Tag Archives: action figures

Super7 TMNT Ultimates! Baxter Stockman

Baxter is here to swat some reptiles!

I am weak. When Super7 first unveiled its Ultimates! line of figures based on the Teenage Mutant Ninja Turtles toyline from Playmates I said I was out. I still had those toys so why did I need 7″ versions of them in 2020? I had NECA and all of the TMNT product being released there, which was more than enough for the meager space in my home that I have for toys and it was going to eat up enough of my disposable income. “Not for me,” is I believe how I rationalized it.

I am weak, for I have since given in. I detailed it my thought process in my review of Raphael from the same line. In that I said I had decided I only really had affection for the actual turtles and that was it. I secured a Raph, and submitted orders for Leo and Mikey. When Donatello goes up for pre-order I’ll get him too.

Like Raph, Baxter gets his own logo on the packaging.

Again, I am weak! For when Big Bad Toy Store started putting figures up for sale, at the unfriendly price of $59.99 at that, I caved. If I am looking for small hints of my inner strength, at least I left Splinter and the Foot Soldier alone. I did not, however, pass on Baxter Stockman. Perhaps Baxter The Fly is the more appropriate name for this figure for it does indeed depict the mad scientist Baxter Stockman in his mutated fly form.

Hear him scream, “Let me out!”

Why Baxter? Well, I always liked that old toy from Playmates. Baxter was gross looking, like a lot of the figures in that line, with great sculpting on his feet and these two, purple, insect-like, limbs coming out of his back. He was just fun, and for some reason I have a “thing” for action figures with extra limbs. The thing is, I never got that toy. I didn’t lack for much as a kid, but I also wasn’t truly spoiled so on the rare occasion I was allowed to pick out a toy at the store I was limited to what was available. I don’t know if I just never ran across Baxter, or if when I did there was something else I happened to fall for instead. I usually could count on Santa or my parents to get me the top tier figures for Christmas or my birthday, but maybe I just didn’t push for Baxter as much as I should have? My grandmother got me Scumbug, and it would be a very grandma bit of reasoning to wonder why I needed two bug-based figures.

As tall as he can go.
And you thought back hair was gross.

In the end, I never did get a Baxter Stockman figure. I thought I would be content to just get a cartoon accurate version later this year from NECA, but apparently I’m wrong. I had even passed on the figure several times as pre-orders were available for quite awhile, but I just couldn’t let it go this one, last, time. Which is unfortunate since I ended up paying a $15 mark-up for my indecision. I did it though, what’s done is done, so how do I feel about it?

I call this pose “The Honker.”

For one, no amount of reviews I watched or read on this figure could properly prepare me for just how big he is. He may have been tiny on the small screen, but the action figure of Baxter is quite large, made even more so by the fact that he comes with his legs fully extended. Being a fly, he’s supposed to have his legs positioned in a crouch-style pose reducing his height, but since this is a super-articulated figure all of those joints are functioning now so he can stand as tall, or as squat, as you like. Fully extended, he’s a touch over 7″ in height, but in his crouch he gets down to about 6″. Even ignoring his height, he’s a pretty beefy boy even next to Raph. His torso is big, his hands are huge, and his head is also quite massive. The extra, bug, limbs on his back really widen the figure and overall he is just a really imposing presence on a shelf, which is amusing because again, he’s a fly!

It might be a stretch to say that’s a face only a mother could love.

In hand, he’s quite solid and has a nice feel. He’s weighty, and out of the box I found almost all of his limbs to be quite free and easy to move. The only joint that was stuck on my figure was the right elbow. I ran it under hot water and have had no issues since, unlike my Raph who still has a stubborn knee joint. His limbs are also the right tightness and if you position him a certain way he’s going to stay in that position. The only loose joints are the hinges on the hands. It’s unfortunately worse on the trigger hands so his wrist basically flops around whenever he has his gun in hand, which is a bummer. It’s amusing to me though, since tiny hinge joints such as those are often the hardest to break-in.

It’s like squeezing a melon.

Baxter comes pretty well loaded-up with articulation, especially if you compare him to the old Playmates toy. His head is on what I assume is a ball-joint or maybe a dumbbell. It’s hard to say since it can only rotate side to side as he has basically zero ability to look up and down. The shoulders are on ball joints with single-jointed elbows with a swivel at that point as well. The hands rotate and have those aforementioned loose hinges as well. There’s articulation at the waist and ball-joints at the thigh with a swivel as well. Single-jointed hinges at the knees and hinges at the ankle. The feet can swivel, but don’t have much movement side-to-side to speak of. The back arms are on ball-joints with hinges at the “elbows” and wrists with an additional swivel at the elbow joint. The wings are also on ball-joints so they can be rolled around and positioned where needed. It would have been nice to see double-hinges at the elbows, though they’re not really missed at the knee since he will most likely be crouched in many displays. The lab coat is a separate piece of sculpted plastic and I wish they had utilized that to hide a butterfly joint in the torso, but oh well. Overall, the articulation is good and pretty much what would be expected.

I love the sculpt work on those rear arms.

When it comes to these TMNT Ultimates! from Super7, I would say the articulation is good enough, but what helps sell these figures is the sculpt. Once again, this is from Four Horsemen and the reference is Playmates. Baxter has all of the little details you remember from the toy, and maybe some you never noticed or forgot like the wedding ring or watch. I love how the lab coat is soft plastic over a sculpted body as it adds some depth and texture to the figure. I’m surprised I haven’t seen any images online of folks removing the coat to look at what’s underneath. He’d look a little silly as the sleeves are sculpted with the arms, but from what I can tell the body underneath is a full sculpt. What really pushes Baxter to another level is the purple, bug, skin featured on the rear arms and feet. It’s so veiny and gross, but in a most excellent way. I get a very Xenomorph feel from it. It was the defining characteristic of the toy and Super7 did not disappoint here. Baxter’s face is also wonderful and he has this fiendish grin that I love. The hair is glued on and features some nice paint. The only aspect of the sculpt and paint that disappoints me a little rests with the wings. They look “too Playmates” for my taste. There’s so much good texture on the figure, so it stands out when the wings are just gray plastic with some purple splotches. I wish Super7 had gone with a translucent effect or something, but this just seems like the one area of the figure where they were too beholden to the original release. If they had even just painted the veins on the wings it might have done enough to add some more pop to the figure.

Baxter’s got some stuff.

On the accessory front, Baxter is a little less exciting than Raph. He comes with enough hands though as he has a pair of trigger hands, gripping hands, fists, and open hands. They pop in and out real easy and I can honestly say he’s not lacking there. If anything, it would have been cool to get extra bug hands in place of the fists or something. For weapons, he has a pistol which I believe was adopted by the cartoon as an animal muation weapon of some kind. It’s a nice sculpt, but for some reason Super7 neglected to paint it. It doesn’t “wow” like it should as a result. He also has his fly swatter painted teal with a smashed, baby, turtle on it. It can clip into this red contraption that fit on the original figure’s wrist, but now appears to just slide on the gun. It at least breaks up the gray of the blaster, but the weak hand hinges make it almost impossible to pose well in this form. He also comes with the old weapon rack like the original toy which features the same weapons, but all cast in gray.

You probably wouldn’t want to reach in there.
I tried to tell you…
“Good boy!”

By far, Baxter’s most exciting accessory is his mouser. The mouser features the same color scheme as the wind-up version from the old Playmates line, just not nearly as big. It’s about 3″ tall and features articulation at the jaw, neck, and each leg can rotate where it meets the body. The feet are nice and big so it’s easy to position the mouser standing upright or leaning forward a bit. The sculpt is great as there’s some nice detailing inside the mouth that makes it look like a really bad time to get your arm stuck in one. The only disappointing aspect of it, aside from there being only one, is the paint is a little sloppy on mine. The “eyes” aren’t very clean and there’s some slop on the legs. Hopefully Super7 finds a way to release more of them though, especially some with slots for maybe a sword or sai to stab at them as they are a lot of fun to have around.

“You have anything better than a turtle swatter, bud?”
“Good answer!”

Baxter Stockman from Super7 is largely as expected for me. He takes an old design from Playmates that was actually pretty good to begin with and just draws it out further. Every little nugget of detail on that old figure is here, but times 10. His size might shock some collectors who are more used to the cartoon version of the character, but few will argue he doesn’t look great on a shelf with your other TMNT toys. He was one of the best figures in the old line, and I think he definitely will be for this line as well. If I only end up with one villain from this toy line, I think I picked a good one. Though since I’m planning on assembling a squad of turtles, it would probably be a good idea if I grabbed another villain or two to supplement things. Maybe something awaits in the yet unannounced Wave 4, but since we’re probably a year away from release of that series it would seem Baxter will have to tend to whatever turtles stand in his way alone. At least he’s got a mouser.


Super7 TMNT Ultimates! Raphael

Most people in this world grow up with toys. Most of us love toys as kids, and some of us love them as adults. Even though they are material things, we tend to form bonds with them either because of where they came from, who they came form, or just how much joy they brought into our lives at such a formative age. Even though we’re able to forge such bonds with these material objects, pretty much no one can remember getting their first toy. That’s because many of us probably received our first toy while we were still in the womb. I know both of my kids had stuff waiting for them before birth. What we can often remember is how we got our favorite toy, assuming it wasn’t one handed over at birth, especially if we had a say in what that toy was.

For me, I can vividly remember being in the toy section of a store and having my mom shuffle through rows of the brand new Teenage Mutant Ninja Turtles action figures. What I can’t recall is what store we were in, or even what time of year it was. If I had to guess, it was near my birthday because I apparently had money allocated to me for some reason and was able to pick out some toys. I don’t think I had really seen much of the cartoon that had begun airing on television, and I may have only seen promos for it. At the time, it was only five episodes, but the second season was fast-approaching. That day I selected for myself Leonardo and Donatello. I think my mom was searching for Raphael for me, because as a kid my favorite color was blue and after that was often red. When you’re 4, that’s how you select a favorite character.

Those first action figures from Playmates would end up being some of my favorite toys of all time. Maybe even my absolute favorite, all things considered. I played with them extensively and I still have them to this day. They’ve been beat up, even though I was largely careful with my toys. They were just played with a lot, enough so that I know I don’t have the original weapons (I loved having Leo pull the swords from the holsters on his back which really beat them up) and Donatello’s holster for his bow has completely broken off. I would eventually add Michelangelo and Raphael over the ensuing months, along with many villains and accessories, and the turtles basically dominated my life for the next few years.

It’s time to upgrade!

When Super7 acquired the rights to create figures based on Teenage Mutant Ninja Turtles, few knew just what direction that would take the franchise. Everyone basically could have guessed there would be TMNT product in the ReAction line, a very basic figure line inspired by the old Kenner Star Wars toys from the 70s. Many hoped there would be something from Super7’s Ultimates line, and we ended up getting our wish.

The Ultimates line from Super7 is a seven inch scale line of figures that are basically made-to-order. Super7 puts up figures for a month or so, and whatever is ordered gets made. It means it takes a while for consumers to actually receive their product, but it’s also a hassle-free way to build a collection. The method does mean the toys run a bit pricey, $45 for most, and that’s before shipping and taxes are figured into the equation. Fans of TMNT were certainly happy though when Super7 committed to doing figures based on the franchise in this format, and since Super7 tends to enjoy doing “retro” inspired releases, it should have come as no surprise that the main source of inspiration for this line would be the vintage Playmates toys.

He was a little upset by my use of the word “upgrade.”

Super7’s TMNT Ultimates is basically the old Playmates line at a bigger scale and with modern engineering. As a result, how much affection you have for Super7’s offering is going to largely depend on how much affection you have for those old toys. The original Playmates line was made in conjunction with the cartoon, but it wasn’t necessarily intended to represent the show. The figures were conceived of first, and the cartoon was fast-tracked as a vehicle for selling the product. There ended up being quite a bit of difference between the two, such as the turtles all having a unique skin-tone and Shredder sporting a blue and purple mask. Today, a lot of the fandom can be divided into two camps: those who associate TMNT most with the toyline, and those with the cartoon.

