It was announced one week ago in a post timed for midnight on the east coat that toy maker NECA had acquired the licensing rights to produce action figures based on the Disney Afternoon classic Gargoyles! NECA had begun teasing a new intellectual property had been acquired back in January and the only clues provided were that it was a 90s property enjoyed by kids that had yet to experience a revival of any kind. This had heads spinning, including my own, and I nearly made a blog post on the subject itself. The reason I did not is because it started to become apparent that it was indeed Gargoyles. That wasn’t due to anything NECA said, but what it didn’t say as fans tossed ideas at the company’s official Twitter account and the Gargoyles suggestions were left untouched. Gargoyles just also made sense for NECA, who originally made a name for itself in the collector space with its horror themed releases. While not horror, Gargoyles is certainly horror adjacent with its gothic imagery and fright-inducing main cast. It also fit the description provided by NECA perfectly as no one has attempted a modern toyline, even though there’s an obvious fanbase hungry for more, and because there just weren’t a lot of other options. The best non-Gargoyles thing I could come up with was Captain Planet, a certainly remembered franchise, but one I’m not sure has a rabid fanbase. Though with NECA’s recent Defenders of the Earth toyline selling out I suppose it’s hard to figure out just what doesn’t have a fanbase eager for modern toys these days?
The Twitter announcement came with some delightful images of the line’s first figure: Goliath. For Goliath, and likely the line as a whole, NECA took the basic cartoon aesthetic and applied some artistic licensing in bringing the figure to life. He is far more detailed than the character model from the show with realistic (though exaggerated) musculature and textures to his skin and claws. He looks really cool, but it’s understandable that some fans were left wishing he better matched-up with the animated version, since that’s the look most remember. NECA’s approach does remind me of classic toy lines which were often more detailed than the cartoon source for the simple reason that cartoons have to dial down the details in order to keep costs down. This figure, which I’m judging based off pre-release images, looks like Goliath to me so I’m fine with the approach. Should the line find success it wouldn’t shock me to see NECA double-dip and add a toony line, especially as it pumps out Teenage Mutant Ninja Turtles figures at a tremendous pace potentially hastening the end of that line.
Meant to be modernized w more detail and anatomy not a direct copy of the cartoon. Toys have come along way since 1994. Stylized realism if you will like Defenders of the Earth & our DC vs Dark Horse line https://t.co/O9iNSiEwVd— NECA (@NECA_TOYS) March 31, 2021
And the early returns suggest the line is off to a fantastic start. Preorders opened up the day of the announcement at all of the usual online spaces. They sold well enough that NECA sent out a press release to its retail partners saying it needed to cut-off preorders earlier than expected and set a date for that to take place of April 2nd. It’s possible fans will be able to order Goliath figures past that date as that is the date for retailers to get their orders in. If a retailer like Big Bad Toy Store sees Goliath selling well, it might submit a higher order on that day than what it’s sold, especially since large retailers rarely submit an exact order. It does mean that once places start closing orders following April 2nd, Goliath will be unobtainable until the figure’s official release expected sometime in July. NECA has stated the figure will be sold, and I quote, everywhere so there should be no shortages of places to go toy hunting, but I for one definitely prefer to secure an order early rather than later.
And Goliath will not be the only figure from Gargoyles the company releases. NECA has yet to show off any other figures, but has stated there are five finished and more in development. The company hopes to reveal a new one each month and stagger the release in the same fashion. That means if Goliath is coming our way in July, then figure number two should follow in August, and so on until all five are out. And that certainly has fans speculating who will be among the five to follow in Goliath’s footsteps. The Manhattan Clan from the show included fellow gargoyles Brooklyn, Hudson, Lexington, Broadway, and Bronx. That’s five right there, but I’d be quite shocked if rogue Demona is not part of the initial launch. I’ll even go so far as to say I’ll be surprised if she isn’t number two behind Goliath. There are certainly plenty of other characters for NECA to turn to such as ally Elisa Maza and villains like Xanatos, MacBeth, and The Pack. It’s possible NECA will try to offset the development costs of the tooling intensive gargoyles with humanoid characters that might lend themselves well to parts reuse, either with each other or from other NECA lines.
All that is to say this line could have serious legs. There are a lot of characters from Gargoyles to mine and I suspect NECA will be eager to do some of the clone characters, like Thailog, since they’re just redecos. The tooling in this line looks like it could be costly, but Goliath is being solicited for the extremely reasonable price of $33 in most places. That price gets you an 8″ tall gargoyle with a 16″ wingspan. He has multiple face portraits and extra hands to go along with a book accessory and the ever important jalapeno. The part where NECA will save some money does rest with the accessories as most of these characters require little to none. Hudson brandished a sword while Demona often had some heavy artillery, but the rest were just gargoyles armed with tooth and claw. I am supremely excited for this line though and I just wanted to share that with the world before the preorders close. Fans of Gargoyles have been waiting for something like this for a long time and hopefully it’s the start of a revival of sorts. If it only leads to an extensive toyline though, I’ll be plenty satisfied.
If you want a Goliath figure of your very own, here is a non-exhaustive list of some places where you can do just that (I receive no compensation from these websites if you do choose to order from one of them):
My first NECA Teenage Mutant Ninja Turtles product was the original release of the Mirage Studios quartet released in 2008. Nearly a decade went by before I bought another TMNT product from NECA, and that item ended up being the quarter scale movie Donatello. It was love at first sight for me and Donnie, and I eagerly awaited the following three turtles to complete my display. Following those, I’ve stayed away from the quarter scale largely because it’s expensive and takes up a lot of space. Those figures are over a foot tall and are quite beefy and it’s just more convenient to collect at a smaller scale. When NECA first announced it was going to bring the cartoon turtles to the quarter scale, I initially wasn’t interested. What would I would do with more giant turtles? The first one on the release schedule was Raphael, and I kept my eye on it, but wasn’t really feeling the pull to go for it. Then the figure was delayed from the jam-packed Fall 2020 to Q1 2021 finally arriving when there’s little action in the toy world. Maybe that was the reason for my renewed interest as once I go several weeks to a month without a new toy I get anxious. Seeing reviews online was enough to do me in, and here I am with a quarter scale Raph.
When I say I had little interest in the figure when announced initially, I am mostly referring to Raphael. I did plan to get at least one quarter scale turtle because one of my favorite Christmas presents ever was the Playmates Giant Sized Leonardo. I loved that big-ass turtle and I marveled at the changes made in going from 4″ to 14″. The “pleather” belt, pupils in the eyes, ankle articulation – it all seemed awesome to me at the time, even if by today’s standards that’s still a pretty basic figure. The only negative with that toy was Playmates was too cheap to include two swords. I no longer have that guy, but he was immortalized in a clock my grandfather made for me that he based on that toy and I still have that to this very day. It’s in my son’s room now and if he ever breaks it he’s in some major trouble.
I caved though, and now I have a big, beefy, toon, Raphael on my shelf. I was able to order him from Big Bad Toy Store, which has since sold out, so apparently there are a lot of folks out there who slept on this thing for awhile, only to change their mind once released. I did try to find him locally first, but no comic shops around me seemed to carry him which was a bummer. Even though this is a big figure, I was still taken aback by the sheer size of the box he arrived in. This figure is actually smaller than the movie figures, so I kind of had it in my head to expect small, but there’s just no making a quarter scale figure small.
Raphael comes in a window box done up in the same style as the Target releases. NECA originally wanted to do retro packaging, but couldn’t get permission from Playmates to make that happen (which possibly accounted for the delay). There’s some nice photography on the box though demonstrating the product. Hidden on the bottom of the box is the cross-sell with the other three turtles set for release (Donnie is next and should arrive over the summer) and a demonstration of the features of the figure. The main selling point, aside from the aesthetics of a giant turtle, resides in the head. These figures come with two heads, but each head can separate at the bandana to create up to four, distinct, expressions. Not all of the turtles will come with the same pair of mouths, so once all four are collected you should have quite a bit of variety for mixing and matching. It’s a great idea, and it’s one that is also being brought to the 6″ line next month with a deluxe four pack being sold exclusively at Target.
Extricating Raph from his box requires some work. This is not collector friendly packaging, which is actually liberating to a degree as I didn’t mind destroying it and trashing it when done. Once removed, Raph stands roughly 14″ tall. If you have the series one Raph from the toon line sold at Target, then he should look fairly familiar. The color scheme is basically the same with that olive green skin-tone. NECA uses an even darker green on the backside of the figure and the same is done with the red of the bandana and various pads as you have a bright red on the front and a dark red on the back. There’s some black line work at play to really bring out that cell-shaded look and the shell is a soft brown, as it was in the show, and not deep green like some of the licensing art. The obvious major change is just in the expression on the head. Raph’s default look is that big, happy, open-mouthed, grin. The other head features angry eyes and a yelling mouth while the smaller version of the character has a more neutral expression with gritting teeth. I’ve always felt the headsculpts on the standard turtles from NECA were the weakest aspect of the figures as they’re just not very representative of the cartoon and this is a major improvement.
The figure may look like a larger version of the standard release, but it’s actually a little different. This turtle is actually packing more articulation than the old one, which was a bit of a surprise. The head is on a double barbell styled joint so it moves inside the head and inside the neck. The neck is also articulated so you get a pretty good range of motion out of the old noggin. The shoulders are still standard ball-hinges and there’s a biceps swivel past that. The elbows though are now double-jointed like his movie counterpart. Also like the movie figures though, the elbow pads limit just how useful those elbow joints are and you’re basically only going to get 90 degrees out of the joints, but it looks better than the smaller one which placed the elbow pad above the joint. And that pad doesn’t just float in the joint either, there’s actually a little ball-peg that it clips onto. I don’t think it’s something you have to necessarily worry about breaking, but maybe just be mindful of it. The wrists still swivel and possess horizontal hinges and the inner shell has some articulation points, but they don’t really function at all because of the shell. At the legs, we have ratchets to help this figure hold his pose since he is quite heavy. The legs can go out to a full split and kick forward pretty far. The front part of the shell is pretty soft so it doesn’t hinder the kick too much, but the rear shell will keep him from kicking back. The knees are double-jointed, but like the elbows, the kneepads will get in the way a bit. I could get past 90 though, so all in all it’s pretty good. There’s a slight swivel at the knee and the ankles have been redone. The smaller figures just had their feet on ball pegs, but now we have true hinges and rockers which is really needed for posing because this guy actually doesn’t have a thigh swivel. I’m pretty surprised by this omission, but I’m guessing it’s for stability reasons. He moves better than he has any right to, and best of all no stuck joints! The only tough ones were the knee joints, but I assume they’re tight for a reason as loose legs would kill this figure. His bandana knot is also now articulated with a hinge, which is cool.
This guy comes with quite a slew of accessories for mixing and matching. Some of these accessories are definitely going to be repeated with the other turtles, like the pair of pizza slices which actually snap together. I suspect once all four are out we’ll have a full pie. The hands are familiar to anyone with the smaller figure: two gripping hands, two pointing hands, and two thumb’s up hands. The gripping hands feature the wider gap between the fingers so Raph can hold his sai with the center blade between them. The pointing hands also function as stylized sai-holding hands, though they don’t fit as neatly as the movie sai and hands. Best of all, the hands are actually quite soft so it’s easy to put accessories in his hands and there’s little risk of paint rub. To go along with these hands, are Raph’s trusty sai which don’t look quite so huge in this scale as they do with the smaller figure. Raph still can’t holster them in a toon-accurate manner, but they fit under his arms when not in use. He also has a Turtlecom that actually opens and closes now. Getting it all the way opened requires a little tug that may seem scary the first time you do it. Once opened, the shell ends are very loose and floppy making it hard for it to hold its shape when actually placed in the figure’s hand. I still think the added gimmick of it actually opening and closing is worth having over the previous method of one static closed Turtlecom and one static open Turtlecom. Lastly, there’s the dripping slice of pizza with the hole through it for placing on Raph’s sai as he does in the original cartoon intro.
Of course, we need to talk about that big selling point: the face swapping. Raph’s head comes off very easily, possibly too easily, which is needed to change-up those portraits. The bandana knot just pegs into the back of the head. It’s quite snug, so go easy with it. Separating the top of the head from the bottom isn’t too bad as you can hold it in one hand and push from the bottom inside the head to pop it apart. Once you do that with both heads, you can swap to create expressions. He basically has four: happy, angry, scared, and a sort of wicked expression that is easily my favorite (angry eyes plus the smile). Unfortunately, mixing and matching doesn’t work as well as I had hoped. The two default heads snap together fine, but trying to combine happy eyes and yell or angry eyes and smile does not work as well. The happy and yell combination, which creates a scared Raph, is super tight. It took a lot of effort and repeated attempts to finally get it to snap together. I probably should have got out the head gun, but I did eventually get the thing in place with pure muscle without damaging it. It might seem like an odd choice, but in some respects, this scared face feels the most authentic to me since the turtles do react in a surprised, concerned, and even frightened manner to all kinds of dangers in the show. I might have to go with this look for at least one turtle when all is said and done. The look I was most interested in for Raph, that wicked smile, has a worse issue. It’s too loose! The two pieces will click together, but just the slightest breeze will cause them to come apart. I’d get them together okay, but then once I put the head back on they’d fall apart. It’s frustrating, because the only remedy I can think of is to just glue the pieces together, but that defeats the purpose of the gimmick. Very carefully, I did manage to get the head on and even posed Raph on my shelf with this expression. It’s held, for now, but this doesn’t seem like the type of thing that’s going to get better with time, only worse. Right now, my hope is that one of the other brothers comes with a smiling mouth that works better with Raph’s eyes. It looks like I’ll have to wait awhile though as Donnie appears to come with the yell and a closed mouth, but Leo and Mikey are both shown with big smiles. And maybe once I have a bunch of these guys I’ll be more open to gluing one head together. I’ve seen other reviews that did not have the same complaint, so this could be unique to my set, but I really hope the other figures work better than this one as this is the main selling point of the line, as far as I’m concerned.
