It’s a Christmas miracle! After more than 14 months of waiting, I finally received the fourth and final turtle to complete my Teenage Mutant Ninja Turtles in glorious 7″ scale – Donatello! It was October of 2020 that Donatello and the rest of wave four went up for preorder and, at the time, we were looking at a 9-10 month wait. That meant by the end of 2021 we were basically assured of having all four turtles together at last. Then 2021 happened and factories closed by COVID re-opened with skeleton crews, docks were shuttered, truck drivers were in short supply, and bottlenecks at every step of the manufacturing and shipping process were interrupted. It soon became apparent that getting the last turtle in-hand by the end of 2021 was no sure thing, but sneaking in right at the end was my order for Donatello.
If you’re new to the line, the Super7 Ultimates! are 7″ scale action figures modeled after the vintage Playmates toyline. Each of the first three waves was anchored by one turtle with Donatello reserved for the fourth wave. And since Super7’s products are made-to-order, each wave takes awhile to arrive after first going on sale. That meant collectors had to wait more than a year to assemble all four turtles, but that’s how it goes. And considering that each turtle is essentially the same figure, it’s not the worst thing to have them spaced out.
And since this figure is basically the same as the one I’ve now handled three times, Donatello arrives with considerably less fanfare than the others. By this point, I pretty much knew what I was in for and Donatello was further harmed by the fact that his only unique accessory is his bo staff. Still, if you’re a fan of the one who does machines then this was probably a really long wait, but at least it’s over. Because Donatello is so familiar, this will probably be one of my breezier reviews, because everything about him has basically been done. He comes in the same window box as the others with the green slipcover and a little bio on the back. It looks nice, but it’s also a lot of paper and plastic that can feel excessive when you have a figure that doesn’t need to fill out that packaging. It is convenient if you want to reseal it though, and it looks nice if you’re a mint-in-box collector.
Donatello stands about 6″ tall making he and his brothers rather short for the line, which is appropriate. He’s basically brown in color, in keeping with the classic toy, and features a vintage inspired headsculpt. The belt crosses his chest, like the old toy, and features a holster on the rear for his bo which is likely more durable than the old toy. His belt is all black, save for the yellow D on the buckle, so Donnie’s attire more matches Michelangelo’s than it does Leo and Raph, which is more in-line with the vintage figure as well. Unlike Mikey, his finger and toenails are painted a yellow-green indicating that’s likely what was supposed to happen with the Michelangelo figure. Donatello basically looks the part of an up-scaled, modern, Playmates figure with one exception. Super7 failed to include his belt pouch. If you had the vintage Donatello, then you may remember he was unique amongst his brothers in having this little, sculpted, pouch on the left side of his belt. It had a slit in the top so you could fit a throwing star or one of those little, three-pointed, bladed, weapons they all came with. I was legitimately looking forward to that being included as I was hoping his Turtlecom accessory would fit in it, but it’s not here. Bummer.
Donatello comes with basically the same assortment of stuff as Leonardo and Raph. He has vertically hinged gripping hands equipped upon arrival, with horizontal ones in the box. He also has fists and open hands which work well with the pizza and Turtlcom. And yes, he has a slice of pepperoni pizza which is colored more in-line with Raph’s (Leo’s looked dirty), and he also has the two Turtlecoms: one opened and one closed. His Turtlecom is plain looking, like Leo’s, so apparently only Raph gets a personalized one with red piping. Beyond that, he has the generic ninja weapons all of the Playmates figures had. He also has a classic weapons rack of brown, unpainted, weapons. His are fairly light in color in keeping with Super7’s releases having slight variations either purposely or not.
The items unique to Donatello are what you would expect. He has his bo, and he gets two for good measure, and they come on the rack and in painted varieties as well. There’s some nice dry brushing on the bo which brings out the faux wood grain and makes the tape in the center look a little dingy. The bo does seem rather short though. It’s only about 4 3/4″ which is nearly the same size as the vintage one, which came with a considerably smaller figure. It looks a bit puny in his hands and I’m puzzled why Super7 wouldn’t have maintained the original scale. Was it in response to Leo’s swords being too long? I don’t know. One staff is also “bowed” a bit and I’ll have to try to straighten it out with hot water or a heat gun. His other unique accessory is the alternate portrait. This one is fairly understated, which suits Donatello. His mouth is entirely closed and it has a very “Mirage” look to me. I like it, which is good as I’ve been displaying my other turtles with the alternate head, though I do really like the default one with him too. It’s probably my favorite of the four. Raph still has the best alternate portrait.
The articulation for Donatello is exactly the same as his brothers, so I’m not going to repeat myself again. It’s suitable, but flawed. These turtles would look good with a proper neck joint at the base and the elbows are done poorly. The hips are the worst part though as they continue to be too loose. Donatello isn’t the worst offender of the four, but he’s still too loose for my liking. Aside from that, I will say this turtle had the best, overall, joint situation out of the box. The only joint stuck was the left thigh twist, which was solved with a quick, firm, jerk. Everything else though was free and easy with suitable tolerance as well.
Donatello may not be the most exciting action figure release of 2021, but he is one of the more satisfying by virtue of the fact that he completes the gang of four. He’s exactly as expected, no better or worse than his predecessors. There are flaws in this design, and I’m bummed at the missing belt pouch and staff situation, but not enough to cause me to regret my purchase. I like having a set of vintage inspired turtles, and Donatello gets the job done. Being that he’s part of wave four means this is the last turtle we’ll get at the original price of $45, so that’s a bit bittersweet. It’s also a reality we’ve been living with basically all year. As for me, I ordered this guy direct from Super7, but later added an order for Muckman from a retailer. If you want to know how he turned out, I’ll have a review eventually in 2022 whenever the figure gets to me. If you want to know how Casey Jones and Mondo Gecko turned out, well you’ll have to go elsewhere as I passed on those ones with nary a drop of FOMO so far.
Super7 action figures are made-to-order, but if wave 3 is any indication, Donatello should be plenty easy to get even if you didn’t preorder. Several outlets still have the figure available for preorder and they should have the figure in-stock now, or soon, too. Super7 has also made all four turtles available again multiple times so there should be plenty of them out there at retail or with only a minor mark-up.
We saved the big boy for last! The lone villain of wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! line is the mutant rhino, Rocksteady. He follows in the footsteps of the monstrous Bebop who was released in wave 2 and is the crown jewel of the young line for many collectors so far. Rocksteady follows a similar path as he too has seen an upscaling in his size. Unlike Bebop, who’s original figure was squat and thus should have been taller, Rocksteady was not. His Playmates figure, which this figure is based on, was pretty much straight up and down so had Super7 wanted to make him shorter they had a reason to, but I am glad they decided against doing so.
Rocksteady arrives in the purple slipcase cover that all of the villains get to wear. If you really like this package soak it in now, because there is no villain planned for wave 4. Now, I didn’t really talk about the packaging in my reviews of Michelangelo and Metalhead because it’s the same as all of the figures in the Ultimates! line, which is to say it’s quite nice, but a tad excessive. Rocksteady is worth pointing out though because he looks pretty ridiculous, in a good way, in box. And that’s because his head is so massive that he needed to be packaged looking over his should in order to fit in the box. His profile is roughly 3 inches long and it certainly is an eye catcher. When looking at him in box, I was a little concerned that Super7 may have gone overboard with his head, but once I got him out of the box and looking straight ahead I found my concerns were baseless.
Rocksteady is a big boy. That’s the main takeaway anyone is going to have when handling this guy. He stands at about 8″ tall and certainly commands respect with his impressive stature. The body is basically the exact same as the vintage Rocksteady this figure is based on, only with the details embellished. His skin has a texture to it that adds a bit of realism to this guy. All of the warts and scars are still in place, except now they’re either fully painted or Super7’s black wash they added to the figure really brings them out. His black tank top also has some added texture to it and the camo on his otherwise brown pants is plentiful. Unlike Bebop, he does not feature a tail, but neither did the original figure. He has his helmet, which is non-removable, and still sports the same, stoic, expression as the old toy. The paint on his eyes is nice and glossy giving it a natural sheen that really adds a lifelike quality to this guy. He’s easily the most “alive” of any of the figures in this line so far and it’s a testament to the quality of both the sculpt and paint.
In terms of articulation, Rocksteady is quite a bit like his mate, Bebop. The head can rotate and pivot a bit and has a decent amount of range looking up, but almost none looking down. Normally, that’s not something that bothers me, but with a figure who towers over the others, it would have been nice to see him able to look down more. At the shoulders, he has ball-hinges that are at a good tolerance. He can lift his arms out to the side and rotate all around. There’s no biceps swivel, but he does have a swivel and single hinge at the elbow to make up for it. Like the other figures in the line, he can’t quite achieve a 90 degree bend at the elbow, but he gets closer than the turtles at least. There’s no articulation in the torso, but he does have a waist twist. The belt is permanently affixed to him so there’s no fear of losing it this time, which is nice. At the legs, we have ball joints that let him kick forward and back a generous amount and he can basically do a split too. There are thigh swivels below it and one arrived stuck on my figure. A quick twist though was all it took to free it up, so crisis averted. At the knee is another swivel and a single hinge that gets him to about 90 degrees. There’s a boot cut below that, and at the ankle there’s only a rocker joint because of the way his boot cuffs are sculpted, so no hinge there.
Rocksteady moves well enough. With Bebop, I felt he really could have used a diaphragm joint, but with Rocksteady the need is less since he has a shirt. They could have attempted to make the shirt an overlay, but that usually negates articulation in that kind of joint anyway. Where Super7 definitely missed an opportunity is at the jaw. A hinged jaw would have really added some personality to this guy. My biggest complaint with Bebop and Rocksteady is that they’re so stoic looking to the point of coming across as passive. Neither looks ready to obliterate a turtle. With Bebop, a hinged jaw would have been harder to do without harming the aesthetic, but with Rocksteady his lower jaw is a separate piece already. It’s just glued on. Why not slip a hinge in there? Plenty of companies have proven at this point that you can do it and hide it extremely well. The seam is already there!
Considering this guy contains a lot of plastic, it would seem Super7 had to pair back the accessories a bit even when compared with Bebop. Rocksteady comes with a pair of gripping hands in the box and he has a second pair of fists. I really miss some kind of style pose hands with this guy and I would have taken those over fists, for sure. In terms of weapons, he has his trusty Retro-Mutagen Gun which is basically a scoped rife of some kind. In what has become an unfortunate trend with this line, there’s virtually no paint on the gun. Super7 gave it a graphite finish, which distinguishes it slightly from the weapon sprue version also included, but it’s still just a big, gray, gun. There isn’t even a dab of blue or white paint on the scope lens, which is unfortunate. Rocksteady also has his knife, which would look huge in the hands of most, but looks a lot smaller in Rocksteady’s hands. It’s bigger than Bebop’s though so it still looks fearsome. The blade is also painted silver, thankfully. His manhole cover shield, unfortunately, did not receive an upscaling. As was the case with Bebop’s trashcan lid, it looks pretty silly in Rocksteady’s hands and it’s a pain to fit into them because it uses the same backing as Bebop’s trashcan. It’s at least bigger than the vintage one, which basically takes up the smaller “disc” inside it, unlike Bebop’s which somehow turned out smaller. Lastly, Rocksteady has a trio of grenades to wield. Much to my surprise, they’re different form the ones that came with Metalhead. These ones have some silver paint on the metallic portions and look a whole lot better as a result. His belt also has a lip on the rear part of it so you can stick the knife in there if you want or clip the grenades in as well. I love weapon storage on figures! This is also good because he doesn’t really hold the grenades that well. You basically have to just kind of position them on the openings of his gripping hands and hope for the best.
It’s a solid assortment for Rocksteady, but the big omission is obviously a second head. Bebop got one, but it was the same sculpt just with a different deco. Rocksteady didn’t need one in that sense, but I still wish he had an alternate portrait like the turtles. I just wish Super7 viewed that as a feature of this line and not one reserved for the turtles alone. It looks like some of the upcoming non-turtles will get that though, like Mondo Gecko and Ray Fillet, but it’s too late for Rocksteady. Again, a hinged jaw would have accomplished the same for me. And I already mentioned my disappointment at the hand allotment. Especially considering he can’t really hold his grenades in a natural manner. Just one, open, hand would have been fine, but oh well.
