Tag Archives: mirage studios

NECA TMNT Mirage Foot Enforcer

He’s got some enforcin’ to do.

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often have you seen the turtles turn a practical army of Foot Soldiers into fodder? They need a challenge as much as the Foot need a win, and that’s why we have the Foot Enforcer.

The Foot Enforcer from NECA Toys’ line of Teenage Mutant Ninja Turtles action figures based on their appearance in the pages of Mirage Studios was actually a 2023 release. It was styled after some colorized issues of the books released by IDW, the current license holder/partner for TMNT when it comes to printed media. Those colors put the Foot in a shadowy scheme of black, blue, and purple. It’s a similar combination to what we saw way back with the Loot Crate Shredder. I am personally just collecting the more traditional color scheme of maroon and gray which is what the original NYCC edition of the Shredder and Foot came styled as so I skipped last year’s release. I was betting on this version eventually coming out and my bet paid off as part of this year’s Haulathon is the Mirage Studios version of the Foot Enforcer and he was worth the wait.

He’s a big, chunky, boy with a big weapon.

The Foot Enforcer comes in the standard trapezoidal box with new artwork on the sides from series co-creator Kevin Eastman. The Enforcer stands a tick over 6.5″ and is basically a normal Foot Ninja as far as costuming goes until you get to the head. There he sports a helm with a face covering not unlike the Shredder himself with some fabric draped over the back and side of the head. He also has some spiky gauntlets for added intimidation. What lurks under that helmet is a mystery as what would be the exposed part of his face is painted black with two red slits for eyes. He definitely looks a great deal more intimidating than the usual Foot and not someone I’d personally want to run into in a dark alley.

This is a good example of parts reuse from NECA.

The paint job is typical NECA with lots of flat colors enhanced by black linework and a touch of shading. The shading is reserved for the top of the helm which has a nice comic look to it as well as the sides of the little spikes on his gauntlets. That’s an impressive little detail that adds a nice touch. Some of the parts of this guy are likely reused from the similarly built four-armed Shredder clone. Basically the arms and the legs which was to be expected. The forearm assembly is the same as the clone Shredder with the forearms plugging onto the meat just past the elbow. I guess that means, if you wanted to, you could swap forearms between the two. The hands wouldn’t match though as the Shredder clone had brown skin, but it’s there if you want it.

It’s easy to forget how big and chunky the turtles are too.

This figure looks awesome, there’s no simpler way to put it. I love the size of him and the heft I feel when I pick it up. This is a solidly built action figure, and after handling so many figures recently made by another company which charges almost 20 bucks more per figure, this is just like a nice treat to behold. And NECA made sure this bad boy was outfitted with all kinds of stuff to properly massacre the turtles on your shelf. For hands, he has a set of fists, gripping, chop, and a set of gripping hands also making a “Devil Horns” gesture. Those hands appear to be included just for the tri-handled nunchaku he has. The thumb is molded to the middle finger so the handles of this weapon can just slide snugly into place and look cool doing so. The other gripping hands are best used with the other weapons: short sword, long sword, and naginata. The short sword has a spiked handguard which looks vicious while the long sword has some nice size to it. The naginata is much longer with a long blade at one end and a pommel with red “ribbon” on the other. From tip to tip it’s nearly 7.25″ so it’s quite big. All of the weapons are well-painted with a little linework on the blades to give them that comic look. The nunchaku-like weapon is not painted, but it’s three, gray, handles all joined by black thread and looks appropriate enough.

This guy can definitely handle more adversity than your typical Foot Ninja, but probably not this much.

For articulation, this guy is pretty standard. He was a bit stiff out of the box in some places, in particular the biceps, but nothing that couldn’t get worked out with a little effort and patience. The head doesn’t get much range looking up because of the cowl, but all of the other directions are adequate. The cowl is soft plastic and it can slide underneath the shoulder pads or over them if you wish. Arms and legs are standard with double joints where you would expect. The meatiness of his forearms means he can’t really bend the elbow past 90 degrees, but I think most will be satisfied. Because the forearms plug onto the arms you do get a swivel point there. All of the hands feature a horizontal hinge, a repeated error by NECA. The way the armor continues onto the backs of the hands likely would have made vertical hinges a little tricky to utilize, but I think NECA is more than capable of figuring that out.

This guy is good for mostly basic poses. The lack of a butterfly joint does limit how much one can do with the weapons. There’s also really nothing in the torso aside from the waist twist which is a bummer. I’d have taken the trade-off of breaking up the sculpt a bit to get a diaphragm cut into this thing. NECA likes to go with overlays for the torso of its figures so it’s not a surprise they did it this way, but it (along with the vertical wrist hinges) is a change I’d advocate for across the board with their figures.

These guys look pretty good together, but these more modern figures from NECA do put the old ones to shame in some respects.

If you’re collecting NECA’s line of TMNT based on the Mirage Studios looks, this guy strikes me as a no-brainer for your shelf. You could probably get by without a Baxter (I know I am) or a Renet, but a big, beefy, Foot Ninja adds some nice shelf presence. The real challenge is stopping at just the one. This figure is currently being shipped to Target stores in the US and has been solicited on costumes.com for international purchase. It is not a Target exclusive though and it’s expected that this figure will eventually be sold through online retailers in the near future. If you want it, it might be a little tricky in the short term (the online drop at Target has come and gone), but not long term so don’t cave for an eBay price unless it’s close to MSRP.

Looking to add more figures to your NECA Mirage TMNT collection:

NECA Mirage Shredder and Foot Clan NYCC Exclusive Set

The Shredder had a rough go at things for awhile when it came to plastic. He was featured rather prominently in the old Playmates line, though perhaps not as prominently as one would expect. Playmates never did do a movie version of him, aside from Super Shredder, and his figure was arguably the worst from…

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NECA TMNT Mirage Studios Shredder Clones

NECA and Target’s Haulathon event which has seen a vast assortment of product dumped onto shelves recently was not content to limit the products to just the cartoon Teenage Mutant Ninja Turtles. Far from it, as an assortment of comic book based characters were also released and today we’re going to look at the first…

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TMNT Loot Crate – First Appearance Shredder

It was back during the winter that Loot Crate announced a series of Teenage Mutant Ninja Turtle crates for 2020. At the time, Loot Crate had done one previous crate that was apparently intended to test the waters to see what the appetite was for this sort of thing among the TMNT fanbase. It didn’t…

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NECA TMNT Mirage Studios Kirby

Hail to the King, baby!

Say the name “The King” to a comic book fan and they will immediately know of whom you speak. Jack Kirby is a titan in the world of comics. Creator or co-creator of a great many characters known throughout the world today, it’s hard to imagine what a comic book would look like without his influence. It was probably around the 1980s when the kids who grew up reading his work themselves broke into comics when his legacy and influence really started to shine. Two of his biggest fans also happened to be the co-creators of Teenage Mutant Ninja Turtles: Kevin Eastman and Peter Laird. Such big fans of Kirby were they that they essentially wrote him into an issue of one of their comics. The Donatello one-shot, “Kirby and the Warp Crystal,” sees the brainy turtle pulled into an another dimension where he has to work with a comic book artist by the name of Kirby to save the native inhabitants of this world and make it home. Kirby, with his pencil that has a magic stone affixed to it, is able to bring to life whatever he draws on his pad of paper. The issue has been re-released multiple times and included in trade paperbacks and was even adapted into an episode of the 2003 cartoon series where it was simply titled “The King.”

It’s impressive how detailed the sketch of Donatello turned out.

Through NECA’s line of action figures based on the Mirage Studios version of Teenage Mutant Ninja Turtles we now have Jack Kirby – the action figure. Technically, it’s just Kirby and he is based on Kevin Eastman and Peter Laird’s caricature of Jack Kirby himself. It’s a release done with the blessing of Kirby’s estate and the credits on the bottom of the box reference the Kirby for Hero’s program and The Jack Kirby Museum & Research Center. Jack Kirby is mostly known for being an incredible artist, but he’s also known as a strong advocate for creator’s rights. Kirby, like a great many comic book artists, created their work under work-for-hire contracts that gave the publisher sole, creative, control over anything the artist came up with. It’s an unjust and unfair practice that has at least improved since the 1960s, but is hardly perfect.

“Thanks for the hardware, Kirby!”

The Kirby action figure isn’t one that is necessarily meant to “wow” those who buy it. It is, after all, an action figure of a middle-aged man with a pencil and paper, but it’s Jack Kirby! It comes in the standard trapezoidal box with brand new artwork on the front and sides by Kevin Eastman with product shots featured on the back. There is a cross-sell that would seem to indicate a new Triceraton infantryman character is on the way which makes sense since it would allow NECA to get more use out of the tools created for Zog. The other characters on the cross-sell are the Mirage-colors Foot Enforcer (coming soon) and the much awaited Rat King, a figure that was shown off last year at San Diego Comic Con.

“Ok, I’ll give it a try, but I can only draw stick figures.”

Out of the box, Kirby stands just a tick over the 6″ mark. He’s featured in a green sweater over a pale yellow, collared, shirt with blue slacks and brown loafers. It’s a simple figure, but it’s brightly painted with liberal use of black linework to give it that comic “pop” the line is known for. Kirby’s face is a mixture of excitement and concentration like his mind is working in overdrive to come up with something imaginative to capture on his pad of paper. The likeness to the artwork is very well done and, in turn, the likeness to the actual Jack Kirby is pretty solid as well. It’s a comic book version of Kirby and I think it works pretty well to capture how he probably looked in the 60s and 70s. There aren’t any obvious paint blemishes on my figure and everything appears to be in order.

The blaster doesn’t really fit the new turtle bodies all that well. It gets hung-up on the elbow pad.

What do you give an action figure of a comic book artist for accessories? Why, a pencil and paper, of course! Kirby has his pencil affixed with the magic stone. It’s this teeny, tiny, little item that is exceptionally painted for something so small. I’m not seeing any slop on the black thread holding the purple stone in place which is really impressive. Kirby has a set of fists, but he also has a right hand that is fixed into a pencil holding position to accept the accessory. I do question the wisdom of doing it this way. While it’s impressive how well the little pencil turned out, making it part of the hand mold might have made more sense as I fear this item getting lost. Kirby also has a wide gripping, left, hand and he’ll need it to hold his pad of paper. It’s a spiral-bound notebook and on one side is a sketch of Donatello from that issue with the special arm canon Kirby conjures up for him and on the rear is a demonic-looking character. Kirby also has a set of more standard gripping hands should you wish to give him some weapons or something, but I don’t know why you would.

This new version of the Gravitic Equalizer also lacks a lot of the paint hits as the one that came with the Fugitoid.

Also included in the box is a familiar accessory. It’s the blue arm canon (dubbed the Gravitic Equalizer by Kirby) from the Donatello one-shot which was previously released with Fugitoid. This time it has considerably less paint as it’s just all blue with black linework. The back of the box shows Kirby paired with the more recent, Jim Lawson, Donatello, but this accessory is meant for the original Eastman/Laird turtles that NECA did way back in 2008. I had no success getting this thing onto the newer turtles as they have bigger arms. Maybe some heat and persistence could cure that? The biggest accessory though is this little, red and gray demon from that very same issue. This little guy was created by Eastman and Laird, but very much looks like something Jack Kirby would have dreamt up. He’s about 3.125″ tall and features basic articulation at the head, shoulders, and hips. There’s more paint on this guy than a whole wave of Marvel Legends and he has this little hammer accessory. It’s gray with black shading and looks pretty neat. His hands aren’t the most pliable so you may want to heat them up if you want him to get a real good grip on it.

Kirby also comes with a little buddy.

Articulation for Kirby is pretty solid and typical of the more human characters we see in NECA’s cartoon TMNT line. He’s got a ball-jointed head, hinged pegs at the shoulders, double-elbows that feature a hinged ball peg at the top and bottom, forearm swivel, wrists that swivel and hinge horizontally, ball-jointed waist, ball-socket hips, thigh swivel, double-jointed knees, ankle swivel, ball-hinged feet, and an ankle rocker. The shirt overlay will limit his movement in the torso, but his arm range is a plus and he won’t have any issue sketching on that notepad. The NECA double elbows are in effect and I know some people hate how these look. I’ve always maintained I think they look okay on sleeved arms like this so I’m fine with their use here. I like the extra forearm swivel they provide and I like that the hinged ball at the ankle pegs into the shin so we get a little extra swivel there. The only thing I don’t love is the “diaper” at the crotch which restricts leg movement. I can see a lot of collectors wanting to pair this figure with a 1:12 scale chair and desk and getting him to sit might be a problem.

