Tag Archives: action figures

INART Arkham Origins Batman

Best video game action figure ever?

I’ve had the INART Arkham Origins Batman figure for a little while now. I seem to never lack for material when it comes to this blog and it helps that I only make a post or two per week, but still, sitting on a review for over a month is unusual for me. And when it comes to this Batman action figure it’s not as if I’m not pleased with it. Far from it. It’s more that with INART the finished product is so good that I am almost at a loss for words. Even so, this is basically a review blog and I need to do my duty as an action figure enthusiast to talk about this Batman so let’s go!

INART, the 1:12 and 1:10 division of Queen Studios, has really exploded on the scene over the past year with some really incredible takes on characters from The Dark Knight Rises. I’m pretty sure I mentioned in the reviews of the figures I have, but I really didn’t have figures from the Christopher Nolan trilogy on my wish list any longer. I definitely didn’t have Catwoman on such a list. The figures from INART ended up being so good that I just couldn’t say “No.” And unlike a lot of products, action figures or otherwise, the in-hand experience with both was every bit as good as the promotional shots. When INART last year showed off its take on Batman from the video game Batman: Arkham Origins, it was pretty much the same thing all over again. The figure looked gorgeous and it was set to come with a ton of stuff. I have never played the game this suit is based on, but I did play the portable version Blackgate which features the same look, as far as I know. I even reviewed that game right here on this blog and I enjoyed it. The look for Batman in this game and the other Arkham games is not my favorite look for the caped crusader, but it is one I like. It works well with the INART aesthetic as, like the Christian Bale suit, there’s a lot going on. It’s armored, there are lots of panels, straps, and different textures that creates a challenge for anyone looking to reproduce it in plastic and I get a sense that the folks at INART like a challenge.

As good as this figure is, it’s not without some controversy. Originally billed as a 1:12 scale action figure, Batman comes in at around 7.375″ to the tips of his ears. Converting inches to feet for a 1:12 scale figure is pretty easy even for those not gifted at math and I think most can conclude that this is way too big for 1:12 scale. INART corrected the listing later and put him at 1:10 scale which is more reasonable. They went on to clarify that their movie scaled line will remain 1:12 while the video games (and maybe the comics?) will be 1:10. And that’s fine as I don’t personally care all that much if my video game Batman scales with my movie Batman. As long as it scales to other characters from the same source then I’m fine with it, though I do agree that collectors are justified in being irritated since the listing did originally refer to it as 1:12. INART wouldn’t be the only company to have issues with scale. Lots of them list their figures as 1:12 that aren’t even close and it is a pet peeve of mine.

They do such a good job with face sculpts and paint.

Batman arrived in the usual INART shipper with the actual product box within. Artwork from the game is used to decorate the box and it looks fine, but there’s no window or photography so in-box collectors might not get much out of it. At least I think they’re images from the game, but I suppose it could be product shots. Anyway, The figure is housed in a simple two-tiered tray within that’s well packed and includes detailed instructions. Seriously, I love these included instructions as they remove all ambiguity for what the intended purpose is for each and every little thing. In hand, Batman looks every bit as good as the promotional shots suggest. He’s basically all black of varying shades with some close to a gray like the chest. There are numerous textures in use simulating leather, Kevlar, and steel. There’s lots of subtle shading like black at the edges of the shoulder pads and each little rivet is hit with some silver. The gauntlets and greaves have a metallic finish, but it’s a dingy metallic like the suit has been well worn and the steel beat. The utility belt is more of a graphite and it’s adorned with square boxes and canisters that probably would provide some utility, but definitely wouldn’t house any of the more elaborate gadgets we see him utilize. The flesh of his head is a warm tone with some stubble painted on. The eyes are these barely perceptible slits in the cowl that look so realistic. I don’t know how they get their eyes to look so good. The cape is soft goods and it feels like a spandex type of material. It hangs nice and doesn’t seem to wrinkle much and overall is a nice, quality, material.

This is a very busy suit, but INART seems to have handled it well. The shoulder pads have these straps on them, but they don’t actually connect to the body so they don’t really interfere with anything. He has these big thigh guards, but those actually play into the action figure aesthetic since it works as a place to insert a thigh swivel. The crotch area is a bit odd as there’s the floating belt and then a floating piece underneath that. It almost looks like a back brace, but it’s basically a piece of soft plastic the abdomen sits in. Mine came out of the box a bit screwed up like it got twisted somewhere along the way. I didn’t even notice it for awhile, but once I did I had to look up promotional images to figure out how it was supposed to look. Since most of the figure is connected via ball pegs, it wasn’t difficult to pull it apart at the waist and reset it. And thankfully, it wasn’t misshapen as a result and it took on the proper form which is basically to hug the sides of the abs. It’s such a complicated design though that it didn’t surprise me that it took a bit for me to notice this little piece being out of place.

We may as well go right into the articulation since that plays into the construction of the figure. Like the other figures from INART, this thing articulates much better than it has any right to. The head is a simple double ball setup with a neck joint at the base and he looks up very well. The rest of the range is all there too and it’s such a perfect example of how to do this joint properly (admittedly, it helps that he doesn’t have any hair to get in the way). There are joints at the shoulders, biceps, elbows, wrists, diaphragm, waist, hips, thighs, knees, ankles, and toes. The shoulder ball peg does provide some butterfly type motion going back and forward, but the chest armor prevents much range in that direction. It’s one of the few weak spots as the rest is pretty damn good. The double elbows will bend past 90 degrees as do the knees. There’s a slight boot swivel that provides for some adjustment posing and the covers over the boots are soft and don’t really interfere with the ankle articulation. The hips do drop down and it’s a pretty sturdy joint. Even without using it, Batman can kick forward 90 degrees and can almost do splits out to the sides if you can get the thigh armor to slip under the hip. The diaphragm at first appears very limited, but give it a firm push and it will move forward quite a bit. Combine that with the ball waist and Batman can crunch more than this suit probably would allow if it were real. And every where the figure moves the sculpt is continued throughout so there’s really no gaps or smooth spots. There are a few spots, like the shoulders, where if you push it too much you may pop the joint out of place, but nothing that’s painful to reassemble. I do worry that using that diaphragm joint too much to crunch him forward might start to scuff the abdomen, but otherwise there really aren’t any complaints here. The cape is also wired, though only on the outside and not all throughout. It will offer some posing, though nothing incredible.

Batman comes with a lot of stuff. For alternate portraits we get one which has a teeth gritting, aggressive, expression that looks just as good as the neutral default one. For hands, we get ten and the instructions list them as such: fists, Batarang hands, Cryptographic Sequencer Holding left and right, Gun holding left and right, right hand with smoke pellet, right hand explosive gel holding hand. They’re not all symmetrical as the Cryptograph Sequencer hands are like a grip and a pointing hand. The Batarang hands are basically fists with little slits in them to slot in the included Batarang, which looks nice as it’s all black with a silver edge. The smoke pellet is a bit of a deceiving name as it’s more like a soft ball and Batman palms it to throw. It’s permanently affixed to the hand. The gun holding hands are also not symmetrical as the right hand is a trigger hand and the left is closer to a more natural gripping hand for supporting the barrel.

As you would likely expect, all of the gadgets listed amongs the hands are also included. The Cryptograph Sequencer is basically a handle with a screen at a right angle. This is used in the game for infiltration puzzles and it looks fine, but the screen is just sprayed with silver paint making it look like there was a sticker there that got ripped off. The explosive gel applicator is basically like a gun handle with no barrel. It looks fine, but could have used a gel effect. The Disruptor is also included which is more of a traditional looking gun. Batman holds a rear handle and a front grip and it reminds me of the explosive gel gun from The Dark Knight. It’s a little awkward for Batman to hold as the rear handle is very thick, but it’s doable. The Batclaw is also included which is basically his grapple gun in the game. It too is really thick and a bit awkward looking in Batman’s hand. That’s not a fault of INART, but the design from the game. It’s certainly not as tidy as the same from the animated series. Included with it is a claw part which looks nice, but doesn’t articulate which is a bit of a bummer. There are two pieces of metal “cable” for it, one that is short and one that is long. The short one basically makes it appear to be locked and loaded while the long one can be used for firing poses, though the inability to have the claw open hurts the illusion a bit. Also included is a stand with a rather large, round, base of clear plastic with sculpted circles radiating from the middle like a bull’s eye. There’s an articulated arm to plug into it and it’s pretty sturdy though you may have to tighten the screws initially. Lastly, there’s also a branded INART plastic bag if you want to store all of the parts within it, though I tend to just keep everything in the tray.

Gotham needs me.

The load out is impressive and there’s not much of anything that’s missing. I would have liked an open claw for the Batclaw and I’m guessing some would like a Bruce Wayne portrait, though I’m fine without. The box refers to this figure as the standard version and as of right now there is no other version available or planned, from what I hear. If there were a deluxe version I’m not sure what else would be included apart from the few things I mentioned. The bottom line is this figure looks incredible and it poses very well. I don’t love the design of some of the accessories, but there’s enough here that there’s no shortage of display options. I’ve been messing with this guy often and changing him up on my desk frequently sometimes bringing in the stand, sometimes not. Similar to the Bale Batman, I find he does look pretty damn awesome in vanilla poses which is a testament to how good the sculpt and paint are. He looks great in a crouch, throwing punches, or firing off cables. I don’t even need another character from the game to pair him with as he’s just fine being a one-off for me. Getting him, of course, is a bit tricky if you live in the United States. INART doesn’t have a license to distribute here so the figure has to be imported. He should run somewhere in the $70 range, but at this point a lot of retailers that have stock have probably raised the price. And shipping isn’t going to be cheap so expect to pay close to $100. With where prices are these days within the hobby, that doesn’t seem as outrageous a price as it once were. I don’t know if any figure at this scale is truly worth a hundred bucks, but I don’t think anyone is going to be upset once they get this guy in hand. It’s probably the best Batman figure I’ve had the pleasure of placing my hands on and I can’t wait to see what this company does next.

For more INART figures reviews and a look at the source for this Batman, check these out:

INART The Dark Knight Rises Catwoman

Queen Studios is back with another installment of its INART The Dark Knight Rises action figures and this time we’re talking about Catwoman. Portrayed on the screen by actress Anne Hathaway, Catwoman was something of an anti-hero in the film. In a post Occupy Wall Street world, her anger and frustration with the ruling class…

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INART The Dark Knight Rises Batman – Deluxe Version

Is this a review I really need to do? Probably not, but I’m doing it anyway. Queen Studios wasn’t a shop that was on my radar going into 2025. I’m guessing that’s true for a lot of folks and that’s probably why they had a media blitz when it came time to promote their brand…

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Batman: Arkham Origins Blackgate

When Batman: Arkham Asylum was released in 2009 it ushered in a new era for the caped crusader where video games were concerned. Prior to that, Batman had not had a good video game in a long, long, time. Depending on your opinion of his efforts, you may have gone all the way back to…

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NECA TMNT Toon Neighborhood Dudes Incognito Mikey

Pizza and video tapes – looks like a good time.

As I sit here and look upon the latest Teenage Mutant Ninja Turtle action figure from NECA I can’t help but wonder if this is the last? Not the last figure from the line for me, but the last actual turtle. NECA has, like everyone not named Mattel, lost the license which allows them to produce 1:12 and 1:10 scale action figures of the Teenage Mutant Ninja Turtles. It runs out at the end of the year or shortly there after and NECA is on record as saying what they’ve shown is all that’s left. And when it comes to turtles based on the 1987 animated series, NECA has four releases on tap for us dedicated to each turtle. Dubbed the Neighborhood Dudes subline, each turtle is in some sort of disguise or unique look with Donatello as a construction worker, Leonardo as a butler, and Raphael in a sailor suit. Those three I’m not really that interested in, maybe I’ll cave on one eventually, but not all three. The only one I wanted was Michelangelo who is featured in his puffy coat look. Not only is it the most memorable disguise apart from the fedora and trench coat look for me, I also associate it with winter and the Michelangelo one-shot comic which takes place at Christmas. And if you know me then you know I like Christmas.

This line has had no shortage of Mikeys.

