I knew who the X-Men were when the show premiered in 1992, but I didn’t know much about them. That show really was the proper introduction to the franchise for me and one thing I couldn’t wrap my head around as a kid was that these were heroes who didn’t really have a secret identity. Yeah, when they weren’t on the job they wore normal clothes, but the characters didn’t have any hang-ups about using their powers out in public if the situation arose. That just seemed so foreign a concept to me as someone raised on Superman and Batman. I didn’t realize super heroes could walk a different path.
All hail the short king.
During the course of the show, I got familiar with the non-costumed looks of the X-Men and by far the most memorable is Wolverine. He would ditch the tights in favor of some work pants, a yellow plaid shirt, and a bomber jacket with a furred collar. I don’t know if this look was directly pulled from the comics, but the show definitely made it iconic. It’s just another of the many classic looks for the character and it was immortalized in plastic way back during the Toy Biz era. And since every wave of X-Men figures could use a Wolverine, it’s hardly a surprise we’re getting the look in Marvel Legends.
I don’t have the 97 Wolverine, but it’s essentially the same figure as the 92 one.
This figure is almost entirely reuse. Past Wolverines have utilized these parts including even the head which is reused from the first X-Men ’97 Wolverine. The clawed hands are from the Weapon X release and feature the slightly longer middle claw which is an odd choice as that’s not something carried over into the show. The coat overlay is probably new and the arms might be as well, but that’s it. Does it matter? Yes and no. The coat has that animated look to it. It’s very smooth and untextured while the pants are textured like denim. This isn’t consistent with the source material and it’s a bit frustrating. Yeah, in the grand scheme of things it’s not a big deal, but it just serves as a reminder that Hasbro is not committed to accuracy with this line. It’s also odd to get the same Wolverine head recycled here, though the complexion is a touch redder which is odd. If you want a new unmasked portrait you have to get the new two-pack with Storm (I passed).
“What am I supposed to do with this?”
The figure is compromised, but looks all right. The accessories, on the other hand, are pretty unimpressive. Wolverine has his clawed hands, as usual, and the claws can actually pop off. They’re unpainted, gray, plastic and pretty bland looking. It can be hard to get them straight too and the claws on my figure’s right fist are kind of driving me crazy. The other options include a left fist without claw holes and an optional right hand that’s in a unique shape. That shape is to facilitate the use of a hand of playing cards which is also recycled from a past release. They’re fine? It might be more fun to give them to Gambit, but they don’t add a whole lot to the experience with Logan here.
“Now this is more like it!”
Articulation is pretty standard. Ball-hinge head, ball-hinge shoulders, bicep swivel, double-elbows, wrist swivel and hinge, diaphragm joint, waist twist, ball-socket hips, thigh swivels, double-jointed knees, ankle rocker and hinge. The cowboy boots that he appears to be wearing are kind of annoying. He’s tricky to stand and the coat limits the torso articulation. The diaphragm joint doesn’t really do a whole lot and the collar of the coat also interferes with the head. You’re going to be hard-pressed to get him into a low, Wolverine, crouch. It’s unfortunate this follows the Gamerverse Wolverine because the articulation in that makes this look like a hunk of crap.
“Logan! This is a school!”
Logan is what he is. The figure is only worth pursuing if you have a fondness for this look. Yeah, the pants and the belt are wrong, but it’s also instantly recognizable as Wolverine’s civilian look from the cartoon. That’s what got me to buy this even if I was a little hesitant. It’s also Wolverine so it might appear in large numbers. If you’re unimpressed, and I mostly am, then it may pay to wait this one out to see if it ever goes on sale. It’s October as I write this so the holiday shopping season is pretty much here and things have a habit of going on sale during this time of year. That might be the approach to take.
If you like this review then check out these other X-Men ’97 releases:
We’re going to keep this Marvel/Mutant Monday thing going for one more week! After taking a look at a trio of figures from Hasbro’s new X-Men ’97 line of figures in its Marvel Legends catalog I’ve decided to do one more: Bishop. The first three figures I looked at were basically all missing pieces to…
Since we don’t have a post this week for Turtle Tuesday I decided we should have a Mutant Monday. X-Men ’97 has returned the mutant superheroes to the spotlight and one of the main beneficiaries has been Hasbro. Their first wave of Marvel Legends based on the new show arrived last fall and, aside from…
The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave…
We’re going to start this one off with a question: When you order directly from a producer, do you expect to be first in line for product? NECA’s recent launch of its Teenage Mutant Ninja Turtles action figure line based on the 2012 Nickelodeon series raised this question. On September 16, NECA launched the line on its own webstore where their fans could purchase the four turtles as a bundle. If they wanted to add Shredder, then the order would qualify for free shipping. It seemed like a solid deal. Then on September 28th, the same selection of characters appeared on Walmart’s website as in-stock. Those who took advantage of the NECA sale were still waiting for their order to ship, but someone who waited it out could order from Walmart that weekend and get their figures a few days later. A bit of a raw deal, but it’s just toys, right?
It’s another installment of turtles from NECA.
It gets a little more complicated when the reality that NECA fulfills all its own orders is introduced. In other words, whether you order through NECA direct or Walmart, you’re just ordering from NECA. It all gets packaged and shipped by NECA, and even though the people who ordered directly from them were charged upfront, the people who ordered through Walmart essentially jumped the line. And then following that came the shipping woes. Numerous reports of wrong orders, wrong tracking numbers, duplicate tracking numbers, and partial shipments. Several people who ordered from NECA ended up getting shipments of just Michelangelo and Shredder with an assurance the rest would ship later. This on top of NECA’s well publicized shipping woes of the prior year just added to an overall bad experience. I got my set through NECA. I ordered on the 16th of September and didn’t receive a partial shipment. I got the whole thing on October 29th. I don’t really care about when I get stuff, as long as I get it, but it is annoying to see the same company prioritize different orders. Just better communication would solve most of the issues, but apparently that’s too hard.
The likeness is pretty damn good here.
It’s a shame there was such consternation in the collector sphere for this line because I think it had a lot of positive buzz leading up to release. The Teenage Mutant Ninja Turtles Nickelodeon show was a hit both commercially and critically. It’s held in high regard by old and new TMNT fans for its successful melding of the classic comic book tales and some new stuff. It’s really one of, if not the, best takes on the franchise. As part of the 40th anniversary, Nickelodeon wanted to celebrate a lot of eras of TMNT and do so by merchandizing the hell out of it. Super7 had the 2003 cartoon shopped to them while NECA got 2012. And while I grew up on the 87 toon, the 2012 series was the one I watched with my kids. They loved it and for them it’s “their” Teenage Mutant Ninja Turtles so this franchise holds a special place in my heart. When NECA announced they were doing figures from this show I was very much onboard.
He comes with a decent assortment of stuff, but I’m guessing most will just rock the swords.
And up first is the leader in blue – Leonardo. Unlike other iterations of the turtles, this is a property that can’t get by with one sculpt for four boys. The turtles from this show all had a unique appearance. It wasn’t just a different colored bandana or a belt with a shoulder strap. As a result, it feels more appropriate to give each turtle his own review. I did get Shredder as well, so we’re going to have a lot of TMNT content for a little while. I’m not sure how quickly I’ll get these reviews out because we also have Christmas to talk about, but we’ll see how it goes.
I don’t really know what these hands are for, but he comes with them.
Each turtle is sold as an “Ultimate” version with the standard five-panel packaging. It’s adorned with artwork by Ciro Nieli. The sculpt is by a name new to me, May Thamtarana, with paint by the usual NECA duo Geoff Trapp and Mike Puzzo. There’s no photography on the box which is a bit unusual, but it does have some spine art which will create a mural for those saving boxes. Leonardo, despite being the leader, is actually numbered 4 in the series which is just wrong. Everyone knows it goes Leonardo, Donatello, Raphael, then Michelangelo. That’s the only order I’ll accept.
Scale on this line is going to be pretty interesting.
Leonardo stands at right around 5.5″. If you’re curious about scale, that would put him at a height of 5’6″ in 1:12 scale, 4’7″ in 1:10 scale. I think it’s safe to say that NECA is going for 1:12 with this line based on that. I tried to find an official height chart for the show, but came up empty. I saw lots of unsourced claims that Leonardo is supposed to be between 5’4″ and 5’6″ with one outlier saying he was a mere 5’1″. I did see one piece of production art for Leatherhead that placed Michelangelo at an even 5′ while NECA has the figure at about 5.125″ tall. In other words, I think this is close enough.
He has a gun. Cool?
What is going to be this line’s strong suit is the overall look and proportions of these characters. From the unique proportions to the shape of the limbs it’s all very evocative of the show. NECA, as usual, utilized a liberal amount of paint to bring Leo to life. The body may be molded in green plastic, but it’s coated with paint as well to give it a rich, matte, finish. There’s some nice dry-brushing on the wraps present on the wrists and ankles and some weathering to the shell. He comes ready for battle with whited-out eyes and a little slit of teeth visible which was applied cleanly. The only shortcoming I’m noticing in the presentation department are the knee pads, which while textured very nicely, do give off a shiny appearance like they’re not painted. The right-most scabbard also has some sloppy, white, paint inside it and I’m not sure why they bothered as it seems to interfere with the swords as well. On one hand, it’s some nice attention to detail if that was always visible in the show, but I’d also rather be able to insert a sword into it easily.
