Tag Archives: dragon ball z

Demoniacal Fit – The Coming One: Top Gun

It’s famous anime hero Top Gun!

One of the aspects of the toy collecting community I tend to avoid is the relm of third party figures. It wasn’t too long ago that I posted a review of the Manipple Studios arms accessory for the S.H.Figuarts Wolverine. Technically a third party product, it wasn’t something that I had any real conflict with when it comes to ethics. It was an unlicensed add-on for a pre-existing figure. I don’t know where those arms were sourced as far as the molds went, but in order for it to be of any use to anyone they would have had to have purchased an official product already. When it comes to a full, third party release, my ethical side gives me pause. These releases are, at worst, unlicensed figured of properties owned by someone else. There are plenty of people out there who will rationalize it as the owner doesn’t need more money, but that doesn’t make it right. And it’s usually easy for me to just ignore such releases. I bare no ill will towards folks who do like and review them, but they’re usually not for me. Obviously, we’re only talking about this because I’m stepping out of my comfort zone with this one – the Demoniacal Fit The Coming One – Top Gun, which to anyone with a little bit of knowledge on the subject would recognize as Future Trunks from Dragon Ball Z.

Demoniacal Fit has been around for a little while and seems to have a pretty good reputation in the toy world when it comes to quality. Third party, or bootleg, figures have a reputation for being poor, but that isn’t always the case these days. For me, there are two distinct types of third part offerings. The true third party, unlicensed, action figures are creations by an actual third party of a licensed character sold without a license. A bootleg, to me, is different as that’s a copy of another company’s licensed offering. Through either reverse engineering or outright theft of tools, bootlegs are just copies of varying quality of something being sold (or was once sold) through official channels. Some of the more popular bootlegs have been the many incarnations of NECA’s Mirage Studios Teenage Mutant Ninja Turtles from 2008. Rumor has it that those molds were stolen and since NECA lost the license for a time they were bootlegged to Hell and back. A more recent example is CT Toys which has been bootlegging MAFEX figures for incredibly low prices. Many have claimed that Medicom is so preoccupied with CT Toys that it’s the reason for why the company has seemingly prioritized reissues over new figures.

I don’t know why the sword was done this way, but I guess it’s interesting?

This Demoniacal Fit offering of Future Trunks is basically a hybrid of the two approaches. There are definitely parts here wholly ripped-off from the Bandai S.H.Figuarts release Future Trunks – The Boy From the Future. It is, however, a depiction of the character that Bandai has never done and there are some new parts utilized to make this figure somewhat unique. It’s a figure I had seen when it first was announced and I did think it looked pretty neat. It’s Future Trunks as he appeared in the movie Bojack Unbound which just put the character in a cut-off version of his blue Capsule Corp jacket while also giving him the long hair he sported towards the end of the Cell Saga. It’s a look I’ve always liked for Trunks as I find that the long-haired Super Saiyan look resembles a morning star and it just works. I never got the figure, but recently I was at a toy convention where someone had a sealed copy for sale. Ironically, I was all set to buy an official Dragon Ball Super Future Trunks, but the person running the table was off somewhere else and after hanging around for 10 minutes or so I went back to the guy with the bootleg. I confess that I was curious to see what the quality was like compared with an official release – it certainly looked good in the box. And it was a look I didn’t have in my collection nor do I know if it’s one on Bandai’s radar. Obviously, I took the plunge and while I don’t want this to come across as an endorsement for bootleg action figures, I’m guessing there are other people like me out there curious how this does compare to an official product.

This look is what got me to buy this one.

This figure appears to be comprised largely of parts from the official release of Future Trunks by Bandai and Tamashii Nations. The items that appear identical to me are the face plates, the torso, belt, hands, crotch, feet, and portions of the legs. Demoniacal Fit re-sculpted the right thigh and left shin to add some torn fabric. I checked other official releases I have with similar distress marks and couldn’t find any matches, but I don’t have every release out there. The arms are bare and I was curious if I could find a source for them, but my collection turned up nothing. I thought maybe Super Hero Gohan or even the old Trunks or Vegeta arms just cast in flesh instead of blue, but that does not appear to be the case. That doesn’t mean they’re not from some other release, I just don’t have it. The jacket turned vest looks almost identical, but they did have to re-sculpt it because the edges are torn where the sleeves used to be. It’s split in the back just like the jacket on the official release and the paint is pretty much the same. The painted part of the exposed chest is actually slightly cleaner on the bootleg while the boots look softer in sculpt to me (which makes sense if they reproduced a mold from the official release). Like the official release, because the figures are designed to wear a jacket of some kind there’s basically nothing to the sculpt in the shoulder area. If you pulled the vest off of this one it would look ridiculous so it’s staying on. The same is true of the official release, but since it didn’t have bare arms there was no need to ever take the coat off. The only other negative about the bootleg vs the official is the top of the left thigh swivel on mine is slightly chewed up. It looks like it didn’t come out of the mold clean and I may attempt to lightly sand it down, or just live with it.

This effect part is also taken from the Bandai/Tamashii Nations line. I know it from the Super Saiyan 4 Vegeta release.

We’ll talk more about what’s bootlegged when we get to the accessories, but the overall look of the figure is pretty nice. Even with the lack of paint, it’s not shiny. I like the sculpt of the arms and the portrait out of the box looks nice and it’s just one of three looks the figure possesses. For the non-Super Saiyan look we have a hair down sculpt and one where the ends of his hair is blowing in the wind slightly. As far as I know, both are unique creations as the only long-haired Trunks I’m aware of by Bandai has his hair in a ponytail. The connection in the neck is the same as The Boy From the Future so you can use these interchangeably with that release, if you wish. What also works in the bootleg’s favor is it has a nice in-hand feel. The original release of The Boy From the Future is somewhat notorious for the bad quality control on display. Reissues have reportedly been better, but I only have the first one to judge and it’s not great. The figure is floppy, the bicep loves to detach on the left arm, and the paint’s not great. Mine also had a reversed abdomen out of the box that I actually didn’t even notice until I got this bootleg release. That had me running to the internet for pictures to see which way it was supposed to be facing. By comparison, this release from Demoniacal Fit is much tighter, the articulation is smoother, and the overall look is pretty much spot-on. To an outsider, the official release would probably feel like the bootleg.

Bootleg or not, it does look pretty damn good.

The non-Super Saiyan portraits are nice, but what really attracted me to this figure was the Super Saiyan one. It has that big, spiky, appearance that I love about this look from the movie. The sculpt is great and the approach to the color is my preferred one with a pale yellow plastic and some darker yellow shading. For expressions there’s a yelling one, a stoic one, and a teeth gritting one. For the non Super Saiyan look, there’s stoic, yelling, and a slight smirk. The sculpt of the faceplates appears to be the same as the Bandai ones, though the eyes are slightly larger. For hands, we have fists, gripping, angled gripping, clenching, flat palms, open, and open with pegs. The pegs are utilized with the effect part – a little, yellow, translucent ball of energy that’s a copy of the same that came with Super Saiyan 4 Vegeta. The only difference (apart from the color) is this one has no paint on it. Where the bootleg nature of the figure does seem to come into play is with the hands. The gripping ones, in particular, are not easy to put on. The hole is at an odd spot (it was on the original) and doesn’t seem to be wide enough. One of the gripping hands is a bit soft in the sculpt too with extra material making it hard for him to hold anything with it. You’re probably going to need some hot water to get these on. And he has gripping hands because Trunks also has his sword which, again, is just ripped-off from the official release. The one difference is they cast the sword in translucent pink, but painted silver over most of the blade leaving just the tip this purple-pink shade. I don’t know what the purpose is here. Did he make the blade glow in the movie? I didn’t even remember him using it, but I did screen grab a pic from the movie back when I reviewed it of him with his sword strapped to his back. As for the strap, it’s just as fiddly and annoying to work with as the official release, but doable if you want him to wear it. Just don’t touch it once you get it in place.

Articulation for this Trunks is the exact same as that of the official release, it’s just smoother. Nothing was too loose or stuck on my release out of the package and the range at most of the joints is pretty good. This is one of those releases copying the Bandai look with the oddly shaped thigh swivels which I don’t like. The ball hinges in the wrist are a bit more exposed on this figure than is typical, but they also benefit with improved range as a result. It’s almost a shame I don’t think much of the sword because he can probably wield it better than the previous version. All of the hair pieces are pretty restrictive when it comes to allowing the figure to look up. The purple hair also can be a pain with looking down. The collared portion of the vest can also get in the way, and like many figures, the crotch area is all hard plastic limiting the range on splits in both directions. He’s still going to largely pose the way you want him to, but you do have to watch some of the edges of the joints. In particular the thigh swivels since they need to slide under the hips so they can suffer from rubbing. There’s some light scuffing on my figure’s right thigh and I honestly don’t know if he came out of the box like that or if I did that while handling the figure, but it may be something to watch out for.

Too slow.

I will say, Demoniacal Fit largely lived up to their reputation as a producer of Dragon Ball bootlegs that are on par, or sometimes better than, the official releases from Bandai. Does that mean I feel like this is an ethically sound release? No, not at all. There’s far too much copied from the official figures to make me feel great about owning this. I’m not going to lose sleep over it or anything, but I don’t foresee this being the start of something bigger for me. I should point out that there are two versions of this figure. If you look up The Coming One you may find the Trunks with shorter hair. That one is designed to have a removable coat making it like an end of Cell Saga, return to the future, version of the character. It looks solid, but isn’t unique enough of a look for me to need it in my collection as it’s basically regular Future Trunks just without his coat. If this is a look for Trunks that you have really wanted in your display then I suppose it’s a release made for you. Prices seem to vary on it, but expect to pay anywhere from $65-$95 depending on where it’s being shipped from. Judging it strictly on its merits as an action figure, it’s a pretty good release. The sculpt is great whether you’re talking about the new parts or the stolen ones and the quality is good as well. If this were a Bandai/Tamashii Nations release I’d be plenty happy with it apart from how annoying the hands are to swap. And hey, if they want to rip-off this Super Saiyan hair for an official release (maybe on a new, ascended Saiyan body) I’d say that’s a good way to strike back and something I’d buy. As always though, if this is something you want I leave that decision entirely up to you. I can only tell you what I think of it and how it makes me feel.

For some official Trunks figures as well as the source for this look check these out:

Dragon Ball Z: Bojack Unbound

Japanese Title:  The Galaxy’s at the Brink!! The Super Incredible Guy Original Release Date:  July 10, 1993 English Release Date:  August 17, 2004 Directed by:  Yoshihiro Ueda Screenplay by:  Takao Koyama Running time:  51 minutes Dragon Ball Z:  Bojack Unbound is the rare DBZ movie that actually could be considered canon, should someone want to.…

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Dragon Ball Z – The Legacy of Goku II

In the late 90s, FUNimation and various stakeholders tried to make Dragon Ball Z a thing in western markets. Both the original Dragon Ball and its sequel series Dragon Ball Z were partially dubbed and released on VHS with a syndication package sold to local networks. For the first in the US, a Dragon Ball video game (yes, I’m aware of Dragon Power, it doesn’t count), Dragon Ball GT: Final Bout, was localized and released on the PlayStation outside of Japan while retailers were sent repackaged versions of the Bandai and AB Toys action figure line. It didn’t take off. Maybe people in the US weren’t quite ready for DBZ? Or maybe the video game was terrible, the toys sucked, and the show was aired in horrible timeslots where it had no chance to take off?

If you’re at all familiar with the Dragon Ball franchise then you know that didn’t last forever. Eventually, networks gave up on it and so did apparently everyone else. Everyone except Cartoon Network who loved acquiring cheap programming to freshen up its broadcast schedule as it tried to incorporate more than just old Hanna-Barbera cartoons into its lineup. Dragon Ball Z found a home on the cable channel and it soon gained enough popularity that Cartoon Network was able to center a new anime block, dubbed Toonami, around it. The only problem was that by the time DBZ had found its audience all of the old product was basically gone. Sure, the VHS tapes were still around, but a lot of the toys had been sent to the discount bin and everyone was doing their best to forget about the PlayStation game. Well, some poor souls paid exorbitant prices for copies on the secondary market that they almost certainly would come to regret, but there was a hunger for more: more episodes, more merch, and definitely more video games.

I had to include a shot from the game’s intro because the lone DBZ animation cel that I own happens to be from this scene.

