Tag Archives: turtles in time

NECA Turtles in Time…Turtles!

Longtime readers of this blog might have noticed something in my review of the Turtles in Time Bebop and Rocksteady – they were paired up with the Turtles in Time Leonardo and Raphael. I’ve never reviewed those figures and they’ve been out for a long time. Well, I held off. Initially, I just wasn’t convinced I needed them. They’re straight repaints of figures I already have, but those figures feature some dated engineering. And initially, I wasn’t sure how deep I wanted to go on NECA’s video game line. I never got the original comic con exclusive sets, and I thought I might be happy with just select figures from this line. Eventually, the display widened. Another figure I added, but never reviewed, is Leatherhead simply because he was the only missing piece (aside from the Foot Soldier). What changed my mind on the turtles though was an exchange I had with NECA’s Randy Falk on Twitter. It had been noted that re-releases of Slash featured the updated articulation the company introduced with the Turtles in Disguise set so I asked if the current pre-orders for re-releases of the Turtles in Time turtles would feature the same. The answer was “Yes,” and that was enough to get me to pounce.

Leatherhead is the only figure in this line I haven’t reviewed, and I don’t plan to. He’s the same as the toon one, only the quality feels lesser. His joints are super tight and this is basically the only pose he will stand in. He’s mediocre, and I only bought him to complete the set (excluding the Foot Soldier). The pixel deco on his knife is probably the best use of the deco in the entire line though.

NECA’s Turtles in Time line of action figures are specialty shop exclusives that present some familiar figures in pixel-deco to simulate the look of the classic video game, Turtles in Time. The actual turtles are designs by NECA’s Trevor Zammit for the cartoon line, even though they were first released as figures based on the original arcade game. They’re unmistakably Teenage Mutant Ninja Turtles, but I’ve always wondered what the actual reference art was. Their head shapes and expressions strike me more as Playmates inspired, but they’re coloring and body proportions are definitely in-line with the toon. I’ve always liked them, never loved them. I think the Turtles in Disguise look better captures the spirit of the cartoon’s later years, though we could still use some true Season One, or opening credits, turtles.

Anyone who has played the game knows the best strategy vs Slash is to surround him.

Since these sculpts were intended to function as cartoon turtles, they’re basically being repurposed here for Turtles in Time. The look of that game is pretty close to the show as advances in sprite-based graphics since the original arcade game’s release had progressed quite well. The actual expressions worn by these figures though aren’t really representative of the game. Basically, all of the turtles look the same when walking in that game, a sort of neutral, concerned, look. The idle pose is likely what most fans, and certainly I, remember most from the game. Donatello, with his somewhat stoic expression, probably works the best and if you squint Mikey looks close too, though he should be sporting more of a smile. Leo has this weird look in the game where he’s got his head tilted at an angle, and admittedly, it probably wouldn’t translate well to a figure. Raph is practically off model in the game as he has this huge smile that he turns into a pointed “O” mouth expression. That’s the one I miss the most, maybe not so much the weird proportions, but the smirk. This Raph is instead rocking that toothy grimace.

It kind of looks like Donnie’s special move, right?

The headsculpts are not perfect for the source material, but the rest of the figure pretty much is. This is that same turtle body we’ve seen for years now and it still looks fine. On it, this time, is the pixel deco from the game. These figures are a bright green with dark green “pixels” painted on. The shell follows the same look with pixels down the middle of the chest and all over the rear shell. The presence of the deco means these figures present best when posed like they would be in the game: frontal view, posed like they’re moving from left to right. A lot of the dark green is on the back of the limbs and from some angles can look like too much. That perception is minimized when on a shelf. Like a Monet, these figures look better from a bit of a distance just like those sprites look better on a CRT television. In addition to the pixel deco, the colored masks and pads are slightly different from the toon release. Donnie, Leo, and Raph basically just have a brighter look, while Mikey is more muted. The original arcade game gave Mikey yellow accents, which was weird, while Turtles in Time corrected that to his traditional orange. The figure is barely orange though and he definitely would benefit from a more saturated look. The paint apps are mostly clean, with some slop here and there, but nothing out of the ordinary. My Donatello does have this odd blob on his inner thigh that looks like glue or something that’s unsightly, though not bad enough for me to try and seek a replacement.

Pay no mind to the use of the Dragon Ball stand.

In terms of accessories, these guys are pretty familiar with one obvious new addition. Each figure comes with their weapon of choice. For three of the turtles, the weapons are the same as the toon release. Mikey’s nunchaku and Donnie’s bo have a lighter paint job, but are otherwise the same. Mikey even retains the spinning ‘chuk effect piece which is always fun to have. Leo’s swords are the same, only painted all gray. Raphael, on the other hand, gets new sais. They’re painted gray with some pixel deco on them shaded in dark gray, but the sculpt is all new. They have a much harder look as opposed to the loopy toon ones. They remind me of classic Playmates sais and I think they look terrific, though not at all accurate to the game. Raph’s sais in the game are these awkward, wide, things where the center blade is barely longer than the other ones. I think the toon sais are a better representation of the game, but I prefer how these ones look, if I’m being honest, so I’m fine with the change. The other inclusions are a set of extra hands for each turtle. The default are gripping hands (Leo and Raph have vertical hinges, Mikey and Don have horizontal) and between the four you get two sets of pointing hands, one set of open hands, and one set of thumb’s up hands. The choices aren’t really reflective of the game, but I’m not really missing anything. Maybe one more set of open hand for a group high five? The only thing I feel we are missing is an effect part for Raph. His attack animation featured a twirling sai at the end and that would have been a neat inclusion. It would basically be the same idea as Mikey’s twirling ‘chuk effect, only pinned into an open hand.

It’s not a pixelized pizza monster, but it will have to do.

The big accessory though is the hoverboard included with each turtle. The board is from the third level in the game, Sewer Surfin’, and each includes a stand. The sculpt looks spot-on to the game and they color coordinate with each turtle. The stand is a simple, and effective, structure that’s just transparent plastic with a ball peg at the top. The board snaps on, and the ball design allows it to tilt in basically any direction. The board is relatively thin so the ball can only sit so far into it which limits the tilt to some degree, but overall I think you get a solid range here. Each board has one foot peg and it’s definitely on the snug side, but once on, the turtle is unlikely to fall. It’s pretty cool, and it’s going to be hard to resist just posing all four on their included board.

These figures definitely do not represent NECA’s finest work.

Lastly, we have the articulation to speak on. These guys articulate exactly the same as the Turtles in Disguise set. If you got the original release for these, then they articulate like the older Target two-packs and comic con releases. The difference is minor as above the waist everything is the same on both, it’s just the hips and ankles that have been altered. NECA swaps the old hips for the new ball and socket joint and it works great here. Nothing is too lose and the range is plenty adequate. The ankles are the new hinge and rocker joint and they too work just fine. My only articulation complaints with these four is just the tightness in the arms. The elbows are a bit scary to get moving and for some reason the right biceps doesn’t sit as flush as the left. It’s especially problematic on my Donatello and I keep having to push it in. Some of the pins in the legs aren’t perfectly aligned either and it’s a little bit of an eyesore in places. Raphael’s belt wasn’t seated properly in the cut-out behind the belt buckle before it was glues so he looks like he’s been stabbed. Worst of all though, is my Leonardo is a pain to stand. I couldn’t figure out why initially, since the others were okay and they’re all essentially the same figure, and then I finally noticed: he has two right feet! I bought these through Big Bad Toy Store and I reached out to them following my discovery. They didn’t have any spare parts, and didn’t offer to replace the figure, but did issue me a refund. That has left me to try and get a new foot/leg from NECA directly and they weren’t any help. They just referred me back to BBTS. In the end, I got a free Leonardo, but I would have preferred to pay full price for a non-defective one. I could put the refund towards a Raph or Michelangelo at BBTS, but they cost slightly more than I paid originally and I’d essentially be spending 28 bucks or so for a little, green, foot. Overall, excluding the foot issue, the articulation is good enough, but there is a part of me that wants to see NECA do a complete redo of the turtle engineering. At the same time though, there’s a reason why these are 25 bucks and not 35.

Yeah, I probably have to display them this way.

The NECA Turtles in Time edition of the famous heroes basically do enough to get the job done, on the surface. They’re not a perfect match to the game, but it’s also obvious what the company is aiming for by virtue of the deco and included hoverboards. They pose as well as any other 1/12 version of the turtles from NECA, but the quality control seems a little lax and that’s something I’ve noticed with this line as a whole. Again, they’re not priced like the company’s Ultimates line of figures so they are a cheaper product, but it’s a shame that shows in the quality as opposed to just a reduced accessory count or something. Three out of the four turtles had what I would consider quality control problems, enough so that I don’t think I’d recommend anyone buy these sight unseen. One thing working in this line’s favor is that these are pretty easy to get ahold of, though they may not be much longer as NECA pivots away from the Turtles in Time figures. They’re all sold separately, single-packed in the Turtles in Time themed box, and should be around 25-28 bucks from most places, though I’ve seen some local shops try to upcharge them more severely. And a few are only offering them in bundles. For this line, it pays to shop around.


NECA Turtles in Time Bebop and Rocksteady

Rocksteady and Bebop are back – in pirate form!

