S.H.Figuarts Dragon Ball Z Super Saiyan Son Goku – Legendary Super Saiyan

At long last, the legendary Super Saiyan has shown itself!

I can remember a time in my life when I was just dying to see Goku, the hero of Dragon Ball Z, become that which was prophesized: a Super Saiyan! The seed for such a transformation wasn’t planted very early in the show and really only started being mentioned as the original version of the English dub was nearing its end, but it only took a cursory search of the internet to find out what a Super Saiyan was. Unfortunately, Dragon Ball Z wasn’t the hit FUNimation hoped it would be and that original direct-to-syndication order of a hacked-up 65 episodes was where it all ended for a long time. Only after interest was rekindled as we approached the new millennium did FUNimation go back to the localization process. Finally, on October 18th 1999, the legendary hero who was prophesized appeared on US airwaves (more than 8 years after doing so in Japan).

Goku’s initial Super Saiyan transformation was captured in plastic years ago by Bandai and Tamashii Nations. Dubbed “Awakening Super Saiyan,” it was one of the first releases in the S.H.Figuarts line to really catch my eye. I didn’t get it though, nor did I get the World Tour re-release of the figure which came out last year (or late 2022, I can’t remember). Unlike many of the convention exclusive releases in the line over the past few years, the World Tour edition of Super Saiyan Goku did not go up for preorder on the Premium Bandai website. It seemed an odd decision, but I think it was done because this particular figure we’re talking about today went up for preorder around the same time.

Not the proper Frieza to pair with this Goku, but give it time.

Super Saiyan Son Goku – Legendary Super Saiyan is a brand new release that features Goku from a bit later on in his fight against Frieza. The upper part of his gi has been obliterated at this point and his pants are in tatters. The more memorable aspect of this Goku though is just how damn big he got as that fight went on. He is positively jacked, similar to when he overdid it on the Kaio-ken against Vegeta, and his hair somehow seemed to get bigger too. I’ve always wondered if this is how series creator and artist Akira Toriyama envisioned the Super Saiyan transformation at first, then once he decided to make this something basically every Saiyan in the manga could do, decided to dial it back. With Goku as massive as he is against Frieza, there really wasn’t any other place to go with the Super Saiyan look when the characters needed to blow past that barrier. Vegeta in his ascended, buffed-out, state when he takes on Cell isn’t any bigger than Goku was against Frieza.

Look at that smug bastard.

Nonetheless, Goku looks pretty cool during the closing moments of his battle against Frieza and it’s high-time the look was captured in plastic. And since the base 2.0 Goku figure was feeling long in the tooth, it’s just plain nice to get a Goku that’s essentially all new parts. Even stuff like the hands and feet appear to be new tools. When Bandai revealed this figure in early 2023 it quickly rose to the top of my most anticipated figures for the year. I’ve had it for awhile now and since I’ve been buried under SHF releases ever since 2023 ended, I decided to let this one simmer. I didn’t want to review it when it was too new because maybe recency bias would play a large role in how I felt about it. It was even a bit of good fortune that I stumbled into that Super Saiyan 3 Goku because I got to go from this new figure, to an older Goku, and then back to this one. And after all of that I now feel pretty comfortable in declaring that this is one of my all-time favorite releases in the S.H.Figuarts line.

He even has optional bangs, more of a flying pose I think. They’re a bit gappy though especially around the sideburns.

Let’s start off with the details. Goku stands at around 5.35″ to the top of his face and roughly 6.75″ to the top of his hair. This puts the figure at about the same height as past Goku figures with the main difference being he seems to have a slightly shorter neck, but taller hair. It’s probably more accurate to say his neck isn’t any shorter, but that his traps are much bigger giving off the appearance that his head sits a tad lower. And bigger is definitely the name of the game with this Goku as every part of his body has been blown up for this release. Arms, chest, back, thighs – they’re all noticeably larger in size. Even his feet are bigger and there’s sculpted-in battle damage all over the figure. It’s in the form of lines, or cuts, but they’re only sculpted in. I’m surprised there’s no paint wash to bring them out as from a distance they’re hardly noticeable. Of course, if you collect this line then it’s not a big surprise as Bandai isn’t known for its paint apps. The paint on this figure is limited to light shading on the hair (my preferred approach to Super Saiyan hair) and shading on the pants which makes them brighten the further down the leg your eye travels. The boots have some yellow trim and red rope and the details of the face are painted. The paint all looks pretty good, the yellow on the boots could have been more saturated, but there’s not much to speak of.

He also has this alternate hair and bangs combo for when he’s really getting mad.

