Author Archives: Joe

Playmates TMNT Original Sketch Turtles

Who are these goofy looking boys?!

Last week we took a Turtle Tuesday off which feels like a rarity for this blog. And that’s because there seems to be new stuff featuring the Teenage Mutant Ninja Turtles branding coming out all of the time. And it’s only going to become more plentiful as the franchise celebrates its 40th anniversary this year. I’ve made quite a few TMNT purchases already this year, but this is the first featuring a 40th anniversary logo and it’s appropriate that it comes from Playmates Toys.

Expect to see that 40th logo on many more TMNT products going forward.

Most likely know by now that the Teenage Mutant Ninja Turtles were co-created by Peter Laird and Kevin Eastman as basically a gag amongst the two. They gave birth to this franchise, but perhaps the entity most responsible for a little comic book becoming a global phenomenon is Playmates. Those toys released in 1988 set the world on fire in their target demographic. Playmates was basically a doll maker before it decided to take a chance on TMNT after more noteworthy action figure producers had said “No thanks.” And even though it seems like everyone is making TMNT toys these days, it’s still Playmates that is the primary master license holder when it comes to TMNT.

The original sketches are featured rather prominently on the packaging.

The legend goes, that one night while drawing together in Dover, New Hampshire, Kevin Eastman came up with the idea of a ninja turtle. He passed the doodle onto his partner in art, Peter Laird, who was amused enough by the concept to do his own interpretation. Sometime later, the idea of a group of four anthropomorphic, ninja, turtles was fleshed out in greater detail and committed to paper. This version of the turtles is now referred to as the “Original Sketch” turtles. Truthfully, I had never heard of this image referred to in that way until recently. The actual image has been less celebrated than the original drawings and the Mirage Studios version that followed for Teenage Mutant Ninja Turtles #1. Playmates has chosen to celebrate this sketch in action figure form. It makes sense since the original drawings were of a singular turtle which most resembled Michelangelo. Playmates has already made Mirage versions of the characters and even recently re-released them. This set of sketch turtles is basically untapped, but I doubt it will be the last we see of them.

Weapon storage, baby!

Shipping now to Target stores, the original sketch turtles come in window boxes adorned with recreations of original Eastman and Laird TMNT art. It has a black and white deco for the most part with a green “The Teenage Mutant Ninja Turtles” logo in a font similar to the original sketch. On the top flap and rear of the box are Laird and Eastman’s original take on a ninja turtle as well as a print of the original sketch itself. There’s a brief blurb about the origin of these fighting teens and the sides of the box are reserved for images of the toys themselves.

Each turtle comes with an ooze canister which doubles as a standee for the original sketch recreation.

Each turtle is released separately and in the box you will find a turtle, a broken canister of ooze, weapons, holsters (if necessary) and a piece of a diorama to recreate the original sketch posing when all are purchased. Each character retails for $15, though I was able to take advantage of a sale going on at Target and got them for around $10.50 a piece. There was only one of each character and they were stocked in the toy aisle with the other Playmates products. Some Targets appear to be stocking them towards the back of the store with the collectibles so you may have to hunt them down. It does seem like stores are only getting one set initially, but since it’s a Target exclusive item there are likely to be restocks. So far there has been no online drop, but one could still come.

You also get a street diorama piece with each figure. Mikey also comes with the detachable box and board.

Even though the original sketch was in black and white, these turtles are depicted in their Playmates colors. That means a different shade of green (or brown, in the case of Donatello) for each turtle plus colored bandanas and pads. These are basically prototype turtles so they look just as funky as the original art. They’re more like tortoises, and if Cecil from Looney Tunes got together with three of his buddies to cosplay as ninjas they might look something like these guys. As expected, there’s a lot of shared parts between the four brothers, but also more differences than folks are accustomed to. A lot of that is due to the four not having a uniform look to start. Leonardo, for example, is the only turtle with kneepads while Michelangelo doesn’t even have a belt. They’re little guys too standing at about 4.5″ in height. The bodies are practically spherical while the legs widen as they go ending in rather large feet. Leo and Donnie feature expressions that are mirror images of each other while Raph and Mikey use the same portrait.

The hollow feet are definitely not great.

The round body on these guys might be fairly hollow, but there’s a nice weight to each figure. The paint is sparse, but where it’s applied it’s fairly clean. It looks nice around the bandanas and it’s pretty good on the elbow pads. Michelangelo and Leonardo both have a blemish on their right eye, while Mikey’s paint at the elbow pads is noticeably sloppy compared with his brothers. If this were a $35 turtle I’d be more critical, but at this price range it’s acceptable. The black linework in the teeth is a surprising touch and there are a few painted hashmarks on the plastrons of each figure. Someone willing to fully paint these to tone down that plastic sheen could probably make these look really impressive. The only other thing about them I don’t care for are the hollow feet. Sure, you can’t see such a detail when they’re on a shelf so long as both feet are on the surface, but it looks pretty cheap and does remove the option for kick displays.

These turtles are quite diminutive, but not really out of place with other Playmates turtles.

As expected, each turtle comes with their signature weapons. Even in this early stage, Eastman and Laird knew how they wanted to arm their creations, with only one slight change. Donatello is the skimpiest since he has just his bo staff. It’s fine. The wraps are painted and there’s a little blackwash so it’s about as nice as a bo can look at this price range. Leonardo has two katana and they feature wavy, distorted, handles and blades. This is in-line with the original sketch and not a defect of the product. He has two detachable sheaths which plug into the rear of his belt. The sketch has them going sideways, but they’re on pegs so you can orientate them however you wish. Mikey has his two nunchaku and they’re done with real chains. In a departure from most versions of the character, his weapons storage is on his forearms. The handles of the ‘chuks slot into them and it’s something I think Mikey should do more often. Raph has his sai and I like the shape of them compared with most versions of the character. He also has a sword because the original depiction of the character had one. He comes with the same sheath as Leo and it plugs into the rear of his belt. The weapons are all either painted or make use of colored plastic so they look rather nice and the figures have no trouble holding them.

Of course, they look downright tiny beside a Super7 turtle.

You can probably take one look at these guys and figure that articulation isn’t going to be anything special, and you would be right. It’s pretty much standard Playmates for their modern TMNT toy lines. Hinged pegs are used for the neck, shoulders, elbows, knees, and hips and they get solid range, but I personally hate the approach for hips. The shoulders actually have really good range because of where they’re placed. There’s no ankle articulation and the wrists just swivel. Some of the joints are a little tight, but nothing is loose. They can basically do the poses they’re supposed to so you can recreate the original sketch or do your own thing. My only real gripe is I wish the wrist cut could have been better blended into the sculpt and the same is true for the knee. Leo has the benefit of knee pads to hide the knee cut, but none of the others do.

It’s getting a little nuts how many versions of these characters we’ve seen over the years.

Each turtle also comes with a diorama piece and the previously mentioned ooze canister. The canister is broken and there’s a sculpted puddle to go with it. It’s not something that was present in the original picture, but it’s obviously a big part of the origin story of the turtles. It looks okay with the canister bits painted. It serves another purpose though as there’s a slot in it to hold the included image of the original sketch. It’s printed on a thick piece of cardstock and it works as intended. A fun inclusion and it comes with each figure. The diorama pieces are part of a city street. Leonardo’s piece includes a manhole cover that is non-removable while Mikey also comes with a box and board so he can be positioned above his brothers to recreate the sketch. The board and box are surprisingly nice with a little dry-brushing on them. Raph and Donatello come with the same piece and all four can clip together to form a display. It’s fun, and better yet, it works as these guys can basically nail the pose from the drawing. The only shortcoming is Mikey was depicted spinning one of his ‘chuks, but Playmates didn’t include a spinning accessory. It’s the one detail I feel like they missed.

There are numerous ways to display these boys, but obviously this is the money shot. It’s not a perfect 1:1 recreation, but it’s pretty damn neat.

For 10-15 bucks, depending on your luck with Target sales, these are pretty solid and fun figures to own. No one has done turtles based on this sketch before and it’s cool to see Playmates tackle it. I’m sure others will follow and we already know that NECA is at least planning on doing the original two turtle sketches in figure form, though neither has been formally announced as of this writing. This is likely just the first of many 40th anniversary celebrations for Teenage Mutant Ninja Turtles and it’s something I think most fans will want to add to their collection. It’s presently only available at Target, but Playmates stuff seems to rarely stay exclusive. I would not be surprised to see it offered later at online shops, or maybe even as a black and white variant (you know that’s coming) so don’t fret if you’re having a hard time tracking it down. Patience will be rewarded in the end.

Want to keep celebrating TMNT’s big milestone? Look no further:

NECA Mirage Teenage Mutant Ninja Turtles

A dozen years ago, toy company NECA dipped its toe into the world of Teenage Mutant Ninja Turtles for the first time, and shockingly it failed to stick around. That’s incredible to hear for collectors currently chasing down Bebop and Rocksteady at Target, but it’s the truth. There are a lot of folks at NECA…

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Super7 The Simpsons Ultimates! Radioactive Man

He’s not just Springfield’s hero, he’s America’s hero.

Last week, we started on our journey through the fourth and final wave of Ultimates! from Super7 based on The Simpsons. It did not start well. Devil Flanders represented a new low point for the line and maybe for Super7 as a whole. I know I certainly do not own a worse Super7 figure than that one. This week, we’re going to rely on a man, a radioactive man, to right the ship.

Pardon some of the poor quality, but here we have the three Radioactive Men from left to right: comics, Richter, Wolfcastle. This figure seems to clearly be of Richter, though it’s not perfect. Note, the comic Radioactive Man usually has his nose uncovered unlike how he’s depicted here.

Radioactive Man is, and stop me if you’ve heard me say this already, a curious choice for a toy line’s fourth wave. He’s recognizable to fans of The Simpsons, but likely not high on anyone’s list of wants that would warrant inclusion at this stage. And it’s even more perplexing because, in the show, there are basically three versions of Radioactive Man. There’s the comic book hero whom we’re lightly introduced to in the show’s second episode. His proper introduction occurs in “Three Men and a Comic Book” which we talked about before since it’s the main inspiration for the Bartman figure from the second wave. Comic book Radioactive Man is a comic book superhero like any other. He’s big and musclebound and wears a cape and cowl. The second Radioactive Man is portrayed on TV by the late actor Dirk Richter. The show, in the world of The Simpsons, is a lot like the 60’s Batman show (even though that existed as well in the show’s canon). It’s campy, and Richter doesn’t exactly feature a body with “heroic” proportions. The final Radioactive Man is played by Springfield regular Rainier Wolfcastle for the Radioactive Man movie which was the subject of one episode. He is basically like the comic book version, but with a different profile.