When I reviewed the Super7 Donatello last month, I noted how it was one of the longest waits I’ve ever had between the time I ordered something and the time I received it. Well, it’s already been topped. NECA’s Turtles in Time series of action figures based on the Teenage Mutant Ninja Turtles video game is the less celebrated wing of the company’s TMNT figure lines. It’s a specialty shop exclusive that largely consists of repaints of figures that have already appeared in the company’s cartoon line. There are some exceptions, like the Baxter Stockman figure, but largely it’s the most niche line based on the popular IP. The Bebop and Rocksteady set, based on their appearance in the Super Nintendo version of the game, is sort of the capper to the line. It’s the line’s only two-pack and it features two popular characters in amusing pirate attire. It went up for preorder in October of 2020, the same month as Super7’s wave 4 of Teenage Mutant Ninja Turtles, and if I didn’t cancel my preorder and grab this set elsewhere I’d still be waiting. For whatever reason, the online retailer Big Bad Toy Store has been slow to get some NECA product. I’m still waiting for the quarter scale Donatello to come in stock despite that, like this set, being available months ago in other places. When someone pointed out to me that Amazon, of all places, had this set in stock I jumped on it. Sorry BBTS, I’ve waited long enough.

“Say your prayers, toitles!

Bebop and Rocksteady are a bit unique for this line. They’re not just repaints, but they’re also not too far removed from the figures we’ve seen in the cartoon line (which came out back in 2019). The actual figures are largely the same and what’s been changed are the soft, plastic, overlays, that NECA uses to differentiate characters. It’s how they can basically use the same molds for Bebop, Rocksteady, and Leatherhead without it being really obvious. Of the two, Rocksteady is the most different. NECA had to add his pirate hat so he actually has new ears. His overlay on his torso is vastly different from the tank top the other figure features as it’s a dashing, captain’s, shirt and coat with ruffled shoulder pads. The arms had to be changed to accommodate this look since he’s now wearing sleeves. Everything else is the same which is a good and bad thing. Good, because the older Rocksteady is one of the best looking figures in this line still. Bad, because that figure used the old hips which are prone to breaking and difficult to pose. This guy is hard to stand and I’m currently using two NECA disc stands to keep him upright.

It’s still pure horror underneath those glasses.

Bebop is also sporting a pirate look, but his look isn’t as drastic a departure as his buddy’s. It’s almost entirely limited to the overlays as he has a new bandana on his head in place of his hair and he’s wearing a striped shirt with a pink vest. The arms are the same, but NECA ditched the real chain-link bracelet in favor of sculpted ones on both wrists. The only real difference comes below the knee as Bebop’s pants end in tatters and his stylish high-tops have been replaced with what look like loafers with a big, yellow, buckle on each. He also doesn’t have a belt any longer, but still has his turtle shell shoulder pads and weird, skeletal, necklace. Unlike Rocksteady, Bebop is easier to stand as the new shoes actually work better than the old ones, though he too can still be a challenge as he’s very top heavy. I think with Rocksteady he’s just even more top heavy and his feet aren’t very large in relation to his body size. My only critique of this look is that Bebop’s shirt and glasses are more of a hot pink than the purple they appear to be in the game. You can also see his purple ponytail in the game, but NECA removed his hair to make room for the bandana on his head. And his eyes are still solid black under the glasses which is a bit of a bummer because his eyes become visible in the arcade game when hit and it would have been cool if we could simulate that as well.

The pixel deco isn’t too intrusive here and actually works pretty well from a distance.

Both figures feature NECA’s pixel deco and I think it looks okay here. With Rocksteady, the effect is played up rather well on his torso. I like how the gray and white on his vest turned out and there’s just enough on his arms and legs. His flesh is purple, which is in keeping with the game. His black hat is basically ignored when it comes to the pixel look which is accurate to the game as well. The paint is clean and sharp and if I have one criticism it’s that there should be some white near his eyes. As it stands, NECA basically painted them all black with a triangle of purple and it’s a bit freaky. Bebop is also well-painted, though his pixelization feels more understated. NECA could have done more with it on his chest, especially, but opted not to. If not for the gray patches on his legs he wouldn’t really appear pixelated at all when on a shelf. I suspect this bothers few though as, if anything, I see more people complaining about the pixel deco than praising it.

This isn’t the most dynamic pair of action figures around. Most will just set them and forget them.

As far as articulation is concerned, these guys are exactly the same as the previous releases. They’re nearly the same base too so they articulate the same, which is to say, not very well. They’re not statues, but the articulation has always been something I’ve had to overlook with these guys. The head is on a ball or ball-hinge and doesn’t offer much range. The jaw on both is articulated and it offers a fair deal of personality, though Bebop can’t really close his mouth all the way. There’s a ball hinge at the shoulder that’s super tight on both figures. The shoulder pads both sport make it difficult to rotate the arms, and with Bebop, it’s basically impossible. There’s a biceps swivel on both and double-jointed elbows. The wrists swivel and hinge though the hinge isn’t very functional with Rocksteady due to the cuffs on his sleeves. There’s probably a diaphragm joint on both, but the overlays render it useless. You get a waist twist with some tilt, but nothing really in the way of an ab crunch. The hips are the old peg system where the peg on the right leg goes through the crotch piece into a cylinder in the left leg to join them. You get a thigh twist at that joint, which is a ball hinge in the top of the leg, with double-jointed knees below that. The feet have a hinge with limited range on both figures and it does rock side to side a bit, but not a whole lot.

That upper peg isn’t doing it’s job and, as a result, a lot of the joiner in between the thigh and calf is visible on Rocksteady.

These guys are a bit of a stressful pair when first opened. A lot of the joints on mine were pretty tight or stuck. I plunged both into a hot water bath before doing much of anything with those hips. It’s basically the same old story where the joints are painted, which causes them to lock-up in shipping, but this old leg system would be tight even without the paint. And there’s a lot of paint on these guys and it looks rather thick in places. You definitely want to exercise caution when breaking them in. And even being careful, I still popped Rocksteady’s arm off at the biceps joint due to the shoulder hinge being so tight, which isn’t typically an area of great concern. It thankfully popped right back on, but it’s become a chronic issue where anytime I try to move a shoulder it will pop off if I’m not mindful of how easy it is to do. I also have an issue with Rocksteady’s left knee. The peg that holds the leg together above the knee looks like it went in at an angle and doesn’t go straight through. There’s more separation there as a result and might be contributing to some of my issues with standing the figure since I need to put the leg perfectly straight in order to hide some of the gap created above his kneecap. It’s not super obvious, but it is obvious enough that it bothers me and I do worry about the joint eventually falling apart.

Obviously, the rabbit one is the best one.

Since these guys are based on one boss battle in the SNES game, it’s probably not a huge surprise that they don’t come with much in the way of accessories. Both only used a single weapon each in the game: a sword for Rocksteady and a whip for Bebop. The sword looks fine. It’s a long, skinny, thing with some pixel deco applied. Rocksteady though doesn’t have the right hinge in his hand to properly wield it, though it’s likely his sleeve would have interfered anyway. Bebop’s whip is very similar to the one that came with the Punk Frog Napolean. It’s soft plastic with a wire inside so you can bend and position it as you see fit. Because of that it doesn’t have much in the way of a deco on it, it’s just brown with a black handle, but it’s fine. In addition to the weapons, both figures come with three sets of hands: fists, gripping, and open “style pose” hands. These are the same as the other releases with the only difference being the lack of a trigger finger hand, which is understandable given the weapons loadout here.

Doing these comparisons has given me new appreciation for those oversized rabbit feet.

The Turtles in Time version of Bebop and Rocksteady is an okay release. NECA largely handled the look and presentation fine, which is what I assume most collectors are interested in. Anyone hoping for an improvement over the past figures will be let down and I do think NECA missed an opportunity to do just that. This is a fun, silly, version of the characters and the encounter in the game was one of the more memorable ones. It’s a big reason why the SNES version is superior to the arcade one which did not feature the two. Where the figures do come up short is in the articulation and some of the dated engineering. They’re just not fun toys to pose as a result. I suppose it’s a good thing they’re from a video game as most will probably set them in a pose similar to their default sprite and let it be. I do think it’s silly that NECA didn’t at least update the hips. They already have the upper leg pieces from the Triceratons, but they might have needed to do a new crotch piece since that figure was equipped for a tail. Still, Bebop and Rocksteady figure to be among the most popular characters in the line and are a candidate for a re-release so why not re-configure the hips for such?

That’s a lot for the turtles to deal with, but there could always be more.

This two-pack figures to be the last release in the Turtles in Time line for at least a little while. NECA is still planning on releasing a color variation on the Foot Soldier, but no solicitation has been made available and I’m not sure if that release is from Turtles in Time or the original arcade game (chances are, it works for both). There’s also a two-pack (I think) planned based on the first arcade game featuring Traag and Granitor. It was shown long ago at Toy Fair, but it was during NECA’s negotiations with Viacom to bring a cartoon line to retail and once that was secured they basically abandoned the idea of doing the rock soldiers. Since they’ve done them for the toon line, it’s not a huge surprise they’re going back to them in 2022. Like the Foot though, no solicitation has gone out yet so who knows if they’ll actually be released in 2022 (NECA is planning on doing more Mirage Studios inspired figures which is effectively taking the place of the Turtles in Time subline) or if there’s any room on the release calendar. If this is it for Turtles in Time, NECA has definitely given collectors enough for a worthwhile display. They could always come back with Krang or the duo Bebop and Rocksteady took the place of in the SNES version of the game, Tokka and Rahzar, or even Metalhead. It’s easy money to just repaint existing figures with a video game look, so it definitely wouldn’t surprise me to see the line make a comeback some day.


NECA Turtles in Time Baxter Stockman

“Big Apple, 3 AM”

When NECA finally received access to the Teenage Mutant Ninja Turtles license to release product at retail, the company decided to focus on three pillars: cartoon, movie, video game. The cartoon product, being the most sought after, was exclusively sold at Target stores in the United States. The movie line, probably nearly as desirable as the cartoon, but not as deep, was to be sold exclusively at GameStop and has since been moved to Walmart. The third pillar, and probably the least desirable, was the video game brand. Those figures were to be sold across various comic and specialty shops. Basically, anyone who sells collector-grade action figures can place an order for these. Which, incidentally, made it possible for a retailer like GameStop to at one point sell both movie and game figures based on the Teenage Mutant Ninja Turtles.

