Tag Archives: sh figuarts

S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four, the only one I grabbed initially was Goku as I was looking for a base version of Goku and that figure really stood out as better than the alternative to me. I was tempted by Piccolo as well because the headsculpts looked like an improvement over the figure I have, but ultimately I didn’t want to spend money for some new heads. Another temptation for me was the new Gohan. Depicted in his “Ultimate” form, the adult Gohan from the film looked really interesting because it would appear he’s on a newer body that could see some reuse down the road. At the end of the day though, I’m not a huge Gohan fan so I decided to pass. The question was rendered moot too when he sold out really quickly as there’s a legion of Dragon Ball collectors out there who have been waiting for a good interpretation of Ultimate Gohan.

Then Bandai put up for sale on its Premium Bandai webstore two characters from the film: Gamma 1 and Gamma 2. They’re the “sort of” villains from the film and I liked their look. I wasn’t sure if I liked it enough to pay the Premium Bandai upcharge to get them though, but once I finally saw the film, I ended up taking the plunge. The thing with those figures is they both come with optional parts for the Ultimate Gohan figure. I suppose I could have sold those parts to recoup some of the expense of those two figures, but instead I just went in for more and purchased the Gohan figure. Retailers opened up some additional preorders for him, at the slightly inflated price of $40 (he may have started off there too and I just forgot), and I grabbed one of them. I’ve had the figure for about a month now, and let me tell you something: I love it!

My Gohan, you’re looking unusually focused this morning.

Gohan comes in the usual window box and should look fairly routine from outside the box. Once removed, he stands just shy of 5.5″ to the top of his face, closer to 6.5″ if you want to go to the top of the hair. Gohan from the movie is depicted in his classic Piccolo training uniform. It’s a purple gi with red sash and he has the big, chunky, shoes he and Piccolo both feature in the movie. He basically only distinguishes himself from Piccolo via his black wriststraps. He’s in his “Ultimate” form which was his ascended form he learned from the Elder Kai during the Buu Saga. It’s basically Gohan’s ultimate form, hence the name, though it doesn’t come with a flashy transformation. If anything, he just has slightly bigger, spikier, hair. He’s also jacked and that comes through in the sculpt. It’s an interesting juxtaposition to Goku who keeps going through all of these different forms and hair colors to get more powerful, but his kid just bulks up a bit. I kind of like that about Gohan, though he has his own wild transformations too.

The new style for the shoulder joints can be a bit finicky to work with, but the reward is that they look so much better than the old style with the sleeve cuff pegged into the shoulder itself.

Like most figures in this line, Gohan is largely composed of molded, colored, plastic which minimizes the need for paint. I suppose “need” is a strong word and certainly a subjective one as many (myself included) would like to see more paint on these releases. It’s much harder to criticize them for that though at this lower price point. With Gohan, there appears to be a hint of shading on the legs, which they like to do for some reason. It’s not as visible with Gohan as it is with Goku and his orange gi, which almost works out better for Gohan. It adds just a touch of depth and comes across well. It’s also helped by the fact that the purple is quite matte on this figure giving him a nice finish. The chest is painted and it’s not a perfect match to the neck and arms. The chest has a matte appearance, while there is a touch of shine on the neck, but it’s not awful. The red sash is a separate, floating, piece though it is rather snug on the figure. It may cause some paint transfer if you’re not careful. Lastly though, the faces for this figure look terrific. I don’t know what Bandai did to improve their facial printing, but keep it up. The previous Goku figure looked nice, but Gohan is even better. These faces all look fantastic and it really brings the figure to life. The hair also looks nice and it’s even tricky to figure out where the seem is to remove the bangs because the fit is so good. The only blemish is a bit of mold release, roughness, on the side of the hair. It’s not very noticeable from a shelf, but it does kind of suck and I considered trying to exchange it, but opted not to. Aside from that though, I think this figure looks wonderful.

On one foot with not assistance, and on the flimsy plastic of the arena playset at that.

Adding to my enjoyment is the articulation. I’ve been a little critical of the various Goku figures as I acquire more of them because that figure has some limitations and some features that are a bit of an eyesore. This figure doesn’t solve every problem that Goku has, but it comes close. The head is on a double-ball peg with another ball joint at the base of the neck. He can move around nice and smooth and there’s great nuance posing afforded by this setup. It’s only weakness it he can’t look up very well so if you wanted to position him in a flying pose parallel with the ground it would look awkward. The shoulders have a newer style of joint similar to what Krillin has which means theres no pegged in shoulder piece to look stupid. The sleeve is just a floating piece the arms goes through and it pegs into a ball and hinge style of joint inside the torso. The end result is you get some up and down movement at just the shoulder before even engaging the hinge which allows the arms to be raised out. You do have to work with the sleeve to get them horizontal, but it’s do-able. There is still a butterfly joint and that may be the only limitation here as he doesn’t seem to reach across quite as far as Goku. A Kamehameha pose is still possible, but a little less natural looking. The rear of the joint is cleaner, though there will still be angles where it looks unsightly. The joint is all cast in purple though so at least it doesn’t look as ridiculous as Goku’s where the interior is flesh-toned. The rest of the arms are typical stuff with a biceps swivel, double-jointed elbow that goes well past 90 degrees, and ball-peg wrists.

This one needs a stand though.

In the torso, we get a ball-joint at the diaphragm. There is no hinge in there to lift the upper torso higher which seems cleaner, but the figure also doesn’t have much range forward and back. He can pivot a bit on the joint as well. Below that is a waist twist which feels like a ball-peg of some kind. It mostly lets him twist, but you do get some nuance posing out of it as well. At the hips, we have some kind of a ball-joint that works very well. Gohan can achieve full splits and kick forward plenty far, though can’t kick back because he does have sculpted cheeks. There’s a thigh twist below that which is very smooth and the double-jointed knees both look and function well. At the boot, there’s a swivel and the feet are ball pegs. They don’t have much range going forward and back due to the cuffs on the shoes, but the rocker works okay. There’s also a toe hinge if you like those.

The Masenko pose is a bit tricky. Anything that requires the figure to raise its arms above the shoulder is tough because of the shirt piece.

Most importantly, all of the articulation is really smooth. No stuck joints, no uncomfortable creeking or squeeking noises, and it’s all very visually appealing. That may not sit as well with some other folks as I can see some wishing Bandai sacrificed some of the form to get better range in places. The torso feels like the biggest issue as we could probably get a better ab crunch in there. The ankles also aren’t great, but I think that’s partly due to the character design and the shoes present. The shoulders still aren’t perfect, but I think they look much better this way and I’ll take the reduced range there for this visual. I would definitely be interested in seeing a new Goku on this body, though I don’t know what version (I did order the Super Saiyan 2 Goku, but it’s on the usual buck). Maybe a brand new Super Saiyan 3 or “Awakening Super Saiyan” Goku?

He can do a reasonable Kamehameha pose though.
Fire away, Gohan!

This is a bit of a budget release, but there are still some accessories to talk about. Unfortunately, they’re not particularly exciting. Gohan just comes with some extra hands and face plates. For faces, he has a stern expression, teeth-gritting, and a yelling one. For hands, we get fists out of the box plus Kamehameha hands, martial arts pose hands, and a set of open “Masenko” hands. That’s it. It’s expected given the price point, but still disappointing to only get a conventional spread of hands plus three facial expressions. An effect part would have been welcomed and, honestly, adds mere pennies to the cost. How about the Super Saiyan 4 Goku blast effect, but in yellow or blue? Just something to put in his hands for a Masenko effect, though his shoulders aren’t really made for the charging effect so maybe it’s better not to draw attention to that via an effect?

Bandai is really killing it lately with the faces.

If this is the new, standard, body going forward for Bandai then I think it’s pretty good. It could be better, but I think we’ll get a lot of nice looking figures out of this. And even though there are some short-comings, I still love this releasae. And I don’t even consider myself a fan of Gohan. Nothing against him, I don’t actively dislike the character, he’s just not my favorite. This figure though is one of my favorites in the line and I’ve been having a blast with him just posing and fiddling with him on my desk while he waits for me to write this review. And maybe that’s partly what took me so long as I drew out the process. He’s going to head for the shelf soon and join his buddies, but I am definitely looking forward to getting those extra parts with the Gamma brothers so I have an excuse to mess with this one again. If you thought you didn’t need it for one reason or another, I must encourage you to rethink that. And at 40 bucks, this feels like quite the steal. This figure is way better than the Apocalypse I reviewed recently, a figure I did ultimately like, and it costs the same. While lesser companies are getting more expensive, Bandai is actually getting cheaper and that’s awesome. Keep it up!

I wasn’t sold on him initially, but I’m pretty happy to have added Gohan to the shelf.

S.H.Figuarts Dragon Ball Super Event Exclusive Color Edition Super Saiyan God Son Goku

Goku has officially ascended to godhood.

