2026 – The Year in Figures to Come

Toy Fair is coming which basically means the start of the year in toy reveals for 2026!

2025 is history. We’re done talking about it. Well, sort of. I have written-up posts for the last of the 2025 action figures I received, but they haven’t gone live just yet so I’m done looking back, but dear reader you are not. Attention turns to 2026 and we’re coming up on the eve of New York Toy Fair. Last year, Toy Fair ended up being perhaps the biggest show of the year for many toy producers. Some of the more collector-focused companies weren’t there, but for basically anyone selling toys at big box stores it was a big event. I don’t know if that was necessarily by design for it was shortly after Toy Fair the industry got slammed by tariffs which probably caused many companies to reevaluate what they were doing. Traditionally, Toy Fair is for the year to come. In the old days, this was where producers would exhibit their products in hopes of driving up orders for the fall holiday shopping season. Now, it’s more of an antiquated model and Toy Fair has even struggled some to justify its existence. The Pandemic caused it to get cancelled and the organizers tried moving to the fall which didn’t really work and lead to yet another long layoff as you’re not going to have an event in the fall and then come back in February with another. They even tried moving it out of New York, but basically no one wanted that.

Still, Toy Fair is happening and there will be new product shown soon that will delight and enrage toy collectors, because that’s what tends to happen. I have ideas of what will be shown there and at the conventions to come during the year, but this post is less about predictions and more about my hopes and dreams for the various lines and companies I’m interested in. Some of the motivation here is to consolidate my own collecting. I am running out of room in these parts and it would be highly beneficial to my home and wallet if I were to become more selective. I probably bought too many “cheap” figures in 2025 and I do think I’d probably be better off getting fewer toys, but higher quality ones that I’ll enjoy more. That’s perhaps a topic for another day (and I say this after impulse buying a Marvel Legends figure so I’m off to a shaky start), for now I want to think about the potential 2026 has in store for us as action figure enthusiasts.

Playmates Toys – Bring Back Monty Moose!

The one that got away (photo from Hollywoodheroes.com)

The biggest news to close out the year in the toy world was the revelation that Playmates Toys was losing the Teenage Mutant Ninja Turtles license. It’s still almost hard to wrap one’s head around that, but it’s gone and the new company is already in place, but keeping quiet at the time of this writing (Update – It’s Mattel). Playmates does have all of 2026 to release TMNT figures plus another relief period following that to unload whatever stock is left. Recently, Playmates has been releasing product from the newer Mutant Mayhem film and spin-off show while also supplementing those releases with its remastered line, some Last Ronin, and reissues from the vintage line. My hope is that Playmates goes hard into the reissues this year now that the end is in sight. Monty Moose is the one I highlighted here because he’s the one I want most, but Playmates should use this as an opportunity to cash-in on the hard to find figures like Scratch, Hothead, Hot Spot, that dinosaur Shredder, and other figures. It’s been a bit of a surprise they have yet to go to this well yet, but maybe they were holding out for some reason? I don’t think they care about crashing the collector market. It’s possible they don’t have the molds anymore, but it’s probably worth it to them to recreate them like they’ve done with vehicles like the Foot Cruiser. And the same should apply to hard-to-find vehicles and play sets as well.

NECA Toys Needs to Get Out Tempestra

The purple lady with the glowing eyes is the only one missing from the NECA toy collection.

Keeping things to Teenage Mutant Ninja Turtles for a moment, the threat of a new master license holder really puts a lot of what we’re accustomed to getting into some jeopardy. It could all work out and be fine, but it could also go away like Playmates. We don’t know. If there’s even a chance of that though then the companies in the TMNT game need to push out the most sought after characters and figures and number one for NECA’s line of TMNT cartoon figures is Tempestra. She is a bit of an obscure character who first appeared in the season four episode “Leonardo Versus Tempestra.” In it, the character Tempestra is a boss character in a video game that eventually breaks out and does battle with the turtles. It’s not particularly memorable on its own, but the character would make a return in the episode “Night of the Rogues.” There she was joined by the villains who are actually pretty popular hence why they all have received figures in the line already. Tempestra is the lone holdout so people want her to complete that set. She’s also unique in that she’s a rare female villain for the show and has a good look. I have a feeling NECA has already mocked her up at least, if not tooled, as they revealed an April figure years ago that was going to come with an arcade cabinet. It was from the movie line and it would have put actress Judith Hoag in a yellow jumpsuit like the cartoon character (or actress on the old arcade cabinet), but it may have been cancelled. My suspicion is that NECA did not develop the in-scale arcade cabinet for that figure, but for Tempestra and this was just another application for it. I guess we shall see, but I think NECA finally reveals her this year.

Mattel Brings Back Batman: The Animated Series

This property deserves better.

Mattel surprised a lot of folks when it announced in 2025 that it had reacquired the DC license. It wasn’t quite the shock that we experienced several years prior when McFarlane snatched it away from Mattel, but it’s always a surprise when a major license changes hands. McFarlane will see its ability to release DC figures come to an end at some point this year. The gates open for Mattel in the second half of 2026 and we’re probably going to start seeing what they have planned very soon. Most expect a Marvel Legends type of approach with action figures and that’s probably a safe bet, but for me personally I’m hoping we get a brand new line for Batman: The Animated Series. The DC Direct stuff looked pretty good, but the articulation and construction was terrible. McFarlane has been re-releasing a lot of those figures, but with reduced quality, bad paint apps, and an absurd price point. The best version of Batman deserves better. Let’s hope Mattel can be the one to deliver the definitive take on the show.

We See What’s to come for The Tick

It’s unlikely, but imagine if we could get all of these guys in plastic?!

Big Bad Work Shop announced it had the license to produce figures based on The Tick last year. Actually, they seemed to have the license going back a little ways as they did a 5 POA version of the character already. Last year was just when we found out they were going to bring us a fully-articulated, seemingly 1:10 scale version of the big blue guy. I love the old Tick cartoon so I would love to see a figure line based on that. Unfortunately, that show is owned by Disney and apparently most of the characters created for that show are in licensing purgatory. Maybe they can work something out, but Disney is a notoriously difficult company to work with when it comes to licensing so I’m not holding my breath. We do know there is a Tick and a variant beach Tick on the way this year and we have seen a prototype for Chairface Chippendale. I’m hopeful that we’ll see Arthur and I think the chances are pretty good that we do. This line is going to be a very slow moving one, but I’m okay with that. I don’t think I need an expansive collection, but I may have to attempt to customize a Naughty or Nice Santa into a Multiple Santa.

Mondo Gives us The Venture Bros.

A terrible, blurry, photo from one of my oldest entries on this blog of my old Venture Bros. dolls. Check out that iPod!

Speaking of The Tick, a related series to that show is The Venture Bros. I love The Venture Bros. It is one of my favorite television series of all time. Back when the show was still in production, Jackson Publick and Doc Hammer were approached about doing toys and the two picked a specific lane. Not being toy boys, they felt any toys based on the show should be intentionally lame. That would also fit with the vibe of the show where it’s modern, but it has an aesthetic from the 70s. That’s how we ended up with those Mego style dolls. There were some 5 POA figures that followed, but that’s mostly been it aside from a Kid Robot vinyl here and there. I want something that’s at least on-model. I don’t think the show needs a super articulated approach which is why I’m hoping we see Mondo get the license for their Squads line. These are basically statue or 5 POA type of figures, but in a 9″ scale, fully painted, and they have swappable limbs, portraits, and so forth to create different displays. It gives them a very clean look. Of course, if someone wanted to do proper figures that would work for me too, the Mondo Squads just seem like something that might work for both collectors and creators, though if they want to knock the scale down I’d be okay with that too. I don’t need Hank Venture to be 9″ tall.

To Celebrate 40 years of The Real Ghostbusters, Mondo does Stay Puft

Sticking with Mondo, we have this want for a Stay Puft based on his appearance in The Real Ghostbusters. Mondo released it’s first figures in its line of roughly 1:12 scale The Real Ghostbusters which have been pretty well received by most. They could use a Stay Puft, but I think the best way to release the big guy is to do what Mondo does best and make him a sofubi. A sofubi is a soft vinyl figure with limited articulation and it would likely be easier to make Stay Puft big in this format. He just doesn’t need a true action figure form. Just give me arms pre-posed like they are in the intro and I’ll be happy. It will really tie together a truly awesome RGB display.

Bandai returns to Dragon Ball!

The scale is so bizarre with this line.

I love the Dragon Ball franchise. Dragon Ball Z hooked me in during the 90s and I was pleasantly surprised by how much I enjoyed its return via Dragon Ball Super, but my favorite era for the franchise will always be the original Dragon Ball. When Bandai got rolling with the Tamashii Nations line S.H.Figuarts there were almost equal parts Dragon Ball and Dragon Ball Z, but over the years the Dragon Ball figures have been all but phased out. The last one released was Lunch back in 2022. Last year, Bandai did release a 40th anniversary Goku as seen on the first cover of the manga with him riding the dragon in an orange gi so that kind of counts, but as of right now they haven’t made it available to folks in the US (I think it’s being sold at their very limited pop-up locations). The new figure isn’t exactly what I want, but put that Goku in blue and I am there! The old figures were always way too big to scale with the adult characters. They kind of work with Master Roshi who is sort of in his own scale, but not with Bulma and the others. The new, smaller, body is a huge improvement and I would happily replace my kid Goku and Krillin with new ones. Plus we never got Yamcha, Tien, Cyborg Tao, and many others that would be great to add to the shelf.

Someone Gets the Futurama License

It sure would be nice if someone made some good Futurama figures…

The Simpsons have changed hands the last couple of years and had a pretty strong presence in the world of toys, but what about Futurama? We just have the old toyline from the early 2000s which was honestly kind of bad. I sold all of my figures except Fry and Bender and I feel like it’s high time someone took a whack at these characters again. Jakks could always do it as a companion line for The Simpsons, but they’ve frustrated me with their distribution so I don’t really want that, per say. Mondo Squads would be another decent landing spot, though I’d prefer they aren’t in that 9″ scale as that’s just too big. I don’t really expect this one to come true, but I’ll keep my fingers crossed.

