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S.H.Figuarts Dragon Ball Super: Super Hero Gamma 1 and Gamma 2

Are you ready to experience the latest in android technology?

Last year saw the release of a brand new film in the Dragon Ball franchise: Dragon Ball Super: Super Hero. The mouthful of a title was a bit of a throwback affair. It seemed that Toei and series creator Akira Toriyama wanted to use the film to return the spotlight to Gohan and Piccolo, two characters who had been sidelined in Dragon Ball Super in favor of the two Saiyan boys, Goku and Vegeta. The film also marked the return of longtime adversary the Red Ribbon Army and with it came two new androids for the good guys to pummel: Gamma 1 and Gamma 2. I’m not sure if there was an embargo on the new characters when it came to action figures or if Bandai just wanted to give fans a chance to see the characters in action first, but two new figures of the pair were introduced via the Premium Bandai route and recently started shipping. These are made-to-order figures sold exclusively by Bandai direct to consumer. Presumably, there’s a bit of a crowd-fund element at play, similar to what we see with Super7, whereby if not enough orders came in then the project would get scrapped, but evidently that didn’t happen. Perhaps Bandai also sees softer sales with either movie characters or new ones which is why this pair went the “premium” route. The inclusion of added parts for Gohan with each figure also adds to the feeling that maybe confidence in the pair wasn’t super high. The two were at least priced in a more reasonable window at $70 a piece. While this is a lot higher than the retail releases for the film of Goku, Gohan, Vegeta, and Piccolo, they also feels like bigger releases as they come with a lot more stuff and they’re not reused molds from past figures. They do basically share all of the same parts save for the heads which is why I’m going to review them together.

There is a bit of a dorky element at play with these two. Think Ginyu Force.

The Gamma boys come in the traditional window box packaging the S.H.Figuarts line is known for. There’s product shots, or renders, combined with a gold backdrop that seems to be part of the Super Hero theming. Out of their respective boxes, Gamma 1 and 2 stand at approximately 5.75″ to the top of their heads not including their stylish fins. And those fins are the main things that distinguish the pair as Gamma 1 has one, center, fin on his head while Gamma 2 has, appropriately enough, two fins set off to the side. The only other thing that separates them is their choice in color for the cape and the number on their chest. Sculpt-wise, the bodies are entirely the same save for the head. Both characters have a dark gray skin tone with a light gray face. They have a bit of a shark thing going on with their heads and the circular ears do give them a distinctive Toriyama feel to their design. Their bodies are clothed in a soft yellow military suit which is all unpainted plastic. The only paint on these guys is reserved for the buttons on the double-breasted jacket and the cuffs of the sleeves along with the painted numeral on the chest. And that paint is not that well done. The buttons look cheap and the edgework is not the sharpest. The actual yellow portions of the suit are okay. It’s mostly matte, but the softer plastic for the bottom of the coat does have a different look to it than the harder plastic bits. The knees and elbows are a touch darker than the rest, but it probably won’t be that noticeable on a shelf. I would also argue the shade is a touch off to the source material. These guys have more of a mustard to the yellow in comparison with the film. There is the customary Red Ribbon logo on the left shoulder and that looks clean, but overall, the paint is not a strong suit here.

Unlike most Dragon Ball villains, these two actually use a gun.

The rest of the aesthetics are generally good. The faces look appropriate and I like the height of the characters for the line. The boots have a very glossy appearance, but that seems intentional given their presentation in the film. The cape is hard plastic with a hinge which I think looks mostly fine. I wasn’t crazy about the segmented cape on the Proud Namekian Piccolo so I don’t mind the simpler approach here. The only thing I’m not crazy about are the shoulders as they do the Goku thing of having part of the material just pinned on. With Goku, I don’t like it, but I always understood it to a degree because he has short sleeves that extend onto his shoulder. Here, it’s a suit that just has shoulder pads and a V shape to it so I wish they just left it alone. I don’t think it would have reduced the articulation in a meaningful way and it would have looked better. I find myself fussing with these shoulder pieces more than I would like as I try to hide gaps and get them into a more natural pose.

I hate these ball-hinged heads because you can’t put the hinge where you want to. The heads are grooved to fit that tab visible on Gamma 2 so for him his hinge will always be on the side while Gamma 1’s is more centered. As far as I can tell, there’s no easy way to rotate just that barrel piece that slots into the head.

With that in mind, lets just jump to the articulation since both figures are the same and then we’ll talk about the accessories. Both figures use a ball-hinge for the head connected with a ball-peg system at the base of the neck. I don’t know why they did it this way, but it sure is annoying. You will have to manipulate the direction the hinge is face if you want more nuance posing, but they can look down and rotate and the lower neck joint helps to add more character. It can get a little gappy though if you tilt it back too far. Doing so with the hinge in the proper orientation and in conjunction with the hinged-ball peg system of the diaphragm can get both figures into a good flying pose. That diaphragm joint also provides rotation and tilt, though you do have to be mindful of the chest buttons when crunching forward. The shoulders are hinged ball pegs so they have some play at that peg while also being able to rotate all around and lift up past a horizontal position. The shoulder pad ruffle, or whatever you want to call it, pegs in and can be pushed aside. There is a butterfly joint here as well which can bring the arms pretty much clear across the chest. It does expose some gaps in the back as butterfly joints tend to do, but it’s not as hideous as some others and the colors are consistent at least. There is a biceps swivel and the double-jointed elbows will bend all the way forward as these guys have pretty thin arms. At the wrist, the usual hinged ball peg is present that allows for plenty of rotation.

These crossed arm pieces never work as seamlessly as they should.

At the waist, we get another hinged ball peg so these guys can rotate and tilt. The floating belt does get in the way so you don’t get maximum crunch, but working in tandem with the diaphragm joint should give you enough forward and back. The bottom of the jacket is done with multiple, soft, pieces of plastic so it doesn’t impede the legs from kicking forward way past horizontal or stop the figure from doing splits. They also lack a true posterior so they can kick all the way back. There is a thigh swivel which is conveniently hidden by the coat and the double-jointed knees bend well past 90 degrees. The ankles are on ball joints so you get plenty of range going back, some forward, and rocker, but it’s not the prettiest sight as it tends to make the figures look like their feet are separate from their shin. It’s probably not as noticeable on the shelf as it is in hand, but it is what it is. There’s also a toe hinge, if that’s something you like and it seems like it’s fairly tight so it actually has some worth. There’s also the hinge in the cape so you can raise it out behind the figure for a more windswept look. It does make them slightly harder to stand, but not impossible. It just pegs in so you do get a little side-to-side pivot as well, but not a whole lot. It’s mostly going to lay relatively flat or blow out behind the figure.

The guns are silly, but I do enjoy them.
As you can tell, I did not get the Super Hero edition of Piccolo.

All in all, I would say the Gamma brothers move quite well. There are some sacrifices taken with the aesthetic to achieve that, but I think most will be content with the tradeoff. The only thing I don’t love are the shoulders, the rest I’m fine with. And that articulation will come in handy as both figures come with a variety of hands and heads to add some life to a display. For Gamma 1, we get a neutral portrait, one with a crooked mouth indicating displeasure, one with his teeth showing in a bit of a grin, a yelling portrait, and a yelling portrait where one eye is larger than the other indicating some distress. They are all separate heads, so no faceplates with these guys. For hands, Gamma 1 has fist hands, open hands, chop hands, and a set of trigger finger hands. Those work with his little blaster sidearm of which he has two. One to wield, and one with a peg in the front so it can be holstered. The gun is painted reasonably well, but I wish it had a blast effect or at least a peg hole for one to be added. Gamma 1 also comes with a set of crossed arms which peg in at the biceps swivel. It’s a bit of a pain to get on and get both sides inserted. My pictures will illustrate how successful I was there. Gamma 2’s accessories are mostly similar, but also a little different. He gets one less head as he has a neutral head, yelling head, teeth-showing grin, and a side-eyed smirk. He has all of the same hands and the two blasters as Gamma 1, plus a set of “devil horn” hands. He does not have the crossed-arm piece.

Both figures also come with stuff for the Super Hero Gohan figure released earlier last year. With Gamma 1, we get a Super Saiyan head for Gohan. It has a very pale, yellow, color for the hair that has no shading or paint whatsoever. It’s a bit odd looking as a result. It looks like a nice base for Super Saiyan hair, but I definitely would prefer it to have some shading to bring it to life. There are three faceplates included for it: neutral, yelling, and a teeth-gritting expression. They look nice, though Gohan does have the issue of a lack of bangs with his Super Saiyan look so the sideburns had to be painted onto the faces. It doesn’t match the yellow plastic of the hair and there’s a bit of an ugly seem line unfortunately where the face meets the head that usually we can’t see. With Gamma 2, we get another Gohan head, but this one has his hair blowing all over the place like he’s powering up and he’s also wearing his glasses. They lack lenses, but otherwise look pretty nice. To complete the look and scene this was pulled from, he also has his cape and shoulder pads. They’re done differently than what we saw with Piccolo as the plastic is very soft for the shoulder pads and the cape is in one piece. There’s a hinge for the cape, but unfortunately it’s too weak to support the weight of the cape so there’s not much that can be done with it. It also doesn’t like to sit flush on Gohan’s shoulders which gets annoying. I should also add, the hair on both Gohan heads is very stiff and spiky which helps make it look as good as it can be, but it sure can hurt too to swap!

“No 2! Don’t do it!”

If you watched Dragon Ball Super: Super Hero and came away from that experience wanting action figures of Gamma 1 and Gamma 2 then I think you’ll be happy with what Bandai released here. Once again, the whole “premium” concept when it comes to Premium Bandai isn’t really evident in the quality versus what we’re getting at regular retail, but rather reflects the more limited nature of the characters. With better paint, these two figures would be stellar, but as they are they’re still quite good and among the better Dragon Ball releases that I have. They move well, look nice enough, and come with a boatload of accessories. It seems like the whole tack on some extra stuff for other figures approach only began with these two as other figures from Premium Bandai are being sold with more parts for Gohan, in particular. It’s a fun approach for those who are all-in, but it sucks for someone who wants a Super Saiyan Gohan, but isn’t interested in getting Gamma 1. And those parts of the release are just okay. I think the Super Saiyan look is fine and with some shading would be potentially great. The glasses and cape look is more niche and less successful. It’s fun, but am I going to choose to display Gohan like this instead of the other looks? That’s a harder sell. I suppose he’ll pair nicely with Piccolo in the same sort of attire.

As mentioned previously, these guys retailed for $70 and were P-Bandai exclusives. Other retailers were free to order them just like anybody else, but that also means they were paying 70 bucks as well so they have to charge more than that in order to make any money on the sale. If you missed out on the original purchasing window then prepare to pay over $100 now for each figure. At $70 a piece, I think they’re worth it and I’m even tempted to get another Gohan (but I probably won’t) to make use of the extra parts. At over $100 each they’re a harder sell. If you only want the Gohan parts, maybe try eBay? It seems unlikely that someone interested in Gamma 1 or 2 would have no interest in Super Saiyan Gohan, but maybe there are some folks out there just looking to offset some of the cost of getting the new characters. More likely, you’ll be able to find people looking to offload Gamma 1 and 2 without the Gohan parts so maybe there will be some opportunities to score a set for closer to their original MSRP under certain conditions. I think they’re good enough on their own without the Gohan accessories, but those do help sweeten the pot. If you’re out on the hunt then I wish you good luck!

