Category Archives: Television

X-Men ’97 – “A Force to be Reckoned With”

Original premiere date July 1, 2026.

The title of this post says X-Men ’97, but in some respects it should read X-Force ’97 because that’s what the opening title presents. Yes, boys and girls, we have ourselves an X-Force on television. Cable made numerous appearances in the original series, but never as the leader of X-Force. This surprised me as a kid since if you went to a toy store during that era you would find action figures featuring an X-Men cardback as well as those with an X-Force one. Cable was basically the Wolverine of that line as he received quite a few figures, though never as many as the more famous Canadian. The line lasted for a few years, but it always was less popular than the X-Men one. In my home town we had a big warehouse store that was literally located in an old warehouse that was family owned. Even though the place looked like a dump and was most associated with cheap products, the toy section was often pretty current and sometimes they would get stuff before even Toys ‘R Us. However, they would also get some of the more unwanted figures and when it came to X-Men there was a long drought because they couldn’t get rid of their X-Force figures. G.W. Bridge, Gideon, Shatterstar, and Kaine seemed to linger forever. It’s why I had a Shatterstar because he felt like the coolest of the ones available. Cable was rarely there, same for Deadpool and Fourarm. Maybe the stink of that store is what kept me out of X-Force because I think the only other X-Force figure I would own from that Toy Biz line was a later Cable who had Terminator-like tare-away flesh for some reason. And that one was given to me by my friend.

When the first season of X-Men ’97 ended with the majority of the team flung through time, but Cable remaining in 1997, it seemed like the time was now for X-Force to make its animated debut. The first episode ended with a tease as Cable (Chris Potter) is seen in the present telling two familiar faces in Archangel (Christopher Barger) and Psylocke (Naoko Mori) that they need to focus on recruitment. When the second episode, “A Force to be Reckoned With” opens, it comes as a cold open which is unusual for the show. It depicts a group of young mutants on the run being lead by some kind of energy bird to the remains of the X-Mansion. It’s in ruins, and one of the kids has an “I told you so,” attitude about the discovery because everyone knows the X-Men are gone. These kids are just the start of the cameos as this is going to be a big one for those who like to scan the background. There are more cameos in this one than there were during the segments in Genosha from the original series (and from last year’s episode, for that matter) so I’m not going to bother to list them all. These ones are rather prominent as among them are Kid Omega (Thomas Dekker) (sporting a Phoenix shirt) and Penance (Miatta Ade Lebile).

X-Factor has entered the chat.

Who are these kids running from? That would be X-Factor, the government backed version of the team that briefly showed up in the original series episode “Cold Comfort.” There, they were lead by Forge, but now they’re being directed by Val Cooper (Catherine Disher) to round up mutants in a bid to turn down the current temperature where human-mutant relations are concerned. The actual makeup of the team is still pretty much the same as we have Havok (Teddy Sears), Polaris (Carolina Ravassa), Strong Guy (Adrian Hough), Wolfsbane, and Multiple Man, the latter having no lines and thus no credited voice actor at this time. Following that scene, we catch up with Jubilee (Holly Chou) and Sunspot (Gui Agustini) at an arcade, but they’re soon visited by an old friend: Cable. Here we get the recruitment pitch, and when Jubilee asks if this team he’s putting together has a name, we smash-cut to the opening title only it’s X-Force! Each member of the team gets their own segment which is headlined by Cable and there are a lot of similar shots to the standard intro. There are throwbacks to the first season of the show as well as the original series including the scene of Cable encountering Apocalypse in his temple and one of the creation of Archangel. The ending sequence has X-Force colliding with the forces of Apocalypse with the mutant kids caught in the middle. It’s an awesome sequence that is almost sure to put a smile on the face of every viewer, even those not necessarily familiar with X-Force.

This is pretty awesome.

With the fun intro over, the rest of the episode can focus on X-Force chasing leads, the first of which concerns the horseman War (Lawrence Bayne) from the first season of the original show. He was the green guy with the bowl cut who I don’t think has ever been seen again since that episode, but Cable lets everyone know that this guy has been pretty busy spreading death and genocide wherever he goes. Our team is indeed Cable, Psylocke, Archangel, Jubilee, and Sunspot with the latter two getting a costume change. Jubilee now has her longer hair and red Generation X costume while Sunspot is sporting his X-Force blue and orange. Curiously, Archangel is back in the blue and pink which we knew from the trailers and Hasbro figure, but why he ditched his Angel look is not addressed. Psylocke is in her ninja look from the 90s and now sports a British accent despite not having one in the original series. Since this is more accurate, I can let that inconsistency slide. This is a hodgepodge assortment for X-Force, but in the confines of the animated series, I think it makes sense. The cast is already bloated and introducing the likes of Warpath, Shatterstar, and Kaine would just be like adding to the pile.

This group may not scream “X-Force,” to 90s comic readers, but for this show I think this squad makes sense.

The mission to capture and interrogate War reveals to Jubilee just how Cable envisions this squad working which stands in direct opposition of what Charles Xavier would do. Cable rationalizes them as soldiers, not students or teachers, and Xavier’s pacifist methods are not going to cut it. He’s more ruthless, and yes we do get our answer as to why the Marvel Legends Archangel comes with Cable’s gun, though I still think it was a mostly worthless inclusion. From there, the focus pivots based on what Psylocke is able to extract from War’s mind by force and telepathy to an old foe in Emma Frost (Zehra Fazal). This puts our squad on a collision course with X-Factor that also leads to Jubilee getting separated which is where the episode really kicks it into high gear.

It’s time for Jubilee to truly graduate.

During the original series, Jubilee was featured a fair amount, but often as the kid who got in over her head and needed the other X-Men to bail her out. Her most independent episode might have been “Jubilee’s Fairy Tale Theater” in which she keeps a group of students calm with a story we see acted out in animation while they wait for rescue. It’s not exactly the sort of spotlight someone like Wolverine would get. In this episode, Jubilee gets her moment as she’s captured and tasked with not just breaking out, but also freeing all of the captive mutants being held by X-Factor on what looks like a SHIELD helicarrier. It’s set to a very era appropriate song which has Beau DeMayo written all over it, but I don’t know for sure who is responsible. The sequence shows Jubilee really cut loose with her powers and skills and the nice thing was that during the new opening title we were treated to a sequence of Psylocke training Jubilee. It’s just a nice, tidy, way of saying this is something that’s been going on for a little awhile and we’re seeing the fruits of that labor on display. What I really appreciate though is that before Jubilee can bust out, we get to see Sunspot and Cable argue over what to do about her capture. Sunspot, being the heroic boyfriend, wants to set everything aside to rescue her, but Cable tells him to trust her. He knows she can take care of herself, or at least he wants to see if she can. When Jubilee does eventually cause a commotion, there’s a moment where we see Cable smile, but it’s not some cocky, “I told you so,” smile. It’s the kind of smile a teacher might feature when a student demonstrates that they’ve absorbed the material they’ve been taught. And he said they weren’t students.

I didn’t necessarily need to know where this thing came from, but it was pretty cool.

The episode does end back in the future to wrap-up the events of the first episode. In doing so, the origin of Cable’s computer cube (Rachel Kimsey) is revealed in a rather clever way. I have no idea if this is something born from the comics or if it was created for the show (this episode was written by Anthony Sellitti and Mariah Wilson), but I do like it. It also sets up the events for the third part of this season premiere where we will check in on the squad sent to the distant past. Even though this is deliberately woven into other threads, this episode of X-Men ’97 X-Force ’97works really well as a stand-alone adventure. It ties into the core mission of the X-Men through a different lens and putting this X-Force team up against X-Factor is another great way to put the focus on just what the X-Men (and X-Force) are out to do. Jubilee’s escape is a ton of fun and should be a highlight of season two when all is said and done, assuming it’s not overshadowed in the 8 episodes to follow. There is some foreshadowing contained in this one via Psylocke’s observations in the mind of War that are certainly intriguing. I think anyone who watched how the first season ended can guess what’s coming, but it’s still fun to see the show tease it. I just wonder when it will pay off?

Previously…on X-Men ’97:

X-Men ’97 – “Days of Past Future”

At last, X-Men ’97 has made its return to airwaves with not one, not two, but three episodes for the premiere which means there’s a lot to talk about. Truthfully, too much for one post which is why we need to keep things to one episode per entry as is the style of the time.…

Keep reading

X-Men ’97 – “Tolerance is Extinction – Part 3”

Today, X-Men ’97 dropped the curtain on its first season and what a way to bring it to an end. Last week’s episode was a roller coaster of emotions for me. I couldn’t go into much detail of my review of “Tolerance is Extinction – Part 2” without wading into spoiler territory, so allow me…

Keep reading

X-Men ’97 – “Tolerance is Extinction – Part 2”

Magneto was right. That was the realization many characters seemed to share at the end of last week’s episode of X-Men ’97. As we roll into the penultimate episode of the show’s first season, a lot is on the line and the show is drawing inspiration from several different sources related to the X-Men over…

Keep reading


X-Men ’97 – “Days of Past Future”

Original premiere date July 1, 2026.

At last, X-Men ’97 has made its return to airwaves with not one, not two, but three episodes for the premiere which means there’s a lot to talk about. Truthfully, too much for one post which is why we need to keep things to one episode per entry as is the style of the time. It’s been a long two years since the first season ended with the X-Men scattered through time. When that episode ended, it was tough to know just where everyone landed, but with the first episode of season two that is at least resolved along with a whole bunch of other things. And structurally, the three episode premiere makes sense because each episode is going to take place at a different point in time and focus on a different group of mutants with the very first taking place in the far off future of 3960 where we know Cyclops (Ray Chase) and Jean (Jennifer Hale) wound up, but will soon learn it’s also where Storm(Alison Sealy-Smith), Wolverine (Cal Dodd), and Morph(JP Karliak) landed as well.

As we basically knew going into this one based on how season one ended, season two is going to focus on Apocalypse (Ross Marquand) as the big antagonist of the season. At least, that’s the setup and I suppose he could be dispatched before the season ends, but it sure feels like he’s going to have a presence throughout. When the show begins with that fantastic intro, we find Forge (Gil Birmingham) and Bishop (Isaac Robinson-Smith) taking stock of where the X-Men are. Forge has utilized his mutant powers of invention to create a crude version of the time portal seen in the very first season of X-Men and through that they have been able to pinpoint where everyone wound up. Because Forge’s love interest, Storm, resides in 3960 he draws the task of traveling to the future to bring back the X-Men there while Bishop will be tasked to heading to ancient Egypt to retrieve the rest.

Expect Apocalypse to have a presence throughout this season.

In 3960, we’re properly introduced to Nathan Summers (Michael Johnston) and Mother Askani (Gates McFadden). Askani leads a tribe of individuals who are resisting Apocalypse in this future. There, the immortal mutant has pretty much taken over and successfully enslaved much of the world. The Atlantic ocean is dried up and his fortress looms large. Cyclops and Jean have been training Nathan who does not know that they’re his parents for a few months while the other X-Men are just along for the ride. When Forge arrives, he finds a Wolverine sans his adamantium skeleton who is forced to tangle with Apocalypse’s robotic Dark Riders with bone claws that shatter upon impact, but soon regrow thanks to his mutant healing ability. Because the episode is heavy on the Summers family dynamic, we don’t get any insight on how Wolverine has been coping with that very traumatic moment from the penultimate episode of season one and Morph is mostly there for a little window dressing. Forge has the unenviable task of convincing the Summers family to separate and return to the present despite getting this unexpected opportunity at a life with their son.

The main focus of the episode is on the Summers family.

As such, the episode is heavy on the soapy elements X-Men is known for. Cyclops distrusts Mother Askani who declines to reveal her origins, though the episode is not shy at hinting at it. She feels Nathan is destined to take down Apocalypse and that takes precedent over the whims of his long lost parents who are struggling with the idea that their kid needs to go on without them. We also learn just why the X-Men are where they are, and even though there’s a lot of drama there’s also no shortage of action in this opening episode. It also leads directly into the second episode as we briefly touch base with Cable in 1997, one of the few heroes from season one not sent through time, and even see the origin of a second season of X-Men character.

Claws of bone have limited effectiveness against machines.

“Days of Past Future” is written by Brad Ford Sullivan, Anthony Sellitti, and JB Ballard which does call into question if anything former showrunner Beau DeMayo had planned for this one made it in. Since he will be receiving writing credits in future episodes (and is an executive producer on the series still), I suspect that isn’t the case and the larger picture he had for the show is still intact. Whether that’s a good or bad thing is not something I can say, but since he oversaw the excellent first season I can only assume it’s good despite how his time on the show came to an end. The visuals in the show have only improved, if anything, with bright, vibrant, colors even in this dystopian future dominating the palette. I especially love the little touches like how Wolverine can be seen wincing in pain every time his claws snap and the way this show really makes Storm’s powers resemble those of an actual goddess. The soundtrack by The Newton Brothers, which borrows heavily from the original series score, is thumping and there’s a great use of Cable’s old theme as well when Nathan enters a scene. If I have anything to criticize it’s that the episode resolves itself rather quickly. It’s not necessarily unexpected as we can’t have a big showdown with Apocalypse right out of the gate, but it did bring the episode to a bit of a screeching halt. It’s not unsatisfying as the character interactions work especially well, but perhaps felt a bit too neat and tidy.

Young Nathan will be forced to grapple with his own destiny.