Super7 Returns to Vintage-style TMNT

Super7 had a bad 2025. I even named them the worst toy company of the year, but I don’t want to have to do that for 2026. One way they could climb back into my good graces is to return to the vintage inspired TMNT line that went on hiatus with the arrival of the 2003 line. Now, I realize some of this is out of their control. There are reports that Viacom basically ended that line and forced 2003 upon them and most assume that was the result of pressure from Playmates. No, I don’t think Playmates losing the license really means much for Super7, but I do think Super7 has at least some sway here. When fans responded negatively to their Rat King based on Shredder’s Revenge Viacom relented and let them do a figure inspired by the Playmates original. Who’s to say they can’t get one more waves out of Viacom to finish off their vintage stuff? I need Heavy Metal Raph!

Jada Toys Announces More Christmas Figures

Frosty could really use HIS Santa to join him on the shelf.

Hey, I love Christmas! And I love toys based on Christmas things. Last year, Jada gave us a figure of Frosty the Snowman and I was pretty damn happy about that. No, the figure isn’t anything amazing, but it’s Frosty the Snowman! I would love to see more of that from Jada and I have a few ideas how they could go about that. The easy path is to do more Frosty. He could use a Karen, Professor Hinkle, and a Santa Claus just to name a few. I don’t think we really need all of those other kids, but if they sell really well I guess there’s room to expand. I think it would also be neat if each figure came with another version of the rabbit, Hocus Pocus, with swappable heads and bodies to let us build out a fun little display. If they think Frosty (and Hocus) stands on his own just fine, then how about parlaying that Flintstones license into a Santa Barney? Yes, I’m referencing the classic Fruity Pebbles commercial where Barney tries to impersonate Santa to get his hands on some delicious sugar cereal. And if they could do a Santa as well that would just be ::chef’s kiss:: It might be more likely they tackle more Rankin Bass which, perhaps to the surprise of many, doesn’t thrill me nearly as much. Now, if they shock the world and announce a Chuck Jones Grinch figure I just might explode.

Bucky O’Hare Makes a Shocking Comeback!

I refuse to say good bye to this crew!

I love Bucky O’Hare and the Toad Wars. It broke my heart on multiple occasions: the end of the cartoon, the cancellation of the original toy line, the cancellation of the Boss Fight Studio line. No, I don’t think he’s going to make another comeback because those Boss Fight figures are still out there and pretty damn cheap (well, most of them). However, I can’t stop wishing and hoping for a revival. The Cowboys of Moo Mesa are getting figures right now as we speak, why can’t Bucky get another shot? Maybe the entire IP could be bought at this point making it a target for someone like Nacelle. Larry Hama could probably use the payday and it’s not like Continuity even makes comics anymore. Per Boss Fight, it was Continuity that lost interest in licensing it out. I guess the return just wasn’t worth the work. I did speak in person with another individual from the company who seemed to suggest the sales just weren’t there either. That the license was just too obscure. I don’t know the real deal here, but I’m sure the license excites few. In a recent episode of the YouTube show Geek. Dad. Life., Peter Santa-Maria of Mondo expressed some love for Bucky so maybe there’s a glimmer of hope there? Another recommendation for the Mondo Squads makes sense here as both Hasbro and Boss Fight Studio were unable to deliver the full crew of the Righteous Indignation (Hasbro left out Jenny, Boss Fight left out Blinky and Willy). I’m going to keep hoping for that Blinky figure though until the day I die so maybe 2026 can be the year?

While you ponder the year to come, here’s some current stuff to tide you over:

JoyToy TMNT Leatherhead

It was in my year-end wrap-up post on 2025 where I mentioned how awful the tariffs instituted by the US during the year made action figure collecting. The added cost is a given, but also the shipping. Importing a figure from overseas became a bigger issue as understaffed sorting centers were ill-equipped for figuring out…

S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with…

NECA TMNT Adventures April – The Fifth Turtle

NECA’s line of Teenage Mutant Ninja Turtles action figures based on the pages Teenage Mutant Ninja Turtles Adventures by Archie Comics is like the little engine that could. It’s not a fast-moving line, the releases aren’t always heavy hitters, but when they land they’re usually pretty damn good. And NECA appears to be slow-walking this…


Mattel x TMNT

Late last year, news broke via Playmates Toys that they would no longer be the master license holder for Teenage Mutant Ninja Turtles toys. As far as news in the toy world goes, this was pretty damn big. Up until now, Playmates has been the only company to hold the master toy license for the franchise and it’s very likely that without Playmates most wouldn’t even know what Teenage Mutant Ninja Turtles is. The brand was shopped around and basically had no takers except for Playmates. It was Playmates that mandated an animated series be created in tandem with the toy line which was how we got colored masks and the personalities we all know and love. And without that show and those toys there would have been no turtle-mania in the late 80s and early 90s, but this isn’t a topic about that. This is a post about the future for it was announced on February 10th, practically on the even of New York Toy Fair, that Mattel would be the new master license holder going forward.

Mattel is obviously known to those in the toy world and really anyone who has ever walked down a toy aisle at a major retailer. For years, they were the envy of other toy producers because they held a stranglehold on both the “boy” and “girl” aisles with their in-house franchises Masters of the Universe and Barbie. Over the past year, they have added an enviable amount of licenses as well first by regaining the DC master license from McFarlane and, more recently, by landing the license for the mega popular KPop Demon Hunters brand. Now add TMNT to that list and it sure seems like Mattel has set out to dominate the toy landscape for the foreseeable future.

Naturally, this leads to more questions than answers. Right now, we know Mattel has the license, but we don’t know what that means for the other license holders for TMNT or even what it means for Mattel. In the press release, it was only stated that Mattel will be producing toys based on the upcoming Mutant Mayhem 2 as well as an unannounced live action/CG hybrid film. We’ve seen with both WWE and Masters of the Universe that Mattel likes to aim to make product for both kids and collectors. I am of the mind that the toy market for children is dying, at least the toy market established in the 1980s, so I have to assume the collector market is part of Mattel’s plans. Per the channel Mad Hatter Reviews, we now know that Hasbro did make a play for TMNT. Their pitch included some concept art that, at least to Hatter, resembled the 1987 cartoon series. Did Paramount not want to go in that direction? It’s possible they’re only interested in finding a partner to do their version of the turtles much like Playmates was doing. Playmates would dabble in the collector market with its Last Ronin figures and the Remastered line, but primarily they were putting out stuff for the current Mutant Mayhem film and adjacent series.

That said, the most profitable and popular version of the characters are still definitely the old cartoon turtles. It seems crazy to me that Mattel would pony up the money for the license and not want a piece of that pie, but I could be wrong. As for the other companies, they basically all hold what is called a general toy license. They’re basically second fiddle to the master license. Paramount basically gives them some guidelines on what they can do and ultimately they have to approve it too. They decided a company like NECA is free to make toys based on the old cartoon provided they fit into certain categories. They couldn’t be sold in certain places, had to be in a specific scale, and cost a certain amount of money. With these kind of licenses, it’s not uncommon for them to also be tied to the master license when it comes to expiration. Based on a conversation from the channel Robo Don’t Know with Super7’s Brian Flynn, we know their license is expiring at the end of the year alongside that of Playmates. It stands to reason the same is true of NECA and probably others. Paramount was also recently acquired by Skydance and it’s also pretty likely they’re trying to get higher rates for the license. Will that alone force out the likes of NECA and Super7? Maybe. For what it’s worth, Flynn expressed optimism that their relationship will continue, but we’ll see. It probably wouldn’t be good for business (they just showed off the next wave of TMNT Ultimates! as well as some new ReAction figures) for Flynn to be pessimistic.

I guess this is a post to mostly say that when it comes to the future of TMNT toys we just don’t know! I can only speculate and from where I sit I would guess that the companies with an overseas license (i.e. JoyToy, Heat Boys) and Mondo are pretty safe. Mondo is making very expensive sixth scale figures that likely won’t impede on anything Mattel wants to do with the franchise. Mezco is likely pretty safe as well because of their price point. For Super7, this would appear to clear the way for them to go back to doing figures that look like Playmates figures. There’s no Playmates to get in their way and all of those designs and characters are owned by Paramount/Skydance, but they still need to get approval to do them. As for their current output of figures based on the 2003 series, I think that’s likely pretty safe at I can’t see Mattel being interested in kicking the tires there. With those figures also being $65 a piece now they don’t seem like real competition either. The company that may have the most to lose is NECA since they’ve spread themselves pretty wide with TMNT and have also been making toys based on what is the most lucrative era of the franchise – the ’87 toon. We know Paramount rejected Hasbro’s concept art of a line resembling that so maybe they would keep Mattel from doing the same. They may like how things are going with NECA and don’t want to rock that boat. While the line does well, I doubt the returns are anything like what most companies see from a master toy license distributed in massive numbers so if Mattel is pushing for such a thing, I would have to believe they would get it. On the flipside, NECA’s line has gone pretty deep and that aspect of the franchise has been well mined at this point. Mattel likely knows that and might not want to wade into those waters. At least not immediately. This could impact the Archie line as well since it’s so close stylistically to that cartoon and the Mirage looks always seem to retain some popularity. For NECA, they have indeed gone deep with almost all of their iterations save for the current 2012 offerings so they may not be willing to fight all that hard for either property. Maybe they’re content to commit to 2012 and go as deep with that as they have ’87? For me, personally, I don’t need anything more from NECA, but I’d definitely like a couple of characters from that series. My biggest fear is for the Archie line as I really want to see some evergreen turtles in that style.

