Tag Archives: four horsemen

Super7 TMNT Ultimates! Baxter Stockman

Baxter is here to swat some reptiles!

I am weak. When Super7 first unveiled its Ultimates! line of figures based on the Teenage Mutant Ninja Turtles toyline from Playmates I said I was out. I still had those toys so why did I need 7″ versions of them in 2020? I had NECA and all of the TMNT product being released there, which was more than enough for the meager space in my home that I have for toys and it was going to eat up enough of my disposable income. “Not for me,” is I believe how I rationalized it.

I am weak, for I have since given in. I detailed it my thought process in my review of Raphael from the same line. In that I said I had decided I only really had affection for the actual turtles and that was it. I secured a Raph, and submitted orders for Leo and Mikey. When Donatello goes up for pre-order I’ll get him too.

Like Raph, Baxter gets his own logo on the packaging.

Again, I am weak! For when Big Bad Toy Store started putting figures up for sale, at the unfriendly price of $59.99 at that, I caved. If I am looking for small hints of my inner strength, at least I left Splinter and the Foot Soldier alone. I did not, however, pass on Baxter Stockman. Perhaps Baxter The Fly is the more appropriate name for this figure for it does indeed depict the mad scientist Baxter Stockman in his mutated fly form.

Hear him scream, “Let me out!”

Why Baxter? Well, I always liked that old toy from Playmates. Baxter was gross looking, like a lot of the figures in that line, with great sculpting on his feet and these two, purple, insect-like, limbs coming out of his back. He was just fun, and for some reason I have a “thing” for action figures with extra limbs. The thing is, I never got that toy. I didn’t lack for much as a kid, but I also wasn’t truly spoiled so on the rare occasion I was allowed to pick out a toy at the store I was limited to what was available. I don’t know if I just never ran across Baxter, or if when I did there was something else I happened to fall for instead. I usually could count on Santa or my parents to get me the top tier figures for Christmas or my birthday, but maybe I just didn’t push for Baxter as much as I should have? My grandmother got me Scumbug, and it would be a very grandma bit of reasoning to wonder why I needed two bug-based figures.

As tall as he can go.
And you thought back hair was gross.

In the end, I never did get a Baxter Stockman figure. I thought I would be content to just get a cartoon accurate version later this year from NECA, but apparently I’m wrong. I had even passed on the figure several times as pre-orders were available for quite awhile, but I just couldn’t let it go this one, last, time. Which is unfortunate since I ended up paying a $15 mark-up for my indecision. I did it though, what’s done is done, so how do I feel about it?

I call this pose “The Honker.”

For one, no amount of reviews I watched or read on this figure could properly prepare me for just how big he is. He may have been tiny on the small screen, but the action figure of Baxter is quite large, made even more so by the fact that he comes with his legs fully extended. Being a fly, he’s supposed to have his legs positioned in a crouch-style pose reducing his height, but since this is a super-articulated figure all of those joints are functioning now so he can stand as tall, or as squat, as you like. Fully extended, he’s a touch over 7″ in height, but in his crouch he gets down to about 6″. Even ignoring his height, he’s a pretty beefy boy even next to Raph. His torso is big, his hands are huge, and his head is also quite massive. The extra, bug, limbs on his back really widen the figure and overall he is just a really imposing presence on a shelf, which is amusing because again, he’s a fly!

It might be a stretch to say that’s a face only a mother could love.

In hand, he’s quite solid and has a nice feel. He’s weighty, and out of the box I found almost all of his limbs to be quite free and easy to move. The only joint that was stuck on my figure was the right elbow. I ran it under hot water and have had no issues since, unlike my Raph who still has a stubborn knee joint. His limbs are also the right tightness and if you position him a certain way he’s going to stay in that position. The only loose joints are the hinges on the hands. It’s unfortunately worse on the trigger hands so his wrist basically flops around whenever he has his gun in hand, which is a bummer. It’s amusing to me though, since tiny hinge joints such as those are often the hardest to break-in.

It’s like squeezing a melon.