It’s all good now!

As a kid, I loved both the toys and the cartoon, but there was a part of me that longed for the toys to better sync-up with the show. I really wanted Shredder and Splinter, for example, to better reflect the show. For the most part though, I was happy with the turtles. They were clearly inspired by the comics from Mirage Studios, but also incorporated the colored masks, pads, etc that would come to define the cartoon. And those white eyes just made them look cool. I was so satisfied with what I had as a kid that initially Super7’s offering didn’t stir anything within me. The first wave was revealed as Raphael, Splinter, Baxter the Fly, and a Foot Soldier. For the most part, I felt they all just looked like bigger versions of the old toys. If anything, the only one I felt drawn to was Baxter because I never had his toy as a kid, but always wanted it. His design was just cool, but I also knew NECA was prepping a figure of the same for its cartoon line of figures and that was good enough for me.

Smile!

As the months went by, I paid little mind to what Super7 was doing with Teenage Mutant Ninja Turtles. Then the first wave started showing up and reviews were popping up all over the web. It was at this point nostalgia started to grab at me. I thought about how much I loved those old toys, and I even retrieved what remained of my once massive collection from my childhood home and brought it into my own. It soon became apparent to me that I wanted to experience this line in at least a small way. And while it was a combination of the reviews of Wave 1 and the pull of my cherished Leonardo figure, it was enough to cause me to at least seek out a Raphael. Of course, this wasn’t easy since the pre-order window had long since passed and basically every retailer had sold out as well. The only places still offering the figure were based in the UK, which came with the cost of currency conversion and astronomical shipping to the US. I had to do what I often loathe to do as a result: I turned to the secondary market. I eventually found an acceptable price, made easier by a generous $25 coupon to eBay, and secured a Raphael of my very own.

If you hung with me through that long preamble, and I can tell you now we are onto the actual review portion of this blog post. Raphael arrived at my door in the same manner he would of had I ordered it form Super7. The box comes in a cardboard mailer with the vintage logo on the front. Remove that and you’re presented with a bold, green, box with the logo embossed on one side and a new logo on the other. The new logo is a manhole cover with an image of Raph in the middle and his sai alongside. Slide that bad boy up and you finally get to the window box with the figure inside. The image surrounding the figure appears to resemble a sewer tunnel and the window on the front is big and provides for a comprehensive look at the figure inside. This is a really nice package and mint-in-box collectors will surely appreciate that. The only difficulty there is even the slip-case looks nice, so how should one display this thing? I guess you need to buy two, three if you want to open one!

Let me out!

Raphael is based on the Playmates toy from 1988 and is sculpted by Four Horsemen Designs. That’s the same team that did NECA’s Mirage line of TMNT figures so it’s nice to see them return to the property. Even though they get the credit for sculpting this and all of the Wave 1 releases, it should be noted a huge amount of the credit goes to the sculptors who worked for Playmates in the 1980s. Raph largely looks like that old figure, just bigger. He’s about six inches tall and is in that light shade of green he sported back then. This time it appears to be slightly darker, but not by much. He has a lot of the same musculature, the same blank eyes, and the same teeth. His belt even features the holster on the back for that big knife all of the turtles came with. The main difference here, aside from the size, is in the detail and articulation. Raph’s belt, for example, has a lot of texture work on it that really brings it to life. It’s a far cry from that old rubber one that was prone to breaking in places, in particular the holsters for Raph’s sai. There’s also some nice, subtle, texture work on the front of the shell and the red pads on his elbows and knees. You can also see creases in the skin around the knees and neck that just really bring this guy to life. It very much is just a modern update of a vintage action figure.

Raphael comes packed with a fair amount of articulation for a turtle. The old toy only had 7 points of articulation: head, shoulders, wrists, and legs. It’s not surprising then that Super7 was able to improve upon that. Raph sports articulation at his head on a ball-joint. He can look side-to-side as well as up and down. His shoulders are ball-joints and he has articulation at the bicep, elbow, and wrist. His hands are on hinges and he has two sets of gripping hands with different hinges, some meant to move horizontally and some vertical. There’s some articulation at his waist underneath the shell that provides for some limited movement there, but the shell obviously prevents him from swiveling completely at the waist. The legs are on ball-joints with articulation at the knees and ankles. He can rotate his feet and he gets a lot of side-to-side “rocker” action down there as well.

Probably the only time you’ll see my Raph with a throwing star in hand.

Raphael moves pretty well, but there have been some criticisms in this area. For one, his elbows and knees are single-jointed as opposed to double-jointed. I don’t think, functionally, it’s a big deal, but there’s also part of me that expects all action figures in this day and age to feature double-joints in those areas. He also lacks swivels at the thigh and what would be called a boot-cut. This seems to be more of an aesthetic philosophy on the part of Super7 as cuts in those areas can take away from the sculpt. I agree with Super7 when it comes to true thigh cuts, and this figure doesn’t need one anyway since he can swivel at the ball-joint where the thigh meets the waist. The lack of a creative double-joint at the knee means no cut as well and while it would add something, it’s not a huge omission. He’s basically on par with what NECA has done with its TMNT figures and this one makes up for the shortcomings with more waist functionality than anything we’ve seen prior on a turtle. And the feet are really strong which further aids posing in more dynamic positions.

I don’t get angry, I get stabby!

Raph comes with a slew of accessories. He has more hands than most will know what to do with. For starters, he comes packaged with gripping hands in which the hinge is on the side of the hand allowing for what I call up and down motion. He has another set with the hinge in the middle for side-to-side, or in-out motion. This helps in giving him more options when holding his weapons and it’s something I have wanted NECA to do with its turtles for awhile. He also has a set of gripping hands in which the gap between his fingers is wider so he can hold his sai with the center blade going in-between his fingers, a popular pose for Raph. He also has a pair of open hands for handling pizza and such and they’re kind of clawed as opposed to an open palm. No fist hands, but honestly, he doesn’t need fists. Maybe a pointing finger would have been cool in place of the tighter gripping hands, but all in all I can’t complain much.

You know what they say about two heads…

Raphael comes sporting his default look, which is in-line with the old toy. He also has a second head that’s a bit more stylized. The teeth lack paint in-between them making him look much more modern. The bandanna tails look like they’re blowing in the wind and there’s a dark wash over his beak that gives him a real “print” quality. It’s a nice alternative and I’m honestly torn over which I prefer. He also has a pair of ninja stars and the old ninja weaponry all of the turtles used to come with. I don’t know what the proper names are, but there’s the big bladed weapon that can be stored on the rear of his belt, a small bladed weapon with three “teeth,” and a hook-bladed weapon as well. There’s also the old weapon rack in which all of the weapons are cast in that orange-brown plastic from the vintage line. One could conceivably snip the weapons off of it like they did back in 88, but I assume most will leave it as-is. It’s kind of neat to see it included, but also totally non-essential. Raph also has a turtle-com from the cartoon, two actually. One is open and one is closed. Super7 added some red paint to the shell portion of it that looks really cool too. Lastly, there’s a slice of pepperoni pizza. I have a feeling we’ll be getting more pizza as this line rolls on.

What is Raph without his sai? Not much, I’m afraid, and Super7 must agree because he comes with three pairs of sai! There’s the unpainted pair on the weapon rack that most are destined to leave alone, unless they REALLY want that vintage look. The figure also comes packaged with a pair of partially painted sai in his holsters. They’re cast in a gray plastic with painted, black, wraps on the handles. They look fine, but they lack some flair by just being colored plastic. Which is where the third pair comes in as they’re fully painted in a metallic, silver, finish. These are definitely the flashiest set, but they’re also the most flimsy. For whatever reason, the plastic used for the painted sai is very pliable and prone to warping in the package. The paint is also kind of sloppy at the tips which takes away from their pointy nature. The imperfections with this set makes it tough to settle on a preferred pair for display. I like the overall look of the fully-painted pair, but the integrity of the gray pair is far superior. It makes me wonder if Super7 should have packaged him with the painted pair holstered as maybe that would have helped to keep them from warping, or maybe it would have made it worse. Whatever the cause, hopefully it’s not an issue for the next turtle, Leonardo, since warped swords would be very disappointing.

There are lots of choices when it comes to the sai (not displayed, the brown ones), though it’s a bit like selecting the “least worst” as opposed to the best.

Aside from my sai criticism, the quality-control on the figure seems pretty good. There’s not a ton of paint on this guy, but what’s there is clean and neat. He’s a pleasant shade of green that’s a near enough match for the old toy and the red is striking and bold. The paint on the teeth is where things could have gone off the rails, but it too is quite clean and really captures that toothy expression of the classic toy. The hands are on thin pegs, but they’re easy to remove and replace so I don’t have any real concerns about those pegs becoming an issue. The head is far more snug, but the peg it sits on is quite beefy so, again, no fears of breakage there. The only consistent criticism I see for this guy is in the hips which are fairly loose. Shake him around gently and those legs are likely going to flap back and forth at the hip. It’s not so loose that he can’t hold a pose, and overall I’d say this is an easy figure to stand. My only concern here is that over time the hips will continue to become even more loose at which point we will have a problem. It’s an area that could stand to see some improvement going forward, and since it’s expected the other turtles will basically all share the same body, Super7 will have ample opportunity to make some improvements. Some of the joints are also quite tight, mostly the hinge joints on the hands and the left knee on my Raph. When I tried to work the hinge at the knee the lower part of the leg popped right off. It’s on a short peg which likely helps in keeping it from breaking, but it’s annoying. I heated up the joint with water and finally got it to move after applying some pressure. It’s held up, though is still as easy to work with as the right knee.

Lots of hands and things.

Raphael is a great pick for the first turtle in this wave. He’s arguably the most popular turtle, owing in large part to his portrayal in the 1990 film, and a logical choice to lead the pack. Super7 is rather wisely choosing to have a turtle lead each wave of figure releases which is smart, as they probably pick-up a few sales here and there that may have otherwise not have been. It’s no secret that there are a lot of TMNT collectors out there just looking to grab the four turtles from a given line and leave the rest. And with this line, I’m one of those guys. I already mentioned who is joining Raph in this set, but folks who are looking to rebuild their TMNT collection of yesterday can look forward to the likes of Shredder, Mutagen Man, Bebop, Rocksteady, April, and Metalhead. Leonardo is the turtle chosen to head the second wave, with Michelangelo leading the charge for the third. We have yet to see Donatello and we don’t know who will be joining him in the fourth wave. It seems like Super7 is looking to replicate the original 10 figures from the Playmates line, plus fan favorites. Could we see Casey Jones? Maybe Krang in his bubble walker? Or how about Slash since many fans seem to prefer his toy look to his cartoon one? I suspect we’ll know fairly soon just what to expect.

As for Raph, he’s probably going to please a lot of folks who pick him up. I hesitate to call him a “home run” because so much of what we have here is taken from that original toy. Four Horsemen Designs had a pretty easy job here making this feel like the action figure equivalent to a cover song. It’s definitely relying heavily on nostalgia as a selling point, and given the name of this blog, I’m obviously no stranger to nostalgia. For those who do just desire a bigger version of the old toys with more articulation, this is basically what you want. I’m left wishing Super7 had taken more of an homage path than an almost straight recreation, but I also can’t argue this turtle isn’t a lot of fun. He looks great on a shelf and there’s only so much one can do with that old turtle design. I suppose if it had been me, I might have tried harder to make the figure look like the old card art, but those were pretty close to the look of the Mirage comics so maybe that wouldn’t have been necessary. I think the approach works well with the turtles, though I’m less sold on some of the other figures I’ve seen shots of. I’m certainly happy enough with Raph to feel good about my purchase and also eager to add Leo, Mikey, and Don when they become available.

Let’s sneak in one more comparison before we wrap this up.