As a return to the world of X-Men ’97, “Days of Past Future” works exceptionally well. I love the callbacks and the minor tweaks to the opening title. This is a show that is rich in lore for longtime viewers of the show and readers of the comic books from which the show draws inspiration from. And in this case, we’re talking about The Adventures of Cyclops and Phoenix which was written by Scott Lodbell who probably should have received a credit on the episode. It’s a good setup for the next several episodes and the season to come and if it had arrived all by itself I would have absolutely been frothing for more, but since it didn’t I got to go right into the second episode which might be even better.

Previously…on X-Men ’97:

X-Men ’97 – “Tolerance is Extinction – Part 3”

Today, X-Men ’97 dropped the curtain on its first season and what a way to bring it to an end. Last week’s episode was a roller coaster of emotions for me. I couldn’t go into much detail of my review of “Tolerance is Extinction – Part 2” without wading into spoiler territory, so allow me…

Keep reading

X-Men ’97 – “Tolerance is Extinction – Part 2”

Magneto was right. That was the realization many characters seemed to share at the end of last week’s episode of X-Men ’97. As we roll into the penultimate episode of the show’s first season, a lot is on the line and the show is drawing inspiration from several different sources related to the X-Men over…

Keep reading

X-Men ’97 – “Tolerance is Extinction – Part 1”

Ever since the episode list was released for X-Men ’97 I’ve been looking forward to what reads like an epic, three-part, season finale. In truth, given that X-Men ’97 is a serialized show you could basically call every episode “X-Men ’97 Season 1 Part 1” and so on, but the titles do add a dramatic…

Keep reading

Marvel Legends X-Men ’97 Archangel

“Behold my angel of death!”

On July 1st, 2026, our long wait ends. X-Men ’97 returns to Disney+ with its greatly anticipated second season a little over two years after the conclusion of the first. It’s something I have been looking forward to pretty much ever since credits rolled on the finale and the only thing that stinks about it is that it arrives when I’m on vacation. As a result, I likely won’t have any thoughts up on this blog for a little while where that debut episode is concerned, but to tide things over we do have a toy to look at and it’s of a character that figures to be featured somewhat prominently in the second season of X-Men ’97: Warren Worthington the third, also known as Archangel.

Archangel made his debut in the first season of the original series. He’s ambushed by Cable over his funding for a cure for mutation and winds up being the first victim of said cure when Mystique turns him into a slave of Apocalypse. In the process, Worthington’s feathery, angelic, wings were replaced with cold steel and his skin turned blue. He’d break free of Apocalypse’s control by the next episode, but his quest for revenge consumed him in his next appearance, “Obsession,” before a slightly milder version of the character appeared during the “Beyond Good and Evil” arc. That story was intended to be the show’s finale and at the end of it Archangel was to join the X-Men where he belonged, but a surprise order for new episodes extended the show and such plans were scuttled. During that arc, Archangel had returned to his Angel persona of blue and white, but for some reason when we meet him in X-Men ’97 he’s going to be sporting his original blue and pink Archangel look which is what this figure is based on. Will a reason be given in the show for the switch back? I don’t know. It could be whoever was in charge of the character designs just likes this look better, but I guess we’ll have to watch to find out.

Archangel is a pretty standard height for a superhero.

Archangel is considered a deluxe offering so he comes at an inflated sticker price and in a box as opposed to a blister card. The base figure is the same as the previously released Angel of a couple of years ago which is essentially just a modified version of the Vulcan sculpt. The only difference from that mold is that the torso had to be redone to exclude the butterfly joint in the shoulders in order to fit the ports for the wings. The body even still has the grooves in the forearms intended for characters with long gloves because it’s apparently too much to ask for Hasbro to just sculpt some smooth forearms. The costume is very similar to its appearance in the original series which is also quite similar to the look from the comics. It’s still blue with a pink design painted onto it and the application is pretty clean. The opacity of the pink varies as it transfers to different types of plastic which make up the body. It looks pretty damn good on the torso where the paint has a nice matte appearance. It gets a little thin on the thighs, but it’s not as noticeable as it was with the Gamerverse Venom and its white logo. The only difference between this version of the costume and the one from the 90s series that I can see is that the hands are the same color as the rest of the costume. In the older show, the sleeves ended at the wrist and Archangel’s hands were bare and matched the shade of blue of his face. He also tended to have dark, black, lines under his eyes which are not present here, but that’s probably for the best. They also decided to give him clawed hands which is an interesting choice. I would have preferred that they didn’t, but this (and the color of his hands) all appears to be part of the character design in X-Men ’97 so these aren’t critiques of the figure, but of the design.

Archangel’s distinguishing feature is the pair of big, steel, wings on his back. For the show, Archangel’s wings are fairly simple and are represented by two somewhat triangular pieces of metal. In the comics, he could have all kinds of panels and metallic feathers and there are definitely some designs that are quite busy. This is a simplified look and it’s one I prefer. The wings clip into the figure’s back, but there’s also a joiner piece in the center they port into. The center piece basically just exists to match the look of the show, but it does provide some stability as well. There’s a hinge close to the center for flapping, but otherwise this central piece basically holds the wings in place. If you want to shift them up and down you’ll have to remove that piece, though it leaves behind something ugly. The wings are basically a light gray plastic and there’s no metallic paint applied. It would have been nice to see them fully painted to better reflect their look on television, but that’s not really how Hasbro does things. They do look fine, though I’m torn on how much I like the curve sculpted into them. Maybe something a little less severe would have looked better? If you don’t like them, Hasbro did include Archangel’s retracted wings. Resembling a tuning fork, this just plugs into the back like the standard wings and will take up far less shelf space. It’s a nice option to have, though I don’t know if I’ll be able to resist posing him with his wings out in a flying pose.

The other accessories are a bit minimal. Archangel has two portraits: neutral and a teeth gritting one. Both are cowled and it’s a shame we didn’t get an un-cowled look. If Ka-Zar wasn’t so expensive I’d consider buying one and painting the face blue as I always preferred Archangel with his blonde locks showing. By default, Archangel has a trigger finger right hand and a left fist. He also comes with a set of open, clawing, hands which are okay, but I already mentioned how I’m not a fan of his new talons. I’m also irritated we don’t get a right fist, despite one appearing on the back of the box. What would that have added to the budget? A penny’s worth of plastic? If that? The trigger finger hand is unusual, but they did decide to include a gun. Cable’s gun, to be exact as it’s the same one that came with the X-Men ’97 figure. It’s the bigger of the two guns and it has a new deco. The colors are more matte where as the original used a shiny plastic Hasbro loves for metallic objects. This new deco makes it a bit more animated looking, but it’s an odd accessory to include with Archangel. I assume he wields the gun at some point in season two, but getting it over a third head option, extra fist, or some feather blade accessories kind of sucks. A flight stand would have also been nice and, honestly, should be standard issue for a deluxe figure that has big wings on its back.

It’s like they gave him two fists on the back of the box just to call attention to the fact that we’re missing one.

Archangel’s articulation is pretty standard for the line. If you have a figure on this Vulcan body (like Cyclops), then you know what to expect for the most part: hinged neck, ball-hinged shoulders, ab crunch, waist twist, bicep swivel, double-jointed elbows, wrist hinge and swivel, ball-socket hips, thigh swivel, double-jointed knees, shin swivel, ankle rocker and hinge. As stated earlier, the only change is the removal of the butterfly joint which does kind of suck for a flying character. Range otherwise is fine at all of the joints though the various swivels break-up the sculpt of the pink linework and musculature in a rather ugly fashion so they have limited utility. If you want Warren to wield the gun, the trigger hand does have a vertical hinge though the open, clawed, left hand is only so-so as as a stabilizing hand for the barrel. The wings have a hinge where they plug into the back and towards the middle so they can “flap,” and they can also wrap around to the front of the figure. As I mentioned earlier, you can take out the central mount to get swivel articulation, if that’s your preference. The joints are the usual tolerance for a Legends release with the exception of the left elbow. Mine is a touch on the loose side, but not so much that it can’t hold a pose or support the weight of the gun. I’ve never seen a loose elbow joint on a Legends release since they moved to the pin-less design so I’m thinking it’s a one-off with mine and likely not something afflicting all copies.

This X-Men ’97 Archangel is not an unwelcomed addition to the collection. As a reoccurring guest character in the original series, it always made sense to do a figure of Warren. While I don’t think any of the subtle changes to his look are an improvement, it’s not far enough removed from the 90s look for me to care all that much. What I do care about are the lackluster accessories and Hasbro getting cheap on us with the hand assortment while simultaneously upping the price. They’ve been doing that more and more with releases and it’s getting pretty annoying. Most Legends figures pull from the same pool of already sculpted hands so we’re just talking about the cost of plastic in most cases which is pretty damn negligible with something as small as a hand. And at the asking price of $40 it’s not as if this is a basic release. We’re paying an extra charge just because this guy has wings which is honestly kind of ridiculous. Back in the old days, Archangel was the same price as anyone else, but Hasbro likes to take any excuse it can to raise the price which is why they recently solicited a Doc Samson figure for $35 even though he’s really not deluxe sized and only comes with one extra head and one extra set of hands. I shudder to think what the X-Men ’97 Beast is going to cost since he actually has a backpack accessory – they’re practically breaking the bank! As a result, I’m far more excited for the return of X-Men ’97 than I am for this figure of Archangel. It’s not an underwhelming release, nor does it overwhelm the synapses. It merely whelms. He’ll slot into my animated X-Men collection, though I’ll always wish he had an unmasked head or another fist.

For more X-Men ’97 and ’97 adjacent releases from Hasbro, check these out:

Marvel Legends X-Men ’97 Cable

Today we finish our look at wave 3 of X-Men ’97 Marvel Legends action figures and I think I saved the best for last. Cable was one of the non-members of the X-Men to play a pretty substantial role in the original animated series. He showed up in multiple episodes in both the first and…

Keep reading

Marvel Legends X-Men ’97 Rogue

Previously, on X-Men reviews we looked at Magneto from the upcoming series X-Men ’97. The animated series may have been delayed into 2024, but the action figures from Hasbro are already here. And if you were collecting Hasbro’s line of figures based on the animated series from the 90s, this new line offers a chance…

Keep reading

Marvel Legends X-Men Retro Card Series Apocalypse

It is Halloween and that means it’s time for costumes, candy, and spooky fun. It’s also Halloween 2022, a pretty important date if you grew up loving those mutants who ran around in colorful spandex fighting for a better tomorrow. That’s because 30 years ago on this very night, the animated series X-Men premiered on…

Keep reading

The Return of X-Men ’97

I’m guessing you already heard the news, but in case you haven’t: the X-Men are back.

The return of the ’92 era X-Men featured in the classic animated series could not have gone any better. I was extremely excited for that show’s continuation via X-Men ’97, but at the same time a bit fearful. Could it really live up to my own expectations even as I tried to tamp them down? It turns out that it absolutely could and I truly feel we were gifted something unique. Not many shows are allowed to grow up with its audience. Even long-running shows like The Simpsons or Sponge-Bob Squarepants mostly stay the same and rely on picking up new fans as older ones fall off. X-Men ’97 really did take a show crafted for 7-12 year olds in 1992 and age it up for that same audience 30 years later. And the fact that it worked was pretty remarkable. That first season ended two years ago so it’s been a bit of a wait for the show’s second season. For that first season, I reviewed every episode and intended on doing a season one wrap-up or overall review, but I never got around to it. As a warm up for this second season, now seems like the appropriate time to share my final thoughts on that first season while also getting hyped for what’s to come.

I watched quite a bit of the first season of X-Men ’97. When a new episode would premiere, I’d get up and watch it while riding my exercise bike which really helped get my heart rate going. My son also took an interest in the show so we’d usually watch it together after school and then I’d watch it again the next day to prepare for my review which I’d post on Friday. Recently, with the release of the new trailer for season two I went back and watched the whole season again in one sitting. It was a rainy Sunday so a perfect time to refamiliarize myself with the show again. Before that rewatch, my opinion of the first season was that it was quite good, but also felt rushed at times. Upon rewatching it, I felt it didn’t go by as fast as I remembered. Some stuff certainly did like the entirety of the “Inferno” plot being condensed into one episode. I still don’t like how that one ends with Cyclops declaring he won’t abandon his son and then immediately flipping or how the clone Jean Grey just pulls the name Madelyne Pryor out of thin air. The “Lifedeath” arc was the other one I felt got rushed, but upon reflection I no longer think so. It was probably my least favorite plot in the season so the idea of spending more time with Storm and Forge isn’t really a recipe for making the season better. Once the show hit the fifth episode, “Remember It,” it moves at a nice clip. The events of that episode are felt throughout the rest of the season and dedicating three episodes to the finale was also a smart move. The final episode of the season is more of an aftermath episode with a lot of character work. Cyclops and Jean seem to resolve their differences and have that nice moment with Cable while Xavier and Magneto reconcile with the damage they’ve inflicted upon each other over a lifetime despite their love for each other.

Effect shots like Nightcrawler taking Wolverine and this jerk on a ride through his teleportation simply were not possible in the original series.