If it wasn’t already useless, I can’t even get this alternate head onto the figure because the ball joint keeps popping out of the neck.
Where we are going to run into some issues is with the accessory load-out. When NECA debuted these figures at Toy Fair earlier this year each turtle appeared to have the battle portrait and a more casual one. When it came time to ship them, that was still true of 3 of the 4 turtles, but not Leonardo. His alternate portrait has his eyes closed like he’s meditating. I know there was a storyline where he was unconscious a few episodes, but literally no one wanted this portrait in place of one where his eyes are open with visible pupils. It’s either really bad judgement on NECA’s part or a naked attempt at making a future accessory pack or variant figure more enticing. I usually have to reserve this mini rant for Super7, but if NECA is going to call this the “Ultimate” Leonardo figure, then he needs a portrait where his damn eyes are open. As for the portrait itself – it’s fine. If that’s what you want for your Leonardo. I can’t see myself ever using it and that’s especially true since I can’t get his default head off without having the neck joint come out with it.
This scabbard keeps falling off, which is really annoying.
Aside from that major boner, the rest of what’s in the box is pretty solid. Leonardo has his two katana, and in keeping true to the show, one is shorter than the other. Maybe it’s hard to find matching swords when you live in a sewer? It’s funny that they bothered to add this detail to the show since it’s not an obvious or dramatic difference, but it’s represented here. The swords are well-painted, but the hands he has to hold them are extremely rigid. Heat them up, don’t try to shove them into his hands, no good will come of that. In addition to those gripping hands, Leo also has a set of fists, relaxed open hands, and these odd looking hands that kind of look like a “hang loose” gesture. He also comes with a smoke bomb (basically a little egg), T-phone, and a slice of pepperoni pizza. Those three things are included with each turtle. His unique accessory is a gun that I think he acquires from The Kraang in an episode. I don’t remember it, and NECA doesn’t list out the accessories on the box, but it looks pretty cool. It’s just as hard for him to hold as his swords if you don’t heat up a hand, but he can support it with an open hand for a two-handed pose.
Everybody comes with a T-Phone, pizza, and smoke bomb.
I was curious how these turtles would pose given their more slender profile vs other iterations of the gang. For the most part though, these are NECA figures and they handle like NECA figures. The head is a double ball-joint with decent range. The neck is angled though so Leo doesn’t look up very well, but aiding that is a diaphragm joint that basically just allows the entire shoulder and neck area to rock back and forth a bit. It’s not dramatic, but it’s also not nothing. Arms are fairly basic: shoulder ball-hinge, bicep swivel, double elbows, wrist swivel and hinge. The gripping hinge is the wrong one as once again NECA failed to provide a vertical hinge for a sword-wielding character. It’s perhaps my biggest pet peeve with the company as they’re incredibly inconsistent about it. Most of the Ultimate releases in the toon get the correct hands, but we’re starting off on the wrong foot with the 2012 line. Seriously, I’d trade the stupid gun for better hands. Or a better alternate portrait.
You can pose him with the smoke bomb if you really want to.
The rest of the articulation is also pretty standard. There’s a waist twist, but the shell really limits it. The side panels seem to extend a lot lower than usual too which cuts it off further. Ball-socket hips, thigh swivel, double-jointed knees, and ankle hinges and rocker round it out. The shell/plastron interferes with range at the hips. The plastron is soft, but not that soft. He won’t kick out a full 90 degrees nor can he do splits. The ankle rockers gave me some trouble out of the box, but I seem to have them moving now without having to heat them up. I didn’t have any issues with the usual trouble spots of knees and elbows, but the shoulders are pretty tight. And since the arms are so thin, they can be a bit harrowing to manipulate. It’s hard to engage the shoulder hinge without putting strain on the bicep peg. If you’re used to NECA articulation, then I don’t think he’s necessarily much better or worse than we typically see. I do wish we would get some real innovation at this point when it comes to TMNT figures because the same old articulation schemes are getting hold. I feel like we should have ab crunches by now. If Hasbro can make a Hulk clap than surely someone can make a turtle bend over.
To match eyes or not?
Leonardo isn’t the lead-off homerun I was hoping for with NECA’s new TMNT 2012 toyline. He looks great, but the little issues with things like his scabbard, the way too tight gripping hands, the wrong hinge articulation, and that lame alternate portrait really put a damper on him. He’s also the only figure in this first wave, including Shredder, to not come with a little buddy character and that’s a bummer. The gun accessory is really well done for what it is, but it’s just so useless. I’ll never display Leonardo with a gun, which just puts more of a spotlight on what’s missing. He’s the best looking 2012 Leonardo we’ve received provided you want to display him in battle mode and that’s going to have to be good enough if you’re into this version of the franchise.
We don’t have a lot of TMNT 2012 toy talk here, but we have some plus a lot of Leonardo:
Playmates Toys has been the master toy license holder for Teenage Mutant Ninja Turtles for as long as I’ve been aware of TMNT. In the 80s, the toy line produced by Playmates was excellent: fun sculpts, imaginative characters, crazy set pieces, and tons of vehicles. It was a great companion to the animated series airing…
When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…
It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…
The self-professed mall babe is back with a new look.
The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave of Marvel Legends action figures from Hasbro. The first two waves were undoubtedly done based on concept art of whatever Disney and Marvel were willing to share with the toy maker at the time. It seemed to fill-in some of the gaps left behind by Hasbro’s brief dance with the original X-Men cartoon via the VHS style box releases while also getting in a few show specific characters and looks. This third wave feels like a post season one wave. It contains characters we didn’t really know were going to be in it as well as some different looks for those we did know were coming. Up first, is Miss Jubilee.
She’s sized pretty well for what she is.
Jubilee, unlike some other characters, did get a slot in that VHS line based on the original show from 1992. That Jubilee was pretty much a hodgepodge of past Jubilee releases with some half-assed and poorly applied cel-shading. I don’t know if it’s my least favorite in that line, but it’s in contention. This update is based on the end of the first season following a minor wardrobe update. The look, from what I understand, is from the comics when she went through a vampire phase. Yeah, I don’t know. I wasn’t reading and I don’t care to know more than that. It’s basically just an all black, skin-tight suit, with her customary yellow trench coat. It’s not a look I care about, but maybe it has some utility for the ’92 display? Let’s find out!
The stars of the show.
Jubilee is a pretty basic figure. She has a brand new headsculpt that more or less matches the look of the show. I think it’s a little full in the face, but definitely more on model than what we’ve had before. The body is mostly reuse from past Jubilees, but updated with pinless joints. The arms might be new, but I am not certain. I think the upper diaphragm is also new, but it’s basically black plastic with minimal paint near the chest. The arms are yellow plastic while the coat is a thinner plastic. It has some pliability, but it’s also really shiny giving it this very rain coat quality. It’s okay, but cheap looking.
This one is definitely an improvement over the old figure, but not the look I prefer.
Jubilee’s accessories are surprisingly robust. She has a set of open hands, a left fist, and a right C-grip hand. I don’t think any of these are new, but that’s fine. Her C-grip hand is for a soft drink she comes with which looks fine and calls back to her origins as a mall rat. She also has some new effect hands and these are a massive improvement over those little swirly things the 92 Jubilee had. They appear to be a translucent acrylic which ends in star shapes and has this nice transition of colors from purple to blue. They’re permanently affixed to a set of open hands which almost appear to be insert-molded into these things. It’s a bummer because it means it won’t work with other Jubilee figures unless those ones also feature black gloves. And since the fingers of said gloves are inside the effects, it also means that painting them yellow or blue isn’t going to be a perfect solution. They look great for this figure, but only this figure.
This looks better, but that old coat still kind of sucks.
Jubilee’s articulation is pretty basic. She has a double-ball joint at the head, ball-hinge shoulders, double-elbows, bicep swivel, wrist swivel and hinges, diaphragm joint, ball-socket hips, thigh swivel, boot swivel, double-jointed knees, and ankles with hinges and rockers. The lack of a waist twist stinks and the presence of a jacket would have made hiding a butterfly joint fairly easy, but we don’t get either. The double-ball head is okay, but it has that annoying quality where the neck-ball pops out often when removing the head. I had to heat it up and pull that joint out of the head to do it properly. Why did I remove the head? Well…
Ok, yeah, now we’re ready to rock!
Jubilee’s original ’92 look is by far my preference. While I like these new effect parts, I would much rather have Jubilee in her more colorful threads. Swapping heads with the 92 figure is pretty easy. I found the old heads don’t want to go on this new body all that easily, but getting the new head on that old body was a piece of cake once I got the peg out. I also found I much preferred the look of this new coat to the old one. Getting it off was also pretty easy as was putting it on the old figure. Getting the old coat off the old figure was more difficult as that plastic is a bit thicker and less forgiving, but I still was able to do it without popping the arms out at the shoulder. The end result is, for me, a much better representation of Jubilee. She still has the ugly shading on her sleeves, but I could remove that if I so desire. I may yet try to paint the hands in the effect parts, but for now she can continue using the dumb swirly ones. I could also repaint the C-grip hand if I want her to be able to enjoy her soft drink. It’s just a matter of making sure I can match the shade of yellow in use here, but I’m just happy the old sleeves mix well with the new coat.
