Tag Archives: mara ancheta

Mondo Squads Rocko’s Modern Life

One of the big television moments of my young life in the 1990s was the premiere of Nickelodeon’s very own cartoons. Dubbed Nicktoons, these were creator-driven shows intended to entertain first and move merch second. And that second component was a pretty distant second. Launched in 1991, the original Nicktoons consisted of Doug, Rugrats, and The Ren & Stimpy Show. All three are pretty much classics at this point and all three brought something different to the table, but the three show format sure felt kind of funny even in the moment. Since all were designed to occupy a half hour block of television it meant that the inaugural Nicktoons block was an hour and a half beginning at 10 AM on Sunday morning and ending at 11:30. That just felt wrong somehow. Even though radio had designated a block of content as 3 songs, for television it felt like a proper block should be four half hour shows. Well, we wouldn’t have to wait long to get out wish as the following year Nickelodeon launched Rocko’s Modern Life to complete the block. The Joe Murray created show had a tremendous team behind it including soon to be household names (well, in animation circles) as Stephen Hillenburg, Tom Kenny, and Doug Lawrence.

Over the years, Rocko has seemed to remain popular, but not as popular as some of the other Nicktoons. For my money, it is the best show Nickelodeon has produced. It had the wacky, gross-out comedy that many associate with The Ren & Stimpy Show, but it combined that with something of a coming of age tale. Rocko is a young adult who only recently left home to make a go at living on his own in the 1990’s. He has problems that maybe the target audience didn’t entirely relate with, but could at least empathize with. Some of them are universal issues like how to deliver bad news to a friend or what to do about a crush, but then there were issues with credit cards and holding down a job. The animation always delivered out of the newly minted Games Studios, an in-house production company owned by Nickelodeon, and the show was able to churn out 52 episodes which was a pretty typical order for Nickelodeon. Only the mega successful shows got more episodes as presumably re-upping with Murray and his staff following the initial 52 would be more costly for Nickelodeon than simply launching a new series. By all accounts, Murray was ready to move on as well, but it wouldn’t be the last we’d hear from Rocko as the gang did return in the short movie Static Cling in 2019 carried exclusively by Netflix.

Because Rocko is so awesome, and because Mondo seems to have a good working relationship with Nickelodeon, we now have a set of Mondo Squads featuring Rocko, Heffer, Filbert and some choice little buddies. Mondo’s Squads brand is different from typical action figures. They’re somewhat modeled after maquettes, small statues often commissioned for artists working on animated shows and movies to help them visualize a character in 3D, featuring minimal articulation and occupying a scale that is basically their own making. The characters come housed in a pretty substantial box featuring the same artwork that was used on the Rocko’s Modern Life DVD collection several years ago. Jordan Christianson is credited with the package design which resembles a television one might find in O-Town, though I want to say the actual picture of Rocko and the other characters in the background was done by Joe Murray. The figures in the set are based on a concept by Joe Allard and the sculpts were handled by Brandon Gash. Mara Ancheta is credited with the paint while Hector Arce was in charge of the art direction. The figures are well packaged in a large plastic bubble and pretty much everything is wrapped in a plastic bag to protect the paint. There are no tie-downs and the whole thing is quite pleasent to access.

We’ll talk about Rocko first who Mondo lists at coming in at 5.75″. As I alluded to above, these figures do not occupy any sort of concrete scale. They’re definitely not 1:12 or even 1:10, but the goal seems to be to just make sure they scale with each other. Rocko is depicted in his traditional blue, collared, shirt with pink triangle pattern and brown shoes. By default, he’s sporting what I’d call a contented expression and his arms are at his sides. Rocko could be a tough character to pull off in 3D, but Gash did an amazing job as he looks to be incredibly on-model. The paint application is simple, but clean, as Mondo did not opt to go for a cel-shaded look. Instead we just have flat, saturated, matte colors that do well to mimic an animation cel. Rocko would be perfect if not for one thing that’s been bothering me. The shade of his fur in the original series was a pale yellow. I have a Funko Pop! that pretty well captures that shade, but for this figure we have more of a dull brown. It’s darker in person than in pictures and I can only assume this is because Mondo based their design off of the updated character models for Static Cling where Rocko was a bit darker. In that though, I’d say his fur has a touch of gray as opposed to brown so it’s not a perfect match for that as well. His shoes are also a little off as they’re a dark brown as opposed to more of a red-brown. It’s a thing I’m trying to ignore and just accept, but it does bother me if I’m being honest.