The issues I ran into with the expressions definitely put a damper on my enthusiasm for this figure. I do enjoy that he has this big, nice, weighty feel to him and the quality seems to be there as well. As it should be since this figure retails for around $125. He’s shorter than the movie version, but actually feels more substantial. And this is an eye-catching piece with enough posing options that it should be pretty fun to assemble a squad of four. NECA is aiming to release one per quarter and get them all out in 2021. Donnie is next, and we don’t know who will follow him, but eventually I will have my Leonardo! I am also very much looking forward to that four pack and I hope it won’t be a huge chore to acquire it when it’s finally released because these new portraits just work so much better for the source material than the grim ones we got a few years ago.
This bad boy appears to be selling quite well, so if you think this is something you’re going to want then you probably won’t want to wait too long. There will be no restocks, according to NECA, until all four brothers are released and I’m pretty sure they’re looking to do more movie quarter scale figures in 2022 so it could be awhile before Raph is readily available once again. And if you’ve been collecting NECA TMNT, you know how hot it is right now and how crazy the after market can get. The good news is that hot after market means if you buy this guy and decide you don’t have the room or just plain don’t like him you can probably get your money back without too much trouble by flipping him. I do like the look of Raph, and I think I’ll appreciate him even more when I get my toon setup all situated once NECA releases the cartoon diorama it solicited last year. There’s going to be a lot of turtle power added to my house this year.
I’ve had NECA’s Ultimate Flasher Gremlin on my “want” list for awhile now. I grabbed the Ultimate Gizmo last summer, and while he’s fairly limited as an action figure, he is fun to have on display in my home. He has occupied a little section of my knick-knack shelf in the living room area of my house, a spot normally reserved for more “tasteful” decorations. I’ve changed his look up with the seasons and for Christmas he was joined by the Santa Stripe figure that came out last fall. When Christmas came and went though, so did Stripe leaving Gizmo all alone on the shelf. I wanted to pair him with another Gremlin, and it was the Flasher Gremlin that spoke to me the most. He’s ludicrous and comes with a bunch of stuff that makes posing plentiful, I was just hesitant to actually make the purchase. I figured, for once, I’d let it be known that I wanted this thing, but not actually buy it for myself. Christmas came and went, and so did Valentine’s Day, and when the wife decided not to indulge my passion for toys I finally caved. I added the Flasher Gremlin to my display one weekend in February, and I do not regret it one bit.
The Ultimate Flasher Gremlin is based on the many background characters in the film Gremlins. He’s a gremlin in an oversized coat who wants to show the world what he’s packing (which isn’t much, so maybe he should be more bashful). For fans of NECA’s line of figures based on the film, he’s a very familiar release. He comes in the same five-panel window box all of NECA’s ultimate releases come packaged in complete with numerous product shots. All of NECA’s gremlins are basically re-releases of the same figure, but with new accessories. Perhaps that sounds cheap, but in the film most of the gremlins looked the same. There were a few unique ones, like Stripe, but the rest are indistinguishable. And to make the consumer feel like they’re getting their bang for their buck, NECA overloads each release with accessories. There’s basically more stuff here than could be handled by one gremlin, so the point is really to buy a bunch of figures to create your own gremlin horde. I don’t have the space to dedicate to a large Gremlins display, but I certainly see the appeal as this release is basically parts of a flasher, card player, and bar fly.
The actual figure is basically the same as Stripe, but with the standard gremlin head. He’s a little over six inches tall and has plentiful, if not entirely functional, articulation. The sculpt is very impressive which is an especially good thing for a figure that gets re-released over and over. The texture, paint, and personality present in the face are just spot-on to the film. The paint is all clean and the darkness of the figure helps hide a lot of the articulation. The jaw is articulated, and yet you wouldn’t even know at first look because NECA engineered it so well. I’ve seen the prop replicas of the gremlin puppets from the film and honestly they don’t even look as good as what NECA has done. I have to hand it to sculptor Jason Frailey because this guy is awesome and it makes me want to buy more.
The gremlin is articulated just like Stripe, but I’ll give you a run-down here if you don’t want to read about the Christmas figure. The head is on a ball joint and can rotate, and independent articulation in the neck allows him to look up, down, and to the side. The ears and jaw are also articulated and it works well to have the ears articulated because it helps with positioning his hat. The shoulders are ball-hinged, but the way the shoulders are sculpted means he can’t lift his arms up all the way, but they rotate fine. There’s a swivel at the single-jointed elbow and rotation at the hands with a hinge. There’s a diaphragm joint that provides for tilt and an ab crunch. The legs have extra articulation to give the gremlin that insect like positioning. There’s a knee hinge, a hinge at the dewclaw, and a hinge at the ankle. Because he’s designed to be in a semi-crouch, it’s not terribly functional, but it looks good and that’s clearly what NECA prioritizes. The feet are rather small and the figure is top heavy given the size of the head and neck relative to the body, so he can be tricky to stand. There are peg holes on the bottoms of the feet if you want to use a simple stand, and there are more robust stands available from NECA and other companies if that’s your preference. I find the articulation does enough to allow the figure to mimic the actual puppets in the film. They were limited as well by the technology of the time and there’s a stiffness to their movements, especially with the excessively long arms.
With the articulation out of the way, we can talk about what makes this guy fun: the stuff! He comes packaged in a trench coat and that’s the key piece here that makes him a flasher. The coat is similar to the one we saw released with Raphael in the Teenage Mutant Ninja Turtles movie line, but it’s not the same coat. This one lacks pockets and the liner inside the coat is quite glossy, a necessity for someone trying to get attention. It has an actual belt and if you want to complete the whole flasher gimmick you will need to pull the belt strap out of the buckle to free the beast, so to speak. It’s pretty cool to see every day engineering like a belted coat on such a small scale, though I’m left wishing NECA cheated and made it Velcro for ease of use. He also has a plastic fedora that’s intentionally oversized for his head and just rests on the top of his noggin. There are some grooves in the opening of the hat for his eyebrows and they do a good enough job of keeping the hat in place that you can tilt the head up or down in your pose.
Joining the hat are some additional accessories that may or may not complete the look for you. He’s got some black sunglasses that I believe have been released with other Ultimate Gremlin releases. They slip onto his face quite easily and are pretty snug once in place. He also has four, little, cigarettes that you can either wedge between some fingers or stick between his teeth. They’re white, though one of mine is almost translucent and I don’t know if that’s intentional or not, with painted filters and a long bit of ash at the end. It would have been neat if one had less ash and a red tip, but I suppose it wouldn’t be hard to modify one if I wanted to. There’s something extra sleezy about the long tail of ash that suits the character. I am not a smoker, and I find the habit disgusting, but these little cigarettes are really entertaining to me just for the novelty factor and it has me wondering what other figures in my collection I could pair them with. How many figures come with such a thing? Even though this is an adult collectible, it’s still almost shocking in this day and age to find evidence of smoking in a toy. And if smoking wasn’t enough, he also has a mug of beer. The beer is removable and is just a piece of thin plastic filled with air. The foam on the top though is highly detailed to an impressive degree. The only downside to that is it draws attention to the fact that the actual beer is just a flat color as opposed to a translucent, bubbly, form. It’s another re-released accessory from, I want to say the Ultimate Gremlin, but it works well to have extra so you can have empty mugs and full mugs in a larger display.
Pivoting from the flasher persona, there’s also some extra stuff that allows you to create a gambling gremlin or dealer gremlin. There’s a red visor that, like the fedora, just kind of sits on the gremlin’s head. It doesn’t really hook on, that I can see, so it just sits there and looks okay. There’s a hand of playing cards he can hold and a pile of poker chips and cards to plop on a table or something. Intermingled with the chips and cards is popcorn, which naturally makes this guy pair well with any of the gremlins that come with popcorn. If you want your gremlin to be a little more classy there’s a bowtie. It’s a solid ring of black plastic with the tie on it so in order to put it on the figure you need to pop its head off and loop it around the neck. Mine didn’t seem to want to come off so I didn’t push the issue since I have no plans to utilize the bowtie. The neck is pretty substantial on this figure so I don’t think I’d break the figure if I was more determined, but I’ve had some bad luck with figures breaking lately so pardon my reluctance.
In the realm of the goofy, this guy also comes with a hand puppet. It appears to be of a bee and I recall it from the film as it’s almost painful to watch the gremlin playing with it amongst spilled beer and soda and the like. That poor puppet probably got all gross. The texture and paint work on it is way better than it needs to be and it really looks like a grimy plush some gremlin has been dragging around all night. To actually use it with the figure, just pop one of the hands off and the puppet pegs in. Also included is a giant mallet, because a mischievous gremlin can always use such a thing. To best utilize the mallet, there’s an extra, gripping, right hand included. I actually couldn’t get the hand to peg into my figure, but I suspect if I were to heat it up then I could get it to go. The hand does get a nice grip on it, so if you want your gremlin to be less flasher and more Itchy and Scratchy, there you go. The gripping hand also works well with the beer mug, though the more relaxed hands the figure comes with work fine too.
That’s a lot of stuff, but ultimately, I’m amused by the flasher gimmick so that’s how he’s going on my shelf complete with hat, beer, sunglasses, and a cigarette dangling from his mouth. And the gimmick works all right. It’s tough to actually get him to grip the edges of his coat, but it can be finagled. Had NECA run a wire though the coat it might have worked a little better, or if belt loops could have been strategically placed to hook onto figure’s fingers. There’s at least enough substance to the coat that it will hang open all by itself, so I think it accomplishes what it set out to do well enough. I love how this guy looks with my Gizmo and he’s a fun figure to have around. I haven’t decided if he gets to occupy the shelf 11 months out of the year, or if I should make him my winter gremlin and swap him out with another for the summer, or whatever. That would require a new purchase though, and while some of the other Gremlins releases are intriguing, none have pushed me to purchase any just yet. For now, this is good enough.
And now, lets end this review with a series of tasteless pictures featuring characters smoking that should not be!
When the second of 3 Teenage Mutant Ninja Turtles themed Loot Crates arrived in December it had me thinking that #3 was pretty far off. To my surprise though, the gap between #2 and #3 ended up being less than what was initially forecast had the release schedule held true. And that’s great because the third and final crate in this series was the one I was looking forward to the most because it’s the cartoon themed crate. Crate #1 had a Mirage Studios theme while #2 had a video game theme (there was also a one-off crate before the first one that was movie themed), but Loot Crate chose to save the most anticipated crate for last.
The cartoon crate, which is based on the original 1987 cartoon series, was probably always going to be the most popular because it’s the cartoon that folks seem to have the most attachment to from a nostalgia point of view. That doesn’t mean it was destined to be the best though. For me, it was my most anticipated because I was in love with the exclusive NECA figure included: Bunny Rocksteady. And if you prepaid for all three crates from the start, you got a bonus figure: Bunny Bebop. At the time, we actually only knew about Bebop who was teased with a silhouette image while we knew Rocksteady would be the figure in the actual crate. It made sense that it too was Rocksteady in an Easter Bunny costume as seen briefly in an episode of the cartoon. It’s just the sort of goofy variant that I enjoy. While a repaint of the Mirage Shredder for crate one was pretty bad ass, it was the bunny boys that sold me on the entire crate subscription.
Since this is Loot Crate, the figures are not the only thing featured. We’ll save those for last, but first let’s talk about what else is included. These things, in my opinion, are largely just junk. The stuff isn’t cheaply made or anything, it’s just not practical, for the most part. There’s always a shirt, which is fine, but then an assortment of things like pins and keychains. If you like that stuff, great, I personally do not desire it. Still, Loot Crate has surprised a bit by including a decent tumbler in the first crate and by including the fun television accessory in the second crate, so what’s crate #3 have in store for us?
First of all, this crate is huge. It’s much bigger than the other two and I assume that’s mostly due to the fact that it has two figures in it instead of one. It has a sticker on it featuring Bebop and Rocksteady as Easter Eggs. For those who are only getting Rocksteady, I don’t know if they got a smaller crate with a different sticker or if they got the same. As mentioned before, it’s cartoon themed and also apparently Channel 6 themed as well. This is similar to the first crate where a lot of the stuff had a TCRI theme and that logo was repurposed throughout. For this one, Channel 6 appears in three places: in the window box for the bunnies, on a trucker hat, and on a mug. The mug comes in its own box which features the Chanel 6 logo and the same artwork of April we saw on the two-pack release of her figure. It’s kind of an ugly April, but the box for the mug has the same Turtle Van coloring the figures come in along with the Channel 6 blue, white, and red logo. My box was pretty beat up which is unfortunate because I want to display this in-box since my house is full of coffee mugs. The mug itself is your standard mug with the Channel 6 logo. It’s not bad, but I feel like every house has a surplus of mugs and there are better TMNT mugs out there anyway.
