Tag Archives: archie comics

NECA TMNT Adventures Dreadmon

You guys like bananas?

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However, Dreadmon was the most recent to actually hit stores as Man Ray and the actual number 4 figure Jagwar were released on the first weekend with Dreadmon following a week later. I don’t know why they shipped out of order, but it hardly matters in the end. Like Jagwar, this is Dreadmon’s first go at plastic. I could not confirm if he started off as action figure concept art like Jagwar did, but like Jagwar, Dreadmon has basically only existed in comic form. He started off with Archie in issue #15 in an adventure where the turtles and Jagwar encounter him and he’s also made the jump to IDW, albeit with a pretty substantial redesign. As another member of The Mighty Mutanimals, Dreadmon continues to put us on the path to one day assembling the full team which is something a lot of fans have been dreaming about for 30 years now.

Dreadmon comes in the same style box as Jagwar featuring new artwork from Ken Mitchroney, who was also the illustrator for Dreadmon’s debut issue. Out of the box, Dreadmon stands around 6″ to where his head most likely would end and 6.75″ to the highest point of his mane. I’m measuring him with his legs bent slightly as he’s intended to be posed, but you could possibly get him a little taller, or shorter, depending on how you position the legs as he’s one of those characters that really stands on his toes. As for what he is, he appears to be some sort of wolf man. The newer version of the character has clearly landed on jackal, but wolf seems fine for this version. Like Jagwar, he’s not a mutant and is actually a thief who was magically turned into this beast by a talisman. He’s of South African descent and his family escaped apartheid to Jamaica where a young version of Dreadmon became a street thief before eventually turning a corner after his encounter with the good guys. Even though the Archie books always had a reputation for being like kid version of the more serious Mirage comics, it’s pretty cool how a lot of the characters born within those books have a pretty mature backstory.

These two share quite a few parts. And a love of fruit.

Dreadmon is a character with a pretty neat design. He has a wild mane of hair on top of his black face that is supposed to be dreadlocked. There’s some evidence of that where the hair is twisted and slid through tiny skulls two of which hand over his shoulders with three more on the back of the head. There’s a lot of black linework in the hair to add some character while the sculpted texture looks more like thick fur to me. There’s even a curve to the back of the mane and from the side it looks a little spiky giving me images of Sonic the Hedgehog as I look at him. The ears and face are black with the nose and inner ear painted purple. It’s a fun look and the paint is really clean. The inner portion of his mouth is also painted and looks clean. For his attire, I’m not really sure what he’s wearing. He’s got this black tank top and a three-ringed necklace. Unlike a lot of figures from NECA, the torso clothing appears to be part of the sculpt instead of an overlay. He has a belt that looks like it’s wooden slates bound together by hemp rope and there’s a purple skirt sticking out below that. I’m not sure if it’s supposed to be an actual skirt or was conceived as the end of a tunic, but it’s essentially a skirt and I think he pulls it off.

Obligatory scale shot – I’d say he looks fine.

A lot of the body outside of the torso on this guy is actually shared with Jagwar. The shoulders, biceps, hands, and thighs are the same which is fine. They don’t need to be different and this sort of reuse is what companies should be doing to keep costs down. And the parts are well-sculpted with a fur texture applied and they’re painted a matte brown. There’s also some black lines applied here and there and it’s a nice touch. The forearms are unique so that Dreadmon can have tufts of fur which are done in a redder brown to match his mane. He has some black spots there as well and there’s some on his thighs too. The lower legs had to be different to accommodate his canine feet so the calf is shorter because the foot is longer with a hinge in the center of it. He stands on his toes, though if you wanted to you could flatten the feet and stand him that way, but it looks pretty silly. He does have a tail which is a unique sculpt and it’s a bushy one the color of which matches the mane and there’s some linework applied as well. He looks nice as the paint is once again really clean and has the appropriate finish. The darker palette certainly adds some contrast to the display, but he still has that “pop” factor by nature of the design and those little hits of white and purple help. About the only thing, aesthetically speaking, that bothers me a little is that it’s hard to get him to look like he’s staring straight ahead. His head seems to always be tilted down and it’s hard to pose away and that’s basically due to the hair. We’ll get into that more with articulation, but that’s pretty much it. You do have to watch out for paint rub too as the white skulls that hang over his chest can leave behind streaks on the torso. I had some and I did lightly hit his torso with a dry Magic Eraser and it mostly came off, but I also don’t want to take off too much of the black either as everything is painted on this guy.

I did not have much luck with this particular accessory. The one on the left came with Jagwar and is missing the jaw while the one on the right came with Dreadmon and has a horribly misaligned eye.

A lot of Dreadmon’s accessories feel similar to Jagwar’s in both concept and because they are quite literally the same. That includes the hands as Dreadmon comes with the same, three, sets: fists, open, and gripping. NECA painted some black linework around the claws which does make them look a little better when compared with Jagwar’s which lacked that detail. Dreadmon also has the same Malignoid worm thing. The one I got with Jagwar was missing the lower jaw, while the one I received with Dreadmon has a terrible paint job. The black lines weren’t lined up properly so it looks stupid. I guess I can’t win when it comes to this thing. Dreadmon also has a fruit bowl, but it’s different from Jagwar’s as his bowl is a bit more distressed and also features some intestines under the fruit. He is a wolf or coyote or something and they do enjoy their entrails! It looks appropriately gross, though not exactly realistic, so it doesn’t throw off the vibe of the property. If it’s too nasty though you get a pair of bananas that he can hold. One is intact while the other has been partially peeled and is ready to eat. He has a blue can of something. There’s no indication of what’s inside it so someone more familiar with the property will have to clue me in, but it looks like a soup can. There’s also an unmarked grave. It just sits on a surface and looks foreboding though I have no idea what significance it holds since it’s unmarked. The Mutanimals did meet an unfortunate end in the books so it could just stand for that. Lastly, Dreadmon comes with a second set of eyes. His default ones are wide open and have a bit of a toon vibe to them while the alternate set is narrowed and more menacing. I like the look of both so I haven’t decided what I’ll ultimately settle on for the shelf, but it’s nice to have options. Swapping them is also pretty painless, provided you keep your thumbs clear of those pointy ears.

“Uhh, got anything without entrails?”

