Author Archives: Joe

Super7 The Simpsons Ultimates! Duffman

Duffman! Is here! To liven up this party!

In writing up my review of Bartman from Super7’s line of Ultimates! based on The Simpsons, I got a little hot. That figure had some errors in its presentation that annoyed me, but what annoyed me more was the refusal to just let the figure exist as Bart Simpson and Bartman. It was clearly designed so the body could be reused to do so, but that will never happen because the line has been cancelled. How do I know the body was designed to be a regular Bart eventually? Because the cape was entirely removable. It just slipped over the ball joint for the neck. If they wanted that body to just be Bartman, it would have been embedded in the sculpt. That’s what would have matched the show, and that’s what they did with today’s figure of Duffman.

It’s a muscle dude in a cape wit a belt full of beer – what’s there to be mad about?

Duffman should be a nice cool down review for me because what’s there to get upset about when it comes to Duffman? Aside from him existing all together (and we’ll get to that), this is a goofy character that has reappeared a few times throughout the show’s run. For a franchise that usually just tries to sell to a hardcore fanbase that worships the show’s “Golden Era,” Duffman represents a pretty late addition having first appeared in Season Nine’s “The City of New York vs. Homer Simpson.” Most fans of The Simpsons consider the eighth season to be the last of the supposed golden age and I tend to agree. Though it’s worth pointing out that this episode Duffman hails from is technically a production Season Eight episode.

Duffman seems to scale fine, but man, Simpsons head sizes are kind of crazy.

No matter, it’s Duffman, a silly parody of beer mascots from the real world the most obvious being Budman. These sorts of characters don’t really happen too often anymore because they’re kind of scummy. Who likes super heroes more than anyone? Children, and marketing alcohol to children is a shitty thing to do. It’s why we no longer have Budman, Spuds MacKenzie (more on him to follow), and Joe Camel. These are all things that I was exposed to as a kid and I think Budweiser is gross and don’t smoke, so maybe the hysteria over them was all for nothing? Duffman, as a parody of those types of characters, is fairly one note, but not without merit. He shows up with his own soundtrack (“Ohh yeah”) and is fond of thrusting towards things he wants to draw attention to. He’s usually accompanied by a bunch of party women and lots of Duff beer. Someone at Super7 must have felt he was too hilarious not to make a figure out of, or maybe they just liked his threads? It’s also possible one of the prime motivators for doing a Duffman this early in the line was because Playmates never did with their World of Springfield line. That one had to tiptoe around the alcohol associated with the show because they were sold at toy stores and Walmart. Super7 doesn’t have to do that and Disney has been surprisingly okay with alcohol in this line, though I do wonder if some restrictions were put in place.

Duffman may be tall, but Scratchy still has him beat.

Duffman comes in the standard Ultimates! style of packaging. Out of the box, he stands approximately 7.5″ making him among the tallest in the short-lived line. He strikes a more heroic figure than Bartman with broad shoulders, a puffed out chest, and slim waist. Seriously, Hasbro could stand to take some cues from this guy. Like Bartman, he has a nice, matte, finish whether we’re talking the yellow skin, red hat, or blue costume. Every surface has been coated with paint even when the underlying plastic is cast in the same color. This does mean you’ll get some paint flaking at the joints where the paint can’t adhere properly to the harder plastic, but it’s a small price to pay. The cape is done with soft goods and it’s embedded in the torso. This means it isn’t removable, but why would it need to be? The sunglasses are also part of the sculpt, but there are painted eyes behind them. The belt, which is lovingly adorned with cans of Duff beer, appears to clasp in the back, but it may be reenforced with glue which is fine by me. The cans, unfortunately, are not removable.

Duffman is number 1!

Duffman comes with a smattering of accessories. He has a whole bunch of hands, but surprisingly not a lot of pairs. For actual pairs of hands there’s a set of relaxed/narrow gripping hands and a set of style pose hands that I think are supposed to work with an accessory, but don’t. There’s a pointing right hand, a left fist, a right chop, a left “Devil Horns” gesture, and a right, wide, gripping hand. There’s also a “foam” finger hand since Duffman does make appearances at the stadium for the Springfield Isotopes. I believe the style pose hands are supposed to work with the included Duff beer 7-pack accessory, but the fingers won’t fit through the openings. They can grab the rings from the side, so maybe that was the intention? Perhaps with some heat and force the finger could sneak through the slots, but the accessory is fully painted and Duffman’s hands are white. Plus, the wide gripping hand can grab that 7th can just fine. The cans are painted just as well as the ones on his belt, but can’t come out of the rings. Did Disney allow the use of Duff cans so long as they couldn’t be removed from the belt or this ring setup? It would be kind of odd, but maybe they have a line in the sand when it comes to toy beer.

My open mouth head has an awful black mark on the teeth I may try to touch up.
If you’re a big fan of Santa’s Little Helper then Wave Two of Simpsons Ultimates! has probably made you happy.

Duffman also comes with a couple of alternate portraits. His default one is his big smile, the expression he wears more often than not in the show. He also has a yelling head for when he needs to get the party going. The last head is covered with an oversized Duff beer sticker from the episode “Pygmoelian.” It’s a bit of a stupid, gag, head that likely no one will use especially since it was slapped on his face in the episode by a post plastic surgery Moe. The sticker is removable as it just pegs into his mouth, but the expression without it isn’t of much use as a display piece. It’s not an egregious inclusion because what else is truly needed for Duffman? A keg would have been cool, I suppose, or some Duff beer in bottles. His final accessory is Santa’s Little Helper as Suds McDuff. Yes, another parody of a dead beer mascot and our second SLH of the wave. This one is less articulated than the first as he’s in a seated position. The head rotates, but that’s it. The figure is well-painted, but once again, fans may be left wishing it could be converted into a generic version of the family dog and not forced to live as this gimmick version.

The sticker face is an okay gag, but probably not something many are likely to make use of.
The sticker is removable if you want a…sucking face?

Articulation for Duffman is going to be pretty basic and typical of the line: double-ball-peg head, hinged shoulder pegs, single jointed elbows, hinged wrists that swivel, ball-jointed hips, single-jointed knees, and ankles that hinge and rock. What he lacks is torso articulation of any kind that I can tell. If there’s a waist twist here it doesn’t want to go and I don’t want to push it. The cape is also wired and can be posed reasonably well, but everything else is pretty limited. Elbows and knees can’t bend 90 degrees and the ankle hinge is pretty limited. The belt prevents him from kicking forward much and he can’t kick back at all. This is a set it and forget it kind of figure. The joints are also pretty tight, but the hips have some looseness to them. Not enough to make it a problem now, but something to keep an eye on.

At the end of the day, it’s Duffman. He’s fine.

Duffman is an easy figure to review as I could have simply said if you like what you see, then you’ll like this figure. It would have saved me a lot of time too. This figure isn’t going to pose very well, but it’s at least well-executed when it comes to the presentation. I wish the elbows were a little better and that he had a proper waist twist. I think he’s supposed to, but mine is tight or the belt is holding it in place. As for the rest, the accessories are fine. One of the heads is pretty useless and I would trade it for something else, but it’s not a huge problem for me. When it comes to any lingering feelings towards Duffman, it’s just a question of was it too soon for this character? Considering the second wave consisted of a Simpson, an A-list secondary character, a fan-favorite one-off, and Duffman I think it’s fine. Would I have picked him for this wave? No, but I’m not angered by his inclusion. Now, if I had known the line would only last four waves from the start well then, yeah, I’d be pretty irritated, but that’s not Duffman’s fault. I do think it’s bizarre that two waves into the line and no female characters are present, but not egregious. That’s more a critique for wave three. As was the case with Bartman, if you think $55 is a proper price for this figure and you want a Duffman then I say go for it. If you’d rather not spend that much then hold off because this figure has clearance written all over it given he’s not an in-demand character and the line is already cancelled.

We’ve got plenty more reviews of The Simpsons by Super7:

Super7 The Simpsons Ultimates! Bartman

When I concluded my review of wave 1 of The Simpsons Ultimates! from Super7 I was thinking that I’d be back with more reviews later in the year. That was in February of 2023. We are now in April of 2024 and finally wave two has arrived (my original order was place January 5th, 2022).…

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Super7 The Simpsons Ultimates! Moe

Our first two looks at the inaugural wave of Ultimates! from Super7 based on The Simpsons have been two very episode specific takes. One was Deep Space Homer from the episode of the same name where Homer went to space and the figure presents the character in his space suit. The second figure was Poochie,…

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Super7 The Simpsons Ultimates! Deep Space Homer

Slowly but surely I am clearing out all of the action figure preorders I placed in the year 2021. Of the ones that had been remaining, the line I was most looking forward to experiencing was the line of Super7 Ultimates! based on The Simpsons. It was August of 2021 when these suckers went up…

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NECA TMNT Mirage Studios Kirby

Hail to the King, baby!

Say the name “The King” to a comic book fan and they will immediately know of whom you speak. Jack Kirby is a titan in the world of comics. Creator or co-creator of a great many characters known throughout the world today, it’s hard to imagine what a comic book would look like without his influence. It was probably around the 1980s when the kids who grew up reading his work themselves broke into comics when his legacy and influence really started to shine. Two of his biggest fans also happened to be the co-creators of Teenage Mutant Ninja Turtles: Kevin Eastman and Peter Laird. Such big fans of Kirby were they that they essentially wrote him into an issue of one of their comics. The Donatello one-shot, “Kirby and the Warp Crystal,” sees the brainy turtle pulled into an another dimension where he has to work with a comic book artist by the name of Kirby to save the native inhabitants of this world and make it home. Kirby, with his pencil that has a magic stone affixed to it, is able to bring to life whatever he draws on his pad of paper. The issue has been re-released multiple times and included in trade paperbacks and was even adapted into an episode of the 2003 cartoon series where it was simply titled “The King.”

It’s impressive how detailed the sketch of Donatello turned out.

Through NECA’s line of action figures based on the Mirage Studios version of Teenage Mutant Ninja Turtles we now have Jack Kirby – the action figure. Technically, it’s just Kirby and he is based on Kevin Eastman and Peter Laird’s caricature of Jack Kirby himself. It’s a release done with the blessing of Kirby’s estate and the credits on the bottom of the box reference the Kirby for Hero’s program and The Jack Kirby Museum & Research Center. Jack Kirby is mostly known for being an incredible artist, but he’s also known as a strong advocate for creator’s rights. Kirby, like a great many comic book artists, created their work under work-for-hire contracts that gave the publisher sole, creative, control over anything the artist came up with. It’s an unjust and unfair practice that has at least improved since the 1960s, but is hardly perfect.

“Thanks for the hardware, Kirby!”

The Kirby action figure isn’t one that is necessarily meant to “wow” those who buy it. It is, after all, an action figure of a middle-aged man with a pencil and paper, but it’s Jack Kirby! It comes in the standard trapezoidal box with brand new artwork on the front and sides by Kevin Eastman with product shots featured on the back. There is a cross-sell that would seem to indicate a new Triceraton infantryman character is on the way which makes sense since it would allow NECA to get more use out of the tools created for Zog. The other characters on the cross-sell are the Mirage-colors Foot Enforcer (coming soon) and the much awaited Rat King, a figure that was shown off last year at San Diego Comic Con.

