Tag Archives: donatello

Hasbro Power Rangers x TMNT Donatello and Leonardo

Donatello and Leonardo are here to join the team.

It’s been a minute, but we’re back with another two-pack from Hasbro’s Power Rangers x Teenage Mutant Ninja Turtles line of action figures. If you’re unfamiliar, this series is born from the Boom! comics crossover in which the Mighty Morphin Power Rangers meet the turtles and somehow their powers end up getting handed over to them. I haven’t read the story, so I don’t know why any of that took place, but it did lead to some cool character designs and that’s why we’re here.

The first set I received was the Raphael and Tommy Oliver two-pack which was my introduction to this morphed turtle character sculpt. Because of that, this set is pretty damn familiar because, like many TMNT toy lines, the sculpt for each turtle is essentially the same. The only differences separating the turtles in this line are the unique, unmasked, head sculpts and the belts and weapons. And the other major difference is just the color scheme. With this set, Leonardo is logically the blue ranger, but since there is no purple ranger, Donatello had to take the black. It might have been kind of fun if the black ranger simply became the purple ranger in the hands of Donatello, but this is fine and I don’t fault Boom! for sticking with the traditional colors for MMPR.

It’s morphin’ time…dudes!

If you read my review of Raph and Tommy, then you know that I generally like this ranger turtle sculpt. It’s chunky and embodies enough of what makes the turtles unique while also mixing it with the classic MMPR look. For turtle fans, the biggest change from what we’re accustomed to is in the scale and proportions. These guys are big when the turtles are traditionally on the shorter side. They make Tommy look like a chump as they’re about the same height (six inches), but far more muscular. April, who is in the other two-pack I haven’t reviewed, is a little shorter than the turtles this time. The other big change is in the proportions as it relates to the head. The turtles usually have pretty big domes relative to their body, but here they’re much smaller and closer to more human proportions. It’s not something that I really notice with the masked heads, but swap to the unmasked ones and the contrast becomes obvious. Hasbro has to go off of the art, but I do think they could have gone a little bigger. Aside from that, the sculpt is fine and captures the fun mash-up this crossover embodies.

Both turtles get alternate methods of utilizing their weapons. For Leo, that means his swords combine, but for Donnie he just has a separate, standard, power axe.

Leonardo and Donatello, as mentioned before, are the same as Raphael. The only difference is they feature the chest strap on their belt (just like the vintage toys) which contains the center diamond. On Raph, that diamond is glued into the chest, but on Leo and Don it just pegs in as part of the belt and can be pulled off. Leonardo’s belt crosses over his left shoulder while Donnie’s comes over his right. The insignia on the morpher is unique to each turtle: triceratops for Leo and mastodon for Don. The holster on the rear of the belt is also unique as it’s catered to the weapon of choice for each turtle. Donnie’s is interesting because we’re accustomed to companies making a tube on his back, but Hasbro chose to do the same, but with a slit through the side. Instead of jamming the staff portion of his weapon through one end and out the other, you can just push it in through the slit which is made of a soft plastic. It doesn’t look as neat, but it is easy and there would be less of a chance of paint rub with this design, though his weapon isn’t painted on the staff portion.

If you want, they can go mask-less, though I don’t know how many would want to do that.

The body of each turtle is essentially three colors: white, gold, and the primary color. Hasbro is able to engineer these guys in a way that allows them to use mostly colored, unpainted, plastic. The only paint appears to be the gold bands on the arms, the white on the forearms, and the diamonds on the gloves and boots. On Donatello, the white isn’t really opaque enough on the forearms so the black plastic shows through a bit. It contrasts with the white plastic hands which have a slight off-white hue. By contrast, the boots are quite clean, but that’s because Hasbro was able to do them in white plastic. Oddly, the knees and elbows are an ever so slightly different shade of black. Since they’re a joiner for the articulation it could be they’re a different type of plastic. It was more noticeable on Raph, but with Don it’s probably only apparent to me because I’m looking for it. On Leo, it’s slightly more uniform than Raph, with the exception of his left knee which looks darker than the rest. His forearms at least look a little better, but there’s more paint slop in general on him than Don as well as mold release imperfections on his limbs.

Weapon storage!

On the helmets, we have a little more going on. There we get some silver for the mouth guard and some of the features like the triceratops horns and mastodon tusks. Maybe it’s the shape of the turtle head, but Leo’s helmet comes across a little plain. He still has the black visor with red eyes inside as well as the yellow triceratops eyes on the side, but it feels like there could be a little more going on here. It could also be just the shiny, blue, plastic which gives off a cheap look. Donatello’s helmet is a bit better as the mastodon design has more linework. None of it is painted though so it’s not as striking as the black ranger figure from the Lightning Collection nor does it look like the art on the packaging. The silver paint on his mouth guard also isn’t as clean. Both come with an unmasked option which look okay. The design for these turtles is a bit more froggy than I personally like, and the heads look really small on the body. Leo gets a stoic expression while Don has a traditional turtle mouth and features goggles and a skull cap instead of the standard mask. I’ll probably never use these heads in my display, but I like that Hasbro gives collectors options.

There’s a very different approach to the shade of blue used when it comes to Leo vs Billy.

On the accessory front, we have weapons, effects, and hands. Like Raph, Leo and Don each come with a set of gripping hands, fists, and open hands. The gripping hands are the same from turtle to turtle so they have a vertical hinge and a wide gap between the fingers to accommodate Raph’s sai grip. That’s not really useful for the other turtles, and the grip isn’t perfect for Leo which is on the loose side. I love the vertical hinge, though I wish Hasbro had cut out a bit more room for it as there isn’t a ton of range there. For weapons, the blue ranger’s lance has been split into two, short, swords. They can connect like the lance to form basically a really dangerous looking weapon, but I suspect most will have Leo dual wield swords, per usual. Donatello gets two versions of the power axe. One is basically the standard axe, only the quality is less than what was released previously as it’s very soft and gummy and I had a hard time getting the “pump” action to work. Trying to move it just caused the entire barrel to bend, but some hot water freed it up, though it’s still not a smooth action. He also has a pole axe version which is what fits into his belt. It’s kind of neat, though the paint job on it isn’t terrific. The bulky turtle hands also don’t grip the standard axe very well in a firing pose. They also each get an effect part. Donatello has a green, flame, effect while Leonardo has a blue lightning effect that’s very similar to what the blue ranger came with. I don’t know if I’ll use either, but I’d rather have them than not. And there isn’t really anything missing, just shortcuts taken to keep costs down that harm the figures in a mild fashion. I’d rather have better gripping hands than what was packaged with Raph, but it’s more of a nitpick than a true criticism.

The power axe mold is unchanged from the black ranger release, just the paint and overall quality is different, which means the blast effect from the prior release works with this one as well.

The articulation for both turtles is the same as what we saw with Raph, which is mostly very good. The pin-less engineering on the double knees and elbows works very well as they look nice and the range is better than 90 degrees in both places. The range in the ankle pivots helps to make standing them fairly easy, though the shell does add weight to the rear of the figure making it a little tricky to do just a standard, vanilla, upright pose. They have articulation in the torso, but the shell limits it to basically just a waist twist. Hasbro did cut the bottom of the front of the shell in two to better facilitate this. The joints are all pretty tight, but not to the point where I needed to heat anything. The only joints that don’t really work are the butterfly joints in the shoulders. There’s just no clearance because of the shell on both sides, so I don’t know why it’s here. Even with that limitation, these are some of the most dynamic Teenage Mutant Ninja Turtles ever produced, probably surpassed only by the S.H.Figuarts versions. Obviously, the costume makes these almost a completely different animal in terms of aesthetics, but I can see why some people are interested in seeing what Hasbro would do with a proper line of TMNT figures.

For a ninja, balance is key.

Reviewing this set is pretty easy after having reviewed the Raph and Tommy set. If you liked what you saw there, then you’ll be pleased with what’s present here. Hasbro does skimp on the paint, but the sculpts are interesting and the figures are pretty well engineered. It all comes down to style: do you like this mashup of Mighty Morphin Power Rangers with Teenage Mutant Ninja Turtles? If so, then you’ll enjoy what Hasbro has put together. I think these make for a fun display whether you’re more of a MMPR fan or a TMNT one, and if you happen to like both, well then this was practically made for you. And I do like how Leo and Don turned out especially. The black and gold color scheme just works, while I’ve always been partial to Leonardo. I like the lance/katana cross more than Raph’s sai/power sword combo (it helps that Leo’s weapons are painted better) and I definitely like the versatility of both weapons here. Even though this two-pack is essentially the same figure times two, I think I like it a little more than the Raph and Tommy set. Sorry Tommy, you’re just not nearly as interesting as a turtle in a Power Rangers costume. Check back next week when we take a look at the final two-pack in this series: Michelangelo and April O’Neil.

Come back next week and I’ll tell you all about how the weapons combine!

NECA TMNT Quarter Scale Toon Donatello

Stop! Donnie time!

2022 has been a year of catch-up so far for me. A lot of stuff I preordered a year or more ago is finally coming due, and often without the actual preorder! The NECA quarter scale toon Donatello from the classic cartoon series Teenage Mutant Ninja Turtles is yet another preorder that just didn’t get fulfilled and was cancelled because I found another avenue. Though in this case, it was my buddy Mikey (@JehutyZero) who found this Donatello just hanging around a calendar store. And to make it sweeter, he was 50% off! Now, that was 50% off of an up-charged price to begin with, but I was still able to get him for well below the MSRP of $125. If waiting a few extra months saved me around 50 bucks every time then I’d be happy do it, so thanks again to Mike!

Where there was one, there is now two.

The quarter scale line was NECA’s reintroduction to the TMNT brand. That’s how we first got to experience the figures based on the 1990 movie and I loved those, and still do. I wasn’t sure about the cartoon line when it was announced, but the callback to the old Playmates Giant Size turtles and just how nice Raphael looked is what got me to bite. And If you get one, you kind of need all of them, right? When Raph dropped, he was our first taste of NECA’s retooled cartoon turtle with the mix and match expressions and updated articulation. Now, that’s old news since that’s been done in the smaller scale, but I’m still eager to see where this subline goes.

“It’s a little me!” “It’s a bigger me!”

Like all of NECA’s TMNT figures, this one is pretty familiar because Donatello is essentially the same figure as Raphael. The only difference is the choice in color for the various pads and such and the belt which features a holster for his bo staff on the back and the big “D” belt buckle. And that’s fine, because the turtles all looked the same in the show. And it’s also fine, because that Raph figure is great! These guys weigh around three and a half pounds and stand pretty close to 15″ tall. They are impressive and demand attention no matter where they’re placed in a room. The paint apps are sharp and NECA does a great job of hiding the articulation so they have a very clean appearance. It’s a challenge to settle on a display pose and expression because no matter how you pose them, they look great.

This is a picture I couldn’t do with Raph since he came out before the Turtles in Disguise set.

