Tag Archives: teenage mutant ninja turtles

NECA TMNT Mirage Studios Elite Foot Assassin

There’s a doings a-foot.

NECA has gradually built out the ranks for Shredder’s Foot Clan via its line of action figures based on the pages of Teenage Mutant Ninja Turtles as published by Mirage Studios. The clan got started way back in 2016 with a box set released in conjunction with New York Comic Con. That set featured Shredder, two Foot ninja, and a Foot Elite ninja. The sculpts were based on the original Eastman and Laird intended one-shot that became anything but. As the comic went on, the look of just about every character changed. Kevin Eastman and Peter Laird grew as artists and refined some of the looks they had devised initially. Once TMNT became a marketing juggernaut, the pair stepped back allowed other artists such as Jim Lawson to work on the books which further moved the characters away from their initial looks. NECA has marked that with its re-release of the turtles which emulate the work of Lawson and now we’ve moved onto other characters like the Foot Elite Assassin.

He’s far more intimidating than the old Foot Elite.

I’m not sure if the Elite Assassin was ever intended to be different from the old Foot Elite. With Shredder dead, these guys basically assumed leadership of the Foot Clan and they were depicted as bigger and badder than what NECA gave us back in 2016. The design is more or less the same though as a regular Foot ninja with a faceguard like Shredder, a round hat resembling a conical sedge hat, and the remnants of a cape or cloak. Where this guy differs from the old look is in the proportions and overall size. He comes in at just about a full 7″ to the top of his head. His chest is much broader and there’s more meat front to back as well. His arms and legs are equally beefy, though not on the same level as the Foot Enforcer. He’s overall just way more imposing and shares none of his parts with the old figure.

He also has some size on the turtles.

The version of the figure I’m looking at today is the standard colors one. We already have seen two other colorways with the first one being an all red and black edition. I think that one is based on the IDW reissues, but there’s also a black and white one which was released around the same time as this standard one. The standard one follows the basic Foot coloring with a brownish-red tunic, gray pants, and brown wraps on the forearms and shins. There’s a big brown sash across the midsection and from the hat drapes a red hood of sorts that leaves the face visible. For the face, we have the faceguard which is done in silver and the flesh is painted all in shadow with two, beady, white eyes peering through. The hat can be removed and the red hood is attached to it. Doing so reveals a somewhat comically small head, but if the head was made any bigger it would probably look a little too big with the added hood. Plus, it’s not meant to be displayed without the hat since it leaves a big peg hole in the top of the head sort of like a Lego mini figure.

If you don’t like the cape it can easily be removed.

The paint is fairly simple, but clean, and has the usual NECA comic embellishments. There’s a lot of linework the emphasize the muscles and to outline all of the wraps. There it’s remarkably clean though if you get in close you’re likely to find some places where the linework doesn’t precisely match the carved-out groove. The faceguard is a nice, metallic, silver and the forearm armor contains a hit of light blue shading at the edges to create the illusion of a metallic surface. It’s a nice effect and so simple which makes it a shame that other companies don’t do the same with their figures often opting to just use bare, gray, plastic for metal parts. I do very much like the proportions on this guy so a tip of the hat to sculptor Gurjeet Singh. Nicole Falk is also credited, though I see her name most often credited with “fabrication” which makes me think she handled the cloak, which is also well-tailored and looks fabulous. Geoffrey Trapp and Mike Puzzo handled the paint for this guy.

The Elite Assassin comes with a fair amount of weapons and other assorted parts to do some assassinating. The hands available include sets of fists, gripping, chop, and open/style-posed hands. He also has an alternate portrait with no faceguard. According to the box, the face is supposed to be a clean-shaven face and there’s some shading applied to the lips, but some wires were crossed at the factory and the lip shading turned into a mustache. I’ll never use it so I don’t care, but it is kind of funny. For weapons, we have a short sword, a handheld sickle, a longer sword with a ball and chain attached to the hilt, and everyone’s favorite weapon, a pair of gray sticks. These guys may have been drawn with such weapons in a comic somewhere, but I don’t think it’s something we really need. He also has a time bomb which I’m sure is from the comics and it’s well sculpted and painted. The bladed weapons are all silver with some blue applied and it looks nice, though different from how they do metal with the turtles. For some reason the Foot get silver and the turtles get white. Makes sense to me!

“I’m not exactly feeling intimidated here, dude.”

Articulation is where these NECA figures often come up short and the Elite Assassin is no different. He does some things well, and some things not so well. The head is the unusual setup of a ball peg because the head is so small. This is the type of joint a lot of import companies utilize for wrists, too bad NECA doesn’t do the same. As a joint for a head, it’s fine, but the hood is going to limit rotation quite a bit. Shoulders are conventional hinged ball joints and we have bicep swivels, double elbows, and swivel and hinge wrists. The bicep swivels on mine are tight and when they do move they feel like they’re binding more than rotating as the bicep wants to kick back to where it was. Definitely something to be careful with. The hands all have a horizontal hinge, including the gripping hands, which is unfortunate and honestly quite annoying at this point. I’m thinking of just boycotting NECA figures that don’t come with the proper wrist articulation at this point because they’re so, maddeningly, inconsistent with it.

He’s not a total stiff, but some waist articulation would have really helped out.

The only articulation in the torso is a ball-joint in the upper diaphragm. It kicks forward and back a suitable amount and will rotate some as well. It’s not going to provide a true ab crunch though, but it would have with a ball-jointed waist. Given the large sash around the waist I don’t know why NECA didn’t just do this. A ball joint there would give him some nice forward and back and provide for more natural rotation. Hips are the typical ball and socket with a thigh swivel built in. There’s double-jointed knees and ankle hinges and rockers that work fine. Missing is a boot swivel and forearm swivel, even though there are natural places for such to exist. It’s annoying with the forearms since the armor continues onto the back of the hands so rotating the hands breaks that up. Lastly, we have a nice wire going through the cape which does allow for some dynamic posing of that.

This is a solid figure that’s so close to being a great figure. The missing waist articulation is more of an annoyance for me than the wrists and I don’t know why NECA didn’t put that in. If he had that he’d move pretty damn well. I think much of this figure is utilized for the new Shredder currently available in a two-pack. I don’t know if that one has waist articulation and I don’t plan on finding out until it’s available as a single-packed figure (or it hits deep discount). And for an assassin, I do think this guy should have some kind of a ranged weapon. The sword with the ball and chain is pretty cool, but doesn’t seem very practical for an assassin. He looks cool though and isn’t a total stiff so if this is something you’re interested in based on the look of it you’ll probably be content. I found this guy at Target where it only set me back $35. He’ll probably be available in various other places eventually if he’s not already, though probably at a small markup.

If you feel like your Foot Elite Assassin needs some companions then these might interest you:

NECA TMNT Mirage Studios Karai as The Shredder

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to…

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NECA TMNT Mirage Foot Enforcer

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often…

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NECA TMNT Toon SDCC 2025 Exclusive Bodacious Beach Bro Turtles

For the second time, we’ve got a set of convention exclusive toon turtles with art by Ken Mitchroney!

2025 was almost an end of an era for me. After being a regular buyer of NECA’s convention exclusive Teenage Mutant Ninja Turtles action figures since 2017, I found myself passing on such a set. If you’re new to the exclusive game, each year for San Diego Comic Con NECA makes an exclusive set of TMNT figures to sell at the convention, but also online before the event takes place. Usually the sale is spread over three days and sell-outs are guaranteed to happen, you just don’t know how fast. Some years it’s practically instantaneous, other years it may take a half hour to an hour, it depends on the set. This used to be the only way NECA was allowed to sell TMNT action figures, but ever since the license was freed up some by Paramount it’s been less essential for collectors to snag every last exclusive NECA comes up with.

This year’s exclusive came from the toon subline based on the old Fred Wolf cartoon. It depicted the four brothers in beach attire which was all taken from different episodes of the show and paired them up with surfboards and a giant wave accessory. The sculpts looked to be new and more in-line with what we’ve seen from the Archie subline, but aside from that detail there wasn’t much to get excited about. It’s a fine looking set, I just never had beach turtles on my wants list when it came to the property. Four packs start at $150 and I was curious if this one would go higher since it was an exclusive. It can only be bought by non-attendees on NECA’s store and they did away with their flat-rate shipping a year or two ago so the price was expected to be substantial when all things were considered. When the item went up for sale, I took a look and found it would cost about $190 for me and I just wasn’t feeling it. Maybe I’m finally growing up, but I was able to walk away and break my streak of TMNT exclusives from NECA.

The main event with new sculpts by Tomasz Rozejowski.

Apparently, I wasn’t the only one. The set hung around for an hour, then another, and it became clear that this wasn’t the most sought after exclusive NECA ever came up with. This was day one of a three day sale, mind you, so it certainly looked like NECA was going to have more than enough product to meet demand this go-around. Perhaps that made the company nervous? How else can one explain NECA out of no where sending a coupon out that evening for forty bucks off the set? They’ve never done that before and called it a loyalty deal. Supposedly, if you had bought a lot of TMNT product from them you got the email with the coupon code. I have bought a ton of TMNT stuff from NECA over the years, but not everything, and I didn’t get it. It didn’t matter though since it was a simple coupon code that was quickly shared online. Everyone who had already ordered had the code automatically applied to their order and for me it brought my total down almost to MSRP at $154 after shipping and all fees (yes, there is a tariff fee). It was enough to get me to pull the trigger and the set eventually sold out that day. I don’t know how it did the following days or what NECA charged at their booth, but it ended up being slightly less than what I would have paid at a retail store for a NECA four-pack.

There’s quite a bit of stuff in the box.

The price may have been right, but it was still a set that I wasn’t exactly jazzed about getting and my hope was that once in-hand I’d sing a different tune. The box it comes in is pretty massive as it’s basically a four-pack that you would find at Target, but it also goes deeper because of the giant wave accessory. The wave is in its own box that has the same colorway as everything else NECA does for this line, but doesn’t feature any graphics. Coincidentally, it’s one of two NECA convention exclusives this year to feature a wave effect and NECA also revealed a beach Slash that should pair nicely with this set. The figures themselves are all new sculpts that resemble the pin-less, Archie sculpts. Per Trevor Zammit at NECA, these are pretty much the new default turtles going forward so if you didn’t want this set don’t fret, I would expect more evergreen turtles to follow at some point on these bodies. Each turtle is in beach clothing taken from the show, though not all the same episode. It’s also a mix of materials as Leo, Raph, and Donatello have plastic shirts and soft goods shorts while Mikey just has soft goods shorts. Donatello and Leonardo also have ridiculous top hats while Raph has a more conventional baseball style hat. Mikey is hat-less and can easily be converted to a base Michelangelo if you so desire while the other three can’t without considerable work.

A new take on an old design.

When I first took these boys out of the box I expected to find some mix of old and new. I took Michelangelo, being the most basic of the four, and compared him with the Stump Wrestling Raph since he’s practically a naked sculpt. To my surprise, these figures do not appear to share any parts. They may share some internals, basically what’s hidden by the shell and plastron, but that’s it. I figured the hands would be the same and the new ones even have that same, rounded, quality to them the Archie figures possess, but they’re all new as well. The Archie turtles appear to be just a touch bigger than these new toon bodies which in turn are bulkier than the old toon turtle body, but not really any taller. I’m not sure how I feel about this new look. There’s certainly a pleasing, toon, quality to these sculpts, but if anything I’ve felt the turtles were a little oversized for the line. They look too big mixed with the human characters, in particular. NECA basically fixed this with Shredder at least by giving us a new, bulkier, version of the villain. Do they intend to do more new sculpts of Casey, April, and others? Maybe. I guess these new ones help make Zach seem smaller.

The figures also feature a much darker green for the skin. It’s definitely a lot closer to the Pizza Club reissues we saw a year ago or the Punk Turtles from that four-pack, but perhaps darker than both. We did just establish these are new sculpts, but if you were still hoping to mix and match with the old figures that’s not going to work. The colors will be off, plus the old hands are too small and the heads are as well even though they feature the same expression swapping tech. It’s an odd choice as I think the color of the turtles has always been pretty screen accurate. I know there are episodes where they’re darker, that’s just what happens with multiple studios working a show that’s trying to pump out as many episodes as it can in a short amount of time, but this does feel less accurate. I’m left to assume there is more of a subjective element at play here and NECA feels that these just look better with this shade of green. I did see someone speculate that maybe they’re darker since they’re at the beach and I suppose that’s possible too. Whenever new base turtles arrive we’ll dive into this more then, but for now I’m a little conflicted on where NECA is going with the turtles.

We’ll continue with the body talk here and just jump to articulation. If you have those Stump turtles then you know what to expect as the setup is basically the same. There’s a ball joint at the head and neck, hinged-ball shoulders, waist twist, diaphragm, bicep swivel, double-jointed elbows, wrists, ball-socket hips with thigh twist, double-jointed knees, and ankles that hinge and pivot. Because they’re turtles, the diaphragm joint is pretty useless. They also have elbow pads and knee pads which hinder the range at the elbows and knees. They go past 90 in both spots, but not to the degree you may expect. The hinge on the gripping hands is a horizontal one and not the preferred vertical, weapon-wielding orientation. Since these guys don’t come with any weapons, it’s not that big of a deal at the moment, but I hope it’s not indicative of what’s to come. There’s also a noticeable gap between the top of the thigh and the sidewall, if you will, on the shell with Michelangelo. The same gap is present on the old toon bodies as well as the Archie ones, but not to this degree. I wonder if there’s going to be a filler piece here like the plastic “diaper” on the Mirage Jim Lawson turtles? NECA may have skipped it since Michelangelo’s shorts hide it, but if so that’s kind of a cheap tactic. It probably does give him better range at the hips where full splits and high kicks are possible so I guess that could be their excuse. I do think most would have preferred this to just be a standard Mikey with soft goods pants though.

The shirts look good, but I do wish they were removable. The same is true of the hats and glasses.

For Leo, Raph, and Don, we have a soft plastic overlay in place of the shell and plastron. The shoulder is also a different piece as it’s a sculpted sleeve. The arm plugs into that and you get your bicep swivel inside the sleeve so the articulation is essentially the same as it is with Michelangelo. The shirts are designed to seem big like they’re hiding a shell underneath. There’s even some of the plastron sculpted into the piece at the collar. Because it’s soft and there is no hard plastic underneath, these guys do move a little better at the waist as they can actually pivot some in addition to rotating. I still can’t get the diaphragm joint to do anything though even though I can see it at least. The hats are also pegged onto the head and appear to be further secured with glue as they don’t want to spin. They’re soft and it’s easy to peel them back some to see there’s a big peg sticking out of the top of the head so even if you could get them off it would look hideous. It sure would have been nice if NECA just made them separate. Leonardo also has sunglasses and they’re glued to his head like the ones with the Punk Turtles. While the plastic shirts help give a more toon appearance, I do find they clash a bit with the soft goods shorts. And I probably speak for most when I say I wish they went with soft goods all over so we could convert this whole group into a standard look, but then we wouldn’t buy the eventual four-pack release that’s sure to come, right?