The design of the original cabinet was so bizarre. This odd Baxter fits right in that.

The video game line was always going to be the lease desirable because it’s the most gimmicky. All of the figures feature a pixelized deco to create the illusion that they came out of a video game. Only, this sort of thing is basically impossible to properly replicate since pixels, by their nature, are arranged in a very strict fashion and any three-dimensional object that can bend and move in the third dimension is going to break those rules. It also was a line designed primarily for repaints and re-releases. The turtles themselves had been originally released as a comic con exclusive already along with Shredder and the Foot. They were based on the original Teenage Mutant Ninja Turtles arcade game, but NECA’s line for retail was to be based on Turtles in Time. Still, the turtles didn’t change enough from one game to the next to warrant new sculpting, so instead the pixel deco was modified slightly and each figure came bundled with a surf/hover board based on the bonus level Sewer Surfin’. As for the rest, well most could just be repaints of the cartoon line or re-releases with slight modification. Shredder, for example, had his shoulder pauldrons adjusted while Slash received a new head to differentiate him from his toon counterpart. And since these were priced under the usual NECA Ultimates price point, they tended to just come with a few extra hands and a weapon or two.

It seemed like that was all the line would be. NECA also expressed interest in winding it down in favor of a new line based on the original Mirage Studios source material, even though there were still a few boss characters missing. NECA didn’t want the line to just fizzle out though, so it decided to do a couple of special releases. One is a two-pack of Bebop and Rocksteady which is due any day now, while the other was the line’s first Ultimates release: Baxter Stockman.

The video game version of the character always struck me as a great deal more creepy than the cartoon one.

Baxter, like many characters from the game and this line, have a cartoon counterpart. NECA released Baxter alongside Splinter in early 2021 so NECA double-dipping with a game repaint was not a surprise. The only thing was, it didn’t make a ton of sense. Baxter in the cartoon is a diminutive, mutant, fly. He’s a pip-squeak. In the video game though he’s pretty beefy. Maybe because he’s a boss Konami felt he needed some presence because he’s as big as the turtles, if not a little bigger. He also looks just a little different. His head is a bit more grotesque and he has this one, ugly, tooth that makes him look like an old man. NECA could have just faked it and did Baxter up in a different color scheme and called it a day, but most probably would have called them out on it.

Two different interpretations of the same character. I do love how that toon one turned out.

Rather than make Baxter a lesser release, NECA did the opposite. They upped the price to an Ultimates tier which gave the company the freedom to do a new sculpt. Now, some of his parts are probably sourced from other, non-Baxter, figures, but some is also unique. He also got his own, unique, packaging in the Ultimates styled box with the fifth panel for product shots and artwork (and the front of the box is basically NECA’s interpretation of Baxter in the same style as the turtles were presented on the original arcade cabinet). It also meant more accessories! Baxter comes with the usual assortment of extra hands, but he also has two guns, a flight stand, and an effects piece with a stand of its own! It’s quite the package, and it’s nice seeing NECA sink a little extra love into the video game line.

Thank goodness his union kept their dental plan.

Baxter stands at around six and a quarter inches, making him nearly two inches taller than his cartoon version. He has shaggy, red-orange hair, and bulbous pink eyes and a hideous grin. He has a purple sweater vest and red bowtie to go along with some tattered, white, dress sleeves and blue pants. It’s tough to get a good look at a sprite in a 16-bit video game, but this looks pretty consistent with the arcade game. His flesh is a fuchsia or hot pink which also includes those extra arms on his back. The wings are just lightly sculpted and feature a powdery, pink finish, that are ever so slightly transparent, but functionally not. The pixel paint job seems less intense than some of the other figures released. It’s mostly on the front of his vest and sides of his pants while the gray shading on his sleeves is given a boxy edge. They really didn’t attempt anything on the head, save for the diamond pupils in his eyes, nor is there any on his wings or extra appendages. I think it looks fine and I prefer the pixel effect to be underplayed as opposed to overplayed, and the paint application in general is quite clean. In terms of parts sharing with the cartoon Baxter, I can’t see any. I thought they might have the same pincer arms, but those are different as well. The hands, feet, arms, torso, even the bowtie are all different. He probably shares legs and arms with Vernon from the toon line, and whatever is under the sweater vest as well, but this guy is largely unique.

He’s trying to look tough, but he really could use some more meat on his bones.

All of the ingredients are there for Baxter to be a visual splendor, but I do think he has one obvious flaw. He’s just not chunky enough. The character model in the game was about as tall as the turtles, but noticeably thicker. This Baxter has the height, but he’s pretty thin. I’m sure some of this perception is magnified by the fact that he’s kind of hunched over in the game and squat. Even if I try to scrunch him up though the effect still isn’t achieved. Is it a deal-breaker? Well, almost. I really waffled on this release for a bit as I liked it, but just didn’t think it was a terrific likeness of the video game art. I really only gave in because of availability and my own desire to just get a new toy. Plus, even with the likeness issue, it looked like a fun toy because of all of the stuff. Anybody interested in this figure will just have to decide for themselves if the likeness is good enough or not. I think NECA brings it on themselves here since a lot of their toon figures look like they stepped right out of the television so that’s a standard we’ve come to expect for their TMNT figures, whether they’re based on a cartoon, movie, or video game.

Baxter, I told you not to try to swallow a fistful of sugar cubes.

In the game, Baxter attacks from the air and land so such a character needs to be able to achieve a variety of poses and this Baxter is more than up to the task. He’s pretty loaded when it comes to articulation. His head sits on a ball-peg and has some solid functionality there made even better by the fact that his head sits on a rather large neck with a hinge at the base. This does help him achieve that stooped look he has in the game when on his feet, and if in the air, he’s able to look down at his target just fine. At the shoulders, he has the usual ball-hinges and they have a terrific tolerance for moving around and out to the side. For this guy, NECA used their slightly unusual double-elbows that the cartoon Baxter had. When these elbows are used on a sleeveless character like the movie Casey Jones they look really bizarre, but on a character in a dress shirt like Baxter they look fine. He can bend well past 90 and the arms swivel above the elbow as well. And since you can point that hinge wherever you need it, Baxter can basically bend almost as well as a character with a butterfly joint at the shoulder. He can reach across his chest, achieve two-handed, gun holding positions, or even choke himself! At the wrists, he can rotate and hinge, but all of his hands have in-out, horizontal, hinges which is unfortunate as vertical ones are better for handguns. He has some articulation under his shirt, but it’s not particularly functional as the shirt doesn’t feature a cut anywhere. He can crunch forward slightly, but mostly his waist is available to swivel. At the hips he has ball-joints underneath one of those soft, “diaper,” pieces. I’m happy to report that the diaper appears structurally sound with no cracking or flaking present on mine, though the hips are too loose for my liking. He does have a slight thigh twist there and the standard double-knees. On the rear of the figure, his wings and pincher limbs are the same as cartoon Baxter. They swivel and hinge where they meet the body, but there’s no “elbow” or pinching articulation which is kind of a bummer. Lastly, he has a hinged jaw which I always love on NECA’s figures. They just add so much personality without hindering the sculpt and with Baxter the same is true.

He didn’t like my mocking his toughness earlier, so now he’s got a gun.
Make that two guns.

Baxter’s articulation is pretty impressive. The pincher limbs lacking a little more is basically a nitpick. My only real criticism rests with the loose hips. I’m able to get Baxter to stand, but sometimes the legs kick out to the side and he tumbles over. It’s less an issue with this figure than it was with the frogs because he’s made for a flight stand, but he should still be able to stand on his own without fear of falling. He can definitely achieve basically any pose from the game, be it standing, hovering, or even his damage pose. Beyond that, he can achieve any sort of flying pose you could want. He has no problems lifting his head and looking straight-ahead when flying parallel with the ground. And since virtually none of his joints came stuck and his joints are all cast in the proper colored plastic, he’s really a joy to mess around with. I said the likeness gave me pause, but I’m happy to say my assumption that this guy would be fun was definitely the correct one to make.

Sorry Leo, you’re the sacrificial lamb today.
This is fun, but damn, does it require a lot of space. The surface of my deep freezer is definitely not a permanent solution.

And Baxter is made fun because he has a nice assortment of accessories. In terms of optional hands, he has three sets: fists, open, and trigger/gripping hands. For weapons, he has two guns: a submachine gun, and a revolver. These are taken from the game as the boss fight begins with Baxter wielding the machine gun and then he loses it and switches to the revolver-styled weapon. Of course, that one doesn’t fire bullets, but a gigantic hand thing. When flying, it comes out like a yellow, goopy, slap while on the ground it would form into a fist. NECA provided this hand effect weapon, though it doesn’t match the game. Rather than use a slap or fist, they went with a grabby hand as they likely felt that would work better with the turtle figures. I do wish they had included a fist part to swap as the hand can swivel and probably separate there, but I’m mostly fine with this artistic license the company took. It pegs in rather snugly to either gun, so if you want the machinegun to fire the hand it can. The guns and hand have the same pixel deco as the figure and look fine. NECA also did what they should have done with the toon Baxter and tossed in a flight stand. It’s similar to the one they sell at retail and it’s functional. It’s not my favorite flight stand, but it works. This one has an added hinge which make it better than the retail version so maybe they plan on replacing it with this new model. There’s also a second stand for the hand effect since it’s pretty hefty. It just clips onto the “body” of the effect and helps to keep it suspended in the air. It works for straight-on poses and for angled, flying, poses. The only thing that sucks is the hand is so heavy it doesn’t work great when it’s actually clipped onto a turtle. That makes it even heavier so you have to account for that somehow in how the turtle is positioned, but it’s also so high off the surface that it makes it hard to do that. You almost need a third stand for the victim. It can be finagled, and the accessory is still fun and welcomed, but it can get frustrating trying to achieve the “perfect” pose.