After being pleasently surprised with the articulation on Jagwar, I’m sorry to say that Dreadmon is a bit of a step back. Much of that is unavoidable based on his character design, but it is what it is. The head is probably on the standard double-ball setup we’ve been seeing with NECA figures of late, but the hair isn’t going to let you do much with it. You get some rotation and a little tilt, but virtually no ability for the figure to look up. There is a hinge at the base of the neck which will allow the figure to look down pretty far. The jaw is articulated and it’s fine as it looks good when open or closed. The shoulders are the standard ball-hinges we’re used and they rotate just fine and allow the character to raise its arms out to the side to a horizontal position. There’s a biceps swivel plus single-hinged elbows that have some room to swivel. He can hit a 90 degree bend, though I remain surprised that NECA opted not to use a double-jointed setup here. The wrists swivel and hinge and all of the hinges are of the horizontal variety. In the torso, we get just a ball joint at the waist with no diaphragm cut. He can rotate freely on that peg and crunches forward a bit, but doesn’t go back at all which is a bit surprising. There’s some tilt as well, but it’s pretty limited. The legs are ball and socket joints and NECA put slits in the skirt to keep them pretty much unencumbered. Dreadmon can just about his a full split and he kicks forward to about horizontal and kicks back a bit too. There’s some twist on the ball joint so you have some play there followed by the usual double-jointed knees. After that comes the ankle hinge and rocker followed by the mid-foot hinge. That hinge is a little loose for my liking, but he’s standing okay so I guess it’s fine for now. There’s also a ball hinge for the tail that gives him some pretty good range there as well. Because he has a bushy tail, it’s not wired for added posing like Jagwar’s or Man Ray’s. It’s also too short to be relied upon as a third leg of sorts unless you put Dreadmon in some really low poses.

It’s just pragmatic to have a blank tombstone onhand. You never know when you’re going to need it…

Dreadmon’s unique leg situation and the more simplified approach to the torso means he’s not as poseable as Jagwar or even Man Ray. The unique nature of the legs can also make him a bit tricky to just get straight up and down. You have to make sure both hinges in the knees are bent at the same angle in each leg and then the same is true at the ankle and foot. Often times, I find myself placing Dreadmon on a surface and he’s taller on one side than the other so I have to mess around to try to get his shoulders more level, unless I’m going for a more angled look. And then there’s the previously mentioned annoyance of just trying to get him to appear to be looking forward. I wish the waist joint could bend back to help with that as the range going forward just works against what I’m trying to do. As far as tightness goes, everything felt pretty nice out of the box. The joints are all tight in a satisfying manner. The only ones that are a bit on the loose side are the waist and foot, but neither are failing to hold a pose. He is going to be a little harder to stand than the other figures in the line, but if you’re having problems he does have peg holes on his feet. I’ve done a couple of poses with him so far to just leave alone and he’s fallen over a couple of times. Other times he’s been fine, so there’s a nuance to it when it comes to finding a shelf-safe pose that will last longterm.

That’s hardly a bad looking group.

Dreadmon gets us one step closer to assembling the entire Mighty Mutanimals squad. Slash was associated with them, but most consider the core team to be Man Ray, Jagwar, Dreadmon, Wingnut, Screwloose, Leatherhead, and Mondo Gecko. NECA has yet to indicate what’s coming next, but it will be interesting to see if they continue with the Mutanimals or if they pivot to something else. They have stated that evergreen versions of the turtles aren’t really in play right now as they’re design is very similar to the cartoon, but it was suggested that some of their other looks from the comics might be in play (think wrestling attire). Could that be next? Maybe, though I wouldn’t be shocked if such a set started off as a convention exclusive or something. I hope they don’t dick around though and just continue with the Mutanimals as a lot of people have been waiting a long time. Mondo and Leatherhead from the toon line can kind of fake it as Archie versions, but Wingnut and Screwloose most certainly cannot so it’s for that reason that I’d like to see them be next in line. Hopefully we won’t have to wait long.

If you’re looking to add Dreadmon to your collection of NECA TMNT figures then you shouldn’t have too hard of a time. Haulathon has come and gone at Target, but Dreadmon is not exclusive to that event or store. He should start showing up at other brick and mortar locations and will also be solicited to specialty retail. At Target, this figure cost $35 so the specialty shops will likely tack on a few bucks, but if you missed the initial drop your patience should pay off eventually.

Want to know more about the other TMNT Adventures action figures from NECA?:

NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

Keep reading

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

Keep reading

NECA TMNT Adventures Series Slash

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures…

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NECA TMNT Adventures Jagwar

Let’s rock!

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some form or another in most versions of the franchise. Last week was Man Ray’s turn, and while technically a new debut, he’s basically Ray Fillet from the old toy line so the anticipation level wasn’t quite the same. For Jagwar, we’re talking something completely new to the world of TMNT action figures. Like a lot of characters that make up the expanded universe of TMNT, Jagwar began life as an action figure concept for Playmates since Mirage Studios and its artists basically were churning those out in the 80s. He was rejected, for one reason or another, but he got a second chance at life with the comic series. In that, he was actually not a mutant jaguar, but the result of some lady getting it on with a Jaguar god. I guess that makes him a demigod or something? I don’t make the rules, so call him what you will. He’s a crusader for the Brazilian rainforest and his exploits have a real world connection in that they were influenced by activist Chico Mendes, who was unfortunately assassinated for his work in saving the rainforests of Brazil. He was even made an ally of Jagwar’s in the comics and he’s basically carrying on his legacy which is pretty cool.

Who doesn’t want to be friends with a jaguar demigod?

Jagwar would befriend the turtles and then go on to become a founding member of The Mighty Mutanimals, and it’s from those books that this action figure from NECA appears to take most of its inspiration. During Jagwar’s earlier depictions, he was drawn with solid spots on his body and I think he even had a skull pattern on his forehead, but later the the spots turned to ring shapes which this figure utilizes and the skull was dropped. Jagwar, like the other figures in this line, is also based on the art of Ken Mitchroney so he’s somewhat stylized to resemble how he would draw the character. He also did the box art and the shape of the box is more in-line with what we saw with Slash as Man Ray had to go with an oversized one to accommodate his added bulk. Jagwar was first released as part of the Haulathon event with Target which is over at this point, but he may still be getting shipped out to Target stores. He is expected to eventually show up elsewhere including other big box retailers as well as specialty retail so if you missed out on this guy just keep your eyes open at other venues as he’s not likely to be too hard to come by.

I like that both he and Man Ray come with “sexy” faces.

Out of the box, Jagwar stands approximately 6.25″. He’s a mostly naked jaguar guy who just wears a necklace of leaves to go along with the same at the wrists and waist. The necklace is a separate piece that pegs into the back and chest so it doesn’t move all over the place. I assume it’s reinforced with glue, but I could be wrong. It definitely doesn’t appear to want to come out. The leaves at the wrist are more of the floating variety and could be slid off if desired while the leaves at the waist are done in a similar fashion to the necklace so they’re pretty locked in. The body is done in orange and painted over as well, which NECA often does. The only other paint needed are for the spots and some black linework here and there. The spots are done in brown, which seems consistent with the books, and my only critique here is that the opacity seems to vary between the limbs and torso giving some rings a darker look than others. There’s also no paint on the hands aside from the orange which makes them look a bit plain. I would have at least liked some linework around the claws and I’m going to assume having the claws match his fur is consistent with the source material. The head, which features a comical expression, has some nice linework and the eyes are rather cleanly applied so that is all in order. I think the expression some may take issue with as it is a bit odd, but we do have another head to talk about when we get to accessories so I think it’s fine. It has that toon vibe I associate with the Archie series so I don’t mind it.

