Category Archives: Comics

NECA TMNT Mirage Studios Elite Foot Assassin

There’s a doings a-foot.

NECA has gradually built out the ranks for Shredder’s Foot Clan via its line of action figures based on the pages of Teenage Mutant Ninja Turtles as published by Mirage Studios. The clan got started way back in 2016 with a box set released in conjunction with New York Comic Con. That set featured Shredder, two Foot ninja, and a Foot Elite ninja. The sculpts were based on the original Eastman and Laird intended one-shot that became anything but. As the comic went on, the look of just about every character changed. Kevin Eastman and Peter Laird grew as artists and refined some of the looks they had devised initially. Once TMNT became a marketing juggernaut, the pair stepped back allowed other artists such as Jim Lawson to work on the books which further moved the characters away from their initial looks. NECA has marked that with its re-release of the turtles which emulate the work of Lawson and now we’ve moved onto other characters like the Foot Elite Assassin.

He’s far more intimidating than the old Foot Elite.

I’m not sure if the Elite Assassin was ever intended to be different from the old Foot Elite. With Shredder dead, these guys basically assumed leadership of the Foot Clan and they were depicted as bigger and badder than what NECA gave us back in 2016. The design is more or less the same though as a regular Foot ninja with a faceguard like Shredder, a round hat resembling a conical sedge hat, and the remnants of a cape or cloak. Where this guy differs from the old look is in the proportions and overall size. He comes in at just about a full 7″ to the top of his head. His chest is much broader and there’s more meat front to back as well. His arms and legs are equally beefy, though not on the same level as the Foot Enforcer. He’s overall just way more imposing and shares none of his parts with the old figure.

He also has some size on the turtles.

The version of the figure I’m looking at today is the standard colors one. We already have seen two other colorways with the first one being an all red and black edition. I think that one is based on the IDW reissues, but there’s also a black and white one which was released around the same time as this standard one. The standard one follows the basic Foot coloring with a brownish-red tunic, gray pants, and brown wraps on the forearms and shins. There’s a big brown sash across the midsection and from the hat drapes a red hood of sorts that leaves the face visible. For the face, we have the faceguard which is done in silver and the flesh is painted all in shadow with two, beady, white eyes peering through. The hat can be removed and the red hood is attached to it. Doing so reveals a somewhat comically small head, but if the head was made any bigger it would probably look a little too big with the added hood. Plus, it’s not meant to be displayed without the hat since it leaves a big peg hole in the top of the head sort of like a Lego mini figure.

If you don’t like the cape it can easily be removed.

The paint is fairly simple, but clean, and has the usual NECA comic embellishments. There’s a lot of linework the emphasize the muscles and to outline all of the wraps. There it’s remarkably clean though if you get in close you’re likely to find some places where the linework doesn’t precisely match the carved-out groove. The faceguard is a nice, metallic, silver and the forearm armor contains a hit of light blue shading at the edges to create the illusion of a metallic surface. It’s a nice effect and so simple which makes it a shame that other companies don’t do the same with their figures often opting to just use bare, gray, plastic for metal parts. I do very much like the proportions on this guy so a tip of the hat to sculptor Gurjeet Singh. Nicole Falk is also credited, though I see her name most often credited with “fabrication” which makes me think she handled the cloak, which is also well-tailored and looks fabulous. Geoffrey Trapp and Mike Puzzo handled the paint for this guy.

The Elite Assassin comes with a fair amount of weapons and other assorted parts to do some assassinating. The hands available include sets of fists, gripping, chop, and open/style-posed hands. He also has an alternate portrait with no faceguard. According to the box, the face is supposed to be a clean-shaven face and there’s some shading applied to the lips, but some wires were crossed at the factory and the lip shading turned into a mustache. I’ll never use it so I don’t care, but it is kind of funny. For weapons, we have a short sword, a handheld sickle, a longer sword with a ball and chain attached to the hilt, and everyone’s favorite weapon, a pair of gray sticks. These guys may have been drawn with such weapons in a comic somewhere, but I don’t think it’s something we really need. He also has a time bomb which I’m sure is from the comics and it’s well sculpted and painted. The bladed weapons are all silver with some blue applied and it looks nice, though different from how they do metal with the turtles. For some reason the Foot get silver and the turtles get white. Makes sense to me!

“I’m not exactly feeling intimidated here, dude.”

Articulation is where these NECA figures often come up short and the Elite Assassin is no different. He does some things well, and some things not so well. The head is the unusual setup of a ball peg because the head is so small. This is the type of joint a lot of import companies utilize for wrists, too bad NECA doesn’t do the same. As a joint for a head, it’s fine, but the hood is going to limit rotation quite a bit. Shoulders are conventional hinged ball joints and we have bicep swivels, double elbows, and swivel and hinge wrists. The bicep swivels on mine are tight and when they do move they feel like they’re binding more than rotating as the bicep wants to kick back to where it was. Definitely something to be careful with. The hands all have a horizontal hinge, including the gripping hands, which is unfortunate and honestly quite annoying at this point. I’m thinking of just boycotting NECA figures that don’t come with the proper wrist articulation at this point because they’re so, maddeningly, inconsistent with it.

He’s not a total stiff, but some waist articulation would have really helped out.

The only articulation in the torso is a ball-joint in the upper diaphragm. It kicks forward and back a suitable amount and will rotate some as well. It’s not going to provide a true ab crunch though, but it would have with a ball-jointed waist. Given the large sash around the waist I don’t know why NECA didn’t just do this. A ball joint there would give him some nice forward and back and provide for more natural rotation. Hips are the typical ball and socket with a thigh swivel built in. There’s double-jointed knees and ankle hinges and rockers that work fine. Missing is a boot swivel and forearm swivel, even though there are natural places for such to exist. It’s annoying with the forearms since the armor continues onto the back of the hands so rotating the hands breaks that up. Lastly, we have a nice wire going through the cape which does allow for some dynamic posing of that.

This is a solid figure that’s so close to being a great figure. The missing waist articulation is more of an annoyance for me than the wrists and I don’t know why NECA didn’t put that in. If he had that he’d move pretty damn well. I think much of this figure is utilized for the new Shredder currently available in a two-pack. I don’t know if that one has waist articulation and I don’t plan on finding out until it’s available as a single-packed figure (or it hits deep discount). And for an assassin, I do think this guy should have some kind of a ranged weapon. The sword with the ball and chain is pretty cool, but doesn’t seem very practical for an assassin. He looks cool though and isn’t a total stiff so if this is something you’re interested in based on the look of it you’ll probably be content. I found this guy at Target where it only set me back $35. He’ll probably be available in various other places eventually if he’s not already, though probably at a small markup.

If you feel like your Foot Elite Assassin needs some companions then these might interest you:

NECA TMNT Mirage Studios Karai as The Shredder

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to…

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NECA TMNT Mirage Foot Enforcer

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often…

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The Fantastic Four: First Steps

As a kid, I did a lot of my comic reading in the early 90s and as a kid in the early 90s that largely meant X-Men. The X-Men were the “it” team of the moment and seemed so far and above the rest of the pack in terms of coolness. Batman was still in style on the strength of the Burton films and the animated series and Spider-Man (and Venom) was also pretty hot. When it came to comic and comic card trading with friends, those all commanded top dollar. One franchise that did not was The Fantastic Four.

It could have just been my little corner of the world, but The Fantastic Four were regarded as your dad’s comic book franchise. They were pretty lame. If you went to Toys R Us hoping to score a Venom, Spider-Man, or Punisher action figure there was a decent chance you would have to settle for the Fantastic Four instead. I personally never settled, though I was a little interested in The Human Torch. Even though I didn’t particularly care about the franchise, my earliest Cartoon Network memory is becoming aware of the channel by seeing a listing for a Fantastic Four cartoon in TV Guide airing on the network. We didn’t have access to the channel in my market, but it was about a year later that we did and I wanted to check out that damn cartoon. Too bad it was pretty bad, but not as bad as those lone cartoons based on The Thing where the character was a kid who activated his Thing power via a magic ring: Thing Ring do your thing!

I will say they have a good tailor.

Despite my feelings on The Fantastic Four growing up, it’s hard to argue that they’re not Marvel royalty. Created by Jack Kirby and Stan Lee, the group is one of the oldest superhero teams with a memorable rogues gallery headlined by Dr. Doom. When comic book movies exploded in popularity, 20th Century Fox threw The Fantastic Four into the mix with a pair of films in the 2000s that made money, but didn’t seem to make a huge cultural impact. Fox decided a reboot was necessary and the franchise returned in 2015. Again, it made money, but not the kind of money that gets studio executives excited. Fox was reportedly still kicking the tires on more movies, but the acquisition of 20th Century Fox by Disney in 2019 put an end to that. Now, Marvel and Disney are back with what it hopes will be the definitive take on the franchise in film. Ever since Avengers: Endgame basically put a bow on the massive story begun with 2007’s Iron Man, Marvel has been searching for that massive hit that catapults them into the next big event film. Attempts via Disney+ and other films have been met with mixed results, but can The Fantastic Four get audiences as hyped as Avengers did back in 2012?

The setting is practically a character on its own.

The Fantastic Four: First Steps is a film that has been in the works basically ever since Disney acquired 20th Century Fox. It took some time to get right, but once it did we ended up with a picture helmed by Matt Shakman with a screenplay by Josh Friedman, Eric Pearson, Jeff Kaplan, and Ian Springer. The film stars Pedro Pascal as Reed Richards/Mr. Fantastic, Vanessa Kirby as Sue Storm/The Invisible Woman, Joseph Quinn as Johnny Storm/The Human Torch, and Ebon Moss-Bachrach as Ben Grimm/The Thing. The film is set in 1964, but a futuristic take on the era. This is a world where technology has advanced by leaps and bounds thanks to incredibly smart people like Richards. When we find him early in the film he’s working on teleportation just to give you an idea where we are as a society. As such, it doesn’t look like 1964 other than some design cues and the setting is really it’s own character. The closest example I can think of is Batman (1989) and it’s not 1940s setting that also kind of looks like 1940s America.

She does not bring tidings of great joy.

When we meet The Fantastic Four we’re informed right away that this film starts with their fourth anniversary as a team. Their origin is relayed via montage delivered by an in-universe television special and includes some cameos of their more famous adversaries though with one notable omission. When we actually meet the team, we learn right away that Sue and Reed are expecting a child, something they had been trying for with little success for years. This also sets off massive amounts of anxiety for the father-to-be who can’t help but wonder what effect their cosmic-induced mutations will have on his unborn child. Concerns have to be dismissed for an unusual individual soon reveals themself to the world: Shalla-Bal (Julia Garner), aka The Silver Surfer. She comes baring the unfortunate news that Galactus (Ralph Ineson) has marked Earth for consumption. This naturally comes as a surprise to all involved and it falls on The Fantastic Four to journey into space and barter with the world-devouring entity in hopes of sparing the Earth. They do manage to make it all the way to where Galactus dwells for a face-to-face with the massive entity and find a being who actually is willing to make a deal. The only problem is Galactus desires but one thing: the unborn son of Reed and Sue.

The shadow of Galactus looms large.

