Author Archives: Joe

TMNT Loot Crate – First Appearance Shredder

It was back during the winter that Loot Crate announced a series of Teenage Mutant Ninja Turtle crates for 2020. At the time, Loot Crate had done one previous crate that was apparently intended to test the waters to see what the appetite was for this sort of thing among the TMNT fanbase. It didn’t hurt that NECA was a part of the crate as it contributed a limited edition action figure of Splinter from the 1990 film Teenage Mutant Ninja Turtles. The figure was the same as the retail version except he was now colored blue to mimic the color of the character during the “spirit scene” in the woods where Splinter appears as a ghost and encourages his pupils.

Because that crate was well received, it wasn’t a surprise to see Loot Crate come back to the property for another round. This time, however, Loot Crate had three distinct crates to sell. Each would be themed after a different aspect of the brand and each would include a NECA action figure. Fans who bought all three in advance would also get a bonus fourth figure presumably shipping with the final crate. At the time, Loot Crate was aiming for a June, September, November release for the three crates respectively. As spring turned to summer though, it started to become apparent that something had gone wrong.

Say it with me now, “What’s in the box?!”

Be it COVID, supply, or something else entirely, the first crate was delayed from June to July, and then ultimately started shipping in August. I received mine this past weekend after it was delayed further during the shipping process. I came home on a Sunday to find the crate sitting on my stoop in the rain getting nice and soggy. Loot Crate evidently literally just sends the crate and doesn’t put it in another box. Thankfully, there are apparently no porch thieves after TMNT products in my neighborhood.

We got “stuff” here!

This is my first experience with Loot Crate. The subscription box of what largely looks like junk has never really appealed to me. I just have a lot of “geek” stuff in my house as it is, so a box of “stuff” isn’t something I really want to find room for. Plus, I always roll my eyes at services like this that advertise something along the lines of “you pay $50 for a box of mystery products guaranteed to be worth twice that!” If businesses were in the business of underselling its wares it wouldn’t remain in business very long. Then again, Loot Crate did file for bankruptcy almost a year to the day so maybe it wasn’t boasting a falsehood. The buyer ended up being NECA, which is how the action figure side of the business was worked into the Loot Crate model. The two operate as separate entities, which is why when fans were asking Randy Falk of NECA what was up with the first crate he referred fans directly to Loot Crate as NECA had delivered its product presumably on-time.

The inclusion of the NECA action figure is the only reason why I decided to give Loot Crate a chance. I still largely don’t care about the stuff in the box, but I do like getting new TMNT figures! Since this is a subscription box, NECA isn’t aiming to include essential figures for the TMNT collector in these things. Instead, they’re variants or repaints intended to be a bit off-beat so fans who passed on them don’t feel entirely left out. When the service was announced, only the identity of the first figure was revealed – First Appearance Shredder. Since then, it’s been revealed that the next figure is an electrified turtle from the arcade game and Rocksteady in an Easter Bunny costume for the third crate. The bonus figure is Bebop in the same costume. It’s the pair of bunny guys that really got me excited, so it will be awhile before I know if I made the right move or not by signing up. For now, we’ve got a Shredder to talk about.

First of all, the Mirage Studios Loot Crate does indeed come packed with a bunch of stuff. The crate itself is black with the Mirage TMNT logo on the front along with the required Nickelodeon and Loot Crate logos. My box did sit in a gentle rain on Sunday and was a little beat up, but the interior seemed dry so no harm no foul, I guess.

Inside the crate is the stuff you would probably expect to find in such a product. There’s a keychain with Michelangelo and Kunk on one side and “Chet’s Toys” on the reverse. I assume that’s the toy store from the Michelangelo one-shot, but I didn’t confirm that. There’s also a weird looking credit card with a rubber TCRI slipcase to fit into. This is apparently supposed to be an Utrom TCRI ID card and possibly the one belonging to Baxter Stockman. The reverse of the slipcase is adhesive if you want to stick it to something, maybe for cos-play? There’s an enamel pin featuring Fugitoid which looks similar to a Figpin brand pin, but not quite as impressive looking. There’s a black TCRI tote bag and under the logo it says “Company Picnic North Hampton ’84.” There’s also a white t-shirt with the same logo. Lastly, there’s a white travel mug that too shares the same TCRI Company Picnic logo. It’s rather official looking which makes it a shame that it says right below the logo copy-write 2020 Viacom.

Most of that stuff is just “stuff” to me. I might use the keychain, but I don’t know how well it will hold up on an actual keyring. It doesn’t look very durable, so I may just leave it as-is. I have a million tote bags at this point as it’s been the go-to free gift of many retailers for close to ten years now. Interesting, it kind of replaced the free travel mugs I used to see getting passed out often as part of promotions in the city. I’ve purged a lot of them, so I actually do intend to use this TCRI one. It looks sharp, and the quality seems decent. I’ll wear the shirt, though I honestly have no need for more t-shirts and the ID card is just junk. The pin is fine though, if you like pins.

Obviously, what’s going to make this crate is the included action figure. The First Appearance Shredder is based on his appearance in Teenage Mutant Ninja Turtles #1 from Mirage Studios. It’s a repaint of the previously released Mirage Shredder which was part of a San Diego Comic Con exclusive set a few years ago alongside three Foot Clan members. Those figures, along with the Mirage turtles released over ten years ago, are great figures sorely in need of a re-release. Because of that, any of them make for suitable exclusives in a Loot Crate such as this since the secondary market demands a premium for them. Conceivably, 50 bucks for a Mirage Shredder alone is almost worth it for anyone looking to add him to their collection since that would be a good price on eBay.

Shredder was originally sculpted by The Four Horsemen and is a well-constructed action figure. Because this is a repaint, it shares all of the same points of articulation as the previous figure. He’s got a ball-joint at the head which allows for all of the usual range of motion. There’s ball-joints at the shoulders, bicep swivels, double-jointed elbows, wrist swivels, and a wrist hinge. He can rotate at the waist and his legs are connected via ball-joints. The legs rotate at the upper thigh and feature double-jointed knees, calf swivels, ankle rotation, ankle rockers, and a toe hinge. About the only thing really missing is an ab crunch or some kind of articulation in the torso, but this is par for the course with NECA as they don’t like to break-up the torso of their figures.

Obviously, the main difference here is the paint application. This Shredder is intended to simulate his shadowy first appearance so he’s colored almost entirely in black and dark blue. The helmet and various armor pieces are all painted a steel gray with some generous black shading applied. He’s a pretty striking looking figure and I prefer this look to a straight black and white variant, though collectors that have a black and white set of turtles might disagree. The only other difference is this is a figure from 2020 so it feels different from the old one. My older Mirage Shredder is a bit heavier and the plastic doesn’t feel quite so pliable. The new Shredder isn’t rubbery feeling like some of the newer figures this summer (i.e. – Casey Jones and Turtles in Time Shredder), but there is a noticeable difference. I prefer the weightier feel of the older version, but this one feels fine too. The joints mostly moved well right out of the package (which is a nice window box with a black and silver design) with only a few feeling a bit stubborn. None required heat though and I soon had him moving around all right.

Shredder comes with some accessories as well and they’re new for this release. He does come with fist hands and has the same optional gripping hands as well. I’m happy to report that the blades on each hand did not warp in the packaging this time, as they had with my SDCC set. Shredder doesn’t wield any weapons in that first issue, so my guess is the weapons included here are meant to liven up the Foot from the prior release. There’s a new sickle on a chain weapon that looks pretty rad. It’s similar to the chained weapon from the Mirage set and I do like those chains. The other weapon is a bow and arrow that does indeed function. The arrow can be knocked like an arrow would on a regular bow and there’s enough tension on the string to shoot it roughly 8 to 10 feet.

The weapons looks pretty cool, but they do have one drawback. And that is Shredder can barely hold them. His gripping hands are just too loose so he can’t get a good hold on any of them. Placing the sickle in his hand means it’s going to slide all the way down the blade. The bow is even trickier and I never really got him to hold it. I did bust out the older set, but the problem there is they are all basically the same figure with different embellishments, so their grip wasn’t really any better. I did get one of the Foot Clan members to hold the bow by basically getting him to pinch it. I even managed to do the same with the arrow and got him back onto my shelf in this position. I’m just waiting for it to eventually pop out. Hopefully that arrow doesn’t sail too far when that day comes. The thing is pretty hard and pointy so it’s also not something you want to get hit with.

Overall, I do like this depiction of Shredder. I’ve always liked the color combo of black and blue and basically every comic has used that as a cheat for when a character is shadowed. The steel color of the helmet mixes really well with it and I’m torn on which version of Shredder I actually prefer. When side by side, the prior model almost looks boring with it’s mostly flat, gray, helmet. It’s disappointing the weapons didn’t work out better, but I did get that bow to work with one figure so that’s cool. The real question is would I have spent 50 bucks on this figure if it was just available to buy? Probably not, but that’s only because I have the existing one. If I had missed out then it would be a different story, as I definitely wanted a Shredder to pair with my set of turtles. I don’t feel like I was taken advantage of or anything like that as if I didn’t want this figure I probably could flip it for 50 bucks. Basically, what I’m saying is this version of Shredder is nice, but he’s just the appetizer.

