Super7 TMNT Ultimates! Slash

The evil, pizza-hating, mutant turtle from Dimension X has arrived!

It’s been over 9 months since I last reviewed a figure from Super7’s line of Teenage Mutant Ninja Turtles action figures. That figure was Muckman, and I actually waited on that one a little while because I ordered through Big Bad Toy Store and wanted my pile of loot to fill up a bit. Had I ordered directly from Super7 or had it shipped immediately from Big Bad, that month count might be 10! COVID has been crazy, obviously, and it’s caused a lot of delays. I think when I got that Wave 4 Muckman I was hopeful that Wave 5 would follow closer to the original plan of a 3-4 month lag in between. That obviously didn’t happen as we’re here in September ready to talk about the latest and greatest from Super7: Slash!

Slash is the first figure I’ve received from Wave 5 of TMNT…wait! This isn’t a wave 5 release! Slash is wave 6! Yup, I don’t know what’s going on, but somehow Big Bad Toy Store received Wave 6 before Wave 5. Super7 sent out review samples around a month ago for Wave 5 to the usual places, but as far as I know, still hasn’t shipped Wave 5 to any non-reviewers. They haven’t shown up at other retailers either, but here we are with a Wave 6 figure. And the interesting thing about Wave 5 for me is I ordered from both Super7 direct and Big Bad and still haven’t seen a whiff of either (I did get a “pre-order processing” soon for Leatherhead, so maybe the wait is almost over).

I no longer have my original Slash, but here he is with vintage Tokka who utilized the same mold as that old figure.

It doesn’t make much sense, but I suppose it doesn’t matter so lets just talk about Slash. Slash is billed as the evil mutant from Dimension X and he’s one of the characters associated with TMNT that has had a lot of different looks. He originated in the pages of Archie’s TMNT books where he’s a good guy. He still looks rather menacing, but he’s not an enemy of the turtles and will end up a member of The Mighty Mutanimals. When he went to the cartoon, he was made to be Bebop’s pet who gets mutated just like the other turtles. He’s pretty dumb, and gets outfitted with some random tech around the Technodrome and doesn’t really resemble any other iteration of the character. In between both appearances we had the action figure from Playmates which decided he was some evil character. He partly resembled the character from Archie, though they darkened his skin and added some additional details to basically make him fit in with that toy line. He was pretty squat in appearance and came with an arsenal of wicked looking weapons. Since this is how most fans were introduced to the character, it’s often the first thing that comes to mind when someone brings up the topic of Slash. And it was the toy version of the character that was added to the Super Nintendo port of Turtles in Time.

Slash doesn’t have a ton of height, but he does have a lot of bulk.

Because the old toy of Slash is so beloved, this was a figure pretty high on my personal list of wants from Super7. I’m a little surprised we had to wait until Wave 6 considering how popular the figure is, but it’s not like the past waves were full of duds and unpopular releases. And it could be worse since Super7 have revealed 8 waves and still no Rat King! Slash comes in the standard Ultimates! window box with the purple slipcover over it, because he’s a bad guy. The figure is a very faithful recreation of the Playmates original and that’s evident in just looking at it through the packaging, but like the other releases in this line, this new approach should do wonders for the detailing.

A meeting of Slash. I actually forgot how much I liked that video game Slash until picking it up for this shot.

Out of the box, Slash stands just a little over 6″. This makes him not much taller than the hero turtles, but he’s far more bulkier. And like the old toy, his head sits low so he has this crouched appearance to his posture. Handling him though is a trip down memory lane. I didn’t retain my original Slash figure, unfortunately, but this one helps me to remember every nook and cranny on that guy. I really like that old figure, though I hated his belt which never wanted to stay on, and my collection of Super7 figures would not be complete without him. His face perfectly captures the maniacal grin of the old figure with one eye being larger than the other. The teeth are well-painted, though I’m torn on if I like how they just filled his mouth with plastic or if I would have preferred to see it sculpted out. At this scale, it just stands out in a way it doesn’t on a 4″ figure. The skin has a nice, weathered, texture to it that’s consistent throughout the sculpt and Super7 added a wash to the figure to really bring those details out. I love what they did with the belt, going with a black and pink combo (the original was all black and a pink version followed later), and it’s great to finally see him with painted blades on his hands. The only thing I’m not crazy about are the shoulder pauldrons. They’re fully sculpted, like the vintage toy, but also like the vintage toy they’re unpainted. I feel like a major selling point of this line is to get all of the detail of the original toys, but now painted to bring them out, so when something so visible is missed it really stands out.

The belt is cast in hot pink, but parts of it are painted black. He also has some weapon storage on this thing.

The big talking point with this line since the first wave was delivered has concerned the articulation. Specifically, joint tolerance. Lets just get right down to it since that’s what people are most curious about. Slash is pretty good. The hips don’t flop around on this guy like they have on other figures and they stay where they’re supposed to when he’s standing on a shelf. The torso joint also doesn’t wiggle around which I think is a source of the problem on some of the other figures, but hopefully this is a good sign for the rest of Wave 6 (the early returns on Wave 5 paint the opposite picture, unfortunately) as it would be nice to put that issue to bed. Considering their production runs must have essentially been back-to-back, I’m not super optimistic.

The shurikens that were sculpted into the belt on the old figure are now removable which is pretty neat.