The last of my San Diego Comic Con 2021 exclusives has finally arrived and it’s the event exclusive version of the Bandai/Tamashii Nations Super Saiyan God Goku. Now, Dragon Ball fans might quibble with my title for this article as I called it Dragon Ball Super when this form technically debuted in a Dragon Ball Z film, Battle of Gods, which would then be adapted into the anime series Dragon Ball Super. I’m just going with what’s on the packaging, folks, but if I had to place a label on this version of Goku I would say it does feel more like a Dragon Ball Super thing. At any rate, it’s the same film that featured the debut of Lord Beerus, who we looked at last week and it was my desire to add Beerus to my collection that prompted me to just get Goku too. The two clash in that film, and this figure felt like a good one to pair with Beerus. I’m not actually too keen on the Super Saiyan God transformation, but maybe this figure will change my mind.

Super Saiyan God is characterized by Goku getting reddish-pink hair and remaining rather lean. Not quite early DBZ lean, but certainly leaner than Buu Saga Goku.

Super Saiyan God was the latest power-up introduced in Battle of Gods and it would be quickly eclipsed by the Super Saiyan version of that, the mouthful Super Saiyan God Super Saiyan. Or, Super Saiyan Blue for short. I don’t really understand the specifics of the whole thing, but basically, in order for a Saiyan to attain this form, he needs to have five other Saiyans lend them their energy which somehow becomes divine and leads to this transformation. The actual transformation gives the Saiyan a firey red aura, turns their hair a red-pink, and actually causes them to slim down as opposed to bulk up. Since the shape of the hair remains the same, they don’t necessarily look like a Super Saiyan, which is this form can then go Super Saiyan and become the blue version. How Goku (and later Vegeta) learn how to use this form without the added step of having other Saiyans lend them energy is either not explained or not explained well. Either way, it wouldn’t be Dragon Ball if there wasn’t some element of things being made up as they go along, would it?

You do have to fiddly with angles and those damn sleeves to get the best look. Here I failed as you can see the flesh colored piece inside the joint, which should be orange.

This version of Goku should feel pretty familiar to anyone who has handled one of the many recent Goku figures that Bandai has released. It’s the same body as the Super Saiyan Blue Goku I’ve already reviewed and Bandai has been able to get a lot of use out of this buck. The only difference I can see with that figure is the arms are actually smaller and leaner, which is appropriate for this form. I’m not sure if they’re the same as the Saiyan Raised on Earth Son Goku figure, since I don’t have that one, but it is nice to see a subtle difference between the two godly Goku figures since it makes sense. Outside of the biceps and forearms, the other difference really is just in the paint job and belt. This figure has a lighter orange to the gi likely to account for the aura and because it’s the event exclusive color edition. The belt is the Cell Saga era belt too which doesn’t feature a knot and the boots are a much brighter shade of blue. The laces are also painted red like the piping as opposed to brown. The choice of colors, combined with the translucent, pink, hair, does really help to create the illusion that Goku is glowing. It’s neat, and I think it works well for this form.

The paint flaw on Goku’s left sleeve might seem like a minor thing to someone reading this, but for a figure with very little paint on it, it’s a bit ridiculous they can’t get it right. This is also the best pic for seeing how the vest and crotch are a different shade of orange.

Beyond those changes, a lot of the figure feels the same. There’s some shading on the front of the pants and abdomen, but that’s basically it. The other painted areas are the flesh color on the chest and the blue trim on the sleeves. Unfortunately, the left sleeve on mine was not painted particularly cleanly. The plastic on the face also doesn’t match the neck and chest as well as it could, otherwise, the painted details on the face look good. The plastic inside the butterfly joint is also cast in the proper color, orange, as opposed to flesh colored like my previous Goku figure so that’s a plus. There is no shading on the crotch area though, or on the upper torso, which will probably irritate some. I get their reluctance to shade the crotch because if it goes too heavy he might look like he pissed himself, but more shading would have been nice. It seems to be something the original release of this figure has over this one, as just looking up images of that reveals a more vibrant release.

He can assume the position, but the lack of energy parts is a bummer.

The figure also feels the same because the accessories are pretty much the same. You get four faces with this guy: stoic, smiling, teeth grit, and yelling. They all look fine, though I’m kind of partial to the stoic face for this form. As far as hands go, you get the fisted hands in the box plus flat palms, martial arts pose, Kamehameha, and wide open hands. Pretty much the only hand you don’t get is an instant transmission hand, but we have plenty of those in other sets so I don’t think it’s a loss. There’s no effects part though, which is always a bummer. Being an event exclusive, I wish Bandai had added an aura effect since this guy did retail for $50, but that’s how it goes.

Look! It’s the battle of the gods we were promised!

The articulation for Goku is, stop me if you heard me say it already, the same as past Goku releases. He has the floaty pieces in his hips to cover up the joint and the sleeves which peg into the shoulders that I’ve never really liked. He can look up and down no problem and the butterfly joints in the shoulders allow Goku to do his signature energy blast poses. His head is on the old ball-hinge the original release had, and not the updated ball peg which is much better. It works, but sometimes you have to fight it to get it to bend where you want it to. At least it works better on Goku than it did on Beerus since his entire head swaps and you can accidentally get that hinge facing in a direction you don’t want. The hips don’t go out very far to the side, but he can kick forward and back because has those floating pieces instead of a sculpted butt. The knees and elbows will get you better than 90 degrees while the ball-peg ankles are just okay. The toe hinge is bad. Most of the joints are nice and smooth, with the lone exception being the right thigh twist on my figure. This is a first for me, but that thing is stuck. I have never had this issue with a Figuarts release before, but one twist caused the leg to pop off. Thankfully, it’s just a ball and socket connection so no damage was done, but it is a bummer.

IS Beerus too tall or Goku too short? Considering one of these guys is the main character for the series from which all other figures should be compared to for scaling purposes, I’m going to say it’s the cat that is too tall.

Does this figure make me a fan of Super Saiyan God? Yes and no. I think the translucent effect with the hair and the brighter approach to the color palette work really well, and it’s essentially what you’re paying for if you get this exclusive. I think that approach to the hair is an improvement over the standard release from a few years back, but probably not enough of one to warrant an upgrade if you already have it. Otherwise, he’s a Figuarts Goku. It’s a good figure, I wish mine didn’t have that paint error on one sleeve, but aside from that it feels like a quality figure. I don’t regret my purchase, but I’m also not doing backflips. If you’re at all familiar with this line, then you should probably know if you want this figure or not. And if you do, and you have yet to purchase one, well you’re in trouble because the secondary market is essentially all that remains. The prices I’m seeing aren’t terrible, but they’re obviously more than the $50 it would have cost you last summer.

To close this out, will end with the gathering of the Gokus. You can see the different approach in color when comparing him to SSB Goku, and the leaner proportions. Goku Black is really an all-together different figure, but we’ll let him stand here anyway.

S.H. Figuarts Dragon Ball Kame-Sennin (Master Roshi)

The legendary martial arts master has arrived!

Collecting certainly has a gambling component to it. Sometimes, when a new action figure is released it can pay off to wait a bit and see if the price comes down or a retailer has a sale. Other times, that strategy can completely backfire. Such was the case with the S.H. Figuarts release of Kame-Sennin, better known to westerners as Master Roshi from Dragon Ball. A couple of years ago I started my Dragon Ball figure collection with a Goku from this line. Seeing how readily available he continued to be gave me confidence that a character like Master Roshi, a less popular though still much beloved figure from the anime, would play out the same way. It did not. Maybe Bandai had less confidence in the figure than it does some others, or maybe it had something to do with western distribution seemingly picking up after the figure’s release, but this guy came and went pretty fast. Subsequent figures have not, and I scored several this past summer on a sale, but Master Roshi was seemingly lost.

Well, I finally gave up. When Bandai released a Jackie Chun figure, which is basically Master Roshi in black and with a wig in place of his glasses, I figured that closed the door on a re-release. And thus I was forced to turn to the secondary market. To lessen the blow, I actually sold some figures from my collection that weren’t going to see a shelf which essentially paid for this one, but it still stings to know I could have had this figure for considerably less had I acted sooner. Is there a lesson here or did I simply just play the game and have it go against me? If there is one, it’s simply make sure you get the figures you don’t want to live without. I can have a Dragon Ball collection without a kid Chi Chi and be content, or without a version of Bulma that only appeared in the show’s ending credits. I cannot have one without Master Roshi though.

Master Roshi comes well equipped to add some sizzle to your display.