Yeah, my Mirage display has two Shredders now. I’m cool with it.

The next Loot Crate in this series is still scheduled for a September release, though I’m skeptical considering this one was two months late. Whenever it does show up though, I’ll be here with a look at the next figure so long as it doesn’t interrupt my Christmas posts. Yeah, it could take that long.


S.H. Figuarts – Dragon Ball Kid Klilyn (Krillin)

When Dragon Ball became Dragon Ball Z, many of the old heroes and villains got left in the dust as Goku ascended to a level of power far beyond anything anyone would have comprehended. One of the last holdouts though was Krillin (Klilyn in Japan). Krillin was never on Goku’s level in DBZ, but he always managed to hang around nonetheless. It wasn’t really until the Majin Buu Saga that Krillin finally dropped off and gave up the whole fighting thing, which is more than I can say for the likes of Tien and Yamcha.

In Dragon Ball Z, Krillin basically was there to play the role of Goku’s best friend. In the original Dragon Ball, he had a different role at the start. Krillin was Goku’s rival, a cunning, dastardly, trickster willing to do whatever was necessary to gain an edge. Goku was good-natured and naive, and Krillin was always willing to exploit those qualities in Goku during their training with Master Roshi. The two would eventually become friends and Krillin would, for the first time, see his existence reduced to tragic catalyst for a Goku arc foreshadowing perhaps his most famous role as the motivating factor for Goku’s transformation into a Super Saiyan. What an existence – everyone just remembers you for dying!

No Dragon Ball action figure collection would be complete without Krillin. The bald, diminutive, monk, is a fan favorite from Dragon Ball as he’s almost a constant source of entertainment. He’s one of the many go-to characters for comedy on the show, but when the need arises he can also throw down and even masters the legendary Kamehameha wave just like his more famous rival. It’s no surprise then that Bandai and Tamashii Nations decided to do a figure for its S.H. Figuarts line based on the young version of Krillin from the early days of Dragon Ball.

With how muscular the characters become in DBZ, it’s easy to forget just how round they are as kids.

Krillin is depicted in his fighting, Turtle School, gi. And since the only distinguishing features between he and Goku in the anime when both wear this uniform is their head and Goku’s tail, it should be no surprise that the two share the same traits in figure form. Krillin is essentially the same figure as the Kid Goku from before, so he possesses all of the good qualities of that figure, plus all of the lesser qualities. For starters, Krillin is probably a tick taller than he should be when placed next to some of the other characters like Bulma. This is likely a result of the scale in place as going any smaller on this action figure would probably mess up Bandai’s pricing structure. When your figures retail for $55, you can only go so small. It’s not a big deal, though I do find a little fault in the proportions. In particular, both Goku and Krillin are a bit too lean and muscular. In the anime their bodies are more egg-shaped than they are in action figure form. These figures mostly look the part when in fighting poses as they’re more spread out, but if they’re just standing around then it becomes more noticeable. Krillin also has those same, spherical, elbow joints that look a bit funny when the arm is straight, but fine when bent. The knees also lack kneecaps and look a bit off from certain angles. This is the result of the character being so short and it’s a shortcoming that basically comes with the territory. Aside from the head, the only other difference between he and Goku is Krillin has no need for a peg hole on his bottom for a tail, so one isn’t present.

Aside from those gripes, the figure is actually rather nice to behold. The folds in Krillin’s gi are integrated well into the articulation and all of the little details one would expect are here. The Turtle School logo looks sharp and clean and where paint is required the lines are sharp and defined. There’s little in the way of paint embellishments, which is true of all of the figures I’ve reviewed in this line, but the figure also isn’t really crying out for much. The head sculpts are also a spot-on likeness for Krillin. He looks great and this figure presents a dilemma as it’s hard to settle on any one expression. Krillin has a basic smile expression that’s more than serviceable, but also this smug expression that really gets at the heart of this more juvenile Krillin. And then of course there’s the open-mouthed yelling face which is perfect for battle poses. The determining factor will likely be what accessory you choose to highlight in your display, which is also a tough call.

For a little figure, Krillin is packed to the gills with articulation. He has a ball joint at the head with good side-to-side motion, but very little up motion. Unlike the larger figures in this line, there’s no additional neck articulation, but it’s also not something really needed. There’s a ball-joint at the shoulders as well as a butterfly joint which is crucial for achieving a proper Kamehameha pose. There’s a swivel at the bicep just under the shoulder and those kind of wonky elbow joints. They’re not double-jointed so Krillin can only go to 90 degrees when bending his elbows. There’s full rotation at the wrists and hinge joints as well. At the torso, Krillin has articulation in his diaphragm plus a waist swivel. There’s an additional abdominal hinge in there as well, but Krillin can’t bend very far back without exposing the joint in the middle of his torso. The legs are on ball joints and can swivel below that ball joint. Knees are single-jointed and the ankles are on balls that provide for full rotation, a hinge, and side-to-side. His tiny, little, feet even have a toe hinge.

The figure is rather top heavy, since Krillin has such a massive melon, so standing and positioning the figure can be a bit tricky. With just a little patience though, several poses are achievable without a stand, which is a good thing since unlike Kid Goku, Krillin does not come with a stand for the sole purpose of positioning him. He does come with an action stand for his Kamehameha effect which is probably to make up for the fact that Goku came with his Flying Nimbus cloud. Bandai included optional parts to turn it into a posing stand for Krillin, but why would you want to use it for that when you have a Kamehameha wave? He also comes with 11 different hands which include the following: a pair of fists, a pair of Kamehameha hands, a pair of wide open hands, a pair of peace sign hands, a set of martial arts posing hands, and a special gripping right hand for grabbing Goku’s tail. Beyond that, he has a six-star dragon ball and a Kame rock from when Master Roshi gives he and Goku a task of finding a particular rock.

Probably my favorite expression for Krillin.

The dragon ball accessory is basically the same as what is included with the other figures, and the rock is a nice touch, but the real star is obviously that effects piece. The Kamehameha wave has some nice shading on it to achieve that desired look of a blue energy blast. I do wish the paint was a little less heavy though to expose what I assume is translucent plastic underneath. The stand allows you to position the blast out in front of Krillin to simulate him firing the Kamehameha. It’s a fun thing to play around with and the articulated stand means you can angle the blast any way you want. If you have a extra figure stand, you could even position Krillin in the air firing the blast towards the ground. With Krillin being such a small figure, it was imperative that Bandai include something fun like this with the figure, and they made the right choice by going in this direction. And as stated before, there is an optional “grabber” piece that can be installed on the stand should you wish to use it for the purpose of posing Krillin or another figure.

Krillin is an outstanding addition to the S.H. Figuarts line of Dragon Ball action figures. While it is an easier figure to nitpick when compared with some of the others, at the end of the day this is still a great representation of the character from Dragon Ball. He looks right at home on my shelf with the others and I think the likeness here is even better than it was with Goku. He’s an essential character from the show, and I’m definitely glad I’ve added him to my collection. Hopefully, I can add a few more characters before all is said and done.


Diamond Select The Iron Giant

It was back in the spring that I decided to share the wonderful The Iron Giant with my young children. It was while watching that film with them that I remembered seeing on display at Toy Fair a brand new Iron Giant action figure. When the film was over and the kids were in bed, I jumped on my phone to look for more info on that figure and quickly found a pre-order. I placed my order that night and then proceeded to wait.

As the spring and summer months went by, so did the release date for the Diamond Select The Iron Giant action figure. No matter, I’m an adult and I don’t need to get toys right away. They come when they come and I’m just thankful when I can pre-order something. I was also busy with other figure releases so I wasn’t exactly missing this thing. Still, whenever it crossed my mind and I checked to see if there was a new shipping date, I got a little anxious, because it sure looked like a fun action figure.

My Iron Giant finally arrived this past week. It’s the first action figure from Diamond Select that I’ve purchased in probably 15 years, if not longer. Back in the early 2000s, I knew Diamond Select for its Marvel Select line of action figures. Those were generously referred to as action figures since most possessed very little articulation. They were more like inexpensive statues and set pieces. They tended to follow the Marvel Ultimate Universe, perhaps so as not to step on the Marvel Legends line put out by Toy Biz. Some of those figures were among my favorite though, especially the Ultimate Venom. Over the years, it would seem Diamond’s action figures have become more figure-like. And while I’ve never been moved to buy one until now, I was looking forward to seeing what a Diamond Select product was like in 2020.

The Iron Giant deluxe figure arrived in a blister package. Another thing I really don’t see often these days is blister packaging, unless it’s a toy for one of my kids. It’s an attractive package though with a space theme that hits on the look of the film. It’s also nice to have a box I don’t mind tossing as I’m starting to become burdened by window boxes I can’t bring myself to throw away.

