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Dragon Ball Z – Budokai HD Collection

budokai hdOh, you thought we were done with DBZ?! Oh no, I have some more Dragon Ball related material to share with you and even though we’re done with the movies, I thought now was as good a time as any to talk about some video games. If you’re a usual reader, you may recall I did a post earlier this year on Super Dragon Ball Z, the Street Fighter inspired fighter for the PS2. It was the upcoming release of Arc System Works’ Dragon Ball FighterZ that inspired me to revisit that old game, and the same can be said of the Budokai series.

In case you need a refresher, Dragon Ball Z – Budokai was the Infogrames fighting game franchise of the early 2000’s and it was also the first real entry point for DBZ into global gaming. Prior to Budokai, the only Dragon Ball video games to make it out of Japan were the NES platformer, renamed Dragon Power in the US, based on Dragon Ball and the PSX fighting game Dragon Ball GT – Final Bout. Yes, somehow a game based on Dragon Ball GT made it to American soil before a Dragon Ball Z game. That early Dragon Ball game for the NES was simply a case of anything being available in Japan was brought over to other markets. It was altered so that it barely resembled Dragon Ball and there’s a chance that gamers who owned the abysmal title and went on to become fans of the franchise likely needed to read about it later in life to make the connection. Final Bout was likely released outside of Japan because it coincided with the 3D fighting game craze and the first real attempt at bringing the anime to America as well. It was a truly abysmal game that sold poorly. The anime was a flop initially so it kind of went away, but once the show became popular via Cartoon Network the after market price on Final Bout went crazy as it was the only video game released in the territory and fans wanted something, even if it was terrible.

dragon power

Technically, this was the first Dragon Ball game released outside of Japan, though you wouldn’t know it by the cover.

Of course, if you were living in Japan you had plenty of options when it came to DBZ fighters. The Super Famicom especially had a bunch of them and the PSX had an additional 2 and all were based on Dragon Ball Z as opposed to the far less popular Dragon Ball GT. Fans desperate for some DBZ content for their video game machines, like myself, turned to imports and emulation to get their fix, but in truth few of these games were worth playing. The only ones I can recommend half-heartedly were Dragon Ball Z – Hyper Dimension, a 16-bit fighter that didn’t control particularly well, but the visuals were impressive. On the PSX, Dragon Ball Z – Legends was a pretty ugly looking early PSX game, but it’s 3 on 3 simultaneous combat was really interesting and the simple, timing based, combat was actually pretty satisfying. It was just a shallow experience and once you saw everything the game offered there was little reason to return.

Once the show finally became popular around the turn of the millennium, there was a substantial rush to get content to the newly created global audience. Irwin Toys started cranking out new action figures and accessories while clothing and posters started popping up everywhere. The games took some time, and Bandai was awarded distribution for Japan while Infogrames, and later Atari, received the North American license. Dimps was selected as the developer and they got set to creating Budokai. Simultaneously, a Game Boy Advance game was also developed and released as The Legacy of Goku, an action-RPG that was at least interesting though not particularly fun. Because there was such an appetite for DBZ anything, Budokai really didn’t need to be a good game to sell well. It also didn’t need to be particularly good to immediately become the best DBZ fighting game ever released. Review-wise, it received a somewhat ho-hum reaction from critics, but fans seemed relatively pleased. It sold well enough to spawn two sequels, and 10 years after its initial 2002 release it received a high-definition makeover alongside Dragon Ball Z – Budokai 3.

hyper dimension

If you absolutely need to import a DBZ game, I’d suggest Hyper Dimension.

If you have never played a Budokai game, then let me tell you how it works. At its cores, it’s a simple 3D fighter. Characters can move in the foreground and background and are capable of attacking, blocking, firing ki blasts, and charging up their power meter. Each character typically has multiple health bars so stronger fighters will have additional health over weaker ones that’s clearly illustrated. Characters can also fly, but not at will. Instead, if a combo attack sends a fighter into the air they’ll kind of just hover in place once they recover from the attack. Simply pushing the directional pad towards an airborne fighter will cause the player-character to take to the air in pursuit.

final bout

Before Budokai, this was the best American fans had.

The main criticism of the original Budokai was the lack of beam attacks. Rather than simply ordering Goku to unleash a Kamehameha wave, the move was affixed to the end of a combo. A series of punches would end in Goku performing his signature attack, but at very close range so it was hardly spectacular looking. Instead, the eye-catching attacks were left to the super moves which are the moves that are designed to be difficult to pull off, but when successfully deployed, unleash devastating amounts of damage via a cinematic. These moves include Vegeta’s Final Flash and the like.

goku vs vegeta

The original Budokai does a decent job of laying the groundwork, though the visuals were never considered great even for the time.