That becomes the central conflict of the film: would a parent give away their own child to save the world? It’s a pretty unfair question to ask, but I’m sure you can guess what Reed and Sue want to do and also guess that the rest of the world has a different opinion. The film mostly keeps its focus on that, but also finds time to show Ben trying to find his place in the world and Johnny’s obsession with trying to uncover more information on Shalla-Bal. The film is a tidy 114 minutes and never loses sight of the fact that this is The Fantastic Four’s film. It sounds cliche, but they do a great job of maintaining that family element without resorting to terrible sitcom tropes. This isn’t Full House, but it’s also not some anti-Full House either. There’s conflict between members of the family, but it’s organic. These characters know each other extremely well and love each other. They can annoy each other, but they also rely on each other. And I like that the film remembers that these are all super smart astronauts. Johnny isn’t some dumb jock spending all of his time trying to pick up chicks and The Thing isn’t a big grump who just wants to smash stuff. There’s nuance to all of them and I found it really gratifying to see them rally around a young Franklin Richards (Ada Scott and what Wikipedia refers to as “several other babies”) because that’s what The Fantastic Four should do.

Putting young Franklin at the center of the plot works well for a film emphasizing the family element.

When you have a cast that includes a rock man, a silver woman, and a planet devouring god-being you’re going to need some special effects. Marvel Studios does a solid job bringing characters like The Thing to life. You’re not going to forget that he’s a CGi being, but he doesn’t look out of place. Silver Surfer is also handled rather well and the film is pretty confident about placing this ridiculous being into the film and not making a big deal out of it. Galactus hews pretty close to his classic design with some modern embellishments, but the film definitely doesn’t shy away from showing the being. The colors are muted, but not removed or replaced and I suppose he looks as good as he probably could. The sets look like real sets in many places which is a nice touch over the green screen sets the MCU traditionally relies upon. H.E.R.B.I.E., the resident helper robot, looks like a mix of practical and CG elements and will likely be a crowd pleaser. Maybe not on the same level as Krypto, but kids will enjoy the little robot.

Your kids are going to want one of these.

The film does move fast which may have some questioning if it should have been longer. It’s a bit of a double-edged sword as I think audiences have superhero fatigue and the two and a half hour movies have become exhausting. I very much like how the film gives you the cliff notes version of the origin, though I can also understand some people wondering just what exactly Sue Storm’s powers are? Mr. Fantastic doesn’t get to show off his powers much and the crew really doesn’t get to engage with villains for much of the film. It’s a more procedural film with most of the action reserved for the last act. For action buffs, that’s a bad thing. For me personally, I wasn’t bothered by it. I think it helps set The Fantastic Four apart from more action-heavy franchises. I’m interested in these characters more as characters than as superheroes. It’s an approach that I think will serve the X-Men well whenever they finally get to run wild over the MCU.

The film decided to go the CG route for The Thing and the results are mostly fine.

One final point of criticism I have for the film resides with the ending. If you want zero spoilers about that ending (i.e. when we can expect to see The Fantastic Four again) then skip the rest of this paragraph as I’m going to talk about the mid-credits stinger. Yes, this film has a scene during the credits meant to hype the next adventure. Throughout the film I was quite content with how contained it was. There wasn’t any homework and I didn’t feel like Marvel was setting up another movie. Nothing felt sacrificed or incomplete for the sake of a larger narrative. Then came that mid-credits scene. I won’t actually spoil wht happens in the scene, but it concludes with “The Fantastic Four will return in Avengers: Dooms Day.” I don’t know if I let out an audible groan, but I felt like it. This film did such a good job of making me care about these characters that I don’t want to see them quickly thrust into an even larger ensemble. Now, the scene did follow a “Four years later,” message so it gives Marvel Studios a chunk of unexplored time they can go back to for later films, if they want, but I’d much rather see another Fantastic Four film before seeing them integrated with the Avengers. I know this Dooms Day thing is what the studio is hoping will do Infinity War/Endgame dollars, but I think Marvel and Disney are chasing a dragon there.

Hopefully we get to see a lot more from this group. There are always issues for The Fantastic Four to deal with.

Such concerns could be all for nothing. We’ll see. It also doesn’t really harm First Steps as a movie experience which is one I had a lot of fun with. I don’t think it’s in contention for best comic book adaptation or anything, but it’s a solid B+ theater experience. For the first time in my life I actually care about The Fantastic Four. I want to see more of these characters, this cast, and this really fun setting. Hopefully we do get more of that and hopefully this movie kicks off a new era for The Fantastic Four. The devoted fans have certainly waited a long time for this.

To my surprise, I don’t have any MCU reviews on this blog so here’s the best I can do for related posts:

Superman (2025)

James Gunn’s highly anticipated Superman has finally arrived in theaters. Is this the film Superman fans have been waiting for? The start of a mega franchise executives are hoping for? Or is it just a nice movie about a super guy and his super dog? Read on to find out!

Dark Phoenix (2019)

What is it with the X-Men film franchise and its aversion to simple titles? We couldn’t just have X-Men 2, we had to have X2. The third film was billed as X-Men: The Last Stand in some places, but the theatrical poster seemed to imply it was X3: The Last Stand. At least the reboot…

Spider-Man: Into the Spider-Verse

Over the years, the comic book movie has changed immeasurably. Prior to the year 2000, you could basically count the successful superhero movies on one hand and the only heroes able to really break through were Superman and Batman. This meant Marvel was completely shut out despite feeling like the hotter publication for a long…


Marvel Legends Professor X (Savage Land)

You can’t wear a business suit for every occasion.

It feels like lately I’ve been getting swayed by clearance and discounts when it comes to my action figure purchases. Such is the case for today’s post on Professor X from the Marvel Legends line of action figures. Target had an exclusive version of Xavier featuring the character in his jumpsuit which showed up in the spring. Having recently purchased a different, more traditional version of the professor it wasn’t something I felt I needed. I wasn’t entirely satisfied with that figure though, so I was a little interested in this new one. Plus, the jumpsuit look feels like it’s pulled straight from the old animated series as this was the look Xavier sported for the entirety of the second season. And in that season, he and Magneto found themselves stranded in the Savage Land where a device Mr. Sinister had negated mutant powers, but somehow managed to cure a paraplegic like Charles Xavier. Of course, the X-Men destroy the machine to get their powers back thus dooming the world’s paraplegics to a life of paralysis. Seriously guys, you probably should have thought that one through a little better. I know this outfit showed up in the comics as well, but the combination of the look plus Hasbro’s decision to release it on a retro card definitely has me thinking X-Men ’92.

When I buy one version of a character that I’m not crazy about I hate to compound the issue by buying another version of the same character. Especially when I don’t love that other version either. And with this Xavier it’s the face I don’t love. Xavier is often illustrated with pronounced cheek bones, but in three dimensions that makes for a bit of a lumpy appearance. Hasbro has also introduced more detailed face printing in recent years and sometimes they overdo it. That strikes me as the case here with Chuck as his eyes are rimmed with black and his lips are painted. The shade is almost like a slightly metallic peach and doesn’t look like a natural lip shade to me. It actually reminds me of a shade of lipstick my grandmother used to wear. I feel like he’s a wig away from being able to cosplay as a Golden Girl. This is in contrast to what I would want him to look like which is the animated series which took a very plain look to its character designs with mostly smooth features and no shading for the lips.

Some like this face, some don’t, but all can agree that Chuck has some crazy eyebrows.

Basically what I’m saying is that, apart from the bald head and the pronounced eyebrows, this portrait doesn’t scream Xavier to me. As for the rest of the sculpt – it’s fine. I think this body is reused from a past release, but I can’t be certain. The legs may be from Wonder Man though I’m not sure about the arms and torso. I don’t have enough Legends figures to know. Whether they are or are not, it doesn’t matter so long as they work for this figure and in this case I would say that they do. Most of the figure is colored plastic with paint reserved for the black undershirt and the belt. There are some black buttons painted onto the shirt and the rolled up sleeves were painted a lighter shade of green from the rest which is a nice touch. And we get some X logos printed on the shoulders. The greens are mostly consistent, but the legs and arms appear to have a touch more yellow to them than the torso. The knees and elbows are also a little off which is typical of these pin-less joints from Hasbro. This figure is not the worst offender in that regard and the difference is pretty subtle.

He’s got the helmet, even though he’s not supposed to have his powers in this state.

Xavier comes with just a few accessories, which is often the case for Legends these days. He has two sets of hands: fists and trigger hands. I have no idea why Professor X would come with trigger finger hands, but I guess if you want him to wield a gun he can. He also has a fifth hand which is a two-finger pointing left hand for doing mental power poses. It actually has some sculpted in lines to make it look like an actual glove which is surprising. It may be the same hand that came with the Age of Apocalypse Gambit so that may be how they justified the tooling cost. Chuck also comes with a new Cerebro helmet. At least, I think it’s new. It’s different from the one that came with hoverchair Charlie and it’s fine. It’s that swirly, gray, plastic Hasbro favors over shiny paint for metallic objects and it fits on his head just fine. There’s a hole on the back which had me thinking that was for X-Men ’97 Jean’s ponytail, but the helmet really doesn’t fit on her head because of her hair.

Xavier’s articulation is pretty standard Legends fair, though it has its own quirks. The head is a double ball peg and it’s actually the best double ball peg setup I’ve seen from Hasbro. The lower ball isn’t as deep as it normally is in the neck and he gets good range looking up, down, and tilt thanks to another joint at the base of the neck. Of course, the lack of any hair to work around is playing a role, but good is good. From there we have typical shoulder ball pegs, bicep swivel, double-jointed elbows, wrists, ab crunch, waist twist, hip, thigh, double-jointed knees, boot cut, and ankle hinges and rockers. The range on the ab crunch is pretty poor going forward and back, but aside from that the other joints are fine. The two-finger pointing hand and the trigger hands all have vertical hinges which is interesting. Not so much the trigger hands, but the two-finger gesture is an odd choice. I’m not sure which direction I’d want the hinge to go in this case. The waist twist being above the sculpted belt is a bit unfortunate because it’s ugly. If they could have set it inside the belt it would have looked better, but also cost more.

In the chair where he belongs.

The articulation is fine and it’s probably plenty for Charles Xavier, a guy who traditionally doesn’t walk. The figure also can fit into the hoverchair if you wish and he did sport that look in the show as well. This is a pretty fine Marvel Legends figure. If I liked the portrait sculpt then I’d be pretty happy here and probably would have paid full price. Since I don’t, I still question my decision to buy it as I don’t think it’s an improvement over the other Xavier I have. At any rate, he’s another addition to the animated shelf and he won’t look awful. And if I display him with the helmet I’ll probably barely notice the face. Plus, the new X-Men ’97 Morph is coming with a head for Henry Gyrich and even the Legends team had that head on the hoverchair Xavier body. Perhaps I’ll do the same eventually leaving this as my default Xavier. Even though this has been discounted for a couple of weeks now, I still see this one at Target so you may be able to find it if you’re interested. I paid $17 for it, but if they keep lingering maybe they’ll go even lower? That might be a gamble worth taking.

Professor X isn’t much on his own, so here’s some other figures that might catch your fancy:

Marvel Legends Professor X with Hoverchair

Most view superheroes as idealized versions of people. Superman has all the power he needs to mete out justice as he sees fit. He’s a man who is super fast, super strong, basically invulnerable, and he even has laser eyes for good measure. Not every character can be Superman though and as the stable of…

Marvel Legends X-Men ’97 Magneto

It was two years ago that Hasbro made the announcement that it was wading into the weeds of X-Men, the cartoon series that aired on the Fox Kids Network from 1992-1997. The line was released across eight installments in 2022 (plus a ninth if you include the obviously animated-inspired Apocalypse released on a retro card)…

Marvel Legends X-Men Animated Series Mr. Sinister

This week, the long wait for an in-person San Diego Comic Con comes to an end. For the first time since 2019, attendees, creators, and the like will be invited back into the city of San Diego for a celebration of all things comics, movies, and general “nerd” culture. One of the many panels this…


NECA TMNT Adventures Ace Duck

Here comes a new challenger.