Which brings us back to Mattel and what we know or can safely assume. There will be new Mutant Mayhem 2 toys from Mattel next year likely to coincide with the film’s release. Summer 2027 is probably when we get our hands on the first Mattel turtles. With that being so far off I’m not expecting to see anything at Toy Fair for TMNT. If anything, maybe we get to see some of the pitch art, but even that would surprise me. Paramount also won’t want to reveal too much about the film just yet. If we see anything this year, it would likely be at San Diego Comic Con, but even that feels like a stretch. Since the turtles are tied to New York I suppose New York Comic Con is a remote possibility as well. I think the most likely scenario though has Mattel unveiling its initial offerings at Toy Fair 2027. Yeah, that’s a long ways off, but these things take time and Mattel just landed the license. We’re just now seeing their first offerings for DC and that acquisition was announced about a year ago. TMNT is likely on a similar path. And if Mattel attacks the brand with the same level of quality as it does MOTU then I think we may get some pretty solid action figures out of this. It would be cool to get Mutant Mayhem style turtles that are more collector-grade. I’m basically thinking a kid line and a Masterverse type line living together. Will that happen? I don’t know, but the rest of the year will be pretty interesting as we see how the other companies respond. The news likely doesn’t alter plans for Toy Fair 2026, but if SDCC rolls around and NECA, Super7, and others have drastically scaled back their TMNT offerings then we’ll probably know that even bigger changes than initially expected are coming in 2027.

For more thoughts on the changing of hands or a look at some previous Mattel TMNT offerings check these out:

The End of an Era – There Will be No More Playmates TMNT

Before 2025 left us, it had one big piece of news to drop when it comes to action figures: Playmates Toys will no longer hold the master toy license for Teenage Mutant Ninja Turtles. If you’re into the action figure collecting hobby or have ever been a fan of Teenage Mutant Ninja Turtles then you’re…

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MOTU Turtles of Grayskull Two-Bopsteady and Metal-Boto

Thanks to Christmas and my affinity for only posting Teenage Mutant Ninja Turtle posts on Tuesdays, we have quite the backlog of action figure reviews to get through and this should be the last of them. 2024 is going to be known for a lot of things, and one such thing for me was Mattel’s…

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Rad Plastic

I think it was during the summer of 2020 while spending one of the many days of that year inside and isolated that I stumbled upon a Twitter post about an upcoming book titled Rad Plastic. I believe the tweet was from the account The Toys That Made Us, which is (was?) a Netflix series…

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JoyToy TMNT Metalhead

Metalhead is here to kick ass and clean up.

When 2025 came to an end and it was time to reflect on the year in action figures there wasn’t much hesitation in my mind what the toyline of the year should be. It was easy – JoyToy’s line of Teenage Mutant Ninja Turtles. The 1:18 scale collector line came out of no where at the tail end of 2024 and it’s been full steam ahead for JoyToy ever since. The amount of releases has been staggering, but what’s even more impressive is just how good they keep turning out. One would expect a letdown here and there, and I suppose there are some figures I’m not as high on as others, but for the most part they’ve all been really good. We’re even at that point where the latest releases have been so good that it’s making the first release, the actual turtles, look kind of bad by comparison. And as crazy as this sounds, JoyToy may have saved the best for last when it comes 2025 with its release of Metalhead.

This robot is big. And thirtsty.

I have held a soft spot for Metalhead going back to his original release in the Playmates toyline. A robotic version of the turtles just seemed like a fun idea and as an action figure he was quite fun. Metalhead was the first figure I ever encountered with swappable hands, though with him the hands included the entire forearm. It’s a staple of the modern figure, but back in the 80s it wasn’t common probably because of the target demographic. He had that shiny, vac-metal, plastron and light-piped head which made him an instant favorite. When Super7 announced they were doing Metalhead for their Ultimates! line it became my most wanted, though sadly it didn’t live up to expectations. NECA’s Metalhead, based on the character’s appearance in the original cartoon series, is still one of my favorite releases in their toon line of TMNT figures and I hunted high and low for that guy. My kids even got used to me coming and going and always returning home empty-handed. When I did finally secure a figure of my own, they were excited for me and kind of impressed. I still remember my kids having a playdate not long after and my daughter (who was probably 4 at the time) enthusiastically telling her friend “My dad has Metalhead!” I’m sure the kid had no idea what she was talking about.

JoyToy’s Metalhead borrows liberally from that 80s design. It’s essentially the same approach as the toon right down to the yellow “bandana” and chest compartments. The only real difference is the shape as Metalhead has a more rounded design that’s still boxy and tank-like and the shell is now green instead of brown. There’s more detail to the body compared with the toon look and NECA figure which just makes him feel a bit more like the old toy. The metallic portions have been given a shiny coat of paint. Mostly though, he’s just plain huge. I have Metalhead at right around 5.5″ making him the tallest figure other than Krang in the collection that I personally have. I don’t have the Triceratons, but based on what I’m seeing online he is at worst the same size as them, if not a smidge taller. And he is chunky. He has almost an egg-shaped torso with a giant shell attached to the back. You can pop the shell off if you want as it just plugs in, but no matter what he’s going to be big. He’s about the same size as a NECA toon turtle and the size of his hands and feet actually makes him look like he’s in scale with them so if you don’t have or don’t like the toon Metalhead, I guess you could fudge this one in. He’s a little guy in the 2012 series so it would track.

This figure just looks awesome. I love what JoyToy has done here in making Metalhead look like some sort of siege weapon for the turtles (or maid, if you prefer). This is what they bring when they’re looking to blast their way into the Technodrome or whatever headquarters the JoyToy Foot clan utilizes. He has some angry looking eyes and one of the more notable changes with this design are the squared-off “teeth” in his mouth which makes me think of a digger or some other excavation equipment. I really like that they kept the green and yellow feet as I always liked that about the old design. He even still has the grenades on his belt, only now they have a different shape to them and they’re actually removable.

I’m getting ahead of myself, but this figure is fantastic and it comes fully loaded. One thing it does kind of lack are hand options as he only has two sets: fists and gripping. The gripping hands are a little more style-posed so they’re not as boring as traditional gripping hands, but that’s obviously fewer than we’re accustomed to receiving. And yet, I think it’s enough as I don’t really know of any other gestures we need for this guy. The gripping hands work to grip the one accessory he might need to grip – his fuel canister with straw. It’s a green canister so it would appear that this contains oil which he looks adorable sipping from. I suppose if you don’t like the cutesy side of Metalhead you could just pose one of the turtles oiling up his joints or something.

Metalhead also has some familiar accessories if you have the NECA version in the form of a drill hand and vacuum cleaner attachment. This is actually one of the only issues I have with this figure as these optional attachments have their own ball-joint while the hands have a ball socket. The joint in the arms is the standard double ball peg we see with JoyToy so to utilize these optional parts you have to get the joint out of the arm. I couldn’t do it with just my fingers and had to remove the hand first and then heat up the forearm. Then I was able to pry it out with my fingers, though it of course went sailing on me. Thankfully, anticipating that might happen I did this in a relatively safe area so I was able to recover the tiny, black, double-ball peg, but it’s something to be careful with. Once it’s out attaching either the drill or the vacuum is pretty easy. The vacuum is a reference to the cartoon and it’s a suitable accessory if you don’t want your Metalhead to be an instrument of war. The drill attachment is also pretty fun because it has a surprising function. It can either be a drill bit, or it can open up to reveal a machinegun barrel inside. This barrel can accept one of the two burst effect parts included adding some considerable firepower to your robot.

And that’s certainly a theme as there’s plenty more firepower to come. Metalhead also has his chest gun like the cartoon version and it plugs into the right pectoral area once the chest is opened up via the two hinged pieces. There are two wires trailing from the gun which also plug into two holes on the figures left side and it can also accept one of the burst effect parts. And it’s supposed to as JoyToy sculpted some shell casings being discharged from the gun which is pretty cool. It would have been nice if that part was removable for static displays, but I don’t mind all that much. That’s not the last of the firepower though as Metalhead also comes with six rockets, a plume effect for each, and a smoke trail for each as well. These connect to the shell as all around a central socket on the back are hinged pieces. Move them out of the way and you will find a port for the smoke trails. There are two short trails, two medium, and two long ones. They’re all done with soft, white, plastic, with a bendy wire inside so you can pose them as you like. Each rocket affixes to the other end and you get six of the same rocket plus four small plumes and two larger ones. Put all of these in place and your Metalhead will really look like a tool of destruction. The last accessory is a little less violent as it’s a turtle shell shaped drone. It has four whirling propellers and it connects via a black wire that plugs into the center port on Metalhead’s shell. There is what appears to be a hinge on the rear of the drone, but it’s non-functioning. It’s a fun inclusion that I find myself really liking. You also get the standard City Sewer disc stand and a chunk of the white base which we’ve seen before.

That’s a whole lot of stuff and finding a way to display your figure is going to be somewhat of a challenge given all of the options. Aiding in the display is the articulation which is pretty decent for such a chunky design. We have pretty much the standard, large, JoyToy joints in place: head, jaw, shoulders, double-elbows, biceps, wrists, waist, metal double-ball peg hips, thighs, double knees, ankle hinge and rocker. The shoulders have the traditional hinge, but connect via a ball peg so there is some up and down play at the joint. The double-ball peg hips basically function as drop-down hips and the waist is a ball joint. Because the shell is affixed to the back, it doesn’t get in the way of the hip rotation and there’s a little bend forward too. If you want the figure to bend back you’ll have to remove the shell. There isn’t a ton of room around the head because he has such a short neck, but the jaw is useable. He can’t really look up, and if I have one complaint it’s that the ankle rockers are fairly useless. They just didn’t cut out enough room for them to function.

Given all of the villains in this line it’s probably good Metalhead arrived.

Limitations and all, this Metalhead is most likely going to do what you need it to do. He can point and aim his weapons, get into wide stances, and even get down on one knee. The many effect parts make this guy a ton of fun to pose and mess around with and the only true drawback is just how un-fun it is to swap from his hands to the drill and vacuum cleaner. It’s also a bit of a bummer that his effect parts have little utility when it comes to past figures. It would have been neat if they worked with Leatherhead’s weaponry since he didn’t come with any effect parts, but you’ll have to get creative or utilize some blue tack to make that happen. It would be awesome if JoyToy could strive to make such parts more universal. I should add that I like that they went with translucent plastic this time as opposed to painted like the blast effects included with Groundchuck. My criticisms are all pretty minor in the long run and what matters most is that this is probably my new favorite in the line. Metalhead is now the one to beat, but given JoyToy’s track record up until now I think there’s a good chance they top this one. I just have no idea what character possibly could?

