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Super7 Disney Ultimates! Prince John

“Too late to be known as John the first, he’s sure to be known as John the worst!”

Our third and final figure of the inaugural wave of Disney Ultimates! from Super7 is the most surprising of the bunch: Prince John, the phony King of England! Super7 often surprises with its deep cuts, and Prince John certainly fits the bill. While it’s hard to argue much from Disney could be considered a true deep cut, it’s certainly surprising to see the villain of Robin Hood in the first wave of the line without the film’s protagonist. This supposedly caused some confusion in the Disney fanbase which had little familiarity with Super7 prompting founder Brian Flynn to take to the internet to assure the fans that Robin Hood himself was coming, he’s just not in Wave One. Prince John is apparently Flynn’s pick and it’s a character he has a lot of affection for and when you run your own toy company you get to do stuff like put Prince John into the first wave of Disney figures. As someone who grew up watching the film over and over, I can’t say I’m disappointed to see the prince so early.

He certainly fills out more of the window than Mickey and Pinocchio.

Prince John stands a full seven inches making him, by far, the largest figure in the first wave. He absolutely dwarfs Mickey and towers over Pinocchio. I suppose that’s appropriate considering he’s a lion and all, but it will be interesting to see how he scales with the upcoming Robin Hood. Prince John, or PJ, is not particularly big in the film. Robin is pretty close in size while Little Jon and the Sheriff look down on him. That’s an issue for another day, for now, he looks great at this scale and his big, soft goods, robe is particularly lovely. What’s not, and stop me if you’ve heard this criticism before, is the lack of paint. The body of PJ is cast in a yellowish plastic and with no shading or embellishments I can’t help but feel that it looks an awful lot like those Lion King toys from the 90s. Those things were probably five bucks at Toys R’ Us, but this is a $45 collectible and it just needs something more. Beyond that feeling, the head looks nice and his crown is painted well with gold paint and gems, but he’s missing his whiskers on all three heads. His hands feature the gemmed rings and his default expression is rather neutral. Beneath the robe is his soft, blue, gown (I guess that’s the proper term?) that’s all sculpted. Unfortunately, there’s already some color transfer from the robe to the gown and I don’t know if that’s likely to get worse or if it was mostly an issue of being confined to a box. Since the robe hides it, it’s not that great an issue, but hardly encouraging.

It’s a bit hard to photograph, but you can see some red on the under garment of John from the robe.

Excepting the feeling of a lack of paint, PJ really looks the part. That robe goes a long way in adding to that which is soft and just the right shade of red. The trim is more dense as the white is clean and the black dots within look nice. As was the case with Mickey, it’s also plenty big to allow the figure to move underneath it. Unlike Mickey, the robe doesn’t close with a belt, but it’s heavy enough that it basically closes on its own. Most importantly, it behaves as it does in the film and since it’s comically large on PJ it’s practically a character all on its own.

It is a bit odd how much of this character is just non-articulated torso. The hips begin way down at the bottom of the robe.
Where would John be without Sir Hiss?

And speaking of characters all their own, we have Sir Hiss! And not just one Sir Hiss, but two! The first features a smiling Hiss partially coiled up that can sit on a surface. He has a ball-hinge at the base of his neck so he can swivel and look up and down, but is otherwise non-articulated. He’s very well painted, and the likeness is quite possibly the best of any character in this first wave. The same can be said for the second Sir Hiss which is elongated and features a strangulation expression. This is for John to grip and it’s pretty damn funny and also a little surprising that Disney let them do this, but since it’s from the film and the violence is bad guy on bad guy I guess that made it okay. As much as I love these additions, I feel like we need a Sir Hiss accessory pack! Or more versions with other characters from the film. Flying Sir Hiss, drunk Hiss, scared Hiss – the possibilities are nearly endless!

He’s rather fond of admiring himself.
Hiss can also hold the mirror for his lord.

Aside from Hiss, PJ doesn’t come with much else. He does have his mother’s mirror, which has a slightly reflective, foil-like, sticker for the mirrored surface and the back of the mirror is well painted and sculpted. PJ can hold it with his lone, right, gripping hand or you can finagle it into the coils of Hiss. PJ has open hands in the package, but can swap to two different sets of fists: one with the gems in his rings, and one without from when Little Jon steals them. As for heads, we have two extra: angry John and a perplexed John where the crown is tipped forward covering his eyes. His neutral head has a removable crown which pegs into his ears, but the other two feature a permanently affixed crown. I do like the comedic one, but I feel like the angry one could have been embellished more. He gets really mad in the film where as this expression is more menacing than angry, and maybe that’s what they were going for? What’s missing though is plainly obvious: no thumb-sucking hand or expression! Considering how much Flynn seems to love the character, I am shocked that Super7 didn’t give us the pieces to recreate those scenes from the film. This line is called Ultimates because it’s supposed to represent the ultimate expression of the character, and how can you do Prince John without that?! Did they honestly prefer these portraits to that, or did they just find it too hard to get him to suck his thumb and tug his ear? Not only should we have gotten a proper thumb-sucking hand, but we should have got a second one with mud on it! It’s just baffling.

Don’t make him mad!
It feels like we won’t get many strangulation accessories in this line, so cherish this one.

The last thing we need to talk about with Prince John is also the least impressive: articulation. Same as it was with the other two figures in this line, PJ doesn’t move all that well. He has the same, bland, ball and socket for the head that lets him move in all directions, but without tremendous range. He can look up a bit as well as down, but there’s no reason for him not to have a double ball peg given the presence of the robe. The shoulders are ball-hinged and he can almost raise his arms out to the side, but more importantly, he can rotate just fine even with the robe. The elbows are tight and single-hinged with swivels and they’re somewhat buried in the sleeve of his undershirt or gown. They’re fine, and his hands rotate and hinge in-and-out. The torso features nothing, and bizarrely, Prince John is like a tube of plastic. His hips are way down there and I guess it makes sense considering he’s a lion. Though if he were to go on all fours his rear legs would be comically short. He can rotate at the waist at least with ball-hinge hips, single-hinged knees that swivel, and ankles that hinge and rock side-to-side. His knees are basically sculpted to always be bent so the range isn’t great and the ankles are definitely more loose than I’d like. He’s able to stand okay, though my kids running into the room where his shelf resides was enough to cause him to fall over so his ability to stand could be better. He also has a ball joint for his tail, but it doesn’t do much aside from just letting you control which side it trails off towards. It’s basically the same story though where there’s not a lot of articulation and some of what is there is just too loose. I really wish Super7 could at least figure out the loose issue as so many figures suffer from it.

This might be the most elaborate posing he can achieve.
This goofy head might be my favorite.

Overall, I do think Prince John turned out well enough when judged on what is actually there. The sculpt is solid, I like the robe, I just wish there was more paint and tighter joints. I don’t need him to do ninja kicks, but I do need him to stand. The color transfer issue is also concerning. Mostly, I can’t help but look at this guy and feel like Super7 really missed an opportunity to deliver a truly ultimate version of Prince John. Who else is going to make a Prince John figure? The lack of a thumb-sucking pose is a real bummer. Maybe they’ll come back to him when the cast of the film is a bit more fleshed out. They could do a throne that comes with the needed parts or maybe do a pajama version of the character or blue-robed variant. Do I want a variant of PJ? No, not really, but maybe I could do the throne. Considering they’ve already solicited thrones for other lines and they’re around $45 though, I’m a little less enthused about that prospect. Super7 tends to make things right when they get something so fundamentally wrong, and so I do feel like this may be one of those things. The fact that PJ is a favorite of Brian Flynn gives me a little more optimism. As released, Prince John is fine, but he could have been so much more.

Overall, PJ turned out pretty well, but he should have been better than that,

Super7 Disney Ultimates! Mickey Mouse as The Sorcerer’s Apprentice

Do bad things always happen when the mouse puts on the hat?

The first figure from this line of Super7 action figures based on characters from Disney’s treasure trove of animated characters was Pinocchio. In that review, I mentioned how Disney wanted to outdo itself with Pinocchio and sunk a lot of money into that film’s production. Well, the only other film from that era that might compare is 1940’s other feature: Fantasia. Fantasia was Walt’s passion project as he saw the marriage of animation with classical compositions as high art. I think he was mostly happy with how it turned out, but not happy with the reception as audiences didn’t seem to appreciate it the way the company figurehead did.

How come Mickey gets a special sticker, but Pinocchio doesn’t, when both films were released in 1940?!

Even so, there’s no denying that at least one segment from Fantasia has impressed and delighted movie goers for generations and that’s The Sorcerer’s Apprentice. That segment starred Mickey, who was still a pretty big deal in 1940. He was voiceless in the film, but was arguably never as expressive as he is in the short segment because no Mickey cartoon before (or likely since) had the budget of Fantasia. It truly is a delight and one of the best cartoons of all time and it’s no surprise that Super7 turned to Fantasia, and Mickey, with its first wave of Disney Ultimates!

Doesn’t get much more iconic than this.

The direction of Super7 founder Brain Flynn with this Disney line is to not simply do characters from Disney in their most recognizable forms. For Mickey, that would be classic red trunks and yellow shoes. The thinking from Flynn is that you can get that Mickey anywhere so Super7 should do something else. Now, doing Mickey as the Sorcerer’s Apprentice isn’t exactly breaking new ground either, but it’s apparently enough for Flynn who basically conceded that they needed to do something a bit more expected and generic for this first wave as Disney collectors are probably pretty new to Super7. And since the figure did sort of coincide with Fantasia’s 80th anniversary (curiously, so did Pinocchio but that one didn’t get a fancy sticker on the box), it makes perfect sense to have this Mickey in Wave One.

Careful, he doesn’t like it when you call him short.

Being a 7″ scale line, Mickey comes in on the small side for an action figure. He is not, however, as small as Pinocchio and I think most collectors are likely going to be pretty happy with the sizing of the mouse. To the top of where his head would be he’s nearly 4″, and once you factor in the hat he’s basically a 5″ figure. His proportions are fairly small, though more substantial than Pinocchio, and he does feature the trademarked oversized gloves and shoes. This is a figure that largely features no paint. There’s the blue on the hat with the painted silver runes, Mickey’s eyes and mouth, and the black lines on the back of his gloves. Under the robe, he does have blue trunks which are a mix of colored pieces and painted ones and the brown boots are colored plastic. It’s largely fine, as his entire body is covered by the robe, but where paint is sorely needed is on his face. The flesh-tone plastic is just not saturated or warm enough for the character and it has a glossy characteristic that is off-putting. Some have gone so far as to say it ruins the look of the figure, but I’m not willing to go there. Instead, it’s just an unfortunate shortcoming. Simply painting that area of the face would do wonders for the look of this guy.

Mickey’s feeling pretty good in that snazzy robe.

I mentioned in the Pinocchio review that one of Super7’s goals with this line is to incorporate soft goods into each release. For Pinocchio, the inclusion was a minor one, but for Mickey the soft goods needed to be something special and I’m happy to say Super7 pulled it off. Mickey’s robe is a touch darker than it is onscreen, but it has a shimmery quality to it that really imparts a sense of quality into the release. It’s cinched with a simply knotted rope, and it’s appropriately sized for the figure. It doesn’t look overly baggy, and the roominess of the design allows Mickey’s articulation to function as intended. Like a lot of collectors out there, I’m not often partial to soft goods, but here they work and they work well.

Things always start off well enough when tossing magic at a broom.

