Tag Archives: TMNT

Super7 TMNT Ultimates! Sewer Samurai Leonardo

He’s traded in the shadows to learn the ways of the samurai.

Well, after looking at the Wave 6 Slash a couple of weeks ago we can now finally turn our attention to a Wave 5 release from Super7’s line of Teenage Mutant Ninja Turtles Ultimates! series of figures: Sewer Samurai Leonardo. The thing with TMNT is, you have the four good guys, a few core allies, and then a whole bunch of bad guys or one-off guests. In the show, there was a constant presence from Shredder and his associates, but also often a mutant of the week as Shredder would enlist someone’s aid or create a new monster to throw at the turtles. This worked well for toys as Playmates always had new designs to work with. And they didn’t usually wait on the show anyway as the toyline seemed to introduce new characters more often than not with the show to follow. The only issue there is die hard fans are buying them all, but there’s also a ton of casual fans or kids that just bounce from one thing to the other and they only tend to recognize the good guys. What’s a toy company to do in order to sell more turtles? The answer is variants.

It was a long wait, but he’s finally here!

Playmates kept the original four turtles in circulation for much of the toy line. They’re technically still releasing them to this day. To keep the line interesting though, the company would take those characters and do something different several times a year. This first took place with the Wacky Action series in 1989. Those were new sculpts with wind-up features which is a fairly typical variant for a toyline to introduce. After that, Playmates started doing more “weird” versions of the turtles to the point where it’s one of the often cited things about the line today as people remember seeing Leonardo as a life guard and Raphael as a magician which is pretty damn goofy when you think about it. The variants started off a little more straight-forward though with the 1990 Disguised series. That line consisted of Raph the Space Cadet, Mike the Sewer Surfer, Don the Undercover Turtle, and Leo the Sewer Samurai. Of the four, I’d say only Raph as an astronaut seems particularly odd. Mikey was using surfer lingo in the show and Donatello was just sporting the disguise look from the same show. Leonardo as a samurai also felt pretty normal as the turtles often do feel more like samurai than ninja, so why not depict the stoic leader as a ronin? And now that Super7 has released all four base turtles, they too are turning to the variants and up first is Sewer Samurai Leonardo.

This guy has swords to spare.

Leonardo comes in Super7’s typical Ultimates! packaging with a green slipcover on the front that features an original logo for the figure and the classic logo on the rear. The shade of green on the slipcover this time seems just a touch more saturated than the others I have, but otherwise everything is pretty familiar. Inside is the same sewer deco with the figure behind a window box. First of all, I should say I am a big fan of the Playmates original for this figure. Leonardo was my favorite as a kid, so naturally, this was my favorite figure from the Disguise series. I don’t believe there is a Leonardo variant in that line that I enjoyed more than this one. Tragically, I no longer have that figure and I contemplated buying one just to have on-hand for when this came out. I obviously didn’t or I wouldn’t bothered to have mentioned that, but I am predisposed to like this figure and I’m going to do my best to be objective here, because subjectively I am practically bursting with glee just looking at him in the box.

He lacks a toe hinge, but you can still point him up on his toes if you desire.

This design for Leo is indeed samurai inspired, but he’s pretty garish. I don’t know if any real world samurai ever had this kind of color combo, but that’s part of what makes this line fun. First of all, we have this gold, open-faced, helmet which is non-removable. The portrait of the vintage figure was basically Raphael from the first wave. Playmates basically switched up the expressions for this line for variety (Donatello had Leo’s old facial expression and Raph had Donatello’s while Mikey was all new), but Super7’s looks more like the Wave 2 Leo’s mouth, but with Raph’s eyes. It’s slightly different, which also makes it more it’s own thing. I’m not bothered by it, but some might be if they want this to look exactly like the vintage toy. The chest plastron is armored and painted gold. It’s not a very shiny, or metallic, gold. It’s definitely less lustrous than the original and less than Super7’s Metalhead, but I don’t dislike it. I like the finish, but I know many others don’t.

These boxy sandals also help him to balance on one foot, though you’ll have to fight with his torso to keep him this way.

Beneath that armor, this figure is sporting sculpted chainmail which is where things get kind of weird because it’s blue. It works for a ninja turtle, but for an actual samurai would come across as pretty baffling. I love this shade though as it’s basically the same as Leonardo’s bandana. The sculpt itself though is pretty soft and I wish there was more detail. There’s some blue piping on the gloves and feet too and I like how that plays off of the torso. The pants and sleeves are black which creates a nice contrast with the blue and gold. The hands are now just sculpted hands with black rope over them where as the old figure had a bug or something sculpted onto one. I’m fine with that omission. Where the presentation does take a bit of a hit for me is with the red shoulder pauldrons and thigh guards. They’re sculpted and look nice, but there’s zero paint on them. They just stand out as plain, lumps, of red plastic. And it’s a soft red that reminds me of lipstick. I basically had the same issue with Slash and I don’t know why Super7 seems to refuse to paint shoulder parts on their figures because it’s an area that stands out, so why not make it look good? There’s also minor paint slop here and there, like on the neck and the red straps could have been hit with another coat as the black plastic shows through a bit. It’s the type of stuff you notice when looking the figure over, but not something that shows on a shelf save for a black smudge on my figure’s left, gripping, hand. I’ll probably try to take that off with a magic eraser since the only painted part of the hands is the black rope as Super7 has seemingly stopped painting the finger and toenails.

I love this blue trim on the shell and the belt is soft and pliable so it’s easy to stash additional weapons in it.

The thing I really liked about this figure as a kid were the accessories and the options for weapon storage. The original figure had a belt loop on the rear that was really intended for his banner, but could also store his sword. He also had a loop on the side of his belt to store his katana like a traditional samurai would. And on top of that, he also had a scabbard he could put it in and sling over a shoulder. This figure does the same and you actually have three standard swords and one short sword. Now the odd thing is the swords here look more like a ninja-to, or ninjatō, which is basically what Leonardo often has. They were always listed as katanas, but in actuality he almost never wielded swords that looked like a true katana. The Wave 2 Leonardo from Super7 gave him actual katanas, but this one has swords that look better suited for that figure. It’s bizarre. Now, there’s three of them here so one could take two and give them to the old Leo and keep one for this Leo (and he only needs one), so that might be intentional on Super7’s part since they do hear the criticisms out there. As for what we do have here, the swords are painted well and have a green accent, likely an homage to the original figure coming with all green weapons and accessories (and yes, you do get a green, unpainted, sprue with all of the weapons on it). I think they work for this figure, but I’m not sure I like the green with the prior figure. They’re also soft and some arrived warped which I do not like, but I hope to straighten them with some heat.

He doesn’t grip the kunai very well, but they can slot between his fingers.

In addition to the swords, Leonardo comes with a trio of kunai that are nicely painted with a steel and green finish. There are two throwing stars which are a different design from the Wave 2 figure. He also has a set of “Samurai claws” which he can hold in his gripping hands or the more style posed hands and they basically turn him into Wolverine. They too have the green accents, but also a hit of blue and blend in quite nice. These were not featured on the vintage release. His banner returns and it looks like bamboo held together by wrappings. It can fit in a loop on the figure’s belt and be displayed as so. The banner itself is soft goods and looks okay. It’s not the highest quality print, but better than a sticker like the old figure. His shield returns which is now fully painted. It’s gold with green, red, and blue on the front and it’s the only place on this figure where I think this color combo doesn’t work. I think I would drop the red, and maybe the blue, if I could. There’s a slice of pizza in case Leo gets hungry which has a sardine, or anchovy, on it to distinguish it from other slices we’ve seen. The fish has this really nice metallic blue paint on it and I kind of want to see how that would look for a blade. He also has his scabbard which now features an actual, nylon, string instead of a soft plastic loop so it’s easy to slip on and off, but the plainness of the string doesn’t look great going across his chest. He also has a second head, and this one is a unique creation for the figure that features a mask on the front. It’s pretty cool looking, though swapping heads is harder than I would like. The default one comes off and on fine, but the masked head looks to have a smaller indentation for the ball peg so it’s really hard to snap into place. It does further the trend though of the original portraits included with these figures being really tempting. I think I’m going to stick with the vintage look, but I bet I switch it up from time to time.

He comes with a solid assortment of hands, but lacks the ones I really want. They’re also so hard to swap, due to the combination of the new ribs added to the pegs and the softness of the plastic, that I don’t plan to ever remove the gripping hands which is a shame.

Not mentioned in that list of things are the hands, because I wanted to talk about that separately. This figure comes with 4 sets of hands: open, gripping, style posed, and fists. Out of the box, he has open hands and they’re really hard to get off the figure. I’ve never had this issue with a Super7 figure before, but definitely be careful. A lot of folks resorted to heating the forearm, myself included, out of fear of breaking the peg or even the hinge. You may think that since it’s just a peg that if you don’t exert any bending pressure that you’ll be fine, but sometimes the hinge can break in the hand leaving the peg stuck inside the arm. The other thing that sucks about these hands though is that we have 4 sets, but we don’t get the set that is most appropriate and that would be gripping hands with vertical hinges. The prior Leonardo came with such hands, all of the turtles did, and so did Slash and probably some others. Vertical hinges work best for melee weapons, and even guns for that matter. The horizontal hinge is useless and I’m shocked that’s what we got. I just figured that was something Super7 was sensitive to and when I saw the solicitation image that featured just the one set of gripping hands I assumed we were just getting vertical hinges, or a set was left out mistakenly. I was wrong, obviously, and it’s a disappointment and I wish that’s where the disappointment ended. To rub salt in the wound, the fists have vertical hinges, which is pretty useless for a fist. I think this was an error at the factory and they messed up which hinge went with which set of hands, but it either wasn’t caught during the approval process or Super7 (or the factory) declined to correct the error for one reason or another (likely cost).

The heads are also tough to swap, but not as bad as the hands. This new portrait certainly gives the figure a whole different vibe.

This figure was manufactured out of a factory in Vietnam. That’s not a good or bad thing on its own, but I think it’s worth pointing out for what’s to follow. My Wave 6 Slash came out of a factory in China and I was very happy with the articulation. And as far as I know, every Super7 figure I own was made in China. Given the pandemic, it’s not at all surprising to see that Super7 enlisted the help of a Vietnamese factory. We’ve seen Bandai do it as well, and it makes further sense since Waves 5 and 6 essentially arrived at the same time indicating they were made at different factories. I don’t know if Super7 used this factory for anything else, but the end result for the articulation is not good.

“Back off bub, that’s gimmick infringement!”

