Tag Archives: turtles in time

NECA Turtles in Time Shredder

“Tonight I dine on turtle soup!”

We’re continuing to work our way through the latest offerings from NECA as it pertains to the Teenage Mutant Ninja Turtles. A lot of collectors are presently going nuts trying to track down the cartoon wave at Target or the movie figures at Walmart, meanwhile anyone wishing to collect the video game line is just sitting back and waiting for the package to arrive. That’s because the video game series, currently consisting solely of figures based on the Konmai classic Turtles in Time, is sold through online retailers and comic/hobby shops and have been available for pre-order since January. Wave 2 just hit in mid-to-late July and should be in the hands of most of the people who ordered them very soon. The wave consists of four figures: Raphael, Michelangelo, Leatherhead, and Shredder. Yours truly isn’t big into this line, but I did place a pre-order for Shredder and he has just arrived.

If you’re not familiar with this line, it’s basically a series consisting mostly of previously released figures with a new, pixelated, paint deco applied. There is some new tooling involved though, so it isn’t all just funny paint. Earlier this year we looked at Slash from the first wave who utilizes the same body as the other turtles, but has an all new and all different headsculpt as well as different pieces on his person. Shredder is not quite that extreme, but he is a bit different from the Shredder we received in the cartoon line. This Shredder is based on the arcade version of Turtles in Time. If you primarily played the home version, then he may seem a little unfamiliar. That’s because the Super Nintendo version of the game replaced the boss fight against this Shredder with one against Super Shredder. I am partial to the Super Shredder fight, but this Shredder caught my eye because he has a wild paint design with a hot pink cape and lots of magenta and purple mixed in. He also has some neat effects pieces that I’ll get to in a bit.

Shredder comes packaged in a window box designed to mimic the old arcade cabinet. All of the figures in this line come in the same style of box with the only difference being the figures on the back. Some online vendors have listed this figure as Super Shredder, but as you can see just by looking at the box, he’s intended to just be Shredder.

If you have the cartoon Shredder, then you should know what to expect articulation wise here. Shredder has ball joints at the head and shoulders, though he doesn’t get a ton of movement out of either because of his cape, helmet, and shoulder pads. His arms can go all the way out, but can’t go up much. He has a swivel in his bicep and double-jointed elbows as well as a cut forearm. His hands rotate and are on hinges as well with in-out movement. He has a cut waist and if there’s any articulation in the main part of his abdomen it’s hard to tell because he has a piece of rubbery plastic serving as his shirt. He has good range of motion at the hips with ball joints and rotational articulation there. He has double-jointed knees and the calves swivel as well. A rarity for this line is the toe articulation as NECA seems to forego that detail frequently.

The goodies.

Where this Shredder differs from the prior one is just in the various armor pieces on his person. He still has a soft goods cape, but now he has fewer spikes on his shoulder pads, gauntlets, and shin guards. He makes up for this in what he does have for spikes are much longer and meaner looking. This is even true of the spikes wrapping around his helmet which are more pronounced as they come off of the back of the helmet. The gauntlets are also overall just bigger than before and the black wraps underneath are gone. He also has these little strips of “metal” at his ankle which is different from the cartoon version. Otherwise though, this is the same figure right down to the hands he comes with.

Shredder comes packed with fists that can pop off and be replaced with either gripping hands or a more open hand. The gripping hands are needed for Shredder’s sword, which is basically a light saber. It’s green and the paint is blended well on the “blade” to give it a glowing look. Why does Shredder have a light saber instead of a traditional sword? I don’t know – it was the 90s and swords just weren’t good enough. His fist hand works best with the fireball attachment he comes with. It’s a yellowish color and it fits over Shredder’s fist to give him a flaming punch effect. It’s a bit tough to wield as it’s not super snug and there’s some weight to it. By far the most interesting accessory is the big, flaming, hand. It clips onto Shredder’s forearm to resemble it shooting forward, as it does in the game. It is of Shredder’s right hand so you’ll probably want to clip it to his right arm, though if you wanted to nothing is stopping you from clipping it to his left. You can combine it with any of the hands, though I think it looks best with the open hand.

The other difference I notice between this Shredder and the past one is in the constitution of the plastic. This Shredder has a far more rubbery texture to him, which is something I’m noticing with the new figures in the cartoon line. I’m not sure if NECA has made a change, but the result gives the figure a less confident feel. He doesn’t stand as well as the cartoon Shredder as the more rubbery plastic causes him to bend and curve ever so slightly making him easy to topple even when using a NECA stand. On the plus side, none of the joints were stuck out of the box so maybe that’s the trade-off with this mix. The plastic used for the flaming hand is a much harder plastic, which is good because if it were soft then it would probably start to droop. It is a bit heavy though and the shoulder joint can’t sustain it fully. I set him up shooting his hand forward on my shelf and after an hour his arm had dropped until the hand was resting on my SDCC Hot Wheels set from last summer. From a quality control standpoint, my Shredder had a little paint slop on some of the spikes, most notably on one of his fists. There’s also a weird seem in the cape by the opening, but for all I know that’s supposed to be that way to maybe bunch it up more. Most of his spikes stayed straight in the package with minimal warp, which can be a problem with old Shred-head.