With Donatello being largely the same as Raphael, he really can only separate himself via his accessories. NECA is apparently going to include two slices of pizza with each turtle. They key-in to each other so eventually you’ll be able to form an entire pie if you so desire. And Donnie comes with the box to store it in. The Vinnie’s Pizza box is made of paper, but it’s laminated so it’s not pitifully durable, though it would have been cool if it was plastic. Then again, at this scale the paper goods box does look a bit more authentic than a plastic one would. Another paper good is Donatello’s issue of Genius Quarterly. It’s just a piece of glossy paper with a crease down the center. It’s fine, but it’s so thin that it doesn’t really look much like a magazine. Donatello also comes with the same Turtlecom as Raph, which really opens and closes and is a lot of fun to just mess around with. And for hands he has three sets: gripping, open, and pointing. Of note, the gripping hands are the same as Raph’s with the wider finger placement. All of the hinges are horizontal though, which is a bummer as some vertical ones would have been nice (I’m guessing Leo will at least have those). And then there’s the trusty bo, which just like the smaller version, can separate in the middle which can help make it easier to get in and out of the holster. It’s fully painted and looks about as good as a stick wrapped in tape can look.

Enjoy it before Mikey gets here, boys.

Donatello also gets to separate himself with his expressions. Like Raph, Donny has two sets of eyes: normal and angry. Unlike Raph, he comes with three mouth expressions to mix and match with: a smile, neutral, and yell. Donatello can look serious, grim, surprised, angry, and frightened. And these are all interchangeable so if you wish you can use any with Raph or use Raph’s open mouthed smile with Don. The act of mixing them up can be a shore as the fit is rather tight. I had to heat them up to get them together, but I suppose it’s better than the too loose issue I had with Raph. As I said earlier, it’s hard to pick a favorite expression. Right now I’m going with a battle pose and giving Donnie an angry yell, but I may switch it to something more light-hearted eventually, perhaps incorporating the pizza more.

He moves much better down there.

Being that Donatello is the same figure as Raphael, the articulation is also the same. Or is it?! Well, yeah, it is, but with Donatello it works a little better. In my review for Raph, I stated there wasn’t a thigh swivel, even though it looked like there was one. Other reviewers noted the same, but credit to YouTuber Anthony’s Customs for getting me to revisit the subject when he insisted there’s a thigh swivel, it’s just stuck. I was prepared to break out the hair dryer with Donatello, but I actually didn’t need to. It seems NECA applied some extra lubricant to the thigh area this go-around, and while there’s still some tightness, I can confirm that thigh does twist. I still haven’t accomplished the same with Raph, but I probably will apply some heat and see what happens. It definitely helps in getting him to stand to have as much flexibility in the legs as possible. Everything else works pretty well. A lot of the joints are tight, but that’s because the figure is so heavy. I also love the double-jointed elbows and I really wish NECA could get those to work at the smaller scale. You get a solid 90 degree bend and the elbow pad hides the joint nicely.

It’s a simple enough thing, but those facial expressions really bring these figures to life.

This is just a very aesthetically pleasing release from NECA. Donatello is large and commanding, despite that not really being his nature. I feel compelled to get all four turtles, but really, just one of these guys has enough presence to tie together any TMNT display or to just be a one-off. The only downside is it can be hard to find room for a toy this large and that MSRP of $125 isn’t insignificant. I do think the value is solid for what you get, and the extra stuff that comes with Donatello really helps in that regard. Up next in this line is Leonardo, the best turtle, but when he’s coming is anyone’s guess. I think COVID really hit this line hard as the goal was to release all four in 2021, but that clearly didn’t happen. Hopefully 2022 is the year, but I guess we’ll have to wait and see. I’m curious what else we’ll see for accessories. Leo, given that he has two swords and probably requires different hands, might not have any surprises, but will NECA do a quarter scale turtle hook with Michelangelo?! That could be a lot of fun. Until then, Donatello and Raphael will jut have to hold down the fort until their brothers arrive.

Donnie, I have a hard time believing that magazine is going to sustain you until Leo arrives.

Super7 TMNT Ultimates! Donatello

The one who does machines.

It’s a Christmas miracle! After more than 14 months of waiting, I finally received the fourth and final turtle to complete my Teenage Mutant Ninja Turtles in glorious 7″ scale – Donatello! It was October of 2020 that Donatello and the rest of wave four went up for preorder and, at the time, we were looking at a 9-10 month wait. That meant by the end of 2021 we were basically assured of having all four turtles together at last. Then 2021 happened and factories closed by COVID re-opened with skeleton crews, docks were shuttered, truck drivers were in short supply, and bottlenecks at every step of the manufacturing and shipping process were interrupted. It soon became apparent that getting the last turtle in-hand by the end of 2021 was no sure thing, but sneaking in right at the end was my order for Donatello.

The only is jealous of the height of this new version, but the Super7 Donnie definitely has some staff envy.

If you’re new to the line, the Super7 Ultimates! are 7″ scale action figures modeled after the vintage Playmates toyline. Each of the first three waves was anchored by one turtle with Donatello reserved for the fourth wave. And since Super7’s products are made-to-order, each wave takes awhile to arrive after first going on sale. That meant collectors had to wait more than a year to assemble all four turtles, but that’s how it goes. And considering that each turtle is essentially the same figure, it’s not the worst thing to have them spaced out.

Not pictured: all of the generic “ninja” weapons you’ll never use.

And since this figure is basically the same as the one I’ve now handled three times, Donatello arrives with considerably less fanfare than the others. By this point, I pretty much knew what I was in for and Donatello was further harmed by the fact that his only unique accessory is his bo staff. Still, if you’re a fan of the one who does machines then this was probably a really long wait, but at least it’s over. Because Donatello is so familiar, this will probably be one of my breezier reviews, because everything about him has basically been done. He comes in the same window box as the others with the green slipcover and a little bio on the back. It looks nice, but it’s also a lot of paper and plastic that can feel excessive when you have a figure that doesn’t need to fill out that packaging. It is convenient if you want to reseal it though, and it looks nice if you’re a mint-in-box collector.

Something else the vintage version has over the modern one.

Donatello stands about 6″ tall making he and his brothers rather short for the line, which is appropriate. He’s basically brown in color, in keeping with the classic toy, and features a vintage inspired headsculpt. The belt crosses his chest, like the old toy, and features a holster on the rear for his bo which is likely more durable than the old toy. His belt is all black, save for the yellow D on the buckle, so Donnie’s attire more matches Michelangelo’s than it does Leo and Raph, which is more in-line with the vintage figure as well. Unlike Mikey, his finger and toenails are painted a yellow-green indicating that’s likely what was supposed to happen with the Michelangelo figure. Donatello basically looks the part of an up-scaled, modern, Playmates figure with one exception. Super7 failed to include his belt pouch. If you had the vintage Donatello, then you may remember he was unique amongst his brothers in having this little, sculpted, pouch on the left side of his belt. It had a slit in the top so you could fit a throwing star or one of those little, three-pointed, bladed, weapons they all came with. I was legitimately looking forward to that being included as I was hoping his Turtlecom accessory would fit in it, but it’s not here. Bummer.

Other turtles have come with the classic communication device, but it feels more at home with Donatello.

Donatello comes with basically the same assortment of stuff as Leonardo and Raph. He has vertically hinged gripping hands equipped upon arrival, with horizontal ones in the box. He also has fists and open hands which work well with the pizza and Turtlcom. And yes, he has a slice of pepperoni pizza which is colored more in-line with Raph’s (Leo’s looked dirty), and he also has the two Turtlecoms: one opened and one closed. His Turtlecom is plain looking, like Leo’s, so apparently only Raph gets a personalized one with red piping. Beyond that, he has the generic ninja weapons all of the Playmates figures had. He also has a classic weapons rack of brown, unpainted, weapons. His are fairly light in color in keeping with Super7’s releases having slight variations either purposely or not.

He can still look fearsome, even if his weapon is basically a glorified stick.
Weapon storage is a must!

The items unique to Donatello are what you would expect. He has his bo, and he gets two for good measure, and they come on the rack and in painted varieties as well. There’s some nice dry brushing on the bo which brings out the faux wood grain and makes the tape in the center look a little dingy. The bo does seem rather short though. It’s only about 4 3/4″ which is nearly the same size as the vintage one, which came with a considerably smaller figure. It looks a bit puny in his hands and I’m puzzled why Super7 wouldn’t have maintained the original scale. Was it in response to Leo’s swords being too long? I don’t know. One staff is also “bowed” a bit and I’ll have to try to straighten it out with hot water or a heat gun. His other unique accessory is the alternate portrait. This one is fairly understated, which suits Donatello. His mouth is entirely closed and it has a very “Mirage” look to me. I like it, which is good as I’ve been displaying my other turtles with the alternate head, though I do really like the default one with him too. It’s probably my favorite of the four. Raph still has the best alternate portrait.

Donnie’s alternate portrait adds a touch of class to the wise turtle.
Especially from the side.

The articulation for Donatello is exactly the same as his brothers, so I’m not going to repeat myself again. It’s suitable, but flawed. These turtles would look good with a proper neck joint at the base and the elbows are done poorly. The hips are the worst part though as they continue to be too loose. Donatello isn’t the worst offender of the four, but he’s still too loose for my liking. Aside from that, I will say this turtle had the best, overall, joint situation out of the box. The only joint stuck was the left thigh twist, which was solved with a quick, firm, jerk. Everything else though was free and easy with suitable tolerance as well.

Time for a group shot! I’m still torn on which heads to roll with.
What has become clearer to me over the years is that Donatello had the best facial expression in the vintage line.

Donatello may not be the most exciting action figure release of 2021, but he is one of the more satisfying by virtue of the fact that he completes the gang of four. He’s exactly as expected, no better or worse than his predecessors. There are flaws in this design, and I’m bummed at the missing belt pouch and staff situation, but not enough to cause me to regret my purchase. I like having a set of vintage inspired turtles, and Donatello gets the job done. Being that he’s part of wave four means this is the last turtle we’ll get at the original price of $45, so that’s a bit bittersweet. It’s also a reality we’ve been living with basically all year. As for me, I ordered this guy direct from Super7, but later added an order for Muckman from a retailer. If you want to know how he turned out, I’ll have a review eventually in 2022 whenever the figure gets to me. If you want to know how Casey Jones and Mondo Gecko turned out, well you’ll have to go elsewhere as I passed on those ones with nary a drop of FOMO so far.

We’re all glad you could join the party, Donnie.

Super7 action figures are made-to-order, but if wave 3 is any indication, Donatello should be plenty easy to get even if you didn’t preorder. Several outlets still have the figure available for preorder and they should have the figure in-stock now, or soon, too. Super7 has also made all four turtles available again multiple times so there should be plenty of them out there at retail or with only a minor mark-up.