The hips are fine, and the rest of the articulation is basically what one would expect of this line. Super7, probably more than most, prioritizes the aesthetic over basically anything else. Their founder, Brian Flynn, is even on camera saying he thinks most collectors just place their toys on the shelf in a fairly neutral pose so that gives you some idea of where their thinking comes from. For Slash, we have a figure understandably limited by the fact that he’s a giant turtle, but it’s also limited because not much effort was made to do anything different with it. The head is on a double-ball-peg that is useful mostly for nuance posing since his head essentially juts forward and to the sides. He can look up a bit, but has basically no range looking down. The shoulders are ball-hinged and he can just about raise his arms out to the side, but those pauldrons get in the way. The arms rotate forward just fine and there’s a biceps swivel past that. The shoulder pauldrons actually pin into the biceps which is smart because it allows you to manipulate them out of the way where the shoulder is concerned. The elbow is single-hinged with a swivel, but because of the elbow pad he can’t quite achieve a 90 degree bend. The wrists rotate and he has both vertical and horizontal gripping hands for his weapons, so that’s a big plus. There is a joint in the torso, but it’s functionally useless and there’s no waist swivel nor is his tail articulated. The legs can go out to the side better than 45 degrees and the thigh twist works fine. The knees are single-hinged with a swivel, and like the elbows, the kneepad prevents a true 90 degree bend. The ankles hinge and rock pretty well and he’s a fairly easy figure to stand as a result.

Donnie is finding out that Slash is a lot to handle.

Slash basically is a what you see is what you get kind of release as he looks to only facilitate simple posing, and that’s basically true. It would have been nice to get a better waist twist like the other turtles, but that’s probably the only thing I miss. I don’t think they could have sculpted the neck in a way that would have let him stand up totally straight and still preserve the look of the original figure. It would have been nice to see the shoulders given more range via a ball-peg or butterfly joint, because he has room for one, but I’m not surprised that Super7 didn’t try this. And I would have liked to have seen the tail get some articulation because it’s current placement is a bit…phallic. At least the belt obscures it a bit.

He still has this wild looking nunchaku.

One thing we can count on when it comes to Super7 Ultimates! is that there will be no shortage of accessories and Slash is true of that. Slash actually has more stuff than the vintage figure and he even has some sculpted pieces from before turned into accessories this time. First of all, we get some extra parts. Slash comes with vertical gripping hands in the box, but if you want horizontal hinges he has those in the box too. He also has a set of fists and a set of style pose hands in the same style as the turtles. They can be used to hold larger objects or to just embellish a pose. All of the hands are sculpted and painted well and the blades are consistent from hand-to-hand which is nice. Slash also has a secondary head, and also like the turtles, it feels like a slightly more realistic interpretation of the character, but in a comic book sense. The expression is also very similar to a lot of the comic art as he has exposed teeth on each side of his mouth. It’s well-painted and looks really nice and, once again, I don’t know which head I like best. The default head is more of a maniacal expression, while this one with the more grimace expression and narrow eye has a whole different vibe. This one makes him look dangerous and sinister and it’s really cool. All of the hands and the two heads are also easy to swap.

Check out the new mug on Slash!

Slash also comes loaded with weapons to slice, chop, and bludgeon the turtles. The old toy featured ninja stars molded onto Slash’s belt and now those have been turned into weapons that peg onto the belt. There are two curved stars and one that’s more traditional. They don’t feel secure when pegging them on, but they also haven’t fallen off my figure so I guess the effect works fine. It’s the type of thing I like to see with these new figures so I like the approach. Slash also has two hand grenades and they have this metallic finish to them that looks really cool. The style pose hands can hold them all right and you can hook them onto the belt if you so desire.

He even brought some grenades!

The other weapons should seem more familiar as most of them are from the vintage release. Slash, being the anti-ninja turtle, basically came with a twisted version of the weapons featured by the heroic turtles. He has his spiked nunchaku with features studs on the handles and spiked chain. It’s done entirely in plastic as I’m guessing Super7 had no idea how to do it with real chain and preserve the look, but it is bendy, it just doesn’t hold a pose. Slash also has his trademarked crooked sai which can slide into the pink loop on his belt. There’s his giant, serrated, knife with a handguard and that too has a slot on the rear of his belt where it can be stored. He also has his club, which features black wrapping and a spiked ball at the top. I think I used to store this weapon on the rear of my old toy, but Super7 cast the black wrappings at the end in a hard plastic so there’s basically no way to get it into the belt without a lot of heat, and then getting it out would require the same. Lastly, we have a new weapon which is a crooked sword. I think the nunchaku, sai, and club are like the twisted versions of Mikey, Raph, and Donatello’s signature weapons while the giant knife is more its own thing. The crooked sword draws a more obvious parallel to Leonardo and it definitely looks like it belongs here. Lastly, we have the unpainted weapons sprue which is massive for Slash. I think these are on the way out, so enjoy them while you can. The club, knife, and nunchaku feature the hot pink color scheme with painted silver and black details while the sai and knife are black and silver. I feel like the hot pink might not be an exact match to the old toy, but it’s not something I care about personally, but it’s something I felt I should point out.

Look who has a sword now, Leo!

Super7’s take on Slash is mostly what one would expect. It takes that old Playmates figure and ups the scale while also taking advantage of modern sculpting and paint applications to really make this figure look as good as it can be. The engineering and paint applications help push this release to among the best in the line so far. There will always be room for criticism when it comes to Super7’s articulation choices, but aside from that, my only criticism is I wish the shoulder pauldrons were painted. They’re sculpted to look like wood planks held together by rope and just look like something that should have been painted, but wasn’t (to clarify, the renders featured unpainted shoulder pauldrons too so I’m not suggesting it’s an error). Aside from that, nearly every part of the figure has some kind of paint wash applied which really helps to reduce that “plastic” look some of the other figures in the line possess. He may not pose super well, but he at least has enough stuff to provide variety for your display. In short, this is one of the best releases by Super7 I own and if you’re collecting this line then you owe it to yourself to add Slash to the display.

5 responses to “Super7 TMNT Ultimates! Slash

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