Tag Archives: x-men

X-Men ’97 – “A Force to be Reckoned With”

Original premiere date July 1, 2026.

The title of this post says X-Men ’97, but in some respects it should read X-Force ’97 because that’s what the opening title presents. Yes, boys and girls, we have ourselves an X-Force on television. Cable made numerous appearances in the original series, but never as the leader of X-Force. This surprised me as a kid since if you went to a toy store during that era you would find action figures featuring an X-Men cardback as well as those with an X-Force one. Cable was basically the Wolverine of that line as he received quite a few figures, though never as many as the more famous Canadian. The line lasted for a few years, but it always was less popular than the X-Men one. In my home town we had a big warehouse store that was literally located in an old warehouse that was family owned. Even though the place looked like a dump and was most associated with cheap products, the toy section was often pretty current and sometimes they would get stuff before even Toys ‘R Us. However, they would also get some of the more unwanted figures and when it came to X-Men there was a long drought because they couldn’t get rid of their X-Force figures. G.W. Bridge, Gideon, Shatterstar, and Kaine seemed to linger forever. It’s why I had a Shatterstar because he felt like the coolest of the ones available. Cable was rarely there, same for Deadpool and Fourarm. Maybe the stink of that store is what kept me out of X-Force because I think the only other X-Force figure I would own from that Toy Biz line was a later Cable who had Terminator-like tare-away flesh for some reason. And that one was given to me by my friend.

When the first season of X-Men ’97 ended with the majority of the team flung through time, but Cable remaining in 1997, it seemed like the time was now for X-Force to make its animated debut. The first episode ended with a tease as Cable (Chris Potter) is seen in the present telling two familiar faces in Archangel (Christopher Barger) and Psylocke (Naoko Mori) that they need to focus on recruitment. When the second episode, “A Force to be Reckoned With” opens, it comes as a cold open which is unusual for the show. It depicts a group of young mutants on the run being lead by some kind of energy bird to the remains of the X-Mansion. It’s in ruins, and one of the kids has an “I told you so,” attitude about the discovery because everyone knows the X-Men are gone. These kids are just the start of the cameos as this is going to be a big one for those who like to scan the background. There are more cameos in this one than there were during the segments in Genosha from the original series (and from last year’s episode, for that matter) so I’m not going to bother to list them all. These ones are rather prominent as among them are Kid Omega (Thomas Dekker) (sporting a Phoenix shirt) and Penance (Miatta Ade Lebile).

X-Factor has entered the chat.

Who are these kids running from? That would be X-Factor, the government backed version of the team that briefly showed up in the original series episode “Cold Comfort.” There, they were lead by Forge, but now they’re being directed by Val Cooper (Catherine Disher) to round up mutants in a bid to turn down the current temperature where human-mutant relations are concerned. The actual makeup of the team is still pretty much the same as we have Havok (Teddy Sears), Polaris (Carolina Ravassa), Strong Guy (Adrian Hough), Wolfsbane, and Multiple Man, the latter having no lines and thus no credited voice actor at this time. Following that scene, we catch up with Jubilee (Holly Chou) and Sunspot (Gui Agustini) at an arcade, but they’re soon visited by an old friend: Cable. Here we get the recruitment pitch, and when Jubilee asks if this team he’s putting together has a name, we smash-cut to the opening title only it’s X-Force! Each member of the team gets their own segment which is headlined by Cable and there are a lot of similar shots to the standard intro. There are throwbacks to the first season of the show as well as the original series including the scene of Cable encountering Apocalypse in his temple and one of the creation of Archangel. The ending sequence has X-Force colliding with the forces of Apocalypse with the mutant kids caught in the middle. It’s an awesome sequence that is almost sure to put a smile on the face of every viewer, even those not necessarily familiar with X-Force.

This is pretty awesome.

With the fun intro over, the rest of the episode can focus on X-Force chasing leads, the first of which concerns the horseman War (Lawrence Bayne) from the first season of the original show. He was the green guy with the bowl cut who I don’t think has ever been seen again since that episode, but Cable lets everyone know that this guy has been pretty busy spreading death and genocide wherever he goes. Our team is indeed Cable, Psylocke, Archangel, Jubilee, and Sunspot with the latter two getting a costume change. Jubilee now has her longer hair and red Generation X costume while Sunspot is sporting his X-Force blue and orange. Curiously, Archangel is back in the blue and pink which we knew from the trailers and Hasbro figure, but why he ditched his Angel look is not addressed. Psylocke is in her ninja look from the 90s and now sports a British accent despite not having one in the original series. Since this is more accurate, I can let that inconsistency slide. This is a hodgepodge assortment for X-Force, but in the confines of the animated series, I think it makes sense. The cast is already bloated and introducing the likes of Warpath, Shatterstar, and Kaine would just be like adding to the pile.

This group may not scream “X-Force,” to 90s comic readers, but for this show I think this squad makes sense.

The mission to capture and interrogate War reveals to Jubilee just how Cable envisions this squad working which stands in direct opposition of what Charles Xavier would do. Cable rationalizes them as soldiers, not students or teachers, and Xavier’s pacifist methods are not going to cut it. He’s more ruthless, and yes we do get our answer as to why the Marvel Legends Archangel comes with Cable’s gun, though I still think it was a mostly worthless inclusion. From there, the focus pivots based on what Psylocke is able to extract from War’s mind by force and telepathy to an old foe in Emma Frost (Zehra Fazal). This puts our squad on a collision course with X-Factor that also leads to Jubilee getting separated which is where the episode really kicks it into high gear.

It’s time for Jubilee to truly graduate.

During the original series, Jubilee was featured a fair amount, but often as the kid who got in over her head and needed the other X-Men to bail her out. Her most independent episode might have been “Jubilee’s Fairy Tale Theater” in which she keeps a group of students calm with a story we see acted out in animation while they wait for rescue. It’s not exactly the sort of spotlight someone like Wolverine would get. In this episode, Jubilee gets her moment as she’s captured and tasked with not just breaking out, but also freeing all of the captive mutants being held by X-Factor on what looks like a SHIELD helicarrier. It’s set to a very era appropriate song which has Beau DeMayo written all over it, but I don’t know for sure who is responsible. The sequence shows Jubilee really cut loose with her powers and skills and the nice thing was that during the new opening title we were treated to a sequence of Psylocke training Jubilee. It’s just a nice, tidy, way of saying this is something that’s been going on for a little awhile and we’re seeing the fruits of that labor on display. What I really appreciate though is that before Jubilee can bust out, we get to see Sunspot and Cable argue over what to do about her capture. Sunspot, being the heroic boyfriend, wants to set everything aside to rescue her, but Cable tells him to trust her. He knows she can take care of herself, or at least he wants to see if she can. When Jubilee does eventually cause a commotion, there’s a moment where we see Cable smile, but it’s not some cocky, “I told you so,” smile. It’s the kind of smile a teacher might feature when a student demonstrates that they’ve absorbed the material they’ve been taught. And he said they weren’t students.

I didn’t necessarily need to know where this thing came from, but it was pretty cool.

The episode does end back in the future to wrap-up the events of the first episode. In doing so, the origin of Cable’s computer cube (Rachel Kimsey) is revealed in a rather clever way. I have no idea if this is something born from the comics or if it was created for the show (this episode was written by Anthony Sellitti and Mariah Wilson), but I do like it. It also sets up the events for the third part of this season premiere where we will check in on the squad sent to the distant past. Even though this is deliberately woven into other threads, this episode of X-Men ’97 X-Force ’97works really well as a stand-alone adventure. It ties into the core mission of the X-Men through a different lens and putting this X-Force team up against X-Factor is another great way to put the focus on just what the X-Men (and X-Force) are out to do. Jubilee’s escape is a ton of fun and should be a highlight of season two when all is said and done, assuming it’s not overshadowed in the 8 episodes to follow. There is some foreshadowing contained in this one via Psylocke’s observations in the mind of War that are certainly intriguing. I think anyone who watched how the first season ended can guess what’s coming, but it’s still fun to see the show tease it. I just wonder when it will pay off?

Previously, on X-Men ’97…

X-Men ’97 – “Days of Past Future”

At last, X-Men ’97 has made its return to airwaves with not one, not two, but three episodes for the premiere which means there’s a lot to talk about. Truthfully, too much for one post which is why we need to keep things to one episode per entry as is the style of the time.…

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X-Men ’97 – “Tolerance is Extinction – Part 3”

Today, X-Men ’97 dropped the curtain on its first season and what a way to bring it to an end. Last week’s episode was a roller coaster of emotions for me. I couldn’t go into much detail of my review of “Tolerance is Extinction – Part 2” without wading into spoiler territory, so allow me…

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X-Men ’97 – “Tolerance is Extinction – Part 2”

Magneto was right. That was the realization many characters seemed to share at the end of last week’s episode of X-Men ’97. As we roll into the penultimate episode of the show’s first season, a lot is on the line and the show is drawing inspiration from several different sources related to the X-Men over…

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X-Men ’97 – “Days of Past Future”

Original premiere date July 1, 2026.

At last, X-Men ’97 has made its return to airwaves with not one, not two, but three episodes for the premiere which means there’s a lot to talk about. Truthfully, too much for one post which is why we need to keep things to one episode per entry as is the style of the time. It’s been a long two years since the first season ended with the X-Men scattered through time. When that episode ended, it was tough to know just where everyone landed, but with the first episode of season two that is at least resolved along with a whole bunch of other things. And structurally, the three episode premiere makes sense because each episode is going to take place at a different point in time and focus on a different group of mutants with the very first taking place in the far off future of 3960 where we know Cyclops (Ray Chase) and Jean (Jennifer Hale) wound up, but will soon learn it’s also where Storm(Alison Sealy-Smith), Wolverine (Cal Dodd), and Morph(JP Karliak) landed as well.

As we basically knew going into this one based on how season one ended, season two is going to focus on Apocalypse (Ross Marquand) as the big antagonist of the season. At least, that’s the setup and I suppose he could be dispatched before the season ends, but it sure feels like he’s going to have a presence throughout. When the show begins with that fantastic intro, we find Forge (Gil Birmingham) and Bishop (Isaac Robinson-Smith) taking stock of where the X-Men are. Forge has utilized his mutant powers of invention to create a crude version of the time portal seen in the very first season of X-Men and through that they have been able to pinpoint where everyone wound up. Because Forge’s love interest, Storm, resides in 3960 he draws the task of traveling to the future to bring back the X-Men there while Bishop will be tasked to heading to ancient Egypt to retrieve the rest.

Expect Apocalypse to have a presence throughout this season.

In 3960, we’re properly introduced to Nathan Summers (Michael Johnston) and Mother Askani (Gates McFadden). Askani leads a tribe of individuals who are resisting Apocalypse in this future. There, the immortal mutant has pretty much taken over and successfully enslaved much of the world. The Atlantic ocean is dried up and his fortress looms large. Cyclops and Jean have been training Nathan who does not know that they’re his parents for a few months while the other X-Men are just along for the ride. When Forge arrives, he finds a Wolverine sans his adamantium skeleton who is forced to tangle with Apocalypse’s robotic Dark Riders with bone claws that shatter upon impact, but soon regrow thanks to his mutant healing ability. Because the episode is heavy on the Summers family dynamic, we don’t get any insight on how Wolverine has been coping with that very traumatic moment from the penultimate episode of season one and Morph is mostly there for a little window dressing. Forge has the unenviable task of convincing the Summers family to separate and return to the present despite getting this unexpected opportunity at a life with their son.

The main focus of the episode is on the Summers family.

As such, the episode is heavy on the soapy elements X-Men is known for. Cyclops distrusts Mother Askani who declines to reveal her origins, though the episode is not shy at hinting at it. She feels Nathan is destined to take down Apocalypse and that takes precedent over the whims of his long lost parents who are struggling with the idea that their kid needs to go on without them. We also learn just why the X-Men are where they are, and even though there’s a lot of drama there’s also no shortage of action in this opening episode. It also leads directly into the second episode as we briefly touch base with Cable in 1997, one of the few heroes from season one not sent through time, and even see the origin of a second season of X-Men character.

Claws of bone have limited effectiveness against machines.