And when I say little I do mean little.

A figure of a comic book artist isn’t as exciting as that of a ninja or a cyborg, but the fact that it’s Jack Kirby certainly adds a tantalizing layer to it. I can’t tell if this is a figure NECA will have a hard time moving a lot of units for or if it’s the type of figure that’s going to do very well as non-TMNT collectors may jump at the chance of owning a small version of The King. It’s a tremendously fun homage and I think my only true critique is I do wish it could have come with a chair and drafting table. Even if it upped the cost or we had to drop the little demon guy, I would have done it. I can see people creating displays of Kirby at a desk drawing away with a shelf over his head of his many creations in dramatic action poses. This is a fun one and I’m sure it was a dream come true for Kevin Eastman to make this figure a reality.

Kirby is going to hang out on my shelf with the O.G. turtles

Kirby is currently hitting Target stores as part of the NECA Haulathon event, but expect him to be made available at other retailers in the not too distant future. At Target, he’ll set you back $35 which I think is a pretty good price for this one.

Check out more from NECA’s line of Teenage Mutant Ninja Turtles pulled from the pages of Mirage Studios:

NECA TMNT Mirage Studios Triceraton Zog

Haulathon 2023 has brought some pretty big releases to NECA’s line of Teenage Mutant Ninja Turtles action figures. And I mean big in a literal sense. REX-1 was tall and hefty and the multi-armed clone of Shredder was no slouch either. Those two seem to pale in comparison to Zog, the Triceraton warrior from NECA’s…

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NECA TMNT Mirage Studios Fugitoid

I’m having a hard time coming up with an action figure line that has had retail releases separated by more than a decade. I don’t mean long-running lines of figures like G.I. Joe or Marvel Legends which have been around for decades, I mean a line that was started, ended, then re-started like NECA’s line…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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NECA TMNT Mirage Studios Splinter

Splinter has arrived and he didn’t arrive alone.

When NECA started down the path of Teenage Mutant Ninja Turtles with the 2008 release of the four titular characters, it didn’t go very far. After the turtles came April, but as a convention exclusive, and then nothing else. It would be years before their Shredder, which was shown off at the very same convention April was released at, was released as a con exclusive himself along with three of his henchmen. And it seemed to take the success of the eventual cartoon and movie lines that pushed NECA to go back to the original comics. It’s been an interesting line as it started with perhaps less-requested characters with the Fugitoid and Renet, but now we’re getting to those heavy hitters fans were dreaming of fifteen years ago. And some of those heavy hitters come in pint-sized packages like the beloved Master Splinter.

He’s a little guy.

Splinter sets the bar as shortest figure in the line. Coming in at a tidy 3.5″, he’s very much a little guy. Especially when placed with the recently released turtle four-pack who are taller and bulkier than the 2008 figures. I said he comes in a pint-sized package, but that was an embelleshment on my part as the actual box he’s in is the same as most of the other single releases. It features new art by Kevin Eastman which matches the look of the figure pretty well. My memory is a bit fuzzy, but I do believe first appearance Splinter in the books was a bit more fuzzy and frayed looking than the figure here, but that would be very hard to pull-off in plastic.

I noted Splinter is 3.5″ tall, but I should add that is in his neutral stance which features bent knees. It’s basically how he came out of the box and how he likely should be posed, but someone who wanted him to be taller for the sake of being taller could get a little more out of him. He’s sculpted all in brown plastic with a lot of black dry brushing over him. The black is heaviest on the top of his snout and extends to around his eyes which creates a striking portrait. It’s a solid approximation of the comic art and if there’s anything I think could have been done better with the sculpt and paint it’s the claws on Splinter’s hands and feet. They’re a bit soft in sculpt and all brown so they just blend into the fingers and toes. It matches the art on the box so I can’t knock the figure for its accuracy, it’s just one of those design choices that works better in print than sculpt.

This is probably a better foe for the sensei.

The shading on the figure covers the entire body, but it’s almost irrelevant since Splinter features a soft goods robe. Just like his cartoon and movie counterpart, the robe is wrapped around him and fastened with a brown ribbon. It’s a maroon color and it looks fine. It’s a lot of material and a little frumpy looking. It might have been neat to see it look a little more worn since this is a rat who lives in the sewer. I don’t like the ribbon used for the belt as it just doesn’t look like any belt one would expect a robe to fastened with. It’s a criticism I had for the movie and cartoon Splinter. A piece of stretchy material, like the additional belt on the Foot and Shredder movie figures, with a knot glued onto it would have been my preference, but it’s fine.

Since he doesn’t have much, Splinter gets all of the pre-mutated guys and some ooze too.

The figure, despite being small, has most of the same articulation one would expect of a NECA figure. The head feels like it’s on a double ball peg and it has great range in all directions. The shoulders are ball-hinged and can raise out to the side fine, but rotation is going to be limited by the robe. It’s something that can be worked around though as that’s the benefit of the robe being slightly oversized. The elbows are single-hinged with a swivel and will bend to 90 degrees. The wrists swivel and hinge horizontally as well. In the torso is a diaphragm joint that feels like a ball-joint, it could be a double, but you get rotation, a little forward “crunch,” and some tilt. The hips are ball-jointed and can go out to the side for splits. They kick back rather far, but not really forward a whole lot. There’s a little thigh pivot and the knees are single-hinged and swivel. You do get about a 90 degree bend at the knee, but again, he’s meant to stand with his knees bent to about 45 degrees so the practical range is limited. The ankles hinge and pivot with the ankle rocker being a bit flat, but functional. The tail is connected via a hinged ball peg so you get rotation and the hinge can direct it a bit. The tail itself is also bendy, though the wire only goes about halfway through it so it’s a bit limited.

And he also comes with this guy.

Splinter has decent articulation, though it’s hard to argue that he’s not meant to mostly just stand there on your shelf. He can hit a few battle ready poses and also stand on one foot if you want to place him in a side-kicking pose. I’m a little surprised that NECA did not include an articulated jaw as they did with the cartoon Splinter, but I don’t hate the exclusion. The profile looks good so if they felt they couldn’t get that joint in there without harming the presentation then that’s a decision I support. I only mention it as some may have expected it based on past versions of the character and may miss it.

The old and the new. The Utrom on the left came in the Foot four-pack and the turtle on the far right came with the 08 figures.

Since Splinter is such a small figure, he does come with a pretty robust assortment of accessories to justify his price tag. Big figures cost more money for both NECA and the consumer, but that rarely applies to small figures. To get more plastic into this, Splinter comes with three sets of hands: relaxed, gripping, and pointing. The gripping hands have the less desireable horizontal hinge. I’m surprised we didn’t get flat, chop, styled hands as well. Splinter also has his walking stick and that he can grasp with the gripping hands or the relaxed hands. The relaxed hands can also rest on top of the stick too so you have some options when posing him with it. There’s a small tea kettle with articulated handle and a little cup to go with it. The kettle has some nice black linework on it while the cup is blank. Splinter can hold the kettle by the handle and palm the cup well and it’s a nice little pair of accessories. I do wish NECA had ripped-off Super7 and included a steaming effect for the cup, but it’s fine as-is.

Cartoon Splinter is bigger than comic Splinter, but the opposite is true for the Mouser.

Those are the accessories for Splinter, the rest are basically extra characters. Up first is a brand new Mouser. It’s painted all in gray with some light blue shading on it to create a metallic effect that looks really nice. It’s also covered in the usual black linework and looks rather sharp. As far as I know, the entire sculpt is brand new as it doesn’t share any parts with the cartoon Mouser. If it shares any parts with the Mouser released back in 2008 I’m not sure as I don’t have any of those. It functions just like the toon one with an articulated jaw that features a fully-sculpted interior, hinge at the base of the head, ball-jointed neck which allows for a lot of rotation and tilt, leg swivel, hinged knee, and hinged ankle. The hinged joints in the legs are plenty tight so the figure has no trouble standing and overall it’s a nice addition that I’m sure collectors will want more of.

Who’s for tea?

Splinter also comes with an assortment of slug figures for accessories. We get a new Utrom that has more of a surprised expression on its face. It’s very close in size to the previously released stand-alone Utrom that came in the Shredder convention set, it just drops the articulation entirely. It’s well-painted with a lot of dry-brushing that makes it look dirty and gross. We also get a pre-mutated Splinter that’s in sort of a martial arts pose. To go with him are four, baby, turtles. Stylistically, they’re very similar to the pre-mutated turtles the 2008 figures came with, but they’re all new sculpts and noticeably smaller. They’re nicely painted and they almost look like they’re smiling so they bring a cute factor to the package. The last item is the broken cannister of ooze. It’s a new sculpt and it’s basically upside down with a big puddle of the stuff spreading out from it. It serves to create a nice little display with the other slug characters and I prefer it to just a plain cannister.

“Michelangelo! You have neglected your training for too long!”

And that’s NECA’s take on Splinter. It’s a small figure with a bunch of stuff that NECA hopes will offset the price of the figure. I got my figure at Target where it retails for $37 which is about the same price as figures like Jagwar and Dreadmon, but less than Zog and the Shredder clones. Is $37 too much? It’s hard to blame folks who feel like it is. The added accessories are nice, but would I trade some of them to knock this release down to $30? Sure. As for the figure itself, I think it gets the job done. I think it could have more hands and a better belt, but this Splinter will look nice on your Mirage Studios shelf which is rapidly becoming shelves in many collections. It’s an essential release if you’re a TMNT Mirage collector, and if you can stomach the price I think you’ll be happy enough.

Fancy yourself a collector of NECA’s TMNT Mirage line? Here’s some more reviews to take a look at:

NECA TMNT Mirage Studios Triceraton Zog

Haulathon 2023 has brought some pretty big releases to NECA’s line of Teenage Mutant Ninja Turtles action figures. And I mean big in a literal sense. REX-1 was tall and hefty and the multi-armed clone of Shredder was no slouch either. Those two seem to pale in comparison to Zog, the Triceraton warrior from NECA’s…

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NECA TMNT Mirage Studios Shredder Clones

NECA and Target’s Haulathon event which has seen a vast assortment of product dumped onto shelves recently was not content to limit the products to just the cartoon Teenage Mutant Ninja Turtles. Far from it, as an assortment of comic book based characters were also released and today we’re going to look at the first…

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NECA Mirage Studios TMNT Casey Jones

Where there be turtles, there be Casey Jones – the bad ass vigilante of New York City! Casey was an early addition to the comics and he’s basically been included with every iteration of Teenage Mutant Ninja Turtles since. And in all of them he tends to wear a hockey mask and bludgeons bad guys…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

The turtles are back…in red!

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja Turtles in 1984. It was basically perfect timing from there as the product quickly got the attention of Mark Freedman and his Surge Licensing brand which, much like Mirage Studios, existed largely in name only. He saw the property’s potential as a kid’s product and was able to get Eastman and Laird to grant him permission to shop the IP to toy companies. Aside from a prototype created for Mattel, no major producer bit, except for Playmates. Known more as a doll company, Playmates wanted to get into the action figure business and took a chance on the franchise. They co-developed a television mini series with Fred Wolf to help sell the toys, and the rest is history.

Because of that early involvement and ridiculous level of success, Playmates has been intertwined with the TMNT franchise ever since. And for a long time, they were the only ones to make action figures based on the property. Then, in 2008, NECA Toys released it’s own version of the brothers. Marketed to collectors and sold outside the usual avenues occupied by Playmates, NECA sent to market a version of the turtles that had never really been done before in toy form. Based on their original appearance in Teenage Mutant Ninja Turtles #1, the turtles hit retail with hopes of more Mirage inspired characters to follow. Then, it stopped. Details are murky, but some have blamed Playmates for stepping in and essentially squashing the toy line by exercising its contractual rights as the master toy license holder. It also could have just been poor sales. NECA’s Randy Falk indicated years ago that the comic turtles weren’t big sellers. Anecdotal evidence suggests he may be correct as I personally can recall seeing both the standard issue and black and white variants hanging around comic shops for years and only finally vanishing after hitting clearance. It’s possible NECA was just a little too early and TMNT nostalgia just wasn’t ready to take off in 2008. Only a select few know for sure why the line was ultimately cancelled.

The biggest weakness of this set is the amount of stuff in the box.