I obviously bought this Jubilee not intending to enjoy it for the figure it is. If you like the updated look, then it’s fine. The articulation is just so-so and it has a cheaper look than usual, but the new effect parts are nice and she does match the source material well enough. She also makes for a suitable kit-bash if that’s your aim. Do with that information what you will.
If you liked this one then check out these other X-Men ’97 reviews we have:
Previously, on X-Men reviews we looked at Magneto from the upcoming series X-Men ’97. The animated series may have been delayed into 2024, but the action figures from Hasbro are already here. And if you were collecting Hasbro’s line of figures based on the animated series from the 90s, this new line offers a chance…
Everyone can relax – Gambit has returned. Or arrived, since I’ve never reviewed a Gambit action figure in this space, but that’s because I haven’t bought a Gambit figure in about 20 years until now. When X-Men arrived on airwaves in the fall of 1992, hardly anyone on that team could be considered a true…
If you are reading this the day it goes live then Happy X-Men ’97 Day! Today is the day the long-awaited sequel series to X-Men debuts on Disney+. Rather than fast-track a review of the first two episodes to this blog, I decided instead to do what I most often do: review an action figure!…
Pictured: Not Sergeant Bananas, but also Sergeant Bananas.
It feels like the last few times I’ve made a Super7 Teenage Mutant Ninja Turtles post I’ve wondered if it’s my last one so I’m going to stop trying to predict that. This one comes courtesy of Big Bad Toy Store and their generous summer of deals. I wasn’t going to pick up this particular action figure because it came at a pretty large MSRP, but when it was slashed nearly 50% I decided to bite so here we are to talk about Guerilla Gorilla.
Someone at Super7 must have loved Sergeant Bananas. Their love for that ape in a banana-print onesie apparently was so vast that they could not take “No” for an answer. It’s pretty surprising. I’ve never met a TMNT fan who loved Sgt. Bananas. I had the figure as a kid and he was fine. I liked his little buddy, Larry the Lemur, quite a bit, but Sgt. Bananas was one of those characters who never made the leap from figure to cartoon. He never even showed up in the Archie books. And therein lies the problem for Super7. Looking back on it, this figure is where we should have been clued into the fact that Super7 was having some issues getting stuff approved because of Playmates Toys. Originally, some just thought Sgt. Bananas must be independently owned, but he was likely created by the team at Mirage Studios for the toy line which means he’s owned by Paramount as they got everything with the purchase of the franchise. The problem for Super7 is that Playmates was able to exercise control over the characters that only appeared in their toyline when it comes to Super7’s. Making a series of vinyl blind box toys? Sgt. Bananas is on the table! Making a Playmates homage toyline though, well, you’re going to have to do without.
Between height and heft, the addition of Guerilla Gorilla is the largest one yet to the line.
And that’s how Super7 landed on Guerrilla Gorilla. The company so badly wanted to make Sgt. Bananas that it instead pivoted to this similar character who appeared in an issue of Teenage Mutant Ninja Turtles Magazine. I was pretty tapped into TMNT during this time, but I had no idea there was a magazine. I’m not surprised since pretty much everything that was popular had a magazine. Guerrilla Gorilla debuted in issue number 4 titled Bungle in the Jungle. The issue is by Ryan Brown with art by Jim Lawson. In it, the turtles meet Guerrilla who is basically a freedom fighter out to protect the jungle from deforestation. According to Turtlepedia, he and Sgt. Bananas are the same character and there is some sort of legal distinction needed. They’re both mutant gorillas with an army motif, but they don’t look all that similar aside from that. Sgt. Bananas had the pretty goofy banana print uniform while Guerrilla is more understated, generic, army ape with an olive vest and camo pants. If you’re asking me to pick a design then, yeah, I’ll take Guerrilla Gorilla, but I’m not married to either one.
He even makes Bebop and Rocksteady look slight.
The whole thing becomes a little crazy to me when we start talking price. Despite the character looking to be only slightly larger than the turtles in the magazine, Super7 decided Guerrilla Gorilla needed to be massive in comparison. And that uptick in size meant an uptick in price all the way up to an MSRP of $75. That seems nuts to me for Super7 to essentially ask TMNT fans to pay that kind of dough for a character they’ve probably never even heard of. That seems to be part of the Super7 brand though – we make the stuff no one else would, or something like that. I think they like to be perceived as a little “out there” and their co-founder Brian Flynn is quite fond of tossing around the word “bonkers” to describe a lot of what they do. I just don’t think it makes much business sense, and if the quality isn’t there then people start to get pissed. It doesn’t seem like a company on great footing these days, but what do I know? I’m just a dude with a blog.
He comes with a ton of stuff, and each banana in the bandolier is removable, but how useable is it all?
Guerrilla Gorilla comes in the standard Ultimates! style packaging including the now discarded slipcover. It’s probably the biggest box yet in the TMNT line, though it’s not as big as some of the Power Rangers stuff I’ve received. Out of the box, our ape friend stands around 8.5″ to the top of his crew cut. More than just the height though is the sheer mass of this thing. This is a heavy toy. You could probably really hurt someone with this thing if wielding it like a club. And it might even hold up pretty well too because it’s quite solid. For more dimensions, each arm on this guy is about 6″ long. His wingspan is around 15″ – this is a big, freaking, action figure for 1:10 scale. Stick a turtle next to him and they’re going to look puny. Even the bigger characters in the line look a little small when they’re next to this guy. Of the figures I have, the only one similar in terms of height and mass is the Triceraton, but Guerrilla has him beat. If you’re of the opinion that size matters then you’ll probably be pleased with this one.
He’s a big guy so he needs a big knife.
Size is but one aspect of presentation, the rest is devoted to sculpt and paint. As far as sculpt goes, this guy seems fine. I like his portrait and there’s solid texture on the furry parts without being too overdone or realistic for the line. He’s mostly molded in brown plastic, but there’s paint applied to give it some definition. The skin portions are a little bland by comparison and come across as a little plasticky, but it’s not bad. Super7 continues to do a solid job with jackets as his vest looks really nice and I like the shade of green in use here. The gold of the zipper is painted well. The camo pants are just okay. There’s nothing wrong with them, the pattern is just a little on the minimal side. If they were fully painted I think they’d look a lot better and it’s the unpainted stuff that just brings this one down a smidge because the area is just so damn big. There’s no hiding it.
He can get down into some gorilla type poses, but don’t expect too much beyond that.
The articulation, on the other hand, is a bit of a stumbling block. It tends to always be the case with Super7 and I’m at least happy to report this guy isn’t a floppy mess. Loose joints would absolutely sink him at this size and weight so Super7 seemed to take extra care to make sure everything is tight. The factory applied shock oil in places to help lubricate joints including the elbows and wrists and it does help, but he’s also really stiff. Swapping parts is not fun. As of this writing, I haven’t been able to get his right hand removed though I’m assuming I’ll be able to with some heat. I was able to remove the left and it takes some effort to insert another one. The default head came off, but I had to kind of snap it back. There’s a chip missing from the double ball peg inside and I don’t know if I did that or if it’s just a factory thing. I could not get his alternate head on, but I’m assuming some heat will do the trick as the opening doesn’t look any smaller with the naked eye. It’s just that this plastic has zero give. There’s no flex at all.
I mentioned the double ball head already, but you also get ball-hinged shoulders, biceps, single elbows, wrist hinge and swivel, diaphragm joint, waist cut, ball-hinge hips, thigh swivel, single knees, ankle hinge and rocker. The head sits real low so it’s not going to do a ton while the shoulders are extremely tight. They’ll move, but it takes some force and there’s no smoothness to the hinge so it basically behaves like a ratcheted joint. The bicep swivel appears to be like a sleeve over a post so it moves independent of the forearm. Most import toys do something similar and we saw the same with the recently released Gamerverse Wolverine by Hasbro. The elbows swivel too and the range is fine. I’ve found the wrists and ankles to work pretty well as do the hips. The knees start off slightly bent, but will form a 90 degree angle when bent all the way. The diaphragm joint has really no forward and back range and is basically another swivel point. He can stand upright, or be pitched forward with knuckles on the ground. He’s stable, but obviously he’s not going to do a whole heck of a lot. With all of the plastic here, and the jacket overlay, I do wish they tried working a butterfly joint into this guy as that would have helped with the weapons, but that’s also not Super7’s style.
He comes with two ammo options for the bazooka: banana and coconut.
Super7 could have just stopped at “Giant Monkey Man,” but they decided he also needed to come with a ton of stuff. I guess they really took the whole “Ultimates!” moniker to heart here as there’s not much else Guerrilla Gorilla could come with. For starters, he has 10 available hands. I don’t even know how to describe most of them as they’re just different levels of gripping hands plus the customary fists and open variety. There is one that’s an obvious trigger finger hand and it has the preferred vertical hinge. There’s an opposite hand with a less pronounced trigger finger that also has the proper hinge. He also has the yelling head as an alternate portrait and it looks good. The helmet also fits on it just fine. He has a set of sunglasses and they fit the standard, smiling, portrait better than the yelling one, but you can fudge it if you’re determined. He comes wearing an empty bandolier and there are seven bananas to slot into the openings on it. In case he gets hungry, or maybe they’re ammo? I don’t know with this guy. He also has three grenades, a big ass knife, a machine gun, and a bazooka.