If you’re interest in collecting this line of Ultimates from Super7, make sure you get your pre-orders in now for waves 2 and 3. Plenty of retailers are still taking orders even if Super7’s window has closed. And definitely jump on wave 4 whenever it goes up. My guess is that happens before the end of the year, but it’s mostly just a hunch. If you want any of the figures in wave 1, unfortunately your chance to acquire them easily has passed. You’ll likely have to chase them down on the secondary market and pay a mark-up. The prices have actually already started to come down a bit, but they’re still above the $45 MSRP. Super7’s Ultmates are basically one and done when it comes to production. Because they are a business, there’s always the chance these figures get made again if the demand is there, but I wouldn’t count on it. Better to pay a little more now, than a lot later, or risk having a set of incomplete turtles.


NECA TMNT Cartoon Metalhead

Metalhead has arrived to join the ranks of friend or foe, you decide!

It took longer than anticipated, but at long last I now have a complete Teenage Mutant Ninja Turtles Wave 3 from NECA as I have in my hands the Deluxe Metalhead! Metalhead was released back in July alongside the Casey Jones and Slashed Foot Soldier set at Target stores in the US. While distribution numbers are not particularly high for this line as-is, it seemed most stores that received stock only received two copies of Metalhead. Re-stocks over the ensuing weeks were sparse and it soon became obvious that Metalhead was the figure most sought after from this wave, simply because he was the hardest to obtain. It was hard enough that NECA even put Metalhead up on their webstore for a week in August as an open pre-order. Fans could pre-buy the figure and NECA would deliver at a later date (right now, estimated to be in November). It’s a pre-order model that Super7 has utilized for awhile now and it was something NECA had to hear a lot about from angry fans on social media that couldn’t find this guy in stores. It probably didn’t help that Super7 even had their own version of Metalhead up for pre-order for a large chunk of the summer.

Fans might be driving NECA up a wall with all of the complaining about how difficult it is to find their product, but at least they’re not complaining about the figure. And that’s because Metalhead is one fine hunk of plastic. This is the first of the deluxe line of TMNT figures from NECA which means it’s a stand-alone figure, not a two-pack, and it’s priced a little higher than the other figures. In this case, Metalhead will run you $30 at retail as opposed to the $26 we pay per figure with the two-packs, so it’s not a big change. The figures come packaged in NECA’s five-panel window box that it utilizes for a lot of its Ultimate releases and the figures in this line will largely consist of new tooling and sculpts that can’t easily be leveraged for other figures, thus justifying the added cost. Originally, NECA envisioned these deluxe figures having their own release in between waves of two-packs, but NECA’s move to stagger their releases (and the delays caused by COVID) obviously altered the company’s strategy. It remains to be seen how the next deluxe figure’s release, Android Krang, will be handled when it ships sometime this October.

First of all, the move to the deluxe format has one obvious advantage: the packaging. I’m not ragging on NECA’s window-box packaging for the two-packs, but it’s basically the same thing from release to release. With this deluxe release though, NECA did something fun. Referencing the old f.h.e. VHS releases of the cartoon, NECA created new artwork depicting The Mighty Metalhead. It looks just like an oversized VHS right down to the font utilized on the cover. The panel on the front opens up to reveal the figure and some nice photography of it in action. Mint-in-box collectors should be really happy with this release, and I even placed an order via NECA’s pre-order to potentially do just that. For this release though, I’m cracking this sucker open!

Metalhead is a big, beefy, boy despite not containing any organic matter. He’s noticeably taller than the turtles, coming in at about six and a half inches, and much wider too. He’s obviously based on his animated series look which was also similar to the old Playmates toy. The biggest change is in the vac-metal chest, which is just a shade of orange here, and in the absence of an exposed brain in his head. He’s mostly gray, with a yellow “mask” and green feet. I love the linework, as I usually do with NECA’s cartoon releases, and there’s some nice texture work as well. He looks great, like he was pulled directly from the cartoon, and has inserted himself into the conversation for best figure released in this line. I have no issues with the sculpt work here, though some of the paint leaves room for nitpicks. There’s a bit of slop in the linework, like with his feet, and some stray paint around the elbow pads. The paint on the rear knee joint also flaked off exposing gray plastic in an area that’s otherwise supposed to be black. It’s the rear of the figure, so it’s not a huge deal, but I was expecting a higher level of quality with the deluxe release instead of arguably a lesser one.

This big boy can also move, and when it comes to articulation, Metalhead’s unique construction actually affords him a little more movement than his organic brothers. He has all of the usual articulation: ball-jointed head, shoulders, and legs with single joints at the elbows and double-joints at the knees. His ankles are on ball-pegs and can go up and down and rotate with some rocker action. He swivels at the hips, biceps, and wrists and his hands have a hinge as well. What he has that the turtles lack is an articulated jaw and a waist swivel. The jaw adds a lot of expression to the figure and is done so well that it’s not even apparent his mouth can open when looking at him. The waist swivel is hidden by the belt and it adds in some extra poses for the figure, especially when using one of his attachments. Since it does mean his shell is in two pieces, he looks pretty bizarre from the rear when his waist is turned, but I’m guessing folks aren’t going to have his shell showing in their display. He also has an articulated lever on his back, an on/off switch from the show, which is a nice touch. It’s fun to play with, but if you’ve read or watched a review of this figure already then you know that it’s a piece one needs to be mindful of. It can snap, and you’ll want to make sure Metalhead is positioned on your shelf in a manner in which he’s unlikely to fall, lest he land on his back and break that thing off. He moves well, and the bulkiness of his sculpt interferes only a little. The pads at the elbows do appear to prevent him from bending a full 90 degrees and the lack of a butterfly joint can make it a little tricky to get him into a proper pose with his vacuum cleaner attachment, but inserting such a joint would have messed up the chest portion and I understand NECA being unwilling to make that sacrifice.

Metalhead required a lot of independent tooling to create, and if you’ve been collecting toys for awhile you should know that means the figure is probably going to be light on accessories. In the case of Metalhead, that’s not exactly true. He comes with the usual assortment of hands one would expect: fists, gripping, and open. To go with those hands are three distinct accessories that provide Metalhead with some varied display options. One accessory is a drill attachment for his hand. It has a little peg inside it that fits into the wrist socket and is the go-to accessory for many a robot in animation. His second optional hand attachment is pretty fun: a vacuum cleaner. It snaps in like the drill hand and contains a hinge joint at the base like, you know, an actual vacuum cleaner. Should NECA make good on its tease to release a sewer lair diorama, I foresee many Metalheads converted to the role of turtle maid. And lastly is Metalhead’s defining ability in the cartoon and Turtles in Time: his chest cannon. Metalhead’s “pectorals” are on hinges and open to reveal a peg-hole for his chest laser. In the show, it popped out of his chest, but that obviously won’t work for an action figure. The peg-hole approach works just fine and NECA even added a second hole to feed a little wire into it. It’s a hard, prehensile, wire, like what we’ve seen on the battle-damaged Foot Soldiers, and you do probably want to be careful with it so as not to strip-off any of the plastic coating it. This is my favorite of the accessories and I assume it’s the favorite of most of the collectors who get their hands on this guy.

Metalhead is a tremendous amount of fun as an action figure. He is a terrific likeness in regards to the source material, and if you’re like me and always wanted a cartoon-accurate version of the character, this release should satisfy that craving. The only thing disappointing about this figure is the availability. I wish I had received my copy before or during NECA’s pre-order window so I could have ended this review by posting a link of where to order, but unfortunately I wasn’t able to do that. Hopefully, anyone who wanted one got their order in or found another, scalper-free, way to get one. Wave 3 is still showing up in Target stores in the US, so there’s still a chance a store near you gets one. And I assume the factory order NECA places for those who pre-ordered won’t be an exact one-for-one order so there likely will be leftovers that either get made available on NECA’s website or get shipped to Target around the end of the year. It’s also possible he gets a new paint deco and release as part of NECA’s Turtles in Time figures in 2021, though probably without the vacuum.

That also closes the door on my look at the third wave of cartoon releases from NECA’s Teenage Mutant Ninja Turtles license. It’s been the most exciting wave yet for me as I had the first seven sculpts via the San Diego Comic Con release, so this was the first retail wave in which I was after every set. While there were some ups and downs, and I actually never found any of these in a physical store, I was left largely impressed and satisfied. I do think Metalhead is the star of the wave, and he should be since he’s the most expensive of the bunch, but that’s no slight on the likes of Casey Jones or Leatherhead as they were mighty impressive as well. As of right now, we don’t have a date for Wave 4. We know Krang in his android body is expected in October. He’s the next deluxe figure so we know he’ll cost at least $30, but he’s also damn big so it won’t shock me if NECA needs to up that price. International retailers are taking orders for the Granitor and Traag two-pack, so I think it’s reasonable to assume that is the next two-pack headed our way and it certainly would be appropriate if Krang arrives at retail alongside his two most loyal soldiers. Beyond that, Wave 4 should also include the much anticipated Splinter and Baxter the Fly two-pack, a two-pack of Triceraton officers Zorax and Zork, and another two-pack containing a Triceraton soldier and a pair of Roadkill Rodney robots. It’s going to be an expensive fall, so start saving now!

As for me, I’m happy for a break. It’s been a month of NECA posts on this blog, almost all of which were Teenage Mutant Ninja Turtles related. I’ll look to add a little more variety in September, though I still have one TMNT post in progress to come in a week or so. We’re also rapidly approaching fall, so I need to get Christmas on the brain and get to work on that feature for December. It’s always busy around here, even if the posts slow down.


NECA TMNT Super Shredder

“The last vial of ooze!”

“He must have drank all of it!”

“It’s a Super Shredder!!!”

It’s a simple, obvious, and corny introduction for a character, but as a 7-year old it felt rather impactful. The introduction of Super Shredder in the waning moments of Teenage Mutant Ninja Turtles II: The Secret of the Ooze answered a question I had always asked myself as a young TMNT fan: what would happen if Shredder exposed himself to mutagen?

Super Shredder appeared in the film for less than two minutes, but he left a big impression on me. Despite the fact that his appearance was anti-climactic, and the whole sequence is frustratingly bad. A large, imposing, Shredder confronts the turtles beneath a dock. Since this is the sequel film and the goal was to reduce the violence on screen, the turtles try to reason with their foe in an attempt to avoid direct conflict by literally pleading with him to “listen to reason.” Super Shredder is apparently a thoughtless baffoon though, and rather than have the turtles do battle with this ultimate version of their foe, they make some dumb jokes before Leonardo reminds them that they’re turtles and they retreat to the nearby water while Shredder continues mauling the supports of the dock they’re under until it collapses on him, killing him. Basically anyone in the turtles’ position could have felled Super Shredder as being turtles wasn’t a requisite for using water, it would have been for anyone who could swim.

For the better part of 30 years, Super Shredder has largely been forced to hide in the shadows.

Despite the incompetence of Super Shredder, I still found the character fascinating. That was in part due to me missing out on TMNT II. For whatever reason, likely just a lack of desire to see the film, my parents never took me to see the sequel in theaters like they had the original. It’s not that surprising as we probably attended one or two movies a year as a family and I doubt my parents were looking forward to seeing that one. We were more of a rental family. As a result, I had to hear about Super Shredder secondhand for nearly a year and wonder what he even looked like. When Playmates released an action figure of Super Shredder, I heard about it from my cousin, who claimed his friend had one. He also claimed his friend got it at Bradlees in Woburn, Massachusetts. Bradlees was a department store not exactly known for toys, but they carried some. My cousin and I begged our mothers to take us, but they had no interest in doing so. When I told my friends at school about the existence of a Super Shredder toy, they didn’t believe me! Then one day while recess is wrapping up, a kid walks by us and drops a Super Shredder action figure on the ground. I can remember just pointing and shouting “Super Shredder!” while my friends looked on with their mouths agape in shock and surprise. The kid was a little freaked out, he was a grade or two below us, scooped up his toy and ran off.

