Tag Archives: hasbro

Hasbro MMPR x TMNT Shredder

Now you face the morphed Shredder!

We’ve looked at the two-packs from Hasbro’s Mighty Morphin Power Rangers x Teenage Mutant Ninja Turtles line of action figures based on the comic book crossover, but have we saved the best for last? Coming in on his own is the arch nemesis for the turtles: The Shredder! And since this is a line specializing in combining the two properties, he can’t just be regular old Shredder, he needs to be something more! Now, maybe there was a thought to having Shredder somehow acquire Lord Zed’s staff or even Rita Repulsa’s magic (imagine Shredder in a Rita costume), but rather than do that they just gave him the powers of the former evil Power Ranger, Tommy, and his Dragonzord coin.

Is it just me or does he look huge in the box?

Shredder as the Green Ranger is a design unique to him. There’s obviously elements of both the traditional Power Ranger costume and Shredder’s, and the design is involved enough that he couldn’t be directly lifted from an existing figure. That is likely why this figure did not arrive in a two-pack but as a single carded figure with the MSRP of around $30. He comes in an oversized Lightning Collection box with new art and he looks sort of massive from the outside, though he’s not demonstrably larger than other figures in the line standing right around seven inches. Some of the body here is likely recycled from other figures in the line, or from other Hasbro lines in general, but there is quite a bit that’s new for us to dig into.

There’s a lot of good here, but some not so good.

First off is the head sculpt. Shredder comes with his helmet permanently affixed to his head, which is often the right way to do a proper Shredder. The base look of this Shredder gives me strong 2003 vibes as his face is all black with red pupils and the mouth guard is painted silver. It makes him look pretty bad ass, but also accomplishes the task of merging the helmet with the Green Ranger helmet since having his exposed flesh painted black conforms to there being a visor there. Atop the helmet is the Green Ranger’s dragon theme with the red eyes and ridge in the center. The center diamond is there as well and then it’s rimmed with the silver “tines” customary to Shredder helmets. The sides are silver and they’re staggered in the design resembling blades one after the other. It’s a very striking Shredder design and I think the artists involved did a great job blending it with that of the Green Ranger. Unfortunately, the same can’t be said of the factory as the main head and the top of the helmet are separate pieces glued together. The top of the helmet is on crooked and set back too far on my figure and looks terrible. He should look like the box art with the center of the top piece lining up with the center of the mouthguard and the two should nearly touch. It’s not terrible enough for me to attempt an exchange or try to order from somewhere else, but terrible enough to drive me nuts. I’m very tempted to try to pry it off and re-attach it because it really does ruin what is otherwise a solid sculpt.

That mis-aligned helmet is driving me nuts. Even more so than the yellow knees.

Below the head we have the customary Dragon Shield. Shredder’s version of it is a bit weathered looking with sculpted spikes near the shoulders. They’re less pronounced than the comic art, but it’s still cool that Hasbro sculpted a new Dragon Shield. His arms are bare and end with his Shredder gauntlets, only now they’re gold with the actual blades on the back of his hands in silver. His belt is a purple sash and the Power Morpher is off-center, which is a nice touch to differentiate Shredder from the others, and he’s sporting a soft goods, purple, tattered, cape. It would have been cool if it was a wired cape, but it has some personality by virtue of the holes cut into. The only thing, design wise, I’m not crazy about with this figure is below the waist. He has the same gold and silver combo for the greaves on his shins, but the knee portion is a separate piece so there’s visible green in-between the knee and boot. From what I can tell, this isn’t the case in the book either and it’s supposed to be one piece. I’m not sure why Hasbro did it this way as they didn’t have to and it wouldn’t have cost any more money. And they also sculpted the kneepad in gold which creates unsightly gold lumps of plastic above the knee on the joint. The better move would be to simply paint the kneepad, especially since it’s actually the top of the boot, but Hasbro likes to cut paints apps wherever possible.

I always like open hands with Shredder, even going back to the Playmates original.

The boots and misaligned helmet are the only true eyesore to be found on this guy from a design point of view. The straps on his forearm gauntlets aren’t painted, so on the open hands he has “flesh-colored” straps that look kind of dumb, but not as bad as the knees or helmet. Those looking for true comic accuracy will likely be a little disappointed that the blades aren’t more pronounced, but this is a toy intended for a mass market release so some safety measures likely play a role. Aside from that though, the only other issue from a presentation is one also found on the standard Green Ranger and it’s the omission of the white diamonds on the shirt. On the Green Ranger, Hasbro kept the white pieces for the butterfly joint so he had a hint of the side diamonds, but with Shredder they just ignored them all together. This is fairly common with Hasbro and the manner in which they cut costs as they often eliminate painted details. It’s been acceptable for the company when their prices made them perhaps the best bargain in the hobby, but with their prices creeping up into NECA territory it’s becoming a problem. I’ll have more to say on that subject in the not-too-distant-future. Here, it’s relatively minor though I do think a little dash of white on the torso would have done the figure well.

Go ahead, Tommy, try and take back your Dragon coin.

This guy commanding a premium price might have lead you to believe he’d come with a bunch of stuff, but that’s really not the case. He comes with open hands in the box and a set of fist hands. The claws were straight on 3 of the 4 hands I got, with the open right hand being bent in the package. It’s nothing a little hot water can’t remedy though. He also has a pair of effects pieces. I guess they’re an energy effect or something? The claws slide into them and they’re a translucent blue. They actually can poke all the way through as there are slits on both sides so you can adjust the effect as you see fit. You could also have them shooting forward from the blade, but I think they’re intended to be more of a slashing effect and that’s how it’s depicted on the box. They’re fine, though personally I would have gone with more of a lightning look as the flame look Hasbro appears to be going for makes them look like water. One of mine also has some black flakes of plastic within it, which is a bit of a bummer, but honestly only noticeable from up close. That’s it though. No sword, no alternate head, just two sets of hands and two effects parts. It’s not terrible, but not exactly overwhelming either.

Shredder triumphant!

The articulation on Shredder is mostly as expected. If you’ve handled a Lightning Collection Ranger or a Marvel Legend then you should know what to expect. He has a ball hinged-head and probably some articulation at the base of the neck, but if so, it’s useless given the cape and Dragon Shield. He’s able to rotate and look up and down fairly well with basically no tilt due to the size of the helmet. His shoulders are ball-hinges with a butterfly joint. The spiked pauldron is pinned above the actual shoulder so it moves with the butterfly joint and doesn’t really interfere all that much with the range. It’s quite good and the cape and shield help hide any gaps left behind when the butterfly joint is fully extended. The left shoulder on my figure is really tight and hard to rotate, but I don’t feel like I’m going to break it, it just needs more breaking in. He has a biceps swivel and double-jointed elbows that give you about a 90 degree bend. No forearm swivel which stinks because the gauntlets are frozen in place which makes posing a bit annoying at times. The hands peg in, per usual, and can rotate and also feature a horizontal hinge.

There are some out there who wish the green on Shredder was a bit more like the Green Ranger, but I enjoy the muted shade.

In the torso, we have a diaphragm joint that’s pretty floppy. I don’t really like it as a result, but you can swivel there and get Shredder to bend forward and back an acceptable amount. He has an ab crunch below that, but the sash gets in the way so it doesn’t offer a ton. It’s a floating belt, but it’s way too tight. There also appears to be a seem underneath it that might be a waist twist, but I can’t get him to go. At the hips we have the standard ball pegs with thigh cuts below them. He can kick forward to about horizontal, but his cheeks prevent his leg from going back. The knees are double-jointed and work fine, which is good since I already mentioned they’re ugly. He does have a boot cut and at the ankle we have hinges and a rocker. The rocker works fine, though it’s a little loose while the hinges appear to be ratcheted. They’re annoying though because I can’t quite get the feet into a neutral position. The toe seems to always be pointed up a little, or down. I guess it’s not a huge problem as it just makes the most vanilla of posing difficult, but it is odd. I don’t have too much trouble getting him to stand even with the loose rockers. The only hindrance, really, is the floppy upper torso as he tends to bend back after being set down.

I think they scale pretty well. Shredder is taller and leaner, but still pretty damn beefy.

What we have with Shredder is what should be the best figure in this line if not for a few errors. I genuinely like the color palette on this guy as the muted green contrasts well with the bright Turtle Rangers and original Green Ranger. The gold paint and texture of the metallic parts of the armor look awesome, which is why the gold plastic knees really stand out as an eye sore. That torso really could stand to be tightened up though as I don’t like it. I’m more forgiving when it comes to the ankle hinges as I’m sure they had to use that ratcheted design for a reason and a standard one probably would have been too loose. The low accessory count is a bit of a bummer, but he does look great just armed with his claws and, even though it isn’t wired, I think the cape turned out very well. He’s a striking figure, but he is sold at what is a premium price for a Hasbro figure so I do think some of the flaws should not be readily overlooked. At the same time, he looks a million times better than the monsters released in the Lightning Collection so at least he has that going for him.

Group shot!

Shredder is the final figure in this line and is currently still available for preorder at various online stores. Gamestop is stocking this line as well and they can be found both online and in-store while supplies last. I would say normally if a line like this is a success then it will likely get reissued, but I have no idea what kind of arrangement Hasbro made with Viacom when it comes to the TMNT license so it’s possible they’ll be one and done. I wouldn’t wait on it if you’re interested. Given how terrible the helmet turned out on my figure, I would say take a look locally if you can to make sure the one you’re buying looks okay, but I suspect most will have to resort to online orders and hope for the best.


We Need to Talk About this X-Men Toy Line

As a kid, I was introduced to the X-Men without even knowing it. Spider-Man and His Amazing Friends was airing in my region and it was a show I watched when I could. That show featured Spider-Man (naturally) alongside Firestar, a new character created for the show, and Iceman. I had no idea Iceman was a member of the X-Men, or even what the X-Men were, and I wouldn’t for years after. I barely knew anyone from the Marvel Universe as outside of that show I basically saw Spider-Man PSAs and that Marvel Productions tag that would roll at the end of shows like Muppet Babies. Captain America? Wolverine? Iron Man? Totally off of my radar. Actually, the only other character I knew was the Hulk due to his television show.

In the early 90s that obviously changed. I was properly introduced to the X-Men via the inaugural line of action figures from Toy Biz. Despite not having a television show to cross-promote with, Toy Biz released the first wave of figures in 1991 complete with advertisements during the shows I watched. That’s how I learned who Wolverine and Cyclops were alongside Storm, Nightcrawler, Magneto and others. My friend from down the street loved the line, and at first that’s how I experienced the toys, but once the cartoon series launched in 1992 I too was hooked.

That show was X-Men and it was a ratings hit in 1993 when it was properly launched following “sneak peaks” in the fall of ’92. Once the show got its claws in me I was hooked and ready to turn aside the likes of Batman and the Teenage Mutant Ninja Turtles. X-Men became my life, and even though I also got comics and trading cards featuring my favorite mutants, it was always the cartoon series that was my first love and primary method of interacting with the brand (aside from the toys, of which I had many). As my passion for collecting action figures has reignited over the past five years or so, a dedicated line of toys based on that show has become my grail line, of sorts. It was on my mind so much that I had to get it out in this space, and despite not being an avid collector of Hasbro figures, I always kept tabs on the company and anytime a question was asked of the community about what they wanted next, I was always there to tell them.

Aside from the odd choice of shading the figure that gold or mustard color, Wolverine looks fine.

With 2022 marking the show’s 30th anniversary, it has long been in my sights as the most logical time for such a toy line to come around. And sure enough, last fall Hasbro confirmed it was indeed heading to the animated universe when it announced a new line of toys based on the show starting with Wolverine and Jubilee. Since then, we’ve seen reveals of Mr. Sinister, Storm, and Jean Grey with Wolverine and Sinister starting to make their way into the hands of collectors in the UK. Presumably, their arrival in the US is imminent, but before I even have these long sought toys in hand I’m feeling a bit letdown by this whole thing.

