Author Archives: Joe

Dragon Ball Z: Super Android 13!

DBZ_THE_MOVIE_NO._7Japanese Title:  Extreme Battle! The Three Great Super Saiyans

Original Release Date:  July 11, 1992

English Release Date:  February 4, 2003

Directed by:  Daisuke Nishio

Screenplay by:  Takao Koyama

Running Time:  46 minutes

The 7th Dragon Ball Z feature film boasts another famous debut, that of Future Trunks, to the world of DBZ films. The last film brought in his father, Vegeta, which kind of played up the notion of there being two Super Saiyans. Well, what’s better than two Super Saiyans? Three, obviously! Even the Japanese title for this film goes right for that little tidbit, while the English version is once again content to just tell us who the villain is going to be. And since this film came out during the heart of the Androids/Cell Saga, it’s probably not surprising that the villain is going that route. Since the anime gave us an Android 20, the inventor Dr. Gero himself, without listing every android between 1 and 20 it left Toei with a lot of room to make new characters following that numeric assignment. I believe the regular series only gave us androids 8 and 16-20, though I could be forgetting some from the Dragon Ball era. This film is going to present to us Androids 13, 14, and 15 and they’re certainly different in terms of styling, which we’ll get to. Let’s get down to business though.

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Goku out of his element.

The movie opens with a flashback to the murder of Dr. Gero (Ed Marcus) at the hands of Android 17. It’s re-animated and not just the same footage we’ve already seen from the show and it’s slightly more graphic. As Dr. Gero’s blood oozes into the floor the camera pans below to reveal a hidden super computer buried under the laboratory. Three nearby, human-sized pods emblazoned with the numbers 13, 14, and 15 are shown and it’s more than a little ominous. After the opening credits, Krillin (Sonny Strait), Oolong (Brad Jackson), Master Roshi (Mike McFarland) and Trunks (Eric Vale) are shown standing in line for a beauty competition in a super mall. They’re the only ones in line, and Trunks, dressed in his debut Capsule Corp jacket complete with sword, is kind of just along for the ride. Oolong and Roshi are quite eager to see some babes, while Krillin is at least trying to play it cool, but he’s not fooling anyone. Goku (Sean Schemmel) is there shopping with Chi-Chi (Cynthia Cranz) and Gohan (Stephanie Nadolny) and having a pretty miserable time of it, until they decide to get some lunch.

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The somewhat problematic Androids 14 and 15.

Once seated, they’re joined by the others who were previously waiting in line, but found out they were there on the wrong day and wasted their time. While the heroes dine, two individuals enter the city and start calmly strolling through while also blasting everything in sight. They’re an interesting pair. One being, a short guy with purplish skin and an outlandish outfit and a tall guy with pale skin who has kind of an Indigenous American look to him. They’re silent, and head straight for the restaurant the main characters are dining at. Eventually, the commotion reaches them and Goku and his friends are forced to evacuate all of the patrons and waitstaff as they initially think a mega earthquake has just struck. They soon encounter the ones responsible who introduce themselves as Androids 14 (Ed Marcus) and 15 (Paul Bandey). Like the other androids, they exist to kill Goku due to Dr. Gero’s vendetta against our hero. Goku, never one to back down from a fight, invites the duo to follow him to a more remote location away from all of the innocent people.

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This movie marks the film debut of Trunks.

Goku leads the androids to an arctic area. Trunks follows and Gohan and Krillin aren’t far behind. Goku and Trunks pair off against the two androids and they more than hold their own without having to even resort to their Super Saiyan states. That is, until Android 13 (Doug Rand) shows up. Sporting a mullet haircut and a trucker hat, 13 introduces himself and explains how the trio came into existence. He has a bit of a righteous tone, while speaking with an American southern accent (Trunks even refers to him as a redneck) and vows to kill everyone. Outnumbered, Trunks and Goku find themselves struggling until Vegeta (Christopher Sabat) decides to show up. Citing his now tired explanation of wanting to be the one to end Kakarot (Goku), he goes after Android 15 while Trunks takes on 14 and Goku 13. Eventually, all three power-up to their Super Saiyan forms and immediately the tide begins to turn. 14 and 15 appear to be no match for a Super Saiyan, but 13 is still able to put up some resistance against Goku. Gohan tries to get involved, which just necessitates a rescue from his guardian angel Piccolo (Sabat).

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Android 13 sees the value in wearing a vest, but apparently not shirts.

Trunks and Vegeta are able to defeat and destroy their opponents, leaving only 13. Goku and Piccolo have teamed up and are beating him down, but 13 has an ace up his sleeve, or he would if he had sleeves. Components from the defeated 14 and 15 float up and merge with 13, causing him to transform into Super Android 13. His skin takes on a purplish color, while he gets orange Super Saiyan-like hair while significantly increasing in mass. Vegeta tries to arrogantly take him on solo and is dispatched rather quickly. The others give it a go, but Android 13 is just too powerful in his new form.

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Behold! Super Android 13! He kind of looks like a rejected Blanka design.

You probably know what that means. Goku is going to have to power-up a Spirit Bomb attack if they want a chance at defeating 13, which means the others will have to stall for time so Goku can properly form the attack. That’s how the rest of the film unfolds, with the others being severely out-classed by 13, but still finding enough resolve to keep him away from Goku. Toei does introduce a little wrinkle this time into the Spirit Bomb attack, one that kind of goes agains the canon rules of the attack, but it’s not really a big deal. It’s not enough of a swerve to prevent the maneuver from feeling tired at this point, but it’s an ending.

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Ouch.

Super Android 13! is basically just one long fight. Most of the films are light on plot, and there’s something to be said for just getting to the action as quickly as possible, but this one may be too focused on that. The designs of these new androids feel very “ethnic.” Japan doesn’t have the same racial hang-ups America does so they probably don’t care, but it is weird to see this white, redneck guy bossing around what looks like an African American pimp and Native American. Not only does he boss them around, he’s demonstrated to be superior to them in design. It’s an uncomfortable observation to make, though I honestly don’t think it had any impact on my enjoyment of the film.

Even ignoring those racial implications, the designs of the androids are kind of lame. 14 has little character, though 15 is definitely a sight. He has a loud design and his giant hat and sunglasses are kind of in-line with Akira Toriyama’s sense of humor, which makes sense since he designed them. Android 13 is kind of just stupid looking, and his super version is arguably dumber, but at least it’s intimidating. The arctic setting is a welcomed return though as I enjoyed it way back in the second film, The World’s Strongest. Here they don’t really play up the elements much, but it looks nice.

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Looks like our heroes will need to find a quick way to power-up if they want to defeat this guy. Gee, I wonder what that means?

For this dub, it feels like Funimation took more liberties than usual. 13 mocks Trunks’ haircut as a “$30 haircut,” which doesn’t make sense since there’s no such thing as dollars in DBZ. He has a righteous attitude, as opposed to just wanting to kill Goku, and mocks humanity’s abuse of free will. In his powered up form, he’s prone to cursing when in the Japanese dub he mostly just growls. There’s also the previously mentioned “redneck” line and an instance where dialogue was added in place of silence. It’s during the closing moments when Piccolo and Vegeta are seated on a floating piece of ice. I’m actually not complaining because their brief exchange is kind of funny. This isn’t the last time those two will share a scene to close out a feature.

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Since Trunks is in this one with his sword, that means they have to do that delayed split-in-half thing after he charges at an enemy.

Ultimately, Super Android 13! is not one of my favorites. The action is just okay, there’s not a lot here we haven’t seen before, and the pacing of the fight is quite redundant with other movies. The setup is even less interesting, though at least the brief moments with our resident perverts is kind of amusing, and it’s always enjoyable to see Goku living a more suburban life and reacting to it. Visually the film is fine and it’s on par with the better movies. There aren’t many animation shortcuts and the picture is bright and vibrant. The snowy landscape helps to make the fighters stand out against the backdrop, though there is an absence of really big, flashy, attacks outside of the underwhelming conclusion. In short, it’s fine, but Toei can do better.


Batman: The Animated Series – “Terror in the Sky”

terror in the skyEpisode Number:  45

Original Air Date:  November 12, 1992

Directed by:  Boyd Kirkland

Written by:  Steve Perry, Mark Saraceni

First Appearance(s):  None

We’re checking in on a bunch of faces from the debut episode this week. Once again, the Man-Bat is terrorizing Gotham and it’s up to Batman to uncover the identity of this creature and put a stop to it. It’s yet another tale of a human being mutated into an animal hybrid and mercifully the last for awhile. It’s weird that 3 out of 4 episodes ended up with a similar plot device, but production order doesn’t dictate air date order. And yet, these actually did all air pretty close together so I guess Fox Kids didn’t really care one way or another.

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I’m a sucker for these wintery settings.

The episode opens on a wintery evening at a loading dock when our old friend the Man-Bat attacks. It wrecks up the place and gives the workers there a good fright before fleeing. The episode cuts to Dr. Kirk Langstrom (Marc Singer) waking up in a cold sweat. His wife Francine (Meredith McRae) wakes up and encourages him to go back to sleep, but he’s obviously shaken up about something. Was what we just saw a dream of some kind?

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The Man-Bat has returned with some new threads.

We soon learn it was not, as the Gotham PD are on the scene. Batman is lurking in the shadows and hears enough to know he needs to go straight to Langstrom. He arrives, irate, to find a disheveled Langstrom in his lab. Batman accuses him of taking the serum once again to turn into the bat, but Langstrom insists he has done no such thing and it’s Batman’s antidote that is responsible for the creature’s return. Francine overhears everything and becomes angered herself. She takes Batman at his word, and storms off, while Batman is at least open to the possibility of his antidote being a failure. He takes a DNA sample from Langstrom to go analyze back at the Bat Cave and leaves Langstrom to repair his marriage.

Outside, Batman is ambushed by the Man-Bat as he’s mounting his motorcycle. The Man-Bat is a little different this time sporting torn up pink trousers with the remnants of a white blouse hanging around its neck. Batman tangles with the creature and is then forced to chase after it atop his motorcycle. The only thing Batman gets out of that is a busted bike when he runs afoul of a train and the Man-Bat escapes.

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Batman gets knocked around pretty well in this one.

Back at his home, Dr. Langstrom is trying desperately to track down his wife who has run off. He’s able to discover she’s currently at the airport ready to flee the city to get away from him. Batman drops in to let Langstrom know he’s run some tests and he found no trace of the bat DNA in his system. Someone else is the Man-Bat this time. An overjoyed Kirk takes off to go chase down his wife, while Batman turns his attention to another.

Batman drops in on Dr. March (Rene Auberjonois), Francine’s father and the one who originally created the serum. He’s working late and not at all happy to see Batman drop-in. Seeing him sifting through his files, March pulls a gun on Batman though he mentions it’s full of tranquilizers for some reason. Batman, hardly intimidated, disarms the doctor and demands answers. It turns out, March has remained obsessed with bats even after what transpired back in episode one. He’s continued his research in secret, though he insists he would never experiment on himself. He then recalls an incident a few days prior where Francine interrupted his work. Startled, he dropped a beaker containing his new formula on the floor causing it to shatter and create quite the mess. Francine helped him clean it up and cut her finger in the process and we have our Man-Bat. Or should I say She-Bat?