Dimps seemed to target two important factors when creating the game:  make it look authentic and make it easy to play. As a result, all of the fighters essentially feel the same and have the same move-set, just with different results. In order to make the game feel authentic though, Dimps made sure to include various transformations in its games. Once advancing passed the Freiza arc, Goku could unlock his Super Saiyan transformation and use that in battle. Prior to getting it, he also had his Kaio-ken technique. Dimps even gave Piccolo his fusions from the series with Nail and Kame as transformations. The game featured a story mode that went up through the Cell Games and featured a roster of 23 characters. Later games would focus on expanding upon the roster to include practically anyone who ever partook in a fight during the series.

budokai story

The first game does at least boast better presentation in terms of its story mode, though these visuals are kind of “yuck.”

Budokai was a success, and it soon became an annual franchise. Budokai 2, released the following year and not included in this collection, corrected a lot of what people disliked about the original. Ki blasts and flying were now more manual than before and the story mode received more cinematics and was overall more rewarding (though it featured a weird board game interface). The roster was also greatly expanded upon due in large part to the game featuring the Buu Saga. More transformations were available and the game was largely just more fun. Budokai 3 arrived the following year with even more characters and moves and yet another revamped story mode. Instead of playing through the events of the show, players could select specific characters and experience the story from their perspective. And doing so also allowed the player to simply fly around the world looking for the next event as well as hidden ones. It felt less restrictive, and was thus pretty exciting.

budokai 3 story

Budokai 3’s story mode was more engaging, if lacking in the presentation department. It makes up for it though with much improved graphics and styling.

So how do these games hold up in 2018? Well, not surprisingly the original Budokai is showing its age. The visuals have been upgraded to HD, but the textures were so bland and basic to start-off that there’s virtually no improvement. It makes everyone look like vinyl dolls and the empty battle maps are even more boring than before. The simple combat is easy to grasp, but also not particularly engaging. This game is basically here as a nostalgia trip and to illustrate how the series began. Fire it up if you either never played it or just want to relive it, but after that you probably won’t play it again.

Budokai 3 is the main attraction of this set. There’s still a section of the fandom that considers it the best DBZ fighter ever released. It was the last main Budokai title as the many sequels saw the series move in a different direction, sometimes for the better and sometimes not. There was a PSP edition of the franchise called Shin Budokai and some place the 2006 title Infinite World in the Budokai series, but this was the last numbered entry. It’s quite easy to see how refined the game is in comparison with its predecessor. The visuals took on a more cell-shaded approach with additional detail and the move to HD doesn’t highlight the imperfections like it does with the first game. DBZ has a pretty simple, yet distinct, look and it doesn’t require incredible processing power to do it justice.

dragon rush 2

Dragon Rush adds some chaos to battles, but at the cost of skill.

From a gameplay perspective, the game is not quite as fast as I remembered. You will still spend most fights dashing at your opponent to unleash combos attacks and build towards bigger moves. I had forgotten how odd the gameplay structure was. Much of the fights hinge on your ability to pull off super moves and Dragon Rush attacks. The Dragon Rush is a bit convoluted, but it’s essentially a follow-up attack from a teleporting move. There’s a lengthy tutorial section in the game that’s not particularly helpful. It’s one of those things you just have to perform for yourself to get a feel for how it works. When connecting with one of these maneuvers, a quick-time event is enabled that’s basically a version of Rock-Paper-Scissors. The attacker selects a face button and the defender does as well. If the defender guesses right, the attack is thwarted. If not, it continues with both players now having only 3 face buttons to choose from. If the attacker is able to string together three successful attacks via this encounter, then a big move is unleashed and the opponent’s stamina (as well as some health) is knocked away leaving them more susceptible to damage. Actual super moves are done fairly easily by holding a shoulder button, but it starts a slow animation that can be tricky to connect with. And if you miss, you lose all of the energy stored for the attack. Connect and you get treated to another cinematic while also doling out some big damage. There’s always another QTE spot, this time with a meter rapidly filling and decreasing that you have to time properly, that determines how much damage the attack does.

gogeta fusion

There are lots of power-ups that take the form of transformations including fusion.