The Channel 6 trucker hat is pretty basic. It’s just a snapback with the Channel 6 logo on the front. The logo is clean and attractive, but like the mug, I have a ton of baseball hats so I’m probably never going to wear this. I’ve placed it on top of my glass cabinet which contains some of my action figure collection for the time being.
We also get some pins (you can see them in the first pic of the open crate)! These have been in every crate and this one comes with two pins on the same backboard. One features the baghead of a Crooked Ninja Turtle gang member and it’s kind of funny. The other is the somewhat forgotten mutated form of one of Bebop and Rocksteady’s cohorts, Scrag. He’s the sunglasses wearing, mutant, bat, punk, from the second or third episode of the series. He and the other punks are only shown once on a monitor and never seen again.
Next up, we have a notebook and sticker sheet. The notebook seems pretty thin and small, but it does feature some cool artwork of Shredder on the cover by artist Freddie Williams III. It’s not a depiction of Shredder from the show, but his interpretation of the character. The sticker sheet features a bunch of wanted posters of various gangsters from the show: Don Turtelli, Big Louie, Mr. Big, Mad Dog McMutt, Jersey Red, and human Scrag. These might be fun to incorporate into the cartoon diorama whenever it releases, but at the end of the day, they’re just stickers.
Lastly, we have the shirt. I was kind of hoping for another long sleeve shirt, but we get a t-shirt. It’s a yellow Mondo Gecko shirt and it’s designed to just look like Mondo Gecko’s actual t-shirt from the show which was basically the same as the one worn by the vintage Playmates action figure. It’s cool, and I like that they didn’t just put some TMNT licensing art or whatever from the cartoon on a shirt and did something unique.
All right, let’s get to the bunnies! These guys arrived in the same crate, but packaged in their own window box which largely resembles the packaging for the two-packs sold at Target. The backdrop this time is an exterior shot of Channel 6 and there’s product shots on the sides. On the back is a huge cross-sell that would have been up-to-date had it dropped in November (as originally intended), but is now missing the recent Rat King vs Vernon set. Bebop and Rocksteady are essentially the same figure with a different head. This isn’t at all surprising given the costumes they’re sporting and also because their regular release in NECA’s cartoon line was essentially the same figure just with different stuff layered over it. For this release, NECA redid the shoulders to include that tuft of fur on each and also redid the feet so they have oversized, rabbit, feet. The legs are recycled from Leatherhead as he had a smoother sculpt compared with the original Bebop and Rocksteady. The grooves in the wrists where their bracelets were previously have also been filled with white plugs. It’s noticeable up close, but I wouldn’t call it an eyesore. The main torso has been outfitted with a soft, plastic, overlay to simulate the rabbit costume and a cowl has been attached to each head. You could probably get this cowl off if you wanted to, but it’s glued on and who knows what would be left behind. The back of the head has been painted to match the cowl and it’s even possible the sculpts were cut to better fit the cowl. I doubt, for example, Bebop has his mohawk and ponytail. Plus, there’s already an uncovered head with each of the regular figures so why bother?
If you saw my NECA rankings a few weeks ago, then you know I love the Bebop and Rocksteady figures that NECA put out. Much of that love is for the overall aesthetics of those figures because they look ripped from the cartoon. It’s not necessarily for the engineering. Unfortunately, these figures are the same in terms of engineering so prepare yourself for some stuck joints. It’s probably exacerbated by the face that it’s pretty damn cold out too so my boys arrived feeling quite frosty. Considering these are limited release figures, you will want to be extra cautious. If you can stand to do it, maybe even let them just hang out for a day at room temperature before opening. If any joint though is even the slightest bit stuck, take it to a heat source. Be it a heat gun, hairdryer, or simple hot water – it helps. And if you’re like me, you might just do that anyway before attempting to really move anything because cold plastic can snap with little warning. And if these guys snap or break in any way, there’s no guarantee that Loot Crate will be able to replace it. My Bebop also came with a partially broken nose ring. It’s cracked, but not quite all the way through, but cracked enough that there’s a gap. If I could match the paint I could possibly seal it with paint. It’s a bummer, but not a big enough issue for me to seek a replacement or anything, and I doubt one would be available if I did. As long as I don’t mess with it I think it will be fine, but it just makes me a little more nervous about falls so these guys are going on the bottom shelf of my cabinet, for now.
When you do get these guys all loosened up, you’ll find their articulation is okay, but maybe not great. The head is on a ball peg and can rotate a bit, but the cowl is going to impede movement. They can’t really look up or down much as a result, but they still have articulated jaws and Bebop’s eyeglasses can flip up to reveal the horror beneath. The shoulders are on ball-hinges and will probably be quite tight. The elbows are double-jointed and the hands just peg in so they rotate and have hinges. There is torso articulation in the diaphragm, at least I assume there is because there was with the original figures. It’s rendered moot because of the way NECA did the costume. They didn’t want to create a new torso, so they made a soft, plastic, shirt of sorts that covers the joint. The hips though are the worst part because these were strangely engineered from the start. They’re a mix of a peg and disc system with ratcheted edges. This makes them hard to work with and also really limited. The figures that came after these boys that used the same base switched to a double-barbell system and it’s bizarre to see that wasn’t carried forward here. The knees though are double-jointed and the feet might be on balls now, but they hinge and rock fairly well.
What it comes down to, is we have two figures that aren’t particularly dynamic, but are certainly far from being statues. What’s important to me is the aesthetic of this ridiculous bunny costume which the articulation doesn’t interfere with. They’re meant to just sort of hang out and look silly, or maybe pose with a gun to emulate what was seen in the actual show. I do wish they used the updated hips and I also wish they had just re-painted the torso so we still had a functional diaphragm joint. That probably would have required at least one, new, sculpted piece if NECA wanted their bellies to protrude like they do here as the base abdomen was absent a potbelly. It’s obvious that the cost of one of these crate figures needs to be under the standard release, so it’s not a surprise, but I can still be a little disappointed by it. What they did do well was paint these guys and match the hinges to the proper base color. Rocksteady, in particular, seems to have denser line work on his face when compared with the first release and he really stands out. I should also note they’re a little bigger than before since they’re using Leatherhead’s legs. I have Bebop at close to seven and a half inches with Rocksteady at an even seven. Once you factor in the ears they creep over eight inches. And I love that their cowls are unique to each and Rocksteady has a bent ear like he did in the show. Both also have little, pink, bunny tails on the rear and overall NECA just nailed the look with hilarious results.
What’s an Easter Bunny without a basket? NECA certainly felt it was necessary to include such as each figure comes with a basket full of eggs. It’s the same accessory, but painted different to distinguish the two. I like Bebop’s a little more as his eggs are more colorful, but it’s a sharp, little, accessory. They also come with this remote-like device that Krang outfitted them with. I think it hypnotized people or something, but it basically just looks like an old school TV remote. It’s a tiny piece of plastic that likely didn’t cost much and it’s cool to have. They also come with the same array of hands as before. Each comes with fists in the box, plus a right trigger finger hand, a left gripping hand, and a set of open, stylized, hands. The open hands feature additional pink paint on the palms which is a nice touch. They can hold their baskets with either the open hands or the gripping hands and both gripping hands are suitable for the little remote. Chances are though, you have some extra rifles laying around you can outfit the pair with. I have them with the Triceraton guns for now, but I might switch them to the laser rifle which is a better match for what they were wielding in the cartoon.
In the end, this Loot Crate is a lot like the others, which is to say it’s dependent on the action figures contained within. The shirt is something I will wear and I may have a use for the stickers since I did order a cartoon diorama for my display, but other than that I don’t expect to use anything in the crate. The figures though are awesome and the fact that the bonus figure was integrated into this crate makes it an easy pick for best crate in the series. I signed up for the Loot Crate subscription based on that one, single, silhouette, of bunny Bebop and I have not been let down. I very much enjoyed the Shredder as well, and the Shell Shock turtle is at least unique, even if it’s not something I probably would have bought at retail. These two I definitely would have purchased as a two-pack at Target or wherever. NECA’s approach with these figures is to make them fun, but not essential, but for me a goofy variant like this is damn near essential. It harkens back to the days of fun Playmates variants, only this pair actually appeared in the cartoon and wasn’t just made up to sell a toy or promote the invasion of Iraq, or something weird. Hopefully everyone who wanted these guys placed an order, because the after market is the only place to get them now and it’s going to cost you.
This concludes the Loot Crate subscription for Teenage Mutant Ninja Turtles, but another is surely on the way. When will it be announced? Probably fairly soon. I think this one was announced in early spring 2020, so the next could come around then too. Based on an interview with NECA’s Trevor Zammit via the Fwooshcast on YouTube, it sounds like a batch of four with the same or similar theming is on the way so that means movie, comic, video game, and cartoon. It could change, but that seems like a safe bet. And my mind is already trying to imagine what figures will be included with those crates. It will likely be awhile before we know, but my overall experience with this series was a positive one so I will certainly sign-up again when the time comes.
When I last reviewed a NECA Teenage Mutant Ninja Turtles two-pack it was the Splinter vs Baxter Stockman set and I referred to it as potentially the last essential set for some. The key word there being “some” as I am not “some” and didn’t consider myself “some” when I wrote that, for there are more essential characters from the venerable cartoon as far as I am concerned. And the list of those remaining starts with the Rat King!
These two come packaged in the same window box we’re used to at this point. We’ve got character likenesses on the front which aren’t from the show, but are probably from the licensing art that Viacom has for the show. Rat King’s likeness looks pretty good though, and Vernon looks fine though it draws attention to the fact that he’s a cowardly sort, but his figure doesn’t depict that. NECA opted for something else which I think most will enjoy more, though. The rear features a cross-sell which just displays previously released figures so if you were hoping for a tease of what’s next you’ll be mistaken. And not to get ahead of myself, but I actually don’t know what’s next. It could be the deluxe Muckman, Mondo Gecko and Kerma, or our first punk frog two-pack. Time will tell.
Rat King was cool, to put it simply. Some weird dude living in the sewer with a bunch of rats who has a unique look and speaks with this lethal sounding whisper. That patchwork costume, the double-wrapped face, he was creepy which made him a lot of fun on that old show because I was never creeped out by Shredder, Krang, or really any other villain. Most of that show was full of comic relief types, but Rat King had a different aura about him. He was a bit mysterious and his motives less defined than someone like Shredder. He wasn’t in a ton of episodes, but certainly enough to be memorable.
And then we have Vernon. Oh, Vernon, the character you love to hate. Or maybe just hate – I don’t know. He was April’s co-worker and was sometimes behind the camera for on location shooting, but I feel like mostly he was just hanging around the Channel 6 headquarters acting like a dick. He was always telling April she was doing something wrong or going about something in the wrong way. At times he was portrayed like a rival, but mostly he was just a dick, and a cowardly one at that. Because he’s not a real villain or anyone that gets into fights on the regular, some may question the need for a Vernon. For me, he was a character that had a presence on the show, and he was in far more episodes than your garden variety villain. He is essential, for a different reason than someone like Rat King, but essential nonetheless. As is Irma, whom I suspect is not too far off.
Now Rat King vs Vernon? That does seem like a bizarre way to sell a two-pack of action figures on the surface. Mostly though, ignore the presence of the word “versus” and it starts to make sense and certainly the extra accessories for Vernon bring that home. There was an episode of the cartoon where both Irma and Vernon were exposed to mutagen via Rat King which caused the two to mutate. Vernon, a character who really only needs a camera and maybe some extra hands, in his mutated rat form is pretty interesting and since it was only his head and forearms that mutated, it was also really easy to work into this two pack.
Vernon comes in right around the 6″ mark, actually a little over, and is featured in his classic attire of pink shirt, blue tie, and blue jeans. There’s even that little case on his belt which has an unknown purpose. Today, it makes me think of a cell phone case, but no cell phone in 1988 is going to fit in there. He sports a happy, yet cocky, expression that conveys his dickishness quite well. He comes packaged with gripping hands, but he also comes with these open, expressive, hands and a pointing, right, hand. His main accessory is a big ole Channel 6 camcorder with a big display on the rear. It’s much larger than the handheld that came with April as Vernon’s is the shoulder mounted style. The handle is articulated and can fold up so it looks appropriate when Vernon carries it by the top handle when he’s not shooting. You can kind of finagle it onto his shoulder too with his eye near enough the viewfinder and overall it’s a nice accessory.
The best accessories though are definitely those were-rat pieces. Vernon’s arms detach at the forearm where they’re held on by pegs. His rolled up sleeves are a separate piece of plastic that fit over those pegs and can slide off if you’re not paying attention when prying the arms off, so be careful. Otherwise, they come off easy enough and the were-rat forearms pop right on with minimal fuss. Vernon’s head detaches at the base of the neck which is a little trickier to get off, but not as difficult as I was expecting. Be sure to grab the neck and not the head or else you might just pop the head off by mistake. I’m pretty sure it’s on a ball-peg, so you’re not likely to damage it or anything, but once the head pops off once it may pop off again with less effort which will only make it harder to get the neck off. Getting the rat head on is tougher and you should probably just heat it up before even trying. Once on though it looks great, and Vernon gains some articulation at the jaw too. It’s so fun that I’m torn on how I want to display this guy. I have a little bit more room where my villains are so he’s going there for now, but I see myself swapping back to regular Vernon and pairing him with April down the road.