“Days of Past Future” is written by Brad Ford Sullivan, Anthony Sellitti, and JB Ballard which does call into question if anything former showrunner Beau DeMayo had planned for this one made it in. Since he will be receiving writing credits in future episodes (and is an executive producer on the series still), I suspect that isn’t the case and the larger picture he had for the show is still intact. Whether that’s a good or bad thing is not something I can say, but since he oversaw the excellent first season I can only assume it’s good despite how his time on the show came to an end. The visuals in the show have only improved, if anything, with bright, vibrant, colors even in this dystopian future dominating the palette. I especially love the little touches like how Wolverine can be seen wincing in pain every time his claws snap and the way this show really makes Storm’s powers resemble those of an actual goddess. The soundtrack by The Newton Brothers, which borrows heavily from the original series score, is thumping and there’s a great use of Cable’s old theme as well when Nathan enters a scene. If I have anything to criticize it’s that the episode resolves itself rather quickly. It’s not necessarily unexpected as we can’t have a big showdown with Apocalypse right out of the gate, but it did bring the episode to a bit of a screeching halt. It’s not unsatisfying as the character interactions work especially well, but perhaps felt a bit too neat and tidy.

Young Nathan will be forced to grapple with his own destiny.

As a return to the world of X-Men ’97, “Days of Past Future” works exceptionally well. I love the callbacks and the minor tweaks to the opening title. This is a show that is rich in lore for longtime viewers of the show and readers of the comic books from which the show draws inspiration from. And in this case, we’re talking about The Adventures of Cyclops and Phoenix which was written by Scott Lodbell who probably should have received a credit on the episode. It’s a good setup for the next several episodes and the season to come and if it had arrived all by itself I would have absolutely been frothing for more, but since it didn’t I got to go right into the second episode which might be even better.

Previously, on X-Men ’97…

X-Men ’97 – “Tolerance is Extinction – Part 3”

Today, X-Men ’97 dropped the curtain on its first season and what a way to bring it to an end. Last week’s episode was a roller coaster of emotions for me. I couldn’t go into much detail of my review of “Tolerance is Extinction – Part 2” without wading into spoiler territory, so allow me…

Keep reading

X-Men ’97 – “Tolerance is Extinction – Part 2”

Magneto was right. That was the realization many characters seemed to share at the end of last week’s episode of X-Men ’97. As we roll into the penultimate episode of the show’s first season, a lot is on the line and the show is drawing inspiration from several different sources related to the X-Men over…

Keep reading

X-Men ’97 – “Tolerance is Extinction – Part 1”

Ever since the episode list was released for X-Men ’97 I’ve been looking forward to what reads like an epic, three-part, season finale. In truth, given that X-Men ’97 is a serialized show you could basically call every episode “X-Men ’97 Season 1 Part 1” and so on, but the titles do add a dramatic…

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Marvel Legends X-Men ’97 Archangel

“Behold my angel of death!”

On July 1st, 2026, our long wait ends. X-Men ’97 returns to Disney+ with its greatly anticipated second season a little over two years after the conclusion of the first. It’s something I have been looking forward to pretty much ever since credits rolled on the finale and the only thing that stinks about it is that it arrives when I’m on vacation. As a result, I likely won’t have any thoughts up on this blog for a little while where that debut episode is concerned, but to tide things over we do have a toy to look at and it’s of a character that figures to be featured somewhat prominently in the second season of X-Men ’97: Warren Worthington the third, also known as Archangel.

Archangel made his debut in the first season of the original series. He’s ambushed by Cable over his funding for a cure for mutation and winds up being the first victim of said cure when Mystique turns him into a slave of Apocalypse. In the process, Worthington’s feathery, angelic, wings were replaced with cold steel and his skin turned blue. He’d break free of Apocalypse’s control by the next episode, but his quest for revenge consumed him in his next appearance, “Obsession,” before a slightly milder version of the character appeared during the “Beyond Good and Evil” arc. That story was intended to be the show’s finale and at the end of it Archangel was to join the X-Men where he belonged, but a surprise order for new episodes extended the show and such plans were scuttled. During that arc, Archangel had returned to his Angel persona of blue and white, but for some reason when we meet him in X-Men ’97 he’s going to be sporting his original blue and pink Archangel look which is what this figure is based on. Will a reason be given in the show for the switch back? I don’t know. It could be whoever was in charge of the character designs just likes this look better, but I guess we’ll have to watch to find out.

Archangel is a pretty standard height for a superhero.

Archangel is considered a deluxe offering so he comes at an inflated sticker price and in a box as opposed to a blister card. The base figure is the same as the previously released Angel of a couple of years ago which is essentially just a modified version of the Vulcan sculpt. The only difference from that mold is that the torso had to be redone to exclude the butterfly joint in the shoulders in order to fit the ports for the wings. The body even still has the grooves in the forearms intended for characters with long gloves because it’s apparently too much to ask for Hasbro to just sculpt some smooth forearms. The costume is very similar to its appearance in the original series which is also quite similar to the look from the comics. It’s still blue with a pink design painted onto it and the application is pretty clean. The opacity of the pink varies as it transfers to different types of plastic which make up the body. It looks pretty damn good on the torso where the paint has a nice matte appearance. It gets a little thin on the thighs, but it’s not as noticeable as it was with the Gamerverse Venom and its white logo. The only difference between this version of the costume and the one from the 90s series that I can see is that the hands are the same color as the rest of the costume. In the older show, the sleeves ended at the wrist and Archangel’s hands were bare and matched the shade of blue of his face. He also tended to have dark, black, lines under his eyes which are not present here, but that’s probably for the best. They also decided to give him clawed hands which is an interesting choice. I would have preferred that they didn’t, but this (and the color of his hands) all appears to be part of the character design in X-Men ’97 so these aren’t critiques of the figure, but of the design.

Archangel’s distinguishing feature is the pair of big, steel, wings on his back. For the show, Archangel’s wings are fairly simple and are represented by two somewhat triangular pieces of metal. In the comics, he could have all kinds of panels and metallic feathers and there are definitely some designs that are quite busy. This is a simplified look and it’s one I prefer. The wings clip into the figure’s back, but there’s also a joiner piece in the center they port into. The center piece basically just exists to match the look of the show, but it does provide some stability as well. There’s a hinge close to the center for flapping, but otherwise this central piece basically holds the wings in place. If you want to shift them up and down you’ll have to remove that piece, though it leaves behind something ugly. The wings are basically a light gray plastic and there’s no metallic paint applied. It would have been nice to see them fully painted to better reflect their look on television, but that’s not really how Hasbro does things. They do look fine, though I’m torn on how much I like the curve sculpted into them. Maybe something a little less severe would have looked better? If you don’t like them, Hasbro did include Archangel’s retracted wings. Resembling a tuning fork, this just plugs into the back like the standard wings and will take up far less shelf space. It’s a nice option to have, though I don’t know if I’ll be able to resist posing him with his wings out in a flying pose.

The other accessories are a bit minimal. Archangel has two portraits: neutral and a teeth gritting one. Both are cowled and it’s a shame we didn’t get an un-cowled look. If Ka-Zar wasn’t so expensive I’d consider buying one and painting the face blue as I always preferred Archangel with his blonde locks showing. By default, Archangel has a trigger finger right hand and a left fist. He also comes with a set of open, clawing, hands which are okay, but I already mentioned how I’m not a fan of his new talons. I’m also irritated we don’t get a right fist, despite one appearing on the back of the box. What would that have added to the budget? A penny’s worth of plastic? If that? The trigger finger hand is unusual, but they did decide to include a gun. Cable’s gun, to be exact as it’s the same one that came with the X-Men ’97 figure. It’s the bigger of the two guns and it has a new deco. The colors are more matte where as the original used a shiny plastic Hasbro loves for metallic objects. This new deco makes it a bit more animated looking, but it’s an odd accessory to include with Archangel. I assume he wields the gun at some point in season two, but getting it over a third head option, extra fist, or some feather blade accessories kind of sucks. A flight stand would have also been nice and, honestly, should be standard issue for a deluxe figure that has big wings on its back.

It’s like they gave him two fists on the back of the box just to call attention to the fact that we’re missing one.

Archangel’s articulation is pretty standard for the line. If you have a figure on this Vulcan body (like Cyclops), then you know what to expect for the most part: hinged neck, ball-hinged shoulders, ab crunch, waist twist, bicep swivel, double-jointed elbows, wrist hinge and swivel, ball-socket hips, thigh swivel, double-jointed knees, shin swivel, ankle rocker and hinge. As stated earlier, the only change is the removal of the butterfly joint which does kind of suck for a flying character. Range otherwise is fine at all of the joints though the various swivels break-up the sculpt of the pink linework and musculature in a rather ugly fashion so they have limited utility. If you want Warren to wield the gun, the trigger hand does have a vertical hinge though the open, clawed, left hand is only so-so as as a stabilizing hand for the barrel. The wings have a hinge where they plug into the back and towards the middle so they can “flap,” and they can also wrap around to the front of the figure. As I mentioned earlier, you can take out the central mount to get swivel articulation, if that’s your preference. The joints are the usual tolerance for a Legends release with the exception of the left elbow. Mine is a touch on the loose side, but not so much that it can’t hold a pose or support the weight of the gun. I’ve never seen a loose elbow joint on a Legends release since they moved to the pin-less design so I’m thinking it’s a one-off with mine and likely not something afflicting all copies.

This X-Men ’97 Archangel is not an unwelcomed addition to the collection. As a reoccurring guest character in the original series, it always made sense to do a figure of Warren. While I don’t think any of the subtle changes to his look are an improvement, it’s not far enough removed from the 90s look for me to care all that much. What I do care about are the lackluster accessories and Hasbro getting cheap on us with the hand assortment while simultaneously upping the price. They’ve been doing that more and more with releases and it’s getting pretty annoying. Most Legends figures pull from the same pool of already sculpted hands so we’re just talking about the cost of plastic in most cases which is pretty damn negligible with something as small as a hand. And at the asking price of $40 it’s not as if this is a basic release. We’re paying an extra charge just because this guy has wings which is honestly kind of ridiculous. Back in the old days, Archangel was the same price as anyone else, but Hasbro likes to take any excuse it can to raise the price which is why they recently solicited a Doc Samson figure for $35 even though he’s really not deluxe sized and only comes with one extra head and one extra set of hands. I shudder to think what the X-Men ’97 Beast is going to cost since he actually has a backpack accessory – they’re practically breaking the bank! As a result, I’m far more excited for the return of X-Men ’97 than I am for this figure of Archangel. It’s not an underwhelming release, nor does it overwhelm the synapses. It merely whelms. He’ll slot into my animated X-Men collection, though I’ll always wish he had an unmasked head or another fist.

For more X-Men ’97 and ’97 adjacent releases from Hasbro, check these out:

Marvel Legends X-Men ’97 Cable

Today we finish our look at wave 3 of X-Men ’97 Marvel Legends action figures and I think I saved the best for last. Cable was one of the non-members of the X-Men to play a pretty substantial role in the original animated series. He showed up in multiple episodes in both the first and…

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Marvel Legends X-Men ’97 Rogue

Previously, on X-Men reviews we looked at Magneto from the upcoming series X-Men ’97. The animated series may have been delayed into 2024, but the action figures from Hasbro are already here. And if you were collecting Hasbro’s line of figures based on the animated series from the 90s, this new line offers a chance…

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Marvel Legends X-Men Retro Card Series Apocalypse

It is Halloween and that means it’s time for costumes, candy, and spooky fun. It’s also Halloween 2022, a pretty important date if you grew up loving those mutants who ran around in colorful spandex fighting for a better tomorrow. That’s because 30 years ago on this very night, the animated series X-Men premiered on…

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The Return of X-Men ’97

I’m guessing you already heard the news, but in case you haven’t: the X-Men are back.

