Category Archives: Comics

Mondo X-Men ’97 1/6 Scale Beast – Limited Edition

I don’t normally do this, but for once I figured why not try to emulate the box art with the pose?

Back in the old Toy Biz line, it felt like we had to wait a long while for an action figure of Beast, or The Beast as the opening title of X-Men: The Animated Series referred to him as. Perhaps that was due to the character spending the bulk of the first season out of sight and out of mind thanks to being incarcerated. And I say it was a long wait, but what is a long wait to a child? It may have been about two years, but Beast eventually arrived with flipping action and an accessory that let him hang off of a smooth surface via a suction cup. I believe I got my figure for Christmas in 1994 and it felt like a big deal as he arrived alongside Morph and nearly filled out the roster from the cartoon. All that was missing was a proper Jean (we’d have to settle for her as Phoenix) and Jubilee (who eventually received a figure in the Generation X subline) while Rogue would arrive shortly after, if memory serves (action figure producers in the 90s were quite reluctant to make women). When Hasbro returned to X-Men for its Marvel Legends line based on the show, they made sure to get to Jubilee and Jean pretty early, but never did release a Beast. For the X-Men ’97 line, once again Jean and Jubilee made it out along with Rogue, but Beast got the shaft yet again. Finally, Hasbro unveiled a ’97 version of Beast on June 8th which is set to go up for preorder in August and will presumably release at some point in 2026. And that very same week I got a shipping notification from Mondo for its take on Beast who will get us ever closer to completing the main roster from the original series.

If you stand him up as tall as he’ll go then he’ll look down on the likes of Wolverine, but I think this is about right for his posture.

Beast has the distinction of arriving before Storm despite going up for preorder after her. And in this case it was well after as Storm went up around Halloween while Beast went up in February, but for some reason the blue guy beat her out of the factory. Maybe it’s the soft goods needed for Storm’s cape? I’m not sure, but I’d be lying if I said I was disappointed for while I do look forward to getting Storm, Beast was a pretty sizable want for me (literally). He’s just a fun design and we really have never received a proper animated Beast. Even that old Toy Biz figure featured more of a comic look as Beast had his whited-out eyes while the animated version had normal, blue, human eyes. Most of the Legends versions have followed a similar pattern with perhaps the only deviation being the very first Marvel Legends Beast which, apart from the eyes, didn’t bare much resemblance to the cartoon version (not that it was aiming for that). This Beast unquestionably is and like most Mondo releases in this line it arrives first as a limited edition with a bunch of extra goodies thrown in the box. It is yet another wonderful sculpt by Alex Brewer with paint by Mara Ancheta and packaging artwork Dan Veesenmeyer. The packaging does follow the same design as Mr. Sinister with no flap on the front and a write-up by Eric and Julia Lewald on the back detailing their affection for Hank. It would seem this is the standard going forward which is honestly fine as the front flap on the old boxes revealed little since these figures ship wrapped in plastic to protect the paint.

Beast is a big hunk of plastic coming in it at about 11.75″ per Mondo. Since he is a character often depicted standing with a bit of a hunch, exactly how much vertical space he’ll occupy on your shelf is certainly variable. He does pack some heft though as he’s solid. He doesn’t look out of place among the other figures and I do like that Mondo appears to have a mostly no compromises approach to size and scale with these releases. He’s also very much a ’92 design. While there isn’t much separating Beast from the original series and its sequel series, there are some subtle differences most notably in the shape of the face and the linework of the body. This Beast has the wide face of the original series with tufted bits of fur along the jaw line. His stark, black, eyebrows also sit more in-line with the eye as opposed to stretching well beyond them and his hair is a bit more unrestrained. It’s also reflected in the paint job as the original series was more likely to paint the inner lines of Beast’s musculature in a rougher manner. Instead of one, curved, line it was more like several shorter lines arranged in a curve shape to create a subtle illusion of fur. The ’97 art mostly goes with an all blue body with the fur only appearing as a means of breaking the silhouette in key places, something the original series also did. For this figure, Mondo did not sculpt any fur inside the body, but painted it withing the muscles such as in the base of the pectorals and basically along all muscle groupings. It means Beast has a slightly furrier appearance in plastic than he does on celluloid, but given the scale I think it’s a necessary touch to give him a bit more depth and the paint job is subtle enough that it doesn’t detract from the source material. Instead, it feels like this is how Beast is represented in the show on episode’s with the biggest budget or in close-ups as opposed to when he’s just lost in the background.

Apart from the paint job, this is just a really great looking take on the character. Initially, I thought the shoulders looked a little bulbous in the promotional shots, but in-hand I don’t see the same. Beast always had quite large shoulders on the show and sculpt reflects that rather accurately. My favorite X-Men character designs are the ones that bely the personality of the individual underneath. A great example is Nightcrawler, the character who looks like a demon but is actually a devout Christian. In the case of Beast, it’s a monstrous individual who is actually a scholar and medical doctor. What makes me prefer the animated design over all others rests with his face. Beast has this very gentle, human-like, visage as opposed to the more primal one he is often given by comic book artists. And for this one, Brewer really nailed the different expressions contained in this set. We get a neutral face by default that has a faint hint of a smile which feels like the perfect default Beast. There’s also an angry one, and a yelling one if you want more of a battle setup. We also get this humorous toothy grin which is the only face that might be from X-Men ’97 though it still reads as a ’92 look to me. Lastly, there’s sad Beast and this is likely pulled from his spotlight episode, “Beauty and the Beast,” though he does have moments of sadness in other episodes that it could work for. I really like that Beast is the chosen character to wear his emotions on his sleeve as he’s basically the first to cry in X-Men ’97 when things get heavy.

Those are just the expressions available, for hands we get a solid spread that includes sets of fists and gripping hands. There’s also another set of gripping hands that are asymmetrical, a very wide or style posed right hand, a pointing right hand, and an open left hand. He also has two books, one that is open and one that is closed. The closed book contains a shoutout to showrunner Erik Lewald and writer Julia Lewald as it’s titled Lewald’s Book of Words. The open book is The Genus of Genius, a bit smug for someone like Beast. For seeing that small print, Beast has his glasses which slot over his ears well enough without the need for any ugly cut-outs. They’re just black, plastic, frames without a lens and I think it serves the prupose here. He also has his tactical backpack which has a few different accessories all pulled from the original series. There’s a set of goggles that come up and over the head as well as a little blaster that pops out. These just plug into the backpack if you wish to use them or you could have the backpack appear closed. The goggles don’t slot into anything on the face, so you basically have to position his head and the pack itself to get it to sit right. Even so, you’ll probably have a hard time getting him to look in any direction other than straight ahead with these on. Beast also has a little handheld device that served as a communicator in “The Phalanx Covenant – Part One” in conjunction with a radio inside the pack, but that would have been a little too ambitious to include the whole thing. If you don’t want him out in the field though, there’s also an included lab coat accessory which he actually comes packaged wearing. This necessitates the swapping of arms as it’s setup just like the coats that came with Logan and Cyclops. It looks nice when in place and there’s even a little pocket with optional tongue depressor on the left breast, something that showed up in both shows. Because the coat adds a little more bulk to the shoulder area, I’d say it actually casts the slightly better silhouette as a result which was also true of the Cyclops figure. Lastly, Beast also comes with his Howard the Duck shirt as seen during The Phoenix Saga episodes. Unfortunately, it’s just a lump of painted plastic meant to represent the shirt folded up and it’s not something he can actually wear. An actual soft goods one he could wear would have been the icing on the cake. Beast also has the typical Mondo display stand. Unfortunately, they didn’t deem him worthy of the flight stand which is what I’d prefer to see become the standard for the line as these doll stands are pretty poor. If you think it’s a matter of heft my counter to that would be the recently solicited Goliath from Gargoyles comes with a flight stand so if it can support him then it could likely support Beast.

Beast has a pretty standard array of articulation for Mondo, but to my surprise, it’s among the most well-executed. For joints, we get a double ball head, hinged shoulder pegs, bicep, single elbow, ball-jointed wrist, diaphragm, ball-jointed waist, ball socket hips with swivel, double-jointed knees, ankle hinge and rocker, and a toe hinge. The head is perhaps the most limited as his sloped posture and large head means his range is a bit subtle and it’s easy to pop the head off by mistake when posing him. The shoulders have terrific range for what they are and the elbow hinge is pretty deep so Beast has no issues bending his arm 90 degrees, be it sleeved or not. The diaphragm joint actually works and he can arch back and crunch forward a bit and the waist enhances both directions. Both spots swivel and provide for a little rock. Nothing outrageous, but better than other figures in the line. All of the joints are also firm, but smooth, out of the box so I’ve had more fun messing around with Beast than a lot of figures from Mondo. The heads and hands are pliable enough to easily swap and all of the pegs are nice and thick so there’s no durability concerns here. Still, without a neck or butterfly joint, Beast will be confined to mostly simple poses. He can’t quite get down into a three-point stance nor can he look up well enough to emulate his pose on the cover of X-Men #1. He can crouch down and I was able to do so without the aid of a stand. I probably wouldn’t trust him on a shelf without one in such a pose (and I did have him take a dive already), but it is doable.

As a result, Beast is probably the most fun character to handle since Nightcrawler, with Nightcrawler being the only one that’s obviously superior to him in the articulation department. He fits in really well among his teammates and I do love the big splash of blue it adds to the shelf. Or rather I will when I find a way to fit him in. The Mondo shelf is getting extremely crowded and it only gets worse when figures are released. I’ll have to find a home for Storm as well at some point this summer and eventually there’s Jean. That’s all that’s been shown so far and with the release of Jean that essentially completes the default team from the ’92 show with the exception of Professor X. And honestly, I don’t know if I want a Professor X for this line given the likely size and cost of such a thing since he has to come with the hoverchair. I do absolutely feel that we need a Morph since he was in the first episode and is a full-time member in X-Men ’97. After that, there’s Bishop, Cable, and Archangel which would all be nice to have, but aren’t necessities for me. If Mondo thinks it can do Apocalypse justice without a massive price hike, then I’d certainly be interested in him as well. He is really the only villain I feel like I need. Juggernaut would be cool as well, but he really didn’t show up much in the original series and has yet to make an appearance in X-Men ’97.

That’s a lot of plastic.

All that is to say there’s a light at the end of the tunnel for this line, but also not. I just listed out probably a couple grand in “maybe” figures not to mention shelf real estate so I guess we may not be as close as I would like to think. With San Diego Comic Con on the horizon, I am sure we’ll see a new figure or two in this line, though it would not shock me if Mondo prioritizes Spider-Man a bit more since that line has only put out three characters so far. Then again, X-Men ’97 returns to Disney+ in just two weeks so they’ll want to strike while the iron is hot with some new reveals. For now, Beast is a clear enhancement to the collection and one of Mondo’s best. I feel like I say that a lot with new releases in the line, but Beast really does vault up to the top or near top of my personal rankings for the line. He’s definitely one to get whether you’re cherry-picking the line or looking to assemble a full squad. And best of all, this limited edition version is still available on Mondo’s website. He is not cheap coming in at $255 and Mondo charges a lot for shipping these days. He is also still listed as coming with a tariff surcharge even though they’ve been reduced dramatically. That’s probably to not enrage the customers who preordered and paid that upfront. With the limited edition of 1,500 units not selling out, it’s possible that a standard version is not inbound either and there’s no indication on the listing what is part of the limited version and what would not be in a hypothetical standard edition. I’m not sure if any of these figures are truly worth what they cost, but if any are then Beast is among them as he’s very well executed. I am certainly happy to have him in my collection.

For more Mondo X-Men figures, check out the below:

Mondo X-Men ’97 1/6 Scale Nightcrawler

Yes, I’m afraid this is another toy review that needs to begin with a word about tariffs. It was the talk of 2025 in the toy collecting community because it caused considerable delays, disruptions, and worst of all, increased prices across the board. One line impacted by the introduction of these new costs more than…

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Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t…

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S.H.Figuarts Dragon Ball Son Goku & Dragon 40th Anniversary Edition

“Hi! I’m Goku!”