For this figure, Bandai opted to present Master Roshi in his somewhat official outfit: his orange and blue martial arts uniform. He has quite a few different looks in the manga and anime that are a bit more casual, and if I’m being honest that’s how I tend to picture him in my head, but by going in this direction it gives the figure a bit more versatility. You can go for a comic pose, pose him with his shell, or display him ready for a fight. He can’t do his bulked up Kamehameha pose, but that’s to be expected as it basically requires a whole new sculpt. The figure stands right around the 5 and a half inch mark which allows him to scale pretty well with the rest of the line. His trademarked red and green sunglasses are removable and fit on both of his heads and they rest well on the figure. The orange and blue are both plenty vibrant and it’s mostly just colored plastic. There’s no real paint flourishes on display here which is par for the course. Bandai certainly could have opted for something here to bring out the folds in the shirt, but it’s really not supposed to possess many as it hangs long and loose on the character in the show. I think it looks fine, but I know some others out there wish there was a little more flair to these figures as far as paint is concerned.

Note the plug inserted into the figure’s back to fill the peg hold needed for the turtle shell.

Master Roshi comes loaded with the usual assortment of articulation. It’s certainly needed to get him into various martial arts poses, but with this figure the articulation does detract some from the sculpt. The issue lies with the shirt which is very large relative to the figure. Bandai obviously felt it couldn’t do something like a soft rubber piece over an articulated figure and have it work, and they’re probably right. Instead, a lot of the joints have to be baked into the shirt and it does give it this choppy, scalloped, look. It’s unfortunate as it’s a bit of an eyesore, but ultimately, I think Bandai made the right call since the alternative would be to have very little articulation in the torso and arms. Perhaps soft goods could have been utilized, but that would have been just as, if not more, controversial a choice. The only area of the sculpt that does sort of bother me resides in the character’s elbows. There’s a big, circular, component that just jumps out and looks unnatural. The good thing is, simply posing him with bent elbows largely conceals this. Roshi does have a peg hole on his back to keep his shell sturdy, but if you don’t want to display him with that on, Bandai provided a little, orange, peg to fit into that hole to cover it up. Considering the hole is on the figure’s back, this really wasn’t something Bandai had to do, but it’s pretty cool that it did.

The old man can still move.
Though this requires little in the way of dexterity.

Master Roshi’s shirt may look a bit odd, but at least it does deliver in making this figure fully articulated. His head has the usual range of motion expected of this line. He can look up, but not down much as his beard hinders him a bit. There’s a joint at the base of the neck, but the head moves so smoothly that it’s hard to move the neck without taking the head off completely. The shoulders have terrific range and are also butterfly-jointed with that part of the articulation being completely hidden by the shirt which is pretty cool. There’s a bicept swivel and the elbows are single-jointed with his hands are on ball joints. They are buried a little in the sleeves so the range might not be as great as other figures in this line, but it’s fine. In the torso there’s a lot going on with upper torso articulation and waist articulation. The upper torso basically just allows him to pivot a bit without full rotation. The waist is similar though you could probably get him to turn all the way around if you were determined, but I wouldn’t advise it. The legs are on ball joints and swivel just below that joint. He has double-jointed knees and terrific range at the ankle with rotation and rocker action. Lastly, we have the toe hinge for when he needs to get a little taller, maybe to sneak his perverted, old, man eyes over a window sill or something.

It really is a nice looking shell.
Can’t forget about the Dragon Ball!

Master Roshi has a solid assortment of accessories and interchangeable parts. For starters, he has an optional head that’s basically his pervert face. It works with or without his glasses and it’s not hard to imagine many fans posing him in such a position. Only thing missing is a way to make it look like his nose is gushing blood. You can also swap the bearded portion on each head in effect doubling your range of available expressions. He also has five sets of hands to go along with the fists he comes packaged with. He has gripping hands for his staff, a set of pointing/pinching hands, a set of martial arts styled hands, an open left gripping hand for use with the Dragon Ball, a left hand making a “peace” symbol, a relaxed open palm left hand, and a firm open palm right hand. He has his trusty staff or cudgel and his three-star Dragon Ball. And then, of course, he has his big old turtle shell. It clips into his back and it also has straps that can pop in to make it look like it’s something the character simply slipped his arms through. The peg on the back of the figure makes it sit nice and I really like the sculpt of this thing. It has that very “Dragon Ball” look to it as far as the texture goes with lots of line work and I do enjoy the almost lilac color it has. Bandai even saw fit to make the middle panel of the shell removable so you can still use the action stand with the figure, whether he’s wearing the shell or not. Lastly, Bandai included an action stand for him which is always appreciated. It’s a real nice allotment of stuff that Master Roshi comes packed with. If anything is missing, I guess it would be Turtle? That’s probably asking too much though since he would require quite a bit of plastic. The only other obvious omission is the lack of Kamehameha style hands. I guess Bandai didn’t see the point since he can’t bulk up, or maybe they figured they’d include those hands with the Jackie Chun release. I can’t say I miss them since I wouldn’t pose him like that, but I can see that being a disappointment for some. Especially Dragon Ball Z collectors who may have wanted to line up all of the Z fighters performing Master Roshi’s signature technique.

Look who decided to join the party.
Of course, we have to bring in Goku too. These three look pretty great together.

Making use of Roshi’s accessories is not quite as smooth as it is with other figures. His head pops on and off just fine, though you do have to make sure the ball-joint is orientated properly. The hands are a bit trickier though. The cuffs of the shirt mean the pegs are recessed and they want to move all over the place when pressing a hand onto them. I don’t feel like I’m ever in danger of breaking anything, but it is annoying. The straps on the shell are also a bit troublesome. I find it’s easier to insert the top peg first on each strap before putting it on Roshi’s back. Then you have to kind of finesse the bottom pegs into their respective hole. It at least doesn’t need to be real snug, but if you don’t have patience for such things it could drive you mad. Once you have the setup you want, the hands at least all function the way they should. He can hold his staff with either gripping hand with no problem and the Dragon Ball rests in the open hand just fine. He also stands well with or without the shell on his back making the action stand Bandai included feel unnecessary which can free it up for another figure in your display, should you desire such.

I am so sorry, Bulma.
Maybe I should look into acquiring Lunch so he has someone of-age to menace.

Master Roshi fits in well with the other Dragon Ball releases so far. I maintain that the kid versions of Goku and Krillin are a bit too big, but it doesn’t stand out as much with Master Roshi as it does with Bulma. She’s still the odd one of the bunch though as she should probably be taller than Master Roshi, but instead she’s pretty close in height. It almost looks like he’s designed to scale to Goku and Krillin, with Bulma and the others scaling better with each other. The only other disappointing aspect of the display is just in the choice of attire. Roshi mostly wore this get-up during the training sequences where Krillin wore his yellow gi and Goku sported his blue pants and white tank top look. By the time the two get their Turtle School gi, they’re at the World Martial Arts Tournament where Roshi is in a formal, black, suit. Oh well. I’m definitely glad this version isn’t in the black suit, but I am still partial to his beach bum look when Goku and Bulma first meet the old man.

Yes, I realize I need a dedicated shelf for my Dragon Ball guys.

Acquiring this figure of Master Roshi more or less finishes off my humble Dragon Ball collection from Bandai. The only other figures released in the line include an alternate version of Bulma, Jackie Chun, Lunch, and kid Chi Chi. I don’t really feel a need to grab any of those, though if Jackie and Lunch ever make it to a sale I could be persuaded. The big omission so far is a Dragon Ball version of Yamcha and I would like to have him. Tien, Chiaotzu, Grandpa Gohan, Adult Goku, and Piccolo Jr. would all be intriguing as well. And if they could get an Oolong into one of those releases that would also be great. At least with Master Roshi in the fold I no longer feel like I have a major hole in my collection. He looks awesome and he really is one of my favorite characters from the show. Hopefully he won’t be my last acquisition from this line.


S.H. Figuarts Dragon Ball Z Yamcha

Look out boys, here comes Yamcha!

Today’s action figure review comes courtesy of online retailer Big Bad Toy Store. No, I have not hit the “big time” where I’m getting freebies for review. Rather, BBTS had a Twitter give-away for an action figure and yours truly happened to be selected. Which is pretty cool, so thanks go out to Big Bad for the hook-up because otherwise I would likely have never had the chance to talk about this figure.

Gotta love that window box packaging.
There aren’t many characters who get featured as a corpse as part of their own product shots.

Yamcha comes straight from the anime Dragon Ball Z. I have reviewed a few of the figures from S.H. Figuarts in the Dragon Ball line, but I’ve largely avoided Dragon Ball Z. That’s because I only have room (and money) for one high-end anime property and if I had to choose I’m taking Dragon Ball over Dragon Ball Z. If I were to reverse course though, and maybe one day I will, I’d probably prioritize the earlier episodes of DBZ like the Saiyan Saga, which is where this figure comes from.

What’s this guy have to smile about?!
I wonder what shampoo he uses?

Yamcha is basically known to the fanbase as the punching bag of DBZ. He’s routinely one of the least powerful warriors and his most famous pose is lying dead in a crater. He makes himself an easy target because he’s often brash and quite arrogant, only to wind up getting his ass handed to him. He’s so bad that I even tried to make referring to someone as a “Yamcha” an insult amongst my friends back in my high school days, but I never really got the phrase over. Yamcha would change in later arcs and in Dragon Ball Super he became more self aware of his lot in life. This has made him actually endearing, to a degree, to the point where Yamcha may be able to refer to himself unironically as a fan favorite these days. After all, being outclassed by Goku is hardly meaningful anymore since virtually no one from those early episodes can hope to stand with him.