Articulation wise, Vernon is pretty familiar. He’s very much similar to April, even though I think he’s mostly all new parts. If he shares any parts with another figure in this line, it’s not obvious. His head is on a ball peg and so is the base of his neck so he’s got great range in that area. The shoulders are ball-hinges and he has the same double-jointed elbows as April which utilize a second ball joint above the elbow for a swivel. It’s kind of funky, but on figures with rolled-up sleeves like this it works pretty well. He has a swivel in the forearm thanks to the pegged in joint there plus the usual swivel and hinge at the wrist. His wristwatch is glued on, unlike April’s, so you don’t have to worry about it flying off when swapping hands. There’s probably some articulation in the torso, but his shirt is a soft plastic over a body and it steals any articulation that would be found there. And you really don’t want to mess with the diaphragm anyway since it would put stress on the shirt and possibly cause some cracking. He does have a waist twist and ball-jointed thighs that swivel. He has this rubber, “diaper”, over the crotch for his pants that restricts some of the leg movement, but it’s not too bad considering this is Vernon. He’s still capable of wide stances and such. His knees are double-jointed and you’ve got hinges and rockers at the ankles. Pretty typical, but technically a little more than we’re used to thanks to the forearm swivel. There’s certainly enough and I think he’s capable of plenty of expressive poses, which are aided by the extra parts.
All right, let’s talk Rat King! I’m pretty impressed by Vernon, more so than I would have ever expected I would be for a Vernon action figure, but my focus is on Rat King. And he looks fantastic. This is the cartoon version of Rat King that I’ve wanted since I was a kid. I never had the Playmates Rat King, even though I wanted him, and I think that has made my desire to have this one all the more enhanced. He looks great though as NECA really nailed the likeness. He’s got this cocky grin with wild eyes and the patchwork nature of his shirt and pants just looks terrific. Again, this guy is mostly new parts because all of the stitching is sculpted in and there just aren’t many human males in this line. It’s basically these two guys, Casey Jones, and Shredder. He stands at about six and a half inches, which feels right for this line. Some characters have been either too short or too tall, but Rat King seems like he’s right on the money.
The only area where Rat King could have been better is in regards to the paint. The actual paint job is pretty terrific. NECA also cast the hinges in the proper colors so when the paint flakes on those joints it doesn’t leave behind an eyesore. And it’s actually pretty clean, actually impressively so, considering all of the linework on this guy. It’s really just that diaper piece where things aren’t great. Before I even moved him out of the box I noticed paint rub on the back of his legs and inner thigh. It’s on the back of the figure so that’s obviously better than the front, but I have a feeling paint is going to rub off of that rubber crotch piece pretty easily so go easy on the thigh joints. I’ve also seen some people end up with cracking paint on that piece and when it flakes off it leaves behind a flesh color. Now Rat King basically wears rags so it’s probably not the eyesore it would be with another figure to see skin poking through, but I don’t know why they didn’t cast that piece in green to match the paint better. And it’s going to be an eyesore if you end up with a cracking crotch piece.
We might as well talk articulation since it plays into that issue just discussed. Rat King’s head is hunched forward and on a ball-peg so it has the usual range of motion, but the hunch restricts it a touch. He’s got shoulder-hinges and biceps swivels and the stitching pattern goes all through both pieces so it still looks good in almost any position. He has double elbows and the hands rotate and have a hinge on them. He has a diaphragm cut that gives him some fun motion in the torso, though he has these straps going over his body which are a separate piece that you want to be mindful of. I don’t think he has a waist swivel. It didn’t turn and I don’t want to mess up those straps, so I’m going to assume it’s not there. His thighs are ball-jointed and, like I said, you’ll want to treat them gently. That diaper is going to limit how far his legs can move, even more so than Vernon because he’s thinner than Rat King, but my advice is only move him as far as that diaper wants you to and not beyond. There’s give there, and it will move, but you might not like the result. The knees are double-jointed and you’ve got hinges and rockers at the ankles. His articulation is fine. It could be better, and since they already had to sculpt so much new for this guy I wish they just sculpted a new crotch piece so they didn’t need that soft diaper, but he’s okay.
For a figure with a lot of new sculpting, it’s actually surprising to see the amount of accessories that are included. For starters, Rat King comes with two, open, stylized hands in the box. He has a set of gripping hands he can swap to and a pointing, right, hand. He also has rats! He kind of needs them and he gets his own rather than sharing a rat with Splinter or something. They’re fun too as NECA gave two of them a curling tail so you can place them on the figure without the need to have peg holes. One fits very well on his shoulder, another can go around a bicep or leg and the third can go on his head or in his hand or something. If you place him on a shelf it’s then pretty easy to just place the rats right on him with little frustration. Rat King comes with his hypnotic flute that fits into his left gripping hand pretty well, less so the right one. He’s also got a bandolier that his soda can grenades fit into. He has two red ones and one blue one and it’s easy to slip over his head and the cans pop in and out easily. The cans also fit into his open hands well and look pretty cool. Lastly, he’s got the same gray cannister of mutagen the rock soldiers came with. He doesn’t need this, but I guess it’s good to have more? – EDIT: It’s actually not the same gray canister that came with Traag and Granitor, it just looks like it. This one can actually separate and there’s some pink ooze inside, so that’s pretty cool. And sneaky.
If it’s not obvious, I’m pretty much over the moon with this set. Both figures turned out well and they’re different from each other and from everything that’s come before so it just adds a little more excitement to the mix. They’re fun to pose with different characters. They can be with the Turtles, Splinter, April, or other bad guys. Vernon as a rat is really dynamic for posing opportunities and placement in a display. I really was tempted to buy two, and if Vernon had been packaged with Irma and she had rat parts too then I probably would have. I didn’t want or need two Rat Kings though, plus I don’t want to hog two sets for myself when they’re still hard to get. And that’s the last negative of the set, these are once again Target exclusives. We saw tremendous volume with Krang and the Splinter vs Baxter set because Target ordered direct from NECA to distribute on their own, rather than via NECA’s independent rep relationship. This set is back to that model so as a collector we’re back to stalking the stores when we know the local rep hits and hope for the best. I got lucky that someone on Twitter who follows me alerted me that the store near my house was just stocked late last Friday and I hauled ass to get there and get a set. If you don’t want to go to a store in the midst of a pandemic, I do not blame you one bit. An online drop at target.com is expected sometime this week which is why I’ve fast-tracked this review so I can get you that information! There is a placeholder page on Target’s website right now (search for NECA Rat King and make sure you select “include out of stock” in the filter to bring it up) and if you have the app you should go to it and turn on notifications. Sometimes those notifications work perfectly, sometimes they don’t, but it’s better than being left in the dark. Good luck out there and don’t feed the scalpers!
So I swear I do not want this to be a Teenage Mutant Ninja Turtles toy blog. It’s definitely looked like one ever since Christmas ended though and that’s partly because of new releases and some technical difficulties. I have some posts I’m working on, but they’re not ready to go up yet and it’s a situation where it’s out of my control. However, this is a post I have wanted to do for awhile and it’s just been a matter of when to do it. In the review of the most recent release, Splinter vs Baxter set, I mentioned that particular set was the end of the essential figures for some folks. Not me, as I’m sticking with this line for awhile, but it was a sentiment I’ve seen expressed online more than once within the collecting community.
Given that, it’s a perfect time to take stock of where we are with the line. And specifically, what characters have been done well and which may have been underserved. I will say upfront that this line has largely been very good. Ignoring complaints about scarcity and scalpers, this line has delivered a great assortment of characters from the classic cartoon series and will be the measuring stick going forward for a lot of TMNT related releases. The old Playmates line of action figures was great, but most of the characters did not resemble their cartoon counterpart and that’s a void NECA has filled. And I have liked every figure so far, just some more than others. Despite what you may read online, a NECA figure is also not destined to fall apart in your hands. By all means, if you have bad experiences with NECA toys your opinion is valid, I just feel the need to point out that I own a lot of NECA product at this point and I have yet to have anything break. I have had one quality control issue so far and it was with the cartoon Slash who arrived with a detached strap on his backpack, something easily fixed with a dab of superglue. That doesn’t mean I don’t think NECA has room for improvement, but my overall experience has been very positive.
With that said, let’s move on to the rankings! I’ll link to my individual review and write-up where appropriate (but only once, so I don’t have four different links going to the same thing) if you want to read more of my thoughts as what is presented below will be a summary. And in some cases, my opinion may be slightly different than what it was originally since we’re going back a few years at this point. Let’s get started though with what is probably the consensus worst figure in the line:
April O’Neil – April is an essential character to the cartoon and I think fans and NECA are in agreement there, but for whatever reason, NECA just didn’t get her right. Depending on who you ask, either her head is too big or her body is too small. It doesn’t really matter which is the true issue (it’s the body) as in the end we have a miss-matched figure that looks pretty goofy. Even absent that, her face just doesn’t really look like April. It’s very round and her expression is pretty blank. When I think of April I think of a fearless, cocky, go-getter reporter and that’s just not here. She isn’t terrible as the articulation is good and I like the paint app. She also has some great accessories. I’ll continue to hope for a redo on her though, maybe as a deluxe release with swappable parts referencing the times she was mutated on the show. I don’t expect that to happen, but a man can dream.
Krang (Bubble Walker) – Krang was originally released as part of the San Diego Comic Con 8 – pack and then again as a two-pack with a turtle and once more as a two-pack with Shredder. For what he is, he’s fine and I like that this version of Krang really resembles the Season One depiction of the character. He is a little on the small side, but that wasn’t really apparent until the new version came out so I don’t consider that much of a strike against him. He’s mostly ranked here because he’s just limited by his design from the show. He’s just a brain with tentacles and his bubble walker doesn’t really do anything. The legs move, but they lack “knee” joints which is unfortunate. By far the coolest thing this figure did was have easily removable tentacles that could plug into the bubble walker, a much better way of doing things than what the classic toy did.
The Turtles (Style Guide Colors) – The brothers four saw themselves re-issued as part of the second wave and have the dubious honor of being the only figures on this list that I do not have (hence why there’s no link or pic). I just have no use for them. They’re the same figures from the SDCC set and Wave One, but painted a bright green to match the style guides put out for the property in the 80s and 90s. These were the colors utilized for notebooks, t-shirts, lunch boxes, etc. and because the property was so popular it’s this look that some people most associate with TMNT to this day. There was even enough demand for NECA to release them as two-packs (Leo and Don, Raph and Mikey) with a few extra paper goods thrown in for good measure. Again, I personally have no use for these, but acknowledge that some people probably get more out of them than I would.
Roadkill Rodney – Like Krang in his walker, Roadkill Rodney is a figure that’s just limited by its design from the show. It’s a robot with no arms or legs that rolls around Gizmoduck style and has extendable tentacles. NECA packed two of them in with the Triceraton Infantry figure in what was the line’s second army builder bundle. For what they are, these robots are cool and NECA nailed the likeness. The swappable parts, while unnecessarily challenging to make use of, look great and were a good idea. I like them enough that I bought a second set, this is just a figure that really had no chance to be one of the best in the line.
Foot Soldier/Bashed Foot/Slashed Foot – No line of TMNT action figures would be complete without the lowly Foot Ninja. NECA included two with the SDCC set and packed some in with Wave One turtles and as a two-pack, army builder, set in Wave Two. Wave Three then saw the introduction of the variants, bashed and slashed, and there’s actually a deluxe version still to come. This is a solid figure that really nails the likeness of the source material, it’s just hard to get too excited about a Foot Soldier. I do wish it had more articulation as this figure would really benefit from some torso articulation. The variants, of course, can’t have that, but the standard Foot would benefit greatly. The bashed variant is definitely the lesser one as it just has some exposed metal and circuitry inside it. The slashed variant is pretty great though and I love it for what it is. I wouldn’t mind a few more, though I doubt NECA would ever release a two-pack of slashed Foot and I don’t need more bashed ones.
Triceraton Infantry – The Triceraton is best known from the original Playmates line, and the infantry ranked dino-alien is the one that resembles that figure the most. And that’s because it’s a big, orange, triceratops in an armored onesie. This figure is one of many to make use of the general body created for Bebop and Rocksteady, only it has Leatherhead’s tail with hands and feet to call its own. I do like how this guy turned out, and my main complaints were with some inaccuracies (the tail should be smooth, there are pants wrinkles because of the parts reuse) and the fact that this was an army builder not designed to be an army builder. A proper army builder should have some variety, but this figure has just one trigger hand and it only works well with the rocket launcher. The other guns, which resemble what Bebop and Rocksteady used in the show, work with the gripping hands and look kind of stupid without a trigger finger. I also wish he had an articulated jaw, something the other Triceratons possess. Still, on his own, this is a striking figure on the shelf and I liked it enough to buy two.