As for that articulation, I’m happy to say it’s better than what we got with Pinocchio, though it’s still hardly a strong point. Mickey’s head sits on the same ball peg design as Pinocchio so there’s no neck articulation and what you get out of his head just depends on the amount of range on that single ball. It’s sufficient as Mickey can look up an okay amount, but there’s really no reason why they couldn’t a double ball peg. The shoulders are ball-hinged and Mickey can raise his arms out to the side just fine and he can even rotate around with the robe on. He has single-hinged elbows with swivel and his hands rotate and feature horizontal hinges. Once again though, we have no torso articulation. Not even a waist cut, which is a shame because, again, the robe would hide everything! Maybe it’s a size issue – I don’t know, but NECA’s done figures at this size with more articulation so I’m not willing to allow that as an excuse. At the hips, we have the usual Super7 ball-peg hips and they’re fine. The knees hinge and swivel and Mickey can at least bend 90 degrees. The ankles are, once again, rather floppy and the oversized shoe means the ankle rocker isn’t as useful as it could be. The right ankle on mine isn’t as bad, but the hinge is pretty tight. I actually have a hard time getting both legs to appear the same length as the knee hinge is loose on the left leg. There’s also a ball-hinge at his tail giving that some movement. He can hold a pose at least, and hasn’t fallen down like my Pinocchio, but there’s room for improvement.

Eventually though, things take a turn and it’s time to break out the axe!
There’s certainly a nice assortment of stuff here, and I didn’t even place all of the extra hands into the shot.

On the accessory front, we pretty much get all that we need. The default head is an open mouthed smile and Mickey can swap to an angry head or a standard smile. Both extra heads feature a bend in the cap which is nice for a little added personality. I probably could do without the smile though in favor of a scared expression because it feels redundant with the open smile. All of the heads also feature the ears sculpted into the hat, and I feel like Super7 missed an opportunity to change the ear position so we could have a screen accurate way to present Mickey from the side as he is on the back of his box or as he was in the often seen tag before every Walt Disney VHS release in the 80s and early 90s. A scared expression would have been really nice for the giant book accessory that Mickey floats on towards the end of the segment. The book is just a big slab of plastic, and it’s cool, but without a scared head I really don’t know what to do with it. There’s also a single, animated, broom with a pair of water buckets it can hold. There’s no articulation on the broom, but both it and the buckets are very well-painted. And for when Mickey gets angry with said broom, he has an axe to chop it up. To go along with all of that, are numerous hands. Mickey has open hands in the package to go with fists, gripping hands, pointing hands, and a more relaxed open set of hands. With the hands, the only criticism I can make is the hinge on the gripping hands isn’t going the right way, but otherwise this is a fine set of expressions.

There’s probably a lot of people wondering how they can get more of these guys.
The book is neat, but this would work so much better with a scared expression.

Objectively, and subjectively, Mickey succeeds far more than Pinocchio did at making the jump to plastic. The articulation could be better, but that’s often true of every Super7 release. My main critique is in the lack of paint on the face, and if not for that, I’d consider this a homerun. As released, it’s a solid line drive for a double and I think it will please both action figure fans and Disney collectors. It’s very on-model, and the soft goods robe adds a touch of class. Plus, it’s an iconic version of an iconic character. Personally, I would have loved to have seen Super7 roll with The Band Concert or The Brave Little Tailor version of Mickey, but at least we’re getting that with the ReAction line and I can’t fault them for doing this version. It’s both safe and pleasing for the audience and an easy recommend for Disney enthusiasts.


Super7 Disney Ultimates! Pinocchio

The little wooden boy is now a little plastic boy.

It seems I keep setting personal records this year for longest duration of a preorder and the new champion is Super7’s first wave of Disney Ultimates! These figures went up for preorder in August of 2020 likely closing sometime in September. At the time, the expected release was somewhere around June 2021, but a lot happened in-between. Super7’s relationship with Disney was just starting so perhaps there was a feeling out process between the two. I know for a fact that Disney had some revisions in mind for the packaging (they wanted the three figures to be unique in that regard) and it’s clear the figures underwent changes between the initial renders and final release. And then, of course, there were the shipping delays and factory closures to deal with all stemming from the COVID-19 pandemic. It feels like a perfect storm struck and thus the figures were delayed all the way until April of 2022! The wait is over though, and the first one we’re going to take a look at is Pinocchio!

Disney apparently had some mandates on the packaging and I’m left to assume one of them was “Make it shiny!”

Ask me what I think the highwater mark for Disney animation is and I won’t hesitate to say it’s 1940’s Pinocchio. Disney was riding high following the success of Snow White and the Seven Dwarfs and seemingly in a bid to top that picture, a lot of money was sunk into Pinocchio and it shows. Every scene looks like it was meticulously crafted to be the best it can be and for a medium such as hand drawn animation, it’s possible we’ve never seen that kind of dedication since. In terms of plot and performance, other animated films from Disney certainly compare and likely exceed what Pinocchio, but visually? It would take a convincing argument from someone to make me change my mind.

Pinocchio and his animal buddies.

For that reason, it probably comes as no surprise that I pretty much adore Pinocchio, and when Super7 made the title character part of its first wave I was over the moon! A collector line of Disney animated characters was a grail line for me, and to see Super7 embarking on that path and kicking things off with a beloved character was almost too good to be true. The initial renders did leave something to be desired (look these figures up on most retail sites and you can still see them) as Pinocchio’s head looked off-model, but I preordered with the hope that it would turn out better in person and it’s nice to see my faith has been rewarded.

And who could forget Jiminy?

Pinocchio comes in the standard Ultimates! box Super7 is known for, only the outer box is very glossy depicting a starry night with a silhouette of Jiminy Cricket descending from the clouds. The inner box is themed to fit the film and reminds me of the Pinocchio restaurant in Disney World in terms of color palette. There’s a write-up on the back with character art and the figure and all of the accessories can be seen through the window. Pinocchio comes with a quite a bit of stuff, but in a first for me with an Ultimates! release, he only requires one insert to properly store everything. And there’s a pretty obvious reason for that: Pinocchio is small!

He’s a little fella.

Super7’s Ultimates! are a seven inch scale line, but it tends to be rather fungible across lines. They seem to prioritize certain lines to fit that scale, lines that collectors might display together or in close proximity of one another. Other, more stand-alone lines, seem to inhabit their own scale which is the case with Super7’s Ren and Stimpy. For Disney, they appear to be in the 7″ scale, though since we’re dealing with characters from different movies, there is a subjective element at play. Pinocchio himself is barely 3.5″, and since he’s a little, wooden, kid, I suppose that’s fine. It’s still odd to see him so much smaller than Mickey, and the third figure in the wave, Prince John, towers over him. And it’s not just the height, everything about him is just small. His arms, in particular, feel almost delicate as a result. And to Super7’s credit, he seems to scale well with the contents of his box. Should the company ever return to the film to produce a Geppetto or Honest John then I suppose we’d be able to evaluate the size further, but on his own I think he’s fine. Some will likely balk at the concept of paying $45 before tax and shipping for such a tiny figure, but if the scale is fine then I’m okay with it on principle. Especially since there’s still a lot of unique tooling here that likely will never benefit Super7 again and that’s where the biggest costs lay.

Naturally, he has portraits for his longer nose.
And then there’s the super long version, which mine unfortunately has an ugly, red, dot on the side of Pinocchio’s hat where one should not be.

Aside from the diminutive nature of the figure, the overall look is pretty good. His default expression is a smile, and Super7 did a great job of translating the head into 3D. It would be easy to go overboard on the cheeks as Pinocchio is often drawn to get wider in that area, but as we saw with the original renders, that can just make him look like a fat head. Most of the features on his head are painted like the hat and the inside of his mouth and the only criticism I have is the shape of his nose seems off. It could be straighter and a touch more elongated, but he looks pleasant enough. The rest of the figure is mostly colored plastic. We have red on the torso with a big, blue, bowtie and red-brown down on the shoes. His hands are cast in white with sculpted lines on the back that Super7 declined to paint black. Part of the goal with this line is to incorporate soft goods into the figures and for Pinocchio that takes on the form of his black vest. It looks nice and it doesn’t hinder anything, though the faux velvet texture is sure to accumulate dust. It’s also not removable by nature. If one were to pop off the arms then it could come off, but I’m not willing to try. I do wish Super7 did something with the bare portions of the arms and legs to give them a less plastic look. It’s a bit tricky since the film didn’t exactly go for wood grain, but some shading might have done the trick. They did paint little, silver, nail heads into the joints which is a nice touch, but took it no further.

This might be the most elaborate pose I can get him into.
This is all that’s providing the head articulation.

Where Pinocchio is not likely to impress at all is with his articulation. We know Super7 prioritizes neutral posing with its figures and shuns complicated joints, but even this is pretty underwhelming for a Super7 release. Pinocchio’s head just sits on a rounded ball peg. There’s no hinge or secondary ball below it so the head just kind of rotates there and can tilt a little. There’s very little range looking up or down, and given that the bowtie provided an easy way to hide a double ball peg, it’s a shame Super7 didn’t go for it. The shoulders are ball-hinged, but he can barely raise his arms out to the side. Inside the sleeve is an elbow joint that can swivel, but the plastic is thin and kind of gummy so bending the elbow really seems to stress it. The first time I tried to work the joint I couldn’t tell if it was working as intended or if the plastic was just bending. The fact that little, rough, pieces of plastic started to protrude from it gives me little confidence in utilizing it for much. At the hands, we have rotation and horizontal hinges. There’s no torso articulation, and the hip joints just rotate a little so that his legs can go out a bit, but not really forward or back. They feel pretty useless. Because of the odd shape of his knees, Pinocchio gets very little range there, maybe 45 degrees, and the ankles are very loose. I think if not for the fact that his shoes are rather large I’d have a hard time standing him. He’s really only good for the most basic posing. I’m assuming his small size is partly to blame, but other aspects just feel poorly engineered. With Super7, I always get the impression that when they run into a tricky spot they just choose to not address it rather than figure out a more creative solution.

Jiminy looks okay, but obviously it’s hard to paint something so small and have it look clean. Also, I don’t know why they positioned his umbrella in such a fashion as it makes him impossible to stand.

In terms of stuff, Pinocchio comes with a lot, but also a little. He has two additional heads he can swap to: elongated nose, and super elongated nose with bird’s nest and birds. Neither head is a surprise, though he doesn’t have the cage to be placed in to truly do the iconic scene justice, but at least they look nice. He has a shocked expression on his face, and there is a subtle difference between the two so Super7 didn’t just sculpt one head and two noses (though that might have been a better approach). He also has one set of extra hands. He comes with gripping hands attached and can swap to open ones. He also has a trio of mini figures: Figaro, Jiminy, and Cleo the goldfish. Of the three, Jiminy is the most on-model, but being a tiny figure, Super7 had to use a lot of paint on him and it’s pretty messy. They also positioned him with his umbrella poking out below his feet so he’s pretty much impossible to stand on his own. He’s a soft plastic, so I found I have to hook that umbrella onto something in order for him to stand. Cleo is placed in her fish bowl and Super7 filled it with transparent plastic. I do wish they added a touch of blue to the water somewhere, but she looks fine. Figaro is the most off-model as his head is just too big. It’s the one thing I wanted to see changed from the prototype that didn’t happen. His head can rotate and he looks okay, but he could be better. Pinocchio also comes with his school book and an apple for his teacher and both look fine. Lastly, there’s an axe, which I initially thought was Stromboli’s, but it’s actually the axe Pinocchio is seen holding for all of 3 seconds on Pleasure Island. Are people really going to pose Pinocchio wielding an axe? It’s also just plain, brown, plastic for the handle with no sculpted wood grain. I could definitely do without.