The production values of the first season were also wonderful and the biggest upgrade over the original series. Much of the voice cast returned and while many sound a bit older, their acting chops have only been further honed over the decades. The redone X-Men theme is grander and worthy of cinema and I am delighted that Marvel seems to have settled on it as the theme for the X-Men from here to eternity. The animation though is the clear upgrade. Going from the original series to this one reminds me of the first time I saw the Star Wars prequels. No, not in terms of the quality as a whole, but just in what we were allowed to see the characters do. The technology is now available to match the imagination of the writers and storyboard artists. The old show would never have been able to pull off the action that this show possesses. The action sequences from that show are what have arguably aged the worst. And you don’t have to watch X-Men ’97 for very long to see this on display as in the very first episode we get that incredible sequence where Storm enters the battlefield and uses her powers to blast the desert sand with lightning turning it into a sheet of glass. She then unleashes a tornado on the same which shatters and grabs the shards of glass to create a violent, Sentinel-destroying, freak of nature. Such a thing would not have been possible in 1992 either due to the talent of the animators or the budget supplied by Saban.

The prospect of topping that first season is what really drives my excitement for the second season set to premiere on July 1st. Last year, attendees at New York Comic Con were treated to a new trailer to hype that season which was sadly never made public. While there were leaks, us regular folk had to wait until fairly recently for a proper trailer. A follow-up has already been released and the hype train is now traveling at full speed. When that first season ended, the X-Men were scattered across time. Some appeared to be stranded in the present like Wolverine and Morph, while a small group was sent to ancient Egypt where they meet En Sabah Nur, better known in the present time as Apocalypse. Cyclops and Jean were also shot forward in time where they meet Mother Askani and their son, Nathan, who is now a boy of about 10 by the looks of things. And if that wasn’t thrilling enough, the final stinger for that first season featured Apocalypse combing through the ruins of Genosha and uncovering a playing card while musing on the subject of death, an obvious foreshadowing for what is likely in store for the fallen Gambit.

The sister of Colossus, Magik, is an unexpected casualty of the Genosha massacre.

I’m not going to go through all of what is in the trailers for season two, but I wanted to touch on some things featured prominently. One, it sure looks like we have more Genosha fallout to deal with. One of the scenes featured in the trailer is Colossus, wearing for the first time his yellow and red costume, cradling the body of his sister Illyana, also known as the mutant Magik. We later see a scene where Colossus, now in his Acolytes outfit, is leading Rogue and Nightcrawler to a shrine where his sister’s picture is front and center among others lost in the attack on Genosha (and now that I look at it more closely, is that a picture of Iceman to the left of the Never Forget sign?). This is an interesting development as in one of the final scenes of the first season we see Forge and Bishop conversing in front of a wall of portraits of mutants as Forge is attempting to account for them. Magik is featured and is noted as being alive, but clearly something has changed since then if she actually fell in Genosha. It was a huge catastrophe and it’s reasonable to assume more bodies were still being recovered, though at that point they probably would have had a firmer idea on who was alive and who was presumed dead. Much of the second season had already been written by the time the first aired, but just before the show premiered the showrunner Beau DeMayo was fired by Disney. It stands to reason that a new showrunner would likely have ideas of their own and things may have changed.

Is this a bad sign for Bobby?

The Magik reveal further interests me because it calls into question other names on that bulletin board. My beloved Iceman is seen on it and seemingly fine, but there was also a blink and you’ll miss it moment in the fifth episode where an ice cream man on Genosha uses his mutant powers to make a treat for Leach. He certainly looks a bit like the Bobby character model from the original series so was he on Genosha too? With this show being far more willing to tackle social issues it would surprise me if the most prominent gay X-Man was unceremoniously killed off like that, but you never know. In the trailer, we see Bobby’s ex-girlfriend Lorna return to what appears to be the mansion and a photo of her and Iceman together is shown. Is she reflecting on the loss of him as well as the X-Men?

That you, Bobby Drake?

Lorna’s presence also coincides with the return of X-Factor and the apparent formation of Cable’s X-Force. Both teams are featured prominently in both trailers and it does make one wonder if the cast is perhaps getting too big? That’s a whole lot of people to follow, not to mention we see scenes of Wolverine and Morph paling around with the likes of Sabretooth and Deathstryke plus some young mutants including Kid Omega. In the old show, it wasn’t unheard of for groups of mutants to drop in and out so this could end up being nothing. We had episodes with Alpha Flight, X-Factor, The Morlocks, or episodes like “Slave Island” which were full of cameos. Not everyone is going to get the spotlight shined on them and that’s probably for the best with a cast as big as this one. I do think some characters will be featured more though and Polaris definitely seems to be one. The show also has yet to reveal that Cyclops and Havok are related and we saw their other brother, Vulcan, among the Shi’Ar in season one so that could come into play at some point.

During some part of the season it would appear that Wolverine will dawn a costume evocative of his feral appearance from the comics, but perhaps without the feral personality?

What does intrigue me perhaps the most is Wolverine’s arc this season. He is shown prominently in the trailer since he was given the line, “We’re back,” and he delivers it while striking a pose identical to the cover of his first mini series by Frank Miller. As he does, his claws pop out and they have been re-bonded with adamantium. What further intrigues me are the sequences we see where he’s in his skull cap look with bone claws. This harkens back to the “feral” Wolverine era in the comics. Some time after losing his adamantium skeleton during the “Fatal Attractions” arc, Wolverine is lured into a trap by Genesis, the son of Cable corrupted by Apocalypse. He tries to replicate the adamantium bonding process with Wolverine to turn him into a weapon for himself, but Wolverine’s body rejects it leading to this feral transformation. Perhaps that happens right after his skeleton is returned? It looks like he’s in his brown and tan costume in the trailer when he flashes those claws, but the feral look is yellow and blue so I think it’s something from later in the season. There’s also a group shot of Wolverine with his adamantium skeleton and brown costume that could take place anywhere in the second season timeline. We’ll just have to wait and see.

This feels like an homage to X-Men vs Street Fighter and I am here for it!

And then there’s Apocalypse. He’s obviously the big baddie this season and it looks like the X-Men will be confronting him across timelines. I can see this being the season long arc. Maybe not every episode will deal with that conflict (we know that Danger is featured), but I would be surprised if there isn’t some big showdown in the final episode with Apocalypse and perhaps a new set of horsemen. Nothing is teased about Gambit possibly returning as Death (unless you consider Rogue being handed a playing card foreshadowing) and that makes sense. They should refrain from such to preserve the surprise as much as possible so I think there is much that is still to come. I have seen some speculate that the events of this season could give rise to an Age of Apocalypse third season. That would be interesting since the original series already did something similar with the “One Man’s Worth” episodes, but that arc also didn’t involve Apocalypse so it wouldn’t be as redundant as it seems at face value. Those episodes were the genesis for the hypothetical “What if Charles Xavier were assassinated before starting the X-Men?” question that gave rise to the Age of Apocalypse in the comics which is why many of the character designs from that arc were featured in the episodes. And since we’re following the show’s version of “Fatal Attractions,” the prospect of Onslaught still looms. Hasbro even re-released Onslaught (or is set to) in its Marvel Legends line and they usually don’t do stuff like that with very specific characters unless there’s an outside reason for such. Perhaps that will be our season three which is right now scheduled to arrive in 2027 so we won’t have to endure an extra long wait to find out.

I am completely and utterly hyped about this second season and I can’t wait to sink my teeth into it. Unfortunately, the premiere arrives while I’m on vacation so I’m not sure when I’ll be able to share my thoughts on it. I do plan to take time out of my vacation to watch it, but if I had been home I probably would have spent the Tuesday before binging the first season once again. Whenever I do get to it I am sure it will be a fun time and I plan on reviewing every episode right here on The Nostalgia Spot.

To help you get hyped for the return of X-Men ’97, here are the reviews of my favorite season one episodes:

X-Men ’97 – “Mutant Liberation Begins”

The first episode of X-Men ’97 left me grinning from ear to ear and eager to see what would happen next. I’m happy to say, the show’s second episode left me feeling very much the same. “Mutant Liberation Begins” starts off right where the previous episode ended. Magneto, has revealed that it was the wishes…

Keep reading

X-Men ’97 – “Remember It”

Last week’s episode of X-Men ’97 saw the show take a breather with a fairly low stakes plot involving Jubilee and Roberto getting sucked into a video game. The last 7 or 8 minutes of the episode concluded with a more serious tone as Storm and Forge found themselves at odds in the wildlands of…

Keep reading

X-Men ’97 – “Tolerance is Extinction – Part 2”

Magneto was right. That was the realization many characters seemed to share at the end of last week’s episode of X-Men ’97. As we roll into the penultimate episode of the show’s first season, a lot is on the line and the show is drawing inspiration from several different sources related to the X-Men over…

Keep reading

Mondo X-Men ’97 1/6 Scale Beast – Limited Edition

I don’t normally do this, but for once I figured why not try to emulate the box art with the pose?

Back in the old Toy Biz line, it felt like we had to wait a long while for an action figure of Beast, or The Beast as the opening title of X-Men: The Animated Series referred to him as. Perhaps that was due to the character spending the bulk of the first season out of sight and out of mind thanks to being incarcerated. And I say it was a long wait, but what is a long wait to a child? It may have been about two years, but Beast eventually arrived with flipping action and an accessory that let him hang off of a smooth surface via a suction cup. I believe I got my figure for Christmas in 1994 and it felt like a big deal as he arrived alongside Morph and nearly filled out the roster from the cartoon. All that was missing was a proper Jean (we’d have to settle for her as Phoenix) and Jubilee (who eventually received a figure in the Generation X subline) while Rogue would arrive shortly after, if memory serves (action figure producers in the 90s were quite reluctant to make women). When Hasbro returned to X-Men for its Marvel Legends line based on the show, they made sure to get to Jubilee and Jean pretty early, but never did release a Beast. For the X-Men ’97 line, once again Jean and Jubilee made it out along with Rogue, but Beast got the shaft yet again. Finally, Hasbro unveiled a ’97 version of Beast on June 8th which is set to go up for preorder in August and will presumably release at some point in 2026. And that very same week I got a shipping notification from Mondo for its take on Beast who will get us ever closer to completing the main roster from the original series.

If you stand him up as tall as he’ll go then he’ll look down on the likes of Wolverine, but I think this is about right for his posture.

Beast has the distinction of arriving before Storm despite going up for preorder after her. And in this case it was well after as Storm went up around Halloween while Beast went up in February, but for some reason the blue guy beat her out of the factory. Maybe it’s the soft goods needed for Storm’s cape? I’m not sure, but I’d be lying if I said I was disappointed for while I do look forward to getting Storm, Beast was a pretty sizable want for me (literally). He’s just a fun design and we really have never received a proper animated Beast. Even that old Toy Biz figure featured more of a comic look as Beast had his whited-out eyes while the animated version had normal, blue, human eyes. Most of the Legends versions have followed a similar pattern with perhaps the only deviation being the very first Marvel Legends Beast which, apart from the eyes, didn’t bare much resemblance to the cartoon version (not that it was aiming for that). This Beast unquestionably is and like most Mondo releases in this line it arrives first as a limited edition with a bunch of extra goodies thrown in the box. It is yet another wonderful sculpt by Alex Brewer with paint by Mara Ancheta and packaging artwork Dan Veesenmeyer. The packaging does follow the same design as Mr. Sinister with no flap on the front and a write-up by Eric and Julia Lewald on the back detailing their affection for Hank. It would seem this is the standard going forward which is honestly fine as the front flap on the old boxes revealed little since these figures ship wrapped in plastic to protect the paint.

Beast is a big hunk of plastic coming in it at about 11.75″ per Mondo. Since he is a character often depicted standing with a bit of a hunch, exactly how much vertical space he’ll occupy on your shelf is certainly variable. He does pack some heft though as he’s solid. He doesn’t look out of place among the other figures and I do like that Mondo appears to have a mostly no compromises approach to size and scale with these releases. He’s also very much a ’92 design. While there isn’t much separating Beast from the original series and its sequel series, there are some subtle differences most notably in the shape of the face and the linework of the body. This Beast has the wide face of the original series with tufted bits of fur along the jaw line. His stark, black, eyebrows also sit more in-line with the eye as opposed to stretching well beyond them and his hair is a bit more unrestrained. It’s also reflected in the paint job as the original series was more likely to paint the inner lines of Beast’s musculature in a rougher manner. Instead of one, curved, line it was more like several shorter lines arranged in a curve shape to create a subtle illusion of fur. The ’97 art mostly goes with an all blue body with the fur only appearing as a means of breaking the silhouette in key places, something the original series also did. For this figure, Mondo did not sculpt any fur inside the body, but painted it withing the muscles such as in the base of the pectorals and basically along all muscle groupings. It means Beast has a slightly furrier appearance in plastic than he does on celluloid, but given the scale I think it’s a necessary touch to give him a bit more depth and the paint job is subtle enough that it doesn’t detract from the source material. Instead, it feels like this is how Beast is represented in the show on episode’s with the biggest budget or in close-ups as opposed to when he’s just lost in the background.

Apart from the paint job, this is just a really great looking take on the character. Initially, I thought the shoulders looked a little bulbous in the promotional shots, but in-hand I don’t see the same. Beast always had quite large shoulders on the show and sculpt reflects that rather accurately. My favorite X-Men character designs are the ones that bely the personality of the individual underneath. A great example is Nightcrawler, the character who looks like a demon but is actually a devout Christian. In the case of Beast, it’s a monstrous individual who is actually a scholar and medical doctor. What makes me prefer the animated design over all others rests with his face. Beast has this very gentle, human-like, visage as opposed to the more primal one he is often given by comic book artists. And for this one, Brewer really nailed the different expressions contained in this set. We get a neutral face by default that has a faint hint of a smile which feels like the perfect default Beast. There’s also an angry one, and a yelling one if you want more of a battle setup. We also get this humorous toothy grin which is the only face that might be from X-Men ’97 though it still reads as a ’92 look to me. Lastly, there’s sad Beast and this is likely pulled from his spotlight episode, “Beauty and the Beast,” though he does have moments of sadness in other episodes that it could work for. I really like that Beast is the chosen character to wear his emotions on his sleeve as he’s basically the first to cry in X-Men ’97 when things get heavy.