“Ok, I’ll give it a try, but I can only draw stick figures.”

Out of the box, Kirby stands just a tick over the 6″ mark. He’s featured in a green sweater over a pale yellow, collared, shirt with blue slacks and brown loafers. It’s a simple figure, but it’s brightly painted with liberal use of black linework to give it that comic “pop” the line is known for. Kirby’s face is a mixture of excitement and concentration like his mind is working in overdrive to come up with something imaginative to capture on his pad of paper. The likeness to the artwork is very well done and, in turn, the likeness to the actual Jack Kirby is pretty solid as well. It’s a comic book version of Kirby and I think it works pretty well to capture how he probably looked in the 60s and 70s. There aren’t any obvious paint blemishes on my figure and everything appears to be in order.

The blaster doesn’t really fit the new turtle bodies all that well. It gets hung-up on the elbow pad.

What do you give an action figure of a comic book artist for accessories? Why, a pencil and paper, of course! Kirby has his pencil affixed with the magic stone. It’s this teeny, tiny, little item that is exceptionally painted for something so small. I’m not seeing any slop on the black thread holding the purple stone in place which is really impressive. Kirby has a set of fists, but he also has a right hand that is fixed into a pencil holding position to accept the accessory. I do question the wisdom of doing it this way. While it’s impressive how well the little pencil turned out, making it part of the hand mold might have made more sense as I fear this item getting lost. Kirby also has a wide gripping, left, hand and he’ll need it to hold his pad of paper. It’s a spiral-bound notebook and on one side is a sketch of Donatello from that issue with the special arm canon Kirby conjures up for him and on the rear is a demonic-looking character. Kirby also has a set of more standard gripping hands should you wish to give him some weapons or something, but I don’t know why you would.

This new version of the Gravitic Equalizer also lacks a lot of the paint hits as the one that came with the Fugitoid.

Also included in the box is a familiar accessory. It’s the blue arm canon (dubbed the Gravitic Equalizer by Kirby) from the Donatello one-shot which was previously released with Fugitoid. This time it has considerably less paint as it’s just all blue with black linework. The back of the box shows Kirby paired with the more recent, Jim Lawson, Donatello, but this accessory is meant for the original Eastman/Laird turtles that NECA did way back in 2008. I had no success getting this thing onto the newer turtles as they have bigger arms. Maybe some heat and persistence could cure that? The biggest accessory though is this little, red and gray demon from that very same issue. This little guy was created by Eastman and Laird, but very much looks like something Jack Kirby would have dreamt up. He’s about 3.125″ tall and features basic articulation at the head, shoulders, and hips. There’s more paint on this guy than a whole wave of Marvel Legends and he has this little hammer accessory. It’s gray with black shading and looks pretty neat. His hands aren’t the most pliable so you may want to heat them up if you want him to get a real good grip on it.

Kirby also comes with a little buddy.

Articulation for Kirby is pretty solid and typical of the more human characters we see in NECA’s cartoon TMNT line. He’s got a ball-jointed head, hinged pegs at the shoulders, double-elbows that feature a hinged ball peg at the top and bottom, forearm swivel, wrists that swivel and hinge horizontally, ball-jointed waist, ball-socket hips, thigh swivel, double-jointed knees, ankle swivel, ball-hinged feet, and an ankle rocker. The shirt overlay will limit his movement in the torso, but his arm range is a plus and he won’t have any issue sketching on that notepad. The NECA double elbows are in effect and I know some people hate how these look. I’ve always maintained I think they look okay on sleeved arms like this so I’m fine with their use here. I like the extra forearm swivel they provide and I like that the hinged ball at the ankle pegs into the shin so we get a little extra swivel there. The only thing I don’t love is the “diaper” at the crotch which restricts leg movement. I can see a lot of collectors wanting to pair this figure with a 1:12 scale chair and desk and getting him to sit might be a problem.

And when I say little I do mean little.

A figure of a comic book artist isn’t as exciting as that of a ninja or a cyborg, but the fact that it’s Jack Kirby certainly adds a tantalizing layer to it. I can’t tell if this is a figure NECA will have a hard time moving a lot of units for or if it’s the type of figure that’s going to do very well as non-TMNT collectors may jump at the chance of owning a small version of The King. It’s a tremendously fun homage and I think my only true critique is I do wish it could have come with a chair and drafting table. Even if it upped the cost or we had to drop the little demon guy, I would have done it. I can see people creating displays of Kirby at a desk drawing away with a shelf over his head of his many creations in dramatic action poses. This is a fun one and I’m sure it was a dream come true for Kevin Eastman to make this figure a reality.

Kirby is going to hang out on my shelf with the O.G. turtles

Kirby is currently hitting Target stores as part of the NECA Haulathon event, but expect him to be made available at other retailers in the not too distant future. At Target, he’ll set you back $35 which I think is a pretty good price for this one.

Check out more from NECA’s line of Teenage Mutant Ninja Turtles pulled from the pages of Mirage Studios:

NECA TMNT Mirage Studios Triceraton Zog

Haulathon 2023 has brought some pretty big releases to NECA’s line of Teenage Mutant Ninja Turtles action figures. And I mean big in a literal sense. REX-1 was tall and hefty and the multi-armed clone of Shredder was no slouch either. Those two seem to pale in comparison to Zog, the Triceraton warrior from NECA’s…

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NECA TMNT Mirage Studios Fugitoid

I’m having a hard time coming up with an action figure line that has had retail releases separated by more than a decade. I don’t mean long-running lines of figures like G.I. Joe or Marvel Legends which have been around for decades, I mean a line that was started, ended, then re-started like NECA’s line…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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S.H.Figuarts Dragon Ball Super Son Goku Ultra Instinct – Toyotarou Edition

Still Goku’s most powerful form.

It’s sort of interesting to me that the first Dragon Ball action figure I review after the passing of creator Akira Toriyama is one based off of the artwork of his protege – Toyotarou. Toyotarou basically lived the dream of fanfic artist and writer turned official. It’s rumored that he worked on the fan-fic manga Dragon Ball AF, though I don’t know if that’s ever been confirmed or refuted, and he was the artist and writer for Dragon Ball Heroes: Victory Mission. All of this work within the Dragon Ball universe must have put him on Toriyama’s radar for it was he who selected Toyotarou to be the artist for the Dragon Ball Super manga.

This figure comes in a much larger box than usual.

As a celebration of Toyotarou’s contributions to Dragon Ball and to also celebrate 15 years of S.H. Figuarts Dragon Ball releases, Bandai decided to release this special Toyotarou edition of the previously released Ultra Instinct Son Goku figure from Dragon Ball Super. The figure has been outfitted with new face plates to better reflect Toyotarou’s art style, which really isn’t all that different from Toriyama’s. The main feature seems to be narrower eyes which have a different sharpness about them. Toyotarou was also able to influence the expressions we have here and the figure received a slight re-deco to more reflect the colorization of the manga vs the anime. To cap it off, this release comes in an oversized box which also includes a book. Titled the Dragon Ball S.H.Figupedia, it catalogs all of the figures released in the line and also includes some short interviews and quotes from the people who are closest to the line. The only omission of note is Toriyama himself which is a bit of a shame. Maybe Dragon Ball action figures just weren’t his thing?

And the box is much larger than usual because it has this book all about the S.H.Figuarts line.

The figure itself is a reissue so it’s going to be pretty familiar to anyone who has the old figure. It’s also familiar to really anyone who has purchased a Goku from this line. For me, I never got the initial figure and there’s actually a lot more “new” here than I would have expected. He does share a lot of parts with one of the Goku figures I have and that’s the Super Saiyan Blue Kaio-Ken edition. Both figures feature the same legs and arms, though for this figure the hole for the sleeves in the shoulder has been removed. The belt piece is different since it needed to include the tattered remains of Goku’s blue undershirt and the torso is completely different since this Goku is bare-chested. Basically every Goku uses the same hands and feet while the heads are obviously completely different. I believe the main hair piece is the same as before too, though it may have been modified for these new faces as these key-into the sculpt in a unique manner from what I’ve been exposed to.

There’s certainly new stuff here, but from the waist down these two figures are the same
Ultra Instinct lends itself well to simple, calm, posing.

Goku stands at roughly 5.75″ to the top of where his head should be. The hair is a nice, pearl, silver and it’s an opaque piece of plastic, not translucent like some special edition figures we’ve seen. The ears on all of the faces are slightly larger as that is something Toyotarou feels is a part of his take on Goku and I honestly wouldn’t have noticed if he didn’t point it out in the included interview. The facial details are very sharp and crisp as this continues to be a real strength for the line. The torso and arms have sculpted battle damage, but no paint to bring them out. There is a slight wash to the torso and shoulders, a soft pink or orange which does give the figure a nice bit of warmth. It’s not on the rear of the torso which looks cold as a result. There appears to a hint of a dark wash to the pants which I mostly notice in the crotch and at the tips of the frayed parts. Otherwise, paint is mostly reserved for the wrist bands, boots, and some of the exposed flesh of the legs. The colors match well throughout and I am still quite fond of this torn gi sculpt. All in all, a nice looking version of Goku.

I’m really digging this eyes closed portrait.
They never stood a chance.

The different faces and hair help to bring this figure to life. Out of the box, Goku has the silver hair that most resembles the shape of his natural hair, but he also has a windswept version to swap to for action shots. Both look very nice and it will be hard to settle on a display for very long. His default face is a stoic one, but he also has a yelling portrait, side-eye, clenched teeth, and an eyes closed option. The eyes closed option is pretty damn cool and suits this form rather well, though it’s hard to turn-down how expressive the opened eyes are. I’m not normally into the side-eye options, but this one is like a glare. Whoever is getting the side-eye treatment from Goku is really pissing him off. For hands, the usual assortment is at play here: fists, martial arts posed, Kamehameha, and open. Nothing really special there and no effect part was included. That’s the only downgrade from the initial release which had a charging blast effect. It would have been nice to get one of those, though we have received quite a few of late. Really, a new aura would have been awesome as Ultra Instinct has this thick, almost syrupy, silver aura at times in the anime. It would have been fun to see Tamashii Nations attempt that.

The wind swept hair is a nice touch.
Maybe I should have grabbed Jiren after all so this Goku would have someone to battle?

The articulation for this Goku is virtually the same as the many other Goku figures we have received over the years save for the most recent Legendary Super Saiyan version which is on an all new body. I’ll link to some at the end of this entry if you want the full write-up, but suffice to say it all works just as well here, if not better. And it’s only better because there’s no shirt to have to deal with, but that was never a huge hindrance anyway. He actually can’t bring his arms across his chest any better than other figures and maybe a touch less. You just don’t have the sleeve flaps to fiddle with which is nice. I also can’t tell if there is a hinged peg setup in the diaphragm or if there’s just a little play on joint itself. It doesn’t lift as high as the other Goku figures, if so, but the clearance is fine and you get some forward and back articulation. It’s a well articulated Goku and the only things I dislike is the hinged ball peg at the head and the ball peg ankles.