“Am I supposed to eat this?”

And for those accessories, we have some interesting stuff and some pretty typical items. For hands, Jagwar has a set of fists, gripping hands, and open, style posed, hands. The gripping hands have a standard horizontal hinge and feature a pretty wide grip and they’re not really suited for much of what he comes with. And as for things he can hold, we get a little Malignoid slug, baby, worm, thing. It’s painted in blue and has a rather wicked head on the end of it. Mine is defective in that it’s missing its lower jaw, though it’s not something I even knew about until I saw another one. It’s pretty fat though so it doesn’t fit into his gripping hands effortlessly and you’ll probably end up leaving some orange paint behind on it when pulling it out. His other item for gripping is a stick going through a purple fish. It looks fine, but it’s almost too thin for the gripping hands. At the fattest portion, the figure still can’t really get a good grip on it, but you can position it to stay in his hand. The paint is really nice on the fish though I’m a little surprised he doesn’t have “X” eyes. Jagwar also comes with a little campfire to cook his fish over. It looks fine and the fire itself is done entirely with paint as opposed to translucent plastic. There’s also a bowl of fruit for when he’s not in the mood for fish and it looks fine too, but in the end, is just a bowl of fruit. There’s also a baby Jagwar so he can hold a baby version of himself and create a wicked time paradox. Lastly, we have a second head and in keeping with Man Ray there’s a cockyness to this expression. His eyes are narrow and I can’t decide if he’s ready to throw down or looking to attract a mate. It’s fun though and I have a feeling a lot of people will use this head in place of the more cartoonish one.

“Now that’s more like it!”

The accessories for Jagwar aren’t terrible, but do feel a bit lackluster. He did sometimes use a blow gun so I’m surprised to see that omitted, but regardless, he can make up for that with the articulation. Jagwar is pretty much all new tooling, and if anything is repeated it’s not obvious to me. As such, it will be interesting to see how he moves. The head is on a double-ball peg and it has terrific range. He can rotate, tilt, look up, look down, the whole nine yards. There’s no joint at the base of the neck, but he doesn’t seem to need it. The jaw on both heads is articulated, but it doesn’t open as far as I’d like on either. It doesn’t get ugly though, so that’s a plus. The shoulders are the customary ball hinge joints and Jagwar can raise his arms out to the side to about horizontal and rotate freely. We have a biceps swivel and single-hinged elbows. I’m a little surprised at the lack of double elbows here, but he can at least achieve a 90 degree bend. There’s a slight swivel at the joint too, but it doesn’t have much range and I don’t think the goal was to get much there either. The wrists swivel and hinge and all of the hinges are horizontal. They were also the only joints I’d consider stuck, but I was able to get them moving without having to resort to heating them. In the torso, we get a diaphragm joint that mostly allows for rotation. You get a little bend back, no crunch forward, and some tilt. The waist also has a waist twist. At the hips, we get the ball and socket joints that allow for the figure to almost hit a full split, but the leaves at the waist prevent the legs from going out to the side as far as they could. There is a little thigh twist there and the legs kick forward to almost horizontal (again, the leaves get in the way) and kick back a little. The knees are double-jointed and work fine while the ankles have the customary hinge and rocker combination which also works fine. Lastly, we have a wired tail on a little ball hinge that rotates and can be positioned pretty well. The wire is also strong enough that you could use the tail to help stabilize the figure if you so wanted to.

“I am freaking out here!”
And this isn’t even the “camping” variant of Jagwar!

Jagwar moves pretty well for this line. I’m a little disappointed that NECA didn’t separate some of the leaves at the waist to provide some pathways for the legs as I’m sure they could bend further without the obstruction. We saw a similar situation with the Chakahachi figure from the toon line where the sculpt has room to be modified with the goal to achieve better range at the hips, but NECA opted not to do so. I’m guessing they were worried about the durability of the soft plastic if they had cut into it, but I think they could have found a way. The diaphragm joint also could be better as I’m surprised it gets virtually no range bending forward. This is a character who should have a lot of articulation so while I normally go soft on the criticisms when it comes to that area, I think this is one of the few characters that should have a bit more. Even with those shortcomings, he still poses pretty well which is a good thing because his accessories don’t offer a whole lot there. You can have him holding a bowl of fruit or roasting a fish over a fire, but that’s not likely to be how most assemble the Mutanimals on their shelf.

The Mutanimals are starting to come together…

Was the wait worth it? Considering fans of Jagwar have been waiting for over 30 years for this I would have to guess that the answer is “No,” because how could it have been worth it? So many versions of TMNT have come and gone since without a Jagwar and that’s pretty surprising. If we’re just going back to when NECA got the license then I think the answer is “Yes.” Jagwar looks pretty cool and he’ll look good with his buddies, the ones already out and the ones likely to come. There’s certainly some room for improvement, but at the more normal price of $35 I think I can safely recommend Jagwar to fans of the Archie universe of characters and to those collectors that just want to mix him into their toon display. Archie fans, at long last your wait is over.

NECA TMNT Adventures Series Slash

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures…

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TMNT Loot Crate Series 2 Vol. 2 – Pixelated Shark Boy

2022 is nearly in the books. As we countdown the final hours and minutes until 2023, it feels good to say that the new year will begin with no further Loot Crate obligations. That’s because after a delay of more than a year, the second crate in Loot Crate’s Teenage Mutant Ninja Turtles series of…

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NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

Keep reading

NECA TMNT Adventures Man Ray

Sexy fish man is here to dispense some justice!

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a commercial. When the toys and cartoon took off, more episodes were ordered and certainly more toys were created, but the comics remained as they were. Which is to say they were pretty much intended for an entirely different audience. Enter Adventures of the Teenage Mutant Ninja Turtles, or Teenage Mutant Ninja Turtles Adventures, whatever you want to call it. It was a comic that started off as an adaptation of the animated series, but pretty quickly became its own thing. Published by Archie Comics, it was the kiddie comic though it would actually get far more mature than the cartoon series ever did. Characters created for the toy line would show up in the cartoon and sometimes in the Archie books as well. When that happened there tended to be differences and we saw that with the first figure in this subline from NECA: Slash. Now we have another one in Man Ray, who non-readers likely know as Ray Fillet. The character is credited to Stephen Murphy and Ryan Brown, and it’s my understanding that the concept of Ray Fillet came first for the toyline, but was imported into the comic as Man Ray. The two look very similar, but there are some differences. As for the cartoon version, he was named Ray and really couldn’t be much more different. If we ever get a Ray toy we’ll get into that there, for now, let’s talk about Man Ray.