NECA TMNT Turtles in Disguise

We got some new turtles on the block!

When NECA started on this journey into the Teenage Mutant Ninja Turtles cartoon it first began with a video game. An adaptation of a video game, to be more precise. The 2016 San Diego Comic Con exclusive contained a four pack of the famous, green, pizza destroyers in a pixel deco. They were the first figures based on the turtles since the 2008 Mirage Studios figures which felt like the start of something special, then quickly came the end. Convention exclusives were the name of the game the following year when those same arcade inspired figures were re-painted in the colors from the now classic cartoon series and released as part of an 8 pack with Shredder, Krang, and some Foot Soldiers. By then, the craze had begun and collectors were paying crazy sums on the after market just to get these limited release figures. Relief finally came in 2019 when NECA was granted the license by Viacom to sell its TMNT products at retail. It’s an odd relationship, and the popularity has not really subsided one bit, but TMNT figures are definitely a lot easier to come by now than they were just a few years ago.

I was one of the lucky ones to get ahold of that 2017 convention exclusive set. I very much liked what I received, but there was no denying that the figures had begun life as something else. Now, it’s possible when NECA sculpted these turtles for release in that arcade pack they always intended on them being cartoon iterations as well, but for me, the sculpt definitely looked more game inspired than show inspired from the start. The colors and weapons and all of the extra stuff was there, but the head-sculpts just never screamed “80s cartoon” to me. Those figures have also aged and since NECA has made strides in the articulation department and as more new figures are added to the toon line the actual turtles start to look more and more average. I still like those initial figures, but I don’t get the same “ripped from the source material” impression from them as I do with Rat King, Splinter, or Casey.

The quarter-scale engineering is coming to the main line!

It was a little over a year ago now that NECA’s director and main public face, Randy Falk, made it know that the company was planning on re-releasing the green machine as a four-pack. It was being promoted as a way to get the turtles into the hands of those who were late to the party or just plain couldn’t find the four at retail. The original plan was to have the set out for Christmas, but the shipping industry being what it is, things changed. We did get a tease though when NECA sent out some retro inspired checklists for their TMNT product designed to resemble the Playmates card-backs of old. They were just digital files, but they contained images for the four new turtles and all were sporting soft goods trench coats and cartoon-inspired face sculpts. It wasn’t long before more images were unveiled and information was passed on to collectors that these turtles would indeed feature the new head-swapping tech being unveiled in the quarter scale line. There was also some new articulation and the set would feature a whole bunch of other stuff. When I initially thought it was just going to be a four-pack with some extra stuff, I wasn’t too interested, but once I saw those images I had to have it!

Regardless of your feelings on the Wave One release, you’re going to want these new turtles.

The Turtles in Disguise four pack finally hit Target stores in April. Retailing for $125, the set is expensive, but not so expensive that it causes any kind of sticker shock, apparently. Sets have been flying off the shelves as quickly as they show up and the auction sites are loaded with listings of people seeking as much as $300 for a set. The initial shipment appears to be just concluded and it was a modest one that appeared to contain just 2 to 3 units and didn’t hit every Target in the country. This has set off a bit of a frenzy, but NECA has assured collectors this is just wave one of three with the third wave expected to include more units than the first two combined. NECA knows people want this set, it is the actual turtles after all, and it appears to be doing everything it can to get as many to retail as possible (which probably had something to do with the delayed release, as well).

In my area, I had zero luck tracking down a set, but then a fellow collector came to my aid on Twitter. A special shout out is reserved for Robert (@drcipherpeaks) who sent this set across the country to me and wouldn’t even accept full payment for the very expensive shipping. A great guy and a true asset to the collector community whom I hope to be able to repay in kind some day. I probably could have held out and scored a set from a later shipment or even via a Target web drop or eventual NECA pre-order, but it’s always nice to have the hunt concluded as soon as possible, so many thanks again to Robert!

I love the artwork NECA commissions for these releases. Art by Dan Elson
Lets set these turtles free!

Like NECA’s deluxe releases in this line, the Turtles in Disguise four pack comes in a box adorned with some delightful f.h.e. inspired artwork. It’s a window box with a flap that conceals the figures inside who are presented in their disguises and with their accessories laid bare. There’s a street theme going on with the interior artwork and there are loads of Easter eggs to find which I won’t spoil. I will say that some of the characters hinted at in this artwork have already been revealed since this was released so it’s fair to assume any other character present in this artwork is sure to follow. It’s also quite big, measuring approximately 19″x 9 1/4″x 3″ so if you’re planning on shipping any of these to some buddies you may have some trouble tracking down an appropriate box. The turtles themselves sit in a tray alongside some of their accessories with a second tray underneath securing the rest of the accessories and many hands included with this set.

Yeah, April, no one will be able to tell they’re turtles if they just wear a hat.

Since it’s the Turtles in Disguise set, it’s probably not surprising to see that the turtles arrives already in their disguises. Leonardo, Michelangelo, Donatello, and Raphael are all sporting blue pants and beige trench coats and happy expressions. Freeing them from their plastic prisons is actually quite painless as they’re each held in place by a single, plastic, strap that’s easily snipped away. Once out, they stand about 5 and a 1/2″ tall, just like their predecessors, and they should feel quite familiar to anyone who has those wave 1 turtles. The soft goods are done pretty well. The coat is tailored (by Nicole Falk), though not as extravagantly as the Raphael one from the movie line, and contains pockets and a belt to fasten around the waist if you prefer a closed look. Want them to go full flasher, simply pull the strip of fabric out of the buckle and let it all hang out. The collars are very stiff as the turtles usually wore them “popped” to better conceal their appearance in the show. You can push them down though if you prefer, and if you really want them to lay flat you could always get out an iron and go to town. The pants are far more simpler and include an elastic waistband to keep them up. They come with the pants tucked under the rear and front portion of the shell, though if you wanted to you could slide them over the front too. They’re very easy to work with.

Clothes are for suckers!

When you do take these figures out of the box for the first time you will probably want to remove the coats. Even if you intend to display these guys in disguise, removing the coat is still a good idea as you have no idea how the arms are positioned out of the box. Some of mine had the elbow turned all the way around so if I had tried to bend the arm with the coat on it wouldn’t have worked and could have possibly broke. Removing the coat is far trickier than getting the pants on and off. I recommend popping the hands off first to make it a little easier as the coat is tailored to be just big enough to get these on. The only drawback to this strategy is you may cause a wristband to pop off, which happened to my Donatello. They’re just glued on, so it’s not a difficult repair or I could just let whatever hand is in place hold it on. At any rate, I haven’t ripped a jacket yet and I’ve put these things on and taken them off a few times now. Just be patient and try not to force anything and you should be okay.

Take those pants off and celebrate!

Once the disguises have been removed you’re left with four glorious, naked, turtles! Seriously, the disguises draw attention to how naked the turtles are by default. These figures though are almost identical to the previously released figures, but with at least one obvious change. And that’s the head sculpt, which I’ll get into in more detail soon, but let’s just say these sculpts are far more toon accurate than what was released before. The other visual difference rests in the finish as these figures are noticeably glossier than the others. It’s a little bit disappointing because the rest of the line has a very matte look, but it’s not as bad in person as it looks in pictures. The chest and rear of the shell are still quite matte, it’s basically just the green skin that has a shine to it.

Good thing Mikey got a skateboard before his home boy Mondo arrives.

The visual distinctions are not the only differences though as these boys do sport some new articulation. Of the stuff that’s the same, we have a double ball, or barbell, joint at the head and base of the neck. It’s much smoother this time around and the figures have good rotation, tilt, and are capable of looking up and down. At the shoulders are ball-hinges and they were consistently the tightest joints on my set. There is a biceps swivel and another swivel at the elbow with a single hinge. The wrists are on pegs with hinges. All of the figures come with gripping hands by default with Leo and Raph having vertical hinges and Mikey and Donnie horizontal. Inside the shell, there’s a lot going on. There’s a ball joint in the abdomen that affords slight crunch and a little tilt. It also allows for a waist twist and you can turn their legs all the way around if you wish. This articulation is not new, but it’s far more loose than before causing some to think this is actually new articulation, but if you really want to, you can spin the legs on those old turtles too. What is new is below the waist we have the new style of legs. These are on ball pegs and they’re far more stable than before and allow for greater range. They can split, kick forward, and kick back. There is a thigh swivel, though it’s a bit limited. Below that we have double-jointed knees and new ankle articulation. The previous turtles just had ball pegs and weren’t the greatest. Now we have hinges and rocker articulation.

Do you like Choco Puffs (legally distinct from Coco Puffs) on your pizza?
Dinner’s over, time for a story?

These turtles are definitely better articulated than before. It’s a bit subtle, but it’s certainly noticed and appreciated by anyone who likes to open and pose their toys. These guys are all painted, including the joints, so you’ll likely have a breaking in period when first opening them. My set was mostly fine, but every turtle had tight shoulders and elbows. Mikey’s right elbow also has some orange paint slop on it that’s hidden when the arm is straight, but visible when bent. I might try to get that off with a Magic Eraser or just some careful scraping. The only turtle that needed some help was Raph. His right elbow and left shoulder were quite stuck. I submerged him in hot water for a bit and it only helped a little. I was actually able to get the right arm separated at the biceps peg and just let the elbow and forearm sit a little longer submerged in the hot water. At that point I was finally able to get it to move, and having it removed from the shoulder meant I didn’t have to worry about snapping the peg. The left shoulder was more stubborn, and perilous, as it’s hard to put pressure on the shoulder hinge without stressing the biceps, but I got it to go with only some minor terror. Aside from that, my set is pretty free of quality control issues. There’s a few paint imperfections here and there, but nothing out of the ordinary so I certainly feel fortunate in that regard. The only disappointment with the articulation is we’re still waiting for proper double-elbows. It can be done, NECA just apparently hasn’t found a way to do it that it likes.

I’ll let someone else make the head jokes.

All right, lets talk about those new heads! Each turtle has two different “skull tops:” angry eyes and wide open eyes. Each also features the last new piece of articulation at the knot in the bandanna. It’s a simple peg and hinge so you can reposition the “tails” as you wish. It’s a nice addition, and each skull piece has it unlike the quarter scale Raph who needs to swap the knot from each top, though the knot was molded in green and then painted to match each turtle. Like some of the ankle and wrist hinges we saw last year, the paint flakes off almost immediately leaving behind an eyesore. On a knot that’s always behind the figure’s head it’s at least not as big of an issue as an ankle or wrist hinge. The heads though separate below the mask and we have eight mouths which include two of each of the following shapes: neutral, smile, yell, open mouth smile. It’s a great load-out of expressions as they all work really well with each of the eyes. Take the smile and combine it with the wide open eyes and you get yourself a happy, gentle, turtle. Swap in the angry eyes and now you have a cocky smile like the turtles just pulled a fast one on Shredder. It’s a fantastic concept because it opens the door for NECA to do accessory packs down the road to give collectors either more of what’s already here or new mouths and eyes all together. Maybe they do a sewer lair set one day that includes bunk beds? They could offer closed eyes, snoring mouths, or even mask-less heads! A few people may be a little disappointed they can’t replicate the same expression across all four turtles at the same time, but I prefer what NECA did here as I want my guys to have some variety anyway. And these expressions are just so much more toon accurate than what we had before. Just take the open eyes and yell combo which results in a frightened turtle. How many act breaks did we see as kids where the turtles are making a face like that because some new danger was just introduced? When I look at that face I can hear that foreboding music that would always kick in at those moments. And unlike my quarter-scale Raph, I’ve had really no issues with the heads staying together so that’s also a huge plus.

