Category Archives: toys

Tiny Arcade Teenage Mutant Ninja Turtles – Turtle Fighter

Ready to experience the classic game…Turtle Fighter?

The best way to quickly view the passage of time is through technology, and perhaps no piece of technology is better suited for such an exercise than video games. What was once high-tech is now novelty while the modern video game is almost incomparable to what passed as a game 30 years ago. And one of those measurements of time is available via the Super Impulse Limited run of Tiny Arcades. These devices are smallish arcade cabinets, so small they all have a keychain affixed to them, that contain one classic game. They’re not actually emulated though, or even really ports, but are actually remakes that aim to capture the look and feel of the original. Most of these games are so simple, like Pac-Man and Galaga, that it’s not readily apparent you’re not playing a ROM unless you’re super familiar with the originals.

Notice the only thing the box promises is that it’s functional.

Super Limited apparently wants a challenge, and one of its latest releases is an interpretation of the classic 1989 arcade brawler Teenage Mutant Ninja Turtles. Adapting this game is considerably more ambitious than anything Tiny Arcade has done before. The promotional images looked promising though as the cabinet was decked out in the familiar imagery of that old cabinet complete with Konami logo. It promised authentic gameplay too, but I was rather skeptical. At approximately $20, it seemed like a worthwhile purchase as a novelty item. I certainly didn’t expect it to be a great way to experience the old game, but I was far too curious to resist.

At least they didn’t try to cram four joysticks onto this thing.

Things have changed since the first unveiling. I first noticed the shape of the cabinet is a little different when I picked this sucker up recently at a nearby Target. The screen appears to be a little bigger, but also orientated different for a more vertical display. As a result, the base below the screen has been shrunk making the controls lower to the ground while maintaining the same height of approximately three and a half inches. It’s unfortunate since I was really interested in this as a display piece for action figures. It was already too short, but now it’s even shorter and I’ll need to factor that in when I got to make a “riser” for this thing. If I do. The Konami logo has also been removed, either because Super Impulse didn’t want to pay for it or perhaps because Konami didn’t want to be associated with this thing. The button layout was also changed and instead of the usual two buttons with the nub-stick it actually has four. The unit is powered by three AAA batteries which are included and it comes in the familiar clear plastic packaging with some licensing art emblazoned on it.

It kind of looks the part, though my camera is obviously going to make it look worse than it is.

Turning this thing on and you immediately will notice the music is different. The original begins with the cartoon theme, and Super Impulse assuredly didn’t want to pay for the rights to that song. It’s been replaced with a very generic and very annoying new tune. Otherwise, the beginning is pretty familiar, aside from the lack of a Konami logo. The turtles still burst out of the sewer and you’re treated to the same four-panel image introducing each one. After that though, a rather ugly user interface comes into view that can only be described as utilitarian. You can turn the music and sound effects off and on and adjust the volume as well. What you can’t do is select a turtle as you’re assigned Donatello.

I can forgive the game its shortcomings, but can we at least do better with the stickers?

After that, the game returns to being fairly authentic. There’s a fire at a nearby building and Splinter sends his pupils off to save April. The difference is Michelangelo doesn’t fall on his ass as the turtles land on the rooftop and enter the building. Once the gameplay starts though, you’re in for a shock. The Donatello sprite and the background looks okay. The resolution of a tiny screen is obviously not fantastic, but it’s acceptable. Moving Donatello though will expose how this sucker has a severely reduced framerate. The other Tiny Arcade stuff I’ve played is similar, but it’s far less noticeable with something like Pac-Man. This game feels like it’s moving at 10 frames per second, if that, and it’s very choppy. All of the sound effects seem like they were optimized for Leonardo as there’s lots of clashing sword strikes. It’s definitely not pleasant.

There’s a keychain on the back for those who like impractical things.

Controlling Donatello has also been adjusted from the original. The stick moves him around as expected, but he has two jump buttons and two attack buttons. This was done to allow the user to rely less on the actual joystick, which can be imprecise. One jump button makes Donatello jump forward, and the other makes him jump back. Same with the attack buttons. Repeatedly pressing a jump button will keep him in the air longer which is necessary for avoiding certain obstacles like the giant bowling balls or cars in later levels. Donatello will be confronted by waves of Foot Soldiers of various colors armed with various weapons. Sometimes, a Roadkill Rodney appears and in later levels there are mousers. It is impressive how many enemies this thing can put on the screen at once, so much that they start to look like a massive blob of limbs and weapons. The game doesn’t appear to slow down further during these moments, but it’s hard to imagine it running any slower than it naturally does.

Next to a Pac-Man from the same series. You can see how the screen size has been changed leading to an adjustment of the unit’s dimensions.

Super Impulse was able to get the bosses into the game as well. Rocksteady appears at the end of the first level, followed by Baxter in the sewer, and so on. It is only 3 levels long though, and I have actually yet to beat it. I can make it to the street level following the dual boss fight with Bebop and Rocksteady where things just get really cheap. Foot in cars or on motorcycles will fly by and they’re a one-hit death. I even reached this scenario with all of my lives intact, but died when I got hit by a motorcycle. The game respawned me in the path of a Foot missile, another one-hit death, and it was an unending cycle that took all four of my lives in the span of a few seconds. Prior to this though, I found the game extraordinarily easy. The bosses are staggered when struck and they can’t break out of it so this game is one you can essentially button mash through. You really only have to make sure enemies don’t surround you and learn to avoid the few level obstacles there are. Defeating enemies seems to restore your health bar as there are no pizza pick-ups. The environment also cannot be interacted with like it can be with the original, so no smashing fire hydrants or traffic cones.

At least he seems to be enjoying it.

I think most who pick this item up are doing so for the sheer novelty of it. And considering that, it’s still lacking. I find it rather deceptive of Super Impulse to not inform the consumer that only one turtle is selectable. I thought maybe they were going to release multiple versions, but that doesn’t appear to be the case. The actual game plays like a Java cell phone game from 2007. It’s so jittery that it barely feels like a full video game and more like a Tiger handheld. I expected this thing to have issues with the inputs, but I wasn’t expecting the video to be so poor. If Konami didn’t want its name on this thing it’s not hard to see why.

At $20, this item leaves a lot to be desired. I would almost rather a Hallmark ornament of this arcade cabinet instead since I was mostly interested in it for the aesthetics. Its dimensions are odd though, and the low-res images on the sides and marquee leave something to be desired as well. I thought this would be a fun addition to a someday NECA sewer lair for my action figures, but now it feels more like something I’m going to return to the store on my next visit.


Marvel Legends Deadpool 2 Two-Pack

Look through my various toy reviews and you’ll probably notice that I’m not much of a Marvel guy. That wasn’t always the case for me though as I was huge into Marvel Legends once upon a time. I basically stopped around the time Hasbro was awarded the Marvel license. I felt there was a dip in quality and also the character assortment stopped appealing to me. I knew what I wanted from the line and had wanted for years, but it seemed the line refused to give me what I wanted. I moved on, and it wasn’t long after the line was actually suspended for quite a few years before it made a comeback. I’ve never gone back though and that’s largely just due to my fading interest in the Marvel Universe.

Pardon the stock boxed photo, I was so eager to check this set out I forgot to snap a pic.

One figure I did review though was the Marvel Legends Deadpool. That figure was from the sixth series released by Toy Biz. I reviewed it simply because it’s the only Marvel Legends figure on display in my house. All of the rest are in bins crammed in an attic and most of the choicest figures have been sold. I liked that Deadpool a lot though when it came out so I did a little post on it. Well, when I was walking through an aisle at my local Target I happened upon one of the latest two-packs released by Hasbro in the Marvel Legends line. And that two-pack is the Deadpool and Negasonic Teenage Warhead set from the film Deadpool 2. It’s an eye-catching window box as it’s done up in red with Deadpool “effects” added to it like marker crossing out the figure’s real names and a faux Deadpool sticker placed over the X-Men logo. Since I still have a Deadpool on display in my house, I was really intrigued in having an updated version of the character to go with it. It turned into an impulse buy, so here we are.

She looks the part.

First off, let’s talk about the other figure in this set: Negasonic Teenage Warhead, who will now be referred to simply as NTW. I have little to no interest in this figure, but if I wanted a new Deadpool I had to get her. She is depicted in her Deadpool 2 costume complete with the mohawk hairstyle. She stands a tick under five and half inches to the top of her forehead, and is a bit taller when you factor in the hair. She looks the part and the face is a good likeness for actress Brianna Hildebrand. The sculpt features some nice texture work on the yellow portion of the chest as well as the sleeves and shoulders. Strangely, the pants feature no such touches and are basically just plain, black, plastic with some yellow painted on at the thighs. It would be okay if this were a figure based on a comic, but not a film. The only other aspect of the sculpt I’m not high on is how her head sits on her neck. The cut just looks odd from the side as there’s quite a gap between the back of her head and neck. I suppose the counter here is how many people are going to pose her on a shelf at a side angle? Probably few.

I don’t like that gap on the back of her neck.

NTW does come packed with quite a bit of functional articulation. Her head may look odd on her neck, but it can roll around effortlessly and she has a solid range of motion when looking up and down. The shoulders are ball-jointed and she has a bicep swivel and double-jointed elbows allowing her to bend about 90 degrees. It looks like the bottom joint should allow for movement past 90, but my figure doesn’t seem to want to cooperate. She has hinges and swivels at the wrist and an upper torso joint. It works more to pivot her side to side as she has little to no movement forward and back. The legs attach via ball-joints and can swivel. She also has a thigh cut and double-jointed knees. There’s a boot cut and her feet possess hinges as well as the ability to rock side to side. Being she’s not the most acrobatic of superheroes, this strikes me as a perfectly acceptable amount of articulation for this figure. It’s all integrated well into the sculpt and should you want to get creative I don’t think you’ll be limited too much.

Hands open.
Hands closed.

When it comes to accessories, NTW is a bit lacking, but also there’s not a ton of room to really add much. She comes with two sets of hands: fists and open style pose hands. They pop off and on easily enough and both are suitable for posing with this figure. She also has a pair of energy effects that wrap around her forearms. They’re okay, a little too flimsy for my liking, but the translucent yellow-orange plastic is a good look. That’s it though, but like I said, I’m not really sure what else would make sense for her to have.

Oh you are one sexy superhero.
And the view from behind, because the audience demands it.

The real draw of this set, for me and probably most who pick it up, is Deadpool. And to Hasbro’s credit, the company seems to be well aware of that. He comes with a lot more stuff than his boxmate and a lot more care went into his sculpt as well. First of all, this is a Deadpool 2 version of the character’s costume, though he does come with two sets of all black gloves, reflecting his appearance from the first film. I think Hasbro intends for this to be a catch-all version of the character, though the shoulder strap is clearly based on the sequel. Regardless, it’s not that important since his costume was pretty similar from one film to the next and he very much looks like Deadpool.

Home Alone face!
Sometimes a hero just needs to chill.

Deadpool stands at around six and a quarter inches and scales well with NTW. I assume he scales well with the other figures in this wave, but I also don’t have them to confirm. The sculpt is pretty involved with this guy as he has lots of seams, straps, and buckles, all over the place. The entire costume is well textured and looks like it was pulled from the film and there’s some minor battle damage on his chest as well. The belt Hasbro put on him is floating, so it doesn’t hinder his articulation to the degree one would expect. It’s also painted and sculpted quite well, at least on the front. Hasbro went cheap on the rear of the figure as the pouches are not painted to the degree the ones on the front of the belt are. Like the head on NTW, it’s something that won’t really show on a shelf, but come on, Hasbro! That’s pretty cheap. There’s also some errors here and there when comparing this costume with the film. The sculpt seems to be all there, it’s just some parts (in particular, the boot area and the collar) are either unpainted or painted black when they should be red, or vice versa. My figure also has one paint chip on the black portion of his abdomen and I’m frustrated at myself for not noticing that in the package since I had my pick from around half a dozen sets at the store.