Hasbro is one of the biggest toy producers in the world. The company produces mass market toys sold all over the place and often at a fairly affordable price relative to other goods in that space. They have tremendous negotiating power with the likes of Target and Walmart and even own their own factories so they’re far more insulated against some of the challenges faced by smaller outfits dealing in the same type of goods. For awhile, their Marvel Legends and Star Wars: The Black Series have been consistently good at a relatively low price. While a figure from NECA might cost you 30 bucks, a figure from Hasbro would sit at $20. Over the last year though, things have changed and prices have gone up. Now that same NECA figure is around $37 while Hasbro’s is $25. And when it comes to the new X-Men line, we’re talking $28. And while the gap still remains around 10 bucks, the NECA figures continue to come with loads of accessories and are often uncompromised when it comes to necessary tooling, while Hasbro has gone in the other direction. Fewer accessories, fewer paint apps, and more reuse have made Marvel Legends no longer the value it once was.

Hasbro saw fit to sculpt new hair for Storm, but kept a face that doesn’t match the show.

With the animated X-Men line, Hasbro is targeting a rather specific audience. It’s one that experienced the show as a kid 30 years ago and is an adult collector now. In truth, almost every action figure line Hasbro produces is consumed by more adults than children, but with this line Hasbro can’t even pretend like it’s aiming to attract children. It’s being sold exclusively through Hasbro’s own online store, Hasbro Pulse, and will eventually be sold on Disney’s website and maybe at some of their physical stores. It’s simply a line meant to appeal to collectors, and since they’re promising figures based on the show, you would think accuracy would be important, no?

Apparently that’s a foolish assumption as it appears Hasbro is looking to cut corners wherever it can. When the line was announced, it became obvious right from the start that Hasbro would be re-releasing some older figures with cel-shading paint apps to mimic the show. The encouraging part though was some of the little details. Wolverine had two, newly sculpted heads that better reflected his appearance on the show. He also came with a little picture frame from the episode “Captive Hearts” that is quite popular in the online meme community. These figures may not be on the level of high grade imports, but at least the love was there (aww). Jubilee, on the other hand, looked almost nothing like her show counterpart aside from her gloves being color-corrected. She was coming with effects parts that looked nothing like her fireworks, but it was Jubilee, a character I’m not particularly fond of, so I could overlook it.

The face is wrong, the hair is wrong, and even that orange they used for her costume looks off. They literally just needed to give her a new head and match the cartoon colors, but weren’t willing to even go that far.

The reveals to follow have been uneven, at best. Sinister is an almost straight repaint of the previously released Marvel Legends figure. He looks fine, and Hasbro fixed his neck by making it bare instead of featuring the riveted costume, and applied a good paint job. He has zero accessories though, which is beyond cheap at this price point. Storm followed and, again, she’s mostly a repaint. She gets a new hair sculpt that looks okay in some stills, but her complexion is wrong, her costume is wrong, and she has a lighting effect, but no white-out eyes to pair with it. It’s just all wrong if it wants to be what it claims to be. Jean Grey is the latest reveal, and once again, Hasbro is just repackaging an older figure. For this one, they seemed to even instruct artist Dan Vessenmeyer to model the artwork on the inaccurate figure. Or, they gave him shots of the figure and he just went with it. Either way, her hair is wrong, the coloring on her costume looks off, and they’re including a second, non pony tail head when it doesn’t even make sense to do so in the context of the cartoon. Yes, she went without a pony tail for the series finale, but her costume was also more yellow than the usual tan. And you may be wondering why I would complain about a bonus accessory, but it sucks to get a useless accessory when a more appropriate one could have been included like a powers effect piece or a Cerebro helmet. All things that would make sense for the character.

What it comes down to, is that I look at these solicitations so far and I just get the sense that whoever is in charge of this line has no real attachment to the source. Or, they’re being so severely restricted by corporate that it’s completely stifled their attempts at making the best figures they could. And that’s Hasbro, in a nutshell: they’re not interested in delivering the best possible product. They want to deliver an acceptable product at as cheap a cost as possible. And I get it to some degree, the Marvel license is probably expensive, but so is Star Wars. Their Star Wars output looks a million times better and is far more accurate than what’s being done with the X-Men. Clearly, they value that line more, and I’m not saying they shouldn’t as Star Wars probably sells well. They’re going after a somewhat niche audience with this line, but I’d argue it’s not a tiny one. Literally millions of kids tuned into that show every Saturday, and I bet millions are still interested in it. What would it cost to do this line properly? If these figures had to be $35 to make that happen then so be it! I think collectors, generally speaking, will pay more if the product warrants it. We’ve seen prices go up this past year and spending habits don’t appear to be wildly affected by them. Everything has a limit, but Hasbro doesn’t appear interested in seeing what that is with this line.

Compare Hasbro’s Jean to what Diamond is doing and it becomes even more frustrating. I wish I could be happy with just collecting busts from this show.

It becomes even more frustrating when this X-Men line is compared to other lines based on 90s television properties. NECA’s Teenage Mutant Ninja Turtles line strives to match the cartoon as much as possible and it looks great. And the actual figures in that line cost similar to what Hasbro is doing here, and they often feature unique tooling that’s not likely to be reused. DC Direct did a Batman: The Animated Series line that, while imperfect in some respects, at least looked like the source material. Even Hasbro has done better as their Into the Spider-Verse action figures looked terrific! I pondered on more than one occasion picking those up despite not really feeling an impulse to collect figures from the film just because they looked so good. Mondo’s sixth scale Wolverine looks great, and Diamond Select has a line of busts based on this show that look fantastic. If Hasbro didn’t want to do this line right they should licensed it out to Diamond because they clearly seem to have someone onboard who values this show more than anyone at Hasbro does.

When this line became a reality, I knew it wouldn’t be exactly what I wanted. How could it? I knew there were going to be compromises, and in some respects it’s gone as well as I thought it would because my expectations weren’t terribly high to begin with. Still, I’m bothered by it as I’m preordering all of these figures out of obligation rather than a desire to actually have them in my possession. Perhaps my enthusiasm will rise when I have them together on a shelf, but voicing criticism now is really my only weapon as a consumer. Again, I was happy with the initial Wolverine reveal. I think he should have represented the standard for the line: some parts reuse, new toon accurate head, and one accessory clearly inspired by the show. That’s all! That’s a pretty low bar, it should have been manageable, but Hasbro is fucking it up. That Wolverine isn’t perfect, but it’s good enough, and I’m not sure I can say that about the other four. I hate to prejudge anything I have yet to experience, but it’s hard not to in this case. Will my opinions change when I’m actually reviewing these toys for this blog? It’s possible, but right now, it does not seem very likely. What was a dream line for me, has turned into a joyless obligation and that’s not something I anticipated happening. Do better, Hasbro.


Hasbro MMPR x TMNT April O’Neil and Michelangelo

The end of the road…for now.

We have arrived at the last two-pack in the Mighty Morphin Power Rangers x Teenage Mutant Ninja Turtles line of action figures from Hasbro and it’s that bodacious dude, Michelangelo, along with the ravishing reporter April O’Neil. There’s not going to be a whole lot to say about these figures at this point as, if you read last week’s review of Leonardo and Donatello, then you know that the turtles in this line are all essentially the same figure. And when it comes to April, she’s basically just a standard Lightning Collection pink ranger with some minor differences.

The two best Starburst flavors.

Michelangelo, like Donatello, has to assume a different preferred color and for him it’s yellow. This isn’t completely foreign to Mikey as the original arcade game had him as yellow instead of orange for some reason, and even the follow-up, Turtles in Time, kept the yellow buttons and joystick (though his character sprite was corrected to feature the orange pads and mask). Mikey is the standard turtle ranger body sharing more similarities with Raph due to both having a belt without a shoulder strap. His weapon slots on the belt are unique to him as is his helmet, which takes the form of the sabretooth tiger from MMPR. Mikey can actually claim to being the best looking ranger in this set since it’s very easy to paint white over yellow. He’s a very a bright yellow and the white paint on his gloves covers up the yellow plastic quite well. Unfortunately, the yellow diamonds on his boots are painted terribly because nothing can be perfect. He also has a red spec under the tiger nose on his helmet that I’ve been trying to scratch away. There’s also still a lack of paint, in particular with the helmet, but that’s par for the course with Hasbro. The lower part of the shell does stick out more with my figure. One could attribute that to Michelangelo’s almost exclusive all pizza diet, but it does look like the tab underneath the gold piece isn’t seated properly and it doesn’t seem to want to go in. It’s a minor imperfection, but an imperfection nonetheless. His articulation is exactly the same as his brothers, so I don’t feel a need to go over it a third time. It’s good though.

Not sure about that effect piece for Mikey.

For April, she is essentially just the pink Power Ranger with one obvious difference: no skirt piece. I don’t know why that was eliminated, but it appears to be consistent with the comic. I don’t mind as the skirt is just a restrictive piece when it comes to articulation and doesn’t really add much to the look of the character. In comparing her with my Lightning Collection Kimberly, I do notice a new helmet design. This one is noticeably taller and not nearly as long when viewing it from the side. I don’t know if this was a running change for the pink ranger figures or if it’s just more accurate to the source material for this comic. I am surprised that Hasbro would re-sculpt it though and I do think it’s more pleasing to look at. Otherwise, her shade of pink is also noticeably brighter. Her torso is still a darker shade of pink than the rest of the figure, but it’s less noticeable here and at least the limbs, diamonds, and the pink portion of the helmet look to be a similar shade of pink. The prior figure was all over the place and my pick for worst in the line, so at least if Hasbro is making me rebuy it, it looks better. The only thing that looks worse is the morpher on the belt as Hasbro omitted the silver paint, as it did for the turtles as well. Her articulation is the same as the previously released yellow and pink ranger so if you want a complete rundown check out that review.

It’s so hard to get April into a good bow pose.

The accessory loadout is also quite familiar here as both figures come with extra hands, an alternate portrait, weapons, and an effect piece. Unlike the last set, we do have some extra stuff which I’ll get to. First though, let’s talk about Mikey who has fists, gripping hands, and open hands. These are the same hands released in the other sets, only Mikey can actually benefit from the wide-fingered sai grip hands as his weapon can fit between the fingers. And his weapon is a mash-up of the power dagger and nunchaku. Basically, he has four daggers instead of two and they’re joined by a chain. The chain is sculpted plastic, which I’m kind of torn on. I like the look of real chain, but that sucks for posing and would look terrible in the combined blaster (not that these look much better). The plastic chain here though is just boring gray with no paint applied to even simulate steel. They’re also not very long so most classic, Mikey, two-handed poses are unachievable. I also wish the chains were bendy to the point that they held their shape for better swinging poses. There’s a purple effects piece that doesn’t look great because it’s hard to come up with a convincing swinging pose. Even the box art just kind of gave up and depicts Mikey just standing there with the piece dangling. It’s a good concept for a weapon, it’s just the execution that’s cheap. The dagger portions of each ‘chuk also key together which looks better on the combined weapon and when inserting them into his holsters. His weapons are the toughest to holster, though rather, getting them in isn’t too hard, but getting them out can be a pain. I feel like I’m going to break them every time so I’ll probably refrain from doing it too much.

Go Team Yellow!
Hasbro at least improved the coloring on the pink ranger body.