Fights have a tendency to be very reliant on those two moves. Whoever is better at pulling them off usually wins. The QTE spot injects some chaos as it’s entirely random, unless you’re playing against a human opponent and look at their controller. It’s not the most rewarding system, or perhaps it’s more appropriate to call it frustrating if you’re on the losing side. If you’re on the winning end then at least the cinematics are typically fun to see. The interesting change for the third game though was mostly in the stored energy each character has. Energy will gradually accumulate up to a certain point so you really need only charge your ki if you want to go for the biggest moves possible. This was a smart addition as the constant need to charge in other games was always the least enjoyable aspect. Transformations also aren’t the energy hogs they were in prior games so there’s more incentive to use the best ones.

The story mode felt revolutionary in 2004, though now it does feel more limited. Basically, you pick a character and fly around the world. Your character has a map and can also find a Dragon Radar to look for Dragon Balls. Activating your “senses” can sometimes turn-up hidden spots on the world that usually contain an item but sometimes contain a small story event – an easter egg, if you will. Various cities and popular landmarks appear on as well but you can’t really interact with them. If the name of the place displayed when flying over it then you can enter, but it just leads to a brief exchange with another character who may or may not provide an item. These are all done with still images and text – there are no cinematics in story mode which is rather bizarre. The most interesting aspect of the mode is that it can change depending on how many playthroughs you have done and if you have finished another character’s. Goku’s is the most robust, and if you play it a second time after getting through some of the other character’s stories you’ll take on some GT villains and even unlock Super Saiyan 4.

budokai 3 cooler

Budokai 3 expands upon the roster by drawing from the movies and Dragon Ball GT.

The goal of story mode is obviously to see it through, but it also features some RPG elements in the form of experience and stats. Leveling up a character gives you an ability point to place in various offensive and defensive categories. Each character also can equip a set number of items, with stronger items taking up multiple slots. This has been a feature in most DBZ games and allows for some level of customization. Frustratingly though, transformations always have a prerequisite that includes the prior transformation so if you want to use SS4 Goku you’ll need to devote 5 slots to transformations. If you want to fuse into Vegito then you’ll have to give up something. Characters can unlock a special Breakthrough capsule which contains all of their unique moves and abilities at the cost of taking up all of the ability slots. For a character like Goku who has the most unique capsules, it won’t include everything though which is kind of a bummer. The other short-coming of story mode is that it doesn’t include everyone. A lot of characters are playable including surprises like Tien and Yamcha, but only one villain has a story mode (and it kind of sucks) and characters you would expect to have one (namely Trunks) do not. There’s enough here to keep you busy for awhile, at least.

After getting caught up with these games, my main take-away was that anyone who thinks Budokai 3 is the best DBZ fighting game released has not spent enough time with newer entries. It’s not a bad game, but I’d rather play the Tenkaichi Budokai games over it. This game wants to capture the unique combat of the anime and sacrifices skill and control to do so. The Tenkaichi games were not difficult games to play, but their arena fighter approach made the games even more authentic and the super moves weren’t huge factors. With that out of the way, I will say I still had fun with Budokai 3. It took me a little while to get back into the flow of combat, but once I did I had a good enough time. There is a shallowness to the gameplay present so it doesn’t have the staying power of a more robust fighting game, and I wish they had dropped the Dragon Rush, but it does right by its license. I do wish the story mode featured actual moving images to tell its story, and the rewards for summoning the dragon are kind of lame. Considering I didn’t have to pay much to get this collection, I’d say it was money well spent. As for the original Budokai, it didn’t need to be included on this collection and I’m surprised it is. I would have much preferred Budokai 2, even if that game is pretty similar to 3. At least it featured a different story mode while including most of the gameplay enhancements featured in the third entry.


Dragon Ball Z: Battle of Gods

Dragon Ball Z:  Battle of Gods (2013)

Dragon Ball Z: Battle of Gods (2013)

I’ve made no secret of the fact that I find Dragon Ball Z to be a pretty overrated anime. Some of that sentiment stems from the fact that it’s considerably more popular than its predecessor, Dragon Ball, despite being the inferior product. Part of that also stems from the fact that Dragon Ball Z fans seem to regard it as the greatest anime of all time, rather than what it really is; the most popular anime of all time. This is not to say I find the show to be a bad one. For awhile during the 1990’s I found myself quite captivated by the show. I was incredibly disappointed that the dub, for many years, ended right in the middle of the Namek Saga with Goku preparing to take on The Ginyu Force (I was also really disappointed when the series finally returned with an all new and quite terrible dub). Little did I know, that I had basically seen the best of the show up to that point. While the Cell Games and Buu Saga have their moments, for the most part the show became almost a self-parody with extended filler sequences and familiar plot lines.