Flash-forward 15 years later and NECA is back with a new iteration of the Mirage Studios Teenage Mutant Ninja Turtles. If fans weren’t ready for turtle nostalgia in 2008, they certainly are now. The property is now owned by Viacom who has wielded its mighty powers to loosen the toy license and we’re basically swimming in TMNT action figures from various companies. And since then, those 2008 figures have become far more sought after. Where once they could be had for clearance prices, they now command over 100 dollars a piece on the secondary market. This helped turn them into a magnet for bootleggers and some have even suggested that the physical molds were swiped from whatever factory NECA had been using. If NECA felt their dance with TMNT was over, it’s possible they let them go. Either way, because of a desire to do something different or because the figures have been bootlegged to hell and back, NECA decided to forego ever reissuing them. Instead, they opted to do new turtles based on later issues and for fans who have been dying to get ahold of some affordable Mirage turtles their wait is finally over.

The original 2008 figures have commonly been referred to as the Peter Laird turtles by fans. That’s likely due to Laird being the one who worked with NECA at the time when they were in development. They also seem to clearly be based on a singular image from the first issue which has been credited to Laird over the years. I have no idea how much of that is true as Eastman and Laird had a unique drawing style in which the two literally drew the same issue switching off in an unconventional manner as they passed papers back and forth. That’s why it’s just easier to consider them first appearance turtles. As the franchise took off, Eastman and Laird moved to the business side and away from doing the actual art which allowed for other artists to come into the fold. One such artist was Jim Lawson, who would go on to do pencils for a number of TMNT books. Initially, his take on the turtles was to emulate what Eastman and Laird had settled on when he stepped in while adding a little of his own influence. Eastman and Laird both loved Lawson’s work and have heaped praise upon it over the years. With their encouragement, he brought more of his own style into the books which can easily be seen during the City at War arc. His turtles were rather blocky, their heads almost resembling inverted mushrooms, and it’s that style that I think most comic book fans associate with the name Jim Lawson.

My attempt at recreating the TMNT #4 cover. Most know that as the cover to the first NES game.

For this release, NECA hired Paul Harding as the sculptor and directed him to design the turtles based on Lawson’s art, but not his later work as seen with City at War, but his earlier stuff when he first started on the book. Because of that, this set is being marketed as the Return to New York Turtles, though Harding clarified on Twitter that he didn’t expressly design them based on that story. It’s an appropriate shorthand though to place these figures into an era of the original comics. NECA’s approach to comic figures, unlike some companies, is to be very stylized and to try and emulate a certain artist’s approach rather than adapt a character from a generic model sheet or reference material. American comics have almost always allowed for an artist to imprint their own style onto established characters and such can be seen across basically all of the major comic books published by the likes of Marvel and DC. It’s both a cool approach for fans and a wise one for a toy producer since it opens up the possibility to re-release popular characters like the turtles over and over with slightly different looks.

I love how NECA handled the deco on Leo’s swords.

With all of that background out of the way, lets finally talk toys! This long-awaited NECA four-pack has recently started showing up at Target and was even sold online via Target’s website on June 25th. It seems like Target may have actually purchased stock from NECA for this release in contrast with the usual vendor-driven system they usually have in place for NECA. That’s likely due to this being timed with the drop of new toys by Playmates for the upcoming Mutant Mayhem film and because this release is the actual turtles, not some obscure side character that could possibly shelf-warm. This set will sell, even at the steep price of $150. The real question is – is this worth that steep price? If you’ve been waiting years to get a set of official Mirage turtles, that answer might be an easy “Yes” regardless of how this set turned out. If you are like me and have those 08 figures, or maybe even bootlegs you’re happy with, do you need to drop a bunch of money on yet another set of turtles? Read on.

Don’t mess with this pair.

The turtles come packaged in what is essentially NECA’s standard four-pack box. It’s an oversized version of the Ultimates, or Deluxe, releases with a front flap and window on the package. It’s adorned with new artwork by Kevin Eastman which looks great. This is the type of box that will display well for you in-box collectors. For the rest of you, you probably only care about the contents. Each turtle is on the same buck so you basically have four nearly identical figures inside. The main difference between each is the headsculpt which just features a different expression for each turtle. Since this is a Mirage set, they’re all in red bandanas with brown straps and pads giving them a very uniform look. There’s also a different deco applied to the plastron of each figure with Raph’s featuring the most “scuffs” than the other three. They’re done with black lines as opposed to being sculpted in.

The Mirage line has been rapidly expanding over the past year.

The turtles stand at approximately 5.875″ in height. They’re quite chunky in appearance and fully-painted in a fairly neutral shade of green with lots of black linework to emulate the comic art. The linework is present on the pads, bandana, and belt and really sells the look well. It’s all relatively clean and consistent across the board. The only area I see as being a bit uneven is the linework around the bandanas. On a shelf, it’s fine, but up close there are some parts where there’s a smidge of green in-between the black line and the start of the red mask. My Michelangelo also has what looks like a scuff behind his right eye so there’s a little green showing. My Leonardo also has a speck of brown on his right bicep, but in general, I don’t see much in the way of color transfer throughout the four figures.

The paint is acceptable as is the level of quality control present throughout my set. Harding did a really good job of honing in on a design style for the turtles and capturing that with his sculpt. The only thing I personally would have changed are the legs which look really chunky. I think they could have been shrunk as the calf muscles basically extend outside the profile of the thigh muscles. That’s more of a subjective critique though than an objective one as these look quite close to the source material from what I can tell.

Shredder is looking a bit dated by comparison.

I think these figures are pretty much a homerun from a presentation point-of-view and that’s definitely where NECA’s strong suit lies. Where it often does not is with articulation, and these guys aren’t necessarily bad, but they’re not likely to wow anyone. Since the figures are essentially the same, they articulate the same as well. The heads are on a double ball peg (and in case you ever mix-up the heads, they’re stamped with the character’s initial inside) and the range is solid looking up, down, and all around. The shoulders are hinged-ball pegs and they can’t quite raise out to the side all the way. They rotate fine until they hit the shell, and past that is a biceps swivel. This joint was the only joint I had any issues with as 7 out of the 9 biceps joints in my set were stuck. I used the hot water to cold water method to get all of them working. The peg for the joint is pretty snug so I also pulled out a little before twisting and it required a pretty forceful twist. The peg is rather thick, so it should be pretty durable, but if you leave the joint in a hot water bath for too long and then try to twist it you could shear it off, so be careful. Once I essentially broke the seal on the joint it was fine.

Despite that, he still looks pretty good opposite these figures.

With that out of the way, the elbows are the next spot and NECA opted for double-joints this time. This is a welcomed addition as the cartoon turtles feature hinged pegs for the elbows and I wasn’t sure what to expect with these. The addition is worthwhile too as they can bend past 90 degrees at the joint. The wrists swivel and feature horizontal hinges. There are no vertical hinged hands in this set at all. That’s disappointing as the toon turtles had vertical hinges for the hands. The Turtles in Disguise set I believe came with two sets of vertical gripping hands, and this continues to be a problem with NECA. Where they once did a decent job of including the proper hinge, they seem to have essentially abandoned it for TMNT. Gargoyles characters get it, so I don’t understand the oversight. This is a set where essentially one set of tools creates four figures and it’s also something they’re likely to reissue many times so the fact that they couldn’t find it in the budget is absurd to me. It’s my biggest pet peeve with NECA of late.

For those who would like a more direct comparison.

At least at the waist we get an improvement over the 2008 turtles. NECA included a waist twist which they set fairly high behind the plastron to conceal it. It’s not going to provide the same amount of range a waist twist would with a non-shelled character, but it works all right. NECA added a “diaper” over the hips as well, but it doesn’t seem to get in the way. It does have the tendency to shift a bit though and my Leonardo has more of the part visible on his right leg than his left by quite a bit. The legs can kick forward past 90 degrees before the leg wants to go off to the side while the shell keeps them from kicking back. They also can hit a split. After that it’s pretty typical as we get a pivot point for the thighs where the ball connects with double-jointed knees past that which bend just a touch beyond 90 degrees. The ankles have the hinge and rocker setup, though the chunky nature of the ankles does restrict some of the range, but there should be enough to keep your figures flat-footed in most stances. These guys also have tails and there is a swivel point there if you want it. The bandana tassel also pegs in, and while it doesn’t really spin freely, you can reposition it if you want by removing it and re-inserting it even if you can’t get it to swivel.

Nothing is stopping you from swapping heads, but the default is (Clockwise from top left): Leonardo, Donatello, Michelangelo, Raphael.

The level of articulation is acceptable, aside from the lack of proper hinges for the gripping hands. Where this set surprises in the wrong way is with the accessories. If you have the Turtles in Disguise set or most of the other four-packs NECA has done over the past few years then you’re accustomed to getting a bunch of stuff in these boxes. With these turtles, despite the amount of tooling needed to produce these guys, we don’t really have much. Each turtle comes with a set of gripping hands out of the box, and then there is one set of fists, open hands, style pose hands, and gripping hands with more space between the fingers. Those hands are intended for use with Raphael when he grips his sai with the middle blade going through his fingers. Since it’s four sets the boys have to share, you can’t have all four turtles with their hands in a style pose or chop. There’s at least an entire set of four alternate bandana tassels that can be swapped in and out. The figures come with the bandana draped over their right shoulder and each one has a straight bandana piece to swap to.

There may not be a ton in the box, but at least they didn’t screw up the weapons.

Of course, the main accessories are the weapons. Each turtle has his signature weapons and they all appear to be new sculpts. For Leo and Raph, the metal portions of their weapons are painted the way I’ve wanted metal to be done for a long time now: white with light blue shading. It looks so good and is much better than the flat gray so many companies use. Even the very expensive Mondo sixth scale Wolverine has flat gray claws. I attribute it to the idea of metal being white as “wrong” since we know it isn’t white in real life, but that’s how it often looks in print or in animation. With Leo, the effect is perfect, though with Raph the blue shading is basically all over. I think if they did it exactly how they did Leo’s katana it would have turned out better, but it’s minor. Mikey’s nunchaku are done similar to the movie figures with brown, plastic, handles connected via black thread. Donnie’s bo is done in an orange-brown with a slightly lighter brown wrap, which is an interesting choice. Perhaps an off-white would have contrasted more, but basically every Donatello figure does that with his signature weapon so I don’t mind the difference. There’s also three gear-like throwing weapons included painted in the same light blue as Raph’s sai and the shading on Leo’s katana. Why three instead of four? It’s an odd choice, but one I can’t get too worked up over since I’m not going to use these anyway.

You get three of these buzz saw things, if that’s something that interests you.

Lastly, we get a couple of accessories that are specific to Raph from the comics. His bandaged right arm is included as a swappable piece, but since all four turtles are the same mold, it can actually work with any turtle. The right arm pops off easily (the left does not) to facilitate swapping. The bicep was stuck on this arm as well, but I was able to free it up. Also included is Raph’s hood which is done in a soft plastic. It slides over his head easily after you remove the bandana piece and it’s a cool look for him. There’s a texture to the hood that helps sell the illusion it’s made from a rough fabric and it has some black linework as well. It looks good enough that I think I’m going to use this for my display since it does break things up a bit.

Raph’s sneaking outfit is the most substantial accessory. Since all four turtles are essentially the same, they can all wear this thing and the right arm on all four pops off with ease.

That’s it though. Four extra sets of hands for four figures, an extra set of bandana pieces, three throwing weapons, and Raph’s hood and arm. The melee weapons are a given because every set of turtles needs to include those, but why so skimpy on the hands? How about an extra head for each turtle? Especially since they’d function as an extra head for any turtle given they all look the same. With so many shared parts and the high price tag of $150, it feels light. It’s like we’re paying an undisclosed “Turtle Tax” since this is a set NECA knows will be in high demand and can make a larger profit on. Maybe I’m completely wrong and the profit margin is unchanged from past four-packs. And maybe I’m just still salty about the lack of vertically hinged hands.

“All right, Round Head, let’s go bust some skulls!”

Basically, what I said several paragraphs ago is what applies most here: if you’ve been waiting years for a set of Mirage turtles then you’re going to get this set. And you’re probably going to be relatively happy with the outcome. The figures are fun to handle and pose and look great together. I think they pair well with most of the other Mirage releases, though placing them with Shredder does make me wish we had a beefier Shredder for them to fight. They’ll look great with Zog though or the Shredder clones or even just off on their own. In spite of the inflated price point, I do think they’re worth getting even for those who have the original Mirage turtles given the difference in style.