I would wager that when it comes to the Teenage Mutant Ninja Turtles character Ace Duck most fans will immediately go to the Playmates figure as their first frame of reference. His creation is credited to the trio of Jim Lawson, Steve Murphy, and Ryan Brown, but I don’t know if any had a hand in his original look. That version of Ace, who was an anthropomorphic duck dressed like an old fighter pilot, made one appearance in the 1987 cartoon series as basically a show within a show. He flashed across the screen of the TV in the sewer lair in the episode “Attack of Big MACC.” That was it for old Ace as he never got to be a featured guest like many other characters who first appeared in the toy line. The character wouldn’t get a substantial look until he showed in the pages of Teenage Mutant Ninja Turtles Adventures published by Archie, only there he wasn’t a fighter pilot, but a pro wrestler.

He’s one big duck.

NECA’s TMNT Adventures line of action figures has been committed to giving fans basically everyone associated with the fictional Stump Wrestling. We have the turtles, Leatherhead, and Cryin’ Houn’, and now we have Ace Duck. This version of Ace is quite different from his Playmates counterpart. The only things the two share are the fact that they’re both ducks and they both have wings. While the original Ace is of average build for a human, this duck is massive. The phrase beefcake comes to mind, but also feels inappropriate for the massive mallard since he’s not a mammal. He’s a big boy and would have fit right in with the WWF of the early 90s. Even the whole duck thing probably could have worked in the promotion that introduced the Gobbledy Gooker. He also has a bit of a Buddy Rogers thing going on as he’s kind of a pretty boy. Part of me wonders if this design was influenced by Daffy Duck’s foil in the short Muscle Tussle because even the trunks are the same to go along with the physique. As a character, he’s neither friend nor foe to the turtles and even though he’s depicted as champion, he sure seems to lose a lot.

Ace Duck with the Ace Duck most know him as.

Ace Duck from NECA comes in the usual packaging with new artwork by Ken Mitchroney. He’s a big figure and comes courtesy of Walmart Collector Con which actually took place several months ago where he was available as a preorder. NECA is now finally shipping the figure and it’s expected that he’s just first run at Walmart and will eventually be available from other outlets. This chiseled sculpt was handled by Tomasz Rozejowski with paint by Geoff Trapp and Mike Puzzo.

It might take two turtles to topple this guy.

Ace Duck stands right around the 7″ mark and as high as 7.25″ to the top of the curl of feathers on his head. I’m pretty sure the first impression most are likely to have when looking at this figure is that he sure is bulgy, in more ways than one. He is jacked as his shoulders are quite broad and his chest is puffed out like a man (or duck) of such musculature would be. He’s also quite bulgy down…there. It’s quite the comical look when compared with the old Ace and borders on ridiculous, but I mean that in a good way. Since this is just a big duck in a Speedo, there’s not much being asked of the paint department. He’s a pale yellow all over save for his beak and his feet, which are a light orange. There’s plenty of black linework on the figure to highlight the musculature and some of the feathers. He has a set of tiny wings on his back which are barely visible from the front. I guess he skips wing day when in the gym. The only other embellishments on the sculpt are the little feathers on his forearms.

Ace is just a big muscle duck, but what helps sell the character in plastic form are the expressions. By default, Ace looks pretty angry and ready to get down to business in the ring. His teeth are showing and he’s got a legitimately intimidating glare. The head most (including me) are likely to find more enjoyable though is the cocky grin. For that, Ace’s eyes are partly closed and looking to his right and his beak is shaped in the form of a wry smile. This is him preening for the audience or just looking in a mirror. It just goes so well with the vibe of this figure. The third portrait features a squawking Ace. His mouth is open in a cartoonish shape with a big, red, tongue flopping out. His eyes are also all red with black circles in them indicating he’s dizzy. This is pulled straight from a panel in the comics where Leatherhead is swinging him around by the feet. This one also works for a punch drunk look or an impact which is definitely a worthwhile inclusion for a pro wrestler action figure.

This right hand is basically included just for this.

The rest of the items are in the box are reserved for hands and one accessory. For hands, Ace has a set of fists, relaxed, and gripping hands. He also has a left hand that’s somewhere in between a pointing gesture and a relaxed look and a right hand that’s puzzling to me. It’s almost like the start of a thumb’s up gesture or a guitar picking form. It looks so specific that I’m guessing it’s lifted from a panel, and sure enough, it is. There’s a panel where he’s basically posing after slamming Leatherhead and saying “later gator” where he’s making this gesture with his hand. The last item in the box is a folding chair. It’s the exact same accessory that came with the turtles and even the colors are the same. It’s a solid accessory to have for a wrestling figure and I like that we now have two in the collection instead of one.

He’s not above getting dirty.

The approach to articulation with Ace is pretty basic. While the turtles were used to show off NECA’s first attempts at traditional pinless double-joints, Ace is going more old school. There’s articulation at the head, shoulders, elbows, wrists, diaphragm, hips, knees, ankles, and wings. Both the elbows and knees are single-jointed, but they will swivel at the point of entry as well. There is a thigh swivel, but it’s pretty limited and I was surprised by the lack of a waist twist. You will need to use the diaphragm joint for that and it’s pretty limited. Mostly, the figure is just so bulky that the range in a lot of places is hampered. The shoulders aren’t going to get much use out of the hinge and the elbow swivel isn’t as good as a proper bicep swivel. The hinge for the gripping hands is of the horizontal variety which is unfortunate. The legs have very little range kicking forward, though they actually kick backwards a decent amount.

You’re gonna need a bigger chair, Leo.

Ace isn’t going to do a whole lot on your shelf. In that, he’s a lot like Leatherhead and Cryin’ Houn’ who I also felt were really limited in the articulation department. Ace is probably a littler better than the hound, but a little worse than Leatherhead. None of them are going to be celebrated for their articulation and the best articulated figures in this line so far are probably the turtles. With Ace it’s just a little disappointing because there’s not much that NECA had to work around. He’s practically naked and it’s just the bulk of the sculpt that impedes things. And while I do like the sculpt, I do think there was a happy medium some where to make this guy more articulated without having to jeopardize the aesthetics. The hips, in particular, stand out as an area where there’s no real reason for why they’re as limited as they are.

Or not.

Ace Duck is another solid entry in NECA’s Archie Comics inspired toy line. The articulation shortcomings are basically a feature of the line at this point and collectors likely know what they’re in for with that. The sculpt is on point and this is a figure that just puts a smile on my face because he’s so damn fun to look at. The accessory count is suitable with three portraits and a folding chair to go along with 8 hands. The only other thing I failed to mention so far is the price. Ace Duck will set you back $50 if you can find him at Walmart (currently available for order as I type this) and may cost a little more when he makes his way to specialty retailers. That’s certainly a steep price and I guess it’s owing to his size and potential for reuse. The sculpt is such that maybe NECA can reuse it for other muscle guys though none in this particular line come to mind. He’s the same price as Cryin’ Houn’ who was a little bigger, but came with less stuff, so he doesn’t feel like a lesser release. I just wasn’t crazy about the price tag with that figure either. I do like this figure a bit more and if you’re okay with the price and its shortcomings then I can safely recommend it. It has a premium feel in-hand and it’s a musclebound space duck in trunks – what’s there not to like?

That duck has a family!

If you missed our look at the other Stump Wrestling figures from NECA then check these out:

NECA TMNT Adventures Cryin’ Houn’

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch…

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NECA TMNT Adventures Stump Wrestling Leatherhead

We are rolling right along with more reviews of NECA’s TMNT Adventures line of action figures and we’re also staying within the realm of Stump Wrestling. When the turtles wound up in the intergalactic wrestling federation, they didn’t just encounter aliens, they also encountered an old foe. I don’t know how Leatherhead wound up as…

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NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

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Superman (2025)

When I was a kid, the only superheroes with any box office success to speak of were the biggest heroes from Detective Comics: Superman and Batman. The Superman films starring Christopher Reeve were probably the first superhero movies I ever saw. If not them then the honor would belong to Batman (1967). It wouldn’t be long until Tim Burton’s take on the Dark Knight rocked the box office and became a merchandizing juggernaut. It followed a tetralogy of Superman films that had really run out of steam. Batman was the new “It” hero for the film world and no one else mattered or could find success. Not until Fox and Sony started winning audiences over with their takes on X-Men and Spider-Man. The Marvel Cinematic Universe followed, and even though during that era there was a trilogy of very successful Batman movies from director Christopher Nolan, it feels like Warner Bros. and DC have been trying to emulate the Marvel method with its films with little to show for it.

Enter James Gunn. After entrusting the DC film universe to Zack Snyder to middling results, Warner Bros. searched for someone to spearhead a second attempt at a shared DC film universe. Gunn was known to them through work he had already done for the studio including including films The Suicide Squad and the HBO series Peacemaker. Gunn of course was the director for three very successful Guardians of the Galaxy films for Disney and Marvel and the prevailing thought at Warner must have been if Gunn can take a relatively unknown comic franchise like Guardians and turn it into a mega-successful film franchise then surely he can do the same for the already famous characters of DC? His first task: create a new franchise with Superman serving as the anchor character to kick things off.

Superman may be one of the most famous superheroes in the world, but it feels like his time as the most popular has long since past him by. Film attempts at reviving the character have not been received all that well and Batman has taken over as the face of Detective Comics. It almost feels like at some point in the 80s a rift developed between the two fictional characters that carried over into the fandom. If you were a Batman fan then you thought Superman was lame. If you were a Superman fan then Batman was a joyless, grim-dark, sadist. The talk of a Batman vs Superman movie became a thing that eventually happened and even when comic book royalty like Jim Lee took over the Batman books he made sure to work in a Batman vs. Superman scene into his Hush story. This can probably be traced back to Frank Miller’s The Dark Knight Returns which contains probably the most famous and iconic physical stand-off between the two the atmosphere of which helped to influence Burton’s Batman which helped define the character for the next decade-plus.

The film begins with Superman looking less like his usual self and more like Yamcha.

All of this is to say that Superman arrives with a great deal of expectation. There’s expectation from the studio that this will be the catalyst for a mega-successful film franchise to follow, and not just for Superman himself. There’s the hope from fans of the character that this is the movie that will get him right and do justice for the character that many feel the previous films failed at. And then there’s the naysayers, the anti-Superman crowd and Snyder loyalists which has been stoked by recent cries that Superman is getting too political because Gunn dared to point out that he’s an immigrant and his story is an immigrant story. The film drops at a prescient time for such notions as currently immigration is the focal point of the current administration in the United States with ICE raids and protests against said raids often dominating the news. Can this film possibly serve both crowds and win over a large majority of move-goers this summer?

Despite how this looks, this is thankfully no “Trial of Superman” type of film.

No, probably not. Those who have decided that this new movie is too political and against their conservative leanings going into it are not going to be swayed. And those who thing Superman sucks of only Snyder’s portrayal mattes have made up their minds already so why bother convincing them otherwise? For that other crowd though, I do think many are going to leave the theater with some measure of satisfaction. This is the portrayal of Superman that they were likely looking for, and while the film is far from perfect, it’s also pretty far from terrible.

Superman (played by David Corenswet) opens at an interesting time for the character: his first defeat. Some text overlay is present to inform the audience that Superman has been on this world for 30 years and revealed himself to the public 3 years prior to the events of the movie. This is not an origin story, though if you know nothing about Superman going into it you’ll have the gaps filled in enough without a lot of direct exposition. Superman also gets to open the film in a Yamcha pose. If you are a Dragon Ball Z fan then you know what I am referring to as the character is laying in a fetal position in a crater in the arctic. If you saw the first trailer then you saw this scene. It’s an interesting way to introduce the audience to the character as it informs us that this is a Superman who can feel and experience pain. Some takes on the character make him basically invulnerable to all things not Kryptonite. This Superman is indeed a super-powered individual and no mortal man could ever hope to best him at any physical test, but other super-powered beings can perhaps stand a chance.