The Iron Giant stands approximate 9″ tall and comes with a small assortment of accessories. He’s mostly cast in gray plastic with some paint applications applied on the abdomen and hands. He has a fair amount of articulation, and being a robot, it works rather well with the sculpt. He’s got a ball-joint at the head that allows for good rotation and some downward range as well. Unfortunately, he can’t look up really at all so no flying pose is truly possible. His jaw is on a hinge and while it feels loose, it seems to stay in place well enough when he’s being left alone. His shoulders are ball-jointed and the little overhang of the should moves with the arm so he can reach over his head. The elbow is a ball joint with a swivel and the hands all rotate and have an additional hinge. The upper body is affixed to the abdomen with a ball joint that allows for some nice pivot motion as well as rotation motion and makes up for the lack of a true waist swivel. The thighs are connected by a ball joint and the knees are on a hinge. No kneecaps means he can bend his lower leg in a 90 degree angle forward and backwards. The lower leg can swivel below the knee and the ankles are on hinges and rock side to side.

This is a rather nice amount of articulation for the big guy and there’s not a lot I find myself missing. I was hoping to get him into more of a crouching pose like when he squats in the film, but the legs aren’t really accommodating there. The head articulation is the only real bummer for me. This is a figure that doesn’t really need to be able to do too much to look good, and I like that Diamond got as much into the figure as it did.

The Iron Giant comes with some accessories, though not a ton. He doesn’t need a ton though, and one could argue he doesn’t even really need what he comes with. There are three sets of hands in total: fists, gripping hands, and open hands. The fists make for good default hands as it allows him to do the hands on hips pose he comes positioned in. The open hands are expressive and work with another accessory I’ll get to in a moment, while the gripping hands just feel like extra. He has nothing to grab onto, but I guess if you wanted to hang him from something you could make use of these. Or craft him some steel girders to snack on. Also included is an S emblem that clips onto his chest. It’s rigid plastic on plastic and I worry that repeated removal will either snap one of the clips or scrape the figure’s chest, but it does look nice and is quite appropriate. The last accessory is a little, tiny, Hogarth. He’s in a seated position so he works well with the open hands and can even fit into a gripping hand. Better yet though, he has a tiny screw in his bottom and Diamond smartly put a magnet in the Giant’s right shoulder for Hogarth to sit on. It was something I was hoping Diamond did when I saw the promotional images, but didn’t actually expect. I just wish they had done the same with the S emblem.

The main feature of the figure is the included light-up function. Flip a switch on the back of the Iron Giant and his eyes light up. The plastic his head is cast in is light and a bit thin, so more than just his eyes will light up. The effect is still pretty cool, cool enough that you’ll be tempted to turn it on every time you walk past this guy at night. It’s powered by a set of LR44 batteries which are included and should be less likely to leak vs a AAA battery, and obviously a lot easier to fit into the figure. It’s a cool feature because a lot of the film is done at night and Diamond was able to add it without taking anything away from the sculpt.

The Iron Giant moves well, has a neat light-up feature, and probably more accessories then it needs, though it’s not quite a homerun. The figure is surprisingly light in hand and the joints are a little loose for my taste. The legs in particular can be combative and he has toppled over on me a couple of times. It’s not terrible, but I worry about him becoming more loose as time moves on. Most of the parts on him are hollow as well, so he just doesn’t feel like a premium action figure. On the other hand, he’s also around 27 bucks so I’m trying to keep my expectations realistic. The looseness of the figure does mean there are no stuck joints or anything and the hands are on nice, long, pegs and are easy to swap. The forearm pieces can actually slide off too, though you probably will never have need to.

He’s not Superman, but he’s close enough.

Nitpicks aside, I do love the look of this figure. The scale looks great and the proportions are all well done. I love the magnetized Hogarth as that’s just such a wonderful touch. I’d probably have preferred a second, standing, Hogarth instead of one set of hands, but this is also pretty nice as-is. I kind of wish they could have done a premium version with maybe some die-cast legs in a 60 dollar price range, but maybe that’s not realistic too. For the price, this is a nice figure and I think fans of The Iron Giant will be pretty happy with this one.


S.H. Figuarts Tao Pai Pai (Mercenary Tao)

This is the story of a man and his flying, pink, pillar.

We’re back with another Dragon Ball review and this one is another bad guy, maybe THE bad guy: Tao Pai Pai. Known to English-speaking audiences as Mercenary Tao, and for the rest of this review as simply Tao, Tao is a martial arts expert who has perfected the dreaded Dodonpa, or Dodon Ray, and is an adept killing machine. He’s even been known to kill people with his tongue, folks. Tao is quite possibly the most hated enemy from Dragon Ball since he’s a ruthless killer and also one of the few to defeat Goku in hand-to-hand combat.

The S.H. Figuarts version of Tao depicts the character in his most familiar form. He’s clad in a navy and pink martial arts uniform with the phrase “Kill You!” emblazoned on the rear of his tunic in a blood red font. He has a single braid coming off of the back of his head tied off with a cute little, red, bow. He’s not particularly intimidating to look at, but in the source material he projects an aura of confidence that’s a bit unnerving.

Tao stands a tick under 6″ making him taller than the likes of Bulma, but much shorter than someone like King Piccolo. He features a lot of the same articulation one would expect from this line. His braid is on a ball joint so it can lay on his back or be positioned in a wind swept pose. A ball-jointed head gives him some nice range of motion and additional neck articulation adds some side-to-side pivot and allows him to look at his feet. The shoulders are on ball-joints with butterfly joints that allow him to reach across his chest a bit, though the bulk of his sleeves hinders a bit. There’s bicep swivels and double-jointed elbows. The hands are on ball-pegs and hinges and can rotate and point in and out. The waist is on a ball-peg and there’s diaphragm articulation as well. Bend his upper body too far back and you will see an exposed gap in the chest, but you’re not likely to have need to bend him that far. The crotch area is the 2.0 Figuarts joint so it works well, but is quite busy to look at. Tao minimizes this with the skirt of his tunic which covers the front and back. His legs are on ball-joints with rotation in the thigh as well. His knees are double-jointed, but the bulkiness of his pants hinders some of the articulation gained by the additional joint. The ankles are on ball-pegs and can rotate and rock side to side. There’s also a toe hinge for good measure.

Unlike most Figuarts figures I have, Tao wasn’t quite ready to go out of the package. I’m used to dealing with stuck joints with figures from other companies, but not usually Bandai. My Tao’s right thigh was stuck at the hip so when I tried to bend the leg out, like a split, the leg popped right off. I had to grab the peg and really give it a good tug to get the joint in the inner thigh to start working. My Tao’s left food also didn’t have much side-to-side motion. The peg is a dumbbell peg in the foot, and I think what was happening is the ball at the top was moving, but the one in the foot was stuck. I popped the foot off and immersed it in hot water and was then able to rock the peg back and forth a bit. It’s still not great, but better than before.

The comparison shot.

As is the case with the other figures in this line, the paint application is minimal, but the sculpt work is otherwise damn near flawless. Tao comes with a neutral facial expression that’s perhaps a bit of a scowl. The paint on his tunic is sharp and clear and there’s no mess on the red detailing. The skirt piece is a soft, pliable, plastic that really doesn’t hinder the articulation much. I know some people want to see more elaborate paint applications with this line, but at this point it is what it is and I personally think the sculpt work looks great in natural light. The only aspect of the sculpt that doesn’t look great are the knee joints, but only from the back so it’s not really an issue.

He’s a master tactician when it comes to psychological warfare.

Tao comes with an assortment of extra hands and heads. He has a screaming head for when he’s getting serious as well as a tongue-sticking out head for when he needs to kill. The tongue is definitely a funny inclusion, though if I had to choose I would have preferred a cocky grin. Tao comes packaged with fists, like basically all of the figures in this line, and has two additional sets of hands: open palms and Kung Fu, forked, hands. The other additional hand is a pointing right hand for the Dodon Ray. He also comes with a seven star dragon ball. I know some wish he came with his cybernetic parts from Dragon Ball Z, but I wouldn’t display him in that form so I’m not really sweating it. That version of the character is better reserved for a stand-alone release.

The major accessory for Tao though is his big, pink, pillar. In the source material, Tao couldn’t fly so he’d just smash a nearby pillar or tree and throw it through the sky. He’d then jump on it to ride it to wherever he needed to go. It’s ridiculous, but definitely something that’s memorable. Bandai deemed it so memorable that it was essential, so Tao comes with a plastic pillar and a unique flight stand to position it on. This thing is perhaps needlessly complicated because Bandai is so committed to the aesthetics of the figures in this line that it decided exposed peg holes could not be tolerated. Instead, there’s an included set of plugs to place in the pillar when it’s not in use that conceal any and all holes. There are six holes in total so that Tao can ride it akin to a surfboard or stand with his feet together at the back or center of the pillar. The pillar is hollow and can split apart which is how you remove the installed pegs. It’s also handy for storing any plugs that in use, so long as you don’t mind the rattle.