The return of the ’92 era X-Men featured in the classic animated series could not have gone any better. I was extremely excited for that show’s continuation via X-Men ’97, but at the same time a bit fearful. Could it really live up to my own expectations even as I tried to tamp them down? It turns out that it absolutely could and I truly feel we were gifted something unique. Not many shows are allowed to grow up with its audience. Even long-running shows like The Simpsons or Sponge-Bob Squarepants mostly stay the same and rely on picking up new fans as older ones fall off. X-Men ’97 really did take a show crafted for 7-12 year olds in 1992 and age it up for that same audience 30 years later. And the fact that it worked was pretty remarkable. That first season ended two years ago so it’s been a bit of a wait for the show’s second season. For that first season, I reviewed every episode and intended on doing a season one wrap-up or overall review, but I never got around to it. As a warm up for this second season, now seems like the appropriate time to share my final thoughts on that first season while also getting hyped for what’s to come.

I watched quite a bit of the first season of X-Men ’97. When a new episode would premiere, I’d get up and watch it while riding my exercise bike which really helped get my heart rate going. My son also took an interest in the show so we’d usually watch it together after school and then I’d watch it again the next day to prepare for my review which I’d post on Friday. Recently, with the release of the new trailer for season two I went back and watched the whole season again in one sitting. It was a rainy Sunday so a perfect time to refamiliarize myself with the show again. Before that rewatch, my opinion of the first season was that it was quite good, but also felt rushed at times. Upon rewatching it, I felt it didn’t go by as fast as I remembered. Some stuff certainly did like the entirety of the “Inferno” plot being condensed into one episode. I still don’t like how that one ends with Cyclops declaring he won’t abandon his son and then immediately flipping or how the clone Jean Grey just pulls the name Madelyne Pryor out of thin air. The “Lifedeath” arc was the other one I felt got rushed, but upon reflection I no longer think so. It was probably my least favorite plot in the season so the idea of spending more time with Storm and Forge isn’t really a recipe for making the season better. Once the show hit the fifth episode, “Remember It,” it moves at a nice clip. The events of that episode are felt throughout the rest of the season and dedicating three episodes to the finale was also a smart move. The final episode of the season is more of an aftermath episode with a lot of character work. Cyclops and Jean seem to resolve their differences and have that nice moment with Cable while Xavier and Magneto reconcile with the damage they’ve inflicted upon each other over a lifetime despite their love for each other.

Effect shots like Nightcrawler taking Wolverine and this jerk on a ride through his teleportation simply were not possible in the original series.

The production values of the first season were also wonderful and the biggest upgrade over the original series. Much of the voice cast returned and while many sound a bit older, their acting chops have only been further honed over the decades. The redone X-Men theme is grander and worthy of cinema and I am delighted that Marvel seems to have settled on it as the theme for the X-Men from here to eternity. The animation though is the clear upgrade. Going from the original series to this one reminds me of the first time I saw the Star Wars prequels. No, not in terms of the quality as a whole, but just in what we were allowed to see the characters do. The technology is now available to match the imagination of the writers and storyboard artists. The old show would never have been able to pull off the action that this show possesses. The action sequences from that show are what have arguably aged the worst. And you don’t have to watch X-Men ’97 for very long to see this on display as in the very first episode we get that incredible sequence where Storm enters the battlefield and uses her powers to blast the desert sand with lightning turning it into a sheet of glass. She then unleashes a tornado on the same which shatters and grabs the shards of glass to create a violent, Sentinel-destroying, freak of nature. Such a thing would not have been possible in 1992 either due to the talent of the animators or the budget supplied by Saban.

The prospect of topping that first season is what really drives my excitement for the second season set to premiere on July 1st. Last year, attendees at New York Comic Con were treated to a new trailer to hype that season which was sadly never made public. While there were leaks, us regular folk had to wait until fairly recently for a proper trailer. A follow-up has already been released and the hype train is now traveling at full speed. When that first season ended, the X-Men were scattered across time. Some appeared to be stranded in the present like Wolverine and Morph, while a small group was sent to ancient Egypt where they meet En Sabah Nur, better known in the present time as Apocalypse. Cyclops and Jean were also shot forward in time where they meet Mother Askani and their son, Nathan, who is now a boy of about 10 by the looks of things. And if that wasn’t thrilling enough, the final stinger for that first season featured Apocalypse combing through the ruins of Genosha and uncovering a playing card while musing on the subject of death, an obvious foreshadowing for what is likely in store for the fallen Gambit.

The sister of Colossus, Magik, is an unexpected casualty of the Genosha massacre.

I’m not going to go through all of what is in the trailers for season two, but I wanted to touch on some things featured prominently. One, it sure looks like we have more Genosha fallout to deal with. One of the scenes featured in the trailer is Colossus, wearing for the first time his yellow and red costume, cradling the body of his sister Illyana, also known as the mutant Magik. We later see a scene where Colossus, now in his Acolytes outfit, is leading Rogue and Nightcrawler to a shrine where his sister’s picture is front and center among others lost in the attack on Genosha (and now that I look at it more closely, is that a picture of Iceman to the left of the Never Forget sign?). This is an interesting development as in one of the final scenes of the first season we see Forge and Bishop conversing in front of a wall of portraits of mutants as Forge is attempting to account for them. Magik is featured and is noted as being alive, but clearly something has changed since then if she actually fell in Genosha. It was a huge catastrophe and it’s reasonable to assume more bodies were still being recovered, though at that point they probably would have had a firmer idea on who was alive and who was presumed dead. Much of the second season had already been written by the time the first aired, but just before the show premiered the showrunner Beau DeMayo was fired by Disney. It stands to reason that a new showrunner would likely have ideas of their own and things may have changed.

Is this a bad sign for Bobby?

The Magik reveal further interests me because it calls into question other names on that bulletin board. My beloved Iceman is seen on it and seemingly fine, but there was also a blink and you’ll miss it moment in the fifth episode where an ice cream man on Genosha uses his mutant powers to make a treat for Leach. He certainly looks a bit like the Bobby character model from the original series so was he on Genosha too? With this show being far more willing to tackle social issues it would surprise me if the most prominent gay X-Man was unceremoniously killed off like that, but you never know. In the trailer, we see Bobby’s ex-girlfriend Lorna return to what appears to be the mansion and a photo of her and Iceman together is shown. Is she reflecting on the loss of him as well as the X-Men?

That you, Bobby Drake?

Lorna’s presence also coincides with the return of X-Factor and the apparent formation of Cable’s X-Force. Both teams are featured prominently in both trailers and it does make one wonder if the cast is perhaps getting too big? That’s a whole lot of people to follow, not to mention we see scenes of Wolverine and Morph paling around with the likes of Sabretooth and Deathstryke plus some young mutants including Kid Omega. In the old show, it wasn’t unheard of for groups of mutants to drop in and out so this could end up being nothing. We had episodes with Alpha Flight, X-Factor, The Morlocks, or episodes like “Slave Island” which were full of cameos. Not everyone is going to get the spotlight shined on them and that’s probably for the best with a cast as big as this one. I do think some characters will be featured more though and Polaris definitely seems to be one. The show also has yet to reveal that Cyclops and Havok are related and we saw their other brother, Vulcan, among the Shi’Ar in season one so that could come into play at some point.

During some part of the season it would appear that Wolverine will dawn a costume evocative of his feral appearance from the comics, but perhaps without the feral personality?

What does intrigue me perhaps the most is Wolverine’s arc this season. He is shown prominently in the trailer since he was given the line, “We’re back,” and he delivers it while striking a pose identical to the cover of his first mini series by Frank Miller. As he does, his claws pop out and they have been re-bonded with adamantium. What further intrigues me are the sequences we see where he’s in his skull cap look with bone claws. This harkens back to the “feral” Wolverine era in the comics. Some time after losing his adamantium skeleton during the “Fatal Attractions” arc, Wolverine is lured into a trap by Genesis, the son of Cable corrupted by Apocalypse. He tries to replicate the adamantium bonding process with Wolverine to turn him into a weapon for himself, but Wolverine’s body rejects it leading to this feral transformation. Perhaps that happens right after his skeleton is returned? It looks like he’s in his brown and tan costume in the trailer when he flashes those claws, but the feral look is yellow and blue so I think it’s something from later in the season. There’s also a group shot of Wolverine with his adamantium skeleton and brown costume that could take place anywhere in the second season timeline. We’ll just have to wait and see.

This feels like an homage to X-Men vs Street Fighter and I am here for it!

And then there’s Apocalypse. He’s obviously the big baddie this season and it looks like the X-Men will be confronting him across timelines. I can see this being the season long arc. Maybe not every episode will deal with that conflict (we know that Danger is featured), but I would be surprised if there isn’t some big showdown in the final episode with Apocalypse and perhaps a new set of horsemen. Nothing is teased about Gambit possibly returning as Death (unless you consider Rogue being handed a playing card foreshadowing) and that makes sense. They should refrain from such to preserve the surprise as much as possible so I think there is much that is still to come. I have seen some speculate that the events of this season could give rise to an Age of Apocalypse third season. That would be interesting since the original series already did something similar with the “One Man’s Worth” episodes, but that arc also didn’t involve Apocalypse so it wouldn’t be as redundant as it seems at face value. Those episodes were the genesis for the hypothetical “What if Charles Xavier were assassinated before starting the X-Men?” question that gave rise to the Age of Apocalypse in the comics which is why many of the character designs from that arc were featured in the episodes. And since we’re following the show’s version of “Fatal Attractions,” the prospect of Onslaught still looms. Hasbro even re-released Onslaught (or is set to) in its Marvel Legends line and they usually don’t do stuff like that with very specific characters unless there’s an outside reason for such. Perhaps that will be our season three which is right now scheduled to arrive in 2027 so we won’t have to endure an extra long wait to find out.

I am completely and utterly hyped about this second season and I can’t wait to sink my teeth into it. Unfortunately, the premiere arrives while I’m on vacation so I’m not sure when I’ll be able to share my thoughts on it. I do plan to take time out of my vacation to watch it, but if I had been home I probably would have spent the Tuesday before binging the first season once again. Whenever I do get to it I am sure it will be a fun time and I plan on reviewing every episode right here on The Nostalgia Spot.

To help you get hyped for the return of X-Men ’97, here are the reviews of my favorite season one episodes:

X-Men ’97 – “Mutant Liberation Begins”

The first episode of X-Men ’97 left me grinning from ear to ear and eager to see what would happen next. I’m happy to say, the show’s second episode left me feeling very much the same. “Mutant Liberation Begins” starts off right where the previous episode ended. Magneto, has revealed that it was the wishes…

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X-Men ’97 – “Remember It”

Last week’s episode of X-Men ’97 saw the show take a breather with a fairly low stakes plot involving Jubilee and Roberto getting sucked into a video game. The last 7 or 8 minutes of the episode concluded with a more serious tone as Storm and Forge found themselves at odds in the wildlands of…

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X-Men ’97 – “Tolerance is Extinction – Part 2”

Magneto was right. That was the realization many characters seemed to share at the end of last week’s episode of X-Men ’97. As we roll into the penultimate episode of the show’s first season, a lot is on the line and the show is drawing inspiration from several different sources related to the X-Men over…

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Mondo X-Men ’97 1/6 Scale Beast – Limited Edition

I don’t normally do this, but for once I figured why not try to emulate the box art with the pose?

Back in the old Toy Biz line, it felt like we had to wait a long while for an action figure of Beast, or The Beast as the opening title of X-Men: The Animated Series referred to him as. Perhaps that was due to the character spending the bulk of the first season out of sight and out of mind thanks to being incarcerated. And I say it was a long wait, but what is a long wait to a child? It may have been about two years, but Beast eventually arrived with flipping action and an accessory that let him hang off of a smooth surface via a suction cup. I believe I got my figure for Christmas in 1994 and it felt like a big deal as he arrived alongside Morph and nearly filled out the roster from the cartoon. All that was missing was a proper Jean (we’d have to settle for her as Phoenix) and Jubilee (who eventually received a figure in the Generation X subline) while Rogue would arrive shortly after, if memory serves (action figure producers in the 90s were quite reluctant to make women). When Hasbro returned to X-Men for its Marvel Legends line based on the show, they made sure to get to Jubilee and Jean pretty early, but never did release a Beast. For the X-Men ’97 line, once again Jean and Jubilee made it out along with Rogue, but Beast got the shaft yet again. Finally, Hasbro unveiled a ’97 version of Beast on June 8th which is set to go up for preorder in August and will presumably release at some point in 2026. And that very same week I got a shipping notification from Mondo for its take on Beast who will get us ever closer to completing the main roster from the original series.