Incognito Mikey comes in a new box styled after the spotlight VHS tapes of the past. The artwork is by Aaron Hazouri and the packaging is credited to Travis Hastbeck with interior photography by Matt Kloberdanz. The sculpt is credited to Tomasz Rozejowski and Kushwara Studios with paint by the usual duo of Geoff Trapp and Mike Puzzo. Mikey doesn’t appear to share many parts with previously released turtles. The arms, legs, feet, and mittened hands are all new with the smiling, alternate, portrait perhaps a retooled head from the Punk Turtles set. The default head with scowl and phoney nose is all new from what I can tell. Some parts will likely show up in other figures in this wave, but basically what is here should feel new. Not that it feels much different from other NECA turtles as Mikey is pretty much as expected. The main portion of the coat is an overlay and the sweater underneath is part of the same overlay. He has that rounded, turtle anatomy and stands at about 5.875″ to the top of the head putting him right in line with the turtles who came before him.

Where are you off to, Michelangelo? You look like you’ve got something to hide.

The design of this one is fairly simple, but the sculpt and paint are executed to near perfection. The coat is a pale blue with black linework to accentuate that puffy look. The interior sweater is orange with more linework and the paint is mostly clean. There is a blob of blue on the back of the collar, but at least it’s on the back and not the front. The mittens and hat are a pale orange and I like the contrast with the rest of the body while the slacks are a soft blue-gray with brown loafers. There will be the usual paint flaking at the joints because this figure is painted all over. The back of the knees are where it’s likely to show the most, but the plastic beneath matches the paint well so it’s not really an issue. I did have the right knee cap pop off of mine when I first articulated it as it looks like the factory missed it with the glue or applied too little. It pops on easy enough, but it was interesting to see and helps explain how NECA is able to get its knees to color-match to the rest of the leg, something other companies struggle with because they don’t produce a separate knee cap in PVC. The cut-out for the knee does stand out a bit almost looking like a knee pad, but it doesn’t bother me. I can see the argument though for a single-hinge here since it would hide articulation a bit better and probably not sacrifice much when it comes to movement. That’s the approach NECA took with the elbows. As for the heads, I do very much like the alternate, smiling, portrait that foregoes the ear muffs and goofy glasses of the default portrait. That one has more of a scowl and while it looks good, I prefer the happy approach with this one.

It’s fair to question if these gripping hands are different enough to justify existing. Maybe fists would have been better?

Articulation is what you would expect and I already touched on it a bit. We get a double ball head, shoulders, single elbows, wrist swivel and hinge, waist twist, ball-socket hips, thigh pivot, double-jointed knees, and ankles that hinge and rock. The knees are pinless and the single hinge elbows allow for a swivel at the joint. As is often the case with a NECA turtle, there is likely a diaphragm joint of some kind, but it’s basically inaccessible due to the turtle anatomy. Since the jacket covers the waist, the twist there is more usable than it is on a turtle with a visible shell so that’s a plus. There is a crotch overlay which severely restricts articulation at the hips. This is not a turtle for doing splits or sitting down. It’s not a turtle for doing much really, but if you’ve been collecting this line for awhile then you probably expected as much.

It’s also a Donatello!

For accessories, Mikey has the aforementioned two heads as well as two sets of hands: tight gripping and loose gripping. There’s the customary pizza and yet another grocery bag accessory. This one comes loaded with a bunch of VHS tapes. Those are Mikey’s accessories, the other accessories belong to Donatello. NECA apparently has designs on fans buying multiples because Mikey comes with another set of heads and hands which are color-coded to match Donatello. That means all of the orange parts have been replaced with purple. Considering all of the turtles wore this disguise in the show, it makes sense to offer the others in some fashion to not only build out the collection, but for NECA to make more money. I’m guessing retailers may have soured a bit on the four-packs of the past and doing these solo releases was a more economically viable path forward. The only problem is that in the show it wasn’t just the hats and mittens that changed color between each turtle, but the sweater underneath as well. Donatello wore a light blue sweater, Leonardo yellow, and Raphael purple. Now, one could buy four of these and paint the sweaters if they wanted to achieve something close to screen accuracy. I’m not sure how easy that would. One could pop the arms off with some heat and slip the jacket off, and then once done, it probably wouldn’t be that hard to cut the sweater off to make it easier to paint. Or one could simply paint it as-is, but that’s obviously a lot trickier. The real hardest part would be painting around the glasses of the disguise portrait, but maybe most don’t care about that part? I can’t see myself going through the trouble unless this release gets heavily discounted, but for those that want to, at least you’re halfway there with the heads for two turtles already painted. Of course, you’ll end up with a bunch of extra heads if you buy four of these.

I mentioned it earlier, but one of the draws of this figure for me was its resemblance to Michelangelo in the Mirage Studios Michelangelo one-shot. In that comic, Mikey sports a look pretty similar to this one as he seeks to break up a crime ring focused on stealing Christmas toys. It’s also the issue where he befriends a little, stray, kitten. The episode of the 2003 cartoon, “The Christmas Aliens,” is based on the same issue. I wish NECA had included a kitten that Michelangelo could hold easily. We have the cat which came with the Channel 6 set, but it’s in a standing position and a little awkward, but it will have to do. It helps give this figure a second life though as a Christmas decoration, and you know I’m all about that.

I think this is going to be how I display him.

Is that it? The end of turtles from NECA for me? Quite possibly. It’s not exactly a high point for the company to go out on, but it’s also not a low point or anything. It’s an alternate look for Michelangelo from the cartoon which makes it somewhat of a deep cut, but that’s part of NECA’s legacy with TMNT. They did hit on a lot of those deep cuts no one ever tried to do. In this line we had all manner of Bebop and Rocksteady, their gang of forgotten mutants, Lotus Blossom, the toon versions of Tokka and Rahzar, Chakahachi, Zach, Dirk Savage, and so many more. We even got characters I passed on because I had just never thought to myself that I need someone like Creepy Eddie in my collection, but I appreciate that I could have him. This is one of those action figure lines that’s going to be held in high regard for years to come. Those who missed out will lament doing so and some figures will probably command stupid prices on the after market for those with a wicked case of FOMO. As for me, I’m not quite done with NECA’s Teenage Mutant Ninja Turtles quite yet as I have another review to write and at least one more figure on the way. Will there be more? Who can say? For now, I’m feeling pretty content.

For more NECA TMNT and thoughts on the license changing hands, check these out:

NECA TMNT Toon Robo Tokka and Robo Rahzar

The vintage Playmates toy line for Teenage Mutant Ninja Turtles had no shortage of variants. There were beach turtles, police turtles, hockey turtles, and so on. We even had something akin to Operation: Desert Storm turtles. In looking back, it seems like few stones were left unturned unless you want to get into the weeds…

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The TMNT Collector Landscape is About to Change

Last week brought with it the annual event with massive reverberations throughout the collecting community known as San Diego Comic Con. The once humble convention held in a hotel basement to celebrate comic books has become a pop culture bonanza. Comics still play a pretty central role thanks to their proliferation outside the venerable medium,…

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S.H.Figuarts Dragon Ball Z Super Saiyan Son Goku – Fighter of Rage

He’s a ragin’ saiya-jin.

When you’ve been making figures of a specific property for a long time, there comes a point where there just isn’t much left to turn into plastic. That’s why companies like Bandai, and they have been with Dragon Ball for a very long time, end up resorting to playing the hits with incremental upgrades. And it’s magnified with a property like Dragon Ball Z which stopped producing episodes and manga 30 years ago. When Bandai brought in Tamashii Nations now more than 10 years ago to liven up the DBZ brand, it made a lot of the main cast, but those designs grew long in the tooth. That’s what lead to the 2.0 body for several characters, but even that’s old now so we’re onto 3.0. The 3.0 Goku body debuted last year and the response has been a little tepid. It’s clearly superior to the old one in some obvious ways, but perhaps inferior in others. My experience with that figure, Let the Games Begin Super Saiyan Goku, also were plagued with some minor quality control issues. The kind that are more annoying than deal-breaking (well, the alternate hair piece is basically unusable), but still not up to par with the majority of releases in the line. It gave me pause on future figures on that body and I did end up cancelling a preorder I had for Super Saiyan Blue Goku. One I could not entertain canceling was Super Saiyan Son Goku – Fighter of Rage. That’s because this one was through Premium Bandai, the pay-up-front storefront that doesn’t allow cancellations. Here’s hoping I didn’t get burned again because this one is nearly double the price.

Left to right: Games Begin Goku (3.0 body), Fighter of Rage, and Lowest Born Saiyan (2.0 body)

This version of Super Saiyan Goku is essentially a redo of the Awakening Super Saiyan Goku Bandai released years ago. It depicts Goku right after his initial transformation into a Super Saiyan during his fight with Frieza. His gi is in tatters, the blue undershirt is all that’s left from the upper body portion, and his flesh is marked with battle damage. He’s ripped, but not nearly as bulky as he’ll get during the later stages of the fight which is captured in the Legendary Super Saiyan Goku figure from a couple of years ago. In other words, this is a pretty hyper specific look for Goku and the only reason to get it is if you think that older figure needs an upgrade or you never got it. I never got that one. It was reissued a couple of years ago as a Tamashii Nations pop-up event exclusive and I was surprised it never made it to the website. Had it, I probably would have bought it as it still looked pretty good and I think Bandai upgraded the face-printing on it like it has for other reissues. I think it had translucent hair which I don’t love, but it’s also not a dealbreaker for me. With this one going up, I no longer need that one and my primary motivation for ordering it was just that I didn’t have the old one. It’s a cool look and an iconic moment from both the show and manga. It did cost $65 and Bandai made it more enticing with a free shipping promotion, but $65 for a good figure these days is becoming the norm. And by Premium Bandai standards, it’s on the cheaper side. When it arrived it looked good in the standard window box packaging, but on the lower left corner of the box read a warning: Made in Vietnam.

During COVID, Bandai seemed to shift a lot of their manufacturing from China to Vietnam. I think it started before that because as time goes on labor gets more expensive in China where factory jobs probably aren’t as enticing as they used to be for the general population. Plus, they’re good at it and can charge more. Vietnam is the upstart in this scenario and is thus attractive to companies like Bandai because they do have lower prices. They also have less experience with action figures as intricate as what Bandai puts out. Some releases, like Cooler, have come out of the Vietnam factories and have been stellar. Others, like Trunks, not so much. That 3.0 Goku was out of Vietnam and it felt like a real step back for the factory there. With this figure using some of the same parts, I assume it’s out of the same building. Does the Premium Bandai distinction mean it gets a little more TLC? Maybe. Hopefully. Thankfully, my fears in this instance are largely unfounded. This figure is what I expect of not just a Premium Bandai release (and let’s face it, the “premium” tag isn’t implying better quality), but a Tamashii Nations figure in general. The parts fit as intended, there’s no weird, chewed, up edges on the plastic, and the paint is where it’s supposed to be.

Goku stands at approximately 5.25″ to where his face ends. Factoring in the hair, and we’re up to 6.625″ to the tip. He’s pretty much eye-to-eye with the Games Begin Goku. The look and finish is much more premium. That Goku is $35-$40 and looks like a cheaper toy. This one has more elaborate shading on the pants to mimic that Super Saiyan aura. The material also has a softer feel in-hand possibly because the material needed to be thicker to accommodate the additional sculpting. There’s less shine as a result from the plastic even though when it comes to paint there really isn’t a ton here. In terms of parts sharing there’s basically none. I would guess the innards share some parts, but the visible portions of the sculpt are all different. Mind you, they’re the same base mold, but everything here has sculpted battle damage. Even the hands. I’m not sure if that saves them any money, though they’ll likely find other uses for these tools down the road. The shirt is an overlay that’s been glued down and the body beneath has sculpted damage as does the shirt. One of my few complaints is that the top of the shirt was not glued down and it sticks up like a tank top. That may be purposeful to accommodate the articulation, but it is a bit annoying. The belt is a floating piece and the pants are the most elaborate part of the sculpt. There’s lots of little strands of material sticking off and torn parts where flesh is exposed underneath. They also fixed the look of the hips to some degree making that cut-out for the thigh swivel less obvious. I still feel they’re overthinking this part of the sculpt and articulation, but at least it’s better than before.

The alternate hair seems to work best for charging poses, though I think his hair was drawn this way while in flight.

The bigger price point is essentially all tied into the sculpt because Goku doesn’t come with a ton of stuff. He has five portraits he can utilize: neutral, teeth gritting, yelling, a smirk, and an alternate teeth gritting expression where he’s looking down and the shape of his mouth is different from the other one. He also has two hair pieces one of which I’d call neutral and the other is a powering up option. The powering up one is harder to get onto the neck peg, especially because this utilizes that double peg with the hinge in the middle that likes to flop around, but it’s not impossible to get on. The faces fit snug and are less prone to leaving gaps when compared with The Games Begin Goku. Some take more effort than others, but it’s definitely an improvement. They do take more elbow grease with the alternate hair, but I was able to get all fairly snug with some effort. For hands, Goku has fists, his martial arts posed hands, a more relaxed take on the style posed hands, Kamehameha hands, and open hands. There is no effect part included which is a bummer and something that really should be customary with these Premium Bandai offerings. There’s also no flight stand and no extra parts for another figure (something they love doing with their store exclusives) so pretty light by the company’s standards. We’re over due for a new Kamehameha blast effect, though I’m almost relieved that he does not come with yet another charging effect.