I can’t tell if Raph is happy.

The paint across all four is mostly good. The cel-shading is gone as that appears to be a thing of the past now and instead they’re the same shade of green all over. The patterns on the shirts are handled very well and there’s some black linework painted onto the sculpts. Basically, NECA is taking the same approach now with this line as it does the Archie one when it comes to paint. These turtles do have massive pupils now and it’s a bit weird looking. Their eyes almost look dialated. Raph also seems kind of pissed, but maybe he didn’t pick the outfit? He also has some black linework on his hat that basically just goes from one “ear” (I realize they don’t have any, I just mean where an ear would be) over the top of the hat to the other. There’s a sculpted shape to the top of the hat though and I almost wonder if the line was supposed to follow that because it looks weird to see that left unpainted. I do have a couple of paint dots on the forearms of all but Leonardo. They’re very small and in the color of the turtle’s elbow pads. I’m not sure if it will come off, or if it would just be easier to go over it with a little dab of green paint.

The only picture I took of my original set: Mikey’s broken bicep.

Unfortunately, I do have a quality control issue right out of the box. Michelangelo’s left arm is barely hanging on at the bicep. The peg looks to have split as I can see right into it. It was obvious to my eye just looking at him. Had it not been I probably would have twisted the arm right off. In addition to that, Raph’s left shoulder won’t budge at the hinge and his arm has some wiggle at the bicep as well. It’s possible it just isn’t seated perfectly in the joint or it could also be defective, but just not to the extent of Michelangelo’s arm. Some hot water would likely free up that shoulder, but with Michelangelo basically broken I didn’t want to try without first reaching out to NECA. I emailed them after 5 PM on a Thursday and they got back to me before 9 AM the next day with a shipping label for me to return the entire package. Thankfully, I had only removed the turtles from the box so it was pretty easy to put everything back in its place and ship it out. NECA did say they would send me a replacement if one was available. Since it is a Comic Con exclusive, it’s possible they don’t have any to replace it with and if that’s the case they’ll refund me. It’s kind of annoying that they couldn’t commit as maybe I’d elect to keep it if I couldn’t get a replacement? At any rate, I’m writing this in between shipping the set back and receiving a new one from NECA so if it all went according to plan then you’ve seen a bunch of pictures and the review can continue on from here. And if not…

After just over a week after receiving the first set from NECA I had a new one. Michelangelo is now fine and the Raphael appears to be an improvement as well. The only new issue is my Raph has a little blemish on his nose. It’s not really visible because of the darkness of the skin, but can be felt. All in all though, a good customer service experience and no complaints from me. Now we can move onto the other stuff in the box.

For hands, these turtles each have a set of gripping hands, fists, open, and thumbs up hands. We also get one extra set of open hands for good measure, I guess. Every hand as a horizontal hinge which is unfortunate for both the gripping and thumbs up gesture. Hopefully this doesn’t mean the eventual standard turtles aren’t missing the vertical gripping hand. Each turtle also comes with a surfboard. They’re not really color-coded to the turtles as we get a purple one with shell pattern, orange with a shell tamp, pink with red stripe, and a solid purple board with an attachable orange sail. These are all almost certainly taken from the cartoon, but it was still surprising to see we don’t have a simple blue, red, orange, purple pattern. The sail plugs into the purple board rather snugly. It won’t even rotate once inserted so maybe make sure it goes in the way you want it to because getting it out could be tricky. It’s hard plastic and probably would be easy to snap. The boards also need their fins attached to the underside and each comes with a clear, acrylic, stand like the old Turtles in Time figures NECA put out. Three of my stands work fine while the fourth is too loose. I’ll have to modify it so the boards can fit snug onto it. Right now, the board just tilts all the way back until the fin hits the surface it’s on.

That sure is a wave.

The big accessory, and what is probably the selling point, is the wave and fifth surfboard. The wave is done in translucent, blue, plastic, with white paint for the crest. There’s a black ball peg towards the front and that’s for the yellow board to plug into. The wave is about 8″ long and the board 11″ (the other boards are close to 9″) and once plugged in it will get your turtles about 4″ off of the surface it’s placed on. There’s some nice weight to the accessory and it does what it’s supposed to do. The board has no pegs on it for added stability, but does feature a rough surface which may help with grip. You can fit all four turtles onto it, though it gets pretty crowded. It completes the look and when all is said and done I’m guessing this thing is the only aspect of this set that will remain exclusive to it, but who knows? Maybe it will even show up in another line?

The only other accessories in the box are three pizzas and two pizza boxes that just say “Pizza” on them. They are the hinged style, so I guess that’s good. Is that enough? Considering it’s a convention exclusive and the figures are all new (though destined to be reused many times over) sculpts I think it feels about right. The only real negative for me is that the figures can’t just be converted to regular turtles. Michelangelo might be, but the rest aren’t and none of the old expressions work here. Considering the change in skin-tone it’s not as big of a loss as it would have been, but it’s still annoying to go from a solid assortment of expressions to just what we have here. I’ll withhold final judgement on the sculpts as far as their appropriateness for the source and as replacements of the old ones. I have felt for awhile that the turtles have fallen behind some of the more on-model sculpts we’ve seen in the line over the past few years so I wanted new ones, I just don’t know how much of an improvement these are.

What day at the beach would be complete without pizza?

That’s a discussion for another day, as for this one, should you get it? Only if you love the concept. If you never wanted and still don’t want beach turtles after reading this then feel free to skip it. Yes, it’s a little exciting to get your hands on new turtle sculpts a bit early, but we’ll get the real thing eventually. If on the other hand you really like the look of this one then, sure, go for it. Assuming it’s not now overpriced. I have a feeling demand was soft and that NECA still has a bunch of these. Will they put them back up for sale? Probably, though with these things they usually first do it as booth exclusives at later shows. If they go up on a website it probably won’t be for a little while and without fanfare. Costumes.com was the website that would get that stuff in the past and it might in the future. Convention goers looking to flip this for a quick buck probably won’t find many takers so if you play the waiting game on eBay you may eventually find people looking to just offload this one at cost, especially if they were able to take advantage of the $40 off promotion. We also know these figures are going to get two-pack releases in a different colorway eventually so, as I said before, the only real exclusive here may just be the wave. As for me, I’ll probably make these guys a summer time decoration and that’s all. It will help make them kind of fun, but it’s not a set I’ll likely do much playing with. Hopefully, I can get them back into the box without too much fuss, though I also kind of want to get rid of it since it’s so damn big. Ultimately, it’s a good convention exclusive because it has a theme, it’s executed pretty well, and it’s not something everyone needs.

The Bodacious Beach Bros. are just the latest in a long line of NECA convention exclusives:

NECA Teenage Mutant Ninja Turtles III SDCC Four-Pack

2023 marked the 30th anniversary of the much maligned third entrant in the Teenage Mutant Ninja Turtles film franchise and you just had to know that NECA Toys would mark the occasion. It was almost too obvious that I thought maybe the company would zig when everyone was expecting a zag, but they didn’t and…

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NECA Cartoon TMNT Premonition of a Premutation SDCC 4-Pack

It was a little over a month ago that San Diego Comic Con occurred, in person, for the first time since 2019. This was cause for a celebration, even if for those of us who take in the convention from the comfort of our homes saw little change. Even without the event taking place the…

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NECA TMNT Toon Tattoo and Wyrm

A bit of an odd pairing today.

Recently on #TurtleTuesday, I talked about a set of figures from JoyToy that lured me in just by being good toys. This week, it’s a two-pack that got me in spite of my feelings on the product in part via that annoying drive to have a complete collection and by retail’s favorite trick to lure in extra purchases: the discount. Target recently had a promotion on toys that meant consumers could get ten bucks off any toy purchase over $40. What’s a toy that is over $40 and in my line of sight? NECA Teenage Mutant Ninja Turtles two-packs!

This past spring, Haulathon returned to Target which meant more NECA TMNT figures based on the original cartoon series. Among those was a two-pack featuring the classic characters Tattoo and Wyrm. Yes, that “classic” is meant to be sarcastic as neither character fits that descriptor. Both were featured in the original toy line by Playmates, but I don’t recall either being a fan-favorite. Tattoo was perhaps one of the most boring releases in the entire line. He was simply a sumo wrestler who came with a bunch of stick-on tattoos you could apply in any which way you wanted to the actual figure. Wyrm was more typical of the line and a gross-out, mutated, worm. If any of these two were more beloved than the other it was probably Wyrm. For me, I owned neither as a kid. Tattoo didn’t interest me and Wyrm may have been a little too gross. Truth be told, I don’t remember ever passing him up at the store so had I been given a chance to buy Wyrm maybe I would have done so, but just because I can’t remember it doesn’t mean it never happened. Plus, he’s a mutant earth worm. That’s definitely not as cool as a wolf or a snapping turtle.

Not a ton in the box for this set.

Tattoo made his small screen debut in “Planet of the Turtleoids Part 1,” which was the closest thing to an event moment the cartoon series had. He’s a bit of a throw-away villain who opens act 1 and is dealt with pretty quickly. As for Wyrm, he actually never appeared in the show so why is NECA able to include him in the toy line? In addition to NECA embarking on more “What If?” type releases as seen with Panda Kahn, Wyrm did appear in animated form during the 90s, it just wasn’t the show. He was featured as an animated character in a commercial for the action figure alongside Chrome Dome, Dirtbag, and Groundchuck. The other three made their television debut during the Planet of the Turtleoids arc which makes one wonder if Playmates thought the same would be true for Wyrm? Or maybe it’s just coincidence? Wyrm would finally get to appear in the 2012 series, but he never did officially appear in the 1987 one.

Tattoo is more round than tall.

We might as well start by talking about Tattoo since his name comes first on the box and he’s the least interesting of the two. Tattoo is a big, chunky, figure and what you see is pretty much what you get. He stands about 6.25″ to the top of his head and he’s literally a big guy in sumo gear. The show did adopt some of his tattoos for animation like a black widow on his stomach and a lightning bolt on his leg, but they kept it pretty simple for animation. As is typical of the line, everything is painted on Tattoo even if the bare plastic underneath is the same color. You do have to watch out for the joints as they are painted over and that type of plastic won’t hold the paint. That means the elbows, especially, will flake off after repeating use. As has been the case for a few releases now, the old bisected shading with the dark on back and light on front is no longer in use here. Paint is mostly clean, though the right shoulder on my figure has some weird scuffing. It looks similar to a situation I had with the Neutrino Zak and I was able to get that off with a Magic Eraser. Hopefully it works here.

This blemish above the shoulder is a bit of a bummer.

Tattoo looks fine, it’s just that he’s not a very interesting design. I didn’t really want him, but if I wanted Wyrm I had to buy him. For accessories, he just comes with a set of clenching hands and a set of gripping hands. He also has a really large hamster which is technically himself. That’s because in the show this hamster, or gerbil, somehow was mutated into Tattoo. Yeah, it was pretty bizarre and is easily his most noteworthy fact. The articulation for Tattoo is poor. His head, being set forward and not on top of a neck, just pivots. His has articulation at the ponytail, shoulder ball hinges, bicep swivels, double-jointed elbows, swivel and hinged wrists, a diaphragm joint, a waist swivel, ball-socket hips, single hinged knees, and ankle hinges with rockers. The range of motion everywhere is pretty limited save for maybe the diaphragm, though even that just rotates. The elbows are pin-less, but also pretty ugly once bent. The left one is fused on my figure, but I don’t know if I’ll even bother to heat it up. He stands in a semi crouch which means his hips and knees do almost nothing. The range at the knees is probably less than 45 degrees, and since the joints will flake it makes this the sort of figure that is just begging you not to mess with it.

Not the nicest looking elbow joint.

Wyrm, by contrast, is far more of a typical design for the old Playmates line. NECA adapting him for this toon line actually means he’s a little more striking than a lot of the figures in the line since so many of those toy designs had to be toned down for animation. With Wyrm, you’re really just getting an updated version of that old toy as there isn’t much separating the two. He has some size to him as he’s about 6.25″ from the bottom of his booted foot to roughly the top of his head. He’s another character with a head that slopes forward and he has hair and a hat on top of his head to make it a bit more subjective just how tall this one is. He’s very bright though as the flesh is this royal blue while his outfit is basically a neon green onesie. In looking over my toon collection, I can say there isn’t much of either shade within it so this guy should pop. There’s obviously a lot of green in the display, but nothing as bright as this shade with the closest being Zork. The blue also stands out as it’s more saturated than Chakahachi or Rex-1. If you want to slot him in with the Night of the Rogues grouping, he’ll stand out amongst them. He feels like he belongs with the likes of Scumbug and Antrax.

Wyrm fits the aesthetic of the line much better than Tattoo.

Wyrm, as the name implies, is a mutated worm. And since he’s from the old toy line, he contains a lot of hallmarks one remembers from the line. The designers (who were mostly Mirage Studios artists) loved asymmetry with their mutants and that shows up here with Wyrm sporting a blue glove on his left hand and a red one on his right. It also shows up where it most often did: the feet. Or rather in this case, a foot and a tentacle. Wyrm’s left leg is fairly humanoid. It ends in a red boot with the toe ripped open exposing his digits of which he has only four to go with five digits on his hands. The right leg is basically a tentacle or worm tail. It’s blue on the outside and yellow on the inner part with little green and black suckers. It’s the most memorable aspect of the character’s design and I’m surprised he doesn’t have a tentacle left arm, though this is probably more manageable from a play point of view.

Donatello is right to be scared.

The design plus NECA’s ability to execute when it comes to the sculpt and the paint is what is going to sell Wyrm to most people. I suppose now is as good a time as any to list the credits which include Tony Cipriano and Kushwara Studios for the sculpt and the duo of Geoff Trapp and Mike Puzzo on paint. The detail work is all nice, but not overdone since this is supposed to be Wyrm as a cartoon. Still, animators would have hated this guy with his tattered clothes and this pattern of suckers on the inner, right, leg. He has a few bumps on his flesh and also what appear to be leaches in certain places. I think he’s supposed to be an earth worm, but he’s more like a tentacle monster. The eyes are bulgey and veiny and rimmed with dark green slime (I guess?) which helps make them stand out. The teeth and the green sludge in his mouth are all painted well and there’s a suitable abundance of black linework and detailing throughout. Like Tattoo, the toon shading is not in effect here and the approach is basically no different from what we’ve seen out of NECA’s Archie line. My assumption is that’s the approach we can expect going forward and I don’t hate it.

