Tag Archives: peter laird

NECA TMNT Mirage Studios Renet

She’s traveled a long way to get here.

Welcome to the first Turtle Tuesday of 2023! 2022 is the year that NECA returned to the Mirage Studios subline of Teenage Mutant Ninja Turtles action figures it started way back in 2008. When the line was announced to return, it was essentially taking the place of the Turtles in Time figures that had been sold through specialty shops over the past two years or so. These figures would be sold in a similar fashion as it was the small shops that would be able to place orders after being shutout of the more popular movie and cartoon sublines of TMNT. What NECA didn’t clarify at the time was that the Mirage figures (and Archie) would not be exclusive to those places, just available. When the company released Fugitoid earlier this year, it was via Target with the specialty shop places not getting the figure until months later. Since then, more has been revealed and for collectors it’s been a mixed bag as far as the experience goes. Specialty shops were given the figures Renet, Casey Jones, and the Utrom to solicit, but in the case of Renet and Jones, they were getting a variant based on the IDW re-colored issues. Renet is normally clothed in blue and Casey red, but the figures up for order featured a Renet in red and a Casey in gray. Is that a big deal? It depends on who you ask. A Blue Renet would eventually surface as a Walmart exclusive attached to some weird, NFT-like, distribution in which the consumer places an order either online (it has since sold out) or in-store that just gives them a code. They then go home and enter that code into a different website to take digital ownership of the figure at which point the collector can either “store” it or ship it. The turn-around on shipping was promised to be around two weeks, but turned into a month or more for those who participated. Oh, and the figures sold in this fashion (which also included black and white variants of the Mirage Foot Soldier and Shredder) retailed for 40 bucks, five more than the other versions.

Renet is no damsel in distress.

I personally wanted nothing to do with that arrangement. It sounds needlessly complicated, plus the toys are more expensive. Unfortunately, I did want the blue version of Renet, but I’m too stubborn to give in and jump through those hoops so when I eventually found the standard version at Target I just grabbed it. My experience with the character has mostly been in black and white anyway, so I’m not that attached to the blue color scheme, I just prefer it. It looks nicer. For others who grew up reading the colorized version of the old books they understandable have more attachment to the blue costume and I do not blame them one bit that the easy to order version of the character is essentially a variant with the true version locked behind an exclusive arrangement. That is, frankly speaking, bullshit and not the way I think NECA should be approaching this line. If part of the selling point of the Mirage line is to feature it at actual comic shops then it should be those places that get the standard version and send the IDW colors to Walmart. Instead it feels like NECA is admitting that variants of these characters aren’t going to be that popular so they’re making the more desirable version both exclusive and more expensive. It’s not a good look and given that NECA’s reputation has already taken a hit in 2022 thanks to the Loot Crate fiasco, it feels like another self-inflicted wound.

She can also go hoodless, if that’s your preference.

All that aside, Renet is pretty damn good figure. That’s the frustrating part as it would be nice to just voice with the wallet and skip the release all together, but the product is good and it’s not like sculptor Jon Matthews is responsible for how the thing is sold. Renet, if you’re unfamiliar with the character, debuted in issue number 8 or the Mirage Studios run. She is the Mistress of Time and carries the Sceptre of the Sands of Time which, as you probably could have guessed, affords her the ability to manipulate time. This leads to a time-hopping adventure with our heroes which would be adapted in both the 2003 cartoon series and the 2012 one (she kept her blue clothing in both, by the way). Given that there are so few female characters associated with the brand, it makes sense to turn to Renet fairly early in the relaunch to provide some variety out of the gate.

And if you want to go hoodless, she has this little piece to go over her neck that resembles the hood.

The figure arrives in the trapezoid styled box that Fugitoid came in complete with new artwork from Kevin Eastman. Renet stands approximately 6″ in height and feature the unfamiliar color combo or red and brown. Her default portrait features a red hood with a removable helmet that’s also red and accented with yellow. Her actual costume, which is essentially a one-pieced bathing suit, is brown and adorned with numerous clockfaces which are all sculpted details, and not decals. There’s some black linework to make the suit appear to be armored and she has gray shoulder pads, brown gloves, and brown boots. Every inch of this figure is painted and given the numerous clockfaces on the costume it’s really impressive that there’s little in the way of paint slop. If you go hunting for it you’ll probably find a clockface that isn’t perfect, but it’s rather remarkable how well the paint turned out. And I can say I saw three figures at Target and all three looked great. There’s the customary linework as well on the clothing and even some of the flesh portions like the knees and elbows. The only detail I don’t care for is the black line under her mouth which I just don’t think needs to be there. Otherwise, the paint is terrific.

The sculpt all around on this figure is exceptional for what is a mass produced item.

The sculpt for Renet is equally wonderful. The clocks I already mentioned and they’re a nice touch. The clock hands on each face are painted on so I guess if you have exceptionally high standards you can take NECA to task for not sculpting those, but I think they look good. Renet’s face and hair looks very true to the source material which was a bit rugged back in the day. Eastman will readily admit that he felt they had a hard time drawing females in the early days and it was something they worked hard to refine. I think she looks good though and her body certainly isn’t lacking for curves as she’s rather buxom. I like that her legs and arms have some shape to them though like she is strong and capable. This is in contrast to a lot of Marvel Legends where I feel their females tend to be too thin and lacking in muscle definition. Other sculpted details on the figure include wrinkles and creases in the gloves and boots which simulate the look of leather very well. The shoulder pads have sculpted indents in them too. Renet’s unusual helmet is also handled well with sculpted ridges and those weird ovals on the side.

And it’s not just the figure, the accessories are well-sculpted and well-painted too.
This scroll contains basically the only paint imperfections in the set. I can live with it.

Renet also comes packed with the standard assortment of articulation we’ve come to expect from NECA. The head is on a double-ball peg that allows her to look up, down, rotate, and tilt. Her shoulders are ball hinged and she can raise her arms out to the side to a horizontal position and rotate around. The shoulder pads flex so they don’t get in the way much, but I would recommend not rotating all the way around to not damage them. There is a biceps swivel plus double-jointed elbows which is great to see. NECA has, in the past, seemed resistance to double double-hinged elbows on characters without sleeves and I’m glad to see they’ve moved on from that fear. The wrists rotate and hinge horizontally. In the torso, there is a diaphragm joint, but it basically just affords some rotation with no forward and back. You will want to be mindful of doing much here too since the sculpted timepieces could get damaged. Because of that fear, I consider the joint functionally useless. At the hips are ball and socket joints that allow Renet to do splits. The crotch is a soft plastic so you do want to watch out for paint rub there, though mine seems okay. The thigh can rotate on that ball a bit and the knees are double-jointed. There is no boot swivel, and the ankles hinge and rock side-to-side. Lastly, we have the wired cape which is basically part of the articulation. It works very well and will allow you to position it as you see fit. My only issue with it is that it doesn’t always want to sit flush with her chest. The articulation here is serviceable. I wish she had some vertical hinges on her gripping hands and it would have been nice to get something out of the diaphragm joint. I like how the legs turned out though as they look terrific since the only visible joints are the knees. It’s a very clean looking figure so if the articulation isn’t going to amaze then at least it’s not contributing to some ugly cuts in the plastic.

This head looks awesome too, I just wish I had a place for it in my display.

Renet also comes with a pretty solid assortment of accessories. For hands, she has a set of open hands, fists, and gripping hands. For those gripping hands she has a scroll she can hold loosely. It’s brown and a yellow-gold on the parchment and is really the only instance of paint slop on my set as there’s a black blob on the yellow. She also has a dagger which is painted rather well and easily slips into her gripping hands as the fingers are fairly flexible on both. She also has her sceptre which looks terrific. The top of it is a monstrous, clawed, hand gripping an hourglass and it’s incredibly well-painted. The only thing that would make it look even better would be if it had an actual hourglass in it. The bottom of the staff also features another claw gripping a gold ball. Just a really cool accessory. Renet also have an alternate portrait with her hood down. There’s a piece of red plastic that serves as the hood which can be placed between her head and cape and the illusion is well conveyed. Her expression on the alternate head is one of concern which is contrast to the strong, stoic, default portrait. She’s also sporting a mullet, which is amusing. I don’t know if I’ll ever use this other head, but it looks good. Lastly, she has a third head which is actually not of her, but Lord Simultaneous. It’s done in transparent red plastic and is accentuated with some black linework and yellow eyes. It looks really cool as the face is screaming, I just don’t know what to do with it. I wish NECA had included a transparent stand for it, just a tall post, for display purposes. The head can be placed on the figure, but I can’t imagine many using this head for their display in such a fashion.