Goku’s determined face.

The included book is basically the flagship accessory for this figure. Is that better than a blast effect? Yeah, kind of. Only because the book is unique and pretty well done. There isn’t anything truly revealing in it, no earth-shattering details about the development of the line or anything like that. It’s mostly just a celebration of the line and the product shots inside are all from the various solicitations we’ve seen in the past. I was hoping for a tease or maybe a reveal at the end of the book, but there’s nothing like that in it. It basically includes up to the Mecha Frieza figure, which is about to be released, and nothing beyond that. In terms of figures that have been revealed, it’s already out of date, but it probably would have been impossible for that to be avoided unless they had prototypes available for photography well in advance of the solicitations. Perhaps they could have done something to future-proof it a little via concept art or renders, but it probably wouldn’t have made much of a difference. It’s fun to flip through and the quality is pretty standard stuff. It’s 143 pages and in full color. There’s a dust cover on it, though it is a soft cover book. I like stuff like this so this was a selling point for me. Some people might not care and want more out of the figure for 80 bucks.

The book should be pretty fun for those who have been into this line for years.

The Ultra Instinct Son Goku – Toyotarou edition is a solid release for Bandai and Tamashii Nations. The figure captures the Toyotarou aesthetic rather well and I think it’s an improvement over the original release. It just stinks for those who missed out on that figure and wanted this one and had no interest in paying for the book. The figure doesn’t come with a whole lot and is basically like a 50 dollar release for the line meaning you’re paying about 30 bucks for the book and fancy packaging. When the first edition of this figure came out I wasn’t really sold on the Ultra Instinct design so I passed on it. I’ve warmed to it a bit since so I was happy about this new version as well as the included book. Yeah, I do wish there was an effect part or something else in the box, but I’m fairly content. I’m curious how many more Goku reissues on this body are to come. It feels like we’re on the verge of Bandai moving to a new body for the star of Dragon Ball and I’ll be curious to see if that does indeed happen. This figure was a Premium Bandai exclusive where the MSRP was $80. It’s sold out so if you want it you will have to track one down elsewhere. Maybe you’ll be able to get it for less if you don’t want the book? More likely, it will cost you more.

You like Goku? We’ve got Goku:

S.H.Figuarts Dragon Ball Z Super Saiyan 3 Son Goku

I believe I have touched on it before, and it’s also probably common knowledge among fans of Dragon Ball, that the story was supposed to end with Gohan’s triumph over Perfect Cell. Goku was dead and gone having sacrificed himself to save the world, but his son would carry on his legacy in his own…

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Super7 The Simpsons Ultimates! Bartman

Bartman! The figure you want?

When I concluded my review of wave 1 of The Simpsons Ultimates! from Super7 I was thinking that I’d be back with more reviews later in the year. That was in February of 2023. We are now in April of 2024 and finally wave two has arrived (my original order was place January 5th, 2022). I don’t know what the deal was, but for whatever reason The Simpsons got really backed up at Super7. Some of it was probably due to the licensor in Disney which we know forced the company to remove a cigarette smoking head from the Krusty figure. My understanding is the head was approved by The Simpsons team at 20th Century Television, but once it got to Disney it had to go. They have a strict no smoking policy when it comes to merchandise and while it was disappointing, I get it. Did that one alteration cause this line to get so severely delayed? Maybe, because waves 3 and 4 shipped right behind it. Unfortunately, there were more issues.

He’s a little guy.

Super7’s co-founder Brian Flynn announced in an interview on the Robo Don’t Know YouTube channel earlier this year that Simpsons (and their relationship with Disney) was dead. He didn’t elaborate except to say that the two companies didn’t see eye-to-eye on a lot of things. Disney didn’t “get it” when it came to the Super7 business model. And maybe that’s because no one can figure that out? I thought about making a post about that interview here and the line’s cancellation, but realized it would just be a rant and I don’t really do rants. Super7’s approach to The Simpsons has been asinine. I’ve been a defender of the episode-specific approach of the company’s figures, but I’m also not dense. I can see all over social media and on YouTube the response to the line which has been “Where’s the regular family?” In that very same interview the line was announced as cancelled, Flynn talks about the importance of heavy hitters and recognizable characters to a wave of action figures. The reference is to ThunderCats, but for whatever reason that logic wasn’t applied to The Simpsons. Super7 figured that out way too late because they revealed a fifth wave which was going to include Marge (with Maggie), Lisa, and Groundskeeper Wily all in their normal, everyday, attire. Too little, too late, because the line is ending with the fourth wave.

Bartman is in some respects an action figure I really like. It’s pretty well made and looks like the character it’s supposed to. It’s also a terrific encapsulation for why this line is a failure. Before we get into that, let’s just talk about Bartman the action figure. It comes in the standard Ultimates! box with cloud-covered slipcover with an image of Bartman on the back and a note on which episode he first appeared in. Removing the slipcover reveals the figure inside behind a window box. These slipcovers are supposed to be going away soon, but at least it’s uniform for now with the first wave of The Simpsons.

Does he scale with Poochie? I have no idea, but this is what the two look like together.

Out of the box, Bartman stands at approximately four and a half inches. This puts the top of his spiky hair right at about chest level when compared with wave one’s Deep Space Homer. Bartman is probably a little too big for perfect scale, but it seems okay enough. As this is Bartman, it’s Bart Simpson with a cape and cowl mimicking Batman. This was mostly a licensing thing back in the early 90s, but Bartman did appear in the Season Three episode “Three Men and a Comic Book” which is where most of the inspiration for this figure comes from. The cowl is part of the sculpt and painted a dark purple. The shirt is Bart’s traditional orange which is in keeping with the episode, though most Bartman depictions outside of the show featured a light blue shirt. That would have made for an obvious variant, but I’m guessing that’s not going to happen now. Bartman has his blue shorts and blue sneakers and most of the figure appears to be colored plastic, but with a matte finish to reduce that shiny, plastic, look. The yellow parts of the limbs lack that finish, unfortunately, but it stands out less with a small figure.

From what I’ve been able to ascertain, this smiling head is not supposed to feature a side-eyed glance.

The paint on the head is pretty crisp. There will likely be minor imperfections around the eyes of most figures, but nothing egregious. Unfortunately, the pupils on mine are not aligned properly giving him a side-eye portrait. This appears to be uncommon based on images I’ve seen online. The cowl helps lessen the need for more of an outline on those eyes, something I felt Homer and Moe from wave one would have benefitted from. His default portrait features a toothy smile and it looks fine. There’s no black linework on his teeth, but that might have been overkill if present. Bartman does feature a cape, but for some reason it’s blue. His cape and cowl should match, and I don’t know if the shade of the cowl is even the right purple, but it’s close enough to the show. It also has a bow on it for some reason, which also doesn’t match the show. The bow matches the licensing art, but the shirt doesn’t – pick a lane, Super7! Bartman features a utility belt and I think it came from a video game. For a second, I thought it might be from “The Homer They Fall,” but that episode features a completely different belt. It’s thankfully easily removable and just slides right off the figure. The factory also missed (or whoever approved the paint sample missed it) the white circles on the inner half of Bart’s shoes. The circle is sculpted on his feet, but they were left blue like the rest of the foot.

This portrait is an odd choice.
Bart definitely needs his trusty slingshot.

Bartman comes with a whole bunch of accessories from that episode I mentioned earlier. He has four sets of hands: fists, relaxed, style posed, gripping. He also has a ninth hand clutching a wad of money. For head portraits, we get two extra: stoic and worried. The stoic head is bizarre in that his mouth is in a smile position, but his eyelids are partially closed. I don’t know what Super7 was going for, he just looks high. The worried look is fine and it pairs well with another accessory, or if paired with the money hand it can make him look desperate to purchase Radioactive Man number 1, but why no angry portrait? Most Bartman images feature an angry, or determined, expression and that’s even true of a lot of the episode. Hell, just look at the reference art on the damn box. It’s an odd omission.

Bartman can’t fly, so he kind of needs a skateboard to get around.
I’m so glad he comes with his trusty…bird’s nest?

For the rest of the stuff, we get Bart’s green skateboard. It features working wheels and has the familiar orange stripe down the center and a single peg for one of Bart’s feet. There’s the issue of Radioactive Man number 1 and the printing of the cover looks okay. It’s not a perfect recreation, and the back is blank, but it’s okay. There’s a bird’s nest which features a lone, white, bird and the remnants of the comic inside it. It’s an impressive paint job, but what the hell am I going to do with this? Bartman also has his trusty slingshot. He doesn’t have a back pocket to store it in, but it’s sculpted like it’s being drawn and the figure can do an okay job of simulating such a pose. Lastly, we get Santa’s Little Helper with Radioactive Man number 1 in his maw. The front legs and head swivel so it’s not a slug figure and overall he looks good. I wish he had an action pose head simulating him shaking it back and forth like how we see swirling effects for characters that have weapons they swing (think Thor’s hammer accessory from Hasbro, or Michelangelo’s whirling nunchaku effect) in circular motions. Or just a regular Santa’s Little Helper head to swap, but that would make too much sense.

At least Santa’s Little Helper is a nice inclusion.

The articulation for Bartman is nothing we haven’t seen before. A double ball-pegged head lets him look around reasonably well with little room to look up and down. Ball-hinged shoulders let his arms rotate and go out to the side while the single jointed elbows swivel and bend about ninety degrees. Wrists rotate and hinge and all of the hinges are horizontal in nature. There’s a ball joint at the waist for swivel and some tilt, though the t-shirt restricts a lot of that. The legs won’t go out to the side for full splits or kick forward all the way, but the range is probably enough for Bartman. The knees bend less than ninety degrees and the ankles feature hinges with limited range and acceptable ankle rockers. The cape is wired, so it has some pose-ability as well. It’s not big enough to do anything crazy, but it will work to simulate motion if you put Bartman on his skateboard or in a flight stand.

“Umm, Krusty? Your robe is open…”

Objectively speaking, this is a solid action figure. It moves well enough and it looks pretty good, though some of the flaws feel inexcusable at this price range. As a Simpsons fan though, I am so annoyed by this release. The cape is the wrong color and has a stupid bow on it that shouldn’t be there. The belt is useless and not from the episode this figure is drawing inspiration from and it along with the bird’s nest could have been scrapped for something better. How about, oh I don’t know, a plain Bart Simpson head?! Would that have been so hard? And if you’re thinking of painting one of the existing heads, the cowl is part of the sculpt and it will look awful if you were to do that. We don’t even get the most suitable Bartman portrait nor do we get a normal Santa’s Little Helper. Super7 went out of their way to deny us a regular Bart figure with a bunch of useless junk in the box and then they go on YouTube and act surprised that sales weren’t as good as they expected and can’t understand why Disney won’t just let them do what they want. I don’t normally do this, but whoever was in charge of this line at Super7 should be demoted or outright fired. It is the most asinine, stubborn, absurd approach to marketing a toy line that I have ever seen. At some point during these years of development Super7 could have added a Bart head to the package. “We hear you, we screwed up, here’s the thing you’re asking for,” but instead they dug in their heals, didn’t even bother putting a Simpson in Wave 3, stuck another Homer variant in Wave 4, then threw their hands in the air when it all went to shit.