The articulation is basically the same as The Games Begin Goku. There’s less stuff on the torso so the arms are a bit easier to work with. He has that goofy neck joint, but it doesn’t really let him look up much. Down is fine, and don’t be surprised if the faces work their way off slightly when positioning the head around. Especially with the alternate hair. The arms can get into various charging poses and I like that the battle damage is continued throughout the articulation such as in the butterfly joint caps and in the knee bends. The knee is that single hinge, but it goes beyond 90 degrees. The right knee is a little funky because it’s exposed due to the torn fabric. When you bend it all the way it will leave a gap below the exposed knee cap, but that knee cape is on a hinge itself and can be adjusted to your liking eliminating the gap entirely. The forward and back ab crunch is also a little better and less gappy than before. We also still have that odd pivot point above the boot. I found with the previous Goku it was a touch loose and made standing him more of a chore than it should be, but here it’s not as loose. I still question it’s usefulness. Everything is pretty smooth, but there are places where the figure will pop apart if you push things too far or if it gets hung up on something. Since it’s basically all ball joints, there’s no real risk of breakage, just be mindful if you pop the arm off by mistake that inner pieces may go flying. I do find the shoulder can get hung up at times on the cap pieces meant to close gaps. It might even be a good idea if you run into the same to just pop the arm off and adjust it (or not, I did this and the arm disconnected at the cup-hinge inside the torso and was a pain to get back in, but it did fix the floating piece so your mileage may vary). The cap on my figure’s left shoulder was really jammed in there and wasn’t hiding things as well as the right shoulder. I also popped the figure apart at the waist by mistake and the blue piece covering the abs flew out. I couldn’t tell which was supposed to be the front and back, but thankfully there’s a promo image where it’s very exposed so I was able to figure that out. If you find yourself in a similar situation, the front has a crease that goes all the way across while the back has two creases towards the sides.

The pose most Goku figures are judged on.

This is ultimately a better figure than the previously released The Games Begin Goku. It has a more premium look and feel and everything seems to work as intended. The articulation is good, not the best I’ve ever seen, but a wide variety of Goku poses are available. At $65, it’s an okay value, but since it was a limited Premium Bandai run that means virtually no one will pay $65 from here on out to acquire this one. Had I missed out, I may have been willing to extend myself a little further to add it to my collection, but with how often Bandai re-releases exclusives as variants I’d probably wait. They just announced a new full power Frieza that’s a re-release of the previous exclusive only now they actually painted the battle damage which is arguably better (no, I’m not rebuying it just for that). I don’t know why they don’t paint the battle damage to begin with and it really should have been painted here. Just fill in those sculpted-in lines with black and it would better match the source. There should be a little blood too. The accessories are a tad light, but not egregiously so. I would have loved an energy part, or a portrait of him actually transforming with the whited-out eyes. As is, it’s a good release and I feel much better about it than I did the last SHF Goku I purchased. I have a few more on preorder bought and paid for so hopefully they turn out just as well.

If you like Goku, I have no shortage of Goku figure reviews:

S.H.Figuarts Dragon Ball Z Super Saiyan Goku – The Games Begin

It was around 8 years ago that Bandai released an update to their Goku body. Dubbed the 2.0 mold, the company has since created many action figures of the legendary hero since then. There’s nothing inherently wrong with the sculpt, but some aspects of it have become dated. When Bandai wanted to do an update…

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S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with…

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S.H.Figuarts Dragon Ball Son Goku & Dragon 40th Anniversary Edition

It was last year that Bandai and Tamashii Nations announced a selection of special releases in the S.H.Figuarts line of action figures celebrating the 40th anniversary of Akira Toriyama’s Dragon Ball. Among those announced was a brand new version of kid Goku and Shenron from the cover of the very first volume of manga for…

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Longbox Heroes Prestige – The Tick and Vacation Tick

Justice has a new name and it’s The Tick!

Coming at you from the mind of Ben Edlund and the folks at Big Bad Work Shop, it’s the pride of Pembroke, Massachusetts – The Tick! When I think back on the 90s properties that unjustly faded away, The Tick is always near the top of the list. Created in the 80s, The Tick was one of the many characters from indie comics to get a shot at stardom thanks to the Teenage Mutant Ninja Turtles (for a terrific overview, check out the Secret Galaxy video on the subject). Further inroads into pop culture by Batman and the X-Men also contributed to The Tick getting an animated series on Fox Kids, an accompanying toy line, and other tie-in merch. And while it seems like The Tick did all right for Fox and produced 36 episodes, it’s been left behind a bit in the ensuing years. Disney came to own it and only released the first two seasons on DVD in the US, a fate that befell many shows in the DVD era (in other regions, the entire series did see release). And while it was streaming for a time on Hulu, it has since been dropped and is only available to rent in some places, though you can find the show on YouTube for free without much issue.

He should fit in fine with any 1:12 scale line.

That animated series was my main touchpoint with The Tick. A pair of live-action shows followed in the wake of the cartoon’s cancellation and I need to give them another chance as my initial viewings didn’t land. There’s also the comic that I should revisit as well for that is what the new Longbox Heroes line is based on. This new toyline is a combination of a trio of companies: Fresh Monkey Fiction, Toy Otter, and Big Bad Toy Store. Through them comes Big Bad Work Shop which has sought to acquire a license for a number of independent comic book characters as well as other public domain characters, original creations, and more. The Longbox Heroes Prestige line is an offshoot of the previous Longbox Heroes line which was a series of 3.75″ action figures with limited articulation. The Tick was featured in that line, but I never went for it as I just don’t have a ton of interest in that particular style of toy. The Prestige line though, that’s a modern, 1:12 scale line and when this Tick went up for preorder back in March of 2025 it was an instant purchase. The Tick, for me, is something I didn’t appreciate enough in the moment. It came on after X-Men and I think it needed a buffer going from the very dramatic, soap opera, show to this goofy, satirical, one. I still watched it, but I wasn’t always engaged. As an adult, I’ve gone back to the show and absolutely loved it. It holds up as well as anything from the 90s and probably better than most would expect. The Tick was ahead of its time as I think the show would land even better in our current era where superheroes are as mainstream as they’ve ever been.

For the launch of the Prestige line, we get not one, but two versions of The Tick. There’s the standard version and the vacation variant which went up for preorder in time with San Diego Comic Con 2025. At first, it looked like that version would deliver earlier than the standard one, but both didn’t make it out until July 2026. Both figures are essentially the same with different accessories (and some shared ones), though the vacation variant runs ten dollars more expensive. The packaging for both is a pretty standard window box adorned with artwork from the comics. There’s a brief bio on the back which is the same for both figures and they are numbered on the spine 1 and 2 with 1 being the standard Tick. It’s an attractive box for in-package collectors and it’s also friendly for those who wish to use them as storage for either the figures or the accessories. There’s also no tie-downs which is fantastic and the figure and accessories are just held in place by a clamshell – the way it should be.

Out of the box, The Tick stands at approximately 6.875″ to the top of his head with the antennae bringing him to just under 7.5″. He has a lot of heft to him as well with broad shoulders and a barrel chest. The torso tapers inward nicely and conforms to the Tick design. His arms are well-muscled and so are his legs, but perhaps less so than one would think of a man with an upper body like The Tick’s. He has his massive chin intact as well as the asymmetrical eye shapes. While they probably could have exaggerated his upper body proportions even more than they did, this definitely looks quite good as-is and almost better fits the animated look than the comic one which is fine by me. The body is cast in blue plastic, as one would expect, but’s also painted over in blue to give it a nice, matte, finish. The eyes and the visible skin of the face are the only other areas requiring paint and it’s applied reasonably well. Not perfect, but nothing I’d classify as an eyesore. It’s an overall great looking take on The Tick and everyone involved made a good call where it comes to making the sculpt work with the articulation.

And since both figures feature the same articulation, I’ll jump right to that. This action figure is a great blueprint (no pun intended) for how I want most action figures to be engineered. I don’t love every choice, like the ball-hinged neck joint, but for the most part it’s pretty great. The neck joint does let Tick look up, but his head is so oddly shaped that he looks pretty weird when looking up so I question the usefulness here. His chin is so big that he can’t look down so you will mostly just use this spot for rotation. A double-ball would have allowed for some tilt. The shoulders are connected via ball pegs so it gets some play in all directions which is done at the expense of a true butterfly joint. Given the simple design, I think this is the right call as cutting further into the sculpt might be too busy. Rotation at the shoulder is fine and we get a bicep swivel, double-jointed elbows, and wrist articulation. The torso has a double ball peg diaphragm joint plus a ball-jointed waist. There may be a hinge hidden in that waist, but I’m too afraid to pull the figure apart to find out. He’ll rotate and tilt at both spots and there’s a solid amount of crunch. The hips are ball-sockets and splits are achievable. He kicks forward, not back due to his sculpted butt cheeks, and there’s a thigh swivel, double-jointed knees, ankles that hinge and rock, and a toe hinge. Everything is pretty smooth and nothing is bordering on loose. Tick can stand on one foot or be posed in walking and running stances. Apart from that neck, I wouldn’t change a thing here. Some characters need a butterfly joint to hit certain poses, but not all of them. The ball peg setup here lets The Tick rear back with his punches and that’s good enough.

The accessories for the standard Tick are perhaps a touch light, but not too bad for a $40 figure. For portraits, we get three: grinning, angry, and an open mouth smile. Swapping is pretty easy and the heads are a touch softer probably to help keep the antennae from breaking. And all three expressions are worth displaying. For hands, there’s just two sets: fists and gripping. The gripping hands make use of a vertical hinge which works well with Tick’s Secret Crime Viewfinder. He can hold it with one or both hands and has no problem bringing it to his eyes. The sculpt is nice and clean and the paint is as well. It’s even stamped with “Crime Finder” on the front. His other accessory is his red necktie, aka his secret identity disguise of limited effectiveness. There’s also a stand which features The Tick logo on it and it’s fine for what it is

Vacation Tick comes with some of the same stuff as well as new ones to fit his theme. He shares the open mouth head, fists, and gripping hands with standard Tick while also adding one new portrait and one new hand. The new portrait is his default one which is a grinning head with sunglasses and his antennae standing up straight. The sunglasses are black and pinned into the side of Tick’s head. He does have eyes underneath it, but I don’t think the sunglasses are intended to be removed. He has an additional right hand in a “hang loose” gesture and it also features the superior vertical hinge. He comes sporting soft goods swim trunks with a pink and purple floral pattern on it that is pulled from the episode “The Tick vs Pineapple Pokopo.” Since this is a comic line, I’m guessing he had this look elsewhere, but I only know it from the show. To also fit the beach theme is a beach ball which is a squishy, multi-colored, ball which is more fun than a plastic one. There’s also a soft goods towel that’s yellow with a blue spoon pattern referencing The Tick’s famous battle cry. Completing the theme is a yellow surfboard with a large blue spoon decal on it. The decal is a little cheap compared with a printed image, but it looks fine. There are two pegs on the board to make it easy to place Tick on it and it looks like the board is yellow plastic that’s been painted over which helps to make it “pop.” The decal did lead to a little blue mixing in with the paint along the edge, but it’s only noticeable in-hand. There’s no fin on the board, but I don’t think there was in the episode either where he had a yellow board, but no spoon decal. Vacation Tick also has the same stand as the standard version.

“Do I know you from somewhere, dude? You sound kind of familiar.”