“Is that supposed to be me?”

So which Radioactive Man did Super7 produce? I don’t know. This figure references the comic book hero on the box and the accessories seem to indicate that, but he doesn’t look like the heroic Radioactive Man from the show. He looks more like Richter’s Radioactive Man, at least his body, with a comic book head. I can definitely say this is not the Wolfcastle version, and even though that’s only from one episode, I would argue that version is the most memorable. This Radioactive Man is rather frumpy in appearance. There’s no muscle definition to the sculpt. The arms and legs are sculpted in such a way as to make the costume appear baggy. The hands and feet are fairly large like a hero might possess, but that’s it. It’s cosplay Radioactive Man.

It’s a guy in red and yellow pajamas – isn’t that what you wanted?

The approach is unfortunate because the figure just looks very bland. It’s mostly yellow and red plastic with just a touch of paint here and there. The paint applications are just okay to mediocre. There’s a little bleeding around the muzzle of my angry portrait while the eyes feature the same on the stern face. The atomic logo on the stern face is also off-center and there are little, red, blemishes on the yellow, plastic, gloves. The red is at least coated with a matte spray and looks pretty good. It’s probably on the yellow as well, but it doesn’t do much to take-away from the cheap look it has. The lower legs are sculpted to appear baggy, which I don’t care for and it makes for a bit of an ugly knee joint. The thing I dislike most though is how they did the cape. It features a big, cavernous, carve-out for the head and that’s because the cape needs to loop over the ball-joint inside. It takes away from the figure’s neck and makes the cape look like it’s just emerging from inside the chest? I wish they had done it the same way they did Duffman’s cape, which is how the licensing art on the box does it as well, because this just doesn’t look good.

Beware of stuck joints that strip away paint.

The look of the figure may be a bit more on the subjective end, but the quality is definitely more objective. Like Flanders, this is a figure that doesn’t have a premium look or feel to it despite the $55 asking price. The shoulders are really tight and the red paint on them chips and flakes off with relative ease. I have a large, yellow, blemish, behind the right shoulder on mine. I’m afraid to move him much as a result because I don’t want any more paint to chip-away. The head appears to be misshapen when it comes to the socket. It’s extremely wide at the base, and then deeper in the head where the ball should snap-in which is quite narrow. The end result is that the stern head just barely pops on while the angry one fits a little better. It takes minimal effort to knock it off and will likely drive anyone nuts who is trying to pose this thing. The hips, like Flanders, are also unnaturally loose. They’re not as bad as Devil Flanders as they will mostly stay where you position them, but while moving and posing the figure expect them to fall off unintentionally. In particular, the right leg on mine is prone to coming off.

Not the best logo placement on the right.
This is about as good a flying pose as the articulation will allow. Granted, I’m using a pretty bad flight stand here.

I suppose the head and hips are less of an issue with a figure that you either won’t want to pose or really just can’t pose well. Like many figures in this line, Radioactive Man does not prioritize articulation. He’s just going to stand on your shelf, desk, whatever in a pretty neutral pose. His head doesn’t look up well enough for a head-on flying pose as seen on the cover of Radioactive Man #1, and the range of the arms and such aren’t going to lend to anything dynamic. The shoulders are super tight and can’t reach a horizontal position anyway and elbows and knees won’t reach 90 degrees. The hip range is quite good at least while the waist twist is surprisingly limited. The cape is wired and I will say that while I may have not always liked the soft goods in this line, at least the capes have always been wired which is a good thing.

“Hey, ma! It happened again!” I don’t know why he’s talking like Cletus.

If you’re hoping for the accessories to help sell this one, well, you may be let down. This is a very light release as we get just the two portraits and a small assortment of hands: fists, a single gripping right hand, a pointing left hand, a relaxed right hand, and a thumb’s up left. It’s weird to have only one gripping hand. It’s also weird we get the one relaxed hand as two of them would make for okay flying hands, but since he can’t look forward anyway I suppose it’s not necessary. For his gripping hand, he has an American flag. It looks pretty good, it’s not accurate to an actual flag, but I’m guessing that’s on purpose. For the relaxed hand, he has a comic book that can slot between the thumb and index finger. It’s Radioactive Man introducing Neutrino. Not a particularly memorable sight gag from the show. It’s also very flimsy and warped out of the box, but the printing is nice and sharp.

He’s got a comic. Cool?
He’s just a big Hacksaw fan.

That is all though. It seems like a very uninspired set of accessories. Maybe they wanted to do a gag smoking head and hands accessory, but after the Krusty issue it had to be cut? If this is indeed Dirk Richter, why not include some punching effects to really drive that home? The flag is about as sterile as it gets. I get it that Radioactive Man is sort of like the show’s Superman in imagery, but it doesn’t really make for a fun, or funny, release. This is a comedy series, after all, but I’m left wondering where’s the comedy? If they had gone with Wolfcastle, we could have had a goggles portrait which is really the character’s most iconic moment from the show. And if it had been a more comic look for the body, a Wolfcastle alternate head would have worked just fine. Anything referencing the show within a show could have been funny, but instead I’ve got this frumpy looking Radioactive Man in a Hacksaw Jim Duggan pose. Neat?

I guess these guys go together?

When it comes to Radioactive Man I just don’t see what reason Super7 is putting forth for Simpsons fans to buy this. It really is a figure for the completists or for that one hardcore Radioactive Man fan out there, but then again, the odd approach might annoy that person more than me. I don’t know who this figure is for and I don’t see anything here that is making a strong argument for your money. What is becoming an all too common refrain with this line is the recommendation to not buy it, but wait it out. It’s unlikely to sell out and will probably be heavily discounted as soon as this summer. Perhaps next week we’ll look at a figure that can turn things around for Simpsons Wave Four, otherwise this line is going to go out with a whimper.

Here’s a look at more stuff from Super7’s take on the World of Springfield:

Super7 The Simpsons Ultimates! Devil Flanders

Last week, we concluded our look at the third wave of Super7’s line of figures based on The Simpsons and now we embark on the fourth and final wave. That’s right, Disney pulled the rug out from under Super7 and handed The Simpsons license over to Jakks. Their products will start rolling out this fall.…

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Super7 The Simpsons Ultimates! C. Montgomery Burns

We wrap-up our look at Wave 3 of Super7’s Ultimates! line of action figures based on The Simpsons today with the main villain of the series: Charles Montgomery Burns. Mr. Burns has been around since the beginning and, like Ralph, is a worthy inclusion in the line at this stage and it’s only odd that…

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Super7 The Simpsons Ultimates! Ralph Wiggum

Last week, we talked about two out of left field choices by Super7 for its line of action figures based on The Simpsons. This week, we’re discussing a fan favorite character that belongs and his inclusion is only perplexing given that there is no member of the Simpson family in the wave. Ralph Wiggum was…

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Super7 The Simpsons Ultimates! Devil Flanders

I guess being left-handed is the mark of the devil after all.

Last week, we concluded our look at the third wave of Super7’s line of figures based on The Simpsons and now we embark on the fourth and final wave. That’s right, Disney pulled the rug out from under Super7 and handed The Simpsons license over to Jakks. Their products will start rolling out this fall. Super7 had shown a potential fifth wave for this line that contained Marge, Lisa, and Groundskeeper Willie, but it shall never see the light of day. The character selection was already a hot topic with this line, but now that we know the end point it has put those decisions in an even brighter spotlight making subjects like today’s figure all the more perplexing and irksome.

Ned has come to offer you a deal.

Devil Flanders appeared in one segment of the annual Treehouse of Horror titled “The Devil and Homer Simpson.” It’s a classic sketch where Homer sells his soul to the devil for a doughnut, and that devil happens to be Ned Flanders (It’s always the ones you least expect). Treehouse of Horror is very popular with fans of The Simpsons so selecting characters from those episodes is hardly controversial. It’s just puzzling when we get a character like Devil Flanders before a regular Ned Flanders. It’s also here at the expense of a Marge or Lisa and doesn’t really pair with any of the previously released figures aside from the Treehouse of Horror connection it shares with Kang and Kodos. We don’t have a standard Homer to pair him with, for example, and it’s not like astronaut Homer is an appropriate fill-in. It’s also the only Treehouse figure in the wave. Wouldn’t it make more sense to do a whole Treehouse of Horror themed wave instead like what Super7 did with ReAction? Time it with Halloween and it practically sells itself.

I guess he can just go with the Treehouse of Horror stuff?

Criticisms aside, Devil Flanders is at least an interesting take on Flanders and one of the better one-off pulls from the Treehouse of Horror anthology series. The only real concern I had going in was what would the quality be like? Wave 2 seemed to increase the quality of the line when it came to paint and accessory count, but Wave 3 represented a step back. Kang and Kodos had their size to rely on which gives them a great deal of shelf presence (at a terrible price), but Ralph and Mr. Burns? They disappointed. Bad paint or no paint, odd choices for accessories, and even the sculpts and choice of expressions felt lacking. Given that the line was axed before those waves were completed, it did not bode well for the fourth wave and Devil Flanders is certainly proof of that.

Devil Flanders arrives in the usual box, but without the slipcover. Wave 4 is the cut-off for slipcovers apparently as Super7 has begun phasing them out across the board to save money, presumably. I can’t imagine it’s much per figure, but over 2,000 figures I suppose it adds up. I don’t really care since I’m not an in-box guy, though I had been saving these boxes and keeping the unused accessories within. I guess it’s a bummer they won’t be uniform.

Who needs a flaming pen?

Devil Flanders stands at approximately 6.875″ to the top of his head and about 7.325″ to the tip of his horns. He is a satyr-like creature with a human torso and goat legs. He also marks the return of soft goods to the line as he has a soft goods robe. The glasses have actual lenses in them and what little paint is here is fairly clean. That’s just the problem though, there’s barely any paint. Super7 went with yellow plastic for his human parts and plainly painted brown for the goat legs. The yellow at least has a matte coating on it while the goat legs do not appear to. They’re quite shiny and cheap looking. The robe also didn’t turn out very well. It’s wrinkly and frumpy and just seems unnecessary. Why not just do it in plastic? I think it would have looked better. The Super7 of old would have given us both options like they did with Splinter in the TMNT line, but that’s apparently no longer in the budget. His tail is also present, but preposed in a U-shape. It’s disappointing he can’t twirl it like he did in the episode. Instead it’s just there. The body is also hollow and has a real cheap feel to it. This does not feel like a high quality collectible nor does it resemble one in any other way.

