Tag Archives: action figures

NECA TMNT Movie Ultimate Casey Jones

He’s back ready to teach JV lowlifes everywhere a lesson or two.

I swear this blog is not just a NECA Teenage Mutant Ninja Turtles blog, even though that’s what it has looked like lately. I’ve just been getting crushed with new releases lately, but it looks like a drought of some length will be incoming soon. Before that can happen though we need to talk about everyone’s favorite vigilante: Casey Jones!

It was over a year ago that NECA released its Casey Jones and Raphael two-pack from the Teenage Mutant Ninja Turtles movie line. The Jones figure came with a masked portrait, golf bag, assorted melee weapons, and a whole bunch of hands. It was basically everything a fan would want of a Casey Jones figure based on his appearance in the first film, a figure that had never been done before despite the character’s popularity. There was just one thing missing: an unmasked face.

When it comes to producing action figures based on a real life actor certain legal hurdles must be cleared in order to recreate the likeness of a real person. When it came to Casey Jones actor Elias Koteas, he apparently had no desire to be cast in plastic. The message was relayed to fans through NECA and Koteas would expound on that on social media a bit basically just saying he thought it was a bit weird to be turned into a toy. It’s probably not something the average person ever considers, but I guess it is weird for random people to just have a small version of you that they can do whatever they want with. Enter Judith Hoag, the actor who portrayed April O’Neil in that film and has been a bit of a champion of that film for the past few years. She was rather enthusiastic about the prospect of an April O’Neil figure and when she found out Koteas wasn’t onboard she reached out. She’s apparently a very convincing woman because soon after he was onboard and NECA was cleared to create the Casey Jones figure it and the fans wanted from the start.

This is what you want, right?

The only problem there is that approval from the actor came too late to incorporate that into the first edition figure. It was really right around the time that figure was hitting retail that Koteas shared on social media that he was now onboard. I’m sure NECA was happy to have that approval, but probably not super excited for that information to come out while they were trying to sell the masked version. It ended up not mattering as that set was a bear to track down at retail as it sold out almost immediately. NECA would eventually open it up for preorder though on their site, so I’m assuming that everyone who wanted that two-pack at the time now has it.

He brought the mask though in case you miss it.

With that figure already done, what was NECA to do with the actor likeness? Well, they felt a re-release was in order, but rather than update that two-pack and ask collectors to rebuy Raph, they decided to single pack him as one of their Ultimates releases. Ultimate Casey Jones is basically true to that expression as he’s now equipped with everything you need. He has all of the same weapons and hands as before, but now he comes with an unmasked head and a loose mask for good measure. It’s a very familiar release as a result, but if you must have that unmasked portrait here is your chance. It was, after all, a bit easy to dismiss the likeness issue because most likely agree that Casey looks cooler with the mask on. Had the original come with the unmasked head from the start, how likely were collectors to actually display him without the mask? Personally, I wasn’t likely to, but it’s also worth noting he wears the mask in the film for maybe 5 minutes. Probably less. He’s introduced with the mask, but quickly removes it to deal with Raph. When he rescues April and the turtles from the Foot he once again dons the mask, but that scene is brief and once it’s over the mask is put away for good. That’s why it’s entirely defensible for collectors to want the unmasked version. Plus, Koteas isn’t a bad-looking dude. He deserves to have that face uncovered.

Still technically hasn’t even looked at another guy before since he’s looking at himself.
The grill on his mask didn’t come out as clean as the first release, which is odd because it’s likely the same piece as the included loose mask which looks terrific.

Ultimate Casey Jones is nearly the same figure as before, so I suppose this review should be brief. There are some changes though, so it’s not just a straight re-release. Now the figure comes in the Ultimates styled packaging, the five panel box with numerous product shots all around with a neat mask picture (like a photo of NECA’s own prop replica) on the cover. The figure comes with the masked portrait on and he’s still in his main attire in the film: white shirt, tattered vest, gray sweatpants. The sculpting and paint job is handled pretty well. This isn’t a knock your socks off kind of release, because the character isn’t some crazy mutant, but what is here is handled well. My only gripe when it comes to the paint is that the shoulder joints are just painted white which flakes off so he looks like he has rips in his armpits when raising his arms out. The same paint flaking issue also affects the ankles as his socks are painted over a black hinge, but it’s not that noticeable due to his footwear. Otherwise, it’s great as the white shirt has this dingy quality to it like the character just puts this on every night without washing it. The texture and paint on the fingerless gloves is well down, though there’s some minor paint imperfections on some of the fingers, and the sweatpants look like sweatpants. If the knee joints were less visible it would be easy to mistake them for soft goods.

“I’ll never call golf a dull game again.”

Of course, what we need to talk about is the face. That’s the main selling point, after all. And as far as the likeness goes, this is well done. Actor likenesses are hard and NECA certainly knows that. Their Back to the Future line contains a tremendous likeness with its Doc Brown character, but those Marty McFly figures are pretty rough. For Casey, the likeness isn’t as breathtaking as the Doc Brown figures, but it is very good. This looks like Elias Koteas and he has a hint of a smile on his face that’s suitable for the character. The hair looks good, it’s well-painted, and I think collectors (and hopefully Koteas) will be pleased with this one.

Those old elbows (right) were a point of contention with the original release. You definitely get more range out of them, but it is awkward looking.

The other difference with this release is with the articulation. This guy is largely the same, so I’ll run down what is the same as the prior release: ball-jointed head, ball-hinged shoulders, wrist swivels with horizontal hinges, waist twist, hips, single-hinged knees, hinged ankles, ankle swivel. The big change, is in the elbows. The prior release had double-jointed elbows and it was the odd NECA-styled double elbow which rotate above and below the joint, but contains a huge (relatively speaking) joiner in-between. The end result is the elbow doesn’t really point like a real elbow should and instead looks square when bent. The range is awesome, but the aesthetics not so much. NECA agreed so this release just has a single hinge and swivel at the elbow. This means Casey can’t really bend his elbow past 90 degrees, but it does look better. It’s a trade-off worth making, in my opinion, and it looks like NECA is about to make a similar change to it’s April O’Neil movie figure only with her it’s the knees and not the elbows.

Since he lacks vertical hinges for his hands, he can’t really properly swing a club, but he can still look cool!

The actual articulation on this release works okay. He’s not a truly dynamic figure which could frustrate some. Part of that is due to the limited torso articulation. I didn’t include it in the list of joints, but there’s almost certainly some diaphragm joint in this guy, but it’s functionally useless. That’s due to NECA using an overlay for the shirt, which certainly looks more authentic, but results in lesser poses. His feet also can create problems because he’s wearing high tops, which just don’t move as well as some other styles of foot wear. You get little ankle rotation and the hinge only affords so much as well. I will say this one seems to stand better than my previous release, so maybe something has been changed in there, but if so I can’t pinpoint what that change would be. The other articulation shortcoming rests in the hands, which all feature horizontal hinges. Again, we saw this with the Shadow Warriors set, NECA is really good about giving someone like Leonardo vertical hinges to properly wield his katana, but seemingly everyone else who would benefit from the same is left wanting. He even has two sets of gripping hands that are almost identical. I thought maybe with the original release it was a factory error and one set was supposed to have the vertical hinge, but apparently that wasn’t the case.

This is a neat little inclusion and basically the only new accessory in the set.
Though the loose mask isn’t something he can actually wear.

The accessory count should feel familiar to anyone with the first Casey release. He has a boat load of hands for starters that include pairs of gripping hands, slightly looser gripping hands, and fists. He also has an even looser left gripping hand for supporting his goalie stick and a pointing right hand. The plastic is rather pliable on the hands which makes it nice and easy to work the weapons in and out, making one set of gripping hands feel truly extraneous. Since the paint can get a little sloppy on the hands though, it’s not bad to have a second pair. For weapons we’ve got two baseball bats, a hockey stick, goalie stick, cricket bat, and a golf club. They all fit into his golf bag which can also fit over his head, though it is easier to remove the head first to slip it on. If you stuff everything into it the end result is pretty ridiculous, but it can be done! He also has the masked head, if you prefer that. It looks to the be same as the previous one, but for some reason it didn’t come out as clean when it comes to the vents over the mouth. I don’t know why that is, but it is noticeable when comparing it with the previous release. Lastly, he also has a loose mask this time to hold or hang off of the handle of one of his weapons as he does when running from Raph. It’s actually a pretty cool little accessory and, unlike the second portrait, it came out nice and clean. You cannot put it over the figure’s head, but why would you want to? It’s just a neat thing to have and it’s not like there was much else NECA could have tossed in.

Now we can finally properly recreate the infamous Jose Canseco bat scene.
As well as educate others on the finer points of cricket.

Ultimate Casey Jones is easily summarized as the Casey we all wanted from the start. It’s an improved version of what was already a good figure. Yeah, there are some areas one can nitpick, but I think most will be quite happy to have him. There are also probably some folks who don’t see this release as a necessity and that’s understandable too. I certainly questioned how much I “needed” this release, but when presented with an opportunity to own it I went for it, and I’m happy to have done so. This figure is currently being sold by Walmart which appears to be in the midst of a restock at an MSRP of 30 bucks. NECA has not made the figure available on its website, but there’s always a possibility that it will down the road. There’s also a mysterious listing on Walmart’s website for a farm two-pack of April and Casey, but NECA has not confirmed the existence of that so for now it’s just a picture-less listing. A special shoutout to a user at thefwoosh.com, Detrimental_Fig, who was able to find this figure locally and ship it to me after I failed to track one down. Collectors, help each other out and don’t feed those scalpers! There should be plenty to go around.

You can’t have too many Caseys!

TMNT Loot Crate Series 2 Vol. 1 – The “It’s Dan now” Crate

They’re back!

Loot Crate’s first series of Teenage Mutant Ninja Turtles crates in 2020 were a massive success. The crates sold out and anyone who missed out found out acquiring them on the secondhand market would be most expensive, and that’s because each crate came bundled with a NECA exclusive action figure. NECA’s parent company rescued Loot Crate from bankruptcy a couple of years ago, so the two are kind of one in the same. It made sense for the two to team-up and for TMNT collectors it meant there were actually figures out there that were easy to obtain, provided you actually jumped in when the crates were first solicited.

Considering they were such a success, it’s no surprise that Loot Crate is back for round two. This wave went up for preorder earlier this year and it includes four crates. Each crate will take inspiration from one of the four main pillars of TMNT media: film, video games, comics, and cartoon. And to be more specific, the themes are Teenage Mutant Ninja Turtles (1990), Tournament Fighters, Mirage Studios, and the ’87 cartoon. Basically, all are returning from themes from last year with the exception of Turtles in Time exchanging places with Tournament Fighters. And unlike last time, Loot Crate was pretty upfront with what the figures featured in each crate would be rather than just providing the theme. And also just like last time, subscribers who prepaid for all four get a bonus fifth figure, Scrag, from the cartoon to ship alongside the fourth crate. And also, just like last time (I know, I sound like a broken record at this point), the first crate out the door is the one based on the 1990 film and the figure is one Danny, or Dan, Pennington.

Never did I expect to own a Danny figure.

NECA and Loot Crate’s approach to the figures in this series is to give collectors something that might not make sense at retail. When it comes to the original movie, all of the heavy hitters have seen a retail release and even some not-so-heavy hitters have too. The only exception is Tatsu, but the actor who played him just isn’t interested in playing ball with NECA. Enter Danny. The youth in search of a father figure recruited by the Foot who has a change of attitude when he meets the turtle dad Splinter is a solid choice for a Loot Crate. He’s not in a ton of the film, but he plays a role and might even have more screen time than Shredder. He’s not a fighter, so he’s not the sort of character who needs a bunch of accessories and extra parts and he’s just not someone that excites retail partners. Of course, the flipside is that Walmart can’t seem to keep anything from the film line in stock, so why should Danny be viewed any differently? And that might be true, but the good news is that Danny has two looks in the film so if NECA ever wants to test him at retail they could release his other look there and find out.

Now, I grabbed the Shadow Warriors set, so I’m basically willing to buy anything from the first film. Danny wasn’t the figure that excited me the most when this round of crates was unveiled, but he was also someone I was more than willing to welcome into my collection. Plus, I wanted that bonus figure. If you’re unaware, each crate retails for $50 and the included figure is something lesser than a NECA Ultimate release. These figures are basically half of that $50 and the rest of the “value” comes from pins, a shirt, and other assorted stuff. Your mileage may vary with that stuff, but to me it’s mostly junk. The figure is what makes or breaks each crate and I’m happy to say that I was satisfied with each of the previous crates. With Loot Crate, I think the fear on the consumer end is that we’re paying more for a lesser product and any figure is going to be severely compromised with reused parts that don’t make sense or they’ll just be variants no one asked for. They’re being bought sight unseen, so there’s a trust element at play. Last year’s crates included two straight repaints: Spirit Splinter and First Appearance Shredder. I passed on Splinter, but the Shredder was a rather stunning repaint of a figure previously only available as a convention exclusive, so I was satisfied. The other figures included a glow-in-the-dark “shell shock” turtle and the bunny boys, Bebop and Rocksteady. I wasn’t too excited by the shell shock turtle, but it was a neat idea. The bunnies I loved because they’re just so silly, the exact kind of figure I want from something like this.

