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NECA TMNT Usagi Yojimbo – Leonardo, Michelangelo, Donatello, Raphael

After ceding their spot to a rabbit last week, the turtles return to Tuesday.

Last week, we took a look at the first figure in a line of action figures based on the artwork of the legendary Stan Sakai, creator of the comic Usagi Yojimbo. That first figure was the rabbit himself, Miyamoto Usagi, and he was drawn from the latest crossover between the two franchises which took place in 2023. Now, we turn to the turtles. NECA has given us a lot of turtles over the years, but only a few can trace themselves back to a specific artist. And, like these ones, they’re usually found in the comic subline of Teenage Mutant Ninja Turtles and this time we’re getting Sakai’s take on the heroic reptiles. It feels like more often than not it’s Usagi who is coming into the world of TMNT and his look is reinterpreted based on whatever the look of that medium happens to be so getting action figures based on Sakai’s artistry feels like something that has been long overdue.

Not a ton of stuff in the box, but I also don’t know what more is needed?

Now, you may be wondering why I decided to give Usagi his own write-up while mashing all four turtles into a single one. And if your assumption is because this is essentially the same figure times four then you are absolutely correct. Like most TMNT lines, the turtles all share the same body and the only distinguishing characteristic between the four are their belts, portraits, and weapons. And while Usagi got three heads and multiple accessories, the turtles mostly share all the same stuff and even their alternate portrait isn’t unique. It does lead me to assume that NECA budgeted more for Usagi and the savings in reusing tools for the turtles was put into his figure. I’m not entirely sure how the licensing works here. Sakai is obviously compensated for Usagi while Paramount is getting their money for turtles, but is Sakai getting anything for his design work on the turtle figures? Does Paramount get any money for the Usagi figure since it still says “Teenage Mutant Ninja Turtles” on the box? I don’t know the answers to any of that, but one would assume a line with essentially two licensing fees would be more expensive to produce, but the cost to the consumer is essentially the same as most NECA products so I suppose that’s a good thing. The boxes are also all the same save for the main color and the credits for these guys are the same as those for Usagi which will be linked at the end of this entry.

For alt portraits, Leo and Don share an expression as do Mikey and Raph.

Sakai’s take on the turtles has proven quite popular. NECA indicated a lot of positive feedback to the reveal which happened over a year ago and in my own circle of collectors it seems everyone really likes them. Sakai’s approach is a somewhat boxy proportioned turtle, but one that retains a lot of soft, round, edges. The plastron is quite rectangular with a fang-like quality to the base. The limbs are chunky, but muscled, and the feet are a tad oversized. The shell is in the shape of an oval with a simplified pattern in the middle of a large, elongated, hexagon in the center flanked by six, soft, pentagons. I say “soft” because the two on the side barely feature a point in the center making them more like a quadrilateral. The turtles each have their own coloration which seems to correspond with the 2012 series. Donatello may be a touch more saturated and Raph more pale (he’s no where close to the shade of green of NECA’s 2012 Raphael, but that one also doesn’t match the source). The only color is reserved for the bandanas and Leo and Donnie’s are almost a pastel shade of blue and purple, respectively. The belts are all unique with both Leo and Don getting some pouches on the front. All of the turtles have weapon storage and Michelangelo rolls with the unique holsters on the front of his belt as opposed to the back. Leonardo’s scabbards are also arranged in a parallel fashion as opposed to an X.

Leo looks a little intense for this to be a sparring match.

The paint is in the same style as NECA’s other comic interpretations. The colors are nice and matte and there’s an abundance of black linework painted onto the figures. It’s everywhere and really adds to the comic vibe of the source. It’s very clean and crisp with very little paint slop to be found. There’s a fleck of orange on Mikey’s plastron that I assumed transfered from the bandana tails in the packaging. I can’t really find any imperfections on Raphael and Donatello while Leonardo may be missing a tiny bit of black in his teeth. And speaking of, each turtle comes with a unique portrait by default. I really like how the open mouthed expressions on both Leo and Raph accentuate that rounded-off look Sakai gave them via the curl of their lips. There’s also this excess of black lines in Raph’s brow that really captures his personality. Donatello has a very stoic, almost grumpy, expression by comparison and Mikey has a cheerful one. He has inverted “U” shapes to represent his closed eyes and his smile is flat white with no teeth lines sculpted or painted on. It’s adorable. I think it’s the personality captured by these portraits combined with the clean presentation that really sold the public on these designs. They’re inherently charming and I find it impossible not to love them.

“Hey dude, you don’t need to be so serious all the time. Have a pizza!”

As for the rest of the stuff, well that’s a little less exciting. Each turtle comes with a set of gripping hands and a set of fists. Donatello also gets a set of more relaxed gripping hands, Raphael a set of finger pointing/sai grip hands, while Leo and Mikey each get a set of open hands. For alternate portraits, each turtle has basically a frown with one side of their mouth baring teeth – the classic TMNT expression. Donatello and Leo share the same portrait with the right side of the mouth open while Raph and Mikey have their grimace to the left. Each turtle also has a throwing star if that’s something you value. What most actually do want and expect are the unique weapons for each turtle. Raph’s sai have some nice size and the brown handles match his padding. Leonardo’s swords have a black and gray diamond pattern on the hilt and slot into the scabbards seamlessly. Donatello’s bo is in one piece as opposed to the break-away model we often see, but it looks fine and the paint on the gray wrappings with black outlining is clean. Mikey is perhaps the laggard here as his nunchaku are all plastic. The handles are black with a blue line that I think is a nice touch, but the connecting plastic for each handle is just plastic. There’s no bendy wire and they’re quite rigid so there’s no posing here. They fit into his belt just fine, so that’s a plus. The gripping hands across the board are also reasonably soft so getting weapons into hands is not much of an issue. If you want Raph to hold his sai in a more unorthodox manner then you may want to soften the hands up a bit, but otherwise you should be good to go out of the box with these guys.

That’s as far as the hips are going to go out to the side.

These being NECA figures, one likely has low expectations for the articulation and if so then expectations met. Though, in a way, NECA underperforms here and it’s related to one issue. The sidewalls, the tissue between the plastron and shell, is one, big, piece with these designs. It’s like the whole shell and plastron is one big overlay. Ordinarily, NECA doesn’t do that and you can see the hip joint when looking at a turtle figure from the side. The movie turtles do this as they had to match the movie, but those designs were less restricting and probably because actual people had to wear those things. With these figures, the plastic extends well past the hip and onto the thigh. It essentially takes away most of the hip range, one of the few spots where NECA’s turtle figures are ordinarily okay as they can get their legs out to the side for splits. These ones are limited to maybe 45 degrees there, and there’s no usable waist twist to take advantage of. Kicking forward is severely restrained by the placement of the plastron and the shell prevents the leg from going back. There’s also the slightly odd aesthetic of NECA utilizing pinned joints at the knees, but opting for pin-less at the elbow. It’s an all together odd double-joint as the top is like the old style NECA double jointed elbows where the top would peg into the thigh with a hinge below it and the bottom would do the same. Except here we get the peg and hinge on top, but just a hinge on the bottom thus necessitating the need for a pin through the calf. I think they did this with the movie Shredder/Foot, but I don’t know if I’ve seen it outside of that. As for the rest, the arms are fairly basic and the head range is probably what one would expect. Leonardo does get the preferred vertically hinged gripping hands, but for some reason no one else does.

If you think these guys all look pretty cool together then by all means go out and grab ’em, but don’t expect to be doing much posing.

The end result with the NECA Stan Sakai turtles is pretty much in-line with what I had to say about Miyamoto Usagi – if you love the look of these designs then that’s the only reason to get them. They’re not going to pose well and the value is less with the turtles than it was with Usagi because of all the shared parts. The design of these turtles was never going to lend itself well to articulation, but I do wish NECA had gone lighter on the sidewalls to free up the hips. Someone willing could probably trim that area and open these guys up a bit, but I’m not that someone. I do think they look great. On a technical level, they’re not as impressive as the Usagi figure, but the stylization is wonderful. NECA’s strength is in translating art to plastic and they certainly nailed it here. The execution of the paint is damn near flawless, and while this isn’t the most demanding paint job I’ve ever seen, it’s still impressive to see how clean it is on this scale. Based purely on aesthetics, these turtles are instant favorites for me. I think if I could only save one set of turtles in a fire it would likely be the NECA movie figures or maybe the Bandai ones, but these guys would be hard to ignore too. Though if I’m being practical I should probably put the original Mirage turtles ahead as they’d be the hardest to replace. At any rate, these guys look great and I am quite pleased just looking at them. They bring me joy, and in the end, isn’t that what this hobby is all about?