Baxter comes pretty well loaded-up with articulation, especially if you compare him to the old Playmates toy. His head is on what I assume is a ball-joint or maybe a dumbbell. It’s hard to say since it can only rotate side to side as he has basically zero ability to look up and down. The shoulders are on ball joints with single-jointed elbows with a swivel at that point as well. The hands rotate and have those aforementioned loose hinges as well. There’s articulation at the waist and ball-joints at the thigh with a swivel as well. Single-jointed hinges at the knees and hinges at the ankle. The feet can swivel, but don’t have much movement side-to-side to speak of. The back arms are on ball-joints with hinges at the “elbows” and wrists with an additional swivel at the elbow joint. The wings are also on ball-joints so they can be rolled around and positioned where needed. It would have been nice to see double-hinges at the elbows, though they’re not really missed at the knee since he will most likely be crouched in many displays. The lab coat is a separate piece of sculpted plastic and I wish they had utilized that to hide a butterfly joint in the torso, but oh well. Overall, the articulation is good and pretty much what would be expected.

I love the sculpt work on those rear arms.

When it comes to these TMNT Ultimates! from Super7, I would say the articulation is good enough, but what helps sell these figures is the sculpt. Once again, this is from Four Horsemen and the reference is Playmates. Baxter has all of the little details you remember from the toy, and maybe some you never noticed or forgot like the wedding ring or watch. I love how the lab coat is soft plastic over a sculpted body as it adds some depth and texture to the figure. I’m surprised I haven’t seen any images online of folks removing the coat to look at what’s underneath. He’d look a little silly as the sleeves are sculpted with the arms, but from what I can tell the body underneath is a full sculpt. What really pushes Baxter to another level is the purple, bug, skin featured on the rear arms and feet. It’s so veiny and gross, but in a most excellent way. I get a very Xenomorph feel from it. It was the defining characteristic of the toy and Super7 did not disappoint here. Baxter’s face is also wonderful and he has this fiendish grin that I love. The hair is glued on and features some nice paint. The only aspect of the sculpt and paint that disappoints me a little rests with the wings. They look “too Playmates” for my taste. There’s so much good texture on the figure, so it stands out when the wings are just gray plastic with some purple splotches. I wish Super7 had gone with a translucent effect or something, but this just seems like the one area of the figure where they were too beholden to the original release. If they had even just painted the veins on the wings it might have done enough to add some more pop to the figure.

Baxter’s got some stuff.

On the accessory front, Baxter is a little less exciting than Raph. He comes with enough hands though as he has a pair of trigger hands, gripping hands, fists, and open hands. They pop in and out real easy and I can honestly say he’s not lacking there. If anything, it would have been cool to get extra bug hands in place of the fists or something. For weapons, he has a pistol which I believe was adopted by the cartoon as an animal muation weapon of some kind. It’s a nice sculpt, but for some reason Super7 neglected to paint it. It doesn’t “wow” like it should as a result. He also has his fly swatter painted teal with a smashed, baby, turtle on it. It can clip into this red contraption that fit on the original figure’s wrist, but now appears to just slide on the gun. It at least breaks up the gray of the blaster, but the weak hand hinges make it almost impossible to pose well in this form. He also comes with the old weapon rack like the original toy which features the same weapons, but all cast in gray.

You probably wouldn’t want to reach in there.
I tried to tell you…
“Good boy!”

By far, Baxter’s most exciting accessory is his mouser. The mouser features the same color scheme as the wind-up version from the old Playmates line, just not nearly as big. It’s about 3″ tall and features articulation at the jaw, neck, and each leg can rotate where it meets the body. The feet are nice and big so it’s easy to position the mouser standing upright or leaning forward a bit. The sculpt is great as there’s some nice detailing inside the mouth that makes it look like a really bad time to get your arm stuck in one. The only disappointing aspect of it, aside from there being only one, is the paint is a little sloppy on mine. The “eyes” aren’t very clean and there’s some slop on the legs. Hopefully Super7 finds a way to release more of them though, especially some with slots for maybe a sword or sai to stab at them as they are a lot of fun to have around.

“You have anything better than a turtle swatter, bud?”
“Good answer!”

Baxter Stockman from Super7 is largely as expected for me. He takes an old design from Playmates that was actually pretty good to begin with and just draws it out further. Every little nugget of detail on that old figure is here, but times 10. His size might shock some collectors who are more used to the cartoon version of the character, but few will argue he doesn’t look great on a shelf with your other TMNT toys. He was one of the best figures in the old line, and I think he definitely will be for this line as well. If I only end up with one villain from this toy line, I think I picked a good one. Though since I’m planning on assembling a squad of turtles, it would probably be a good idea if I grabbed another villain or two to supplement things. Maybe something awaits in the yet unannounced Wave 4, but since we’re probably a year away from release of that series it would seem Baxter will have to tend to whatever turtles stand in his way alone. At least he’s got a mouser.