Do you prefer your Man Ray angry or sultry?

Man Ray debuted in issue number 5 of Teenage Mutant Ninja Turtles Adventures and he had a fairly standard origin for this kind of property. Marine biologist Jack Finney touches a manta ray, comes in contact with the mutagen, and is turned into a mutant superhero. He looks like a humanoid manta ray and he can command sea creatures like a more famous hero from the pages of Detective Comics. He fights for all of the usual stuff, but also has an ecological bent which I can appreciate. Of course, we’ll ignore the fact that we’re talking about a mass-produced lump of plastic in the character’s image which is doing who knows how much harm to our present environment. Man Ray would also go on to join The Mighty Mutanimals, the offshoot series for TMNT, where he’d work alongside the likes of Slash, Leatherhead, and more. As the second release in the Adventures line, Man Ray is a logical choice. He seems to have a pretty strong following in the fanbase as a lot of people my age really liked that Ray Fillet figure, myself included. I also had his origin story, though I don’t think it was the comic, but rather an adaption as a children’s book that I have long since lost track of. And since he didn’t really appear in the cartoon series it also makes sense to get to him early as collectors will want the character as either the Archie Comics character or just as a stand-in for Ray Fillet in their toon display.

Man Ray comes in a slightly oversized box relative to Slash which once again features original artwork from artist Ken Mitchroney. I personally love Ken’s art and I think it has the right aesthetic to really separate it from both the work of Mirage Studios and the cartoon. The figure itself is also based on Ken’s style and this one is presently showing up as part of NECA and Target’s Haulathon. Unfortunately, by the time you read this the online drop will have past and possibly even restocks at the store as Man Ray was part of the initial wave of product. If he’s anything like Slash then he may hang around so it shouldn’t be too hard to get your mitts on this figure. And if you miss him entirely he should eventually show up at other retail outlets. He’s just debuting at Target, he’s not exclusive.

Flight stands are going to be tricky with this guy.

Once out of the packaging, Man Ray stands at approximately 6.5″ to the top of his head and closer to 7″ if you factor in the…horns? I don’t know much about manta ray anatomy. He’s clad in his green and yellow suit which I suppose is the character’s default look. He had several looks in the comics so bigger fans would have to tell me if this is the most appropriate. His skin is a very rich shade of blue and it’s what really stands out the most. I love it, but I also love the color blue, and all over his body are little areas of sculpted-in scales. The scales ate outlined in black, as are his muscles, and he has a very superhero look to him. The paint is super clean given the abundance of it and I’m really impressed with the piping on the costume and how well NECA handled the white stripes. He has those big fins on his back which are permanently affixed and there’s a tail that has to be inserted by the user. The tail and fins are done in a light shade of blue which contrasts nicely with the main body. The sculpt for the head looks terrific as he’s pretty angry looking and ready to throw down. The only blemish with the presentation I notice is with the boots and specifically the hinge there. He has a white stripe right down the center of the boot so NECA cast the hinge in white plastic. When the hinge is visible from the front, it’s a bit of an eyesore, but going with white is better than having a yellow gap. On the rear though you get a white block of color amongst all yellow because the stripe is only on the front. There’s not really much NECA could do about that without changing up how they articulate ankles. The April figure had a similar issue, but at least it’s a blemish largely confined to the rear of the figure and it makes sense to do it this way given that.

Man Ray comes with not just one little buddy…

Man Ray comes with a bunch of stuff in his rather large box and the first thing we tend to talk about are the hands. In the box you have fisted hands, wide gripping hands, a right trigger finger hand, a left relaxed hand, and a left splayed hand. The very wide gripping hands are so he can carry his harpoon gun in a more casual manner as seen on the cover of his debut appearance. The trigger finger hand is to hold said harpoon gun in a more conventional manner, though the trigger finger just barely can touch the actual trigger. The gun looks fine though as it’s brown and gray and features a lot of line work on it. Man Ray also has a second portrait which is this cocky, almost flirty, sort of grin. This is the type of fish Troy McClure would love to have an encounter with. Man Ray also comes with a little sea turtle who I guess is a stand-in for his summoning powers. He’s cute and really well painted, but is otherwise a slug figure. He also has a little buddy, Bubbla, who looks like a lobster or crayfish type of creature and was apparently based on the little buddy figure the toy came with, Fishsticks, though they look nothing alike. Bubbla looks a bit irritated, but he’s well painted and stands nicely on a shelf and is a fun inclusion.

…but two little buddies when you count this turtle here!

Where these NECA reviews have been going off the rails a bit lately is with articulation, and perhaps to no one’s surprise, Man Ray isn’t going to impress here. For one, we’re dealing with a character that has no neck and giant fins on his back. Despite the no neck, the head is on a double ball peg which is mostly good for rotation. He can tilt forward and back a bit, but really moving the head at all breaks up the sculpt and he looks pretty silly as a result. It can kind of shimmy side-to-side which works better than rotating it, but it is what it is. The shoulders are the usual ball-hinged joint that just pegs in. The arms will go as far as they can until they strike the fins and raising them out to the side won’t quite get to horizontal. There is a biceps swivel and below that a single-hinged elbow. There’s a generous cut-out in the forearm for the hinge so it will bend a tick past 90 degrees. The wrists rotate and hinge and all of the hinges are a horizontal hinge including the trigger hand. The hinges are also cut a bit off-center which I assume is intentional. They’re all also super tight and most won’t work for me. Swapping hands is at least easy, though swapping heads required heat.

“How dare you pollute my ocean, Shredder!”

In the torso, we get a diaphragm joint that feels like a double ball peg system. Man Ray doesn’t bend back very far, nor does he crunch forward much, but you do get a generous amount of tilt on the joint plus rotation. You probably want to be gentle though so as not to scuff the abdomen. There’s no waist joint and the hips are the standard ball joints. Man Ray can basically do splits as the diaper overlay is cut way back which I like a lot. The thigh will swivel a bit on the joint and below that we have double-jointed knees. They’re very tight and manipulating them past 90 degrees is a challenge because they strike the fins. Kicking backwards also doesn’t work very well for the same reason, but he can kick forward a decent amount though his legs want to go off towards the side when doing so. There is no boot cut and the ankles have the previously mentioned hinge joint and rocker, both function well. Lastly, we have the tail which is a ball-hinged joint that gets decent range. The tail itself also has a bendy wire running through it for a little extra something. Man Ray stands pretty well, but the tail can also add stability if you feel it’s warranted or if you have him in a more unnatural pose. There is a lot of weight to this figure, but it feels like it’s pretty well-distributed and the big feet and tight joints will help to keep him upright.