Rocksteady ends up being a lot like Bebop, and that makes perfect sense. The issues I had with Bebop are present with Rocksteady, but so are all of the things I liked. Rocksteady relies on his size and impressive sculpt to get attention and he does a great job at that. Where he stumbles is just in how passive he looks in basically any pose. A jaw hinge, style pose hands, or an alternate portrait would have solved that issue while retaining the look of the vintage toy for those who want it. Super7 could have even looked to some vintage versions of Rocksteady that they’ll likely never reproduce to find an alternate portrait like Mutations Rocksteady or the kickboxer Rocksteady. It’s just enough of an issue, for me, to view this as a very good figure that could have been truly special.
I am happy with Rocksteady and very happy to pair him with Bebop. They go together like peanut butter and jelly, and even though I was able to pass on Shredder, there was no way I could pass on Rocksteady after getting Bebop. I love his size and I love the paintjob he was given. I do still prefer Bebop to Rocksteady, but that has little to do with how the Rocksteady figure turned out and everything to do with how much fun the design on Bebop is. The red vest, skeleton turtle shoulder pads, high top sneakers – he’s just a product of his era. By comparison, Rocksteady is the no nonsense soldier just hear to blast turtles and maybe get paid. He’s not the dimwit he was in the cartoon, but he’s also not a genius either. He’s just a soldier who wants to pulverize some turtles, and he looks like he could!
That is going to do it for me with wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! collection. I decided to pass on the fourth figure, April O’Neil, as I never liked the look of the figure she’s based on and I felt no attachment to the Super7 offering as a result. As of right now, the fourth wave for the line is aiming for a December release. They’re scheduled to leave the factory by the end of September and Super7 is asking people to plan for a 60 day transit given the global shipping crisis. Considering they’re going to come in around December, things could get even more backed up given the holiday shopping season will be well underway. Hopefully, the wave reaches us in 2021, but whenever it gets here, I’ll have some thoughts to share on two of the figures: Donatello and Muckman. Until then, the other turtles are just going to have to make do as a trio. At least they have a party robot to keep them company.
This post marks number 800 for this blog! Now, when I hit a nice, round, number like that I usually try to find a special topic of some kind, but also one representative of the content on this blog. Well, we certainly look at a lot of toys on this space, and there have definitely been a lot of Teenage Mutant Ninja Turtles posts, and I do consider myself a metalhead so why not do a figure review of Super7’s TMNT Ultimates! Wave 3 Metalhead? Now, I’m taking a bit of a gamble in making such a milestone post a figure review. This thing could suck for all I know, but I’ve handled enough figures from this line that I’m reasonably confident that it won’t. Plus, it’s Metalhead, one of my favorite figures from the original Playmates line and one I wish I had held onto (sorry, no comparison shot).
When it comes to this line, it’s interesting to see the choices Super7 makes in regards to how faithful they want to be to the vintage toy and what they want to change. With Bebop, we saw they elected to pump him up quite a bit so that he towers over the turtles. Metalhead is a robot turtle, and across other mediums he tends to be on the larger side. Super7 though, saw him as a robotic duplicate of the turtles akin to the fifth turtle, so they decided to make him the same size. He’s not the same sculpt as his body is loaded with tiny, technical, bits, but he is the same height, width, and obeys the same proportions. This puts Metalhead at about six inches which means that, despite this being a 7″ scale line, he’s actually shorter than NECA’s cartoon version of the character by nearly an inch. Obviously, these two are not meant to be exactly the same as they’re the same character from two different sources, but it is an interesting comparison.
Metalhead was one of the more detailed sculpts released by Playmates in the original toy line, and the same is true for this version as well. His entire body is covered with grooves, buttons, vents, wires, and rivets. It’s an impressive mold and it also means Super7 had to use a lot more paint than they usually do. The base color for the figure is gray, so every bit of red, black, yellow, silver, and green is painted on. And a lot of the details are quite familiar to me as I look this guy over, especially the little lightning bolts on the forearms and shins. Those were sculpted on the original toy, but unpainted and it’s nice to see them brought to life here. The head still features the light piping which is to say that his eyes and brain are cast in a red, transparent, plastic and the rest of the head is molded around it. Shine a light into the top of his brain and it should filter through the eyes. If you don’t care for this though, Metalhead’s alternate head is exactly the same, but with that feature removed in favor of red paint. Super7 seems to have taken some small liberties with the figure’s legs as there are now tubes connecting the back of the knee to the thigh. I don’t recall how these looked on the old figure, I’m guessing they were there, but part of the sculpt. Here it looks cool, but is a little concerning when it comes to articulation, but we’ll get to that in due time.
Of course, the elephant in the room concerns Metalhead’s torso. The original figure was vac metal, a process by which a layer of reflective, metallic, paint is placed over a hard plastic to create a finish akin to chrome. The vac metal is less a paint, and more like a heavy, duty, coating. The problem is, it only adheres to harder plastics like ABS (most toys are a type of PVC) and it’s prone to chipping as it does not possess any sort of give. Super7 opted not to do the chest or shell in vac metal for these reasons. I think, with a little creativity, they could have made it happen if they had really wanted to. The front of the figure’s “shell” is a separate piece so they could have made that removable and given people a vac metal plate to put over it if they so desired. Instead, they just went with a super, metallic, paint job for the torso that’s a very lustrous gold. I am personally not that into vac metal, so I don’t really care. I think this paint job is pretty flashy and I quite like it. Something about how the light rolls across the rear of the shell is very pleasing. It’s so pleasing that I kind of don’t want to put the backpack on him.
If there’s anything to nitpick about the figure’s appearance, beyond the size (I get it, but I do think of Metalhead as being bigger than the turtles), is mainly in just some of the finer details. So much of the character’s sculpt has been painted and brought to life, but the belt is just three colors and most of that is black. The oil can, funnel, and bolts affixed to the belt are unpainted while the grenades are just green. It would have been cool to see some added embellishment there. There’s also the unsightly holes in this figure, one on the rear and two on the chest. They’re to accommodate his backpack accessory, but when that’s not in use you get the holes. Some plugs would have been cool to fill them, or they could have used magnets to hold the pack on. It’s not the end of the world, and I suspect most will use the pack anyway, but it’s just neat when companies go that extra mile.
In terms of articulation, Metalhead is basically the same as his organic allies, though the execution is not. Metalhead has a head that sits on the same ball joint and he can pivot up, down, and to the side. The range isn’t spectacular since he has a sculpted neck with no lower neck articulation, but it works all right. At the shoulders, we have ball hinges, but the shape of the shoulder means he really can’t lift his arms out to the side much. He won’t be serving as a “T” for any cheer squads. The elbows are single-hinged, and like the other turtles, the elbow pad won’t let him achieve a 90 degree bend. The wrists rotate and have horizontal hinges. At the hips, he can pivot a bit, but the shell won’t let him spin all the way around or anything. The legs connect via these small, skinny, pegs and below them should be a thigh swivel, but my figure is totally stuck on both legs. I’ve tried heating it, then freezing, to see if that will get it moving, but to no avail. It really stinks because the left leg is rotated inwards a little so his knee isn’t facing forward. He has a swivel at the knee, but you have to be mindful of those hoses on the back because they link the upper and lower leg which really isn’t a smart design. I wish the thigh cut had been repositioned to just above the yellow knee indicator as there is a natural place for it in the sculpt. The other swivel is just too close to the hip and it’s hard to get any real torque without putting pressure on the peg connecting the hip. Below the knee is the standard ankle rocker which works well.
Metalhead ends up not being the best articulated figure, but he’d have enough if it just worked better. To make up for it though, he has stuff. Like every figure in this line, Metalhead comes with extra hands. He has gripping hands in the package plus a pair of fists and wide gripping hands. I’m not really sure what the wide hands are needed for, but he has them. He also has another right hand which features a tentacle like extension popping out of his index finger. It’s pretty cool looking and something the original toy did not feature. He also has some mechanical nunchuks that clip into his wrist in place of a hand (like the original figure, which I think was the first figure I ever had with swap-able hands). The actual ‘chuks portion can rotate, but not freely like a propeller so it’s more for positioning. Swapping parts is easy, and if anything too easy as they sometimes pop off when just positioning the figure. He also has his pizza oven backpack, since this guy is a party robot. It snaps into his back and the straps plug into the chest. There’s a mini satellite dish that plugs into the top, or you can use the second nunchuk attachment which makes it function like a helicopter. I think this resulted in someone on staff at Super7 saying they mistook the nunchuk that came with the original Playmates toy for a propeller as a kid and wanted to give anyone else who did the same that option with the new toy. Lastly, we have a pair of grenades that Metalhead can toss at his foes. They look just like the ones molded into his belt, so that’s a nice touch, but I wish they could affix to the belt in some way. Or if the backpack could open, now that would have been cool!
The accessory assortment is solid, though I wish Super7 took more time in painting them. The vintage line was all uniform, so I get that they want to match it, but they provide an unpainted weapons rack with every figure, Metalhead included. Why not add more paint to the rest? The backpack especially could use a little flair on the rear as could the innards of the nunchuk. The grenades don’t even have silver on the handles or pin. They provide these nice, painted, weapons for the turtles, but it seems Super7 shorts every other figure in the line in this area. There’s also the issue of the backpack being quite heavy. Metalhead’s hips aren’t flimsy like Raph’s, but they’re also not strong. His torso might also weigh more than the other turtles because he’s prone to falling backward. Add the backpack and the problem is exacerbated. This is one you’ll need to keep an eye on and you shouldn’t get too ambitious with the posing. It would be a shame if that shell were to scuff or worse. I’m not sure why they didn’t make the backpack hollow, and therefore lighter, but I have a conundrum where I want to display the figure with it on, but it would be a great deal more stable to go without.
These issues with the figure may seem like a classic case of nitpicking, but they all add up to be more problematic than expected. Getting Metalhead to stand is more challenging then it should be, add the backpack and it really becomes an issue. Then when you take away something like a thigh swivel, you’re forced to rely on the other joints to create a strong base. And when you find yourself constantly tinkering with the figure to get him to stand, you end up grabbing the lower leg and forgetting there are hoses behind it and that’s how you end up with a broken toy. Yup, those hoses I pointed out as a potential problem turned out to be just that. The right leg ended up breaking on me, and not from twisting the lower leg too far, but just by my finger wrapping around the leg in just the right (wrong) way, apparently. It’s a very thin, soft, plastic and it won’t take much to break. I have a feeling in ten years when we’re looking back on this line that Metalhead’s tubes will be akin to the old Playmates Krang and the antenna on top of the head that always broke. I ordered this figure through Big Bad Toy Store so I reached out to them (because Super7 asked me to do that first with my Michelangelo issue) to see about an exchange. The stuck thighs already had me frustrated and contemplating an exchange, and the broken coil became the tipping point.
Metalhead ended up being a more frustrating experience than I expected. He had become the one I was looking forward to the most from Wave 3 of Super7’s Teenage Mutant Ninja Turtles line of Ultimates!, and now he’s my most disappointing. It has not been a great start to this wave as I had the ankle issue with Michelangelo so hopefully the last figure I look at (Rocksteady) won’t be more of the same. This follows really no issues with waves 1 and 2 for me beyond stiff or loose joints, and it’s not causing me to rethink all of the open preorders I have with Super7, but it has taken some of the wind out of my sails.
In the end, maybe Metalhead wasn’t the best choice for my 800th post, but it’s a decision I’ll have to live with. I’ll come back and update this post if I have any success on getting a better Metalhead. Right now, the figure is available in a few places to order, but he won’t last forever since Super7’s model is made-to-order. They’ve relaxed their one and done strategy for this line for both of the first waves, but I wouldn’t count on that going forward. Especially as factory availability remains challenging and shipping from Asia continues to be a problem. I can’t give my full endorsement to this figure as-is, but if you like the look and are okay with the limitations, then you should have enough information to make an informed decision that works for you. I do like the look of this one, and no matter how my interactions with customer service goes, I’m not about to toss him in the trash or anything, but he definitely feels like a “set it and forget it” action figure which is a shame since he has enough stuff that a variety of display options are present. His base just won’t cooperate though, so he gets to be a shiny, golden, idol instead.
