Tag Archives: btas

The Adventures of Batman & Robin (Sega CD)

On September 5, 1992 the now legendary Batman: The Animated Series debuted on the Fox Network in prime time with a special airing of “The Cat and the Claw: Part One.” It’s been 30 years since the premiere and in that time the show has seemingly become only more beloved, more celebrated, and is still held up as one of the finest animated series of all time. For an entire generation, Adam West was synonymous with Batman thanks to the popularity of the live-action Batman television series from the 1960s. For the millennial generation, and even some older Gen Xers, Kevin Conroy is their Batman and with good reason. While West’s take on the character was fun and lighthearted, the Conroy Batman as realized by the likes of Paul Dini and Bruce Timm (amongst others) was a brooding type. He was truly the dark knight, a man haunted by his past compelled to dawn cape and cowl each night as a means of seeking redemption for being just a bystander when his parents were murdered.

Batman is a terrific show and countless amounts of words have been dedicated to it in many places, including right here on this blog. To celebrate the show’s 30th anniversary it seemed like an appropriate time to tackle the show’s lost episode. The term lost episode can mean many things. Sometimes it’s an episode that was pulled from circulation for one reason or another. Or perhaps it was an episode that made it far in the writing and storyboard department, but was never actually produced. And sometimes it is literally a lost piece of media, though that is rather rare. And then there’s yet another category, the episode produced for another medium. In this case a video game.

My setup to experience this one. No emulators here.

When the compact disc was adapted for gaming most developers realized one of the biggest strengths of the medium was being able to capture full-motion video and high quality audio. The older cartridge format was expensive to produce and outfit with the sort of memory and storage capacity needed for such things, but with a CD that wasn’t a problem. When PC developers and console ones started exploring the CD, many just spent an inordinate amount of time jamming the games with flashy audio and video. Sometimes this was used to enhance the experience like to give the player a little break and advance the plot of a story-intensive game. Other times it went the complete opposite direction and the game turned into just a bad movie with button prompts that often did nothing but add to the player’s score.

The absence of network censors means glass will break, and lots of it.

Coming in somewhere in the middle is The Adventures of Batman & Robin for the Sega CD. This game, released in 1994, follows in the footsteps of the previously released Batman Returns for the Sega CD only this time it’s enhanced with a new story and brand new animated segments from renowned animators Tokyo Movie Shinsha. TMS worked on some of the very best episodes of Batman. Chances are, if you thought an episode looked incredible (Feat of Clay Part 2), it’s because TMS worked on it. The story segments are written by Paul Dini and the main voice cast reprised their roles as well. How could this go wrong?

If you were hoping to actually play as Batman, well, prepare to be disappointed.

Well, like I said, this one follows in the footsteps of Batman Returns. Chances are, if you’re old enough to have experienced the 8 and 16 bit console days then you probably encountered one of the versions of Batman Returns. Most of them were brawlers with some platforming elements. Unlike Sunsoft’s game based on the first Batman film, none of the Batman Returns offerings were any good. And if you played the Sega CD version, you may have played the worst of them all. That’s because it was a simple driving sim. You, as Batman, drive the Batmobile through rather long and boring stages to chase down the bad guys. Only when you actually get to them, you don’t get to play as Batman outside of his famous wheels.

While the gameplay isn’t terrible, it’s definitely not the main attraction. That’s the cut scenes and they are beautifully animated. The level of violence present is similar to Mask of the Phantasm. Here Batman is hacking up one of Poison Ivy’s monsters with an axe and his “blood” is spraying everywhere.

The Adventures of Batman & Robin is very much the same game. At the start of the game, Batman is shown in the Batcave and is alerted to a robbery taking place thanks to his super computer. He hops into the Batmobile, and the game begins. Each level is basically the same with the only difference being a change of scenery and sometimes the soundtrack. As Batman, you drive around in the Batmobile while a timer ticks down. There will be obstacles in your way that will change from level to level. At the outset, the obstacles are pedestrian vehicles and the game will end if you strike too many of them. Later on it will be more physical obstacles and even zoo animals.

As Batman zooms around in his car various checkpoints will be hit. When such occurs, the game will alert you that the next “stage” has begun. If at any point you die or fail to reach a checkpoint in time, a life is lost and you restart at the last checkpoint. Running out of lives means going back to the start of the level. The length of the levels will vary, with some as high as six stages, and they basically all follow the same pattern: chase, battle, chase, battle, etc. At first, Batman will be tackling the goons of one of his famous foils. They’ll just be driving other vehicles and Batman needs to take them out with arms (this Batman is much closer in behavior to his big screen counterpart) until they’re no more. At the end is when the actual bad guy appears, but again, just in some vehicle. At no point does it feel like Batman is actually battling the likes of Joker or Riddler. About the best the game does is given them a themed weapon like the various plant bombs that get thrown by Poison Ivy.

The visuals do get switched up here and there, such as this level where Batman enters Riddler’s virtual world once again.