This…is not good.

Because of my positive experience with the 2020 crates, I had few concerns this time. The promo shots of Danny looked good, but myself and many others were concerned about the scale. The scale in this line is a bit funny largely due to the turtles themselves probably being too big, but for the most part NECA has been able to work around that by making sure the other figures (like Casey) are at least a little taller than the green dudes. Danny, portrayed by actor Michael Turney, is a little tricky. He shares scenes with his dad, Charles, who is not in figure form (yet?) as well as some with April and Casey. He’s not around the turtles a lot, but he’s definitely shorter than Casey and a little shorter than April. We also see him with Shredder and Splinter. That said, I was fine with Danny coming in as the shortest character in the line, but I still wasn’t prepared for this.

At least his shirt looks nice.

Danny (no way I’m calling this short stack Dan) comes in at a “whopping” 5 3/4″. For comparison, Oraku Saki is a touch over 6 3/4″ and he uses the same body as Shredder and the Foot. He towers over Danny, as does Casey and the turtles. In the scenes he shares with April, he doesn’t appear to be much more than an inch shorter than she. With Casey, the top of his head is right around the eyes. Here he looks like a 10 year old next to basically anyone in this line. It’s fine to quibble over a quarter inch or so, but this is pretty bad. And it’s made worse when one realizes why. Danny is so damn short because NECA opted to reuse the legs (and possibly more) of its John Connor from Terminator 2 figure. They’re denim, and they’re loose-fitting, so they look the part, but they’re way too small. And everything about the figure just seems small as a result like the arms and the head size. I expect some parts reuse with these figures, but it’s irresponsible on NECA’s part to reuse parts that just aren’t suitable for the character. They could have recycled parts from someone like Marty McFly and that would have been better, even if the fit of the pants is tighter than they want. As it stands, this figure looks ridiculous whether right next to another figure or off on his own and that’s a real shame.

Yuck.

And my issues with Danny don’t end there. He comes with two portraits: one with the Foot bandana and one without. The default one with the bandana leaves something to be desired. The paint on the eyes is not perfectly aligned with the sculpted out area for them and just looks sloppy. Mine isn’t as bad as some of the ones I’ve seen online, but if I was at the store sifting through a row of Danny Pennington figures I would have passed on this one. The other head is much better, but both also feature no flesh-colored paint. The prototype had a nice, matte, appearance, but this one is rather shiny and plastic looking. There’s also some brown from the hair on the ears of the alt head, so neither option for me is ideal. The arms on this guy are also really spindly and the forearms look excessively long. They’re very awkward looking, and the hands are curled into hooks as I think they too are recycled from the John Connor figure who was meant to hold onto handlebars. The only positives I can find with the aesthetics of this figure is that the facial likeness, on a basic level, is acceptable and the paint on the denim and sneakers looks nice. NECA also struck a deal with the Sex Pistols to recreate Danny’s Sid Vicious shirt and the quality of the print looks fantastic. I just wonder if they blew too much of the budget on that piece of authenticity and not on making a quality figure.

The alt head is a little better, at least.

Danny’s articulation is nothing to write home about. His head is on a tiny ball-peg and moves around okay, but he can’t look up which is a bit of a problem for such a short guy. His shoulders are ball-hinged and are quite stiff. He can’t raise his arms too far, but can rotate around. The elbows swivel and are single-hinged while the wrist rotates and hinges as well, but it’s tight and gummy and at times it’s hard to tell if the hand is rotating or the plastic is just bending. There’s a waist twist, but it’s severely limited by the oversized t-shirt. He has the old style hip joints and they’re rather tight and potentially fragile, so buyer beware. The thighs rotate a bit and the knees are single-hinged with swivels. The ankles probably do something, but his high tops prevent basically all movement down there. I would advise not forcing the issue because if it breaks who knows if Loot Crate can replace it (they had to cancel some orders of this crate because they oversold it).

You should probably stick your head in those things because you’re not going to like what I have to say about you.

In terms of accessories, Danny is very light. He has the second head I mentioned before and in addition to that he has a Walkman, or personal tape player. It’s cast entirely in a rubbery plastic, which feels really cheap. I think if he were a retail release, just the wire connecting the headphones would be cast in this while the rest would be a harder material. The chord is super long, but I suppose that’s better than the alternative. The paint is a bit sloppy on the headphones, but they do kind of fit on his head if you like that look. That’s it though. No extra hands, no Whopper, no nothing. I’m a little surprised they didn’t slip in a low cost item like a small picture of Leonardo like the one April gave him or maybe April’s wallet or the money he took from it. A bandana for him to hold, and drop at his feet, might have been fun too. And basically any extra hands would have been welcomed because the ones he has just don’t look natural.

Go ahead and do it, Shredder. I don’t care.

Well, Danny might be a dud, but what about the rest of the contents? Like I said, the figure makes or breaks this thing, but even so the rest of the items offer little. This is the smallest crate yet as the only other items are a shirt, set of coasters, and a set of pins. The shirt is this neon green, the same color as a TMNT camera I had back in the day, and features the manhole art from the theatrical poster of the film. It’s very loud, but since it’s long sleeved it has a chance of sneaking into my wardrobe. The pins are just two, oversized, portraits of a masked Casey and Raph. The coasters though are weird. They’re kind of soft and bendy, not really the type of material one associates with coasters, and the artwork on them is Mirage artwork. Why are we getting comic coasters in the movie crate? I don’t hate the choice or anything, it just surprised me.

If you were hoping for the rest of the crate to pick up some of the slack, well, you’re going to be disappointed.

If you can’t tell, I’m pretty disappointed with this crate. It’s easily the worst one yet and since it’s the first one from Series Two it’s hard not to worry about the ones to follow. I have three more to look forward to and if they all leave me feeling like this one did then I’ll probably have to bow out of this subscription service. This crate, to me, is what consumers fear when they sign up for these blind box type of releases. We all worry we’re just getting junk for our money, and this time that is mostly true. It’s just one though, so I’m trying to keep that in perspective, but this one isn’t up to the standards NECA and Loot Crate established last year.

Jerk can’t even sit. I give up.

Unfortunately, the wait to see if crate two is any better is going to be a long one. This crate was already pushed back from August, and now crate two isn’t expected to begin shipping until December meaning consumers aren’t likely to see it until 2022. This crate was marked as “shipped” on September 13th for me and I didn’t get it until October 6th. It is what it is as shipping overseas is crazy right now and it’s getting bad domestically as well. One thing I will say in Loot Crate’s favor is their communication is great when it comes to the delays and that’s all I ask for when it comes to such. Of course, it has to be said some people are having worse experiences as I alluded to. Some had their orders cancelled or delayed indefinitely, which is inexcusable for an item that was thought to be made-to-order. Loot Crate did have to close orders earlier than expected, but the fact that it couldn’t deliver on every order placed is not a good look. Yeah, we’re definitely not off to a good start here.

At least someone is willing to put their arm around him.

It’s just a start though and there’s time to recover. The hope here is that NECA and Loot Crate take the criticism to heart and that most give them constructive feedback. I’m happy to inform people when I get a good product from both, and for the most part my NECA reviews have been overwhelmingly positive, so hopefully this experience is the exception. And if that proves to be the case, that’s obviously better than the alternative, but it’s still disappointing that Danny received such a bummer of a release because he’s probably not getting a redo. Hopefully, his dad didn’t have kittens when he got a look at how his son was treated.


NECA TMNT Movie Shadow Warriors

The set everyone has been waiting for! Okay, maybe not everyone.

NECA’s line of Teenage Mutant Ninja Turtles action figures at retail began with quarter scale figures based off of the 1990 film. Since then, things have opened up for the company and toon and video game figures have followed as well as a line of movie figures in a 7″ scale line. And of the lines NECA has released to retail, I would still argue the movie line has been the best and most well-received, even if the cartoon line might be more profitable. The problem with that though is there just isn’t a lot of characters to mine from. Cartoons and video games are full of one-off and reoccurring characters to turn into action figures, but the movies are basically just the turtles, a handful of villains, and their allies. And some of them aren’t exactly exciting action figure options, while some that would be aren’t available due to licensing restrictions.

Bad News: You can only find this set at Walmart. Good News: it still retails for $50.

Given that, I suppose it’s not that surprising that NECA decided to turn the Shadow Warriors into their own two-pack. In the film, Master Splinter tells his origin to young Danny Pennington about his master, Hamato Yoshi, and describes him as one of Japan’s finest shadow warriors. Yoshi had a rival, Oroku Saki, who very much wanted to win the affections of Yoshi’s lover, Tang Shen. When it became apparent there would be blood, Yoshi and Shen fled to America, but Saki followed eventually murdering the lovers and taking Splinter’s ear for good measure. It’s a short scene in the film, but since we already have the turtles, Splinter, Shredder, Casey, and the Foot in toy form, why not give this a shot? And if some parts can be reused then all the better.

These two are essentially the same figure, which isn’t much different from the previously released Foot ninja.

The Shadow Warriors two-pack is essentially a Hamato Yoshi vs Oroku Saki two-pack, with an unmutated Splinter as well. Saki and Yoshi are both depicted in their training gi, which is black with a slight shimmer to it. Some of these pieces are recycled from the Shredder and Foot we’ve already received, but a lot is new too. It’s just that both figures are essentially the same save for the headsculpt. Saki comes packaged with his robe on while Yoshi is bare-chested. Both are capable of being displayed the same way though as NECA made the robe removable as well as the arms so you can just swap them with the included extra bare arms or sleeved arms, even though each character was only depicted in the film as packaged, and not together. Yoshi is displayed as he was in the flashback when training alongside Splinter, while Saki is basically in murder mode. Yoshi’s face is rather stoic, while Saki’s default portrait has a faint hint of a smile.

If you want to, you can have both figures dressed the same. Note: Honor not included.

When it comes to both figures, there are things to like and things to dislike about the presentation. I do like the texture of the clothing and the folds give off the illusion of real cloth. The robe portion of the gi works well-enough, and if you want to go off-script they look pretty cool if you make them sleeveless. The faces look fine too, though it’s certainly helped by the fact that the scenes in the film are shot in near blackness with the audience really only getting a good look at Saki. James Saito played Shredder in the film, but it looks like a different actor played him for the flashback this set is based on and he went uncredited. The actor who played Yoshi also wasn’t even credited so I can’t even look up an image to see how the likeness turned out. At any rate, Saki as represented by this figure looks like Saito, but I wish NECA had done a better job with his smile. When we first see him spin and look at the camera he has a wicked grin. I think they tried to do it justice, but it doesn’t look as good as it does on camera. He has a second face that’s bloody and scratched and looks fine, though again, it’s not the expression I would have chosen. In the film, he sports more of a scowl as he slices off Splinter’s ear, but here he has gritted teeth and looks quite enraged.

I enjoy the “shimmer” of the gi.
But bare-chested is also a solid look.

The only other issues I have with the presentation of these figures is tied into the articulation. NECA made some interesting choices when it comes to the torso. The head is on a ball-peg, but the neck is static. Below that is a diaphragm joint with the cut right above the abs and along the rib cage. It looks odd, and what is unfortunate is that you get nothing out of it. The figures barely pivot and twist there and there is almost no ab crunch achieved. NECA apparently thought articulating the base of the neck would look bad, but didn’t think the torso did, but also didn’t make it functional. It’s just a poor design. The shoulders are a little funky too as they slope down quite a bit. I think they do this to make the articulation at the shoulders appear more seamless on a shirtless body, since they also did the same with Goliath. It also may have been done to make sure the gi isn’t too bulky, but again, it does make the figure look odd in some poses. The good news is, you can always use the robe and problem solved, but Yoshi never wore the robe in the film.

Just a man doing ninja stuff with his pet rat. Nothing to see here.

The rest of the articulation at least works fine. Those shoulders peg into the body so they’re easy to remove and they’re just hinged. There’s no biceps swivel, but the arms swivel above and below the elbow as NECA is using those controversial elbows here. These guys are more ripped than Casey Jones was, so I think the arms look better, but they’re still weird as you get this big, middle, piece when bending the elbows all the way. They are partially hidden by the wrist-guards on the bare arms, and obviously totally hidden by the sleeved ones. At the hands, we have rotation and horizontal hinges on every included hand. Since these guys come loaded with melee weapons, this strikes me as a huge oversight on NECA’s part to not include vertically hinged hands. The horizontal hinges on the gripping hands are borderline useless. At the waist is a twist and below that are the old styled hips. These are ratcheted and caution needs to be taken with them. I was able to get Yoshi into a high kick, but I was pretty scared in doing so as these hips are notoriously fragile. The thighs do rotate a bit and the knees are double-hinged with a swivel above them. At the feet we’ve got a hinge and ankle rocker, which works really well and is nice and tight. Unlike some of my complaints with the aesthetics of the upper body, I will say the legs look terrific and these may be the best sculpted pants I’ve seen NECA release.