Admittedly, they’re probably less upsetting for a normie without the masks.

And we don’t just have the eight turtle heads to talk about, we also have those creepy masks! Early in the show, April felt the disguise needed to be more convincing so she got the turtles these weird looking rubber masks. They look like a cross between Alfred Hitchcock and Rodney Dangerfield. NECA included four of them in this set and they function as separate heads since getting a mask over those turtle heads would have resulted in something horrible. There are two each of a surprised face and a smiling face. The included hats fit on them really well, even better than they do on the turtle heads, and they’re a smart inclusion. Should NECA ever visit the idea of an accessory pack for the toon line it wouldn’t surprise me to see a few more of these with different expressions. They look great, but I do wonder how many collectors out there will actually display their set this way, unless they buy multiples. Photographers or those who just like to change their display frequently will certainly enjoy them though.

“Hello, my name is…Hughe…Mann…”
If you prefer a more Playmates inspired disguise.

Beyond the disguises, NECA also included a ton of extra stuff. We have a total of eight extra sets of hands included in this thing. The turtles all come with gripping hands, and the extras include four sets of open palms, two sets of thumbs up hands, a set of gripping hands with a wider gap in the fingers for Raph, and a set of pointing fingers which also work well with Raph as a stylized sai grip. It’s a solid assortment, though I might have preferred to swap out two sets of the open hands for two more sets of vertical hinged gripping hands, but it’s a minor quibble. This set is also loaded with pizza as we have two full pies, one of which appears to be sardine and ice cream, and a slice that looks nice and gooey. There’s a skateboard with a nice turtle shell logo in the center, though it’s strangely missing any kind of peg to securely fasten a figure to. There’s a “The Hare and the Tortoise” book which is from the first season and it’s well painted. We also have a massive 80’s boom box which was also featured in the first season (when the turtles wear a more ridiculous disguise that will undoubtedly be immortalized in plastic by NECA eventually) that’s neatly painted. There’s a Weird Pizza hat for Mikey from his short-lived stint as a delivery driver and we’ve also got a Pigeon Pete. He’s just a little lump of plastic, like gerbil Mike and fly Shredder, but he looks cute and he’s a fun inclusion. Lastly, there’s also the weapons of the Ninja Turtles. They’re the same as the original release except that none of Mikey’s ‘chuks can separate from the chain as this set does not include the whirling effect piece. I was kind of hoping NECA would opt to include the sai that came with the Turtles in Time Raph, as I just think they look better, but it’s not a big deal. And if you’re wondering, Raph and Mikey still don’t have holsters for their weapons. You can kind of slip them under the arms, which works better for Raph than Mike, but it’s not show accurate. I wish NECA would just rip-off Bandai and include a swappable belt piece for Mikey so we could have holsters for his nunchuks when we want them.

Now he has the hat to go with the pizza!
It’s easy to forget that the turtles spend just as much time in the cartoon wearing expressions like these as they do looking fearsome.

There’s a lot in this oversized box and a lot of it is good. What’s most important though is we have some new turtles that really capture how they appeared in the vintage cartoon. There are so many different variations of those turtles between the actual show, licensing art, toys, comics, and other sources of artwork so everyone’s concept of that 80s Teenage Mutant Ninja Turtle aesthetic can vary a bit. This figure line though is based on the show so I want them to look like they came right off of my TV. These new head-sculpts capture the look of the show from Season Two through the show’s main run up until the redesign in Season 7. My preferred look will always be that original opening title turtle with the beak line and saturated colors, but this is great as a general cartoon look. Those NECA originals were fine, but the head-sculpts came from an unknown source. Maybe it was simply a case of them being video game turtles first, maybe it was a bit of homage to the Playmates expressions, or maybe it was just the best attempt at the time. All I know is this is an improvement and if you collect this line then this set is a must have, regardless of whether or not you bought the originals or not.

I can’t overstate how happy I am with these new heads.

NECA’s Turtles in Disguise four-pack is currently exclusive to Target in the United States. I do not know if there are any international plans in the works. I have to assume this set of figures will be made available outside of the US eventually. It will either be this exact set, or maybe special two-packs or something. I think what is happening right now is that NECA knows this is a hot item and it’s prioritizing the retail release in the US because that’s where TMNT is most popular and demand is highest. The second wave of releases for this set should either be underway or soon to be so if you haven’t found one yet, keep checking. And should all three waves come and go, plus the online drop, and you find yourself still without a set of poorly disguised reptiles then worry not, as NECA indicated they will eventually do pre-orders so long as demand is there (and it will assuredly be). I get it though, if you don’t have one now and you’re after it then it can get disheartening, and even infuriating, to see others have better luck or see the many listings on auction sites. The only cure for scalpers is to not feed them so I encourage all collectors to avoid doing so, but at the end of the day, it’s your money and your decision. And if you need help, turn to social media. Find collector groups, hashtags, and trends and see if you can even find some local collectors. With a line this popular, a little help goes a long way. Good luck!

Cowabunga!

Tiny Arcade Teenage Mutant Ninja Turtles – Turtle Fighter

Ready to experience the classic game…Turtle Fighter?

The best way to quickly view the passage of time is through technology, and perhaps no piece of technology is better suited for such an exercise than video games. What was once high-tech is now novelty while the modern video game is almost incomparable to what passed as a game 30 years ago. And one of those measurements of time is available via the Super Impulse Limited run of Tiny Arcades. These devices are smallish arcade cabinets, so small they all have a keychain affixed to them, that contain one classic game. They’re not actually emulated though, or even really ports, but are actually remakes that aim to capture the look and feel of the original. Most of these games are so simple, like Pac-Man and Galaga, that it’s not readily apparent you’re not playing a ROM unless you’re super familiar with the originals.

Notice the only thing the box promises is that it’s functional.

Super Limited apparently wants a challenge, and one of its latest releases is an interpretation of the classic 1989 arcade brawler Teenage Mutant Ninja Turtles. Adapting this game is considerably more ambitious than anything Tiny Arcade has done before. The promotional images looked promising though as the cabinet was decked out in the familiar imagery of that old cabinet complete with Konami logo. It promised authentic gameplay too, but I was rather skeptical. At approximately $20, it seemed like a worthwhile purchase as a novelty item. I certainly didn’t expect it to be a great way to experience the old game, but I was far too curious to resist.

At least they didn’t try to cram four joysticks onto this thing.

Things have changed since the first unveiling. I first noticed the shape of the cabinet is a little different when I picked this sucker up recently at a nearby Target. The screen appears to be a little bigger, but also orientated different for a more vertical display. As a result, the base below the screen has been shrunk making the controls lower to the ground while maintaining the same height of approximately three and a half inches. It’s unfortunate since I was really interested in this as a display piece for action figures. It was already too short, but now it’s even shorter and I’ll need to factor that in when I got to make a “riser” for this thing. If I do. The Konami logo has also been removed, either because Super Impulse didn’t want to pay for it or perhaps because Konami didn’t want to be associated with this thing. The button layout was also changed and instead of the usual two buttons with the nub-stick it actually has four. The unit is powered by three AAA batteries which are included and it comes in the familiar clear plastic packaging with some licensing art emblazoned on it.

It kind of looks the part, though my camera is obviously going to make it look worse than it is.

Turning this thing on and you immediately will notice the music is different. The original begins with the cartoon theme, and Super Impulse assuredly didn’t want to pay for the rights to that song. It’s been replaced with a very generic and very annoying new tune. Otherwise, the beginning is pretty familiar, aside from the lack of a Konami logo. The turtles still burst out of the sewer and you’re treated to the same four-panel image introducing each one. After that though, a rather ugly user interface comes into view that can only be described as utilitarian. You can turn the music and sound effects off and on and adjust the volume as well. What you can’t do is select a turtle as you’re assigned Donatello.

I can forgive the game its shortcomings, but can we at least do better with the stickers?

After that, the game returns to being fairly authentic. There’s a fire at a nearby building and Splinter sends his pupils off to save April. The difference is Michelangelo doesn’t fall on his ass as the turtles land on the rooftop and enter the building. Once the gameplay starts though, you’re in for a shock. The Donatello sprite and the background looks okay. The resolution of a tiny screen is obviously not fantastic, but it’s acceptable. Moving Donatello though will expose how this sucker has a severely reduced framerate. The other Tiny Arcade stuff I’ve played is similar, but it’s far less noticeable with something like Pac-Man. This game feels like it’s moving at 10 frames per second, if that, and it’s very choppy. All of the sound effects seem like they were optimized for Leonardo as there’s lots of clashing sword strikes. It’s definitely not pleasant.

There’s a keychain on the back for those who like impractical things.

Controlling Donatello has also been adjusted from the original. The stick moves him around as expected, but he has two jump buttons and two attack buttons. This was done to allow the user to rely less on the actual joystick, which can be imprecise. One jump button makes Donatello jump forward, and the other makes him jump back. Same with the attack buttons. Repeatedly pressing a jump button will keep him in the air longer which is necessary for avoiding certain obstacles like the giant bowling balls or cars in later levels. Donatello will be confronted by waves of Foot Soldiers of various colors armed with various weapons. Sometimes, a Roadkill Rodney appears and in later levels there are mousers. It is impressive how many enemies this thing can put on the screen at once, so much that they start to look like a massive blob of limbs and weapons. The game doesn’t appear to slow down further during these moments, but it’s hard to imagine it running any slower than it naturally does.

Next to a Pac-Man from the same series. You can see how the screen size has been changed leading to an adjustment of the unit’s dimensions.

Super Impulse was able to get the bosses into the game as well. Rocksteady appears at the end of the first level, followed by Baxter in the sewer, and so on. It is only 3 levels long though, and I have actually yet to beat it. I can make it to the street level following the dual boss fight with Bebop and Rocksteady where things just get really cheap. Foot in cars or on motorcycles will fly by and they’re a one-hit death. I even reached this scenario with all of my lives intact, but died when I got hit by a motorcycle. The game respawned me in the path of a Foot missile, another one-hit death, and it was an unending cycle that took all four of my lives in the span of a few seconds. Prior to this though, I found the game extraordinarily easy. The bosses are staggered when struck and they can’t break out of it so this game is one you can essentially button mash through. You really only have to make sure enemies don’t surround you and learn to avoid the few level obstacles there are. Defeating enemies seems to restore your health bar as there are no pizza pick-ups. The environment also cannot be interacted with like it can be with the original, so no smashing fire hydrants or traffic cones.