Rocko is pretty much a five points of articulation figure as basically all of the Squad designs are, but he does have a lot of extra parts to change how he’s displayed. His secondary portrait is Rocko’s frequently worn concerned look. He is unsure about something or maybe even a bit embarrassed. To complete the look he has a set of arms that feature his hands coming together at the fingertips. If that is a bit understated, he has a terrific “freak out” expression that’s partly based on his scream during the opening title. His mouth is wide open with his brain literally leaping out of his skull. The brain is held up in air with translucent, red, plastic for the brain stem and it’s quite impressive to behold. The eyes are enlarged as well, though not to the degree they are from the show. To help further sell this scream, Rocko has a second tail that sticks straight out from his body (his default tail has a bit of an “S” shape to it) and a set of arms out wide. The brain leaping from the skull bit is something I identify with the show so this was a great pull for an optional display. All of the limbs just peg in so everything is easy to swap on Rocko as well as the rest of the figures in the set.

We now move onto Heffer, Rocko’s gluttonous best friend who is a steer raised by wolves. Mondo has Heffer listed at 9.5″ so he’s considerably taller than Rocko, as he should be. He’s also practically a sphere with limbs and has a very light feel, but still has that high quality, Mondo, appearance. Unlike Rocko, his shading is pretty much spot-on and Gash did a tremendous job translating him to 3D. He even has his asymmetrical eyes and cavernous butt crack. The paint is once again clean and I like the addition of some subtle shading in places, most notably that bulbous ass. There’s also some nice, black, linework on the feet and around the hem of his pants. The only blemish, or mistake, is that Mondo left Heffer’s horns the same shade of yellow as his body and head. In the show, and movie, they were always orange as there was an obvious separation between skull and horn It’s a much smaller issue than Rocko’s general fur color, but a surprising omission considering how detail-oriented Mondo typically is.

“Give me a merit badge NOOOOOOOWWW!!!”

By default, Heffer has a happy expression that captures his personality quite well. His default arms are also just at his side. For a second portrait we get Heffer with a mouthful of who knows what? There’s a right arm holding a blue, foil, bag to go with this look and a left arm holding a TV remote. The presence of the remote makes me wish we had Rocko’s couch and TV, but there’s already a lot in this set and that likely would have really pushed the MSRP higher than the already pretty high $160. Heffer’s third expression is a giant belching one with half-lidded eyes. He has outspread arms to go with this and while Heffer likely burped quite a bit in the show, this set really makes me think of his declaration “Give me a merit badge NOW!” from the short “Belch of Destiny.” It’s a good selection for Heffer, though I’m a little disappointed that the snack bag is just plain blue. Why no Pasture Puffies logo? And I think I’d swap the TV remote hand for one clinging to a handful of the green, spongey looking, snack.

Rounding out the trio is good old Filbert, the hypochondriac turtle who is probably a little bipolar since he can get aggressive at a moment’s notice. He stands at about 6″ even and looks every bit as good as Rocko and Heffer. If anything, he is the best of the three as there’s nothing obviously off about the design or the paint. I suppose one could quibble with the placement of his arms, but they kind of moved around in the show, but were almost always shown coming out of the side of his shell at about the same level as his belt. His shoes are also too dark, but it’s not really something that bothers me. Overall, he looks great and his default expression is more or less a happy one. He too has arms that just hang at his side for the default ones and like Rocko his secondary portrait is one that looks concerned or worried. His arms that seem intended for this expression are similar to Rocko’s where he’s bringing his hands together in front of him. His third portrait features oversized, bloodshot, eyes and arms with his palms open pointing forward, elbows bent. This is Filbert’s freak out expression and it’s a good one. He’s such an expressive character in the show that it would be especially easy to come up with more (yelling, angry, one with a heating bag on his head), but I think this selection is pretty damn good and appropriate for old Filbert.

