Tag Archives: archie comics

NECA TMNT Adventures Series Slash

The big, bad, alien, turtle is here to kick some ass!

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures based on the original comic appearance of the turtles in the Mirage Studios series which has lead to video game, movie, and cartoon adaptations. The cartoon is, by far, the most popular and successful it would seem and a natural complement to that television show is the line of comics released by Archie while the show was in production titled Teenage Mutant Ninja Turtles Adventures. These comics started off as adaptations of the show, but soon went their own way. It’s through this comic that many characters fans would come to enjoy in both the Playmates toyline and the show actually originated. One of the most popular characters to debut in this fashion has been the sometimes evil mutant, sometimes alien, turtle Slash!

Slash is someone we’ve talked about recently as Super7 just sent out their take on the beastly snapping turtle. That figure is based on the Playmates release which really honed in on Slash’s debut where he was more bad guy than good. It likely made sense to someone in marketing to basically have an anti-ninja turtle in the ranks of the bad guys and that toy set the stage for the character’s introduction in the show, even though toon Slash would end up being quite different as far as temperament goes. Slash as he was presented in the comics was a little more nuanced. His home world was destroyed by industrialists which essentially sent him into a frenzy that landed him in an intergalactic prison of sorts where he befriended Krang. Not really knowing how evil Krang was, Slash helped him and was introduced as a villain to the Teenage Mutant Ninja Turtles, but he’d eventually come to realize that Krang was no friend of his and was taken in by the Mighty Mutanimals which basically made him a good guy. A lot of other takes on the character seem to have followed suit where Slash will start off as an adversary before becoming more ambiguous and even heroic. His debut was in an issue of the series written by Stephen Murphy, though I can’t find a credit for who actually created the character, but many on the Archie staff were unhappy with how the Mutanimals characters were treated when brought over to the cartoon and I assume Slash was no exception.

Per usual, NECA went all out with the artwork on the box hiring former TMNT Adventures artist Kevin Mitchroney to handle things.

Slash, being a popular character within the fanbase, makes some sense as NECA’s debut in the Archie universe. They have done two versions of the character already, one for the video game and one for the cartoon, but both utilized the standard ninja turtle mold. I like both interpretations of the character, but my main criticism with each release was that Slash was too small. He doesn’t necessarily need to be taller than the turtles, but he should have more mass. NECA seems to have heard that criticism from the fanbase as this version of Slash is on the newer Tokka base body. It’s amusing to me because in the vintage Playmates line, Tokka was basically a repurposed Slash so the cycle is complete! This body though gives Slash that thicker, more physically imposing, appearance that I think fans wanted from the other figures. TMNT brand director for NECA, Trevor Zammit, has even indicated they may redo the cartoon version on this body. They have been saying similar things about April for awhile too so I certainly wouldn’t hold your breath, but as the toon line gets further into deep cut territory it wouldn’t shock me to see a fan favorite like Slash revisited once again.

This figure shares most of its anatomy with the previously released Tokka.

Since this is the first in a new subline from NECA, we should talk a little about the box. It’s in the same shape as the Fugitoid and Loot Crate Claw Shredder packaging which is that of a trapezoid and features a window display on the front with artwork on the sides and product shots on the rear. All of the art is done by former Archie artist Kevin Mitchroney who also previously worked on the San Diego Comic Con exclusive carrying case from a few years back. It’s great to see NECA continue to seek out an authentic artist for these lines as it really does add to the presentation. Of course, ultimately the box is just trash that houses the action figure and mine has been ripped open, but I still think the box is pretty cool. Slash comes on a plastic tray that is easily removed from the box, if you want to preserve it, and the backdrop is that of his home world, if I’m not mistaken. Possibly my biggest pet peeve with this release starts here as every limb and accessory for this guy is held down by an annoying, plastic, tie-down. I hate these things so much because you have to pull on them to stretch them and then snip. You can try to rip past them, and I ended up doing that for the optional hands, but these little things get everywhere and leave your fingers sore. You also can’t do the rip technique for anything painted, which for a NECA figure is almost everything, as that could damage the paint. I find the tie-downs unnecessary as the bubble is plenty strong enough to keep the figure in place, but maybe it’s extra reinforcement to appease mint-in-box collectors, but screw them! NECA, please, ditch these things!