As for April, she comes with the weapons one would expect, plus some extra stuff. She has a pair of gripping hands out of the box, and strangely, Hasbro didn’t include Kimberly’s arrow nocking right hand which works much better with the included arrow than the standard gripping hand. She also has a left fist and right open, chop, hand. As for weapons, she has the same as Kimberly including the line’s only blade blaster. It has the white and red deco as opposed to the silver Kimberly’s came with, but is otherwise the same. The bow is now silver instead of white and the included arrow is a hot pink that basically matches her costume as opposed to Kimberly’s gray. She also has the translucent, pink, blast effect arrow that is slightly darker than Kimberly’s. Since this is April, to make her feel more like that character Hasbro included a stick microphone and camcorder. The mic has a white, triangular, box on it, but there’s no graphic for the station April works for so it looks kind of stupid. The camcorder is a shoulder-mounted design and it’s fine. It’s just black, molded, plastic and the only paint is on the lens. I get why she comes with this stuff, but I don’t know if I’ll actually use it. I’d definitely trade the microphone for a proper collapsed blade blaster she could holster, but that’s a criticism I have of the Lightning Collection as a whole.

That’s not an ugly portrait, but it doesn’t look like April.
This portrait, on the other hand…

Like the other figures, these two come with an unmasked portrait. Michelangelo’s is a wild, open-mouthed, expression that’s befitting of the character, but could use more paint. Hasbro painted his tongue and teeth, but left the rest of his inner mouth green which is a bit odd. Maybe it’s the expression, but this one looks especially goofy on the turtle body. As for April, it looks like Hasbro recycled the Evangeline Lily head from its MCU line for her and stuck a different hair sculpt on it. It doesn’t look bad, but it also doesn’t look anything like the character from the comic so I suppose that does make it kind of bad. It at least looks better on April’s body given she’s better proportioned, but I doubt I’ll use it since I plan to keep the turtles with their helmets on.

Mikey’s daggers peg into each other to at least keep them tidy on here (or when holstered), but they still look goofy.

As promised, I will mention the combining effect that’s available to all who collect the entire line. Just like with the standard Lightning Collection releases, the weapons can combine to form the giant, blaster, the Power Rangers are fond of using. The turtle version is mostly the same, and yet not as fun. The bow and power axe are exactly the same so they combine in the same manner. One of Raph’s sais slots into the top where the power sword goes, but it’s not as long as said sword so it doesn’t look quite as neat. Leo’s swords and Mikey’s dagger-chuks clip underneath the bow and this is where it starts to look dumb. Because Leo’s swords tab together to form a lance, only one actually has a hole on the bottom to resemble a gun barrel with the other having a plastic tab. Mikey’s chuks apparently go in chain forward which just looks ridiculous. I mean, the whole thing is supposed to look ridiculous by nature, but this takes it further with the weapons appearing to not even be able to fire. If the chains could detach on at least one set of the ‘chuks that would be fine, but Hasbro didn’t want to go that route. This could also be comic accurate, for all I know, and if so then this is a criticism of the design and not the toy. It’s still a fun novelty, but it’s not as neat looking as the MMPR version.

Group shot!

That’s it though. Again, if you have enjoyed the prior two-packs then you’ll like this one. This might be my least favorite of the three though as Mikey’s weapons aren’t as fun to mess around with and April is just a basic Power Ranger, with an odd, unmasked, head sculpt. I’m at least relieved to see that Hasbro made some improvements to the Kimberly figure I was so down on, but it also could have been improved further given her torso is still an odd color. Hasbro also did a comic shaded variant of the pink ranger which might have made more sense for this line, though she would have clashed with the other releases so I get why they didn’t go that route.

Lets bring Tommy in.

This may be the last of the two-packs for this line, but it’s not the last release. That honor falls to Shredder as the green ranger. I haven’t been able to get my hands on that one yet, but rest assured, when I do I’ll be back to tell you all about it.

And now with the OG team. Billy’s back there, I swear.

Hasbro Power Rangers x TMNT Donatello and Leonardo

Donatello and Leonardo are here to join the team.

It’s been a minute, but we’re back with another two-pack from Hasbro’s Power Rangers x Teenage Mutant Ninja Turtles line of action figures. If you’re unfamiliar, this series is born from the Boom! comics crossover in which the Mighty Morphin Power Rangers meet the turtles and somehow their powers end up getting handed over to them. I haven’t read the story, so I don’t know why any of that took place, but it did lead to some cool character designs and that’s why we’re here.

The first set I received was the Raphael and Tommy Oliver two-pack which was my introduction to this morphed turtle character sculpt. Because of that, this set is pretty damn familiar because, like many TMNT toy lines, the sculpt for each turtle is essentially the same. The only differences separating the turtles in this line are the unique, unmasked, head sculpts and the belts and weapons. And the other major difference is just the color scheme. With this set, Leonardo is logically the blue ranger, but since there is no purple ranger, Donatello had to take the black. It might have been kind of fun if the black ranger simply became the purple ranger in the hands of Donatello, but this is fine and I don’t fault Boom! for sticking with the traditional colors for MMPR.

It’s morphin’ time…dudes!

If you read my review of Raph and Tommy, then you know that I generally like this ranger turtle sculpt. It’s chunky and embodies enough of what makes the turtles unique while also mixing it with the classic MMPR look. For turtle fans, the biggest change from what we’re accustomed to is in the scale and proportions. These guys are big when the turtles are traditionally on the shorter side. They make Tommy look like a chump as they’re about the same height (six inches), but far more muscular. April, who is in the other two-pack I haven’t reviewed, is a little shorter than the turtles this time. The other big change is in the proportions as it relates to the head. The turtles usually have pretty big domes relative to their body, but here they’re much smaller and closer to more human proportions. It’s not something that I really notice with the masked heads, but swap to the unmasked ones and the contrast becomes obvious. Hasbro has to go off of the art, but I do think they could have gone a little bigger. Aside from that, the sculpt is fine and captures the fun mash-up this crossover embodies.

Both turtles get alternate methods of utilizing their weapons. For Leo, that means his swords combine, but for Donnie he just has a separate, standard, power axe.

Leonardo and Donatello, as mentioned before, are the same as Raphael. The only difference is they feature the chest strap on their belt (just like the vintage toys) which contains the center diamond. On Raph, that diamond is glued into the chest, but on Leo and Don it just pegs in as part of the belt and can be pulled off. Leonardo’s belt crosses over his left shoulder while Donnie’s comes over his right. The insignia on the morpher is unique to each turtle: triceratops for Leo and mastodon for Don. The holster on the rear of the belt is also unique as it’s catered to the weapon of choice for each turtle. Donnie’s is interesting because we’re accustomed to companies making a tube on his back, but Hasbro chose to do the same, but with a slit through the side. Instead of jamming the staff portion of his weapon through one end and out the other, you can just push it in through the slit which is made of a soft plastic. It doesn’t look as neat, but it is easy and there would be less of a chance of paint rub with this design, though his weapon isn’t painted on the staff portion.

If you want, they can go mask-less, though I don’t know how many would want to do that.

The body of each turtle is essentially three colors: white, gold, and the primary color. Hasbro is able to engineer these guys in a way that allows them to use mostly colored, unpainted, plastic. The only paint appears to be the gold bands on the arms, the white on the forearms, and the diamonds on the gloves and boots. On Donatello, the white isn’t really opaque enough on the forearms so the black plastic shows through a bit. It contrasts with the white plastic hands which have a slight off-white hue. By contrast, the boots are quite clean, but that’s because Hasbro was able to do them in white plastic. Oddly, the knees and elbows are an ever so slightly different shade of black. Since they’re a joiner for the articulation it could be they’re a different type of plastic. It was more noticeable on Raph, but with Don it’s probably only apparent to me because I’m looking for it. On Leo, it’s slightly more uniform than Raph, with the exception of his left knee which looks darker than the rest. His forearms at least look a little better, but there’s more paint slop in general on him than Don as well as mold release imperfections on his limbs.

Weapon storage!

On the helmets, we have a little more going on. There we get some silver for the mouth guard and some of the features like the triceratops horns and mastodon tusks. Maybe it’s the shape of the turtle head, but Leo’s helmet comes across a little plain. He still has the black visor with red eyes inside as well as the yellow triceratops eyes on the side, but it feels like there could be a little more going on here. It could also be just the shiny, blue, plastic which gives off a cheap look. Donatello’s helmet is a bit better as the mastodon design has more linework. None of it is painted though so it’s not as striking as the black ranger figure from the Lightning Collection nor does it look like the art on the packaging. The silver paint on his mouth guard also isn’t as clean. Both come with an unmasked option which look okay. The design for these turtles is a bit more froggy than I personally like, and the heads look really small on the body. Leo gets a stoic expression while Don has a traditional turtle mouth and features goggles and a skull cap instead of the standard mask. I’ll probably never use these heads in my display, but I like that Hasbro gives collectors options.

There’s a very different approach to the shade of blue used when it comes to Leo vs Billy.

On the accessory front, we have weapons, effects, and hands. Like Raph, Leo and Don each come with a set of gripping hands, fists, and open hands. The gripping hands are the same from turtle to turtle so they have a vertical hinge and a wide gap between the fingers to accommodate Raph’s sai grip. That’s not really useful for the other turtles, and the grip isn’t perfect for Leo which is on the loose side. I love the vertical hinge, though I wish Hasbro had cut out a bit more room for it as there isn’t a ton of range there. For weapons, the blue ranger’s lance has been split into two, short, swords. They can connect like the lance to form basically a really dangerous looking weapon, but I suspect most will have Leo dual wield swords, per usual. Donatello gets two versions of the power axe. One is basically the standard axe, only the quality is less than what was released previously as it’s very soft and gummy and I had a hard time getting the “pump” action to work. Trying to move it just caused the entire barrel to bend, but some hot water freed it up, though it’s still not a smooth action. He also has a pole axe version which is what fits into his belt. It’s kind of neat, though the paint job on it isn’t terrific. The bulky turtle hands also don’t grip the standard axe very well in a firing pose. They also each get an effect part. Donatello has a green, flame, effect while Leonardo has a blue lightning effect that’s very similar to what the blue ranger came with. I don’t know if I’ll use either, but I’d rather have them than not. And there isn’t really anything missing, just shortcuts taken to keep costs down that harm the figures in a mild fashion. I’d rather have better gripping hands than what was packaged with Raph, but it’s more of a nitpick than a true criticism.

The power axe mold is unchanged from the black ranger release, just the paint and overall quality is different, which means the blast effect from the prior release works with this one as well.

The articulation for both turtles is the same as what we saw with Raph, which is mostly very good. The pin-less engineering on the double knees and elbows works very well as they look nice and the range is better than 90 degrees in both places. The range in the ankle pivots helps to make standing them fairly easy, though the shell does add weight to the rear of the figure making it a little tricky to do just a standard, vanilla, upright pose. They have articulation in the torso, but the shell limits it to basically just a waist twist. Hasbro did cut the bottom of the front of the shell in two to better facilitate this. The joints are all pretty tight, but not to the point where I needed to heat anything. The only joints that don’t really work are the butterfly joints in the shoulders. There’s just no clearance because of the shell on both sides, so I don’t know why it’s here. Even with that limitation, these are some of the most dynamic Teenage Mutant Ninja Turtles ever produced, probably surpassed only by the S.H.Figuarts versions. Obviously, the costume makes these almost a completely different animal in terms of aesthetics, but I can see why some people are interested in seeing what Hasbro would do with a proper line of TMNT figures.

For a ninja, balance is key.

Reviewing this set is pretty easy after having reviewed the Raph and Tommy set. If you liked what you saw there, then you’ll be pleased with what’s present here. Hasbro does skimp on the paint, but the sculpts are interesting and the figures are pretty well engineered. It all comes down to style: do you like this mashup of Mighty Morphin Power Rangers with Teenage Mutant Ninja Turtles? If so, then you’ll enjoy what Hasbro has put together. I think these make for a fun display whether you’re more of a MMPR fan or a TMNT one, and if you happen to like both, well then this was practically made for you. And I do like how Leo and Don turned out especially. The black and gold color scheme just works, while I’ve always been partial to Leonardo. I like the lance/katana cross more than Raph’s sai/power sword combo (it helps that Leo’s weapons are painted better) and I definitely like the versatility of both weapons here. Even though this two-pack is essentially the same figure times two, I think I like it a little more than the Raph and Tommy set. Sorry Tommy, you’re just not nearly as interesting as a turtle in a Power Rangers costume. Check back next week when we take a look at the final two-pack in this series: Michelangelo and April O’Neil.