I figured I’d end on a pic of these two, for no particular reason…

If you’re on the hunt for these boys you can keep an eye on Target’s website. Set alerts for if they come back in stock as you never know. They also have shipped in waves to Target stores so keep checking there. If your store is like mine, they’re being stocked on an endcap in the toys section rather than in the usual NECA section. Since these are a Mirage release, it also stands to reason they’ll be sold in other places after this initial Target run is over. NECA hasn’t come out and said that, but it would be crazy for them not to make the actual turtles available to as many customers as possible.

Interested in more NECA Mirage Studios releases?

NECA Mirage Teenage Mutant Ninja Turtles

A dozen years ago, toy company NECA dipped its toe into the world of Teenage Mutant Ninja Turtles for the first time, and shockingly it failed to stick around. That’s incredible to hear for collectors currently chasing down Bebop and Rocksteady at Target, but it’s the truth. There are a lot of folks at NECA…

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NECA TMNT Mirage Studios Triceraton Zog

Haulathon 2023 has brought some pretty big releases to NECA’s line of Teenage Mutant Ninja Turtles action figures. And I mean big in a literal sense. REX-1 was tall and hefty and the multi-armed clone of Shredder was no slouch either. Those two seem to pale in comparison to Zog, the Triceraton warrior from NECA’s…

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NECA TMNT Mirage Studios Shredder Clones

NECA and Target’s Haulathon event which has seen a vast assortment of product dumped onto shelves recently was not content to limit the products to just the cartoon Teenage Mutant Ninja Turtles. Far from it, as an assortment of comic book based characters were also released and today we’re going to look at the first…

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NECA TMNT Mirage Studios Triceraton Zog

Whether he’s friend or foe, it’s safe to say that you don’t want to piss off Zog.

Haulathon 2023 has brought some pretty big releases to NECA’s line of Teenage Mutant Ninja Turtles action figures. And I mean big in a literal sense. REX-1 was tall and hefty and the multi-armed clone of Shredder was no slouch either. Those two seem to pale in comparison to Zog, the Triceraton warrior from NECA’s Mirage Studios subline of TMNT figures. Similar to the clone Shredder, Zog isn’t so much tall as he is chunky. He’s not short though as he comes in at around 8″ in height, but he’s quite stocky and pretty damn heavy for an action figure made out of plastic. I said REX-1 was one of the heavier figures from NECA I’ve handled, but I think Zog edges him out. And everything about this guy is thick and imposing, right down to the box. It’s almost cartoonishly big and looks crazy on the shelf at Target, but he’s a big boy and he deserves a big box.

I couldn’t get over how big the box was for Zog.

So just who is Zog? Well, he’s an alien dinosaur from the comics who is kind of an ally to the turtles. Not so much willingly, for you see, Earth’s air isn’t conducive to the Triceratons and when they don’t get the right concentration of whatever the air is on their planet they basically start to go insane. I think his brain is literally decaying in the comics to the point where he mistakes Raphael for a commanding officer. It was the Utrom who brought him unwillingly to Earth and he was able to escape to the sewers where he resides for about a year before coming into contact with Raph. By then, his clothing is tattered and so is his mind. The Utrom, being a common foe for the turtles and Zog, is basically a unifier, but a run-in with the Shredder clones ends Zog’s miserable existence prematurely. That makes it rather appropriate that he gets released at the same time as the clones, but if you’re familiar with TMNT, then you know Zog was just the start of the turtles’ involvement with the Triceratons. The interactions that followed tended to be less pleasant.

He has a gun and a big ass knife, but he definitely doesn’t need them to look intimidating.

Zog is our fourth Triceraton from NECA following three in the toon line. The Triceratons are always depicted as bipedal dinosaur creatures resembling a triceratops. They usually have an orange complexion and tend to like being destructive. Zog, is essentially a big, orange, dinosaur in a purple jumpsuit. This is being a NECA comic release means he goes beyond that basic description as he is loaded up with detail. It all starts with the sculpt which is credited to Gurjeet Singh and Kushwara Studios on the box. There’s tons of texture to every inch of this guy. He’s scaly, lumpy, wrinkly to the point where there is hardly a smooth surface anywhere that’s larger than an M&M. And not one of those standard sized M&Ms, I’m talking those little mini ones that come in the tube. He’s sculpted in orange plastic, but there’s a wash basically everywhere to make him grimy and dirty and basically like someone who spent a year in a sewer. There’s some orange paint as a base coat as well because it flakes off of the hinged joints and does reveal a pale orange beneath. That’s basically the only eyesore to be found with this guy as he looks imposing. I love how the jumpsuit has just a hit of gloss in places to create the illusion of a shimmery spacesuit. His sleeves are completely ripped off leaving some cuffs behind around the wrists. NECA did the interior of the “material” black which creates this rich appearance. The other torn parts and the belt all feature cleanly applied paint. About the only thing one could reasonably nitpick is that the black wash is going to appear heavier in certain places and lighter in others. On my figure, the right side of the head seems noticeably darker than the left and there’s a very faint hit of gray near his top, left, horn that I assume was meant for the horn. It’s barely noticeable, but worth pointing out. Overall though, what a tremendously fun figure to just look at.

The detail on this guy is incredible, though I do wish they gave him a holster or sheath for the weapons.

A big, beefy, dino is not going to move like a ninja, but NECA has a few surprises in store with Zog. First off, the head is likely on a double ball and he can look way up which is cool if you want to try to pose him in a ramming position. He can’t really look down, but you get rotation and some room for tilt. The shoulders rotate all around and the hinge will allow the arms to raise up to about horizontal. We get a biceps swivel and single-jointed elbows which can’t quite hit 90 degrees nor can they really allow the arms to go out completely straight. He’s just too thick. The waist features a ball peg and you get a little motion front-to-back as well as side-to-side, but it’s mostly a rotation point. The ball-socketed hips will let Zog damn near hit a split and they pivot as well on the ball joint. What he can’t really do is kick as the leg will only go forward and back a little. Single-jointed knees can’t bend 90 degrees, but you do get another swivel point there. The hinges in the ankles are really tight and don’t seem to want to allow for much movement, but the ankle rocker works fine. On the rear of the figure is where the tail plugs in and it’s just a hinged ball-peg system like NECA’s Gargoyles line. The tail itself has a real, heavy-duty wire running through it so you can bend it, just be mindful that you’re not putting pressure on the plastic peg when you do. Lastly, we get an articulated jaw. In there is what I think is a first for this line in an articulated tongue. I think it’s basically just a little ball joint because it moves in all directions. It’s pretty damn amusing to play with. Did NECA need to make the tongue articulated? No, but I’m happy they did. Otherwise, he’s pretty basic, but it’s the size and overall presence that’s going to sell a pose with this figure more than range at an elbow or knee. I’ve had no trouble finding interesting poses with this guy and I’m guessing others will say the same.

Did someone say articulated tongue? Yeah, he has an articulated tongue.
Zog doesn’t just toss one grenade at his foes, he unleashes a whole handful.

The accessory load-out with Zog is fairly substantial. He gets an assortment of hands to pummel his victims and comes with a set of fists, open hands, gripping hands, another gripping left hand, and a right trigger finger hand. The gripping hands are interesting as no two hands appear to have the same grip. His left hand seems to be the loosest fit followed by the right hand. The third gripping hand, the other left one, is a really tight grip. The hands don’t have much flex either unless you apply heat. I’m guessing the variety in gripping hands is due to the other accessories. He has two spherical grenades and one that’s a canister. The loose gripping hand can handle the canister while the tighter ones can grip the other grenades by the handle, or whatever that part of the grenade is called. All three grenades are brown with these sculpted wraps on them which are outlined in black. They look fine, but almost comically small in Zog’s giant hands. Zog also has a big combat knife which fits rather well into the loosest gripping hand. It has a handguard on it which is spiked and it looks rather menacing. Lastly, we get a Triceraton blaster which is easily identified by it’s triangular shape. Fugitoid came with a smaller version though this one doesn’t look much bigger in these oversized hands. The gun is well painted and features a strap that’s sculpted in a pliable plastic. I suppose you can loop it over a shoulder if you prefer, but it does slot nicely into the trigger finger hand. The finger just barely gets behind the trigger guard and I’m curious why NECA didn’t just make the gun a little big bigger to not make it so tight, but it’s fine. That’s it for accessories though and I think it’s okay. The only thing I wish he had was some kind of weapon storage. He has these pouches on the rear of his chest strap and I wish they had just gave him a sheath for his knife instead. It probably isn’t how the character was drawn, but I’d be fine with them taking some liberties here. A way to holster the gun would have also been welcomed.

Zog is a massive figure and he comes at a massive price. Well, massive is too strong a word, but I couldn’t resist the wordplay. He retails for $50 like REX-1 which is quite a bit. Is he worth it? That’s going to vary from person to person as there are some collectors out there still angry that Marvel Legends hit $20 years ago (they must be really pissed now). For what you get, I’m finding it hard to be too upset about the price. This is a huge figure with a lot of plastic and a lot of paint. The accessory count won’t blow anyone away, but it’s not as if he’s short-changed either. I just think he looks damn cool and he’s one of those figures I’m having a hard time putting down. I just enjoy picking him up and feeling how hefty he is. The posing is limited, but at the same time it’s still fun. Especially if you have other figures to pose him with. I know some people are hoping for more Triceratons to army build, but I’m kind of hoping NECA stays away. Don’t make me have to decide if I want to army build $50 figures because I don’t know if I can resist. If they’re done as well as this guy then watch out wallet!

Interested in seeing more from NECA and Mirage Studios?

NECA Mirage Studios TMNT Casey Jones

Where there be turtles, there be Casey Jones – the bad ass vigilante of New York City! Casey was an early addition to the comics and he’s basically been included with every iteration of Teenage Mutant Ninja Turtles since. And in all of them he tends to wear a hockey mask and bludgeons bad guys…

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NECA TMNT Mirage Studios Fugitoid

I’m having a hard time coming up with an action figure line that has had retail releases separated by more than a decade. I don’t mean long-running lines of figures like G.I. Joe or Marvel Legends which have been around for decades, I mean a line that was started, ended, then re-started like NECA’s line…

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NECA Mirage Teenage Mutant Ninja Turtles

A dozen years ago, toy company NECA dipped its toe into the world of Teenage Mutant Ninja Turtles for the first time, and shockingly it failed to stick around. That’s incredible to hear for collectors currently chasing down Bebop and Rocksteady at Target, but it’s the truth. There are a lot of folks at NECA…

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NECA TMNT Mirage Studios Shredder Clones

From the pages of Mirage Studios come the Shredder clones!

NECA and Target’s Haulathon event which has seen a vast assortment of product dumped onto shelves recently was not content to limit the products to just the cartoon Teenage Mutant Ninja Turtles. Far from it, as an assortment of comic book based characters were also released and today we’re going to look at the first of 5 such releases: the Mirage Studios Shredder clones. In the original comic series, Shredder was unceremoniously killed off in the very first issue. He was never supposed to be a reocurring villain and really no one likely expected to even do a second issue of Teenage Mutant Ninja Turtles, but the comic sold well so another had to follow. Co-creators Kevin Eastman and Peter Laird had no trouble coming up with other adventures for the boys, but the popularity of the Shredder character meant that he had to come back in some way. And he would, eventually, but first we got the clones.

“You ready to mess shit up, little buddy?”

Issue #20 of the original run saw the debut of the clones when they showed up and killed off the Triceraton warrior Zog (more on him in the coming weeks), though their full debut came in the following issue when the turtles actually did battle with them. The clones were essentially an attempt by the Foot to bring back the Shredder, but something must have gone wrong. They needed a few tries, and it would seem this trio of clones represented those first few failed attempts. One such clone is known as the Claw Shredder. A figure of him was released as part of the latest round of Loot Crates and it was basically a slender Shredder with big claws for arms. The other two clones are the subject of today’s post as they’ve been released together: Multi-armed Shredder and Mini Shredder or Shrimp Shredder. I don’t know if they necessarily have official names as these clones have now appeared in multiple iterations of the franchise and even in toy form. I suppose their official name isn’t important and all you need to know is we get a big, beefy, version of Shredder with four arms and a small Shredder. These two have been released as a two-pack and come in an oversized version of NECA’s Mirage packaging featuring new artwork by Kevin Eastman.