One thing NECA had to re-sculpt for Slash is the shell, which is a bit more vicious looking than Tokka’s. Note the unfortunate white blob of paint on the belt of my figure.
And speaking of unfortunate paint apps, paint rub might be a universal issue with this release.

With that out of the way, lets actually talk about the figure. Slash when standing upright is about 5.875″ tall. He is one of those characters that’s a bit hunched forward so he’s never as tall as he could be. He seems to scale well with the toon turtles, and I’m assuming if they do Archie turtles they’ll be the same height, and that promised mass is certainly on display out of the box. He is just a chunky boy. Most of the figure is cast in a muted green, but then painted over, to give him a matte finish. He has some black linework on his muscle lines and the plastron which helps the figure to pop. The warts on his skin are done in a darker green and the plastron brown. On the back, his shell is cast in a much richer green and features a lot of that linework featured elsewhere. It’s also on his belt, and the metallic portions are painted white with a hit of blue shading which gives him a very comic-like appearance. There’s no panel shading so the approach here is definitely similar to the Mirage line. As for the new sculpt, the new parts are the plastron, hands, shell, and obviously the head. I love this expression Slash is sporting with one eyebrow raised and his sharp teeth all on display. The paint on his head is really clean and: Look! – painted shoulder pauldrons! His trademarked blades are also quite pointy and a little sharp and if I have one critique with the sculpt it’s that I wish they were longer like they are on the box art. In terms of presentation issues, it’s basically just paint imperfections here and there. There’s a small blob of white on the back of the belt that I might try to remove and there’s a couple of rough spots. One is on the edge of the plastron above his right pectoral and the paint is pretty choppy around the thigh joint on the rear of the leg. There’s also a bit of paint transfer around the the knees on mine from the kneepad to the thigh. That joint was also stuck out of the box and I think it’s because of the paint there. When you use as much paint as NECA does, these blemishes are bound to happen and overall I’d say it’s at an acceptable level here. Especially since the alternative would be to use less paint which I am not in favor of.

This chunkier build is much more suitable for Slash than the turtle body, which is what the previous NECA Slash releases utilized.
And here he is with those past releases. I like all three, but I much prefer this body for Slash, though I wish his wrist blades were as long as the video game figure’s.

Slash, being a chunker, is not the most impressive figure when it comes to posing. He has pretty much all of the joints one would want, but his design limits his range. The head is on a ball peg and since it’s positioned forward he doesn’t get as much range as one might hope. He can look up a little, down a little, and to each side a little. Perhaps if he had more of a neck he could get better range, but as it stands it’s a bit lacking. The shoulders are ball-hinged, but he has those white pauldrons to be mindful of. The right one on mine sometimes wants to curl under the shell when positioning the arm which makes me worried about paint transfer. He basically isn’t going to get his arms out all the way to the side, and since he’s a turtle, he can’t rotate all the way around either as the shell gets in the way. We do have a biceps swivel after that and the elbows are double-jointed. Because of the elbow pad, he’s basically only good for a 90 degree bend. If you really work at it, you can possibly get him to go past that. The hands swivel and all feature horizontal hinges, which is a bummer for the accessories. It also kind of stinks that he can’t rotate his blades at all. In the torso, there is a waist twist that’s either single or a double-ball, but because he’s a turtle, it doesn’t allow for much movement. The hips are ball and socket joints with a thigh swivel. He can just about hit a full split, though the built-in thigh swivel doesn’t seem to want to move much on mine. Instead, the hip mostly pivots on the ball and socket, but that might be enough rotation for most. The knees are double-jointed, but like the elbows, you’re probably not getting past 90 here. The ankles are hinged and have a rocker and both work well. In terms of joint tolerance, I would say most of the joints are on the tight side. The right knee is the only one I had to heat up, but the shoulder hinges seem especially tight as well. The hips are a little on the loose side, but he’s holding himself up even at the widest stance possible so it’s not presently an issue. Because of the blades in his wrists, the wrist hinges are pretty tough to make much use of as you definitely don’t want to rub the hands on those mostly white blades. It mostly just highlights the need for vertical hinges as those would be far more preferable than what’s present.