Eventually I would see The Secret of the Ooze and even get my own version of Super Shredder, both things happening Christmas of 1991. And while I found Super Shredder’s big reveal and quick death a bit disappointing, I never once thought the character didn’t look cool. He was impressive, and any article written about the character is required to include the trivia that it was professional wrestler Kevin Nash under the helmet. Nash was billed as being six feet and ten inches tall. I don’t know how accurate that is to reality considering wrestling is never shy about boosting such numbers, but he’s a pretty big guy. And the film makes him look as big as possible in how it films him with the camera often being at a low angle or behind him. He’s never really in a full frame, and the only time another character is in frame with him it’s Leonardo and they film his feet kicking furiously above Shredder’s shins as he’s held up. He’s then shot face-to-face with his head above Shredder’s, but most of their bodies are out of frame so we don’t know where his feet were in that shot. It could be just some clever editing and positioning to make the character appear even larger, or maybe he really was just that much bigger than Leonardo.

Either way, it’s one reason why the brand new NECA action figure of Super Shredder is so much larger than what has come before. He is essentially the first deluxe figure from one of the films joining Metalhead from the cartoon line. He stands at about 9″ tall with the middle point of his crested helmet touching the 9″ mark on my tape measure. This is a far cry from the only other Super Shredder action figure based on his appearance in TMNT II, the Playmates one, which stood at a mere 5″ at his tallest part, basically making him the same size as the movie turtles from Playmates. Scale was never the strong point of the vintage line, and despite the inaccuracies I truly loved that figure as he replaced my main Shredder for me when I played. Even after I broke his left hand off, I simply replaced it with a brass hook and never looked back.

Now, I’m on record as not being much of a fan of the second TMNT movie. It’s a corn-fest full of bad jokes, limited fight choreography, and a rather uninteresting plot. However, it does contain some pretty gnarly costume designs and Super Shredder certainly qualifies. For awhile, NECA resisted calls to even look at this film since most of the folks who work there seem to share a similar opinion to mine. The line is selling too well though and there are only so many figures one can mine from that first film. Super Shredder was inevitable, but I’m happy to say NECA nailed this one.

For this release, Super Shredder comes in a package similar to NECA’s Ultimates line. The cover art is also a bit bold in that it doesn’t even feature the figure beneath. It’s the theatrical poster for the film which has the turtles looking down on a canister of ooze with the silhouettes of Tokka and Rahzar in the background. It does say “Super Shredder” at the bottom, but it is surprising to see. Though this is also in-line with most Ultimates from NECA from film as many are either a poster or VHS artwork. Plus, few people are impulse buying Super Shredder since they won’t hang out on Walmart shelves, where he’s presently exclusive to, long enough for that to happen. The sides and back do feature photography of the figure, and it’s the standard five-panel setup as the front panel is a flap and flipping it over reveals a nice, full body, shot of the figure on the left and the actual figure on the right.

Super Shredder is a behemoth, but he comes packed with a lot of the articulation one would expect of a NECA release. He features ball-joints at the head, shoulders, abdomen, waist, and thighs. He has good side-to-side motion at the head with limited up and down, but there is a joint in the neck that provides for better up and down. This is an important detail since a figure this size is probably going to have to look down a lot. There is no classic bicep swivel on Shredder, but he does have an interesting double-ball setup for his elbows. It reminds me of the cartoon April as the top joint basically serves the same purpose as a bicep swivel with the second ball placed at the top of the forearm in front of the gauntlet. This gives him double-jointed elbow range and allows his bicep to be cut-free. The knees are similar in that you get double-jointed motion without the traditional double-jointed look. The top knee joint is peg-less and swivels, replacing a more traditional boot-cut. NECA likely didn’t want the shin guards to overlap any of the joints thus why the swivel is above the knee. His hands and feet are on ball joints and can rotate, move up and down, and the feet can rock side-to-side quite a bit. His armor does hinder his articulation, but not as much as you may have expected. The shoulder pads sit nice and high so he has good rotation at the shoulders and the abdominal joint allows for a range of upper body motion I wasn’t necessarily expecting. There’s no articulation really missing, though if I have one complaint about the figure it’s that the waist joint is pretty loose. It doesn’t interfere with posing, but he will flop around a bit in your hands and you’ll have to take care when posing that everything is lined up the way you want it in regards to his chest and abs.

The sculpt-work is the real star of the show with this guy. The shape of the head looks perfect and the fact that we now have a screen accurate Super Shredder in action figure form makes it a lot easier to really take in all of the details since his lone scene in the film was so dark. He has this crazed look in his eyes which makes it seem like the ooze not only gave him a surge in strength, but also a rush of adrenaline. There’s a vented portion on his mask that I never even noticed until now as I mostly watched that film on VHS, only recently viewing it in HD. The vents are just grooves in the mask with a paint wash so you can’t see his mouth behind the visor. There’s some silver-gray accents on the helmet which really bring out the details and definitely remind me of the old toy. On his torso, there’s a lot of linework to bring out the muscles which is also in-line with the film. It looks like the costume in the film had muscles air-brushed on which is honestly a little silly, but it also works since it just makes me think of comic book heroes and villains. The purple of the costume is just the right shade and NECA added some white here and there which, again, I think is present on the film costume. It’s hard to tell because that scene is just so dark. He comes with his cape as well, something the Playmates figure omitted back in the day, and it looks nice. It’s a standard cape, like the first film figure, so if you were hoping for a wired cape you might be disappointed. Super Shredder never got the chance to have a dramatic cape in the film, so I think what we have here is perfectly fine and I prefer soft goods for capes to plastic.

Those spikes though, man are they intense! It’s Super Shredder’s defining feature and they look great. I always thought it was goofy how the ooze mutated his armor, but I never once argued with the results. The spikes on the shoulders resemble serrated knives and they’re pretty “pokey.” They do have plenty of give, but definitely don’t step on this guy with bare feet or you’ll be wishing you stepped on a Lego. The spikes on the forearms and calves also look great and are basically the same design, just a little shorter. The various blades are so fearsome that he really doesn’t need actual weapons, but NECA still saw fit to throw old Shell-head a bone.

Super Shredder in the movie is only around long enough to punch stuff, but NECA’s version does come packaged with a spear. True to the character, it’s a more intense version of pre-mutated Shredder’s spear from the first film. One end is pointed while the other has what almost looks like an axe head. The blade coming out of the center is wavy, similar to the axe from the first film, and the design has a familiar look to it. I don’t know if that’s just a credit to NECA coming up with a weapon that fits in with the style of the films, or if this was something present in the background of a scene, perhaps. It’s his signature accessory though and if you want your Super Shredder armed it definitely works.

Super Shredder comes packaged with fist hands, but he has five additional hands as well. Two are open palms while the other two are for gripping his spear. There’s also a looser gripping hand and that it’s intended to grip the canister of ooze. The canister isn’t just a re-release of what the turtles came with as this one is modeled after the TGRI canisters featured in TMNT II. It’s mostly steel and glass construction in the film so viewers could clearly see the green ooze inside of it. This all plastic one looks the same, though the top is non-removable this time around. It looks really nice though and it’s actually something I didn’t know I wanted until I had it. The hands themselves are interesting in that they have this really weathered look on account of a dark wash. They’re nice and pliable so there’s no difficulty in getting the spear or canister into his hands for posing. They’re tight enough too that he can hang onto everything just fine. The entire figure really moves well with no stuck joints or anything to speak of.

Pictured with the ultra rare Pirate Captain Super Shredder.

The Super Shredder action figure from NECA is an impressive piece of plastic and a great addition to the movie TMNT line. He’s an attention-grabber as part of any display and I’m happy these outlandish designs from the second TMNT film are receiving the action figure treatment. The sculpting, paint, and quality control are all pretty impeccable and I expect this to be on the short list for action figure of the year. And Super Shredder will only have to feel alone for a few months as NECA is set to release the Tokka and Rahzar two-pack this November for those who pre-ordered in August through the company’s online store. Tokka and Rahzar will be the first true made-to-order release for the company and if the promotional shots are any indication we’re in for something special. And if you prefer your Shredder un-super, a standard Secret of the Ooze iteration is confirmed for 2021, though the company has yet to unveil any promotional shots for him. I suspect he’ll be a re-paint of the existing movie Shredder with a new helmet. And I wouldn’t be surprised if he’s the only Secret of the Ooze release for 2021, the film’s 30th anniversary year, as you can probably bank on updated turtles and possibly Keno. Considering this year’s convention exclusive was a Coming Out of Their Shells themed release, would it shock anyone if next year’s was also musical? Point being, Super Shredder is another release in the movie line of Teenage Mutant Ninja Turtles, but he’s far from the last.

If you really want him to look bigger than the turtles…

Super Shredder is currently being sold exclusively at Walmart stores. I got my figure from NECA directly as some were made available to order in early August. The company also recently closed a week-long window where fans could pre-order a Super Shredder to be produced and delivered at a later date. For international collectors, there are still a bunch of shops based in Canada and the UK accepting pre-orders, though NECA has recently clamped down on international retailers shipping TMNT product to US-based consumers. If you missed out on the pre-order window, your best bet now is to stalk your local Walmart in hopes he shows up. You can also keep an eye on NECA as I doubt very much that the factory order will be one-to-one for pre-orders. The company might sell some stock direct to consumers when they come in, or they’ll be sent out to Walmart and international retailers. Good luck!


NECA Ultimate Gizmo

In 1984 a little film called Gremlins came along and made a splash in American pop culture. The film largely starred little puppets, and while many did take to the villainous, evil, gremlins like Stripe, many also walked away from that film wanting more of Gizmo. Gizmo is an adorable little creature of mostly white and brown fuzz with big, giant, ears. I had a Gizmo doll when I was a little kid, well before I even saw the film since it was pretty intense for wee ones. Try as the humans of the cast did, Gizmo was the star and he still is today.

Back in the 80s, Gizmo attracted quite a bit of attention for himself at retail in the style of the plush. He was a natural for that, which may be why no one really thought to do proper action figures based on Gremlins. Toy company NECA has once again stepped in to fill a void in the fandom of another feature. NECA has been producing Gremlins related action figures for a few years now, and the company has finally roped me in with its Ultimate Gizmo action figure.

Now, I like Gremlins just fine. It’s a great Christmas movie for adults and older kids, not so much for younger kids. And not because of the violence and frightful scenes, but because it does feature a character confess that there is no Santa Claus. And as you may be aware, I am a bit of a Christmas junkie so whenever I see a toy or knick-knack that I can work into my Christmas decorating I often jump in. And that’s what sucked me into this Gizmo since he comes with some festive attire. I should say, it’s what sealed the deal as I was already smitten with the adorable little guy and even tried to talk my kids into wanting the plush version NECA released, but I have not had any luck on that front yet.

Gizmo comes in a larger outer box that looks just the like the VHS release of Gremlins. The rear features photography of the toy in action while the front flap opens to reveal the figure inside along with some more images. This is the standard Ultimates packaging NECA goes for and it really is a nice display piece for mint-in-box collectors, but no disrespect to NECA’s packaging designers, I am opening this sucker!

Gizmo stands at about 3.5″ tall. He’s a little guy. I assume he’s in-scale with the evil gremlins NECA has released, but sadly I don’t have any to compare him to. He’s sculpted all in plastic and looks rather cute out of the box. There’s a nice wash applied to his face and hands to bring out the details of the sculpt and there’s lots of sculpting done to make the fur look like fur. From a distance, one might even think he is covered in actual fur. I’m curious if NECA toyed with the idea of doing actual fur with this figure as that might have made him look really neat, but it probably would have added considerable cost. The paint is clean, though if you go over it really close you’ll notice some overlap here and there where the brown meets the white. The ears are thin and feature sculpt work such as veins. The paint is a bit muted in that respect as they didn’t try to bring out those veins, which is probably good from an aesthetic point of view as if one were to make Gizmo appear too realistic he may loose some of that cuteness.

For articulation, we don’t have a lot to talk about. Gizmo’s head is on a ball joint and rotates just fine, but he has little to no up and down movement because of the shape of his rather large melon. The ears are on ball joints which is a nice touch as it affords him more expression. Turn them down and he looks sad or tired while rotating just one can make him look almost inquisitive. The arms can forward a bit, but they can’t really go back or out. There’s another cut joint past the brown fur of the shoulder that may actually be a ball-joint, but it only can rotate so functionally it’s more like a bicep swivel. The hands are in the same boat as they only really are able to swivel. There’s no waist articulation, and while the legs are on pegs they really can’t do anything. He’s pretty much a statue once you move past the arms.