This film very much wants to remind you that Superman’s priority is safeguarding the people (and animals) of the planet he now calls home.

The Superman of this universe is an eternal optimist. He is here on this world to do good, as his biological parents instructed via a pre-recorded message, and that’s his goal. When a fictitious foreign power tries to invade a neighboring country, Superman puts a stop to it with his own brand of justice. That lays the foundation for one of the film’s central conflicts – can a man of his power who owes no allegiance to any nation be allowed to act in such a way? To Superman, he is doing right. The invasion would have cost lives and Superman prevented that. To an adult in the political world, there’s more nuance. The invading country (Boravia) claimed it was liberating the people of the country it invaded (Jarhanpur) from an oppressive regime. Lives would have been lost, but they would have better off in the end, or so they claim. Superman disagreed and since he holds the power it’s his opinion that supersedes all others. He consulted no political authority before acting as he did and the fear is what if he’s wrong?

Hoult’s cocky and obsessive Luthor is hopefully a villain with real staying power.

To a man like Lex Luthor (Nicholas Hoult) this is a very scary proposition. He has some sympathizers in the US government, but none are eager to go toe-to-toe with Superman who is not only extremely powerful in his own right, but also extremely popular. Luthor is motivated by more than just fear though. He’s not a man out to make the world a better place, but a better place for him. He’s greedy and jealous and his jealousy towards Superman has been all-consuming. He wants to out Superman as someone the public should fear, and then he wants to kill him. He has been studying Superman these past three years and has used his considerable wealth to hire some very smart people to help him do that. Among his ranks are two creations: Ultraman and The Engineer. Ultraman is an incredibly strong creation of mysterious origins while The Engineer (María Gabriela de Faría Chacón) is some sort of techno-engineered human capable of breaking her body down into tiny nanobots.

The Justice Gang has a role to play, but not a sizeable one.

Other heroes, or metahumans, exist in the world including the Justice Gang (working title). This group consists of Green Lantern (Nathan Fillion), Hawkgirl (Isabela Merced), and Mister Terrific (Edi Gathegi). If you know nothing of those heroes from the comic books good luck understanding what their powers are beyond a superficial level. The film isn’t interested in sifting through lore and all one needs to know for the film and their presentation is they’re some pretty powerful people. There’s also the Daily Planet crew where Clark Kent is employed and we meet the usual suspects for a Superman film. Lois Lane (Rachel Brosnahan) is the lead reporter and the one we’ll spend the most time with. Along with her is Jimmy Olsen (Skyler Gisondo) who is traditionally a photographer, but in this film I don’t know what his role is. He’s not a reporter, even though he has the best sources, and he defers to others and operates like an assistant. Perry White (Wendell Pierce) serves in his customary role as the editor-in-chief.

The film is primarily concerned with presenting Superman as a force for good and what is morally right and just. Cronenswet is perfectly suited for such a role. He has an innocent charm about him as well as the physique. He doesn’t wrestle with his decisions of what is right and what is wrong because he feels he knows inherently the difference between the two. An interesting dichotomy is displayed when he and the Justice Gang take on a kaiju-like beast in Metropolis. Superman struggles with the beast because he wants to subdue it and take it to an intergalactic zoo of some kind while the other heroes see killing the creature as the quickest way to neutralize the threat. Superman, for all his power, doesn’t appear to subscribe to the theory that might makes right, he’ll use his considerable might as he deems necessary, but he’s not a killer. This juxtaposes with the cynical world around him. Lois, in particular, clashes with him because of her more jaded, but also typical, outlook for an adult woman in a modern day setting. She can raise these issues with Superman, but all they do is frustrate him because seemingly no one else sees the world as clearly as he does. The only thing I don’t like about this Superman is his costume. Yes, it’s pretty close to his classic look, but he has that texture and piping that has become commonplace in super hero movies and TV shows. It’s uninspired and overdone and looks like Superman through the lens of The Boys.

Holt definitely gets the most opportunity to steal some of the spotlight.

Hoult’s Luthor is a proper villain for Superman, one who can’t ever hope to match him physically, but can do so in other ways. He’s portrayed as a very smart, savvy, and even patient man since he’s been working to put his plans into motion for years at this point. He’s also prone to emotional outbursts and Hoult is able to straddle a fine line between lethal mastermind and over-the-top theatrics. The background conflict between the two warring nations feels like a clear proxy for conflict in the middle east. Gunn has been working on this film since 2022 so it’s hard to say if that conflict is meant to be a stand-in for something as politically charged as Israel and Palestine, but present day audiences are likely to go there.

If you were hoping to see a lot more of the reporters at The Daily Planet then you may be disappointed.

And that’s where Superman is likely going to come up short for some people. Those who want the movie to have a very clear stance on present day topics like the current one in Gaza are going to be left wanting more. The criticism, if there is any, is largely toothless. The moral questions of whether or not Superman is right or wrong is basically introduced, but mostly dropped. It serves as a catalyst for the plot which then quickly becomes just another sci-fi, comic booky, conflict where the fate of the world is at stake. The film provides a resolution to the plot, but not really any of the other stuff. And amidst the climax the human characters basically get swallowed up. If you’re someone who feels the Daily Planet staff is an integral part of the Superman experience then you too will be left underserved. The film literally puts the only important characters from that group (and even the non-important ones who get little face-time) in a bubble to ride the whole thing out. I won’t go so far as to say the Daily Planet stuff could have been stricken from the film without any loss, but it’s close. On the plus side, the film is at least confident with its sci-fi. It doesn’t get bogged down in the how or why these things can happen, they just can. For some viewers that may be frustrating while others are more apt to just accept the reality of the film for what it is.

DC and Warner are probably counting on this dog to move some merch and he probably will.

The other character I have to mention is the one likely to help offset some of the losses in the adult audience and that’s Krypto. The super canine was introduced in the initial trailer and you won’t have to wait long to see him on the big screen. I have never been a Krypto fan. Even as a kid it felt like pandering to a young audience that I saw through despite my enjoyment of dogs. He’s probably here to help pander to that younger audience once again and maybe win over some dog people who ordinarily wouldn’t care about Superman. His portrayal is better than expected as Krypto is not some well-trained companion, but a force of chaos. He’s a bit unruly and pup-like and it’s probably because he’s a bit neglected being forced to live in Superman’s Fortress of Solitude (it’s never actually called that in the film, but you get the idea). He has not been socialized with other dogs, probably because he’d accidentally destroy them, and Superman isn’t available to train him. He’s still a good boy though so the audience is probably going to enjoy him more than I did. I know my kids left the theater saying he was their favorite part.

John Murphy and David Fleming handled the score with liberal use of the Superman theme composed by John Williams. I was very happy to hear that theme returned as there’s no reason to ever craft a new Superman theme. The films makes use of it in different ways adjusting the tempo and intonations, but it’s unmistakable. I do wish at some point there was a performance a bit closer to the one from the 70s, even if just over the end credits, but the film denied us that. It’s also worth noting that even though this is a launching point for a new DC film universe, it doesn’t feel like one. Yes, there’s a mid-credits and a post credits scene, but they’re not teasers. There isn’t any obvious setup for a future film or story and the plot is self-contained. It may seem a bit ridiculous to praise a film for telling a story and committing to it, but the Marvel Cinematic Universe has become exhausting to follow and it’s nice to just sit and watch a film without wondering “What’s next?”

Okay, I’ll admit it, he’s a good boy.

Superman is a good film. It’s probably not the genre or character-defining moment some want it to be, but if you’re in the market for a good Superman story presented in a capable manner then there’s enough here to enjoy. Where the film comes up short is in its approach to plot points many would consider topical. If you wanted a strong denouncement of the immigration policies in the US or criticism of what’s going on in Gaza well you’re not really going to get it. Should the film have gone farther? Perhaps. I don’t think it would have hurt commercially as the people refusing to see the film because it’s “woke” have already made up their mind and aren’t going to give it a fair shake anyway. There’s always a danger in playing it safe because it can turn off the audience you were likely to have anyway and alienates the one you never were going to appeal to. And it’s never a bad thing to take a stand on what’s right, provided it’s truly the position of those making the art. Those who wanted to see more of Superman’s supporting cast might also be left disappointed. This isn’t a solo Superman story, but it’s also not one heavily reliant on others, but maybe we needed that after films and stories all too willing to place the character on the back burner. It’s also 129 minutes long and feels just about right so while there are things I might have liked to have seen included, I can’t say I wanted another bloated 150 minute comic book movie. Hopefully, Gunn and DC can stick with telling more Superman stories and be less concerned with telling the story of the Justice League or whatever else you know they want to build to. My fear is this is an outlier just to establish Superman and DC is going to just go back to trying to emulate what Marvel has done. Not every film needs to be building towards something bigger and better. There are plenty of Superman stories worth telling. We have the cast and hopefully we have vision at the top to usher in a new era for the character.

If you’re interested in more thoughts on Superman in film then perhaps you’ll find these worth your time:

Superman (1978)

It might be hard to convince younger people today that superhero movies were once huge financial risks for production companies. It might further surprise them to learn that only one comic book company seemed to figure the whole thing out, and it wasn’t Marvel. While Marvel struggled to get Hollywood interested in its characters, Detective…

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The Batman/Superman Movie – “World’s Finest”

Original Air Date: October 4, 1997 Directed by: Toshihiko Matsuda Written by: Paul Dini, Stan Berkowitz, Alan Burnett, Rich Fogel, Steve Gerber Animation: TMS – Kyuokoichi Corporation Running Time: 61 minutes Also Known As: Superman: The Animated Series episodes 39, 40, 41 “World’s Finest: Parts 1, 2, and 3” When Warner Bros. launched its own…

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Superman II (The Richard Donner Cut)

When the original Superman was conceived for a theatrical release, the producers on the project were ambitious. Convincing audiences that a man could fly sure seemed like enough ambition for one film, but not Superman. Alexander and Ilya Salkind decided it would be more prudent to shoot the film and its sequel at the same…

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NECA TMNT Mirage Studios April (Version 2) with Professor Obligado

Say “Hello” to her little friend.

Back in 2008, when NECA was planning out a line of Teenage Mutant Ninja Turtles action figures that they hoped would run for a long time, they turned to the turtles’ most trusted ally when it came time to do a fifth figure. The line wasn’t long for this world, and that figure of April O’Neil from issue two of the Mirage Studios run of comics ended up as a convention exclusive. She had a couple of variants, and came packaged with Mousers as well, but she was also the end of the line. Be it poor sales or issues with the master license holder, NECA’s Mirage run of turtles was brief, but has since been resurrected. We’re almost nearing a point where it feels like NECA, not Playmates, is releasing more unique sculpts per year when it comes to this franchise and it’s no surprise that in 2025, in the month of April no less, NECA has decided to return to the character once looked to as the most logical release after the turtles themselves.

An updated April for your updated turtles and newish Casey.

Version 2 of April is presently shipping as part of the Target Haulathon, that oh so expensive time of year for those who collect NECA TMNT. The old figure is one I never bought. April was a little rough in her debut appearance and creators Kevin Eastman and Peter Laird were not too proud to admit that it took them awhile to really learn how to draw April. That figure fits in well with those early TMNT figures NECA produced as they’re based on the first issue, but for those looking for an April that vibes with the more recent output from NECA a new figure was needed. For inspiration, NECA turned to issue #11 which has become somewhat infamous online over the years. Namely, for those who want to champion that April was originally conceived as being black or at least mixed race. While it was true that her name came from April Fisher, a woman who is of a mixed race, Eastman and Laird have always been pretty clear over the years they envisioned her as a white woman. In issue 4, she received a new hair style – a perm. Combine that with the name thing and the fact that Eastman and Laird often used people in their orbit to base April’s looks on and you can see why this became such a big thing.

