Category Archives: Television

Dragon Ball GT

Step into the grand tour!

One of my Dragon Ball blind spots is the sequel anime series Dragon Ball GT. It’s not exactly a true blind spot as I had seen some episodes and experienced the bullet points of the series via video games, but I have never sat down and watched it from start to finish. And that’s largely due to the series having a rather poor reputation. When the Dragon Ball manga ended in 1995 it marked the end of a decade of nose to the grindstone work for series creator Akira Toriyama. The life of a manga writer and artist is a busy one and the guy was ready to take a break and move on. The only problem was the manga had been adapted into an anime series and was very successful. Toei, the company that produced the anime, wanted more and like they had done already with a series of Dragon Ball movies they decided to create a new series largely on their own. Toriyama, to his credit, was fine with that. He gave the company a concept, a name, and even provided new designs for his characters and then largely left the rest to Toei. Aya Matsui would write, Osamu Kasai would direct, Katsuyoshi Nakatsuru, designed the new characters and power-ups, while Akihito Tokunaga composed the music for the new series which Toriyama had named Dragon Ball Grand Tour, or Dragon Ball GT for short.

Considering that we are in a bit of a holding pattern with Dragon Ball following the death of Toriyama, I figured now was as good a time as any to make some time and view all 64 episodes of Dragon Ball GT for myself. I have certainly been guilty in the past of dismissing it out of hand or referring to it as a lesser show, and while that may be true, it’s not exactly fair of me to pass judgement on something I’ve never actually sat down and watched. I did sit down and watch the English dub of the series which is presently available via Hulu. It is perhaps not the best version of the show because while the English cast is fine and comprised largely of the people you know and love from the past series, it contains a new soundtrack that I really did not like at all. I suppose it was similar in spirit to the original English broadcast soundtrack for Dragon Ball Z credited to Bruce Faulconer, but I strongly would have preferred the soundtrack from Tokunaga. This soundtrack is more guitar driven, but it’s a very synthesized sounding guitar like industrial music. There’s often a dissonance to it and it’s very plodding and I just found it exhausting. It might be the rare anime where if given the choice I’d just go for the subtitled option if it meant I got to enjoy the music. And considering it’s Dragon Ball, it’s not like there’s a ton of dialogue that I really felt I needed to pay attention to.

We have ourselves an ominous new dragon.

That said, what are some things that I found Dragon Ball GT did well? Well, for one, there’s the music and it extends to the opening theme “Dan Dan Kokoro Hikareteku” which was adapted for the English broadcast and adapted well. It does unfortunately contain vocals by a voice actor who was outed during the whole Me Too thing so I don’t feel like name-dropping him, but I’ll at least acknowledge that I enjoy the performance. The ending themes I enjoyed less so, but the initial one “Hitori Janai” was the best of them. That one was performed by Stephanie Young. The animation and artwork throughout GT is consistently good as well. It doesn’t have the same action set pieces of Dragon Ball Z, but it also never has episodes where the quality drops in an obvious manner. In this, it’s much closer to the consistency of the Buu saga. The voice actors also do a fine job and Stephanie Nadolny gets to reprise her role as Goku for plot reasons which is a treat to experience again.

As for that plot. While I like the setup, it does seem to quickly run out of steam. At the start of the series we find Goku (Sean Schemmel) and Uub (Sean Teague) engaged in a sparring match at Earth’s look-out. A few years have passed since the end of Dragon Ball Z where Goku abandoned his family to train Uub, the reincarnation of Kid Buu, so he could be Earth’s next defender. He’s apparently done now so Uub heads home while a familiar trio invades the lookout. Pilaf (Chuck Huber), along with Mai (Julie Franklin) and Shu (Chris Cason), have returned and are after the Black Star Dragon Balls. What are the Black Star Dragon Balls? They are apparently the Dragon Balls created by Kami before he purged himself of the wickedness in his heart which gave birth to Piccolo. They have apparently just been hanging out at the lookout this whole time and for some reason did not become inert when Kami ceased to be. Pilaf and the gang have little trouble in locating these balls, which look just like the regular Dragon Balls save for the stars are black instead of red, and they summon Red Shenron to grant their wish. Goku, noticing the changing color of the sky, investigates before a wish can be made and recognizes the now elderly Pilaf. Pilaf gets frustrated because Goku always messed things up for him in the past and, in a moment of frustration, wishes he was just a kid again. Shenron, hearing this, takes it literally and turns Goku into a child and then disappears scattering the Black Star Dragon Balls not across the Earth, but across the galaxy. This is apparently a big problem as King Kai (Schemmel) pops into Goku’s head to tell him that without the Black Star Dragon Balls the Earth will explode. Yeah, a pretty big deal and it sure seems like Dende should have taken better care of these things given that. It basically falls on Goku, Trunks (Eric Vale) and Goku’s middle school aged granddaughter Pan (Elise Baughman) to travel the galaxy in a Capsule Corp spaceship and bring those balls back before the Earth explodes.

I do like that it’s Pilaf that sets this whole thing in motion, even if it makes little sense.

What I like about this setup is it takes GT back to the roots of Dragon Ball and quite literally by turning Goku into a kid again. After that though things start to go down hill and rather quickly. The first dozen or so episodes are adventure focused, but the gang never really finds a worthwhile adventure I enjoyed watching. Pan is portrayed as an annoying character who is quick to get angry, especially when the crew takes on a little android named Giru (Sonny Strait). She is vicious to the sympathetic little robot and it’s like the show wants me to hate this kid. Goku, for his part, isn’t all that much better. He’s a bit aloof, but constantly complaining about being hungry. I know, we get it, Goku likes to eat and eat a lot. GT returns to that well far too often and it loses any and all comedic value. He also tends to forget how powerful he is and there were many moments where I just felt frustrated by what was going on because Goku should be able to handle it no problem. He just chooses not to. Sometimes the show will make a joke out of it, but not often. They do take away his ability to use his instant transmission maneuver as I guess they just found it was too powerful, but there’s no attempt to explain it. He just can’t do it as a kid for some reason. Trunks is more of a stabilizing presence and he’s fine in that role.

The show arguably doesn’t get rolling until we enter the Baby saga. While hunting for the Dragon Balls, the gang encounters a Dr. Myuu (Duncan Brannon) who is a total rip-off of Dr. Gero. He’s created an artificial lifeform called Baby (sound familiar?) which can absorb others and use them to gain power, but also requires a host body to reach his full potential. Baby (Mike McFarland) is born of the Truffle race, an alien lifeform that was eradicated by the Saiyans, which is a detail I actually do like. He wants revenge against all Saiyans which is what brings him to Earth. He there takes over the body of Vegeta (Christopher Sabat) and also infects almost everyone on Earth creating a sort of hive mind. It’s during this arc that we get introduced to the most memorable part of Dragon Ball GT: Super Saiyan 4.

If the show had stuck to the adventure theme it starts off with it might have been better, though it still might not have been very good.

As a concept, I like Super Saiyan 4. I don’t know if I would have designed the look exactly like the one presented here, but the idea of a Saiyan reverting to his primal ape form and then harnessing that into this new Super Saiyan form is a good one. However, I hate Super Saiyan 4 Goku. For some reason he gets extremely cocky in this form. He talks in a lower tone (think Goku Black if you’ve watched Dragon Ball Super) and just comes across like a dick. It feels so out of character for Goku who can display confidence, but not to this extent and not in this manner. He acts like the fusion character Vegito, just without Vegeta’s voice literally filtering into his speech. It was also during this arc that it really became apparent that Goku basically has one move: Kamehameha. You will get sick of hearing Goku say that long, drawn out word by the time you’re done with GT. The action is so uninspired throughout the series and seems to only get worse as it goes on. Almost every confrontation is between two fighters who are unmatched. Whether it’s Goku or the villain, someone is at an obvious disadvantage to the point where they don’t even have to take the other fighter seriously. It makes for a drama-free experience and the only thing that turns the tide of battle is basically a new power-up.

After the Baby saga comes the Super Android 17 arc which is quite brief. It’s also inexplicable because the show basically draws attention to how the character Dr. Myuu is just a Gero knock-off by having the two team-up! And their team-up occurs in Hell where for some reason they’ve been allowed to keep their bodies (it’s best not to think about continuity with this series) and create a carbon copy of Android 17 in Hell. Some how. He is apparently able to control the real 17 and get him to open a portal to Hell so all of the bad guys can escape and run amok like an episode of Animaniacs. It’s a bit of a rehash of the twelfth Dragon Ball Z movie, but without charm. It’s terrible, let’s move on.

Oh, look! Another Kamehameha!

The final arc is the Shadow Dragon one and, again, it’s a solid concept that is just not well executed. Goku (who is still a kid and will remain one the whole series) and the gang try to make a wish with the Dragon Balls only for them to break. Black smoke comes out and with it comes the Shadow Dragons. Earth has made too many wishes in a short period of time and they’re being punished for it. The writers are essentially punishing themselves for this easy get out of jail free card baked into the series. In order to set things right, Goku has to beat each Shadow Dragon and recover the Dragon Ball imbedded in them. A few have a gimmick to them that Goku has to overcome while the finale, Omega Shenron (Sabat), is just a really strong guy. It culminates in a battle that’s really drawn out and almost never interesting. It’s always one-sided. The writers also never figure out a new way to end a confrontation. It’s always a riff on something from before. They absolutely love having the other Saiyan characters lend their energy to Goku so he can power himself up which is something that only previously took place in the movies. It’s not a gimmick I have ever liked. There wasn’t one new wrinkle to come up with?

If you like Super Saiyan 4, save yourself some time and just get an action figure or learn to love it from afar.

Dragon Ball GT has the reputation of being the worst Dragon Ball series to date and it’s a well earned reputation. While I do think the people working on it had good intentions and tried their best, it just feels formulaic and too derivative of itself to be any good. There’s very little in the way of creativity and while Dragon Ball is certainly guilty of repeating itself quite a bit, it’s usually able to find some way to put a spin on things or at least be charming in the process. GT drops almost all of that charm in favor of a cookie cutter, disposable, experience. It’s ending is lackluster and just as unsatisfying as the ending to Dragon Ball Z, something I’ve never talked about in this space but is an ending I despise. I get that Goku is a bit of a dolt who just loves to eat and train, possibly in the opposite order, and we’re supposed to laugh when he just up and abandons his family to go train Uub. If Z had not created Pan and showed us how much she idolized her grandfather in those few episodes at the end of the series it might have worked for me, but instead it just makes me sad. I don’t like thinking of Goku as a selfish piece of shit, but he’s sometimes written that way. GT has a very similar ending, but since I was looking forward to the series being over it didn’t bother me nearly as much. This isn’t a good series. You’re actually way better off just experiencing it through the video games which basically gives you the Cliff Notes version of the series and lets you act out battles that are probably way more satisfying than what’s actually in the show. And if you love Super Saiyan 4, go buy an action figure or just watch Dragon Ball Daima which takes a lot of the concepts baked into GT, but actually does them well. Only watch the series if you’re like me and don’t properly value the 30 or so hours of your life it takes to get through all 64 episodes.

If you must hear more about Dragon Ball GT then here are some toy reviews you may find interesting:

S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

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JoyToy TMNT Turtle Van

Apparently, I needed another Turtle Van.

The Batmobile. The Time Machine. Ecto-1. The Turtle Van! Yes, I am placing the iconic vehicle of the Teenage Mutant Ninja Turtles in the same category as those unforgettable franchise vehicles. And the crazy thing is that of those four, only one of them has never existed in live-action and it’s, of course, the Turtle Van. The Turtle Van was created for the 1987 Teenage Mutant Ninja Turtles mini series. I suspect, since that whole production was overseen by toymaker Playmates, it was a directive from the toy company to include a themed vehicle because they knew getting a vehicle to market for the kids to place their action figures inside was a priority. When the van made its debut in plastic it was as the Party Wagon. The more bus-like design was still recognizable, but not exact, to what was seen in the cartoon. As a kid, I honestly don’t remember that ever being a point of contention for me and I was the sort of kid who wanted his toys to resemble what I was seeing on TV. The undersized Technodrome with its purple eye topper bugged me, but not the boxy van. I think it’s because both designs got the major details right: the grimacing front bumper, the logo on the nose, the spoiler on the top, the shell pattern to the roof, the twin canons. Those were all the hallmarks of the Van/Party Wagon and it was great to have a toy of it. I got it as an Easter present from my grandmother (she loved any excuse to give her grandkids presents) and she can be heard boasting on camera how hard it was to get ahold of and that she really wanted to deliver it for Christmas the prior year (don’t weep for me, I got the sewer lair). I loved that toy and would get a lot of use out of it, but I didn’t get a show accurate Turtle Van until NECA made one in 2023. And now, thanks to JoyToy, I have another.