Like this one? Then check out more from the best action figure line of 2025:

JoyToy TMNT Groundchuck

Last week we had ourselves a look at Dirtbag from JoyToy’s line of 1:18 scale Teenage Mutant Ninja Turtles action figures. As most probably expected, we’re back this week with a look at his buddy Groundchuck, the mutant bull that could have very easily been named Bull’s Eye, but maybe Playmates felt that was too…

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JoyToy TMNT Dirtbag

Today for Turtle Tuesday we continue our look at Wave 6 (I think?) of JoyToy’s 1:18 scale Teenage Mutant Ninja Turtles line of action figures with a character who should be familiar to long-time fans of the franchise: Dirtbag. Dirtbag first showed up as part of the Playmates toyline in 1991 before making the leap…

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JoyToy TMNT Leatherhead

It was in my year-end wrap-up post on 2025 where I mentioned how awful the tariffs instituted by the US during the year made action figure collecting. The added cost is a given, but also the shipping. Importing a figure from overseas became a bigger issue as understaffed sorting centers were ill-equipped for figuring out…

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S.H.Figuarts Across the Spider-Verse Scarlet Spider

Look at this beauty!

In the two reviews I did of Scarlet Spider action figures I shared the origins of my love for the character’s design. To make it short, I found the appearance of him on a cover of a Spider-Man comic intriguing, but more is as a young artist I much preferred to doodle him in my notebook than Spider-Man himself. And that’s due to the lack of those tedious web lines the traditional Spidey costume contains. And even so, there’s something about the simplified look of the red body suit with a ratty, blue, hoodie over it that works. The shape of the eyes worked for me and the exposed web shooters also looked kind of cool, but what really sold it are the artists (Tom Lyle is the one who is credited as designing the character) who drew and colored this look because that heavy, black, shading just made him seem so much more intense and mysterious.

I like all three of these figures, but this new one from Bandai does make the other two look quite dull by comparison.

When Scarlet Spider showed up in the movie Across the Spider-Verse I immediately wanted a figure of that look. The art designer (Kris Anka is credited as the character designer) for that film clearly knew what made the costume pop as he was depicted with heavy comic shading in every scene he appeared in. Hasbro, unfortunately, declined to include him in their companion action figure line, but they did release the character on a retro card later. Medicom did one and then even did a shaded one last year as a convention exclusive, but the shading was basically just a little black on his face. It wasn’t what we saw on film or in the comics, but here comes Bandai! Bandai has released a few figures in its S.H.Figuarts line based on the movie, but for some reason I never considered them a possibility for this look. They’re usually not really into painting their figures while Medicom has actually done comic shaded figures of Spider-Man in the past. When they showed this one off though I knew I had to have it. I even preordered it via Hobby-Genki, an import operation in Japan, rather than wait for one of the US stores to get the figure in. And, of course, because of those wonderful tariffs it ended up costing me about the same so while I didn’t save any real money, I did get the figure a little quicker.

Ben Reilly comes in the standard SHF box. There’s some artwork on it that is vaguely similar to the style of the film and it’s adorned with photos of the figure in action. To my surprise, there is an included set of basic instructions for the figure as opposed to having them printed on the inner box flap like most of the recent Dragon Ball releases. Scarlet Spider (which has a hyphen in the name on the box which I’ve never seen before with this character) stands at about 6.5″ so he is right there with the Legends figure so if you think that one is appropriately sized for your Marvel collection then this one should be too. I like that figure, but placing it beside this new one really makes it look inferior. It’s just bare plastic while this figure from Bandai is covered with black shading and it looks fantastic. They didn’t hold back and there’s a liberal amount of the black on every part of the figure. The web shooters and cartridges on his belt have some nice linework on them as well and there’s even a little shading on those goofy ankle pouches. I really like how the mask turned out and it helps the white eyes to really pop. The blue of the hoodie is a touch darker than the Legends figure and the same is true for the red making it look a lot closer to an actual scarlet shade of red. There’s tons of shading on the rear of the figure as well so there was no skimping at any point.

Even the rear of the figure has as much as detail as the front.

This figure is stunning and I don’t think there’s a thing about the presentation here that I’d change. It’s going to run into some issues where the linework won’t stay in-line when you move limbs, but because there’s so much it’s not as noticeable as it could be. The hoodie is non-functioning, if that matters to you, so he can’t pull it up over his head. It’s also hard plastic so those who prefer soft goods might be turned off a little, but I don’t think you could do shading like this with soft goods. Bandai did load him up with some accessories, though not as many as the Medicom release. For hands, we get fists, gripping, gripping with a thumb out, wall-crawling, web-shooting, and open hands. The wall-crawling hands have a more pronounced arch to the fingers which I like when compared with other versions of the same. There are two web lines – one with a ring at the base to mimic a web-shooting pose and one long one for swinging. There’s an unmasked portrait which also has a neck piece as part of it and Ben looks like his douchey self from the film. It’s great, but I’ll never use it after taking some pictures. What’s missing is a flight stand. An expensive Spider-Man figure should always come with one, but Bandai almost never includes them with their offerings unless absolutely necessary.

Where this figure does stumble is in the action department. Like any Tamashii Nations release, there’s a bunch of joints on this guy, but unfortunately they don’t seem to work very well. The rundown is pretty typical: head, neck, shoulders, butterfly, bicep, double elbows, wrist, diaphragm, waist, hips, thighs, double knees, ankles and toes. What works well is the head and neck which has plenty of range and personality and I have no issues with the arms or knees. The butterfly joint is restricted and doesn’t go forward or back all that much. It’s better than nothing, but the sleeve piece of the hoodie prevents the figure from reaching over its head in a swinging pose. The ankle rocker is pretty limited too and quite steep. What sucks though is the torso and, to a lesser extent, the hips. Scarlet Spider can do the forward to back splits, but out to the side is pretty limited. The torso though feels almost static. I can’t get the joint under the hoodie to do anything. It wiggles so I’m pretty sure it’s there, but it’s useless. The waist also just seems to pivot and rock a bit. What I can’t get it to do is actually rotate and that’s just bizarre. It might just be seized, or something with the shape of the cut is causing it to bind. It’s quite unfortunate.

The end result is that this is a Spider-Man figure that’s not very good at doing Spider-Man type poses. He can do some, but basic wall-crawling is pretty much out. He can only do a basic crouch and he’ll need some kind of support to actually hold the pose on your shelf. It’s a bummer, and honestly quite surprising as most SHF releases I have articulate pretty well, even some of the odder designs. And this is, ultimately, a guy in a skin-tight suit with just a hoodie to get in the way. It should be very easy to articulate, but they completely dropped the ball.

At least the shading is so good that he doesn’t really have to do much to look cool.

Does that make this release a bad one? Yes and no. If you want and expect articulation better than your $25 Marvel Legends figure then this will let you down. This is a downgrade in articulation from the Legends figure and especially the MAFEX one. It’s honestly more on par with the Mondo sixth scale Spider-Man than those figures. Maybe even worse because of that waist. I’ll do some checking around and see if anyone else has the same issue with the waist as I do and if I can at least get that to rotate I think I’ll be a lot more satisfied, but it will still be lackluster. If you don’t need this figure to pose as well as a Legends figure, then you’ll likely be a lot happier. I do think this is one of the best looking figures in my collection. It’s a Mondo type of presentation on a 1:12 scale figure. It looks spectacular, and that’s what I wanted. It’s a damn good thing that it looks great in a standard, hero pose lessening the desire to do something more exotic. It still shouldn’t be that way, but presentation matters a lot too. And that’s what it comes down to. If you are as in love with the appearance of this one then you’ll probably be happy. If not, then you should probably pass because this figure isn’t cheap. It’s actual price tag from an import shop is around $80, but after shipping and duties it will end up around the $110 Big Bad Toy Store is charging. If you shop around you may find a better deal, but either way this is a pricey figure. If I wasn’t such a fan of this particular look I would likely chosen to admire it form afar, but even with the articulation limitations, it’s my favorite Scarlet Spider in my collection.

If you’re curious what I thought of those other Scarlet Spider figures and even that Mondo one I mentioned then look no further:

Marvel Legends Retro Card Scarlet Spider

It was in this space last year that I shared my fondness for the Scarlet Spider costume when I reviewed the Medicom MAFEX Scarlet Spider action figure. I don’t buy much from Medicom because their figures are really expensive for what they are, but I sometimes break my own rule when I think they’ve made…

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Medicom MAFEX Marvel No. 186 Scarlet Spider

When I was a kid, one of my favorite past times was drawing. Like most, I started really young with a box of crayons and coloring books. I’d eventually start keeping markers, colored pencils, and other instruments in a plastic McDonald’s case that came from a Happy Meal. It was blue and had a map…

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Mondo 1/6 Scale Spider-Man (Spider-Man ’94)

It took a long time for Mondo’s Spider-Man to get to me. At first, I wasn’t sure if I was going to even buy it. I passed on the Mondo offering in 2024, debated the symbiote costume variant, but ultimately passed on that as well. The X-Men line from Mondo is my true love and…

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Marvel Legends Retro Card Mysterio

Oh boy, another Walmart exclusive!

We’re continuing our look at 2025 figures with one that should have arrived in plenty of time to squeeze it in. Walmart has been doing a Collector Con annually for a few years and you just never know if you’re actually going to receive the figure you preorder. So it was with the Spider-Man retro card Mysterio which kept getting pushed back on me. I’ve done this dance before and what typically happens is Walmart just pushes the release back until it eventually cancels it. Rather than wait for that, I was able to find this guy on the pegs at a local store, albeit one out of my way. Others weren’t so lucky. I’m also going to make an effort starting with this review to attempt to be more brief when it’s warranted and a Marvel Legends figure certainly fits that criteria.

I always was a fan of Mysterio’s look, though less so the actual character.