“Finally, Radioactive Man #1 is mine.”

If you want a Bartman figure, this is fine. If the imperfections are going to ruin it for you, then by all means give it a pass. And if you’re on the fence, considering that the line is dead you will probably save yourself some money if you wait. I preordered all of Wave Two from Super7 directly as a show of good faith and to tell them I want more Simpsons. How did that work out for me?

Super7 The Simpsons Ultimates! Deep Space Homer

Slowly but surely I am clearing out all of the action figure preorders I placed in the year 2021. Of the ones that had been remaining, the line I was most looking forward to experiencing was the line of Super7 Ultimates! based on The Simpsons. It was August of 2021 when these suckers went up…

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Super7 The Simpsons Ultimates! Moe

Our first two looks at the inaugural wave of Ultimates! from Super7 based on The Simpsons have been two very episode specific takes. One was Deep Space Homer from the episode of the same name where Homer went to space and the figure presents the character in his space suit. The second figure was Poochie,…

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Super7 The Simpsons Ultimates! Robot Itchy & Scratchy

We’re back with the fourth, and final, review of the inaugural wave of Super7 Ultimates! from The Simpsons. And today, you’re getting a two for one as we’re looking at two figures: Robot Itchy and Robot Scratchy. This pair hails from the Season 6 episode “Itchy & Scratchy Land” which was one part Westworld and…

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X-Men ’97 – “Motendo/Lifedeath Part 1”

X-Men ’97 continues on into it’s fourth episode with a bit of a change-up. The first three episodes were rather weighty dealing with the fallout of Xavier’s death, Storm losing her powers, and the whole clone situation of the third episode. And that third episode did reveal a few cracks in the foundation of the show. While I still enjoyed the episode and ultimately gave it a positive review, it did feel rushed and there were some character actions and moments that were head-scratching. Cyclops refuses to abandon his child, so he walks out on his child? The clone Jean realizes what she is and decides to go make a new life for herself and pulls the name Madelyn Pryor out of thin air with no explanation? A bit bizarre.

A new scene added to the intro includes an Iceman cameo, the best X-Man.

That third episode tried to condense a fairly lengthy story from the comics into a single episode and the results were clumsy. This week’s episode is actually inserting two plots into one episode. As evidenced by the title, this episode is like two small episodes. Back in the original series, the second season did end most of its episodes with a little glimpse at a parallel story involving Magneto and Xavier, but those would occupy a minute or two of the episode runtime. This week’s isn’t quite 50:50, but the first sequence, “Motendo,” takes us to about the 18 minute mark while “Lifedeath – Part One” occupies the final 10 minutes or so. It’s also an episode that’s going to dial back the soap opera elements a bit in favor of fan service fun.

That takes me back.

The episode begins with Jubilee giving the “Previously…” line. The opening title has also dropped Bishop’s card since he went back to the future at the end of last week’s episode while the new images thrown in include shots of Mojo, the Inner Circle, and X-Factor. “Motendo” takes place on the 18th birthday of Jubilee. She would like to spend part of the day at the arcade with her fellow X-Men, but apparently headmaster Magneto has other plans. This leaves her upset, and once again, her boy Roberto is just hanging out at the mansion. He’s only somewhat sympathetic to her plight as he thinks video games are for dorks. Jubilee is defensive and insists they play something and it just so happens a mysterious console is present in her room. It looks like a bootleg Sega Genesis and the game pack inside it looks a lot like the first X-Men video game released for the console only with Apocalypse added to the background. Jubilee thinks it’s a gift from one of her teammates and sees no harm in playing it, but once turned on she and Roberto find themselves pulled into a digital world.

The video game visuals are a ton of fun.

As the title of the episode alludes, this is the work of Mojo (David Errigo Jr.). It would seem he’s swapped television for video games and he’s decided to make Jubilee the star of his game. The visuals from here on out will switch from the usual to something pixelized. It’s very reminiscent of the classic Konami arcade game and it’s pretty fun seeing how Jubilee might have looked had she been included. The two have to figure out a way out, but they’ll get help from a mysterious woman seemingly trapped in the game who is basically another bit of fan service for those who loved the original animated series. It’s a very low stakes sort of plot, but it does further Jubilee and Roberto’s relationship so it’s not as if the show is completely spinning its wheels. It does contain a message for Jubilee that she can’t avoid growing up and just live in the past, a somewhat bold declaration for a series relying on a great deal of nostalgia for success.

There’s definitely a lot going on down in Texas.

The last chunk of the episode takes us back to Texas where Storm and Forge (Gil Birmingham) are working on a way to restore her powers. We got a little taste of this pairing at the end of the third episode and if anyone is going to be able to whip up a device to cure Storm of what ails her it’s going to be Forge. It’s a bit clumsy given the time constraints placed upon it. Why is Forge in Texas? What happened to X-Factor? We see an image of the team so the show isn’t ignoring it and I guess it’s something we’ll learn in time. There is some drama inserted into this plot as Forge harbors a secret, and while it does feel a little rushed, I was relieved that this plot wasn’t as rushed as I thought it might be. There are some more horror elements at play with this story, and following some of the visuals in last week’s episode, it makes me wonder if our writers (Beau DeMayo and Charley Feldman, who was also a co-writer on last week’s episode) have an affinity for that genre.

Forge is hard at work at trying to restore Storm’s powers.

“Lifedeath” is the part of the episode meant to further the main, overarching, plot of the season and it also ends on a cliffhanger. It’s probably a confusing one for most, though this is yet another plot pulled right from the comics. It’s a plot I have not interacted with in decades so my memory is hazy on the subject which I see as a good thing for my viewing of the show. There’s not a ton to chew on this week, but I do wish to point out how Alison Sealy-Smith has established herself as the best of the returning cast from the old show. Not because her voice has been less touched by age, but just in her performance. She really gets her role. I used to find her Storm a bit wooden, but there’s a lot more depth to her this time around. It’s amazing what a better script can do for a character.

I guess the fate of X-Factor will have to wait for another day.

“Motendo/Lifedeath – Part One” is a solid piece of X-Men entertainment. When all is said and done on this first season I doubt many will be citing it as their favorite episode of the bunch. Some may feel the video game inspired visuals marked a high point on their own, but a large chunk of the episode is more disposable than others. It’s a classic come down episode, one where we get to reset a little bit before the show dives headlong into its next arc (or not, as the next episode is titled “Remember It” and the one following that is “Lifedeath – Part Two”). There was no Cyclops or Jean in this one so no fall-out at all from the third episode for them was explored, but since they weren’t present it’s not like everything went back to status quo. I’m guessing that’s being saved for either next week or later on as the final, parting, shot we had of those two was pretty heavy. The show will get back to them eventually, for now, enjoy this kind of goofy throw-back to classic video games and wonder what the future holds for Forge and Storm.

Previously…on X-Men ’97:

X-Men ’97 – “To Me, My X-Men”

It used to be that when a show got cancelled that was it. It simply ceased to exist as a new product. If there were enough episodes it could last in syndication on both broadcast and cable for a good while, but rarely was it accessible to the point where a fan could have the…

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X-Men ’97 – “Mutant Liberation Begins”

The first episode of X-Men ’97 left me grinning from ear to ear and eager to see what would happen next. I’m happy to say, the show’s second episode left me feeling very much the same. “Mutant Liberation Begins” starts off right where the previous episode ended. Magneto, has revealed that it was the wishes…

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X-Men ’97 – “Fire Made Flesh”

Well, that was a long wait! After the two episode premiere of X-Men ’97 on March 20th I was ready for that third episode. The week long wait felt both excruciating and exhilarating. It’s been a long time since we’ve had an X-Men show to get excited about, or really an X-Men anything, and it’s…

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NECA TMNT Toon Punk Disguise Turtles

They call themselves punks, but look more like poseurs.

Another year, another Haulathon. Haulathon, and the very similar Fall Geek Out, have become basically the only instances each year where NECA releases Target exclusive Teenage Mutant Ninja Turtles merchandise as well as non-exclusive merchandise. It’s honestly not a lot of fun as it just creates a frenzy of panic where collectors aren’t sure what to expect. Will there be enough stock? Will any of this ever come back? Can I afford to miss out? Can I afford to not miss out?! I think last year I dropped over 400 bucks for this thing as there was something in the neighborhood of five two-packs, an accessory set, and some solo figures. You have to play the game though if you want to stay up-to-date with your collection, and after many trips to Target this past week I was at least able to land perhaps the most sought after this season: the Punk Disguise Turtles four-pack.

The spread. Only items not pictured are the extra hands.

The “punk” turtles is the name attached to the boys when they opt to go with leather jackets and sunglasses as a disguise over their traditional trench coats and fedoras. They popped up in the first mini series, albeit in different colors from what this box set represents. They showed up again for Usagi Yojimbo’s debut episode and it’s those outfits that NECA decided to go with. That means a black leather jacket for Leonardo, a dark gray leather jacket for Michelangelo, a brown leather jacket for Raphael, and a brown bomber jacket for Donatello. All four sport color-coded sunglasses with no bandana underneath and some fashionable high top sneakers. Going back to when I was a kid, I always thought this was a profoundly goofy look for the turtles. How on earth is this an actual disguise? Anyone who would see them would not be fooled at all. And why is it that adding a jacket makes them look even more naked than usual? It’s funny, and the whole show was pretty goofy so I am down for these types of releases from NECA that highlight just how goofy the show could get.

What kind of grocery store lets pants-less turtles in to do their shopping?

The four-pack is just that, a four pack of the turtles in these goofy attires. It comes in the now standard window box with toy photography on the sides and rear as well as a cross-sell of other figures. No flap or original artwork this time which is kind of nice since I won’t be tempted to save yet another box. These figures were sculpted by Josh Sutton and Tomasz Rozejowski. I don’t have a box from the Turtles in Disguise set handy and I’m curious if that’s where Sutton’s credit comes from as there are some parts shared. Then again, the hands in this set go way back to Trevor Zammit’s sculpts and he doesn’t get a credit. Either way, I do know that Rozejowski did a lot of the sculpting for this set which is mostly new stuff. Basically the neck, hands, and thighs are reuse. The bits inside the figures are likely reused as well, but the arms, torso overlays, shins, and shoes are new. The plastron is either new or heavily modified for the overlays which glue into the spot where the belt buckle normally would be. The back is hollow so these guys lack a shell, but there is a piece of the shell visible where the jackets end and that’s new.

The Turtle Van has plenty of room for groceries. It’s the ultimate Mom-mobile.

Obviously, the heads are all new and we basically get 3 identical ones and one unique head. The identical ones are all maskless and feature a large smile. The sunglasses peg into the sides of the head and have been glued in place, all except for the right side of my Raphael. It’s a good turtle likeness and I kind of wish the sunglasses were removable. These heads do not separate so what you see is what you get and they’re not compatible with the Turtles in Disguise heads. Michelangelo gets his own, unique, expression which is a big, toothy, grin. I do wish there was more variety here, even if it was just one more unique portrait to break up the display.