Need a primer on Gamma 1 and 2 or want to see more of those Gohan and Piccolo figures? Look no further:

S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four,…

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Dragon Ball Super: Super Hero

I’ve said it before, and I’ll say it again, that Dragon Ball Super has been the thing I’ve loved most that I never knew I wanted. I was done, or at least content, with Dragon Ball Z. Dragon Ball GT wasn’t good, but I didn’t need it so it wasn’t something that bothered me. Then…

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S.H.Figuarts Piccolo: The Proud Namekian

When the S.H.Figuarts line was launched years ago and Dragon Ball Z was at the forefront, it wasn’t Goku who got to be the first figure out of the gate. Nope, it was Piccolo. That figure caught my attention when it was announced even though I had not purchased a Dragon Ball figure in quite…

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S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four, the only one I grabbed initially was Goku as I was looking for a base version of Goku and that figure really stood out as better than the alternative to me. I was tempted by Piccolo as well because the headsculpts looked like an improvement over the figure I have, but ultimately I didn’t want to spend money for some new heads. Another temptation for me was the new Gohan. Depicted in his “Ultimate” form, the adult Gohan from the film looked really interesting because it would appear he’s on a newer body that could see some reuse down the road. At the end of the day though, I’m not a huge Gohan fan so I decided to pass. The question was rendered moot too when he sold out really quickly as there’s a legion of Dragon Ball collectors out there who have been waiting for a good interpretation of Ultimate Gohan.

Then Bandai put up for sale on its Premium Bandai webstore two characters from the film: Gamma 1 and Gamma 2. They’re the “sort of” villains from the film and I liked their look. I wasn’t sure if I liked it enough to pay the Premium Bandai upcharge to get them though, but once I finally saw the film, I ended up taking the plunge. The thing with those figures is they both come with optional parts for the Ultimate Gohan figure. I suppose I could have sold those parts to recoup some of the expense of those two figures, but instead I just went in for more and purchased the Gohan figure. Retailers opened up some additional preorders for him, at the slightly inflated price of $40 (he may have started off there too and I just forgot), and I grabbed one of them. I’ve had the figure for about a month now, and let me tell you something: I love it!

My Gohan, you’re looking unusually focused this morning.

Gohan comes in the usual window box and should look fairly routine from outside the box. Once removed, he stands just shy of 5.5″ to the top of his face, closer to 6.5″ if you want to go to the top of the hair. Gohan from the movie is depicted in his classic Piccolo training uniform. It’s a purple gi with red sash and he has the big, chunky, shoes he and Piccolo both feature in the movie. He basically only distinguishes himself from Piccolo via his black wriststraps. He’s in his “Ultimate” form which was his ascended form he learned from the Elder Kai during the Buu Saga. It’s basically Gohan’s ultimate form, hence the name, though it doesn’t come with a flashy transformation. If anything, he just has slightly bigger, spikier, hair. He’s also jacked and that comes through in the sculpt. It’s an interesting juxtaposition to Goku who keeps going through all of these different forms and hair colors to get more powerful, but his kid just bulks up a bit. I kind of like that about Gohan, though he has his own wild transformations too.

The new style for the shoulder joints can be a bit finicky to work with, but the reward is that they look so much better than the old style with the sleeve cuff pegged into the shoulder itself.

Like most figures in this line, Gohan is largely composed of molded, colored, plastic which minimizes the need for paint. I suppose “need” is a strong word and certainly a subjective one as many (myself included) would like to see more paint on these releases. It’s much harder to criticize them for that though at this lower price point. With Gohan, there appears to be a hint of shading on the legs, which they like to do for some reason. It’s not as visible with Gohan as it is with Goku and his orange gi, which almost works out better for Gohan. It adds just a touch of depth and comes across well. It’s also helped by the fact that the purple is quite matte on this figure giving him a nice finish. The chest is painted and it’s not a perfect match to the neck and arms. The chest has a matte appearance, while there is a touch of shine on the neck, but it’s not awful. The red sash is a separate, floating, piece though it is rather snug on the figure. It may cause some paint transfer if you’re not careful. Lastly though, the faces for this figure look terrific. I don’t know what Bandai did to improve their facial printing, but keep it up. The previous Goku figure looked nice, but Gohan is even better. These faces all look fantastic and it really brings the figure to life. The hair also looks nice and it’s even tricky to figure out where the seem is to remove the bangs because the fit is so good. The only blemish is a bit of mold release, roughness, on the side of the hair. It’s not very noticeable from a shelf, but it does kind of suck and I considered trying to exchange it, but opted not to. Aside from that though, I think this figure looks wonderful.

On one foot with not assistance, and on the flimsy plastic of the arena playset at that.

Adding to my enjoyment is the articulation. I’ve been a little critical of the various Goku figures as I acquire more of them because that figure has some limitations and some features that are a bit of an eyesore. This figure doesn’t solve every problem that Goku has, but it comes close. The head is on a double-ball peg with another ball joint at the base of the neck. He can move around nice and smooth and there’s great nuance posing afforded by this setup. It’s only weakness it he can’t look up very well so if you wanted to position him in a flying pose parallel with the ground it would look awkward. The shoulders have a newer style of joint similar to what Krillin has which means theres no pegged in shoulder piece to look stupid. The sleeve is just a floating piece the arms goes through and it pegs into a ball and hinge style of joint inside the torso. The end result is you get some up and down movement at just the shoulder before even engaging the hinge which allows the arms to be raised out. You do have to work with the sleeve to get them horizontal, but it’s do-able. There is still a butterfly joint and that may be the only limitation here as he doesn’t seem to reach across quite as far as Goku. A Kamehameha pose is still possible, but a little less natural looking. The rear of the joint is cleaner, though there will still be angles where it looks unsightly. The joint is all cast in purple though so at least it doesn’t look as ridiculous as Goku’s where the interior is flesh-toned. The rest of the arms are typical stuff with a biceps swivel, double-jointed elbow that goes well past 90 degrees, and ball-peg wrists.

This one needs a stand though.

In the torso, we get a ball-joint at the diaphragm. There is no hinge in there to lift the upper torso higher which seems cleaner, but the figure also doesn’t have much range forward and back. He can pivot a bit on the joint as well. Below that is a waist twist which feels like a ball-peg of some kind. It mostly lets him twist, but you do get some nuance posing out of it as well. At the hips, we have some kind of a ball-joint that works very well. Gohan can achieve full splits and kick forward plenty far, though can’t kick back because he does have sculpted cheeks. There’s a thigh twist below that which is very smooth and the double-jointed knees both look and function well. At the boot, there’s a swivel and the feet are ball pegs. They don’t have much range going forward and back due to the cuffs on the shoes, but the rocker works okay. There’s also a toe hinge if you like those.

The Masenko pose is a bit tricky. Anything that requires the figure to raise its arms above the shoulder is tough because of the shirt piece.

Most importantly, all of the articulation is really smooth. No stuck joints, no uncomfortable creeking or squeeking noises, and it’s all very visually appealing. That may not sit as well with some other folks as I can see some wishing Bandai sacrificed some of the form to get better range in places. The torso feels like the biggest issue as we could probably get a better ab crunch in there. The ankles also aren’t great, but I think that’s partly due to the character design and the shoes present. The shoulders still aren’t perfect, but I think they look much better this way and I’ll take the reduced range there for this visual. I would definitely be interested in seeing a new Goku on this body, though I don’t know what version (I did order the Super Saiyan 2 Goku, but it’s on the usual buck). Maybe a brand new Super Saiyan 3 or “Awakening Super Saiyan” Goku?

He can do a reasonable Kamehameha pose though.
Fire away, Gohan!

This is a bit of a budget release, but there are still some accessories to talk about. Unfortunately, they’re not particularly exciting. Gohan just comes with some extra hands and face plates. For faces, he has a stern expression, teeth-gritting, and a yelling one. For hands, we get fists out of the box plus Kamehameha hands, martial arts pose hands, and a set of open “Masenko” hands. That’s it. It’s expected given the price point, but still disappointing to only get a conventional spread of hands plus three facial expressions. An effect part would have been welcomed and, honestly, adds mere pennies to the cost. How about the Super Saiyan 4 Goku blast effect, but in yellow or blue? Just something to put in his hands for a Masenko effect, though his shoulders aren’t really made for the charging effect so maybe it’s better not to draw attention to that via an effect?

Bandai is really killing it lately with the faces.

If this is the new, standard, body going forward for Bandai then I think it’s pretty good. It could be better, but I think we’ll get a lot of nice looking figures out of this. And even though there are some short-comings, I still love this releasae. And I don’t even consider myself a fan of Gohan. Nothing against him, I don’t actively dislike the character, he’s just not my favorite. This figure though is one of my favorites in the line and I’ve been having a blast with him just posing and fiddling with him on my desk while he waits for me to write this review. And maybe that’s partly what took me so long as I drew out the process. He’s going to head for the shelf soon and join his buddies, but I am definitely looking forward to getting those extra parts with the Gamma brothers so I have an excuse to mess with this one again. If you thought you didn’t need it for one reason or another, I must encourage you to rethink that. And at 40 bucks, this feels like quite the steal. This figure is way better than the Apocalypse I reviewed recently, a figure I did ultimately like, and it costs the same. While lesser companies are getting more expensive, Bandai is actually getting cheaper and that’s awesome. Keep it up!

I wasn’t sold on him initially, but I’m pretty happy to have added Gohan to the shelf.

Dragon Ball Super: Super Hero

I’ve said it before, and I’ll say it again, that Dragon Ball Super has been the thing I’ve loved most that I never knew I wanted. I was done, or at least content, with Dragon Ball Z. Dragon Ball GT wasn’t good, but I didn’t need it so it wasn’t something that bothered me. Then Battle of Gods came out which ended up being the start of something new for Dragon Ball and here we are. Dragon Ball Super: Super Hero is the second Dragon Ball Super movie following 19 volumes of manga, 131 episodes of the anime, and the movie Dragon Ball Super: Broly. And really, the last two Dragon Ball Z films were basically Dragon Ball Super since they were adapted into the anime in a longer form. The original Dragon Ball anime will likely always be my favorite, but there’s something to be said for Super which is more self-aware and comes across as being very confident in how to depict these characters, some of whom have been around almost 40 years. It’s funny and willing to poke fun at itself without resorting to more meta humor or fourth wall breaking. And it’s still action-packed and contains all of the tropes of Dragon Ball Z that have somehow become more charming as the years go by, maybe because of the nostalgia. Probably because of the nostalgia.