This Mysterio is based on his appearance in the animated series Spider-Man which debuted in 1994. This basically means he’s just the same villain we’re used to, but with a simpler costume and one that also happens to be a very bright green. Since the comic version usually has a quilted pattern to the costume, this figure actually utilizes very little from past releases. It may actually just be limited to the accessories. That doesn’t mean this guy is entirely all new. The body is essentially a base body. I’m not sure if it is indeed the Vulcan body, but it’s basically the same body as the Secret Wars Iceman we looked at not too long ago and the hole in the middle of his back would seem to be a giveaway there. The gloves and boots are unique as are the belt, cape, and the domed helmet. The figure is primarily colored plastic with paint reserved for the belt and the green areas on his boots. There is a pearl finish to the dome which looks nice and helps keep the opacity up so one cannot see what lurks beneath.

These effect parts are pretty fun.

The figure is about as basic as it comes for a Legends release, but it has some quirks about it. Namely the cape which is designed to sit high to give it that billowing effect. To achieve this, it actually pegs into the back, but while there are two, yellow, clasps on the front they don’t actually do anything. It sits a little high as a result from the front. The dome also doesn’t actually connect to the figure. It connects to the cape which is a little strange, but it does work for the most part. He does have two optional heads, including an unmasked Quentin Beck head that’s all new. It’s a terrific likeness to the cartoon, and if you really want to you can try to cram it under that dome or just go without. The dome does detach from the cape, it’s a little tight, but I don’t think it will break.

Well, that’s kind of horrifying.

The other accessories in the box are repeats from a past release. There are two sets of hands: fists and open. He also has some effect parts done with translucent, red/pink plastic. Two of them are these smoky, tentacle parts that can clip onto his ankles and the third part is a skull with tentacles worming through it. They’re not from the show or anything, but they look pretty cool so I’m happy to have them. The articulation is typical, Vulcan body Legends. You have a ball-hinge head, shoulders, butterfly, bicep, wrist, ab crunch, waist twist, hips, thigh cuts, double knees, ankle hinge and rocker. I’m surprised he doesn’t have a boot cut. They wiggle a little, but it must be keyed in such a way that it prevents rotation, which is weird. He’ll do what you probably need of him, though the cape is cumbersome.

“Face my illusions, Spider-Man!”

The one and only reason to get this Mysterio is if you like the look of the character from the old cartoon. And it mostly accomplishes what it set out to do. It is missing the seem line on the torso that’s even present on the card art, but I’m not surprised Hasbro didn’t go back and sculpt that in. I wish the cape sat a little lower, but at least it provides clearance at the shoulders. The different portions of the body do suffer that discoloration we see with many Legends where one area doesn’t match another. In this case, the torso is a little lighter than the arms. It’s not as noticeable as it is with other figures, but it is there. He’s also a pain in the ass to get, but that’s a Walmart problem and not the figure’s fault. Hasbro does have a track record of re-releasing these kinds of figures if the demand is there so if you can’t find one maybe he’ll come back in a year or two. Then again, they still haven’t released the Walmart exclusive Venom figures or the Spider-Man ’94 so I guess you shouldn’t hold your breath.

If you’re interested in this Mysterio then you may like some of these as well:

Marvel Legends Secret Wars Iceman

As a kid in the 90s, there was a social pressure to not choose the obvious when discussing favorite parts of a fandom. It’s basically a method of gatekeeping, a really silly, annoying, habit that’s not exclusive to children. If you enter into a certain band’s fandom there are some who will claim you’re a…

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Marvel Legends The Chameleon (Animated)

I had a bit of an impulse buy a few weeks back with the Marvel Legends Spider-Man Unlimited action figure from the show of the same name. What I didn’t mention was that he was not alone for hanging on the pegs that day with him was The Chameleon. Like Spider-Man Unlimited, The Chameleon is…

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Marvel Legends Spider-Man Unlimited

When the decision was made to end the animated series Spider-Man, it didn’t mark the end of the webbed one’s adventures on the small screen. Momentum was building towards a Spider-Man movie which would eventually arrive in 2002 so it made sense to keep old webhead in the public spotlight. Apparently, it would have been…

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Mondo The Real Ghostbusters Winston Zeddemore

We’re three quarters of the way there.

We are now three deep into Mondo’s line of 1:12 scale action figures based on The Real Ghostbusters. Well, we’re now six deep counting the ghosts, but I personally passed on both Boogie Man and now The Sandman who has been released in tandem with our third Ghostbuster, Winston Zeddemore. At this point, we know what to expect from Mondo with these figures. The Ghostbusters all share many parts and accessories and that is very much true for Winston. With Egon, we saw a new torso to elongate him some, or at least, a new neck. With Winston, we’re dealing with basically a carbon copy of Peter with a new head. That may mean Winston is a little less exciting to receive compared with the other figures, but it’s no less good.

Winston, like the previous characters, is a sculpt by Alex Brewer with paint by Mark Bristow. He comes in the same ghost trap inspired box as the other single sets and stands at around the 6.5″ mark making him actually a little large for true 1:12 scale. He has his very pale blue/green jumpsuit with the no ghosts logo on the right sleeve. He has the same loop and gadget on his belt as Peter and Egon and his default portrait is a neutral expression. Curiously, mine appears to be looking up slightly given the position of the eyeballs and I’m not sure if that’s intentional or not. The promotional images seem to reflect a more head-on stare, but maybe this was a change or just a slight variation. I’m curious if other figures are the same.

The paint for Winston is fairly clean and has a nice, soft, appearance. The paint isn’t perfect as the laces on the boots have some slop and the left elbow pad does too. There is some black linework which helps to give the figure an animated appearance and Winston has a bit of undershirt visible, like Peter. The portrait looks like the character from the show, in particular the earliest episodes. Winton’s alternate portrait is a slightly angry one with arched eyebrows and a hint of a scowl on his lips. The eyes on this one are also tilted up slightly. Considering he would be looking up at many of the ghosts encountered it makes sense.

Winston’s other accessories are identical to Peter’s including his gear and the optional gloved hands. Paint on the proton pack and trap are crisp and clean and his effect part for the particle beam is the same as well. The only new items with Winston are the included small ghost and the trap effect. For the trap effect, he comes with Sandman since that’s the larger ghost he’s sold with in a two-pack. The sculpt and paint are quite impressive on this little guy and there’s some translucent electricity around him as well which looks nice. It fits a little more snug in the trap than the past two accessories and I can’t get this one to actually stand when in the trap either so that’s a little annoying. The companion ghost is Rosebud, a Citizen Kane homage in ghost form. He’s more static than Slimer and the intro ghost as his arms barely move, but the sculpt and paint look terrific and I love how he’s riding on a sleigh. He is slightly leaning to his right and I don’t know if that’s on purpose or just a variation in the production. He’s fun though and a nice addition to the other ghosts.

Winston’s articulation is identical to his co-workers which is to say it’s fairly basic. Unfortunately, Mondo hasn’t made any running changes to the production process to improve what’s here. The hips are still very tight, and in particular my figure’s left hip. The other joints are mostly okay while the head is still too restricted. The lower ball joint is set too deep in the neck to allow the figure to look down and the head doesn’t really tilt back either. Interestingly, he has the same ball joint as Peter for the head where as Egon had a larger, more mushroomed, one. The ball-peg shoulders are poor substitutes for butterfly joints and Winston will have to hold his proton wand across his chest to have a two-handed grip on it. He’s only going to hit the most basic of poses and if Mondo ever does do a vehicle for this line all of these figures will struggle to sit down in them.

Does busting make him feel good?

Winston is a pretty simple review: if you like Peter and Egon then you’ll like Winston. If you weren’t pleased by those releases then Winston will do nothing to change your mind. He is, for better and worse, the exact same aside from his portraits and a pair of accessories. And you’re certainly allowed to be picky and want more from a figure that retails for $101. These guys are not cheap, and while they do feel like they’re of a higher quality than a lot of figures in this scale, it’s hard to find $101 of value here as well given the articulation limitations and amount of reuse, but if you’re put off by the price tag with this line then that’s something you likely decided long ago. It’s why I’ve been picky with the ghosts as I don’t need them. The Real Ghostbusters was the first toy line I really got into as a kid so there’s a tremendous amount of nostalgia in it for me. I’ve wanted a set of Ghostbusters modeled after the show in a line like this and I’m mostly content. I look forward to receiving Ray in the coming months so all four are together at last.

If you missed our other reviews of the figures in this line then see below:

Mondo The Real Ghostbusters Egon Spengler

It’s a Halloween miracle! The second figure in the Mondo The Real Ghostbusters line of action figures, Egon Spengler, had been bumped to November. Even when I got my shipping notification from Mondo it said a delivery date of November 1st. It felt almost cruel to receive a Ghostbusters toy the day after Halloween, but…

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Mondo The Real Ghostbusters Peter Venkman and Samhain

I didn’t do a big 2024 wrap-up type of post like I sometimes do, but if I did I would have awarded toy producer Mondo with the biggest reveal of the year when they debuted their line of action figures based on The Real Ghostbusters. The Real Ghostbusters was one of many 80s properties to…

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Dec. 9 – The Real Ghostbusters – “Xmas Marks the Spot”

  The 1980s sometimes feel like they belonged to the Ghostbusters. That’s because, for me, the Ghostbusters were always around. The film came out when I was but a wee baby, but by the time I had a real interest in television The Real Ghostbusters (not to be confused with the Filmation series) was airing…

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JoyToy TMNT Leatherhead

I can think of few things more terrifying than an alligator with a shotgun.

It was in my year-end wrap-up post on 2025 where I mentioned how awful the tariffs instituted by the US during the year made action figure collecting. The added cost is a given, but also the shipping. Importing a figure from overseas became a bigger issue as understaffed sorting centers were ill-equipped for figuring out what needed to face an additional charge and what did not. Some shippers just made it the problem for the one doing the importing (i.e. – the buyer) while most paid it upfront and either baked it into the price of the item or broke it out separately. Some retailers basically suspended all shipments or gave consumers the option to store their wares for free with them until a cheaper option presented itself reflecting the idea that no one knows how long these things are going to last. I bring this up because my JoyToy Leatherhead had himself a heck of a journey in getting to me. This is an import-only line as JoyToy isn’t licensed to sell TMNT products to the US. My first order made it all the way to my local sorting center the week of Thanksgiving, then got rerouted across the country where it went to die. Thankfully, the store I bought it from sent me another free of charge which did eventually get to me on Christmas Eve. I don’t really care how long it takes something to get to me, it is what it is, but the anxiety of not knowing if it ever will certainly isn’t any fun.