It’s murder time!

Despite the lack of neck articulation and the poor abdominal joint, these guys are able to achieve some pretty convincing martial arts poses. You won’t have much luck getting them to balance on one foot or anything, but that’s what stands are for. Because of the lack of properly hinged hands, these arguably display better in hand-to-hand combat poses. They both come packaged sporting fists, and if you want to you can swap them for chop pose hands or gripping hands. The right fist that came on Yoshi in my set ended up with some paint rub on it from his vambrace, which sucks. The other set of hands are gripping hands and they’re very tight. I could not get most of the weapons into their hands without first softening the hands with hot water which is annoying, but oh well. NECA at least included each set of hands for both figures, so they don’t have to share gripping hands or anything like the SDCC set did with the Foot Soldiers.

Get him, boy!
Okay, that might have been a bad idea.

If hand-to-hand combat is not your preference, NECA did see fit to include a fairly large assortment of weapons. The weapons, though, should be rather familiar if you’ve purchased the other movie figures as they’re all duplicates. You get in this set a pair of axes, a pair of katana, a pair of black staves, a pair of black tonfa, black nunchaku, and studded nunchaku. The black nunchaku has a plastic chord connecting the handles so it’s more posable, but potentially more fragile, while the studded set features a short chain. Again, this feels like a set that exists because it was fairly cheap to produce so it’s not surprising to see recycled weapons. We only see Saki in the film wield the katana, so it’s hard to be disappointed with the selection. Again, my only disappointed rests in the difficulty in getting the weapons into the hands and the fact that we don’t have the right hinges for most of them. At least if you have the weapons rack you should have little trouble filling it now.

Only sadness, and a thirst for vengeance, remains.
The martial arts pose Splinter is cool, the other one looks like a poop.

The other accessory is basically a third character: Splinter. And you get not just one Splinter, but two! That’s because this is pre-mutated Splinter so he’s just a little, unarticulated, sculpted lump of plastic. One Splinter is in a martial arts pose clearly inspired by the portion of the flashback, “Mimicking his movements from my cage,” which is a line my dad always repeated for some reason. Maybe because it was just so ludicrous, but the film plays it off so naturally. The other Splinter is a grieving Splinter after Saki slices off his ear and leaves him to mourn the death of his master. It’s rather odd looking as his body is just super long and definitely not the one I plan to display. Both rats have a peg hole in the base of them which allows them to peg into the base of a cage. The cage is done in a thin plastic and the bottom pops off rather than have an articulated door. It looks okay, but also rather cheap and I’m surprised NECA opted not to paint it. Maybe they feared the paint would just gum up between the bars? It does come with a stand though that the cage can be suspended from which is welcomed and even though it does look cheap, it might actually be my favorite part of the set. The only downside is NECA didn’t come up with a way for Splinter to easily get into scratching position on Saki. It can be done, but I wish they had included one more hand that was specifically for grabbing Splinter so that Saki could look like he’s trying to pull him off of his face.

I suppose we should do this.

The Shadow Warriors two-pack is a set that I didn’t need, and in fact, wasn’t actively seeking out. I happened across it at Walmart, the only retail location allowed to sell the movie line, and picked it up for a friend only to find out another friend found him a set that very same day. I ended up keeping it rather than trying to offload it onto someone else or return it, and I’m fine with the decision. These guys look pretty cool, they’re just characters I didn’t need for my display to feel complete. It’s also worth noting, we never saw Yoshi and Saki face off in the film as depicted here. When Saki actually attacks Hamato Yoshi he’s in a construction outfit. This set is capturing both characters independent of each other as Yoshi is really meant to tie-in with Splinter. Does this mean we’ll get a figure of Yoshi in overalls and a hardhat? Never say never, though I wouldn’t hold my breath.

And we can end on a comparison shot too.

NECA TMNT Cartoon Napoleon and Attila

Time to hang loose with a couple of frogs!

It took almost five months, but the Punk Frogs are now complete. NECA, recognizing that they were about to release the same sculpt four times, decided to space out the frog two-packs in its Teenage Mutant Ninja Turtles line of cartoon action figures. Genghis and Rasputin arrived back in May, while Napoleon and Attila started showing up in Target stores across the US about a week ago. NECA also made the new set available on its website for an in-stock sale, but if it’s anything like the first two-pack, it should be a fairly painless set to track down at retail.

No surprises with the packaging here, your standard turtle van inspired box.

When I reviewed the first two-pack, I was mostly satisfied, but not really blown away. In the months since I’ve grown a bit more dissatisfied with the set due to one flaw we’ll get to in the articulation portion of the review, and as a result I wasn’t really that excited to find this set at retail. I can’t just have two frogs though, so of course I bought it, and it’s mostly what I expected which is both good and bad.

Just like with the first set, the factory head is much easier to work with than the second one

If you have the first set, then this one offers no surprises. The frogs were all basically the same character model in the show with only minor differences. Each one was a different shade of green and the shirts they wore were distinguishable via the pattern on them. Two feature stripes, and two feature polka dots, and the colors are just the inverse of one another. They also have a different shape to the medallion on their necklace, and like the turtles, each features a different weapon of choice. The two prior frogs, Genghis and Rasputin, had polka dots on their shirts and triangular medallions. Napoleon and Attila feature stripes and a circular medallion. Napoleon’s dominant color is yellow with red-orange stripes while Attila has red-orange as his dominant color with yellow stripes. The stripes also aren’t too intense as it’s basically relegated to one large stripe around the abdomen and at the cuffs of the sleeves. Napoleon also has lilac colored shorts while Atilla’s are a more pale shade of blue. They both feature NECA’s toon shading which features light shades on the front and a darker paint on the back. The shirts are very understated, but it’s more pronounced on the skin and shorts. It’s fine, but after seeing the more elaborate Chrome Dome paint job this certainly feels a lot more “ho-hum.”

“We were setup! Honest!”

Adding to the visual display are the optional parts NECA included. Like the prior two frogs, Napoleon and Attila come with a pair of portraits: smiling and scared. It would have been nice if NECA could have offered different headsculpts with this release, or at least one unique one instead of the same two. They both work fine, the frogs often featured this dopey grin and the scared look works as well, it’s just a bit bland for a display. I assume most will display all four together and you’re not going to have two be happy and two scared as that wouldn’t make sense if you like to have some drama to your display and when they all look the same it’s just boring. I get it, as it keeps costs down, but it’s still something I can gripe about. As for the hands, that’s where NECA offered something unique. Each frog is packaged with standard gripping hands that hinge horizontally. Attila gets Rasputin’s recycled loose gripping hands which made sense for Rasputin’s bow, but doesn’t serve a tremendous purpose here. His unique hands though are thumb’s up hands while Napoleon gets the same fists as Genghis plus some “Hang Loose” hands. Since the cartoon decided to make the frogs all different shades of green, the hands really aren’t interchangeable like they are with the turtles, which is a bummer. That’s not NECA’s fault though.

“Who took this picture of us in our birthday suits?!”
Okay, I lied, NECA didn’t actually sculpt nude frogs to recreate that scene from the toon.

What is NECA’s fault though rests with the articulation on these guys. Again, if you have the prior set you know what you’re getting, but to run it down quickly these guys have: ball-jointed heads, ball-hinge shoulders, single-hinge elbows, elbow swivels, wrist swivels, wrist hinges, diaphragm joint, waist twist, ball hips, double-jointed knees, ankle hinges and rockers. Nothing was stuck on mine and the hinges are cast in the proper color so even though you’re likely to experience some paint flaking it won’t leave behind the eyesores some of the other figures possess. What isn’t good, are the wrists and hips. None of the included hands feature the proper hinge. Both frogs wield melee weapons, but don’t have vertical hinges. It really should have been the default choice for the gripping hands, but that wasn’t the case. And the other shortcoming concerns the looseness of the hips. I touched upon it in my review of the first two frogs, but those two only got worse over the months. Genghis is the only figure in my display to take a shelf dive this summer and it’s largely due to his hips just getting weaker. When you try to stand these guys, they have a tendency to want to do a split. It’s frustrating, and the problem persists here too. It can be easily remedied by the consumer, just pop the legs off (they come off fairly easily and the ball peg is quite durable) and apply a small coat of super glue. Wait for it to dry (I can’t stress the importance enough of that step) and then re-attach the legs and the added layer of glue should help to tighten things up. Should we have to do that as consumers? No, but at least the remedy is an easy one.

These frogs are nude though.
Something Playmates never gave us: all four frog together at last!

Napoleon and Attila have some unique accessories, and some familiar ones. Napoleon’s weapon of choice is a whip and NECA opted to cast it in rubber with a wire running through it like an old bendy figure. The end result is it functions, though it doesn’t look particularly great, especially the split ends on the whip. And with this weapon, the vertical hinges are really missed. Attila’s weapon is a spiked ball and chain flail. It’s not the same as what we saw with Android Krang as the ball is smaller and so are the chain links. Like those though, the chain is real which is cool, but obviously limits posing. The other accessories are two, un-mutated, frogs and two bags of loot. The loot sacks are the same as the one Mondo came with, only now they have a dollar sign painted on them. The only new item is the photo album they come with. It has three pictures inside and all are of NECA action figures. One is all four frogs, one is Rocksteady and a turtle, and the third is Bebop and I think Slash? It’s a cute accessory though and I’m largely okay with what we have here. I do wish we could have received a second version of each weapon, a frozen in place flail and the same for the whip with a more finely-sculpted end.

Unlike turtles, these frogs are not known to eat pizza.
It’s four against one, and yet I still like Leatherhead’s chances.

If you buy this set then you know what you’re getting, assuming you have the first one. The figures look good, but are limited in terms of their expressions and ability to properly wield their weapons. They’re held back further by the looseness in the hips which is going to vary from set-to-set. I assume the best-case scenario is they’re just loose, but tolerable, where as I know some have frogs that basically can’t stand without some modification or assistance. The only other difference this set has with its predecessor is in the price. It would appear the two-packs are getting a slight markup at Target as this one cost me $55 as opposed to the usual $52. I honestly didn’t even notice until someone else pointed it out and had to check my receipt for confirmation. Sure, I don’t like paying more for what is essentially the same set as what I got five months ago, but I also get it. The shipping industry has gone bananas and we’re setting new records on a weekly basis for the amount of container ships stranded at sea because there’s no room at the ports. It’s just something we’re going to have to deal with over the coming months because it’s costing companies like NECA more money to deliver product to us, so naturally, some of those cost increases are coming our way. As for what’s next for this line, I’m actually not sure. I think the next two-pack to come to retail is supposed to be Groundchuck and Dirt Bag, but it could also be any one of the solicited two-packs NECA sold through its store earlier this spring or even the Pizza Monster deluxe figure. With the state of the industry as it is, there’s really no telling when stuff will arrive, but I don’t think this is it for the line for 2021. And if the next release is that Groundchuck and Dirt Bag set, it figures to be a lot more exciting than this one.

Space is an issue.

NECA TMNT “The Colossal Chrome Dome” – Deluxe Chrome Dome

Chrome Dome – he’s bigger than you think.

Many television shows have what is sometimes referred to as “event” episodes. These are often episodes that complete long-running arcs, have an extended runtime, and might even be featured in a more prominent timeslot. It’s usually something for shows that take themselves rather seriously do. A show that featured very little of this sort of thing was the original Teenage Mutant Ninja Turtles cartoon. Like many 80s properties, that toon was developed with the main purpose of selling toys. Sure, the writers, artists, and directors who worked on the show probably tried to do their best to make something worthwhile, but for the most part, each episode was a self-contained story often introducing a new hero or villain that Playmates Toys wanted kids to run out and buy. Especially after the second season when the show really took off.

All right, he’s not quite as big as the box would lead you to believe.

One of the few moments where the show aimed a little higher was with the season five finale “Planet of the Turtleoids.” This one was hyped a bit by the network the show aired on as a one-hour special which aired a little over 30 years ago on August 31, 1991. It still kept the turtles in their usual Saturday morning timeslot, but it at least felt like something that was more important. The episode brought in the villains Groundchuck and Dirtbag as well as featured a golden Technodrome – how’s that for fancy? The most memorable villain introduced in that episode though, was Chrome Dome. Chrome Dome was a colossal robot created by the Shredder and Krang to, what else, destroy the turtles. And he was indeed colossal as he was basically the same size as the new Technodrome. This was quite different from the toy version which, like basically every figure in the series, was around four inches tall. If my memory serves, the toy preceded the episode so we as fans had no idea just how big the character was supposed to be. The card back didn’t list a height, but it did list a weight of 600 pounds. A giant, metal, robot would probably weight tons as opposed to pounds, so safe to say we were surprised and we should have been.

Seriously though, this box can barely hold him.