Let’s pose!
Gun fight? Knife fight? Deadpool is always prepared.

Deadpool, essentially being a superhero ninja, is pretty well stacked when it comes to articulation. His head appears to be on a dumbbell joint giving him movement at the head and base of the neck. The collar Hasbro has on him limits the movement a bit, but it’s fine. The shoulders are on butterfly joints that give him some inward motion without marring the chest portion of the sculpt. They’re also ball-jointed and his elbows double-jointed and he can bend well past 90 degrees as he can basically do a full curl. The hands are hinged and also able to rotate, as expected. He does have an ab crunch and the way his costume is designed makes it work well with the sculpt. The waist can swivel and you can slide his belt up a bit to make it work. He’s ball-jointed at the legs with rotation there to go along with a thigh cut below it. The knees are double-jointed and his feet are hinged with rocking action. I’m a little surprised at the lack of a boot-cut or swivel down there, but it’s fine.

Let’s get messy!

The articulation Hasbro packed into this figure is plenty enough to get him into various poses, which comes in handy since he has a lot of stuff to pose with. In terms of hands, Deadpool has two all black fists and a pair of all black open, style pose, hands. His gripping hands have the back of each painted silver and his set of trigger hands are the same reflecting his appearance in Deadpool 2. I’m still not sure if this was intentional, or if the all black hands just weren’t painted by mistake. He also has an assortment of weapons including two katanas which fit neatly into the scabbards affixed to his back and a pair of handguns he can wield. They look like action guns in that the bolt appears to be set back like it’s being fired, either that or they’re some weird, made-up, pistol. He also has a pair of holstered handguns that Hasbro, for some reason, glued in place. I’ve seen some people get these out and they’re completely separate pieces, but mine are well stuck. He also has a knife which can slot into the little holster on his left ankle. You’re unlikely to pose him with the knife in hand, but I like that it’s included. Lastly, he has his stuffed unicorn and it’s pretty adorable. I actually might have to pose him with that for the sake of comedy.

Deadpool really is just a fantastic figure. I have some nitpicks with the paint, but I think the sculpt is great and I love all of the articulation Hasbro was able to work into this figure. My biggest complaint with my old Deadpool figure was with how that sculpt prioritized articulation ahead of aesthetics and some of the joints, in particular the shoulders, are kind of ugly. I have no such complaints here and really my only other complaint is with those guns Hasbro glued in. I love that Deadpool comes with lots of stuff, so it drives me a little crazy that he can’t holster the guns he’s intended to grip because his holsters are occupied by more guns!

I’d say things have improved over the last 15 or so years.

NTW is a fine figure as well. I’m disappointed that Hasbro seemed to phone it in on her lower half sculpt, but she looks the part and has all of the articulation she needs. Let’s be realistic though, if I could have bought Deadpool solo I would have. I’m not collecting Marvel Legends and I don’t plan on adding to this Deadpool collection either. Maybe Hasbro will get me to grab Cable if I run into him since I already have these two, but probably not. It’s great to see the Deadpool franchise getting some love from Hasbro though since it’s presently in limbo as far as films go. It was very successful for 20th Century Fox, but in the hands of Disney it feels like it doesn’t have a home. We know the company likely has plans for the whole X-Men Universe. I hope Deadpool is a part of those plans, but who can say? This figure sure kicks ass though!

I found this set at Target, but it’s being sold elsewhere as well. You can even pre-order it at Best Buy right now, or find it at other various online retailers. The MSRP is $49.99 so happy hunting!


Boss Fight Studio Astral Projection Jenny

Back off, Psylocke!

Sometimes it can be easy to lose sight of how good an action figure in a particular line is when it’s one of the first released. I’ve been really impressed with all of the figures in Boss Fight Studio’s Bucky O’Hare line, but recency bias certainly plays in a role in my favorites. And the most recent have been (in order of most recent) Bruiser, the Storm Toad Trooper, and the four-armed Dead-Eye Duck. It’s hard to top the sheer spectacle and massiveness of Bruiser, and any toy with extra arms is inherently fun, especially when it’s a pirate duck. Back in November 2017 though, I was pretty floored by First Mate Jenny and this variant I just purchased from Boss Fight Studio has quickly reminded me of that.

Just like with Stealth Mission Bucky, we get updated card art and a character bio from Neal Adams and Larry Hama, respectively.

Jenny had a long wait to reach the vast majority of Bucky O’Hare collectors. She was famously, or infamously, dropped from the vintage Hasbro line of figures back in 1991 because the company didn’t think boys wanted a girl, cat, action figure. This despite the fact that her toy was already complete and in production and despite the fact that she’s Bucky’s freakin’ first mate! She was going to see release in wave 2, but the line was cancelled and who knows how many fully-carded Jenny action figures were destroyed. Some were saved and have made it into the hands of collectors over the years, but the vast majority had to wait until Boss Fight came along and rectified the whole situation.

Astral Projection Jenny comes with the same stuff you remember from wave one, only now it’s clear and purple!

And that first figure is wonderful. I was really looking forward to both Bucky and Jenny when Boss Fight announced them, but I was more so looking forward to Bucky because he’s the star, after all. It was Jenny that basically stole the spotlight though with her clever engineering, terrific sculpt, and fun accessories. Like Stealth Mission Bucky though, I initially passed on the variant Boss Fight put out. And that variant is Astral Projection Jenny. Jenny, being part of a secret society of psychic cats, has the ability to astral project her consciousness leaving her physical body behind. She’s basically depicted as a ghost-like being when doing this who can’t be seen, nor can she interact with the physical world. It’s an interesting choice for a variant for obvious reasons, which we’ll get into. I was somewhat surprised that Boss Fight went in this direction instead of doing an “Aniverse” Jenny that matched the figure’s colors to the cartoon which is mostly a matte gray armor finish and pink hair as opposed to silver and white. I don’t know if I would have been more likely to pick that one up sooner, but it was something that surprised me.

Jenny is an 80s girl at heart so the hair has got to be big!

Astral Projection Jenny is essentially the wave one version of the character cast in translucent plastic with some mild paint variations. Her body is painted, clear, plastic which gives her an ethereal quality. The white of her fur is done with a pearl coat, while the black is largely the same as before. Actually, it appears the black portions may be mixed into the plastic to give it a smoky quality, and probably because black over clear plastic wouldn’t achieve the desired effect. The silver of her armor also has a pearl quality to it as opposed to the chrome of the original and the hot pink gems are now purple. The hair has been given a light brush of teal to impart that ghost-like quality of this form. The only other change is with the effects pieces which have had the pink swapped out in favor of purple.

Jenny has likely awakened a few furries in her time.

Aside from the change in color and choice of plastic, this version of Jenny is essentially the same figure as before. She has a lot of articulation for such a small, somewhat dainty, figure. Her massive poof of hair helps to make her the tallest, non Bruiser, figure in the line at right around 5″. She’s articulated at the neck, though her hair can limit her movement there. She has ball-joints at the shoulders with hinges and swivels at the elbow. Her hands are on pegs so there’s only swivel articulation there. She has a mid-torso swivel in place of a waist one with ball-joints at the thigh. The knee is on a single hinge with swivel articulation and she has a hinge and swivel combo at the ankle. Her tail is on a ball-joint and serves the added function of adding stability to the figure. Jenny’s frame is quite slim and her feet are tiny, so having that tail is most helpful for posing. I find she’s the most fun of all of the figures in this line to pose as a result, though that does come at a cost. At least with my original figure, I have a lot of paint-flake at the those ankle hinges where the chrome rubs off of the joint leaving behind black plastic. Boss Fight probably should have cast her feet in gray plastic to minimize this, but unfortunately didn’t have that foresight. I don’t think it will be as big of an issue with this version though since the plastic is transparent, but it’s something to look out for.

Jenny is also fun to pose because Boss Fight came up with some really fun effects pieces. For starters, her default hands are gripping hands which is odd since she doesn’t come with a gun. She also has fists and two styled hands, one that’s more open and one that looks like a heavy metal hand gesture or an “I love you” gesture. Two other hands are totally flat and surrounded with “psychic energy.” If you’re familiar with the Marvel Comics character Psylocke, these are essentially her psychic knives. They’re rather cool, though I actually prefer the other effects pieces which are these circular, star-burst, pieces that can be affixed to Jenny’s wrists before inserting one of the hands. They’re really fun and work exceptionally well with those styled hands, though fists work well too. It’s nice having two Jenny figures as now I can display one with the knives and one with the bursts.

With Wave 1 Jenny, and yo can see where the paint has flaked off on my Jenny’s ankle. It’s a minor tragedy.
Me trying to figure out an action shot of Jenny astral projecting.
Fun tip: a winking face from one side functions like an eyes-closed face!

In addition to all of that, Jenny also comes with four different faceplates, an improvement over Bucky’s three. Like with Bucky though, the range of expressions isn’t particularly diverse. Her default look is a smile and she also has an open-mouth version, a winking face, and another where the eyes are a bit narrowed with more of a wry smile. It’s a subtle difference from the default look. For most, the winking face is the clear winner since it’s very different from what the rest of the line features and certainly possesses a playful quality. I do like the more focused expression too, though I wish for this version that Boss Fight had re-painted the eyes to match the look of the card art, or just blank them out. I also wish we had a closed eyes face for the Wave 1 Jenny to make her appear to be astral projecting to work with this figure. Even making one of the face-plates that came with this figure the eyes closed one would have sufficed. That’s wishful thinking though. The important thing is I like these expressions and that it’s easy to swap from one to the other, unlike Bucky who is a bit of a pain.

Cheers!

Astral Projection Jenny is a fun spin on what was already a fantastic figure. My only gripe about the original release is the paint flaking issue, and I don’t see that being as big of an issue with this version due to the choice of plastic. Otherwise, she’s damn near perfect and getting this version was a great reminder that Jenny has a claim to the crown of best in the line. This is a hard line to pick a favorite though which is a great problem to have. If this is a figure that interests you, head on over to www.bossfightshop.com and grab one of your own. And if you want more Bucky reviews, check back soon for a review of the newest figure in the line, Bucky’s admirer and Jenny’s rival: Captain Mimi LaFloo.


Boss Fight Studio Stealth Mission Bucky O’Hare

He (quietly) goes where no ordinary rabbit would dare!

It’s been almost three years since toy maker Boss Fight Studio started shipping out it’s first figures in its Bucky O’Hare line of products. Ten figures have followed with an eleventh soon to be released and I’ve been an enthusiastic supporter of the line since day one. When the product first launched, my family had recently welcomed a new addition. We were in a new house and getting acclimated to our new life. At the time, I was pretty cautious with money and I set some limits on myself, especially when it came to a hobby like toy collecting. And when it came to Bucky specifically, I told myself I’d stay away from variants. Well, my restrictions have loosened over the years and a recent sale at Boss Fight Studio has allowed me to go back and grab some of those variants I had passed on initially, variants like the third release in the Bucky O’Hare line: Stealth Mission Bucky O’Hare.

It may be “just a repaint,” but Continuity Comics contributed new card art from Neal Adams plus a new bio on the rear from Larry Hama.

This variant is basically a straight re-paint or recasting of the inaugural Bucky O’Hare figure. It’s actually the second Bucky variant I’ve purchased as I couldn’t resist the Holiday Bucky that Boss Fight Studio released alongside Dead-Eye Duck. As you could probably guess from the naming convention of the figure, this is Bucky in a stealth suit, which is the same as his standard suit only it’s black and blue with a camo deco. This isn’t a look that appeared in the animated series nor did it appear in the comics. It’s a look dreamed up by the designers at Boss Fight Studio and approved by Continuity Comics. They even supplied some new Bucky artwork for the card back which features the new look.