The delayed fandom in the US meant that everyone basically had to play catch-up when it came to Dragon Ball Z. And in the backs of the minds of those involved was probably the worry that this was just some fad that would crash out so speed was necessary. Infogrames was awarded the video game license which it would release on its Atari brand it had acquired somewhat recently. The first game out of the gate was The Legacy of Goku in 2002. The Game Boy Advance action-adventure role-playing game put the player in control of Goku in a top-down, Zelda-style game where the legendary hero did battle with…wolves and snakes. And often died. The game was a mess with poor collision detection and little refinement. A true cash grab in many ways as the team at Webfoot Technologies was likely given a very small window to develop and release the title. Reviewers were not kind, but since it was the first DBZ game released to a fanbase practically frothing at the mouth for a new game it sold like hotcakes and a sequel was quickly greenlit.

By all accounts, The Legacy of Goku II improved on its predecessor in just about every way possible. Set during the Android/Cell Sagas, Legacy of Goku II puts the player in control of multiple heroes in the same action RPG style with improved collision detection, new maneuvers, and new power-ups. When it arrived on the GBA in 2003, I didn’t pay it much mind. I had played the first game and can confirm it was trash so I wasn’t going to just throw money at a new one. I’m pretty sure I was aware of the improved reviews, but I never did seek it out. Not until almost ten years later when I got the itch to play a DBZ game and wanted something that wasn’t a one-on-one fighter. I picked up a copy on eBay and the post office promptly lost it. I never did get it and didn’t want to double-down by just grabbing another so I moved on. Recently, my local comic book store posted on Discord a bunch of games it had taken in on trade recently and among them was a copy of LoGII. I figured now was finally the time to put my money down (again) and see just how much better than its predecessor this one truly is.

You’ll spend most of your time fighting enemies that look like whatever this thing is.

Legacy of Goku II is once again a top-down or isometric action RPG. Since it’s on the GBA it’s a sprite-based game and all of the characters have a slightly chibi quality applied to them. They’re cute, and most of their faces are just eyes so it’s kind of like everyone has become Krillin. It works even if it’s not as impressive to look at as the later Dragon Ball Advanced Adventure. The music follows the style of the english dub at the time and while it’s not my preference, it’s largely fine if a bit repetitive. You begin the game as Gohan, but as you progress through the story you’ll unlock Piccolo, Vegeta, Trunks, and Goku. And if you clear certain conditions, there’s a post game bonus character in the form of Mr. Satan (referred to as Hercule in this one because it’s for the kids). The game picks up basically right where the previous one ended with Frieza defeated and Goku missing. The game bypasses the Garlic Junior Saga with the only reference to that being the in-game excuse for why the animals attack in the forest (they’re corrupted by the Black Water Mist). The game will take the player through the bullet points of the Android Saga and culminate with the Cell Games. During the game playable characters come and go as the story dictates meaning you will rarely have access to all of the characters at the same time. The game utilizes a Final Fantasy-like world map complete with Mode 7 scrolling which you will utilize to access various locations that are mostly familiar to fans of the show and manga. Within those maps are Capsule Corp logos where the player can save as well as switch characters. There are also maps posted in a few places within each area that will allow the player to return to the world map if they so choose.

The meat and potatoes of the game is walking around and smacking enemies. Most of the enemies you encounter will once again be relegated to wolves, snakes, and the like. Yeah, it’s pretty stupid that any of these characters would pose a challenge taking on any of these guys, but it would also be pretty boring if you could just massacre everything with ease. Characters attack with a standard melee attack while the other button is reserved for ki attacks. You have two resources to manage: health and energy. Health naturally depletes when you take damage while energy depletes as you expend ki either via attacks or transformations. Ki will slowly replenish itself, but health can only be restored by finding consumables as you defeat enemies and smash rocks in the environment or via senzu beans, which are limited, but not finite. Leveling up will also completely refill both meters. What’s much improved this time around is the hit detection. In the first game, Goku’s range was positively puny while this game is quite generous. If you think of the display as a grid your character occupies one square, but his attack will impact the three squares in front of him (the one directly in front, the one diagonally to the character’s right, and the one diagonalley to the character’s left) so you don’t have to be lined up perfectly with an enemy to strike it. It also means the enemies have an easier time hitting the player and this might get you a few times when projectiles are introduced, but it’s definitely more good than bad. Enemies and the player also can’t get pinned against a wall as being knocked back into something will cause the character to bounce off of it usually resulting in them ending up on the other side of the attacker. Again, this means you can’t pin an enemy down, but they can’t do it to you.

Behold! The best attack in the game!

When you first acquire a character they can just punch and shoot a generic ki blast, but during the course of the game they’ll learn new attacks and it’s these attacks (as well as their underlying stats) that separates the characters from each other. Each character will learn one, charged, melee attack which doesn’t cost anything to use, but leaves you open while charging. With any attack, charging it locks the character in place and they can’t change direction so you do need to make sure you have the enemy lined up properly. For Gohan, he gets a a jump kick that helps close gaps. Vegeta has an overhand smash while Trunks attacks with his sword in an arc. Goku has a flurry punch while Piccolo gets the lamest attack as he just spins around with his fists outstretched. It seems to lack the range of the others, but he arguably makes up for it with one of the best energy attacks. And that would be his Special Beam Canon which fires straight ahead and through any enemy it touches. Piccolo can easily clear a screen of enemies with that one while his second attack, the Scatter Shot, is basically a spread shot from a game like Contra. Vegeta has his Big Bang Attack which has a slight vacuum quality to it as it pulls enemies in, though his second energy attack is just a punch. I have no idea where they got that from. Trunks gets perhaps the most abused special attack, his Burning Attack, which is just a weak ki blast that happens to stun the enemy it touches. And unlike say Sub-Zero and his freeze attacks in Mortal Kombat, the stun doesn’t dissipate after Trunks strikes the enemy. It basically persists for 3 seconds and since it’s so cheap to use it makes playing as Trunks a breeze. It even works on bosses! His second attack is just an energy sword wave. Goku has his Kamehameha which is surprisingly weak. It persists like Piccolo’s Special Beam Canon as long as the attack button is held down, but it doesn’t go through enemies and seems to burn through ki incredibly fast. On the other hand, his Spirit Bomb is quite destructive and will stun all of the enemies on screen as well, even ones it doesn’t hit. This does have a downside as once the stun vanishes the enemy immediately goes aggro, but it’s usually nothing Goku can’t handle. Gohan, who will likely end up being your most powerful character, has pretty lame special attacks. His Masenko was turned from a beam attack into a grenade as it arcs making it hard to aim. The longer you charge it the further it goes. His second attack is the Kamehameha and it sucks just as much as Goku’s version.

Transforming into a Super Saiyan is now possible and believe me, it’s most useful moment is for moving these stupid eggs.

Introduced for Legacy of Goku II are transformations. As expected, all of the playable Saiyans will eventually unlock the ability turn into a Super Saiyan. Doing so requires the player to stand still for a couple of seconds to initiate the transformation, but once completed the player’s speed will be increased and damage output is also better. It’s not a huge boost and it’s really the speed that matters here, a point driven home during the brief period in the game when the “Ascended” Super Saiyan power-up is unlocked via Trunks and Vegeta who suddenly move like tanks. Thankfully, that chapter is short-lived as it renders the transformation worthless. While transformed the player’s energy reserves constantly deplete and if you’re not finding replenishing items you will likely run out and revert back to your standard form. This is really only a concern in boss battles, but if you have a senzu bean or two you can mitigate that. As for the one non Saiyan, Piccolo gets his “Fuse with Kami” transformation which is treated just like a Super Saiyan transformation even though it makes no sense. Instead of getting a new hairstyle though, Piccolo removes his cap and cape.

The game is not terribly long and features a level cap of 50. It’s also not really well paced as there will be times when you need to grind away in order to gain levels and progress. There are even some areas locked behind a level gate (I think you have to get to level 40 to challenge Cell, for example) that are part of the story while others are extra areas. They’re key in unlocking Hercule as every character has a level 50 door only they can open, including Hercule himself. If you don’t enjoy playing as Hercule, I’ll save you the time and tell you his door is just an alternate ending that’s not particularly interesting. Just more of Hercule taking credit for killing Cell. He unlocks at level 40 so you have some grinding ahead if you want to access the final door. Playing as him is not as challenging as you may have expected for even though he’s incredibly weak, his lone special attack stuns every enemy on screen (he simply poses which I guess entrances all around him) and costs almost nothing to use.

Open all of the level 50 doors and beat the game and you get to play as this guy.

The game is an improvement over The Legacy of Goku in almost every way, but what it fails to do is create a compelling gameplay experience. Legacy of Goku II is still a pretty shallow experience, it’s just no longer broken. Most of your time is spent just mindlessly slaughtering woodland critters that will respawn the second you return to the same screen. There are a few special items to find throughout the game and non-player characters will make requests of the player, but it’s all very basic, easy, stuff. There’s one optional boss, Cooler, but little in the way of easter eggs. I would guess there was still a tight schedule with this one and just not enough time to insert more content into the package. Not that bonus fights against Broly or Super Android 13 would add much as the boss fights are truly lackluster. The only ones I found challenging are actually the earliest as Androids 19 and 20 are able to absorb energy attacks forcing you to take them on with just your fists. For many, you can often place some structure in between the enemy and player character and cheese them. Once you’re powered up, overwhelming bosses is also pretty easy and there aren’t many enemies in the game that will force you to change tactics. Just pound them and when their health is low bust out an energy attack. The only challenge with boss characters is that they have ranged attacks and melee ones. For most enemies, the tactic is to hit them with a ki attak and then charge the melee one as they approach. You can’t always do that against a boss, but there is a certain range that once you’re inside it they basically stop using ki attacks so it’s still pretty easy to do them in with charged melee strikes.

Later game bosses like Cell at least have some presence, but they behave more or less like every other garden variety enemy in the game.

The lack of spectacle with this game is a bummer. It’s also the little details which tend to bother me too. After Goku and Gohan emerge from the Room of Spirit and Time they’re in base form, not Super Saiyan. Gohan, for some reason, wears his Saiyan armor into the fight against Cell and not his typical gi and, post game, you can’t use Super Saiyan 2. There’s a lot of stuff that could have been playable, but isn’t. And when you do summon Shenron you don’t even get to see him! Just his tail dangles from the top of the screen. As a result, I hesitate to call The Legacy of Goku II a good game. It’s not bad. The first game was a broken mess (and the third seems to be as well) and was rightly slammed for it. I think with this one being at least a competent experience it caused some to overrate it when it came out. And when it came out in 2003 the pickings were still incredibly slim as Budokai had come out the previous December and was similar in that it was a pretty middling experience that Infogrames would need to improve upon with a sequel. The Legacy of Goku II was almost by default the best Dragon Ball Z game available, but that is no longer the case. I don’t think it’s even the best game for the franchise on the Game Boy Advance as I’d much rather play Dragon Ball Advanced Adventure. Still, I didn’t hate my time with this one and I’m glad I did finally play it. I’m just unlikely to ever return to it.

If you’re curious about some of the other Dragon Ball video games covered in this space then check these out:

Dragon Ball: Advanced Adventure

In the West, it took awhile for Dragon Ball to make an imprint with US audiences. It was localized and brought over in the mid-90s in the hopes of making money in syndicated markets. There were over 200 episodes, so the reasoning was sound, but it just didn’t take off. It wasn’t until the property…

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Dragon Ball Z – Budokai HD Collection

Oh, you thought we were done with DBZ?! Oh no, I have some more Dragon Ball related material to share with you and even though we’re done with the movies, I thought now was as good a time as any to talk about some video games. If you’re a usual reader, you may recall I…

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Dragon Ball Z: Kakarot

I need a break from action figure reviews so why not turn to the world of video games? I don’t get to play many these days, but I did splurge on a PlayStation 5 not that long ago and was looking for something to play. And ideally, that something would be budget friendly. The good…

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Dragon Ball GT

Step into the grand tour!

One of my Dragon Ball blind spots is the sequel anime series Dragon Ball GT. It’s not exactly a true blind spot as I had seen some episodes and experienced the bullet points of the series via video games, but I have never sat down and watched it from start to finish. And that’s largely due to the series having a rather poor reputation. When the Dragon Ball manga ended in 1995 it marked the end of a decade of nose to the grindstone work for series creator Akira Toriyama. The life of a manga writer and artist is a busy one and the guy was ready to take a break and move on. The only problem was the manga had been adapted into an anime series and was very successful. Toei, the company that produced the anime, wanted more and like they had done already with a series of Dragon Ball movies they decided to create a new series largely on their own. Toriyama, to his credit, was fine with that. He gave the company a concept, a name, and even provided new designs for his characters and then largely left the rest to Toei. Aya Matsui would write, Osamu Kasai would direct, Katsuyoshi Nakatsuru, designed the new characters and power-ups, while Akihito Tokunaga composed the music for the new series which Toriyama had named Dragon Ball Grand Tour, or Dragon Ball GT for short.