He may be little, but don’t turn your back on him.

I suppose we can start with the Shrimp Shredder, my preferred name for him. He’s more like an accessory, but since the box does say “Shredder Clones” with a plural, we can treat him like a figure. And this will be quick because there isn’t much to him. He stands at roughly 2.75″ to the top of his helmet, but his true height would probably add another half inch to him. That’s because he’s in a permanent crouch since his legs are prepositioned and lack knee articulation. His color scheme is like that of the standard Mirage Shredder so he has a red outfit with brown wraps at the forearms, waist, and boots. He looks like a tiny Shredder with the only difference being his skin tone is an earthy brown and he has red, glowing, eyes from behind his mask. He has just a single blade on each hand as opposed to two and features no spikes at the shin. The figure has the cutomary black line work this line is known for and it’s all really clean. The helmet and other “metal” parts have a luster to them. They’re painted in silver with hits of light blue to create the illusion of metal and it looks really sharp. It’s really impressive how much detail is packed into such a small figure and the lack of paint slop is to be commended.

“Destroy them, my clone! Take no prisoners!”

Where the little guy does come up short is in the articulation department. He’s not a slug figure, but he also doesn’t do a whole lot and it’s very similar to the baby turtles we saw in the recently released accessory set. The head is on a ball peg, but it’s pretty large relative to the creature’s body so turning it will result in it coming into contact with the spiked shoulder pauldrons. He can look down, but he can’t look up, and there’s really little in the way of nuance posing. The shoulders rotate and hinge, but they can only go so far because the elbows are bent. Eventually, the spikes on the hands will hit something when rotating and the pauldrons obstruct the figures abilito raise its arms out to the side. The hips are ball-jointed and they’re mostly unrestricted. They do kick out to the side more than forward, but his bent knees mean he wasn’t going to do kicks anyway. They pivot and can go forward and back and are easily the most accessible of the joints. The ankles feature hinges and an ankle rocker. He’s not really going to do much. You get a few options in how the arms can be positions and the legs being bent means you can’t really take advantage of all of the articulation down there. He can basically crouch, sit, kneel, or be on one knee. He’s not too hard to stand, easier than the baby turtles, so mostly he’s fine. If they could have given us knee and elbow articulation that would have been nice, or maybe just swappable legs and arms? He gets the job done though and he’s not the main attraction.

“See, dude? I told you this would be way more fun than fighting.”
Is that you, Goro?

That’s because the big guy is. We’re talking about the multi-armed Shredder, or Shiva Shredder in some parts, and he’s definitely the more impressive of the pair. Standing at around 6.75″, he’s the tallest in the Mirage line so far, or would be if he wasn’t being released at the same time as Zog. More so than the height, he feels big because he’s very broad in the chest and he needs to be because he has four, beefy, arms that need to attach to that trunk. Everything about his design is broad as even his head is practically square-shaped compared with the more rounded features of Shredder. His chin is squared-off behind the metal plate and the color scheme for this guy is the same as Shrimpy. Also similar to the little guy is that he only has one blade on each hand, but since he has four hands he has the same number of blades as Shredder. The paint is all the same so same flesh color, same approach for the steel, and so on. And like the little guy, it’s all applied exceptionally well and is mostly free of defects. The actual spikes on hims are quite firm and pretty sharp too so keep this one away from your little ones. I kind of have a “thing” for designs with four arms so I am especially taken with how this guy turned out. He’s going to look awesome in your display whether you have a ton of releases or just a few.

This guy might require both swords to take down, Leo.

Now when it comes to the articulation there’s a lot to work with, but this clone still feels like most releases from NECA. The head is on a ball peg and there’s also a ball peg in the base of the neck. He gets good rotation there with plenty of room for nuance posing. He can look up only a little due to the shape of the helm, but he can look down rather well. There’s nothing in the torso and I’m guessing that’s because of the arms. Each one is articulated as expected. We get a shoulder hinge with rotation at the peg insert, there’s a biceps swivel, double-jointed elbow, and wrists that swivel and hinge. Rotating the arms is a bit cumbersome because they conflict with each other or the pauldrons, but it can be done to a certain degree. The elbows, even though they’re double-jointed, really only give 90 degrees of bend because the gauntlets on each arm ride up so far and the biceps on this guy are pretty massive. You can rotate at the gauntlet as well which I like because it allows you to keep the forearm blades in-line with the hands. There is a waist twist, but it’s just that and doesn’t feel like a ball-joint. The hips are the standard ball hips and this big boy can almost do full splits as a result. He doesn’t kick forward very far, and the legs tend to go out to the side more than forward. There is rotation at the thigh and the knees are double-jointed and can bend past 90. There is no boot cut, but the ankles hinge and have a rocker which works well enough. In terms of stuck joints, I had a little trouble with the left knee, but I was able to get it going without having to resort to hot water or a hair dryer. Some of the biceps and elbows were a bit stubborn, but again, nothing that required heat. His a big, brawler, type so I think the articulation here is good enough and he stands easily so that’s a plus.

“My arm! The filthy reptile slashed off my arm!”

When it comes to the accessories, this set is somewhat lacking. Unless you consider the little clone an accessory, then I guess it’s better. He has no accessories, but the big guy gets some extra hands. He has, in total, two fists, two clenching hands, two gripping hands, and two chop hands. I guess if you wanted four fists you’ll be disappointed, but I’m good with the variety. He also comes with some battle damage accessories. In the comic, these guys were made up of some weird worms. They’re like a hive mind and whatever they eat they can replicate, or something. It’s not important, but when they get damaged the purple worms become visible which is pretty gross. What you can do is pop off each forearm just behind the gauntlet, which is why you get a swivel point there. With that removed, you have a cap that can go over the stump which makes it look like a bunch of purple worms are visible. And for the discarded limb, there’s another purple cap that can attach to the that making it look like the worms are spreading out from it. It’s pretty cool and certainly helps for those into toy photography or want to stage a fight on their shelf. The pieces work fine and look fine as well, but that’s it for accessories. Is it pretty slim? Yeah, but I don’t know what else we could really ask for. I guess more battle damaged parts if that’s your thing, but I’m more or less content with this.

Including the original Shredder with them highlights the strides NECA has made in painting the metal bits.

The Shredder Clones two-pack is another very specific release and one that unfortunately is limited in value by the presence of a Loot Crate figure. If you have the Claw Shredder then you probably want these guys and if you don’t then you might not see the point. The good news is, the Claw Shredder really hasn’t been that sought after and aftermarket prices haven’t been terrible. They might go up now that these guys are out, but he’s certainly easier to get than Scrag. I have that figure so I wanted this pair and I’m happy to have them. I’m also happy to say that they came in at $40 which doesn’t seem terrible. With online retailers charging $38 for Casey Jones and the Utrom, $40 for this pair feels like a pretty damn good price. That’s the Target price though and when this gets sent to specialty retail he may very well cost more. We’ll have to wait and see. For now, this pair is only available at Target stores for the month of March and it remains to be seen if it will be refreshed or if it was a one and done affair. If you’re into the Mirage stuff and you come across this one then I definitely recommend it. You can never have too many four-armed figures and apparently you can never have too many Shredders.

Here’s some more TMNT goodness that might interest you:

NECA TMNT Mirage Studios Utrom

We’ve become so accustomed to having the Teenage Mutant Ninja Turtles in our lives that the name of the franchise has almost lost all meaning. Well, maybe not all, but I feel we mostly have lost sight of how ridiculous a concept this franchise is. And it extends to other characters in the franchise and…

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NECA Cartoon TMNT Accessory Set

We’re well into the cold of winter and spring feels like it’s just around the corner which means it must be time for another NECA Haulathon. Haulathon, if you don’t recall from last year, is basically a tandem promotion between NECA and Target which was just an excuse to get NECA some more visibility in…

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NECA Mirage Studios TMNT Casey Jones

Casey has arrived to bust some skulls.

Where there be turtles, there be Casey Jones – the bad ass vigilante of New York City! Casey was an early addition to the comics and he’s basically been included with every iteration of Teenage Mutant Ninja Turtles since. And in all of them he tends to wear a hockey mask and bludgeons bad guys with sports equipment. It’s a pretty simple design, but it has stood the test of time. When NECA Toys started dipping its toe into TMNT back in 2008 it was probably assumed that Casey was on the short list of figures the company was likely to put out. Unfortunately, the line only extended one figure past the turtles (April) and fans never got their favorite vigilante in plastic. Things have changed since then and Casey Jones is no stranger to NECA or plastic. He’s been released as part of the toon line and received three separate releases in the movie line. And now, at long last, he finds himself released as part of NECA’s line of action figures based on the artwork of Mirage Studios.

How many Caseys is too many? And I even skipped one of the movie releases.

Casey Jones comes in the now standard single pack release. It’s a trapezoidal window box emblazoned with original artwork by TMNT co-creator Kevin Eastman. There’s product shots on the rear and a little cross-sell on the bottom. I’ll say upfront that this release from NECA is slightly controversial among some of the more hardcore members of the TMNT collector community. Like Renet before him, Casey comes in his reinterpreted IDW colors. That means a gray shirt instead of a red one and brown shoes in place of his black ones. I don’t know why NECA is doing things this way, but it looks like a red variant is coming too. Will it be stuck behind that Auto T bullshit the Mirage-accurate blue Renet was? Probably, but that hasn’t been confirmed. One would think the standard colors would be the standard release with the modern variant the slightly more expensive specialty option, but then that would make too much sense, now wouldn’t it? For all I know, this is the preferred look of the character by someone like Kevin Eastman. Personally, I don’t care that much because I’m used to seeing these books in black and white. Mirage Casey Jones is black and white in my head even though he had a red shirt on the cover of the Raphael one-shot. And unlike Renet, where I most definitely preferred the blue outfit to the red one, with Casey I’m less definitive. Red, gray, – it’s just a shirt. He at least stands out on my shelf a bit more considering the Foot all wear red and there’s Renet as well, but I certainly wouldn’t complain if he had a red shirt either. I guess if it’s that important to you then wait and find out how the red version is getting released. Or paint the damn thing yourself.

Casey seems to share some parts with the Foot.
He’s not exactly equipped to handle the Utrom, but then again, neither are the turtles.

With that out of the way, lets look at the figure for what it is. Casey Jones stands approximately 6.5″ tall which feels right for the line. He’s comprised largely of parts reused from Shredder and the Foot as he has the same upper arms, thighs, and probably torso as those releases. What’s new is the shirt overlay for the torso, the hands, calves, shoes, forearms, and namely the head. His default portrait is masked and I like that the mask is a separate piece that’s glued down to the face. It gives it some nice depth, even though the eye slits are painted and we don’t need to see his eyes underneath it. It’s very similar to the cartoon figure’s mask, but it is different and looks just as cool as it always does. There’s paint basically everywhere on this guy with a lot of black linework throughout which really helps it to pop on a shelf. He’s depicted in sweat pants and they have some sculpted wrinkles in them and the lower leg is a bit baggy which looks nice. This is a very lean Casey, which does match-up with how he was drawn in the comics. He’s not as bulky as the toon version, but he’s menacing enough in appearance. Despite that, I do wish he had a little extra bulk in the midsection as there’s a lot of plastic for the hips, especially on the rear of the figure, which is a little unsightly. Overall, he looks good, it’s just a character design that’s not made to impress so he’s a bit less exciting than someone like Renet or the Utrom.

You gotta have the hockey stick!

In terms of accessories, NECA outfitted Casey with a decent allotment. He’s basically known for having a bunch of weapons at his disposal, so NECA gave him his customary hockey stick, a pair of baseball bats, and a golf club. The stick and bats all feature sculpted tape around portions of them and are well-painted. The two bats are identical, which is a bit of a bummer, but I get why NECA wouldn’t want to sculpt two different ones for this release. At the same time, we’ve seen bats in other lines so it feels like they could have pulled from there. The club is a white wood style club and it looks fine, though it’s comically small. I’m not a big golfer or anything, but I have played the game and own a set of a clubs so I know how big they’re supposed to be. This club barely comes up past Casey’s knee so he must have found a youth model or something. It’s also very thin so he doesn’t grip it that well with two of his gripping hands. All of the weapons can be stored in his equipment bag. It has a square design to it so I’m not entirely sure what it’s supposed to be. It doesn’t look like a normal sports equipment bag or a golf bag, but it works. It’s easy to get onto the figure and looks fine. It’s brown and features the same black line work as the figure so it has a nice appearance.