If you stand him up as tall as he’ll go then he’ll look down on the likes of Wolverine, but I think this is about right for his posture.

Beast has the distinction of arriving before Storm despite going up for preorder after her. And in this case it was well after as Storm went up around Halloween while Beast went up in February, but for some reason the blue guy beat her out of the factory. Maybe it’s the soft goods needed for Storm’s cape? I’m not sure, but I’d be lying if I said I was disappointed for while I do look forward to getting Storm, Beast was a pretty sizable want for me (literally). He’s just a fun design and we really have never received a proper animated Beast. Even that old Toy Biz figure featured more of a comic look as Beast had his whited-out eyes while the animated version had normal, blue, human eyes. Most of the Legends versions have followed a similar pattern with perhaps the only deviation being the very first Marvel Legends Beast which, apart from the eyes, didn’t bare much resemblance to the cartoon version (not that it was aiming for that). This Beast unquestionably is and like most Mondo releases in this line it arrives first as a limited edition with a bunch of extra goodies thrown in the box. It is yet another wonderful sculpt by Alex Brewer with paint by Mara Ancheta and packaging artwork Dan Veesenmeyer. The packaging does follow the same design as Mr. Sinister with no flap on the front and a write-up by Eric and Julia Lewald on the back detailing their affection for Hank. It would seem this is the standard going forward which is honestly fine as the front flap on the old boxes revealed little since these figures ship wrapped in plastic to protect the paint.

Beast is a big hunk of plastic coming in it at about 11.75″ per Mondo. Since he is a character often depicted standing with a bit of a hunch, exactly how much vertical space he’ll occupy on your shelf is certainly variable. He does pack some heft though as he’s solid. He doesn’t look out of place among the other figures and I do like that Mondo appears to have a mostly no compromises approach to size and scale with these releases. He’s also very much a ’92 design. While there isn’t much separating Beast from the original series and its sequel series, there are some subtle differences most notably in the shape of the face and the linework of the body. This Beast has the wide face of the original series with tufted bits of fur along the jaw line. His stark, black, eyebrows also sit more in-line with the eye as opposed to stretching well beyond them and his hair is a bit more unrestrained. It’s also reflected in the paint job as the original series was more likely to paint the inner lines of Beast’s musculature in a rougher manner. Instead of one, curved, line it was more like several shorter lines arranged in a curve shape to create a subtle illusion of fur. The ’97 art mostly goes with an all blue body with the fur only appearing as a means of breaking the silhouette in key places, something the original series also did. For this figure, Mondo did not sculpt any fur inside the body, but painted it withing the muscles such as in the base of the pectorals and basically along all muscle groupings. It means Beast has a slightly furrier appearance in plastic than he does on celluloid, but given the scale I think it’s a necessary touch to give him a bit more depth and the paint job is subtle enough that it doesn’t detract from the source material. Instead, it feels like this is how Beast is represented in the show on episode’s with the biggest budget or in close-ups as opposed to when he’s just lost in the background.

Apart from the paint job, this is just a really great looking take on the character. Initially, I thought the shoulders looked a little bulbous in the promotional shots, but in-hand I don’t see the same. Beast always had quite large shoulders on the show and sculpt reflects that rather accurately. My favorite X-Men character designs are the ones that bely the personality of the individual underneath. A great example is Nightcrawler, the character who looks like a demon but is actually a devout Christian. In the case of Beast, it’s a monstrous individual who is actually a scholar and medical doctor. What makes me prefer the animated design over all others rests with his face. Beast has this very gentle, human-like, visage as opposed to the more primal one he is often given by comic book artists. And for this one, Brewer really nailed the different expressions contained in this set. We get a neutral face by default that has a faint hint of a smile which feels like the perfect default Beast. There’s also an angry one, and a yelling one if you want more of a battle setup. We also get this humorous toothy grin which is the only face that might be from X-Men ’97 though it still reads as a ’92 look to me. Lastly, there’s sad Beast and this is likely pulled from his spotlight episode, “Beauty and the Beast,” though he does have moments of sadness in other episodes that it could work for. I really like that Beast is the chosen character to wear his emotions on his sleeve as he’s basically the first to cry in X-Men ’97 when things get heavy.

Those are just the expressions available, for hands we get a solid spread that includes sets of fists and gripping hands. There’s also another set of gripping hands that are asymmetrical, a very wide or style posed right hand, a pointing right hand, and an open left hand. He also has two books, one that is open and one that is closed. The closed book contains a shoutout to showrunner Erik Lewald and writer Julia Lewald as it’s titled Lewald’s Book of Words. The open book is The Genus of Genius, a bit smug for someone like Beast. For seeing that small print, Beast has his glasses which slot over his ears well enough without the need for any ugly cut-outs. They’re just black, plastic, frames without a lens and I think it serves the prupose here. He also has his tactical backpack which has a few different accessories all pulled from the original series. There’s a set of goggles that come up and over the head as well as a little blaster that pops out. These just plug into the backpack if you wish to use them or you could have the backpack appear closed. The goggles don’t slot into anything on the face, so you basically have to position his head and the pack itself to get it to sit right. Even so, you’ll probably have a hard time getting him to look in any direction other than straight ahead with these on. Beast also has a little handheld device that served as a communicator in “The Phalanx Covenant – Part One” in conjunction with a radio inside the pack, but that would have been a little too ambitious to include the whole thing. If you don’t want him out in the field though, there’s also an included lab coat accessory which he actually comes packaged wearing. This necessitates the swapping of arms as it’s setup just like the coats that came with Logan and Cyclops. It looks nice when in place and there’s even a little pocket with optional tongue depressor on the left breast, something that showed up in both shows. Because the coat adds a little more bulk to the shoulder area, I’d say it actually casts the slightly better silhouette as a result which was also true of the Cyclops figure. Lastly, Beast also comes with his Howard the Duck shirt as seen during The Phoenix Saga episodes. Unfortunately, it’s just a lump of painted plastic meant to represent the shirt folded up and it’s not something he can actually wear. An actual soft goods one he could wear would have been the icing on the cake. Beast also has the typical Mondo display stand. Unfortunately, they didn’t deem him worthy of the flight stand which is what I’d prefer to see become the standard for the line as these doll stands are pretty poor. If you think it’s a matter of heft my counter to that would be the recently solicited Goliath from Gargoyles comes with a flight stand so if it can support him then it could likely support Beast.

Beast has a pretty standard array of articulation for Mondo, but to my surprise, it’s among the most well-executed. For joints, we get a double ball head, hinged shoulder pegs, bicep, single elbow, ball-jointed wrist, diaphragm, ball-jointed waist, ball socket hips with swivel, double-jointed knees, ankle hinge and rocker, and a toe hinge. The head is perhaps the most limited as his sloped posture and large head means his range is a bit subtle and it’s easy to pop the head off by mistake when posing him. The shoulders have terrific range for what they are and the elbow hinge is pretty deep so Beast has no issues bending his arm 90 degrees, be it sleeved or not. The diaphragm joint actually works and he can arch back and crunch forward a bit and the waist enhances both directions. Both spots swivel and provide for a little rock. Nothing outrageous, but better than other figures in the line. All of the joints are also firm, but smooth, out of the box so I’ve had more fun messing around with Beast than a lot of figures from Mondo. The heads and hands are pliable enough to easily swap and all of the pegs are nice and thick so there’s no durability concerns here. Still, without a neck or butterfly joint, Beast will be confined to mostly simple poses. He can’t quite get down into a three-point stance nor can he look up well enough to emulate his pose on the cover of X-Men #1. He can crouch down and I was able to do so without the aid of a stand. I probably wouldn’t trust him on a shelf without one in such a pose (and I did have him take a dive already), but it is doable.

As a result, Beast is probably the most fun character to handle since Nightcrawler, with Nightcrawler being the only one that’s obviously superior to him in the articulation department. He fits in really well among his teammates and I do love the big splash of blue it adds to the shelf. Or rather I will when I find a way to fit him in. The Mondo shelf is getting extremely crowded and it only gets worse when figures are released. I’ll have to find a home for Storm as well at some point this summer and eventually there’s Jean. That’s all that’s been shown so far and with the release of Jean that essentially completes the default team from the ’92 show with the exception of Professor X. And honestly, I don’t know if I want a Professor X for this line given the likely size and cost of such a thing since he has to come with the hoverchair. I do absolutely feel that we need a Morph since he was in the first episode and is a full-time member in X-Men ’97. After that, there’s Bishop, Cable, and Archangel which would all be nice to have, but aren’t necessities for me. If Mondo thinks it can do Apocalypse justice without a massive price hike, then I’d certainly be interested in him as well. He is really the only villain I feel like I need. Juggernaut would be cool as well, but he really didn’t show up much in the original series and has yet to make an appearance in X-Men ’97.

That’s a lot of plastic.

All that is to say there’s a light at the end of the tunnel for this line, but also not. I just listed out probably a couple grand in “maybe” figures not to mention shelf real estate so I guess we may not be as close as I would like to think. With San Diego Comic Con on the horizon, I am sure we’ll see a new figure or two in this line, though it would not shock me if Mondo prioritizes Spider-Man a bit more since that line has only put out three characters so far. Then again, X-Men ’97 returns to Disney+ in just two weeks so they’ll want to strike while the iron is hot with some new reveals. For now, Beast is a clear enhancement to the collection and one of Mondo’s best. I feel like I say that a lot with new releases in the line, but Beast really does vault up to the top or near top of my personal rankings for the line. He’s definitely one to get whether you’re cherry-picking the line or looking to assemble a full squad. And best of all, this limited edition version is still available on Mondo’s website. He is not cheap coming in at $255 and Mondo charges a lot for shipping these days. He is also still listed as coming with a tariff surcharge even though they’ve been reduced dramatically. That’s probably to not enrage the customers who preordered and paid that upfront. With the limited edition of 1,500 units not selling out, it’s possible that a standard version is not inbound either and there’s no indication on the listing what is part of the limited version and what would not be in a hypothetical standard edition. I’m not sure if any of these figures are truly worth what they cost, but if any are then Beast is among them as he’s very well executed. I am certainly happy to have him in my collection.

For more Mondo X-Men figures, check out the below:

Mondo X-Men ’97 1/6 Scale Nightcrawler

Yes, I’m afraid this is another toy review that needs to begin with a word about tariffs. It was the talk of 2025 in the toy collecting community because it caused considerable delays, disruptions, and worst of all, increased prices across the board. One line impacted by the introduction of these new costs more than…

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Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t…

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Medicom MAFEX 287 Gambit (Comic Variant Ver.)

Everyone can relax…

When I think of 90s comic book characters, there are quite a few who come to mind, but first and foremost is Gambit. I attribute that largely to the X-Men animated series as that was my first real introduction to the character. Prior to that show’s premiere, I had seen images of the character and had a vague understanding of what made him a superhero, but he wasn’t someone I paid much attention to. Created by writer Chris Claremont and artist Jim Lee, he is quite a bit different from the classic superhero when it comes to his appearance. He’s been around so long and is so popular now that it’s easy to lose sight of how a guy in a trench coat and hot pink shirt might not read as a superhero right away. His role as a bit of a scoundrel and unique power set have certainly helped make Gambit a memorable member of the X-Men, but I do think that very popular cartoon in ’92 really helped cement the character as one of the most popular X-Men of all time.

This figure is a costly, but obvious, upgrade over the Legends figure. It does make me want to talk myself into the MAFEX Rogue though.

If you have followed any of my previous X-Men figure reviews, then you know that a big part of my goal as an action figure collector is to assemble that animated team on my shelf. The only issue with that goal is the only game in town when it comes to something in a 1:12 scale the only game in town in a lot of respects has been Hasbro. They did their own take on some of the animated team and have since moved on to X-Men ’97 based figures, but a lot of them have been not great. In particular, the dedicated ’92 series of figures was pretty bad. The line was only 8 figures and yet I’ve already replaced 3 of them in some form or another. And all of them have been replaced with other Marvel Legends offerings or a kit-bash approach, but this new Gambit figure marks my first time attempting to replace one with another company’s offering.

For some, this might be the ideal Capcom Gambit.