Those are just the expressions available, for hands we get a solid spread that includes sets of fists and gripping hands. There’s also another set of gripping hands that are asymmetrical, a very wide or style posed right hand, a pointing right hand, and an open left hand. He also has two books, one that is open and one that is closed. The closed book contains a shoutout to showrunner Erik Lewald and writer Julia Lewald as it’s titled Lewald’s Book of Words. The open book is The Genus of Genius, a bit smug for someone like Beast. For seeing that small print, Beast has his glasses which slot over his ears well enough without the need for any ugly cut-outs. They’re just black, plastic, frames without a lens and I think it serves the prupose here. He also has his tactical backpack which has a few different accessories all pulled from the original series. There’s a set of goggles that come up and over the head as well as a little blaster that pops out. These just plug into the backpack if you wish to use them or you could have the backpack appear closed. The goggles don’t slot into anything on the face, so you basically have to position his head and the pack itself to get it to sit right. Even so, you’ll probably have a hard time getting him to look in any direction other than straight ahead with these on. Beast also has a little handheld device that served as a communicator in “The Phalanx Covenant – Part One” in conjunction with a radio inside the pack, but that would have been a little too ambitious to include the whole thing. If you don’t want him out in the field though, there’s also an included lab coat accessory which he actually comes packaged wearing. This necessitates the swapping of arms as it’s setup just like the coats that came with Logan and Cyclops. It looks nice when in place and there’s even a little pocket with optional tongue depressor on the left breast, something that showed up in both shows. Because the coat adds a little more bulk to the shoulder area, I’d say it actually casts the slightly better silhouette as a result which was also true of the Cyclops figure. Lastly, Beast also comes with his Howard the Duck shirt as seen during The Phoenix Saga episodes. Unfortunately, it’s just a lump of painted plastic meant to represent the shirt folded up and it’s not something he can actually wear. An actual soft goods one he could wear would have been the icing on the cake. Beast also has the typical Mondo display stand. Unfortunately, they didn’t deem him worthy of the flight stand which is what I’d prefer to see become the standard for the line as these doll stands are pretty poor. If you think it’s a matter of heft my counter to that would be the recently solicited Goliath from Gargoyles comes with a flight stand so if it can support him then it could likely support Beast.

Beast has a pretty standard array of articulation for Mondo, but to my surprise, it’s among the most well-executed. For joints, we get a double ball head, hinged shoulder pegs, bicep, single elbow, ball-jointed wrist, diaphragm, ball-jointed waist, ball socket hips with swivel, double-jointed knees, ankle hinge and rocker, and a toe hinge. The head is perhaps the most limited as his sloped posture and large head means his range is a bit subtle and it’s easy to pop the head off by mistake when posing him. The shoulders have terrific range for what they are and the elbow hinge is pretty deep so Beast has no issues bending his arm 90 degrees, be it sleeved or not. The diaphragm joint actually works and he can arch back and crunch forward a bit and the waist enhances both directions. Both spots swivel and provide for a little rock. Nothing outrageous, but better than other figures in the line. All of the joints are also firm, but smooth, out of the box so I’ve had more fun messing around with Beast than a lot of figures from Mondo. The heads and hands are pliable enough to easily swap and all of the pegs are nice and thick so there’s no durability concerns here. Still, without a neck or butterfly joint, Beast will be confined to mostly simple poses. He can’t quite get down into a three-point stance nor can he look up well enough to emulate his pose on the cover of X-Men #1. He can crouch down and I was able to do so without the aid of a stand. I probably wouldn’t trust him on a shelf without one in such a pose (and I did have him take a dive already), but it is doable.

As a result, Beast is probably the most fun character to handle since Nightcrawler, with Nightcrawler being the only one that’s obviously superior to him in the articulation department. He fits in really well among his teammates and I do love the big splash of blue it adds to the shelf. Or rather I will when I find a way to fit him in. The Mondo shelf is getting extremely crowded and it only gets worse when figures are released. I’ll have to find a home for Storm as well at some point this summer and eventually there’s Jean. That’s all that’s been shown so far and with the release of Jean that essentially completes the default team from the ’92 show with the exception of Professor X. And honestly, I don’t know if I want a Professor X for this line given the likely size and cost of such a thing since he has to come with the hoverchair. I do absolutely feel that we need a Morph since he was in the first episode and is a full-time member in X-Men ’97. After that, there’s Bishop, Cable, and Archangel which would all be nice to have, but aren’t necessities for me. If Mondo thinks it can do Apocalypse justice without a massive price hike, then I’d certainly be interested in him as well. He is really the only villain I feel like I need. Juggernaut would be cool as well, but he really didn’t show up much in the original series and has yet to make an appearance in X-Men ’97.

That’s a lot of plastic.

All that is to say there’s a light at the end of the tunnel for this line, but also not. I just listed out probably a couple grand in “maybe” figures not to mention shelf real estate so I guess we may not be as close as I would like to think. With San Diego Comic Con on the horizon, I am sure we’ll see a new figure or two in this line, though it would not shock me if Mondo prioritizes Spider-Man a bit more since that line has only put out three characters so far. Then again, X-Men ’97 returns to Disney+ in just two weeks so they’ll want to strike while the iron is hot with some new reveals. For now, Beast is a clear enhancement to the collection and one of Mondo’s best. I feel like I say that a lot with new releases in the line, but Beast really does vault up to the top or near top of my personal rankings for the line. He’s definitely one to get whether you’re cherry-picking the line or looking to assemble a full squad. And best of all, this limited edition version is still available on Mondo’s website. He is not cheap coming in at $255 and Mondo charges a lot for shipping these days. He is also still listed as coming with a tariff surcharge even though they’ve been reduced dramatically. That’s probably to not enrage the customers who preordered and paid that upfront. With the limited edition of 1,500 units not selling out, it’s possible that a standard version is not inbound either and there’s no indication on the listing what is part of the limited version and what would not be in a hypothetical standard edition. I’m not sure if any of these figures are truly worth what they cost, but if any are then Beast is among them as he’s very well executed. I am certainly happy to have him in my collection.

For more Mondo X-Men figures, check out the below:

Mondo X-Men ’97 1/6 Scale Nightcrawler

Yes, I’m afraid this is another toy review that needs to begin with a word about tariffs. It was the talk of 2025 in the toy collecting community because it caused considerable delays, disruptions, and worst of all, increased prices across the board. One line impacted by the introduction of these new costs more than…

Keep reading

Mondo 1/6 X-Men ’97 Wolverine – Limited Edition

Back in 2021, Mondo unveiled for San Diego Comic Con a sixth scale Wolverine action figure based on the X-Men animated series from the 90s. It was a presale to coincide with the 30th anniversary of the show’s premiere and product went out in 2022 closer to that actual anniversary. At the time, Mondo wasn’t…

Keep reading

S.H.Figuarts Dragon Ball Son Goku & Dragon 40th Anniversary Edition

“Hi! I’m Goku!”

It was last year that Bandai and Tamashii Nations announced a selection of special releases in the S.H.Figuarts line of action figures celebrating the 40th anniversary of Akira Toriyama’s Dragon Ball. Among those announced was a brand new version of kid Goku and Shenron from the cover of the very first volume of manga for Dragon Ball depicting Goku in a pale orange gi riding atop a rather adorable version of the mighty eternal dragon. At the time, it was a Japan-only exclusive and I patiently waited for it to show up on Premium Bandai like other 40th anniversary figures, but it never came. The figure would be added to the pop-up shop circuit, but those never came anywhere near my geographic location and I’m not about to make a five hour drive in order to secure a figure, no matter how much I might want it. Thankfully, this spring Bandai partnered with Big Bad Toy Store to make this exclusive figure available to customers unable to attend one of these events. Ordinarily, when exclusives from this line show up at BBTS it’s because the store purchased them like an actual customer from Bandai making the price for anyone buying it off of them MSRP+. For this release, it looks like BBTS was able to get a bunch of these at wholesale as the price is $100 which is certainly steep for an action figure, but as far as I know it’s the price of the figure at the pop-up shops.

Previously, the only 40th anniversary figure I had purchased was the reissue of Cooler. He’s a bit of an odd one to release for such an occasion since he didn’t even appear in the manga or anime and is instead a movie character. In this case, the occasion just seemed like an excuse for Bandai to reissue one of its more popular and well-received exclusives for those who had previously missed out and to tie him into the event they just stuck a special base in the box. With Goku, the homage to the first cover is a much more worthwhile way to celebrate such an historic occasion and should make for a wonderful display piece whether it’s kept in-box or taken out. The box is oversized and more of a cube shape than typical with a generous window showcasing the figure riding atop the dragon. It’s presented so well that it did almost pain me to remove it, but I really wanted to get my hands on this all new Goku figure so it basically had to happen. I’ve repeated many times that my favorite era of Dragon Ball is the kid Goku era. There’s a charm to it not present in the later iterations and the cast is pretty tight. The original SHF Goku figure was fine at the time i purchased it, but he’s not even remotely in-scale with other figures in the line. He’s much too big plus he doesn’t really embody the proportions of the character from either the manga or anime. In both, Goku is kind of chubby looking with an egg-shaped body with stubby little arms and legs. He’s designed to look cute, not powerful, while the figure was more stream-lined and quite tall. More than the height though, it’s just that the overall proportions don’t look right. Place him beside a Dragon Ball era Bulma and the two don’t even look like they’re from the same toy line. Roshi was a bit on the large side too so the scale there is a bit better, but overall it’s not the best representation.

We keep getting closer and closer to my ideal kid Goku.

Since then, we’ve received smaller versions of Goku, but none based on his look from Dragon Ball. There’s a Dragon Ball GT Kid Goku release as well as the Daima Mini Goku and both are quite small by comparison. This new version takes after them and likely utilizes some of the same parts. Or at least that was my thinking going in, but in the case of this figure vs the Mini Goku there’s virtually nothing shared. Even the hands and Power Pole accessory are different. I can’t attest to the GT figure since I don’t have it, but if Bandai went to the trouble of making so many new parts for this figure then it bodes well for those hoping to get a blue version or a red one. This little guy stands a tick under 3″ putting him in similar territory to the Daima figure. What’s different though is the approach to the sculpt. Daima Goku is slimmer and more like a shrunken down adult Goku. This new Goku has those rounded proportions of the manga character with tubular arms and a round tummy. His legs are a bit long for the design, but since he had to match the pose from the manga his legs needed to be a bit long. When Goku is just standing still in the manga his legs definitely “shrink” as Toriyama was able to take some liberties with the character, but for a 3D representation some adjustments are needed. The gi is orange and a more saturated shade when compared with the Daima figure, but not as red as what appears in the anime. This is in keeping with the look from that cover which also has small, slipper-like shoes and red wrist bands and trim at the end of the pants. It’s basically just a different color of his traditional blue gi and he has an off-white sash and a turquoise pouch hanging from it where his Dragon Ball is stored, a nice little attention to detail.

For heads, we get two with four total expressions. The default head features Goku’s trademarked spikey hairdo with a big open mouthed expression to match the cover image. The eyes have a rounded look which is consistent with Dragon Ball and the inner mouth is just painted pink which is very similar to an expression the original Kid Goku figure came with in both appearance and execution. His other expressions feature a cocky little smirk and a mischievous side-eye grin. The side-eye expression is pretty cute, though it looks a bit off-model to me. It could also be the pink outline around the mouth that’s throwing it off for me as that’s not usually present in the art or the figures. The alternate head is an even spikier version of Goku’s hair with an open-mouth expression. It’s pretty goofy looking, but it’s a direct pull from the cover of volume 10 (and the anime’s ending credits) where Goku is just sort of floating in the air with his Power Pole across his forehead while Bulma mugs for the camera. I do enjoy this rougher looking version of Goku’s hair, but it seems the only portrait that works with it is the one that’s on it by default. That makes it very scene specific and I don’t know if I really see myself using it, even though I do like it. In addition to that, there is an assortment of hands in the box: waving, gripping, fists, peace sign, relaxed (a cupping Kamehameha-like pose), open, and a pair of gestured hands that seem specific to how Goku often placed one hand at the top of his Power Pole. There’s an alternate set of bangs for the default head that’s barely different from what’s on him to start with. I guess one is slightly askew and maybe it’s just to match the cover while the other represents how he’s typically drawn? There’s a secondary bow for his sash which is more of an action pose as well as some weapons. For one, we get the Power Pole and included sling. There’s a version for Goku to hold and a little stub to plug into the sling when the weapon is holstered. He also has a pair of tonfa which are tiny and cute. These are taken (along with the mischievous side-eyes grin) from the cover of chapter one of the manga. They’re brown with some red trim and provide for some more display options. To insert them into Goku’s gripping hands, the red banding needs to be removed from the handle first. It’s a tiny piece so don’t drop it or the carpet monster will eat.