Shredder is a repaint of an already good action figure that’s true to the source material. I do love that flying hand accessory as well as all of the colors on this guy. I’m less sold on the pixel effect, especially with this figure because the cape is a flat color. He does ditch the cape in the game prior to the fight, so maybe that’s why NECA didn’t pay it much attention. It’s a bit surprising they even included it, but he does look cooler with it on. Since this is only my second figure from this line, I just have him kind of hanging out off to the side with my cartoon figures. Maybe some day I’ll go back and get more of these figures. I do prefer the video game Leatherhead to the cartoon one, and NECA showed off an early sculpt of a Baxter Stockman that will be the first all new sculpt for this line and one I’ll definitely get. As it stands, this figure is a touch underwhelming, but it’s also a little hard to get real excited for a Shredder repaint when so many other exciting figures are hitting retail right now. I don’t regret picking him up, and I think I’ll like him more when he has some more “friends” to play with.


Teenage Mutant Ninja Turtles: Turtles in Time (1991)

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The “hired birthday party turtle” look was certainly a bold presentation decision.

Last week we took a look back at the 1989 Teenage Mutant Ninja Turtles arcade game. As a result, it only makes sense to this week look back at that game’s official sequel, Turtles in Time. Turtles in Time is almost fundamentally the same game. It’s a 4-player beat ’em up from Konami starring the Teenage Mutant Ninja Turtles. Players take control of their preferred turtle and battle their way through stages populated by a seemingly endless supply of Foot Soldiers, only this time they’re trying to rescue the Statue of Liberty instead of April and Splinter (yeah, it’s a bit odd).

Being that Turtles in Time came out a couple years after the first arcade game it’s noticeably better looking. Konami didn’t just take the old assets and clean them up, but rather seemed to redesign the game from the ground up. The Turtles have new animations and even new moves, while the boss characters (aside from Shredder and Krang) are all new as well. It’s still a mostly left-to-right side-scroller though, and surprisingly Konami removed the multi-level features some stages in the previous game had and instead keep things on the same plane. There are two auto-scrolling levels to break things up and most of the settings are different as well. And that should be expected, since as the title implies this game features a time travel gimmick. It’s just a plot device as the players have no agency over the time travel, Shredder just pops in at the end of the third stage to say he’s banishing the player to a past time. You then battle through a prehistoric world, a pirate ship, an old west train stage, a futuristic street world (complete with hoverboards), and a moon base before returning to modern day New York. It’s a fun gimmick though as you get to fight Foot Soldiers in cowboy attire and some come riding in on dinosaurs. Pretty much the only aspect of this game that’s inferior to its predecessor is the lack of voice actors from the cartoon. Instead you get generic voices for the characters. The Turtles and Shredder are fine, but Krang sounds really stupid without the work of Pat Fraley.

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“Pizza power!”

The biggest change from the prior game is in how the Turtles control. They’re still limited to two action buttons:  jump and attack, but now possess advanced moves as well. Pressing the two simultaneously will unleash a special attack unique to each character. This move is usually one that increases the range of the attack as Leonardo will spin in place with his swords, Donatello will vault forward, and so on.  Holding down a direction will also cause the player character to run and from there the Turtle can either lower its shoulder for a ram attack or go into some handstands and even perform a sliding attack. It’s most often from these maneuvers that players can initiate an attack that sends the enemy flying at the screen. It’s mostly a neat gimmick, but it also functions a bit like a one-hit kill attack. The improved animations also not only make the game look better, but enable the Turtles to better fight off attacks from both the front and the rear as they no longer need to completely turn around in order to attack an enemy behind them and instead can deliver a little kick. Jump kicks are still effective and each Turtle can also perform a hovering jump attack in which they contort themselves into a funny looking cannonball like formation while “flapping” their weapons in an attacking motion.

For Turtles in Time, Konami returned the pizza power-up which simply restores health, but also introduced a new one. A red pizza box with a bomb on top of it is featured in a few levels and once collected causes the turtle to rapidly spin for a short duration. The character is free to move all around the screen and is invulnerable in this form. Players who replay the game over and over can learn where these are and when to grab them as often times the screen isn’t densely populated with enemies when you first see it. In one instance, a bunch of Foot Soldiers serve almost like a red herring and once dispatched the much stronger rock soldiers enter. Smart players know to save the pizza bomb for when they show up and not waste it on the fodder.