The eyes see everything.

Gizmo, being a puppet in the films, didn’t really move much and is not a figure crying out for a ton of articulation. It’s clear NECA’s goal was to make something aesthetically pleasing and true to the films as opposed to something ultra-poseable. As such, it’s more important for Gizmo to be expressive which is why he has some unusual eye articulation. A trackball on the back of Gizmo’s head can actually rotate the eyes in his skull. It’s a bit finicky as the mechanism is really loose. Patience is needed to get the eyes just the way you want them, but sometimes you’ll probably have to just pop his face off to work them with your thumbs. The eyes have a tendency to sometimes go crooked giving the impression that Gizmo has a lazy eye. They also kind of float in there so there’s some play in the eye depth, and when one eye moves forward the other will sink in which can look kind of silly. They easiest way to remedy that is to just push the other eye in with the face removed to get them balanced. It’s a system that works, but given that Gizmo does have a removable face it probably would have made more sense to just ditch the trackball and have the eyes be adjusted manually.

To make those eyes offer as much expression as possible, Gizmo does come with four interchangeable face-plates. The default, in-package, face is Gizmo with a subtle smile. A good neutral expression for the little guy. He has one with a bigger, toothy, smile to go along with a sad or frown face and, what I assume will be the favorite face for many consumers, a Rambo face. The Rambo face is a callback to Gremlins 2 and even has the bandanna included. It’s glued to Gizmo’s left eye and half of it just kind of lays flat on Gizmo’s head. I wish it were an actual fabric material as the soft plastic NECA used never wants to lay flat on my figure’s head. The face itself through is great and he has a narrow eyed glare for maximum intimidation. The faces pop off and on really easily, but not so effortlessly that they’ll fall off.

Gizmo also comes with a few additional accessories to complete a display. He has a trumpet like the one he was playing with in the first film and he also has a Santa Claus hat and candy cane. And since he has the Rambo face, he also has his makeshift bow and arrow, which is a pencil crammed into a bottle with a feather sticking out. He also has his rope belt to complete that ensemble which is knotted and can easily slide off and on. The Santa hat basically just rests on his head as there are no pegs or magnets to hold it in place. The sculpt and paint looks great on most of the accessories, though the candy cane is a little sloppy in places.

You can kind of jam the arrow in between his fingers, but he’s not really able to grip anything.

The drawback to the accessories for Gizmo has little to do with the accessories themselves, but actually Gizmo. Unlike many of NECA’s Ultimates, Gizmo comes with just one set of hands. They’re both open palms, kind of neutral, hands and they’re not fit for holding much of anything. Basically, the only way to get him to hold anything is to turn his palms up and try to balance them on his hand that way. It’s odd that he doesn’t have a gripping hand or two to properly grasp anything. I’m not surprised he can’t properly draw his bow, but I would have expected him to be able to hold the trumpet. As a result, I suspect most will just position items at Gizmo’s feet or leaning on him. You can sling the bow over his shoulder at least since it’s a very rubbery plastic, but he can’t hold it or even act like he’s about to draw it.

NECA’s Ultimate Gizmo is a fine looking figure, though it doesn’t quite feel “ultimate” due to the lack of extra hands and positioning power. And even though he’s a mere 3.5″ tall, Gizmo still retails for the standard Ultimates price point of $30. He’s a bit of a tough recommend at that price, but I’m also not regretting my purchase either. He’s a fun addition to my knick-knacks shelf and I look forward to dressing him up for the holidays when the time comes. Worse, I’m also tempted to add some more Gremlins, especially the holiday two-pack of carolers, and I really don’t need to get sucked into another line. We’ll see what comes of that. Gizmo does at least look the part, even if he doesn’t exactly put the “action” in action figure.


NECA TMNT Cartoon April O’Neil and Bashed Foot

The true subjects of today’s post.

There’s a line from one of my favorite Christmas movies, Bad Santa, in which the main character, Willy, says to The Kid, “Well, they can’t all be winners,” when The Kid pulls a candy corn out of his advent calendar. Bad Santa isn’t a movie for everyone, but the sentiment expressed by Willy in that moment could be applied to this latest two-pack from NECA’s Teenage Mutant Ninja Turtles line.

When it comes to the original cartoon series, the list of essential characters goes something like this: the four turtles, Splinter, Shredder, Bebop, Rocksteady, Krang, and April O’Neil. We have received versions of almost all of those characters from NECA, and now it’s April’s turn. All of the characters NECA has targeted thus far have arguably become the definitive take on that particular character from the show upon release. Some might argue in favor of a different set of turtles, but few would argue anyone has created a better Shredder or Bebop and Rocksteady. The expectations are now set for this line and fans pretty much assume that NECA will nail the likeness on any character it does, but maybe such an expectation is unrealistic.

Unfortunately, the line’s first lackluster offering is the ravishing reporter April O’Neil. When it comes to the sculpt released here, there’s a lot to be desired. April stands just a tick taller than her turtle allies, when she should at least be a head taller. I have her at 5 1/2″ and the turtles at about 5 1/4″. She has her yellow jumpsuit complete with white boots and all the details appear to be in place, but the proportions are off especially when it comes to her head. I think most fans are accepting of a figure that is maybe a little too short or too tall, but missing on the facial likeness is perhaps the greatest disappointment. Her face appears to be too full and round, and the size of her head is far too big for her body. I think that’s largely a product of her face being too large as her hair was fairly poofy in the show, but few would deny that something is off here.

When it comes to nailing down the scale and look for these figures there’s an admitted challenge. The original show could be wildly inconsistent when it came to scale, colors, and so on. When NECA did its initial figures for the Turtles, it cited the first series which was animated by Toei and was a mere five episodes. It allowed for the company to have a more consistent look to reference, which mostly came in handy when it came time to color the Turtles as the sculpts were actually reused from the arcade series. April appears in every episode from that inaugural season, and it would seem it would have made the most sense to base her sculpt on that season. Maybe that’s what NECA did, and maybe it didn’t, either way it’s a shame an integral character like April failed to live up to expectations.

The image on the left is what I think of when I hear the name April O’Neil.

I don’t want this to turn into a rant or anything, as a subpar NECA figure still gets a lot right. And when it comes to April she possesses a lot of the articulation one would come to expect of a NECA figure in 2020. For starters, her head is on a ball-peg and it’s pretty easy to pop her head off and on, which is good as it’s preferred for one of her accessories. She has ball joints at the shoulders and then she has some funky double-jointed elbows. There are basically two ball joints on top of each other. The first joint is in her sleeve, and the second is part of the bare portion of her arm. Her arms are quite thin, and I had to heat her up to get any movement out of the upper joint. The yellow portion of the joint is painted, and as you could probably guess if you’ve read my review of the other figures in this wave, the paint flakes off quite easily. Fortunately, the plastic is also yellow so it’s not nearly as much of an eyesore as it is with Casey, Leatherhead, and Slash. The bicep also swivels where the sleeve meets the arm and then it also swivels at the triceps at the second ball joint. April’s wrists are just on pegs and can rotate, she also has hinges in her hands, but they feel really fragile. The watch on her left hand is a separate piece of soft plastic and will fly off if you’re not careful when switching hands. April’s upper torso is on a ball joint just below her bust and she gets a lot of motion out of that joint which makes up for the lack of a waist swivel. Her thighs can rotate at the joint and are on ball-pegs, and she does have double-jointed knees, but the top joint doesn’t really do much. She can still bend her leg rather far at the knee so it’s not a big deal. There’s no boot cut on her, and her feet just have vertical hinges so no rocker or swivel motion is available. It kind of stinks because I envisioned displaying her on one knee with her camera sneaking a shot of a battle or something, but she can’t quite pull that off without being able to rotate her ankle. Oh well.

April could stand to be taller and probably not so thin.

Aside from her head, the body sculpt is pretty good. The arms feel a little thin and flimsy, but they’re obviously trying to make her noticeably smaller and slimmer than the other figures in this line. I do still wish she was a little taller and fuller though, I don’t think she needs to be quite so thin. I do like the very bright yellow NECA went with and the black line work helps make the figure have that extra pop when looking at it. I do see some room to argue that maybe yellow plastic with a wash instead of so much paint might have worked just as well, or better. Some of that black line-work does get a bit messy in places, but overall it’s pretty clean. NECA did match the plastic of the foot hinge to the white of her boots, thankfully, but that also means from behind the white hinge is visible among the otherwise gray backside of her boots. If one part of the hinge has to be off, might as well let it be the back. There’s also some nice attention to detail with the little white, o-rings, on her pants and the tape recorder on her belt.

April is not lacking in the accessory department.

If April is a bit underwhelming, well at least she tries to make up for it with a bunch of fun accessories. She comes packaged with open palm hands and she has a set of gripping hands as well. She comes with a Channel 6 microphone as well as a corded microphone affixed to a reel-to-reel recorder. It’s on a strap, like a purse, and this is where it’s nice that her head pops off easily if you want it to go across her body. I suppose you could also just drape it over her shoulder too. She also has a Channel 6 camcorder which she can carry by the top handle or hold via the fold-down handle for when she wants to record something. She has her Turtle-com, which opens and closes, though doesn’t feature the face of a turtle on the inside. She also has the Maltese Hamster from the episode of the same name, which is a bit fun though it doesn’t do anything. Lastly, there’s a little, baby, pizza, monster. I have to assume an ultimate, adult, version is in our future at some point. He’s pretty cute, despite being vicious, and even though he’s non-articulated he’s packing a lot of personality in that sculpt.

With April being part of a two-pack, one would naturally look to the second figure in the pack to perhaps help elevate the total package. Unfortunately, April comes bundled with what I would consider the least exciting figure in this line so far. The Bashed Foot Solider is essentially the same Foot Soldier that has been released in two-packs with the Turtles and in a double-pack as part of Wave 2, only now it has a new torso with some battle damage. This one is referred to as the Bashed variant because the wound appears to be blunt in nature, perhaps a jab from Donatello’s bo staff, and is basically a rip in the clothing with some exposed metal and wires beneath. The effect is neat, but if this figure weren’t packed with a character as important as April then I’m not sure I’d have bought it. I think it would have been neat to bundle it with an undamaged Foot to give consumers more of a say in the matter. Bundling it with April feels like a bit of ruthless capitalism.

Now in the unlikely event you do not already have a Foot Soldier, the articulation here is the same. He has ball-joints at the neck, shoulders, and hips with swivels at the thigh and bicep. The hinge joints at the knees and elbows are double-jointed and the wrists are on pegs. He also has some ankle articulation and stands pretty well. He comes with the same the rifle other Foot and even Bebop and Rocksteady came with, but also has a new gun that’s bit more cartoonish looking. It’s not my favorite weapon design from the show, but I welcome the additional variety for the bad guys. He also has the same assortment of hands which include fists, gripping hands, and karate chop hands plus a pair of open hands that are new this time around. There’s another communicator, this one with an image of the Bebop action figure on the other end, and a pair of ninja stars. The ninja stars appear to be a deliberate throwback to the Playmates line as one is even brownish-orange like the old toys.

If that all sounds familiar it’s because it’s the same round of accessories the Slashed Foot Soldier came with as part of the Casey Jones two-pack. The only difference between those sets is the sticker on the communicator and the battle damage on the torso. I think many fans expected April and Casey to come together, so it was a bit disappointing to see that wasn’t the case. While I liked the battle damage of the Slashed Foot quite a bit, this one doesn’t excite me. It’s not that it isn’t done well or anything, but it hardly feels essential.

Let’s see what you had for breakfast!