That is, if you aren’t planning on displaying this Goku atop the dragon. The little Shenron included is a cuter depiction of the character meant to match the artwork and he’s basically a glorified display stand for Goku. Shenron is well-painted and his whiskers are the only parts that need to be attached out of the box. In addition to the head itself, they’re also the only articulation points and he’s meant to sit atop three, translucent, clouds which are atop transparent, acrylic, posts. They plug into the included base which has a 40th anniversary graphic printed onto it and Shenron affixes to these clouds via magnets, which is a nice touch. Just in front of his forelegs is a section of his spiny fin that can be removed and replaced with an acrylic seat for Goku. It’s meant to allow the small piece between his legs to get a secure enough grip on the back of the dragon for his riding pose and there’s also a slot for his tail. If you don’t want him atop the dragon, then you simply leave the fin in place. The clouds do have to be inserted by the user and in order to do so the little pegs in the base have to be popped out which can be done from the underside. There’s also an included, orange, piece of plastic that’s basically a pry bar. This is used for swapping the bow on Goku’s belt since the instructions flag it as a potential damage point, but you probably won’t need it since both bows are rather pliable. With everything assembled, Goku sits atop the dragon with relative ease. He can be posed to resemble the manga cover, or he can be doing something else. The dragon sits a little over 2″ above the base and its silhouette doesn’t extend much beyond the base so the shelf space needed for this one is surprisingly minimal. It might have been fun to get three additional posts for the clouds to sit the figures even higher above the base, but as is it displays very well.

Let’s not forget about the dragon.

For articulation, Tamashii Nations made some alterations to this one when compared with other smaller Goku figures from the past. I’m guessing some of these are similar to the Pan figure they did, but that isn’t one I actually bought. The neck is a standard double ball peg which has solid range that’s aided by a single ball at the base of the neck. The shoulders are hinged ball pegs with a butterfly joint, but not the kind that gets a whole lot of range. There’s a ball joint in the waist, and the legs affix via straight ball pegs and have suitable range out to the side and forward. The knees and elbows are single hinged and they do swivel. A 90 degree bend is possible, but no further. Interestingly, there is a visible peg on the inner knee and elbow which is something I can’t recall seeing in a Tamashii Nations release prior to this one. It’s not ghastly or anything, just something I noticed. The wrists and ankles are the most unique and the most basic as they are like the hips in that they’re just straight pegs with a ball at the end. On one hand (no pun intended), I don’t mind it since it makes swapping hands easier than having to fiddle with a tiny hinged ball joint like the Goku Mini. At the ankles though, it’s a bit limited and I don’t know why the Daima Goku can have a more traditional hinge and rocker setup and this Goku can’t. I can only assume it was an aesthetic choice more than anything as the slipper look does present better this way, but it does come at a cost. The tail also swivels on a ball peg as does the bow on the sash.

With this set you can reference multiple pieces of Toriyama’s artwork beyond just Goku riding the dragon.

The articulation is certainly functional, but is more limited than other kid versions of Goku. He can do a decent Kamehameha charging pose, but a firing one is a little less convincing. The ball joint at the waist mostly provides rotation and a little pivot without much crunch. That’s pretty much expected though given the size and shape of Goku. The original had that hinged diaphragm joint to extend and bend, but that just doesn’t really work with these rounder dimensions. This is a more scene specific figure and as far as that goes he can do it, but it’s a little less fun to play with in hand. Does that mean I actually wouldn’t want to see this repurposed for other Dragon Ball looks? I certainly would not go that far. The articulation may have limits, but the trade-off is worth it to me so if Bandai wants to come back with this figure in blue I’d probably be all over it. Especially with some more scene specific expressions. That’s where most of the charm lies in this figure for me and it’s a great base for others. Goku has plenty of looks in the series, but Bandai hasn’t done a brand new Dragon Ball figure since Launch back in 2022. It seems like a dead line, but I hope this leads to more. This body could be repurposed for Krillin and we never did get a training uniform version of him. There are numerous looks for Bulma and the main antagonists of early Dragon Ball, the Pilaf gang, have yet to be made and this body could probably work for Shu. Not to mention all of the characters that come later like Tienshinhan, Kami, Chi Chi, and Piccolo Jr. If we could only get one figure though I’d have to go to bat for Yamcha in his first appearance look. That one seemed like a given, but we’re still waiting.

A wonderful way to celebrate Dragon Ball’s 40th. Here’s to 40 more!

I’m getting ahead of myself. What’s important here is we did get a new Dragon Ball figure of Goku and it’s a special one because it celebrates one of the earliest depictions of the character. As a very specific release, this works pretty well. Sure, it’s a bit tough to perfectly nail the pose, but it definitely can get close enough. A more determined individual may even be able to get something more accurate with persistence. The Goku and dragon turned out well and it’s a pretty attractive piece for anyone’s collection. It does come at a cost, but for what’s in the box I think the value is decent. Not great, but not the worst thing in the world. If you love Dragon Ball and wanted something to celebrate this milestone then you’d be hard-pressed to do better here. There is an adult Goku on the way with his turban and tiger pelt, but I have no attachment to that particular artwork. This, on the other hand, is one I’ve always adored so it’s the best release for me. And if it leads to more Dragon Ball figures then all the better.

For plenty more Dragon Ball, take a look at these:

S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with…

Keep reading

S.H.Figuarts Dragon Ball Lunch

It’s no secret my preferred take on the world of Dragon Ball created by author/artist Akira Toriyama is the original one: Dragon Ball. Of course, in the manga it’s just all Dragon Ball up until the more recent Dragon Ball Super, but for anime viewers there’s Dragon Ball, Dragon Ball Z, Dragon Ball GT, and…

Keep reading

Mondo The Real Ghostbusters Ray Stantz

We’re finishing off a collection today, folks.

And with that, another bucket list item can be crossed off for Mondo has released the fourth action figure in its line of The Real Ghostbusters toys: Ray Stantz. Ray follows Peter, Egon, and Winston and completes the quartet from the 1986 cartoon series which has been sorely underrepresented in the adult collectible market. There have been quite a few attempts at figures based on the movie versions, but for The Real Ghostbusters there was basically Mego and Diamond Select and neither represented on-model interpretations of the characters in a format befitting an adult collectible. It was a bit incredible to know that few companies had even attempted it given how popular the vintage Kenner toy line was. Hasbro has done reissues and even releases of figures based on cancelled projects in a retro style, but for whatever reason the company has never waded into the waters of the Dic cartoon series with a modern toy line. Supposedly, there are reasons for that some of which has been reflected in Mondo’s hefty price tag of $101 per figure, but for 80s kids and longtime toy enthusiasts such as myself, having a premium version of these characters for the shelf is a bit of a dream come true.

If you have experienced any of the prior releases in Mondo’s line then Ray isn’t going to feature a whole lot of surprises. He is quite familiar and shares a lot of parts with the past figures as well as some accessories. He is another sculpt by Alex Brewer with paint by Mark Bristow, art direction by Hector Arce, and packaging by Jordan Christianson. I received the standard edition which comes in the box modeled after the ghost trap from the show. It has a nice window on the front, but since there’s an abudance of protective material inside the box it’s not going to display all that well for those who choose not to open the figure. There is a lot more in this box compared with both Egon and Winston so it presents as more full. Even Ray’s head is partially cut off by the window border since he’s placed high in the tray.

Out of the box, Ray is going to stand a tick over 6.5″ on your shelf putting him basically at the same height as both Peter and Winston. Egon, by virtue of a longer neck and head, stands the tallest. The show can be inconsistent with how it portrayed the busters, but Ray was almost always depicted as the shortest of the four by a noticeable amount. Given that these are likely the most on-model representations of the show we’re likely to get in plastic, it’s a bit of a shame that Mondo did not go out of its way to capture the different heights of the characters. There is so much reuse between the four that it would have been nice if Ray could have received unique legs. He does, at least, feature a unique torso to capture his heavier build which I appreciate. He also appears to have a unique neck that is a little thicker than the rest which is appropriate. I do feel like his head sits a touch too high as the silhouette is off just enough for me to notice. Yes, I am nitpicking a bit with that critique, but as I’ve pointed out in all of the other reviews for this line we are talking about a figure that retails for over a hundred dollars so nitpicking is expected.

Apart from my critiques with the proportions, the rest of what is presented here looks quite nice. I think Mondo did a good job of finding the right shade of beige for Ray’s jumpsuit and the paint applications are quite clean. The “No Ghosts” logo on the right arm has the right opacity to the white which is something that has either improved as the line has gone on or is a function of Ray’s suit being a fairly light color. He has that nice, matte, finish and the flesh tones are warm. His default expression is a bit of a happy one and the roundness of his cheeks and nose look to be quite on-model. It’s funny that when watching the cartoon I’ve never seen any of the actor’s likenesses in the characters which was by design since Dic had no interest in paying for those likeness rights, but when I view this portrait at a 3/4 angle I do see a bit of Dan Aykroyd in Ray.

Ray’s accessories are a mix of both familiar and new, and to my surprise, there is a bit more “new” than we’ve seen with other releases. The repeats are what you probably expected: a proton pack, stream effect, trap, gloved hands, and a disc stand. Like the other guys, Ray comes with one alternate portrait and it features a determined expression, let’s say. He doesn’t quite look angry, but he’s definitely busting ghosts or looking to. He also has a trap effect which features the ghost Mr. Gash, who is the included ghost with the deluxe version. I’ll admit, he’s a cool design and I was slightly tempted to go for it, but I really don’t remember the ghost from the show so I decided to pocket the $100 (and they ended up getting me for Janine anyway, so don’t weep for Mondo). It looks great and slides in with relative ease, though like the other trap effects we’ve received so far it can be a bit of a challenge to get it to stay flat on a surface. I also noticed that the standard trap insert is a bit looser this time around. It will stay put when inverted, but the slightest tape will cause it to slide out. Ray also has a companion ghost of his own and his is Drool, the dog-faced goblin. Admittedly, I don’t remember this guy from the show, but he does possess an interesting design. More bug than ghost, he has eight limbs and a big, grinning, open maw. Each limb can articulate via a swivel point as does his tail and head. It’s not much, but it allows for at least a little bit of variety in your display. The sculpt is great and so is the paint so even if you have foregone the big ghosts of the deluxe packages, you should still have a nice little ghost display if you have all four Ghostbusters.

For unique accessories, Ray has a trio. Like Egon, he comes with some additional equipment in the form of his goggles. I think all of the Ghostbusters have such in the show and may even use them from time-to-time, but they are definitely most associated with Ray going back to the original film. They are well sculpted and painted and feature a soft, plastic, strap to fit over his head. If you want Ray to wear them over his eyes, I recommend taking off the head and putting them on from the bottom. If you want them on his head as he is so often featured, it will take a slight amount of elbow grease to get them onto his tuft of hair if you want them to feel secure. You could also just attempt to rest them on his head which may be the better move for a long-term display to avoid stretching of the strap. For additional headgear, Ray also has his pink bunny hood. This is taken from the episode “Look Homeward, Ray.” when Ray goes back to his hometown and takes a job at a shoe store that requires a rather embarrassing costume. He ends up doing some busting with the hood on which is likely why Mondo included it. Depending on the head you want to display it with (his serious expression takes on a grumpy feel with the hood that I appreciate), you will want to pop it into the hood first before putting it on the body. It sits well and there doesn’t appear to be a ton of rub so I don’t think paint transfer will be much of an issue. The hood is really well painted and features some nice shading so it will work well if you want Ray to look like a pink nightmare on your shelf. Finally, we have a mini Stay Puft doll. It looks just like a scaled-down version of the old Kenner toy and features some nicely painted details. I think this was just a doll Ray (and possibly Slimer) would be seen sleeping with. It almost looks like the arms should swivel, but nothing appears to be articulated here which is fine. It’s a fun inclusion and all of the extra bits with Ray make me wish Peter and Winston had received some unique accessories too. Egon had the ghost bomb and PKE meter.

Ray being almost a direct copy of the figures before him features exactly the same articulation as his ghost busting brothers. For a quick rundown, there’s head, shoulders, elbows, wrists, waist, hips, knees, and ankles. Knee and elbow joints are single hinges while the hip joints feature built-in swivels at the ball joint. Ray pretty much has the same strengths and weaknesses as the others. The shoulder joint almost looks like a butterfly, but it doesn’t really do anything special. To wield his proton wand properly, he has to basically hold it across his body. The knees won’t bend 90 degrees while the elbows get close and the waist mostly rotates as there’s little room for forward and back. Ray’s articulation is a bit more smooth than his predecessors. I notice it in the right hip mostly which almost comes up a full 90 degrees. The left not so much and even if it matched the right hip I think he’d still be hard-pressed to sit convincingly in a potential Ecto-1. The ankle hinges are borderline loose with Ray and he has fallen over once in the short amount of time that I’ve had him. I hope they don’t get any looser as that would be a drag since even the disc stand is unlikely to help with that. Like the other guys, Ray is capable of just the basics and won’t be able to do much more than that. I do like that he’s a bit smoother out of the box, though the ankles are a bit of a bummer.

Say it with me: busting makes me feel good!