At least he seems to be enjoying it.

I think most who pick this item up are doing so for the sheer novelty of it. And considering that, it’s still lacking. I find it rather deceptive of Super Impulse to not inform the consumer that only one turtle is selectable. I thought maybe they were going to release multiple versions, but that doesn’t appear to be the case. The actual game plays like a Java cell phone game from 2007. It’s so jittery that it barely feels like a full video game and more like a Tiger handheld. I expected this thing to have issues with the inputs, but I wasn’t expecting the video to be so poor. If Konami didn’t want its name on this thing it’s not hard to see why.

At $20, this item leaves a lot to be desired. I would almost rather a Hallmark ornament of this arcade cabinet instead since I was mostly interested in it for the aesthetics. Its dimensions are odd though, and the low-res images on the sides and marquee leave something to be desired as well. I thought this would be a fun addition to a someday NECA sewer lair for my action figures, but now it feels more like something I’m going to return to the store on my next visit.


NECA Mirage Teenage Mutant Ninja Turtles

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These guys don’t need no stinkin’ “turtle power.”

A dozen years ago, toy company NECA dipped its toe into the world of Teenage Mutant Ninja Turtles for the first time, and shockingly it failed to stick around. That’s incredible to hear for collectors currently chasing down Bebop and Rocksteady at Target, but it’s the truth. There are a lot of folks at NECA who grew up with the TMNT and my guess is they wanted to do something with the brand right from the start, but always getting in the way was Playmates Toys. Playmates, as we’ve covered in various other places, held the master toy license for the brand and was reluctant to allow others into their space. NECA was able to by way of making adult collectibles based on the original Mirage Comics release, which was something Playmates had little interest in. NECA released its product in early 2008 to great reviews in the toy world, but apparently sales just weren’t there. It could be that the licensing cost just made it unworkable, or the license was only available for a short window that just couldn’t be properly taken advantage of. Whatever the reason, the line only included the four turtles plus April O’Neil as it was cancelled before it could get to Shredder, who was shown off at conventions and left to haunt the dreams of TMNT collectors every where.

Since 2008, these action figures have become highly sought after. Those who passed on them initially even had multiple chances to rectify that before NECA said “good bye” for good. The original release was each character in its own blister package with a bunch of accessories. Following that, there was a boxed set with all four turtles and a second single-figure release, this one coming in a tube style package (sewer pipe?) with just the figures and their weapons as the other extras were scrapped. Lastly, there was another four-pack release, this one a boxed set variant depicting the brothers in black and white.

I grew up on the cartoon, mostly, and it was my favorite show for many years. I also knew about the comic origins of the characters, but never really sought it out. I would see some images of the comic art, like the cover for the popular Nintendo game, and I’d think it looked awesome. I also saw some others though that I thought were terrible and ugly. The funny thing is, most of those images I didn’t like were just covers or one-off pieces of art and weren’t representative of what the characters actually looked like in print, but I wouldn’t realize that for many, many years. When I first saw these figures though I thought they looked incredible. I pre-ordered a full set and eagerly waited for their arrival. I may not have had much interaction with the comic, but I was at a point where things that reminded me of something I enjoyed as a kid, but were more adult, was really appealing. And hyper-violent, gritty, and grim TMNT certainly fit that bill.

As you’re likely well aware, the four turtles consist of Leonardo, Michelangelo, Donatello, and Raphael. The four brother are depicted here as they would have appeared on the cover of Mirage Comics, and they are based on the first appearance of the characters in Teenage Mutant Ninja Turtles #1 by Kevin Eastman and Peter Laird. They’re green-skinned with brownish wraps and pads and all four sport a red mask. Each turtle comes with the weapons you would expect:  twin katana for Leo, a bo staff for Donnie, two sai for Raph, and a pair of nunchaku for Mikey. For the first time I’m aware of, Mikey’s ‘chuks were also linked by actual chain. It was perhaps the one detail most influential in me picking up this line. I thought it was so cool that basically every friend I had who had a birthday party in 2008 and had even a passing interest in TMNT received one of these Michelangelo figures as a gift from me. The weapons are well-detailed, and I love the gold accents on Leo’s katana. Donatello’s bo is articulated at the tape and I think it can come apart like the one that comes with other versions of the figure, though mine doesn’t seem to want to do that and I’m not interested in forcing the issue.

Since the turtles are all essentially the same, it should come as no surprise that each figure is essentially the same as well. That would be unfortunate if the sculpt was poor, but that’s not the case. These figures were sculpted by The Four Horsemen, whom action figure enthusiasts are more than familiar with in this day and age. Each turtle is articulated with a ball joint at the head, a hinge at the base of a very long neck (compared with the cartoon versions), ball-jointed shoulders and hips, bicep swivel, single-hinged elbow, wrist rotation and a hinge, thigh swivels, double-jointed knees, and an ankle hinge. At the time, this was probably the most articulation in any TMNT figure of one of the turtles, though over the years companies have found ways to sneak even more articulation into them, in particular with stuff under the shell. This level of articulation is fine though and I’ve never really desired more. NECA was smart to use a soft plastic for the chest which gives the legs greater range of motion than most would expect so you should be able to get some good posing going here.

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Each turtle comes with an alternate set of hands featuring their climbing spikes as seen in the first issue.

These figures move well, but also look pretty damn fantastic too. NECA used a nice, deep, green for the skin-tone with a darker green for the shell. There appears to be a wash over the figures as well so there’s a slight gradient to the skin tone with some brighter spots that works really well to make these guys come alive. Since the comics were in black and white, it makes these figures pop even more (unless you’re used to seeing the colorized versions of the comics that came later). There’s some nice, black, linework all over the figures and I especially love the little marks on the shell and chest. It really gives these figures a comic-book feel. The elbow pads and wrist straps are part of the sculpt, while the belt and kneepads are glued in place. The belt and the tassels on the masks are a soft plastic with a lot of give, though my Don’s belt was glued a bit askew. The green paint of the skin has a nice texture to it that is slightly rough and feels appropriate for the characters. The only difference separating each figure is the head sculpt, with each character sporting a different expression. Leonardo also has scabbards for his swords on his back while the other turtles do not have holsters of any kind for their weapons. Raph has unique hands which feature a wider gap between his fingers likely to support holding his sai with the center blade between them (I’ve never been comfortable doing this though as there’s little give in the sai and I fear breaking it). The oversized feet of these designs makes them quite easy to stand and I love the chunky legs they possess. And they have tails! If there’s room for criticism, it’s that NECA could have randomized some of the little details on the chests and shell for each turtle, but it’s not a big deal. There’s also some paint chipping on my figures, but I honestly can’t remember what was present out of the box and what may have been acquired through multiple moves since I bought these. As these were my favorite figures through those various moves, I took great care when storing and moving them though.

In terms of short-comings, there are few. I mentioned the paint chips and there’s some slight slop in spots, but nothing noticeable when these guys are on a shelf. The black lines on the mask of my Mikey figure are a bit light and not as pronounced as I would like them to be. He also has a blob of paint on the center of his shell. His hips are a bit loose, but he still stands well enough. The left hand of my Leo is super loose and has always been that way. It’s at least strong enough to hold his weapon, but move it at all and it will pop out. The only criticism I could levy at the sculpt concerns the shell, which sits a bit higher on their shoulders than it did in the comic. I only really notice it because it’s hollow and it looks a bit weird up close as you can see inside of it to the peg holding it on. It’s also a place dust loves to collect. Raph’s special hands also are a nice thought, but as I mentioned a few paragraphs ago the sai do not fit cleanly in them and I worry about them snapping. The added drawback is his wider fingers mean holding the said traditionally ends up quite loose. They won’t fall out, but you’ll want to position them after you place him somewhere and may have to fiddle a bit with his grip. Donnie’s bo staff also sits rather loose in his hands. If you want to do a one-handed pose he either needs the base resting on a surface or he has to hold it near an end where it’s a bit thicker, though if you play around you can get it to balance right (as seen in some of my pics).

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How it all started…

Each single-packed figure came with extra accessories in addition to their weapons. All four turtles came with a second set of climbing hands from that first issue of the comic as well as a baby turtle. The hands come off and on easily, though in reality I can’t imagine anyone displaying these guys with those climbing hands. Each turtle also came with a base: two sidewalks and two streets between the four. These bases connect to form one mini diorama that was a really nice touch. The same line work that’s on the figures is in play here as well and it looks awesome. Raph also came with a lamp post for his base while Leo came with a fire hydrant. Donatello comes with a can of ooze or mutagen while Mikey comes with three mini buzz saws. Raph also came with three little blades and those, as well as the buzz saws, aren’t in any of my pictures because they’re floating around in some crates. These weapons do appear in TMNT #1, but they still feel like kind of pointless accessories, and like the climbing hands, aren’t something you’re like going to want to display your figures holding. It probably would have been more fun to have additional hands instead, but the standard gripping hands each turtle has is plenty good. These guys were tools of vengeance in the comic, they didn’t hang out in the sewer playing video games and scarfing pizza, so you’re going to display them with weapons in hand.

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Mikey just hanging out.

Twelve years later, these four figures are still among the best TMNT action figures ever produced. I love the look, and going for that Mirage likeness was a great choice because it’s something that hadn’t been done before and has seldom been done since. Playmates did follow with their own version, but they’re nothing special and intended for more of a mass market appeal. There isn’t really anything I’d change about these guys even today. Could they have more articulation? Sure, but it’s also not like they’re starving for it. Plus I’d hate to disrupt the sculpt. Could they have more accessories? I guess, but there really wasn’t much else to take from in that first issue. And even so, they did deep cuts as-is with the additional weapons and climbing claws. Maybe fists for actual punches would have been neat, or open hands and finger-pointing hands for the sake of variety. If NECA were to re-release these though I don’t think they would need to do anything additional with them. If anything, a full Mirage-inspired street diorama would be pretty awesome.

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My attempt at the group shot from page one of TMNT #1.

Unfortunately, a re-release is not in the cards at this time. When asked about the possibility, NECA has indicated that the Mirage stuff just doesn’t sell nearly as well as the cartoon and movie inspired toys, so while there is some demand, it’s apparently not enough to warrant looking at re-releasing them. It’s possible NECA is playing coy, but I’ll take them at their word for now. It seems TMNT is just plain hot at the moment, so I imagine there’s room for more Mirage product perhaps when NECA is done with the Turtles in Time figures. And thankfully, roughly 8 years after the release of these figures a Mirage Shredder was finally released as a New York Comic Con exclusive(the box for which is prominently displayed in my images) along with some Foot Soldiers. Perhaps I’ll take a look at that next. And if you’re hoping for more Mirage stuff, a Mirage variant of Shredder is coming via Loot Crate in a couple of months so maybe that’s a potential avenue for more from this line. Otherwise, if you want these figures you’ll have to turn to eBay and you’re not going to like the prices. Happy hunting!