If you liked this one we have plenty of related topics to interest you here:

NECA TMNT Usagi Yojimbo – Miyamoto Usagi

Stan Sakai stumbled into a pretty good thing when he met the co-creators of Teenage Mutant Ninja Turtles, Kevin Eastman and Peter Laird, and struck up a creative friendship. It would seem all liked and appreciated each others work with Eastman and Laird’s ninja turtles and Sakai’s samurai rabbit. The fateful little pairing would eventually…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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NECA TMNT Toon The Adventures of Space Usagi

When it comes to NECA’s Teenage Mutant Ninja Turtles line of action figures based on the old cartoon, I’ve pretty much been all-in. The only figures I’ve passed on have been the style guide variants for the turtles. That will probably change in 2024 as the collection has grown quite large and has hit on…

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NECA TMNT Usagi Yojimbo – Miyamoto Usagi

The samurai rabbit is back at it.

Stan Sakai stumbled into a pretty good thing when he met the co-creators of Teenage Mutant Ninja Turtles, Kevin Eastman and Peter Laird, and struck up a creative friendship. It would seem all liked and appreciated each others work with Eastman and Laird’s ninja turtles and Sakai’s samurai rabbit. The fateful little pairing would eventually lead to Sakai’s rabbit and the turtles crossing over in each other’s works and even a publishing deal with Mirage Studios for a time. Likely more lucrative for Sakai was Usagi being included in both the Playmates toy line for TMNT and the 1987 series. Usagi Yojimbo, as the fanbase knew him, would go on to appear in other shows and toy lines and there’s a pretty good chance that most who know of the character know of him first and foremost via his interactions with the turtles.

If you have been around the fandom long enough then you probably know we have a bit of a Frankenstein’s monster thing going on with Usagi Yojimbo. The name of the books from where the rabbit comes is titled Usagi Yojimbo, while the character’s name is actually Miyamoto Usagi. I don’t know why he was credited as Usagi Yojimbo within the turtle franchise, but it has stuck with a lot of fans even as later incarnations of the franchise (like the 2012 series) corrected it. For its own TMNT toy line, NECA was smart to secure the licensing rights for Sakai’s samurai rabbit for inclusion in the company’s toon toy line. This apparently even boxed out other companies like Super7 who had a mock-up for their own version of the character that had to be trashed. NECA utilized the license to do the expected and release an action figure of the character based on his appearance in the old cartoon, but they’ve also done other variations like a space version, an armored one, and even a four-pack of different looks. For all of them, NECA stuck with their base design of the toon version with one of the four-pack versions sporting more of a Sakai likeness in the face. It’s only now that we’re getting a true Stan Sakai version of his classic character molded in plastic.

This is hardly NECA’s first dance with Usagi.

In 2023 the turtles once again crossed over with Usagi in a story written and illustrated by Sakai. NECA has used that series as the basis for its new Teenage Mutant Ninja Turtles – Usagi Yojimbo line consisting of Usagi and the four turtles. We’ll talk about the turtles next week, but for this one I felt like we should let the rabbit take the spotlight first. As I mentioned already, this is a version of Usagi that is unquestionably based on the artwork of Stan Sakai. He’s taller, more imposing, and all decked out in armor unlike the more simplified toon version many are used to. This is a line sculpted by Tomasz Rozejowski and Kushwara Studios with paint by the duo Mike Puzzo and Geoff Trapp. Each figure is sold separately, but not in the typical five-panel NECA Ultimates box. Instead it’s more of a standard window box like we’re accustomed to seeing with the retro cloth figures. Each release is numbered with Miyamoto Usagi being number 1 and the box is color-coded as well. There’s some scenery illustrated by Ben Seto, but most of the box art is reserved for photographs of the figures and they’re by Stephen Mazurek. I’m a little surprised there’s no art from Sakai like a mural for the side of the box, but such a thing would also be wasted on me since I’m going to throw these out. It’s probably a good thing that I planned to do that from the start as my Usagi box got pretty banged up in transit. I got these all direct from NECA via Target’s website when they went up for order on March 20th as part of the Haulathon event we all so love dearly.

His posing is going to be limited, but he can get his hand onto the hilt of his blade while it’s still partially sheathed.

Usagi stands at about 5.25″ to the top of his head not factoring in the ears. Out of the box he sports a rather grim expression and his hears are bound together as they so often are like a ponytail which is sculpted to appear to be blowing in the wind. He has that trademark arc over his left eye Sakai so often illustrates and there’s some fur sculpted to the edges of his cheeks, but that’s it as far as textured fur goes. Usagi is decked out in a lovely blue suit of armor which includes a lighter blue undershirt that is covered with a checker pattern on the sleeves. The armor is textured and fully-painted and looks absolutely gorgeous. I am a sucker for blue so I’m predisposed to like this design, but I am really blown away with the accuracy of the paint applications. There’s rivets of red and panels of black and gold and if you’ve ever painted something black and gold then you know how ugly that can get with an unsteady hand. The paintwork continues onto the rear of the figure, no skimping out here, and there are subtle embellishments of black linework to give the figure that comic look. The pants are all black and he’s sporting brown sandals. The paint job isn’t perfect, there’s a little bleed in spots on the shoulder pauldrons and the left foot has a faint yellow mark on the otherwise white foot, but for a mass-released item at $38 I have no complaints. This figure looks spectacular.

Ears are swappable, and easily so.

Usagi comes loaded with accessories – more than the turtles. For portraits, we get the previously mentioned grim expression as well as a smirk and a gritting teeth expression. Each head has a set of ears which can be moved from portrait to portrait. We have the windswept ears plus down ears and a more neutral look. Swapping ears is painless while swapping heads is a bit troublesome. I had to use heat to get the stock head off. The hands are much easier to swap and for those we get a set of fists, gripping, and open hands. Other accessories include a pouch, and having not read the story I have no idea what’s in it. Usagi can hold it, but there’s no place to store the pouch on his belt which is a bit unfortunate. He also has his sword which features a lime green wrap and yellow trim. Paint rub can happen if you’re not careful when inserting it into his hand, but the hands are a bit softer than usual for NECA so it’s not too hard to get it in place. Usagi also has a scabbard permanently affixed to his belt and the sword slides into that just fine. There’s also an included Tokage decked out in armor similar to Usagi’s. If you don’t know what a Tokage is, they’re little dinosaur-like creatures from the book. It’s a slug figure so no articulation, but the paint app is nice and he’s a fun, cute, addition.

I feel like the ears down look is best suited for things like hoods, which this figure does not have.

NECA usually impresses with the aesthetics when it comes to action figures and not so much with articulation. Usagi here is, unfortunately, no exception to that rule. He’s pretty limited and the intricate armor isn’t going to make things easier, but believe it or not, he’s better than the turtles we’ll be talking about next week. For articulation points we have the ears, head, shoulders, elbows, wrists, waist, hips, knees, and ankles. The elbows and knees are both single joints. You won’t get a 90 degree angle at either and the knees don’t seem to want to swivel on mine. This is a bit irksome as the left leg isn’t centered, but it thankfully is only visible from the back. Since I can’t line the hinge up with the opening in the thigh it means the range on my left leg is even worse than the right. The ankles and range at the head are at least a plus, and in a surprise move NECA actually included vertical hinges on the gripping hands! This is something they didn’t include in the original toon Usagi and I honestly almost forgot to check here as I had given up on NECA going back to this method after they declined to do this for the 2012 Leonardo. I should add that the shoulder pauldrons are mounted with pliable plastic so they do a decent job of getting out of the way when articulating the shoulders, though I’d be hesitant to leave them posed in such a fashion for fear of them permanently assuming an unflattering position.

That Stan Sakai fellow does good work.

Miyamoto Usagi looks absolutely resplendent in his samurai armor and the portraits and overall vibe really do a tremendous job of capturing Stan Sakai’s artwork. He has enough stuff while the articulation is going to severely limit the ability to pose him like a proper samurai. NECA’s articulation shortcomings have started to ware on me over the past year or so, but here I’m more forgiving because I am absolutely in love with how this guy looks. He doesn’t need to assume an elaborate pose to have presence on a shelf. I considered passing on this release at first thinking I could just be happy with the turtles, but once I got a good look at it I knew that wasn’t going to happen. I currently have no idea where I’m going to display this mini collection in my home, but I consider it a good problem to have. This is the best figure of Usagi we’ve ever received and it’s unlikely we’ll get a better one anytime soon.

If you’re a fan of the samurai rabbit and TMNT then you may appreciate these figure reviews:

NECA Cartoon TMNT The Tale of Usagi Yojimbo

The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated…

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NECA TMNT Toon The Adventures of Space Usagi

When it comes to NECA’s Teenage Mutant Ninja Turtles line of action figures based on the old cartoon, I’ve pretty much been all-in. The only figures I’ve passed on have been the style guide variants for the turtles. That will probably change in 2024 as the collection has grown quite large and has hit on…

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NECA TMNT Toon Granny Bebop and Baby Rocksteady

When 2025 is all said and done I think we’ll look back on it in the Teenage Mutant Ninja Turtles collector sphere as the year the NECA toon toyline started showing its age. For some, that probably already happened. Jersey Red, Chakahachi, Lotus Blossom – who the heck are these characters? They are pretty deep…

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NECA The Last Ronin (Armored)

The last of the TMNT has arrived!