It was last year that Bandai and Tamashii Nations announced a selection of special releases in the S.H.Figuarts line of action figures celebrating the 40th anniversary of Akira Toriyama’s Dragon Ball. Among those announced was a brand new version of kid Goku and Shenron from the cover of the very first volume of manga for Dragon Ball depicting Goku in a pale orange gi riding atop a rather adorable version of the mighty eternal dragon. At the time, it was a Japan-only exclusive and I patiently waited for it to show up on Premium Bandai like other 40th anniversary figures, but it never came. The figure would be added to the pop-up shop circuit, but those never came anywhere near my geographic location and I’m not about to make a five hour drive in order to secure a figure, no matter how much I might want it. Thankfully, this spring Bandai partnered with Big Bad Toy Store to make this exclusive figure available to customers unable to attend one of these events. Ordinarily, when exclusives from this line show up at BBTS it’s because the store purchased them like an actual customer from Bandai making the price for anyone buying it off of them MSRP+. For this release, it looks like BBTS was able to get a bunch of these at wholesale as the price is $100 which is certainly steep for an action figure, but as far as I know it’s the price of the figure at the pop-up shops.

Previously, the only 40th anniversary figure I had purchased was the reissue of Cooler. He’s a bit of an odd one to release for such an occasion since he didn’t even appear in the manga or anime and is instead a movie character. In this case, the occasion just seemed like an excuse for Bandai to reissue one of its more popular and well-received exclusives for those who had previously missed out and to tie him into the event they just stuck a special base in the box. With Goku, the homage to the first cover is a much more worthwhile way to celebrate such an historic occasion and should make for a wonderful display piece whether it’s kept in-box or taken out. The box is oversized and more of a cube shape than typical with a generous window showcasing the figure riding atop the dragon. It’s presented so well that it did almost pain me to remove it, but I really wanted to get my hands on this all new Goku figure so it basically had to happen. I’ve repeated many times that my favorite era of Dragon Ball is the kid Goku era. There’s a charm to it not present in the later iterations and the cast is pretty tight. The original SHF Goku figure was fine at the time i purchased it, but he’s not even remotely in-scale with other figures in the line. He’s much too big plus he doesn’t really embody the proportions of the character from either the manga or anime. In both, Goku is kind of chubby looking with an egg-shaped body with stubby little arms and legs. He’s designed to look cute, not powerful, while the figure was more stream-lined and quite tall. More than the height though, it’s just that the overall proportions don’t look right. Place him beside a Dragon Ball era Bulma and the two don’t even look like they’re from the same toy line. Roshi was a bit on the large side too so the scale there is a bit better, but overall it’s not the best representation.

We keep getting closer and closer to my ideal kid Goku.

Since then, we’ve received smaller versions of Goku, but none based on his look from Dragon Ball. There’s a Dragon Ball GT Kid Goku release as well as the Daima Mini Goku and both are quite small by comparison. This new version takes after them and likely utilizes some of the same parts. Or at least that was my thinking going in, but in the case of this figure vs the Mini Goku there’s virtually nothing shared. Even the hands and Power Pole accessory are different. I can’t attest to the GT figure since I don’t have it, but if Bandai went to the trouble of making so many new parts for this figure then it bodes well for those hoping to get a blue version or a red one. This little guy stands a tick under 3″ putting him in similar territory to the Daima figure. What’s different though is the approach to the sculpt. Daima Goku is slimmer and more like a shrunken down adult Goku. This new Goku has those rounded proportions of the manga character with tubular arms and a round tummy. His legs are a bit long for the design, but since he had to match the pose from the manga his legs needed to be a bit long. When Goku is just standing still in the manga his legs definitely “shrink” as Toriyama was able to take some liberties with the character, but for a 3D representation some adjustments are needed. The gi is orange and a more saturated shade when compared with the Daima figure, but not as red as what appears in the anime. This is in keeping with the look from that cover which also has small, slipper-like shoes and red wrist bands and trim at the end of the pants. It’s basically just a different color of his traditional blue gi and he has an off-white sash and a turquoise pouch hanging from it where his Dragon Ball is stored, a nice little attention to detail.

For heads, we get two with four total expressions. The default head features Goku’s trademarked spikey hairdo with a big open mouthed expression to match the cover image. The eyes have a rounded look which is consistent with Dragon Ball and the inner mouth is just painted pink which is very similar to an expression the original Kid Goku figure came with in both appearance and execution. His other expressions feature a cocky little smirk and a mischievous side-eye grin. The side-eye expression is pretty cute, though it looks a bit off-model to me. It could also be the pink outline around the mouth that’s throwing it off for me as that’s not usually present in the art or the figures. The alternate head is an even spikier version of Goku’s hair with an open-mouth expression. It’s pretty goofy looking, but it’s a direct pull from the cover of volume 10 (and the anime’s ending credits) where Goku is just sort of floating in the air with his Power Pole across his forehead while Bulma mugs for the camera. I do enjoy this rougher looking version of Goku’s hair, but it seems the only portrait that works with it is the one that’s on it by default. That makes it very scene specific and I don’t know if I really see myself using it, even though I do like it. In addition to that, there is an assortment of hands in the box: waving, gripping, fists, peace sign, relaxed (a cupping Kamehameha-like pose), open, and a pair of gestured hands that seem specific to how Goku often placed one hand at the top of his Power Pole. There’s an alternate set of bangs for the default head that’s barely different from what’s on him to start with. I guess one is slightly askew and maybe it’s just to match the cover while the other represents how he’s typically drawn? There’s a secondary bow for his sash which is more of an action pose as well as some weapons. For one, we get the Power Pole and included sling. There’s a version for Goku to hold and a little stub to plug into the sling when the weapon is holstered. He also has a pair of tonfa which are tiny and cute. These are taken (along with the mischievous side-eyes grin) from the cover of chapter one of the manga. They’re brown with some red trim and provide for some more display options. To insert them into Goku’s gripping hands, the red banding needs to be removed from the handle first. It’s a tiny piece so don’t drop it or the carpet monster will eat.

That is, if you aren’t planning on displaying this Goku atop the dragon. The little Shenron included is a cuter depiction of the character meant to match the artwork and he’s basically a glorified display stand for Goku. Shenron is well-painted and his whiskers are the only parts that need to be attached out of the box. In addition to the head itself, they’re also the only articulation points and he’s meant to sit atop three, translucent, clouds which are atop transparent, acrylic, posts. They plug into the included base which has a 40th anniversary graphic printed onto it and Shenron affixes to these clouds via magnets, which is a nice touch. Just in front of his forelegs is a section of his spiny fin that can be removed and replaced with an acrylic seat for Goku. It’s meant to allow the small piece between his legs to get a secure enough grip on the back of the dragon for his riding pose and there’s also a slot for his tail. If you don’t want him atop the dragon, then you simply leave the fin in place. The clouds do have to be inserted by the user and in order to do so the little pegs in the base have to be popped out which can be done from the underside. There’s also an included, orange, piece of plastic that’s basically a pry bar. This is used for swapping the bow on Goku’s belt since the instructions flag it as a potential damage point, but you probably won’t need it since both bows are rather pliable. With everything assembled, Goku sits atop the dragon with relative ease. He can be posed to resemble the manga cover, or he can be doing something else. The dragon sits a little over 2″ above the base and its silhouette doesn’t extend much beyond the base so the shelf space needed for this one is surprisingly minimal. It might have been fun to get three additional posts for the clouds to sit the figures even higher above the base, but as is it displays very well.

Let’s not forget about the dragon.

For articulation, Tamashii Nations made some alterations to this one when compared with other smaller Goku figures from the past. I’m guessing some of these are similar to the Pan figure they did, but that isn’t one I actually bought. The neck is a standard double ball peg which has solid range that’s aided by a single ball at the base of the neck. The shoulders are hinged ball pegs with a butterfly joint, but not the kind that gets a whole lot of range. There’s a ball joint in the waist, and the legs affix via straight ball pegs and have suitable range out to the side and forward. The knees and elbows are single hinged and they do swivel. A 90 degree bend is possible, but no further. Interestingly, there is a visible peg on the inner knee and elbow which is something I can’t recall seeing in a Tamashii Nations release prior to this one. It’s not ghastly or anything, just something I noticed. The wrists and ankles are the most unique and the most basic as they are like the hips in that they’re just straight pegs with a ball at the end. On one hand (no pun intended), I don’t mind it since it makes swapping hands easier than having to fiddle with a tiny hinged ball joint like the Goku Mini. At the ankles though, it’s a bit limited and I don’t know why the Daima Goku can have a more traditional hinge and rocker setup and this Goku can’t. I can only assume it was an aesthetic choice more than anything as the slipper look does present better this way, but it does come at a cost. The tail also swivels on a ball peg as does the bow on the sash.

With this set you can reference multiple pieces of Toriyama’s artwork beyond just Goku riding the dragon.

The articulation is certainly functional, but is more limited than other kid versions of Goku. He can do a decent Kamehameha charging pose, but a firing one is a little less convincing. The ball joint at the waist mostly provides rotation and a little pivot without much crunch. That’s pretty much expected though given the size and shape of Goku. The original had that hinged diaphragm joint to extend and bend, but that just doesn’t really work with these rounder dimensions. This is a more scene specific figure and as far as that goes he can do it, but it’s a little less fun to play with in hand. Does that mean I actually wouldn’t want to see this repurposed for other Dragon Ball looks? I certainly would not go that far. The articulation may have limits, but the trade-off is worth it to me so if Bandai wants to come back with this figure in blue I’d probably be all over it. Especially with some more scene specific expressions. That’s where most of the charm lies in this figure for me and it’s a great base for others. Goku has plenty of looks in the series, but Bandai hasn’t done a brand new Dragon Ball figure since Launch back in 2022. It seems like a dead line, but I hope this leads to more. This body could be repurposed for Krillin and we never did get a training uniform version of him. There are numerous looks for Bulma and the main antagonists of early Dragon Ball, the Pilaf gang, have yet to be made and this body could probably work for Shu. Not to mention all of the characters that come later like Tienshinhan, Kami, Chi Chi, and Piccolo Jr. If we could only get one figure though I’d have to go to bat for Yamcha in his first appearance look. That one seemed like a given, but we’re still waiting.

A wonderful way to celebrate Dragon Ball’s 40th. Here’s to 40 more!

I’m getting ahead of myself. What’s important here is we did get a new Dragon Ball figure of Goku and it’s a special one because it celebrates one of the earliest depictions of the character. As a very specific release, this works pretty well. Sure, it’s a bit tough to perfectly nail the pose, but it definitely can get close enough. A more determined individual may even be able to get something more accurate with persistence. The Goku and dragon turned out well and it’s a pretty attractive piece for anyone’s collection. It does come at a cost, but for what’s in the box I think the value is decent. Not great, but not the worst thing in the world. If you love Dragon Ball and wanted something to celebrate this milestone then you’d be hard-pressed to do better here. There is an adult Goku on the way with his turban and tiger pelt, but I have no attachment to that particular artwork. This, on the other hand, is one I’ve always adored so it’s the best release for me. And if it leads to more Dragon Ball figures then all the better.