In addition to the kris, Slash also come with one of these things.

Slash does come with a few accessories he can make use of in the form of weapons and spare parts. Out of the box, he’s equipped with fists, but he also has a set of gripping hands and clenchy, style, pose hands. Swapping them is a bit tricky because of the blades, and the fit is also rather snug, but do-able without any heat. In terms of weaponry, he has his kris sword which some refer to as a sai. It’s just a crooked, short, sword and it has the same white and blue paint app that his belt and blades feature which I like a lot. Based on most of his artwork, I think it could have been made a little bigger, but otherwise it gets the job done. Slash also comes with a bladed, hook, weapon and it’s mostly known as that thing that came with all of the vintage turtles. I have no idea if he actually used such a weapon in the comics, but I’m probably not going to make use of it. That’s it though. It’s definitely not a lot, but for most it will probably be enough. I think an extra head is always nice to have, but admittedly, I really like his present expression so I’m not sure another would be any better. I find it curious that he’s depicted with his little, toy, palm tree on the box art, but NECA declined to include one with the figure. It’s made more odd since they’ve already tooled such an accessory for the toon Slash. The only thing I really miss is just vertically hinged gripping hands. It would have also been cool if the bladed wrist weapons were removable just for some different posing opportunities.

He also looks rather menacing without a weapon.

Slash is a pretty cool looking figure. I suppose I didn’t need to write as much as I did up to now when I could have just said that and been done with it, but it’s the truth. He just looks cool. There are some issues with the articulation and paint, but the overall package seems to overcome that just fine. And since he’s the debut of a new line, there’s an added element of excitement at play as well. Slash is just the first, and still come to are Man Ray, Jagwar, and Dreadmon with more certain to follow. It would seem that NECA is prioritizing the Mutanimals first, and I think that’s a sound strategy since some of them have never been in plastic before. This figure is currently being sold at specialty retail for around $38 which is basically what NECA Ultimates are starting to retail for these days. It’s higher than I would like, but I have already seen this one discounted in some places. I do not know if there are any plans to bring any of this line to big box retailers like Target. The fact that Man Ray was unveiled quite a while ago and no preorder has gone up makes me think there’s a chance he’s going to one of the big stores initially, like Fugitoid, before specialty gets a crack at him. Unless the plan is only to do one figure from this line per year. I actually have little affection for the comic this figure is from so I don’t know how deep I’ll go on this line, but I liked this look enough for Slash that I got it anyway. I’ll probably do the same with at least Man Ray since he never had a proper appearance in the cartoon. For fans of those Archie comics though, this is pretty exciting and I hope they’re happy with how this figure turned out.

I’m guessing someone out there will want to see this guy with the Super7 figure, so here you are.

NECA TMNT Cartoon Wingnut & Screwloose

Don’t call ’em mutants.

For most fans of the Teenage Mutant Ninja Turtles from the 1980s, you reside in two camps when it comes to how certain characters are remembered: either from the cartoon/comics, or from the Playmates toy line. For Wingnut and Screwloose, I suspect most associate them with the action figure, but there are those who think of them first as members of the Mighty Mutanimals, the Archie Comics sister book to their version of Teenage Mutant Ninja Turtles. When it came to the toy line, many of those characters would be brought over and usually as villains. What many consider to be classic villains Slash and Leatherhead, actually started off as heroic allies of the TMNT. And when it came time to bring them into the animated universe, it was usually as characters based on the toys so to the rogue’s gallery they went. Even some of the few that were made heroes by Playmates would get the villain treatment, like Mondo Gecko, though he would come around by episode’s end.