If you have the other three Ghostbusters from Mondo and like them then you’re going to like Ray. If you have experienced these figures before and came away unimpressed, then Ray isn’t going to change your mind. He is relatively on-model with the cartoon series with exceptional paint and a solid assortment of accessories, but he does come up short if you were hoping for 100% or even 99% screen accuracy. And that may be fine as few action figure releases achieve such a hit rate, but not all of them retail for $101. That’s the question facing us all when we go to make a purchasing decision and the higher the price the more scrutiny is invited. I don’t like settling at this price point, but I also don’t expect another company to come along and do a better job than Mondo. That’s the simple fact for me when it comes to The Real Ghostbusters and I am content to let these be my one and only. And with Ray being the fourth and final Ghostbuster, it puts me in a reflective mood. I do understand and take Mondo at its word when it was said the price was something out of their control. However, I do think they could have done a better job of putting value into the box. I like the extra stuff with Ray, but what I would like more is for him to be more on-model. I also think we should have received at least three portraits with each Ghostbuster, something like a spread of neutral, serious, and scared. Neutral would vary as I think Peter’s smug expression is a good neutral for him just as I think Ray’s happy expression is a good base expression. We also really need more hands as Mondo only included gripping hands. I get wanting to do the gloves, but I’m never going to use them. What I really want are some relaxed hands as well as pointing hands so they could imitate their strut from the ending credits. What I’m getting at is the approach should have been “Let’s make these the ultimate Real Ghostbusters figures,” and I don’t get the sense that was the goal. It absolutely has been with the sixth scale X-Men and even looks be the case with the 1:12 Masters of the Universe, but not with Real Ghostbusters. Mondo doesn’t really do accessory packs from what I’ve seen too so I don’t think that’s a possibility, but maybe I’m wrong and they’re working on something. At the end of the day though, I stand by what I said in that I don’t think anyone else is going to come along and do this line better so if you want The Real Ghostbusters on your shelf in this format then you know what it’s going to cost you.

That’ll do, Mondo, that’ll do.

To read what I had to say about all of Mondo’s Real Ghostbusters action figures see below:

Mondo The Real Ghostbusters Winston Zeddemore

We are now three deep into Mondo’s line of 1:12 scale action figures based on The Real Ghostbusters. Well, we’re now six deep counting the ghosts, but I personally passed on both Boogie Man and now The Sandman who has been released in tandem with our third Ghostbuster, Winston Zeddemore. At this point, we know…

Keep reading

Mondo The Real Ghostbusters Egon Spengler

It’s a Halloween miracle! The second figure in the Mondo The Real Ghostbusters line of action figures, Egon Spengler, had been bumped to November. Even when I got my shipping notification from Mondo it said a delivery date of November 1st. It felt almost cruel to receive a Ghostbusters toy the day after Halloween, but…

Keep reading

Mondo The Real Ghostbusters Peter Venkman and Samhain

I didn’t do a big 2024 wrap-up type of post like I sometimes do, but if I did I would have awarded toy producer Mondo with the biggest reveal of the year when they debuted their line of action figures based on The Real Ghostbusters. The Real Ghostbusters was one of many 80s properties to…

Keep reading

NECA TMNT Toon Robo Tokka and Robo Rahzar

It’s the duo you know, but not how you expected.

The vintage Playmates toy line for Teenage Mutant Ninja Turtles had no shortage of variants. There were beach turtles, police turtles, hockey turtles, and so on. We even had something akin to Operation: Desert Storm turtles. In looking back, it seems like few stones were left unturned unless you want to get into the weeds of licensed collaborations (the TMNT x Star Wars collab was just never meant to be, unfortunately), but don’t tell that to the fans of today still brainstorming and coming up with concepts never before explored by Playmates or anyone else. People like Sylvain Plantier, a self-described toy designer and illustrator who had a dream of robotic versions of the duo Tokka and Rahzar from Teenage Mutant Ninja Turtles II: The Secret of the Ooze. The duo was inserted into that film pretty much because TMNT co-creators Kevin Eastman and Peter Laird wanted nothing to do with the dimwitted duo of Bebop and Rocksteady, not that it stopped the writers of the film from making Tokka and Rahzar giant, literal, babies. At least they looked scary? Due to the popularity of the characters and film, the two made their way into the Teenage Mutant Ninja Turtles cartoon where they were quite different as characters, but visually were identical to the Playmates interpretations of the two created to promote the movie as toys. And since their TV counterparts, Bebop and Rocksteady, appear in both the toy line and the show as robots, why not extend the same to Tokka and Rahzar?

I love the design of Tokka’s shell. Rahzar’s backside isn’t very interesting, but I didn’t want him to feel left out.

Plantier at least seemed to think that was warranted and he created and shared designs for what that might look like. His concept got the attention of NECA’s Trevor Zammit who liked it so much that he proposed making figures based on Plantier’s work and incorporate them into NECA’s long-running toy line based on the vintage cartoon. And now here we are. A deal was struck and the designs were handed off to NECA sculptor Tomasz Rozejowski and a pair of what-if characters now exist in the NECA toon line. These concept figures have increased in numbers over the past few years as the line gets a bit long in the tooth. Robo Tokka and Rahzar join the likes of Wyrm, Panda Khan, Dark Leo, Samurai Mikey, and others which is a fair direction to take the line in these days as the number of characters who appeared in that show that have yet to see plastic gets rather small. This is the line that gave us the spare parts of Bebop and Rocksteady’s gang which is pretty incredible, all things considered, so while it’s fair to wonder where someone like Tempestra is, I don’t think we’re missing anyone at the expense of these fantasy creations. Besides, who really gave a shit about Tempestra when this line started?

With their flesh and blood counterparts.

Robo Tokka and Rahzar follow in the same sort of look as the robotic Bebop and Rocksteady. Plantier did a great job of creating some all new characters, but also ones that if seen by someone unfamiliar would cause them to start searching their memories for such an episode of the show. Both characters utilize some blocky components and hard edges, but also plenty of curves like one would expect to see in the show. The two are predominantly a light gray and slate gray, but they also each incorporate their own unique color to the design. Like Bebop featured red and Rocksteady yellow, Tokka has some green accents via the knee pads and pauldrons while Rahzar has some striking blue parts most prominently featured in his pauldrons and knee pads. I like how Plantier apparently gave consideration to the Playmates figures as well as both characters feature a red dome on the top of their head which I assume is to mimic the light-piping feature of the vintage toys. It would have been cool if NECA could have provided an alternate head with such a feature, but this works fine.

They display well with robotic Bebop and Rocksteady.

Let’s get more into the nuts and bolts of each one starting with Tokka. He stands at approximately 5.375″ to the top of his head. The little spike on his shell atually sits higher than his head. He’s a little shorter than the standard Tokka, but is pretty much just as stocky. He’s got these Bowser-like pauldrons that are a nice combination of green and yellow and the shell on the back of the figure mostly recalls the Playmates figure, but with fewer spikes. There are some sculpted cables about his shell and also around his neck that line up with the two rockets positioned at the top of his shell. They can come off, but they’re a little tight so I’m loathe to force it, especially since there is little reason to remove them. I like the updated “tech” Foot logo on his belt buckle as well as the attempts at creating the illusion of robotic joints, in particular the ankle area. There’s more of the light gray with this figure as compared to Bebop and Rocksteady and I think it looks better. It allows the darker gray to enhance it and provide more of an outline. I appreciate the little studs and rivets found in the design which are just numerous enough to break up the design, but not look out of place in a toy line based on an 80s cartoon. Paint for both figures was handled by Mike Puzzo and Geoff Trapp and it’s as clean and crisp as usual. The black line work on the yellow spikes is especially impressive and I remain impressed with how consistent these little details are applied by NECA’s workers.

There is a couple of weapons in the set.

Rahzar is a much bigger beast when compared with his box-mate coming in right around the 7″ mark. Like Tokka, he’s a touch shorter than the standard Rahzar, but this one is definitely bulkier by comparison. I like how his design incorporates a lot of what we associate with the character like the rounded pauldrons, the spikes on the thighs, and, of course, the grill on the abdomen. There’s a bit more of the dark gray incorporated into the design as a result of those thigh pieces, but it looks good and helps to contrast him with Tokka. I really like how the blue was incorporated as it was only a small part of the original Rahzar look in the toon and toy line, but it’s well enhanced here. I also like the asymmetrical look of the forearms since that’s a true Playmates callback if I ever did see one. Tokka did the same, but in a less obvious manner. Here Rahzar has a boxy right gauntlet and a round, spiked, left. And because NECA was apparently so committed to making these two have a large size discrepency between them, there are almost no shared parts between the two. They both use the same hands, but as far as I can tell everything else is unique. The paint on Rahzar seems a little sloppier than Tokka’s, but not to an alarming degree. There’s a tiny bit of gray on the blue part of the chin on mine as well as a light, gray, dot in the midst of the dark gray on the back of the head. The detail work is still quite impressive and overall it’s a striking figure for the shelf.

Mostly, I think of the toon Tokka and Rahzar as food monsters so I appreciate these inclusions.

The accessory load-out on these guys is a bit sparse, but perhaps that’s the result of two, unique, sculpts with little reuse potential. Each figure has three sets of hands: fists, gripping, and an open gesture. As mentioned above, the hands are the same between the two, but NECA did include a set of each for each figure so you don’t have to share any between the two which is appreciated. Each character also appears to have an intended weapon, but since these are fantasy creations, do with them as you will. For Tokka, he has a chunky sword with a spiked handguard. The inner part of the handle is blue so if you think it fits Rahzar better then go for it. The rear of the blade is serrated and the handle is black with a red diode or button on it. For Rahzar, there’s a big, spiked, mace which also features a gold spike at the end and a little white tape at the base of the handle. There’s a red button sculpted onto it as well as some red trim near the base which doesn’t really correspond with either character. The spikes on this thing are quite sharp though so do be careful. I do like both weapons, but it would have been cool to callback to Rahzar’s skull staff the old toy came with. They’re also both really hard to get into the gripping hands and I would advise not even trying out of the box. Heat them up, slot them in, and then never remove them. Lastly, we have two food items which is appropriate for the pair since it seems to be the only thing the toon versions of Tokka and Rahzar cared about (besides each other, they are the best of friends). We get a bowl of nuts, as in metal nuts, which has a sculpted spoon handle sticking out of it. It’s a fun design and may be mandatory for a display. There’s also a circuit board with a bite taken out of it. The sculpt and paint on this thing is really impressive considering it’s just this little throwaway accessory. The characters can hold that one with either a gripping hand or even the fist as the thumb is spearate from the rest of the fingers and it slides in pretty painlessly. The bowl is best held with the open hand unless you want to wedge the spoon into the fist or gripping hand, but that’s it for accessories. No blast effects are a shame as Rahzar has two guns mounted to his shoulders and Tokka the two rockets. I wonder if something was considered as there’s a small hole in the right barrel on Rahzar, though not on the left.

“Hey! Give me a bite!”

If you looked at these two and concluded that these designs would not lend themselves well to articulation then you would be correct. Articulation is never NECA’s strong suit, and much like the Usagi Yojimbo figures we looked at recently, the articulation here is going to be rather poor. Somewhat to my surprise, the better of the pair is Tokka. Both figures feature the same points of articulation: head, jaw, shoulders, elbows, wrists, waist, hips, knees, ankles. For both, the elbows and knees are single-hinged and they do swivel which is to make up for the lack of a bicep joint in the arm. Tokka’s pauldrons are on hinges and can get out of the way to an extant. Curiosly, the fixture on my figure’s right shoulder sits higher than the left. I assume this is not by design and is just variation at the factory. The waist is basically useless on both figures as Tokka’s turtle body severely restricts it while Rahzar has that grill in place. Neighter figure can do splits or kick forward very far. Rahzar’s head is limited by that giant chin he has which also prevents his jaw from opening unless he’s looking up. His shoulder pauldrons also have no mechanism in place to help get them out of the way. Raising his arms out to the side for the old “T” pose is not happening. The two little canons on his shoulders might swivel, or might not. The right one on mine is not budging while the left came out of the box orientated incorrectly with the sight at 3 o’clock. That was my only hint that it could even move as I was able to swivel it back into place. To NECA’s credit here, nothing was stuck on my figures out of the box nor was anything loose. It might have helped that they were delivered by mail and the box sat in the sun for about an hour before I could get to it. Are we done with frozen figures until the fall? One can only hope.

“Michelangelo, I’d just like to say I really hate your plan.” “Shut up, Leonardo…”

These robotic versions of Tokka and Rahzar from Sylvain Plantier and NECA are probably what you would expect of them. The design is terrific and the sculpt and paint really bring them to life. The size and aesthetics mean they don’t slot into your vintage toy collection, but they look right at home in a NECA toon display despite never appearing in the show. I do wish we got some effect parts, but I do wonder if that’s something Nickelodeon frowns upon. It seems JoyToy can get away with such, but maybe not toys for the US market? The articulation is what it is. I don’t think anyone expects much out of NECA in that regard and at this stage of the toy line’s life it’s not something that’s going to change. If you like the design then that’s what you should base your purchasing decision on. And as for that decision, the unique tooling in place here certainly seems to have impacted the price tag. These guys are exclusive to Target in the US where they retail for $70. This two-pack is more expensive than the movie versions two-pack. These are basically priced like two NECA Ultimates, or something a little lesser since those seem to be trending towards the $40 mark. Gone are the days of the $52 two-pack, especially when it’s a set that doesn’t feature much opportunity for parts reuse. I’m not going to tell you how to spend your money, but we’re definitely at that point where I’m passing on sets because of the price. At $52 I was willing to buy just about anything, but at $70 I’m definitely selective which is why I never reviewed the Creepy Eddie and Shibano-Sama two-pack – they just didn’t seem worth it to me. This set did because I really like the designs and I think it works well for the line. Who knows what will come next for me with this line as we don’t have much confirmed past this. Each turtle is getting a unique disguise later this year and there may be a Tempestra coming, though the figure was not on display at New York Yor Fair for some reason. And then there’s the question of whether or not the line continues past 2026? The San Diego exclusive is already out and available for purchase and it’s just a black and white set of the 2012 turtles with an accessory pack. I don’t need another set of those and if the toon line is coming to an end then at least I can look forward to saving some money!