The sculpt is what is going to win people over with this figure. The hair is huge, but it’s appropriate for the character. The torso is rather messy to look at because of all of the articulation cut into it, but it’s not to such a degree that it’s an eyesore for me. Some may feel differently, but I like what I see. The belt is a floating piece and the tattered remains of the upper part of the uniform are part of the sculpt and it looks really nice. I love the gradient of the orange on the pants and how much it lightens near the bottom. It almost creates the illusion of a glow, an obvious necessity for a Super Saiyan Goku. And I mentioned it before, but it bares repeating, that this is my favorite approach to Super Saiyan hair. It’s molded in the same pale yellow we saw the Super Hero Gohan Super Saiyan head come in, but with some light air-brushing of orange on the front to give it depth. There are no metallic or translucent parts. My only complaint is that his sideburns aren’t part of the hair sculpt so you get an ugly seam with certain looks, but at least the standard bangs hide it.

He does look pretty nice with an aura behind him.

That’s not to say that everything is perfect with this version of Goku. You may have already noticed in my pictures that his chest is a different color than his arms and abs. Depending on your lighting, it’s going to be more obvious. I went with warm lighting waiting until the moment I had the maximum amount of sunlight I was going to have with a mix of white and incandescent light sources. It’s a bit more subtle, but if I had gone with pure white light it would have been even more noticeable. The issue is caused by the factory using a harder plastic for the chest, likely ABS vs the PVC we see elsewhere, which is a shame because I don’t think it needed to. It’s basically a hard overlay, so why not just use the same material as the arms, neck, etc.? My guess it’s a standard operating procedure to use harder plastic for this part of the figure, and no one bothered to try to something else. The other eyesore, for me, is that the pants are real busy around the crotch area. I like the torn parts, but they’re very poofy beneath that giving him a diaper look. Other figures of Goku taper in at the waist and the baggy pants don’t start to flow out from the leg until closer to the knee. This is largely caused by how Bandai has been doing its thigh twists recently and we saw the same with Trunks. I’d like them to stop as we’re not gaining better articulation with this setup, just poofy pants.

Here is where an actual blast would have been nice. Note how from a more head-on angle how the alternate hair also is hardly seamless along the hairline.

This figure also comes loaded with extra stuff. We’re used to getting a wide assortment of hands and 3 or four faceplates, but this Goku comes with even more. For hands, we get a set of fists, martial arts posed, open, clenching, Kamehameha pose, and Kamehameha posed with pegs. The hands all appear to be new sculpts. They have a sharper, more defined, appearance with more pronounced fingernails and bone structure which look really good. For expressions, we get four: smirk, stoic, clenched teeth, and yelling. In what is a unique turn of events, we get two hair options and two bangs options. The standard hair is how Goku looks throughout most of the fight with a collection of bangs hovering over his eyes. The secondary bangs piece has most of the bangs angled up except one piece. I could be wrong, but I think this is how he looked when flying or shooting off a blast. The secondary hair piece has all of his hair shooting up like he’s powering-up. It works great with the yelling face and any aura effects you may have, though the seams around his face are more pronounced with this option. The bangs do come off of this one as well, but they aren’t interchangeable with the others.

We now have a lot of charging Kamehameha effects, but few actual blasts. I only have the itty, bitty, one that came with kid Krillin.

Lastly, we get a charging Kamehameha effect. It’s pretty much the same effect part we’ve been getting a lot lately. For me, this is number four following Super Saiyan 4 Goku, Orange Piccolo, and the Super Saiyan 2 Gohan/Super Saiyan Ghost Goku set. This one is done in a very light, translucent, blue plastic with some white airbrushing on it. It has seven, acrylic, posts that clip in and it can be pegged onto either of the hands with the posts sculpted on. This version feels a little sturdier than some of the other ones I’ve received and plugging in the posts was a lot easier. It’s still a cool and appropriate effect, it’s just a little less special after the fourth one. I’m a little surprised we didn’t get an aura with this release, but recently Bandai unveiled a new aura effect that’s going to be sold with some other effect parts. There’s also a “getting punched” faceplate coming with the new Full Power Frieza so this is one of those releases that will get built out a little more in the future.