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The catalyst for this adventure.

The Turtles may possess more maneuvers to utilize when fending off enemies, but the enemies are also improved as well. There are various new Foot Soldiers that wield a variety of weapons like bombs, spiked discs, and giant axes among other things. The rock soldiers are quite durable and some come packing machine guns or grenade launchers.  Boss characters are also pretty stout and some are tough to stagger. You end up learning who you can just wail away at and who you need to back off from. It’s still a pretty tough game in an arcade setting, since it wants to eat quarters, but it feels a bit more fair than its predecessor. The final battle with Shredder is actually one of the easiest fights in the game as he can be staggered relatively easily. The cheapest one might be from the penultimate level which is manned by Krang. He pilots a spacecraft that has this bubble gun that fires from each side, only you can be in front of Krang away from those guns, but it will still connect. And like the first game, there’s also a double boss fight at the end of one stage, only this time it’s Tokka and Rahzar instead of Bebop and Rocksteady. They’re surprisingly manageable though as their main method of attack is a ramming attack in which they can inflict damage upon each other with if you get them lined up right.

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This is the only way you’ll get to battle a Foot Soldier riding a dinosaur.

An unexpected highlight of this game is its soundtrack. Instead of opening with the cartoon theme, the game begins with “Pizza Power” from the Coming Out of Their Shells tour, a mostly terrible stage show that did at least give us one catchy track. The rest of the soundtrack was composed by Mutsuhiko Izumi and it’s awesome. The various level themes from this game still pop into my head from time to time at random. The same boss theme is utilized for each boss encounter, but it’s excellent so you’re not likely to get sick of it. I guess no one should be surprised as Konami routinely releases games with strong soundtracks.

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Krang and his damn bubble gun are super annoying.

Like Teenage Mutant Ninja Turtles, Turtles in Time received a home port for the Super Nintendo. Since the final NES Turtles game was titled Teenage Mutant Ninja Turtles III, the SNES version of Turtles in Time was titled Teenage Mutant Ninja Turtles IV:  Turtles in Time. Unlike the previous arcade game, the SNES experience is arguably better than the arcade. The game looks almost the same with only a slight downgrade for some of the boss characters and some animations removed. A lot of the voice samples were removed as well, but they still kept most of the speech from the Turtles themselves. The only clear negative is that lack of 4-player options even with a SNES multi-tap. The special moves each Turtle possesses also costs some health to utilize, as they did in TMNT III, and the game is adjustable in how many lives the players begin with: 3, 5, or 7. Players can also earn more lives by accruing points as every 200 points earns a one-up. To make it even easier to accumulate points, the auto-scrolling levels were re-branded as Bonus Stages. You can still die in these, but enemies basically take one hit to kill so you can really rack up the points. The futuristic scrolling level, Neon Night Riders, was also altered to position the camera at the back of the Turtles to give it a different flavor (and show off those sweet Mode7 graphics) before returning to the side view for the boss fight.

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The added battle with Shredder is a highlight of the SNES port.

In addition to the gameplay tweaks, the SNES version also adds new bosses and stages. A Technodrome level is added in-between the third and fourth stage which is a welcomed addition as it was pretty strange to go through the arcade version without a Technodrome level. It ends with the boss fight with Tokka and Rahzar, and they even have new attacks:  a freeze blast for Tokka and fire attack for Rahzar as well as a team-up maneuver. Following that, the players go into an elevator area that ends with a showdown against Shredder. The encounter is perhaps the most memorable in the entire game as Shredder is positioned in the foreground and to damage him you have to throw Foot Soldiers at him via the screen-toss maneuver. In addition to those boss fights, the end of the third stage had the pizza monsters (who are reduced to just regular enemies in the stage) replaced with the Rat King, Slash replaces the cement monster in “Prehistoric Turtlesaurus,” while Bebop and Rocksteady (in pirate attire) replace the original Tokka and Rahzar encounter. And lastly, the end fight with Shredder basically has Shredder re-skinned with a Super Shredder look. He still functions the same, though instead of generic energy wave attacks he can shoot a fire attack that covers the floor, an ice attack that he aims at an angle (basically a jump attack counter), and a mutagen blast that looks like a green hadoken fireball and temporarily turns the Turtles into ordinary turtles.

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Bebop and Rocksteady also get to join in on the fun on the SNES. You have to admire their commitment to the gimmick.