 


Teenage Mutant Ninja Turtles II: The Secret of the Ooze

turtlesIICowabunga dudes, it’s the 30th anniversary of the original Teenage Mutant Ninja Turtles movie! On March 30, 1990, New Line Cinema together with Golden Harvest released a film to theaters that seemingly no one wanted to make. This isn’t that surprising considering when Kevin Eastman and Peter Laird first started soliciting offers for a toy-line based on their comic book property there were also few takers. Still, considering how successful the cartoon and toys had become, one would think studios would have learned a lesson from the likes of Mattel and Hasbro in not passing on the property, but the Turtles concept was so uniquely weird that many just weren’t able to accept it as a bonafide franchise.

The Turtles originated in the pages of Mirage comics, but it was the cartoon that really catapulted the franchise to the heights it eventually reached. Despite that, the original film was a nice olive branch to those who first fell in love with the property as a comic. That first film took very little from the cartoon, basically just the colored masks, April’s profession, and an affinity for pizza, and took far more from the comic. The basic plot was lifted almost directly from that source material with just a few changes. The end result was a tonally dark film as the Turtles dwelled in the murky sewers of New York City and did most of their fighting at night. It was also probably a practical choice to obscure the costumes and puppets (in the case of Splinter) a bit to maintain realism. Jim Henson’s Creature Shop was brought in to create those wonderful suits and the film holds up pretty well for what it is even today.

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Grab your pizza and pork rinds and celebrate – the first TMNT movie is turning 30!

The only problem I have with that first film is that I already reviewed it on this blog years ago. With no new media based on the film to talk about here, I’m forced to get a bit creative with my celebration of that film and instead turn to the 1991 sequel. Incredibly, New Line was able to fast track a sequel and have it land in theaters on March 22, 1991 –  just days before the first film turned 1! It’s basically another instance of the powers that be having misgivings about the franchise. Everyone assumed the property was a fad and would die out quickly. And while Turtle-mania did probably peak in 1990, it certainly wasn’t dead come 91 and the original cartoon series wouldn’t air its season finale until 1996. Part of the reason the sequel was fast-tracked is because of how few believed in the first film. Even Playmates, holder of the master toy license and party responsible for the creation of the cartoon, passed on creating toys for that film assuming it would bomb. There wasn’t a ton of marketing tie-ins for that film, and even TMNT branded Pork Rinds (as seen in the film) arrived well after the film premiered.

A sequel was basically a way to course-correct for those poor decisions leading up to that first film. The quick turn-around though meant some actors weren’t available for the sequel, and some didn’t return for other reasons. The Casey Jones character was not brought back, though he did return in the sequel to this one. Judith Hoag was also recast as April O’Neil with Paige Turco. It is alleged that Hoag had made a fuss on set of the first film in defense of the stunt actors and that was partly to blame. Since this film has a different director, it could just be he wanted to cast an actress that more resembled the character in the cartoon (something that will impact other areas of the film). Robbie Rist and Brian Tochi return as the voices of Michelangelo and Leonardo, respectively, while Raphael (Laurie Faso) and Donatello (Adam Carl) were recast. Ernie Reyes Jr, a stunt double for Donatello on the first film, impressed the producers enough to get a role in the sequel as a proper actor playing the pizza deliveryman Keno, who understandably crosses paths with the Turtles. Shredder was also recast, now played by Francois Chao and voiced by David McCharen. Kevin Clash is also back as the voice and puppeteer on Splinter.

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Paige Turco hopefully got a nice pay day for this thing.

Director Michael Pressman sought, either on his own or at the urging of other parties, to make this film resemble the cartoon more than the first film had. As a result, co-creators Eastman and Laird had little input on the film. They wanted to continue the story began in Mirage Comics and bring in the scientist Baxter Stockman and have the secret of the ooze match-up with the comic in being alien in origin. Pressman and others apparently disagreed and pretty much the only thing it appears Eastman and Laird got away with was keeping specific elements of the cartoon, such as Bebop and Rocksteady, out. The film downplayed the dark and grime and removed almost all of the violence in favor of slapstick. The Turtles basically never utilize their weapons outside of the opening fight scene, and even there they barely use them. Michelangelo would rather pop bad guys with a yo-yo and sausage links, swung around like nunchaku, and just generally act goofy. Most of the scenes are also brightly lit, and while there’s some conflict between brothers Leo and Raph, it’s hastily done and the stakes feel smaller as Raph no longer comes across as a troubled soul.

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Shredder is back and he’s got mutants of his own this time.

For the plot of the film, Pressman and writer Todd Langden take the picture to a pretty logical place. After being dispatched at the end of the first film, Shredder returns rising from a landfill where he was apparently dumped (the NYPD and Sanitation Commission apparently unknowingly dumped a body left in a garbage truck) and has setup shop in a junkyard. His motivation is now simply revenge, but he needs help. For that, he turns to TGRI, the company responsible for creating the ooze that turned four baby turtles and their caretaker rat into the beings we know and love today. He kidnaps TGRI scientist Professor Jordan Perry (David Warner) to enlist him in creating super mutants of his known, settling on a wolf and a snapping turtle he’ll name Rahzar and Tokka (both voiced by Frank Welker), respectively.

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Donnie had some reconstructive beak surgery between films.

The Teenage Mutant Ninja Turtles will be forced to deal with Shredder and his new minions, as well as the remnants of the Foot Clan. Adding to the drama is their search for a new home, having been cooped up in April’s swanky new apartment since the events of the first film. It’s a straight-forward plot that does fine with its modest 88 minute running time. Fans likely expected Shredder to return, as he always does in the cartoon, and while they probably wanted to see Bebop and Rocksteady it wasn’t a surprise to see surrogates in their place. Tokka and Rahzar are surprisingly even dumber than the warthog and rhino as they’re barely intelligible, but balance that out with impressive strength. I know some fans to this day are disappointed the proper duo wasn’t realized here, it’s hard to argue with the end result though as Jim Henson’s Creature Shop did an amazing job with both characters.

Henson’s Creature Shop is actually the film’s greatest strength. The Turtles were all re-tooled between films and remain plenty convincing. Michelangelo is basically the only one of the four that looks almost identical to the costume in the first film, as he had expressive eyes in that film while the other three seemed to have their eyes obscured by their masks. Now all four have a more approachable appearance and there’s definitely less grit here. Donatello is the one that looks the most different as his head-shape is completely different. I don’t know why this is the case, but he also feels like the character changed the most in general from film-to-film, possibly to de-emphasize the performance of Corey Feldman or maybe just to nerd him up to bring him more in-line with the cartoon. Shredder’s costume also looks great, and the big surprise at the end (yeah, you probably know what that surprise is, but I’ll still retain some mystery for a 29 year-old film review) also looks pretty great.

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The Turtles would rather fight with toys than weapons this time around. In the film’s defense though, I thought Mikey’s yo-yo routine was hilarious when I was 8.

Sadly, other than the costumes there isn’t much to like about this film. The script has been punched-up to be far more jokey and all-together less serious. Unfortunately, the script seems to think little of its audience and the jokes barely please 8-year-olds. The only true laugh in this film is one line by Mikey in the junkyard when they first spot the individual they’re looking for. Again, I’m not spoiling anything here. Otherwise, everything else is stupid and predictable. The fight choreography, apparently partly owing to the fact that the new masks had even worse visibility than the originals, is abysmal. The bad guys just stand around to get punched or kicked or hit with some jokey object and the Turtles basically never get hurt. Some complained the first film was too violent, but at least it showed the consequences of that violence. This film does not.

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David Warner is one of the newcomers for the sequel.

This is also the type of film one watches and just feels bad for the actors involved. David Warner does his best with what he’s given, and he’s actually game for some of the corniness of the script. Turco unfortunately has less to work with while the April character is firmly placed in the backseat for this one. The Keno character feels like an audience surrogate. He’s a teen, but possesses enough child-like enthusiasm to potentially allow kids to relate to him. He’s given some of the worst lines in the film, but again, I can’t really fault the performance of Reyes Jr. for my dislike of Keno. To perhaps no surprise, Keno has never resurfaced in any other media based on this franchise.

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Yes, this really happened in 1991.

I liked Teenage Mutant Ninja Turtles II as a kid, and that’s the only audience the movie cared about. I liked seeing my favorite heroes back in a live-action setting, and seeing the new mutants was a trip. I even liked the “Ninja Rap” and I actually have some affection for that even to this day as it’s the moment the movie just says “Screw it, this is what this film is about,” as it embraces it’s corn-ball nature. And the costumes are great, but just about everything else is dumb. All of the things I liked and still enjoy in the original film aren’t here, aside from the costumes. None of the questions that film left open at its conclusion are even addressed here. We don’t know what happened between April and Casey, and we never really get a rematch between Turtles and Shredder. It’s a shame, as the costumed actors (Michelin Sisti, Mark Caso, Kenn Scott, Leif Tilden as the four turtles) are still asked to do some pretty impressive stuff considering all of the gear they’re wearing, but not in a visually interesting manner. As a result, I cannot recommend this movie unless you’ve watched the first film so many times that you’re just desperate to watch something different. Though I hope you will have sense enough to stop here and not go onto the third film.

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“You mean, you don’t like us anymore, dude?”

If you want to watch this film or its much better predecessor (and you should watch that if you’re reading this on the date of publication) you can find all of the original films on Netflix. They’re also available on DVD and Blu Ray and should be quite affordable.


NECA 1990 TMNT Movie SDCC Set

neca TMNTFor the past several years, the folks over at NECA have been making San Diego Comic Con an annual event for fans of the Teenage Mutant Ninja Turtles. I mean, it’s always an event, but it’s been especially fun for TMNT fans because NECA has been able to release limited action figure sets based on the property. These sets have been wildly popular and thus a bit hard to get ahold of for fans not attending the event. They often sell-out and command big mark-ups on the secondary market. As a result, while enthusiasm remains high, there can be some backlash for those who are unable to secure a copy at MSRP.

The reason for all of this is essentially Playmates. Playmates was a partner with Mirage Studios and Fred Wolf Productions in bringing the TMNT from print to the small-screen. In the 1980s, getting a show to air for boys often necessitated a pairing of show with toys in a symbiotic relationship. The franchise was viewed as risky, and creators Kevin Eastman and Peter Laird had a hard time finding a toy company to make their dream happen. Playmates eventually jumped-in, but got a pretty nice deal out of the whole thing thanks to the desperation of those trying to make money off of this thing. As a result, they still hold the master toy license for the franchise and can dictate who can and can’t make toys based on the franchise here in the United States.