This mallet has been used to commit crimes.

Wyrm comes with a lot more stuff than Tattoo. He does equal the big guy in the hand department as he has just two sets: gripping and open. The right gripping hand is much tighter and I think it’s so he can get a solid grip on the included monkey wrench. The wrench is a salmon color with tape around the handle. It doesn’t articulate or anything and it’s just a wrench. The vintage toy came with the same, but it had some kind of rodent attached to it as well. The other weapon is a big old mallet and it fits into the slightly wider left gripping hand rather well. It has a wood grain texture and sculpted worms throughout it, or just one really long worm. Both ends of the head are covered in red slime. I guess it’s supposed to be blood? The shade of red is a little light, but what else could it be? It’s certainly one of the most gruesome accessories in the line up to this point.

NECA came up with a genius idea to replicate the original toy’s action feature.

That’s not all though, as Wyrm has a couple more extra parts he can utilize. The old toy had an action feature which was bug-out eyes and these little worms in his mouth that would pop out. NECA isn’t going to include an action figure on a line aimed at adults, but it can simulate the effect with optional parts. Wyrm comes with a second set of eyes which are elongated. To use them, you simply pop out the stock ones and pop these ones in. They’re keyed in such a way that you can’t mix them up and that green goop behind his eyes doubles as an easy way to find some leverage to pop them out. For the worms, NECA included a bonus tongue. You open Wyrm’s mouth as far as it will go and just lay this one over the sculpted tongue inside his mouth. This new one has the worms sculpted onto it and they’re done in a soft plastic so they feel similar to bristles on a toothbrush, just much thicker. It’s a clever way to simulate the effects on the old figure and I’m left surprised NECA was able to get away with reproducing it here when Super7 has run into so many issues with their Playmates homage line. I guess you get more leeway from the licensor when you’re bringing in more money for them.

“Dude, you are one big rodent.”

It’s a good thing that Wyrm comes with so much stuff and looks so good, because he articulates about as poorly as the worst of this line. There’s not much he can do as we have articulation at the head, jaw, neck, shoulders, elbows, wrists, waist, hips, thighs, knee, and ankle. The elbows are single-jointed so that also serves as the bicep swivel. The gripping hands at least have a vertical hinge so that’s okay. The head is fairly restricted by the placement and shape and there’s no articulation in the torso aside from what ends up being a basic waist twist despite the fact that it’s a double ball peg (it’s way too deep in the chest and the base of it is in a sculpted out cone of plastic so it can’t go anywhere – I took it apart to see). The knee is double-jointed, but that left leg isn’t very useful because we have to contend with the right one. For that, NECA went with a rubber tentacle over a heavy gauge wire. It will bend, but getting Wyrm to stand is a chore. I can get him standing, but it never seems to last long. This is a figure that ever since I got him I find toppled over every morning. The old figure went with a plastic, pre-posed, right leg which actually made him fairly easy to stand. NECA’s approach here is fun, but what good is the bendy wire? It’s just kind of a pain in the ass. I’ll probably bust out a disc stand for this guy and see if that helps keep him standing.

Also scary is Tattoo.

Wyrm’s articulation is obviously better than the old figure, but it’s so limited that functionally it’s not that much different. The range at his elbows is mediocre so you’re mostly going to post his arms with his shoulders and the swivel point. The legs need to be in a specific position to keep him standing if you’re not using a stand so he almost feels like a 5 POA style figure. We’re used to articulation in this line taking a back seat to the aesthetics, but in the case of Wyrm it’s more noticeable than most. He also will have the same paint-flaking issues as Tattoo, though it’s only really noticeable on the back of the left knee.

This is a set of what you see is what you get. If you like the look of Tattoo and Wyrm and want them in your collection then that should be the motivating factor. The accessories for Wyrm do make things a bit more interesting and I definitely enjoy his look far more than I do Tattoo’s. The real problem here is the asking price of $65. That’s at the high end for NECA two-packs (though there’s the threat of price increases looming meaning this could be the new floor) and thus a harder sell. This set isn’t nearly as good as the similarly priced Antrax and Scumbug or even some of the cheaper sets like Space Don and Samurai Mikey. This may be the first two-pack where I really notice the budget as it feels like Tattoo was only bundled with Wyrm because he could be done a bit cheaper. Just one extra set of hands and a slug figure so Wyrm could get extra stuff and a unique bendy wire leg. There’s also nothing unifying the two characters aside from the fact that both were featured in the vintage toy line. In the circles I frequent, I found most people were only interested in one half of this set with most favoring Wyrm but there were a few only interested in Tattoo. Maybe that can create some opportunities for folks to split a set? They’d almost have to be local though with the cost of shipping these days.

If you think these guys look cool and you’re okay with the price, go for it. This stuff almost never hits clearance as it is.

If you want this set your only option right now is Target. They’ve been in-stock on the website for some time, but may be gone by the time this goes live. They should be sold in stores as well, though I personally have yet to see either Haulathon two-pack show up on shelves. International buyers should be able to get these on the Haulathon website. The set gets a tepid endorsement by me. The quality is there relative to the rest of the line and I do genuinely like the look of Wyrm. Tattoo may be boring, but he looks the part of the character from the show, he’s just severely lacking in the accessory department. He should have slapping hands and a yelling portrait, at least. Wyrm looks great, it’s just a problem of cost. Even at the discounted price I got this set at, I still feel like I paid $55 for Wyrm and that’s a terrible deal. I definitely envy those who look at this set and see two characters they need in their collection.

We have plenty more thoughts on NECA’s line of TMNT Toon figures for you:

NECA TMNT Cartoon Antrax and Scumbug

I’ve been looking forward to this one for awhile. Antrax and Scumbug only appeared in the cartoon series Teenage Mutant Ninja Turtles once, but like last week’s figure review, they were present in the toy line long before their animated debut. And these later period episodes, such as “Night of the Rogues,” tended to just…

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NECA Cartoon TMNT Chakahachi and Lotus

When it comes to character selection in NECA’s line of action figures based on the 1987 cartoon Teenage Mutant Ninja Turtles I think it’s safe to say we’re well into the weeds. This latest batch to arrive at Target as part of the company’s branded Haulathon have certainly illustrated that. Aside from heroic versions of…

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San Diego Comic Con 2025 is in the books!

San Diego Comic Con is always an exciting time of year for toy collectors. Even for someone like me who has never considered actually going to the event, I get up for it because I know the coverage is going to be coming fast and furious. Some years are bigger than others, but for me I think I can say that the 2025 edition has been the most surprising. I went into it with certain expectations some of which were met, but some were not and that’s not unusual. What was unusual for me is that some of the things I basically considered a “lock” did not come to pass and I left the event being perhaps most excited about a company and a product line I definitely didn’t see coming. Let’s start with the familiar though and my bread and butter franchise: Teenage Mutant Ninja Turtles

TMNT

NECA is heading down the 2012 TMNT rabbit hole this fall.

As has been the case most years, the Teenage Mutant Ninja Turtles had no shortage of coverage this year at the convention. There was even a dedicated brand panel that covered releases from several companies. We still have Playmates for vintage re-releases and some modern takes, NECA is hitting on the toon, Archie, and Mirage, Super7 has the 2003 edition of the show, and now we have Mondo doing sixth scale stuff. Mondo’s line is their own take on a post 1990 film franchise and it looks interesting, but isn’t really on my radar for the time being. I don’t have the space or funds for another Mondo sixth scale franchise. Super7 also reaffirmed its commitment to 2k3 by unveiling silhouettes for the next wave which will include Hun, April, and a motorcycle Raphael and Shell Cycle. This would seem to be the nail in the coffin for the vintage inspired figures Super7 started off with which is really frustrating considering the figures missing (topped by Heavy Metal Raph). I’m done with the 2k3 series after Shredder, and possibly done with Super7 after that as well.

NECA has been the company at the forefront for TMNT the past several years, but their showing was surprisingly light. They did announce a line of turtles based on their appearance in the game Fortnite, but that might have been the most noteworthy. There was a leak the week before SDCC of one of their reveals for the toon line, granny Bebop and baby Rocksteady, though that release wasn’t going to blow anyone away (even if it is entertaining). The only new figure shown for the toon line otherwise was a beach Slash. There was also no big display with dioramas and such, just figures in a case. It’s pretty clear that NECA wasn’t going all out for SDCC. Is that a shift in strategy? It certainly costs money to put these big displays up and staff a booth plus rental space isn’t cheap. Are they going to pivot more to social media for reveals? Is New York Comic Con considered their flagship event? Or did the reappearance of Toy Fair earlier this year just mean all of the stuff that would have been revealed at SDCC was instead shown there?

NECA didn’t have a lot of surprised in their booth, but this certainly was the most standout one.

I don’t know the answer to any of those questions, but I was very surprised at the lack of Tempestra. She has become the biggest missing piece for the toon line, even if she is very much a B-tier character in her own right. I’m not sure why they’re slow-walking that one. They mocked up an arcade cabinet accessory for a still unreleased movie April variant more than two years ago that most assumed was really made for a Tempestra. What I did like, even though none of the figures shown were new reveals, was how the 2012 TMNT line is shaping up. The sculpts look fantastic and they’re all dated for this year and will be sold as single releases so no four or two packs. I don’t think it’s been confirmed where we’ll be able to buy them, but they’re among my most anticipated releases for the second half of 2025. The only other showing that excited me was Garfello, i.e. Garfied cos-playing as a ninja turtle, which was unexpected. It looks great and comes with Odie and is the sort of silly release I’m very likely to get.

As for the rest, there wasn’t much to be excited by. Playmates is re-releasing its remastered turtles minus the bumpy texture a lot of people didn’t like. We actually knew about that going into SDCC, but that was basically the official launch. Mezco also showed off 1990 movie turtles for its One:12 line. They look worse than the NECA releases (which are coincidentally being re-released in single packs this year), but will probably cost more than twice as much.

Mondo

No one does animated X-Men better than Mondo.

We’ll pivot from an IP to a company here as Mondo had a lot to show off. Perhaps more than any other company, though I confess I’m not interested in everything they do (like Masters of the Universe and ThunderCats). What gets my attention first and foremost when it comes to Mondo are their plans for their X-Men animated line of sixth scale figures. It’s a line that is becoming much harder to collect because of the tariff situation in the country, but I’m in too deep to dump it. Heading into the event, we knew the next figure to be solicited was likely to be Mr. Sinister who had already been shown. There was also the reveal of an event exclusive Savage Land Rogue which went up for preorder before the show. They were both at the event along with the next figure: Storm. She looks awesome and was my guess for next up. It didn’t end there though as we also got to see concept art for the next figure and it’s Beast! I’m glad he’s a little ways off since he might be an expensive one. Perhaps things can improve economically before going up for order, though there’s always the chance things get worse. Little is likely to change before Sinister goes up though which is happening in August. I love the look of the figure and he’s an A-list villain from the show, but I do not look forward to the sticker with that one.

That was a hoot!

That’s the only sixth scale line I’m in, but Mondo did reveal more Marvel and DC figures (Superman, Two-Face, Dr. Doom, Lizard) in their other lines which all seemed solid. What really caught my eye though were their Mondo Squads which are more statuesque figures with swappable parts and sold in bundles of characters. Previously, they had done a set of characters from the Nicktoon Aaahh!!! Real Monsters and now they’re moving onto Rocko’s Modern Life. I love Rocko and this set of the titular character plus his mates Heffer and Filbert is pretty much an automatic buy from me. We don’t have a lot of Rocko merch out there so the scarcity will help. Also shown is a squad of Beavis and Butt-Head with their couch and the four fellows from King of the Hill (Hank, Bill, Dale, Boomhauer). Similar to Rocko, I may have to get King of the Hill since there’s so little out there for the franchise that I have really grown to love in recent years after previously dropping off around Season 5. Mondo also teased future squads based on Rugrats and The Ren & Stimpy Show.

The last of the real Ghostbusters makes his debut in Ray.

Mondo is also heavily invested in The Real Ghostbusters, which was probably the biggest reveal of the 2024 show. We’re still waiting on the first release to drop (once again, thank you tariffs), but we have now seen all four of the busters and their companion ghosts. And, to no one’s surprise, everything looks great. I still have reservations about the price, but it is what it is and we’ll talk more about that when Peter finally arrives (hopefully sometime in August). Mondo also revealed that Janine will follow the boys and she’ll be in her more traditional secretary attire. To sweeten the package, she’ll come with her desk and an alternate lower half for a clean cross-legged sitting position. I’m guessing all of this extra stuff means she’s going to retail for $202 like the Ghostbuster + Ghost package we’ve seen up until now, but maybe that won’t be the case. That will be a tall ask and is probably something I won’t be interested in.

Marvel Legends

It’s all X-Men ’97!

I knew Hasbro would have some X-Men ’97 stuff for us, but I wasn’t prepared for just how much and how much I’d like it. We learned what wave three will be and those figures were all on-hand for folks to gawk at: Morph, Jubilee (final suit), Sunspot (final suit), Emma Frost, Cable (first outfit), Wolverine (classic civilian clothes). All of them looked pretty damn good. I’m mostly looking to supplement my ’92 display with these so Cable and Wolverine were locks. My dissatisfaction with the ’92 Jubilee puts the ’97 one on my radar, though I’m disappointed she’s in her black jumpsuit. Maybe I’ll swap heads with the ’92 one? Maybe even arms and coat? Emma just looks great though a classic take on the White Queen was enough to get me to put in a preorder and I love Morph so I’m in for the ’97 version. The only one I didn’t preorder was Sunspot. Nothing against the figure, I just don’t really care about Sunspot.

Gambit, what did they do to you?!

That wasn’t all though as we got a nice look at the made-to-order Sentinel which went up last year and there were some two-packs announced. We can look forward to a finale Cyclops and Jean (Marvel Girl), finale Wolverine and Storm, and a pairing of Rogue and Gambit from their basketball scene in the first episode. None are essentials for me and I don’t think I’ll be getting any, but I love to see how all-in Hasbro is with X-Men ’97. The one set that I would have had the most interest in is the basketball two-pack, but it is unfortunately the worst looking set of the two. That’s because it looks like Hasbro repurposed its Starting Lineup body of NBA players for its shirtless Gambit. That sculpt has a very unpleasant looking ab crunch in the middle of it. It worked okay for Starting Lineup because all of those figures had a jersey. Gambit doesn’t have that luxury and it looks terrible. It’s honestly one of those “How did this get approved?” moments that comes along once in awhile.