Gettin’ sneaky.

Bucky O’Hare stands at about 3.75″ which stretches to about 4.5″ if you include highest point of the ears. Since this a repaint it includes all of the same accessories and articulation as before. What you’re paying for is the new aesthetic, and I must say I do enjoy this black and blue look. The blue is more like a deep turquoise while the black is almost a graphite color in places. Bright green are the lenses of Bucky’s goggles which contrasts well with the deeper colors of the costume. His fur is still that light green we’re used to, only now it has streaks of black across it to break-up his image. Even his guns are black though there’s a slight blue hue to the metallic coating on them. It’s a sharp look, and even though it’s one I initially passed on that was entirely due to cost, not look.

Bucky auditioning for the role of Fall-Out Boy.

For a small figure, Bucky’s articulation is rather robust. His head sits on a ball joint that mostly rotates as opposed to being able to look up and down. The ears swivel, as does his little tail and his cape fits into a peg hole on his back with a satisfying “pop” and stays in place. The shoulder tassels and belt are separate pieces of plastic and can be moved and repositioned as desired. Which is necessary at times to free up the articulation at the shoulders, which are ball-jointed. He has single-hinged elbows with a swivel there and at the wrist where the glove meets the arm. There’s a waist swivel and ball-joints at the legs with single-hinged knees and a swivel there as well in place of a true boot-cut. The ankles are on hinges and they can rock side-to-side. There’s a toe hinge as well to top it all off.

Not much differentiates the two extra faces.
Face #1
Face #2
Face #3

Bucky’s big feet make him easy to pose and stand. To add some variety to those poses he has some swappable parts. First off, he does have two pistols which are his primary weapon and accessory. He comes packaged with trigger-finger hands on both arms so he can dual wield, if you so desire. The pegs on his belt are to store the pistols when not in use and they clip on rather easily. You can put them on the front, back, or side, though doing so adds some bulk. If you want to change-up his hands he has two additional sets. One set are fists and the other contains an open palm and a pointing hand. To swap them, just give a firm tug on the figure and off it comes. It’s a little tricky because there isn’t much to grab onto between the wrist and elbow of the figure, but I’ve never feared breakage there. Bucky also has swap-able faceplates, and unfortunately they’re the weakest aspect of the figure. The default face is a frown with a closed mouth. The other faces both feature an open mouth and one has what I would call a relaxed frown and the other a deep frown. It’s the type of thing where the difference between the two isn’t obvious right away. I’ve also always had a hard time getting the optional faces to sit flush on the figure. It can be done, it just requires more effort than it’s worth, in my opinion.

The comparison shot you’ve been waiting for!

There’s not much more to say than that. This is a re-paint of what I already considered a great figure to begin with. I love Bucky O’Hare and I love the design of the character and Boss Fight Studio really nailed the likeness. I wish the optional faces worked better than they do, but I also like the default face that’s there and so it doesn’t bother me that I can’t go with something else, especially since there’s not much difference between the three. Even though I had passed on this figure for more than two years at this point, I still always wanted it and figured I would get it at some point. My plan was to actually buy it in-person with my Aniverse Storm Toad Trooper earlier this year at Boss Fight’s retail location, but COVID messed that up and since they have no plans to reopen I just figured I’d go the online route. He’s a fun figure and I hope there’s more to come. If you would like to secure one of your own, head on over to www.bossfightshop.com to find it and other figures in the series.


NECA TMNT Cartoon Traag and Granitor

Reinforcements from Dimension X have arrived!

After I posted my review of NECA’s take on Metalhead from the classic cartoon Teenage Mutant Ninja Turtles I thought I’d have a little break based on the upcoming release schedule for the line. Turns out, that break ended up being almost exactly one month as while I was out toy-hunting for my kids I happened upon the latest two-pack from NECA: Traag and Granitor!

And when I say it was a chance encounter, I mean it. This set started rolling out maybe a week or two ago in parts of the country. Like all of the NECA product based on the old TMNT cartoon, this set is exclusive to Target and a pain to find. The sets usually start showing up in California first and then gradually make their way east. As a denizen of the north east, I’m used to waiting a bit for them to show up in my area. Though in the case of Wave 3, I never saw a damn thing and had to purchase product from Canadian retailers that were willing to ship to the US. Well, either NECA or NECA’s vendor squashed that going forward so I was back to the old-fashioned way, since these guys have yet to appear on Target’s website (despite indications from NECA it was supposed to happen last Friday).

My kids love the show Bluey and a set for that toyline was supposed to release on the 4th. I went out looking for it locally, but while on my way my wife texted me to say she just scored a set online at Walmart. Since I was already out early on a Sunday, I decided to take a drive. While browsing Target’s app I had been keeping an eye on this set since it was supposed to go up any day now. I noticed when I looked at the stores in my area, there was actually one store across the border in New Hampshire that listed the item as in stock. I couldn’t do store pick-up though, and I have found it’s hard to get anyone at Target to answer the phone before 9, so I made the half hour drive to the store. Sure enough, the little inventory machines they have in some aisles indicated there were two sets in stock, but they weren’t on the shelf. I asked a clerk in electronics and he didn’t think they had anything since they never show on the app, but that he’d check in the back. Lo and behold, they did indeed have a set! It seems the store did its monthly inventory the night before, and someone actually scanned the sets into the inventory. This is unusual as a NECA rep is the one that stocks the section, not a Target employee, but in this case it worked out for me. It was especially surprising as I had yet to see anyone in the region on social media or even eBay list a set so this store may be one of the first in all of New England, maybe even including the tri-state area, to receive stock. Needless to say, after feeling rather snake-bitten with the last wave, I’m feeling quite fortunate today.

And it was a great set to get lucky with because Traag and Granitor are practically all new. Traag did receive a figure in the vintage Playmates line, but he looked nothing like his cartoon counterpart while Granitor never received a figure. And this was despite the two appearing in the first mini series as they debuted in episode four “Hot-Rodding Teenagers from Dimension X” when they crossed over into the dimension of the Turtles in pursuit of those pesky Neutrinos. And being made of stone means these guys are pretty unique looking to begin with so there’s little opportunity to reuse parts from already released figures. They’re big, dense, and chunky. I want to say beefy, but that doesn’t seem appropriate for beings made out of stone. And to top it all off, these guys have been a long time coming as NECA unveiled them years ago as part of the video game line, since both appeared as bosses in the original arcade game, but soon moth-balled them for the release we now have.

Traag and Granitor come in the standard window box format you should all be familiar with at this point. You get a nice look at the figures from the front with some licensing art beneath. The backdrop for the two has actually been changed from the sewer one we’re accustomed to and replaced with the Technodrome in Dimension X, which is very appropriate. The side and rear panels feature product shots of the figures in action while the rear also includes the series bio (sadly, not character specific) along with promotional shots of two of the sets to come as well as the previously released Metalhead. Since these boys are on the larger side, this is the oversized box previously used for Bebop and Rocksteady so if you’re a mint-in-box collector you’ll need to plan for a little extra room on the shelf for these guys.

Buns of stone.

In terms of likeness, Traag and Granitor are like a lot of this line – damn near flawless. Traag stands around 6 5/8″ while Granitor is slightly taller at 6 7/8″. Both feature a ton of sculpting to capture that rock appearance. They share some parts between the two in particular at the hands and basically from the abdomen down. The upper body is probably the same as well, but with different parts glued onto each to differentiate the two as they were quite different in the show. The plastic is very rigid and not that pliable, rubbery, stuff we’ve seen in some of the figures (in particular, the human figures like Casey and April) which really enhances the feel of the pair in-hand. Traag has very rocky shoulders while Granitor possesses a rock collar at the base of his neck and these huge shoulders and biceps. Of course, their heads are where they differ the most. Both are helmeted, but Traag has a flatter face and his open-mouth expression is a dead-ringer for how I continue to picture the character in my head. Granitor has this huge nose and these triangular eyes that make him look a great deal more evil than the general. If I have any criticism of the sculpt, it would be that Granitor’s head probably could be a little smaller as he was quite the pinhead in the show. I think the prototype head from a few years ago was a little better, but you’re not going to mistake this guy for someone else. The legs also probably should be longer, but I’m guessing these guys are just so big that NECA was limited to what it could do there and it was certainly more important to capture their massive upper-body.

General Traag seemed to always be making this stupid face in the show.
Meanwhile, Granitor looks ice cold! He’s not planning on playing nice with those Neutrinos.

Where I can’t render a single complaint with these two is with the paint app. This line just keeps getting better in regards to the paint and these guys look amazing. Traag, in particular, is an almost perfect recreation of a difficult deco to capture from the show. He’s mainly a red-orange, with a softer orange used for highlights that imparts a volcanic glow quality to the texture. Granitor is a bit cooler with shades of gray and both feature a lot of black line-work where appropriate. It’s all been applied in a very neat and clean fashion, which is especially impressive considering how much is here. There’s a little badge on the chest of each and both feature a belt complete with ammo and a holster for their gun. The belt is soft plastic, which has been the case with a lot of this line, so you do need to be a bit careful with the accents on it as they’re just glued on.

As far as articulation goes, these two are not quite as robust as some of the other figures in this line. That has a lot to do with the sculpt which only allows for so much. In terms of the points of articulation, it’s fairly similar with past figures. There’s a ball-joint at the head which affords the typical range of motion and both heads are on a neck with articulation at the base. Traag can look up, but not much down. Meanwhile, Granitor’s neck is quite long and thin and reminds me of an analog joystick on a video game controller, only without the tension that pulls it back to center. As a result, his range of motion feels a bit more dynamic and it’s a satisfying joint to play with, though also a bit scary since it’s so thin. The shoulders are on ball-joints and here Traag gets a bit more use as he can raise his arms outward, while Granitor’s massive shoulders are a hindrance, though his ball-joints are extended from his body more to at least provide for some functional range of motion. The elbows are double-jointed, though the top joint doesn’t have much range due to the bulky nature of the bicep. You still get close 90 degrees out of both. The triceps area swivels at that second elbow joint and the hands swivel and are on hinges. The hinges are pretty tight on mine, so a little heat goes a long way. The upper torso is on a ball-joint and you get a lot of twist there and it’s also nice and tight. The waist does swivel, but it was super tight on both of my guys to the point where I haven’t bothered to get it moving so be careful there (edit: I got it loosened up with just some added effort). The ball-joints at the thigh allow for some forward and outward motion, but nothing really backwards. There is a thigh swivel, but it doesn’t offer a ton. The knees are single-jointed at the hinge, but there is a tiny bit of swivel articulation at that point. The ankles are on hinges and have some outward, rocking, motion. Watch out for paint-flaking though as the entire boot and foot is painted over the base color. It’s not as visible as it was with Leatherhead at least, but still disappointing to see NECA isn’t casting the feet in the base color of the boot still.

“Lord Krang, please forgive us for our posture.”

The articulation is a bit less than what maybe some were expecting, but all in all I think it’s fine. These are big, bulky, rock creatures and they’re not looking to strike much in the way of dynamic poses. They basically lumber around, shoot their guns, and that’s about it. The upper torso is what really helps give them some posing options, and despite the fact that they’re rather top-heavy, they’re still fairly easy to stand. The only pose I wish I could pull-off that they just can’t do is to have them on one knee paying fealty to their lord Krang. Their arms are so long that they can even mostly pull off the ability to two-hand grip their pistol as they do in the show which is pretty cool as most NECA TMNT figures can’t do something like that since they lack a butterfly joint at the shoulder and chest.