Come back next week and I’ll tell you all about how the weapons combine!

Hasbro Retro Card Symbiote Spider-Man

“Let him out! We hunger for brains!”

One of the most iconic costumes in the world of superheroes is definitely that of Spider-Man. I put that classic red and blue with webbed detailing right up there with Superman and Batman. I would argue that there’s no more iconic costume in the world of Marvel than Spidey’s, and the crazy thing with Spider-Man is he really has two now iconic costumes. The Black Costume, the Symbiote Costume, the Alien Costume – whatever you call it, is pretty popular on its own. I know I’ve encountered several fans who even prefer the black look to the classic one. I can’t go that far with it, but I do enjoy it, even if Venom has largely taken ownership of the look over the years.

A small sampling of black costumed Spidey’s of the last 20 years or so: Kaiyodo Ultimate Spider-Man, Hasbro, Toy Biz Spider-Man Classics. The new one is an improvement in almost every way save for the “web holes” on the back of the Toy Biz Spider-Man’s hands.

The Symbiote costume has been popular. I can still remember when it first showed up in the ’94 Toy Biz line alongside the Venom II action figure. I wanted it, but because it was so popular, I had trouble tracking it down at the usual spots. I did have a local, dedicated, comic book store that had it along with Venom II. Unfortunately, they wanted 10 bucks for it which was double what Toys ‘R Us would charge me. I could only get one, so I got Venom. When I had replenished my funds, I could have gone back for it, but it was one of those figures saddled with a bad gimmick that made for an unattractive presentation. That was a thing we had to deal with back then. I didn’t mind a gimmick if it didn’t harm the sculpt, but ones that did were the bane of my existence as an action figure enthusiast in the mid-90s. I never ended up getting that figure, but I did get the 2022 edition so I feel like I’m making it up to my younger self.

This mold is an update over the prior one with the biggest addition being the diaphragm joint.

The retro card series from Hasbro is essentially just a subline of Marvel Legends. The packaging reflects the old Toy Biz line, right down to the artwork used for repeat characters. It does cause some confusion as collectors aren’t quite sure if this is an homage line or a line that’s supposed to reflect the animated series itself. I see this most with the recent Hobgoblin release, even though it looks nothing like the old cartoon. Homage line seems to be the right call. That Toy Biz line wasn’t a direct animated line either, though it was much closer to its source material than the X-Men line. What this line certainly isn’t though is a dedicated toon line like the upcoming X-Men one Hasbro is launching this year. These strike me as designs based on the comic with nostalgic packaging.

Together at last.

The exception, of course, is the animated Venom released last year. I have a lot of nostalgic attachment to Venom and the show, so I wanted to grab that release. When I did, I knew I wanted to at least pair him with a Spider-Man. As a bit of a fill-in, I grabbed Web-Man because I really liked the color palette. I also put in an order for this Symbiote Spider-Man when solicitations went up so the long goal was always to get this guy for my display and now he’s here.

The best I can do to visually illustrate my shoulder critique.

This Spider-Man is actually on a different body than Web-Man. I think Web-Man is on the “pizza body” and this version is on the updated body. They’re not vastly different, but there are some. This Spider-Man stands a tick shy of six and a half inches, which seems tall to me, but I’m not a regular collector of this line and can’t speak for how others feel. I don’t believe it’s a true 1/12 scale line. The overall look is pretty much what I envision Spider-Man to be. He’s well-muscled, but lean compared with the more bulky heroes out there. I really like the head shape which has a more pointed chin than Web-Man, and Hasbro did a solid job of minimizing the look of the articulation. It helps that this is a character in an all black suit so you don’t get unsightly issues like the color of the pins not matching the surrounding area. My one real critique of this body is a common one I have for Marvel Legends and it’s the shoulders. They just sit so low on the body. It’s not as noticeable as it is with Web-Man, but it’s something that needs to get better. They just really like this look of large traps sloping down into the shoulders when superheroes tend to have really big shoulders! These ones even sit entirely below the sculpted clavicle. It’s not super noticeable if you pose him well, but this design isn’t really helping out articulation (which we’ll get to) so I don’t understand why it persists.

At least the paint slop is on the rear of the figure.

Being an all black figure means there’s little need for paint. Had this been a true toon line, or one aiming to even replicate comic shading, there would be a need for blue highlights, but that’s not Hasbro’s style. He’s all black save for the white portions. And when it comes to that, we have almost two figures. From the front, he looks pretty great. The eyes are well-defined and well-painted. I love the shape of them. The logo on the chest is quite clean as well, though the opacity of the paint is subpar. There’s too much black showing through giving it a grimy appearance. That’s true of the white panels on the hands as well. Here, we have a possible error too as there’s no “web hole” even though the packaging claims this is the symbiote suit. Longtime fans know that when Spider-Man ditched the alien, he still kept the black look as a traditional costume so in that sense the absence is not an error. It’s a nitpick, I know, but how hard would it have been to get that right? On the rear of the figure, the spider logo is more messy. There’s a scratch on mine in the lower torso and some excess white paint just behind the right shoulder. It’s on the rear of the figure so it’s not a huge deal, but it’s an error and one of those that you can’t even see when inspecting a figure in the card which is always frustrating.

Spider pose!

Spider-Man is known for being rather nimble, so of course a Spider-Man action figure is packed with articulation. This dude has a lot, but it’s not all as functional as it probably could be. His head is on a ball-peg and that has plenty of range. The shoulders are ball-hinged and this is the area I alluded to earlier. He can’t raise his arms out to the side all of the way and getting him into a swinging pose is more challenging than expected, but do-able. He does have butterfly joints and they’re okay. Hasbro painted the spider logo all throughout the joint so you don’t get an ugly gap on the rear of the figure. The legs won’t be aligned, but there’s no real helping that. There’s a biceps swivel, double-jointed elbows, and the hands swivel and hinge. All of the hinges are horizontal. There’s a ball-joint in the diaphragm which lets the figure tilt n’ twist. The spider will obviously become miss-aligned when you do so, but again, there’s no helping that. There is a solid amount of clearance between the upper and lower torso so paint rub is minimal, but still something to watch out for. The joint also lets Spidey bend back a bit and crunch forward and when used in tandem with the ab crunch below you get quite a bit of range. There’s no waist twist, and the hips use a ball and hinge so you can drop the legs down. The drop-down function doesn’t really add anything as he can kick forward just as far either way. His butt cheeks prevent him from kicking back, but he can go out to the side almost to a full split. There are thigh cuts, double-jointed knees, a boot cut, and ankle hinges and rockers and all have plenty of range.

If you’re persistent, you can even get a one-handed pose. Note: the figure did fall over shortly after this picture was taken.

This figure articulates well enough. If I were allowed to design it, the only thing I’d change is those shoulders and the hips. Normal ball and socket hips would allow a thigh twist there so we could ditch the kind of ugly thigh cut. I just find that style of cut useless because it miss-aligns the muscle groups and just looks stupid. This guy though can get into most Spidey poses. The one that’s still out of reach is the classic three-pointed stance. To aid in his posing are some extra hands, which are the only accessories he comes with. He comes with fists hands and he can swap to open, “wall-crawling,” hands and web shooting “thwip” hands. The thwip hands don’t make any sense if this is the symbiote suit, but I think they’re still good to have. No gripping hands is kind of a letdown, but he also has nothing to grip. I would love web effects, and they’ve done them in the past, and that’s something sorely missing. This is also a $22 figure and accessories and paint are where Hasbro skimps with them. I’m not surprised, but I can still want more. And what really could some already tooled web effects actually add to the cost here? It’s probably less than a dollar, probably far less, but that’s what you get with Hasbro.

It would look better with some web effects…

And cost, or rather price, is really the main goal with this line. Hasbro wants to get you a good enough action figure at a low cost. This isn’t an import figure or a boutique thing, it’s a mass market retail release. As such, it’s pretty good! The figure does have that cheap feel when compared with a lot of other figures I own. The plastic can feel “gummy” at times and little in the articulation is smooth, but it’s also not loose or stuck so that’s a positive. And this is also a style of character that really fits what Hasbro wants to do: simple sculpt, simple paint, lots of articulation points. There’s a reason Hasbro keeps reusing this body, because it works. And for me, it gets the job done as now I have a Spider-Man to pair with my Venom. It would have been cool to get an animated deco, but this is fine. There are rumors that Hasbro intends to do an animated Spidey in his classic red and blue, and if so, I’ll probably take a look. Should they do that, I hope they at least update the arms to a pin-less system as I really hate how those look on the already released Spider-Man figures which end up with unsightly red dots on their underarm. I don’t know if it will be a deal breaker, but I guess I’ll know when I see it.

In this house, Venom always gets the upper hand.

Symbiote Spider-Man is currently being stocked by both Target and Walmart with other smaller shops still awaiting product. It’s a popular release, so it doesn’t hang around on pegs for very long. I actually got mine via Hasbro’s eBay page which doesn’t charge for shipping. If you’re still looking, maybe keep an eye on that and see if they do a restock. It’s popular for a reason so I would expect the figure to remain in production for at least a little while, but with all of the delays around the world, it could be awhile. Stay vigilant and good luck and if you have to go to the secondary market at least the prices don’t appear to be outrageous.


Hasbro Power Rangers x TMNT – Tommy and Raphael

Well here’s an interesting pairing.

When Mighty Morphin Power Rangers arrived on Fox Kids in 1993 it quickly became a ratings juggernaut. It was the hottest property around aimed at kids and seemingly everything got knocked down a peg as a result. By contrast, Teenage Mutant Ninja Turtles was embarking on its downturn. The third film wasn’t nearly as successful as the first two and the toyline was starting to show its age as it went into a lot of wacky offshoots. The Power Rangers formula became the new thing to imitate. Footage of martial arts shows from Japan edited into something American kids could identify with was both cheap and effective. And given that TMNT had already been successful in live-action before, it’s perhaps not surprising that Saban made one of the first attempts at reinvigorating the franchise with The Next Mutation.

The Next Mutation ended up being a flop. Either kids were sick of TMNT, disliked the cheap costumes, or failed to gravitate towards the new characters. No one can be certain, but during the show’s lone season it did cross over with Power Rangers. Of course, by then the Mighty Morphin era was over so kids who loved TMNT and then jumped to Mighty Morphin had little reason to enjoy the crossover. It wasn’t their preferred take on either franchise, and it seemingly failed to do much to boost either property.

Looks like we have ourselves a Foot Soldier, or do we?!

Eventually the turtles would come back to animation, and now more than 30 years removed form the cartoon’s debut it’s a supremely nostalgic, and profitable, property once again. Power Rangers, for its part, has never truly gone away though it has changed hands a few times. Now a Hasbro property, the Power Rangers can still be found on television and there’s always rumors of another movie. And in the pages of Boom! comics, the Mighty Morphin team can seemingly live forever! It was in those comics that the crossover fans wanted to happen finally did. The turtles, basically as seen in the pages of IDW, met-up with the Mighty Morphin Power Rangers. I don’t know why or what the big threat was that caused it to happen, but it did lead to some slick designs which are now being immortalized in toy form by Hasbro.

No way! It’s Tommy!

Hasbro has been around for ages, but it’s never been able to get its hands on Teenage Mutant Ninja Turtles. I’m not sure if the company has ever put forth a strong bid for the property when it has come up for sale. It seems most times this happens the franchise is in a dry spell which has probably made it easy for Playmates to retain ownership. That ownership has been tested over the years though as we’ve seen TMNT product from NECA, Super7, and even DC Collectibles. Now it’s Hasbro’s turn, but they’re giving us something pretty different.