UPDATE: I reached out to Big Bad Toy Store, where I bought my Metalhead, about the issues I had with it and they replaced it at no cost to me and without any additional questions. They also let me keep the first one. My new Metalhead arrived a few days later and he’s much better in some ways, and not in others. First of all, all of the joints are free and usable and obviously the wire/hose/coil behind the knee is fine. On the negative side, the hips on the new one seem even more loose than my first one so he’s still no fun to stand. I’m guessing that’s just going to be the reality of this figure where some are tighter than others. There was also some yellow paint slop on the black portion of the knee which was unfortunate. At any rate, he at least looks better because his knee isn’t constantly twisted and I went over the paint slop with a black marker. Because of the performance issues though, I do think Rocksteady is the superior figure in this third wave and I’m still a little disappointed in Metalhead, but I feel better about this one at least. And hats off to Big Bad, I’ll definitely continue to turn to them for my action figure needs.
It’s been a longer wait than expected, but Wave 3 of Super7’s Teenage Mutant Ninja Turtles Ultimates! has finally arrived. The original plan was for a new wave of figures to start shipping every 4 months, but COVID had other plans. When we last looked at a figure from this line, there was snow on the ground, we were all trapped in our homes waiting on a vaccine, and Valentine’s Day cards had yet to hit the clearance rack. Now we’re in the dog days of summer, people are arguing over masks again, and kids are heading back to school. It is what it is, but at least the wait is over and collectors now have 3/4ths of the Teenage Mutant Ninja Turtles assembled for Michelangelo has arrived!
If you’re unfamiliar with this line of action figures form Super7, this line is an homage to the original Playmates line of action figures first launched back in 1988. Actually, it’s less an homage and more like a straight remake with the figures boosted to fit in a 7″ scale with updated articulation, paint, and sculpting. Some look so much like the old toys that from a distance one might think they’re the same, just bigger. Up close though the differences become more obvious. With the turtles themselves, they especially look more updated than some of their friends and foes. Those old figures had permanently bent elbows and knees and while you could approximate such a pose with these new figures, it’s not something most would want to do. The turtles also come with a secondary portrait that’s a lot different from the original so if that’s the chosen method of display then they’ll actually look quite different. All of the main details are still in place though including the white eyes, facial expressions, belts, and skin tone.
And if you’ve handled Raphael or Leonardo, then you know what to expect from Michelangelo. The party dude is essentially the same figure as his brothers. The only thing that distinguishes the turtles from one another is the color of their skin, shell, mask, pads, and the shape of the belt which needs to be customized to serve the turtle’s chosen weapons. Michelangelo sports a deep, forest, green for his skin which has always looked great with the orange mask and pads. As a kid, it was toss-up for me which shade of green I liked best between Mikey and Raph, but I think I can safely say I prefer Mikey now. His default head still sports that side grimace with the right side of his mouth baring teeth and the left not. He has four loops on the rear of his belt to store his chosen weapon, the nunchaku, and a yellow M is emblazoned on his belt buckle so he doesn’t forget his name. He looks good and there is a black wash over parts of his body to accentuate the muscle tone. It does, unfortunately, seem to be on the default head and gives his orange mask a dingy quality. There’s also a bizarre factory error on my figure concerning the left ankle (pictured below). It looks like the cut was done incorrectly for the ball-hinge. Since his foot can only rock, not twist, it means it can never lineup with his knee and looks weird. It’s probably only something I’ll notice, but it’s definitely one of those things that once seen cannot be unseen. One of the horizontal hinged hands has a similar issue. Regardless, it’s not enough of an issue for me to initiate a return and exchange, but I did reach out to Super7 to see if they are willing to send a new lower leg (which just pegs into the knee) and I’ll update this post accordingly if they do indeed provide such.
Where Mikey differs from his brothers is in some small ways. The rear of his shell is basically black where Raph’s was a light brown and Leo a deep green. His belt is all black and the trim on his belt buckle and the rings in the belt is ever so slightly darker than the same on Raph’s, and a lot darker than the chrome used on Leo (which sounds like that was a factory error and re-releases of Leo should be closer to Raph and Mikey). The front of his shell is fairly yellow, which surprised me a little because Leo’s was darker, with more orange mixed in, than Raph’s. Mikey’s though is pretty much the same shade of yellow as Raph though making me wonder if Leo was supposed to match and it’s just a factory variance. Oddly enough though, one difference that looks weird is Super7 declined to paint Mikey’s finger and toenails. Leo and Raph both had a bright, yellow-green, color to their nails that looked fine on Raph, but a little like nail polish on Leo. Maybe they didn’t like how it looked on Mikey who features the darker skin tone. They could have gone with another color though rather than not paint them at all, but it’s not something that stands out on a shelf either so I guess it’s just me nit-picking.
In terms of articulation, Michelangelo is exactly the same as his brothers. As such, I don’t feel the need to break it down completely again since you have that in my reviews of Raphael and Leonardo, so instead I’ll just say what’s good and bad about it. For one, Super7 does not like double-hinged joints. It’s something we just have to agree to disagree with when it comes to Super7. I will say, Mikey’s joints are at an appropriate tolerance which is an improvement over his predecessors. His extra hands and head also swap a lot cleaner. Maybe all of that extended time sitting in a hot shipping container did some good? The only joint that is a little tight is at the shoulder, but that’s a strong joint so it’s something I don’t worry about breaking. The hips, a point of contention with the past figures, seem tighter and Mikey stands just fine. The lack of a butterfly joint and the fact that his arms can’t quite bend at 90 degrees are more of a problem for a ‘chucker like Mikey. I can’t, for example, get him to do the ‘chuk over the shoulder with the other hand reaching across the chest/belly to grab it pose. The ‘chuks aren’t quite long enough, nor can he reach all the way across his body. He can at least hold one handle of the nunchaku while the second is in a belt loop.
Where Mikey is the same, but different, from his brothers is in the accessory loadout. Obviously, he’s got to have his ‘chuks and Super7 decided to give him three sets. One is all painted, plastic, versions of the nunchaku he came with in ’88, only now the chain is sculpted instead of plain. The second set is painted as well, but features actual chain links between the handles which has basically become the standard ever since NECA’s 2008 release of the Mirage Michelangelo. Both have advantages and disadvantages when it comes to displaying the figure as the real chains give the figure an added sense of realism, while the plastic version allows for gravity-defying posing. The plastic links have a slight bendy quality to them so you can try to position them in a manner that makes it look like Mikey is swinging them. Both sets can fit into the rear holsters on his belt just, albeit quite snugly, though I prefer the chained versions for that since it’s not going to put stress on the weapons like it would the all plastic version. The third set is another pair of plastic nunchaku, but unpainted like the vintage toy. It’s attached to a sprue/rack along with the other “ninja” weapons likely no one uses. Something I’m just now noticing is that all three turtles feature a slightly different shade of brown for their weapons rack. I’m not sure if this is intentional or not, but might bug some people. I, personally, never take them out of the package so I have no right to complain.
In addition to the nunchaku, Mikey also comes with painted versions of the generic weapons all of the turtles came with and have come with: ninja stars, that hooked thing, and the little knife weapons. He also has an assortment of hands including gripping, fists, and style posed hands. He also has another set of gripping hands with a vertical hinge instead of a horizontal one. The second head follows in a similar aesthetic to his brothers in that it’s a bit more realistic, with actual wrinkles and lines to accentuate his expression and basically bring him to life, albeit in a comic book sort of way. Where his alternate head differs though is that Mikey isn’t just wearing an updated version of his old expression, but one entirely different. It’s an all toothy, open mouthed, grin and it definitely takes a little getting used to. It reminds me of the 2k3 Michelangelo from Playmates, as well as that popular GIF of the costumed Mikey head grinning. It’s an appropriate expression for Mikey, but I’m not super enthused with the execution. There’s a rather sizable gap between each of his teeth that looks odd and it made painting the mouth a great deal more difficult. It’s a little sloppy. On a shelf, it’s probably not noticeable, but it should look better. It puts me in a bit of a tough spot with the figure as I’ve gone with the alternate portraits for Leo and Raph in my display, but those old toys ones just don’t blend well with that look. So while I want to go default here, I’m likely go with the alternate head just for balance. It’s not a terrible look or anything, but I definitely have a clear preference for the vintage head with this figure where as with Raph I definitely preferred the new one, and with Leo it was more 50/50.
We’re not done though as Mikey still has a few more accessories. Unlike his brothers, he does not come with any Turtlecoms or even a slice of pizza. Instead, he has his trusty Turtle Hook weapon/grappling hook that he featured in the cartoon. The Turtle Hook started off as this piece of equipment all of the turtles seemed to carry, but it would eventually become Michelangelo’s weapon of choice because certain parts of the world had some issues with the nunchaku. It makes the Turtle Hook something that’s both loved and hated, we all loved it as a fun accessory, but hated to see Mikey running into battle with just a grappling hook. It’s a smart inclusion for a toy though, and while I like the look of it, I must say this is my least favorite attempt at the Turtle Hook to date. It’s non-articulated, and the string attached to it is very plain and lacks something that would make it easier for the figure to hold. Both Bandai and NECA put a piece of plastic at the end of their Turtle Hooks, but Super7 elected not to. It’s probably not something I’ll display with my figure, though I suppose I prefer it to another Turtlecom. Mikey’s other unique accessory makes a lot of sense for him though and it’s one I do like: a box of pizza. There’s only one slice left in it, and there’s some “cheese” stuck to the top of the box, and it’s just a smart inclusion for Mikey. I do wish the box could open and close though, but it works for a display. The pizza in it is permanently glued in at an odd angle which kind of stinks since you can’t fill it with more slices. It also seems a touch small given the size of the slice. I’m guessing a lot of collectors will choose to display Mikey with the pizza though alongside the slices that came with Leo and Raph as opposed to a more battle ready pose. It certainly works well with his alternate head.
Super7’s take on the party turtle arrives largely as expected. That’s what happens when a mold is reused for four different characters. The good thing is that mold looks pretty great and packs enough functionality to make this a worthwhile figure to own. And if you already have Raph and Leo, well then you’re going to get Michelangelo. Super7 did right by the character when it comes to his signature weapon, and I do appreciate Mikey getting a couple of unique accessories to help differentiate him from his brothers. I do wish he didn’t come with more ninja stars and those generic weapons, but I also understand what Super7 is going for with this line. Thankfully, there’s only one more turtle to go and then we can hopefully bid those things goodbye. Hopefully, the wait for Donatello won’t be as long as the wait for Michelangelo was as that would mean a 2022 release for Donnie. I guess we’ll just have to cross our fingers until then. And if you want to know more about Wave 3 of Super7’s TMNT Ultimates! line then check back soon as we have a couple more figures to talk about!
UPDATE: After reaching out to Super7 about my Mikey’s weird ankle joint, I was asked to contact the retailer first to see if they had replacement parts on-hand, so I did. I emailed Big Bad Toy Store and about 2 days later I heard back. They were sending me a new Michelangelo at no cost to me and didn’t even want the other one back. That’s some pretty awesome customer service. I’m no shill, and I don’t have any advertisements on this blog or receive review samples, so I’m just telling you as a consumer that Big Bad is pretty great. The unit was partially defective through no fault of theirs and they still made it right. Now, I’m guessing they get reimbursed by the manufacturer when these things happen, but it doesn’t change the fact that it makes things really easy on the consumer when retailers just replace product with zero hassle.