And that’s not all, as we have two more characters to talk about. First is Spunky, because you can’t have a Rocko without a Spunky. Spunky is a slug figure with no articulation, but he’s sculpted in a bum scoot pose with a delightful expression upon his face. If you’re going to do just one Spunky, this is the way to go. The other included little buddy is Filbert’s bird, Turdy. Featured in the segment “Bye, Bye, Birdie,” Turdy was entrusted to Rocko while Filbert was away only for Heffer to accidentally sit on him and end his short life. To capture this moment, Turdy has two sets of eyes: one for the living, and one for the dead. His dead eyes, in true cartoon fashion, feature big X’s so you wouldn’t confuse him with a living bird. He does have a swivel in his neck, but is otherwise not articulated. Both Spunky and Turdy are on-model and look great featuring the same quality of paint as the larger figures.

“You think Filbert will notice?”

This set of figures based on Rocko’s Modern Life was sold as a limited edition set on Mondo’s shop earlier this year for $160. It’s a steep price for figures that are essentially statues, but if you’re someone in the market for high end collectibles of Rocko’s Modern Life then this is pretty much the only game in town. It’s also sold out so the only option now is to grab one on the secondary market. I have no idea if this one is going to be so desirable that it will command far more than that $160 price tag (which also included an $18 shipping charge) or not, but it’s also the type of thing that is likely to only go up. Mondo on a live stream awhile back also confirmed that this is the only planned set for Rocko’s Modern Life so if you were holding out for a cheaper one with less stuff it sounds like that isn’t happening. Of course, if demand is there they can always revisit it. I’d personally love a second set featuring the Big Heads or a Christmas variant of these three. Such a set could feature Rocko, Heffer, and Filbert in their winter attire and come with a walking Spunky, the little elf character, and Rocko’s tree with a living expression and a dead one. Perhaps I shouldn’t start giving Mondo ideas since this stuff isn’t cheap, but for now I’m pretty happy to have these characters in my collection as it’s been long overdue. The best Nicktoon deserves the best toys and Mondo’s Squads is pretty much the perfect method of delivery, albeit not the most economical.

For more of my thoughts on the greatness that is Rocko’s Modern Life check these out:

Rocko’s Modern Life: Static Cling

After taking a trip to the past with Rocko’s Modern Life during the spring, it seems only fitting that I also take a look at the Rocko’s Modern Life movie from 2019: Static Cling. To be fair, the term “movie” is definitely used loosely when applied to this piece of media. Static Cling was originally…

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Rocko’s Modern Life – Season 3

My rewatch of Rocko’s Modern Life really could not have gone better. I suppose it would be better if it wasn’t during a pandemic, but what can you do? The show has been a delight, and while I felt Season Two was pretty much on par with the first season, I think an argument can…

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Dec. 10 – Rocko’s Modern Christmas

Rocko’s Modern Life may be the most 90s cartoon created during that decade. It’s certainly the most 90s of the Nicktoons, Nickelodeon’s very successful foray into original animation after years of airing other studio’s work. Rocko’s Modern Life centered around a wallaby named Rocko, naturally, and his journey into adulthood, which most notably includes self-reliance.…

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Mondo Spider-Man ’94 1/6 Scale Venom – Limited Edition

Mondo is heading down the Spider-Man rabbit hole.

Mondo has had success with its sixth scale line of action figures based on X-Men and X-Men ’97 so it’s no surprise that the company has decided to dip its toe into another 90s animated Marvel series in Spider-Man. And when it comes to Spider-Man, I’m not sure what to call it. I always referred to the X-Men cartoon as simply X-Men, though in the ensuing decades there’s been an attempt to retcon it as X-Men: The Animated Series since that’s what happened with Batman. Only, Batman had “The Animated Series” tacked onto it from the very beginning even if it wasn’t technically the show’s name. With Spider-Man, I guess I always called it just Spider-Man, but over the years I’ve come to think of it as Spider-Man ’94. I don’t know why I feel the need to differentiate it in such a fashion, but I do sometimes refer to X-Men as X-Men ’92.

Whatever you want to call it, Spider-Man was a pretty entertaining show for an early teens kid in the 90s. I was introduced to the character of Spider-Man via public service announcements and that really cool CGi Spider-Man that dropped in as part of the Marvel logo at the end of Muppet Babies. I did catch a few stray episodes of Spider-Man and His Amazing Friends, but for the most part I didn’t know a ton about Spider-Man going into the premiere of the ’94 cartoon. I knew the basics, had a few comics, read the back of many trading cards, but a lot of Spidey knowledge would come from the show. And I liked Spider-Man well enough going into the whole thing, but the character I really liked and wanted to see on television was Venom.