Because the SNES port is so good, Turtles in Time is a far easier game to return to than its predecessor in 2020. You could go out and find an old arcade cabinet, or buy the Arcade1Up one, but it’s a far better deal to just grab the SNES version. It doesn’t look quite as nice due to the removal of some animations, and since the game didn’t utilize the cartoon voice actors you won’t miss the speach it removed, but the added levels and boss encounters more than makes up for any missing animation. It’s also far more manageable as I think this is the first game I ever beat on Hard Mode. There’s even an option to change the skin of each character making the Turtles resemble the original Playmates action figures. There was a remake of this game released in 2008 titled Turtles in Time Re-Shelled for the PlayStation 3 and Xbox 360. It’s a remake of the arcade version and it was done on the cheap. It has 3D visuals, but they aren’t particularly impressive. About the only benefit the game featured was online play, but I don’t know if you can even take advantage of that anymore. There was also a port of the arcade version of this game stashed away on the 2005 PlayStation 2/Gamecube/Xbox title Teenage Mutant Ninja Turtles 3: Mutant Nightmare. The game is based on the 2003 franchise and isn’t very good, but the arcade port contained as a bonus feature is playable. It’s a bit choppy looking and lacks the original soundtrack though. And since it’s an arcade port, it doesn’t have the added features of the SNES game. The player characters are also mapped to the controller ports, like an arcade game, so you would need the PS2 multi-tap if you had that version and wanted to play as Michelangelo or Raphael.

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If you want to experience this game in 2020 just get the SNES version so you can experience those sweet, sweet, Mode7 visuals.

If you grew up in the 80s and 90s on the Teenage Mutant Ninja Turtles then Turtles in Time is still a good time in 2020. It’s much better than the other Konami brawlers and is better than most of the TMNT games that followed. No version for the Sega Genesis was made, but that console did receive The Hyperstone Heist, which re-used the assets from this game and is a comparable experience, though not quite as good. Because I find the SNES version superior to the arcade one, it’s really the only one I recommend today. If you happen to come across the arcade version though, you’ll probably still have a good time. As long as you don’t have to use actual quarters.


NECA TMNT Loot Crate Wild Speculation Post!

mirage_shredder_crateIt was announced earlier this week that a Teenage Mutant Ninja Turtles branded Loot Crate was incoming later this year. NECA, or NECA’s parent company to be more exact, rescued Loot Crate from bankruptcy last year and has been aiming to revamp the subscription service by incorporating NECA product into the boxes. If you’re not familiar with the scheme (some would argue scam), Loot Crate is basically a blind box service. Each box usually retails for about $50 and the only thing the buyer knows is what the general theme of the box will be. They’re almost always advertised as being a greater value than what they’re charging, which is a ludicrous statement, and instead they’re full of junk that would be a hard sell on its own. That’s likely why the service went bankrupt, but NECA appears at least committed to making this thing worthwhile.

There was a series of essentially trial Loot Crates with the NECA branding. One such crate was the Spirit of Splinter set. It came with a variant of the Splinter action figure from NECA’s TMNT movie line that was colored blue to resemble the character from the scene in the woods where he appeared as a ghost, or spirit, to encourage his adoptive children. The crate was $50, so if you’re in it for the figure it’s not the greatest value since NECA figures retail for around half that amount. It also had a shirt, patch, pin, and a Foot bandana based on the same from the film. It’s not an awful set, but I wasn’t really into the figure so I passed. Since the property is hot though, the resale value appears relatively high on eBay so anyone who did purchase it could probably turn it into a small profit, if they so desired.

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If you wanted a blue Splinter you missed your opportunity.

That Splinter set apparently was successful enough to warrant a new round of crates. Announced Wednesday, a trio of TMNT crates are set to arrive this year with the first one arriving sometime in June. The featured action figure for that set is a first appearance Mirage Shredder. This is only the second time this figure is being released as the first time was as part of a four-pack with some Foot Soldiers for San Diego Comic Con. That Shredder was also colored based on the color version of the debut issue of Teenage Mutant Ninja Turtles. This version is basically all blue and black and looks pretty neat. He’ll have some accessories as well and the crate will come with additional items that likely tie into the original comic line in some way.

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I can’t believe how much I want this.

What we don’t know, at this time, is what the featured figures will be in the next two crates. For those, NECA has provided only the theme and a few hints. Crate #2 is an arcade themed crate and the placeholder image is the Turtles battling the Foot in the first stage of the original arcade game with April in the background. NECA confirmed via its Twitter account that the figure will NOT be an arcade deco April, and since the Turtles have been released already, it won’t be them. The third crate is based on the 1987 cartoon and the placeholder image is Rocksteady. The only other info we have is that it will not be a variant of Casey Jones (some had guessed at a version of Casey in a suit). Patrons who are all-in on this trio of crates and pay for all three upfront receive a bonus figure of Bebop in a bunny suit from the cartoon. No images have been shown yet so we don’t know how much re-tooling is needed for the existing Bebop figure to conform to this. He could just have new hands and a cloth suit.