I got so frustrated swapping the heads just once that I didn’t bother with this one.

The presentation may be lackluster, but it’s nothing compared to the quality control. First of all, Ned comes with three expressions and they are a pain to swap. Don’t even bother trying to get one of the alternate heads on without first heating them up. You’ll just stab yourself on his horns or break his glasses. That’s an annoyance, but one that can be dealt with (especially if you’re just a set it and forget it sort), but what’s beyond that are the legs. Something went very wrong at the factory because the slots on his legs where they join the ball joint in the hip is way too big. His legs are floppy and just fall off. Constantly. If you’re able to get him to stand consider yourself lucky. They’ll go back on, but they’re terrible and it’s ridiculous something like this could see release. Did Super7 just not care since the line was dead? Did someone actually approve this shoddy factory output? It definitely feels like a case of cut corners all around because we know we’re going to have to clearance the line anyway. This is garbage.

“I think I’ll just stick with the potato chips.” “You are not smarter than me!”

Maybe the accessories can rescue this one? If such a thing as legs that won’t stay on can be overcome, I have to say the accessories are just ho-hum. Flanders has three portraits: neutral, an open-mouth smile, and an angry yell. They’re fine and I’m okay with them. For hands, he has a set of gripping hands, relaxed, a pointing right hand, and a tighter gripping left with his thumb up. The pointing right hand has a claw on the end of the finger which is a nice touch as that’s something that really only appears in the episode when he does indeed gesture towards Homer. The tighter gripping hand seems to be for his flaming pen. It’s a little, gray, stick, with a translucent flame coming off of it. He can hold it okay and it pairs with the unsigned contract for one doughnut that Homer is to sign. That’s on a thin piece of plastic with a crease in it. The handwriting is well-printed and it looks good. Lastly, Ned has his pitchfork which is ugly and misshapen like it is in the episode. It’s oddly cast on very soft, flimsy, plastic and I have no idea why. It doesn’t make it any easier to get it into his hands and it means it’s likely to arrive warped. It’s an odd call.

I guess the scale is fine whether you like the cut of his jib or not.

The array of accessories is fine, but I’m guessing most people will be left wondering one thing: where’s the forbidden doughnut?! That’s a layup of an accessory and probably one that would have been easy to make and even reuse. Had Super7 planned this line out better, there could have been a standard Homer already available so that Ned could come with a Doughnut-headed Homer accessory. That’s easy! Were they just hoping to double-dip somewhere down the line by doing a regular Homer and then a Doughnut Homer? Possibly, or maybe they just didn’t put much thought into it. You certainly are allowed to think that given it doesn’t look like much thought or care went into this line at all.

Should we talk about the articulation? It hasn’t been the strongest point of this line and Devil Flanders is no exception there. The head is on a double-ball peg and it’s the only point of articulation that’s any good. The shoulders are hindered by the soft goods as are the elbows, which probably wouldn’t bend 90 degrees anyway. All of the wrists are horizontal hinged and the diaphragm joint does almost nothing. It can’t even twist as it just binds and wants to return to a neutral position. The hips we’ve been over and they’re useless. If you can get him to stand it’s only going to be in a neutral position. There are knee joints, but they do nothing because of the shape of the leg and the ankles basically do nothing as well since he has hooves. He might as well be a statue from the waist down. Actually, the figure would be better if he was a statue from the waist down since that would mean the legs wouldn’t fall off and he’d likely be easier to stand. The robe is also wired so you can pose it a bit, but it’s not really large enough to do a whole lot with. I’ll concede that it’s better than nothing.

“Help me! I command you to help me!”

Devil Flanders is what the kids on social media call hot garbage. This is a bad action figure that would be overpriced at $35, but is sold for $55. I know the license got yanked away and Super7, for some reason, admitted to that before this wave arrived which likely set sales expectations way back. I think they cheeped-out, but the problem with that is whether the line is dead or not, the box still says Super7 on it. When you put your company’s name on something, there should be an element of pride associated with it. There should be an expectation of a certain level of quality and this figure comes up way short. This is a reputation-damaging release by Super7. Brian Flynn did acknowledge the problems with this figure in an interview on the Robo Don’t Know YouTube channel where he instructed listeners to reach out to Super7 if you’re having problems with Flanders. Well, I did, and guess what – there’s nothing they can do. If I had bought it off of them directly, they would have given me a credit, but all of the figures they have in their possession have this issue. They told me to go to the retailer and so I did. BBTS stepped up and refunded me for this thing when Super7 would not. I hope that gets charged back to them (they also shared with me they have fielded lots of complaints on this line). This figure should not have been released in this state. Cut corners on packaging and paint apps if you want, but if the figure can’t even stay together then what the hell are you doing? Don’t buy this. Don’t buy it at $55 and don’t buy it at $35. I wouldn’t even recommend buying it at $25. If after reading this you still think you might want a Devil Flanders in 1:10 scale at least wait until it’s under 20 bucks. It will happen, because consumers aren’t dumb enough to pay $55 for this trash. Do better, Super7.

Here are several other Super7 Simpsons figures of varying quality, though all are better than Devil Flanders:

Super7 The Simpsons Ultimates! C. Montgomery Burns

We wrap-up our look at Wave 3 of Super7’s Ultimates! line of action figures based on The Simpsons today with the main villain of the series: Charles Montgomery Burns. Mr. Burns has been around since the beginning and, like Ralph, is a worthy inclusion in the line at this stage and it’s only odd that…

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Super7 The Simpsons Ultimates! Ralph Wiggum

Last week, we talked about two out of left field choices by Super7 for its line of action figures based on The Simpsons. This week, we’re discussing a fan favorite character that belongs and his inclusion is only perplexing given that there is no member of the Simpson family in the wave. Ralph Wiggum was…

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Super7 The Simpsons Ultimates! Kang and Kodos

We are onto the third wave of Ultimates! from Super7 based on The Simpsons. Like past waves, plenty of questions abound when it comes to Super7’s character selection and they’re not unfounded. Perhaps the two most questionable inclusions in this third wave are the subject of today’s post: Kang and Kodos. These are two separate…

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MOTU – Turtles of Grayskull Deluxe Sla’ker

That’s one happy turtle.

It’s a Tuesday, and I have a new Turtles product to talk about, so let’s make it another Turtle Tuesday! And today brings us the second in the line of deluxe Masters of the Universe Origins – Turtles of Grayskull line exclusive to Target – Sla’ker: The evil cybernetic snapping turtle! This is Slash, the evil turtle from Dimension X (as billed by Playmates) and Faker, the cybernetic copy of He-Man. It’s from the Target exclusive build-a-figure line of deluxe figures which, once all released, will allow collectors to build a figure of Metal-Roboto. The first such figure in this line was Mouse-Jaw, who despite carrying the “deluxe” label, was a pretty basic figure for the line. He just came with a Mouser and the build-a-figure parts, but cost more money. Sla’ker takes a different approach. There’s no little buddy character this time, but instead this guy is just a whole lot bigger than the norm.

Sla’ker is going to tower over the rest of the figures in this line.

Sla’ker comes in a blister box style of packaging and he dominates the window on said box. That’s because this figure stands just a tick under 7″, though more noticeable than the figure’s height is just how big of a melon this guy has. The head is huge, maybe too big, but there’s certainly a more impressive look to the figure as a result. Otherwise, the body is just a pretty standard MOTU Origins body. It’s my understanding this one was created for the MOTU x WWE line and they needed something bigger for Andre the Giant. And I’m pretty sure this body is being utilized for the Walmart exclusive Krang which I’d love to tell you more about, but Walmart exclusives are an incredible pain in the ass to track down.

Having Sla’ker go bare-chested provides for a better look at whatever this stuff is.

The look of Sla’ker is pretty much as advertised. The body is a pale blue, like Faker, but the head is very much Slash (the Playmates interpretation). Despite the deluxe naming, there’s no extra paint which is unfortunate as there’s a broken piece sculpted into the left eye, but since it’s unpainted it doesn’t stand out at all. The gold chest armor has a slash taken out of the chest and underneath that is a decal of robot stuff. Since this is TMNT, the gears on the decal are pizzas. The armor can be removed easily enough by taking off the head and separating the body at the waist, but the decal looks much cooler through the slash, if you want my opinion. The shell is done the same as it is for the other turtles and it can be removed and used a shield. Since this is Slash, the shell is spiky and purple and looks cool, though it’s still hollow and a little cheap to the touch. The rest of the armor, including spiked shoulder pauldrons, belt, and bracers go for hot pink which feels like a call-back to the Playmates figure. The fingers and toes are clawed, as they should be, and the open mouth is fully sculpted out which is a nice detail. There is a bit of an unsightly seem to it, but it’s only really visible from the side.

He should be able to do some damage with these.

For weapons, Sla’ker has a pair of swords that are more like over-sized knives. They’re very much in line with the same weapon the original Playmates Slash came with, only now his hand blades have been incorporated into the handguard. It’s weird to have a Slash-inspired figure without the blades on the hands themselves, but this is an okay substitute. Like the other turtles, there is a slot on the back of the shell to store weapons, but it can only accommodate one sword at a time. The only other accessories in the box are the Metal-Roboto parts which include the head and the crotch which has includes the legs down to where the boot cut would be. Unfortunately, the head is going to use some other method of connecting to the body when it eventually comes out and can’t be swapped to another figure. I also personally hate it when build-a-figures like this released in a series don’t come with parts that can connect to the parts we just got. Mouse-Jaw came with an arm. It would be more tidy if this figure came with the torso, but oh well.

The removable shell is still a thing with Sla’ker.

Sla’ker may be bigger than the norm, but the construction is exactly the same which means the articulation is essentially the same. With one detail. For whatever reason, the ankle rockers on this figure just plain don’t work. They’re more like swivel joints. Is that by design? I can’t tell. It could just be the engineering is subpar and they’re not working as intended. If it’s an intentional choice then it truly is a bizarre one and also not a good one. You never know how much you’ll miss ankle rockers until they’re gone. As a result, Sla’ker is tough to pose dynamically. The figure is better off with a pretty neutral base. The size of the figure relative to the rest at least imparts some shelf presence even when posed in a pretty vanilla manner, but it’s a shame it doesn’t move as well as the other figures. Every other joint is fine and the tolerance is good.

We’re gonna need more turtles!