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Mid-transformation shots are always a personal favorite.

Francine has successfully boarded an airplane and is suddenly not feeling so well. As the flight attendant heads off to retrieve some aspirin, Kirk makes his move. He apparently got there in time to board the plane and he tells Francine what Batman told him – he’s cured. Francine and he share a happy moment, before Francine heads off to the latrine to gather herself. It’s there the bat inside of her is unleashed, and after scaring the crap out of the passengers on the plane, she bursts through the hull.

Batman arrives piloting his trusty Batwing, and after saving the flight attendant in a rather ridiculous manner, he turns his sights on the She-Bat. Langstrom had been sucked out of the plane as well, but the She-Bat was able to snatch him out of the air. She takes off for Gotham and sets down on-top of the Gotham bridge. Batman catches up with the pair and hops out of the Batwing armed with the antidote. The only problem is getting it into Francine. The two fight and Batman is able to hit her not once, but twice with the antidote eventually bringing her back to her normal self. Miraculously, the tattered remnants of her shirt reform so she’s properly attired, and after a brief scare, her husband snatches her from the ledge to prevent her from falling. The two embrace and Batman leaves them. Stranded on top of a giant bridge.

Langstroms_reunited

It all ends with a hug.

“Terror in the Sky” is basically “On Leather Wings Part Two.” The story moves at a similar pace just with the players in the game re-arranged slightly. It’s a bit fun shifting the bat persona to Francine, though the attire of the She-Bat gives it away pretty quickly. There’s some nice sound effects on the She-Bat and some neat point-of-view shots as well. The animation holds up rather well throughout most of the episode, with only few instances of ugly frames. In particular, Batman is knocked aside by the She-Bat on the bridge and he takes on a rather peculiar shape. I kind of hate that Dr. Langstrom has to save his wife at the very end from falling off of the bridge – why did we need to make this guy the hero? It just rubbed me the wrong way.

Ultimately, this is a fine episode of Batman much like its predecessor. I don’t think anyone needed another Man-Bat story, but it’s nice when a new episode contains a clear call-back to another since so much of the show’s episodes are independent of one another. Likewise, I don’t think anyone needs a part 3 either, and we won’t be getting one. Maybe there could have been another story here, especially since Dr. March is probably owed some comeuppance. I like to think his daughter disowned him and he went off somewhere to die. Oh well, we’re finally past all of these mutant episodes and next week is one of my favorites so don’t miss it!


Bandai Dragon Stars Super Saiyan Trunks

IMG_2529Dragon Ball Super did to me what basically every cartoon/anime does:  it made me want toys based on it. It’s a compulsion I’ve never outgrown, apparently, and Bandai has made it fairly easy (but not cheap) to get what I want. Months ago I did an entry on the SH Figuarts Super Saiyan Vegeta. That line is like the premium action figure line for Dragon Ball Z (as well as other franchises) and a single figure from that line routinely sells for over $50. Not all fans are into 6″ figures at such a price point, and even though I have two such figures I can’t say I’m really into it myself, and for those fans Bandai has its Dragon Stars brand. These action figures are more in-line with what you would get from Hasbro. They’re super articulated figures that run for around $20, which is sadly the going rate for such toys in this day and age. They often have a few interchangeable parts and also come bundled with a piece of another figure. Collect the whole line and you can assemble a sort of bonus figure. Back in the days of ToyBiz and its Marvel Legends line that bonus figure was often a giant figure twice the size of a standard one, but in today’s world it’s just a standard sized figure.

The Dragon Stars line has produced a few waves at this point. The first was basically a Dragon Ball Z wave, but the second was all about Dragon Ball Super. When I was really into DBZ and collecting toys from Irwin, I always found the majority of Future Trunks figures a bit underwhelming. When I saw the Future Trunks from the Dragon Stars line it immediately caught my eye because it felt like a figure that had eluded me for years. Even so, I passed on it several times before it finally won me over and I’m sure that was at least due in part to the Future Trunks arc airing on television from Dragon Ball Super. Eventually, I caved, picking this guy up at my local GameStop and now I’m going to tell you all about it.

Trunks stands roughly 6″ with the tips of his hair taking him a little beyond that. He’s more or less in scale with the other figures in the line (from what I can tell) and he even looks fine with the Figuarts Vegeta next to him. Since this is from Dragon Ball Super, he’s in his attire from that show which doesn’t differentiate much from his look in DBZ. He still sports charcoal gray pants and yellowish boots, the main difference being now he has a denim coat that actually fits properly and he’s tossed in a red ascot for good measure. His clothing is torn in places reflecting the harsh life he’s had to live in his future battling the likes of Goku Black. He’s in his boosted Super Saiyan form from later in the arc, which is kind of like Super Saiyan 2 in terms of looks only Trunks is way more powerful. The show never gave this form a proper name, but Wikipedia refers to it as Super Saiyan Rage. He’s armed with his trusty sword once more and his figure actually comes with two: an unsheathed sword to swing around and a sheathed one that pops into his back. He comes packaged with a pair of fists, but he also has a pair of hands that can hold the sword and a pair of open hands in a Gallick Gun/Burning Attack position. Lastly, he comes with the head of Fused Zamasu which looks pretty awesome and does kind of make me want to collect all six figures in the wave to complete the figure.

Trunks’ range of motion is pretty typical of a modern action figure. He has ball joints virtually everywhere and his hands pop off and on easily enough. His head is really limited though and I think it’s due to the collar on his jacket. He’s kind of always looking down slightly. His arms are also hindered a bit and he doesn’t possess as much range of motion there as one would think. For instance, he can’t really do a proper Gallick Gun pose or really cross his arms. The cuffs on his sleeves also prevent his hands from pivoting back much. The legs on my figure are also a little loose, but not enough to make it hard to pose or stand him. In the end, he can do just enough to make it interesting to mess around with him on a shelf, but I can see feeling a bit let down as far as the articulation is concerned.

When a figure feels a bit lacking in the pose department, I often turn to the sculpt for value. In truth, the sculpt is the most important part for me since my figures just end up on a shelf. In the case of Trunks, the sculpt is pretty good for the price. If this were a $60 figure, I’d probably be disappointed, but as a $20 he’s solid. The hair looks good and it’s a nice, vibrant, yellow. He has a determined, serious, expression on his face which is befitting the character. The jacket and pants look good with enough little texture details to make them interesting. The sculpt also hides the articulation well giving him a clean look. The boots, oddly enough, are perhaps my favorite part as there’s some nice detail here. His sword and scabbard also look nice and clean. I’m guessing Bandai opted for this approach over a traditional sword that fits into a scabbard so that it didn’t have to compromise on the actual size of the sword. Cartoon swords tend to be illustrated much larger than the actual scabbard they’re supposed to fit into so I consider it a nice touch.

So what’s missing? Well, in addition to the articulation shortcomings it should be pointed out that this figure could have wowed in other ways. Not having a non Super Saiyan head is kind of a disappointment considering it doesn’t look like we’ll get a figure of that down the line. It’s not even really a cost issue as he has a second head, it’s just not a second Trunks head. It also would have been neat to see him come with his Hope Sword, but it also wasn’t something I expected.

Considering this is the first Dragon Stars action figure I purchased, did it sell me on the line? Yeah, it kind of did. I don’t really want to get too far down the line with another series of figures, preferring to stay in my lane of TMNT and Bucky O’Hare, but I could see myself getting a few more. The other five figures in this wave were mostly good, the only one I did not care for was Super Saiyan Blue Vegeta who has a weird face sculpt. These things tend to sell out though, so I don’t expect to run across any in a discount bin other than maybe Zamasu or Hit. I do like this look for Trunks though, and I really enjoyed his arc in Dragon Ball Super. I enjoyed it so much that I’m really tempted by the upcoming SH Figuarts version of this same figure due out later this year. That one actually has the things I would have loved out of this figure including a normal head and the Hope Sword. About the only thing it lacks is a standard Super Saiyan 1 head and an affordable price. At $65, it may just be too rich for me, but at least I have this one which is pretty good on its own.


Dragon Ball Z: The Return of Cooler

DBZ_Movie06Japanese Title:  Clash!! The Power of 10 Billion Warriors

Original Release Date:  March 7, 1992

English Release Date:  August 13, 2002

Directed by:  Daisuke Nishio

Screenplay by:  Takao Koyama

Running Time:  46 minutes

Movie six, The Return of Cooler, is our first instance of a repeat villain and not the last. I suppose you could consider it the second, since by the release of this one Garlic Jr. had made his second appearance by showing up in the actual anime series. For the movies though, this is the second appearance of a villain. Cooler, fresh off of his defeat in movie five, is back for revenge and this time he’s joined by a star. And by star I don’t mean someone famous or important, I mean an actual star:  The Big Gete Star. Set on the planet New Namek, The Return of Cooler marks the movie debut of everyone’s favorite Saiyan asshole:  Vegeta. Since this one takes place during The Imperfect Cell Saga, Vegeta is in his Super Saiyan form so I guess he was just sitting out these movies until he was appropriately powerful. It was a bit odd seeing him left out of Cooler’s Revenge, given his history with Frieza, but I suppose it was better than seeing him pop-in just to get his ass handed to him (like Piccolo often does). Not to be overlooked is the film debut of Dende, the newly appointed Guardian of Earth. Strangely, this film premiered before Dende assumed that role in the series. It’s not a particularly huge plot point in the show, and it was being adapted from a manga anyway, but it’s still kind of odd to see that plot “spoiled” by a movie.

The film opens on New Namek where the Namekians enjoy a peaceful existence, much in the same way they did before Frieza’s arrival on their former home. A colossal, mechanical looking planet then comes into contact with the world. It grips it like a parasite, and the people of New Namek are helpless to do anything about it. On Earth, Dende (Laura Bailey) can sense what is happening to his former home, and not knowing what else he could do, he turns to Goku for help.

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This is the rare movie where Piccolo actually doesn’t get his green ass handed to him.

Goku (Sean Schemmel) is always willing to help out, and he and his friends hop into a Capsule Corp spaceship and head for New Namek. Apparently they do not anticipate there being a huge problem as joining Goku is Gohan (Stephanie Nadolny), Krillin (Sonny Strait), Piccolo (Christopher Sabat), Oolong (Brad Jackson), Yajirobe (Mike McFarland), and Master Roshi (McFarland). No explanation is given why such a large contingent needed to go, and they don’t offer up an explanation for why Goku didn’t just teleport to New Namek, but it helps to keep the comic relief on-hand, I suppose. Though Yajirobe? That guy never likes to leave his tower.

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A rather interesting crew.

When they arrive on Namek they find all of the people there have been enslaved by an assortment of robots. It’s not clear initially what it is the robots want from the Nameks as they’re just sort of being marched along, but obviously it can’t be anything good. The heroes spring into action, but find the robots are all pretty tough on their own. Goku goes off to confront their leader, leaving the others to take care of the underlings. Only Piccolo seems capable of matching the robots, but with the numbers greatly at their advantage, they eventually overwhelm him and the others.