Super7 TMNT Ultimates! Raphael

Most people in this world grow up with toys. Most of us love toys as kids, and some of us love them as adults. Even though they are material things, we tend to form bonds with them either because of where they came from, who they came form, or just how much joy they brought into our lives at such a formative age. Even though we’re able to forge such bonds with these material objects, pretty much no one can remember getting their first toy. That’s because many of us probably received our first toy while we were still in the womb. I know both of my kids had stuff waiting for them before birth. What we can often remember is how we got our favorite toy, assuming it wasn’t one handed over at birth, especially if we had a say in what that toy was.

For me, I can vividly remember being in the toy section of a store and having my mom shuffle through rows of the brand new Teenage Mutant Ninja Turtles action figures. What I can’t recall is what store we were in, or even what time of year it was. If I had to guess, it was near my birthday because I apparently had money allocated to me for some reason and was able to pick out some toys. I don’t think I had really seen much of the cartoon that had begun airing on television, and I may have only seen promos for it. At the time, it was only five episodes, but the second season was fast-approaching. That day I selected for myself Leonardo and Donatello. I think my mom was searching for Raphael for me, because as a kid my favorite color was blue and after that was often red. When you’re 4, that’s how you select a favorite character.

Those first action figures from Playmates would end up being some of my favorite toys of all time. Maybe even my absolute favorite, all things considered. I played with them extensively and I still have them to this day. They’ve been beat up, even though I was largely careful with my toys. They were just played with a lot, enough so that I know I don’t have the original weapons (I loved having Leo pull the swords from the holsters on his back which really beat them up) and Donatello’s holster for his bow has completely broken off. I would eventually add Michelangelo and Raphael over the ensuing months, along with many villains and accessories, and the turtles basically dominated my life for the next few years.

It’s time to upgrade!

When Super7 acquired the rights to create figures based on Teenage Mutant Ninja Turtles, few knew just what direction that would take the franchise. Everyone basically could have guessed there would be TMNT product in the ReAction line, a very basic figure line inspired by the old Kenner Star Wars toys from the 70s. Many hoped there would be something from Super7’s Ultimates line, and we ended up getting our wish.

The Ultimates line from Super7 is a seven inch scale line of figures that are basically made-to-order. Super7 puts up figures for a month or so, and whatever is ordered gets made. It means it takes a while for consumers to actually receive their product, but it’s also a hassle-free way to build a collection. The method does mean the toys run a bit pricey, $45 for most, and that’s before shipping and taxes are figured into the equation. Fans of TMNT were certainly happy though when Super7 committed to doing figures based on the franchise in this format, and since Super7 tends to enjoy doing “retro” inspired releases, it should have come as no surprise that the main source of inspiration for this line would be the vintage Playmates toys.

He was a little upset by my use of the word “upgrade.”

Super7’s TMNT Ultimates is basically the old Playmates line at a bigger scale and with modern engineering. As a result, how much affection you have for Super7’s offering is going to largely depend on how much affection you have for those old toys. The original Playmates line was made in conjunction with the cartoon, but it wasn’t necessarily intended to represent the show. The figures were conceived of first, and the cartoon was fast-tracked as a vehicle for selling the product. There ended up being quite a bit of difference between the two, such as the turtles all having a unique skin-tone and Shredder sporting a blue and purple mask. Today, a lot of the fandom can be divided into two camps: those who associate TMNT most with the toyline, and those with the cartoon.

It’s all good now!

As a kid, I loved both the toys and the cartoon, but there was a part of me that longed for the toys to better sync-up with the show. I really wanted Shredder and Splinter, for example, to better reflect the show. For the most part though, I was happy with the turtles. They were clearly inspired by the comics from Mirage Studios, but also incorporated the colored masks, pads, etc that would come to define the cartoon. And those white eyes just made them look cool. I was so satisfied with what I had as a kid that initially Super7’s offering didn’t stir anything within me. The first wave was revealed as Raphael, Splinter, Baxter the Fly, and a Foot Soldier. For the most part, I felt they all just looked like bigger versions of the old toys. If anything, the only one I felt drawn to was Baxter because I never had his toy as a kid, but always wanted it. His design was just cool, but I also knew NECA was prepping a figure of the same for its cartoon line of figures and that was good enough for me.