Apparently, Eastman has at least embraced this retcon of sorts as this new April from NECA depicts her as a black woman. And why not? NECA already did a white April (well, many if you count the cartoon and movie lines) and people seem to like this idea. Some don’t, which is often the case when you start talking about race because there are racist assholes out there, but this is Kevin and Peter’s baby and if they like this depiction of April then that’s good enough for me. We know Kevin at least does since he did the artwork for the box. I guess Peter could hate it, or he could be fine, or indifferent, it doesn’t matter. It’s an April action figure and all that really matters to most would be is it any good?

“You know, I’m something of an artist myself.”

April is a figure sculpted by Richard Force and Tim Miller. Or I should say, April and her boxmate are sculpted by the duo. I’m not sure if one sculpted April and one sculpted her pack-in, but at least we know they both contributed where as most toy companies don’t give us that much info. Paint is credited to Geoff Trapp, Mike Puzzo, and Holly Knevelbaard. April stands at around 6″ to the top of her hair. She’s depicted in her outfit from issue 4 of a pink shirt, blue jeans, sneakers, and a brown jacket. At least those were the colors in the earliest color versions I have seen, though for me I’m most accustomed to seeing April and everyone else in black and white.

Not a figure made for the classic (and probably sexist) female pose.

The presentation for April is fairly basic. That’s not necessarily a negative, it’s just the reality of an action figure based on a normal woman. There’s no crazy super powers to capture or outlandish costume, it’s just a woman in casual attire. She has her poofy hair which is done in brown with some light brown brushed over it. Her expression is serious, but fairly neutral. There’s some linework on her cheekbones and her lips are red and outlined in black. She has a simple gold necklace sculpted around her neck and some big hoop earrings which appear to be part of the sculpt for the hair. The jacket and shirt feel like they’re an overlay, but the material is more firm than usual. There’s a lot of black linework on the clothing and the paint job on the sneakers is pretty complex and mostly clean. The paint is sharp and the appearance of the figure is too. My only critiques would be it looks like they missed a paint app on the zipper of her coat as it’s just left brown. They also gave April a serious case of “flat butt,” why did you do her dirty like that NECA?

This little guy gets all the stuff.

April comes with three sets of hands: open, fists, and gripping. That’s it. I wish we got a second portrait from the panel where she shows off her new haircut as she just looks really happy in that shot and it would be nice to give her the option of being happy on the shelf. Her articulation is pretty basic for the line as well. If you have Kirby or Baxter then you should have a pretty good idea of how April moves. Her hair really limits the range at the head to basically a swivel. The shoulders, elbows, wrists, and knees all work well and as expected. The range at the hips is good, but she can’t quite hit a split. Ankles are a bit limited and for some reason the left ankle on mine doesn’t want to pivot (it’s gummy and just snaps back into a neutral position). The waist is a ball joint, but it just swivels for the most part because of the size of the overlay. The torso isn’t going to do anything and the gripping hands have the wrong hinge, not that she has anything to hold. Her feet being relatively small, she can be a deceptively difficult figure to stand. I’ve had her topple over numerous times already in the short while I’ve had her.

That’s April, but she’s technically not alone. Joining her is Professor Obligado, an Utrom ally with a series of short stories by Stephen Murphy. He’s very similar to other Utrom characters we’ve received in that he’s a little more than a slug figure as he has two articulated tentacles. He also gets the bulk of the accessories as he has a fedora, pipe, pick axe, paint brush, can of ink, and two extra tentacles one of which has a can of some spray molded to it. He looks fine and the swapping features are fun, but I would have liked something for April. It’s almost like NECA saw doing another April as an obligation, but rather than make her as much fun as they could, they threw in another character after doing the bare minimum.

At least Casey has weapons to spare.

This review has taken on a negative tone, but I should stress that this figure of April isn’t a bad one. It’s just fine. There’s nothing special about it, it does what you would expect, and the execution when it comes to the sculpt and paint is up to NECA’s standards. The articulation isn’t great, but still what one would expect of the line. It just lacks imagination. Obligado is fine, and those who really dig the Utrom characters will enjoy adding him to the mix. That doesn’t shake the feeling that I only bought this figure because I want an April and I would have bought anything. At least she turned out far better than the cartoon one. If you’re feeling inclined to pick this one up, April sold out online, but can be found at Target. If you don’t want to shop there for any reason, know that she’ll eventually show up elsewhere, but with the current state of things who knows what she’ll cost? Right now, the MSRP is $35 and hopefully it stays that way.

There are plenty more heroes and villains from NECA’s TMNT line of figures based on the original comics:

NECA TMNT Mirage Studios Karai as The Shredder

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to…

NECA TMNT Mirage Studios Rat King

Rats! Is what Charlie Brown would say at the sight of today’s subject, the almighty king of the rats himself, the Rat King. Rat King has always been a favorite of mine when it comes to Teenage Mutant Ninja Turtles villains. Like a great many, I was introduced to the character via the cartoon series…

NECA TMNT Mirage Studios Kirby

Say the name “The King” to a comic book fan and they will immediately know of whom you speak. Jack Kirby is a titan in the world of comics. Creator or co-creator of a great many characters known throughout the world today, it’s hard to imagine what a comic book would look like without his…


Marvel Legends Professor X with Hoverchair

All right kids, back in your seats. Teacher is here.

Most view superheroes as idealized versions of people. Superman has all the power he needs to mete out justice as he sees fit. He’s a man who is super fast, super strong, basically invulnerable, and he even has laser eyes for good measure. Not every character can be Superman though and as the stable of superheroes increased over the years there was more room for nuance. I’m sure some folks in marketing at Marvel Comics scoffed at the idea of a team of superheroes being led by a middle aged paraplegic, but that’s the direction Stan Lee and Jack Kirby went in when they created the X-Men. That team was founded by Professor Charles Xavier, a powerful, telepathic, mutant (which is basically used to mean a superhero born with their powers) who just so happens to be confined to a wheelchair. Unlike a character like Daredevil, a blind superhero whose enhanced, super, senses essentially negate his disability, Xavier’s powers do not help him walk. Sure, some writers have played around with that over the years, but at his core Professor X is a man with a disability able to thrive in a world of super powered individuals.

He’s a bit of a little guy.

I don’t know for certain, but in a world where even female characters were treated like radioactive material, I can imagine folks at Toy Biz not being too excited about doing a Professor X figure. It took a little while for the head man to make his debut in that old toy line, but I was honestly pumped when he did. I think he may have been the final character from the cartoon series X-Men to be released and complete the team. I know we had to wait awhile for Beast and Morph, but I can recall getting those two figures on Christmas (1994, I want to say) and the following Easter Chuck was sitting beside my Easter basket (along with Ahab, a figure not exactly high on my wants list). And aside from having a blue suit instead of green, he was pretty faithfully depicted as he was in the show complete with his 90s, stylish, hoverchair. Because of the cartoon and Jim Lee’s run on X-Men, it’s the hoverchair I most often associate with Xavier. Hasbro certainly knows that’s the case for many which is probably why they released Xavier in a deluxe package with his famous chair.

Hope you like this gesture, because it’s kind of all he can do.

This figure was released a few years ago, but in 2024 Hasbro made it available once again to preorder. Having since acquired several characters from the cartoon in Marvel Legends form, I felt like I needed Xavier to pull it all together. The addition of the chair does make for additional cost. This thing was a whopping 50 bucks, by far the most I have ever spent on a Marvel Legends figure. I was pretty skeptical it would be worth that in the end, but when you’re basically one figure short of a full squad it’s the kind of thing one will extend themselves on. Toy companies are aware of this phenomenon, which is why I fully expect Xavier to be the last release in Mondo’s very awesome, but very expensive, line of X-Men figures. Trying to imagine what a sixth scale Xavier in his hoverchair will set me back is already giving me anxiety.

His chair comes loaded with a TV and some games so he doesn’t get bored.

That is a topic for another day, today we’re in the more familiar realm of 1:12, or there about. Xavier comes in an oversized window box and is featured prominently in the center. His chair is amusingly split in half so we can see one half of the chair on each side of the figure. The backdrop contains artwork of the entire, animated, team in a style that resembles the cartoon. Beast, for example, has pupils. It displays well, but I could not care less about that fact. Once removed, the chair requires some assembly. There are four pieces to it: each side, a backrest, and a cushion. The backrest slides onto either half while the cushion plugs into a slot in the center of one of the pieces. Then you just push it together. It’s pretty intuitive and most probably won’t need to consult any instructions. Not that there is any. I’m surprised they didn’t print some on an inside flap of the box.

I like the thought of this base, but not so much the execution.

The chair looks pretty good from a sculpting standpoint. It’s not painted though, so you get some of that swirly plastic effect Hasbro seems to love when it’s trying to create the illusion of a metal material. There is a big seam down the middle which is unfortunate. It makes me wish that at least the front was a third piece that snapped over the assembled halves, essentially the same concept as the backrest, to at least get rid of the seam there. On each armrest there’s a control panel that slides out. One has a monitor while the other a keyboard and at least those two parts are painted. Even though the artwork seems to be evocative of the cartoon, the design of the chair is from the comic. The most obvious distinction is the shape of the front and lack of headlights. The chair sits fine as-is, but there’s also an included base. It’s a white post with a transparent piece of plastic over it in the shape of smoke, I guess? The transparent portion is frosted over with white paint and the plumes are pointed so, to me, it looks more like ice. I don’t think ice is what they’re going for here, but it gives the figure a little height.

Cool hat, bro.

As for Xavier himself, he’s depicted in his green suit with white shirt and blue and black tie. He has a very serious expression on his face with his signature, arched, eyebrows. His right hand is in a two-finger gesture while his left hand is open, but curled. He has no extra hands which is unfortunate. He should at least come with another right hand so he doesn’t always have to be making this very specific gesture. And because the damn thing cost 50 bucks – throw in some hands! Outside the chair, Charles stands just a tick over 6″. He has a slight build with a very big head relative to his body. It strikes me as a little off as Xavier from this era was usually portrayed as being rather broad shouldered. This figure makes him look like a weenie. Most of the figure is colored plastic with the belt and tie being where the most paint is utilized. The jacket portion of the torso is an overlay while the sleeves are part of the sculpt. This is pretty standard, but the small shoulders means some white sticks through the gap between the arms and jacket. There is also a slight discoloration to the arms vs the shoulders with the shoulders being noticeably darker and shinier. This is an older figure so it does feature pins in the joints. I don’t find them particularly distracting, but there must have been suit guys made over the past few years on pin-less bodies, no? I’m surprised he didn’t get a minor cosmetic upgrade as a result.

Hey professor, you got some…ugh…stuff…squirting out of the back of your head.

Articulation for Charlie is pretty typical stuff for Legends. We have: ball hinge neck, ab crunch, ball-hinged shoulders, biceps swivels, wrist swivels and hinges, waist swivel, ball-socket hips, thigh swivel, ankle hinge and rocker, double-jointed elbows and knees. Range at the hips and shoulders is mediocre and the ankles are pretty limited too, though I guess that doesn’t matter much for a character who will be seated. He’s going to do what you need him to do, but if that’s something you want him to do is outside Professor X’s typical wheelhouse then you won’t be impressed. Like standing. This guy is really hard to stand because the range on the ankle hinged is poor and his feet are tiny. Again, for this guy it doesn’t matter, but if you wanted to swap in a different Xavier and use this body as a custom for someone else you may be disappointed.