We’re slowly putting together the Mutanimals!

Man Ray is a pretty typical release for NECA and it’s Teenage Mutant Ninja Turtles offerings. The sculpt and paint are all terrific while the articulation is just so-so. Man Ray does have some hurdles to deal with unique to his design, so I can forgive NECA for that. I think he’s going to move well enough and it’s hard for me to quibble too much with the articulation setup given how nice the sculpt turned out. And when it comes to the look of this guy I’m pretty much in love. I love the colors, I love the expressiveness of the face sculpts, and the detail work is fantastic. The accessories are solid and I might just display him in a superhero pose without the gun because I don’t think he needs it. The only other thing left to discuss is the price tag which comes in at $40 making Man Ray not as cheap as Slash and some other recent releases, but less than Zog. I guess he’s a little more involved than some other figures, but it’s hard not to get the feeling that NECA started at $40 and then added on stuff to get to that price like the turtle and Bubbla. Slash was somewhat bare bones, but also using an older mold. Jagwar, another character we will be looking at in due time, is $35 with all new tooling, lots of accessories, and plenty of paint. Maybe NECA figures to reuse some parts from that one later on? I’m not sure and I don’t know the economics of the situation I just know what’s on my shelf and what it cost me. At $40, Man Ray isn’t the value some other figures are. I do think he looks great though so I’m not exactly saying he isn’t worth it, but I do wish he could have been cheaper. And for fans of the Mighty Mutanimals, I suspect he’ll be worth it to them too as NECA is building up that team and it certainly seems like a priority for the company so I suspect we’ll be talking about them for awhile to come.

Like TMNT comics or TV show action figures? We’ve got you covered:

NECA TMNT Adventures Series Slash

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures…

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NECA TMNT Mirage Studios Shredder Clones

NECA and Target’s Haulathon event which has seen a vast assortment of product dumped onto shelves recently was not content to limit the products to just the cartoon Teenage Mutant Ninja Turtles. Far from it, as an assortment of comic book based characters were also released and today we’re going to look at the first…

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NECA TMNT “Shred, Mondo, Shred!” Deluxe Mondo Gecko

When we took a look at NECA’s Muckman from the Teenage Mutant Ninja Turtles cartoon line of action figures, I mentioned how Muckman was supposed to be released in a two-pack with Mondo Gecko. That obviously didn’t happen and it’s because the figures just got too expensive for the two-pack format. Rather than release a…

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NECA TMNT Adventures Series Slash

The big, bad, alien, turtle is here to kick some ass!

As NECA continues to find success with its Teenage Mutant Ninja Turtles lines of action figures, the company has sought to branch out beyond the usual source material in an effort to give collectors more of what they want and also likely to just keep the hype train rolling. NECA started first with doing figures based on the original comic appearance of the turtles in the Mirage Studios series which has lead to video game, movie, and cartoon adaptations. The cartoon is, by far, the most popular and successful it would seem and a natural complement to that television show is the line of comics released by Archie while the show was in production titled Teenage Mutant Ninja Turtles Adventures. These comics started off as adaptations of the show, but soon went their own way. It’s through this comic that many characters fans would come to enjoy in both the Playmates toyline and the show actually originated. One of the most popular characters to debut in this fashion has been the sometimes evil mutant, sometimes alien, turtle Slash!

Slash is someone we’ve talked about recently as Super7 just sent out their take on the beastly snapping turtle. That figure is based on the Playmates release which really honed in on Slash’s debut where he was more bad guy than good. It likely made sense to someone in marketing to basically have an anti-ninja turtle in the ranks of the bad guys and that toy set the stage for the character’s introduction in the show, even though toon Slash would end up being quite different as far as temperament goes. Slash as he was presented in the comics was a little more nuanced. His home world was destroyed by industrialists which essentially sent him into a frenzy that landed him in an intergalactic prison of sorts where he befriended Krang. Not really knowing how evil Krang was, Slash helped him and was introduced as a villain to the Teenage Mutant Ninja Turtles, but he’d eventually come to realize that Krang was no friend of his and was taken in by the Mighty Mutanimals which basically made him a good guy. A lot of other takes on the character seem to have followed suit where Slash will start off as an adversary before becoming more ambiguous and even heroic. His debut was in an issue of the series written by Stephen Murphy, though I can’t find a credit for who actually created the character, but many on the Archie staff were unhappy with how the Mutanimals characters were treated when brought over to the cartoon and I assume Slash was no exception.

Per usual, NECA went all out with the artwork on the box hiring former TMNT Adventures artist Kevin Mitchroney to handle things.

Slash, being a popular character within the fanbase, makes some sense as NECA’s debut in the Archie universe. They have done two versions of the character already, one for the video game and one for the cartoon, but both utilized the standard ninja turtle mold. I like both interpretations of the character, but my main criticism with each release was that Slash was too small. He doesn’t necessarily need to be taller than the turtles, but he should have more mass. NECA seems to have heard that criticism from the fanbase as this version of Slash is on the newer Tokka base body. It’s amusing to me because in the vintage Playmates line, Tokka was basically a repurposed Slash so the cycle is complete! This body though gives Slash that thicker, more physically imposing, appearance that I think fans wanted from the other figures. TMNT brand director for NECA, Trevor Zammit, has even indicated they may redo the cartoon version on this body. They have been saying similar things about April for awhile too so I certainly wouldn’t hold your breath, but as the toon line gets further into deep cut territory it wouldn’t shock me to see a fan favorite like Slash revisited once again.

This figure shares most of its anatomy with the previously released Tokka.

Since this is the first in a new subline from NECA, we should talk a little about the box. It’s in the same shape as the Fugitoid and Loot Crate Claw Shredder packaging which is that of a trapezoid and features a window display on the front with artwork on the sides and product shots on the rear. All of the art is done by former Archie artist Kevin Mitchroney who also previously worked on the San Diego Comic Con exclusive carrying case from a few years back. It’s great to see NECA continue to seek out an authentic artist for these lines as it really does add to the presentation. Of course, ultimately the box is just trash that houses the action figure and mine has been ripped open, but I still think the box is pretty cool. Slash comes on a plastic tray that is easily removed from the box, if you want to preserve it, and the backdrop is that of his home world, if I’m not mistaken. Possibly my biggest pet peeve with this release starts here as every limb and accessory for this guy is held down by an annoying, plastic, tie-down. I hate these things so much because you have to pull on them to stretch them and then snip. You can try to rip past them, and I ended up doing that for the optional hands, but these little things get everywhere and leave your fingers sore. You also can’t do the rip technique for anything painted, which for a NECA figure is almost everything, as that could damage the paint. I find the tie-downs unnecessary as the bubble is plenty strong enough to keep the figure in place, but maybe it’s extra reinforcement to appease mint-in-box collectors, but screw them! NECA, please, ditch these things!