JoyToy’s 1:18 scale line of Teenage Mutant Ninja Turtles has been a blast to collect. It was last fall we found out that JoyToy wasn’t content to just do figures, but vehicles as well. Or at least one vehicle, the mighty Turtle Van. Clearly based on the look of the vehicle in the original series, this 1:18 scale vehicle measures approximately 10.5″ long, 7″ wide, and 7.5″ to the top of the spoiler. If the NECA one is in 1:12 scale, that puts this one from JoyToy in approximately the same ballpark. The front of this design is rounded so it translates to about a 15′ long vehicle while the NECA one with its more stubby front would be 14′. The other measurements also translate pretty well. The JoyToy approach is to take the look of the vehicle on television, and dirty it up. Add some realism and incorporate as many display options as possible. The box it comes in is a big window and it’s very similar to the figure boxes we see. Some assembly is required out of the box as the spoiler needs to be attached. It comes in three pieces plus two covers for each side. It’s very easy to snap together and it’s configured in such a way that it would be extremely hard to mess up. It also requires two AAA batteries for what I think were unadvertised lights on the front and rear of the vehicle. After you get that stuff together you’re basically good to go.

The Turtle Van is a plastic vehicle that does utilize rubber for the tires. There appears to be suspension in each tire as there’s a nice, springy, quality, but I can’t see an actual spring to know that for certain. Most of the vehicle is a pale yellow with a pretty heavy paint wash applied to give the vehicle a grimy appearance. They do park it in a sewer, after all. There’s the logo across the spoiler as well as on the front tire cover. The printing on the spoiler is very crisp and clean while the painted logo on the front (which is sculpted into the tire cover) is a little less crisp, but acceptable. There’s translucent, red, plastic in use on the top lights as well as the radar dish over the cabin. Unfortunately, those lights (as well as the dome light inside) do not light up. The side mirrors look like they may be a decal which, unfortunately, is not mirrored. There’s some nice black linework in parts and the wash is applied basically everywhere as well as on the interior.

And for the interior, we get a nice bench seat up front with seatbelts sculpted into the bench, but are otherwise non-functional. There’s sculpted details in the dash for the radio and clear plastic is utilized for the windows and windshield. If you were ever wondering, the Turtle Van has crank windows. I do wish the glass for the windows could pop off easily to simulate an open window, but at least I don’t have to worry about losing them. The rear of the van is accessible by opening the top of the van. The front of the roof can also pop off. Back there is a computer and some more equipment sculpted into the side walls. The center ladder can fold down into the floor allowing those in the back to see and communicate with those riding up front. As for other parts that open, we have the sides of the van with the driver’s side having the fold down platform and the right side swings open and has the laser canon mounted on it. The rear doors also open. They’re all easily accessible, though I do find it easiest to push from the inside of the vehicle. The rear doors feel sturdy while the front doors are slightly flimsy as the connection point is pretty small. If you have the NECA van the doors are very similar to that one in terms of feel.

As for play and accessories, well there’s a lot to talk about. We’ll start with the canons on top which can pivot up and down. The barrel also pulls out to resemble the look of the guns in the show, but if you like the more compact look that’s there for you as well. The side turret is collaspable and once unfolded can accommodate a character sitting in it and firing away. Like the top canons, the barrel for this one can also be pulled out to better resemble the show and the two bombs underneath it are also removable. The front spare tire cover pops off to not reveal a spare tire, but a spot for the included pizza slice. Everyone needs an emergency stash. The panel is hard to remove the first time as it has a little gap at the bottom, but it’s quite close to the bumper so getting a fingernail in there can be a challenge. There’s a toolbox affixed to the exterior of the rear door and we get a litany of tools to put in it: hammer, two wrenches, two screwdrivers. If you don’t like it though you can pop that off and replace it with a spare tire which has a mount that holds it in place. Those rear doors are also a little on the flimsy side so you do want to exercise caution when trying to pry the tool box open or off when it’s on the door. For the guns, we do get effect parts. The two canons on top can accept a spiral blast done with translucent red plastic. There’s also two smaller blast effects that are red translucent plastic with some metallic orange paint sprayed over the base. There are also two smoke trail effects that are gray with a black wash. You can actually use all of these in three places: top canons, side canon, and the exhaust ports on the back. If you want a gun to look like it’s smoking from use you can do that. If you want the exhaust to look like it’s backfiring with a blast effect then go for it.

Inside the van we also get a few options. There’s a port in the middle of the floor which can accept a stool. It can also accept this big, mechanical, pillar which has two options for it. Option one is another turret that has three canons intended to be utilized with the three included grappling hooks. These hooks come on a wired piece to look like they’re being fire, but you can also remove the hook and insert that into the turret like it’s loaded as opposed to firing. What these turrets can’t do is accept any of the other effect parts unless you tip it up and let gravity keep such in place since the fit is too loose. And it is articulated so you can adjust the pitch of the turret. If you don’t want to use that though then you also have a platform. Yes, the very one from the classic TV intro that launches the turtles is finally realized in toy form. It has four peg holes on as well as four slots for an articulated armature which is also included. The armature can swivel and has three articulation points plus a grabby claw at the end so at least one of your turtles can be in mid-leap. It does get crowded if you want all four turtles on there and the pillar is a bit wobbly, but if you’re determined it can be done. There’s also a trio of included traffic cones and two fire extinguishers, with slots for them by the side panel of the van. There’s also a hazard marker for when the van gets a flat and the turtles need to pull over to swap out a tire.

This sucker has a lot of function to it, but what most likely care about beyond the aesthetics is just how does it do with the figures? Overall, pretty good, but it does become apparent quickly that these turtle figures from JoyToy were never really meant to sit down. They have a lot of stuff on their thighs and belts that gets in the way, but you can certainly do it. The steering wheel is removable so you can place that in the hands of a figure before sticking them in the cabin if you find that easier. The characters sit pretty far forward on the bench seat, but it’s only really noticeable with the doors open. With a figure like April, she too sits forward and it looks a little silly from the side as there’s a gap of about 3/4ths of an inch between her and the seat back. I think this is a result of having to make sure the turtles and their bulky shells can fit. They fit more easily into the side turret, though basically all of the turtles should go without holstered weapons if being placed in said turret or in the cabin. In light of that, it would have been neat if JoyToy had built in storage for their weapons. The rear of the van is a little short in height for the turtles to stand up straight, but anyone who has been in a work van probably knows the feeling. It mostly only becomes awkward if you want someone at the computer. Could they have gone a little bigger with the design? Of course, but I don’t really fault the design here. It’s plenty big as it is when it comes to shelf real estate.

To probably the surprise of no one who has experience with JoyToy, I think this van turned out fantastic. I just don’t have many complaints with this thing. The tool box and front cover are a bit stubborn. The hubcap on the passenger side front tire keeps popping off on me. I wish the interior light worked, but I get why it doesn’t since that portion of the roof is removable. One of my canon blasts is a little warped, but I bet I can fix that with a little hot water pretty easily. Aside from that – nothing. This thing looks fantastic. I think it’s easily the best Turtle Van ever released. Now, I don’t have Super7’s very expensive take on the Party Wagon, but I don’t feel like I need to have that in my hands to know I like this one better. This design is great. I like the rounded off front and it has all of the details that I think matter most. I love the inclusion of the platform and it’s great to get all of the extra stuff we got which is something that was really lacking with the NECA van. I like that one too and it’s great for my NECA turtles, but if I could only keep one I think I’d have to side with JoyToy. And that’s before I even get to the price which for me, shipped, was $153. I may have been on the high side too as some people are getting this for closer to $135. That’s a hell of a good deal in today’s market for a vehicle in this scale and at this level of quality. Of course, the drawback is you do have to buy it from an import shop as JoyToy isn’t licensed to sell TMNT product to North America. It hasn’t been much of an issue though and there are plenty of reputable shops to buy from. If you think this thing looks great, then I say go for it. I have no idea where I’m going to put it, but it’s a good problem to have.

If you want my thoughts on other Turtle Vans or wish to see more from JoyToy then check these out:

NECA TMNT Toon Turtle Van

It’s our last Turtle Tuesday before Christmas, though probably not of the year, and it’s a pretty big one: The Turtle Van! NECA solicited its version of the Turtle Van based on the same from the animated series Teenage Mutant Ninja Turtles back in April of 2022. It was originally scheduled to be released before…

JoyToy Teenage Mutant Ninja Turtles

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…

Transformers x Teenage Mutant Ninja Turtles Party Wallop

The list of properties the Teenage Mutant Ninja Turtles haven’t crossed over with gets shorter by the day. When I look back to the 1980s, I view the big action figure lines as Star Wars, Masters of the Universe, Transformers, The Real Ghostbusters, and Teenage Mutant Ninja Turtles. TMNT has crossed over with Ghostbusters in…


Super7 TMNT Ultimates! Shredder (2003)

Here comes the bad guy.

They say that breaking up is hard to do. I feel like I’ve been slowly breaking up with Super7 for a couple of years now. The relationship began with a “will they, won’t they,” feel when Super7 announced its line of Teenage Mutant Ninja Turtles Ultimates! at the then high price of $45 each. Did I need recreations of the toys I had as a kid in a new scale and better articulation? No, then yes! Super7 and I kept it casual over the next year or so. I was never all-in, but I was always buying something. Then came wave five when Super7 raised the price to $55 and subsequently dropped the quality. One of my favorite designs from the vintage line, Sewer Samurai Leonardo, was done dirty. Sure, he looked fine, but the figure was a mess and damn near impossible to handle as a modern action figure. Things were pretty rocky from then on. Some figures, like Classic Rocker Leo, were great and reminded me of how good things could be between us while others left a lot to be desired. Super7 dropping the line in favor of the 2003 version of the franchise is probably where things need to end between us. The inaugural wave released last year was okay. The turtles looked the part, but the skimpy accessories and some terrible design choices made the wave more bust than boom. I was never going to be all-in on the line anyway, these turtles aren’t my turtles, but I wanted some representation for that era in my collection. And while I can pass on the likes of April and Splinter, I feel like no set of turtles is complete without the Shredder.

He’s got some size on the turtles.

Even with my belief that all turtles need a Shredder, I still wasn’t sure about this one. While I love the look of this version of the character, I was hesitant about the quality after handling those 2003 turtles. Super7 made the artistic choice to reference the actual show heavily in their design over prioritizing things like the key art. That’s fine and defensible, though personally I don’t know why you would settle for the worst version of the characters when it’s possible to match the better ones. That didn’t bother me as much as the engineering choices. Much was made of Super7 finally embracing 21st century technology and adding double joints to the knees and elbows, but one change they made is truly puzzling. They started using soft plastic for parts like the biceps, thighs, and pretty much all over the limbs like the figures are endoskeletons with soft plastic parts layered on top. Softer plastics are great for things that need to be pliable like the belts, bandanas, and even the hands since it makes gripping weapons much easier. For things like the thighs where the parts are going to rub against the harder plastic parts when doing just basic articulation it leads to gouging and damage. Is this how Super7 plans on doing all of its figures going forward? I wasn’t sure. I’ve even done the rare thing (for me) of watching a video review of this figure before I got it. You pretty much have to with Super7 as you never know what you’re going to get. I considered canceling my preorder, but decided to hang onto it more out of obligation than anything. I hate canceling on retailers that I like (I’ll cancel on Amazon anytime) and my desire for a Shredder outweighed my apprehension over the quality of the figure. And despite seeing that review, I still don’t really know how I’ll react to this one. I’m writing this (as I do pretty much all of my intros) before handling the figure and remain hopeful that it will be “good enough.”