About 10 years ago, NECA was able to release a set of TMNT based on their original Mirage look. They were specialty shop toys and were very well received. NECA would also release an April O’Neil and show-off a Shredder, but it never made it to retail. At this time, Playmates was still consumed with making toys based on the Fast Forward cartoon produced by 4Kids and likely didn’t feel threatened by another company releasing collector toys based on the comics. Eventually, maybe after seeing the success NECA was having or due to diminished interest in the cartoon, Playmates would engage the collector crowd with their own Mirage Turtles which may be why NECA’s line ended with April.

Ever since then, NECA has had to find a way to create product based on the franchise (a favorite of NECA Director of Product Development Randy Falk) that works for them as well as Playmates and Nickelodeon (the current owner of TMNT). As a sort-of compromise, NECA has been allowed to produce 6″ scale figures as convention exclusives only. In addition to being allowed to sell them at conventions, they’re also permitted to sell them online as a pre-sale in advance of the event, but not after or in perpetuity. The only exception has been the quarter-scale line which NECA has been allowed to produce and release to retail, presumably because Playmates has no interest in figures at that scale.

Via these convention exclusives, NECA has been able to finish off their old Mirage line by releasing a set containing Shredder and some Foot soldiers. They also did figures based on the original TMNT arcade game and just last year released a massive set of 8 figures based on the first season of the 1987 cartoon. For 2018, NECA may have felt pressure to out-do that 2017 set and once again turned to the 1990 film – which is perhaps the greatest version of these classic characters. For the past two years, NECA has been releasing these figures in its quarter-scale line, a line I loved and own each figure from. A lot of fans have been begging for a release of these same figures in a 6″ scale and now they finally have their wish.

I was one of the lucky few to score a set during the pre-sale on NECA’s website. Two versions were offered:  the set of four turtles and a set of four turtles with a diorama. The set ran for $125, and the diorama set was $250. The diorama is going to be released to retail in a slightly more generic format, but it captures the grit of NYC from the 1990 movie. It’s also huge, which is why I passed on it as I don’t really have room for it. I was content to just settle for the set of action figures, and I am quite pleased with the product delivered to me roughly two weeks after San Diego Comic Con commenced.

The four brothers come housed in packaging designed to mimic the original VHS release of the 1990 film. It’s obviously over-sized to properly house the figures and all of the images of the characters have been replaced with photos of the actual action figures and it’s pretty damn remarkable how close to the actual thing these look. If it weren’t for the fact that Donatello is smiling on the original release, you probably would be fooled by the cover. The reverse side has the film critic quotes replaced with quotes from folks in the toy (and wrestling) world praising the set. It’s not as durable or as resplendent as the case released with last year’s set, but my fondness for this movie means I probably prefer this one to last year’s Archie inspired case.

The outer case is a sleeve that slides right off once you get past some tape. Behind it are the figures in a window box setup. They’re not as easy to remove from the packaging as last year’s action figure case inspired design as the feet are actually through some holes, but you’re unlikely to destroy the packaging when removing these treasures. In addition to the four turtles and their weapons, NECA also included a second set of bandana tassels, four sets of interchangeable hands, an ooze canister with removable top, and an entire pizza broken out into individual slices housed in a paper box. The sets of hands should be familiar to those with the quarter-scale versions as they’re all from there: a set of slightly open hands, a set of completely open “high-five” hands, a set of thumb’s up hands, and a set of pointing hands. It’s slightly disappointing that we don’t have four open palm hands to recreate a cowabunga pose, but otherwise it’s more than adequate. The turtles themselves have tighter fist hands by default for holding their weapons.

The hands and bandana tassels are all easily swapped in and out. Action figures that take advantage of swappable parts are often tight and even a little scary, but these figures are pretty effortless. If anything, the pegs on the other hands are moved too freely as that’s the only challenge in pushing them in as they want to move around on you a bit, but it’s no big deal. The wrist bands on each turtles are now molded to the figure which also makes swapping the hands easier. The bandanas are just as easy. The quarter-scale version had fabric tassels, but these versions opted for plastic which is why there’s some options presented. You basically can just decide if you want your turtle’s tassel to flow left or right. It’s not as good as the quarter-scale ones, but it’s fine.

The real star of the accessories though has to be that pizza. It may sound ridiculous, but it might be my favorite part of the set. NECA earlier this year released a set of baby turtles for their quarter-scale line that contained a box for the pizza released with the main figures as well as the rest of the pizza. This is basically a down-scaled version of the same. The box is designed to resemble a Domino’s box as seen in the film only it’s from Tile Game Pizza instead due to obvious licensing issues. It looks remarkable and there’s tons of little detail including a coupon taped to the top and little grease smears. It’s so lovingly detailed that it borders on absurd and it makes me want to order some pizza every time I look at it.

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It slices, it dices…

The figures themselves, the real stars of the set, are down-scaled versions of their quarter-scale cousins. This means they possess basically all of the pros and cons of those figures, and in case you’re wondering, there were very few cons. Let’s get to the few differences first, shall we? I already mentioned the bandana and wrist band difference, but the only other main difference is the loss of Donatello’s straps for his bo staff. You can basically just jam his bo under his belt to achieve the same thing though. This also may be unique to my set, but my Raph is also a bit cross-eyed in comparison with the quarter-scale version with his right eye looking down instead of straight-ahead. He has really narrow eyes so it’s not that noticeable unless you’re holding the figure right in front of your face. A difference in a positive area though is these guys have slightly more articulation than the larger toys. And since they’re lighter, their joints don’t have to be as tight and they can be posed a lot easier as a result.

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Do you like penicillin on your pizza?

The figures are a nice, soft, plastic that reminds me of the old Playmates Movie Star Turtles I adored as a kid (and still have). The texture on the flesh is exquisite and perfectly captures the look of the film. Each figures uses the same base body with a different belt, head, and shell. The shell itself is actually the same, but each turtle has unique blemishes and such with Raph’s being significantly more battle-damaged. The only drawback to the figures using the same base is that they’re all the same height. It’s an issue the quarter-scale ones possess as well. They were all different heights in the film, though the only one that stood out is Mikey who was shorter than his brothers. He looks a little off as a result, but it’s obviously not a deal breaker.

If you were lucky enough to get ahold of this set then you will likely have a ton of fun trying to recreate poses from the film. Especially if you grabbed that diorama or have some fun custom ones of your own. These guys really look stripped from the film and it’s so rewarding to pair them up with the quarter-scale versions. NECA is prepping an already gave a peek at their quarter-scale Foot Soldier and a Shredder is expected as well. Naturally, this has fans hoping for 6″ versions of the same to pair with these to really complete the set.

If you were unable to score one of these sets then I have some good news for you. NECA recently reached a deal that will allow them release TMNT product at retail in a 6″ scale. Randy did say the movie figures will remain convention exclusives, but maybe that only refers to this specific set. Could single-packed figures make it to retail? Who knows? I don’t want to get anyone’s hopes up, but maybe hold off on paying eBay prices for now and take a wait and see approach. These figures are so damn good that it’s kind of a shame if they remain exclusive to this one set, but at least we have them as-is and I can’t wait to see what NECA does next with the franchise. They have yet to disappoint.


Rise of the Teenage Mutant Ninja Turtles – “Mystic Mayhem”

rise_of_the_tmntOn July 20th, Nickelodeon offered up a preview of its newest take on the Teenage Mutant Ninja Turtles. Dubbed Rise of the Teenage Mutant Ninja Turtles, the new show is the heir-apparent to the one Nick ran from 2012-2017. Simply titled Teenage Mutant Ninja Turtles, that show was a modern re-telling of the story we’re all familiar with. It was presented in CG and featured the main characters from the comics and older television shows while mostly adhering to the personalities that had been long established throughout the various media. It was the fourth attempt at bringing the Turtles to television, and by all accounts it was pretty successful. Likely no future version of gang green will ever be as impactful as the 1987 series, but that doesn’t mean it can’t still be a success.

The show was well-received and it was one that even I, a 30-something, mostly kept up with. It likely ended for business reasons, though possibly artistic ones as the show-runners may have felt they had told all of the stories they wished to tell. I think it’s more likely the network felt the toy franchise was mostly tapped out and there were probably new contracts that needed to be negotiated. Television shows for older kids are also transitioning away from CG and back to 2D as technological advances have made that medium a lot cheaper, and easier, to work with. Which is likely one of the many reasons we are here today talking about a new version of the Teenage Mutant Ninja Turtles arriving just a year after the previous one ended.

riseofthetmnt-skylight-turtles-700x318Rise of the Teenage Mutant Ninja Turtles is an entirely new show with a new cast of characters. In some ways, this is the most ambitious reboot we have ever seen for the franchise. The 1987 series took the most recognizable characters from the Mirage comics and adapted them for television while also stripping out the violence. Each turtle was given his own personality, something they kind of lacked in the comics, and Shredder was made the main villain and given an accomplice in Krang. Ever since that series found success, it would seem each successive iteration tried to incorporate more of the original comic. Starting with the 1990 movie, Raphael would see his prickly and combative nature made his default personality, the tone would be a touch more serious, and Shredder more deadly. The 2003 4Kids series practically adapted the early books, and even Michael Bay’s turtles tried to keep some of that spirit, while also bringing the turtles closer to their cartoon counterparts.

The 2012 series did the same while also making sure to make everything appear modern. It’s biggest change was making April O’Neil and Casey Jones adolescents, but it mostly took the comic and cartoons that arrived before it and melded them together. It was a show that really wanted to appeal to adults who grew up with the Teenage Mutant Ninja Turtles and likely hoped these adults would get their kids hooked. Rise of the Teenage Mutant Ninja Turtles is attempting to no such thing. For the first time since that 87 series debuted, this is a version of the Turtles made to appeal to kids first and foremost. It doesn’t care if you’re familiar with the property. It doesn’t even need to be a TMNT show, but the brand recognition is certainly easier to sell than a new IP.

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April and Splinter are two of the more radical redesigns, but also two of the most effective.

Of course, some things will naturally never change. The Turtles are still Leonardo, Raphael, Michelangelo, and Donatello. They live in the sewer with their sensei Splinter, a mutated rat, and reside in New York City. Their only human friend is a girl named April. What’s different is both radical and superficial. For the first time, each turtle is actually a different sub-species of turtle. Most notably is the large and spiky Raphael who is a snapping turtle and kind of looks like the old Slash. Donatello is a soft-shell turtle, and as a result, he creates backpack-like shells to wear to protect himself. Leonardo is now a wise-cracking turtle and Raph is an ineffective leader, as the two have sort-of swapped personalities from the 87 show. When the episode opens they all have their signature weapons, but that will change by episode’s end. Splinter is not the stoic Ninja Master we’re used to, and instead is a chubby little rat who likes to fall asleep in front of the television. April is once again a kid, though just how young is hard to gauge. She’s also African American and sports a pair of oversized glasses. In some respects, she reminds me of Irma from the old cartoon.