The added functionality to the stand plus Baxter’s excellent head/neck articulation means he can achieve a variety of flying poses.

The Turtles in Time Baxter Stockman is a figure that looks great, even though it doesn’t perfectly match the source material, that’s also a lot of fun to pose. NECA put the effort into this release to make sure it came with everything it needed and the results speak for themselves. I was very close to passing on this one, but I’m glad I changed my mind. Now, my only regret is not having the actual video game turtles to pose with him. I should have them eventually, but for now I basically have a collection of gaming villains ganging up on one electrified turtle. I don’t know which turtle that is, but it sure sucks to be him. As for Baxter, the only other downside is trying to decide how to pose him. I like the two-handed weapon pose, but the hand effect is too fun not to use. On the other hand, pun intended, utilizing that attachment means dedicating some serious shelf space to this one figure as the hand is about seven inches long, not including the gun it has to peg into. These are good problems to have though and I’m very happy with my purchase. Baxter Stockman ended up being a worthy first video game Ultimates release for TMNT and now he’s got me hoping that he won’t be the last!

That poor, poor, turtle.

TMNT Loot Crate 2 – Turtles in Time “Shell Shock”

It took awhile, but the second in the series of 3 TMNT Loot Crate releases has finally arrived.

The Covid-19 pandemic that has gripped the entire globe in 2020 has really thrown a wrench into release dates and windows. Virtually everything has been impacted that requires global transportation with certain items becoming hard to get, or even impossible. As a result, it’s no surprise that the 2020 releases for the Teenage Mutant Ninja Turtle themed Loot Crates has been pushed back repeatedly. The first of three crates was originally scheduled to arrive in June, but slipped to August. The second crate was originally supposed to release in September, but Loot Crate pushed it back to October. Then November. And here we are in December, the month most consumers finally received their second crate. I’m pretty understanding when it comes to delays, but it was hard not to get annoyed as Loot Crate kept moving the release window, only to move it again. Just say it’s coming in the fourth quarter! How hard is that?

The view for me upon opening the crate.

Making things worse is that I was definitely looking past this crate. From day one, my eyes have been on the third crate which will ship with not one, but two NECA action figures. And those figures look to be exceptional. This crate was announced as being an arcade themed crate with an image of the original arcade game used to promote it. That ended up being a red herring of sorts as the crate is actually themed around the second arcade game, Turtles in Time, and features a figure from NECA based on that game. And that figure? An electrified, “shell shock,” turtle, which while certainly unique, is not exactly something anyone was asking for. NECA’s approach to these crates, and NECA owns Loot Crate, is to pack-in a figure that is not essential for TMNT collectors, but is fun or offbeat. The first crate contained a repaint of the previously released Mirage Shredder, which was probably more “essential” to collectors than this figure as that Shredder had only been made available once before in a convention exclusive box set. This one is definitely more of the offbeat variety and definitely feels like a middle release as it’s not as desirable as a new take on the Mirage Shredder, nor is it as fun and goofy as the Easter Bunny Bebop and Rocksteady coming with crate 3.

A t-shirt! This one features long sleeves.

Before we dig into that action figure, lets talk about the other stuff first that comes in the crate. The crate arrives in a black box with a sticker on it which announces the theme of the set. It seems like a bad way to distribute these as there is no additional mailer box so if you’re not home this thing just sits by your door announcing its contents to anyone who happens to take a look. And considering this arrived during peak porch-robber season, it strikes me as a dumb way of doing things. I didn’t want to interrupt the Christmas stuff on this blog for a post about a Loot Crate release, but this one took about a week to get to me after shipping and I’ve had it since early December.

The pins.
Stickers.

The contents of this crate is a lot like that of the first crate. Turtles in Time is the prevailing theme of everything and it’s a better theme than a made-up TCRI company picnic as this crate doesn’t overuse the same logo on everything like the previous one. Like the first crate, you get: a figure, a t-shirt, a keychain, and a pin. In the case of this crate, you get two pins! One features Krang on his little pedestal thing from when his body is blown up in the game. The other is a slice of pizza and both are heavily pixelated to mimic the look of the game. There’s also a sheet of puffy stickers each containing a buzzword associated with the game: Cowabunga, Shell Shock, and Attack! The keychain is a metal, spinner, design featuring the silhouette of a pizza sewer monster. One side is the monster jumping to the right, and the other is the inverse only he’s also swiping his claw. The metal is heavy and the pins are metal with enamel and look pretty sharp. I’m not a pin guy though, so I don’t know what to do with them. The keychain is nice, and probably more durable than the one in the Mirage crate, but I don’t want it to get messed up in my pocket so I’m hesitant to actually use it.

A spinning keychain.

The new stuff this time around sort of follows the same pattern as the other stuff. It’s kind of neat, but functionally useless. First up is a gold coin. It’s about the size of a silver dollar and pretty heavy and comes in a little Ziplock styled pouch. One side features a turtle head like the turtle icon next to the health bar and it says “Cowabunga Dudes” across the top and bottom as well as “In Pizza We Trust” along the side and 1up below the turtle face. The reverse features the same pizza slice the pin appears to be based on and says “Pizza Power” across the top and “Radical” across the bottom. The same “In Pizza We Trust” is on it as well plus the legal stuff. It looks fine, but again, what do you do with such a thing? Stash it in a drawer, I guess, and hope it’s worth something in a decade or so.

A one-up token.
The reverse side of the token.

The included t-shirt is a bit different this time around as well. The previous one was a white t-shirt with the TCRI stuff on the front in black font. This time around we actually get a long sleeve t-shirt in a pretty loud shade of blue. I love blue, so this isn’t a negative for me, but some might wish for something a bit more understated, I guess. The image is the same turtle face from the coin, only now all four are present and it says “Turtle Power” in a yellow, pixel, font. It’s cute and something I’ll wear so that’s cool.

The included TV is pretty cool. I’ll find something to do with it eventually.

The last unique item other than the figure is kind of like an accessory for the figure. It’s a little, plastic, television set with a lenticular image on the screen from the game’s intro. It switches from April O’Neil with the Statue of Liberty in the background and an image of Shredder from the TV set the turtles actually watch in the game. It’s sharp, and if you’re a NECA collector it should be familiar as this has been released a few times already and is actually a part of an upcoming accessory set based on the first movie. It has an 80s look to it with a bunch of dials and it’s real boxy. The dials do not function on it so don’t try and crank them. The Shredder image is definitely the more dominant of the two, which is fine as I would have been happy if it was just this image of Shredder. Oddly, this item is not listed on the index card that comes with the set which details the contents so I’m curious if it was a late addition. Maybe someone felt this crate needed a little something extra, maybe the costs came in lower than expected, it could be this was thought of as an accessory for the figure that didn’t fit in the box, or it could just be a simple oversight when it comes to the index card. Whatever the reason, I actually like this and I hope NECA comes through with a sewer lair in the future because I will definitely put this in there if it doesn’t come with one. Maybe I can even add a mini, to scale, Super Nintendo as well!

That’s everything in the crate with the exception of the thing you’re probably most curious about: the action figure. The Shell Shock Turtle comes in the same Turtles in Time box as the other releases in this line. The back of which features some product shots of Shredder blasting the turtle as well as a green foot soldier (unreleased, as far as I know) shooting him. The figure itself is the same turtle body that’s been released several times now in the cartoon and arcade line, only the belt has been removed and its cast in glow-in-the-dark, semi-transparent, plastic. Where the belt used to plug in on the front and back has been filled and it kind of stands out when in-hand, but not really when placed on a shelf. The various pads are painted black and there’s a black, skeletal, deco applied as well. The only new sculpting is the head, which is in an almost horrifying looking shape. The mouth is open nearly 180 degrees with a tongue protruding from it that can rotate. The eyes are big, black, spheres and the knot in the mask is black as well. There’s even some sculpted teeth in the mouth that may not show in pictures since it’s black on black. This is also the same head-shape the turtles make in the game when shouting “My toe! My toe,” so maybe a painted variant will arrive one day. Probably as another Loot Crate.

That head makes me think of the old Reach toothbrush commercials.
You can see the spot where they had to fill the shell as a consequence of removing the belt.
A close-up on the horror!

Since this figure is the same as the other turtles, it’s articulated in the same way. The head can still look up and down and rotate, just not as much given the irregular shape. The shoulders can rotate and the arms can come out to the side, not quite 90 degrees though. The left shoulder on mine doesn’t want to budge at the hinge, but I don’t really intend on posing this one differently than how he was posed in the box. As such, I haven’t spent much time applying heat to it, but what little time I did spend at the faucet didn’t help much. There’s a bicep swivel and single joint at the elbow while the hands rotate and feature a hinge in the middle. There’s a joint in the diaphragm that’s now more visible given the lack of a belt, but the shell still prevents it from having really any functional application. The legs can go out, forward, and back with the rear of the shell hindering them some there. The knees are double-jointed and the feet are on ball-pegs. It’s a sculpt that could really use a refresh as the lack of double-joints at the elbows hurt it and the feet need some more love. For this figure though, it’s not really an issue as it’s designed to basically display in one pose.

“My toe!”

As far as accessories go, there’s little to speak of. The figure comes with open hands and there’s also a set of gripping hands if you want to give this thing a weapon. It’s better than nothing, but I’m honestly never going to use those gripping hands. It’s a Loot Crate toss-in, so I wasn’t expecting much, but I was really hoping for a stand of some kind. This guy is designed to be displayed as he comes in the box, which is impossible without some kind of a stand. If you were hoping to utilize a Roadkill Rodney, think again, as that figure is far too light to prop this one up. NECA does sell stylized stands and it would have been nice if they tossed one in. I’d trade pretty much anything in this crate, except the TV, for one. Since they didn’t include one, I grabbed one when I was last at Target and while it’s not really designed to support a turtle, it seems to be working well enough.