To attach Tao to the pillar, Bandai included swap-able feet plates. I’ve never seen anything like this. Basically, you pop off the soles of Tao’s shoes and replace them with a set that have pegs on the bottom. There’s a set with pegs that go straight down and a set that are pointing out. The pointing out set is meant for when Tao is standing with his feet together on the pillar and will go straight into it when his feet are angled towards each other. And to add a little more pizzazz to the set, the flight stand comes in three pieces: a base, the piece that attaches to the pillar, and an optional joiner piece. The optional piece adjusts the pitch of the pillar so Tao is either flying at a horizontal angle or one with the front pointing up at a slight angle.

The best I could do with the angled foot pegs. Only the right foot is in.

The pillar is very ambitious and quite an idea, but it’s far better on paper than in reality. For one, as neat as it is to hide the peg holes on the pillar, it should be pointed out that it kind of looks like a piece of sidewalk chalk. It’s funny such care was taken to hide the holes when what was really needed was some shading or just additional paint to help sell this better as a chunk of rock. Tao’s foot plates also have a tendency to pop out, especially the angled ones with my set. I’d insert the right one and it would literally shoot out of the pegs. Perhaps they’re too tight? I’m not sure, because they also come out very easily when trying to position him on the pillar. I had a hell of a time trying to get the angled ones to work right. I think part of it was due to my Tao’s left foot being limited due to the stuck ankle joint, while some of it is likely just poor engineering. I got him onto the pillar in that position, but only if I just attached one foot and let the other float. It didn’t inspire much confidence. The “surfing” position works much better. It’s still finicky, but I at least achieved the desired position. I’m still a little disappointed though as I really wanted to display him in that more confident, nonchalant, pose of standing with his feet together, but oh well.

To better sell the flight stand, Tao also comes with optional skirts for his tunic. He’s meant to pull apart at the waist which allows you to lift off the pieces that he comes wearing by default. The tunic skirts are in two pieces, a rear and a front, and the peg holes were engineered in a way to prevent you from mixing the two up. Getting them onto Tao is easy and really does add to the figure’s presentation. They may not have hit a home run with this figure, but when you get it right it sure does look impressive.

I can think of a few more characters I’d like to add to this display.

Tao is an ambitious addition to the S.H. Figuarts line of Dragon Ball figures. He does stumble in some ways, but the overall package is still impressive. He’s a great villain in the series and a welcomed addition to the roster of characters. My Dragon Ball collection is rounding into form and there are only a handful of characters that I’d like to add to it. If you have one of your own, it’s hard not to want to add Tao Pai Pai to the ranks.


Batman Beyond – The Complete Series (Blu Ray)

Last year, when Warner Home Media announced a new Blu Ray set for the series Batman Beyond, I decided to wait. I had been an early consumer for the similar Batman: The Animated Series set the prior year and had some misgivings. The price on that set fell and a slimmed down version was even introduced at retail that really only omitted the outer box and Funko items. Plus, I had ordered that set from Amazon and had to go through multiples because the company packaged it so poorly. I also wasn’t in any hurry to order Batman Beyond since I had the DVD sets and had never really found them lacking in a visual sense.

My patience was rewarded as a recent Amazon Lightning Deal came up for the complete Batman Beyond Blu Ray package. Like Batman, Batman Beyond received both a deluxe release and a retail release, only this deal on Amazon ended up being the deluxe version marked down even lower than the retail version. I decided to pounce since it’s been awhile since I engaged with the property, and if I was going to do a re-watch, might as well make it a high-definition one.

Batman Beyond tells the story of Bruce (reluctantly) passing the mantle of Batman to Terry

If you’re unfamiliar with the series, Batman Beyond was the sequel series to Batman: The Animated Series. In actuality, it was the replacement. Series creators Bruce Timm and Paul Dini had operated under the assumption that The New Batman Adventures would continue beyond the one season order the WB network had given it. Instead, the network decided that Batman needed a refresh. Were they right? Probably not, as Batman has proven to be a timeless character. The New Batman Adventures wasn’t quite on par with the Fox seasons, but it was still pretty good and had legs. It would have been nice if the network had given it one more season, or even a half season, while also informing the crew that would be it. Then we could have received a proper finale, but instead we got Batman Beyond and a series of Justice League shows followed.

Given that, it would be easy to approach Batman Beyond with significant baggage. After all, the premise is essentially “Let’s make Batman younger by essentially making him Spider-Man.” If you told that to me before ever letting me watch the show I would instantly have a bad impression. It sounds like the foolish decision of a network executive and not a creative decision by an actual story-teller. Against all odds though, the show somehow worked. It made people care about a new, teen-aged, Batman and it also managed to serve as a bookend to the animated series by largely continuing that show’s continuity. Sure, there was a pretty big gap in time between the two properties and a great many loose strings are never addressed, but just by having Bruce Wayne (still voiced by the incomparable Kevin Conroy) onboard added an instant credibility to the program.

Batman Beyond is set in the year 2039. Gotham has apparently run out of room for expansion and has grown up instead of out. Colossal skyscrapers cover the landscape with roads upon roads on top of one another. The main character is Terry McGinnis (Will Friedle), a teenager who loses his father to a murder making him the ideal candidate to replace Bruce Wayne as Batman. As Batman, Terry is empowered with a futuristic suit that allows him to fly, turn invisible, fire a seemingly endless amount of batarangs, and even stick to surfaces like a certain wall-crawler I already referenced. He’s a bit more jokey than his predecessor, and several episodes act as a teaching moment for him as well. This is a Batman in training, though by the end of the show he is pretty much the real deal. It’s a bit amusing to see how future Gotham looks considering modern Gotham looked like it was frozen in the 1940s. It’s about what you would expect, though most automobiles appear to still possess wheels.

The setting is not really what’s important here. What is most interesting about Batman Beyond is watching an elderly Bruce Wayne manage a kid who has taken up his mantle. It arises in an unnatural way with McGinnis initially stealing the suit to investigate his father’s murder. Wayne is shown giving up his alter-ego in the first five minutes of the show, but also given a motivation to want to see Batman return to Gotham. And that’s Derek Powers (Sherman Howard), who has basically taken Wayne’s company from him turning Wayne Enterprises into Wayne-Powers. He’s setup early on to be the primary foil to Batman and Wayne, though the rogue’s gallery will be filled out quite a bit over the ensuing 52 episodes. It’s a lot of fun though to watch Terry and Bruce bust heads with each other as they seldom agree. They find a working relationship though, and it helps that we have the relationships between Bruce and his prior wards to fall back-on. It’s easy to see that this Bruce is trying his hardest not to repeat the same mistakes as he did once before, and the fact that he’s physically compromised in his old age actually helps him to be more patient with Terry than he was with both Dick and Tim.

To sum it up, Batman Beyond is indeed worth your time as a series, even if you have reservations about the whole thing. It does the impossible in being a worthy follow-up to Batman: The Animated Series. Chances are, if you’re reading this you already know that. What’s more pressing is did Warner do right by the series with this set? Considering it is now being sold for almost half of what it was initially, I would say yes.

Being a late 90s/early 2000s show means this one really isn’t all that old, relatively speaking. The masters were all preserved and when the show received a transfer to DVD it came out great. In high-definition, it looks every bit as a good and obviously a little better. Blacks are deep and the brighter colors pop as expected. There’s no grain to speak of with this series, and everything has a very clean presentation. This was one of the last shows to be animated largely in a traditional manner for DC as they still used ink and paint on celluloid for the main animation. And unlike say Spider-Man 94, there’s no glaringly awful CG effects in use. Nothing is really working against the show in its transfer to HD, and that’s a good thing. Warner Home Video also wisely resisted any temptation to crop the image which seems like a given, but you never know when such will pop up.

The new extra features are all relegated to a bonus disc. There’s a round-table retrospective with the creators and actors of the series, though notably absent is Paul Dini. It’s mostly just 45 minutes or so of the people involved congratulating themselves for making a good show. There’s some interesting moments, like Bruce Timm acknowledging some of the controversial moves for the series following its completion that the others at the table get to weigh in on, but it’s not as juicy as it could have been. If you’re at all versed on this show, you probably won’t learn much from this discussion. There’s also a retrospect on Batman called Knight Immortal which consists of still images and some clips and surprisingly no talking heads. A lot of the main players involved with the character are heard from and it’s a decent look at Batman. Lastly, there’s a history of Detective Comics present. It’s a bit dry, but if you love DC then you’ll probably enjoy sitting through it. All of the DVD special features are also present.

The reverse side of the lenticulars.

Like the set for BTAS, this one doesn’t have any commentaries or anything like that added, just what was already available on DVD. Also like that set, it includes the feature associated with the series, in this case the excellent Return of the Joker. If it weren’t for Mask of the Phantasm, Return of the Joker would be my favorite Batman animated film and it’s still one of my favorite Batman films in general, possibly in my top 5. It’s the uncut version too, as expected. There’s also an optional digital version of the collection that can be downloaded. I haven’t redeemed my code though so I can’t speak to the quality (the BTAS set came with a standard definition digital copy) and I’m also note sure if it includes Return of the Joker.