Regular Tick retails for $40 while the vacation variant will set you back $50. Both are only sold at Big Bad Toy Store since this is their in-house brand. Considering the figures are the same, one could just get the vacation version and probably feel content if you’re not married to the extra portraits and accessories unique to the standard version. Then you can dress Tick up as you see fit if it feels like a beach day. Or you could be like me and get both because you feel starved of Tick merch. I suspect the standard version will also please most. I obviously like both, but I do wish we got more hand options. Tick is crying out for a finger-pointing gesture and a thumb’s up. Apart from that though, I don’t think he needs to come with anything else. Little Wooden Boy would have been awesome, but I bet he’s exclusive to the cartoon which unfortunately means that he’s off-limits. A lot of the secondary characters and villains from the cartoon are their own license which is why they’ve never shown up anywhere else. There is also a new version of The Tick for this year’s comic con season and it’s a translucent green version of this same sculpt. He’s referred to as radioactive Tick, but I think that’s just a way around some copywrite issues as it seems to really be a mucus Tick from the cartoon. I don’t know if I’ll get that one, but I’m interested in the characters to come. We’ve seen Arthur, Chairface, The Terror, and even Multiple Santa (which utilizes the Fresh Monky Fiction Naught or Nice Santa buck) which are all begging for my dollar. If you’ve been waiting years for a Tick figure then this one from Big Bad Work Shop is worth the wait.

For more Tick or toy-related fun, check these out:

Dec. 2 – The Tick Loves Santa!

The Tick arrived on the Fox Network’s Saturday morning programming block in 1994 after a wave of successful super hero cartoons. With the success of Batman, X-Men, and Spider-Man it meant the timing was right for a parody hero like The Tick to get a shot at finding an audience. Often the last cartoon aired…

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Naughty or Nice Classic Santa and Cyborg Santa

It was looking like we were in for a photo finish this year. Last year, toymaker Fresh Monkey Fiction partnered with online retailer Big Bad Toy Store to launch the Naughty or Nice collection. Structured similar to a Kickstarter campaign, FMF posted several action figures for preorder with a minimum order quantity needed for the…

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The TMNT Collector Landscape is About to Change

The sign says it all.

Last week brought with it the annual event with massive reverberations throughout the collecting community known as San Diego Comic Con. The once humble convention held in a hotel basement to celebrate comic books has become a pop culture bonanza. Comics still play a pretty central role thanks to their proliferation outside the venerable medium, but it’s also a chance for other forms of “geeky” media to play a big role. And by that I mean action figure collecting. San Diego Comic Con is probably the annual event where more action figures are revealed to the public for the very first time than any other. Even New York Toy Fair seems to pale in comparison these days. And as expected, all of the big names in the toy world were on hand and for many of them the subject of Teenage Mutant Ninja Turtles was impossible to ignore.

Late last year, word came out that Playmates Toys was no longer going to be the master license holder for TMNT toys. The news was huge because up until now that license had never changed hands. Playmates entered into an agreement with co-creators Kevin Eastman and Peter Laird way back in the 80s to bring the turtles to plastic. As part of the roll out, an animated series was commissioned which debuted in late 1987 ahead of the big toy roll out in 1988. And from there it’s been a rock solid relationship that has even survived a transfer of ownership from Laird to Nickelodeon via parent company Paramount. Last year, Paramount was sold to Skydance and that relationship was suddenly in jeopardy and come New York Toy Fair this year we knew who the new license holder would be for TMNT: Mattel.

Hey! At least Tempestra is coming! Image taken from Pixel Dan’s walkthrough video with NECA’s Trevor Zammit.

Despite Playmates being the master license holder all these years, it didn’t stop other companies from getting a piece of the action. NECA was among the first to try back in 2008 with its line of figures based on the original Mirage Studios comics. It apparently didn’t go over well with Playmates, but at the time the license was still owned outright by Peter Laird. Perhaps Laird, not wanting to really get into it with Playmates, didn’t put up much of a fight and that line didn’t continue past its first non-turtle with the release of April O’Neil. Post the sale to Paramount, perhaps lawyers were at the ready to pick apart that licensing agreement and carve out new ways to extract value. NECA, again, was among the first to test these waters with quarter scale offerings of the turtles based on their appearance in the 1990 live-action movie. It progressed to SDCC exclusive figures and eventually the turtles made their way into Target stores across the country. More lines would spring up and more companies added with Playmates basically only in control of whatever version of the turtles was presently airing on television or appearing in movies. They also supplemented those releases with the occasional stab at something more collector friendly or reissues of vintage toys and vehicles.

When the license was announced to be changing hands, it meant change was on the way. Not just for Playmates, but everyone involved. You see, when a master license expires in a market such as toys and merchandise, it tends to expire for everyone. To likely make the master license as attractive as possible to new buyers, everyone gets set back to square one. The mere fact that it was announced Mattel had acquired it meant that the current license for Playmates and everyone else was expiring at the end of 2026. Everyone would have to head back to the negotiating table and since Skydance had just paid a lot of money for Paramount it was likely that it would look to get more out of the licenses it now owned. While some in the collecting community were initially elated at the idea of Playmates and its glacial pace when it comes to adapting with the times would no longer be making TMNT toys, those who were content with the output of other companies remained skeptical that this news was good. When Toy Fair arrived early this year with comparatively fewer TMNT reveals than years past, speculation only grew that a lot of companies would be exiting the TMNT space.

These three figures represent the last for NECA’s line of TMNT figures based on the 2012 series. Image taken from Pixel Dan’s walkthrough video with NECA’s Trevor Zammit.

In an interview on preview night at San Diego Comic Con with Pixel Dan, NECA’s Trevor Zammit confirmed what most had feared: the line was over. Initially, it was phrased in regards to NECA’s very popular line of action figures based on the ’87 cartoon series, but it would be clarified over the weekend that the statement applied to all things TMNT. What was on display was essentially all that was left. Perhaps there is a surprise or two waiting in the wings that NECA did not want to disclose just yet, but for now I’m taking the company at its word. Super7’s Brian Flynn in another interview with Pixel Dan basically confirmed the same, though in the case of Super7 there was still some stuff to be revealed at a later date. Basically the only company with plans to offer TMNT product beyond 2026 is Mondo via its line of sixth scale figures. Billed as a spiritual successor to The Secret of the Ooze, Mondo’s offerings are both much bigger than the typical toy and also a whole lot more expensive. In all likelihood, there’s nothing Mattel is prepping that would compete with what Mondo is doing making it fairly safe. Even so, on a recent appearance on the Toy Anxiety YouTube channel, Peter Santa-Maria of Mondo did elaborate on the relationship with Paramount saying they presented a series of figures which was greenlit, but beyond that nothing has been presented to Paramount. He further speculated that Mattel will likely want a lengthy onramp to get its own TMNT product out the door and into consumer hands which may impact Mondo as well should it wish to go beyond the current plans.

It will be interesting to see if Super7 is allowed to continue with its more niche offerings of ReAction TMNT figures. Image taken from Pixel Dan’s walkthrough video with Super7’s Brian Flynn.

If you like one of the toy lines being offered by a company currently working on TMNT then the onramp theory is likely your best reason for optimism. No one was willing to close the door on TMNT completely and Flynn characterized it as saying they’re still waiting for the dust to settle and there’s a lot of dust. With a new movie on the way in 2027, it’s likely that will be Mattel’s focus in the short term, but at some point they will want to unveil a more collector focused line and whatever approach they take will likely influence what other companies are able to do. If Mattel wants to do its own take on TMNT, then companies like NECA and Super7 likely have a path back into TMNT. NECA would certainly love to expand upon its recently started and suddenly aborted line of figures based on the 2012 series, while Super7 is only 3 waves into its own line based on the 2003 cartoon. On the other hand, Mattel could very easily decide that it wants to do a more wholistic approach. Think a TMNT Legends type of line, or TMNT Multiverse where a wave could feature characters from all throughout the history of the franchise. There’s certainly enough material for such a thing and it’s likely the approach Mattel will be taking with its line of DC action figures next year. Even if that isn’t the path they take, they could feel certain designs from other eras are too close to what they’re doing thus preventing other companies from doing something similar. The 1987 edition of the franchise is also probably still the most popular so even if NECA gets its hands back on TMNT I would be very surprised if they’re allowed to play in that sandbox again. It could be we get a situation similar to what we see with Hasbro and import companies like Bandai and Medicom: if you want to do a TMNT figure in a 1:12 or similar scale, it has to come in at around $100 MSRP. Such is probably only good news for a company like Mezco already doing that though it wouldn’t shock me to see Super7 try a $100 turtle that’s not appreciably better than what they currently release for $65.

With Mattel just acquiring the license early this year it means that the company is still a long ways off from actually releasing anything. That means 2027 could be a very dry year for TMNT collectors. While that’s good news for the wallets of many, a full calendar year with limited or no figures in 1:12 or 1:10 scale is certainly disheartening. At the same time, it’s hard to look at the output of a company like NECA where turtles are concerned and not feel appreciative. The popular toon line is ending with the much requested release of Tempestra, a character few casual fans likely even remember from her two appearances in the show. The mere fact that she became some massive outlier is a testament to how deep NECA went with the toy line. They even started releasing characters in the style of the show who never actually made an appearance. Presently, there are still some turtle variants on the way which are hitting Target stores now with Tempestra to follow. The Archie line is receiving the last, main, member of the Mighty Mutanimals in Leatherhead, and the 2012 line is receiving figures of Casey, Splinter, and Metalhead to close it out. And if that’s not enough, NECA recently released a set of turtles based on their appearance in the game Fortnite which, if nothing else, are interesting given some of the articulation choices the company took.

There will be no big boy Krang.

Unfortunately, news of the line’s demise also means there’s a bunch of stuff we’ll never see. Previously shown figures like beach Slash, giant Krang, Slash from the 2012 show, and the Bebop and Rocksteady movie inspired figures are officially cancelled. There will also be no kitchen diorama for those who were into those, but perhaps worst of all is the sudden end of the 2012 line. That one has been hit the hardest as it will be missing characters like April, Karai, Fugitoid, and basically every villain not named Shredder or the Foot Soldier. Personally, I’m most disappointed by the end of the Archie line before it could get to April, Splinter, or even a basic set of turtles. The personality and paint exhibited in that line across the releases it did get to was a real crowd pleaser and it’s such a bummer to see it cut down.

Just at this massive amount of stuff we’ve received over the years. And this isn’t even close to all of it! I had to break my own rule of taking a photo in vertical mode just to fit this much in.

I don’t want to end things on a downer though because we really did get a very comprehensive collection of turtles from NECA. And Super7 did some good things too, though I’ll never forgive them for not getting us a Heavy Metal Raph. When it comes to the license, all of the affected companies didn’t do anything wrong. There’s no way NECA could pay what Mattel paid to get a master license nor do they have the kind of scale that would allow them to match their output even if they had the cash to make a bid. The toon line is about as expansive as it could be and the characters not represented are basically reserved for the D list. I think the focus of many was not on new characters, but on upgrades for some of the older ones and re-releases of stuff that had sold out. There’s a part of me that can’t believe we received figures of characters like Bugman, Scrag, and Rex-1. We even got two versions of Vernon! I don’t know what the future holds for TMNT where toys are concerned. Mattel has done a good job with Masters of the Universe in recent years in serving both the modern collector and the vintage one, but they’re largely untested when it comes to TMNT apart from the Turtles of Grayskull collaboration. I’m also not sure if I really need anymore TMNT lines to collect which is probably the biggest hurdle for Mattel to climb. They could make some good stuff, but it’s possible people just won’t want it because they have already been well served when it comes to TMNT. I plan to keep an open mind though and I’m going to try and enjoy the last few releases companies like NECA have in store for us. It may be a while before we get a chance at anything more.

For more thoughts on the changes in store for TMNT or to see my original wish list for NECA, read on:

The End of an Era – There Will be No More Playmates TMNT

Before 2025 left us, it had one big piece of news to drop when it comes to action figures: Playmates Toys will no longer hold the master toy license for Teenage Mutant Ninja Turtles. If you’re into the action figure collecting hobby or have ever been a fan of Teenage Mutant Ninja Turtles then you’re…

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Mattel x TMNT

Late last year, news broke via Playmates Toys that they would no longer be the master license holder for Teenage Mutant Ninja Turtles toys. As far as news in the toy world goes, this was pretty damn big. Up until now, Playmates has been the only company to hold the master toy license for the…

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The NECA TMNT Wish List

The early months of the calendar year are generally among my least favorite. They’re cold, dark, and dull where I reside. About the only good thing on the calendar is the annual New York Toy Fair in which vendors roll out previews of the toys to come for the next fiscal year and sometimes beyond.…

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Marvel Legends Onslaught

Behold! The most divisive villain in X-Men history!