As is typical of Mondo, the packaging is pretty nice.

I’ve explained my love of Venom in other posts on the subject, but he was one of the big characters of the 90s. Sure, he debuted in the 80s, but I feel like he took off in the 90s leading to his solo outing in Lethal Protector. When the Toy Biz Marvel Super Heroes line emerged, I didn’t buy Spider-Man, I got Venom! When the video game Maximum Carnage hit, I played that thing and kept saying “Where’s Venom?” until finally getting to the stage where he was playable. He was just cool. This big, brutish, version of Spider-Man with a great concept for his costume and artists that took advantage of it. When the show hit, he was saved for last in the opening title for a reason and I would tune into that show week in and week out waiting for the big guy to finally show up. And when that episode finally hit and the alien slime dripped down onto Eddie Brock I could have jumped out of my skin with excitement. Unfortunately, that would be just one of three episodes that featured the character, but it was still cool to finally see him in animation.

That’s definitely Venom from the old Spider-Man cartoon.

I liked the show Spider-Man well enough, but it wasn’t as high on my list as X-Men. As a result, I don’t know how deep I’m going to go on a line of sixth scale toys that retail for over $200 a piece and require a lot of shelf space to display properly. However, when Mondo announced they were doing Spider-Man I knew I was at least in for Venom. Which doesn’t make the most sense, if I’m being honest. Venom, as a character created for animation, has a weaker design compared to his comic book counterpart. He couldn’t have the many rows of teeth, the giant tongue, complicated eyes, and so forth because it would be a nightmare to animate. He also couldn’t be shaded like he was in the books where most artists would start with a blue base and then layer on the blacks. He kept his basic shape, but the eyes and mouth were simplified. The show added its own touch by cutting out slits on the tops of the white eyes which give him the illusion of slit-like pupils as if owing to a snake. The tongue was there, but not monstrous and usually absent the green slime. Standing out most though was this blue outline the character would have on one side, plus a red one on the other. It’s not uncommon to see blue used to shade black in both comics and animation, but the red was certainly an interesting choice. It’s certainly a unique look for Venom, even if it isn’t my favorite, but there’s charm and certainly a great deal of nostalgia baked into this look.

Venom is pretty damn large even when compared with the biggest characters from the X-Men line.

Mondo’s Venom comes in a massive window box that is structurally the same as what we see from the X-Men line. Conceptually, it’s relying on new artwork and for this release that artwork is done by Kris Anka with Jordan Christianson receiving credit for the package design. There’s a big web on the front with Venom in the middle with a black, blue, and red Spider-Man logo across the top. There’s a Velcro flap with a side portrait of Venom on the inside. The window for viewing the figure has a comic book-like character portrait in the top left corner that also includes the dates April 1995 through November 1996 with both endpoints marking Venom’s debut and final appearance in the show.

Sorry Wolverine, since we don’t have a Spidey you’ll have to do.

Packaging is fun and all, but the real treat is what’s inside. Venom is a big, hulking, brute of an action figure. Mondo lists him as 13″ and my tape measure has him at just a tick over 13.25″. He’s big and right up there with Sabretooth and Omega Red from the X-Men line. This is another sculpt by Alex Brewer and on paint for Venom is Mara Ancheta and, let me tell you, these two did a bang-up job. That should come as no surprise to anyone familiar with what Mondo has been doing at this scale, but Venom looks like a maquette from the show. He is as faithful to the screen as you’re going to find. His upper body is massive with huge shoulders and bulging biceps. It tapers well at the abdomen and he has these tree trunk legs that just really add to the bulk on display.

I can hear Hank Azaria’s voice in my head.