He comes with an axe. Cool?

That’s a fair amount of stuff, but it feels like Super7 just could have done better. Why not more hand options? Fists, or maybe a pointing finger on fire and the candle to go with it? That would have been nice to have and I definitely would have traded that axe for such. I’m guessing Disney wouldn’t let them do a smoking head or a drunk one, which is too bad as both would have been visually amusing. What I think most though are surprised to not see included is a donkey head. Pinocchio with big donkey ears and an optional tail would make sense and even encourage a second purchase. Maybe Super7 will do Lampwick and figure out a way to get those accessories for Pinocchio into the release, but he lacks a hole for the tail to go into so that would certainly be a challenge. Also, it’s highly unlikely that Disney lets Super7 do a proper Lampwick as he definitely needs a cigar and a mug of beer. I also would have loved a second Jiminy that featured a frowning face so he could admonish Pinocchio. The hand waving and smiling one we got feels more like licensing art Jiminy as opposed to the character from the film.

He’s flawed in more ways than one, and I think this image does a good job of showcasing my nitpicks with the nose, but I’m still happy to have an action figure of Disney’s version of Pinocchio.

I do have a lot of nitpicks with Super7’s Pinocchio and part of that is certainly coming from a place where I’ve seen this movie a lot, I love it, and I have a lot of opinions on what the best scenes are for the character in it. It’s likely that Super7 could not have totally satisfied me with the accessories, but that doesn’t mean they couldn’t have done better. The issues with the articulation are less nitpicky though as this figure is pretty poor from that aspect. There aren’t a lot of points of articulation here, and what is here isn’t of the best quality as we have floppy joints or joints that don’t seem to work as intended. As a result, I don’t know that I can give this figure as strong of a recommendation as my heart wants to. As a Pinocchio lover, I am happy to have this, but if I allow myself to be objective I have to acknowledge that this figure does have problems and it doesn’t feel like a premium, collector, figure. The quality doesn’t feel far removed from a Jakks figure you can find at Target for 10-12 bucks, except this one costs $45. The soft goods vest is nice, and the packaging is flashy, but the figure doesn’t really measure up. Only get this one if you’re a big fan of Pinocchio and are willing to accept its flaws.


Super7 TMNT Ultimates! Donatello

The one who does machines.

It’s a Christmas miracle! After more than 14 months of waiting, I finally received the fourth and final turtle to complete my Teenage Mutant Ninja Turtles in glorious 7″ scale – Donatello! It was October of 2020 that Donatello and the rest of wave four went up for preorder and, at the time, we were looking at a 9-10 month wait. That meant by the end of 2021 we were basically assured of having all four turtles together at last. Then 2021 happened and factories closed by COVID re-opened with skeleton crews, docks were shuttered, truck drivers were in short supply, and bottlenecks at every step of the manufacturing and shipping process were interrupted. It soon became apparent that getting the last turtle in-hand by the end of 2021 was no sure thing, but sneaking in right at the end was my order for Donatello.

The only is jealous of the height of this new version, but the Super7 Donnie definitely has some staff envy.

If you’re new to the line, the Super7 Ultimates! are 7″ scale action figures modeled after the vintage Playmates toyline. Each of the first three waves was anchored by one turtle with Donatello reserved for the fourth wave. And since Super7’s products are made-to-order, each wave takes awhile to arrive after first going on sale. That meant collectors had to wait more than a year to assemble all four turtles, but that’s how it goes. And considering that each turtle is essentially the same figure, it’s not the worst thing to have them spaced out.

Not pictured: all of the generic “ninja” weapons you’ll never use.

And since this figure is basically the same as the one I’ve now handled three times, Donatello arrives with considerably less fanfare than the others. By this point, I pretty much knew what I was in for and Donatello was further harmed by the fact that his only unique accessory is his bo staff. Still, if you’re a fan of the one who does machines then this was probably a really long wait, but at least it’s over. Because Donatello is so familiar, this will probably be one of my breezier reviews, because everything about him has basically been done. He comes in the same window box as the others with the green slipcover and a little bio on the back. It looks nice, but it’s also a lot of paper and plastic that can feel excessive when you have a figure that doesn’t need to fill out that packaging. It is convenient if you want to reseal it though, and it looks nice if you’re a mint-in-box collector.

Something else the vintage version has over the modern one.

Donatello stands about 6″ tall making he and his brothers rather short for the line, which is appropriate. He’s basically brown in color, in keeping with the classic toy, and features a vintage inspired headsculpt. The belt crosses his chest, like the old toy, and features a holster on the rear for his bo which is likely more durable than the old toy. His belt is all black, save for the yellow D on the buckle, so Donnie’s attire more matches Michelangelo’s than it does Leo and Raph, which is more in-line with the vintage figure as well. Unlike Mikey, his finger and toenails are painted a yellow-green indicating that’s likely what was supposed to happen with the Michelangelo figure. Donatello basically looks the part of an up-scaled, modern, Playmates figure with one exception. Super7 failed to include his belt pouch. If you had the vintage Donatello, then you may remember he was unique amongst his brothers in having this little, sculpted, pouch on the left side of his belt. It had a slit in the top so you could fit a throwing star or one of those little, three-pointed, bladed, weapons they all came with. I was legitimately looking forward to that being included as I was hoping his Turtlecom accessory would fit in it, but it’s not here. Bummer.

Other turtles have come with the classic communication device, but it feels more at home with Donatello.

Donatello comes with basically the same assortment of stuff as Leonardo and Raph. He has vertically hinged gripping hands equipped upon arrival, with horizontal ones in the box. He also has fists and open hands which work well with the pizza and Turtlcom. And yes, he has a slice of pepperoni pizza which is colored more in-line with Raph’s (Leo’s looked dirty), and he also has the two Turtlecoms: one opened and one closed. His Turtlecom is plain looking, like Leo’s, so apparently only Raph gets a personalized one with red piping. Beyond that, he has the generic ninja weapons all of the Playmates figures had. He also has a classic weapons rack of brown, unpainted, weapons. His are fairly light in color in keeping with Super7’s releases having slight variations either purposely or not.

He can still look fearsome, even if his weapon is basically a glorified stick.
Weapon storage is a must!

The items unique to Donatello are what you would expect. He has his bo, and he gets two for good measure, and they come on the rack and in painted varieties as well. There’s some nice dry brushing on the bo which brings out the faux wood grain and makes the tape in the center look a little dingy. The bo does seem rather short though. It’s only about 4 3/4″ which is nearly the same size as the vintage one, which came with a considerably smaller figure. It looks a bit puny in his hands and I’m puzzled why Super7 wouldn’t have maintained the original scale. Was it in response to Leo’s swords being too long? I don’t know. One staff is also “bowed” a bit and I’ll have to try to straighten it out with hot water or a heat gun. His other unique accessory is the alternate portrait. This one is fairly understated, which suits Donatello. His mouth is entirely closed and it has a very “Mirage” look to me. I like it, which is good as I’ve been displaying my other turtles with the alternate head, though I do really like the default one with him too. It’s probably my favorite of the four. Raph still has the best alternate portrait.

Donnie’s alternate portrait adds a touch of class to the wise turtle.
Especially from the side.

The articulation for Donatello is exactly the same as his brothers, so I’m not going to repeat myself again. It’s suitable, but flawed. These turtles would look good with a proper neck joint at the base and the elbows are done poorly. The hips are the worst part though as they continue to be too loose. Donatello isn’t the worst offender of the four, but he’s still too loose for my liking. Aside from that, I will say this turtle had the best, overall, joint situation out of the box. The only joint stuck was the left thigh twist, which was solved with a quick, firm, jerk. Everything else though was free and easy with suitable tolerance as well.

Time for a group shot! I’m still torn on which heads to roll with.
What has become clearer to me over the years is that Donatello had the best facial expression in the vintage line.

Donatello may not be the most exciting action figure release of 2021, but he is one of the more satisfying by virtue of the fact that he completes the gang of four. He’s exactly as expected, no better or worse than his predecessors. There are flaws in this design, and I’m bummed at the missing belt pouch and staff situation, but not enough to cause me to regret my purchase. I like having a set of vintage inspired turtles, and Donatello gets the job done. Being that he’s part of wave four means this is the last turtle we’ll get at the original price of $45, so that’s a bit bittersweet. It’s also a reality we’ve been living with basically all year. As for me, I ordered this guy direct from Super7, but later added an order for Muckman from a retailer. If you want to know how he turned out, I’ll have a review eventually in 2022 whenever the figure gets to me. If you want to know how Casey Jones and Mondo Gecko turned out, well you’ll have to go elsewhere as I passed on those ones with nary a drop of FOMO so far.

We’re all glad you could join the party, Donnie.

Super7 action figures are made-to-order, but if wave 3 is any indication, Donatello should be plenty easy to get even if you didn’t preorder. Several outlets still have the figure available for preorder and they should have the figure in-stock now, or soon, too. Super7 has also made all four turtles available again multiple times so there should be plenty of them out there at retail or with only a minor mark-up.


Super7 TMNT Ultimates! Rocksteady

Bebop’s got a buddy.

We saved the big boy for last! The lone villain of wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! line is the mutant rhino, Rocksteady. He follows in the footsteps of the monstrous Bebop who was released in wave 2 and is the crown jewel of the young line for many collectors so far. Rocksteady follows a similar path as he too has seen an upscaling in his size. Unlike Bebop, who’s original figure was squat and thus should have been taller, Rocksteady was not. His Playmates figure, which this figure is based on, was pretty much straight up and down so had Super7 wanted to make him shorter they had a reason to, but I am glad they decided against doing so.

That can’t be a very comfortable way to travel.

Rocksteady arrives in the purple slipcase cover that all of the villains get to wear. If you really like this package soak it in now, because there is no villain planned for wave 4. Now, I didn’t really talk about the packaging in my reviews of Michelangelo and Metalhead because it’s the same as all of the figures in the Ultimates! line, which is to say it’s quite nice, but a tad excessive. Rocksteady is worth pointing out though because he looks pretty ridiculous, in a good way, in box. And that’s because his head is so massive that he needed to be packaged looking over his should in order to fit in the box. His profile is roughly 3 inches long and it certainly is an eye catcher. When looking at him in box, I was a little concerned that Super7 may have gone overboard with his head, but once I got him out of the box and looking straight ahead I found my concerns were baseless.

His ENT doctor either loves or hates him.
The dermatologist definitely isn’t a fan.

Rocksteady is a big boy. That’s the main takeaway anyone is going to have when handling this guy. He stands at about 8″ tall and certainly commands respect with his impressive stature. The body is basically the exact same as the vintage Rocksteady this figure is based on, only with the details embellished. His skin has a texture to it that adds a bit of realism to this guy. All of the warts and scars are still in place, except now they’re either fully painted or Super7’s black wash they added to the figure really brings them out. His black tank top also has some added texture to it and the camo on his otherwise brown pants is plentiful. Unlike Bebop, he does not feature a tail, but neither did the original figure. He has his helmet, which is non-removable, and still sports the same, stoic, expression as the old toy. The paint on his eyes is nice and glossy giving it a natural sheen that really adds a lifelike quality to this guy. He’s easily the most “alive” of any of the figures in this line so far and it’s a testament to the quality of both the sculpt and paint.

That’s quite a profile.