It’s the formula of Dragon Ball Z that makes it a rather pedestrian television program. The characters are all simply constructed and tend to embody one archetype. Each “season” consists of the gang being forced to take on the latest “Most Powerful Being in the Universe” with the same familiar pattern: dispatch weak enemy, hear latest prophecy of doom, be defeated by said enemy, train endlessly, power-up and defeat enemy. The stakes are always the same, and even though characters are killed off several times, they usually find their way back to the land of the living and there are few lasting repercussions on the show (aside from the novel concept that the characters do age over time). It was basically like watching an animated fighting video game: it just moves from one battle to the next with very little connecting tissue in-between. As such, it’s quite easy to take a cynical view towards the show but it still has its moments where it’s genuinely entertaining and even charming.

Beerus and Whis are the latest antagonists to threaten earth.

Beerus and Whis are the latest antagonists to threaten earth.

If one were to be jaded with the prospects of another extension of the Dragon Ball Universe, they’d likely be less interested in yet another Dragon Ball Z film. The show was so successful that it rather logically spawned feature films. These films were little more than cash-grabs and often contained less plot than the show and an even more obvious formula. Thirteen films in all were released based off of Dragon Ball Z with virtually none fitting into the canon of the show’s storyline. Aside from a select few that contained some genuine entertainment value, most are just mediocre with the only contribution they made being the superior animation when compared with the show. As a result, I was not all that enthused to hear that Toei Animation was returning to the series for a new film:  Battle of Gods. The only cause for optimism was that it was announced series creator Akira Toriyama, who had little involvement with the awful Dragon Ball GT, was handling the screenplay and character designs. Toriyama, unlike some of his fans, seems to understand what makes Dragon Ball special. It’s not some super sophisticated anime meant to challenge the likes of Neon Genesis or Cowboy Bebop, it’s strictly intended to entertain with humor and action.

Battle of Gods opens with some familiar characters pondering the awakening of The God of Destruction. Supreme Kai, along with Elder Kai, fear what this god may do now that he’s awoken early while King Kai gives Goku a quick lesson on who this guy is. It’s not a very promising open for the film as it’s pretty much in line with most of the movies and we know Goku and this god are going to have to have a showdown. We’re then taken to this god’s home world and are introduced to Beerus, The God of Destruction, and his attendant Whis. One of the themes of Dragon Ball is to never a judge a book by its cover, and Beerus embodies that concept quite well. He’s basically an anthropomorphized sphinx cat complete with tall ears and a wrinkly cat muzzle on his face. Not only does he look like a cat, but he also embodies one as well. When we first meet him he’s just waking up from a 39 year slumber much in the same way we’d expect any cat to awaken. He’s lethargic, hungry, and summons for Whis almost immediately. Later we’ll see him acting rather petulantly and impatiently while also toying with his prey, further driving home the point that he doesn’t just simply look like a cat, he is one. Whis gives him a refresher on what transpired during his slumber, and he’s quite pleased to learn that Frieza dealt with those insolent Saiyans by destroying their planet. He’s further surprised to learn that one dubbing himself a Super Saiyan defeated Frieza, which reminds him of a dream he had where he encountered a Super Saiyan God. Remembering this, Beerus decides to journey to earth to meet the one who defeated Frieza and to hopefully find out more of this Super Saiyan God.

Beerus and Goku reenacting the infamous WCW Finger Poke of Doom.

Beerus and Goku reenacting the infamous WCW Finger Poke of Doom.

When Beerus arrives he encounters Goku almost immediately, and in true DBZ movie fashion, they fight and Goku is easily outclassed. Unlike other films, Beerus is essentially neither friend nor foe. He isn’t a good guy, but he’s also not really a bad guy. Sure he’s The God of Destruction, but apparently someone has to be. He decides to seek out Vegeta to see if he knows anything of this Saiyan God, since he learned nothing from Goku, and finds the Saiyan prince at his wife’s birthday party. Beerus loses interest in his pursuit of a Super Saiyan God when it turns out Vegeta knows nothing, and not wanting to turn down an opportunity to feast, invites himself to the party. Some hijinks involving some familiar faces for Dragon Ball fans occur at the party and things seem to be going well until Buu hogs all of the pudding, sending Beerus into a rage. Only Vegeta knows just who Beerus is and what he’s capable of, which is why the other party-goers jump to their friend’s defense further irritating Beerus. This causes him to declare that it’s time he destroy earth, just as Goku shows up. The heroes are able to request Beerus give them five minutes to consult The Eternal Dragon on the matter of a Super Saiyan God, and when Shenron reveals the secret of how to produce one, Beerus gets his wish.