Now we’re getting serious.
Here comes the “dreaded” Wolf Fang Fist!

As mentioned earlier, this figure comes from the Saiyan Saga of DBZ so it depicts Yamcha in his orange Turtle School gi complete with big hair. He’s right at the six inch mark which I assume is pretty much average for the line and leaves him about 3/4 of an inch taller than the Vegeta from the same line (not factoring in Vegeta’s giant hair). It’s hard to say what Yamcha’s most popular look is since he’s one of the characters who seems to always change his look, but this one is certainly right up there. He maintained this look through the Frieza Saga before switching to an awful bowl cut that thankfully didn’t last long. It’s a simple look though and I suspect there’s a lot of parts reuse in this figure as he’s essentially Goku. I can’t confirm that though because I don’t have a Goku. The only real difference between he and Goku are the shoes and the lack of a blue undershirt, because Yamcha is first and foremost out to attract the ladies. The more skin showing the better.

I’m more of an energy blast guy, myself.
Solar Flare or “hands up?” Yamcha is not above backing down from a fight.

The S.H. Figuarts line from Bandai is known for its high quality and abundance of articulation. Yamcha is no exception as there’s very little he can’t do as far as posing goes. His joints are all nice and tight with none being too tight so he has no trouble holding a pose. His head sits on a ball joint with surprising range of motion considering the giant hair behind him. The hair keeps him from looking up, but he can do pretty much anything else. There’s a hinge in the middle of his hair if you want to make his hair more billowy than usual, though it doesn’t do much to free up the head any further. He has a joint at the base of his neck that honestly isn’t really needed since he can look pretty far down without engaging it. The shoulders are ball-jointed with butterfly joints as well to allow him to reach across his chest and form a proper Kamehameha pose. The bicep swivels and the elbows are double-jointed. The hands are on ball-pegs with hinges in them so they can rotate and turn in and out. There’s an upper torso joint under the gi that provides for tilt and rotation there as well as another ball-joint at the waist. The legs can go out, forward, and back pretty much without restriction and swivel there as well. The knees are double-jointed and the feet are on ball pegs. There’s a toe hinge and articulation at the knot in his belt, for good measure.

Yamcha with his former lover and the guy she left him for.

Were Bandai leaves itself open for criticism with this line is in the amount of articulation taking away from the sculpt. With Yamcha, it’s not much of an issue because the gi lends itself well to hiding articulation. It’s a flowing, roomy, garment with lots of folds to stash stuff in. Contrast this with Vegeta who is often in skin-tight outfits where the various seems and breaks in the sculpt really stand out. There are still odd parts where things look messy, like the crotch and mid-torso. The sleeves of the gi are also pegged into his shoulders and not attached to the main part of the uniform which is rather odd looking. The other frequent complaint I see is the lack of paint, and there, Yamcha isn’t much of an exception. Bandai sticks with colored plastic for the most part and almost never applies a wash or anything to bring out some of the detail. This figure though does have a wash applied to the sides of the pants, chest, crotch, and sleeves. I’m torn on if I prefer this look to what I’ve seen more recently in the Dragon Ball figures. Kid Goku, Krillin, and even Tao have really no wash applied to them and look mostly fine to me. The effect here does work in certain lighting and poses, though in others it stands out more than I’d like.

I had to…

Yamcha comes packed with an assortment of facial expression and hands to complete his look. He has four distinct expressions for you to choose from, and swapping is simple and effortless. The bangs of his hair pops off to gain access to the face plate and the seems left behind are minimal. For expressions, Yamcha has a cocky grin, an open mouthed yell, a teeth-gritting face, and a stern face. If this were a Dragon Ball version of the character I’d want a frightened/shocked look, or a love-struck one for when he encounters Bulma, but for a Saiyan Saga Yamcha this is a strong assortment. He also has four sets of hands: closed fists, wide open palms, Kamehameha open hands, and martial arts pose hands. There’s some room for criticism in this area as Yamcha really doesn’t need the wide open, Solar Flare, styled hands. What he could really use are pointing hands for his Spirit Ball technique. The Kamehameha hands and martial arts pose hands give him enough range for his other signature maneuvers though, the Kamehameha and Wolf Fang Fist.

He actually he let himself get killed by this!
There is some nice sculpting going on here.

Lastly, Yamcha comes with one other important accessory: the Saibaman. This little green guy is notoriously the one who killed Yamcha. Or rather, it was a Saibaman who felled him and left him dead in a crater and that creature was not distinct from any other Saibaman. This little guy stands a shade under 3″ and is positioned in a permanent crouch. He’s largely colored plastic with very little paint but has quite a bit of sculpting details all over. The eyes and claws on the hands and feet are basically the only parts painted. He’s at least cast in two shades of green so he more or less looks the part, but really could have used a paint wash to bring out the grooves in the skin and the veins in the head. He’s minimally articulated and it’s largely a what you see is what you get affair. His head can rotate side-to-side a bit and the arms rotate at the shoulders on simple pegs. Oddly, the right wrist is on a peg and can rotate, but the left does not. What he’s missing is articulation at the leg, because with a simple swivel there he’d be able to really grab onto Yamcha for his self-destruct attack. Instead, if you want to attempt that you basically need to make Yamcha hug the little alien, which looks a bit silly. This makes the accessory something to pose opposite Yamcha like the two are about to face-off. It’s not nothing, but it’s a shame Bandai didn’t sink a few extra pennies into the sculpt to make it really work. Though if we’re on the subject of small changes that could have made a big difference, I wish instead of the standard one-color backdrop in the box that Bandai had printed the infamous crater instead!

Seriously, Yamcha! This should be a freakin’ mismatch!
Well, looks like this one is over.

There’s room for nitpicks with this release, but at the end of the day this is easily the best Yamcha figure ever made and likely will ever be made, at least as far as the Saiyan Saga is concerned. It’s another high quality release from Bandai via the SH Figuarts brand. There are very few poses he can’t pull off and the screen accuracy aspect is fantastic. Sure, the Saibaman is essentially a foot note for the release, but it’s not as if Yamcha is missing anything. Sure, some might have preferred another energy wave accessory, but this is fine. Though I’m guessing there are some diehard collectors out there rooting for a proper stand-alone Saibaman figure. Until that happens, this will have to do. If you ever wanted to add Yamcha to your collection, it would be hard to pass on this one.


S.H. Figuarts Piccolo Daimaoh (King Piccolo)

Before there was the noble Piccolo, trainer of Gohan and ally of Goku, there was the evil King Piccolo. Known as Piccolo Daimaoh outside of the US, King Piccolo was the evil purged from the namekian Kame, who would assume the role of guardian of Earth in the world of Dragon Ball. Piccolo was the usual villian bent on world domination who was imprisoned in a magic rice cooker long ago, but like all ancient evils, he escaped to make life miserable for Goku and his friends.

King Piccolo is one of the more recent releases in the line of Dragon Ball action figures released by Bandai and Tamashii Nations under the S.H. Figuarts banner and he’s a big boy. He’s the main villain of the penultimate arc of Dragon Ball as he escapes from his imprisonment and is able to assemble the dragon balls and wish for his youth to be restored. He is depicted here following that wish in his navy blue gi and cocky smirk. In many ways, he’s the ultimate villain from the original Dragon Ball and, once defeated, it’s his son/clone who would continue on to Dragon Ball Z and become the more popular Piccolo.

King Piccolo stands a tick under 8 inches, so he towers over his adversary, Kid Goku. I do not own a Piccolo from DBZ, but I’ve noticed from looking around online that he’s much taller than his successor. The only visual difference between the two is in the face with King Piccolo having higher cheek bones and an overall narrower face. The figure is colored after his anime appearance so he has patches of pink flesh on his arms and ankles as opposed to yellow. He’s a sturdy figure, with tight joints that aren’t too tight. He stands well and is surprisingly light given his size. The plastic is firm and the paint clean while the upper area of his gi is soft and pliable.

Since he’s from the Figuarts line, King Piccolo has plenty of articulation. His head is on a ball-joint and free to move around. He can look up a bit, and look down as far as any human needs to. His antennae are articulated and can be removed easily, if you wish. Careful though, they’re small and I spent over half an hour trying to find one I popped off by accident. He has a joint at the base of his neck which adds a bit to his range of motion. His shoulders are on ball-joints with a butterfly joint to back them up too so he can reach forward and across his chest. There’s a bicep swivel, single-hinge at the elbow, and wrist swivel with a hinge in the peg. When popping on a hand, you have to pay attention to which way that hinge is oriented to make sure you can get the desired motion you want. The elbow can bend 90 degrees, but the lack of a double-joint means it can’t go any further. There’s a mid-torso ball joint that’s nice and firm as well as a waist swivel. There’s ball joints at the hips, thigh swivel, double-jointed knees, and the feet are on ball joints. The feet can really move all over the place and there’s a toe hinge for good measure.