In terms of articulation, Rocksteady is quite a bit like his mate, Bebop. The head can rotate and pivot a bit and has a decent amount of range looking up, but almost none looking down. Normally, that’s not something that bothers me, but with a figure who towers over the others, it would have been nice to see him able to look down more. At the shoulders, he has ball-hinges that are at a good tolerance. He can lift his arms out to the side and rotate all around. There’s no biceps swivel, but he does have a swivel and single hinge at the elbow to make up for it. Like the other figures in the line, he can’t quite achieve a 90 degree bend at the elbow, but he gets closer than the turtles at least. There’s no articulation in the torso, but he does have a waist twist. The belt is permanently affixed to him so there’s no fear of losing it this time, which is nice. At the legs, we have ball joints that let him kick forward and back a generous amount and he can basically do a split too. There are thigh swivels below it and one arrived stuck on my figure. A quick twist though was all it took to free it up, so crisis averted. At the knee is another swivel and a single hinge that gets him to about 90 degrees. There’s a boot cut below that, and at the ankle there’s only a rocker joint because of the way his boot cuffs are sculpted, so no hinge there.

Well, hello little buddy!
The new model isn’t as proficient a nose-picker as the original.

Rocksteady moves well enough. With Bebop, I felt he really could have used a diaphragm joint, but with Rocksteady the need is less since he has a shirt. They could have attempted to make the shirt an overlay, but that usually negates articulation in that kind of joint anyway. Where Super7 definitely missed an opportunity is at the jaw. A hinged jaw would have really added some personality to this guy. My biggest complaint with Bebop and Rocksteady is that they’re so stoic looking to the point of coming across as passive. Neither looks ready to obliterate a turtle. With Bebop, a hinged jaw would have been harder to do without harming the aesthetic, but with Rocksteady his lower jaw is a separate piece already. It’s just glued on. Why not slip a hinge in there? Plenty of companies have proven at this point that you can do it and hide it extremely well. The seam is already there!

At least he’s got a knife for those hard-to-reach places!

Considering this guy contains a lot of plastic, it would seem Super7 had to pair back the accessories a bit even when compared with Bebop. Rocksteady comes with a pair of gripping hands in the box and he has a second pair of fists. I really miss some kind of style pose hands with this guy and I would have taken those over fists, for sure. In terms of weapons, he has his trusty Retro-Mutagen Gun which is basically a scoped rife of some kind. In what has become an unfortunate trend with this line, there’s virtually no paint on the gun. Super7 gave it a graphite finish, which distinguishes it slightly from the weapon sprue version also included, but it’s still just a big, gray, gun. There isn’t even a dab of blue or white paint on the scope lens, which is unfortunate. Rocksteady also has his knife, which would look huge in the hands of most, but looks a lot smaller in Rocksteady’s hands. It’s bigger than Bebop’s though so it still looks fearsome. The blade is also painted silver, thankfully. His manhole cover shield, unfortunately, did not receive an upscaling. As was the case with Bebop’s trashcan lid, it looks pretty silly in Rocksteady’s hands and it’s a pain to fit into them because it uses the same backing as Bebop’s trashcan. It’s at least bigger than the vintage one, which basically takes up the smaller “disc” inside it, unlike Bebop’s which somehow turned out smaller. Lastly, Rocksteady has a trio of grenades to wield. Much to my surprise, they’re different form the ones that came with Metalhead. These ones have some silver paint on the metallic portions and look a whole lot better as a result. His belt also has a lip on the rear part of it so you can stick the knife in there if you want or clip the grenades in as well. I love weapon storage on figures! This is also good because he doesn’t really hold the grenades that well. You basically have to just kind of position them on the openings of his gripping hands and hope for the best.

You would think that’s Bebop’s shield by looking at this picture, but it’s not.
From the front, the shield looks like the vintage model, but it’s easily the dud of the accessories since it’s too hard to hold and it lacks paint.

It’s a solid assortment for Rocksteady, but the big omission is obviously a second head. Bebop got one, but it was the same sculpt just with a different deco. Rocksteady didn’t need one in that sense, but I still wish he had an alternate portrait like the turtles. I just wish Super7 viewed that as a feature of this line and not one reserved for the turtles alone. It looks like some of the upcoming non-turtles will get that though, like Mondo Gecko and Ray Fillet, but it’s too late for Rocksteady. Again, a hinged jaw would have accomplished the same for me. And I already mentioned my disappointment at the hand allotment. Especially considering he can’t really hold his grenades in a natural manner. Just one, open, hand would have been fine, but oh well.

Bebop’s got his buddy.

Rocksteady ends up being a lot like Bebop, and that makes perfect sense. The issues I had with Bebop are present with Rocksteady, but so are all of the things I liked. Rocksteady relies on his size and impressive sculpt to get attention and he does a great job at that. Where he stumbles is just in how passive he looks in basically any pose. A jaw hinge, style pose hands, or an alternate portrait would have solved that issue while retaining the look of the vintage toy for those who want it. Super7 could have even looked to some vintage versions of Rocksteady that they’ll likely never reproduce to find an alternate portrait like Mutations Rocksteady or the kickboxer Rocksteady. It’s just enough of an issue, for me, to view this as a very good figure that could have been truly special.

It’s shell-shocking time!
It can’t be undersold how big these dudes are.

I am happy with Rocksteady and very happy to pair him with Bebop. They go together like peanut butter and jelly, and even though I was able to pass on Shredder, there was no way I could pass on Rocksteady after getting Bebop. I love his size and I love the paintjob he was given. I do still prefer Bebop to Rocksteady, but that has little to do with how the Rocksteady figure turned out and everything to do with how much fun the design on Bebop is. The red vest, skeleton turtle shoulder pads, high top sneakers – he’s just a product of his era. By comparison, Rocksteady is the no nonsense soldier just hear to blast turtles and maybe get paid. He’s not the dimwit he was in the cartoon, but he’s also not a genius either. He’s just a soldier who wants to pulverize some turtles, and he looks like he could!

Lets bring Baxter in, since I so often leave him out of these group shots.

That is going to do it for me with wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! collection. I decided to pass on the fourth figure, April O’Neil, as I never liked the look of the figure she’s based on and I felt no attachment to the Super7 offering as a result. As of right now, the fourth wave for the line is aiming for a December release. They’re scheduled to leave the factory by the end of September and Super7 is asking people to plan for a 60 day transit given the global shipping crisis. Considering they’re going to come in around December, things could get even more backed up given the holiday shopping season will be well underway. Hopefully, the wave reaches us in 2021, but whenever it gets here, I’ll have some thoughts to share on two of the figures: Donatello and Muckman. Until then, the other turtles are just going to have to make do as a trio. At least they have a party robot to keep them company.

It’s a minor miracle my Mutations Rocksteady survived the great purge of 1998. The only other TMNT toys from that era I have are the original ’88 figures and the movie ones.

Super7 TMNT Ultimates! Metalhead

Let’s get this party started!

This post marks number 800 for this blog! Now, when I hit a nice, round, number like that I usually try to find a special topic of some kind, but also one representative of the content on this blog. Well, we certainly look at a lot of toys on this space, and there have definitely been a lot of Teenage Mutant Ninja Turtles posts, and I do consider myself a metalhead so why not do a figure review of Super7’s TMNT Ultimates! Wave 3 Metalhead? Now, I’m taking a bit of a gamble in making such a milestone post a figure review. This thing could suck for all I know, but I’ve handled enough figures from this line that I’m reasonably confident that it won’t. Plus, it’s Metalhead, one of my favorite figures from the original Playmates line and one I wish I had held onto (sorry, no comparison shot).

There’s a lot going on with this sculpt.

When it comes to this line, it’s interesting to see the choices Super7 makes in regards to how faithful they want to be to the vintage toy and what they want to change. With Bebop, we saw they elected to pump him up quite a bit so that he towers over the turtles. Metalhead is a robot turtle, and across other mediums he tends to be on the larger side. Super7 though, saw him as a robotic duplicate of the turtles akin to the fifth turtle, so they decided to make him the same size. He’s not the same sculpt as his body is loaded with tiny, technical, bits, but he is the same height, width, and obeys the same proportions. This puts Metalhead at about six inches which means that, despite this being a 7″ scale line, he’s actually shorter than NECA’s cartoon version of the character by nearly an inch. Obviously, these two are not meant to be exactly the same as they’re the same character from two different sources, but it is an interesting comparison.

I had to bring out the flash for this shell.

Metalhead was one of the more detailed sculpts released by Playmates in the original toy line, and the same is true for this version as well. His entire body is covered with grooves, buttons, vents, wires, and rivets. It’s an impressive mold and it also means Super7 had to use a lot more paint than they usually do. The base color for the figure is gray, so every bit of red, black, yellow, silver, and green is painted on. And a lot of the details are quite familiar to me as I look this guy over, especially the little lightning bolts on the forearms and shins. Those were sculpted on the original toy, but unpainted and it’s nice to see them brought to life here. The head still features the light piping which is to say that his eyes and brain are cast in a red, transparent, plastic and the rest of the head is molded around it. Shine a light into the top of his brain and it should filter through the eyes. If you don’t care for this though, Metalhead’s alternate head is exactly the same, but with that feature removed in favor of red paint. Super7 seems to have taken some small liberties with the figure’s legs as there are now tubes connecting the back of the knee to the thigh. I don’t recall how these looked on the old figure, I’m guessing they were there, but part of the sculpt. Here it looks cool, but is a little concerning when it comes to articulation, but we’ll get to that in due time.

“I will crush you, puny robot!”

Of course, the elephant in the room concerns Metalhead’s torso. The original figure was vac metal, a process by which a layer of reflective, metallic, paint is placed over a hard plastic to create a finish akin to chrome. The vac metal is less a paint, and more like a heavy, duty, coating. The problem is, it only adheres to harder plastics like ABS (most toys are a type of PVC) and it’s prone to chipping as it does not possess any sort of give. Super7 opted not to do the chest or shell in vac metal for these reasons. I think, with a little creativity, they could have made it happen if they had really wanted to. The front of the figure’s “shell” is a separate piece so they could have made that removable and given people a vac metal plate to put over it if they so desired. Instead, they just went with a super, metallic, paint job for the torso that’s a very lustrous gold. I am personally not that into vac metal, so I don’t really care. I think this paint job is pretty flashy and I quite like it. Something about how the light rolls across the rear of the shell is very pleasing. It’s so pleasing that I kind of don’t want to put the backpack on him.

Light piping in action! The other head just has red-painted eyes.

If there’s anything to nitpick about the figure’s appearance, beyond the size (I get it, but I do think of Metalhead as being bigger than the turtles), is mainly in just some of the finer details. So much of the character’s sculpt has been painted and brought to life, but the belt is just three colors and most of that is black. The oil can, funnel, and bolts affixed to the belt are unpainted while the grenades are just green. It would have been cool to see some added embellishment there. There’s also the unsightly holes in this figure, one on the rear and two on the chest. They’re to accommodate his backpack accessory, but when that’s not in use you get the holes. Some plugs would have been cool to fill them, or they could have used magnets to hold the pack on. It’s not the end of the world, and I suspect most will use the pack anyway, but it’s just neat when companies go that extra mile.

Robo-chuks and grenades. You can see how the stuck thigh swivels impact how the left kneed is positioned. It’s irksome.