We’re deep into the second season of X-Men ’97 and it might be appropriate that Hasbro chose this time to unleash Onslaught upon the masses. Onslaught goes back to 1996 and is the manifestation of Charles Xavier and Magneto via complicated, comic booky, means. He was the big bad of a whole arc that changed Marvel Comics for a good while afterward ushering in the Heroes Reborn era and X-Men ’97 may be looking to bring him into the animated universe. Or not, if former showrunner Beau DeMayo can be believed. We’ll just have to wait and see, but the mere possibility of his appearance in the show might be why Hasbro chose to re-release the former build-a-figure as a solo retro card. Sold exclusively at Target, this figure went up for preorder a couple of months ago and now it’s here for me to talk about.

He’s technically not as big as he’s supposed to be, but he’s pretty big.

Back in the Toy Biz days, Marvel Legends did a build-a-figure Onslaught, but not like this. That version of the character was its “crab form” that had a skull-like face and digitigrade legs. It was basically not the version most wanted or thought of when thinking of Onslaught, but in the pre-Legends days Toy Biz had done an Onslaught figure in the armored Magneto form so maybe that was why they were reluctant to do that again? Many years later, Hasbro finally did the figure in the more familiar look as a build-a-figure and, like several other build-a-figures before it, it’s now being repackaged as a stand-alone action figure with only minimal tooling changes. I don’t have the prior version so I can’t say for sure what’s different, but some have claimed the head has been retooled. I can’t tell just by looking at pictures. The only thing I know for sure is the paint job is a little different, most notably the hands, and this version omits the Red Skull optional portrait. Otherwise, it’s a big figure on a big card for a bigger price.

The retro card makes for a nice display option for those who keep these things mint-on-card, but for me I’m ripping this big boy open. Onslaught stands around 8″ tall and he’s most comparable in my collection to the previous build-a-figure turned retro card release Apocalypse. Red and purple dominates the look here and most of it is just colored plastic. There’s a shininess to the purple this time that may be new, but again, I don’t have that old figure. It’s not done via paint but rather Hasbro’s shiny attempt at molded plastic and it looks okay, but there’s no fooling anyone what this thing is. It’s a big hunk of plastic. Most of the paint is reserved for the head which has the purple trim, black “face,” and white eyes. Onslaught never had a face when helmeted so this is definitely the preferred route and it looks fine. There’s also a little paint on the circles of his armor and even a hit of a matte red on the outer part of his thighs. The shoulder pads are massive and, if anything, actually could be bigger but I understand Hasbro’s reluctance to go beyond what’s here. They help dominate the silhouette and even contribute to the torso looking a bit blocky. There is a taper to it, but you almost have to raise the shoulder pads or outstretch the arms to really get a feel for it. Otherwise, this guy presents as pretty chunky head-on. I wish there was actually more bulk front-to-back, but such is often a failing of Marvel Legends. The character was so preposterous in the comics that it’s kind of impossible to properly render him in plastic, but this is mostly fine.

Since this mold is a few years old, the construction and articulation is a little dated. If you hate pinned limbs in your figures well then too bad, Onslaught has pins in his knees and that’s that. There’s a ball-hinge at the neck, shoulder hinges, bicep, elbow, wrist, ab crunch, hip, thigh, knee, and ankle articulation. It’s all a bit stiff and somewhat limited because this guy is pretty damn chunky and not conducive to much range really anywhere. The head is pretty well buried in the neck and can only do so much. The shoulder pads do swivel and can kind of get out of the way, but not enough to let the arms come up a full 90 degrees. You can disconnect the shoulder pads in the back rather easily, but it only allows so much extra. Perhaps because this was originally a build-a-figure, the arms pop out of the socket pretty easily and sometimes when you don’t want them to. Despite how blocky the ankles look, there’s enough clearance to get a good ankle rocker. The cuffs on his forearms also rotate which is good for adjustment posing. The bicep swivel is more like a sleeve as the elbows are single hinged. It basically just moves to keep the muscle group lined up. The elbow itself also swivels. He’s a very limited poser as a result, but at least there’s some size here to kind of make up for that. Is it enough though?

“Yay! I want to go to the park!”

Because this guy has no accessories. Just his “cape” which comes in the box unattached and pegs into the figure’s back. Basically, what you see is what you get and it will set you back $40 if you can find one in Target. The register date was July 20th so if you find one at this point there’s no fear of a register lock event. If you want an Onslaught and didn’t get the prior one then this is fine. It’s a lot cheaper than having to buy an entire wave of figures even if it’s still overpriced at $40. I think it’s pretty lame of Hasbro to not slip in some accessories of some kind. How about some fists? Maybe some kind of energy effect? I don’t really care about the Red Skull omission, but there should be something here. When that retro card Apocalypse dropped it had a newly tooled torso, a new portrait, the old portrait, two sets of hands, and a newly tooled arm canon and blast effect parts. That’s a good value! It was also 2022 and it seems like these days you’re getting less with every Legends release, but paying more money. Onslaught certainly captures that. As for me, I always liked the look of the character even if the story kind of sucked. I also know that if this guy does show up in X-Men ’97 then I would have regretted passing on this release. Is that a good reason to spend forty bucks on an action figure? Probably not.

He may be more at home with the Gamerverse.

For related entries on Onslaught, check out the following:

Marvel Legends Professor X with Hoverchair

Most view superheroes as idealized versions of people. Superman has all the power he needs to mete out justice as he sees fit. He’s a man who is super fast, super strong, basically invulnerable, and he even has laser eyes for good measure. Not every character can be Superman though and as the stable of…

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Marvel Legends X-Men ’97 Magneto

It was two years ago that Hasbro made the announcement that it was wading into the weeds of X-Men, the cartoon series that aired on the Fox Kids Network from 1992-1997. The line was released across eight installments in 2022 (plus a ninth if you include the obviously animated-inspired Apocalypse released on a retro card)…

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Marvel Legends X-Men Retro Card Series Apocalypse

It is Halloween and that means it’s time for costumes, candy, and spooky fun. It’s also Halloween 2022, a pretty important date if you grew up loving those mutants who ran around in colorful spandex fighting for a better tomorrow. That’s because 30 years ago on this very night, the animated series X-Men premiered on…

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Marvel Legends Mephisto

Too Satanic for Walmart.

It’s now been a couple of years since Hasbro did a light pivot from the HasLab model of action figure delivery to the made-to-order one. That’s not to say the HasLab is dead, but we haven’t seen a Marvel Legends themed one since Giant Man which was solicited in September of 2023 and delivered about 2 years ago. Before that was the controversial Engine of Vengeance. The Engine of Vengeance was a proposed vehicle to be made via the HasLab model and is the vehicle of a more modern take on the character of Ghost Rider: Robbie Reyes. There was substantial sticker shock at the $350 ask for what was essentially a 1:12 Dodge Challenger. Being that similar objects exist in the toy aisle already for a substantially lower price it raised a lot of questions about just what Hasbro was doing here? Combine that with the relative obscurity of the Reyes Ghost Rider and it wasn’t too much of a surprise to see the campaign come up short of meeting its funding goal.

Mephisto has some height to him, but he’s not really what I would consider oversized for Marvel Legends.

That wasn’t for lack of trying. Along the way, Hasbro attempted to sweeten the pot with fairly desirable characters as stretch goal action figures most notably the Goblin Queen and Mephisto. Both characters have been cited in the past as being two that Hasbro basically can’t touch because selling them presents an obstacle. For Goblin Queen, it’s the revealing nature of her costume and for Mephisto it’s that he’s essentially Marvel’s version of Satan. Never mind that Diamond Select delivered a Mephisto several years prior. When the two were added to the Engine of Vengeance campaign it was stated that this was the only way Hasbro could make these figures. No retailer would touch them and it’s possible higher-ups at both Hasbro and Disney, Marvel’s parent company, were a bit squeamish when it came to both. That, of course, turned out to be a lie. At least in part. For X-Men ’97’s second wave of action figures, Hasbro delivered a Goblin Queen. She’s not as scantily clad as the comic book version, but then again, neither was the proposed offering via the HasLab. And just last year, Hasbro decided to offer up Mephisto as part of its made-to-order series of figures which is one that bypasses traditional retail. Never mind that Fan Channel figures exist in this day and age and I suspect none of them would bat an eye at carrying Mephisto, but whatever. As far as I can tell, this version is the exact same as what was offered via the HasLab only with one rather large addition. See, it wouldn’t do for Hasbro to just make a Marvel Legends figure this way. Previous offerings have all been oversized, so they decided to add a unique base to the mix and it’s that base that drove me to place an order when the listing went live last summer.

Mephisto arrives in a unique box with photography and artwork on the front and back with a very brief bio. It’s an eye-catching box, but it offers no look at the figure inside so in order to do so you’ll have to break into it. Getting into the box is not painful as it just requires slicing some tape. The figure and all of its accessories are in a two-tiered tray so re-boxing is exceedingly easy. We’ll talk about the figure first before getting to the main event which is the base. Mephisto stands at roughly 7″ with his hair taking him closer to the 8″ mark. He’s a bit taller than your typical Marvel Legends release, but not to the degree Hasbro would likely ask more money for as a standard release. And in terms of bulk, he’s quite slim and slender. As far as I can tell, this sculpt is all new and while some of his height is derived from the torso, the bulk found there is probably less than what one would find via the Vulcan body or even most Spider-Man sculpts. There’s only a slight taper to the torso and most of that comes from how Hasbro did the torso articulation. This new sculpt did allow them to situate the shoulders in a slightly more natural position than the often low shoulders we’re accustomed to though some of that seems to be created by just how low the pectorals go in the sculpt. The shoulders also are not tiny and he has somewhat ropey muscles with long forearms. The legs are quite slender, though pretty shredded as is the style of Marvel Legends. It gives the overall silhouette a mixed feeling. On one hand, the torso and legs give the figure a very tubular quality, but I like where the shoulders sit and how much mass they possess. In short, it’s a mixed bag but certainly better than some of the other Legends figures I have.

The painted details on the portraits are pretty nice.

As for paint, well there is very little to speak of. Even though Mephisto carries a premium price, he does not have a premium look or feel. There’s some shading and paint on the face which does add some life to both portraits while the body features some light highlights. The plastic is a deep red while the color used for said highlights is more of a red-orange. It’s applied to the pecs and abs as well as the front of the thighs and adds a slight hit of gloss to the overall appearance. If the effect is to create the illusion of flames all around him then I can see it. The fingernails are painted black and the loincloth continues onto the thighs and I assume that is painted. It gives them a better, more natural, finish compared with the slightly shiny red-brown plastic found in the crotch. The wrappings on the forearms are separately molded and keyed into the forearm and the boots are separate as well. A wash on the forearms probably would have enhanced them. It looks like the boots were at least hit with a clear, matte, spray as they look a bit better. I can also see a shiny spot where the spray may have failed to reach. It’s a decent looking figure and should fit in stylistically with a Marvel Legends collection, but those expecting something better than normal may feel underwhelmed.

For accessories, Mephisto comes with the typical and the atypical when it comes to Legends. For parts, we get two sets of hands and two portraits which is fairly standard. For hands, there’s a set of gripping hands and a set of open, style-posed hands. For portraits, we get this angry looking one by default with the hair slightly slicked back. The alternate portrait features more of a diabolical grin and the hair is flailing out to the sides like he’s standing in front of a fan. The paint job on both is consistent from one to the other for the face, though I wish they had hit the hair with something as it has a very plastic appearance. Of the two, I definitely prefer the sinister smile so much so that I can’t see myself using the default one at all. Mephisto also comes with a sword that’s almost as long as he is tall. I have it from pommel to tip at 6.625″. The blade is plain, gray, plastic while the crossguard and pommel are painted gold and the hilt brown. I wish they went the extra mile to paint the blade a nice, shiny, silver, but it looks pretty good as-is. Mine did arrive slightly warped as it curves a bit inward. I may try to heat and straighten it at some point. The other accessories are where things get slightly different as Mephisto has two capes and two loincloths. Hasbro is not known for including such optional parts so if you were looking for something a touch more premium than typical then I guess this is where you find it. There’s a sculpted plastic cape which plugs into the figure’s back which is sculpted to be blowing off to the figure’s left slightly. There’s some black paint at the inner bottom and some sculpted details and it looks fine, though since it doesn’t feature a fastener of any kind around the neck it looks a little bizarre. I’m guessing this is consistent with artwork for the character so I don’t consider it a flaw, but it’s not the cape I’ll use. For that, there’s a soft goods one which features a plastic collar and fastener with a soft goods cape attached to it. There’s no wire, but there is a pattern on the inner part. The quality is still more like an old Kenner Batman toy so it also isn’t impressive, but I prefer it to the plastic one. The loincloth setup is the same as we get a hard plastic one and a soft goods one. The soft goods one is of the same material and quality as the cape, just without any hard plastic to anchor it while the plastic one has some bend sculpted into it.