I don’t know if you can get a trigger finger into there. If so, it’s going to take a lot of heat.
The machinegun is painted silver with a plain, black, painted handle and it has sculpted vines on it that basically serve as a sling. He can wear the gun over his shoulder if he wants and it will stay in place rather well. The bazooka has no potential for weapon storage (you can slide the knife and grenades under the bandolier if you so desire) and he basically has to hold that one. It comes with a gigantic banana sticking out of the end which can be removed and replaced with a coconut. A coconut makes more sense as a projectile, but when have TMNT weapons ever made sense? The issue with basically all of the weapons, and especially the guns, is that the hands offer zero give. If you want him to hold anything, you’re going to have to heat these hands up to get them nice and pliable. Otherwise you’re just going to strip paint or worse. He can hold the grenades and bananas just fine while you should probably heat up a gripping hand if you want him to hold the knife.
You can finagle some weapon storage out of this guy.
Posing him with the weapons is another story. I kind of hate how they designed this bazooka. It looks fine, the silly premise suits the line, but it has a handle and trigger on it set way back. If your ape holds it as intended it looks more like he’s holding a small gun. It doesn’t rest on his shoulder. I tried using an open hand to just balance it on his shoulder with the hand on top, but that didn’t really work either. The machine gun works only slightly better. The hard plastic vines sculpted to it means it looks a little ridiculous. I wish he could hold it in a firing pose with the vine around his shoulder. The vine really needed to be a separate piece like a true strap so it could be soft and pliable. Then it probably would work the way I want it to. I also can’t envision getting a trigger finger onto the actual trigger with it. It, like everything, is super rigid with no pliability so the end result would probably be a busted trigger guard or worse if I tried to force the issue.
The rare sergeant who can boast he takes bigger turds than the size of the private before him and actually mean it.
Guerrilla Gorilla is, in many ways, a great encapsulation of the Super7 experience. They got so excited and gung-ho about making a massive gorilla figure that they didn’t really stop and take the time to envision a more practical build. It’s great that the figure is so big and has this shelf presence about it by virtue of its size, but it doesn’t do a lot of the little things well as a result. And it never needed to be this big. Would anyone care if he was the same size or even a little smaller than Bebop? I know I wouldn’t. The incredibly tight hands and some of the joints suck a lot of the fun out of handling this thing. I’ve seen many people who claim Super7 is really a company for in-box collectors and this Guerrilla Gorilla figure makes them look right. That said, it’s not an awful release. If you’re the one weirdo out there who wanted this character as a figure then you’re probably really happy. And you may have even been happy to drop $75 on it. I did not care one bit about the character or his more famous version so it was a nonstarter at that price. Given the size and amount of stuff in the box, the MSRP really isn’t all that bad. For $40? Yeah, I went in on that to see how it was and to add a unique piece to the Turtle shelf. I’m content with him, warts and all, at that price provided I don’t shear his hand off trying to swap stuff. I have a feeling we’ll never see another Guerrilla Gorilla from anyone else so if you ever had an interest in the character now is probably the time to get on it. Even though the figure is just okay, I would not be shocked if a couple of years from now he’s a bit expensive on the aftermarket because he’s such an oddball character. That’s a dumb reason to buy a toy, but all I’m saying is if you think you may want him in your collection best to do it now while you can score one on clearance rather than later when $75 might look like a good deal.
The Super7 Ultimates! line may be winding down for TMNT, but we’ve already taken a look at quite a few here:
My summer of discounts continues today with yet another Super7 Ultimates! release. Back when wave 7 of Super7’s line of Teenage Mutant Ninja Turtles was unveiled I quickly locked in a preorder for three figures: Punker Don, Robotic Bebop, and Triceraton. By the time the line released way, way, late, I only ended up with…
The last Super7 review I did was for the wave of Teenage Mutant Ninja Turtles based on the 2003 cartoon and I concluded it by speculating it would be awhile before I found a reason to review another figure from Super7. That turned out to be a lie. With it being revealed that Super7 has…
Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely…
Reinforcements have arrived for both ghosts and Ghostbusters.
It’s a Halloween miracle! The second figure in the Mondo The Real Ghostbusters line of action figures, Egon Spengler, had been bumped to November. Even when I got my shipping notification from Mondo it said a delivery date of November 1st. It felt almost cruel to receive a Ghostbusters toy the day after Halloween, but that’s life in 2025 where government action has thrown a giant wrench into shipments coming from overseas. To my delight, Egon managed to get to me faster than anticipated and there are now two Ghostbusters on my shelf for Halloween 2025!
They look pretty good together.
For Egon, I decided to forego the companion ghost Mondo offered of Boogieman. If you have not been following along, Mondo’s license to produce figures based on The Real Ghostbusters necessitated an MSRP over $100 per figure. That’s a lot of cheddar and while I whipped out the old credit card for Peter and Samhain, I did not feel the need to do so for Boogieman. Samhain is perhaps the most memorable ghost for me from the old cartoon not named Slimer and Stay Puft so it made sense to splurge and have him be my lone ghost representative on the shelf. The only downside to that is I do think I’m missing out on some more elaborate ghosts as Peter and Samhain, being first out the door, may have been forced to shoulder more of the tooling costs than what followed as all of those seem to come with more stuff. Oh well. I’ve made my decision and I’m sticking to it. Plus it’s not as if Egon is entirely alone.
This is a lot of box.
Egon comes in a pretty large box for what’s inside. It’s modeled after a ghost trap and it’s very nice, though perhaps a bit over-the-top. Egon is another sculpt by Alex Brewer and he’s mostly unique. Mondo has stated the forced MSRP did allow them to put more money into things like materials and tooling which basically means the Ghostbusters won’t all have to share the same body. It would have been easy to just tool up one figure and release it four times. Egon, in addition to the obvious change being the head, appears to have new legs and maybe a new torso. The neck part is definitely new as there’s no undershirt present, but that may be glued into the same torso as Peter. The boots and hands are the same and probably the arms. He’s taller than Peter at around 6.75″ which also further confirms that this line is bigger than true 1:12 scale, but the figures do at least scale well with each other.
Some shots for scale but also to compare blues and grays.
The sculpt is certainly on-model and the most on-model representation of Egon we’ve ever had and are likely to ever have. The face has that neutral, but also thoughtful, expression that is pure Egon. The man is always thinking. There’s a slight bagginess to the jumpsuit and even his adam’s apple looks pretty damn accurate to the source material. What may not be is the paint. The quality of the application of which is mostly pretty good. The trim on the jumpsuit, the facial details, boot trim – all that stuff is damn near perfect. The only thing that could be better is the opacity on the white of the “No Ghosts” logo on his right sleeve. What may not be accurate is the shade of blue used for the jumpsuit. It’s a more saturated, less yellow, blue than I picture when I think of The Real Ghostbusters. I had to go back to the show to see if my memory was betraying me and I found that, no, it’s not. This shade is closest to the opening title animation, but still a more vibrant blue than even that. Once episodes start, the blue gets toned down to damn near gray in a lot of episodes. If I’m just speaking for me, I don’t hate it or even really care all that much. Blue is my favorite color and this shade Mondo used does really pop in-hand. If I’m being an honest reviewer though, it’s not 100% accurate to the show and that might bother some. And at $101, you’re certainly allowed to be pretty demanding of the final product.
I do like this scared portrait and more trap effects are always fun.
Egon’s accessories are both familiar and new. In terms of familiar, he has his proton pack, trap, beam effect, and gloved gripping hands. These are all the exact same items Peter came with and are the same quality. I was hoping for a running change with the holster on the proton pack to utilize a more pliable plastic, but Mondo is thus far sticking with the rigid one. I haven’t had any issues with it, but I’m also not engaging with it much. For new stuff we get a secondary portrait which depicts Egon in a state of fright. It’s not a hysterical fright, but like Peter’s angry expression, it appears to be intended to be used in conjunction with the proton beam effect. Egon also has his own trap element which appears to be for the Sandman. Boogieman wasn’t an actual ghost and did not get sucked into the trap in his debut episode hence why Egon doesn’t come with that. The sculpt and paint effects are fantastic and this is one of the best pieces of ingenuity to come out of this line.
The ghost bomb.
Egon also has his PKE Meter. This is the little handheld device used to measure ghost activity. Mondo even engineered it to have a pop-out antenna like it did in the show which is really cool at this scale. The detail on this little thing is pretty incredible and the paint is flawless as well. It can also be clipped to the little, yellow, ring dangling from his belt. If the particle thrower isn’t enough firepower for you, Egon also comes with a ghost bomb. It too has a pop-out element built in and it’s a neat little device that I do not remember from the show, but is cool to have. It’s hard to get the cylinder to actually pop out and stay and I couldn’t fit it into any of Egon’s hands. It would be nice to have more options. Lastly, Egon has his own little ghost buddy and it’s the nameless blue-white blob leading the pack of ghosts in the original opening title. It’s pretty cool to get this guy in plastic form after seeing him countless times in that opening. I felt like the Muncher from Afterlife was based on this guy, but I have no idea if that’s true or not, which makes me want to call this guy Muncher. Either way, he’s structurally similar Slimer and is about the same size so you can have him hanging around with your busters or ghosts, as you see fit. His arms swivel, but that’s all the articulation you’re going to get. His stand is actually different which surprised me, but still the same height and engineering.