When it comes to multimedia based on the Teenage Mutant Ninja Turtles, we find ourselves in a rare dry spell when it comes to television and movies. The final episode of Rise of the Teenage Mutant Ninja Turtles aired in 2020 with no new television series announced since. The show did receive a long-delayed finale in the form of a movie released on Netflix last year, but that hardly makes up for the otherwise lack of presence for TMNT on TV or on the big screen. The last transitions were much quicker when it came to the 2003 series to the 2012 series to Rise, but the dearth may soon be over as there is a new movie scheduled to arrive this summer. We’ll have to wait and see what that means for the franchise, but one aspect of TMNT has just continued plugging along and it’s the comics from IDW. There’s a main series that’s been running for years now, but much of the attention has been sucked up by the sidestory, The Last Ronin.

The Last Ronin is a flash-forward to a possible end for the Teenage Mutant Ninja Turtles when the lone surviving turtle has long graduated from the term “teenage.” I covered every issue here and found it to be mostly entertaining, but what I really loved about it were the character designs. Upon reading that very first issue one of my takeaways was “Man, it would be really cool to get an action figure of this guy.” NECA’s Randy Falk agreed when he basically gushed over the series so it was not a surprise at all when the company unveiled their own take on The Last Ronin.

This guy is certainly a different style of turtle from what we’re accustomed to seeing.

The titular turtle arrives in the standard NECA Ultimates box with a fifth panel and artwork on the front. The art comes straight from IDW’s Ben Bishop and Luis Antonio Delgado. It’s mixed with product shots on the rear and inside panel and it’s the type of packaging that will likely catch the eye of someone who hasn’t been paying attention to TMNT and stumbles across it in Target. And how could it not? This figure depicts The Last Ronin, who I will just call Ronin from here on out since I remain committed to not spoiling anything, as he appears in issue number one. He’s sporting the black bandana, heavy hooded jacket, full pants, shoes, and gloves. Basically, he looks the opposite of how most envision a ninja turtle as he is covered from head to toe. Well, he has sandals on so I guess not head to toe literally, but the point remains. The turtles usually run around all but naked, but this guy does not. He’s also a hell of a lot taller than your standard turtle coming in at about 6.5″ to the top of his head, a little taller with the hood. This is in stark contrast to the old Mirage turtles or the cartoon ones, though a bit closer to the movie figures. In fairness, the Ultimates line from NECA is usually treated as a 7″ scale line whereas the cartoon line is closer to a 1:12 line. It’s not a huge difference, but worth mentioning. Despite that though, this turtle is supposed to be bigger than the rest. I think the reason given is because he continued to mutate the older he got. In the books, I want to say he’s taller than April or at least as tall, which is in contrast to the turtles normally being shorter than her. He’s also bulkier, wider, and less lean. At the same time, the head is smaller than usual and the limbs longer. He’s an altogether different sort of turtle than we’re used to seeing.

This comparison needed to happen.

The sculpt for this one was handled by Paul Harding and he continues to impress whenever he’s handed something TMNT related by NECA. There’s a lot of detail on this guy that might not jump out right from the start, but a closer examination reveals a truly impressive figure. The face looks great. He’s got his teeth gritting, there’s wrinkles in the flesh, and the eyes are focused and angry. This is an older turtle and that point is driven home when you pop the hood off to reveal the ages spots on the top of the head. The hood just clips into the back of the head so it doesn’t pose a problem when posing and there’s an optional bandana “tail” if you prefer, though no down hood accessory like we saw with Renet. There’s great texturing on the jacket and shoulder pads with almost a mesh texture on the sleeves and undershirt. The pads and forearm gauntlets have some nice aging done to them to make it look like this is a turtle who has been in a few scraps. There’s detailing with black line work, as has been customary with all of the comic styled turtles from NECA, and a healthy dose of shading. Because this character is so muted in contrast with more colorful portrayals, the paint doesn’t scream out for attention like it did with the Utrom, but it’s still very clean and very well applied. Because he has a coat, this is the rare TMNT figure without an exposed shell, but you can get a sense that it’s there due to the subtle nature in which the creases are sculpted into the body. The rear also features the hoop and rope that is famously depicted on the cover of the first issue. NECA chose to do it with a combination of a sculpted ring and brown thread. It works into the body and I’m guessing it’s tied off somewhere inside of the figure, but it is a bit fragile looking so beware. And since that ring contains two hoops for weapon storage, you have to be very careful when inserting and removing weapons. Or at least, I’m making the assumption that you should be careful when doing so.

Which turtle is he? Does it matter when he’s got the equipment to be all of them?

This turtle has a bit of an awkward look to him compared with the usual turtle, but he still has all of the articulation we’ve come to expect. And actually, with no visible shell he’s basically freed up to have a bit more than usual. The head sits on a double ball peg, but it sits right on top of the figure with barely any neck. I guess it’s due to the clothing? The look is right, but the lack of a neck means he has minimal range. He can rotate, but up and down is barely there and there’s not much nuance posing to speak of. The shoulders are ball-hinged and they’re a little tight. He can’t quite get to a horizontal pose, but can rotate around with the shoulder pads only impacting that part a little. The elbows are the controversial NECA double elbows with a hinge and swivel at the top and bottom. With a sleeved figure, it works fine and it isn’t the eyesore it is on a figure with bare arms. Still, I don’t know that it was the right call as we’ve seen the traditional double elbow work fine with the movie figures and the larger scaled figures and here we basically just get to a 90 degree bend. The forearm gauntlets really get the in the way of the bottom hinge being able to do much of anything. The swivel at both points works fine. At the wrists, we have the usual swivel and hinge and, I know I must sound like a broken record at this point, but NECA went with the wrong hinge once again for the gripping hands. This guy has a ton of weapons so it really sucks that he has horizontal hinges instead of vertical ones. This is a figure that should have both, but he lacks the ones he really needs most and it’s a shame. At the waist, we get a twist which is unusual for a turtle, but with no visible shell it’s not an issue here. It feels like a ball-peg, but you basically get nothing other than rotation at the spot. At the hips, the usual ball and socket are present and they get to almost a full split. There’s a little thigh rotation and double-jointed knees that bend past 90. At the ankles, we get a swivel plus hinges and an ankle rocker and they work okay. The ankle doesn’t go as far back as I’d like due to the shape of the shoe, but it goes forward pretty far. Usually it’s the opposite.

He can balance on one foot, so he’s got that going for him.

The end result is you get a figure that poses just alright. There’s not a ton of dynamic range here, but he is a bulkier turtle than we’re used to so not a ton was expected. He has these nice, big, feet so he can do some one-foot poses if you wish. The hips allow for some wide stances so he can look fairly menacing if you need him to. With this design, I am left wishing that NECA experimented with a butterfly joint so we could have a figure that can reach across its body, but I’m not aware of any NECA figure having that style of joint so that’s not something I could have expected. There’s just some two-handed poses I wish he could do with his weapons that he just can’t. I also feel like the heads needs to be better. Sit the head a little higher and that probably solves the issue. He’s a turtle, after all, he can have a neck.

Weapon storage for days!

The articulation, shortcomings and all, is probably still as expected. Where this figure is going to shine is with the overall presentation and the extras, and this guy has a lot of extras. Let’s start with the extra parts, shall we? Ronin has one extra head featuring a screaming or yelling expression. It’s every bit as good as the default one and it’s hard to pick a favorite. Popping one off for the other is also easy so changing things up is actually encouraged. There are two bandana tails, one is a swoop and the other goes straight back. They just peg in so they can be rotated. He also has his goggles which are sculpted plastic with an elastic band. To get them on, you will want to take the hood or bandana off first, slip the goggles over that, and then replace either the hood or bandana. This keeps the elastic under whatever is pegged in which will help to keep the goggles on as this guy’s head is basically a sphere so that elastic just wants to slide off right away. It’s definitely tricky to do with the hood, but pretty easy without. You could also just stick the goggles under the head which is how he carries them in the comic. For hands, we have fists, gripping, and open. The right gripping hand appears to be slightly more relaxed than the left with more spacing between the fingers which makes it good for the included sai if you want to put the center blade in between the fingers, which is always a popular look for TMNT even if it’s not exactly practical in a fight.

That lone sai is one of many weapons Ronin comes with. The idea is that this guy is like four turtles in one so he has the weapons of all. That means in addition to the sai he has one set of nunchaku, a katana, and a bo staff. The sai is a great sculpt. It’s a bit wider than usual and quite rigid and pointy. The “metal” has a nice luster and finish to it and it might be my favorite sai that NECA has done. The nunchaku feature two plastic handles connected via a real chain. The handles have a sculpted grip to them that looks nice and is different from the usual taped look we get. The bo staff is a bo staff. It has some tape and it’s well-sculpted and it looks fine. The katana is quite lovely. It’s long like a katana should be with a curved blade. The handle is lovingly sculpted and the paintjob is pristine as it has the same finish as the sai. The blade has some nicks carved into it making it look like a well-worn sword, but also one that has been lovingly cared for. It comes with an included black sheath which slots into one of the loops on the ring on the figure’s rear. There’s another slot there for the bo as well. The sai and nunchaku each have their own place on his belt and there’s a third loop on said belt for his tonfa. The tonfa is one of Ronin’s seemingly preferred weapons and it has a square design and it certainly looks like something you wouldn’t want to get struck with. It’s a little tough getting it into the belt loop, but it can be done and he can store all of his weapons. He also has a grappling hook which is a plastic claw type of instrument with more brown thread affixed to it. It can be wrapped around a stored weapon or bundled up and crammed through an unoccupied belt loop if you want. It’s kind of tough to pose since the rope is a literal string, but it’s cool to have. Lastly, we have a handful of throwables. Ronin has four shurikens which are really pointy. They’re presented in a gunmetal color and he can hold them between a thumb and finger. The last item is a grenade. It’s a tiny spherical object that can basically just be placed in one of the open hands or a gripping hand, though it more rests within them as opposed to being gripped. He has no storage for the shurikens or grenade so try not to lose them.