Never would I have imagined Renet serving as the centerpiece of Mirage shelf. Also, I need another shelf.

Renet the character is not one I have ever been particularly attached to, and the wrong color presentation initially lead me to believe I could pass on this release. Then I saw it in-store and found myself giving in, and that’s because this is a really well done figure. The sculpt is terrific and the paint somehow even better. I love the inclusion of the wired cape and she comes packed with plenty of accessories. And if you find her at retail, she should only cost you around $35. Some places tack on a few bucks, but if you shop around you can probably find a good deal on this one. Ignoring the garbage that is the release model for the blue version, this is worth your while if you want to add Renet to your Mirage Studios TMNT collection. The relative obscurity of the character means that Renet will likely be the favorite release in this line of few, but she might be the best overall figure that NECA has done so far in the Mirage line and that’s some pretty high praise.


Teenage Mutant Ninja Turtles – The Last Ronin #5

After lending Tuesday to the gargoyles for one week, the turtles are back on Turtle Tuesday and this time it’s for the latest (and final) issue in the The Last Ronin storyline. The Last Ronin is a concept for the final story of the Teenage Mutant Ninja Turtles dating back to the days of Eastman and Laird. It was decided in 2020, after issue #100 of the modern IDW series, that the time was right to tell this story. Despite being only five issues, it took awhile for the series to finish as multiple episodes were delayed with the final issue being the longest such delay. If it’s done to tell the best story though, then who cares? It’s here, and now I’m ready to talk about it.

The Last Ronin tells the tale of the last of the Ninja Turtles. The first issue introduced this dreary future where New York is controlled by a descendent of Oroku Saki and times are bad. We get to see the last turtle on a suicide mission that’s basically a failure, since the villain isn’t toppled and the turtle isn’t dead! Over the next three issues, the plot advances quite slowly as Ronin (yes, I’m still committed to not spoiling anything) acquires some allies, but we also see lengthy flashbacks detailing how each of the brothers fell and the present came to be. The violence is not gratuitous, so while seeing our beloved childhood heroes actually dying is uncomfortable, it wasn’t exploitive in any way. The flashbacks are over though, and the stage is set for the final confrontation.

From that perspective, issue 5 delivers. We see Ronin go after the big, bad, guy of the series with the intent being to kill him or die trying. There is a B plot to the story as well, so it isn’t just straight action, but it’s not the most compelling of B plots. It’s merely a plot device to keep Ronin isolated from his allies. Otherwise, this is a brisk read as it reads almost like how a video game plays with Ronin dispatching of the fodder with minimal challenge before getting to the boss. Roughly half of the book is reserved for that battle and there is a wrinkle tossed in that Ronin needs to overcome in order to actually inflict damage upon his foe, but otherwise it’s pretty straight-forward.

Ronin being so sick of the guilt and grief associated with his past trauma that he wants to banish his brothers forever is an interesting plot device that could have been expanded upon.

And if that’s all you wanted, you’re probably happy. For me, I found the first issue very intriguing, but every following issue was less interesting. The gravitas of this story demanded something a bit more epic, but we don’t get that. We don’t really get much character development either, only finally getting a glimpse of such at the start of this issue as Ronin tries to banish the “ghosts” of his brothers once and for all. It’s assumed they’re a figment of his imagination, but it was interesting to see how Ronin feels each brother views him. It might be something more interesting for me as someone who has not read the IDW series as I don’t know if it’s a lot of re-tread, but for me, it was the best part of the finale. The ending was very predictable. That’s not necessarily a weakness as many stories have obvious outcomes, but there wasn’t anything special tacked-on to that end to earn it.

What largely remained a strength of the book for all five issues was the artwork within. The Escorza brothers brought it, and not just in a technical sense. I really enjoyed the look of a lot of the characters in this series. The flashback turtles had a neat construction about them that was a bit more modern, but also implied a grizzled lifestyle of battling crime. I love the look of Ronin, and the action in this was easy to follow. The only thing I didn’t care for was the battle armor of the ultimate foe, who looked like the Shredder crossed with a costume from Tron. Eastman gets an art credit as well, though this time it’s not obvious to me which section. It’s possible that credit is just there because some of the variant issues feature a cover by Eastman.

If you were just looking for some action from a cool looking turtle then you are probably quite content with The Last Ronin.

Were my expectations unreasonable? Perhaps. It’s possible they always intended for this to be a very straight-forward tale for how the turtles could end up. There are certainly a lot of similar stories in cinema and television that are much celebrated, but I think all of those do a better job of developing the characters. I’m just left feeling like this could have been one issue, and considering the impact that first issue had, maybe that would have been the way to go? It’s possible I’m in the minority as well. I just wanted this story to elevate itself above other TMNT stories similar to how Logan elevated itself above other X-Men films. It’s certainly not a bad read or anything, it just doesn’t leave a mark on the franchise or the main character. Hopefully for IDW I’m in the minority as the issue ends with a “To be continued…” The story of The Last Ronin is complete after this issue, so I’m left to assume any future stories will center on his allies. Personally, I’m not interested, but others might be.

The Last Ronin #5 is currently on-sale at your local comic book stores. If supplies have already been depleted, rest assured there will likely be a trade paperback collecting all five issues. It also looks like there may be future director’s cut styled issues to come as well. Needless to say, you shouldn’t have to pay 20 bucks or something on the secondary market to experience this issue.


NECA TMNT Mirage Studios Fugitoid

I’m having a hard time coming up with an action figure line that has had retail releases separated by more than a decade. I don’t mean long-running lines of figures like G.I. Joe or Marvel Legends which have been around for decades, I mean a line that was started, ended, then re-started like NECA’s line of Teenage Mutant Ninja Turtles action figures based on the work of Mirage Studios. That source is the original incarnation of the green machine made famous in the late 80s by a cartoon, video games, toys and movies. The Eastman and Laird turtles were of a different mold: more violent, less polished, and with less color. If you’ve ever been into TMNT then you likely know all of that already as it’s pretty well-covered at this point.

It’s pretty cool to see Kevin Eastman’s art on an action figure box in 2022.

When NECA first got permission to do figures based on Teenage Mutant Ninja Turtles, it was via a deal they struck with Peter Laird and Mirage Studios to bring the original turtles from issue #1 to comic book shops. It was in 2008 when those figures hit stores, and they would be followed-up with a black and white variant as well as an April O’Neil. After that, things came to a halt. NECA unveiled a Shredder, but it was cancelled. It’s unclear if the line was ended because the sales weren’t there (NECA’s Randy Falk has indicated in the past that consumers aren’t that interested in pre-toon TMNT) or if Playmates had something to do with it being that they held the master toy license and had really never been challenged on it. Playmates definitely wasn’t happy, and would remain a challenge to getting non-Playmates TMNT toys to retail for awhile longer, but I suppose it doesn’t matter as the line did indeed come to an end.

This paint job is amazing.

Since then, things have obviously become better for NECA where TMNT is concerned. The company has been able to branch out while turtle nostalgia has taken off. Once Laird sold the property to Viacom, it seemed to open the door for non-Playmates action figures, likely because Viacom is big enough to toss its weight around if Playmates starts threatening legal action or something. NECA was able to find a loophole that allowed it to produce TMNT action figures as convention exclusives, and in 2016 the company finally got that Shredder out they had unveiled nearly a decade earlier. And he came with a trio of henchmen too making the Mirage subline feel relatively complete. As things progressed and NECA brought TMNT to retail, there wasn’t room for more Mirage Studios figures, until now.

And unlike some companies, NECA doesn’t cheap out on the paint when it comes to the rear of the figure.