Aside from that, I had little to be critical of with Hasbro’s panel. They also revealed their next made-to-order figure: Mephisto. Mephisto was previously released many moons ago by Diamond in their Diamond Select line. Marvel Legends has not touched him though because he’s basically Marvel Satan and not afraid to show it. There was going to be one attached to the Engine of Vengeance HasLab if it hit a certain number of orders, but that product didn’t even fund. The Legends team had previously stated Mephisto could not be released any other way, but there was almost certainly some gamesmanship in those statements. Something obviously changed and now Mephisto is on the way, though he won’t be showing up at Walmart or Target. He is coming with his own throne and this thing sure looks familiar.

Hey! I know that skull!

Crystar fans can probably spot where this thing is from and the Legends team was not shy about stating it’s based on the cover of issue 8 by artist Michael Golden. We’ve covered that issue here and that’s because it’s also the cover musician Glenn Danzig stole from to come up with a logo for his band Samhain which then became the logo for the band Danzig. The Legends team, once again, was not at all shy about pointing that out and might even be hoping for some cross-sale appeal with that fanbase. As for Danzig, no comment has been made. The item was shared in the official Danzig fan group on Facebook and has since been removed so either he’s not happy or the moderators for that group think he would not be happy to see it. Fans have frequently traded and sold issues of Crystar there so it’s not like the group hides from the connection, but maybe he’s salty that he won’t get a cut? He probably thinks he made the image famous, and he probably did, but he has also made a lot of money off of art he never owned so I think we can call it square on this one, Mr. Danzig. Especially if Marvel never came looking for a cut of those t-shirts. Either way, the throne looks awesome and yes, I’m buying it. I don’t even care about Mephisto, but this thing looks too good to pass up. It’s an open preorder that closes August 26th and will set you back $80 when it ships next year.

As for other odds and ends, I continue to be impressed with the offerings from Jada Toys, even if the IPs they traffic in have little or no appeal to me. Except for Frosty the Snowman, I will get that. Big Bad Workshop had a variant of its upcoming action figure of The Tick on display and he might already be my most anticipated for next year. I love The Tick and it’s been at the top of my most wanted for a few years now and I hope the line is a success. We also know who will be the next character: Chairface Chippendale. The Naughty or Nice collection is also continuing and we’re finally getting a Mrs. Claus. I assume she will go up for preorder around Christmas time and hopefully will fund. She’s not the design I would have gone with, but I’ll be happy to have a Mrs. Claus join Santa on my shelf some day.

And that’s a wrap! Thanks to all of the people who cover this event every year and whose videos I snipped screen grabs from: Pixel Dan, Toy Anxiety, Robo Don’t Know. Toyark.com also has some great coverage if you prefer still shots. All of the folks involved help people like me who can’t make it to the con enjoy from my home or wherever I happen to be.

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NECA TMNT Adventures Ace Duck

Here comes a new challenger.

I would wager that when it comes to the Teenage Mutant Ninja Turtles character Ace Duck most fans will immediately go to the Playmates figure as their first frame of reference. His creation is credited to the trio of Jim Lawson, Steve Murphy, and Ryan Brown, but I don’t know if any had a hand in his original look. That version of Ace, who was an anthropomorphic duck dressed like an old fighter pilot, made one appearance in the 1987 cartoon series as basically a show within a show. He flashed across the screen of the TV in the sewer lair in the episode “Attack of Big MACC.” That was it for old Ace as he never got to be a featured guest like many other characters who first appeared in the toy line. The character wouldn’t get a substantial look until he showed in the pages of Teenage Mutant Ninja Turtles Adventures published by Archie, only there he wasn’t a fighter pilot, but a pro wrestler.

He’s one big duck.

NECA’s TMNT Adventures line of action figures has been committed to giving fans basically everyone associated with the fictional Stump Wrestling. We have the turtles, Leatherhead, and Cryin’ Houn’, and now we have Ace Duck. This version of Ace is quite different from his Playmates counterpart. The only things the two share are the fact that they’re both ducks and they both have wings. While the original Ace is of average build for a human, this duck is massive. The phrase beefcake comes to mind, but also feels inappropriate for the massive mallard since he’s not a mammal. He’s a big boy and would have fit right in with the WWF of the early 90s. Even the whole duck thing probably could have worked in the promotion that introduced the Gobbledy Gooker. He also has a bit of a Buddy Rogers thing going on as he’s kind of a pretty boy. Part of me wonders if this design was influenced by Daffy Duck’s foil in the short Muscle Tussle because even the trunks are the same to go along with the physique. As a character, he’s neither friend nor foe to the turtles and even though he’s depicted as champion, he sure seems to lose a lot.

Ace Duck with the Ace Duck most know him as.

Ace Duck from NECA comes in the usual packaging with new artwork by Ken Mitchroney. He’s a big figure and comes courtesy of Walmart Collector Con which actually took place several months ago where he was available as a preorder. NECA is now finally shipping the figure and it’s expected that he’s just first run at Walmart and will eventually be available from other outlets. This chiseled sculpt was handled by Tomasz Rozejowski with paint by Geoff Trapp and Mike Puzzo.

It might take two turtles to topple this guy.

Ace Duck stands right around the 7″ mark and as high as 7.25″ to the top of the curl of feathers on his head. I’m pretty sure the first impression most are likely to have when looking at this figure is that he sure is bulgy, in more ways than one. He is jacked as his shoulders are quite broad and his chest is puffed out like a man (or duck) of such musculature would be. He’s also quite bulgy down…there. It’s quite the comical look when compared with the old Ace and borders on ridiculous, but I mean that in a good way. Since this is just a big duck in a Speedo, there’s not much being asked of the paint department. He’s a pale yellow all over save for his beak and his feet, which are a light orange. There’s plenty of black linework on the figure to highlight the musculature and some of the feathers. He has a set of tiny wings on his back which are barely visible from the front. I guess he skips wing day when in the gym. The only other embellishments on the sculpt are the little feathers on his forearms.

Ace is just a big muscle duck, but what helps sell the character in plastic form are the expressions. By default, Ace looks pretty angry and ready to get down to business in the ring. His teeth are showing and he’s got a legitimately intimidating glare. The head most (including me) are likely to find more enjoyable though is the cocky grin. For that, Ace’s eyes are partly closed and looking to his right and his beak is shaped in the form of a wry smile. This is him preening for the audience or just looking in a mirror. It just goes so well with the vibe of this figure. The third portrait features a squawking Ace. His mouth is open in a cartoonish shape with a big, red, tongue flopping out. His eyes are also all red with black circles in them indicating he’s dizzy. This is pulled straight from a panel in the comics where Leatherhead is swinging him around by the feet. This one also works for a punch drunk look or an impact which is definitely a worthwhile inclusion for a pro wrestler action figure.

This right hand is basically included just for this.

The rest of the items are in the box are reserved for hands and one accessory. For hands, Ace has a set of fists, relaxed, and gripping hands. He also has a left hand that’s somewhere in between a pointing gesture and a relaxed look and a right hand that’s puzzling to me. It’s almost like the start of a thumb’s up gesture or a guitar picking form. It looks so specific that I’m guessing it’s lifted from a panel, and sure enough, it is. There’s a panel where he’s basically posing after slamming Leatherhead and saying “later gator” where he’s making this gesture with his hand. The last item in the box is a folding chair. It’s the exact same accessory that came with the turtles and even the colors are the same. It’s a solid accessory to have for a wrestling figure and I like that we now have two in the collection instead of one.

He’s not above getting dirty.

The approach to articulation with Ace is pretty basic. While the turtles were used to show off NECA’s first attempts at traditional pinless double-joints, Ace is going more old school. There’s articulation at the head, shoulders, elbows, wrists, diaphragm, hips, knees, ankles, and wings. Both the elbows and knees are single-jointed, but they will swivel at the point of entry as well. There is a thigh swivel, but it’s pretty limited and I was surprised by the lack of a waist twist. You will need to use the diaphragm joint for that and it’s pretty limited. Mostly, the figure is just so bulky that the range in a lot of places is hampered. The shoulders aren’t going to get much use out of the hinge and the elbow swivel isn’t as good as a proper bicep swivel. The hinge for the gripping hands is of the horizontal variety which is unfortunate. The legs have very little range kicking forward, though they actually kick backwards a decent amount.

You’re gonna need a bigger chair, Leo.

Ace isn’t going to do a whole lot on your shelf. In that, he’s a lot like Leatherhead and Cryin’ Houn’ who I also felt were really limited in the articulation department. Ace is probably a littler better than the hound, but a little worse than Leatherhead. None of them are going to be celebrated for their articulation and the best articulated figures in this line so far are probably the turtles. With Ace it’s just a little disappointing because there’s not much that NECA had to work around. He’s practically naked and it’s just the bulk of the sculpt that impedes things. And while I do like the sculpt, I do think there was a happy medium some where to make this guy more articulated without having to jeopardize the aesthetics. The hips, in particular, stand out as an area where there’s no real reason for why they’re as limited as they are.

Or not.

Ace Duck is another solid entry in NECA’s Archie Comics inspired toy line. The articulation shortcomings are basically a feature of the line at this point and collectors likely know what they’re in for with that. The sculpt is on point and this is a figure that just puts a smile on my face because he’s so damn fun to look at. The accessory count is suitable with three portraits and a folding chair to go along with 8 hands. The only other thing I failed to mention so far is the price. Ace Duck will set you back $50 if you can find him at Walmart (currently available for order as I type this) and may cost a little more when he makes his way to specialty retailers. That’s certainly a steep price and I guess it’s owing to his size and potential for reuse. The sculpt is such that maybe NECA can reuse it for other muscle guys though none in this particular line come to mind. He’s the same price as Cryin’ Houn’ who was a little bigger, but came with less stuff, so he doesn’t feel like a lesser release. I just wasn’t crazy about the price tag with that figure either. I do like this figure a bit more and if you’re okay with the price and its shortcomings then I can safely recommend it. It has a premium feel in-hand and it’s a musclebound space duck in trunks – what’s there not to like?

That duck has a family!

If you missed our look at the other Stump Wrestling figures from NECA then check these out:

NECA TMNT Adventures Cryin’ Houn’

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch…

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NECA TMNT Adventures Stump Wrestling Leatherhead

We are rolling right along with more reviews of NECA’s TMNT Adventures line of action figures and we’re also staying within the realm of Stump Wrestling. When the turtles wound up in the intergalactic wrestling federation, they didn’t just encounter aliens, they also encountered an old foe. I don’t know how Leatherhead wound up as…

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NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

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JoyToy TMNT Slash and Tokka

The bad boys have arrived!

What drives my decision to buy an action figure can take on many forms. The most boring reason to get something is for the sake of completion. If you collect anything then you’re probably familiar with that impulse: you have everything else and you don’t want your collection to be incomplete. That can be a hard thing to shake and can lead one to buy something they don’t really enjoy for any other reason. Then there’s also matters of price and availability which can be an influence, but I think the best reason to buy an action figure (or really anything) is because you simply like it. When it comes to JoyToy’s line of Teenage Mutant Ninja Turtles action figures, I don’t feel that compulsion to have a complete set so I’m picking my spots. The four turtles, April, Shredder, Bebop, Rocksteady, and Krang feels like a pretty complete set, but then along come Slash and Tokka.

These two bring more bulk to the line.

Slash and Tokka are two characters that I certainly have some degree of affection for. They’re not Tattoo or Hot Spot, but characters I actually like and have enjoyed across various takes on the franchise. Still, neither felt essential to me so when JoyToy originally solicited the pair I felt content to pass them over. Then people started getting them in-hand, I watched some reviews, poured over some visuals, and suddenly found myself placing an order for the pair. They just looked damn fun and with these figures retailing in the $30-$40 range they don’t feel as overpriced as they would have 3 or 4 years ago. And with this line being in a smaller scale, I can delude myself into thinking I have space for more turtle figures.

Slash and Tokka, both being mutated or alien turtles, are able to share some parts which is why they were sold together. From a production standpoint, it makes perfect sense even though from a thematic one it’s pretty odd to get a Tokka without a Rahzar (don’t worry, he’s coming). JoyToy decided to lessen that notion and appear to have made these two work as a pair, if you like. They have a pirate theme between the two of them and one could easily envision them as a pair of deviants patrolling the high seas for whatever it is they desire most. And it works! I like what JoyToy has done here and even once more logical pairings arrive via future figures I’ll probably still keep this pair close to each other in my display.

Both Slash and Tokka are loosely based on their appearance in the classic animated series. This means they also draw some inspiration from the vintage figure line by Playmates since they were influenced by the cartoon as well (or vice versa). Both characters stand a tick over the 4″ mark making them a little taller than the turtles, but a little shorter than Bebop and Rocksteady. Compared with the turtles, they’re not so much taller than them, but chunkier. They’re bigger boys and a bit more intimidating as a result. Tokka does come with the Foot logo stand while Slash gets them sewer one – does that mean Slash is intended to be more of a good guy and Tokka a bad guy? Maybe, though your head canon is as good as any here.

JoyToy really packs the box full of stuff with this line.

Let’s talk Slash first. This is a Slash based on his original appearance in Archie comics which was loosely adapted by Playmates. He has the black bandana and the skull belt buckle we know from the Playmates version. A lot of the other embellishments resemble that figure, but with an added degree of realism. The shoulder pauldrons resemble steel now, but are still bound by rope and fully painted. The elbow and knee pads are black and spiked and his shell features numerous spikes as well in a similar pattern. What’s new are the chains wrapped around his forearms and a harness around the chest. On the backs of his hands are some armor plates, but what’s missing are his blades which is a bit unusual, but the animated design did the same thing. His shell also has some handles bolted onto them that serve as weapon storage, similar to the other turtles. He also added some belt loops for additional weapon storage which is going to come in handy because he has a lot of stuff.

Even the shells are different.

The overall aesthetic for Slash is to take that old design and up the detail and realism. His skin is heavily textured with thick scaling. There’s a a lot of knicks and grooves cut into the plastron and there’s just a lot of added texture to every surface of this guy. The belt has a softer texture befitting a leather belt and the tassels on it and the bandana are frozen in a windswept look. Paint is pretty clean and crisp on this guy and it looks like a paint wash was utilized to really bring out those details. Like the turtles, Slash does have a belt that doesn’t wrap around the back of the shell. This is just part of the design JoyToy is going for and while it doesn’t make sense for turtle anatomy, it doesn’t really bother me personally. Your mileage may vary.

Not to be out done, here’s all the stuff Tokka comes with.