In general, this guy moves the same as past characters, but I’ll run it down here. We have a head on a ball peg that can rotate, look down, up, and has some room for nuance posing. The shoulders are ball-hinged and can raise out to the side until the shoulder pads get in the way. For some reason, the right shoulder pad on mine likes to curl under the shell when moving it and some red has transferred to the blue trim of the shell, so be careful with that area. I wish they had done what they did with Slash and actually pinned the pauldron to the bicep and not the shoulder as that allows Slash to move the shoulder pad out of the way via the swivel point. In addition to the biceps swivel, there’s a single-hinge at the elbow and a swivel point that’s fairly useless. This turtle doesn’t have elbow pads so he should be able to bend his elbows better than the others, but he still can’t quite hit 90 degrees. The wrists rotate and I already mentioned the horizontal hinges. I wish he had a forearm swivel so we could re-position the forearm guards, but that didn’t happen. In the torso, there’s a diaphragm joint that’s not very functional given the turtle design, but you get a little range. The hips peg in and hinge and he can raise them out for near splits and swivel at the ball joint. The knees are single-hinged and can’t quite hit 90, they also pivot, but the range is pretty poor. The ankles are hinged and can go forward and back, plus rock side-to-side.

In the battle of samurai vs ninja, who will emerge victorious?!

All of that is largely as expected. Super7 is what it is at this point and expecting double-jointed elbows is basically a fool’s game at this point. The articulation is always going to feel somewhat like an afterthought. What’s not acceptable is the tolerance. I already mentioned how swapping the hands and heads are a pain, but the joint in the torso and at other spots are far too loose. They’re awful, and really, they’re unacceptably bad given that this is actually the first wave of TMNT Ultimates! at the higher MSRP of $55 a piece. This guy is as floppy as it gets in the torso and it’s a damn shame. This has been a problem going all the way back to wave 1 that appeared to be steadily getting better. Each turtle since then has been a little bit better than the previous one. None of the four were perfect, but definitely better. This is absolutely a step back and should not have made it out of the factory in this condition. These are premium, collector-grade, action figures. This can’t keep happening. And I personally hate that it happened to the figure I was looking forward to the most, not just this wave, but this entire line up to this point. It’s bad enough that I’m not actually angry, I’m just really downhearted and bummed out about it. I got this figure direct from Super7, which I can’t recommend going that route anymore because of the cost and the fact that other retailers seem to get this stuff in first, and I probably could attempt an exchange, but I have no reason to think the replacement would be any better. I checked out other reviews and impressions and this seems to be a widespread issue not just with Leo, but Wave 5 as a whole. His upper body just wants to flop around and within the hips are slip points so as you widen his stance he starts to slide at certain points. The wrist hinge on my left gripping hand is also really loose and can’t support the weight of the shield. It’s just such a bummer especially because that torso joint brings so little to the table. If they can’t get it right they should just scrap it all together.

We’ll end with a weapon swap shot. I’m honestly leaning towards keeping them like this. The only thing I don’t love is the green trim on the classic Leo, but the Wave 2 katana works really well with the Samurai Leo’s color scheme.

How does one review such an experience? I think the sculpt on this guy turned out great, I’m largely content with the paint excepting the shoulders, and he has plenty of accessories including stuff the old toy didn’t even come with. On the other hand, we have a design omission when it comes to the missing hands that should never have happened. I just personally don’t get how that could unless the factory screwed it up and Super7 didn’t want to spend the money to redo them. The bigger issue for most though will be the unstable joints. This guy is tough to pose as a result. Once he’s standing he seems okay, but he’s limited to narrow stances and wide open stances with little in-between because the hips can’t stay in place and the torso keeps tilting to one side or the other. The hands and head are problematic to swap so you end up with a figure that can look passable on the shelf, but isn’t fun to mess around with because of the frustrations. For some, that’s fine because they’ll set it and forget it. I like to repose and mess around with my figures from time-to-time so it really bums me out when I want very little to do with that part of a figure. As a result, I can’t recommend this one to everybody. If you’re in love with the old toy as much as I am, then maybe you can justify adding it to your collection. For that person, they probably feel like this is a necessity for their collection. For anybody else, I say don’t bother. At least wait until it hits clearance and can be had for less than $55 because right now I can’t honestly say it’s worth the price and that really bums me out.

All right, one more for the road.

What I Want from Super7’s TMNT Ultimates! Line

The year 2020 will forever be linked with the COVID-19 pandemic, a pandemic that has stretched on into 2021 and may very well continue into 2022 at this point. The greatest tragedy of the pandemic is obviously the millions of lives lost to the virus, and I don’t want anyone to forget that the lives lost far surpasses the inconveniences we’re currently dealing with. One of those inconveniences just happens to be a global shipping crisis. When the virus first ravaged China, it causes factories and ports to shut down. Since many consumer goods are manufactured in China, that lead to shortages across the world and things have been slow to come back. Now, many factories are at least operational, but the ports have a huge backlog. Some companies are pointing the finger at the few shipping companies in operation and accusing them of unfair practices and price gouging as the cost to ship a container across the Pacific has exploded. This doesn’t figure to be something that will resolve itself anytime soon either, and some are already cautioning the American public that the holiday shopping season won’t look like seasons from years past.

One industry affected by all of this is the toy industry. Most plastic toys are manufactured in China or Hong Kong and have been affected by the factory closings and shipping situation. Release dates in 2021 have practically lost all meaning as a result and a March release became an April release, became a Q3 release, and so on. One company hit by all of this has been Super7. Super7’s business model is essentially to put a line of action figures up on their site for a one month preorder. When that month concludes, the company places a factory order for the amount of presales (plus extra for quality control and to sell at their physical store) and eventually consumers have something in their hands in roughly 8-10 months. The idea is to put a wave for their various lines up for sale every 4 months, so that by the time the first wave is shipping the third wave is available for pre-order. This model has been blown up though, and one line affected has been Teenage Mutant Ninja Turtles.

The first wave of TMNT figures from Super7 started rolling out last August and into September. Wave 2 followed in December/January and Wave 3 was expected around May. Well, delays pushed things back further into Q2 2021 and then the shipping industry struck. Up until just last week, Super7 was still waiting for the container holding some of the figures for this line to be unloaded at the port. They had the turtle from this wave, Michelangelo, in their warehouse nearly two months ago, but not the rest. It’s something that likely frustrates all parties involved since the product is there, ready to go, but still out of reach. Some retailers, like Big Bad Toy Store, managed to get some of their stock before Super7, which is unheard of. They didn’t get everything though, and many collectors are still waiting. It was actually last night that I finally saw someone post that Super7 is shipping their set of figures so at least the long wait for some is about to end.

As for me, I’m still waiting with no end in sight. I only ordered 3 of the 4 figures in the wave and I ordered them from Big Bad Toy Store. The store prioritized complete sets of orders before fulfilling a handful of singles and has now stopped fulfilling orders leading me to believe they’re waiting on more. Since I can’t tell you what I think about the likes of Michelangelo and Rocksteady right now, I’ll pivot and do a post I’ve been kicking around in my head for awhile.

If you’re unfamiliar with the line, Super7’s take on TMNT is to recreate the toys made famous by Playmates and realize them with a modern aesthetic and in a 7″ scale. As a result, it’s pretty easy to make a wish list since the figures the company produces will mirror those, for the most part. The company has said it intends to do at least a few figures in the line that Playmates never did (maybe more of the Punk Frogs?), and there are some that are off-limits due to licensing issues. For the most part though, I’m expecting we’ll get most, if not all, of the unique characters from the vintage line and some of the turtle variants. The company has already unveiled 5 waves of figures which cover all of the original 10 figures and a bunch of the later figures. They’re clearly not focusing on one year over another, so anything is fair game.

So what would I like to see next? Well, I have some thoughts. I’m not all-in on this line as I’m mostly cherry-picking my favorites, but if Super7 were to release any of the following I’d probably buy it.

Slash

I feel like I’m one of the few who actually likes the cartoon Slash, but this is the Slash we need Super7 to adapt.

If you polled collectors about what character they want to see next it would not surprise me in the least if Slash finished in first. The evil, mutant, turtle from Dimension X was taken from the Archie companion comic Mighty Mutanimals where he was actually a good guy. In what quickly became a trend, Playmates and the cartoon would take a Mutanimal and make him evil which apparently annoyed creators Ryan Brown and Stephen Murphy. When the cartoon wanted to make Ray Fillet a villain, they put their foot down which is why we ended up with just Ray, a weird, composite, fish, mutant.

I certainly respect the views of the creators, but unfortunately, evil Slash is my preferred take. Even the good guy version looks like a bad guy, and this guy is begging to be realized in a modern style. Super7 plays fast and loose with the scale so I’m curious how they’ll approach Slash. The vintage figure was quite squat and actually shorter than the hero turtles, but I’d prefer Super7 make him just a touch taller than the good guys. He certainly should be chunkier, and I’m curious if they’ll give him a proper neck or just stick with the vintage approach. I’m also quite curious to see how the company approaches the figure’s spiked nunchaku. They probably can’t do an actual, spiked, chain, so I suspect it will be bendy, molded, plastic, but maybe they surprise me with something more elaborate. I’m also curious if they stick with the solid purple blades on his hands, or do something more metallic. When the company did Shredder, they basically just stuck with the Playmates colors which is partly why I passed so I suspect they’ll treat Slash in a similar fashion. Mostly though, I hope they take their time with the headsculpt and really bring out those teeth. It would be a shame if they stay too true to the original and produce something soft instead.

Triceraton

I forgot about the rat hanging off of his belt, a snack for later? photo: tmnt-ninjaturtles.com

When I was a kid, I had no idea this guy was part of a race of space dinosaurs called Triceratons, and just thought his name was Triceraton. When the cartoon finally got to him I was forced to admit my head-canon was off. I don’t care though as this guy was pretty bad ass looking. And he was a character I frequently paired with Slash as they had a similar aesthetic with their bumpy skin and all together evil appearance. The cartoon Triceratons NECA gave us are pretty cool and true to the source material, but this guy is different. He’s still an orange, bipedal, triceratops with big guns, but he just looks all together meaner and more formidable. I’m also hopeful that Super7 makes this guy big! I’m talking Bebop size! He’d just have a ton of shelf presence with his bright, orange, skin if made at that size. I just hope they give him some more expressive hands as my only gripe with the Bebop figure rests in the static nature of his posture. At least the Triceraton has a snarling facial expression which will help give him a more dynamic feel all by itself.

Monty Moose

Oh Monty, how I pine for thee. Photo: hollywoodheroes.com

I talked about this guy in my Toys that Got Away feature as he was a figure I saw at the store, but couldn’t buy at the time, and then never saw again. I don’t know what it was about Monty Moose that appealed to me. Maybe it was because I grew up in New Hampshire where a moose sighting wasn’t terribly uncommon? Or maybe it was the Canadian Mountie inspired attire that just looked cool to me. Whatever the case, I still think he looks rather unique and this is another figure that would be huge. The newly released Rocksteady has that long snout of a face that forced Super7 to package him him looking off to the side. Monty Moose has a similar visage, but also packs those massive antlers. Turn him to the side and you just create a new problem. He might need special, oversized, packaging to get the job done and I do feel like he’d come in pretty close in size to Bebop and Rocksteady since he is a freakin’ moose!