Relaunching the Mirage Studios line in 2022 is Fugitoid, a character arguably made famous by Teenage Mutant Ninja Turtles, but who actually came first. Fugitoid is an interesting character when you factor in that the Mirage version of the TMNT are often associated with violence as Fugitoid is a noted pacifist. Not that it stopped NECA from including a small arsenal with their figure. He’s the displaced Professor Honeycutt who after an accident found his mind transferred to the body of his loyal, robot, sidekick. He never made the jump to animation in the original cartoon series, but still received an action figure from Playmates. He would show up in later iterations, and in future toy-lines, but the Mirage original has been waiting on the sidelines (like just about every Mirage version of a classic character).

The articulation on this guy is a bit weird. That’s probably as steep an angle you’re going to get for an “elbow.”
Looks like he’s giving up on pacificism.

Despite all of my talk about Fugitoid being the next figure in a long dead line, he is numbered 1 for this relaunch. While there are likely more fan-favorite characters out there, and there’s certainly a lot of collectors out there that missed out on the previously released figures, I would say Fugitoid is a worthy figure to kick things off. He’s certainly an interesting one and I’m curious how much of a reflection this figure is of what’s to come. From a packaging standpoint, I’m guessing he’s very indicative as he comes in a window box adorned with artwork by co-creator Kevin Eastman. It’s an attractive box, but not so attractive that I am tempted to keep it (the best kind of packaging). There are three editions of the figure released to retail : standard with black font, signature edition with blue font, and signature edition with black font. The standard edition is self-explanatory, while both signature editions come with a little piece of card art signed by Eastman. The black font variant is either an error or was originally planned to be a surprise. Fugitoid is being released via NECA’s Haulathon event which was originally advertised as featuring surprise variants at retail. Perhaps that was nixed in favor of just charging extra as the standard version is $32 while the signature version is $100. Even though the black version of the signature variant looks like the standard version, the UPC is correct if you find it at Target which has probably caused some confusion at the register. I also saw more than one confused collector who received a black version via Target.com and thought they were sent the wrong one. You can see the art card behind Fugitoid in the box, in case you’re confused about which version you may be staring at.

I do not have a specific memory for the pistols, but I know this one comes from the Triceratons.

I, being an opener and not really interested in Kevin Eastman’s signature (no offense, Kev), went with the standard version. Fugitoid is a very unique entry in this line, or any NECA TMNT line, because of his design and construction. First of all, he’s cast in gray plastic and stands around 5.5″, but the deco designed by Geoffrey Trapp and Mike Puzzo aims to recreate the character’s look in the comic. It’s a very aggressive approach, and I have seen some turn up their nose at it, but I for one love it. He looks like he stepped out of a comic book and the shading really matches the unique look of the Mirage books, something natural lighting just can’t reproduce. He looks perfect and while Fugitoid is not my favorite design from the world of TMNT, it wouldn’t be hard to make the argument that his likeness is the best yet from any TMNT line by NECA.

The little guy doesn’t even know what to do with this one.

Where things might change for people is how the figure is constructed and articulated. Fugitoid is basically a head, body, hands, and feet, joined by cables. He reminds me a lot of Blinky from Bucky O’Hare, and like the Blinky figure released by Hasbro in 1991, Fugitoid features bendy wires for his limbs. There’s no elbow or knee articulation, just bendy wire coated in plastic. It looks good, but you’re never going to get the same kind of posing out of this approach as you would plastic joints. Aesthetically though, it’s hard to imagine NECA finding a better solution. Where things are a bit more confusing is in the choice to go with just swivels at the shoulders and hips. NECA probably opted for that approach to preserve the aesthetic as much as possible, or perhaps there were issues with having the wired limb end at a ball hinge. Whatever the reason, it’s disappointing as I think a ball hinge in both spots would have been fine from a visual perspective, and it would have given the figure much better range. At the head you have what is likely a ball joint that works just fine to let the character look up, down, and all around. The feet feel like they have a joint in there as they turn just fine and the hands can rotate. The upper torso can tilt and move forward and back slightly as well. Fugitoid is not going to be very dynamic, but it’s obvious that NECA opted for aesthetics over articulation and it’s hard to disagree with their choices here (excepting the lack of ball joints at the hips and shoulders).

Always remember to secure your turtles.

Fugitoid does come with a lot of stuff, most of which isn’t really for him. He almost feels like an accessory pack as a result. He does have three sets of hands which just plug into the ends of his arms rather easily. He has just three fingers composed of coils that just sort of pop out of the ends of his arms. He has two sets of gripping hands, one tighter than the other, and a set of “open” hands. They’re more of a style pose hand, I guess, but quite suitable for the character. He also comes with four different guns all sourced from the comics: two blue pistols, one Triceraton pistol, and a blue, long, rifle. I don’t know exactly what issue each comes from, but they all look great as they have a similar deco to the figure. If guns aren’t your thing, he also has a set of Triceraton “handcuffs.” It’s a big lump of plastic that the hands are designed to go into. It can fit on Fugitoid, but is likely intended to be worn by a turtle. The other gun is definitely for the turtles as it’s from the Donatello one-shot. It’s a forearm canon that fits over the forearm and it’s really cool. I put it on my Donnie immediately and I don’t plan on taking it off. As for the other guns, I don’t know what I’ll do with them. It feels wrong to have Fugitoid posed with a weapon, but also equally wrong to put a gun in the hands of the turtles. I like the look of all of them, but I don’t know what to do with them.

Best accessory in the set? This one!

NECA’s return to Mirage Studios is a welcomed thing and Fugitoid is a character worthy of getting things restarted. I wish he wasn’t exclusive to Target as the line had been billed as something for comic shops and specialty retail, but I suspect that’s where he’s headed once this Haulathon nonsense is over. He doesn’t seem terribly hard to find as I was able to get mine online, but also came upon sets at physical locations too. I think he looks great and his price-point is on the low end (provided you’re not talking about the signature version) for stand-alone NECA releases these days. Especially considering the tooling for this guy is unlikely to bare fruit elsewhere. The articulation is not great, and while the accessories are plentiful, they’re not all particularly useful. At the same time, what else is there to include for a Fugitoid? He’s not missing anything, so I’m fine with the accessory loadout. And more importantly, I love how the figure is presented. That deco is fantastic and I’m excited to see the line move forward. We’ve seen two of the next three releases: an Utrom body and Renet. The third is probably the one people are most excited for, Casey Jones, who has yet to have a full reveal. And it’s a given that the turtles are coming back too and it sounds like in a new form. Those old figures are great, but would merit updates in 2022. Plus they’ve been bootlegged to hell and back and it’s been rumored that the tools were actually stolen so it’s unclear if NECA could re-release them if they wanted to. My guess is we’ll see the new ones around San Diego Comic Con time. For now, I’m going to enjoy what we have and wonder about what other exciting plans are in-store for this line. It’s great to be a TMNT fan!

The days of this shelf being able to hold all of my Mirage figures may be coming to an end.

Teenage Mutant Ninja Turtles – The Last Ronin #4

“Blood in Snow”

The wait was a bit longer than originally anticipated, but the fourth issue of the Teenage Mutant Ninja Turtles flash-forward story The Last Ronin has arrived. If you are not familiar with this story, The Last Ronin was a concept first kicked around by TMNT co-creators Kevin Eastman and Peter Laird back in the late 80s/early 90s about a final story for the turtles. One, last, ronin, makes a final stand against the Foot with the memory of his family burning in his heart. It’s in some ways a parallel to the original story where the turtles set out to kill the Shredder to avenge their master, only their master was still alive. With the success of films like Logan and their comic counterparts, it made sense for the creative team to adapt this story now especially after Waltz and Eastman concluded their run on the main comic.

The first issue of The Last Ronin told the story of the last ninja turtle. The unnamed ronin infiltrated New York City, now under the control of the Foot Clan, on a suicide mission to avenge his family. The final panel reveals who the identity of this character is, and in my reviews of each so far I’ve not revealed that spoiler so I don’t plan to now. We’ll just call him Ronin. It almost doesn’t matter anyway as this turtle is like an amalgamation of all four as he wields all of their weapons (and then some) and has become consumed by his quest for vengeance. All trace of his normal personality is basically gone. Since that issue though, the following two took place in both the present (which is the future) and the past and showed how one of the turtles met his end. As a result, not a whole lot of plot has moved forward in the present timeline.