That silly Bebop was actually the thing that pulled me in. I love goofy variants, and while I’m less enthusiastic about the First Appearance Shredder I decided to take the plunge with the safety net being if I don’t really want one of the other figures, I can probably at least sell them for cost online. Even though the Bunny Bebop is the figure I covet most, it hasn’t stopped me from speculating on what the other two figures will be. The guessing game is so fun for me that I decided to put my thoughts down here, so let’s see if I can get these thoughts organized.

For the arcade wave, NECA has released or shown the following for retail:

  • All four Turtles
  • Multi-colored Foot Soldiers
  • Shredder (Turtles in Time Arcade)
  • Shredder (Arcade)
  • Slash (Turtles in Time SNES)
  • Leatherhead (Turtles in Time)
  • Granitor (Arcade)
  • Traag (Arcade)

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The lone hint provided by NECA for crate #2.

And as mentioned, we can rule out April. The image NECA provided as a clue is the Arcade version of the first game. It’s also the first level which featured a boss fight against Rocksteady. Also of note, NECA showed off Granitor and Traag a long time ago and has never come back and confirmed them for release. The current figures at retail are based on Turtles in Time, and Krang’s loyal rock soldiers did not feature in that game. In other words, I think they’re in play. Cartoon versions are on the way as part of wave 4 too, so we’re just talking a simple repaint here. With all that said, let’s speculate! I’m ranking based on the likelihood of who gets released:

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NECA showed off this trio almost three years ago and we just now received Slash. Granitor and Traag have mostly been ignored since save for the cartoon reveal.

  1. Granitor/Traag – This seems like a good spot for one of these two guys. There’s nothing separating the two, hence why I rank them together. It’s also a smart marketing idea as one could be included this round, and the other figure could follow in the next wave. Anyone who has Traag will want Granitor and vice versa.
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    Rocksteady is the boss for the pictured level, though if he’s the subject of crate #3 it seems less likely he’d be featured in crate #2 as well.

    Rocksteady – we kind of half to assume he’s high on the list because the image provided features the rhino as the boss character. And Rocksteady would just be a simple repaint of the current figure, perhaps with the added benefit of including his helmet. And like the scenario I outlined with Granitor and Traag, it opens up the possibility of featuring Bebop further down the road. And both characters were unique to the first Arcade game as far as their attire is concerned. For the SNES version of Turtles in Time, the two appeared in pirate attire which would necessitate all new sculpts. I think it’s safe to say, whatever is included in these Loot Crates will be repaints of existing figures with only minor re-tooling. I’d actually list Rocksteady as the most likely figure if he wasn’t the placeholder image for crate #3.

  3.  NES Rocksteady – Not to be confused with the figure above. The image provided is clearly from the arcade version of the game, so I think it’s more likely the figure comes from there than from the NES, but the NES version of the game does present some additional opportunities. Considering NECA already did Slash who was unique to the home console version of Turtles in Time, it suggests the NES version of the arcade game isn’t off-limits. When that game was ported, some concessions had to be made as the NES was not capable of outputting the same amount of colors as the arcade game. And for that version, Rocksteady appeared in basically a black, white, and gray attire. It actually makes him look a little more like the Playmates figure than the cartoon, and it’s not an ugly look for the character. It’s also an easy thing to accomplish as NECA could just re-color the existing figure. Though again, he’d need a helmet.
  4. tora

    a Tora figure would be pretty damn fun.

    Tora – If that name isn’t familiar then that’s okay, as we’re not talking about a very popular character. Tora is the white dog/wolf boss from the snowy level of the NES game. He’s never appeared anywhere else, as far as I know, nor was he ever done as an action figure. Because of his obscurity, it makes sense for him to be featured in a subscription service like Loot Crate. He could probably utilize some of the parts made for Bebop and/or Rocksteady with the only challenge being he’d require a unique headsculpt and he had a leather jacket. If given the choice, I think I’d most like to see this happen as it feels fun, though all signs point to the figure being from the arcade version of the game and not the home console port.

  5.  Roadkill Rodney (s) – We know Roadkill Rodney is on the way as part of the cartoon line, so a pixel deco version would also make sense at some point. The character appears in both arcade games, so it’s possible it could show up in the Turtles in Time retail wave. This would probably be the cheapest option as the figures aren’t particularly large, though if they feature rubber tires or something then I could be mistaken. This strikes me as the least exciting option though and I don’t know that it would be met with much enthusiasm.

That’s my top 5 most likely for the arcade crate. I kept my guesses to just the original arcade game and the NES release, but if it also could include Turtles in Time figures then that expands things considerably. That game features Tokka, Rahzar, and Super Shredder which are all getting released as part of the movie line. Would NECA do a pixel deco on any of them and release them? I think so, but I also think they would rather release them as single-packs to retail and not in a Loot Crate. Baxter the Fly also features in the home NES arcade port and both versions of Turtles in Time. He has a figure on the way in the cartoon line, though he’s considerably larger in the games and I’m not sure if that figure is really appropriate for a game version. Maybe NECA isn’t too concerned though. Metalhead is also in that game, so he would be possible. Krang is featured in both, but I ruled him out as his android body is probably too big for this kind of release, but I’d love to be wrong!

UPDATE May 5, 2020 – Well, the identity of the figure has been revealed and I can say that I was way off. NECA promised some oddball releases for Loot Crate, and the Arcade themed crate certainly fits that bill. The website was just updated with a picture of what appears to be a ninja turtle getting electrocuted. It either has a light built into it or it’s merely glow in the dark and the character appears to be in mid scream. It’s not super exciting, but I suppose it will pair well with the eventual Roadkill Rodney release.

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The lone hint for crate #3. Seems like Rocksteady is a given, no?

Let’s turn our attention now to crate #3. We have even less to go off of here as the image is just Rocksteady and it’s the same licensing artwork featured in NECA’s action figure release, so we don’t even have an episode or season to go off of. It wouldn’t exactly be much of a hint if the figure wasn’t Rocksteady, but for completion’s sake, here’s what NECA has done or is prepping for release at Target:

  • All four Turtles
  • Shredder
  • Krang (Bubble Walker and Android Body)
  • Foot Soldiers (regular and damaged)
  • Bebop
  • Rocksteady
  • Casey Jones
  • April O’Neil
  • Baxter the Fly
  • Splinter
  • Granitor
  • Traag
  • Leatherhead
  • Metalhead
  • Foot Alpha
  • Triceratons (Various colors)
  • Bunny Bebop
  • Roadkill Rodney
  • Slash

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Could figure #3 simply be a Bunny Rocksteady to complete the pair for those who are all-in? Maybe, though it seems like NECA would reserve him for a future release.

That’s a lot of figures, and I may even be forgetting some. NECA has also strongly hinted that Ace Duck and Mukman and Joe Eyeball are forthcoming, and the assumption is that neither would be featured here. Again, we’re mostly assuming this figure will be a variant of an already released or soon-to-be released character. And since this crate may be arriving in the fall, virtually all figures to be released are in play. Though since the image is Rocksteady, I have to go with him first:

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Might a human version of Rocksteady be on the way?

  1. First-Appearance Rocksteady – Rocksteady didn’t show up as an existing mutant, he had to first be some regular dude who wasn’t very nice. He basically featured the same outfit as his rhino form, only with a vest and no helmet. NECA could simply retool the existing figure and give him a new head to accomplish the job. It would then setup for a future crate figure of human Bebop.
  2.  Bunny Rocksteady – if the bonus fourth figure is Bebop in a bunny costume, then fans are going to wonder when they can complete the pair. As a result, a Bunny Rocksteady makes sense as once again it’s an existing figure with a few new additions. And as a bonus, since the two-pack continues to be hard to find at retail, it gives collectors another opportunity to get these figures. Especially if the bunny outfit is just a cloth addition leaving the regular figure underneath largely intact. The only reason why I think it won’t be a rabbit version of Rocksteady is that it probably makes more sense for that to be the featured bonus figure of another round of Loot Crates. Such a maneuver is borderline mean, but that’s capitalism for ya!
  3.  Ultimate Rocksteady – Basically, just the regular figure with more accessories including a helmet, something fans have been requesting ever since the original two-pack was released last November. It wouldn’t be very sexy, but considering how hard those figures have been to find it might give NECA some reason to assume fans would still be onboard with such a move. It’s not what I would want, but I also wouldn’t hate it.
  4. mightyhognrhinomanRhino-Man – I talked about wanting this figure in my list of most wanted NECA figures, so naturally I’d put him here. This was Rocksteady in a super hero costume. He could easily be repainted to accomplish the look well enough, and once again it would setup for a future release of Bebop in his super hero attire. Since fans would expect such a move, that version of Bebop could once again occupy the bonus figure slot or something.
  5. Mighty Rocksteady – I’m sticking with the Rocksteady theme! It just seems to me that if NECA wanted to give fans a hint (and they confirmed that was the goal), then making the figure something other than Rocksteady seems pointless. It would just mean the hint was actually no hint at all and reinforce that we shouldn’t trust these going forward, which wouldn’t be much fun. Mighty Rocksteady is the robot replacement from the episode “Super Bebop and Mighty Rocksteady.” He still looks like Rocksteady, but he’s metallic. Potentially, any figure would be a mash-up of parts made for Rocksteady and Metalhead. Though admittedly, to really get this figure right and do him justice it would be preferable to create an all new mold which is why I think he’s the least likely version of Rocksteady to be featured in this crate.

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A Mighty Rocksteady would be considerably harder to pull off, but that Bunny Bebop looks like it might feature a lot of new sculpting so who knows?

That’s it, my picks for most likely figures. I hope this doesn’t come off like an advertisement for NECA and Loot Crate, but it felt like a fun exercise to undertake. I’d prefer to not have to deal with the Loot Crate nonsense to get these exciting figures, but given how hard they’ve been to find at retail it’s not the worst thing to actually know I’m guaranteed to get four new figures this year. Expect a review for each one when it arrives and I’ll definitely refer back to this post to grade how well I did.

UPDATE May 5, 2020 – NECA’s Randy Falk confirmed in an interview with Pixel Dan that crate #3 will indeed be Rocksteady in an Easter Bunny costume. I put the update here so that hopefully you still got to enjoy my wild speculation before having it spoiled for you!


NECA Turtles in Time Slash (TMNT)

img_1071Ever since NECA forced the hand of Nickelodeon to grant them an expanded license for Teenage Mutant Ninja Turtles the toy company has been killing it with its releases. We don’t know if Nickelodeon found a loophole to exploit with the master license that has been held by Playmates since the mid 80s or if the company had to sign off on it. Either way, I like to think this is all a result of NECA just making a product that could not be ignored. And if everyone is making money, then everyone is probably happy.

With the expansion of the license it meant NECA could move from small batch, convention exclusives and market its product direct to consumers via more conventional means. NECA quickly secured distribution arrangements with Target and GameStop. Target would sell two-packs of figures based on the classic 87 cartoon while GameStop was handed single-packed figures based on the 1990 movie (a deal that is expiring soon and shifting to Wal-Mart). NECA would be the first to admit though that it wasn’t places like GameStop and Target that supported and grew the business when it got started. No, it was smaller, collector-oriented shops and online vendors that first carried NECA product and helped the company become what it is today. As a way of saying “Thanks,” to those businesses, NECA wanted to include them on this newfound TMNT craze and devoted a new line of product just for them:  the Turtles in Time line.

Back in the late 80s and early 90s, the TMNT could be found in arcades and home consoles about as often as they were on broadcast television or movie theaters. Anyone who had a love for the Turtles and a game console probably had at least one video game based on the property. While they were of varying quality and some were more popular than others, it’s hard to argue that the one that has endured over the years as a particular favorite has been Teenage Mutant Ninja Turtles:  Turtles in Time (alternatively known on the Super Nintendo as Teenage Mutant Ninja Turtles IV:  Turtles in Time).

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Check out that classic, old school, logo!

Turtles in Time was essentially the true sequel to Teenage Mutant Ninja Turtles, which was known as Teenage Mutant Ninja Turtles II:  The Arcade Game on the Nintendo Entertainment System. Both games were fairly straight-forward beat-em-ups by Konami, a company known for creating such titles for the arcade. Players could play as one of the four turtles and bash their way through many a Foot Soldier in a quest to stop Shredder and save April. The games were simple and fun and also a great way to gobble quarters and turn a profit for anyone who plugged one into their establishment. Turtles in Time was the better of the two largely by way of arriving later. It looked better, featured more boss characters, and even gave the Turtles some additional moves to make use of. Surprisingly, it was made even better when it came to Super Nintendo as it looked largely the same while adding new levels and new bosses.

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Slash in the comics vs Slash in the cartoon. One is definitely cooler than the other, though fret not fans of the dim cartoon Slash, he’ll be in stores soon.

One of those new bosses was Slash. Added to the end of the fifth level, Prehistoric Turtlesaurus, Slash attacked the Turtles with his twisted sword while rolling in a ball back and forth. He was depicted in his Mighty Mutanimals attire which is what the Playmates action figure was based on as well as opposed to the cartoon which had its own unique look. Slash was a favorite boss of mine when playing two-player mode (the only way to play the game, really) as two well-positioned players could just bash Slash back and forth between the two of them in a comical scene. Failure to do so actually left players with a formidable foe. I’d even go as far as to say Slash is the most difficult solo boss aside from Super Shredder due to his propensity to block most attacks.

NECA likely saw this version of Slash as a good opportunity to create a figure based on his comic look which could explain why Slash is part of the first wave of Turtles in Time figures which just hit shelves. Slash and all of the other figures in this inaugural wave (Leonardo, Donatello, and a purple Foot Soldier) comes in a box designed to mimic the original arcade cabinet, which is slightly amusing for Slash since he did not appear in the actual arcade game. These figures are largely just updated versions of the arcade figures NECA released as convention exclusives a few years ago. Slash is the only all new of the bunch, though even he is fairly familiar as he uses the same body as the other turtles. The main difference being he has spikes added to his shell and obviously has a new headsculpt. His belt is unique as well, as are the blades on his hands. He comes with his crooked sword as well, his weapon of choice in the game. And for added mayhem, he also has a grenade.

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Our source material.

Like the other figures in this line, Slash has a pixel-like deco applied to his body. This is designed to mimic the video game appearance of the character right down to the resolution. When placed on a shelf, the effect mostly works. It’s not very extreme with Slash which is partly due to his darker skin tone when compared with the Turtles. For those two, I think the effect works a bit better though it actually works really well with the Foot Soldier, based on what I have seen anyways. I chose to only get Slash as I’m rapidly running out of room for all of my TMNT figures and the upcoming figures in the cartoon and film lines are going to do a number on my wallet as is. With Slash being unique to this line, I wanted to grab him. I loved my old Playmates version and I do confess this is what I think of when I hear the name Slash, as opposed to what the cartoon did with the character.

Since Slash has the same body as the other turtle characters, he has the same range of motion as well. None of the additions made to the sculpt impact that at all allowing for Slash to be a pretty expressive character. He has a nice weight to him, though his shell adds additional bulk making him a bit heavy in the rear. He can stand well enough, but it isn’t a bad idea to add an optional stand to the display for more dynamic posing and peace of mind. About the only thing he can’t do is mimic his pose from the game in which he’s doubled-over in pain. My figure was mostly free and easy out of the package, though his right elbow and knee required a bit of hot water to loosen. Even after that, the knee still doesn’t want to bend much so I backed off, not wanting to damage my new toy. He does seem a bit light on the accessory front, considering the other figures all come with giant surfboards, but really what else could he have? An alternate head depicting his pained expression would have been neat, I suppose. More realistically, additional bandana tails might have been fun like NECA does with the movie figures. Slash’s bandana just sticks straight out, but one that jutted out to the side would have been pretty cool. Again though, it’s hardly essential and realistically I would have just picked one and then forgot about the other.

The sculpt for Slash looks quite nice. Since he uses the same body as the Turtles he’s the same height. He appears a little more squat in the game, but that’s nit-picking. His shell looks great and reminds me a lot of the old Playmates toy, but with more extreme spikes. And unlike that old toy, his belt is glued on so you need not worry about it falling off. Slash has a maniacal grin on his face that suits the character. There’s a bit of glue or something stuck above the right cheek on mine, but it’s not very noticeable. Aside from that, the paint application is quite clean, save for the insides of his hands. His claws and toenails also aren’t painted, but that’s also accurate to the game. The blades on his hands are nice and long and look rather wicked. In comparing him closer with the game it’s hard to find fault.

Slash is a great addition to a fun line of TMNT product. I quite like this series and even though I’m mostly sitting it out, don’t confuse that with me disliking any of the figures here. It’s just an issue of resources as I’m really tempted to go all-in and create a separate video game display to go along with my movie and cartoon ones. Maybe an eventual sale will entice me, but if I’m being honest, these TMNT NECA figures are selling far too well to count on a future sale. If you like what you see and have the means, I say go for it. I see a lot of concern from collectors online about mixing video game figures in with their cartoon series, but to that I say “Who cares?” Slash looks great and fits in anywhere. The video game pixel deco is not particularly extreme and I have no qualms about placing him among the other villains from the cartoon.

As for the future of the line, we know wave 2 will comprise of Raph, Mikey, Leatherhead, and Shredder. They’re all basically repaints of existing figures (though in the case of Leatherhead, a soon to be released figure) from the cartoon line. Shredder appears to have some new tooling to give his spikes some added menace and he comes with new effects pieces. He’s in his normal form from the arcade game, but since NECA showed off a Super Shredder for its movie line recently at Toy Fair, don’t be surprised if a video game version follows. Additionally, NECA unveiled multi-colored Foot Soldiers as well which was a given. Other characters that cross-over with the other lines include Tokka, Rahzar, Metalhead, Krang, and Baxter. In the case of Baxter, his cartoon figure wouldn’t be in-scale with his much larger video game depiction so it’s unknown if NECA would do a different sculpt, or if they’d just use a larger mold based on the same figure. Bebop and Rocksteady also appeared in the home version of the game, but in pirate attire that basically would necessitate all new figures from what was already released. Either way, there’s room to grow and other games as well to pick from should they cross-over with the cartoon line so expect at least a few more waves. There’s also a TMNT branded Loot Crate coming this summer with an arcade theme so expect a figure in there as well. These figures can be found at specialty shops, and online at popular toy retail sites, and best of all, you can preorder them without too much hassle!


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