This dude, simply put, is bad ass.

All of these elements add up to one impressive release from NECA. This figure of The Last Ronin is one of the best figures released in 2022. It perfectly captures the look of the character from the comic which is a comic that I think is going to be highly regarded years from now as one of the best TMNT stories ever told. This figure isn’t perfect, but it is very good and it’s just the start. NECA released alongside it an unarmored variant which they rather cleverly bundled with the missing tonfa (Ronin had two) and broken katana featured in the story which encourages collectors to get both even if they prefer one look to the other. I’m tempted by that other one, but haven’t taken the plunge just yet. More are coming as NECA has decided to make The Last Ronin a full-fledged subline for TMNT. Flashback versions of the turtles and Splinter are coming as are two versions of the Foot Patrolbot. I think I’m all-in so if you’re curious about any of those releases check back as they start to make their way to stores. It sounds like Leonardo is up next, but we’ll have to wait and see. This line has the potential to be the best TMNT subline NECA has going, and given the quality of the cartoon, Mirage, and movie lines that’s saying something.

Check out more of our Last Ronin coverage:

Playmates TMNT The Last Ronin PX Previews Exclusive (Chase)

A few years ago, Mattel launched a new subline of action figures based on their most famous IP: Masters of the Universe. The subline was titled Origins and it basically took the vintage toys of the 80s and updated them with more modern articulation while still preserving that vintage aesthetic. And ever since then, collectors…

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Teenage Mutant Ninja Turtles – The Last Ronin

I don’t read a lot of comics these days. Actually, I suppose I never truly read a lot of comics even when I was very much into X-Men and Spider-Man. Back in the 90s, I received most of my comic lore from trading cards. They were cheaper and fun to collect. When it came to…

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Teenage Mutant Ninja Turtles – The Last Ronin #5

After lending Tuesday to the gargoyles for one week, the turtles are back on Turtle Tuesday and this time it’s for the latest (and final) issue in the The Last Ronin storyline. The Last Ronin is a concept for the final story of the Teenage Mutant Ninja Turtles dating back to the days of Eastman…

Keep reading

Playmates TMNT The Last Ronin PX Previews Exclusive (Chase)

What’s this?! A brand new TMNT sculpt from Playmates? And I bought it?!

A few years ago, Mattel launched a new subline of action figures based on their most famous IP: Masters of the Universe. The subline was titled Origins and it basically took the vintage toys of the 80s and updated them with more modern articulation while still preserving that vintage aesthetic. And ever since then, collectors have been barking up the tree of Playmates Toys, known throughout the world as the producers of the original Teenage Mutant Ninja Turtles line of action figures, for something similar. And so far, Playmates has said “nah.” Instead, the company seems more interested in reissuing figures from its back catalog and reworking the Classics line from 2012. This is all well and good for folks looking to add or replace vintage figures, and I guess the 2012 reissues are good for those who want a Shredder or Ryu figure? All right, those reissues are pretty terrible, but I’m guessing they’re doing well enough that Playmates sees little value in sinking money into a new line. Then again, who knows with Playmates as they recently re-sculpted a new turtle body for the Stranger Things two-packs. They look okay, though scale with nothing, making the whole thing feel very perplexing.

In-box collectors should be pretty happy with this one.

Since Playmates seems to delight in surprising us, they had a new figure to show off earlier this year based on The Last Ronin. The Last Ronin has been a popular addition to the TMNT universe and it’s a not surprise to see toys follow, it’s just a surprise to see one from Playmates. Especially one that would appear to present a solid enough blueprint for a hypothetical TMNT Origins line. I was initially going to pass on the figure when it was first shown, but my curiosity recently got the best of me. Playmates released two versions of the figure: a standard, painted one, and a black and white version with some hatching, “comic,” paint effects. For some reason, that black and white version really appealed to me, which sucks for me since it’s considered a “chase” version and virtually every retailer that carries it will apply a surcharge to it. Oh well. It comes in a nice window box though with artwork from the series on it and surprisingly no product shots. Since there’s no cross-sell, I’m assuming this is a one and done release, but I suppose if it does well Playmates could revisit it in the future.

This deco just does “it” for me.
Any Last Ronin figure is going to need some weapon storage, and this edition does a solid job. Still needs more though.

Even though this is considered the rare chase version, I am an opener so we’re going to talk about this figure. The figure stands around 4.75″ in height and is pretty close to the same size as a turtle from the vintage line. A direct comparison is a little difficult since those figures all had pre-posed legs, but the height is pretty close though the vintage figures are all chunkier. It’s especially noticeable when comparing the hands between the two releases. Even so, the face on this new figure definitely has a vintage look to it. He has visible teeth on both sides of his beak, but more of an effort has been made to round the features and add detail. He has way more teeth, for example, than a vintage figure and they don’t have a large gap of green (or white, in this case) between them. As far as sculpting goes, this guy is all unique as far as I know. He’s depicted in his overcoat complete with hood and it’s all done in plastic with no soft goods or removable pieces. The hood is a separate piece that doesn’t seem to peg into any part of the figure, but is nevertheless quite secure where it is. With heat, I’m guessing one could pry it off, but I’m not going to attempt any such thing. The bandana underneath is fully sculpted though from what I can tell. The goggles are part of the sculpt on the hood so you can’t do a goggles-on look, but I’m not particularly disappointed by that. The belt and bottom of the coat seems to be the only other overlay and it’s either glued or keyed in. It’s a slightly softer plastic, though the flex isn’t going to facilitate any extra poseability with the figure. The black linework on this guys is very clean save for the top of the bandana on mine and I love the added scuff marks and such all over him. I would have welcomed a little more in some places, especially the hands, feet, and weapon holsters, but it looks solid nonetheless. I also like how he has different knee pads since that asymmetrical look was so popular in the old line, though in this case it’s done to be accurate with the source material.

This sword could probably use some heat to straighten it out.

This guy is really charming to look at. It’s not the hyper-accurate to the source material the NECA version goes for, but it has a certain appeal for those who either grew up with or just collect the vintage line. He may lack the chunk of that old line, but I think he can fit into a vintage display without too much issue. The standard version might stand out a little more given it has far more paint apps, though a stark white figure doesn’t exactly have any comparables in the line either. This is a fun look though, it just might be a little too pricey for what it is. Most seem to list the regular version for around 30 dollars. If Playmates could do this level of quality at 20 or even 25 that would feel a lot more agreeable. Having this black and white version has made me more curious about the regular release and how many paint hits it has. Are all the ropes painted? Are there any wash effects? I don’t know if I’m 30 dollars curious, but maybe if this thing hits clearance I’ll add another.

You also get the broken sword, which just reminds me of all of the broken swords I had in the old line.
Raph had a pair of sais, so Ronin gets two as well!

The big selling point of the Origins line is the addition of modern articulation, so it’s fair to wonder if this figure could be a model of things to come in a similar line from Playmates. And if that’s the case, well then there’s some good, and some not so good when it comes to this figure. The head appears to be on a ball peg, but the hood makes manipulating it rather difficult. I can get him to look left and right, and even up and down a little, but I’d call it more nuance posing than anything. The shoulders are ball-hinged and he can raise his arms up past a horizontal position, so that’s good, and there’s no real shell to prevent rotation all the way around too. The elbows are double jointed and bend past 90 degrees with ease and the wrists swivel and feature horizontal hinges which is a bummer since vertical would have been better. There is a waist twist and the legs attach via ball and socket joints. He can spread his legs basically as far as the skirt of the jacket will let him, which isn’t much, and the same is true for kicking forward and back. You get a tiny bit of thigh twist, or pivot, on that ball joint, but it’s not a lot. The knees are double-jointed and bend past 90 without issue while the ankles feature a hinge. The feet appear to peg into the hinge so you get a tiny bit of swivel there, but there’s no ankle rocker which is a bummer. That’s the biggest omission for me as being able to pivot down at the feet really opens up the stances available when posing a figure. Without it, there’s not a whole lot he can do below the waist. The other major omission is the lack of a biceps swivel. If they added those two points, which might not have cost them anything when they were tooling this guy, it would have made a world of difference. Instead, he moves just okay. It’s certainly below average for a modern figure, and this is a guy with a lot of weapons so it’s an extra bummer he can’t pose better. Yeah, he’ll pose better than your turtles from 1988, but that’s probably not the standard we should be holding Playmates to in 2022.