So why did Hasbro see fit to include two capes and two loincloths? Because Mephisto needs to be able to sit on his included throne. This is the reason why this figure cost a probably still too expensive $80. The throne comes in two pieces: the chair itself and the backing which simply snaps together (and feels like it’s intended to not come apart after). It’s made of a slightly soft plastic which kind of reminds me of a rubber duck, but it’s heavily sculpted and features a fair amount of paint for a Hasbro product. It has an organic design mimicking flesh and sinew with veins painted onto it and other, colored, plastic parts inserted like the four skulls at the base. These skulls are also hit with some shading and there’s a fifth skull that’s actually free of the base for Mephisto to hold or to have placed by his seat. Three more skulls adorn the back with one featuring a red centipede snaking through it. There’s plenty of shading, but the real eye-catcher is the piece that makes up the back. There you will find a large, demonic, skull that should be familiar to fans of the band Danzig. This skull design has been that band’s logo since 1988 and prior to that it was the logo for the band Samhain beginning in 1984. Why is a logo associated with the works of Glenn Danzig worked into this item from Marvel Legends? Because it originally appeared on the cover for Saga of Crystar number 8 and was designed by Michael Golden. I have no idea if Marvel was ever compensated by Danzig or any of the record labels that released his albums featuring this skull, but if not this is one way for Marvel to strike back albeit many years later. As a result, it makes this set desirable to both Marvel fans and Danzig collectors and I know of several Danzig fans who bought this who otherwise would not have. The fact that the character released with it happens to be Marvel’s Satan is also not a bad pairing.

If we can take it back to the actual toy now there’s still the matter of articulation to discuss. Mephisto presents like any old Marvel Legend and he mostly moves like one too. Hasbro went with the double ball peg head joint and like most Legends the lower ball is seated far too deep into the neck and chest. This means the range is pretty poor and he basically can’t look up at all. The figure does have butterfly joints, but the slender sculpt left little room for them to do a whole lot. The shoulders go back a decent amount, and forward just a touch. They could have carved out more room in the chest, but that probably would have looked bad. Otherwise, the arms and legs feature the usual Legends articulation. There is a boot swivel, but no forearm swivel and the gripping hands do have a vertical hinge. They unfortunately did a straight cut for the thigh swivel rather than attempt to stick it under the trunks. The torso is where the real mixed bag comes in. At the diaphragm is a ball joint that gets solid range forward and back. It does tilt, but it fights rotation. It’ll go, but the peg may be binding as it tends to want to snap back into a neutral spot. At the waist we have…nothing. The figure is designed to come apart at the waist to accommodate swapping out the loincloth, but Hasbro just made it a keyed joint. It can’t even swivel which is such a shame. This means the only crunch forward or back you can get is via the diaphragm and that’s also the only spot the figure can rotate, which it also seems to want to push back against. A ball joint would have separated pretty easily at the waist and since this is a non-retail figure I don’t know why that wasn’t possible. If internal safety standards meant not doing that for retail I could understand, but this isn’t retail. Nothing is loose and the range of the joints is pretty standard. The elbows and knees are a bit stiff, but that’s also pretty typical of a Legends figure.

Which is what Mephisto is: he’s a standard Marvel Legends release packaged with an elaborate base. I don’t know how the costs break-out for most people here. As an action figure, nothing about Mephisto warrants more than the going rate for a Marvel Legends action figure. Maybe you bump him up to $30 or $35 since it’s new tooling that can’t be sold at retail (if we take Hasbro at their word), but that still leaves $45-50 to get to the MSRP of $80. Is that Crystar/Danzig-inspired base worth that much money? Maybe to a Danzig collector like me who’s accustomed to paying hundreds of dollars for a stupid necklace or trick-or-treat bag, but to a typical Legends collector? That’s a tough sell. I think a fairer price would be to treat the figure and base as the same value which would get you to a $60-70 MSRP. Is the extra $10 a made-to-order tax? I guess. The figure does at least sit the throne well enough and the sword slots into one of those skulls so in terms of what it set out to do it accomplished its goal. It’s also still available at Hasbro Pulse and still for the original price of $80 which stands in contrast to Dragon Man and the Sentinel which both saw a price hike. Those were also solicited pre-tariffs and the extra may simply come from that. Mephisto benefited from being solicited while those tariffs were in effect and arriving after the bulk of them had been struck down by the courts. Or it’s simply a case of Hasbro realizing it’s already asked as much as it can ask of its fanbase for this particular item and going any higher would be foolish. There have been whispers that the made-to-order model has not worked well for Hasbro financially. I haven’t seen any real reporting behind those whispers so take them with a grain of salt. They have not announced a new made-to-order item in 2026 to this point, but then again, they also had this and the X-Men ’97 Apocalypse outstanding and maybe they don’t want to add a third item until one or both deliver. With San Diego Comic Con right around the corner, that could obviously change. As it stands, if you always wanted a Mephisto for your Legends collection and either passed on or grew sick of that old Diamond Select one, then this is fine. It’s just way overpriced. If you care not for the throne then maybe you can flip it to a Danzig fan to lighten the price. And if you’re a Danzig fan who has no interest in the figure, I don’t doubt that you’ll be able to get some of your money back by selling Mephisto to a Legends collector.

The only appropriate image to go out on.

For some related entries, check these out:

Marvel Legends Marvel’s Crystar

Marvel Legends are still sold primarily at major retailers. This includes the likes of Target, Walmart, and even Best Buy which has been adding more toys to its portfolio over the years. And since they’re made by Hasbro, a company that has been selling toys to kids for generations, they still mostly operate on the…

The Saga of Crystar – Crystal Warrior #8

There’s been a hole in my Danzig collection for quite some time. It was a hole that was easy to fill and actually quite cheap considering most Danzig records fetch well over $100 these days, but an important piece was missing. And that piece is not what one would necessarily expect, but I would assume…

Marvel Legends X-Men ’97 Sentinel

When X-Men premiered on Halloween 1992 the big bad guy of the day wasn’t Magneto, it wasn’t Apocalypse, it was the Sentinels. The mutant-hunting robots were chosen because they represented the threat from humanity as it pertained to the protagonists of the show. Any show or comic book can put some scary dude in a…


Marvel Legends X-Men ’97 Archangel

“Behold my angel of death!”

On July 1st, 2026, our long wait ends. X-Men ’97 returns to Disney+ with its greatly anticipated second season a little over two years after the conclusion of the first. It’s something I have been looking forward to pretty much ever since credits rolled on the finale and the only thing that stinks about it is that it arrives when I’m on vacation. As a result, I likely won’t have any thoughts up on this blog for a little while where that debut episode is concerned, but to tide things over we do have a toy to look at and it’s of a character that figures to be featured somewhat prominently in the second season of X-Men ’97: Warren Worthington the third, also known as Archangel.

Archangel made his debut in the first season of the original series. He’s ambushed by Cable over his funding for a cure for mutation and winds up being the first victim of said cure when Mystique turns him into a slave of Apocalypse. In the process, Worthington’s feathery, angelic, wings were replaced with cold steel and his skin turned blue. He’d break free of Apocalypse’s control by the next episode, but his quest for revenge consumed him in his next appearance, “Obsession,” before a slightly milder version of the character appeared during the “Beyond Good and Evil” arc. That story was intended to be the show’s finale and at the end of it Archangel was to join the X-Men where he belonged, but a surprise order for new episodes extended the show and such plans were scuttled. During that arc, Archangel had returned to his Angel persona of blue and white, but for some reason when we meet him in X-Men ’97 he’s going to be sporting his original blue and pink Archangel look which is what this figure is based on. Will a reason be given in the show for the switch back? I don’t know. It could be whoever was in charge of the character designs just likes this look better, but I guess we’ll have to watch to find out.

Archangel is a pretty standard height for a superhero.

Archangel is considered a deluxe offering so he comes at an inflated sticker price and in a box as opposed to a blister card. The base figure is the same as the previously released Angel of a couple of years ago which is essentially just a modified version of the Vulcan sculpt. The only difference from that mold is that the torso had to be redone to exclude the butterfly joint in the shoulders in order to fit the ports for the wings. The body even still has the grooves in the forearms intended for characters with long gloves because it’s apparently too much to ask for Hasbro to just sculpt some smooth forearms. The costume is very similar to its appearance in the original series which is also quite similar to the look from the comics. It’s still blue with a pink design painted onto it and the application is pretty clean. The opacity of the pink varies as it transfers to different types of plastic which make up the body. It looks pretty damn good on the torso where the paint has a nice matte appearance. It gets a little thin on the thighs, but it’s not as noticeable as it was with the Gamerverse Venom and its white logo. The only difference between this version of the costume and the one from the 90s series that I can see is that the hands are the same color as the rest of the costume. In the older show, the sleeves ended at the wrist and Archangel’s hands were bare and matched the shade of blue of his face. He also tended to have dark, black, lines under his eyes which are not present here, but that’s probably for the best. They also decided to give him clawed hands which is an interesting choice. I would have preferred that they didn’t, but this (and the color of his hands) all appears to be part of the character design in X-Men ’97 so these aren’t critiques of the figure, but of the design.

Archangel’s distinguishing feature is the pair of big, steel, wings on his back. For the show, Archangel’s wings are fairly simple and are represented by two somewhat triangular pieces of metal. In the comics, he could have all kinds of panels and metallic feathers and there are definitely some designs that are quite busy. This is a simplified look and it’s one I prefer. The wings clip into the figure’s back, but there’s also a joiner piece in the center they port into. The center piece basically just exists to match the look of the show, but it does provide some stability as well. There’s a hinge close to the center for flapping, but otherwise this central piece basically holds the wings in place. If you want to shift them up and down you’ll have to remove that piece, though it leaves behind something ugly. The wings are basically a light gray plastic and there’s no metallic paint applied. It would have been nice to see them fully painted to better reflect their look on television, but that’s not really how Hasbro does things. They do look fine, though I’m torn on how much I like the curve sculpted into them. Maybe something a little less severe would have looked better? If you don’t like them, Hasbro did include Archangel’s retracted wings. Resembling a tuning fork, this just plugs into the back like the standard wings and will take up far less shelf space. It’s a nice option to have, though I don’t know if I’ll be able to resist posing him with his wings out in a flying pose.

The other accessories are a bit minimal. Archangel has two portraits: neutral and a teeth gritting one. Both are cowled and it’s a shame we didn’t get an un-cowled look. If Ka-Zar wasn’t so expensive I’d consider buying one and painting the face blue as I always preferred Archangel with his blonde locks showing. By default, Archangel has a trigger finger right hand and a left fist. He also comes with a set of open, clawing, hands which are okay, but I already mentioned how I’m not a fan of his new talons. I’m also irritated we don’t get a right fist, despite one appearing on the back of the box. What would that have added to the budget? A penny’s worth of plastic? If that? The trigger finger hand is unusual, but they did decide to include a gun. Cable’s gun, to be exact as it’s the same one that came with the X-Men ’97 figure. It’s the bigger of the two guns and it has a new deco. The colors are more matte where as the original used a shiny plastic Hasbro loves for metallic objects. This new deco makes it a bit more animated looking, but it’s an odd accessory to include with Archangel. I assume he wields the gun at some point in season two, but getting it over a third head option, extra fist, or some feather blade accessories kind of sucks. A flight stand would have also been nice and, honestly, should be standard issue for a deluxe figure that has big wings on its back.

It’s like they gave him two fists on the back of the box just to call attention to the fact that we’re missing one.

Archangel’s articulation is pretty standard for the line. If you have a figure on this Vulcan body (like Cyclops), then you know what to expect for the most part: hinged neck, ball-hinged shoulders, ab crunch, waist twist, bicep swivel, double-jointed elbows, wrist hinge and swivel, ball-socket hips, thigh swivel, double-jointed knees, shin swivel, ankle rocker and hinge. As stated earlier, the only change is the removal of the butterfly joint which does kind of suck for a flying character. Range otherwise is fine at all of the joints though the various swivels break-up the sculpt of the pink linework and musculature in a rather ugly fashion so they have limited utility. If you want Warren to wield the gun, the trigger hand does have a vertical hinge though the open, clawed, left hand is only so-so as as a stabilizing hand for the barrel. The wings have a hinge where they plug into the back and towards the middle so they can “flap,” and they can also wrap around to the front of the figure. As I mentioned earlier, you can take out the central mount to get swivel articulation, if that’s your preference. The joints are the usual tolerance for a Legends release with the exception of the left elbow. Mine is a touch on the loose side, but not so much that it can’t hold a pose or support the weight of the gun. I’ve never seen a loose elbow joint on a Legends release since they moved to the pin-less design so I’m thinking it’s a one-off with mine and likely not something afflicting all copies.