Smile!

As the months went by, I paid little mind to what Super7 was doing with Teenage Mutant Ninja Turtles. Then the first wave started showing up and reviews were popping up all over the web. It was at this point nostalgia started to grab at me. I thought about how much I loved those old toys, and I even retrieved what remained of my once massive collection from my childhood home and brought it into my own. It soon became apparent to me that I wanted to experience this line in at least a small way. And while it was a combination of the reviews of Wave 1 and the pull of my cherished Leonardo figure, it was enough to cause me to at least seek out a Raphael. Of course, this wasn’t easy since the pre-order window had long since passed and basically every retailer had sold out as well. The only places still offering the figure were based in the UK, which came with the cost of currency conversion and astronomical shipping to the US. I had to do what I often loathe to do as a result: I turned to the secondary market. I eventually found an acceptable price, made easier by a generous $25 coupon to eBay, and secured a Raphael of my very own.

If you hung with me through that long preamble, and I can tell you now we are onto the actual review portion of this blog post. Raphael arrived at my door in the same manner he would of had I ordered it form Super7. The box comes in a cardboard mailer with the vintage logo on the front. Remove that and you’re presented with a bold, green, box with the logo embossed on one side and a new logo on the other. The new logo is a manhole cover with an image of Raph in the middle and his sai alongside. Slide that bad boy up and you finally get to the window box with the figure inside. The image surrounding the figure appears to resemble a sewer tunnel and the window on the front is big and provides for a comprehensive look at the figure inside. This is a really nice package and mint-in-box collectors will surely appreciate that. The only difficulty there is even the slip-case looks nice, so how should one display this thing? I guess you need to buy two, three if you want to open one!

Let me out!

Raphael is based on the Playmates toy from 1988 and is sculpted by Four Horsemen Designs. That’s the same team that did NECA’s Mirage line of TMNT figures so it’s nice to see them return to the property. Even though they get the credit for sculpting this and all of the Wave 1 releases, it should be noted a huge amount of the credit goes to the sculptors who worked for Playmates in the 1980s. Raph largely looks like that old figure, just bigger. He’s about six inches tall and is in that light shade of green he sported back then. This time it appears to be slightly darker, but not by much. He has a lot of the same musculature, the same blank eyes, and the same teeth. His belt even features the holster on the back for that big knife all of the turtles came with. The main difference here, aside from the size, is in the detail and articulation. Raph’s belt, for example, has a lot of texture work on it that really brings it to life. It’s a far cry from that old rubber one that was prone to breaking in places, in particular the holsters for Raph’s sai. There’s also some nice, subtle, texture work on the front of the shell and the red pads on his elbows and knees. You can also see creases in the skin around the knees and neck that just really bring this guy to life. It very much is just a modern update of a vintage action figure.

Raphael comes packed with a fair amount of articulation for a turtle. The old toy only had 7 points of articulation: head, shoulders, wrists, and legs. It’s not surprising then that Super7 was able to improve upon that. Raph sports articulation at his head on a ball-joint. He can look side-to-side as well as up and down. His shoulders are ball-joints and he has articulation at the bicep, elbow, and wrist. His hands are on hinges and he has two sets of gripping hands with different hinges, some meant to move horizontally and some vertical. There’s some articulation at his waist underneath the shell that provides for some limited movement there, but the shell obviously prevents him from swiveling completely at the waist. The legs are on ball-joints with articulation at the knees and ankles. He can rotate his feet and he gets a lot of side-to-side “rocker” action down there as well.

Probably the only time you’ll see my Raph with a throwing star in hand.

Raphael moves pretty well, but there have been some criticisms in this area. For one, his elbows and knees are single-jointed as opposed to double-jointed. I don’t think, functionally, it’s a big deal, but there’s also part of me that expects all action figures in this day and age to feature double-joints in those areas. He also lacks swivels at the thigh and what would be called a boot-cut. This seems to be more of an aesthetic philosophy on the part of Super7 as cuts in those areas can take away from the sculpt. I agree with Super7 when it comes to true thigh cuts, and this figure doesn’t need one anyway since he can swivel at the ball-joint where the thigh meets the waist. The lack of a creative double-joint at the knee means no cut as well and while it would add something, it’s not a huge omission. He’s basically on par with what NECA has done with its TMNT figures and this one makes up for the shortcomings with more waist functionality than anything we’ve seen prior on a turtle. And the feet are really strong which further aids posing in more dynamic positions.

