Category Archives: Film

NECA TMNT Secret of the Ooze Tokka and Rahzar

They’re here!

Merry Boxing Day every one! I hope you enjoyed the Christmas content this year, but it’s time to go back to our usual programming. Which in 2020 means toys. And I just could not wait any longer to talk about what was probably my most anticipated release of 2020: NECA’s Tokka and Rahzar based on their appearance in Teenage Mutant Ninja Turtles II: The Secret of the Ooze.

One of the last, big, events of 2020 was New York Toy Fair. The show, occurring annually in February, is ostensibly a trade show, but over the years it has become much more. Like E3, coverage of the event has basically turned it into a full blown consumer event, only the general public is still largely kept away in the case of Toy Fair. The event was originally a time for producers to show their wares and solicit orders from retail partners and other vendors. Now, most of that stuff is handled throughout the year since communication is so much easier these days than it was 30 years ago and for the big toy producers the event is almost more like a chance to show off and get the consumer excited for what’s to come later in the year.

This is one big box!

For last year’s event, I was pretty excited to see what NECA had cooking in the oven when it came to its Teenage Mutant Ninja Turtles license. I’ve definitely been more interested in the cartoon line, and I certainly was heading into Toy Fair 2020, but what ended up stealing the show for me was a two-pack from a movie I don’t even really care for. Tokka and Rahzar were the new mutants introduced for the sequel film The Secret of the Ooze in 1991. The movie is pretty hokey and kind of dumb, but the creature designs for Tokka and Rahzar (handled by the talented folks at Jim Henson’s Creature Shop) were off the charts. They’re imposing, and while NECA originally said it wasn’t that interested in producing toys based on the sequel, it basically had to give in to fan demands where these guys were concerned.

NECA’s Chris Raimo did a bang-up job on the packaging.

This year, NECA started distributing all movie-related product for TMNT at Walmart. It has not gone well. NECA had to endure a lot of fan backslash, some of it justified, some of it not, throughout the summer when product was scarce. Sort of as a mea culpa, the company decided to do something different with the planned Tokka and Rahzar two-pack. Rather than send it to Walmart like it did with the other figures, the company decided to do a manufacture-on-demand run via its website. For one week in July, anyone who wanted a set (or multiples) could place an order on NECA’s website and expect delivery later in the year. The only catch was you had to pay upfront, but you were guaranteed a set of figures in the fall. I don’t know if Walmart showed little interest in the set (it was more expensive than a standard two-pack, retailing for around $70) or if NECA just never offered it to the retailer, but either way, this method of delivery was a god-send. Sure, the wait was a long one given how much excitement I personally had invested in the set, but all-in-all, going from an ordering window to delivery in less than 4 months is a pretty short wait and it looks like the company pulled it off.

Sorry fellas, but your replacements have arrived.

My set arrived in mid-December, so I’ve had some time to enjoy these “babies” before making this post. First of all, the box for these guys is huge! It’s the standard window box we’re used to, only it had to be increased in size to accommodate these guys. This sucker is 5 1/2″ deep, 9 3/4″ tall, and nearly 14 1/4″ long. The box is decorated with numerous product shots and the image of the turtles huddling over a broken canister of ooze from the theatrical poster. If you’re a mint-in-box collector then you’ll have to clear some space to display this thing. It’s appreciated since NECA could have skimped on the presentation considering this isn’t going to appear on store shelves, but then again, this sort of distribution is fairly common these days and NECA knows that a lot of collectors were going to buy two sets: one to open and one to preserve.

Jason Frailey handled the sculpt-work on these figures and to sum up my reaction simply, it would be: holy shit!
Check out those gnarly spikes!
You think a dog’s breath is bad, imagine what Rahzar’s must smell like!

The figures themselves are a sight to behold. They’re depicted as they were later in the film when they do battle with the turtles at the junkyard. Tokka has little on his body aside from elbow and knee pads, while Rahzar is decked out in all kinds of stuff. As in the film, Tokka is the smaller of the two coming in at right around 7″ at the top of his head, with his shell protruding a bit higher. Rahzar stands a tick under 8″ and both figures have tremendous presence on a shelf. They’re very much in scale with each other, though some collectors may be a little disappointed that the scale isn’t perfect when it comes to the turtles. They are shorter, as you’ll see in pictures, but it’s not as drastic as it looked in the film. Granted, the film usually utilized a low angle when filming the two together. I think it’s good enough, but considering the scale on Super Shredder was basically perfect it might surprise people slightly that these two aren’t bigger.

They’re big boys, but the super version of their “Mama” is still able to stand taller.

The scale may very well be the last of any criticisms I have for these two. I certainly have little or no quibbles when it comes to the sculpt and overall look of these boys. Tokka is done in a slightly more olive skintone when compared with the turtles and it looks fantastic. He has a real dingy look to him, and it’s enhanced by the wash on his wrist tape which is quite dirty looking. His eyes are really expressive and I’m just waiting for him to bark at me that he wants a donut. What’s really going to impress though, are the various spikes on his shell. They have a springy quality to them, but don’t confuse that for me saying they aren’t sharp. You know when you’re holding this guy. Rahzar looks every bit as good as his box-mate. Well, I should say he doesn’t look quite as perfect as Tokka, but that’s only because he had fur in the film, but here it’s sculpted plastic. That said, it looks pretty damn good and I’m not suggesting NECA should have gone with faux fur as that might not have come out well. His eyes are super expressive as well and his mouth has that permanent grin he possessed in the film. The claws on his hands and feet look amazing with the amount of yellow and a dark, brown, wash to really bring them out. The texture on the black, rubber, armor pieces is also perfect and it’s great to get a good look at the detail on them since it’s hard to see in the actual film. I never even noticed before now that the pieces on his thigh appear to be torn from rubber tires with nails jutting through them. The grill on his abdomen is secured with actual chain links and swings around freely, not distractingly so. There’s a lot of soft plastic utilized for things like his loincloth or the little tassels on his shoulder and knee pads that not only look great, but seem to be durable enough. It’s hard to imagine someone else better nailing the aesthetics of these guys, even if done at a quarter scale, that’s how impressive they are.

The neck on this guy is impressive.
Angry Tokka.
Not angry Tokka.

Let’s talk articulation. These figures look good enough to be statues, but they aren’t and I’m glad for that. It’s also fun to talk about them because unlike a lot of NECA two-packs, these are two very different figures. And as far as I can tell, they don’t share parts with any other figures that NECA has done. Let’s talk about Tokka first. Unlike the good guy turtles, this guy has quite the neck on him. He can look up, down, and all around. The neck is jointed at the base which enhances his range of motion and it’s all quite impressive. On his head itself, the end of his beak can tilt in and out and his jaw can open very wide. He’s got some ugly teeth and a big, purple, tongue in there as well. Better yet, his eyebrows articulate! This is quite possibly the coolest feature of the set as it allows you to recreate basically any expression Tokka wore in the film. Want him to be angry? No problem. Confused? Check! It’s tremendous! At the shoulder we have the typicall ball and hinge that’s hindered a bit by the spikes on his shoulders. He can still raise and lower his arms and do what is largely expected of him. At the elbow he has a double joint plus a swivel above and below the elbow. The pad really hides everything too. His wrist rotates and he’s got a hinge as well. Inside the shell, there’s a ball-joint that allows for some pivot, but not much. At the legs he’s got ball-joints and hinges with an upper thigh swivel, pretty standard for NECA figure. He can kick back probably farther than you think given the giant shell on his back, and his legs can come out to the side. His knees are double-jointed and swivel above and below the knee, and like the elbows, the pad hides everything. His feet possess a hinge, though the hinge is either super tight or limited by the sculpt as it doesn’t move a whole lot. His feet can rock side-to-side and given how large they are you should have little issue getting him to stand safely on a shelf, even on one foot!

My what big eyes you have!
My, what big teeth you have!
My, what a big…stick you have!

Rahzar, being that he is not a turtle, is articulated quite differently though I’d say the range of motion is pretty similar. His head sits on a ball-joint, and even though he has no articulation in his neck, he’s able to look up and down pretty well and tilt his head side to side. There’s no facial articulation beyond the jaw, which works great. He can open real wide and close his mouth up pretty tight, possibly even better than the actual costume could considering all of the teeth and his extreme underbite. The shoulders are ball-jointed and hinged and the big shoulder pads definitely prevent some movement. He can still raise his arms up to the side, he just can’t raise them over his head real well. He has the same double-jointed elbows that swivel above and below the joint, and even though he doesn’t have elbow pads to hide the articulation, the sculpt is impeccable and does a great job even without such an aid. The wrists rotate and have hinges like basically all NECA figures. The abdomen features a ball-joint in the diaphragm that allows for full rotation (careful with the chains) as well as some tilt, though there’s no ab crunch. The legs are on ball pegs and sit a bit higher than Tokka’s. They can twist a bit above the thigh, but not all the way. The knees are single-jointed and the only other swivel is below the knee. The feet are hinged and can rock side-to-side. I’m a little surprised at the lack of double joints in the knees, but like Tokka, Rahzar can move around pretty well. He’s not a ninja, so he doesn’t really need a ton of articulation and what he has is probably more than enough for whatever pose you want to go for. He stands well, and I was even able to get him to stand on one foot as well even though his feet aren’t nearly as wide as Tokka’s.

Some extra hands, if you desire.
And stuff too!

NECA gave us two figures sculpted to perfection with a great deal of articulation, but you know they also had to throw in some accessories too. These two guys weren’t known for wielding weapons or anything, but there are certainly some items they’re associated with. First off, we have extra hands. Both figures come packaged with what I consider relaxed, open, hands. Both have two extra sets. Tokka has two fists, though the fingers aren’t fused together so they’re kind of like really, tight, gripping hands, but they’re not needed for any gripping. He also has a pair of dedicated gripping hands with his left hand being more relaxed. Rahzar has a really tight gripping, right hand that’s more of a fist. He also has a looser gripping, right hand. He also has two gripping left hands that are very similar, but one is definitely more open than the other. Rahzar’s claws, being what they are, basically makes his stock hands function as gripping hands as well so you’re choice of hands will likely depend more on aesthetics than use. Swapping them is rather painless, assuming you don’t accidentally grip Tokka’s shell, though I should point out the only paint issues with these figures reside with Tokka’s hands. It’s a problem that has plagued NECA’s other figures, but the hinge is painted black to match the tape around his palms and it will flake off almost immediately leaving behind the olive plastic. NECA really needs to cast the hinge in the dominant color of the hand to prevent this. At least with Tokka, the wraps on his wrist can hide the hinge better than most, but it’s the lone eyesore with this set.

He seems awfully angry at that pipe for some reason.
He thinks he’s a beaver.