Considering that we are in a bit of a holding pattern with Dragon Ball following the death of Toriyama, I figured now was as good a time as any to make some time and view all 64 episodes of Dragon Ball GT for myself. I have certainly been guilty in the past of dismissing it out of hand or referring to it as a lesser show, and while that may be true, it’s not exactly fair of me to pass judgement on something I’ve never actually sat down and watched. I did sit down and watch the English dub of the series which is presently available via Hulu. It is perhaps not the best version of the show because while the English cast is fine and comprised largely of the people you know and love from the past series, it contains a new soundtrack that I really did not like at all. I suppose it was similar in spirit to the original English broadcast soundtrack for Dragon Ball Z credited to Bruce Faulconer, but I strongly would have preferred the soundtrack from Tokunaga. This soundtrack is more guitar driven, but it’s a very synthesized sounding guitar like industrial music. There’s often a dissonance to it and it’s very plodding and I just found it exhausting. It might be the rare anime where if given the choice I’d just go for the subtitled option if it meant I got to enjoy the music. And considering it’s Dragon Ball, it’s not like there’s a ton of dialogue that I really felt I needed to pay attention to.

We have ourselves an ominous new dragon.

That said, what are some things that I found Dragon Ball GT did well? Well, for one, there’s the music and it extends to the opening theme “Dan Dan Kokoro Hikareteku” which was adapted for the English broadcast and adapted well. It does unfortunately contain vocals by a voice actor who was outed during the whole Me Too thing so I don’t feel like name-dropping him, but I’ll at least acknowledge that I enjoy the performance. The ending themes I enjoyed less so, but the initial one “Hitori Janai” was the best of them. That one was performed by Stephanie Young. The animation and artwork throughout GT is consistently good as well. It doesn’t have the same action set pieces of Dragon Ball Z, but it also never has episodes where the quality drops in an obvious manner. In this, it’s much closer to the consistency of the Buu saga. The voice actors also do a fine job and Stephanie Nadolny gets to reprise her role as Goku for plot reasons which is a treat to experience again.

As for that plot. While I like the setup, it does seem to quickly run out of steam. At the start of the series we find Goku (Sean Schemmel) and Uub (Sean Teague) engaged in a sparring match at Earth’s look-out. A few years have passed since the end of Dragon Ball Z where Goku abandoned his family to train Uub, the reincarnation of Kid Buu, so he could be Earth’s next defender. He’s apparently done now so Uub heads home while a familiar trio invades the lookout. Pilaf (Chuck Huber), along with Mai (Julie Franklin) and Shu (Chris Cason), have returned and are after the Black Star Dragon Balls. What are the Black Star Dragon Balls? They are apparently the Dragon Balls created by Kami before he purged himself of the wickedness in his heart which gave birth to Piccolo. They have apparently just been hanging out at the lookout this whole time and for some reason did not become inert when Kami ceased to be. Pilaf and the gang have little trouble in locating these balls, which look just like the regular Dragon Balls save for the stars are black instead of red, and they summon Red Shenron to grant their wish. Goku, noticing the changing color of the sky, investigates before a wish can be made and recognizes the now elderly Pilaf. Pilaf gets frustrated because Goku always messed things up for him in the past and, in a moment of frustration, wishes he was just a kid again. Shenron, hearing this, takes it literally and turns Goku into a child and then disappears scattering the Black Star Dragon Balls not across the Earth, but across the galaxy. This is apparently a big problem as King Kai (Schemmel) pops into Goku’s head to tell him that without the Black Star Dragon Balls the Earth will explode. Yeah, a pretty big deal and it sure seems like Dende should have taken better care of these things given that. It basically falls on Goku, Trunks (Eric Vale) and Goku’s middle school aged granddaughter Pan (Elise Baughman) to travel the galaxy in a Capsule Corp spaceship and bring those balls back before the Earth explodes.

I do like that it’s Pilaf that sets this whole thing in motion, even if it makes little sense.

What I like about this setup is it takes GT back to the roots of Dragon Ball and quite literally by turning Goku into a kid again. After that though things start to go down hill and rather quickly. The first dozen or so episodes are adventure focused, but the gang never really finds a worthwhile adventure I enjoyed watching. Pan is portrayed as an annoying character who is quick to get angry, especially when the crew takes on a little android named Giru (Sonny Strait). She is vicious to the sympathetic little robot and it’s like the show wants me to hate this kid. Goku, for his part, isn’t all that much better. He’s a bit aloof, but constantly complaining about being hungry. I know, we get it, Goku likes to eat and eat a lot. GT returns to that well far too often and it loses any and all comedic value. He also tends to forget how powerful he is and there were many moments where I just felt frustrated by what was going on because Goku should be able to handle it no problem. He just chooses not to. Sometimes the show will make a joke out of it, but not often. They do take away his ability to use his instant transmission maneuver as I guess they just found it was too powerful, but there’s no attempt to explain it. He just can’t do it as a kid for some reason. Trunks is more of a stabilizing presence and he’s fine in that role.

The show arguably doesn’t get rolling until we enter the Baby saga. While hunting for the Dragon Balls, the gang encounters a Dr. Myuu (Duncan Brannon) who is a total rip-off of Dr. Gero. He’s created an artificial lifeform called Baby (sound familiar?) which can absorb others and use them to gain power, but also requires a host body to reach his full potential. Baby (Mike McFarland) is born of the Truffle race, an alien lifeform that was eradicated by the Saiyans, which is a detail I actually do like. He wants revenge against all Saiyans which is what brings him to Earth. He there takes over the body of Vegeta (Christopher Sabat) and also infects almost everyone on Earth creating a sort of hive mind. It’s during this arc that we get introduced to the most memorable part of Dragon Ball GT: Super Saiyan 4.

If the show had stuck to the adventure theme it starts off with it might have been better, though it still might not have been very good.

As a concept, I like Super Saiyan 4. I don’t know if I would have designed the look exactly like the one presented here, but the idea of a Saiyan reverting to his primal ape form and then harnessing that into this new Super Saiyan form is a good one. However, I hate Super Saiyan 4 Goku. For some reason he gets extremely cocky in this form. He talks in a lower tone (think Goku Black if you’ve watched Dragon Ball Super) and just comes across like a dick. It feels so out of character for Goku who can display confidence, but not to this extent and not in this manner. He acts like the fusion character Vegito, just without Vegeta’s voice literally filtering into his speech. It was also during this arc that it really became apparent that Goku basically has one move: Kamehameha. You will get sick of hearing Goku say that long, drawn out word by the time you’re done with GT. The action is so uninspired throughout the series and seems to only get worse as it goes on. Almost every confrontation is between two fighters who are unmatched. Whether it’s Goku or the villain, someone is at an obvious disadvantage to the point where they don’t even have to take the other fighter seriously. It makes for a drama-free experience and the only thing that turns the tide of battle is basically a new power-up.

After the Baby saga comes the Super Android 17 arc which is quite brief. It’s also inexplicable because the show basically draws attention to how the character Dr. Myuu is just a Gero knock-off by having the two team-up! And their team-up occurs in Hell where for some reason they’ve been allowed to keep their bodies (it’s best not to think about continuity with this series) and create a carbon copy of Android 17 in Hell. Some how. He is apparently able to control the real 17 and get him to open a portal to Hell so all of the bad guys can escape and run amok like an episode of Animaniacs. It’s a bit of a rehash of the twelfth Dragon Ball Z movie, but without charm. It’s terrible, let’s move on.

Oh, look! Another Kamehameha!

The final arc is the Shadow Dragon one and, again, it’s a solid concept that is just not well executed. Goku (who is still a kid and will remain one the whole series) and the gang try to make a wish with the Dragon Balls only for them to break. Black smoke comes out and with it comes the Shadow Dragons. Earth has made too many wishes in a short period of time and they’re being punished for it. The writers are essentially punishing themselves for this easy get out of jail free card baked into the series. In order to set things right, Goku has to beat each Shadow Dragon and recover the Dragon Ball imbedded in them. A few have a gimmick to them that Goku has to overcome while the finale, Omega Shenron (Sabat), is just a really strong guy. It culminates in a battle that’s really drawn out and almost never interesting. It’s always one-sided. The writers also never figure out a new way to end a confrontation. It’s always a riff on something from before. They absolutely love having the other Saiyan characters lend their energy to Goku so he can power himself up which is something that only previously took place in the movies. It’s not a gimmick I have ever liked. There wasn’t one new wrinkle to come up with?

If you like Super Saiyan 4, save yourself some time and just get an action figure or learn to love it from afar.

Dragon Ball GT has the reputation of being the worst Dragon Ball series to date and it’s a well earned reputation. While I do think the people working on it had good intentions and tried their best, it just feels formulaic and too derivative of itself to be any good. There’s very little in the way of creativity and while Dragon Ball is certainly guilty of repeating itself quite a bit, it’s usually able to find some way to put a spin on things or at least be charming in the process. GT drops almost all of that charm in favor of a cookie cutter, disposable, experience. It’s ending is lackluster and just as unsatisfying as the ending to Dragon Ball Z, something I’ve never talked about in this space but is an ending I despise. I get that Goku is a bit of a dolt who just loves to eat and train, possibly in the opposite order, and we’re supposed to laugh when he just up and abandons his family to go train Uub. If Z had not created Pan and showed us how much she idolized her grandfather in those few episodes at the end of the series it might have worked for me, but instead it just makes me sad. I don’t like thinking of Goku as a selfish piece of shit, but he’s sometimes written that way. GT has a very similar ending, but since I was looking forward to the series being over it didn’t bother me nearly as much. This isn’t a good series. You’re actually way better off just experiencing it through the video games which basically gives you the Cliff Notes version of the series and lets you act out battles that are probably way more satisfying than what’s actually in the show. And if you love Super Saiyan 4, go buy an action figure or just watch Dragon Ball Daima which takes a lot of the concepts baked into GT, but actually does them well. Only watch the series if you’re like me and don’t properly value the 30 or so hours of your life it takes to get through all 64 episodes.

If you must hear more about Dragon Ball GT then here are some toy reviews you may find interesting:

S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

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S.H.Figuarts Dragon Ball Z Super Saiyan Goku – The Games Begin

Hey look! Another Goku!

It was around 8 years ago that Bandai released an update to their Goku body. Dubbed the 2.0 mold, the company has since created many action figures of the legendary hero since then. There’s nothing inherently wrong with the sculpt, but some aspects of it have become dated. When Bandai wanted to do an update to Goku’s legendary Super Saiyan form, the company opted to completely redo the body rather than kitbash something together. New molds have been created for the likes of Gohan, Trunks, Krillin, and others and many collectors were left to wonder when Bandai would turn its attention to the protagonist of the series once again – a 3.0 body that it could then utilize for another round of different Goku figures.

This new Goku represents an upgrade over the 2.0 body (left) by incorporating some of the design changes implemented with the Super Hero Gohan (right).

That 3.0 body has arrived. And to debut the look Bandai turned to a pretty familiar look for Goku – that of a Super Saiyan. Dubbed “The Games Begin,” this Goku is specifically from The Cell Games era of Dragon Ball Z, an era of the show and manga most would describe as the peak of the show’s art. Those rounded edges of Dragon Ball and early Z were gone, replaced with sharp angles and well-muscled super men. I’m not here to say that everyone thinks this is the best of DBZ or Dragon Ball as a whole, but if you encounter licensing art outside the show chances are it’s going to resemble this era of the anime. And the franchise has basically retained this style ever since with the most radical departures being the Broly film and Dragon Ball Daima. Perhaps coincidentally, we did get a Daima Goku prior to this one – a figure I didn’t seek out. Some of the articulation tweaks Bandai made for that figure have been carried over to this one and it seems likely that these are here to stay.

Quality control is, unfortunately, a problem here as the faces struggle to fit the hair piece leaving behind small gaps.

The main difference in stylistic approach for this Goku update is the move away from an all sculpt approach to one that mixes sculpted parts with overlays. We saw Bandai kick the tires on such a style with Krillin and the Super Hero version of Gohan. There’s basically a sculpted base body with a rubbery overlay laid over the top of that for the upper portion of the gi. It presents better, and it removes the obstacle of trying to match paints to colored plastic as they no longer have to paint the exposed flesh of the chest, but it does change how the figures articulate. The other big change is the move away from those pegged-in sleeve cuffs Goku used to sport. The portions of the gi that covered his shoulders were always plastic caps that pegged directly into the shoulder. It made articulating the arm easy, but it did look kind of odd. The biggest change though is the move from a double-jointed knee to a single-jointed one. That is basically completely new and it’s the element of this design we saw on the Daima Goku first. Goku’s baggy pants always made sculpting the double joint a little messy and the shape of the pants also limited how much range the figure could get at the knee. Someone at Tamashii Nations must have been looking at that joint and concluded “What’s the point?” If it can only achieve a slightly better than 90 degree bend then why not try a single joint that basically does the same thing and presents better?