One thing NECA had to re-sculpt for Slash is the shell, which is a bit more vicious looking than Tokka’s. Note the unfortunate white blob of paint on the belt of my figure.
And speaking of unfortunate paint apps, paint rub might be a universal issue with this release.

With that out of the way, lets actually talk about the figure. Slash when standing upright is about 5.875″ tall. He is one of those characters that’s a bit hunched forward so he’s never as tall as he could be. He seems to scale well with the toon turtles, and I’m assuming if they do Archie turtles they’ll be the same height, and that promised mass is certainly on display out of the box. He is just a chunky boy. Most of the figure is cast in a muted green, but then painted over, to give him a matte finish. He has some black linework on his muscle lines and the plastron which helps the figure to pop. The warts on his skin are done in a darker green and the plastron brown. On the back, his shell is cast in a much richer green and features a lot of that linework featured elsewhere. It’s also on his belt, and the metallic portions are painted white with a hit of blue shading which gives him a very comic-like appearance. There’s no panel shading so the approach here is definitely similar to the Mirage line. As for the new sculpt, the new parts are the plastron, hands, shell, and obviously the head. I love this expression Slash is sporting with one eyebrow raised and his sharp teeth all on display. The paint on his head is really clean and: Look! – painted shoulder pauldrons! His trademarked blades are also quite pointy and a little sharp and if I have one critique with the sculpt it’s that I wish they were longer like they are on the box art. In terms of presentation issues, it’s basically just paint imperfections here and there. There’s a small blob of white on the back of the belt that I might try to remove and there’s a couple of rough spots. One is on the edge of the plastron above his right pectoral and the paint is pretty choppy around the thigh joint on the rear of the leg. There’s also a bit of paint transfer around the the knees on mine from the kneepad to the thigh. That joint was also stuck out of the box and I think it’s because of the paint there. When you use as much paint as NECA does, these blemishes are bound to happen and overall I’d say it’s at an acceptable level here. Especially since the alternative would be to use less paint which I am not in favor of.

This chunkier build is much more suitable for Slash than the turtle body, which is what the previous NECA Slash releases utilized.
And here he is with those past releases. I like all three, but I much prefer this body for Slash, though I wish his wrist blades were as long as the video game figure’s.

Slash, being a chunker, is not the most impressive figure when it comes to posing. He has pretty much all of the joints one would want, but his design limits his range. The head is on a ball peg and since it’s positioned forward he doesn’t get as much range as one might hope. He can look up a little, down a little, and to each side a little. Perhaps if he had more of a neck he could get better range, but as it stands it’s a bit lacking. The shoulders are ball-hinged, but he has those white pauldrons to be mindful of. The right one on mine sometimes wants to curl under the shell when positioning the arm which makes me worried about paint transfer. He basically isn’t going to get his arms out all the way to the side, and since he’s a turtle, he can’t rotate all the way around either as the shell gets in the way. We do have a biceps swivel after that and the elbows are double-jointed. Because of the elbow pad, he’s basically only good for a 90 degree bend. If you really work at it, you can possibly get him to go past that. The hands swivel and all feature horizontal hinges, which is a bummer for the accessories. It also kind of stinks that he can’t rotate his blades at all. In the torso, there is a waist twist that’s either single or a double-ball, but because he’s a turtle, it doesn’t allow for much movement. The hips are ball and socket joints with a thigh swivel. He can just about hit a full split, though the built-in thigh swivel doesn’t seem to want to move much on mine. Instead, the hip mostly pivots on the ball and socket, but that might be enough rotation for most. The knees are double-jointed, but like the elbows, you’re probably not getting past 90 here. The ankles are hinged and have a rocker and both work well. In terms of joint tolerance, I would say most of the joints are on the tight side. The right knee is the only one I had to heat up, but the shoulder hinges seem especially tight as well. The hips are a little on the loose side, but he’s holding himself up even at the widest stance possible so it’s not presently an issue. Because of the blades in his wrists, the wrist hinges are pretty tough to make much use of as you definitely don’t want to rub the hands on those mostly white blades. It mostly just highlights the need for vertical hinges as those would be far more preferable than what’s present.

In addition to the kris, Slash also come with one of these things.

Slash does come with a few accessories he can make use of in the form of weapons and spare parts. Out of the box, he’s equipped with fists, but he also has a set of gripping hands and clenchy, style, pose hands. Swapping them is a bit tricky because of the blades, and the fit is also rather snug, but do-able without any heat. In terms of weaponry, he has his kris sword which some refer to as a sai. It’s just a crooked, short, sword and it has the same white and blue paint app that his belt and blades feature which I like a lot. Based on most of his artwork, I think it could have been made a little bigger, but otherwise it gets the job done. Slash also comes with a bladed, hook, weapon and it’s mostly known as that thing that came with all of the vintage turtles. I have no idea if he actually used such a weapon in the comics, but I’m probably not going to make use of it. That’s it though. It’s definitely not a lot, but for most it will probably be enough. I think an extra head is always nice to have, but admittedly, I really like his present expression so I’m not sure another would be any better. I find it curious that he’s depicted with his little, toy, palm tree on the box art, but NECA declined to include one with the figure. It’s made more odd since they’ve already tooled such an accessory for the toon Slash. The only thing I really miss is just vertically hinged gripping hands. It would have also been cool if the bladed wrist weapons were removable just for some different posing opportunities.

He also looks rather menacing without a weapon.

Slash is a pretty cool looking figure. I suppose I didn’t need to write as much as I did up to now when I could have just said that and been done with it, but it’s the truth. He just looks cool. There are some issues with the articulation and paint, but the overall package seems to overcome that just fine. And since he’s the debut of a new line, there’s an added element of excitement at play as well. Slash is just the first, and still come to are Man Ray, Jagwar, and Dreadmon with more certain to follow. It would seem that NECA is prioritizing the Mutanimals first, and I think that’s a sound strategy since some of them have never been in plastic before. This figure is currently being sold at specialty retail for around $38 which is basically what NECA Ultimates are starting to retail for these days. It’s higher than I would like, but I have already seen this one discounted in some places. I do not know if there are any plans to bring any of this line to big box retailers like Target. The fact that Man Ray was unveiled quite a while ago and no preorder has gone up makes me think there’s a chance he’s going to one of the big stores initially, like Fugitoid, before specialty gets a crack at him. Unless the plan is only to do one figure from this line per year. I actually have little affection for the comic this figure is from so I don’t know how deep I’ll go on this line, but I liked this look enough for Slash that I got it anyway. I’ll probably do the same with at least Man Ray since he never had a proper appearance in the cartoon. For fans of those Archie comics though, this is pretty exciting and I hope they’re happy with how this figure turned out.