In addition to hands, they’ve got some stuff to either hold or admire. Tokka comes with his big, lead, pipe which is bendy so he can demonstrate his strength, should you please. Rahzar can also hold it just fine, so it’s not just Tokka’s. There’s also a big chunk of a utility pole from when they wreak havoc on New York’s streets that can be wielded like a club. It’s textured really well and it can also fit in Tokka’s mouth. Rahzar also has his shield he wore on his forearm briefly in the film. The paintjob on it is terrific, and the straps just slide loosely over his forearm so there’s no fuss with it. There’s also a can of ooze, the same one that came with Super Shredder. There’s a fire extinguisher for when the turtles need to speed up the reverse mutation process. And speaking of which, in order to reverse their mutation you need a box of traditional, pre-fight, donuts! And we have one! By far, the best accessory is a little pink, cardboard, box that has the Simply Donuts graphic on it. There’s a stack of seven donuts molded together to fit into it, plus an eighth donut that has been smooshed exposing the mutagen cube inside. Your turtles can hold the box, and one of the baddies can hold the squished donut to recreate one of the better scenes from the film. You can also shove that donut in one of their mouths too, if you prefer your mutant babies be ignorant.

Is this the most quotable scene from the movie? If not, it’s close.
Scarf it down!
And to finish him off!

The accessories are appreciated, but honestly, these guys would be awesome if they arrived with nothing. NECA has positioned itself in “toy of the year” talk with these babies, as these are two incredible action figures. The only negative to add is that these guys are basically unattainable now at retail pricing. NECA set them up as made-to-order and it sounds like if you didn’t order a set you’re out of luck. NECA apparently didn’t even order extra for quality control as the only other downside is that I’ve talked to a few people who had issues, either a misassembled figure or missing accessory, and NECA couldn’t help them. NECA is also sensitive to the fact that they are a collector brand so they do not want to devalue their products, but they’re also a company out to make money so if there is tremendous demand for these figures after this release then maybe something will happen in the future. Never say never. They could do a limited box set release, a single card release, or maybe re-release them re-tooled with pixel art to mimic their appearance in Turtles in Time. That probably won’t satisfy people who want the screen accurate version, but I suppose it would be better than nothing. All I’m saying, is NECA has said stuff is one and done before only to re-release it later. If you missed out, you’re going to have to go to eBay for the time being or hope someone ordered two that was forward thinking and assumed a collector would have missed out. These guys are awesome and if I had missed the pre-order window I honestly don’t know how high I’d go in terms of price to get a set, but I know I would not want this set missing from my collection so I think I’d do whatever it took to fill that void.

Faces only a “Mama” could love!

Tokka and Rahzar all but complete my Teenage Mutant Ninja Turtles film collection. NECA is prepping an April from the first film that will be released in the same fashion as this set, made-to-order, and there’s a good chance I’ll grab that. Otherwise, I think I’m good. I don’t need Secret of the Ooze Shredder or turtles and I definitely don’t need a Keno. If they can ever get the likeness rights for Tatsu then maybe I’ll give that a whirl, but NECA has been unable to get ahold of him and even put out a plea to anyone who knows him to speak with him on their behalf. The only other announced products are a Secret of the Ooze Shredder (I should say teased, never shown) and a two-pack featuring Oroku Saki and Hamato Yoshi, and as tempting as a little Splinter in his cage is, I don’t feel like I need that set. If this is the final movie set for me though, then what a way to go out!

Remember, stupid babies need the most attention.

NECA Gremlins Santa Stripe and Gizmo

There’s a new Santa in town this year.

The Christmas Spot is just around the corner, but before we can get to there we have a new Christmas action figure release from NECA Toys to talk about: Santa Stripe! NECA has done an admirable job of mining material from the film Gremlins and it’s sequel Gremlins 2: The New Breed, and Santa Stripe is another fine example of that. This figure originates from a promotional image used for the film around Christmas 1984, and since Gremlins is a Christmas movie, it works on two levels. While Stripe never dons a Santa suit in the film, he did in that image and it’s hard to argue it’s not something well suited for an action figure release.

That’s some fine packaging.
Good luck recreating that pose on the inside panel.

Stripe is essentially a re-release of the Ultimate Stripe figure released by NECA, which is more or less the same Gremlin figure that’s been released over and over. That’s not a criticism or anything, it’s just an observation. The base Gremlin figure is a roughly 6″ tall figure with solid articulation that can be added onto to achieve a desired end by NECA. There’s a gamer Gremlin, flasher Gremlin, caroling Gremlins, and so on. This one is different in that it’s a specific character, Stripe, and the only difference there lies in the face and head which contains his signature stripe of white hair and unique portrait. The rest of the package consists of soft goods and accessories to go along with the terrific packaging NECA products are known for with its Ultimates releases.

Look at that handsome boy!
Aww, he’s smiling!

This festive rendition of Stripe comes in the five-panel window box package all of the Ultimates come in. The front panel features an update to the promo art the figure is based on and the rest of the panels contain product shots. There’s a window box revealing the figure inside and I must say this packaging is excellent because it’s easy to reseal. This is extra important for a Christmas themed release because I can see a lot of people taking this guy out for the holidays and then tucking him away with the other Christmas decorations in the new year.

The entire wardrobe is removable, though I’m too much of a baby to take off the suit.
Stripe’s signature hairstyle can be found under the hat.

Stripe comes packed with a solid range of articulation. His head has excellent range and can rotate and look up and down and the base of the neck is also articulated as well. His ears are posable which helps with the hat and his jaw is articulated as well. He does not feature the same eye articulation that the Ultimate Gizmo possesses, but he also doesn’t really need to express much range of emotions, he’s mostly just homicidal. The shoulders are on ball-joints allowing him to raise his arms almost to 90 degrees. The costume prevents him from going forward and back all the way, but I assume he could if it was removed. The elbows are single-hinged, but do rotate, though the costume again limits that function, and the wrists are hinged and can swivel. There’s articulation at the thigh and knee, but given the crouched position he’s in the range is rather minimal. Like a lot of insects which Gremlins seem to borrow some style from, he has what is kind of like a second knee above the ankle which gives him that crouched look. There’s nothing going on in the torso, so Stripe mostly just stands there with his arms and head being relied upon to add character to his posture. It’s, as I said, solid. It’s not spectacular, but given that these characters were rather stiff puppets in the film they’re not really begging for articulation as a means of being screen accurate. This figure also has the added burden of the soft goods, which is quite form fitting, but does restrict movement. I suppose the optimal way to pose him would be to remove the costume, pose him, then replace, but I’m the type who doesn’t like to mess with soft goods. Plus I think he looks good as-is.

Everyone’s favorite Mogwai is now the cutest accessory.

It’s the accessories that make this figure, and that’s where NECA nailed this release. Santa Stripe’s uniform looks great on him and I like the inclusion of soft goods over molded plastic for the main uniform. While it does hinder the articulation, it’s just too authentic a look to make that trade-off not worth while. It’s a plush material that’s soft to the touch and the belt across the coat is quite sharp looking. It has Velcro in the back so don’t try and undo that buckle. The coat also has Velcro in the front and the pants on the seat. There’s even a little opening for his “tail” or carapace to stick out. The hat is the same plush material and has a wire running through it for posing. The beard is attached to the hat via an elastic which slips over Stripe’s face and stays on just fine. He also comes with a sack for whatever a Santa Gremlin delivers. It’s blue and the same plush texture of Stripe’s suit with gold moons and stars printed on it. A wire runs through it so you can shape and position it however you like. Rather than have an actual drawstring, a gold-colored rope is included to tie around it. It’s a bit of a pain, but maybe a drawstring would have interfered with the wire. Lastly, there’s a little, to scale, Gizmo that can fit in the sack or just hang around. It’s actually articulated, with rotation at the head, shoulders, and wrists which is nearly as much articulation as what is found in the larger Ultimate Gizmo. It’s painted and has sculpted fur and Gizmo has a permanent smile on his face. He’s adorable and the only thing that looks odd about him are that his hands are a bit big. The left hand especially just looks odd on mine and I initially thought he had two right hands by mistake, but I don’t think that’s the case. He also has a candy cane he can hold which I find hides the oddness of the hands a bit.

Stripe can kind of haul Gizmo around over his shoulder.
He’s better equipped though to cradle him lovingly like a little baby.

If you’re looking to pose Stripe in a manner similar to what’s on the front of the box, you may get discouraged. The limited rotation of the arms is a challenge, as is getting him to properly secure his sack over the shoulder since that rope isn’t attached. The only way to really do it without introducing other elements is by having the figure crouched so far forward that he’s almost horizontal and resting the sack on his back and using one arm for stability by placing his hand on the ground. If you don’t want Gizmo in the sack, then it’s much easier since it’s so light, but I suspect many may just resort to having Stripe hold the sack open at his feet with Gizmo either popping out or standing nearby. On the plus side, I guess I don’t have to try and construct a chimney to display with him.

Gizmo roasting on an open fire…
Ahh Cindy, you might just want to let this Santa take the damn tree.

Santa Stripe is definitely an eye-catching item to add to one’s Christmas display. Obviously, being more a horror-themed creature he’d probably stand out in most displays, but the bright and well-detailed Santa suit gives him that “pop” factor. He mixes well with the Ultimate Gizmo in his festive, Christmas, attire even if the scale isn’t perfect. I imagine he mixes even better with the winter caroler Gremlins sold in two-packs, but I don’t have a set of those (I’ve resisted that one, don’t tempt me further) and if you like Gremlins, or are more like me and just love everything to do with Christmas, this one should leave you feeling pretty happy.

Merry Christmas, and watch your back!

Santa Stripe is presently being sold as a Target exclusive in the US for $29.99. He has sold out online, but should be hitting stores right about now. If he’s anything like the other Gremlins releases, he shouldn’t be too hard to find, but don’t sleep on him if you do run across him as I assume he’s limited to the holiday season. He could return in 2021, like the carolers, but I don’t believe that’s been confirmed. Happy hunting!


Marvel Legends Deadpool 2 Two-Pack

Look through my various toy reviews and you’ll probably notice that I’m not much of a Marvel guy. That wasn’t always the case for me though as I was huge into Marvel Legends once upon a time. I basically stopped around the time Hasbro was awarded the Marvel license. I felt there was a dip in quality and also the character assortment stopped appealing to me. I knew what I wanted from the line and had wanted for years, but it seemed the line refused to give me what I wanted. I moved on, and it wasn’t long after the line was actually suspended for quite a few years before it made a comeback. I’ve never gone back though and that’s largely just due to my fading interest in the Marvel Universe.

Pardon the stock boxed photo, I was so eager to check this set out I forgot to snap a pic.