Issue #4, subtitled titled “Blood in Snow,” has what feels like a shorter flashback to reveal the fate of the final turtle and moves things forward in the present timeline far more than the others. When I read issue #2, I actually found it a bit challenging because it basically bothered me to see one of my childhood heroes fall. Issue #3 surprised me in that I didn’t get the same feeling, and as a result, it disappointed me a bit. Issue #4 is more of the same. It’s not that I expect these to be gratuitous in their depiction of death and violence, it just doesn’t do much to tug on the heart strings. There was a lot of room especially in this issue for some tragic drama, but the writers and artists chose not to lean into it giving the flashback more of a procedural feeling than an emotional arc.

Let’s not do this.

The plot that takes place in the present is, unfortunately, no better. It’s very cliché with its plotting. One moment had me rolling my eyes as our Ronin has taken on a protégé. In this issue, the characters are assaulting a fortress that is a key to breaking into the main Foot headquarters and Ronin goes ahead telling his pupil not to follow. Of course, he gets into some trouble and his protégé does indeed make the save leading to this exchange:

Ronin: I thought I told you to stay put!

Protégé: You did. I didn’t.

Ronin: Terrible discipline, excellent initiative. DON’T do it again!

How many times has such an exchange taken place in movies and comics? The characters also just march along with not much of a climax. There’s a villain from the past at the end, but the villain receives no development and is entirely dependent on the reader just being familiar with them. And the showdown really doesn’t land. I get the sense that more energy has been put into telling the story of how the turtles were defeated with little regard for this current timeline. We don’t even know how New York ended up in such a state, you would think the US government would have some issues with it, but I can at least understand the creative team not wanting to tell that story. What is unfortunate is that their main story just lacks drama and excitement. I fully expect the next issue will just feature Ronin leading a last ditch attack on the tower where the leader of the Foot waits. All or most of his allies will fall, but it will end with the two facing off at the top of the tower with likely both falling. And I’m not saying that can’t work as an outline, but they really need to land on some of the bigger moments to make it work.

The future stuff looks good, but I found myself really enjoying the setting of the flashback portion.

What hasn’t been a letdown though is the artwork. The Escorza brothers handle the majority of the work and they continue to do a good job. There’s plenty of good action panels and they really do a terrific job with the flashback sequence which features some characters in rather resplendent armor. Eastman does contribute 4 pages as well and continues to handle the portions where the Ronin character narrates his own flashback. His pages are done in black and white and feature his own, unique, artwork. For fans of the original Mirage line, these panels are a delightful throwback. A novelty, but a fun one. Newer readers might see them as weaker since Eastman’s art is not and has never been as polished as many of his professional peers, but that was part of the TMNT charm back in the day. And it was good enough to make him quite wealthy.

I’m guessing we’re not quite done with flashbacks as we need some Eastman art in Issue #5.

The trajectory for The Last Ronin appears clear with issue #4 concluded. With only one issue left in the mini series, and the flashbacks seemingly complete, we’re ready to see this revenge story come to its conclusion. I do feel like The Last Ronin began with tremendous momentum and spark, but each issue to follow has been weaker than the one preceding it. I’m hopeful they’ll rebound and stick the landing. It’s possible the story just wasn’t necessarily big enough for five issues and maybe that’s the problem, but we’ll see. I don’t expect Alan Moore writing or anything from Teenage Mutant Ninja Turtles, but it could definitely be better. As such, I began this series giving it a strong recommend, but at this point I might suggest to newcomers to wait for the trade paperback edition at this point. We’re also in for a bit of a wait, it would seem. Issue #4 was delayed about a month and the fifth and final issue has yet to be solicited by the publisher. That means it’s probably slipped to 2022 at this point. This year has been one of delays so I’m not surprised by any at this point. Hopefully the extra time allows the team to do something special. I want this story to succeed, and I am eager to see how it concludes.


Teenage Mutant Ninja Turtles – The Last Ronin #3

IDW recently dropped the third issue in the Teenage Mutant Ninja Turtles mini series The Last Ronin; the flash-forward, what if, story about the last of the turtles and his quest for revenge. I have so far enjoyed this series and have shared my thoughts here. The first issue was like a big introduction as it was largely about the hero infiltrating a future New York controlled by the Foot on a suicide mission that wasn’t successful, in more ways than one. In that issue, we saw that our hero is haunted by the ghosts of his brothers, possibly literally, but likely not as he interacts with them like they’re still alive. Issue number 2 was the first issue where the story is only partially in the present, and largely took place in the past as the writers and artists on the book started to peel back the layers of what happened to get us to this point.

In that second issue, we saw the death of one of the ninja turtles, as well as the death of a major villain. When that happened, I hypothesized that this would be the format for the next few issues. Plot developments in the present would be kept to a minimum, while much of the books would be devoted to showing us the death of a turtle. Sure enough, issue three is more of the same as we see a little bit more of what happened following the death of the first turtle and how we ended up where we are.

Seeing one of my childhood favorites killed off was actually a lot harder than expected. Even though the story begins with three of the four turtles deceased (and other allies unaccounted for), I didn’t really consider how I felt about these characters being dead. Nor did I really think about what it would be like to see their last moments, and it turns out, it’s hard! As such, I had a slight feeling of dread walking into this one as I pretty much knew what was coming. In some ways, I guess I’m happy to say it wasn’t that tough a read after all, but that’s also disappointing as well.

Our hero has a new problem he needs to deal with: teenagers.

The confrontation we see this time around concerns a character’s rise to power in the Foot and how that individual orchestrated this whole thing. Much of the book is spent in the past showing what happened, but when it gets to the “hard” part, the story takes an easy way out. I was left holding the book and saying to myself, “That’s it?!” as I flipped back and forth to see if I missed something. Everything leading up to the moment was fine and compelling, but the payoff just wasn’t really there. I don’t expect to see any of the turtles brutally murdered on the page, but this death was a bit confounding and the presentation almost Saturday morning cartoon-like. Some additional mileage is spent on the present time, and the story there moves a bit further than it did in issue #2. Things are moving, but the end game isn’t in sight yet, which is fine as I like the pace this story is setting.

As was the case with the first two issues, the artwork here is great. Esau and Isaac Escorza do a fantastic job bringing this world to life. The colors are muted and dingy befitting the subterranean setting throughout. I like the look of the turtles as they’re uniquely designed for this story. The human characters are a bit ho-hum by comparison, but it all looks fine so I’m not complaining. As was the case with the previous issue, there is a layout done by Kevin Eastman. It’s another flashback presented in black and white which is just a fun throwback to the original Mirage issues. I suspect that will continue at least into the next issue when we should see how the third turtle was dispatched.

We get to check-in with another villain from the past in this issue.

The Last Ronin #3 is a minor stumble for the series. I am enjoying the overall story, I was just less satisfied with this entry and less moved by what transpired within the pages. I still have high hopes and great expectations for the fourth issue, and I’m genuinely curious to see how this is all wrapped up. That conclusion is still many months away as I’m not even sure if the goal is to finish it before 2021 ends. The fourth issue is scheduled to ship in August, and I’ve got it on my pull list at the local comic book store. With the world coming back to life, I heartily recommend you not only check this series out, but support your local comic book stores in the process!


Teenage Mutant Ninja Turtles – The Last Ronin #2

As covered here about a month ago, The Last Ronin is a lost Teenage Mutant Ninja Turtles story from the late 80s/early 90s that has just now been finally realized in the pages of IDW’s ongoing Teenage Mutant Ninja Turtles comic. Conceived originally by TMNT co-creators Kevin Eastman and Peter Laird, The Last Ronin tells the story of the last ninja turtle and, as a bit of a callback to the Teenage Mutant Ninja Turtles #1, his quest for revenge. The fully realized story is not shaping up to be some sort of Kill Bill clone, but as a referendum on vengeance and its fleeting nature. The story is one I compared with the classic X-Men plot Days of Future Past as it does contain a dystopian future where hope is either lost or nearly gone and most of the characters we know and love are either dead or in a position to envy the dead.