This X-Men ’97 Archangel is not an unwelcomed addition to the collection. As a reoccurring guest character in the original series, it always made sense to do a figure of Warren. While I don’t think any of the subtle changes to his look are an improvement, it’s not far enough removed from the 90s look for me to care all that much. What I do care about are the lackluster accessories and Hasbro getting cheap on us with the hand assortment while simultaneously upping the price. They’ve been doing that more and more with releases and it’s getting pretty annoying. Most Legends figures pull from the same pool of already sculpted hands so we’re just talking about the cost of plastic in most cases which is pretty damn negligible with something as small as a hand. And at the asking price of $40 it’s not as if this is a basic release. We’re paying an extra charge just because this guy has wings which is honestly kind of ridiculous. Back in the old days, Archangel was the same price as anyone else, but Hasbro likes to take any excuse it can to raise the price which is why they recently solicited a Doc Samson figure for $35 even though he’s really not deluxe sized and only comes with one extra head and one extra set of hands. I shudder to think what the X-Men ’97 Beast is going to cost since he actually has a backpack accessory – they’re practically breaking the bank! As a result, I’m far more excited for the return of X-Men ’97 than I am for this figure of Archangel. It’s not an underwhelming release, nor does it overwhelm the synapses. It merely whelms. He’ll slot into my animated X-Men collection, though I’ll always wish he had an unmasked head or another fist.

For more X-Men ’97 and ’97 adjacent releases from Hasbro, check these out:

Marvel Legends X-Men ’97 Cable

Today we finish our look at wave 3 of X-Men ’97 Marvel Legends action figures and I think I saved the best for last. Cable was one of the non-members of the X-Men to play a pretty substantial role in the original animated series. He showed up in multiple episodes in both the first and…

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Marvel Legends X-Men ’97 Rogue

Previously, on X-Men reviews we looked at Magneto from the upcoming series X-Men ’97. The animated series may have been delayed into 2024, but the action figures from Hasbro are already here. And if you were collecting Hasbro’s line of figures based on the animated series from the 90s, this new line offers a chance…

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Marvel Legends X-Men Retro Card Series Apocalypse

It is Halloween and that means it’s time for costumes, candy, and spooky fun. It’s also Halloween 2022, a pretty important date if you grew up loving those mutants who ran around in colorful spandex fighting for a better tomorrow. That’s because 30 years ago on this very night, the animated series X-Men premiered on…

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Jada Toys Ultra Street Fighter II Blanka (Player 2 Version)

Player 2 has entered the game.

I have been admiring Jada Toys and their action figure line based on the video game Ultra Street Fighter II from afar. As I mentioned in my reviews of the Storm Arena Street Fighter Alpha 3 figures, I am just a casual Street Fighter fan. I never owned Street Fighter 2, but I still managed to play it a lot because it was ubiquitous. I did own the first Street Fighter Alpha so I have more nostalgia tied into that series, but going back to the original sequel my favorite character was one that didn’t appear in Alpha: Blanka. Blanka was just cool to me. He was this monstrous creature in a roster of characters that looked far more conventional. I also wasn’t that great at the game so when I learned that he had a super move that just required me to hit one button repeatedly (his electric attack) that made me like him even more. Much of my Street Fighter 2 playtime came at the home of my nana and grandpa as my cousin would bring his Super Nintendo and a copy of the game over. Since I was one of the younger cousins, I was almost always player two which meant I would play as a blue Blanka often. That would come to be my preferred colorway for the character over his standard green (never mind that Blanka translates to white in Spanish, though he’s from Brazil where most speak Portuguese. It’s all so confusing,) and that’s true to this day. As a result, I opted to pass on the Jada figures even while they received glowing reviews from fellow collectors, but I promised myself that if Jada ever did a version of its Blanka in blue and yellow then I’d get it. Promise kept.

Different lines, but the sizing seems to work all right.

Big Bad Toy Store was given this exclusive player two variant of Blanka to sell on its store for $35. Blanka, classified as a deluxe release by Jada, does run a little more expensive than their other Street Fighter figures, but $35 is still a pretty good price in today’s market (this figure is a lot better than one we’re looking at next week which set me back $40). The packaging is big and flashy as it resembles an arcade cabinet with game artwork on the sides and photography on the back featuring the character. There’s also an expansive cross-sell featuring the character select artwork from the game which really captures how big the line is at this point. As nice as it is, I do have to say that getting into this box is a bit of a pain in the ass. There’s different layers of plastic inside and they’re held in place by those god-awful translucent tie-downs that NECA loves so much. This isn’t the sort of packaging that will easily go back together if you want to re-box the figure, though that really shouldn’t be a concern for Jada. There is a backdrop inside the box that refers to Blanka’s stage in the game, but it’s probably too small to be of much use outside of the box. Still, if you are one of those weirdos that doesn’t like to play with their toys, (I kid, I love you too) this will display nicely and there’s a window on top of the box which helps light to filter in and really show off the figure inside.

There isn’t a ton of paint on this guy, but what is there is pretty clean.

For those who do bust Blanka out of the box, they’ll find a big, blue, boy who stands at about 6.75″ to where I assume his head would end. To the top of his blazing yellow hair he’s about 7.25″. Some of that is irrelevant since Blanka, like last week’s fellow blue boy Beast, is almost always crouched to some degree when moving about in the game and I assume most will pose him as such. I don’t have any other figures from this line, but comparing him to the Storm Arena figures and he looks to be well sized. The sculpts for this line run soft compared with Storm Arena which is partly why I’ve preferred the look of their figures to what Jada was doing, but I do think this does a solid job of capturing the artwork associated with Ultra Street Fighter II. Not the sprites, but the artwork. The default portrait, for example, is definitely modeled on his portrait in the character select screen with the frowny grin that’s wider on his right side. It’s captured well and I like the cleanliness of the edges and the paint. Where the softness comes in is with the musculature. He’s ripped compared to a normal human, but not to the same degree as other figure lines. The biceps show this best as they just wrap around the base of the shoulder without really separating from them. It’s better than the Marvel Legends tiny shoulder syndrome, but I’d have liked to see more definition in that particular area.

“So, what made you blue?”

What obviously jumps out about this figure is the deco. This powder blue skin with bright yellow hair and trunks just pops. I love the blue and yellow combo, maybe it’s why I’ve always liked a lot of the X-Men costumes from the same era, and this looks great to my eye. The blue body is mostly colored plastic, but it has this tendency to eat light. It’s not shiny and it doesn’t have that “plastic” look some figures possess. There does appear to be some shading on the muscle groups in places which helps give it a nicer texture. The painted portions include the yellow patches of fur on the torso, forearms, and shins. It’s applied cleanly and the yellow is applied heavy enough to overcome the blue underneath. I have a tiny bit of chipping on the shins, but I think that’s from the bronze shackles around his ankles which are floating. I probably need to be more careful when posing his feet. The hair and trunks are molded yellow plastic with the trunks having white trim at the top and bottoms which is nicely applied. We do have some slight color mismatching though as the painted yellow is noticeably darker than the hair and trunks. The upper torso is also a stronger plastic and is a slightly different shade of blue from the arms and abs. It’s not egregious and I’ve seen worse on more expensive figures than this, but it is noticeable under certain lighting conditions. The previously mentioned shackles also appear to be painted which is probably why they have a nice metallic finish.

I think this was his fierce strike? It does draw attention to the fact that his arms probably aren’t as long as the sprite’s.

The figure looks good and my only nitpicks with it really are more stylistic than anything. If you dig the source artwork then you’ll probably dig this interpretation of Blanka. I will say, the in-hand feel of this figure is not as premium as Storm Arena. I don’t know how interested people are in hearing comparisons between the two, but since they are my only reference point for Street Fighter figures (unless you want to count the 90s Hasbro offerings) it’s a comparison that’s begging to be made. Blanka has a very similar feel to the Jada Frosty the Snowman I reviewed back in December of 2025. There’s a heft and a chunk factor, but not really that smoothness I often find with more premium offerings. Of course, he’s $35 so it’s not like we’re talking about MAFEX or Mezco here, but those Storm figures are in the same price range and come with about the same amount of stuff. Blanka feels more like a toy to me which is good in some respects as he definitely feels durable. The plastic is very hard in most places and offers little give. There’s not a smoothness to the joints and even compared to a Marvel Legends it still possesses some of that toy feel. It feels similar to a McFarlane figure, which again is not a bad thing on its own, but it’s just my impression. I’m not sure how I expected the figure to feel in-hand, but it took me a little by surprise.

Simple, but effective.

The accessories in the box are pretty typical from what I’ve see of this line. We get an alternate head, an alternate set of hands, and an effect apart from the game. The alternate head features Blanka with a yelling expression. The hair is slightly different and a bit more wild befitting the expression. It’s a good look and I honestly don’t know which I prefer. He comes with a pair of fists by default, but also has a set of clawing hands which is appropriate for the character. For an effect part, we actually get two lightning effects designed to be placed on a surface around a crouching Blanka to mimic his lightning attack from the game. They’re not the same sculpt with one being a little taller than the other, but both are done with soft, translucent, plastic that starts off yellow and finishes clear. It looks great and makes the most sense as an effect part for Blanka though if you wanted a stand in the box I wouldn’t blame you.

The lightning move was the easiest to pull-off in the game, but the head bite was my favorite.

What I was most looking forward to with this figure was just having this colorway in my hands, but not far behind that was checking out the articulation. For a company that has only been in the action figure business a short while, Jada really knows what it’s doing where articulation is concerned. They seem unafraid to take risks and I get the sense that their figures are designed by people who like handling action figures. Take the head, for instance. I haven’t even mentioned it up until now, but the plastic used for Blanka’s hair is very soft and very pliable. It’s basically in two parts: the front which frames the face, and then a center part that’s basically hollow. It looks good, but best of all, it doesn’t impede the figure’s ability to look up nor does it add substantial weight. I don’t know how this would work with something like Dragon Ball Z, but with this figure it works very well. As for joints, just get a load of this roll-out: double ball peg head, neck joint, butterfly, shoulder hinge, bicep, double elbows, wrist hinge and swivel, ball-jointed diaphrahm, ball-jointed waist, ball-socket hips, thigh swivel, double knees, shin swivel, ankle hinge and rocker. And it’s not just what is articulated, but the manner in which Jada does it. The diaphragm has great range weather it’s tilting or rotating. There’s plenty of clearance between it and the abdomen so there’s no paint rub on Blanka’s patch of stomach fur. The waist ball has a little cut-out in the front to help it rock forward that you would only know is there if you popped the figure apart. The thigh swivel is under the shorts so it’s not visible and the shin swivel is hidden by the ankle shackles. The fur on the front of the shin even starts above the cut but hangs over the joint and thus isn’t split when the joint is utilized. It’s a small attention to detail, but how often do we see Hasbro say “Screw it,” and just put a cut through some part of a figure’s sculpt? Doing so renders the joint almost unusable for many because it looks so bad, but Jada took care not to create such issues.

He can kind of do the rolling attack though finding a stand that can support him was a bit of a challenge.

That’s not to say there isn’t any room for improvement. The neck joint on mine doesn’t seem to want to do anything. I checked out some videos to see what it’s supposed to do and it looks like it should click forward and back, but mine is binding. There’s also a lot of plastic cut out of the inside of the elbow joint so it’s not the prettiest double elbow you’re likely to see. The range is great as this big-armed monster can bend past 90 degrees, but some might not like the trade-off. Apart from that though, it largely works really well. The figure, even with a semi-functional neck joint, can look up well enough to get into a crouch and it’s even capable of a decent rolling attack look. The range in the torso and hips is terrific and about the only joint that’s semi-compromised when it comes to range is the butterfly joint. I assume that was an aesthetic choice to not cut more into the pectorals and it’s one I’m personally fine with. It also means his shoulders sit where they should which preserves the silhouette. I hope Jada gave its designers a nice bonus last year and that other companies are buying these things with the intent to copy them because more companies should make figures that articulate like this.

I’d say set it and forget it, but he’s too fun to pose to leave on the shelf for too long.