In terms of articulation, Metalhead is basically the same as his organic allies, though the execution is not. Metalhead has a head that sits on the same ball joint and he can pivot up, down, and to the side. The range isn’t spectacular since he has a sculpted neck with no lower neck articulation, but it works all right. At the shoulders, we have ball hinges, but the shape of the shoulder means he really can’t lift his arms out to the side much. He won’t be serving as a “T” for any cheer squads. The elbows are single-hinged, and like the other turtles, the elbow pad won’t let him achieve a 90 degree bend. The wrists rotate and have horizontal hinges. At the hips, he can pivot a bit, but the shell won’t let him spin all the way around or anything. The legs connect via these small, skinny, pegs and below them should be a thigh swivel, but my figure is totally stuck on both legs. I’ve tried heating it, then freezing, to see if that will get it moving, but to no avail. It really stinks because the left leg is rotated inwards a little so his knee isn’t facing forward. He has a swivel at the knee, but you have to be mindful of those hoses on the back because they link the upper and lower leg which really isn’t a smart design. I wish the thigh cut had been repositioned to just above the yellow knee indicator as there is a natural place for it in the sculpt. The other swivel is just too close to the hip and it’s hard to get any real torque without putting pressure on the peg connecting the hip. Below the knee is the standard ankle rocker which works well.

I do really like his tentacle finger.

Metalhead ends up not being the best articulated figure, but he’d have enough if it just worked better. To make up for it though, he has stuff. Like every figure in this line, Metalhead comes with extra hands. He has gripping hands in the package plus a pair of fists and wide gripping hands. I’m not really sure what the wide hands are needed for, but he has them. He also has another right hand which features a tentacle like extension popping out of his index finger. It’s pretty cool looking and something the original toy did not feature. He also has some mechanical nunchuks that clip into his wrist in place of a hand (like the original figure, which I think was the first figure I ever had with swap-able hands). The actual ‘chuks portion can rotate, but not freely like a propeller so it’s more for positioning. Swapping parts is easy, and if anything too easy as they sometimes pop off when just positioning the figure. He also has his pizza oven backpack, since this guy is a party robot. It snaps into his back and the straps plug into the chest. There’s a mini satellite dish that plugs into the top, or you can use the second nunchuk attachment which makes it function like a helicopter. I think this resulted in someone on staff at Super7 saying they mistook the nunchuk that came with the original Playmates toy for a propeller as a kid and wanted to give anyone else who did the same that option with the new toy. Lastly, we have a pair of grenades that Metalhead can toss at his foes. They look just like the ones molded into his belt, so that’s a nice touch, but I wish they could affix to the belt in some way. Or if the backpack could open, now that would have been cool!

You can see how the backpack causes him to lurch forward to stand.
I guess the primary function of this pack is to supply pizza and soda, but according to the bio it has the features of a jukebox, arcade, and can blast Foot Soldiers. That’s quite a bit better than my backpack.

The accessory assortment is solid, though I wish Super7 took more time in painting them. The vintage line was all uniform, so I get that they want to match it, but they provide an unpainted weapons rack with every figure, Metalhead included. Why not add more paint to the rest? The backpack especially could use a little flair on the rear as could the innards of the nunchuk. The grenades don’t even have silver on the handles or pin. They provide these nice, painted, weapons for the turtles, but it seems Super7 shorts every other figure in the line in this area. There’s also the issue of the backpack being quite heavy. Metalhead’s hips aren’t flimsy like Raph’s, but they’re also not strong. His torso might also weigh more than the other turtles because he’s prone to falling backward. Add the backpack and the problem is exacerbated. This is one you’ll need to keep an eye on and you shouldn’t get too ambitious with the posing. It would be a shame if that shell were to scuff or worse. I’m not sure why they didn’t make the backpack hollow, and therefore lighter, but I have a conundrum where I want to display the figure with it on, but it would be a great deal more stable to go without.

And now he can fly!
“Thanks, dude, I needed a pick-me-up!”

These issues with the figure may seem like a classic case of nitpicking, but they all add up to be more problematic than expected. Getting Metalhead to stand is more challenging then it should be, add the backpack and it really becomes an issue. Then when you take away something like a thigh swivel, you’re forced to rely on the other joints to create a strong base. And when you find yourself constantly tinkering with the figure to get him to stand, you end up grabbing the lower leg and forgetting there are hoses behind it and that’s how you end up with a broken toy. Yup, those hoses I pointed out as a potential problem turned out to be just that. The right leg ended up breaking on me, and not from twisting the lower leg too far, but just by my finger wrapping around the leg in just the right (wrong) way, apparently. It’s a very thin, soft, plastic and it won’t take much to break. I have a feeling in ten years when we’re looking back on this line that Metalhead’s tubes will be akin to the old Playmates Krang and the antenna on top of the head that always broke. I ordered this figure through Big Bad Toy Store so I reached out to them (because Super7 asked me to do that first with my Michelangelo issue) to see about an exchange. The stuck thighs already had me frustrated and contemplating an exchange, and the broken coil became the tipping point.

I can’t believe this design choice made it into the final figure.

Metalhead ended up being a more frustrating experience than I expected. He had become the one I was looking forward to the most from Wave 3 of Super7’s Teenage Mutant Ninja Turtles line of Ultimates!, and now he’s my most disappointing. It has not been a great start to this wave as I had the ankle issue with Michelangelo so hopefully the last figure I look at (Rocksteady) won’t be more of the same. This follows really no issues with waves 1 and 2 for me beyond stiff or loose joints, and it’s not causing me to rethink all of the open preorders I have with Super7, but it has taken some of the wind out of my sails.

Hooking the tentacle on a more stable figure has the hidden benefit of helping Metalhead stand.

In the end, maybe Metalhead wasn’t the best choice for my 800th post, but it’s a decision I’ll have to live with. I’ll come back and update this post if I have any success on getting a better Metalhead. Right now, the figure is available in a few places to order, but he won’t last forever since Super7’s model is made-to-order. They’ve relaxed their one and done strategy for this line for both of the first waves, but I wouldn’t count on that going forward. Especially as factory availability remains challenging and shipping from Asia continues to be a problem. I can’t give my full endorsement to this figure as-is, but if you like the look and are okay with the limitations, then you should have enough information to make an informed decision that works for you. I do like the look of this one, and no matter how my interactions with customer service goes, I’m not about to toss him in the trash or anything, but he definitely feels like a “set it and forget it” action figure which is a shame since he has enough stuff that a variety of display options are present. His base just won’t cooperate though, so he gets to be a shiny, golden, idol instead.

Bebop is so big.

UPDATE: I reached out to Big Bad Toy Store, where I bought my Metalhead, about the issues I had with it and they replaced it at no cost to me and without any additional questions. They also let me keep the first one. My new Metalhead arrived a few days later and he’s much better in some ways, and not in others. First of all, all of the joints are free and usable and obviously the wire/hose/coil behind the knee is fine. On the negative side, the hips on the new one seem even more loose than my first one so he’s still no fun to stand. I’m guessing that’s just going to be the reality of this figure where some are tighter than others. There was also some yellow paint slop on the black portion of the knee which was unfortunate. At any rate, he at least looks better because his knee isn’t constantly twisted and I went over the paint slop with a black marker. Because of the performance issues though, I do think Rocksteady is the superior figure in this third wave and I’m still a little disappointed in Metalhead, but I feel better about this one at least. And hats off to Big Bad, I’ll definitely continue to turn to them for my action figure needs.


Super7 TMNT Ultimates! Michelangelo

Turtle #3 is here!

It’s been a longer wait than expected, but Wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! has finally arrived. The original plan was for a new wave of figures to start shipping every 4 months, but COVID had other plans. When we last looked at a figure from this line, there was snow on the ground, we were all trapped in our homes waiting on a vaccine, and Valentine’s Day cards had yet to hit the clearance rack. Now we’re in the dog days of summer, people are arguing over masks again, and kids are heading back to school. It is what it is, but at least the wait is over and collectors now have 3/4ths of the Teenage Mutant Ninja Turtles assembled for Michelangelo has arrived!

This packaging shot is the only time you will see the extraneous “ninja” weapons.

If you’re unfamiliar with this line of action figures form Super7, this line is an homage to the original Playmates line of action figures first launched back in 1988. Actually, it’s less an homage and more like a straight remake with the figures boosted to fit in a 7″ scale with updated articulation, paint, and sculpting. Some look so much like the old toys that from a distance one might think they’re the same, just bigger. Up close though the differences become more obvious. With the turtles themselves, they especially look more updated than some of their friends and foes. Those old figures had permanently bent elbows and knees and while you could approximate such a pose with these new figures, it’s not something most would want to do. The turtles also come with a secondary portrait that’s a lot different from the original so if that’s the chosen method of display then they’ll actually look quite different. All of the main details are still in place though including the white eyes, facial expressions, belts, and skin tone.

Yup, that’s Mikey.
How do you store your ‘chuks? Chains up or chains down?

And if you’ve handled Raphael or Leonardo, then you know what to expect from Michelangelo. The party dude is essentially the same figure as his brothers. The only thing that distinguishes the turtles from one another is the color of their skin, shell, mask, pads, and the shape of the belt which needs to be customized to serve the turtle’s chosen weapons. Michelangelo sports a deep, forest, green for his skin which has always looked great with the orange mask and pads. As a kid, it was toss-up for me which shade of green I liked best between Mikey and Raph, but I think I can safely say I prefer Mikey now. His default head still sports that side grimace with the right side of his mouth baring teeth and the left not. He has four loops on the rear of his belt to store his chosen weapon, the nunchaku, and a yellow M is emblazoned on his belt buckle so he doesn’t forget his name. He looks good and there is a black wash over parts of his body to accentuate the muscle tone. It does, unfortunately, seem to be on the default head and gives his orange mask a dingy quality. There’s also a bizarre factory error on my figure concerning the left ankle (pictured below). It looks like the cut was done incorrectly for the ball-hinge. Since his foot can only rock, not twist, it means it can never lineup with his knee and looks weird. It’s probably only something I’ll notice, but it’s definitely one of those things that once seen cannot be unseen. One of the horizontal hinged hands has a similar issue. Regardless, it’s not enough of an issue for me to initiate a return and exchange, but I did reach out to Super7 to see if they are willing to send a new lower leg (which just pegs into the knee) and I’ll update this post accordingly if they do indeed provide such.

That’s not supposed to be that way. You can see the outline for where the cut was probably supposed to be made for ankle articulation.

Where Mikey differs from his brothers is in some small ways. The rear of his shell is basically black where Raph’s was a light brown and Leo a deep green. His belt is all black and the trim on his belt buckle and the rings in the belt is ever so slightly darker than the same on Raph’s, and a lot darker than the chrome used on Leo (which sounds like that was a factory error and re-releases of Leo should be closer to Raph and Mikey). The front of his shell is fairly yellow, which surprised me a little because Leo’s was darker, with more orange mixed in, than Raph’s. Mikey’s though is pretty much the same shade of yellow as Raph though making me wonder if Leo was supposed to match and it’s just a factory variance. Oddly enough though, one difference that looks weird is Super7 declined to paint Mikey’s finger and toenails. Leo and Raph both had a bright, yellow-green, color to their nails that looked fine on Raph, but a little like nail polish on Leo. Maybe they didn’t like how it looked on Mikey who features the darker skin tone. They could have gone with another color though rather than not paint them at all, but it’s not something that stands out on a shelf either so I guess it’s just me nit-picking.

I hate taking this picture because Raph’s heads are not fun to swap.
And that’s because I choose to display Leo and Raph this way, so this is likely how Mikey will have to be displayed.