It should go without saying, but I’m going to say it anyway, that if you have any interest in the The Last Ronin then you should definitely read the first issue before even sniffing the second. I will not spoil anything in this mini review, but it would be easy to be spoiled even with just glancing at this book or by reading other reviews as I’m sure many are only concerned with spoiling the contents of this book, and not the preceding one.

And the main thing that can be spoiled is what was revealed on the final page of issue #1: the identity of the last turtle. In that first issue, we saw our hero infiltrate New York and have a tough go of it. Along the way we realized he’s possibly just clinging to sanity as he constantly talks with the spirits of his dead brothers. In this issue, he’ll even argue with them and debate strategy going forward. He is aware that this behavior may be off-putting to others, as he tries to hide it from his allies. And who might those allies be? Well, that’s kind of a spoiler too, but let’s just say some are familiar, and some are not.

Much of this book is devoted to showing how we got to where we are.

The main purpose for this book is to advance the story of our hero ahead just a little, while also fleshing out what brought him here. In what is likely to be a theme going forward, this issue primarily tells the story of the death of one of the ninja turtles via flashback. In doing so, we learn the catalyst for what created this current reality while also seeing what the hero has been doing ever since. As someone who grew up watching the cartoon and movies, seeing the death of one of my childhood heroes is definitely upsetting. It’s not gratuitous, but it is visceral. When I was a kid, I so much as never even saw the turtles bleed and thus I never could comprehend them befalling a gruesome injury or death. I’ve been exposed to the more violent side of the Mirage books since, but it’s still quite a thing to bare witness to.

Pictured: not Elektra.

As I said before, the main plot for the last turtle does not advance much in this book. The time spent with him is more quiet. It’s a time to reflect, recuperate, and ultimately regroup. I’m curious how the next book balances the flashbacks with the current period arc. The flashback is so full that nothing feels like padding. Even though the story doesn’t advance much, I don’t get a sense that the writers and artists are stalling because they want this to hit a specific amount of issues. It’s just a story that has taken 30 years to tell so it’s not going to rush anything.

A familiar art style for those who read the early stuff.

As was the case with issue #1, the artwork in this book is fantastic. The Escorza brothers are on top of their game and the fight scenes are drawn really well. They don’t hold back, but they also do not do a disservice to the quiet scenes or the more distressing scenes. Kevin Eastman breaks out his pencil to illustrate the flashback sequence of the last ronin character and his original escape from New York. It’s a fun touch to see Eastman’s rougher art juxtaposed with the super slick work of the Escorzas and it’s an appropriate part of the story for Eastman to add a personal touch. I’m curious if we’ll see more from him in issue #3.

Something about them seems familiar…

The third issue should be arriving around the end of the month, and based on the cover, it looks like we’re going to learn the fates of a few more important characters. I think that is going to be the formula for at leas the next pair of issues before we get a big blow-off in issue #5. It’s been an interesting, if a bit uncomfortable, ride through these first two issues so I am looking forward to the next, and yet dreading it at the same time. I also appreciate though that I’ve been made to care about these characters enough over the decades that a story like this both entertains and upsets me. If you’ve ever loved Teenage Mutant Ninja Turtles, you owe it to yourself to hop aboard this runaway train.


Teenage Mutant Ninja Turtles – The Last Ronin

I don’t read a lot of comics these days. Actually, I suppose I never truly read a lot of comics even when I was very much into X-Men and Spider-Man. Back in the 90s, I received most of my comic lore from trading cards. They were cheaper and fun to collect. When it came to actual books, I was rarely allowed to get one though I certainly would try to get my mom or dad to buy me one when at the grocery store. The most comics I read probably came when I was in college and I had the money to buy trades of all of the famous stories I had heard about growing up: The Dark Phoenix Saga, Watchmen, Death in the Family, etc. I also got into modern stories and for awhile I kept up with Marvel’s Ultimate Universe until I either ran out of money or grew bored with the hobby.

One of the last comic storylines I really dove into was the inaugural Mirage Studios Teenage Mutant Ninja Turtles. IDW Publishing started handling the property following the sale of the franchise to Viacom and the company put out these massive, hardcover, collections of the original Eastman and Laird run on Teenage Mutant Ninja Turtles. I blogged about all five volumes here, if you want to search for them, and I mostly jumped into them because I grew up a big TMNT fan and I had never really checked out the original books. I certainly knew of them, and I think I had read the inaugural issue on more than one occasion, but I had never gone deep. It was pretty fun, though when I was finished checking those out I found I had little curiosity in the other TMNT stories, be they more older ones like the Archie comics or the new ones published by IDW.

Late last year though, a lot of TMNT fans started singing the praises of a new TMNT story titled The Last Ronin. It’s basically a future “what-if?” styled story that could best be described as the TMNT version of the classic X-Men story “Days of Future Past.” I really didn’t know much about it, only that there was some really cool artwork based on the story being circulated online. I decided it was something worth checking out, though by the time I had done so the first issue had sold out. Thankfully, it was still attainable via online shops with only minimal markup. I eventually ordered a copy, and I also subscribed to the rest and even grabbed the Director’s Cut reprint of the first issue recently and I’m glad I did.

The Last Ronin tells the tale of a lone turtle in the future. He’s bundled from head to toe in robes and armor and is outfitted with the weapons longtime turtle fans know and love: katana, sai, nunchaku, bo. He sports a black mask and he’s a bit paunchy compared with other versions of the TMNT I’m used to, but that wasn’t something I read much into beforehand. Once I had the first issue in hand though, it was obvious this was an older turtle and when we meet him he’s sneaking into New York City which is now a Hell hole because this is a dystopian future story. High walls surround the city and massive skyscrapers have created a dual class system where the wealthy live above the city and the poor are left to fend for themselves at ground level, and below. The Foot run the show, though we don’t know who leads them, while our protagonist narrates to himself (and the reader) what’s about to go down.

Things get pretty heavy for our nameless friend.

It would seem this is a turtle on a suicide mission. He wants to sneak in and cause trouble in hopes of taking down whoever leads the Foot now. And as he talks to himself, he talks to the dead. It becomes obvious that this turtle is one of the four Teenage Mutant Ninja Turtles and the rest are dead. We don’t know which one (that’s saved for the end of the first issue), but it almost doesn’t matter as whoever this is he’s undergone a lot of trauma and has changed considerably.

And things get bloody too.

I really don’t want to say anything more about the first issue as I don’t want to spoil anything. It’s a very action-packed issue as our turtle friend encounters trouble pretty much from the onset. It’s in-line too with the Mirage comics of old as there’s a considerable amount of violence and this turtle clearly plays for keeps. He also gives as good as he receives as this isn’t a superhero type of character capable of being a true one-man army. He’s plenty capable, for sure, of causing a ruckus and fending off multiple enemies, but he’s no Superman. It’s a bit of an uncomfortable read for someone who grew up adoring TMNT as it’s really not fun to think of them as dead, but here we are.

The Director’s Cut of issue #1 shows off a lot of the original treatment for this story. This plot originates from the 1980s when TMNT co-creators Kevin Eastman and Peter Laird dreamt up a finale of sorts to what they started. It never got made until now, and a lot was changed in the interim, but it’s pretty cool to see the original vision. Some of the writing can be hard to read, as it’s just scanned notes from 30 years ago, but it’s definitely worth a look. There’s also a look at the concept art for the series with annotations from Eastman that are pretty informative. I wouldn’t call the Director’s Cut essential for those who want to experience The Last Ronin, but if you’re interested in getting a copy of issue #1 I’d recommend it over the standard release.

The story for this one is shared amongst Eastman, Laird, and Tom Waltz with Eastman and Waltz handling the actual script (Laird’s credit appears to stem from the original story and I didn’t get the impression he had much involvement with it beyond that). Layouts were done by Eastman and pencils and inks were done by Esau and Isaac Escorza and the art in general looks terrific with colors by Luis Antonio Delgado. The team does a great job of evoking some of that rough Mirage art from the 80s but with a more refined touch. The colors are mostly muted which suits the grim atmosphere of the story with some of the flashbacks featuring a soft, glow, to them. There are several variant editions out there if that’s your fancy all with different covers. The main cover is by the book artists and the Director’s Cut cover features art by Eastman. The book is printed on thick paper as this is a special release. The cover is also thick and durable and it comes with a slightly higher retail cost of $8.99 per issue with the Director’s Cut coming in at $10.99.