The alternate hair is arguable worse when it comes to gaps, and mine has a defect on that center piece of hair as well.

We’ll tackle the presentation element first. This new Goku stands at approximately 5.5″ to where I estimate the top of his head would be under all of the Super Saiyan hair. He’s essentially the same height as the 2.0 Goku when the torso hinge is not extended. If you were someone who liked displaying Goku with his torso stretched to the max then this one is slightly shorter. The faces look enough like Goku while the hair shape is appropriate. The sculpt on the body is more muscled and bulky which is appropriate for this era of the show. It does give him a slightly stocky look though. When I look at individual parts and limbs, it all seems fine, but put together it just looks a little off. Maybe his legs need to be a little longer? Is the neck too thick? There is a hinge in the joint where the head meets the neck and if the head is seated all the way down it makes the issue worse. I definitely prefer it extended. The torso uses some mixed media. We have the soft, orange, overlay with hard plastic underneath it. The overlay has a softer appearance that’s slightly pale compared with the harder plastic parts. It clashes a little with the orange of the lower torso and legs as the two have a different finish. The overlay also doesn’t include Goku’s blue undershirt so Bandai still needed to paint the exposed portion of his chest. The neck, face, and arms are unpainted for the flesh tone, but Bandai got pretty close with the painted part as far as matching the bare plastic goes. Like the overlay, it just has a different finish and thus reflects light differently so there’s a noticeable difference, but it’s not as extreme as we’ve seen with past releases.

The new knees at least turned out well.

The belt is a floating piece while the wristbands are now separate and unpainted. All of the blues on the upper body are different hues which is a little strange looking, but not necessarily inaccurate. The crotch area is done the way we’ve seen Bandai do it with more recent releases like Future Trunks.. Those floating, spacers, are gone and instead we have legs with obvious thigh swivels. Bandai cuts them out on a curve and has the side of the pants run higher than the front which seems needlessly complicated. It looks better from a straight side angle, but from the front it looks worse than an old-fashioned thigh cut. The single jointed knees do present cleaner and the boots are similar to the Legendary Super Saiyan Goku. Most of the paint on this figure is reserved for the details on the boots which is clean. The rest of the paint is mostly shading on the front of the pants which is heavier near the boots and lessens as it moves up the figure’s legs. The hair is done with pale yellow plastic and shaded with a soft orange which is a nice look and probably my preferred approach for Super Saiyan hair.

It would have been nice to get an effect part. I had to take this from a past Goku.

Did Bandai knock this one out of the park in terms of a visual upgrade? Not really. The arms definitely look better without those plastic caps pegged in, but I don’t like the look of the mixed media on the torso. There’s more front-to-back bulk in the torso which was my biggest issue with the old design, but the chest sill comes across as a little flat. The knees are definitely an improvement, but the thighs are not. I really hate this approach Bandai has been using lately. He also has that weird, droopy, butt Daima Vegeta has. I’m pretty conflicted here, so let’s move on to the rest.

The accessory load out is pretty basic for Goku, but considering he’s in that more budget price of $35-$38 that’s to be expected. We get four faces for this one: stoic, teeth gritting, yelling, and a smirk where his eyes have that rounded-off look to them. We also get two hair pieces in the form of a standard one and a windswept one. Unfortunately, the windswept hair I received has a chewed-up portion on the center piece of hair on the front attachment. It’s pretty awful and I don’t know if I’ll ever display this one as a result. The faces and hair also do not go together well. This is a figure out of the Vietnam factory and we’ve seen that one have issues with the finer details of its output. With this one, it’s a struggle to get the faces to fit flush on either hair piece and you should probably just try and heat the hair first to see if that helps. The spikey nature of the hair also makes trying to use force to fit them together a painful exercise. Swapping the hair is also a pain as the ball peg in the neck will likely pop out first. I was able to pull the piece out of the hair without heat, but it left my fingers in some pain thanks to those spikes. For hands, there’s a set of fists, open, two-finger pointing, clenching, and Goku’s martial arts posed hands and that’s the extent of the hands. They come off and go on with relative ease, at least.

He can at least do a pretty solid Kamehameha pose.

Perhaps even more so than the aesthetics with this figure is the articulation when it comes to its selling points. Bandai has all kinds of silly buzz words associated with it, but what you need to know is this figure articulates a lot like the Gohan figure with only minor differences. The head is one such difference as we do have a hinge in there. There’s a little room cut out of the back of the neck to help with range looking up, but it doesn’t help much and exposes a gap under the chin. He looks down well enough and I can’t tell if the joint at the base of the neck is even doing anything here. The shoulders, the biggest selling points, are hinged ball pegs that plug into a cup inside the shoulder. That cup is on a hinge as well which gets us the butterfly articulation. The arms basically pull out to the side in order to have enough clearance to come across the chest. And it works! Goku can do a fairly convincing Kamehameha. There’s also the usual bicep swivel, double-jointed elbow, and hinged ball peg wrists.

In the torso, there’s a ball joint in the diaphragm and a hinge below it for an ab crunch. The range is quite good in all directions, but as we saw with Daima Vegeta it does create large gaps pretty easily. The floating belt can be manipulated to hide it some, but it only does so much. The legs can go out to the side nearly to a full split and kick forward just a hair better than 90 degrees while going back is imepeded by his long, flat, butt. The thigh swivel does what one would expect while the single-hinged knee gets better than 90 degrees of bend going back. In a pretty weird move, Bandai put a joint at the boot, but not what you would expect. Instead of a swivel, it’s a hinge of some kind. It bends maybe 30 degrees forward and I guess it’s for adjustment posing in certain stances. It mostly seems to make standing the figure harder than it should be as this joint is pretty loose. Not floppy, but there’s little resistance. The ankles are ball-hinged so they swivel, hinge forward and back, and rock side-to-side. The range going forward is pretty much nonexistent on the hinge, but the rest is fine. There’s also a toe hinge if you value that.

The Cell Saga has been pretty well represented in this line.

All in all, this one is a bit of a mixed bag. I had high hopes when it was first unveiled and visions of replacing a lot of the Goku figures in my collection with updates on this body, but now I’m not so sure. I don’t think I’ll be getting the base Goku and I definitely don’t need Super Saiyan 2 or 3 updates. I don’t really like my current Super Saiyan Blue Goku so I tentatively have the new one on preorder, but it may be one I seek out reviews on to see if some of the finer points are at least cleaned up. Overall, on the articulation front Bandai and Tamashii Nations mostly delivered here. I don’t see much reason for the odd shin hinge, but the shoulders work well and the torso has good range, even if it can get unsightly. I don’t like the head or the thighs and the thighs play a big part in the aesthetics, which I’m less sold on. The proportions and mixed media look best when posed-up, but then you have the gaps to contend with so there’s a feeling like you just can’t win with this one. The quality control issues are also not a point in its favor. The faces don’t fit together well and swapping the hair pieces is not a smooth process leaving a lot to be desired. This may be a budget release as far as the line’s standards are concerned, but it shouldn’t feel like one. And since this is undoubtedly a figure that’s going to be re-released many times over I can’t help but come away disappointed with the end result. If it’s one you want, I would recommend giving it some time. There’s a reissue going up in March and it’s possible some of the quality control issues will be addressed there like they were with Future Trunks. This is the one time where you should avoid buying from anyone who has stock at the time this post goes up and instead seek out a preorder. There are also three other Goku figures on this body due for release in 2026 (base Goku, Super Saiyan God, and Super Saiyan Blue) so maybe check those out to see if the quality gets better before committing to this one.

Interested in some of the figures referenced above? Then check these out:

Dragon Ball Daima S.H.Figuarts Vegeta

Dragon Ball Daima has come and gone, but we’re still getting action figures based on the limited series. When it comes to the Bandai/Tamashii Nations action figure line, that’s usually par for the course. It’s not like the classic movie tie-in toy line where product shows up in stores weeks before the movie hits theaters.…

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S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four,…

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S.H.Figuarts Dragon Ball Z Krillin – Earth’s Strongest Man

My Dragon Ball collecting was once simply focused on the original series, Dragon Ball, but has been expanding over the years. I’ve definitely leaned more towards Dragon Ball Super of late, but one of my Dragon Ball Z purchases last year was the event exclusive Nappa. I don’t know why I like Nappa so much.…

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S.H.Figuarts Dragon Ball Z Cooler: Final Form – 40th Anniversary Reissue Edition

Let’s celebrate 40 years of Dragon Ball with the timeless Cooler!

Bandai sure picked an interesting way to celebrate 40 years of Dragon Ball. Well, in the United States they did. In Japan, to mark the occasion the company released a brand new Goku and Shenlong action figure set based on the cover of Dragon Ball issue #1. Makes sense. For the US market, we get a reissue of Frieza’s brother, Cooler, as he appeared in the movie Cooler’s Revenge. If you’re familiar with Dragon Ball Z movies, then you probably know that they’re all non-canon. They weren’t written by series creator Akira Toriyama and they mostly exist just to have something DBZ related to put in a movie theater. That doesn’t mean they’re all bad or terrible, and Toriyama at least did design characters like Cooler, but if you’re looking to celebrate a milestone such as 40 years of Dragon Ball wouldn’t you want to celebrate, I don’t know, Dragon Ball?

If you already have version 1 of Cooler, this is the only reason to get version 2.

Truthfully, I can’t say I’m disappointed at another chance to add Cooler to my collection. I don’t particularly care for the movie he’s from, but as a character design he looks pretty neat. He’s like a cross between Frieza’s second form, Imperfect Cell, and the architecture of Planet Namek. He’s very alien looking, but there’s enough to him to tie him to his brother that it works really well. Originally, this figure was solicited via Premium Bandai which is a made-to-order service where the figures are meant to be one and done. At the time he went up for preorder I felt like I was all set with characters from the movies. He didn’t feel like something I needed in my collection. Fast forward the 8 months or so it took for delivery and suddenly I had regrets. Not only did Cooler look pretty cool, he turned out really well from an engineering standpoint and just looked like a damn fun action figure to have. Aftermarket prices were crazy though so I just resigned myself to my Cooler-less fate.

Cooler and a pair of Friezas. Not pictured: their sister Fridge.

Over the years, Bandai has seemingly realized that limited runs of products people might actually want down the line is a bad business strategy. For some previously Premium Bandai only releases, we’ve seen them get the convention exclusive treatment with a new deco. With Cooler, it’s not even that. This is exactly the same release as the one from three years ago. Even the packaging is the same. The only difference is now it’s labeled as a 40th anniversary reissue edition and it comes with a base. And the actual base is just the standard Tamashii Nations base that’s an acrylic disc, in this case translucent purple, and it has the 40th anniversary graphic on it. There are four ports for an action stand, but no stand is included. It’s kind of cheap that they didn’t just toss in the armature for the stand, but I’m guessing collectors who already have the first one are glad there isn’t a new portrait or effect part included to give them pause about rebuying the figure. This edition is clearly intended for those who passed on the first release or weren’t actively collecting back then. And at $90 MSRP, it’s more or less the same price as it was then too (I don’t remember what it cost exactly).

Where the big boys play.

Cooler is one of the taller figures in this line coming it at about 7.25″ to the top of his head and well over 8″ to the tips of his spikes. He’s comprised primarily of purple plastic for the base body and white plastic for the carapace like shell over the chest, head, wrists, and shins. There’s some dark purple shading on the body most prominent in the thighs while the dark purple accents on the forearms, forehead, and shins have a very glossy finish which contrasts nicely with the matte white. There are numerous hashmarks carved into the white bits reminiscent of the Full Power Frieza and its battle damage. There’s no shading applied to those parts though which is a bit of a bummer. I’d love to see what a light wash would do for those marks as I think the figure would pop more if they were brought out. There is some paint on the face reserved for the red eyes and some black outline. It’s actually more of a dark gray around the eyes with a very light gray used on the faceguard. The nails on his hands and feet are painted a shiny black and overall this is a nice looking figure. The proportions are terrific and he looks mighty imposing even on a shelf with numerous tough looking characters.