One figure I did review though was the Marvel Legends Deadpool. That figure was from the sixth series released by Toy Biz. I reviewed it simply because it’s the only Marvel Legends figure on display in my house. All of the rest are in bins crammed in an attic and most of the choicest figures have been sold. I liked that Deadpool a lot though when it came out so I did a little post on it. Well, when I was walking through an aisle at my local Target I happened upon one of the latest two-packs released by Hasbro in the Marvel Legends line. And that two-pack is the Deadpool and Negasonic Teenage Warhead set from the film Deadpool 2. It’s an eye-catching window box as it’s done up in red with Deadpool “effects” added to it like marker crossing out the figure’s real names and a faux Deadpool sticker placed over the X-Men logo. Since I still have a Deadpool on display in my house, I was really intrigued in having an updated version of the character to go with it. It turned into an impulse buy, so here we are.

She looks the part.

First off, let’s talk about the other figure in this set: Negasonic Teenage Warhead, who will now be referred to simply as NTW. I have little to no interest in this figure, but if I wanted a new Deadpool I had to get her. She is depicted in her Deadpool 2 costume complete with the mohawk hairstyle. She stands a tick under five and half inches to the top of her forehead, and is a bit taller when you factor in the hair. She looks the part and the face is a good likeness for actress Brianna Hildebrand. The sculpt features some nice texture work on the yellow portion of the chest as well as the sleeves and shoulders. Strangely, the pants feature no such touches and are basically just plain, black, plastic with some yellow painted on at the thighs. It would be okay if this were a figure based on a comic, but not a film. The only other aspect of the sculpt I’m not high on is how her head sits on her neck. The cut just looks odd from the side as there’s quite a gap between the back of her head and neck. I suppose the counter here is how many people are going to pose her on a shelf at a side angle? Probably few.

I don’t like that gap on the back of her neck.

NTW does come packed with quite a bit of functional articulation. Her head may look odd on her neck, but it can roll around effortlessly and she has a solid range of motion when looking up and down. The shoulders are ball-jointed and she has a bicep swivel and double-jointed elbows allowing her to bend about 90 degrees. It looks like the bottom joint should allow for movement past 90, but my figure doesn’t seem to want to cooperate. She has hinges and swivels at the wrist and an upper torso joint. It works more to pivot her side to side as she has little to no movement forward and back. The legs attach via ball-joints and can swivel. She also has a thigh cut and double-jointed knees. There’s a boot cut and her feet possess hinges as well as the ability to rock side to side. Being she’s not the most acrobatic of superheroes, this strikes me as a perfectly acceptable amount of articulation for this figure. It’s all integrated well into the sculpt and should you want to get creative I don’t think you’ll be limited too much.

Hands open.
Hands closed.

When it comes to accessories, NTW is a bit lacking, but also there’s not a ton of room to really add much. She comes with two sets of hands: fists and open style pose hands. They pop off and on easily enough and both are suitable for posing with this figure. She also has a pair of energy effects that wrap around her forearms. They’re okay, a little too flimsy for my liking, but the translucent yellow-orange plastic is a good look. That’s it though, but like I said, I’m not really sure what else would make sense for her to have.

Oh you are one sexy superhero.
And the view from behind, because the audience demands it.

The real draw of this set, for me and probably most who pick it up, is Deadpool. And to Hasbro’s credit, the company seems to be well aware of that. He comes with a lot more stuff than his boxmate and a lot more care went into his sculpt as well. First of all, this is a Deadpool 2 version of the character’s costume, though he does come with two sets of all black gloves, reflecting his appearance from the first film. I think Hasbro intends for this to be a catch-all version of the character, though the shoulder strap is clearly based on the sequel. Regardless, it’s not that important since his costume was pretty similar from one film to the next and he very much looks like Deadpool.

Home Alone face!
Sometimes a hero just needs to chill.

Deadpool stands at around six and a quarter inches and scales well with NTW. I assume he scales well with the other figures in this wave, but I also don’t have them to confirm. The sculpt is pretty involved with this guy as he has lots of seams, straps, and buckles, all over the place. The entire costume is well textured and looks like it was pulled from the film and there’s some minor battle damage on his chest as well. The belt Hasbro put on him is floating, so it doesn’t hinder his articulation to the degree one would expect. It’s also painted and sculpted quite well, at least on the front. Hasbro went cheap on the rear of the figure as the pouches are not painted to the degree the ones on the front of the belt are. Like the head on NTW, it’s something that won’t really show on a shelf, but come on, Hasbro! That’s pretty cheap. There’s also some errors here and there when comparing this costume with the film. The sculpt seems to be all there, it’s just some parts (in particular, the boot area and the collar) are either unpainted or painted black when they should be red, or vice versa. My figure also has one paint chip on the black portion of his abdomen and I’m frustrated at myself for not noticing that in the package since I had my pick from around half a dozen sets at the store.

Let’s pose!
Gun fight? Knife fight? Deadpool is always prepared.

Deadpool, essentially being a superhero ninja, is pretty well stacked when it comes to articulation. His head appears to be on a dumbbell joint giving him movement at the head and base of the neck. The collar Hasbro has on him limits the movement a bit, but it’s fine. The shoulders are on butterfly joints that give him some inward motion without marring the chest portion of the sculpt. They’re also ball-jointed and his elbows double-jointed and he can bend well past 90 degrees as he can basically do a full curl. The hands are hinged and also able to rotate, as expected. He does have an ab crunch and the way his costume is designed makes it work well with the sculpt. The waist can swivel and you can slide his belt up a bit to make it work. He’s ball-jointed at the legs with rotation there to go along with a thigh cut below it. The knees are double-jointed and his feet are hinged with rocking action. I’m a little surprised at the lack of a boot-cut or swivel down there, but it’s fine.

Let’s get messy!

The articulation Hasbro packed into this figure is plenty enough to get him into various poses, which comes in handy since he has a lot of stuff to pose with. In terms of hands, Deadpool has two all black fists and a pair of all black open, style pose, hands. His gripping hands have the back of each painted silver and his set of trigger hands are the same reflecting his appearance in Deadpool 2. I’m still not sure if this was intentional, or if the all black hands just weren’t painted by mistake. He also has an assortment of weapons including two katanas which fit neatly into the scabbards affixed to his back and a pair of handguns he can wield. They look like action guns in that the bolt appears to be set back like it’s being fired, either that or they’re some weird, made-up, pistol. He also has a pair of holstered handguns that Hasbro, for some reason, glued in place. I’ve seen some people get these out and they’re completely separate pieces, but mine are well stuck. He also has a knife which can slot into the little holster on his left ankle. You’re unlikely to pose him with the knife in hand, but I like that it’s included. Lastly, he has his stuffed unicorn and it’s pretty adorable. I actually might have to pose him with that for the sake of comedy.

Deadpool really is just a fantastic figure. I have some nitpicks with the paint, but I think the sculpt is great and I love all of the articulation Hasbro was able to work into this figure. My biggest complaint with my old Deadpool figure was with how that sculpt prioritized articulation ahead of aesthetics and some of the joints, in particular the shoulders, are kind of ugly. I have no such complaints here and really my only other complaint is with those guns Hasbro glued in. I love that Deadpool comes with lots of stuff, so it drives me a little crazy that he can’t holster the guns he’s intended to grip because his holsters are occupied by more guns!

I’d say things have improved over the last 15 or so years.

NTW is a fine figure as well. I’m disappointed that Hasbro seemed to phone it in on her lower half sculpt, but she looks the part and has all of the articulation she needs. Let’s be realistic though, if I could have bought Deadpool solo I would have. I’m not collecting Marvel Legends and I don’t plan on adding to this Deadpool collection either. Maybe Hasbro will get me to grab Cable if I run into him since I already have these two, but probably not. It’s great to see the Deadpool franchise getting some love from Hasbro though since it’s presently in limbo as far as films go. It was very successful for 20th Century Fox, but in the hands of Disney it feels like it doesn’t have a home. We know the company likely has plans for the whole X-Men Universe. I hope Deadpool is a part of those plans, but who can say? This figure sure kicks ass though!

I found this set at Target, but it’s being sold elsewhere as well. You can even pre-order it at Best Buy right now, or find it at other various online retailers. The MSRP is $49.99 so happy hunting!


NECA TMNT Super Shredder

“The last vial of ooze!”

“He must have drank all of it!”

“It’s a Super Shredder!!!”

It’s a simple, obvious, and corny introduction for a character, but as a 7-year old it felt rather impactful. The introduction of Super Shredder in the waning moments of Teenage Mutant Ninja Turtles II: The Secret of the Ooze answered a question I had always asked myself as a young TMNT fan: what would happen if Shredder exposed himself to mutagen?

Super Shredder appeared in the film for less than two minutes, but he left a big impression on me. Despite the fact that his appearance was anti-climactic, and the whole sequence is frustratingly bad. A large, imposing, Shredder confronts the turtles beneath a dock. Since this is the sequel film and the goal was to reduce the violence on screen, the turtles try to reason with their foe in an attempt to avoid direct conflict by literally pleading with him to “listen to reason.” Super Shredder is apparently a thoughtless baffoon though, and rather than have the turtles do battle with this ultimate version of their foe, they make some dumb jokes before Leonardo reminds them that they’re turtles and they retreat to the nearby water while Shredder continues mauling the supports of the dock they’re under until it collapses on him, killing him. Basically anyone in the turtles’ position could have felled Super Shredder as being turtles wasn’t a requisite for using water, it would have been for anyone who could swim.

For the better part of 30 years, Super Shredder has largely been forced to hide in the shadows.

Despite the incompetence of Super Shredder, I still found the character fascinating. That was in part due to me missing out on TMNT II. For whatever reason, likely just a lack of desire to see the film, my parents never took me to see the sequel in theaters like they had the original. It’s not that surprising as we probably attended one or two movies a year as a family and I doubt my parents were looking forward to seeing that one. We were more of a rental family. As a result, I had to hear about Super Shredder secondhand for nearly a year and wonder what he even looked like. When Playmates released an action figure of Super Shredder, I heard about it from my cousin, who claimed his friend had one. He also claimed his friend got it at Bradlees in Woburn, Massachusetts. Bradlees was a department store not exactly known for toys, but they carried some. My cousin and I begged our mothers to take us, but they had no interest in doing so. When I told my friends at school about the existence of a Super Shredder toy, they didn’t believe me! Then one day while recess is wrapping up, a kid walks by us and drops a Super Shredder action figure on the ground. I can remember just pointing and shouting “Super Shredder!” while my friends looked on with their mouths agape in shock and surprise. The kid was a little freaked out, he was a grade or two below us, scooped up his toy and ran off.

Eventually I would see The Secret of the Ooze and even get my own version of Super Shredder, both things happening Christmas of 1991. And while I found Super Shredder’s big reveal and quick death a bit disappointing, I never once thought the character didn’t look cool. He was impressive, and any article written about the character is required to include the trivia that it was professional wrestler Kevin Nash under the helmet. Nash was billed as being six feet and ten inches tall. I don’t know how accurate that is to reality considering wrestling is never shy about boosting such numbers, but he’s a pretty big guy. And the film makes him look as big as possible in how it films him with the camera often being at a low angle or behind him. He’s never really in a full frame, and the only time another character is in frame with him it’s Leonardo and they film his feet kicking furiously above Shredder’s shins as he’s held up. He’s then shot face-to-face with his head above Shredder’s, but most of their bodies are out of frame so we don’t know where his feet were in that shot. It could be just some clever editing and positioning to make the character appear even larger, or maybe he really was just that much bigger than Leonardo.