In order for NECA to do Chrome Dome properly and have him scale with the rest of the line, he’d basically have to be the same size as the quarter scale Raphael or maybe as tall as the diorama itself. Lucky for NECA, Chrome Dome returned in the season seven episode “Night of the Rogues.” In that appearance, he was still a big boy, but not to the degree he was originally. He was more like 9 or 10 feet tall in that appearance. This works perfectly for NECA’s deluxe line of TMNT figures. Recently, we looked at both Muckman and Mondo Gecko, characters that were forced into the deluxe line due to their unique tooling and accessories and not so much for their size. Chrome Dome brings both and it’s actually a little surprising he matches Mondo’s retail price of $40. This dude is a beast as he towers over the previous biggest figure in the line, Krang, and he has the beef (steel?) to match. For collectors, this guy is the new centerpiece for NECA’s cartoon line as anyone who sees such a collection will probably immediately have their eyes drawn to Chrome Dome.

I love weapon storage on a figure.
Here come a bunch of pictures to illustrate how big this figure is. First up, we have Android Krang and Metalhead.

Just how big is NECA’s Chrome Dome? About ten inches tall. Even telling you that, and showing you all of these pictures, can’t properly convey how big of a figure he is. The box he comes in, lovingly illustrated by Dan Elson just like the other deluxe releases, is pretty heavy and it barely holds Chrome Dome. He uses up the entire inner blister. The box is the same height as the one that housed Krang, but it’s deeper by nearly an inch. Once extricated from his paper and plastic confines, Chrome Dome is immensely impressive. NECA adjusted its cel-shading paint to go with something that feels more accurate to what they’re going for. Rather than bisect the figure with light shades on the front and dark on the back, he simply has embellishments all over. His chest is white with black piping and NECA added angular gray swaths of color to create the illusion of light falling over him just like the actual cartoon would have done. The same is done on his face and abdomen and the white patches on his arms and legs have gray added as well and the blue kneepads utilize a darker blue to accent that. It looks phenomenal and I hope more figures down the road present an opportunity for this sort of approach. He really pops like no other release in this line and the closest comp in terms of paint is the rock soldiers. This sort of approach probably wouldn’t work for every character to come, but maybe if they do a robot Bebop and Rocksteady? I’m suddenly excited to see them attempt such a figure!

Did you think Super Shredder was large? Hah! Chrome Dome laughs at Super Shredder!
Super7? Bandai? None can match Chrome Dome!

The paint is terrific, in terms of how it’s stylized and in application. There’s a lot of room for things to go off the rails, but for the most part it’s clean. Upon closer inspection, there are a few problematic spots, but the only true drawback is some smudges on the white of the chest and rear of the “dome.” It’s something that can happen when a figure uses a lot of matte white, but it’s not noticeable from a shelf and wasn’t even something I spied through the box. There appears to be some missing gray on the right shoulder disc as the left one is painted gray all along the edge, but the right is not. Also of interest is there appears to be some lubricant in the same area in the biceps swivel. There’s none present on the left arm so maybe this side just got a little extra “juice.” I’ve wiped it off a few times, but it’s still a little shiny. Needless to say, it’s good to see NECA using lubricant though to reduce over-tightness at the joints.

If you want Chrome Dome to look small you have to bring in another scale.

The sculpt for this bad boy is basically just as nice as the paint. He looks just as he did in the show with his samurai inspired head and various ridges and vents sculpted into his body. Every black line painted on this guy is also sculpted, same for the black rivets. He has these big, wing-like, appendages on his back that are quite sturdy. I always thought it was an odd part of the character’s design, but it does give him a bit more presence. What I find myself really liking is the sculpt of the hands. His fingers have this boxy shape to them, very robotic in a sci-fi way, and they just look so cool. The open, style-posed, hands he comes with in the box are quite fun and that boxy aesthetic is also apparent in the other hands. The old cartoon wasn’t known for great designs or cool looking characters, even a lot of the characters that looked great as toys were downgraded for the show, but Chrome Dome stands out as just being a really bad ass looking robot.

He kicks too.

And NECA made sure this beast could move. NECA managed to get the standard articulation into this guy even though he’s so big, and they did it without the need for ratcheted joints. The most limited part is right at the top. His head can’t really look up thanks to how large the helmet is and the ability to tilt is limited. The good thing is, he doesn’t need to look up at anyone. At the shoulders, we have standard ball-hinges with a biceps swivel just past that. His elbows are double-jointed, and the lower hinge is pretty tight on my guy. I should note, however, I did not have to heat any of his joints. At the wrist, he can rotate and swivel. In the abdomen is a big ball joint. It’s tight at first, but he can crunch forward and back a bit and tilt side-to-side. There’s a lot of paint there though so I would advise to be gentle so there’s no paint rub. At the waist is a twist and below that are the ball and socket legs we should all be getting used to seeing at this point. Chrome Dome’s have a nice tolerance there though, where some of my figures have been overly loose. There’s a thigh twist past that and double-jointed knees. There’s a sculpted “boot” line, but no twist there so don’t try. At the ankles he has hinges and rockers plus a toe-hinge. I don’t think you’ll need that toe hinge for anything, but it’s there.

Lets do some martial arts poses.

It’s a standard allotment of articulation for Chrome Dome, but it’s always a little surprising anytime a big figure like this comes around packed with this much. That’s because bigger figures mean more weight, and any articulation point is a chance for the stability to falter. I am happy to say that Chrome Dome stands just fine. His legs have become a little looser since removing him from the box and breaking him in, but he’s yet to fall over or anything. With the aid of a simple NECA disc stand, I was even able to get him into a one-foot pose. The only shortcoming I’m finding with the articulation is just with the shoulders and the lack of a butterfly joint. I don’t know if NECA could have pulled it off without breaking up the sculpt on the chest, but if Chrome Dome could reach across his body to grasp a the handle of a sheathed sword that would have been cool. Even without that though, the combination of his size and what’s there for articulation should be plenty to find some dynamic poses for your shelf.

Because he really needs two swords.
The belt clasps at the back, but I’m not brave enough to remove it. Plus, I like the look of it anyway.

Chrome Dome probably doesn’t need any weapons to crush his foes, but his figure still comes with some anyway! Chrome Dome has not one, but two, belts. In the show, I believe he just had the sculpted blue belt while the Playmates toy had the second belt with sheaths for his swords. NECA replicated that with the outer belt being pretty true to that old toy as it even has a clasp on the back if you want to remove it. There are two, blue, sheaths on the left side for his twin katana. The katana have this neat, techno, design to them. They’re mostly white and gray with blue on the handles and they very much stylistically fit it in with the other weapons Shredder and his minions wield. They slide into the sheaths rather snugly, but they can fit all the way. The only drawback is you will most likely experience some paint rub with a little blue getting onto the white portion of the blade. The same is true on the handles when fitting them into his hands as it’s a tight fit. To wield the swords, Chrome Dome comes with a set of gripping hands. They have vertical hinges and swapping hands is painless. There was a bit of paint on all of the hinges of the spare hands so breaking them in is a bit of challenge, but the plastic is also black so once that paint flakes off it doesn’t leave behind an eyesore.

Bang!

If swords aren’t your thing then there’s a blaster too. Chrome Dome is a big boy so he needs a big gun and this thing is quite large. It’s painted in a white and gray scheme and NECA included a right, trigger, hand to wield it. The hands on this guy are very stiff with almost no give, so if you want him to hold this gun you will almost certainly need to heat the hand first. I just used running, hot, tap water and that worked just fine. His trigger finger fits in exceptionally well too and it’s quite satisfying to look at. If you prefer he store the weapon, there’s a peg on the right side of the floating belt. Now, I am not sure how NECA intended for this to go on. Some have been able to get it to peg on as there’s a hole towards the rear of the gun. It’s a shallow hole though, so it doesn’t peg in very well. What I have done is utilized the rear of the gun which has what looks like a molded hinge. The peg on the belt is like rubber, and I simply stuck it through this hinge which works fine. It keeps the gun low so it’s not up in his armpit and it hasn’t fallen. I’m probably going to display him with gun in hand though, but if I wasn’t this is how I’d store it.

“Oh, Shredder, come on! I am the superior machine, come push MY keys!”

In addition to the weapons, Chrome Dome also has an assortment of hands and a computer. He has the open, style-posed, hands in the box, plus a pair of fists and a pair of “chop” hands. It’s honestly more than I was expecting and it presents a conundrum in terms how to pose him on the shelf. I love the style-posed hands, but I also love having him hold his swords and gun. I’ll probably never use the fists or chops, but I can see how others might. The computer is an interesting inclusion. If memory serves, it’s from “Night of the Rogues” and Zach, the “Fifth” Turtle, uses it to retrieve some information out of Chrome Dome. I don’t remember if it’s his computer or Donatello’s. Zach is featured on the box though, so expect a figure of that lame, little, dork some day. The accessory is well done though, and it even features a floppy drive. I don’t know what I’m going to do with it in the near term, but I do know it would look nice in a lair set, or maybe even inside the Turtle Van.

“Ugh, Mikey, I don’t think now is the time to whip out your little hook.”

Chrome Dome is a spectacle of an action figure. He’s so big, and so well detailed, that he commands attention. If it wasn’t already clear in this review, I am in love with this figure. I think it’s my new favorite in this line. He has to be! It’s just so impressive from every aspect that’s important for an action figure. And at an MSRP of $40, I don’t know how NECA does it! I don’t want to sound like a corporate shill, but I sometimes don’t know how NECA does what it does. Mondo Gecko might have seemed a touch underwhelming at 40 bucks, but Chrome Dome is the opposite. And I compare him to some of the other stuff I get and it just blows me away. The Super7 Michelangelo I reviewed recently is more expensive than this guy, and so is the comparatively massive Rocksteady. I know it’s a whole different release strategy, but it’s hard not to compare these things as a consumer because at the end of the day I am getting a figure of a certain quality at a certain price. I don’t care about production numbers and parts reuse, and it’s hard not to see how NECA is putting everyone to shame with such a release. And it’s shocking because this guy features no parts reuse and I don’t see how NECA will benefit from these molds again. Maybe they’ll do a video game variant? I’m definitely not expecting another release in this line that is this much of a value though so get him while you can, because it’s possible future runs won’t be $40.

I love this figure. Settling on a pose is going to be a challenge, but that’s a good problem to have.

And if you do want a Chrome Dome of your very own, he can currently be found at Target. I got mine direct from NECA as they made some available online a little over a week ago (he thankfully shipped a lot quicker than Mondo and Muckman), but he appears to be arriving in large numbers at stores right now. This line is getting easier to obtain as I’ve seen Mondo and Muckman with some degree of frequency, so hopefully Chrome Dome is the same. He is the type of release though that could entice casuals because he is just so neat looking, so if you want him for your collection I would suggest not sleeping on it.


S.H.Figuarts Bulma

Bulma’s back and packing a bigger gun.

It was a little over a year ago that I took a look at the S.H.Figuarts release Bulma – Adventure Begins. I believe I mentioned in that review that the figure I was reviewing was the second Bulma released by Bandai/Tamashii Nations for the SHF line of action figures based on the classic manga/anime Dragon Ball by Akira Toriyama. It was that version of Bulma that I was interested in because it depicted her as she appeared in the very first episode of the anime. The previous version of Bulma had not interested in me as she was in her Mad Max-like outfit from the show’s ending credits and some promotional art. For whatever reason, that version of Bulma has apparently appealed more to companies looking to make collectibles based on the show. When Irwin launched their own line of Dragon Ball toys in the early 2000s, they too went with that look. A lot of statues and other collectibles have gone with it, and I guess it’s just because these companies view their clientele as mostly male and males want to buy the rugged version of Bulma with the machinegun, not the one with the ponytail and pink skirt.

I’d wager most who buy this figure will pose her exactly as she appears on the box.

As someone with a fairly modest Dragon Ball collection, I definitely do not need versions of characters that didn’t even make it into the show. However, the past year being what it is, boredom and clearance pricing has led me to make some purchases I otherwise would not which is why I’m about to tell you all about the first version of Bulma released in the S.H.Figuarts line. Simply titled “Bulma,” this is that biker/raider/whatever iteration of the character. I believe it’s based on artwork by Toriyama, but otherwise those ending credits are where I know it from. It appears about 30 seconds into it and is preceded by quick shots of Bulma putting on her gloves and loading her gun. She’s positioned with a dirt bike too, and the Irwin release included the bike as a stand, while this version is just the figure. It’s certainly an interesting look as she’s covered in bandages and for some reason her pants are missing a leg. Her hair’s in this side ponytail and her name is emblazoned on her shoulder pad. She looks cool, a bit of a rugged cute, she just never looks like this in the actual anime.

“Is that ME?! What am I wearing?!”

The figure basically matches that art to perfection. About the only difference I notice is she has a little grime on her exposed knee in the picture that Bandai didn’t bother to paint on. She’s about five inches tall, which makes her a little taller than Kid Goku, but doesn’t really put her in true scale with anyone in the Dragon Ball line save for maybe Tao. It’s basically a choice Bandai had to make when doing the kid characters for they’d have to be really small to be truly in scale. Bulma comes with her goggles which are basically just intended to be held or draped over her neck as they are in the image. To do so, you just pop her head off and that’s how you complete the look. A lot of the details in her sculpt are done with separate pieces like the satchel at her hip and the shoulder pad on her left arm. I’m not sure if the pad is glued on or just pegged in, but the satchel is pegged and it can be lifted up. The straps across her back and left thigh are sculpted in and painted and the paint application is very clean. The only paint issue I can find concerns some of the hands where the blue rectangle isn’t perfectly lined up with the sculpted-out area for it, but it’s very minor. I really like how her boots turned out and even the little clasps on those are painted silver without slop which is kind of incredible. My only real criticism with the sculpt and paint of this figure rests with the hair. I wish there was a wash or something added to the figure’s hair to reduce the very plastic look it has. It’s matte, but that shade of blue comes out looking a little like Play-Doh.