I don’t get angry, I get stabby!

Raph comes with a slew of accessories. He has more hands than most will know what to do with. For starters, he comes packaged with gripping hands in which the hinge is on the side of the hand allowing for what I call up and down motion. He has another set with the hinge in the middle for side-to-side, or in-out motion. This helps in giving him more options when holding his weapons and it’s something I have wanted NECA to do with its turtles for awhile. He also has a set of gripping hands in which the gap between his fingers is wider so he can hold his sai with the center blade going in-between his fingers, a popular pose for Raph. He also has a pair of open hands for handling pizza and such and they’re kind of clawed as opposed to an open palm. No fist hands, but honestly, he doesn’t need fists. Maybe a pointing finger would have been cool in place of the tighter gripping hands, but all in all I can’t complain much.

You know what they say about two heads…

Raphael comes sporting his default look, which is in-line with the old toy. He also has a second head that’s a bit more stylized. The teeth lack paint in-between them making him look much more modern. The bandanna tails look like they’re blowing in the wind and there’s a dark wash over his beak that gives him a real “print” quality. It’s a nice alternative and I’m honestly torn over which I prefer. He also has a pair of ninja stars and the old ninja weaponry all of the turtles used to come with. I don’t know what the proper names are, but there’s the big bladed weapon that can be stored on the rear of his belt, a small bladed weapon with three “teeth,” and a hook-bladed weapon as well. There’s also the old weapon rack in which all of the weapons are cast in that orange-brown plastic from the vintage line. One could conceivably snip the weapons off of it like they did back in 88, but I assume most will leave it as-is. It’s kind of neat to see it included, but also totally non-essential. Raph also has a turtle-com from the cartoon, two actually. One is open and one is closed. Super7 added some red paint to the shell portion of it that looks really cool too. Lastly, there’s a slice of pepperoni pizza. I have a feeling we’ll be getting more pizza as this line rolls on.

What is Raph without his sai? Not much, I’m afraid, and Super7 must agree because he comes with three pairs of sai! There’s the unpainted pair on the weapon rack that most are destined to leave alone, unless they REALLY want that vintage look. The figure also comes packaged with a pair of partially painted sai in his holsters. They’re cast in a gray plastic with painted, black, wraps on the handles. They look fine, but they lack some flair by just being colored plastic. Which is where the third pair comes in as they’re fully painted in a metallic, silver, finish. These are definitely the flashiest set, but they’re also the most flimsy. For whatever reason, the plastic used for the painted sai is very pliable and prone to warping in the package. The paint is also kind of sloppy at the tips which takes away from their pointy nature. The imperfections with this set makes it tough to settle on a preferred pair for display. I like the overall look of the fully-painted pair, but the integrity of the gray pair is far superior. It makes me wonder if Super7 should have packaged him with the painted pair holstered as maybe that would have helped to keep them from warping, or maybe it would have made it worse. Whatever the cause, hopefully it’s not an issue for the next turtle, Leonardo, since warped swords would be very disappointing.

There are lots of choices when it comes to the sai (not displayed, the brown ones), though it’s a bit like selecting the “least worst” as opposed to the best.

Aside from my sai criticism, the quality-control on the figure seems pretty good. There’s not a ton of paint on this guy, but what’s there is clean and neat. He’s a pleasant shade of green that’s a near enough match for the old toy and the red is striking and bold. The paint on the teeth is where things could have gone off the rails, but it too is quite clean and really captures that toothy expression of the classic toy. The hands are on thin pegs, but they’re easy to remove and replace so I don’t have any real concerns about those pegs becoming an issue. The head is far more snug, but the peg it sits on is quite beefy so, again, no fears of breakage there. The only consistent criticism I see for this guy is in the hips which are fairly loose. Shake him around gently and those legs are likely going to flap back and forth at the hip. It’s not so loose that he can’t hold a pose, and overall I’d say this is an easy figure to stand. My only concern here is that over time the hips will continue to become even more loose at which point we will have a problem. It’s an area that could stand to see some improvement going forward, and since it’s expected the other turtles will basically all share the same body, Super7 will have ample opportunity to make some improvements. Some of the joints are also quite tight, mostly the hinge joints on the hands and the left knee on my Raph. When I tried to work the hinge at the knee the lower part of the leg popped right off. It’s on a short peg which likely helps in keeping it from breaking, but it’s annoying. I heated up the joint with water and finally got it to move after applying some pressure. It’s held up, though is still as easy to work with as the right knee.