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Cooler is back, whether you asked for it or not.

Goku is able to track down the leader and he’s shocked to find out it’s none other than Cooler (Andrew Chandler). When we last saw Cooler he was being blasted into the sun, which was apparently very successful as Cooler no longer has his body. Instead he’s a metal construct that takes on the form of Cooler’s fourth form, the one that resembles Frieza’s final form, as opposed to his more advanced form. As a cyborg, Cooler proves to be quite formidable. As Goku damages him, the Big Gete Star is able to repair him and even reforms complete limbs. Not only that, he learns from his mistakes and weak points in his body are further strengthened to prevent the same injury from occurring again.

Cooler reforming

That’s a neat little trick.

With Cooler being as powerful as he is, Goku is forced to go Super Saiyan. Adding further insult, Cooler even lets him know he can also utilize the Instant Transmission attack removing one of Goku’s new trump cards from his deck. He’s able to take control of the fight and when it looks like Goku is about to bite the dust, the prince enters the fray.

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Goku is no match for Cooler on his own.

Vegetal (Sabat), claiming he’s here to make sure he’s the one who gets to kill Goku (or Kakarot, as he always refers to him as) so that we don’t mistake his appearance for charity. Despite seeing Cooler’s dismantling of Goku, Vegeta is still his usual arrogant self and he rushes headlong at Cooler. It doesn’t take much time for Cooler to demonstrate his superiority once more, and the two Super Saiyans are forced to do something neither ever wanted to do:  team up.

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Vegeta! This is no time for a nap!

On their own, Goku and Vegeta were unable to make much headway against Cooler and his new metallic form, but together they stand a chance. Knowing Cooler will just repair any real damage they inflict, they have no choice but to go all out and simply overwhelm Cooler with their combined attacks. It works, but the two warriors are totally spent and collapse onto the ground. To their horror, reinforcements arrive and dot the horizon around them. At first it’s just a few, then it becomes dozens, hundreds, thousands! And the reinforcements aren’t more of the robots that fought with Piccolo and the others, but copies of Cooler! Not ones to simply admit defeat, the Saiyans power-up as best they can, but predictably they’re defeated and taken as prisoners to the Big Gete Star.

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A little teamwork goes a long way.

Inside the star, the mostly unconscious Super Saiyans are strung up by a series of wires deep within the core of the planet. The star needs energy to power itself and it intends to snack on a pair of Super Saiyans. Cooler appears and can’t resist the usual villain trope of explaining how this all came to be, and what he intends to do from here. The star had found Cooler in space following his defeat at the hands of Goku. When it initially found Cooler, the Big Gate Star was a mere microchip. It fused with Cooler and began to grow. The chip and Cooler became one, and the Big Gete Star is essentially Cooler, whose remains are still intact serving as the hive mind of the whole contraption. Having really no other alternative, Goku and Vegeta power-up from their positions and Cooler has trouble absorbing all of the energy being output by the Super Saiyans. It overloads the system, freeing not only Goku and Vegeta, but the others as well who had been captured. All except Piccolo, who has been making his way to the Big Gete Star and gained entry, only to be confronted by a Metal Cooler.

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Eh, they’ve been in worse situations.

With the circuits overloading, Goku and Vegeta are able to attack the core of the star which is basically just Cooler’s mutilated head. He soon creates some giant monstrosity of himself and attacks. Vegetal slices off one of the Mecha Cooler’s arms, allowing Goku to unleash a mighty blast vanquishing Cooler once and for all. As the core dies, the Cooler attacking Piccolo explodes. He’s able to reunite with the others for an escape which needs to happen fast as the whole place is coming down. The whole planet disengages from New Namek and explodes in orbit. Before anyone has too much time to ponder their fate, Goku and Vegeta fall from the sky, a bit banged up, but alive. They’re able to revel in their victory while Vegeta makes a quick, offscreen, exit. He gets the last moment though as he’s shown fleeing in a space pod clutching the last remaining microchip from the Big Gete Star which he crushes in his fist.

Goku_vs_Mecha_Cooler_(Return_of_Cooler)

Cooler’s one last trick is some sort of mecha-version of himself.

Like the first appearance of Cooler, The Return of Cooler is a pretty straight-forward and briskly paced film. Unlike that one, the action here is pretty consistent. Since it takes place on New Namek, it’s not all that visually interesting since the original Namek, which New Namek is apparently a carbon copy of, was a pretty boring looking place itself. The interior of the Big Gete Star is at least a different look for the series, and the new robot designs are unique to this film and not repurposed from the show. Cooler, in his resplendent new form, looks rather “cool” and you can tell Toei spent most of their budget on making him look nice and shiny. I’m torn on if I would have preferred he be in his fifth form or this one, but that one lacks a mouth and I’m guessing the animators find this one is easier to work with and convey emotion through. The other characters also look great with there seeming to be a strong effort to make Vegeta look impressive in his debut. Lots of straight lines help evoke the feel of the later stages of the manga and anime and everything looks rather sharp. Cooler’s regeneration abilities are also pretty damn neat to watch and much more visually interesting than say Cell’s ability to do the same.

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Remind me again why Goku brought them along?

I’m on record as saying Cooler’s Revenge may have been my least favorite of the films so far. I didn’t find fault with the villain, Cooler, though in reaching that conclusion, I mostly just hated the execution. Even so, I wasn’t exactly eager to receive another appearance from Cooler. If we were going to repeat a villain though, he’s probably better than any of the ones that have come before him so far. A more popular repeat villain still to come is Broly, and he’ll even beat Cooler’s record by making a third appearance, and given a choice between those two I would probably give the edge to Cooler as being the better villain. It will be fun to revisit Broly in the coming weeks and see what my attitude towards him is now, but from what I remember I wasn’t super impressed.

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All in all, a nice film debut for Vegeta who looks exceptionally bad ass throughout this one.

The Return of Cooler is a much better send-off for the character and helps soften the blow of Cooler’s Revenge. It wasn’t necessary that Cooler get another try, but it’s not as if these movies are filled with classic villains so I don’t think we really missed out on anything. It’s good to finally have Vegeta in these films, even if his role is somewhat small from a character perspective, he’s just there to beat stuff up. He’s mostly a glorified cameo in these movies, with perhaps one exception, but I’d rather he be in them than not. And since the anime resisted having Goku and Vegeta pair up it’s pretty neat to see it here in a movie. And that’s mostly what these movies do best is give us a taste of something the anime didn’t get a chance to do.


Batman: The Animated Series – “Day of the Samurai”

Day_of_the_Samurai-Title_CardEpisode Number:  44

Original Air Date:  February 23, 1993

Directed by:  Bruce W. Timm

Written by:  Steve Perry

First Appearance(s):  Kairi Tanaga, Master Yoru

 

“Day of the Samurai” is basically the follow-up to “Night of the Ninja.” The plots for the two aren’t necessarily connected, which is why it didn’t necessitate a two-parter designation, but both feature the ninja character Kyodai Ken and hinge on his rivalry with Bruce Wayne. Ken (Robert Ito) has returned to Japan following his defeat at the hands of Bruce Wayne and is seeking an ancient scroll in order to strengthen himself presumably to exact his revenge on those who have wronged him. It will have direct call-backs to the prior episode while also bringing in Wayne and Ken’s sensei, Master Yoru (Goh Misawa), in a proper fashion (he was previously only featured in a flashback sequence). It also loosely introduces Yoru’s new star pupil Kairi Tanaga (Julia Kato), who will go on to make a follow-up appearance in the sequel series Batman Beyond as a much older woman.

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Get ready for an episode of weird looking art, by Batman standards.

The episode opens on a dojo in Japan. Kairi is alone at night practicing her martial arts when she’s visited by the ninja Kyodai Ken. Ken is not there on a social visit, and the two square-off for battle. In a nice touch, they both speak in Japanese and the image is subtitled, even though they’re just exchanging typical pre-fight banter. Ken is no match for Kairi, and he takes her out rather quickly and efficiently with a roundhouse kick to the head. The camera is cleverly positioned so that we can see that Ken is administering a kick, but we don’t actually see it strike the young woman in what I hope is for obvious reasons. Ken scoops up the unconscious Kairi and leaves a piece of rolled parchment affixed to the wall via shuriken. The following morning, Sensei Yoru is shown finding the document.

The setting shifts to the Batcave and Alfred is shown bringing the phone to Batman. He tells him it’s his sensei and Batman answers in his Bruce voice. We quickly leave those two behind to jump back to Japan where Ken is explaining his intentions to Kairi. He intends to ransom her, for what we don’t know. Bruce and Alfred are then shown arriving in Japan and Bruce meets with his old sensei. Yoru lets him know that he’s aware that Ken returned from Gotham in shame having been defeated. Bruce insists it was Batman’s doing and Yoru goes along with it, but I suspect we’re supposed to understand that Yoru has deduced the identity of this Batman. Either way, Yoru needs the help of the Batman in saving Kairi and hopefully keeping his family’s secrets away from Ken.

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Master Yoru seeks the help of Batman is recovering his star pupil.

It’s those secrets that Ken is after in return for the safety of Kairi. Yoru’s great-great grandfather uncovered the secret to a fighting style called Kiba no Hoko, which translates to The Way of the Fang. Part of that discipline includes the o-nemuri technique, otherwise known as  The Fatal Touch, or if you’re Bart Simpson, The Touch of Death. Yoru’s ancestor determined the discipline was too dangerous and refused to teach it to anyone. Instead, he wrote down the art’s secrets on a single scroll and hid it in a cave. He told only his family and they’ve kept it a secret these past few generations. Yoru has no sons though, so when he dies the secret dies with him, forcing Ken to act now if he wants to find the scroll (why the ancient master didn’t just let the discipline’s secrets die with him is a mystery).

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Beware! The Touch of Death!!

Yoru, citing his strict adherence to the code of Bushido, refuses to lie or deceive Ken and gives up the location of the scroll by giving Bruce a map to exchange with Ken for Kairi’s safe return. Bruce is, of course, supposed to then give the map to Batman who is to confront Ken, which he does. Ken is quite happy to see Batman once again, and their brief banter allows Kairi a chance to get the upper hand on Ken and attempt an escape. It’s a good try, but Ken is able to give chase and knock her from the rooftop their meeting is taking place on. Batman is forced to drop the map and dive off the roof after Kairi. He saves her, and in doing so does a neat trick with his grapple gun in which the cable disengages from the firing mechanism so that they don’t swing into the side of a building. Batman then goes back for Ken, but the slippery ninja is able to escape.

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The scroll, just before it crumbles in Ken’s hands.