The articulation is quite expressive and does a good job of not interfering much with the overall look of the figure. There’s a lot going on in the crotch area in terms of trying to maintain the folds of Piccolo’s pants, but the dark color helps keep it a bit neat as opposed to Goku and his orange gi. I love the little sculpted details like the folds in the gi, the texture of the sash, and even the little piece of visible ankles above the shoes. The paint is very clean and also minimalist, as seems to be the case for Figuarts. There’s a hint of a wash on the face, especially the more expressive ones, and what is here looks terrific. It’s hard to imagine someone making a better looking version of King Piccolo.

Piccolo comes with an array of different hands and heads as well as a few other accessories. As is the tradition with the Dragon Ball figures, he comes with a dragon ball of his own. In this case, the one star ball. It looks so tiny in his giant hands. He comes packaged with a pair of fists and a smirk on his face. He has a pair of open, clawing, hands and a pair of fully open hands like he’s firing off his energy blast. He also has a right hand in a karate chop position and a pointing right hand. On the head front, he’s incredibly expressive as in addition to the smirk he has a teeth gritting expression, a yelling expression in which his veins are popping out and his eyes bloodshot, and a “puking” head from when he regurgitates the egg that contains Piccolo Jr. Speaking of which, he also has that egg which has some septum at the end of it to make it look like it’s being fired through the air. There’s also a piece of mucus that it can sit in like a football tee. Lastly, there’s the electronic rice cooker which once held him prisoner. It can open and close and is a cute little accessory.

As you can see, he rightly towers over Bulma and Goku.

The different heads and choice of hands makes Piccolo a truly fun toy to pose. I’m torn on what my favorite head is because they’re all so well done. I love the smugness of the default head, while the other two are great for action shots. The egg puking head is definitely more specific, but again, it’s so well-sculpted that there’s a desire to pose him with that head as well. It also doubles as a good reaction head for when Goku slugs him in the stomach. The egg even has a hole in the bottom of it so it can take advantage of the stands Bandai sells for fireballs and other effects. I do wish Piccolo had a hole in his back for stands as I don’t trust the grabbing stands Bandai uses to hold up with such a big figure. He is pretty light for his size, but I wouldn’t leave him on a shelf suspended in the air by one of those things. I know some people wish Bandai added shading to these figures, but I think natural light works well on the folds in the uniform, especially on darker colors like this one. The rear of the knees is the only part of the sculpt I’m not keen on because they’re so shiny, but they’re also on the back of the figure so it’s not something that will be displaying. Lastly, it’s the little things that bring this one together. The veins on the various heads or the way the antennae can be manipulating on all of the heads is a great touch. You can make them flailing back if he’s in a rushing pose, for instance, which is just great attention to detail.

King Piccolo is an awesome action figure from Bandai/Tamashii Nations. He’s a great and necessary addition to the Dragon Ball line as he has a terrific look and his action figure covers all of the bases. Maybe some have a desire to add an elder King Piccolo to their display, but I’m all set with this one. I’m curious if Bandai will do a proper Piccolo Jr. in the near future that’s distinct from the Dragon Ball Z figure. When he first showed up, Piccolo Jr. had a rather skinny appearance so it would make sense for Bandai to do a new sculpt. We’ll see. For now, I’m just pleased there’s a lot to collect for Dragon Ball fans and I hope Bandai keeps them coming!


Bandai Dragon Stars Super Saiyan Trunks

IMG_2529Dragon Ball Super did to me what basically every cartoon/anime does:  it made me want toys based on it. It’s a compulsion I’ve never outgrown, apparently, and Bandai has made it fairly easy (but not cheap) to get what I want. Months ago I did an entry on the SH Figuarts Super Saiyan Vegeta. That line is like the premium action figure line for Dragon Ball Z (as well as other franchises) and a single figure from that line routinely sells for over $50. Not all fans are into 6″ figures at such a price point, and even though I have two such figures I can’t say I’m really into it myself, and for those fans Bandai has its Dragon Stars brand. These action figures are more in-line with what you would get from Hasbro. They’re super articulated figures that run for around $20, which is sadly the going rate for such toys in this day and age. They often have a few interchangeable parts and also come bundled with a piece of another figure. Collect the whole line and you can assemble a sort of bonus figure. Back in the days of ToyBiz and its Marvel Legends line that bonus figure was often a giant figure twice the size of a standard one, but in today’s world it’s just a standard sized figure.

The Dragon Stars line has produced a few waves at this point. The first was basically a Dragon Ball Z wave, but the second was all about Dragon Ball Super. When I was really into DBZ and collecting toys from Irwin, I always found the majority of Future Trunks figures a bit underwhelming. When I saw the Future Trunks from the Dragon Stars line it immediately caught my eye because it felt like a figure that had eluded me for years. Even so, I passed on it several times before it finally won me over and I’m sure that was at least due in part to the Future Trunks arc airing on television from Dragon Ball Super. Eventually, I caved, picking this guy up at my local GameStop and now I’m going to tell you all about it.

Trunks stands roughly 6″ with the tips of his hair taking him a little beyond that. He’s more or less in scale with the other figures in the line (from what I can tell) and he even looks fine with the Figuarts Vegeta next to him. Since this is from Dragon Ball Super, he’s in his attire from that show which doesn’t differentiate much from his look in DBZ. He still sports charcoal gray pants and yellowish boots, the main difference being now he has a denim coat that actually fits properly and he’s tossed in a red ascot for good measure. His clothing is torn in places reflecting the harsh life he’s had to live in his future battling the likes of Goku Black. He’s in his boosted Super Saiyan form from later in the arc, which is kind of like Super Saiyan 2 in terms of looks only Trunks is way more powerful. The show never gave this form a proper name, but Wikipedia refers to it as Super Saiyan Rage. He’s armed with his trusty sword once more and his figure actually comes with two: an unsheathed sword to swing around and a sheathed one that pops into his back. He comes packaged with a pair of fists, but he also has a pair of hands that can hold the sword and a pair of open hands in a Gallick Gun/Burning Attack position. Lastly, he comes with the head of Fused Zamasu which looks pretty awesome and does kind of make me want to collect all six figures in the wave to complete the figure.

Trunks’ range of motion is pretty typical of a modern action figure. He has ball joints virtually everywhere and his hands pop off and on easily enough. His head is really limited though and I think it’s due to the collar on his jacket. He’s kind of always looking down slightly. His arms are also hindered a bit and he doesn’t possess as much range of motion there as one would think. For instance, he can’t really do a proper Gallick Gun pose or really cross his arms. The cuffs on his sleeves also prevent his hands from pivoting back much. The legs on my figure are also a little loose, but not enough to make it hard to pose or stand him. In the end, he can do just enough to make it interesting to mess around with him on a shelf, but I can see feeling a bit let down as far as the articulation is concerned.

When a figure feels a bit lacking in the pose department, I often turn to the sculpt for value. In truth, the sculpt is the most important part for me since my figures just end up on a shelf. In the case of Trunks, the sculpt is pretty good for the price. If this were a $60 figure, I’d probably be disappointed, but as a $20 he’s solid. The hair looks good and it’s a nice, vibrant, yellow. He has a determined, serious, expression on his face which is befitting the character. The jacket and pants look good with enough little texture details to make them interesting. The sculpt also hides the articulation well giving him a clean look. The boots, oddly enough, are perhaps my favorite part as there’s some nice detail here. His sword and scabbard also look nice and clean. I’m guessing Bandai opted for this approach over a traditional sword that fits into a scabbard so that it didn’t have to compromise on the actual size of the sword. Cartoon swords tend to be illustrated much larger than the actual scabbard they’re supposed to fit into so I consider it a nice touch.

So what’s missing? Well, in addition to the articulation shortcomings it should be pointed out that this figure could have wowed in other ways. Not having a non Super Saiyan head is kind of a disappointment considering it doesn’t look like we’ll get a figure of that down the line. It’s not even really a cost issue as he has a second head, it’s just not a second Trunks head. It also would have been neat to see him come with his Hope Sword, but it also wasn’t something I expected.

Considering this is the first Dragon Stars action figure I purchased, did it sell me on the line? Yeah, it kind of did. I don’t really want to get too far down the line with another series of figures, preferring to stay in my lane of TMNT and Bucky O’Hare, but I could see myself getting a few more. The other five figures in this wave were mostly good, the only one I did not care for was Super Saiyan Blue Vegeta who has a weird face sculpt. These things tend to sell out though, so I don’t expect to run across any in a discount bin other than maybe Zamasu or Hit. I do like this look for Trunks though, and I really enjoyed his arc in Dragon Ball Super. I enjoyed it so much that I’m really tempted by the upcoming SH Figuarts version of this same figure due out later this year. That one actually has the things I would have loved out of this figure including a normal head and the Hope Sword. About the only thing it lacks is a standard Super Saiyan 1 head and an affordable price. At $65, it may just be too rich for me, but at least I have this one which is pretty good on its own.