Sla’ker is a figure I wasn’t going to get. Then I got Mouse-Jaw and felt the compulsion to complete the build-a-figure, but like Mouse-Jaw I was going to hold off for a clearance event. Obviously, that didn’t happen and I paid the full $25 for Sla’ker. What got me to change my mind? He just looked cool on the pegs. I’ll be surprised if he doesn’t end up getting discounted at some point, though maybe with this figure being more of a TMNT character than a MOTU one it will sell better? That all depends on who is buying this line: MOTU fans or TMNT fans. A lot of people may have also grabbed Mouse-Jaw for cheap and thus could rationalize paying full price for this one with the money saved on Mouse-Jaw, because once you get one piece of a build-a-figure it can lead to wanting the rest, so what should you do? If taking one look at this figure doesn’t do a whole lot for you, or the poor ankles will drive you nuts, then go ahead and play the waiting game. It’s a Target exclusive and I’m guessing they ordered just as many of this figure as they did Mouse-Jaw. If you have to have it now though, then you’ll probably be content enough. Just don’t expect to be able to put this figure into any crazy poses.

“I wish I had a body.”

For more thoughts of mine on this MOTU x TMNT line, look no further:

MOTU – Turtles of Grayskull Raphael

Mattel’s Turtles of Grayskull line rolls on with wave two. This Teenage Mutant Ninja Turtles x Masters of the Universe collaboration is a continuation of the Masters of the Universe Origins toyline. That’s a line of roughly 5.5″ figures designed to capture the aesthetic of the original MOTU toyline, but with some modern articulation engineered…

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MOTU – Turtles of Grayskull Deluxe Mouse-Jaw

Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can…

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MOTU – Turtles of Grayskull Leonardo and Donatello

These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…

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Super7 The Simpsons Ultimates! C. Montgomery Burns

It’s a bit odd seeing Burns just standing there all alone with no Smithers at his side.

We wrap-up our look at Wave 3 of Super7’s Ultimates! line of action figures based on The Simpsons today with the main villain of the series: Charles Montgomery Burns. Mr. Burns has been around since the beginning and, like Ralph, is a worthy inclusion in the line at this stage and it’s only odd that he’s arriving before the likes of Marge and Lisa. Burns is a Springfield regular as owner of the town’s nuclear power plant and boss to Homer Simpson. He starts off as just a mostly horrible boss type, but soon morphs into an almost cartoonishly evil character. He’s also a joke machine for old world references owing to the fact that he’s 109 years old. He’s a horrible man, but a powerful one, and all his power rests with his bank account. Take that away and he’s a pathetically weak old man who couldn’t even wrestle a lollipop from a baby.

He’s taller than a child, but not as tall as the show’s more classically trained super villain.

Burns has the usual Ultimates! packaging with slipcover which is soon to be the old style as you’ll see when we get to Wave 4. One thing I have not mentioned yet with this third wave is how terrible the plastic bubble that holds the figures in place has been. I don’t know what happened, but this is usually something Super7 does well and I should sing the praises of it more since they tend to package their figures in plastic bubbles with few tie-downs. I enjoy buying NECA figures, but I hate unboxing them because of those damn things. With this wave, some of the figures have been a real bastard to get out. It’s too tight, especially around the extra heads. I had to cut both Ralph and Burns’ heads out of the thing because I could not get them out. It sucks because I like to keep these boxes and store the accessories in them so I’d rather not mangle them, but oh well.

Look! He’s crowning!

Burns stands at approximately 6.75″ to the top of his head. He is famously of poor posture and if he was capable of standing fully upright he’d be a little taller. He’s sporting a dark green business suit with white undershirt and black tie. Right away, we have a problem. Modern Simpsons reference art places Burns in a green suit, but it’s very much a blue green while this figure has more of a forest green to his suit. Much of the classic era of the show would put Burns in a blue suit and I’m not sure how Super7 settled on this particular shade of green. The solicitation images have a more blue-green tone to the suit so I think this is just a case of the factory not producing the proper color. Did Super7 approve it? Probably.

At least they got the posture right.
“You there! How dare you make me look bad with that painted, yellow, head of yours!”

Continuing with the trend of the third wave, Burns does not feature much paint. He’s matte, but the head isn’t painted yellow like the figures that came before it. The body is pretty much all green and the white and black parts are painted over. The left side of my figure’s shirt is painted horribly with a ton of green showing through. The exposed portions of his white socks are also painted, but the ankle hinges are cast in a pale white. The paint will flake off when moving them, but that comes with the territory of painted hinges. What stinks is there’s a lot of transfer from the green plastic to these hinges and the paint that flakes off around the hinge will expose green plastic as well. For a $55 figure with what should be a simple paint application it doesn’t look great.

Burns has a right to be pissed given the shoddy nature of this paint job.

Aside from that, the overall sculpt is acceptable. His shoes have a funny shape to them, but it’s not necessarily wrong, just more noticeable in 3D. The portrait looks good which features the standard Burns look with exaggerated overbite, though I would have preferred a hint of an evil smile. The spots near his left temple are sculpted on, but not outlined so they look a bit weird. The nose appears to be a separate piece that had to be glued on which created an unnatural seam line. It’s not awful, but a little surprising that it was deemed necessary. The figure looks okay, but plain and the lack of paint on his head gives off a cheap appearance. He almost more resembles his character model from a PlayStation 2 era Simpsons game because of this lack of detail.

I guess it’s good he comes with this accessory since I do feel like he owes me money. Maybe not a trillion, but something.

The articulation on Mr. Burns is pretty limited and in some ways downright poor. He has good range at the neck, but that’s pretty much it. The shoulders are pretty standard and the elbows lack the ability to hit a 90 degree bend. This is more problematic with Burns as his default posture in the show features his elbows bent at 90 degrees and hands hanging like a T-Rex or something. He can’t quite do this, but does get probably close enough for most. His waist is ball jointed which is situated deep inside the torso because of his long coat. It’s basically just a pivot point as the coat is hard plastic. He can’t kick forward really at all, but it’s actually not because of the coat, the joint is just terrible as I pulled him apart to check it out. Knee range is terrible while the ankle hinges work fine. He has an ankle rocker, but it too is pretty limited.

Bobo is along for the ride, but should look way grosser.
There’s a lot of character packed into this evil laughing head, but I can’t see myself every displaying it.

This line is definitely not striving for articulation and instead prioritizing the sculpt and accessories to bring these characters to life. While Burns fares better than Ralph Wiggum from last week, he’s still not as well-thought out as he could be. Burns has his “hooked” hands by default, but he also has a set of relaxed hands, “Excellent” hands, and a set of gripping hands where his right hand is much wider than the left. He also has the more usual two alternate portraits: an evil laugh with side-eye, and an eyes closed contented face. The evil laugh, which also doubles as an angry yell, is pretty self-explanatory and capable of adding a dash dynamism to your display while the contented expression is pretty much only useful for when he’s holding his teddy bear Bobo. Bobo is displayed as he was post being frozen, though not with the same level of detail as he was in the show. This is rather perplexing since it’s far harder to capture detail in animation than it is on a 3D model, but it’s true of Bobo. He has one dangling eye and stuffing popping out, but there’s no texture. Bobo looks so gross and sponge-like in places in the show so this depiction feels very underwhelming. Burns can at least clutch him to his bosom fairly easily.

Good old Blinky.
Did anybody want this?

Burns also comes with a serving tray featuring Blinky, the famous three-eyed fish who debuted in Season Two and resurfaces on occasion. Like Bobo, there’s not much texture to the fish and the paint on his fins where the body meets the lettuce he’s being served on is not applied very well. It’s also a missed opportunity that the lid to the serving tray Kodos comes with doesn’t also fit over Blinky. Burns also has an issue of Burns Weekly. It’s a soft piece of red plastic with an image of Burns printed on it. It’s very flimsy and there’s no attempt at sculpting on the edges to make it resemble an actual magazine. Very lazy, and also not really welcomed. I’d much prefer a copy of Burns’ autobiography Will There Ever Be a Rainbow? Lastly, we also get Burns’ trillion dollar bill which is on another piece of soft plastic with printing on both side. It looks fine, but it’s unnaturally thick for a bill. I guess it’s fine though since it makes it easier for the figure to hold and more durable. He basically only has one hand that can hold it, the left “Excellent” hand has the thumb positioned under the palm so the bill (or magazine) can be slotted in between effectively enough.

Well, at least Mr. Burns got what he wanted.

Burns is only slightly better than Ralph and it comes on the strength of more accessories and overall a better sculpt, but in comparison to the first two waves of the line he’s pretty underwhelming. I’m assuming the paint on the front of mine is unique to my copy and not a reflection of every Burns figure Super7 puts out, but the paint apps have been spotty in general so who can say how uncommon it is? It definitely doesn’t look and feel like a premium collectible so it’s impossible to recommend at $55. Plus, without a Smithers to pair him with the figure feels almost incomplete, because what is Burns without his sycophantic righthand man? Only get this if you absolutely have to have a Mr. Burns figure in this scale, and even then you should probably wait for the eventual discounted price that is almost sure to come before the year is through. Next up is wave four of this line and if you thought wave 3 was a little disappointing, then you haven’t seen nothing yet.

Join me as I journey through Super7’s take on The Simpsons:

Super7 The Simpsons Ultimates! Ralph Wiggum

Last week, we talked about two out of left field choices by Super7 for its line of action figures based on The Simpsons. This week, we’re discussing a fan favorite character that belongs and his inclusion is only perplexing given that there is no member of the Simpson family in the wave. Ralph Wiggum was…

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Super7 The Simpsons Ultimates! Kang and Kodos

We are onto the third wave of Ultimates! from Super7 based on The Simpsons. Like past waves, plenty of questions abound when it comes to Super7’s character selection and they’re not unfounded. Perhaps the two most questionable inclusions in this third wave are the subject of today’s post: Kang and Kodos. These are two separate…

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Super7 The Simpsons Ultimates! Krusty the Clown

If you’ve been following along with my reviews on the second wave of Super7’s The Simpsons Ultimates!, then you will have noted that I’ve had a bit of a love/hate relationship with this wave. For the most part, the sculpts and deco have been on point, it’s some of the little things that have been…

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X-Men ’97 – “Tolerance is Extinction – Part 3”

Written by Beau DeMayo and Anthony Sellitti.