If you’re curious, it can kind of fit the head of the X-Men ’97 Jean.

I have critiques for the presentation and articulation on this set, but the bulk of my criticism is going to reside with the accessories. I suppose one could consider the hoverchair itself an accessory, but since this is a set that’s double the price of a typical Legends release I think of it more like a two-pack where the hoverchair is almost like its own thing. And the hoverchair has the effect part stand and also a little blankie that can go over the lap of its occupant. That’s all fine, but for Xavier himself the accessory count is slight. He has his Cerebro helmet which is more of a classic design than one that’s evocative of the 90s or animated series (if you want a more TV helmet, the new Target exclusive Savage Land Xavier comes with one). It fits on his head fine though you may have to mess with it to get it aligned just right. It also has an effect part that plugs into the back. Its done in white plastic with a pearlescent coating. The shape is like a splatter effect and it’s supposed to represent his psychic powers which are sometimes illustrated with such a shape. For me, I think of them as being colored pink or blue (even the box art opts for pink), though I’m sure someone colored them white at some point in the comics. It’s just this color and this shape make it look like he’s getting hit in the back of the head with a balloon filled with milk, or a substance that’s much more disgusting.

Obviously, this is how everyone is going to display this guy.

For optional parts, we have the head of the Shadow King. Your mileage may vary, but for me, the Shadow King was always one of the lamest characters associated with X-Men. I loathe his episodes from the show so this isn’t an accessory that’s going to appeal to me. That being said, the sculpt and paint on the head is fine. There’s more paint on this thing than probably on the entirety of the rest of the set. It’s also just a head and it’s not meant for this figure. My understanding is that this head is designed to fit on the Kingpin body so if you want to create a Shadow King for your collection you need to go out and get yourself another Kingpin. Which is fine as a throw-in if they had room in the budget, but this head is the only other accessory in the box. We don’t get a second portrait for Charles, we don’t even get any extra hands! I wish he had some neutral hands for just when he’s sitting in his chair or at least one alternative to the pointing fingers hand. A portrait where he’s calling out commands to his X-Men would be appreciated too and I would happily trade this Shadow King head for accessories for Xavier that flesh him out. That’s the character I want. That’s what’s driving my purchasing decision. Not a random part that’s only useful if I go out and buy a whole other figure.

This set may be more expensive than your typical Legends release, but the end result is pretty much the same. This Charles Xavier figure is what you buy if you have a collection of Marvel Legends X-Men and you just want an Xavier. It’s going to slot into your display and anyone who sees it will know that’s Professor X. It’s not going to “wow” anybody though and there are a lot of shortcomings. The actual figure strikes me as a better representation of a 60s and 70s Xavier who was drawn more like an older guy. As a 90s Chuck, this guy is too small and slight. The chair looks fine, but the lack of paint also makes it look cheap. And if they had just done the thing in three pieces where the front portion that covers the characters legs was one piece it would have cut out that hideous seam right down the middle. The accessories are a bummer because the figure feels underbaked, and given that this is a re-release it’s an added bummer because they could have improved the figure at no added expense. There are better suit-guy molds at Hasbro they could have used or just more hands. It’s almost like they want you to go out and buy that Savage Land Xavier in the flight suit if you’re unsatisfied with this one and toss him in the chair instead. I prefer my Xavier in his green suit though, and I don’t like the portrait of that new Xavier. Plus, his assortment of hands are almost as bad as they are here (he comes with trigger finger hands – why would Xavier need trigger finger hands?!).

Obligatory, “To me, my X-Men,” shot.

Should you get this one? I don’t know. It’s really just to fill out a collection which is honestly the worst reason to buy something. I try not to do it because money and space are precious resources and I don’t like wasting either on something I don’t love. And to get this guy into your display it’s going to take some work since he does demand quite a bit of shelf space. It looks okay, so I don’t hate it. I would like it a whole lot more if it were $35 instead of $50 so maybe I should have held out for a sale. One may come, one may not, as X-Men are pretty hot right now thanks to X-Men ’97 so anyone waiting for a sale somewhere is probably taking a risk.

There are more reviews here of X-Men action figures if you’re looking to fill out a shelf:

Marvel Legends X-Men Animated Series Wolverine

The toyline of my dreams was announced last October. In celebration of the 30th anniversary of the television series X-Men, Hasbro is doing a dedicated line of Marvel Legends with figures based on the look of the show. The show was obviously inspired by the designs of Jim Lee, but there are differences in the…

Marvel Legends X-Men Retro Card Marvel’s Beast

2022 was the year a dream toyline of mine was made a reality. Hasbro finally decided to do a line of Marvel Legends based on the animated series X-Men, which premiered 30 years prior on Halloween 1992. The line was staggered with a release coming every 6-8 weeks or so and ended up totaling 8…

Marvel Legends X-Men ’97 Jean Grey

If you are reading this the day it goes live then Happy X-Men ’97 Day! Today is the day the long-awaited sequel series to X-Men debuts on Disney+. Rather than fast-track a review of the first two episodes to this blog, I decided instead to do what I most often do: review an action figure!…


Marvel Legends Kaine

That’s gotta be Kaine!

In some ways, Secret Wars was bad for comics. Commercially, the 80’s event was hugely successful for Marvel even though it seems to have just a lukewarm reception by fans in some circles. It helped to establish the belief that events sell and Marvel seemed hellbent on taking that approach in 90s. One of Spider-Man’s big plotlines was Maximum Carnage. It was a multi-issue arc with a bunch of heroes and villains teaming up to form super teams, and like Secret Wars, it didn’t seem like fans thought much of the finished product, but it sure seemed to sell well. And if it had not we wouldn’t have the extremely derivative Maximum Clonage (sic) to follow. Also referred to as The Clone Saga, Peter Parker was suddenly confronted with multiple versions of himself thanks to The Jackal and no one knew who the real Peter was. It’s the storyline that brought us the Scarlet Spider and it’s also the storyline that gave us Kaine.

“Don’t look at me!”

Kaine was yet another clone of Peter. He was the like the goth Peter before Sam Raimi came up with the idea for Spider-Man 3. Clad all in black with this weird, blue, membrane running throughout and a tattered cape, he caused some trouble for both Spider-Man and Scarlet Spider before eventually being outed as yet another clone. Kaine was actually the point where I fell off the story as a kid. It just got way too soap opera-like for my taste and I got enough of that at home from a mother who would monopolize the television on Saturday to watch all of the episodes of All My Children she had recorded during the week.

That’s more sculpt and paint than we’re used to with Hasbro.

Kaine may have been a lame addition to the story, but if I’m being honest, he did look kind of cool. When Hasbro unveiled a Kaine figure last year, I took one look at it and said to myself, “Why not?” As a Marvel Legends figure, it looked interesting and the crazy pricing we’re seeing from the world of action figures makes these $25 ones feel more susceptible to impulse buying now. Kaine comes in the retro Spider-Man packaging which makes sense given his era. He never did get a single card release in that line, so I guess this is like making up for lost time. There was a Maximum Clonage box set that contained a Kaine figure that was probably exclusive to some store. It was a classic Toy Biz repaint and I think they used an Archangel body for the base and just slapped a cape on it. Maybe if he had made the jump to the actual show he would have been given a more prominent release, but honestly it’s all Kaine really deserved.

The cape looks nice and dramatic, but it will get in the way.

Hasbro apparently felt like he deserved better, because this Kaine figure goes harder than I would have predicted. This figure is basically all new sculpt. The blue veins are all sculpted and painted as are the fins, or blades, on his forearms and shins. Even the crotch piece has sculpted veins. The hair, head, and cape are all new as well and the only reuse this figure can take advantage of rests with the hands and feet, which I’m sure are recycled from tons of figures. This does come at a cost for the consumer as Kaine only comes with one set of alternate hands, but that’s how it goes. He has fists and open, style posed, hands. The cape is sort of an accessory because you can remove it, but the straps for it on the torso are much harder to get off so it’s really not designed to be removed, but you may want to and we’ll get to why in a bit.

Krillin: “I don’t think even the Dragon Balls could get us a mane like that!”

What I find really striking about this figure is that wonderful head of hair. Kaine looks like he walked out of a shampoo commercial or something. Fabio would be jealous as his hair never looked this good while hawking imitation butter. It, as well as the cape, are just one shade though. There’s no paint added which is a bit of a bummer as I think a wash would really help liven this figure up and also reduce that plastic look. I find this figure looks a lot better on my desk when the lighting is getting dim because it takes away that plastic sheen. Still, by the standards of the line, Kaine is an impressive looking figure and if you’re a customizer of some talent you can probably get this to look even better with minimal effort.

The articulation is basic by Legends standards. He should be able to pose well enough, even with the cape.

Since this is an all new body you may wonder if it has some articulation surprises. And the answer there would be, “Not really.” They had to make new molds to produce this figure, but I bet they just took an existing digital sculpt and then added the details to it before cutting steel. As a result, Kaine feels like a lot of Marvel Legends. He has the hinged ball neck, ball hinged shoulders, butterfly joints, bicep, double-elbows, swivel and hinge wrists, ab crunch, waist twist, ball hips, thigh cuts, double knees, and ankles that hinge and rock. Range at these joints is also all typical Marvel Legends stuff. He can almost do splits, kick forward 90 degrees, and the ab crunch works well enough. Where this figure is limited is the head and that left shoulder. The combination of the big hair and the plastic cape really lockdown the head. He can turn to the side a bit, look down, and barely look up. The left shoulder is also restricted by that cape, but really only in a sense that it can’t rotate all the way around. It does a decent enough job of getting out of the way with most movement and once you’ve settled on a position you can just reposition the cape. It’s not nearly as bad as it looks like it would be, though I’m sure there will be people getting custom soft goods capes for this guy.

Which one is the real Peter Parker?!

How do we feel about having a Marvel Legends Kaine? Fine. He’s a solid entrant for the line and it feels like real effort was put into making an accurate representation of the character in plastic form. Now I understand there’s some debate over just what color the blue vein things should be. He often was drawn to have gray instead of blue. Not being a massive fan of the character, I don’t care. I like the light blue on black so I’m happy. I’m not happy about the lack of accessories, but I expect that of Legends now. I have a weird soft spot for the trash of the 90s, so that’s primarily why I have Kaine. He’ll go with my Scarlet Spider and look like his goth cousin and that’s cool. And if you too think he looks cool then by all means drop $25 and grab him. I don’t know if he’ll be anyone’s favorite release in the line come the end of the year, but he certainly won’t be the worst.

We have more Spider-Man and Maximum Clonage stuff here if that’s your thing:

Marvel Legends Retro Card Scarlet Spider

It was in this space last year that I shared my fondness for the Scarlet Spider costume when I reviewed the Medicom MAFEX Scarlet Spider action figure. I don’t buy much from Medicom because their figures are really expensive for what they are, but I sometimes break my own rule when I think they’ve made…

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Marvel Legends Spider-Man ’94 Spider-Man vs Carnage

Last year, Hasbro celebrated the 30th anniversary of X-Men, the animated series that premiered on Halloween 1992 and would become a ratings hit shortly thereafter for the Fox Kids Network. It was responsible for getting a lot of kids into the X-Men and Marvel comics in general and the first, prime, benefactor of that rise…

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Medicom MAFEX Marvel No. 186 Scarlet Spider

When I was a kid, one of my favorite past times was drawing. Like most, I started really young with a box of crayons and coloring books. I’d eventually start keeping markers, colored pencils, and other instruments in a plastic McDonald’s case that came from a Happy Meal. It was blue and had a map…

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NECA TMNT Adventures Shredder

Shredder and Krang together at last!