Super Hero is written by series creator Akira Toriyama and it’s very much a film a designed to place the spotlight on the B-team. When Toriyama was writing and illustrating the Cell Saga for the manga, it was conceived as a passing of the torch, and even a finale, from Goku to Gohan. Obviously, that changed quickly as Toriyama was convinced to keep going and we got the Buu Saga which basically returned Goku to the top of the mountain while Gohan trended towards a more peaceful existence and characters like Piccolo, Krillin, etc. settled further and further into the background. When Super came around, it largely followed that with the only difference being Vegeta moved into an almost co-lead with Goku, but when the anime came to an end, Goku was firmly back at the top.

The Red Ribbon army is under new management.

Now, the anime ended a few years ago, but the manga has continued. We basically have two different canons going on now. While there was always some differences between the two, they were often subtle and inconsequential. Now we have Broly and this film while the manga has gone in a very different direction. This film even features a time-jump that I don’t think has taken place in the manga. I’d have to go back and look, but regardless, there will likely be debate on what is and is not canon and I think the simple answer is we simply have two timelines at this point until (if?) the anime comes back.

Needless to say, this one takes place after the events of Broly and Goku (Sean Schemmel), Vegeta (Christopher Sabat), and Broly (Johnny Yong Bosch) are now comrades. They train together on the planet belonging to Lord Beerus (Jason Douglas) and it’s implied that Broly still has a ways to go in order to get his temper under control. Elsewhere, Piccolo (Sabat) has taken to training Gohan’s daughter Pan (Jeannie Tirado) in martial arts, though the young girl is having some trouble learning to fly. Gohan (Kyle Hebert) has immersed himself in his work neglecting his training and even fatherhood, which it’s hard to say what irritates Piccolo more as he and wife Videl (Kara Edwards) have become more and more reliant on Piccolo as a babysitter of sorts.

Gamma 2 (left) and Gamma 1 are the latest in android technology.

Brewing in the background is the threat of danger. The Red Ribbon army has been re-assembled by its new leader, Magenta (Charles Martinet), who is dissatisfied with being a mere pharmaceuticals producer and longs to restart the androids program. In order to do so, he turns to the great grandson of Dr. Gero, Dr. Hedo (Zach Aguilar), a young prodigy in robotics who was recently incarcerated. Despite the fearsome origin, Hedo is a bit childish and enjoys cookies. He also doesn’t aspire to be a great villain like Magenta and would prefer to create stylish androids in the model of a super hero. Magenta is able to woo the young scientist to his side by claiming that the individuals who took down Cell years ago are aliens out to conquer Earth and Hedo is willing to go along with this since it means money for his research.

With Dr. Hedo onboard, the Red Ribbon army successfully restarts the androids program leading to the creation of the twins Gamma 1 (Aleks Le) and Gamma 2 (Zeno Robinson). It’s Gamma 2 that comes into contact with Piccolo, whom he confuses for King Piccolo (we get a running gag of people referring to Piccolo by one of his former aspects throughout), and picks a fight since he fancies himself a super hero. Gamma 2 makes the mistake of thinking Piccolo was defeated and inadvertently leads Piccolo to the Red Ribbon HQ where he makes a startling discovery. Unfortunately, Bulma (Monica Rial) is unable to get ahold of Goku and Vegeta so it will be up to Piccolo and a rusty Gohan to save the world this time.

Daddy’s not coming to save you this time, Gohan, time to power up!

And that’s basically what it feels like this film waned to do. Unlike other Dragon Ball films, Goku is not going to swoop in at the end to save the day. This is Gohan and Piccolo’s fight, and both are going to power-up to new, largely unexplained, heights. Do we care that these new forms are unexplained? No, because they’re both fun and expected. There’s a fair amount of fan service at play, especially with callbacks to some of the forgotten lore of Dragon Ball’s past, and the sort-of return of an old villain. That’s actually the one criticism I have with the fan service elements as the returning villain is more like a shell of its former self with no personality. It would have been fun to see that personality rekindled and its reaction to the current state of this universe, but oh well. The story is fun, and Piccolo’s infiltration mission he undertakes creates a surprising amount of plot for a Dragon Ball feature. Usually it’s just bad guy shows up, and a long fight ensues. This one actually has pacing and needs things to happen in order to get to the fight. And we’re also dealing with villains who think they’re the heroes, which adds a different twist. It might be less action-oriented as a result so some fans may dislike it, but I found it rather enjoyable and it definitely gave the film more of a Dragon Ball feel such as when Kid Goku basically did the same with the old Red Ribbon army.

The character and story are certainly familiar and a whole lot of fun, what’s different is the production. This is the first Dragon Ball film to be rendered in 3D. It’s a 3D that can look like 2D in some parts and it’s something the past film did in certain shots. This one, outside of 2D flashback sequences, sticks with the 3D throughout and the results are mostly fine, but there’s some ugly parts. For some reason, Goku seems to look the worst in this style and comes across far too much like a character from a video game. I guess it’s a good thing then that he’s not in a lot of this one. There are a few other shots and moments where it gets “video gamey” and it is distracting. And a lot of those shots happen early in the film which is unfortunate because the film begins with a 2D refresher that looks awesome and made me wish the entire film was animated in such a fashion. I would prefer this, and any future episodes of the anime, to look more like that, but I suspect this is the wave of the future for Dragon Ball so I better just get used to it. I do like the use of colors and light with this film going for a manga look. Scenes pop and some of the tracking shots and angles this film goes for are dynamic and really engaging. Director Tetsuro Kodama has done a fantastic job of presenting Dragon Ball as there’s a great energy to the animation and a real weight to the blows.

Piccolo is the film’s heart, and as a longtime Piccolo fan, I approve.

Another strength of the film rests with the audio. The voice performances are all as expected, which is pretty great, while the soundtrack is maybe the best Dragon Ball has ever had? There will always be plenty of fans that love the old stuff from the 80s, but this one has a terrific presence. Composer Naoki Satō really got the message across that this one should sound heroic. There’s a lot of super hero sounding compositions and the music is very dramatic. There were no odd moments, like chanting which was used in the last movie, that took me out of the moment at any time. Some might be disappointed with the lack of more familiar songs, but I for one really enjoyed this soundtrack and found it quite suitable for what the film wanted to present.

Dragon Ball Super – Super Hero is another great addition to the Dragon Ball universe. It continues this high quality return for the series which has really seen the film version of the franchise taken to new heights. Before, Dragon Ball Z films felt like filler. They were simple stories that basically were like the Cliff Notes version of the main series with placeholder villains standing in for the real thing. These last four have felt more like full-fledged movies and I suspect that’s because those involved in the creation of them wanted that to be the case. Dragon Ball has become this warm blanket for me that always shows up. It would have to be really bad to be a disappointing experience and this film is far from it. Because I seem to ask so little of the franchise to entertain me, it’s become harder to decide what’s best among these films, but easy to say that they’re all good. If you’ve ever liked Dragon Ball definitely check out Super Hero. Dragon Ball on the big screen is an experience in and of itself so this gets a strong recommend from me. And Bandai, if you’re reading, we need some more figures based on this one. You know what I’m talking about!


S.H.Figuarts Dragon Ball Super Son Goku Super Hero

Wait! Don’t go! I swear this is a Goku worth talking about!

Back in the early 2000s I was a collector of Irwin Toys’ Dragon Ball Z line of action figures. When I started collecting that line, I just focused on my favorite characters which were primarily Vegeta, Trunks, and Piccolo. Gradually, the collector impulse took over and I started buying entire waves as they came out even if I never would have imagined I’d buy a figure of Yakon or Yamcha in a yellow suit. Anyway, what happened is my collection was surprisingly light on DBZ’s main character: Goku. Irwin was also pretty bad at keeping popular figures in circulation, they basically made a wave of figures and then moved onto the next one so late adopters were pretty screwed (and maybe that’s partly why they went out of business during the line’s life). I would eventually get the Series 4 standard Goku, but only because I found it on clearance for 4 dollars at a KB Toys (it was a pretty bad likeness), but I never got a Super Saiyan Goku or others. I did get some of the later Goku figures that Irwin and Jakks Pacific (who bought the license from Irwin when it went bankrupt) released, but my collection was definitely light on the legendary Saiyan.

I lead-off with that nugget of info because I’m partly amused, and partly shocked, that Goku dominates my collection of S.H.Figuarts based on Dragon Ball. This latest release based on the new movie Dragon Ball Super – Super Hero brings my total of Goku figures to 5, which isn’t a ton, but it’s amusing to me because I have only 1 Vegeta, 1 Piccolo, and zero Trunks. I’m also not including in my total of Goku figures my Goku Black and the two Kid Goku figures. Perhaps more amusing to me, the only other characters I have multiples of are Krillin, Master Roshi (one as Jackie Chun), and Bulma(!). I’m pretty sure the me of the early 2000s would be quite surprised that I would have more Bulmas than Vegetas, but that’s where we are. This obviously wasn’t deliberate on my part to make up for my lack of Goku 20 years ago. It’s largely the result of me getting into this line very slowly. I initially only intended to collect the figures from Dragon Ball, but they’re so few and far between that I started branching out to Z and Super and event GT! There are figures of Vegeta and Trunks that I’d like to have, but they’re no longer in circulation and I’m just not willing to go secondhand on them. Maybe one day, but for now Goku gets to dominate.

I wouldn’t normally advocate for buying a figure just for a new face, but I might for this one.

So why am I adding another Goku to my collection? Well, I didn’t have a base Goku having passed on the Saiyan Raised on Earth release and when this particular figure went up for solicitation I just happened to like it. The color palette for the new movie is based on the manga and the promotional images just made this figure look nice. Rather than a red-orange gi, this Goku is sporting a much lighter shade of orange. The promo images did a good job of making the figure look like it had more of a matte finish, and the portraits looked really sharp. And since it was being solicited at the bargain price of $35 I figured “why not?” And I’m happy to say the figure is more or less as expected. This is a Goku after all and it’s on a body that we should all be plenty familiar with and those promotional images ended up being honest about some parts of the figure, and less so about others.

The yelling expression is also on point. Whatever Bandai did differently with this one, keep it up!

First of all, the portraits for this Goku look terrific. In comparing them with past releases, I’ve narrowed it down to a few things that seem to make them “pop” better than before. For one, Bandai painted all of the lines including the ones under the eyes. They also used black instead of that brown shade they often use on the faces which helps to better reflect the anime. The eyes also look to be larger and the eyebrows have a little more shape to them. That’s pretty much it, which isn’t much, but the end result looks so much better. These are the best portraits of any Goku I have and it’s also helped by the selection. There’s the usual smirky face, plus a side-eye smirk that’s a little redundant. Then we get a yelling face which looks great because they made sure to round off the eyes, as Goku is often depicted, and the paint is so sharp that it really feels like Goku is screaming at me when I look at the thing. The fourth portrait is more of a frightened or surprised look which we’ve seen out of Goku plenty of times, usually in more comedic moments. It’s my favorite of the bunch and since it’s so different from the other figures I have it’s likely I go with this look in my display.

I’ve expressed my displeasure with this butterfly joint in multiple reviews, but I don’t think I’ve ever photographed it.