Let it glow!

Obviously, the main feature of this guy is the glow-in-the-dark aspect of it. And, yeah, it works. When I first saw images of this thing I was curious if it would come with some kind of lighting device like the Spirit of Splinter crate, but no such thing was included. It has me wondering if glow-in-the-dark was the best way to capture the look this figure is going for. It was certainly the easiest way, and probably the most cost-effective as well, it’s just limited. It leaves me feeling like this figure is just missing something. I kind of wish they had used a different packaging that instead was louder and displayed the figure akin to how it is on the product shots. Then I would have just left it in-box and been content. As is, I feel like it needs a proper backdrop like a diorama. Something lit with the big, yellow, electric, spark behind it. I’m left feeling the figure was a better idea than it is an actual action figure.

If you want to display this guy, I recommend a stand.

The Turtles in Time Shell Shock crate from Loot Crate arrives largely as expected. Most of the contents of the crate are done well, it’s just also a bunch of knick-knack styled items that serve no purpose beyond merely existing. Some people love that stuff, and some don’t. I’m kind of in the middle in that I like little, useless, things as long as they display well. I haven’t found a way to display much of the stuff from the first crate and I suspect the same will be true here, but if you’re concerned about quality know that at least that seems to be present. The t-shirt is something I will wear and I do like how it came out and the TV is cool and I’ll find some way to incorporate that into my TMNT display. The figure is the real selling point for these crates though, and if you only had interest in the figure then you might feel a little let down since these crates retail for twice what a figure would. It is what it is. NECA didn’t want to include must-haves in these things, and they certainly pulled that off here. This figure is the kind of figure that would normally be a GameStop exclusive or something that eventually winds up on the clearance rack. It’s not for everyone. If you have a vibrant arcade TMNT display then you’ll probably enjoy this one more than most. If you’re like me and have only a couple figures from that line and only subscribed to this Loot Crate bundle for the bunny boys then you’ll probably just put this thing somewhere and start looking forward to that third crate.


NECA Turtles in Time Shredder

“Tonight I dine on turtle soup!”

We’re continuing to work our way through the latest offerings from NECA as it pertains to the Teenage Mutant Ninja Turtles. A lot of collectors are presently going nuts trying to track down the cartoon wave at Target or the movie figures at Walmart, meanwhile anyone wishing to collect the video game line is just sitting back and waiting for the package to arrive. That’s because the video game series, currently consisting solely of figures based on the Konmai classic Turtles in Time, is sold through online retailers and comic/hobby shops and have been available for pre-order since January. Wave 2 just hit in mid-to-late July and should be in the hands of most of the people who ordered them very soon. The wave consists of four figures: Raphael, Michelangelo, Leatherhead, and Shredder. Yours truly isn’t big into this line, but I did place a pre-order for Shredder and he has just arrived.

If you’re not familiar with this line, it’s basically a series consisting mostly of previously released figures with a new, pixelated, paint deco applied. There is some new tooling involved though, so it isn’t all just funny paint. Earlier this year we looked at Slash from the first wave who utilizes the same body as the other turtles, but has an all new and all different headsculpt as well as different pieces on his person. Shredder is not quite that extreme, but he is a bit different from the Shredder we received in the cartoon line. This Shredder is based on the arcade version of Turtles in Time. If you primarily played the home version, then he may seem a little unfamiliar. That’s because the Super Nintendo version of the game replaced the boss fight against this Shredder with one against Super Shredder. I am partial to the Super Shredder fight, but this Shredder caught my eye because he has a wild paint design with a hot pink cape and lots of magenta and purple mixed in. He also has some neat effects pieces that I’ll get to in a bit.

Shredder comes packaged in a window box designed to mimic the old arcade cabinet. All of the figures in this line come in the same style of box with the only difference being the figures on the back. Some online vendors have listed this figure as Super Shredder, but as you can see just by looking at the box, he’s intended to just be Shredder.

If you have the cartoon Shredder, then you should know what to expect articulation wise here. Shredder has ball joints at the head and shoulders, though he doesn’t get a ton of movement out of either because of his cape, helmet, and shoulder pads. His arms can go all the way out, but can’t go up much. He has a swivel in his bicep and double-jointed elbows as well as a cut forearm. His hands rotate and are on hinges as well with in-out movement. He has a cut waist and if there’s any articulation in the main part of his abdomen it’s hard to tell because he has a piece of rubbery plastic serving as his shirt. He has good range of motion at the hips with ball joints and rotational articulation there. He has double-jointed knees and the calves swivel as well. A rarity for this line is the toe articulation as NECA seems to forego that detail frequently.

The goodies.

Where this Shredder differs from the prior one is just in the various armor pieces on his person. He still has a soft goods cape, but now he has fewer spikes on his shoulder pads, gauntlets, and shin guards. He makes up for this in what he does have for spikes are much longer and meaner looking. This is even true of the spikes wrapping around his helmet which are more pronounced as they come off of the back of the helmet. The gauntlets are also overall just bigger than before and the black wraps underneath are gone. He also has these little strips of “metal” at his ankle which is different from the cartoon version. Otherwise though, this is the same figure right down to the hands he comes with.

Shredder comes packed with fists that can pop off and be replaced with either gripping hands or a more open hand. The gripping hands are needed for Shredder’s sword, which is basically a light saber. It’s green and the paint is blended well on the “blade” to give it a glowing look. Why does Shredder have a light saber instead of a traditional sword? I don’t know – it was the 90s and swords just weren’t good enough. His fist hand works best with the fireball attachment he comes with. It’s a yellowish color and it fits over Shredder’s fist to give him a flaming punch effect. It’s a bit tough to wield as it’s not super snug and there’s some weight to it. By far the most interesting accessory is the big, flaming, hand. It clips onto Shredder’s forearm to resemble it shooting forward, as it does in the game. It is of Shredder’s right hand so you’ll probably want to clip it to his right arm, though if you wanted to nothing is stopping you from clipping it to his left. You can combine it with any of the hands, though I think it looks best with the open hand.

The other difference I notice between this Shredder and the past one is in the constitution of the plastic. This Shredder has a far more rubbery texture to him, which is something I’m noticing with the new figures in the cartoon line. I’m not sure if NECA has made a change, but the result gives the figure a less confident feel. He doesn’t stand as well as the cartoon Shredder as the more rubbery plastic causes him to bend and curve ever so slightly making him easy to topple even when using a NECA stand. On the plus side, none of the joints were stuck out of the box so maybe that’s the trade-off with this mix. The plastic used for the flaming hand is a much harder plastic, which is good because if it were soft then it would probably start to droop. It is a bit heavy though and the shoulder joint can’t sustain it fully. I set him up shooting his hand forward on my shelf and after an hour his arm had dropped until the hand was resting on my SDCC Hot Wheels set from last summer. From a quality control standpoint, my Shredder had a little paint slop on some of the spikes, most notably on one of his fists. There’s also a weird seem in the cape by the opening, but for all I know that’s supposed to be that way to maybe bunch it up more. Most of his spikes stayed straight in the package with minimal warp, which can be a problem with old Shred-head.

Shredder is a repaint of an already good action figure that’s true to the source material. I do love that flying hand accessory as well as all of the colors on this guy. I’m less sold on the pixel effect, especially with this figure because the cape is a flat color. He does ditch the cape in the game prior to the fight, so maybe that’s why NECA didn’t pay it much attention. It’s a bit surprising they even included it, but he does look cooler with it on. Since this is only my second figure from this line, I just have him kind of hanging out off to the side with my cartoon figures. Maybe some day I’ll go back and get more of these figures. I do prefer the video game Leatherhead to the cartoon one, and NECA showed off an early sculpt of a Baxter Stockman that will be the first all new sculpt for this line and one I’ll definitely get. As it stands, this figure is a touch underwhelming, but it’s also a little hard to get real excited for a Shredder repaint when so many other exciting figures are hitting retail right now. I don’t regret picking him up, and I think I’ll like him more when he has some more “friends” to play with.


Teenage Mutant Ninja Turtles: Turtles in Time (1991)

turtles_in_time_arcade

The “hired birthday party turtle” look was certainly a bold presentation decision.

Last week we took a look back at the 1989 Teenage Mutant Ninja Turtles arcade game. As a result, it only makes sense to this week look back at that game’s official sequel, Turtles in Time. Turtles in Time is almost fundamentally the same game. It’s a 4-player beat ’em up from Konami starring the Teenage Mutant Ninja Turtles. Players take control of their preferred turtle and battle their way through stages populated by a seemingly endless supply of Foot Soldiers, only this time they’re trying to rescue the Statue of Liberty instead of April and Splinter (yeah, it’s a bit odd).

Being that Turtles in Time came out a couple years after the first arcade game it’s noticeably better looking. Konami didn’t just take the old assets and clean them up, but rather seemed to redesign the game from the ground up. The Turtles have new animations and even new moves, while the boss characters (aside from Shredder and Krang) are all new as well. It’s still a mostly left-to-right side-scroller though, and surprisingly Konami removed the multi-level features some stages in the previous game had and instead keep things on the same plane. There are two auto-scrolling levels to break things up and most of the settings are different as well. And that should be expected, since as the title implies this game features a time travel gimmick. It’s just a plot device as the players have no agency over the time travel, Shredder just pops in at the end of the third stage to say he’s banishing the player to a past time. You then battle through a prehistoric world, a pirate ship, an old west train stage, a futuristic street world (complete with hoverboards), and a moon base before returning to modern day New York. It’s a fun gimmick though as you get to fight Foot Soldiers in cowboy attire and some come riding in on dinosaurs. Pretty much the only aspect of this game that’s inferior to its predecessor is the lack of voice actors from the cartoon. Instead you get generic voices for the characters. The Turtles and Shredder are fine, but Krang sounds really stupid without the work of Pat Fraley.