Stuff.
“Can I interest you in the finest retro-mutagen Dimension X has to offer?”
“Traag! You must eliminate those radical teenagers before they start a rock concert! No offense…”
“Have you seen this boy?!”

Since these guys are so big and mostly new molds, it shouldn’t be a surprise that the only true negative here is the lack of accessories. It’s a business, so it’s to be expected, but still a bit disappointing. Both figures have a trigger finger right hand and an open, stylized, left hand. There are no optional hands to switch in and out, but I’m honestly not really missing them. Maybe a pointing finger for Traag, since he is a general after all, would have been fun, but it’s not a big loss. Their main accessory that both feature is a pistol. It’s a new sculpt and it’s painted up in a dark and light blue scheme that I find really appealing. It honestly probably has a bit more flourish to it as far as the paint is concerned when compared with the show, but that’s for the better. The only drawback is the hands of these guys are very rigid so you may want to heat up the hands before placing the gun in to avoid any paint scraping, which would be tragic. The pistols also fit into the holster on their belts in a snug manner. They also come with the Dimension X communicator many of the villains have featured in this line. In this case, the sticker decal is of Krang, but it appears to be the new Krang that’s expected to be released in November with the android body. The final, plastic, accessory is a mutagen canister. This time it’s painted gray instead of blue. It’s fine, though not really applicable to these guys and I think it’s just included because it was cheaper than doing a new one, like the weather bomb Traag unleashes. I was expecting that to come with them so it’s a bit disappointing to see it excluded, but again, I get it, it all has to do with costs. Lastly, they do come with three wanted posters each featuring one of the Neutrinos. They’re printed on a transparent plastic giving them a holographic effect which is pretty neat. They’re in a little bag taped to the underside of the blister so don’t throw it out by mistake!

Pictured with fellow big boy, Leatherhead.

Traag and Granitor are yet another addition to the many rogues of Teenage Mutant Ninja Turtles. It’s great to see them as part of Wave 4 since, even though they appeared infrequently in the show, they felt important. That’s probably owing to their debut appearance in just the fourth episode and those early episodes just feel a lot more important to the show than what followed. It’s especially great to finally have a Granitor since he was overlooked back in the day. I’m very happy with how these boys turned out and my only real issue is trying to find room for these bulky beings on my shelf. I’m really going to need that street diorama, NECA!

Poor Raph, he’s really going to need a few more allies.

Traag and Granitor is just the first two-pack in Wave 4 of this line. They’re being rolled out slowly across the US at Target, though considering I found my set in New Hampshire I would expect them to be in every state this week so start looking! There should also be an online release at some point, but that can be a real shit-show as product usually goes fast. Follow NECA on twitter (or me @samhainsgrim) with alerts switched on for your best chance to land them. This looks like it’s going to be a pretty awesome wave as up next on or around the 15th is the Triceraton Infantryman (Infantry-dino? Infantry-reptile?) and Roadkill Rodney (2) set followed by a big one on the 29th, Master Splinter and Baxter the Fly! The Triceraton officers, Zarax and Zork, finish things off on November 12th alongside the deluxe Krang with his android body. This line is hotter than hell right now so don’t go to sleep on it. NECA also isn’t offering any more made-to-order sets in 2020 so if you can’t get these guys at Target over the next couple of months the wait will only get longer. Plug yourselves into a toy community, stay vigilante, don’t feed the scalpers, and good luck!


Super7 TMNT Ultimates! Baxter Stockman

Baxter is here to swat some reptiles!

I am weak. When Super7 first unveiled its Ultimates! line of figures based on the Teenage Mutant Ninja Turtles toyline from Playmates I said I was out. I still had those toys so why did I need 7″ versions of them in 2020? I had NECA and all of the TMNT product being released there, which was more than enough for the meager space in my home that I have for toys and it was going to eat up enough of my disposable income. “Not for me,” is I believe how I rationalized it.

I am weak, for I have since given in. I detailed it my thought process in my review of Raphael from the same line. In that I said I had decided I only really had affection for the actual turtles and that was it. I secured a Raph, and submitted orders for Leo and Mikey. When Donatello goes up for pre-order I’ll get him too.

Like Raph, Baxter gets his own logo on the packaging.

Again, I am weak! For when Big Bad Toy Store started putting figures up for sale, at the unfriendly price of $59.99 at that, I caved. If I am looking for small hints of my inner strength, at least I left Splinter and the Foot Soldier alone. I did not, however, pass on Baxter Stockman. Perhaps Baxter The Fly is the more appropriate name for this figure for it does indeed depict the mad scientist Baxter Stockman in his mutated fly form.

Hear him scream, “Let me out!”

Why Baxter? Well, I always liked that old toy from Playmates. Baxter was gross looking, like a lot of the figures in that line, with great sculpting on his feet and these two, purple, insect-like, limbs coming out of his back. He was just fun, and for some reason I have a “thing” for action figures with extra limbs. The thing is, I never got that toy. I didn’t lack for much as a kid, but I also wasn’t truly spoiled so on the rare occasion I was allowed to pick out a toy at the store I was limited to what was available. I don’t know if I just never ran across Baxter, or if when I did there was something else I happened to fall for instead. I usually could count on Santa or my parents to get me the top tier figures for Christmas or my birthday, but maybe I just didn’t push for Baxter as much as I should have? My grandmother got me Scumbug, and it would be a very grandma bit of reasoning to wonder why I needed two bug-based figures.

As tall as he can go.
And you thought back hair was gross.

In the end, I never did get a Baxter Stockman figure. I thought I would be content to just get a cartoon accurate version later this year from NECA, but apparently I’m wrong. I had even passed on the figure several times as pre-orders were available for quite awhile, but I just couldn’t let it go this one, last, time. Which is unfortunate since I ended up paying a $15 mark-up for my indecision. I did it though, what’s done is done, so how do I feel about it?

I call this pose “The Honker.”

For one, no amount of reviews I watched or read on this figure could properly prepare me for just how big he is. He may have been tiny on the small screen, but the action figure of Baxter is quite large, made even more so by the fact that he comes with his legs fully extended. Being a fly, he’s supposed to have his legs positioned in a crouch-style pose reducing his height, but since this is a super-articulated figure all of those joints are functioning now so he can stand as tall, or as squat, as you like. Fully extended, he’s a touch over 7″ in height, but in his crouch he gets down to about 6″. Even ignoring his height, he’s a pretty beefy boy even next to Raph. His torso is big, his hands are huge, and his head is also quite massive. The extra, bug, limbs on his back really widen the figure and overall he is just a really imposing presence on a shelf, which is amusing because again, he’s a fly!

It might be a stretch to say that’s a face only a mother could love.

In hand, he’s quite solid and has a nice feel. He’s weighty, and out of the box I found almost all of his limbs to be quite free and easy to move. The only joint that was stuck on my figure was the right elbow. I ran it under hot water and have had no issues since, unlike my Raph who still has a stubborn knee joint. His limbs are also the right tightness and if you position him a certain way he’s going to stay in that position. The only loose joints are the hinges on the hands. It’s unfortunately worse on the trigger hands so his wrist basically flops around whenever he has his gun in hand, which is a bummer. It’s amusing to me though, since tiny hinge joints such as those are often the hardest to break-in.

It’s like squeezing a melon.

Baxter comes pretty well loaded-up with articulation, especially if you compare him to the old Playmates toy. His head is on what I assume is a ball-joint or maybe a dumbbell. It’s hard to say since it can only rotate side to side as he has basically zero ability to look up and down. The shoulders are on ball joints with single-jointed elbows with a swivel at that point as well. The hands rotate and have those aforementioned loose hinges as well. There’s articulation at the waist and ball-joints at the thigh with a swivel as well. Single-jointed hinges at the knees and hinges at the ankle. The feet can swivel, but don’t have much movement side-to-side to speak of. The back arms are on ball-joints with hinges at the “elbows” and wrists with an additional swivel at the elbow joint. The wings are also on ball-joints so they can be rolled around and positioned where needed. It would have been nice to see double-hinges at the elbows, though they’re not really missed at the knee since he will most likely be crouched in many displays. The lab coat is a separate piece of sculpted plastic and I wish they had utilized that to hide a butterfly joint in the torso, but oh well. Overall, the articulation is good and pretty much what would be expected.

I love the sculpt work on those rear arms.

When it comes to these TMNT Ultimates! from Super7, I would say the articulation is good enough, but what helps sell these figures is the sculpt. Once again, this is from Four Horsemen and the reference is Playmates. Baxter has all of the little details you remember from the toy, and maybe some you never noticed or forgot like the wedding ring or watch. I love how the lab coat is soft plastic over a sculpted body as it adds some depth and texture to the figure. I’m surprised I haven’t seen any images online of folks removing the coat to look at what’s underneath. He’d look a little silly as the sleeves are sculpted with the arms, but from what I can tell the body underneath is a full sculpt. What really pushes Baxter to another level is the purple, bug, skin featured on the rear arms and feet. It’s so veiny and gross, but in a most excellent way. I get a very Xenomorph feel from it. It was the defining characteristic of the toy and Super7 did not disappoint here. Baxter’s face is also wonderful and he has this fiendish grin that I love. The hair is glued on and features some nice paint. The only aspect of the sculpt and paint that disappoints me a little rests with the wings. They look “too Playmates” for my taste. There’s so much good texture on the figure, so it stands out when the wings are just gray plastic with some purple splotches. I wish Super7 had gone with a translucent effect or something, but this just seems like the one area of the figure where they were too beholden to the original release. If they had even just painted the veins on the wings it might have done enough to add some more pop to the figure.

Baxter’s got some stuff.

On the accessory front, Baxter is a little less exciting than Raph. He comes with enough hands though as he has a pair of trigger hands, gripping hands, fists, and open hands. They pop in and out real easy and I can honestly say he’s not lacking there. If anything, it would have been cool to get extra bug hands in place of the fists or something. For weapons, he has a pistol which I believe was adopted by the cartoon as an animal muation weapon of some kind. It’s a nice sculpt, but for some reason Super7 neglected to paint it. It doesn’t “wow” like it should as a result. He also has his fly swatter painted teal with a smashed, baby, turtle on it. It can clip into this red contraption that fit on the original figure’s wrist, but now appears to just slide on the gun. It at least breaks up the gray of the blaster, but the weak hand hinges make it almost impossible to pose well in this form. He also comes with the old weapon rack like the original toy which features the same weapons, but all cast in gray.

You probably wouldn’t want to reach in there.
I tried to tell you…
“Good boy!”

By far, Baxter’s most exciting accessory is his mouser. The mouser features the same color scheme as the wind-up version from the old Playmates line, just not nearly as big. It’s about 3″ tall and features articulation at the jaw, neck, and each leg can rotate where it meets the body. The feet are nice and big so it’s easy to position the mouser standing upright or leaning forward a bit. The sculpt is great as there’s some nice detailing inside the mouth that makes it look like a really bad time to get your arm stuck in one. The only disappointing aspect of it, aside from there being only one, is the paint is a little sloppy on mine. The “eyes” aren’t very clean and there’s some slop on the legs. Hopefully Super7 finds a way to release more of them though, especially some with slots for maybe a sword or sai to stab at them as they are a lot of fun to have around.

“You have anything better than a turtle swatter, bud?”
“Good answer!”

Baxter Stockman from Super7 is largely as expected for me. He takes an old design from Playmates that was actually pretty good to begin with and just draws it out further. Every little nugget of detail on that old figure is here, but times 10. His size might shock some collectors who are more used to the cartoon version of the character, but few will argue he doesn’t look great on a shelf with your other TMNT toys. He was one of the best figures in the old line, and I think he definitely will be for this line as well. If I only end up with one villain from this toy line, I think I picked a good one. Though since I’m planning on assembling a squad of turtles, it would probably be a good idea if I grabbed another villain or two to supplement things. Maybe something awaits in the yet unannounced Wave 4, but since we’re probably a year away from release of that series it would seem Baxter will have to tend to whatever turtles stand in his way alone. At least he’s got a mouser.