Being a 28 year old game, the presentation isn’t the best. Where the show is known for its dark deco aesthetic, the video game feels like it’s halfway between that and Batman Forever. There’s a lot of bright, green, font in use and it’s hard to ignore the more futuristic looking Batmobile. The vehicles are still largely old fashioned in design, so this is unmistakably a BTAS game, but the electronic soundtrack is more Batman Beyond than what we’re used to. Shirley Walker did not work on this game so that is perhaps why it doesn’t sound like an episode of the show. The main theme isn’t terrible, but it’s used for too many levels so it gets really old. The visuals can also be dingey at times and obstacles have a tendency to pop-in. The greatest challenge this game has to offer is managing that pop-in and just being able to discern what is and what isn’t an obstacle. I played this game on an old CRT to try and get the optimal experience, but I think it’s the rare, vintage, game that might be better served by a modern TV with a brighter display. It should also be noted, while vintage games are generally believed to be better on vintage televisions, not all CRT sets are created equal. Mine is a puny 13″ Sharp TV and there is undoubtedly better out there.

While driving, there isn’t much for the player to do. Holding “Up” on the directional pad causes the Batmobile to move forward and steering is obviously handled with the left and right buttons. The B button is a turbo which does need to replenish itself, though I tended to just hold it down the whole time. I found when I tried managing it was the only time I failed to hit the checkpoints in time, so just holding it down worked better. The HUD is a mess of green lines and text, but it details the damage done to the Batmobile as well as a boss character, when needed. Batman can acquire a trio of weapons that are just hanging out in the road at various points: guided missiles, smart bombs, and mini rockets. The missiles and bombs are both mapped to the A button and it’s a bit confusing. I tended to just mash the button until they were gone as the mini rockets are infinite and mapped to C. Selling out to grab the missiles or smart bombs is basically a fool’s errand as the mini rockets are fine for every enemy. When I got the chance to attack, I just laid into each enemy until they died. That’s essentially how the game is played.

The only other change of pace really is when Batman trades in his Batmobile for the Batwing.

The game is certainly repetetive given that every level is the same except the final one. That level lets you pilot the Batwing so you have an extra axis to deal with. In that level, Batman flies along an unending bridge and has to maneuver through the scaffolding and deal with enemy vehicles at the same time in pursuit of the game’s final villain (which I won’t spoil). It’s a sorely needed change of pace, but it’s not really much more interesting than driving the Batmobile. If anything it’s more frustrating as maneuvering the Batwing through the various obstacles can be a pain, but the game is very forgiving when it comes to taking damage as it takes a lot to knock the Batwing out of the sky. Make it through this one and victory is yours. The entire game can be completed in less than an hour, and while there is no game save function, there is a level skip code that basically functions in the same manner.

The game is divided into 6 acts and in between each is an animated segment. These bits are the real star of the show, while the plot isn’t of particular interest, the animation is of a high quality and each segment can be enjoyed on its own merits. Because this isn’t intended for television, the violence is also more graphic. Batman gets to break glass and villains bleed. There’s some stuff that comes across as a bit shocking the first time through, though ultimately it is probably on par with what was seen in Mask of the Phantasm. Because it’s Sega CD, the actual visual fidelity isn’t of a high quality which is a real shame because it’s obvious TMS did some terrific work. If this were an actual episode it would be considered among the best from an animation perspective. The voice acting is also great, as expected, and I think most who play this will be happy with the selection of villains.

If you like seeing Batman actually dish out some punishment then you’ll definitely enjoy some of these cut scenes.

The Adventures of Batman & Robin on the Sega CD really is a game only worth playing to experience this “lost episode” of sorts. The plot won’t dazzle, but if we were scoring episodes purely on the quality of the visuals what’s presented here is easily top 5 material for the show, if not top 3. It’s just a shame the game that takes place in between these moments is so bland. It’s not long or difficult enough to feel too arduous a task, but when it’s over it’s one of those games most will be glad to see the credits hit. In hindsight, I’m surprised they didn’t try to insert a Bat Boat level or something to break things up, though I doubt maneuvering the boat would have been terribly entertaining. It may have been a mistake to reserve the Batwing for the final level and not replace an earlier Batmobile level with it, but again, the game would still feel repetitive even with such a change.

Like most Sega CD games, The Adventures of Batman & Robin is not easy, or cheap, to come by these days. Once upon a time many Sega CD titles were a dime a dozen, but not anymore and it hasn’t been that way for more than a decade at this point. The good news is, considering the actual game is so uninteresting most will be content to just experience this one on YouTube. There are numerous playthroughs available to watch. It’s just a shame the visual quality is so poor as this thing really should have been included on the Blu Ray set or something, but maybe the rights are tricky. If you’ve never seen it, definitely give it a look, but mostly I hope you’re able to celebrate this show turning 30 in some way today because it’s definitely a show worth celebrating.


