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Medicom MAFEX 287 Gambit (Comic Variant Ver.)

Everyone can relax…

When I think of 90s comic book characters, there are quite a few who come to mind, but first and foremost is Gambit. I attribute that largely to the X-Men animated series as that was my first real introduction to the character. Prior to that show’s premiere, I had seen images of the character and had a vague understanding of what made him a superhero, but he wasn’t someone I paid much attention to. Created by writer Chris Claremont and artist Jim Lee, he is quite a bit different from the classic superhero when it comes to his appearance. He’s been around so long and is so popular now that it’s easy to lose sight of how a guy in a trench coat and hot pink shirt might not read as a superhero right away. His role as a bit of a scoundrel and unique power set have certainly helped make Gambit a memorable member of the X-Men, but I do think that very popular cartoon in ’92 really helped cement the character as one of the most popular X-Men of all time.

This figure is a costly, but obvious, upgrade over the Legends figure. It does make me want to talk myself into the MAFEX Rogue though.

If you have followed any of my previous X-Men figure reviews, then you know that a big part of my goal as an action figure collector is to assemble that animated team on my shelf. The only issue with that goal is the only game in town when it comes to something in a 1:12 scale the only game in town in a lot of respects has been Hasbro. They did their own take on some of the animated team and have since moved on to X-Men ’97 based figures, but a lot of them have been not great. In particular, the dedicated ’92 series of figures was pretty bad. The line was only 8 figures and yet I’ve already replaced 3 of them in some form or another. And all of them have been replaced with other Marvel Legends offerings or a kit-bash approach, but this new Gambit figure marks my first time attempting to replace one with another company’s offering.

For some, this might be the ideal Capcom Gambit.

Gambit was released in the first wave of X-Men ’97 figures by Hasbro. It was basically just a straight re-release of a prior Gambit, but with an updated portrait that’s more evocative of the new show’s style. It’s an okay release. The articulation is dated and the card-throwing accessory is worthless, but visually it’s passable. Certainly not good enough to not be at risk of replacement. Enter Medicom and their new MAFEX-branded release of Gambit. This is an update on an older figure that has proven to be one of the more popular releases in the line. Just perusing the toy community online it sure seems like Gambit, Magneto, and the brown-costumed Wolverine are often cited as being among Medicom’s best efforts. And one look at Gambit and it’s easy to see why. The proportions and sculpt look nice, the soft goods coat turned out well, and there’s a bunch of stuff included in the box – so why did I never pick it up? Well, it’s expensive. MAFEX figures for those sitting outside Asia will routinely cost around $100 when all is said and done. That figure looked good, but it wasn’t $100 good for me. Medicom went with a metallic paint job, something they seem quite fond of with their X-Men figures, which just isn’t my thing. I want my figures to resemble their source material as close as possible and nothing about a metallic paint job on Gambit really screams that for me. Then last summer, Medicom unveiled a new variant Gambit which they referred to as their comic variant. Basically, it’s a more straight-forward paint job with a different color applied to the coat and effect parts and suddenly I was in. Well, almost. I still waited for the figure to actually release before I finally gave in (and a nice bonus at work helped give me a nudge) and once I was satisfied with how it turned out I laid my money down.

If so, he’s not going to make the SHF Cyclops look tall.

Gambit comes in the standard Medicom MAFEX box which is designed to mimic a comic book with a snippet of art from the books and a bunch of product shots. I will say, it immediately made me chuckle that the comic book art doesn’t match the look of this supposed comic book variant of the figure (and we’ll get more into that shortly), but that’s not something that truly bothers me. Out of the box, Gambit stands a little over 6″ with his poofy hair taking him up to around the 6.5″ mark making him true 1:12 scale. He possesses the typical, MAFEX, proportioning as his legs are fairly long and the build is more on the slender side than the bulked-up type. It works for Gambit and the coat helps to add more of a presence to the figure’s form. The pink of the shirt is a nice, bright, shade with some light purple shading added which helps create texture. The blue…whatever this thing is…around the base of his neck is sculpted as I remember it from the comics and is shaded with dark blue which really helps to make it pop. The paints and the cowl are a nice, matte, black and the pink rectangles on the thighs are present and painted well. The blue of the belt and boots matches to each other and there’s some nice black linework in both areas. The face is really well done and the hair has some black or very dark brown wash applied. There’s also a hint of stubble on his chin and the trademark red eyes glow brightly. Most of the paint is clean. There is a white spot on the right thigh of my figure and some of the black lines on the boots could have been applied in a neater fashion. The hands, which feature Gambit’s traditional fingerless portions, could have been painted cleaner as well. If it sounds like I’m nitpicking know that I am, but we’re also talking about a $100 action figure and standards should be exceptionally high.