“I’m getting some very interesting readings from this snowman.”
Egon’s parts may have been retooled, but his articulation is functionally the same as Peter’s. You get joints at the head, shoulders, elbows, wrists, waist, hips, knees, and ankles. All pretty standard stuff with no double joints. The shoulders are ball-jointed with some forward and back play, but not enough to consider the joint a true butterfly joint. Egon won’t be able to hold his beam out in front, but he can hold it across his belly/chest like Peter to get a “good enough” blasting pose. He can hold the other items well and he also stands just fine. Mondo does include a small, disc, stand for those concerned about shelf dives, but it’s definitely not needed. The only other negative here is Egon wasn’t as smooth out of the box as Peter. The hips and especially the ball-joint in the neck were pretty stuck for me. I was able to get the neck moving with heat, but once it cooled back down it went back to the same level of tightness as before. The hips I hit with some lubricating oil and it helped a bit, but he’s still not moving as well as Peter which is a shame.
Next year there should be four of them.
Egon in most respects is every bit as good as Peter, but with more stuff. That might make him the superior release for some, but which figure you prefer is going to come down to which Ghostbuster was your favorite and how your figure turned out. The price is high, but the quality of the paint and scult are terrific. Peter handled quite well, but Egon is a step behind which is disappointing at this price. I also maintain that we should be getting more hands in the box. The gloved hands feel unessential to me, but I understand why they’re included. We just need non gripping hands for when they’re not holding accessories and wider hands when they come with bigger accessories like ghost bombs. Egon could really use a pointing hand for adjusting his glasses or just for pointing in general. Ray has already been solicited at this point without any such things included, but I’d love it if they could find room in the budget to add a few extras to his set that could then be shared with Egon and Peter. Winston is basically on his own there though. If you ever wanted premium The Real Ghostbusters collectibles, this is basically your only option. I’m overall content with Egon, but I do wish he was nicer in hand. Nevertheless, I look forward to adding Winston and Ray in the future so I can assemble the full squad for some busting action. Happy Halloween!
Here’s some more Ghostbusters and spooky content to enjoy on Halloween:
I didn’t do a big 2024 wrap-up type of post like I sometimes do, but if I did I would have awarded toy producer Mondo with the biggest reveal of the year when they debuted their line of action figures based on The Real Ghostbusters. The Real Ghostbusters was one of many 80s properties to…
When Tim Burton created The Nightmare Before Christmas while working for Disney I don’t think the powers that be had any idea what kind of a gift he had just given them. Obviously they didn’t since they didn’t even believe enough in the film to release it as a Disney film instead opting to put…
Happy Halloween, my fellow action figure enthusiasts! It’s a day for mischief, a day for candy, and a day to laugh at Death. Today, we’re laughing at a special kind of death, a robot death, and it comes courtesy of Super7’s in-house brand The Worst. The Worst is a line of action figures that’s basically…
Is this a review I really need to do? Probably not, but I’m doing it anyway. Queen Studios wasn’t a shop that was on my radar going into 2025. I’m guessing that’s true for a lot of folks and that’s probably why they had a media blitz when it came time to promote their brand INART and its new 1:12 scale Batman action figure from the movie The Dark Knight Rises. Now, when I say “media blitz” I mean that relatively speaking in the action figure collector universe. I kept seeing video reviews for this thing pop up everywhere a few months back and I definitely ended up watching my fair share as I had no idea who this company was. I’m not on YouTube nor is my blog big enough to get that sort of attention so if I wanted to review this figure I was going to have to buy it. And buy it I have so here’s another review of this thing many talked about months ago.
A trio of Batmen.
One of the most expensive action figure purchases I’ve made in my life was a Hot Toys Batman based on his look in The Dark Knight. I loved that movie when it came out and I really wanted to own a piece of it. There really wasn’t much in the 1:12 scale at the time, but Hot Toys had the film covered. The price was way more than I was used to spending, but looking back on it, I’d guess it was far less than what I’ve been shelling out of late for sixth scale Mondo figures. I loved that figure when I got it, but I was also terrified to touch it. If you’ve never owned a Hot Toys figure, it’s basically a big action figure with a rubber suit. The kind of thing that could split or warp and the figure itself was pretty stiff. I had a hard time with the optional parts and one of my cats even ate a Batarang on me (seriously, what the hell, Izzy?!). Still, I loved the actual look so I kept it on display for years, but when I moved into my current house I boxed it up and then never took it out. After a few years of the thing just sitting in my bedroom, I decided to part with it. I wasn’t getting any enjoyment out of it so it no longer made sense to hang onto it.
“I’m Batman!” “I’m Batman!” “No, I’m Batman…”
When I parted with that Batman I never intended to replace it with a similar figure at any scale. Since getting that, the Nolan Batman trilogy concluded with The Dark Knight Rises, a movie that was just okay. My enthusiasm for the trilogy waned and at the end of the day I just love other versions of Batman a lot more than the Nolan take. I still think elements from those films are cool, but do I need to own them as toys? The reviews I watched for the INART Batman made me question that. And then when I heard the MSRP was only around $69 it really got my attention. Since it’s for the Asian market only, that $69 quickly became more like $100 for folks in the US, but considering what other figures in this scale cost these days, it still wasn’t a terrible value. I reluctantly passed, but then Mezco had to go and unveil their Joker from The Dark Knight. He looked awesome, way better than their The Dark Knight Batman who is more like a mini Hot Toys in construction. I wanted the Joker, but I’d need a Batman to pair him with which got me back to this INART Batman. To ebay I went, as that was the only place I could seem to find one I was confident wasn’t a bootleg, and more money was spent than what it would have cost me over the summer. Oh well.
Deluxe gets you a base an armature for posing. Cool?
The INART Batman comes in two versions: standard and deluxe. I got the deluxe which basically just includes a stand and an unmasked portrait. The difference in price seemed small, so why not? I love a good stand. This Batman is based on The Dark Knight Rises, but the costume is basically unchanged from The Dark Knight. Someone more obsessed with those pictures could probably point out some detail that was changed, but I’m not interested. It looks the part to me. The packaging is pretty robust as INART ships the main box in a shipper box which is also in a brown shipper itself. The actual product box is just black with the logo on it. There’s no window, but I guess that’s fine for something primarily sold online. Inside the box is a tiered tray system with some instructions and a cardboard envelope in between the trays which contains the soft goods cape. I will say, as far as instructions go these are the most robust I’ve seen with a modern toy. They tell you what each item is and what each hand is intended for. It even has diagrams for the articulation and informs you how much range each joint should have. I could probably save myself some time and just post a pic of that in place of the articulation rundown, but I’m not going to take such shortcuts.
Batman doesn’t use guns…that fire bullets. Just ones that fire an EMP and bombs. Bombs aren’t as bad as bullets, right?
The Batman figure comes without the cape applied. It stands just a tick over 6″, and considering that Christian Bale is listed as an even 6′ I’d say that’s some pretty damn good scaling if you figure the boots would have bumped him up an inch or two. What attracted me to this release is that the body construction is all plastic. It’s a mix of PVC and ABS and there’s no rubber overlays in use. It has a very light feel in hand, similar to a MAFEX figure, and the quality is very nice. The finish is matte and per the instructions it is painted, though I’m guessing this is all black plastic. There are different textures at play as there’s some parts that feel like Kevlar and some parts that are smooth. The torso is all segmented, but the pieces are fit together very well. The proportions look great and the copper colored belt looks pretty screen accurate to me.
The Cape looks great when it’s on, but it can be a pain in the ass getting it there.
The cape is in a cardboard envelope and the way it attaches is pretty interesting. The chest where the Batman logo is sculpted in is actually removable and what holds it in place are a pair of small magnets. The cape is connected to a pair of plastic tabs which slot into two gaps of the chest. The magnetic piece is then supposed to be reapplied and that will hold it in place. Getting the tabs to actually stay put is a little cumbersome. I had to try it a couple of times to really get the magnetic piece to sit properly on the figure. I wish they had made slots for the tabs to actually slide into, but it’s a minor inconvenience. The cape itself is not wired, but it is pleated and it hangs really nice. For the price though, it would have been cool to get a drape cape and a wired one especially considering we get a flight stand.
The three faces of INART Batman. I’ll let you decide what each one is going for.