I’m guessing someone out there will want to see this guy with the Super7 figure, so here you are.

NECA TMNT Cartoon Wingnut & Screwloose

Don’t call ’em mutants.

For most fans of the Teenage Mutant Ninja Turtles from the 1980s, you reside in two camps when it comes to how certain characters are remembered: either from the cartoon/comics, or from the Playmates toy line. For Wingnut and Screwloose, I suspect most associate them with the action figure, but there are those who think of them first as members of the Mighty Mutanimals, the Archie Comics sister book to their version of Teenage Mutant Ninja Turtles. When it came to the toy line, many of those characters would be brought over and usually as villains. What many consider to be classic villains Slash and Leatherhead, actually started off as heroic allies of the TMNT. And when it came time to bring them into the animated universe, it was usually as characters based on the toys so to the rogue’s gallery they went. Even some of the few that were made heroes by Playmates would get the villain treatment, like Mondo Gecko, though he would come around by episode’s end.

For Wingnut and Screwloose, they too got the villain treatment despite being counted amongst the allies by Playmates. Their Playmates design also differed wildly from the comic as the toy maker preferred to envision Wingnut as a Batman parody. The mutant bat is clad in blue and gray evoking memories of Batman’s past. He’s also a little on the paunchy side, which might have been Playmates poking a little fun at actor Adam West. By the early 90s, the Batman most associated with the brand was the one featured in Tim Burton’s film. He was a brooding character sporting all black, muscled, features, even though actor Michael Keaton wasn’t exactly the brawny type. It was quite fashionable in those days to poke fun at the campy show from the 1960s and West’s “pure West” physique, while certainly not overweight or anything, was definitely not the muscled look the character had undertaken. Nevertheless, the design was quite interesting and Wingnut was a favorite of many of my friends. Screwloose, on the other hand, was just a sculpted lump of plastic, one of the earliest “buddy” accessories to be featured in the line. I’m actually not sure which buddy was my first, but I think it was either Screwloose or Joe Eyeball.

Such a lovely couple.

Why the cartoon Teenage Mutant Ninja Turtles decided to take a clear Batman parody, or homage, and make it a bad guy is beyond me. Sure, Wingnut is a bit fearsome looking, but I never confused him for a villain. The show decided to make him and Screwloose a pair of invading aliens, with Screwloose actually serving as the brains of the duo. Making them aliens actually kept them inline with their comic counterparts, who did start off a bit villainous before switching to the side of good, but otherwise they’re kind of their own thing here. The design for both is clearly taken from the toys, something the cartoon seemed more willing to do in later seasons, probably because it was hard to come up with a bunch of new designs with those larger episode orders. And now, NECA Toys has made it so we can have toon accurate versions of these characters for the very first time.

Wingnut is definitely one of the heaviest figures to grace this line.

Wingnut and Screwloose come in an oversized two-pack box. The actual design is standard, it’s just massive. The height and width are essentially universal for the line, it’s the depth where this one gets beefy. I have it at 5 1/4″ which is about an inch deeper than the recent Groundchuck and Dirtbag box. The box depth obviously varies, but for comparison’s sake the Casey Jones and Foot two-pack was a miniscule 2 1/2″. The end result is you know when you’re handling this one as to grip it across the top with one hand results in me being able to feel the skin between my thumb and index finger stretching.

These wings are something to behold.
He’s not much taller than a turtle, but he’s a whole lot chunkier.

The box has to be this big because Wingnut is an especially large figure. As far as height goes, he’s a rather ordinary 6 1/8″ to the top of his head and a full 7″ to the top of his ears. It’s his bulk though that makes him quite large as this is a big boy. The Playmates figure was a little on the soft side, but cartoon Wingnut is a bat that’s clearly let himself go. He’s got a huge backside and then when you add in the wings the figure gets even deeper. And because he’s so chunky, he’s got quite the heft to him. Screwloose, by comparison, is far more diminutive and is in-line with figures like Baxter and Splinter. He’s around 4 1/2″ tall and not particularly bulky or anything. Though it certainly makes him a lot bigger than the vintage toy. I don’t have my old toy for comparison, but I think most of the sculpted details of the figure were carried over to the show so he’s got a tank top, four arms, pants, and shoes to go along with his bug features like wings and a tail. I remember the figure having a little belly on him, and the cartoon retained that. It was interesting getting a better look at Screwloose as a kid when he showed up in the toon, and it’s nice to see him finally have a proper figure.

The Little Brigade.
Everything about this figure is big, including the gun.

Back to Wingnut. As I said, his design mimics the toy, but in bringing him to the show some details were either scrapped or simplified. He no longer has a logo on his chest and his uniform doesn’t feature any rips or holes. His face also just features less detail and his tongue is no longer permanently sticking out. The dominant color of his suit is a gray that appears to have a touch of purple mixed in. It complements the blue mask, gauntlets, and boots and the pale yellow of the belt and pouches is certainly evocative of classic Batman. In true NECA fashion, there’s lot of black line work painted on and the rear of the figure is cast in darker shades to evoke the cel-shading present in the show. In this case, the rear of Wingnut is very much a shade of purple while the blue is just a richer shade of blue. He has a somewhat menacing, teeth-gritting, expression on his face that was, more or less, his default look on the show. What really stands out though are those wings. Wingnut has these tiny, little, bat wings that probably weren’t suitable to handling his massive bulk, so either he or someone else outfitted him with metal wings that fit over them. They’re riveted and feature what look to be thrusters on the bottom and guns at the top. What’s really neat though is NECA was able to sculpt and paint the biological wings inside of them and the result is so impressive that I can’t tell if it’s one sculpt or two.

This is unfortunate.

What’s less impressive though, is some of the paint applications. The paint on the wings is phenomenal, but on the figure itself there are some problems and chief among them are the teeth. Wingnut is supposed to have pretty normal looking toon teeth, but with two fangs in the front that were illustrated to fit over the teeth, rather than apparently exist as teeth on their own. This apparently caused problems for the painting as it looks like those fangs are sculpted, but the factory just did normal, grid-like, line work for the teeth. It’s messy, and it seems to be a consistent problem with this figure based on the others I’ve seen. Beyond that, the other paint imperfections are largely minor. There’s some black lines that aren’t quite lined up with where they should be and some bleeding over the edges, such as with the blue on the fingers, in other places. It’s the type of variance one would expect. I will add, that after a mostly paint-flaking free experience with Dirtbag and Groundchuck, this figure is definitely a messy one to handle at first. Lots of painted joints, which means lots of paint flakes winding up on whatever surface you’re handling him over.