Either way, it’s one reason why the brand new NECA action figure of Super Shredder is so much larger than what has come before. He is essentially the first deluxe figure from one of the films joining Metalhead from the cartoon line. He stands at about 9″ tall with the middle point of his crested helmet touching the 9″ mark on my tape measure. This is a far cry from the only other Super Shredder action figure based on his appearance in TMNT II, the Playmates one, which stood at a mere 5″ at his tallest part, basically making him the same size as the movie turtles from Playmates. Scale was never the strong point of the vintage line, and despite the inaccuracies I truly loved that figure as he replaced my main Shredder for me when I played. Even after I broke his left hand off, I simply replaced it with a brass hook and never looked back.

Now, I’m on record as not being much of a fan of the second TMNT movie. It’s a corn-fest full of bad jokes, limited fight choreography, and a rather uninteresting plot. However, it does contain some pretty gnarly costume designs and Super Shredder certainly qualifies. For awhile, NECA resisted calls to even look at this film since most of the folks who work there seem to share a similar opinion to mine. The line is selling too well though and there are only so many figures one can mine from that first film. Super Shredder was inevitable, but I’m happy to say NECA nailed this one.

For this release, Super Shredder comes in a package similar to NECA’s Ultimates line. The cover art is also a bit bold in that it doesn’t even feature the figure beneath. It’s the theatrical poster for the film which has the turtles looking down on a canister of ooze with the silhouettes of Tokka and Rahzar in the background. It does say “Super Shredder” at the bottom, but it is surprising to see. Though this is also in-line with most Ultimates from NECA from film as many are either a poster or VHS artwork. Plus, few people are impulse buying Super Shredder since they won’t hang out on Walmart shelves, where he’s presently exclusive to, long enough for that to happen. The sides and back do feature photography of the figure, and it’s the standard five-panel setup as the front panel is a flap and flipping it over reveals a nice, full body, shot of the figure on the left and the actual figure on the right.

Super Shredder is a behemoth, but he comes packed with a lot of the articulation one would expect of a NECA release. He features ball-joints at the head, shoulders, abdomen, waist, and thighs. He has good side-to-side motion at the head with limited up and down, but there is a joint in the neck that provides for better up and down. This is an important detail since a figure this size is probably going to have to look down a lot. There is no classic bicep swivel on Shredder, but he does have an interesting double-ball setup for his elbows. It reminds me of the cartoon April as the top joint basically serves the same purpose as a bicep swivel with the second ball placed at the top of the forearm in front of the gauntlet. This gives him double-jointed elbow range and allows his bicep to be cut-free. The knees are similar in that you get double-jointed motion without the traditional double-jointed look. The top knee joint is peg-less and swivels, replacing a more traditional boot-cut. NECA likely didn’t want the shin guards to overlap any of the joints thus why the swivel is above the knee. His hands and feet are on ball joints and can rotate, move up and down, and the feet can rock side-to-side quite a bit. His armor does hinder his articulation, but not as much as you may have expected. The shoulder pads sit nice and high so he has good rotation at the shoulders and the abdominal joint allows for a range of upper body motion I wasn’t necessarily expecting. There’s no articulation really missing, though if I have one complaint about the figure it’s that the waist joint is pretty loose. It doesn’t interfere with posing, but he will flop around a bit in your hands and you’ll have to take care when posing that everything is lined up the way you want it in regards to his chest and abs.

The sculpt-work is the real star of the show with this guy. The shape of the head looks perfect and the fact that we now have a screen accurate Super Shredder in action figure form makes it a lot easier to really take in all of the details since his lone scene in the film was so dark. He has this crazed look in his eyes which makes it seem like the ooze not only gave him a surge in strength, but also a rush of adrenaline. There’s a vented portion on his mask that I never even noticed until now as I mostly watched that film on VHS, only recently viewing it in HD. The vents are just grooves in the mask with a paint wash so you can’t see his mouth behind the visor. There’s some silver-gray accents on the helmet which really bring out the details and definitely remind me of the old toy. On his torso, there’s a lot of linework to bring out the muscles which is also in-line with the film. It looks like the costume in the film had muscles air-brushed on which is honestly a little silly, but it also works since it just makes me think of comic book heroes and villains. The purple of the costume is just the right shade and NECA added some white here and there which, again, I think is present on the film costume. It’s hard to tell because that scene is just so dark. He comes with his cape as well, something the Playmates figure omitted back in the day, and it looks nice. It’s a standard cape, like the first film figure, so if you were hoping for a wired cape you might be disappointed. Super Shredder never got the chance to have a dramatic cape in the film, so I think what we have here is perfectly fine and I prefer soft goods for capes to plastic.

Those spikes though, man are they intense! It’s Super Shredder’s defining feature and they look great. I always thought it was goofy how the ooze mutated his armor, but I never once argued with the results. The spikes on the shoulders resemble serrated knives and they’re pretty “pokey.” They do have plenty of give, but definitely don’t step on this guy with bare feet or you’ll be wishing you stepped on a Lego. The spikes on the forearms and calves also look great and are basically the same design, just a little shorter. The various blades are so fearsome that he really doesn’t need actual weapons, but NECA still saw fit to throw old Shell-head a bone.

Super Shredder in the movie is only around long enough to punch stuff, but NECA’s version does come packaged with a spear. True to the character, it’s a more intense version of pre-mutated Shredder’s spear from the first film. One end is pointed while the other has what almost looks like an axe head. The blade coming out of the center is wavy, similar to the axe from the first film, and the design has a familiar look to it. I don’t know if that’s just a credit to NECA coming up with a weapon that fits in with the style of the films, or if this was something present in the background of a scene, perhaps. It’s his signature accessory though and if you want your Super Shredder armed it definitely works.

Super Shredder comes packaged with fist hands, but he has five additional hands as well. Two are open palms while the other two are for gripping his spear. There’s also a looser gripping hand and that it’s intended to grip the canister of ooze. The canister isn’t just a re-release of what the turtles came with as this one is modeled after the TGRI canisters featured in TMNT II. It’s mostly steel and glass construction in the film so viewers could clearly see the green ooze inside of it. This all plastic one looks the same, though the top is non-removable this time around. It looks really nice though and it’s actually something I didn’t know I wanted until I had it. The hands themselves are interesting in that they have this really weathered look on account of a dark wash. They’re nice and pliable so there’s no difficulty in getting the spear or canister into his hands for posing. They’re tight enough too that he can hang onto everything just fine. The entire figure really moves well with no stuck joints or anything to speak of.

Pictured with the ultra rare Pirate Captain Super Shredder.

The Super Shredder action figure from NECA is an impressive piece of plastic and a great addition to the movie TMNT line. He’s an attention-grabber as part of any display and I’m happy these outlandish designs from the second TMNT film are receiving the action figure treatment. The sculpting, paint, and quality control are all pretty impeccable and I expect this to be on the short list for action figure of the year. And Super Shredder will only have to feel alone for a few months as NECA is set to release the Tokka and Rahzar two-pack this November for those who pre-ordered in August through the company’s online store. Tokka and Rahzar will be the first true made-to-order release for the company and if the promotional shots are any indication we’re in for something special. And if you prefer your Shredder un-super, a standard Secret of the Ooze iteration is confirmed for 2021, though the company has yet to unveil any promotional shots for him. I suspect he’ll be a re-paint of the existing movie Shredder with a new helmet. And I wouldn’t be surprised if he’s the only Secret of the Ooze release for 2021, the film’s 30th anniversary year, as you can probably bank on updated turtles and possibly Keno. Considering this year’s convention exclusive was a Coming Out of Their Shells themed release, would it shock anyone if next year’s was also musical? Point being, Super Shredder is another release in the movie line of Teenage Mutant Ninja Turtles, but he’s far from the last.

If you really want him to look bigger than the turtles…

Super Shredder is currently being sold exclusively at Walmart stores. I got my figure from NECA directly as some were made available to order in early August. The company also recently closed a week-long window where fans could pre-order a Super Shredder to be produced and delivered at a later date. For international collectors, there are still a bunch of shops based in Canada and the UK accepting pre-orders, though NECA has recently clamped down on international retailers shipping TMNT product to US-based consumers. If you missed out on the pre-order window, your best bet now is to stalk your local Walmart in hopes he shows up. You can also keep an eye on NECA as I doubt very much that the factory order will be one-to-one for pre-orders. The company might sell some stock direct to consumers when they come in, or they’ll be sent out to Walmart and international retailers. Good luck!


Diamond Select The Iron Giant

It was back in the spring that I decided to share the wonderful The Iron Giant with my young children. It was while watching that film with them that I remembered seeing on display at Toy Fair a brand new Iron Giant action figure. When the film was over and the kids were in bed, I jumped on my phone to look for more info on that figure and quickly found a pre-order. I placed my order that night and then proceeded to wait.

As the spring and summer months went by, so did the release date for the Diamond Select The Iron Giant action figure. No matter, I’m an adult and I don’t need to get toys right away. They come when they come and I’m just thankful when I can pre-order something. I was also busy with other figure releases so I wasn’t exactly missing this thing. Still, whenever it crossed my mind and I checked to see if there was a new shipping date, I got a little anxious, because it sure looked like a fun action figure.

My Iron Giant finally arrived this past week. It’s the first action figure from Diamond Select that I’ve purchased in probably 15 years, if not longer. Back in the early 2000s, I knew Diamond Select for its Marvel Select line of action figures. Those were generously referred to as action figures since most possessed very little articulation. They were more like inexpensive statues and set pieces. They tended to follow the Marvel Ultimate Universe, perhaps so as not to step on the Marvel Legends line put out by Toy Biz. Some of those figures were among my favorite though, especially the Ultimate Venom. Over the years, it would seem Diamond’s action figures have become more figure-like. And while I’ve never been moved to buy one until now, I was looking forward to seeing what a Diamond Select product was like in 2020.

The Iron Giant deluxe figure arrived in a blister package. Another thing I really don’t see often these days is blister packaging, unless it’s a toy for one of my kids. It’s an attractive package though with a space theme that hits on the look of the film. It’s also nice to have a box I don’t mind tossing as I’m starting to become burdened by window boxes I can’t bring myself to throw away.