Aside from the faces, this Goku is pretty much like all of the others. There are actually subtle differences among the Goku figures I had before this one. Super Saiyan God Goku has a slightly leaner mold in places while the absurdly long named Goku had a different torso due to some battle damage while Super Saiyan 4 Goku is very much its own thing. This figure though is exactly the same as the Super Saiyan Blue Goku I reviewed a while ago. That’s both a good and bad thing. On one hand, the figure is a solid representation of Goku from the anime. It looks pretty good, the proportions are okay, and it mostly moves well. It’s just getting long in the tooth. There are some things it doesn’t do well, like move at the hips out to the side or much at all in the torso. If you wanted this Goku to be positioned in a true flying pose where he’s parallel with the ground it wouldn’t work because he can’t bend his head back far enough. The butterfly joint also isn’t the greatest and this figure has the same problem as that prior Goku in that the inner portion of the butterfly joint was molded in a flesh color instead of orange so it looks like his shirt is ripping. He also has the old shoulders which seem to be getting phased out and they feature the sleeves pinned to them which I have never liked. The ankles are also still on ball-pegs and they’re not great either. That’s what it doesn’t do very well, but what it can do is allow for enough posing that someone with many Gokus on the shelf can still find variety here.

A sampling of Gokus. This figure and the one on the right (the figure’s left) are pretty much the same.

I don’t feel the need to dive into the articulation anymore than that given this is a reused figure covered before. The only other thing to talk about are the rest of the aesthetics and accessories. Given this is a $35 release, it’s probably no surprise that the accessories are limited to the face plates and hands. It’s always a bummer when we don’t get something extra, but thems the breaks. The hands are fairly standard: fists, open, martial arts pose, Kamehameha, and one right two-finger Instant Transmission posed hand. The gi is sculpted in that lighter orange and I like how it turned out. There’s still a bit of a glossiness to it, but it seems to be less severe than usual. The same can be said for the other parts of the figure like the flesh tones and blues. The painted bits are color-matched well and applied cleanly. The undershirt and sleeves are painted better than my other Goku figures and the boots are nicely done. There is some shading, but it’s limited to the lower parts of the legs. I’m not sure I quite understand what Bandai was going for here. Do they think it works best for an aura type effect? You basically have a darker orange at the shins that gradually blends into the light orange by the time it reaches the upper thigh with little shading anywhere else. There’s a hit of it on the orange part of the sleeves and maybe a tiny bit on the abdomen, but it’s so subtle that I’m not sure if my eyes are playing tricks on me or if it’s really there. Aside from that, the only other criticism I have for the paint is the opacity on the symbol on both the front and rear of the gi could have been increased. What looks very nice though is the hair which has a matte finish to it. I don’t know if they hit it with a clear finish or if the plastic is a little different as it feels softer than the black hair on Kid Goku. Whatever they did, keep it up because the hair turned out wonderful.

Goku is at least a character worthy of multiple releases. If you want a base Goku, this is the one to get.

The Super Hero version of Goku is likely a figure most fans will know if they want it or not the moment they see it. If you have a standard Goku already, it’s probably something that can be ignored. However, at $35 it’s quite cheap for a Figuarts release and that might get people to double-dip on base Gokus just for the new portraits. If you’re like me and don’t have a version of Goku like this, I think this is the superior release when compared with the Saiyan Raised on Earth version. That is largely a subjective opinion though as I prefer the more orange gi and I like the faces better. You may have the opposite opinion. At the end of the day, it’s certainly nice to have options.


S.H.Figuarts Dragon Ball Super Event Exclusive Color Edition Super Saiyan God Super Saiyan Son Goku Kaio-Ken

He’s ready to rumble.

My isn’t that title a mouthful? This version of the classic character Goku comes to you from Bandai via New York Comic Con. If I were to simplify that title, I’d call it shiny Super Saiyan Blue Kaio-Ken Goku, which is still pretty wordy. I guess blame Dragon Ball creator Akira Toriyama for the obsession of stacking different power-ups in what I feel is an intentional bit of word play that he likely finds amusing. And I do too! At any rate, this is the last of the convention exclusives I ordered in 2021. All of the other ones, including other Dragon Ball related figures in Nappa, Goku, and Beerus, came from the world famous San Diego Comic Con. Well, that con didn’t actually happen in 2021 as it was virtual due to COVID once again. One of the few big cons to actually take place ended up being New York Comic Con, and while that one tends to be smaller than San Diego, some companies still like to issue event exclusives for it and that’s where this figure comes from. Bandai, in partnership with Bluefin Brands, made this version of Goku available at the event, but also made it available online for folks like me who weren’t going to journey to New York just to get a Goku. It meant a longer wait, but all things considered, this is one of the shorter waits I’ve have to endure in recent memory.

This box feels gigantic relative to other figures in the line, and with good reason.

This version of Goku hails from Dragon Ball Super and one of its first, major, arcs. The first two arcs of the show were adaptations of Dragon Ball Z movies, so this era is where Super really felt like its own thing to me. And it was just some tournament that was a bit of a friendly organized by two gods who happen to be brothers and share a rivalry. It introduced some new characters, most notably Hit, and it was during a fight with Hit that Goku dusted off his old Kaio-Ken technique. You remember that one, right? Kaio-Ken was all the rage for about five minutes when Goku took on Vegeta, but it was basically dropped after that. Yeah, technically, Goku used it against Frieza later on, but it was basically as a means to dismiss the technique which would essentially be replaced with the Super Saiyan transformation. It made Kaio-Ken one of those things fans had fun speculating on, “What would using Kaio-Ken as a Super Saiyan do for Goku?!” but the show was done with it.

Pissed off Goku.

If you need a primer on the form, it’s basically a technique that temporarily heightens Goku’s speed and power as a multiplier. He did it multiples of 2 and 3 against Vegeta, but would go up to 10 later. In Super, Goku turns to it after his Super Saiyan Blue transformation as the ultimate showing of his power at that moment in the series, though it’s not referenced much after. It does look cool though as Kaio-Ken by itself has a red aura, and combine that with the Blue transformation and you get a blue-purple look. It certainly made sense to explore the mode in figure form, and that’s what Bandai and Tamashii Nations did. And this being an event exclusive, they added some shine as well.

I love that shade of blue used for the eyebrows, so much so that I’d like to see other versions of Super Saiyan Blue Goku (and Vegeta) just go with that for all of the hair.

This version of Goku is obviously similar to other versions of Goku in the SHF line. He stands at about 5.5″ to the top of his forehead and roughly 6.75″ to the top of the hair when at his tallest. He’s basically in-line with my Super Saiyan Blue Goku, but this is actually mostly a differently sculpt. I don’t have it, but if I had to guess, this figure shares most of its parts with the Ultra Instinct Sign Goku which depicted Goku from his battle with Jiren. His gi is rather tattered so it needed its own sculpt to capture that. The only pieces this figure can share with the other blue Goku is the head, neck, and arms, though even some of that needed modification. I don’t have either version of Ultra Instinct Goku so this figure has more of a “new” feeling to me than it would others. It was honestly something I hadn’t thought much about until I had the figure in-hand.

The paint is rather lively on this guy and you can see the almost glitter quality in the shirt here.

What’s going to sell this guy beyond the sculpt is the paint job. The sculpt is fairly nice and I like the rips in the pants and shirt. The finish on the paint is of a pearl quality. The navy shirt takes on a metallic purple as a result and it’s pretty cool to handle and see how the light plays on it. The hair is a semi-translucent plastic with a touch of purple air-brushing, by the looks of it, which gives it a nice effect. The flesh is more saturated than we’re used to seeing due to trying to emulate the Kaio-Ken red effect. Bandai did have to do a lot more color-matching than usual though because of all of the rips in the clothing. The results are a tad mixed. The exposed portion of the chest could stand to be a touch more saturated as I feel like some of the navy color is showing through. The left knee is colored plastic, but the upper and lower portions of the leg surrounding it are painted and it’s not a perfect match. It probably won’t bother most on a shelf, but in-hand it’s pretty noticeable especially when the knee is bent all the way. This finish is also very glossy and gives the figure almost an enamel finish. It also has a different feel than most figures in the line. The plastic feels thicker and since almost everything has this finish applied it has a slippery feeling. That’s not a criticism, just an observation. Aside from the color-matching issues, my only real criticism for the paint is that I wish there was something applied to the torn parts such as a darkening to the interior parts of his pants. I just think it would help that part “pop” a bit more.

I can’t really complain because we get the aura effect with this figure, but we’ll never have enough Kamehameha effects.

The sculpt for this guy is overall pretty good. I already mentioned how the torn pieces of the gi look nice, and we get the usual musculature for Goku that other figures have. This one changes things up with some battle damage in the form of scuffs sculpted into portions of the arms, legs, and chest. I’m torn on if I think Bandai should have added some black linework to those scuffs to bring them out more as they’re not going to show from the shelf. This figure is going for a glowing aura look, so perhaps it would not have made as much sense, though I feel like in those moments Goku’s battle damage becomes even more noticeable in the anime. I could be wrong, I haven’t watched any of these episodes in years. One thing that did surprise me a little is there’s more evidence of mold release on this figure than usual. That’s those rough portions of the figure where it was removed from the actual tools used to create it. There’s basically a full tab on the underside of my figure’s right shoulder that makes it look like it was from a model kit no one bothered to snip. This figure also has those sleeves that peg into the shoulder which I really don’t like. Almost every Goku has that so it’s nothing new, but I’ll continue to complain until they find a better solution. Another common complaint is Goku also could be beefier. From the front, he looks okay. I’d probably widen the chest a little, but it’s mostly a nitpick. From the side though he looks thin. His chest doesn’t push out at all. It’s odd and almost comical. It’s also more pronounced because he doesn’t have the vest to add a little bulk, but this is something all of the figures in this line could stand to improve on. Goku, especially a powered-up Goku, should be thick and buff.

My lingering piece of criticism for this line is that nearly every character could stand to have some added girth. Goku should have a more pronounced chest when viewing him from the side.

There was a lot of new for me to take-in with the sculpt and paint of this figure, but articulation? That’s pretty much standard. His head is on a tiny, double-ball peg with another ball in the base of the neck. Despite that, he can’t really look up, but can look down. His head feels a little loose, but it seems to be holding a pose all right. The shoulders are on the peg and hinge system with a butterfly joint. The butterfly is really limited, but they at least colored it properly so it’s not ugly, just not particularly functional. There’s a biceps swivel and double-jointed elbow which bends past 90 degrees. The hands are on the usual ball pegs. In the diaphragm, we have the ball-hinge system so you can pull up on the figure if need be. It doesn’t really do a lot though as the figure can’t really crunch forward no matter what you do with the hinge, but he can bend back a little. Mostly, this joint just gives you some swivel and a little tilt, but you have to be mindful of paint rub. At the waist, you can swivel and the belt and rags is a floating piece. At the hips, Goku can almost do a split, kick forward, and kick backwards because he doesn’t have sculpted buns. There’s a little twist there too, and then your usual double-jointed knees below. The knee on the right has a bit more range backwards because it’s a standard, clothed, joint while the exposed left knee has reduced range, but still goes beyond 90 degrees. The ankles are on ball pegs and have the usual range for Goku’s boot design. It goes forward a little, back a fair amount, decent ankle rocker, and a lousy toe hinge. All of the joints are fairly smooth and required no break-in period, so that is always appreciated.