That’s quite the profile.

With Screwloose, the expectation is that he’d be a lot less interesting in comparison with his box-mate based solely on size. And that’s true, but he’s also less interesting just because his sculpt requires far less detail. He’s dressed like a bum, though his shoes are a bit fancier than a bum would dress, so there’s not a lot of texture work with him. Possibly because he’s mostly yellow, NECA didn’t really do much with the paint as far as the usual light on the front, dark on the rear goes. They mainly just did it with his shirt, while his purple pants appear to be uniform in color. His stomach is painted green, which I always felt was an odd choice on the part of the toon and he does have some green spikes on his arms. He’s painted well enough though, but he does have some of the older problems from this line. Namely, the paint on the joints will flake off leaving a clear plastic beneath. It’s definitely not the eyesore some of the other figures experienced, but it’s unfortunate. There was also some paint rub from his arms or back to the wings so mine have a little yellow on them.

Paint rub and flaking is more of an issue with this guy as you can see the white, or clear, plastic in some of the hinges has been exposed after just light manipulation.

In terms of articulation, these guys basically do what you’d expect of them. Wingnut’s head appears to be on a double-ball peg so he gets movement at the head and the neck, which is concealed in the body. He can look down, and if you have a flight stand capable of supporting his bulk, he can even look ahead in a horizontal flying pose. The arms are ball-hinged at the shoulders with those bulky, NECA, double-elbows. They twist above the joint, and below, and genuinely look fine because there’s so much going on with the costume. He can bend his elbow a little past 90, but if anything I have a problem getting his arm perfectly straight. He’s tight, and I can’t tell if he’s only supposed to go so far or not. At the wrist though we have the usual swivel and hinge system. In the upper torso, there’s a diaphragm joint right below his “bust” that allows him to tilt, rotate, and even crunch forward and back a bit. There’s no true waist twist, and the legs on the new ball pegs. They’re plenty secure, which is good for such a big figure. The knees are just single joints and they’re either really tight, or slightly ratcheted, as mine kind of click when I move them. They don’t offer much range as this is a character meant to always be hunched slightly, but they work fine as far as allowing the figure to stand effortlessly. His ankles are hinged, and they don’t have much range there, but they do have rocker-tilt which works just fine. Wingnut’s tail, tiny as it may be, is on a ball hinge so there’s some play there. The wings are also on ball hinges so they can rotate and “flap” as well as they probably need to.

These guys aren’t super poseable, but they’re still capable of looking cool on a shelf.

As for Screwloose, he’s basically the same. His head is just on a ball peg, but there’s enough range to let him look in basically any direction, he’s just going to have a bobble head from certain angles. All four shoulders are standard ball hinges and are quite tight. I think it’s due to them sitting fairly deep in the sculpt, but moving them around gets messy due to all of the paint flaking. The elbows are just single joints and they rotate as well. The knees are single hinges too and there’s a ball peg, I think, between the shirt and belly that lets him rotate and tilt ever so slightly in all directions. The wings are ball-hinged like Wingnut’s, though the tail appears to just swivel. It was also so tight initially that I wasn’t sure if it moved at all, but it just needed to have its seal “cracked.” I also think his ankles can pivot, but they sure don’t want to. He’s quite light though so he doesn’t need his ankles to do much in order to stand.

This gun is chunky and long.
Raph, you’re probably going to want more than your sai here.

This set is definitely not the most dynamic as far as posing possibilities go. Screwloose just doesn’t have a ton of options, while Wingnut is mostly limited by his bulk. That doesn’t mean they can’t look interesting on your shelf, and NECA did include some accessories to help there. With Wingnut, we get three sets of hands: fists, open, and gripping. The gripping hands are meant to wield his massive bazooka. Initially I thought it was the Triceraton gun with some parts swapped, but this is all new and much bigger. It’s a gun he handled for all of 2 seconds in his lone cartoon appearance, but it is toon accurate. The grip is a touch loose, but that’s probably a good thing in order to avoid lots of paint rub when inserting it into his hands. And even so, you’re likely to experience some anyway. Screwloose, on the other hand, gets nothing. He has two open hands and two gripping hands and you can easily move them from one arm to another, but that’s all. He does come with a flight stand, and it’s the improved one we saw with the video game Baxter that has an extra joint in it. It’s still annoying in that you can’t have the claw at a true horizontal angle, but it works all right. Lastly, NECA included some paper goods. There’s a wanted sticker for Smash, leader of the Crooked Ninja Turtle gang, as well as Wingnut’s W logo from the toy and a sticker for a map. The map is from an episode where it’s discovered Splinter’s kimono hides a secret and you can stick it on your Splinter if you want. I probably won’t There are also four, mini, comic books for your turtles to read taken from the episode. A fun, little, touch, for sure.

Screwloose just gets a flight stand, but hey, at least he can fly!
Novelty toss-ins, or hints of what’s to come?!

Wingnut and Screwloose are a fairly iconic pair in the Turtle-verse owing mostly to their appearance in the vintage toyline. Their animated appearance was far more forgettable (especially since it was a Zach-centric episode and he sucks) and downright bizarre in some respects, but the designs were still fun since they basically mirrored the toys. As an action figure pair, there’s definitely some warts present, but nothing that comes close to ruining the experience. The accessories are a bit on the light side, but there really wasn’t much to source from the episode they were a part of and NECA even tossed in the deep cut that is the map sticker and included a flight stand for Screwloose. And possibly because they didn’t have to go too nutty on the accessories, this one comes in at a price point of $55, cheaper than Dirtbag and Groundchuck even though, like that pair, these guys appear to feature all new tooling. The only real issue I have are Wingnut’s teeth as they look rather bad and since they’re right on front of the figure’s face there’s no avoiding the issue. Again, it’s not enough of an issue for me to not recommend this set. These guys succeed like almost every other figure in the line in achieving that “pulled right from the cartoon” aesthetic, and a giant Batman parody and four-armed mosquito are inherently fun designs. I would definitely suggest adding this set to your toon display as it’s one of the better two-packs NECA has put out so far.

Chrome Dome still towers over all!

Wingnut and Screwloose are currently showing up at Target stores across the US. They appear to be arriving in solid quantities, and being that they’re cartoon appearance isn’t particularly memorable, the sets appear to be hanging around longer than a few minutes. Good luck!


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