In terms of articulation, Michelangelo is exactly the same as his brothers. As such, I don’t feel the need to break it down completely again since you have that in my reviews of Raphael and Leonardo, so instead I’ll just say what’s good and bad about it. For one, Super7 does not like double-hinged joints. It’s something we just have to agree to disagree with when it comes to Super7. I will say, Mikey’s joints are at an appropriate tolerance which is an improvement over his predecessors. His extra hands and head also swap a lot cleaner. Maybe all of that extended time sitting in a hot shipping container did some good? The only joint that is a little tight is at the shoulder, but that’s a strong joint so it’s something I don’t worry about breaking. The hips, a point of contention with the past figures, seem tighter and Mikey stands just fine. The lack of a butterfly joint and the fact that his arms can’t quite bend at 90 degrees are more of a problem for a ‘chucker like Mikey. I can’t, for example, get him to do the ‘chuk over the shoulder with the other hand reaching across the chest/belly to grab it pose. The ‘chuks aren’t quite long enough, nor can he reach all the way across his body. He can at least hold one handle of the nunchaku while the second is in a belt loop.

The most popular nunchaku pose? At least absent a whirling piece.
Chains are awesome, but it does suck that they can’t be posed.

Where Mikey is the same, but different, from his brothers is in the accessory loadout. Obviously, he’s got to have his ‘chuks and Super7 decided to give him three sets. One is all painted, plastic, versions of the nunchaku he came with in ’88, only now the chain is sculpted instead of plain. The second set is painted as well, but features actual chain links between the handles which has basically become the standard ever since NECA’s 2008 release of the Mirage Michelangelo. Both have advantages and disadvantages when it comes to displaying the figure as the real chains give the figure an added sense of realism, while the plastic version allows for gravity-defying posing. The plastic links have a slight bendy quality to them so you can try to position them in a manner that makes it look like Mikey is swinging them. Both sets can fit into the rear holsters on his belt just, albeit quite snugly, though I prefer the chained versions for that since it’s not going to put stress on the weapons like it would the all plastic version. The third set is another pair of plastic nunchaku, but unpainted like the vintage toy. It’s attached to a sprue/rack along with the other “ninja” weapons likely no one uses. Something I’m just now noticing is that all three turtles feature a slightly different shade of brown for their weapons rack. I’m not sure if this is intentional or not, but might bug some people. I, personally, never take them out of the package so I have no right to complain.

Michelangelo comes with the box, but he’ll need help from his brothers if he wants to score a slice.
The alternate head has been a point of contention in the fanbase. I think it’s okay, but yeah, it could have been better.

In addition to the nunchaku, Mikey also comes with painted versions of the generic weapons all of the turtles came with and have come with: ninja stars, that hooked thing, and the little knife weapons. He also has an assortment of hands including gripping, fists, and style posed hands. He also has another set of gripping hands with a vertical hinge instead of a horizontal one. The second head follows in a similar aesthetic to his brothers in that it’s a bit more realistic, with actual wrinkles and lines to accentuate his expression and basically bring him to life, albeit in a comic book sort of way. Where his alternate head differs though is that Mikey isn’t just wearing an updated version of his old expression, but one entirely different. It’s an all toothy, open mouthed, grin and it definitely takes a little getting used to. It reminds me of the 2k3 Michelangelo from Playmates, as well as that popular GIF of the costumed Mikey head grinning. It’s an appropriate expression for Mikey, but I’m not super enthused with the execution. There’s a rather sizable gap between each of his teeth that looks odd and it made painting the mouth a great deal more difficult. It’s a little sloppy. On a shelf, it’s probably not noticeable, but it should look better. It puts me in a bit of a tough spot with the figure as I’ve gone with the alternate portraits for Leo and Raph in my display, but those old toys ones just don’t blend well with that look. So while I want to go default here, I’m likely go with the alternate head just for balance. It’s not a terrible look or anything, but I definitely have a clear preference for the vintage head with this figure where as with Raph I definitely preferred the new one, and with Leo it was more 50/50.

It’s well-painted, but yeah, my Mikey won’t be wielding this thing.
I feel like Super7 missed an opportunity for a pun here.

We’re not done though as Mikey still has a few more accessories. Unlike his brothers, he does not come with any Turtlecoms or even a slice of pizza. Instead, he has his trusty Turtle Hook weapon/grappling hook that he featured in the cartoon. The Turtle Hook started off as this piece of equipment all of the turtles seemed to carry, but it would eventually become Michelangelo’s weapon of choice because certain parts of the world had some issues with the nunchaku. It makes the Turtle Hook something that’s both loved and hated, we all loved it as a fun accessory, but hated to see Mikey running into battle with just a grappling hook. It’s a smart inclusion for a toy though, and while I like the look of it, I must say this is my least favorite attempt at the Turtle Hook to date. It’s non-articulated, and the string attached to it is very plain and lacks something that would make it easier for the figure to hold. Both Bandai and NECA put a piece of plastic at the end of their Turtle Hooks, but Super7 elected not to. It’s probably not something I’ll display with my figure, though I suppose I prefer it to another Turtlecom. Mikey’s other unique accessory makes a lot of sense for him though and it’s one I do like: a box of pizza. There’s only one slice left in it, and there’s some “cheese” stuck to the top of the box, and it’s just a smart inclusion for Mikey. I do wish the box could open and close though, but it works for a display. The pizza in it is permanently glued in at an odd angle which kind of stinks since you can’t fill it with more slices. It also seems a touch small given the size of the slice. I’m guessing a lot of collectors will choose to display Mikey with the pizza though alongside the slices that came with Leo and Raph as opposed to a more battle ready pose. It certainly works well with his alternate head.

Like father like son. My old Mikey was certainly loved over many years.
I really should have dug out my 2003 Mikey for this, but he’s buried under a bunch of stuff in storage.

Super7’s take on the party turtle arrives largely as expected. That’s what happens when a mold is reused for four different characters. The good thing is that mold looks pretty great and packs enough functionality to make this a worthwhile figure to own. And if you already have Raph and Leo, well then you’re going to get Michelangelo. Super7 did right by the character when it comes to his signature weapon, and I do appreciate Mikey getting a couple of unique accessories to help differentiate him from his brothers. I do wish he didn’t come with more ninja stars and those generic weapons, but I also understand what Super7 is going for with this line. Thankfully, there’s only one more turtle to go and then we can hopefully bid those things goodbye. Hopefully, the wait for Donatello won’t be as long as the wait for Michelangelo was as that would mean a 2022 release for Donnie. I guess we’ll just have to cross our fingers until then. And if you want to know more about Wave 3 of Super7’s TMNT Ultimates! line then check back soon as we have a couple more figures to talk about!

Now that we’re done here, it’s pizza time!

UPDATE: After reaching out to Super7 about my Mikey’s weird ankle joint, I was asked to contact the retailer first to see if they had replacement parts on-hand, so I did. I emailed Big Bad Toy Store and about 2 days later I heard back. They were sending me a new Michelangelo at no cost to me and didn’t even want the other one back. That’s some pretty awesome customer service. I’m no shill, and I don’t have any advertisements on this blog or receive review samples, so I’m just telling you as a consumer that Big Bad is pretty great. The unit was partially defective through no fault of theirs and they still made it right. Now, I’m guessing they get reimbursed by the manufacturer when these things happen, but it doesn’t change the fact that it makes things really easy on the consumer when retailers just replace product with zero hassle.

A tale of two heads: matte (left) vs shiny (right)

And upon receiving my new Mikey, I did notice something that escaped me in my initial review. Truly, it wasn’t really something I could have seen unless I had two figures in front of me that featured this distinction. And that is, my new Michelangelo has a coating on his default head that gives it more of a textured, matte, finish. It’s subtle, but it’s something that’s on Leo and Raph. And with Leo, I noted in my review that he had a little swath on his face where this was missing and it seemed to be widespread. I have no idea why this is the case with Michelangelo though. There’s only been one factory run so it’s probably not a running change, unless it was something that was supposed to happen and the factory noticed it mid-production, but it’s pretty odd. It’s hard to predict if this will be an issue in the collector community to the point that Super7 will be asked to respond. I definitely prefer the matte look, but maybe some will like the glossy appearance since it more resembles the original. Who can say? If it matters to you though, there’s not a lot you can do since most of these are purchased online. If buying from eBay, you can inspect pictures. If you find it in a comic book store then obviously you can get a better look at it, but you’ll also likely be asked to pay a significant mark-up.

The alt heads. I probably wouldn’t have noticed anything with these two if not for the regular heads being more apparent. Matte left and “glossy” right.

Super7 is Heading to Springfield!

Wednesday, August 18th, ended up being quite an eventful little day in the world of toy collecting. There were some reveals from major toy companies, leaks, and even those long neglected Street Sharks fans got something to get excited about late in the day. Personally, it was a good day for me too as I finally got to click “ship” on a Big Bad Toy Store Pile of Loot that includes my Super7 Teenage Mutant Ninja Turtles Wave 3. However, nothing prepared me for what Super7 had in-store for us (or technically didn’t) come the evening.

It started in the afternoon when Super7 posted a tease for a new license: an image of a glowing, green, rod with the vastness of space behind it. To the uninitiated, this may have been cryptic or even confusing. A glowstick? What could that be a reference to? For diehard fans of The Simpsons though, the image was unmistakable: an inanimate carbon rod! This rather plain looking object was the punchline to the episode “Deep Space Homer” where the show allegedly “jumped the shark” by sending Homer to outer space. It’s a ridiculous concept, but like a lot of classic era episodes of The Simpsons, there’s plenty of jokes to make it worthwhile.

Speculation was then running wild on social media about what Super7 had planned for The Simpsons. Most, including myself, assumed a wave of ReAction figures was forthcoming. If you’re unfamiliar with ReAction, that’s Super7’s retro, five points of articulation, throwback line of figures that are sold on elaborate cardbacks and can be found everywhere. They’re not my cup of tea as I have no nostalgic attachment to the Star Wars figure line from the 70s and 80s. They’re just ugly figures to me, but sometimes Super7 creates some interesting figures in this line so I wasn’t ready to dismiss the idea. The Nicktoons figures have turned out pretty well, so maybe The Simpsons could be pulled off just as well.

What I was hoping for though, was that Super7 would give The Simpsons the Ultimates treatment. We’ve talked about the Ultimates figure line a lot here, but for those just popping in, Super7’s Ultimates line is a 7″ scale action figure line that’s made to order. These are the figures that are decidedly modern in their approach to sculpting, articulation, etc. The Simpsons isn’t a brand that screams “Ultimates” since we’re not talking about sword-wielding ninjas and such, but I’m interested in figures that capture the likeness best and come packed with tons of accessories and facial expressions. Still, I assumed that would be far off, and if Super7 did want to do Simpsons in that style that they would start small (like they did with Ren and Stimpy) and maybe just offer a Homer or Bart or a one-off character.

What do we have here?!

And I was wrong! Later in the evening, the Twitter account @preterniadotcom tweeted an image of a Google search result for a Super7 Ultimates Deep Space Homer. The link went to a 404 error, but it’s mere existence was encouraging. The same account then dug a little further and was able to find a solicitation image that all but confirmed the existence of a Deep Space Homer action figure. As the name suggests, it’s Homer in his astronaut suit and he indeed comes packaged with our beloved carbon rod. He has extra hands and three different facial expressions. He also has a bag of chips and the colony of ants. It’s just a digital render, but it sure looks promising.

The fun didn’t stop there. Soon many people were messing around with the Super7 store URL and it wasn’t long before an image of the entire first wave of Simpsons Ultimates was uncovered. A user at thefwoosh.com was the first person I saw to uncover the image, but soon every social media account connected with toys was sharing it. The day began rather ordinarily, and then we got a Simpsons tease, then we got confirmation of an Ultimates figure, and when we all went to sleep we had an entire first wave. And it wasn’t just two figures, it wasn’t even the standard four, but five figures! Super7 clearly appears to be all-in when it comes to The Simpsons and I am here for it!