The Iron Giant stands approximate 9″ tall and comes with a small assortment of accessories. He’s mostly cast in gray plastic with some paint applications applied on the abdomen and hands. He has a fair amount of articulation, and being a robot, it works rather well with the sculpt. He’s got a ball-joint at the head that allows for good rotation and some downward range as well. Unfortunately, he can’t look up really at all so no flying pose is truly possible. His jaw is on a hinge and while it feels loose, it seems to stay in place well enough when he’s being left alone. His shoulders are ball-jointed and the little overhang of the should moves with the arm so he can reach over his head. The elbow is a ball joint with a swivel and the hands all rotate and have an additional hinge. The upper body is affixed to the abdomen with a ball joint that allows for some nice pivot motion as well as rotation motion and makes up for the lack of a true waist swivel. The thighs are connected by a ball joint and the knees are on a hinge. No kneecaps means he can bend his lower leg in a 90 degree angle forward and backwards. The lower leg can swivel below the knee and the ankles are on hinges and rock side to side.

This is a rather nice amount of articulation for the big guy and there’s not a lot I find myself missing. I was hoping to get him into more of a crouching pose like when he squats in the film, but the legs aren’t really accommodating there. The head articulation is the only real bummer for me. This is a figure that doesn’t really need to be able to do too much to look good, and I like that Diamond got as much into the figure as it did.

The Iron Giant comes with some accessories, though not a ton. He doesn’t need a ton though, and one could argue he doesn’t even really need what he comes with. There are three sets of hands in total: fists, gripping hands, and open hands. The fists make for good default hands as it allows him to do the hands on hips pose he comes positioned in. The open hands are expressive and work with another accessory I’ll get to in a moment, while the gripping hands just feel like extra. He has nothing to grab onto, but I guess if you wanted to hang him from something you could make use of these. Or craft him some steel girders to snack on. Also included is an S emblem that clips onto his chest. It’s rigid plastic on plastic and I worry that repeated removal will either snap one of the clips or scrape the figure’s chest, but it does look nice and is quite appropriate. The last accessory is a little, tiny, Hogarth. He’s in a seated position so he works well with the open hands and can even fit into a gripping hand. Better yet though, he has a tiny screw in his bottom and Diamond smartly put a magnet in the Giant’s right shoulder for Hogarth to sit on. It was something I was hoping Diamond did when I saw the promotional images, but didn’t actually expect. I just wish they had done the same with the S emblem.

The main feature of the figure is the included light-up function. Flip a switch on the back of the Iron Giant and his eyes light up. The plastic his head is cast in is light and a bit thin, so more than just his eyes will light up. The effect is still pretty cool, cool enough that you’ll be tempted to turn it on every time you walk past this guy at night. It’s powered by a set of LR44 batteries which are included and should be less likely to leak vs a AAA battery, and obviously a lot easier to fit into the figure. It’s a cool feature because a lot of the film is done at night and Diamond was able to add it without taking anything away from the sculpt.

The Iron Giant moves well, has a neat light-up feature, and probably more accessories then it needs, though it’s not quite a homerun. The figure is surprisingly light in hand and the joints are a little loose for my taste. The legs in particular can be combative and he has toppled over on me a couple of times. It’s not terrible, but I worry about him becoming more loose as time moves on. Most of the parts on him are hollow as well, so he just doesn’t feel like a premium action figure. On the other hand, he’s also around 27 bucks so I’m trying to keep my expectations realistic. The looseness of the figure does mean there are no stuck joints or anything and the hands are on nice, long, pegs and are easy to swap. The forearm pieces can actually slide off too, though you probably will never have need to.

He’s not Superman, but he’s close enough.

Nitpicks aside, I do love the look of this figure. The scale looks great and the proportions are all well done. I love the magnetized Hogarth as that’s just such a wonderful touch. I’d probably have preferred a second, standing, Hogarth instead of one set of hands, but this is also pretty nice as-is. I kind of wish they could have done a premium version with maybe some die-cast legs in a 60 dollar price range, but maybe that’s not realistic too. For the price, this is a nice figure and I think fans of The Iron Giant will be pretty happy with this one.


Rocko’s Modern Life: Static Cling

After taking a trip to the past with Rocko’s Modern Life during the spring, it seems only fitting that I also take a look at the Rocko’s Modern Life movie from 2019: Static Cling. To be fair, the term “movie” is definitely used loosely when applied to this piece of media. Static Cling was originally conceived by Nickelodeon as a one hour TV special with commercials so the running time is a tidy 45 minutes. It’s basically a double-episode, but considering Rocko’s Modern Life had never had a special before it’s easily the longest story the show ever committed to.

The special was announced in 2016 by Nickelodeon and it rejoins the original cast, alongside series creator Joe Murray, and gives fans a look at what Rocko (Carlos Alazraqui), Heffer (Tom Kenny), Filburt (Doug Lawrence), and the rest have been up to since. The theme of the special is change as it’s a very metta look at how audiences grapple with the loss of something from their past and seek out nostalgia binges to fill that hole left behind. The special will drive that point home quite literally by having Rocko, who has been lost in space since the events of “Future Schlock,” return to an O-Town that has long since ridden itself of his favorite cartoon: The Fatheads. Rocko is forced to confront this new O-Town and adapt to a new modern without his binky and he finds it impossible. Conversely, he has to watch his two best friends adapt just fine as Heffer and Filburt become immediately enchanted by modern technology. A clerical error by neighbor Ed Bighead (Charlie Adler), whose life has apparently been bliss since Rocko and his friends were blasted off into space, causes the mega-corporation, Conglom-O, to lose all of its paper value thus plunging all of O-Town (since Conglom-O owns everything) into a depression. Rocko is able to convince the head at Conglom-O, Mr. Dupette (Adler), that a way to help the company out would be to produce a new Fatheads TV Special. The only problem is that series creator Ralph Bighead (Joe Murray) hasn’t been seen or heard from in years.

Alternatively known as Static Cling: The Rocko Special.

The early bits of the special unfold in a predictable, but still entertaining, manner. Rocko and the gang are shown adjusting to modern life and the classic opening segment from the TV show is even redone with modern technology now harassing Rocko. There’s also a nice bit of the boys taking in a gritty reboot of Really Really Big Man that’s an obvious parody of Christopher Nolan’s Batman trilogy. Even though the special is basically mocking those who have been begging for this show to return for the last 20 years, there’s still a ton of fan service throughout as basically every character of note returns for a cameo, at the very least.

Some of the jokes the special makes are rather easy, but they’re also the type of jokes that pretty much have to be made.

Static Cling was commissioned as a Nickelodeon TV Special initially, but the network wound up passing on it and selling the rights to Netflix. This caused a rather significant delay in getting the special in front of fans. Nickelodeon never offered up a reason why it chose to option the special to Netflix, but many speculate it has to do with the character formerly known as Ralph Bighead. A major plot device in the special is that when Rocko eventually finds Ralph, he finds that Ralph no longer identifies as male and has taken the name Rachel instead. The reaction of Rocko and his friends, and basically everyone in town, is very positive as they basically congratulate Rachel and that’s that. Rachel’s father, Ed, is the only one who has an issue with it resurrecting his line “I have no son!” from the Season Two premiere. Nickelodeon was reportedly supportive of the idea to add a transgender character, and it certainly fits the theme of change, but it’s not the best look for the network that it chose to pass on airing this. Maybe the network found it could make more by selling the distribution rights to Netflix, but how much would the pay-out have been affected if Nickelodeon chose to premiere it on its own network and then pass it off to Netflix? Probably not a lot and it’s a shame it didn’t see this as an opportunity to make a positive social statement.

The re-done opening credits gag will likely be a favorite part for many fans.

The look and sound of Static Cling is quite similar to what fans remember from the show, but also a bit different. Cartoons just aren’t made in the same manner they were back in the 90s so Static Cling doesn’t necessarily look like a 90s cartoon. It’s obviously all digital and a bit more “clean” to look at. Some of that Rocko’s Modern Life grime has been lost and this is overall a far less gross version of the show than viewers are used to. Not that Rocko’s Modern Life needed to be gross in order to be funny. The only big change I felt a bit jarring is that Rocko’s fur is a deeper shade of beige than it was before. As mentioned before, basically all of the cast returned to voice the main characters and the side ones as well. Pretty much all of them still sound the same, though Tom Kenny’s Heffer is a bit higher and is the most notable difference.

The Chokey Chicken has undergone a makeover.

Rocko’s Modern Life was able to garner itself a reputation for adult humor during its life as it sometimes found itself censored after airing. Fans hoping for something as titillating as “Leap Frogs” or the infamous moo-milker gag might be a little let down by Static Cling. The Chokey Chicken does get to have its original name restored (it’s mascot has also been slimmed down as it’s become health conscious in this new modern setting) and Really Really Big Man’s magic nipples get some screen time as well. The only borderline lewdness I picked up on was just an emphasis on Mrs. Bighead’s ample bosom. There’s a scene where a fence divides her and Rocko and her breasts hang over it right in Rocko’s face, though he doesn’t seem to notice. She even reaches into her cleavage to pull out an object, though that’s the kind of gag I feel like the original show could have got away with anyway (and maybe did).

Static Cling does an excellent job of giving these characters a reason to exist in the 2010s. The foundation is solid, though I found the last fifteen minutes or so started to drag for me. A lot of the best humor and gags occur early in the special and it doesn’t help that the Rachel Bighead plot feels very similar to Ralph’s debut in “I Have No Son.” It was both disappointing and predictable to see Ed Bighead serves as the conflict once again for Rachel and the character just re-learns the lesson he had already learned back in that old episode. Maybe it could have been more interesting if the opposite had occurred and it was Bev Bighead that took issue with Rachel? Anything to make it feel less redundant would have likely helped, though maybe it didn’t feel redundant to someone who hasn’t seen that episode in 20 years.

It shouldn’t be glossed over that the inclusion of Rachel is a pretty eventful change, and one that should be celebrated.

Ultimately, Static Cling does have something to say and it’s a worthwhile message. It’s examination of modern fandom and nostalgia is pretty on point, and the overall message that change is necessary is a statement worth saying. The fact that it also contains a positive portrayal of a transgender character is also great as that’s a minority that is still under-represented. It never stoops to cheap trans jokes too, which is a plus, as the production did seek input from the Gay & Lesbian Alliance Against Defamation (GLAAD) during production. It’s also hard not to enjoy Static Cling for the reason it seems to not want the viewer to enjoy it for and that’s just the pure nostalgia trip one gets from interacting with these characters once again. I have no doubt that because of it’s approach to comically infuse cartoon characters into a modern society that Rocko’s Modern Life could make a full comeback and be just as funny in 2020 as it was in 1995. It’s perhaps the cartoon from that era that has aged the best. It doesn’t seem like Joe Murray is interested in a full-blown comeback, but at least we got a little taste of what life would be like for Rocko in the 2010s.