Technically, this is the Shredder. What a little stinker.

Shredder arrives in the normal box we’re used to. There are no credits on it and the artwork appears to be stock art from Paramount. It takes up too much space, but there is a nice, big, window so if you like to keep these in-box (a very defensible position with Super7) it will look fine. This Shredder is big and imposing coming in at around 8″. It’s what I liked about him from the moment I saw the artwork for the 2003 show as this was no longer the bumbling doofus entrusting all of his lame schemes to the likes of Bebop and Rocksteady. This was a Shredder out to win and in order to win it meant he had to kill. This dude is a literal murderer and also not a dude at all. He’s an Utrom (spoiler?) named Ch’Rell who ended up on Earth a thousand years before the start of the show and managed to turn himself into a legend. The figure you see before you is just a suit of armor being controlled by Ch’Rell in the abdomen. If that sounds kind of like Krang to you know that it is. These are the guys Krang was based around when the original show was adapted from the comic books, though in the comic Shredder was never among the Utrom. Not that it was needed for the character, but having Shredder essentially be a robot works in the character’s favor as it explains how he can be so massive and how those eerie, glowing, red eyes can shine out from under his helm. It was a step in the right direction for the character and this Shredder begets the one we’d receive in the 2012 series who was also a vicious murderer, though that one was a human.

He’s a master of intimidation.

Super7 has always been good with size when it comes to their villains so it’s no surprise that Shredder comes out looking menacing. The body is largely black with some differing shades of gray. The main armor of the torso almost has a purple hue to it which, if intentional, is a nice, subtle, homage to his look from the original cartoon. There’s no cape on this Shredder, but he does have a sash, which Super7 elected to handle with soft goods. This comes as a surprise because this aspect of the figure was not apparent in the solicitation. The head-on shot made the sash look plastic, while the action shots look like they have a subtle texture to them implying that they could be soft goods. I’m not a huge fan of mixed media apart from capes when it comes to figures and this one won’t change my mind. The sash is clunky. Super7 wanted it to be wired, but whoever they contracted to make the sash used a thick material and the stitching around it is very apparent and amateurish. If you absolutely hate it you can pull it off, but I wish they included a plastic one like the old days of the line when Shredder came with a plastic cape and a soft goods one. The proportions on the sculpting is good and probably the figure’s strength. He does look like a Shredder that could kick your ass.

Where things are less great rests with the paint and materials used. Super7 is going all-in on these soft plastics as the shoulder pauldrons are like a very pliable rubber. It feels like the kind of material you might find in a hardware store used on cheap, plastic, products or in a gasket or something similar. It does what it’s supposed to in that it lets the arm move freely, but it looks really cheap as there’s no paint on it. I’m not sure if one can paint this material without the paint cracking. Super7’s approach to a toon aesthetic is basically solid, muted, colors. In other words, the opposite of what a company like NECA has done with its own toon line which uses a lot of paint, some line work, and shading. Paint just helps the figure to “pop” like the character would on an old animation cel (I have no idea if the actual show was done on celluloid or if it was all digital) and on your television screen. Super7 seems to think colored plastics get the job done and it just looks really bad in places. The pauldrons are one area and the crest on the helm is another which is that same, milky, plastic the company used for Raph’s sai. I know some would prefer a metallic silver, but I’m actually fine with white since animated metal often ends up being painted white in this case, but it needs to be actually painted. It at least isn’t shiny and the joints aren’t ugly, but a $55 collectible should look better than this.

Things get a little more off the rails when comparing this figure to the source. Super7 stated they were trying to match the look of the character in the show and that’s fine. However, this really isn’t it. I was trying to figure out what looked off about this guy right from the start and I think I’ve mostly figured it out. For one, his helm is a little narrow compared with the show. A lot of the time it’s flared to the side which exposes more of the jaw line. This one is a bit blocky by comparison. Not a big deal, but the kind of thing that does mess with your mind’s eye. The crest on the helm is also curved and I cannot understand why. At first I thought maybe it was a case where the character was drawn differently depending on the angle which wouldn’t be the first time that happened. I can find no evidence of that though. It looks like it should always be straight so having the ends curve was apparently a design choice and I don’t like it. And then the other issue I have are the colors used. They made the helm and the outer pieces of his skirt black. They were never black in the show. They should be gray. The only area of the figure that should be black are the arms, legs, and the face behind the mask. The character is basically just a bunch of gray, and some of these parts should be metallic gray. A good company would paint the embellishments the animation went with to create the illusion of a metallic surface, but instead we get flat colors or bare plastic. Maybe they ended up with this black, or almost black, in these spots because the gray for the main part of the torso is just a bit too dark. I mentioned that it almost has a touch of purple to it, but I do think it should be a little lighter. Am I being nitpicky? I don’t know – I’ll let you decide. I think the main issue is the lack of shading and painted details. With those, I think the colors would blend together better and these issues would be easier to overlook. This isn’t some $15 Playmates special though – this is a $55 figure in a line that’s getting bumped up to $65 after this wave. We should expect better.

Shredder is like a B or a B- looking figure, but unfortunately it’s the strong part of the package. The accessory load-out is merely okay. We get a pretty decent assortment of hands including sets of fists, gripping, and what look to be palm strike hands. The palm strike hands may be intended to function as an alternative gripping hand, but to grip what I don’t know. He also has a right, open, hand for gesturing to the Foot, I guess. It’s a solid spread – no complaints. He also comes with the Sword of Tengu. The sculpt is fine and there’s some painted yellow parts on the hilt, but the blade and the plastic between the painted parts are bare, gray, plastic. It’s that same milky, slightly translucent, plastic that they’ve been using for the weapons and the crest on Shredder’s helm. It almost looks like it’s supposed to be glow-in-the-dark (coincidentally, there is such a version for those who preordered the whole wave through Super7) and just another example of Super7 going cheap and letting down their sculptors. Shredder also has an unmasked head that’s a bitch to get on. That crest is kind of fragile so pulling off the head isn’t easy. The likeness is good though, but they left most of the flesh unpainted so it has a waxy appearance. There is, to my surprise, some shading on the cheekbones and inbetween the eyes, but they used an orange color that looks like someone smeared an orange rind against it. Maybe this is why they don’t often use shading since they’re bad at it? The last accessory is little Ch’Rell out of his suit and looking like he’s up to no good. It’s a slug figure that looks good, but again the lack of paint just keeps it from being as good as it could be. They painted the eyes and the scar over the left eye, but there’s no shading anywhere else. A dark wash would have really brought out the detail here, but instead it looks like the cheap throw-in that it probably is.

He kicks high.

Perhaps Shredder can impress with his articulation. After all, there’s more here than we’re used to with Super7 and unlike the turtles before him there’s no cumbersome shell to work around. The head is a double ball setup with another joint at the base of the neck, but it mostly just rotates and offers some tilt out of the box. I did find that removing the head and then reseating it helped to sit the head just a touch higher which opened up some more forward and back range. The higher sitting head also looks a little better to me (all of my pictures are after adjusting this so if you think his head looks too high know you could force it down further on the ball peg). Standard shoulder hinges are in place and he can raise his arms out to the side 90 degrees and rotate without issue. The elbow joint is like that old style NECA double-joint with a peg and hinge above and below the elbow. It doesn’t look as bad as some of those NECA elbows because they did sculpt a point onto the elbow so you don’t get that weird U shape when utilizing both hinges. There’s also less range to prevent that oddity as Shredder can only bend his elbows a little past 90 degrees. You do get a swivel point above and below the joint effectively giving you a bicep swivel and a forearm swivel as the bicep and forearm are basically plastic sleeves over the joint inside. This is actually quite useful for Shredder because of those forearm gauntlets so you can always make sure they’re aligned with the hand in a manner you like best. The wrists swivel and hinge with the gripping hands having a vertical hinge. Unlike the head, it’s quite easy to swap hands which I appreciate.

In the torso, we get what is probably a double-ball peg in the diaphragm. This mostly allows for rotation with minimal forward, nothing back, and only a little tilt. The waist twist is just a peg so it only swivels, but at least it’s there. The hips are standard Super7 hips with a hinged ball peg that also has a built-in swivel at the joint which works fine as a substitute for a thigh cut. The knees follow the same engineering as the elbows so you get a joint that will bend past 90 degrees, though perhaps not as far as you would have expected. In this case, I believe the knee pads play a bit of a role. There is also a swivel point both above and below the knee so you essentially have a double boot cut. It’s useful as if you always want the knee cap to align with the toes of the figure then you should be able to do so. The ankles are typical hinge and rockers and the range going back is very good and going forward is fine as there’s enough of the shin cut away to let the foot go forward. The ankle rocker is acceptable. Lastly, there’s that wired sash I mentioned back in the aesthetics portion of the review and even though it’s ugly, the wires at least function well.

Leonardo wins – always.

To my surprise, the articulation for Shredder is pretty good. It’s not perfect. I think the diaphragm could be a little better and a ball joint at the waist would have allowed for at least some forward and back, but he articulates better than most Super7 figures. And his leaner proportions mean his softer parts don’t grind against the hard plastic ones like the turtles. Out of all the Shredder figures I have from various companies he may even articulate the best. I definitely wasn’t expecting that. Is it enough to save the figure? Yes and no. Save is a strong word. I have criticisms of the presentation here, but I still think he looks good on a shelf and in the 2003 collection. It’s an appropriately menacing looking Shredder so Super7 at least accomplished that much. It still probably doesn’t earn the $55 asking price. In addition to my presentation criticisms, the figure still feels like a Super7 offering. It poses reasonably well, but not in a fun way. Everything feels stiff and kind of clunky. It’s a bad in-hand feel like a lot of Super7 figures. There’s no smoothness to any of the joints as most are clicky, almost ratcheted, but also with loose spots. Nothing is floppy, but nothing is smooth. It’s a Super7 figure and you’ll have to decide for yourself if it’s worth it to add to your collection. I wanted this guy to pair with the turtles and I at least don’t regret my purchase. Will I six months from now when Amazon has him listed for $35? Maybe. It’s not a given that will happen, but it is likely. I do think this is where I get off the Super7 train though. The other figures in this wave either don’t interest me or don’t look worth the asking price and I am definitely not going up to $65 for this company. If they return to the Playmates looks and finally put up that Heavy Metal Raph then they may get me for the full $65, but from here on out I’m only considering these things on clearance as they’re just not worth what the company is asking for.

“I’ll be back!”

Despite my criticism of Super7 I do have quite a bit of stuff from them:

Super7 TMNT Ultimates! Teenage Mutant Ninja Turtles (2003)

Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely…

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Super7 TMNT Ultimates! Guerrilla Gorilla

It feels like the last few times I’ve made a Super7 Teenage Mutant Ninja Turtles post I’ve wondered if it’s my last one so I’m going to stop trying to predict that. This one comes courtesy of Big Bad Toy Store and their generous summer of deals. I wasn’t going to pick up this particular…

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Super7 TMNT Ultimates! Triceraton

My summer of discounts continues today with yet another Super7 Ultimates! release. Back when wave 7 of Super7’s line of Teenage Mutant Ninja Turtles was unveiled I quickly locked in a preorder for three figures: Punker Don, Robotic Bebop, and Triceraton. By the time the line released way, way, late, I only ended up with…

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S.H.Figuarts Dragon Ball Z Super Saiyan Goku – The Games Begin

Hey look! Another Goku!

It was around 8 years ago that Bandai released an update to their Goku body. Dubbed the 2.0 mold, the company has since created many action figures of the legendary hero since then. There’s nothing inherently wrong with the sculpt, but some aspects of it have become dated. When Bandai wanted to do an update to Goku’s legendary Super Saiyan form, the company opted to completely redo the body rather than kitbash something together. New molds have been created for the likes of Gohan, Trunks, Krillin, and others and many collectors were left to wonder when Bandai would turn its attention to the protagonist of the series once again – a 3.0 body that it could then utilize for another round of different Goku figures.