Look! She can put her gloves on!

This figure likely shares parts with the other version of Bulma and her articulation is essentially the same. Her head sits on a fairly large ball-peg and can rotate, tilt, and look down quite a bit. Her hair prevents her from being able to look up though. At the shoulder she has ball-pegs with a small butterfly joint. She can raise her arms out past 90 degrees at the side, though you have to work with the shoulder pad on her left arm, and rotate all around. The arm swivels basically at the shoulder and above the biceps. At the elbows, she has the SHF disc joints which aren’t my favorite, but it’s what Bandai seems to go with when it’s sculpting characters with thin arms. She can bend past 90, but the joint is rather funky looking when the elbows are not bent. At the wrist she has ball joints with great range and the joint isn’t as awkward looking as it is on some figures because her hands and wrists are fully gloved. In the torso she has a ball joint just below her bust. This allows her to tilt and crunch forward and back with really no gapping issues. It works in conjunction with a ball-joint at the waist resulting in her being super flexible. At the leg, she can lift her legs out to the side a fair amount, but can’t pull off a split. She kicks forward and back to about 90 with a thigh twist up by the ball-joint. The knees use the same disc system as the elbows so they’re single-jointed, but allow the figure to go a little past 90 there as well. The joint here works a little better from an aesthetic point-of-view as the disc is only visible from the back. Below the knee, she surprisingly doesn’t seem to have a boot-cut, but she does have ball-joints at the ankle. They’re a bit limiting though, likely due to the sculpt, so she can’t go forward and back too far and the side-to-side “rocker” action is a bit limited as well.

Dragon Radar: don’t leave home without it!

Bulma is sort of like a tale of two figures when it comes to the articulation: great on top, so-so below the waist. She can still do whatever you need her to. She’s more than capable of hitting the pose from those ending credits, as well as the other product shots on the box. And when it comes to her accessories, there are no problems there as well. Her main accessory is that machinegun she’s seen casually holding in the art. It has a sling that pegs into the rear and side so she can wear it over her shoulder, hold it by the top, or hold it in a more conventional firing position. The gun has a very long stock which makes it a challenge to position properly if you want her to look like she’s actually firing the gun. Not impossible, but it’s definitely not the position Bandai prioritized when developing it. She has those goggles I mentioned which are well-painted and look nice wherever you choose to put them. They just can’t actually fit across her face. She also has the Dragon Radar that the other Bulma comes with. This one has a different decal that doesn’t show any Dragon Balls. Just like with that Bulma, this one comes with a special right hand for the Dragon Radar to peg into since it’s such a small accessory. Definitely try not to drop it on a carpet. She also has an assortment of other hands and most seem like they serve a specific purpose. There’s a set of curved, open, hands that appear intended for holding the Dragon Ball or possibly handlebars. There’s a right, trigger, hand, a right fist, and a right, open, hand. That open hand appears to work in conjunction with a left hand that’s almost a fist, but her thumb is forward in a pinching position. Based on the rear of the box, it appears to be to simulate her pulling on her right glove (the open hand) which is certainly specific. There’s also a left, pointing, hand and a left gripping hand for holding the gun by the top of it as she is in the art. Lastly, there’s a five-star Dragon Ball and I think I now have all seven, plus the “pearl” one that came with Jackie Chun.

One flaw with this line is that Bulma basically scales with no one.

To go with all of that stuff are two additional portraits. Bulma comes with a standard smile in the box, plus an open mouth smile and a winking face. Swapping them is simple as her hair comes off granting access to the face-plate. What’s kind of neat is she can also use the face-plates from the second Bulma release. The smile expressions are basically the same, except this version has a band-aid on her cheek. The open mouth on this Bulma has her looking to her left, while the other is looking straight-ahead. The main difference between the two is the winking face for this figure, and the terrified scream on the other. I can’t see myself swapping faces between the two releases, but it’s nice to have that option. If you wanted to, you could also place her on the SHF Bulma’s Motorcycle accessory, though she doesn’t fit as well as the other Bulma. That’s due to the crotch piece limiting the legs at the hip so it’s a bit tricky to get her all the way down onto the seat and have her feet where they’re supposed to be. It can be done, but that bike definitely works better with the other Bulma since she has a new skirt piece specifically designed to get her properly seated.

It’s a bit of an awkward fit, but if you want to, Bulma can ride the motorcycle.

This is a solid release from Bandai for the SHF line. Despite this version of Bulma never appearing in the anime proper, it’s still associated with an iconic image of the character so it’s not as if it’s unwanted. It’s different enough from Bulma – Adventure Begins that it serves a purpose. It can do the pose that it needs to do, but it also has a range of other possible poses that all look good on a shelf. The only changes I’d make to the figure would be to improve the grip on the trigger hand and apply a wash or something to the hair. Otherwise, I’m happy with the sculpt and paint and the articulation is sufficient for what this figure needs to do. This wasn’t the version of Bulma I decided I needed to have for my Dragon Ball collection, but now that I have it I’m certainly glad it’s here.


NECA Turtles in Time Baxter Stockman

“Big Apple, 3 AM”

When NECA finally received access to the Teenage Mutant Ninja Turtles license to release product at retail, the company decided to focus on three pillars: cartoon, movie, video game. The cartoon product, being the most sought after, was exclusively sold at Target stores in the United States. The movie line, probably nearly as desirable as the cartoon, but not as deep, was to be sold exclusively at GameStop and has since been moved to Walmart. The third pillar, and probably the least desirable, was the video game brand. Those figures were to be sold across various comic and specialty shops. Basically, anyone who sells collector-grade action figures can place an order for these. Which, incidentally, made it possible for a retailer like GameStop to at one point sell both movie and game figures based on the Teenage Mutant Ninja Turtles.

The design of the original cabinet was so bizarre. This odd Baxter fits right in that.

The video game line was always going to be the lease desirable because it’s the most gimmicky. All of the figures feature a pixelized deco to create the illusion that they came out of a video game. Only, this sort of thing is basically impossible to properly replicate since pixels, by their nature, are arranged in a very strict fashion and any three-dimensional object that can bend and move in the third dimension is going to break those rules. It also was a line designed primarily for repaints and re-releases. The turtles themselves had been originally released as a comic con exclusive already along with Shredder and the Foot. They were based on the original Teenage Mutant Ninja Turtles arcade game, but NECA’s line for retail was to be based on Turtles in Time. Still, the turtles didn’t change enough from one game to the next to warrant new sculpting, so instead the pixel deco was modified slightly and each figure came bundled with a surf/hover board based on the bonus level Sewer Surfin’. As for the rest, well most could just be repaints of the cartoon line or re-releases with slight modification. Shredder, for example, had his shoulder pauldrons adjusted while Slash received a new head to differentiate him from his toon counterpart. And since these were priced under the usual NECA Ultimates price point, they tended to just come with a few extra hands and a weapon or two.

It seemed like that was all the line would be. NECA also expressed interest in winding it down in favor of a new line based on the original Mirage Studios source material, even though there were still a few boss characters missing. NECA didn’t want the line to just fizzle out though, so it decided to do a couple of special releases. One is a two-pack of Bebop and Rocksteady which is due any day now, while the other was the line’s first Ultimates release: Baxter Stockman.

The video game version of the character always struck me as a great deal more creepy than the cartoon one.

Baxter, like many characters from the game and this line, have a cartoon counterpart. NECA released Baxter alongside Splinter in early 2021 so NECA double-dipping with a game repaint was not a surprise. The only thing was, it didn’t make a ton of sense. Baxter in the cartoon is a diminutive, mutant, fly. He’s a pip-squeak. In the video game though he’s pretty beefy. Maybe because he’s a boss Konami felt he needed some presence because he’s as big as the turtles, if not a little bigger. He also looks just a little different. His head is a bit more grotesque and he has this one, ugly, tooth that makes him look like an old man. NECA could have just faked it and did Baxter up in a different color scheme and called it a day, but most probably would have called them out on it.

Two different interpretations of the same character. I do love how that toon one turned out.

Rather than make Baxter a lesser release, NECA did the opposite. They upped the price to an Ultimates tier which gave the company the freedom to do a new sculpt. Now, some of his parts are probably sourced from other, non-Baxter, figures, but some is also unique. He also got his own, unique, packaging in the Ultimates styled box with the fifth panel for product shots and artwork (and the front of the box is basically NECA’s interpretation of Baxter in the same style as the turtles were presented on the original arcade cabinet). It also meant more accessories! Baxter comes with the usual assortment of extra hands, but he also has two guns, a flight stand, and an effects piece with a stand of its own! It’s quite the package, and it’s nice seeing NECA sink a little extra love into the video game line.

Thank goodness his union kept their dental plan.

Baxter stands at around six and a quarter inches, making him nearly two inches taller than his cartoon version. He has shaggy, red-orange hair, and bulbous pink eyes and a hideous grin. He has a purple sweater vest and red bowtie to go along with some tattered, white, dress sleeves and blue pants. It’s tough to get a good look at a sprite in a 16-bit video game, but this looks pretty consistent with the arcade game. His flesh is a fuchsia or hot pink which also includes those extra arms on his back. The wings are just lightly sculpted and feature a powdery, pink finish, that are ever so slightly transparent, but functionally not. The pixel paint job seems less intense than some of the other figures released. It’s mostly on the front of his vest and sides of his pants while the gray shading on his sleeves is given a boxy edge. They really didn’t attempt anything on the head, save for the diamond pupils in his eyes, nor is there any on his wings or extra appendages. I think it looks fine and I prefer the pixel effect to be underplayed as opposed to overplayed, and the paint application in general is quite clean. In terms of parts sharing with the cartoon Baxter, I can’t see any. I thought they might have the same pincer arms, but those are different as well. The hands, feet, arms, torso, even the bowtie are all different. He probably shares legs and arms with Vernon from the toon line, and whatever is under the sweater vest as well, but this guy is largely unique.

He’s trying to look tough, but he really could use some more meat on his bones.

All of the ingredients are there for Baxter to be a visual splendor, but I do think he has one obvious flaw. He’s just not chunky enough. The character model in the game was about as tall as the turtles, but noticeably thicker. This Baxter has the height, but he’s pretty thin. I’m sure some of this perception is magnified by the fact that he’s kind of hunched over in the game and squat. Even if I try to scrunch him up though the effect still isn’t achieved. Is it a deal-breaker? Well, almost. I really waffled on this release for a bit as I liked it, but just didn’t think it was a terrific likeness of the video game art. I really only gave in because of availability and my own desire to just get a new toy. Plus, even with the likeness issue, it looked like a fun toy because of all of the stuff. Anybody interested in this figure will just have to decide for themselves if the likeness is good enough or not. I think NECA brings it on themselves here since a lot of their toon figures look like they stepped right out of the television so that’s a standard we’ve come to expect for their TMNT figures, whether they’re based on a cartoon, movie, or video game.

Baxter, I told you not to try to swallow a fistful of sugar cubes.

In the game, Baxter attacks from the air and land so such a character needs to be able to achieve a variety of poses and this Baxter is more than up to the task. He’s pretty loaded when it comes to articulation. His head sits on a ball-peg and has some solid functionality there made even better by the fact that his head sits on a rather large neck with a hinge at the base. This does help him achieve that stooped look he has in the game when on his feet, and if in the air, he’s able to look down at his target just fine. At the shoulders, he has the usual ball-hinges and they have a terrific tolerance for moving around and out to the side. For this guy, NECA used their slightly unusual double-elbows that the cartoon Baxter had. When these elbows are used on a sleeveless character like the movie Casey Jones they look really bizarre, but on a character in a dress shirt like Baxter they look fine. He can bend well past 90 and the arms swivel above the elbow as well. And since you can point that hinge wherever you need it, Baxter can basically bend almost as well as a character with a butterfly joint at the shoulder. He can reach across his chest, achieve two-handed, gun holding positions, or even choke himself! At the wrists, he can rotate and hinge, but all of his hands have in-out, horizontal, hinges which is unfortunate as vertical ones are better for handguns. He has some articulation under his shirt, but it’s not particularly functional as the shirt doesn’t feature a cut anywhere. He can crunch forward slightly, but mostly his waist is available to swivel. At the hips he has ball-joints underneath one of those soft, “diaper,” pieces. I’m happy to report that the diaper appears structurally sound with no cracking or flaking present on mine, though the hips are too loose for my liking. He does have a slight thigh twist there and the standard double-knees. On the rear of the figure, his wings and pincher limbs are the same as cartoon Baxter. They swivel and hinge where they meet the body, but there’s no “elbow” or pinching articulation which is kind of a bummer. Lastly, he has a hinged jaw which I always love on NECA’s figures. They just add so much personality without hindering the sculpt and with Baxter the same is true.