For Wingnut and Screwloose, they too got the villain treatment despite being counted amongst the allies by Playmates. Their Playmates design also differed wildly from the comic as the toy maker preferred to envision Wingnut as a Batman parody. The mutant bat is clad in blue and gray evoking memories of Batman’s past. He’s also a little on the paunchy side, which might have been Playmates poking a little fun at actor Adam West. By the early 90s, the Batman most associated with the brand was the one featured in Tim Burton’s film. He was a brooding character sporting all black, muscled, features, even though actor Michael Keaton wasn’t exactly the brawny type. It was quite fashionable in those days to poke fun at the campy show from the 1960s and West’s “pure West” physique, while certainly not overweight or anything, was definitely not the muscled look the character had undertaken. Nevertheless, the design was quite interesting and Wingnut was a favorite of many of my friends. Screwloose, on the other hand, was just a sculpted lump of plastic, one of the earliest “buddy” accessories to be featured in the line. I’m actually not sure which buddy was my first, but I think it was either Screwloose or Joe Eyeball.

Such a lovely couple.

Why the cartoon Teenage Mutant Ninja Turtles decided to take a clear Batman parody, or homage, and make it a bad guy is beyond me. Sure, Wingnut is a bit fearsome looking, but I never confused him for a villain. The show decided to make him and Screwloose a pair of invading aliens, with Screwloose actually serving as the brains of the duo. Making them aliens actually kept them inline with their comic counterparts, who did start off a bit villainous before switching to the side of good, but otherwise they’re kind of their own thing here. The design for both is clearly taken from the toys, something the cartoon seemed more willing to do in later seasons, probably because it was hard to come up with a bunch of new designs with those larger episode orders. And now, NECA Toys has made it so we can have toon accurate versions of these characters for the very first time.

Wingnut is definitely one of the heaviest figures to grace this line.

Wingnut and Screwloose come in an oversized two-pack box. The actual design is standard, it’s just massive. The height and width are essentially universal for the line, it’s the depth where this one gets beefy. I have it at 5 1/4″ which is about an inch deeper than the recent Groundchuck and Dirtbag box. The box depth obviously varies, but for comparison’s sake the Casey Jones and Foot two-pack was a miniscule 2 1/2″. The end result is you know when you’re handling this one as to grip it across the top with one hand results in me being able to feel the skin between my thumb and index finger stretching.

These wings are something to behold.
He’s not much taller than a turtle, but he’s a whole lot chunkier.

The box has to be this big because Wingnut is an especially large figure. As far as height goes, he’s a rather ordinary 6 1/8″ to the top of his head and a full 7″ to the top of his ears. It’s his bulk though that makes him quite large as this is a big boy. The Playmates figure was a little on the soft side, but cartoon Wingnut is a bat that’s clearly let himself go. He’s got a huge backside and then when you add in the wings the figure gets even deeper. And because he’s so chunky, he’s got quite the heft to him. Screwloose, by comparison, is far more diminutive and is in-line with figures like Baxter and Splinter. He’s around 4 1/2″ tall and not particularly bulky or anything. Though it certainly makes him a lot bigger than the vintage toy. I don’t have my old toy for comparison, but I think most of the sculpted details of the figure were carried over to the show so he’s got a tank top, four arms, pants, and shoes to go along with his bug features like wings and a tail. I remember the figure having a little belly on him, and the cartoon retained that. It was interesting getting a better look at Screwloose as a kid when he showed up in the toon, and it’s nice to see him finally have a proper figure.

The Little Brigade.
Everything about this figure is big, including the gun.