At least Usagi has sense enough to conceal his whole body, these dorks are going to blow his cover.

In true NECA fashion just about everything is painted. Even the parts molded in green plastic have some kind of overcoat to create a matte finish. It’s pretty clean too. Careful inspection of the shoes or the kneepads will turn up a blemish here or there, but nothing extreme. There’s a liberal amount of black linework on these figures throughout both the jacket and the physical anatomy. What’s not present is the usual two-tone approach to cel-shading NECA often goes with. It’s a feature of the line that is growing inconsistent the further we go. I’m not necessarily bothered by the omission so long as NECA keeps up the matte appearance and linework, but it may bother some people if they were expecting it.

Oh crap, I think I pissed them off with that “dorks” comment. Well, except Michelangelo who is apparently indulging in his favorite plant.

One of the big selling points for this set outside of the funny disguises are the alternate portraits. Each turtle comes with a more “punk” option that is an optional head with angry eyes and a mohawk. Once again, Michelangelo is the odd duck as he has these drowsy eyes (I’m sure other people will refer to these eyes as something else) with some vegetation on his head. This is from an episode where Michelangelo had to dress up like a plant to lure in a Seymour-like carnivorous plant. Maybe we’ll get the rest of the outfit in another set? The punk looks are from a European Tour episode, if I’m not mistaken. I don’t really remember them personally, but they look fun. And best of all, these ones are compatible with past sets as they separate below the bandana making these mouth options available for your other figures. At least, in theory they do, but these won’t work very well with any of the past versions of the Turtles in Disguise. I have both a matte set and a glossy one and I can say the full head-swap to these punk options look okay, but mixing the old eye parts with the new mouth parts looks pretty bad. The new Pizza Club editions of the turtles (single packed turtles being sold at Target now) should match them perfectly, but I’m personally not buying yet another set of turtles just to do that.

It’s great that the extra heads separate below the bandana for extra display options, but you’re not going to get much utility out of them unless you get the new “Pizza Club” release of the turtle figures.
The old mouth parts also aren’t going to work very well. They also don’t really fit on these new bodies because they’re too big.

The extra heads are, by far, the best included accessories, but we do have some more stuff. This set doesn’t seem as packed as that old Turtles in Disguise set and is more in-line with the recent four-packs. We get the standard assortment of hands: finger pointing, sai-gripping, open palms, and thumbs up hands. The four turtles all have to share those sets. Each turtle is equipped with gripping hands out of the box with Michelangelo and Donatello having the horizontal hinged hands and Leonardo and Raphael the vertical hinge. We also get two bags of groceries. They’re in brown paper bags and contain different contents. The items inside are fully sculpted and painted, but nothing is removable. One bag appears to contain food while the other stuff for Donatello’s lab. It’s a bit odd seeing the turtles purchasing so many vegetables, but this was the Usagi episode after all. Maybe they were for him?

Oh look, another skateboard and boom box…
At least this little robot dude is new.

We also get yet another skateboard. This one is a bit smaller than the last and has a more weathered appearance to it. It also rolls and I suppose it’s the best looking skateboard we’ve received so far. Speaking of things we probably didn’t need more of, there’s a pizza. No box or pan on this one, just toppings that appear to be pepperoni, mushroom, black olives, and banana peppers? Pretty tame by the show’s standards. Did you say you wanted another boom box for your turtles? Well you’re in luck because we got another one! I think this is the third one and it’s much smaller. It appears to be of the dual cassette variety and the turtles can hold it on their shoulder which they really need to be able to do in order to complete the look. Also included is a little ray gun with a red star on the handle. I have no idea where this is from, but it’s certainly from an episode. Lastly, is a little toy robot who is in a static pose like it’s running away from something or someone. It’s cute, though it’s another pull from the show I don’t have a specific memory of.

Even though these are the more “matte” Turtles in Disguise, you can still see how the punk turtles have a much darker shade of green for their skin tone.
Despite that, I think the new heads on the old bodies look okay. Just don’t try mixing and matching mouth and bandana parts.

The articulation this time around is a little different, but still pretty familiar. The head, neck, hips, and knees are all standard stuff from NECA TMNT releases of yonder while the big change is the inclusion of double-jointed elbows. Since these arms needed to be sleeved, it meant redoing the old single-jointed elbows with something better. I don’t know why they didn’t redo the elbows years ago for the regular turtles, and had they done so for the new Pizza Club versions they may have suckered me in once more, but it’s nice to have. I will say that I had a hard time initially with the thigh swivel on these figures. I had to invert them to get the proper leverage to loosen it up and they’re still pretty tight. I also wish there was a swivel at the ankle, but it looks like they just glued the feet onto the stumps of their shins. The ankles are not good as the range on both the hinge and rocker is pretty poor. And because of that, these figures can be more challenging to stand than expected. I’ll also add that my Donatello’s sunglasses head is pretty loose on the ball peg, though the alt head snaps on fine. Leonardo has a peg protruding from his left thigh that I’ll have to try and work deeper into the thigh with some heat. Otherwise, these are NECA TMNT figures. They’re going to move okay, but they’re hardly what one would consider super-articulated.

While a flying V guitar doesn’t strike me as punk rock, it’s certainly better than a keytar.
The one old figure that can make use of these new mouth parts.

This set of action figures is basically an expensive gag. If you are like me and always wanted to have these versions of the turtles on your shelf then you’re probably going to want this set. If they look too stupid to you though then I would say don’t bother. The extra mouth parts aren’t work the asking price of $150, especially since they’re not truly compatible with the old figures. I feel like NECA puts a Turtle Tax on all of their TMNT four packs and this one is no exception. The value is pretty poor as it’s putting each turtle at 37.50 a piece. If you parsed this set out into four separate releases there’s no way you’d find that much value in each one considering each figure only has one extra set of hands, one extra portrait, and an accessory or two. For the price, I feel like we should have got more extra parts to use with the other turtles or the two jackets seen in Season One which were red and white. With a modified approach, the jackets and arms could have been swappable pieces on at least Leo and Raph. If the mohawks and Mikey’s floral arrangement plugged into the bandana knot somehow that also would have given the new heads more utility. It is what it is though and that’s basically the going rate for a NECA four-pack feature the turtles. And if you’re curious, the new Pizza Club releases are $37 a piece and each only has one head, so I guess this four-pack is a better value?

Pay no attention to the Michelangelo driving the van…

If you’re looking to score a set for yourself then keep checking Target. These guys were part of the first week of Haulathon which seemed to have an unannounced street date of March 29th. It’s expected they’ll be shipping again during April so if you missed the initial drop it’s not too late. There will also be online drops on Fridays in April and this set should be a part of that as well. And if after that you’re still missing out, I’d say keep an eye on NECA’s webstore as they tend to make the turtle four-packs available through there as part of a second run. You’ll have to wait longer and pay their sometimes awful shipping fees (the flat rate option appears to be dead), but at least you should be able to get this set without having to resort to the secondary market. Unless you’re reading this in 2030, then you’re pretty well screwed.

NECA TMNT Turtles in Disguise

When NECA started on this journey into the Teenage Mutant Ninja Turtles cartoon it first began with a video game. An adaptation of a video game, to be more precise. The 2016 San Diego Comic Con exclusive contained a four pack of the famous, green, pizza destroyers in a pixel deco. They were the first…

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NECA Cartoon TMNT Accessory Set

We’re well into the cold of winter and spring feels like it’s just around the corner which means it must be time for another NECA Haulathon. Haulathon, if you don’t recall from last year, is basically a tandem promotion between NECA and Target which was just an excuse to get NECA some more visibility in…

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NECA Cartoon TMNT The Tale of Usagi Yojimbo

The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated…

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S.H.Figuarts Dragon Ball Z Super Saiyan Son Goku – Legendary Super Saiyan

At long last, the legendary Super Saiyan has shown itself!

I can remember a time in my life when I was just dying to see Goku, the hero of Dragon Ball Z, become that which was prophesized: a Super Saiyan! The seed for such a transformation wasn’t planted very early in the show and really only started being mentioned as the original version of the English dub was nearing its end, but it only took a cursory search of the internet to find out what a Super Saiyan was. Unfortunately, Dragon Ball Z wasn’t the hit FUNimation hoped it would be and that original direct-to-syndication order of a hacked-up 65 episodes was where it all ended for a long time. Only after interest was rekindled as we approached the new millennium did FUNimation go back to the localization process. Finally, on October 18th 1999, the legendary hero who was prophesized appeared on US airwaves (more than 8 years after doing so in Japan).

Goku’s initial Super Saiyan transformation was captured in plastic years ago by Bandai and Tamashii Nations. Dubbed “Awakening Super Saiyan,” it was one of the first releases in the S.H.Figuarts line to really catch my eye. I didn’t get it though, nor did I get the World Tour re-release of the figure which came out last year (or late 2022, I can’t remember). Unlike many of the convention exclusive releases in the line over the past few years, the World Tour edition of Super Saiyan Goku did not go up for preorder on the Premium Bandai website. It seemed an odd decision, but I think it was done because this particular figure we’re talking about today went up for preorder around the same time.

Not the proper Frieza to pair with this Goku, but give it time.

Super Saiyan Son Goku – Legendary Super Saiyan is a brand new release that features Goku from a bit later on in his fight against Frieza. The upper part of his gi has been obliterated at this point and his pants are in tatters. The more memorable aspect of this Goku though is just how damn big he got as that fight went on. He is positively jacked, similar to when he overdid it on the Kaio-ken against Vegeta, and his hair somehow seemed to get bigger too. I’ve always wondered if this is how series creator and artist Akira Toriyama envisioned the Super Saiyan transformation at first, then once he decided to make this something basically every Saiyan in the manga could do, decided to dial it back. With Goku as massive as he is against Frieza, there really wasn’t any other place to go with the Super Saiyan look when the characters needed to blow past that barrier. Vegeta in his ascended, buffed-out, state when he takes on Cell isn’t any bigger than Goku was against Frieza.

Look at that smug bastard.

Nonetheless, Goku looks pretty cool during the closing moments of his battle against Frieza and it’s high-time the look was captured in plastic. And since the base 2.0 Goku figure was feeling long in the tooth, it’s just plain nice to get a Goku that’s essentially all new parts. Even stuff like the hands and feet appear to be new tools. When Bandai revealed this figure in early 2023 it quickly rose to the top of my most anticipated figures for the year. I’ve had it for awhile now and since I’ve been buried under SHF releases ever since 2023 ended, I decided to let this one simmer. I didn’t want to review it when it was too new because maybe recency bias would play a large role in how I felt about it. It was even a bit of good fortune that I stumbled into that Super Saiyan 3 Goku because I got to go from this new figure, to an older Goku, and then back to this one. And after all of that I now feel pretty comfortable in declaring that this is one of my all-time favorite releases in the S.H.Figuarts line.

He even has optional bangs, more of a flying pose I think. They’re a bit gappy though especially around the sideburns.