Batman – The Adventures Continue #50: Batman

If you’re a repeat visitor here at The Nostalgia Spot, then you’ve probably noticed that around here there is a high opinion of the television show Batman – The Animated Series. I did a re-watch of the series that spanned more than two years and also checked out the various films based on the property. What I have never touched upon are the toys. Back in the 90s, there was a toyline from Kenner that was sold wherever toys were sold. It was fine, from what I remember, though I was too into X-Men to spare many resources when it came to that one. Of more interest to people my age now, is the line of action figures released by DC Collectibles. Over the past several years, I’ve seen this line sold at various comic shops and at online retailers, but I’ve never been able to pull the trigger. The figures do an okay job of matching the television show’s aesthetics, but at the cost of articulation. The figures never looked particularly imaginative, and since they usually featured a rather high price point I was never able to convince myself this was a line worth investing in.

2020 marked the end of DC Collectibles. As that part of DC’s business was winding down, a final line of figures based mostly on BTAS was making its way to retail. Dubbed Batman – The Adventures Continue, many of these figures were re-releases of past figures that may have been limited releases, or were changed-up in some way. Some also never made it out and were cancelled, like the new Catwoman featuring an unmasked head. And some were also separate from BTAS, but appeared to emulate the show’s style like the Knightfall Azrael as Batman figure. I don’t know what the numbers ended up being like for this apparently final wave of figures, but I had a hard time tracking any down. Though I also was not frequenting any comic shops and was mostly limited to online shopping. They appeared to sell out rather quickly though, which was unfortunate as I held off on pre-ordering any because the promotional shots left a lot of unanswered questions for me. They were basically limited to just the figure, and it wasn’t clear if any accessories were even being included. It had me thinking these were just leftovers that DC was trying to make a quick buck off of, which was really driven home by the fact that the images for the actual Batman figure matched the aesthetics of a previously released figure that came with the Batcycle. That Batman had a rather ugly ab crunch so he could fit properly on the bike. It’s a necessary evil for a figure with that kind of need, but as a stand-alone figure it made little sense.

Pictured: not the figure that was released. In this case, that’s probably for the best, but I can understand if some felt misled.

When the Batman figure was finally released though, it ended up being in the style of the original Batman figure from the BTAS line. Only this figure had re-tooled and improved articulation and a new paint job. When it came to BTAS, many figures cheated and just gave Batman a black cape and cowl even though it’s clearly blue in the show. They just go with black because Batman is often only shown at night so much of his cape and cowl are painted black with blue highlights. For the DC Collectibles figure, they did him all in black, but made the underside of the cape blue which looked okay. For this new one, someone finally had the bright idea to just paint the damn figure like the animators painted the character – what a concept! That means he’s still mostly black, but with blue accents and shading. It looked terrific in promotional images, and even though I was still unsold on the actual figure, this Batman at least looked enough like the character from the show that I wanted it, even if it would be my lone figure based on the classic series.

Batman may like to dwell in the dark, but we’re gonna need that flash to bring out those sweet blue accents.

Of course, by the time all of that was determined the figure was sold out. There is one retailer still, to this day, taking pre-orders on the figure at MSRP, but every month they push the release out another month leaving me to believe it will eventually just get cancelled. As far as I know, DC Collectibles is all done and product is out the door, but I could be wrong. At any rate, being unable to track this figure down at brick and mortar or finding it sold out everywhere online, I was left to turn to the dreaded secondary market. A lot of the figures form this final wave have been marked up by a few sellers considerably, as they know numbers were low. How much did I want this figure? Enough to pay essentially double the MSRP on it? As the weeks and months dragged on it became evident to me that I was just too curious about this figure to not give in. And the longer I waited, the higher the price would likely climb, so give-in I did.

Hopefully the artwork in the background is making it obvious that this is the proper way to paint a Batman from this show.

The Adventures Continue line all come packaged on a standard, non-resealable, blister. There’s a shadowy Batman on the back of the card with a yellow (interesting choice) backdrop. There are no product shots or cross-sells on the package, but there is a little booklet inside the box showcasing the other figures in the line. The figure is easy to get a look at and the accessories are in plain view as well. The actual Batman figure is held in place by one plastic tie at the waist and the cape is fed through the back of the blister, which is quite tight. When removing him, definitely be careful with that cape as you don’t want to scratch it.

That emblem is just perfection.

Once removed, Batman stands about 6.5″ tall and I believe that’s roughly the same height as the prior BTAS figures. The paint job on him is pretty damn flawless. I am very impressed with what is before me. The gray of his costume is a matte finish with some shading on his muscles. The black and blue is also nice and saturated and the added blue on the cape just makes this guy pop. From what I can tell, the entire cape is cast in blue plastic and it’s the black that’s been added. All of the other pieces are likely the reverse including the hands and head. He’s got a nice, square, jaw and his eyes are narrowed as some hoodlum must have just pissed him off. The proportions look great and if I have any issues there it’s with the hands, which seem a bit small. The bat logo on his chest is all molded and painted and I am in awe of how clean it turned out. I really wasn’t expecting that considering even Medicom had some issues with a much simpler logo on their figure. The only area where the paint could have been improved is around the trunks, where the line work on the thighs isn’t as sharp. The belt is also just a bright yellow and I feel like it would have benefitted from a little shading, at least around the center buckle. Overall though, I’m quite pleased with how this figure looks and this is definitely the best representation of this version of Batman that I’ve seen.