Tokka, as expected, uses a lot of the same parts. Between the two, they share shoulders, biceps, abdomen, thighs, and feet. In addition to that, the elbow pads, knee pads, and belt appear to be shared between the two with the belt buckle and tassels swapped out for Tokka. That’s a lot of shared parts, but there’s also a lot of unique stuff. I was surprised that JoyToy opted to do a different shell since the Playmates figures shared the same. Tokka’s lacks spikes and instead is more plated in appearance like an actual snapping turtle. His calves are also different as he has spikes along the sides of them. And in keeping with past versions of the character, Tokka has five digits on his hand as opposed to three like Slash and the other turtles. JoyToy could have easily decided to just give him the same hands as Slash and I doubt anyone would have really cared, but it’s cool they decided to sink more money into this figure than they had to.

They have plenty of implements of destruction.

Tokka has a very similar look to Slash in terms of approach. There’s a lot of detail here and the paint is kept pretty clean. His head sits lower than Slash owing to the fact that his neck is more forward than straight up. His beak is colored black like the Playmates and toon design while his overall complexion is darker than his cartoon counterpart and basically the same as Slash. He has two hooks attached to his shell for some weapon storage and instead of chains around his forearms he has rope. His shoulder pads are spiked like the old design, but the shape is more square than round as previously depicted. Of the two, I enjoy the Slash design a bit more, but that’s merely a subjective take on my part. Tokka is of the same quality and he fits in well with the rest of the line.

Slash is one of the few figures in the line to come with an extra portrait.

Both Slash and Tokka come with a ton of stuff. Some of it is shared and some of it isn’t. We’ll start with Slash who comes with four sets of hands: fists, gripping, wider gripping, and trigger finger. He also has a second head which is not typical of the line, but it features his metal headband from the cartoon so if you want a more toon-like appearance you have the option. In terms of the usual stuff, Slash has the City Sewer disc stand and a chunk of the white, marble, diorama piece. He also comes with a pre-mutated version of himself which is just a little slug figure. It stands on two feet so maybe it’s supposed to have been just exposed to mutagen? I don’t know. He also has his “binky,” the little palm tree forever associated with the character.

Are these blades a good enough stand-in for Slash’s usual ones?

In terms of weapons Slash is pretty well-stocked. If you felt he was missing the blades on his hand then JoyToy has you sort of covered via two bladed weapons he can hold in his hands. They’re like oversized Wolverine attachments as each has three, large, blades extending from them. They’re not quite the same as the more traditional setup, but it suits the character. In terms of bladed weapons, Slash has a pair of daggers which can fit in the loops on his belt and a pair of katana which can be stored in his shell. The katana feel like a callback to the cartoon as that version of the character carried two swords. He also has a large bladed weapon mounted to a pole. I guess it’s like a glaive and probably has a proper name that I don’t know. The blade is almost as large as the staff it’s affixed to and it’s pretty nasty looking as it’s all chipped. I certainly would not want to be on the receiving end there.

I’m starting to think of these guys as food monsters.

If melee combat is not how you feel your Slash should approach things then he also has a firearm. A small, old-fashioned, pistol that probably runs off of black powder and has a knife affixed to it for extra stabbing power. To keep Slash protected while he fires on his foes (or reloads) is a large, spiked, shield that can fit over his forearm and also has a handle for added stability. Slash can easily hide much of his bulk behind this thing and fire from behind it if he wants to. For when things slow down, Slash also has a big old mug of beer and a lobster roll sandwich to snack on. The mug is again of an old-fashioned design of wood with banded steel. There’s a froth effect that’s removable. The sandwich is basically a giant lobster between two pieces of bread and is a bit funny. I’m guessing a turtle like Slash has no issue just biting through the shell when he’s hungry. The roll also has a slot on the bottom of it so you can stick it on the end of a dagger which is a nice touch. I kind of like the idea of Slash and Tokka as a pair of gluttonous pirates who like to kick ass then settle down for some chow.

Awe!

Tokka is just about as stacked as Slash and shares some of the same accessories. He too comes with the same piece of the diorama base while his disc stand is the Foot branded one. He also comes with the mug, shield, and pistol as well as the same spread of hands though via different sculpts. There’s a baby Tokka as well, but it’s a different sculpt from the little Slash as it’s in a more neutral pose and has its own unique shell. Those represent the shared parts, but for the actual melee weapons Tokka is all new. He has two, curved, daggers which can slot into his belt and he also has two, larger, curved swords. They have a handguard so, if you want, you can hang them off of the hooks on his shell. However, I think those hooks are intended to house his massive anchor weapon. It’s just a big anchor with some wrappings around it to form a handle and a piece of sculpted chain attached to the end. It can go across the hooks when not being held, though it is a little finicky, but not likely to fall out on its own. Tokka also has two handheld bladed weapons similar to Slash’s only his feature one, big, blade as opposed to three smaller ones. Lastly, he has some food of his own in the form of a turkey leg with a big bite taken out of it. I find it amusing since NECA opted for the same with its cartoon Tokka. I guess he just really likes turkey.

The gun and shield combos is pretty cool.

The two figures share enough parts that articulation is basically the same for both. The approach is also basically in-line with what we saw out of JoyToy when it came to the other turtles. We have ball pegs at the head and wrists with hinged balls at the shoulders, bicep swivel, single-hinged elbows that swivel, a ball joint in the diaphragm, ball-jointed hips, thigh swivel, double-jointed knees, ankle hinges, and rockers. Tokka also has the added benefit of a hinged jaw. They’re pretty chunky so the range in places isn’t the best. Heads are always a bit limited with these turtle designs, though if you swap to the toon head for Slash you get a little more range since you won’t have to deal with the bandana tassels. The ball-jointed wrists work fine, but the hands pop off pretty easily and it is a mild annoyance when posing. Elbow pads and knee pads are floating so they can get out of the way to a point, but you’re basically only getting 90 degrees of movement at both spots. The shoulders are a bit restricted because of the pauldrons and I do wish we could get better range there for convincing two-handed poses. They can kind of do it, but it’s a very limited window.

Well done, boys!

The articulation is probably going to be enough for most people. The numerous accessories and hand options help to make these two pretty expressive even if the range isn’t the best in some places. The overall is aesthetic is damn sharp though and I really like how this pair turned out. As I said in the intro, I wasn’t planning on getting either figure, but once I saw how well they turned out and how fun they were I was unable to resist. JoyToy TMNT figures are not sold in North America so if you want to add this pair to your collection you will need to go through an import store. I got mine via LT Cave and it probably only took about 10 days for them to arrive. The constantly evolving tariff situation in the U.S. makes getting these a little trickier each day so if you want them my suggestion is to get them sooner than later because who knows what tomorrow will bring?

If this review has you considering more JoyToy for your TMNT collection then look below:

JoyToy Teenage Mutant Ninja Turtles

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…

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JoyToy TMNT Rocksteady and Beebop

No, that is not a typo you see in the title of this entry. This is a review of the JoyToy versions of classic Teenage Mutant Ninja Turtles henchmen Beebop and Rocksteady. I don’t know why it says Beebop on the box, but this is a Chinese company and English is probably not the primary…

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JoyToy TMNT Krang

The surprise line of the past year has unleashed perhaps its very best with Krang. Krang dates back to the 1987 cartoon series Teenage Mutant Ninja Turtles. Because that show became such a household name, it’s sometimes easy to lose sight of just how insane a character design Krang is. Krang was created by David…

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Super7 TMNT Ultimates! Foot Soldier (Battle Damaged)

Clean-up on aisle F.

The last Super7 review I did was for the wave of Teenage Mutant Ninja Turtles based on the 2003 cartoon and I concluded it by speculating it would be awhile before I found a reason to review another figure from Super7. That turned out to be a lie. With it being revealed that Super7 has put its TMNT action figure line “on pause” that references the vintage, Playmates, toy line it left me in a reflective mood. I have not been a completist with this line and I’d say I average about two figures per wave that comes out. Most of the figures I have I paid full price for, but I have a growing collection of those that I did not. I looked over my collection and the stuff I didn’t have and considered if there were any holes I wanted to fill, and there’s a couple of characters I had some interest in. One of them was the more recently released battle damaged Foot Soldier variant. It came as part of wave 11 with Rat King, Rapper Mike, and Ninja Nomad Leonardo. The figure looked good, but it wasn’t something I needed. Now that the line may be dead, it had me looking at current prices online. I found one for $40, and figured “Why not?”

He’s got some size to him.

The Foot Soldier figure from Super7 originally arrived as part of the very first wave back in 2020 alongside Raphael, Baxter Stockman, and Splinter. It was a very faithful recreation of the Playmates figure and its accessories with the much welcomed addition of modern articulation so the character wasn’t always in its weird gorilla pose. Working against it at the time was the asking price and the fact that most collectors will want more than one. I wasn’t interested in army-building $45 figures. Plus, I saw numerous accounts of quality control issues with this one where the elbow joints were snapping and I just didn’t want to bother. The figure was re-released along with the rest of wave 1 within a year and I don’t know if the quality control was improved or not. The memory of that issue was part of the reason why I was able to pass on this battle damaged variant (there has also been a glow-in-the-dark variant of the original figure) and did I really need a $55 Foot Soldier? I guess at $40 the answer is, “Yes.”

He’s pretty similar to the wave one figure (that I don’t own), just now charred and slashed.

The battle damaged Foot Soldier sources a lot of parts from the wave one figure as well as introduces a smattering of new ones. Some of this figure’s design can be credited to Super7, while a lot of it rests with the cartoon and Playmates. The figure stands right around that 7″ mark giving it some pretty decent size compared with the turtles. The figure is taller, but slighter, and the colors and designs are pulled right from that Playmates original. That means this is a Foot Soldier with a purple mask, gray tunic, and blue pants. It was a design the animated series carried over almost exactly except switching the colors to black and purple. The sculpt, which the original figure was handled by Four Horsemen, features some nice details with lots of creasing and folds in the material and texturing to the wraps on the shins and forearm straps.

When it comes to differences with the original release, Super7 sculpted some new parts here and there. The bottom of the cowl is now tattered at the edges while the right shoulder, torso, and left shin are new. For those, Super7 sculpted in the battle damage which consists of the material being torn and the bionic insides exposed. The metal innards are painted a nice, lustrous, silver with black detail work. The torso is really well-defined and I like the little screws present on the shin. The forearm piece for the left arm is also sculpted to be broken. The rest of the battle damage is done with paint with most of it reduced to a black overspray indicating this guy was in a firefight. I suppose it’s unusual considering the turtles fight with martial weapons, but maybe other Foot Soldiers were exploding around this one. There’s also some silver slashes painted on which look okay. From a shelf, this will get the job done, but in-hand it looks a little silly to not have these slashes sculpted in.

I maintain that army builder types should have alternate looks packaged into the box to encourage multiple purchases and here Super7 satisfies that request. The first Foot Soldier had just the one head while this one has three. It has a new neck joint, from what I understand, so I’m not sure if these new ones would work on the old release since I don’t have that one. The default head is the same portrait as the old one with just new paint effects to imply battle damage. The second one has been freed from the bonds of its hood. This sculpt is pulled from the Playmates mutating Foot Soldier action figure only now it’s presented in silver instead of gold. He has these evil looking eyes that are all red with yellow dots in the middle and the foot logo is raised on its forehead behind where it would appear on the hood. I like the look of this one which is decidedly far more frightening than the normal look. The wires sculpted in are all painted red and if I have one criticism it’s that the sculpt work on the neck is a bit soft. And if you want to nitpick this head it’s also a little bigger than the default one so it would never fit under that hood.

The third head is inspired by the cartoon series and the Alpha-1 character. That was a foot soldier that was damaged causing the face underneath the hood to be exposed. It gained sentience in the repair process and rose up to challenge Shredder’s authority over the Foot. Super7 also utilized this look for the ReAction version of this character. It looks fine and features some more silver paint which adds some color. If you have a bunch of Foot Soldiers already and want them to have a leader then this head will definitely have some appeal. I much prefer the other battle damaged head to this one so I can’t see myself using it, but as an alternate head it makes sense to include.

The other accessories include the usual alternate hands and weapons. Returning from the original release are gripping hands, fists, chop hands, and a two-finger point gesture. Other releases had some wide gripping hands which have been dropped in favor of two new ones: a right, gloveless hand and a left stump. The stump could actually be used on either side and it looks like a collection of wires and metal with some silver, red, and gold paint. It looks like his hand was bashed more than slashed, but it gets the job done and adds to the battle damaged theme. The right, gloveless hand is basically your typical Terminator style sculpt. It’s painted silver and looks okay, but the sculpt is a little soft. There should be spaces between the fingers, but they’re just filled with silver. I wish they had picked a different gesture if they didn’t want to carve out those gaps. It’s in a relaxed position with some of the fingers curled so it’s purely a style posed hand as it can’t handle anything.

This rifle is in need of more paint.

For weapons, the Foot has some reused ones and one that’s sort-of new. Returning from the first release are the rifle, pistol, and twin shurikens. The shurikens are painted silver while the pistol is just all black now (the old one is gray). It looks a lot like the pistol Shredder and his goons would wield in the show which was often white with black or gray detailing. I think this one is supposed to have been charred, though it’s just bare plastic. The rifle is gray, but the end of the barrel has been hit with a black spray like it was caught in a blast. It’s an okay effect, but the rest of the gun looks cheap since it’s unpainted. It’s basically not an improvement over what Playmates did over 30 years ago. The knife returns and that at least has some silver painted onto the blade while the end of the knife has also been charred. And borrowed from Leonardo (and I think Shredder) are two katana. For the Foot, the hilt is purple and black and the blade matches the knife in terms of paint job. The second katana is broken about halfway along the blade which is an economical way to incorporate more battle damage. Unfortunately, the figure only has gripping hands so no trigger hands and they’re very stiff so you may need to heat them up to get a good grip on anything.

“All right, robot, hit them toitles with that grenade!”

If you’ve handled a Super7 Ultimates! figure before, then you probably know the articulation is fairly basic for a modern toy line. Comparing it with Playmates, it’s a noticeable improvement and I think that’s what Super7 has always counted on. The head articulates above and below the neck, but the lower joint does the heavy lifting. Despite the hunched posture, the Foot Soldier can look up and down just fine and gets good range all around. Shoulders are ball-hinged and can raise out to a horizontal position and rotate just fine. There is a bicep swivel, hinged elbow, swivel at the elbow, and wrist swivel and hinge. All of the hands feature a horizontal hinge so no vertical hinges for the sword wielding Foot. Elbows seem fine this time around. In the torso is just a waist twist while the ball-hinged hips provide for full splits and a leg that can kick forward better than 90 degrees, but little back. There is a thigh twist, but it’s pretty limited. The knees are single-hinged and bend just shy of 90 degrees. There’s also a swivel at the knee and the ankles hinge forward and back and also rock side-to-side.