The Turtles – the Turtles have the somewhat dubious honor of being ranked in the back half of this list, despite being the stars of the show. They also have the added challenge of competition. Few companies have done a proper Shredder or Traag, but a lot of companies have taken stabs at doing figures of the Turtles. And these ones are showing their age. Originally released in NECA’s arcade set, the Turtles have been re-released a few times with little or no added engineering. Their articulation scheme is dated compared with the rest of the line, and they also stand out as many of the villains to follow feature a lot of paint given them a real matte finish while the Turtles are a bit glossy due to the presence of colored plastic. And I’ve never been able to shake the feeling that the general shape of these figures works better as a representation of the classic arcade game than it does for the cartoon. That said, while other companies may be able to boast that their Leonardo or Donatello is better than NECA’s, few can compete on price as these guys are basically $25 figures instead of twice that. And as we speak, NECA is prepping a release that’s a four pack of these figures with soft goods, new heads, and some re-tooled articulation. Maybe Raph will have better sais and the other boys holsters for their weapons (only Leo can accomplish that) to help move them up the ranks. For now, they’re fine, but there’s some obvious room for improvement here as well.
Zarax – The Triceraton Captain who few remembered. He’s essentially the same as the Triceraton Infantry, only yellow and with different armor. He has an articulated jaw which works great and I love what such a thing can add to a display. He also has removable bracers for his wrists and can swap in some bladed ones which look pretty cool. Aside from that, his accessories are the same from the previous release and any faults that other figure had, this one does too. Only this figure does have different feet which unfortunately are plagued by NECA’s paint woes. The ankle hinge is painted to match the bootie this guy is wearing, but the paint will flake off almost immediately and the plastic underneath is flesh-colored (which in this case means yellow) and it looks bad. He’s not the first figure to suffer from this issue, just the most recent. Hopefully he’s the last.
Zork – Zork is the other Triceraton released with Zarax. I rank him ahead of Zarax because I just think he looks cooler. He’s green and has his own headsculpt which is a bit wider and spikier than the others. Any con is shared with Zarax, so I won’t repeat those. The pros are also the same, I just prefer green to yellow apparently.
Slash – A lot of folks seem to hate on the cartoon version of Slash, but I for one enjoy him! Sure, the comic depiction that Playmates sourced from is cooler, but not every villain needs to look cool. Slash was a bit of a goof in the show, and NECA really nailed the likeness with the head-sculpt here. The body is recycled from the video game Slash, which was recycled from the other turtles only with spikes added to the shell and claws to the feet and hands. That does mean the articulation could be better, and Slash wears these half gloves that suffer from the painted hinges issue mentioned earlier, but the figure is able to bring it all home with an assortment of awesome accessories. He’s loaded with a pair of futuristic-looking guns, a pair of bad ass katanas, his precious binky, and an unmutated version of himself. And since his box mate has yet to appear on this list, you can basically infer that Slash has been part of one of the best two-packs so far. The only true criticism I have for this figure, and what keeps him from being higher, is just the reuse of the turtle body. Slash should be squatter, and chunkier, and reusing that mold did him a disservice. Not enough to truly disappoint, but it’s also something that comes to mind every time I look at the figure.
Casey Jones – A fan favorite, Casey Jones has been there since the beginning. It’s no surprise that NECA turned to him relatively early and even felt he could anchor a two-pack all by himself since he was packed with one of the Foot variants. Casey comes equipped with an assortment of weapons he apparently acquired from a sporting goods store and a golf bag to store them in. He also has a bunch of extra hands and all in all looks really good. The only cons with this release is that this was the start of the painted hinge problem and it affects both his feet and his hands. And he’s also made of a really soft, bendy, plastic that gives the figure a cheap feel. His knees are prone to bowing as a result and he’s a more challenging figure to stand than most. Thankfully, most of the figures to follow have not been of this construction, though the paint issue will persist.
Granitor – Granitor had the distinction of being one of the earliest villains introduced in the show to never receive an action figure. NECA showed off a version of this figure a few years ago as part of its video game line, but it was before the cartoon was on the table for retail and it was apparently cancelled when the cartoon line took off. Granitor is a cool figure though who shares a lot of parts with his box-mate and fellow rock soldier, Traag. The only reason why I rank Traag ahead of Granitor is because I think Traag better reflects his cartoon appearance. Granitor has a lot of the parts in place like the pointy nose and big shoulders, but something is off. He probably should be taller and slimmer than Traag, and his head might actually benefit from being smaller. He looks good, but more so than the figures to come (and actually some that came before) NECA just didn’t quite nail the likeness. His rather lofty ranking is a testament to how fun he is to handle and the fact that he’s been missing in action since 1987.
Shredder – This was the figure that really impressed in that initial SDCC 8-pack. Which means that for a little while this was the best figure in the line. Shredder has since been topped, but he’s still the definitive take on the cartoon version of the character. Like the Turtles, he was adapted from a previous arcade release, but unlike them it all works perfectly. He also gets a new headsculpt and NECA’s paint app on it looks great. Like the Foot, I do see opportunity for more articulation that could have been incorporated into his torso, but for the most part I have no complaints. He just looks a little dated now for the same reason the Turtles do as he has more colored plastic and less paint. Again, I’m not against colored plastic in place of paint (Bandai pretty much shuns paint and they put out great stuff), but it makes Shredder look more toy-like when positioned amongst the later figures which better capture that “ripped from the screen” look.
Splinter – The most recently released two-pack brought us the first cartoon accurate Splinter. And once again, NECA really nailed the cartoon likeness. Splinter scales well with his surrogate sons, and I welcome the use of soft goods with the kimono. And more than anything, this guy has tons of accessories. Some no one asked for, but it’s still nice to have them. I didn’t have much to complain about when I reviewed him, and he’s ranked here because he’s just not as fun to mess around with as some other figures. Because of who he is, he lends himself better to simple poses as opposed to dynamic ones, but no one can deny that this is a rat that belongs on the shelf.
Traag – Krang’s general, Traag, got a figure in the old Playmates line, but it looked nothing like the character in the show. This was the first time we got a proper cartoon Traag and NECA knocked it out of the park. The only negatives with the figure is just the lack of accessories, but that’s because there’s so much plastic in the sculpt (and he was bundled with Granitor) that it likely prevented NECA from adding much else. He moves well though and has tremendous presence on a shelf. He’s basically the surprise sleeper of the line so far as I don’t know that many had Traag high up on their list of wants, but anyone who got him is probably pretty happy with him.
Metalhead – The first deluxe figure in the line, and thus the first solo release, was The Mighty Metalhead! And he’s awesome, a true cartoon-to-plastic creation that’s big and beefy with some fun parts. The more recently released Android Krang does make him appear a little less “deluxe” than he did before, but he was also cheaper. He was also a real pain in the ass to find last summer, but at least NECA put him up for order on their site leading to scores of people like me ending up with two by accident. Nonetheless, I’m not down on having two as he is a great figure. The only real negative is his articulation isn’t great due to the shape of his arms and such, but he also doesn’t need a ton and he’s perfectly capable of looking imposing on your shelf or tidying it up with his vacuum attachment.
Krang (Android Body) – Bubble walker Krang is nice, but this is the Krang everyone wants. Krang in his weird body is a natural for NECA’s deluxe line. He snuck in just before 2020 ended and nearly stole the show. He’s big, he’s got a new Krang to go inside him, and he comes with a bunch of extra stuff. The only thing that stinks about him is that he has so much paint on him that he is prone to chipping and factory defects. He’s definitely the kind of figure you want to come across in-store in larger quantities so you have a chance to pick the best available. Thankfully, that’s what happened to me and I was able to find one with pretty terrific paint, but literally every other one I left on the shelf had some ugly smudge or chip somewhere. He’s a truly goofy looking figure, made more so if you slap that shower attire on him, but that’s TMNT!
Leatherhead – More so than any other figure, Leatherhead surprised me. I wasn’t really looking forward to him even though I like the character, but once I had him in hand I was pretty blown away. He looks awesome and he’s based on the Bebop/Rocksteady body so he’s big and moves well enough. NECA gave him an articulated jaw and also packed him with some fun accessories like his weird ketchup gun and shackles. I love this figure, and the only issue I had with him is the damn painted joints. The issue is just more pronounced with Leatherhead because his legs and boots are blue since he’s wearing hip waders, but for some reason they were cast in white plastic which really shows up in the ankles when the blue paint flakes away. Supposedly, there has been a running change with this figure that fixed it, but I haven’t seen evidence of that. I’ll be curious to see if it’s no longer a problem when NECA ships out its made-to-order Leatherhead/Slash sets next month. Despite that annoyance though, this is a great figure, just watch that hook on his belt which appears to be prone to popping off.
Rocksteady – The moronic duo of Bebop and Rocksteady were staples in the cartoon, and they were part of the first offering of figures from Playmates back in the day. They were, however, never toon accurate until NECA stepped in. Rocksteady, to put it plainly, looks perfect. He’s chunky, he’s got a gut, and his eyes capture that “dangerous but stupid” expression he seemed to always wear. When I lucked onto a set around Thanksgiving 2019, I had nothing to really complain about. He could have come with a helmet, but he rarely wore that so I don’t know if I would even use it. He’s probably a little oversized when compared with the Turtles, but he looks so good this way that I hesitate to really complain. This is the Rocksteady I wanted when I was a kid, and I’m really happy to have him now in my 30s.
Baxter – Old Baxter is a character I just have a soft spot for. I’ve always liked his design, and like with many figures in this line, I always wanted a cartoon accurate version of him for my collection. He’s tiny, but packed with articulation and, more importantly, personality and I find myself charmed more and more each day that passes with this guy in my possession. NECA gave him some great accessories and he’s one of the few figures I really don’t want more from. The only real criticism I had was the lack of articulation in his purple appendages, but it’s not a deal-breaker, by any means. Just a wonderful little figure that does what it needs to and more!
Bebop – The mutated wart hog is my pick for best figure in the line. Like Rocksteady, I just had nothing to complain about with this figure. He has all of the screen-accurate details I expected and his size and proportions are even better than what we saw with Rocksteady. Sure, you can quibble with that size as far as being too big goes, but he looks great and I wouldn’t mess with him. Literally the only thing that bugs me with this figure is his wrist chain, which is a real chain. It looks wonderful, but it will fly off when you swap his left hand and it’s hard to get it to look as good as it did out of the box. If they had sculpted the chain on his arm it probably wouldn’t look as good, but it would also work better, so it’s both hard to complain and praise the decision. Otherwise, he’s fantastic and I’ll never need another Bebop. Oh, I’ve definitely bought more that you’ll get to read about some day, but I didn’t need any more. For now, Bebop is the high water mark for this line and if NECA never tops it that’s honestly okay, but I hope they do at some point.
I didn’t intend for so many TMNT reviews to hit one after the other, but Christmas pushed a bunch of stuff into the final week of December and then some surprise difficulties with another review has moved this one up. So be it. 2020 had a final surprise in store for collectors of Teenage Mutant Ninja Turtles. NECA had previously announced all of Wave 4 of its cartoon Teenage Mutant Ninja Turtles action figure line would release in the fall, before having a change of heart. The two most anticipated releases of the wave were pushed to 2021, the deluxe Android Krang and the two-pack of Master Splinter vs Baxter Stockman in his mutated fly form. In addition to being some fan-favorites, these two releases were important to collectors as they represented for many the last essential release of the line. Everyone’s mileage is a bit different, but I think all can agree that the most important characters in the show are (in some order): the turtles, April, Shredder, Bebop, Rocksteady, Krang, and Splinter. You could certainly make a strong case for the generic Foot Soldier, and maybe some would push for Irma considering she was in a lot more episodes than you may recall. No one would argue though that those 10 previously mentioned characters are not essential.
Well, as I said, 2020 had a final surprise and it’s that both the deluxe Krang and Splinter vs Baxter two-pack arrived early. They first popped up in California Targets in the middle of December and gradually worked their way east before the end of the year. I actually found my Krang on New Year’s Eve, but had to wait on Splinter vs Baxter until 2021. While it’s always nice to get something earlier than expected, I definitely wasn’t thrilled about the prospect of running out to stores and hunting for action figures during the holiday rush, COVID or not. The whole pandemic thing just added another layer of anxiety, but I suppose there’s enough fool in me that I did go out. I masked-up, armed myself with a ton of hand sanitizer, and went through stores as quickly as possible until I found what I was looking for. In the case of this particular set I’m reviewing today, I never actually found it myself and was helped out via the CollectorsHelpingCollectors hashtag on Twitter so a special shout out is reserved for user og3 (@OG_mulch) for helping a fellow collector out!
Splinter vs Baxter comes packaged in the standard NECA window box. It’s a thinner box than some of the more recent releases as these are two of the smallest figures in the line so far. The only one smaller is the Roadkill Rodney. Not that we’re going to hold their size against them as these two boys more than make up for their small stature. And perhaps to compensate, there’s a ton of stuff included with this release, most of which belongs to Splinter. Some of it should be very familiar, but some of it is pretty obscure and I’m not even sure where it all comes from, but I’m happy to have it! More than accessories though, I am just thrilled beyond belief to finally have cartoon accurate depictions of both of these characters. The old Playmates line featured a Splinter that didn’t really resemble any version of the character. There was a slight resemblance to the Mirage Studios depiction, but he was kind of his own thing. And there weren’t a ton of Splinters to follow, and none really resembled the cartoon look. As for Baxter, his Playmates version was close, but like a lot of that line there was a lot more detail and grotesqueness with the figure that the cartoon chose to ignore. Playmates also wasn’t that concerned with scale so even though he was a fly he was the same size as basically everyone. For the cartoon, they took the already short Baxter Stockman (he was the same height as the turtles, pre-mutation) and shrunk him further when he was mutated resulting in a rather diminutive villain. They also gave him a sweater vest, but kept the bowtie, which just further separated him from the action figure.