I have a feeling this is going to be the default look for most collectors with this figure because it’s basically his only interesting pose.

The aesthetics of this guy weren’t a tremendous concern for me going in, what gave me pause was the engineering and articulation. Even keeping my expectations low, I can’t say this figure is well articulated. I’m not sure he’s even fair in that regard. If you add up all of the points of articulation, he sounds fine, but it’s just not particularly functional. For starters, the cape is just soft plastic that hangs off of his back. It looks fine and I wasn’t expecting anything extravagant, but no posing is present there. At the head, we have just a single ball joint. He can turn his head to the side a bit, but his massive chin will prevent him from looking too far off to the side. If set looking straight ahead, he can look up and down a little, but once you turn it you basically loose any up-down articulation which sucks for grapple gun poses. At the shoulders we have ball-hinges and they’re pretty tight. I handled this guy with kid gloves since he was a secondary market purchase and should he break I am screwed. His arms will raise out to the side, and rotate forward and back until they hit the cape. When rotating forward, watch his pecs as you don’t want the arms to rub on the edges. At the elbow, we have single joints and a swivel with no biceps swivel. He can’t achieve a 90 degree angle at the elbow, and once bent he ends up with this weird elbow point that sticks out. It’s not a great setup. At the wrist, we have rotation and in-out hinges with no vertical hinges. There’s a waist twist, but he can only go so far before it looks weird. At the thigh, this is the area most improved over past releases as he has a more standard ball-joint where the leg meets the torso. He can do splits and kick forward and back. There is no thigh swivel, which stinks, but now he does have double-jointed knees which work just fine. He does swivel at the boot, and at the ankle we have hinges and rockers. The ankles are easily the best part of the figure, which is a good thing because he has small feet and you really need good rockers to get him to stand well.

The grapple gun pose is less convincing.

What holds this figure back is the lack of any thigh twist and the subpar arm articulation. You really don’t know how much you’ll miss something as simple as a thigh cut or twist until it’s gone, but it’s the legs that really add that dynamic quality to any pose. Some probably miss that ab crunch he was advertised as having, but I find that whole chest area too important to the sculpt of this particular version of Batman to want it broken up. I normally am not a fan of ab crunches, but I do like diaphragm joints, but the square-ness of Batman’s chest doesn’t lend itself well to such a joint so I’m not sad it isn’t present. I’ll make that sacrifice, but the arms and thighs could have easily been better. On the plus side, nothing is loose so this guy will hold a pose on your shelf. I am a little concerned about shelf dives out of him though since his feet are so small and he has a lot of added weight on his back due to the cape. He does have a peg hole on his right foot, but the feet are so small and thin resulting in a rather shallow peg hole that doesn’t fit any stands I have.

I suppose they did all right covering Batman’s essentials, but this is still an unimpressive array of accessories.

As far as accessories go, this Batman is pretty limited. He comes with fists out of the package and five additional hands: a set of gripping hands, a set of “batarang hands,” and a right hand with a grapple gun molded into it. He also has a batarang which also features the two-tone black/blue shading which looks pretty cool. It basically just rests in the included batarang hands so that you can position the figure as if he’s about to wind-up and throw it. If you want a tighter grip, it will fit in the gripping hands as well, but looks less elegant. Otherwise, those gripping hands serve no purpose on their own with this release. I don’t know if other figures come with something that would make sense for Batman to hold or not. I would have preferred something more dynamic like open hands or an alternate head in their place. The hands at least look fine and all have that blue shading on them. The paint on the grapple gun hand isn’t as clean. It will look fine from the shelf, but close inspection reveals they didn’t fill the space between his index and middle fingers where the grapple gun is exposed with gray paint. They also painted the area his thumb rests on the gun all black when it should probably be gray. The hands are easily removed from the figure and swapped, so that’s a plus.

Maybe with a good stand something more dynamic could be done with his lower half to sell this pose.

When all is said and done, this figure either met my expectations in some areas or exceeded them. I expected limited articulation, and I definitely found that. I expected the accessories to be a lon the slim side with nothing truly exciting, and that’s true as well. Where the figure exceeded expectations is with the paint-job. This is a very clean figure with some nice shading and little touches that really help it make a statement. I wish the articulation allowed him to show off a little more, but he looks sharp. It does feel like a missed opportunity that DC Collectibles couldn’t give us a second cape that draped around the arms for Batman’s more casual stance. The figure is so static that such an accessory would have made a lot of sense. And those gripping hands stand out as another missed opportunity since we could have had something else, like an effects piece for the grapple gun, which would have really been cool.