Ninja Tommy!

Released as part of its Lightning Collection, the new Power Rangers x Teenage Mutant Ninja Turtles line is being released as three two-packs and a single carded figure. Each two-pack contains one or two of the turtles as they appear in the comics when morphed. Yes, the turtles become Power Rangers and the end result is pretty cool. Their limbs are pretty much the same as the regular rangers, just beefier, but they seem to all gain the Dragon Shield in the form of a gold shell. The front of which contains the signature white diamond, while the rear looks almost like a sunburst. The helmets are largely the same though, just form-fitted for a turtle head. They also gain red eye-slits in the visors for some reason.

The first two-pack I was able to get my hands on is the Tommy Oliver as Foot Soldier with Raphael as the Red Ranger. When it came to crossing the two franchises, Boom! had to decide what was more important: color or weapon of choice. If going by weapon, Leonardo should have been the Red Ranger since both wield a sword and are the leader, but you can’t make Leonardo red. Instead, Raphael gets the nod here and his sai are just given a Power Sword makeover. As for Tommy, it’s my understanding he goes undercover as a Foot Soldier in the story, but the figure basically doubles as a generic Foot Soldier as well. It’s just a shame he’s sold in a two-pack since some collectors would likely buy multiples. Instead, it’s Shredder as the Green Ranger that gets the solo treatment.

Cool sword, bro.

I think most are going to be interested in these sets for the turtles, but lets get Tommy out of the way. He’s basically a standard Lightning Collection release. I believe most of this body is reused from the Putty figure, but I don’t have that figure to say for certain. It’s fairly similar to the Ranger body from the Lightning Collection and contains all of the same articulation points. The Foot Soldier head is obviously new and contains some nice, subtle, details on it to show how the mask separates. I wish there was some dry brushing on it to bring it out, but Hasbro isn’t one for paint. Most of the figure is just cast in colored plastic: purple and gray, with some shiny, steel, bits on the forearms and rear of the hands. It’s a new look for the Foot Soldier, but it’s also pretty obviously a Foot Soldier to anyone familiar with TMNT. It’s solid, though a bit underwhelming. The alternate Tommy head appears to be the same one that came with the Green Ranger figure, but with the bandana tails coming straight off the back of the head and painted purple. There’s also very little paint on it so it doesn’t have the more matte appearance of the Green Ranger release.

The man…turtle of the hour.

Raphael, on the other hand, is basically all new. His body is of the pinless variety, so no pins in the elbows or the knees which is definitely welcomed. The red is basically all colored plastic so there aren’t any harsh variances like there were with the Jason figure I looked at. The joining pieces for the elbows and knees do appear to be a slightly paler red. I don’t really notice it on the knees, but I can see it on the elbows when inspecting the figure closely. It’s no where near as bad as it was with the Jason figure, but still a bummer. The ends of the gloves are painted white with the red diamonds which are pretty clean, but there is some chipped paint near the wrist on mine. The hands, which are cast in white plastic, are also a touch more off-white than the paint which is a little annoying. There’s also some chipped paint on the gold armbands. It’s pretty standard stuff for a Hasbro figure, but still worth pointing out.

A Power Ranger that actually looks intimidating.
The rear of the shell is pretty neat.

The sculpt on Raph is pretty cool though. He’s quite bulky and his limbs are longer than usual. He stands a full six inches putting him on par with Tommy so this is definitely a taller turtle than we’re used to seeing. The change in proportions does give him an undersized head as well. It doesn’t bother me with the helmeted look, but it stands out when swapped with the turtle head (which we’ll get to). I do like how the shell was designed, and since these proportions are more human, it probably shouldn’t come as a surprise that the rear of the shell is a bit more sleek than usual. The white belt is still a floating piece and it has the morpher on the front and a place to store his sai. He doesn’t have a power blaster, but I don’t know if they used them in the books.

Raph passes the old one foot test.

As for articulation, both figures are the same, but different. Tommy, as noted, is pretty basic Lightning Collection stuff. He’s got a ball peg in his neck that lets him look up, down, swivel, and tilt. The Tommy head has less range due to the hair, especially if you add in the cowl. The shoulders are ball-hinges with butterfly joints. They go back pretty far, but not forward much which is weird as one would prefer the range be reversed. The elbows are double-jointed and go past 90 degrees. There’s a biceps swivel and the wrists swivel and hinge. The hinges are vertical, which earns Hasbro a big thumb’s up! In the diaphragm is what’s probably a double ball peg. It doesn’t go back really at all, but it does allow the figure to crunch forward a bit, rotate, and tilt. Combine it with the ab crunch though, and you get a lot more forward and back. The legs are on ball pegs and allow the figure to almost do a full split. He can kick forward too, but not back because his buttcheeks get in the way. The thigh can swivel on that ball peg and also below it as there is a thigh cut. The knees are double-jointed and go past 90 there and there’s a boot cut and hinged ankles with good rockers.

Tommy can also serve as just a generic Foot Soldier for Raph to beat on.

As for Raph, he has all of the same including the vertical hinges on his gripping hands. The only differences are his butterfly joints are basically useless and he has a joint in the base of the neck so his up and down range at the head is quite good. He also has no diaphragm joint given that he’s a turtle and all. Hasbro did give him a waist cut which splits the shell in the front. It’s basically just what you see below the belt, and while it does look a little funky to have a turtle in a pose that results in his shell not lining up, it’s worth it to have that extra articulation. Likely owing to his more bulky design, Raph also doesn’t get much out of his double-jointed elbows. He can basically just do 90, and go no farther whether you’re bending with the top hinge or the bottom one. On the plus side, nothing was stuck on my figures and they seem to pose reasonably well. Raph is a bit harder to stand, likely because of the shell, but with a little patience I’ve been able to get him into some dynamic stances.

Yes, they do come with weapons.

On the accessory front, things were a bit surprising. The few Hasbro figures I buy seem to be of the bare bones variety, but maybe since half of this release is an in-house brand it helped to get more accessories into the box. For Tommy, we get the Foot head and the Tommy head. The Tommy head also has two extra pieces, a cowl to go around his neck and a facemask that can slide over his chin and mouth creating a cool look. He has gripping hands equipped in the box and a set of fists to swap to. He has a katana which can slot into his belt or be gripped in either hand. There’s also not one, but two, effects pieces. A translucent, blue, punch effect and a translucent, yellow, lightning effect for the sword. You could give the lightning effect to Raph too, if you prefer, though the blue punch is tough to get on Raph’s hands.

I suppose you could display him like this if you want to.

As for Raph, he has three sets of hands: gripping, fists, and open. The open hands are great for posing or for holding his helmet and I do wish Tommy had a set as well. The gripping hands have the correct hinges, as noted before, and are also just barely wide enough for Raph to grip his sai with the center blade through his fingers. If you’re worried about paint rub, warming Raph’s hand first makes it even easier to achieve such a pose. As for the sai, they’re pretty cool and look just like mini Power Swords, but with extra blades. They slot into his belt just fine and the sculpt and paint look pretty terrific. There’s a yellow slashing effect piece that can fit onto the center blade of one which looks decent. If you wish, you could give that to Tommy, but it looks a little silly on his much longer blade. Lastly, we have the unmasked head which features a battle ready expression from Raph. On its own, it looks fine, but on the figure it creates a real pinhead situation. It’s not as bad looking as the promo images made it seem, but I’m still never going to use it. I want to display these guys in morphed mode so even if I loved the alternate head I likely still would never use it.

Group shot! I used the flash to accentuate the contrast between Raph and Jason’s chosen shade of red.

Overall, this is a pretty solid two-pack. Admittedly, I don’t care that much about Tommy and if Hasbro had just paired the turtles up across two two-packs then I’d probably skip Tommy (and April, who comes with Michelangelo). Having him in hand though takes away some of that sting as he’s a solid release. It would have been awesome if he could have been given pin-less arms and legs, as the elbow joints are my lone sore spot with the figure, but it’s not a big deal to me. Raph is the real star though and I’m pretty happy with how he turned out, which is definitely a good thing since the other turtles figure to be the same figure just in different colors. Better yet, I got these guys from GameStop where they were on sale for $42, which is a very nice price in 2021 for an action figure two-pack. Now my real problem is figuring out where the hell I’m going to put these guys until the rest show up.

A little too Raph?

Marvel Legends Web-Man

Who the heck is this guy?!

No, this is not bootleg Spider-Man, this is Web-Man! Who is Web-Man? I actually had no idea until I just looked it up. It would seem Web-Man is a copy of Spider-Man created by Dr. Doom. Not only are his colors inverted from the real thing, but so is most everything else. And since Spidey is basically a genius, Web-Man is quite stupid. As far as I know, he appeared in just one issue in 1977 and has never been heard from again. Though this being a comic book character, it’s entirely possible I’m wrong about that last part as comics have been known to recycle characters here and there. Even obscure ones.

I’ve mentioned in posts before that I used to collect Marvel Legends. And alongside Legends, I also collected the offshoot Spider-Man and X-Men lines produced by Toy Biz and later Hasbro. I stopped though around 2007 and really haven’t looked back aside from a lone Deadpool acquisition last year. So why on Earth am I doing a Web-Man review? It’s kind of a funny thing. I’ve been aware of Hasbro’s retro card releases of the past year or so which seek to emulate the 1994 Toy Biz Spider-Man line. I loved that line as a kid and I had a bunch of those cards (and probably still do) and the figures that were once stuck to them. It definitely tickles my nostalgia bone to see these things in stores, though so far not enough to get me to bite. When it came to Web-Man though, I just loved the colors. He’s this light shade of blue juxtaposed with a very bright red. It’s not the true inverse of Spider-Man, who trends darker typically, but there is something so aesthetically pleasing to me about this color combo. I loved it the moment I saw it in product shots online, but not enough to buy it. That is, until, Amazon just happened to have the thing in stock and I grabbed one. I did want to add at least one Spider-Man to my collection because I snagged a Pulse exclusive Venom over the weekend (he has yet to ship), and now I have one. Sort of.

These cards are indeed glorious.

Being that I haven’t purchased a Spider-Man figure in quite some time, this figure is probably a bit more exciting for me than it is for longtime Legends collectors. I think the last Spider-Man I bought was Iron Spider-Man, which I think was released by Hasbro, but was one of the last figures Toy Biz was working on when it was dissolved. I’d dig it out if it was easily accessible (I might have even sold it) to compare, but other than that my last Spidey might have been the Marvel Legends Series 6 First Appearance Spider-Man. Either way, this is quite different. Now, my understanding is this Web-Man uses the same body as Hasbro’s Spider-Man 2099. I was actually a little surprised when I got him because I had just assumed this was a repaint of the classic Spider-Man released on the retro card. That one was pretty well-received, from what I understand, and ended up being hard to track down because everyone and their mother apparently wanted at least two: one to play and one to keep mint-on-card. The main difference between this body and that one is a diaphragm joint which takes the place of the waist twist on this one. There are pros and cons to each, one major pro of the other Spidey is that he can crouch down into a 3-point stance, but it’s more of an interesting observation for me than anything. I just assumed that all Spider-Men would be produced on that body going forward.

I love this blue, it’s just beautiful.

As mentioned before, this guy comes on a retro card back which looks lovely. He has a one sentence bio on the back with no cross-sell below. The card itself is thicker than the old ones and the blister is attached in a different way. It would have been awesome to see Hasbro invest in resealable blisters, but they also appear to be trying to phase plastic out of their packaging as much as possible (and that’s a good thing). Once extracted, Web-Man stands at about 6 1/4″ when placed on a flat surface. Immediately, my eyes are drawn to this guy. That blue is just beautiful and it contrasts so well against the bright red. The black web-lining is bold and striking and just serves as a reminder that this is one of the best designs of all-time. Superman, Batman, Captain America – all take a backseat to the classic Spider-Man design. I love the shape of the eyes which remind me of Ditko’s Spider-Man, but bigger. The webs on the mask form a little pentagon in-between the eyes and it’s so clean looking. The reference art I found on the guy doesn’t feature that detail, but I don’t care. I like the look of it. His head is a bit more square than most Spider-Man sculpts I’ve seen, but it’s not something I mind. The color matching between the blue, plastic, head and the blue paint on the torso is pretty well done. If anything, the head is just ever so slightly darker, but I don’t think most will notice it unless they’re putting this figure under intense scrutiny, which I am.