For plenty more Dragon Ball, take a look at these:

S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with…

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S.H.Figuarts Dragon Ball Lunch

It’s no secret my preferred take on the world of Dragon Ball created by author/artist Akira Toriyama is the original one: Dragon Ball. Of course, in the manga it’s just all Dragon Ball up until the more recent Dragon Ball Super, but for anime viewers there’s Dragon Ball, Dragon Ball Z, Dragon Ball GT, and…

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INART The Dark Knight Rises Catwoman

“The cat came back the very next day…”

Queen Studios is back with another installment of its INART The Dark Knight Rises action figures and this time we’re talking about Catwoman. Portrayed on the screen by actress Anne Hathaway, Catwoman was something of an anti-hero in the film. In a post Occupy Wall Street world, her anger and frustration with the ruling class was meant to humanize her and make her sympathetic, but when she set her sights on one Bruce Wayne she did unknowingly risk her reputation with the unseen audience watching all. Still, this was an action film based on a comic book so Catwoman did get a chance to demonstrate her ability to kick ass and rock a skin tight suit and while she didn’t have the kind of tech Batman possessed, she did have some toys of her own. The portrayal was fine, but perhaps a bit too conventional for movies. It certainly lacked the camp of Julie Newmar and proved less memorable than the Michelle Pfeiffer portrayal which makes this Catwoman feel a bit like a lesser Catwoman. The character didn’t stay with me once the credits rolled and not helping things is that The Dark Knight Rises was the weakest film in the Christopher Nolan trilogy. Not a bad film, just not as good as what came before. As a result, I’ve never felt the pull to add Catwoman to my action figure collection, but then along came INART with its take on Batman last year and now this Catwoman. The look of the figure blew me away in promotional shots and the early reviews that showed up last summer were able to sway me. Now, the figure is in-hand and I have to figure out if this was really something I needed, or if my impulse control got the better of me.

This looks pretty good to me.

Catwoman comes in a plain shipper box with a nicer black box lurking within in a style very similar to what Batman came in. The packaging is accessible without destroying it and the trays inside contain the figure and all of the accessories free from any sort of aggravating tie-downs. It’s a nice setup, though I do find it odd that Queen Studios literally puts a request (more like a demand) that you record your own unboxing in case there are any defects or damages to be found. I guess if you don’t have proof that you didn’t cause the damage or lose the part then they’re less likely to help you in the event something went wrong between the factory and your hands. I guess this would have made for an opportune time for me to pivot to video, but a bunch of toy reviewers got this thing last year so what would be the point? INART has an interesting production schedule where they send reviewers final copies of the figure just as preorders are going up for the rest of us scum. It seems weird to produce just a handful of figures upfront for the purpose of reviewing, but I guess it works for them. And if it’s costing them a lot it’s not reflected in the price compared with other premium collectibles as Catwoman is somewhere in the $65 – $75 range. She is only available overseas for folks living in North America so there will likely be a not insignificant shipping charge attached to that, but even after all is said and done I think I’m in the hole about $80 and given what Medicom and Bandai are charging these days that ain’t bad.

Out of the box, Catwoman stands at just a tick under 6″ in height. INART is a 1:12 scale brand and since Anne Hathaway is a real person that sent me to the Internet to see if I could get a height on her. And if said Internet can be trusted then Miss Hathaway stands at 5’8″ or 68″ tall. At 1:12 scale that would place her at about 5.67″ – but wait! Cawoman sports some rather large heels. It’s a little tricky to measure them, but I have them at about 5/16ths of an inch. Convert that to 1:12 scale and add it to the figure and we come out to 5.98″ which is almost right on the money. Impressive. She is a figure comprised mostly of black plastic, but it’s plastic with different textures and finishes like Batman. The long boots and gloves have a sheen to them like leather, while the body suit is more matte and textured like Kevlar. There is some shiny black piping along the inner shoulder and the zipper down the front with a little hit of silver on the zipper grasp itself. The end of which is coated black which is an impressive attention to detail. There are also some faint hits of silver along the pouches of her belt with some of them looking quite faded. Is this to simulate use or an imperfect paint app? In looking at stills from the movie, I don’t think these are meant to be silver, but instead supposed to just give it some gloss. The same is true of the mask over her eyes. It’s a gray or silver paint, but it seems to exist to just provide some gloss and break-up the otherwise all black look. The other paint hits are reserved for the red of her lips and the brown of her hair which leads me to the faces in the box.

Just like we saw with Christian Bale, the likeness here is almost so good that it’s eerie. The likeness is really all in the shape of the face as Hathaway isn’t someone with obvious creases or hallmarks on her face. It’s the size of her eyes, the shape of her lips, and the angle of the jaw and cheekbones and whoever sculpted these portraits did a fantastic job. There are two portraits in the box: one with the mask sculpted on and one without. The one with the mask has two ports on the temples for the included goggles, of which you get two. One is designed for when she doesn’t have them in use and they sit atop her head like cat ears. The other piece is for when she actually needs to wear them. They have translucent red lenses and are well sculpted. The expression for both portraits is a fairly neutral one. There may be a tiny hint of a smile, or maybe that’s my imagination. If there’s one failing with both portraits it’s that the hair is a bit flat and unconvincing. It’s obviously plastic and I don’t typically dock points from an action figure for not being able to create the illusion that it’s actually a tiny person, but so much of this figure does accomplish that for me so it sticks out a touch. It’s especially true with the unmasked portrait as her hair is just as taut as it is on the masked version, and as a result, I’ll probably never use it. Hair is tough to make look real so it’s easily forgiven. Some probably wish she had more expressions though and I do agree. Something a bit more cheeky or angry would have added some nice variety.

“What?! You’re not my Selena!”

Even though she doesn’t have a host of expressions to choose from, Catwoman is hardly lacking in the accessory department. For hands, we get six sets: relaxed, fists, a wide grip, trigger finger, pinching, and a two finger gesture. I assume these are pulled from the movie. The two finger gesture looks like a good adjusting goggles kind of hand while the wide gripping hand is probably for putting her hands on her hips (INART actually lists their intended use in the instructions which is pretty cool). The trigger finger hands are for use with her included gun which is a very small handgun cast in black plastic. The more pinching gesture is for her to hold the included smashed Batman mask. The relaxed hands can also hold it just fine and the trigger finger hands could too, but the instructions in the box specifically call out these hands as being intended for that. The wide grip can be used to cradle it as well. Also included is a swappable hair piece that has a swoosh effect to it if you want to add a dynamic element to your display. There’s also the same stand with an articulated arm that came with Batman only this one is labeled Catwoman on the underside so you don’t get them mixed up. It’s a nice stand as the base has some heft and the armature is nice and tight. The film’s logo is stamped on the front in a shiny plastic that’s cool, but also hard to read.

Catwoman’s articulation is fairly robust. There are joints at the head, hair, neck, shoulders, bicep, elbows, wrists, diaphragm, waist, hips, thighs, knees, ankles and toes. The head is a little limited in looking up because of the hair, though swapping to the swoosh hair alleviates some of this. That joint is mostly a pivot point and exists mainly to facilitate swapping the parts, but it has some utility when posing the head. The shoulders feel like they’re just on ball pegs to get a little butterfly action forward and back. There are no cuts into the torso for a full-on butterfly joint which I think was the right call for this sculpt. Since she’s fairly slight, the range is solid for such a joint. The bicep swivel is a little lower than usual as they put it at the part above her elbow where her glove meets the arm – a logical spot given the design of the suit. The same is true for the thigh swivel as that’s where her thigh-high boots meet her leg. Knees and elbows bend way past 90 degrees as both spots are double-jointed. The wrists utilize ball joints so they’ll move in any direction you need them to. The diaphragm joint has solid range forward, but is a little more limited going back. It will rotate and tilt and the waist does the same as it feels like a ball joint. The hips are these nice, big, hinges which allow Catwoman to hit splits and kick forward quite far. There is a diaper piece at the hips, but it’s quite small so it doesn’t hinder articulation much. If anything, it’s so small that you’ll risk grinding it up as the hip joint slips over it so do be mindful if you’re attempting something more extreme. The ankles do feature a hinge and rocker, though her stiletto type boots limit the ankle rocker’s range. They swivel as well. Despite the rather extreme heels, this figure is fully capable of standing without the aid of a stand. You may not get her into the most dynamic of poses without utilizing her stand, but you also don’t need it if you would rather not display her with it.

She poses well, but it’s the more casual poses that seem to work best.

The abundance of joints combined with Catwoman’s lithe frame makes her relatively easy to pose. There’s a lot of room for nuance adjustments which is great for a subject sourced from a live-action film. Splashy comic book poses are great for figures based on actual comic book characters, but are less useful for a character like Catwoman. Though given how robust the articulation is, if you wanted to do such with her then have at it. The combination of accuracy, accessories, and articulation (the three A’s of figure making) really makes this Catwoman from INART a true home run. I’m lukewarm on the character, but this figure blew me away in promotional shots and it blew me away in person. It’s almost too perfect – where do we go from here? I expect this level of detail from everyone going forward even though I’m sure to be letdown. I’m also not sure how Queen Studios is able to keep the cost on these figures down as much as they do – is that simply because they’re not paying for a North American distribution license? Maybe, though there’s still little reuse potential in a figure like this and yet that didn’t stop them from going all out. I had some nitpicks in here, but they’re just that – nitpicks. I really couldn’t be any happier with this one and she looks awesome beside my Batman. Does this mean I’m going to get Bane too? I don’t know. He’s less interesting, but they did show a Joker prototype last year (or very early this year) and that could certainly get me. If you’re interested in this one, but reside in the United States, your options are limited as far as where you can purchase this. INART can’t sell directly to folks in North America, but other non-US retailers certainly can. I got mine from Bombusbee (no affiliation or anything, just sharing where I got it) and I was content with both the price and customer service. This one may have gone up since, and I assume she will in general just like Batman did, so it’s probably best not to wait. You may not feel you need a Catwoman from The Dark Knight Rises, but you’ll probably be happy to have her should you change your mind.

For more Batman releases including the previous INART release, check these out:

INART The Dark Knight Rises Batman – Deluxe Version

Is this a review I really need to do? Probably not, but I’m doing it anyway. Queen Studios wasn’t a shop that was on my radar going into 2025. I’m guessing that’s true for a lot of folks and that’s probably why they had a media blitz when it came time to promote their brand…

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The Dark Knight Rises

I mentioned in my look at Batman’s best films that I had gone into total lockdown mode for The Dark Knight Rises.  I got off of social media, stayed away from review sites, and just basically blocked the world out where Batman was concerned.  I wanted to walk into this film with an unformed opinion.…

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Mezco One:12 Collective Batman (1989)

When it comes to the world of more high end action figure collectibles, I’ve been able to get my hands on a few. Some rather prominent companies have yet to cross my path though, and it’s not really for any reason other than they either don’t make what I like or I don’t really like…

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NECA TMNT Garfello

Before they teamed up with the likes of Batman and the Mighty Morphin Power Rangers, the Teenage Mutant Ninja Turtles had an encounter with an orange cat with a love for Italian food. I am speaking of none other than Garfield, the Jim Davis creation who was everywhere in the 1980s. The two franchises came together for a one page comic in the pages of Teenage Mutant Ninja Turtles Magazine in 1992 in which Garfield, disguised as fellow ninja turtle Garfello, tries to dupe the turtles into letting him guard their precious pizza while they go do crime-fighting stuff only for Odie to blow his cover when he can’t get his turtle costume on right. The comic was written by Garfield creator Jim Davis with inks by TMNT co-creator Peter Laird. Art was handled by Gary Barker and Larry Fentz with color by Steve Lavigne and letters by Mary Kelleher. This little comic was apparently popular enough to attract the attention of not one, but two toy companies 23 years later. It was at San Diego Comic Con in 2025 that NECA unveiled their take on Garfello with Odie along as well. The reveal was perhaps the highlight of NECA’s booth for the convention and something that seemed to attract a lot of attention online. Shortly after, Boss Fight Studio (who has a whole line of Garfield action figures) revealed its own Garfello and Odie two-pack that is so similar to what NECA showed that I honestly felt bad for them. Did Garfield rights owner Paramount even alert either toy company to the plans each had? Most licensors won’t greenlight the same thing across licensees because they would just be competing with each other, but evidently Paramount wasn’t too concerned. Both sets look fine from a sculpting standpoint, but the NECA approach of painting all of the little details and the fact that I’m well into their TMNT collection sold that set for me, but I’m guessing those who already have Boss Fight’s Garfield figures would opt for that version.