I’m sure it wouldn’t feel too nice to get smashed over the head with this driver, but it sure is comically small.

Casey also has a few extra parts he can make use of. For one, he has a set of fists and a set of gripping hands. He wears fingerless gloves and those details are painted on. The gloves begin just past the hinge so that doesn’t get in the way and I can’t tell just which part of the hand is painted. Is it the gray glove portion or the fingers? Either way, the colors look fine and I’m not seeing any paint rub on the weapons so that’s a good thing. I do wish he had a different set of hands than the fists though. His gripping hands basically look like fists when he’s not holding anything so they feel redundant. Maybe some open hands, a finger pointing hand, or just different degrees of gripping hands would have been a better use of the budget. And this figure does commit the sin of not having the proper hinge on the gripping hands. Casey should have a vertical hinge, but instead he gets the mostly useless horizontal design. He has one extra, right, gripping hand as well and I think it’s meant for the golf club as it’s the only hand that gets a decent hold on that item. He does get an extra head and this one is unmasked. He’s a pretty ugly dude though so you might prefer to leave the mask on. He looks as he should, so that’s not a criticism of the figure, just the reality of the character design. Lastly, just like the movie version, he comes with a mask that can either be held or hung from the handle of one of his weapons stored in his bag. It looks quite nice and it’s a different mold from the mask on the default head as the eye slits are open. The straps are a soft plastic and, if you really want to, it can fit over the unmasked head, but you’re far better off just displaying him with the masked head than going this route unless you really like the look of the eyes from behind the mask.

That takes us to articulation and if you have Shredder or the Foot from this line then you know what you’re in for. The head is on a double-ball peg and he can look down okay and rotate, but looking up is blocked some by the hair. He can look up, it’s just only a little. He does have some nuance posing there, so overall I like it. The shoulders are your typical ball hinges. He has a hard time getting his arms up to a horizontal position, but the shirt is cut back enough that rotation isn’t a problem. I do wish NECA would improve these shoulders though as it’s a consistent issue. There’s a biceps swivel and double-jointed elbows that bend past 90 degrees with ease. He is fully painted so you may need to heat some of the joints, but for me, my figure was fine out of the box. We already mentioned the wrists and in the torso he has some kind of diaphragm joint that isn’t usable because of the shirt overlay. It feels like a ball joint and you get the tiniest amount of range there, so little that it’s not worth counting. The waist twist is fine, but not the prettiest due to how slender his abdomen is in relation to the pants. A ball joint probably would have looked nice and might have also functioned better. At the hips we have the standard ball and socket. Even with the “diaper” piece, Casey can damn near hit a full split so that’s good. They’re also not loose which is even better. There is a thigh twist there that works quite well and the knees are double-jointed and go past 90. There is a boot swivel at the top of the shoe and at the ankle we have a hinge and rocker. The range on the hinge is pretty poor as it only goes back a little and barely any forward. The ankle rocker also isn’t the best as it’s pretty steep and limited, plus it also feels a bit gummy so I’m worried that I’m stressing the peg more than spinning it on the joint.

“Enough standing around, let’s kick some ass!”

The articulation is rather basic. It’s par for the course for this mold and this line in general as NECA definitely does not prioritize making super-articulated figures. They want it to look like the comic first and foremost and then add a suitable amount of articulation where it makes the most sense. As a result, we have a figure that doesn’t really feature any eyesores brought on by the articulation, but it also isn’t very dynamic. The wrist hinges and the ankles are my biggest areas for critique, and to a lesser extent, the waist and shoulders. The limited ankle articulation makes him harder to stand than expected, and it’s not helped by the added weight on the figure’s back brought on by the bag. He’s not as tipsy as the movie Casey, but I do feel like NECA could have done better at the ankles. The wrists are what they are and it’s something NECA has lately been overlooking, unfortunately. I would like them to make it a point of emphasis going forward. I also do think they could have done the shirt overlay a little differently to give us some added range in the diaphragm. It shouldn’t be that hard to at least give us some twist there and I don’t think much sacrifice in the sculpt would have been needed, if any. I think it’s something just brought on by the desire to reuse parts for the torso from figures that had a full shirt and were never going to move there anyway so there was no reason to engineer it differently. Considering they’re planning on two releases, at least, for this figure, maybe a little extra tooling could have been done?

“When you’re the best of friends…”

At the end of the day, if you want a Casey Jones for your Mirage Studios TMNT display you’re going to get this figure. Or you’re going to get the red one. Or you’re going to get both! And I think, for the most part, those who do pick this figure up will be content with the end product. He looks pretty nice, there’s a decent amount of articulation, and he has the weapons most expected. I have some nitpicks with the figure and those nitpicks combined with the character having a less than impressive design result in me viewing this one as the weakest in the Mirage line, but that doesn’t him bad or anything. He’s pretty average for a NECA release, and at least for NECA, that’s still a good product. The paint is clean, I had no stuck joints, and perhaps most importantly, the price isn’t too bad. You should be able to find this figure at specialty shops and even Walmart where he’ll range from $35-$38 and that’s not bad in today’s climate. If the red version does end up being an Auto T release, expect to have to shell out $40 for that one. For some, the character has to have a red shirt and I get that, but for me, I’ll pocket the five bucks and go gray.

More from NECA and Casey Jones!

NECA TMNT Mirage Studios Renet

Welcome to the first Turtle Tuesday of 2023! 2022 is the year that NECA returned to the Mirage Studios subline of Teenage Mutant Ninja Turtles action figures it started way back in 2008. When the line was announced to return, it was essentially taking the place of the Turtles in Time figures that had been…

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NECA TMNT Movie Ultimate Casey Jones

I swear this blog is not just a NECA Teenage Mutant Ninja Turtles blog, even though that’s what it has looked like lately. I’ve just been getting crushed with new releases lately, but it looks like a drought of some length will be incoming soon. Before that can happen though we need to talk about…

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NECA TMNT Cartoon Casey Jones and Slashed Foot Soldier

Something that is likely common to most of humanity is a desire to be successful. We all measure success differently, be it professional, financial, or something else, but we all strive for it. And sometimes success can feel like a burden. Take NECA’s line of action figures based on the Teenage Mutant Ninja Turtles property.…

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NECA TMNT Mirage Studios Utrom

Raise your hand if you knew who this was. Be honest!

We’ve become so accustomed to having the Teenage Mutant Ninja Turtles in our lives that the name of the franchise has almost lost all meaning. Well, maybe not all, but I feel we mostly have lost sight of how ridiculous a concept this franchise is. And it extends to other characters in the franchise and I’m talking about Krang. Krang from the cartoon series is an oversized, talking, somewhat monstrous brain. In the context of the show, he’s perhaps not as outlandish a design as he would be in another show, but he’s still pretty out there. And then you add in his body. A large, bald, man in a red diaper and suspenders. Krang can’t go in his head like a normal brain would because then he’d no longer be visible so he has to go in the body’s stomach. I think it’s Vernon who draws attention to this factor in the fifth episode of the series when he sounds positively repulsed at the sight of a man with his brain in his stomach, and he’s right to be grossed out! Krang is one of the craziest designs from a popular franchise that I can think of.

These two make quite a couple.

And if you have a deep familiarity with Teenage Mutant Ninja Turtles then you know Krang is taken from the original comics, only there his race of beings were called the Utrom. There weren’t many (any?) that were actually named, they were just alien brains that got around in robotic bodies. Like Krang, they controlled those bodies from the stomach area, but unlike Krang their bodies were far more mechanical looking. Think the endoskeletons from Terminator, as that’s more in-line for how they appeared. They were foes to the turtles, but also tied in with their origin, and I’d elaborate more, but ever since the 2012 show came along the Utrom and the Kraang from that series kind of run together in my head. Needless to say, they play a significant enough role in the original comics that an action figure from NECA made sense.

The Utrom from NECA stands at right around 6.625″ in height. It comes in the standard window box packaging with new artwork from Kevin Eastman on the box depicting the character. On the rear are product shots and a cross-sell for more figures in the line. Let’s just get right to the big talking point with this guy: the paint job. This figure is gorgeously painted. If you thought the Fugitoid figure looked terrific, wait until you see this. It is fantastic! I am in love with how this figure turned out. It’s sculpted in a light blue plastic, like a periwinkle, with white accents painted onto parts of it to go along with the usual black linework this line is known for. There’s also a hit from an airbrush that contains some gray paint and the effect is just wonderful. This looks like it jumped off of the the page, colored version, and I just love how stylized this looks. This is what I want from action figures based on comics. You can’t sculpt it in chrome, and just making shiny plastic isn’t going to achieve the same end result. The eyes are also painted yellow with a hit of yellow from the airbrush to create the illusion that they’re glowing. The Utrom in the figure’s stomach is also well-painted. The eyes and teeth are clean and there’s a wash applied to really bring out the nasty with this little guy. And with this amount of paint on the figure, there’s virtually no slop. No stuck joints. It’s about as perfect a paint job as one could get in this price range. If I have any nits to pick with it, it’s that a couple hits of the white look a little thin. Maybe the neck area and some of the details on the arms could have used another hit of the airbrush, but that’s all minor and just me trying to poke holes in this thing because, otherwise, it’s awesome.

The sculpt and paint on this guy are just incredible.

The wonderful thing about this figure too is it has a sculpt to match. There are tons of little details in the arms, especially, that look like wires and little machinations. I love the contrast of the smooth plates on the figure’s thighs and the ribbed portions underneath. The rear of the figure is really loaded with sculpted details which is commendable since that’s a spot NECA could have cheaped out on, but obviously did not. It all speaks really well to NECA as a company because they’re clearly committed to delivering the best, most accurate, representation of the character possible. Who knows if much or any of this figure can even be reused for other figures. I’m sure we’ll get a variant at some point, but we have numerous examples of other companies just half-assing their sculpts to present a compromised vision of a character in the interest of saving money on tooling and NECA is just putting them to shame. And something I should praise NECA for more often than I do is that they credit the folks who design their figures so a major shout out and hearty congratulations to sculptors Brodie Perkins and Josh Sutton with paint credited to Geoff Trapp and Mike Puzzo. We should also probably give a shout out to director Trevor Zammit as I assume he’s the one pushing to make these look like the source material and he just does a fantastic job with all of the TMNT lines he oversees at NECA.

And if you thought they would cheap out on the figure’s rear you’d have been wrong.

We’ve gushed over the look of this one, now let’s talk about the stuff it comes with. The Utrom has three sets of hands: fists, gripping, and trigger finger. All of the hands feature the horizontal hinge, our first disappointment of the release, but I do like that the fingers are soft plastic and getting the accessories into the trigger hands is relatively easy and free of paint rub. He also has a gun and it has a really fun design as it has these panels over it. It has some linework on it and the muzzle is painted rather simply, but well. There’s two red tools for the figure to wield. One resembles a wrench and the other is a bit more nondescript. I’m guessing it’s pulled right from the comic, but I don’t know exactly what it is. He also has a little canister with a straw in it. I think this is a drink for that actual Utrom in the belly, the only problem is he doesn’t hold it very well. The fingers on the trigger hands are flexible enough that you can wedge it in there with some effort, but a more relaxed hand would have worked better. Lastly, we have a second portrait for the robot that features battle damage. It’s right eye is hanging out and there’s a big gouge taken out of the top of the head that looks really cool. It’s nice enough that the temptation is there to get another figure, I just wish he had more battle damaged parts to swap to or even a second Utrom with a different expression to create a bit more variety. The Utrom that came in the comic con 4-pack years ago is much too big to fit in this guy.

Bang!

The accessories are solid leaving just the articulation for us to talk about. Like most of the figures in this line, the articulation isn’t going to be the strongest aspect of the release, but I think it’s going to be enough. There’s a ball joint in the head that provides rotation and some nuance posing. It looks down well, but not up. The shoulders are ball-hinged and you get all of the rotation you need, but the boxy shape of the shoulder means the figure can’t raise its arms out to the side. You get maybe 45 degrees there. There is a biceps swivel and it’s integrated very well into the sculpt. The elbow hinge is only a single hinge, but the design allows it to go past 90 degrees so that’s fine. The wrists swivel and hinge and I already mentioned the direction of the hinges is unfortunate. In the diaphragm, we do have a ball joint above the opening for the Utrom. It’s actually more functional than I expected as you get a little forward and back, some tilt, and a fair amount of rotation. At the waist is another twist and the hips are the standard ball and socket joint. There’s a thigh pivot there that provides just a little something for adjustment poses as opposed to a full thigh twist. The legs kick forward to a full horizontal position, though they do drift out from the body a little the higher you go. There’s no range going back, and the single-jointed hinge will get you a 90 degree bend. At the ankles we have a hinge that allows for plenty of range backwards, but nothing forward. The ankle rocker works fine. It’s decent and I think it’s enough for this character. He can do plenty of one-handed gun poses. I do think NECA could have sacrificed a little bit in the sculpt at the shoulders for more range, and the lack of vertical hinges for the hands is an ongoing problem. The actual Utrom in the body is not articulated, but I don’t think it needs to be.