Back to Wingnut. As I said, his design mimics the toy, but in bringing him to the show some details were either scrapped or simplified. He no longer has a logo on his chest and his uniform doesn’t feature any rips or holes. His face also just features less detail and his tongue is no longer permanently sticking out. The dominant color of his suit is a gray that appears to have a touch of purple mixed in. It complements the blue mask, gauntlets, and boots and the pale yellow of the belt and pouches is certainly evocative of classic Batman. In true NECA fashion, there’s lot of black line work painted on and the rear of the figure is cast in darker shades to evoke the cel-shading present in the show. In this case, the rear of Wingnut is very much a shade of purple while the blue is just a richer shade of blue. He has a somewhat menacing, teeth-gritting, expression on his face that was, more or less, his default look on the show. What really stands out though are those wings. Wingnut has these tiny, little, bat wings that probably weren’t suitable to handling his massive bulk, so either he or someone else outfitted him with metal wings that fit over them. They’re riveted and feature what look to be thrusters on the bottom and guns at the top. What’s really neat though is NECA was able to sculpt and paint the biological wings inside of them and the result is so impressive that I can’t tell if it’s one sculpt or two.

This is unfortunate.

What’s less impressive though, is some of the paint applications. The paint on the wings is phenomenal, but on the figure itself there are some problems and chief among them are the teeth. Wingnut is supposed to have pretty normal looking toon teeth, but with two fangs in the front that were illustrated to fit over the teeth, rather than apparently exist as teeth on their own. This apparently caused problems for the painting as it looks like those fangs are sculpted, but the factory just did normal, grid-like, line work for the teeth. It’s messy, and it seems to be a consistent problem with this figure based on the others I’ve seen. Beyond that, the other paint imperfections are largely minor. There’s some black lines that aren’t quite lined up with where they should be and some bleeding over the edges, such as with the blue on the fingers, in other places. It’s the type of variance one would expect. I will add, that after a mostly paint-flaking free experience with Dirtbag and Groundchuck, this figure is definitely a messy one to handle at first. Lots of painted joints, which means lots of paint flakes winding up on whatever surface you’re handling him over.

That’s quite the profile.

With Screwloose, the expectation is that he’d be a lot less interesting in comparison with his box-mate based solely on size. And that’s true, but he’s also less interesting just because his sculpt requires far less detail. He’s dressed like a bum, though his shoes are a bit fancier than a bum would dress, so there’s not a lot of texture work with him. Possibly because he’s mostly yellow, NECA didn’t really do much with the paint as far as the usual light on the front, dark on the rear goes. They mainly just did it with his shirt, while his purple pants appear to be uniform in color. His stomach is painted green, which I always felt was an odd choice on the part of the toon and he does have some green spikes on his arms. He’s painted well enough though, but he does have some of the older problems from this line. Namely, the paint on the joints will flake off leaving a clear plastic beneath. It’s definitely not the eyesore some of the other figures experienced, but it’s unfortunate. There was also some paint rub from his arms or back to the wings so mine have a little yellow on them.

Paint rub and flaking is more of an issue with this guy as you can see the white, or clear, plastic in some of the hinges has been exposed after just light manipulation.

In terms of articulation, these guys basically do what you’d expect of them. Wingnut’s head appears to be on a double-ball peg so he gets movement at the head and the neck, which is concealed in the body. He can look down, and if you have a flight stand capable of supporting his bulk, he can even look ahead in a horizontal flying pose. The arms are ball-hinged at the shoulders with those bulky, NECA, double-elbows. They twist above the joint, and below, and genuinely look fine because there’s so much going on with the costume. He can bend his elbow a little past 90, but if anything I have a problem getting his arm perfectly straight. He’s tight, and I can’t tell if he’s only supposed to go so far or not. At the wrist though we have the usual swivel and hinge system. In the upper torso, there’s a diaphragm joint right below his “bust” that allows him to tilt, rotate, and even crunch forward and back a bit. There’s no true waist twist, and the legs on the new ball pegs. They’re plenty secure, which is good for such a big figure. The knees are just single joints and they’re either really tight, or slightly ratcheted, as mine kind of click when I move them. They don’t offer much range as this is a character meant to always be hunched slightly, but they work fine as far as allowing the figure to stand effortlessly. His ankles are hinged, and they don’t have much range there, but they do have rocker-tilt which works just fine. Wingnut’s tail, tiny as it may be, is on a ball hinge so there’s some play there. The wings are also on ball hinges so they can rotate and “flap” as well as they probably need to.