Lots of hands and things.

Raphael is a great pick for the first turtle in this wave. He’s arguably the most popular turtle, owing in large part to his portrayal in the 1990 film, and a logical choice to lead the pack. Super7 is rather wisely choosing to have a turtle lead each wave of figure releases which is smart, as they probably pick-up a few sales here and there that may have otherwise not have been. It’s no secret that there are a lot of TMNT collectors out there just looking to grab the four turtles from a given line and leave the rest. And with this line, I’m one of those guys. I already mentioned who is joining Raph in this set, but folks who are looking to rebuild their TMNT collection of yesterday can look forward to the likes of Shredder, Mutagen Man, Bebop, Rocksteady, April, and Metalhead. Leonardo is the turtle chosen to head the second wave, with Michelangelo leading the charge for the third. We have yet to see Donatello and we don’t know who will be joining him in the fourth wave. It seems like Super7 is looking to replicate the original 10 figures from the Playmates line, plus fan favorites. Could we see Casey Jones? Maybe Krang in his bubble walker? Or how about Slash since many fans seem to prefer his toy look to his cartoon one? I suspect we’ll know fairly soon just what to expect.

As for Raph, he’s probably going to please a lot of folks who pick him up. I hesitate to call him a “home run” because so much of what we have here is taken from that original toy. Four Horsemen Designs had a pretty easy job here making this feel like the action figure equivalent to a cover song. It’s definitely relying heavily on nostalgia as a selling point, and given the name of this blog, I’m obviously no stranger to nostalgia. For those who do just desire a bigger version of the old toys with more articulation, this is basically what you want. I’m left wishing Super7 had taken more of an homage path than an almost straight recreation, but I also can’t argue this turtle isn’t a lot of fun. He looks great on a shelf and there’s only so much one can do with that old turtle design. I suppose if it had been me, I might have tried harder to make the figure look like the old card art, but those were pretty close to the look of the Mirage comics so maybe that wouldn’t have been necessary. I think the approach works well with the turtles, though I’m less sold on some of the other figures I’ve seen shots of. I’m certainly happy enough with Raph to feel good about my purchase and also eager to add Leo, Mikey, and Don when they become available.

Let’s sneak in one more comparison before we wrap this up.

If you’re interest in collecting this line of Ultimates from Super7, make sure you get your pre-orders in now for waves 2 and 3. Plenty of retailers are still taking orders even if Super7’s window has closed. And definitely jump on wave 4 whenever it goes up. My guess is that happens before the end of the year, but it’s mostly just a hunch. If you want any of the figures in wave 1, unfortunately your chance to acquire them easily has passed. You’ll likely have to chase them down on the secondary market and pay a mark-up. The prices have actually already started to come down a bit, but they’re still above the $45 MSRP. Super7’s Ultmates are basically one and done when it comes to production. Because they are a business, there’s always the chance these figures get made again if the demand is there, but I wouldn’t count on it. Better to pay a little more now, than a lot later, or risk having a set of incomplete turtles.


TMNT Loot Crate – First Appearance Shredder

It was back during the winter that Loot Crate announced a series of Teenage Mutant Ninja Turtle crates for 2020. At the time, Loot Crate had done one previous crate that was apparently intended to test the waters to see what the appetite was for this sort of thing among the TMNT fanbase. It didn’t hurt that NECA was a part of the crate as it contributed a limited edition action figure of Splinter from the 1990 film Teenage Mutant Ninja Turtles. The figure was the same as the retail version except he was now colored blue to mimic the color of the character during the “spirit scene” in the woods where Splinter appears as a ghost and encourages his pupils.

Because that crate was well received, it wasn’t a surprise to see Loot Crate come back to the property for another round. This time, however, Loot Crate had three distinct crates to sell. Each would be themed after a different aspect of the brand and each would include a NECA action figure. Fans who bought all three in advance would also get a bonus fourth figure presumably shipping with the final crate. At the time, Loot Crate was aiming for a June, September, November release for the three crates respectively. As spring turned to summer though, it started to become apparent that something had gone wrong.