I can see people being against translucent plastic for Super Saiyan hair, but I do think this figure draws attention to how bland the approach to the hair was for the standard release. Granted, the figure on the left retails for only 30 bucks.

The other unique aspect to this release comes with the accessories and packaging. The optional hands and expressions are fairly standard. We get a stern look, scream, smirk, and a teeth-gritting expression. All of the faces are well painted and I love the shade of blue used for the eyebrows. I wish that was the standard shade of blue for this form of Goku. For hands, we get a set of fists, martial arts pose hands, Kamehameha hands, and wide open “Solar Flare” hands. For a box, he comes in this oversized standard box with the usual event exclusive coloring. It’s oversized because this Goku comes with an aura effect! That’s certainly unusual, and also why this guy cost $60 instead of $50, but it’s worth it. I love effect pieces and for this particular form it’s needed. It’s the standard aura piece, of which I have a yellow version already, and it comes in three pieces: a rear blast and two side pieces. It’s cast in translucent plastic with red at the edge and blue on the inside. The plastic is soft and and partially hollow. The only thing I don’t like is the translucent nature of the plastic means more of the seems are visible, especially towards the bottom of the center piece. It’ll get the job done though, and I hope it doesn’t get that sticky residue my other aura piece has acquired over the years.

If you like what you see then this figure is a worthy addition to the Super collection. If you’re someone who never cared about this version of Goku then you’ll probably be content to skip it.

This version of Goku is another good selection by Bandai when it comes to event exclusives. Not everyone needs a version of Goku so specific to one look from the show that doesn’t show up much, and the paint application is something that will appeal to some more than others. I thought this figure looked great in the promotional shots, so when Bandai made it available online I said “Why not?” The actual figure in hand pretty much lives up to my expectations. It’s eye-catching and fun and I love adding another aura, even if this one is really specific to this version of Goku. My guess is that most people who bought this are happy with it. I don’t think it’s good enough to win anybody over who didn’t see a spot for this in their collection, but those who want it should be content. Since it was an event exclusive, it’s currently sold out at MSRP so only secondary options are available. This strikes me as the type of release that might be high right now, but could come down in time as it is a bit niche. If you missed out and are having second thoughts, just keep an eye out. Who knows? Maybe a good deal will come around sooner or later.


S.H.Figuarts Dragon Ball Super Event Exclusive Color Edition Beerus

The God of Destruction has arrived.

Let’s take a break from the Goku and Goku-adjacent figures and talk about a totally different character: Beerus. Or should I say Lord Beerus: God of Destruction! Beerus made his debut in the film Battle of Gods which essentially became the premiere of Dragon Ball Super. He’s some sort of cat creature who happens to be charged with destroying worlds within his assigned universe. Being a god, he’s only sort of a villain. I guess if he were a Dungeons & Dragons character he might be considered Chaotic Neutral, or maybe Lawful Evil? I honestly can’t remember if there’s a rhyme or reason to his destruction. When we’re introduced to him, he is seeking out the Super Saiyan God and has come to Earth in search of, who else, Goku. If Goku can’t impress him and show him the power of a Super Saiyan God, then he has no use for Earth and will destroy it, so I guess he’s lawful? Anyway, he’s one of the best new characters to come to the show so I’m happy to add this event exclusive edition to my collection.

Like many a Dragon Ball villain there’s a lot of power packed into a somewhat unassuming frame with Beerus.

Beerus embodies the power of a god and Dragon Ball villain, while also displaying the traits of a cat. He gets sleepy, can be petulant, impatient, and certainly carries himself in a regal manner. And like many characters in this universe, an easy way to please him is via his stomach. He loves food and it’s the food on planet Earth that initially spares the world from his destruction. He’s quite threatening, but easily slips into a comedic performance as the scene demands. He’s terrific. And this figure is actually an old one from 2016. It was part of Bandai’s San Diego Comic Con collection of exclusives from last year. Premium Bandai’s website basically couldn’t handle the volume of people interested when the item went up for sale, so they offered a make-up sale a couple of days later that was for a second batch. I really wanted the Nappa they released, so I just went for that because the site was so slow and buggy that trying to add multiple items to my cart felt like a risk I just couldn’t take. However, when the second sale went up I gave in and grabbed both Beerus and the Super Saiyan God version of Goku.

“Come at me, if you dare.”

Unlike Nappa, this version of Beerus is a better use of an event exclusive. I loved that Nappa, but he was a re-release of a figure done in his proper animated colors. That’s something most fans probably wanted from the original release, and making him an event exclusive kind of sucks. Since it ended up being easy to get, I guess little harm was done other than some folks felt compelled to get two versions of the same figure. With Beerus, his change is subtle. I don’t have the original release, but from what I can tell, the main difference is just in the collar-like shirt he wears. I don’t know the proper name for the garment, but it’s the blue and black item he wears over his shoulders. The original was a standard matte look, while this one is done with a shiny, chrome-like, finish. It looks cools, and it’s the type of thing that owners of the previous figure probably don’t feel compelled to buy, while those looking to fill a hole in their collection aren’t settling for some glow-in-the-dark variant or something.

The dreaded Finger Poke of Doom!

Being that Beerus is an older release, there’s going to be some dated things on him. Let’s start with the aesthetics. He looks like Beerus from the show/movie. His default, stoic, look captures that of the character and a cat as he appears content, but those narrow eyes have a menacing quality to him like his mood could change at the drop of a hat. His skin is a pale gray-violet which works well with the blues and blacks of his attire. The only shading on the figure is on the front of the pants while the other painted flourishes are rather clean. The sculpt is rather nice as it captures how thin the character is and Bandai did a great job at the hips which don’t jut out like the Goku Black I looked at recently.

These two literally do not see eye-to-eye.

As nice as Beerus looks, there are a few nitpicks to find. His neck gets a bit gappy where it meets the upper chest, and I wish his face had a wash or something on it as it looks rather plain. His nose should probably be darker than the rest and just some subtle paint touches on some of the lines, as we saw with the Super Saiyan 4 Goku, would really bring out the features. His feet appear to be cast in blue plastic, which is rather odd. I only know this because some blue is peaking out of the seems and at the pins in the toe. And lastly, he also seems a bit too tall. Beerus stands at about 5.75″ to the top of his head, 6.625″ to the top of his ears. Goku is about 5.625″ to the top of his head, so his eye level is lower than that of Beerus which doesn’t look right. It’s been a few years since I watched Dragon Ball Super and it wouldn’t surprise me if Beerus was drawn shorter in that than he was in his debut feature, sort of like how Vegeta was suddenly taller when he became more of a good guy, but I don’t think even this is accurate to Battle of Gods.

Yeah, that doesn’t look right.

Aside from the paint, this release is the same as the older one so the accessories included are also the same. They’re just appearance accessories, so optional heads and hands. In addition to the neutral expression, Beerus also has a yell and a yawn. Both look terrific and I think all three portraits have worth in a display as the more comedic yawn is still a spot-on depiction of the character. With the hands, things are less interesting as Beerus comes packaged with fists and can swap to gripping hands, open hands, and he has a right, sort of clawing, hand. It’s a gesture he uses when firing some of his attacks and could also be used as a “Come here” gesture. What’s curious though are the gripping hands as he has nothing to grip. Was there a short-lived directive at Bandai to make sure all of their figures came with gripping hands? It’s bizarre, as Beerus doesn’t wield any weapons in the film or show so they really are useless. I would have preferred more style posed hands, or maybe one with chopsticks and a bowl of ramen or something. There are no effects parts either, which is always bummer. It does help that Beerus doesn’t really have a signature attack, but he could still have something.

Those knees aren’t pretty. On the plus side, these yawning head is great!

Where the figure really feels dated is with the articulation, which also factors into the appearance somewhat. The head is on a ball hinge, like what Bandai uses for the wrists. It’s okay, but once the head is on you don’t really know where the hinge is so it doesn’t function super well. Also like the hands, it’s something you have to battle with just to get those heads on. There’s a ball joint in the base of the neck so he can bury his chin and also look up a bit with the usual rotation and tilt. The shoulders have part of that collared garment pinned to them, like most of the Goku figures do with the his sleeves. It’s a bit unsightly, and you need to be careful with those pieces as they will slide under the chest part and could get scratched. It’s a ball hinge so the shoulder can move up and down a bit, but the butterfly joint is useless due to the chest piece getting in the way. There’s a biceps swivel and double-jointed elbows and a ball-hinge wrist. In the torso, there’s a diaphragm cut but it’s pretty tight. It feels like a ball-hinge so if you pull up on it you can get him to crunch back. Leave it low and the figure makes some uncomfortable noises when rotating there, and he doesn’t get much forward crunch either way. The ball-joint at the waist is a bit better and that’s where you’ll get rotation and a little tilt.

Note the single tear squirting out of his right eye.

At the hips, Beerus has hinged ball-joints that drop down. Leaving them in the up position results in a nice looking joint that is reasonably functional out to the side and kicking forward and back. Dropping the leg doesn’t add a ton, just a little extra clearance on the kick, which is probably why we don’t see this joint too much anymore. The knee is where things really get poor though as Beerus has just a single joint with no cap on the front. When you bend that knee, you just see the joint at the kneecap and it’s ugly. It’s unfortunate because that yawning expression would lend itself well to certain sitting, bent knee, posing that will expose this shortcoming. This is simply just an outdated joint, as some of the early SHF releases featured the same, and has been retired in favor of what we see on other poufy pants characters like Goku. It’s too bad they couldn’t fix that for this release. At the ankle, we also have the old ball-peg system. You get good movement back, little forward, and the rocker is just mediocre. There is a toe hinge, but I don’t have much use for toe hinges. Beerus, being a cat, also has a tail and that’s connected via a ball-hinge. You get some decent posing out of it, but the tail itself doesn’t articulate further. It’s soft and pliable, but does not have a wire in it so it’s fairly static. It’s a thin tail, though, so I’m fine with it not being segmented for articulation.

Beerus is right to yawn in Nappa’s direction.

Beerus is an old figure with a shiny coat of paint added to go along with a fancy box. The sculpt has aged well so he should still look the part on your shelf. I have some nitpicks with his size, but I largely think he looks good. He just shows his age primarily with those knees and it’s the one thing I would definitely change. This isn’t a budget release, after all, as he retailed for $50 so it would have been nice to see an upgrade made there. Even factoring that in, I still think he’s worth the price tag and I do find myself quite charmed by this release. He’s very much an essential character if you’re collecting Dragon Ball Super. Since this figure was an event exclusive, you’ll need to seek him out on the secondary market. Big Bad Toy Store is carrying this edition, but at a significant markup (more than 100%) so you might be better off on eBay or Mercari. I like the figure, but I don’t $100 like the figure so I guess it will come down to how important it is for you personally to add Beerus to your display.

“Buy me or the Earth is destroyed!”