Gambit was released in the first wave of X-Men ’97 figures by Hasbro. It was basically just a straight re-release of a prior Gambit, but with an updated portrait that’s more evocative of the new show’s style. It’s an okay release. The articulation is dated and the card-throwing accessory is worthless, but visually it’s passable. Certainly not good enough to not be at risk of replacement. Enter Medicom and their new MAFEX-branded release of Gambit. This is an update on an older figure that has proven to be one of the more popular releases in the line. Just perusing the toy community online it sure seems like Gambit, Magneto, and the brown-costumed Wolverine are often cited as being among Medicom’s best efforts. And one look at Gambit and it’s easy to see why. The proportions and sculpt look nice, the soft goods coat turned out well, and there’s a bunch of stuff included in the box – so why did I never pick it up? Well, it’s expensive. MAFEX figures for those sitting outside Asia will routinely cost around $100 when all is said and done. That figure looked good, but it wasn’t $100 good for me. Medicom went with a metallic paint job, something they seem quite fond of with their X-Men figures, which just isn’t my thing. I want my figures to resemble their source material as close as possible and nothing about a metallic paint job on Gambit really screams that for me. Then last summer, Medicom unveiled a new variant Gambit which they referred to as their comic variant. Basically, it’s a more straight-forward paint job with a different color applied to the coat and effect parts and suddenly I was in. Well, almost. I still waited for the figure to actually release before I finally gave in (and a nice bonus at work helped give me a nudge) and once I was satisfied with how it turned out I laid my money down.

If so, he’s not going to make the SHF Cyclops look tall.

Gambit comes in the standard Medicom MAFEX box which is designed to mimic a comic book with a snippet of art from the books and a bunch of product shots. I will say, it immediately made me chuckle that the comic book art doesn’t match the look of this supposed comic book variant of the figure (and we’ll get more into that shortly), but that’s not something that truly bothers me. Out of the box, Gambit stands a little over 6″ with his poofy hair taking him up to around the 6.5″ mark making him true 1:12 scale. He possesses the typical, MAFEX, proportioning as his legs are fairly long and the build is more on the slender side than the bulked-up type. It works for Gambit and the coat helps to add more of a presence to the figure’s form. The pink of the shirt is a nice, bright, shade with some light purple shading added which helps create texture. The blue…whatever this thing is…around the base of his neck is sculpted as I remember it from the comics and is shaded with dark blue which really helps to make it pop. The paints and the cowl are a nice, matte, black and the pink rectangles on the thighs are present and painted well. The blue of the belt and boots matches to each other and there’s some nice black linework in both areas. The face is really well done and the hair has some black or very dark brown wash applied. There’s also a hint of stubble on his chin and the trademark red eyes glow brightly. Most of the paint is clean. There is a white spot on the right thigh of my figure and some of the black lines on the boots could have been applied in a neater fashion. The hands, which feature Gambit’s traditional fingerless portions, could have been painted cleaner as well. If it sounds like I’m nitpicking know that I am, but we’re also talking about a $100 action figure and standards should be exceptionally high.

The sculpt is pretty freakin’ nice.

The presentation of the sculpt and paint works very well for me. This is a sharp figure. What’s been a bit more divisive is the coat. In pictures, the coat has a real touch of red to the brown. It’s a far more saturated shade compared with the original release which is much closer to the comic image on the box in terms of color. In hand, it’s still noticeably red, but not to the same degree. It’s indeed a brown coat and I think it plays off of the hot pink shirt very well, but if you’re looking for pure comic book accuracy this shade probably isn’t it. Now, we are talking about a character who debuted in 1990 and in the ensuing decades he’s had a lot of looks and variations and if you scour the pages of Marvel Comics I don’t doubt that someone could turn up an image of Gambit where he looks like this, but is it what people think of first? Probably not. For me, I personally think the figure looks great. I get a lot of Toy Biz vibes out of the figure as far as the colors go stretching back to the first Gambit released in that line (with the karate kick action!). I’ve seen people online doing a coat swap with the first release and being quite happy with the result, but that’s a lot of money to shell out for the ideal Gambit.

Another area where this color discrepancy rears its head is with the accessories. Gambit gets the usual vast assortment of hand options including fists, gripping, relaxed, open, open with an effect peg, and a set of card holding hands that are not mirrored. The right hand is the classic two-finger Gambit pose while the left is designed to hold two cards. The alternate head features a gritted teeth expression while utilizing the same sculpt for the hair. Gambit has his staff which is a light brown with some black linework painted onto it. The “controversial” part are the effects. Gambit has a solo card with a trailing effect on it, a two-card piece that’s more stationary and flaming, and then there are two flame effects for the ends of his staff. For all, Medicom went with a yellow and orange coloration like actual fire. On the previous figure, they went with the pink/magenta the character is more known for when he activates his powers in the comic. Like the coat, you can find images of Gambit’s powers taking on this color, but they’re definitely the minority (and originally his powers were green which is just weird to think about). His power effects were similar to this color in the original cartoon series, but in that show they also used an animation effect that gave it a different texture. In X-Men ’97, his powers were altered to resemble the comic. I think we got this set because Medicom just wanted to differentiate the figure further from the first release, but in doing so it does lessen the whole notion of this being the true comic variant. For me personally, while I would have preferred the pink, it doesn’t really move the needle at all. I think the effects look good, they’re just not in the color that first comes to mind for when I think of Gambit.

And those aren’t even the only effects. Gambit also has two, large, throwing effects. Each one features three cards and an arc of flame behind them. They’re designed to peg onto the effect hands and the peg hole is at the end so we don’t end up with a Hasbro situation where the arc makes no sense. All of the cards, including the other two effects, are just yellow like they’re glowing and there’s no visible suit or number. One of the arc effects is thinner and sharper looking while the other has textured flames. It’s heavier as a result, not that the slimmer profiled one isn’t heavy, and to counter that Medicom included a stand for the effects. It’s just a clear, plastic, base and post with two options for a “Y” shaped top to help prop it up. Without it, the wrist joint won’t be able to support the weight and it will turn towards the ground. Certain poses, like a vertical toss, can work, but if you want a horizontal sweep type of throw you’ll need the post. Also included is the usual MAFEX stand that works just as well as it always does.

The articulation for Gambit is pretty typical for MAFEX which is to say it’s quite good. There’s a double-ball peg head, ball-jointed neck, butterfly shoulders, shoulder hinges, bicep swivel, double elbows, ball-hinge wrists, diaphragm, ball-jointed waist, drop-down hips, thigh swivel at the hips joint, double-jointed knees, ball-hinged ankles, toe hinge. Range at pretty much all spots is a plus. The torso gets nice arch back and crunch forward, the head can be posed with a great deal of freedom, and the hips allow for high kicks and the like. The ankles are the only area I’m not in love with. The ball hinge can be tough to get a good ankle rocker out of it. It works, it’s just a bit more fickle than I’d like. The coat is wired all along the hem including the collar so it can pose very well. It will bunch up on the arms and that’s just the nature of soft goods – you’re always sacrificing something when they cover limbs. The coat can come off, if you so desire, which will free up the range of the arms, but your Gambit will look far less cool. To probably get the most out of the arms, you will have to remove the coat to pose him, then try to carefully get it back as manipulating the bicep swivel and even the elbow joint can get really cumbersome with the coat on.

The big effects are flashy, but sometimes the simpler ones work just as well.

This Gambit from Medicom is expensive, but it is a terrific action figure. There’s not a whole lot to complain about. I think the paint could have been a little sharper in places and I really think we should have got a third portrait with a smirk on it. Two heads where one is stoic and the other angry just isn’t ideal for a character like Gambit. People are going to want to pose him with Rogue and he’s never not smiling when he’s around Rogue. This reissue would have been a great opportunity to add an extra head, but Medicom opted not to. Still, what is here is pretty substantial when it comes to hands and effects and the end result is something special. This is only my fourth MAFEX figure, but it quickly became my favorite. If all of their X-Men figures turned out this well I’d have a whole lot less money to my name, but one Hell of a collection. This is the rare $100 figure at this scale that I have no regrets whatsoever about picking up. If you dig it and want one of your own, the import sites will probably be a better deal than some of the US-based retailers which are charging upwards of $130 for this one. That’s pretty rich, but if you shop around you should be able to get him for less so long as he’s in stock. And I would guess this one will sell out eventually so don’t put it off for too long.

For more premium action figure offerings check these out:

S.H.Figuarts Marvel Gamerverse Cyclops

A funny thing happened in 2025 where two companies revealed they were going to be making action figures based on the hit video game series Marvel vs Capcom only for neither company to actually mention the words Marvel vs Capcom. It would seem that neither Hasbro nor Bandai wanted to compensate the Capcom portion of…

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S.H.Figuarts Across the Spider-Verse Scarlet Spider

In the two reviews I did of Scarlet Spider action figures I shared the origins of my love for the character’s design. To make it short, I found the appearance of him on a cover of a Spider-Man comic intriguing, but more is as a young artist I much preferred to doodle him in my…

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MAFEX No. 117 – Superman (Batman: Hush Ver.)

They finally wore me down. It was nearly five years ago that I reviewed the Medicom MAFEX Batman (Hush Ver.) action figure and concluded that it would probably be the only figure I’d get. Then along came Superman. As a kid, I liked Superman well enough. I think the first pair of superhero themed pajamas…

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Manipple Studio S.H.Figuarts Wolverine Arm Upgrade (Deadpool & Wolverine)

Wolverine got himself some new arms.

When Marvel got rolling on the film Deadpool & Wolverine I think it did so with a veil of secrecy. This was going to be the first Marvel movie where Wolverine would be in a costume similar to what he’s worn in the comics for years. When X-Men first arrived back in 2000, the thought process back then with most superhero movies was that you couldn’t get a casual audience to take seriously a bunch of people running around in yellow spandex. Even Batman couldn’t be in gray and blue he had to go full black. As it would turn out, the whole notion of superhero squads in uniforms is a pretty far-fetched idea all by itself so who really cares how loud those threads get? The downside of this secrecy though meant that companies looking to produce merch for the movie may have had their hands tied. Or maybe they’re just cheap? When Wolverine did show up in plastic it was somewhat incomplete. The Hasbro figure came with a masked and unmasked portrait, but the truth of the matter is the masked portrait never really worked well because he never wore the mask with the sleeves in the movie. Other companies seemed reluctant to pay Hugh Jackman for his likeness which is how we got the S.H.Figuarts release that only had masked portraits plus the sleeved look. Where could someone go who wanted something more all-encompassing? Diamond Select appeared poised to release such a figure, but they went belly-up before that could happen. Enter the third parties!

I think Hasbro Logan is jealous.

Wolverine had a lot of looks in Deadpool & Wolverine with the vast majority of them being a fun sequence of cameos early in the film. For the most part though, he had three distinct looks: unmasked, unmasked without sleeves, and masked without sleeves. He also did end up completely shirtless with the mask in place, but for an action figure that’s a little more involved. For a company wanting to hit those three main looks though you basically need two heads in the box plus two sets of arms. Throw in some clawed and unclawed hands and you have yourself a pretty complete release. Unfortunately, that’s been hard to come by and while I love the unmasked portrait of the Legends release, the figure itself is pretty mediocre. It is being re-released this spring with bare arms, but that just solves one problem. The far better figure release was the S.H.Figuarts one, but as I noted already, it only had masked portraits and featured sleeves. In other words, this is a Wolverine we never saw on film. And if Bandai came back around with an updated one, how eager would I be to spend $80-$100 on an all new figure when it’s really the arms I take issue with?

They were able to match the gloves pretty well.

When it comes to third parties, I’m often reluctant to purchase. Many are essentially bootlegs of someone else’s work. They may be good quality, but it’s still essentially stolen property. Manipple Studios has come onto my radar a few times and with them it’s usually parts sold on their own that are intended to work with an official release. They’re filling a void the official companies don’t want to and as far as I know they’re sculpting their own parts. I could be wrong and the arms I purchased off of AliExpress could be cast from an official release, but if so I’m not aware of it. These things are available though and for around $20 shipped to the US. Sure, that seems like a lot for two plastic arms, but considering the actual figure retails for $85 maybe it’s not so bad? I also got my Wolverine figure on steep discount so there’s some surplus value here that I could spend on an extra set of arms and after getting them in over the weekend how do I feel about them?