Donnie typically only wields one bo staff though, so he only gets one of those.
If you don’t want him wielding any of the more traditional TMNT weapons, he also has some shurikens he can turn to.

One of the hallmarks of The Last Ronin is the character is basically a one turtle army. He has all of the weapons of the core 4, and even more in the book, so this edition has to do the same. There are no extra hands or portraits so all of the accessories are weapons. In the box, you get: two sai, two nunchaku, one sword, one broken sword, one bo staff, two star-shaped shurikens, and two diamond shaped shurikens. It’s a good assortment and the only weapons missing are the tonfa the character wields in the book. There’s also a grappling hook that pegs onto the belt, though it’s just a lump of sculpted plastic and not something he can really do anything with. All of the weapons are sculpted in a light gray with a black wash added. The shurikens might be a darker gray, but they also have a much heavier wash on them making them appear more black than gray. The sculpt of the weapons is all solid. The ‘chuks are sculpted to have ropes instead of chains and they all feature wraps sculpted onto the handles. The sai are the only ones I don’t love since the bladed portions have been rounded off significantly and look a bit silly as a result, but I guess that’s because Playmates adheres to department store standards when it comes to safety. Like the book character, this figure has room for weapon storage, but he can’t store everything. There’s a slot for the bo on his back and a scabbard for one sword. There are two pieces for the sai, one on the rear and one on the front, and they even pivot so you can adjust them as needed. There’s no way to store the nunchaku though nor is there a place for the shurikens. He can at least hold everything and his hands are sculpted so the sai blade can go between his fingers if you wish. I just wish he had a true belt to slot some of this stuff into when he’s not holding it. I almost feel discouraged from displaying him holding any of the weapons he can otherwise store.

So where does this guy fit? We have a NECA toon on the left, and a Playmates vintage on the right. He’s close to the vintage, but decidedly less chunky. I think he mostly exists on his own, which is appropriate given the source material, but some may want him to blend more seamlessly with the vintage line than I do.

On its own, this Playmates version of The Last Ronin feels like a worthwhile release. The word I keep coming back to with this guy is “charming.” He’s a charming figure. It has enough of that vintage aesthetic going for it with the face, but it also brings its own flair to the shelf. As a one-off, it feels okay at this price point, but as a blueprint for a potential revival of the old line it does feature some room for improvement. I would like to see the articulation shortcomings addressed, and if they can’t get the price below 30 then it might not matter what they do. That feels way too close to the going rate for something from NECA, though an Origins-inspired line might not face competition from NECA, but Super7. Maybe a 30 dollar price tag is good enough if consumers are comparing that to the $55 remakes Super7 is doing? It’s hard to say. I’m not even sure I want such a line to exist as I feel pretty well covered at this point when it comes to TMNT toys. As a novelty, I could see myself kicking the tires on the four brothers at least, but as another line I’m all-in or nearly all-in on? I don’t know if the appetite is there, but I could be in the minority. Hopefully, if Playmates continues to do one-off styled releases, or even does more of those two-packs, they try to adhere to this style more than the 2012 Classics Collection mold which just doesn’t hold up very well. More of this, please, Playmates.


Teenage Mutant Ninja Turtles – The Last Ronin #5

After lending Tuesday to the gargoyles for one week, the turtles are back on Turtle Tuesday and this time it’s for the latest (and final) issue in the The Last Ronin storyline. The Last Ronin is a concept for the final story of the Teenage Mutant Ninja Turtles dating back to the days of Eastman and Laird. It was decided in 2020, after issue #100 of the modern IDW series, that the time was right to tell this story. Despite being only five issues, it took awhile for the series to finish as multiple episodes were delayed with the final issue being the longest such delay. If it’s done to tell the best story though, then who cares? It’s here, and now I’m ready to talk about it.

The Last Ronin tells the tale of the last of the Ninja Turtles. The first issue introduced this dreary future where New York is controlled by a descendent of Oroku Saki and times are bad. We get to see the last turtle on a suicide mission that’s basically a failure, since the villain isn’t toppled and the turtle isn’t dead! Over the next three issues, the plot advances quite slowly as Ronin (yes, I’m still committed to not spoiling anything) acquires some allies, but we also see lengthy flashbacks detailing how each of the brothers fell and the present came to be. The violence is not gratuitous, so while seeing our beloved childhood heroes actually dying is uncomfortable, it wasn’t exploitive in any way. The flashbacks are over though, and the stage is set for the final confrontation.

From that perspective, issue 5 delivers. We see Ronin go after the big, bad, guy of the series with the intent being to kill him or die trying. There is a B plot to the story as well, so it isn’t just straight action, but it’s not the most compelling of B plots. It’s merely a plot device to keep Ronin isolated from his allies. Otherwise, this is a brisk read as it reads almost like how a video game plays with Ronin dispatching of the fodder with minimal challenge before getting to the boss. Roughly half of the book is reserved for that battle and there is a wrinkle tossed in that Ronin needs to overcome in order to actually inflict damage upon his foe, but otherwise it’s pretty straight-forward.

Ronin being so sick of the guilt and grief associated with his past trauma that he wants to banish his brothers forever is an interesting plot device that could have been expanded upon.

And if that’s all you wanted, you’re probably happy. For me, I found the first issue very intriguing, but every following issue was less interesting. The gravitas of this story demanded something a bit more epic, but we don’t get that. We don’t really get much character development either, only finally getting a glimpse of such at the start of this issue as Ronin tries to banish the “ghosts” of his brothers once and for all. It’s assumed they’re a figment of his imagination, but it was interesting to see how Ronin feels each brother views him. It might be something more interesting for me as someone who has not read the IDW series as I don’t know if it’s a lot of re-tread, but for me, it was the best part of the finale. The ending was very predictable. That’s not necessarily a weakness as many stories have obvious outcomes, but there wasn’t anything special tacked-on to that end to earn it.

What largely remained a strength of the book for all five issues was the artwork within. The Escorza brothers brought it, and not just in a technical sense. I really enjoyed the look of a lot of the characters in this series. The flashback turtles had a neat construction about them that was a bit more modern, but also implied a grizzled lifestyle of battling crime. I love the look of Ronin, and the action in this was easy to follow. The only thing I didn’t care for was the battle armor of the ultimate foe, who looked like the Shredder crossed with a costume from Tron. Eastman gets an art credit as well, though this time it’s not obvious to me which section. It’s possible that credit is just there because some of the variant issues feature a cover by Eastman.

If you were just looking for some action from a cool looking turtle then you are probably quite content with The Last Ronin.

Were my expectations unreasonable? Perhaps. It’s possible they always intended for this to be a very straight-forward tale for how the turtles could end up. There are certainly a lot of similar stories in cinema and television that are much celebrated, but I think all of those do a better job of developing the characters. I’m just left feeling like this could have been one issue, and considering the impact that first issue had, maybe that would have been the way to go? It’s possible I’m in the minority as well. I just wanted this story to elevate itself above other TMNT stories similar to how Logan elevated itself above other X-Men films. It’s certainly not a bad read or anything, it just doesn’t leave a mark on the franchise or the main character. Hopefully for IDW I’m in the minority as the issue ends with a “To be continued…” The story of The Last Ronin is complete after this issue, so I’m left to assume any future stories will center on his allies. Personally, I’m not interested, but others might be.

The Last Ronin #5 is currently on-sale at your local comic book stores. If supplies have already been depleted, rest assured there will likely be a trade paperback collecting all five issues. It also looks like there may be future director’s cut styled issues to come as well. Needless to say, you shouldn’t have to pay 20 bucks or something on the secondary market to experience this issue.


Hasbro Power Rangers x TMNT – Tommy and Raphael

Well here’s an interesting pairing.

When Mighty Morphin Power Rangers arrived on Fox Kids in 1993 it quickly became a ratings juggernaut. It was the hottest property around aimed at kids and seemingly everything got knocked down a peg as a result. By contrast, Teenage Mutant Ninja Turtles was embarking on its downturn. The third film wasn’t nearly as successful as the first two and the toyline was starting to show its age as it went into a lot of wacky offshoots. The Power Rangers formula became the new thing to imitate. Footage of martial arts shows from Japan edited into something American kids could identify with was both cheap and effective. And given that TMNT had already been successful in live-action before, it’s perhaps not surprising that Saban made one of the first attempts at reinvigorating the franchise with The Next Mutation.

The Next Mutation ended up being a flop. Either kids were sick of TMNT, disliked the cheap costumes, or failed to gravitate towards the new characters. No one can be certain, but during the show’s lone season it did cross over with Power Rangers. Of course, by then the Mighty Morphin era was over so kids who loved TMNT and then jumped to Mighty Morphin had little reason to enjoy the crossover. It wasn’t their preferred take on either franchise, and it seemingly failed to do much to boost either property.

Looks like we have ourselves a Foot Soldier, or do we?!