These guys aren’t super poseable, but they’re still capable of looking cool on a shelf.

As for Screwloose, he’s basically the same. His head is just on a ball peg, but there’s enough range to let him look in basically any direction, he’s just going to have a bobble head from certain angles. All four shoulders are standard ball hinges and are quite tight. I think it’s due to them sitting fairly deep in the sculpt, but moving them around gets messy due to all of the paint flaking. The elbows are just single joints and they rotate as well. The knees are single hinges too and there’s a ball peg, I think, between the shirt and belly that lets him rotate and tilt ever so slightly in all directions. The wings are ball-hinged like Wingnut’s, though the tail appears to just swivel. It was also so tight initially that I wasn’t sure if it moved at all, but it just needed to have its seal “cracked.” I also think his ankles can pivot, but they sure don’t want to. He’s quite light though so he doesn’t need his ankles to do much in order to stand.

This gun is chunky and long.
Raph, you’re probably going to want more than your sai here.

This set is definitely not the most dynamic as far as posing possibilities go. Screwloose just doesn’t have a ton of options, while Wingnut is mostly limited by his bulk. That doesn’t mean they can’t look interesting on your shelf, and NECA did include some accessories to help there. With Wingnut, we get three sets of hands: fists, open, and gripping. The gripping hands are meant to wield his massive bazooka. Initially I thought it was the Triceraton gun with some parts swapped, but this is all new and much bigger. It’s a gun he handled for all of 2 seconds in his lone cartoon appearance, but it is toon accurate. The grip is a touch loose, but that’s probably a good thing in order to avoid lots of paint rub when inserting it into his hands. And even so, you’re likely to experience some anyway. Screwloose, on the other hand, gets nothing. He has two open hands and two gripping hands and you can easily move them from one arm to another, but that’s all. He does come with a flight stand, and it’s the improved one we saw with the video game Baxter that has an extra joint in it. It’s still annoying in that you can’t have the claw at a true horizontal angle, but it works all right. Lastly, NECA included some paper goods. There’s a wanted sticker for Smash, leader of the Crooked Ninja Turtle gang, as well as Wingnut’s W logo from the toy and a sticker for a map. The map is from an episode where it’s discovered Splinter’s kimono hides a secret and you can stick it on your Splinter if you want. I probably won’t There are also four, mini, comic books for your turtles to read taken from the episode. A fun, little, touch, for sure.

Screwloose just gets a flight stand, but hey, at least he can fly!
Novelty toss-ins, or hints of what’s to come?!

Wingnut and Screwloose are a fairly iconic pair in the Turtle-verse owing mostly to their appearance in the vintage toyline. Their animated appearance was far more forgettable (especially since it was a Zach-centric episode and he sucks) and downright bizarre in some respects, but the designs were still fun since they basically mirrored the toys. As an action figure pair, there’s definitely some warts present, but nothing that comes close to ruining the experience. The accessories are a bit on the light side, but there really wasn’t much to source from the episode they were a part of and NECA even tossed in the deep cut that is the map sticker and included a flight stand for Screwloose. And possibly because they didn’t have to go too nutty on the accessories, this one comes in at a price point of $55, cheaper than Dirtbag and Groundchuck even though, like that pair, these guys appear to feature all new tooling. The only real issue I have are Wingnut’s teeth as they look rather bad and since they’re right on front of the figure’s face there’s no avoiding the issue. Again, it’s not enough of an issue for me to not recommend this set. These guys succeed like almost every other figure in the line in achieving that “pulled right from the cartoon” aesthetic, and a giant Batman parody and four-armed mosquito are inherently fun designs. I would definitely suggest adding this set to your toon display as it’s one of the better two-packs NECA has put out so far.

Chrome Dome still towers over all!

Wingnut and Screwloose are currently showing up at Target stores across the US. They appear to be arriving in solid quantities, and being that they’re cartoon appearance isn’t particularly memorable, the sets appear to be hanging around longer than a few minutes. Good luck!


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