This new Goku represents an upgrade over the 2.0 body (left) by incorporating some of the design changes implemented with the Super Hero Gohan (right).

That 3.0 body has arrived. And to debut the look Bandai turned to a pretty familiar look for Goku – that of a Super Saiyan. Dubbed “The Games Begin,” this Goku is specifically from The Cell Games era of Dragon Ball Z, an era of the show and manga most would describe as the peak of the show’s art. Those rounded edges of Dragon Ball and early Z were gone, replaced with sharp angles and well-muscled super men. I’m not here to say that everyone thinks this is the best of DBZ or Dragon Ball as a whole, but if you encounter licensing art outside the show chances are it’s going to resemble this era of the anime. And the franchise has basically retained this style ever since with the most radical departures being the Broly film and Dragon Ball Daima. Perhaps coincidentally, we did get a Daima Goku prior to this one – a figure I didn’t seek out. Some of the articulation tweaks Bandai made for that figure have been carried over to this one and it seems likely that these are here to stay.

Quality control is, unfortunately, a problem here as the faces struggle to fit the hair piece leaving behind small gaps.

The main difference in stylistic approach for this Goku update is the move away from an all sculpt approach to one that mixes sculpted parts with overlays. We saw Bandai kick the tires on such a style with Krillin and the Super Hero version of Gohan. There’s basically a sculpted base body with a rubbery overlay laid over the top of that for the upper portion of the gi. It presents better, and it removes the obstacle of trying to match paints to colored plastic as they no longer have to paint the exposed flesh of the chest, but it does change how the figures articulate. The other big change is the move away from those pegged-in sleeve cuffs Goku used to sport. The portions of the gi that covered his shoulders were always plastic caps that pegged directly into the shoulder. It made articulating the arm easy, but it did look kind of odd. The biggest change though is the move from a double-jointed knee to a single-jointed one. That is basically completely new and it’s the element of this design we saw on the Daima Goku first. Goku’s baggy pants always made sculpting the double joint a little messy and the shape of the pants also limited how much range the figure could get at the knee. Someone at Tamashii Nations must have been looking at that joint and concluded “What’s the point?” If it can only achieve a slightly better than 90 degree bend then why not try a single joint that basically does the same thing and presents better?

The alternate hair is arguable worse when it comes to gaps, and mine has a defect on that center piece of hair as well.

We’ll tackle the presentation element first. This new Goku stands at approximately 5.5″ to where I estimate the top of his head would be under all of the Super Saiyan hair. He’s essentially the same height as the 2.0 Goku when the torso hinge is not extended. If you were someone who liked displaying Goku with his torso stretched to the max then this one is slightly shorter. The faces look enough like Goku while the hair shape is appropriate. The sculpt on the body is more muscled and bulky which is appropriate for this era of the show. It does give him a slightly stocky look though. When I look at individual parts and limbs, it all seems fine, but put together it just looks a little off. Maybe his legs need to be a little longer? Is the neck too thick? There is a hinge in the joint where the head meets the neck and if the head is seated all the way down it makes the issue worse. I definitely prefer it extended. The torso uses some mixed media. We have the soft, orange, overlay with hard plastic underneath it. The overlay has a softer appearance that’s slightly pale compared with the harder plastic parts. It clashes a little with the orange of the lower torso and legs as the two have a different finish. The overlay also doesn’t include Goku’s blue undershirt so Bandai still needed to paint the exposed portion of his chest. The neck, face, and arms are unpainted for the flesh tone, but Bandai got pretty close with the painted part as far as matching the bare plastic goes. Like the overlay, it just has a different finish and thus reflects light differently so there’s a noticeable difference, but it’s not as extreme as we’ve seen with past releases.

The new knees at least turned out well.

The belt is a floating piece while the wristbands are now separate and unpainted. All of the blues on the upper body are different hues which is a little strange looking, but not necessarily inaccurate. The crotch area is done the way we’ve seen Bandai do it with more recent releases like Future Trunks.. Those floating, spacers, are gone and instead we have legs with obvious thigh swivels. Bandai cuts them out on a curve and has the side of the pants run higher than the front which seems needlessly complicated. It looks better from a straight side angle, but from the front it looks worse than an old-fashioned thigh cut. The single jointed knees do present cleaner and the boots are similar to the Legendary Super Saiyan Goku. Most of the paint on this figure is reserved for the details on the boots which is clean. The rest of the paint is mostly shading on the front of the pants which is heavier near the boots and lessens as it moves up the figure’s legs. The hair is done with pale yellow plastic and shaded with a soft orange which is a nice look and probably my preferred approach for Super Saiyan hair.

It would have been nice to get an effect part. I had to take this from a past Goku.

Did Bandai knock this one out of the park in terms of a visual upgrade? Not really. The arms definitely look better without those plastic caps pegged in, but I don’t like the look of the mixed media on the torso. There’s more front-to-back bulk in the torso which was my biggest issue with the old design, but the chest sill comes across as a little flat. The knees are definitely an improvement, but the thighs are not. I really hate this approach Bandai has been using lately. He also has that weird, droopy, butt Daima Vegeta has. I’m pretty conflicted here, so let’s move on to the rest.

The accessory load out is pretty basic for Goku, but considering he’s in that more budget price of $35-$38 that’s to be expected. We get four faces for this one: stoic, teeth gritting, yelling, and a smirk where his eyes have that rounded-off look to them. We also get two hair pieces in the form of a standard one and a windswept one. Unfortunately, the windswept hair I received has a chewed-up portion on the center piece of hair on the front attachment. It’s pretty awful and I don’t know if I’ll ever display this one as a result. The faces and hair also do not go together well. This is a figure out of the Vietnam factory and we’ve seen that one have issues with the finer details of its output. With this one, it’s a struggle to get the faces to fit flush on either hair piece and you should probably just try and heat the hair first to see if that helps. The spikey nature of the hair also makes trying to use force to fit them together a painful exercise. Swapping the hair is also a pain as the ball peg in the neck will likely pop out first. I was able to pull the piece out of the hair without heat, but it left my fingers in some pain thanks to those spikes. For hands, there’s a set of fists, open, two-finger pointing, clenching, and Goku’s martial arts posed hands and that’s the extent of the hands. They come off and go on with relative ease, at least.

He can at least do a pretty solid Kamehameha pose.

Perhaps even more so than the aesthetics with this figure is the articulation when it comes to its selling points. Bandai has all kinds of silly buzz words associated with it, but what you need to know is this figure articulates a lot like the Gohan figure with only minor differences. The head is one such difference as we do have a hinge in there. There’s a little room cut out of the back of the neck to help with range looking up, but it doesn’t help much and exposes a gap under the chin. He looks down well enough and I can’t tell if the joint at the base of the neck is even doing anything here. The shoulders, the biggest selling points, are hinged ball pegs that plug into a cup inside the shoulder. That cup is on a hinge as well which gets us the butterfly articulation. The arms basically pull out to the side in order to have enough clearance to come across the chest. And it works! Goku can do a fairly convincing Kamehameha. There’s also the usual bicep swivel, double-jointed elbow, and hinged ball peg wrists.

In the torso, there’s a ball joint in the diaphragm and a hinge below it for an ab crunch. The range is quite good in all directions, but as we saw with Daima Vegeta it does create large gaps pretty easily. The floating belt can be manipulated to hide it some, but it only does so much. The legs can go out to the side nearly to a full split and kick forward just a hair better than 90 degrees while going back is imepeded by his long, flat, butt. The thigh swivel does what one would expect while the single-hinged knee gets better than 90 degrees of bend going back. In a pretty weird move, Bandai put a joint at the boot, but not what you would expect. Instead of a swivel, it’s a hinge of some kind. It bends maybe 30 degrees forward and I guess it’s for adjustment posing in certain stances. It mostly seems to make standing the figure harder than it should be as this joint is pretty loose. Not floppy, but there’s little resistance. The ankles are ball-hinged so they swivel, hinge forward and back, and rock side-to-side. The range going forward is pretty much nonexistent on the hinge, but the rest is fine. There’s also a toe hinge if you value that.

The Cell Saga has been pretty well represented in this line.

All in all, this one is a bit of a mixed bag. I had high hopes when it was first unveiled and visions of replacing a lot of the Goku figures in my collection with updates on this body, but now I’m not so sure. I don’t think I’ll be getting the base Goku and I definitely don’t need Super Saiyan 2 or 3 updates. I don’t really like my current Super Saiyan Blue Goku so I tentatively have the new one on preorder, but it may be one I seek out reviews on to see if some of the finer points are at least cleaned up. Overall, on the articulation front Bandai and Tamashii Nations mostly delivered here. I don’t see much reason for the odd shin hinge, but the shoulders work well and the torso has good range, even if it can get unsightly. I don’t like the head or the thighs and the thighs play a big part in the aesthetics, which I’m less sold on. The proportions and mixed media look best when posed-up, but then you have the gaps to contend with so there’s a feeling like you just can’t win with this one. The quality control issues are also not a point in its favor. The faces don’t fit together well and swapping the hair pieces is not a smooth process leaving a lot to be desired. This may be a budget release as far as the line’s standards are concerned, but it shouldn’t feel like one. And since this is undoubtedly a figure that’s going to be re-released many times over I can’t help but come away disappointed with the end result. If it’s one you want, I would recommend giving it some time. There’s a reissue going up in March and it’s possible some of the quality control issues will be addressed there like they were with Future Trunks. This is the one time where you should avoid buying from anyone who has stock at the time this post goes up and instead seek out a preorder. There are also three other Goku figures on this body due for release in 2026 (base Goku, Super Saiyan God, and Super Saiyan Blue) so maybe check those out to see if the quality gets better before committing to this one.

Interested in some of the figures referenced above? Then check these out:

Dragon Ball Daima S.H.Figuarts Vegeta

Dragon Ball Daima has come and gone, but we’re still getting action figures based on the limited series. When it comes to the Bandai/Tamashii Nations action figure line, that’s usually par for the course. It’s not like the classic movie tie-in toy line where product shows up in stores weeks before the movie hits theaters.…

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S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four,…

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S.H.Figuarts Dragon Ball Z Krillin – Earth’s Strongest Man

My Dragon Ball collecting was once simply focused on the original series, Dragon Ball, but has been expanding over the years. I’ve definitely leaned more towards Dragon Ball Super of late, but one of my Dragon Ball Z purchases last year was the event exclusive Nappa. I don’t know why I like Nappa so much.…

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Mondo X-Men ’97 1/6 Scale Mister Sinister – Limited Edition

“My name is Sinister. Mister Sinister.”

When the topic of X-Men villains is broached the first name that comes to mind is Magneto. And rightly so, he was on the cover of the very first issue getting pelted by a snowball from Iceman (and Marvel wonders why the kids of the day thought the X-Men looked lame). When the X-Men were first brought to television in pilot form, it was Magneto that was chosen to lead the antagonistic group the Brotherhood of Evil Mutants removing all subtlety from the character and firmly placing him in the role of villain. That show never made it any further and when Marvel got yet another chance to bring the X-Men to animation it was, once again, Magneto placed as the big, bad, guy right there in the opening title directly opposing Xavier’s X-Men. He didn’t actually debut in the series until the third episode where he had a brief skirmish with just three members of the team before returning in the following episode for a slightly more combative showing that ultimately ended in defeat.

And then that was it. Magneto was never the central villain again past the fourth episode. He briefly teamed-up with Apocalypse for the “Beyond Good and Evil” arc, but otherwise he was more like a hostile ally which is why the first villain I think of when someone mentions X-Men – The Animated Series my mind goes to Mister Sinister.

Sinister is actually a little taller than Cyclops.

Mister Sinister was still a relatively new face when the cartoon series began having first been mentioned in 1986, but holding his full debut until 1987. He was the antagonizing force over the show’s second season either directly opposing the X-Men or lurking behind the scenes setting plots in motion. Apart from a brief truce with the X-Man Beast during the Phalanx confrontation, he remained a villain throughout because that’s really all you can be with a name like Mister Sinister. The scientist Nathaniel Essex was obsessed with human mutation, but his experiments were so controversial he was forced to do them in secret and on himself and his wife. This basically turned him into a mutant with somewhat undefined abilities. His body can restore itself almost instantaneously and he can produce energy blasts. He may even have some telepathic abilities as well as telekinetic ones, or maybe all of that was just for show in the cartoon. He is often allied with Apocalypse and one has to wonder if a thousand years from now his powers might evolve to more match that of the original mutant.