Super7 TMNT Ultimates! Raphael

Most people in this world grow up with toys. Most of us love toys as kids, and some of us love them as adults. Even though they are material things, we tend to form bonds with them either because of where they came from, who they came form, or just how much joy they brought into our lives at such a formative age. Even though we’re able to forge such bonds with these material objects, pretty much no one can remember getting their first toy. That’s because many of us probably received our first toy while we were still in the womb. I know both of my kids had stuff waiting for them before birth. What we can often remember is how we got our favorite toy, assuming it wasn’t one handed over at birth, especially if we had a say in what that toy was.

For me, I can vividly remember being in the toy section of a store and having my mom shuffle through rows of the brand new Teenage Mutant Ninja Turtles action figures. What I can’t recall is what store we were in, or even what time of year it was. If I had to guess, it was near my birthday because I apparently had money allocated to me for some reason and was able to pick out some toys. I don’t think I had really seen much of the cartoon that had begun airing on television, and I may have only seen promos for it. At the time, it was only five episodes, but the second season was fast-approaching. That day I selected for myself Leonardo and Donatello. I think my mom was searching for Raphael for me, because as a kid my favorite color was blue and after that was often red. When you’re 4, that’s how you select a favorite character.

Those first action figures from Playmates would end up being some of my favorite toys of all time. Maybe even my absolute favorite, all things considered. I played with them extensively and I still have them to this day. They’ve been beat up, even though I was largely careful with my toys. They were just played with a lot, enough so that I know I don’t have the original weapons (I loved having Leo pull the swords from the holsters on his back which really beat them up) and Donatello’s holster for his bow has completely broken off. I would eventually add Michelangelo and Raphael over the ensuing months, along with many villains and accessories, and the turtles basically dominated my life for the next few years.

It’s time to upgrade!

When Super7 acquired the rights to create figures based on Teenage Mutant Ninja Turtles, few knew just what direction that would take the franchise. Everyone basically could have guessed there would be TMNT product in the ReAction line, a very basic figure line inspired by the old Kenner Star Wars toys from the 70s. Many hoped there would be something from Super7’s Ultimates line, and we ended up getting our wish.

The Ultimates line from Super7 is a seven inch scale line of figures that are basically made-to-order. Super7 puts up figures for a month or so, and whatever is ordered gets made. It means it takes a while for consumers to actually receive their product, but it’s also a hassle-free way to build a collection. The method does mean the toys run a bit pricey, $45 for most, and that’s before shipping and taxes are figured into the equation. Fans of TMNT were certainly happy though when Super7 committed to doing figures based on the franchise in this format, and since Super7 tends to enjoy doing “retro” inspired releases, it should have come as no surprise that the main source of inspiration for this line would be the vintage Playmates toys.

He was a little upset by my use of the word “upgrade.”

Super7’s TMNT Ultimates is basically the old Playmates line at a bigger scale and with modern engineering. As a result, how much affection you have for Super7’s offering is going to largely depend on how much affection you have for those old toys. The original Playmates line was made in conjunction with the cartoon, but it wasn’t necessarily intended to represent the show. The figures were conceived of first, and the cartoon was fast-tracked as a vehicle for selling the product. There ended up being quite a bit of difference between the two, such as the turtles all having a unique skin-tone and Shredder sporting a blue and purple mask. Today, a lot of the fandom can be divided into two camps: those who associate TMNT most with the toyline, and those with the cartoon.

It’s all good now!

As a kid, I loved both the toys and the cartoon, but there was a part of me that longed for the toys to better sync-up with the show. I really wanted Shredder and Splinter, for example, to better reflect the show. For the most part though, I was happy with the turtles. They were clearly inspired by the comics from Mirage Studios, but also incorporated the colored masks, pads, etc that would come to define the cartoon. And those white eyes just made them look cool. I was so satisfied with what I had as a kid that initially Super7’s offering didn’t stir anything within me. The first wave was revealed as Raphael, Splinter, Baxter the Fly, and a Foot Soldier. For the most part, I felt they all just looked like bigger versions of the old toys. If anything, the only one I felt drawn to was Baxter because I never had his toy as a kid, but always wanted it. His design was just cool, but I also knew NECA was prepping a figure of the same for its cartoon line of figures and that was good enough for me.

Smile!

As the months went by, I paid little mind to what Super7 was doing with Teenage Mutant Ninja Turtles. Then the first wave started showing up and reviews were popping up all over the web. It was at this point nostalgia started to grab at me. I thought about how much I loved those old toys, and I even retrieved what remained of my once massive collection from my childhood home and brought it into my own. It soon became apparent to me that I wanted to experience this line in at least a small way. And while it was a combination of the reviews of Wave 1 and the pull of my cherished Leonardo figure, it was enough to cause me to at least seek out a Raphael. Of course, this wasn’t easy since the pre-order window had long since passed and basically every retailer had sold out as well. The only places still offering the figure were based in the UK, which came with the cost of currency conversion and astronomical shipping to the US. I had to do what I often loathe to do as a result: I turned to the secondary market. I eventually found an acceptable price, made easier by a generous $25 coupon to eBay, and secured a Raphael of my very own.

If you hung with me through that long preamble, and I can tell you now we are onto the actual review portion of this blog post. Raphael arrived at my door in the same manner he would of had I ordered it form Super7. The box comes in a cardboard mailer with the vintage logo on the front. Remove that and you’re presented with a bold, green, box with the logo embossed on one side and a new logo on the other. The new logo is a manhole cover with an image of Raph in the middle and his sai alongside. Slide that bad boy up and you finally get to the window box with the figure inside. The image surrounding the figure appears to resemble a sewer tunnel and the window on the front is big and provides for a comprehensive look at the figure inside. This is a really nice package and mint-in-box collectors will surely appreciate that. The only difficulty there is even the slip-case looks nice, so how should one display this thing? I guess you need to buy two, three if you want to open one!

Let me out!

Raphael is based on the Playmates toy from 1988 and is sculpted by Four Horsemen Designs. That’s the same team that did NECA’s Mirage line of TMNT figures so it’s nice to see them return to the property. Even though they get the credit for sculpting this and all of the Wave 1 releases, it should be noted a huge amount of the credit goes to the sculptors who worked for Playmates in the 1980s. Raph largely looks like that old figure, just bigger. He’s about six inches tall and is in that light shade of green he sported back then. This time it appears to be slightly darker, but not by much. He has a lot of the same musculature, the same blank eyes, and the same teeth. His belt even features the holster on the back for that big knife all of the turtles came with. The main difference here, aside from the size, is in the detail and articulation. Raph’s belt, for example, has a lot of texture work on it that really brings it to life. It’s a far cry from that old rubber one that was prone to breaking in places, in particular the holsters for Raph’s sai. There’s also some nice, subtle, texture work on the front of the shell and the red pads on his elbows and knees. You can also see creases in the skin around the knees and neck that just really bring this guy to life. It very much is just a modern update of a vintage action figure.

Raphael comes packed with a fair amount of articulation for a turtle. The old toy only had 7 points of articulation: head, shoulders, wrists, and legs. It’s not surprising then that Super7 was able to improve upon that. Raph sports articulation at his head on a ball-joint. He can look side-to-side as well as up and down. His shoulders are ball-joints and he has articulation at the bicep, elbow, and wrist. His hands are on hinges and he has two sets of gripping hands with different hinges, some meant to move horizontally and some vertical. There’s some articulation at his waist underneath the shell that provides for some limited movement there, but the shell obviously prevents him from swiveling completely at the waist. The legs are on ball-joints with articulation at the knees and ankles. He can rotate his feet and he gets a lot of side-to-side “rocker” action down there as well.

Probably the only time you’ll see my Raph with a throwing star in hand.

Raphael moves pretty well, but there have been some criticisms in this area. For one, his elbows and knees are single-jointed as opposed to double-jointed. I don’t think, functionally, it’s a big deal, but there’s also part of me that expects all action figures in this day and age to feature double-joints in those areas. He also lacks swivels at the thigh and what would be called a boot-cut. This seems to be more of an aesthetic philosophy on the part of Super7 as cuts in those areas can take away from the sculpt. I agree with Super7 when it comes to true thigh cuts, and this figure doesn’t need one anyway since he can swivel at the ball-joint where the thigh meets the waist. The lack of a creative double-joint at the knee means no cut as well and while it would add something, it’s not a huge omission. He’s basically on par with what NECA has done with its TMNT figures and this one makes up for the shortcomings with more waist functionality than anything we’ve seen prior on a turtle. And the feet are really strong which further aids posing in more dynamic positions.

I don’t get angry, I get stabby!

Raph comes with a slew of accessories. He has more hands than most will know what to do with. For starters, he comes packaged with gripping hands in which the hinge is on the side of the hand allowing for what I call up and down motion. He has another set with the hinge in the middle for side-to-side, or in-out motion. This helps in giving him more options when holding his weapons and it’s something I have wanted NECA to do with its turtles for awhile. He also has a set of gripping hands in which the gap between his fingers is wider so he can hold his sai with the center blade going in-between his fingers, a popular pose for Raph. He also has a pair of open hands for handling pizza and such and they’re kind of clawed as opposed to an open palm. No fist hands, but honestly, he doesn’t need fists. Maybe a pointing finger would have been cool in place of the tighter gripping hands, but all in all I can’t complain much.

You know what they say about two heads…

Raphael comes sporting his default look, which is in-line with the old toy. He also has a second head that’s a bit more stylized. The teeth lack paint in-between them making him look much more modern. The bandanna tails look like they’re blowing in the wind and there’s a dark wash over his beak that gives him a real “print” quality. It’s a nice alternative and I’m honestly torn over which I prefer. He also has a pair of ninja stars and the old ninja weaponry all of the turtles used to come with. I don’t know what the proper names are, but there’s the big bladed weapon that can be stored on the rear of his belt, a small bladed weapon with three “teeth,” and a hook-bladed weapon as well. There’s also the old weapon rack in which all of the weapons are cast in that orange-brown plastic from the vintage line. One could conceivably snip the weapons off of it like they did back in 88, but I assume most will leave it as-is. It’s kind of neat to see it included, but also totally non-essential. Raph also has a turtle-com from the cartoon, two actually. One is open and one is closed. Super7 added some red paint to the shell portion of it that looks really cool too. Lastly, there’s a slice of pepperoni pizza. I have a feeling we’ll be getting more pizza as this line rolls on.

What is Raph without his sai? Not much, I’m afraid, and Super7 must agree because he comes with three pairs of sai! There’s the unpainted pair on the weapon rack that most are destined to leave alone, unless they REALLY want that vintage look. The figure also comes packaged with a pair of partially painted sai in his holsters. They’re cast in a gray plastic with painted, black, wraps on the handles. They look fine, but they lack some flair by just being colored plastic. Which is where the third pair comes in as they’re fully painted in a metallic, silver, finish. These are definitely the flashiest set, but they’re also the most flimsy. For whatever reason, the plastic used for the painted sai is very pliable and prone to warping in the package. The paint is also kind of sloppy at the tips which takes away from their pointy nature. The imperfections with this set makes it tough to settle on a preferred pair for display. I like the overall look of the fully-painted pair, but the integrity of the gray pair is far superior. It makes me wonder if Super7 should have packaged him with the painted pair holstered as maybe that would have helped to keep them from warping, or maybe it would have made it worse. Whatever the cause, hopefully it’s not an issue for the next turtle, Leonardo, since warped swords would be very disappointing.