Space Usagi

Blast-Off Bunny – Hah! Photo: Google

Earlier in this post I mentioned that some figures from the vintage line were off-limits due to licensing issues, and unfortunately that happens to affect Usagi Yojimbo. It wasn’t that long ago that Super7 founder Brian Flynn mentioned in an episode of The Fwooshcast that Usagi was coming and the contract was already signed, but since then things have apparently changed. Either Flynn got a little ahead of himself, or that agreement became null and void thanks to a new Netflix series featuring the samurai rabbit. Basically, anything Usagi is on pause right now which affects both Super7 and NECA who also have not featured the character in their TMNT line. I’m reasonably optimistic that things will get worked out, but there’s no guarantee.

And if they do get worked out, I suspect we’ll see a standard version of Usagi before we see the space one, even though if I had it my way I’d go with the radical space variant first. I guess some folks in the 90s just found space rabbits appealing because I have no idea why Usagi ever needed to go to space. It was pretty gnarly though and I used to pair him with Space Cadet Raph (who is all but assured to be released in Wave 6, 7, or 8) for intergalactic adventures in my bedroom. He had this neat mask molded to his face that kind of made him look like a Star Trek villain, plus a cape and and dome that fit around his ears. He got to pack a gun instead of his boring old katana, and it’s just the type of wacky character the line was known for and one I’d like to see get another shot at life.

Walkabout

Photo: tmnt-ninjaturtles.com

The old Playmates line is incredibly nostalgic for me, and for various reasons. One reason is when I happen to remember getting a specific figure. Even though my grandmother bought me lots of TMNT stuff when I was a kid, I associate her with Walkabout because she and my grandfather gave him to me when they got back from a vacation. Normally, they’d vacation in a place like Mexico and bring me back a sombrero or t-shirt that probably advertised alcohol, but this time I got a turtle toy and I was pretty surprised and excited. The orange kangaroo Walkabout just looked different to me than many of the other toys in the line and there was just something about him that I really liked. Maybe it’s because a kangaroo was just an exotic creature to someone living in the US, maybe I was really enamored with Crocodile Dundee, or maybe I just liked that he had a tail and articulated knees? I don’t know, but if Super7 makes him I’m buying him!

Rat King

There’s a lot of stuff going on with that sculpt. Photo: dallasvintagetoys.com

When I talked about Slash I said I felt he was the character most fans were looking forward to seeing the most. Well, if he has a rival it’s probably Rat King as he’s another classic figure of a now classic character begging to be realized by Super7. Not much distinguishes Rat King from his cartoon appearance, he’s just more detailed and a little more gross. And speaking of gross, how will Super7 sculpt and paint Rat King’s dead cat belt?! There isn’t much Super7 will need to do with this figure, sort of like how it really didn’t have to do too much to Baxter Stockman. Just make him bigger, add some articulation, and paint every last detail that was in that old sculpt. And please, paint the damn accessories! If I have one, lingering, complaint with this line as a whole it’s that the turtles get their weapons painted up all nice and pretty while everyone else largely gets monochrome accessories that aren’t nearly as flashy.

Hothead

Hey Super7, looks like he’d pair well with Samurai Leo… photo: dallasvintagetoys.com

Hothead is a figure I never had as a kid and I don’t ever recall playing with him either. He was a late comer to the line when I was getting pulled in different directions and would eventually devote my meager resources to X-Men. However, I do feel like I missed out on a cool figure in Hothead. I mean, he’s a mutant dragon – what’s cooler than that?! Or should I say what’s hotter than that? Regardless, he has a killer look and a neat feature that allowed his neck to extend. I suspect Super7 would have to include two necks with this guy, which kind of messes things up for them as they like to make the neck just part of the torso sculpt, but would they do this figure any other way? I guess they refrained from making Mutagen Man water-tight so maybe they’d ignore the extending neck feature and just settle on a middle-ground. Honestly, as long as he comes out looking good I’ll be interested, but I hope they come up with something interesting. A fully articulated neck, or bendy neck, would probably be the most extravagant way to go as he’d look so awesome if he could be positioned looking around and such. Ah, I shouldn’t get my hopes up though.

Scale Tail

This guy is just insane, check out his “tail” gunner. Photo: transformerland.com

Another one I never had as a kid is Scale Tail, but I at least had friends who had this guy. He’s just another bonkers sculpt from Playmates and Varner Studios, who handled a lot of the figures in the line. He’s a mutant cobra, but one arm is composed entirely out of snakes while his forked tongue has been outfitted with a forked gun. He’s just ridiculous, and that’s really the only reason why I want to see Super7 tackle him. They’d definitely make him fairly large, not so much in height, but length, and it’s hard to imagine someone coming into a room and seeing that thing on a shelf and not immediately asking about it.

Rock’n Rollin’ Turtles

One of the few left from my personal collection.

Super7 started with the main turtles with each figure anchoring one of the four waves. For the fifth wave, Sewer Samurai Leonardo is the anchor turtle leading most to believe that Super7 will do the rest of the “disguised” turtles across the next 3 waves. Recently, Super7 designer Kyle Wlodyga, during an appearance on The Fwooshcast, indicated that we will eventually see an entire wave of four turtles and my hope is they’ll be the Rock’n Rollin’ Turtles! One of the few figures to survive my purge many years ago is my Classic Rock Leonardo. He looks like Leonardo doing a Springsteen cos-play, and despite my not having any particular affection for the music of Bruce Springsteen, I just happen to like the figure. The leather vest, denim pants, turtle guitar – all solid gold as far as I’m concerned. The rest of the wave was a Rappin’ Mike, Punk Rock Don, and Heavy Metal Raph (more like Hair Metal Raph) which I do not currently own. I think I used to have Mike, but never Don or Raph. If Super7 did all four, I’d at have to consider getting them all, but I’d definitely get Leo to pair with my vintage one. There aren’t many turtle variants that I need to see updated, but these are pretty close.

Sports Turtles

Mikey was the star of the sports series. Photo: Rad Plastic

Behind the Rock’n Rollin’ Turtles in terms of importance to me are the sports turtles. These included the likes of Michelangelo as a pro wrestler, Raph as a baseball player, and Leonardo as a quarterback, among others. I would not need to get all of these guys, but I really liked my vintage baseball Raph for some reason, and Mikey as a wrestler is just a lot of fun. Some of the others included a soccer Raph, basketball Donatello, and hockey Leonardo. Some of them are fairly charming, but definitely not essential (especially at $55 a piece if prices remain steady). Most of the other wacky turtle variants are things I don’t need. I have some nostalgic attachment to a few here and there (like Raph the Magnificent), but even as a kid they were figures I’d be excited to get, play with for a weekend, then retire. Unless they’re interesting visually, they have no appeal for me in a collector line.

That’s about it for me though. If Super7 gets to all of these figures then great, and if not, I guess I’ll have to live without them. I’m not saying I wouldn’t buy figures not listed above, but the rest aren’t figures I’m really rooting for. Some of that has to do with NECA as their cartoon Scumbug and Groundchuck are pretty close to that Playmates aesthetic, and since I’m all in on their toon line, it makes me less likely to get the Super7 offering. Had Super7 got to those characters first, then yeah, I probably end up with them similar to how I ended up with Baxter Stockman. That’s fine though. These things aren’t cheap and I have only so much room in my house to dedicate to toys.

Hopefully, retailers start getting their stock of TMNT Ultimates! Wave 3 and I can tell you how much I love the figures from that line. And hopefully Wave 4 remains on-track for Q4 2021. And hey, maybe some day I’ll be able to tell you what I think of Super7’s Disney Ultimates! which I ordered roughly a year ago. It’s 2021, baby, and release dates don’t mean a thing!


Teenage Mutant Ninja Turtles – The Last Ronin #3

IDW recently dropped the third issue in the Teenage Mutant Ninja Turtles mini series The Last Ronin; the flash-forward, what if, story about the last of the turtles and his quest for revenge. I have so far enjoyed this series and have shared my thoughts here. The first issue was like a big introduction as it was largely about the hero infiltrating a future New York controlled by the Foot on a suicide mission that wasn’t successful, in more ways than one. In that issue, we saw that our hero is haunted by the ghosts of his brothers, possibly literally, but likely not as he interacts with them like they’re still alive. Issue number 2 was the first issue where the story is only partially in the present, and largely took place in the past as the writers and artists on the book started to peel back the layers of what happened to get us to this point.

In that second issue, we saw the death of one of the ninja turtles, as well as the death of a major villain. When that happened, I hypothesized that this would be the format for the next few issues. Plot developments in the present would be kept to a minimum, while much of the books would be devoted to showing us the death of a turtle. Sure enough, issue three is more of the same as we see a little bit more of what happened following the death of the first turtle and how we ended up where we are.

Seeing one of my childhood favorites killed off was actually a lot harder than expected. Even though the story begins with three of the four turtles deceased (and other allies unaccounted for), I didn’t really consider how I felt about these characters being dead. Nor did I really think about what it would be like to see their last moments, and it turns out, it’s hard! As such, I had a slight feeling of dread walking into this one as I pretty much knew what was coming. In some ways, I guess I’m happy to say it wasn’t that tough a read after all, but that’s also disappointing as well.

Our hero has a new problem he needs to deal with: teenagers.

The confrontation we see this time around concerns a character’s rise to power in the Foot and how that individual orchestrated this whole thing. Much of the book is spent in the past showing what happened, but when it gets to the “hard” part, the story takes an easy way out. I was left holding the book and saying to myself, “That’s it?!” as I flipped back and forth to see if I missed something. Everything leading up to the moment was fine and compelling, but the payoff just wasn’t really there. I don’t expect to see any of the turtles brutally murdered on the page, but this death was a bit confounding and the presentation almost Saturday morning cartoon-like. Some additional mileage is spent on the present time, and the story there moves a bit further than it did in issue #2. Things are moving, but the end game isn’t in sight yet, which is fine as I like the pace this story is setting.

As was the case with the first two issues, the artwork here is great. Esau and Isaac Escorza do a fantastic job bringing this world to life. The colors are muted and dingy befitting the subterranean setting throughout. I like the look of the turtles as they’re uniquely designed for this story. The human characters are a bit ho-hum by comparison, but it all looks fine so I’m not complaining. As was the case with the previous issue, there is a layout done by Kevin Eastman. It’s another flashback presented in black and white which is just a fun throwback to the original Mirage issues. I suspect that will continue at least into the next issue when we should see how the third turtle was dispatched.

We get to check-in with another villain from the past in this issue.

The Last Ronin #3 is a minor stumble for the series. I am enjoying the overall story, I was just less satisfied with this entry and less moved by what transpired within the pages. I still have high hopes and great expectations for the fourth issue, and I’m genuinely curious to see how this is all wrapped up. That conclusion is still many months away as I’m not even sure if the goal is to finish it before 2021 ends. The fourth issue is scheduled to ship in August, and I’ve got it on my pull list at the local comic book store. With the world coming back to life, I heartily recommend you not only check this series out, but support your local comic book stores in the process!


NECA Turtles in Time Shredder

“Tonight I dine on turtle soup!”