Of course, Goku is the one to step-up and challenge him as the very underwhelming Super Saiyan God. If you were expecting a fantastic new transformation then you’ll be let down to see that “God Mode” is essentially a skinny Goku with a bad dye-job giving his hair a reddish hue. He possesses a fiery aura, which looks kind of cool but is also visually distracting, but that’s about it. Goku and Beerus fight, and I won’t spoil the outcome but you can probably guess at the ultimate end result.

The gang's all here.

The gang’s all here.

The plot for the film is rather familiar, and judged solely on that, the film is a disappointment. However, how it navigates the plot is what helps to elevate it above the normal DBZ fare. For one, Toriyama’s humor is sharp, and while there are some in-jokes to be found for longtime fans, the majority of the humor is fairly natural. It’s also refreshing as Beerus is the source for much of it. He’s definitely one of the better villains Toriyama has conceived of and his ambiguous nature and ambivalence towards mortals makes him almost charming, in a way. He plays off of his attendant Whis fairly well, a character who also embodies a notable Toriyama trait in that he’s a supremely powerful male with obvious feminine features. Toriyama’s affinity for food-related humor shows up in both Whis and Beerus as they’re very interested in the different flavors present on earth. Thankfully, we’re spared the often repeated visual of Goku stuffing his face which stopped being funny somewhere around the character’s first visit to King Kai’s planet.

For fans of DBZ’s unique action sequences, the film may be a disappointment. A lot of the time is spent on Beerus interacting with the earthlings at the expense of the big fight scenes the show is known for. When the film does go there, the action is a bit restrained. Some of that is a plus. As the characters grew in power during the show there was basically no way to visually establish they were stronger and faster than they were 100 episodes prior making many fight scenes look visually lazy as the characters “moved too fast for the naked eye.” In Battle of Gods the action is slowed down and there’s a satisfying weight to the blows landed. There’s still a few instances of old standby DBZ staples, but they’re not overused. Despite that though, the action is underwhelming and some curious uses of CG effects didn’t help things.

Goku's "God" form is a bit underwhelming, but at least it's better than Super Saiyan 4.

Goku’s “God” form is a bit underwhelming, but at least it’s better than Super Saiyan 4.

Visually, DBZ never looked better. The animation is smooth and every scene pops with bright colors. Some may have thought the more muted color palette of the manga would be present since Toriyama was so heavily involved but that is not the case. The only criticism I have of the visuals is the just mentioned CG used in the fight scenes. While the characters fly through a city landscape, it’s rather obvious the backgrounds are being drawn by a computer. This is a fairly common effect going back to the 1980’s but I’ve always found it jarring. Less forgivable are the few instances in which the characters themselves are CG animated making them look like they’ve been ripped right out of the latest DBZ video game. It looks silly and something I would recommend they scrap for future features.

Dragon Ball Z has had an up and down relationship when it comes to the english dub. The original Ocean Group dub was a mixed bag, but was miles ahead of the original Funimation dub that followed. Funimation first starting dubbing DBZ over 15 years ago, and all of that time with the series has actually lead to a pretty wonderful english cast. The voice actors, most of whom have been on the series since the beginning, really know their characters. The writers handling the localization also know these characters and they’ve created a very lively and witty script. The language is probably of a PG nature though there’s very little in the way of graphic violence. If you’re a longtime fan of the series who prefers to watch it subtitled, then by all means, watch it subbed but you won’t be missing anything if you go the dub route.

Dragon Ball Z:  Battle of Gods managed to both meet my expectations and also exceed them. The general plot is typical for a DBZ movie and rather boring, but the presentation is excellent (aside from a few visual hiccups) and the film is genuinely entertaining. It’s probably too long by about fifteen minutes, but not long enough to feel like a drag. The way the film is written makes this feel more like Dragon Ball than Dragon Ball Z. For me, I consider that a good thing but those who enjoy DBZ for the over-the-top action may be disappointed. Lastly, the introduction of Beerus was a success as I’m actually interested to see more from him. Apparently, Toei and Toriyama were banking on that as he’s in the recently released Dragon Ball Z: Resurrection F and is also a recurring character in the new television show, Dragon Ball Super.  I have no idea if more Dragon Ball Z is a good thing or not, but I do know that Battle of Gods was a fun nostalgia trip. Time will tell just how long that trip lasts.


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