Wow! It looks great! And you get a Homer accessory with your rod!

So who all is joining Homer in this inaugural first wave? Well, in true Super7 fashion, it’s a surprising collection of characters intended to appeal to the diehard Simpsons fan. Disney fans were confused when Super7 launched a Disney line last year consisting of Sorcerer Mickey, Pinocchio, and Prince Jon from Robin Hood because there was no Robin Hood. Super7’s approach is both strategic and also by the seat of their pants. They like to produce the figures that they simply want, and Super7’s Brian Flynn loves Prince Jon so he gets to be in Wave One. To them, that suggests to the consumer that “Of course Robin Hood will be in Wave Two,” but for fans unfamiliar with the company it’s just confusing. With The Simpsons, I’m pretty sure the same thing will happen because Wave One is Deep Space Homer, Moe, Poochie, and robot versions of Itchy and Scratchy from the episode “Itchy and Scratchy Land.” I don’t want to speak for Super7, but my guess is these are just favorite characters, episodes, and gags for the people at Super7. It’s also a tell to the Simpsons fanbase that they’re going to go deep. It’s a foregone conclusion that you’re going to get a Bart, Lisa, Krusty, etc. at some point, so they’re going to give you some of those deep cuts upfront so you don’t have to worry about Super7 not getting to them.

Should I spend hundreds of dollars to amass an army of Itchy and Scratchy robots?!

Of course, since everything except the initial tease is basically a leak (or a cleverly disguised reveal to get people talking) we don’t necessarily know what the plan is or what direction they’re going in. Maybe Super7 isn’t interested in doing a base Homer? I kind of doubt it, but we’ll have to wait and see. They’ll probably want to get someone out there soon to talk about the license and give fans a head’s up, but for now we at least know about five figures. And from what I see, they look terrific. I don’t know that I need Homer in a space suit, but I do like what Super7 is showing here so it’s not something I’m going to pass on. Moe looks as Moe should. He comes with his apron, rag, a Flaming Moe, and a bright red phone for prank calls. He even has an angry, screaming, face that should pair well with that phone. He also has a panda in a crate, because Moe gets his hands into some questionable business practices. Poochie also looks great and comes with his surfboard, skateboard, and all of the stuff he needs to take things “To the extreme!” The stars of the inaugural first wave though might be those robotic Itchy and Scratchy figures. They just look fun with Itchy featuring a removable skull top to expose his robotic innards and Scratchy possessing a removable face to do the same. They have various implements of destruction as well as items to feature in a parade. And, not to be missed, is the Bort license plate that comes with Scratchy (chef’s kiss).

This has to happen.

Even though I get what Super7 is doing here, that doesn’t change the fact that this is a rather bold selection of characters for the first wave of a new IP. Is there a market for high end Simpsons action figures out there? I guess we’ll find out. Many are used to paying 10 bucks or so for the Playmates figures of 20 years ago. These will retail for $55 a piece so there’s likely to be some sticker shock. I’m familiar with Super7 so I know what to expect. I’m also used to paying that kind of money for a toy in 2021 so it should go without saying that I’m all in. And then there’s also the delay in actually getting these. Simpsons fans who have been out of the collector game for a long time will be surprised at the price, and then further surprised when they find out they won’t even get their figures for a year. Super7’s made-to-order model is basically designed in such a way that they almost can’t lose money on a figure offering, but if this wave underperforms it might mean a smaller Wave Two. I suspect they have a list of figures they really want to make and it’s possible nothing will stop them unless sales are truly abysmal, but it will be interesting to see the response to these. As for me, I have a long list of characters that I’d love to see, and I expect a lot of the figures to come will be episode specific. Surely there will be a Bart in Wave Two, but I’m also really hopefully for a Skinner and Chalmers pairing full of Steamed Ham references. Such a thing would surely get the social media a-buzzing!

Update 8/20/2021: The entire first wave is now available through Super7 at https://preorder.super7store.com/. If you want to order from a place that doesn’t charge upfront, more options should become available later in the day. I recommend at least heading on over to Super7’s store for more high-res images of the line including a look at the sleek packaging!


Super7 Ultimates! Voltron – Defender of the Universe

What have I gotten myself into?

My children are unknowingly a terrible influence on my spending habits. It was last summer they started watching Mighty Morphin Power Rangers awakening within me a long lost desire to acquire Power Rangers toys from back in 93/94. Recently, it’s my son discovering the Netflix Voltron series. Voltron was a show I paid little attention to as a kid. It was on early in the morning on week days and that was just a terrible time for me. I was not a morning person so I slept as late as I could and moved slowly through my morning routine. There was no TV watching for me as a result, but when some of my friends started insisting I check out Voltron I did take a peek. Years later, the show would return on Cartoon Network on week day afternoons and at that point I did give it an extended look, though it wasn’t particularly good.

What was undeniably good about Voltron though were the toys. My friend had a vintage, combining, Voltron toy. It should have predated he and I by a few years so I don’t know if he got it secondhand or what, but it was undeniably cool to have five toys that combined into one, bigger, better, toy. It was my first experience with the concept as I wasn’t a Transformers kid and Power Rangers were years away. The concept was better than the reality to some degree as Voltron was rather cumbersome. He articulated rather poorly, but back then, five points of articulation were pretty standard still so he wasn’t that bad. He was just a bit bland with a sword in hand since he couldn’t hold it in a natural way, at least in a natural way for a being made up of five robot lions.

Super7 had one goal with this packaging: shiny!

Over the years, I have resisted the temptation to go after a Voltron. When the Netflix series showed up, Voltron returned to toy stores and comic shops in classic and updated versions. The lions were available individually and I think there were deluxe versions that put everything in one box. There have also been mega expensive Soul of Chogokin versions of the character for those who really wanted to take Voltron to the next level. I resisted those calls though, and I was probably most tempted by the Lego Voltron of a few years ago because that just seemed really cool to me, though I wondered how durable a Lego Voltron would be and ultimately passed. Now, watching the show with my son, I found myself wanting a Voltron all over again, but now the options are severely limited. Those lions that once retailed for 20 bucks or so are near 100 on the secondary market as they’re no longer in production. Suddenly, the Toynami Ultimate EX Voltron is looking like a bargain at $400! I tossed around the idea of getting a Mini-Pla model kit Voltron since it was a combining Voltron, but like the Lego Voltron, I had durability concerns. Especially since that’s another figure that’s going to run close to $100 now since it’s no longer being manufactured. I was left thinking I’ve gone this long without a Voltron, so maybe it’s not something I need.

I found myself at a comic shop over the weekend and there on the shelf was a brand new Super7 Ultimates! Voltron staring me in the face. This edition of Voltron is a pure action figure, so there’s no breaking him down into five individual lions. Part of the appeal of Voltron is definitely the combing element, but there’s also the practical reality that I would never display the character in lion mode. I felt like I couldn’t pass it up, and maybe the shiny, chrome, packaging had something to do with that so I bought it and brought my little robot buddy home.

It’s important to note that this is actually the second version of Voltron Super7 has released. The first one was referred to as a deluxe release and I’m not entirely sure it was considered a true “Ultimates” release. This new one is largely the same as both present the classic interpretation of the character, but it has a different deco and a minor change to the articulation. The first release featured a matte finish aiming to approximate the cartoon aesthetic. This edition swaps the matte out for a glossy approach as this is a very shiny figure. The blue and green especially possess a pearl quality in the paint and the silver bits do a nice job of faking metal. And to emphasize this new approach, the figure comes in a shiny, chrome, box that basically has a mirror finish. This is a snazzy figure, and it’s almost a shame the packaging comes with a slipcase which hides much of the shininess.

Here’s our boy…robot…whatever.

Packaging is cool and all, but the real star is the figure inside. Voltron stands around 7″ in height and he’s one chunky boy. There’s a lot of plastic on this guy which gives him a nice, heavy, feel in the hand. He’s very similar to the Hasbro RED Transformers, only bigger. Part of my reasoning in buying this guy was just to get a sense of how Super7 is going to handle these robot characters as the company has already solicited Transformers Ultimates! and is about to do the same for Power Rangers. It’s potentially going to be a neat, unofficial, line from the company as they build out a fleet of robot figures. The glossy paint job is what stands out the most about this guy and it’s largely applied well. There are a few nicks and small amounts of paint overrun here and there, but overall it’s pretty clean. The only spot I’m not happy with is the nose of the yellow lion which is scratched. I’m tempted to fill it in with a black marker. This Voltron is at the old price point of $45, so he’s in that odd space where he’s more expensive than your average retail figure, but not quite at premium figure pricing. And for what he is, the paint job is fair as they did a very good job with the finer details like the face and the shield logo on the chest.

Admit it, you wish your hands could roar.

The sculpt, on the other hand, is done quite well. This definitely resembles a transformed Voltron so the lion “feet” are a bit stretched and rectangular as that is how they looked on TV. There’s a lot of layers to the sculpt in the chest which is nice to see and really adds depth and character to the figure. The lion head hands look great and remain one of the coolest aspects of the character design. The wings on the back of the figure are a softer plastic so there’s little chance of them breaking. And I can’t stress enough just how good this figure feels in the hand. There’s a lot of different textures to the sculpt and the heaviness is perfect.

A shiny sword demands a shiny shield.

Such a chunky and oddly designed character is going to be a challenge when it comes to articulation. Since this is a non-combining Voltron though, it’s pretty important that Super7 do a great job on that part as we’re giving up an important play feature in order to improve the sculpt and articulation. And with this figure, there’s some good, and there’s some not-so-good. For starters, the head is on a ball hinge, but the boxy nature of the upper torso means he can’t do much more than turn his head. You get a little up and down, but it’s minimal. At the shoulders, Super7 did get a little creative as they used two, big, ball-hinges to increase his range at the joint. You can slide the arm up and down a great deal and even get him to reach across his body as a result. Beyond that, you also get the usual rotation. Below the should is a biceps swivel and single hinge, followed by a “wrist” swivel and horizontal hinge. Elbows remain a disappointment with Super7 as he can’t do 90 degrees. It’s also odd they didn’t give him vertical hinges at the hand given he’s a sword wielder, they’re usually really good about getting that part right. In the torso, we have a ball hinge in the diaphragm (I guess) that lets him rotate mostly, but there’s a tiny bit of tilt and crunch. There’s a waist twist below that as well. At the legs, he can kick forward to 90 degrees and kick back a bit. Below that is a thigh swivel, which is new for this edition of Voltron, followed by a single-jointed knee hinge that does achieve a 90 degree bend. At the ankle, we have a hinge and rocker, but both are fairly limited due to the blocky nature of the feet.

This is about as dynamic as he gets.

It’s an okay assortment of articulation, but there definitely is stuff missing. The lack of double elbows is to be expected of Super7, they have an aversion to them for aesthetic reasons, so I’m not that broken up about it. What is borderline unforgivable though of a modern collectible is for the legs to not be able to lift out to the sides. There’s a part of me that thinks it’s unacceptable for an action figure in this price range to lack such a basic point of articulation. Even the cheap, Hasbro Megazord is able to widen its stance, and that adds a lot to the figure’s posing. It speaks to a larger issue I have with Super7 where it seems that when they run into a part of a figure that gets a little tricky they just punt on the articulation. I like their emphasis on sculpting and not marring that with too much articulation, but sometimes they get too timid. I think they could have done a ball joint here without really harming the sculpt, but they opted to do something different. At any rate, it was something I was aware of before I bought the figure and I did really consider passing largely because it’s so disappointing a feature to not have. I’m glad I was aware of it though because I would have been pretty bummed if I found out about it when I opened the thing.