S.H.Figuarts Dragon Ball Super Goku Black – Super Saiyan Rosé

Wine enthusiast Goku has arrived.

Our last look at an S.H.Figuarts release was the Dragon Ball GT Super Saiyan 4 Goku. Now, we look at a figure from the series that effectively replaced GT: Dragon Ball Super. And perhaps the most popular villain from that new series is Goku Black. Without getting into spoiler territory, Goku Black is basically an evil Goku from an alternate timeline. It’s more complicated than that, but a big part of his saga is trying to figure out how he came into existence so I’ll refrain from elaborating. All you really need to know is he looks like Goku, which isn’t exactly new territory since we already have Bardock, who looks just like his son, and there was Turles from the Tree of Might who also looked like Goku, though he’s non-canon. Goku Black is actually worthy of looking like Goku and being the true doppelganger as he’s extremely powerful and also quite evil – the usual Dragon Ball enemy.

Goku Black is part of the series of S.H.Figuarts releases going to mass retail like Target. I had forgot about him until I came across him in store recently. I had seen this release on retail outlets online for the “budget” price of $35 and for some reason I didn’t make the connection to Target. This figure is a reissue, so that’s part of the reason why it can be priced so low relative to other SHF releases, and it omits some accessories (like effects parts) from that past release. The surprising part is that this figure is quite different from Goku. All of the Goku’s at this price point have basically been the same figure with a different deco: Goku, Kaioken Goku, SSGSS Goku, SS Goku. Goku Black basically only gets to recycle the hair and left hand from those figures. It’s possible parts of his body are shared with other releases (like Zamasu) that I just don’t have, so Bandai apparently got what it needed to out of the original tools and can put this guy out there for cheap. Still, I was surprised to see him head to Target before a more popular character, like Vegeta, but I wasn’t necessarily disappointed either.

Coming up with poses for this guy feels tricky without accessories.

This edition of Goku Black is in his Super Saiyan form, which he calls Super Saiyan Rosé since his aura is pink. The original release from 2018 came with extra heads and parts, but this one is just the super version. I always like to get the extra stuff, but I’d honestly never use the non-transformed head so I can’t really complain. The hair has that pearl finish we saw with the Super Saiyan Blue Goku and it is an attractive piece. It’s also the exact same mold as that previous Goku. That’s kind of it though as far as what he shares with that Goku as his left ear has an earring, so he gets new faceplates, and his right hand has a ring as well. For clothing, he wears a black bodysuit with a purple tunic over it. It’s not form-fitting like the body suits Vegeta is so fond of, so there are sculpted folds and wrinkles in the forearms and biceps as well as the pants. The torso is basically one piece, while the bottom of the tunic (including the belt) is an overlay. There’s a little shading on the front of the figure, but it’s fairly subtle. Most of the figure is molded plastic, but since the colors are deep and more muted than typical Dragon Ball costumes, it looks pretty nice. There’s no mis-matching colors and the little bits of painted details, like the jewelry and face, look nice.

What’s the matter, Black? Someone pee in your cereal?

There are two areas of the figure that don’t look great to me. The first is the shoulder area where Bandai is utilizing that peg system for the sleeve cuffs. This allows the arms to move unencumbered, but the sleeves do stupid things as a result and result in gaps. You can fiddle with them so that it looks okay in most poses, but it always felt unnecessary. The other part that doesn’t look great are the hips which flare out to an abnormal degree. His hips are wider than his shoulders which is pretty crazy and obviously not accurate to the source material. And it’s not the overlay causing the problem as that’s actually tight against his hips and thighs. It’s just a weird design.

Also, no flight stand included, but you probably could have guessed that.

When it comes to the articulation, we have some good and some not so good. The head is a double ball peg, though it might be of an odd design like we’ve seen on characters like Lunch and Kid Goku. It basically provides rotation, tilt, and together with the joint in the base of the neck allows the character to look down. He can’t really look up though as the cuff of his tunic blocks that, but I suppose Goku Black looks up to no one. At the shoulders we have those ugly sleeves, but aside from that the butterfly joint works fine as the shoulder can move up and down and he gets decent range going across the chest. The interior of the joint is painted properly too, unlike some of the Gokus we’ve seen. Biceps swivel, double-jointed elbow, and wrist peg all work as expected. Ball joints in the diaphragm and waist provide twist and tilt and also allows Black to crunch forward and bend back an acceptable amount. The hips, despite being ugly, at least function well as the character can do almost a full split and the thighs swivel. His double-jointed knees work very well, but it’s at the ankle where things kind of suck. He just has those ball-peg ankle joints which don’t provide a lot of range and are prone to popping off if you push it too far. He can bend the foot back okay, but he can’t really go forward and the ankle rocker sucks. The toe hinge is tight, but also really small and I don’t see it adding much.

Aww, they’re twins!

The articulation on this guy is largely acceptable. It’s really just those ankles that I don’t like and the sleeve system up by the shoulders. All of the joints are nice and tight without being overly tight. Nothing is loose, and despite being a cheaper release, this guy feels like a SHF release. Which means, as a budget release, his only true weak area is in the accessory department. This guy just has optional parts, so no effects pieces. It’s unfortunate because those pieces are already tooled, so for Bandai the only cost is plastic. I get it though, translucent, purple, plastic isn’t exactly usable on a lot of things so it probably costs more than most parts as the machines have to be loaded with the stuff and there’s probably a lot of waste involved. Nevertheless, I can still be disappointed. Black comes with four portraits: smirk, yell, side-eyed teeth grit, and a scowl. For hands, we get fist hands, open “clenchy” hands, martial arts pose, and one two-finger Instant Transmission right hand. The clenchy hands and martial arts ones have a slightly different shape when compared with Goku, but they’re fine. Each right hand has the ring sculpted and painted as well. It’s an adequate assortment of stuff, there’s just nothing to put it over the top.

In hand, Goku looks far more paler than Black, but the flash of the camera says otherwise.

The Super Saiyan Rosé form of Goku Black is a solid release made even better by the $35 price point. Marvel Legends comes with less stuff and are now hitting $25 or more at retail, so $35 for an average SHF release is practically a steal. And I think he looks, and feels, more premium than most of the Goku releases at that same dollar amount. I think that’s mostly a result of the color palette in use as that orange plastic we see with Goku has a cheap vibe. Even Black’s skin tone is more saturated and warm and all together just more pleasant to look at. While I miss the effects parts, I don’t miss them enough to want to pay the after market rate which is around $200 these days.

This guy is available at various specialty shops online and should be arriving at Target now. I grabbed him because, when he first came out, I was trying to stay away from collecting Dragon Ball Super, but now I regret passing on some of them. I mostly got this guy in hopes that Bandai will re-release the Dragon Ball Super version of Future Trunks as he would pair well. Hopefully that’s in the cards along with Super Saiyan Blue versions of Vegeta. And if not, Goku Black is still a worthy addition to my humble display.


S.H.Figuarts Piccolo: The Proud Namekian

A real proud one.

When the S.H.Figuarts line was launched years ago and Dragon Ball Z was at the forefront, it wasn’t Goku who got to be the first figure out of the gate. Nope, it was Piccolo. That figure caught my attention when it was announced even though I had not purchased a Dragon Ball figure in quite some time. I came close, but ultimately never did pull the trigger. The line originally adhered very close to the original Dragon Ball manga so Piccolo sported a light purple gi with yellow, puffy, things (whatever that portion of Namekian anatomy is), and a red sash at the waist. An event exclusive version would follow that depicted an anime color scheme and by all accounts it seemed like most people really liked this figure.

Piccolo looks like a fun guy…

Of course, time being what it is, Bandai has had numerous opportunities to improve upon that original figure. The mechanics of the average SHF release have been altered to create more articulation and better sculpting. As a result, the figures released more recently tend to look quite a bit better than the original ones, even though when those first ones dropped few could imagine a DBZ figure looking any better. Many of the original figures have received updates, but it took awhile for old Piccolo to finally get his. Released towards the end of 2020 though was Piccolo: The Proud Namekian. This figure is a complete do-over with basically nothing retained from the original figure. For longtime collectors of this line, this figure was overdue and just judging it based off of promotional pictures seems to indicate it’s a superior product, but how much better is it really? Well, time to find out!

I don’t think he really wants to come out.

Piccolo comes in the standard SHF window box, but he comes a bit different from what some may be used to. Piccolo has a lot of stuff on him right out of the box. I suppose it’s not surprising to see him with his shoulder pads and turban/helmet thing, but I was a little surprised to see that he has the crossed-arms pose in the box. That look is probably the signature Piccolo look so it’s not that surprising that they would go with that pose, it’s just surprising because usually that crossed-arm piece is an included accessory and not the default pose. Instead, Piccolo’s arms are just kind of chilling right there beside him since the crossed-arms pose is one piece.

Let’s cast this stuff aside for a minute.

Anyway, I’m going to start off discussing Piccolo without all of that stuff. He stands around 6.5″ which puts him on the taller side, but he’s probably not as big as he could have been. His size does kind of vary at times in the anime and the character literally can grow to any size, though that’s a seldom used power kept in his back pocket. Out of the box, he has a big, missing, chunk in his back and that’s because his cape is going to peg into there as well as some other pieces. When not wearing the cape, he has a filler piece that’s made to look like his purple gi and it plugs right in. Mine isn’t quite flush on the right side and I wonder if that’s intentional to make it easier to remove? Either way, it looks good to my eyes and it’s on the figure’s back so it’s not something I’m terribly concerned about.

Bandai included a plug to hide all of the ports on the figure’s back, which is expected of a $60 action figure.
I’ve had this Piccolo animation cel on my wall for 20 years so I’m very accustomed to his face. This scene takes place right after Piccolo’s fusion with Nail on Planet Namek.

Piccolo’s default expression is a stoic one. It looks okay, but something about the face seems a touch off to me and I’m not sure what it is. I think his eyes maybe too small and there’s too much “face” below them. The angle of the jaw is probably off too as it should come in tighter towards the center of his neck. I do not like that they painted his mouth red since he does not and has never had red lips so that choice is odd to me. He has his antennae though and they can be pulled out and if you really wanted to you could reposition them. Do be careful though as I once dropped an antennae from my King Piccolo figure and it was a pain to find in my very shallow carpet. I can’t imagine how hard it would have been had my carpet had more volume. Piccolo is depicted in his anime color scheme so purple gi, a very saturated green flesh tone, pink musculature or whatever we’re calling those, with red trim and a blue sash. He’s the “proud Namekian” as we’re calling him so I guess that makes this figure a late Frieza saga version or perhaps a Cell saga version of the character. Prior to that, he was a straight-up villain who wanted to avenge his “father” by killing Goku and then take over the world. He gradually turned to the side of good, thanks to his bond with Goku’s son, Gohan, and by the time he arrives on Namek to confront Frieza and see his home world for the first time he’s very much a good guy. Piccolo doesn’t really change much visually throughout the course of the show, so it’s not that important. In Dragon Ball, he had slightly different anatomy that included pink kneecaps, but otherwise he’s been pretty consistent ignoring the whole height thing I mentioned. Which is good, because this guy can fit in wherever you need him to. If you want him fighting Frieza that’s no problem or maybe you want to put him up against Android 17? That should work too.