And upon receiving my new Mikey, I did notice something that escaped me in my initial review. Truly, it wasn’t really something I could have seen unless I had two figures in front of me that featured this distinction. And that is, my new Michelangelo has a coating on his default head that gives it more of a textured, matte, finish. It’s subtle, but it’s something that’s on Leo and Raph. And with Leo, I noted in my review that he had a little swath on his face where this was missing and it seemed to be widespread. I have no idea why this is the case with Michelangelo though. There’s only been one factory run so it’s probably not a running change, unless it was something that was supposed to happen and the factory noticed it mid-production, but it’s pretty odd. It’s hard to predict if this will be an issue in the collector community to the point that Super7 will be asked to respond. I definitely prefer the matte look, but maybe some will like the glossy appearance since it more resembles the original. Who can say? If it matters to you though, there’s not a lot you can do since most of these are purchased online. If buying from eBay, you can inspect pictures. If you find it in a comic book store then obviously you can get a better look at it, but you’ll also likely be asked to pay a significant mark-up.
Wednesday, August 18th, ended up being quite an eventful little day in the world of toy collecting. There were some reveals from major toy companies, leaks, and even those long neglected Street Sharks fans got something to get excited about late in the day. Personally, it was a good day for me too as I finally got to click “ship” on a Big Bad Toy Store Pile of Loot that includes my Super7 Teenage Mutant Ninja Turtles Wave 3. However, nothing prepared me for what Super7 had in-store for us (or technically didn’t) come the evening.
It started in the afternoon when Super7 posted a tease for a new license: an image of a glowing, green, rod with the vastness of space behind it. To the uninitiated, this may have been cryptic or even confusing. A glowstick? What could that be a reference to? For diehard fans of The Simpsons though, the image was unmistakable: an inanimate carbon rod! This rather plain looking object was the punchline to the episode “Deep Space Homer” where the show allegedly “jumped the shark” by sending Homer to outer space. It’s a ridiculous concept, but like a lot of classic era episodes of The Simpsons, there’s plenty of jokes to make it worthwhile.
Speculation was then running wild on social media about what Super7 had planned for The Simpsons. Most, including myself, assumed a wave of ReAction figures was forthcoming. If you’re unfamiliar with ReAction, that’s Super7’s retro, five points of articulation, throwback line of figures that are sold on elaborate cardbacks and can be found everywhere. They’re not my cup of tea as I have no nostalgic attachment to the Star Wars figure line from the 70s and 80s. They’re just ugly figures to me, but sometimes Super7 creates some interesting figures in this line so I wasn’t ready to dismiss the idea. The Nicktoons figures have turned out pretty well, so maybe The Simpsons could be pulled off just as well.
What I was hoping for though, was that Super7 would give The Simpsons the Ultimates treatment. We’ve talked about the Ultimates figure line a lot here, but for those just popping in, Super7’s Ultimates line is a 7″ scale action figure line that’s made to order. These are the figures that are decidedly modern in their approach to sculpting, articulation, etc. The Simpsons isn’t a brand that screams “Ultimates” since we’re not talking about sword-wielding ninjas and such, but I’m interested in figures that capture the likeness best and come packed with tons of accessories and facial expressions. Still, I assumed that would be far off, and if Super7 did want to do Simpsons in that style that they would start small (like they did with Ren and Stimpy) and maybe just offer a Homer or Bart or a one-off character.
And I was wrong! Later in the evening, the Twitter account @preterniadotcom tweeted an image of a Google search result for a Super7 Ultimates Deep Space Homer. The link went to a 404 error, but it’s mere existence was encouraging. The same account then dug a little further and was able to find a solicitation image that all but confirmed the existence of a Deep Space Homer action figure. As the name suggests, it’s Homer in his astronaut suit and he indeed comes packaged with our beloved carbon rod. He has extra hands and three different facial expressions. He also has a bag of chips and the colony of ants. It’s just a digital render, but it sure looks promising.
The fun didn’t stop there. Soon many people were messing around with the Super7 store URL and it wasn’t long before an image of the entire first wave of Simpsons Ultimates was uncovered. A user at thefwoosh.com was the first person I saw to uncover the image, but soon every social media account connected with toys was sharing it. The day began rather ordinarily, and then we got a Simpsons tease, then we got confirmation of an Ultimates figure, and when we all went to sleep we had an entire first wave. And it wasn’t just two figures, it wasn’t even the standard four, but five figures! Super7 clearly appears to be all-in when it comes to The Simpsons and I am here for it!
So who all is joining Homer in this inaugural first wave? Well, in true Super7 fashion, it’s a surprising collection of characters intended to appeal to the diehard Simpsons fan. Disney fans were confused when Super7 launched a Disney line last year consisting of Sorcerer Mickey, Pinocchio, and Prince Jon from Robin Hood because there was no Robin Hood. Super7’s approach is both strategic and also by the seat of their pants. They like to produce the figures that they simply want, and Super7’s Brian Flynn loves Prince Jon so he gets to be in Wave One. To them, that suggests to the consumer that “Of course Robin Hood will be in Wave Two,” but for fans unfamiliar with the company it’s just confusing. With The Simpsons, I’m pretty sure the same thing will happen because Wave One is Deep Space Homer, Moe, Poochie, and robot versions of Itchy and Scratchy from the episode “Itchy and Scratchy Land.” I don’t want to speak for Super7, but my guess is these are just favorite characters, episodes, and gags for the people at Super7. It’s also a tell to the Simpsons fanbase that they’re going to go deep. It’s a foregone conclusion that you’re going to get a Bart, Lisa, Krusty, etc. at some point, so they’re going to give you some of those deep cuts upfront so you don’t have to worry about Super7 not getting to them.
Of course, since everything except the initial tease is basically a leak (or a cleverly disguised reveal to get people talking) we don’t necessarily know what the plan is or what direction they’re going in. Maybe Super7 isn’t interested in doing a base Homer? I kind of doubt it, but we’ll have to wait and see. They’ll probably want to get someone out there soon to talk about the license and give fans a head’s up, but for now we at least know about five figures. And from what I see, they look terrific. I don’t know that I need Homer in a space suit, but I do like what Super7 is showing here so it’s not something I’m going to pass on. Moe looks as Moe should. He comes with his apron, rag, a Flaming Moe, and a bright red phone for prank calls. He even has an angry, screaming, face that should pair well with that phone. He also has a panda in a crate, because Moe gets his hands into some questionable business practices. Poochie also looks great and comes with his surfboard, skateboard, and all of the stuff he needs to take things “To the extreme!” The stars of the inaugural first wave though might be those robotic Itchy and Scratchy figures. They just look fun with Itchy featuring a removable skull top to expose his robotic innards and Scratchy possessing a removable face to do the same. They have various implements of destruction as well as items to feature in a parade. And, not to be missed, is the Bort license plate that comes with Scratchy (chef’s kiss).
Even though I get what Super7 is doing here, that doesn’t change the fact that this is a rather bold selection of characters for the first wave of a new IP. Is there a market for high end Simpsons action figures out there? I guess we’ll find out. Many are used to paying 10 bucks or so for the Playmates figures of 20 years ago. These will retail for $55 a piece so there’s likely to be some sticker shock. I’m familiar with Super7 so I know what to expect. I’m also used to paying that kind of money for a toy in 2021 so it should go without saying that I’m all in. And then there’s also the delay in actually getting these. Simpsons fans who have been out of the collector game for a long time will be surprised at the price, and then further surprised when they find out they won’t even get their figures for a year. Super7’s made-to-order model is basically designed in such a way that they almost can’t lose money on a figure offering, but if this wave underperforms it might mean a smaller Wave Two. I suspect they have a list of figures they really want to make and it’s possible nothing will stop them unless sales are truly abysmal, but it will be interesting to see the response to these. As for me, I have a long list of characters that I’d love to see, and I expect a lot of the figures to come will be episode specific. Surely there will be a Bart in Wave Two, but I’m also really hopefully for a Skinner and Chalmers pairing full of Steamed Ham references. Such a thing would surely get the social media a-buzzing!
Update 8/20/2021: The entire first wave is now available through Super7 at https://preorder.super7store.com/. If you want to order from a place that doesn’t charge upfront, more options should become available later in the day. I recommend at least heading on over to Super7’s store for more high-res images of the line including a look at the sleek packaging!
The year 2020 will forever be linked with the COVID-19 pandemic, a pandemic that has stretched on into 2021 and may very well continue into 2022 at this point. The greatest tragedy of the pandemic is obviously the millions of lives lost to the virus, and I don’t want anyone to forget that the lives lost far surpasses the inconveniences we’re currently dealing with. One of those inconveniences just happens to be a global shipping crisis. When the virus first ravaged China, it causes factories and ports to shut down. Since many consumer goods are manufactured in China, that lead to shortages across the world and things have been slow to come back. Now, many factories are at least operational, but the ports have a huge backlog. Some companies are pointing the finger at the few shipping companies in operation and accusing them of unfair practices and price gouging as the cost to ship a container across the Pacific has exploded. This doesn’t figure to be something that will resolve itself anytime soon either, and some are already cautioning the American public that the holiday shopping season won’t look like seasons from years past.
One industry affected by all of this is the toy industry. Most plastic toys are manufactured in China or Hong Kong and have been affected by the factory closings and shipping situation. Release dates in 2021 have practically lost all meaning as a result and a March release became an April release, became a Q3 release, and so on. One company hit by all of this has been Super7. Super7’s business model is essentially to put a line of action figures up on their site for a one month preorder. When that month concludes, the company places a factory order for the amount of presales (plus extra for quality control and to sell at their physical store) and eventually consumers have something in their hands in roughly 8-10 months. The idea is to put a wave for their various lines up for sale every 4 months, so that by the time the first wave is shipping the third wave is available for pre-order. This model has been blown up though, and one line affected has been Teenage Mutant Ninja Turtles.
The first wave of TMNT figures from Super7 started rolling out last August and into September. Wave 2 followed in December/January and Wave 3 was expected around May. Well, delays pushed things back further into Q2 2021 and then the shipping industry struck. Up until just last week, Super7 was still waiting for the container holding some of the figures for this line to be unloaded at the port. They had the turtle from this wave, Michelangelo, in their warehouse nearly two months ago, but not the rest. It’s something that likely frustrates all parties involved since the product is there, ready to go, but still out of reach. Some retailers, like Big Bad Toy Store, managed to get some of their stock before Super7, which is unheard of. They didn’t get everything though, and many collectors are still waiting. It was actually last night that I finally saw someone post that Super7 is shipping their set of figures so at least the long wait for some is about to end.
As for me, I’m still waiting with no end in sight. I only ordered 3 of the 4 figures in the wave and I ordered them from Big Bad Toy Store. The store prioritized complete sets of orders before fulfilling a handful of singles and has now stopped fulfilling orders leading me to believe they’re waiting on more. Since I can’t tell you what I think about the likes of Michelangelo and Rocksteady right now, I’ll pivot and do a post I’ve been kicking around in my head for awhile.
If you’re unfamiliar with the line, Super7’s take on TMNT is to recreate the toys made famous by Playmates and realize them with a modern aesthetic and in a 7″ scale. As a result, it’s pretty easy to make a wish list since the figures the company produces will mirror those, for the most part. The company has said it intends to do at least a few figures in the line that Playmates never did (maybe more of the Punk Frogs?), and there are some that are off-limits due to licensing issues. For the most part though, I’m expecting we’ll get most, if not all, of the unique characters from the vintage line and some of the turtle variants. The company has already unveiled 5 waves of figures which cover all of the original 10 figures and a bunch of the later figures. They’re clearly not focusing on one year over another, so anything is fair game.
So what would I like to see next? Well, I have some thoughts. I’m not all-in on this line as I’m mostly cherry-picking my favorites, but if Super7 were to release any of the following I’d probably buy it.
If you polled collectors about what character they want to see next it would not surprise me in the least if Slash finished in first. The evil, mutant, turtle from Dimension X was taken from the Archie companion comic Mighty Mutanimals where he was actually a good guy. In what quickly became a trend, Playmates and the cartoon would take a Mutanimal and make him evil which apparently annoyed creators Ryan Brown and Stephen Murphy. When the cartoon wanted to make Ray Fillet a villain, they put their foot down which is why we ended up with just Ray, a weird, composite, fish, mutant.