“You piece of junk! You’re supposed to throw it!”

It’s a satisfactory spread of articulation and by the standards of the line this is probably one of the better figures in that regard. I’m also happy to report that nothing is loose and floppy nor is anything overly tight. Whatever issues the original release may have had the factory ironed out. My only gripe is the lack of a forearm swivel. This design has exaggerated forearms that are really long and I’d like to be able to better position the armor present there. The straps on the forearms mean there was an easy place to sneak it in. The elbow swivel doesn’t function as a substitute, in this case. And, of course, the lack of the proper wrist hinge is annoying. It’s also surprising since they made sure to include such with the turtles so I don’t know why that didn’t extend that to the Foot. They also overlooked the same with Baxter back in the first wave. It’s just a shame they didn’t fix it with one of the re-releases or introduce proper trigger hands.

“Hmm…fascinating design, despite its ineffectiveness.”

This isn’t a perfect release, but the battle damaged Foot Soldier from Super7 is a pretty good one. I don’t know if it’s $55 good, but it is $40 good so if you can find a similar discount then I suggest grabbing it. And if price isn’t an issue and you were just concerned with the quality of the figure then I can safely recommend this one. Adding this figure to a collection of other Foot (Feet?) will help introduce some variety into your display and the different heads and hands will help set it apart. I’m glad I went back and picked this one up. I don’t know if I’ll get any other ones as nothing really stands out for me as a necessity. Or, in the case of a figure like Slam-Dunkin’ Don, I doubt the companion figures will ever happen and I don’t want an incomplete set. For now, I guess my Super7 TMNT collection is basically complete. Until I change my mind again.

If you’re interested in more Super7 or Foot Soldier action figures then check these out:

Super7 TMNT Ultimates! Teenage Mutant Ninja Turtles (2003)

Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely…

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Super7 TMNT Ultimates! Rat King

When Super7 unveiled their tenth wave of Ultimates! action figures for Teenage Mutant Ninja Turtles they learned an important lesson: don’t mess with the classics. For years, Super7’s line of figures has essentially focused on remaking the vintage figures first released by Playmates Toys in a new scale with updated articulation, sculpting, and paint. Fans…

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NECA TMNT “Trouble’s Afoot” Deluxe Foot Soldier

I’m back after a much needed break, and wouldn’t ya know, I’m back with another NECA toy review from its mega popular line of Teenage Mutant Ninja Turtles action figures! Today’s subject may not be the sexiest release from this line, but it’s one that is still worth talking about. The lowly Foot Soldier from…

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JoyToy TMNT Krang

Large, but not necessarily in charge.

The surprise line of the past year has unleashed perhaps its very best with Krang. Krang dates back to the 1987 cartoon series Teenage Mutant Ninja Turtles. Because that show became such a household name, it’s sometimes easy to lose sight of just how insane a character design Krang is. Krang was created by David Wise who, by far, wrote the most episodes of that cartoon series. I’ve seen some people share online in the TMNT community that Wise claims to have come up with Krang all on his own. If so, I’m calling bullshit on that claim because TMNT co-creators Kevin Eastman and Peter Laird came up with the Utrom, a race of aliens that basically resemble brains with faces who ride around in the abdominal cavities of android bodies. Krang (who was brought to life by Pat Fraley, who is integral to the character’s longevity) is an alien that resembles a brain with a face who also rides around in the abdominal cavity of an android body.

And that is a crazy concept for a character. An alien brain with tentacles and teeth from another dimension who needs a robot body to get around. He could have resided in the head, or maybe even in the chest like a Gundam, but no, Krang sits right in the belly of his body. In the cartoon, Vernon calls attention to the absurdity when he first lays eyes on the gargantuan Krang and, honestly, without that I may have never given it much thought. I was a kid, a lot of cartoons had weird looking characters in them, so I thought nothing of it. Now, I appreciate the lunacy of the whole thing. And the fact that his body looks like a bald, potato-headed, pasty man in red underwear and suspenders just makes it even more funny. This thing is goofy, to put it mildly. I wonder if Playmates first saw this concept and thought no way would any kid want such a figure?

JoyToy’s take on Krang is pretty big by the line’s standards, but comes up short against the NECA beast.

We’re almost 40 years removed from that debut so the design of Krang has been immortalized and normalized. He’s essential to the TMNT story especially if you’re referencing that original show so I wasn’t the least bit surprised to see that JoyToy was adding him to their assortment of 1:18 turtle figures. And the second I saw him I wanted him. JoyToy’s line has been a real joy to collect so far. It’s a bit of a pain to get ahold of, and the tariff situation in this country hasn’t made it any easier, but it’s been well worth it. The aesthetics of the line have been this mix of the ’87 show, the 2003 show, and a dash of realism and reimagining. Krang follows that same path, and since he basically only exists in the 1987show, the figure draws from that design quite liberally while adding a few new flourishes to the mix.

I do wonder what that handle is for. And that port.

The JoyToy line may be the smallest of the modern TMNT action figure lines, but that doesn’t mean Krang is a little guy. Krang, in his body, stands at a height of about 6.5″ making him by far the tallest figure in the line so far. This is a 1:18 scale line so that makes the character 9.75′ tall which is pretty damn massive. He was pretty damn big in the show, but probably not quite that big. Shredder, at 4.5″, is nearly 7′ himself so it’s probably safe to say that JoyToy is fudging things a bit, but there’s no getting around that this is a big figure amongst the rest.

Before we dive into it, we should probably talk about the actual character that is Krang. Krang is obviously a little guy since he fits in the stomach of the body, but he’s hardly tiny. He’s about the size of Shredder’s torso and he’s been given an appropriately grumpy face sculpt. He’s molded in pink with a liberal amount of dry brushing over him to take off some of that plastic sheen and help him blend stylistically with the rest of the line. I love his expression and his little teeth and eyes are painted very well. He has his two tentacles which are ball-jointed so there’s a little bit of posing there, but otherwise it’s a slug figure which is about all anyone expected out of Krang. He’s quite possibly the most on-model character from the show, aside from maybe the Mousers, and that makes sense since there’s not a whole lot JoyToy could do with this design. And there isn’t really anything I’d personally want them to do. They could have tried to make him look grosser with veins or even a sheen like he’s wet, but considering he’s going to spend most of his days inside another figure I think this is plenty good.

Krang actually comes with two modes of transportation. The less interesting of the two is what most refer to as Krang’s bubble walker. I think part of the reason why it earned such a name is because other versions had a dome on it, but this one does not. It’s basically a small, bipedal, mode of transportation. It has a very utilitarian look to it as it’s a brushed steel color with exposed rivets. There’s some piping of gold around the compartment and hits of red where I assume lights would be as well as a metallic blue for I guess more lights on the back. The sculpt is a little soft in the legs, but still detailed. The legs contain hinge joints at the top, the knee, and the ankle, sort of like the Mousers. There’s also a twin turret below the bubble portion that swivels. Krang just sits in this thing, there’s no little trick to make his tentacles poke out of it or any flourishes like that. The dangly bits on his chin make it so he needs to sit pretty far forward in the walker if you want him flush with the seat. It’s fine, but I’m guessing most won’t display the character in this fashion.

The turtles will have their hands full with this guy.

And that’s because we have the big boy for Krang to ride around in. We already mentioned the size of this guy, but now we get to talk about the sculpt. If you have some reference art from the show, or maybe the NECA figure of the same, you’ll notice that a lot of the details made it into the JoyToy version. He has the big shoulder pads, the suspenders, the red undies, the vents on his chest, the handle on his lower back, that oddly placed port in the middle of his ass, and even that tuning fork on his head. The flesh tone is rather warm in appearance while the metallic parts have been given a metallic coat of paint. The character on the show had a lot of black linework which would outline certain areas, like the knees and these patches on his thighs. For those, JoyToy decided to fill them in with silver paint to give the character a slightly more mechanical look. There’s also some sculpt work over his spine that looks like an external skeleton and they also added a little gray to the edges of his trunks, which I think looks pretty sharp. The proportions are also less humorous compared with the show design. He has appropriately long legs and there’s even some muscle tone there and with his arms. He’s still a big, mostly naked, guy in suspenders and trunks, but he’s ever so less dorky than his ’87 counterpart.

The head is where I see the most change with this look. The cartoon featured a head that was barely human. This version maintains that same, basic, potato shape, but the facial details are far more realistic. He has a pronounced nose and his mouth is curled into a sour expression like he’s either mad about something or just smelled a particularly ripe fart. It’s not the vacant expression of the old body as, even though his eyes are covered by the glasses, this one almost looks like it would have its own personality. The antenna on his head also doesn’t move or come off, so don’t try anything with it or else it will end like many a Playmates Krang back in the day.

He even makes Bebop and Rocksteady look small.

There’s quite a bit of paint here and even some shading. There’s warm tones on the arms and legs which helped evoke that realistic feeling while there also appears to be some black wash added to grime him up a little. On the chest, it borders a little bit on sloppy as it got a little heavy around those vents. There’s even a black dot on mine right beside the left suspenders. The compartment that Krang sits in is painted a metallic gold with green and red lights and it looks pretty clean. Most of the detail work is very sharp as well. If you get in real close you find an edge here and there that’s not as crisp as it could be, but nothing stands out as sloppy in that regard. The only real criticism I have for the paint is it feels like the shoes need a little something. They’re just red plastic with some design work sculpted in. The hands feature silver knuckles and it just feels like the feet needed something similar. Some silver trim would have looked nice, but maybe they blew the budget on the rest of the figure.

He may be as tall or taller than some figures in larger scales, but playing Krang beside such highlights that there’s more to scale than just height.

I’m going to jump to the articulation now as it does impact the accessories we have to talk about. Krang isn’t usually a character known for having great articulation, but JoyToy is apparently trying to change that perception. The head is fairly basic. As a man with no neck, this guy can only really turn, look down, and can only look up if turned to the side first. The shoulders are typical hinged balls, but they go up beyond your conventional T pose. The elbows are single-hinged with a swivel in place of a true bicep swivel. They’ll bend about 90 degrees. Wrists are ball-hinged so they’ll go in whatever direction you want, but he does have these big cuffs on his wrists that do limit things. They are removable, but he looks kind of dumb without them.

It’s too bad there wasn’t more tension at the arm end for swinging poses.

In the torso, the plate on the front is removable which allows Krang to be slotted inside with ease, but there’s no articulation there. The only joint is a ball joint at the waist which mostly allows for rotation, but there’s a little tilt in all directions as well. The hips are where things get really interesting. Krang has a double-ball peg setup for his hips which I don’t know that I’ve ever seen that before. Plenty of figures connect the to the thigh with a ball socket, but few then connect to the pelvis with another ball socket. Also of note, the double ball (or dumbbell joint) is metal. I don’t know why JoyToy felt the need to use metal here, but it does make for a really smooth joint. And by putting a double-ball peg here, it’s basically like creating a drop-down hinge function. I’ve never really liked drop-down hips because they can be both finicky and feel fragile. If you’re going to do one though, this is definitely the optimal way. It’s easy to work with and the hips don’t look ridiculous in the down position. If you just want a teeny bit more height out of your Krang you can certainly do so with this joint. He doesn’t kick that far forward no matter what you do though, but he can almost hit splits out to the side. The leg will also move on that ball like a swivel and given that it’s metal you’re not likely to ever break it.

This gun attachment might be my favorite.

Beyond the hips, we have a pretty standard allotment. There is a thigh cut if you feel you can’t get enough swivel at the ball joint. The sculpt does feature some sculpted-in linework down the outside of the leg so using the swivel breaks that up, but it’s there if you want it. The knees are double-jointed and will bend past 90 degrees. They get a little gappy, especially below the kneecap if you do push it past 90, but that maybe that can be excused since he is a robot. The ankle features a hinge and ankle rocker. The hinge goes forward a little and back almost all the way. The ankle rocker is a bit steep, but functional. I haven’t had any issues getting him to stand and stay standing and I’m glad he doesn’t have little tiny feet like the NECA version.

He’s a robot TMNT villain: gotta have a drill and axe!

The articulation on Krang isn’t amazing, but it’s better than I anticipated. His accessories are also pretty damn generous. In some way, the figure itself is an accessory since Krang is just the little guy inside. We already mentioned the walker, while the body comes with a whole bunch of hand attachments. For actual hands, there’s a set of fists and a set of open hands. They connect to a hinged ball peg which is connected to the arm via another straight peg. Normally, one of these would have a mushroomed end to keep them in place, either in the hand or the forearm, but Krang features neither. That’s because you need to pull the whole joint out if you want to use one of the other weapon attachments. This is thankfully not as hard as it could have been and removing the cuff makes it a lot easier to grab the ball and pull.

Watch out for the saw blade, Raph!

The weapon attachments should seem pretty familiar if you have the NECA figure. First up is an axe head that is surprisingly ornate. This looks like a ceremonial axe from a D&D game or something. It’s painted a metallic silver and it snaps into place easily. He also has a drill bit attachment, because everyone does with TMNT for some reason, and that looks fine. For something a bit more violent, there’s the circular saw attachment with actual spinning blade. There’s not a battery or anything so you have to manually spin it, but it still looks pretty neat and it’s very similar to the circular saw attachment the NECA Krang came with. There’s also a hit of blue paint on it which breaks up the all silver and gray look. There’s a laser canon, or minigun, attachment. It doesn’t move or feature any blast effects, but it can separate in the middle if you want, though there’s no real reason to do so that I can see. Lastly, there’s the old spiked ball and chain. JoyToy went with a solid plastic chain and it almost works really well. The ball just hooks onto the end and it’s nice and snug so you can kind of pose it. Unfortunately, the other end that hooks onto the peg is very loose. If it was as snug as the ball end then you’d be able to position this for more dynamic poses. Instead, it hangs there limp like an actual chain would which is a bummer.

Oof! I guess it’s time for a new strategy.

The somewhat limited articulation combined with the unique proportions of the character does make posing the weapons a little difficult. If you want Krang to look like he’s really swinging that axe it’s going to be rather hard. His arms are short for his body and there’s not enough range in the torso for him to be almost striking the ground, for instance. He can certainly jab at turtles with the drill bit or just stand there looking menacing with the circular saw. The arm cannon is easy to pose as well while the ball and chain is about as useful as similar accessories with other Krang figures. That’s not the end of what’s in the box though. Krang also has his own circular Foot stand with the 2003 symbol on it. And since he’s such a big fella, he comes with all four pieces of the villains diorama stand. That’s the white brick version with a manhole cover in the middle. JoyToy didn’t need to do that, but it’s pretty cool.