He is quite large.

Leatherhead did indeed arrive so now I can tell you how I feel about this action figure from JoyToy. If you saw that wrap-up post, I selected JoyToy’s line of 1:18 scale Teenage Mutant Ninja Turtles figures as my line of the year. It’s truly been exceptional and the company was busy pumping out figures as well with relative quickness. Maybe they don’t envision having the license for very long or something because they are moving at quite a clip. After Leatherhead, I still have another 2025 release to review and there’s a Turtle Van on the way as well. A Turtle Van already? That’s more than a little impressive and the pace hasn’t appeared to impact quality either as these releases have been free of quality control issues. Does that trend continue with Leatherhead?

Maybe all he wants to do is go fishing?

First off, Leatherhead is yet another addition to the line that immediately tries to grab the title of biggest so far. I skipped the Triceratons so I can’t speak for them, but Leatherhead comfortably fits in with the likes of Groundchuck and Rahzar. I have him at 5.325″, but he’s also just very bulky and has a rather large tail taking up shelf space as well. JoyToy seems to source various iterations of the franchise for its designs, but with Leatherhead they seemed to have gone to their most frequented source in the ’87 cartoon series. Leatherhead is basically in the same getup as that version of the character sporting a hunting vest with blue pants and boots. He even has the lobsters dangling from his belt. Where he differs is in the absence of a hat and the presence of a little more tactical gear. He has a harness which provides some weapon storage and his belt extends to enwrap his thigh almost like a brace, but there’s no holster or anything on it so I don’t know what it’s true purpose is supposed to be.

Weapon storage is always a plus.

The other main difference separating this Leatherhead from the toon is with the added detail as well as the added realism. There are pockets and seams added to his clothing and boots giving them a more natural appearance. His skin is a paler, yellow-green, with deep scaling. Most of all, the head is very realistic looking. He basically looks like an actual alligator with almost no presence of anthropomorphizing present. I’m a little down on this one as a result. There’s a slight toonish quality to all of the other figures in this line which just isn’t present with Leatherhead. I wish he had slightly enlarged eyes and maybe a hint of a smile. Something to just bring him more in-line with the others. If JoyToy was looking to make a realistic interpretation of the character then they absolutely nailed it, I just question the appropriateness of such a design choice for the line they’re constructing.

I think we found something more terrifying than an alligator with a shotgun.

Leatherhead does come with a whole bunch of accessories which is typical of the line. He has the same white base which can combine with 3 other portions to form a larger base as well as a city sewer disc stand. For hands, he has a set of trigger hands, tight gripping hands, a wider right gripping hand, and an even wider left one. The trigger hands are designed to work with both the pump-action shotgun and the rocket launcher. The shotgun is the short body design favored by the police with a brown pump. The action, sadly, does not work, but the gun can fit into the holster on the harness he wears. The rocket launcher is obviously much bigger and includes a removable rocket. The rocket has this metallic, red, tip that makes me think of a Christmas light or something. It’s pretty cool though and it’s nice and light weight so the figure has no issues holding it. The wide, left, gripping hand works well for two-handed shotgun poses while the tighter right hand can wield his fishing rod. The even tighter hands appear to be intended to go along with the lobster accessory, but the shape of the gesture looks more like what one might utilize when gripping a rod. His hands are soft enough that you can fit that very thick handle of the rod into them, though his range at the shoulders won’t let him have one hand on the base and one on the reel – which does spin!

Aww, shucks.

Which does take us to the articulation and it’s a spot where folks have experienced some quality control issues with this figure. First of all, his articulation is pretty consistent with the rest of the line. He does have extra joints in the neck area to accommodate his alligator form. He can almost look all the way up like a gator in the water, but not quite. He doesn’t get much rotation at the head, but the neck joint helps him to look to his left and right. The jaw does open, but it’s restricted by the sculpt so it doesn’t open quite as wide as I’d like. From there, we get shoulder, bicep, elbow, wrists, diaphragm, waist, hips, thighs, knees, ankles, and toes. He does have double joints at the knees and elbows and the tail has a bendy wire in it. The hips are those steel, double-ball peg joints which are always nice. Where I’ve run into some quality control is with the right foot which keeps popping off. It’s more of a nuisance than anything, but worth mentioning. Where others have experienced issues is with the attached lobsters on the belt. Basically, basic articulation at the hips can cause these suckers to pop off. I’m aware of it, so I’ve been able to avoid it, but they feel like ticking time bombs. An issue I had personally is the bear trap on the back of his belt arrived detached in the box. When I’m done with my review I’ll glue it back on as it’s not articulated and serves no purpose as an accessory.

Is he friend or foe? For this particular version of the character I’m going with foe.

The usefulness of the articulation is mostly okay. He can pull-off the two-handed shotgun pose and he’s a relatively easy figure to stand. The ankle rocker isn’t great though nor is the bendy tail. The wire doesn’t run all the way to the end so you have to be mindful not to cause it to poke through the rubbery material. He’s also just really bulky and the stuff on his belt makes handling the figure a little less fun than it could be. I do also find the very limited jaw articulation disappointing while posing him as having that open maw would just add so much to the vibe the figure gives off. The joints at least look fine, save for the knees which are a bit ugly and gappy when bent. As a result, I’m a little down on Leatherhead. He’s not as good as the best we’ve seen from this line, but a subpar release for JoyToy is still a worthwhile one to have. I also find myself really missing his hat. I would say if you like the approach JoyToy took with the aesthetics of Leatherhead then you’ll probably enjoy this release more than I do. The lobsters and trap are going to be an issue, but one that a little glue can also remedy. I kind of only bought him because he went up with Metalhead and had he gone up all by his lonesome I may have passed. I don’t regret getting the figure though, it’s just not my preferred take on the character.

If you want to check out some JoyToy releases I was more enthusiastic about then take a look at these:

JoyToy TMNT Groundchuck

Last week we had ourselves a look at Dirtbag from JoyToy’s line of 1:18 scale Teenage Mutant Ninja Turtles action figures. As most probably expected, we’re back this week with a look at his buddy Groundchuck, the mutant bull that could have very easily been named Bull’s Eye, but maybe Playmates felt that was too…

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JoyToy TMNT Dirtbag

Today for Turtle Tuesday we continue our look at Wave 6 (I think?) of JoyToy’s 1:18 scale Teenage Mutant Ninja Turtles line of action figures with a character who should be familiar to long-time fans of the franchise: Dirtbag. Dirtbag first showed up as part of the Playmates toyline in 1991 before making the leap…

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JoyToy TMNT Rahzar

JoyToy is back with their latest wave of 1/18 scale action figures based on Teenage Mutant Ninja Turtles and with a character I think we all assumed was on the way. You don’t do a figure of Tokka, the mutated snapping turtle, and not also do a figure of his best buddy, Rahzar. The two…

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S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

The little guy is back and furrier than ever!

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with its creation. I believe he contributed some broad concepts, but I don’t know the specifics or have long since forgotten them. Even though the anime is loved by few, some of its creations have endured. Namely, the Super Saiyan 4 transformation. Credited to Katsuyoshi Nakatsuru, the concept of the transformation was to return the Saiyan race to a more primal state. It’s sort of like the great ape or oozaru form seen in Dragon Ball and early Dragon Ball Z turned into its own version of a Super Saiyan. It was a drastic departure from the golden haired look of the prior Super Saiyan forms adorning Goku with red fur and returning to him his tail for the first time since early Dragon Ball.

This Goku is little, but not as little as past Goku.

When Toriyama decided to return to the world of Dragon Ball, he basically cast GT aside. I would not read much into that as far as what Toriyama felt about the show’s quality. It felt more like a case of returning to the end of Z after the battle with Buu was just the most logical launching-off point for a new story. The fact that Toriyama didn’t have an emotional attachment to the events of GT certainly helped. In his return which first began with the film Battle of Gods but quickly morphed into a whole new series in Dragon Ball Super, Toriyama (together with his protege Toyotarou) basically made the events of GT impossible to have occurred. A lot of that is due to the creation of the new Super Saiyan God power-up and its offshoots. Even so, the legendary manga writer and artist must have seen something in GT he liked because he decided to basically take its premise and turn it into the non-canonical Dragon Ball Daima.

It’s like some kid hanging out with the cool uncles he idolizes.

Daima was basically Toriyama’s final gift to Dragon Ball fans before passing on. At least, as far as we know. Like GT, it begins with the premise of a villain using the Dragon Balls to return Goku to a child, only with Daima all of Goku’s friends suffer the same fate. From there, it’s basically its own thing as the plot involves Goku and friends traveling to the Demon World to rescue Dende and prevent the new lord of the realm from amassing enough power to become a problem for everyone. It takes place in between Dragon Ball Z and Dragon Ball Super even though there really wasn’t a whole lot of time separating the two to begin with. The series began in a mostly plausible manner as far as canon is concerned, but eventually became something that is clearly non-canon. And the most canon breaking event of the series is Goku transforming into a Super Saiyan 4.

For a 90s creation, Super Saiyan 4 does have a pretty 80s looking hairstyle.

If you have yet to watch Daima (and I recommend you do – it’s great), then apologies for that spoiler, but the mere existence of this figure is essentially a spoiler. Toriyama must have liked something about the form to use it himself in his new series, or he was just throwing a bone to the fans that did enjoy it. From what I have gathered, Toriyama is responsible for the look of Super Saiyan 4 in Dragon Ball Daima, but in truth it differs little from the version designed by Nakatsuru. Goku still regrows his tail and finds his body covered in red fur, only the shade is slightly more purple than the pinkish it was in GT. The hair on his head follows mostly the same shape, but now it changes to be the same color as the fur as opposed to black. His iris now turns red instead of gold and the heavy outline around his eyes is black instead of red. The most noticeable difference is the slight alteration in proportions. In GT, Goku basically retained his normal shape, but in Daima his hands and forearms become oversized giving him a slightly more ape-like appearance. He also remains a child when transforming while in GT he literally goes from a child to an adult by transforming. I’m not sure what the rationale for that was at the time, maybe because the oozaru form is basically the same size for an adult and child Saiyan, but it’s an odd quirk of the form.