The Last Ronin is off to a great start. It definitely seems to hit the tone it’s going for as this is a downer of a story. There’s a lot to uncover as this five part series moves along and issue #2 is already out with #3 expected in May. If this sounds like something you’d be interested in reading, I definitely recommend checking it out as I think it’s going to be an interesting ride. Of course, you could always wait for the inevitable TPB edition but that may not come until 2022 so why wait? And if there are any action figure makers reading, we need a Last Ronin figure!


TMNT Loot Crate – First Appearance Shredder

It was back during the winter that Loot Crate announced a series of Teenage Mutant Ninja Turtle crates for 2020. At the time, Loot Crate had done one previous crate that was apparently intended to test the waters to see what the appetite was for this sort of thing among the TMNT fanbase. It didn’t hurt that NECA was a part of the crate as it contributed a limited edition action figure of Splinter from the 1990 film Teenage Mutant Ninja Turtles. The figure was the same as the retail version except he was now colored blue to mimic the color of the character during the “spirit scene” in the woods where Splinter appears as a ghost and encourages his pupils.

Because that crate was well received, it wasn’t a surprise to see Loot Crate come back to the property for another round. This time, however, Loot Crate had three distinct crates to sell. Each would be themed after a different aspect of the brand and each would include a NECA action figure. Fans who bought all three in advance would also get a bonus fourth figure presumably shipping with the final crate. At the time, Loot Crate was aiming for a June, September, November release for the three crates respectively. As spring turned to summer though, it started to become apparent that something had gone wrong.

Say it with me now, “What’s in the box?!”

Be it COVID, supply, or something else entirely, the first crate was delayed from June to July, and then ultimately started shipping in August. I received mine this past weekend after it was delayed further during the shipping process. I came home on a Sunday to find the crate sitting on my stoop in the rain getting nice and soggy. Loot Crate evidently literally just sends the crate and doesn’t put it in another box. Thankfully, there are apparently no porch thieves after TMNT products in my neighborhood.

We got “stuff” here!

This is my first experience with Loot Crate. The subscription box of what largely looks like junk has never really appealed to me. I just have a lot of “geek” stuff in my house as it is, so a box of “stuff” isn’t something I really want to find room for. Plus, I always roll my eyes at services like this that advertise something along the lines of “you pay $50 for a box of mystery products guaranteed to be worth twice that!” If businesses were in the business of underselling its wares it wouldn’t remain in business very long. Then again, Loot Crate did file for bankruptcy almost a year to the day so maybe it wasn’t boasting a falsehood. The buyer ended up being NECA, which is how the action figure side of the business was worked into the Loot Crate model. The two operate as separate entities, which is why when fans were asking Randy Falk of NECA what was up with the first crate he referred fans directly to Loot Crate as NECA had delivered its product presumably on-time.

The inclusion of the NECA action figure is the only reason why I decided to give Loot Crate a chance. I still largely don’t care about the stuff in the box, but I do like getting new TMNT figures! Since this is a subscription box, NECA isn’t aiming to include essential figures for the TMNT collector in these things. Instead, they’re variants or repaints intended to be a bit off-beat so fans who passed on them don’t feel entirely left out. When the service was announced, only the identity of the first figure was revealed – First Appearance Shredder. Since then, it’s been revealed that the next figure is an electrified turtle from the arcade game and Rocksteady in an Easter Bunny costume for the third crate. The bonus figure is Bebop in the same costume. It’s the pair of bunny guys that really got me excited, so it will be awhile before I know if I made the right move or not by signing up. For now, we’ve got a Shredder to talk about.

First of all, the Mirage Studios Loot Crate does indeed come packed with a bunch of stuff. The crate itself is black with the Mirage TMNT logo on the front along with the required Nickelodeon and Loot Crate logos. My box did sit in a gentle rain on Sunday and was a little beat up, but the interior seemed dry so no harm no foul, I guess.

Inside the crate is the stuff you would probably expect to find in such a product. There’s a keychain with Michelangelo and Kunk on one side and “Chet’s Toys” on the reverse. I assume that’s the toy store from the Michelangelo one-shot, but I didn’t confirm that. There’s also a weird looking credit card with a rubber TCRI slipcase to fit into. This is apparently supposed to be an Utrom TCRI ID card and possibly the one belonging to Baxter Stockman. The reverse of the slipcase is adhesive if you want to stick it to something, maybe for cos-play? There’s an enamel pin featuring Fugitoid which looks similar to a Figpin brand pin, but not quite as impressive looking. There’s a black TCRI tote bag and under the logo it says “Company Picnic North Hampton ’84.” There’s also a white t-shirt with the same logo. Lastly, there’s a white travel mug that too shares the same TCRI Company Picnic logo. It’s rather official looking which makes it a shame that it says right below the logo copy-write 2020 Viacom.

Most of that stuff is just “stuff” to me. I might use the keychain, but I don’t know how well it will hold up on an actual keyring. It doesn’t look very durable, so I may just leave it as-is. I have a million tote bags at this point as it’s been the go-to free gift of many retailers for close to ten years now. Interesting, it kind of replaced the free travel mugs I used to see getting passed out often as part of promotions in the city. I’ve purged a lot of them, so I actually do intend to use this TCRI one. It looks sharp, and the quality seems decent. I’ll wear the shirt, though I honestly have no need for more t-shirts and the ID card is just junk. The pin is fine though, if you like pins.

Obviously, what’s going to make this crate is the included action figure. The First Appearance Shredder is based on his appearance in Teenage Mutant Ninja Turtles #1 from Mirage Studios. It’s a repaint of the previously released Mirage Shredder which was part of a San Diego Comic Con exclusive set a few years ago alongside three Foot Clan members. Those figures, along with the Mirage turtles released over ten years ago, are great figures sorely in need of a re-release. Because of that, any of them make for suitable exclusives in a Loot Crate such as this since the secondary market demands a premium for them. Conceivably, 50 bucks for a Mirage Shredder alone is almost worth it for anyone looking to add him to their collection since that would be a good price on eBay.

Shredder was originally sculpted by The Four Horsemen and is a well-constructed action figure. Because this is a repaint, it shares all of the same points of articulation as the previous figure. He’s got a ball-joint at the head which allows for all of the usual range of motion. There’s ball-joints at the shoulders, bicep swivels, double-jointed elbows, wrist swivels, and a wrist hinge. He can rotate at the waist and his legs are connected via ball-joints. The legs rotate at the upper thigh and feature double-jointed knees, calf swivels, ankle rotation, ankle rockers, and a toe hinge. About the only thing really missing is an ab crunch or some kind of articulation in the torso, but this is par for the course with NECA as they don’t like to break-up the torso of their figures.

Obviously, the main difference here is the paint application. This Shredder is intended to simulate his shadowy first appearance so he’s colored almost entirely in black and dark blue. The helmet and various armor pieces are all painted a steel gray with some generous black shading applied. He’s a pretty striking looking figure and I prefer this look to a straight black and white variant, though collectors that have a black and white set of turtles might disagree. The only other difference is this is a figure from 2020 so it feels different from the old one. My older Mirage Shredder is a bit heavier and the plastic doesn’t feel quite so pliable. The new Shredder isn’t rubbery feeling like some of the newer figures this summer (i.e. – Casey Jones and Turtles in Time Shredder), but there is a noticeable difference. I prefer the weightier feel of the older version, but this one feels fine too. The joints mostly moved well right out of the package (which is a nice window box with a black and silver design) with only a few feeling a bit stubborn. None required heat though and I soon had him moving around all right.