If you prefer glow-in-the-dark to shiny, Super7 has you covered.

Articulation is useless without some fun accessories to pose Voltron with and Super7’s Ultimates! are known for including a fair assortment of those things. For starters, Super7 included an extra pair of “hands.” It was a bit weird to see that the jaws on the lion head hands were static, but that’s probably to make the grip tighter. The open hands basically replace a jaw hinge and also allow Voltron to act out his dramatic posing following the combining animation in the show, though the feet can’t roar (and I’m fine with that). In addition to the hands, Voltron also comes with not one, but two, swords! The default option is an all chrome, vac-metal, blade that really shines. It’s a throwback to the old toy and it looks especially great when the light hits it just right. He also has a matching shield that’s just as vibrant as the blade. The only downside to vac-metal accessories is the substance can be brittle. My shield has a little chip on it which is a bummer, because otherwise it looks rather glorious. If you think the sheen is overpowering though, there’s a second sword with a pearl blue hilt and glow-in-the-dark blade. The glow-in-the-dark plastic gives the sword a laser quality in natural light, and of course in the dark it glows with a greenish hue. It’s a fun accessory, though I suspect most will opt for the vac-metal blade. As for me, I might just go with a dual-wield display because I really like both. The accessories are also easy to work with. The gripping hand-heads have soft plastic teeth so it’s easy to pop the swords and shield in and out. Swapping hands is also pretty much effortless as they pop out with ease.

Yeah, lets ditch the shield and dual-wield!

The end result is a pretty good Voltron action figure. Yes, it’s not without its problems, number one being articulation, but it makes up for those shortcomings with a good sculpt and truly eye-catching paint job. The weapons are fun, and there’s just enough articulation that I can find some decent poses. And what really works in the figure’s favor is availability and affordability. Super7’s Ultimates! is famously a made-to-order affair, but retailers typically order more than they pre-sell so he should be easy to find as long as you don’t wait too long. And at $45, he’s far cheaper than basically every other Voltron on the market right now. Sometimes, that’s all it takes.

Lets get in a quick robot comparison before wrapping: (left to right) Banpresto Weltall, Voltron, RED Soundwave

Super7 TMNT Ultimates! Bebop

He don’t get mad, he gets stabby!

This is a big figure. That’s the take-away and the thing any reviewer has to mention when reviewing Super7’s take on the classic warthog from Playmates. Back in ’88, Bebop was bigger than the turtles, but he was also really hunched over to the point where it was like his neck was coming out of his chest. This made sure the figure would fit on the blister card and not break the mold of a line that was just starting out and probably needed to keep costs down as much as possible. With Super7’s line of Ultimates! based on the Teenage Mutant Ninja Turtles, no such compromise needed to be made. Bebop can be his big, beefy, self and it’s quite a sight to see.

I won’t make you wait for the big comparison shot with the turtles in this line.

The turtles in this line come in at 6″ in height. It’s a 7″ scale line so the turtles are a bit on the short side in this universe. Bebop is definitely the opposite as he comes in at 8″ at the top of his mohawk. More so than the height though is the fact that this guy is chunky! Just picking up the box after handling the Leonardo one drove the point home that there was a lot more plastic in this package than before. It’s a bit awe inspiring to behold this figure as it just so fundamentally changes how one views the character.

It only took the better part of 30 years, but Bebop finally has something he can call a logo all to himself.

Bebop comes packaged in the same window box style we’ve seen with the other releases. Even though he’s much larger than what’s been released so far, he still fits into the same sized box, though he certainly takes up more room in the window. The slipcover that goes over his box is purple, as all of the villains are, and features a Bebop face on a manhole cover on the front with drill bits on either side of his head. It’s a small thing, but I love how each character gets their own logo of sorts for this line.

That’s a tight fit.

This Bebop is, like the other figures in this line, a throwback to the old Playmates toy released in 1988. He’s very similar in terms of sculpting, even though he looks quite different at first glance. That’s due to that old figure having so many sculpted details that were left unpainted. Some may see the knee brace on this figure and struggle to remember if the vintage one had that. And it did, as it did the turtle skeletons and stich pattern pants. By far the biggest benefit to this new scale and approach is Bebop’s red, leather, vest. The texture and the saturation of the paint is just exquisite. It might sound ridiculous, but it was how this jacket looked in promotional shots that got me to buy into this figure. It’s a separate piece of soft plastic that fits over the torso which just adds nice depth to the figure. Especially considering a lot of the other effects are sculpted into the main body. The necklace, bracelets, belt – that’s all sculpted which is in contrast to the more recent NECA offering which went with chains for the belt and bracelet. It gives this figure a bit of a juxtaposition in terms of the presentation as the separate pieces (jacket, shoulder pads) really bring this guy to life while the sculpted-in parts preserve the toy aesthetic of the original.

I don’t know if it sounds stupid, but I’m obsessed with how good this jacket turned out.

The paint job on Bebop also walks that line a bit. There’s a lot of pink utilized on his snout and the underside of his neck. The original figure did feature a pink tint as well, though not to this extent. If it’s too much for you, Super7 did include a second head which is the same as the default one, but without the pink air -brushed on. The hair, shells, and shoes look terrific with their paint app, while the chain bracelet came out a bit chunky. We should probably see some of his flesh through the chains, but it’s just solid gray. The arms and the main body of the figure are just brown plastic and he does have a bit of a shine to him. He’s just so big that when you have something that’s low detail like his arms it really stands out. Maybe a wash or some fur sculpted into him would have improved this. His old, purple, mohawk is now more of a hot pink and it looks like they failed to paint the elastic at the end of his ponytail. It’s not a big deal, but again, with such a big figure everything stands out.

I think this drill gun showed up in the cartoon and it fired a laser, in case you thought it was just a power drill. That would explain why it has a scope on it.

In spite of those critiques, I will say the overall sculpt and look of Bebop is pretty fantastic. If you prefer your Bebop to look more like the old toy and less like the cartoon then this is going to make you happy. As a kid, I was the opposite as I wanted Bebop and especially Rocksteady to look like the characters I saw on TV every day. And yet, I am floored by this sculpt and am completely smitten. It’s just so demonstrably different from the NECA offering that I don’t even think they’re comparable. The NECA Bebop is my favorite figure in that line because they so perfectly nailed the aesthetic of that cartoon. And this one is terrific because he’s just not that character. This is a more monstrous Bebop. I assume if he were in a cartoon he wouldn’t be as dim as the one we got. He’d actually be something to fear rather than laugh at.

It’s a lot easier to put him in a “knife toss” pose than a conventional knife pose given how tight those gripping hands are.
The rare two-headed warthog.

A big figure like this presents some opportunity for articulation. Even though he’s a brute, he still needs to move. Bebop’s head is on a big ball peg. I was worried it would be hard to remove, but it actually pops off pretty easily. He can look up, down, tilt, and swivel. It’s a lot better than expected and also plenty sturdy. The shoulders are just ball-hinges and those big shoulder pads will limit how high his arms can come up. They’re also pretty tight, but that’s good for a big figure and the bonus of him being big is he at least feels less fragile. He has a hinge at the elbow and his arm also swivels there. The wrists swivel and have big, horizontal, hinges in them. Like the head, they’re surprisingly easy to pop on and off. There is a waist swivel, but it’s just a swivel and there’s no other torso articulation. The thighs are on ball-joints and they can swivel there. The knees are single-jointed and the right leg can swivel at the knee. The left cannot and that’s because he has that big knee brace and it’s pretty cool that Super7 respected that brace and didn’t just ignore it. He can also swivel above the ankle, below the cuffs of his pants, so the knee swivel isn’t missed. The ankles are hinged and can also rock side-to-side. Lastly, Bebop’s tail is now articulated. It’s just a swivel, but it’s cool to be able to position it a bit now.

The second head basically just omits the pink wash on the snout.
A close-up of the alt head.

Bebop’s articulation is just okay. The range of motion at the elbows and shoulders isn’t very good. You can argue it doesn’t need to be great, but it’s disappointing. More disappointing though is the lack of something in the torso. He really would benefit from a diaphragm joint that would allow him to twist a little and tilt. The articulation just makes him quite static. He really needs his size to command attention on your shelf because his posing just isn’t going to do it. What also works against him is his very neutral expression. It’s accurate to the vintage toy, but there’s just no personality there. Bebop relies on his attire and the fact that he’s a big, ugly, warthog to form an identity. It makes the second head feel like a wasted opportunity as since it’s just the same head, but with less paint, it took away a chance for Super7 to create something more expressive as it’s been able to do with Leo and Raph. Imagine a Bebop with a snarling mouth or even a hinged jaw, that really could have taken this one to another level.

As you can see, Bebop may have increased in size, but his accessories have not.

Somewhat playing into the nonchalent posing of Bebop are his accessories. He’s a lot of plastic and his tooling is unique. Maybe some of this will work for Rocksteady, but I am assuming Bebop is a high cost figure when compared with Leonardo. That probably plays a role in his accessories, which are limited. He comes with just one extra pair of hands and they’re fists. His standard gripping hands are so close to fists that these just feel like a waste. I would have much preferred a style posed hand in place of fists. Bebop also has his drill gun which is almost comically small in his massive hands. Super7 should have probably considered upscaling the gun to go with the figure, but instead, it’s actually a little smaller than the vintage one which makes no sense. The trash can lid is the exact same size and getting him to properly hold it is nearly impossible. His hands are super stiff and I had to heat them to get them to bend a little to try and force that handle into his hand. At best, I basically just got it to hook on his thumb. It’s so small though that it looks stupid. His knife is his best accessory. It’s a little tough getting it into those tight, gripping, hands of his, but once there it looks fine. It does make me wish they added a sheath for it on his belt though for storage. Or if he had an actual belt we could have slipped it behind that. Oh well. Like the turtles, there’s also a set of unpainted weapons on a sprue. Bebop’s are gray and I don’t know why you’d ever want them, but they’re there if you do.

The pink on the new figure is definitely a lot more pronounced than it was on the vintage figure.

Super7’s take on Bebop is both incredibly impressive and also a bit disappointing all at the same time. It averages out to a really good release though because what’s most important are the overall aesthetics of the figure, and that’s the part Super7 handled the best. The only reason to not like it is if you disliked the Playmates figure, and if that’s the case, why would you buy this? I suspect those who just want this line to match the vintage one piece for piece are very happy. I’m more of the type that wants Super7 to key in on the nostalgia, but also improve things where possible. I accept that they have a different philosophy when it comes to articulation too, as I know they dislike double elbows and probably aren’t fans of torso joints either. I’ll continue to call out where I think those joints make sense though, and maybe one day they’ll come around.

Here’s the one for folks who like to put Super7 against NECA. I love both of these figures for different reasons.

Bebop is a tremendously fun figure, and you still have a shot at getting him. Super7’s Ultimates! line is a made-to-order line, but retailers are free to order as many as they want and sell them and he’s still available in some places. The MSRP is $45, but you’ll probably have to pay a small markup at this point. And it’s small compared with what this figure will fetch going forward so if you want him, grab him. He’s the last of Wave 2 that I’ll be reviewing as I just wasn’t feeling Shredder or Mutagen Man, but when Wave 3 drops I’ll have at least 3 reviews coming your way so there’s something to look forward to!

Good luck, boys! This isn’t the moron you’re used to!

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