Today, X-Men ’97 dropped the curtain on its first season and what a way to bring it to an end. Last week’s episode was a roller coaster of emotions for me. I couldn’t go into much detail of my review of “Tolerance is Extinction – Part 2” without wading into spoiler territory, so allow me to indulge myself before we get to this week’s episode. When one thinks of childhood trauma baked into media, the death of Bambi’s mom is probably the most often cited. If you’re an 80’s kid it might be the death of Optimus Prime in the first Transformers movie or the death of Littlefoot’s mother in The Land Before Time. The 90s kid has Mufasa while the comic book readers like me have X-Men #25. No one truly died in that issue, but it’s the infamous issue where Magneto decides he’s had enough of Wolverine and uses his magnetic powers to rip the metal off of his bones and force it through his pores and open wounds. It’s all anyone wanted to talk about concerning X-Men when it happened and it changed the character of Wolverine in a big way. Like basically all things in comics, Wolverine eventually regained his awesome adamantium skeleton, but it took a surprising amount of years for that to happen.

They did it. I can’t believe they did it.

Despite being one of the most singular, powerful, moments in X-Men history, that confrontation with Magneto has really just been confined to the page. The original X-Men animated series had just kicked-off its second season when it happened, but never touched it during the rest of its run. I remember feeling anxious during the Asteroid M episodes, “Sanctuary,” out of fear it might happen, but Wolverine escaped that arc unscathed. I remember my friend jumping in his seat when we saw the first X-Men movie in theaters when Magneto lifts Wolverine up on the train and asks “Does that remarkable metal run all through your body?” He thought, and I too, that Magneto might give a tug in that moment and I certainly thought it could be him laying the groundwork for a future confrontation that never arrived. Other animated efforts and movies that followed never did go to that well, but in its ninth episode X-Men ’97 did.

For a brief moment I thought we may be jumping straight to the mind wipe Xavier inflicted upon Magneto in response to his attack on Wolverine.

When Magneto emerged from Bastion’s imprisonment in the eighth episode and used his magnetic powers to attack the whole planet’s electrical grid is when I first felt X-Men #25 was on the table. It was similar to his attack to open that issue on the planet’s satellite defense system which knocked out power all across the globe. Even though much of the events of last week’s episode were mirroring the events of New X-Men from 2001, there was always the possibility of multiple plotlines converging. As I said in my review of last week’s episode, that “Greatest Hits” approach the original series and this one is able to take is part of what makes it so successful. When it was Wolverine who was tabbed to deliver the opening, “Previously…on X-Men,” line I pretty much knew what we were in for. It became even more obvious when Rogue basically assumed the role of Colossus from the Fatal Attractions plotline X-Men #25 is a part of by joining Magneto (along with Roberto) midway through the episode. It made it hard to enjoy all of the fan-service leading up to the final act with the return of the old costumes, the Hulk cameo, or Cyclops’ return dig at the film costumes as I was expecting the worst for old Wolverine. And even during the episode, my X-Men animated Wolverine figure decided to take a shelf dive. I’d love to say it was during that scene, but I don’t remember because I was engrossed in the show and only after it was over did I check to see who fell. He knew.

Wolverine’s claws covered in blood – something we never could see in the original series.

The final scene of the episode was done exceptionally well, though it still left a glimmer of hope that Wolverine would not be subjected to his worst injury to date. When he removes Magneto’s helmet to allow Xavier a chance to attack him with his telepathic powers, the imagery was evocative of Xavier’s answer to Magneto’s brutal assault on Logan from X-Men #25. For a brief moment, I thought he might be spared. Then Cyclops blasted his mentor, not because he was turning on him or anything, but because Gold Team had not yet taken down Bastion and they couldn’t risk Xavier, through Magneto, re-activating the Prime Sentinels.

“Been in a lot of wars, bub – the brave always die first.” A great callback to Magneto’s line from the season finale of the original show’s first season, “The Final Decision.”

That’s when Wolverine struck. In actually more graphic fashion compared with the comic from which the story was taken, we get to see a flash of his claws and then the ends protrude through Magneto’s torso. At that moment, I could only watch with both dread and awe since there was no going back now. The attack was brief. We got just a quick shot of each character’s reaction, friend and foe alike, at Wolverine’s attack. It was like all of the participants in the melee up to that point were just made aware that violence has consequences, like a bunch of kids play-fighting in the yard until someone gets really hurt. The final image of Wolverine in mid-air with the adamantium oozing out of his body was a near 1:1 recreation of Andy Kubert’s artwork. It was chilling and a hell of a way to end an episode of television. I was riding an exercise bike on my first viewing and I wish I had thought to check my heartrate readings on my fitness app when it was all said and done. I was covered in sweat, more than usual after a workout, and that same pit in my stomach I felt as a 9 year old in 1993 had returned.

The plot with Wolverine made me completely forget that we may have witnessed the death of Jean. Again.

The moment was so captivating that it practically erased everything that came before it. I had to watch it again to be reminded of the fact that Morph and Beast had been defeated and were at the mercy of Bastion last we saw them. Sinister had taken control over Cable like he did his mother before him unleashing his telekinetic powers on Jean. She was able to make psychic contact with Cyclops, and through her, he saw what was going down just long enough for her to tell him she loved him before Cable’s blast engulfed her. And at Asteroid M, Magneto is likely mortally wounded or damn close to it while Xavier had Magneto’s helmet basically crushed around his skull neutralizing his psychic powers. This concept is new to the show as when the original aired the idea that Magneto’s helmet was designed to protect him from Xavier had not been invented yet. You can even see in the show’s fourth episode Xavier attack him with the helmet on, but I don’t mind it being a new wrinkle for this show as basically every version of the X-Men has done the same.

We open on a flashback we’ve heard about before.

As a kid, I don’t know how many times I read X-Men #25 and its follow-up, Wolverine #75, so I had a good idea what was going to happen in this season finale (in case you forgot, that’s what we’re here to talk about today) in space. I was less certain about the Bastion plot, but I had some ideas. Given the nature of how the last episode ended, there isn’t much I can say about the plot of this one that doesn’t spoil something, but I’m sure I can find something to talk about. The “Previously…” line is delivered by Magneto and our opening credits contain few surprises. More Dark Phoenix, more Apocalypse, but also a new scene of Magneto and Xavier unleashing their powers for the first time in front of each other on some terrorists from “Enter Magneto.”

Wolverine will not be doing much this episode.

And we’re shown that flashback because that is essentially where the episode begins. A young Xavier and Magneto having some drinks in a bar in a war torn country chatting about the potential for mutants. The war setting is even established by the opening chords of the famous song by The Byrds “Turn! Turn! Turn!” which I thought we all agreed we were done with? That and Credence Clearwater Revival. It’s at least brief which probably saved Disney a few bucks. Outside of the flashback, the episode is going to pick-up right where we left off with Wolverine in bad shape and the Earth heading for catastrophe. The only one who can heal the Earth’s magnetic field is Magneto and he needs some convincing.

Gold Team! This is no time for a nap!

At ground level, we last saw Bastion essentially victorious. And he will be ready for his victory lap that villains are so fond of, but as is often the case, the celebration is premature. Again, I’m not here to spoil anything, but I don’t think it’s a spoiler to say that the X-Men will need to deal with this guy. If last episode was more of the Magneto conflict, then this one is definitely more on Bastion. He is pretty set on eradicating mutants, and once that is done, he intends to rule over humanity since they can’t exactly be trusted either. And if he can’t do either, well, let’s just say that’s something he won’t respond to very well. And if that weren’t enough, the world super powers are left mulling what to do about the Magneto Protocols. Should the grid get restored, not only will the Prime Sentinels be reactivated, but President Kelly will have access to the missile defense system crafted especially for targeting Asteroid M.

Okay, perverts, happy now?!

The X-Men had split into Blue and Gold teams last episode, but it’s going to take all able-bodied X-Men to stop Bastion. A large portion of the episode is devoted to the battle that you knew was going to happen and, as has been the case with this show, it’s quite satisfying and spectacular. The action direction continues to be a strong point and the animation staff is up to task. Since we’re dealing with a finale here, there is an effort to give everyone some time to shine, provided they were able to stand at the conclusion of the last episode. The episode also pays more than lip-service to actual character growth and this is the episode that is able to cash in on the smaller moments (and some big ones) that we saw throughout this first season.

Sunspot has been allowed to cut loose these past few episodes which has been fun to see.

Where this episode did stumble a bit for me is that it’s basically a small portion of fallout from the previous episode, then a whole bunch of action, and then setup for next season. It’s become routine in the streaming age for shows to be serialized and include a lot of cliffhangers and X-Men ’97 is no different. I received some Game of Thrones vibes from the show when watching this one as the penultimate episode was where a lot of the spectacle was while this one felt a bit more like clean-up followed by setup. They left no room for the characters to really respond to what happened last week. It’s mentioned only in passing and we see Wolverine’s banged up body a few times, but we get almost nothing from the characters. How is Jubilee processing this? She and Wolverine were tight. Is anyone mad at him for pushing Magneto as far as he did by getting all stabby on him? Again, we don’t know and the way the episode ends makes it seem like it’s a thing we’re just not going to address at all and that feels like a real missed opportunity for a show that loves the soapy drama.

At least Morph seems to care.

Like last week, expect to be tickled by several cameos. Some are repeat cameos, but many are all new. Sure, it can feel like stunt-casting or something akin to it, but considering the plot in this episode has worldwide ramifications it makes sense to get a look around the globe. It’s certainly interesting and makes me wonder if X-Men ’97 will turn into a launching pad for an animated universe set in the 90s. Nostalgia for the period will likely never be hotter than it is now so it wouldn’t be Marvel and Disney’s worst idea. As long as my X-Men show doesn’t become overrun by non-mutant superheroes I’m all for it. Even if I personally have little interest in revisiting the other 90s Marvel cartoons.

I love everything about this shot.

I may seem a little down on this episode, but that’s only because the prior two were so strong. This is indeed a good episode, and it’s a long one at that, and DeMayo and Sellitti do some great stuff with their dialogue. There are certain characters they write so well and it’s on display in this episode. There’s also more callback lines to the original series and its woven in effectively and with purpose. There’s some heavy stuff intermingled with the action concerning Xavier and Magneto and this episode is one of the first pieces of X-Men media that really convinces the audience that Xavier and Magneto care deeply for each other. They’re not just paying lip-service to the “old friend” label they like to toss around so casually.

This episode concludes what has inarguably been a successful first season for X-Men ’97. The second season is in production so the wait should not be as long as it was from announcement to premiere. I suspect we will hear more at San Diego Comic Con this summer. Series creator and showrunner Beau DeMayo was heavily involved in the second season and it can be assumed much of his vision will make it to air. Following that, we’ll be heading into some unchartered waters with the show. Disney and DeMayo have remained tight-lipped on why he was let go from the series just before the premiere which is unfortunate because it would be nice to know if fans should be advocating for Disney to reverse that decision. If he was fired because of an OnlyFans account or creative differences, then that was probably a stupid decision given how well this show has turned out (and for the record, the OnlyFans thing would be stupid if the show sucked too). If he was fired over workplace misconduct or something (and full disclosure – I have no idea why he was let go and I’m just tossing out examples) then all right, that’s not someone I’d want to go to bat for. This stuff has a way of getting out so it’s more probable than not we’ll know in time, but for now, I’m extremely satisfied with how X-Men ’97 turned out. I’m also extremely bummed about not having a new episode to look forward to next week. This is going to be an intolerable wait.