Mighty Morphin Power Rangers: The Movie

In 1995 the Mighty Morphin Power Rangers were at the height of their powers. The show had premiered on Fox Kids in the summer of 1993 and was basically an instant hit. Saban Entertainment churned out 60 episodes for that first season followed by a 52 episode second season which finished airing in early 1995. When it comes to successful children’s properties, most executives want to strike while the property is burning bright so a movie was fast-tracked for summer 1995. It would be a whole different kind of production as the television show was a mash-up of three separate shows. The Power Rangers as teens was all shot in California, while the majority of the action was taken from Super Sentai, a long-running Japanese action-adventure television series. To make things more complicated, the White Ranger was introduced in Season Two even though he was featured in an entirely different season of Sentai which is how you end up with three distinct source productions.

For the movie, 20th Century Fox stepped in and took over for the notoriously cheap Saban Entertainment. Saban was so cheap that by the time the second season ended three actors had been replaced with new ones. Austin St. John, Walter Emanuel Jones, and Thuy Tran had been replaced as the red, black, and yellow rangers when the three tried forming a union to request better wages. The actors reportedly were making $600 per week and we’re being asked to do their own stunts as well. For a hugely successful show, one would think they were justified in requesting a raise. Saban though is run by Haim Saban, the same executive who reasoned that the writers for the wildly successful X-Men cartoon should take a pay cut for the second season because now that the show was a hit, writers should be banging down on his door to write for it. The three original Rangers were replaced by Steve Cardenas, Johnny Yong Bosch, and Karan Ashley while the other three who declined not to unionize (Jason David Frank, Amy Jo Johnson, and David Yost) remained.

The Power Rangers leap onto the big screen with new, armored, costumes.

It’s for that reason that it feels like Fox was just a few months late with the movie. Had the more memorable, and frankly better, characters made it to the big screen it probably would have had more of an impact. Then again, Mighty Morphin Power Rangers isn’t really a film that asks much of its heroes, save for them to mostly look cool and jump around. There’s one memorable line from the Rangers in the entire film, so basically anyone could have played these parts.

With Fox on board it meant someone else got to foot the bill other than Saban. It’s not uncommon for a movie based on a television property to look much better than its small screen counterpart, but for this film it was clear that Fox really wanted to make that point. The Power Rangers have their recognizable costumes, but they’re now padded with armor plating. The villainous Lord Zedd’s (Mark Ginther) exposed brain now throbs with every line of dialogue and his right hand monster, Goldar (Kerry Casey), gets to sport glowing red eyes and re-worked face. The end result is a bit of a mixed bag for the characters we’re familiar with. Zedd looks quite menacing, while the Power Rangers look more like motocross participants and Goldar is actually less menacing than he was on television.

Ivan Ooze is the true star of this one.

What does work is the film’s new lead villain. The basic story is a strange artifact shows up at a dig site that contains the ancient evil Ivan Ooze (Paul Freeman). He apparently caused some trouble many years ago and an older version of the Power Rangers, together with their leader Zordon (Nicholas Bell), defeated him and sealed him away. Zedd is aware of the discovery and sees an opportunity to enlist Ooze’s help to defeat the Power Rangers and take over the world, but Ooze has other ideas. He traps Zedd and his bride, Rita Repulsa (Julia Cortez), in a snowglobe and takes over his operations with his own goal for global domination. He attacks Zordon and lays waste to the command center of the Power Rangers sapping them of their powers. The Rangers are then forced to use the last of their powers to warp to a distant planet to find a greater power in the hope that it will allow them to save Zordon and defeat Ivan Ooze for good.

The film marks the theatrical debut for director Bryan Spicer who worked with John Kamps and Arne Olsen to craft the story and script for the film. It’s a very basic story of a bad guy stripping a hero of their power and forcing them to find a new source to train, power-up, and return. It’s actually very similar to the plot of the first Teenage Mutant Ninja Turtles film in which the heroes lose their surrogate father and have to leave for a period only to come back and save the day. The film is only an hour and thirty-five minutes, but it’s a long hour and thirty-five minutes as there’s a lot of padding to be found. The film begins with a lengthy, and pointless, sky-diving sequence which gives way to an extended roller-blading outing for the Rangers. I guess the idea was to make the heroes look cool while also hitting that magic 90 minute running-time, but there’s a lot of pointless stuff going on.

The Power Rangers also have new, ninja, outfits to show off which means Bandai has more toys it can sell.

The acting presented here is about what you would expect. The Rangers themselves are rather wooden, but they’re also given some of the worst lines to work with. Tommy, played by Jason David Frank, is perhaps miscast as the leader of the bunch since he struggles with basically every line except for “It’s morphin’ time!” I say “perhaps miscast” because I am not sure any of the others really demonstrate anything better. Amy Jo Johnson, who plays Kimberly the Pink Ranger, is probably the best of the bunch, but even she isn’t given a whole lot. Worse is that she and Aisha, the Yellow Ranger, seem to constantly find themselves in peril calling out for help from the male Rangers in virtually every conflict. This is a departure from the show where the girls are freely allowed to kick some ass and even bail out their male comrades. There’s also a romance angle shoe-horned into the relationship of Tommy and Kimberly, but there’s absolutely no chemistry to be found between the two actors.

As is the case with the television show, the real stars of the film are the villains. Lord Zedd and Rita Repulsa are a fun odd-couple pairing, for the brief time they’re around. They make me smile when they’re on screen, and I would have been very disappointed with how they’re written out if not for the presence of Paul Freeman’s Ivan Ooze. Ooze is a ridiculous looking villain, which is perfect for a film like this one that has a bit of a B-movie vibe going for it. He’s funny, flamboyant, and the pile of prosthetics Freeman is forced to wear do not cover-up his face so he’s free to emote and use his facial expressions to further enhance the character. He’s easily the best part of the film and it’s almost a shame he had to endure so many hours in a makeup chair for such a picture.

My children found movie Zordon frightening.

Where the film really takes a turn for the worse is in its desire to elevate the product above the television show. The show is formulaic and repetetive, but it’s not without its charm. The cheap effects are endearing, and the bad rock music soundtrack has a way of worming its way into your ear. Note that I don’t consider the main theme song, “Go, Go, Power Rangers!” as among the bad. That song is perfect for what it is. For the film, licensed music is brought in as is often the case for summer blockbusters. There are songs from The Red Hot Chili Peppers and Van Halen to go along with the techno-rock score that just isn’t nearly as fun as the television soundtrack. It causes the property to have a sense of being in over its head, like it doesn’t belong, when in reality the soundtrack was aiming to do the opposite.

“Mega” is not the way I would describe this Megazord.

Worse than the soundtrack though, are the effects. There are a great many instances of practical effects in this film, which is what is appropriate for the franchise. Some of them get a little silly, like the White Ranger doing a comical amount of flips through the air. His deployment of his sentient sword, Saba, is also awesomely bad. What can’t be forgiven though is the CG finale. The film only had a budget of roughly $20 million so no one would expect Jurassic Park CG, but where the films errs is in its attempt to make the zords, giant robots piloted by the Power Rangers, entirely CG. Same with the evolved form of Ooze which features a frozen face completely removing the character’s strength. The zords are just brutal to look at and it’s a real shame that the studio didn’t just pour money into making awesome costumes for the stunt performers. The Rangers even get new, more powerful, zords, but kids were likely left underwhelmed at the end result. They do show up in the TV show in a manner fans were accustomed to, and they look light years ahead of what’s presented here.

You would probably believe me if I said this was from a PlayStation game, not a major Hollywood blockbuster.

I decided to watch Mighty Morphin Power Rangers: The Movie largely because my kids have been watching the original show and it’s been a fun trip down memory lane for me. I honestly can’t remember if I had ever sat down and watched this movie beforehand, but if I did I can see why it wasn’t very memorable. I was hoping for more camp and plenty of humor, some intentional and some unintentional, but the film really doesn’t deliver. The only redeeming part of it for me was Ivan Ooze, and when he’s not on screen I’m just not entertained, save for one line by Johnny Yong Bosch when he finds out he’s receiving the powers of a frog. The film was a hit as it reportedly made over $60 million at the box office plus it probably made a bunch more in merchandising. Despite that though, there was no Mighty Morphin sequel. Instead, we got Turbo: A Power Rangers Movie in 1997 which bombed at the box office. The franchise was also rebooted in 2017 as simply Power Rangers, but it didn’t perform well enough to warrant a sequel and rumor has it the film franchise is destined for another reboot. The show is still going though and it seems like the type of series that will last forever at this point. It’s just a shame that its best era received such a dismal feature.


Ghostbusters Plasma Series: Venkman

Bill Murray is the greatest actor of all time. If you want to disagree with me, that’s fine, just know that you’re wrong. Because of my love of toys and Mr. Murray, I’ve always wanted a Bill Murray action figure. It might sound like a weird want to most people, but to a toy enthusiast it probably isn’t. If one were to aspire to own Bill Murray in plastic though, then the easy franchise to look to is Ghostbusters.

The Real Ghostbusters is the toyline that made me an action figure fan for life. I loved that series from Kenner as I had the firehouse, the Ghostbusters, numerous vehicles, and some ghosts. That franchise is based on the cartoon though, and the actual Ghostbusters did not resemble their real-life counterparts even in the slightest. That is almost certainly due to money, as if you’re going to make a cartoon that uses the likeness of actors like Murray and Harold Ramis then it stands to reason that those individuals need to be compensated.

Nostalgia has taken over the toy collecting world though, and actual toys based on the original 1984 hit Ghostbusters have been trickling out for years. There have been some high end ones, and some more mass market friendly releases. I’ve always intended to purchase a Peter Venkman from one of those many lines to satisfy my Murray obsession, but I just never did. For one reason or another, I just either wasn’t enthused with the product or I didn’t like the price. Well, today on a trip to Target for some essentials, I made an impulse buy when I stopped by the toy section as staring at me right in the face was a Peter Venkman from Hasbro’s new Plasma Series of toys.

Hasbro is the latest license holder to acquire Ghostbusters. Previously, Mattel held the license and I believe Diamond Select also had it at one point. Hasbro is a well known toy creator as it currently holds many of pop culture’s biggest licenses such as Marvel and Star Wars. Once upon a time, I was a Marvel enthusiast and was way deep into the Marvel Legends line, but when Hasbro acquired the license from Toy Biz I wasn’t impressed. I left that line around 2006 and I haven’t purchased a Hasbro toy since. For that reason, this purchase was a bit like a homecoming for me. I have nothing against Hasbro as a company, I just don’t have much interest in the licenses they hold. This was the first release that had appealed to me in quite some time, so I was curious to see how Hasbro’s action figures stand up in 2020.