Shredder comes with some accessories as well and they’re new for this release. He does come with fist hands and has the same optional gripping hands as well. I’m happy to report that the blades on each hand did not warp in the packaging this time, as they had with my SDCC set. Shredder doesn’t wield any weapons in that first issue, so my guess is the weapons included here are meant to liven up the Foot from the prior release. There’s a new sickle on a chain weapon that looks pretty rad. It’s similar to the chained weapon from the Mirage set and I do like those chains. The other weapon is a bow and arrow that does indeed function. The arrow can be knocked like an arrow would on a regular bow and there’s enough tension on the string to shoot it roughly 8 to 10 feet.

The weapons looks pretty cool, but they do have one drawback. And that is Shredder can barely hold them. His gripping hands are just too loose so he can’t get a good hold on any of them. Placing the sickle in his hand means it’s going to slide all the way down the blade. The bow is even trickier and I never really got him to hold it. I did bust out the older set, but the problem there is they are all basically the same figure with different embellishments, so their grip wasn’t really any better. I did get one of the Foot Clan members to hold the bow by basically getting him to pinch it. I even managed to do the same with the arrow and got him back onto my shelf in this position. I’m just waiting for it to eventually pop out. Hopefully that arrow doesn’t sail too far when that day comes. The thing is pretty hard and pointy so it’s also not something you want to get hit with.

Overall, I do like this depiction of Shredder. I’ve always liked the color combo of black and blue and basically every comic has used that as a cheat for when a character is shadowed. The steel color of the helmet mixes really well with it and I’m torn on which version of Shredder I actually prefer. When side by side, the prior model almost looks boring with it’s mostly flat, gray, helmet. It’s disappointing the weapons didn’t work out better, but I did get that bow to work with one figure so that’s cool. The real question is would I have spent 50 bucks on this figure if it was just available to buy? Probably not, but that’s only because I have the existing one. If I had missed out then it would be a different story, as I definitely wanted a Shredder to pair with my set of turtles. I don’t feel like I was taken advantage of or anything like that as if I didn’t want this figure I probably could flip it for 50 bucks. Basically, what I’m saying is this version of Shredder is nice, but he’s just the appetizer.

Yeah, my Mirage display has two Shredders now. I’m cool with it.

The next Loot Crate in this series is still scheduled for a September release, though I’m skeptical considering this one was two months late. Whenever it does show up though, I’ll be here with a look at the next figure so long as it doesn’t interrupt my Christmas posts. Yeah, it could take that long.


Teenage Mutant Ninja Turtles #5 (1987)

This summer has been a very TMNT kind of summer around here. It’s getting to the point where I might have as many posts about the Teenage Mutant Ninja Turtles as I do Glenn Danzig music. Well, this is the rare post to feature both.

When Mirage Studios started to gain recognition thanks to the success of the TMNT comic book, founders Peter Laird and Kevin Eastman needed to hire more staff in order to churn out material in a reasonable amount of time. One of those hired was artist Eric Talbot, a former classmate of Eastman’s and apparently a fan of rock, metal, and punk music. One of Talbot’s earliest assignments was composing short stories for supplemental books and reprints of the original run of comics, which is how we ended up with the story “Ghouls Night Out.”

“Ghouls Night Out” was included in the reprint of issue #5 of Teenage Mutant Ninja Turtles printed in November of 1987. This is actually a pretty noteworthy issue of TMNT as it contains a special announcement in the middle of the story which officially blows the lid on the licensing deal Laird and Eastman had made with Mark Freedman. Included in the announcement are details about Playmates toys and its first wave of TMNT action figures due out in 1988 as well as the announcement of the animated mini series which was set to premiere the following month. This was the first time fans of the property were introduced to Bebop and Rocksteady and read the name Krang. There’s even a double page ad that follows with the inaugural lineup of turtle toys. Pretty cool!

“Ghouls Night Out” follows the main story and is eight pages of mostly art. In it, a turtle (most fans seem to assume it’s Donatello because he carries a spear at one point, but it could be any of the four) is patrolling a grave yard at night when monsters soon descend upon him. He’s forced to run for his life from the zombies, Frankenstein’s monster, a wolfman, Nosferatu, and others. Most of the Universal Monsters basically get to make an appearance. The story ends when the turtle wakes up in April’s apartment having fallen asleep watching a monster movie marathon on television.

Might be hard to make out, but some familiar names are on those tombstones across the top.

The story is pretty simple, but what drives it is the artwork. The cloaked turtle, wicked monsters, and ghoulish scenery are what sells Talbot’s story. What attracted me to it though was the obvious connection to The Misfits, one of my all-time favorite bands. The title is a reference to the song of the same name, and the very first page features a message on a tombstone thanking The Misfits with the year of the band’s demise also present. Above the title is a row of tombstones which feature arguably the most popular lineup for the band: Jerry Only, Robo, Doyle, and Danzig.

The following pages contain other references as well. The band Metallica can be found on some headstones on page 2 as well as the entire staff of Mirage Studios. And for good measure, some other artists that likely influenced Talbot, such as Frank Frazetta, are tossed in as well. It’s a story that’s supposed to be spooky, but it’s almost cute due to all of the shout-outs Talbot included. I also really dig his turtle design and if anyone at NECA is reading how about an action figure of this cloaked, spear-wielding, mutant? NECA even has a licensing agreement with The Misfits so might as well work in that tombstone too!

I don’t know where this one came from, but it swaps out The Misfits for just Danzig. The colored reprints of this story kept The Misfits.

This is an interesting little nugget of TMNT history and a fun find for a Misfits/Danzig fan such as myself. I’ve seen other versions of the headstone image online with The Misfits removed and replaced by Glenn Danzig. I don’t know if Talbot redid the art at some point or if a fan did that. It’s pretty cool that this thing exists and it’s another piece of my Misfits/Danzig/TMNT collection.


NECA Mirage Shredder and Foot Clan NYCC Exclusive Set

img_1522The Shredder had a rough go at things for awhile when it came to plastic. He was featured rather prominently in the old Playmates line, though perhaps not as prominently as one would expect. Playmates never did do a movie version of him, aside from Super Shredder, and his figure was arguably the worst from the inaugural line. All crouched over and such, he was a nightmare to stand and there was little that was intimidating about him. When the Turtles started making a comeback with the collector community, he received further humiliation. NECA released its Mirage Comics TMNT in 2008 and showed off the sculpt for a potential Shredder. That line either didn’t sell well or Playmates interfered because that Shredder was cancelled before release ending the Mirage inspired line of TMNT product. Playmates would go on to do its own retro line dubbed the Teenage Mutant Ninja Turtles Classics. They released the Turtles followed by Bebop and Rocksteady. Results were mixed, but at least it was new product. Playmates shocked the toy world when it unveiled a prototype for Shredder and Krang that looked pretty damn amazing. Had it been released it probably would be the best action figure Playmates ever put out. Sadly, it was not to be and that line was also cancelled. When Playmates did a Mirage inspired line of its own, it too overlooked Shredder. Bandai and SH Figuarts were the most recent to disappoint TMNT collectors. After releasing a wonderful set of turtles inspired by the old cartoon, a Shredder was unveiled. The figure didn’t look as good as the Turtles, but it would have still likely been the best Shredder released up until that point had it been released. As you could have guessed based on where this paragraph had started, it too was cancelled before release.

At least with that most recent disappointment, NECA was there to lift us up! Shortly after that Shredder was unveiled, NECA revealed its own Shredder sculpt based on the classic cartoon that was superior to the Bandai one and bundled him in a massive set containing all four turtles, Krang, and a pair of Foot Soldiers for good measure. It was a set made exclusively for San Diego Comic Con, but all of those figures have since been released to retail. Before that set came along though, there was the 2016 set from New York Comic Con. This one rectified that first disappointing cancellation as it contained NECA’s Mirage inspired Shredder, and to top it off, he was now joined by three of his minions. Better late than never, fans were happy to finally pair those figures from 2008 with some enemies almost a decade later. It was actually the second Shredder released by NECA, as earlier that year the arcade box sets were released with figures designed to resemble how they looked in the classic arcade game from 1989. It’s a set that has proven to be quite profitable for NECA ever since.

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Assemble the Foot!