The sculpt is pretty freakin’ nice.

The presentation of the sculpt and paint works very well for me. This is a sharp figure. What’s been a bit more divisive is the coat. In pictures, the coat has a real touch of red to the brown. It’s a far more saturated shade compared with the original release which is much closer to the comic image on the box in terms of color. In hand, it’s still noticeably red, but not to the same degree. It’s indeed a brown coat and I think it plays off of the hot pink shirt very well, but if you’re looking for pure comic book accuracy this shade probably isn’t it. Now, we are talking about a character who debuted in 1990 and in the ensuing decades he’s had a lot of looks and variations and if you scour the pages of Marvel Comics I don’t doubt that someone could turn up an image of Gambit where he looks like this, but is it what people think of first? Probably not. For me, I personally think the figure looks great. I get a lot of Toy Biz vibes out of the figure as far as the colors go stretching back to the first Gambit released in that line (with the karate kick action!). I’ve seen people online doing a coat swap with the first release and being quite happy with the result, but that’s a lot of money to shell out for the ideal Gambit.

Another area where this color discrepancy rears its head is with the accessories. Gambit gets the usual vast assortment of hand options including fists, gripping, relaxed, open, open with an effect peg, and a set of card holding hands that are not mirrored. The right hand is the classic two-finger Gambit pose while the left is designed to hold two cards. The alternate head features a gritted teeth expression while utilizing the same sculpt for the hair. Gambit has his staff which is a light brown with some black linework painted onto it. The “controversial” part are the effects. Gambit has a solo card with a trailing effect on it, a two-card piece that’s more stationary and flaming, and then there are two flame effects for the ends of his staff. For all, Medicom went with a yellow and orange coloration like actual fire. On the previous figure, they went with the pink/magenta the character is more known for when he activates his powers in the comic. Like the coat, you can find images of Gambit’s powers taking on this color, but they’re definitely the minority (and originally his powers were green which is just weird to think about). His power effects were similar to this color in the original cartoon series, but in that show they also used an animation effect that gave it a different texture. In X-Men ’97, his powers were altered to resemble the comic. I think we got this set because Medicom just wanted to differentiate the figure further from the first release, but in doing so it does lessen the whole notion of this being the true comic variant. For me personally, while I would have preferred the pink, it doesn’t really move the needle at all. I think the effects look good, they’re just not in the color that first comes to mind for when I think of Gambit.

And those aren’t even the only effects. Gambit also has two, large, throwing effects. Each one features three cards and an arc of flame behind them. They’re designed to peg onto the effect hands and the peg hole is at the end so we don’t end up with a Hasbro situation where the arc makes no sense. All of the cards, including the other two effects, are just yellow like they’re glowing and there’s no visible suit or number. One of the arc effects is thinner and sharper looking while the other has textured flames. It’s heavier as a result, not that the slimmer profiled one isn’t heavy, and to counter that Medicom included a stand for the effects. It’s just a clear, plastic, base and post with two options for a “Y” shaped top to help prop it up. Without it, the wrist joint won’t be able to support the weight and it will turn towards the ground. Certain poses, like a vertical toss, can work, but if you want a horizontal sweep type of throw you’ll need the post. Also included is the usual MAFEX stand that works just as well as it always does.