SH Figuarts Kid Goku

IMG_2167I was so happy with my Super Saiyan Vegeta from SH Figuarts that the very next day I purchased a second figure:  Kid Goku. Now I’ve mentioned more than once here that I prefer Dragon Ball to Dragon Ball Z. It’s just a tighter and more fun series with better action sequences. The characters become so overpowered in Dragon Ball Z that the fight scenes became a series of dashing lines as characters move faster than sight and lots and lots of posturing. Dragon Ball has some of that too, but not nearly as much. And shining like a beacon through out it is young Goku. His ignorance of virtually all of society is what drives much of the show’s humor (as well as the perversions of one Master Roshi) and it’s a personality trait that suits the youthful version of our hero better than the adult version. This isn’t to say the adult Goku of DBZ isn’t charming, he’s just less believable.

I initially bought Vegeta instead of Goku for the simple fact that he was five dollars cheaper. I assume he runs a little less because Goku comes with more accessories. His little box is packed to the gills with extra hands, face plates, and power poles and even boasts a Flying Nimbus with an extravagant action stand. A stand is what’s really missing from the Vegeta figure and seems like something that should be included for all of the flying characters so I’m happy to see it here. So while Goku is certainly smaller than Vegeta, I’d wager this set has more plastic in it (and that Nimbus is quite dense) than most of the SHF figures.

For this figure, Kid Goku comes depicted in his orange gi that he first started wearing following his training with Master Roshi. Prior to that he sported a blue attire, and while I would have probably preferred that to the orange one, it’s not really a big deal to me. Goku is about 4″ tall from head to toe and nearly 5″ when you factor in his hair. Height-wise, he seems to be pretty much in scale with Vegeta, though the proportions aren’t quite perfect with Goku being a little chunky. Like most of the kids in Dragon Ball, he has an oversized head which also looks a little funny next to Vegeta, though in all honesty Vegeta’s head could probably have been a little bigger upon reflection. Either way, Goku feels like he’s at about the right size and I’m more curious to see how he compares with the upcoming Master Roshi when that drops.

Young Goku has tremendous articulation, which is to be expected of any toy in this line. The giant melon atop his shoulders doesn’t appear to hinder his ability to stand much too, which is nice. If anything, the smallness of his feet can make it a bit of a challenge to get him to stand in more dynamic poses, but you always have the stand if need be. His articulation is good enough to that he can handle a Kamehameha pose or event sit slightly cross-legged upon the Nimbus. I’ve had a lot of fun moving him around and seeing what I could get out of the stand. The stand has to be partially assembled and it has movable grabbing parts so it’s really easy to fit it onto Goku. I was initially skeptical that it would do the trick, but it’s plenty sturdy and even the additional legs for the Nimbus have no trouble supporting both the weight of the Nimbus and Goku. The stand also isn’t necessarily needed to position Goku on his trusty flying cloud, but it helps and provides peace of mind for standing poses while a seated Goku probably doesn’t need it.

IMG_2170

Look at all this stuff!

Goku has a vast assortment of hands and extra little bits, enough so that it was easier to just take a picture. In addition to his smiling, but determined expression he also has a happy open mouthed face and a giddy, squinty-eyed face. All are very appropriate for Goku and they are all easy to swap in and out. Goku’s bangs pop off and from there the face plate can be removed which does a great job of hiding the seams and keeping things nice and neat. His head pops off as well to allow his power pole sling to be worn (otherwise you won’t get it over his dome) which features the handle of the infamous pole sticking out. For when you want Goku to hold his weapon he has a separate extended pole he can wield, and to make sure everything is consistent, the handle on the holstered pole is removable preserving the illusion of an empty sling. His hands pop off and on just like Vegeta’s, though here I’m a little more concerned about eventual damage. Goku has some skinny arms, and the pegs his hands snap onto are even skinnier. Thus far, I’ve had no issues, but I probably won’t be switching poses too often with this one, at least with hand placement. Goku also has a pair of swappable tails, one that’s more natural and another that’s running up his back for when he’s seated. Rounding things out is Goku’s prized “Grandpa,” the 4 star Dragon Ball, which appears to be in perfect scale with the character and apparently can be fitted onto a base for the Shenlong/Eternal Dragon action figure.

IMG_2180Kid Goku is a damn fine piece of plastic. I think I like him more than the Vegeta figure, but that’s mostly due to my fondness for the IP. He looks great, moves great, and has enough accessories to keep you entertained if you’re the sort that likes to re-pose your display constantly. If you’ve been aching for a good Dragon Ball accurate Goku, it’s hard to imagine a better one than this will come along anytime soon (unless there’s a blue gi repaint, then maybe).


NECA San Diego Comic Con Exclusive TMNT Animated Series Action Figure Set

IMG_1436Teenage Mutant Ninja Turtles is the franchise that won’t go away for me. I’ve been involved with it since the 80s when the cartoon series debuted and the first line of action figures started popping up in retail. I dropped the series when The Next Mutation came around, but picked it right back up when the 4Kids version of the Turtles debuted on Fox in 2003. And always there was a line of toys to go along with them that I happily indulged in. The only toy line I’ve really passed on was the current line that ties in with the Nickelodeon show. Even though I like that show, I never felt the need to go buy the toys. I thought, perhaps, I was finally maturing, but nostalgia for the original 1987 cartoon series has pulled me back into the world of TMNT toys.

Last year, Bandai gave us its take on the fearsome foursome based on the 87 series through its SH Figuarts brand. I reviewed all four and they were very impressive, but also costly. Those toys exist because they’re technically imports, though some retailers carry them in the US. When it comes to the real domestic products, Playmates still has a stranglehold on all things TMNT when it comes to action figures. Because of this, toy companies have had to get creative or get discouraged from even trying. NECA has been the leader in US TMNT toys and they’re willing to jump through the loopholes to get their versions of the Turtles to the public. When they wanted to do a set last year, they had to base it on the original TMNT arcade game which meant a bright, faux-digitized paint app for the figures. When NECA wanted to do a line of figures based on the 1990 movie, it meant they had to release them in a massive quarter-scale (and they’re awesome). Not satisfied, NECA has wanted to get cartoon accurate Turtles to market and finally got the clearance to do so. The catch, of course, was that it had to be a convention exclusive. Also possibly apart of the stipulation, was that it had to be a box set, which is how we ended up with this brand new set.

NECA’s San Diego Comic Con exclusive set of the TMNT is proving hard to get. NECA was granted permission to sell them on their website as pre-orders to be delivered the week of the convention. In addition to that, the set is available to buy at the convention the old fashioned way. It’s an eight figure set with a price tag of $200 that comes housed in a box meant to resemble the old action figure carrying cases of the 80s and 90s. I was fortunate enough to score one of the pre-orders which went live last month over the course of 4 days (and each day they sold out in about a minute) and my set arrived at my door last night. NECA is referring to this as the definitive take on the 87 Turtles, so how did they do?

The set comes housed in an attractive case. It’s decorated with all new artwork by Archie Comics artist Ken Mitchroney and depicts the Turtles outside the San Diego Convention Center with Shredder and Krang on the reverse. The case is likely made out of cardboard with a vinyl outer coating. Two clasps on the side made of metal close it up, though the case isn’t too rigid making the clasps hard to engage. This is clearly a case designed for decoration and to add a “Wow!” factor to the presentation, it’s not something you would have wanted to ferry back and forth between home and grandma’s like the case you probably had when you were a kid. I do find it a bit odd they went with an Archie look as the Turtles on the cover do not resemble the television show, but at least it’s original and not a stock image.

The set itself contains eight figures:  Leonardo, Michelangelo, Raphael, Donatello, Shredder, Krang, and two Foot Soldiers. The figures are packaged in a black plastic trays with a transparent outer shell that fits over it like a clamshell design. The trays are stacked in two layers, with the Turtles on top and the Foot on the bottom. The packaging is designed to be resealable, though it’s probably not durable enough to withstand repeated use. The figures themselves were pretty easy to remove, though some of the accessories were a bit trying (and there’s a lot of them, more on that later) and I worried I’d crack the plastic shell casing, but it held up.

If you’ve purchased prior NECA TMNT sets, then this one should feel some-what familiar. The Turtles are essentially the same figures released last year, just with a cartoon-specific paint application. Shredder is a composite of the two Shredders released last year (the arcade one and the Mirage Comics one), but with an all new head sculpt and re-tooled abdomen. The Foot Soldiers also borrow parts from last year’s Mirage Foot, but obviously with new head sculpts and new arms to represent the very long-armed look of the cartoon. The only all new sculpt is Krang, and that’s because he’s a pretty unique character and not one NECA has released before.