Ken is able to follow the map to a volcanic region. Unfortunately for him, Father Time has seen to it that the scroll is barely legible and crumbles at first touch. Ken is angered at first, but then smiles as he picks up a larger piece of the scroll that didn’t completely fall apart. Following Ken’s departure, Batman finds the cave himself and the crumbled scroll. He brings it back to the dojo where Bruce and Yoru are shown examining it. Bruce thinks they’re in the clear, but Yoru notices a large piece of the tattered document is missing and he apparently knows it’s the portion that contains the information for The Fatal Touch.

Bruce is then left to decide if he can risk pursuing Ken. Kairi pops in to basically pass on her admiration for Batman (she doesn’t seem to be in on the double-identity thing) while Alfred is sort of surprised they can’t head home just yet. Alfred is then shown the next day in the local market shopping for goods, when a suspicious character pursues him. Batman is also able to find Ken’s hideout. He’s looking for information that could help him understand The Fatal Touch, since no one knows where the touch has to be administered (Yoru never allowed himself to view the scroll). He comes across Ken’s practice dummy, which he lingers on, until a phone call interrupts him. It’s Ken, and he’s calling to let Batman know that he’s taken Alfred hostage and desires a final battle. Batman is able to trace the call (which shows an American number, even though they’re in Japan), and our final showdown is all set and ready to go.

Ken Death Touch

We call that a bad touch.

Ken has chosen a volcano, one apparently near eruption, as the setting for their showdown. When Batman arrives, he expresses a desire to fight as men and the two remove their masks. Batman also removes his cape, and Ken his shirt since he has that large demon tattoo on his back to show off. The two fight, and Bruce tries to keep his distance. Ken notices and taunts him, asking if he fears his touch. Ken is able to gain the upper hand, his fingers thrust forward hunting for Bruce’s chest. Turns out, the special spot for The Fatal Touch is basically right where you would expect, and when Ken plants his two fingers on the Batman logo on Bruce’s chest, Bruce lets out a howl. His eyes roll back into his head, and his limp body hits the ground. Ken, satisfied with himself, begins to walk away, until a gloved hand clamps down on his shoulder. It’s Bruce! He’s not dead after all, and he soon dominates Ken in hand-to-hand combat. Ken is aghast that his touch didn’t work, and forced to regroup, he begins to retreat. The erupting volcano splits the terrain in two, and the combatants find themselves separated by the river of lava. Bruce tosses a rope to Ken, imploring him to take it and jump across. Ken kicks it into the lava, takes a bow, and becomes engulfed in an explosion. Bruce then frees Alfred, and explains how he survived Ken’s touch. By examining the practice dummy, he was able to figure out the spot Ken struck repeatedly and assumed that was where The Fatal Touch had to be administered. He placed some sort of padding over his chest, under his shirt, to protect him from the attack.

Back at the dojo, Yoru expresses his admiration for Batman to Bruce. When Bruce questions why since Batman is more ninja-like than samurai, Yoru explains his reasoning and it’s pretty obvious he’s speaking to Bruce with the knowledge that Bruce is Batman, in case anyone was still wondering. It’s a nice little pick-me-up for Bruce as he’s basically gained the endorsement of his old sensei on top of his recent victory.

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Kyodai Ken takes a bow before departing the series for good, though no one really requested one.

“Day of the Samurai” marks the last appearance of Kyodai Ken. He was created just for this show, and he’s basically just remained confined to these two episodes. As an old rival from Bruce’s formative years, he’s fine. What I don’t like about him and the episode is the approach to Japanese culture and placing this hokey, fantasy, martial arts story onto it. The idea of a touch of death just feels like a western viewpoint of Japan, and it was mocked by The Simpsons, which feels like the proper approach as opposed to this sincere one. It also felt kind of dumb to play the angle that no one knew where the touch had to be administered, and yet it ends up being the center of the chest. Isn’t that basically where one would assume? Maybe a little off to the side and over the heart, but pretty much that general area. As we went over in the “Night of the Ninja” entry, ninjas were rather popular at the time so it was hardly a surprise to see one show up in Batman. I guess in short, no one likely missed Kyodai Ken following this episode and his apparent death.

This episode was also the second, and last, episode animated by Blue Pencil, S.I. Previously, that company had worked on the Riddler episode “If You’re So Smart, Why Aren’t You Rich?” and I wasn’t a huge fan of the visual style present there. It’s much the same here, with the whole thing having more of a “toon” vibe. Here it’s more apparent as we’re dealing with a pretty mature plot and the cartoonish visual flair works against the episode’s aura. Bruce Wayne even looks off model at times, and not really for the better. Batman himself looks all right though, as his cape has a little more personality and flair. The movements are kind of floaty, but they are frequent, so in some respects this style was ambitious. Everyone just kind of looks like they’re made of water though, so it’s a give and take. There’s a few animation gaffes as well such as attire changing color from one shot to the next and a few instances where a character’s mouth isn’t moving even though they’re speaking. I did like that they didn’t shy away too much from the physical style of Ken, and allowing him to assault a woman is a rather bold move. The sequences were story-boarded and executed well to please the censors while still retaining their impact. Lastly, the final fight between Batman and Ken gets a little slapstick following Bruce’s bounce-back from apparent death, which just didn’t work as comedy or within the context of the fight and I have no idea why they went that route. Maybe someone got cold feet and felt they needed to dial back on the tension of the scene.

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This may be the end for Kyodai Ken, but Kairi gets to show up in Batman Beyond.

As a send-off for Kyodai Ken, I guess this one is fine. Since no one was really looking for one anyway. I’m not sad to see Blue Pencil go either, though I couldn’t dig up anything online about them regarding why they were never asked to animate another episode. Bruce Timm, who directed this episode, expressed a displeasure with the animation when it gets too “anime,” so it wouldn’t surprise me if he wasn’t a fan of their work here as well. This episode also gave us a break from weird mutated monster enemies, but apparently we’re in for another one of those next week so I will see you then for “Terror in the Sky.”


Rise of the Teenage Mutant Ninja Turtles – “Mystic Mayhem”

rise_of_the_tmntOn July 20th, Nickelodeon offered up a preview of its newest take on the Teenage Mutant Ninja Turtles. Dubbed Rise of the Teenage Mutant Ninja Turtles, the new show is the heir-apparent to the one Nick ran from 2012-2017. Simply titled Teenage Mutant Ninja Turtles, that show was a modern re-telling of the story we’re all familiar with. It was presented in CG and featured the main characters from the comics and older television shows while mostly adhering to the personalities that had been long established throughout the various media. It was the fourth attempt at bringing the Turtles to television, and by all accounts it was pretty successful. Likely no future version of gang green will ever be as impactful as the 1987 series, but that doesn’t mean it can’t still be a success.

The show was well-received and it was one that even I, a 30-something, mostly kept up with. It likely ended for business reasons, though possibly artistic ones as the show-runners may have felt they had told all of the stories they wished to tell. I think it’s more likely the network felt the toy franchise was mostly tapped out and there were probably new contracts that needed to be negotiated. Television shows for older kids are also transitioning away from CG and back to 2D as technological advances have made that medium a lot cheaper, and easier, to work with. Which is likely one of the many reasons we are here today talking about a new version of the Teenage Mutant Ninja Turtles arriving just a year after the previous one ended.

riseofthetmnt-skylight-turtles-700x318Rise of the Teenage Mutant Ninja Turtles is an entirely new show with a new cast of characters. In some ways, this is the most ambitious reboot we have ever seen for the franchise. The 1987 series took the most recognizable characters from the Mirage comics and adapted them for television while also stripping out the violence. Each turtle was given his own personality, something they kind of lacked in the comics, and Shredder was made the main villain and given an accomplice in Krang. Ever since that series found success, it would seem each successive iteration tried to incorporate more of the original comic. Starting with the 1990 movie, Raphael would see his prickly and combative nature made his default personality, the tone would be a touch more serious, and Shredder more deadly. The 2003 4Kids series practically adapted the early books, and even Michael Bay’s turtles tried to keep some of that spirit, while also bringing the turtles closer to their cartoon counterparts.

The 2012 series did the same while also making sure to make everything appear modern. It’s biggest change was making April O’Neil and Casey Jones adolescents, but it mostly took the comic and cartoons that arrived before it and melded them together. It was a show that really wanted to appeal to adults who grew up with the Teenage Mutant Ninja Turtles and likely hoped these adults would get their kids hooked. Rise of the Teenage Mutant Ninja Turtles is attempting to no such thing. For the first time since that 87 series debuted, this is a version of the Turtles made to appeal to kids first and foremost. It doesn’t care if you’re familiar with the property. It doesn’t even need to be a TMNT show, but the brand recognition is certainly easier to sell than a new IP.

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April and Splinter are two of the more radical redesigns, but also two of the most effective.

Of course, some things will naturally never change. The Turtles are still Leonardo, Raphael, Michelangelo, and Donatello. They live in the sewer with their sensei Splinter, a mutated rat, and reside in New York City. Their only human friend is a girl named April. What’s different is both radical and superficial. For the first time, each turtle is actually a different sub-species of turtle. Most notably is the large and spiky Raphael who is a snapping turtle and kind of looks like the old Slash. Donatello is a soft-shell turtle, and as a result, he creates backpack-like shells to wear to protect himself. Leonardo is now a wise-cracking turtle and Raph is an ineffective leader, as the two have sort-of swapped personalities from the 87 show. When the episode opens they all have their signature weapons, but that will change by episode’s end. Splinter is not the stoic Ninja Master we’re used to, and instead is a chubby little rat who likes to fall asleep in front of the television. April is once again a kid, though just how young is hard to gauge. She’s also African American and sports a pair of oversized glasses. In some respects, she reminds me of Irma from the old cartoon.

The episode opens with some light crime taking place in New York and the Turtles on the prowl. We’re supposed to think they’re patrolling the city as usual, but they’re actually just looking to discreetly take a dip in a rooftop swimming pool. It will become clear soon enough that these turtles are not proper ninjas. They don’t really know what they’re doing or appear to have any designs on fighting crime or anything. April is kind of just there and we’re not sure what the relationship is, but at least they appear to be having fun. The palette of the show is incredibly bright and vibrant, but the animation is not smooth in the least bit. Everything feels loud as characters move suddenly and quickly as if frames of animation are skipped. I don’t think this is a cost-cutting decision, but an artistic one to make the show feel heightened and manic and strikes me as an example of the show going for kids.

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On the right, new villain Baron Draxum, and on the left a big, white, blank, space.

The Turtles will encounter a weird teleporting dog/cat creature that takes an instant shine to April. It’s being pursued by some sketchy looking individuals and the Turtles feel compelled to help. This will result in them taking a trip through an inter-dimensional portal where they’ll meet the big baddie of the series, Baron Draxum, and also acquire new weapons. All except Donatello that is, who prefers to stick with his techy-looking bo staff. From here on out, Raph will wield twin tonfa in battle while Leo downgrades to one sword. Michelangelo will wield a kusari-fundo and all of their weapons have some mystical property that they’ll likely need to learn more about as the series moves along. Baron Draxum is a large, some-what Shredder-like figure, who is apparently behind the mutation of the Turtles. He has scores of underlings presumably, and some odd mosquito things that carry mutagen. The episode is an establishing one, and it’s likely the Ninja Turtles will need to get a touch more serious following this episode if they want to challenge Draxum in the future, since their fighting prowess is severely lacking.