The articulation for Gambit is pretty typical for MAFEX which is to say it’s quite good. There’s a double-ball peg head, ball-jointed neck, butterfly shoulders, shoulder hinges, bicep swivel, double elbows, ball-hinge wrists, diaphragm, ball-jointed waist, drop-down hips, thigh swivel at the hips joint, double-jointed knees, ball-hinged ankles, toe hinge. Range at pretty much all spots is a plus. The torso gets nice arch back and crunch forward, the head can be posed with a great deal of freedom, and the hips allow for high kicks and the like. The ankles are the only area I’m not in love with. The ball hinge can be tough to get a good ankle rocker out of it. It works, it’s just a bit more fickle than I’d like. The coat is wired all along the hem including the collar so it can pose very well. It will bunch up on the arms and that’s just the nature of soft goods – you’re always sacrificing something when they cover limbs. The coat can come off, if you so desire, which will free up the range of the arms, but your Gambit will look far less cool. To probably get the most out of the arms, you will have to remove the coat to pose him, then try to carefully get it back as manipulating the bicep swivel and even the elbow joint can get really cumbersome with the coat on.

The big effects are flashy, but sometimes the simpler ones work just as well.

This Gambit from Medicom is expensive, but it is a terrific action figure. There’s not a whole lot to complain about. I think the paint could have been a little sharper in places and I really think we should have got a third portrait with a smirk on it. Two heads where one is stoic and the other angry just isn’t ideal for a character like Gambit. People are going to want to pose him with Rogue and he’s never not smiling when he’s around Rogue. This reissue would have been a great opportunity to add an extra head, but Medicom opted not to. Still, what is here is pretty substantial when it comes to hands and effects and the end result is something special. This is only my fourth MAFEX figure, but it quickly became my favorite. If all of their X-Men figures turned out this well I’d have a whole lot less money to my name, but one Hell of a collection. This is the rare $100 figure at this scale that I have no regrets whatsoever about picking up. If you dig it and want one of your own, the import sites will probably be a better deal than some of the US-based retailers which are charging upwards of $130 for this one. That’s pretty rich, but if you shop around you should be able to get him for less so long as he’s in stock. And I would guess this one will sell out eventually so don’t put it off for too long.

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X-Men ’97 – “Fire Made Flesh”

Well, that was a long wait! After the two episode premiere of X-Men ’97 on March 20th I was ready for that third episode. The week long wait felt both excruciating and exhilarating. It’s been a long time since we’ve had an X-Men show to get excited about, or really an X-Men anything, and it’s been a lot of fun to see the early reception the new show has received over the past week. And it doesn’t hurt that the second episode, like the first, ended on a pretty major cliffhanger.

“Mutant Liberation Begins” was an episode that thrust Magneto into the spotlight. What are his goals now that he’s been handed the keys to the mansion? Turns out, he seems to want to give this whole unity thing a try, but humanity is making it difficult. He orchestrated a trip to Genosha for The Morlocks (and asked in doing so why Xavier and the X-Men never did this to begin with to which I agree) and submitted himself for judgement before the United Nations. There, Magneto’s politics were on full display and the show pulled no punches in highlighting who the enemy is, in both the real world and the fantasy one occupied by the characters of this show. It also proved costly for Storm was wounded by the F.O.H. aligned enemy, X-Cutioner, and rendered powerless. This lead to her departure at the conclusion of the episode in an emotionally charged scene, but the sadness wasn’t allowed to linger long for knocking at the door was a mysterious woman in some distress. Oh, and she looks exactly like Jean Grey.

Episode 2 ended on quite the cliffhanger.

Fans of the comics, or those who have just read up on X-Men lore, know a bit of where this should be going. And the show hasn’t hid the fact that Madelyne Pryor, The Goblin Queen, is to play a role in the show this season. Just how it will unravel remains a mystery. Who is the real Jean? Where did this other one come from? And what of the baby born to Scott and Jean in the previous episode? Many questions, and I’m sure all will be answered eventually, but they can’t all be tidied up in just one episode, though “Fire Made Flesh” is sure going to try.

Seeing what gets swapped into and out of the opening title is going to be fun.

The opening title has been updated to, sadly, remove Storm (aside from the group shots). We are treated to multiple cuts of recreated scenes from The Dark Phoenix Saga, and some were present last week, and I’m guessing this swappable scenes approach is going to come in and out in a way to spotlight what’s to follow. And it’s actually Jean (Jennifer Hale) who gets to deliver the “Previously, on X-Men…” line. Last week it was Magneto, who will get a turn next week?