Let’s talk about the heroes first. The Turtles feature a dark, almost olive, paint-app for the majority of their body with a darker green used for shading on the backside of their limbs. Lots of black lines are used for definition and the look is certainly striking. The skin tone is quite close to that of the cartoon’s first season, especially for the scenes taking place in dimly lit areas like the sewers. The decision to add shading is a bit of a controversial one in the collector community; some like it, most don’t seem to care for it. I don’t think it works as natural light would have accomplished the same thing. A paint wash may have been a better approach, but it’s not something that kills the figures or anything. The colors of the pads and masks are vibrant, and each turtle sports a fighting expression. The articulation is pretty standard, and NECA hides the joints and cuts well within the sculpt. The only drawback is the hips feel a bit loose and some more ankle articulation would have been welcomed. The shells look great, and there’s no noticeable paint slop on any of mine. The only production error appears to be with Raph’s pupils, as one is centered in the eye and the other towards the top of the eye, making him look weird from head on.

The actual sculpt of the figures is also pretty solid. They’re about 5 1/2″ tall and fit nice in scale with Shredder and the Foot. The wrist bands and pads are all part of the sculpt and not separate pieces, and they look pretty good. NECA was able to get the kneepads to sort of hide the knee joints like an actual pad, though the elbow pads sit above the elbow joints. I’m always torn on what facial expression these 87 Turtles should possess since the show was so light-hearted and campy. In a perfect world, NECA would have included swappable heads, but those obviously add a lost of cost. Grim and serious works for Leo and Don, though I wish Raph’s sarcasm could have been reflected and Mikey’s more jovial nature. NECA also ran into the challenge of how to mold the head. These sculpts worked really well in nailing the likeness of the arcade TMNT, but they’re a little too frog-like for the cartoon. That’s partly because the Turtles in the cartoon look very different when they’re presented head-on or at an angle, versus a profile look (just watch the opening credits). The season one Turtles often had a vertical line on their beaks to give the impression of a sharper mouth that was mostly dropped after season one. NECA wisely didn’t try to incorporate that as I don’t think it would have turned out well had they. Overall, I do really like the look of these figures, though I think they come up just a tad short if they’re trying to be the definitive take on these characters.

The accessories for the Turtles are numerous and appropriate. Each character comes with his specific weapons which means Leo has two katana, Raph a pair of sai, Don a bo staff, and Mikey twin nunchucks. Don’s bo is especially well-detailed and probably the finest bo staff the character has ever come with. It also breaks apart in the middle which can make storing it in his belt a bit easier to manage as it’s really tight. Leo’s swords are quite broad and resemble a falchion more than a katana. This is consistent with the show, though the broadness might be exaggerated some (though his swords were kind of all over the place and not very consistent in the show). He has holsters too for his blades and they too are also really tight. I couldn’t really get them in and didn’t want to force it, though I’ve seen holstered pics online so it’s certainly possible. Raph’s sai are probably the worst of the bunch as they’re really out of scale and resemble tuning forks. Raph also carried his sai in his belt near his buckle on the show which isn’t possible with the figure as the belt is glued on. It would have been nice it NECA had found a way to make it possible without taking away from the look, but I see why they wouldn’t want to add a pouch or something where there really isn’t supposed to be one. Mikey’s nunchucks are twin pieces of plastic connected by actual metal linkage, a practice NECA basically started with its Mirage version of the figure 9 years ago that has been adopted by pretty much everyone since. One ‘chuck handle can detach and a “spinning” chuck attachment can go in its place, which is a pretty nice feature. Like Raph though, he can’t store his weapons in his belt, though I suppose you could wedge them under his arm if you wanted. In the show, Mikey stored them on his shell in little holsters that basically disappeared when he was holding his weapons (Don and Leo’s holsters often did this too, especially after season one) and NECA must have valued the look of his holster free belt over one that basically never existed in the cartoon.

Additional accessories include four turtlecoms; two are open and two are closed, that look awesome. There’s also an additional four pairs of hands that can be used on any turtle, since their wristbands are part of the arms. There’s a box of pizza from Weird Pizza with one slice missing. That slice is also present and even has a hole through the center for placement on Raph’s sai. The turtle-hook, which showed up in later seasons, is also here if you wish to change-up Mikey’s weapon. It’s slightly oversized but that’s likely because the hooks actually come out of it slightly. It’s not a great effect, but still appreciated.

Naturally, these editions of the TMNT invite comparisons with the Figuarts ones from last year. I think, overall, the Figuarts ones are superior, but they should be since they retail for around $65 a piece. Their articulation is better, the swappable heads help make the likeness better, and I really love that Bandai came up with those swappable belt pieces so all of the Turtles can holster their weapons. NECA’s chosen skin tone is definitely closer to that of the main show, while Bandai’s resembles the opening credits and later seasons. The Bandai Turtles also each had four pairs of hands, while the NECA ones share a community of hands. If I had to pick one I’d take the Bandai ones, but I wouldn’t feel disappointed if I only had these NECA ones. Both look great and they complement each other pretty well as now we have turtlecoms and a closed turtle-hook.

Of course, the NECA Turtles have one big advantage over the SH Figuarts ones:  they come with a Shredder! Shredder, for some reason, has really received some bad treatment from toy manufactures. Even from NECA, who delayed the release of their Mirage Comics Shredder by eight years (with part of that being attributable to Playmates, but mostly to a marketing decision). Toy manufacturers are scared that Shredder and other villains won’t sell. Playmates cancelled their own toon Shredder after showing prototypes, and Bandai has yet to bring theirs to market even though he was unveiled over a year ago. And the old Shredder toys from the original line? They were terrible, with Shredder having blue spikes and no shirt, plus that really weird semi-crouching pose. Naturally, this Shredder is the crowned jewel of the set as he’s a near perfect likeness to the cartoon. He comes in at nearly 7″ tall making him much larger than the Turtles. The head sculpt is perfect and conveys a lot of personality despite the restrictive nature of the character’s helmet. The spikes are a nice, soft, pliable plastic and the fabric cape adds a nice touch. I had to watch old episodes of the cartoon to spot any differences, and the only inaccuracy I could find was with the shoulder pads that featured fewer spikes on television, but I’m not going to complain about some additional spikes! My only other criticism would be the two-tone paint job is again a bit overdone, especially on the helmet, though overall it works better on Shredder than it does on his adversaries. His open hands also have some excess plastic from the mold that’s a bit ugly, though if it really bothers me I could probably trim it off with a razor blade.

Shredder comes with a few accessories of his own to go along with his excellent sculpt. He has a katana of his own, which is unique to him, for sword-fighting with Leo. He also has a gun that resembles the retro-mutagen ray from the cartoon and looks good in his hands. He has three sets if hands: fists, gripping hands, and open hands. He also has a com-link with a little picture of Krang on it as well as a blue canister of mutagen. I do not remember this blue canister from the show, but I’m sure it existed. I only remember the standard glass one with glowing, pink, mutagen contained inside.

The two Foot Soldiers are identical to each other. They are slightly stooped over and feature those long limbs they were known for. They too come with three sets of hands each:  fists, gripping fists, and open hands in a karate chop like pose. There’s also a rifle and a large gun with a bowl-shaped end which was featured in the cartoon and also with the Playmates version of the character as well. The two-toned paint works well on the Foot, probably due to their clothing have a lot of molded creases and folds, and it’s hard to find any fault with these figures.

Lastly, we have Krang, who too looks fantastic. He’s a light pink and features his trademark scowl lots of lumps and veins. Liberal use of black lining gives his face added definition, though they may have gone just slightly overboard with it. His tentacles are on ball joints and are also easily removable. This is so Krang can hop into his bubble walker and the tentacles clip onto outside joints to resemble the cartoon look. When not in his bubble walker, he also has his little tripod from the first season that he scooted around on before Shredder completed his body. This is a great touch by NECA as I don’t think this has ever been done before. It snaps into a recessed area on his underside so it stays in pretty well.

The villains really help round out this set as NECA hit a homer on each figure. It’s nice to have a new set of the Turtles without having to worry if they’ll ever have some villains to tangle with. Naturally, there are people who probably wish they could get more Foot Soldiers for display purposes, but that has more to do with licensing than NECA’s wishes. I have no idea what the future is for this property as it concerns NECA. The popularity of this set leads me to believe that NECA would like to do more, but it may have to wait until next year. Fans undoubtedly would love a Bebop and Rocksteady and Krang is just over here begging for a body. Other characters like Splinter, April, Baxter Stockman, and others would probably be welcomed too. I personally have no desire to go in too deep, but I definitely am hoping for more. If the property dies here though, it’s still a very satisfying collection of figures that will display well for years to come. I hope to be done with buying anymore action figures of the Turtles from this show, and I may even pass on the Bandai Shredder should he ever see release as I’m more than happy with this one. If you have the opportunity to get this set at a reasonable price, I fully recommend it.