To close this one out, I guess we’ll compare the $25 figure to the $95 one. An unfair comparison to be sure, but it does drive home how static the BTAS Batman is. And yet, I do quite like him just for that toon aesthetic.

I had to pay over retail for this guy, but I’m not really bothered by that now that I have him. He really does get the job done and better than any of the other DC Collectibles versions of this character. I had considered going all out and springing for the expressions edition of the figure, but I’m glad I didn’t. That one has worse articulation and doesn’t have the paint touches this one has. Sure, extra heads are cool and all, but if the figure doesn’t really look the way I want it to then they won’t help much. Now I’m just left wondering if I want to add any other characters. Some are still easy to come by, most are not. The Joker from this line looks bad so he’s not something I want, but what about Mr. Freeze? He’s an awesome villain, though his figure looks even more static than Batman. I do wish I had grabbed Gray Ghost, and the H.A.R.D.A.C. Batman looks to have a really neat sculpt. We’ll see. If this ends up being the only figure I get from this line, at least I picked a good one and the most essential one, at that.


The Batman/Superman Movie – “World’s Finest”

Original Air Date: October 4, 1997

Directed by: Toshihiko Matsuda

Written by: Paul Dini, Stan Berkowitz, Alan Burnett, Rich Fogel, Steve Gerber

Animation: TMS – Kyuokoichi Corporation

Running Time: 61 minutes

Also Known As: Superman: The Animated Series episodes 39, 40, 41 “World’s Finest: Parts 1, 2, and 3”

When Warner Bros. launched its own network, The WB, in 1995 it had a bit of a conundrum on its hands. Warner had been in the business of producing hours upon hours of content, but it was all aired somewhere else and would be tied down by licensing agreements for yet a while longer. And in the 90s, most of those properties were airing as part of the Fox Kids Network and included the likes of Tiny Toon Adventures, Animaniacs, and Batman: The Animated Series. Warner needed to focus on parts of its portfolio that hadn’t already been licensed to Fox and it sure is nice to have a character like Superman to utilize as a fallback. While Fox held the broadcast rights to Batman, Warner essentially ceased taking episode orders for that show and instead tasked the team of Bruce Timm and Paul Dini that had done so well with Batman to do the same for Superman. Superman: The Animated Series was born, and unlike Batman, it was a brightly lit, modern styled, depiction of the classic hero. It was not quite as successful as Batman, but for a generation of comic book fans, this depiction of the man of steel is about as definitive as it gets replacing for many the character we saw on the big screen played by Christopher Reeve.

Following the successful first season of Superman, Warner once again had the broadcast rights to Batman and commissioned a new season. Re-titled, The New Batman Adventures, the caped crusader and his comrades would receive a makeover to bring it in-line with Superman while also accomplishing the goal of simplifying the models for overseas animation. The WB, which had launched its own children’s programming block called Kids’ WB, would air these new episodes of Batman alongside Superman creating The New Batman/Superman Adventures, an hour and a half block typically consisting of one Superman, one classic BTAS, and one New Adventures of Batman. To commemorate the union of these two titans of comics, a three-part episode was created for Superman called “World’s Finest” that would take-up the whole Batman/Superman block on October 4, 1997. These episodes would then be collected and released on VHS and DVD as The Batman/Superman Movie.

Fans had to wait a long time to see these two pair-up, it would seem Batman was not looking forward to it though.

Given how long these two heroes have been around and in Warner’s portfolio, it’s actually rather incredible the two weren’t paired-up for a movie until 1997. This one is a bit of a cheat since it’s three episodes of an animated series, and Batman and Superman have shared space on the small screen for decades. They have since shared time on the big screen as well in one of the most love it or hate it film universes imaginable. In 1997, and even today, there is still a neat “geek” factor to the two teaming up, though I personally wish it could have happened sooner as come 97 I wasn’t watching much network television. I can recall catching bits and pieces of this story, but I don’t think I ever sat down and actually digested it. Since concluding the years long look-back at Batman: The Animated Series, the cross-overs with Superman were basically the few remaining missing links I had yet to look at, so I figured I would rectify that with a look at this pseudo movie.

“World’s Finest” is anchored by a pretty simple premise: How would Batman and Superman work together when their arch enemies team-up? It’s the type of thing any young, comic book, fan probably would have dreamed up as a starting point for a team-up as we have Joker (Mark Hamill) offering his services to Lex Luthor (Clancy Brown) to kill Superman (Tim Daly) for the not unreasonable sum of one billion dollars and it’s Batman (Kevin Conroy) who first sniffs out the scheme. It’s an interesting premise to see Joker turn himself into a hitman-for-hire, and especially interesting that he would be so arrogant that he would think he can take out Superman when he’s failed to do the same with Batman for years. Perhaps it owes to him not viewing Superman as his great rival as many have wondered if Joker really ever aimed to kill Batman, instead preferring to play with him like a cat and a ball of yarn, only in this case the ball of yarn always comes out definitively on top. There’s also a bit of shock factor to see Joker so nakedly offering to kill someone for money, but it is a nice callback, intentional or not, to Joker’s roots in this universe as a mob hitman as seen in Mask of the Phantasm.