For more NECA and Tokka and Rahzar goodness, check out these:

NECA Cartoon TMNT Tokka and Rahzar

There is certainly a lot of Teenage Mutant Ninja Turtles product flying around these days, but I would guess collectors and fans of the property are paying the most attention to two toy makers in particular: NECA and Super7. One search for “NECA” on this blog will reveal that the company has produced a ton…

Keep reading

NECA TMNT Secret of the Ooze Tokka and Rahzar

Merry Boxing Day every one! I hope you enjoyed the Christmas content this year, but it’s time to go back to our usual programming. Which in 2020 means toys. And I just could not wait any longer to talk about what was probably my most anticipated release of 2020: NECA’s Tokka and Rahzar based on…

Keep reading

NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

Keep reading

Dragon Ball Z – The Legacy of Goku II

In the late 90s, FUNimation and various stakeholders tried to make Dragon Ball Z a thing in western markets. Both the original Dragon Ball and its sequel series Dragon Ball Z were partially dubbed and released on VHS with a syndication package sold to local networks. For the first in the US, a Dragon Ball video game (yes, I’m aware of Dragon Power, it doesn’t count), Dragon Ball GT: Final Bout, was localized and released on the PlayStation outside of Japan while retailers were sent repackaged versions of the Bandai and AB Toys action figure line. It didn’t take off. Maybe people in the US weren’t quite ready for DBZ? Or maybe the video game was terrible, the toys sucked, and the show was aired in horrible timeslots where it had no chance to take off?

If you’re at all familiar with the Dragon Ball franchise then you know that didn’t last forever. Eventually, networks gave up on it and so did apparently everyone else. Everyone except Cartoon Network who loved acquiring cheap programming to freshen up its broadcast schedule as it tried to incorporate more than just old Hanna-Barbera cartoons into its lineup. Dragon Ball Z found a home on the cable channel and it soon gained enough popularity that Cartoon Network was able to center a new anime block, dubbed Toonami, around it. The only problem was that by the time DBZ had found its audience all of the old product was basically gone. Sure, the VHS tapes were still around, but a lot of the toys had been sent to the discount bin and everyone was doing their best to forget about the PlayStation game. Well, some poor souls paid exorbitant prices for copies on the secondary market that they almost certainly would come to regret, but there was a hunger for more: more episodes, more merch, and definitely more video games.

I had to include a shot from the game’s intro because the lone DBZ animation cel that I own happens to be from this scene.

The delayed fandom in the US meant that everyone basically had to play catch-up when it came to Dragon Ball Z. And in the backs of the minds of those involved was probably the worry that this was just some fad that would crash out so speed was necessary. Infogrames was awarded the video game license which it would release on its Atari brand it had acquired somewhat recently. The first game out of the gate was The Legacy of Goku in 2002. The Game Boy Advance action-adventure role-playing game put the player in control of Goku in a top-down, Zelda-style game where the legendary hero did battle with…wolves and snakes. And often died. The game was a mess with poor collision detection and little refinement. A true cash grab in many ways as the team at Webfoot Technologies was likely given a very small window to develop and release the title. Reviewers were not kind, but since it was the first DBZ game released to a fanbase practically frothing at the mouth for a new game it sold like hotcakes and a sequel was quickly greenlit.

By all accounts, The Legacy of Goku II improved on its predecessor in just about every way possible. Set during the Android/Cell Sagas, Legacy of Goku II puts the player in control of multiple heroes in the same action RPG style with improved collision detection, new maneuvers, and new power-ups. When it arrived on the GBA in 2003, I didn’t pay it much mind. I had played the first game and can confirm it was trash so I wasn’t going to just throw money at a new one. I’m pretty sure I was aware of the improved reviews, but I never did seek it out. Not until almost ten years later when I got the itch to play a DBZ game and wanted something that wasn’t a one-on-one fighter. I picked up a copy on eBay and the post office promptly lost it. I never did get it and didn’t want to double-down by just grabbing another so I moved on. Recently, my local comic book store posted on Discord a bunch of games it had taken in on trade recently and among them was a copy of LoGII. I figured now was finally the time to put my money down (again) and see just how much better than its predecessor this one truly is.

You’ll spend most of your time fighting enemies that look like whatever this thing is.

Legacy of Goku II is once again a top-down or isometric action RPG. Since it’s on the GBA it’s a sprite-based game and all of the characters have a slightly chibi quality applied to them. They’re cute, and most of their faces are just eyes so it’s kind of like everyone has become Krillin. It works even if it’s not as impressive to look at as the later Dragon Ball Advanced Adventure. The music follows the style of the english dub at the time and while it’s not my preference, it’s largely fine if a bit repetitive. You begin the game as Gohan, but as you progress through the story you’ll unlock Piccolo, Vegeta, Trunks, and Goku. And if you clear certain conditions, there’s a post game bonus character in the form of Mr. Satan (referred to as Hercule in this one because it’s for the kids). The game picks up basically right where the previous one ended with Frieza defeated and Goku missing. The game bypasses the Garlic Junior Saga with the only reference to that being the in-game excuse for why the animals attack in the forest (they’re corrupted by the Black Water Mist). The game will take the player through the bullet points of the Android Saga and culminate with the Cell Games. During the game playable characters come and go as the story dictates meaning you will rarely have access to all of the characters at the same time. The game utilizes a Final Fantasy-like world map complete with Mode 7 scrolling which you will utilize to access various locations that are mostly familiar to fans of the show and manga. Within those maps are Capsule Corp logos where the player can save as well as switch characters. There are also maps posted in a few places within each area that will allow the player to return to the world map if they so choose.

The meat and potatoes of the game is walking around and smacking enemies. Most of the enemies you encounter will once again be relegated to wolves, snakes, and the like. Yeah, it’s pretty stupid that any of these characters would pose a challenge taking on any of these guys, but it would also be pretty boring if you could just massacre everything with ease. Characters attack with a standard melee attack while the other button is reserved for ki attacks. You have two resources to manage: health and energy. Health naturally depletes when you take damage while energy depletes as you expend ki either via attacks or transformations. Ki will slowly replenish itself, but health can only be restored by finding consumables as you defeat enemies and smash rocks in the environment or via senzu beans, which are limited, but not finite. Leveling up will also completely refill both meters. What’s much improved this time around is the hit detection. In the first game, Goku’s range was positively puny while this game is quite generous. If you think of the display as a grid your character occupies one square, but his attack will impact the three squares in front of him (the one directly in front, the one diagonally to the character’s right, and the one diagonalley to the character’s left) so you don’t have to be lined up perfectly with an enemy to strike it. It also means the enemies have an easier time hitting the player and this might get you a few times when projectiles are introduced, but it’s definitely more good than bad. Enemies and the player also can’t get pinned against a wall as being knocked back into something will cause the character to bounce off of it usually resulting in them ending up on the other side of the attacker. Again, this means you can’t pin an enemy down, but they can’t do it to you.

Behold! The best attack in the game!

When you first acquire a character they can just punch and shoot a generic ki blast, but during the course of the game they’ll learn new attacks and it’s these attacks (as well as their underlying stats) that separates the characters from each other. Each character will learn one, charged, melee attack which doesn’t cost anything to use, but leaves you open while charging. With any attack, charging it locks the character in place and they can’t change direction so you do need to make sure you have the enemy lined up properly. For Gohan, he gets a a jump kick that helps close gaps. Vegeta has an overhand smash while Trunks attacks with his sword in an arc. Goku has a flurry punch while Piccolo gets the lamest attack as he just spins around with his fists outstretched. It seems to lack the range of the others, but he arguably makes up for it with one of the best energy attacks. And that would be his Special Beam Canon which fires straight ahead and through any enemy it touches. Piccolo can easily clear a screen of enemies with that one while his second attack, the Scatter Shot, is basically a spread shot from a game like Contra. Vegeta has his Big Bang Attack which has a slight vacuum quality to it as it pulls enemies in, though his second energy attack is just a punch. I have no idea where they got that from. Trunks gets perhaps the most abused special attack, his Burning Attack, which is just a weak ki blast that happens to stun the enemy it touches. And unlike say Sub-Zero and his freeze attacks in Mortal Kombat, the stun doesn’t dissipate after Trunks strikes the enemy. It basically persists for 3 seconds and since it’s so cheap to use it makes playing as Trunks a breeze. It even works on bosses! His second attack is just an energy sword wave. Goku has his Kamehameha which is surprisingly weak. It persists like Piccolo’s Special Beam Canon as long as the attack button is held down, but it doesn’t go through enemies and seems to burn through ki incredibly fast. On the other hand, his Spirit Bomb is quite destructive and will stun all of the enemies on screen as well, even ones it doesn’t hit. This does have a downside as once the stun vanishes the enemy immediately goes aggro, but it’s usually nothing Goku can’t handle. Gohan, who will likely end up being your most powerful character, has pretty lame special attacks. His Masenko was turned from a beam attack into a grenade as it arcs making it hard to aim. The longer you charge it the further it goes. His second attack is the Kamehameha and it sucks just as much as Goku’s version.

Transforming into a Super Saiyan is now possible and believe me, it’s most useful moment is for moving these stupid eggs.

Introduced for Legacy of Goku II are transformations. As expected, all of the playable Saiyans will eventually unlock the ability turn into a Super Saiyan. Doing so requires the player to stand still for a couple of seconds to initiate the transformation, but once completed the player’s speed will be increased and damage output is also better. It’s not a huge boost and it’s really the speed that matters here, a point driven home during the brief period in the game when the “Ascended” Super Saiyan power-up is unlocked via Trunks and Vegeta who suddenly move like tanks. Thankfully, that chapter is short-lived as it renders the transformation worthless. While transformed the player’s energy reserves constantly deplete and if you’re not finding replenishing items you will likely run out and revert back to your standard form. This is really only a concern in boss battles, but if you have a senzu bean or two you can mitigate that. As for the one non Saiyan, Piccolo gets his “Fuse with Kami” transformation which is treated just like a Super Saiyan transformation even though it makes no sense. Instead of getting a new hairstyle though, Piccolo removes his cap and cape.

The game is not terribly long and features a level cap of 50. It’s also not really well paced as there will be times when you need to grind away in order to gain levels and progress. There are even some areas locked behind a level gate (I think you have to get to level 40 to challenge Cell, for example) that are part of the story while others are extra areas. They’re key in unlocking Hercule as every character has a level 50 door only they can open, including Hercule himself. If you don’t enjoy playing as Hercule, I’ll save you the time and tell you his door is just an alternate ending that’s not particularly interesting. Just more of Hercule taking credit for killing Cell. He unlocks at level 40 so you have some grinding ahead if you want to access the final door. Playing as him is not as challenging as you may have expected for even though he’s incredibly weak, his lone special attack stuns every enemy on screen (he simply poses which I guess entrances all around him) and costs almost nothing to use.

Open all of the level 50 doors and beat the game and you get to play as this guy.

The game is an improvement over The Legacy of Goku in almost every way, but what it fails to do is create a compelling gameplay experience. Legacy of Goku II is still a pretty shallow experience, it’s just no longer broken. Most of your time is spent just mindlessly slaughtering woodland critters that will respawn the second you return to the same screen. There are a few special items to find throughout the game and non-player characters will make requests of the player, but it’s all very basic, easy, stuff. There’s one optional boss, Cooler, but little in the way of easter eggs. I would guess there was still a tight schedule with this one and just not enough time to insert more content into the package. Not that bonus fights against Broly or Super Android 13 would add much as the boss fights are truly lackluster. The only ones I found challenging are actually the earliest as Androids 19 and 20 are able to absorb energy attacks forcing you to take them on with just your fists. For many, you can often place some structure in between the enemy and player character and cheese them. Once you’re powered up, overwhelming bosses is also pretty easy and there aren’t many enemies in the game that will force you to change tactics. Just pound them and when their health is low bust out an energy attack. The only challenge with boss characters is that they have ranged attacks and melee ones. For most enemies, the tactic is to hit them with a ki attak and then charge the melee one as they approach. You can’t always do that against a boss, but there is a certain range that once you’re inside it they basically stop using ki attacks so it’s still pretty easy to do them in with charged melee strikes.

Later game bosses like Cell at least have some presence, but they behave more or less like every other garden variety enemy in the game.

The lack of spectacle with this game is a bummer. It’s also the little details which tend to bother me too. After Goku and Gohan emerge from the Room of Spirit and Time they’re in base form, not Super Saiyan. Gohan, for some reason, wears his Saiyan armor into the fight against Cell and not his typical gi and, post game, you can’t use Super Saiyan 2. There’s a lot of stuff that could have been playable, but isn’t. And when you do summon Shenron you don’t even get to see him! Just his tail dangles from the top of the screen. As a result, I hesitate to call The Legacy of Goku II a good game. It’s not bad. The first game was a broken mess (and the third seems to be as well) and was rightly slammed for it. I think with this one being at least a competent experience it caused some to overrate it when it came out. And when it came out in 2003 the pickings were still incredibly slim as Budokai had come out the previous December and was similar in that it was a pretty middling experience that Infogrames would need to improve upon with a sequel. The Legacy of Goku II was almost by default the best Dragon Ball Z game available, but that is no longer the case. I don’t think it’s even the best game for the franchise on the Game Boy Advance as I’d much rather play Dragon Ball Advanced Adventure. Still, I didn’t hate my time with this one and I’m glad I did finally play it. I’m just unlikely to ever return to it.