He didn’t like my mocking his toughness earlier, so now he’s got a gun.
Make that two guns.

Baxter’s articulation is pretty impressive. The pincher limbs lacking a little more is basically a nitpick. My only real criticism rests with the loose hips. I’m able to get Baxter to stand, but sometimes the legs kick out to the side and he tumbles over. It’s less an issue with this figure than it was with the frogs because he’s made for a flight stand, but he should still be able to stand on his own without fear of falling. He can definitely achieve basically any pose from the game, be it standing, hovering, or even his damage pose. Beyond that, he can achieve any sort of flying pose you could want. He has no problems lifting his head and looking straight-ahead when flying parallel with the ground. And since virtually none of his joints came stuck and his joints are all cast in the proper colored plastic, he’s really a joy to mess around with. I said the likeness gave me pause, but I’m happy to say my assumption that this guy would be fun was definitely the correct one to make.

Sorry Leo, you’re the sacrificial lamb today.
This is fun, but damn, does it require a lot of space. The surface of my deep freezer is definitely not a permanent solution.

And Baxter is made fun because he has a nice assortment of accessories. In terms of optional hands, he has three sets: fists, open, and trigger/gripping hands. For weapons, he has two guns: a submachine gun, and a revolver. These are taken from the game as the boss fight begins with Baxter wielding the machine gun and then he loses it and switches to the revolver-styled weapon. Of course, that one doesn’t fire bullets, but a gigantic hand thing. When flying, it comes out like a yellow, goopy, slap while on the ground it would form into a fist. NECA provided this hand effect weapon, though it doesn’t match the game. Rather than use a slap or fist, they went with a grabby hand as they likely felt that would work better with the turtle figures. I do wish they had included a fist part to swap as the hand can swivel and probably separate there, but I’m mostly fine with this artistic license the company took. It pegs in rather snugly to either gun, so if you want the machinegun to fire the hand it can. The guns and hand have the same pixel deco as the figure and look fine. NECA also did what they should have done with the toon Baxter and tossed in a flight stand. It’s similar to the one they sell at retail and it’s functional. It’s not my favorite flight stand, but it works. This one has an added hinge which make it better than the retail version so maybe they plan on replacing it with this new model. There’s also a second stand for the hand effect since it’s pretty hefty. It just clips onto the “body” of the effect and helps to keep it suspended in the air. It works for straight-on poses and for angled, flying, poses. The only thing that sucks is the hand is so heavy it doesn’t work great when it’s actually clipped onto a turtle. That makes it even heavier so you have to account for that somehow in how the turtle is positioned, but it’s also so high off the surface that it makes it hard to do that. You almost need a third stand for the victim. It can be finagled, and the accessory is still fun and welcomed, but it can get frustrating trying to achieve the “perfect” pose.

The added functionality to the stand plus Baxter’s excellent head/neck articulation means he can achieve a variety of flying poses.

The Turtles in Time Baxter Stockman is a figure that looks great, even though it doesn’t perfectly match the source material, that’s also a lot of fun to pose. NECA put the effort into this release to make sure it came with everything it needed and the results speak for themselves. I was very close to passing on this one, but I’m glad I changed my mind. Now, my only regret is not having the actual video game turtles to pose with him. I should have them eventually, but for now I basically have a collection of gaming villains ganging up on one electrified turtle. I don’t know which turtle that is, but it sure sucks to be him. As for Baxter, the only other downside is trying to decide how to pose him. I like the two-handed weapon pose, but the hand effect is too fun not to use. On the other hand, pun intended, utilizing that attachment means dedicating some serious shelf space to this one figure as the hand is about seven inches long, not including the gun it has to peg into. These are good problems to have though and I’m very happy with my purchase. Baxter Stockman ended up being a worthy first video game Ultimates release for TMNT and now he’s got me hoping that he won’t be the last!

That poor, poor, turtle.

S.H.Figuarts Piccolo: The Proud Namekian

A real proud one.

When the S.H.Figuarts line was launched years ago and Dragon Ball Z was at the forefront, it wasn’t Goku who got to be the first figure out of the gate. Nope, it was Piccolo. That figure caught my attention when it was announced even though I had not purchased a Dragon Ball figure in quite some time. I came close, but ultimately never did pull the trigger. The line originally adhered very close to the original Dragon Ball manga so Piccolo sported a light purple gi with yellow, puffy, things (whatever that portion of Namekian anatomy is), and a red sash at the waist. An event exclusive version would follow that depicted an anime color scheme and by all accounts it seemed like most people really liked this figure.

Piccolo looks like a fun guy…

Of course, time being what it is, Bandai has had numerous opportunities to improve upon that original figure. The mechanics of the average SHF release have been altered to create more articulation and better sculpting. As a result, the figures released more recently tend to look quite a bit better than the original ones, even though when those first ones dropped few could imagine a DBZ figure looking any better. Many of the original figures have received updates, but it took awhile for old Piccolo to finally get his. Released towards the end of 2020 though was Piccolo: The Proud Namekian. This figure is a complete do-over with basically nothing retained from the original figure. For longtime collectors of this line, this figure was overdue and just judging it based off of promotional pictures seems to indicate it’s a superior product, but how much better is it really? Well, time to find out!

I don’t think he really wants to come out.

Piccolo comes in the standard SHF window box, but he comes a bit different from what some may be used to. Piccolo has a lot of stuff on him right out of the box. I suppose it’s not surprising to see him with his shoulder pads and turban/helmet thing, but I was a little surprised to see that he has the crossed-arms pose in the box. That look is probably the signature Piccolo look so it’s not that surprising that they would go with that pose, it’s just surprising because usually that crossed-arm piece is an included accessory and not the default pose. Instead, Piccolo’s arms are just kind of chilling right there beside him since the crossed-arms pose is one piece.

Let’s cast this stuff aside for a minute.

Anyway, I’m going to start off discussing Piccolo without all of that stuff. He stands around 6.5″ which puts him on the taller side, but he’s probably not as big as he could have been. His size does kind of vary at times in the anime and the character literally can grow to any size, though that’s a seldom used power kept in his back pocket. Out of the box, he has a big, missing, chunk in his back and that’s because his cape is going to peg into there as well as some other pieces. When not wearing the cape, he has a filler piece that’s made to look like his purple gi and it plugs right in. Mine isn’t quite flush on the right side and I wonder if that’s intentional to make it easier to remove? Either way, it looks good to my eyes and it’s on the figure’s back so it’s not something I’m terribly concerned about.

Bandai included a plug to hide all of the ports on the figure’s back, which is expected of a $60 action figure.
I’ve had this Piccolo animation cel on my wall for 20 years so I’m very accustomed to his face. This scene takes place right after Piccolo’s fusion with Nail on Planet Namek.

Piccolo’s default expression is a stoic one. It looks okay, but something about the face seems a touch off to me and I’m not sure what it is. I think his eyes maybe too small and there’s too much “face” below them. The angle of the jaw is probably off too as it should come in tighter towards the center of his neck. I do not like that they painted his mouth red since he does not and has never had red lips so that choice is odd to me. He has his antennae though and they can be pulled out and if you really wanted to you could reposition them. Do be careful though as I once dropped an antennae from my King Piccolo figure and it was a pain to find in my very shallow carpet. I can’t imagine how hard it would have been had my carpet had more volume. Piccolo is depicted in his anime color scheme so purple gi, a very saturated green flesh tone, pink musculature or whatever we’re calling those, with red trim and a blue sash. He’s the “proud Namekian” as we’re calling him so I guess that makes this figure a late Frieza saga version or perhaps a Cell saga version of the character. Prior to that, he was a straight-up villain who wanted to avenge his “father” by killing Goku and then take over the world. He gradually turned to the side of good, thanks to his bond with Goku’s son, Gohan, and by the time he arrives on Namek to confront Frieza and see his home world for the first time he’s very much a good guy. Piccolo doesn’t really change much visually throughout the course of the show, so it’s not that important. In Dragon Ball, he had slightly different anatomy that included pink kneecaps, but otherwise he’s been pretty consistent ignoring the whole height thing I mentioned. Which is good, because this guy can fit in wherever you need him to. If you want him fighting Frieza that’s no problem or maybe you want to put him up against Android 17? That should work too.

This is a figure that definitely benefits from some effects parts.
Obviously, this is the more appropriate charging pose for Piccolo.

From a sculpting perspective, the figure is pretty solid. The gi he wears is sort of nothing new as a lot of characters wear something similar. And in the case of Piccolo, he looks like a scaled down version of King Piccolo and even a lot of the hand options are the same. He has a decent amount of paint since the red and pink portions of his body needed to be painted and it’s all quite clean. His gi looks to largely be unpainted though, likely because it’s a very dark color to begin with. I do wish it had more of a matte appearance because it’s quite shiny. That sheen does help to accentuate the folds, but it doesn’t help to create the illusion of realism. The only other critique of the overall sculpt and paint I have is that his upper body looks a touch undersized. Piccolo is a pretty beefy dude, or alien, whatever, and I feel like his shoulders could be a little broader and his chest a bit more pronounced. I’m guessing, they had to find a happy medium that worked with both the shoulder pads and without since it’s not as apparent when he has those on. I still think he looks good, but if I could improve something that would be it.

I much prefer this face to the more stoic one.
This figure is very stand-friendly.

Of course, if I was unimpressed with the basic, combat, look of Piccolo I could switch to his default look which includes the shoulder pads and cape. In order to put them on (or take them off) you simply pop the head off of the figure and slide the shoulder pads over it. There’s an opening on the back for the cape to peg into and the peg rotates so you can position the cape however you see fit. You can technically use whatever portrait you want with the cape, but Bandai included two heads that work with the turban: a stoic one and a yelling one. The expressions are both duplicated without the turban piece so I dislike the stoic one here, but the yelling one looks great. It just doesn’t work as well with this look since Piccolo usually ditches his weighted clothing when fighting, but he does engage in some fisticuffs with this on here and there. It’s a good look though and if I liked that stoic expression more I’d have a hard time not displaying the figure this way, but I think I’ll go in a different route ultimately.

If I liked this portrait this would be a hard pose to resist.
Though if you want that cape flowing out behind the figure you’re going to need a lot of shelf space.

Piccolo comes with plenty of things, though there’s at least one thing absent. For starters, he has five heads: stoic, stoic with turban, yelling, yelling with turban, and a teeth-gritting looking to the side expression. The heads intended for the turban don’t have a skull-top, but a chunk of plastic with a key on it so the turban can only go on one way. The other three heads have a full top and antennae. The yelling and teeth-gritting feature added veins and both look quite nice. The open mouth on both yelling heads are fully sculpted and the paint is pristine. For as much as I dislike the stoic expression, I love the other two. Piccolo also has the crossed-arms piece mentioned earlier. To use, you disconnect the arms just below the should and plug that piece in. It’s a bit tricky, but it can be done if you make good use of the butterfly joints. Just be careful about putting pressure on the shoulder piece because it has a cap that kind of just floats on it which can slide down and pop off on you. For hands, Piccolo has the usual assortment: fists, style pose, open palms, and a Special Beam Canon right hand. He also has an arm stump that clips on the left shoulder and features some sculpted, purple, blood dripping off of it. This is great if you have a Raditz figure and want to recreate that scene, though we sadly don’t have a barefoot Goku to go with it. Lastly, there are two plugs for the rear of the figure intended to be used with a Tamashii Nations stand (not included). It adds a port for the stand to plug into under the cape, and the larger of the two plugs is intended to help the cape stay up. The best application for this is so Piccolo can achieve his floating, meditative, pose. I do wish they had included an eyes closed portrait to really sell this, but oh well. The only big, missing, item is, of course, a blast effect. This guy is crying out for a Special Beam Canon effect piece and I really wish it could have been included. Seriously, if it means another 5 or 10 bucks added to the MSRP then just do it, Bandai!

I love that they included an arm stump!
This looks pretty bad ass, but it would be so much better with an actual effects piece.

Piccolo has plenty of stuff, but what good would it all be if he can’t be positioned well with it? Worry not, for he’s about as articulated as anything in this line. The head is on a ball peg with another joint at the base of the neck, and since Piccolo is bald, he has no restrictions in looking around. The shoulders are quite impressive as he has a butterfly joint, ball-hinge, and another hinge that allows the arms to drop down. This is to better accommodate the shoulder pads. The butterfly joint can swing out extremely far, which I believe is to make it easier to get the arms-crossed attachment on and less for actual posing, because it would look ridiculous to pose him like that. He swivels just past the shoulder at those ports where his arms come off and has the usual double-jointed elbow and the spacer piece looks quite lovely. The wrists are ball-jointed and the red trim helps hide them without hindering the range. In the diaphragm, you have a ball-hinge so he can rotate and pivot, but also crunch forward and back. There is some gapping if you go too far, and as usual, you want to be mindful of the parts rubbing against each other. At the waist he can twist and pivot and at the hips he can kick forward and back about as far as you need him to and swivel at the thighs. The knees are double-jointed and look okay when going past 90 degrees and the ankles are ball-jointed as well. They aren’t the best, though it could be due to the shape of the character’s shoes, but I don’t have problems standing him. He has a toe hinge as well, but it’s not particularly useful. Lastly, the cape is articulated so the ends can slide out for a more dramatic pose. It can also pivot up and down and you could turn the peg at an angle if you wished. It’s kind of funky because it’s in 3 pieces, but I think it works better than a wired, cloth, cape for this aesthetic. The superior option would probably have been to just do two capes, one just hanging and the other blowing, but maybe this was the more affordable option.