It bares repeating that Rise of the Teenage Mutant Ninja Turtles is a show very much aimed at today’s children. It’s not a show made for me, and that’s fine as the children of 2018 deserve their own TMNT. As a show, it feels very similar to Cartoon Networks Teen Titans Go! It shares a similar look and the show wants to make kids laugh and is less concerned with wowing them via action sequences. The characters take nothing seriously, and I suspect they’ll have some failures along the way. The structure of the show is also to be two 11 minute cartoons for each episode, so the scale of each plot is obviously small.

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I couldn’t get much of a read on Michelangelo in this debut episode, but he definitely doesn’t seem as goofy as other iterations.

The voice cast struck me as fine. Ben Schwartz is Leonardo and he’s essentially just playing Dewey Duck from DuckTales. I thought it would be odd seeing Leonardo act in such a manner, but it was fine. Omar Benson Miller is Raph and he’s obviously being tasked to play a very different Raphael. He’s a leader, which just feels off, and he’s a bad one too, but not because of the usual Raph traits. He’s more indecisive and uncertain as opposed to abrasive and headstrong. Donatello is played by Josh Brener and he’s more or less the same Donatello we’re used to, with maybe a touch of dryness. Michelangelo is played by Brandon Mychal Smith and is the character I felt the least impressed by. I just didn’t get much of a sense for his personality, though he did refer to himself as an artist. The press material labels him a prankster, but we didn’t really see that side of him in this episode. This episode was probably too concerned with establishing Leonardo as the new Mikey type at the expense of the other turtles.

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Looks like there will be no shortage of interesting villain designs.

Splinter is voiced by Eric Bauza, who had previously voiced Tiger Claw for the last TMNT series, doing a stereotypical Japanese master voice. It almost feels out of place with so much of the other personalities mixed-up, though his personality is obviously different as well. He’s rather funny looking, and I presume he will have to actually train his sons eventually. We didn’t see much of the lair, but it appears to follow in the same mold as the other cartoons in that it’s lavishly outfitted with Donnie’s tech. April is voiced by Kat Graham, and she’s another character I didn’t get much of a read on. She seems more heroic than the actual turtles, and obviously felt an instant connection with the little dog/cat creature she acquires in the episode. WWE’s John Cena is Baron Draxum and I forgot he had been cast in this series. Draxum looks like a high resolution Xavier Renegade Angel, which isn’t a compliment, but his personality seems interesting. He doesn’t want to be a foe to the Turtles, though he obviously will be, and he came across as less cartoonish than the villains from the 87 show, which surprised me. He may prove to be a worthy foe after all.

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And don’t forget the toy-line! Meat Sweats is also an awesome name for a mutant pig.

I can see what Nickelodeon and executive producers Andy Suarino and Ant Ward are going for with this show. I also know that very little of it appeals to me. I welcome the change back to 2D, but I’m not crazy about the design of the characters. They’re a bit too similar to the Bay Turtles, which I found gross, but I concede they have a marketable look. I just feel it’s a bit too similar to other shows out there and it doesn’t strike me as unique. I did not enjoy the janky animation techniques and I hope they tone that down. The pivot to humor is fine, and it does feel like Teen Titains Go!, but it’s not naturally funny like that show. I didn’t watch it with any children present, so maybe they’ll disagree with me, which is what matters most. This isn’t a show I’ll seek out and watch as I did the 2012 show, but as a parent it won’t bother me if my kids start watching it. I like seeing the TMNT brand relevant, so for that reason I hope it’s a success.

“Mystic Mayhem” is just the debut for the show. Additional episodes are available right now online via Nickelodeon’s website and app. The actual series premier is scheduled for September 17, and the ever important toy line is expected to launch in October. Each episode will consist of two segments, but this first episode was one long segment. If you’re an adult fan of the brand I would still say give this one a peek just to check it out. Maybe you’ll like it, most likely you won’t. In a world where a lot of cartoons are hitting wider audiences (OK K.O.!, Gravity Falls, Craig of the Creek, etc.) it’s a little disappointing that this one does not, but not everything has to. Sometimes it’s fun for kids to have something that’s just for them.


Dragon Ball Z: Cooler’s Revenge

DBZ_Movie05Japanese Title:  The Incredible Mightiest vs. Mightiest

Original Release Date:  July 20, 1991

English Release Date:  January 22, 2002

Directed by:  Mitsuo Hashimoto

Screenplay by:  Takao Koyama

Running Time:  47 minutes

This seems as good a time as any to talk about the titles of these movies. The direct translation from Japanese is right at the top of each of these entries I’m making, and taken in that sense, they’re usually pretty crazy. They’re often very descriptive or kind of comical. This one, The Incredible Mightiest vs. Mightiest, is one of the more comical ones. When dubbing and releasing in English, Funimation basically gets to come up with whatever title it thinks makes the most sense. In this case they went with Cooler’s Revenge, which feels like one of the more boring titles they came up with. For one, we don’t know who Cooler is going into it so why in the world would he be out for revenge? I guess we’re supposed to watch and find out, but it just seems kind of lazy. In this case, the directly translated title sounds like something I’d want to watch! Incredibly Mightiest? – I want to know who that guy is. A cooler seeking revenge? Sounds like a beverage container got mad that it’s being used as a bait bucket on a fishing trip or something.

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We get to watch poor Bardok get smoked again at the start of this one.

Anyways, if you didn’t guess on your own, Cooler is related to Frieza. He’s his brother, to be exact, and he’s come to Earth seeking a battle against Goku to redeem his family name. He has no love for his deceased brother making it clear this quest for revenge is more about honor than anything. This is also one of the few movies that could have conceivably been fit into the actual Dragon Ball Z timeline given that a lot of time passes offscreen between the Frieza and Androids Saga. Not that it matters in the grand scheme of things, but it’s an interesting aspect of the picture.

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Cooler, who spends the bulk of the movie in his fourth form which resembles Frieza’s.

The movie begins with a recounting of Frieza destroying the Saiyan home world:  Planet Vegeta. We’re shown the events from the perspective of Cooler (Andrew Chandler) and his small army of loyal men. He scoffs at Frieza’s (Linda Chambers) carelessness and at how childish he’s behaving. One of Cooler’s men, Salza (Michael Marco), picks up a Saiyan Space Pod on their radar escaping the destruction. He suggests they destroy it, but Cooler refuses saying it’s Frieza’s problem. They apparently have their own areas of the universe to dominate, and there’s an aspect to his personality that would probably welcome the destruction of his brother. We then jump forward for a quick recap of the Goku and Frieza battle and witness Goku, as a Super Saiyan, defeat the evil tyrant.

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Like most of the big bad guys on in this show, Cooler has a group of loyal henchman. Salza, pictured here, appears to be his right-hand man.

In the present, Cooler is on his way to Earth, like so many villains before him. On Earth, Goku (Sean Schemmel) and his friends are camping (this sounds really familiar) when Cooler and his men show up. Goku isn’t looking for a fight, but he’s obviously ready to defend his friends and family. Cooler and company obviously seek something else, and they begin their attack. They overrun the earthlings, and a blast intended for Gohan (Stephanie Nadolny) is taken by Goku inflicting a near mortal wound on the warrior. They’re able to escape, and Krillin (Sonny Strait) sets Goku up in a cave to rest while Gohan agrees to head to Korin’s tower for some senzu beans. He takes Icarus so that he doesn’t have to expend any energy that would be picked up by Cooler, and off he goes.

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Gohan is sent for senzu beans but runs into some trouble.

Gohan is able to make it to the tower without detection where he encounters Yajirobe (Mike McFarland) and Korin (Mark Britten). Korin tries to play a bit with Gohan while Yajirobe isn’t in the mood for games and orders the cat to just give up the beans. Gohan thanks them and takes off, but on his way back to the cave he is unable to avoid Cooler’s men. They shoot down Icarus and rough up Gohan, but just before they can deliver a mortal blow (and stop me if you’ve heard this one before) Piccolo (Christopher Sabat) shows up! He tangles with Cooler’s men, allowing Gohan to slip away. Piccolo takes care of two of Cooler’s men, Dore and Neiz, and seems capable of taking out Salza as well when Cooler arrives. He uses his Death Beam attack to neutralize Piccolo and orders Salza to track Gohan.

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Piccolo gets a brief moment to shine in this one, emphasis on the word brief.

Gohan makes it to the cave, but before he can hand over the pouch of senzu beans Salza arrives and fries them. Krillin heads outside to buy them some time, when Gohan remembers that Yajirobe tossed him an extra which he stored in his sash. He gives it to his dad, who immediately starts to feel better. While his strength is returning, Gohan and Krillin team-up to take on Salza but find themselves overmatched pretty quickly. Goku emerges from the cave to even the odds, when Cooler shows up baring an unconscious Piccolo. He provokes Goku further by blasting Piccolo through the chest and letting his body fall to the Earth. Goku takes his anger out on Salza, sending him soaring out of the picture, and then turns his attention towards Cooler.

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Cooler – not a nice guy.

Goku and Cooler square off and the two appear to be evenly matched. That’s when Cooler breaks off from the fight momentarily to tell Goku his story, because that’s what villains do. Goku doesn’t really care, and then Cooler unveils one final trick – a fourth transformation! Cooler was in his fourth form, the result of his third transformation, as Frieza was when Goku killed him. Cooler long ago unlocked yet another form, and he’s more than willing to utilize it in order to destroy Goku. He goes through the process, which makes him bigger and results in lots of protruding spikes and a new grill for his mouth. He kind of reminds me of Super Shredder from the 1991 Teenage Mutant Ninja Turtles II movie, but since they came out the same year he’s pretty clearly not influenced by that character.

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Cooler’s Super Shredder form. It’s fine.

In his new form, Cooler proves to be Goku’s better. Everything Goku tries fails, and he soon finds himself getting beaten down. That’s when he resorts to his old motivation techniques – thinking of those who depend on him, recalling the bad deeds of his opponent, etc. Apparently, Cooler injuring a bird is his breaking point this time and Goku goes Super Saiyan. As a Super Saiyan, he proves to be Cooler’s better forcing him to resort to the same tactic his brother did by trying to destroy the whole planet with his Death Ball technique. Goku is able to counter it with his Kamehameha wave and literally blasts Cooler into the sun. As his body breaks apart, in one last bit of poetic justice, Cooler makes the connection between Goku and the fleeing Saiyan Space Pod thirty years ago. With Cooler taken care of, the only thing left is Salza, and a certain big green guy gets some momentary revenge and the last word in this one, which is kind of nice for a change. Though how he recovered from what appeared to be multiple mortal wounds is left unexplained.

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Ouch.