Joker has a very big reason for his overconfidence.

Why is Joker offering to kill Superman for Luthor? For the simple fact that he needs money on account of Batman always foiling his plans and because he’s come across a rather large sum of kryptonite. Early in the film, Joker pulls off a heist in which he and Harley (Arleen Sorkin) snatch a dragon idol thought to be made of jade, but Batman knows otherwise and makes the move to Metropolis. It’s there he masquarades as Bruce Wayne, who has a business venture underway with Luthor, and makes acquaintances with both Lois Lane (Dana Delany) and Clark Kent. Lane is quite smitten with Wayne right out of the gate and the two start seeing quite a lot of each other, much to Clark’s disappointment.

The film wastes little time in establishing that Batman and Superman are going to be uneasy allies. Batman is setup to be Superman’s opposite. When we first see Batman inspecting the crime scene following Joker’s theft, Detective Bullock (Robert Costanzo) puts up a minor protest when Batman takes a piece of kryptonite left behind as tampering with a crime scene, but Commissioner Gordon (Bob Hastings) somewhat jokingly laughs it off suggesting to Bullock he be the one to stop Batman from doing what he wants. It’s played for laughs, but it’s kind of scary that Gordon essentially revealed he feels helpless when it comes to telling Batman what to do. Of course, we know he welcomes Batman’s aid in an unofficial capacity, but this scene seems to exist to remind the viewer that Batman operates outside the law. When he eventually crosses paths with Superman for the first time, Superman refers to him as a vigilante and that there’s no place for such in his town. Superman is our goody-two-shoes, the one who operates within the confines of the law, while Batman happily exists outside it. He’s also played as a jerk, as Batman introduces himself to Superman by arm-tossing him over his shoulder. It’s definitely beyond what we’re used to seeing out of the character previously in BTAS, that very patient detective working alongside Ra’s al Ghul and tolerating his subordinates slights is long gone. It’s somewhat in-line with the character we’ll see more of in The New Batman Adventures, but it’s definitely a change.

Batman is such a dick to Superman that I half-expected him to torture the guy for fun here.

The Batman/Superman dynamic is the main anchor of the feature, but also entering the fray is the Lois Lane situation in which it’s clearly spelled out she’s attracted to Superman and Bruce Wayne, but turned off by Clark Kent and Batman. There’s also multiple scenes in which Joker and Luthor are pitted against each other, mostly via tense negotiations or dealing with the fallout of a Batman or Superman encounter. They’re actually quite entertaining and this is the best Joker we’ve seen in awhile. It would seem the time off between the end of the second season of BTAS and this feature did Dini and his crew well as this Joker feels fresh and exciting. As does his main squeeze Harley and the two actually work quite well together in this one with less signs of abuse on the part of Mr. J. It does mean the story basically ignores how we left off with the pair and we’re just left to assume that Harley eventually came crawling back. It’s a pretty entertaining story, albeit one that only runs a mere 61 minutes. It does follow a predictable arc, and I dislike that the ending basically has zero consequences long-term, but I definitely had a good time following along. There were some segments that were a bit too liberal with the notion that every bad guy in these shows is a terrible shot. Batman should have probably died ten times in this thing, but it’s just accepted that our hero is never going to get shot no matter how improbable the situation.

Being that this movie exists within the Superman show, it follows the same visual style as that show and The New Batman Adventures. There are no additional effects applied like we saw with a true feature in Mask of the Phantasm, but that doesn’t mean this one doesn’t look nice. Warner at least opened up its wallet for TMS to handle the animation. TMS was once upon a time a semi-regular in Warner animation, but come the mid-90s the studio’s reputation was beyond reproach and their services were essentially beyond Warner’s television budget. The studio wasn’t even called upon to handle the second BTAS feature, SubZero, so it was a bit surprising to see them utilized here. It certainly pays off as “World’s Finest” looks terrific. The animation is so smooth and so consistent frame by frame and it pays off as there’s plenty of action. There’s even a classic “Superman saves an airplane” segment probably just so they could have TMS animate such a sequence, because it’s otherwise a scene that’s completely unneeded for the plot. It’s certainly fun though, so I’m not complaining! The only drawback the film possesses from a visual perspective rests with the character designs. I really don’t like the redesign on Joker, and it’s so apparent in the scenes he shares with Luthor. Luthor looks like a person, while Joker looks like he belongs in a different series, something far more toony. That’s a problem I have with The New Batman Adventures as a whole though, not one unique or born from this arc.

I think the writers want us to think Bruce has legitimate feelings for Lois, but it’s not convincing and you may exit this movie with a new opinion on the guy.