Apart from the fancy new base, Cooler’s accessories are relegated to extra parts of a pretty conventional nature. He does have a second head which omits the faceguard that kind of just appears when he wants it to in the movie. The alternate head features a sinister smirk and drops the gray shading around the eyes. The sculpt is nice, but the paint is not crisp along the right side on my figure. For hands, we get a set of fists, clenching, open, and pointing gestures. He also has an alternate set of feet like his brother that are closer to a gripping pose. Swapping parts is pretty effortless as the hands and feet come off and go on with little force. The head ornament, if you will, pops off and is shared between both portraits and that has a nice seamless integration on both heads.

The articulation for Cooler is rather extensive and creatively applied. The head is a standard double ball peg with a ball joint at the base of the neck as well. The shoulders are butterflied and the big armor pieces that loop over them are pegged just inside the pectorals. This allows them to move out of the way while the pecs also tend to hide the peg. Pull the arms back all the way and it will expose a small gap inside the pectoral area, but I’m impressed with the clearance and lack of part rub. Whoever designed this joint had to be precise and they nailed it. The rest of the arm is the typical hinge and ball peg at the shoulder with a bicep swivel, double-elbow, and ball hinge wrist. There is a ball joint in the torso which gets really good forward and back movement as well some rotation and tilt. You have to work around the shape of the chest to make use of it, but it’s there and it’s smooth. The ball joint at the waist provides another point of rotation and will help in getting the figure to crunch forward and lean back. There is some gapping there and on the back when bending as far as it will go, but it’s not as pronounced as we’ve seen with other figures. Hips will kick forward about 90 degrees and can almost hit splits out to the side. From there, you have a thigh swivel, double-jointed knee, and ball hinge ankles. The knees do produce some gaps, but otherwise range is solid to good at all places. The tail connects via a hinged ball peg and there’s another ball joint about halfway through. Mine is stuck at the first ball joint and won’t swivel, but all in all I don’t like the look of this tail and would prefer something that’s preposed instead.

This is an overall impressive release from Bandai and Tamashii Nations. He looks great and aside from the tail, the articulation is integrated very well into a fairly complicated design. And even better is how smooth the joints are. They are nice and tight without being too tight. Nothing is even remotely loose. This figure was manufactured in the Vietnam factory and it’s easily their best output that I’ve handled. I think the days where you can tell where a figure was made in this line without looking are over. I was right to feel remorse at not buying him the first time around and I’m glad Bandai made him available again. It’s something they should do more of as I know there are a lot of collectors who hate that they missed out on characters like The Ginyu Force. If they do another run of Cooler’s metal form I may need to reconsider on that one too. And while I’m disappointed that we in the US weren’t given a shot at that special edition kid Goku, at least we weren’t shut out completely. Unfortunately, if you missed this preorder earlier this year then you’re out of luck. Hopefully the presence of this edition will knock down aftermarket prices on the original for those who want him.

The Frieza family is certainly an interesting one, though probably not a healthy one:

S.H.Figuarts Dragon Ball Z Full Power Frieza

Frieza is the villain from Dragon Ball who just refuses to die. His initial battle with the heroes of Dragon Ball Z spans a whopping 30 episodes! Thank goodness that DBZ was a weekday show or else it would have taken more than half a year to see Frieza get taken down. And that’s just…

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S.H.Figuarts Dragon Ball Z – Mecha Frieza

When you have an action figure line as long in the tooth as the Bandai/Tamashii Nations Dragon Ball Z line from S.H.Figuarts, you tend to find some pretty obscure characters making the jump to plastic. Characters that may have existed for a blink and you miss it kind of moment, but when one’s collection already…

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Dragon Ball Z: Cooler’s Revenge

Japanese Title:  The Incredible Mightiest vs. Mightiest Original Release Date:  July 20, 1991 English Release Date:  January 22, 2002 Directed by:  Mitsuo Hashimoto Screenplay by:  Takao Koyama Running Time:  47 minutes This seems as good a time as any to talk about the titles of these movies. The direct translation from Japanese is right at…

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S.H.Figuarts Super Saiyan God Super Saiyan Vegeta – Unwavering Saiyan Pride

Now more godly than ever.

I guess we’re making the first week of March Vegeta Week here on The Nostalgia Spot, and why not? He is royalty, after all. This one should be a short one since we’ve looked at this figure before. Multiple times. Bandai has been able to extract a lot of value out of their Super Saiyan Vegeta mold which I believe was an early 2.0 body for the S.H.Figuarts line. It was also the first figure in the line I got way back in 2018. It’s funny to look back on how smitten I was with that figure and now I look at it and seem to only notice the flaws. What has at least held up over the years is the overall look of the sculpt, which is good since Bandai hasn’t really changed it. It’s not perfect, but obviously good enough for me to keep buying it. I now have four versions of this figure, plus two more that also share some parts. For awhile, I had just one Vegeta figure and now there are many, but since he is Saiyan royalty I guess that’s fitting.

Goku could use a similar upgrade.

Much more recently, Bandai reissued it’s Super Saiyan God Super Saiyan Vegeta for the line’s 15th anniversary. That figure was one I had been hoping would see a revision because I had missed it back when it first came out and I have come to really enjoy the look of Super Saiyan Blue. I was, however, disappointed with the reissue because there were no updates to the original figure. In more recent times, Bandai has reissued figures aplenty, but always with improved face-printing. They didn’t do that for their special 15th anniversary figure and the result was a figure that looked dated. Fast-forward a few months after release, and we find out that another Super Saiyan Blue Vegeta is on the way and this one was ticketed to be part of the budget-friendly $35 subline. These are the figures shipped to brick and mortar stores that typically are of the most popular characters and are designed as an entry point for newcomers. Even though the price was far better than a lot of new figures in the line, I was still annoyed by the release since I had just spent good money on a lesser version. I got over it though, and when the Premium Bandai website was offering a free shipping promotion in February I decided to just grab this new Vegeta to seemingly right the prior wrong.

I have no shortage of Vegetas.

Dubbed Unwavering Saiyan Pride, this Super Saiyan Blue Vegeta is indeed very familiar. The body is exactly the same as the previous release, but the deco has been refined. The original was white and brown on the armor with a shade of blue for the bodysuit that bordered on purple. It’s a similar color to the manga. The re-release from a few years ago (which I didn’t bother to review) saw the blue altered to a more royal blue with the straps and plating on the armor lightened to a shade of tan. The white portions of the suit are a more off-white. This new Vegeta keeps the off-white while pairing it with a dull shade of yellow-brown that basically sits in between the prior two figures. The bodysuit is a new shade of blue with a touch more yellow. It reminds me of the ocean in the Caribbean giving it an almost warm feeling as opposed to the usual coldness blue imparts.

The faces on this one are so good.

This updated shade is likely here to play off of the new head sculpt. As far as I know, this portrait is entirely new. The shape of the hair is different from all of the other Vegeta figures I own. It fans out more which does seem to match his depiction in Dragon Ball Super – maybe we should think of this as a Toyotarou version? The hair is a light blue with a pearl finish. Like the body, there’s a touch more yellow making it lighter than the previous Super Saiyan Blue figure. It does help to give off the illusion of a radiating Vegeta and this figure would pair well with an aura effect.

I like the overall approach by Tamashii Nations here, but the execution is a little suspect. I suppose it should be expected at the lower price point, but there’s no reason to skimp on quality either. After all, it’s the same company on the box no matter the price. Paint is a little sloppy in places and most noticeably around the neckline. The blue is fuzzy and my figure has a blob of brown on the back of the neck which I guess is from the armor straps. The edgework around the armor isn’t as clean as it could be, and like the recently reviewed Old Style Battle Clothes Vegeta, some of the steel in the right elbow joint is visible suggesting it was slightly misaligned during assembly. More annoying though is the miscolored parts as the crotch piece is a darker blue from the rest of the legs. I think this is caused by the crotch being a slightly harder plastic and the legs having a little bit of a wash applied to them. I don’t know how well it shows in pictures, but in-hand and under normal lighting conditions it’s pretty noticeable.

Maybe my least favorite expression of the bunch, but it still gets the job done.

What did turn out well though are the portraits. These are Bandai’s best Vegeta expressions yet and they alone are worth the upgrade. We get four expressions this time: stoic, yelling, teeth showing, and a smirk. Maye instead of stoic I should call this Vegeta Resting Bitch Face because he looks kind of pissed. He looks really ticked off with the teeth-gritting expression and the smirk is the perfect, cocky, Vegeta we all know and love. I love all three, while the yelling one is a bit more specific. It’s also longer as a result and looks a touch off to me, but not terribly so. The rest of the accessories are the same old, same old: fists, clenching hands, martial arts pose hands, open hands, and a right thumb gesture. He also has the old style crossed-arms piece that connects at the biceps. I didn’t bother to try it out this time because I already have it on two of my Vegeta figures, three including the Namek Vegeta.

“Step aside, boy, I’ll handle the rest.”

Articulation is exactly the same as the past Vegeta figures. The new head doesn’t function any better or worse and they’re still sticking with that annoying hinged ball peg for the neck. The hips are the most restrictive part of the figure while the hinged joint in the mid-torso feels welcomed after handling the last two Vegeta figures that lacked it. It’s mostly fine, but showing its age here. We could use a Vegeta with better butterfly joints as well as better hips. The ball peg ankles also need to be fired into the sun.

Kick that imposter’s ass, Vegeta!

Is this a figure that’s worth $35? Absolutely. It’s not perfect and some aspects of it are dated, but compared to other brands at this or a similar price and it’s still damn impressive. It gets right what it needs to and that’s the color pallet and the expressions. This is probably the best Vegeta figure yet unless you really like Super Saiyan 4. I prefer a more traditional Vegeta and while Super Saiyan Blue might not be anyone’s idea of traditional, I do think the guy looks good in blue so if I had to get rid of all of my Vegeta figures but one this would be the one to keep. I do think we could do with an update and hopefully Bandai is willing to go beyond the anime and give us Vegeta figures from later in Super. Those would present an opportunity for something new. They also haven’t done his maxed out blue from the end of the anime. Perhaps an ascended Super Saiyan Vegeta on a new body could be in the cards? That would lend itself well to redos. We’re also getting a new base form Vegeta via the Dragon Ball Daima line this year and I’m interested in checking that out. For now though, I’m happy with this Vegeta and glad I didn’t pass on it. Even if I now have a small army of Vegetas.

I hope you like Vegeta…

S.H.Figuarts Dragon Ball Z Vegeta 24,000 Power Level

When a toy line is as long in the tooth as Bandai’s S.H.Figuarts Dragon Ball Z line, producers tend to start looking in all of the various crevices of the property for new material. We recently looked at a figure that did just that in Mecha Frieza, a version of the chief villain of the…

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Super Saiyan God Super Saiyan Vegeta – S.H.Figuarts 15th Anniversary Ver.

To celebrate the 15th anniversary of the Bandai/Tamashii Nations action figure line, S.H.Figuarts, Bandai turned to the fans. There was a large roster of releases eligible for re-release to mark the occasion, and anyone who wanted to could cast a vote for their five favorites. The winner was, not surprisingly, Vegeta. And in particular, it…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

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S.H.Figuarts Dragon Ball Z Vegeta – Older Style Battle Clothes

Still not a super Saiyan.

Vegeta is a character who has had a few looks throughout his time in Dragon Ball Z. Almost all of those looks are some variation on his Saiyan armor from his debut with minor tweaks and modifications. Since Vegeta has become one of the most popular characters from the long-running manga/anime, most of those looks have made it into plastic. At this point, it’s easier to pick out the few looks that haven’t received representation in the Bandai and Tamashii Nations action figure line S.H.Figuarts. Despite Vegeta’s popularity, his most recent figures have seen him locked behind the Premium Bandai delivery method. This is essentially a made-to-order process that comes in at a higher price than a general release item. For example, there’s currently a Vegeta hitting Target stores and other vendors for $35 since it’s mostly a reissue with updated deco. This Vegeta, despite also being mostly reuse of the prior Premium Bandai release, was marked at $60, but if you have always wanted to have Vegeta in his Frieza Saga look then you had to swallow your pride and pay the piper.

Did we need two different Namek Vegetas? Yes, of course.