Which is the downside to these figures being released as two packs, because April does feel essential. Unfortunately, she’s a letdown as well so I can comfortably say this is the least glamorous two-pack released in this line thus far. And based on the promotional images for what’s up next, it looks like this will be the low bar for a long while. It’s definitely the set that fills me with the least amount of excitement. These things are hard to get a hold of, so there’s a sense of glee whenever one can be acquired, but the lackluster results mostly squash that enthusiasm. There’s little to sugar coat here, this April is a poor representation of the cartoon character. Since it’s largely her head that’s the problem, perhaps NECA can remedy that at a later date. The company has big plans for the lines and is exploring concepts for vehicles and even a sewer lair. Perhaps an alternate head is included with one of those along with alternate happy heads for the Turtles as well? It’s a long shot, but hopefully NECA is receptive to criticism and doesn’t just dig in its heels because mostly I’m just surprised this one made it past the approval stage. It’s the burden of success, I suppose.

Smile for the camera, Donnie.

I do also want to stress that it isn’t all bad. April is subpar, but anyone who sees her still knows it’s April O’Neil from the 80s cartoon. She has a ton of neat accessories and is certainly not lacking there. It’s hard to even come up with an accessory she should have come with that isn’t present. Maybe swap-able cat parts like the upcoming Vernon is going to feature? That’s just wishful thinking though, and how many collectors would prefer to display mutated cat April as opposed to a more traditional April? Probably few, though then again, that head…

In terms of battle-damaged figures, it’s pretty hard to top that slashed Foot Soldier.

For now, April will be a part of my cartoon Teenage Mutant Ninja Turtles display. She’s April, so she has to be! I’m just thankful she has so many killer accessories so I can hide that melon behind a big old video camera or maybe wrap her up in Leatherhead’s net for the time being. This is the last two-pack of Wave 3 though, and as mentioned in the prior paragraph, more additions to the Channel 6 news crew are indeed on the way, but not until 2021. The next wave is probably going to be staggered like this one and it appears that the rock soldiers Granitor and Traag are up next. A deluxe Krang is coming as well in October and you know that will be a big hit. For now, at least until I get my hands on Metalhead, it appears I’ll get a reprieve from cartoon turtles, but NECA is hardly slowing down. Super Shredder, Toka, Rahzar, Splinter, Baxter, and on and on are all expected this year! Enjoy the breather while it lasts!


NECA TMNT Cartoon Slash and Leatherhead

You’re gonna like this one, I guarantee!

NECA’s incredibly popular and white hot action figure line based on the Teenage Mutant Ninja Turtles cartoon series of the late 80s/early 90s has slowly rolled out its third wave. The wave consists of three two-packs and a single-packed deluxe figure, but perhaps to increase the numbers of individual items it can ship at once, NECA opted to roll them out one-by-one starting in late July and finishing by the end of August. The first two-pack was the Casey Jones and Slashed Foot Soldier, and now we’re onto the second which is the villains pack of the wave: Slash and Leatherhead.

In the case of both characters, this is the second attempt at both of these characters from NECA as both have been featured in the Turtles in Time line of figures. Slash was released back in the spring, and Leatherhead was part of the more recently released second wave. Leatherhead is basically a straight re-paint of that release, or that release is a re-paint of this one depending on which you consider “first.” Slash, on the other hand, is a little more involved. This is the first action figure of Slash based on his appearance in the cartoon series. The Playmates action figure was based on his comic appearance where he was actually a good guy and part of the Mighty Mutanimals (along with Leatherhead, it should be noted). His Turtles in Time sprite was also based on that source so cartoon Slash has received very little love in the ensuing years. As such, I get the sense this version of Slash isn’t remembered fondly by a large part of the fanbase, though I like him well enough. The Slash of the cartoon was more of a tragic figure, a contented pet turtle mutated and turned into a tool by those who held power over him. The cartoon wasn’t really equipped to truly explore the complexity of the character though, so they just sent him into Dimension X and when he came back he’s basically a typical villain.

If you thought a lack of enthusiasm towards Slash was going to make this two-pack easier to find, think again. This set is proving just as hard to find as any other in this line. Target at least was a bit more stealthy about the release on target.com which allowed online orders for this set to last a whopping ten minutes! Perhaps that will be the model for future releases.

Slash may be quite different in appearance from his Turtles in Time self, but the figure should still be fairly familiar. He uses the same body as the previously released Slash, which also used the same body shared by the turtles. The only difference is in the paint, head, and other embellishments on Slash’s person, most notably the spiky shell. The head is the most striking part as the cartoon Slash was an ugly, soft-bodied, turtle. He has full cheeks and pockmarked skin with ugly teeth reminding me of a jack-o-lantern. This Slash wasn’t the sharpest knife in the drawer and his face captures that. It also features that metal headband that covers his eyes. It’s a perfect representation of the character from the source material.

Slash’s body only differs from the past Slash release in that he has metal fixtures on his body where the previous one had cloth and wood. He has a bright purple belt with a skull logo on it that’s really cool. I love how NECA’s belt has the extra part flapping off of the front, a nice attention to detail. The gloves and kneepads are a steel gray in color with a single, purple, spike on each. About the only thing he shares with his other self are the black elbow pads which are traditional in design. His skin-tone is basically a match for NECA’s Wave 1 turtles, an olive green, as opposed to the deep green of the video game figure. He also gets to have painted claws on his hands and toes where the video game one did not. He also has a large backpack strapped to his shell and across his chest. This backpack is not intended to be removable, though mine arrived damaged and I had to superglue the bottom “clasp” back onto it. It’s held so far, but it’s also only been a day.

Lots of accessories with this guy.

Since Slash is the same base figure as the other turtles, he has the same articulation. There’s a ball-joint at the head that provides mostly for side-to-side motion, but the shell prevents much up and down motion. The neck has a joint at the base, but it doesn’t seem to offer much. The shoulders are on ball-joints with bicep swivels, single-jointed elbows, wrist swivels, and a wrist hinge. There’s a torso joint inside the shell, but again, the shell removes most of the function. It allows the hips to move a little left to right, with some slight twist. It’s subtle, but it’s not nothing. The legs are on ball-joints and rotate at the thigh as opposed to a true thigh-cut. The knees are double-jointed and the feet are on ball-pegs. They can rotate just fine, but have little up and down motion and minimal side-to-side. It’s all pretty basic, but it feels like NECA’s base turtle design could use another look, especially at the elbows, wrists, and feet.

In the accessory department, Slash is a curious case as his accessories are both abundant and lacking. As a surprise, he only has the one set of hands. Every figure in this line so far, excepting Krang who doesn’t have hands, has had multiple sets of hands for punching, gripping, trigger fingers, etc. Slash just has gripping hands, which is certainly better than having closed fists, but it’s odd he doesn’t have trigger hands or something more expressive. On the other hand, he’s able to wield the accessories he does come with just fine: twin katanas, a Dimension X rifle, a pistol, half-eaten pizza, baby Slash, and his precious “binky” which is a tiny palm tree. I love the design of the new rifle and I appreciate that the included pizza resembles the actual pies he munches on from his episode as opposed to just being the same pizza packed in with the turtles. And as stated, he can hold all of his weapons, and the only thing he can’t really grip is the palm tree, but you can finagle it into his hand. The swords he comes with are quite striking, and are my favorite swords this line has produced so far. He can store them in his purple belt too, which is certainly appreciated since he has so much stuff.

It’s great to finally have a cartoon-accurate version of Slash. Even though he only has the one pair of hands, it’s not a huge loss since he does have a ton of accessories likely to occupy both hands in a display. He does possess one other area for criticism though, and it is again with that base turtle body. Slash in the cartoon was pretty chunky compared to his fellow turtles while this figure is definitely quite lean and trim. It’s most apparent when comparing his head to the rest of his body. The width of his head basically reaches his shoulders on the figure, while in the show it sat inside the yellow “pectorals” of his shell because he was so squat. I’m fine with NECA reusing the limbs from the past figures, but I wish they had at least given him a wider shell. And in terms of scale, he was shown to be the same height as Rocksteady, but if anything NECA’s Rocksteady is a little taller than necessary. I also don’t hold that against either figure since the cartoon tended to be all over the place with scale. He also has some issues with paint to go along with the backpack issue I had. The paint on the hinges of his hands will rub off almost immediately out of the box. One hand on my Slash is still hanging onto it, while the other is not. There’s also a little bit of paint slop on the right knee pad, and I’ve heard from a lot of people their figure had really tight, stuck, joints out of the box, so beware. Mine was tight, but not too bad. I was able to get all of his weapons in and out of his hands okay, though with some paint flaking. Only the elbows gave me any trouble, but I was able to get them to move with plain old force as opposed to heat.

Slash’s box-mate, Leatherhead, had a figure in the Playmates line a bit more like his cartoon self, but this is still the first Leatherhead to truly go after that cartoon look. He’s a big boy, standing at about 7″ with a little extra thanks to his hat. He’s about the same height as Bebop, coming in at about 7 1/4″. His color scheme is also very much in-line with the cartoon version as his skin-tone is this odd blue-green with darker green used for the shading. It looks off at first glance, but go check out the old cartoon and you’ll see this color scheme is basically dead-on. The same is true for Leatherhead’s legs. I believe he’s wearing hip-waiters for trudging through a swamp, which means his pants and boots are one, uniform, color. In this case that’s blue, though with black used as the shaded part on the back. It makes the character look odd and it’s a knock against the character’s cartoon design, not the figure. Did they do this just so they could paint his legs all one color? Probably, because cartoons tried to be made as cheaply as possible. As a result, I can see why some might prefer the Turtles in Time version of the character which opted for a brighter green and gave him jeans with traditional boots on his feet.

The basic construction of this figure shares a lot in common with Bebop and Rocksteady, and might even share some of the parts. The chest is probably the same, but where Rocksteady has a rubbery shirt, Leatherhead has a plastic addition to simulate his scaled belly/chest. He also has his vest which is done up in soft plastic and is part of the same piece as the chest. There’s a lot of paint on this guy so take care when first messing around with him as some joints might be stuck. Mine was pretty loose though, much to my surprise. Unfortunately, he shares the same paint issues as Casey Jones where the ankles were cast in a neutral color as opposed to blue, so when bending his feet some white plastic can be exposed. It’s especially striking on Leatherhead since his legs and feet are all supposed to be one color. I heard there was a running change made to Leatherhead to eliminate this issue, but I haven’t had that confirmed for me. It’s rather mind-boggling that his legs were done this way, since it looks like his torso was cast in blue plastic so I don’t know why the ankle/feet weren’t as well. He also sports a rubbery belt over a sculpted belt, which is a bit odd. That rubbery belt has a hook on it for one of his accessories and I’ve seen several reviews already where that hook broke off, so again, beware.

Since Leatherhead appears to be some mix of Bebop and Rocksteady parts it’s probably not surprising to hear he’s about as well articulated as both. His head is a bit hunched forward so the ball-joint doesn’t afford much motion. He does though have a hinged jaw which is really important for a gator to possess. I don’t know if it’s just mine, but it doesn’t like to stay open and will basically slowly close after I pry it open. He has ball-jointed shoulders with bicep swivels, double-jointed elbows, and wrist rotation. His hands are big and possess hinges, but the range of motion on those hinges is limited to a degree. Any torso articulation that might be present underneath that plastic chest-piece is rendered virtually useless as a result of that piece. He does have waist articulation with ball-joints at the legs, thigh swivels, double-jointed knees, and ankle ball-joints with a little side-to-side range. The main difference for Leatherhead is the added tail functionality. It even comes packed separately and getting it onto the ball peg can be a bit tricky so don’t fret if you need to heat him up to get it on snug. It mostly just swivels as the ball is set back rather deep so he can’t do much with it. It still looks good, at least.

NECA got creative with some of Leatherhead’s accessories.

Since Leatherhead is a pretty massive chunk of plastic, his accessories are a bit sparse compared with Slash. He does come with extra hands so he has fists, open hands, and a single trigger hand. He has his weird ketchup gun, which is a pretty fun accessory and is meant to pair with that trigger hand. You’ll probably want to heat the hand in some hot water for a few seconds to make it more pliable before trying to force that gun into it as it’s a tight fit.