Cooler’s Revenge is perhaps the simplest of all of the Dragon Ball Z movies thus far. It follows the exact same script as the past two movies essentially, with an evil invader coming to Earth seeking something and getting into a fight with Goku. In the case of the Saiyan Turles, he at least had the Tree o Might to add some spice to his invasion, while Lord Slug essentially sought the same thing as Turles, but found the Dragon Balls too. Cooler is just here to kill Goku, and in some respects I appreciate that the movie gets right to it, but then it betrays its fast start by taking Goku out of commission and forcing us to wait for his reentry into the fight. Because of its simple nature, this is the shortest film since Dead Zone and it would be even shorter if they took out the flashbacks to the main series.

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The film debut of Goku’s Super Saiyan form.

The movie’s biggest strength is its reliance on the story began in the actual series with Frieza. Connecting Cooler to Frieza is a good move as it gives him credibility. And it’s not like Toriyama didn’t experiment with Frieza’s family history as well by introducing King Cold shortly after Frieza’s defeat. It’s conceivable that he could have had a brother roaming the galaxy as well, and also not surprising that they wouldn’t exactly have any strong affection for each other. It is kind of strange that he would have never been mentioned by anyone during the events of the show given that he’s apparently more powerful than his brother, but then again no one ever talked about King Cold either. That additional transformation is kind of the obvious move, but at least it looks a little different from the others and its visually interesting. Goku having to transform in a similar manner to how he did against Frieza was kind of tired, but when you consider that a lot of these films seem to exist to condense a main plot point from the show into a short run time then I suppose it’s more forgivable.

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The film ends with a classic beam struggle, which I’ll give it credit for doing so as I was getting really sick of the Spirit Bomb.

As one of the earlier Funimation dubs, the original version of this film’s English dub was full of terrible nu-metal music within its soundtrack. It’s actually kind of amazing Funimation fit so much of it into such a short film, but wow can I not recommend avoiding that initial dub strong enough. I guess if you enjoy bands like Disturbed and Drowning Pool you might like it, but I can’t think of worse torture. This one is also visually the most bland film so far as the settings are just boring planes and forests that offer little spice. The fight choreography is also less than stellar as it suffers from the same issue as Lord Slug in that seemingly every confrontation is between two individuals with vastly different power levels, and that’s just not entertaining. It would have been nice if Goku’s Super Saiyan transformation had put him on more equal footing with Cooler for a more interesting fight.

Cooler’s Revenge is a movie with a solid premise – the brother of an evil tyrant is out to avenge his family’s loss by confronting a man he allowed to live long ago. After that though it pretty much botches everything else. It takes one of the least appealing aspects of the show, waiting on Goku, and incorporates that into a movie. It also doesn’t offer any great action pieces, and it even lacks in another aspect of the series we’ve all come to enjoy – the humor. It’s a drab film, and as a cliff notes version of how Goku became a Super Saiyan I guess it’s fine, but it’s my least favorite Dragon Ball Z movie so far. Hopefully it stays that way.


Batman: The Animated Series – “Moon of the Wolf”

Moon_of_the_WolfEpisode Number:  43

Original Air Date:  November 11, 1992

Directed by:  Dick Sebast

Written by:  Len Wein

First Appearance(s):  Anthony Romulus, The Werewolf

 

Something happened in-between episodes 42 and 43 that feels like a big deal, to me anyway:  we hit the halfway point! The original run of Batman:  The Animated Series consists of 85 episodes and we are now halfway through that batch. I suppose our next milestone will be episode 52 since that will mark one year of posts on the subject, followed by episode 65 which marks the end(!) of the first season. For episode 43 we have a new villain and a returning one. I mentioned it in last week’s write-up, but coming up with an immediate 65 episode order is pretty challenging, and rather than come up with 65 unique, original, stories the staff on Batman sometimes turned to the comics for a story. This week’s episode is one such episode in which comic writer Len Wein was asked to adapt his story about a werewolf from Batman #255 for the show. It’s kind of a weird concept for Batman, but it’s in-line with the Man-Bat villain from episode one in terms of feasibility. It also feels like kind of anti-drug PSA. Government standards require a certain amount of educational content in children’s programming and I’m not sure if this one qualified for it, but we’ll get to that in the write-up.

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Not a good night to be walking your dog.

The episode opens on a gentleman (Peter Scolari) walking his dog on a typical Gotham evening. The dog becomes agitated at something offscreen, but it turns out to be just a jogger. Or was it? A massive werewolf (Frank Welker) soon emerges from the brush and attacks! The man is helpless against the beast, but fortunately for him Batman is in the area. He confronts the beast, but their fight is cut short when the gentleman is flung from the park bridge. Batman dives into the water to save him, and as he pulls him from the water the wolf-man flees.

The setting shifts to Gotham PD and Gordon is wrapping up some business for the night. Batman interrupts him to fill him in on what happened in the park. He wants to know if anything could be linked to the werewolf character, but the only thing Gordon can find is some timber wolves were stolen from the zoo recently. The victim of that night’s attack, John Hamner, is a security guard for the zoo and Batman thinks that’s not likely to be a coincidence. As he leaves Gordon’s office, he floats an interesting possibility:  what if that wolf creature wasn’t wearing a mask?

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Honey, I’m home!

Of course it’s not a mask, Batman, because where would the fun be in that? The episode is not at all interested in even making that a question as we’re taken to a construction yard and an individual with an unmistakable bowl cut is re-introduced. Professor Milo (Treat Williams), the villain from “Cat Scratch Fever,” is seated at a desk when the werewolf barges in. He’s rather calm in the face of such a frightening creature, but that’s because he knows exactly when this transformation will wear off. The creature becomes a huddled mess on the floor as he turns into an adult male. We don’t know who he is, and he isn’t shown in full frame, but he tells Milo that Hamner got away as he was foiled by Batman. Milo resolves to take care of that nuisance once and for all.

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Tony Romulus is an expert long-jumper and track and field star.

Immediately, the show cuts to a skyline shot at day and a news broadcast can be heard. The broadcast refers to Anthony “Tony” Romulus (Harry Hamlin), a local Olympian about to make a large charitable donation. Geez, I wonder who the werewolf could be? Tony is training at a gym with Bruce Wayne, and his plan is discussed: he’ll make a 2 million dollar donation to charity, but only if Batman comes to his home and accepts the check. Wayne tries to figure out what his interest in Batman is, and Tony convincingly plays it off as wanting to meet the only man in Gotham who may be a superior athlete to him.

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Anyone with a unibrow and scarf is a bad guy – come on, Batman!

Batman heads to the home of Romulus that night and finds the superstar athlete in his study. He’s dressed in an absurd leisure suit with a scarf, and welcomes Batman in. He offers him a drink, Batman declines, and gets to making out a check as an impatient Batman looks on. We see Romulus flip a switch underneath his desk, and soon Batman notices the room getting hotter. He realizes that he’s being gassed, but before he can retrieve his gas mask from his utility belt he collapses and Milo enters. Romulus removes Batman’s utility belt, while Milo acts threatening.

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Milo and Romulus in a flashback when the lycanthropy first started to show.

Batman is then shown at the construction yard from earlier chained and unconscious in what looks to be an unfinished colosseum. Milo and Romulus are in the nearby shack and we get an in-depth look into their relationship. Milo is obviously responsible for Romulus’s condition, and he holds the cure to lycanthropy in a safe. He’s blackmailing Romulus, but don’t feel too bad for him. A flashback details how the two came to be involved. Romulus, seeking an edge, sought out Milo for steroids. Milo gave him a special, undetectable, steroid laced with wolf estrogen and Romulus greedily snatches it and drinks it down. The serum worked, and Romulus had a great fall games which enriched him exponentially. Romulus initially refused to pay Milo for his steroids, but soon the transformations began. They were only partial, and Milo was able to dupe Romulus into taking more of the formula to become a full-blown werewolf. His argument was the hybrid state he was in couldn’t be cured, but lycanthropy could be. We don’t know if he was lying, but it resulted in the Romulus we see now. Detective Bullock will soon confront Hamner at his security job at the zoo, and we’ll find out he’s the source of the timber wolf DNA as Milo paid him to unlock the cage, hence why the werewolf was sent to kill him at the start of the episode.

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Ride ’em, cowboy!

Romulus soon transforms, and Milo wants him to kill Batman. He attacks Milo first, and in the scuffle the antidote is dropped and broken (we don’t see why Milo removed it from the safe). He spares Milo, and targets Batman, who has regained consciousness. Finding a pin nearby, Batman picks the locks on his chains to free himself just in time to meet the werewolf. The two scuffle, and Batman quickly realizes he can’t just go toe-to-toe with Romulus. He heads for high ground as the Gotham PD arrive on the scene (some citizens out for a walk saw the commotion and called the police) and surround the place. Bullock lets Batman deal with Romulus, as the two battle on top of the colosseum. Romulus winds up swinging from a crane and gets struck by lightning causing him to fall into a nearby river, ending the confrontation. The police are able to apprehend Milo, who is in need of medical attention, and he taunts Gordon that they’ll never be able to make charges stick (this sounds like the writers setting up for a return of Milo, but this is his last appearance). The episode ends with a pair of individuals touring the home of Tony Romulus. It’s up for sale as Romulus never returned following the fight with Batman. The episode ends on a most predictable note, with the werewolf howling at the moon.

This is a mostly straight-forward episode, and really uneven. It takes a lot of shortcuts, most obviously in how the werewolf is dealt with. There’s no indication that lightning is in the air prior to Romulus being struck, so it feels rather cheap. Maybe they didn’t have the budget for a full-blown thunderstorm. Milo and Romulus are also apparently uninterested in Batman’s secret identity, since they have him at their mercy and they choose to leave his mask on. The episode as no interest in setting up a mystery, basically answering the questions as they come up. There’s a throw-away scene between Batman and Alfred in the Bat Cave where Batman bemoans his lack of progress in figuring out who the werewolf is (this is just before he goes to meet Romulus) that didn’t need to be there. We do get to see Alfred casually working on the Batmobile though which is kind of neat. If the steroid angle was supposed to be an anti-drug message, I’m not sure how effective it could be since most 8 year old boys watching the show probably thought being a werewolf was pretty cool.

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The episode ends in perhaps the most predictable fashion possible.

This episode was animated by Akom, and if you recall from the write-up on “Joker’s Wild,” Akom was fired for how poorly that episode came out. Who knows where this episode was at the time of the firing, but it was probably close to completed. It’s better than that episode, but not by a whole lot. The backgrounds feel sparse and boring, at least the external ones, and there’s a weird disconnect between the background and the characters in the early scenes on the bridge. The guard, Hamner, looks almost exactly like the guard from “Tyger Tyger” though he’s voiced by a different actor here so I don’t know if he’s supposed to be the same person. There are a bunch of animation errors though, with Milo’s jacket changing color at times and Batman’s yellow symbol going from yellow to white. The biggest screw-up though is with Batman’s utility belt. It’s removed immediately after he’s drugged, but it’s mysteriously back on when we next see Batman chained up. Since he does not use it at all during his fight with the werewolf, I half to assume it wasn’t supposed to be there. It certainly wouldn’t have made any sense for Milo to return it to him, though it didn’t make sense for Milo to let the werewolf kill him when he could have done it effortlessly once Batman had passed out.