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“Pizza power!”

The biggest change from the prior game is in how the Turtles control. They’re still limited to two action buttons:  jump and attack, but now possess advanced moves as well. Pressing the two simultaneously will unleash a special attack unique to each character. This move is usually one that increases the range of the attack as Leonardo will spin in place with his swords, Donatello will vault forward, and so on.  Holding down a direction will also cause the player character to run and from there the Turtle can either lower its shoulder for a ram attack or go into some handstands and even perform a sliding attack. It’s most often from these maneuvers that players can initiate an attack that sends the enemy flying at the screen. It’s mostly a neat gimmick, but it also functions a bit like a one-hit kill attack. The improved animations also not only make the game look better, but enable the Turtles to better fight off attacks from both the front and the rear as they no longer need to completely turn around in order to attack an enemy behind them and instead can deliver a little kick. Jump kicks are still effective and each Turtle can also perform a hovering jump attack in which they contort themselves into a funny looking cannonball like formation while “flapping” their weapons in an attacking motion.

For Turtles in Time, Konami returned the pizza power-up which simply restores health, but also introduced a new one. A red pizza box with a bomb on top of it is featured in a few levels and once collected causes the turtle to rapidly spin for a short duration. The character is free to move all around the screen and is invulnerable in this form. Players who replay the game over and over can learn where these are and when to grab them as often times the screen isn’t densely populated with enemies when you first see it. In one instance, a bunch of Foot Soldiers serve almost like a red herring and once dispatched the much stronger rock soldiers enter. Smart players know to save the pizza bomb for when they show up and not waste it on the fodder.

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The catalyst for this adventure.

The Turtles may possess more maneuvers to utilize when fending off enemies, but the enemies are also improved as well. There are various new Foot Soldiers that wield a variety of weapons like bombs, spiked discs, and giant axes among other things. The rock soldiers are quite durable and some come packing machine guns or grenade launchers.  Boss characters are also pretty stout and some are tough to stagger. You end up learning who you can just wail away at and who you need to back off from. It’s still a pretty tough game in an arcade setting, since it wants to eat quarters, but it feels a bit more fair than its predecessor. The final battle with Shredder is actually one of the easiest fights in the game as he can be staggered relatively easily. The cheapest one might be from the penultimate level which is manned by Krang. He pilots a spacecraft that has this bubble gun that fires from each side, only you can be in front of Krang away from those guns, but it will still connect. And like the first game, there’s also a double boss fight at the end of one stage, only this time it’s Tokka and Rahzar instead of Bebop and Rocksteady. They’re surprisingly manageable though as their main method of attack is a ramming attack in which they can inflict damage upon each other with if you get them lined up right.

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This is the only way you’ll get to battle a Foot Soldier riding a dinosaur.

An unexpected highlight of this game is its soundtrack. Instead of opening with the cartoon theme, the game begins with “Pizza Power” from the Coming Out of Their Shells tour, a mostly terrible stage show that did at least give us one catchy track. The rest of the soundtrack was composed by Mutsuhiko Izumi and it’s awesome. The various level themes from this game still pop into my head from time to time at random. The same boss theme is utilized for each boss encounter, but it’s excellent so you’re not likely to get sick of it. I guess no one should be surprised as Konami routinely releases games with strong soundtracks.

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Krang and his damn bubble gun are super annoying.

Like Teenage Mutant Ninja Turtles, Turtles in Time received a home port for the Super Nintendo. Since the final NES Turtles game was titled Teenage Mutant Ninja Turtles III, the SNES version of Turtles in Time was titled Teenage Mutant Ninja Turtles IV:  Turtles in Time. Unlike the previous arcade game, the SNES experience is arguably better than the arcade. The game looks almost the same with only a slight downgrade for some of the boss characters and some animations removed. A lot of the voice samples were removed as well, but they still kept most of the speech from the Turtles themselves. The only clear negative is that lack of 4-player options even with a SNES multi-tap. The special moves each Turtle possesses also costs some health to utilize, as they did in TMNT III, and the game is adjustable in how many lives the players begin with: 3, 5, or 7. Players can also earn more lives by accruing points as every 200 points earns a one-up. To make it even easier to accumulate points, the auto-scrolling levels were re-branded as Bonus Stages. You can still die in these, but enemies basically take one hit to kill so you can really rack up the points. The futuristic scrolling level, Neon Night Riders, was also altered to position the camera at the back of the Turtles to give it a different flavor (and show off those sweet Mode7 graphics) before returning to the side view for the boss fight.

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The added battle with Shredder is a highlight of the SNES port.

In addition to the gameplay tweaks, the SNES version also adds new bosses and stages. A Technodrome level is added in-between the third and fourth stage which is a welcomed addition as it was pretty strange to go through the arcade version without a Technodrome level. It ends with the boss fight with Tokka and Rahzar, and they even have new attacks:  a freeze blast for Tokka and fire attack for Rahzar as well as a team-up maneuver. Following that, the players go into an elevator area that ends with a showdown against Shredder. The encounter is perhaps the most memorable in the entire game as Shredder is positioned in the foreground and to damage him you have to throw Foot Soldiers at him via the screen-toss maneuver. In addition to those boss fights, the end of the third stage had the pizza monsters (who are reduced to just regular enemies in the stage) replaced with the Rat King, Slash replaces the cement monster in “Prehistoric Turtlesaurus,” while Bebop and Rocksteady (in pirate attire) replace the original Tokka and Rahzar encounter. And lastly, the end fight with Shredder basically has Shredder re-skinned with a Super Shredder look. He still functions the same, though instead of generic energy wave attacks he can shoot a fire attack that covers the floor, an ice attack that he aims at an angle (basically a jump attack counter), and a mutagen blast that looks like a green hadoken fireball and temporarily turns the Turtles into ordinary turtles.

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Bebop and Rocksteady also get to join in on the fun on the SNES. You have to admire their commitment to the gimmick.

Because the SNES port is so good, Turtles in Time is a far easier game to return to than its predecessor in 2020. You could go out and find an old arcade cabinet, or buy the Arcade1Up one, but it’s a far better deal to just grab the SNES version. It doesn’t look quite as nice due to the removal of some animations, and since the game didn’t utilize the cartoon voice actors you won’t miss the speach it removed, but the added levels and boss encounters more than makes up for any missing animation. It’s also far more manageable as I think this is the first game I ever beat on Hard Mode. There’s even an option to change the skin of each character making the Turtles resemble the original Playmates action figures. There was a remake of this game released in 2008 titled Turtles in Time Re-Shelled for the PlayStation 3 and Xbox 360. It’s a remake of the arcade version and it was done on the cheap. It has 3D visuals, but they aren’t particularly impressive. About the only benefit the game featured was online play, but I don’t know if you can even take advantage of that anymore. There was also a port of the arcade version of this game stashed away on the 2005 PlayStation 2/Gamecube/Xbox title Teenage Mutant Ninja Turtles 3: Mutant Nightmare. The game is based on the 2003 franchise and isn’t very good, but the arcade port contained as a bonus feature is playable. It’s a bit choppy looking and lacks the original soundtrack though. And since it’s an arcade port, it doesn’t have the added features of the SNES game. The player characters are also mapped to the controller ports, like an arcade game, so you would need the PS2 multi-tap if you had that version and wanted to play as Michelangelo or Raphael.

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If you want to experience this game in 2020 just get the SNES version so you can experience those sweet, sweet, Mode7 visuals.

If you grew up in the 80s and 90s on the Teenage Mutant Ninja Turtles then Turtles in Time is still a good time in 2020. It’s much better than the other Konami brawlers and is better than most of the TMNT games that followed. No version for the Sega Genesis was made, but that console did receive The Hyperstone Heist, which re-used the assets from this game and is a comparable experience, though not quite as good. Because I find the SNES version superior to the arcade one, it’s really the only one I recommend today. If you happen to come across the arcade version though, you’ll probably still have a good time. As long as you don’t have to use actual quarters.


NECA TMNT Loot Crate Wild Speculation Post!

mirage_shredder_crateIt was announced earlier this week that a Teenage Mutant Ninja Turtles branded Loot Crate was incoming later this year. NECA, or NECA’s parent company to be more exact, rescued Loot Crate from bankruptcy last year and has been aiming to revamp the subscription service by incorporating NECA product into the boxes. If you’re not familiar with the scheme (some would argue scam), Loot Crate is basically a blind box service. Each box usually retails for about $50 and the only thing the buyer knows is what the general theme of the box will be. They’re almost always advertised as being a greater value than what they’re charging, which is a ludicrous statement, and instead they’re full of junk that would be a hard sell on its own. That’s likely why the service went bankrupt, but NECA appears at least committed to making this thing worthwhile.

There was a series of essentially trial Loot Crates with the NECA branding. One such crate was the Spirit of Splinter set. It came with a variant of the Splinter action figure from NECA’s TMNT movie line that was colored blue to resemble the character from the scene in the woods where he appeared as a ghost, or spirit, to encourage his adoptive children. The crate was $50, so if you’re in it for the figure it’s not the greatest value since NECA figures retail for around half that amount. It also had a shirt, patch, pin, and a Foot bandana based on the same from the film. It’s not an awful set, but I wasn’t really into the figure so I passed. Since the property is hot though, the resale value appears relatively high on eBay so anyone who did purchase it could probably turn it into a small profit, if they so desired.

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If you wanted a blue Splinter you missed your opportunity.

That Splinter set apparently was successful enough to warrant a new round of crates. Announced Wednesday, a trio of TMNT crates are set to arrive this year with the first one arriving sometime in June. The featured action figure for that set is a first appearance Mirage Shredder. This is only the second time this figure is being released as the first time was as part of a four-pack with some Foot Soldiers for San Diego Comic Con. That Shredder was also colored based on the color version of the debut issue of Teenage Mutant Ninja Turtles. This version is basically all blue and black and looks pretty neat. He’ll have some accessories as well and the crate will come with additional items that likely tie into the original comic line in some way.