I get the sense that Splinter is the figure fans are most excited for, but I want to talk about Baxter first. I touched upon it a bit in my review of the Super7 Baxter Stockman, but this character was one of my favorites in the cartoon. And since I never got the original toy, it actually made me drawn to him more. He was used sparingly in the show, and he was able to be a sort of perfect villain for the show because he could be threatening, funny, and even sympathetic. He was as much a villain for the turtles as he was for Shredder, whom he blamed for his transformation into a fly. And I love the design! He’s got that big fly head with tiny wings and those purple appendages coming off of his back. He’s just a fun design.
For this figure, NECA absolutely nailed it. First off, I love his size. Like a lot of characters in the show, he could be inconsistent in how he was portrayed, but generally speaking, Baxter should be shorter than the turtles. And he is here as he stands around 4 3/4″ when standing upright. The proportions also look pretty good with Baxter having a rather large head given that he has those big fly eyes. The paint though is where this thing shines. The way NECA painted the eyes is especially striking. This line does a great job of really giving the impression that these characters stepped out of a television set, but Baxter might be a new highwater mark as far as that goes. And I think it’s partly due to the fact that Baxter is basically fully clothed as the shading NECA has utilized for this line works really well here. NECA also matched all of the hinged pieces to the appropriate color this time around, so no paint-flaking that reveals the wrong color underneath as we saw with Leatherhead and the Triceratons. Oh, there’s still plenty of flake though as NECA continues to paint over joints, but at least once removed it doesn’t leave behind an eye sore.
Little Baxter comes packed with an impressive array of articulation. Mine did feature some pretty stiff joints out of the box. Some of that is likely due to arriving rather cold since it did come by mail to the north east in January, and some of it is just the usual assortment of stuck joints this line is known for. Strangely, the joint that gave me the most trouble out of the box was the head which is just a simple ball-joint. I held him under running, hot, tap water for a bit and was able to get it to move. It sounded like there was some paint or something just holding it fused and once broken his head spun just fine. He has good rotation up there with a little ability to look up, but he can look down quite far which is useful if you intend to place him on a flight stand. His shoulders are pretty standard, ball and hinges, but at the elbow he features NECA’s somewhat unique double-joint. There are two hinges at the top and bottom and the arm can swivel at the top joint. He can bend well past 90 degrees as a result, but be a little careful as after the head this was the part that was toughest to free up. The hands are pegged in and can swivel. There’s also a hinge, but the hands sit fairly deep into the cuff of his dress shirt so it doesn’t do much. There’s what seems to be a ball-joint at the waist hidden under the vest that allows for some rotation and a little pivot. The legs are secured via a ball-joint, but they lack the usual amount of swivel we see in this line. He can swivel his thighs maybe 45 degrees or so, it’s not much. The knees are double-jointed and his feet are hinged and can rock side-to-side. The feet are also stuck pretty well on mine, so be careful. Lastly, Baxter has those wings and extra limbs on his back which are all attached via a ball-joint and hinge. I wish NECA had added additional hinges to the purple “arms” and some pinching articulation at the claws, but they’re largely just decorative.
Baxter is able to move around quite well which comes in handy since he has plenty of stuff he can be posed with. For starters, Baxter comes packaged with fisted hands, but he also has a pair of gripping hands and a pair of trigger finger hands. I’m glad NECA gave him trigger finger hands since it could have been argued he didn’t need to come with them since his main weapon, the trans-mutation ray, doesn’t have much of a trigger. You may recall this weapon from the cartoon as it allowed Baxter to mutate Shredder into a fly and Michelangelo into a gerbil. It’s mostly white and features a dial on the rear of the gun by the sights that allowed Baxter to select what animal he wanted to apply to his victim. It’s well-painted and looks great, though I wish that dial could actually move. Mine has a black blemish across the top too that I hope to rub off. Baxter’s hands are painted purple and are pretty stiff so it’s probably not a bad idea to heat his hands before trying to insert this gun into them lest you want ugly purple smudges on it. Baxter also comes with his computer buddy who helped him escape Dimension X. I don’t remember if he had a name, but he’s basically a computer monitor with attached keyboard. The screen is a lenticular image so he can display different emotions and it’s pretty cool. He has an opening for a socket underneath, so I’m curious if NECA will sneak a body into another pack for him, even if it’s non-articulated. The doku flower is also included, which poisoned April in the same episode Baxter debuted his fly form. I’m actually not sure if this is a Baxter accessory or a Splinter one, as it could be the gazai plant which was used by Splinter to cure April. Both plants looked identical in the episode. What will likely entertain people the most though is the included fly Shredder and gerbil Mikey. Both are non-articulated, but they look pretty great. The paint is applied well and Mikey is actually quite cute.
It’s an impressive haul for Baxter, and like I said, I appreciate NECA including proper trigger hands with him so he can also wield any of the other guns from the show (like the small handgun that apparently belongs to Splinter, but kind of looks like the gun Baxter used in “Enter: The Fly”) with ease. Maybe some wanted a goofy accessory like a stack of sugar cubes and I know people are aching for Mousers, but I suspect those will be included one day with a human version of Baxter. I’m happy with this loadout and it’s cool that his computer buddy could even just function as a computer in a display for someone like April, if it’s so desired. The inclusion of the trans-mutation ray also makes it more fun to compare this figure to the Super7 version since that one came with the same weapon, albeit, unpainted.
Baxter is impressive, and his box-mate Splinter is much the same. He stands basically at the same height as Baxter with his ears taking him up to approximately 5″. This is a depiction of Splinter from early in the show when his fur was a lighter brown and his kimono a deeper magenta. In later seasons, his fur would change to a much darker brown and his kimono lightened to a shade of pink, or maybe it just looked lighter by comparison. This is my preferred look though and it makes the most sense since the main turtle figures we have feature that olive flesh-tone from the show’s early seasons. Splinter has a rather stern and serious expression on his face which is appropriate for the character. NECA’s toon shading they utilize is blended really well with the sculpted fur which is different as it’s usually more pronounced. I think it works quite well. There’s a minor paint imperfection on my figure where a blob of the light brown is present on the back of his neck, but it’s partially hidden by the kimono. His body doesn’t have the toon shading on it and is painted the darker brown as it’s hidden by the kimono. His hands though are cast in the light brown so it looks odd when his wrists are visible. The kimono itself is a soft goods addition which I think is the way to go with this figure. I just wish NECA had done something different with the belt as it’s just a black ribbon tied in a knot. It sits too high on the character’s chest as his lower abdomen is very round making it hard to put it in the right place. A plastic belt like the old Playmates toy or the more nylon one Super7 used might have worked better. Or they could have sculpted a channel for the belt to fit in. It would have made the figure look a bit ugly when disrobed, but who is going to display Splinter without his kimono? They also could have just made the figure less round which probably would have worked the best.
The articulation on Splinter comes largely as expected. He has articulation at the base of the head and where the neck meets the torso. It’s very stiff on mine even after heating it multiple times so I’m not sure if this is just my figure or if the articulation is doing what it’s supposed to. He can look down, but I can’t really get him to look up and turning his head is also a bit challenging. It’s hard to get just the head to turn without the lower joint trying to as well. And that one is sculpted fur to fit over the body so it’s a bit rough and definitely not a fun joint to mess with as it feels like it’s rubbing quite a bit on the torso. His jaw is articulated, but mine looks miss-aligned. It’s like he has a cross-bite and I’m tempted to see if I can get it into a better position with a heat gun, though I’d probably have to remove the soft goods lest I want to set them on fire. The arms are standard joints at the shoulder and feature double-joints like Baxter’s. They move very well considering you have to contend with the soft goods. My only concern is that the top pin holding the elbow joint together on the left arm of my figure looks pretty jacked up like it was damaged during insertion and pushed in too far. I’m only pointing this out because it seems to be rather widespread with this figure. He moves fine right now, but I’m definitely being careful there. The wrists are the same peg and hinge joints we’re accustomed to. There is a diaphragm cut and the legs are joined with standard ball-joints. The shape of his rump prevents him from kicking back, but he can kick forward and balance on one foot so ninja kicks are still on the table. His knees are double-jointed in a very rat-like manner as they angle backwards. There’s a hinged joint at the ankle and also a toe hinge. Thankfully, that ankle joint is cast in white so no paint blemish down there, but the toe hinge is a bit ugly as there’s a gap between the wrappings and toes. Lastly, Splinter’s tail is connected via a ball-joint and moves much better than any of the other tails we’ve seen in this line. It’s also a wire with plastic sculpted over it so there is some bendy quality to it. It’s not a lot, but better than the movie Splinter from NECA.
Splinter probably won’t demand a ton of posing ability from most collectors, but he is a ninja and should be able to move like a ninja. I think NECA did just okay in that respect. I really wish they could have figured out a scheme that allowed him to cross his legs in a meditative pose or got some more torso articulation into him as well. I feel like they could have taken advantage of the fact that this is a robed figure, like they kind of did with the movie version, to fit torso articulation into him that may not have been super aesthetically pleasing, but would have been covered up. He looks the part, which is most important, he’s just not quite the homerun I was expecting after seeing the promotional images.
Even more so than Baxter, Splinter is loaded with extra goodies. He comes with gripping hands instead of fists, but also has five extra hands to work with. I should clarify they’re more like relaxed gripping hands as he has a set of tighter gripping hands he can swap for. He has a set of what I would call martial arts posed hands, or maybe even meditative hands. One even looks like Bart Simpson’s infamous Touch of Death. The other is a two-finger pointing hand. And lastly, he has a right, single-finger, pointing, hand. All of the hands are painted light brown and feature sculpted fur and claws, though the claws are unpainted (which is consistent with the show).
Splinter has all of those hands because he has a lot of stuff to hold. The relaxed gripping hands work great with his books and scroll. He has two books, one is open and features depictions of the artists that inspired the names of the turtles and the other is closed. The scroll, which is from an episode of the show and did something, is unfurled and he can hold it via either end. He also has his walking stick which the relaxed hands can fit over for standing poses. The tighter gripping hands come into play with the sword and gun. The sword is the Sword of Yurikawa taken from the episode of the same name. It looks a lot like one of Leo’s non-stylized katanas, which is to say it doesn’t really look like an actual katana. It has a yellow-gold hilt and short blade, but best of all, it comes with a flaming effect piece which is cast in translucent orange plastic and slides over the blade. It’s pretty cool and if you prefer your Splinter to be less of a pacifist this should work. If you think that blade is too elegant though, there’s a gun. I don’t recall where this gun came from, but it’s a small pistol. Splinter also has a Yin Yang medallion that he can wear and a dojo mat to meditate on. The mat is kind of cool as it’s made of a springy, foam-like, material instead of paper of cloth. Lastly, we have a little rat. It might have made more sense for a Hamato Yoshi to come with a rat, but I’m not complaining. The martial arts pose hands can even allow the rat to sit in Splinter’s palm.
That’s a lot of stuff, and there was so much in the box that NECA had to put the extra hands on their own, separate, tray and tape it to the underside of the main bubble tray. It’s something I really appreciate about NECA and this line as when figures seem to come in under budget they fill the set with extra stuff until they hit their standard baseline. They could have just shipped a set with a larger profit margin than usual, but didn’t, and that’s cool. I give a lot of credit to brand manager Trevor Zammit for spending probably far too much time with this cartoon to find all of this stuff and to director Randy Falk for encouraging him. Of the two figures, I think I prefer Baxter as he both looks fantastic and has the articulation needed to make him wonderful. I do wish he had a little more articulation in those purple appendages he’s got, and I wish NECA in general would start supplying vertically-hinged hands for proper weapon wielding. And I also largely like what we have with Splinter. He looks like the character from the show, and while I found more room for criticism with him, I still think he turned out well enough. You won’t hear me asking for a better version anytime soon.
This puts a capper on NECA’s release schedule for 2020 as far as TMNT is concerned. It was quite a year for the line with lots of frustration, but also lots of damn good toys. Trying to figure out a favorite is an exercise for another day, but I’m really looking forward to seeing what’s next. Next up is a Rat King and Vernon two-pack and I am super stoked to add a cartoon accurate Rat King to my collection. Also announced are the punk frogs, Ace Duck, Mondo Gecko, Muckman, Chrome Dome, and a four-pack of turtles all featuring cloth goods trench coats and new headsculpts. There’s also the cartoon city scape diorama set to ship to those who ordered it last year sometime this quarter. 2021 is going to be busy, but hopefully rewarding. Once again, thanks to those in the collecting community who helped me secure this set and good luck to the rest of you. Remember, don’t feed the scalpers! Good luck, and happy hunting!
We’re back for 2021, and right now it looks like a lot like 2020 as we have a new Teenage Mutant Ninja Turtles action figure to talk about – Android Krang! Hopefully, this doesn’t mean 2021 is a lot like 2020 going forward, but if it’s going to copy anything from 2020 then let it be the toys. There were a lot of toy releases in 2020 that caught my fancy, so much so that this blog is practically a toy blog 11 months out of the year and a Christmas blog the other month. As long as the toy releases remain this good, then that’s fine by me!