The Old Style Battle Clothes Vegeta is what the fandom commonly referred to as Namek Vegeta back in the day. Even though he featured two distinct looks, the first one was so similar to his appearance in the Saiyan Saga that this is the look that ended up standing out. And it’s not drastically different from the former. It’s basically Vegeta in a black bodysuit with torso armor that looks largely the same as the previous armor just minus the giant shoulder pads. When Vegeta outfits Gohan and Krillin with battle suits he’s asked why his is different and he says it’s an older model and was apparently all that was available in his size on Frieza’s ship. As a look, it’s a little less dramatic and a little more subtle than what he had before. It does differentiate him from the rest of the bad guys in this era of the show and maybe that was the true point, or creator Akira Toriyama was just sick of having to draw those shoulder pads. It’s also a little bit of a preview of the look he’d feature in the Android Saga which basically just adds straps to the shoulder area and goes back to a more royal blue for the body suit.

The extra battle damage parts are the big draw here, I suppose.

I’m a bit of a Vegeta sicko so I was interested in adding this look to my collection. I was also curious how Bandai would integrate the battle damage into it as well which they showed off in the solicitation images. I was slightly hesitant though because I was a bit underwhelmed by the last Vegeta released via this method: Vegeta 24,000 Power Level. That one wasn’t a disaster, but it had some obvious flaws that ultimately frustrated me. This figure is built off of the same foundation and it was apparent even in the glamour shots. That’s not automatically a bad thing, but when the base of the figure is one that disappointed then it becomes more of a concern.

“Give me the Dragon Balls or die!”

Vegeta stands at about 5″ to where his head most likely would end and close to 6 1/8″ to the tip of his hair. I didn’t go back and check to see what I wrote for measurements on the 24k Vegeta, but they’re the same size. And as expected, there’s a lot of shared parts between the two, but not as much as I thought which might actually be a bad thing. What’s shared are the arms, neck, and everything below the waist. What’s not is the torso, which is expected since we’re talking a different sculpt with the need to integrate some new functionality. What also isn’t shared are the heads. The hair shape on the new Vegeta is a bit more narrow, the black has more of a satin finish, and as a result the faces are different. It’s a slightly frustrating choice because it means the faces aren’t interchangeable between the two. That would have been something fun to make use of, but we’ve been denied.

“Please, Kakarot, don’t let me be remembered like that idiot Yamcha!”

The look of the figure is something of a mixed bag. Even though I wish the heads were the same for some shared functionality, I’m not disappointed in how the Prince of all Saiyans looks from the neck up. The portraits are exquisite and I like this new finish on the hair. The torso is less flat looking than it was on the previous release, but the diaphragm cut still needs some work. I don’t want it gone, but it’s not particularly elegant. The neck is still a problem as there’s almost always a gap between the base of it and the torso. It needed to be larger and have a flange at the base that closes up those gaps. It’s a real bummer because the figure can’t look up using the head alone, but we’ll get more into that with the articulation. The armor is a nice white this time, which I prefer to the off-white of the 24k Vegeta. The body suit is navy as opposed to black which perhaps comes from Toriyama’s notes, but in the anime it’s clearly black. I would have preferred black, but I’m not particularly bothered by it. The shoulders though look awkward. They don’t seat into the torso very well, probably because they were designed for a figure with giant shoulder pads to work around. You can shove the shoulders deeper into the apparatus inside which is the better silhouette, but Vegeta loses his ability to place his arms at his side. If you pull them out slightly for better range, they look bulbous and disconnected from the body. I feel like they could have done a better job here as this just isn’t their best work.

“Oh Vegeta, you never fail to amuse me.”

And to add to that sentiment, we have minor QC issues on this one. The right ball hinge isn’t seated all the way into the wrist and protrudes more than usual. I’ll have to see if I can heat it up and force it in. The left elbow also has some of the steel joint inside visible as if the joint was misaligned slightly during assembly. It’s not a major eyesore, but it is uncharacteristic of this line. If you’re curious, this one was manufactured in the Vietnam factory which has had some great figures come out of it, as well as some that were of a noticeably lesser quality.

“I wish I was a Super Saiyan!”

Paint on Vegeta is, as expected, pretty minimal. It’s mostly limited to the face, the visible part of the torso around the neck, and the battle damaged parts. The paint on the torso doesn’t match the plastic used for the neck and face which is disappointing. The painted battle damaged parts look nice though and there the flesh matches much better, though it’s also aided by the distance between the abdomen and neck. We might as well talk about the parts now, but you have an optional chest piece, abdomen, upper back, and lower back. These pop off pretty easily and are a hard plastic. Vegeta was blasted through the abs by Krillin and the resulting damage is captured well. You have the brown panels, the exposed flesh, and the tattered remains of the bodysuit all sculpted and painted. They look great, no complaints here, though it does add to the gappy nature of the diaphragm joint since the upper part of the chest is a smaller piece than the default one.

“Are you crying?!” “How dare you call yourself the Prince of all Saiyans!”

In addition to the extra armor bits, we get the standard array of Vegeta hands: fists, clenching, open, and Big Bang Attack hands. For portraits, we get five different ones: neutral, shouting, teeth-gritting, sleeping, and weeping. These expressions are how the figure really sets it apart from other Vegeta figures and captures a moment in the series. The sleeping portrait is amusing as he does take a nap in the show which allows Gohan, Krillin, and Dende to sneak off with the Dragon Balls (it’s maybe Toriyama’s laziest solution to a problem) and make their wishes. The teeth-gritting face features terrific details with painted lines and beads of sweat. This is basically Vegeta realizing he’s screwed as he tries to take on Frieza. The weeping head is basically from the moment he accepts that he’s failed and the result of his pride being damaged beyond repair. It’s not from when he’s pleading with Goku to defeat Frieza, though you could probably use it as such if you really wanted to. They’re all very well detailed and I continue to be impressed with the expressions on these latest figures in the line though I’m surprised we didn’t get a cocky portrait from when he was boasting about being a Super Saiyan to Frieza. Again, if he could just share portraits with the prior release this wouldn’t be an issue. The final accessory is old reliable: the crossed arms piece. It’s the same as the 24k Vegeta’s crossed arms piece that separates in the middle and connects at the shoulder, it’s just color-matched for the new bodysuit.

“Gah! Bulma!”

Vegeta’s articulation is pretty much the same as the 24K Vegeta with all of the same pluses and minuses. I already mentioned the limited articulation at the head which is intended to be moved with the neck, but it’s gappy. Same for the torso joint which mostly rotates and is pretty limited going back and forth. The butterfly joint features poor range while the rest of the joints in the arms function as expected. The waist is basically just a pivot point as it doesn’t bend forward and back much at all, nor does it tilt to the side. The hips are able to kick forward just fine, back a little, but suck going out to the side for no real reason. The thigh twists and knees are fine while the ankles are on double ball pegs and don’t work very well. You also get a toe hinge which is fine.

There’s no sugar-coating that this is one of lesser releases in this line when it comes to articulation. It’s one thing for a NECA or a Super7 figure to not articulate all that well because those companies tend to be more aesthetic-focused. Tamashii Nations is all about the P.O.A. and it’s disappointing that they didn’t rework the 24k Vegeta more to make this Vegeta a better experience. These ball-peg ankles have got to go. They finally ditched them on Goku with the Legendary Super Saiyan release and it’s time for them to do the same with Vegeta. This torso also needs to be retired because the diaphragm joint is just bad. They stopped doing the hinged joint in the torso awhile ago, but it would have helped here.

And now it’s time for Vegeta to take a little nap.

Are the problems with the articulation going to matter much in the end? Yes, but maybe not as much as they would normally. If you’re buying this Vegeta it’s because of the very specific look. Bandai did a decent job there by providing the extra parts to capture the battle damaged look Vegeta had when he took on Frieza in his final form. There’s a good amount of portraits and the hands are as expected. The crossed arms piece is going to come with basically every Vegeta and at least it’s the newer version. The only things missing that could have added to the package would have been a new tail for Frieza Fourth Form designed to hold Vegeta in place since it’s a memorable portion of their fight. And then it also would have been nice to get an effect part which is something I wish came with every release. And since we’re paying a “premium” for a Premium Bandai figure, why not start including stands with those releases? A lot of these releases feel a little short when it comes to the value component and something as simple as a generic Tamashii Nations stand would help.

Since this is indeed a Premium Bandai release, the only way to get this Vegeta now is on the secondary market. Some e-tailers like Big Bad Toy Store might stock it, but since they have to pay MSRP like the rest of us it’s going to come at an inflated price. And with these things, it’s hard to know if the price will rise or fall on the secondary market. Bandai did just put Cooler back up for preorder so they have created the precedent that these aren’t just one and done. There’s always the possibility of a recolored edition for a convention exclusive as well, maybe in black? At $60, this Vegeta is already a hard sell. It’s relying entirely on one’s fondness for this specific look. I really can’t recommend anyone extend themself beyond that MSRP for this one as it’s just not good enough.

The Frieza Saga of Dragon Ball Z has been well-represented in action figure form:

S.H.Figuarts Dragon Ball Z Full Power Frieza

Frieza is the villain from Dragon Ball who just refuses to die. His initial battle with the heroes of Dragon Ball Z spans a whopping 30 episodes! Thank goodness that DBZ was a weekday show or else it would have taken more than half a year to see Frieza get taken down. And that’s just…

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S.H.Figuarts Dragon Ball Z Vegeta 24,000 Power Level

When a toy line is as long in the tooth as Bandai’s S.H.Figuarts Dragon Ball Z line, producers tend to start looking in all of the various crevices of the property for new material. We recently looked at a figure that did just that in Mecha Frieza, a version of the chief villain of the…

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S.H.Figuarts Super Saiyan Son Gohan – The Fighter Who Surpassed Goku

The son of Goku who dresses like Piccolo.

When Goku shattered his ceiling and became the Super Saiyan of legend to topple the seemingly unbeatable Frieza, the story could have come to an end. Where could the hero go after attaining this awesome power and vanquishing the ultimate evil? The being responsible for not just the death of his father, but the destruction of his entire race? It is said that Dragon Ball creator Akira Toriyama gave consideration to ending things there, but doing so would have meant not following through with Goku’s son, Gohan. Plus it would have meant giving up untold millions in future Dragon Ball related products.

They’re a posse.

The story did continue and is technically still continuing to this day, though that aspect is a bit more muddled than ever before with the passing of Toriyama. Goku would survive his encounter with Frieza and return to Earth to take on a new challenge: Cell. As for Gohan, he had been introduced at the start of Dragon Ball Z as a gentle child with an incredible power hidden within. It was the type of power that only surfaced when Gohan was driven to extreme bouts of anger usually as a result of his loved ones being put in a position of danger. Both Gohan and Goku are what one could describe as gentile souls, but both view fighting from very different perspectives. For Goku, fighting is a thrill and a challenge. He wants to be the best and always improve just for the sake of doing so. For Gohan, fighting is an obligation. It’s a tool and the sort of tool one only turns to when it’s needed. If Gohan did not have to fight in order to protect those he loved then he likely wouldn’t fight at all.

I don’t have a Cell Saga Goku so this will have to do.

During The Cell Saga of Dragon Ball Z, Goku decided to train Gohan in order to meet this new challenge head-on. And it was during that year long training session that Goku discovered that his son had the potential to become even stronger than he was. He kept this discovery to himself, but it manifested in an extreme feeling of confidence in his son’s abilities. He may have overestimated them a touch, because while Gohan may be even stronger than anyone he stands against, he lacks the polish of a seasoned fighter as well as the killer instinct to finish what’s been started.

To my surprise, these are two completely different figures.

This latest action figure from Bandai and Tamashii Nations depicts Gohan as he was when emerging from that training session with his pops. He’s attained the level of Super Saiyan and physically he’s matured quite a bit from the little kid he was on Namek. And even though he spent his time training with his dad, he opted to honor his first trainer in martial arts, Piccolo, by sporting his purple gi and white cape. This figure naturally lends itself to comparisons with the previously released Super Saiyan 2 Gohan from later in his battle with Cell. Bandai just re-released that figure last year with a new deco as one of its convention exclusives. If you expected this new figure to share parts with that one though you would be mistaken. Even though it doesn’t make a whole lot of sense, this new Gohan is actually a little smaller than that one standing at around a tick under 4″ to the top of his face. His legs are shorter as is his torso and he’s a little more slender too. None of the parts from that figure have been recycled for this one. That’s both a good thing and a bad one as it means we get updated articulation with this figure, but you can’t swap heads and hands between the two.

Team Shorties.

As you probably have surmised based on that description, this Gohan is a bit of a dainty figure. He’s short and slight and one of the smallest overall figures in the line. Bare in mind, I don’t have the past Kid Gohan figures to compare him with, though I do have Kid Goku and Krillin. He’s taller than those figures, though they’re practically a different scale on their own. He’s most similar to Fourth Form Frieza as that’s a short, slender, figure. Krillin is similar as well, though even he’s a bit chunkier. Plus that dome is massive. The presentation is pretty typical though. The hair is a soft yellow with just the tiniest hint of shading. The flesh is pale, as Super Saiyans are often drawn, and the gi is purple plastic and it too has just a touch of shading on the front of the shirt and pants. It’s so faint that it’s barely noticeable. The only other paint is reserved for the face while the belt, wrist bands, and boots all appear to just be colored plastic.