We’re continuing to work our way through the latest offerings from NECA as it pertains to the Teenage Mutant Ninja Turtles. A lot of collectors are presently going nuts trying to track down the cartoon wave at Target or the movie figures at Walmart, meanwhile anyone wishing to collect the video game line is just sitting back and waiting for the package to arrive. That’s because the video game series, currently consisting solely of figures based on the Konmai classic Turtles in Time, is sold through online retailers and comic/hobby shops and have been available for pre-order since January. Wave 2 just hit in mid-to-late July and should be in the hands of most of the people who ordered them very soon. The wave consists of four figures: Raphael, Michelangelo, Leatherhead, and Shredder. Yours truly isn’t big into this line, but I did place a pre-order for Shredder and he has just arrived.

If you’re not familiar with this line, it’s basically a series consisting mostly of previously released figures with a new, pixelated, paint deco applied. There is some new tooling involved though, so it isn’t all just funny paint. Earlier this year we looked at Slash from the first wave who utilizes the same body as the other turtles, but has an all new and all different headsculpt as well as different pieces on his person. Shredder is not quite that extreme, but he is a bit different from the Shredder we received in the cartoon line. This Shredder is based on the arcade version of Turtles in Time. If you primarily played the home version, then he may seem a little unfamiliar. That’s because the Super Nintendo version of the game replaced the boss fight against this Shredder with one against Super Shredder. I am partial to the Super Shredder fight, but this Shredder caught my eye because he has a wild paint design with a hot pink cape and lots of magenta and purple mixed in. He also has some neat effects pieces that I’ll get to in a bit.

Shredder comes packaged in a window box designed to mimic the old arcade cabinet. All of the figures in this line come in the same style of box with the only difference being the figures on the back. Some online vendors have listed this figure as Super Shredder, but as you can see just by looking at the box, he’s intended to just be Shredder.

If you have the cartoon Shredder, then you should know what to expect articulation wise here. Shredder has ball joints at the head and shoulders, though he doesn’t get a ton of movement out of either because of his cape, helmet, and shoulder pads. His arms can go all the way out, but can’t go up much. He has a swivel in his bicep and double-jointed elbows as well as a cut forearm. His hands rotate and are on hinges as well with in-out movement. He has a cut waist and if there’s any articulation in the main part of his abdomen it’s hard to tell because he has a piece of rubbery plastic serving as his shirt. He has good range of motion at the hips with ball joints and rotational articulation there. He has double-jointed knees and the calves swivel as well. A rarity for this line is the toe articulation as NECA seems to forego that detail frequently.

The goodies.

Where this Shredder differs from the prior one is just in the various armor pieces on his person. He still has a soft goods cape, but now he has fewer spikes on his shoulder pads, gauntlets, and shin guards. He makes up for this in what he does have for spikes are much longer and meaner looking. This is even true of the spikes wrapping around his helmet which are more pronounced as they come off of the back of the helmet. The gauntlets are also overall just bigger than before and the black wraps underneath are gone. He also has these little strips of “metal” at his ankle which is different from the cartoon version. Otherwise though, this is the same figure right down to the hands he comes with.

Shredder comes packed with fists that can pop off and be replaced with either gripping hands or a more open hand. The gripping hands are needed for Shredder’s sword, which is basically a light saber. It’s green and the paint is blended well on the “blade” to give it a glowing look. Why does Shredder have a light saber instead of a traditional sword? I don’t know – it was the 90s and swords just weren’t good enough. His fist hand works best with the fireball attachment he comes with. It’s a yellowish color and it fits over Shredder’s fist to give him a flaming punch effect. It’s a bit tough to wield as it’s not super snug and there’s some weight to it. By far the most interesting accessory is the big, flaming, hand. It clips onto Shredder’s forearm to resemble it shooting forward, as it does in the game. It is of Shredder’s right hand so you’ll probably want to clip it to his right arm, though if you wanted to nothing is stopping you from clipping it to his left. You can combine it with any of the hands, though I think it looks best with the open hand.

The other difference I notice between this Shredder and the past one is in the constitution of the plastic. This Shredder has a far more rubbery texture to him, which is something I’m noticing with the new figures in the cartoon line. I’m not sure if NECA has made a change, but the result gives the figure a less confident feel. He doesn’t stand as well as the cartoon Shredder as the more rubbery plastic causes him to bend and curve ever so slightly making him easy to topple even when using a NECA stand. On the plus side, none of the joints were stuck out of the box so maybe that’s the trade-off with this mix. The plastic used for the flaming hand is a much harder plastic, which is good because if it were soft then it would probably start to droop. It is a bit heavy though and the shoulder joint can’t sustain it fully. I set him up shooting his hand forward on my shelf and after an hour his arm had dropped until the hand was resting on my SDCC Hot Wheels set from last summer. From a quality control standpoint, my Shredder had a little paint slop on some of the spikes, most notably on one of his fists. There’s also a weird seem in the cape by the opening, but for all I know that’s supposed to be that way to maybe bunch it up more. Most of his spikes stayed straight in the package with minimal warp, which can be a problem with old Shred-head.

Shredder is a repaint of an already good action figure that’s true to the source material. I do love that flying hand accessory as well as all of the colors on this guy. I’m less sold on the pixel effect, especially with this figure because the cape is a flat color. He does ditch the cape in the game prior to the fight, so maybe that’s why NECA didn’t pay it much attention. It’s a bit surprising they even included it, but he does look cooler with it on. Since this is only my second figure from this line, I just have him kind of hanging out off to the side with my cartoon figures. Maybe some day I’ll go back and get more of these figures. I do prefer the video game Leatherhead to the cartoon one, and NECA showed off an early sculpt of a Baxter Stockman that will be the first all new sculpt for this line and one I’ll definitely get. As it stands, this figure is a touch underwhelming, but it’s also a little hard to get real excited for a Shredder repaint when so many other exciting figures are hitting retail right now. I don’t regret picking him up, and I think I’ll like him more when he has some more “friends” to play with.


Teenage Mutant Ninja Turtles #5 (1987)

This summer has been a very TMNT kind of summer around here. It’s getting to the point where I might have as many posts about the Teenage Mutant Ninja Turtles as I do Glenn Danzig music. Well, this is the rare post to feature both.

When Mirage Studios started to gain recognition thanks to the success of the TMNT comic book, founders Peter Laird and Kevin Eastman needed to hire more staff in order to churn out material in a reasonable amount of time. One of those hired was artist Eric Talbot, a former classmate of Eastman’s and apparently a fan of rock, metal, and punk music. One of Talbot’s earliest assignments was composing short stories for supplemental books and reprints of the original run of comics, which is how we ended up with the story “Ghouls Night Out.”

“Ghouls Night Out” was included in the reprint of issue #5 of Teenage Mutant Ninja Turtles printed in November of 1987. This is actually a pretty noteworthy issue of TMNT as it contains a special announcement in the middle of the story which officially blows the lid on the licensing deal Laird and Eastman had made with Mark Freedman. Included in the announcement are details about Playmates toys and its first wave of TMNT action figures due out in 1988 as well as the announcement of the animated mini series which was set to premiere the following month. This was the first time fans of the property were introduced to Bebop and Rocksteady and read the name Krang. There’s even a double page ad that follows with the inaugural lineup of turtle toys. Pretty cool!

“Ghouls Night Out” follows the main story and is eight pages of mostly art. In it, a turtle (most fans seem to assume it’s Donatello because he carries a spear at one point, but it could be any of the four) is patrolling a grave yard at night when monsters soon descend upon him. He’s forced to run for his life from the zombies, Frankenstein’s monster, a wolfman, Nosferatu, and others. Most of the Universal Monsters basically get to make an appearance. The story ends when the turtle wakes up in April’s apartment having fallen asleep watching a monster movie marathon on television.

Might be hard to make out, but some familiar names are on those tombstones across the top.

The story is pretty simple, but what drives it is the artwork. The cloaked turtle, wicked monsters, and ghoulish scenery are what sells Talbot’s story. What attracted me to it though was the obvious connection to The Misfits, one of my all-time favorite bands. The title is a reference to the song of the same name, and the very first page features a message on a tombstone thanking The Misfits with the year of the band’s demise also present. Above the title is a row of tombstones which feature arguably the most popular lineup for the band: Jerry Only, Robo, Doyle, and Danzig.

The following pages contain other references as well. The band Metallica can be found on some headstones on page 2 as well as the entire staff of Mirage Studios. And for good measure, some other artists that likely influenced Talbot, such as Frank Frazetta, are tossed in as well. It’s a story that’s supposed to be spooky, but it’s almost cute due to all of the shout-outs Talbot included. I also really dig his turtle design and if anyone at NECA is reading how about an action figure of this cloaked, spear-wielding, mutant? NECA even has a licensing agreement with The Misfits so might as well work in that tombstone too!

I don’t know where this one came from, but it swaps out The Misfits for just Danzig. The colored reprints of this story kept The Misfits.

This is an interesting little nugget of TMNT history and a fun find for a Misfits/Danzig fan such as myself. I’ve seen other versions of the headstone image online with The Misfits removed and replaced by Glenn Danzig. I don’t know if Talbot redid the art at some point or if a fan did that. It’s pretty cool that this thing exists and it’s another piece of my Misfits/Danzig/TMNT collection.


NECA TMNT Cartoon Casey Jones and Slashed Foot Soldier

It’s never a good day to be a Foot Soldier.

Something that is likely common to most of humanity is a desire to be successful. We all measure success differently, be it professional, financial, or something else, but we all strive for it. And sometimes success can feel like a burden. Take NECA’s line of action figures based on the Teenage Mutant Ninja Turtles property. Since these toys hit retail over a year ago they’ve been a challenge to get hold of. Exclusive arrangements with big box retailers, who definitely do not specialize in collectible toys, can make simply tracking them down difficult. And when anything is hot, it attracts the attention of re-sellers, or scalpers, as they are often referred to as. With unemployment at record highs, the temptation to make a quick buck off of a toy might be even more tempting than it normally would be. Collectors who simply want a hunk of plastic that resembles a cartoon they watched 30 years ago are forced to fight a system not designed for them in addition to the scalpers, bots, and other collectors. Not to mention a global pandemic.

As such, tempers have been running a bit hot lately on social media. Follow NECA on Twitter and likely any tweet will be met with a reply, usually several replies, about folks complaining about their inability to find TMNT product. The most cheeky and overused response is usually something like “Check out this eBay exclusive!” but sometimes things can get downright abusive. NECA’s Creative Director, Randy Falk, even went on the Pixel Dan show recently just to talk about TMNT and the difficulties in getting product to fans. It’s one part rant, one part informational, with a little room for announcements and optimism towards the end (and I encourage you to check it out if you have any interest in NECA’s Tokka and Rahzar set). It has become a rather insane situation, and collectors come out looking the worse for it based on the reactions of a few, but NECA is at least acknowledging that some change is needed so hopefully things can improve.