Let’s start off with the details. Goku stands at around 5.35″ to the top of his face and roughly 6.75″ to the top of his hair. This puts the figure at about the same height as past Goku figures with the main difference being he seems to have a slightly shorter neck, but taller hair. It’s probably more accurate to say his neck isn’t any shorter, but that his traps are much bigger giving off the appearance that his head sits a tad lower. And bigger is definitely the name of the game with this Goku as every part of his body has been blown up for this release. Arms, chest, back, thighs – they’re all noticeably larger in size. Even his feet are bigger and there’s sculpted-in battle damage all over the figure. It’s in the form of lines, or cuts, but they’re only sculpted in. I’m surprised there’s no paint wash to bring them out as from a distance they’re hardly noticeable. Of course, if you collect this line then it’s not a big surprise as Bandai isn’t known for its paint apps. The paint on this figure is limited to light shading on the hair (my preferred approach to Super Saiyan hair) and shading on the pants which makes them brighten the further down the leg your eye travels. The boots have some yellow trim and red rope and the details of the face are painted. The paint all looks pretty good, the yellow on the boots could have been more saturated, but there’s not much to speak of.

He also has this alternate hair and bangs combo for when he’s really getting mad.

The sculpt is what is going to win people over with this figure. The hair is huge, but it’s appropriate for the character. The torso is rather messy to look at because of all of the articulation cut into it, but it’s not to such a degree that it’s an eyesore for me. Some may feel differently, but I like what I see. The belt is a floating piece and the tattered remains of the upper part of the uniform are part of the sculpt and it looks really nice. I love the gradient of the orange on the pants and how much it lightens near the bottom. It almost creates the illusion of a glow, an obvious necessity for a Super Saiyan Goku. And I mentioned it before, but it bares repeating, that this is my favorite approach to Super Saiyan hair. It’s molded in the same pale yellow we saw the Super Hero Gohan Super Saiyan head come in, but with some light air-brushing of orange on the front to give it depth. There are no metallic or translucent parts. My only complaint is that his sideburns aren’t part of the hair sculpt so you get an ugly seam with certain looks, but at least the standard bangs hide it.

He does look pretty nice with an aura behind him.

That’s not to say that everything is perfect with this version of Goku. You may have already noticed in my pictures that his chest is a different color than his arms and abs. Depending on your lighting, it’s going to be more obvious. I went with warm lighting waiting until the moment I had the maximum amount of sunlight I was going to have with a mix of white and incandescent light sources. It’s a bit more subtle, but if I had gone with pure white light it would have been even more noticeable. The issue is caused by the factory using a harder plastic for the chest, likely ABS vs the PVC we see elsewhere, which is a shame because I don’t think it needed to. It’s basically a hard overlay, so why not just use the same material as the arms, neck, etc.? My guess it’s a standard operating procedure to use harder plastic for this part of the figure, and no one bothered to try to something else. The other eyesore, for me, is that the pants are real busy around the crotch area. I like the torn parts, but they’re very poofy beneath that giving him a diaper look. Other figures of Goku taper in at the waist and the baggy pants don’t start to flow out from the leg until closer to the knee. This is largely caused by how Bandai has been doing its thigh twists recently and we saw the same with Trunks. I’d like them to stop as we’re not gaining better articulation with this setup, just poofy pants.

Here is where an actual blast would have been nice. Note how from a more head-on angle how the alternate hair also is hardly seamless along the hairline.

This figure also comes loaded with extra stuff. We’re used to getting a wide assortment of hands and 3 or four faceplates, but this Goku comes with even more. For hands, we get a set of fists, martial arts posed, open, clenching, Kamehameha pose, and Kamehameha posed with pegs. The hands all appear to be new sculpts. They have a sharper, more defined, appearance with more pronounced fingernails and bone structure which look really good. For expressions, we get four: smirk, stoic, clenched teeth, and yelling. In what is a unique turn of events, we get two hair options and two bangs options. The standard hair is how Goku looks throughout most of the fight with a collection of bangs hovering over his eyes. The secondary bangs piece has most of the bangs angled up except one piece. I could be wrong, but I think this is how he looked when flying or shooting off a blast. The secondary hair piece has all of his hair shooting up like he’s powering-up. It works great with the yelling face and any aura effects you may have, though the seams around his face are more pronounced with this option. The bangs do come off of this one as well, but they aren’t interchangeable with the others.

We now have a lot of charging Kamehameha effects, but few actual blasts. I only have the itty, bitty, one that came with kid Krillin.

Lastly, we get a charging Kamehameha effect. It’s pretty much the same effect part we’ve been getting a lot lately. For me, this is number four following Super Saiyan 4 Goku, Orange Piccolo, and the Super Saiyan 2 Gohan/Super Saiyan Ghost Goku set. This one is done in a very light, translucent, blue plastic with some white airbrushing on it. It has seven, acrylic, posts that clip in and it can be pegged onto either of the hands with the posts sculpted on. This version feels a little sturdier than some of the other ones I’ve received and plugging in the posts was a lot easier. It’s still a cool and appropriate effect, it’s just a little less special after the fourth one. I’m a little surprised we didn’t get an aura with this release, but recently Bandai unveiled a new aura effect that’s going to be sold with some other effect parts. There’s also a “getting punched” faceplate coming with the new Full Power Frieza so this is one of those releases that will get built out a little more in the future.

All of the extra stuff is wonderful to have, but I was really curious how this Goku would articulate. The older, 2.0 Goku has its issues that are getting harder to overlook as time goes on and this figure represents a chance to push the form forward. And in many ways it does, though it’s probably due less to new approaches to engineering than it is to the figure not having certain limitations to work around such as clothing. The head is on a double-ball peg and there’s a nice range of motion there. The hair isn’t as cumbersome as you may expect, and once combined with the ball joint at the base of the neck, you get all the range a Goku could want. The shoulders are ball-hinged and they peg into a ball and socket joint inside. This means you can raise the arms out to the side on just the hinge which will take the arm past 90 degrees, then use the ball peg inside the torso to raise the shoulders even higher. There is a butterfly joint which allows the figure to bring the arms inside the shoulders so the palms of the hands are practically touching, though it doesn’t let the arms go back very far. The biceps swivel, double-jointed elbows, and ball-hinged wrists all work as well as expected.

A gathering of Goku. Comparing the look of the torn pants on this release to the Kaio-ken version is like night and day.

The torso features a diaphragm joint. It may not be the prettiest in the world, but the joint at least works okay. It feels like a ball joint and it’s best at giving the figure a pivot point and some side-to-side motion. Going forward and back in a crunching motion is limited, but the ball joint at the waste at least helps there, but the ab crunch isn’t significant. At the hips, Bandai went with a soft, rubbery, overlay that goes over the crotch and above it. It’s almost too small to refer to it as a “diaper” because it doesn’t cover any of the thigh. This means it’s very flexible so Goku can kick forward past 90 degrees and also kick back and push on his butt cheeks for added range. Out to the side is no problem, though you may have to finagle the leg in such a way that the thigh slides under the overlay for full splits. The belt will sometimes pop off the sculpted indent on top of the pants, but it’s not too hard to get back into place if it’s even something that bothers you. The knot pegs into the belt and is able to rotate. There is a thigh swivel, though it’s more like a pivot as the range is probably in the neighborhood of 45 degrees. The knees will bend past 90 degrees, but not much beyond that due to the way the pants are sculpted. At the ankles, Bandai finally ditched the ball pegs it had been using for Goku figures and instead gave us nice ball hinges. They still attach via ball pegs so you can pop them out a bit to increase the range. They’re a bit more finicky when it comes to getting them in the best position for stances on your shelf, but much more rewarding than the old setup. The toe hinge is also still present and it’s fine.

This figure is just a couple tweaks away from perfection. The unfortunate thing is that such tweaks are not budget-related, just execution, illustrating how it could have been even better with just a little more effort.

I don’t know if there is anything on the older Goku figures that works better than it does here. I suppose kicking back, but that’s probably it. The articulation cuts in the torso are certainly cleaner on the past figures, but the added cuts here serve a purpose and it’s one they do well at achieving. I don’t think it’s on the level of an Amazing Yamaguchi release where the articulation is so plentiful that it’s ugly, but I can totally understand the person who doesn’t love the aesthetic of this one too. Best of all, the joints are nice and smooth. This is another release for Bandai’s Vietnam factory and it’s, by far, the best figure I’ve handled that has come out of there. The Super Saiyan Trunks – The Boy from the Future was plagued with quality control issues. Not the sort that ruined the figure, but the kind we’re not accustomed to seeing out of Bandai. This figure possesses none of those faults and if it wasn’t printed on the box I would have assumed that it came out of China.

After having this figure for about two months now I have to say I like it more now than I did when I first opened it. This is quite possibly my favorite figure in the line at this point. I’m not even sure which figure even comes close to topping it. Prior to getting this one, I hadn’t really given much thought to which release in this line was my favorite. I really like King Piccolo and I tend to enjoy the figures with more mass. Nappa may have been my favorite, though it’s definitely for the aesthetics and not the articulation as the shoulder pads on him are really cumbersome to work with. Super Saiyan 4 Goku and Vegeta were two that surprised me in how good they are, even if I find the look of that transformation to be so bad it’s good. This Goku however, hits it out of the park. It looks great, moves great, and comes with plenty of stuff. I mentioned an aura effect was almost expected, but I don’t mind its exclusion. If there had been a flight stand though that would have been awesome and really helped push it over the top. In the end, my only real gripes concern the fit of some of the hair pieces and the dis-colored chest piece which are both two things I can overlook. They basically bump it down from a 9.9 to a 9.5 if I were grading on a 10 point scale. If you collect Dragon Ball Z action figures, then this is definitely not the one to miss.

Akira Toriyama April 5, 1955 – March 1, 2024

Postscript: In between writing this and it going live we all received the stunning news that Dragon Ball creator Akira Toriyama had passed away at the age of 68. The entire manga/anime community mourns his loss and his impact can be felt across the globe. What a remarkable legacy. I have no doubt that the characters he created will live on in some capacity, but they’ll never be quite the same again. This must have been what it felt like when Walt Disney died. R.I.P.

I really enjoyed this release, but I also really liked these ones too:

S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

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S.H. Figuarts Piccolo Daimaoh (King Piccolo)

Before there was the noble Piccolo, trainer of Gohan and ally of Goku, there was the evil King Piccolo. Known as Piccolo Daimaoh outside of the US, King Piccolo was the evil purged from the namekian Kame, who would assume the role of guardian of Earth in the world of Dragon Ball. Piccolo was the…

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S.H.Figuarts Nappa – Event Exclusive Color Edition

When it comes to my S.H.Figuarts collection, I’ve been able to largely keep to just Dragon Ball. And by Dragon Ball, I mean the original anime and manga that centered on a young boy named Goku. Even though that’s my favorite edition of the venerable series, it doesn’t mean my favorite is the one shared…

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X-Men ’97 – “Fire Made Flesh”

Well, that was a long wait! After the two episode premiere of X-Men ’97 on March 20th I was ready for that third episode. The week long wait felt both excruciating and exhilarating. It’s been a long time since we’ve had an X-Men show to get excited about, or really an X-Men anything, and it’s been a lot of fun to see the early reception the new show has received over the past week. And it doesn’t hurt that the second episode, like the first, ended on a pretty major cliffhanger.