Previously…on X-Men ’97:

X-Men ’97 – “Tolerance is Extinction – Part 2”

Magneto was right. That was the realization many characters seemed to share at the end of last week’s episode of X-Men ’97. As we roll into the penultimate episode of the show’s first season, a lot is on the line and the show is drawing inspiration from several different sources related to the X-Men over…

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X-Men ’97 – “Tolerance is Extinction – Part 1”

Ever since the episode list was released for X-Men ’97 I’ve been looking forward to what reads like an epic, three-part, season finale. In truth, given that X-Men ’97 is a serialized show you could basically call every episode “X-Men ’97 Season 1 Part 1” and so on, but the titles do add a dramatic…

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X-Men ’97 – “Bright Eyes”

When we last saw our beloved X-Men, their world had just been destroyed. An idyllic place set to the soundtrack of the very on-the-nose choice of “Happy Nation” by Ace of Base in Genosha was laid to waste. Mutants of all backgrounds were slaughtered including our beloved Gambit and less beloved Magneto. In the aftermath…

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MOTU – Turtles of Grayskull Raphael

Mattel’s Turtles of Grayskull line rolls on with wave two. This Teenage Mutant Ninja Turtles x Masters of the Universe collaboration is a continuation of the Masters of the Universe Origins toyline. That’s a line of roughly 5.5″ figures designed to capture the aesthetic of the original MOTU toyline, but with some modern articulation engineered into the form. For the first wave, I took a look at both Leonardo and Donatello. As someone who is a TMNT fan, but not a MOTU fan, the turtle boys are the only ones that appeal to me. Despite that, I did end up getting the Mouse-Jaw figure despite that being a MOTU character, but he came with a Mouser so that works, right?

The gang is not quite all here.

Raphael is the turtle of the line’s second wave which also includes Ram Man, Beast Man, and Shredder. I’m not likely to get either MOTU character in this wave, but I’m also not sold on Shredder. I guess I need to see him in person. Raph I knew I wanted so I went ahead and just preordered that one. This should be a pretty easy review since this figure is essentially the same as the prior turtles. That’s the whole idea behind the line which is one base body creates many toys. The new stuff is the armor and accessories and the new head.

I’ll take a picture of the shell shield, but if you display your Turtles of Grayskull like this you’re a monster.

Raphael could basically be described as Raphael x Ram Man. I don’t know anything about Ram Man, my MOTU knowledge is only surface level, but from what I gather he’s a stout fella with a hard head and helmet to go with it. I assume he rams people, and while Raph may be hot-headed, he’s not known for bashing folks with his brain so he’s also equipped with some weapons. Unlike the Donatello-At-Arms figure, the helmet is removable so this figure can strip down to a fairly basic Raph with barbarian underwear.

“I could get used to this.”

Right off the bat, I have to say the green on this Raph pops. It’s hilarious to me that Mattel has done a better job at recreating Raph’s classic shade of green than Playmates has with its reissues. The head gives me 2003 vibes like it did with the previous turtles while this figure has way more of Raph’s red worked into the figure. The bracers and greaves are red, he has red on the helmet, a red belt, red on the chest, and a piece of red armor on his shoulder. The shell is the same piece and is a matte brown and the paint applications overall are a little cleaner with this figure than they were with my wave one offerings. I may not care about Ram Man and I think his design is kind of boring, but this is working for me. I think Raph is my new favorite in the line and it’s mostly because the colors work and he looks great with or without the helmet.

Raph could do some damage with these.

As for weapons, Raph apparently can’t have normal sai he needs something bigger. The first sai is more like a tri-bladed sword. It has a long handle and the weapon is larger than Raph’s leg. It’s done all in silver and he can grip it just fine. It also slots into the holster on the back of the shell pretty well. The other sai is a bit more involved. It’s basically a glove that fits over his right fist which is kind of a Fisto thing, only Raph is taking it a step further (or three) by having giant blades coming off the top of his fist. If the outer blades were as long as the center one he’d look like he’s cosplaying Wolverine. It’s a cool weapon, though it looks more like a Shredder weapon to me and that’s primarily to do with how he armed himself in the 2012 series. Like the other turtles, the shell does come off and can double as a handheld shield. The chest armor, like the helmet and glove sai, are just pressure fitted so no straps to deal with. The shoulder armor can slide off as well so if you want to get this guy pretty close to naked it’s not too difficult. There’s also another mini comic included, but it’s not the advertised continuation of the story from the first wave. It’s just panel art, no dialogue bubbles, and seems to be pretty scattershot. I guess we have to wait until Wave 3 for the rest of the story?

“You don’t scare me, ugly!”

The articulation for Raph is exactly the same as it was with Leo and Donnie. It’s solid as the shoulders, head, elbows, and knees have good range despite the simple approach. The waist twist is just a waist twist, but the ankles feature hinges and rockers. My lingering complaint is still that the hands only have horizontal hinges when vertical would be preferable for melee weapons. It’s fine.

“You better not be cuttin’ in on my territory, bub!”

The bottom line here is if you dig the look of this mash-up and enjoyed Wave One then you’ll be plenty happy with this interpretation of Raphael. The line needed a Raph and it got a pretty good one. Wave Two should be arriving in stores around you as I type this. It’s also available at various online retailers and I got mine from Amazon. MSRP is 20 bucks, which is a little higher than the standard MOTU Origins price, but that’s likely due to Mattel having to pay Viacom for the license. Wave 3 should be coming soon and I’ve seen some people who already have it, plus there’s the deluxe figures and I’ll be checking some of them out. This line has legs, so we’re definitely not close to being done.

The Turtles like playing with other IP, MOTU is just the latest:

MOTU – Turtles of Grayskull Leonardo and Donatello

These days, there isn’t much the Teenage Mutant Ninja Turtles haven’t crossed-over with. Back in the day we had Star Trek, trolls, and the Universal Monsters. More modern times have seen cross-overs with the likes of WWE, Ghostbusters, and Mighty Morphin Power Rangers. Throughout all of that, as well as the action figure license seemingly…

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MOTU – Turtles of Grayskull Deluxe Mouse-Jaw

Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can…

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Hasbro MMPR x TMNT Shredder

We’ve looked at the two-packs from Hasbro’s Mighty Morphin Power Rangers x Teenage Mutant Ninja Turtles line of action figures based on the comic book crossover, but have we saved the best for last? Coming in on his own is the arch nemesis for the turtles: The Shredder! And since this is a line specializing…

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Super7 The Simpsons Ultimates! Ralph Wiggum

This is the story about a boy who just wanted to be loved.

Last week, we talked about two out of left field choices by Super7 for its line of action figures based on The Simpsons. This week, we’re discussing a fan favorite character that belongs and his inclusion is only perplexing given that there is no member of the Simpson family in the wave. Ralph Wiggum was featured in the very first episode of The Simpsons, but as a character, he wasn’t really developed until Season Four’s “I Love Lisa.” Up until that point, he was just some kid who was a little heavy-set, but made little impression. “I Love Lisa” made Ralph the character he is today. He’s more than a little slow, but genuine, and very impressionable. Unfortunately, he gets bad advice from his dad, the chief of police, which basically sets him up to have his heart broken by Lisa, but it all turns out well in the end. It’s not my favorite episode of The Simpsons, but it is one I adore and there are few episodes I’ve watched more than that one.

He wants to be loved, but not touched.

As an action figure, Ralph is a bit of a hard sell. The character is certainly beloved and not particularly difficult to translate to 3D, but it’s not one that presents a lot of opportunity for articulation or flashy paints. And since Super7’s Ultimates! line carries a base price of $55, Ralph is especially tough to value as he’s the same price as Homer, Moe, Krusty, and up to this point basically everyone except the massive Kang and Kodos. Super7 is one of those companies that has no problems asking its consumers to pay more for bigger characters, but never do they charge less for the small. And with Ralph, it’s hard to argue that Super7 has done much of anything to alleviate that.

The height of Ralph seems fine when compared with Bartman, but the rest? Eh, no.

Ralph stands at approximately 4.25″, probably a tick under. He’s just a little shorter than Bartman, which is proper for true scale, though his larger proportions make him look odd beside Bart. Ralph’s height is fine, but the rest isn’t really in scale. Unfortunately for Super7, there’s an entire episode about Bart and Ralph being paired up so there’s no shortage of reference images. Ralph’s hands and feet are gargantuan in comparison to Bart’s and the two do not look good side-by-side. I think this is a case of Super7 just not wanting to go smaller on Ralph than they did because then the asking price would look even more foolish. A lot of action figure lines tend to add a little to the smallest characters, and take a little from the largest to try to find a happy medium and I do think that’s true here. How much it bothers collectors is likely to vary from person-to-person, it’s just a shame the line ended up being a brief one because there’s really no one to pair Ralph with on the shelf if not Bartman. I guess he always was a bit of a loner.

Even with the adults his proportions just seem too big. His feet are bigger than Moe’s.

Aside from the scale, the sculpt on Ralph is fine. He has his almost blank expression where he’s smiling and it’s captured. He has his blue shirt and brown pants and basically the only paint is reserved for the eyes, shirt, and belt. His head does not appear to be painted yellow and instead Super7 just went with a matte coat. It’s a step back from the paint jobs we saw in the second wave of the line and I’m curious if these final two waves (which shipped at the same time and only a few weeks after the second) were rushed or had cuts made to them since Disney was pulling the license. The paint on the blue shirt is applied all right, but there are some blemishes. It also chips and flakes around where the arms plug into the shoulders leaving behind ugly, yellow, spots. By far though, my least favorite thing about the presentation of the figure is how Super7 did Ralph’s hair. Ralph has this very thin, wispy, hair in the show and Super7 opted to sculpt it in soft, black, plastic and glue it to his head. The end result is it’s just far too thick and he almost looks like he has dreadlocks. I think the proper way to do the hair would have been to sculpt it into his head and just paint it. Or do it with with something thinner, like the bristles you might find on a brush. This choice doesn’t work very well. You can especially see it in the reference art on the box how the diameter of his hair should be smaller than his pupils, but with the figure it’s the opposite.

At least it covers up the awful hair.

There isn’t much to say about Ralph’s articulation. It’s terrible. He’s barely better than a ReAction figure. The head just rotates and so do the shoulders. His elbows have little range as do the hinges in his hands. He has a waist twist, and everything below that is essentially useless. I don’t know what they were trying to do with the ankles as there’s basically a brown post that goes into his feet. There is a hinge, but it does almost nothing. There’s a gap between the end of his pants and shoes as a result and it looks bad. Ralph was never going to have terrific range at these joints, but it’s like they didn’t even try.

The only accessory you need?

A little statue like Ralph is relying on accessories to create value. I often get the sense with Super7 that they start at the $55 price and then try to add enough stuff to hit their cost target. With Ralph, I don’t really get that sense and instead this figure feels like a cost-saving one. The most popular character in the line that will probably sell the best so let’s produce it cheaply and maximize profit! Ralph has no extra hands and one extra head. That head is exactly the same as the default one, except it has a melted ice cream cone glued to the forehead. That’s it. The heads are really hard to swap too and I can’t see myself ever wanting to use this reference from a later episode that’s also a dated joke that hasn’t aged well. Why no toothy grin? Or better yet, a grin with red crayon all over the teeth? This is just bad.

“Go banana!”

Ralph’s other accessories include a banana, jar of paste, Valentine, sign, and computer. The banana and jar of paste have hands sculpted to them which I guess is fine. The jar has a removable top with paste at the end of a brush inside it, but Ralph’s range of motion is so terrible he can’t hold it with the top on. The Valentine is what you would expect and features the “I Choo-Choo-Choose You” remark and there’s a picture of a train. It’s great for what it is and if it wasn’t included there would be riots. There is a “WARNING DO NOT HUG” sign that can be hung around Ralph’s neck which, again, is from a much later episode. I would have preferred his Idaho costume instead. The sign is all plastic so it doesn’t even hang properly and looks stupid. The computer is an old, boxy, design and Ralph is practicing spelling “CAT” on it and there’s a picture of a cat. It too is from a post golden age episode, but at least it’s the Super Nintendo Chalmers scene so I’ll allow it, but there isn’t really anything for Ralph to do with it. He can’t hold it and he doesn’t have a desk to put it on. It just sits there.

“Miss Hoover! I’m all out of ice cream!”

For such an iconic character, Ralph’s accessories are severely underwhelming. And considering how small he is and that he has just one alternate head, he should have more. Where is his key to the town? Where’s the leprechaun that tells him to start fires? He could have had soft goods and another head to recreate his George Washington costume. He could have had his TV dinner he needs someone to microwave for him or his box of Star Wars collectibles. What about the cat he likes talking about so much? A box of crayons with a missing red crayon? There’s just so much! Obviously, Super7 could not have given us everything, but it’s like they tried to impress us with deeper cuts from later in the show’s life when they would have been better served to just focus on “I Love Lisa” and deliver as much from that episode as possible like a facial expression from the exact moment his heart rips in two.

If you’re a fan of The Simpsons and collecting this line, should you get Ralph Wiggum? I mean, as a character, of course. He’s probably the most popular character in the wave. As an action figure that costs $55? Absolutely not. Super7 did not earn your money with this release. The paint is mediocre, the sculpt is too large, the articulation is practically non-existent and the accessories uninspired. This is a dud of a release. Yeah, mixed in on your shelf with the rest of the line (provided he’s not next to Bartman) Ralph will look okay, but no one is likely to see it and go “Oh wow! I love that Ralph!” If I wasn’t going all-in on this line as a show of support so it would go on for awhile (oops), I would have passed or at least cancelled my preorder when Super7 figures started routinely hitting the discount rack. I suggest anyone who does have an interest in Ralph to just wait for such an event.

We’ve got more from Super7 and The Simpsons:

Super7 The Simpsons Ultimates! Kang and Kodos

We are onto the third wave of Ultimates! from Super7 based on The Simpsons. Like past waves, plenty of questions abound when it comes to Super7’s character selection and they’re not unfounded. Perhaps the two most questionable inclusions in this third wave are the subject of today’s post: Kang and Kodos. These are two separate…

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Super7 The Simpsons Ultimates! Krusty the Clown

If you’ve been following along with my reviews on the second wave of Super7’s The Simpsons Ultimates!, then you will have noted that I’ve had a bit of a love/hate relationship with this wave. For the most part, the sculpts and deco have been on point, it’s some of the little things that have been…

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Super7 The Simpsons Ultimates! Hank Scorpio

If you’re going to market action figures to a fanbase as venerable as The Simpsons, you should probably go after what they love most. Simpsons fans love to make references to their favorite episodes and characters and one of the top episodes from the show is “You Only Move Twice” from the show’s seventh season.…

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X-Men ’97 – “Tolerance is Extinction – Part 2”

Written by Anthony Sellitti.

Magneto was right.

That was the realization many characters seemed to share at the end of last week’s episode of X-Men ’97. As we roll into the penultimate episode of the show’s first season, a lot is on the line and the show is drawing inspiration from several different sources related to the X-Men over the course of decades. We’ve seen costume changes for both Storm and Jubilee, one to her original look harkening back to the ’70s while the other jumped forward to a slightly more modern interpretation. We’ve been seeing scenes of the Dark Phoenix Saga play out in the opening credits much of this season while Bastion, an enemy associated with the new millennium, has been the puppet master for much of the show, though only recently outed.

Have we witnessed the death of a dream and the realization of another?

And then we had the conclusion of last week’s episode. The still alive and well Charles Xavier was outed to the world by Bastion through the media while the world would be reintroduced to another thought dead individual – Magneto. Valerie Cooper, heralded as the show’s center by showrunner Beau DeMayo before the season began, made the choice to free Magneto from Bastion’s clutches. We don’t know what Bastion had planned for the Master of Magnetism or if some of those plans may have already begun, but we do know that once freed Magneto immediately turned to a familiar refrain – revenge. Traveling to one of the Earth’s poles, Magneto unleashed a massive EMP through his magnetic powers which were likely amplified by the Earth’s own magnetic field. This both saved the mutants and quite possibly doomed humanity as the power grid was effectively neutralized. Wolverine called it a declaration of war.

A “blink and you’ll miss it” moment from the opening title is the insertion of Prime Sentinels in the middle of the Xavier and Magneto confrontation.

And this is what made the original series and now this one so effective. It’s a melting pot of different eras of the team and their stories distilled into one. I’d call it a greatest hits, but some misses still managed to slip in (looking at you Cody and the Not Brood) and X-Men ’97 hasn’t been immune from that. It’s a great approach and whoever at Disney or Marvel is put in charge of bringing the X-Men back to cinema really should go back and watch the original series and this one. Not because they’re perfect, mind you, but because they had the right approach. And whomever does so can see what worked and what didn’t or what stories could have been expanded upon or resonated in a different way. Just maybe don’t do Phoenix. I know it’s a classic, but everybody does it. Or if you’re going to do it, make sure to bring something new to the table (or maybe don’t just jump right to the Dark Phoenix Saga).

Look who came back.

That’s another a discussion for another day, today is all about “Tolerance is Extinction – Part Two.” The opening “Previously…on X-Men” responsibilities are turned over to everyone’s favorite Canadian Wolverine and the credits feature the return of Storm in her classic threads. We’re still checking out the Dark Phoenix Saga, Asteroid M, and Cable facing down Apocalypse as clips from the old show as clues to what is to come. When the episode begins, we’re reintroduced to Charles Xavier, better known as Professor X, as he wakes up in what remains of his bedroom. The mansion has been destroyed (really, no one should be trying to sleep in it) for the second time this season and at least the third overall (not counting the time Rogue put a hole in every floor of the thing including the roof). Xavier has to deal with not just the fallout of what Magneto has done, but the fallout for leaving the school in his care. Elsewhere, Bastion is seen collecting his mother’s deactivated body as the EMP deactivated all of the Prime Sentinels. This allowed both Roberto and Jubilee to escape, and they’re quickly rescued by the duo of Storm and Forge from a gang of angry humans.

It’s quite a mess Charlie returned home to.

Reckoning needs to happen between Xavier and his pupils. There’s a nice conversation between he, Scott, and Jean over his decision to leave the school to Magneto where Xavier’s intentions are well illustrated. Still, this isn’t a happy reunion as Cyclops wasn’t the only one displeased with the professor’s decision and they’re certainly not happy he wasn’t there when the world went to hell. There isn’t much time for all of that though as Magneto returns and he brought his asteroid with him. There’s no more words to be shared between he and his old friend. Magneto has made his choice and he is only there to offer an invitation to any who wish to join him on Asteroid M. Some will leave, most will stay, and for the first time the show will separate the members into Blue and Gold teams, though the membership of each doesn’t really align with such from the books aside from the leaders being Cyclops and Storm.

Not the happy homecoming Charles may have been looking forward to.

And why do we need two teams? Because in order to save the world, or at least prevent a full blown war, the X-Men must take down Bastion and restore the damage done to the Earth’s magnetic field through Magneto. That means one team seeks out Bastion while the other heads into space to confront Magneto. The tricky part might not be defeating either one or convincing Magneto to undo what he has already done, it’s that both teams need to be successful, but at different times. If the Blue Team succeeds before the Gold Team neutralizes Bastion then they very well may restore all of the Prime Sentinels to a functional state which would probably doom the Gold Team. Unfortunately for the Gold Team, Bastion is revealed to be what the show refers to as a technopath, meaning he can communicate with machinery like his Sentinels. He is likely unaffected by what Magneto has wrought so both teams are in for a fight.

Magneto has an offer to make to his X-Men and it’s an offer he’s made before.

And fights are what we get! One aspect of X-Men ’97 that has not been as strong as that of the original series is how the original was able to spotlight basically every member of the team. The show didn’t do it in every episode, that would have been foolish, but found a way throughout and especially so in the show’s second season. What X-Men ’97 has done instead is give characters their own moments typically in action scenes. And this week it’s Jean’s turn to kick some ass while Morph gets to unleash another cameo. We also get to see Mr. Sinister in action (I hope you didn’t forget about him) which is a lot of fun for those who grew up with the ’92 series. Perhaps those watching didn’t even realize it at the time, but that show’s animation budget just wasn’t what it needed to be for a complicated character design like Sinister. As a result, he basically just stood in fairly neutral positions. He couldn’t turn or do anything dynamic, but in X-Men ’97 he is unburdened by such constraints and it’s pretty cool to see in action.