This is a figure that definitely benefits from some effects parts.
Obviously, this is the more appropriate charging pose for Piccolo.

From a sculpting perspective, the figure is pretty solid. The gi he wears is sort of nothing new as a lot of characters wear something similar. And in the case of Piccolo, he looks like a scaled down version of King Piccolo and even a lot of the hand options are the same. He has a decent amount of paint since the red and pink portions of his body needed to be painted and it’s all quite clean. His gi looks to largely be unpainted though, likely because it’s a very dark color to begin with. I do wish it had more of a matte appearance because it’s quite shiny. That sheen does help to accentuate the folds, but it doesn’t help to create the illusion of realism. The only other critique of the overall sculpt and paint I have is that his upper body looks a touch undersized. Piccolo is a pretty beefy dude, or alien, whatever, and I feel like his shoulders could be a little broader and his chest a bit more pronounced. I’m guessing, they had to find a happy medium that worked with both the shoulder pads and without since it’s not as apparent when he has those on. I still think he looks good, but if I could improve something that would be it.

I much prefer this face to the more stoic one.
This figure is very stand-friendly.

Of course, if I was unimpressed with the basic, combat, look of Piccolo I could switch to his default look which includes the shoulder pads and cape. In order to put them on (or take them off) you simply pop the head off of the figure and slide the shoulder pads over it. There’s an opening on the back for the cape to peg into and the peg rotates so you can position the cape however you see fit. You can technically use whatever portrait you want with the cape, but Bandai included two heads that work with the turban: a stoic one and a yelling one. The expressions are both duplicated without the turban piece so I dislike the stoic one here, but the yelling one looks great. It just doesn’t work as well with this look since Piccolo usually ditches his weighted clothing when fighting, but he does engage in some fisticuffs with this on here and there. It’s a good look though and if I liked that stoic expression more I’d have a hard time not displaying the figure this way, but I think I’ll go in a different route ultimately.

If I liked this portrait this would be a hard pose to resist.
Though if you want that cape flowing out behind the figure you’re going to need a lot of shelf space.

Piccolo comes with plenty of things, though there’s at least one thing absent. For starters, he has five heads: stoic, stoic with turban, yelling, yelling with turban, and a teeth-gritting looking to the side expression. The heads intended for the turban don’t have a skull-top, but a chunk of plastic with a key on it so the turban can only go on one way. The other three heads have a full top and antennae. The yelling and teeth-gritting feature added veins and both look quite nice. The open mouth on both yelling heads are fully sculpted and the paint is pristine. For as much as I dislike the stoic expression, I love the other two. Piccolo also has the crossed-arms piece mentioned earlier. To use, you disconnect the arms just below the should and plug that piece in. It’s a bit tricky, but it can be done if you make good use of the butterfly joints. Just be careful about putting pressure on the shoulder piece because it has a cap that kind of just floats on it which can slide down and pop off on you. For hands, Piccolo has the usual assortment: fists, style pose, open palms, and a Special Beam Canon right hand. He also has an arm stump that clips on the left shoulder and features some sculpted, purple, blood dripping off of it. This is great if you have a Raditz figure and want to recreate that scene, though we sadly don’t have a barefoot Goku to go with it. Lastly, there are two plugs for the rear of the figure intended to be used with a Tamashii Nations stand (not included). It adds a port for the stand to plug into under the cape, and the larger of the two plugs is intended to help the cape stay up. The best application for this is so Piccolo can achieve his floating, meditative, pose. I do wish they had included an eyes closed portrait to really sell this, but oh well. The only big, missing, item is, of course, a blast effect. This guy is crying out for a Special Beam Canon effect piece and I really wish it could have been included. Seriously, if it means another 5 or 10 bucks added to the MSRP then just do it, Bandai!

I love that they included an arm stump!
This looks pretty bad ass, but it would be so much better with an actual effects piece.

Piccolo has plenty of stuff, but what good would it all be if he can’t be positioned well with it? Worry not, for he’s about as articulated as anything in this line. The head is on a ball peg with another joint at the base of the neck, and since Piccolo is bald, he has no restrictions in looking around. The shoulders are quite impressive as he has a butterfly joint, ball-hinge, and another hinge that allows the arms to drop down. This is to better accommodate the shoulder pads. The butterfly joint can swing out extremely far, which I believe is to make it easier to get the arms-crossed attachment on and less for actual posing, because it would look ridiculous to pose him like that. He swivels just past the shoulder at those ports where his arms come off and has the usual double-jointed elbow and the spacer piece looks quite lovely. The wrists are ball-jointed and the red trim helps hide them without hindering the range. In the diaphragm, you have a ball-hinge so he can rotate and pivot, but also crunch forward and back. There is some gapping if you go too far, and as usual, you want to be mindful of the parts rubbing against each other. At the waist he can twist and pivot and at the hips he can kick forward and back about as far as you need him to and swivel at the thighs. The knees are double-jointed and look okay when going past 90 degrees and the ankles are ball-jointed as well. They aren’t the best, though it could be due to the shape of the character’s shoes, but I don’t have problems standing him. He has a toe hinge as well, but it’s not particularly useful. Lastly, the cape is articulated so the ends can slide out for a more dramatic pose. It can also pivot up and down and you could turn the peg at an angle if you wished. It’s kind of funky because it’s in 3 pieces, but I think it works better than a wired, cloth, cape for this aesthetic. The superior option would probably have been to just do two capes, one just hanging and the other blowing, but maybe this was the more affordable option.

I brought in one of the effects pieces from my Yellow Power Ranger figure and it works okay.

Piccolo has all of the parts and articulation to really achieve the bulk of his signature poses and looks from the show. He can bring his hands together for his Cell saga energy blast, and his range of motion on his arm is perfect for the Special Beam Canon charging and blasting pose. The open hands work as a Masenko attack or if Piccolo wants to steal Tien’s Solar Flare he can do that as well. In terms of just posing, I like the style posed “claw” hands and the fists. The grimacing expression really adds a lot of personality to the figure so he can look angry or desperate with a touch of worry too. If the box included the stand and a blast effect this would be the total package as far as I’m concerned. One thing I also like about the figure, is you can use the “claw” attachment on the stands to support the figure if you want to, but I actually prefer to just peg into the figure either via those included adapters that work with the cape, or with the port on his back for the actual cape. He’s a very dynamic figure, which is what most want and expect from this line.

We have to do the father-son picture!
A time paradox!

Bandai’s 2.0 approach to Piccolo is a very good attempt. He’s definitely an improvement over the original, which is over 10 years old at this point, and does a good enough job of capturing the character’s likeness from the anime in certain poses. I do wish his default expression looked better and I feel like the character could have been bulked up a touch in the shoulder area. Also, the shiny-ness of the pants is a bummer. And there’s the lack of a blast effect of some kind, but that’s a criticism for the entire line as so few figures come with that. Even so, this figure has a lot of display options at his disposal which is great for collectors like me who enjoy changing things up every so often. I’m going with a wounded, Special Beam Canon, charging pose for now, but who knows what Piccolo will be doing 6 weeks from now? If you’ve been holding out for a better Piccolo from this line, this will probably get the job done for you, even with the obvious room for improvement.


S.H.Figuarts Super Saiyan God Super Saiyan Son Goku

That is quite the mouthful, is it not? The Super Saiyan God Super Saiyan Son Goku is the latest action figure from Bandai’s S.H.Figuarts to arrive in Target stores in the US. This form of Goku is what happens when a Saiyan ascends to Super Saiyan God level, and then goes Super Saiyan again. Confused? You probably should be, which is why in-universe Goku proposed just calling the form Super Saiyan Blue because he just looks like his regular Super Saiyan self, but with blue hair instead of blond. And that’s cool! At least I think it is, but blue has always been my favorite color so that is all the explanation you really need for why I like it. And if you’re unfamiliar with it, that might be because you stopped paying attention after the Dragon Ball Z hype dyed-down for this form is from the more recent Dragon Ball Super. And if you liked DBZ back in the day and have slept on Super, I recommend checking it out because it’s pretty fun.

Do you like your Goku stoic?

The SHF line from Bandai and Tamashii Nations has become one of the premiere collector lines for action figure enthusiasts. It’s a super-articulated, 1/12 scale line that is known for its high level of quality. That can also mean a high price tag as well with many releases tagged for $60 or more at release. It wasn’t that long ago that the line was basically an import only affair, but US-based retailers have slowly been adding the line to their stores. Barnes & Noble and Gamestop were among the first places I encountered the line outside of online toy shops, but Bandai has wanted to make this a more accessible line and has partnered with American distributor Blue Fin Brands to make these things even more available. And also more affordable. That’s why you can now find some products at Target, which was unthinkable just a couple of years ago. And in order to appeal to a more casual Target shopper, Bandai has turned to Goku and a rather aggressive pricing strategy. Likely owing to the fact that the company is reusing the same mold over and over, Bandai has been able to price Goku at $35. He doesn’t come with as many accessories as other figures in the line, but he’s hardly bare bones. Bandai started with its standard Goku, then released the Kaioken version, and now it’s released the Super Saiyan Blue version. I suspect the new Full Power Super Saiyan Goku will show up as well.

Or do you prefer him smug? I like smug.

This seems like a pretty good strategy to me, especially because I may have never bought this particular figure otherwise. I’ve somewhat reluctantly begun to expand my Dragon Ball collection to include some of Z and Super, and this figure is the first one I have in hand. As I said above, I like the Super Saiyan Blue look. It’s just Super Saiyan Goku, but with cooler hair. I never had the opportunity to get this figure before and the only other versions I’ve encountered in a physical store have been the model kits or the Dragon Stars edition, and neither really appealed to me. I have wanted to cherry-pick a bit from the Dragon Ball Super, and to some extent Dragon Ball Z, releases so I was happy to see this figure get reissued as it was originally a released timed with the film Dragon Ball Super – Broly.

Of course, there’s also pissed off Goku.

Goku is about as good as any other SHF release I’ve purchased, and that’s a good thing. To the tip of his hair, he’s just shy of 6.5″ which makes him about a half inch taller than the Super Saiyan Vegeta I have from the same line. That looks about right for late era DBZ and DBS as Vegeta was gradually drawn taller than his original appearance (apparently, being good causes you to grow in the world of Dragon Ball), but was always kept shorter than Goku. He sports his traditional organge gi with his own kanji on the front and rear (accurate to the film) and a knotted belt. His undershirt, wrist wraps, belt, and boots are navy and his skin is quite pale, which is often how it’s colored when in one of his super forms. His hair is a dark, pearl, blue which is basically how it’s colored when the character lacks an aura. I was a little surprised Bandai didn’t try to create the illusion of an aura, but this looks good too.