The Ghostbusters Plasma Line all come packaged in an attractive window box display. One side panel features a bit of stylized art of the four Ghostbusters and the rear dispalys the rest of the line. There’s also a brief blurb on the character. For Venkman, the box reads: “The man with the mouth: Peter can convince (almost) anybody of (almost) anything.” Short and to the point, it described the character well enough. Each figure comes with a few accessories as well as a piece of Vince Clortho in demon-dog form. For Peter, it’s the left, front, leg. The other figures in the line include the other three Ghostbusters, Dana in her Zuul attire, and Gozer. The retail at Target was $19.99 so if you want to build your own demonic canine it will cost you around $140. Hopefully you don’t want two.

Peter Venkman comes clad in his traditional Ghostbusters outfit from the first film. It’s the khaki one with the logo on the right shoulder complete with black boots and gloves. He stands right around 6″ and possesses a great deal of articulation. His head sits on a ball joint with great range of motion. The shoulders are ball-jointed and there’s a hint of a butterfly joint in there as well for turning the shoulders into the body. It doesn’t do much though. He has a biceps swivel which is a little tight out of the box and double-jointed elbows. At the wrist he has a swivel and a hinge joint to tilt the hands up and down. His torso is on a ball-joint so he has some good motion there that doesn’t detract as much from the sculpt as an ab crunch would, though he lacks traditional waist articulation. The legs are attached via ball-joints with thigh swivels and double-jointed knees. The ankles are on swivels, but with an odd pitch to them so they sort of turn out and up instead of on a straight plane. The feet also rock side to side.

What I understand to be typical of Hasbro is fairly true here in that most of the figure is colored plastic. There’s not a ton of paint work aside from a yellow cable on his belt and the logo on his arm. The face is a solid likeness for Murray, as good as one would expect at this price point. I’ve seen more expensive Venkman figures with lesser face sculpts. He has a cocky smirk which is befitting of the character, though I wish he had a five-o-clock shadow. The uniform looks great and even features the screen accurate detail of Venkman’s pants not being tucked into his boots. He has his walkie talkie affixed to his belt, though it’s non-removable, and the belt itself is a floating piece of plastic which adds a little depth to the look of the figure. The hands are in trigger-finger positions as opposed to a more generic grip. I’m not sure this really adds anything to the figure as the proton pack doesn’t feature a trigger, but the plastic is soft enough that he can hold his accessories with only a little bit of fuss. The lack of paint means he’s fairly glossy to look at. A wash over the uniform might have done some good, and his eyes are particularly shiny, but it’s an attractive enough piece.

For accessories, Venkman comes with his proton pack and a ghost trap. The proton pack is a really nice sculpt with some paint highlights as well. It’s attached to a harness that features two shoulder straps, a belt, and a peg to fit into Peter’s back. The belt of the proton pack detaches on the left side and it was more than a little troublesome out of the box. It almost looks like it was glued in place which had me doubting myself if I was supposed to even go this route in order to get this thing onto Venkman. I did manage to unfasten it, but I was scared the whole time that the peg would come off with it. It definitely could have been done better and isn’t something that would probably hold up well to repeated removals. The actual blaster portion can be holstered on the side of the pack or held by the figure. It’s on a soft piece of plastic and seems reasonably durable. Venkman has enough articulation that he can hold the end of it in a casual manner, ready across his chest, or point it to bust some ghosts. The other accessory, the trap, looks the part, though it doesn’t do anything. Venkman can hold it, but there isn’t an easy way to clip it onto his belt or anything like that. It also doesn’t have the activation pedal. The only other accessory is the build-a-figure piece which I suppose looks fine, though I’m not about to judge that figure based on one leg.

Positioning and posing Venkman is pretty rewarding. There isn’t much he can’t do that you would want him to do based on what the character does in the film. His feet are a bit small, so he’s a little harder to stand than I expected he would be. The proton pack also adds some weight to the figure, but not enough to make standing him impossible. For the price, he’s as good as expected. The only real shortcoming with the figure is the lack of extra hands as he pretty much needs to be holding his proton blaster to not look stupid. A screaming second head would have also been cool, but not expected or really necessary. I wouldn’t be surprised if Hasbro does a slimed variant in the future.

The Plasma Series Venkman is an action figure that gets the job done. I wanted a Bill Murray toy, and was happy to take him in his Ghostbusters attire, and this fit the bill. It’s about what one would expect of a mass market action figure at the $20 price point, but it also doesn’t exactly leave me feeling like Hasbro went above and beyond like NECA often does with its products. It also didn’t leave me with a compulsion to buy the rest of the line, so Peter is going to have to get used to hanging out with the Lego versions of the other Ghostbusters. Maybe if they ever hit clearance I’d revisit it, but probably not. For Ghostbusters enthusiasts, I suspect they’re happy to have an improvement on what Mattel did in the past and at an affordable price point.


NECA TMNT Casey Jones and Raphael (In Disguise)

“The class is Pain 101. Your instructor’s Casey Jones.”

There may not be a more quotable scene from Teenage Mutant Ninja Turtles than the encounter between Casey Jones and Raphael. Raphael, after taking in a movie he appeared unimpressed by, stops a purse-snatching and scares the kids off with a simple gesture to his sai. The kids take shelter in Central Park, where they have a chance encounter with the vigilante Casey Jones. Jones witnessed the attempted thievery, but he’s not as forgiving as Raph. Before he can really lay into the teens with an assortment of sports equipment turned weapons, Raph breaks it up which brings about the memorable encounter.

It was a trip for me as a kid to see my favorite green heroes on the big screen, and it was almost equally as entertaining to see Casey Jones. Played by Elias Koteas, Jones basically leapt from the comics and cartoon and took to live-action effortlessly. His attire was simple: sweatpants, t-shirt, vest, and that trademarked hockey mask. It should have been easy to translate to a film, but the performance of Koteas throughout the film should not be dismissed so easily. He’s an entertaining and even endearing character. There was probably so much more that could have been done with him, but in an effort to tone down the violence from the first film the Casey Jones character was written out of the sequel, I suppose in favor of the much less-celebrated Keno. He did return for Teenage Mutant Ninja Turtles III, but the less said about that film the better.

As has probably been noted in every one of my reviews of NECA’s movie-inspired Teenage Mutant Ninja Turtles line of action figures, this is a notable release because it’s the first of its kind. The movie was not expected to perform well, so Playmates did not support it with any toys. When it did prove a surprise hit, the company went straight to producing toys based on the sequel. That meant the Turtles themselves at least received figures as well as many others, but the characters and designs unique to the first film never did. And it doesn’t look like Casey received a figure for the third film, which is a bit surprising. Fans of Casey Jones have had to wait 30 years for a proper figure, but he’s finally here and fans are left to determine if he was worth the wait.

Not to be ignored though, is the fact that Casey Jones is part of the first movie two-pack released by NECA exclusively through Walmart. Along for the ride is Raphael in disguise sporting his trench coat and hat. This Raph is a scaled-down version of the quarter-scale figure, which is also just the regular movie Raphael, but with a coat and hat. It’s a fairly iconic look for the character that deserves a proper action figure and bundling him with Casey Jones makes perfect sense. I suppose there are some out there who would have preferred he come with another all-new sculpt, (April? Tatsu?) but I can’t say I feel cheated or anything.

Let’s talk about Raph first before getting to the main event, of sorts. Raphael is the exact same figure released previously as part of a four-pack of Turtles as a San Diego Comic Con exclusive and also released as a single-pack through GameStop last year. NECA has taken the movie line from GameStop to Walmart, in case you were wondering, and the previously released figures should start showing up any day now in two-packs as well. In comparing the figure with my SDCC edition, his face looks a touch lighter to me with a little more yellow mixed-in with the green. The eyes on my original Raph were kind of screwy as well, but this new one looks fine. It might have been neat if he could have had a new head, perhaps one with more teeth such as when he rescues April in the subway, but this is a good likeness of the character. His default mask “tails” is a new piece that diverts the tails around his neck instead of off to one side. He comes with the other two pieces, one going left and one going right, should you wish to swap it out, but I think the default one looks best. The coat is a soft goods coat and it looks really sharp. There’s one loose string on my Raph’s left shoulder, but otherwise the cut looks great. The buttons are non-functioning, but the belt and pockets are real. His hat is soft plastic and there’s a little hole for the knot of his mask. You could, if you wanted, pop out the tail piece and re-insert it through the hat to possibly get it stay on better, but he looks good no matter what you choose to do there. He also has his backpack, which is made of more soft plastic. It’s the biggest hindrance to getting the coat off and I suspect you would either need to cut the straps or pop his arms off to do so, but why would you?

Underneath that coat everything appears to be the same. All of the spots and battle-damage on Raph’s shell all look to be there. This also means all of the articulation is still in place as well. Raph will be restricted by his coat to some degree, though the cloth nature of it means it’s not as restricting as you may have expected. Raphael features a nice, tight, ball-joint at the neck. The default mask tails restricts his mobility a bit, but that’s what the other parts are for. He has ball-joints at the shoulders and elbows, plus hinges at both as well. There’s a forearm swivel and wrist swivel plus a hinge at the hand. Underneath the shell is a torso ball-joint that provides a little movement, but the shell (and coat) don’t allow for this joint to do much. He has ball and hinge joints at the thigh to go along with double-jointed knees. His feet are on a hinge, but there isn’t much movement there. It can also rock side-to-side a bit. This was plenty for the standard release, though for this version I wish the feet had more range of motion as the added bulk of the backpack makes him a challenge to stand. I can get him to stand in some poses, but ultimately I think I’ll use a stand when I place him on a shelf.

As far as accessories go, Raph seems a bit light compared with his box-mate. That’s fine since Raph really doesn’t need much aside from his outfit and trusty sai. That outfit is the star, of course, since it looks and feels fantastic. Despite not featuring a wire inside it, I found the coat easy to move and position. It can be bunched up in places to gain more range of motion at the arms, or allowed to conceal as much of this big turtle in a trench coat as possible. I was even able to get him to properly hold a baseball bat without much hassle. Raph also comes with both sai, even though he was down to one when he met Casey. He comes with gripping hands affixed to his arms, and optional open palms and finger-pointing/optional sai grips as well, just like the standard figure. NECA also tossed in a slice of pizza for good measure since I guess you can never have too many of those, though I kind of wish they had stuck a hole in the middle for his sai even though he didn’t do that until the second film. Or maybe a chewed up apple would have been fun.

Raphael is pretty sweet, but he’s also a variant of a two-year old figure. What collectors are really excited for is Casey Jones! Casey stands at about seven inches making him roughly half an inch taller than Raph, which feels about right. He’s in his first-appearance attire which includes a non-removable hockey mask. Underneath the mask is indeed a face that vaguely resembles Elias Koteas (you’ll have to search online to see for yourself), but the only way to get it off is to chisel it since it’s glued on. The mask also features pegs, and the straps are part of the sculpt, so your figure will look pretty stupid without a mask. NECA was unable to secure an agreement with Koteas to use his likeness, which is why there’s no unmasked head included. Though let’s be honest, basically everyone is displaying this guy with the mask on anyways, even if he only wears it for a small part of the film. Koteas confirmed on Instagram recently that he has actually given his blessing to NECA to go ahead and do a figure with his face on it, so don’t be surprised if we get an unmasked variant down the road (or a quarter-scale version with a removable mask) as part of another two-pack.