I brought in one of the effects pieces from my Yellow Power Ranger figure and it works okay.

Piccolo has all of the parts and articulation to really achieve the bulk of his signature poses and looks from the show. He can bring his hands together for his Cell saga energy blast, and his range of motion on his arm is perfect for the Special Beam Canon charging and blasting pose. The open hands work as a Masenko attack or if Piccolo wants to steal Tien’s Solar Flare he can do that as well. In terms of just posing, I like the style posed “claw” hands and the fists. The grimacing expression really adds a lot of personality to the figure so he can look angry or desperate with a touch of worry too. If the box included the stand and a blast effect this would be the total package as far as I’m concerned. One thing I also like about the figure, is you can use the “claw” attachment on the stands to support the figure if you want to, but I actually prefer to just peg into the figure either via those included adapters that work with the cape, or with the port on his back for the actual cape. He’s a very dynamic figure, which is what most want and expect from this line.

We have to do the father-son picture!
A time paradox!

Bandai’s 2.0 approach to Piccolo is a very good attempt. He’s definitely an improvement over the original, which is over 10 years old at this point, and does a good enough job of capturing the character’s likeness from the anime in certain poses. I do wish his default expression looked better and I feel like the character could have been bulked up a touch in the shoulder area. Also, the shiny-ness of the pants is a bummer. And there’s the lack of a blast effect of some kind, but that’s a criticism for the entire line as so few figures come with that. Even so, this figure has a lot of display options at his disposal which is great for collectors like me who enjoy changing things up every so often. I’m going with a wounded, Special Beam Canon, charging pose for now, but who knows what Piccolo will be doing 6 weeks from now? If you’ve been holding out for a better Piccolo from this line, this will probably get the job done for you, even with the obvious room for improvement.


NECA TMNT “Shred, Mondo, Shred!” Deluxe Mondo Gecko

You gotta be pretty confident to call yourself Mondo.

When we took a look at NECA’s Muckman from the Teenage Mutant Ninja Turtles cartoon line of action figures, I mentioned how Muckman was supposed to be released in a two-pack with Mondo Gecko. That obviously didn’t happen and it’s because the figures just got too expensive for the two-pack format. Rather than release a 60 dollar or more two-pack, NECA split them up to be a pair of deluxe releases. Muckman was on the larger side and required entirely unique tooling to create, Mondo Gecko though is more average for the line in terms of size and he probably shares at least a few parts with other figures. And yet, when both figures were released Muckman came with the MSRP of $35 while Mondo is up at $40. What gives? Well, NECA decided to make this one a little different, and I’ll tell you how.

More awesome box art from NECA.

Mondo Gecko was one of the more popular ancillary characters associated with TMNT when I was a kid. He was created for the Archie Comics series The Mighty Mutanimals, but most kids knew the character from the Playmates Toys action figure. That one came with a skateboard and a bunch of stickers and he was just very much a product of his time. A skateboarding, party, gecko? Hell yeah, kids loved that shit! He was a natural companion character for the original party dude, Michelangelo, and since so many kids loved Mikey it’s hardly a surprise they enjoyed Mondo Gecko too. It would take a little while for the character to show up in the cartoon, and when he did he actually started off as a bad guy. He’d flip by the end of his debut episode, and he was one of the few characters who really didn’t change much in going from toy to toon. He basically just lost a lot of the little details like the scaled texture to his skin, blue ridges around the eyes, and even his braces. The toon also dropped the skull from his shirt either because it would be hard to animate consistently or maybe they thought it was too scary. The only thing I wish the cartoon had been able to keep was the lone roller skate the figure had on the end of his tail.

Hey, it’s Mondo, but who is the little guy in his bathrobe?

Mondo Gecko comes in the usual deluxe packaging. He gets the smaller box treatment like the Ultimate Foot Soldier and, like all of the other releases, the package is adorned with f.h.e. inspired artwork by Dan Elson. The figure itself is about 5 and 3/4″ tall putting him on par with the turtles. I haven’t watched the episode he first appears in recently, but I remember him being just a little taller than Michelangelo so this checks out (if my memory is correct). His tail is not attached in the box so some assembly is required. It’s a snug fit, but I got it on without having to resort to heating up the ball or the tail. His attire matches the cartoon well as he lacks the skull on his chest, but has the skull kneepad and spiked elbow pads. He has the overbite the cartoon depicted and his face is in a bit of a smile. That smile is accentuated when you open his jaw, which is a really nice touch. The slits in his eyes are striking and I like that they sculpted a new torso for him rather than try to get away with an overlay since they went that route with his tattered, yellow, shirt. He has the two-tone cel-shading paint job as well with a light green on the front of the figure and a darker one on the rear. Perhaps most impressive are Mondo’s sneakers. NECA sculpted the laces and everything and the paint application is quite clean. That’s not easy to pull off since there are three colors on the shoe alone.

Red, half-closed, eyes seem to indicate this guy could have come with one other accessory.

It’s interesting the shoes turned out so well, since my one contention with this figure from a presentation aspect is the paint. NECA’s application of the paint is remarkably clean for what is a fairly busy figure, but the shortcuts the company took (likely to save money) are what hurt it most. And it’s a problem we’ve seen before that apparently got cleaned up, only to resurface with Mondo. And that is NECA choosing to paint some of the joints rather than sculpt them in the proper base color. Much of the figure is sculpted in a light green that’s close to the skin-tone featured on the front of the figure. NECA even had the thighs and biceps peg into the upper thigh and shoulder and cast those pieces in the proper color, purple and yellow, respectively. Where they took a shortcut is with the hands, and in particular, the right hand. Mondo wears a red glove on one hand, and rather than mold-inject that hand in red, they kept the green plastic and tried to paint over it. This creates an ugly situation as once the hinge in that wrist is moved even once, the red paint flakes off leaving an unsightly green piece. They painted the fingertips green and yellow (for the claws) anyway, why not cast the part in the red? Maybe there was an issue in getting the paint to properly cover the red, though my guess is it’s just a cost issue. It’s one, small, piece that needs to be in red and rather than switch out the plastic they just had the factory roll with it. It’s unfortunate, because this figure looks really good and it deserved better, but I’m forced to basically ignore the articulation in that hand because I don’t want a random blob of green to show.

Mondo’s pride and joy.
This is probably how I look on a skateboard.

That brings us into the articulation. Mondo is pretty standard for the line and is quite familiar when compared with the punk frogs we’ve already taken a look at. For starters, he has that hinged jaw which adds a lot of personality to the figure. Seriously, a hinged jaw does wonders for pretty much any figure it makes sense for. His head is on a ball-joint and there’s also a ball-joint at the base of the neck which is entirely hidden by the shirt. As a result, his head has a terrific range of motion with the only hindrance being his ponytail which prevents him from looking up. At the shoulders, we have standard ball-hinges and he can raise his arms up just fine and rotate all around. At the biceps, the arm just pegs into the sleeve affording swivel articulation. It can be popped out rather easily too, which I consider a plus since I don’t fear anything breaking. At the elbow is a single hinge and swivel and he can’t bend past 90 degrees. I’m guessing they didn’t want to do a double-hinge since he has elbow pads like the turtles, though they also bypassed that with the frogs so who knows? There’s no pin so at least it looks nice. At the wrist he can swivel and he has those hinges we already talked about. I would avoid engaging them with the gloved hand. In the torso, he has a ball joint in the diaphragm under his shirt so he can rotate and pivot and crunch forward and back a little which is great for a skateboarder. At the waist he can swivel, and the hips feature the new style ball joints and are much tighter than the frogs, which is welcomed. The thighs swivel where the shorts connect and he has double-hinged knees. The plastic is on the softer side and bending his knees isn’t as “creamy” as I’d like them to be. At the ankles, there are hinge joints, but the shape of his shoes really limits how far they can go. If he has a rocker, I can’t tell, because again the shoes prevent his feet from really going anywhere. Since they look great, I’m not really disappointed by that, but your mileage may vary. Lastly, the tail connects via a ball-peg and it can move a bit, but like the Triceratons and Leatherhead, it’s range isn’t impressive.

Now that’s more like it!
Let’s shred!

Mondo’s articulation allows him to do some pretty cool things. He is a skateboarder, so his articulation should reflect that and if there’s anything missing I would say a true ball-joint at the waist allowing for more ab crunch motion might have been the way to go. Otherwise, I think he can do enough and I’ve certainly seen plenty of images online that support that. Obviously, if he’s going to do some kick flips and grinding he needs a board, and NECA included his oversized, motorized, skateboard. It’s nearly 5 inches long not including the tail pipes and features some flames painted on the surface. There’s one peg placed on the edge of the board and it seems NECA took care to not put it on the flame where it would need to be painted. Both of Mondo’s feet have peg holes, though I think the peg works best when used with his right foot. A second peg towards the front of the board would have been welcomed, but I think the company was trying to preserve the aesthetic of the board as much as possible and didn’t want a peg in a high visibility area. Since most are likely to display Mondo on his board, I don’t think it would have been a big deal to include a second peg, but it still works fine as-is. The wheels are actual wheels so the board can roll and the paint-job is well done so it’s good to see NECA nailed the look of Mondo’s signature accessory. About the only thing I wish NECA had been able to include or done with the board was a display stand like what the Turtles in Time figures came with. That would just make it a lot easier to display the figure in a more dramatic pose. Instead, you’ll have to get creative (and his tail can be helpful in that regard to prop him up) or provide your own stand.

He does have a gun, if you think he needs one.
“Cool armband, dude!”

As for the rest, Mondo comes with one extra set of hands. They’re gripping hands, to go along with the open hands he comes packaged with, and they’re here to work with his accessories. NECA included the rounded, blue, rifle we’ve seen with the Foot. I think he did wield a gun in the show, though I don’t recall the specifics of it. Regardless, I probably won’t display him with a gun so I’m not particularly bothered by the reuse. Mondo also comes with a loot sack and a timebomb. The timebomb is a bunch of bricks and six pieces of dynamite and looks pretty cool. The time on it is “09157” and if that’s a reference to something I haven’t figured it out yet. Mondo also comes with the compliance cuff from the Dirk Savage episode. It slides onto the wrist and looks kind of neat so I’ll probably use it in my display, even though wearing it means Mondo is being mind-controlled. There’s also a little green gecko representing Mondo before he was mutated. The paint looks good and it’s kind of fun to have another little creature to add to the rest like the frogs, gerbil Mike, and Pigeon Pete.

Kerma is pretty simple, but he gets the job done.
He’s rather fond of the gecko.

The big accessory though, literally and figuratiely, is Kerma. Kerma is an alien turtle from the Planet of the Turtleoids who appeared a few times in the show. He has no connection to Mondo, but to dress-up this release and really make it feel like a deluxe one he was inserted into the box. It makes sense to see Kerma released this way as he’s a little guy who really doesn’t require much articulation. He stands at approximately 3 and 1/4 inches and his sculpt is quite nice, though his sash is just painted on. He has a big smile on his face which is suitable for the rather good-natured character. His head is on a ball-peg so he can rotate and look down. Unfortunately, he can’t really look up which feels like something a short character would need to do. At the arms he has ball hinges and the wrists rotate. That’s it, since he’s a robed figure and a turtle at that. I wish they had snuck a ball into the base of his neck to allow him to look up, but otherwise the shortcuts don’t bother me all that much. He has peg holes in his feet should you want him to skateboard and he stands well on his own. Kerma is not a super-important character, but this is about the best way to release him which is to make him a glorified accessory. And assuming he’s the reason for the extra five bucks tacked onto the MSRP then I’m fine with that. Five bucks for a Kerma feels right.

Another banner release for NECA as this line just keeps chugging along.

NECA’s deluxe Mondo Gecko is yet another release in this line that feels like a homerun, or close to it. NECA is so good at nailing the aesthetics of the figures in this line that it’s almost become boring. It’s hard to blow the customer away when the line is so consistently good. That’s obviously a nice problem to have though, and while I have one major nitpick with the paint on the gloved hand, I’m still largely satisfied with how the figure turned out. I’m not going to pass on a toon Mondo, and while I didn’t need Kerma, I’m not disappointed in having him either. I’ll find a home for him in my display, while finding one for Mondo is going to be tricky because I’m running out of room! As usual, this figure is exclusive to Target in the US, though I got him from NECA’s online store as he was made available last month in limited quantities. The quantities that made it to Target seem plentiful, so he’s definitely one of the easiest releases to find, so hopefully anyone who wants him is able to get him.