Oh, don’t be such a baby, Cyclops. You don’t need all of that DNA of yours.

Because of his lofty standing in the show, Mister Sinister was a must have for Mondo’s action figure line based on X-Men and X-Men ’97. The character does always pose some difficulties in bringing him to life due to his unusual appearance. His costume and portrait is pretty straight-forward, but it’s that cape that can give animators and sculptors fits. It basically consists of three, main, parts: collar, upper portion, and lower portion. The upper portion rises from Sinister’s body and then takes an acute angle towards the ground. The section below that is wider and basically does the same thing giving his cape a tiered appearance. To further complicate it, it isn’t just one or two pieces of material, but it’s broken out into strips. I have no idea what the material is intended to be, it could be leather, it could even be a thin metal, but it moves around like a cape. For the show, the animators basically just kept Sinister as stationary as possible. He wasn’t allowed to turn or do much in frame to reduce the need to animate that cape. Sometimes, they would drape part of it over his forearm which is about as fancy as they ever got. In toy form, the original Legends one had rubber strips of plastic affixed to his collar and didn’t really attempt that big “hump” the upper piece creates. When Hasbro attempted the character it did the cape in the proper shape, but also tried to keep it as few pieces as possible by essentially fusing the strips together in a manner that made it look like the cape was just bunched together. That approach worked fine for a 1:12 scale figure, but for a 1:6 scale figure there’s a greater challenge. You can’t hide things at such a large scale and the need for realism becomes more important. Mondo had to come up with a way to both have Sinister’s cape retain its shape while also not being brittle. Now that he’s here, how did they do?

This gesture, along with the glove cuffs, are very X-Men ’97 specific.

Before we get into it, I want to mention that this another figure distributed in a box with new artwork by series storyboard artist Dan Veesenmeyer. It’s also adorned with production artwork from the original series depicting Sinister which I think is from the episode “Till Death do us Part – Part 2.” Sinister foregoes the usual frontal flap and instead has his bio on the rear of the box. It’s again by the Lewalds, Eric and Julia, who worked on the writing staff of the original series. I’m curious if this is the plan going forward which is honestly fine by me. There isn’t much use for a window box on something most people buy online, and even less so for a Mondo figure as they always wrap their figures in plastic bags and tissue paper to protect the paint. It is one of the deeper boxes in the series so far as Sinister needs quite a bit of room. Once again, this is a sculpt by Alex Brewer with paint by Mike Pflaumer. Hector Arce is credited with art direction and Jordan Christianson packaging.

This portrait is also pulled directly from X-Men ’97.

Sinister to the top of his head is a little over 12″ putting more or less eye to eye with the likes of Cyclops, Gambit, and Magneto. His collar takes him higher, but more so is the depth needed because of that bizarre cape. Mondo elected to do Sinister’s cape with a hard plastic – I’m assuming ABS. It’s basically four pieces: you have two upper pieces each consisting of four strips and two lower pieces each consisting of another four strips. The pieces for each side, one upper and one lower, are glued together where the cape slots into the body of the figure so you effectively have two pieces to slot into the figure. They do not go in easy. The right side is more stubborn than the left on my figure and the challenge here is that this type of plastic has little to no give. It’s thick, probably a quarter of an inch, so you probably have to give it way more force than is reasonable to actually break it, but it’s hard to find a safe way to apply the pressure needed to fit it in there. I don’t think heating the actual cape will help as this type of plastic usually doesn’t work like that, but heating the openings on the back of the figure is an option. I tried lowering the upper body into some hot water, but I don’t think I got it quite hot enough. It still helped, but there’s a little notch on the side of the cape that I think should be flush with the figure’s back and it’s not quite there. And yes, that is the sort of thing that will annoy me as I do my best to ignore it. I feel like the top of the cape relative to the top of the collar looks about right though so I’m trying not to let it bother me. If this were a cheaper figure I’d consider cutting some plastic away on the entry points to get a smoother fit. Or, I’d attempt to file off the little lip they put on the cape itself.

Aggravations aside, the cape does look good and it’s pretty accurate to the show. The figure’s right side has red and dark blue highlights on the side while the figure’s left has white which follows the shading in the show. This material will also never warp, though shelf dives could be quite destructive so definitely do be careful with how you ultimately pose this guy. As for the rest of the figure, he looks pretty damn great. The sculpt is basically dead-on with a nice shape to the torso. He is mostly a dark blue with a lot of black shading and some white highlights. The horizontal stripes are sculpted in which is accurate to the show as his costume almost looks like metal banding around his body. The collar is wonderfully excessive and the design of the shoulder pads and how they connect with the chest was realized well.

This portrait, along with the controller on his belt, are pulled from the original animated series.

Sinister’s bone white visage is also done well with black lines accentuating his cheekbones which was always prominent in the show. There’s a blue-gray used to shade his face and his very square haircut is mostly black with blue highlights. His default portrait is a rather…sinister grin with his pointy teeth prominently displayed. This is one area where some fans may quibble with the look of the character. When I look at this portrait I very much see the X-Men ’97 version of the character. The differences between the two are very subtle and come down to the style of the show. Sinister’s mouth is just a little wider in that show, a little more cartoon-like. And that’s fine given that the box says X-Men ’97, but I don’t see a true original series portrait in the box. His other portraits include a scowl that’s basically a neutral portrait for him and it’s very ’97-like in appearance. He also has a portrait of his withered, old, look from the finale of the first season of X-Men ’97. The only other portrait is the one that I think looks the most like it’s from the original series. It’s a yelling head where his eyes are aglow with yellow energy. The energy is part of the sculpt and painted yellow, it’s not a translucent piece glued into the eye sockets like Rogue’s optic blast portrait. The yelling mouth, which has no hint of a smile, is like an equalizer in bringing the two designs together. Plus, I think this look is from an episode in the original series. It’s just a shame that it’s such a specific expression, though it is one I like and am happy to have. Personally, I have no use for that withered portrait and I wish instead we got a specific original series portrait that looks like the character turn-around art on the rear of the box.

This Sinister shadow accessory is neat, but also really small (other portraits inserted for scale)

Those are the portraits, and per usual we also get a bunch of hands. By default, Sinister has some style-posed open hands. They look like he’s reaching for something or maybe getting ready to blast some foolish X-Man. He also has a set of fists and clenching/gripping hands. There’s an extra left hand that’s pointing with a red diamond at the tip of the index finger which is from X-Men ’97. The most eye-catching hands are his blasting hands which he comes with two of. They have the blast effects glued onto them which adds some noticeable heft, but so far my figure has been able to support them just fine. The blasts are done in red, translucent, plastic which looks very similar to the blasts that came with Cyclops. I kind of wish they went with yellow or mixed some yellow into it to differentiate them more from Cyclops since they famously had a collision of blasts to close out season two of the original show. When Sinister came back in later seasons he had red blasts so the figure isn’t inaccurate, I just would have gone with something else. He also has optional cuffs for his wrists. By default, he has red bands around his wrists which is how he was depicted in the original series. The cuffs were added for X-Men ’97 which is what he had in the comics as well so if that’s your preference Mondo gave you the option. His other accessories include a translucent, yellow-green, clip-on part for his abdomen to depict his battle damage after getting blasted by Cyclops. There’s his control device that can clip onto his belt which he used to control Morph. And then there’s his gross tentacle thing with red lips. In one of the more bizarre scenes in the original series, Sinister makes one of these things just kind of grow out of the ground which he then uses on Cyclops and it spits out some amber-colored jelly bean. For an X-Men ’97 specific accessory, there’s also the shadow Sinister from the final episode which is done on smokey, translucent, black plastic with the red details of Sinister’s face painted onto it. It’s neat, but way smaller than it was in the show. This is more like a little buddy accessory like Nightcrawler’s Bamf doll. Everything is sculpted well and painted perfectly. Lastly, there’s the traditional Mondo stand with X logo on the base. Even though Sinister isn’t the sort of character who would necessarily need it, I do wish we got the new flight stand that came with Nightcrawler as that one just feels more sturdy and this is one figure I want to feel like is secure on my shelf.

Blast off!

That’s a ton of stuff and I honestly kept forgetting about things here and there and would go back to the pile to remind myself of what else came with this guy. For articulation, there’s much less to talk about. Sinister is a step back for this line as Mondo has gone back to single-jointed elbows with no bicep swivel. I guess the thinking was that Sinister didn’t need more? I’d disagree, but it does help to give him a cleaner look. He does have double-jointed knees, but even with those thigh high boots he wears (they’re more like double boots as he has cuffs at the ankles too, but no one ever said this design wasn’t “out there”) Mondo opted not to put in a thigh swivel. His thighs do rotate a little on the ball-joint at the hips, but it’s not much. The diaphragm joint does nothing while the waist is a little loose, but does rotate fine with a little tilt. The elbows are quite tight and come close to a 90 degree bend while the double-ball peg at the head works mostly as intended. The collar will limit his ability to look up and there’s paint rub to be mindful of, but it’s probably enough. The cape does have some play in the slots on his back so you can kind of adjust the angle of it if it suits your pose.

Like his onscreen counterpart, this Mister Sinister figure is largely a statue. He can raise his arms and take advantage of those blast effects, but he’s not going to do anything remotely exotic or dynamic. The only figure in the line more limited than him is Omega Red, who between the bulk and the costume really can’t do much of anything. That likely comes as no surprise for those who collect this line as the articulation and ability to pose the figures is a distant second to the aesthetics, and like basically all of the other figures in this line, Mister Sinister looks great. He’s a wild design and that cape is a pain in the ass, but Mondo’s solution for it is one that preserves the look of the character from the show.

“My body…”

Mister Sinister is advertised as a limited edition by Mondo that’s been restricted to 1,250 units. It has apparently not been a big seller because even though this went up for preorder last summer it has yet to sell out. Some of that is likely due to the price tag of $265, and that’s before tariffs, shipping, and any applicable sales tax. He is, without a doubt, the worst value in the line so far and I guess that cape is the driving force of the price. Not only is it a unique piece of engineering, it necessitates a deeper box and a bigger box means more space is taken up and more room in a shipping container is needed and so on. There’s also a lot of stuff in here fans might feel like they don’t need. The weird Sinister wave, the withered head, maybe even the tentacle thing – all things fans might be able to do without in exchange for a cheaper price tag. Given that this one hasn’t sold out, I wouldn’t necessarily count on there being a standard version of this character. Especially when one considers that the non-exclusive versions are usually only around 15 dollars cheaper. If Mondo can’t sell 1,250 Sinister action figures at $265, how many do they really think they can sell at $250? All that is to say, if you’re like me and feel that Mister Sinister is a necessity for an animated X-Men display then you probably should just bite the bullet and grab this version. The figure looks amazing and absolutely brings up the quality of the display. It does lead me to wonder what villains could possible be next after Sinister? Apocalypse? Juggernaut? They’ll both be huge and a lot more expensive. Mystique seems likely, or maybe they’ll go X-Men ’97 specific with a Goblin Queen? More importantly, where am I going to put all of these figures?!

If you want to read my thoughts on other X-Men offerings from Mondo then check these out:

Mondo X-Men ’97 1/6 Scale Nightcrawler

Yes, I’m afraid this is another toy review that needs to begin with a word about tariffs. It was the talk of 2025 in the toy collecting community because it caused considerable delays, disruptions, and worst of all, increased prices across the board. One line impacted by the introduction of these new costs more than…

Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t…

Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…


Jakks Pacific The Simpsons Stupid Sexy Flanders

What are you smiling about, Ned?