You can’t touch this one.

For the toyline, Bandai opted to release this Super Saiyan 4 Goku figure via its Premium Bandai offshoot. Like other releases in the past, this largely means it’s just a more expensive, limited, version of a relatively standard quality figure for the S.H.Figuarts line. Because Goku does increase in mass with his transformation, none of the parts created for the other Goku Mini figures are reused here. He’s also taller than those releases at approximately 3″ where I envision the top of his head being and 4″ to the highest spike of his hair. Most of the figure is colored plastic with the paint hits reserved for the bare portion of the chest and abdomen as well as a small area on the forearms. The white laces on his boots are also painted and the details of the face. Bandai did a good job of matching the flesh colors between the painted parts and non, but the linework isn’t the sharpest as there’s some overlap on the chest. The faces look fantastic while the laces are just okay as it’s white over blue. The only cheap looking aspect of the figure are those orange pants. There’s no shading on them at all and it’s unfortunate. At least a little paint around the waist might have lessened the cheap look.

He’s got some big old paws on him. They’re not quite as big as adult Goku hands, but they’re close.

The sculpt and overall proportions are very good here. At first I wondered if the hands actually could have been made even a little bigger, but in returning to the anime it looks pretty accurate. The length of the legs and torso look good and the hair sculpt is great. Like many other releases in this line, the hair is quite sharp and pointy so do be careful when posing or swapping faces. I do enjoy the oddball nature of the Super Saiyan 4 transformation. I’ve always liked the concept of the Saiyan harnessing their primal side in a focused, contained, manner. The switch from black hair to red is also one I approve of as the black haired look of the old transformation always created a bit too much of a contrast for me with the reddish fur. The redesigned proportions also work well here, especially on the kid version of Goku. It actually adds a little cuteness to the design and it’s hard not to draw a comparison to the video game character Tomba.

Sorry Vegeta, I don’t have an appropriate bad guy for him to fight so you’re going to have to take one for the team.

The expressions included offer a nice range for this character. We get a cocky smirk, stoic, teeth gritting with a side eye, a yelling, and a more exaggerated yell. They all seem to serve a purpose and it’s hard to resist the cocky expression. The face-printing is all excellent with some nice linework between and under the eyes. The paint is clean on the teeth and inner mouth for the yelling expressions. For hands we get a mostly stand array with fists, chops, martial arts posed, open, and Kamehameha hands. There’s also a set of hands for the standard Goku Mini (which would also work with the Super Saiyan version) that have little, translucent, yellow, orbs in them like a blast about to be fired. There’s also an extra, right, Kamehameha hand with a flame effect molded into it. This effect is done with translucent orange plastic with a hit of yellow paint. It’s intended to connect to the effect part – a Kamehameha blast. The blast is made of translucent blue plastic with hits of white. There’s also two translucent, orange, flames encircling it for a neat look. There’s an included post in clear acrylic to help it stand and it keys into the effect hand in two ways allowing the hand to be on top or under. I found getting the hand onto Goku as well as the post into the blast difficult without heat pretty difficult, but keying the two parts together is simple and effective. It’s probably the nicest blast effect part I’ve yet received from Bandai topping Beast Gohan’s beam cannon.

He comes with two of these little ki blast hands for the previous Goku Mini.

Goku’s articulation is mostly the same as the prior mini versions, with some differences including one that was a bit odd. He has the usual joints in the usual spots: head, neck, shoulder, butterfly, bicep, elbows, wrists, diaphragm, waist, hips, thighs, knees, ankles, and tail. The very small size can make utilizing some of these joints tricky. The diaphragm, for one, is hard to work independent of the waist and the butterfly joint sometimes doesn’t move as far as it looks like it can. The head is pretty locked down by the hair, but he can turn his head some and look down. The two, lower, rear pieces of his hair do move, but it doesn’t really free anything up much. The front pieces that come over the shoulders are not independently articulated like they were with the GT figures. The tail is just a ball peg and loves to fall off which is annoying. The elbows are double joints, but they don’t bend past 90 degrees due to the forearm size. The knees are single joints. The wrists were the most surprising part as they are just ball pegs. There’s no hinge so the hands just move on that ball, and for the most part, only rotate. I haven’t really missed the hinge, but it was a surprise to see. Range at the hips is pretty typical of the line, but he does have a diaper piece now so there’s some restriction. He won’t do anything truly spectacular, but he seems to be able to hit the key Goku poses.

This release is a pretty typical Premium Bandai release. It’s a good sculpt with good enough articulation. The accessory load-out is slightly better than a general release item while the price is higher. This one was $70 plus $10 shipping so he was essentially an $80 figure. That’s pretty steep for a figure of this size. It’s not as if much more went into it when compared with the $35 Goku Mini so a value buy it most certainly is not. It was exclusive though so if you want it now it will likely cost you even more. I do like the figure and I like this look for Goku. That’s the main motivation for buying it. If you like this version, then you’ll be content with the figure. It won’t blow you away, and I feel like I say that a lot more often these days with Bandai, but it won’t really disappoint either. Unless you end up paying $130 for it or something, then it might let you down because it certainly isn’t worth that.

For more Daima and Super Saiyan 4 goodness, check these out:

S.H.Figuarts Dragon Ball Daima Goku (Mini)

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

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NECA TMNT Adventures April – The Fifth Turtle

Is this the turtle you’re looking for?

NECA’s line of Teenage Mutant Ninja Turtles action figures based on the pages Teenage Mutant Ninja Turtles Adventures by Archie Comics is like the little engine that could. It’s not a fast-moving line, the releases aren’t always heavy hitters, but when they land they’re usually pretty damn good. And NECA appears to be slow-walking this line since they have yet to release the actual turtles in the line. We got wrestling variants of the boys, and now we’re getting a version of their ally April O’Neil, only she’s in her seldom seen look as the fifth turtle.

Or maybe it’s the April you’re looking for?

In the pages of TMNT Adventures there was a one-shot winter special where April O’Neil was mutated into a turtle. It didn’t last very long, but for at least a few pages she was essentially the fifth ninja turtle. And she looked how you might expect in that she has the same mask and pads, a belt, she’s armed with a single katana, and she has a big “A” on her belt. You may have expected her to go with yellow for her color of choice, but she actually had to settle for white instead. This figure was teased quite a while ago in April of 2023, but it didn’t actually see release until fall 2025. She is basically the first basic turtle in the Archie subline and one imagines that whenever NECA gets around to doing standard versions of the boys this is the buck they’ll be on. In that, it’s like a preview of things to come so even if you’re not interested in this obscure version of April this figure might be of some interest to you.

April comes in the standard Archie packaging with new artwork by series regular Ken Mitchroney. I like his very stylized take on the character with the accentuated beak and angled eyes. The figure dials that down a little, but a lot of those traits are still present. April stands at about 5.625″ to the top of her head. I have her as slightly shorter than Archie Raph and it appears to be due to her head sitting lower on the neck. Her head and plastron are actually wider which gives her a slightly stockier look compared with Raph, who is basically a blank turtle body. April has new forearms which are slightly thicker as well and her shell is different, having a more angled approach to the different panels. It’s hard to tell if anything below the waist is new. The knee pads create a thicker look, but it might just be an optical illusion. If I get out my grandfather’s old machinist gauge for measuring thickness it tells me their legs are the same, but confirms what I suspected with the forearms.

I don’t think this is how April wanted to present herself.

The stylization with April might be different from what some might expect. If you’re primary frame of reference for a female ninja turtle is Venus DeMilo from The Next Mutation then this April will look pretty different. That’s because they didn’t give her those odd plastron boobs that character had and instead she pretty much just looks like a turtle – kind of like how male and female turtles in the wild pretty much look the same. Her only embellishment is a slightly curvier plastron silhouette and clawed fingers. I thought at first the fingers might be reuse from the Archie Slash, but they are unique to April. Her portraits have that pronounced beak though, and while her eyes aren’t comically feminine, they have that Archie personality we’ve grown accustomed to with NECA’s figures. I love the little “t” shape they paint onto the beaks as that is pulled right from the books. The figure is a very matte yellowish green that is accentuated very nicely by the white wraps that have a touch of light blue shading. The shell is deep green and all of the grooves are filled with clean, black, paint. There’s black linework to accentuate the muscles and overall this is another homerun from NECA in the aesthetics department for this line.

“Where do you get off calling yourself the fifth turtle?!”

April’s accessories are quite numerous for a general release in this line. She has four distinct portraits: unmasked, grin, yelling, and a classic TMNT angry side sneer. The bandana knot is transferable between the masked portraits and while it’s a little snug, it works fine. The unmasked portrait features a sad expression and there’s even some tears painted on which helps to make it quite scene specific. For hands, April has gripping, fists, and open clawing hands. She comes with a single katana which is what she utilized in the book which features a brown hilt and blue pommel and guard. The blade itself is white which I love because metal is often done in white in comic books. I’m a little surprised they didn’t hit it with a touch of blue shading like the weapons that came with the Mirage turtles, but it looks pretty good as-is. To store it she has a large, white, scabbard that is shaded with blue that simply slots onto her belt. It’s not a super secure connection, but it will stay in place once she’s posed. Just expect it to fall out a lot when posing her. The sword does store effortlessly in the scabbard which is nice to see after my experience with the 2012 Leonardo and his stubborn blades.

She’s got the look, but does she have the skill to take on the Shredder?