And when Goku gets mad, he starts working on something…

As is the case with most figures in this line, Goku doesn’t possess a ton of paint. The gi is done in orange plastic with a slight wash on the front to add a touch of depth. Basically, the only painted parts are the facial features, blue sleeves, blue wrist wraps, the flesh of his chest, the kanji on his chest and back, and the red stripes and knots on his boots. What little paint there is has been applied in a clean manner. My only gripe is with the opacity. The white on the kanji needs to be thicker as some of the orange bleeds through it. The same is true of the chest which looks like it’s cast in blue plastic to match the undershirt and it shoes through just a little. It’s not too noticable though and I’m genuinely pleased with how well the flesh plastic of his neck matches the painted flesh. In total, the paint is fine, but since this is sort of a “budget” release it’s easy to wonder if that plays a role in the thin paint on the kanji.

Like the good old Kamehameha attack!
In case you prefer a side view of the destruction.

Beyond the paint, the sculpt for this figure is generally really good. Goku is a character than can be tough to get right for some reason as I’ve seen many figures where his head just looks too small. And I kind of felt that way about the standard Goku Bandai did and it’s why I never picked him up. Maybe it’s just the shape of the Super Saiyan hair, but this one looks better to me. His head might be a touch on the small side, but it doesn’t throw off the look of the figure. The gi looks terrific as far as the folds and such are concerned and they really did a great job hiding the articulation when Goku is in a vanilla pose. I’m especially happy with how the face turned out on all of the swap-able pieces. Anime characters like Goku sometimes end up with facial features that are too soft, but Goku does not suffer in that regard. His nose is pronounced whether looking at the figure head-on or from the side. I like the variety of expressions as they all very much scream “Goku.” The musculature of his arms looks “just right” to me. It’s easy to see why Bandai would re-release this base sculpt over and over because there isn’t much they could do to improve upon it.

Since I don’t have a proper Dragon Ball Super villain, King Piccolo is just going to have to take one for the team.

People love the SHF line because of the sculpts, but also because of the articulation. Goku boasts as much articulation as pretty much any other figure in the line, which is to say he packs a lot. He has a single ball peg at the head/neck that lets him look down pretty far and up just a bit. Go too far back and a small gap will appear at the base of the neck. It’s okay, but not as good as some other figures. At the shoulders, we have the usual ball-hinge setup with a butterfly joint. The shoulder cuffs of the gi can be moved around as they’re just pegged into the arms which allows you to position Goku’s arms in almost any position you can think of, though he can’t quite reach across his body. Bringing the arms forward will, of course, create a large gap behind the shoulder, but he can do a decent Kamehameha so you’ll probably get what you want out of it. Unfortunately, the interior of the shoulder is cast in flesh-colored plastic when it should be orange so if you look at the figure from certain angles when in that classic pose it doesn’t look right. At the biceps, he has a swivel and below that a double hinge that does better than 90 degrees. The hands are on ball-hinges and the wrist cuffs hide the ball portion very well. In the torso, we have the SHF ball hinge so you can twist and pivot at the base of the rib cage, but also pull up on the figure to crunch him forward and back. At the waist is a twist, and below that we have what I think are ball pegs at the hips. He can kick forward and back just fine, but out to the side he’s a touch limited with his left leg, but for some reason his right is even more limited. I don’t know if the floating, plastic, “cap” Bandai used just isn’t lining up right on that side or what the deal is, but I don’t want to force it. He’s got a twist in the upper thigh, double-hinge knee, and ball peg at the ankle with a toe hinge. The ankle articulation isn’t great because it’s recessed so far in the boot. They could probably stand to do better there, but I have no issues standing him. The belt also features a peg at the knot so you can reposition it as needed. It’s a floating piece otherwise so it can also slide around.

“Keep you low power, Super Saiyan, stink away from me, Vegeta.”

The articulation is overall pretty good. It’s not the best SHF figure I’ve seen, but it does strike a pretty terrific balance between pleasing the sculpt and offering a wide range of motion. Really, the big negative is that butterfly joint and maybe the sleeves, which peg into the shoulder to move around, but can get kind of ugly in certain poses. They can be manipulated into something pleasing enough, but it feels like a better solution could be found. For $35 though, this figure is a terrific value. I don’t know that much really competes. Maybe the Tokka and Rahzar NECA released last year which averaged out to around 30-35 a piece? And I haven’t even mentioned the accessories. Goku comes with 4 portraits and four and half sets of hands. The facial portraits are stoic, smile, teeth gritting, and yelling. The hands are fists, open palms, martial arts pose, Kamehameha hands, and one double-pointing “Instant Transmission” right hand. Basically, you get everything you need with no extras. It would be awesome to get a stand or energy effect, but given the price I’d say you’re getting a solid assortment. The only facial portrait one could ask for that isn’t here is maybe just a cheerful expression, but that’s definitely not needed for the Super Saiyan Blue form. And when it comes to the hands, there’s none I could want that isn’t here. Goku isn’t a character that needs gripping hands and he can do all of his signature poses with what Bandai provided in the box, save for the ones that need a stand.

Just a couple of cocky Saiyans.

And that’s what this is, a low cost entry point into the SHF Dragon Ball line. It definitely strikes me as a sound strategy as I can see some people seeing this in a place like Target and picking it up on a whim and that leading them down the rabbit hole that is the SHF line. It’s even worked on me to a degree as I now want a villain, or at least someone, to pair with Goku. I definitely would like to get my hands on a Super Saiyan Blue Vegeta and I hope he gets a reissue at some point. I don’t know that I need the Broly to place on a shelf though. This is a line I intend to just cherry pick my favorite looks and characters and it felt right to add at least one Goku to the mix. And I like how he turned out. Could he be better? Yes, especially at that butterfly joint, but overall he looks nice and moves well enough that I think anyone who picks this figure up will be happy with it.

“Bye!”

Dragon Stars World Martial Arts Tournament Play Set

One of the main draws for me in getting the NECA Teenage Mutant Ninja Turtles diorama was that it was going to open up some more space for me. The diorama allowed me to move my TMNT collection from a shelf to a new place since now my display had a vertical component. This was necessary since that prior shelf featured my TMNT collection basically jammed together with my Bandai SH Figuarts Dragon Ball collection. I know some people out there like mixing their collections, but I am not some people. I prefer to keep my intellectual property separate and only display different IPs beside each other when I just have no other alternative or my collection in a certain IP is relatively small (which is why D&D’s Drizzt is standing next to Batman on a shelf).

The Dragon Stars line has certainly grown over the years.

It was several months ago that I grabbed a Bandai Dragon Stars World Martial Arts Tournament play set from a sale at GameStop. It was so long ago, that it was in the same order as the Capsule Corp motorcycle I reviewed. I had been eyeing this particular play set for a couple of months because it looked like something that would work well as a backdrop for my modest Dragon Ball collection. Normally, this isn’t the type of thing I buy since this is really more of a true toy intended for kids as they act out battles from the show and take advantage of the built-in play features the set comes with. However, I liked how it looked and when the price came down to a point that made sense to me, I jumped on it.

I’d say it looks the part. Could use a ring announcer though.

If you’re not into Dragon Ball collecting, basically what you need to know is Bandai has two, distinct, main, figure lines: SH Figuarts and Dragon Stars. SH Figuarts is the collector line and figures range from around $50 to over $100. Dragon Stars is the more general audience line aimed at kids and casual fans. That doesn’t mean collectors don’t or can’t collect the line, it’s just a line not specifically courting that market. The Dragon Stars figures are usually around $25, so not exactly cheap, but a far cry from the SHF product. Bandai is also able to pump them out quicker and the character roster is quite robust at this point. It started as a line focused on the latest iteration of Dragon Ball, Dragon Ball Super, but it also includes most, if not all, of the main characters from Dragon Ball Z at this point. And it’s that line that this play set is from.

The scaling is a bit wonky, especially when you introduce an actual Dragon Stars figure like Future Trunks.

Now, even though this is a Dragon Stars release, I would say the play set is not exactly to scale with that figure line. It would have to be positively massive to properly scale with any line, but I don’t know that it would appeal to collectors looking to pit Goku vs Piccolo or whatever. I only have one Dragon Star figure, Future Trunks, and he looks a bit silly standing on it. However, I grabbed this for my Dragon Ball display specifically eyeing it for Kid Goku and Krillin. It’s still not perfect, but as a backdrop and platform to draw attention it gets the job done. The set itself measures about 12 1/2 inches tall and 11 1/2 inches deep. The platform is about 15 1/4″ wide, and the backdrop extends about a half inch off either side. It’s not small, but not as big as it should be. How small is too small will be a bit subjective, but for what I want to do with it I think it works fine.

Introduce a figure like King Piccolo and the set really starts to look silly.

The set is essentially three parts: the ring surface, the rear wall, and the rear building. There’s a small gap between the rear wall and building, but not big enough to do much of anything with. If you had some paper cut outs of characters I suppose you could try slipping them in as spectators, but you’re not going to fit any figures in there. The main attraction of the set is its play features. Just as the ring and building tended to get beat up over the course of a tournament, so too can your set. The wall comes apart, mostly on its right side (the left side if you’re standing in front of it) to simulate damage as if something was thrown into it or a wayward energy blast smashed into it. The marquee is removable so you can display it ajar in a dilapidated state and a center panel in the ring can be lifted out. In its place you have a crater formation to swap-in which is pretty fun. These are all features I’m not going to get much use out of, but it’s cool to have should I want to change-up my display at all and that gap between the wall and backdrop can at least accommodate the wall fragments. There’s sadly no real way to store the optional crater though. I thought maybe I could get away with storing it underneath the platform, since it’s hollow, but there’s just enough stuff on the underside to make that problematic. I suppose the flat panel is easily stored though.

With these guys? It looks pretty good!
“Take that, Goku!”

The set itself is just largely comprised of molded plastic. There’s some nice detail on the various ugly heads that adorn the structure, but no added paint effects to bring them out. A confident collector would take this and probably dry brush it to bring out some of that detail, but I am not confident in my abilities in that regard. In terms of accessories, there isn’t much to speak of. There’s just the bits of wall, the marquee or sign that goes over the entry way, and another sign that you can position wherever to go along with the crater piece. It would have been nice if Bandai tossed in an exclusive figure like the ring announcer, who likely would never see a retail release as a stand-alone figure, but not having one at least keeps the cost down. The only letdown for me is the tine, or point, alongside the entryway on my set is warped and bent. It’s made of a flexible material, maybe as a safety measure since it’s pointy, and I was able to fix it with some hot water.

Let’s turn up the intensity!
That crafty Krillin.

In short, this set does what I need it to do. I think it looks great as a little battleground for Kid Goku and Krillin. Should Bandai ever do a Dragon Ball Tien then that could get interesting. Would he look too silly being that he’d be a bigger character? Possibly, but maybe not enough to bother me. I passed on the Jackie Chun release, and now I’m kind of rethinking that as I think he would look okay battling Goku. Should Bandai ever get to end of Dragon Ball Goku and Piccolo Jr. then I probably would keep them off of this thing, but since Bandai doesn’t have any plans to release either of those figures I’m not going to worry about it. For now, this is a solid, eye-catching, item that adds a little prestige to my humble Dragon Ball display. Hopefully, it’s a display that will continue to grow!

The new display! More figures coming soon too!

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