UPDATE 2019! – If you’re finding this late and want to get a set of your own, in early 2019 NECA announced a new relationship with Target that will allow them to sell these figures at retail. The catch? Playmates mandates they not be in the toy section and retail for at least $50. NECA has a spot in electronics and as of this update you should start seeing TMNT two-packs on shelves either really soon or already. Each turtle comes with one villain and all of the accessories from this set are spread across the releases. Check them out if you can because these are absolutely worth owning and future figures are expected in the fall of 2019! Happy hunting!


Bandai SH Figuarts Teenage Mutant Ninja Turtles Michelangelo

img_0905At last, my quartet is complete! The famed heroes in a half shell have had their finest animated series likeness released to eager collectors around the globe and the results are pretty awesome. If you follow this blog, you may have caught my posts about the first three turtles. Leonardo and Donatello were released simultaneously in the late summer with Raphael arriving in the fall. The wait for the fourth, and perhaps most popular, turtle was a bit longer than expected, but Michelangelo is now being shipped world-wide by American distributors and the good news is; he’s probably the best of the bunch.

If you have seen either of my two posts on the other turtles, then you are likely familiar with the general look and construction of these figures. All four turtles are essentially the same figure, just with different swappable parts and their signature color scheme and belt buckle. They’re sturdy, mostly plastic figures with loads or articulation despite the fact that they’re hindered by their turtle anatomy. The lower portion of the figures, specifically from the knee down, is painted die-cast which gives them a solid base ensuring it will take more than the wind to knock these ninjas over. And even though those lower portions are die-cast, the paint job is seamless and you would never know by looking at them. Bandai’s SH Figuarts line is known for being a high quality line, and the turtles do not disappoint in this regard.

When it comes to the accessories, there’s been a clear pattern with these figures. Each turtle comes with two heads, with one featuring a serious, kind of generic expression that’s the same for all four turtles, and one that’s unique to each brother. They have four sets of hands:  fists, fists with a hole through the center for gripping weapons, slightly opened fists for a more gentle grasp, and open palms. Each turtle naturally comes with his signature weapon, a unique accessory or two, and a swappable belt piece that contains holsters for their weapons (in the show, these holsters would often “disappear” when the turtles didn’t have their weapons holstered and this piece allows collectors to do the same).

It’s the accessories that differentiate each turtle from the other, so not unexpectedly, it’s my enthusiasm for these that make Mikey my favorite of the pack. Someone over at Bandai must love Michelangelo, because he easily has the most accessories. Mikey comes with two sets of nunchaku:  one set is all plastic and features a frozen pose, the other has each end connected by an actual chain. The NECA Mirage Michelangelo was the first one I encountered that featured the real chain links on the nunchaku and I still love that effect even ten years later. There’s no denying though that the more realistic representation of the weapons does limit the poses one can achieve, which is why Bandai included the additional “frozen” weapons. Even though the chain on these is all plastic, the detail is still excellent making them look light-years ahead of anything Playmates has done with their figures. One ‘chuck is positioned in a triangle-like pose for an under-arm position, while the other has more of a swinging look. I’m torn on if I prefer these to the Revoltech nunchaku included in their version of Mikey from the current animated series, which features a disc at the end of the chain to really simulate the animated look of a twirling nunchaku. The nunchaku with the actual chain links are also great for posing as they have natural weight. They’re also the only ones that can really be holstered on Mikey’s back. Both offer great options for display.

The other included accessory is Michelangelo’s turtle hook. The turtle hook first appeared occasionally as a grappling hook carried by all of the turtles, but eventually the show would phase-out Michelangelo’s nunchaku and have him only wield the turtle hook due to the perception of nunchaku being too violent in some circles. It was pretty stupid to see Mikey standing there alongside his brothers with nothing but a grappling hook to defend himself, but it happened. Interestingly, virtually all of the toys associated with the cartoon would still feature nunchaku and I can’t recall a single one that had the turtle hook, so it’s inclusion as an accessory is certainly long overdue. Bandai used actual rope to connect the handle and the hook portion and it looks great. The hook portion can open and close a bit, but not all the way so it displays better in a splayed position. The rope is also too short for it to look like an actual grappling hook, but it probably would have looked sillier if it was absurdly long (the cartoon version stored the additional rope in the shell portion which isn’t feasible in reality). While I’ll always consider Mikey’s weapons to be his ‘chucks, I do love the look of the turtle hook and it’s a fun display piece.

Mikey’s second head features a smirking grin. It’s not unexpected that his unique head sculpt would be something light-hearted, as opposed to the angry expressions worn by Leo and Raph. I still find it kind of weird though as the smile gives his head a shape I can’t ever recall seeing depicted in the cartoon. In short, I think Bandai could have done Mikey better in this regard. And it’s also kind of disappointing that Bandai included the same generic facial expression for each turtle. I get it that it helps cut down on costs, but how expensive is it to make a new mold for such a small piece? Obviously, Michelangelo wasn’t always smiling and goofing off in the show, but who really is going to display their Michelangelo with the serious expression? Very few, I’d wager.

That about covers it. Any of the flaws possessed by the other turtles are naturally attributable to Michelangelo too, but so are all of the good points. These four represent a pretty awesome collection, but the true test lies ahead. Will Bandai continue to support this line beyond the four turtles? So few companies have. Shredder was unveiled last year, but I have yet to see anyone start taking pre-orders so I’m not holding my breath. With the New York Toy Fair drawing close, perhaps we’ll see how far Bandai intends to take this. I’d love to round out the villains at least with Krang, Bebop, and Rocksteady joining Shredder. Foot Soldiers, Master Splinter, and April would be the icing on the cake, should they come to be. Anything beyond that would be unexpected, but most likely welcomed.

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Bandai SH Figuarts Teenage Mutant Ninja Turtles Raphael

img_0717A couple of months ago I posted about the Bandai SH Figuarts release of Leonardo and Donatello from their new line based on the Teenage Mutant Ninja Turtles cartoon from the late 80’s/early 90’s. Well, now I’m back to tell you about the next mutant to be released:  Raphael.

Everyone’s favorite wise-crackin’ turtle was the one to see the biggest change in personality between the comics and cartoon. Where Raph was a hot-tempered and moody character in print, he was more jokey and sarcastic in the cartoon. And really, this version of Raph only exists in the old cartoon which makes him rather unique among the four turtles, who mostly are depicted the same across all mediums. His personality may have been different, but his other traits were kept intact. He’s the only turtle to sport a red bandana no matter where he’s found and he is armed with his customary sai.

Raphael’s action figure in the Figuarts line is pretty much in line with what we saw out of Leonardo and Donatello. He comes with four sets of hands: closed fists, closed fists with holes for his weapons, partially closed fists with space between the index finger and thumb, and open hands. He has two heads, the grim, serious expression both Leo and Dona featured, and a unique head where his mouth is open. He comes with two additional accessories unique to Raph:  a kunai and shuriken. Raph’s construction is the same as well, featuring a plastic body with die cast shins and feet. His chest is soft plastic so it has some given when posing, and his belt buckle also happens to be die cast. He also has the same swappable belt piece feature on the back of his shell so his holsters for his sai appear as needed, just as they did on television.

img_0715Since this sure is essentially the same as the Leo and Don ones, just with different accessories, it should come as no surprise to read here that he’s of excellent quality. There’s virtually no paint slop to be found anywhere or chipping of any kind. Everything is clean and tidy. He has lots of pose-ability, though the shell will always limit any TMNT figure when compared with something like Batman or Spider-Man. For my particular figure, his belt piece fits quite snug and there’s no fear of it falling (unlike my Donatello). The sai sit in the holsters loosely, probably to prevent stripping of the paint when inserting and removing them. The bandana knot that’s swappable between head pieces is especially tight on my Raph and I did worry I was going to damage it when inserting it into the yelling head. The sai and kunai fit in both the closed fist and the partially closed fit hands, though the shuriken can only be held in the partially closed hand.

Raphael is a fine figure, but there’s also room for improvement. I’m a little disappointed with the unique head sculpt. His mouth opening almost looks like a smile, but his eyes are in a scowl indicating to me this is supposed to be an aggressive position. Sure, Raph and all of the other turtles sported a look like this at one point or another, but something that captured his more easy-going nature would have felt better. I’m also disappointed in the accessories. I understand the shuriken, but I can’t recall ever seeing any of the turtles use a kunai in the cartoon. Maybe one appeared in the background, and Splinter or Shredder may have produced one on a rare occasion, but I don’t think Raph ever did. Donatello came with a pizza slice, and Leonardo a manhole cover, so Bandai hasn’t exactly impressed in this department, unfortunately. I suppose in that sense, Raph’s accessories are better than Leo’s, but that’s not something to boast about.

Raphael obviously makes three, so we’re one turtle away from a full set. Michelangelo was expected to release in November, so I would guess he’s not too far from release at this point. Criticisms aside, this is the best set of turtles based on the original cartoon we’ve ever seen and it will take quite an effort to top them. I look forward to completing my set.

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