If you’re curious about some of the other Dragon Ball video games covered in this space then check these out:

Dragon Ball: Advanced Adventure

In the West, it took awhile for Dragon Ball to make an imprint with US audiences. It was localized and brought over in the mid-90s in the hopes of making money in syndicated markets. There were over 200 episodes, so the reasoning was sound, but it just didn’t take off. It wasn’t until the property…

Keep reading

Dragon Ball Z – Budokai HD Collection

Oh, you thought we were done with DBZ?! Oh no, I have some more Dragon Ball related material to share with you and even though we’re done with the movies, I thought now was as good a time as any to talk about some video games. If you’re a usual reader, you may recall I…

Keep reading

Dragon Ball Z: Kakarot

I need a break from action figure reviews so why not turn to the world of video games? I don’t get to play many these days, but I did splurge on a PlayStation 5 not that long ago and was looking for something to play. And ideally, that something would be budget friendly. The good…

Keep reading

Dragon Ball GT

Step into the grand tour!

One of my Dragon Ball blind spots is the sequel anime series Dragon Ball GT. It’s not exactly a true blind spot as I had seen some episodes and experienced the bullet points of the series via video games, but I have never sat down and watched it from start to finish. And that’s largely due to the series having a rather poor reputation. When the Dragon Ball manga ended in 1995 it marked the end of a decade of nose to the grindstone work for series creator Akira Toriyama. The life of a manga writer and artist is a busy one and the guy was ready to take a break and move on. The only problem was the manga had been adapted into an anime series and was very successful. Toei, the company that produced the anime, wanted more and like they had done already with a series of Dragon Ball movies they decided to create a new series largely on their own. Toriyama, to his credit, was fine with that. He gave the company a concept, a name, and even provided new designs for his characters and then largely left the rest to Toei. Aya Matsui would write, Osamu Kasai would direct, Katsuyoshi Nakatsuru, designed the new characters and power-ups, while Akihito Tokunaga composed the music for the new series which Toriyama had named Dragon Ball Grand Tour, or Dragon Ball GT for short.

Considering that we are in a bit of a holding pattern with Dragon Ball following the death of Toriyama, I figured now was as good a time as any to make some time and view all 64 episodes of Dragon Ball GT for myself. I have certainly been guilty in the past of dismissing it out of hand or referring to it as a lesser show, and while that may be true, it’s not exactly fair of me to pass judgement on something I’ve never actually sat down and watched. I did sit down and watch the English dub of the series which is presently available via Hulu. It is perhaps not the best version of the show because while the English cast is fine and comprised largely of the people you know and love from the past series, it contains a new soundtrack that I really did not like at all. I suppose it was similar in spirit to the original English broadcast soundtrack for Dragon Ball Z credited to Bruce Faulconer, but I strongly would have preferred the soundtrack from Tokunaga. This soundtrack is more guitar driven, but it’s a very synthesized sounding guitar like industrial music. There’s often a dissonance to it and it’s very plodding and I just found it exhausting. It might be the rare anime where if given the choice I’d just go for the subtitled option if it meant I got to enjoy the music. And considering it’s Dragon Ball, it’s not like there’s a ton of dialogue that I really felt I needed to pay attention to.

We have ourselves an ominous new dragon.

That said, what are some things that I found Dragon Ball GT did well? Well, for one, there’s the music and it extends to the opening theme “Dan Dan Kokoro Hikareteku” which was adapted for the English broadcast and adapted well. It does unfortunately contain vocals by a voice actor who was outed during the whole Me Too thing so I don’t feel like name-dropping him, but I’ll at least acknowledge that I enjoy the performance. The ending themes I enjoyed less so, but the initial one “Hitori Janai” was the best of them. That one was performed by Stephanie Young. The animation and artwork throughout GT is consistently good as well. It doesn’t have the same action set pieces of Dragon Ball Z, but it also never has episodes where the quality drops in an obvious manner. In this, it’s much closer to the consistency of the Buu saga. The voice actors also do a fine job and Stephanie Nadolny gets to reprise her role as Goku for plot reasons which is a treat to experience again.

As for that plot. While I like the setup, it does seem to quickly run out of steam. At the start of the series we find Goku (Sean Schemmel) and Uub (Sean Teague) engaged in a sparring match at Earth’s look-out. A few years have passed since the end of Dragon Ball Z where Goku abandoned his family to train Uub, the reincarnation of Kid Buu, so he could be Earth’s next defender. He’s apparently done now so Uub heads home while a familiar trio invades the lookout. Pilaf (Chuck Huber), along with Mai (Julie Franklin) and Shu (Chris Cason), have returned and are after the Black Star Dragon Balls. What are the Black Star Dragon Balls? They are apparently the Dragon Balls created by Kami before he purged himself of the wickedness in his heart which gave birth to Piccolo. They have apparently just been hanging out at the lookout this whole time and for some reason did not become inert when Kami ceased to be. Pilaf and the gang have little trouble in locating these balls, which look just like the regular Dragon Balls save for the stars are black instead of red, and they summon Red Shenron to grant their wish. Goku, noticing the changing color of the sky, investigates before a wish can be made and recognizes the now elderly Pilaf. Pilaf gets frustrated because Goku always messed things up for him in the past and, in a moment of frustration, wishes he was just a kid again. Shenron, hearing this, takes it literally and turns Goku into a child and then disappears scattering the Black Star Dragon Balls not across the Earth, but across the galaxy. This is apparently a big problem as King Kai (Schemmel) pops into Goku’s head to tell him that without the Black Star Dragon Balls the Earth will explode. Yeah, a pretty big deal and it sure seems like Dende should have taken better care of these things given that. It basically falls on Goku, Trunks (Eric Vale) and Goku’s middle school aged granddaughter Pan (Elise Baughman) to travel the galaxy in a Capsule Corp spaceship and bring those balls back before the Earth explodes.

I do like that it’s Pilaf that sets this whole thing in motion, even if it makes little sense.

What I like about this setup is it takes GT back to the roots of Dragon Ball and quite literally by turning Goku into a kid again. After that though things start to go down hill and rather quickly. The first dozen or so episodes are adventure focused, but the gang never really finds a worthwhile adventure I enjoyed watching. Pan is portrayed as an annoying character who is quick to get angry, especially when the crew takes on a little android named Giru (Sonny Strait). She is vicious to the sympathetic little robot and it’s like the show wants me to hate this kid. Goku, for his part, isn’t all that much better. He’s a bit aloof, but constantly complaining about being hungry. I know, we get it, Goku likes to eat and eat a lot. GT returns to that well far too often and it loses any and all comedic value. He also tends to forget how powerful he is and there were many moments where I just felt frustrated by what was going on because Goku should be able to handle it no problem. He just chooses not to. Sometimes the show will make a joke out of it, but not often. They do take away his ability to use his instant transmission maneuver as I guess they just found it was too powerful, but there’s no attempt to explain it. He just can’t do it as a kid for some reason. Trunks is more of a stabilizing presence and he’s fine in that role.

The show arguably doesn’t get rolling until we enter the Baby saga. While hunting for the Dragon Balls, the gang encounters a Dr. Myuu (Duncan Brannon) who is a total rip-off of Dr. Gero. He’s created an artificial lifeform called Baby (sound familiar?) which can absorb others and use them to gain power, but also requires a host body to reach his full potential. Baby (Mike McFarland) is born of the Truffle race, an alien lifeform that was eradicated by the Saiyans, which is a detail I actually do like. He wants revenge against all Saiyans which is what brings him to Earth. He there takes over the body of Vegeta (Christopher Sabat) and also infects almost everyone on Earth creating a sort of hive mind. It’s during this arc that we get introduced to the most memorable part of Dragon Ball GT: Super Saiyan 4.

If the show had stuck to the adventure theme it starts off with it might have been better, though it still might not have been very good.

As a concept, I like Super Saiyan 4. I don’t know if I would have designed the look exactly like the one presented here, but the idea of a Saiyan reverting to his primal ape form and then harnessing that into this new Super Saiyan form is a good one. However, I hate Super Saiyan 4 Goku. For some reason he gets extremely cocky in this form. He talks in a lower tone (think Goku Black if you’ve watched Dragon Ball Super) and just comes across like a dick. It feels so out of character for Goku who can display confidence, but not to this extent and not in this manner. He acts like the fusion character Vegito, just without Vegeta’s voice literally filtering into his speech. It was also during this arc that it really became apparent that Goku basically has one move: Kamehameha. You will get sick of hearing Goku say that long, drawn out word by the time you’re done with GT. The action is so uninspired throughout the series and seems to only get worse as it goes on. Almost every confrontation is between two fighters who are unmatched. Whether it’s Goku or the villain, someone is at an obvious disadvantage to the point where they don’t even have to take the other fighter seriously. It makes for a drama-free experience and the only thing that turns the tide of battle is basically a new power-up.

After the Baby saga comes the Super Android 17 arc which is quite brief. It’s also inexplicable because the show basically draws attention to how the character Dr. Myuu is just a Gero knock-off by having the two team-up! And their team-up occurs in Hell where for some reason they’ve been allowed to keep their bodies (it’s best not to think about continuity with this series) and create a carbon copy of Android 17 in Hell. Some how. He is apparently able to control the real 17 and get him to open a portal to Hell so all of the bad guys can escape and run amok like an episode of Animaniacs. It’s a bit of a rehash of the twelfth Dragon Ball Z movie, but without charm. It’s terrible, let’s move on.

Oh, look! Another Kamehameha!

The final arc is the Shadow Dragon one and, again, it’s a solid concept that is just not well executed. Goku (who is still a kid and will remain one the whole series) and the gang try to make a wish with the Dragon Balls only for them to break. Black smoke comes out and with it comes the Shadow Dragons. Earth has made too many wishes in a short period of time and they’re being punished for it. The writers are essentially punishing themselves for this easy get out of jail free card baked into the series. In order to set things right, Goku has to beat each Shadow Dragon and recover the Dragon Ball imbedded in them. A few have a gimmick to them that Goku has to overcome while the finale, Omega Shenron (Sabat), is just a really strong guy. It culminates in a battle that’s really drawn out and almost never interesting. It’s always one-sided. The writers also never figure out a new way to end a confrontation. It’s always a riff on something from before. They absolutely love having the other Saiyan characters lend their energy to Goku so he can power himself up which is something that only previously took place in the movies. It’s not a gimmick I have ever liked. There wasn’t one new wrinkle to come up with?

If you like Super Saiyan 4, save yourself some time and just get an action figure or learn to love it from afar.

Dragon Ball GT has the reputation of being the worst Dragon Ball series to date and it’s a well earned reputation. While I do think the people working on it had good intentions and tried their best, it just feels formulaic and too derivative of itself to be any good. There’s very little in the way of creativity and while Dragon Ball is certainly guilty of repeating itself quite a bit, it’s usually able to find some way to put a spin on things or at least be charming in the process. GT drops almost all of that charm in favor of a cookie cutter, disposable, experience. It’s ending is lackluster and just as unsatisfying as the ending to Dragon Ball Z, something I’ve never talked about in this space but is an ending I despise. I get that Goku is a bit of a dolt who just loves to eat and train, possibly in the opposite order, and we’re supposed to laugh when he just up and abandons his family to go train Uub. If Z had not created Pan and showed us how much she idolized her grandfather in those few episodes at the end of the series it might have worked for me, but instead it just makes me sad. I don’t like thinking of Goku as a selfish piece of shit, but he’s sometimes written that way. GT has a very similar ending, but since I was looking forward to the series being over it didn’t bother me nearly as much. This isn’t a good series. You’re actually way better off just experiencing it through the video games which basically gives you the Cliff Notes version of the series and lets you act out battles that are probably way more satisfying than what’s actually in the show. And if you love Super Saiyan 4, go buy an action figure or just watch Dragon Ball Daima which takes a lot of the concepts baked into GT, but actually does them well. Only watch the series if you’re like me and don’t properly value the 30 or so hours of your life it takes to get through all 64 episodes.

If you must hear more about Dragon Ball GT then here are some toy reviews you may find interesting:

S.H.Figuarts Dragon Ball Daima Super Saiyan 4 Son Goku (Mini)

It’s no great secret that the black sheep of the Dragon Ball universe is the anime Dragon Ball GT. Created in-house by Toei animation, Dragon Ball GT was a continuation of Dragon Ball Z without creator Akira Toriyama. While Toriyama had to grant approval to many aspects of the series, he wasn’t directly involved with…

Keep reading

S.H.Figuarts Dragon Ball GT Super Saiyan 4 Vegeta

We’re back with another action figure review from everyone’s favorite version of Dragon Ball: Dragon Ball GT! And really, the only thing people remember from Dragon Ball GT is the Super Saiyan 4 transformation. Designed to bring the Saiyans back to their more primal roots, the Super Saiyan 4 transformation is pretty much on an…

Keep reading

S.H.Figuarts Dragon Ball GT Super Saiyan 4 Goku

In the world of Dragon Ball, there are varying opinions on which version of the anime is superior. Dragon Ball Z is unquestionably the most popular, but there are people (like me) out there who swear by the original Dragon Ball that came before it. More recently, Dragon Ball Super has entered the fray and…

Keep reading