All of the show specific details are captured beautifully in this figure. The portrait is perfect. He has this slight indent on the center of his head which he was often drawn with. It was like the meeting point between the blue and the red outline and it gave him a bit of a “butthead” look in some stills. Here it’s subtle so we don’t have a butthead Venom, but we have an accurate one. The eyes are perfect and he has those unique Spider-Man ’94 eye slits plus the blue and red lips around his lizard-like maw. The default head has an open mouth and the teeth are painted exceptionally well. On the chest and back is the classic white spider logo and the black lines in the legs are slightly sculpted in. The forearms feature those veins that kind of looked like webbing to me as a kid and they’re colored in blue and red as they were in his second appearance. The white patches are also present, a detail Mondo certainly wouldn’t overlook. And the paint is just fantastic. Crisp, clean, and in the right amount. Venom isn’t the sort of character that’s going to pop like a Cyclops or even a Spider-Man, but he has what he needs. There’s tons of blue and red highlights on the muscles and the logic on play is well applied as the figure creates an illusion of a light source. There’s also a hit of gray in the spider logo under the pectorals and in the abs which looks great and adds definition. If you inspect the figure in great depth you might find a white spot here and there or a softer edge to some of the paint, but in terms of paint slop it’s pretty much pristine.

Venom triumphant!

Now, where these Mondo figures usually don’t shine is with the articulation, and despite Venom doing some thing different, he’s still largely the same. All of the points of articulation you could want are here, they just don’t have the range to create a variety of poses. There’s the usual double-ball peg head, the ball-hinged shoulders, ball-jointed wrist, ball-jointed diaphragm, ball-jointed waist, ball-socket hips, thigh twists, double-jointed knees, ankle hinges, and ankle rockers. The sort of new, or less often seen, are the bicep swivels with double-jointed elbows. I think Mondo is going to be doing this more and more going forward as we did see it with Cyclops and it’s a change I like. In terms of what works and what doesn’t, it’s largely a case of tightness. The shoulders are very tight. Hitting a T pose might be impossible for this guy and just basic rotation is tough. You also have to be mindful of the arm rubbing on the pecs as you don’t want to mess up the paint. The elbows will bend a little past 90 degrees, but he’s so bulky that going any further really isn’t going to do much. The diaphragm joint feels very limited. I’m getting not much forward and back, rotation is oaky, but again it’s a painted surface and I don’t want to mess anything up. The waist is really hard to get much use out of and I can’t get the ankle hinges to budge. The rockers work so standing him has been easy, but this isn’t a Venom for deep crouches or those real spider-like poses.

Venom has these itty bitty webs.

There’s no sugar-coating it, articulation is a shortcoming with this figure and with this line. It’s just a question of as a consumer are you willing to accept that as a trade-off for the aesthetic? And aiding that aesthetic is the boatload of accessories Mondo included with this one. I have the limited version, which has some extra stuff that I’ll be sure to call attention to. As far as what’s included with all, we have a bunch of hands. By default, Venom comes equipped with open hands but he has sets of fists, gripping, and clawing hands that swap in and out pretty easily. He also has an extra right hand which is gripping a Spider-Man mask from the scene in his debut episode where he tries to expose Spider-Man to the general public. The mask is sculpted and fully painted and looks cool. It’s also kind of amusing to me because Mondo’s Spider-Man figure (I initially passed on that one, but then ordered it via a third party through a sale and I’m still waiting on it) came with a hand holding the mask of Green Goblin. Is that going to be a thing for this line where every character comes with a hand holding the mask of another character?

He also has some big web lines with different attachments for the end. This attachment is basically the traditional web line.

Naturally, Venom also has some effect parts. And namely, effect hands. He has two fists that are angled with long strands of web shooting out. The web lines are close to 9.5″ in length and are made of soft plastic or rubber with a wire running through it. I’m not sure how useful the wire will be, but I suppose it’s better than not having it. The line ends with a plug hole and you can insert one of two splatter ends or one of two included web ends. I like them, but the connection on my figure’s left hand is pretty weak. Weak enough that I think it might fall off soon which is something to be mindful of. The web line on the right hand seems secure. And if these web lines just seem like too much, there’s also a set of hands with short, 2.5″, web lines shooting out. These do not have a wire, because it’s not needed, but they certainly require less shelf space if you want Venom shooting webs on your shelf.

And if you prefer, we have a splat effect too.

Venom has always been an expressive character so he needs multiple portraits. And for the standard edition you get three. The default one features an open mouth and Venom’s typical sinister grin. The alt head has that tongue you all want snaking out. As it was in the cartoon, the tongue is pink and there isn’t any slime on it as was common in the comic books. Often in the show the tongue would end as if there was slime on it, but it was just colored pink. I always wondered if that was by design or if they just didn’t paint on the slime. Either way, this head doesn’t reflect that which is honestly probably for the best because it was pretty weird looking. Lastly, we have the unmasked Eddie Brock portrait. There’s not much to say about it other than the likeness is spot on. He has somewhat of an agitated expression when I think most may have preferred a sinister grin, but it’s fine. Paint across all of the heads is pretty damn immaculate. I don’t use that word often to describe the paint job on toys because there’s usually something wrong on everything, however minor. With these it’s pretty damn hard to find anything though.

I think of this as the Lethal Protector head.

And now for the extra stuff. If you get the limited version, you get two extra portraits. The first is another tongue head with a more dramatic tongue covered in green slime. This feels like more of a comic head even though the actual head and face of the character is still undoubtedly Venom from the cartoon. I think of this head as the idealized version of the character, what we would have wanted to see all things being equal from the show, but animation budgets prevented it. It’s awesome though and I am guessing this will be the favorite of many. The other head is an Eddie Brock portrait in mid-transformation. The Venom “mask” is closing its mouth over Brock’s face as it would do in the show and it looks amazing. I can’t believe how well they managed to get the paint on this thing and it’s this Brock face that has that sinister grin I was looking for. To go with this is a big piece of Venom goo that clips around the waist of the figure to make it look like alien slime is shooting off his back. It plays up that mid-transformation thing, even though the figure is basically already in Venom form, but it’s neat. It’s soft plastic so it doesn’t feel like something that will scuff the figure or anything.

Poor Venom has no Spider-Man for his swing. Maybe one day…

The last accessory is what I affectionately refer to as Venom’s web sex swing. It’s from the debut episode of the character where he webs up Spider-Man in this web contraption, pulls off his mask, and dangles him over the edge of a building where the onlookers at street level try to get a picture or video of Spider-Man unmasked. It’s basically five parts: you have a Venom left hand which is how it attaches to Venom. Then you have the five web lines, two of which end in loops to go over the Spider-Man figure’s wrists and the other two weblines end on what’s basically a web belt. The plastic is fairly soft and pliable and, according to Mondo, this belt part is supposed to slide over Spider-Man’s legs and come to rest around his waist. I don’t have that figure, but I have my doubts that this thing will be easy to get onto Spider-Man. When/if I get Spider-Man maybe I’ll update this with a picture of it in action, or confirmation that I just couldn’t do it. There are promo shots of it, but who knows how Mondo pulled them off. I suppose you could separate the figure at the diaphragm, but I don’t blame anyone for not wanting to pull apart a 200 dollar action figure. I know I wouldn’t.

What a portrait!

Mondo’s take on Venom is pretty damn rad. If you don’t care for his animated look then that’s understandable, but if you’ve ever wanted a representation of Venom from the Spider-Man cartoon on your shelf then this is the one to get. Yes, it’s very expensive and I was even a little annoyed at the price this one came in at, but it’s Venom and I had to have it. The articulation won’t blow anyone away, but the presence this one has is pretty damn incredible. He has all he needs and the execution of the sculpt and the paint is as close to flawless as I think I’ve ever seen with an action figure in any scale. Yeah it costs a lot, but you’re getting a damn good product. If you want the limited edition, unfortunately it’s sold out and you’re going to have to try your luck on the aftermarket. My preferred head is in the limited version, but I don’t know that I’d pay more than the ten bucks Mondo charged for the extra stuff. The standard version should still be available in various places, just not through Mondo directly. If this looks like something you want in your collection, I think the expense is worth it. Just know what you’re getting: a big, kick ass looking Venom from the 90s Spider-Man cartoon.

We’ve got plenty more Venom and more from Mondo for you to check out:

Marvel Legends Walmart Exclusive Retro Card Venom

On Tuesday, I posted a review for the NECA TMNT Adventures Cryin’ Houn’ action figure, a figure that debuted during this year’s edition of Walmart Collector Con. Today, we’re looking at a true exclusive from that event. Cryin’ Houn’, and a lot of other figures released that day, were basically a first to market agreement…

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Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…

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