One of the weirder characters from the original Teenage Mutant Ninja Turtles cartoon is Krang. It’s easy to lose sight of just how weird he is because he’s in nearly every episode. He’s overexposed so it’s easy to lose sight of the fact that he’s largely portrayed as a rather large, thick, dude in a Speedo with a brain in his stomach. Krang was obviously inspired by the Utrom from the original line of Mirage Studios comic books, but in the hands of Fred Wolf Productions he became quite an intriguing character. An oversized brain with a face and tendrils, he was there from the start and Playmates quickly introduced an action figure into its toyline. That version of Krang was depicted in his “bubble walker,” which was basically a bubble with robot legs he could sit in. The toy also had robot arms that could be attached to it, though when it came to the cartoon I do not recall ever seeing such a thing (the bubble walker in general was rarely seen). From the moment we meet Krang in the series, he’s demanding Shredder create a body for him based on some blueprints he keeps waving around. By the end of the original mini series, he has that body and that was the version of Krang we came to know and love.
When NECA first tapped into the cartoon property for a comic con exclusive set, it included Krang with that same bubble walker Playmates had run with for its first version of Krang. All probably assumed NECA wanted to do a proper body for Krang, but at the time no one knew how far the company was going to be permitted to go with this property. When the inaugural wave was first unveiled, NECA referenced the expected body with their version of Krang waving a set of blueprints in action figure Shredder’s face. The following year, the body made its debut! Titled “The Wrath of Krang!” this release marks the second in what NECA calls the deluxe line of figures following last summer’s release of Metalhead. The deluxe line is essentially reserved for larger figures and figures that require their own unique tooling that won’t bare fruit later. Metalhead retailed for $30, while Krang retails for $35 likely due to the amount of accessories included and the figure’s increased size. It’s still a Target exclusive, so if you’re sick of hunting for toys at that store I’m afraid Krang is no different. However, if a figure was worth the trouble it might be this one as Krang in this form is definitely an essential character and one no TMNT collector likely wants to go without.
Krang comes packaged in NECA’s Ultimates styled packaging which is the five-panel window box. The artwork on the box is a direct homage to the TMNT VHS releases by F.H.E right down to the font and art style for the characters depicted. Credit for the concept goes to brand manager Trevor Zammit with the actual packaging and illustrations credited to Chris Raimo and Dan Elson. It’s really a sight to behold and definitely hits all of the right nostalgia notes for those who grew up with the property. I’m able to bring myself to toss the standard two-pack boxes, but I can’t trash these ones. They’re just far too charming.
Krang is relatively easy to remove from his package and presumably would be easy to re-insert should you desire. Once removed, he stands around eight and a half inches tall before inserting the antenna into the top of his head (which he comes with an extra, in case you lose or break one). Krang is packaged separately from his body and needs to be placed inside the body’s stomach opening. To do so, you have to remove the top half of the body from the bottom above the yellow cavity. The body is pretty rigid and NECA did not include instructions. The easiest way I’ve found to take him apart is to push from the inside against the side wall to release the body from a little tab in each side and front. Once you get one side out, it comes apart easy, but definitely don’t force it or you could scratch the paint. Once apart, Krang can be placed inside it and has a little plug that will hold him in place to a point. He can’t be shaken or turned upside down and expected to stay put, but if you’re sticking him on a shelf he should be fine. There are two joysticks inside the body to simulate Krang’s control over the body and they can slip inside his tendrils. They’re both on ball-joints and can be manipulated which is a really cool touch. The Krang figure is also brand new as the previously released one was deemed too small to work. He has a different expression that I’d say is fairly neutral and his tentacles are shaped to work with the joysticks. He still fits in the bubble walker though, if that’s something you want to do.
The first thing you’ll notice once in hand, aside from the size, is that this guy has a lot of paint on him. NECA seems to love paint with this line and very little on this guy is just colored plastic. Even the body’s flesh tone is paint on top of a similarly colored plastic. The end result is a figure that looks like it was ripped from a cartoon, but it also means he’s susceptible to paint imperfections, chips, and the like. I was lucky to find this figure at retail along with five other sets so I was able to look at them all and choose the best one. Of the six, only two featured minimal imperfections. The others had eyesores on their chest or arms that couldn’t be ignored. Would they have stopped me from buying one had they all been like that? Probably not, but I might have kept the figure in box in hopes of finding a better one later. It’s definitely something to be aware of and if you’re buying one online or receiving via trade or something then buyer beware.
Aside from the paint issues, the only other item to concern yourself with are the joints. I’ve seen many reports of tight or stuck joints, and that’s usually a symptom of the paint getting into them. I didn’t have any stuck joints, but I did have the usual paint flaking from the elbows and knees as I worked them a bit. I probably worked this one less than most NECA releases as his joints were fine on mine and to avoid more paint flaking. I don’t need him to do anything too extravagant, so I didn’t push it. The actual look of the figure is very cartoon-accurate. I like the scale quite a bit and I think NECA settled on the appropriate height and mass for the figure, which is tougher than it sounds as his size fluctuated a lot in the show. And I’m not referring to the few times he literally grew in size. All of the little touches I recall are present too, like the handle on the back of the body and even a port, which I don’t remember, right on his ass. Was this for charging the body? He has red hands, which I believe were quickly changed to flesh colored in the cartoon, though it wouldn’t surprise me if they went back and forth as that show was not a model of consistency. The sculpt is great though, and the only room for criticism resides in the face. When the figure was first shown, he had a more pronounced frown with the mouth shaped a little differently. I’ve seen some express a preference for that, but I don’t really care or feel that one is any more appropriate than the other. The only other oddity is with the eyes in which the left eye slit is larger than the other. This also wasn’t present with the prototype and I have no idea if it’s intentional or not. It’s one of those things that you may not notice, but once you do, it cannot be unseen.
Krang articulates in basically all of the manners necessary, though he’s functionally a bit more limited than most of the other figures in the line. The actual Krang features ball-jointed tendrils that can be popped out if you want to make use of the bubble walker. The body features a ball-jointed head that mostly just rotates. The shoulders are hinged and on ball-joints, but the oversized shoulder pads restrict a lot of the range. The shoulder pads are soft so you can force the arms higher, but keep in mind it will probably put stress on the paint on those shoulder pads. The elbows feature a single hinge, but do swivel. The hands swivel as well and have a hinge, but they sit pretty deep and that hinge is largely rendered moot. There is a waist swivel below the yellow compartment for Krang. It’s a little loose on mine, but I was able to seat it a little better out of the box and there’s no gap issues. The thighs are are on ball-joints and the red underwear or trunks is a soft plastic that can be moved around, but you’re still not going to get a ton of range from that area. The thighs do swivel and the knees are double-jointed. The feet are on hinges and I think they should rock side-to-side, but mine may be stuck and I don’t want to push anything. If this figure is going to have durability issues it will likely be with those feet as I’ve seen a few broken ones on social media. This guy isn’t really meant to be posed in too dramatic a fashion. He doesn’t need to as his size alone gives him plenty of shelf presence since he’s easily the tallest in the line (a title that will be short-lived as NECA is prepping a Chrome Dome for 2021). He can be made to look like he’s swinging one of his arms or aiming a blaster and that’s really all he needs to do. He stands all right by himself, but he’s definitely a top-heavy figure and those tiny feet do not do him any favors. Because of all the paint on him, I think I will also reinforce him with a stand as one fall could really do some damage to the aesthetics of this one.
Krang comes packaged with a whole mess of optional parts and items. Way more than what came with Metalhead. For starters, he comes packaged with open hands and comes with two sets of gripping hands. One set is a relaxed gripping hand and the other a tighter one. He doesn’t actually come with anything that he needs to grip, but if you wanted to give him a gun or communicator you have the hands to do it. It would have been cool if one of the sets of hands was flesh-colored to match his other appearances in the show and it’s a detail I’m honestly a little surprised NECA didn’t capture. In addition to the hands, he has other attachments that can take the place of his hands. He has a set of lasers that definitely look like something that would be featured in the cartoon. He also has a pair of flails with actual chains that look really neat, though I wish one had a rigid, plastic, chain for style-posing rather than both featuring the real thing which just hangs from the arm. There’s also an axe head that can be attached to one hand and a circular saw to the other. The circular saw is pretty cool as it actually spins, but sadly a factory error means every saw was assembled incorrectly and the back of the blade is exposed. The only way to fix it is to break it and re-assemble as it’s on a peg. The reverse side is properly painted and looks awesome if you have the courage to do it, but I’m still getting there. I’m not expecting NECA to offer replacements and if it does get corrected it will be with the next factory order so we’re probably on our own with this one.
In addition to the assortment of weapons, Krang also comes with some fun stuff that’s definitely on the lighter side. Remember the episode where Shredder contacts Krang on their video communicator only to find Krang recently emerged from the shower? If that’s something you do remember fondly, you can recreate that look for your Krang! NECA included a shower cap that rests on his head. Just remove the antenna, put it on, and replace the antenna! There’s a bar of soap on a rope that fits around his neck and a blue, felt-like material to wrap around him for a towel. It’s goofy and I love it and it might make people want to buy two so they can display both versions. Krang also comes with the blue prints for his body and what looks like the Foot Knucklehead. They’re printed on paper and might look nice in a diorama. Lastly, there’s also a mini figure of Baby Shredder. He gets exposed to a fountain of youth or something in one episode and reverts to a toddler. The figure has a great, bratty, expression on his face and even features some articulation. The head is on a ball-joint as are the arms. There’s also a hinge in the middle of his torso so he can sit or stand. The paint is nice and clean and his shoulder blades feature mud, or sand, which is a reference to the episode. It’s silly, but fun, nonetheless.
The deluxe, or ultimate, release of Krang largely lives up to expectations, which were pretty high for this guy. NECA nailed the likeness and made sure to include a ton of optional, but worthy, accessories. It’s really tough to settle on a display for him because there are just so many options and the desire to have multiples is pretty strong. He looks great beside his fellow rogues or in combat against his enemies and I do get the sense that NECA went the extra mile to really make sure that this figure felt special. And that’s a great feeling to have with any purchase and especially with collectibles. The only drawbacks I really find with him rest with the paint and the saw error is a bummer. There’s no denying that all of the paint utilized for this figure helps give him that cartoon look, I just wish it could be applied more consistently. I also wish it was a little easier to separate the two halves of the figure, but once I have the figure inside I don’t really need to pull it apart anymore. He’s easy enough to reset, it’s just getting his tendrils around the joysticks that often necessitates more intervention.
NECA’s The Wrath of Krang is currently a Target exclusive. There is some hope that eventually NECA will offer a made-to-order method of production with this one as it figures to be a figure that’s very much in-demand with collectors, more so than other releases. NECA is currently still working to fulfill all of the made-to-order items it offered last summer so I wouldn’t expect any news on that front until late winter or spring, at the earliest. The other silver-lining though is that both Target and NECA seem to be on the same page with this release and he’s being shipped in far greater numbers than we’re used to. Most stores appear to be receiving one or two cases with each featuring six Krangs. There’s still some confusion on how they’re being stocked though as images have circulated on social media of the shipping containers indicating that these are to be stocked and handled by Target employees. This differs from every other NECA release which is handled by an independent rep. Normally, that rep comes in once or twice a week and puts out new stock and Target employees largely have little to do with it. With them being handled by Target though, this means stock actually gets scanned into inventory and employees may be more willing to help collectors find them. It’s still a free-for-all though as my nearest store appears to still be leaving these to the rep. Target has yet to offer this release online as it has for every other TMNT release so if you’re having no luck locally you at least have an online release to (hopefully) look forward to. And if you’re really having trouble, get on Twitter and look for the CollectorsHelpingCollectos hashtag. Chances are, someone will have access to this figure and will be willing to help you out without any mark-up. It’s a great way to beat the scalpers and it’s nice to know that fellow collectors are looking out for each other. Good luck, and happy hunting, as this is a release not to be missed!
Lets end 2020 on a familiar topic for the year: looking at another set of NECA Teenage Mutant Ninja Turtles! Wave 4 of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the vintage cartoon brings to us the most obscure release of the line thus far. Here today is Captain Zarax and Zork, officers in the Triceraton army who appeared in one episode of the show. It was one thing to receive the Triceraton infantryman in the previous two-pack release since that character’s design was based on the Playmates action figure many are familiar with, while these two guys are pretty much their own thing. Yes, they’re still space dinosaurs and triceratops at that so their design is pretty familiar, but their overall look is unique to the show.
Given that, some may be wondering why NECA chose to release these two guys relatively early in the line’s life. Well, the simple reason is cost. Both Zarax and Zork should feel very familiar as they’re essentially the same figure as the infantryman. They arrive in the same styled window box as the rest of the line, only now it’s bigger than ever since these guys are pretty beefy. I didn’t bother to include a photo this time around since the packaging should be rather familiar at this point. NECA was able to likely save quite a bit of money by not needing to create new molds. The only new parts are the individual headsculpts, feet, and the soft, rubber, armor that fits over the torso. Some collectors look down on flagrant parts reuse, but it’s hard to argue it’s not good business and it helps keep the price consumers pay for the product down. Plus, these two guys impart enough personality that it doesn’t feel like a disservice to reuse the same mold. Helping that is the fact that both characters feature articulated jaws. I criticized the infantryman for not featuring that, since that figure was considered an “army builder” and an articulated jaw is a simple way to add variety to a display, and I am at least happy to see it here.