Show off them guns, Wolverine!

Pretty damn good. The arms are just that – arms. The gloves are part of the sculpt and painted while the flesh is bare plastic. It has some warmth to it though and isn’t waxy or shiny and works with the figure considering it too is a lot of bare plastic. And they are straight replacements so swapping them is fairly easy. Bandai uses a shoulder ball peg which can be popped out without the need for heat – maybe. My figure’s right arm came out just fine while the left was more stubborn. It first came apart on me at the bicep, and then when I did try heat the black portion popped out. Once I did get the arm itself extracted it wasn’t particularly trying to get the new arm in place, it just took slightly more effort than the right arm. The hands pop onto the new wrist pegs effortlessly and they may even have slightly better range than the stock ball hinges. The elbows are double-jointed and there’s a bicep swivel so you’re not losing any functionality and the paint between the forearms and the gloves appears to be pretty spot-on. It gets this figure to where I want it to be and now I have a Wolverine that looks like he did onscreen, minus the grime and battle damage. If you prefer a more comic inspired look, Manipple also includes extra shoulder parts with a peg hole in them in case you want to use the shoulder pads from the stock figure. I don’t so I didn’t bother, but it’s a fun thought.

This just feels right.

And that’s all there really is to it. If you want, for about twenty bucks you can get the arms the figure probably should have come with to start and improve the look of your $85 Wolverine figure, or whatever you paid for it. It’s still available in some places and often for less than MSRP while the arms on AliExpress seem to fluctuate in price from about $18-$22. The quality on the new parts is good and the look hopefully speaks for itself. Obviously if you’re happy with the sleeved look of the figure then this isn’t for you, but if you wanted something more evocative of what was in the movie then this gets the job done and is cheaper than buying a whole new figure.

For my original review of this SHF Wolverine see below as well as some other Deadpool & Wolverine figure reviews:

S.H.Figuarts Deadpool & Wolverine Wolverine

It feels like a theme this summer for me is buying action figures I previously deemed unworthy of my money as they go on clearance. Sometimes that’s a dumb thing to do. If I didn’t want something six months ago why should I want it now just because it’s cheaper? In the case of today’s…

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S.H.Figuarts Deadpool & Wolverine Deadpool

Despite the fact that I own dozens of them, I don’t really consider myself a fan of Hasbro’s Marvel Legends series of action figures. They largely are able to get a purchase out of me thanks to Hasbro’s exclusivity agreement with Marvel/Disney which basically makes them the only game in town. Despite that, I will…

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Marvel Legends Deadpool & Wolverine Wolverine

It might be hard for the young folk to believe, but once upon a time movies based on comic book characters were treated like box office poison. Unless you were Superman or Batman, you just didn’t belong in cinema. Even those characters weren’t bulletproof. Superman had a nice run, but fizzled out with the fourth…

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S.H.Figuarts Marvel Gamerverse Cyclops

A new challenger has arrived.

A funny thing happened in 2025 where two companies revealed they were going to be making action figures based on the hit video game series Marvel vs Capcom only for neither company to actually mention the words Marvel vs Capcom. It would seem that neither Hasbro nor Bandai wanted to compensate the Capcom portion of that pairing so instead we’re getting “Gamerverse” figures based on “the popular video game series.” Yes, it was kind of amusing watching the people at Hasbro try to talk around that fact, but to the initiated these action figures are clearly based on that series of games which began way back in 1994 as X-Men: Children of the Atom before morphing into the tag team video game confrontation series it’s most known for today. To see Hasbro mine this franchise for characters was hardly a surprise. They had basically already begun as much with their release of a yellow and blue Cable in 2024 and the Iron Man with proton canon set that came before it. 2025 was just the year they leaned into it more heavily and it so far has produced some pretty nice results. As for Bandai, I’m not sure if anyone saw that coming. It makes more sense for the company since they have had the Street Fighter license in the past and seem to still do though their output has dwindled more recently (which probably has to do with that I.P. getting licensed out to several companies now). Making some Marvel characters to scale with those seems like a natural pivot, but I wasn’t sure if it was something they were allowed to do. Most of the Bandai figures I’ve seen are based on film franchises, but I guess someone at Disney felt that video games was a natural extension of that.

He’s shorter and stockier than his Legends counterpart, though the picture makes it look more apparent than it does in reality.

I’m not sure if either company had advance warning of what the other was up to, but it seemed to work out nicely for Bandai that their first ended up being the leader of the X-Men: Cyclops. Hasbro didn’t touch the character in their own Gamerverse line and even Bandai’s follow-up, Spider-Man, has so far not made an appearance for Hasbro (Wolverine follows who was the star of the Hasbro releases last year). The X-Men are pretty damn popular and it was their video game that got the ball rolling so it makes sense to turn to one of them first, though Cyclops can probably be thought of as a slight surprise. Wolverine will always be the expectation, but even someone like Gambit could have lead the way or even Rogue or Psylocke. Cyclops has been featured rather prominently in marketing materials though so it’s hardly an upset that Slim would get the coveted debut slot. And as a character who fires lasers out of his eyes, he tends to lend himself rather well to action figures. And then there’s the fact that Hasbro has kind of struggled with this design at times. I think most agree the figure based on his look in the animated series has been their best take, but that was a pretty bare bones release that was also a Pulse exclusive. He also has that controversial cel-shading much of the collector community seems to despise. The figure was essentially re-released to general retail as part of the X-Men ’97 wave of figures, but it had a new, and terrible, portrait. Many have taken to swapping the portraits between the ’92 and ’97 versions finding it’s much easier to remove the cel-shading on just a head as opposed to a whole figure.

He still looks down on a standard Wolverine, but perhaps not to the degree most would want.

As for me, my goal with my X-Men collecting is always to assemble that ’92 animated team on my shelf in the most authentic way possible. The Hasbro figure is fine, but it does bother me he has no effect parts and the portrait is pretty off-model for the show. Not terrible, but certainly not perfect. This Gamerverse Cyclops isn’t really going to get me closer to my ideal take on the character, but it did look like a figure that was just a whole lot more fun. There are caveats though. For one, he retails for around $100 for North American buyers. That’s a big price, and even though I was able to get that mark down to $89 that’s still an expensive action figure in this scale. He’s also shorter and there’s a question of scale where the figure is concerned. It wasn’t enough to get me to bail, but now that he’s in-hand it’s time to figure out if this was money well spent.

He’s got enough stuff to duplicate a lot of poses from the games.

The Gamerverse packaging is pretty much like any other SHF release. My box got pretty well mangled in shipping since I got it through Amazon and they decided that $100 figures should just be placed in brown paper bags (meanwhile, my sub $10 manga gets the box treatment). They’re lucky I’m not an in-box collector. Out of the box, Cyclops stands at around 6.125″ to the top of his hair. If Bandai is going for true 1:12 scale then this might be okay. This is video game Cyclops, not comic or cartoon Cyclops. In the game, he’s pretty much average height and if they’re saying he’s a bit over 6′ tall then that seems to conform well enough. Where it will cause issues is for those who just want to slot him in with some Marvel Legends figures. Compared to the VHS series Cyclops referenced earlier, he is indeed shorter as I have that guy at about a quarter of an inch taller. Is that a meaningful distinction? That I can’t really answer as it’s going to be pretty subjective. He’s still taller than the ’92 Wolverine and ever so slightly taller than my ’92 Jean (with a ’97 head). That’s in just a straight up and down stance for all figures. Crouch Wolverine down or put some bend in the knees of Jean and he starts to look taller. For me though, the real thing that stands out is that this is a thick Cyclops. He has a big neck and something of a square head. Cyclops traditionally has a taller, slimmer, head in this costume, but with this design the head is more in-line with the neck. It’s an all-together different silhouette. His torso comes across as more compact, though in reality it’s the same size as the Hasbro figure if not a little taller. It’s the thickness and his unique belt that give off the appearance of a stockier torso. The legs are indeed shorter than usual though while his arms might be a touch longer than average or it’s just his big mitts that make it appear that way. This is the point where I mention that some folks who have this figure have purchased an aftermarket double ball peg for the inner torso that does make the figure taller. I think his issue, if there is one, rests with the legs though so I’m not too keen to fork over the $30 for a piece of plastic to see if I like it better, but it’s out there if that’s your thing.

The other thing that stands out with this figure when grouped with your Legends is the shade of yellow in use. With Hasbro, recent editions of Cyclops have gone very yellow – a bright, lemony, shade. With this figure we’re back to that orange-yellow which Hasbro used to use for Cyclops. It wasn’t super obvious to me in the solicitation shots, but in-hand it most certainly is. I prefer this costume go more yellow as it plays off the darker blues better, but his bodysuit also isn’t the same shade of blue that Hasbro has been using. For that, we get a lighter blue with almost a metallic finish. It’s subtle, but there’s a purposeful shine to it. There’s also shading in the lines for the muscles and around the joints which does look nice in person. It’s just a shame the orange-yellow parts lack the same care. Those parts are basically all bare plastic and some take on a non-purposeful shine that looks cheap. In particular is the crotch area where Bandai is utilizing hard plastic caps to fill gaps like we used to see with the Dragon Ball line. The visor, unfortunately, suffers from the same. The painted yellow at the thighs and wrists looks better as it absorbs more light while the boots, unfortunately are colored plastic though they’re not the same material as those harder pieces. The skin tone is also extremely pale, almost a bone white. The hair is unpainted, but sculpted in a very convincing manner that’s almost too realistic, but otherwise looks nice. I should also point out that this design uses the non-traditional “A” shape for the rear of the harness that’s true to the game (and if you had the classic Toy Biz figure it was the same there) while most illustrations of this costume just have the rear mirror the front without the X logo.

Bandai also threw in this cardboard accessory that’s…interesting.

Those unsure of the overall look of the figure will likely need to be sold on the next two parts: accessories and articulation. At least in the accessory department, this figure is a clear upgrade over most others. Cyclops comes with five sets of hands: fists, two-finger pointing, open, clenching, and chop. The two-finger pose is for when he manually activates his optic blasts at the visor and also his pointing gesture for a victory pose in the games. The chop also comes from the games where he makes an X with his arms before unleashing his super. They’re all good choices, but more exciting are the effects. For optional expressions, we get a teeth-gritting and a yelling head to go with his default neutral expression. The hair swaps to all of the heads while the visors do as well. And for those we get a total of four: standard, power “leaking,” short blast, and long blast. The standard one is just that, it’s a shiny plastic piece with a red line painted on. The “leaking” one has a translucent, red, piece which mimics a lot of the game art for the character and is a pretty fun look for your self. That is, if you can resist using one of the blasting visors. The shorter one is more narrow and kind of like a blade while the longer one mushrooms at the end. Both are done with translucent red plastic sprayed with white for a nice look. Both are pretty great and shelf space may be the driving force over which one you prefer. Or how they fit since that’s a bit of an issue. The optional visors have a hard time sitting flush with the portraits and can leave a tiny gap near the ear. Heating the head you wish to use and softening the plastic can help, as can just plain old elbow grease. I haven’t had any issues getting them to stay on and I even placed Cyclops on my shelf with the heavier of the two blasts for a couple of weeks before getting to this review and his head never drooped and the part never fell out. Still, after my experience with the interchangeable face plats on the recently released Super Saiyan Goku, it’s a bummer to see a similar issue here albeit one that isn’t to the same degree.

This seems like a more relevant size comparison than perhaps one to Legends figures.

Rounding out the package is a cardboard standee of Cyclops’ massive optic blast from the game. It’s two pieces of cardstock and I guess it looks fine, but it’s a pretty cheap presentation no matter the quality of the print. I suppose it didn’t cost them much of anything to include, but I can’t see using this thing. Of more note are the optional neck parts. Of which there are two. They pop in and out very easily and the intent seems to be to provide a more stable base for the heavier effect parts. Both basically remove the ability for the neck to do much where it meats the torso while retaining the head articulation. One piece is more straight on while the other is angled up slightly. It’s a good thought and a bit of a fail safe in case the default neck proved to be too loose, but I haven’t experienced any issues with the standard one. For my two week experiment from before, I kept the standard neck in place just to see what would happen and it held up fine. Would it still after six months? A year? I don’t know, but it certainly doesn’t seem any looser. These extra parts can perhaps get a more natural looking curve to the neck for those blasting poses so they’re not worthless or anything, just interesting. And in case you were wondering, even the longer one doesn’t materially change the profile of the figure. It sits lower in the torso and I still have him at 6 and an eighth with the longest neck in place.