“We can be ninjas Odie. How hard can it be?”

NECA’s take on Garfello is sold as an “ultimate” release with new box art by Jason Yang. It features all TMNT branding putting it squarely in the turtle toy line. The figures inside are based on sculpts by Tomasz Rozejowski and Kushwara Studios with paints by Geoff Trapp and Mike Puzzo. Even though it’s an ultimate style release, the price tag is a bit elevated which could have something to do with the dual license or perhaps the lack of reuse potential contained within. Or at least that seems to be the case everywhere but Target who prices the set at $38. Many specialty shops are $45 and up which is a bit of a tough sell for such small figures. Is there even enough in the box to make consumers happy at $38? We’ll try to answer that one today.

The two smallest turtles around.

Garfello stands at a miniscule 2.75″ to the top of his head and right around the 3″ mark to the tip of his ears. He’s a little guy, but he’s also a house cat and meant to be in-scale with the turtles. Just which turtles is a legitimate question as the ones from the one-shot are kind of their own thing. Stylistically, they probably most resemble the Jim Lawson turtles, but with colored bandanas. They even look a little like the recently made Stan Sakai turtles, but it’s funny that my memory of the brief comic seems to always insert the Archie turtles into the page and only viewing the actual source gets them out. There’s only one group shot in the comic which puts Garfield at a little past the mid-thigh point of the turtles which does make the figure scale best with the Lawson turtles. With the toon, he’s closer to the belt area, but I think the scale is close enough that he’ll work for whatever turtles you prefer to place him with. And since this is Garfello as opposed to Garfield, he is clad in his turtle costume which is non-removable. The black bandana is part of the sculpt and he features a belt, plastron, and shell. He’s also sporting brown elbow and knee pads and his belt has a big “G” in the middle of it as that was the style at the time.

The shell continuity between the two is pretty nice.

The sculpt for Garfello is quite good and on-model for the comic. The head has that oval shape to it and the eyes dominate the space available on the front. The ears are situated close together and the black markings of the fur are visible from all angles. NECA did take some liberties with the design as they included the little pieces of fur that are often found sticking up and out from the sides of Garfield’s head, something the comic omitted. Here they’re coming out of the bandana which is a little odd, but honestly feels right and I was actually surprised to see that detail wasn’t present on the page. The figure has a very matte appearance as everything is painted over. There’s black linework throughout the shell and plastron which really helps to capture that comic style and helps give the figure a striking appearance. Perhaps the best part of the paint job is reserved for Garfello’s lone weapon: the pizza cutter! It features a brown handle and real working cutter wheel (not sharp, likely terrible for cutting actual pizza) that’s painted a combination of white, blue, and black. The blue helps to give it that comic shading which we see often in NECA’s comic figures while the black lines add detail and create the illusion of a whirling pizza cutter. Painting metal objects as they appear in comic books is honestly one of NECA’s biggest strengths and it really puts to shame other companies that go with just one color or swirly plastic.

“Is there a prettier sight?”

The majority of Garfello’s accessories are reserved for altering his expression or hands. The comic is brief which allowed NECA to literally recreate every expression Garfello is responsible for in five of the six panels. The only one he can’t do is his final, disgraced, posed where he’s smushed on the road and glaring at Odie – a pose the figure had no prayer of recreating so why bother with a portrait of the same? The three heads are smiling, smiling with teeth exposed, and smiling with the ears flattened. To swap between the three are three sets of eyes: half-lidded, open, and open with tiny pupils. You can find all three in the comic so it’s hard to argue that anything is missing, even if it would have been fun to get an open-mouthed expression for devouring pizza. To remove the eyes, NECA included a little, plastic, tool that resembles a railroad spike or flooring clete. You can use it to push the eyes out from behind, or just carefully use a fingernail from the front. The pegs that hold them in place are pretty short so they’re fairly easy to remove and replace. For hands, Garfello has a set of fists, gripping, open, and open with claws. They too have fairly short pegs which makes taking them off and on fairly painless. The only danger is that his arms are so short that it’s a little tricky getting leverage, but not impossible. Heads are a little more stubborn, but there’s just a big old ball joint under them so there’s not much risk in damaging anything when removing or seating one. The bandana tails are shared between all three portraits so it’s a good idea to remove that part first. If you do get into any trouble then just turn to some hot water and that will likely cure what ails you. To complete the look, NECA included a stack of pizzas for Garfello to drool over. They have a nice, messy, gooey, quality that makes them appear both delicious and gross. Seriosuly, who removes their pizza from the box to stack like this?

“Stand back, Odie. I don’t want you to see what I’m about to do.”

The other accessory of sorts is Odie himself. Unlike Garfield, Odie can appear on your shelf as his costumed version or just as a garden variety Odie as NECA included two portraits. By default, he’s just Odie with a closed mouth portrait that looks pretty cute. He’s just a tick over 2″ to the top of his head with the ears bringing him to about 2.75″. If you remove that head you can swap it with Odie’s turtle costume which is just a shell with his tongue sticking out of the neck hole. It’s a bit tough to get on, but the figure is pretty sturdy. As always, use heat if it’s being stubborn. Odie’s head connects via a double ball peg so it’s not quite as durable as Garfello’s connection, but hardly weak. Paint for Odie follows the same style as Garfello with lots of linework, especially on the shell head. His soft yellow fur does seem to be a magnet for dirt as he came out of the box looking slightly dingey when viewed up close. Mine also has a black dot on the lower part of the right eye that’s a bit annoying. He looks like Odie though with the only caveat being that I tend to always picture Odie in my head with his mouth open and tongue hanging out. He never actually appears unmasked in the comic so it’s hard to quibble with what is essentially a bonus head. I suspect other Garfield fans will be more disappointed in the fact that Odie can appear as just regular Odie while Garfield is forever in his Garfello attire. There would have been no easy way to make him a two-way figure. It would have been cool if NECA had devised a way to do so, but since we’re already dealing with a full-priced offering I don’t think I’d have wanted to spend more just to make Garfield be able to take the costume off. Especially since I would be unlikely to ever do so.

“Oh, the heck with it – I’ll just use my claws.”

Garfello and Odie are little guys. They’re also NECA figures so it’s a given the articulation is going to be underwhelming with the pair and that much is true. Garfello is articulated at the head, shoulders, elbows, wrists, hips, knees, and ankles which includes both a hinge and a rocker. As I mentioned before, the head is just a big ball socket so it rotates and has a minimal amount of tilt. The shoulders, elbows, knees, wrists, and ankles are standard hinged-peg joints. They’re small, so they have a delicate feel to them and range is fairly limited. The gripping hands do not have a vertical hinge which would have actually served the pizza cutter accessory far better than the standard horizontal hinge. The ankles were tight on mine at the hinge, but other joints were fine. His tail is also articulated, but it just swivels and is best served as a third leg to help balance the figure. The hips are the oddest part as I think they’re just ball-socket connections, but they appear to connect to a ball-pin that’s angled down as opposed to a standard horizontal angle. This limited the movement at the hips to mostly a swivel, a shame if you want your Garfello to kick Odie in the butt for messing up his plan. As for Odie, he has the double ball-jointed head while each leg barely moves. I think they’re all ball joints with the rear legs having slightly more range than the front. The feet feature hinges and rockers which really only exist to get his feet flat on the ground. That’s all Odie is capable of and I’m honestly surprised they didn’t trim the budget and just make his body static. He’s basically articulated just for the sake of saying that he is articulated. Functionally, it’s mostly useless.

“Bon appetit”

Likely no one was buying these figures for their posing ability. It doesn’t meant we can’t expect a little better, but if you just want a silly looking Garfield and Odie for your TMNT display then this will get the job done. The only real question is how much is that worth for you? On a purely value level, I don’t think this set is equivalent to a typical NECA ultimate release. It would have been awesome as a $30 item, but this is a world in which Super7 and Mezco are charging over $20 for figures with five points of articulation. Garfello is like a step up from such and I do wonder how I would have reacted if he was by himself for $30? Would I consider that a good deal? If so, doesn’t that make Odie worth the extra $8? That’s, of course, if you can find him for $38 at Target. NECA did offer Garfello on their website, but with a steep shipping cost. Big Bad Toy Store is charging $47 for this release which does feel steep and I can’t fault the person who looks at that price and decides to pass. This is a novelty figure and the price for that novelty is going to vary from person to person. For what it is, it’s pretty nice. The sculpts are on-model and the paint is great. I’m guessing if you’re a big Garfield fan that this set makes you wish NECA was doing more Garfield if it’s going to look this good. Unless you’re looking at the price tag and feeling thankful your toy budget doesn’t need to make room for more stuff.

I don’t have any other Garfield toys to link to below, but I do have some other stuff:

Dec. 5 – A Garfield Christmas

This year, I’m bringing back a feature from last year where I take another look at, what I consider to be, the greatest Christmas specials ever made. I explained my reasoning for doing this in prior posts, but in short, the first time I looked at some of these specials I did just a short…

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Dec. 20 – The Garfield Show – “Caroling Capers”

Back in the 1980s, Garfield was pretty damn popular. His presence was pervasive in pop culture, so much so that younger people today would probably be surprised. He originated as a comic strip by Jim Davis, but his popularity grew enough to pave the way for some prime time animation specials. These proved popular, and…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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Medicom MAFEX 287 Gambit (Comic Variant Ver.)

Everyone can relax…

When I think of 90s comic book characters, there are quite a few who come to mind, but first and foremost is Gambit. I attribute that largely to the X-Men animated series as that was my first real introduction to the character. Prior to that show’s premiere, I had seen images of the character and had a vague understanding of what made him a superhero, but he wasn’t someone I paid much attention to. Created by writer Chris Claremont and artist Jim Lee, he is quite a bit different from the classic superhero when it comes to his appearance. He’s been around so long and is so popular now that it’s easy to lose sight of how a guy in a trench coat and hot pink shirt might not read as a superhero right away. His role as a bit of a scoundrel and unique power set have certainly helped make Gambit a memorable member of the X-Men, but I do think that very popular cartoon in ’92 really helped cement the character as one of the most popular X-Men of all time.

This figure is a costly, but obvious, upgrade over the Legends figure. It does make me want to talk myself into the MAFEX Rogue though.

If you have followed any of my previous X-Men figure reviews, then you know that a big part of my goal as an action figure collector is to assemble that animated team on my shelf. The only issue with that goal is the only game in town when it comes to something in a 1:12 scale the only game in town in a lot of respects has been Hasbro. They did their own take on some of the animated team and have since moved on to X-Men ’97 based figures, but a lot of them have been not great. In particular, the dedicated ’92 series of figures was pretty bad. The line was only 8 figures and yet I’ve already replaced 3 of them in some form or another. And all of them have been replaced with other Marvel Legends offerings or a kit-bash approach, but this new Gambit figure marks my first time attempting to replace one with another company’s offering.

For some, this might be the ideal Capcom Gambit.

Gambit was released in the first wave of X-Men ’97 figures by Hasbro. It was basically just a straight re-release of a prior Gambit, but with an updated portrait that’s more evocative of the new show’s style. It’s an okay release. The articulation is dated and the card-throwing accessory is worthless, but visually it’s passable. Certainly not good enough to not be at risk of replacement. Enter Medicom and their new MAFEX-branded release of Gambit. This is an update on an older figure that has proven to be one of the more popular releases in the line. Just perusing the toy community online it sure seems like Gambit, Magneto, and the brown-costumed Wolverine are often cited as being among Medicom’s best efforts. And one look at Gambit and it’s easy to see why. The proportions and sculpt look nice, the soft goods coat turned out well, and there’s a bunch of stuff included in the box – so why did I never pick it up? Well, it’s expensive. MAFEX figures for those sitting outside Asia will routinely cost around $100 when all is said and done. That figure looked good, but it wasn’t $100 good for me. Medicom went with a metallic paint job, something they seem quite fond of with their X-Men figures, which just isn’t my thing. I want my figures to resemble their source material as close as possible and nothing about a metallic paint job on Gambit really screams that for me. Then last summer, Medicom unveiled a new variant Gambit which they referred to as their comic variant. Basically, it’s a more straight-forward paint job with a different color applied to the coat and effect parts and suddenly I was in. Well, almost. I still waited for the figure to actually release before I finally gave in (and a nice bonus at work helped give me a nudge) and once I was satisfied with how it turned out I laid my money down.