I certainly respect the views of the creators, but unfortunately, evil Slash is my preferred take. Even the good guy version looks like a bad guy, and this guy is begging to be realized in a modern style. Super7 plays fast and loose with the scale so I’m curious how they’ll approach Slash. The vintage figure was quite squat and actually shorter than the hero turtles, but I’d prefer Super7 make him just a touch taller than the good guys. He certainly should be chunkier, and I’m curious if they’ll give him a proper neck or just stick with the vintage approach. I’m also quite curious to see how the company approaches the figure’s spiked nunchaku. They probably can’t do an actual, spiked, chain, so I suspect it will be bendy, molded, plastic, but maybe they surprise me with something more elaborate. I’m also curious if they stick with the solid purple blades on his hands, or do something more metallic. When the company did Shredder, they basically just stuck with the Playmates colors which is partly why I passed so I suspect they’ll treat Slash in a similar fashion. Mostly though, I hope they take their time with the headsculpt and really bring out those teeth. It would be a shame if they stay too true to the original and produce something soft instead.
When I was a kid, I had no idea this guy was part of a race of space dinosaurs called Triceratons, and just thought his name was Triceraton. When the cartoon finally got to him I was forced to admit my head-canon was off. I don’t care though as this guy was pretty bad ass looking. And he was a character I frequently paired with Slash as they had a similar aesthetic with their bumpy skin and all together evil appearance. The cartoon Triceratons NECA gave us are pretty cool and true to the source material, but this guy is different. He’s still an orange, bipedal, triceratops with big guns, but he just looks all together meaner and more formidable. I’m also hopeful that Super7 makes this guy big! I’m talking Bebop size! He’d just have a ton of shelf presence with his bright, orange, skin if made at that size. I just hope they give him some more expressive hands as my only gripe with the Bebop figure rests in the static nature of his posture. At least the Triceraton has a snarling facial expression which will help give him a more dynamic feel all by itself.
I talked about this guy in my Toys that Got Away feature as he was a figure I saw at the store, but couldn’t buy at the time, and then never saw again. I don’t know what it was about Monty Moose that appealed to me. Maybe it was because I grew up in New Hampshire where a moose sighting wasn’t terribly uncommon? Or maybe it was the Canadian Mountie inspired attire that just looked cool to me. Whatever the case, I still think he looks rather unique and this is another figure that would be huge. The newly released Rocksteady has that long snout of a face that forced Super7 to package him him looking off to the side. Monty Moose has a similar visage, but also packs those massive antlers. Turn him to the side and you just create a new problem. He might need special, oversized, packaging to get the job done and I do feel like he’d come in pretty close in size to Bebop and Rocksteady since he is a freakin’ moose!
Earlier in this post I mentioned that some figures from the vintage line were off-limits due to licensing issues, and unfortunately that happens to affect Usagi Yojimbo. It wasn’t that long ago that Super7 founder Brian Flynn mentioned in an episode of The Fwooshcast that Usagi was coming and the contract was already signed, but since then things have apparently changed. Either Flynn got a little ahead of himself, or that agreement became null and void thanks to a new Netflix series featuring the samurai rabbit. Basically, anything Usagi is on pause right now which affects both Super7 and NECA who also have not featured the character in their TMNT line. I’m reasonably optimistic that things will get worked out, but there’s no guarantee.
And if they do get worked out, I suspect we’ll see a standard version of Usagi before we see the space one, even though if I had it my way I’d go with the radical space variant first. I guess some folks in the 90s just found space rabbits appealing because I have no idea why Usagi ever needed to go to space. It was pretty gnarly though and I used to pair him with Space Cadet Raph (who is all but assured to be released in Wave 6, 7, or 8) for intergalactic adventures in my bedroom. He had this neat mask molded to his face that kind of made him look like a Star Trek villain, plus a cape and and dome that fit around his ears. He got to pack a gun instead of his boring old katana, and it’s just the type of wacky character the line was known for and one I’d like to see get another shot at life.
The old Playmates line is incredibly nostalgic for me, and for various reasons. One reason is when I happen to remember getting a specific figure. Even though my grandmother bought me lots of TMNT stuff when I was a kid, I associate her with Walkabout because she and my grandfather gave him to me when they got back from a vacation. Normally, they’d vacation in a place like Mexico and bring me back a sombrero or t-shirt that probably advertised alcohol, but this time I got a turtle toy and I was pretty surprised and excited. The orange kangaroo Walkabout just looked different to me than many of the other toys in the line and there was just something about him that I really liked. Maybe it’s because a kangaroo was just an exotic creature to someone living in the US, maybe I was really enamored with Crocodile Dundee, or maybe I just liked that he had a tail and articulated knees? I don’t know, but if Super7 makes him I’m buying him!
When I talked about Slash I said I felt he was the character most fans were looking forward to seeing the most. Well, if he has a rival it’s probably Rat King as he’s another classic figure of a now classic character begging to be realized by Super7. Not much distinguishes Rat King from his cartoon appearance, he’s just more detailed and a little more gross. And speaking of gross, how will Super7 sculpt and paint Rat King’s dead cat belt?! There isn’t much Super7 will need to do with this figure, sort of like how it really didn’t have to do too much to Baxter Stockman. Just make him bigger, add some articulation, and paint every last detail that was in that old sculpt. And please, paint the damn accessories! If I have one, lingering, complaint with this line as a whole it’s that the turtles get their weapons painted up all nice and pretty while everyone else largely gets monochrome accessories that aren’t nearly as flashy.
Hothead is a figure I never had as a kid and I don’t ever recall playing with him either. He was a late comer to the line when I was getting pulled in different directions and would eventually devote my meager resources to X-Men. However, I do feel like I missed out on a cool figure in Hothead. I mean, he’s a mutant dragon – what’s cooler than that?! Or should I say what’s hotter than that? Regardless, he has a killer look and a neat feature that allowed his neck to extend. I suspect Super7 would have to include two necks with this guy, which kind of messes things up for them as they like to make the neck just part of the torso sculpt, but would they do this figure any other way? I guess they refrained from making Mutagen Man water-tight so maybe they’d ignore the extending neck feature and just settle on a middle-ground. Honestly, as long as he comes out looking good I’ll be interested, but I hope they come up with something interesting. A fully articulated neck, or bendy neck, would probably be the most extravagant way to go as he’d look so awesome if he could be positioned looking around and such. Ah, I shouldn’t get my hopes up though.
Another one I never had as a kid is Scale Tail, but I at least had friends who had this guy. He’s just another bonkers sculpt from Playmates and Varner Studios, who handled a lot of the figures in the line. He’s a mutant cobra, but one arm is composed entirely out of snakes while his forked tongue has been outfitted with a forked gun. He’s just ridiculous, and that’s really the only reason why I want to see Super7 tackle him. They’d definitely make him fairly large, not so much in height, but length, and it’s hard to imagine someone coming into a room and seeing that thing on a shelf and not immediately asking about it.
Rock’n Rollin’ Turtles
Super7 started with the main turtles with each figure anchoring one of the four waves. For the fifth wave, Sewer Samurai Leonardo is the anchor turtle leading most to believe that Super7 will do the rest of the “disguised” turtles across the next 3 waves. Recently, Super7 designer Kyle Wlodyga, during an appearance on The Fwooshcast, indicated that we will eventually see an entire wave of four turtles and my hope is they’ll be the Rock’n Rollin’ Turtles! One of the few figures to survive my purge many years ago is my Classic Rock Leonardo. He looks like Leonardo doing a Springsteen cos-play, and despite my not having any particular affection for the music of Bruce Springsteen, I just happen to like the figure. The leather vest, denim pants, turtle guitar – all solid gold as far as I’m concerned. The rest of the wave was a Rappin’ Mike, Punk Rock Don, and Heavy Metal Raph (more like Hair Metal Raph) which I do not currently own. I think I used to have Mike, but never Don or Raph. If Super7 did all four, I’d at have to consider getting them all, but I’d definitely get Leo to pair with my vintage one. There aren’t many turtle variants that I need to see updated, but these are pretty close.
Behind the Rock’n Rollin’ Turtles in terms of importance to me are the sports turtles. These included the likes of Michelangelo as a pro wrestler, Raph as a baseball player, and Leonardo as a quarterback, among others. I would not need to get all of these guys, but I really liked my vintage baseball Raph for some reason, and Mikey as a wrestler is just a lot of fun. Some of the others included a soccer Raph, basketball Donatello, and hockey Leonardo. Some of them are fairly charming, but definitely not essential (especially at $55 a piece if prices remain steady). Most of the other wacky turtle variants are things I don’t need. I have some nostalgic attachment to a few here and there (like Raph the Magnificent), but even as a kid they were figures I’d be excited to get, play with for a weekend, then retire. Unless they’re interesting visually, they have no appeal for me in a collector line.
That’s about it for me though. If Super7 gets to all of these figures then great, and if not, I guess I’ll have to live without them. I’m not saying I wouldn’t buy figures not listed above, but the rest aren’t figures I’m really rooting for. Some of that has to do with NECA as their cartoon Scumbug and Groundchuck are pretty close to that Playmates aesthetic, and since I’m all in on their toon line, it makes me less likely to get the Super7 offering. Had Super7 got to those characters first, then yeah, I probably end up with them similar to how I ended up with Baxter Stockman. That’s fine though. These things aren’t cheap and I have only so much room in my house to dedicate to toys.
Hopefully, retailers start getting their stock of TMNT Ultimates! Wave 3 and I can tell you how much I love the figures from that line. And hopefully Wave 4 remains on-track for Q4 2021. And hey, maybe some day I’ll be able to tell you what I think of Super7’s Disney Ultimates! which I ordered roughly a year ago. It’s 2021, baby, and release dates don’t mean a thing!
My children are unknowingly a terrible influence on my spending habits. It was last summer they started watching Mighty Morphin Power Rangers awakening within me a long lost desire to acquire Power Rangers toys from back in 93/94. Recently, it’s my son discovering the Netflix Voltron series. Voltron was a show I paid little attention to as a kid. It was on early in the morning on week days and that was just a terrible time for me. I was not a morning person so I slept as late as I could and moved slowly through my morning routine. There was no TV watching for me as a result, but when some of my friends started insisting I check out Voltron I did take a peek. Years later, the show would return on Cartoon Network on week day afternoons and at that point I did give it an extended look, though it wasn’t particularly good.
What was undeniably good about Voltron though were the toys. My friend had a vintage, combining, Voltron toy. It should have predated he and I by a few years so I don’t know if he got it secondhand or what, but it was undeniably cool to have five toys that combined into one, bigger, better, toy. It was my first experience with the concept as I wasn’t a Transformers kid and Power Rangers were years away. The concept was better than the reality to some degree as Voltron was rather cumbersome. He articulated rather poorly, but back then, five points of articulation were pretty standard still so he wasn’t that bad. He was just a bit bland with a sword in hand since he couldn’t hold it in a natural way, at least in a natural way for a being made up of five robot lions.
Over the years, I have resisted the temptation to go after a Voltron. When the Netflix series showed up, Voltron returned to toy stores and comic shops in classic and updated versions. The lions were available individually and I think there were deluxe versions that put everything in one box. There have also been mega expensive Soul of Chogokin versions of the character for those who really wanted to take Voltron to the next level. I resisted those calls though, and I was probably most tempted by the Lego Voltron of a few years ago because that just seemed really cool to me, though I wondered how durable a Lego Voltron would be and ultimately passed. Now, watching the show with my son, I found myself wanting a Voltron all over again, but now the options are severely limited. Those lions that once retailed for 20 bucks or so are near 100 on the secondary market as they’re no longer in production. Suddenly, the Toynami Ultimate EX Voltron is looking like a bargain at $400! I tossed around the idea of getting a Mini-Pla model kit Voltron since it was a combining Voltron, but like the Lego Voltron, I had durability concerns. Especially since that’s another figure that’s going to run close to $100 now since it’s no longer being manufactured. I was left thinking I’ve gone this long without a Voltron, so maybe it’s not something I need.
I found myself at a comic shop over the weekend and there on the shelf was a brand new Super7 Ultimates! Voltron staring me in the face. This edition of Voltron is a pure action figure, so there’s no breaking him down into five individual lions. Part of the appeal of Voltron is definitely the combing element, but there’s also the practical reality that I would never display the character in lion mode. I felt like I couldn’t pass it up, and maybe the shiny, chrome, packaging had something to do with that so I bought it and brought my little robot buddy home.