Natural rivals.

The other most likely area for this Cyclops to shine when compared with the cheaper alternatives is with the articulation. It’s what Tamashii Nations has staked its reputation on. With Cyclops, he seems to follow a lot of the same design philosophies as the recently released Scarlet Spider and that’s not exactly welcomed news for me. We do get a mostly typical load-out for a SHF release: double ball head, ball neck, shoulder hinges that peg in, butterfly, bicep, double elbows, wrist ball-hinge joints, diaphragm double ball joint, hips, thighs, double knees, ankle swivel, ankle rocker, ankle hinge, toe hinge. What’s missing? A damn waist joint. Why is Bandai omitting waist articulation from its Marvel figures lately? I don’t understand it. With Scarlet Spider, the culprit is a lower back piece that’s part of the waist sculpt and seems to only exist to prevent gaps from appearing at the waist. The joint itself is a simple ball peg, like most SHF releases, and it’s just this spacer that prevents rotation. With Cyclops, perhaps it has something to do with these straps that go over the shoulders. They connect underneath the abdomen and there’s actually some play here. You can pull them out and push them back in to provide for more articulation in the diaphragm. It’s a sound concept, but practically speaking offers little. That joint is pretty limited as it mostly tilts and barely rotates. There isn’t an obvious spacer like Scarlet Spider, but there is a blue piece that appears to be doing essentially the same thing and that is preventing the figure from rotating. The hips with the old cap system in place at least work well going forward and back as well as out to the side – certainly more than a Cyclops likely needs. I do like the more traditional thigh cut instead of that hideous thing they’ve been giving us in the Dragon Ball line and the ankles work well. There is an exposed, metal, ring on the hinge at the ankles which some may not like to see. They also did the same thing with the shoulders as we saw with Scarlet Spider where the inside of the shoulder is quite flat. If you put him in a standard T-pose he’ll look pretty weird, but I guess that’s a pose you’re probably not likely to do so does it matter? The butterfly joint is okay and doesn’t break up the sculpt much so we’ll call it a plus. Really, it’s just the torso that blows, but that is kind of a big deal since the torso is most of the figure. Nothing is stuck or floppy so the quality control where articulation is concerned is at least a positive.

I have some nits to pick with a lot of the figures here, but I don’t hate how this looks.

At the end of the day, I’m a little conflicted here. This isn’t my ideal interpretation of Cyclops, but I can’t really say it’s off compared with the game it’s drawing inspiration from so I don’t think it’s fair to knock it for that. If you want to get more into it, this figure more embodies the artwork associated with the Capcom games as opposed to the sprite and that’s potentially a conversation worth having for those building out a Marvel vs Capcom collection. His scale is certainly off with Marvel Legends, but again, that’s not really this figure’s problem. Sure, I would have personally preferred him to scale better with Legends, but it’s not an expectation I can put on it either. It needs to scale with the figures Bandai is releasing though in that regard it’s impossible to say since he’s the first. He does seem to scale fine with Storm Arena which may matter more in this case for those building out that MvC display. What truly irritates me though is the articulation in the torso and the lack of paint on the yellow parts. He looks a little too cheap to be a $100 figure. Bandai doesn’t typically occupy that price range save for their more limited offerings, but maybe the Marvel tax is a significant one. If he were more at that mid-tier SHF price point, say $65, I’d feel better about the lack of paint, but at $100 this doesn’t really cut it. I’m left with a figure that I’m happy to have in my collection, but I don’t think he’s really worth the ask. I would not be shocked if this line dies because Marvel is fairly oversaturated at this point and the price is pretty insane. There may be deals in the future. I’m also less inclined to continue down this path despite my positive reaction to the Spider-Man they showed off. I need to think on that one some more and see how he turns out before committing to purchasing it. The same is true for Wolverine and whatever follows. If this line is one that interests you I’d recommend seeking out multiple opinions and going from there. Yeah, this hobby is an expensive one these days and six months from now you probably won’t miss that $100 too much no matter how you feel about this thing, but we probably should expect more for our buck.

There’s a lot of stuff I could list here that is likely of interest, but I can only select three. Maybe check out my Toy Review Archive if you want to know more of my thoughts on all of the figures that could relate tot his one:

S.H.Figuarts Across the Spider-Verse Scarlet Spider

In the two reviews I did of Scarlet Spider action figures I shared the origins of my love for the character’s design. To make it short, I found the appearance of him on a cover of a Spider-Man comic intriguing, but more is as a young artist I much preferred to doodle him in my…

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Marvel Legends Gamerverse Wolverine vs Silver Samurai

Video game inspired action figures are quite the hot ticket right now. I’m not entirely sure why that is, but maybe some of that is owed to Jada Toys and how well received their line of Ultra Street Fighter 2 action figures have been received. Hasbro, for their part, has had a “Gamerverse” subline of…

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Storm Arena Street Fighter Alpha 3 Ken

One of my most anticipated releases of 2025 came out of no where. I was a kid during the early 90s and into video games so I know a thing or two about Street Fighter. Street Fighter II was everywhere and is pretty much the reason why the one-on-one fighting game became a huge genre…

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Mondo X-Men ’97 1/6 Scale Mister Sinister – Limited Edition

“My name is Sinister. Mister Sinister.”

When the topic of X-Men villains is broached the first name that comes to mind is Magneto. And rightly so, he was on the cover of the very first issue getting pelted by a snowball from Iceman (and Marvel wonders why the kids of the day thought the X-Men looked lame). When the X-Men were first brought to television in pilot form, it was Magneto that was chosen to lead the antagonistic group the Brotherhood of Evil Mutants removing all subtlety from the character and firmly placing him in the role of villain. That show never made it any further and when Marvel got yet another chance to bring the X-Men to animation it was, once again, Magneto placed as the big, bad, guy right there in the opening title directly opposing Xavier’s X-Men. He didn’t actually debut in the series until the third episode where he had a brief skirmish with just three members of the team before returning in the following episode for a slightly more combative showing that ultimately ended in defeat.

And then that was it. Magneto was never the central villain again past the fourth episode. He briefly teamed-up with Apocalypse for the “Beyond Good and Evil” arc, but otherwise he was more like a hostile ally which is why the first villain I think of when someone mentions X-Men – The Animated Series my mind goes to Mister Sinister.

Sinister is actually a little taller than Cyclops.

Mister Sinister was still a relatively new face when the cartoon series began having first been mentioned in 1986, but holding his full debut until 1987. He was the antagonizing force over the show’s second season either directly opposing the X-Men or lurking behind the scenes setting plots in motion. Apart from a brief truce with the X-Man Beast during the Phalanx confrontation, he remained a villain throughout because that’s really all you can be with a name like Mister Sinister. The scientist Nathaniel Essex was obsessed with human mutation, but his experiments were so controversial he was forced to do them in secret and on himself and his wife. This basically turned him into a mutant with somewhat undefined abilities. His body can restore itself almost instantaneously and he can produce energy blasts. He may even have some telepathic abilities as well as telekinetic ones, or maybe all of that was just for show in the cartoon. He is often allied with Apocalypse and one has to wonder if a thousand years from now his powers might evolve to more match that of the original mutant.

Oh, don’t be such a baby, Cyclops. You don’t need all of that DNA of yours.

Because of his lofty standing in the show, Mister Sinister was a must have for Mondo’s action figure line based on X-Men and X-Men ’97. The character does always pose some difficulties in bringing him to life due to his unusual appearance. His costume and portrait is pretty straight-forward, but it’s that cape that can give animators and sculptors fits. It basically consists of three, main, parts: collar, upper portion, and lower portion. The upper portion rises from Sinister’s body and then takes an acute angle towards the ground. The section below that is wider and basically does the same thing giving his cape a tiered appearance. To further complicate it, it isn’t just one or two pieces of material, but it’s broken out into strips. I have no idea what the material is intended to be, it could be leather, it could even be a thin metal, but it moves around like a cape. For the show, the animators basically just kept Sinister as stationary as possible. He wasn’t allowed to turn or do much in frame to reduce the need to animate that cape. Sometimes, they would drape part of it over his forearm which is about as fancy as they ever got. In toy form, the original Legends one had rubber strips of plastic affixed to his collar and didn’t really attempt that big “hump” the upper piece creates. When Hasbro attempted the character it did the cape in the proper shape, but also tried to keep it as few pieces as possible by essentially fusing the strips together in a manner that made it look like the cape was just bunched together. That approach worked fine for a 1:12 scale figure, but for a 1:6 scale figure there’s a greater challenge. You can’t hide things at such a large scale and the need for realism becomes more important. Mondo had to come up with a way to both have Sinister’s cape retain its shape while also not being brittle. Now that he’s here, how did they do?

This gesture, along with the glove cuffs, are very X-Men ’97 specific.

Before we get into it, I want to mention that this another figure distributed in a box with new artwork by series storyboard artist Dan Veesenmeyer. It’s also adorned with production artwork from the original series depicting Sinister which I think is from the episode “Till Death do us Part – Part 2.” Sinister foregoes the usual frontal flap and instead has his bio on the rear of the box. It’s again by the Lewalds, Eric and Julia, who worked on the writing staff of the original series. I’m curious if this is the plan going forward which is honestly fine by me. There isn’t much use for a window box on something most people buy online, and even less so for a Mondo figure as they always wrap their figures in plastic bags and tissue paper to protect the paint. It is one of the deeper boxes in the series so far as Sinister needs quite a bit of room. Once again, this is a sculpt by Alex Brewer with paint by Mike Pflaumer. Hector Arce is credited with art direction and Jordan Christianson packaging.

This portrait is also pulled directly from X-Men ’97.

Sinister to the top of his head is a little over 12″ putting more or less eye to eye with the likes of Cyclops, Gambit, and Magneto. His collar takes him higher, but more so is the depth needed because of that bizarre cape. Mondo elected to do Sinister’s cape with a hard plastic – I’m assuming ABS. It’s basically four pieces: you have two upper pieces each consisting of four strips and two lower pieces each consisting of another four strips. The pieces for each side, one upper and one lower, are glued together where the cape slots into the body of the figure so you effectively have two pieces to slot into the figure. They do not go in easy. The right side is more stubborn than the left on my figure and the challenge here is that this type of plastic has little to no give. It’s thick, probably a quarter of an inch, so you probably have to give it way more force than is reasonable to actually break it, but it’s hard to find a safe way to apply the pressure needed to fit it in there. I don’t think heating the actual cape will help as this type of plastic usually doesn’t work like that, but heating the openings on the back of the figure is an option. I tried lowering the upper body into some hot water, but I don’t think I got it quite hot enough. It still helped, but there’s a little notch on the side of the cape that I think should be flush with the figure’s back and it’s not quite there. And yes, that is the sort of thing that will annoy me as I do my best to ignore it. I feel like the top of the cape relative to the top of the collar looks about right though so I’m trying not to let it bother me. If this were a cheaper figure I’d consider cutting some plastic away on the entry points to get a smoother fit. Or, I’d attempt to file off the little lip they put on the cape itself.

Aggravations aside, the cape does look good and it’s pretty accurate to the show. The figure’s right side has red and dark blue highlights on the side while the figure’s left has white which follows the shading in the show. This material will also never warp, though shelf dives could be quite destructive so definitely do be careful with how you ultimately pose this guy. As for the rest of the figure, he looks pretty damn great. The sculpt is basically dead-on with a nice shape to the torso. He is mostly a dark blue with a lot of black shading and some white highlights. The horizontal stripes are sculpted in which is accurate to the show as his costume almost looks like metal banding around his body. The collar is wonderfully excessive and the design of the shoulder pads and how they connect with the chest was realized well.

This portrait, along with the controller on his belt, are pulled from the original animated series.