Eventually the turtles would come back to animation, and now more than 30 years removed form the cartoon’s debut it’s a supremely nostalgic, and profitable, property once again. Power Rangers, for its part, has never truly gone away though it has changed hands a few times. Now a Hasbro property, the Power Rangers can still be found on television and there’s always rumors of another movie. And in the pages of Boom! comics, the Mighty Morphin team can seemingly live forever! It was in those comics that the crossover fans wanted to happen finally did. The turtles, basically as seen in the pages of IDW, met-up with the Mighty Morphin Power Rangers. I don’t know why or what the big threat was that caused it to happen, but it did lead to some slick designs which are now being immortalized in toy form by Hasbro.

No way! It’s Tommy!

Hasbro has been around for ages, but it’s never been able to get its hands on Teenage Mutant Ninja Turtles. I’m not sure if the company has ever put forth a strong bid for the property when it has come up for sale. It seems most times this happens the franchise is in a dry spell which has probably made it easy for Playmates to retain ownership. That ownership has been tested over the years though as we’ve seen TMNT product from NECA, Super7, and even DC Collectibles. Now it’s Hasbro’s turn, but they’re giving us something pretty different.

Ninja Tommy!

Released as part of its Lightning Collection, the new Power Rangers x Teenage Mutant Ninja Turtles line is being released as three two-packs and a single carded figure. Each two-pack contains one or two of the turtles as they appear in the comics when morphed. Yes, the turtles become Power Rangers and the end result is pretty cool. Their limbs are pretty much the same as the regular rangers, just beefier, but they seem to all gain the Dragon Shield in the form of a gold shell. The front of which contains the signature white diamond, while the rear looks almost like a sunburst. The helmets are largely the same though, just form-fitted for a turtle head. They also gain red eye-slits in the visors for some reason.

The first two-pack I was able to get my hands on is the Tommy Oliver as Foot Soldier with Raphael as the Red Ranger. When it came to crossing the two franchises, Boom! had to decide what was more important: color or weapon of choice. If going by weapon, Leonardo should have been the Red Ranger since both wield a sword and are the leader, but you can’t make Leonardo red. Instead, Raphael gets the nod here and his sai are just given a Power Sword makeover. As for Tommy, it’s my understanding he goes undercover as a Foot Soldier in the story, but the figure basically doubles as a generic Foot Soldier as well. It’s just a shame he’s sold in a two-pack since some collectors would likely buy multiples. Instead, it’s Shredder as the Green Ranger that gets the solo treatment.

Cool sword, bro.

I think most are going to be interested in these sets for the turtles, but lets get Tommy out of the way. He’s basically a standard Lightning Collection release. I believe most of this body is reused from the Putty figure, but I don’t have that figure to say for certain. It’s fairly similar to the Ranger body from the Lightning Collection and contains all of the same articulation points. The Foot Soldier head is obviously new and contains some nice, subtle, details on it to show how the mask separates. I wish there was some dry brushing on it to bring it out, but Hasbro isn’t one for paint. Most of the figure is just cast in colored plastic: purple and gray, with some shiny, steel, bits on the forearms and rear of the hands. It’s a new look for the Foot Soldier, but it’s also pretty obviously a Foot Soldier to anyone familiar with TMNT. It’s solid, though a bit underwhelming. The alternate Tommy head appears to be the same one that came with the Green Ranger figure, but with the bandana tails coming straight off the back of the head and painted purple. There’s also very little paint on it so it doesn’t have the more matte appearance of the Green Ranger release.

The man…turtle of the hour.

Raphael, on the other hand, is basically all new. His body is of the pinless variety, so no pins in the elbows or the knees which is definitely welcomed. The red is basically all colored plastic so there aren’t any harsh variances like there were with the Jason figure I looked at. The joining pieces for the elbows and knees do appear to be a slightly paler red. I don’t really notice it on the knees, but I can see it on the elbows when inspecting the figure closely. It’s no where near as bad as it was with the Jason figure, but still a bummer. The ends of the gloves are painted white with the red diamonds which are pretty clean, but there is some chipped paint near the wrist on mine. The hands, which are cast in white plastic, are also a touch more off-white than the paint which is a little annoying. There’s also some chipped paint on the gold armbands. It’s pretty standard stuff for a Hasbro figure, but still worth pointing out.

A Power Ranger that actually looks intimidating.
The rear of the shell is pretty neat.

The sculpt on Raph is pretty cool though. He’s quite bulky and his limbs are longer than usual. He stands a full six inches putting him on par with Tommy so this is definitely a taller turtle than we’re used to seeing. The change in proportions does give him an undersized head as well. It doesn’t bother me with the helmeted look, but it stands out when swapped with the turtle head (which we’ll get to). I do like how the shell was designed, and since these proportions are more human, it probably shouldn’t come as a surprise that the rear of the shell is a bit more sleek than usual. The white belt is still a floating piece and it has the morpher on the front and a place to store his sai. He doesn’t have a power blaster, but I don’t know if they used them in the books.

Raph passes the old one foot test.

As for articulation, both figures are the same, but different. Tommy, as noted, is pretty basic Lightning Collection stuff. He’s got a ball peg in his neck that lets him look up, down, swivel, and tilt. The Tommy head has less range due to the hair, especially if you add in the cowl. The shoulders are ball-hinges with butterfly joints. They go back pretty far, but not forward much which is weird as one would prefer the range be reversed. The elbows are double-jointed and go past 90 degrees. There’s a biceps swivel and the wrists swivel and hinge. The hinges are vertical, which earns Hasbro a big thumb’s up! In the diaphragm is what’s probably a double ball peg. It doesn’t go back really at all, but it does allow the figure to crunch forward a bit, rotate, and tilt. Combine it with the ab crunch though, and you get a lot more forward and back. The legs are on ball pegs and allow the figure to almost do a full split. He can kick forward too, but not back because his buttcheeks get in the way. The thigh can swivel on that ball peg and also below it as there is a thigh cut. The knees are double-jointed and go past 90 there and there’s a boot cut and hinged ankles with good rockers.

Tommy can also serve as just a generic Foot Soldier for Raph to beat on.

As for Raph, he has all of the same including the vertical hinges on his gripping hands. The only differences are his butterfly joints are basically useless and he has a joint in the base of the neck so his up and down range at the head is quite good. He also has no diaphragm joint given that he’s a turtle and all. Hasbro did give him a waist cut which splits the shell in the front. It’s basically just what you see below the belt, and while it does look a little funky to have a turtle in a pose that results in his shell not lining up, it’s worth it to have that extra articulation. Likely owing to his more bulky design, Raph also doesn’t get much out of his double-jointed elbows. He can basically just do 90, and go no farther whether you’re bending with the top hinge or the bottom one. On the plus side, nothing was stuck on my figures and they seem to pose reasonably well. Raph is a bit harder to stand, likely because of the shell, but with a little patience I’ve been able to get him into some dynamic stances.

Yes, they do come with weapons.

On the accessory front, things were a bit surprising. The few Hasbro figures I buy seem to be of the bare bones variety, but maybe since half of this release is an in-house brand it helped to get more accessories into the box. For Tommy, we get the Foot head and the Tommy head. The Tommy head also has two extra pieces, a cowl to go around his neck and a facemask that can slide over his chin and mouth creating a cool look. He has gripping hands equipped in the box and a set of fists to swap to. He has a katana which can slot into his belt or be gripped in either hand. There’s also not one, but two, effects pieces. A translucent, blue, punch effect and a translucent, yellow, lightning effect for the sword. You could give the lightning effect to Raph too, if you prefer, though the blue punch is tough to get on Raph’s hands.

I suppose you could display him like this if you want to.

As for Raph, he has three sets of hands: gripping, fists, and open. The open hands are great for posing or for holding his helmet and I do wish Tommy had a set as well. The gripping hands have the correct hinges, as noted before, and are also just barely wide enough for Raph to grip his sai with the center blade through his fingers. If you’re worried about paint rub, warming Raph’s hand first makes it even easier to achieve such a pose. As for the sai, they’re pretty cool and look just like mini Power Swords, but with extra blades. They slot into his belt just fine and the sculpt and paint look pretty terrific. There’s a yellow slashing effect piece that can fit onto the center blade of one which looks decent. If you wish, you could give that to Tommy, but it looks a little silly on his much longer blade. Lastly, we have the unmasked head which features a battle ready expression from Raph. On its own, it looks fine, but on the figure it creates a real pinhead situation. It’s not as bad looking as the promo images made it seem, but I’m still never going to use it. I want to display these guys in morphed mode so even if I loved the alternate head I likely still would never use it.

Group shot! I used the flash to accentuate the contrast between Raph and Jason’s chosen shade of red.

Overall, this is a pretty solid two-pack. Admittedly, I don’t care that much about Tommy and if Hasbro had just paired the turtles up across two two-packs then I’d probably skip Tommy (and April, who comes with Michelangelo). Having him in hand though takes away some of that sting as he’s a solid release. It would have been awesome if he could have been given pin-less arms and legs, as the elbow joints are my lone sore spot with the figure, but it’s not a big deal to me. Raph is the real star though and I’m pretty happy with how he turned out, which is definitely a good thing since the other turtles figure to be the same figure just in different colors. Better yet, I got these guys from GameStop where they were on sale for $42, which is a very nice price in 2021 for an action figure two-pack. Now my real problem is figuring out where the hell I’m going to put these guys until the rest show up.