Leatherhead comes with a pair of lobster/crayfish which often hung from his belt in the show. They can’t really hang from his belt here though, which is a bit odd. There are two loops on his belt they can kind of dangle from, but they’re not on his hips. In the promo shots, it looks like NECA just crammed the tails under the belt. He also has a shackle accessory with a real chain attached to it, good for catching turtles and pesky TV news reporters. There’s a bear trap that can open and close and also clips to his belt via that fragile hook. And lastly, he has a net and rope which was apparently the compromise to offset the cost of plastic with him. It’s a fun accessory to have as Leatherhead can round up some turtles (and maybe some frogs in the future) and even suspend them from something if you want to as the net has a string at each corner.

Slash and Leatherhead are fun additions to the cartoon line. While I have some nitpicks about each, they’re both overall quite successful at being representations of the source material and are instantly recognizable. They’re also a good choice at this stage in the line as they’re both quite memorable since they appeared in a whole bunch of TMNT media during peak Turtle-Mania. I get the impression from the fandom that Leatherhead is the star of the show here, but I am one of the few who really liked the cartoon take on Slash so I think I prefer to him Leatherhead, but only slightly. I find my eyes are definitely drawn to Leatherhead more than I expected. Either way, this is the star two-pack of Wave 3 and not one to miss if you’re into this line.

“Got a couple of live ones here!”

This set is currently exclusive to Target stores in the US, and if you’re having difficulties tracking a set down help might be on the way. NECA recently took pre-orders for the Deluxe Metalhead figure on its own webstore with the promise to make other figures from this line available in the future. It also recently opened another batch of pre-orders for the movie Casey and Raph pack as well as Super Shredder. It might take a little while, but it would seem NECA understands the frustrations in the collector community and is committed to making sure every TMNT fan gets a shot at owning these figures. Which is certainly a plus as these figures are too good to remain so scarce.

If you’re looking to get your hands on these guys they’re currently up for pre-order RIGHT NOW on NECA’s website! They’ll be available until the morning of September 4th so don’t wait too long. Also up for pre-order is Bebop and Rocksteady, quite possibly NECA’s best two-pack so far.


TMNT Loot Crate – First Appearance Shredder

It was back during the winter that Loot Crate announced a series of Teenage Mutant Ninja Turtle crates for 2020. At the time, Loot Crate had done one previous crate that was apparently intended to test the waters to see what the appetite was for this sort of thing among the TMNT fanbase. It didn’t hurt that NECA was a part of the crate as it contributed a limited edition action figure of Splinter from the 1990 film Teenage Mutant Ninja Turtles. The figure was the same as the retail version except he was now colored blue to mimic the color of the character during the “spirit scene” in the woods where Splinter appears as a ghost and encourages his pupils.

Because that crate was well received, it wasn’t a surprise to see Loot Crate come back to the property for another round. This time, however, Loot Crate had three distinct crates to sell. Each would be themed after a different aspect of the brand and each would include a NECA action figure. Fans who bought all three in advance would also get a bonus fourth figure presumably shipping with the final crate. At the time, Loot Crate was aiming for a June, September, November release for the three crates respectively. As spring turned to summer though, it started to become apparent that something had gone wrong.

Say it with me now, “What’s in the box?!”

Be it COVID, supply, or something else entirely, the first crate was delayed from June to July, and then ultimately started shipping in August. I received mine this past weekend after it was delayed further during the shipping process. I came home on a Sunday to find the crate sitting on my stoop in the rain getting nice and soggy. Loot Crate evidently literally just sends the crate and doesn’t put it in another box. Thankfully, there are apparently no porch thieves after TMNT products in my neighborhood.

We got “stuff” here!

This is my first experience with Loot Crate. The subscription box of what largely looks like junk has never really appealed to me. I just have a lot of “geek” stuff in my house as it is, so a box of “stuff” isn’t something I really want to find room for. Plus, I always roll my eyes at services like this that advertise something along the lines of “you pay $50 for a box of mystery products guaranteed to be worth twice that!” If businesses were in the business of underselling its wares it wouldn’t remain in business very long. Then again, Loot Crate did file for bankruptcy almost a year to the day so maybe it wasn’t boasting a falsehood. The buyer ended up being NECA, which is how the action figure side of the business was worked into the Loot Crate model. The two operate as separate entities, which is why when fans were asking Randy Falk of NECA what was up with the first crate he referred fans directly to Loot Crate as NECA had delivered its product presumably on-time.

The inclusion of the NECA action figure is the only reason why I decided to give Loot Crate a chance. I still largely don’t care about the stuff in the box, but I do like getting new TMNT figures! Since this is a subscription box, NECA isn’t aiming to include essential figures for the TMNT collector in these things. Instead, they’re variants or repaints intended to be a bit off-beat so fans who passed on them don’t feel entirely left out. When the service was announced, only the identity of the first figure was revealed – First Appearance Shredder. Since then, it’s been revealed that the next figure is an electrified turtle from the arcade game and Rocksteady in an Easter Bunny costume for the third crate. The bonus figure is Bebop in the same costume. It’s the pair of bunny guys that really got me excited, so it will be awhile before I know if I made the right move or not by signing up. For now, we’ve got a Shredder to talk about.

First of all, the Mirage Studios Loot Crate does indeed come packed with a bunch of stuff. The crate itself is black with the Mirage TMNT logo on the front along with the required Nickelodeon and Loot Crate logos. My box did sit in a gentle rain on Sunday and was a little beat up, but the interior seemed dry so no harm no foul, I guess.

Inside the crate is the stuff you would probably expect to find in such a product. There’s a keychain with Michelangelo and Kunk on one side and “Chet’s Toys” on the reverse. I assume that’s the toy store from the Michelangelo one-shot, but I didn’t confirm that. There’s also a weird looking credit card with a rubber TCRI slipcase to fit into. This is apparently supposed to be an Utrom TCRI ID card and possibly the one belonging to Baxter Stockman. The reverse of the slipcase is adhesive if you want to stick it to something, maybe for cos-play? There’s an enamel pin featuring Fugitoid which looks similar to a Figpin brand pin, but not quite as impressive looking. There’s a black TCRI tote bag and under the logo it says “Company Picnic North Hampton ’84.” There’s also a white t-shirt with the same logo. Lastly, there’s a white travel mug that too shares the same TCRI Company Picnic logo. It’s rather official looking which makes it a shame that it says right below the logo copy-write 2020 Viacom.

Most of that stuff is just “stuff” to me. I might use the keychain, but I don’t know how well it will hold up on an actual keyring. It doesn’t look very durable, so I may just leave it as-is. I have a million tote bags at this point as it’s been the go-to free gift of many retailers for close to ten years now. Interesting, it kind of replaced the free travel mugs I used to see getting passed out often as part of promotions in the city. I’ve purged a lot of them, so I actually do intend to use this TCRI one. It looks sharp, and the quality seems decent. I’ll wear the shirt, though I honestly have no need for more t-shirts and the ID card is just junk. The pin is fine though, if you like pins.

Obviously, what’s going to make this crate is the included action figure. The First Appearance Shredder is based on his appearance in Teenage Mutant Ninja Turtles #1 from Mirage Studios. It’s a repaint of the previously released Mirage Shredder which was part of a San Diego Comic Con exclusive set a few years ago alongside three Foot Clan members. Those figures, along with the Mirage turtles released over ten years ago, are great figures sorely in need of a re-release. Because of that, any of them make for suitable exclusives in a Loot Crate such as this since the secondary market demands a premium for them. Conceivably, 50 bucks for a Mirage Shredder alone is almost worth it for anyone looking to add him to their collection since that would be a good price on eBay.

Shredder was originally sculpted by The Four Horsemen and is a well-constructed action figure. Because this is a repaint, it shares all of the same points of articulation as the previous figure. He’s got a ball-joint at the head which allows for all of the usual range of motion. There’s ball-joints at the shoulders, bicep swivels, double-jointed elbows, wrist swivels, and a wrist hinge. He can rotate at the waist and his legs are connected via ball-joints. The legs rotate at the upper thigh and feature double-jointed knees, calf swivels, ankle rotation, ankle rockers, and a toe hinge. About the only thing really missing is an ab crunch or some kind of articulation in the torso, but this is par for the course with NECA as they don’t like to break-up the torso of their figures.

Obviously, the main difference here is the paint application. This Shredder is intended to simulate his shadowy first appearance so he’s colored almost entirely in black and dark blue. The helmet and various armor pieces are all painted a steel gray with some generous black shading applied. He’s a pretty striking looking figure and I prefer this look to a straight black and white variant, though collectors that have a black and white set of turtles might disagree. The only other difference is this is a figure from 2020 so it feels different from the old one. My older Mirage Shredder is a bit heavier and the plastic doesn’t feel quite so pliable. The new Shredder isn’t rubbery feeling like some of the newer figures this summer (i.e. – Casey Jones and Turtles in Time Shredder), but there is a noticeable difference. I prefer the weightier feel of the older version, but this one feels fine too. The joints mostly moved well right out of the package (which is a nice window box with a black and silver design) with only a few feeling a bit stubborn. None required heat though and I soon had him moving around all right.

Shredder comes with some accessories as well and they’re new for this release. He does come with fist hands and has the same optional gripping hands as well. I’m happy to report that the blades on each hand did not warp in the packaging this time, as they had with my SDCC set. Shredder doesn’t wield any weapons in that first issue, so my guess is the weapons included here are meant to liven up the Foot from the prior release. There’s a new sickle on a chain weapon that looks pretty rad. It’s similar to the chained weapon from the Mirage set and I do like those chains. The other weapon is a bow and arrow that does indeed function. The arrow can be knocked like an arrow would on a regular bow and there’s enough tension on the string to shoot it roughly 8 to 10 feet.

The weapons looks pretty cool, but they do have one drawback. And that is Shredder can barely hold them. His gripping hands are just too loose so he can’t get a good hold on any of them. Placing the sickle in his hand means it’s going to slide all the way down the blade. The bow is even trickier and I never really got him to hold it. I did bust out the older set, but the problem there is they are all basically the same figure with different embellishments, so their grip wasn’t really any better. I did get one of the Foot Clan members to hold the bow by basically getting him to pinch it. I even managed to do the same with the arrow and got him back onto my shelf in this position. I’m just waiting for it to eventually pop out. Hopefully that arrow doesn’t sail too far when that day comes. The thing is pretty hard and pointy so it’s also not something you want to get hit with.

Overall, I do like this depiction of Shredder. I’ve always liked the color combo of black and blue and basically every comic has used that as a cheat for when a character is shadowed. The steel color of the helmet mixes really well with it and I’m torn on which version of Shredder I actually prefer. When side by side, the prior model almost looks boring with it’s mostly flat, gray, helmet. It’s disappointing the weapons didn’t work out better, but I did get that bow to work with one figure so that’s cool. The real question is would I have spent 50 bucks on this figure if it was just available to buy? Probably not, but that’s only because I have the existing one. If I had missed out then it would be a different story, as I definitely wanted a Shredder to pair with my set of turtles. I don’t feel like I was taken advantage of or anything like that as if I didn’t want this figure I probably could flip it for 50 bucks. Basically, what I’m saying is this version of Shredder is nice, but he’s just the appetizer.

Yeah, my Mirage display has two Shredders now. I’m cool with it.

The next Loot Crate in this series is still scheduled for a September release, though I’m skeptical considering this one was two months late. Whenever it does show up though, I’ll be here with a look at the next figure so long as it doesn’t interrupt my Christmas posts. Yeah, it could take that long.


S.H. Figuarts – Dragon Ball Kid Klilyn (Krillin)

When Dragon Ball became Dragon Ball Z, many of the old heroes and villains got left in the dust as Goku ascended to a level of power far beyond anything anyone would have comprehended. One of the last holdouts though was Krillin (Klilyn in Japan). Krillin was never on Goku’s level in DBZ, but he always managed to hang around nonetheless. It wasn’t really until the Majin Buu Saga that Krillin finally dropped off and gave up the whole fighting thing, which is more than I can say for the likes of Tien and Yamcha.