The only thing left to say is that this Krang figure from JoyToy is awesome. He looks great, moves about as well as he could, and he comes loaded with extra goodies. The fact that we got the walker and body in the same package is pretty incredible. As far as I know, that’s never happened with a Krang before. And he doesn’t have all that much of a markup compared with the rest of the figures in the line. I got this figure for $45 while the other figures are often available for $40, give or take a buck or two. That’s an incredible value. There’s also quite a few places with this one in stock that do ship to the US. I am not affiliated with any of them, but I have purchased JoyToy from both LT Cave and Cool Toys Club and had great experiences with both. I wasn’t hit with a surprise tariff charge or anything so at least, for now, you should be able to buy with relative confidence. This has become one of my favorite lines to collect. I enjoyed this Krang so much that I went back and grabbed Slash and Tokka. I was originally planning to be done at Krang, but they pulled me back in. Look for reviews on those turtle boys in the coming weeks!

The world is better with more Krang in it:

MOTU Turtles of Grayskull Krang

Two words that are much hated in the toy collecting community are “Store Exclusive.” Add a “Walmart” in front of that phrase and you get something akin to a worst nightmare. The world of “collectibles” has always relied on same degree of scarcity. The 90s saw a collector boom across various mediums which created a…

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NECA TMNT Cartoon The Wrath of Krang!

We’re back for 2021, and right now it looks like a lot like 2020 as we have a new Teenage Mutant Ninja Turtles action figure to talk about – Android Krang! Hopefully, this doesn’t mean 2021 is a lot like 2020 going forward, but if it’s going to copy anything from 2020 then let it…

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JoyToy TMNT Shredder

Every hero needs a villain, and for the Teenage Mutant Ninja Turtles that number one villain is The Shredder. Setup as a foil in his original appearance, Shredder really became the main guy when the cartoon series was put into development. That show needed a villain who was always around and Shredder was the best…

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Super7 TMNT Ultimates! Teenage Mutant Ninja Turtles (2003)

Technically a blast from the past, but these designs still feel new to me.

Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely either due to poor sales or because Playmates killed it. That is no longer the case as I sit in my toy room and look around I see TMNT figures made by Joy Toy, Bandai, Hasbro, Mattel, and Super7 to go along with an expansive collection of TMNT by NECA Toys. That, however, doesn’t mean the Playmates influence is dead.

There’s definitely some interesting stuff going on here.

When Super7 secured a license to produce TMNT toys around 2019, the company decided the brand would be a perfect fit for its young Ultimates! line of figures. These approximately 1:10 scale figures were created with a goal of mixing modern production methods with an old school aesthetic. For TMNT, that manifested as basically an upscaled recreation of the vintage Playmates line with more articulation, more paint, and more accessories (and more money). If you thought it seemed weird that Super7 could basically just recreate the work of another company then apparently your intuition was right. This business model worked for a time, but Playmates reportedly wasn’t crazy about it and as the master license holder for TMNT they have quite a bit of sway. For whatever reason, that influence didn’t really begin to manifest until somewhat recently, but it’s prevented Super7 from following the blueprint it crafted at the onset which is how we ended up where we are today.

The 2003 version of TMNT had previously only been brought to plastic by Playmates (right).

Perhaps Super7 saw just how many companies were getting in on the action where TMNT is concerned that they decided to be proactive. If the Playmates thing was going to create a significant barrier to creating more TMNT Ultimates!, then Super7 would need a new subject. In 2003, Teenage Mutant Ninja Turtles as a brand was on life support. The fad so many adults predicted would be over in a year or so had finally come to an end. Co-creator Kevin Eastman had moved on leaving Peter Laird to carry the torch. For Laird, this wasn’t necessarily a bad thing as it presented an opportunity to start over. He was able to find some willing partners in 4kids Entertainment and the Fox Kids Network to craft a new entry point for the franchise in the form of a new cartoon series. The show, simply titled Teenage Mutant Ninja Turtles, had the freedom to be a little edgier than the silly former cartoon. It stayed much closer in spirit to the original comics by Eastman and Laird while also doing its own thing. The art style was more mature and more evocative of modern comics and really the only obvious step back was the bland theme song.

New line means new packaging.

The 2003 version of the show was a success. Maybe not the success of the ’87 series, but successful enough to run for years and 155 episodes plus a TV movie. For fans who had enjoyed the original cartoon series, it represented one of that generation’s earliest forms of nostalgia while new kids were able to start from the beginning. The show is remembered fondly in the TMNT fanbase and it’s no surprise that a company like Super7 would want to make action figures based on it. It’s one of the few eras of the turtles to not get a modern action figure as really the only plastic representation out there is the original Playmates companion line. And with Super7 simply basing their figures on the animation, there is basically nothing Playmates can do about it other than keep them out of the toy aisle at Walmart. The fact that Super7 landed this “license” and not NECA came as a bit of a surprise, but apparently it was Viacom that proposed the idea to Super7. Maybe they were sick of managing the Playmates/Super7 relationship and wanted to give Super7 something else to do. Plus it probably came about as the show turned 20.

I think of these as the more heroic of the turtles.

Super7’s inaugural wave of 2003 TMNT figures went up for preorder last spring and are just now making their way out to customers. The first wave is both a surprise and predictable as it contains the characters Leonardo, Donatello, Michelangelo, and Raphael. Yes, all four turtles are being offered right out of the gate as opposed to the one per wave approach Super7 initially took with the license. Perhaps with this aspect of the franchise being untested Super7 felt they needed to show fans that they would get all four turtles and have a complete set. They could have split them up, but maybe they feared customers would doubt their ability to deliver additional waves (and they’d be forgiven for such since Super7 has run into that problem a lot lately) and hold out until all four brothers were available. This approach undoubtedly worked to extract the maximum amount of interest they’re likely to see. Hopefully the drop-off for wave two (Splinter, Casey Jones, Shredder, and a Foot Ninja) wasn’t precipitous.

These new ones are just a touch smaller than the original turtles by Super7.

Lead designer at Super7 for the TMNT license is Kyle Wlodyga who explained in various interviews that these are the turtles he grew up with and thus some care has been taken to get these figures to match the visual style of the show. He gets into it in great detail in this interview posted by the show Turtle Tracks. And it appears that’s the approach as they look to be pretty screen accurate. This contrasts slightly with the companion art for the show and some of the more lavish sequences created for the show’s intro. In both, the turtles had a more traditional superhero shape to their body with a torso that tapers in towards the abdominal region and limbs that appear a bit longer than usual. The turtles of the show were more stocky, like most iterations of the characters, with rounded shells. They all have blank, white, eyes like the comics, but feature unique skin tones like the Playmates toys (though the colors aren’t the same) and their expected colored bandanas. The elbow and kneepads are brown like the turtles from the big screen, so we really do have a mix of influences coming together to create these new (old) look turtles.

The rear of each turtle features a hard, bulbous, green shell. It’s not super shiny, but it does cheapen the look.

Packaging for this wave is pretty typical of the Ultimates! brand with a big window box adorned with artwork of the characters and a bio on the back. The brown shipper also made its return to better protect the contents. It’s a bit evocative of the Playmates blister card, which may have been the one minor hurdle to getting these figures to market. The artwork across the front and back looks to be stock licensing art for the show. There’s also no longer any sort of bio on the back while the plastic for the window feels thinner than usual. The style for each box is the same from turtle to turtle while the insert is color-coded for each brother. If you’re an in-box collector then this is probably fine, though they still take up quite a bit of space. And if you’re an opener like me, these boxes aren’t so nice that you will feel compelled to keep them. Plus the blisters inside are so damn tight you’re likely to mangle them getting the figures and their accessories out.

As is commonplace these days, Michelangelo does have real chain link ‘chuks.

Once freed from their rather tight confines, the turtles will stand around 5.75″ on whatever surface you place them on. They’re actually a smidge shorter than the other Super7 turtles, but I have no idea how tall Super7 envisioned those characters to be. Super7 kind of did its own thing with that line. These new turtles do look a lot different though as they’re bulkier which makes them look stockier. They have smaller heads by comparison, but those older turtles have some pretty large domes. Aside from something very obvious that we’ll get to in a bit, the approach Super7 took is still pretty consistent. These new figures are mostly bare plastic with just a touch of shading applied to the green. It helps to cut down on that plastic sheen, but it also draws attention to the areas of the figures where no shading exists like the kneepads. The rear of the shell is the biggest offender as it’s just a light shade of green. It’s also very bulbous, but this is pretty screen accurate. It’s the most plastic looking of the figures and looks very cheap by comparison. It is on the rear of the figure, but these are premium collectibles and it’s definitely an eyesore. The figures at least appear to have a matte clear coat applied to the entirety of the figures. Strangely, it doesn’t come across as well in pictures. I tried going with a low light setup as harsh lighting can make them shine more than they will in natural light.

I don’t remember Donatello having a birth mark.

Even though paint is kept to a minimum, what little is there can still be messed up. My Donatello has a big, green, spot on the side of his face that I may reach out to Super7 about. That’s the worst looking part, but the paint around the bandanas on all of the heads leaves a little something to be desired. Michelangelo also has a speck of white on one of his cheeks. Normally, I’d get out the Magic Eraser to try to get rid of such, but I’m worried it will mess up the clear coat. Instead, I’ll either learn to live with the shortcomings or just go with the neatest head for each figure and call it a day.

Those who bought all four from Super7 got a bonus head pack on a blister card.

These versions of the turtles are quite chunky, more so than I remembered. It presents a tough order for a sculptor as there’s an inelegance to the silhouette that belies the fact that these characters are trained martial artists. It’s something that can thankfully be posed away, but just standing straight up and down they look awkward. The turtles do share the same body across all four figures with the only differences being the heads and belts. Leo has his scabbards and Donatello his loop for his bo staff while Raph and Mikey are just supposed to cram their weapons into the sides of their belts. These guys also dropped the belt buckles in favor of plain knots which makes it even easier on Super7 when it comes to molds.

The default portraits across the four are pretty typical for the characters and each comes with a secondary option. Leonardo has a smirk and a teeth-baring smirk that reminds me of the Playmates figure. Donatello has an old school TMNT expression with his teeth showing on both sides of his beak as well as a smiling portrait. Michelangelo has a very similar smile to Donnie as well as an open mouthed smile embodying his party boy nature. Raph is the only one who doesn’t get to be happy as he has a pair of angry portraits. One features him baring his teeth while the other is a yell. That one is one of the best of the bunch as one eye is noticeably larger, and rounder, than the other which adds some more personality to the mix. And if you purchased direct from Super7, you got a bonus pack of heads with the following expressions: Leonardo (smile), Raphael ( full teeth gritting), Michelangelo (winking and smiling), and Donatello (a side smile taken from when he mugs for the camera in the show’s intro, also very similar to his Playmates counterpart). The extras are all fine in their own way, but there’s a severe lack of imagination on display. Why does Leonardo have 3 smiling portraits? Raph is all angry, which I guess is on brand, while Michelangelo is also nothing but happy. I would have liked a grim expression for Leo and a smile for Raph, even if it was more of a sinister one. Donatello is the only turtle who gets a wide range of emotions.

The Shell Cell is a downgrade from the Turtle Com.

For additional accessories the turtles share a lot of stuff plus feature their own weapons. For hands we have a set of fists, gripping, and open hands. Each turtle also has a Turtle Com or “Shell Cell.” It’s a bit of a throwaway accessory as the turtles can’t hold it convincingly. It’s in an open state too and it would have been more interesting to get an opened and a closed one. Donatello also comes with a set of goggles. They’re a little tricky to get on either head, but they also look a bit cheap so I’m not sure it’s worth it. This was kind of the start of Donatello always getting headgear of some kind which I’ve never been a fan of.

The rest of the accessories are the weapons and they’re what you would expect: swords for Leo, sai for Raph, a bo staff for Donnie, and nunchaku for Michelangelo. These versions of the turtles may have ditched the initialed belt buckles, but they did like color-coded weapons. This means colored wraps for Leo, Raph, and Mikey on the handles of their weapons while Donatello has purple tape in the middle of his bo. Unfortunately, this represents most of the paint on the weapons as the steel portions for Leo and Raph were left as bare plastic. The plastic is a very pale gray with the the sais almost looking slightly transparent and milky. As a result, their weapons look very cheap especially compared with past offerings from Super7. Raph’s sais are also puny and I can’t find any art, be it key art or from the show itself, backing this up. When stored his sai in his belt they tended to shrink, but in hand they look to be much bigger. Mikey does have real chain on his ‘chuks so they look fine while the brown plastic of Donnie’s staff looks more convincing. Michelangelo apparently was the favorite turtle at Super7 because he also gets effect parts. Like the NECA Michelangelo, you can detach one handle of his nunchaku from the chain and replace it with a whirling effect. He gets one for each weapon and it looks great, I just wish the other turtles received a similar effect part for their weapons like we saw with JoyToy.

When these figures were announced last year the big talking point was double knees and elbows. For the first time in the line, Super7 decided to give the turtles double-joints at both spots. In the past, Super7 co-founder Brian Flynn has expressed a dislike for the aesthetic qualities of such joints. His background seems to largely be in soft vinyl figures and retro stuff so it’s not that surprising he’d feel that way. I think most modern collectors are fine with the trade-off and have always been since we’ve had double joints since the Toy Biz Marvel days. Super7 decided to change things up here, either because they felt the kids who grew up on this version of the turtles wouldn’t accept single joints, or because they caved to pressure that was both internal and external. Whatever the reason, the joints are here and they’re fine. Both are pin-less, but both also need to contend with what all turtle figures have to contend with and that’s the knee and elbow pads. To combat this, Super7 used a style of joint similar to what NECA used to use on some figures where you have a hinge ball above and below the joint. This creates two additional pivot points as well as the double-hinged bend. It works okay and certainly better than what we had. The aesthetics are a downgrade, but probably worth the trade-off to most.

Sais does matter.

Aside from that, most of the articulation should seem familiar. The head is on a double-ball peg and there’s also a ball joint at the base of the neck. These turtles have good range, but the shell prevents them from looking up effortlessly. The shoulders feature ball hinges and we have bicep swivels, the double elbows, and wrists that hinge and swivel. The gripping hands feature the proper hinge orientation for melee wielders while the elbows will bend past 90 degrees, but not far beyond that. There is a waist joint under the shell that mostly works as a pivot point than a full rotation. Hips are still ball-hinges, but the hinge seems much bigger and sturdier than typical Ultimates! figures. There’s a thigh swivel, double knees, and ankles that hinge and rock side to side. The knees bend past 90 degrees and the hip range out to the side allows for full splits. Kicking forward is a little limited since the shell forces the leg out to the side, but the range is there.