I don’t like to spoil the easter egg moments from this show, but this time I’m making an exception: Raise your hand if you had that Wolverine motorcycle as a kid!

Another major change for X-Men ’97 where the original is concerned is that it’s not afraid to change the status quo nor is it afraid to “go there.” The X-Men can’t expect to come out of every confrontation unscathed and this penultimate episode ends on a pretty major development. This is one of those episodes where I’m a tad jealous of the bingers who are just waiting patiently for the whole season to be available to them. Instead, we have to wait until next week to see how this all sorts itself out. That melting pot I referred to keeps us folks who know these stories from the comics slightly in the dark. We know how they all end, but the show is setting up for these stories to just smash in to each other. The results could be largely the same, or radically different. And that’s the beauty of it.

Previously…on X-Men ’97:

X-Men ’97 – “Tolerance is Extinction – Part 1”

Ever since the episode list was released for X-Men ’97 I’ve been looking forward to what reads like an epic, three-part, season finale. In truth, given that X-Men ’97 is a serialized show you could basically call every episode “X-Men ’97 Season 1 Part 1” and so on, but the titles do add a dramatic…

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X-Men ’97 – “Bright Eyes”

When we last saw our beloved X-Men, their world had just been destroyed. An idyllic place set to the soundtrack of the very on-the-nose choice of “Happy Nation” by Ace of Base in Genosha was laid to waste. Mutants of all backgrounds were slaughtered including our beloved Gambit and less beloved Magneto. In the aftermath…

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X-Men ’97 – “Lifedeath – Part 2”

Last week’s episode of X-Men ’97 ended in spectacular and heartbreaking fashion. If you were hoping to experience the fallout of that one, you’re going to be disappointed by this week’s episode. Like the week before which saw an episode end with Forge and Storm in a precarious situation, this week’s episode is willing to…

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NECA TMNT Toon Samurai Adventure Michelangelo and Space Adventure Donatello

It’s time to go on an adventure!

I think most people understand that when it comes to a toy line the most popular figures are of the most popular characters. The problem is, what do you do when everyone has the most popular characters? You make them again, but different! That’s sort of the genesis of the variant action figure of a popular character. When Playmates Toys struck success with Teenage Mutant Ninja Turtles it didn’t take them long to get the main turtles back onto pegs, but in a different form. There were the gimmicky Wacky Action Turtles which had wind-up features and there was the disguise series of standard action figures of the turtles, but with fun disguises. And we’ve talked about them before because Super7 has already remade three of the four (it would seem they have no desire to make Undercover Don) and I’ve reviewed them all. Now it’s NECA’s turn to try to extend the life of their line of figures based on the classic cartoon series by dipping into the Playmates well with this two-pack of Samurai Adventure Michelangelo and Space Adventure Donatello.

Normally, samurais are the domain of Leonardo.

Recently, Super7 has run into issues with Playmates where the company really doesn’t like them remaking their toys. Is it because they want to re-release them to stores as they have with many old figures? Maybe, or it could just simply be a company protecting its interests and the right to make that call at some point in the future. With NECA, it would seem their way around that same issue is to switch up the characters. Playmates did Sewer Samurai Leonardo so NECA does it with Mikey instead. Raphael the Space Cadet becomes Space Adventure Donatello. Same concept, different character and different design. These aren’t 1:1 recreations and they’re coming from a toy line that is doing very well. That certainly gives NECA a lot of pull with Viacom when proposing these sorts of things and if they want to humor Playmates or not.

And space is typically reserved for Raphael.

These two figures are creations by the fine folks at NECA with the obvious tip of the hat to Playmates. Michelangelo and Donatello never sported these looks in the cartoon, but you could probably fool someone with a poor memory of the show as it’s not far-fetched for that program. They also both follow the Punk Turtles and Pizza Club releases in introducing more facial expressions for collectors to mix into their collection. Though like the Punk set, these heads are better suited for the newer figures and not the older Turtles in Disguise due to the shade of green utilized. In some way, these figures exist on their own. I don’t have the Pizza Club editions since I already have two sets of the Turtles in Disguise release and the original NECA turtles, but I do have the Punk Turtles and the heads are a little different. Where those are dark green and matte, these new ones are the same shade of green, but glossy. The shade of Michelangelo’s bandana is also darker than what came with the Punk Turtles. Does it match the Pizza Club Mikey? I don’t know, but the lack of consistency is irksome.

And rabbits. They’re allowed to go into space too.

That said, these expressions should work okay with at least the Punk and Pizza Club editions and not so well with the older figures. The two expressions that come with Michelangelo, an open mouth and a teeth-gritting one, are brand new while the mouth included with Donatello is an old, closed, expression we’ve seen before. That’s disappointing considering I think even the Pizza Club Donatello comes with this one. The only new head part with Donnie is the top which features a covering and purple goggles similar to the old Raph the Space Cadet figure. You can at least swap out the expression if you wish, but only having angry eyes is a bummer.

Sort of reminds you of the old title card, no?

We’ll talk Mikey first. He very much looks the part of a samurai, but with a lot of color. The helmet is almost exactly like the old Leonardo figure, but done in bright yellow with lots of black linework. The main suit is a pale blue with black and yellow trim. The almost salmon-shaded armor looks good and also gives the figure a toy impression rather than something going for realism. Paint is mostly clean, but there are some parts where the black bleeds into the yellow on the forearms and shins. There is a waviness to the belt which I don’t think is supposed to be present, but otherwise the figure looks good. The helmet plugs into the peg hole where the bandana knot usually goes (no such piece is included so if you want him to go helmet-less you will have to salvage that from another figure) and it’s easy to slot in, but sits rather loose. The helmet will stay on, but don’t be surprised if it falls off a lot while posing the figure.

Old expression, but at least he’s got cool shades now.

Donatello’s space suit is a bit more understated when compared with Mikey’s samurai armor or Raph’s old suit. It’s an off-white color with black linework and some gray and light blue accents. It doesn’t pop like some other looks in this line, but it’s appropriate for an astronaut turtle. The helmet is done with transparent plastic and the back is painted. It’s nice and clear with no odd blemishes anywhere. Paint is very clean on this figure and even the more complex parts of the head are painted well. Donatello’s goggles are done in transparent plastic with purple rims and they look great. They even flip-up if you prefer and removing the helmet is simple enough.

“Whoa dude, mellow out!”
Double-jointed elbows on a turtle? No way!

The articulation for both figures is actually better than most turtles. That’s because the costumes allow for some degree of freedom where shells are concerned. Both figures have the standard setup in the head, neck, shoulders, and hips while also having an easy to access waist twist. Both figures feature double-jointed knees and ankles that pivot and hinge forward and back. Donatello has single-jointed elbows that bend about 90 degrees while Michelangelo gets a NECA first for a turtle in this line: double-jointed elbows. Despite the presence of elbow pads and bulky sleeves, Mikey can bend his elbow past 90 degrees which is pretty cool. All of the hands feature horizontal hinges though, which is a real bummer. A samurai with a bunch of melee weapons and dual-wielding astronaut should have vertically hinged gripping and trigger hands.

This is one well-armed turtle.
What’s the coolest weapon in the set? It’s almost always the one with the chain.

This set comes loaded with accessories. We already covered the heads for Michelangelo which include standard and angry eyes, but he also comes with an assortment of hands: gripping, fists, and style posed. Donatello has fists, gripping, trigger finger, and style posed hands. When it comes to weapons, these turtle boys are stacked! Michelangelo has a set of katana, a spear, a studded club, a circular-handheld blade, and a little sickle with a chain affixed to the handle that’s attached to a weight. They’re all fully painted and done well at that. The chain on the sickle is real chain and it will be hard settling on a display for this guy. Donatello comes with a pair of wacky looking pistols. They’re yellow and green and the muzzle makes me think of corn on the cob. Nonetheless, they’re based on an old roleplay toy for TMNT (thanks Johnny Nostalgia for that info) and are a fun deep cut as a result. Donatello also has this handheld device that looks like it could be something that is designed to propel him through space. It’s actually based on the old Wacky Action Donatello which came with an all gray version and even showed up in the cartoon as an aid for swimming. Donnie can hold it or it can peg into his back. He also has a little backpack device that can plug into the same spot as well.

To boldly go where no turtle has gone before. Well, except Raph. And those Star Trek turtles. And…

That’s a ton of stuff, but aside from the one peg hole on Donatello’s back the big thing missing here is weapon storage. Michelangelo especially has all of this gear, but no where to put it. No sheath, no hooks, no nothing. It’s a bizarre oversight. Donatello could have easily had holsters for his guns especially considering these designs are uniquely NECA and not based on anything. I can forgive the figure not having a spot for that giant thruster thing, but the sidearms? Bad design.

The only item storage on these figures.

The cool thing is if you want these figures to look more like the vintage ones it’s easy to just swap heads to make the samurai Leo and the space turtle Raph. Since the bodies aren’t really color-coded to Mikey or Donatello, there’s no clash of colors or anything. The necks are barely visible so any prior turtle release should work relatively okay for a full head swap, and with Donnie’s upper head being fully painted, he can use any mouth expression from before as well. It even seems like NECA tried to arm Michelangelo with weapons similar to the other turtles. He just needed a second one of those handheld bladed weapons to have two sai stand-ins. It does lead me to wonder what might follow. Surely NECA has plans for a Leo and Raph set in some sort of non-cartoon look, or maybe they will pull from the show? Leonardo as a musketeer would work as a toy and I’m sure there’s some look for Raph in there that doesn’t immediately come to mind. They can’t do an Undercover Don type of figure since they’ve essentially already done that, but they could do a beach one or something.

How will Raph and Leo respond to these bodacious outfits?

The real question is do I want more turtles in the style of the cartoon, but in looks that didn’t actually appear in the cartoon? I’m thinking it’s going to be a case-by-case thing. I was initially planning on passing on this set as something I didn’t need, but I liked the idea of getting some new expressions and there was the fear that when a Leo and Raph set comes along that I’d be remiss if I skipped this one. I believe that is what the kids refer to as “FOMO” and it sure is an effective marketing strategy. This line has been a big hit for NECA so I’m not shocked to see them try to stretch it beyond the show, just so long as we don’t miss out on the few characters we’re still missing from said show (I’m mainly talking Tempestra), but I have no real worries there. This set is exclusive to Target and will set you back 60 bucks if you’re so inclined. It’s a solid value given all of the stuff in the box and the quality of the figures and I’m having some fun here. If you come across it in your travels and the designs get your attention then I think you’ll find plenty to enjoy here.

We have plenty more TMNT where this came from including more NECA and what served as inspiration for this set:

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