There’s a bit of ugly here, like that red line above the shoulder and a little missing blue near the front elbow pin.

The torso is a little more of a mixed-bag, but certainly not a disaster. Web lines are hard, and with this figure I would say it passes the eye test when on a shelf. When right in front there are a few blemishes. The outer, black, line on the right hip is a little off on mine and there’s a little bit of blue paint over the center line right around the belly button. The right pectoral also has some blue slop and it’s probably the ugliest error on the front of the figure as the black webbing doesn’t extend to the outer line as a result. Up by his left trap is some missing paint resulting in a red line that’s distracting. It’s right on a seem where the plastic was fused together and if I was confident in my ability to match this paint I’d probably cover it. The back of the figure also features some messy spots along the edge, and he has an awful hole in his back. I don’t think Hasbro still uses those old peg stands, but I could be wrong. I’m guessing this hole was needed for Spider-Man 2099’s cape or something. It is an unfortunate eye sore though, as are the pins in his arms. If ever a character cried out for pin-less engineering in the arms, it’s Spider-Man, because you’re always going to run into this with his classic (and inverted) costume where you can only match the outer or inner color of the arm. Hasbro always opts to match the outer arm, which is the right move, but it means the inner arm has a circle of color that shouldn’t be there. In this case, it’s blue above and below the elbows. At least with the knees it’s not an issue. It would be nice if they just put a dab of paint there, but this is Hasbro and they’re quite focused on making low cost figures which is why their figures often are priced lower than everyone else.

I do wish he didn’t have a giant hole in his back.

Aside from the blemishes here and there, I do really like the look of this figure. This is a solid sculpt for a Spider-Man adjacent character. The only sculpting issue I have is that his shoulders are really small. Hasbro likes to almost recess them in the torso which just gives them an odd look. It’s really only noticeable in vanilla poses, but given this is a Spider-Man, you’re not likely to pose him in such a manner on your shelf. The musculature looks good otherwise as this is a lean dude and I like that he seems to have a unique spider logo on his chest. He’s just a very pleasing figure to look at, all in all.

I wish I could get that left hand on the ground, otherwise the articulation is pretty good.

Now when it comes a Spider-Man figure articulation is going to be super important. This figure may lack the updated configuration of the new Spider-Man body, but he’s no slouch in the articulation department. For starters, his head sits on a ball-hinge. This gives him very good up and down range, but little tilt. At the shoulders we have a butterfly joint that works very nicely. The inner pieces are painted though, so hopefully paint rub doesn’t become a major issue over time. For now, it seems okay. The shoulders are on standard ball-hinges and you do get that mismatch color issue here too as the hinge is blue plastic so he has a stripe of color in his armpit that shouldn’t be. Like the pins, this is just a trade-off on where to put the offending color and Hasbro did the best it could. And in this case, if they had tried painting over it the paint would likely just flake off rather quickly. The weird way they sculpt the shoulders does make it difficult to get his arms horizontal, but you can get close. There’s a biceps swivel past that and double-jointed elbows which bend past 90, but not much past. I was a little surprised with that part. At the wrists are swivels and hinges which might be a little gummy out of the box. At least mine were. In the torso we have an ab crunch and Web-Man can crunch forward pretty far and back a little bit, but without any ugly gapping issues. There’s a waist twist below that and the legs are on ball-pegs. He can kick forward rather well and almost do a split. There’s a thigh cut past there and double-jointed knees. We also get a boot cut and hinges at the ankles to go along with excellent pivot action.

Thwip!

Really, the only complaint I have with the articulation is the inability to get the figure into a classic, Spider-Man, three-point stance. Aside from that, he moves well and I didn’t have any stuck joints on my figure. Almost better, there are no loose joints either as everything is nice and tight. He’s a lot of fun to mess around with and probably would be even more fun with an action stand or some web effects. Sadly, he’s rather light on the accessory front, a common thing with Marvel Legends. He comes with fisted hands in the package that can be swapped with web-slinging hands or wall-crawling ones. They’re pretty standard Spider-Man hands, though he lacks gripping ones so even if you make your own web he won’t be able to grab them. It’s certainly decent, but does beg the question would collectors be happy to spend another buck or two to get more stuff? I’m used to buying NECA and Super7 figures which retail for a lot more than Legends so it’s probably no surprise where I come in on that question, but Hasbro exclusive collectors are definitely more price sensitive from what I’ve seen.

“I don’t think this is the New York I’m used to.”

Web-Man is what I wanted him to be. I saw a design that looked really pleasing to me and the finished product didn’t disappoint. Yes, I can pick over this thing and find little blemishes and imperfections here and there, but that’s true of pretty much any mass market retail action figure. Especially one with as demanding a paint job as Web-Man. It definitely would be preferable to find a vast assortment of these guys at retail rather purchase online sight unseen. That way you can hopefully find the one with the least amount of imperfections. This is admittedly an odd figure to have as the lone Spider-Man representation so to kind of make up for that I’ve pre-ordered the upcoming black costume Spidey. Even so, I love how this guy looks and it doesn’t bother me at all that I don’t have a traditional Spider-Man figure right now. Maybe when Hasbro eventually does a pinless one I’ll bite, but for now this is great. If you’re like me and you find yourself just drawn to this color scheme then this one’s for you.

“Easy there, big fella! You’re a little out of your league here.”

Hasbro MMPR Combining Dino Megazord

The only Megazord that matters.

I wasn’t going to do a post on this particular figure, but there probably is some curiosity about it and how it works with the Hasbro Power Rangers Lightning Collection, so here we are. Last year, I fulfilled an almost lifelong ambition and acquired a Bandai dino Megazord from 1993 based on its appearance in the Mighty Morphin Power Rangers television show. The toyline was white hot in the early 90s, and it was something I had to make due without as a kid (and for the record, I did just fine, so don’t weap for my childhood). It turns out, the kids of 2020 also enjoy Megazords from the 90s and my own children spent a fair amount of time playing with it, assembling it and disassembling it enough that I went to eBay and grabbed them some Power Rangers from the same era to play with. When Christmas came around, it made sense for my son to ask Santa for a Megazord he could call his own, and the big man delivered.

It was late last summer, or early fall, that Hasbro rolled out its own version of the classic Bandai toy. The zords were scattered across three blister pack releases that could be purchased at big box retailers and online at various toy and hobby websites. What was most attractive about the set was that it was really affordable. Each release retailed for $15 so kids, and collectors, could assemble a Megazord for a mere $45. I’m pretty sure it cost more in 1993 dollars to do the same. Of course, this meant the release was compromised compared with past iterations. The zords probably lost about 25-30% of their size and are primarily assembled with colored plastic with little or no paint. On the plus side, there were no stickers to place as the decals came on the toys, though they still appear to be as prone to peeling and such as stickers applied by the consumer.

The dino zords have never been particularly fearsome on their own.

As mentioned already, Hasbro chose to distribute these dino zords across three releases. The mastodon and pterodactyl come bundled together as do the triceratops and saber-toothed tiger. The tyrannosaurus, being the largest of the five zords, comes solo, but Hasbro did toss in the power sword so it wouldn’t feel so lonely. I’m not sure why Hasbro opted to do things this way rather than simply sell it as one, complete, set. They probably could have even jacked the price up another five dollars and sold it at 50 bucks. It’s just unlikely anyone would want just one set and not all three, because lets face it, most kids don’t want to play with the individual zords. All this does is make it a little harder to find everything you need. Thankfully, the zords weren’t terribly difficult to track down, but I know in my frequent trips to Target I rarely saw all three sets readily available, it was usually just one or two

Dinosaurs! Assemble!

These toys aren’t technically in the Lightning Collection, but are in that lesser line Hasbro mostly markets to kids. All that means is that these aren’t technically being marketed to collectors, though I’d wager most of the people buying stuff based on the Mighty Morphin era are folks my age. The engineering on all of the zords is very similar to the Bandai originals as Hasbro has largely preserved the transformation as it appeared on television. The sheer amount of plastic utilized though has been significantly scaled back. It can be seen in the tail of the T-Rex zord which has a lot of chunks just cut out of it and the rear of the mastodon which is fairly open. It’s definitely not a set as attractive as the old ones, though there are areas where things have been improved slightly. The T-Rex, for instance, has its mouth canons sculpted in now and they look pretty nice. Some of the joints are also tighter, specifically the tails of the triceratops and saber-toothed tiger, though I’m also comparing a relatively new toy to one almost 30 years old. Given time, maybe they’ll be just as loose.

Top: new sword, Bottom: old sword. It’s not great.
Paint is apparently expensive.

Where this set comes up short though is just in the details. The wheels on the saber-toothed tiger, for example, aren’t painted black and are just sculpted gray like the rest of the legs. The canon at the tip of the triceratops tail doesn’t articulate so it looks pretty lame, plus it doesn’t have actual wheels to roll on. I also miss the chrome details some of the old figures had, though I mostly miss it on the Megazord’s power sword. It’s just unpainted plastic with some of the design sculpted on just one side of the blade. It’s very bland and is the aspect of this release I see the most complaints about. Hasbro also utilized a new peg system for the legs of the Megazord which works fine, but it also means the T-Rex now has red pegs jutting out from its knees. I also dislike the head of the T-Rex and how it snaps in place with the Megazord head contained underneath. It doesn’t seem to want to actually snap and it just feels very cheap. The “horns” on the Megazord itself can slide all the way to one side and just seems junky, even though it does, in the end, get the job done.

The new one can’t articulate its canon, but at least it can hold its tail up unlike gramps here.
The pterodactyl zord didn’t have to make too many compromises, though I’ve always really loved that old decal on the front of the original so that’s a bummer.

Playing with the zords on their own doesn’t seem like a great experience, based on how my kids interact with it. Thankfully, combining them is fairly easy even for a kid. The legs take a bit of effort to seat properly, and the pterodactyl can be a bit finicky, but it goes together largely in the same manner as before. I actually like how securely the mastodon clips on with this release, though I hate how easily the legs of the mastodon pop off. The tail of the T-Rex also no longer has a joint towards the end of it so it sticks up more pronounced than before and isn’t particularly pleasing to the eye, but it’s not a big deal. You can also still do tank mode, but it’s just as janky as before and more of a novelty than a fun way to play.

The tyrannosaurus continues to be the only zord that’s any fun solo, though those new, red, knee, pegs are an eyesore.
The mastodon turned out kind of junky on its own and it differs most from the original as the head is now all black, but at least it functions very well as the arms of the Megazord.

Once together, the Megazord does very much look the part. Once again, we’re missing some of the details of past releases, but it’s certainly far from an ugly thing. The face is where some extra paint would have really been welcomed as that vintage Bandai release just looks sharp. And, of course, the sword sucks, but I already mentioned that. What is better than before though is the articulation. The classic Megazord can’t do much of anything, but this one at least has some joints. The arms can rotate and raise out to the side a bit and the Megazord now has elbows! It can bend them about 90 degrees and also swivel too. At the legs, it can kick forward and back still, but it also can fan its legs out slightly for a wider, more natural, stance. The legs also swivel there as well. There are no knee hinges, unfortunately, but you can swivel the lower legs at the knee pegs. The only thing missing that really should be here is a head swivel. It just seems like that would have been a very easy and cheap thing to include that would have really added some personality to the poses available because even a kid wants to put this somewhere prominent in his or her room when it isn’t being played with.