Sounds like we can expect a variant of Casey in the future.

Casey’s sculpt looks to be pretty damn accurate to the screen version. He has a white t-shirt with a vest over it that’s actually a shirt with cut-off sleeves. Both the shirt and vest are a soft plastic, though the sleeves on his arms are sculpted. He’s got his gray sweatpants on and black high-tops to go along with fingerless gloves for added bad-assness. The mask is the star of the show though as it looks great. It’s a thick plastic with a glossy paint-job that looks great. The decision to sculpt it separately with a face underneath also means his eyes looks menacing and the slits over the mouth could be actual cuts in the plastic rather than painted lines. If anything appears to be a touch off, it’s the hair which looks heavy as opposed to the more frizzy appearance it had on film. Hair is notoriously difficult to sculpt though so this barely registers as even a nit-pick. The knees also a look a tad odd, but again, that’s because NECA is trying to recreate a soft cloth like sweatpants in plastic form. NECA opted to make the plastic of the thigh go over the lower leg rather than do a kneecap. It’s tough to say what would look better and I bet the sculptors were left wishing the character had sported knee pads in the film. I’m curious if the expected quarter-scale version will experiment with soft goods for the sweatpants or stick with plastic.

Casey is pretty well loaded with articulation like his little, green, buddy. His head is on a ball-joint and partially restricted by the hair, but nothing that should cause issue. He has ball-jointed shoulders and double-jointed elbows to go along with a forearm swivel and the same swivel-hinge articulation at the wrist enjoyed by Raph. What I can’t determine is if he has any kind of ab crunch as the t-shirt prevents me from figuring that out. He has some waist articulation, but the shirt again prevents much of the movement. His thighs are on ball joints, but he features just a simple hinge at the knee. The ankles can swivel freely and there’s a hinge joint as well that’s quite restrictive. He’s a bit tough to stand as well, especially with the golf bag on, so he’s likely going to end up with a stand as well. He would likely need bigger feet to stand better, but that obviously wouldn’t be screen-accurate. More leg/torso articulation could have possibly helped as well, but then you’re cutting up those sweatpants and shirt even more which would have been less aesthetically pleasing.

The paint job on Casey is simple and effective. The clothing is done with a matte finish, but the shoes have a bit of a shine to him. His laces are painted black as well, which is probably screen-accurate, but I’ve never tried to stare at the character’s shoes. The t-shirt has an understated dark wash applied to it giving it a grimey look which is a nice touch. Casey doesn’t seem like the type who stayed up doing laundry. The only negative with the paint is the hinge piece of the shoulders was left unpainted, so if Casey’s arms are up it will look a bit ugly.

That’s a full bag.

As expected, Casey comes with a lot of goodies. He has his golf bag to store everything in which fits easily over his head and arm. It’s soft plastic so it’s fairly light, but once it’s full of stuff it’s no longer quite so light. The strap is rather thin and doesn’t disconnect so you’ll want to handle with care to not snap it at one end. For weapons, Casey comes with a pair of baseball bats (sadly, no Jose Canseco signature spotted on either), a hockey stick (left-handed, interestingly), a goalie stick, golf club (wood), and of course the infamous cricket bat. The weapons all look great with a paint-wash applied to nearly all of them to give them a weathered look. Most feature athletic tape, and the only one that looks brand new is the golf club. And it should, since that’s from the end of the film when Casey uses it to finish off Tatsu (“I’ll never call golf a dull game again.”) and is a nice touch since NECA could have chosen to omit it given the set is so scene specific. You can also fit everything into the golf bag with some effort, though the giant goalie stick looks a bit ridiculous sticking out of the bag. In the film, he only ever needed room for the two bats and the cricket bat so being able to fit them all wasn’t even a realistic goal, but they pulled it off. Not much to complain about either in terms of screen accuracy. I noted that the hockey stick is left-handed, but it looks like a righty stick on screen. And Casey certainly swings that cricket bat right-handed. The bats also probably could have been lighter in color, but I can’t say either thing is something that bothers me. These weapons are a lot of fun and I’m glad to see that Casey has a full assortment.

Look at all of that stuff!

Casey is going to need some hands to wield those weapons, and he has a bunch. His default hands are simple fists for when he wants to get his hands dirty. He also has two sets of gripping hands. I can’t really tell what’s different about them, the gripping opening might be just a touch larger on one set versus the other, but it’s pretty light. The goalie stick does require a bit more room to wield properly, but I seem to have little trouble regardless. His gripping hands are also really soft so you can bend the fingers around whatever he’s holding. Maybe the extras are just in case of ware and tare? He also has a pointing right hand and a more relaxed open left hand to rest a hockey stick or bat in. It’s a nice assortment and the long pegs and soft nature of the plastic makes swapping them pretty effortless.

Casey Jones is a more than worthy addition to what is perhaps the most impressive line NECA has ever produced. The likeness all of the figures from the first TMNT movie have been incredible, and Casey is no exception. I would be remiss if I didn’t point out the fine work of sculptors Trevor Zammit, Kyle Windrix, and Trevor Grove. And no one should be snoozing on the Raphael in this set either. I was a bit on the fence with him and questioned whether or not I would have purchased a single-carded version of the character in disguise, but now that I have him I’m pretty happy to say that I do. My collection would have been lacking if I had a Casey Jones with no Raph to go along with him. As much as I identify Casey with April, a two-pack of them on a porch swing is certainly not nearly as exciting as the confrontation between mutant hero and vigilante.

If you want to add this two-pack to your movie collection, it can be found exclusively at Walmart for $49.99. It just started showing up last week and is still shipping to stores as I type this. Some areas will just start to receive it this week. It was also offered for purchase online, but basically sold out in seconds as NECA’s TMNT product remains extremely hot. Because of that, this set is not the easiest in the world to find, but it can be done. I’m just a blogger so my toys come from the store just like everyone else and I was able to find a set, so don’t despair if you don’t find one right away. And NECA is certain to keep producing these and I definitely expect at least a Casey re-release some day now that Elias Koteas is onboard. And above all, network with folks, make friends in the collecting community, and don’t feed the scalpers! Good luck!


Donald Duck Turns 86!

It’s June 9, and that means I can’t let the day go by without acknowledging that it is the birthday of my favorite animated character: Donald Duck. Donald Duck debuted in the 1934 short The Wise Little Hen and it wasn’t long before he joined Mickey and the gang becoming one of the most popular characters in the world. The past few years, I’ve marked the occasion with a post about one of the four Walt Disney Treasures releases of The Chronological Donald Duck. Well, I’ve run out of them! I’ve shared my thoughts on all four volumes now, so this year I’m giving you a quick post about some of the Donald Duck merchandise I’ve acquired over the past year.

Now it should be said, the best way to celebrate Donald Duck these days is via Disney+. Not to sound like a commercial, but Disney+ is the most convenient way to get your Donald fix as there are a handful of classic shorts, movies that feature Donald, episodes of Disneyland also featuring Donald, and even an exclusive series definitely worth watching called Legend of the Three Caballeros. To celebrate Donald’s birthday, Disney even added a Donald Duck section to Disney+ to make it easier to find stuff featuring everyone’s favorite waterfowl. It was long overdue too, as finding Donald shorts was a pain on the platform.

Everyone in my family knows I’m nuts for that duck, so Donald themed gifts are an easy way to my heart. The only challenge is getting to them before I do. This clock I keep on my nightstand is something I bought for me, and I actually bought it nearly 10 years ago so unlike everything else this one is not from the past year. I just felt it was worth sharing. It’s a sculpture featuring the classic black and white Donald from 1934 alongside a more modern Donald. It was commissioned to celebrate his 65th birthday and the actual clock is a pocket watch which is removable. It even came with a thick, gold colored, chain if you wish to sport it as a traditional pocket watch. I have only done so on one such occasion: my wedding. You’re damn right I was repping Donald on my wedding day.

This key-shaped ornament is something I acquired a year to the day. It was an item sold on Donald’s birthday last year in celebration of his 85th birthday. Some other merch was available too, like pins, but I’ve resisted the temptation to become a Disney pin collector. These keys are something the Disney Store turns to often to get people into the store. Basically, they’re first come, first serve and you have to buy them. I don’t remember what it cost, but apparently Disney collectors love them as there was a huge line before opening the day these came out by me. I was almost in trouble too as my kids had seen the advertisement for this thing ahead of time and I told them, “Sure, we’ll go get the special Donald key.” When we arrived to see that line I had to start preparing them for the possibility we might get shut out. We were fortunate though and managed to receive one of the last ones and it’s hung on my wall ever since.

These slippers were a Christmas gift from my wife and kids last year. They’re by a company called Happy Feet, and I liked them so much that I got my wife some for Valentine’s Day (Santa also brought some for my kids). Happy Feet makes two styles of slippers: big, puffy, character head ones like these, and also a zipper slipper that’s a more conventional slipper shape, but has a removable toe section. They’re called Zlipperz and they’re pretty neat. They do have Donald ones and I may have to grab a pair of those eventually to pair with these. These ones are super comfortable, though with the weather heating up I’m wearing them less and less. I’m sure they’ll wait patiently for me to turn to them this Fall when the weather cools.

Lastly, how about some Christmas in July June? These are some ornaments that were released for Christmas 2019 and if you read this blog regularly you know how I feel about Christmas. The one on the left is a traditional globe-styled ornament in a heavy-duty box. The ornament features redrawn images from the classic Christmas short Toy Tinkers starring Donald Duck alongside Chip and Dale. The middle ornament is a tin lunchbox with artwork from the latest edition of DuckTales adorning it. It opens to reveal a tiny thermos as well. Donald is featured on both the lunch box and the thermos and both also have a little eyelet to attach a hook to hang from a tree. It has yet to hang from one of my trees though as I actually got this after the holidays when it was on sale (FYI – right now is prime Christmas ornament buying season as Hallmark makes room for the coming year). And on the right, we have another commemorative ornament celebrating Donald’s 85th birthday. It’s double-sided with one side featuring a sculpture of a black and white Donald and the other featuring a modern interpretation. A circular medallion featuring the number 85 is affixed to the string from which it’s supposed to hang. Beware though, this sucker is pretty heavy for an ornament and can tumble easily from a Christmas tree.

That’s but a small piece of the Donald Duck collection in my home. It’s a collection I’m always looking to add to so hopefully 2020 brings more Donald my way. The next big year for Donald will probably be 2024 when he turns 90 and I expect there to be a whole bunch of new items then. And at that point we can begin the countdown to Donald’s 100th. I’m already saving now as I need to be at a Disney park for that one!


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