Batman is outfitted with a bunch of accessories, most of which are good. What’s not good are the optional faceplates. There are three included and there is barely any difference between them. They’re fairly neutral, but I’ll post pictures and maybe you can spot the difference. For hands, we have sets of fists, open, sticky bomb gun holding hands, relaxed, EMP rile supporting left hand, EMP rifle trigger right hand, Batarang holding right hand, Grapple Gun holding right hand. As you could have probably guessed based on those descriptions, we also have a grapple gun, EMP rifle, sticky bomb gun, and four Batarangs: two large, two small. The guns all look pretty damn good. I think the sticky bomb gun was featured in The Dark Knight, and it may have reappeared in The Dark Knight Rises. There’s nice detail on all of the guns and the finish is really nice on the matte parts and the copper parts. The hands are as advertised and work very well for their intended purpose. The figure does have some difficulty in looking down the barrel of the guns, but it can be fudged. There’s also the unmasked portrait which features a neutral expression and a terrific likeness to Christian Bale. It connects at the lower neck peg and doesn’t feature any articulation where the neck meets the head, which is a little odd. It was a bit tricky getting the standard neck part off and I did resort to hot water to do it. The peg inside is pretty sturdy though so I probably could have bent back and pulled. The display stand is pretty hefty and has a shiny plate on the front featuring the film’s logo. The armature included is pretty standard and works well.
The Bale likeness is pretty damn good.
As this Batman is an import figure, it articulates like one would expect an import figure to. For the most part. We get the typical setup with a ball jointed head and joint at the base of the neck which works very well for whatever you need. The shoulders are ball peg joints with a shoulder pad over them on a double hinge. There’s no butterfly joint which may disappoint some, but it is a ball peg so you get some up, down, in, and out range. The shoulder pad should be moved out of the way when you articulate the shoulder and bicep swivel, but it feels pretty sturdy. The elbows are double-jointed and bend past 90 degrees and the wrists are ball pegs. The torso is somewhat complex as it’s segmented throughout the diaphragm with a ball joint at the waist. It works more for twisting and shifting side-to-side than bending forward and back. Range there is pretty basic, but there’s some nice nuance afforded by this setup. It does get gappy at the waist, but the belt is floating and can be manipulated to hide it. The hips can kick out 60 degrees, per INART, and kick forward a full 90. There is a thigh swivel and the knees bend past 90 degrees. The ankles are ball pegs that swivel, will kick forward and back and rock side-to-side. There’s a toe hinge as well which is nice and stiff.
He’s Batman, so of course he has Batarangs.
The articulation range isn’t super impressive, but what does work really well are the aesthetics of the joints. These are the best looking elbows and knees I’ve ever seen on a figure. INART sculpted the pieces all the way and there are no gaps or unfinished parts. The texture is so nice I thought it was silicon or something. The toe joint is also really well done and I love how effortless it is to line-up the seems of the costume with all of the articulation points such as the thigh swivels, biceps, and toes. I think Queen Studios did a really good job balancing articulation and aesthetics with this one. Yeah, they may have sacrificed a little on the articulation end, but not on the aesthetics. Considering this is based on a real world costume that also limited movement for the actor in it, I think it’s the way to go. The only shortcoming for me is the lack of a true butterfly joint. I do wish he could hold some of the weapons just a little better, but for the most part I’m pretty damn happy.
And he has a grapple gun – can’t forget that!
And that pretty much is also how I feel about this release in general – pretty damn happy. This Batman looks fantastic and the quality is apparent in the sculpt and construction. I’ve never interacted with a release from Queen Studios before, but I definitely wouldn’t mind handling a few more. They are apparently doing their own version of Heath Ledger’s Joker and I’m not ruling it out. I liked the Mezco one so I got my preorder in, but I didn’t have to pay a deposit. Given how the ’89 Batman from Mezco is not true 1:12 scale, I am a little nervous their Joker will be too big. If the one from INART comes around and looks better then I can easily pivot to it. I’m just curious how they’ll approach the character. It’s definitely on my radar and I look forward to paring this Batman up with a Joker, whoever ends up supplying it.
We’ve got more Batman figure reviews, and if you want to check out something from the early days of this blog, here’s a review of the film this figure hails from:
When it comes to the world of more high end action figure collectibles, I’ve been able to get my hands on a few. Some rather prominent companies have yet to cross my path though, and it’s not really for any reason other than they either don’t make what I like or I don’t really like…
I mentioned in my look at Batman’s best films that I had gone into total lockdown mode for The Dark Knight Rises. I got off of social media, stayed away from review sites, and just basically blocked the world out where Batman was concerned. I wanted to walk into this film with an unformed opinion.…
You may have been wondering why I decided to devote an entry earlier this week to a nearly twenty year old action figure of mediocre quality, and if so, now you know why. I wanted to take a look at the DC Direct Batman based on his appearance in the Jeph Loeb written, Jim Lee…
More characters for your Mighty Mutanimals display have arrived courtesy of NECA Toys.
NECA started down the Archie-verse of Teenage Mutant Ninja Turtles in 2022 with the Mighty Mutanimals-adjacent Slash. For most, The Mighty Mutanimals team of heroes consists of Man-Ray, Jagwar, Leatherhead, Dreadmon, Mondo Gecko, Wingnut, and Screwloose. For those folks, NECA began that team in 2023 releasing the trio of Man-Ray, Jagwar, and Dreadmon all within about a month of each other. Following that, the team has been slow to complete as 2024 saw only the release of Mondo Gecko and 2025 will only be adding the subject of today’s post, Wingnut and Screwloose.
Wingnut has some decent size to him. As for Screwloose, well he’s a little guy.
Wingnut had an inglorious debut in the companion comic to the Teenage Mutant Ninja Turtles cereal. At least, it feels like an inglorious debut, but how many kids bought a box of cereal and saw him vs how many may have picked up the Playmates toy or an issue of Teenage Mutant Ninja Turtles Adventures? I’m willing to bet Ralston-Purina sold a whole bunch of cereal boxes that year. Wingnut was a villain there and he’d be a villain (along with Screwloose) in the cartoon series, but in the Archie books he and Screwloose are heroes with an obvious Batman and Robin motif. They’re aliens and hail from a world that Krang has destroyed making them both the last of their kind. Their creation is credited to Ryan Brown, and like a lot of the Archie versions of toyline characters, their appearance here is stylistically pretty different from other sources even if the same, general, vibe remains the same.
I never thought I’d have this many versions of this duo.
NECA’s version of Wingnut and Screwloose comes courtesy of sculptors Tomasz Rozejowski and Brodie Perkins. Paint, as always, is credited to the duo of Geoff Trapp and Mike Puzzo and the box art is by TMNT veteran artist Ken Mitchroney. The duo has that Batman and Robin vibe most are looking for, but the dominant color with Wingnut is purple. Most of his body is a dark purple while his gloves, boots, and thigh straps are a lighter, more red, purple. He has some gray armor on his chest and shoulders and the ever-present Not Batman logo in yellow on the chest. The combo of yellow and purple makes me think of ’66 Batgirl more than Batman. He has a big, yellow, utility, belt and his mechanical wings. Unlike every other Wingnut figure I own or have owned, there are no tiny, organic, wings present in the mechanical ones. I don’t know if he lacked them or if they’re inside these ones. These wings do give him even more of a Batman silhouette because of the shape.
That is some nose you’ve got there, Wingnut.
The sculpt and the paint is the star of the show here. Wingnut has a wild expression on his face with his saliva-coated tongue flailing about. There’s some black on the top of his head which plays off of the deep purple and the pink of his inner ears very well. The sculpt is very much reminiscent of an actual bat, but there’s a slight softening to it via the more cartoonish approach of the design vs what Playmates did with the vintage figure. He does retain that…unfortunate…nose shape and it’s big, veiny, and gross. There’s some nice details sculpted and painted into the shoulder pauldrons as well as the wings. There’s the usual abundance of black linework that helps make the figure “pop” with nary a touch of paint slop.
“I got a guitar!” “I got a gun!” “I got a rock…”
The accessory load-out for Wingnut is a bit on the minimal side, especially if you’re used to this character coming with a bunch of Batman-like gadgets. There is no alternate portrait, but we do get three sets of hands: fists, gripping, and open. There’s also an extra right hand with a much wider grip so he can hold his lone weapon: a rock. It is a pretty big rock. I’m sure it would hurt, especially if thrown from above. Wingnut’s number one accessory though is Screwloose. Sculpt and paint-wise, Screwloose is every bit as good as Wingnut just much smaller. He stands a little over 3″ which feels about right and has a maroon and green color scheme with his usual black mask. He’s minimally articulated with a swivel at the head, ball-hinge shoulders, wrist swivels, ball-jointed waist, ball-socket hips, ankle hinge, ankle rocker, and ball-jointed wings. He also has his own accessory in the form of a swappable lower half. It’s permanently molded in a sitting position so he can sit in the little seat built into the back of Wingnut’s wings. His tail pokes through the seat and kind of locks him in place. Separating him at the waist is a bit tricky and required some heat to accomplish. I may have been able to force it without heating, but there’s not a lot of room to grip this little guy and I was worried about breaking the wings in the process.
Screwloose is the rare character who can smell his own ass.