“Mutant Liberation Begins” was an episode that thrust Magneto into the spotlight. What are his goals now that he’s been handed the keys to the mansion? Turns out, he seems to want to give this whole unity thing a try, but humanity is making it difficult. He orchestrated a trip to Genosha for The Morlocks (and asked in doing so why Xavier and the X-Men never did this to begin with to which I agree) and submitted himself for judgement before the United Nations. There, Magneto’s politics were on full display and the show pulled no punches in highlighting who the enemy is, in both the real world and the fantasy one occupied by the characters of this show. It also proved costly for Storm was wounded by the F.O.H. aligned enemy, X-Cutioner, and rendered powerless. This lead to her departure at the conclusion of the episode in an emotionally charged scene, but the sadness wasn’t allowed to linger long for knocking at the door was a mysterious woman in some distress. Oh, and she looks exactly like Jean Grey.

Episode 2 ended on quite the cliffhanger.

Fans of the comics, or those who have just read up on X-Men lore, know a bit of where this should be going. And the show hasn’t hid the fact that Madelyne Pryor, The Goblin Queen, is to play a role in the show this season. Just how it will unravel remains a mystery. Who is the real Jean? Where did this other one come from? And what of the baby born to Scott and Jean in the previous episode? Many questions, and I’m sure all will be answered eventually, but they can’t all be tidied up in just one episode, though “Fire Made Flesh” is sure going to try.

Seeing what gets swapped into and out of the opening title is going to be fun.

The opening title has been updated to, sadly, remove Storm (aside from the group shots). We are treated to multiple cuts of recreated scenes from The Dark Phoenix Saga, and some were present last week, and I’m guessing this swappable scenes approach is going to come in and out in a way to spotlight what’s to follow. And it’s actually Jean (Jennifer Hale) who gets to deliver the “Previously, on X-Men…” line. Last week it was Magneto, who will get a turn next week?

This episode does find time to address why Bishop is present with the team, though don’t expect any real details on how he ended up here.

The episode begins right where the previous one left off. There are two Jeans, and only of them can be real. To my surprise, that question is answered almost immediately. I try to refrain from spoilers as much as possible, and if you couldn’t tell based on my introductory paragraphs, I’ll use the following week’s episode review to kind of react to the prior episode in a more spoiler fashion. In other words, make sure you’re up-to-date before reading one of these reviews, but you should be okay to read the current week’s before actually watching it, if you so desire. Anyway, I will refrain from outing who the Goblin Queen is, but obviously she has to be one of the two Jeans and she is not going to take kindly to finding out she isn’t the real Jean.

We knew the Goblin Queen was coming and she does not disappoint.

The act structure of the episode is basically as follows. The first part deals with the aftermath of the previous episode while the second act is The Mansion vs the X-Men. The Goblin Queen uses her powers to distort reality and force the X-Men to see their greatest fears, or just demons. For Morph, they’re going to see Mr. Sinister and a returning Roberto gets taunted by images of his mother, who doesn’t know he’s a mutant and he suspects will not take that news well. The rest are treated to their own version of Dante’s Inferno and it’s a visual delight. Rarely do the X-Men get to go full horror, and we get to see more creative team-up maneuvers from characters here as the action continues to be a highlight of the show.

There are some horror elements present in this one which is pretty unique for X-Men.

The third act is all about the X-Men vs the Goblin Queen, and the fun part of that battle is seeing her telekinetic powers fully unleashed in a showdown with Magneto. I had concerns that adding Magneto to the regular roster might throw things off. He is, after all, an extremely powerful mutant and there aren’t a lot of foes who pose a true threat to him. Goblin Queen is one such foe though and the battle is brief, but pretty damn cool. The fourth act is the resolution and we do get some setup for the episode to come. It’s not the cliffhanger either of the first two episodes were, but for comic readers it’s definitely enough.

Poor Morph just can’t escape this guy.

X-Men ’97 is credited to Beau DeMayo as the writer, but it’s pretty clear that this show is going to owe a whole lot to the writers who came before him. In particular, this is Chris Claremont’s story on the screen and he, along with many other writers, gets an acknowledgement in the credits. Does that mean he actually gets paid for the series? I don’t know. All of those guys were under work-for-hire agreements and it’s been a longstanding issue in the comics industry. I know Disney has made it a point to pay these guys something for their stories and characters when it comes to the MCU, but it’s probably not as much as they deserve considering how big some of those movies are. Also of note to me through these first three episodes is how the opening theme is credited to Haim Saban and Shuki Levy. I’m guessing that’s another mostly work-for-hire issue as it’s pretty well known that composer Ron Wasserman (working off a baseline provided by Ron Cannon) came up with the intro theme. It’s chronicled really well in the book “Previously…on X-Men: The Making of an Animated Series” by Eric Lewald which I strongly recommend to all fans of the shows, both old and new. I don’t point the writer thing out as a way to diminish DeMayo’s contribution to the show, but merely as an acknowledgement that a lot of great writers have contributed to this show so far.

“Fire Made Flesh” is another good episode of television. I think episode two is still the champion, but that’s no slight on this third episode. I think my only criticisms up to this point concerned some of Rogue’s dialogue, but a new criticism is forming in that the show is moving at a very brisk pace. The plot of this episode could have been stretched across multiple ones. I don’t know if we had enough time with the current status quo of the series before getting to this one. The resolution would have been able to land with more impact if we did. One of the last scenes occurring outside the mansion between Jean and her newborn son should have hit harder, but we’ve been with these characters for too short of a time. We’ll see how the fallout is addressed as there is a lot of emotions to sort out and the lasting image we have of Scott and Jean does at least acknowledge that. I just worry that in adapting something that has so rich a history, DeMayo is trying to hit on too much too fast. Perhaps the next episode will calm my fears somewhat. I do think it’s something we won’t truly have a grasp of until the first season is in the books, but so far, the ride is fun and exhilarating and after the wait for this one I’m kind of glad we get a less suspenseful ending this week to hang onto.

For more reviews of X-Men ’97, or my write-up on the book I recommended, check out the below:

Previously on X-Men: The Making of an Animated Series

A lot of cartoons made an impact on me as a child. My first love was The Real Ghostbusters. Its goofy cast of characters and excitement were plenty of fun and there were interesting toys to supplement the series with, which was pretty much the goal of all cartoons in the 80s. The Teenage Mutant…

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X-Men ’97 – “To Me, My X-Men”

It used to be that when a show got cancelled that was it. It simply ceased to exist as a new product. If there were enough episodes it could last in syndication on both broadcast and cable for a good while, but rarely was it accessible to the point where a fan could have the…

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X-Men ’97 – “Mutant Liberation Begins”

The first episode of X-Men ’97 left me grinning from ear to ear and eager to see what would happen next. I’m happy to say, the show’s second episode left me feeling very much the same. “Mutant Liberation Begins” starts off right where the previous episode ended. Magneto, has revealed that it was the wishes…

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MOTU – Turtles of Grayskull Deluxe Mouse-Jaw

Let’s talk about evil robot guy and his mechanical sidekick.

Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can find them basically wherever Mattel’s Masters of the Universe Origins line is sold. The deluxe figures are apparently going to be exclusive to Walmart. These are bigger or more involved figures that will cost you an extra five bucks. I’m not sure if it’s been confirmed that they’re exclusive to Walmart, or just first-run. Like a lot of store exclusives, don’t be shocked if they wind-up elsewhere by the end of the year. Lastly, we have the deluxe figures with included build-a-figure parts. These too will run you an extra 5 bucks vs. a standard figure and they can only be found at Target. And up first from that subline is Mouse-Jaw, the amalgamation of MOTU villain Trap-Jaw and the mechanical menace M.O.U.S.E.R. from TMNT.

I was going to just get the turtle boys, but here I am adding a villain. And a MOTU villain at that.

If you read my review of the Leonardo and Donatello figures from this line then you know I’m not much of a MOTU fan. It just never hit for me as a kid though I did watch the old cartoon and the mostly terrible movie. As a result, I only have surface level memories of the characters and toys from the show, but Trap-Jaw was indeed one such character. I also liked the robotic, or cyborg, type of characters and he seemed pretty neat. And, of course, I am well versed when it comes to Baxter Stockman’s mousers and I’ve owned several mouser toys over the years. This particular combination of characters feels quite clever. Mouse-Jaw (I’m assuming Mouse Trap was unavailable for toy marketing, or maybe Mattel just wanted a name it could trademark if it wanted) stood out among the rest when the first round of figures were revealed. He really looks exactly like one would expect of a mash-up of these two entities. All of the robotic parts on Trap-Jaw have basically been replaced with mouser parts. It’s all in the aesthetics of MOTU Origins, plus it comes with parts to eventually build the Metalhead-Roboto combination: Metal-Roboto (clever, huh?).

All right, that’s just a cool toy.

What kept me from getting this figure right away was not its design, but its price. Twenty five bucks for a retro-inspired action figure feels too rich. Granted, if you get all four of these planned releases you will end up with five figures for 20 bucks a piece – i.e. the standard MSRP for the other figures in the line. The issue there is I still think the 20 bucks is pushing it. Origins is typically in the $15 per figure range, but I’m guessing the extra five bucks is essentially Viacom’s cut for including the turtles. Still, being a TMNT fan and not really a MOTU one, I’ve mostly decided to pass on the MOTU characters. Lucky for me, Target stocked a lot of these guys and it soon became the only figure from the first wave warming the pegs at virtually every Target I’ve gone into over the past month. Perhaps for that reason, or just to make room for the next Target exclusive figure in the line, Mouse-Jaw hit the clearance rack recently knocking the barrier for entry down to $15. In other words, right in line with what I want to pay for this line.

“When your powers combine…”
“…I am flamethrower mouse guy!”

Mouse-Jaw, despite carrying that “deluxe” label, is still your typical MOTU Origins figure. The torso, legs, and left arm are pretty standard and molded in blue plastic, for the most part. His legs do feature some unique sculpting, which may be from past Trap-Jaw figures, and the feet seem new as they resemble mouser feet. What is definitely new is the head which looks like the usual Trap-Jaw portrait, only with a mouser head around it like a helmet. The bottom jaw of the mouser is what forms the famous jaw portion of Trap-Jaw. The face, which is green, looks like a separate piece that’s glued in leaving the eyes and inner mouth as the only parts needing paint. The top of the helmet has a mouser eye painted on it, and the other major new part is the right arm. It’s all in molded, white, plastic and it’s designed to match the white portion of his harness to create the illusion of the entire right side of the character’s body being robotic. The shoulder bares some resemblance to a mouser head and the wrist ends in a canon. It looks pretty cool, though in what is typical of the line the absence of paint harms the aesthetics. Some linework, a wash, or just some painted details on the sculpted bits would have really made this figure stand out even more, but I get it, that’s not what this line is going for.

This makes me wish Hasbro had snuck a mouser into its TMNT x Power Rangers line.