Conventions are always a great time, even from home, because lots of toy companies use them to show off their latest and greatest. Last year had a number of surprises from NECA where Teenage Mutant Ninja Turtles were concerned. And some of those surprises were pretty damn big. When those conventions end, it’s always fun to rearrange the list in my head of what I’m looking forward to the most. Vaulting to near the top of that list was a figure I hadn’t even really considered would be shown: Shredder. Not just any Shredder, but the Shredder from the Archie Comics run of Teenage Mutant Ninja Turtles Adventures.

I have detailed in several of these figure reviews that I wasn’t a regular reader of the Archie run of TMNT. I should rectify that some day, but I had honestly forgotten what Shredder looked like in those books. I mostly saw those issues via the covers and covers alone and on those he was often depicted as he was in the cartoon. In the books themselves, Shredder was usually colored with a blue body suit and purple cape. The metallic portions of his traditional outfit was colored white with blue highlights. This isn’t that unusual as if you take a look at just about any depiction of Wolverine in a comic his claws are often white. We know they’re steel and probably wouldn’t be white in reality, but that’s comic book coloring logic. The cartoon went with gray for Shredder with minimal shading. The toy went with blue. Shredder was all over the place, but this white and blue look was certainly unique and something about it works. It’s classy!

I could have easily filled this with a bunch of NECA Shredders, but most probably just want to compare this one to the toon Shredder.

NECA is rounding out its line of TMNT Adventures slowly but surely. There’s basically a three-issue arc or so in the comic that NECA has focused on. In it, we meet Slash who comes into contact with Krang. They meet Bellybomb and he in turn helps Krang take over Shredder’s body. Yeah, it’s a bit weird, but since Krang is a brain I guess it makes sense that he can take over the body of other people. He doesn’t have to always ride around in an android’s stomach. That’s why if you come cross this Shredder in a store you may be surprised to see Krang on his shoulders. This figure is Krang as Shredder (Kredder?), but NECA wisely included a traditional Shredder head in the box. It’s a little more eye-catching with Krang in place and likely to get some double-takes by people unfamiliar with this depiction. I suppose NECA is taking a risk with impulse buyers in that the Shredder head isn’t front and center, but I’m guessing most people into this line basically know what they’re in for.

“There, there, Krang, you’ll have a body some day. Just not mine!”

This Shredder, or Krang, comes in the same style of window box as other figures in the line. It’s adorned with original artwork by Ken Mitchroney which all features the Krang head in place. The figure is an entirely new sculpt by Tomasz Rozejowski with a credit to Kushwara Studios. Paint is once again handled by the duo of Geoff Trapp and Mike Puzzo. And following in the footsteps of the Stump Wrestling turtles, this Shredder is pinless. NECA is gradually making the move to a pinless approach with the elbows and knees of its future figures and the results have been smooth. I’m not exactly offended by the presence of pins, but the ones NECA has used in the past can be a bit on the large side. They’re usually good about using the proper color and painting over them when necessary, but there have been a few where they stick out a bit too much (mostly their Bebop and Rocksteady figures, for some reason) so I’m happy to see them gone. Especially because we’re not losing any function, and as we’ll see when we get to the articulation, we’re not running into any new issues either.

Shredder has enough chunk to compete with the turtles.

This Shredder is a much beefier version of the character than we’ve received in the past. The NECA Shredder mold is getting quite long in the tooth. It’s been used for multiple versions of the Mirage Shredder as well as toon and video game versions. It’s not terrible, but it’s a very lanky Shredder. This new sculpt is likely also the base for the new Ultimate Toon Shredder that should start showing up any day now (unless it’s being held back for another Target event that everyone will surely love) and I think fans are going to be pleased. He’s big in the arms and broad in the chest and stands at a commanding 6.75″ and should look formidable beside the turtles. The sculpt has that slightly soft, rounded, but muscled look to it that was featured in the comics. The body is a dark, flat, blue with basically all of the muscles outlined with black. The details on the white portions of the costume are also brought out with black linework with a hit of light blue for shading. The face guard is dark blue with a nice swash of white and the visible portion of his face is a warm flesh tone and the detail work is impressive.

“Ha! You may have fancy black pajamas, but no weapons to save you!”

There’s almost nothing for me to critique when it comes to the presentation, but I’ll do my best. The linework is exceptionally clean. Given the presence of white surfaces, it could have gone off the rails in places, but it does not. I had to hunt for paint imperfections and I found one, black, speck on the right forearm band. That’s basically it. Aside from that, my criticisms are more subjective. There’s a cut in the abdomen that goes through the top of Shredder’s abs. I wish the cut went above the abs instead and followed the rib cage, but maybe that wouldn’t move as well. He also still has a soft goods cape that’s very basic. I’m fine with the choice of soft goods over plastic, but it’s very thin and there’s no wire. It’s basically the same cape as what’s included with the toon Shredder which is a pretty basic cape with just some minor tailoring around the neck. With the exception of Dark Turtle, capes in the toon TMNT line have been pretty weak and that has apparently carried over to the Archie line.

We now have two Archie Krangs. Left is old, right is new.

This edition of Shredder has a pretty solid assortment of accessories. I’ve been reviewing this as if it’s a Shredder, but the actual, default, head is Krang. Krang follows the same styling as the one included with Bellybomb only this time he has an angrier expression. Or rather, he’s showing more teeth and his eyes aren’t as asymmetrical as the prior one. His tentacles are on little ball joints so they can move a little bit, but he plugs onto the ball joint like any other portrait would. Which is why it’s a shame that the Krang that came with Bellybomb wasn’t equipped to do the same. Did they not want to tip their hand that this was coming? Maybe, but that’s a silly reason not to do it. It would have been a great way to get multiple portraits for Krang into the mix so it feels like a missed opportunity. Krang is very well painted though and if you’re only going to have one Krang head for a figure at least it’s a good one. You may notice there are no pictures of Shredder with Krang for a head. That’s because once I swapped heads I couldn’t get the Shredder one off. I actually had the whole neck apparatus come out, and since I’m not going to display this figure as Krang, I wasn’t going to go through the trouble of getting this head off.

This polearm looks like it would hurt.

The rest of the accessories are a mix of obvious and perhaps not so obvious. For hands, Shredder has a set of fists, open, gripping, and fists with his signature blades on them. The blades kind of come and go in the comics and it was pretty important to have an array of hands without them. Still, I do wish we got a set of open and gripping hands with the blades in place too. For the gripping hands, Shredder has this big poleaxe of sorts. It basically looks like a bo staff topped with a bladed head that’s serrated on one side while the other side almost looks like a giant bottle opener. It’s cool though and I like the size. It’s also pulled right from the comic and if this Shredder was only going to have one weapon then they picked the right one. Shredder also has his little banzai tree which, sort of like Slash from the cartoon and his “binky,” is an important item to Shredder so it’s a fun thing to have even if it’s not the most exciting. It’s really well painted and I might just keep it on my desk.

Now Shredder has his own binky.

Shredder features a new articulation scheme in some respects, but the end result is mostly the same as usual. He has a double ball joint for his head, hinged shoulder pegs, bicep swivels, double-jointed elbows, forearm swivel, wrist swivel and hinge, diaphragm ball joint, ball-socket hips, swivels at the hips, double-jointed knees, shin swivels, hinged ankles and an ankle rocker. The elbows and knees both have no trouble bending past 90. They’re a little stiff out of the box, but not exceptionally so and I didn’t have to heat anything with this figure. The diaphragm joint swivels side to side with a decent arch back and a slight crunch forward. There’s no waist articulation, which is odd, but maybe it’s not present because the oversized sash would negate its use. The forearm and shin swivels are really well integrated into the sculpt to basically be seamless. At first, I couldn’t even tell where the shin was swiveling as it’s not at the very top of the boot. The gripping hands also feature vertical hinges, finally, which is great to see. More of that please, NECA. Though it is a bit ironic that the pole weapon doesn’t get much use out of them, but if you want to give him a sword or gun it will work well. Nothing is loose, nothing is floppy, and nothing was so tight I felt like it was going to break. The only joint that’s being stubborn for me is the right shin swivel. The factory generously lubricated the elbows and knees, which I’ve actually never seen before, and it certainly seemed to help.

“You freaks will never have my body!”

This Shredder is just a fantastic figure to behold. I just keep finding my eyes drawn to this guy and he’s been on my desk for weeks because I don’t want to place him on my shelf and then rarely touch him. If this is how the new toon Shredder is going to turn out, then folks are going to be very happy. I doubt it tops this one though because I just love this color combo. The white and dark blue just pop well and in such a different manner than other figures in the line. I’ve grown accustomed to a lot of bright colors with this group, but Shredder proves you can pop with dark. This Archie line has really become the most exciting TMNT line for me. Maybe NECA’s 2012 line will top it eventually, but for now I am far more excited to see what’s next from TMNT Adventures than I am from the cartoon or comic lines. Only thing we really need now are proper Archie turtles. Those wrestling ones are great fun and were maybe the best figures I got in 2024, but I think the people want some more conventional looks as well. I’m sure they’re coming, as are more Mutanimals and familiar foes and they’ll all have a hard time topping this Shredder. If you’re looking to add him to your collection, he’s currently shipping to Walmart stores in the US. Since it’s TMNT Adventures, he should eventually make his way to other places, but if you don’t want to wait you’ll have to brave your nearest Walmart. Good luck!

Check out these other figures from NECA’s line of figures based on TMNT Adventures:

NECA TMNT Adventures Bellybomb

Sometimes, a character design so fun and outrageous can be enough to motivate one into dropping $35 on an action figure. Such was the case with NECA Toys’ Bellybomb figure from its subline of Teenage Mutant Ninja Turtles action figures based on the characters from the Archie Comics series. Of course, in this case it…

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NECA TMNT Adventures Mondo Gecko

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the…

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NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

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Mondo Spider-Man ’94 1/6 Scale Venom – Limited Edition

Mondo is heading down the Spider-Man rabbit hole.

Mondo has had success with its sixth scale line of action figures based on X-Men and X-Men ’97 so it’s no surprise that the company has decided to dip its toe into another 90s animated Marvel series in Spider-Man. And when it comes to Spider-Man, I’m not sure what to call it. I always referred to the X-Men cartoon as simply X-Men, though in the ensuing decades there’s been an attempt to retcon it as X-Men: The Animated Series since that’s what happened with Batman. Only, Batman had “The Animated Series” tacked onto it from the very beginning even if it wasn’t technically the show’s name. With Spider-Man, I guess I always called it just Spider-Man, but over the years I’ve come to think of it as Spider-Man ’94. I don’t know why I feel the need to differentiate it in such a fashion, but I do sometimes refer to X-Men as X-Men ’92.

Whatever you want to call it, Spider-Man was a pretty entertaining show for an early teens kid in the 90s. I was introduced to the character of Spider-Man via public service announcements and that really cool CGi Spider-Man that dropped in as part of the Marvel logo at the end of Muppet Babies. I did catch a few stray episodes of Spider-Man and His Amazing Friends, but for the most part I didn’t know a ton about Spider-Man going into the premiere of the ’94 cartoon. I knew the basics, had a few comics, read the back of many trading cards, but a lot of Spidey knowledge would come from the show. And I liked Spider-Man well enough going into the whole thing, but the character I really liked and wanted to see on television was Venom.

As is typical of Mondo, the packaging is pretty nice.