The Batman/Superman Movie is probably not the spectacle the pairing deserves, but if I’m being honest, I’d rather watch this than the live-action one that would follow years later. Despite the short duration, it doesn’t cry out for additional material. If it had been a true feature we probably would have just been treated to more of Wayne and Lane’s romance which does move quite fast in this one (she appears poised to move to Gotham at one point) so that’s probably not realistic, but billionaires certainly have a knack for getting their own way despite logic and reason. I suspect some might not like the portrayal of Batman in this one as he really is just an asshole towards Superman. One has to wonder if he’s only interested in Lois to stick it to Superman. And given that their relationship progressed far enough for Lois to talk about moving, I’m going to make the assumption that she and Bruce slept together and if Bruce slept with her just to make Superman jealous or angry then that’s some pretty lowlife behavior on his part. Even without that piece of head-canon on my part, I felt pretty bad for Lane at times in this one as she’s just being used left and right. Bruce uses her to get info on Superman, Joker uses her as Superman bait, and all the while she thinks she’s met someone she’s ready to run away with. It’s quite a ride for Lois, and I wonder if Dini contemplated tossing Barbara Gordon into this whole mess, but thought better of it.

“World’s Finest” was just the first cross-over event between Superman and The New Batman Adventures, and not the last. There were two more in Superman, “Knight Time” and “The Demon Reborn.” There was only one in Batman, “Girl’s Night Out,” which I covered some time ago. Since I’ve covered so much of Batman: The Animated Series here, I would like to some day talk about those additional crossovers, but I also have no plans to at this time since I don’t own Superman: The Animated Series. Perhaps that will change one day, but the availability of this movie is what made this possible. If you want to check it out for yourself, you can do so either via Superman which is available on DVD and streaming on HBO Max, or you could buy the stand-alone movie which is quite affordable. I picked up a copy at a secondhand media store for a mere $2.97. For less than 3 bucks, this is a rather nice piece of entertainment.


Batman Beyond – The Complete Series (Blu Ray)

Last year, when Warner Home Media announced a new Blu Ray set for the series Batman Beyond, I decided to wait. I had been an early consumer for the similar Batman: The Animated Series set the prior year and had some misgivings. The price on that set fell and a slimmed down version was even introduced at retail that really only omitted the outer box and Funko items. Plus, I had ordered that set from Amazon and had to go through multiples because the company packaged it so poorly. I also wasn’t in any hurry to order Batman Beyond since I had the DVD sets and had never really found them lacking in a visual sense.

My patience was rewarded as a recent Amazon Lightning Deal came up for the complete Batman Beyond Blu Ray package. Like Batman, Batman Beyond received both a deluxe release and a retail release, only this deal on Amazon ended up being the deluxe version marked down even lower than the retail version. I decided to pounce since it’s been awhile since I engaged with the property, and if I was going to do a re-watch, might as well make it a high-definition one.

Batman Beyond tells the story of Bruce (reluctantly) passing the mantle of Batman to Terry

If you’re unfamiliar with the series, Batman Beyond was the sequel series to Batman: The Animated Series. In actuality, it was the replacement. Series creators Bruce Timm and Paul Dini had operated under the assumption that The New Batman Adventures would continue beyond the one season order the WB network had given it. Instead, the network decided that Batman needed a refresh. Were they right? Probably not, as Batman has proven to be a timeless character. The New Batman Adventures wasn’t quite on par with the Fox seasons, but it was still pretty good and had legs. It would have been nice if the network had given it one more season, or even a half season, while also informing the crew that would be it. Then we could have received a proper finale, but instead we got Batman Beyond and a series of Justice League shows followed.

Given that, it would be easy to approach Batman Beyond with significant baggage. After all, the premise is essentially “Let’s make Batman younger by essentially making him Spider-Man.” If you told that to me before ever letting me watch the show I would instantly have a bad impression. It sounds like the foolish decision of a network executive and not a creative decision by an actual story-teller. Against all odds though, the show somehow worked. It made people care about a new, teen-aged, Batman and it also managed to serve as a bookend to the animated series by largely continuing that show’s continuity. Sure, there was a pretty big gap in time between the two properties and a great many loose strings are never addressed, but just by having Bruce Wayne (still voiced by the incomparable Kevin Conroy) onboard added an instant credibility to the program.

Batman Beyond is set in the year 2039. Gotham has apparently run out of room for expansion and has grown up instead of out. Colossal skyscrapers cover the landscape with roads upon roads on top of one another. The main character is Terry McGinnis (Will Friedle), a teenager who loses his father to a murder making him the ideal candidate to replace Bruce Wayne as Batman. As Batman, Terry is empowered with a futuristic suit that allows him to fly, turn invisible, fire a seemingly endless amount of batarangs, and even stick to surfaces like a certain wall-crawler I already referenced. He’s a bit more jokey than his predecessor, and several episodes act as a teaching moment for him as well. This is a Batman in training, though by the end of the show he is pretty much the real deal. It’s a bit amusing to see how future Gotham looks considering modern Gotham looked like it was frozen in the 1940s. It’s about what you would expect, though most automobiles appear to still possess wheels.