Say it with me now, “What’s in the box?!”

Be it COVID, supply, or something else entirely, the first crate was delayed from June to July, and then ultimately started shipping in August. I received mine this past weekend after it was delayed further during the shipping process. I came home on a Sunday to find the crate sitting on my stoop in the rain getting nice and soggy. Loot Crate evidently literally just sends the crate and doesn’t put it in another box. Thankfully, there are apparently no porch thieves after TMNT products in my neighborhood.

We got “stuff” here!

This is my first experience with Loot Crate. The subscription box of what largely looks like junk has never really appealed to me. I just have a lot of “geek” stuff in my house as it is, so a box of “stuff” isn’t something I really want to find room for. Plus, I always roll my eyes at services like this that advertise something along the lines of “you pay $50 for a box of mystery products guaranteed to be worth twice that!” If businesses were in the business of underselling its wares it wouldn’t remain in business very long. Then again, Loot Crate did file for bankruptcy almost a year to the day so maybe it wasn’t boasting a falsehood. The buyer ended up being NECA, which is how the action figure side of the business was worked into the Loot Crate model. The two operate as separate entities, which is why when fans were asking Randy Falk of NECA what was up with the first crate he referred fans directly to Loot Crate as NECA had delivered its product presumably on-time.

The inclusion of the NECA action figure is the only reason why I decided to give Loot Crate a chance. I still largely don’t care about the stuff in the box, but I do like getting new TMNT figures! Since this is a subscription box, NECA isn’t aiming to include essential figures for the TMNT collector in these things. Instead, they’re variants or repaints intended to be a bit off-beat so fans who passed on them don’t feel entirely left out. When the service was announced, only the identity of the first figure was revealed – First Appearance Shredder. Since then, it’s been revealed that the next figure is an electrified turtle from the arcade game and Rocksteady in an Easter Bunny costume for the third crate. The bonus figure is Bebop in the same costume. It’s the pair of bunny guys that really got me excited, so it will be awhile before I know if I made the right move or not by signing up. For now, we’ve got a Shredder to talk about.

First of all, the Mirage Studios Loot Crate does indeed come packed with a bunch of stuff. The crate itself is black with the Mirage TMNT logo on the front along with the required Nickelodeon and Loot Crate logos. My box did sit in a gentle rain on Sunday and was a little beat up, but the interior seemed dry so no harm no foul, I guess.

Inside the crate is the stuff you would probably expect to find in such a product. There’s a keychain with Michelangelo and Kunk on one side and “Chet’s Toys” on the reverse. I assume that’s the toy store from the Michelangelo one-shot, but I didn’t confirm that. There’s also a weird looking credit card with a rubber TCRI slipcase to fit into. This is apparently supposed to be an Utrom TCRI ID card and possibly the one belonging to Baxter Stockman. The reverse of the slipcase is adhesive if you want to stick it to something, maybe for cos-play? There’s an enamel pin featuring Fugitoid which looks similar to a Figpin brand pin, but not quite as impressive looking. There’s a black TCRI tote bag and under the logo it says “Company Picnic North Hampton ’84.” There’s also a white t-shirt with the same logo. Lastly, there’s a white travel mug that too shares the same TCRI Company Picnic logo. It’s rather official looking which makes it a shame that it says right below the logo copy-write 2020 Viacom.

Most of that stuff is just “stuff” to me. I might use the keychain, but I don’t know how well it will hold up on an actual keyring. It doesn’t look very durable, so I may just leave it as-is. I have a million tote bags at this point as it’s been the go-to free gift of many retailers for close to ten years now. Interesting, it kind of replaced the free travel mugs I used to see getting passed out often as part of promotions in the city. I’ve purged a lot of them, so I actually do intend to use this TCRI one. It looks sharp, and the quality seems decent. I’ll wear the shirt, though I honestly have no need for more t-shirts and the ID card is just junk. The pin is fine though, if you like pins.

Obviously, what’s going to make this crate is the included action figure. The First Appearance Shredder is based on his appearance in Teenage Mutant Ninja Turtles #1 from Mirage Studios. It’s a repaint of the previously released Mirage Shredder which was part of a San Diego Comic Con exclusive set a few years ago alongside three Foot Clan members. Those figures, along with the Mirage turtles released over ten years ago, are great figures sorely in need of a re-release. Because of that, any of them make for suitable exclusives in a Loot Crate such as this since the secondary market demands a premium for them. Conceivably, 50 bucks for a Mirage Shredder alone is almost worth it for anyone looking to add him to their collection since that would be a good price on eBay.