One way to combat this scarcity is simply to buddy-up! I have had no luck finding the newly released Target exclusives in my area, but a fellow collector out in Illinois has hooked me up with one of the releases: the Casey Jones and Slashed Foot Soldier Two-Pack. This two-pack is the first two-pack in Wave 3 of NECA’s line of figures based on the original Teenage Mutant Ninja Turtles cartoon series from 1987. In an attempt to get more product on shelves, NECA has opted to release this wave in a staggered fashion. This Casey two-pack arrived first alongside the single figure release of Metalhead. Later this week, the second two-pack is scheduled to start rolling out and the third will follow two weeks later. That next two-pack might be even more hard to get as it features the villainous duo of Slash and Leatherhead. This third will feature April O’Neil and a “bashed” Foot Soldier. Fans in the UK had the whole wave dropped all at once so you may see fans from across the pond with all three sets already. What hasn’t been clarified is if Metalhead will continue to ship with the other two-packs. I sure hope so, because he’s been difficult to find with most stores apparently only receiving two per shipment. As a result, he is going for roughly triple the MSRP on eBay at the moment, which is a shame because he looks like a contender for toy of the year and one that deserves to be in the hands of collectors as opposed to scalpers.

This two-pack marks the second such two-pack headlined by Casey Jones this summer, the first being the movie version of Casey Jones with Raphael in disguise. It’s kind of amusing that both versions of Casey have arrived bundled with a variant of a previously released figure, but maybe that speaks to the popularity of the Casey Jones character that NECA thinks he can carry a two-pack with a variant alongside him. Casey Jones is definitely one of the most memorable allies of the Teenage Mutant Ninja Turtles from the old show and action figure line. He had a strong presence in the comics and obviously the first film. The hockey mask look is striking, and in the cartoon he was voiced by Pat Fraley doing an obvious Dirty Harry impersonation. He only appeared in five episodes and was basically just some crazed vigilante whom the Turtles had to hold in check, but he definitely left an impression. He didn’t form any real personal connections with anyone which is a distinction between this Casey and the others.

The accessories!

NECA’s action figure of Casey is based off of his first appearance in the show. His costume and weapons are quite screen accurate as he has the cut-off shirt and sweatpants look. He carries a golf bag over one shoulder that you have to pop the head off of the figure to slip on and the bag can hold all of his included weapons. He stands a little over six inches making him taller than the Turtles, but shorter than the villains. He is fully articulated,as one would expect, with articulation in the following places: ball-jointed neck, ball-jointed shoulders, bicep swivel, double-jointed elbows, wrist swivel, waist swivel, ball-jointed diaphragm, ball-jointed legs, double-jointed knees, and ankle joints on a hinge with some pivot motion from side to side. This is fairly standard of NECA which tries to avoid things like cut thighs and ab crunches so as not to take away from the look of the figure. The only consistent complaint I see for this figures is the lack of hinges in the wrist area that allow the hands to move in four directions as opposed to just in and out.

The sculpt work on Casey is pretty damn fantastic. He looks like he’s pulled right from the show. NECA did a great job adding subtle detail to the mask, which is non-removable as he never took it off in the old cartoon, to really allow the character’s personality to shine through. He’s also a rather fit dude, but the sculpt doesn’t go overboard with the muscles. A lot of Casey’s attire is done with a separate piece of soft plastic which gives the figure a nice feel and texture. The little strings on his sweatpants are in this soft plastic so they have some play as is his shirt and shoulder pad. The pliability of the plastic allows for some movement in the diaphragm area, though the shirt does hinder it as well. The shoulder pad also limits some of the range of motion on his left arm. The only articulation I personally miss is a butterfly joint in the shoulder area which would have allowed him to do more forceful looking, two-handed, weapon swings. My figure was quite loose and ready to rock out of the box, so no heat was needed to get things working. His elbow and knee hinges though have a very rubbery feel to them. I worry about durability down the line. Hopefully my fears are unfounded.

Casey seems to scale rather well with the other figures in the line.

The paint job should seem familiar to fans of this line. You either like it or don’t when it comes to NECA’s shading. They apply a darker shade of paint to the backside of their figures to mimic the shading from the show. Sometimes this looks fine, and sometimes it comes across as overdone. With Casey, I think it mostly works on his clothing, but looks a bit silly on his arms. Natural lighting should take care of this without the need for the added paint, but it appears this tactic is here to stay at this point. The paint itself though is rather cleanly applied with little slop. NECA did a great job matching the plastic arms to the paint on the exposed knees. NECA also likes to use a lot of black lines to give the figures added pop. I’ve seen some complaints of this online, but it’s something I’m a fan of.

The only area I see for criticism is just in the amount of paint and choice of plastic. There’s a lot of paint on this guy and I worry about it flaking off down the road. It’s already an issue on the ankle joints and wrist hinges where NECA used a flesh-toned plastic and then painted green to match the boots and brown for the gloves. This paint has a tendency to flake off (or the entire hinge was never painted to begin with) leaving an exposed area of flesh tone in the middle of the boot and at the base of the glove. Casey’s wristbands do hide the hinge on the hand fairly well, so it’s more of an issue with the boot. NECA would do well to have the factory match the color of the foot with the plastic rather than paint in future releases. The paint also has a tendency to rub off when it comes to the hands. This is particularly an issue on the bone-white hockey stick which already has a brown smudge from inserting and removing it into Casey’s hands.

Casey is known for having a small arsenal on his person at all times, and NECA doesn’t disappoint here. In addition to the golf bag he uses for storage, Casey has the following weapons: a hockey stick, a goalie stick, a baseball bat, a metal bat-like rod, and a mallet. All feature a lot of black linework giving them a real toon appearance. I think my favorite is the traditional hockey stick, but that mallet is certainly fearsome looking. In addition to the weapons, he also has a few extra hands. He comes packaged with closed fists for when weapons aren’t needed and has a set of gripping hands. He also has an optional right hand with a pointing gesture, and a left hand giving a thumb’s up. The gripping hands seem to work just fine with all of the accessories. Some probably wished for an open hand or double thumb’s up hands, but this allotment certainly gets the job done.

And of course, Casey is not alone! Joining him in this two-pack is the Slashed Foot Soldier. Initially, many fans simply assumed that Casey and April would be packed together since they were first unveiled side-by-side and the two characters have an established relationship outside of the cartoon universe. That didn’t come to pass though and instead both come with a battle damaged Foot Soldier. I was initially disappointed with this development as I’m not the army builder type, but I will say this particular Foot Soldier is pretty cool.

The majority of the figure is the same as the previously released Foot Soldier. The only difference is in the torso which features the battle damage. The clothing has been ripped away exposing some of the robotic parts inside. All of this is sculpted really well and you can see where parts were severed and intended to match up and so forth. There’s one thick wire that’s still connected and it holds the two halves together. It’s bendable, though coated with plastic so you will want to go easy with it to avoid cracking that plastic coating. This allows the figure to be displayed as he’s in the process of being torn in half. He could be doubled-over, in mid-slash, or even pulled apart entirely. It’s a very descriptive figure and one toy photographers might actually want multiples of. It wouldn’t shock me if down the road we get a refresher wave that bundles the two battle-damaged Foot together if there’s a demand for it, and maybe then Casey and April will be bundled together as well.

The Foot looks great and his battle damage is quite possibly the best application of that concept I’ve ever seen. He also comes with accessories though so he’s more than just a prop. He has the same hands and rifle as the previously released Foot, plus he has a new, more bulbous, gun that undoubtedly showed up in the show at some point. He also has the same communicator released with several figures previously, only this one has a sticker of Rocksteady on it. If you’ve been collecting everything, that means you should have a communicator with Shredder, Krang, Bebop, and Rocksteady now which is a fun little touch.

The Casey Jones and Slashed Foot two-pack is a worthy addition to NECA’s cartoon line of TMNT product. Casey is a fan-favorite and I think fans will be very pleased with how he turned out. While the Slashed Foot may not be something fans were crying out for, it’s a fun, gimmicky, figure that works well in a display especially considering he comes with a figure who’s a big fan of slashing, as is. There will be a handful only interested in Casey, but I’m sure if that’s the case they won’t have much trouble unloading this extra figure considering how in-demand this line is. This set is sold exclusively at Target in the US and at various specialty shops outside of the country. Since NECA stocks its own product at these stores they won’t show up on the website or on inventory tracking sites like Brick Seek except for under rare circumstances so get out there, make some phone calls, and good luck!

The collection is growing! And if you’re wondering why all of the glassware is present, it’s because the best place to display these in my house happens to be behind my bar.

I need to send out a special “Thanks” to the fellow poster over at thefwoosh.com for hooking me up with this figure at cost. Without him, I may have never encountered it in the wild. And that’s the thing I want to stress in this review – help each other out! If you’re a collector, get onto social media or a forum and find fellow collectors that can help you and that you can in turn help out. I see too many selfish collectors who buy up stock with the intention of keeping one for them and flipping the others to in effect “pay” for the one they kept. That’s just using the rest of the collecting community to fund your hobby and it’s a dick move. So if you happen upon these things don’t be shy about buying two and selling one at cost to a collector in need. Some don’t live near a Target, or might be immunocompromised and shouldn’t be out in public places right now. If there’s another collector at the store then by all means don’t take one out of their hands, but we should do what we can to try and make sure these don’t fall into the hands of scalpers. And it should go without saying, but don’t buy from scalpers. If people weren’t paying 80 bucks on eBay for this set, then no one would bother trying to sell them. It’s tough out there, but you don’t have to go it alone.


Teenage Mutant Ninja Turtles – The Ultimate Collection Vol. 5

tmnt vol5It’s been a long break in between posts about this subject. So long that I’d rather not point it out any further! At long last though I have finally finished reading fifth volume of The Ultimate Collection, a line of hardbound, oversized, compendiums of comic books spanning the Eastman and Laird era of Teenage Mutant Ninja Turtles by Mirage Comics. The volumes are published by current TMNT comic publisher IDW and are presented in their original black and white appearance with new artwork by Kevin Eastman used for the back and front cover. Both Eastman and TMNT co-creator Peter Laird provide thoughts and reactions following each issue as they provide insight into their thought process and elaborate on where an idea may have come from.

This fifth volume is essentially the finale to this series, though two additional volumes follow. This one wraps up the City at War arc (issues #56-62) which was basically the grand finale for Eastman and Laird. At this point, they already had stopped drawing and inking the books and had moved onto managing the brand more than anything. These seven issues were originally published in 1993 when TMNT was past its peak, but still very much a money-maker. Artist Jim Lawson had basically taken over all of the pencil duties and was even contributing to the story at this point. Keith Aiken and Jason Temujin Minor handled the inking while Eric Talbot did the tones and Mary Kelleher the lettering.

karai

Karai has arrived and is ready to make her move.

In case you haven’t read my write-up on Volume 4, City at War tells the tale of the Turtles returning to New York to find that the Foot Clan has split into various competing factions with the loss of Shredder. Karai, leader of the Foot Clan in Japan, has arrived to clean things up and she’s targeting the heroes in a half shell who are currently holed up in an abandoned water tower. Splinter is injured and trapped by the Rat King, making his mainline debut. Meanwhile, April is off living in LA with her sister Robyn while Casey is engaged to a pregnant woman named Gabe and trying to start a new life himself after giving up on chasing April.