Tank Mode is still a thing, if you care.
I had to pull back so damn far to get that whole sword into the shot.

Obviously, this thing doesn’t scale at all with the figures in the Lightning Collection. Even the original doesn’t and in order to scale properly it would likely need to be six feet tall. It’s big enough at around 9″ tall though that I think it can be a reasonable centerpiece in your MMPR display. And if you’re ambitious, you could paint this thing up into something a bit more special. Hasbro sculpted most of the details one would expect, it just didn’t bother to paint them. As a toy, it seems pretty neat, to me. Admittedly though, my kids haven’t played with this much since Christmas and my daughter even told me she wants to play with my Megazord, not this one. Go figure. I think she just likes the sheer size of the original one, and as easy as it is to transform this one, it’s a bit easier for her to transform the original. Mostly I think it’s just a case of her being more familiar with that one and not wanting to take the time to get to know this new one.

The sculpt work is mostly there, it just needs a little love from a paint brush.
It’s a little smaller than the original, but also trimmer and less statue-esque.

If you’re a Lightning Collection fan that wants a Megazord, this is certainly an affordable option. It’s not a collector grade release though and that shows. Even with light play, some of the decals are already starting to peel on this one and that’s disappointing. It’s possible the same will happen for those who just set it on a shelf and forget it. The biggest thing this release has going for it is obviously the price and availability. A Bandai one from 93 will probably set you back a couple hundred dollars, while the Legacy Collection release is a bit cheaper, but also not as nice as the original and it suffers from a lot of the same shortcomings as this one. And then there’s the Soul of Chogokin Megazord which I think retailed for something like $350 and is no longer in production so it’s likely to cost even more than that now. This set is for kids and casual fans that need a Megazord, but don’t want to break the bank. I’ve seen this one getting dumped on a bit by collectors, but at $45, I think it’s pretty good. I definitely wouldn’t recommend displaying it in dino mode as the individual zords aren’t terrific looking, but who would do that anyway? As long as your expectations are reasonable, I think this will please most who buy it.

Definitely a more posable release.

If you are a collector looking to add a Megazord to your collection, you will soon have some more options. If you just want a posable Megazord, Super7 recently announced that it has gained the Power Rangers license. The company has already shown some vinyl, minimally, articulated Megazords, but it will be doing zords in its Ultimates! line and I can only assume a proper Megazord will arrive at some point. They’re doing the tyrannosaurs first though, and I don’t think they can do a combining Megazord so it figures to be a stand-alone zord. I could be wrong, but time will tell. Grabbing this Hasbro one at $45 doesn’t feel like a tremendous risk to me, but if you can wait, maybe hold out to see what’s coming.

Whether it’s a permanent part of your display or just a placeholder until something better comes along, the Hasbro Megazord is certainly an affordable option.

Hasbro Dungeons & Dragons Drizzt Do’Urden and Guenhwyvar

Just a man and his cat.

I was quite surprised when Hasbro unveiled a deluxe action figure set starring the Forgotten Realms hero, Drizzt Do’Urden. Drizzt was a character I was familiar with going back into my middle school days when I traded Star Wars novels for Dragonlance. Even though my nose was buried in stories about Raistlin Majere and Tanis Half-Elven, a lot of the other kids around me were reading the latest from R.A. Salvatore. Drizzt was an instant hit, a dark elf warrior exiled from his subterranean home turned good guy. He was armed with a pair of magic scimitars, had a magic panther as a sidekick, and was basically unbeatable in combat. When I had exhausted Dragonlance, a campaign setting for the game Dungeons & Dragons that saw its peak in the 80s, I finally checked out what was coming out of the Forgotten Realms setting and would eventually read several books starring the legendary drow.

That’s a fine looking piece of cardboard.

Hasbro has owned Dungeons & Dragons through subsidiary Wizards of the Coast for over two decades now, but few knew if the company really planned on doing action figures. Plenty of 80s kids have longed for stuff based on the old cartoon series, while folks like me who grew up with the novels published by TSR have wanted to see some of those characters captured in plastic. Drizzt kind of came out no where though and Hasbro elected to sell the set, which includes his panther, Guenhwyvar (who I am just going to call Guen from now on because that name is ridiculous), through its Pulse storefront. This generally means collectors could pre-order the figure and expect delivery months later. Hasbro was likely skittish about going straight to retail with the figure because it was an untested character at a premium price ($40), though there are plans to distribute it through other retailers in the future (I think).

I love the artwork on display here.

For me, I liked Drizzt well enough when I was reading the books decades ago. He’s cool, though his stories got very repetitive for me so I would never call him one of my favorite literary characters. I won’t deny though that he’s perfect for an action figure and his popularity makes him a great first choice for a figure. I saw it, and I thought it looked cool, and eventually placed a pre-order. My decision to buy this figure was one part enjoyment of the actual piece, and one part a desire to just support the brand in hopes of getting a Raistlin down the road. That property, Dragonlance, has some legal troubles though that will probably make it difficult for me to get what I want, but I can dream, can’t I?

There’s a lot of stuff in that box.

Drizzt arrived after a delay of about a month. All kinds of shipping problems in December threw things into disarray, but thankfully Drizzt wasn’t on that ship that lost a ton of cargo in a storm. The figure comes packaged in a very nice box with an unusual shape. The front is curved and embossed with a dynamic illustration of Drizzt and Guen. Sliding that off produces a window box with the figure itself and a nice, wintery, backdrop. It’s easy to reseal, which is always a plus with figures that come with a bunch of extra stuff, and would be attractive for mint-in-box collectors, though to display with or without the slipcover would be a tough call.

He’s free!
I think of his open hand as his kitty-patting hand.

Drizzt is a little tricky to extricate from the plastic bubble inside as he has this big cloak that slips through the plastic, plus his scabbards go through it as well. Once removed he’s a pretty sturdy figure with a fair amount of heft to him due to that cloak. He stands right at six inches and seems like the kind of figure that could slip into other displays fairly easily. His armor is incredibly detailed with lots of little paint flourishes through out. My figure is pretty much devoid of any signs of paint slop or quality control issues of any kind. His joints were all free and easy out of the box and there are no defects I can spot. This is a very well made figure, though also still pretty familiar to anyone who collects stuff from Hasbro. I really like the gray-purple of his flesh and you can see the purple in his eyes. He has an angry facial expression with windswept hair perfect for a battle pose. He has a pair of gripping hands with vertical hinges (finally, Hasbro!) that have just enough of an opening in them that it’s fairly easy to slip one of his two swords into each hand. He looks great, and this is a later version of Drizzt as opposed to a first appearance. It reminds me of the look the character sported in the artwork for The Hunter’s Blades Trilogy. There’s a lot of black, green, and gold and the leather portions of his armor have a touch of blue. It’s textured really well too and looks like worn leather, though the armor is so pristine that it doesn’t look like something he’s ever actually battled in. The fur lining on the cloak is well done and there’s a hood sculpted into the back of it that’s been pushed back. This is just really nice and it’s good to see Hasbro sink a little more money into this release than it would a mass market figure for Walmart or Target. As they should, since they’re charging a premium for it.

If you really want to see what this figure can do you have to ditch the cloak.

If you’ve had a Hasbro figure recently, then you should know what to expect in terms of articulation. Drizzt’s head sits on a ball peg so he can look around, but his cloak plus his hair will severely limit that head articulation. Of course, you can remove the cloak and get better articulation, if you wish. The base of the neck is also on a ball peg which aids him in looking up and down when the cloak is not an issue. The shoulders are ball-hinges with a slight butterfly joint as well. The pauldrons on his shoulders can be manipulated a bit to get them out of the way when posing. He has swivels at the shoulders, double-jointed elbows, wrist swivels, and the previously mentioned vertical hinges. In the torso he foregoes a diaphragm joint in favor of an ab crunch. I am on record as not caring for ab crunches, but this one at least looks fine. He can also twist at the waist and swivel at the thigh, which are ball-hinged. He has double-jointed knees and can swivel at the foot. He also has hinges at the ankle and a generous rocker. It’s a solid assortment of articulation and Hasbro did a good job of working with the intricate armor on this figure to get as much articulation into it without disrupting that sculpt. The skirt pieces of the armor are very flexible so they only interfere a bit. I would have preferred a diaphragm joint in place of the ab crunch, but it’s fine.

Kitty statue.
Extra stuff that will mostly entertain actual players of Dungeons & Dragons, something I haven’t done in over 20 years.

Drizzt comes packaged with quite the assortment of accessories and optional parts. He has two heads: an angry one and a smug one. I really like both, but I tend to prefer that cocky look to the yelling one. He also has two hairstyles which you can swap between the two heads. One is windswept and the other is static. I had a hard time getting the static hair to work in tandem with the cloak, but others may have better luck than me. The cloak can be removed by popping off the head, but be careful when doing do as sometimes his neck will release which is kind of a pain. Try to hold the neck in place as best you can. He also has an extra set of hands which include a fist and an open left hand. The fist is kind of useless and I would have preferred two style hands, but oh well. The open hand works with his little, black, kitty statue which is supposed to be Guen. That’s what the cat is when not in the material world. There’s also a D20 die done in a sparkly, black, green color that’s pretty neat for people who play D&D. Drizzt also has a necklace he can wear which features a little unicorn head. This is the symbol of the goddess he worships or identifies with. It fits over his head fine, but gets lost when the cloak is on too. It’s also too light to have a natural hang and I find I prefer the character without it, but it’s there if you like it. There are also monster cards hidden behind the cardboard insert in the box. I know some of them, like the beholder and ice dragon, but some I don’t know what they are. I wish they had a little bio or something on them instead of some fake language.

You probably don’t want to mess with this guy.
Let’s add a little magic to those blades!

Of course, Drizzt also comes with his prized, twin, scimitars: Twinkle and Icingdeath. They’re well sculpted and painted and look terrific whether in-hand or sheathed. I find they don’t necessarily match up with the descriptions given for each in the books, but there have been prop Drizzt swords made over the years and these seem to match those. I think it’s Twinkle that has this neat metallic, blue, finish on the pommel that’s especially nice looking. The vertical hinges of his hands help in wielding them properly and Drizzt just looks cool with a blade in each hand. He also has two effects pieces for the blades that looks like ice magic, or something. They slide onto the blade and lend themselves well to dynamic poses. The only drawback is they add considerable heft to the swords. If there is one issue I have, it’s that Drizzt’s arms are a little loose for his swords. I still was able to get him into some interesting poses, but I’m concerned if I leave him on a shelf with these things on the blades his shoulders may weaken until he can’t keep his arm up. In particular, the left arm is the one I have the most concern with. I suspect this may vary from unit to unit.

Say, “ahhhh”

Lastly, Drizzt is accompanied by his good pal, Guenwhyvar. I don’t know why Salvatore settled on such an obnoxious spelling, but he has a tendency to do that with a lot of stuff in his novels. The panther is about six inches long and quite sleek with a lustrous black coat with maybe a hint of purple in some places. There’s a lot of points of articulation on this cat too. There’s a ball-joint in the torso that provides some ability to pivot, a ball-joint at the base of the neck, and a ball-joint at the base of the head with a hinged jaw. The legs appear to be ball-jointed at the base, but can’t do much other than move forward and back a little. The rear, right, leg is pretty tight on mine too. Each knee can swivel and bend and there’s another hinge past that and a third hinge at the foot. That’s on the hind legs, the front legs have one less hinge. The feet can also rock side to side. The tail pegs into a ball joint and kind of just hangs out. It’s a lot, but it’s not all functional. I can’t, for instance, get the kitty to sit in a convincing fashion. She can get into a pounce position, but for the most part I think people will just pose her in a fairly neutral position looking a bit menacing with that mouth open.

“Just five more minutes then I’ll feed you.”
As much as it pains my wallet to admit, he would look cool with an orc to slice and dice.