In Dragon Ball Z, Krillin basically was there to play the role of Goku’s best friend. In the original Dragon Ball, he had a different role at the start. Krillin was Goku’s rival, a cunning, dastardly, trickster willing to do whatever was necessary to gain an edge. Goku was good-natured and naive, and Krillin was always willing to exploit those qualities in Goku during their training with Master Roshi. The two would eventually become friends and Krillin would, for the first time, see his existence reduced to tragic catalyst for a Goku arc foreshadowing perhaps his most famous role as the motivating factor for Goku’s transformation into a Super Saiyan. What an existence – everyone just remembers you for dying!

No Dragon Ball action figure collection would be complete without Krillin. The bald, diminutive, monk, is a fan favorite from Dragon Ball as he’s almost a constant source of entertainment. He’s one of the many go-to characters for comedy on the show, but when the need arises he can also throw down and even masters the legendary Kamehameha wave just like his more famous rival. It’s no surprise then that Bandai and Tamashii Nations decided to do a figure for its S.H. Figuarts line based on the young version of Krillin from the early days of Dragon Ball.

With how muscular the characters become in DBZ, it’s easy to forget just how round they are as kids.

Krillin is depicted in his fighting, Turtle School, gi. And since the only distinguishing features between he and Goku in the anime when both wear this uniform is their head and Goku’s tail, it should be no surprise that the two share the same traits in figure form. Krillin is essentially the same figure as the Kid Goku from before, so he possesses all of the good qualities of that figure, plus all of the lesser qualities. For starters, Krillin is probably a tick taller than he should be when placed next to some of the other characters like Bulma. This is likely a result of the scale in place as going any smaller on this action figure would probably mess up Bandai’s pricing structure. When your figures retail for $55, you can only go so small. It’s not a big deal, though I do find a little fault in the proportions. In particular, both Goku and Krillin are a bit too lean and muscular. In the anime their bodies are more egg-shaped than they are in action figure form. These figures mostly look the part when in fighting poses as they’re more spread out, but if they’re just standing around then it becomes more noticeable. Krillin also has those same, spherical, elbow joints that look a bit funny when the arm is straight, but fine when bent. The knees also lack kneecaps and look a bit off from certain angles. This is the result of the character being so short and it’s a shortcoming that basically comes with the territory. Aside from the head, the only other difference between he and Goku is Krillin has no need for a peg hole on his bottom for a tail, so one isn’t present.

Aside from those gripes, the figure is actually rather nice to behold. The folds in Krillin’s gi are integrated well into the articulation and all of the little details one would expect are here. The Turtle School logo looks sharp and clean and where paint is required the lines are sharp and defined. There’s little in the way of paint embellishments, which is true of all of the figures I’ve reviewed in this line, but the figure also isn’t really crying out for much. The head sculpts are also a spot-on likeness for Krillin. He looks great and this figure presents a dilemma as it’s hard to settle on any one expression. Krillin has a basic smile expression that’s more than serviceable, but also this smug expression that really gets at the heart of this more juvenile Krillin. And then of course there’s the open-mouthed yelling face which is perfect for battle poses. The determining factor will likely be what accessory you choose to highlight in your display, which is also a tough call.

For a little figure, Krillin is packed to the gills with articulation. He has a ball joint at the head with good side-to-side motion, but very little up motion. Unlike the larger figures in this line, there’s no additional neck articulation, but it’s also not something really needed. There’s a ball-joint at the shoulders as well as a butterfly joint which is crucial for achieving a proper Kamehameha pose. There’s a swivel at the bicep just under the shoulder and those kind of wonky elbow joints. They’re not double-jointed so Krillin can only go to 90 degrees when bending his elbows. There’s full rotation at the wrists and hinge joints as well. At the torso, Krillin has articulation in his diaphragm plus a waist swivel. There’s an additional abdominal hinge in there as well, but Krillin can’t bend very far back without exposing the joint in the middle of his torso. The legs are on ball joints and can swivel below that ball joint. Knees are single-jointed and the ankles are on balls that provide for full rotation, a hinge, and side-to-side. His tiny, little, feet even have a toe hinge.

The figure is rather top heavy, since Krillin has such a massive melon, so standing and positioning the figure can be a bit tricky. With just a little patience though, several poses are achievable without a stand, which is a good thing since unlike Kid Goku, Krillin does not come with a stand for the sole purpose of positioning him. He does come with an action stand for his Kamehameha effect which is probably to make up for the fact that Goku came with his Flying Nimbus cloud. Bandai included optional parts to turn it into a posing stand for Krillin, but why would you want to use it for that when you have a Kamehameha wave? He also comes with 11 different hands which include the following: a pair of fists, a pair of Kamehameha hands, a pair of wide open hands, a pair of peace sign hands, a set of martial arts posing hands, and a special gripping right hand for grabbing Goku’s tail. Beyond that, he has a six-star dragon ball and a Kame rock from when Master Roshi gives he and Goku a task of finding a particular rock.

Probably my favorite expression for Krillin.

The dragon ball accessory is basically the same as what is included with the other figures, and the rock is a nice touch, but the real star is obviously that effects piece. The Kamehameha wave has some nice shading on it to achieve that desired look of a blue energy blast. I do wish the paint was a little less heavy though to expose what I assume is translucent plastic underneath. The stand allows you to position the blast out in front of Krillin to simulate him firing the Kamehameha. It’s a fun thing to play around with and the articulated stand means you can angle the blast any way you want. If you have a extra figure stand, you could even position Krillin in the air firing the blast towards the ground. With Krillin being such a small figure, it was imperative that Bandai include something fun like this with the figure, and they made the right choice by going in this direction. And as stated before, there is an optional “grabber” piece that can be installed on the stand should you wish to use it for the purpose of posing Krillin or another figure.

Krillin is an outstanding addition to the S.H. Figuarts line of Dragon Ball action figures. While it is an easier figure to nitpick when compared with some of the others, at the end of the day this is still a great representation of the character from Dragon Ball. He looks right at home on my shelf with the others and I think the likeness here is even better than it was with Goku. He’s an essential character from the show, and I’m definitely glad I’ve added him to my collection. Hopefully, I can add a few more characters before all is said and done.


Diamond Select The Iron Giant

It was back in the spring that I decided to share the wonderful The Iron Giant with my young children. It was while watching that film with them that I remembered seeing on display at Toy Fair a brand new Iron Giant action figure. When the film was over and the kids were in bed, I jumped on my phone to look for more info on that figure and quickly found a pre-order. I placed my order that night and then proceeded to wait.

As the spring and summer months went by, so did the release date for the Diamond Select The Iron Giant action figure. No matter, I’m an adult and I don’t need to get toys right away. They come when they come and I’m just thankful when I can pre-order something. I was also busy with other figure releases so I wasn’t exactly missing this thing. Still, whenever it crossed my mind and I checked to see if there was a new shipping date, I got a little anxious, because it sure looked like a fun action figure.

My Iron Giant finally arrived this past week. It’s the first action figure from Diamond Select that I’ve purchased in probably 15 years, if not longer. Back in the early 2000s, I knew Diamond Select for its Marvel Select line of action figures. Those were generously referred to as action figures since most possessed very little articulation. They were more like inexpensive statues and set pieces. They tended to follow the Marvel Ultimate Universe, perhaps so as not to step on the Marvel Legends line put out by Toy Biz. Some of those figures were among my favorite though, especially the Ultimate Venom. Over the years, it would seem Diamond’s action figures have become more figure-like. And while I’ve never been moved to buy one until now, I was looking forward to seeing what a Diamond Select product was like in 2020.

The Iron Giant deluxe figure arrived in a blister package. Another thing I really don’t see often these days is blister packaging, unless it’s a toy for one of my kids. It’s an attractive package though with a space theme that hits on the look of the film. It’s also nice to have a box I don’t mind tossing as I’m starting to become burdened by window boxes I can’t bring myself to throw away.

The Iron Giant stands approximate 9″ tall and comes with a small assortment of accessories. He’s mostly cast in gray plastic with some paint applications applied on the abdomen and hands. He has a fair amount of articulation, and being a robot, it works rather well with the sculpt. He’s got a ball-joint at the head that allows for good rotation and some downward range as well. Unfortunately, he can’t look up really at all so no flying pose is truly possible. His jaw is on a hinge and while it feels loose, it seems to stay in place well enough when he’s being left alone. His shoulders are ball-jointed and the little overhang of the should moves with the arm so he can reach over his head. The elbow is a ball joint with a swivel and the hands all rotate and have an additional hinge. The upper body is affixed to the abdomen with a ball joint that allows for some nice pivot motion as well as rotation motion and makes up for the lack of a true waist swivel. The thighs are connected by a ball joint and the knees are on a hinge. No kneecaps means he can bend his lower leg in a 90 degree angle forward and backwards. The lower leg can swivel below the knee and the ankles are on hinges and rock side to side.

This is a rather nice amount of articulation for the big guy and there’s not a lot I find myself missing. I was hoping to get him into more of a crouching pose like when he squats in the film, but the legs aren’t really accommodating there. The head articulation is the only real bummer for me. This is a figure that doesn’t really need to be able to do too much to look good, and I like that Diamond got as much into the figure as it did.

The Iron Giant comes with some accessories, though not a ton. He doesn’t need a ton though, and one could argue he doesn’t even really need what he comes with. There are three sets of hands in total: fists, gripping hands, and open hands. The fists make for good default hands as it allows him to do the hands on hips pose he comes positioned in. The open hands are expressive and work with another accessory I’ll get to in a moment, while the gripping hands just feel like extra. He has nothing to grab onto, but I guess if you wanted to hang him from something you could make use of these. Or craft him some steel girders to snack on. Also included is an S emblem that clips onto his chest. It’s rigid plastic on plastic and I worry that repeated removal will either snap one of the clips or scrape the figure’s chest, but it does look nice and is quite appropriate. The last accessory is a little, tiny, Hogarth. He’s in a seated position so he works well with the open hands and can even fit into a gripping hand. Better yet though, he has a tiny screw in his bottom and Diamond smartly put a magnet in the Giant’s right shoulder for Hogarth to sit on. It was something I was hoping Diamond did when I saw the promotional images, but didn’t actually expect. I just wish they had done the same with the S emblem.

The main feature of the figure is the included light-up function. Flip a switch on the back of the Iron Giant and his eyes light up. The plastic his head is cast in is light and a bit thin, so more than just his eyes will light up. The effect is still pretty cool, cool enough that you’ll be tempted to turn it on every time you walk past this guy at night. It’s powered by a set of LR44 batteries which are included and should be less likely to leak vs a AAA battery, and obviously a lot easier to fit into the figure. It’s a cool feature because a lot of the film is done at night and Diamond was able to add it without taking anything away from the sculpt.

The Iron Giant moves well, has a neat light-up feature, and probably more accessories then it needs, though it’s not quite a homerun. The figure is surprisingly light in hand and the joints are a little loose for my taste. The legs in particular can be combative and he has toppled over on me a couple of times. It’s not terrible, but I worry about him becoming more loose as time moves on. Most of the parts on him are hollow as well, so he just doesn’t feel like a premium action figure. On the other hand, he’s also around 27 bucks so I’m trying to keep my expectations realistic. The looseness of the figure does mean there are no stuck joints or anything and the hands are on nice, long, pegs and are easy to swap. The forearm pieces can actually slide off too, though you probably will never have need to.

He’s not Superman, but he’s close enough.

Nitpicks aside, I do love the look of this figure. The scale looks great and the proportions are all well done. I love the magnetized Hogarth as that’s just such a wonderful touch. I’d probably have preferred a second, standing, Hogarth instead of one set of hands, but this is also pretty nice as-is. I kind of wish they could have done a premium version with maybe some die-cast legs in a 60 dollar price range, but maybe that’s not realistic too. For the price, this is a nice figure and I think fans of The Iron Giant will be pretty happy with this one.


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