S.H.Figuarts Nappa – Event Exclusive Color Edition

Here comes Nappa!

When it comes to my S.H.Figuarts collection, I’ve been able to largely keep to just Dragon Ball. And by Dragon Ball, I mean the original anime and manga that centered on a young boy named Goku. Even though that’s my favorite edition of the venerable series, it doesn’t mean my favorite is the one shared by millions across the globe. Most fans prefer Dragon Ball Z to any other iteration of the anime (the manga just kept the name Dragon Ball until Dragon Ball Super became a thing) so there is ton more merchandise for those fans than there is for me.

Now, just because I have a preference, does not mean I dislike Dragon Ball Z. Like many American viewers, I saw DBZ way before I ever saw Dragon Ball. I saw it briefly when it was on a broadcast network in my area really early in the morning, but I became a fan when Cartoon Network started airing it. The popularity of the show led the network to center a whole block of action cartoons, most of which were anime, around it and Toonami was born. During those early days, only the first 56 episodes or so were dubbed in English (it’s confusing because there was enough material cut that the English dub had a smaller episode count for awhile), and since the show had failed to catch on initially, there were no plans to dub more. Those same episodes then aired over and over so we American fans came to know those characters and arcs rather well. And one of the early villains of the show was the Saiyan warrior: Nappa.

I hope you like yellow and black.

Nappa arrived with Vegeta following Raditz’s defeat with the idea being to get vengeance for his fallen comrade. Even though he viewed Raditz as weak and pathetic, there was enough Saiyan pride in the grunt to want to seek revenge. His comrade and superior, Vegeta, had other ideas though. He cared nothing for Raditz and only wished to find the Dragon Balls so he could wish for eternal life. Unfortunately for Nappa, Vegeta’s lack of affection for Raditz extended to him as well, and when Goku delivered a devastating blow to the warrior that left his back snapped in two, Vegeta decided to put the beast down rather than help him rehabilitate.

Yeah, I know, it’s the wrong Vegeta.

As a result, Nappa’s presence on the show was fairly brief. He shows up, beats up the lesser fighters, and then gets to be the sacrificial lamb to Goku in a bid to demonstrate how far the warrior has progressed in his training. Still, I always thought he was a really effective bad guy. A remorseless killing machine who just loves to fight. His design is simple in that he’s just a massive piece of man-beef with a bald head and moustache. He wears the giant Saiyan armor that was still rather new to viewers at the time, but has shown up in a myriad of places since, and just really looks the part of a guy you wouldn’t want to mess with. So many villains in the show are intentionally drawn small and unimposing as series creator Akira Toriyama seemed to enjoy toying with expectations. Nappa was different, though also kind of the same since the much smaller Vegeta was considerably stronger than him.

I love that scouter look.

A few years ago, a version of Nappa was released in the Bandai/Tamashii Nations S.H.Figuarts lineup that was really tempting. A comic book store near me had one on display in a glass cabinet, but I never could bring myself to bite on it. He even got marked down eventually, a paltry 10%, but a discount nonetheless, and I still passed. That version of the character had more of a manga appearance. His armor was basically black and brown, but he still looked cool. In the anime, his coloring was slightly different which happened from time to time. His shoulder pads were more of a yellow and the black portions had a blue hue to them. That was my Nappa, and when Bandai unveiled a version of the character that matched that appearance I finally gave in.

“Hands off the tail, Namek!”

During the virtual San Diego Comic Con in July, Bandai put what would have been its exclusives on its Premium Bandai webstore. The whole thing was a shit show, and getting from one screen to the next was incredibly tiring as the website was just overrun by collectors looking to buy one of the five Dragon Ball exclusives. It took me over an hour, but I did get an order in for Nappa. I had to wait over a month for delivery though, which funny enough, makes Nappa the first SDCC exclusive I have received in 2021. Either because the global shipping crisis delayed release, or because manufacturers expected they wouldn’t need to have product on hand for a physical con, most of the exclusives ended up being pre-orders. My NECA purchase might arrive in October, or it might arrive in December and my Mondo purchase is dated January. My guess is the reason for the delay is actually a combination of both reasons spelled out, but ultimately, it’s a case of “it is what it is.” You want this stuff? Cool, you got it, but you’re going to have to wait.

These chop hands really draw attention to how massive his hands are.

Nappa arrived in the usual SHF window box only this one features a black and yellow motif to accentuate that it’s an event exclusive. My event exclusive Kid Goku was packaged similarly, though I never did post a review of that figure since he’s the same as the other Kid Goku, just with a blue gi instead of orange. Nappa is a chunky boy. He’s not the tallest SHF figure I own, but he’s probably the heaviest. He stands just a tad shy of 7″ and really fills out the package he comes bundled in. He’s a great figure to hold as he looks and feels like a collector grade action figure. The plastic is firm and each, individual, piece has a lightness to it, but the sum of its parts results in a nice heft for this guy. All of the musculature is well sculpted and the anatomy and design of such really echoes the source material well. As is the case for most of the figures in this line, there’s not a ton of paint, but what’s there is clean. Nappa actually commands more paint than usual as his gloves and boots feature some gray piping with mustard braids around the wrists and ankles. The mustard yellow of the abdomen, shoulder pads, and skirt pieces are all painted and there’s even a slight wash on his muscles. The painted portion of his upper chest area matches the sculpted flesh color of the neck well. The only paint application that looks a little odd to me is the moustache on his smirking head because it doesn’t follow the crease of his smile on the right side. I don’t think it’s supposed to though, it’s just one of those things that looks odd. I’d have to closely inspect the source material to see if I’m wrong, but it only looks odd when the figure is placed right in front of your face. Otherwise, I have no complaints about the aesthetics of this guy.

He’s a bit of a ham for the camera.

Where the SHF line rises above most is in its ability to wed these impressive sculpts with a ton of articulation. Nappa has a whole bunch at his disposal and it’s all of the stuff you would expect. He has a ball joint at the head plus another at the base of the neck so he can look all over the place including up and down. At the shoulders, he has a ball joint plus a butterfly joint. Because of the bulky armor, he can’t bring his arms out and across his chest as well as some figures. The shoulder pads are on hinges so they can be moved out of the way, but the bicep hits the edge of his pec. There’s a biceps swivel and double elbows, but his arms are so thick that he can’t bend past 90 degrees. On the plus side, none of the plastic joiner pieces are over-exposed to accommodate a truly wide range of motion so his arms look pretty nice in whatever position you place them in. His hands are attached via ball pegs, and even though they’re recessed in those gauntlets he’s wearing, he can still move them around pretty well. In the abdomen, he has a ball-joint that I don’t think is hinged. At least, mine won’t go up. He can bend back okay, but not forward very well and you definitely have to be mindful of the upper chest area rubbing on his abs and ruining the paint. At the waist, he has a very small ball-peg that basically just affords swivel rotation. There’s a little tilt there, but nothing game-changing. At the hips, he can kick forward and back about as far as you would ever need him to. There’s a thigh twist and double-jointed knees that go just a tiny bit past 90. At the ankle I believe we have a ball-joint. It’s nice and tight, which is what a big figure like this needs, but doesn’t provide a huge range of motion. There’s also a toe hinge, but it’s not very good and is kind of ugly because the joint is too far forward.

I couldn’t really get him into a kneeling pose to sell this one better.

Nappa moves reasonably well. Obviously, there’s no getting around that armor he wears. It’s big and bulky. The hinges on the various flaps help to some degree, but there’s only so much they can do. While I wish he could reach out in front of himself better than he can, I wouldn’t want to put any cuts in the armor to facilitate that so I’m happy with the choices Bandai made. It helps that Nappa doesn’t really have a signature energy blast like a Kamehameha or Special Beam Canon that he needs to mimic. He’s more of a brawler, and if Bandai ever did want to do a more articulated version of him they could also do a battle damaged one that doesn’t have the armor. As I mentioned in the prior paragraph, the lesser articulation means his joints mostly look really good. His elbows and knees look pretty great whether bent or out straight and there’s not a lot of gapping issues on him. The only area, besides the useless toe hinge, that I think looks a little unsightly is the neck. He’s always going to have a small gap there and since his neck is bare there’s no way to hide anything. The trade-off for the neck articulation is one I’d make though. He is an action figure, after all, not a statue.

Time to fly!

There’s a lot of plastic in Nappa, so it’s probably not surprising to see his accessory count is on the smaller end. Nappa comes with four, distinct, facial portraits. He comes with a smirking face, a yelling face where he’s looking straight-ahead, a yelling face where he’s looking down and to the left (or like he’s trying to look behind himself because there’s a guy grabbing onto him) and a smirking face with scouter. The scouter is non-removable so you only get one display option if you wish to use it. I always think of him as having the scouter on so that’s my preferred look, but I like the others as well. The head where he’s trying to look off to the side is definitely present so you can recreate the scene where Chaoz blows himself up why clinging to Nappa’s back. It’s even illustrated on the back of the box. I don’t have that figure though.

The base of the stand looks pretty cool, it’s just that Nappa isn’t the best figure for such a stand.

In addition to the alternate heads, Nappa also comes with 3 sets of hands. He has fists in the box, but also has grabbing hands and a set of hands that are in a “chop” position. I’m assuming he does some chops in the anime, though I really can’t recall specifics (maybe when he’s smashing up the jets) and the product shots on the box are of no help as none feature them. He also has a seventh hand which has two fingers extended. It functions like a cool, style, pose sort of thing and he may have done an attack that utilized such a gesture, or I could be mistaken. I think it’s present because that’s how he makes holes in the ground to plant the Saibamen. Of the sets, I definitely prefer the grabby hands, but all of them feel like they have use and I’ll likely switch them up, though I don’t know that I’ll ever display him sans scouter. That’s it though for accessories. As usual, there’s no blast effect which would have been nice. A big, mouth, blast would have been pretty fun and unique. I think the standard version might have come with a small one? Or the shop I used to see him at just happened to display him with such. That blast effect wasn’t the best, but I’d still take it over nothing.

Goku, on the other hand, works just fine. The third stand (not pictured) uses Whis’ symbol for the base.

That’s not all I have to talk about though. For SDCC, Bandai had four figures available plus a fifth set which was a box of action stands. They’re personalized to coincide with the figures they did and I grabbed a set. I think it was 40 bucks, but it got you 6 stands, 2 each of the following design: Goku, Whis, and a Saiyan Space Pod. I grabbed it because I really did need more stands and I thought they looked pretty slick. Unfortunately, when it comes to Nappa it doesn’t work too well because he is just so thick. The stand is designed to grab the figure around the waist and has some added crotch support, because even action figures need crotch support. The clasp really can’t get around Nappa’s waist, but he can at least be position on the crotch piece. You will likely need to tighten the screws in the stand as far as they’ll go to accommodate his bulk or else it will just topple. I like that the pack came with two of each style though since anyone who has the previously release Saiyan Saga Vegeta will likely want to use one with him. I do not have that figure, though if he ever gets a re-release I’ll probably grab one now. I was able to finagle a flying pose for Nappa with the stand, though I don’t think I’d trust it on a shelf. That means it’s more like a base for Nappa, and having the space pod as a base is kind of cool in its own way, but it would have been nice if it had been specially engineered to work better with the bulky Nappa.

This figure has some shortcomings, but ultimately it nails what it needed to the most and that’s the look. This looks like Nappa from Dragon Ball Z and he looks fantastic. It would have been awesome if they had found a way to make him move a little better, (and at least one of the product shots on the back of the box must be a render because he can’t wipe his mouth with the back of his hand) or stuck in a cool effects part, but he can definitely can hit all of the important poses for the character. Really, the biggest negative about him is now I want more figures that display well with him. A Saiyan Saga Vegeta is the most appropriate, but it did cause me to look at the recently released Kid Gohan, but I don’t think I need him. I considered Kaioken Goku, but he squared off with the unarmored Nappa so that doesn’t feel necessary. I did grab one figure, and I’ll tell you about him soon enough, and I also pre-ordered the new Krillin so Nappa should have a few guys to play with in due time. This is a guy that enjoys being violent, so I definitely need to feed him.

This dude looks good and he knows it. He’s not quite as tall as King Piccolo, but definitely chunkier.

This action figure is an event exclusive from Premium Bandai. Other retailers did buy some stock, but they tack on a sizable surcharge. Even with that surcharge, it looks like most have sold out so if you want him you may have to go to the secondary market. Some people are probably looking to flip him, and Bandai did open a pre-order window since their website was so terrible so some people (and possibly retailers) will get him in Q1 2022 so if you don’t like the prices right now you can wait and see if they improve next year. Bluefin Brands has also been hosting a pop-up shop that will be selling the con exclusives. They’ll probably only hit major cities like LA and New York, but maybe you have a buddy who can get to one for you or something. If you prefer the older version, maybe the release of the more anime-accurate Nappa has knocked the price down on that guy a bit. I’m pretty happy with him, even if my Saiyan Saga collection is rather light, and I don’t think any DBZ collection of S.H.Figuarts should be without a Nappa.


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