Perhaps most important to all who have interest in this line is that the joints are all nice and tight. That doesn’t mean it’s all sunshine and roses though. While I wouldn’t say any joints are too tight, there is an issue with binding and scraping. The hinges in both the shoulders and hips function like ratcheted joints. There’s no smoothness to them at all. Most of these figures are also composed of a very soft plastic, but at the joints we have hard plastic. This causes scraping, cutting, and scuffing even if you’re careful. You’re also bound to have a stuck joint or two across the four figures in either the elbows or knees. The rotation in these double knees can aid in posing, but also drive you nuts as they keep spinning out of position during handling and become misaligned for using the hinge. The design and approach isn’t terrible, and this is better than the often floppy hips we get from Super7, but it still needed another pass before going into production. It feels like Super7 just looks at a test shot once and thinks they don’t need to review anything again or something. Hinged shoulders and hips aren’t anything knee and lots of companies do them without issue, but Super7 would have you believe those toys are freakin’ miracles. Or they could just finally ditch the hinged hips and go with ball sockets. That would make me happy, though I’m sure there would be growing pains there as well.

Splits are also on the table.

Perhaps this is all coming to a head. I do not like to kick someone when they’re down, but things have not been great for Super7 of late. Some of their lines appear to be dead, licenses have been pulled, and a major release like the Cat’s Lair was plagued with quality control issues that Super7 had to rectify at some cost to the company. And now we have tariffs to deal with. This wave apparently arrived at port during that brief window when tariffs on products imported from China were at 140%. In response, Super7 laid off about half of its workforce including 75% of the designers they employed. Among them was Kyle Wlodyga who has been the head designer for Teenage Mutant Ninja Turtles and other licenses and was responsible for some really terrific stuff. I’ve always assumed TMNT was one of Super7’s best performing licenses so to see him laid off came as a shock. He also was vocally pushing for the company to tackle 2003 TMNT for awhile, but they didn’t do it until Viacom basically forced their hand. And what do you know, it was a big seller! At least, according to Super7. How shitty is that? The guy pushed for this, it finally happens, it’s a success, and he’s the one who gets shit-canned? Something smells there.

Thanks, Mikey – have a slice!

While I have sympathy for those at Super7 and I don’t want to see the company fold, as a reviewer, I’m not going to tell you to go out and buy an inferior product out of the kindness of your heart. I have to review these action figures as they are independent of the climate surrounding them and I’m forced to conclude that they’re just not worth the asking price. Super7 wants $55 each for these figures, perhaps more now that tariffs are involved, and they just don’t measure up to other figures in that price range. The appearance is too cheap in places and the articulation can literally damage your figures. They also don’t come with much and look especially light when compared with the other turtle figures Super7 has released over the years. If these were $35 then I could overlook most of that. The quality control would still be unacceptable to some degree, but also easier to swallow at that price.

These guys are a mixed bag, but if your standards are simply that you want something that looks like the show for your shelf then you’ll probably be content.

Objectively, I can say these figures aren’t worth the ask, but subjectively I can also say I don’t hate them. I don’t even dislike them. These are solid representations for an underserved era of Teenage Mutant Ninja Turtles. If you want a set of 2k3 turtles for your shelf you’ll probably be content with these once they’re in place. I do wonder how deep Super7 can go with this line. Personally, I’m in for Shredder out of wave two, but no one else. If Super7 wants to give me Christmas variants I’d be interested in that, but I don’t plan on going deep at all on 2k3. Unfortunately, it sounds like Super7 is. In another interview with Turtle Tracks posted at the same time, Wlodyga said the vintage-inspired stuff was “on pause.” Rarely does “on pause” ever mean anything good. That’s really frustrating as we’re still missing key figures in that line, most notably Undercover Don and Heavy Metal Raph, two figures keeping collectors from a complete set of Playmates remakes. Even if Viacom is really pushing for Super7 to move away from that stuff, the company should go to bat for its consumer and tell Viacom that people really want and expect those figures from them. They basically did it for Rat King, they can do it again. I’m so irritated by that decision that it makes me want to boycott the 2003 subline. I guess don’t expect a ton of Super7 stuff from me going forward.

We may be light on Super7 coverage from here on out, but there’s no shortage of historical coverage:

Super7 TMNT Ultimates! Rapper Mike

Is Super7 going to finish a set of variant Teenage Mutant Ninja Turtles?! Maybe, as we’re now three-fourths of the way through the rock n’ roll turtles as released by Playmates. Punker Don, Classic Rock Leo, and now Rapper Mike make 3 with only Heavy Metal Raph remaining. As of this writing, Raph hasn’t been…

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Super7 TMNT Ultimates! Punker Don

It’s been awhile since we last took a look at a figure from a wave of Super7 Teenage Mutant Ninja Turtles Ultimates! It was back in July 2024 that I gave a rather glowing review of the first of a presumed four turtle figures based on the old Playmates Rock n’ Roll Turtles – Classic…

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Super7 TMNT Ultimates! Classic Rocker Leonardo

When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…

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NECA TMNT Toon “Crouching Panda, Hidden Turtles” Ultimate Panda Khan

Remember Panda Khan? Well he’s back – in toon form!

I encounter the sentiment often that the majority of Teenage Mutant Ninja Turtles fans in my age group (the over 40 club) associate the property with the vintage toyline first and foremost. The cartoon was a big hit, but it could only appear for a half an hour at a time where as the toys were always there and always willing to go on adventures. That is why when it comes to characters in the TMNT universe, most seem to think of the toy first, toon second. NECA is well aware of this and has seen from afar that just making modern action figures based on the old toys is a tough road to travel if Super7 is any indication. And while many characters from the toyline did eventually make the jump to animation, not all of them did. To get around this technicality, NECA has decided to make toon versions of those characters as basically a What-if? homage and it’s how we got ourselves a NECA Panda Khan.

Panda Khan has a little bit of size to him.

Panda Khan is a character that exists outside of TMNT media. If all you knew of him was the old Playmates toy, then that was probably not something you were aware of. The character was created by Monica Sharp and Dave Garcia and appeared in his own comic as well as some published by Mirage Studios. The character is actually named Li Yang, but goes by Panda Khan and he was essentially setup for the same deal as Stan Sakai’s samurai rabbit, which turtle fans know as Usagi Yojimbo. For one reason or another, Panda Khan’s appearance in the cartoon never happened and he forever remained one of those characters who existed for TMNT fans in toy form, but no where else. The character is now owned by Gaelstone Media who cut a deal with NECA for Panda Khan to appear in their toyline. The figure was unveiled last summer and can now be found at Target as part of this spring’s edition of Haulathon.

Samurai troopers assemble!

Panda Khan in the Playmates line was basically a samurai Panda and not much has changed over the 30+ years. NECA has taken the same, basic, approach to the character, but livened it up with colors most would associate with the cartoon. The character is a solo release and comes in the same f.h.e. style packaging as other ultimate or deluxe releases in the line with artwork by Aaron Hazouri. There’s a rather elaborate (by modern toy packaging standards) bio on the back that’s basically a setup for an episode of the show that never came to be and is rather clever. The front fifth panel is held in place by Velcro and behind it is a nice window box to see the figure. If you wanted to keep this guy in-box, it would display pretty well, but this isn’t the sort of place that leaves a toy in its box.

One irksome paint defect with my figure is this black line on his teeth.

Panda Khan stands roughly 7″ to the tops of his ears giving him some decent size for NECA’s toon line. More so than the height is the heft. This is a chunky figure with a satisfying in-hand feel. The upper body is dominated by shades of blue as he’s sporting a light blue kimono with a dark blue vest over it. Clashing with that are the bright green pants, but with TMNT designs it often feels like the clashing is the point. On his shins, forearms, and shoulders are armored bits which are a darker shade of light blue rimmed with yellow and studded with red. He also has skirt armor with a similar approach and all of these panels are held in place by sculpted-in red straps which match nicely with the red bandana across his brow and sash around his waist. It’s a nice design and it pairs well with both Usagi and the samurai Michelangelo released previously. I do find the choice to have an armored skirt with no torso armor a little odd, but I guess they didn’t want to come too close in design to the Playmates release. The kimono looks like it should continue past the belt, but I guess he tucks it into his pants? I personally would not have gone with the green pants either, but I suppose it’s more interesting than black or blue.

If you want a more primal arsenal.

The cartoon styling for the face is very evocative of the Usagi Yojimbo design. The default portrait is a classic TMNT teeth gritting pose and he also has a more stern expression to swap to. I like the look of both, but the paint on the teeth of mine is sloppy on one side which is a bummer. For that reason, I’ll probably stick with the stern expression, but I also find it fits the look of the show a little better (the teeth-gritting expression is something I associate with the toys more than the show). The alternate head also has an added ponytail which is a bit interesting. I think it’s a NECA touch as I didn’t encounter any images online from the comics of Panda Khan with a ponytail. If you like it (or don’t) NECA has you covered too because the top of the head is removable and interchangeable between the two portraits so you can mix and match as you see fit. NECA is always doing small, clever, things like that which I really appreciate. The paint on the teeth is the only negative I can find with the presentation here as the rest is pretty clean and crisp. This is another Tomasz Rozejowski sculpt and he really nailed it.

You can fit the claws in here, but probably not much else.

In addition to the extra portrait, Panda Khan comes with the usual assortment of hands: fists, open, and two sets of gripping hands. I suppose that part is unusual as Panda Khan’s gripping hands are the same size, but one set features a horizontal hinge while the other features the melee appropriate vertical hinge, a practice I’m happy to see NECA start paying more attention to. For those gripping hands, Panda Khan has his trusty blade: the Morning Qi. The old Playmates figure featured a sword that resembled a rather conventional katana while this one has a bit more of a squared-off design to the blade. There’s a sculpted Yin Yang near the hilt and the weapon is painted very well. The hilt is pretty thick, but the figure can grip it just fine. There is a little give to the fingers of the gripping hand, but perhaps not enough to alleviate any fears of paint rub. If you miss the the old school katana of the original figure, you could always hand him one of Samurai Michelangelo’s blades, though it might look pretty small in his hands. If you have the Super7 Leonardo then you may prefer the look of one of his katana. As for me, I’m pretty content with Morning Qi here.

If you want something more like a katana, the Super7 Leonardo swords work all right.

The sword and the appropriate hands to wield it are probably all most would need, but NECA included a few more accessories in this package to better outfit this warrior panda. We have some optional equipment in the form of a bamboo hat and backpack. The hat plugs into the top of his in place of his ears and also includes a chin strap. It looks nice and the plug was a good choice to help keep the hat in place, though part of me feels like a toon version of the character would have impossibly had his ears poking through the hat. It might have looked kind of funny if NECA had done the same. The backpack can slide onto his arms pretty easily and even features a removable lid. The interior of the backpack isn’t very large, but it can store his other weapons which are two bladed instruments that slide over the fingers of either the gripping hands or the open ones. These claws give him a more primal method of attack since they’re reminiscent of actual panda claws. They’re neat, though probably too violent for a cartoon unless he’s being unleashed on robots. I do wish NECA had made the backpack just a little bit bigger so we could have fit the extra hands in it as well, but at least it’s not entirely useless. There’s no weapon storage for the sword though, but I guess you could wedge it between the backpack and the figure’s back or have it sticking out of the backpack itself.

And this brings us to the portion of the review that’s often the least fun to talk about: articulation. I’ve said it before, and I’ll say it again, the NECA toon TMNT toyline is an aesthetics forward line where articulation is not quite an afterthought, but certainly not a priority. Panda Khan for sure embodies this approach as the articulation present is super basic. The double-ball joint at the head allows for swivel and tilt, but no range looking up. Being a tall character, he can at least look down. The ball-hinged shoulders are basic while the pauldrons will impede range going out to the side. They and the other armored pieces do flex, but you probably wouldn’t want to push it and leave them in such a state. The double-jointed elbows are pin-less and the range is quite good, but the joint is not very aesthetically pleasing. There is a bicep swivel, but the range in the arms is not sufficient enough for a two-handed sword pose, unfortunately. The waist twist barely moves while the hips are severely restricted in all directions. The single-jointed knees can swivel, but they don’t bend 90 degrees. He’s one of those characters that also is always semi-crouched as his legs can’t be just straight. The hinge at the ankle is limited while the ankle rocker is fine.

Those robots sure do cut nice and clean.

Panda Khan is a figure that can’t do much. Even expecting that of a bigger and bulkier character, I still can’t stress enough how limited the figure is. There’s no reason for the head to not work better and I wish they had made it a priority to allow the figure to grip the sword convincingly with two hands. Especially since that’s how they chose to depict him on the box art. There’s just a lot of stuff getting in the way when it comes to the numerous overlays on the torso and in the hip area. No one expects anything too crazy out of a giant panda, but he is supposed to be a samurai and should be capable of more.

If you’re a regular NECA TMNT collector, none of that is a surprise. The figure at least does look pretty good and I continue to be impressed with how clean the paint job is given the abundance of it. The only visual things about this guy that let me down is the sloppy paint on the teeth of the default portrait and I don’t like how those elbows look. They have a very McFarlane appearance to them as a lot has been chopped out. NECA is still new to the pin-less approach so perhaps it’s something that needs more refinement. They can get away with it on the turtles who feature elbow pads, but figures like Panda Khan aren’t able to do the same. And as always, your enjoyment of this guy will come down to how you think it looks. If you like the look of this one and don’t think it needs to pose all that well then it’s actually a pretty easy recommend. At $35, it’s a bigger character with plenty of accessories that features a ton of paint. With prices expected to rise in the very near feature, Panda Khan may soon feel like a bargain. And it should be pretty easy to track down. The figure is available online at Target.com and also being stocked in-store. I got mine via the website and wish I had waited for an in-store figure so that I could have perhaps landed a better paint job. I’d encourage anyone else interested in Panda Khan to do the same.

We have plenty more NECA Teenage Mutant Ninja Turtles for your to peruse:

NECA TMNT Toon “Start Shredding the News!” Ultimate Shredder

I am back! If you’re a regular reader then you probably didn’t notice much as far as content goes, but I’ve been out of commission for weeks now due to my laptop crashing. I was able to fix it, but it took some time to get around to it and it’s been a really long…

NECA TMNT Toon Samurai Adventure Michelangelo and Space Adventure Donatello

I think most people understand that when it comes to a toy line the most popular figures are of the most popular characters. The problem is, what do you do when everyone has the most popular characters? You make them again, but different! That’s sort of the genesis of the variant action figure of a…

NECA Cartoon TMNT The Tale of Usagi Yojimbo

The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated…