Category Archives: Television

S.H.Figuarts Dragon Ball Z Super Saiyan Goku – The Games Begin

Hey look! Another Goku!

It was around 8 years ago that Bandai released an update to their Goku body. Dubbed the 2.0 mold, the company has since created many action figures of the legendary hero since then. There’s nothing inherently wrong with the sculpt, but some aspects of it have become dated. When Bandai wanted to do an update to Goku’s legendary Super Saiyan form, the company opted to completely redo the body rather than kitbash something together. New molds have been created for the likes of Gohan, Trunks, Krillin, and others and many collectors were left to wonder when Bandai would turn its attention to the protagonist of the series once again – a 3.0 body that it could then utilize for another round of different Goku figures.

This new Goku represents an upgrade over the 2.0 body (left) by incorporating some of the design changes implemented with the Super Hero Gohan (right).

That 3.0 body has arrived. And to debut the look Bandai turned to a pretty familiar look for Goku – that of a Super Saiyan. Dubbed “The Games Begin,” this Goku is specifically from The Cell Games era of Dragon Ball Z, an era of the show and manga most would describe as the peak of the show’s art. Those rounded edges of Dragon Ball and early Z were gone, replaced with sharp angles and well-muscled super men. I’m not here to say that everyone thinks this is the best of DBZ or Dragon Ball as a whole, but if you encounter licensing art outside the show chances are it’s going to resemble this era of the anime. And the franchise has basically retained this style ever since with the most radical departures being the Broly film and Dragon Ball Daima. Perhaps coincidentally, we did get a Daima Goku prior to this one – a figure I didn’t seek out. Some of the articulation tweaks Bandai made for that figure have been carried over to this one and it seems likely that these are here to stay.

Quality control is, unfortunately, a problem here as the faces struggle to fit the hair piece leaving behind small gaps.

The main difference in stylistic approach for this Goku update is the move away from an all sculpt approach to one that mixes sculpted parts with overlays. We saw Bandai kick the tires on such a style with Krillin and the Super Hero version of Gohan. There’s basically a sculpted base body with a rubbery overlay laid over the top of that for the upper portion of the gi. It presents better, and it removes the obstacle of trying to match paints to colored plastic as they no longer have to paint the exposed flesh of the chest, but it does change how the figures articulate. The other big change is the move away from those pegged-in sleeve cuffs Goku used to sport. The portions of the gi that covered his shoulders were always plastic caps that pegged directly into the shoulder. It made articulating the arm easy, but it did look kind of odd. The biggest change though is the move from a double-jointed knee to a single-jointed one. That is basically completely new and it’s the element of this design we saw on the Daima Goku first. Goku’s baggy pants always made sculpting the double joint a little messy and the shape of the pants also limited how much range the figure could get at the knee. Someone at Tamashii Nations must have been looking at that joint and concluded “What’s the point?” If it can only achieve a slightly better than 90 degree bend then why not try a single joint that basically does the same thing and presents better?

The alternate hair is arguable worse when it comes to gaps, and mine has a defect on that center piece of hair as well.

We’ll tackle the presentation element first. This new Goku stands at approximately 5.5″ to where I estimate the top of his head would be under all of the Super Saiyan hair. He’s essentially the same height as the 2.0 Goku when the torso hinge is not extended. If you were someone who liked displaying Goku with his torso stretched to the max then this one is slightly shorter. The faces look enough like Goku while the hair shape is appropriate. The sculpt on the body is more muscled and bulky which is appropriate for this era of the show. It does give him a slightly stocky look though. When I look at individual parts and limbs, it all seems fine, but put together it just looks a little off. Maybe his legs need to be a little longer? Is the neck too thick? There is a hinge in the joint where the head meets the neck and if the head is seated all the way down it makes the issue worse. I definitely prefer it extended. The torso uses some mixed media. We have the soft, orange, overlay with hard plastic underneath it. The overlay has a softer appearance that’s slightly pale compared with the harder plastic parts. It clashes a little with the orange of the lower torso and legs as the two have a different finish. The overlay also doesn’t include Goku’s blue undershirt so Bandai still needed to paint the exposed portion of his chest. The neck, face, and arms are unpainted for the flesh tone, but Bandai got pretty close with the painted part as far as matching the bare plastic goes. Like the overlay, it just has a different finish and thus reflects light differently so there’s a noticeable difference, but it’s not as extreme as we’ve seen with past releases.

The new knees at least turned out well.

The belt is a floating piece while the wristbands are now separate and unpainted. All of the blues on the upper body are different hues which is a little strange looking, but not necessarily inaccurate. The crotch area is done the way we’ve seen Bandai do it with more recent releases like Future Trunks.. Those floating, spacers, are gone and instead we have legs with obvious thigh swivels. Bandai cuts them out on a curve and has the side of the pants run higher than the front which seems needlessly complicated. It looks better from a straight side angle, but from the front it looks worse than an old-fashioned thigh cut. The single jointed knees do present cleaner and the boots are similar to the Legendary Super Saiyan Goku. Most of the paint on this figure is reserved for the details on the boots which is clean. The rest of the paint is mostly shading on the front of the pants which is heavier near the boots and lessens as it moves up the figure’s legs. The hair is done with pale yellow plastic and shaded with a soft orange which is a nice look and probably my preferred approach for Super Saiyan hair.

It would have been nice to get an effect part. I had to take this from a past Goku.

Did Bandai knock this one out of the park in terms of a visual upgrade? Not really. The arms definitely look better without those plastic caps pegged in, but I don’t like the look of the mixed media on the torso. There’s more front-to-back bulk in the torso which was my biggest issue with the old design, but the chest sill comes across as a little flat. The knees are definitely an improvement, but the thighs are not. I really hate this approach Bandai has been using lately. He also has that weird, droopy, butt Daima Vegeta has. I’m pretty conflicted here, so let’s move on to the rest.

The accessory load out is pretty basic for Goku, but considering he’s in that more budget price of $35-$38 that’s to be expected. We get four faces for this one: stoic, teeth gritting, yelling, and a smirk where his eyes have that rounded-off look to them. We also get two hair pieces in the form of a standard one and a windswept one. Unfortunately, the windswept hair I received has a chewed-up portion on the center piece of hair on the front attachment. It’s pretty awful and I don’t know if I’ll ever display this one as a result. The faces and hair also do not go together well. This is a figure out of the Vietnam factory and we’ve seen that one have issues with the finer details of its output. With this one, it’s a struggle to get the faces to fit flush on either hair piece and you should probably just try and heat the hair first to see if that helps. The spikey nature of the hair also makes trying to use force to fit them together a painful exercise. Swapping the hair is also a pain as the ball peg in the neck will likely pop out first. I was able to pull the piece out of the hair without heat, but it left my fingers in some pain thanks to those spikes. For hands, there’s a set of fists, open, two-finger pointing, clenching, and Goku’s martial arts posed hands and that’s the extent of the hands. They come off and go on with relative ease, at least.

He can at least do a pretty solid Kamehameha pose.

Perhaps even more so than the aesthetics with this figure is the articulation when it comes to its selling points. Bandai has all kinds of silly buzz words associated with it, but what you need to know is this figure articulates a lot like the Gohan figure with only minor differences. The head is one such difference as we do have a hinge in there. There’s a little room cut out of the back of the neck to help with range looking up, but it doesn’t help much and exposes a gap under the chin. He looks down well enough and I can’t tell if the joint at the base of the neck is even doing anything here. The shoulders, the biggest selling points, are hinged ball pegs that plug into a cup inside the shoulder. That cup is on a hinge as well which gets us the butterfly articulation. The arms basically pull out to the side in order to have enough clearance to come across the chest. And it works! Goku can do a fairly convincing Kamehameha. There’s also the usual bicep swivel, double-jointed elbow, and hinged ball peg wrists.

In the torso, there’s a ball joint in the diaphragm and a hinge below it for an ab crunch. The range is quite good in all directions, but as we saw with Daima Vegeta it does create large gaps pretty easily. The floating belt can be manipulated to hide it some, but it only does so much. The legs can go out to the side nearly to a full split and kick forward just a hair better than 90 degrees while going back is imepeded by his long, flat, butt. The thigh swivel does what one would expect while the single-hinged knee gets better than 90 degrees of bend going back. In a pretty weird move, Bandai put a joint at the boot, but not what you would expect. Instead of a swivel, it’s a hinge of some kind. It bends maybe 30 degrees forward and I guess it’s for adjustment posing in certain stances. It mostly seems to make standing the figure harder than it should be as this joint is pretty loose. Not floppy, but there’s little resistance. The ankles are ball-hinged so they swivel, hinge forward and back, and rock side-to-side. The range going forward is pretty much nonexistent on the hinge, but the rest is fine. There’s also a toe hinge if you value that.

The Cell Saga has been pretty well represented in this line.

All in all, this one is a bit of a mixed bag. I had high hopes when it was first unveiled and visions of replacing a lot of the Goku figures in my collection with updates on this body, but now I’m not so sure. I don’t think I’ll be getting the base Goku and I definitely don’t need Super Saiyan 2 or 3 updates. I don’t really like my current Super Saiyan Blue Goku so I tentatively have the new one on preorder, but it may be one I seek out reviews on to see if some of the finer points are at least cleaned up. Overall, on the articulation front Bandai and Tamashii Nations mostly delivered here. I don’t see much reason for the odd shin hinge, but the shoulders work well and the torso has good range, even if it can get unsightly. I don’t like the head or the thighs and the thighs play a big part in the aesthetics, which I’m less sold on. The proportions and mixed media look best when posed-up, but then you have the gaps to contend with so there’s a feeling like you just can’t win with this one. The quality control issues are also not a point in its favor. The faces don’t fit together well and swapping the hair pieces is not a smooth process leaving a lot to be desired. This may be a budget release as far as the line’s standards are concerned, but it shouldn’t feel like one. And since this is undoubtedly a figure that’s going to be re-released many times over I can’t help but come away disappointed with the end result. If it’s one you want, I would recommend giving it some time. There’s a reissue going up in March and it’s possible some of the quality control issues will be addressed there like they were with Future Trunks. This is the one time where you should avoid buying from anyone who has stock at the time this post goes up and instead seek out a preorder. There are also three other Goku figures on this body due for release in 2026 (base Goku, Super Saiyan God, and Super Saiyan Blue) so maybe check those out to see if the quality gets better before committing to this one.

Interested in some of the figures referenced above? Then check these out:

Dragon Ball Daima S.H.Figuarts Vegeta

Dragon Ball Daima has come and gone, but we’re still getting action figures based on the limited series. When it comes to the Bandai/Tamashii Nations action figure line, that’s usually par for the course. It’s not like the classic movie tie-in toy line where product shows up in stores weeks before the movie hits theaters.…

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S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four,…

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S.H.Figuarts Dragon Ball Z Krillin – Earth’s Strongest Man

My Dragon Ball collecting was once simply focused on the original series, Dragon Ball, but has been expanding over the years. I’ve definitely leaned more towards Dragon Ball Super of late, but one of my Dragon Ball Z purchases last year was the event exclusive Nappa. I don’t know why I like Nappa so much.…

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Mondo X-Men ’97 1/6 Scale Mister Sinister – Limited Edition

“My name is Sinister. Mister Sinister.”

When the topic of X-Men villains is broached the first name that comes to mind is Magneto. And rightly so, he was on the cover of the very first issue getting pelted by a snowball from Iceman (and Marvel wonders why the kids of the day thought the X-Men looked lame). When the X-Men were first brought to television in pilot form, it was Magneto that was chosen to lead the antagonistic group the Brotherhood of Evil Mutants removing all subtlety from the character and firmly placing him in the role of villain. That show never made it any further and when Marvel got yet another chance to bring the X-Men to animation it was, once again, Magneto placed as the big, bad, guy right there in the opening title directly opposing Xavier’s X-Men. He didn’t actually debut in the series until the third episode where he had a brief skirmish with just three members of the team before returning in the following episode for a slightly more combative showing that ultimately ended in defeat.

And then that was it. Magneto was never the central villain again past the fourth episode. He briefly teamed-up with Apocalypse for the “Beyond Good and Evil” arc, but otherwise he was more like a hostile ally which is why the first villain I think of when someone mentions X-Men – The Animated Series my mind goes to Mister Sinister.

Sinister is actually a little taller than Cyclops.

Mister Sinister was still a relatively new face when the cartoon series began having first been mentioned in 1986, but holding his full debut until 1987. He was the antagonizing force over the show’s second season either directly opposing the X-Men or lurking behind the scenes setting plots in motion. Apart from a brief truce with the X-Man Beast during the Phalanx confrontation, he remained a villain throughout because that’s really all you can be with a name like Mister Sinister. The scientist Nathaniel Essex was obsessed with human mutation, but his experiments were so controversial he was forced to do them in secret and on himself and his wife. This basically turned him into a mutant with somewhat undefined abilities. His body can restore itself almost instantaneously and he can produce energy blasts. He may even have some telepathic abilities as well as telekinetic ones, or maybe all of that was just for show in the cartoon. He is often allied with Apocalypse and one has to wonder if a thousand years from now his powers might evolve to more match that of the original mutant.

Oh, don’t be such a baby, Cyclops. You don’t need all of that DNA of yours.

Because of his lofty standing in the show, Mister Sinister was a must have for Mondo’s action figure line based on X-Men and X-Men ’97. The character does always pose some difficulties in bringing him to life due to his unusual appearance. His costume and portrait is pretty straight-forward, but it’s that cape that can give animators and sculptors fits. It basically consists of three, main, parts: collar, upper portion, and lower portion. The upper portion rises from Sinister’s body and then takes an acute angle towards the ground. The section below that is wider and basically does the same thing giving his cape a tiered appearance. To further complicate it, it isn’t just one or two pieces of material, but it’s broken out into strips. I have no idea what the material is intended to be, it could be leather, it could even be a thin metal, but it moves around like a cape. For the show, the animators basically just kept Sinister as stationary as possible. He wasn’t allowed to turn or do much in frame to reduce the need to animate that cape. Sometimes, they would drape part of it over his forearm which is about as fancy as they ever got. In toy form, the original Legends one had rubber strips of plastic affixed to his collar and didn’t really attempt that big “hump” the upper piece creates. When Hasbro attempted the character it did the cape in the proper shape, but also tried to keep it as few pieces as possible by essentially fusing the strips together in a manner that made it look like the cape was just bunched together. That approach worked fine for a 1:12 scale figure, but for a 1:6 scale figure there’s a greater challenge. You can’t hide things at such a large scale and the need for realism becomes more important. Mondo had to come up with a way to both have Sinister’s cape retain its shape while also not being brittle. Now that he’s here, how did they do?

This gesture, along with the glove cuffs, are very X-Men ’97 specific.

Before we get into it, I want to mention that this another figure distributed in a box with new artwork by series storyboard artist Dan Veesenmeyer. It’s also adorned with production artwork from the original series depicting Sinister which I think is from the episode “Till Death do us Part – Part 2.” Sinister foregoes the usual frontal flap and instead has his bio on the rear of the box. It’s again by the Lewalds, Eric and Julia, who worked on the writing staff of the original series. I’m curious if this is the plan going forward which is honestly fine by me. There isn’t much use for a window box on something most people buy online, and even less so for a Mondo figure as they always wrap their figures in plastic bags and tissue paper to protect the paint. It is one of the deeper boxes in the series so far as Sinister needs quite a bit of room. Once again, this is a sculpt by Alex Brewer with paint by Mike Pflaumer. Hector Arce is credited with art direction and Jordan Christianson packaging.

This portrait is also pulled directly from X-Men ’97.

Sinister to the top of his head is a little over 12″ putting more or less eye to eye with the likes of Cyclops, Gambit, and Magneto. His collar takes him higher, but more so is the depth needed because of that bizarre cape. Mondo elected to do Sinister’s cape with a hard plastic – I’m assuming ABS. It’s basically four pieces: you have two upper pieces each consisting of four strips and two lower pieces each consisting of another four strips. The pieces for each side, one upper and one lower, are glued together where the cape slots into the body of the figure so you effectively have two pieces to slot into the figure. They do not go in easy. The right side is more stubborn than the left on my figure and the challenge here is that this type of plastic has little to no give. It’s thick, probably a quarter of an inch, so you probably have to give it way more force than is reasonable to actually break it, but it’s hard to find a safe way to apply the pressure needed to fit it in there. I don’t think heating the actual cape will help as this type of plastic usually doesn’t work like that, but heating the openings on the back of the figure is an option. I tried lowering the upper body into some hot water, but I don’t think I got it quite hot enough. It still helped, but there’s a little notch on the side of the cape that I think should be flush with the figure’s back and it’s not quite there. And yes, that is the sort of thing that will annoy me as I do my best to ignore it. I feel like the top of the cape relative to the top of the collar looks about right though so I’m trying not to let it bother me. If this were a cheaper figure I’d consider cutting some plastic away on the entry points to get a smoother fit. Or, I’d attempt to file off the little lip they put on the cape itself.

Aggravations aside, the cape does look good and it’s pretty accurate to the show. The figure’s right side has red and dark blue highlights on the side while the figure’s left has white which follows the shading in the show. This material will also never warp, though shelf dives could be quite destructive so definitely do be careful with how you ultimately pose this guy. As for the rest of the figure, he looks pretty damn great. The sculpt is basically dead-on with a nice shape to the torso. He is mostly a dark blue with a lot of black shading and some white highlights. The horizontal stripes are sculpted in which is accurate to the show as his costume almost looks like metal banding around his body. The collar is wonderfully excessive and the design of the shoulder pads and how they connect with the chest was realized well.

This portrait, along with the controller on his belt, are pulled from the original animated series.

Sinister’s bone white visage is also done well with black lines accentuating his cheekbones which was always prominent in the show. There’s a blue-gray used to shade his face and his very square haircut is mostly black with blue highlights. His default portrait is a rather…sinister grin with his pointy teeth prominently displayed. This is one area where some fans may quibble with the look of the character. When I look at this portrait I very much see the X-Men ’97 version of the character. The differences between the two are very subtle and come down to the style of the show. Sinister’s mouth is just a little wider in that show, a little more cartoon-like. And that’s fine given that the box says X-Men ’97, but I don’t see a true original series portrait in the box. His other portraits include a scowl that’s basically a neutral portrait for him and it’s very ’97-like in appearance. He also has a portrait of his withered, old, look from the finale of the first season of X-Men ’97. The only other portrait is the one that I think looks the most like it’s from the original series. It’s a yelling head where his eyes are aglow with yellow energy. The energy is part of the sculpt and painted yellow, it’s not a translucent piece glued into the eye sockets like Rogue’s optic blast portrait. The yelling mouth, which has no hint of a smile, is like an equalizer in bringing the two designs together. Plus, I think this look is from an episode in the original series. It’s just a shame that it’s such a specific expression, though it is one I like and am happy to have. Personally, I have no use for that withered portrait and I wish instead we got a specific original series portrait that looks like the character turn-around art on the rear of the box.

This Sinister shadow accessory is neat, but also really small (other portraits inserted for scale)

Those are the portraits, and per usual we also get a bunch of hands. By default, Sinister has some style-posed open hands. They look like he’s reaching for something or maybe getting ready to blast some foolish X-Man. He also has a set of fists and clenching/gripping hands. There’s an extra left hand that’s pointing with a red diamond at the tip of the index finger which is from X-Men ’97. The most eye-catching hands are his blasting hands which he comes with two of. They have the blast effects glued onto them which adds some noticeable heft, but so far my figure has been able to support them just fine. The blasts are done in red, translucent, plastic which looks very similar to the blasts that came with Cyclops. I kind of wish they went with yellow or mixed some yellow into it to differentiate them more from Cyclops since they famously had a collision of blasts to close out season two of the original show. When Sinister came back in later seasons he had red blasts so the figure isn’t inaccurate, I just would have gone with something else. He also has optional cuffs for his wrists. By default, he has red bands around his wrists which is how he was depicted in the original series. The cuffs were added for X-Men ’97 which is what he had in the comics as well so if that’s your preference Mondo gave you the option. His other accessories include a translucent, yellow-green, clip-on part for his abdomen to depict his battle damage after getting blasted by Cyclops. There’s his control device that can clip onto his belt which he used to control Morph. And then there’s his gross tentacle thing with red lips. In one of the more bizarre scenes in the original series, Sinister makes one of these things just kind of grow out of the ground which he then uses on Cyclops and it spits out some amber-colored jelly bean. For an X-Men ’97 specific accessory, there’s also the shadow Sinister from the final episode which is done on smokey, translucent, black plastic with the red details of Sinister’s face painted onto it. It’s neat, but way smaller than it was in the show. This is more like a little buddy accessory like Nightcrawler’s Bamf doll. Everything is sculpted well and painted perfectly. Lastly, there’s the traditional Mondo stand with X logo on the base. Even though Sinister isn’t the sort of character who would necessarily need it, I do wish we got the new flight stand that came with Nightcrawler as that one just feels more sturdy and this is one figure I want to feel like is secure on my shelf.

Blast off!

That’s a ton of stuff and I honestly kept forgetting about things here and there and would go back to the pile to remind myself of what else came with this guy. For articulation, there’s much less to talk about. Sinister is a step back for this line as Mondo has gone back to single-jointed elbows with no bicep swivel. I guess the thinking was that Sinister didn’t need more? I’d disagree, but it does help to give him a cleaner look. He does have double-jointed knees, but even with those thigh high boots he wears (they’re more like double boots as he has cuffs at the ankles too, but no one ever said this design wasn’t “out there”) Mondo opted not to put in a thigh swivel. His thighs do rotate a little on the ball-joint at the hips, but it’s not much. The diaphragm joint does nothing while the waist is a little loose, but does rotate fine with a little tilt. The elbows are quite tight and come close to a 90 degree bend while the double-ball peg at the head works mostly as intended. The collar will limit his ability to look up and there’s paint rub to be mindful of, but it’s probably enough. The cape does have some play in the slots on his back so you can kind of adjust the angle of it if it suits your pose.

Like his onscreen counterpart, this Mister Sinister figure is largely a statue. He can raise his arms and take advantage of those blast effects, but he’s not going to do anything remotely exotic or dynamic. The only figure in the line more limited than him is Omega Red, who between the bulk and the costume really can’t do much of anything. That likely comes as no surprise for those who collect this line as the articulation and ability to pose the figures is a distant second to the aesthetics, and like basically all of the other figures in this line, Mister Sinister looks great. He’s a wild design and that cape is a pain in the ass, but Mondo’s solution for it is one that preserves the look of the character from the show.

“My body…”

Mister Sinister is advertised as a limited edition by Mondo that’s been restricted to 1,250 units. It has apparently not been a big seller because even though this went up for preorder last summer it has yet to sell out. Some of that is likely due to the price tag of $265, and that’s before tariffs, shipping, and any applicable sales tax. He is, without a doubt, the worst value in the line so far and I guess that cape is the driving force of the price. Not only is it a unique piece of engineering, it necessitates a deeper box and a bigger box means more space is taken up and more room in a shipping container is needed and so on. There’s also a lot of stuff in here fans might feel like they don’t need. The weird Sinister wave, the withered head, maybe even the tentacle thing – all things fans might be able to do without in exchange for a cheaper price tag. Given that this one hasn’t sold out, I wouldn’t necessarily count on there being a standard version of this character. Especially when one considers that the non-exclusive versions are usually only around 15 dollars cheaper. If Mondo can’t sell 1,250 Sinister action figures at $265, how many do they really think they can sell at $250? All that is to say, if you’re like me and feel that Mister Sinister is a necessity for an animated X-Men display then you probably should just bite the bullet and grab this version. The figure looks amazing and absolutely brings up the quality of the display. It does lead me to wonder what villains could possible be next after Sinister? Apocalypse? Juggernaut? They’ll both be huge and a lot more expensive. Mystique seems likely, or maybe they’ll go X-Men ’97 specific with a Goblin Queen? More importantly, where am I going to put all of these figures?!

If you want to read my thoughts on other X-Men offerings from Mondo then check these out:

Mondo X-Men ’97 1/6 Scale Nightcrawler

Yes, I’m afraid this is another toy review that needs to begin with a word about tariffs. It was the talk of 2025 in the toy collecting community because it caused considerable delays, disruptions, and worst of all, increased prices across the board. One line impacted by the introduction of these new costs more than…

Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t…

Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…


Jakks Pacific The Simpsons Stupid Sexy Flanders

What are you smiling about, Ned?

There’s some mild debate about the “Golden Era” of The Simpsons, but most seem to narrow it down to seasons three through eight. A lot of that period saw the show do well and get mined for talent on the writing staff. It also coincided with the show becoming eligible for syndication and the daily episodes that followed certainly had an impact on the minds of viewers now able to consume many hours of the show per week. I also just think it’s objectively the best the show has ever been. That doesn’t mean there aren’t good episodes that fall outside of that range. In fact, some of the show’s most referred to and memed moments come from later seasons of the show and one I see pop up a whole lot is Stupid, Sexy, Flanders.

Ohh, that’s what you’re smiling about.

Season 11 gave us the episode “Little Big Mom” where Lisa takes on the role of homemaker when Marge suffers an accident at a ski lodge that requires hospitalization. The episode is fine, but what most remember comes from the opening moments. Homer, getting ready to attempt to ski, has a skier slide up alongside and kind of piss him off with his dusting of snow. The incredibly well built individual is sporting a skin-tight suit and a helmet that obscures his face. When Homer reacts negatively to this individual, he flips the visor of his helmet up to reveal he is none other than Ned Flanders. Homer is surprised, even though he’s seen Ned in more revealing situations before, but then calls out how revealing the ski suit is. Ned just gives a good-natured laugh then says it feels like he’s wearing “nothing at all!” Later, when Homer is spiraling out of control going down the slopes, he tries to recall what he was taught about skiing, but all he can think about is Flanders in his tight, revealing, ski suit (do you think this look could have been inspired by the NES game Slalom?) and cries out in frustration, “Stupid, sexy, Flanders!”

Scale is pretty much what you would expect.

Jakks Pacific, despite being the brand that sells to kids in the toy aisle of Target and Walmart, wisely decided that this often referenced moment was deserving of plastic. Honestly, I can’t believe Super7 didn’t get here in the short time they had the license, but they botched a whole lot more than that so I guess I shouldn’t be surprised. The figure is labeled as Ned Flanders on the box, but shows up in inventory systems as Stupid, Sexy, Flanders which is pretty damn funny. I had to get this one, even though tracking down this line has been a massive chore. Luckily, this wave Ned is a part of received some distribution to online retailers, which is good because all of the stores I’ve been to in the last month have completely removed their Simpsons stuff from the toy aisles.

He can do more traditional ski poses if that’s your preference, but I doubt it is.

If you have a Jakks Simpson toy then there is little here to surprise you. This should also be rather quick since there’s not a lot to talk about which is why I usually review these as waves. Ned stands at 5″ and is depicted in his ski suit with the visor of the helm up. It’s not articulated and I guess because it would be impossible to fit his head inside the helmet without compromising the look. He has a smile on his face, but his mustache obscures most of it while his glasses are a separate piece with transparent, plastic, lenses. The body is a mix of red and blue plastic with paint details where needed. The main torso is blue, with the red painted on, while the limbs are red plastic with the blue painted on. The zipper down the center is also painted and Jakks did a good job of making sure the colors match each other. He comes with a pair of skis and his ski poles which are done up in all colored plastic. The handles of the poles remind me of push pins, but in checking the episode they’re pretty faithful to the look. The sculpt is pretty nice for what it is. The torso tapers in nicely, the buttocks are defined (though perhaps could have been exaggerated further to really sell the meme), the arms are muscled, and the legs are proportioned well.

“Go ahead, Homer, have a good long look!”

The only thing this guy needs to do is hit his signature pose and he can – kind of. Jakks loaded Ned up with articulation: head, shoulders, biceps, elbows, wrists, diaphragm, waist, hips, knees, ankles. The range at the hips, knees, and elbows won’t quite reach 90 degrees, but he can approximate his pose from the show. The real limitation is with the torso. To really hit the pose, he almost needs to bend up his torso in a J shape, but he doesn’t get enough rock forward at the waist nor can he really arch back on the diaphragm joint. He needed a ball joint at the waist rather than peg and swivel to really get it. He can mostly fake it on your shelf though and honestly what’s really missing is a companion Homer to react to it. The standard Homer doesn’t seem to mind the view.

And that’s probably good enough. For 12-15 bucks, I can’t really complain. He makes me smile when I see it on my shelf and I have elevated this Ned to winter time decoration in the main area of my house. I have no idea if I’ll be getting much more from the line. I don’t think it’s doing well if Target and Walmart are giving it the boot and I have yet to track down the elusive Carl figure. This Ned was stocked by Big Bad Toy Store and hopefully is still up if you’re reading this and wanting to get your own. It’s fine, and it’s the type of release I enjoy from a Simpsons line because there are just so many fun moments from the show worth immortalizing in plastic.

If you’re curious about the other Jakks releases I’ve covered then check these out:

Jakks Pacific The Simpsons Deluxe King Homer

These days, The Simpsons is as synonymous with Halloween as candy and costumes. Via its annual Treehouse of Horror installment, which returns October 19th this year, The Simpsons has contributed more to Halloween pop culture than any other entity in my lifetime. Other shows have had memorable Halloween offerings, but none have taken over the…

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Jakks Pacific The Simpsons Waves 3, a bit of 4, and most of 5

One thing I wasn’t expecting for 2025 was that the hardest line to collect would be The Simpsons by Jakks Pacific. It’s a mass retail release so, if anything, I thought it would be pretty easy. My assumption has been proven wrong and I think it’s because this is a line that is trying to…

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Jakks Pacific The Simpsons – The Rest of Wave 1 and Wave 2

Back in October, we took a look at the very first wave of action figures from Jakks Pacific based on The Simpsons. At the time, I only had two figures from that inaugural wave: Homer and Bart. It was a series of great interest to myself and other Simpsons fans since it’s existence basically meant…

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Mondo The Real Ghostbusters Winston Zeddemore

We’re three quarters of the way there.

We are now three deep into Mondo’s line of 1:12 scale action figures based on The Real Ghostbusters. Well, we’re now six deep counting the ghosts, but I personally passed on both Boogie Man and now The Sandman who has been released in tandem with our third Ghostbuster, Winston Zeddemore. At this point, we know what to expect from Mondo with these figures. The Ghostbusters all share many parts and accessories and that is very much true for Winston. With Egon, we saw a new torso to elongate him some, or at least, a new neck. With Winston, we’re dealing with basically a carbon copy of Peter with a new head. That may mean Winston is a little less exciting to receive compared with the other figures, but it’s no less good.

Winston, like the previous characters, is a sculpt by Alex Brewer with paint by Mark Bristow. He comes in the same ghost trap inspired box as the other single sets and stands at around the 6.5″ mark making him actually a little large for true 1:12 scale. He has his very pale blue/green jumpsuit with the no ghosts logo on the right sleeve. He has the same loop and gadget on his belt as Peter and Egon and his default portrait is a neutral expression. Curiously, mine appears to be looking up slightly given the position of the eyeballs and I’m not sure if that’s intentional or not. The promotional images seem to reflect a more head-on stare, but maybe this was a change or just a slight variation. I’m curious if other figures are the same.

The paint for Winston is fairly clean and has a nice, soft, appearance. The paint isn’t perfect as the laces on the boots have some slop and the left elbow pad does too. There is some black linework which helps to give the figure an animated appearance and Winston has a bit of undershirt visible, like Peter. The portrait looks like the character from the show, in particular the earliest episodes. Winton’s alternate portrait is a slightly angry one with arched eyebrows and a hint of a scowl on his lips. The eyes on this one are also tilted up slightly. Considering he would be looking up at many of the ghosts encountered it makes sense.

Winston’s other accessories are identical to Peter’s including his gear and the optional gloved hands. Paint on the proton pack and trap are crisp and clean and his effect part for the particle beam is the same as well. The only new items with Winston are the included small ghost and the trap effect. For the trap effect, he comes with Sandman since that’s the larger ghost he’s sold with in a two-pack. The sculpt and paint are quite impressive on this little guy and there’s some translucent electricity around him as well which looks nice. It fits a little more snug in the trap than the past two accessories and I can’t get this one to actually stand when in the trap either so that’s a little annoying. The companion ghost is Rosebud, a Citizen Kane homage in ghost form. He’s more static than Slimer and the intro ghost as his arms barely move, but the sculpt and paint look terrific and I love how he’s riding on a sleigh. He is slightly leaning to his right and I don’t know if that’s on purpose or just a variation in the production. He’s fun though and a nice addition to the other ghosts.

Winston’s articulation is identical to his co-workers which is to say it’s fairly basic. Unfortunately, Mondo hasn’t made any running changes to the production process to improve what’s here. The hips are still very tight, and in particular my figure’s left hip. The other joints are mostly okay while the head is still too restricted. The lower ball joint is set too deep in the neck to allow the figure to look down and the head doesn’t really tilt back either. Interestingly, he has the same ball joint as Peter for the head where as Egon had a larger, more mushroomed, one. The ball-peg shoulders are poor substitutes for butterfly joints and Winston will have to hold his proton wand across his chest to have a two-handed grip on it. He’s only going to hit the most basic of poses and if Mondo ever does do a vehicle for this line all of these figures will struggle to sit down in them.

Does busting make him feel good?

Winston is a pretty simple review: if you like Peter and Egon then you’ll like Winston. If you weren’t pleased by those releases then Winston will do nothing to change your mind. He is, for better and worse, the exact same aside from his portraits and a pair of accessories. And you’re certainly allowed to be picky and want more from a figure that retails for $101. These guys are not cheap, and while they do feel like they’re of a higher quality than a lot of figures in this scale, it’s hard to find $101 of value here as well given the articulation limitations and amount of reuse, but if you’re put off by the price tag with this line then that’s something you likely decided long ago. It’s why I’ve been picky with the ghosts as I don’t need them. The Real Ghostbusters was the first toy line I really got into as a kid so there’s a tremendous amount of nostalgia in it for me. I’ve wanted a set of Ghostbusters modeled after the show in a line like this and I’m mostly content. I look forward to receiving Ray in the coming months so all four are together at last.

If you missed our other reviews of the figures in this line then see below:

Mondo The Real Ghostbusters Egon Spengler

It’s a Halloween miracle! The second figure in the Mondo The Real Ghostbusters line of action figures, Egon Spengler, had been bumped to November. Even when I got my shipping notification from Mondo it said a delivery date of November 1st. It felt almost cruel to receive a Ghostbusters toy the day after Halloween, but…

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Mondo The Real Ghostbusters Peter Venkman and Samhain

I didn’t do a big 2024 wrap-up type of post like I sometimes do, but if I did I would have awarded toy producer Mondo with the biggest reveal of the year when they debuted their line of action figures based on The Real Ghostbusters. The Real Ghostbusters was one of many 80s properties to…

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Dec. 9 – The Real Ghostbusters – “Xmas Marks the Spot”

  The 1980s sometimes feel like they belonged to the Ghostbusters. That’s because, for me, the Ghostbusters were always around. The film came out when I was but a wee baby, but by the time I had a real interest in television The Real Ghostbusters (not to be confused with the Filmation series) was airing…

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S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

The little guy is back and furrier than ever!

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with its creation. I believe he contributed some broad concepts, but I don’t know the specifics or have long since forgotten them. Even though the anime is loved by few, some of its creations have endured. Namely, the Super Saiyan 4 transformation. Credited to Katsuyoshi Nakatsuru, the concept of the transformation was to return the Saiyan race to a more primal state. It’s sort of like the great ape or oozaru form seen in Dragon Ball and early Dragon Ball Z turned into its own version of a Super Saiyan. It was a drastic departure from the golden haired look of the prior Super Saiyan forms adorning Goku with red fur and returning to him his tail for the first time since early Dragon Ball.

This Goku is little, but not as little as past Goku.

When Toriyama decided to return to the world of Dragon Ball, he basically cast GT aside. I would not read much into that as far as what Toriyama felt about the show’s quality. It felt more like a case of returning to the end of Z after the battle with Buu was just the most logical launching-off point for a new story. The fact that Toriyama didn’t have an emotional attachment to the events of GT certainly helped. In his return which first began with the film Battle of Gods but quickly morphed into a whole new series in Dragon Ball Super, Toriyama (together with his protege Toyotarou) basically made the events of GT impossible to have occurred. A lot of that is due to the creation of the new Super Saiyan God power-up and its offshoots. Even so, the legendary manga writer and artist must have seen something in GT he liked because he decided to basically take its premise and turn it into the non-canonical Dragon Ball Daima.

It’s like some kid hanging out with the cool uncles he idolizes.

Daima was basically Toriyama’s final gift to Dragon Ball fans before passing on. At least, as far as we know. Like GT, it begins with the premise of a villain using the Dragon Balls to return Goku to a child, only with Daima all of Goku’s friends suffer the same fate. From there, it’s basically its own thing as the plot involves Goku and friends traveling to the Demon World to rescue Dende and prevent the new lord of the realm from amassing enough power to become a problem for everyone. It takes place in between Dragon Ball Z and Dragon Ball Super even though there really wasn’t a whole lot of time separating the two to begin with. The series began in a mostly plausible manner as far as canon is concerned, but eventually became something that is clearly non-canon. And the most canon breaking event of the series is Goku transforming into a Super Saiyan 4.

For a 90s creation, Super Saiyan 4 does have a pretty 80s looking hairstyle.

If you have yet to watch Daima (and I recommend you do – it’s great), then apologies for that spoiler, but the mere existence of this figure is essentially a spoiler. Toriyama must have liked something about the form to use it himself in his new series, or he was just throwing a bone to the fans that did enjoy it. From what I have gathered, Toriyama is responsible for the look of Super Saiyan 4 in Dragon Ball Daima, but in truth it differs little from the version designed by Nakatsuru. Goku still regrows his tail and finds his body covered in red fur, only the shade is slightly more purple than the pinkish it was in GT. The hair on his head follows mostly the same shape, but now it changes to be the same color as the fur as opposed to black. His iris now turns red instead of gold and the heavy outline around his eyes is black instead of red. The most noticeable difference is the slight alteration in proportions. In GT, Goku basically retained his normal shape, but in Daima his hands and forearms become oversized giving him a slightly more ape-like appearance. He also remains a child when transforming while in GT he literally goes from a child to an adult by transforming. I’m not sure what the rationale for that was at the time, maybe because the oozaru form is basically the same size for an adult and child Saiyan, but it’s an odd quirk of the form.

You can’t touch this one.

For the toyline, Bandai opted to release this Super Saiyan 4 Goku figure via its Premium Bandai offshoot. Like other releases in the past, this largely means it’s just a more expensive, limited, version of a relatively standard quality figure for the S.H.Figuarts line. Because Goku does increase in mass with his transformation, none of the parts created for the other Goku Mini figures are reused here. He’s also taller than those releases at approximately 3″ where I envision the top of his head being and 4″ to the highest spike of his hair. Most of the figure is colored plastic with the paint hits reserved for the bare portion of the chest and abdomen as well as a small area on the forearms. The white laces on his boots are also painted and the details of the face. Bandai did a good job of matching the flesh colors between the painted parts and non, but the linework isn’t the sharpest as there’s some overlap on the chest. The faces look fantastic while the laces are just okay as it’s white over blue. The only cheap looking aspect of the figure are those orange pants. There’s no shading on them at all and it’s unfortunate. At least a little paint around the waist might have lessened the cheap look.

He’s got some big old paws on him. They’re not quite as big as adult Goku hands, but they’re close.

The sculpt and overall proportions are very good here. At first I wondered if the hands actually could have been made even a little bigger, but in returning to the anime it looks pretty accurate. The length of the legs and torso look good and the hair sculpt is great. Like many other releases in this line, the hair is quite sharp and pointy so do be careful when posing or swapping faces. I do enjoy the oddball nature of the Super Saiyan 4 transformation. I’ve always liked the concept of the Saiyan harnessing their primal side in a focused, contained, manner. The switch from black hair to red is also one I approve of as the black haired look of the old transformation always created a bit too much of a contrast for me with the reddish fur. The redesigned proportions also work well here, especially on the kid version of Goku. It actually adds a little cuteness to the design and it’s hard not to draw a comparison to the video game character Tomba.

Sorry Vegeta, I don’t have an appropriate bad guy for him to fight so you’re going to have to take one for the team.

The expressions included offer a nice range for this character. We get a cocky smirk, stoic, teeth gritting with a side eye, a yelling, and a more exaggerated yell. They all seem to serve a purpose and it’s hard to resist the cocky expression. The face-printing is all excellent with some nice linework between and under the eyes. The paint is clean on the teeth and inner mouth for the yelling expressions. For hands we get a mostly stand array with fists, chops, martial arts posed, open, and Kamehameha hands. There’s also a set of hands for the standard Goku Mini (which would also work with the Super Saiyan version) that have little, translucent, yellow, orbs in them like a blast about to be fired. There’s also an extra, right, Kamehameha hand with a flame effect molded into it. This effect is done with translucent orange plastic with a hit of yellow paint. It’s intended to connect to the effect part – a Kamehameha blast. The blast is made of translucent blue plastic with hits of white. There’s also two translucent, orange, flames encircling it for a neat look. There’s an included post in clear acrylic to help it stand and it keys into the effect hand in two ways allowing the hand to be on top or under. I found getting the hand onto Goku as well as the post into the blast difficult without heat pretty difficult, but keying the two parts together is simple and effective. It’s probably the nicest blast effect part I’ve yet received from Bandai topping Beast Gohan’s beam cannon.

He comes with two of these little ki blast hands for the previous Goku Mini.

Goku’s articulation is mostly the same as the prior mini versions, with some differences including one that was a bit odd. He has the usual joints in the usual spots: head, neck, shoulder, butterfly, bicep, elbows, wrists, diaphragm, waist, hips, thighs, knees, ankles, and tail. The very small size can make utilizing some of these joints tricky. The diaphragm, for one, is hard to work independent of the waist and the butterfly joint sometimes doesn’t move as far as it looks like it can. The head is pretty locked down by the hair, but he can turn his head some and look down. The two, lower, rear pieces of his hair do move, but it doesn’t really free anything up much. The front pieces that come over the shoulders are not independently articulated like they were with the GT figures. The tail is just a ball peg and loves to fall off which is annoying. The elbows are double joints, but they don’t bend past 90 degrees due to the forearm size. The knees are single joints. The wrists were the most surprising part as they are just ball pegs. There’s no hinge so the hands just move on that ball, and for the most part, only rotate. I haven’t really missed the hinge, but it was a surprise to see. Range at the hips is pretty typical of the line, but he does have a diaper piece now so there’s some restriction. He won’t do anything truly spectacular, but he seems to be able to hit the key Goku poses.

This release is a pretty typical Premium Bandai release. It’s a good sculpt with good enough articulation. The accessory load-out is slightly better than a general release item while the price is higher. This one was $70 plus $10 shipping so he was essentially an $80 figure. That’s pretty steep for a figure of this size. It’s not as if much more went into it when compared with the $35 Goku Mini so a value buy it most certainly is not. It was exclusive though so if you want it now it will likely cost you even more. I do like the figure and I like this look for Goku. That’s the main motivation for buying it. If you like this version, then you’ll be content with the figure. It won’t blow you away, and I feel like I say that a lot more often these days with Bandai, but it won’t really disappoint either. Unless you end up paying $130 for it or something, then it might let you down because it certainly isn’t worth that.

For more Daima and Super Saiyan 4 goodness, check these out:

S.H.Figuarts Dragon Ball Daima Goku (Mini)

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

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Mondo X-Men ’97 1/6 Scale Nightcrawler

Make way for Munich’s own Nightcrawler!

Yes, I’m afraid this is another toy review that needs to begin with a word about tariffs. It was the talk of 2025 in the toy collecting community because it caused considerable delays, disruptions, and worst of all, increased prices across the board. One line impacted by the introduction of these new costs more than most was Mondo’s line of sixth scale action figures based on the Marvel cartoons X-Men and X-Men ’97. These figures, being around a foot tall and consisting of unique parts, extravagant paint apps, and numerous accessories already carried a hefty price tag. Most had settled into the $235 range, but with free shipping that made it slightly more palatable. That was all out the window once extraordinary tariffs were introduced. Mondo was forced to add a tariff fee to its products to help offset the costs which, for this line, typically ran $20. Then there was the removal of the de minimis exemption on shipments under $800 which blew up Mondo’s shipping policy to ship directly from the factory to your door. Now, they had to go the shipping container route, bring everything to port, truck it to a warehouse, and then ship it from there. Free shipping was gone replaced with an option totaling over $20 and then add on the usual sales tax and you end up with a line that now runs over $300 a pop.

Even at sixth scale, he’s a bit of a little guy.

Nightcrawler was the first victim of this new world. When he initially went up, it was the limited version with a price tag of $245. When I went to check out, the total came out to over $300 and gave me a great deal of sticker shock. Mondo’s line appeals to me as a fan of X-Men ’97, but it appeals to me even more as a fan of the original cartoon. That’s the collection I want to assemble on my shelf, but Nightcrawler wasn’t really essential to such a display. He appeared in a mere two episodes during that original run, and while I like both, the space requirements of such a display and the cost gave me pause. I wanted to think it over and also wondered what the standard version would cost, but before Mondo revealed that the limited one sold out. I guess others weren’t as indecisive as I was. Eventually, the standard version was put up for sale and it cost $230, a nice price break, but it came at a cost. The X-Men ’92 portrait that was included with the limited version was omitted making this standard version truly an X-Men ’97 release. I admit, this frustrates me. The line began as one based on the original show and it was a request by Marvel to add the ’97 branding. For most characters, Nightcrawler included, there isn’t a big difference between the look so it’s easy enough to please both customer bases, but locking the ’92 version behind the limited paywall betrays that spirit. I complain, but obviously I gave in because I do like Nightcrawler an awful lot and knew I’d regret not having him on my shelf.

Nightcrawler is so popular he even has his own in-universe toy.

Nightcrawler comes in the same box as the rest of the line with new artwork by Dan Veesenmeyer and production artwork behind that. Even though this figure is truly an X-Men ’97 release, all of the production art is from the original series episode “Bloodlines” which is kind of amusing. There’s a character bio from Eric and Julia Lewald on the inside of the cover flap and there’s the usual display window behind it. Nightcrawler is a sculpt by Alex Brewer with paint by Mara Ancheta. He is one of the smaller figures in the line just barely outdoing the most recent Wolverine at around 10.75″. He’s far less chunky than the Canadian and quite lithe giving him a similar in-hand feel to the line’s smallest release, Jubilee.

He’s also well-armed.

Nightcrawler is depicted in his classic red, black, and white costume which is true to both shows. Paint is clean and it’s accentuated with blue linework which is how he’s shaded in both shows. The face has an abundance of black shadows cast across it which looks excellent and is how every Nightcrawler figure should be done at any scale. He has that tuft of hair which is the most recognizable aspect of the ’97 look and the eyes are a bright yellow. His black hair has some streaks of blue in it which helps convey the highlights we see in the show and I love how the white hands and feet stand out against the darker colors of the costume. I don’t know if it’s said enough, but Nightcrawler really is one of the best designs in comics (hat tip to Nightcrawler’s creator, Dave Cockrum). There’s a reason why he’s rarely strayed from this look which dates back to his original appearance from the 1970s. I love that X-Men ’97 added him to the main cast partway through the inaugural season and it appears that he will remain in the main cast going forward. That’s a terrific pickup as, next to Morph, Nightcrawler is the one I would have most wanted to see added to the roster.

Mondo had a challenge in bringing a character like Nightcrawler to plastic. The other characters from this line can get away with being a little stiff when it comes to posing, but Nightcrawler is a literal acrobat. He needs to articulate better than the rest. Mondo had a similar challenge before it with Spider-Man and, in my opinion, mostly dropped the ball there. With Nightcrawler, I’m happy to say they faired much better. He doesn’t have much in the way of additional joints, but the functional ability of what’s there is improved. What’s not is the head and diaphragm. The head is still really tight as the lower ball joint in the neck doesn’t like to move. The diaphragm joint is similarly stubborn, though it fares a little better with Nightcrawler than it did with Spider-Man. What works well is the waist which rocks in all directions quite well. His hips have more range and the double-jointed knees and elbows are super smooth. The same is true for the ankle hinges which border on being so smooth they’re loose, but I never had any issues standing Nightcrawler. He can get into a crouch which is necessary for such a character and he’s even better at doing so than his Marvel Legends counterpart thanks to the addition of toe hinges. His tail is also done with a wire and it’s perhaps the most poseable wired joint I’ve ever encountered. These figures typically aren’t much fun to pose, but Nightcrawler is the rare entrant who actually is.

Bamf! effects in action.

To accentuate those poses we have a slew of alternate parts and accessories. For portraits, there’s a neutral one and a smiling one. While the neutral one is executed very well, it’s the smiling portrait that I am almost certain to display exclusively. The limited version came with the original series head as well as one based on the pilot of the original X-Men cartoon, “Pryde of the X-Men.” I really want that ’92 portrait, but oh well. For hands, he has a set of fists, gripping, open, and style posed hands. For effect parts, he has a trio of “bamf!” effects. These are all cast in translucent, pink, plastic with one intended to clip on his shoulder and the other two on each arm. You could probably put them on a leg too if that was your preference. They’re sculpted to resemble the smoke that appears when Nightcrawler uses his teleportation powers and if you got the limited version you would have received a fourth piece that’s intended as a base. They’re easy to make use of and add a nice visual splash to a display.

These two proved to be a formidable pair in X-Men ’97.

If you watched X-Men ’97 then you undoubtedly recall Nightcrawler and Wolverine’s defense of the mansion during the eighth episode. In it, Nightcrawler finally was given a sword to wield which. Even going back to his original Toy Biz figure, Nightcrawler has been associated with blades for quite some time. And in that scene he had a saber, or cutlass, that resembled that old figure and Mondo included it here. It has nice paint effects on the blade and slots into a gripping hand quite easily. Nightcrawler, being an ambidextrous acrobat and accomplished sword wielder, wasn’t content to just handle one sword. He also found some decorative fencing blades in a study and took them down from the wall. He has one to grip in his other hand, but that still wasn’t enough for Nightcrawler. That prehensile tail of his needed a weapon too so that’s where the third sword went. Mondo included an extra tail where the end is coiled like a fist. The third sword separates where the handguard meets the pommel and can slide effortlessly into the extra tail to outfit Nightcrawler with all three weapons. Even if I had that coveted ’92 portrait, I would have been hard pressed not to pose Nightcrawler with all three swords in hand (and tail).

The stand, plus Nightcrawler’s poofy hair, lends itself well to inverted poses.

Feeling that wasn’t enough to really capture the spirit of the character, Mondo also used this occasion to provide collectors with an improved stand. It’s a badly kept secret that Mondo’s doll stands it includes with all of its sixth scale figures is pretty crappy. I almost never use them and many have never even been removed from the package. For Nightcrawler, we get a new model that includes a poseable post and a gripping claw for the end. The base is still the standard circular base with the X-Men logo painted on. The post plugs into that and the claw…goes on somehow. I don’t know what the intention was, but I had to remove the crotch piece and unscrew the clip in order to get it onto the post. It was still a tight fit and I reassembled it once on the post. Some instructions would have been helpful. Once assembled, it works as intended. The claw has some nice tension and the gripping part is lined with a soft material that should protect the paint. The crotch piece adds some stability, though it might not really be needed though could come in handy with heavier figures. This is the stand we should have received with Spider-Man and I hope it’s the standard going forward even for characters that don’t necessarily need it. It’s unfortunately not coming with Mr. Sinister, but is with Storm. Lastly, Nightcrawler comes with a Bamf doll accessory. He’s fully painted and plenty adorable. I don’t know why Nightcrawler has small effigies of himself, seems to go against his religious convictions, but it’s a cute little detail from the comics and an appropriate accessory.

This guy just looks terrific. It’s an instant upgrade for any display.

While I was and likely will remain salty about the removal of the original series portrait for the standard edition, it’s hard not to be pretty happy with how Nightcrawler turned out. He’s simply one of the best releases in the line combining the incredible presentation qualities Mondo is known for with an unexpected fun component the line ordinarily doesn’t possess. While I do enjoy swapping in and out portraits and effects, I rarely enjoy the act of posing these figures. That’s not the case with Nightcrawler and I feel like I’m wasting the figure’s potential when I leave it in the same pose longer than a week. Nightcrawler is a fan-favorite and that’s likely partly why the limited version did sell out relatively quickly, even at an increased price. It’s a reputation that’s been well-earned over the decades since the character’s introduction. If you can get past that increased price, even for the standard version, you’ll find an excellent figure. Other retailers won’t have the $20 surcharge Mondo charges, or their shipping fee, though many have added an apparent tariff fee to the base price. Big Bad Toy Store currently has this edition of the figure priced at $245 while Entertainment Earth has it at $250. Both have cheaper shipping options than Mondo so you’ll save some money going through them instead, but if you want to buy direct form Mondo he’s still in-stock there for $230 with an additional $20 tariff charge. If you’re in on this line or just a big Nightcrawler fan looking for a nice one-off in your collection then I think it’s worth it. And if you intended to just be collecting the main cast from the ’92 show then I do think you should think long and hard about passing on Nightcrawler. You may come to regret it.

For more from Mondo’s line of sixth scale Marvel figures look no further:

Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t…

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Mondo 1/6 Scale Spider-Man (Spider-Man ’94)

It took a long time for Mondo’s Spider-Man to get to me. At first, I wasn’t sure if I was going to even buy it. I passed on the Mondo offering in 2024, debated the symbiote costume variant, but ultimately passed on that as well. The X-Men line from Mondo is my true love and…

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Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…

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NECA TMNT 2012 The Shredder

Every hero needs a villain.

Just about every iteration of the Teenage Mutant Ninja Turtles has its own Shredder. He’s the big bad villain of the franchise despite having the dubious honor of being killed off in the very first issue of the comic book series. For the 2012 series, Shredder was back as the head of a crime syndicate and portrayed as a brutal, ruthless, threat to the good guys. Gone are the days of the Shredder surrounded by moronic henchmen entrusted with far too much responsibility. This Shredder is violent and enjoys inflicting harm upon his adversaries, both physical and psychological. There is no redeeming quality to him and he’s quite good at what he does. And if you’re going to have a figure line based on this version of the franchise, you have to do him justice.

This Shredder is not the screwball these other two are.

The Shredder is the sixth figure in NECA’s line based on the 2012 animated series Teenage Mutant Ninja Turtles. Despite that distinction, he’s the fifth release and I suspect the only reason why he’s numbered six is because it worked better for the mural that’s being displayed via the spine of the box art. This is a sculpt attributed to a trio of individuals/entities: Daniel Katcher, Richard Force, and Kushwara Studios. Nicole Falk is credited with tailoring the soft goods cape and Ciro Nieli handled the box art. Paint is credited to Geoff Trapp and Mike Puzzo.

That’s a lot worse than a rat scratch.

Shredder towers over the turtles in this line coming in at approximately 7.125″ to the top of the dome of his helmet. He’s a broad shouldered, but somewhat slender, Shredder perhaps having more in common with the Mirage portrayals of the character than appears at first blush. He’s still adorned with armor and lots of bladed features. The blades of his shoulders jut out from his body as opposed to vertically and his gauntlets are almost ludicrously large. The garment he wears beneath his armor is a dark magenta while the armored bits are done with a shiny silver. Those spikes are all rigid and sharp. He looks pretty on-model, though as one of those characters often obscured by shadows in the show it can make it a touch hard to determine just how on-model he is without pulling out numerous stills and production art. If anything, his arms and chest might be a little larger in figure form than it is in the show, but since it adds to his presence I’m not considering that a negative.

The paint on Shredder is fairly rudimentary not calling for a lot of pizzazz, with one exception. Underneath the removable helmet is the burned visage of Oroku Saki. He’s pretty ugly looking and NECA did a good job of capturing that. He has an alternate portrait which portrays him as more angry and it’s every bit as good, though won’t really change the look of the figure once the helmet is put back on. The colors all match well whether they’re painted or not and there’s no obvious paint slop anywhere on my figure. Some of the finer details are less than perfect, but certainly acceptable for a mass-produced item. The cape is pretty plain as most NECA capes tend to be. It’s just a thin, black, material though there is a wire through it, just probably not where you want it to be. The wire is merely at the top of the cape and used to hook the cape under the pauldrons. It’s easy to take on and off, but it’s a shame NECA won’t do fully wired capes for posing.

Aside from the alternate portrait, Shredder comes with three sets of hands: fists, gripping, and relaxed. For weapons, he has six blades to make use of. In the show, Shredder had retractable blades built into his gauntlets which were his weapons of choice. He has two long ones and one central blade with a diamond-shaped point. You get four of the long blades and two of the center blades which just plug into his gauntlets. You can fit all three into each hand at once, but it is a little busy looking and I don’t think he ever went into battle in such a manner. He also comes with a lone Kraang alien. The little guy looks the part and is well-sculpted as well as well-painted, but not articulated. One set of tentacles is shaped into a curve while the other set is more flat which makes it a challenge to do much with if it’s not being held. I’m guessing we’ll be seeing this guy, or variations on him, quite a bit if this line endures.

Shredder’s articulation is fairly basic and likely what someone familiar with NECA would expect. The head is on a double ball peg, though it’s limited a bit by the helmet. The arms feature joints at the shoulders, biceps, elbows, and wrists while the torso just has a waist joint. That waist joint is a ball joint, but because of the shape of his breastplate it can’t do much. Range rotating is extremely limited and he can’t crunch forward much and only tilt back a little bit. The bicep swivels are a little odd looking, like his shoulders are a touch too small, which may limit their range as well if you don’t like how they look. Hips are standard ball-joints with a thigh swivel and they work fine. Knees are double-jointed and the ankles hinge and rock. My figure does have some stuck and stubborn joints. The top elbow hinge on both arms doesn’t want to do much while the left ankle was also problematic. The gauntlets can rotate which is nice and the boots swivel too so you can keep the armor lined up with your posing.

Shredder is proof that the good guys don’t always win.

Shredder is going to be pretty limited when it comes to posing. Mine also seems to have a loose right ankle and he’s a challenge to stand sometimes. He also already took a shelf dive and his right pauldron broke off which is irksome. I had him in a pretty vanilla pose too. The torso is aggravating because NECA could have tweaked his design just a little bit to keep that breastplate from causing a problem, but opted to just plow forward with it the way it is. I always make it a point to mention that NECA prioritizes the aesthetics over articulation as I think that’s their right as action figure makers, but sometimes they go too far. There are very minor sacrifices they could be making to improve the experience, but they choose not to do so. I have probably over a hundred NECA figures at this point and I suppose some NECA fatigue is setting in. Rarely am I impressed with what I get because so often the figures just meet my expectations as opposed to exceeding them. I don’t think it’s a requirement that every figure need to blow me away or anything, but it would be nice to be pleasantly surprised once in awhile.

Thankfully, Shredder doesn’t need incredible articulation to have shelf presence.

Shredder is a B+ entry in the line. He looks like the character and is pretty menacing, he’s just not at all fun to mess around with. Some of that is the character design as there are lots of sharp things to avoid and the blades have a tendency to fall out. And then some of that is just on the engineering for a figure that can’t do a whole lot. Most will likely just have him stand there on their shelf and that will be that. And that’s what I plan to do with him. I have no plans on going too deep with this line, but I knew I wanted a Shredder to go with the turtles. This mostly gets the job done.

If you missed the rest of the 2012 NECA TMNT toy line coverage then check these out:

NECA TMNT 2012 Michelangelo

After a bit of a hiatus due to the Christmas holiday, we have reached the last of the four brothers from NECA Toys’ line of action figures based on Teenage Mutant Ninja Turtles, the 2012 animated series that aired on Nickelodeon. And who better to save for last than the party dude himself: Michelangelo. Mikey…

Keep reading

NECA TMNT 2012 Raphael

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his…

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NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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Marvel Legends X-Men ’97 Sentinel

He’s here and he’s ready to rock!

When X-Men premiered on Halloween 1992 the big bad guy of the day wasn’t Magneto, it wasn’t Apocalypse, it was the Sentinels. The mutant-hunting robots were chosen because they represented the threat from humanity as it pertained to the protagonists of the show. Any show or comic book can put some scary dude in a cape and call him the bad guy, but X-Men wanted you to know that the biggest threat out there for the heroes was humanity itself which had allowed its fear and bigotry to manifest itself in the form of giant, killer, robots. It sounds kind of crazy, even silly, but it worked as those cold, detached, humanoid robots stalked a young girl and even killed one of the X-Men. And when it came time to bring the X-Men back for X-Men ’97 it was decided pretty early on that the Sentinels needed to be a focal point of that return season.

So…this guy is so big my background is basically useless. And I even cut off the top of his head in this comparison with a standard Marvel Legends release and a Mondo sixth scale one.

The Sentinels, being 30′ robots have never made for easy toys or action figures. Back in the old days, there was a Sentinel toy that was probably 14″ tall or so and was more of a play thing than something that looked cool or intimidating. The legs didn’t move, it had blast off hands and toes, and there was a retractable claw on one hand. It seemed almost lame even to me, but I still bought it when I had 20 bucks burning a hole in my pocket. In the Marvel Legends era, the Sentinel was the second build-a-figure and was the first I completed. It was more of a modern look, but still cool and I hung onto it for a long time until eventually selling it when I thought I was done with Marvel toy collecting (hah!). More recently, we’ve had a HasLab Sentinel, smaller arcade game Sentinels, and now this new made-to-order one. The HasLab model has been basically Hasbro’s crowd funding way to make more riskier products. It has always struck me as ridiculous that a company the size of Hasbro needs to resort to crowd-funding for anything, but the model has worked mostly well save for a failure here and there. The newer made-to-order model is simpler and something that strikes me as a better way to do things. They put a product up for a price and if you want it you order it, and if you don’t you don’t. It took about 14 months for fulfillment, but the Sentinel is here and hopefully it’s spectacular.

The Sentinel retailed for $175 direct from Hasbro with free shipping. It arrived in a brown box with a brown shipper box inside it. Within that is the actual product box. It contains a graphic on the front illustrating what’s inside with a larger picture on the right spine of a Sentinel in action. The other side has a group shot of the cast of X-Men ’97 and the rear has a cross-sell along with a shot of the figure in action with other X-Men ’97 action figures. There’s no window so if you got this as an in-box collector it might not do the trick for you, but if you just want a box that looks nice and fits in with the other X-Men ’97 boxes then this is fine. Inside it is another brown box and tray with the figure inside. It comes bagged and all of the accessories are bagged as well to protect it as much as possible and it seems good enough. In spite of that, my figure does have some dings on it. There’s light scuffing on the chest and on the side of the neck. I don’t think it has anything to do with how the product is shipped, I think this is just from assembly at the factory, but it’s a little disappointing.

Apart from those blemishes, the Sentinel cuts a nice figure and presents well. Those scuffs are only visible up close, and while they shouldn’t be there, they don’t really impact my enjoyment of the product. This dude is pretty damn big and even though I saw lots of images online including Hasbro’s display at San Diego Comic Con, it still didn’t prepare me for how big it is. I have the Sentinel at about 22″ in height which is also the advertised height. It has some heft, especially in the lower legs. Now, the plastic is pretty hard and I likened the feel to a Super Soaker when someone asked me my thoughts, but it presents reasonably well. It is a Legends release so there’s not a lot of paint. The darker purple near the collar is painted on as are the black lines. The face has painted details and there’s a little linework on the top of the head and some on the belt. It’s mostly clean, though there is a blemish on the black linework on the rear of my figure that I’ll probably touch up, but the figure isn’t overly shiny. And mostly it just looks like a cartoon Sentinel. It’s based on the updated look in X-Men ’97 which really isn’t all that different from the ’92 look so if you’re interested in it as a fan of the original series it should work. It also works as a classic, comic, Sentinel if that’s your preference compared with the more modern HasLab and should fit into a comic or animated display without issue. And at 22″ I think it has enough size. Are they usually presented as bigger in the show? Yeah, probably, and my guess is they’re more like 30′ tall, but they’re also pretty inconsistent (compare the first episode with the season finale and, in particular, Wolverine fighting them in the tunnels) in the show.

“This one’s for you, Morph!”

And the sucker is so big that I don’t think I could manage to squeeze it into a display at any other height. Nor do I think I could have found room for more than one, but Hasbro would probably like for people to double, or triple, dip on this release and the accessories aid with that. The Sentinel comes with an optional dome and face plate to display some battle damage. The dome is basically just missing a section so it exposes the “metal” underneath while the face plate is all cracked and broken. The sculpt and paint of the optional face plate looks terrific and I suspect it will give folks pause over how to display this thing. To further aid in the battle damage is an optional vent for the chest. This one has two wires poking out of it and it’s sculpted and painted well. Apart from that, there’s a pair of blast effects. They come in three pieces: a wide burst, a smaller burst to sit inside it, and the plume for the center. One centerpiece is longer than the other for a little variety and the parts are made of translucent, red, plastic with yellow painted on for a little pop. The smaller, inner, burst is actually translucent yellow so there’s a nice mix of color. They look good, but I do wish we got more of a beam effect too since that’s how their blasts were represented in the show. They can plug into the hands or the feet so if you have a means of suspending one of these in midair you could do a flying pose. The port on the hand can also accept the tentacle parts that came with the HasLab which is nice for those who have it, but why not toss one in with this set too? It’s already tooled so what could that possibly cost?

Even though this guy is much larger than your standard Legends release, it still moves like one. I don’t have that HasLab Sentinel, but I know one of the biggest issues people had with it were loose legs. To apparently address that issue, Hasbro put ratchets everywhere on this guy so nothing is loose. If you wiggle it a bit it will jiggle and the arms could move on you, but just don’t do that! The head and neck are separately articulated so there’s good range there. Again, I have some scuffing on the neck of mine, but it wasn’t caused by the articulation though I would still advise being a bit cautious. Shoulders, biceps, elbows, and wrists are all typical Legends articulation. What’s not are the fingers and thumb where each joint is a peg and hinge so you can individually pose each digit which is cool. Toy Biz loved articulating the fingers on the 1/12 figures back in the day and it was awful, but at this size it works fine. There’s a ball-joint at the waist and the crotch piece is a soft material so it can pivot in all directions without worry. Beyond that, we have the hips, thigh swivel, double-jointed knees, boot swivel, and ankle hinge and rocker. Range is pretty fair everywhere. No, he can’t do splits, but he can do walking poses and kick forward, should you want him to. The double joints at the elbows and knees aren’t going to produce much better than a 90 degree bend, but they don’t really need to. They are pin-less, but there’s also exposed screws that are holding things together. There’s no toe hinge, but I’m okay with that as this is more stable. And even with the tight joints, standing him can be a little precarious. I like the proportions, but I kind of wish they made the feet a little oversized to help with that stability, but I also haven’t had this guy topple over either.

If you’re pressed for space, something like this might be the best way to pose this guy.

Is this Sentinel worth $175? Yeah, I think it is. It’s not going to blow you away with how it looks. The lack of paint means it’s not like that giant dragon Four Horsemen solicited last year. It also doesn’t cost the nearly $1,000 that thing did. It’s an oversized Marvel Legends figure with Marvel Legends quality and I think the price is fair. It gets a little dicey post release as Hasbro does have extra product. Since they don’t charge upfront for these made-to-order pieces, consumers are free to cancel and either through that or via extra stock for replacements and such there are some available on the Pulse website at the time of this writing. I don’t know if that will be true when this goes live. They are no longer $175 though and are up to $220. Either production ended up being more than anticipated or those wonderful tariffs jacked the cost up, but it’s now not the same deal it was last year. It could also be part of Hasbro’s plan to reward those who preorder and keep that order with a cheaper rate and upcharge the Johnny-come-latelies. I don’t know, but I do know that $220 feels like a lot more and I’d have serious reservations about that price. I’m glad I don’t have to think about it and locked my order in a year ago, but if you missed it and feel FOMO kicking in then I guess you have a decision to make. Hopefully you got some cash for Christmas or something to make it an easier call. I think the Sentinels are some of the biggest (obviously) and most important villains for the X-Men and I’m so happy to finally get this version of the character in plastic. The HasLab wasn’t for me, but this is. Now where the hell can I put this thing?

Do you need some X-Men ’97 or ’92 figures to battle your Sentinel? Check these out:

Marvel Legends X-Men ’97 Cable

Today we finish our look at wave 3 of X-Men ’97 Marvel Legends action figures and I think I saved the best for last. Cable was one of the non-members of the X-Men to play a pretty substantial role in the original animated series. He showed up in multiple episodes in both the first and…

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Marvel Legends X-Men Animated Series Morph

This is it! This is the big one! Back on Halloween of 1992 Fox premiered X-Men and we were introduced to a character named Morph. For comic readers, it was a bit of a re-introduction as Morph was based on the character Changeling, but for copywrite reasons, had to undergo a name change. Changeling wasn’t…

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Marvel Legends X-Men ’97 Jubilee

The television event of 2024 for me was none other than X-Men ’97. I loved that show and I can’t wait for the second season to come around. It’s just a shame we may still be as much as a year away, but to somewhat tide us over until then we have this third wave…

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NECA TMNT 2012 Michelangelo

If Michelangelo is here then you know what time it is!

After a bit of a hiatus due to the Christmas holiday, we have reached the last of the four brothers from NECA Toys’ line of action figures based on Teenage Mutant Ninja Turtles, the 2012 animated series that aired on Nickelodeon. And who better to save for last than the party dude himself: Michelangelo. Mikey has always been the more carefree, happy-go-lucky, turtle. He doesn’t take anything too seriously and just wants to have a good time. He does have a big heart though and the 2012 version of the character was perhaps the most childlike one we’ve seen yet. He is a teenager like his brothers, but he is the smallest of the four and kind of the baby of the bunch. Maybe there’s a bit of arrested development there, growing up in a sewer probably isn’t the best for emotional growth, but he can throw down when he has to and proved himself shockingly competent when stranded in Dimension X.

Michelangelo is the only one Raph has bragging rights over when it comes to height.

Michelangelo is another sculpt by May Thamtarana with paint by Geoff Trapp and Mike Puzzo. He’s number two in the series and with four turtles you can almost complete the mural on the side of the boxes which was done by Ciro Nieli. Michelangelo stands at 5.25″ making him the shortest of the four, as he should be. He has a smiling, almost cherubic, portrait by default which suits the character. Like his brothers, he also has a battle portrait with whited-out eyes and a yelling expression. As perhaps the most expressive of the turtles in the show, it’s a shame we only get the two heads. I’d love a pizza scarfing head, an excited yell, or something even more cartoonish. NECA likely plans on selling us more Michelangelo figures though so they don’t want to give it all up on the first go even if the box does say “ultimate.”

All of the turtles come with a slice, but Michelangelo is the only one who definitely needs one.

Michelangelo’s proportions and coloring looks pretty accurate to the show. He has thin arms and a pear shape to his body as it widens the further down you go. The plastron and belt have some nice distress effects sculpted and painted in while the pouches for his weapons are also present. Paint is mostly clean and NECA made sure to capture the freckles on Mikey’s cheeks. I do have one bit of paint slop near the left knee where it looks like some of the brown from the kneepad transferred to the leg. He’s very pleasing to look at overall and he might be my second favorite in the aesthetics department behind Donatello.