I found many of the issues in Volume 4 of this collection to be long and slow. It didn’t help that I wasn’t enamored with Jim Lawson’s take on the Turtles and I was badly missing the art of Eastman and Laird. Even though their art was often rough and had an amateurish quality at times, it was a good fit for the property and it was also improving. It was rewarding to see that maturation take place right before my eyes.

For this round of issues, my enthusiasm is much higher. It gets right to the point with the revelation of who is holding Splinter captive and also has Karai spring her Foot ninja on the Turtles early. This sets up the main conflict which is Karai’s wish to take out Shredder’s remaining Foot Elite, and she wants the Turtles to help. There’s a good scene of the brothers debating the merits of jumping back into the fray. They acknowledge, for the first time, that a lot of the violence is the result of their lost master’s quest for revenge. They were born to avenge Splinter, and they were successful, but their actions have not lead to a better New York for anyone. It’s a really introspective look at the Turtles and not something I was expecting. My only disappointment is that it didn’t eventually lead to a conversation on the subject with Splinter himself.

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Splinter goes through some real shit in these books.

For April, these issues also bring her back to New York. Her father passes away suddenly forcing her and her sister to come to New York for the services. Once there, she decides to stay, and it’s only a matter of time until her path crosses with her old friends. For Casey, tragedy brings him back as well in a rather bold way. The writing for him isn’t as strong as it is for the Turtles, but it still covers subject matter I wasn’t really expecting. For Splinter, he spends much of his time in a delirium and his sequences are pretty visceral. I am not sure what the overall message is supposed to be with Splinter, I guess they wanted him to embrace his primal side at the expense of his learned humanity. It was interesting though and it was nice to finally care about Splinter.

As would be expected from a title with the word “war” in it, there’s a lot of action across these pages. This is where Lawson gets to shine as an artist. His style seems to improve throughout and by the time I made it to the end I was onboard with his Turtles. He is able to convey movement so well and some of the detail work is gorgeous. This is easily a much nicer book to look at than the previous one, and Lawson is the main force behind that.

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I was way more into the artwork this time around and a lot had to do with the brilliant sequencing by Jim Lawson.

The story is a pretty satisfying one, though the ending is a bit unexpected. This is possibly the best arc Mirage ever tackled and much of the good stuff is contained in these issues. I am definitely glad I finally got around to going through it, even if I’ve had it since it was released. Eastman and Laird don’t provide too much in their comments. Eastman is at least good at setting the mood and placing the reader back in 1993. After that, he mostly just gushes about the talent involved in this project. Laird is a bit more critical and willing to point out things that didn’t work, though ultimately he just plain has very little to say.

A sixth volume in this set was released following this one, but it’s just one-shots and short stories not done by Eastman and Laird. A seventh volume is supposedly on the way as well which is basically going to be an art book. If you’re like me and just wanted to experience the original creators’ interpretation of these characters, then the five volumes are the only ones you need to concern yourself with. I’m not sure if any are still in print, but they have yet to become expensive to acquire. This is a good gift for any Turtle-loving person in your life. Though I feel obligated to point out that these stories are intended for mature audiences as these aren’t the pizza-loving dudes from the cartoons, but chances are if you’re even interested in these works you’re well aware of that fact.


NECA TMNT Bebop and Rocksteady Target Exclusive Series

img_0666I have been rather fortunate when it comes to toy collecting in recent years. When I was a kid, toy collecting meant going to Toys R Us or a similar store and seeing what was on the shelf. Catalogs, commercials, and card backs were my main source of information. I assume there were newsletters and other avenues for the older collectors, but for a kid that was basically it. Today though it’s way different. Kids who collected have turned into adults who collect and it’s become a large market that seems to keep on growing. As a result, there’s extensive coverage of new and upcoming toys at conventions and trade shows. The brick and mortar toy store is also basically dead in the US, and most people get their toys online. The “toy hunts” I used to go on as recently as the 2000s have mostly vanished for me, until recently that is.

When NECA was finally allowed to expand upon their Teenage Mutant Ninja Turtles offerings it meant I had a whole new line to dive into. The loosening of the master license by Playmates was still pretty restrictive though and it largely kept NECA to doing annual convention exclusives. That’s how I landed my set of 1987 Turtles two years ago in a gloriously massive set of 8 figures. This year though, NECA was finally allowed to seek distribution through conventional means that still kept the product somewhat separate from whatever Playmates was doing. This meant GameStop exclusive single-carded movie figures which had previously been a convention exclusive or restricted to quarter-scale. It also meant those toon Turtles were coming to retail and for that NECA partnered with Target.

Since Target also sells toys it meant there would be a conflict with Playmates. Even though Playmates is only producing Turtles based on the new cartoon Rise of the Teenage Mutant Ninja Turtles, there’s still a sensitivity there. As a result, NECA was forced to make sure their product is differentiated even more than it already was in the form of two-packs that retail for around $52 each and they had to stock the product in the back of the store, usually behind electronics. Their distribution method is a bit tricky too as the product gets shipped to Target, but is then stocked by a NECA employee. As a means of keeping track, NECA even launched what it called an Ambassador program, which is essentially a Street Team which musical acts and record labels often utilized back in the 80s and 90s, and these ambassadors basically make sure the area looks tidy and sends a picture to NECA on a weekly basis.

I am a part of that program as I have a Target right in my town. I also work from home a few days a week so I have the flexibility to get there. When the Turtle sets started arriving though, I never saw one in my store. I would eventually see some months later at other stores when I thought to look, but they were definitely a bit hard to come by. No matter, as I already had them thanks to the convention set I had previously purchased. That all changed though with wave two. Back at Toy Fair, NECA unveiled the crown jewel of wave two:  a two-pack featuring the dim-witted duo of Bebop and Rocksteady. Based on their cartoon appearance, this was basically the first screen accurate version of the characters ever. Back in 89, Playmates released the duo in their inaugural wave of figures, but they were hardly cartoon-accurate. Bebop mostly looked the part, but Rocksteady had a black tanktop for some reason and his seldom worn helmet was part of his sculpt. As a kid, this bothered me because I was a bit of a pedant when it came to toys, but I still loved them for what they were.

Since this pair was not part of a con exclusive set, it meant I was going to have to hunt for them. The second wave of these figures was set for release on November 26, but due to the unique distribution of the figures it meant some started showing up the week before. They even went up on target.com briefly the prior Friday, though Bebop and Rocksteady either never did or sold out in a flash. The other figures in the wave are all repaints and re-releases:  a two-pack of Leo and Don, Raph and Mikey, and a two-pack of Foot Soldiers. The Turtles have been repainted in a bright green shade to more reflect the promotional art as opposed to the actual show, while the Foot Soldiers are basically army builders. All very cool, but I’m a bit limited by funds so I had to just focus on the new sculpts.

Because NECA basically stocks these figures themselves, Target employees are often unreliable. I found if I called a store the best they could tell me is if they were physically out or not. One employee was actually really helpful and knew that they were in the back, but they were waiting for the NECA rep to put them out. That was on the 22nd, and I made sure to check that Target the next morning. I got there about a half hour after opening and found the Turtles and Foot, but no Bebop and Rocksteady. Kicking myself for not being there right at opening, I proceeded to head to the next nearest Target where I found nothing. I would visit 8 other Targets that day driving over 100 miles in the process and found nothing at all of them. I kept an eye on Target’s website all weekend, and even asked my wife to check out our nearest Target on Monday while I was at work. Finally though, the day of this post, I found what I was looking for and at my store, no less.

What felt like a long and exhausting hunt was really only a few days and largely the result of my impatience. Had I just waited until the official release of yesterday, I would have saved myself a lot of time and money, but it’s all part of the experience. While it’s deflating to walk into store after store and find nothing, there’s also nothing like the rush of excitement when you finally do find what you’re looking for. I would and do trade that for the ease of an online preorder when possible, but it was nice to have that experience again.

All of the figures in NECA’s cartoon wave are packaged in window boxes with a color scheme that brings to mind the Turtle Van. NECA is unfortunately forced to use Nickelodeon’s licensing artwork on the packaging. This means the 2012 logo and character portraits of an unknown origin. The Turtles look fine in this loose style, but Bebop and Rocksteady look pretty terrible. Well, Rocksteady looks fine, I suppose, it’s mostly just Bebop that looks dumb. You don’t want to display these guys in box though, so I recommend just stashing that thing away.

So how are these guys? Well, in short, they’re a pair of beauts! Some might say these are faces only a mother could love, but they sure put a smile on mine. Bebop, largely by virtue of his glasses, has a bewildered expression on his face that I remember fondly. Meanwhile, Rocksteady has more of a disheveled look. There’s a craziness in his eyes that suggests he thinks he’s smarter than he really is, but anyone who watched the cartoon knows that’s not the case. His gut protrudes from under his yellow tank top and if you wish you can have his jaw hang open.

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They’ve got the guns, but make no mistake, the Turtles always have the advantage.

Prying these bad boys loose was a bit of a challenge as they’re big and they’re bulky. Once I had them in hand though I was in love. Bebop is the slightly more impressive of the two just because of what his look involves. He stands about 7″ tall so he towers over the Turtles and is just a bit taller than Shredder. NECA used actual metal chain links for his wrist bracelet and belt which is really neat. The front clasp on the belt is glues to the figure so you don’t have to worry about it sliding off completely while the forearm has a little hook on it to keep the bracelet in place. Every part of his outfit is a separate piece of soft plastic as opposed to just sculpted on, including the bandolier strapped across his chest and under his red jacket. He has a necklace of teeth and those big turtle shells on his shoulders. His hair is even colored correctly with the mohawk on top in purple and his pony tail in brown. His glasses flip up as well to reveal eyes that are almost entirely black, likely to make sure he looks best with the glasses down. His mouth can open into a yell, though I definitely prefer him with the mouth closed. My figure has no paint defects I could find, and NECA used a shading to similar to what it did with the other figures so the back of his arms and head are in a slightly darker brown. The line work and the paint app just makes this guy “pop” no matter what is displayed around him. A true sight to behold.

Rocksteady may be slightly less impressive than Bebop, but he’s no slouch either. This version of Rocksteady is from season two of the show onwards, basically the version most are familiar with. In the first mini series, he sported a helmet at times and also had camo pants. This version has brown pants and no helmet. I know some fans were hoping for an included helmet, but it might have required a different headsculpt to facilitate and this headsculpt is perfect as is. Would I have liked one? Sure, but I don’t know if I would have displayed him with it. Everything else though is pretty much perfect right down to the single grenade on his chest strap and the lone turtle shell on his hip. I love that his belt is slightly askew and also that he’s just a hair shorter than Bebop at 6.5″. He also looks pretty great with his mouth open or closed, and like Bebop I couldn’t find an imperfection on mine. The only disappointing thing about him is that his knife isn’t removable from its sheath, and since it’s a bit loose, don’t try to pull it out. The linework is just as well done as Bebop’s and it really gives the impression that this is a guy with a rather soft physique.

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“I’m surrounded by idiots!”