This little booklet is just a glorified table of contents. No creator notes or anything.

Where this set differs from the BTAS one is in the presentation. It comes in a cardboard box with a window display for a chrome Batman Beyond Funko Pop! rather than mini ones. It’s a normal-sized Pop! so you probably know if you like it or not. Inside the box is a pretty standard Blu Ray set. It’s a hard cardboard slip case with folding digi-book styled case that houses the discs. It’s nothing extravagant, but it’s at least functional. While I loved the presentation of the leather-bound book for the BTAS set, getting the discs in and out was painful. There’s also some lenticular images and a little booklet that serves as a table of contents. It’s fine, just not particularly flashy. I imagine the standard retail release just omits the outer box and Funko figure.

If you want this show on physical media and in HD, then this is something you should seek out.

Batman Beyond – The Complete Series is essentially as advertised. If you had been waiting for a complete collection on Blu Ray, then you should be satisfied with this. Especially if you were able to get it on sale. If you like the show, and you’re still into physical media like I am, then you should probably grab it. Is it essential if you already have the DVDs? Probably not. The bonus features are something you’re likely to watch once and then never again. It would have been great if Warner had made an attempt to make this the full Batman Beyond experience by including the character’s appearances from other shows on here. That would have been especially useful for someone like me who has no interest in buying any of those other shows. And if this is something you want, I’d suggest grabbing whatever version is cheaper unless you really want that exclusive Pop! figure. Lastly, if you like Batman: The Animated Series but never gave Batman Beyond a chance, it’s worth the price of admission. You’ll probably be pleasantly surprised.


S.H. Figuarts Piccolo Daimaoh (King Piccolo)

Before there was the noble Piccolo, trainer of Gohan and ally of Goku, there was the evil King Piccolo. Known as Piccolo Daimaoh outside of the US, King Piccolo was the evil purged from the namekian Kame, who would assume the role of guardian of Earth in the world of Dragon Ball. Piccolo was the usual villian bent on world domination who was imprisoned in a magic rice cooker long ago, but like all ancient evils, he escaped to make life miserable for Goku and his friends.

King Piccolo is one of the more recent releases in the line of Dragon Ball action figures released by Bandai and Tamashii Nations under the S.H. Figuarts banner and he’s a big boy. He’s the main villain of the penultimate arc of Dragon Ball as he escapes from his imprisonment and is able to assemble the dragon balls and wish for his youth to be restored. He is depicted here following that wish in his navy blue gi and cocky smirk. In many ways, he’s the ultimate villain from the original Dragon Ball and, once defeated, it’s his son/clone who would continue on to Dragon Ball Z and become the more popular Piccolo.

King Piccolo stands a tick under 8 inches, so he towers over his adversary, Kid Goku. I do not own a Piccolo from DBZ, but I’ve noticed from looking around online that he’s much taller than his successor. The only visual difference between the two is in the face with King Piccolo having higher cheek bones and an overall narrower face. The figure is colored after his anime appearance so he has patches of pink flesh on his arms and ankles as opposed to yellow. He’s a sturdy figure, with tight joints that aren’t too tight. He stands well and is surprisingly light given his size. The plastic is firm and the paint clean while the upper area of his gi is soft and pliable.

Since he’s from the Figuarts line, King Piccolo has plenty of articulation. His head is on a ball-joint and free to move around. He can look up a bit, and look down as far as any human needs to. His antennae are articulated and can be removed easily, if you wish. Careful though, they’re small and I spent over half an hour trying to find one I popped off by accident. He has a joint at the base of his neck which adds a bit to his range of motion. His shoulders are on ball-joints with a butterfly joint to back them up too so he can reach forward and across his chest. There’s a bicep swivel, single-hinge at the elbow, and wrist swivel with a hinge in the peg. When popping on a hand, you have to pay attention to which way that hinge is oriented to make sure you can get the desired motion you want. The elbow can bend 90 degrees, but the lack of a double-joint means it can’t go any further. There’s a mid-torso ball joint that’s nice and firm as well as a waist swivel. There’s ball joints at the hips, thigh swivel, double-jointed knees, and the feet are on ball joints. The feet can really move all over the place and there’s a toe hinge for good measure.

The articulation is quite expressive and does a good job of not interfering much with the overall look of the figure. There’s a lot going on in the crotch area in terms of trying to maintain the folds of Piccolo’s pants, but the dark color helps keep it a bit neat as opposed to Goku and his orange gi. I love the little sculpted details like the folds in the gi, the texture of the sash, and even the little piece of visible ankles above the shoes. The paint is very clean and also minimalist, as seems to be the case for Figuarts. There’s a hint of a wash on the face, especially the more expressive ones, and what is here looks terrific. It’s hard to imagine someone making a better looking version of King Piccolo.

Piccolo comes with an array of different hands and heads as well as a few other accessories. As is the tradition with the Dragon Ball figures, he comes with a dragon ball of his own. In this case, the one star ball. It looks so tiny in his giant hands. He comes packaged with a pair of fists and a smirk on his face. He has a pair of open, clawing, hands and a pair of fully open hands like he’s firing off his energy blast. He also has a right hand in a karate chop position and a pointing right hand. On the head front, he’s incredibly expressive as in addition to the smirk he has a teeth gritting expression, a yelling expression in which his veins are popping out and his eyes bloodshot, and a “puking” head from when he regurgitates the egg that contains Piccolo Jr. Speaking of which, he also has that egg which has some septum at the end of it to make it look like it’s being fired through the air. There’s also a piece of mucus that it can sit in like a football tee. Lastly, there’s the electronic rice cooker which once held him prisoner. It can open and close and is a cute little accessory.

As you can see, he rightly towers over Bulma and Goku.

The different heads and choice of hands makes Piccolo a truly fun toy to pose. I’m torn on what my favorite head is because they’re all so well done. I love the smugness of the default head, while the other two are great for action shots. The egg puking head is definitely more specific, but again, it’s so well-sculpted that there’s a desire to pose him with that head as well. It also doubles as a good reaction head for when Goku slugs him in the stomach. The egg even has a hole in the bottom of it so it can take advantage of the stands Bandai sells for fireballs and other effects. I do wish Piccolo had a hole in his back for stands as I don’t trust the grabbing stands Bandai uses to hold up with such a big figure. He is pretty light for his size, but I wouldn’t leave him on a shelf suspended in the air by one of those things. I know some people wish Bandai added shading to these figures, but I think natural light works well on the folds in the uniform, especially on darker colors like this one. The rear of the knees is the only part of the sculpt I’m not keen on because they’re so shiny, but they’re also on the back of the figure so it’s not something that will be displaying. Lastly, it’s the little things that bring this one together. The veins on the various heads or the way the antennae can be manipulating on all of the heads is a great touch. You can make them flailing back if he’s in a rushing pose, for instance, which is just great attention to detail.

King Piccolo is an awesome action figure from Bandai/Tamashii Nations. He’s a great and necessary addition to the Dragon Ball line as he has a terrific look and his action figure covers all of the bases. Maybe some have a desire to add an elder King Piccolo to their display, but I’m all set with this one. I’m curious if Bandai will do a proper Piccolo Jr. in the near future that’s distinct from the Dragon Ball Z figure. When he first showed up, Piccolo Jr. had a rather skinny appearance so it would make sense for Bandai to do a new sculpt. We’ll see. For now, I’m just pleased there’s a lot to collect for Dragon Ball fans and I hope Bandai keeps them coming!


Lego 71374 – Nintendo Entertainment System

There’s something almost cathartic about assembling a Lego set. It can be hot and sticky in my house in the middle of the summer, but if I’m fiddling with a Lego set I almost don’t even notice. Considering how unbearably hot and humid it’s been in the north east this summer, it’s a shame I don’t have more opportunities to mess around with a Lego set. Lego presents its own obstacles in that the sets are often pretty expensive and space-eaters. Even if I want something and can afford it, there’s the very real problem of what to do with it after the fact. As such, I try to just to stick to the Disney stuff, in particular anything modeled after an actual attraction at the park. Since finishing the Disneyland Train Station last year though, things have been quiet on that front, but Lego had something in the works I just couldn’t ignore.

It was earlier this year that Lego announced it had struck a licensing deal with Nintendo. This attracted my attention a bit, but I didn’t necessarily expect anything to come of it that would interest me. What I did expect were some Mario playsets, and Lego eventually showed off just that. It’s also not a straight Lego set with Mario themed mini figures, but a bit of an interactive thing where a brickhead-like Mario makes sounds and plays music depending on what blocks he comes in contact with. It’s different, and my son seems to have an interest in it, but it’s not for me. Then Lego went and unveiled something unexpected: the Nintendo Entertainment System.