I like the expressiveness of this scared or worried look, though I don’t know if I’ll ever really use it.

For portraits, Gohan has a decent assortment. There’s the neutral expression he comes equipped with plus a similar one that just features large eyes. That one has almost a scowl for an expression and I’m puzzled why Bandai didn’t just go with a smile? It feels more appropriate for the larger pupils. There’s also a teeth gritting expression, a yelling face, and one where he looks alarmed. That last one features some battle damage and I think it’s supposed to represent the face he makes when the head of Android 16 winds up at his feet. It’s a solid assortment of faces, but it’s a bit surprising there isn’t a more exaggerated scream with his eyes closed and tears running down his face to capture the moment he transforms. There’s also two head sculpts for the hair: one that’s neutral and one that’s windswept. It looks nice, but part of me looks at it and thinks that if Bandai was going to give us two hairstyles, why not just give us Super Saiyan 2?

The cape is going to lock the head down, but it does make him look pretty cool…

Gohan also has an assortment of hands. For sets, we get fists, flat palm, wide open, clenching “Kamehameha,” and a more nuanced clenching set. I’m not really sure what that last set is going for, maybe a reaching out kind of expression? I like them though and subtle differences are nice for hands. Lastly, Gohan also comes with his shoulder pads and cape setup. Unlike Piccolo or the Super Hero Gohan version, this cape set uses soft goods in conjunction with plastic shoulder pads. The fit is a little snug, but manageable, and it mostly looks fine. It feels like it’s just cotton and there is a wire running all around the edge. It’s not a very large cape though so it won’t pose much. The difference in material is noticeable, but I suppose it’s better than the plated, articulated, capes, though I understand those who do not like mixing materials in their displays.

Come on, Gohan! Get mad!

Gohan is constructed in a manner similar to his adult counterpart from the Super Hero film. I guess this would be considered the 3.0 body? I don’t know, though it’s not entirely the same. The head is on a double ball peg, which is nice, though it’s a little floppy. He’ll hold his pose, but perhaps not as well as he should. The neck is on a ball joint as well and is slightly gappy, but not out of the ordinary for the line. Between the two joints, Gohan has solid range save for looking up which is typical of these figures. The shoulders are ball pegs and the setup is very much like adult Gohan and Krillin. It’s not a true butterfly, but the small nature of the figure means he has decent clearance coming across the chest, but not much going back. The sleeves are basically a floating piece. They get in the way sometimes, but it’s not too cumbersome. Bicep swivels, double elbows, and wrist ball-hinges all work as expected and do what they’re supposed to.

You’re going to have to provide your own energy effect or steal one from another figure.

At the waist is a ball and socket joint and that’s it for the torso. If there is anything under the gi I can’t tell. It rocks forward and back a bit, but Gohan is not going to move as well as some of your other SHF figures. He will kick forward extremely well and can also do splits out to the side. He does have the butt cheeks sculpted on so kicking back doesn’t work well. The thigh twist is setup like other recent figures such as Future Trunks and adult Gohan which isn’t a look I love. They stick out too far, though either it’s less an issue here or it’s just the smaller figure that hides it somewhat because it’s not as bad on Gohan as it is with Trunks. The double-jointed knee will bend a bit past 90 degrees and at the ankle is a twist, hinge, rocker, and toe hinge. The range on the hinge is pretty poor, again a repeated issue of the line, while the rocker is solid. The toe hinge is what it is.

If you’re a big time collector of DBZ figures then chances are your Cell Saga display is much larger than mine.

All of that is to say that this version of Gohan is a pretty solid figure, though maybe not the most impressive. It’s a simple approach of a character with a simple design. The accessory loadout is good, though it’s lacking an energy effect or a Super Saiyan 2 portrait (I know, they’re saving that for a likely future release). The only real issue I have with this figure is the asking price of $65. This is a general release item, not a P-Bandai release, and $65 feels a little steep. I even forgot that it cost that much and assumed it was $50 until I went back and checked it out before writing this up. I guess we’re paying for the soft goods? I don’t know, Bandai’s prices have been creeping up so maybe this is just their new, non-Target, release price. I guess if you like this version of Gohan you’ll probably get it just for that. Those looking to construct a smaller collection might prefer to wait for a new Super Saiyan 2 version.

We have more from Dragon Ball Z’s Cell Saga:

S.H.Figuarts Piccolo: The Proud Namekian

When the S.H.Figuarts line was launched years ago and Dragon Ball Z was at the forefront, it wasn’t Goku who got to be the first figure out of the gate. Nope, it was Piccolo. That figure caught my attention when it was announced even though I had not purchased a Dragon Ball figure in quite…

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S.H.Figuarts Dragon Ball Z Krillin – Earth’s Strongest Man

My Dragon Ball collecting was once simply focused on the original series, Dragon Ball, but has been expanding over the years. I’ve definitely leaned more towards Dragon Ball Super of late, but one of my Dragon Ball Z purchases last year was the event exclusive Nappa. I don’t know why I like Nappa so much.…

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S.H.Figuarts Dragon Ball Z Full Power Frieza

He’s a hard guy to get rid of.

Frieza is the villain from Dragon Ball who just refuses to die. His initial battle with the heroes of Dragon Ball Z spans a whopping 30 episodes! Thank goodness that DBZ was a weekday show or else it would have taken more than half a year to see Frieza get taken down. And that’s just talking about the actual fighting, he’s a presence prior to that with the show teasing that this diminutive, effeminate, character is the most powerful being in the universe. And if the confrontation wasn’t long on just a straight episode count, it felt even longer because Frieza has a series of transformations to undergo before reaching full power. I guess since his underling, Zarbon, had a transformation of his own Frieza couldn’t stop at just one. No, he had four distinct forms to cycle through and the one he spent the most time in is his ultimate form – his fourth form. It’s become the most recognizable form of Frieza ever since, and since DBZ action figure collectors want every version of every character, Bandai has cycled through all four for its S.H.Figuarts line.

My Frieza collection could easily be twice the size of this, but I think I’m good for now.

That is, all except for the unofficial fifth form. I say unofficial, but it’s very much official as he does this in both the manga and anime, it’s just not a transformation on the same level as the other forms. Frieza’s full power form is basically his final form during his battle with Goku and it’s a bulked-up version of his fourth form. The whole fight, Frieza keeps teasing his foes that he’s not even using the full might of his awesome power so this bulky version is basically meant to signify that, yes, Frieza is finally going all out. I don’t think it’s ever been retconned to be a suboptimal form similar to the super bulked out Trunks we’d see in later episodes, though when Frieza returns in Dragon Ball Super he’s rarely depicted in such a fashion. And he definitely fares better against the might of the newly transformed Super Saiyan Goku while fighting this way so he doesn’t appear to be sacrificing any speed, though he does ultimately fall.

“Oh Frieza, you’re so swole!”

Naturally, since Bandai has covered Frieza’s first four forms (and his golden one from later) it made sense to just do this Full Power Frieza and consider the villain complete. The figure was sold via the Premium Bandai website in 2023 and has recently started showing up for those who ordered it. This is the extremely buffed out Frieza that I suppose some have always wanted. There’s a part of me that finds this look for Frieza a bit ridiculous. I think the villain works best when he looks somewhat less imposing than most, but packs a lethal punch. I felt the sculpt on display in the renders looked pretty damn spot on though and I tend to like chunkier action figures. It also will pair well with the Legendary Super Saiyan Goku (and even includes an accessory for that figure) release from 2022 and as one of the most iconic confrontations in Dragon Ball Z it felt like a worthwhile addition to the collection.

Frieza has a terrific sculpt, but more shading and paint detail on the battle damage would enhance this figure so much.

Frieza in his full power form comes in the usual box which features a nice window and a bunch of product shots. This one comes courtesy of the Vietnam factory, which has had some hiccups in the past, but appears to be on-par with the stuff we see coming out of China at this point. Frieza stands a shade under 5.25″ which makes him taller than the Fourth Form Frieza, but not as tall as Goku. As promised, he is very bulky. The neck is wider than the head, the shoulders are massive spheres, and the upper body especially is huge. It’s an over-the-top character design that Bandai and Tamashii Nations have done a great job at bringing to life. The purple areas are very glossy, as one would expect, and the white areas have a hint of a blue wash for a little depth. There’s veins and battle damage sculpted all into the body in various places. The articulation is numerous, as is typical of the line, but this figure does as good a job as most in hiding it as best it can. There aren’t any weird spots or massive gaps. The base of the neck is perhaps the one area that could be a little less gappy, but it’s not as bad as the recently released Vegeta.

“Stand back, Goku! I’ll take care of this monster with my Destructo Disc!”

Aside from the blue wash, paint is fairly minimal. The faces are all printed on exceptionally well and nothing appears misaligned or sloppy. There’s black in the ears as well as the finger and toenails. The purple spots appear to mostly be inserts of colored plastic except for the shins. The right shin on my figure is perfect, while the purple on the left is a bit sloppy around the edges. It’s the only real blemish I can find across all of the parts. His tail has also been chopped off at the end and there’s paint on the stub. I like that there’s a slight wash applied, but I do wish Bandai would try painting the sculpted-in battle damage. In the show and manga, those hatch marks are always black or black and red. By leaving them unpainted in the sculpt they’re almost invisible from the shelf and only apparent in-hand. Their sculptors do such a nice job that it’s a shame to see such detail almost go unnoticed.

“What?! He…he…has two?!”

In typical fashion, we do get a large assortment of optional parts with Frieza. For hands, we have a set of fists, clenching, open, flat palm, and open hands with peg holes in the palms. The peg holes are for two, pink, disc effects that have a nice buzzsaw edge and are done on translucent plastic. They plug into the hands, though the posts on them are not glued in so don’t be surprised if the peg stays in the hands when removing them. It’s not really a big deal since those hands only exist to work the effects so as long as one end stays inserted in another it’s fine with me.

The pegs for the disc effects may start in the discs, but they’ll probably come to live in the extra hands.

For portraits, Frieza comes with his standard cocky smile as the default one. The other expressions include a grimace where one eye is more narrow than the other, a teeth-gritting expression, and a yelling head. I’m surprised the grimace doesn’t feature one eye closed entirely as I think that’s where he ended up during the course of battle. He also has a portrait for Legendary Super Saiyan Goku that’s meant to simulate him getting punched in the face. I wish we had the same for Frieza. There are also two clenching feet that can be swapped with his flat feet. The feet can be tough to remove and I had to heat them in water. Without that, the whole ankle assembly was popping out. The hands swap easy enough while the heads can be a little tricky. The factory went with a standard double ball post and it’s a bit of a snug fit for most of the heads. This means that when removing them you may find the neck comes off the figure instead. I’ve been able to manage by making sure I pinch the neck when pulling a head off, but it can be a little frustrating. If you’re having trouble, heating the head with some hot water first would probably do the trick.

Probably the only comparison that matters.

Articulation for Frieza is largely what one would expect, it was just always a question of how effective it would be given the design of the character. I mentioned the double ball for the head and the ball joint at the base of the neck. His neck is so thick that the joint at the base of it will do most of the heavy lifting. The joint at the head is mostly for rotation and a little nuance while the neck will provide your up and down. The ball joint in the torso is going to further help with getting the character to look up while also adding a little crunch, rotation, and tilt. The purple plate in the middle of his torso will limit the crunch a bit, but it is on a hinge so it can move out of the way to some degree while the ball joint at the waist allows for further crunch forward and back. The shoulders are on butterfly joints which have some decent range coming forward, but very little going back. More room could have been cut-out to do so, but I guess someone didn’t want to break-up the sculpt. There’s some play on the shoulders to move up and down and the hinge will bring them out about 90 degrees. Bicep swivel is fine and the double-jointed elbows go a little past 90 degrees before the bulkiness prevents more range. Standard ball hinges at the wrist work fine.

If you like seeing Goku get punched in the face then you’ll like this extra accessory for Goku.