The Utrom may not be a character that gets a lot of TMNT collectors excited, but the finished product is one of the best releases from NECA in a long time. I think this is easily my favorite from the Mirage line and I would put it up there with the best from the toon line as well. I can’t say enough good things about the paint job. This comic deco is fantastic and I love that NECA has the guts to try something like this with its figures. So many collectors dump on “cel-shading” when it comes to figure releases without realizing that most of the companies attempting that effect with their figures do a piss poor job. It takes effort and money to get it right as well as artistic vision. I’ve said it numerous times, but natural lighting cannot shade an action figure based on a comic book character the way that character is drawn in the book. It’s impossible. Comic book artists do their own thing that doesn’t work in reality and no one complains because it looks awesome. It’s stylized, but some of it is so prevalent that we don’t really think about it. I always use Venom as an example. We know his costume is black, but if you showed a panel from “Lethal Protector” to a kid he’d tell you the costume is blue because that’s how comic book artists shade black. And that’s what I want out of my figures. Major props to NECA on this one, they hit a homerun. I can’t wait to see what they do next.

More from NECA and their expansive selection of Teenage Mutant Ninja Turtles action figures:

NECA TMNT Cartoon The Wrath of Krang!

We’re back for 2021, and right now it looks like a lot like 2020 as we have a new Teenage Mutant Ninja Turtles action figure to talk about – Android Krang! Hopefully, this doesn’t mean 2021 is a lot like 2020 going forward, but if it’s going to copy anything from 2020 then let it…

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NECA TMNT Mirage Studios Fugitoid

I’m having a hard time coming up with an action figure line that has had retail releases separated by more than a decade. I don’t mean long-running lines of figures like G.I. Joe or Marvel Legends which have been around for decades, I mean a line that was started, ended, then re-started like NECA’s line…

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NECA Mirage Shredder and Foot Clan NYCC Exclusive Set

The Shredder had a rough go at things for awhile when it came to plastic. He was featured rather prominently in the old Playmates line, though perhaps not as prominently as one would expect. Playmates never did do a movie version of him, aside from Super Shredder, and his figure was arguably the worst from…

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NECA TMNT Mirage Studios Renet

She’s traveled a long way to get here.

Welcome to the first Turtle Tuesday of 2023! 2022 is the year that NECA returned to the Mirage Studios subline of Teenage Mutant Ninja Turtles action figures it started way back in 2008. When the line was announced to return, it was essentially taking the place of the Turtles in Time figures that had been sold through specialty shops over the past two years or so. These figures would be sold in a similar fashion as it was the small shops that would be able to place orders after being shutout of the more popular movie and cartoon sublines of TMNT. What NECA didn’t clarify at the time was that the Mirage figures (and Archie) would not be exclusive to those places, just available. When the company released Fugitoid earlier this year, it was via Target with the specialty shop places not getting the figure until months later. Since then, more has been revealed and for collectors it’s been a mixed bag as far as the experience goes. Specialty shops were given the figures Renet, Casey Jones, and the Utrom to solicit, but in the case of Renet and Jones, they were getting a variant based on the IDW re-colored issues. Renet is normally clothed in blue and Casey red, but the figures up for order featured a Renet in red and a Casey in gray. Is that a big deal? It depends on who you ask. A Blue Renet would eventually surface as a Walmart exclusive attached to some weird, NFT-like, distribution in which the consumer places an order either online (it has since sold out) or in-store that just gives them a code. They then go home and enter that code into a different website to take digital ownership of the figure at which point the collector can either “store” it or ship it. The turn-around on shipping was promised to be around two weeks, but turned into a month or more for those who participated. Oh, and the figures sold in this fashion (which also included black and white variants of the Mirage Foot Soldier and Shredder) retailed for 40 bucks, five more than the other versions.

Renet is no damsel in distress.

I personally wanted nothing to do with that arrangement. It sounds needlessly complicated, plus the toys are more expensive. Unfortunately, I did want the blue version of Renet, but I’m too stubborn to give in and jump through those hoops so when I eventually found the standard version at Target I just grabbed it. My experience with the character has mostly been in black and white anyway, so I’m not that attached to the blue color scheme, I just prefer it. It looks nicer. For others who grew up reading the colorized version of the old books they understandable have more attachment to the blue costume and I do not blame them one bit that the easy to order version of the character is essentially a variant with the true version locked behind an exclusive arrangement. That is, frankly speaking, bullshit and not the way I think NECA should be approaching this line. If part of the selling point of the Mirage line is to feature it at actual comic shops then it should be those places that get the standard version and send the IDW colors to Walmart. Instead it feels like NECA is admitting that variants of these characters aren’t going to be that popular so they’re making the more desirable version both exclusive and more expensive. It’s not a good look and given that NECA’s reputation has already taken a hit in 2022 thanks to the Loot Crate fiasco, it feels like another self-inflicted wound.

She can also go hoodless, if that’s your preference.

All that aside, Renet is pretty damn good figure. That’s the frustrating part as it would be nice to just voice with the wallet and skip the release all together, but the product is good and it’s not like sculptor Jon Matthews is responsible for how the thing is sold. Renet, if you’re unfamiliar with the character, debuted in issue number 8 or the Mirage Studios run. She is the Mistress of Time and carries the Sceptre of the Sands of Time which, as you probably could have guessed, affords her the ability to manipulate time. This leads to a time-hopping adventure with our heroes which would be adapted in both the 2003 cartoon series and the 2012 one (she kept her blue clothing in both, by the way). Given that there are so few female characters associated with the brand, it makes sense to turn to Renet fairly early in the relaunch to provide some variety out of the gate.

And if you want to go hoodless, she has this little piece to go over her neck that resembles the hood.

The figure arrives in the trapezoid styled box that Fugitoid came in complete with new artwork from Kevin Eastman. Renet stands approximately 6″ in height and feature the unfamiliar color combo or red and brown. Her default portrait features a red hood with a removable helmet that’s also red and accented with yellow. Her actual costume, which is essentially a one-pieced bathing suit, is brown and adorned with numerous clockfaces which are all sculpted details, and not decals. There’s some black linework to make the suit appear to be armored and she has gray shoulder pads, brown gloves, and brown boots. Every inch of this figure is painted and given the numerous clockfaces on the costume it’s really impressive that there’s little in the way of paint slop. If you go hunting for it you’ll probably find a clockface that isn’t perfect, but it’s rather remarkable how well the paint turned out. And I can say I saw three figures at Target and all three looked great. There’s the customary linework as well on the clothing and even some of the flesh portions like the knees and elbows. The only detail I don’t care for is the black line under her mouth which I just don’t think needs to be there. Otherwise, the paint is terrific.

The sculpt all around on this figure is exceptional for what is a mass produced item.

The sculpt for Renet is equally wonderful. The clocks I already mentioned and they’re a nice touch. The clock hands on each face are painted on so I guess if you have exceptionally high standards you can take NECA to task for not sculpting those, but I think they look good. Renet’s face and hair looks very true to the source material which was a bit rugged back in the day. Eastman will readily admit that he felt they had a hard time drawing females in the early days and it was something they worked hard to refine. I think she looks good though and her body certainly isn’t lacking for curves as she’s rather buxom. I like that her legs and arms have some shape to them though like she is strong and capable. This is in contrast to a lot of Marvel Legends where I feel their females tend to be too thin and lacking in muscle definition. Other sculpted details on the figure include wrinkles and creases in the gloves and boots which simulate the look of leather very well. The shoulder pads have sculpted indents in them too. Renet’s unusual helmet is also handled well with sculpted ridges and those weird ovals on the side.

And it’s not just the figure, the accessories are well-sculpted and well-painted too.
This scroll contains basically the only paint imperfections in the set. I can live with it.

Renet also comes packed with the standard assortment of articulation we’ve come to expect from NECA. The head is on a double-ball peg that allows her to look up, down, rotate, and tilt. Her shoulders are ball hinged and she can raise her arms out to the side to a horizontal position and rotate around. The shoulder pads flex so they don’t get in the way much, but I would recommend not rotating all the way around to not damage them. There is a biceps swivel plus double-jointed elbows which is great to see. NECA has, in the past, seemed resistance to double double-hinged elbows on characters without sleeves and I’m glad to see they’ve moved on from that fear. The wrists rotate and hinge horizontally. In the torso, there is a diaphragm joint, but it basically just affords some rotation with no forward and back. You will want to be mindful of doing much here too since the sculpted timepieces could get damaged. Because of that fear, I consider the joint functionally useless. At the hips are ball and socket joints that allow Renet to do splits. The crotch is a soft plastic so you do want to watch out for paint rub there, though mine seems okay. The thigh can rotate on that ball a bit and the knees are double-jointed. There is no boot swivel, and the ankles hinge and rock side-to-side. Lastly, we have the wired cape which is basically part of the articulation. It works very well and will allow you to position it as you see fit. My only issue with it is that it doesn’t always want to sit flush with her chest. The articulation here is serviceable. I wish she had some vertical hinges on her gripping hands and it would have been nice to get something out of the diaphragm joint. I like how the legs turned out though as they look terrific since the only visible joints are the knees. It’s a very clean looking figure so if the articulation isn’t going to amaze then at least it’s not contributing to some ugly cuts in the plastic.

This head looks awesome too, I just wish I had a place for it in my display.

Renet also comes with a pretty solid assortment of accessories. For hands, she has a set of open hands, fists, and gripping hands. For those gripping hands she has a scroll she can hold loosely. It’s brown and a yellow-gold on the parchment and is really the only instance of paint slop on my set as there’s a black blob on the yellow. She also has a dagger which is painted rather well and easily slips into her gripping hands as the fingers are fairly flexible on both. She also has her sceptre which looks terrific. The top of it is a monstrous, clawed, hand gripping an hourglass and it’s incredibly well-painted. The only thing that would make it look even better would be if it had an actual hourglass in it. The bottom of the staff also features another claw gripping a gold ball. Just a really cool accessory. Renet also have an alternate portrait with her hood down. There’s a piece of red plastic that serves as the hood which can be placed between her head and cape and the illusion is well conveyed. Her expression on the alternate head is one of concern which is contrast to the strong, stoic, default portrait. She’s also sporting a mullet, which is amusing. I don’t know if I’ll ever use this other head, but it looks good. Lastly, she has a third head which is actually not of her, but Lord Simultaneous. It’s done in transparent red plastic and is accentuated with some black linework and yellow eyes. It looks really cool as the face is screaming, I just don’t know what to do with it. I wish NECA had included a transparent stand for it, just a tall post, for display purposes. The head can be placed on the figure, but I can’t imagine many using this head for their display in such a fashion.

Never would I have imagined Renet serving as the centerpiece of Mirage shelf. Also, I need another shelf.

Renet the character is not one I have ever been particularly attached to, and the wrong color presentation initially lead me to believe I could pass on this release. Then I saw it in-store and found myself giving in, and that’s because this is a really well done figure. The sculpt is terrific and the paint somehow even better. I love the inclusion of the wired cape and she comes packed with plenty of accessories. And if you find her at retail, she should only cost you around $35. Some places tack on a few bucks, but if you shop around you can probably find a good deal on this one. Ignoring the garbage that is the release model for the blue version, this is worth your while if you want to add Renet to your Mirage Studios TMNT collection. The relative obscurity of the character means that Renet will likely be the favorite release in this line of few, but she might be the best overall figure that NECA has done so far in the Mirage line and that’s some pretty high praise.


TMNT Loot Crate Series 2 Vol. 3 – Unfriendly Shredder Crustacean

At long last, it’s Crate #2! Crate #3!