There are lots of choices when it comes to the sai (not displayed, the brown ones), though it’s a bit like selecting the “least worst” as opposed to the best.

Aside from my sai criticism, the quality-control on the figure seems pretty good. There’s not a ton of paint on this guy, but what’s there is clean and neat. He’s a pleasant shade of green that’s a near enough match for the old toy and the red is striking and bold. The paint on the teeth is where things could have gone off the rails, but it too is quite clean and really captures that toothy expression of the classic toy. The hands are on thin pegs, but they’re easy to remove and replace so I don’t have any real concerns about those pegs becoming an issue. The head is far more snug, but the peg it sits on is quite beefy so, again, no fears of breakage there. The only consistent criticism I see for this guy is in the hips which are fairly loose. Shake him around gently and those legs are likely going to flap back and forth at the hip. It’s not so loose that he can’t hold a pose, and overall I’d say this is an easy figure to stand. My only concern here is that over time the hips will continue to become even more loose at which point we will have a problem. It’s an area that could stand to see some improvement going forward, and since it’s expected the other turtles will basically all share the same body, Super7 will have ample opportunity to make some improvements. Some of the joints are also quite tight, mostly the hinge joints on the hands and the left knee on my Raph. When I tried to work the hinge at the knee the lower part of the leg popped right off. It’s on a short peg which likely helps in keeping it from breaking, but it’s annoying. I heated up the joint with water and finally got it to move after applying some pressure. It’s held up, though is still as easy to work with as the right knee.

Lots of hands and things.

Raphael is a great pick for the first turtle in this wave. He’s arguably the most popular turtle, owing in large part to his portrayal in the 1990 film, and a logical choice to lead the pack. Super7 is rather wisely choosing to have a turtle lead each wave of figure releases which is smart, as they probably pick-up a few sales here and there that may have otherwise not have been. It’s no secret that there are a lot of TMNT collectors out there just looking to grab the four turtles from a given line and leave the rest. And with this line, I’m one of those guys. I already mentioned who is joining Raph in this set, but folks who are looking to rebuild their TMNT collection of yesterday can look forward to the likes of Shredder, Mutagen Man, Bebop, Rocksteady, April, and Metalhead. Leonardo is the turtle chosen to head the second wave, with Michelangelo leading the charge for the third. We have yet to see Donatello and we don’t know who will be joining him in the fourth wave. It seems like Super7 is looking to replicate the original 10 figures from the Playmates line, plus fan favorites. Could we see Casey Jones? Maybe Krang in his bubble walker? Or how about Slash since many fans seem to prefer his toy look to his cartoon one? I suspect we’ll know fairly soon just what to expect.

As for Raph, he’s probably going to please a lot of folks who pick him up. I hesitate to call him a “home run” because so much of what we have here is taken from that original toy. Four Horsemen Designs had a pretty easy job here making this feel like the action figure equivalent to a cover song. It’s definitely relying heavily on nostalgia as a selling point, and given the name of this blog, I’m obviously no stranger to nostalgia. For those who do just desire a bigger version of the old toys with more articulation, this is basically what you want. I’m left wishing Super7 had taken more of an homage path than an almost straight recreation, but I also can’t argue this turtle isn’t a lot of fun. He looks great on a shelf and there’s only so much one can do with that old turtle design. I suppose if it had been me, I might have tried harder to make the figure look like the old card art, but those were pretty close to the look of the Mirage comics so maybe that wouldn’t have been necessary. I think the approach works well with the turtles, though I’m less sold on some of the other figures I’ve seen shots of. I’m certainly happy enough with Raph to feel good about my purchase and also eager to add Leo, Mikey, and Don when they become available.

Let’s sneak in one more comparison before we wrap this up.

If you’re interest in collecting this line of Ultimates from Super7, make sure you get your pre-orders in now for waves 2 and 3. Plenty of retailers are still taking orders even if Super7’s window has closed. And definitely jump on wave 4 whenever it goes up. My guess is that happens before the end of the year, but it’s mostly just a hunch. If you want any of the figures in wave 1, unfortunately your chance to acquire them easily has passed. You’ll likely have to chase them down on the secondary market and pay a mark-up. The prices have actually already started to come down a bit, but they’re still above the $45 MSRP. Super7’s Ultmates are basically one and done when it comes to production. Because they are a business, there’s always the chance these figures get made again if the demand is there, but I wouldn’t count on it. Better to pay a little more now, than a lot later, or risk having a set of incomplete turtles.


NECA TMNT Cartoon Metalhead

Metalhead has arrived to join the ranks of friend or foe, you decide!

It took longer than anticipated, but at long last I now have a complete Teenage Mutant Ninja Turtles Wave 3 from NECA as I have in my hands the Deluxe Metalhead! Metalhead was released back in July alongside the Casey Jones and Slashed Foot Soldier set at Target stores in the US. While distribution numbers are not particularly high for this line as-is, it seemed most stores that received stock only received two copies of Metalhead. Re-stocks over the ensuing weeks were sparse and it soon became obvious that Metalhead was the figure most sought after from this wave, simply because he was the hardest to obtain. It was hard enough that NECA even put Metalhead up on their webstore for a week in August as an open pre-order. Fans could pre-buy the figure and NECA would deliver at a later date (right now, estimated to be in November). It’s a pre-order model that Super7 has utilized for awhile now and it was something NECA had to hear a lot about from angry fans on social media that couldn’t find this guy in stores. It probably didn’t help that Super7 even had their own version of Metalhead up for pre-order for a large chunk of the summer.

Fans might be driving NECA up a wall with all of the complaining about how difficult it is to find their product, but at least they’re not complaining about the figure. And that’s because Metalhead is one fine hunk of plastic. This is the first of the deluxe line of TMNT figures from NECA which means it’s a stand-alone figure, not a two-pack, and it’s priced a little higher than the other figures. In this case, Metalhead will run you $30 at retail as opposed to the $26 we pay per figure with the two-packs, so it’s not a big change. The figures come packaged in NECA’s five-panel window box that it utilizes for a lot of its Ultimate releases and the figures in this line will largely consist of new tooling and sculpts that can’t easily be leveraged for other figures, thus justifying the added cost. Originally, NECA envisioned these deluxe figures having their own release in between waves of two-packs, but NECA’s move to stagger their releases (and the delays caused by COVID) obviously altered the company’s strategy. It remains to be seen how the next deluxe figure’s release, Android Krang, will be handled when it ships sometime this October.

First of all, the move to the deluxe format has one obvious advantage: the packaging. I’m not ragging on NECA’s window-box packaging for the two-packs, but it’s basically the same thing from release to release. With this deluxe release though, NECA did something fun. Referencing the old f.h.e. VHS releases of the cartoon, NECA created new artwork depicting The Mighty Metalhead. It looks just like an oversized VHS right down to the font utilized on the cover. The panel on the front opens up to reveal the figure and some nice photography of it in action. Mint-in-box collectors should be really happy with this release, and I even placed an order via NECA’s pre-order to potentially do just that. For this release though, I’m cracking this sucker open!

Metalhead is a big, beefy, boy despite not containing any organic matter. He’s noticeably taller than the turtles, coming in at about six and a half inches, and much wider too. He’s obviously based on his animated series look which was also similar to the old Playmates toy. The biggest change is in the vac-metal chest, which is just a shade of orange here, and in the absence of an exposed brain in his head. He’s mostly gray, with a yellow “mask” and green feet. I love the linework, as I usually do with NECA’s cartoon releases, and there’s some nice texture work as well. He looks great, like he was pulled directly from the cartoon, and has inserted himself into the conversation for best figure released in this line. I have no issues with the sculpt work here, though some of the paint leaves room for nitpicks. There’s a bit of slop in the linework, like with his feet, and some stray paint around the elbow pads. The paint on the rear knee joint also flaked off exposing gray plastic in an area that’s otherwise supposed to be black. It’s the rear of the figure, so it’s not a huge deal, but I was expecting a higher level of quality with the deluxe release instead of arguably a lesser one.

This big boy can also move, and when it comes to articulation, Metalhead’s unique construction actually affords him a little more movement than his organic brothers. He has all of the usual articulation: ball-jointed head, shoulders, and legs with single joints at the elbows and double-joints at the knees. His ankles are on ball-pegs and can go up and down and rotate with some rocker action. He swivels at the hips, biceps, and wrists and his hands have a hinge as well. What he has that the turtles lack is an articulated jaw and a waist swivel. The jaw adds a lot of expression to the figure and is done so well that it’s not even apparent his mouth can open when looking at him. The waist swivel is hidden by the belt and it adds in some extra poses for the figure, especially when using one of his attachments. Since it does mean his shell is in two pieces, he looks pretty bizarre from the rear when his waist is turned, but I’m guessing folks aren’t going to have his shell showing in their display. He also has an articulated lever on his back, an on/off switch from the show, which is a nice touch. It’s fun to play with, but if you’ve read or watched a review of this figure already then you know that it’s a piece one needs to be mindful of. It can snap, and you’ll want to make sure Metalhead is positioned on your shelf in a manner in which he’s unlikely to fall, lest he land on his back and break that thing off. He moves well, and the bulkiness of his sculpt interferes only a little. The pads at the elbows do appear to prevent him from bending a full 90 degrees and the lack of a butterfly joint can make it a little tricky to get him into a proper pose with his vacuum cleaner attachment, but inserting such a joint would have messed up the chest portion and I understand NECA being unwilling to make that sacrifice.

Metalhead required a lot of independent tooling to create, and if you’ve been collecting toys for awhile you should know that means the figure is probably going to be light on accessories. In the case of Metalhead, that’s not exactly true. He comes with the usual assortment of hands one would expect: fists, gripping, and open. To go with those hands are three distinct accessories that provide Metalhead with some varied display options. One accessory is a drill attachment for his hand. It has a little peg inside it that fits into the wrist socket and is the go-to accessory for many a robot in animation. His second optional hand attachment is pretty fun: a vacuum cleaner. It snaps in like the drill hand and contains a hinge joint at the base like, you know, an actual vacuum cleaner. Should NECA make good on its tease to release a sewer lair diorama, I foresee many Metalheads converted to the role of turtle maid. And lastly is Metalhead’s defining ability in the cartoon and Turtles in Time: his chest cannon. Metalhead’s “pectorals” are on hinges and open to reveal a peg-hole for his chest laser. In the show, it popped out of his chest, but that obviously won’t work for an action figure. The peg-hole approach works just fine and NECA even added a second hole to feed a little wire into it. It’s a hard, prehensile, wire, like what we’ve seen on the battle-damaged Foot Soldiers, and you do probably want to be careful with it so as not to strip-off any of the plastic coating it. This is my favorite of the accessories and I assume it’s the favorite of most of the collectors who get their hands on this guy.

Metalhead is a tremendous amount of fun as an action figure. He is a terrific likeness in regards to the source material, and if you’re like me and always wanted a cartoon-accurate version of the character, this release should satisfy that craving. The only thing disappointing about this figure is the availability. I wish I had received my copy before or during NECA’s pre-order window so I could have ended this review by posting a link of where to order, but unfortunately I wasn’t able to do that. Hopefully, anyone who wanted one got their order in or found another, scalper-free, way to get one. Wave 3 is still showing up in Target stores in the US, so there’s still a chance a store near you gets one. And I assume the factory order NECA places for those who pre-ordered won’t be an exact one-for-one order so there likely will be leftovers that either get made available on NECA’s website or get shipped to Target around the end of the year. It’s also possible he gets a new paint deco and release as part of NECA’s Turtles in Time figures in 2021, though probably without the vacuum.