Shredder was originally sculpted by The Four Horsemen and is a well-constructed action figure. Because this is a repaint, it shares all of the same points of articulation as the previous figure. He’s got a ball-joint at the head which allows for all of the usual range of motion. There’s ball-joints at the shoulders, bicep swivels, double-jointed elbows, wrist swivels, and a wrist hinge. He can rotate at the waist and his legs are connected via ball-joints. The legs rotate at the upper thigh and feature double-jointed knees, calf swivels, ankle rotation, ankle rockers, and a toe hinge. About the only thing really missing is an ab crunch or some kind of articulation in the torso, but this is par for the course with NECA as they don’t like to break-up the torso of their figures.

Obviously, the main difference here is the paint application. This Shredder is intended to simulate his shadowy first appearance so he’s colored almost entirely in black and dark blue. The helmet and various armor pieces are all painted a steel gray with some generous black shading applied. He’s a pretty striking looking figure and I prefer this look to a straight black and white variant, though collectors that have a black and white set of turtles might disagree. The only other difference is this is a figure from 2020 so it feels different from the old one. My older Mirage Shredder is a bit heavier and the plastic doesn’t feel quite so pliable. The new Shredder isn’t rubbery feeling like some of the newer figures this summer (i.e. – Casey Jones and Turtles in Time Shredder), but there is a noticeable difference. I prefer the weightier feel of the older version, but this one feels fine too. The joints mostly moved well right out of the package (which is a nice window box with a black and silver design) with only a few feeling a bit stubborn. None required heat though and I soon had him moving around all right.

Shredder comes with some accessories as well and they’re new for this release. He does come with fist hands and has the same optional gripping hands as well. I’m happy to report that the blades on each hand did not warp in the packaging this time, as they had with my SDCC set. Shredder doesn’t wield any weapons in that first issue, so my guess is the weapons included here are meant to liven up the Foot from the prior release. There’s a new sickle on a chain weapon that looks pretty rad. It’s similar to the chained weapon from the Mirage set and I do like those chains. The other weapon is a bow and arrow that does indeed function. The arrow can be knocked like an arrow would on a regular bow and there’s enough tension on the string to shoot it roughly 8 to 10 feet.

The weapons looks pretty cool, but they do have one drawback. And that is Shredder can barely hold them. His gripping hands are just too loose so he can’t get a good hold on any of them. Placing the sickle in his hand means it’s going to slide all the way down the blade. The bow is even trickier and I never really got him to hold it. I did bust out the older set, but the problem there is they are all basically the same figure with different embellishments, so their grip wasn’t really any better. I did get one of the Foot Clan members to hold the bow by basically getting him to pinch it. I even managed to do the same with the arrow and got him back onto my shelf in this position. I’m just waiting for it to eventually pop out. Hopefully that arrow doesn’t sail too far when that day comes. The thing is pretty hard and pointy so it’s also not something you want to get hit with.

Overall, I do like this depiction of Shredder. I’ve always liked the color combo of black and blue and basically every comic has used that as a cheat for when a character is shadowed. The steel color of the helmet mixes really well with it and I’m torn on which version of Shredder I actually prefer. When side by side, the prior model almost looks boring with it’s mostly flat, gray, helmet. It’s disappointing the weapons didn’t work out better, but I did get that bow to work with one figure so that’s cool. The real question is would I have spent 50 bucks on this figure if it was just available to buy? Probably not, but that’s only because I have the existing one. If I had missed out then it would be a different story, as I definitely wanted a Shredder to pair with my set of turtles. I don’t feel like I was taken advantage of or anything like that as if I didn’t want this figure I probably could flip it for 50 bucks. Basically, what I’m saying is this version of Shredder is nice, but he’s just the appetizer.

Yeah, my Mirage display has two Shredders now. I’m cool with it.

The next Loot Crate in this series is still scheduled for a September release, though I’m skeptical considering this one was two months late. Whenever it does show up though, I’ll be here with a look at the next figure so long as it doesn’t interrupt my Christmas posts. Yeah, it could take that long.


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