In Akom’s defense, the werewolf looks pretty cool. He’s fearsome looking with saliva dripping from his open mouth. He might be my favorite design of the creature enemies, being more interesting than Man-Bat or Tygrus. Akom doesn’t attempt anything too grand with him, but what he does is interesting enough. Unfortunately, he’s the only interesting part of the episode as the plot and fight sequences are rather droll. This is filler television, further demonstrated by the lack of a re-appearance from either Romulus or Milo in future episodes. I will say I like the music in this episode, the werewolf has a fun theme and I probably do not sing the praises of Shirley Walker enough, who’s work on this series is fantastic and I take it for granted. Akom still has one episode left in the tank, “What is Reality?” and I’m interested in seeing how that one looks in light of their firing, but it’ll be six weeks or so before we get to discuss that one.


PhatMojo DuckTales – Scrooge McDuck and Donald Duck

IMG_2498It’s been nearly a year since DuckTales returned to television airwaves. Scrooge McDuck, along with his nephews and surrogate niece Webby are back to solve mysteries and rewrite history. It’s a fun show that adheres more to the work of Carl Barks than to the series that ran in the 1980s while also doing its own thing. For the first time really ever, the nephews Huey, Dewey, and Louie are distinguishable by more than just the color of their clothes and the cast is large enough that the writers don’t seem to feel pressured into fitting everyone into every episode. Sometimes Scrooge will be missing, other times Donald will be. It seems to be a show more about the kids and how they view the almost mythological Scrooge. And it also has other mysteries to uncover and it’s mostly good fun.

Back when the original series ran it surprisingly did not coincide with a ton of merchandise. Maybe this was a deliberate attempt by Disney to distinguish its cartoons from the competition which were often toys first, shows second. The only DuckTales toy I can remember owning was a Gizmoduck that came in a box of cereal. It seemed like this new incarnation was going to befall the same fate, but along came PhatMojo to rectify that. Now, I know nothing of this company and this is my first introduction to them, but I’ll say it’s mostly a positive one. Alongside some figurines and plush dolls, PhatMojo has put out its first line of DuckTales actions figures. Apparently exclusive to Target, the inaugural line contains single-carded figures of Scrooge, Donald, Launchpad, and Flintheart Glomgold. In addition to those figures are a pair of two-packs of Huey and Dewey and one of Webby and Louie. Also available is Launchpad’s airplane which also comes with his figure and Scrooge’s Money Bin playset, which seems more like a storage device for your toys than a full-fledged play set.

I have a weakness for toys, that is obvious to anyone who reads this blog, and perhaps a greater weakness for Donald Duck merchandise. Despite that, I’ve actually never owned a proper Donald Duck figure until now. I have statues and Lego mini-figures, but no action figures. Most of the is due to scarcity. There is a phenomenal Donald Duck figure available by a company called Herocross, but to import him is over $100. Yikes! There have been some Kingdom Hearts Donald Duck figures, but those have never spoke to me for one reason or another. Years ago there was a line of figures based on Mickey’s Christmas Carol and I do kind of kick myself for not collecting it. I was in high school when those came out and just didn’t have much money for action figures. I’m guessing if I looked them up on eBay right now I would not like what I see in terms of price too. As for Scrooge, he received a pretty darn good figure just last year from Funko, purveyors of those Pop! figures you’ve probably seen everywhere. That Scrooge was part of a line based on the old Disney Afternoon so it’s Scrooge with his blue coat. Herocross also released a version of Scrooge from that series and it’s both awesome and terribly expensive.

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“Hello?”

Not wanting to get too far into another line of toys, I forced myself to just stick with Donald and Scrooge when I encountered them over the weekend at my local Target. Might as well start with an overview of the line as a whole. These are mass-market retail figures, and even though I’m a man in his mid-30s, I can admit these are aimed at children. As such, it stands to reason you shouldn’t expect collector grade quality with these figures, and the price of 8.99 a piece captures that. The figures have unique sculpts with simple paint apps and even simpler articulation. The heads sit on a ball-joint that offers solid range of motion, but that’s it for fancy joints. The shoulders are on simple pegs and there’s no elbow or wrist articulation. The legs are also on simple peg joints at the hip with no knee articulation. As a result, these figures are very limited in what they can do as far as posing goes, but what’s there has a solid build and isn’t flimsy or anything.

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That’s the best he can do as far as taking a picture goes.

Let’s talk Donald Duck first. In case you are unfamiliar with the show or the work of Carl Barks, this Donald is in his comic accurate attire, which is how he’s presented in the show (his more popular light blue shirt gets set on fire in the first episode). His shirt is black with gold buttons and he wears a white hat instead of a blue one. The character is brought to life once again by Tony Anselmo and it’s really fun to see this Donald on television for the first time. He’s not as quick to anger as his personality in the cartoon shorts dictates and he’s very much a doting uncle most interested in the well-being of his nephews. Donald stands just under 4″ and comes with two accessories:  a camera and a smart phone.

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What you see is what you get, but what you see also is pretty good.

First of all, this figure is a dead-ringer for the show. He has that rounded look in the head with harder lines on the beak. The paint app is simple because it doesn’t call for much, and my figure looks pretty good in that area (some on the pegs were less impressive). Because of the limited articulation, he can’t really do much with his accessories, but he can kind of hold the phone like he’s talking into it. My only criticism of the sculpt is in how the legs meet the body which looks odd, but it was obviously done this way to keep it simple. The little tassel on his hat is also molded to his head and I wish it was jutting out on its own to impart a touch more personality, but again, this is the simple approach. Donald has a sunny disposition to him which may have felt out of place for his toon counterpart, but for DuckTales this feels appropriate. Overall, this is a very solid figure that, while not much fun to pose, definitely nails the likeness.

For Scrooge, we have a slightly more ambitious design. His tophat, glasses, and overcoat make him slightly harder to sculpt, but once again PhatMojo pretty much nails it. His hat pushes him close to 4 1/2″ and he has his little tuffs of hair pushing out from underneath it. Some may be disappointed that the hat is non-removable, but I think it looks better this way. Like Donald, this Scrooge is more in-line with the design of Barks and features a red coat instead of the blue one from the 1980s. Voicing him in the show is David Tennant, and man did he have some pretty big shoes to fill, but so far he’s pretty much nailed it. He comes with two accessories of his own, his trusty cane and a little gold colored idol that just sort of sits there. His articulation is the same as his nephew, only his overcoat really limits what can be done with his legs. In fact, I can’t even tell if his legs are articulated or not since they basically can’t move.

Paint-wise, he’s a bit more of a mixed bag. I had a hard time finding a good one at the store and had to settle for what I have. He has a little red dot on the brim of his hat and in a few places on his coat is a dab of white or black that shouldn’t be there. It’s not killer, but I notice these things. His eyeglasses are also kind of funky. Rather than use a piece of transparent plastic like Funko did with their Scrooge, PhatMojo just made a block of plastic to place on his beak and painted on glasses. This means the open area where there are no glasses is just painted yellow. It looks okay from a head-on perspective, as his nose should probably be there anyway, but from an angle of any kind it’s a bit clumsy. Again, this feels like a cost-cutting move as cutting out the dead-space would mean a more fragile piece in the end, but I wish they did a little better here. All of the figures I saw also had a weird little gap underneath Scrooge’s belt buckle. Not really noticeable when the figure is just displayed, but pick it up and you’ll see it. It’s probably the result of how the bottom part of his overcoat was connected to his torso.

Even with the problems I highlighted with Scrooge, I still think he’s a sound figure and he looks great on my desk alongside Donald and Funko’s Scrooge. Both Donald and Scrooge look like they’re supposed to given the source material. And considering the price, it’s hard to quibble with them too much. When I was a kid, I paid upwards of 7.99 for ToyBiz figures and that was in the early and mid 90s. To only pay 8.99 for these in 2018 is a pretty tremendous value. I don’t know how fun they are for kids given how limited they are in what they can do, but I played with similar as a kid and had no shortage of good times. If you like the look of the new DuckTales and want some figures from it, give these a look. You may want to catch them in person rather than through the web given the paint issues I saw. And if you’re a stickler for scale you may be a little disappointed with the others as Launchpad is definitely on the small side and the kids a little too big relative to Scrooge and Donald. The two-packs also run a tad more expensive at 12.99 each, but given you’re getting two 3″ figures instead of one 4″ the value seems about equal. For me, I’m probably content to just stick with these two. If a Darkwing Duck or Gizmoduck shows up I may give them a look. I’ll also probably try and push my kid towards these things as I’m always looking to foster more duck-enthusiasm in him. Got to start them young!


Dragon Ball Z: Lord Slug

lord_slug2Japanese Title:  Son Goku the Super Saiyan

Original Release Date:  March 9, 1991

English Release Date:  August 7, 2001

Directed by:  Mitsuo Hashimoto

Screenplay by:  Takao Koyama

Running Time:  52 minutes

Going into this, I didn’t have the highest opinion of Dragon Ball Z movies. They’re good fun and all, but they’re so simple and derivative that they hardly seem worth praise. In spite of that though, I’ve very much enjoyed revisiting the first three films. They vary in quality to some degree, but all three have made for some good entertainment. When it comes to the fourth Dragon Ball Z feature, Lord Slug, I’m actually just now sitting down and watching it for the first time. Back in the Toonami days, the first three films were shown on Cartoon Network often so I saw quite a bit of them. It was a long while before Funimation resumed dubbing the films, so most fans outside of Japan had to resort to the dreaded fansub. Basically, fans would take episodes of anime and subtitle it themselves then hawk them on the internet for a not insubstantial sum. A kid in my neighborhood went through the effort of purchasing a VHS tape of Dragon Ball Z movies from one such source and was happy to share the wealth when it actually arrived. Most charged for the tape plus the movies, so the incentive was to cram as many movies onto each tape as possible. Lord Slug had a reputation online as being one of the worst Dragon Ball Z movies, so this kid didn’t include it and instead opted for the consensus better flicks. I borrowed that tape and watched the movies on it, and by the time Funimation actually put out the movies officially I had moved onto other things.

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A new enemy for Goku – a runaway planet!

For this feature of mine, Lord Slug was actually a movie I was really looking forward to despite its reputation considering it would be entirely new to me. Even though it has a reputation, I didn’t really hold that against it. These movies may not be high art, but they’re so simple that it seems hard to totally botch it. Plus the villain seemed interesting to me considering his ties to Piccolo, one of my favorite characters. It was my hope going into it that because of that connection a certain Namekian might actually get to do something other than show up and get obliterated.

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The others are forced to watch as Goku and Krillin go to work.