That also closes the door on my look at the third wave of cartoon releases from NECA’s Teenage Mutant Ninja Turtles license. It’s been the most exciting wave yet for me as I had the first seven sculpts via the San Diego Comic Con release, so this was the first retail wave in which I was after every set. While there were some ups and downs, and I actually never found any of these in a physical store, I was left largely impressed and satisfied. I do think Metalhead is the star of the wave, and he should be since he’s the most expensive of the bunch, but that’s no slight on the likes of Casey Jones or Leatherhead as they were mighty impressive as well. As of right now, we don’t have a date for Wave 4. We know Krang in his android body is expected in October. He’s the next deluxe figure so we know he’ll cost at least $30, but he’s also damn big so it won’t shock me if NECA needs to up that price. International retailers are taking orders for the Granitor and Traag two-pack, so I think it’s reasonable to assume that is the next two-pack headed our way and it certainly would be appropriate if Krang arrives at retail alongside his two most loyal soldiers. Beyond that, Wave 4 should also include the much anticipated Splinter and Baxter the Fly two-pack, a two-pack of Triceraton officers Zorax and Zork, and another two-pack containing a Triceraton soldier and a pair of Roadkill Rodney robots. It’s going to be an expensive fall, so start saving now!

As for me, I’m happy for a break. It’s been a month of NECA posts on this blog, almost all of which were Teenage Mutant Ninja Turtles related. I’ll look to add a little more variety in September, though I still have one TMNT post in progress to come in a week or so. We’re also rapidly approaching fall, so I need to get Christmas on the brain and get to work on that feature for December. It’s always busy around here, even if the posts slow down.


NECA TMNT Super Shredder

“The last vial of ooze!”

“He must have drank all of it!”

“It’s a Super Shredder!!!”

It’s a simple, obvious, and corny introduction for a character, but as a 7-year old it felt rather impactful. The introduction of Super Shredder in the waning moments of Teenage Mutant Ninja Turtles II: The Secret of the Ooze answered a question I had always asked myself as a young TMNT fan: what would happen if Shredder exposed himself to mutagen?

Super Shredder appeared in the film for less than two minutes, but he left a big impression on me. Despite the fact that his appearance was anti-climactic, and the whole sequence is frustratingly bad. A large, imposing, Shredder confronts the turtles beneath a dock. Since this is the sequel film and the goal was to reduce the violence on screen, the turtles try to reason with their foe in an attempt to avoid direct conflict by literally pleading with him to “listen to reason.” Super Shredder is apparently a thoughtless baffoon though, and rather than have the turtles do battle with this ultimate version of their foe, they make some dumb jokes before Leonardo reminds them that they’re turtles and they retreat to the nearby water while Shredder continues mauling the supports of the dock they’re under until it collapses on him, killing him. Basically anyone in the turtles’ position could have felled Super Shredder as being turtles wasn’t a requisite for using water, it would have been for anyone who could swim.

For the better part of 30 years, Super Shredder has largely been forced to hide in the shadows.

Despite the incompetence of Super Shredder, I still found the character fascinating. That was in part due to me missing out on TMNT II. For whatever reason, likely just a lack of desire to see the film, my parents never took me to see the sequel in theaters like they had the original. It’s not that surprising as we probably attended one or two movies a year as a family and I doubt my parents were looking forward to seeing that one. We were more of a rental family. As a result, I had to hear about Super Shredder secondhand for nearly a year and wonder what he even looked like. When Playmates released an action figure of Super Shredder, I heard about it from my cousin, who claimed his friend had one. He also claimed his friend got it at Bradlees in Woburn, Massachusetts. Bradlees was a department store not exactly known for toys, but they carried some. My cousin and I begged our mothers to take us, but they had no interest in doing so. When I told my friends at school about the existence of a Super Shredder toy, they didn’t believe me! Then one day while recess is wrapping up, a kid walks by us and drops a Super Shredder action figure on the ground. I can remember just pointing and shouting “Super Shredder!” while my friends looked on with their mouths agape in shock and surprise. The kid was a little freaked out, he was a grade or two below us, scooped up his toy and ran off.

Eventually I would see The Secret of the Ooze and even get my own version of Super Shredder, both things happening Christmas of 1991. And while I found Super Shredder’s big reveal and quick death a bit disappointing, I never once thought the character didn’t look cool. He was impressive, and any article written about the character is required to include the trivia that it was professional wrestler Kevin Nash under the helmet. Nash was billed as being six feet and ten inches tall. I don’t know how accurate that is to reality considering wrestling is never shy about boosting such numbers, but he’s a pretty big guy. And the film makes him look as big as possible in how it films him with the camera often being at a low angle or behind him. He’s never really in a full frame, and the only time another character is in frame with him it’s Leonardo and they film his feet kicking furiously above Shredder’s shins as he’s held up. He’s then shot face-to-face with his head above Shredder’s, but most of their bodies are out of frame so we don’t know where his feet were in that shot. It could be just some clever editing and positioning to make the character appear even larger, or maybe he really was just that much bigger than Leonardo.

Either way, it’s one reason why the brand new NECA action figure of Super Shredder is so much larger than what has come before. He is essentially the first deluxe figure from one of the films joining Metalhead from the cartoon line. He stands at about 9″ tall with the middle point of his crested helmet touching the 9″ mark on my tape measure. This is a far cry from the only other Super Shredder action figure based on his appearance in TMNT II, the Playmates one, which stood at a mere 5″ at his tallest part, basically making him the same size as the movie turtles from Playmates. Scale was never the strong point of the vintage line, and despite the inaccuracies I truly loved that figure as he replaced my main Shredder for me when I played. Even after I broke his left hand off, I simply replaced it with a brass hook and never looked back.

Now, I’m on record as not being much of a fan of the second TMNT movie. It’s a corn-fest full of bad jokes, limited fight choreography, and a rather uninteresting plot. However, it does contain some pretty gnarly costume designs and Super Shredder certainly qualifies. For awhile, NECA resisted calls to even look at this film since most of the folks who work there seem to share a similar opinion to mine. The line is selling too well though and there are only so many figures one can mine from that first film. Super Shredder was inevitable, but I’m happy to say NECA nailed this one.

For this release, Super Shredder comes in a package similar to NECA’s Ultimates line. The cover art is also a bit bold in that it doesn’t even feature the figure beneath. It’s the theatrical poster for the film which has the turtles looking down on a canister of ooze with the silhouettes of Tokka and Rahzar in the background. It does say “Super Shredder” at the bottom, but it is surprising to see. Though this is also in-line with most Ultimates from NECA from film as many are either a poster or VHS artwork. Plus, few people are impulse buying Super Shredder since they won’t hang out on Walmart shelves, where he’s presently exclusive to, long enough for that to happen. The sides and back do feature photography of the figure, and it’s the standard five-panel setup as the front panel is a flap and flipping it over reveals a nice, full body, shot of the figure on the left and the actual figure on the right.

Super Shredder is a behemoth, but he comes packed with a lot of the articulation one would expect of a NECA release. He features ball-joints at the head, shoulders, abdomen, waist, and thighs. He has good side-to-side motion at the head with limited up and down, but there is a joint in the neck that provides for better up and down. This is an important detail since a figure this size is probably going to have to look down a lot. There is no classic bicep swivel on Shredder, but he does have an interesting double-ball setup for his elbows. It reminds me of the cartoon April as the top joint basically serves the same purpose as a bicep swivel with the second ball placed at the top of the forearm in front of the gauntlet. This gives him double-jointed elbow range and allows his bicep to be cut-free. The knees are similar in that you get double-jointed motion without the traditional double-jointed look. The top knee joint is peg-less and swivels, replacing a more traditional boot-cut. NECA likely didn’t want the shin guards to overlap any of the joints thus why the swivel is above the knee. His hands and feet are on ball joints and can rotate, move up and down, and the feet can rock side-to-side quite a bit. His armor does hinder his articulation, but not as much as you may have expected. The shoulder pads sit nice and high so he has good rotation at the shoulders and the abdominal joint allows for a range of upper body motion I wasn’t necessarily expecting. There’s no articulation really missing, though if I have one complaint about the figure it’s that the waist joint is pretty loose. It doesn’t interfere with posing, but he will flop around a bit in your hands and you’ll have to take care when posing that everything is lined up the way you want it in regards to his chest and abs.

The sculpt-work is the real star of the show with this guy. The shape of the head looks perfect and the fact that we now have a screen accurate Super Shredder in action figure form makes it a lot easier to really take in all of the details since his lone scene in the film was so dark. He has this crazed look in his eyes which makes it seem like the ooze not only gave him a surge in strength, but also a rush of adrenaline. There’s a vented portion on his mask that I never even noticed until now as I mostly watched that film on VHS, only recently viewing it in HD. The vents are just grooves in the mask with a paint wash so you can’t see his mouth behind the visor. There’s some silver-gray accents on the helmet which really bring out the details and definitely remind me of the old toy. On his torso, there’s a lot of linework to bring out the muscles which is also in-line with the film. It looks like the costume in the film had muscles air-brushed on which is honestly a little silly, but it also works since it just makes me think of comic book heroes and villains. The purple of the costume is just the right shade and NECA added some white here and there which, again, I think is present on the film costume. It’s hard to tell because that scene is just so dark. He comes with his cape as well, something the Playmates figure omitted back in the day, and it looks nice. It’s a standard cape, like the first film figure, so if you were hoping for a wired cape you might be disappointed. Super Shredder never got the chance to have a dramatic cape in the film, so I think what we have here is perfectly fine and I prefer soft goods for capes to plastic.

Those spikes though, man are they intense! It’s Super Shredder’s defining feature and they look great. I always thought it was goofy how the ooze mutated his armor, but I never once argued with the results. The spikes on the shoulders resemble serrated knives and they’re pretty “pokey.” They do have plenty of give, but definitely don’t step on this guy with bare feet or you’ll be wishing you stepped on a Lego. The spikes on the forearms and calves also look great and are basically the same design, just a little shorter. The various blades are so fearsome that he really doesn’t need actual weapons, but NECA still saw fit to throw old Shell-head a bone.

Super Shredder in the movie is only around long enough to punch stuff, but NECA’s version does come packaged with a spear. True to the character, it’s a more intense version of pre-mutated Shredder’s spear from the first film. One end is pointed while the other has what almost looks like an axe head. The blade coming out of the center is wavy, similar to the axe from the first film, and the design has a familiar look to it. I don’t know if that’s just a credit to NECA coming up with a weapon that fits in with the style of the films, or if this was something present in the background of a scene, perhaps. It’s his signature accessory though and if you want your Super Shredder armed it definitely works.

Super Shredder comes packaged with fist hands, but he has five additional hands as well. Two are open palms while the other two are for gripping his spear. There’s also a looser gripping hand and that it’s intended to grip the canister of ooze. The canister isn’t just a re-release of what the turtles came with as this one is modeled after the TGRI canisters featured in TMNT II. It’s mostly steel and glass construction in the film so viewers could clearly see the green ooze inside of it. This all plastic one looks the same, though the top is non-removable this time around. It looks really nice though and it’s actually something I didn’t know I wanted until I had it. The hands themselves are interesting in that they have this really weathered look on account of a dark wash. They’re nice and pliable so there’s no difficulty in getting the spear or canister into his hands for posing. They’re tight enough too that he can hang onto everything just fine. The entire figure really moves well with no stuck joints or anything to speak of.

Pictured with the ultra rare Pirate Captain Super Shredder.