I’ve explained my love of Venom in other posts on the subject, but he was one of the big characters of the 90s. Sure, he debuted in the 80s, but I feel like he took off in the 90s leading to his solo outing in Lethal Protector. When the Toy Biz Marvel Super Heroes line emerged, I didn’t buy Spider-Man, I got Venom! When the video game Maximum Carnage hit, I played that thing and kept saying “Where’s Venom?” until finally getting to the stage where he was playable. He was just cool. This big, brutish, version of Spider-Man with a great concept for his costume and artists that took advantage of it. When the show hit, he was saved for last in the opening title for a reason and I would tune into that show week in and week out waiting for the big guy to finally show up. And when that episode finally hit and the alien slime dripped down onto Eddie Brock I could have jumped out of my skin with excitement. Unfortunately, that would be just one of three episodes that featured the character, but it was still cool to finally see him in animation.

That’s definitely Venom from the old Spider-Man cartoon.

I liked the show Spider-Man well enough, but it wasn’t as high on my list as X-Men. As a result, I don’t know how deep I’m going to go on a line of sixth scale toys that retail for over $200 a piece and require a lot of shelf space to display properly. However, when Mondo announced they were doing Spider-Man I knew I was at least in for Venom. Which doesn’t make the most sense, if I’m being honest. Venom, as a character created for animation, has a weaker design compared to his comic book counterpart. He couldn’t have the many rows of teeth, the giant tongue, complicated eyes, and so forth because it would be a nightmare to animate. He also couldn’t be shaded like he was in the books where most artists would start with a blue base and then layer on the blacks. He kept his basic shape, but the eyes and mouth were simplified. The show added its own touch by cutting out slits on the tops of the white eyes which give him the illusion of slit-like pupils as if owing to a snake. The tongue was there, but not monstrous and usually absent the green slime. Standing out most though was this blue outline the character would have on one side, plus a red one on the other. It’s not uncommon to see blue used to shade black in both comics and animation, but the red was certainly an interesting choice. It’s certainly a unique look for Venom, even if it isn’t my favorite, but there’s charm and certainly a great deal of nostalgia baked into this look.

Venom is pretty damn large even when compared with the biggest characters from the X-Men line.

Mondo’s Venom comes in a massive window box that is structurally the same as what we see from the X-Men line. Conceptually, it’s relying on new artwork and for this release that artwork is done by Kris Anka with Jordan Christianson receiving credit for the package design. There’s a big web on the front with Venom in the middle with a black, blue, and red Spider-Man logo across the top. There’s a Velcro flap with a side portrait of Venom on the inside. The window for viewing the figure has a comic book-like character portrait in the top left corner that also includes the dates April 1995 through November 1996 with both endpoints marking Venom’s debut and final appearance in the show.

Sorry Wolverine, since we don’t have a Spidey you’ll have to do.

Packaging is fun and all, but the real treat is what’s inside. Venom is a big, hulking, brute of an action figure. Mondo lists him as 13″ and my tape measure has him at just a tick over 13.25″. He’s big and right up there with Sabretooth and Omega Red from the X-Men line. This is another sculpt by Alex Brewer and on paint for Venom is Mara Ancheta and, let me tell you, these two did a bang-up job. That should come as no surprise to anyone familiar with what Mondo has been doing at this scale, but Venom looks like a maquette from the show. He is as faithful to the screen as you’re going to find. His upper body is massive with huge shoulders and bulging biceps. It tapers well at the abdomen and he has these tree trunk legs that just really add to the bulk on display.

I can hear Hank Azaria’s voice in my head.

All of the show specific details are captured beautifully in this figure. The portrait is perfect. He has this slight indent on the center of his head which he was often drawn with. It was like the meeting point between the blue and the red outline and it gave him a bit of a “butthead” look in some stills. Here it’s subtle so we don’t have a butthead Venom, but we have an accurate one. The eyes are perfect and he has those unique Spider-Man ’94 eye slits plus the blue and red lips around his lizard-like maw. The default head has an open mouth and the teeth are painted exceptionally well. On the chest and back is the classic white spider logo and the black lines in the legs are slightly sculpted in. The forearms feature those veins that kind of looked like webbing to me as a kid and they’re colored in blue and red as they were in his second appearance. The white patches are also present, a detail Mondo certainly wouldn’t overlook. And the paint is just fantastic. Crisp, clean, and in the right amount. Venom isn’t the sort of character that’s going to pop like a Cyclops or even a Spider-Man, but he has what he needs. There’s tons of blue and red highlights on the muscles and the logic on play is well applied as the figure creates an illusion of a light source. There’s also a hit of gray in the spider logo under the pectorals and in the abs which looks great and adds definition. If you inspect the figure in great depth you might find a white spot here and there or a softer edge to some of the paint, but in terms of paint slop it’s pretty much pristine.

Venom triumphant!

Now, where these Mondo figures usually don’t shine is with the articulation, and despite Venom doing some thing different, he’s still largely the same. All of the points of articulation you could want are here, they just don’t have the range to create a variety of poses. There’s the usual double-ball peg head, the ball-hinged shoulders, ball-jointed wrist, ball-jointed diaphragm, ball-jointed waist, ball-socket hips, thigh twists, double-jointed knees, ankle hinges, and ankle rockers. The sort of new, or less often seen, are the bicep swivels with double-jointed elbows. I think Mondo is going to be doing this more and more going forward as we did see it with Cyclops and it’s a change I like. In terms of what works and what doesn’t, it’s largely a case of tightness. The shoulders are very tight. Hitting a T pose might be impossible for this guy and just basic rotation is tough. You also have to be mindful of the arm rubbing on the pecs as you don’t want to mess up the paint. The elbows will bend a little past 90 degrees, but he’s so bulky that going any further really isn’t going to do much. The diaphragm joint feels very limited. I’m getting not much forward and back, rotation is oaky, but again it’s a painted surface and I don’t want to mess anything up. The waist is really hard to get much use out of and I can’t get the ankle hinges to budge. The rockers work so standing him has been easy, but this isn’t a Venom for deep crouches or those real spider-like poses.

Venom has these itty bitty webs.

There’s no sugar-coating it, articulation is a shortcoming with this figure and with this line. It’s just a question of as a consumer are you willing to accept that as a trade-off for the aesthetic? And aiding that aesthetic is the boatload of accessories Mondo included with this one. I have the limited version, which has some extra stuff that I’ll be sure to call attention to. As far as what’s included with all, we have a bunch of hands. By default, Venom comes equipped with open hands but he has sets of fists, gripping, and clawing hands that swap in and out pretty easily. He also has an extra right hand which is gripping a Spider-Man mask from the scene in his debut episode where he tries to expose Spider-Man to the general public. The mask is sculpted and fully painted and looks cool. It’s also kind of amusing to me because Mondo’s Spider-Man figure (I initially passed on that one, but then ordered it via a third party through a sale and I’m still waiting on it) came with a hand holding the mask of Green Goblin. Is that going to be a thing for this line where every character comes with a hand holding the mask of another character?

He also has some big web lines with different attachments for the end. This attachment is basically the traditional web line.

Naturally, Venom also has some effect parts. And namely, effect hands. He has two fists that are angled with long strands of web shooting out. The web lines are close to 9.5″ in length and are made of soft plastic or rubber with a wire running through it. I’m not sure how useful the wire will be, but I suppose it’s better than not having it. The line ends with a plug hole and you can insert one of two splatter ends or one of two included web ends. I like them, but the connection on my figure’s left hand is pretty weak. Weak enough that I think it might fall off soon which is something to be mindful of. The web line on the right hand seems secure. And if these web lines just seem like too much, there’s also a set of hands with short, 2.5″, web lines shooting out. These do not have a wire, because it’s not needed, but they certainly require less shelf space if you want Venom shooting webs on your shelf.

And if you prefer, we have a splat effect too.

Venom has always been an expressive character so he needs multiple portraits. And for the standard edition you get three. The default one features an open mouth and Venom’s typical sinister grin. The alt head has that tongue you all want snaking out. As it was in the cartoon, the tongue is pink and there isn’t any slime on it as was common in the comic books. Often in the show the tongue would end as if there was slime on it, but it was just colored pink. I always wondered if that was by design or if they just didn’t paint on the slime. Either way, this head doesn’t reflect that which is honestly probably for the best because it was pretty weird looking. Lastly, we have the unmasked Eddie Brock portrait. There’s not much to say about it other than the likeness is spot on. He has somewhat of an agitated expression when I think most may have preferred a sinister grin, but it’s fine. Paint across all of the heads is pretty damn immaculate. I don’t use that word often to describe the paint job on toys because there’s usually something wrong on everything, however minor. With these it’s pretty damn hard to find anything though.

I think of this as the Lethal Protector head.

And now for the extra stuff. If you get the limited version, you get two extra portraits. The first is another tongue head with a more dramatic tongue covered in green slime. This feels like more of a comic head even though the actual head and face of the character is still undoubtedly Venom from the cartoon. I think of this head as the idealized version of the character, what we would have wanted to see all things being equal from the show, but animation budgets prevented it. It’s awesome though and I am guessing this will be the favorite of many. The other head is an Eddie Brock portrait in mid-transformation. The Venom “mask” is closing its mouth over Brock’s face as it would do in the show and it looks amazing. I can’t believe how well they managed to get the paint on this thing and it’s this Brock face that has that sinister grin I was looking for. To go with this is a big piece of Venom goo that clips around the waist of the figure to make it look like alien slime is shooting off his back. It plays up that mid-transformation thing, even though the figure is basically already in Venom form, but it’s neat. It’s soft plastic so it doesn’t feel like something that will scuff the figure or anything.

Poor Venom has no Spider-Man for his swing. Maybe one day…

The last accessory is what I affectionately refer to as Venom’s web sex swing. It’s from the debut episode of the character where he webs up Spider-Man in this web contraption, pulls off his mask, and dangles him over the edge of a building where the onlookers at street level try to get a picture or video of Spider-Man unmasked. It’s basically five parts: you have a Venom left hand which is how it attaches to Venom. Then you have the five web lines, two of which end in loops to go over the Spider-Man figure’s wrists and the other two weblines end on what’s basically a web belt. The plastic is fairly soft and pliable and, according to Mondo, this belt part is supposed to slide over Spider-Man’s legs and come to rest around his waist. I don’t have that figure, but I have my doubts that this thing will be easy to get onto Spider-Man. When/if I get Spider-Man maybe I’ll update this with a picture of it in action, or confirmation that I just couldn’t do it. There are promo shots of it, but who knows how Mondo pulled them off. I suppose you could separate the figure at the diaphragm, but I don’t blame anyone for not wanting to pull apart a 200 dollar action figure. I know I wouldn’t.

What a portrait!

Mondo’s take on Venom is pretty damn rad. If you don’t care for his animated look then that’s understandable, but if you’ve ever wanted a representation of Venom from the Spider-Man cartoon on your shelf then this is the one to get. Yes, it’s very expensive and I was even a little annoyed at the price this one came in at, but it’s Venom and I had to have it. The articulation won’t blow anyone away, but the presence this one has is pretty damn incredible. He has all he needs and the execution of the sculpt and the paint is as close to flawless as I think I’ve ever seen with an action figure in any scale. Yeah it costs a lot, but you’re getting a damn good product. If you want the limited edition, unfortunately it’s sold out and you’re going to have to try your luck on the aftermarket. My preferred head is in the limited version, but I don’t know that I’d pay more than the ten bucks Mondo charged for the extra stuff. The standard version should still be available in various places, just not through Mondo directly. If this looks like something you want in your collection, I think the expense is worth it. Just know what you’re getting: a big, kick ass looking Venom from the 90s Spider-Man cartoon.

We’ve got plenty more Venom and more from Mondo for you to check out:

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