The movies opens in familiar fashion, perhaps too familiar at this point, with Piccolo (Christopher Sabat) quietly meditating by a waterfall. Gohan (Stephanie Nadolny) shows up with his dragon pal Icarus (Sabat), making his second appearance, wearing his old school traditional attire from the very first movie and episodes of the show. Gohan is apparently excited to unveil some sort of song and dance routine he’s been working on with Icarus. It’s kind of cute to see Gohan acting like a child, even if it feels like an atypical scene for Dragon Ball Z. When Gohan starts whistling Piccolo starts to freak out. Apparently the high-pitched noise of Gohan’s whistling bothers Piccolo’s super sensitive ears. Oddly enough, Piccolo seems surprised by it so apparently he’s never heard a human whistle before (which is actually believable since he’s basically been a hermit his whole life).

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Lord Slug begins he film as a pretty old, and decrepit looking individual, but he won’t stay that way.

After that episode is concluded, Piccolo notices something heading towards Earth. We get a cut-up of a bunch of folks picking up on the same thing. Instead of the usual, a super-powered being only the Z Fighters can sense, it’s actually a giant, frozen, planet that’s on a collision course with Earth. As the whole world prepares for Dooms Day, Goku (Sean Schemmel) and Krillin (Sonny Strait) fly up to meet it. They unleash twin Kamehameha attacks that entwine and then combine into one super Kamehameha wave, but it seems to have little effect on the onrushing planet. Goku and Krillin are thrust aside and it looks like the planet won’t be spared a direct impact. As the others at ground level take cover, the Earth’s atmosphere goes to work. The giant, ice ball is melted away revealing a colossal spaceship underneath that lands on the surface. Even though the majority of the planet melted away, it still caused a ton of damage.

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Chi-Chi gets in on the action, for a moment.

Bulma (Tiffany Volmer), Oolong (Brad Jackson), Chi-Chi (Cynthia Cranz), and Gohan race toward the downed spaceship along with hordes of onlookers to see what happened. A bunch of soldiers emerge and declare that the Earth now belongs to Lord Slug (Brice Armstrong). Interestingly, everyone laughs at them except Oolong, who rightly identifies them as a threat. The soldiers inform the onlookers that Lord Slug intends to “terra-freeze” the planet to use as a new ship, the why of that is never really explained, and then they start firing on everyone. Gohan decides to spring into action and proves himself more than capable of handling these low-level grunts.

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Random minions never fare too well in Dragon Ball Z.

Meanwhile, inside the ship Lord Slug and his handlers look on. We get the usual display of tyrannical power as Slug kills a few minions that displease him in some minor way. They watch what’s happening outside the ship via a video link and Slug notices the Dragon Ball atop Gohan’s hat and recognizes it for what it is. They head outside where Gohan is fleeing with his mother in his arms after she took a rather nasty gut punch. He lost his hat in the melee, and Slug scoops it up lovingly. Bulma stupidly comments on the Dragon Ball, and Slug realizes she knows more than she’s letting on. He grabs ahold of her and demonstrates one of his abilities – the power to read minds. In seconds he knows all and steals Bulma’s dragon radar. Without much of a time jump, Slug is shown on the roof of his ship with all seven dragon balls. Slug, who is green of skin and some-what elderly looking, summons Shenron (Sabat) and wishes for eternal youth. Shenron, apparently being kinder than most wish-granting beings in other media, restores Slug to his physical prime much to his delight. They soon begin the terra-freezing process and the Earth rapidly cools.

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The henchmen of Lord Slug (left to right):  Wings, Angila, Medamatcha

Back at their home, Chi-Chi prepares tea and soup for everyone to fight off the cold. She’s still a bit sore from the beating she took earlier. When she goes to give Gohan his soup she finds him gone, and he’s taken his Piccolo attire. The Gohan-Oolong team from The World’s Strongest has been re-formed, with Oolong even sporting the same outfit from their previous arctic journey. Icarus is along too, and they’re spying on the goings-on around Slug’s ship. They soon attract some unwanted attention from Slug’s men, and unable to escape, Gohan prepares for a fight. Per usual, his guardian angel of sorts, Piccolo, shows up to give him a hand just when it seems like he’s about to be bested. Piccolo squares off with a demonic looking henchman named Wings (John Freeman), while Gohan takes on Medamatcha (Kent Williams). Piccolo finds he’s much stronger than his adversary and kind of toys with him a bit, which ends up being a foolish move because Gohan has more than he can handle with Medamatcha, who has a unique ability to sprout four mini versions of himself that are capable of draining energy.

Piccolo finally obliterates Wings, just as Gohan looks like he’s about to go down for the count. As he rushes to help him, Slug’s other henchman Angila (John Burgmeier) takes notice. They try to finish Gohan off, but Piccolo is able to absorb their blasts. The two may be alive, but Piccolo is in bad shape. Without being able to muster a defense, they’ll soon perish.

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Medamatcha is one of the crazier villains we’ve seen thus far.

Goku awakens somewhere nearby and is shocked to see the world is basically frozen. Yajirobe (Mike McFarland) had witnessed what happened from Koren’s Tower and brought some senzu beans to revive Goku and Krillin. They can’t waste time though as Gohan and Piccolo are in need of some aid and they rush to help out. Goku is able to prevent Medamatcha and Angila from killing his son and friends, and offers his usual warning to his foes before getting to it. Medamatcha and Angila at first appear to be doing well in their coordinated effort to take out Goku. Angila is able to stretch his arms out and grab ahold of Goku while Medamatcha sets his mini-me’s to work in draining Goku’s energy. It’s all for naught as Goku easily overpowers the duo forcing Lord Slug to come out and face him.

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Goku taps into his rage to into Not-Super Saiyan mode.

Krillin is apparently unimpressed by the imposing looking Lord Slug and attempts to take care of him all by himself which just results in a comedic moment of Slug batting the fool away about 1,000 meters. Goku correctly notes that Lord Slug has tremendous power, and he even finds himself overmatched. King Kai, who has popped in here and there through-out the film with an anecdote or two, telepathically warns Goku about Slug. When things seem to be at their most dire, Goku is able to summon the strength to battle back. He tries to implore his friends to lend him their energy, but King Kai (Schemmel) lets him know they have nothing left to give. This causes Goku to transform – sort of. He acquires the yellow aura of a Super Saiyan, but nothing else. Since this film came out during the battle with Frieza, but before Goku entered the fray, he’s apparently not quite a Super Saiyan yet making this moment a sort of halfway point. It’s kind of silly, but his form is obviously effective in that he beats back Slug.

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Slug turns the tables by making himself taller than a skyscraper.

Slug, fearing defeat, decides now is the time to unleash his full power. He tears off his arm, which had been broken by this enraged Goku, and regenerates it back confirming what most viewers probably already figured out – Lord Slug is a Namek. Not just any Namek though – a Super Namek! At least, that’s what King Kai calls him. He gives Goku a quick history lesson. Apparently Slug is an exclusive Namek in that he and a small number of others attainted this power. They were evil though, and the other Nameks used the power of the Dragon Balls to banish them from Planet Namek. Slug then grows to a gargantuan size, similar to what King Piccolo and Piccolo Jr. demonstrated in Dragon Ball. They fight, but Goku has seemingly lost the power surge from earlier, or he just can’t match Slug’s.

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“Hey Goku, what do you think of my smile? That Eternal Dragon sure did a good job of restoring my grill.”

As Slug prepares to squish Goku like a bug, Piccolo pops in to grab Slug’s antennae. Echoing something Goku said to Raditz about Saiyan tails, Piccolo suggests grabbing a Namek by the antennae is especially painful. If so, it doesn’t appear to bother Slug a whole lot as he tosses Goku aside and grabs Piccolo instead. Piccolo then does an odd thing – he rips off his own ears. He calls out to Gohan to do his whistling from earlier. Gohan, still laying on the ground half-dead, hears Piccolo and does as he’s told. Slug’s gigantic, Super Namekian ears pick-up on the noise and he starts freaking out much like Piccolo did earlier. He drops Piccolo, who then transfers his energy to Goku, so he can finish the job. Just as he did as a boy to King Piccolo, Goku launches himself directly into Slug’s chest and then through it. Slug isn’t dead just yet though, as Goku flies into the sky to prepare a Spirit Bomb to destroy Slug’s ship, the Super Namek grabs him by the foot forcing Goku to instead use the bomb on him. No harm, no foul though as the bomb is able to take out both Slug and his horrible ship and the Earth is safe once again. The movie ends on a joke, as others have before it, only this one is pretty bad. I won’t spoil it for you if you haven’t seen it though.

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Piccolo at least gets to play more prominent role in this one.

It would seem the consensus on the internet is actually right about this one, at least as it compares with the first three Dragon Ball Z films. Lord Slug is indeed the worst of the three. Alien invaders seeking to freeze the entire planet to use as some sort of vessel is pretty bizarre. Maybe if Toei could have come up with a valid reason for why this was necessary it could have worked, but instead they just let it hang in the air. Worse is the rather lazy writing. Goku and Krillin get taken out by Slug’s ship, but they’re out of action for way too long. At the same time, it takes Slug no time at all to amass the Dragon Balls. Way too much happens between Goku getting knocked out and returning to battle. Furthermore, the Super Saiyan transformation isn’t discussed as a possibility though-out the picture, so when Goku “transforms” it’s not earned. Instead, he just goes from getting pummeled to suddenly dominating.

The one-sided fights are too frequent in Lord Slug. There are basically no even matches. Either a hero is over-powered or a villain is, and there’s a seesaw effect at play. It makes for boring action sequences. I don’t mind seeing a couple instances of this, but it usually leads to a fight where both competitors are on relatively equal footing, at least it has in prior films so far. As a result, Lord Slug has some of the weakest action sequences so far, and worst of all it also doesn’t look so great in places. In particular, when powered-up Goku goes on the attack the effects look awful. Buildings look like they’re made of cardboard and the debris is all floaty. Even the big attacks aren’t particularly interesting looking, though I did appreciate the nod to Dragon Ball with Goku’s super headbutt attack.

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The movie isn’t the best, but I don’t lay that on the massive shoulders of Lord Slug himself.

As a villain, Lord Slug doesn’t bother me much. He has a solid design, and the slow reveal that he’s a Namekian is kind of fun, though if you were paying attention you probably would have noticed the signs. He wears a helmet throughout the film leading up to the reveal, which is why it isn’t obvious. The whole Super Namekian is kind of cheesy sounding, but I like the little built-in lore, even if I find the King Kai narration bits intrusive. The whole high-pitched sound weakness thing though is pretty stupid. I guess it’s better than having Slug get dispatched in the same manner as so many other villains, but if Namekians really had such a weakness wouldn’t it show up more often?

Lord Slug was under-served by the movie that bares his name (in English anyway). It’s the first, and likely not the last, Dragon Ball Z film that really feels half-assed. Lord Slug is an interesting villain, and it wouldn’t have bothered me to see the other Super Nameks come into play in a future film, though it never happened. They probably would have used that silly whistle thing to topple them anyway, so maybe it’s good this is the last Super Namek we see. Lord Slug is a movie of recycled bits and half measures, it’s entirely forgettable. Is it actually bad though? I suppose it’s like a bad episode of the show – it’s not particularly memorable, and doesn’t have a signature dazzling moment, but it doesn’t feel like a total waste of time. You just likely won’t feel like watching it again for a long time, if ever.