A few years ago, the NES Classic proved there’s a lot of nostalgia surrounding the venerable old machine from 1985. Nintendo couldn’t even keep up with demand initially and people were scalping the 60 dollar item for triple the price for a short while. Because of that, I suppose it shouldn’t have shocked me when Lego unveiled this set which is a brick reconstruction of the NES, controller, Super Mario Bros. game pak, and an era appropriate TV to pair it with. And just a few short weeks later the set was launched on August 1st with an MSRP of $229.99. The 2,646 piece set quickly sold out at retail locations and the online stock has since sold out as well. Worry not if you missed out as Lego plans to continue making more and it’s a safe bet this one will be a popular item this Christmas.

Fearing a sell out, I rather insanely stayed up the night of July 31st just to make sure I got an order in at midnight. The set actually went up for sale a few minutes early and I had my order placed before midnight. This actually worked against me as there was supposed to be a free gift related to the Mario set, but I think that didn’t go live until midnight so my set arrived by itself. Not that it mattered that much as I only want the NES. It arrived at my door just a few days later and it was a bit of a long day with work before I could get to it.

The set arrived in a box larger than I expected. There’s an inner box that contains the first 7 bags of the set (which all relate to the NES itself) and two booklets: one for the console and one for the TV. There are only three stickers included which is fantastic as I loathe placing stickers on Lego sets. The only stickers are the labels for the game cartridge and a faux informational label for the rear of the TV. I decided to build the NES first and was able to complete it in one evening of roughly three hours of build time. Some of that was spent with my five-year-old son which probably slowed me down some, but it still felt rather breezy.

The construction of the NES is rather painless. You’re essentially just building a slightly irregular box so it shouldn’t be hard. The mechanism Lego has you construct for the game-loader is a bit intimidating to look at, but it’s actually fairly easy to install. Lego made use of a special spring-loaded piece to get it right and the end result is actually kind of amazing. It works just like the old console: you insert the game, push down, and it stays down. Push down again and the game pops back up for you to remove.

Lego took care to make the outer box look like the real deal. There’s audio and video hookups, a channel changing switch, as well as all of the buttons and cosmetic effects you would expect. There’s the ribbed area of the console’s surface which is an interesting part of the build as well as lots of smooth pieces for the top and sides. All of the logos and words are graphics printed on the piece so they look really sharp. The only thing Lego was unable to hide were the hinges on the front cover, but it’s hardly an eye sore. If anything looks a tad off it’s the front of that cover as it’s done with several pieces so there’s an abundance of seems. It probably could have been done in a cleaner manner, but it’s not as if you’re not supposed to know that this is a Lego creation. Lego also couldn’t perfectly replicate the irregular shape of the NES’s controller inputs, but they did a rather good job with it as-is.

The finished product is smaller than the real thing, but not by that much. I had the original NES, in terms of width, height, and depth as: 10.125″ x 3.5″ x 8″. The Lego version measures out as: 8.125″ x 3″ x 7″. The controller is more 1:1 though the Lego one is a touch thinner. It also isn’t a perfect rectangle as the sides and bottom don’t line up perfectly which is perplexing. I guess they didn’t want to engineer a slightly longer, flat, piece? I don’t know why they couldn’t use existing pieces to get it so that it didn’t have such a gap. It’s minor though, but something that I notice. There are also no working buttons on this thing. They look the part, but don’t function, which I expected but it would have been fun if the A and B buttons on the controller at least were able to be pressed.

The included game pak, or cartridge, is another thing you have to build. It’s a very quick build though as it’s quite thin and Lego didn’t feel a need to put a proper back on it, so it’s just the underside of the flat bricks used to craft it. It looks the part though and is undeniably cute in the hand. It’s also smaller than the real thing, and if you’re curious, no, an actual game won’t fit in the Lego NES. A traditional cartridge is: 4.75″ x 0.75″ x 5.25″. The Lego version is 3.75″ x 0.375″ x 4.125″. The stickers look great too and since they’re applied to a flat, black, piece it gives you some freedom in applying them. The smaller sticker even includes the Nintendo official seal of quality, an important touch.

So if you can’t tell, I’m quite pleased with how the NES and it’s components turned out. Since the old Control Deck, as it were called, came with two controllers I do wish this did as well. Since it’s not a functional gaming console though, I understand why it wasn’t exactly necessary to have two. What a Nintendo does need though is a television, because what good is a video game console without video?

Lego could have probably just done the console, and if it were to include a TV it could have just made a big, brick, box. Lego wasn’t content to do that though and wanted to actually simulate a Nintendo game, in this case Super Mario Bros. That’s how we ended up with this rather ambitious television included in this set. It contains more than half of the bricks in this set and is a longer build than the console. The TV is also modeled after the one that appeared in the original instruction manual for the NES, though I am unsure if it’s to scale or not. Regardless, it looks the part of an old TV and has some interesting functionality.

The TV is separated into various build phases. You first start with the base and the “guts” of the device before moving onto the rear and sides. What’s that is complete, it’s time to take care of the screen. See, Lego wasn’t content to just make an era-specific brick-television set to pair with your NES to form a nice display, rather it chose to make this system “playable.” In order to do that, you need to construct a fairly elaborate rotating mechanism with a picture on it all entirely out of Lego. The final product is essentially like those old racing or flying toys in which a picture rotates on a cylinder to simulate movement while the player has a controller or wand with a car or plane at the end of it to move around avoiding obstacles or just keeping the car on the road.

In order to do this, Lego basically has you build tank treads, and it’s the section of the build that is the most tedious. There’s a sequence of bags starting at 14 where you’re basically just making one small thing, but over over. The treads are a bag all by themselves as you link them together to make two long treads. You then need to build 15 joiners which are simple, but certainly do a number on your thumbs. You then need to build the plates to place over them which need to snap into place. They’re not all entirely the same as some need a couple of colored bricks affixed to the end which will work with the Lego Mario figure (sold separately).

Once you get through all of that (which comprises three bags, or steps), you’re finally ready to construct the image. Using mostly flat tiles, you build the scenery of Super Mario Bros. There’s lots of blue and brown tiles as well as some studs. You could conceivably ad-lib this part if you wanted to and create your own background, but it’s meant to be constructed in a specific way to work with the previously mentioned Mario. Lego is generous with the special pieces like the goomba, turtle shell, etc. as they’re small, flat, pieces that could be easily lost. You have an extra of each. The graphics printed on them look great, though the mushroom and goomba shape are a little off since they use a tiny “pie slice” piece. They’re still easily recognizable and are probably my son’s favorite part of the set. This was also a great part to have him help me with since it’s basically just laying tiles.

Once the scenery is constructed it has to be wrapped around a little “cart” the set has you construct which then gets placed inside the TV. It’s a touch challenging to get the scene to hook to itself as there isn’t a ton of give, but it wasn’t as bad as I though it might be. Inserting the finished diorama into the TV was also exceedingly simple even though there’s a lot going on. The only part I didn’t like was the little cap Lego has you build to put on top of it as it’s not engineered as well as it could be. There’s a little gap in the piece itself because of the bricks chosen and when snapping this into place it can come undone. This piece isn’t crucial, and after a few tries I just let it be even though I’m pretty sure one side wasn’t snapped together as well as it should be. It’s basically just a spacer between the mechanism and the top of the TV. Mario is added before the next step and he’s a cute little tile all on his own screen-printed to resemble Super Mario from the original game. He’s affixed to a transparent rod (the same one that came with the Ghostbusters Fire House for the flying ghosts) with a spherical, bubble-like piece behind Mario to guide him over the obstacles.

After that is done, the only thing left was to assemble the front of the TV and the bottom leg supports. This was an enjoyable build that comes together pretty fast. Lego was creative with the television dial by using a gear that just rubs a soft, plastic, green, rod to create a clicking sound when the dial is turned. My kids were quite amused by that and even more amused that this is how a TV was once operated. There are more tiles with graphics printed on them for things like volume control and even a UHF toggle. The last step is to create the TV stand which is rather simple. The finished product rests on top of this with some bricks placed on the bottom of the set used as guides so while it doesn’t snap in place, it fits into a track of sorts so it’s not wobbly.

With the set complete, you’re free to experience what it offers. Turning the crank makes the scenery move and Mario will just slide over it. This means he has only one path and you don’t want to try and force him to go higher than intended or else you risk jamming the mechanism. My son did this as he wanted Mario to stomp more goombas and got it stuck. I had to pop Mario off and some of the other pieces to get it going again. I didn’t have to resort to this, but in hindsight it’s nice Lego includes extra tiles for goombas, turtle shells, etc. in the event one were to pop off and fall into the TV it could just be replaced rather than disassembled to dig out one little tile. It works as advertised though and my kids though it was pretty fun.

If you happen to have one laying around, the Mario figure adds to the fun of the set, though he’s also a bit of an eyesore up there.