The hips feel like the normal ball-hinge setup. They can just about hit full splits going out to the side while kicking forward is no problem. At about the 90 degree point, the leg will want to go out from the body a bit because the crotch piece, but it will keep going higher. Because of Frieza’s narrow butt, the legs can kick back, but out to the side. There is a thigh swivel and I think the sculptor did a very good job of keeping it tapered as much as possible. Some more recent figures have looked a little goofy in that area. It will pop out from under the crotch piece when manipulating it, but you can slide the top edge of the thigh swivel under that for a more streamlined appearance. The double-jointed knee, like the elbow, will only go a little past 90 because of the bulk. The ball hinges at the ankle work okay, but the shape of the ankle and feet can make the more nuanced stuff a little harder. The tail, which does not come on the figure, connects via the standard hinged ball. It will rotate and has some play on the hinge. It’s mostly for adjustment posing, but it can also function as a third support, if need be.

“I have finally triumphed over you, monkey!”

Frieza is probably going to pose well enough without knocking anyone’s socks off. The butterfly could have been done better, but I don’t know that I disagree with the approach. The accessories are pretty solid as well and it’s always a plus to get energy effects. I do think we needed at least one pointing gesture since that’s such a common way for Frieza to attack. I don’t remember the flat palm gesture playing a role in the fight, but I haven’t watched it in over a year. I do lament the missed opportunity to not include a stump for his left arm and a similar thing for the base of his torso. Frieza got all cut up while fighting Goku and it would have been pretty amusing to be able to display him as he was at the end of that confrontation. He would have required some kind of stand as well, but honestly, every Frieza should have a stand. He, more than most characters from DBZ, is often hovering or flying as opposed to standing.

If ordered last year, Full Power Frieza would have set you back $85 plus shipping (which is usually $10). That’s not a cheap price for an action figure, especially one with so little paint. It’s not grossly out of whack with S.H.Figuarts releases, though he’s definitely not one of the better values. Is it worth it? I like it enough, and it helps that I spent that money roughly 9 months ago so it’s been gone for awhile. What will suck is the cost to acquire the figure now that the sale has been closed. I guess if you just somehow missed this and really need a Full Power Frieza to complete your collection then you’ll pay what you have to. For anyone else, it might be better to admire from afar because I’m guessing the secondary market is going to want somewhere in the neighborhood of $125. If you can get it down closer to $100, it might just be worth it. It’s a fine figure. I love the sculpt, I like the articulation, and there’s some good display options here. With a little more effort and creativity it could have been a truly special release, but as-is it’s probably good enough.

If you want some figures to pair with Frieza, here are a few:

S.H.Figuarts Dragon Ball Z – Mecha Frieza

When you have an action figure line as long in the tooth as the Bandai/Tamashii Nations Dragon Ball Z line from S.H.Figuarts, you tend to find some pretty obscure characters making the jump to plastic. Characters that may have existed for a blink and you miss it kind of moment, but when one’s collection already…

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S.H.Figuarts Dragon Ball Z Vegeta 24,000 Power Level

When a toy line is as long in the tooth as Bandai’s S.H.Figuarts Dragon Ball Z line, producers tend to start looking in all of the various crevices of the property for new material. We recently looked at a figure that did just that in Mecha Frieza, a version of the chief villain of the…

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S.H.Figuarts Dragon Ball Z Vegeta 24,000 Power Level

Way over 9,000

When a toy line is as long in the tooth as Bandai’s S.H.Figuarts Dragon Ball Z line, producers tend to start looking in all of the various crevices of the property for new material. We recently looked at a figure that did just that in Mecha Frieza, a version of the chief villain of the series that appears briefly in the series and gets summarily dispatched with relative ease. Today’s figure appeared in more episodes of the show, but is still a fairly nuanced look at a popular character.

Assemble The Vegeta Squad!

Depending on who you ask, Vegeta is either the most popular character from Dragon Ball Z or just one of them. Everyone likes the bad boy and Vegeta fits the bill as he started off as a brutal antagonist of Goku before becoming more like a rival with a conscience. When Vegeta first showed up, he was a little guy with outrageous hair and big shoulder pads. He also sported a tail and what was basically a skirt of armor. Following his defeat by the Earthlings, Vegeta winds up on Planet Namek in search of the Dragon Balls so he can have his wish for eternal life granted. And when he showed up on that planet, he was basically in the same attire as he featured on Earth minus the tail and also minus the skirt. And that’s what we have here in Vegeta 24,000 Power Level, the latest delivery from Premium Bandai.

He’s a little guy.

First of all, before we get into the figure do we really think this Vegeta needed to be a Premium Bandai release? Vegeta is immensely popular and this version has never seen release before. The Scouter Vegeta is old at this point and it’s the most similar to this release. I think this should have been a general release. There’s enough new stuff here that I get why it wasn’t one of the $35 Target releases, but if the recent Super Saiyan Gohan (Cell Saga) can be a general release then surely this could have been as well. It being released as part of the web store means it was $65 and required a shipping charge of $10.

I’m not sure how I feel about the off-white armor, but at least the hands will match to past releases.

That out of the way, let’s talk about the figure. This Vegeta is mostly new and it takes some old problems and attempts to rectify them. In some ways, Bandai and Tamashii Nations are successful, but in others not so much. Let’s start with the good and it’s that this Vegeta is short. To the top of the exposed flesh of his famous widow’s peak, Vegeta is just a tick over 5″. To the tip of the hair he’s more like 6.25″, but either way it’s shorter than Goku and noticeably so and that’s the way I like my Vegeta. When he became a good guy he basically had height creep as the show and manga went on. He never got as tall as Goku, but he definitely got much closer. And since he is shorter in stature it means he’s mostly new parts. The engineering is the same, but the muscle definition when compared to the Super Saiyan Vegeta release is a touch softer which is a nice detail. It’s very true to the look of the series at this point as this is before the characters became more defined and Toriyama incorporated more straight lines into his art.

You may opt to use this hand with other Vegeta figures.

And speaking of, the thing that will likely stand out most are the included portraits. Bandai took care to make sure Vegeta’s facial features reflect the artwork of this era, something I don’t think the old Scouter Vegeta attempted. It’s ultimately a subtle thing, but likely anyone who has spent a lot of time with DBZ can spot a face from this era vs a later one. The lines around the eyes are rounded off and the chin is less angular. He has more pronounced cheeks and overall the faces look terrific. The rest of the body is true to the show with the broad chest, yellow shoulder pads, and all-white boots. As is often the case with this line, paint is minimal. The white portions are more off-white and it almost looks like there’s a wash, but I don’t see any difference between the exterior whites and the interior so I’m guessing there’s nothing here. The yellow paint for the armor looks fine and the faces look great, but more shading would have helped.

“How is his power level so high?!”

One thing that has plagued characters from this era of the show when making the move to plastic has been these damn shoulder pads. Bandai’s solution over the years has been to make them hinged which allows access to the full range of shoulder articulation, but the trade-off is the shoulder pads look bad when the arms aren’t in a neutral spot. For this figure, Bandai opted to ditch the center hinge and instead use a hinge and peg system located at the base of the rear of the shoulder pad. This allows the shoulder pad to rotate back in addition to hinge up. It’s better, I suppose, but still not ideal and the most annoying aspect of the figure is that the shoulder pads just won’t sit flush against the chest no matter what position the arms are in. It’s worse on the figure’s right side, but it drives me nuts. I don’t like the old hinges, but they at least didn’t have this problem. Really, we should have multiple shoulder pads that peg in so we have a neutral one and one for when the arms are raised. They did this with Jeice of the Ginyu Force, but I don’t know why they’ve never done it again.

“This time, Kakarot, I shall be the victor!”

The accessory loadout with this Vegeta isn’t great, but it’s not terrible either. We get four different portraits: neutral, smirk, teeth-showing, and really angry. The really angry expression is nicely stretched and looks really expressive. It’s very much of the era. For hands, we get fists, clenching, splayed open, and chop with the thumb in front, otherwise known as Big Bang Attack posed hands. Even though this era of the character didn’t feature that move, he still held his hand up in such a pose to fire energy blasts. And since the Super Saiyan Vegeta and Super Saiyan Blue Vegeta lacked this hand, it’s nice to get it here and the whites match well enough. We also get a scouter and a left ear for when he’s not wearing the scouter. It looks great, though going without means there will be a seem in front of the ear. It doesn’t really bother me, but I also plan to always go with the scouter anyway.

With the arms sitting high, you will need to rotate the shoulder pads back which also exposes gaps between the shoulders and body.

Lastly, we get a new crossed-arms piece. Previous figures have had this feature and it’s always been done as one piece that connects at the bicep swivel. With this figure, Bandai made the piece the entire arms so they plug into the shoulder, ball, joint. It’s a little harder to work with, and there’s a floating shoulder cap that might go flying when you first pull the arm out, but it does work. The left arm and right arm also separate where the blue sleeve meets the glove of the left arm. This makes it a lot easier to focus on getting the shoulders in place before moving onto adjustment. At first, I couldn’t get the arms to fit on the figure in a way that would allow the shoulder pads to sit in a neutral pose. Even the image on the back of the box couldn’t pull it off and the shoulder pads are up. After more fiddling, I did get it to work better. If you want the arms towards the bottom of the chest, it’s do-able. If you want them higher, you’ll have to rotate the shoulder pads back or up. Either way, while I don’t know if I’m sold on this piece attaching at the shoulder vs the bicep, I do like how it’s two pieces instead of one and it works well enough. Much better than the same for Raditz, anyway.

Pulled back for a more “shelf look,” which honestly doesn’t look terrible.

Articulation for this release is both familiar and yet not. Some of it is pretty good, and some not so good. We already talked about the shoulder pads so we’ll start at the head where Bandai is, once again, using a hinged ball peg. It’s not great, especially if you lose track of what direction the hinge is facing. It’s also tight, which means the much looser lower neck joint will do the heavy lifting when moving the head. The problem there is that the piece sits really high and gets very gappy. It’s ugly, and I can’t think of a figure in this line with a neck joint this unpleasant. The shoulders are on ball pegs with a hinge in the shoulder itself so you get a butterfly joint, but it doesn’t work that great. You basically pull the arm out first to bring it around the front, but the chest is so broad that it would need to move out much farther. Biceps swivel, double-jointed elbows, and wrist ball-hinges are all fine.

The torso features a joint in the diaphragm that feels like a single ball peg. It does very little. The upper torso will rotate and shift side to side, but it gets almost nothing forward and back. The waist joint is just a ball and socket that only swivels so you don’t get to leverage the joint for more forward and back. The legs kick forward and back nicely, but splits aren’t possible as the legs only go out to the side about 45 degrees. The thigh twist is fine and the double-jointed knees as well. The ankles are back to the old ball pegs which are very limited in all facets aside from rotation. There is a toe hinge, but it doesn’t have much range.

With the arms lower, the shoulder pads won’t need to be rotated back, but damn those persistent gaps!

For an S.H.Figuarts release, the articulation is pretty mediocre. We’re used to that when it comes to figures with this style of armor, but there’s no excuse for the lower half being as poor as it is. I’m surprised they didn’t go with a hinged peg in the diaphragm to get more crunch as his articulation there is worse than older figures in armor. This type of thing should be getting better, not worse.

When it comes to this edition of Vegeta, I’m a bit torn. Visually, it works for me as a representation of the character. The shoulder pads drive me nuts and the neck is pretty ugly, though I can at least pose around that to some degree. And the new crossed-arms piece works well enough. As for the rest, the articulation is lackluster and the paint is minimal. We get a nice array of faces and hands, but no effect part. He breaks one shoulder pad pretty quickly in the show so why not a swap-able piece for that? It also would have been nice if they made this figure convertible to a Saiyan Saga one with an included skirt and tail, but oh well. With a little more love, this could have been exceptional, but instead it’s merely passable.

We have plenty more Saiyans to look at:

S.H.Figuarts Nappa – Event Exclusive Color Edition

When it comes to my S.H.Figuarts collection, I’ve been able to largely keep to just Dragon Ball. And by Dragon Ball, I mean the original anime and manga that centered on a young boy named Goku. Even though that’s my favorite edition of the venerable series, it doesn’t mean my favorite is the one shared…

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S.H.Figuarts Dragon Ball Z Event Exclusive Raditz and Son Gohan

I’ve been getting a little taste of July of late in the dead of winter as not one, not two, but three action figure exclusives from San Diego Comic Con have arrived at my door. That’s because the nature of the exclusive has changed over the years. Why make a limited number of something and…

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Super Saiyan God Super Saiyan Vegeta – S.H.Figuarts 15th Anniversary Ver.

To celebrate the 15th anniversary of the Bandai/Tamashii Nations action figure line, S.H.Figuarts, Bandai turned to the fans. There was a large roster of releases eligible for re-release to mark the occasion, and anyone who wanted to could cast a vote for their five favorites. The winner was, not surprisingly, Vegeta. And in particular, it…

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