A little too Raph?

Teenage Mutant Ninja Turtles – The Last Ronin #3

IDW recently dropped the third issue in the Teenage Mutant Ninja Turtles mini series The Last Ronin; the flash-forward, what if, story about the last of the turtles and his quest for revenge. I have so far enjoyed this series and have shared my thoughts here. The first issue was like a big introduction as it was largely about the hero infiltrating a future New York controlled by the Foot on a suicide mission that wasn’t successful, in more ways than one. In that issue, we saw that our hero is haunted by the ghosts of his brothers, possibly literally, but likely not as he interacts with them like they’re still alive. Issue number 2 was the first issue where the story is only partially in the present, and largely took place in the past as the writers and artists on the book started to peel back the layers of what happened to get us to this point.

In that second issue, we saw the death of one of the ninja turtles, as well as the death of a major villain. When that happened, I hypothesized that this would be the format for the next few issues. Plot developments in the present would be kept to a minimum, while much of the books would be devoted to showing us the death of a turtle. Sure enough, issue three is more of the same as we see a little bit more of what happened following the death of the first turtle and how we ended up where we are.

Seeing one of my childhood favorites killed off was actually a lot harder than expected. Even though the story begins with three of the four turtles deceased (and other allies unaccounted for), I didn’t really consider how I felt about these characters being dead. Nor did I really think about what it would be like to see their last moments, and it turns out, it’s hard! As such, I had a slight feeling of dread walking into this one as I pretty much knew what was coming. In some ways, I guess I’m happy to say it wasn’t that tough a read after all, but that’s also disappointing as well.

Our hero has a new problem he needs to deal with: teenagers.

The confrontation we see this time around concerns a character’s rise to power in the Foot and how that individual orchestrated this whole thing. Much of the book is spent in the past showing what happened, but when it gets to the “hard” part, the story takes an easy way out. I was left holding the book and saying to myself, “That’s it?!” as I flipped back and forth to see if I missed something. Everything leading up to the moment was fine and compelling, but the payoff just wasn’t really there. I don’t expect to see any of the turtles brutally murdered on the page, but this death was a bit confounding and the presentation almost Saturday morning cartoon-like. Some additional mileage is spent on the present time, and the story there moves a bit further than it did in issue #2. Things are moving, but the end game isn’t in sight yet, which is fine as I like the pace this story is setting.

As was the case with the first two issues, the artwork here is great. Esau and Isaac Escorza do a fantastic job bringing this world to life. The colors are muted and dingy befitting the subterranean setting throughout. I like the look of the turtles as they’re uniquely designed for this story. The human characters are a bit ho-hum by comparison, but it all looks fine so I’m not complaining. As was the case with the previous issue, there is a layout done by Kevin Eastman. It’s another flashback presented in black and white which is just a fun throwback to the original Mirage issues. I suspect that will continue at least into the next issue when we should see how the third turtle was dispatched.

We get to check-in with another villain from the past in this issue.

The Last Ronin #3 is a minor stumble for the series. I am enjoying the overall story, I was just less satisfied with this entry and less moved by what transpired within the pages. I still have high hopes and great expectations for the fourth issue, and I’m genuinely curious to see how this is all wrapped up. That conclusion is still many months away as I’m not even sure if the goal is to finish it before 2021 ends. The fourth issue is scheduled to ship in August, and I’ve got it on my pull list at the local comic book store. With the world coming back to life, I heartily recommend you not only check this series out, but support your local comic book stores in the process!


Teenage Mutant Ninja Turtles – The Last Ronin #2

As covered here about a month ago, The Last Ronin is a lost Teenage Mutant Ninja Turtles story from the late 80s/early 90s that has just now been finally realized in the pages of IDW’s ongoing Teenage Mutant Ninja Turtles comic. Conceived originally by TMNT co-creators Kevin Eastman and Peter Laird, The Last Ronin tells the story of the last ninja turtle and, as a bit of a callback to the Teenage Mutant Ninja Turtles #1, his quest for revenge. The fully realized story is not shaping up to be some sort of Kill Bill clone, but as a referendum on vengeance and its fleeting nature. The story is one I compared with the classic X-Men plot Days of Future Past as it does contain a dystopian future where hope is either lost or nearly gone and most of the characters we know and love are either dead or in a position to envy the dead.

It should go without saying, but I’m going to say it anyway, that if you have any interest in the The Last Ronin then you should definitely read the first issue before even sniffing the second. I will not spoil anything in this mini review, but it would be easy to be spoiled even with just glancing at this book or by reading other reviews as I’m sure many are only concerned with spoiling the contents of this book, and not the preceding one.

And the main thing that can be spoiled is what was revealed on the final page of issue #1: the identity of the last turtle. In that first issue, we saw our hero infiltrate New York and have a tough go of it. Along the way we realized he’s possibly just clinging to sanity as he constantly talks with the spirits of his dead brothers. In this issue, he’ll even argue with them and debate strategy going forward. He is aware that this behavior may be off-putting to others, as he tries to hide it from his allies. And who might those allies be? Well, that’s kind of a spoiler too, but let’s just say some are familiar, and some are not.

Much of this book is devoted to showing how we got to where we are.

The main purpose for this book is to advance the story of our hero ahead just a little, while also fleshing out what brought him here. In what is likely to be a theme going forward, this issue primarily tells the story of the death of one of the ninja turtles via flashback. In doing so, we learn the catalyst for what created this current reality while also seeing what the hero has been doing ever since. As someone who grew up watching the cartoon and movies, seeing the death of one of my childhood heroes is definitely upsetting. It’s not gratuitous, but it is visceral. When I was a kid, I so much as never even saw the turtles bleed and thus I never could comprehend them befalling a gruesome injury or death. I’ve been exposed to the more violent side of the Mirage books since, but it’s still quite a thing to bare witness to.

Pictured: not Elektra.

As I said before, the main plot for the last turtle does not advance much in this book. The time spent with him is more quiet. It’s a time to reflect, recuperate, and ultimately regroup. I’m curious how the next book balances the flashbacks with the current period arc. The flashback is so full that nothing feels like padding. Even though the story doesn’t advance much, I don’t get a sense that the writers and artists are stalling because they want this to hit a specific amount of issues. It’s just a story that has taken 30 years to tell so it’s not going to rush anything.

A familiar art style for those who read the early stuff.

As was the case with issue #1, the artwork in this book is fantastic. The Escorza brothers are on top of their game and the fight scenes are drawn really well. They don’t hold back, but they also do not do a disservice to the quiet scenes or the more distressing scenes. Kevin Eastman breaks out his pencil to illustrate the flashback sequence of the last ronin character and his original escape from New York. It’s a fun touch to see Eastman’s rougher art juxtaposed with the super slick work of the Escorzas and it’s an appropriate part of the story for Eastman to add a personal touch. I’m curious if we’ll see more from him in issue #3.

Something about them seems familiar…

The third issue should be arriving around the end of the month, and based on the cover, it looks like we’re going to learn the fates of a few more important characters. I think that is going to be the formula for at leas the next pair of issues before we get a big blow-off in issue #5. It’s been an interesting, if a bit uncomfortable, ride through these first two issues so I am looking forward to the next, and yet dreading it at the same time. I also appreciate though that I’ve been made to care about these characters enough over the decades that a story like this both entertains and upsets me. If you’ve ever loved Teenage Mutant Ninja Turtles, you owe it to yourself to hop aboard this runaway train.


Teenage Mutant Ninja Turtles – The Last Ronin

I don’t read a lot of comics these days. Actually, I suppose I never truly read a lot of comics even when I was very much into X-Men and Spider-Man. Back in the 90s, I received most of my comic lore from trading cards. They were cheaper and fun to collect. When it came to actual books, I was rarely allowed to get one though I certainly would try to get my mom or dad to buy me one when at the grocery store. The most comics I read probably came when I was in college and I had the money to buy trades of all of the famous stories I had heard about growing up: The Dark Phoenix Saga, Watchmen, Death in the Family, etc. I also got into modern stories and for awhile I kept up with Marvel’s Ultimate Universe until I either ran out of money or grew bored with the hobby.

One of the last comic storylines I really dove into was the inaugural Mirage Studios Teenage Mutant Ninja Turtles. IDW Publishing started handling the property following the sale of the franchise to Viacom and the company put out these massive, hardcover, collections of the original Eastman and Laird run on Teenage Mutant Ninja Turtles. I blogged about all five volumes here, if you want to search for them, and I mostly jumped into them because I grew up a big TMNT fan and I had never really checked out the original books. I certainly knew of them, and I think I had read the inaugural issue on more than one occasion, but I had never gone deep. It was pretty fun, though when I was finished checking those out I found I had little curiosity in the other TMNT stories, be they more older ones like the Archie comics or the new ones published by IDW.