All of the extra stuff is wonderful to have, but I was really curious how this Goku would articulate. The older, 2.0 Goku has its issues that are getting harder to overlook as time goes on and this figure represents a chance to push the form forward. And in many ways it does, though it’s probably due less to new approaches to engineering than it is to the figure not having certain limitations to work around such as clothing. The head is on a double-ball peg and there’s a nice range of motion there. The hair isn’t as cumbersome as you may expect, and once combined with the ball joint at the base of the neck, you get all the range a Goku could want. The shoulders are ball-hinged and they peg into a ball and socket joint inside. This means you can raise the arms out to the side on just the hinge which will take the arm past 90 degrees, then use the ball peg inside the torso to raise the shoulders even higher. There is a butterfly joint which allows the figure to bring the arms inside the shoulders so the palms of the hands are practically touching, though it doesn’t let the arms go back very far. The biceps swivel, double-jointed elbows, and ball-hinged wrists all work as well as expected.

A gathering of Goku. Comparing the look of the torn pants on this release to the Kaio-ken version is like night and day.

The torso features a diaphragm joint. It may not be the prettiest in the world, but the joint at least works okay. It feels like a ball joint and it’s best at giving the figure a pivot point and some side-to-side motion. Going forward and back in a crunching motion is limited, but the ball joint at the waste at least helps there, but the ab crunch isn’t significant. At the hips, Bandai went with a soft, rubbery, overlay that goes over the crotch and above it. It’s almost too small to refer to it as a “diaper” because it doesn’t cover any of the thigh. This means it’s very flexible so Goku can kick forward past 90 degrees and also kick back and push on his butt cheeks for added range. Out to the side is no problem, though you may have to finagle the leg in such a way that the thigh slides under the overlay for full splits. The belt will sometimes pop off the sculpted indent on top of the pants, but it’s not too hard to get back into place if it’s even something that bothers you. The knot pegs into the belt and is able to rotate. There is a thigh swivel, though it’s more like a pivot as the range is probably in the neighborhood of 45 degrees. The knees will bend past 90 degrees, but not much beyond that due to the way the pants are sculpted. At the ankles, Bandai finally ditched the ball pegs it had been using for Goku figures and instead gave us nice ball hinges. They still attach via ball pegs so you can pop them out a bit to increase the range. They’re a bit more finicky when it comes to getting them in the best position for stances on your shelf, but much more rewarding than the old setup. The toe hinge is also still present and it’s fine.

This figure is just a couple tweaks away from perfection. The unfortunate thing is that such tweaks are not budget-related, just execution, illustrating how it could have been even better with just a little more effort.

I don’t know if there is anything on the older Goku figures that works better than it does here. I suppose kicking back, but that’s probably it. The articulation cuts in the torso are certainly cleaner on the past figures, but the added cuts here serve a purpose and it’s one they do well at achieving. I don’t think it’s on the level of an Amazing Yamaguchi release where the articulation is so plentiful that it’s ugly, but I can totally understand the person who doesn’t love the aesthetic of this one too. Best of all, the joints are nice and smooth. This is another release for Bandai’s Vietnam factory and it’s, by far, the best figure I’ve handled that has come out of there. The Super Saiyan Trunks – The Boy from the Future was plagued with quality control issues. Not the sort that ruined the figure, but the kind we’re not accustomed to seeing out of Bandai. This figure possesses none of those faults and if it wasn’t printed on the box I would have assumed that it came out of China.

After having this figure for about two months now I have to say I like it more now than I did when I first opened it. This is quite possibly my favorite figure in the line at this point. I’m not even sure which figure even comes close to topping it. Prior to getting this one, I hadn’t really given much thought to which release in this line was my favorite. I really like King Piccolo and I tend to enjoy the figures with more mass. Nappa may have been my favorite, though it’s definitely for the aesthetics and not the articulation as the shoulder pads on him are really cumbersome to work with. Super Saiyan 4 Goku and Vegeta were two that surprised me in how good they are, even if I find the look of that transformation to be so bad it’s good. This Goku however, hits it out of the park. It looks great, moves great, and comes with plenty of stuff. I mentioned an aura effect was almost expected, but I don’t mind its exclusion. If there had been a flight stand though that would have been awesome and really helped push it over the top. In the end, my only real gripes concern the fit of some of the hair pieces and the dis-colored chest piece which are both two things I can overlook. They basically bump it down from a 9.9 to a 9.5 if I were grading on a 10 point scale. If you collect Dragon Ball Z action figures, then this is definitely not the one to miss.

Akira Toriyama April 5, 1955 – March 1, 2024

Postscript: In between writing this and it going live we all received the stunning news that Dragon Ball creator Akira Toriyama had passed away at the age of 68. The entire manga/anime community mourns his loss and his impact can be felt across the globe. What a remarkable legacy. I have no doubt that the characters he created will live on in some capacity, but they’ll never be quite the same again. This must have been what it felt like when Walt Disney died. R.I.P.

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