Of course, you may be aware that this set contains an additional function. If you purchase the new Super Mario Starter Course set from Lego it comes with a Mario brickhead-like figurine. This figure has some electronics built into it that causes it to change facial expression and also output sound. If you happen to have this guy you can place him on a special tile on top of the television to start him up, then move him to the edge of the screen. When you crank the handle, the colored tiles on the edge of the track alert the Mario figure to what’s happened on the “screen” and he’s supposed to play the proper sound. If Mario stomps an enemy it should make that “pop” sound or if he hits a question mark block that unmistakable sound of a mushroom rising up will play. I went ahead and purchased the set for my son, as it’s more of a toy than a display set. It works as advertised, though I had to update the firmware on the Mario figure via the special app Lego launched specifically for the Mario brand. It’s a neat feature, but not worth $60 for adults who just want to experience the music from the game with this set. The Mario figurine atop the TV doesn’t really complement the aesthetic this set is going for, and the Starter Course is a play set as opposed to a display piece by itself so there’s nothing to gain from owning both aside from getting sound effects into this set. As a result, I cannot recommend it. Though if you want it for your kid, mine seems to love it, so there’s that.

Behold! The Tower of NES! Top to Bottom: Hallmark NES, NES Classic, Lego NES, Original NES.

If you lack the Lego Mario figurine, one substitution for him is the 2020 Hallmark NES ornament which plays sounds from the game. My kids didn’t notice the sounds didn’t sync with the TV and didn’t care as one would turn the handle and the other would hold the Lego NES controller and pretend to play. The console doesn’t physically hook-up to the television, you’re just supposed to place it nearby to complete the look. And this works fine. If the TV didn’t have the image built onto it you could probably fool someone from a distance as Lego really nailed that old school look of a television. And the NES is also quite convincing, especially to people who haven’t looked at a proper console in 30 years.

I am quite tickled by how this set turned out. It was a really fun build, even with the tedious portions of the TV, and was rather frustration-free at that. I love the look and functionality of both the TV and NES. When I first saw this set, and how much it cost, I was a bit grumpy they included the TV as a lone NES would have been much cheaper, I’d wager. However, now that I have it built I’m a little torn on what part is my favorite. The TV is so well crafted and so fun to play with that I can’t imagine the set without it. I’m even curious if Lego will do more with this design. While I have little desire at the moment to build another track, I’d probably have to consider it if Lego released additional games for this thing. Side-scrolling Zelda, or maybe Lego would challenge itself with a vertical scroller? And then there’s the Mario sequels or Duck Hunt with Zapper. I’m not expecting any of that, but it also wouldn’t shock me to see it happen. By itself, this set is a blast for nostalgia junkies like myself. If you can get your hands on it (it’s currently sold out, but it will be back) I wholeheartedly recommend picking it up.


S.H. Figuarts Bulma – Adventure Begins

Toy collecting is something that will probably always appeal to me. I just love getting a new toy, even as an adult even though I basically pose it and forget it. It’s just one of those things that makes me happy, so I don’t question it. It can be an expensive hobby though, so I try to stay in my lane, so to speak. For the past few years I’ve largely just stuck with collecting Teenage Mutant Ninja Turtles and Bucky O’Hare. Then 2020 came and COVID forced everyone to stay home. I even found myself saving money as a result since my family and I couldn’t go anywhere and working from home meant I was saving money that was normally spent commuting to and from work. As a result, I’ve found myself behaving in a less disciplined manner when it comes to my hobby, which is why 2020 is now the year I’ve decided to expand upon my Dragon Ball collection!

A couple of years ago, I came across some S.H. Figuarts products in a local GameStop. I had never seen this line in person and I felt compelled to grab a Vegeta and soon after a Kid Goku. I’ve enjoyed Dragon Ball since I was a teen, first falling for Dragon Ball Z before discovering the series that preceded it. As a teen, I definitely strayed towards DBZ, but now I find I prefer the more whimsical Dragon Ball. As a result of my positive experience with the Kid Goku action figure I almost immediately wanted to add more, but these toys tend to run a bit high when it comes to cost. Because of that, I pushed it aside and mostly hoped to catch a sale eventually. I especially hoped to see Master Roshi go on sale, the hope being there aren’t as many Dragon Ball fans out there as there are DBZ ones. I never did see him go on sale though, so for the past two years my collection has consisted of one, lonely, figure.

The summer of 2020 has been much kinder to me as far as Dragon Ball toys are concerned. A recent sale has allowed me to expand upon that collection, and up first is Bulma! This is the second S.H. Figuarts of Bulma with the first being based on the artwork in the closing credits of the show where she looks like some Mad Max character. It’s a look that only exists in that one moment, which is odd because that’s the look Irwin chose when it made Dragon Ball toys back in the early 2000s. It was an easy pass for me, but more recently a new Bulma was released. Dubbed Adventure Begins, this is essentially a first appearance Bulma from when she meets Goku and runs him over with her car. She has her pink dress and her blue-green hair is held in a ponytail by a big, red, bow. She even has panties which is a bit pervy, but this is Dragon Ball after all.

Bulma stands at about 5″ in height with an extra half inch if you include her bow. She comes packaged in a nice window box display, as do all Figuarts action figures, and has numerous accessories. The goal of this line is to make a figure that both perfectly captures the source material while also providing for a ton of articulation. This is meant to be an expressive figure capable of capturing the spirit of the character. And Bandai/Tamashii Nations are pretty damn successful at doing just that.

Bulma is packed with articulation, even though she’s not a “fighter” who needs to be capable of getting into and out of numerous, dynamic, poses. Bulma’s head is on a ball-joint capable of full, rotational, movement. She can look down rather well, but not up. Her pony tail is also on a ball-joint so you can do a lot with that if you desire. Bulma’s shoulders are ball-jointed with a swivel joint in there as well for maximum rotation. She can reach forward and back and even over her head. Her bicep has an additional swivel at the sleeve and her elbows are simple hinges. They’re single-jointed but on a wheel so she can achieve the same range of motion a double-jointed elbow can, but that wheel is a bit ugly when her arm is straight. The hands are on ball and sockets and there is a single hinge in each. Bulma has a ball-joint in her mid-torso just below her bust to give her full upper body motion to go along with a waist swivel. Her belt is non-removable, but it’s also not glue down so you can slide it around. The skirt is soft plastic and her panties are even a separate piece of plastic. Bulma has ball-joints at the hips and her thighs can rotate in and out as well. She has single-jointed knees on those wheel joints again, though it’s hidden well from the front. Her ankles can swivel and she has hinges and can rock side-to-side at the ankle.

Bulma’s sculpt is fantastic and really captures the look of the character. She’s a bit slight, but that mixes well with the bigger characters. The paint detail is minimal, but clean. She’s also sturdy and easy to pose and stand. She can even balance on one foot, though it’s a bit tricky. The only thing missing from her articulation is a butterfly joint at the shoulders so she can properly aim the sidearm she comes with. Inserting one probably would have harmed the look of the figure too much, but having her grip her gun with two hands was the only pose I couldn’t quite get to work.

Since this is a Figuarts toy, Bulma comes with a whole bunch of additional hands and other accessories. She comes packaged with fist hands which are really easy to remove. They’re on little pegs and look kind of scary, but they seem rather durable as they’re the same pegs Kid Goku has. Getting another hand on requires some finesse as the peg wants to move on you, but it can be done. Bulma’s additional right hands include: a trigger finger, pointing, cupped hand (for holding a Dragon Ball), open hand with peg hole (for the Dragon Radar), and a hand holding a capsule. For left hands (the non gloved hand) she has a pointing hand and an open hand. The accessories to go with those hands include a Dragon Radar, a 2-star Dragon Ball, a gun, gun holster, and holster with a gun inside it. She comes packaged with the holstered gun on her belt, but it pops off easily and can be replaced with the empty holster. The gun cannot be inserted into the holster, but it’s pretty cool that both were included.

Scary!

Rounding things out are the extra faceplates. Bulma comes with a smiling expression as her default look and can switch to a more exhuberant happy face and a shocked or scared face. Obviously, the biggest omission is an angry face since Bulma is known for losing her temper, especially with Goku who’s ignorance in those early episodes frustrates her and crosses some boundaries as well. To change her expression you simply pull her hair off, which is really easy to do. The face then pops off as it’s on two, thick, pegs so there’s little chance of anything breaking. Seating a new one is painless and there you go! I like all of the included faces, though I don’t know if I’ll ever pose her with something other than her happy face. The scared face definitely lends itself well to photography and I do plan on snapping more pictures with that one eventually.

When thinking about the important characters of Dragon Ball, Bulma certainly qualifies. Even so, I wasn’t sure that I needed a Bulma since all she is going to do is stand on my shelf, maybe holding her Dragon Radar, and not much else. Now that I have her though I’m very glad I took the plunge. This is a fun figure and she looks great. I’m very happy with the articulation and accessories, and really the only thing missing from this figure is an angry facial expression. It would have been fun to have Bulma perpetually screaming at Goku on my shelf, but in the end I guess she deserves to be happy.


NECA Turtles in Time Shredder

“Tonight I dine on turtle soup!”