Shredder and his gang of Foot Ninja come packaged in an extremely attractive window box. It’s adorned all around with images from the Teenage Mutant Ninja Turtles #1 where Shredder and the Foot debuted alongside their nemesis. On the back is a photo of the figures with a few extra and Shredder has word bubbles commanding them to attack which are directly lifted from the source material. Flip up the front flap and you’re treated to more images from the comics as well as a look at the figures themselves. Behind them is a nicely done street scene which also makes for a solid photo backdrop!

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I guess Donnie is the only one unhappy these guys got let out of their box.

I’ve had this set since it was released, but never opened it until now. When I saw it was being released, I bought it out of a sense of obligation. It was much easier to secure a NECA exclusive back then as I just saw it was available and went ahead and placed my order. My attention though was on the cartoon property and the figures coming out in support of that and when this set arrived I just wasn’t feeling it for some reason. Rather than make room on my Mirage shelf (which is admittedly small), I decided to just position the box behind my set of turtles and leave it at that. It’s an unusual move for me as I am not a mint-in-box collector, and even if I was, the design of this box makes it easy to remove the figures without damaging anything. These guys are designed to be played around with, and finally I was smart enough to do just that.

By now, these Shredder and Foot figures should look and feel rather familiar. Much of the parts utilized here have been recycled from (or will be recycled for) the other Foot and Shredder releases from NECA, excepting the movie line which is its own animal. Shredder is virtually identical to the video game figure, and he also shares arms, hips, and legs with the cartoon one as well. The Foot also share the same parts as their video game counterpart, and the legs, arms, and waist are shared with Shredder as well. The only thing sculpt-wise separating Shredder from his minions is his head and torso. I don’t point this out as criticism or anything, because the main base for these four figures is quite good. They feature ball-jointed heads, shoulders, and leg sockets with double-jointed knees and elbows. There are swivels at the bicep, thighs, and shins and the waist rotates as well. The hands have rotational articulation as well as a hinge joint in each. The feet can pivot at the ankle and rock side-to-side as well. And there’s also articulation at the toe. These guys are rather loaded and capable of quite a few dynamic poses. About the only thing missing is an ab crunch, but that would have taken away from the sculpt. The joints are all nice and tight and should be worked a bit out of the package. The only joints that felt dangerously tight were the shoulders, but I was able to work them loose without the need for hot water or direct heat.

The two Foot Soldiers in this set are basically the same figure. The only thing separating the two is the headband on one, which is actually a bit of an artistic touch as none of the Foot sported this movie-styled headband in the first issue. I’m not super familiar with the colorized version of the old books, so it’s quite a bit of fun for me to see these guys in color. Like the Turtles, there’s a lot of black linework to really bring out that comic feel. NECA could have taken it further with some of that dot work that was on the Turtles and present in the book, but perhaps that would have looked a touch too messy. I really like the soft gray color of the mask and pants as it really gives this version of the iconic Foot Soldier his own flavor. The burnt red tunic is complemented by soft plastic on the skirt portion so the figures have a great range of motion. All of the figures in this set come packaged with fists for hands, but also have a second set of gripping hands. And since they have so many fun accessories, you’re likely to pull those fists off pretty quickly to get those gripping hands in. A nice, firm, tug will lift them out easily enough and the other hands insert without much fuss.

The Foot Elite is a surprising addition to the set as he wasn’t featured in the first issue. These guys came later as they basically took over for Shredder after the Turtles kill him in the first issue (sorry….spoilers!). He’s the same figure as the standard Foot save for his head and cape. The head features a large straw hat that’s non-removable. Beneath that is a flowing piece of red fabric and a metal faceguard concealing an all black face beneath. The faceguard is different from Shredder’s as it has a more pronounced edge down the center and it looks really cool. The red fabric surrounding the head is a hard plastic, but he still has a pretty good range of motion at the head. The cape is made of a soft, rubbery, plastic and has a tattered appearance. The right edge is folded back a little to make the figure look a touch more dramatic than if it just hung there. I love the line detail on the hat and the distress effects on the cape are a nice tough. This guy also has some forearm guards with a square design on them that continues onto his hands. It just makes him a bit more special to look at than the generic Foot. He’s definitely one bad ass looking dude.

And that brings us to Shredder, the figure most probably desired more than any other in this set. Shredder does not disappoint as he looks like he was yanked from the pages of Mirage Comics. The Mirage Shredder is a bit unique when compared with other forms of the character as he featured a more bucket-like helmet. The faceguard has a rounded appearance to it and it covers far more of his face than it did in the cartoon, for example. The rest of the helmet is more or less the same though and it looks great. There’s some nice linework on it and the other metallic portions of Shredder’s costume to give it that comic appearance. I also like that the raised portion of the top of the helmet is a separate piece and those tines that wrap around it like a claw even come off the back of it which looks really cool. Shredder also has a little extra material on his tunic that hangs in the front and back and it too is done with a soft plastic so as not to hinder movement. The shoulder pads and spikes are actually quite firm with the forearm, shin, and hand ones noticeably softer. NECA decided to color Shredder’s face entirely black and go with white eyes. The actual comic switches between this look and a more natural one with pupils in the eyes so this was NECA basically choosing what it felt looked best and I won’t argue with the results.

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It’s time for a rumble!

There’s very little to nitpick when it comes to this set of figures. Most of the nitpicks I do have unfortunately rest with Shredder. The fisted hands he comes packaged with pretty much all got warped in the package from what I’ve seen making his blades look sad and pathetic. Thankfully, the alternate gripping hands came out fine and look great on the figure, I just wish NECA had packaged him handless so it could have protected both sets of hands as well as it did the gripping hands. It’s possible some heat could get them back into shape, but I haven’t tried. My Shredder’s left shin guard is also a bit funky. It doesn’t appear to be seated all the way in the peg hole, though since it’s glued in there it doesn’t wobble or anything. It’s mostly only noticeable from the side or rear. The hands on all of the figures are also a touch too stiff and inserting any weapon that can’t be slid in (like the knife with the spiked hilt) is tough. I think I nearly broke the thumb off of one figure trying to get that thing in there. Otherwise though, I really have no further complaints with the sculpt and general look of these guys. NECA did a great job bringing these comic characters to life, so much so that it’s a shame they haven’t really touched the Mirage stuff since.

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Check out all of that loot!

If you weren’t sold on the figures themselves, then maybe you will be once you get a load of these accessories. This quartet comes with a bunch of weapons and they’re all pretty damn awesome. Initially, I was a little disappointed there wasn’t one of those three-handled-nunchaku included (as depicted in the comic art on the box), but when I saw what we had I quickly forgot about it. In this box you get two katana, a dagger, a curved dagger with spiked-ball hilt, a ninja star, a large ninja glaive weapon, a large bladed weapon similar to the old Playmates one that fit on the back of Raphael’s shell, and the coolest of all, a mace and some other nasty looking bladed thing joined by a chain. That chained weapon is a thing to behold and I absolutely love it. All of these weapons were utilized by the Foot in the comic so it’s all authentic. The only challenge is choosing what to display and what not to. I do wish NECA was better at giving its TMNT figures a means of storing weapons on their person so I could get them all in, but this is a pretty good problem to have. And to top things off, there’s an Utrom included as well. For those unfamiliar with the comic, the Utrom is an alien race that was the inspiration for Krang in the animated series. They were also faithfully depicted in the 2003 series and the Kraang from the 2012 cartoon are essentially Utrom. He’s an ugly little dude and NECA even slipped in some articulation on two of his tentacles.

If you have a set of the Mirage turtles, then this set is basically a must have as well. The only true negative is scarcity. Though in fairness, this set is not nearly as pricey on the secondary market as some of NECA’s other TMNT product. I guess the company was right when it said the Mirage stuff just isn’t nearly as popular as the rest. That doesn’t mean it’s cheap, but expect to pay around $150 if this is something you desire which really isn’t all that bad for something that’s been out of print for four years. NECA is returning to the world of Mirage for the Loot Crate due out in a couple of months that features a new take on Shredder. Perhaps if people keep letting the company know it wants more Mirage stuff it will eventually happen, but for now this is all we have. What we have though is pretty sweet and these figures look dynamite alongside the Turtles. It may have taken longer than expected, but we have our Mirage Shredder and he was improbably worth the wait.

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Now they take their rightful place on my Mirage shelf, right below the Glenn Danzig album.


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