This episode does find time to address why Bishop is present with the team, though don’t expect any real details on how he ended up here.

The episode begins right where the previous one left off. There are two Jeans, and only of them can be real. To my surprise, that question is answered almost immediately. I try to refrain from spoilers as much as possible, and if you couldn’t tell based on my introductory paragraphs, I’ll use the following week’s episode review to kind of react to the prior episode in a more spoiler fashion. In other words, make sure you’re up-to-date before reading one of these reviews, but you should be okay to read the current week’s before actually watching it, if you so desire. Anyway, I will refrain from outing who the Goblin Queen is, but obviously she has to be one of the two Jeans and she is not going to take kindly to finding out she isn’t the real Jean.

We knew the Goblin Queen was coming and she does not disappoint.

The act structure of the episode is basically as follows. The first part deals with the aftermath of the previous episode while the second act is The Mansion vs the X-Men. The Goblin Queen uses her powers to distort reality and force the X-Men to see their greatest fears, or just demons. For Morph, they’re going to see Mr. Sinister and a returning Roberto gets taunted by images of his mother, who doesn’t know he’s a mutant and he suspects will not take that news well. The rest are treated to their own version of Dante’s Inferno and it’s a visual delight. Rarely do the X-Men get to go full horror, and we get to see more creative team-up maneuvers from characters here as the action continues to be a highlight of the show.

There are some horror elements present in this one which is pretty unique for X-Men.

The third act is all about the X-Men vs the Goblin Queen, and the fun part of that battle is seeing her telekinetic powers fully unleashed in a showdown with Magneto. I had concerns that adding Magneto to the regular roster might throw things off. He is, after all, an extremely powerful mutant and there aren’t a lot of foes who pose a true threat to him. Goblin Queen is one such foe though and the battle is brief, but pretty damn cool. The fourth act is the resolution and we do get some setup for the episode to come. It’s not the cliffhanger either of the first two episodes were, but for comic readers it’s definitely enough.

Poor Morph just can’t escape this guy.

X-Men ’97 is credited to Beau DeMayo as the writer, but it’s pretty clear that this show is going to owe a whole lot to the writers who came before him. In particular, this is Chris Claremont’s story on the screen and he, along with many other writers, gets an acknowledgement in the credits. Does that mean he actually gets paid for the series? I don’t know. All of those guys were under work-for-hire agreements and it’s been a longstanding issue in the comics industry. I know Disney has made it a point to pay these guys something for their stories and characters when it comes to the MCU, but it’s probably not as much as they deserve considering how big some of those movies are. Also of note to me through these first three episodes is how the opening theme is credited to Haim Saban and Shuki Levy. I’m guessing that’s another mostly work-for-hire issue as it’s pretty well known that composer Ron Wasserman (working off a baseline provided by Ron Cannon) came up with the intro theme. It’s chronicled really well in the book “Previously…on X-Men: The Making of an Animated Series” by Eric Lewald which I strongly recommend to all fans of the shows, both old and new. I don’t point the writer thing out as a way to diminish DeMayo’s contribution to the show, but merely as an acknowledgement that a lot of great writers have contributed to this show so far.

“Fire Made Flesh” is another good episode of television. I think episode two is still the champion, but that’s no slight on this third episode. I think my only criticisms up to this point concerned some of Rogue’s dialogue, but a new criticism is forming in that the show is moving at a very brisk pace. The plot of this episode could have been stretched across multiple ones. I don’t know if we had enough time with the current status quo of the series before getting to this one. The resolution would have been able to land with more impact if we did. One of the last scenes occurring outside the mansion between Jean and her newborn son should have hit harder, but we’ve been with these characters for too short of a time. We’ll see how the fallout is addressed as there is a lot of emotions to sort out and the lasting image we have of Scott and Jean does at least acknowledge that. I just worry that in adapting something that has so rich a history, DeMayo is trying to hit on too much too fast. Perhaps the next episode will calm my fears somewhat. I do think it’s something we won’t truly have a grasp of until the first season is in the books, but so far, the ride is fun and exhilarating and after the wait for this one I’m kind of glad we get a less suspenseful ending this week to hang onto.

For more reviews of X-Men ’97, or my write-up on the book I recommended, check out the below:

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