The setting is not really what’s important here. What is most interesting about Batman Beyond is watching an elderly Bruce Wayne manage a kid who has taken up his mantle. It arises in an unnatural way with McGinnis initially stealing the suit to investigate his father’s murder. Wayne is shown giving up his alter-ego in the first five minutes of the show, but also given a motivation to want to see Batman return to Gotham. And that’s Derek Powers (Sherman Howard), who has basically taken Wayne’s company from him turning Wayne Enterprises into Wayne-Powers. He’s setup early on to be the primary foil to Batman and Wayne, though the rogue’s gallery will be filled out quite a bit over the ensuing 52 episodes. It’s a lot of fun though to watch Terry and Bruce bust heads with each other as they seldom agree. They find a working relationship though, and it helps that we have the relationships between Bruce and his prior wards to fall back-on. It’s easy to see that this Bruce is trying his hardest not to repeat the same mistakes as he did once before, and the fact that he’s physically compromised in his old age actually helps him to be more patient with Terry than he was with both Dick and Tim.

To sum it up, Batman Beyond is indeed worth your time as a series, even if you have reservations about the whole thing. It does the impossible in being a worthy follow-up to Batman: The Animated Series. Chances are, if you’re reading this you already know that. What’s more pressing is did Warner do right by the series with this set? Considering it is now being sold for almost half of what it was initially, I would say yes.

Being a late 90s/early 2000s show means this one really isn’t all that old, relatively speaking. The masters were all preserved and when the show received a transfer to DVD it came out great. In high-definition, it looks every bit as a good and obviously a little better. Blacks are deep and the brighter colors pop as expected. There’s no grain to speak of with this series, and everything has a very clean presentation. This was one of the last shows to be animated largely in a traditional manner for DC as they still used ink and paint on celluloid for the main animation. And unlike say Spider-Man 94, there’s no glaringly awful CG effects in use. Nothing is really working against the show in its transfer to HD, and that’s a good thing. Warner Home Video also wisely resisted any temptation to crop the image which seems like a given, but you never know when such will pop up.

The new extra features are all relegated to a bonus disc. There’s a round-table retrospective with the creators and actors of the series, though notably absent is Paul Dini. It’s mostly just 45 minutes or so of the people involved congratulating themselves for making a good show. There’s some interesting moments, like Bruce Timm acknowledging some of the controversial moves for the series following its completion that the others at the table get to weigh in on, but it’s not as juicy as it could have been. If you’re at all versed on this show, you probably won’t learn much from this discussion. There’s also a retrospect on Batman called Knight Immortal which consists of still images and some clips and surprisingly no talking heads. A lot of the main players involved with the character are heard from and it’s a decent look at Batman. Lastly, there’s a history of Detective Comics present. It’s a bit dry, but if you love DC then you’ll probably enjoy sitting through it. All of the DVD special features are also present.

The reverse side of the lenticulars.

Like the set for BTAS, this one doesn’t have any commentaries or anything like that added, just what was already available on DVD. Also like that set, it includes the feature associated with the series, in this case the excellent Return of the Joker. If it weren’t for Mask of the Phantasm, Return of the Joker would be my favorite Batman animated film and it’s still one of my favorite Batman films in general, possibly in my top 5. It’s the uncut version too, as expected. There’s also an optional digital version of the collection that can be downloaded. I haven’t redeemed my code though so I can’t speak to the quality (the BTAS set came with a standard definition digital copy) and I’m also note sure if it includes Return of the Joker.

This little booklet is just a glorified table of contents. No creator notes or anything.

Where this set differs from the BTAS one is in the presentation. It comes in a cardboard box with a window display for a chrome Batman Beyond Funko Pop! rather than mini ones. It’s a normal-sized Pop! so you probably know if you like it or not. Inside the box is a pretty standard Blu Ray set. It’s a hard cardboard slip case with folding digi-book styled case that houses the discs. It’s nothing extravagant, but it’s at least functional. While I loved the presentation of the leather-bound book for the BTAS set, getting the discs in and out was painful. There’s also some lenticular images and a little booklet that serves as a table of contents. It’s fine, just not particularly flashy. I imagine the standard retail release just omits the outer box and Funko figure.

If you want this show on physical media and in HD, then this is something you should seek out.

Batman Beyond – The Complete Series is essentially as advertised. If you had been waiting for a complete collection on Blu Ray, then you should be satisfied with this. Especially if you were able to get it on sale. If you like the show, and you’re still into physical media like I am, then you should probably grab it. Is it essential if you already have the DVDs? Probably not. The bonus features are something you’re likely to watch once and then never again. It would have been great if Warner had made an attempt to make this the full Batman Beyond experience by including the character’s appearances from other shows on here. That would have been especially useful for someone like me who has no interest in buying any of those other shows. And if this is something you want, I’d suggest grabbing whatever version is cheaper unless you really want that exclusive Pop! figure. Lastly, if you like Batman: The Animated Series but never gave Batman Beyond a chance, it’s worth the price of admission. You’ll probably be pleasantly surprised.


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