April’s articulation is basically the same as the Archie wrestling turtles only she has some elbow and knee pads to obstruct things. She has joints at the head, base of the neck, shoulders, biceps, elbows, wrists, waist, hips, knees, and ankles. There are built-in thigh swivels into the ball-joints at the hips and her gripping hands have the proper vertical hinge for wielding a sword. She has the pinless knee and elbow joints, but the presence of the pads will limit the range. Her elbows are pretty much only good for a 90 degree bend while the knees extend a little past that. They’re also very tight at both spots and I haven’t noticed any lubricating oil in those places like I did with the wrestling turtles. The shell will limit her hip range, but the plastron is soft so she can kick forward about 90 degrees if you want to push it. Going out to the side for splits is no problem and the oversized feet with solid ankle rockers make getting her to stand pretty easy. The waist isn’t going to do much owing to the turtle anatomy and range at the shoulders is not good enough for two-handed sword poses. It would be nice to see NECA integrate a butterfly joint there since one would think the shell would hide some of the ugliness of said joint, but I don’t know if they’ve ever done such with any release, turtle or otherwise.

“Geez April, think you might reconsider going back to the news reporter look?”

Perhaps the best thing about April is she should retail for the reasonable price of $35. Some places have her as high as $41 but she is shipping to big box retail which is likely to have the cheapest price on her. She comes with plenty of stuff and the sculpt and paint are fantastic. Yes, the articulation is just okay, though it is better than some of NECA’s other TMNT figures. That’s what they’re known for though and if your primary interest is in the figure’s presentation then this April should please you, provided you ever felt the need to own a figure of April as the Fifth Turtle.

If you’re looking for more Archie inspired TMNT figures or more April then check these out:

NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

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NECA TMNT Toon “Mutant Interest Story” – Deluxe April O’Neil

Whenever I approach my rankings for NECA’s now long-running action figure series based on the 1987 cartoon Teenage Mutant Ninja Turtles, I don’t always just pick the objectively best or worst toy in the line to slot them into the rankings. It’s a combination of the figure’s quality and the character’s importance. A great figure…

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NECA TMNT Cartoon Channel 6 Newsroom SDCC Exclusive Set

Remember San Diego Comic Con? You would be forgiven if you did not since, like last year’s edition, the event was a virtual one once again. Only unlike the 2020 version, this one came with the expectation it would be virtual. It also coincided with a global shipping crisis, so combine that with the expectation…

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Batman: Arkham Origins Blackgate

When Batman: Arkham Asylum was released in 2009 it ushered in a new era for the caped crusader where video games were concerned. Prior to that, Batman had not had a good video game in a long, long, time. Depending on your opinion of his efforts, you may have gone all the way back to The New Adventures of Batman and Robin for the Super Nintendo, or even further back to the Sunsoft classic Batman for the Nintendo Entertainment System. His outings on the PlayStation and Nintendo 64 weren’t particularly memorable and he all but skipped on the PlayStation 2 era. The low point may have been the cancellation of the The Dark Knight video game tie-in as it felt like DC throwing up their hands and saying, “We can’t make this work with Batman.”

Rocksteady Studios was up to the challenge and Arkham Asylum proved so good that Sony basically ripped it off for its successful Spider-Man video games. Rocksteady was able to craft a simple, but relatively malleable, combat system for Batman that had some challenge, but mostly succeeded in making the player feel like they were playing as Batman. Random thugs weren’t going to get the better of Batman unless they were in mass quantities and heavily armed. The one-button attack system made handling Batman a breeze and the stealth elements added on top of that complemented the action well. If there was one critique, it was that the environment was a little closed off so for the sequel Rocksteady gave Batman run of the city. Arkham City was more of a sandbox game, but mostly played the same. Boss encounters also had more variety and many still view it as the pinnacle of Batman video games.

In this one, Batman has to work with Catwoman to quell a prison riot.

For the sequel, Rocksteady bowed out. Enter WB Games Montreal which crafted Arkham Origins for release in 2013. The game was mostly well received, but not as enthusiastically as its predecessor. WB Games Montreal did receive praise for largely carrying forward the game mechanics fans had grown accustomed to and the franchise continued to roll along. Developed alsongside that release, was Arkham Origins Blackgate. Blackgate was the handheld version of the game released on the PlayStation Vita and Nintendo 3DS. Development on Blackgate was entrusted to Armature Studio which had cut its teeth previously on the Metal Gear Solid HD Collection also released on the Vita. Blackgate would be the studio’s first original game and it too was released in 2013.

When Blackgate came out I was instantly intrigued. As an owner of the PlayStation Vita and the 3DS, a portable take on the Arkham series of games held some appeal. Blackgate also wasn’t a direct port of any of the console games. It was its own thing and is technically a sequel to Arkham Origins as far as plot goes. Batman (Roger Craig Smith) encounters Catwoman (Grey DeLisle) at the start of the game which serves as the tutorial mission. Shortly after, there’s a prisoner revolt in Blackgate prison and Batman heads in to investigate. Three of the biggest crime bosses in Gotham: Joker (Troy Baker), Black Mask (Brian Bloom), and the Penguin (Nolan North), have taken over and each rule over a segment of the prison. Catwoman is also there, but willing to aid Batman in helping to free the hostages the criminals have taken and ultimately save the day. Batman will have to explore Blackgate in a non-linear fashion acquiring various gadgets to help him progress through the prison.

This is how you will be viewing Batman most of the time – from the side.

I did not play Blackgate in 2013, but always wanted to. Recently, I had a chance to rectify that and I was intrigued by what I found. I know I read reviews in 2013 for the game and ultimately passed, but what I had read I had mostly forgot. What I did know going in was that Blackgate was a 2.5D action game. The environment and character models are all rendered in 3D, but gameplay is largely restricted to a 2D plane. There are some moments in the game where Batman can move into the foreground or background, but they are few and far between. Other times the environment will curve or swing into either the foreground or background, but having Batman just walk in a straight line will cause him to just follow the path. It’s also what the cool people on the internet refer to as a Metroidvania. That’s a non-linear action title that plays in a style similar to Metroid and the nonlinear entries in the Castlevania series.

Utilizing stealth and Batman’s Detective Mode is crucial to surviving Blackgate.

Despite the perspective change, Blackgate plays a lot like its big brother on the home consoles. The systems are largely still intact. When it comes to combat, the player is encouraged to chain attacks together with just the press of one attack button. There’s a separate parry button with onscreen indicators for when to use it as well as the ability to perform a cape stun maneuver. Successful attacks continue the chain as do successful paries. Early in the game, enemies will likely be a cakewalk, but tougher ones are introduced later that either have weapons or a means of defending themselves. For criminals armed with firearms, Batman can’t take them head-on. For those enemies you’re expected to play it sneaky either via alcoves high up or by utilizing passages in the ground. Batman can perform stealth takedowns when in the proper position and they are preferable to running in Leroy Jenkins style.

Why does he always need to re-find his equipment every game?

As Batman makes his way through Blackgate, he will encounter gates that prevent him from progressing deeper. In order to progress he will have to either upgrade his hacking device or uncover a new tool. At the start of the game, he is only armed with a Batarang and grapnel gun, but along the way he’ll acquire the Bat Claw, the line launcher, and an explosives gel gun. The claw allows Batman to pull down things like vent covers while the line launcher lets him cover long gaps and even opens up the background and foreground elements to a degree. The explosive gel can only be used on specific spots to blow holes in the environment. At any point Batman can also enter Detective Mode as he can in the other games which can reveal weak points in walls and other secrets and help Batman progress. The three boss characters can be encountered in any order and as such it means there aren’t any items tied to any of them. Most just require you to use Batman’s base abilities in a certain way to clear the encounter. Also hidden throughout Blackgate are weapon and armor upgrades, new costumes, and collectibles that just add a little extra length to the game. One playthrough takes about 7 – 8 hours and the only reason to go back is to defeat the boss characters in a different order to unlock another costume.

All of the boss encounters are uniquely constructed – none of that “Ride the big guy” stuff from Arkham Asylum.

Playing through Blackgate is largely an enjoyable experience, but there are some quirks that hamper things. The locked perspective takes away the ability for Batman to just point and shoot his grapple gun and can make navigation a chore at times. There is one area in particular where Batman has to deactivate a bomb with a timer on it and I could see where I needed to go, but the rules of the game wouldn’t let me just go there because it was in the background. A lot of context items are all assigned to the X button as well which can get clunky when you don’t want Batman to interact with the environment. X also makes Batman run so you can imagine how that might get in the way. Blackgate is also broken up into different maps and navigation can be a chore. The map system isn’t particularly intuitive and it’s also locked to the menu screen so you constantly have to refer back to it. Batman also can’t simply exit a section and has to work his way back to an exit which gets very tedious. There is no fast travel system. There’s not a lot of variety to the scenery, though apart from that the game generally looks and runs smooth. Story advancement is done with stylized still image cutscenes, but fully voiced which might feel like a downgrade for the handheld, but I honestly didn’t mind. Voice acting is strong while the overall sound design is fine, though a bit repetitive. Music is a little sparse, but it suits the vibe of the game.

Back in 2013, I passed on Blackgate because the reviews were just kind of ho-hum. No one seemed impressed by the game and since there was Arkham Origins available for the main console experience it probably made Blackgate seem worse by comparison. More than ten years removed from that environment, Arkham Origins Blackgate plays like a slightly different sort of game and it’s honestly pretty fun. It probably drags on a little too long as it feels like that 8 hour runtime is padded out by lots of backtracking. Repeat playthroughs would certainly go much quicker, but there’s really no reason to go back. The extra costumes are all pretty terrible and of the era. There are no classic looks for Batman which is a little disappointing, and while I like the standard costume enough, it would have been cool to go old school. The boss encounters also aren’t great. They’re not as repetitive as they were in the original Arkham Asylum, but they are underwhelming. Especially the final boss which left me thinking “That’s it?”

Batman: Arkham Origins Blackgate must have sold well enough because there are plenty of copies floating around for a decent price. The Vita experience was a good one and I don’t know if the same is true of the 3DS. The game is also available on Steam so it’s rather playable. What works best is the novelty of a portable Batman experience on par with what the console games were doing while also not trying to be an exact copy. I’d like to see another Batman adventure in a similar style, maybe one that plays a little faster and actually does more to separate itself from the console games so we’re not constantly comparing the two as we play.

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