Late last year though, a lot of TMNT fans started singing the praises of a new TMNT story titled The Last Ronin. It’s basically a future “what-if?” styled story that could best be described as the TMNT version of the classic X-Men story “Days of Future Past.” I really didn’t know much about it, only that there was some really cool artwork based on the story being circulated online. I decided it was something worth checking out, though by the time I had done so the first issue had sold out. Thankfully, it was still attainable via online shops with only minimal markup. I eventually ordered a copy, and I also subscribed to the rest and even grabbed the Director’s Cut reprint of the first issue recently and I’m glad I did.

The Last Ronin tells the tale of a lone turtle in the future. He’s bundled from head to toe in robes and armor and is outfitted with the weapons longtime turtle fans know and love: katana, sai, nunchaku, bo. He sports a black mask and he’s a bit paunchy compared with other versions of the TMNT I’m used to, but that wasn’t something I read much into beforehand. Once I had the first issue in hand though, it was obvious this was an older turtle and when we meet him he’s sneaking into New York City which is now a Hell hole because this is a dystopian future story. High walls surround the city and massive skyscrapers have created a dual class system where the wealthy live above the city and the poor are left to fend for themselves at ground level, and below. The Foot run the show, though we don’t know who leads them, while our protagonist narrates to himself (and the reader) what’s about to go down.

Things get pretty heavy for our nameless friend.

It would seem this is a turtle on a suicide mission. He wants to sneak in and cause trouble in hopes of taking down whoever leads the Foot now. And as he talks to himself, he talks to the dead. It becomes obvious that this turtle is one of the four Teenage Mutant Ninja Turtles and the rest are dead. We don’t know which one (that’s saved for the end of the first issue), but it almost doesn’t matter as whoever this is he’s undergone a lot of trauma and has changed considerably.

And things get bloody too.

I really don’t want to say anything more about the first issue as I don’t want to spoil anything. It’s a very action-packed issue as our turtle friend encounters trouble pretty much from the onset. It’s in-line too with the Mirage comics of old as there’s a considerable amount of violence and this turtle clearly plays for keeps. He also gives as good as he receives as this isn’t a superhero type of character capable of being a true one-man army. He’s plenty capable, for sure, of causing a ruckus and fending off multiple enemies, but he’s no Superman. It’s a bit of an uncomfortable read for someone who grew up adoring TMNT as it’s really not fun to think of them as dead, but here we are.

The Director’s Cut of issue #1 shows off a lot of the original treatment for this story. This plot originates from the 1980s when TMNT co-creators Kevin Eastman and Peter Laird dreamt up a finale of sorts to what they started. It never got made until now, and a lot was changed in the interim, but it’s pretty cool to see the original vision. Some of the writing can be hard to read, as it’s just scanned notes from 30 years ago, but it’s definitely worth a look. There’s also a look at the concept art for the series with annotations from Eastman that are pretty informative. I wouldn’t call the Director’s Cut essential for those who want to experience The Last Ronin, but if you’re interested in getting a copy of issue #1 I’d recommend it over the standard release.

The story for this one is shared amongst Eastman, Laird, and Tom Waltz with Eastman and Waltz handling the actual script (Laird’s credit appears to stem from the original story and I didn’t get the impression he had much involvement with it beyond that). Layouts were done by Eastman and pencils and inks were done by Esau and Isaac Escorza and the art in general looks terrific with colors by Luis Antonio Delgado. The team does a great job of evoking some of that rough Mirage art from the 80s but with a more refined touch. The colors are mostly muted which suits the grim atmosphere of the story with some of the flashbacks featuring a soft, glow, to them. There are several variant editions out there if that’s your fancy all with different covers. The main cover is by the book artists and the Director’s Cut cover features art by Eastman. The book is printed on thick paper as this is a special release. The cover is also thick and durable and it comes with a slightly higher retail cost of $8.99 per issue with the Director’s Cut coming in at $10.99.

The Last Ronin is off to a great start. It definitely seems to hit the tone it’s going for as this is a downer of a story. There’s a lot to uncover as this five part series moves along and issue #2 is already out with #3 expected in May. If this sounds like something you’d be interested in reading, I definitely recommend checking it out as I think it’s going to be an interesting ride. Of course, you could always wait for the inevitable TPB edition but that may not come until 2022 so why wait? And if there are any action figure makers reading, we need a Last Ronin figure!


Teenage Mutant Ninja Turtles – The Ultimate Collection Vol. 5

tmnt vol5It’s been a long break in between posts about this subject. So long that I’d rather not point it out any further! At long last though I have finally finished reading fifth volume of The Ultimate Collection, a line of hardbound, oversized, compendiums of comic books spanning the Eastman and Laird era of Teenage Mutant Ninja Turtles by Mirage Comics. The volumes are published by current TMNT comic publisher IDW and are presented in their original black and white appearance with new artwork by Kevin Eastman used for the back and front cover. Both Eastman and TMNT co-creator Peter Laird provide thoughts and reactions following each issue as they provide insight into their thought process and elaborate on where an idea may have come from.

This fifth volume is essentially the finale to this series, though two additional volumes follow. This one wraps up the City at War arc (issues #56-62) which was basically the grand finale for Eastman and Laird. At this point, they already had stopped drawing and inking the books and had moved onto managing the brand more than anything. These seven issues were originally published in 1993 when TMNT was past its peak, but still very much a money-maker. Artist Jim Lawson had basically taken over all of the pencil duties and was even contributing to the story at this point. Keith Aiken and Jason Temujin Minor handled the inking while Eric Talbot did the tones and Mary Kelleher the lettering.

karai

Karai has arrived and is ready to make her move.

In case you haven’t read my write-up on Volume 4, City at War tells the tale of the Turtles returning to New York to find that the Foot Clan has split into various competing factions with the loss of Shredder. Karai, leader of the Foot Clan in Japan, has arrived to clean things up and she’s targeting the heroes in a half shell who are currently holed up in an abandoned water tower. Splinter is injured and trapped by the Rat King, making his mainline debut. Meanwhile, April is off living in LA with her sister Robyn while Casey is engaged to a pregnant woman named Gabe and trying to start a new life himself after giving up on chasing April.

I found many of the issues in Volume 4 of this collection to be long and slow. It didn’t help that I wasn’t enamored with Jim Lawson’s take on the Turtles and I was badly missing the art of Eastman and Laird. Even though their art was often rough and had an amateurish quality at times, it was a good fit for the property and it was also improving. It was rewarding to see that maturation take place right before my eyes.

For this round of issues, my enthusiasm is much higher. It gets right to the point with the revelation of who is holding Splinter captive and also has Karai spring her Foot ninja on the Turtles early. This sets up the main conflict which is Karai’s wish to take out Shredder’s remaining Foot Elite, and she wants the Turtles to help. There’s a good scene of the brothers debating the merits of jumping back into the fray. They acknowledge, for the first time, that a lot of the violence is the result of their lost master’s quest for revenge. They were born to avenge Splinter, and they were successful, but their actions have not lead to a better New York for anyone. It’s a really introspective look at the Turtles and not something I was expecting. My only disappointment is that it didn’t eventually lead to a conversation on the subject with Splinter himself.

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Splinter goes through some real shit in these books.

For April, these issues also bring her back to New York. Her father passes away suddenly forcing her and her sister to come to New York for the services. Once there, she decides to stay, and it’s only a matter of time until her path crosses with her old friends. For Casey, tragedy brings him back as well in a rather bold way. The writing for him isn’t as strong as it is for the Turtles, but it still covers subject matter I wasn’t really expecting. For Splinter, he spends much of his time in a delirium and his sequences are pretty visceral. I am not sure what the overall message is supposed to be with Splinter, I guess they wanted him to embrace his primal side at the expense of his learned humanity. It was interesting though and it was nice to finally care about Splinter.

As would be expected from a title with the word “war” in it, there’s a lot of action across these pages. This is where Lawson gets to shine as an artist. His style seems to improve throughout and by the time I made it to the end I was onboard with his Turtles. He is able to convey movement so well and some of the detail work is gorgeous. This is easily a much nicer book to look at than the previous one, and Lawson is the main force behind that.

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I was way more into the artwork this time around and a lot had to do with the brilliant sequencing by Jim Lawson.

The story is a pretty satisfying one, though the ending is a bit unexpected. This is possibly the best arc Mirage ever tackled and much of the good stuff is contained in these issues. I am definitely glad I finally got around to going through it, even if I’ve had it since it was released. Eastman and Laird don’t provide too much in their comments. Eastman is at least good at setting the mood and placing the reader back in 1993. After that, he mostly just gushes about the talent involved in this project. Laird is a bit more critical and willing to point out things that didn’t work, though ultimately he just plain has very little to say.

A sixth volume in this set was released following this one, but it’s just one-shots and short stories not done by Eastman and Laird. A seventh volume is supposedly on the way as well which is basically going to be an art book. If you’re like me and just wanted to experience the original creators’ interpretation of these characters, then the five volumes are the only ones you need to concern yourself with. I’m not sure if any are still in print, but they have yet to become expensive to acquire. This is a good gift for any Turtle-loving person in your life. Though I feel obligated to point out that these stories are intended for mature audiences as these aren’t the pizza-loving dudes from the cartoons, but chances are if you’re even interested in these works you’re well aware of that fact.