There’s some mild debate about the “Golden Era” of The Simpsons, but most seem to narrow it down to seasons three through eight. A lot of that period saw the show do well and get mined for talent on the writing staff. It also coincided with the show becoming eligible for syndication and the daily episodes that followed certainly had an impact on the minds of viewers now able to consume many hours of the show per week. I also just think it’s objectively the best the show has ever been. That doesn’t mean there aren’t good episodes that fall outside of that range. In fact, some of the show’s most referred to and memed moments come from later seasons of the show and one I see pop up a whole lot is Stupid, Sexy, Flanders.

Ohh, that’s what you’re smiling about.

Season 11 gave us the episode “Little Big Mom” where Lisa takes on the role of homemaker when Marge suffers an accident at a ski lodge that requires hospitalization. The episode is fine, but what most remember comes from the opening moments. Homer, getting ready to attempt to ski, has a skier slide up alongside and kind of piss him off with his dusting of snow. The incredibly well built individual is sporting a skin-tight suit and a helmet that obscures his face. When Homer reacts negatively to this individual, he flips the visor of his helmet up to reveal he is none other than Ned Flanders. Homer is surprised, even though he’s seen Ned in more revealing situations before, but then calls out how revealing the ski suit is. Ned just gives a good-natured laugh then says it feels like he’s wearing “nothing at all!” Later, when Homer is spiraling out of control going down the slopes, he tries to recall what he was taught about skiing, but all he can think about is Flanders in his tight, revealing, ski suit (do you think this look could have been inspired by the NES game Slalom?) and cries out in frustration, “Stupid, sexy, Flanders!”

Scale is pretty much what you would expect.

Jakks Pacific, despite being the brand that sells to kids in the toy aisle of Target and Walmart, wisely decided that this often referenced moment was deserving of plastic. Honestly, I can’t believe Super7 didn’t get here in the short time they had the license, but they botched a whole lot more than that so I guess I shouldn’t be surprised. The figure is labeled as Ned Flanders on the box, but shows up in inventory systems as Stupid, Sexy, Flanders which is pretty damn funny. I had to get this one, even though tracking down this line has been a massive chore. Luckily, this wave Ned is a part of received some distribution to online retailers, which is good because all of the stores I’ve been to in the last month have completely removed their Simpsons stuff from the toy aisles.

He can do more traditional ski poses if that’s your preference, but I doubt it is.

If you have a Jakks Simpson toy then there is little here to surprise you. This should also be rather quick since there’s not a lot to talk about which is why I usually review these as waves. Ned stands at 5″ and is depicted in his ski suit with the visor of the helm up. It’s not articulated and I guess because it would be impossible to fit his head inside the helmet without compromising the look. He has a smile on his face, but his mustache obscures most of it while his glasses are a separate piece with transparent, plastic, lenses. The body is a mix of red and blue plastic with paint details where needed. The main torso is blue, with the red painted on, while the limbs are red plastic with the blue painted on. The zipper down the center is also painted and Jakks did a good job of making sure the colors match each other. He comes with a pair of skis and his ski poles which are done up in all colored plastic. The handles of the poles remind me of push pins, but in checking the episode they’re pretty faithful to the look. The sculpt is pretty nice for what it is. The torso tapers in nicely, the buttocks are defined (though perhaps could have been exaggerated further to really sell the meme), the arms are muscled, and the legs are proportioned well.

“Go ahead, Homer, have a good long look!”

The only thing this guy needs to do is hit his signature pose and he can – kind of. Jakks loaded Ned up with articulation: head, shoulders, biceps, elbows, wrists, diaphragm, waist, hips, knees, ankles. The range at the hips, knees, and elbows won’t quite reach 90 degrees, but he can approximate his pose from the show. The real limitation is with the torso. To really hit the pose, he almost needs to bend up his torso in a J shape, but he doesn’t get enough rock forward at the waist nor can he really arch back on the diaphragm joint. He needed a ball joint at the waist rather than peg and swivel to really get it. He can mostly fake it on your shelf though and honestly what’s really missing is a companion Homer to react to it. The standard Homer doesn’t seem to mind the view.

And that’s probably good enough. For 12-15 bucks, I can’t really complain. He makes me smile when I see it on my shelf and I have elevated this Ned to winter time decoration in the main area of my house. I have no idea if I’ll be getting much more from the line. I don’t think it’s doing well if Target and Walmart are giving it the boot and I have yet to track down the elusive Carl figure. This Ned was stocked by Big Bad Toy Store and hopefully is still up if you’re reading this and wanting to get your own. It’s fine, and it’s the type of release I enjoy from a Simpsons line because there are just so many fun moments from the show worth immortalizing in plastic.

If you’re curious about the other Jakks releases I’ve covered then check these out:

Jakks Pacific The Simpsons Deluxe King Homer

These days, The Simpsons is as synonymous with Halloween as candy and costumes. Via its annual Treehouse of Horror installment, which returns October 19th this year, The Simpsons has contributed more to Halloween pop culture than any other entity in my lifetime. Other shows have had memorable Halloween offerings, but none have taken over the…

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Jakks Pacific The Simpsons Waves 3, a bit of 4, and most of 5

One thing I wasn’t expecting for 2025 was that the hardest line to collect would be The Simpsons by Jakks Pacific. It’s a mass retail release so, if anything, I thought it would be pretty easy. My assumption has been proven wrong and I think it’s because this is a line that is trying to…

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Jakks Pacific The Simpsons – The Rest of Wave 1 and Wave 2

Back in October, we took a look at the very first wave of action figures from Jakks Pacific based on The Simpsons. At the time, I only had two figures from that inaugural wave: Homer and Bart. It was a series of great interest to myself and other Simpsons fans since it’s existence basically meant…

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Mondo The Real Ghostbusters Winston Zeddemore

We’re three quarters of the way there.

We are now three deep into Mondo’s line of 1:12 scale action figures based on The Real Ghostbusters. Well, we’re now six deep counting the ghosts, but I personally passed on both Boogie Man and now The Sandman who has been released in tandem with our third Ghostbuster, Winston Zeddemore. At this point, we know what to expect from Mondo with these figures. The Ghostbusters all share many parts and accessories and that is very much true for Winston. With Egon, we saw a new torso to elongate him some, or at least, a new neck. With Winston, we’re dealing with basically a carbon copy of Peter with a new head. That may mean Winston is a little less exciting to receive compared with the other figures, but it’s no less good.

Winston, like the previous characters, is a sculpt by Alex Brewer with paint by Mark Bristow. He comes in the same ghost trap inspired box as the other single sets and stands at around the 6.5″ mark making him actually a little large for true 1:12 scale. He has his very pale blue/green jumpsuit with the no ghosts logo on the right sleeve. He has the same loop and gadget on his belt as Peter and Egon and his default portrait is a neutral expression. Curiously, mine appears to be looking up slightly given the position of the eyeballs and I’m not sure if that’s intentional or not. The promotional images seem to reflect a more head-on stare, but maybe this was a change or just a slight variation. I’m curious if other figures are the same.

The paint for Winston is fairly clean and has a nice, soft, appearance. The paint isn’t perfect as the laces on the boots have some slop and the left elbow pad does too. There is some black linework which helps to give the figure an animated appearance and Winston has a bit of undershirt visible, like Peter. The portrait looks like the character from the show, in particular the earliest episodes. Winton’s alternate portrait is a slightly angry one with arched eyebrows and a hint of a scowl on his lips. The eyes on this one are also tilted up slightly. Considering he would be looking up at many of the ghosts encountered it makes sense.

Winston’s other accessories are identical to Peter’s including his gear and the optional gloved hands. Paint on the proton pack and trap are crisp and clean and his effect part for the particle beam is the same as well. The only new items with Winston are the included small ghost and the trap effect. For the trap effect, he comes with Sandman since that’s the larger ghost he’s sold with in a two-pack. The sculpt and paint are quite impressive on this little guy and there’s some translucent electricity around him as well which looks nice. It fits a little more snug in the trap than the past two accessories and I can’t get this one to actually stand when in the trap either so that’s a little annoying. The companion ghost is Rosebud, a Citizen Kane homage in ghost form. He’s more static than Slimer and the intro ghost as his arms barely move, but the sculpt and paint look terrific and I love how he’s riding on a sleigh. He is slightly leaning to his right and I don’t know if that’s on purpose or just a variation in the production. He’s fun though and a nice addition to the other ghosts.

Winston’s articulation is identical to his co-workers which is to say it’s fairly basic. Unfortunately, Mondo hasn’t made any running changes to the production process to improve what’s here. The hips are still very tight, and in particular my figure’s left hip. The other joints are mostly okay while the head is still too restricted. The lower ball joint is set too deep in the neck to allow the figure to look down and the head doesn’t really tilt back either. Interestingly, he has the same ball joint as Peter for the head where as Egon had a larger, more mushroomed, one. The ball-peg shoulders are poor substitutes for butterfly joints and Winston will have to hold his proton wand across his chest to have a two-handed grip on it. He’s only going to hit the most basic of poses and if Mondo ever does do a vehicle for this line all of these figures will struggle to sit down in them.

Does busting make him feel good?

Winston is a pretty simple review: if you like Peter and Egon then you’ll like Winston. If you weren’t pleased by those releases then Winston will do nothing to change your mind. He is, for better and worse, the exact same aside from his portraits and a pair of accessories. And you’re certainly allowed to be picky and want more from a figure that retails for $101. These guys are not cheap, and while they do feel like they’re of a higher quality than a lot of figures in this scale, it’s hard to find $101 of value here as well given the articulation limitations and amount of reuse, but if you’re put off by the price tag with this line then that’s something you likely decided long ago. It’s why I’ve been picky with the ghosts as I don’t need them. The Real Ghostbusters was the first toy line I really got into as a kid so there’s a tremendous amount of nostalgia in it for me. I’ve wanted a set of Ghostbusters modeled after the show in a line like this and I’m mostly content. I look forward to receiving Ray in the coming months so all four are together at last.

If you missed our other reviews of the figures in this line then see below:

Mondo The Real Ghostbusters Egon Spengler

It’s a Halloween miracle! The second figure in the Mondo The Real Ghostbusters line of action figures, Egon Spengler, had been bumped to November. Even when I got my shipping notification from Mondo it said a delivery date of November 1st. It felt almost cruel to receive a Ghostbusters toy the day after Halloween, but…

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Mondo The Real Ghostbusters Peter Venkman and Samhain

I didn’t do a big 2024 wrap-up type of post like I sometimes do, but if I did I would have awarded toy producer Mondo with the biggest reveal of the year when they debuted their line of action figures based on The Real Ghostbusters. The Real Ghostbusters was one of many 80s properties to…

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Dec. 9 – The Real Ghostbusters – “Xmas Marks the Spot”

  The 1980s sometimes feel like they belonged to the Ghostbusters. That’s because, for me, the Ghostbusters were always around. The film came out when I was but a wee baby, but by the time I had a real interest in television The Real Ghostbusters (not to be confused with the Filmation series) was airing…

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S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

The little guy is back and furrier than ever!

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with its creation. I believe he contributed some broad concepts, but I don’t know the specifics or have long since forgotten them. Even though the anime is loved by few, some of its creations have endured. Namely, the Super Saiyan 4 transformation. Credited to Katsuyoshi Nakatsuru, the concept of the transformation was to return the Saiyan race to a more primal state. It’s sort of like the great ape or oozaru form seen in Dragon Ball and early Dragon Ball Z turned into its own version of a Super Saiyan. It was a drastic departure from the golden haired look of the prior Super Saiyan forms adorning Goku with red fur and returning to him his tail for the first time since early Dragon Ball.

This Goku is little, but not as little as past Goku.

When Toriyama decided to return to the world of Dragon Ball, he basically cast GT aside. I would not read much into that as far as what Toriyama felt about the show’s quality. It felt more like a case of returning to the end of Z after the battle with Buu was just the most logical launching-off point for a new story. The fact that Toriyama didn’t have an emotional attachment to the events of GT certainly helped. In his return which first began with the film Battle of Gods but quickly morphed into a whole new series in Dragon Ball Super, Toriyama (together with his protege Toyotarou) basically made the events of GT impossible to have occurred. A lot of that is due to the creation of the new Super Saiyan God power-up and its offshoots. Even so, the legendary manga writer and artist must have seen something in GT he liked because he decided to basically take its premise and turn it into the non-canonical Dragon Ball Daima.