Wingnut’s articulation is fairly standard for the line. You get a ball-jointed head, ball-hinge shoulders, bicep, double-elbows, wrist hinge and swivel, diaphragm joint, waist swivel, ball-socket hips, thigh swivel, double-jointed knees, and ankle hinge and rocker. The pain points continue to pretty much be the same from release-to-release with NECA. The range at the head looking up is only okay, but the diaphragm joint doesn’t help the situation really at all as it doesn’t go forward and back much. At least with this figure, the point of the armor stops it form going forward so there’s an obvious obstruction one can see that would have been hard to work around where as Archie Shredder just kind of sucked at that joint “just because.” With Wingnut, it’s just unfortunate because if you want to have him flying parallel with the ground he won’t be able to look forward. He just doesn’t have the required range to do it. He can grip the handles on his wings, though it’s a little tricky since the wings don’t always want to stay in place. The right handle popped off on mine trying to get him in place, but it appears to be engineered to do. Though I think it’s supposed to be glued. The elbows and knees were pretty tight out of the box, but I didn’t have to heat anything. And the joints are pin-less, if that’s something you value.
I wish NECA made better flight stands.
With Wingnut and Screwloose it’s pretty simple: NECA is killing it with the sculpt and overall presentation. We miss out a little when it comes to articulation as a result, and while I’d like to see them make more of an effort in that area, Wingnut is not their biggest offender. He does come at an inflated price-point of $45 currently. Thus far, he’s only been solicited at Walmart so he may even go up when offered by online retailers. It’s not a great price, but we’re also entering a world of $30 Marvel Legends figures so at least from that standpoint it certainly could be worse. I’d have liked to see NECA include a flight stand with this release since he so clearly needs it, but aside from that I’m largely okay with what we got. This release features all unique and purposeful tooling with no obvious reuse potential available. Maybe there are different colorways they can do? Perhaps a Tournament Fighters edition? NECA has mostly abandoned the video game stuff, but that would be an easy re-release. He certainly looks good on the shelf along with Screwloose and the rest of the Mutanimals. Now we just need Leatherhead and the team will largely be complete. Perhaps in 2026?
Just missing Leatherhead now.
Looking to assemble your own Mighty Mutanimals shelf? Here’s a few reviews you may have missed:
.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the…
We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…
The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…
If you buy a Jack Skellington action figure, then you almost have to get him a Sally. That’s exactly what I did, though it proved mildly difficult to track down. I have seen NECA’s Ultimate Jack Skellington around throughout the year as I head into stores that carry NECA products, but Sally had proved elusive. I’m sure I could have ordered her at some point from somewhere, but I wanted to find it in store. And if I didn’t, then it wasn’t made to be. Coming in midway through the Halloween season is that NECA Ultimate Sally which I finally encountered at retail. I wasted little time in selecting my figure as they all looked pretty good and now she’s on my shelf with my Jack enjoying the fall decorations.
Sally comes in the same style of packaging as Jack. It’s an all black box with some artwork done in white. Chris Longo is credited with packaging, but I don’t know if he’s responsible for the illustration or not. Sculpt is credited to Kyle Windrix, Marty Henley, and Andrew Lawson with fabrication credited to Marty Henley. Jon Wardell and Geoff Trapp handled the paint duties.
They look good together.
Sally stands right at the 7″ mark making her noticeably shorter than Jack. The size disparity between the two looks appropriate to me. She only had one look in the film and that’s what she has here. Proportions look really nice as she has a long, slender, physique with tiny hands and feet. Her dress features sculpted stitchwork as does her flesh and a muted color palette. Her skin tone has a blueish tint to it that might be a touch too saturated for my taste. I always had the impression the lighting in the film was more responsible for the blue hue than her actual composition. Or perhaps I have it backwards and it’s the lighting that make her appear more pale in the film. Either way, it looks nice enough. The paint is clean and better than my Jack in that regard. The only thing about the appearance of the figure that is unfortunate is the tie in the packaging left behind a slight crease in her dress. I hate those god damn ties NECA uses and I would outlaw that practice if I could.
Sally is not as expressive as Jack, but still pretty damn expressive.
Sally’s articulation is pretty basic as well as pretty restricted given the character design. She’s composed entirely of plastic, no soft goods, so the dress is going to prevent her hips from doing anything. She does have a ball joint at the head and at the base of her neck so she gets decent range there. Her hair is a long sheet of plastic so it gets in the way a bit, but not enough to stop her from being able to look her beau in the eye…sockets. Shoulders feature ball-hinges, elbows are single hinged with a swivel, wrists rotate and hinge. There’s a diaphragm joint that offers a little tilt, but it mostly works for rotation. Knees are single-hinges and the ankles are hinged and do feature an ankle rocker, but her feet are so tiny it can be hard to use. Articulating her feet feels like wiggling a loose tooth.
I’m not sure if these accessories are essential, but I enjoy them.
Sally isn’t going to do much aside from stand there, but she doesn’t do much in the film nor does she come with a ton of accessories that require her to do anything. For portraits, she comes with five: neutral/smile, open mouth smile looking to the side, concerned looking ahead, concerned side eye, and an angry expression with her eyes narrowed. I like them all, though I wish she had an open-mouth smile without the side eye as well. Her expressions swap via face plates and it’s easy to utilize. She also has two sets of hands which are easy to swap: open palms and gripping. It’s a light assortment of hands, but I can’t think of any gesture she needs to be able to perform not covered by the options included.
NECA is doing a good job of making these NBX figures earn that “ultimate” label.
Sally’s other accessories are mostly tailored to her time in her tower and some other odds and ends. She comes with the basket she brought to Jack when she worried he wasn’t taking care of himself (does a skeleton really need to?). For contents, there are two white bottles one marked with an S and the other P which makes me think salt and pepper, but it would be odd to have those in bottles, no? There’s also a translucent green bottle which is from the movie. Sally also comes with her slotted spoon and the jar of deadly night shade. The jar has some really nice texture and paint work on it to the point where I expect it to feel like a true ceramic every time I pick it up. The black cat is also along for the ride and he has a little plate with fish bones on it. The cat is articulated at the head and no where else. Sally also has a jack-in-the-box with a black cat theme to it as well as a smiling jack-o-lantern. Lastly, she has a stand just like Jack’s which you will need since her feet are so tiny. She stands okay with it, but I did have her take a shelf dive the first night so do be careful.
She’s not sold on this whole Christmas thing.
Sally is a fine addition to NECA’s Nightmare Before Christmas collection. I don’t think she looks quite as good as Jack, but that’s not a slight against this figure as I think that Jack looks pretty damn amazing. This collection should be the final say on this film in plastic form. I can’t imagine ever needing to upgrade on either Jack or Sally. Some might prefer soft goods to the all-plastic approach NECA took, but I am not one of those people. I think this looks great, I don’t need her to come with anything else, and I don’t need her to articulate any better than she does here. I guess she can’t really kneel on the ground as she did in her omen scene, but maybe that’s also why NECA didn’t include a little Christmas tree or burned one. She’s on my shelf with Jack where I suspect she’ll be for many Halloweens to come and I may even let her hang around for Christmas. If you’re a fan of the film I think you’ll be pleased.
Simply meant to be.
If you like this Sally figure, then you may be interested in these ones as well:
We are now three deep into Mondo’s line of 1:12 scale action figures based on The Real Ghostbusters. Well, we’re now six deep counting the ghosts, but I personally passed on both Boogie Man and now The Sandman who has been released in tandem with our third Ghostbuster, Winston Zeddemore. At this point, we know…
It was in my year-end wrap-up post on 2025 where I mentioned how awful the tariffs instituted by the US during the year made action figure collecting. The added cost is a given, but also the shipping. Importing a figure from overseas became a bigger issue as understaffed sorting centers were ill-equipped for figuring out…
It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with…
When Tim Burton created The Nightmare Before Christmas while working for Disney I don’t think the powers that be had any idea what kind of a gift he had just given them. Obviously they didn’t since they didn’t even believe enough in the film to release it as a Disney film instead opting to put it on the company’s Touchstone brand. In creating what is now a beloved film, Burton gifted Disney something it values more than art itself: merchandizing. In particular, a product that could be sold and tied into the two most commercialized holidays on the planet: Halloween and Christmas. It’s a film that stars Halloween characters creating their own Christmas special. Or, to perhaps put it simpler, it’s a Christmas movie with a Halloween aesthetic.
With the Halloween season upon us it felt like a good time to take a look at a figure that I’ve had in my possession for a little while now: NECA’s Ultimate Jack Skellington. NECA released action figures based on The Nightmare Before Christmas many years back, but in 2024 the company decided to return to the franchise with some all new sculpts. There isn’t much shortage for merch based on the film these days, but NECA felt like it had something to say where the characters are concerned. Those old toys were okay for their time, but could use an update. Super7, Diamond Select, Beast Kingdom, and more have all tried to put their stamp on the franchise as well in recent years to varying degrees of success and failure. NECA, always being more of a horror brand when not making Teenage Mutant Ninja Turtles, must have felt like it could top them all and they may have done just that.
I feel like it only makes sense to compare him to a Halloween-type figure and a Christmas one.
Jack Skellington was one of four figures released by NECA at the end of 2024. Missing Halloween, but arriving in time for Christmas was Jack, Sally, the mayor, and a Santa variant of Jack. I had planned on reviewing at least some of those figures for Christmas last year, but I never had an opportunity to buy this particular figure during that window. And that’s fine, because as a standard Jack this is firmly in the Halloween part of the film and a better figure for this very moment.