The episode opens with some light crime taking place in New York and the Turtles on the prowl. We’re supposed to think they’re patrolling the city as usual, but they’re actually just looking to discreetly take a dip in a rooftop swimming pool. It will become clear soon enough that these turtles are not proper ninjas. They don’t really know what they’re doing or appear to have any designs on fighting crime or anything. April is kind of just there and we’re not sure what the relationship is, but at least they appear to be having fun. The palette of the show is incredibly bright and vibrant, but the animation is not smooth in the least bit. Everything feels loud as characters move suddenly and quickly as if frames of animation are skipped. I don’t think this is a cost-cutting decision, but an artistic one to make the show feel heightened and manic and strikes me as an example of the show going for kids.

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On the right, new villain Baron Draxum, and on the left a big, white, blank, space.

The Turtles will encounter a weird teleporting dog/cat creature that takes an instant shine to April. It’s being pursued by some sketchy looking individuals and the Turtles feel compelled to help. This will result in them taking a trip through an inter-dimensional portal where they’ll meet the big baddie of the series, Baron Draxum, and also acquire new weapons. All except Donatello that is, who prefers to stick with his techy-looking bo staff. From here on out, Raph will wield twin tonfa in battle while Leo downgrades to one sword. Michelangelo will wield a kusari-fundo and all of their weapons have some mystical property that they’ll likely need to learn more about as the series moves along. Baron Draxum is a large, some-what Shredder-like figure, who is apparently behind the mutation of the Turtles. He has scores of underlings presumably, and some odd mosquito things that carry mutagen. The episode is an establishing one, and it’s likely the Ninja Turtles will need to get a touch more serious following this episode if they want to challenge Draxum in the future, since their fighting prowess is severely lacking.

It bares repeating that Rise of the Teenage Mutant Ninja Turtles is a show very much aimed at today’s children. It’s not a show made for me, and that’s fine as the children of 2018 deserve their own TMNT. As a show, it feels very similar to Cartoon Networks Teen Titans Go! It shares a similar look and the show wants to make kids laugh and is less concerned with wowing them via action sequences. The characters take nothing seriously, and I suspect they’ll have some failures along the way. The structure of the show is also to be two 11 minute cartoons for each episode, so the scale of each plot is obviously small.

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I couldn’t get much of a read on Michelangelo in this debut episode, but he definitely doesn’t seem as goofy as other iterations.

The voice cast struck me as fine. Ben Schwartz is Leonardo and he’s essentially just playing Dewey Duck from DuckTales. I thought it would be odd seeing Leonardo act in such a manner, but it was fine. Omar Benson Miller is Raph and he’s obviously being tasked to play a very different Raphael. He’s a leader, which just feels off, and he’s a bad one too, but not because of the usual Raph traits. He’s more indecisive and uncertain as opposed to abrasive and headstrong. Donatello is played by Josh Brener and he’s more or less the same Donatello we’re used to, with maybe a touch of dryness. Michelangelo is played by Brandon Mychal Smith and is the character I felt the least impressed by. I just didn’t get much of a sense for his personality, though he did refer to himself as an artist. The press material labels him a prankster, but we didn’t really see that side of him in this episode. This episode was probably too concerned with establishing Leonardo as the new Mikey type at the expense of the other turtles.

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Looks like there will be no shortage of interesting villain designs.

Splinter is voiced by Eric Bauza, who had previously voiced Tiger Claw for the last TMNT series, doing a stereotypical Japanese master voice. It almost feels out of place with so much of the other personalities mixed-up, though his personality is obviously different as well. He’s rather funny looking, and I presume he will have to actually train his sons eventually. We didn’t see much of the lair, but it appears to follow in the same mold as the other cartoons in that it’s lavishly outfitted with Donnie’s tech. April is voiced by Kat Graham, and she’s another character I didn’t get much of a read on. She seems more heroic than the actual turtles, and obviously felt an instant connection with the little dog/cat creature she acquires in the episode. WWE’s John Cena is Baron Draxum and I forgot he had been cast in this series. Draxum looks like a high resolution Xavier Renegade Angel, which isn’t a compliment, but his personality seems interesting. He doesn’t want to be a foe to the Turtles, though he obviously will be, and he came across as less cartoonish than the villains from the 87 show, which surprised me. He may prove to be a worthy foe after all.

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And don’t forget the toy-line! Meat Sweats is also an awesome name for a mutant pig.

I can see what Nickelodeon and executive producers Andy Suarino and Ant Ward are going for with this show. I also know that very little of it appeals to me. I welcome the change back to 2D, but I’m not crazy about the design of the characters. They’re a bit too similar to the Bay Turtles, which I found gross, but I concede they have a marketable look. I just feel it’s a bit too similar to other shows out there and it doesn’t strike me as unique. I did not enjoy the janky animation techniques and I hope they tone that down. The pivot to humor is fine, and it does feel like Teen Titains Go!, but it’s not naturally funny like that show. I didn’t watch it with any children present, so maybe they’ll disagree with me, which is what matters most. This isn’t a show I’ll seek out and watch as I did the 2012 show, but as a parent it won’t bother me if my kids start watching it. I like seeing the TMNT brand relevant, so for that reason I hope it’s a success.

“Mystic Mayhem” is just the debut for the show. Additional episodes are available right now online via Nickelodeon’s website and app. The actual series premier is scheduled for September 17, and the ever important toy line is expected to launch in October. Each episode will consist of two segments, but this first episode was one long segment. If you’re an adult fan of the brand I would still say give this one a peek just to check it out. Maybe you’ll like it, most likely you won’t. In a world where a lot of cartoons are hitting wider audiences (OK K.O.!, Gravity Falls, Craig of the Creek, etc.) it’s a little disappointing that this one does not, but not everything has to. Sometimes it’s fun for kids to have something that’s just for them.


Neca 1/4 Scale TMNT Movie Michelangelo

IMG_1679The good thing about NECA’s Michelangelo, the final turtle to be released from their quarter-scale line of action figures based on the 1990 film, is that it’s just like the previous three turtles to be released. The bad thing about it is that it’s just like the previous three turtles to be released.

Let’s start with the good. Mikey is made of the same high quality parts that his brothers are made up of. The paint applications are excellent, the texture of the skin spot-on, and the articulation better than you would expect of a 16″ turtle. He comes with an assortment of extra hands, which are basically identical to what his brothers feature, as well as the customary slice of pizza which fits so much better with Mikey than it does the other three. He has his twin nunchaku which are connected by a pair of nylon ropes to simulate his ‘chuks from the film which did not feature actual chains. He also sports a sublime bag of pork rinds, a unique accessory exclusive to Mikey and another that feels oh so appropriate. His head sculpt, which is naturally the only part of his body different from the others, features a happy expression as opposed to a grim one which also feels appropriate for the character. His wide-eyed gaze makes him look a bit less “alive” than his narrow-eyed brothers, but I wouldn’t trade this head sculpt for another.

Mikey is also just as poseable as the other three, though his choice of weaponry makes finding good poses a little more challenging. The rope between each end of the nunchaku  is pretty short. On the back of his packaging, there’s a picture of him with one end of his nunchaku going over his shoulder so his left hand can grasp it under his arm while his right hand holds the other end. Try as I might, I can’t come close to replicating this pose with my figure. I don’t know if they had to stretch the ropes to pull it off or dislocate the left arm or something. That’s okay though, Mikey isn’t really itching for a fight anyways and I’ve chosen to pose him on my shelf without his weapons at the ready opting instead for pizza and pork rinds.

That’s basically the good stuff. However, there are some flaws with Mikey not really shared by his brothers. For one, he has no holsters for his weapons. There’s a gap between the shell and belt under each arm that they can be wedged into, but in the 1990 film he had holsters on the rear of his shell (they would be moved to under the arm for the sequel) that NECA opted not to include. Curiously, NECA also sent out a promotional image to most retailers featuring Mikey balancing his nunchaku on his finder, but this special piece is not included. Supposedly it’s part of an upcoming set of baby turtles. If that’s the case, the image probably should have been circulated to promote that set and not this figure. However, the thing that bothers me the most about Mikey is his size. Since he uses the same body as his brothers he’s the same height as them as well. In the film, Mikey is noticeably shorter than his brothers and it really stands out to me when he’s posed alongside them. I suppose I could drop him to one knee or try to pose him sitting to hide this fact, but it does bother me, probably more so than it will most people though.

Because of the inaccuracies of this figure, I do feel Michelangelo is probably the worst of the four turtles released. That doesn’t mean he’s a bad figure though. I still think he looks great on his own, and I’d never buy three quarters of the TMNT and not the fourth. I love his head sculpt and I really love that he came with the bag of pork rinds. It’s such a throw-away moment in the film, but for some reason I always loved that scene of Don and Mike avoiding another Leo and Raph confrontation by stuffing pork rinds in their faces.  It also amused me as a kid to see the turtles eating something other than pizza.

This isn’t the end of NECA’s quarter scale line of figures based on the original film. As I mentioned earlier, a set of four baby turtles based on the origin flashback scene is on the way and they’ll also come with a box of pizza in addition to Mikey’s extra piece. I will admit I’m really not interested in that set, so don’t expect a review here. What I am interested in is the Shredder due out sometime next year. He hasn’t been unveiled yet, and NECA isn’t displaying anything at the New York Comic Con so we probably have to wait until Toy Faire to see him. I have high expectations. Another version of Raph is also coming and as far as I can tell it’s a re-release of the figure we have, but with a trench coat, hat, and backpack in addition to his sai. Supposedly, sales of this edition of Raph will determine if NECA goes ahead with a foot soldier figure. I kind of hate it when toy companies do this as it’s basically a lesser form of blackmail, “Re-buy this figure if you want this one. Oh, but he has a new hat!” I would have loved it if NECA had included the coat and hat with the first release, or made it available by itself, but I’m not buying another 100 dollar figure that’s essentially one I already have in the hope that it will lead to a future figure. That and honestly I don’t have much interest in a quarter scale foot solider. I would just want multiples for a small army, but at $99.99 there’s no way I’m buying more than one. So Shredder will likely be the final piece of this line I collect, and that’s fine as I primarily want the four turtles and their arch nemesis. If a Casey Jones comes around I’ll give it some thought.

Donatello was slightly scarce, as was Raph, but it seems NECA has upped their production numbers so a set of the four turtles is not hard to come by. You can find them at various specialty shops online and NECA sells direct through eBay too. And sometimes they even show up at Toys R Us. This is probably the best set of TMNT figures I own, and I own some good ones. I know some out there are holding out for a smaller scale version, but at this large scale I can’t deny they look awesome. I heartily recommend all four, but I understand that at $99.99 MSRP they’re not for everyone. It’s still great to finally have a quartet of turtles based on the original movie as that’s the best they’ve ever looked, in any medium. Don’t sleep on this set.


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