The Super Shredder action figure from NECA is an impressive piece of plastic and a great addition to the movie TMNT line. He’s an attention-grabber as part of any display and I’m happy these outlandish designs from the second TMNT film are receiving the action figure treatment. The sculpting, paint, and quality control are all pretty impeccable and I expect this to be on the short list for action figure of the year. And Super Shredder will only have to feel alone for a few months as NECA is set to release the Tokka and Rahzar two-pack this November for those who pre-ordered in August through the company’s online store. Tokka and Rahzar will be the first true made-to-order release for the company and if the promotional shots are any indication we’re in for something special. And if you prefer your Shredder un-super, a standard Secret of the Ooze iteration is confirmed for 2021, though the company has yet to unveil any promotional shots for him. I suspect he’ll be a re-paint of the existing movie Shredder with a new helmet. And I wouldn’t be surprised if he’s the only Secret of the Ooze release for 2021, the film’s 30th anniversary year, as you can probably bank on updated turtles and possibly Keno. Considering this year’s convention exclusive was a Coming Out of Their Shells themed release, would it shock anyone if next year’s was also musical? Point being, Super Shredder is another release in the movie line of Teenage Mutant Ninja Turtles, but he’s far from the last.

If you really want him to look bigger than the turtles…

Super Shredder is currently being sold exclusively at Walmart stores. I got my figure from NECA directly as some were made available to order in early August. The company also recently closed a week-long window where fans could pre-order a Super Shredder to be produced and delivered at a later date. For international collectors, there are still a bunch of shops based in Canada and the UK accepting pre-orders, though NECA has recently clamped down on international retailers shipping TMNT product to US-based consumers. If you missed out on the pre-order window, your best bet now is to stalk your local Walmart in hopes he shows up. You can also keep an eye on NECA as I doubt very much that the factory order will be one-to-one for pre-orders. The company might sell some stock direct to consumers when they come in, or they’ll be sent out to Walmart and international retailers. Good luck!


NECA TMNT Cartoon April O’Neil and Bashed Foot

The true subjects of today’s post.

There’s a line from one of my favorite Christmas movies, Bad Santa, in which the main character, Willy, says to The Kid, “Well, they can’t all be winners,” when The Kid pulls a candy corn out of his advent calendar. Bad Santa isn’t a movie for everyone, but the sentiment expressed by Willy in that moment could be applied to this latest two-pack from NECA’s Teenage Mutant Ninja Turtles line.

When it comes to the original cartoon series, the list of essential characters goes something like this: the four turtles, Splinter, Shredder, Bebop, Rocksteady, Krang, and April O’Neil. We have received versions of almost all of those characters from NECA, and now it’s April’s turn. All of the characters NECA has targeted thus far have arguably become the definitive take on that particular character from the show upon release. Some might argue in favor of a different set of turtles, but few would argue anyone has created a better Shredder or Bebop and Rocksteady. The expectations are now set for this line and fans pretty much assume that NECA will nail the likeness on any character it does, but maybe such an expectation is unrealistic.

Unfortunately, the line’s first lackluster offering is the ravishing reporter April O’Neil. When it comes to the sculpt released here, there’s a lot to be desired. April stands just a tick taller than her turtle allies, when she should at least be a head taller. I have her at 5 1/2″ and the turtles at about 5 1/4″. She has her yellow jumpsuit complete with white boots and all the details appear to be in place, but the proportions are off especially when it comes to her head. I think most fans are accepting of a figure that is maybe a little too short or too tall, but missing on the facial likeness is perhaps the greatest disappointment. Her face appears to be too full and round, and the size of her head is far too big for her body. I think that’s largely a product of her face being too large as her hair was fairly poofy in the show, but few would deny that something is off here.

When it comes to nailing down the scale and look for these figures there’s an admitted challenge. The original show could be wildly inconsistent when it came to scale, colors, and so on. When NECA did its initial figures for the Turtles, it cited the first series which was animated by Toei and was a mere five episodes. It allowed for the company to have a more consistent look to reference, which mostly came in handy when it came time to color the Turtles as the sculpts were actually reused from the arcade series. April appears in every episode from that inaugural season, and it would seem it would have made the most sense to base her sculpt on that season. Maybe that’s what NECA did, and maybe it didn’t, either way it’s a shame an integral character like April failed to live up to expectations.

The image on the left is what I think of when I hear the name April O’Neil.

I don’t want this to turn into a rant or anything, as a subpar NECA figure still gets a lot right. And when it comes to April she possesses a lot of the articulation one would come to expect of a NECA figure in 2020. For starters, her head is on a ball-peg and it’s pretty easy to pop her head off and on, which is good as it’s preferred for one of her accessories. She has ball joints at the shoulders and then she has some funky double-jointed elbows. There are basically two ball joints on top of each other. The first joint is in her sleeve, and the second is part of the bare portion of her arm. Her arms are quite thin, and I had to heat her up to get any movement out of the upper joint. The yellow portion of the joint is painted, and as you could probably guess if you’ve read my review of the other figures in this wave, the paint flakes off quite easily. Fortunately, the plastic is also yellow so it’s not nearly as much of an eyesore as it is with Casey, Leatherhead, and Slash. The bicep also swivels where the sleeve meets the arm and then it also swivels at the triceps at the second ball joint. April’s wrists are just on pegs and can rotate, she also has hinges in her hands, but they feel really fragile. The watch on her left hand is a separate piece of soft plastic and will fly off if you’re not careful when switching hands. April’s upper torso is on a ball joint just below her bust and she gets a lot of motion out of that joint which makes up for the lack of a waist swivel. Her thighs can rotate at the joint and are on ball-pegs, and she does have double-jointed knees, but the top joint doesn’t really do much. She can still bend her leg rather far at the knee so it’s not a big deal. There’s no boot cut on her, and her feet just have vertical hinges so no rocker or swivel motion is available. It kind of stinks because I envisioned displaying her on one knee with her camera sneaking a shot of a battle or something, but she can’t quite pull that off without being able to rotate her ankle. Oh well.

April could stand to be taller and probably not so thin.

Aside from her head, the body sculpt is pretty good. The arms feel a little thin and flimsy, but they’re obviously trying to make her noticeably smaller and slimmer than the other figures in this line. I do still wish she was a little taller and fuller though, I don’t think she needs to be quite so thin. I do like the very bright yellow NECA went with and the black line work helps make the figure have that extra pop when looking at it. I do see some room to argue that maybe yellow plastic with a wash instead of so much paint might have worked just as well, or better. Some of that black line-work does get a bit messy in places, but overall it’s pretty clean. NECA did match the plastic of the foot hinge to the white of her boots, thankfully, but that also means from behind the white hinge is visible among the otherwise gray backside of her boots. If one part of the hinge has to be off, might as well let it be the back. There’s also some nice attention to detail with the little white, o-rings, on her pants and the tape recorder on her belt.

April is not lacking in the accessory department.

If April is a bit underwhelming, well at least she tries to make up for it with a bunch of fun accessories. She comes packaged with open palm hands and she has a set of gripping hands as well. She comes with a Channel 6 microphone as well as a corded microphone affixed to a reel-to-reel recorder. It’s on a strap, like a purse, and this is where it’s nice that her head pops off easily if you want it to go across her body. I suppose you could also just drape it over her shoulder too. She also has a Channel 6 camcorder which she can carry by the top handle or hold via the fold-down handle for when she wants to record something. She has her Turtle-com, which opens and closes, though doesn’t feature the face of a turtle on the inside. She also has the Maltese Hamster from the episode of the same name, which is a bit fun though it doesn’t do anything. Lastly, there’s a little, baby, pizza, monster. I have to assume an ultimate, adult, version is in our future at some point. He’s pretty cute, despite being vicious, and even though he’s non-articulated he’s packing a lot of personality in that sculpt.

With April being part of a two-pack, one would naturally look to the second figure in the pack to perhaps help elevate the total package. Unfortunately, April comes bundled with what I would consider the least exciting figure in this line so far. The Bashed Foot Solider is essentially the same Foot Soldier that has been released in two-packs with the Turtles and in a double-pack as part of Wave 2, only now it has a new torso with some battle damage. This one is referred to as the Bashed variant because the wound appears to be blunt in nature, perhaps a jab from Donatello’s bo staff, and is basically a rip in the clothing with some exposed metal and wires beneath. The effect is neat, but if this figure weren’t packed with a character as important as April then I’m not sure I’d have bought it. I think it would have been neat to bundle it with an undamaged Foot to give consumers more of a say in the matter. Bundling it with April feels like a bit of ruthless capitalism.

Now in the unlikely event you do not already have a Foot Soldier, the articulation here is the same. He has ball-joints at the neck, shoulders, and hips with swivels at the thigh and bicep. The hinge joints at the knees and elbows are double-jointed and the wrists are on pegs. He also has some ankle articulation and stands pretty well. He comes with the same the rifle other Foot and even Bebop and Rocksteady came with, but also has a new gun that’s bit more cartoonish looking. It’s not my favorite weapon design from the show, but I welcome the additional variety for the bad guys. He also has the same assortment of hands which include fists, gripping hands, and karate chop hands plus a pair of open hands that are new this time around. There’s another communicator, this one with an image of the Bebop action figure on the other end, and a pair of ninja stars. The ninja stars appear to be a deliberate throwback to the Playmates line as one is even brownish-orange like the old toys.

If that all sounds familiar it’s because it’s the same round of accessories the Slashed Foot Soldier came with as part of the Casey Jones two-pack. The only difference between those sets is the sticker on the communicator and the battle damage on the torso. I think many fans expected April and Casey to come together, so it was a bit disappointing to see that wasn’t the case. While I liked the battle damage of the Slashed Foot quite a bit, this one doesn’t excite me. It’s not that it isn’t done well or anything, but it hardly feels essential.

Let’s see what you had for breakfast!

Which is the downside to these figures being released as two packs, because April does feel essential. Unfortunately, she’s a letdown as well so I can comfortably say this is the least glamorous two-pack released in this line thus far. And based on the promotional images for what’s up next, it looks like this will be the low bar for a long while. It’s definitely the set that fills me with the least amount of excitement. These things are hard to get a hold of, so there’s a sense of glee whenever one can be acquired, but the lackluster results mostly squash that enthusiasm. There’s little to sugar coat here, this April is a poor representation of the cartoon character. Since it’s largely her head that’s the problem, perhaps NECA can remedy that at a later date. The company has big plans for the lines and is exploring concepts for vehicles and even a sewer lair. Perhaps an alternate head is included with one of those along with alternate happy heads for the Turtles as well? It’s a long shot, but hopefully NECA is receptive to criticism and doesn’t just dig in its heels because mostly I’m just surprised this one made it past the approval stage. It’s the burden of success, I suppose.

Smile for the camera, Donnie.

I do also want to stress that it isn’t all bad. April is subpar, but anyone who sees her still knows it’s April O’Neil from the 80s cartoon. She has a ton of neat accessories and is certainly not lacking there. It’s hard to even come up with an accessory she should have come with that isn’t present. Maybe swap-able cat parts like the upcoming Vernon is going to feature? That’s just wishful thinking though, and how many collectors would prefer to display mutated cat April as opposed to a more traditional April? Probably few, though then again, that head…

In terms of battle-damaged figures, it’s pretty hard to top that slashed Foot Soldier.

For now, April will be a part of my cartoon Teenage Mutant Ninja Turtles display. She’s April, so she has to be! I’m just thankful she has so many killer accessories so I can hide that melon behind a big old video camera or maybe wrap her up in Leatherhead’s net for the time being. This is the last two-pack of Wave 3 though, and as mentioned in the prior paragraph, more additions to the Channel 6 news crew are indeed on the way, but not until 2021. The next wave is probably going to be staggered like this one and it appears that the rock soldiers Granitor and Traag are up next. A deluxe Krang is coming as well in October and you know that will be a big hit. For now, at least until I get my hands on Metalhead, it appears I’ll get a reprieve from cartoon turtles, but NECA is hardly slowing down. Super Shredder, Toka, Rahzar, Splinter, Baxter, and on and on are all expected this year! Enjoy the breather while it lasts!


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