There are so many expressions included.
Jack comes in the standard Ultimates style box with artwork on the front and photography on the sides and back. There’s no credit for the artwork so I assume it’s from Disney. It certainly looks nice if you’re an in-box collector, but I am not. Once Jack is removed from the box he’ll stand around 8.25″ to the top of his head. He’s composed entirely of plastic with no soft goods at all. The plastic is also fairly rigid including the tails on his coat and his bow tie. The proportions look spot-on to the source material with incredibly thin, long, limbs. The body looks like it’s all black plastic with white lines painted onto it for his tuxedo. There’s an intentional wiggle to those lines reflecting the look in the film and I almost wish I had two figures to compare each other to see if there’s a random element to the shape of the lines or if this is taken from the film. The application isn’t perfect. There’s some messy paint on the right thigh of my figure that I lament not noticing at the store when I picked this guy up as I had a few to choose from. The backside of the coat tails also aren’t painted, or if they are it’s a touch glossy and I wish it were matte. The white of the hands and the chest are clean as is the head.
And speaking of, that head is magnificent. They all are, actually. NECA really captured the look of Jack with each and every portrait in this box and it’s what sells the figure. By default, we have a smiling Jack portrait but there’s also a mischievous grin, an open mouthed smile, angry smile, a look of wonderment, an “Ooo” mouth, a scared portrait, and a howling one. That’s eight total portraits, if you weren’t counting, and you practically have enough to do your own stop-motion with this figure. There’s also four sets of hands to add to the expressive nature of the figure and they are relaxed, pointing, gripping, and I guess what I’d consider clawing. He doesn’t have a tight gripping hand, but aside from that I can’t think of anything that’s really missing. Some of the heads are better than others when it comes to paint, but mostly to how the head was extracted from the mold. My howling head has a blemish by the left eye and a couple of them have little divots in the top of the skull. They should hopefully be visible in the pictures.
He’s a good boy.For ambience.Something’s missing…
We have a few other accessories to talk about including the best, little, ghost dog around: Zero. He’s sculpted in this milky, translucent, plastic with a nicely painted jack-o-lantern nose. His head rotates, but that’s all for articulation. He does come with a transparent ball-socket stand that gets the top of his head about 3.5″ off the surface if you’re keeping him parallel with the ground. You can tilt and move him about on the stand and it’s a solid way to pull off Zero. I wish the plastic had more of a blueish hue to it instead of a yellowish one, but I’m happy we got a Zero with Jack. The other accessories include a pair of jack-o-lanterns, the jack-o-lantern jack-in-the-box (that’s a lot of hyphens), and the framed picture of Jack holding yet another jack-o-lantern (he is the Pumpkin King, after all). Lastly, there’s a clear, oval, stand for Jack that works only so well. It has two pegs on it, but I’ve found if I actually use both pegs that Jack will fall over eventually. The jack-o-lanterns help here because they have some weight to them so you can plop on the stand to help stabilize things. I think it works best to only use one foot peg on the stand and turn it so it’s pointing out from Jack for a little more coverage that way, though given the proportions and tiny feet in play here, this is a figure that’s never going to be 100% secure on your shelf. He really needs more of a doll stand to grab him at the waist. Just be mindful with where you leave this guy on a shelf.
Articulation for Jack is basic, but also pretty substantial given what’s here. He has a simple ball joint at the head and another at the base of the neck. Since there’s really nothing to get in the way, Jack can look up and down pretty well even with the neck joint having minimal range. From there, we get ball-hinge shoulders, hinged elbows, hinged wrists that swivel, ball-jointed diaphragm, ball-socket hips, hinged knees, hinged ankles, and ankle rockers. Even though the knees and elbows are single hinges, they bend well past 90 degrees because there’s just nothing to impede them. You can swivel at both points as well, but the pins are tiny and I can’t say I like the feel there. The diaphragm joint rotates pretty well, but doesn’t move forward and back much. The hips will let Jack do splits while the angle of the pelvis won’t let him kick out straight, but the leg will go off to the side and pretty high. He’ll pretty much do what you need him to do, but there’s no getting around that his limbs are all very thin and slender. There’s a fear element to working some of these joints out of the box. Bending the knees the first time was one of those moments where I just had to take a deep breath and see how it goes. Everything has been fine so I’m not saying there’s any issues with the durability or quality control, but the design of the character is going to lead to at least the perception that this is a fragile figure. And I don’t think there’s any getting around that, but from what I’ve experienced the figure is structurally sound.
This is a really satisfying figure to own.
If you have ever wanted an action figure of Jack Skellington then I think you’ll be very happy with this NECA figure. NECA captured the look and personality of the character to near perfection. If it can be helped, I just recommend finding him in store where you can cherry pick the best paint job available and mind those lines. I was caught up in making sure the heads looked as pristine as possible and didn’t even look at the legs, not that I should have to, but I wish I had. Otherwise, I love the look of this one and he looks like a puppet from the film. You could probably substitute this figure into a shot of the movie without anyone noticing. Getting Zero included is a great perk while the other accessories help for a festive, Halloween, display. And if you want to leave him up all the way through Christmas then you’re more than welcome to, though NECA also has a solution there as well.
If you liked reading about this Jack Skellington then here’s some more seasonal fare that may interest you:
Is it a Christmas movie? Is it a Halloween movie? Can a film be both? That seems to be the big question surrounding Tim Burton’s multi-holiday classic The Nightmare Before Christmas. Released on Disney’s Touchstone label (because the company was too scared to be directly associated with the film at first) around Halloween 1993, The…
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These days, The Simpsons is as synonymous with Halloween as candy and costumes. Via its annual Treehouse of Horror installment, which returns October 19th this year, The Simpsons has contributed more to Halloween pop culture than any other entity in my lifetime. Other shows have had memorable Halloween offerings, but none have taken over the holiday like The Simpsons. It’s a big part of the brand and Treehouse of Horror is a frequent go-to for license holders of The Simpsons. Jakks Pacific, who currently has the license to produce action figures, went to the Treehouse well last year with a Count Burns figure. It wasn’t very good so I didn’t bother getting it, but this year they’re back with a far better offering in the form of King Homer.
If you like King Homer then you’re eating well this year.
King Homer hails from the segment of the same name as part of Treehouse of Horror III. This is actually the second version of the character from Jakks who earlier this year released a plush doll of King Homer. Last year, they did the evil Krusty doll featured in the first segment of Treehouse III so that installment is apparently a favorite within the walls of Jakks Pacific. King Homer is part of the deluxe line of 5″ figures meaning it features more paint and an action feature. I don’t know how the action feature became associated with “deluxe” as that’s something more associated with children’s toys, but that’s the approach Jakks has taken.
Jakks uses the word “deluxe” fairly loosely.
King Homer comes in a rather attractive all black box with some nice graphics on it. This would look fine for in-box collectors, but for those who take it out you will find one figure, one accessory, and one impressive platform. King Homer may be deluxe in pricing, but he’s conventional in size at about 5″. The platform will take him up to 6″. The sculpt looks to be very on-model and the paint is nice where needed. The segment was in black and white so Jakks only had to account for that sort of gradient and it looks fine. His restraints are gray and permanently part of the sculpt and his face bares an angry roar.
He’s pretty much just meant for this.
As you could probably surmise just by looking at him, this is essentially King Kong, but Homer. The sculpt is tailored for that look with tufted fur around the ankles, wrists, and the back of the neck. He has ape-like feet with four digits, in keeping things consistent with other Simpsons features, and he even has some sculpted nipples. The figure is molded in the dark gray plastic and the lighter gray as well as the whites are painted features. The only accessories are the platform and tiny Marge. The platform is molded in a very light gray with some painted silver parts that add a little splash to the set. Marge is in her white dress and not in any apparent distress. She’s painted rather well given how small she is and appears to be more or less in scale with Homer.
“Oh, Homie…”
The articulation for Homer is exactly the same as standard Homer. The only different is this one has an action feature. Basically, you are supposed to put him on his platform and then press the button on his back which makes his arms wiggle at the shoulders like he’s breaking free. There isn’t a pass-through button on the platform to activate it so you kind of just push Homer into it. The springy feature means Homer’s arms can never be at his sides and it honestly adds nothing to the experience for me personally. I’d have preferred he not have an action feature. Are kids really buying these more expensive offerings? Hell, are they even buying the cheaper ones?
“Come on, Barney, say the line!” “Ugh…I am so Krunchy the Clown…?”
As a Simpsons fan, having this King Homer to throw on a shelf during Halloween is fun. It displays well, but you’re forgiven if you think it shouldn’t be any more expensive than the standard offerings. The action feature stinks, but it doesn’t ruin the sculpt so I can excuse it (or rather ignore it). The figure is $20, but most of the deluxe offerings last year wound up on sale so if you don’t care about getting this guy in time for Halloween this year you may be able to save yourself some money by waiting.
For more Simpsons and Treehouse of Horror check these out:
One thing I wasn’t expecting for 2025 was that the hardest line to collect would be The Simpsons by Jakks Pacific. It’s a mass retail release so, if anything, I thought it would be pretty easy. My assumption has been proven wrong and I think it’s because this is a line that is trying to…
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