That’s a lot of praise to end the last paragraph on and it’s justified praise. Everything I’ve heard about this line is captured well in this Blanka figure. The figure looks good, the construction is solid, and the articulation is fantastic. And it all comes at a pretty decent price especially considering that this is an exclusive variant. If you’re just interested in picking up a good action figure you’re unlikely to find one that’s appreciably better than this Blanka. While I prefer the aesthetic Storm Arena has settled on for its Street Fighter line, that doesn’t diminish what Jada is doing. If I was a bigger fan of Ultra Street Fighter II then I’d be more than happy to collect this line. As it stands, I may still cave and grab Vega if I ever see him in the wild and I look forward to seeing where Jada goes from here. It may only be June, but I’m pretty sure this Blanka will be part of my own personal top ten when all is said and done this year.

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Mondo X-Men ’97 1/6 Scale Beast – Limited Edition

I don’t normally do this, but for once I figured why not try to emulate the box art with the pose?

Back in the old Toy Biz line, it felt like we had to wait a long while for an action figure of Beast, or The Beast as the opening title of X-Men: The Animated Series referred to him as. Perhaps that was due to the character spending the bulk of the first season out of sight and out of mind thanks to being incarcerated. And I say it was a long wait, but what is a long wait to a child? It may have been about two years, but Beast eventually arrived with flipping action and an accessory that let him hang off of a smooth surface via a suction cup. I believe I got my figure for Christmas in 1994 and it felt like a big deal as he arrived alongside Morph and nearly filled out the roster from the cartoon. All that was missing was a proper Jean (we’d have to settle for her as Phoenix) and Jubilee (who eventually received a figure in the Generation X subline) while Rogue would arrive shortly after, if memory serves (action figure producers in the 90s were quite reluctant to make women). When Hasbro returned to X-Men for its Marvel Legends line based on the show, they made sure to get to Jubilee and Jean pretty early, but never did release a Beast. For the X-Men ’97 line, once again Jean and Jubilee made it out along with Rogue, but Beast got the shaft yet again. Finally, Hasbro unveiled a ’97 version of Beast on June 8th which is set to go up for preorder in August and will presumably release at some point in 2026. And that very same week I got a shipping notification from Mondo for its take on Beast who will get us ever closer to completing the main roster from the original series.

If you stand him up as tall as he’ll go then he’ll look down on the likes of Wolverine, but I think this is about right for his posture.

Beast has the distinction of arriving before Storm despite going up for preorder after her. And in this case it was well after as Storm went up around Halloween while Beast went up in February, but for some reason the blue guy beat her out of the factory. Maybe it’s the soft goods needed for Storm’s cape? I’m not sure, but I’d be lying if I said I was disappointed for while I do look forward to getting Storm, Beast was a pretty sizable want for me (literally). He’s just a fun design and we really have never received a proper animated Beast. Even that old Toy Biz figure featured more of a comic look as Beast had his whited-out eyes while the animated version had normal, blue, human eyes. Most of the Legends versions have followed a similar pattern with perhaps the only deviation being the very first Marvel Legends Beast which, apart from the eyes, didn’t bare much resemblance to the cartoon version (not that it was aiming for that). This Beast unquestionably is and like most Mondo releases in this line it arrives first as a limited edition with a bunch of extra goodies thrown in the box. It is yet another wonderful sculpt by Alex Brewer with paint by Mara Ancheta and packaging artwork Dan Veesenmeyer. The packaging does follow the same design as Mr. Sinister with no flap on the front and a write-up by Eric and Julia Lewald on the back detailing their affection for Hank. It would seem this is the standard going forward which is honestly fine as the front flap on the old boxes revealed little since these figures ship wrapped in plastic to protect the paint.

Beast is a big hunk of plastic coming in it at about 11.75″ per Mondo. Since he is a character often depicted standing with a bit of a hunch, exactly how much vertical space he’ll occupy on your shelf is certainly variable. He does pack some heft though as he’s solid. He doesn’t look out of place among the other figures and I do like that Mondo appears to have a mostly no compromises approach to size and scale with these releases. He’s also very much a ’92 design. While there isn’t much separating Beast from the original series and its sequel series, there are some subtle differences most notably in the shape of the face and the linework of the body. This Beast has the wide face of the original series with tufted bits of fur along the jaw line. His stark, black, eyebrows also sit more in-line with the eye as opposed to stretching well beyond them and his hair is a bit more unrestrained. It’s also reflected in the paint job as the original series was more likely to paint the inner lines of Beast’s musculature in a rougher manner. Instead of one, curved, line it was more like several shorter lines arranged in a curve shape to create a subtle illusion of fur. The ’97 art mostly goes with an all blue body with the fur only appearing as a means of breaking the silhouette in key places, something the original series also did. For this figure, Mondo did not sculpt any fur inside the body, but painted it withing the muscles such as in the base of the pectorals and basically along all muscle groupings. It means Beast has a slightly furrier appearance in plastic than he does on celluloid, but given the scale I think it’s a necessary touch to give him a bit more depth and the paint job is subtle enough that it doesn’t detract from the source material. Instead, it feels like this is how Beast is represented in the show on episode’s with the biggest budget or in close-ups as opposed to when he’s just lost in the background.

Apart from the paint job, this is just a really great looking take on the character. Initially, I thought the shoulders looked a little bulbous in the promotional shots, but in-hand I don’t see the same. Beast always had quite large shoulders on the show and sculpt reflects that rather accurately. My favorite X-Men character designs are the ones that bely the personality of the individual underneath. A great example is Nightcrawler, the character who looks like a demon but is actually a devout Christian. In the case of Beast, it’s a monstrous individual who is actually a scholar and medical doctor. What makes me prefer the animated design over all others rests with his face. Beast has this very gentle, human-like, visage as opposed to the more primal one he is often given by comic book artists. And for this one, Brewer really nailed the different expressions contained in this set. We get a neutral face by default that has a faint hint of a smile which feels like the perfect default Beast. There’s also an angry one, and a yelling one if you want more of a battle setup. We also get this humorous toothy grin which is the only face that might be from X-Men ’97 though it still reads as a ’92 look to me. Lastly, there’s sad Beast and this is likely pulled from his spotlight episode, “Beauty and the Beast,” though he does have moments of sadness in other episodes that it could work for. I really like that Beast is the chosen character to wear his emotions on his sleeve as he’s basically the first to cry in X-Men ’97 when things get heavy.

Those are just the expressions available, for hands we get a solid spread that includes sets of fists and gripping hands. There’s also another set of gripping hands that are asymmetrical, a very wide or style posed right hand, a pointing right hand, and an open left hand. He also has two books, one that is open and one that is closed. The closed book contains a shoutout to showrunner Erik Lewald and writer Julia Lewald as it’s titled Lewald’s Book of Words. The open book is The Genus of Genius, a bit smug for someone like Beast. For seeing that small print, Beast has his glasses which slot over his ears well enough without the need for any ugly cut-outs. They’re just black, plastic, frames without a lens and I think it serves the prupose here. He also has his tactical backpack which has a few different accessories all pulled from the original series. There’s a set of goggles that come up and over the head as well as a little blaster that pops out. These just plug into the backpack if you wish to use them or you could have the backpack appear closed. The goggles don’t slot into anything on the face, so you basically have to position his head and the pack itself to get it to sit right. Even so, you’ll probably have a hard time getting him to look in any direction other than straight ahead with these on. Beast also has a little handheld device that served as a communicator in “The Phalanx Covenant – Part One” in conjunction with a radio inside the pack, but that would have been a little too ambitious to include the whole thing. If you don’t want him out in the field though, there’s also an included lab coat accessory which he actually comes packaged wearing. This necessitates the swapping of arms as it’s setup just like the coats that came with Logan and Cyclops. It looks nice when in place and there’s even a little pocket with optional tongue depressor on the left breast, something that showed up in both shows. Because the coat adds a little more bulk to the shoulder area, I’d say it actually casts the slightly better silhouette as a result which was also true of the Cyclops figure. Lastly, Beast also comes with his Howard the Duck shirt as seen during The Phoenix Saga episodes. Unfortunately, it’s just a lump of painted plastic meant to represent the shirt folded up and it’s not something he can actually wear. An actual soft goods one he could wear would have been the icing on the cake. Beast also has the typical Mondo display stand. Unfortunately, they didn’t deem him worthy of the flight stand which is what I’d prefer to see become the standard for the line as these doll stands are pretty poor. If you think it’s a matter of heft my counter to that would be the recently solicited Goliath from Gargoyles comes with a flight stand so if it can support him then it could likely support Beast.

Beast has a pretty standard array of articulation for Mondo, but to my surprise, it’s among the most well-executed. For joints, we get a double ball head, hinged shoulder pegs, bicep, single elbow, ball-jointed wrist, diaphragm, ball-jointed waist, ball socket hips with swivel, double-jointed knees, ankle hinge and rocker, and a toe hinge. The head is perhaps the most limited as his sloped posture and large head means his range is a bit subtle and it’s easy to pop the head off by mistake when posing him. The shoulders have terrific range for what they are and the elbow hinge is pretty deep so Beast has no issues bending his arm 90 degrees, be it sleeved or not. The diaphragm joint actually works and he can arch back and crunch forward a bit and the waist enhances both directions. Both spots swivel and provide for a little rock. Nothing outrageous, but better than other figures in the line. All of the joints are also firm, but smooth, out of the box so I’ve had more fun messing around with Beast than a lot of figures from Mondo. The heads and hands are pliable enough to easily swap and all of the pegs are nice and thick so there’s no durability concerns here. Still, without a neck or butterfly joint, Beast will be confined to mostly simple poses. He can’t quite get down into a three-point stance nor can he look up well enough to emulate his pose on the cover of X-Men #1. He can crouch down and I was able to do so without the aid of a stand. I probably wouldn’t trust him on a shelf without one in such a pose (and I did have him take a dive already), but it is doable.

As a result, Beast is probably the most fun character to handle since Nightcrawler, with Nightcrawler being the only one that’s obviously superior to him in the articulation department. He fits in really well among his teammates and I do love the big splash of blue it adds to the shelf. Or rather I will when I find a way to fit him in. The Mondo shelf is getting extremely crowded and it only gets worse when figures are released. I’ll have to find a home for Storm as well at some point this summer and eventually there’s Jean. That’s all that’s been shown so far and with the release of Jean that essentially completes the default team from the ’92 show with the exception of Professor X. And honestly, I don’t know if I want a Professor X for this line given the likely size and cost of such a thing since he has to come with the hoverchair. I do absolutely feel that we need a Morph since he was in the first episode and is a full-time member in X-Men ’97. After that, there’s Bishop, Cable, and Archangel which would all be nice to have, but aren’t necessities for me. If Mondo thinks it can do Apocalypse justice without a massive price hike, then I’d certainly be interested in him as well. He is really the only villain I feel like I need. Juggernaut would be cool as well, but he really didn’t show up much in the original series and has yet to make an appearance in X-Men ’97.

That’s a lot of plastic.

All that is to say there’s a light at the end of the tunnel for this line, but also not. I just listed out probably a couple grand in “maybe” figures not to mention shelf real estate so I guess we may not be as close as I would like to think. With San Diego Comic Con on the horizon, I am sure we’ll see a new figure or two in this line, though it would not shock me if Mondo prioritizes Spider-Man a bit more since that line has only put out three characters so far. Then again, X-Men ’97 returns to Disney+ in just two weeks so they’ll want to strike while the iron is hot with some new reveals. For now, Beast is a clear enhancement to the collection and one of Mondo’s best. I feel like I say that a lot with new releases in the line, but Beast really does vault up to the top or near top of my personal rankings for the line. He’s definitely one to get whether you’re cherry-picking the line or looking to assemble a full squad. And best of all, this limited edition version is still available on Mondo’s website. He is not cheap coming in at $255 and Mondo charges a lot for shipping these days. He is also still listed as coming with a tariff surcharge even though they’ve been reduced dramatically. That’s probably to not enrage the customers who preordered and paid that upfront. With the limited edition of 1,500 units not selling out, it’s possible that a standard version is not inbound either and there’s no indication on the listing what is part of the limited version and what would not be in a hypothetical standard edition. I’m not sure if any of these figures are truly worth what they cost, but if any are then Beast is among them as he’s very well executed. I am certainly happy to have him in my collection.

For more Mondo X-Men figures, check out the below:

Mondo X-Men ’97 1/6 Scale Nightcrawler

Yes, I’m afraid this is another toy review that needs to begin with a word about tariffs. It was the talk of 2025 in the toy collecting community because it caused considerable delays, disruptions, and worst of all, increased prices across the board. One line impacted by the introduction of these new costs more than…

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Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t…

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