Mouse-Jaw’s chief accessory is an actual mouser. It’s a conventional take on the diminutive robot with a working jaw, swivel in the head, swivels at the hips, and hinges at the ankles. The head also slides a bit on the neck piece if you want Mouse-Jaw to cock him like a shotgun. It has the same chicken posture as always and size-wise is probably right in between the recent mousers from Super7 and NECA. It does lack a way to look up and down and the only paint is the red for the “eye.” Inside the mouth, is another canon and on the rear is what could be confused for a stubby tail, but is really an adapter to plug the robot into Mouse-Jaw’s arm canon. This certainly adds some flair to the display, though it makes Mouse-Jaw harder to stand. It’s especially hard to deal with if you also clip in the included flamethrower effect. Sculpted in translucent yellow-orange plastic, the flamethrower can fit in the mouser canon or Mouse-Jaw’s canon. You can also pop the legs off of the mouser and clip them onto the sides of Mouse-Jaw’s belt. It’s a little goofy looking, but presents a more streamlined mouser gun.

While we wait to assemble Metal-Roboto, his parts can be put to use by other figures.
You can also plug the Metal-Roboto weapons into the gun arm of Mouse-Jaw in case you think he needs a double gun arm.

The only other accessories included are the build-a-figure parts. These include the right arm for Metal-Roboto and a trio of weapon parts: a gun, axe, and claw. There’s also a little, silver, transistor-like accessory that appears to be a hand adapter so Metal-Roboto (or really anyone) can use the extra weapons in place of hands. The arm is done in metallic silver with a light blue forearm. The elbow won’t have much bend to it when the figure comes out, but that’s more of a topic for later. The weapons are molded in a slightly pearl, blue, plastic. There are two ports on the arm, one on the outside of the shoulder and one the top of the forearm, they can plug into and it looks like the third will plug into the figure’s back. It’s a bit of a bummer that Mattel included the right arm instead of the left. That’s because these figures are modular and Mouse-Jaw can use this arm for his own if you wish and it looks kind of cool, but I’m not replacing the mouser arm for it. At any rate, I am interested in completing this version of Metalhead so hopefully the next three figures are of interest to me (and can be had for less than 25 bucks).

At first, I had no idea what purpose this silver piece served.
Then I figured it out and it’s pretty cool.

The articulation for Mouse-Jaw feels like it’s pretty typical of the line. I say this as someone who has only handled the turtle versions previously, but it really is more of the same. Where Mouse-Jaw differentiates itself from those figures is at the head where the jaw is articulated. It doesn’t open that wide, but it’s not nothing. The right shoulder is pretty limited due to the sculpt. You won’t be able to raise the arm out to the side very far, not even 45 degrees, and for some reason the elbow can’t hit a 90 degree bend when it should have been easy to achieve that and then some due to the sculpt. The ankles are also pretty restricted due to the shin sculpt. The ankles are basically useless as a result, which is a shame as that’s the one articulation point I want as much range as possible for assisting with stances. The articulation is worse than the turtles and rather basic. This figure needs to derive its shelf presence via the design more than the posing.

I hope that armor’s fireproof, Donnie.

Despite those limitations, I do like this figure. It’s a fun look, though I do look at it and think to myself it would look a lot better with more painted details. That’s just not this line though and I can’t exactly hold that against it if it’s not what Mattel is striving for. At 25 bucks, it’s definitely overpriced especially if you have no interest in the build-a-figure. At the 15 I paid it’s pretty much right on the money for me. The next figure in the line is a Slash-Faker mash-up called Sla’ker which I’m less interested in. I definitely won’t want to pay full price so hopefully Target ordered a whole bunch of them and I can wait it out. If you get a chance to add this one for the same price I got it at then I think it’s a no-brainer if you’re at all interested in this line.

Like mousers and MOTU? Check these out:

NECA Cartoon TMNT Mousers Pack

It’s been a little while since we had a Turtle Tuesday around here. NECA was keeping me quite busy in March with release after release and really putting a hurting on my wallet. Not only were sets hitting stores, but items were going up on NECA’s website for preorder, all of which require payment upfront.…

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Super7 TMNT Ultimates! Baxter Stockman

I am weak. When Super7 first unveiled its Ultimates! line of figures based on the Teenage Mutant Ninja Turtles toyline from Playmates I said I was out. I still had those toys so why did I need 7″ versions of them in 2020? I had NECA and all of the TMNT product being released there,…

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MOTU – Turtles of Grayskull Leonardo and Donatello

These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…

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X-Men ’97 – “Mutant Liberation Begins”

The first episode of X-Men ’97 left me grinning from ear to ear and eager to see what would happen next. I’m happy to say, the show’s second episode left me feeling very much the same. “Mutant Liberation Begins” starts off right where the previous episode ended. Magneto, has revealed that it was the wishes of Charles Xavier that all of his assets be turned over to his longtime friend and often adversary. Magneto now leads the X-Men, and everyone is worried about where his loyalties truly lay.

The episode begins with a familiar refrain: Previously, on X-Men. Before, it was usually delivered by Norm Spencer, the voice of Cyclops. For the second episode it’s delivered by Matthew Waterson, the voice of Magneto. The opening credits are also updated to feature Magneto first reflecting his new status (and new, big M costume) as headmaster of the institute. This was a plot foretold by the official trailer for the show so it comes as no surprise. It’s also a plot from the comics as is another plot from this episode: the trial of Magneto. In addition to his new presence, there are also new shots included in the intro that mostly replace the classic shots we’re used to seeing. These new ones are recreations of scenes from the original series so it would appear that the opening title will be a little different for every episode which is kind of fun.

Magneto has been welcomed to the opening title.

This episode has to confront the issue of how the X-Men will exist with Magneto in charge and how humanity will respond. Magneto is essentially branded a terrorist by most of the world governments, which is why his reveal as being affiliated with the X-Men leads to a confrontation with Valerie Cooper and the federal government. Perhaps to the surprise of everyone present, Magneto surrenders as he views this as the clearest path to gaining the trust of the team. He does make it clear that he does not share Xavier’s world view that peace between mutants and humans can be achieved, but for the sake of his departed friend, it would appear that he’s at least going to try while also doing things his way.

Magneto will be forced to answer for his crimes before the United Nations.

Much of the episode takes place before a United Nations council set to judge Magneto. It also introduces a new villain: X-Cutioner. Pronounced by the character as “Executioner,” the character is voiced by Lawrence Bayne who is known to fans of the original X-Men cartoon as the voice of Cable. Cable will appear at some point in this show, but with a different voice actor. That choice was justified by series creator Beau DeMayo as being a necessity so that they could cast Cable as someone who sounds closer to Cyclops, something the original series likely didn’t take into consideration. Even with that, I was disappointed at the news as Bayne’s Cable was one of my favorite performances in the old show. He’s fine as X-Cutioner who is an enemy allied with the Friends of Humanity packing some serious fire power, but I’m sure I’ll miss him as Cable whenever that character debuts.

X-Cutioner may be just some guy, but he packs a lot of firepower.

The episode does include a B plot which would be unusual for the original show, but may be a sign of things to come. It’s also a humor-based B plot which would also be unusual and concerns Wolverine and Jean. Everyone except them has gone to the UN to watch Magneto’s trial unfold, so naturally this is the time when Jean goes into labor. It’s up to Wolverine to get her to a hospital and he seems far more unnerved doing that than facing down Apocalypse. It’s not something that chews up a ton of screen time and it was kind of nice to see the show willing to embrace a bit more humor. It also leads to some important character moments like what happens when an extremely powerful mutant shows up in labor at a hospital? And how does Wolverine feel about the woman he loves having a baby with another man? It gives us a great moment between Wolverine and Morph too that elaborates on their friendship, something we were told was a thing in the original series, but really didn’t get to see much of.

There is a history between these two and Magneto seems especially interested in rekindling that.

And speaking of everyone’s favorite love triangle from the original show, we’re apparently about to be served up another. When the writers were handed the keys to the mutant kingdom with that first show, it was a group unfamiliar with the X-Men that had existed in print for decades prior. As a result, they seemed to view the show as a new beginning. Some of that would be retconned in later series when it was acknowledged that the team had existed for awhile prior to the events of the show and more of that is being addressed here with Rogue and Magneto. It would appear their prior relationship before Rogue joined the team is now canon and it’s likely going to lead to some uncomfortable moments between they and Gambit. It just wouldn’t be X-Men without a little soap opera drama. I will say, one of my few criticisms of this episode takes place during these Rogue and Magneto scenes, but not because of the character development, but because of Rogue’s forced dialogue. It would seem writer Beau DeMayo could not get her line about looking as nervous as a long-tailed cat in a room full of rocking chairs out his head because Rogue has a lot of cat puns in this one scene. And they’re not very good. Perhaps the show can add an actual southern, female, writer to the staff just for Rogue lines going forward.

I love the little character moments like this one between Morph and Wolverine. I hope for many more.

For a show that stylizes itself as a superhero action drama, an episode about dry court proceedings would have been dreadfully boring. That’s why “Mutant Liberation Begins” includes more wonderful action set pieces and also contains some pretty earth-shattering shakeups to the team. Like the first episode, this is still a show building towards bigger plots and laying the groundwork for how the series will go. It’s at times uncomfortable, but also exciting and I definitely want to see more. The episode also ends on another shocking reveal. Fans of the comics likely have ideas on where this development will lead, but I also wouldn’t expect a 1:1 recreation of any comic book plots. There will likely be some wrinkles thrown in and a change or two or three. As far as plots that could have been sourced from the books, I think it’s one of the top ones and it’s a plot that I’m glad the original series saved for this show because the more lax standards and practices should allow X-Men ’97 to do it justice.

One thing that’s definitely different from the previous show, X-Men ’97 is not afraid to shake-up the active roster.

Episode two of X-Men ’97 is more of the same, which is great. It’s going to be a long wait each week if all of the episodes are structured like the first two. Never mind the wait we’ll be in for when the season ends. I plan to review every episode of this inaugural season, though I don’t know how quickly I’ll be able to post reviews. It could be a Friday thing each week if I can find the time, or maybe it makes more sense to have a Mutant Monday on this blog? I guess we’ll see, but I’m definitely looking forward to taking this journey with all of my fellow X-Men fans around the globe.

Check out the other X-Men coverage we have here:

X-Men ’97 – “To Me, My X-Men”

It used to be that when a show got cancelled that was it. It simply ceased to exist as a new product. If there were enough episodes it could last in syndication on both broadcast and cable for a good while, but rarely was it accessible to the point where a fan could have the…

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Marvel Legends X-Men ’97 Jean Grey

If you are reading this the day it goes live then Happy X-Men ’97 Day! Today is the day the long-awaited sequel series to X-Men debuts on Disney+. Rather than fast-track a review of the first two episodes to this blog, I decided instead to do what I most often do: review an action figure!…

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Wolverine and the X-Men

It might seem amusing to folks younger than me who grew up on Marvel’s Avengers, but back in the first decade of the new millennium there wasn’t a hotter team of superheroes than the X-Men. The X-Men had been around since the 60s, but really took off as a comic book property in the 80s.…

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