Michelangelo comes with a fairly substantial assortment of accessories. I already mentioned the second portrait, and for hands we have a set a gripping, pointing, hang loose, a relaxed left, and a C-grip right hand. The hang loose gesture is the same that came with Leo and it’s a much better fit here with Michelangelo. The C-grip hand continues to confound me to some degree as I’m not sure what accessory it’s intended to be used with. I guess the T-Phone, though you will have to heat the hand up first as it’s not quite wide enough to accommodate it. Which, yes, Mikey has a T-Phone as well as a slice of pizza and stink bomb, same as the other turtles. He also has his trusty nunchaku which are painted plastic handles joined by real chain link. The handles come apart where the chain meets them like the toon Michelangelo’s nunchaku, only here we’re not swapping to a spinning effect. Instead, Mikey comes with the longer chain with bladed weapon at the other end. In the show, Mikey’s ‘chuks could basically extend somehow and had a pop-out blade to make them just a little more formidable.

Aww, Icecream Kitty!

The last accessory is probably everyone’s favorite: Icecream Kitty. The mutated cat that lives in the freezer is included and she’s pretty well done. The figure doesn’t move, but it doesn’t really have to. It’s a nice spread of stuff, but with Mikey it feels like more could have been included. Some soft goods, pizza-stained, briefs would have been pretty funny. Some spinning effects would have also been much appreciated. I love the real chain look, but they don’t display well since gravity is always going to do its own thing. Like the other turtles, Mikey’s gripping hands are all really stiff so you may want to heat them up in order to get him to hold anything. With the handles of his weapons coming apart at the chain, they are easier to slip into his hands than some others. His second head also would not go on for me without heat, but your mileage may vary there.

Since we’ve looked at all of the turtles now feels like a good time to bust out the Playmates originals.

Michelangelo’s articulation is the same as the others, but with him the range is a little less. His upper body is so much smaller that getting much range out of the shoulders can be a challenge. The right shoulder on mine is a bit stubborn as well at the hinge. It’s not stuck, but it also doesn’t appear to enjoy being articulated. The hips seem more restrictive as well. The rest are fine and nothing required heat in order to function. He’s going to get into some basic poses, but likely won’t impress in that department.

Ninjas on the prowl.

Michelangelo is about as good as the rest of his brothers. In my book, that makes him pretty solid. This is a line that does a good job of capturing the aesthetics of the show in a very generic way. The characters are unmistakable for what they are, but the available portraits and articulation are limited enough that you likely won’t be able to recreate your favorite scene. That’s pretty par for the course with NECA though which is very much an aesthetics forward approach with articulation and accessory count secondary. Aside from the hands, there is no reuse between the turtles so this isn’t as cheap a line to produce as some which is also probably why a lot of accessories are repeated. NECA was able to keep the MSRP at $38, which while not exactly cheap, is also not horrendously overpriced. These are a much better likeness at a far friendlier price than what Super7 did with its 2003 line. All that is to say if you liked the other 2012 offerings from NECA then you’ll like Michelangelo. And if you bought the other brothers you’re probably not skipping this one anyway. They are the best looking figures based on the show thus far and likely will remain that way for a long time to come. We may be done with the turtles, but we’re not done with wave one just yet as we have one final figure to look at: the Shredder!

If you missed the other reviews of NECA’s 2012 turtles then look no further:

NECA TMNT 2012 Raphael

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his…

Keep reading

NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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NECA TMNT 2012 Leonardo

We’re going to start this one off with a question: When you order directly from a producer, do you expect to be first in line for product? NECA’s recent launch of its Teenage Mutant Ninja Turtles action figure line based on the 2012 Nickelodeon series raised this question. On September 16, NECA launched the line…

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Dec. 25 – The Nostalgia Spot Christmas Special Countdown #10 – 1

Before we got onto the conclusion of our big Christmas Special ranking, let me just wish all of you a merry Christmas! It’s cliche, but it only comes once a year and you never know how many you’re going to get in a lifetime. For my family, it’s a somber one as it’s the first Christmas without my mother-in-law. And she absolutely loved Rudolph the Red-Nosed Reindeer. If she knew I didn’t place that one in the top 10 she’d probably be angry with me, but you know, the top 25 ain’t too shabby either.

The Christmas Spot is a labor of love for me. I love Christmas and I love indulging in it as much as humanly possible each year. And that means watching as many Christmas specials as I possibly can. I love discovering new ones, especially so if they’re new and actually enjoyable, but I also can’t disagree that settling in with an old favorite isn’t a ton of fun too. And a lot of what makes up the top 10 can be described as an old favorite. I suppose that likely comes as no surprise considering the name of this blog is The Nostalgia Spot. With Christmas, a holiday that burns even brighter for children than it does adults, it’s pretty much impossible to separate nostalgia from the equation. I try to be as objective as possible, but I know that I can’t remove those childhood memories and affection from a lot of these. There is a drive to go against the grain, zig when others expect me to zag, but I also hate being a contrarian for the sake of being one. No one likes that guy. As a result, these ten are pretty familiar and not all that different from the last time I did this. It just couldn’t be helped, but their staying power in my heart and in my mind is also a testament to their quality. And I do think I have a couple in here that probably aren’t in a lot of top 10s and I even have two that aren’t even ten years old! That’s enough preamble though, it’s Christmas and you all have stuff to do and places to be, so let’s get to it:

10 – Prep & Landing

Wayne (right) has to overcome disappointment and deal with a new partner in Lanny this Christmas.

It’s funny how the Disney holiday special Prep & Landing still feels new to me, even though it’s now old enough to drive in most states. When this one first came up I was averse to it for no particular reason. I just lumped it in with Disney Channel fair and assumed it was for little kids, if not outright bad. Boy, was I wrong. It was actually recommended to me by my parents, of all people, who had somehow made it part of their annual tradition. I say “somehow,” but this actually is the rare Christmas special to still get a showing on network television year after year. A lot of those have dried up, but so long as ABC is owned by Disney it seems like we can count on Prep & Landing to be shown every year.

And that’s a good thing because it’s pretty great. In this special, we’re introduced to the concept of Santa Claus having an entire division of elves called Prep and Landing. These elves arrive first and basically clear the area for Santa’s arrival. They’re like his own Secret Service. It’s a genius bit of lore because it opens the special up to spy type missions in addition to traditional Christmas special tropes. Wayne is a part of this division only he’s getting kind of sick of it and seeing his partner get a promotion instead of him basically sucks the life out of him. He gets partnered up with an excitable new recruit named Lanny on the big day (an odd time to announce promotions, honestly) following the bad news and basically tries to coast through the night. Nowadays, we call this quiet quitting. This results in disaster and Santa is forced to pass over the house where little Timmy lives (it’s always a little Timmy) and the shock of that realization forces Wayne back into form in a bid to save Christmas for this kid. It’s a unique setup and a pretty relatable premise about feeling unappreciated at work which honestly is something that likely appeals more to adults than kids. Not that there isn’t plenty for kids to latch onto. That relatable element, and the newness of it all, is what makes this original Prep & Landing much better than its sequels. A new installment was actually premiered this year and if you want my opinion on it it’s fine. Maybe better than Naughty vs Nice, but that’s a discussion for another day. When it comes to what I consider modern Christmas specials, this is the one I use as a measuring stick.

9 – Duck the Halls: A Mickey Mouse Christmas Special

Donald elects to remain in the cold north for Christmas and the results are pretty dramatic.

This Christmas special is one of two in the top 10 that isn’t even a decade old. It also prominently features Donald Duck who appears in a whopping six of the top 10! I knew I was a big Donald Duck fan, but even I didn’t realize it ran that deep. One of those six was Prep & Landing where he just has a cameo, but six is six. This one features the famous duck in the starring role. He is the “duck” in Duck the Halls and that subtitle almost feels like it only exists to placate the ego of a certain mouse. If Mickey is in something, he needs to at least share top-billing with the rest of the cast. It’s like a rule they have at Disney.

This special comes from the most recent era of Mickey Mouse cartoons by Paul Rudish. It takes the classic characters and adds more of a mad-cap feel to them. They’re all allowed to be funny with no straight man to play off of. In this one, Donald wants to spend Christmas with his pals, but since he’s a duck that’s a no-no as he’s supposed to migrate with the rest of the flock. This happens every year, but this time is different as Donald opts to stay. The results are disastrous as the cold weather literally causes the poor guy to fall apart forcing Daisy and the other ducks to stage a rescue attempt. Meanwhile, Mickey and the gang is well aware of Donald’s deteriorating condition and vow to get him south, but Donald wants none of it and basically goes insane and runs around town naked with a tree skirt draped around his shoulders. It’s wonderfully funny with just some great visuals to go along with it. I suppose if you don’t like this non-traditional take on Mickey then Duck the Halls won’t change your mind, but I love everything about it. What it lacks in Christmas feels it more than makes up for with humor and outlandish visuals. I just wish Alan Young had been around to voice Scrooge McDuck.

8 – Toy Tinkers

It’s quite likely that the modern Disney company would prefer you forget this image exists.

I wanted to break these two up, but I just could not do it. Toy Tinkers is our other Donald Duck starring vehicle only this one is much older than Duck the Halls. This comes from the 1940s when Donald was on fire. Mickey may have been the mascot for the Walt Disney Company, but Donald was the star. And in this short, he gets paired up with perhaps his greatest rivals: Chip and Dale. The two chipmunks are going to infiltrate the duck’s home on Christmas lured in by the warmth, festive decor, and those nuts. A bowl of nuts may feel more decorative than anything these days, but to a pair of chipmunks it’s a feast.

Chaos ensues when Donald realizes the rodents have invaded his home. Not one for sharing, Donald essentially declares war which is probably why this Christmas short still remains absent from Disney+. Donald disguises himself as Santa and hands out presents to Chip and Dale, only for a revolver to emerge from one such gift that Donald gleefully shoves in their adorable little faces. Modern Disney probably isn’t crazy about one of its most famous cartoon characters brandishing a realistic firearm in such a manner. And from there, a firefight breaks out. While Donald is using a pop gun, it looks realistic and fires nuts and ornaments like a machinegun. There’s a bunch of war-like parody images as the chipmunks return fire and even explosives are introduced. It’s one of the most Warner-like of all the Disney cartoons. And it’s just a ton of fun and it’s all over in less than 10 minutes. I love this era for cartoons and I love a good Christmas themed short. There’s just one I prefer to this one, but Toy Tinkers is always a good time around the holidays.

7 – A Chipmunk Christmas

Alvin Claus and Dave rarely see eye-to-eye.

Speaking of chipmunks, here we have A Chipmunk Christmas starring those lovable little rascals Alvin, Simon, and Theodore. The trio had been in a bit of a lull until the son of creator Ross Bagdasarian, together with his wife Jan Karman, paired up with the legendary Chuck Jones to bring us this animated classic. The chipmunks were given a makeover that is very evocative of the Chuck Jones style and the existence of their classic “The Chipmunk Song (Christmas Don’t Be Late)” meant the special didn’t need to come up with its own theme. All it needed was a purpose and a plot.

For that, we get a pretty typical Christmas special plot. Alvin needs to learn how to appreciate what he has and not focus on the “getting” aspect of Christmas. The twist here is he figures that out in the first act when he gives away his prized Golden Echo harmonica to a sick little boy. From there, it becomes a story about how Alvin feels a need to replace that harmonica before his adoptive father, Dave, finds out he gave it away. And in his quest to do so, he appears selfish and greedy in the eyes of his father because he doesn’t know what’s really going on. It’s all going to work out in the end and whatever ailed young Tommy even magically disappears once he gets the harmonica. What I also like about this one is that Mrs. Claus gets to get in on the act instead of her more famous spouse. It’s a delightful little reveal at the end that I can still remember seeing for the first time as a kid. The antics of Alvin and his brothers are fun and this one does register in the “feels” department. Plus, the chipmunks never looked this good before and really never will again making this Christmas special feel all the more special.

6 – A Garfield Christmas

In this one, Grandma is going to steal the spotlight from the famed orange cat and that’s okay.