It’s important to note that this is actually the second version of Voltron Super7 has released. The first one was referred to as a deluxe release and I’m not entirely sure it was considered a true “Ultimates” release. This new one is largely the same as both present the classic interpretation of the character, but it has a different deco and a minor change to the articulation. The first release featured a matte finish aiming to approximate the cartoon aesthetic. This edition swaps the matte out for a glossy approach as this is a very shiny figure. The blue and green especially possess a pearl quality in the paint and the silver bits do a nice job of faking metal. And to emphasize this new approach, the figure comes in a shiny, chrome, box that basically has a mirror finish. This is a snazzy figure, and it’s almost a shame the packaging comes with a slipcase which hides much of the shininess.
Packaging is cool and all, but the real star is the figure inside. Voltron stands around 7″ in height and he’s one chunky boy. There’s a lot of plastic on this guy which gives him a nice, heavy, feel in the hand. He’s very similar to the Hasbro RED Transformers, only bigger. Part of my reasoning in buying this guy was just to get a sense of how Super7 is going to handle these robot characters as the company has already solicited Transformers Ultimates! and is about to do the same for Power Rangers. It’s potentially going to be a neat, unofficial, line from the company as they build out a fleet of robot figures. The glossy paint job is what stands out the most about this guy and it’s largely applied well. There are a few nicks and small amounts of paint overrun here and there, but overall it’s pretty clean. The only spot I’m not happy with is the nose of the yellow lion which is scratched. I’m tempted to fill it in with a black marker. This Voltron is at the old price point of $45, so he’s in that odd space where he’s more expensive than your average retail figure, but not quite at premium figure pricing. And for what he is, the paint job is fair as they did a very good job with the finer details like the face and the shield logo on the chest.
The sculpt, on the other hand, is done quite well. This definitely resembles a transformed Voltron so the lion “feet” are a bit stretched and rectangular as that is how they looked on TV. There’s a lot of layers to the sculpt in the chest which is nice to see and really adds depth and character to the figure. The lion head hands look great and remain one of the coolest aspects of the character design. The wings on the back of the figure are a softer plastic so there’s little chance of them breaking. And I can’t stress enough just how good this figure feels in the hand. There’s a lot of different textures to the sculpt and the heaviness is perfect.
Such a chunky and oddly designed character is going to be a challenge when it comes to articulation. Since this is a non-combining Voltron though, it’s pretty important that Super7 do a great job on that part as we’re giving up an important play feature in order to improve the sculpt and articulation. And with this figure, there’s some good, and there’s some not-so-good. For starters, the head is on a ball hinge, but the boxy nature of the upper torso means he can’t do much more than turn his head. You get a little up and down, but it’s minimal. At the shoulders, Super7 did get a little creative as they used two, big, ball-hinges to increase his range at the joint. You can slide the arm up and down a great deal and even get him to reach across his body as a result. Beyond that, you also get the usual rotation. Below the should is a biceps swivel and single hinge, followed by a “wrist” swivel and horizontal hinge. Elbows remain a disappointment with Super7 as he can’t do 90 degrees. It’s also odd they didn’t give him vertical hinges at the hand given he’s a sword wielder, they’re usually really good about getting that part right. In the torso, we have a ball hinge in the diaphragm (I guess) that lets him rotate mostly, but there’s a tiny bit of tilt and crunch. There’s a waist twist below that as well. At the legs, he can kick forward to 90 degrees and kick back a bit. Below that is a thigh swivel, which is new for this edition of Voltron, followed by a single-jointed knee hinge that does achieve a 90 degree bend. At the ankle, we have a hinge and rocker, but both are fairly limited due to the blocky nature of the feet.
It’s an okay assortment of articulation, but there definitely is stuff missing. The lack of double elbows is to be expected of Super7, they have an aversion to them for aesthetic reasons, so I’m not that broken up about it. What is borderline unforgivable though of a modern collectible is for the legs to not be able to lift out to the sides. There’s a part of me that thinks it’s unacceptable for an action figure in this price range to lack such a basic point of articulation. Even the cheap, Hasbro Megazord is able to widen its stance, and that adds a lot to the figure’s posing. It speaks to a larger issue I have with Super7 where it seems that when they run into a part of a figure that gets a little tricky they just punt on the articulation. I like their emphasis on sculpting and not marring that with too much articulation, but sometimes they get too timid. I think they could have done a ball joint here without really harming the sculpt, but they opted to do something different. At any rate, it was something I was aware of before I bought the figure and I did really consider passing largely because it’s so disappointing a feature to not have. I’m glad I was aware of it though because I would have been pretty bummed if I found out about it when I opened the thing.
Articulation is useless without some fun accessories to pose Voltron with and Super7’s Ultimates! are known for including a fair assortment of those things. For starters, Super7 included an extra pair of “hands.” It was a bit weird to see that the jaws on the lion head hands were static, but that’s probably to make the grip tighter. The open hands basically replace a jaw hinge and also allow Voltron to act out his dramatic posing following the combining animation in the show, though the feet can’t roar (and I’m fine with that). In addition to the hands, Voltron also comes with not one, but two, swords! The default option is an all chrome, vac-metal, blade that really shines. It’s a throwback to the old toy and it looks especially great when the light hits it just right. He also has a matching shield that’s just as vibrant as the blade. The only downside to vac-metal accessories is the substance can be brittle. My shield has a little chip on it which is a bummer, because otherwise it looks rather glorious. If you think the sheen is overpowering though, there’s a second sword with a pearl blue hilt and glow-in-the-dark blade. The glow-in-the-dark plastic gives the sword a laser quality in natural light, and of course in the dark it glows with a greenish hue. It’s a fun accessory, though I suspect most will opt for the vac-metal blade. As for me, I might just go with a dual-wield display because I really like both. The accessories are also easy to work with. The gripping hand-heads have soft plastic teeth so it’s easy to pop the swords and shield in and out. Swapping hands is also pretty much effortless as they pop out with ease.
The end result is a pretty good Voltron action figure. Yes, it’s not without its problems, number one being articulation, but it makes up for those shortcomings with a good sculpt and truly eye-catching paint job. The weapons are fun, and there’s just enough articulation that I can find some decent poses. And what really works in the figure’s favor is availability and affordability. Super7’s Ultimates! is famously a made-to-order affair, but retailers typically order more than they pre-sell so he should be easy to find as long as you don’t wait too long. And at $45, he’s far cheaper than basically every other Voltron on the market right now. Sometimes, that’s all it takes.
I have coveted the Donald Duck figure from Hero Cross for a few years now. If you’re not familiar with the company, Hero Cross is a toy manufacturer based in Hong Kong that specializes in hybrid figures that utilize both plastic and metal. Their main line is called the Hybrid Metal Figuration series, or HMF for short. They have managed to accumulate a few different licenses for this line of figure, and one of those licenses happens to be Disney. For Disney, Hero Cross has mostly stuck with classic characters, but has also branched out to include Pixar. My main interest though lies in the ducks, and in particular, Donald.
Donald Duck, for as prolific a cartoon character as he is, doesn’t have a ton of action figures to turn to. The best ones are based on his appearance in Kingdom Hearts, but that’s not a franchise I have a ton of affection for. It’s fine, but my Donald is not a wizard. Phat Mojo did a Donald in its line of DuckTales action figures based on the relaunch of that series, but it was a short-lived line of figures and the company never got a chance to improve upon its initial offering. There is one in that Disney Infinity relic of a toyline that the Disney Store sells, but it’s not great. There was also a Donald action figures based on his appearance in Mickey’s Christmas Carol, but that was quite a long time ago now and that thing is lone gone. If you want a collector grade Donald Duck action figure right now, it’s basically Hero Cross or bust.
Hero Cross first released a Donald Duck action figure in either 2016 or 2017. Being that it’s a Hong Kong import, a licensed product, and it includes metal components, it wasn’t cheap. I kind of found out about it late when my options were sketchy eBay listings or ordering direct from Hero Cross, but shipping was going to make the figure cost well over $100 at the time. I reluctantly passed, and that didn’t help matters as the figure was eventually retired from production and it only grew more expensive. Then last summer I was sitting on my couch watching TV late at night when a Twitter post from the podcast DuckTalks alerted me to the fact that Hero Cross was taking pre-orders for a new version of its Donald figure. Dubbed a V2.0, this Donald Duck was going to largely be the same as the one previously released, only now it was going to come with three unique heads and rather than sculpt his hat onto them, the hat would be removable and attach via a magnet. I kind of didn’t care about the changes, I was just psyched to have another chance at this figure and I pounced on it. The cost was around $60 for the figure, plus around $30 to ship it from Hong Kong, so it wasn’t much cheaper than what I had passed on previously, but this time I had buyer’s remorse. I had to pay upfront, and then wait.
My Donald finally arrived in January of this year. The production cycle was a long one, but the shipping ended up being lightning quick since it was via FedEx Air. It left Hong Kong on a Thursday and was at my house in Massachusetts on the following Monday which is pretty incredible. Donald comes packaged in a simple, but effective, window box. It’s a royal blue with a Donald Duck logo done in orange. On the side of the packaging are product shots, one of which showcases Donald’s fancy new hat, and some licensing artwork on the back. It’s a no frills, but striking, box though it’s so small relative to the figure’s size that I don’t know how well it would display for a mint-in-box collector, but like most packaging these days, it’s pretty easy to reseal.
Donald Duck stands a little over 5 1/2″ tall. I was pretty surprised by how big he is. I kind of new how tall he was, but I also had avoided reviews and such because this line was completely new to me and I wanted the whole experience to reflect that. Not only is he a bit taller than I thought, he’s also just more substantial. I expected weight due to the metal, but he’s a thick duck. The metal parts appear to consist of the arms and legs. The head, hands, body, and feet are vinyl. It mixes pretty well, though the legs are definitely a lot shinier than the plastic feet. And with the metal there’s always a concern that paint will scratch or flake off and there is a tiny scratch in the knee joint on my figure’s left leg, but largely the paint looks pretty nice. Donald has a very round, smooth, head which is the biggest different from his initial release which featured an angry head that had some ruffled feathers. I obviously don’t have that figure, but based on images I’ve seen, that angry head is probably better than the rest so I kind of wish I had it, but it’s fine. This Donald does have an angry head too, but it’s smooth like the other two heads.
I think this Donald looks pretty nice, all things considered. I’m a little surprised with the sculpt of his shirt as the flap on the back of it is molded to the main part of the shirt. I would have expected it to be an actual flap and I think it would have looked better. Instead, it kind of reminds me of a Donald bath toy my kids used to have which was solid vinyl. He is depicted in the current licensing art colors, which as an old school Donald fan, is not my preference. That means he’s got a blue shirt and hat with gold buttons and trim and a red bowtie. I would have preferred a black bowtie, as that is what he usually wore in the classic shorts. I also would not have minded him in his comic black shirt. It’s not a big deal as this is definitely Donald Duck. The metal legs also do not hide the joints at all, so it is something you just have to get used to. It’s hard to argue with the end result though which is that this figure has a really strong base and he is not going to fall off of your shelf. The metal also gives him a high quality feel, which is necessary for a figure that retails for $60.
Being that Donald is a collector grade action figure, he features several points of articulation. Hero Cross totals it at 20 points, and it’s pretty substantial for a character with a unique body shape. Donald’s head sits on a simple ball pegs and it can move around quite well. He can look up, down, tilt, you name it. At least the default head (we’ll get to that). There is a joint at the base of the neck that provides a little more tilt, but it’s negligible. The shoulders are ball-jointed. He can raise his arms out to the side and rotate all around, but be aware of rub with the vinyl body. There’s a biceps swivel and a single hinge at the elbow allowing him to bend his arm 90 degrees. The hands are on pegs affixed to ball joints. There’s a hinge in there and they can rotate all around and tilt a bit in every direction. There’s a waist joint that appears to be a ball joint. It’s under the shirt and pretty generous, but again, I worry a little about the blue shirt rubbing the white vinyl lower body and leaving some smudges behind if manipulated a lot. The legs are a bit odd, since he is a duck, as they’re affixed via ball-joints, but they basically just swivel and tilt a little where the legs meet the body. There are single hinges and the feet are on ball-pegs so they can roll around all over the place. The metal gives him such a strong base that he can easily stand on one foot or simulate a walking pose as long as one foot is flat on a surface. He’s not terribly dynamic in his posing options, but that is more a limitation of the character’s shape than what Hero Cross did.
Donald comes with extra parts, but no real accessories aside form his hat. He has three heads: an open mouthed happy expression (default), a frowning expression, and a slight frown with his eyes looking left expression. Of the three, I definitely like the angry one the most as I think of Donald as just a grumpy, angry, character. Sadly, that head is the one that is the hardest to work with as the other two pop on and off with no issue, but the angry is super tight. Once on, it doesn’t really want to move much, but for a figure destined for a shelf it’s not a big deal. As for hands, Donald comes with a relaxed, open, left hand and a stiff, open, right hand (basically a hand wave). In the box are a pair of fists, a relaxed, open, right hand, and a pointing right hand. Missing is any kind of gripping hand, but in order to get those you had to get the box set release of Donald’s nephews. It’s a decent assortment that leaves room for improvement. A company like Bandai has taken to making the eyes swappable on its figures and that would be pretty neat with Donald. A more modular approach that allows eyes, bills, and such to swap is intriguing, but at least he doesn’t have any unsightly seams in his head. And Hero Cross is definitely going for as seamless an aesthetic as possible. The swappable hands make for some decent variety in the available poses, but there is a problem there that detracts from the figure.
And that’s they’re a pain to remove. And they’re such a pain, that mine broke not long after I opened it. I tried to remove the waving right hand he comes packaged with in favor of one of the others and it felt pretty snug. The head was easy to remove, and being that this just sits on a peg, I really wasn’t too concerned with breaking it. I applied consistent force, and tried wiggling it a little and the peg just came right off behind the ball joint of the wrist. The actual peg is really small as it’s basically a half-circle instead of a full one. My guess is they do it this way to make sure it doesn’t interfere with the the ball-joint in the wrist, but it’s pretty odd. Mostly though, I was super bummed, frustrated, angry, you name it, to finally get this figure only to have it break within a half hour. It feels like such a high quality item that it lulls you into a feeling like it couldn’t possibly break with normal interaction. Falling off a shelf is one thing, but trying to take advantage of a basic function? That surprised me. I honestly felt a little sick when it happened because I know how far this had to travel to get to me and how expensive it was just to ship it here, so I wasn’t expecting any help to come from Hero Cross. And if any did, I expected it to come at a cost.
Upon breaking, I reached out to Hero Cross via email and via a form on their website. No where could I find any information on quality control issues or refunds, so I wasn’t feeling too great about it. I reached out on Twitter and DuckTalks, the same podcast that brought this release to my attention, suggested messaging them on Facebook as that appears to be a place where they interact with their customers the most. Hero Cross did not respond to my initial email, but it did to the form I filled out online. After sending photos the correspondent told me they would check with the factory about a replacement arm. I didn’t hear anything for a couple of weeks and reached out again, and they basically said the same thing as before. Then a day later I got an email saying they had good news: there were spare parts available in the factory and they would send me a new arm! They confirmed which arm I needed, my address, and sent along instructions for swapping it out.
About two weeks after that, my new arm arrived in the mail via USPS. The arm is connected to the figure at the shoulder and held in place by a screw. It’s an interesting setup, but an easy one to work with without fear of breaking anything. Upon removing the screw, the shoulder comes apart as it’s two pieces of molded, painted, plastic. Once apart, the bicep can pop out and I swapped in the new arm that Hero Cross provided, replaced the plastic piece, and screwed it back together. Hero Cross sent an extra upper arm piece, but it was for a left arm. Maybe they anticipate people scratching or ruining that bit of plastic during the removal process, but I had no issues reusing the same one. They did not send a new hand, so I had to take the old hand and get the peg removed somehow. I basically just grabbed the ball it sits on with some pliers and tugged away. It was in there pretty snug and it was a pain, but I got it off. It helped that I didn’t have to worry about damaging the ball any longer. With Donald reassembled, he basically looks as he’s supposed to. After the reattachment though I’m left with a pretty loose biceps swivel. The screw feels snug so I don’t want to risk stripping it, but it could just be a case of the factory getting that in better than I can. It kind of sucks, but better than a broken hand.
With the peg finally extricated from the hand I finally got a look at the thing. It’s long and sits way up inside the hand. It’s honestly a surprise to me that these breaking isn’t a common occurrence, but then again, I don’t know anyone who owns this particular figure so maybe it does break a lot? Even putting another hand on this new peg is a struggle, and you can probably tell in my post surgery photos of the figure that it’s not quite seated all the way. I’m basically afraid that once I get the hand on it won’t come off without breaking again.
Given all of that, I have had no appetite to test the left hand. Hero Cross was kind enough to replace one defective piece, I don’t really want to test my luck with a second. And it is a credit to them that they stand by their product and are willing to send replacement parts across the Pacific at no cost to the consumer. I was heart-broken when my figure broke, so I’m happy to have that remedied. It doesn’t necessarily fix my confidence in the figure though. If a figure is designed to have a certain feature, that feature should function without a risk of breaking the figure. After my experience with the product out of the box and seeing how this hand joint is constructed, I can’t say I have any confidence in the feature working properly. I am at least happy that the swappable heads work all right, as that is more important to me than the hands. It also helps that this figure does not need to hold anything so the hands do not serve a function other than to change the pose. And while I definitely would like to have the freedom to do so, I can at least accept what I have here.
What my experience with this figure did do for me is make me less likely to purchase more figures in the line. When I ordered this one, I was toying with the idea of adding the nephews and taking advantage of the gripping hand they come with, but now I’m less interested. And playing a role in that are new offerings on the way from other toy companies. Since placing an order for this figure, Super7 has launched a Disney Ultimates! line of figures. Only the first wave has been shown and it includes Mickey Mouse, Prince John, and Pinocchio. Their interest is in underserved characters (as far as collector grade action figures go) from the company’s animated films, so Donald Duck may not be a high priority for them right now, but he’s also insanely popular and it wouldn’t surprise me at all if we get a Three Caballeros Donald or something. Beast Kingdom has also unveiled a Donald Duck figure in its Dynamic 8action Heroes line that looks rather promising. It features cloth goods instead of sculpted clothes and is something that is definitely on my radar. It doesn’t have a release date or a price, but the company is taking orders for a Sorcerer’s Apprentice Mickey and the MSRP is about $70, with a deluxe version at $100. Collecting Donald Duck figures isn’t going to get any cheaper any time soon, but it’s nice to have options.
Ultimately, I do not regret my purchase of the Hero Cross Donald Duck. The likeness is good and he certainly looks nice on a shelf. This figure probably won’t scale with any other lines, so that’s kind of a bummer, but also not a standard I think is fair to hold it to. I’m sure it scales fine with other Hero Cross HMF releases like Scrooge McDuck and the nephews. And there may come a day when I decide I do need to place him with some friends on a shelf, or maybe he’ll just be a featured piece in a more robust Donald Duck display (because, lets face it, I’m probably getting the Beast Kingdom figure and would definitely grab a Super7 one). This figure isn’t the ultimate Donald Duck figure that I wanted it to be, but it’s still worth having for a Donald Duck enthusiast like myself.
This is a big figure. That’s the take-away and the thing any reviewer has to mention when reviewing Super7’s take on the classic warthog from Playmates. Back in ’88, Bebop was bigger than the turtles, but he was also really hunched over to the point where it was like his neck was coming out of his chest. This made sure the figure would fit on the blister card and not break the mold of a line that was just starting out and probably needed to keep costs down as much as possible. With Super7’s line of Ultimates! based on the Teenage Mutant Ninja Turtles, no such compromise needed to be made. Bebop can be his big, beefy, self and it’s quite a sight to see.
The turtles in this line come in at 6″ in height. It’s a 7″ scale line so the turtles are a bit on the short side in this universe. Bebop is definitely the opposite as he comes in at 8″ at the top of his mohawk. More so than the height though is the fact that this guy is chunky! Just picking up the box after handling the Leonardo one drove the point home that there was a lot more plastic in this package than before. It’s a bit awe inspiring to behold this figure as it just so fundamentally changes how one views the character.
Bebop comes packaged in the same window box style we’ve seen with the other releases. Even though he’s much larger than what’s been released so far, he still fits into the same sized box, though he certainly takes up more room in the window. The slipcover that goes over his box is purple, as all of the villains are, and features a Bebop face on a manhole cover on the front with drill bits on either side of his head. It’s a small thing, but I love how each character gets their own logo of sorts for this line.
This Bebop is, like the other figures in this line, a throwback to the old Playmates toy released in 1988. He’s very similar in terms of sculpting, even though he looks quite different at first glance. That’s due to that old figure having so many sculpted details that were left unpainted. Some may see the knee brace on this figure and struggle to remember if the vintage one had that. And it did, as it did the turtle skeletons and stich pattern pants. By far the biggest benefit to this new scale and approach is Bebop’s red, leather, vest. The texture and the saturation of the paint is just exquisite. It might sound ridiculous, but it was how this jacket looked in promotional shots that got me to buy into this figure. It’s a separate piece of soft plastic that fits over the torso which just adds nice depth to the figure. Especially considering a lot of the other effects are sculpted into the main body. The necklace, bracelets, belt – that’s all sculpted which is in contrast to the more recent NECA offering which went with chains for the belt and bracelet. It gives this figure a bit of a juxtaposition in terms of the presentation as the separate pieces (jacket, shoulder pads) really bring this guy to life while the sculpted-in parts preserve the toy aesthetic of the original.
The paint job on Bebop also walks that line a bit. There’s a lot of pink utilized on his snout and the underside of his neck. The original figure did feature a pink tint as well, though not to this extent. If it’s too much for you, Super7 did include a second head which is the same as the default one, but without the pink air -brushed on. The hair, shells, and shoes look terrific with their paint app, while the chain bracelet came out a bit chunky. We should probably see some of his flesh through the chains, but it’s just solid gray. The arms and the main body of the figure are just brown plastic and he does have a bit of a shine to him. He’s just so big that when you have something that’s low detail like his arms it really stands out. Maybe a wash or some fur sculpted into him would have improved this. His old, purple, mohawk is now more of a hot pink and it looks like they failed to paint the elastic at the end of his ponytail. It’s not a big deal, but again, with such a big figure everything stands out.
In spite of those critiques, I will say the overall sculpt and look of Bebop is pretty fantastic. If you prefer your Bebop to look more like the old toy and less like the cartoon then this is going to make you happy. As a kid, I was the opposite as I wanted Bebop and especially Rocksteady to look like the characters I saw on TV every day. And yet, I am floored by this sculpt and am completely smitten. It’s just so demonstrably different from the NECA offering that I don’t even think they’re comparable. The NECA Bebop is my favorite figure in that line because they so perfectly nailed the aesthetic of that cartoon. And this one is terrific because he’s just not that character. This is a more monstrous Bebop. I assume if he were in a cartoon he wouldn’t be as dim as the one we got. He’d actually be something to fear rather than laugh at.
A big figure like this presents some opportunity for articulation. Even though he’s a brute, he still needs to move. Bebop’s head is on a big ball peg. I was worried it would be hard to remove, but it actually pops off pretty easily. He can look up, down, tilt, and swivel. It’s a lot better than expected and also plenty sturdy. The shoulders are just ball-hinges and those big shoulder pads will limit how high his arms can come up. They’re also pretty tight, but that’s good for a big figure and the bonus of him being big is he at least feels less fragile. He has a hinge at the elbow and his arm also swivels there. The wrists swivel and have big, horizontal, hinges in them. Like the head, they’re surprisingly easy to pop on and off. There is a waist swivel, but it’s just a swivel and there’s no other torso articulation. The thighs are on ball-joints and they can swivel there. The knees are single-jointed and the right leg can swivel at the knee. The left cannot and that’s because he has that big knee brace and it’s pretty cool that Super7 respected that brace and didn’t just ignore it. He can also swivel above the ankle, below the cuffs of his pants, so the knee swivel isn’t missed. The ankles are hinged and can also rock side-to-side. Lastly, Bebop’s tail is now articulated. It’s just a swivel, but it’s cool to be able to position it a bit now.