Aside from the jaw articulation, these figures are the same as the previous one as far as articulation goes. The head features terrific range of motion for what one would expect to be a bulky figure. These guys do have shoulder pads which can get in the way a bit, especially with the yellow one, Zarax, but it’s still quite good. The shoulders are on ball-joints with double-jointed elbows and bicep swivels. The hands are hinged and can rotate while the upper torso has good play due to what is likely a ball-joint underneath the armor. Zork does feature a shoulder strap that goes across his chest and abdomen that you’ll want to watch out for when rotating his upper body. The tail is ball-jointed, but doesn’t afford much range of motion as it sits quite far inside that joint. It basically just hangs out. The legs can go out, forward, and back pretty freely and swivel above the thigh. The knees are double-jointed and the feet are on ball-pegs and can swivel and rock side-to-side. It all works quite well for such big brutes and is pretty typical of this line as a whole.
Not only is the sculpt for these guys familiar, but so are the accessories. They come with the same layout of hands as the infantryman which is a pair of open hands, a pair of gripping hands that also work as fists, and a single, right, trigger hand. The weapon loadout is also familiar as they come with the rocket launcher, machinegun, and rifle to share between the two of them. The only difference are the blades for Captain Zarax. Pop off his hands and you can slide his bracers off and replace them with the bladed ones which he featured in the cartoon. It’s a cool look for him and I assume many will pose him with his blades and Zork with the guns.
The two dinosaurs looks pretty nice and mix well with the infantryman. The quality control appears to be satisfactory as well as the joints were all pretty free and easy out of the box and the paint is largely clean. There’s a little bit of slop on Zork’s armor and around the horns, but nothing egregious. His horns also aren’t level with each other with one pointing lower than the other. I have no idea if that is intentional or if they’re suppose to align, but it’s barely noticeable. Zork has a curious feature too where his hands are the darker shade of green used for the shading on his body. The other two triceratons have their hands cast in the lighter shade of their flesh and I’m not sure why Zork is different. The prototypes that NECA showed off back at Toy Fair featured the lighter green for the hands, so my guess is this was either a late change or a factory error that NECA decided to run with. Both characters also feature the same paint short-comings with the feet as other releases where the hinge is a different color than what is painted over it. In this case, both have these booty things over their feet and when you bend the foot forward the flesh colored hinge becomes visible. It’s the one consistent complaint about this line that I have, but it doesn’t appear like one that is going to be corrected anytime soon. My Zork also has the green of his flesh peeking through the foot covering along the inside of his ankle and handling the two figures will produce a lot of yellow and green paint flakes. Don’t eat them. Zarax’s bladed gauntlets are also a bit tricky to get on, but it wasn’t too bad. There’s a notch cut into them so they go on properly. I am left wishing the blades were a bit longer though. I saw numerous comments about their jaws being hard to work with, but I guess I lucked out because I’ve had no issue there, but buyer beware.
These guys may not have been high up on anyone’s “wants” list from the show, but it’s hard to argue they didn’t turn out well. Both have a pretty mean presence on a shelf as they’re big, dinosaur, men. I wish that NECA had changed up the weapon loadout a bit, especially considering the other set was meant to be an army builder so we’re really swimming in these weapons now. On the plus side, if you want to pair Bebop and Rocksteady with their weapons (the rifle and machinegun were both handled by the pair in the cartoon) you should have plenty of extra laying around if you got this and multiple versions of the prior set. And you get yourself a little Triceraton squad.
The Covid-19 pandemic that has gripped the entire globe in 2020 has really thrown a wrench into release dates and windows. Virtually everything has been impacted that requires global transportation with certain items becoming hard to get, or even impossible. As a result, it’s no surprise that the 2020 releases for the Teenage Mutant Ninja Turtle themed Loot Crates has been pushed back repeatedly. The first of three crates was originally scheduled to arrive in June, but slipped to August. The second crate was originally supposed to release in September, but Loot Crate pushed it back to October. Then November. And here we are in December, the month most consumers finally received their second crate. I’m pretty understanding when it comes to delays, but it was hard not to get annoyed as Loot Crate kept moving the release window, only to move it again. Just say it’s coming in the fourth quarter! How hard is that?
Making things worse is that I was definitely looking past this crate. From day one, my eyes have been on the third crate which will ship with not one, but two NECA action figures. And those figures look to be exceptional. This crate was announced as being an arcade themed crate with an image of the original arcade game used to promote it. That ended up being a red herring of sorts as the crate is actually themed around the second arcade game, Turtles in Time, and features a figure from NECA based on that game. And that figure? An electrified, “shell shock,” turtle, which while certainly unique, is not exactly something anyone was asking for. NECA’s approach to these crates, and NECA owns Loot Crate, is to pack-in a figure that is not essential for TMNT collectors, but is fun or offbeat. The first crate contained a repaint of the previously released Mirage Shredder, which was probably more “essential” to collectors than this figure as that Shredder had only been made available once before in a convention exclusive box set. This one is definitely more of the offbeat variety and definitely feels like a middle release as it’s not as desirable as a new take on the Mirage Shredder, nor is it as fun and goofy as the Easter Bunny Bebop and Rocksteady coming with crate 3.
Before we dig into that action figure, lets talk about the other stuff first that comes in the crate. The crate arrives in a black box with a sticker on it which announces the theme of the set. It seems like a bad way to distribute these as there is no additional mailer box so if you’re not home this thing just sits by your door announcing its contents to anyone who happens to take a look. And considering this arrived during peak porch-robber season, it strikes me as a dumb way of doing things. I didn’t want to interrupt the Christmas stuff on this blog for a post about a Loot Crate release, but this one took about a week to get to me after shipping and I’ve had it since early December.
The contents of this crate is a lot like that of the first crate. Turtles in Time is the prevailing theme of everything and it’s a better theme than a made-up TCRI company picnic as this crate doesn’t overuse the same logo on everything like the previous one. Like the first crate, you get: a figure, a t-shirt, a keychain, and a pin. In the case of this crate, you get two pins! One features Krang on his little pedestal thing from when his body is blown up in the game. The other is a slice of pizza and both are heavily pixelated to mimic the look of the game. There’s also a sheet of puffy stickers each containing a buzzword associated with the game: Cowabunga, Shell Shock, and Attack! The keychain is a metal, spinner, design featuring the silhouette of a pizza sewer monster. One side is the monster jumping to the right, and the other is the inverse only he’s also swiping his claw. The metal is heavy and the pins are metal with enamel and look pretty sharp. I’m not a pin guy though, so I don’t know what to do with them. The keychain is nice, and probably more durable than the one in the Mirage crate, but I don’t want it to get messed up in my pocket so I’m hesitant to actually use it.
The new stuff this time around sort of follows the same pattern as the other stuff. It’s kind of neat, but functionally useless. First up is a gold coin. It’s about the size of a silver dollar and pretty heavy and comes in a little Ziplock styled pouch. One side features a turtle head like the turtle icon next to the health bar and it says “Cowabunga Dudes” across the top and bottom as well as “In Pizza We Trust” along the side and 1up below the turtle face. The reverse features the same pizza slice the pin appears to be based on and says “Pizza Power” across the top and “Radical” across the bottom. The same “In Pizza We Trust” is on it as well plus the legal stuff. It looks fine, but again, what do you do with such a thing? Stash it in a drawer, I guess, and hope it’s worth something in a decade or so.
The included t-shirt is a bit different this time around as well. The previous one was a white t-shirt with the TCRI stuff on the front in black font. This time around we actually get a long sleeve t-shirt in a pretty loud shade of blue. I love blue, so this isn’t a negative for me, but some might wish for something a bit more understated, I guess. The image is the same turtle face from the coin, only now all four are present and it says “Turtle Power” in a yellow, pixel, font. It’s cute and something I’ll wear so that’s cool.
The last unique item other than the figure is kind of like an accessory for the figure. It’s a little, plastic, television set with a lenticular image on the screen from the game’s intro. It switches from April O’Neil with the Statue of Liberty in the background and an image of Shredder from the TV set the turtles actually watch in the game. It’s sharp, and if you’re a NECA collector it should be familiar as this has been released a few times already and is actually a part of an upcoming accessory set based on the first movie. It has an 80s look to it with a bunch of dials and it’s real boxy. The dials do not function on it so don’t try and crank them. The Shredder image is definitely the more dominant of the two, which is fine as I would have been happy if it was just this image of Shredder. Oddly, this item is not listed on the index card that comes with the set which details the contents so I’m curious if it was a late addition. Maybe someone felt this crate needed a little something extra, maybe the costs came in lower than expected, it could be this was thought of as an accessory for the figure that didn’t fit in the box, or it could just be a simple oversight when it comes to the index card. Whatever the reason, I actually like this and I hope NECA comes through with a sewer lair in the future because I will definitely put this in there if it doesn’t come with one. Maybe I can even add a mini, to scale, Super Nintendo as well!
That’s everything in the crate with the exception of the thing you’re probably most curious about: the action figure. The Shell Shock Turtle comes in the same Turtles in Time box as the other releases in this line. The back of which features some product shots of Shredder blasting the turtle as well as a green foot soldier (unreleased, as far as I know) shooting him. The figure itself is the same turtle body that’s been released several times now in the cartoon and arcade line, only the belt has been removed and its cast in glow-in-the-dark, semi-transparent, plastic. Where the belt used to plug in on the front and back has been filled and it kind of stands out when in-hand, but not really when placed on a shelf. The various pads are painted black and there’s a black, skeletal, deco applied as well. The only new sculpting is the head, which is in an almost horrifying looking shape. The mouth is open nearly 180 degrees with a tongue protruding from it that can rotate. The eyes are big, black, spheres and the knot in the mask is black as well. There’s even some sculpted teeth in the mouth that may not show in pictures since it’s black on black. This is also the same head-shape the turtles make in the game when shouting “My toe! My toe,” so maybe a painted variant will arrive one day. Probably as another Loot Crate.
Since this figure is the same as the other turtles, it’s articulated in the same way. The head can still look up and down and rotate, just not as much given the irregular shape. The shoulders can rotate and the arms can come out to the side, not quite 90 degrees though. The left shoulder on mine doesn’t want to budge at the hinge, but I don’t really intend on posing this one differently than how he was posed in the box. As such, I haven’t spent much time applying heat to it, but what little time I did spend at the faucet didn’t help much. There’s a bicep swivel and single joint at the elbow while the hands rotate and feature a hinge in the middle. There’s a joint in the diaphragm that’s now more visible given the lack of a belt, but the shell still prevents it from having really any functional application. The legs can go out, forward, and back with the rear of the shell hindering them some there. The knees are double-jointed and the feet are on ball-pegs. It’s a sculpt that could really use a refresh as the lack of double-joints at the elbows hurt it and the feet need some more love. For this figure though, it’s not really an issue as it’s designed to basically display in one pose.
As far as accessories go, there’s little to speak of. The figure comes with open hands and there’s also a set of gripping hands if you want to give this thing a weapon. It’s better than nothing, but I’m honestly never going to use those gripping hands. It’s a Loot Crate toss-in, so I wasn’t expecting much, but I was really hoping for a stand of some kind. This guy is designed to be displayed as he comes in the box, which is impossible without some kind of a stand. If you were hoping to utilize a Roadkill Rodney, think again, as that figure is far too light to prop this one up. NECA does sell stylized stands and it would have been nice if they tossed one in. I’d trade pretty much anything in this crate, except the TV, for one. Since they didn’t include one, I grabbed one when I was last at Target and while it’s not really designed to support a turtle, it seems to be working well enough.
Obviously, the main feature of this guy is the glow-in-the-dark aspect of it. And, yeah, it works. When I first saw images of this thing I was curious if it would come with some kind of lighting device like the Spirit of Splinter crate, but no such thing was included. It has me wondering if glow-in-the-dark was the best way to capture the look this figure is going for. It was certainly the easiest way, and probably the most cost-effective as well, it’s just limited. It leaves me feeling like this figure is just missing something. I kind of wish they had used a different packaging that instead was louder and displayed the figure akin to how it is on the product shots. Then I would have just left it in-box and been content. As is, I feel like it needs a proper backdrop like a diorama. Something lit with the big, yellow, electric, spark behind it. I’m left feeling the figure was a better idea than it is an actual action figure.
The Turtles in Time Shell Shock crate from Loot Crate arrives largely as expected. Most of the contents of the crate are done well, it’s just also a bunch of knick-knack styled items that serve no purpose beyond merely existing. Some people love that stuff, and some don’t. I’m kind of in the middle in that I like little, useless, things as long as they display well. I haven’t found a way to display much of the stuff from the first crate and I suspect the same will be true here, but if you’re concerned about quality know that at least that seems to be present. The t-shirt is something I will wear and I do like how it came out and the TV is cool and I’ll find some way to incorporate that into my TMNT display. The figure is the real selling point for these crates though, and if you only had interest in the figure then you might feel a little let down since these crates retail for twice what a figure would. It is what it is. NECA didn’t want to include must-haves in these things, and they certainly pulled that off here. This figure is the kind of figure that would normally be a GameStop exclusive or something that eventually winds up on the clearance rack. It’s not for everyone. If you have a vibrant arcade TMNT display then you’ll probably enjoy this one more than most. If you’re like me and have only a couple figures from that line and only subscribed to this Loot Crate bundle for the bunny boys then you’ll probably just put this thing somewhere and start looking forward to that third crate.