That’s a lot of stuff for one figure release, and I think this is a great value at $40. Of course, since it is a mail away situation you’ll have to pay shipping to acquire Drizzt so his real cost is more like $50, but it’s still pretty good considering a Lightning Collection Power Ranger is about $20 and of lower quality. For your money, you get a really nice looking and functional action figure plus a fully realized panther figure. That’s not to say it doesn’t have a few shortcomings. I wish the engineering on the panther was a bit better, and I find myself really surprised that Drizzt didn’t come with one more hairpiece that included his hood. Maybe they couldn’t figure out a way to get a hood to fit over the existing hood and didn’t want to turn that into a separate, floating, piece like they have done with the masks on some of the Marvel Legends. Otherwise though, there’s nothing really missing or that I wish the figure came with. I mentioned wanting a second open hand in place of the fist, but I don’t know if I can resist posing him with both blades drawn anyway.

I figured I should probably toss-in a comparison shot with other lines since this is a new line for Hasbro.

If this is the start of Hasbro’s descent into the old TSR portfolio, then this a great way to kick off a line. I suspect Dungeons & Dragons will never be a huge part of the Hasbro figure lineup, but if they can get a couple figures out a year that would be better than what came before it. My hope is for them to head to Dragonlance, but I’d be pretty surprised if the company didn’t hang around Forgotten Realms for awhile and fill out Drizzt’s allies. They may also look to the iconic Monster Manual for some creature ideas in place of characters from the various novels. Unless this figure fails to sell, but I’m pretty optimistic that it will attract enough attention to warrant more figures. If you like what you see here and want Hasbro to do more, you can head over to their website now and order your own Drizzt. I think you’ll be pleased with what you receive.

It’s cold and lonely in the north: get a cat.

Hasbro Lightning Collection Mighty Morphin Yellow and Pink Rangers

Today we complete a team.

Last week we took a look at the male members of the Mighty Morphin Power Rangers from Hasbro’s Lightning Collection. Back when the show was red hot in the early 90s, all of the action figures of the Rangers were the same figure with a different head and decal on the chest. That isn’t going to work for a figure line aimed at both collectors and adolescents and Hasbro obviously knows that. That’s why they did a male body and a female body for the line and that’s why the women are getting their own write-up as today I’m looking at the Pink and Yellow Rangers from Hasbro’s Lightning Collection.

I am still a fan of the window box Hasbro uses for this line, but what’s with that awful posing on Kimberly?

The Yellow and Pink Rangers sharing a body sculpt makes sense, though it also kind of doesn’t. The Yellow Ranger was sort of infamous from this era because Saban chose to cast the late Thuy Trang as Trini Kwan to portray the teenager under the mask. Of course, she was never really under the mask as none of the American actors were since that was footage taken from Japan where the Yellow Ranger was portrayed by a male actor. There are some pretty humorous images online too that really drive that fact home. Technically speaking, the action figure of the Yellow Ranger should probably utilize the male body type, but since American audiences associate Trang with the role it would be kind of weird to have a very masculine Yellow Ranger on our shelf. This figure is already not screen accurate because of this choice, and yet, I think it’s the right move and it’s not something I’m bothered by and I can’t imagine anyone is.

I wish I could get my Pink Ranger into that straight a stance.

Trini and Kimberly use entirely new parts when compared with their male counterparts. Despite that though, they’re still engineered the same way so the figures feel pretty familiar. They’re just more slight than the men with thinner limbs and smaller hands and feet. They obviously have unique headsculpts and Kimberly differs from her teammate in that she has an extra piece of plastic for her skirt piece as she was the only female Ranger in the Japanese version. They stand at about five and three quarters inches, which is roughly half an inch shorter than the males. They look pretty good in relation to the male figures, though I think you could argue Hasbro went a little too far in slimming these two down. Their limbs probably don’t need to be quite this slight as these are pretty athletic women, and the thinness of the limbs apparently necessitated a compromise when it comes to the articulation. Their proportions also look less appropriate than the men. I can’t decide if it’s the torso that is too long, or the legs. Something just doesn’t look quite right to me and I notice it more with Kimberly than Trini.

These women are packing heat, albeit in an unconventional fashion.

Like the men, these figures mix colored plastic with painted plastic. And like the men, it’s a problem. With Trini, she mostly looks okay. The yellow is quite bright with her torso being ever so slightly darker than the limbs. I have to be looking for it. Kimberly is another story. Her torso is quite a bit darker than her limbs to the point of being near purple. The pink on her helmet appears to be a completely different shade of pink, as does the skirt. She’s a mess, and to make things worse my figure was quite bow-legged out of the box as she comes packaged in a rather awkward position. I had to heat her legs up to try and straighten them out and they’re definitely better now, but not good enough. Trini is a lot more interesting to position and move. Her paint is fine and she might be the cleanest one I’ve received. It also helps that yellow paint slop just isn’t going to be as obvious as a darker color, but it’s good.

The articulation here is not as good as it is with the male figures, but you can still have some fun.

The articulation with these figures is nearly the same as the male ones, but it also works a little differently due to the sculpt. We’ve got a ball-peg at the head, hinged shoulders, elbow swivel, single-jointed elbows, and swivel and hinged hands. Shockingly, Kimberly has a vertical hinge on her right hand for her bow. I don’t know what it is about a bow that made Hasbro decide she needed this hinge, and the others didn’t, but at least they got one hand right out of 14 in this line. Trini, sadly, still has horizontal hinges to deal with. The women having single-jointed elbows instead of double-jointed ones is something I can only assume was brought on by the thinness of the arms. Hasbro used a hinged, ball, peg system so that’s why they have a swivel at the elbow instead of a biceps swivel. It’s a bit more awkward looking, but the figures can still curl their arms past 90 degrees so it’s not a huge downgrade. The diaphragm cut is where things get a little worse. It’s still a ball-joint, but it’s far less effective. There’s a lot of gapping when the figure arches back and the range of motion in general is poor. I attribute this to the lower portion of the torso not sitting further inside the upper piece. The ab crunch is also still here, but even more useless than with the men. The belt floats and can be adjusted and for Kimberly it’s attached to the skirt. The hips flare out, since these are women, and reduces the range of motion there. The men couldn’t really do a split, and the women are even worse which is a shame as I feel Kimberly’s signature move was the jump-split-kick. There’s a thigh swivel and double-jointed knees to go along with a boot cut and ankle hinges with rockers. The ankles are still the star of the show. Overall, the articulation is okay, but definitely worse than the men. Kimberly’s skirt also further reduces her range down there and her bow legs make just standing straight like the phony product shot on her packaging impossible and far less elegant than it could be.

Kimberly does have a regular arrow, if you prefer it to the pink, zappy, one.

Trini comes packed with a pair of gripping hands for wielding her Power Daggers. The little sai-like knives look fine and she has no trouble holding them, she just misses the proper hinges for her hands. Kimberly has her Power Bow with a gripping left hand to hold it and the specialized right hand for knocking an arrow. She also has a silver arrow she can hold, but it doesn’t work particularly well or look all that good. She also has an energy arrow which is far more accurate to the show and easier to wield. And it also looks a hell of a lot better than the silver arrow. It’s a translucent pink with the form of an arrow at the front and looks quite good. Trini has two, yellow, translucent, sparks for her daggers that make me think of pom-poms. They’re fine and it adds a little flair to her posing.

A more traditional form of “heat.”

Like the men, both women come with a second set of hands and a Blade Blaster. For Trini, she has another gripping right hand that is meant to be used in tandem with the Blade Blaster. She also has a style pose left hand that’s similar to a karate chop. Kimberly comes with a left fist and a style pose right hand in the same shape as Trini’s chop hand. This is pretty smart on Hasbro’s part as it gives the women a set of stylized hands to share, should you want to. And I seem to recall at least the Pink Ranger using such poses in the show. Neither woman comes with the collapsed Blade Blaster or the knife version, which is a bummer because the blaster version doesn’t fit Kimberly’s holster as well as it does the other Rangers. Curiously, Kimberly’s blaster is painted differently from all of the other ones opting for a metallic silver instead of white. I think this actually looks better, but it drives me a bit crazy that hers is different for no apparent reason. She also doesn’t have a proper trigger hand and neither default hand works particularly well with the gun.

Tommy, your girlfriend – woof!

Of course, both have a second, unmasked, head. Thuy Trang’s likeness is okay. I at least know it’s her, but it’s not as good as Jason or either Tommy head that came with his figures. Kimberly looks awful though. It does not look anything like Amy Jo Johnson to me. The hair looks fine, so I guess she’s not as bad as Zach since both his hair and his face looked terrible, but it doesn’t really matter if she’s as bad as Zach since she’s still bad. It’s a good thing I don’t value these optional heads because I’d be livid if I did. Their long hair also makes articulation much trickier than before. Trini is okay, but Kimberly kind of locks in place once seated so she basically can’t move her head in this form, but you’re not going to use it so who cares?

The various power weapons join forces to vanquish evil! Yes, I had to look at a reference image to remember where everything goes.
In case you prefer something akin to a side view. The bow gets a little cockeyed doing this.

Since these are the last of the Mighty Morphin figures I will review, it feels like a good time to talk about how the weapons work. Just like in the show, the weapons can combine to form a clunky looking mega blaster of sorts. The axe is the base and the bow clips into the front of it while the sliding action on the axe serves to hold it in place. The daggers and Billy’s twin, mini, tridents peg into the underside of the bow while the sword slots on top of the axe and bow. It’s easy to assemble, though a little tricky to get one of the figures to actually hold it properly. I was able to finagle the pose from the show with Billy and Zach grabbing one end of the bow apiece and the women basically just placing their hands on Jason, so it’s doable. There’s no screen accurate blast effect packaged with anyone though, but that probably would have made it far more difficult to pose with added weight on the front. This gun has always looked kind of silly, but I love crap like this. I love that the weapons combined on the show and I would have been irritated if the toys could not do the same.

Megazord? We don’t need no stinkin’ Megazord!

The female portion of the Mighty Morphin Power Rangers brought with it a mixed bag. Generally speaking, this sculpt does not function as well as the male figure and that’s disappointing because there’s no reason why it shouldn’t work just as well. Despite that though, I’ve actually enjoyed posing the Yellow Ranger. Her weapons are simple, but not restrictive, so she has a lot of freedom. I’m also happy with her paint as she turned out about as well as the White and Green Rangers. The Pink Ranger though is another story. Her articulation is slightly worse, but what bugs me more are her warped legs and mismatched colors. She’s definitely the worst of the bunch and what’s working against her is I never liked her helmet in the show very much. She looks like an alien or something. She’s not a good figure which sucks because she’s been the hardest to get. I had to pay over retail for her because Hasbro stopped shipping her, possibly because there’s a new version out done in a metallic paint with a different actress likeness. I’m curious if that one is any better, though the metallic paint made it a non-starter for me as she wouldn’t fit in with the rest of my display. And if I didn’t need her to complete that display, I wouldn’t have her. She’s the worst figure I’ve purchased in a long while.

Group shot! Yeah, I know, the presence of the White and Green Ranger makes little sense, but I don’t care!

But you need the whole team! And that’s where Hasbro gets you. They know they don’t have to hit a home run with each figure in this line because collectors are going to buy them no matter what since they want a full team of Power Rangers. And now that I have a full team plus the Green and White Rangers, how do I feel? Pretty good. This is a case where the end result is better than the sum of its parts. I have issues with these figures, some more than others, but I’d rather have a full team than just a lone Green Ranger. And even though the scale is obviously way off, I do like having these guys with my vintage Bandai Megazord which displays better with this set than it did the vintage sets. I suppose that would mean it’s “Mission Accomplished” on Hasbro’s end, and that’s how it is with mass market action figures. At least now, after almost 30 years, I finally have a set of Power Rangers toys!


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