As these are big boys, one probably expected them to feature less articulation than the Turtles. And they probably do, but if so it’s not by much. A lot of the same joints are in place including ab crunches and ball joints at the hips and shoulders. There’s hinges in the wrists and cut biceps, double-jointed knees and elbows, waist articulation, and ankle pivots and hinges. The sculpt and added costume parts hide a lot of the articulation, but it does also hinder it. They may have a similar amount of points of articulation, but the functional articulation is certainly less. It’s a trade-off that makes sense though given these guys are brutes as opposed to nimble ninjas and the sculpts are really fantastic. The joints on mine were fairly tight when I opened them up. There’s a lot of paint here so that was expected. I was able to loosen things without the aid of hot water or a hair dryer, but just be gentle with your own set. Bebops legs are a touch loose and I do find him harder to stand than Rocksteady. That’s also partly due to his sweet high-tops limiting his range of motion at the ankle which is, again, a trade-off worth making. I can’t really get both feet on the ground and I might end up buying some NECA stands for these guys. Rocksteady is easier to stand, though his head is more forward. He’s limited in his poses as well, and again, a stand may be a wise investment as I’d hate for these guys to take a tumble and chip some paint.

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“Uh oh, looks we’re surrounded.”

Accessory wise, these two come with everything you would expect them to come with. Out of the box both sport fists, but they each have a set of open hands and hands for holding their weapons. These extra hands are the same between the two, just colored differently. Both apparently shoot right-handed as their trigger finger grippers are right-handed parts. There are two rifles and two pistols for the two to share and they’re the same as what was included with Shredder and the Foot Soldiers. They also have a communicator to share between the two of them and affixed to it is an image of the NECA Shredder, which is quite cute and pairs well with Shredder’s communicator that has an image of Krang on it. Maybe a future release will feature these two on communicators, if one doesn’t already exist. Some might lament the absence of Bebop’s drill-gun, but like Rocksteady’s helmet, it was one of those things rarely featured. Usually they just had the nondescript laser weapons you see here. Removing the stock hands is just a matter of twisting and pulling gently. Beware with Bebop though as his left hand is largely responsible for keeping that chain bracelet on and it could go flying off if you’re not careful. I wish the pegs on the hands were a little thicker as they appear a bit fragile to me, but they’ve held up well thus far so my concerns may be for naught. The hands are also painted plastic, and sadly paint is prone to chipping. I had a hard time getting the trigger hand to fit into the handle on the pistol blaster and chipped Bebop’s fingers a bit. I decided from then on to play it safe and just use the more generic gripping hand on the pistols and reserve the trigger finger for the rifle. As an added little touch that may or may not be intentional, there’s a tiny peg on the communicator that can be fit onto Rocksteady’s belt. Pretty cool!

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Rocksteady even has a place for that communicator.

Pairing these guys up with the other figures from NECA is a ton of fun. They look the part and they fit in scale-wise. In the show they might have been a little smaller, but that is largely due to inconsistencies within the show. They certainly look the part here and my bet is NECA was able to source the proportions from the style guide which hopefully dated back to 1987. These guys are in hot demand right now, but I encourage those of you on the hunt to remain patient. NECA knows it has a hit on its hands with these and I would expect they will make every effort to flood Targets around the country with them, and they’re also heading to the UK too. NECA even sent out an email to their ambassadors asking them to check with their local store to make sure these guys are either on the shelf or sold out, which is something they haven’t done for any other release. And if these guys don’t excite you enough, 2020 sure sounds like it’s going to be a blast! We’ve already seen finished, painted, prototypes for Slash, April, Casey, the Triceraton, Leatherhead, Roadkill Rodney, and Metalhead. Krang’s android body is also on the way and NECA hasn’t exactly been shy about confirming that Baxter Stockman should be expected at some point. And if video games are your thing, NECA’s latest in its TMNT video game series is expected to ship in February to specialty shops and includes renditions of Leo, Donnie, and the Foot Solider from the popular Turtles in Time game as well as a version of Slash from that game as well. 2020 is going to be a very exciting, and expensive, year for Turtle fans and we have NECA toys to thank for it. I can’t wait to see what the future holds, but I’m also not losing sight of the present as Bebop and Rocksteady rival anything the company has put out yet. Don’t sleep on these guys, Turtle fans!


Hot Wheels Teenage Mutant Ninja Turtles Party Wagon

 

img_4586I’ve mentioned on many occasions in my toy reviews that action figures were my first love. That’s not entirely true, as before those came into my life there were cars. My dad was always into cars, so when I came along he made sure I had a bunch of them. I had Hot Wheels, Matchbox, and plenty of Tonka. I liked them quite a bit. My favorite was some black car of unknown make. I liked it best because the rear of the car featured a molding that, to me, resembled the exhaust on the Batmobile from the Adam West show. I don’t know how close it came to actually resembling that, or if my little brain just wanted it to, but it was enough. I’d eventually get a proper Batmobile when merchandise from the 89 movie started arriving, which was probably around the time I ditched the cars for good.

Despite my dad’s best efforts, I never became a car person. It was all super heroes following that. He’s given it another try with my own son, and it’s not looking good. My nephew is still into cars, so maybe that will be his gear head. Who knows? I tried helping him out a bit myself as I’ve bought a lot of Hot Wheels for my son and daughter. When Toys R Us was still a thing, it was an easy task to leave the store with a new one since they’re so inexpensive. Prior to my son coming along, I have no idea when I last bought a Hot Wheels product. As for the last one bought for me? That’s almost impossible a task to figure out. It may have even been that Batmobile. At least until now.

 

Mattel has a history of doing exclusives for San Diego Comic Con, and this year was no exception. In addition to a brand new Batmobile, they did a first:  The Teenage Mutant Ninja Turtles Party Wagon, or Turtle Van for short. This nifty little piece of diecast is based on the classic Turtle Van from the old cartoon with an obvious nod to the toy counterpart from Playmates. It comes in a standard box with some modern artwork on it, and within that box is a cylindrical “sewer pipe” box with the actual toy sits inside. When you remove the slipcase on that you’re met with this attractive window box display. Inside is the vehicle and around behind it is a city backdrop with villains Shredder, Krang, Bebop, and Rocksteady. Interestingly, Bebop and Rocksteady look to be based on concept art from Playmates, specifically the mutating figures toy line as Rocksteady has his helmet and green jacket and Bebop his red coat. They almost look to be celebrating the presence of the Turtle Van, which is a bit amusing, but it’s a nice touch to see them featured.

 

The underside of this display features these little plastic tabs that can easily be bent to allow the base to slide out. Once done you have access to the toy inside, which sits on a black pedestal with an ooze covered manhole beneath it. The van is screwed down to this base, and if you want to remove it you need to cut away at the label on the underside. Mattel almost made this packaging tamper-friendly, but this label is glued down so if you want to free your van you’ll have to mangle the packaging a bit. I was going to, but opted not to as I’m just going to display it in the box anyway and I don’t feel like I need to roll this thing around to get the full experience. If you do remove it from the packaging there is a disclaimer on the packaging that it’s not compatible with playsets, not that it would be a good idea to go drop this thing into your Criss-Cross-Crash set even if it were.

 

The Turtle Van itself is quite an attractive little piece. Like most Hot Wheels products, it’s done up in diecast metal. The only plastic parts are the fin on the roof, the canons, and the swinging door. There’s a transparent elastic on that door to keep it open for display, but if you were to remove it then you would find it closes pretty easily. It does look a touch off because of the colored plastic on that door piece, but from a distance you likely wouldn’t notice. The wheels appear to be rubber coated, or all rubber, which is pretty cool. The logo on the front of the van is obviously the modern logo and I do kind of wish it was the classic one, but it’s no big deal since they’re so similar. The fin is unpainted, which makes it toon accurate though I’m torn on if I wish there was another logo or something there as well for an added splash of color. The top does not open like the Playmates toy, in case you were wondering.

 

You’ve likely noticed one other cool addition to this vehicle, or rather four. Each of the four turtles is represented in plastic form. Mikey is seated on that swing out door behind a laser turret while Donatello looks on from inside the van. Behind the wheel is Raph, and beside him is Leo. These little guys look pretty great, though Mattel was apparently reluctant to paint them up in greater detail. If you look closely you’ll see they have sculpted belts and pads that were left unpainted. Perhaps a confident collector would add some additional paint to these guys, but I’m not such a collector.

 

As I mentioned earlier, I am not a Hot Wheels collector, but when I saw images for this thing I had to have it. My love for the Turtles combined with just how well this turned out made it hard to resist. Unfortunately, it was a San Diego 2019 Comic Con exclusive and was only available to those attending the show. Leftover stock sometimes goes up for sale after the event, but I never caught wind of anything like that happening with this set this year so I had to turn to eBay. The MSRP on this was about 20 bucks, but obviously I had to pay more. It’s definitely worth the $20 Mattel pegged it at, and depending on your level of fandom it may be worth more than that. I’m happy to have this one on my shelf as part of my TMNT collection. And if it seems like something that might interest you, then give it a look.

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“Umm, Donnie, how are we going to fit in there?”


NECA San Diego Comic Con The Capture of Splinter Action Figure Set (TMNT)

 

img_4504.jpgOver the years, various toy companies have given their take on the venerable Teenage Mutant Ninja Turtles. And no company has done that more often than Playmates, holders of the master toy license from back in the late 1980s when the property made the leap from print to world-wide phenomenon. I have no idea how many iterations of Leonardo or Raphael that company has made over the years, but it wouldn’t shock me if the number is over 100. For whatever reason though, when it came to the biggest foe the Turtles faced Playmates often came up short.

The Shredder was the villain in the debut comic and naturally he was chosen as the main villain for the cartoon series. As a result, he was one of the four villains in the debuting toy line. That Shredder left something to be desired. Few of those toys resembled the cartoon, but Shredder was particularly off. He had a blue helmet with a purple mask that appeared to reference a cloth material in the sculpt. He had his various spiked pads and a piece of purple cloth that served more like a gi than an a cape (most of my friends ditched the belt and opted to display him as a shirtless, caped, villain). Worst of all, he had this weird crouching pose that made him so hard to stand. It used to drive five-year-old me crazy that I couldn’t get him to stand or get him to properly wield a sword or something.

The toy was bad, but surely a better one would follow. Right? Eh, not really. There was a Super Shredder toy that became my favorite Shredder toy, though he was comically out of scale when compared with the other figures. He also wasn’t exactly like the Shredder I wanted. There was a wacky-action Shredder and a Toon Shredder, who was just a cartoon-accurate repaint of the original figure. Arguably, a good Playmates Shredder didn’t arrive until the 2003 cartoon series, long past the point at which I cared about the old cartoon.

 

When Playmates decided to make figures based on the film version of the Turtles, it oddly chose to essentially skip the first film. Maybe the company was unsure of how successful the pivot to live-action would be, but there were no movie tie-in toys for that film, which is really surprising in retrospect. The sequel came quick though just a year later and for that Playmates did make figures. Shredder looks pretty neat in the first film, and while he was changed for the second, it wasn’t a drastic change. Basically, he wore purple instead of red and the edges of his helmet were now serrated like a sawblade. Playmates opted against doing a figure though and instead just made a Super Shredder. Opportunity wasted.