It’s like some kid hanging out with the cool uncles he idolizes.

Daima was basically Toriyama’s final gift to Dragon Ball fans before passing on. At least, as far as we know. Like GT, it begins with the premise of a villain using the Dragon Balls to return Goku to a child, only with Daima all of Goku’s friends suffer the same fate. From there, it’s basically its own thing as the plot involves Goku and friends traveling to the Demon World to rescue Dende and prevent the new lord of the realm from amassing enough power to become a problem for everyone. It takes place in between Dragon Ball Z and Dragon Ball Super even though there really wasn’t a whole lot of time separating the two to begin with. The series began in a mostly plausible manner as far as canon is concerned, but eventually became something that is clearly non-canon. And the most canon breaking event of the series is Goku transforming into a Super Saiyan 4.

For a 90s creation, Super Saiyan 4 does have a pretty 80s looking hairstyle.

If you have yet to watch Daima (and I recommend you do – it’s great), then apologies for that spoiler, but the mere existence of this figure is essentially a spoiler. Toriyama must have liked something about the form to use it himself in his new series, or he was just throwing a bone to the fans that did enjoy it. From what I have gathered, Toriyama is responsible for the look of Super Saiyan 4 in Dragon Ball Daima, but in truth it differs little from the version designed by Nakatsuru. Goku still regrows his tail and finds his body covered in red fur, only the shade is slightly more purple than the pinkish it was in GT. The hair on his head follows mostly the same shape, but now it changes to be the same color as the fur as opposed to black. His iris now turns red instead of gold and the heavy outline around his eyes is black instead of red. The most noticeable difference is the slight alteration in proportions. In GT, Goku basically retained his normal shape, but in Daima his hands and forearms become oversized giving him a slightly more ape-like appearance. He also remains a child when transforming while in GT he literally goes from a child to an adult by transforming. I’m not sure what the rationale for that was at the time, maybe because the oozaru form is basically the same size for an adult and child Saiyan, but it’s an odd quirk of the form.

You can’t touch this one.

For the toyline, Bandai opted to release this Super Saiyan 4 Goku figure via its Premium Bandai offshoot. Like other releases in the past, this largely means it’s just a more expensive, limited, version of a relatively standard quality figure for the S.H.Figuarts line. Because Goku does increase in mass with his transformation, none of the parts created for the other Goku Mini figures are reused here. He’s also taller than those releases at approximately 3″ where I envision the top of his head being and 4″ to the highest spike of his hair. Most of the figure is colored plastic with the paint hits reserved for the bare portion of the chest and abdomen as well as a small area on the forearms. The white laces on his boots are also painted and the details of the face. Bandai did a good job of matching the flesh colors between the painted parts and non, but the linework isn’t the sharpest as there’s some overlap on the chest. The faces look fantastic while the laces are just okay as it’s white over blue. The only cheap looking aspect of the figure are those orange pants. There’s no shading on them at all and it’s unfortunate. At least a little paint around the waist might have lessened the cheap look.

He’s got some big old paws on him. They’re not quite as big as adult Goku hands, but they’re close.

The sculpt and overall proportions are very good here. At first I wondered if the hands actually could have been made even a little bigger, but in returning to the anime it looks pretty accurate. The length of the legs and torso look good and the hair sculpt is great. Like many other releases in this line, the hair is quite sharp and pointy so do be careful when posing or swapping faces. I do enjoy the oddball nature of the Super Saiyan 4 transformation. I’ve always liked the concept of the Saiyan harnessing their primal side in a focused, contained, manner. The switch from black hair to red is also one I approve of as the black haired look of the old transformation always created a bit too much of a contrast for me with the reddish fur. The redesigned proportions also work well here, especially on the kid version of Goku. It actually adds a little cuteness to the design and it’s hard not to draw a comparison to the video game character Tomba.

Sorry Vegeta, I don’t have an appropriate bad guy for him to fight so you’re going to have to take one for the team.

The expressions included offer a nice range for this character. We get a cocky smirk, stoic, teeth gritting with a side eye, a yelling, and a more exaggerated yell. They all seem to serve a purpose and it’s hard to resist the cocky expression. The face-printing is all excellent with some nice linework between and under the eyes. The paint is clean on the teeth and inner mouth for the yelling expressions. For hands we get a mostly stand array with fists, chops, martial arts posed, open, and Kamehameha hands. There’s also a set of hands for the standard Goku Mini (which would also work with the Super Saiyan version) that have little, translucent, yellow, orbs in them like a blast about to be fired. There’s also an extra, right, Kamehameha hand with a flame effect molded into it. This effect is done with translucent orange plastic with a hit of yellow paint. It’s intended to connect to the effect part – a Kamehameha blast. The blast is made of translucent blue plastic with hits of white. There’s also two translucent, orange, flames encircling it for a neat look. There’s an included post in clear acrylic to help it stand and it keys into the effect hand in two ways allowing the hand to be on top or under. I found getting the hand onto Goku as well as the post into the blast difficult without heat pretty difficult, but keying the two parts together is simple and effective. It’s probably the nicest blast effect part I’ve yet received from Bandai topping Beast Gohan’s beam cannon.

He comes with two of these little ki blast hands for the previous Goku Mini.

Goku’s articulation is mostly the same as the prior mini versions, with some differences including one that was a bit odd. He has the usual joints in the usual spots: head, neck, shoulder, butterfly, bicep, elbows, wrists, diaphragm, waist, hips, thighs, knees, ankles, and tail. The very small size can make utilizing some of these joints tricky. The diaphragm, for one, is hard to work independent of the waist and the butterfly joint sometimes doesn’t move as far as it looks like it can. The head is pretty locked down by the hair, but he can turn his head some and look down. The two, lower, rear pieces of his hair do move, but it doesn’t really free anything up much. The front pieces that come over the shoulders are not independently articulated like they were with the GT figures. The tail is just a ball peg and loves to fall off which is annoying. The elbows are double joints, but they don’t bend past 90 degrees due to the forearm size. The knees are single joints. The wrists were the most surprising part as they are just ball pegs. There’s no hinge so the hands just move on that ball, and for the most part, only rotate. I haven’t really missed the hinge, but it was a surprise to see. Range at the hips is pretty typical of the line, but he does have a diaper piece now so there’s some restriction. He won’t do anything truly spectacular, but he seems to be able to hit the key Goku poses.

This release is a pretty typical Premium Bandai release. It’s a good sculpt with good enough articulation. The accessory load-out is slightly better than a general release item while the price is higher. This one was $70 plus $10 shipping so he was essentially an $80 figure. That’s pretty steep for a figure of this size. It’s not as if much more went into it when compared with the $35 Goku Mini so a value buy it most certainly is not. It was exclusive though so if you want it now it will likely cost you even more. I do like the figure and I like this look for Goku. That’s the main motivation for buying it. If you like this version, then you’ll be content with the figure. It won’t blow you away, and I feel like I say that a lot more often these days with Bandai, but it won’t really disappoint either. Unless you end up paying $130 for it or something, then it might let you down because it certainly isn’t worth that.

For more Daima and Super Saiyan 4 goodness, check these out:

S.H.Figuarts Dragon Ball Daima Goku (Mini)

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

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S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

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Mondo X-Men ’97 1/6 Scale Nightcrawler

Make way for Munich’s own Nightcrawler!

Yes, I’m afraid this is another toy review that needs to begin with a word about tariffs. It was the talk of 2025 in the toy collecting community because it caused considerable delays, disruptions, and worst of all, increased prices across the board. One line impacted by the introduction of these new costs more than most was Mondo’s line of sixth scale action figures based on the Marvel cartoons X-Men and X-Men ’97. These figures, being around a foot tall and consisting of unique parts, extravagant paint apps, and numerous accessories already carried a hefty price tag. Most had settled into the $235 range, but with free shipping that made it slightly more palatable. That was all out the window once extraordinary tariffs were introduced. Mondo was forced to add a tariff fee to its products to help offset the costs which, for this line, typically ran $20. Then there was the removal of the de minimis exemption on shipments under $800 which blew up Mondo’s shipping policy to ship directly from the factory to your door. Now, they had to go the shipping container route, bring everything to port, truck it to a warehouse, and then ship it from there. Free shipping was gone replaced with an option totaling over $20 and then add on the usual sales tax and you end up with a line that now runs over $300 a pop.

Even at sixth scale, he’s a bit of a little guy.

Nightcrawler was the first victim of this new world. When he initially went up, it was the limited version with a price tag of $245. When I went to check out, the total came out to over $300 and gave me a great deal of sticker shock. Mondo’s line appeals to me as a fan of X-Men ’97, but it appeals to me even more as a fan of the original cartoon. That’s the collection I want to assemble on my shelf, but Nightcrawler wasn’t really essential to such a display. He appeared in a mere two episodes during that original run, and while I like both, the space requirements of such a display and the cost gave me pause. I wanted to think it over and also wondered what the standard version would cost, but before Mondo revealed that the limited one sold out. I guess others weren’t as indecisive as I was. Eventually, the standard version was put up for sale and it cost $230, a nice price break, but it came at a cost. The X-Men ’92 portrait that was included with the limited version was omitted making this standard version truly an X-Men ’97 release. I admit, this frustrates me. The line began as one based on the original show and it was a request by Marvel to add the ’97 branding. For most characters, Nightcrawler included, there isn’t a big difference between the look so it’s easy enough to please both customer bases, but locking the ’92 version behind the limited paywall betrays that spirit. I complain, but obviously I gave in because I do like Nightcrawler an awful lot and knew I’d regret not having him on my shelf.

Nightcrawler is so popular he even has his own in-universe toy.

Nightcrawler comes in the same box as the rest of the line with new artwork by Dan Veesenmeyer and production artwork behind that. Even though this figure is truly an X-Men ’97 release, all of the production art is from the original series episode “Bloodlines” which is kind of amusing. There’s a character bio from Eric and Julia Lewald on the inside of the cover flap and there’s the usual display window behind it. Nightcrawler is a sculpt by Alex Brewer with paint by Mara Ancheta. He is one of the smaller figures in the line just barely outdoing the most recent Wolverine at around 10.75″. He’s far less chunky than the Canadian and quite lithe giving him a similar in-hand feel to the line’s smallest release, Jubilee.

He’s also well-armed.

Nightcrawler is depicted in his classic red, black, and white costume which is true to both shows. Paint is clean and it’s accentuated with blue linework which is how he’s shaded in both shows. The face has an abundance of black shadows cast across it which looks excellent and is how every Nightcrawler figure should be done at any scale. He has that tuft of hair which is the most recognizable aspect of the ’97 look and the eyes are a bright yellow. His black hair has some streaks of blue in it which helps convey the highlights we see in the show and I love how the white hands and feet stand out against the darker colors of the costume. I don’t know if it’s said enough, but Nightcrawler really is one of the best designs in comics (hat tip to Nightcrawler’s creator, Dave Cockrum). There’s a reason why he’s rarely strayed from this look which dates back to his original appearance from the 1970s. I love that X-Men ’97 added him to the main cast partway through the inaugural season and it appears that he will remain in the main cast going forward. That’s a terrific pickup as, next to Morph, Nightcrawler is the one I would have most wanted to see added to the roster.

Mondo had a challenge in bringing a character like Nightcrawler to plastic. The other characters from this line can get away with being a little stiff when it comes to posing, but Nightcrawler is a literal acrobat. He needs to articulate better than the rest. Mondo had a similar challenge before it with Spider-Man and, in my opinion, mostly dropped the ball there. With Nightcrawler, I’m happy to say they faired much better. He doesn’t have much in the way of additional joints, but the functional ability of what’s there is improved. What’s not is the head and diaphragm. The head is still really tight as the lower ball joint in the neck doesn’t like to move. The diaphragm joint is similarly stubborn, though it fares a little better with Nightcrawler than it did with Spider-Man. What works well is the waist which rocks in all directions quite well. His hips have more range and the double-jointed knees and elbows are super smooth. The same is true for the ankle hinges which border on being so smooth they’re loose, but I never had any issues standing Nightcrawler. He can get into a crouch which is necessary for such a character and he’s even better at doing so than his Marvel Legends counterpart thanks to the addition of toe hinges. His tail is also done with a wire and it’s perhaps the most poseable wired joint I’ve ever encountered. These figures typically aren’t much fun to pose, but Nightcrawler is the rare entrant who actually is.