It was October 12, 2021 when I last posted a review of a Teenage Mutant Ninja Turtles themed Loot Crate. It did not go well, but the review closed with some optimism for the future. I made mention of the delays impacting the latest series of TMNT themed crates from Loot Crate and NECA, but I made sure to praise the communication we were receiving from Loot Crate about said delays. 2021 was full of them, so it wasn’t exactly a surprise these things were impacted as well. All a supplier can do is keep the consumer informed and offer a reasonable timeframe for delivery. And Loot Crate was doing just that, until it wasn’t.

When that October review concluded the expected ship date for Crate #2 was December. If you look at the title of this one, you will notice this is not a review of the second crate. We still don’t know when that is coming, but we have Crate #3! The last update we received from Loot Crate was via the company’s Twitter account on January 25th. I’m shocked the Tweet is still up, but in it the author acknowledged the frustrations of fans, but shared some good news: the items for crates 2 and 3 were in the warehouse and should ship in February! Hallelujah! Obviously, that didn’t happen since this post is going live on the last day of June. I can handle a missed shipping date, what I don’t like is being lied to. Those items clearly were not in warehouse and if the social media person simply made a mistake it should have been corrected, but that didn’t happen.

Loot Crate’s Twitter handle has basically gone dark since March. Rumors have swirled around the company since that there have been layoffs, missed payments, and pending litigation. A Facebook user claiming to work at a factory in China even shared an image of a bunch of apparent product for Loot Crate that was allegedly being held hostage at a factory because Loot Crate had yet to pay for it. I don’t know how much of that is true, or if any of it is, but I do know that their customer service has gone to shit and when responses have been made to emails (and for a while, customers were getting automated responses that the recipient’s inbox was full) they’ve been coming from reps that seem to represent Costumes.com and NECA.

I know this is what everyone wants to hear about, but we do have to talk about the other “loot” first.

Which brings us to NECA. NECA and Loot Crate are both owned by Joel Weinshanker, but they aren’t the same company. Whenever NECA’s social media has responded to questions from collectors about where their Loot Crates are they’ve been quick to point out that fact. And it’s not a lie, but NECA obviously knows more about the situation than we do. And when it comes to consumers conflating the two, they only have themselves to blame since they partnered with Loot Crate to offer exclusive figures. And the two companies are clearly intertwined since my NECA Mousers, purchased directly through NECA’s website, was shipped to me by The Loot Company. NECA can scream from the mountaintops that they’re separate from Loot Crate and be absolutely correct, but there’s no denying that this relationship with Loot Crate is hurting their reputation just as much as it is Loot Crate.

The packaging for the Claw Shredder fits in with the recently released Fugitoid.

I couldn’t talk about this crate without talking about the drama surrounding Loot Crate, but with that out of the way, how about we actually talk about this crate? Like the title says, this is actually Crate #3 which is the Mirage Studios themed crate. Like last year’s movie themed crate, this one is rather small compared with the 2020 crates. It seems clear to me now that rather than raise the price on these that Loot Crate opted to put fewer items in the crate. That’s fine by me so long as the figure isn’t compromised. Unfortunately, that was not the case with the first crate as the Danny Pennington figure is the worst NECA figure I own. It was bad and that crate felt like a real rip-off. I suppose the counter to that is “If you hated it so much, why don’t you sell it for more than 50 bucks?” and the answer is “Because I’m too much of a completist.” The movie line is rather small and the Danny figure is a unique character as opposed to a variant, so it is what it is.

Hey look! A pin! Normally these crates come with a little card that details the contents which probably would have told us which turtle this is supposed to be. This crate did not.

Let’s get the extraneous stuff out of the way first. This crate comes with two standard items that have appeared in every crate thus far: a pin and a shirt. The pin is of everyone’s favorite turtle. I say “everyone” because the comic turtles are indistinguishable from each other and the pin is of just the turtle’s head. Yes, it’s probably lifted from existing art so if you really must know which turtle the pin is of that’s probably do-able, but I don’t recognize the image to that degree and a cursory look through the first few issues of the comic didn’t turn up anything for me.

I would very much like to wear this shirt, but it’s a bit snug.

The shirt is more specific and features Raphael with the comic logo above. The word “Turtles” is printed in white with an image of Leo’s blood-soaked sword within it colored in red. The shirt is fine, but it lacks the creativity of some of the others we’ve seen. Loot Crate also sent me a size small shirt despite the fact that I ordered a medium. This seems to be happening to a lot of people and an informal Twitter poll turned up several instances of people receiving a size smaller than what was ordered. I have yet to see the inverse, which is annoying because collectors could at least swap with each other if that was the case. A few people did receive what they ordered, but they appear to be in the minority for now. I can at least pull off most small sizes, but this one definitely feels a bit tight especially at the neck so I don’t know if I’ll ever wear it. Maybe my daughter, who has a newfound love of the 2012 show, will welcome a new Raphael “nightgown.”

That explains the fit. It seems this is a common problem that Loot Crate is unlikely to remedy.

Lastly, we have a gimmick item in the form of an Utrom fanny pack. If you’re not familiar with the Utrom, they’re basically Krang in other iterations of the property. By printing the image of the alien on a fanny pack it simulates the wearer being controlled by a brain alien much like the robot bodies inhabited by the Utrom. It’s impractical in this day and age to sport a fanny pack, but cute, I suppose. Would I buy any of these items if sold separately? No, but I’m at least willing to wear the t-shirt so long as it fits. The rest is going in a drawer or something.

Ok, this I like for the sheer lunacy of it.

Which brings us to the main attraction: Claw Shredder. Shredder was rather famously killed-off in the first issue of Teenage Mutant Ninja Turtles. Despite that, he would be made the central villain of the cartoon and film series of the franchise and basically every version of the turtles that’s followed. Naturally, TMNT co-creators Kevin Eastman and Peter Laird felt they needed to bring him back and they first did so by way of a trio of failed clones. Claw Shredder, or Crab Shredder, is one of those failed clones and he’s pretty grotesque looking. He’s basically Shredder, but with an elongated face and arms that end in massive, hideous, claws. His legs are also mutated as well and he’s just an all together abomination. The figure comes in the new style of comic packaging we first saw with Fugitoid so in-box collectors should be happy to see he’ll fit in with that release and the ones to come. It’s numbered “LC01” which could signal an intent for future Loot Crate figures. It also ignores the previously released First Appearance Shredder Loot Crate figure which I suppose might bother some.

He looks like a hugger.

Claw Shredder stands at approximately 6.625″ to the top of his head and slightly taller depending on how high that middle tine on the helmet rises above the dome. The figure is a mixture of old and new parts. The torso, shoulders, and biceps are reused from the previous Mirage Shredder figure while the hips and thighs are from the updated Turtles in Time Shredder and Stern Pinball Shredder that featured the newer style ball and socket joint. What’s new is obviously the head which is largely distinguished from regular Shredder by the elongated mouth guard. The lower part of the legs and feet are new as this character has oversized feet wrapped in brown bandages and then the most noticeable difference are the monstrous, clawed, forearms. In addition to all of that, the shoulder pauldrons also feature new, longer, spikes.

Who needs Foot Soldiers when you have 3 Shredders?

I’m happy to report that this figure looks and feels like a standard NECA release. The plastic and the figure as a whole has a nice weight to it, there’s a good mixture of painted parts and bare plastic, and the presentation is just very good. I love the comic deco that NECA does which includes a lot of black linework, dots, and cross-hatches on the “metal” parts. It looks like the character from the comic and the paint applications are all very clean. There were some stuck portions due to all of the paint, namely the ankles, but no joints are cast in the wrong color so when some paint flakes off it’s not leaving behind a mis-matched color. Interestingly, the lower part of the shirt that hangs over the crotch and part of the thighs is a floating piece and isn’t locked down. The left and right forearms appear to be exactly the same, but the source art appears to illustrate them as being identical too. One could argue this figure should be more spindly, or thinner, than it is when compared with the comic, but I don’t think it would work very well as an action figure if done that way given how large and heavy the claws are.

I really like the scale of the Mirage line. These turtles are just the perfect size and all of the figures to follow have been sized appropriately.

Being that this figure shares a lot of parts with previous Shredder figures, it shouldn’t be much of a surprise that it largely articulates the same way. Basically, the only joint this one omits is something at the wrist since it doesn’t really have wrists. The head is on a ball and the neck is independently articulated via a swivel and hinge at the base. It’s a little tricky to work that neck joint, but it does allow the figure to look up and down an acceptable amount. The shoulders are standard ball-hinges. The pauldrons will obstruct some movement, but you get what you expect there. The biceps swivel is intact and the elbows are still double-jointed. The elbows feel a bit gummy on my figure so I would caution doing too much there. In a rare feeling for me, I actually wish NECA had used those odd double-joints we sometimes see (like the first movie Casey) so we could get a swivel point there as the actual claws can’t rotate at all. The big, “thumb” claw does feature a hinge so it can kind of pinch though it’s not big enough to grab a turtle by the throat or anything. The waist swivels and on mine it was partially separated out of the box, but seems fine now. The legs are the previously mentioned ball and socket and you get some twist there along with the usual forward, back, and out to the side motion. They are very loose and floppy though similar to the cartoon Deluxe Foot Solider which is a bummer. Fortunately, the giant feet help alleviate any standing issues. The knees are double-jointed, and the ankles hinge and pivot. Initially, the ankle rocker didn’t really want to do much on my figure, but a little persistence cured that. It’s always a bit stressful to force the issue with a joint and even more so with these exclusive Loot Crate ones. I probably should have played it safe and hit the joint with some hot water, but I got away with it and the pivot points work well now.

Raph, meet the lord of the crab people.

The articulation is solid and about what I expected. I do wish his legs weren’t so floppy, but as I said above, he stands just fine. I only run into stability problems if I try to position his claws too close together as their weight will cause the figure to topple. And while the shoulders, biceps, and elbows are fairly tight, there are “slip points” in the shoulders and elbows that won’t hold a pose due to the weight of the claws. It makes the figure a bit finicky to pose, but the nature of the character’s design was always going to limit the posing somewhat. I wish there was a way to position the claws via a swivel somewhere other than the biceps, but otherwise I’m not crying out for more articulation here. Or at least, no more than I would a standard NECA release as I would like them to switch to a ball-peg system in the torso to allow for some more forward and back posing.

Claw Shredder is thankfully a much better release than the figure in the last Loot Crate. It doesn’t feel like a downgrade from a standard retail figure and the only shortcoming is the complete and total lack of accessories. However, this isn’t a figure that really needs accessories which is partly what makes it an appropriate selection for just such a thing. The figure looks good in or out of the box, the quality is there, and it’s not just a repaint. Does it and the included “loot” add up to a $50 value? No, not really, but that’s apparent from the beginning as these sorts of things rarely feel like they’re worth the money. The good thing is if someone truly feels they’ve been had, the figure and items can probably be flipped for a small profit. I don’t know if this particular figure will be as in-demand as some of the others, and I suspect this time around more people ordered multiple crates with the idea of flipping some than before, so don’t expect to send your kid to college via Loot Crate. Ignoring the terrible consumer experience that has become Loot Crate, I am satisfied with what I got here. Hopefully we get a chance to add the other Shredder clones to our collections via a different delivery method. That four-armed clone would definitely make for an interesting figure.

I wasn’t sure I was going to be able to get this new figure onto this crowded shelf, but somehow I did. I don’t think it can handle any more so I guess it’s time to build another shelf.

Don’t confuse that sentiment for me breathing a sigh of relief or anything. I am still owed two crates plus a bonus figure and I won’t feel any sense of relief until all of those are in my possession. We have seen the figure for Crate #2, Armaggon, and the bonus figure, Scrag, show up in the hands of some people in China and at least one comic book store in New Jersey located suspiciously close to NECA’s headquarters. That at least tells me that those figures are done and hopefully in Loot Crate’s possession, but it’s also possible they haven’t left China. Again, no one is saying anything and we only have one Tweet from January saying that stuff had been received into the warehouse. We have yet to see the figure for Crate #4, Dark Turtle, in anyone’s hands. Is that the figure supposedly being held hostage by the factory? Considering that’s the figure I was most excited about, I’m going to remain anxious until we have some confirmation it’s actually done and manufactured as that one did not make an appearance in the NJ comic store like the rest. Maybe that’s because the owner of the store, or an employee, kept it for themself? That’s possible, but at this point nothing would surprise me. I just want my stuff and I look forward to a day when I can say that I am done with Loot Crate and I really hope NECA is too.