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I need more shelf space.

It took almost 30 years, but NECA has delivered where Playmates failed. Earlier this year, the company released a quarter-scale version of Shredder from the first movie. I want it, and it looks awesome, but I made the painful decision to take a pass. I was partly able to do so because I knew this set was on the way. For San Diego Comic Con, NECA delivered another set of action figures based on the 1990 film. Last year it was the Turtles, and this year it’s Shredder, Splinter, and a pair of Foot Ninja.

I’ve had really good luck with these NECA exclusives over the past couple of years, but I had to sweat this one out a bit. I landed my set on the last day of the presale, having failed the days prior. It arrived just at the end of July as it was shipped after San Diego Comic Con and I’m happy to finally have it in my possession. The box will probably strike people as being understated compared with the past two convention exclusives. Last year’s Turtles set came in a box resembling the original VHS of the film. This one settled for a simple black with the Foot bandana wrapping around it. The inner box has some photos of the set, as well as the actual figures in a window display. It’s a nice piece, it just happens to follow two spectacular looking ones between last year’s VHS box and the prior year’s Archie action figure collector case inspired look.

 

We’ll get to the big guy eventually, but lets not forget that before Shredder there was the Foot Ninja. NECA did a quarter-scale version of this character as well and released it early this year. Unlike Shredder, the Foot Ninja has a Playmates counterpart which was actually one of the better figures Playmates did during that era, save for the fact that he was made green for some reason. A quarter-scale version of this figure was a bold move, and hopefully one that has worked out financially for NECA as he’s what we would call an army-builder in the collector community. You can’t have just one, but at that size and price point few can justify acquiring more than one. In a seven inch scale though, the figure works just fine.

img_4514Just like the Turtles from last year, the Foot Ninja appears to be an almost exact scaled-down version of the larger figure. He looks great, and best of all there’s two! The texture of the costume is so realistic looking that I feel like I’m looking at a still from the film. There’s numerous weapons from the film and even a weapon rack to stack them on. Want to re-enact the nunchaku face-off with Mikey? You can. Maybe you just want to see them smash the floor of April’s apartment with those giant axes? Go for it. The only thing limiting you is your imagination. This figure is expected to get a single card release down the road at retail (Gamestop exclusive) and I imagine there will be lots of people interested in acquiring more and more Foot to pose with their heroes.

img_4515The Foot Ninja is dressed all in black and sculpted with a soft, plastic, material in many places. This helps make him have a really excellent range of motion even with those funny shaped shoulders and such on account of his costume. He’s all plastic, save for a strip of cloth around his waist just above his sculpted belt. At first, I didn’t understand why NECA would include that until I realized it functions as a great way to store weapons on him. And he has a lot of weapons. There are two nunchaku, one with a plastic strap similar to Mikey, and one with a chain linking the two handles. He’s also got a katana, a baton, and the aforementioned axe, plus a pair of sai and a bo staff for good measure. I do not recall any of the Foot wielding sai in the film, but I’m happy to have the extra weapons. The longer weapons can be stored on that included weapon rack, and the smaller ones in the fabric strip on the belt. He also has a pair of gripping hands and a pair of open palms. I have no complaints about this figure, but one obvious shortcoming is in the hand selections. The two Foot by default have punching hands which means they have to share the other two sets. Really, the default hands should have been gripping hands with the pair sharing the fists. If you want one of the ninja to hold a pair of sai, or nunchuks, or even the staff with two hands then that means the other one gets to hold nothing. They also share an extra knot for their bandana, but that doesn’t bother me.

 

Splinter is the lone all-new sculpt in this set. There is no accompanying quarter-scale version and as far as I know there is no planned one. 2020 will mark the film’s 30th anniversary and NECA will surely celebrate that in some fashion, so maybe a quarter-scale Splinter could be a part of that. Anyway, this is a depiction of Splinter from when he was captured by the Foot in the first film. He looks a little worse for ware, and even comes with shackles for you to hang him with. A separate to purchase diorama of that area he was held prisoner would have really made this set perfect, but beggar’s can’t be choosers. Splinter looks solid, with cloth accents used for his rags. He’s done-up all in plastic, in case you expected NECA to do something else with the fur. Because of that, he doesn’t look as picture-perfect as the other figures, but this is still a near spot-on likeness of the character. This battle-damaged version of the character is expected to remain exclusive to this set, so if you want your Splinter tenderized you’ll have to track one of these things down. Otherwise, a standard version is expected to be made available at some point in the future. Presumably his robe will be cleaner (though the guy lives in a sewer so it can’t be too clean) and maybe he’ll have a brighter paint deco. This one is fairly dark, and I do wish some red was added to his fur to warm him up a bit (since he was often under a harsh light in the film). Maybe he’ll also gain some swappable hands as this one just comes with shackles, which can be removed if you wish, but I’m a big baby so I haven’t tried.

 

As mentioned above, Splinter is light on accessories with the shackles being the main feature. They clip around his bicep area and are joined by a chain. He also has a crate to stand on that’s just a printed piece of cardstock. Plastic would have been better, but the figure appears to stand on it just fine without putting much force on it so I don’t think durability will be a major issue. His cloth robe looks great and even has a nice feel to it, almost grimy. There’s a fabric belt around it that’s really long. It kind of stands out too much and I’m tempted to remove it, though I probably won’t as I don’t really mess with the integrity of my toys. That robe hides a surprising amount of articulation as well, so if you want to remove the shackles and go nuts you can. My Splinter’s arms want to stay in that hanging position and I’m reluctant to force them, but I’m pretty sure they can be positioned more naturally (I might just need to remove the shackles). It’s a bit of a shame he can’t hold the nunchaku convincingly, but I’ll probably just display him in chains so it’s not really an issue for me. I don’t have a nice chain-link fence to hang him from, but that weapon rack seems to function as a decent stand-in.

Which brings us to the main event, Shredder himself. This is the figure I have wanted since I was a kid first seeing these characters I loved so much on the big screen. Even more so than the Foot Ninja, he looks like he was ripped from the screen. His magenta outfit has that slight sparkle to it and the helmet looks like it’s actually made out of metal. The faceguard pops off to reveal the scarred visage of Oroku Saki underneath and it’s a quite satisfying and fun accessory to play with. He comes with various extra hands and weapons, including his hidden dagger he tries to take out Splinter with. His weird, shiny, zebra-print, cape is also here and it’s a heavy cloth material that convincingly drapes over the character. It looks great and it really causes a dilemma as to how to pose him on a shelf since he rarely sported that look in the film. I’ve opted for the no-cape look for now, but I might change in my mind in a month or so when I get sick of looking at the current pose I have going on.

 

The body of Shredder appears to be the same as the Foot Ninja. I suppose that’s a bad thing if you wanted your Shredder to be taller than his minions, but otherwise it’s fine as the body sculpt looks excellent. There’s a lot of softer sections of plastic making posing free and easy. His extra parts are also snug against his limbs, but can be manipulated if necessary. Mine needed some adjusting out of the box and at no point did I fear breaking anything. Like the Foot Ninja, he has a strip of fabric across his waist for storing a weapon or two, an obvious necessity for Shredder given the events of the film. He also has his long spear weapon to combat his foes with. He has additional hands as well including a pair of gripping hands and two open palm hands. The material his helmet is made of is soft plastic so getting the faceguard on and off is pretty simple. His face looks amazing and it’s almost a shame to keep it hidden under that faceguard, but he just looks so cool with it on!

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Hang there, until you die!

That’s not to say that Shredder is perfect. He’s almost perfect, but there’s one shortcoming with him and it resides with that helmet. It looks awesome in promotional images, and the texture of it is also well-sculpted, but that soft plastic which makes it easy to slide the faceguard off and on can also bend. Most of the images I’ve seen from consumers all tend to have an issue where the left side (Shredder’s left) curls into the figure or bubbles out. I’ve tried messing with it a bit, and I don’t know if hot water or a hair dryer would help or hurt (the heat might make it curl more). It’s not something I feel like I need to contact NECA over, but it does bother me a bit. Since removing him from the packaging and messing around with him it has improved, so it may settle into the right position eventually. The only other nit I can think to pick with these figures is that the Foot and Shredder don’t have the necessary amount of movement in the shoulders to hold the axes over their head in a swinging motion. That’s minor though, and really the only solution would be additional joints in the front of the shoulders which would harm the aesthetics of the figure. Given the choice between the two, I think NECA got it right.

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Maybe all that hardware’s for making coleslaw?

Overall, this is a really satisfying set that should please Turtle fans out there. If you happened to get one of these and you’re not satisfied with it, I’ll just add that NECA has some of the best customer support you’ll find. I haven’t had to do it, but I’ve encountered people who felt there was a problem with a part of their figure and NECA either replaced the part or the entire figure at no charge, often with no questions asks. It might take a few weeks, but they always deliver and stand by their product. The only real fault I can find with this set is the lack of extra gripping hands for the Foot Ninja, but if I’m really bothered by that I could always try and buy more Foot Ninja when they hit retail. Otherwise, the rest is just nitpicking here and there. At the end of the day, these are some really finely sculpted action figures and it’s hard to imagine anyone being able to top what NECA has done here.

 

The only other major shortcoming many people might add is that this sucker is a convention exclusive and thus, if you don’t have it, you can’t get it unless you’re willing to pay a scalper. The good news is that there’s a high likelihood of these figures all hitting Gamestop either by the end of the year or early next year. NECA all but confirmed that and if I had to guess the only exclusives with this particular set might be the weapon rack and shackles on Splinter and possibly some of the weapons the Foot get to play with. The single-carded Foot Ninja will likely have a full assortment of hands and the extra bandana knot and I’d be surprised if Shredder was changed at all. So if you missed out and you’re real upset about it, just be patient and keep your eyes open as these guys will sell fast once they’re made available. Earlier this year, Gamestop had issues fulfilling all of the pre-orders online for the Turtles so a pro-tip for you is if you have a local Gamestop preorder in store. Everyone I know that did so got their set and it was only the online orders that were cancelled. I don’t go into Gamestop too often, but every time I have I’ve taken a peek to see if they have the Turtles and I’ve never seen them so they’re still selling extremely well.

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Now I will finish what I began with your ear!

As for the future of this line, expect more! Nothing is certain, but Randy Falk at NECA was quick to remind folks during his interview with Pixel Dan that next year marks the 30th anniversary of the first TMNT film. Expect something from the company to mark the occasion. As for what that could be, your guess is as good as mine. NECA also confirmed it will make figures based on the sequel, The Secret of the Ooze. Whether or not those include quarter scale versions is unknown, but I think it’s safe to say if you’re a fan of two prominent adversaries from that picture then you’ll probably be happy, eventually. And of course, NECA is continuing its line of TMNT with cartoon themed figures in two-packs at Target (Bebop and Rocksteady should be showing up this fall) and also video game themed figures at specialty shops. Expect Turtles in Time themed toys, including Slash, to start showing up at those places this fall. Right now may be the best time ever to be a TMNT fan, so start saving!


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