Bamf! effects in action.

To accentuate those poses we have a slew of alternate parts and accessories. For portraits, there’s a neutral one and a smiling one. While the neutral one is executed very well, it’s the smiling portrait that I am almost certain to display exclusively. The limited version came with the original series head as well as one based on the pilot of the original X-Men cartoon, “Pryde of the X-Men.” I really want that ’92 portrait, but oh well. For hands, he has a set of fists, gripping, open, and style posed hands. For effect parts, he has a trio of “bamf!” effects. These are all cast in translucent, pink, plastic with one intended to clip on his shoulder and the other two on each arm. You could probably put them on a leg too if that was your preference. They’re sculpted to resemble the smoke that appears when Nightcrawler uses his teleportation powers and if you got the limited version you would have received a fourth piece that’s intended as a base. They’re easy to make use of and add a nice visual splash to a display.

These two proved to be a formidable pair in X-Men ’97.

If you watched X-Men ’97 then you undoubtedly recall Nightcrawler and Wolverine’s defense of the mansion during the eighth episode. In it, Nightcrawler finally was given a sword to wield which. Even going back to his original Toy Biz figure, Nightcrawler has been associated with blades for quite some time. And in that scene he had a saber, or cutlass, that resembled that old figure and Mondo included it here. It has nice paint effects on the blade and slots into a gripping hand quite easily. Nightcrawler, being an ambidextrous acrobat and accomplished sword wielder, wasn’t content to just handle one sword. He also found some decorative fencing blades in a study and took them down from the wall. He has one to grip in his other hand, but that still wasn’t enough for Nightcrawler. That prehensile tail of his needed a weapon too so that’s where the third sword went. Mondo included an extra tail where the end is coiled like a fist. The third sword separates where the handguard meets the pommel and can slide effortlessly into the extra tail to outfit Nightcrawler with all three weapons. Even if I had that coveted ’92 portrait, I would have been hard pressed not to pose Nightcrawler with all three swords in hand (and tail).

The stand, plus Nightcrawler’s poofy hair, lends itself well to inverted poses.

Feeling that wasn’t enough to really capture the spirit of the character, Mondo also used this occasion to provide collectors with an improved stand. It’s a badly kept secret that Mondo’s doll stands it includes with all of its sixth scale figures is pretty crappy. I almost never use them and many have never even been removed from the package. For Nightcrawler, we get a new model that includes a poseable post and a gripping claw for the end. The base is still the standard circular base with the X-Men logo painted on. The post plugs into that and the claw…goes on somehow. I don’t know what the intention was, but I had to remove the crotch piece and unscrew the clip in order to get it onto the post. It was still a tight fit and I reassembled it once on the post. Some instructions would have been helpful. Once assembled, it works as intended. The claw has some nice tension and the gripping part is lined with a soft material that should protect the paint. The crotch piece adds some stability, though it might not really be needed though could come in handy with heavier figures. This is the stand we should have received with Spider-Man and I hope it’s the standard going forward even for characters that don’t necessarily need it. It’s unfortunately not coming with Mr. Sinister, but is with Storm. Lastly, Nightcrawler comes with a Bamf doll accessory. He’s fully painted and plenty adorable. I don’t know why Nightcrawler has small effigies of himself, seems to go against his religious convictions, but it’s a cute little detail from the comics and an appropriate accessory.

This guy just looks terrific. It’s an instant upgrade for any display.

While I was and likely will remain salty about the removal of the original series portrait for the standard edition, it’s hard not to be pretty happy with how Nightcrawler turned out. He’s simply one of the best releases in the line combining the incredible presentation qualities Mondo is known for with an unexpected fun component the line ordinarily doesn’t possess. While I do enjoy swapping in and out portraits and effects, I rarely enjoy the act of posing these figures. That’s not the case with Nightcrawler and I feel like I’m wasting the figure’s potential when I leave it in the same pose longer than a week. Nightcrawler is a fan-favorite and that’s likely partly why the limited version did sell out relatively quickly, even at an increased price. It’s a reputation that’s been well-earned over the decades since the character’s introduction. If you can get past that increased price, even for the standard version, you’ll find an excellent figure. Other retailers won’t have the $20 surcharge Mondo charges, or their shipping fee, though many have added an apparent tariff fee to the base price. Big Bad Toy Store currently has this edition of the figure priced at $245 while Entertainment Earth has it at $250. Both have cheaper shipping options than Mondo so you’ll save some money going through them instead, but if you want to buy direct form Mondo he’s still in-stock there for $230 with an additional $20 tariff charge. If you’re in on this line or just a big Nightcrawler fan looking for a nice one-off in your collection then I think it’s worth it. And if you intended to just be collecting the main cast from the ’92 show then I do think you should think long and hard about passing on Nightcrawler. You may come to regret it.

For more from Mondo’s line of sixth scale Marvel figures look no further:

Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t…

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Mondo 1/6 Scale Spider-Man (Spider-Man ’94)

It took a long time for Mondo’s Spider-Man to get to me. At first, I wasn’t sure if I was going to even buy it. I passed on the Mondo offering in 2024, debated the symbiote costume variant, but ultimately passed on that as well. The X-Men line from Mondo is my true love and…

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Mondo X-Men ’97 1/6 Scale Cyclops – Limited Edition

After putting a real hurting on my wallet in 2023, Mondo decided to take it easy in 2024 with its line of sixth scale action figures based on the animated series X-Men which ran from 1992-1997 on Fox Kids. Two figures ended up getting released this year, Rogue and now the leader of the X-Men…

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NECA TMNT 2012 The Shredder

Every hero needs a villain.

Just about every iteration of the Teenage Mutant Ninja Turtles has its own Shredder. He’s the big bad villain of the franchise despite having the dubious honor of being killed off in the very first issue of the comic book series. For the 2012 series, Shredder was back as the head of a crime syndicate and portrayed as a brutal, ruthless, threat to the good guys. Gone are the days of the Shredder surrounded by moronic henchmen entrusted with far too much responsibility. This Shredder is violent and enjoys inflicting harm upon his adversaries, both physical and psychological. There is no redeeming quality to him and he’s quite good at what he does. And if you’re going to have a figure line based on this version of the franchise, you have to do him justice.

This Shredder is not the screwball these other two are.

The Shredder is the sixth figure in NECA’s line based on the 2012 animated series Teenage Mutant Ninja Turtles. Despite that distinction, he’s the fifth release and I suspect the only reason why he’s numbered six is because it worked better for the mural that’s being displayed via the spine of the box art. This is a sculpt attributed to a trio of individuals/entities: Daniel Katcher, Richard Force, and Kushwara Studios. Nicole Falk is credited with tailoring the soft goods cape and Ciro Nieli handled the box art. Paint is credited to Geoff Trapp and Mike Puzzo.

That’s a lot worse than a rat scratch.

Shredder towers over the turtles in this line coming in at approximately 7.125″ to the top of the dome of his helmet. He’s a broad shouldered, but somewhat slender, Shredder perhaps having more in common with the Mirage portrayals of the character than appears at first blush. He’s still adorned with armor and lots of bladed features. The blades of his shoulders jut out from his body as opposed to vertically and his gauntlets are almost ludicrously large. The garment he wears beneath his armor is a dark magenta while the armored bits are done with a shiny silver. Those spikes are all rigid and sharp. He looks pretty on-model, though as one of those characters often obscured by shadows in the show it can make it a touch hard to determine just how on-model he is without pulling out numerous stills and production art. If anything, his arms and chest might be a little larger in figure form than it is in the show, but since it adds to his presence I’m not considering that a negative.

The paint on Shredder is fairly rudimentary not calling for a lot of pizzazz, with one exception. Underneath the removable helmet is the burned visage of Oroku Saki. He’s pretty ugly looking and NECA did a good job of capturing that. He has an alternate portrait which portrays him as more angry and it’s every bit as good, though won’t really change the look of the figure once the helmet is put back on. The colors all match well whether they’re painted or not and there’s no obvious paint slop anywhere on my figure. Some of the finer details are less than perfect, but certainly acceptable for a mass-produced item. The cape is pretty plain as most NECA capes tend to be. It’s just a thin, black, material though there is a wire through it, just probably not where you want it to be. The wire is merely at the top of the cape and used to hook the cape under the pauldrons. It’s easy to take on and off, but it’s a shame NECA won’t do fully wired capes for posing.

Aside from the alternate portrait, Shredder comes with three sets of hands: fists, gripping, and relaxed. For weapons, he has six blades to make use of. In the show, Shredder had retractable blades built into his gauntlets which were his weapons of choice. He has two long ones and one central blade with a diamond-shaped point. You get four of the long blades and two of the center blades which just plug into his gauntlets. You can fit all three into each hand at once, but it is a little busy looking and I don’t think he ever went into battle in such a manner. He also comes with a lone Kraang alien. The little guy looks the part and is well-sculpted as well as well-painted, but not articulated. One set of tentacles is shaped into a curve while the other set is more flat which makes it a challenge to do much with if it’s not being held. I’m guessing we’ll be seeing this guy, or variations on him, quite a bit if this line endures.

Shredder’s articulation is fairly basic and likely what someone familiar with NECA would expect. The head is on a double ball peg, though it’s limited a bit by the helmet. The arms feature joints at the shoulders, biceps, elbows, and wrists while the torso just has a waist joint. That waist joint is a ball joint, but because of the shape of his breastplate it can’t do much. Range rotating is extremely limited and he can’t crunch forward much and only tilt back a little bit. The bicep swivels are a little odd looking, like his shoulders are a touch too small, which may limit their range as well if you don’t like how they look. Hips are standard ball-joints with a thigh swivel and they work fine. Knees are double-jointed and the ankles hinge and rock. My figure does have some stuck and stubborn joints. The top elbow hinge on both arms doesn’t want to do much while the left ankle was also problematic. The gauntlets can rotate which is nice and the boots swivel too so you can keep the armor lined up with your posing.

Shredder is proof that the good guys don’t always win.

Shredder is going to be pretty limited when it comes to posing. Mine also seems to have a loose right ankle and he’s a challenge to stand sometimes. He also already took a shelf dive and his right pauldron broke off which is irksome. I had him in a pretty vanilla pose too. The torso is aggravating because NECA could have tweaked his design just a little bit to keep that breastplate from causing a problem, but opted to just plow forward with it the way it is. I always make it a point to mention that NECA prioritizes the aesthetics over articulation as I think that’s their right as action figure makers, but sometimes they go too far. There are very minor sacrifices they could be making to improve the experience, but they choose not to do so. I have probably over a hundred NECA figures at this point and I suppose some NECA fatigue is setting in. Rarely am I impressed with what I get because so often the figures just meet my expectations as opposed to exceeding them. I don’t think it’s a requirement that every figure need to blow me away or anything, but it would be nice to be pleasantly surprised once in awhile.

Thankfully, Shredder doesn’t need incredible articulation to have shelf presence.

Shredder is a B+ entry in the line. He looks like the character and is pretty menacing, he’s just not at all fun to mess around with. Some of that is the character design as there are lots of sharp things to avoid and the blades have a tendency to fall out. And then some of that is just on the engineering for a figure that can’t do a whole lot. Most will likely just have him stand there on their shelf and that will be that. And that’s what I plan to do with him. I have no plans on going too deep with this line, but I knew I wanted a Shredder to go with the turtles. This mostly gets the job done.

If you missed the rest of the 2012 NECA TMNT toy line coverage then check these out:

NECA TMNT 2012 Michelangelo

After a bit of a hiatus due to the Christmas holiday, we have reached the last of the four brothers from NECA Toys’ line of action figures based on Teenage Mutant Ninja Turtles, the 2012 animated series that aired on Nickelodeon. And who better to save for last than the party dude himself: Michelangelo. Mikey…

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NECA TMNT 2012 Raphael

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his…

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NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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