We’re continuing to work our way through the latest offerings from NECA as it pertains to the Teenage Mutant Ninja Turtles. A lot of collectors are presently going nuts trying to track down the cartoon wave at Target or the movie figures at Walmart, meanwhile anyone wishing to collect the video game line is just sitting back and waiting for the package to arrive. That’s because the video game series, currently consisting solely of figures based on the Konmai classic Turtles in Time, is sold through online retailers and comic/hobby shops and have been available for pre-order since January. Wave 2 just hit in mid-to-late July and should be in the hands of most of the people who ordered them very soon. The wave consists of four figures: Raphael, Michelangelo, Leatherhead, and Shredder. Yours truly isn’t big into this line, but I did place a pre-order for Shredder and he has just arrived.

If you’re not familiar with this line, it’s basically a series consisting mostly of previously released figures with a new, pixelated, paint deco applied. There is some new tooling involved though, so it isn’t all just funny paint. Earlier this year we looked at Slash from the first wave who utilizes the same body as the other turtles, but has an all new and all different headsculpt as well as different pieces on his person. Shredder is not quite that extreme, but he is a bit different from the Shredder we received in the cartoon line. This Shredder is based on the arcade version of Turtles in Time. If you primarily played the home version, then he may seem a little unfamiliar. That’s because the Super Nintendo version of the game replaced the boss fight against this Shredder with one against Super Shredder. I am partial to the Super Shredder fight, but this Shredder caught my eye because he has a wild paint design with a hot pink cape and lots of magenta and purple mixed in. He also has some neat effects pieces that I’ll get to in a bit.

Shredder comes packaged in a window box designed to mimic the old arcade cabinet. All of the figures in this line come in the same style of box with the only difference being the figures on the back. Some online vendors have listed this figure as Super Shredder, but as you can see just by looking at the box, he’s intended to just be Shredder.

If you have the cartoon Shredder, then you should know what to expect articulation wise here. Shredder has ball joints at the head and shoulders, though he doesn’t get a ton of movement out of either because of his cape, helmet, and shoulder pads. His arms can go all the way out, but can’t go up much. He has a swivel in his bicep and double-jointed elbows as well as a cut forearm. His hands rotate and are on hinges as well with in-out movement. He has a cut waist and if there’s any articulation in the main part of his abdomen it’s hard to tell because he has a piece of rubbery plastic serving as his shirt. He has good range of motion at the hips with ball joints and rotational articulation there. He has double-jointed knees and the calves swivel as well. A rarity for this line is the toe articulation as NECA seems to forego that detail frequently.

The goodies.

Where this Shredder differs from the prior one is just in the various armor pieces on his person. He still has a soft goods cape, but now he has fewer spikes on his shoulder pads, gauntlets, and shin guards. He makes up for this in what he does have for spikes are much longer and meaner looking. This is even true of the spikes wrapping around his helmet which are more pronounced as they come off of the back of the helmet. The gauntlets are also overall just bigger than before and the black wraps underneath are gone. He also has these little strips of “metal” at his ankle which is different from the cartoon version. Otherwise though, this is the same figure right down to the hands he comes with.

Shredder comes packed with fists that can pop off and be replaced with either gripping hands or a more open hand. The gripping hands are needed for Shredder’s sword, which is basically a light saber. It’s green and the paint is blended well on the “blade” to give it a glowing look. Why does Shredder have a light saber instead of a traditional sword? I don’t know – it was the 90s and swords just weren’t good enough. His fist hand works best with the fireball attachment he comes with. It’s a yellowish color and it fits over Shredder’s fist to give him a flaming punch effect. It’s a bit tough to wield as it’s not super snug and there’s some weight to it. By far the most interesting accessory is the big, flaming, hand. It clips onto Shredder’s forearm to resemble it shooting forward, as it does in the game. It is of Shredder’s right hand so you’ll probably want to clip it to his right arm, though if you wanted to nothing is stopping you from clipping it to his left. You can combine it with any of the hands, though I think it looks best with the open hand.

The other difference I notice between this Shredder and the past one is in the constitution of the plastic. This Shredder has a far more rubbery texture to him, which is something I’m noticing with the new figures in the cartoon line. I’m not sure if NECA has made a change, but the result gives the figure a less confident feel. He doesn’t stand as well as the cartoon Shredder as the more rubbery plastic causes him to bend and curve ever so slightly making him easy to topple even when using a NECA stand. On the plus side, none of the joints were stuck out of the box so maybe that’s the trade-off with this mix. The plastic used for the flaming hand is a much harder plastic, which is good because if it were soft then it would probably start to droop. It is a bit heavy though and the shoulder joint can’t sustain it fully. I set him up shooting his hand forward on my shelf and after an hour his arm had dropped until the hand was resting on my SDCC Hot Wheels set from last summer. From a quality control standpoint, my Shredder had a little paint slop on some of the spikes, most notably on one of his fists. There’s also a weird seem in the cape by the opening, but for all I know that’s supposed to be that way to maybe bunch it up more. Most of his spikes stayed straight in the package with minimal warp, which can be a problem with old Shred-head.

Shredder is a repaint of an already good action figure that’s true to the source material. I do love that flying hand accessory as well as all of the colors on this guy. I’m less sold on the pixel effect, especially with this figure because the cape is a flat color. He does ditch the cape in the game prior to the fight, so maybe that’s why NECA didn’t pay it much attention. It’s a bit surprising they even included it, but he does look cooler with it on. Since this is only my second figure from this line, I just have him kind of hanging out off to the side with my cartoon figures. Maybe some day I’ll go back and get more of these figures. I do prefer the video game Leatherhead to the cartoon one, and NECA showed off an early sculpt of a Baxter Stockman that will be the first all new sculpt for this line and one I’ll definitely get. As it stands, this figure is a touch underwhelming, but it’s also a little hard to get real excited for a Shredder repaint when so many other exciting figures are hitting retail right now. I don’t regret picking him up, and I think I’ll like him more when he has some more “friends” to play with.


Teenage Mutant Ninja Turtles #5 (1987)

This summer has been a very TMNT kind of summer around here. It’s getting to the point where I might have as many posts about the Teenage Mutant Ninja Turtles as I do Glenn Danzig music. Well, this is the rare post to feature both.

When Mirage Studios started to gain recognition thanks to the success of the TMNT comic book, founders Peter Laird and Kevin Eastman needed to hire more staff in order to churn out material in a reasonable amount of time. One of those hired was artist Eric Talbot, a former classmate of Eastman’s and apparently a fan of rock, metal, and punk music. One of Talbot’s earliest assignments was composing short stories for supplemental books and reprints of the original run of comics, which is how we ended up with the story “Ghouls Night Out.”

“Ghouls Night Out” was included in the reprint of issue #5 of Teenage Mutant Ninja Turtles printed in November of 1987. This is actually a pretty noteworthy issue of TMNT as it contains a special announcement in the middle of the story which officially blows the lid on the licensing deal Laird and Eastman had made with Mark Freedman. Included in the announcement are details about Playmates toys and its first wave of TMNT action figures due out in 1988 as well as the announcement of the animated mini series which was set to premiere the following month. This was the first time fans of the property were introduced to Bebop and Rocksteady and read the name Krang. There’s even a double page ad that follows with the inaugural lineup of turtle toys. Pretty cool!

“Ghouls Night Out” follows the main story and is eight pages of mostly art. In it, a turtle (most fans seem to assume it’s Donatello because he carries a spear at one point, but it could be any of the four) is patrolling a grave yard at night when monsters soon descend upon him. He’s forced to run for his life from the zombies, Frankenstein’s monster, a wolfman, Nosferatu, and others. Most of the Universal Monsters basically get to make an appearance. The story ends when the turtle wakes up in April’s apartment having fallen asleep watching a monster movie marathon on television.

Might be hard to make out, but some familiar names are on those tombstones across the top.

The story is pretty simple, but what drives it is the artwork. The cloaked turtle, wicked monsters, and ghoulish scenery are what sells Talbot’s story. What attracted me to it though was the obvious connection to The Misfits, one of my all-time favorite bands. The title is a reference to the song of the same name, and the very first page features a message on a tombstone thanking The Misfits with the year of the band’s demise also present. Above the title is a row of tombstones which feature arguably the most popular lineup for the band: Jerry Only, Robo, Doyle, and Danzig.

The following pages contain other references as well. The band Metallica can be found on some headstones on page 2 as well as the entire staff of Mirage Studios. And for good measure, some other artists that likely influenced Talbot, such as Frank Frazetta, are tossed in as well. It’s a story that’s supposed to be spooky, but it’s almost cute due to all of the shout-outs Talbot included. I also really dig his turtle design and if anyone at NECA is reading how about an action figure of this cloaked, spear-wielding, mutant? NECA even has a licensing agreement with The Misfits so might as well work in that tombstone too!

I don’t know where this one came from, but it swaps out The Misfits for just Danzig. The colored reprints of this story kept The Misfits.

This is an interesting little nugget of TMNT history and a fun find for a Misfits/Danzig fan such as myself. I’ve seen other versions of the headstone image online with The Misfits removed and replaced by Glenn Danzig. I don’t know if Talbot redid the art at some point or if a fan did that. It’s pretty cool that this thing exists and it’s another piece of my Misfits/Danzig/TMNT collection.