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I can’t believe how much I want this.

What we don’t know, at this time, is what the featured figures will be in the next two crates. For those, NECA has provided only the theme and a few hints. Crate #2 is an arcade themed crate and the placeholder image is the Turtles battling the Foot in the first stage of the original arcade game with April in the background. NECA confirmed via its Twitter account that the figure will NOT be an arcade deco April, and since the Turtles have been released already, it won’t be them. The third crate is based on the 1987 cartoon and the placeholder image is Rocksteady. The only other info we have is that it will not be a variant of Casey Jones (some had guessed at a version of Casey in a suit). Patrons who are all-in on this trio of crates and pay for all three upfront receive a bonus figure of Bebop in a bunny suit from the cartoon. No images have been shown yet so we don’t know how much re-tooling is needed for the existing Bebop figure to conform to this. He could just have new hands and a cloth suit.

That silly Bebop was actually the thing that pulled me in. I love goofy variants, and while I’m less enthusiastic about the First Appearance Shredder I decided to take the plunge with the safety net being if I don’t really want one of the other figures, I can probably at least sell them for cost online. Even though the Bunny Bebop is the figure I covet most, it hasn’t stopped me from speculating on what the other two figures will be. The guessing game is so fun for me that I decided to put my thoughts down here, so let’s see if I can get these thoughts organized.

For the arcade wave, NECA has released or shown the following for retail:

  • All four Turtles
  • Multi-colored Foot Soldiers
  • Shredder (Turtles in Time Arcade)
  • Shredder (Arcade)
  • Slash (Turtles in Time SNES)
  • Leatherhead (Turtles in Time)
  • Granitor (Arcade)
  • Traag (Arcade)

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The lone hint provided by NECA for crate #2.

And as mentioned, we can rule out April. The image NECA provided as a clue is the Arcade version of the first game. It’s also the first level which featured a boss fight against Rocksteady. Also of note, NECA showed off Granitor and Traag a long time ago and has never come back and confirmed them for release. The current figures at retail are based on Turtles in Time, and Krang’s loyal rock soldiers did not feature in that game. In other words, I think they’re in play. Cartoon versions are on the way as part of wave 4 too, so we’re just talking a simple repaint here. With all that said, let’s speculate! I’m ranking based on the likelihood of who gets released:

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NECA showed off this trio almost three years ago and we just now received Slash. Granitor and Traag have mostly been ignored since save for the cartoon reveal.

  1. Granitor/Traag – This seems like a good spot for one of these two guys. There’s nothing separating the two, hence why I rank them together. It’s also a smart marketing idea as one could be included this round, and the other figure could follow in the next wave. Anyone who has Traag will want Granitor and vice versa.
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    Rocksteady is the boss for the pictured level, though if he’s the subject of crate #3 it seems less likely he’d be featured in crate #2 as well.

    Rocksteady – we kind of half to assume he’s high on the list because the image provided features the rhino as the boss character. And Rocksteady would just be a simple repaint of the current figure, perhaps with the added benefit of including his helmet. And like the scenario I outlined with Granitor and Traag, it opens up the possibility of featuring Bebop further down the road. And both characters were unique to the first Arcade game as far as their attire is concerned. For the SNES version of Turtles in Time, the two appeared in pirate attire which would necessitate all new sculpts. I think it’s safe to say, whatever is included in these Loot Crates will be repaints of existing figures with only minor re-tooling. I’d actually list Rocksteady as the most likely figure if he wasn’t the placeholder image for crate #3.

  3.  NES Rocksteady – Not to be confused with the figure above. The image provided is clearly from the arcade version of the game, so I think it’s more likely the figure comes from there than from the NES, but the NES version of the game does present some additional opportunities. Considering NECA already did Slash who was unique to the home console version of Turtles in Time, it suggests the NES version of the arcade game isn’t off-limits. When that game was ported, some concessions had to be made as the NES was not capable of outputting the same amount of colors as the arcade game. And for that version, Rocksteady appeared in basically a black, white, and gray attire. It actually makes him look a little more like the Playmates figure than the cartoon, and it’s not an ugly look for the character. It’s also an easy thing to accomplish as NECA could just re-color the existing figure. Though again, he’d need a helmet.
  4. tora

    a Tora figure would be pretty damn fun.

    Tora – If that name isn’t familiar then that’s okay, as we’re not talking about a very popular character. Tora is the white dog/wolf boss from the snowy level of the NES game. He’s never appeared anywhere else, as far as I know, nor was he ever done as an action figure. Because of his obscurity, it makes sense for him to be featured in a subscription service like Loot Crate. He could probably utilize some of the parts made for Bebop and/or Rocksteady with the only challenge being he’d require a unique headsculpt and he had a leather jacket. If given the choice, I think I’d most like to see this happen as it feels fun, though all signs point to the figure being from the arcade version of the game and not the home console port.

  5.  Roadkill Rodney (s) – We know Roadkill Rodney is on the way as part of the cartoon line, so a pixel deco version would also make sense at some point. The character appears in both arcade games, so it’s possible it could show up in the Turtles in Time retail wave. This would probably be the cheapest option as the figures aren’t particularly large, though if they feature rubber tires or something then I could be mistaken. This strikes me as the least exciting option though and I don’t know that it would be met with much enthusiasm.

That’s my top 5 most likely for the arcade crate. I kept my guesses to just the original arcade game and the NES release, but if it also could include Turtles in Time figures then that expands things considerably. That game features Tokka, Rahzar, and Super Shredder which are all getting released as part of the movie line. Would NECA do a pixel deco on any of them and release them? I think so, but I also think they would rather release them as single-packs to retail and not in a Loot Crate. Baxter the Fly also features in the home NES arcade port and both versions of Turtles in Time. He has a figure on the way in the cartoon line, though he’s considerably larger in the games and I’m not sure if that figure is really appropriate for a game version. Maybe NECA isn’t too concerned though. Metalhead is also in that game, so he would be possible. Krang is featured in both, but I ruled him out as his android body is probably too big for this kind of release, but I’d love to be wrong!

UPDATE May 5, 2020 – Well, the identity of the figure has been revealed and I can say that I was way off. NECA promised some oddball releases for Loot Crate, and the Arcade themed crate certainly fits that bill. The website was just updated with a picture of what appears to be a ninja turtle getting electrocuted. It either has a light built into it or it’s merely glow in the dark and the character appears to be in mid scream. It’s not super exciting, but I suppose it will pair well with the eventual Roadkill Rodney release.

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The lone hint for crate #3. Seems like Rocksteady is a given, no?

Let’s turn our attention now to crate #3. We have even less to go off of here as the image is just Rocksteady and it’s the same licensing artwork featured in NECA’s action figure release, so we don’t even have an episode or season to go off of. It wouldn’t exactly be much of a hint if the figure wasn’t Rocksteady, but for completion’s sake, here’s what NECA has done or is prepping for release at Target:

  • All four Turtles
  • Shredder
  • Krang (Bubble Walker and Android Body)
  • Foot Soldiers (regular and damaged)
  • Bebop
  • Rocksteady
  • Casey Jones
  • April O’Neil
  • Baxter the Fly
  • Splinter
  • Granitor
  • Traag
  • Leatherhead
  • Metalhead
  • Foot Alpha
  • Triceratons (Various colors)
  • Bunny Bebop
  • Roadkill Rodney
  • Slash

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Could figure #3 simply be a Bunny Rocksteady to complete the pair for those who are all-in? Maybe, though it seems like NECA would reserve him for a future release.

That’s a lot of figures, and I may even be forgetting some. NECA has also strongly hinted that Ace Duck and Mukman and Joe Eyeball are forthcoming, and the assumption is that neither would be featured here. Again, we’re mostly assuming this figure will be a variant of an already released or soon-to-be released character. And since this crate may be arriving in the fall, virtually all figures to be released are in play. Though since the image is Rocksteady, I have to go with him first:

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Might a human version of Rocksteady be on the way?

  1. First-Appearance Rocksteady – Rocksteady didn’t show up as an existing mutant, he had to first be some regular dude who wasn’t very nice. He basically featured the same outfit as his rhino form, only with a vest and no helmet. NECA could simply retool the existing figure and give him a new head to accomplish the job. It would then setup for a future crate figure of human Bebop.
  2.  Bunny Rocksteady – if the bonus fourth figure is Bebop in a bunny costume, then fans are going to wonder when they can complete the pair. As a result, a Bunny Rocksteady makes sense as once again it’s an existing figure with a few new additions. And as a bonus, since the two-pack continues to be hard to find at retail, it gives collectors another opportunity to get these figures. Especially if the bunny outfit is just a cloth addition leaving the regular figure underneath largely intact. The only reason why I think it won’t be a rabbit version of Rocksteady is that it probably makes more sense for that to be the featured bonus figure of another round of Loot Crates. Such a maneuver is borderline mean, but that’s capitalism for ya!
  3.  Ultimate Rocksteady – Basically, just the regular figure with more accessories including a helmet, something fans have been requesting ever since the original two-pack was released last November. It wouldn’t be very sexy, but considering how hard those figures have been to find it might give NECA some reason to assume fans would still be onboard with such a move. It’s not what I would want, but I also wouldn’t hate it.
  4. mightyhognrhinomanRhino-Man – I talked about wanting this figure in my list of most wanted NECA figures, so naturally I’d put him here. This was Rocksteady in a super hero costume. He could easily be repainted to accomplish the look well enough, and once again it would setup for a future release of Bebop in his super hero attire. Since fans would expect such a move, that version of Bebop could once again occupy the bonus figure slot or something.
  5. Mighty Rocksteady – I’m sticking with the Rocksteady theme! It just seems to me that if NECA wanted to give fans a hint (and they confirmed that was the goal), then making the figure something other than Rocksteady seems pointless. It would just mean the hint was actually no hint at all and reinforce that we shouldn’t trust these going forward, which wouldn’t be much fun. Mighty Rocksteady is the robot replacement from the episode “Super Bebop and Mighty Rocksteady.” He still looks like Rocksteady, but he’s metallic. Potentially, any figure would be a mash-up of parts made for Rocksteady and Metalhead. Though admittedly, to really get this figure right and do him justice it would be preferable to create an all new mold which is why I think he’s the least likely version of Rocksteady to be featured in this crate.