I often here people refer to A Charlie Brown Christmas as this very low energy, low stakes, Christmas special. The way it’s phrased is to imply surprise at its staying power and how universal the love is for the special. One holiday special that might be even more low energy by comparison is 1987’s A Garfield Christmas. In this one, Garfield, Odie, and John head to the farm where John grew up to celebrate Christmas with his family. They have dinner, trim the tree, sing, read a story, and that’s about it. A very ordinary Christmas that is held every year by countless families that are far bigger than John’s. The fact that A Garfield Christmas is so beloved is because it’s driven by its characters.

Garfield is a character that requires little explanation. He embodies the emotions we humans attribute to cats. He’s lazy, enjoys eating, and would prefer to spend Christmas in his nice, warm, bed. In some respects, we can all relate to Garfield. The rest of the family helps to round things out. John and his brother, Doc Boy, provide some humor via their apparent case of arrested development going so far as to try and get their parents up at 1 in the morning to open presents. A lot of the heavy lifting when it comes to the emotional side of this special is provided by Grandma. She’s a high energy grandma, but she’s also a sad character as she reveals in a long monologue how Christmas is the time of year she misses her late husband most. It’s the moment in this one where things kind of stop in their tracks. We were having fun just observing this family up to that point and now find ourselves all thinking about the people missing from our own lives this Christmas. If you can’t relate to that part, you will some day. The special has a sweet ending and it’s buoyed by some lovely animation and even some decent songs that do not overstay their welcome.

5 – Simpsons Roasting on an Open Fire

Homer bets it all on Santa’s Little Helper and it actually hits, just not in the way he expected it to.

The 1980s were a great time for Christmas specials and sneaking in right at the end of the decade is The Simpsons. You don’t need me to tell you about The Simpsons. They’re basically the most famous family in America, animated or otherwise. It will never stop amazing me that this show is still running, but we’re currently in season 37 of the show with no end in sight and it all started with this holiday episode. “Simpsons Roasting on an Open Fire” wasn’t supposed to be the premier of the show, but it’s how it all ended up happening. And as a result no matter how many Treehouse of Horror installments the show does, it will always share a special bond with Christmas for as long as it lives.

Returning to this one annually is always a fun reminder of how this show began. The Simpsons wasn’t all that different from other sitcoms of the era with the main exception being that the family was kind of poor. The premise of this episode is that a thing like Homer losing his Christmas bonus could absolutely ruin the family’s holiday. It’s further compounded by Marge having to blow the family’s rainy day fund on getting Bart’s tattoo removed. Not wanting to let his family down, Homer tries to keep everything under wraps and secretly takes a second job as a mall Santa Claus, but when that ends up only paying out a measly thirteen bucks he’s forced to go to drastic measures and gamble his small sum of money at a dog track in a last ditch effort to raise enough funds to provide for his family. Since it’s The Simpsons, things can’t just work out for Homer in a nice, tidy, fashion, but he and Bart fall ass backwards into an even better present for the family: a dog. It’s also interesting going back to this one because the show is very much not at all concerned with preserving the Santa Claus myth for its audience. The writers definitely envisioned the show as more of an adult one that older kids and teens would probably also find interest in, but it ended up taking off most with a younger audience. As a result, this may be the only one in the top 10 of my list that you won’t want to expose the youngest viewers to, but for everyone else it’s a true classic and remains the best Simpsons Christmas episode.

4 – Pluto’s Christmas Tree

When it comes to Christmas, this is as good as it gets.

I mentioned it already in the Duck the Halls portion, but Mickey needs to receive top-billing in anything he appears in. Take this cartoon for example which, by all rights, should be considered a Pluto short, but it’s actually considered a Mickey Mouse one. It follows a familiar premise when compared with Toy Tinkers and even comes after it, but I find this one just a bit more enjoyable. It’s also simpler and the violence is far more tame so you can find this one on Disney+ all year long.

Mickey and Pluto begin this one in search of a Christmas tree. While doing so they encounter the pair of Chip and Dale who enjoy poking fun at Pluto for some reason. I guess because he’s just a fairly normal dog while they are chipmunks of a much higher intelligence. Pluto chases them up a tree which also ends up being the one Mickey settles on and the two end up inadvertently infiltrating the mouse’s house. There, they find a lovely home among the well-decorated tree. There’s the allure of nuts as well, but Pluto is not having it. After trying and failing to get Mickey’s attention to point out the rascals, it turns into a chase sequence which basically destroys the tree and results in Mickey strangling his dog. Yes, he really strangles Pluto. Despite that bit of animal abuse, this cartoon short is quite enjoyable and it all starts with the beautiful backgrounds and animation. The interior shot of the titular Christmas tree is the most Christmas shot ever dreamed up in animation. If I had the money and the ability, I’d go to great lengths to own that animation cel of Dale taking it all in. It’s just gorgeous and I love indulging in this one several times a year.

3. DuckTales – Last Christmas!

This one could have easily been called Dewey’s Christmas. Or should I say Bluey’s?

This is likely the one that’s going to be the biggest outlier in my list and I am okay with that. When most people my age hear DuckTales they likely refer back to the series that began in the 1980s and was part of the inaugural Disney Afternoon programming block. That show did not have a Christmas episode despite featuring a main character named Scrooge. To make up for it, the 2017 reboot had two Christmas episodes and this first one is one of my most favorite things.

DuckTales is a modern animated series with a strong throughline. It’s not entirely serialized though in such that someone just jumping in at any point would feel lost, but those who have kept up will probably get a little more out of it. And the main plot of the show is that Donald Duck has been left to raise his nephews all on his own, but eventually needs a little help and turns to his uncle Scrooge. The boys have never met their mother and do not even know if she’s alive and what happened to her because their uncle and great uncle refuse to discuss the matter, but they know it caused a major rift in their relationship. And we also have Scrooge who, like his namesake, appears to hate Christmas only in this episode we find out that’s a ruse. He just pretends to hate the holiday (though he truly hates Santa Claus for other reasons) so people will leave him alone freeing him up to go galivanting through time with his friends the ghosts of Christmas. It would seem they visited the wrong Scrooge years ago, but enjoyed hanging out with this one. Using the powers of the Ghost of Christmas Past (who is a cricket in just one of many nods to Mickey’s Christmas Carol), the group travels to holiday parties past, only this year Past is plotting to make sure the night never ends as he’s pretty lonely.

When the group travels back in time, there also happens to be a stowaway: Dewey Duck. Dewey is able to drop-off and land at McDuck Manor back in a time when his Uncle Donald and mother Della lived there as children. It’s through this bit of time travel that the young duck gets to meet his mother for the first time, only he can’t tell her who he is unless he wants to risk his very existence. Even sharing his name could have unintended consequences. It’s a really powerful plot device that only time travel could bring about. We saw Marty McFly meet a past version of his own parents which is interesting, but in his case he at least knew both of them in the present. Dewey has never interacted with his mother and to first do it with her as a child is wonderfully creative. It’s also kind of heartbreaking. The episode is careful to balance this all out with plenty of humor and some action as well as the two plots converge for the climax, but it’s also the sort of plot where if one sits with it and digests it they’ll likely find it pretty affecting. I just love it and there’s some wonderful callbacks in it that even one-time viewers should get. If you have never experienced it then I recommend you right that wrong. It’s the rare holiday episode I watched in the moment and I knew I’d be returning to it for years to come.

2 – Mickey’s Christmas Carol

Despite knowing how this one will turn out, it never fails to produce some happy tears.

I swear I didn’t set out to spotlight a bunch of Disney Christmas specials, it just worked out that way. Until doing this, I was almost unaware of how much enjoyment Disney has brought me over the years at Christmas time, but there’s no displacing the classics. Mickey’s Christmas Carol is my favorite version of Dickens and it’s not particularly close. Some love the Muppets (ironically, another Disney IP) while some love the more traditional, but for me it’s all Mickey and primarily Scrooge McDuck. This was my introduction to the character who would go on to star in DuckTales voiced by the wonderful Alan Young and I’ll never be able to separate him from Ebenezer Scrooge as a result. A huge tip of the cap goes out to my mother and her Christmas Tape she made in 1987 for me and my sister. On that famed relic, Mickey bats lead-off along with a trio of classic Disney shorts in Donald’s Snow Fight, Pluto’s Christmas Tree, and The Art of Skiing. A truly splendid way to fill an hour of television.

This version of A Christmas Carol quite simply has it all. There’s gorgeous animation, wonderful backgrounds, terrific voice acting, humor, and all the feels one would expect from this classic story. I love Disney’s version of the three ghosts and Marley and they will always be the first images that come to mind when speaking of those characters. The music is terrific and the sequence at the graveyard is both terrifying and heartbreaking. The resolution is as uplifting as it would have been if played by human actors and maybe it’s even better since these characters can emote in very specific ways. It’s kind of amazing what Disney can do with that duck visage which should be pretty rigid, but in the capable hands of Disney animators is capable of any expression needed. I already mentioned Alan Young by name, but this was also my introduction to Wayne Allwine as Mickey Mouse and he would go on to voice the character into the new millennium. He is probably my favorite Mickey voice actor for this particular take on the character and he’s wonderful here. It’s also the swan song for the original Donald, Clarence Nash, and while he doesn’t have a huge presence in this cartoon he sounds just as good as ever when called upon. My only disappointment with this one is that it disappeared from network television at some point in the 90s. Why? I don’t know, but it never should have. Especially with Disney owning ABC. I’d love to see that 80s block revived, but for now this one can at least be found on Disney+ and is also free to stream on YouTube.

1 – Dr. Seuss’ How the Grinch Stole Christmas!

This is just the absolute best.

As if it could be any other. Once again, I am declaring the animated classic How the Grinch Stole Christmas! the best Christmas special of all time. At this point, I can’t imagine anything dethroning it. It’s the perfect combination of story, visuals, song, and nostalgia that makes for the best Christmas special. How could one improve upon the Grinch? It plays to those who love Christmas and those who are exhausted by it. The Grinch is both relatable and a villain with a redemption arc. And in the hands of Chuck Jones he looks as good as he ever did and ever will, and we now have two feature length films to prove that point.

I honestly can’t remember if the Grinch was my favorite Christmas special as a kid. It was certainly up there, but I can also recall really loving Rudolph, Mickey, Frosty, and even ‘Twas the Night Before Christmas. The Grinch was always there though, that really consistent player smack dab in the middle of my Christmas Tape. Working in his favor is the half-hour format. I love a good short, and if a special is special enough to command an hour that can work in its favor too, but the half-hour cartoon is certainly my preference. The songs in this one are simple, but oh so effective. We all know “You’re a Mean One, Mr. Grinch,” but the songs sung by the people of Whoville are just as catchy and the moment when they all sing on Christmas morning still lands hard for me every time I return to this.

What will always please me the most though, are the visuals and the Grinch and Max dynamic. The Grinch is just so expressive in the hands of Chuck Jones. His scowls, his nervousness, that smile! I mentioned wishing I could afford an animation cel of the interior of the tree in Pluto’s Christmas Tree and right up there would be a cel of Grinch in full smile. Even though an image can’t do it justice since it’s the animation that sells it as the smile just keeps creeping up his face well beyond where you would have expected it to end. And the way his hair unfurls is just the icing on the cake. Max is also adorable as the poor pup victimized by Grinch throughout. He is the sympathetic core of the picture, but he’s also infectious in the few moments he’s excited. We root for the Whos to get their Christmas back, but we also really just want to see Max have a happy ending. I love this one and I will love it for the rest of my days. I cannot foresee a time in my life when I will get sick of watching How the Grinch Stole Christmas! I am always down for a viewing and it feels like I can’t possibly watch it enough each season.

If How the Grinch Stole Christmas! is not your favorite Christmas special then that is okay. It’s more than okay. It’s okay if your favorite isn’t even in my top 10, 25, or not in this countdown at all. Whatever your favorite is, I hope you feel as strong about it as I do the Grinch. I hope you have that one Christmas special that can turn your day around with a simple viewing. It just makes you happy and helps you to appreciate what a unique time of year Christmas is. I hope you enjoyed this countdown and that you have a wonderful Christmas this year and all the years to come!

If you can’t wait until next year for more Christmas then check out what we had to say on this day last year and beyond:

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