If so, he’s not going to make the SHF Cyclops look tall.

Gambit comes in the standard Medicom MAFEX box which is designed to mimic a comic book with a snippet of art from the books and a bunch of product shots. I will say, it immediately made me chuckle that the comic book art doesn’t match the look of this supposed comic book variant of the figure (and we’ll get more into that shortly), but that’s not something that truly bothers me. Out of the box, Gambit stands a little over 6″ with his poofy hair taking him up to around the 6.5″ mark making him true 1:12 scale. He possesses the typical, MAFEX, proportioning as his legs are fairly long and the build is more on the slender side than the bulked-up type. It works for Gambit and the coat helps to add more of a presence to the figure’s form. The pink of the shirt is a nice, bright, shade with some light purple shading added which helps create texture. The blue…whatever this thing is…around the base of his neck is sculpted as I remember it from the comics and is shaded with dark blue which really helps to make it pop. The paints and the cowl are a nice, matte, black and the pink rectangles on the thighs are present and painted well. The blue of the belt and boots matches to each other and there’s some nice black linework in both areas. The face is really well done and the hair has some black or very dark brown wash applied. There’s also a hint of stubble on his chin and the trademark red eyes glow brightly. Most of the paint is clean. There is a white spot on the right thigh of my figure and some of the black lines on the boots could have been applied in a neater fashion. The hands, which feature Gambit’s traditional fingerless portions, could have been painted cleaner as well. If it sounds like I’m nitpicking know that I am, but we’re also talking about a $100 action figure and standards should be exceptionally high.

The sculpt is pretty freakin’ nice.

The presentation of the sculpt and paint works very well for me. This is a sharp figure. What’s been a bit more divisive is the coat. In pictures, the coat has a real touch of red to the brown. It’s a far more saturated shade compared with the original release which is much closer to the comic image on the box in terms of color. In hand, it’s still noticeably red, but not to the same degree. It’s indeed a brown coat and I think it plays off of the hot pink shirt very well, but if you’re looking for pure comic book accuracy this shade probably isn’t it. Now, we are talking about a character who debuted in 1990 and in the ensuing decades he’s had a lot of looks and variations and if you scour the pages of Marvel Comics I don’t doubt that someone could turn up an image of Gambit where he looks like this, but is it what people think of first? Probably not. For me, I personally think the figure looks great. I get a lot of Toy Biz vibes out of the figure as far as the colors go stretching back to the first Gambit released in that line (with the karate kick action!). I’ve seen people online doing a coat swap with the first release and being quite happy with the result, but that’s a lot of money to shell out for the ideal Gambit.

Another area where this color discrepancy rears its head is with the accessories. Gambit gets the usual vast assortment of hand options including fists, gripping, relaxed, open, open with an effect peg, and a set of card holding hands that are not mirrored. The right hand is the classic two-finger Gambit pose while the left is designed to hold two cards. The alternate head features a gritted teeth expression while utilizing the same sculpt for the hair. Gambit has his staff which is a light brown with some black linework painted onto it. The “controversial” part are the effects. Gambit has a solo card with a trailing effect on it, a two-card piece that’s more stationary and flaming, and then there are two flame effects for the ends of his staff. For all, Medicom went with a yellow and orange coloration like actual fire. On the previous figure, they went with the pink/magenta the character is more known for when he activates his powers in the comic. Like the coat, you can find images of Gambit’s powers taking on this color, but they’re definitely the minority (and originally his powers were green which is just weird to think about). His power effects were similar to this color in the original cartoon series, but in that show they also used an animation effect that gave it a different texture. In X-Men ’97, his powers were altered to resemble the comic. I think we got this set because Medicom just wanted to differentiate the figure further from the first release, but in doing so it does lessen the whole notion of this being the true comic variant. For me personally, while I would have preferred the pink, it doesn’t really move the needle at all. I think the effects look good, they’re just not in the color that first comes to mind for when I think of Gambit.

And those aren’t even the only effects. Gambit also has two, large, throwing effects. Each one features three cards and an arc of flame behind them. They’re designed to peg onto the effect hands and the peg hole is at the end so we don’t end up with a Hasbro situation where the arc makes no sense. All of the cards, including the other two effects, are just yellow like they’re glowing and there’s no visible suit or number. One of the arc effects is thinner and sharper looking while the other has textured flames. It’s heavier as a result, not that the slimmer profiled one isn’t heavy, and to counter that Medicom included a stand for the effects. It’s just a clear, plastic, base and post with two options for a “Y” shaped top to help prop it up. Without it, the wrist joint won’t be able to support the weight and it will turn towards the ground. Certain poses, like a vertical toss, can work, but if you want a horizontal sweep type of throw you’ll need the post. Also included is the usual MAFEX stand that works just as well as it always does.

The articulation for Gambit is pretty typical for MAFEX which is to say it’s quite good. There’s a double-ball peg head, ball-jointed neck, butterfly shoulders, shoulder hinges, bicep swivel, double elbows, ball-hinge wrists, diaphragm, ball-jointed waist, drop-down hips, thigh swivel at the hips joint, double-jointed knees, ball-hinged ankles, toe hinge. Range at pretty much all spots is a plus. The torso gets nice arch back and crunch forward, the head can be posed with a great deal of freedom, and the hips allow for high kicks and the like. The ankles are the only area I’m not in love with. The ball hinge can be tough to get a good ankle rocker out of it. It works, it’s just a bit more fickle than I’d like. The coat is wired all along the hem including the collar so it can pose very well. It will bunch up on the arms and that’s just the nature of soft goods – you’re always sacrificing something when they cover limbs. The coat can come off, if you so desire, which will free up the range of the arms, but your Gambit will look far less cool. To probably get the most out of the arms, you will have to remove the coat to pose him, then try to carefully get it back as manipulating the bicep swivel and even the elbow joint can get really cumbersome with the coat on.

The big effects are flashy, but sometimes the simpler ones work just as well.

This Gambit from Medicom is expensive, but it is a terrific action figure. There’s not a whole lot to complain about. I think the paint could have been a little sharper in places and I really think we should have got a third portrait with a smirk on it. Two heads where one is stoic and the other angry just isn’t ideal for a character like Gambit. People are going to want to pose him with Rogue and he’s never not smiling when he’s around Rogue. This reissue would have been a great opportunity to add an extra head, but Medicom opted not to. Still, what is here is pretty substantial when it comes to hands and effects and the end result is something special. This is only my fourth MAFEX figure, but it quickly became my favorite. If all of their X-Men figures turned out this well I’d have a whole lot less money to my name, but one Hell of a collection. This is the rare $100 figure at this scale that I have no regrets whatsoever about picking up. If you dig it and want one of your own, the import sites will probably be a better deal than some of the US-based retailers which are charging upwards of $130 for this one. That’s pretty rich, but if you shop around you should be able to get him for less so long as he’s in stock. And I would guess this one will sell out eventually so don’t put it off for too long.

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S.H.Figuarts Marvel Gamerverse Cyclops

A funny thing happened in 2025 where two companies revealed they were going to be making action figures based on the hit video game series Marvel vs Capcom only for neither company to actually mention the words Marvel vs Capcom. It would seem that neither Hasbro nor Bandai wanted to compensate the Capcom portion of…

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S.H.Figuarts Across the Spider-Verse Scarlet Spider

In the two reviews I did of Scarlet Spider action figures I shared the origins of my love for the character’s design. To make it short, I found the appearance of him on a cover of a Spider-Man comic intriguing, but more is as a young artist I much preferred to doodle him in my…

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MAFEX No. 117 – Superman (Batman: Hush Ver.)

They finally wore me down. It was nearly five years ago that I reviewed the Medicom MAFEX Batman (Hush Ver.) action figure and concluded that it would probably be the only figure I’d get. Then along came Superman. As a kid, I liked Superman well enough. I think the first pair of superhero themed pajamas…

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NECA TMNT Usagi Yojimbo – Leonardo, Michelangelo, Donatello, Raphael

After ceding their spot to a rabbit last week, the turtles return to Tuesday.

Last week, we took a look at the first figure in a line of action figures based on the artwork of the legendary Stan Sakai, creator of the comic Usagi Yojimbo. That first figure was the rabbit himself, Miyamoto Usagi, and he was drawn from the latest crossover between the two franchises which took place in 2023. Now, we turn to the turtles. NECA has given us a lot of turtles over the years, but only a few can trace themselves back to a specific artist. And, like these ones, they’re usually found in the comic subline of Teenage Mutant Ninja Turtles and this time we’re getting Sakai’s take on the heroic reptiles. It feels like more often than not it’s Usagi who is coming into the world of TMNT and his look is reinterpreted based on whatever the look of that medium happens to be so getting action figures based on Sakai’s artistry feels like something that has been long overdue.

Not a ton of stuff in the box, but I also don’t know what more is needed?

Now, you may be wondering why I decided to give Usagi his own write-up while mashing all four turtles into a single one. And if your assumption is because this is essentially the same figure times four then you are absolutely correct. Like most TMNT lines, the turtles all share the same body and the only distinguishing characteristic between the four are their belts, portraits, and weapons. And while Usagi got three heads and multiple accessories, the turtles mostly share all the same stuff and even their alternate portrait isn’t unique. It does lead me to assume that NECA budgeted more for Usagi and the savings in reusing tools for the turtles was put into his figure. I’m not entirely sure how the licensing works here. Sakai is obviously compensated for Usagi while Paramount is getting their money for turtles, but is Sakai getting anything for his design work on the turtle figures? Does Paramount get any money for the Usagi figure since it still says “Teenage Mutant Ninja Turtles” on the box? I don’t know the answers to any of that, but one would assume a line with essentially two licensing fees would be more expensive to produce, but the cost to the consumer is essentially the same as most NECA products so I suppose that’s a good thing. The boxes are also all the same save for the main color and the credits for these guys are the same as those for Usagi which will be linked at the end of this entry.

For alt portraits, Leo and Don share an expression as do Mikey and Raph.

Sakai’s take on the turtles has proven quite popular. NECA indicated a lot of positive feedback to the reveal which happened over a year ago and in my own circle of collectors it seems everyone really likes them. Sakai’s approach is a somewhat boxy proportioned turtle, but one that retains a lot of soft, round, edges. The plastron is quite rectangular with a fang-like quality to the base. The limbs are chunky, but muscled, and the feet are a tad oversized. The shell is in the shape of an oval with a simplified pattern in the middle of a large, elongated, hexagon in the center flanked by six, soft, pentagons. I say “soft” because the two on the side barely feature a point in the center making them more like a quadrilateral. The turtles each have their own coloration which seems to correspond with the 2012 series. Donatello may be a touch more saturated and Raph more pale (he’s no where close to the shade of green of NECA’s 2012 Raphael, but that one also doesn’t match the source). The only color is reserved for the bandanas and Leo and Donnie’s are almost a pastel shade of blue and purple, respectively. The belts are all unique with both Leo and Don getting some pouches on the front. All of the turtles have weapon storage and Michelangelo rolls with the unique holsters on the front of his belt as opposed to the back. Leonardo’s scabbards are also arranged in a parallel fashion as opposed to an X.

Leo looks a little intense for this to be a sparring match.

The paint is in the same style as NECA’s other comic interpretations. The colors are nice and matte and there’s an abundance of black linework painted onto the figures. It’s everywhere and really adds to the comic vibe of the source. It’s very clean and crisp with very little paint slop to be found. There’s a fleck of orange on Mikey’s plastron that I assumed transfered from the bandana tails in the packaging. I can’t really find any imperfections on Raphael and Donatello while Leonardo may be missing a tiny bit of black in his teeth. And speaking of, each turtle comes with a unique portrait by default. I really like how the open mouthed expressions on both Leo and Raph accentuate that rounded-off look Sakai gave them via the curl of their lips. There’s also this excess of black lines in Raph’s brow that really captures his personality. Donatello has a very stoic, almost grumpy, expression by comparison and Mikey has a cheerful one. He has inverted “U” shapes to represent his closed eyes and his smile is flat white with no teeth lines sculpted or painted on. It’s adorable. I think it’s the personality captured by these portraits combined with the clean presentation that really sold the public on these designs. They’re inherently charming and I find it impossible not to love them.

“Hey dude, you don’t need to be so serious all the time. Have a pizza!”

As for the rest of the stuff, well that’s a little less exciting. Each turtle comes with a set of gripping hands and a set of fists. Donatello also gets a set of more relaxed gripping hands, Raphael a set of finger pointing/sai grip hands, while Leo and Mikey each get a set of open hands. For alternate portraits, each turtle has basically a frown with one side of their mouth baring teeth – the classic TMNT expression. Donatello and Leo share the same portrait with the right side of the mouth open while Raph and Mikey have their grimace to the left. Each turtle also has a throwing star if that’s something you value. What most actually do want and expect are the unique weapons for each turtle. Raph’s sai have some nice size and the brown handles match his padding. Leonardo’s swords have a black and gray diamond pattern on the hilt and slot into the scabbards seamlessly. Donatello’s bo is in one piece as opposed to the break-away model we often see, but it looks fine and the paint on the gray wrappings with black outlining is clean. Mikey is perhaps the laggard here as his nunchaku are all plastic. The handles are black with a blue line that I think is a nice touch, but the connecting plastic for each handle is just plastic. There’s no bendy wire and they’re quite rigid so there’s no posing here. They fit into his belt just fine, so that’s a plus. The gripping hands across the board are also reasonably soft so getting weapons into hands is not much of an issue. If you want Raph to hold his sai in a more unorthodox manner then you may want to soften the hands up a bit, but otherwise you should be good to go out of the box with these guys.

That’s as far as the hips are going to go out to the side.

These being NECA figures, one likely has low expectations for the articulation and if so then expectations met. Though, in a way, NECA underperforms here and it’s related to one issue. The sidewalls, the tissue between the plastron and shell, is one, big, piece with these designs. It’s like the whole shell and plastron is one big overlay. Ordinarily, NECA doesn’t do that and you can see the hip joint when looking at a turtle figure from the side. The movie turtles do this as they had to match the movie, but those designs were less restricting and probably because actual people had to wear those things. With these figures, the plastic extends well past the hip and onto the thigh. It essentially takes away most of the hip range, one of the few spots where NECA’s turtle figures are ordinarily okay as they can get their legs out to the side for splits. These ones are limited to maybe 45 degrees there, and there’s no usable waist twist to take advantage of. Kicking forward is severely restrained by the placement of the plastron and the shell prevents the leg from going back. There’s also the slightly odd aesthetic of NECA utilizing pinned joints at the knees, but opting for pin-less at the elbow. It’s an all together odd double-joint as the top is like the old style NECA double jointed elbows where the top would peg into the thigh with a hinge below it and the bottom would do the same. Except here we get the peg and hinge on top, but just a hinge on the bottom thus necessitating the need for a pin through the calf. I think they did this with the movie Shredder/Foot, but I don’t know if I’ve seen it outside of that. As for the rest, the arms are fairly basic and the head range is probably what one would expect. Leonardo does get the preferred vertically hinged gripping hands, but for some reason no one else does.

If you think these guys all look pretty cool together then by all means go out and grab ’em, but don’t expect to be doing much posing.

The end result with the NECA Stan Sakai turtles is pretty much in-line with what I had to say about Miyamoto Usagi – if you love the look of these designs then that’s the only reason to get them. They’re not going to pose well and the value is less with the turtles than it was with Usagi because of all the shared parts. The design of these turtles was never going to lend itself well to articulation, but I do wish NECA had gone lighter on the sidewalls to free up the hips. Someone willing could probably trim that area and open these guys up a bit, but I’m not that someone. I do think they look great. On a technical level, they’re not as impressive as the Usagi figure, but the stylization is wonderful. NECA’s strength is in translating art to plastic and they certainly nailed it here. The execution of the paint is damn near flawless, and while this isn’t the most demanding paint job I’ve ever seen, it’s still impressive to see how clean it is on this scale. Based purely on aesthetics, these turtles are instant favorites for me. I think if I could only save one set of turtles in a fire it would likely be the NECA movie figures or maybe the Bandai ones, but these guys would be hard to ignore too. Though if I’m being practical I should probably put the original Mirage turtles ahead as they’d be the hardest to replace. At any rate, these guys look great and I am quite pleased just looking at them. They bring me joy, and in the end, isn’t that what this hobby is all about?

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NECA TMNT Usagi Yojimbo – Miyamoto Usagi

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When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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Dragon Ball Super Vol. 24

It’s been over two years since the world lost manga artist and writer Akira Toriyama and it’s been about that long since the unofficial end of Dragon Ball Super. The manga and anime series was the official sequel to the hugely successful and mega popular Dragon Ball Z. The final chapter, 103, was released in March of 2024 in Toriyama’s native Japan while English speaking readers have had to wait two years for the collected final volume to be released elsewhere. Sure, the chapters are all made available much sooner via the Shonen Jump app, but I’m still one of those digital deniers clinging to physical media with just about everything I consume. It was a long two years of waiting, but had this volume arrived shortly after Toriyama’s passing I probably would have been a blubbering mess. Having two years to process such a monumental loss may have been a good thing.

After the anime series ended, I went back and picked up all of the volumes of Dragon Ball Super as well as the ones that followed. Super the manga did not end and continued on with two full arcs of Dragon Ball goodness. The manga did bypass the Broly film, but chose to adapt the Super Hero movie and even fleshed it out more with a short arc featuring Goten and Trunks as super heroes in the same style as The Great Saiyaman. The collected volumes are published by Viz Media in the US and the artwork contained within is in black and white. Since Toriyama’s passing, artist Toyotarou has taken up the mantle of an introduction to the volume usually with some nod to Toriyama. For this particular one, he notes that Toriyama often advised him on how to better be a manga creator (a mangaka) and he expresses a desire to keep those lessons in mind for as long as he’s a mangaka himself. Toyotarou is always deferential to Toriyama when speaking on the subject of Dragon Ball and it will be interesting to see if that changes should the manga continue in some way.

As for the story, it’s a post Super Hero one where we find the remnants of the Red Ribbon Army, lead by Carmine, seeking to exact revenge upon Gohan for thwarting their plans with Cell Max. And to do that they want to recruit the newest super heroes in town: Saiyaman X-1 and Saiyaman X-2. Unfortunately for them, those happen to be the alter egos for Trunks and Goten and they’re not going to help the Red Ribbon Army take down Gohan. Elsewhere, Vegeta, Goku, and Broly are training with Whis on the planet of Lord Beerus. It’s while Vegeta and Broly are dueling that they learn about Gohan’s sudden burst of power and his conquering of Cell Max. It seems they were so engrossed in their training they didn’t notice, but are immediately curious about what the son of Goku is capable of now. Goku decides to pay his son a visit just as Carmine and a soldier are arriving at Gohan’s house with Trunks and Goten along for the ride. Goku can’t be bothered with what’s going on and instead brings everyone to the planet of Lord Beerus. There, Carmine and his lone soldier get to bare witness to what these Saiyans are capable of first with Trunks and Goten taking on Gohan followed by father and son. It’s a simple story and a breezy one as Goku is just out to test the limits of his son with the hope of reaching the conclusion that he doesn’t have to worry about Earth so long as Gohan is there to protect it.

Much of the volume is dedicated to Goku testing out his son’s new abilities.

The ending of this story received some additional press because Toriyama apparently requested a change. During the fighting, Goku and company find out about Piccolo’s new power-up as well and naturally Goku wants to see it as well. Vegeta is also curious, but also concedes that he needs to head home or else Bulma might lose interest. When Goku and Gohan return to Earth to find Piccolo he has to decline a sparring session because someone needs to pick Gohan’s daughter, Pan, up from school. Goku tags along at Piccolo’s insistence since he apparently forgot his granddaughter’s name and we get a wordless exchange to close out the story of Pan elated to see her grandpa and Piccolo waving bye to her teacher. The way the scene is illustrated it’s as if Piccolo is waving “bye” to the reader, and since Piccolo was Toriyama’s favorite, it’s been interpreted as his way of saying “good bye.” Right in the feels.

Volume 24 actually doesn’t end there, but with a prequel chapter about how Trunks and Goten decided to become super heroes. Toyotarou explains it was something he wanted to do initially, but just didn’t have the time for it. With the story over (and Shonen probably not minding extra content) he was able to go back and do it and it’s a fun little story, though in this format it’s definitely a tonal shift following the end of chapter 103. I even put my copy down for about a week before I picked it back up to read the prequel chapter.

Farewell.

As the present conclusion to Dragon Ball Super, this is a nice little end. It’s basically a slice of life story just set in the world of Dragon Ball where titanic battles are an everyday thing. The anime is expected to resume in the not too distant future following a remake of the first arc with Beerus. I do wonder, when it finally gets to this final scene, can it possible land with the same impact? Maybe Toriyama can be inserted somehow into it either via a caricature or his little avatar of himself with the mask? Should the manga continue in the hands of Toyotarous, there’s plenty more to explore as Goku still hasn’t seen Piccolo’s new form, Broly is striving to harness his own power, and Frieza is still out there somewhere. If not and it ends here then it’s a sweet ending and one I much prefer to how Dragon Ball Z originally ended with Goku abandoning his family to go train Uub. If you’re a Dragon Ball fan, you have probably read this already so this isn’t exactly a review, per say. This is more of a chance for me to acknowledge the end of the series while it was in the hands of Akira Toriyama and an opportunity to say “Thanks,” and that I’m going to miss that guy.

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Dragon Ball Super: Broly

The first movie under the Dragon Ball Super umbrella is one that sets out to take what was previously non-canon and adapt it into the main series. The most recent two Dragon Ball Z films; Battle of Gods and Resurrection ‘F’, ended up being the start of Dragon Ball Super which is now well over…

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I’ve said it before, and I’ll say it again, that Dragon Ball Super has been the thing I’ve loved most that I never knew I wanted. I was done, or at least content, with Dragon Ball Z. Dragon Ball GT wasn’t good, but I didn’t need it so it wasn’t something that bothered me. Then…

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Dragon Ball Z: Kakarot

I need a break from action figure reviews so why not turn to the world of video games? I don’t get to play many these days, but I did splurge on a PlayStation 5 not that long ago and was looking for something to play. And ideally, that something would be budget friendly. The good…

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NECA TMNT Usagi Yojimbo – Miyamoto Usagi

The samurai rabbit is back at it.

Stan Sakai stumbled into a pretty good thing when he met the co-creators of Teenage Mutant Ninja Turtles, Kevin Eastman and Peter Laird, and struck up a creative friendship. It would seem all liked and appreciated each others work with Eastman and Laird’s ninja turtles and Sakai’s samurai rabbit. The fateful little pairing would eventually lead to Sakai’s rabbit and the turtles crossing over in each other’s works and even a publishing deal with Mirage Studios for a time. Likely more lucrative for Sakai was Usagi being included in both the Playmates toy line for TMNT and the 1987 series. Usagi Yojimbo, as the fanbase knew him, would go on to appear in other shows and toy lines and there’s a pretty good chance that most who know of the character know of him first and foremost via his interactions with the turtles.

If you have been around the fandom long enough then you probably know we have a bit of a Frankenstein’s monster thing going on with Usagi Yojimbo. The name of the books from where the rabbit comes is titled Usagi Yojimbo, while the character’s name is actually Miyamoto Usagi. I don’t know why he was credited as Usagi Yojimbo within the turtle franchise, but it has stuck with a lot of fans even as later incarnations of the franchise (like the 2012 series) corrected it. For its own TMNT toy line, NECA was smart to secure the licensing rights for Sakai’s samurai rabbit for inclusion in the company’s toon toy line. This apparently even boxed out other companies like Super7 who had a mock-up for their own version of the character that had to be trashed. NECA utilized the license to do the expected and release an action figure of the character based on his appearance in the old cartoon, but they’ve also done other variations like a space version, an armored one, and even a four-pack of different looks. For all of them, NECA stuck with their base design of the toon version with one of the four-pack versions sporting more of a Sakai likeness in the face. It’s only now that we’re getting a true Stan Sakai version of his classic character molded in plastic.

This is hardly NECA’s first dance with Usagi.

In 2023 the turtles once again crossed over with Usagi in a story written and illustrated by Sakai. NECA has used that series as the basis for its new Teenage Mutant Ninja Turtles – Usagi Yojimbo line consisting of Usagi and the four turtles. We’ll talk about the turtles next week, but for this one I felt like we should let the rabbit take the spotlight first. As I mentioned already, this is a version of Usagi that is unquestionably based on the artwork of Stan Sakai. He’s taller, more imposing, and all decked out in armor unlike the more simplified toon version many are used to. This is a line sculpted by Tomasz Rozejowski and Kushwara Studios with paint by the duo Mike Puzzo and Geoff Trapp. Each figure is sold separately, but not in the typical five-panel NECA Ultimates box. Instead it’s more of a standard window box like we’re accustomed to seeing with the retro cloth figures. Each release is numbered with Miyamoto Usagi being number 1 and the box is color-coded as well. There’s some scenery illustrated by Ben Seto, but most of the box art is reserved for photographs of the figures and they’re by Stephen Mazurek. I’m a little surprised there’s no art from Sakai like a mural for the side of the box, but such a thing would also be wasted on me since I’m going to throw these out. It’s probably a good thing that I planned to do that from the start as my Usagi box got pretty banged up in transit. I got these all direct from NECA via Target’s website when they went up for order on March 20th as part of the Haulathon event we all so love dearly.

His posing is going to be limited, but he can get his hand onto the hilt of his blade while it’s still partially sheathed.

Usagi stands at about 5.25″ to the top of his head not factoring in the ears. Out of the box he sports a rather grim expression and his hears are bound together as they so often are like a ponytail which is sculpted to appear to be blowing in the wind. He has that trademark arc over his left eye Sakai so often illustrates and there’s some fur sculpted to the edges of his cheeks, but that’s it as far as textured fur goes. Usagi is decked out in a lovely blue suit of armor which includes a lighter blue undershirt that is covered with a checker pattern on the sleeves. The armor is textured and fully-painted and looks absolutely gorgeous. I am a sucker for blue so I’m predisposed to like this design, but I am really blown away with the accuracy of the paint applications. There’s rivets of red and panels of black and gold and if you’ve ever painted something black and gold then you know how ugly that can get with an unsteady hand. The paintwork continues onto the rear of the figure, no skimping out here, and there are subtle embellishments of black linework to give the figure that comic look. The pants are all black and he’s sporting brown sandals. The paint job isn’t perfect, there’s a little bleed in spots on the shoulder pauldrons and the left foot has a faint yellow mark on the otherwise white foot, but for a mass-released item at $38 I have no complaints. This figure looks spectacular.

Ears are swappable, and easily so.

Usagi comes loaded with accessories – more than the turtles. For portraits, we get the previously mentioned grim expression as well as a smirk and a gritting teeth expression. Each head has a set of ears which can be moved from portrait to portrait. We have the windswept ears plus down ears and a more neutral look. Swapping ears is painless while swapping heads is a bit troublesome. I had to use heat to get the stock head off. The hands are much easier to swap and for those we get a set of fists, gripping, and open hands. Other accessories include a pouch, and having not read the story I have no idea what’s in it. Usagi can hold it, but there’s no place to store the pouch on his belt which is a bit unfortunate. He also has his sword which features a lime green wrap and yellow trim. Paint rub can happen if you’re not careful when inserting it into his hand, but the hands are a bit softer than usual for NECA so it’s not too hard to get it in place. Usagi also has a scabbard permanently affixed to his belt and the sword slides into that just fine. There’s also an included Tokage decked out in armor similar to Usagi’s. If you don’t know what a Tokage is, they’re little dinosaur-like creatures from the book. It’s a slug figure so no articulation, but the paint app is nice and he’s a fun, cute, addition.

I feel like the ears down look is best suited for things like hoods, which this figure does not have.

NECA usually impresses with the aesthetics when it comes to action figures and not so much with articulation. Usagi here is, unfortunately, no exception to that rule. He’s pretty limited and the intricate armor isn’t going to make things easier, but believe it or not, he’s better than the turtles we’ll be talking about next week. For articulation points we have the ears, head, shoulders, elbows, wrists, waist, hips, knees, and ankles. The elbows and knees are both single joints. You won’t get a 90 degree angle at either and the knees don’t seem to want to swivel on mine. This is a bit irksome as the left leg isn’t centered, but it thankfully is only visible from the back. Since I can’t line the hinge up with the opening in the thigh it means the range on my left leg is even worse than the right. The ankles and range at the head are at least a plus, and in a surprise move NECA actually included vertical hinges on the gripping hands! This is something they didn’t include in the original toon Usagi and I honestly almost forgot to check here as I had given up on NECA going back to this method after they declined to do this for the 2012 Leonardo. I should add that the shoulder pauldrons are mounted with pliable plastic so they do a decent job of getting out of the way when articulating the shoulders, though I’d be hesitant to leave them posed in such a fashion for fear of them permanently assuming an unflattering position.

That Stan Sakai fellow does good work.

Miyamoto Usagi looks absolutely resplendent in his samurai armor and the portraits and overall vibe really do a tremendous job of capturing Stan Sakai’s artwork. He has enough stuff while the articulation is going to severely limit the ability to pose him like a proper samurai. NECA’s articulation shortcomings have started to ware on me over the past year or so, but here I’m more forgiving because I am absolutely in love with how this guy looks. He doesn’t need to assume an elaborate pose to have presence on a shelf. I considered passing on this release at first thinking I could just be happy with the turtles, but once I got a good look at it I knew that wasn’t going to happen. I currently have no idea where I’m going to display this mini collection in my home, but I consider it a good problem to have. This is the best figure of Usagi we’ve ever received and it’s unlikely we’ll get a better one anytime soon.

If you’re a fan of the samurai rabbit and TMNT then you may appreciate these figure reviews:

NECA Cartoon TMNT The Tale of Usagi Yojimbo

The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated…

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NECA TMNT Toon The Adventures of Space Usagi

When it comes to NECA’s Teenage Mutant Ninja Turtles line of action figures based on the old cartoon, I’ve pretty much been all-in. The only figures I’ve passed on have been the style guide variants for the turtles. That will probably change in 2024 as the collection has grown quite large and has hit on…

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NECA TMNT Toon Granny Bebop and Baby Rocksteady

When 2025 is all said and done I think we’ll look back on it in the Teenage Mutant Ninja Turtles collector sphere as the year the NECA toon toyline started showing its age. For some, that probably already happened. Jersey Red, Chakahachi, Lotus Blossom – who the heck are these characters? They are pretty deep…

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MAFEX No. 117 – Superman (Batman: Hush Ver.)

The Man of Steel finally makes it to my shelf.

They finally wore me down. It was nearly five years ago that I reviewed the Medicom MAFEX Batman (Hush Ver.) action figure and concluded that it would probably be the only figure I’d get. Then along came Superman. As a kid, I liked Superman well enough. I think the first pair of superhero themed pajamas I ever got were Superman ones. The films were pretty popular, but once Batman hit in 1989 Superman took a back seat to the caped crusader, who then took a backseat to the mutants from Marvel. I moved on, though when the Man of Steel toyline showed up from Kenner in 1995 I did dabble in it to get the flying Superman figure which is most notable for featuring the new mullet design of the hero. I think my thought process at the time was I should have at least one Superman in my vast action figure collection and I may have even planned on getting a villain, but it would be my only figure from the line. And for much of my life afterwards, I felt like I didn’t need a Superman in my modern figure collection until I laid eyes on that Hush Superman from Medicom.

Medicom came much closer to the source art with Superman than it did Batman.

When Jim Lee took over the Batman books it seemed like the goal was to get his take on as many characters as possible as fast as possible. The Hush storyline included a ton from Batman’s rogues gallery and also managed to sneak in an appearance from the man of steel himself. In it, Superman gets possessed by Poison Ivy and Batman has to deal with him armed with his Kryptonite ring. The storyline was fine, but I did really dig Lee’s take on both Batman and Superman so an action figure based on his looks obviously appeals to me. It’s just that MAFEX releases are so expensive and I wasn’t blown away by Batman. I was able to resist the call of Superman despite how good the figure looked. Then it came back and I was able to do so again, and again, and again. Well, I don’t know what reissue we’re onto now, but I finally caved when yet another reissue went up for preorder early this year.

The sculpt is barely different from Batman, but executed so much better.

Superman has the typical Hush packaging and stands at approximately 6.375″ to the top of his head. He sports a very serious expression befitting his look in the book that borders on a scowl. The colors are slightly muted compared with a typical Superman. The red is just a little bit darker and the blue a little deeper. It’s most apparent on the yellow portions of the costume where the yellow is so pale it’s bordering on off-white. The hair is black but hit with blue highlights while the paint on this face is crisp and clean. The sculpt of the boot tops is present, but soft, giving them a painted-on appearance. The cape is soft goods and permanently affixed to the chest. The yellow shield is present on the rear of the cape and the printing is clean. The one blemish on my figure is on the right pectoral where the yellow in the “S” logo is scratched exposing some of the blue beneath. It’s a real unfortunate eyesore and in a tough place to touch-up with an equally tough shade of yellow to try to match to. I wish I had been able to see it before opening the box so I could have attempted an exchange, but he’s also sold out so it may not have done me any good.

The poor paint right in the middle of the chest is such a bummer.

In terms of sculpt, there’s actually quite a bit of reuse here when compared with Batman. It makes Superman an interesting case in how perception can be altered in subtle ways. I don’t like how skinny Batman is. Jim Lee’s take on the character is built like a tank, but his figure is most certainly not. Much of the arms and legs are shared with Superman with the only differences being the forearms to remove Batman’s “fins” and the boot tops which have a slightly different shape to them. Otherwise, the main difference is all in the chest. Superman has a much fuller, broader, chest which really adds to the aura the figure projects. The abdomen may even be the same as Batman’s, though Superman’s sculpt looks more defined so it could be different. The chest plus the smaller cape seems to be all it takes to make him look more imposing compared with Batman and his narrow chest and massive cape.

Most of the accessories are devoted to making Superman look like his possessed self from the book.

Accessories included with Superman are somewhat light. He has just the one alternate portrait which is red-eyed and angry as it represents him when he’s under Ivy’s control. To better sell the effect he also has some leaf garland to wrap around his neck and forearms which looks fine enough. Out of the box he comes equipped with fists, but he also has a set of flat palms, relaxed hands, open hands, and fists with a small gap between the thumbs and fingers that can hold the edge of his cape. There’s also a bonus right hand for Batman that’s a fist with the Kryptonite ring sculpted onto it. A solid inclusion, though it will only look right on the blue and gray Batman as opposed to the black and gray that followed it. Swapping the heads and hands is pretty painless so that’s a plus. Also included is the usual MAFEX stand which is always appreciated as it is a pretty good one. I just wish we got a smiling portrait or an effect one like laser eyes. I get why the Ivy parts are included, but I’ll honestly never use them.

He comes bundled with Batman’s Kryptonite ring fist to help give the caped crusader a fighting chance.

Articulation for Superman is the same as Batman. It’s a fairly robust list of articulation points: head, neck, shoulders, butterfly, bicep, elbow, wrist, diaphragm, waist, hips, thigh, knee, ankle, and toe. The head has pretty good range with its bent double ball peg approach. He can’t quite look all the way up using just the head and neck, but a little tweak of the diaphragm joint will accomplish that. The forward crunch will mostly come at the waist as the chest is a bit too bulky. There’s tilt there and very few restrictions to be found in the upper body. The hips are those pesky drop-down hips, but they’re smoother than the ones on Batman The thigh swivel works well and is completely hidden as all of the rotation happens at the ball joint. I don’t know why Bandai and Tamashii Nations can’t figure this out as they keep giving us those horrid things in their Dragon Ball line. The ankles don’t get much forward range, but going back works well and they even swivel. The ankle rocker works well and there’s the toe hinge if you like it. The only joint I have an issue with is the knee. It looks fine and the range is good, but when it’s bent all the way the kneecap pops out slightly from the thigh and gets stuck. I have to push it back in from the front before bending it back. I guess the lesson here is don’t bend the knee all the way, though it should work. The cape is also wired and it’s all in the sides. It’s a nice, light, material so it works just fine as intended and it’s not so big that it needed more wires throughout like Batman’s.

Best Superman ever? Probably.

I finally gave in and dropped $100 on a Superman figure and I would say he is mostly worth the wait. No, I’m not convinced any figure in this scale is truly work the ask of $100, but compared with Batman I would say I’m much happier with this Superman. He just looks fantastic and the articulation is more than sufficient to hit a lot of Superman-type poses. Truly, my only real complaint is with the paint as the scuffing on the chest of my figure is unacceptable at this price point. I probably could have received some compensation from Big Bad Toy Store for this, but I knew they didn’t have any stock left so I didn’t bother. It’s not their fault Medicom provided them a scuffed-up figure. The accessories could also be better or more robust at this price point. Removing cost from the equation and, yeah, this is a great Superman figure to own. Especially if it’s going to be the only Superman figure you own. And for me that’s almost certainly the case.

If this figure review interested you then maybe you’ll enjoy these:

MAFEX No. 105 – Batman: Hush

You may have been wondering why I decided to devote an entry earlier this week to a nearly twenty year old action figure of mediocre quality, and if so, now you know why. I wanted to take a look at the DC Direct Batman based on his appearance in the Jeph Loeb written, Jim Lee…

Superman (2025)

James Gunn’s highly anticipated Superman has finally arrived in theaters. Is this the film Superman fans have been waiting for? The start of a mega franchise executives are hoping for? Or is it just a nice movie about a super guy and his super dog? Read on to find out!

Mezco One:12 Collective Batman (1989)

When it comes to the world of more high end action figure collectibles, I’ve been able to get my hands on a few. Some rather prominent companies have yet to cross my path though, and it’s not really for any reason other than they either don’t make what I like or I don’t really like…


NECA TMNT Mirage Studios The Shredder – Worms of Madness

Bring on the madness!

NECA’s dance with Teenage Mutant Ninja Turtles began way back in 2008 with a set of four turtles based on the first issue of the comic series. That set would then have other figures crafted around it of which most were cancelled, but when the license opened up and TMNT proved a hot seller they all found their way into the hands of collectors. A couple of years ago, NECA went back to the well and produced a new set of turtles based on their later look in the Mirage Studios run of comics based on the artwork of Jim Lawson. Those bigger, bulkier, turtles looked out of place with the old Shredder NECA produced based on his first appearance so it was all but assumed that an update would follow at some point. That update arrived in 2025 in the form of the Worms of Madness Shredder two-pack which was released at Walmart and also offered up to online retailers for the low, low, price of $60. More in some places. Despite my desire for a new Shredder based on his return appearance, I was not interested in this two-pack at that price. And that’s because the second figure in the set is basically a repaint of the initial one only shirtless and maskless so I played the waiting game. I knew it was only a matter of time before Walmart put this on clearance because they have a tendency to do just that, sometimes very quickly too. When the set was dropped to $30, I placed an online order and picked it up from my local store later that day. Mission accomplished!

This set probably looks weird to someone not familiar with the Mirage run of comics and the name Worms of Madness isn’t helping. What most TMNT fans are likely aware of is that the Shredder was never intended to be some evergreen opponent for the turtles. Truly, I don’t think co-creators Kevin Eastman and Peter Laird ever expected to do multiple issue of what was ostensibly a gag comic which is probably why the Shredder was killed-off in that inaugural issue. When the franchise made the leap to children’s television and the toy aisle, the desire for a standard rival was created and the Shredder was the best fit. Perhaps Eastman and Laird felt the same for they laid the genesis for Shredder’s return in the Leonardo one-shot published in 1986. Considering that Shredder was literally blown up, it was going to be a hard sell to the reader for him to be alive all of a sudden. Enter the worms! I don’t know if I ever quite understood where these things came from, but essentially the Foot mystics had access to some special worm that could take on the form of whatever it ate. They basically gathered up whatever remained of the original Shredder, fed it to some worms, and from that we got a new Shredder (as well as the malformed clones NECA has already immortalized in plastic). The only truly relevant thing to know here is that when Shredder was brought back he took on a different look that was more reflective of the evolving art style in the books. He was taller, broader, and all together just more imposing to look at. This is a Shredder that will fit in with your Lawson turtles, and considering that NECA never reissued those first appearance turtles, this is likely the Shredder most will want in their collection over what has been made available up to now which makes this two-pack all the more frustrating since the other figure may not be something most people want.

Shredder stands at a full 7″ and is another sculpt by Gurjeet Singh who previously sculpted the Foot Elite Assassin. The two are very similar stylistically and I would have expected them to share parts, but that doesn’t appear to be the case. Yes, they likely share some as the musculature of the abs on both is pretty much the same, but the sash is different. Shredder is also pin-less at the knees and elbows so while the arms appear to be more or less the same, some updates had to be made for Shredder in order for him to be pin-less. That must have been a driver for NECA with this figure as they probably could have just reused the arms, legs, and maybe even the chest and called it a day, but opted not to. Shredder is mostly clad in a skin-tight, dark red outfit that has a vague hint of purple to it. It’s more purple than the Elite and the browns on the sash, boots, and gauntlets are a more Earthy brown than the Elite. The metal portions are all a shiny silver with an ever so slight hint of blue. There’s also some sculpted distress details like this is a guy who has seen his share of battles. The black linework is frequent throughout and I continue to love the completely black-out flesh beneath the helm as that’s how the character was colored in the comics. He’s long of leg with a slightly undersized head which really conveys that comic look. This is definitely a more intimidating Shredder and I’m content with the looks of it.

Back dat ass up!

For accessories, Shredder has multiple sets of hands: fists, gripping, chop, and open. For weapons, he has a pair of swords that you’ve probably seen before as well as the smaller version of the bladed polearm (I think this came with Karai too). There’s also a tiny worm since you can’t have a Worms of Madness set without the worm. And then there’s the other Shredder. He’s his own figure, but in a way feels like an accessory. In the books, the turtles tangle with Shredder and eventually he removes his shirt and all of the armor on his head and arms to reveal his weird, wormy, body. It’s basically just a textured body with lots of lines carved into it. I’m thinking maybe to mimic the look of an earth worm? I don’t know, but for the figure you get a duplicate sculpt with different forearms to remove the wraps and armor. There are lots of subtle grooves in the torso with a paint wash applied to bring them out. I don’t know enough about toy making to know if this necessitated new molds or if this distress could be added to the sculpt without cutting into steel. The head is certainly new as it’s an unmasked Oroku Saki and it looks fine with clean paints. He does lose part of his sash, the bit that hangs over the crotch and rear, which exposes the odd sculpt of the bum area. Shredder has a big, droopy, butt that has a lot of area around the thigh hollowed out presumably to allow for more movement forward and back. It looks fine on the regular Shredder since he has a way to hide it, on the second figure it’s just out in the open and kind of funny looking. I guess be mindful of how you leave him on the shelf, unless you want to accentuate the buttocks then by all means do so. This figure also has the same assortment of optional hands as the other Shredder.

Since we’re dealing with two identical figures from a structural standpoint, the articulation is going to be the same across both. We get: double ball head, shoulders, biceps, elbows, wrists, diaphragm, hips, knees, and ankles. To my surprise, there is no glove or boot cut like we’ve seen with toon versions of the character from NECA. There’s also no vertical hinge for the gripping hands, something I’ve basically come to expect with NECA as much as it irritates me. As previously mentioned, the elbows and knees are pin-less and work just fine. Range at the head is acceptable while the standard Shredder has the shoulder pauldrons which interfere with the shoulders. I don’t know why they don’t either pin them to the shoulder itself or use a loop through the shoulder peg. The diaphragm joint gets a little forward and back and rotates easily, but there’s no waist cut. I don’t know why NECA has been omitting waist articulation of late with its Shredders, but I don’t like it. Hide a ball-joint behind that sash and let us get this figure into more natural poses. The diaphragm joint isn’t a great substitute because the figure looks ridiculous if turned more than 45 degrees. He does get decent range at the hips though I find the ankles to be a bit tough to work with. The left bicep on my Shredder is also binding and not rotating. The right arm is fine as are both on the Saki figure. I’m not sure if heating it would do much good as that could make shearing it off easier. It’s at least the only trouble spot between the two figures as nothing is too tight or too loose. It’s still pretty basic articulation by today’s standards so don’t expect import-level posing or even Marvel Legends caliber. For this line, it’s mostly as one would expect.

Is this the update people were hoping for out of NECA where Shredder is concerned? I think so as it looks the part based on his appearance in the comic and he definitely looks like he can hang with the updated turtles. Did anyone want to pay $60+ to get this and the shirtless variant? That is probably less of a slam dunk. I know personally I did not want this other figure. At all. I assume NECA added it to the mix to basically make a cheap (for them) two-pack since it’s two figures using essentially the same tooling. It’s too bad they didn’t pair him with the Foot Elite instead. And I say $60, but a lot of places have this set at $70 which is an even worse deal. I do have to wonder if NECA had gone with a swap-able torso instead could they have convinced more people to pay $50 for the release than what they sold at the two-pack price? Would it really make a difference compared with the actual costs? I can’t answer that, but I feel like there was an opportunity to up the perceived value of the package, but maybe dropping half a figure from the set isn’t as big a cost savings as I would imagine. All I know is that their basic, single pack figure is $35-$42 depending on where you get it. I wouldn’t pay that for the extra figure in this set so I needed to wait for it to be essentially free to feel comfortable buying this one. And I was fortunate that I ended up getting Shredder for even less than that. If you think this figure looks neat and can get it for the same price then I think it’s an easy recommend. As a two-pack with mostly ho-hum accessories, it’s a much harder sell. You have to really want shirtless, wormy, Shredder and place considerable value on him to make it worth your while. Maybe if they had included something fun with the set, like a wormy stump for his neck, that could have made a difference. Instead, I could never shake the perception that this set was a money grab and we were being forced to pay extra just to get the new Shredder we wanted, but sometimes that’s how the toy industry works.

Leonardo always wins.

If you enjoyed this look at Shredder then here are some Shredder-adjacent reviews you may find informative:

NECA TMNT Mirage Studios Elite Foot Assassin

NECA has gradually built out the ranks for Shredder’s Foot Clan via its line of action figures based on the pages of Teenage Mutant Ninja Turtles as published by Mirage Studios. The clan got started way back in 2016 with a box set released in conjunction with New York Comic Con. That set featured Shredder,…

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NECA TMNT Mirage Studios Shredder Clones

NECA and Target’s Haulathon event which has seen a vast assortment of product dumped onto shelves recently was not content to limit the products to just the cartoon Teenage Mutant Ninja Turtles. Far from it, as an assortment of comic book based characters were also released and today we’re going to look at the first…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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