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A Mighty Rocksteady would be considerably harder to pull off, but that Bunny Bebop looks like it might feature a lot of new sculpting so who knows?

That’s it, my picks for most likely figures. I hope this doesn’t come off like an advertisement for NECA and Loot Crate, but it felt like a fun exercise to undertake. I’d prefer to not have to deal with the Loot Crate nonsense to get these exciting figures, but given how hard they’ve been to find at retail it’s not the worst thing to actually know I’m guaranteed to get four new figures this year. Expect a review for each one when it arrives and I’ll definitely refer back to this post to grade how well I did.

UPDATE May 5, 2020 – NECA’s Randy Falk confirmed in an interview with Pixel Dan that crate #3 will indeed be Rocksteady in an Easter Bunny costume. I put the update here so that hopefully you still got to enjoy my wild speculation before having it spoiled for you!


NECA Turtles in Time Slash (TMNT)

img_1071Ever since NECA forced the hand of Nickelodeon to grant them an expanded license for Teenage Mutant Ninja Turtles the toy company has been killing it with its releases. We don’t know if Nickelodeon found a loophole to exploit with the master license that has been held by Playmates since the mid 80s or if the company had to sign off on it. Either way, I like to think this is all a result of NECA just making a product that could not be ignored. And if everyone is making money, then everyone is probably happy.

With the expansion of the license it meant NECA could move from small batch, convention exclusives and market its product direct to consumers via more conventional means. NECA quickly secured distribution arrangements with Target and GameStop. Target would sell two-packs of figures based on the classic 87 cartoon while GameStop was handed single-packed figures based on the 1990 movie (a deal that is expiring soon and shifting to Wal-Mart). NECA would be the first to admit though that it wasn’t places like GameStop and Target that supported and grew the business when it got started. No, it was smaller, collector-oriented shops and online vendors that first carried NECA product and helped the company become what it is today. As a way of saying “Thanks,” to those businesses, NECA wanted to include them on this newfound TMNT craze and devoted a new line of product just for them:  the Turtles in Time line.

Back in the late 80s and early 90s, the TMNT could be found in arcades and home consoles about as often as they were on broadcast television or movie theaters. Anyone who had a love for the Turtles and a game console probably had at least one video game based on the property. While they were of varying quality and some were more popular than others, it’s hard to argue that the one that has endured over the years as a particular favorite has been Teenage Mutant Ninja Turtles:  Turtles in Time (alternatively known on the Super Nintendo as Teenage Mutant Ninja Turtles IV:  Turtles in Time).

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Check out that classic, old school, logo!

Turtles in Time was essentially the true sequel to Teenage Mutant Ninja Turtles, which was known as Teenage Mutant Ninja Turtles II:  The Arcade Game on the Nintendo Entertainment System. Both games were fairly straight-forward beat-em-ups by Konami, a company known for creating such titles for the arcade. Players could play as one of the four turtles and bash their way through many a Foot Soldier in a quest to stop Shredder and save April. The games were simple and fun and also a great way to gobble quarters and turn a profit for anyone who plugged one into their establishment. Turtles in Time was the better of the two largely by way of arriving later. It looked better, featured more boss characters, and even gave the Turtles some additional moves to make use of. Surprisingly, it was made even better when it came to Super Nintendo as it looked largely the same while adding new levels and new bosses.

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Slash in the comics vs Slash in the cartoon. One is definitely cooler than the other, though fret not fans of the dim cartoon Slash, he’ll be in stores soon.

One of those new bosses was Slash. Added to the end of the fifth level, Prehistoric Turtlesaurus, Slash attacked the Turtles with his twisted sword while rolling in a ball back and forth. He was depicted in his Mighty Mutanimals attire which is what the Playmates action figure was based on as well as opposed to the cartoon which had its own unique look. Slash was a favorite boss of mine when playing two-player mode (the only way to play the game, really) as two well-positioned players could just bash Slash back and forth between the two of them in a comical scene. Failure to do so actually left players with a formidable foe. I’d even go as far as to say Slash is the most difficult solo boss aside from Super Shredder due to his propensity to block most attacks.

NECA likely saw this version of Slash as a good opportunity to create a figure based on his comic look which could explain why Slash is part of the first wave of Turtles in Time figures which just hit shelves. Slash and all of the other figures in this inaugural wave (Leonardo, Donatello, and a purple Foot Soldier) comes in a box designed to mimic the original arcade cabinet, which is slightly amusing for Slash since he did not appear in the actual arcade game. These figures are largely just updated versions of the arcade figures NECA released as convention exclusives a few years ago. Slash is the only all new of the bunch, though even he is fairly familiar as he uses the same body as the other turtles. The main difference being he has spikes added to his shell and obviously has a new headsculpt. His belt is unique as well, as are the blades on his hands. He comes with his crooked sword as well, his weapon of choice in the game. And for added mayhem, he also has a grenade.

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Our source material.

Like the other figures in this line, Slash has a pixel-like deco applied to his body. This is designed to mimic the video game appearance of the character right down to the resolution. When placed on a shelf, the effect mostly works. It’s not very extreme with Slash which is partly due to his darker skin tone when compared with the Turtles. For those two, I think the effect works a bit better though it actually works really well with the Foot Soldier, based on what I have seen anyways. I chose to only get Slash as I’m rapidly running out of room for all of my TMNT figures and the upcoming figures in the cartoon and film lines are going to do a number on my wallet as is. With Slash being unique to this line, I wanted to grab him. I loved my old Playmates version and I do confess this is what I think of when I hear the name Slash, as opposed to what the cartoon did with the character.

Since Slash has the same body as the other turtle characters, he has the same range of motion as well. None of the additions made to the sculpt impact that at all allowing for Slash to be a pretty expressive character. He has a nice weight to him, though his shell adds additional bulk making him a bit heavy in the rear. He can stand well enough, but it isn’t a bad idea to add an optional stand to the display for more dynamic posing and peace of mind. About the only thing he can’t do is mimic his pose from the game in which he’s doubled-over in pain. My figure was mostly free and easy out of the package, though his right elbow and knee required a bit of hot water to loosen. Even after that, the knee still doesn’t want to bend much so I backed off, not wanting to damage my new toy. He does seem a bit light on the accessory front, considering the other figures all come with giant surfboards, but really what else could he have? An alternate head depicting his pained expression would have been neat, I suppose. More realistically, additional bandana tails might have been fun like NECA does with the movie figures. Slash’s bandana just sticks straight out, but one that jutted out to the side would have been pretty cool. Again though, it’s hardly essential and realistically I would have just picked one and then forgot about the other.

The sculpt for Slash looks quite nice. Since he uses the same body as the Turtles he’s the same height. He appears a little more squat in the game, but that’s nit-picking. His shell looks great and reminds me a lot of the old Playmates toy, but with more extreme spikes. And unlike that old toy, his belt is glued on so you need not worry about it falling off. Slash has a maniacal grin on his face that suits the character. There’s a bit of glue or something stuck above the right cheek on mine, but it’s not very noticeable. Aside from that, the paint application is quite clean, save for the insides of his hands. His claws and toenails also aren’t painted, but that’s also accurate to the game. The blades on his hands are nice and long and look rather wicked. In comparing him closer with the game it’s hard to find fault.

Slash is a great addition to a fun line of TMNT product. I quite like this series and even though I’m mostly sitting it out, don’t confuse that with me disliking any of the figures here. It’s just an issue of resources as I’m really tempted to go all-in and create a separate video game display to go along with my movie and cartoon ones. Maybe an eventual sale will entice me, but if I’m being honest, these TMNT NECA figures are selling far too well to count on a future sale. If you like what you see and have the means, I say go for it. I see a lot of concern from collectors online about mixing video game figures in with their cartoon series, but to that I say “Who cares?” Slash looks great and fits in anywhere. The video game pixel deco is not particularly extreme and I have no qualms about placing him among the other villains from the cartoon.

As for the future of the line, we know wave 2 will comprise of Raph, Mikey, Leatherhead, and Shredder. They’re all basically repaints of existing figures (though in the case of Leatherhead, a soon to be released figure) from the cartoon line. Shredder appears to have some new tooling to give his spikes some added menace and he comes with new effects pieces. He’s in his normal form from the arcade game, but since NECA showed off a Super Shredder for its movie line recently at Toy Fair, don’t be surprised if a video game version follows. Additionally, NECA unveiled multi-colored Foot Soldiers as well which was a given. Other characters that cross-over with the other lines include Tokka, Rahzar, Metalhead, Krang, and Baxter. In the case of Baxter, his cartoon figure wouldn’t be in-scale with his much larger video game depiction so it’s unknown if NECA would do a different sculpt, or if they’d just use a larger mold based on the same figure. Bebop and Rocksteady also appeared in the home version of the game, but in pirate attire that basically would necessitate all new figures from what was already released. Either way, there’s room to grow and other games as well to pick from should they cross-over with the cartoon line so expect at least a few more waves. There’s also a TMNT branded Loot Crate coming this summer with an arcade theme so expect a figure in there as well. These figures can be found at specialty shops, and online at popular toy retail sites, and best of all, you can preorder them without too much hassle!


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