Bebop’s articulation is just okay. The range of motion at the elbows and shoulders isn’t very good. You can argue it doesn’t need to be great, but it’s disappointing. More disappointing though is the lack of something in the torso. He really would benefit from a diaphragm joint that would allow him to twist a little and tilt. The articulation just makes him quite static. He really needs his size to command attention on your shelf because his posing just isn’t going to do it. What also works against him is his very neutral expression. It’s accurate to the vintage toy, but there’s just no personality there. Bebop relies on his attire and the fact that he’s a big, ugly, warthog to form an identity. It makes the second head feel like a wasted opportunity as since it’s just the same head, but with less paint, it took away a chance for Super7 to create something more expressive as it’s been able to do with Leo and Raph. Imagine a Bebop with a snarling mouth or even a hinged jaw, that really could have taken this one to another level.
Somewhat playing into the nonchalent posing of Bebop are his accessories. He’s a lot of plastic and his tooling is unique. Maybe some of this will work for Rocksteady, but I am assuming Bebop is a high cost figure when compared with Leonardo. That probably plays a role in his accessories, which are limited. He comes with just one extra pair of hands and they’re fists. His standard gripping hands are so close to fists that these just feel like a waste. I would have much preferred a style posed hand in place of fists. Bebop also has his drill gun which is almost comically small in his massive hands. Super7 should have probably considered upscaling the gun to go with the figure, but instead, it’s actually a little smaller than the vintage one which makes no sense. The trash can lid is the exact same size and getting him to properly hold it is nearly impossible. His hands are super stiff and I had to heat them to get them to bend a little to try and force that handle into his hand. At best, I basically just got it to hook on his thumb. It’s so small though that it looks stupid. His knife is his best accessory. It’s a little tough getting it into those tight, gripping, hands of his, but once there it looks fine. It does make me wish they added a sheath for it on his belt though for storage. Or if he had an actual belt we could have slipped it behind that. Oh well. Like the turtles, there’s also a set of unpainted weapons on a sprue. Bebop’s are gray and I don’t know why you’d ever want them, but they’re there if you do.
Super7’s take on Bebop is both incredibly impressive and also a bit disappointing all at the same time. It averages out to a really good release though because what’s most important are the overall aesthetics of the figure, and that’s the part Super7 handled the best. The only reason to not like it is if you disliked the Playmates figure, and if that’s the case, why would you buy this? I suspect those who just want this line to match the vintage one piece for piece are very happy. I’m more of the type that wants Super7 to key in on the nostalgia, but also improve things where possible. I accept that they have a different philosophy when it comes to articulation too, as I know they dislike double elbows and probably aren’t fans of torso joints either. I’ll continue to call out where I think those joints make sense though, and maybe one day they’ll come around.
Bebop is a tremendously fun figure, and you still have a shot at getting him. Super7’s Ultimates! line is a made-to-order line, but retailers are free to order as many as they want and sell them and he’s still available in some places. The MSRP is $45, but you’ll probably have to pay a small markup at this point. And it’s small compared with what this figure will fetch going forward so if you want him, grab him. He’s the last of Wave 2 that I’ll be reviewing as I just wasn’t feeling Shredder or Mutagen Man, but when Wave 3 drops I’ll have at least 3 reviews coming your way so there’s something to look forward to!
If you ask me what my most cherished childhood toy was I won’t hesitate to answer Leonardo. My original Playmates Leonardo was a figure I adored and played with for years. I would get other Leonardo action figures, but they were always a temporary joy. When I sat down to act out and play with my figures, it was the original Leo from 1988 that I reached for. And it’s one of the few figures from that line I can vividly remember getting since he (along with Donatello) was my first. I was so young that I was too short to even reach the pegs and my mom had to sift through the rows of figures for me to find that Leonardo.
When Super7 first debuted its Ultimates! line of Teenage Mutant Ninja Turtles I was noncommittal. It wasn’t until Leonardo and the rest of wave 2 was unveiled that I felt the pull. I could push aside the strings of nostalgia on that first wave, but it was Leo I could not resist. I then had to scramble to get Raph, and I was quick to pre-order the other turtles as they became available all eagerly awaiting the release of Leonardo.
Leo finally arrived in February after a lengthy wait. I pre-ordered him through bigbadtoystore.com which had pre-orders open for a long while beyond the usual Super7 window. It was certainly convenient, but it meant a long wait as, for whatever reason, BBTS seems to be the retailer who always receives Super7 releases last. While those who ordered direct from Super7 had their Leonardo in December, I was forced to wait nearly two months beyond that. BBTS did come through, and I was never in doubt about that part, and he’s largely as expected. Like all of the figures in Super7’s line of Ultimates!, he comes in a cardboard mailer with the product logo on it and the figure’s name. Open that and you get the actual box the figure comes in. It’s a three-dimensional, trapezoid, which probably has a proper name, but I was never into geometry. The green slipcase slides off and the figure is below in a nice window box. It’s the same packaging as the wave one figures and it’s great. One could argue lesser packaging would result in a cheaper price (the MSRP on Leo is $45), but at least it’s attractive and mint-in-box collectors are happy while openers have a reasonably easy to reseal packaging for moves and such.
Leonardo should be quite familiar to anyone who has Raphael. That’s because they’re the same figure. The only differences between the two are the head and belt. Even the little blemishes on the shell and creases of the skin are identical. Leonardo is designed to mimic the 1988 release so he’s an olive shade of green with a belt that features a crisscross design across the chest, white eyes, and a blue mask with blue pads. Super7 added a bit more embellishment to the buckle area of Leo’s belt seemingly swapping some of the gunmetal parts of Raph’s belt for a chrome color. I really liked the understated gun metal so this looks less neat to me and I even wonder if the extra chrome was a factory error that Super7 was forced to just roll with or if they just view it as a way to distinguish the turtles from each other. I guess we’ll see what the other figures feature down the road as the promotional shots of Leo, Mike, and Don feature a belt similar to Raph’s and not the final Leo belt. The shell is now a deep green color as opposed to the brown Raph had and the front of the shell is a deeper yellow, like a marigold, when compared with Raph. The headsculpt that Leo comes packaged with looks just like the Playmates Leo. He has that almost concerned look to him, but Super7 did adjust the angle of his eyes ever so slightly so it’s not as pronounced. I feel like I was always a little disappointed in Leo’s facial expression, and yet I find myself really loving this head for pure nostalgia reasons. There is a bit of shine on the head of my figure, under his right eye, that might not come across in the photos. I don’t know if they’re all like that, or if it’s just mine.
Since Leo is the same figure as Raph, his articulation is the same. He’s got a ball-peg that his head sits on which allows for some up and down movement and side to side along with full rotation. I didn’t really touch upon it in my Raph review, but the only aesthetic with these figures I don’t care for is the gap between the head and neck as from some angles they look like amusement park actors in oversized costumes. From head-on, it looks fine though. The shoulders are standard ball-hinges with swivels at the biceps. The shoulders were really tight out of the box, but I didn’t need any heat to get them moving. Single-jointed elbows follow with wrist rotation and hinges, and he has hands with vertical hinges and horizontal, so that’s a major plus. There’s some rotation at the hips, which are still fairly loose, but not quite as bad as Raph’s, but the shell won’t allow for too much range of motion. The legs are on ball-pegs and can swivel and kick out forward and to the side just fine. The knees just peg into the lower leg with single-hinges and swivels below the kneepad while the feet feature a hinge and generous rocker. The ankle hinges were, by far, the tightest joints on my figure out of the box and I did run them under hot tap water to get them going. It’s a suitable level of articulation, though it doesn’t really rise above other brands and some would argue it doesn’t even meet them. The lack of double elbows and knees is unfortunate and I still don’t like how the knees are engineered. It feels like there’s a lot of stress on that peg holding them together every time I bend the knee. Since Leo and Raph are the same though, I suspect I’ll just have to accept what we have here is what we’ll get with Donatello and Michelangelo.
It’s great to receive updated articulation, but one of the major selling points of the Super7 Ultimates! brand is the wealth of accessories the figures come with. Leo has a plethora of hands at his disposal for holding his various weapons and accessories. He has vertically hinged gripping hands in the box, plus horizontal gripping hands and open style pose hands as well as a set of fists. They peg in and the peg is small and thin, but thus far I have not heard of any issues and haven’t experienced any myself. Leo also comes with the same slice of pizza as Raph and the same communicators: one open and one closed. The only difference there is the parts painted red on Raph’s are brown on Leo’s (why not blue?!). He also has the standard allotment of ninja weaponry including throwing stars, a small, triple, bladed knife, and that large, hooked, thing. It’s a lot of stuff, but plenty could argue a large chunk of the accessories are useless. Are you ever going to pose Leo with one of the other weapons or ninja stars? Not likely. And strangely, the paint app on the pizza slice is different from Raph’s. I don’t think it’s intentional, but it looks almost dirty.
Most importantly, Leo also has his trusty katana blades. This has been a minor point of contention in some of the collecting spheres I frequent as these swords are not accurate when compared with the vintage figure. There was some hope that Super7 would include two different sets of swords to appease collectors (as they did with Splinter’s robe including a plastic one and a cloth one), but apparently collectors didn’t make enough noise for that to happen. Leo’s old swords were basically fake katanas. They were referred to in all TMNT media as katanas, but looked nothing like an actual katana. Super7 decided to get authentic so Leo has two, long, curved, blades. It takes some getting used to, not so much because of the curved nature of the swords, but the length. Anyone fighting with two swords, especially two katana, looks ridiculous. Part of the nature of the brand though is to look ridiculous. These are giant, mutated, turtles after all. I do wish they were smaller though as it’s hard for me to suspend my sense of disbelief that this character could effectively wield these swords in this manner. I think I may opt for a one sword look for my more permanent display as a result. The actual swords though at least look great. The paint is nice and the handles are well done and they’re not warped and flimsy like Raphael’s sais. And they also fit in the holsters on the back of his shell fine, and despite their length, don’t look particularly silly.
Lastly, Leonardo comes with an alternate head. Like Raph’s, Leo’s alternate head is a brand new, stylized, headsculpt that’s an all new creation. It obeys the same rules of colored mask and blank eyes as the vintage toy, but has a more realistic expression and texture. There’s a warmth with the new one that creates the illusion of this character existing in the real world, as opposed to the cold, plastic, very toy nature of the original. The expression is similar, but clearly more angry, and I think I prefer it to the vintage look. It’s basically how I would envision a new Leonardo would look today if the line were just starting from scratch like the original Playmates line did once upon a time. And it’s a nice look, though I think Raph’s second head turned out a little better. It’s the straight bandana tails that change the head profile a bit for me and I would have preferred something more dramatic. Though if you like the vintage look, you have it with the default head and you even have a sprue of weapons and accessories in classic brown, though the swords are the updated, curved, ones. My affection for that old head would probably win out for my display if I didn’t like Raph’s alternate head so much. I want a uniform look and don’t want to mix vintage and alt heads, so for now, I’m going with this updated one.
The Super7 Ultimates! Leonardo is basically the figure I thought it was going to be. And that’s good! As I expected to like this one. I do think there’s room for improvement, as there often is with anything, as the articulation is lacking, most of the accessories are useless, and the swords are too long. That sounds like a lot of negatives, but this is a $45 action figure so it should be held to a higher standard than a $20 one found at Target. Where it does succeed is just in the overall look and presentation of the figure. Even if a lot of the accessories are ho-hum, the extra head is great and the hands are what you want. He looks like Leonardo and really captures that Playmates look which was so obviously inspired by the art from the Mirage line of comics, but was also its own thing. He looks great with Raph and I have a feeling my display will only improve with the additions of Michelangelo (expected probably four months from now) and Donatello (hopefully before the end of the year). Leonardo is also yet another reminder of how awesome it is to be a TMNT collector right now. Turtle power, indeed!