Sinister’s bone white visage is also done well with black lines accentuating his cheekbones which was always prominent in the show. There’s a blue-gray used to shade his face and his very square haircut is mostly black with blue highlights. His default portrait is a rather…sinister grin with his pointy teeth prominently displayed. This is one area where some fans may quibble with the look of the character. When I look at this portrait I very much see the X-Men ’97 version of the character. The differences between the two are very subtle and come down to the style of the show. Sinister’s mouth is just a little wider in that show, a little more cartoon-like. And that’s fine given that the box says X-Men ’97, but I don’t see a true original series portrait in the box. His other portraits include a scowl that’s basically a neutral portrait for him and it’s very ’97-like in appearance. He also has a portrait of his withered, old, look from the finale of the first season of X-Men ’97. The only other portrait is the one that I think looks the most like it’s from the original series. It’s a yelling head where his eyes are aglow with yellow energy. The energy is part of the sculpt and painted yellow, it’s not a translucent piece glued into the eye sockets like Rogue’s optic blast portrait. The yelling mouth, which has no hint of a smile, is like an equalizer in bringing the two designs together. Plus, I think this look is from an episode in the original series. It’s just a shame that it’s such a specific expression, though it is one I like and am happy to have. Personally, I have no use for that withered portrait and I wish instead we got a specific original series portrait that looks like the character turn-around art on the rear of the box.

This Sinister shadow accessory is neat, but also really small (other portraits inserted for scale)

Those are the portraits, and per usual we also get a bunch of hands. By default, Sinister has some style-posed open hands. They look like he’s reaching for something or maybe getting ready to blast some foolish X-Man. He also has a set of fists and clenching/gripping hands. There’s an extra left hand that’s pointing with a red diamond at the tip of the index finger which is from X-Men ’97. The most eye-catching hands are his blasting hands which he comes with two of. They have the blast effects glued onto them which adds some noticeable heft, but so far my figure has been able to support them just fine. The blasts are done in red, translucent, plastic which looks very similar to the blasts that came with Cyclops. I kind of wish they went with yellow or mixed some yellow into it to differentiate them more from Cyclops since they famously had a collision of blasts to close out season two of the original show. When Sinister came back in later seasons he had red blasts so the figure isn’t inaccurate, I just would have gone with something else. He also has optional cuffs for his wrists. By default, he has red bands around his wrists which is how he was depicted in the original series. The cuffs were added for X-Men ’97 which is what he had in the comics as well so if that’s your preference Mondo gave you the option. His other accessories include a translucent, yellow-green, clip-on part for his abdomen to depict his battle damage after getting blasted by Cyclops. There’s his control device that can clip onto his belt which he used to control Morph. And then there’s his gross tentacle thing with red lips. In one of the more bizarre scenes in the original series, Sinister makes one of these things just kind of grow out of the ground which he then uses on Cyclops and it spits out some amber-colored jelly bean. For an X-Men ’97 specific accessory, there’s also the shadow Sinister from the final episode which is done on smokey, translucent, black plastic with the red details of Sinister’s face painted onto it. It’s neat, but way smaller than it was in the show. This is more like a little buddy accessory like Nightcrawler’s Bamf doll. Everything is sculpted well and painted perfectly. Lastly, there’s the traditional Mondo stand with X logo on the base. Even though Sinister isn’t the sort of character who would necessarily need it, I do wish we got the new flight stand that came with Nightcrawler as that one just feels more sturdy and this is one figure I want to feel like is secure on my shelf.

Blast off!

That’s a ton of stuff and I honestly kept forgetting about things here and there and would go back to the pile to remind myself of what else came with this guy. For articulation, there’s much less to talk about. Sinister is a step back for this line as Mondo has gone back to single-jointed elbows with no bicep swivel. I guess the thinking was that Sinister didn’t need more? I’d disagree, but it does help to give him a cleaner look. He does have double-jointed knees, but even with those thigh high boots he wears (they’re more like double boots as he has cuffs at the ankles too, but no one ever said this design wasn’t “out there”) Mondo opted not to put in a thigh swivel. His thighs do rotate a little on the ball-joint at the hips, but it’s not much. The diaphragm joint does nothing while the waist is a little loose, but does rotate fine with a little tilt. The elbows are quite tight and come close to a 90 degree bend while the double-ball peg at the head works mostly as intended. The collar will limit his ability to look up and there’s paint rub to be mindful of, but it’s probably enough. The cape does have some play in the slots on his back so you can kind of adjust the angle of it if it suits your pose.

Like his onscreen counterpart, this Mister Sinister figure is largely a statue. He can raise his arms and take advantage of those blast effects, but he’s not going to do anything remotely exotic or dynamic. The only figure in the line more limited than him is Omega Red, who between the bulk and the costume really can’t do much of anything. That likely comes as no surprise for those who collect this line as the articulation and ability to pose the figures is a distant second to the aesthetics, and like basically all of the other figures in this line, Mister Sinister looks great. He’s a wild design and that cape is a pain in the ass, but Mondo’s solution for it is one that preserves the look of the character from the show.

“My body…”

Mister Sinister is advertised as a limited edition by Mondo that’s been restricted to 1,250 units. It has apparently not been a big seller because even though this went up for preorder last summer it has yet to sell out. Some of that is likely due to the price tag of $265, and that’s before tariffs, shipping, and any applicable sales tax. He is, without a doubt, the worst value in the line so far and I guess that cape is the driving force of the price. Not only is it a unique piece of engineering, it necessitates a deeper box and a bigger box means more space is taken up and more room in a shipping container is needed and so on. There’s also a lot of stuff in here fans might feel like they don’t need. The weird Sinister wave, the withered head, maybe even the tentacle thing – all things fans might be able to do without in exchange for a cheaper price tag. Given that this one hasn’t sold out, I wouldn’t necessarily count on there being a standard version of this character. Especially when one considers that the non-exclusive versions are usually only around 15 dollars cheaper. If Mondo can’t sell 1,250 Sinister action figures at $265, how many do they really think they can sell at $250? All that is to say, if you’re like me and feel that Mister Sinister is a necessity for an animated X-Men display then you probably should just bite the bullet and grab this version. The figure looks amazing and absolutely brings up the quality of the display. It does lead me to wonder what villains could possible be next after Sinister? Apocalypse? Juggernaut? They’ll both be huge and a lot more expensive. Mystique seems likely, or maybe they’ll go X-Men ’97 specific with a Goblin Queen? More importantly, where am I going to put all of these figures?!

If you want to read my thoughts on other X-Men offerings from Mondo then check these out:

Mondo X-Men ’97 1/6 Scale Nightcrawler

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Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t…

Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

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Marvel Legends Retro Card Mystique

Mystique is coming to get you – bang! Bang!

This should be a relatively quick review because today we’re looking at what I was hoping would be an upgrade over a prior release. Mystique was one of 8 characters released in the Marvel Legends X-Men – The Animated Series subline and she was just one of two villains for the line (3 if you count Evil Morph). She was an interesting pick for the line, but in thinking over the major villains in the show, not unworthy. It was just a surprise to see her take a slot over someone like Magneto (Apocalypse was released on a retro card in cartoon colors as a sort of companion figure to the line) who is is thought of as the main rival to the heroes. Mystique did make numerous appearances and she had her hand in some stories, though she did mostly fall by the wayside post Season Two with the exception of the Nightcrawler return episode. All that is to say I had no problem with the character selection, but I did have a problem with the figure.

Things got off to a bad start for Mystique when Hasbro advertised her using a render that was not accurate to the figure. There was a mix-up somewhere and the digital artist basically used the wrong base body for the render making collectors think they were getting a true upgrade on an old release. They did not. Instead we got the same old figure on the tubular body with a new, animated series inspired head. It had all of the problems of a lot of the female figures of the era where the knees basically bowed and the figure was limited with its posing. Now, we have a new Mystique and this time she’s exclusive to Target. The previous comic book version of the character was a Walgreens exclusive, if I’m not mistaken, so some fans had a hard time tracking her down. This time figures to be easier as she appears to be getting stocked in ample supply. It was my hope to bring one of these home and do a head swap, but once I got home I realized I had an issue.

One of these things is not like the other. The cartoon version of Mystique had a grayish, blue-green skin tone while this comic book one is more of a royal blue. Oops. Still, maybe it’s an upgrade since this is on a newer body. Kind of. The arms are double-jointed now and the legs pin-less, but the torso appears to be the same with its narrow proportions. Mystique isn’t built like She-Hulk or anything, but I feel like she needs bigger shoulders. The original render is perfect in that her shoulders sit higher, or maybe the angle is just better. A lot of Legends females end up being too slight for my taste. They have the opposite issues of the men where head-on their proportions look fine, but from the side they’re lacking in bulk. Mystique has plenty of curves from a side view, but not the front. Anyway, she has sleeves up past her elbows and her boots are different so the costume isn’t exactly the same either, but it’s close enough that it wouldn’t have bothered me if the skins matched. They did a really odd thing where they painted some blue onto the butt area of the torso. Apparently someone took one look at this figure and decided she wasn’t showing enough ass and demanded a little stripe of blue be added. The same skull belt with skirt is still being utilized only now there’s a gold finish to the skulls which looks nice. The face appears to be the same, but the hair is entirely different. It’s a very late 90s look, almost like a Rachel haircut, and it’s okay. Funny enough, the back of the box once again has an incorrect render. There she has the animated portrait and the torso might even be different as there’s a sculpted belly button. Once again, we’re sold a Mystique that looks better on the box than in-hand.

The double-jointed elbows are a marked improvement over the prior figure, but they don’t offer much more in a practical sense. With no butterfly joint and an ample bosom to deal with, she just doesn’t get really any clearance across her chest which would have been nice since she has a pair of firearms to utilize. They are new to me, but I’d guess they’ve been released before, and include a pistol and an assault rifle. They’re done in black plastic and seem fine while she also has a set of trigger finger hands and a set of open hands. She also has a very odd accessory in the form of Jean Grey as the Black Queen’s head. I think this was something that was locked away in a convention exclusive before or something, but I don’t like it. There’s nothing wrong with the head itself, but I’d much prefer another Mystique portrait. And you could say “Well, she’s a shapeshifter,” but what good is one head that’s a completely different color from the rest of her body? Yeah, I had fun with my Morph Toy Biz figure back in ’94 too, but that sort of gimmick does nothing for me now. If there was a surplus of White Queen figures out there then maybe I’d be tempted to buy one and paint it up, but as it stands this is just wasted plastic.

She doesn’t look bad alongside them…

Articulation is the same as the previous Mystique which was mediocre. The only change is now we get bicep swivels and double-jointed elbows. The knees aren’t bowed so she stands much easier and is an overall better release, I just wish that old head worked or we got the head that’s on the back of the card. I was tempted to try and heat and pry the hair pieces off of each, but I don’t want to risk ruining them in the process. That mediocre Mystique is now gone so replacing it if I messed up would be costly. I think I’ll just return it to her box and make this my display figure from now on. Maybe I’ll even add some shading to the dress – I don’t know. This is a figure only for those Legends collectors who must have a slightly better Mystique in their collection or for those who missed out on her. There’s nothing special about the figure itself and there’s a very good chance she hits clearance six weeks from now as most of the Target exclusives tend to do. If you’re on the fence then you probably shouldn’t pay full price. If I had been smart enough to actually compare my two figures before I opened this one I probably would have returned it. Oh well.

We have a whole lot more from Marvel Legends and the X-Men if that’s your fancy:

Marvel Legends X-Men Animated Series Mystique

The penultimate figure in this series is a bit of a curveball. When one thinks of the animated series X-Men, the first villains that come to mind are Magneto, Sinister, Apocalypse, Sabretooth, and then it gets muddled. Graydon Creed made quite the impression in the show’s second season and may even be the most hate-able…

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Marvel Legends X-Men Retro Card Series Apocalypse

It is Halloween and that means it’s time for costumes, candy, and spooky fun. It’s also Halloween 2022, a pretty important date if you grew up loving those mutants who ran around in colorful spandex fighting for a better tomorrow. That’s because 30 years ago on this very night, the animated series X-Men premiered on…

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Marvel Legends X-Men Animated Series Mr. Sinister

This week, the long wait for an in-person San Diego Comic Con comes to an end. For the first time since 2019, attendees, creators, and the like will be invited back into the city of San Diego for a celebration of all things comics, movies, and general “nerd” culture. One of the many panels this…

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