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Dec. 11 – The Nostalgia Spot Christmas Special Countdown #126 – 116

We’ve got another 11 special slot for you today. After all, it is the season of giving, is it not? And once again, we’re mostly sticking to the land of children’s fair or G-Rated content. In fact, our most aggressively G-rated special leads things off today.

126 – Bluey – Verandah Santa

I love how toasted Bluey’s mom (far left) looks.

I detailed in the write-up for this one that I basically have a “No Preschool” shows rule when I do this and that’s because that’s a genre that is very specialized. It’s not that adult comedy isn’t, but preschool might be the only genre that really can’t entertain a demographic other than its intended one. However, one show rises above them all: Bluey. I know many adults who adore the Australian import and her canine family – I’m married to one of them. The show is charming and clever and it manages to impart worthwhile life lessons without feeling too formulaic. The adults are incredibly patient with their children and always down to play making them seem like the idealized version of a parental figure. Unfortunately for our purposes, the Christmas episodes aren’t the best. This one unfortunately is a bit formulaic as Bluey is wronged by her toddler aged cousin and basically seeks revenge by hurting her feelings. Still, there’s some fun stuff and I really like the food coma impacted adults. Bluey might make the parents play like kids, but it’s also not afraid to show them as adults.

125 – Pokémon – Holiday Hi-Jynx

Jynx is why we can’t have nice things.

Pokémon may not be as popular as it was in the late 90s and early 2000s, but it’s still plenty relevant. The show, in its various forms, number hundreds of episodes and yet this Christmas episode from 1999 is one of the harder to view today. That’s all due to the presence of Jynx, the pocket monster who resembles a character in blackface. Even though she’s been recolored to deemphasize that, this episode still remains “lost.” Is that a big deal? Only if you really like Christmas episodes. In this one, Ash and his pals wind up at Santa’s village and need to help him out and thwart Team Rocket in the process. There’s a bit of a B plot with Jessie and her connection with Christmas, but it’s nothing profound. It’s a pretty okay episode of TV with some interesting lore (that I think the show dropped) if you’re a Pokémon fan.

124 – Teenage Mutant Ninja Turtles (2003) – The Christmas Aliens

These kids really don’t seem to mind rat Santa.

It still blows my mind that the 1987 iteration of the Teenage Mutant Ninja Turtles never tackled Christmas. There was no Christmas episode, no Christmas themed action figures, nothing. The 1991 movie The Secret of the Ooze got a Christmas-themed poster to help sell VHS copies of the movie which feels like the closest thing we got. We really should have had a mutant reindeer or something in the Playmates line. Anyway, this holiday episode comes from the 2003 series and it remains the only Christmas episode any TMNT cartoon has featured – which is perhaps even more insane. It’s based on the Michelangelo one-shot from Mirage Studios and features a simple plot where Mikey thwarts a Christmas robbery and also adopts an adorable kitten. Klunk is the original ice cream kitty. The issue was adapted for the show and it’s pretty faithful. The only major change is that while Mikey is out doing stuff the rest of the gang is back at the lair hosting a bunch of friends they’ve made throughout the show. It’s solid, nothing spectacular or revolutionary, and it does feature some nice Christmas outfits during the final scene that I’d love to see in action figure form. At least in 2025, the Christmas drought comes to an end for TMNT with the theatrical short Chrome Alone 2: Lost in New Jersey. It’s from the current version of the franchise and is attached to a new SpongeBob movie opening on the 19th. Hopefully, it can be viewed easily without seeing that movie.

123 – Beauty and the Beast – The Enchanted Christmas

At least it gives Disney a new look to sell as a doll for Belle.

In 2017 I had the crazy idea to dedicate one of my write-ups to a movie – what was I thinking?! If I had to guess, I was just curious if this direct-to-video midquel for Disney’s Beauty and the Beast was any good. The actual movie is one of my wife’s favorites so it was something we could check out together. And it’s okay. Honestly, most of the direct-to-video Disney stuff I’ve seen has been perfectly fine. Not on the level of the theatrical output, but mostly entertaining. It doesn’t look as good, naturally, and features some regrettable CG that hasn’t aged well, but it tells a decent Christmas story that mostly fits into the movie without creating too many obvious plot holes. And it has Tim Curry who is wonderful in everything. Honestly, if you’re able to separate this from its theatrical better then it’s perfectly fine. That’s just an admittedly difficult thing to do if you’ve already seen it a bunch.

122 – The Weekenders – The Worst Christmas Ever!

The Disney show that asked “Do you want to build a snowman?” way before Anna.

Interesting that we wind up at The Weekenders a mere three spots ahead of Pokémon. That’s because the legacy of this show seems to be that it temporarily dethroned Pokémon as the Saturday morning ratings king. I honestly don’t really know why. The Weekenders isn’t a bad show or anything, it’s just a bit of a low energy one which feels a bit out of place for Saturday morning. Then again, it’s from ABC which always had the low energy Saturday morning shows. It was like their specialty or something. I was a Fox Kids kid so I didn’t watch much of the stuff on ABC and by the time this show was airing I wasn’t awake on Saturday morning anyway. This one is fine though. It does the thing where it gathers a bunch of kids from different backgrounds, gives a snapshot of their holiday experience, and also sneaks in one wacky adventure that mostly goes wrong. I don’t like the look of this one at all, but the kids are well represented and feel authentic. It’s an emotionally mature cartoon, whether or not that’s something you like is more subjective than anything.

121 – Doug – Doug’s Christmas Story

The Christmas special where Nickelodeon tortures a kid and his dog.

Interestingly enough, this leads us to Doug. Doug was the quiet Nicktoon. It’s grounded, to a point, but has its own cartoon traits to distinguish it from live-action. And most of those traits rest with the dog, Porkchop, who is the subject of “Doug’s Christmas Story.” Porkchop is a bit like Scooby Doo, though without the talking. He gets accused of attacking one of the kids in town which is preposterous for all regular viewers of the show, but it gets taken very seriously. We basically see the titular Doug imagine his dog getting put down and it’s made rather apparent that euthanasia is on the table for old Porkchop. It’s a humorless Christmas special that’s rather weighty as a result. And that’s fine as long as the show does the plot justice. As far as that goes, the results are a bit mixed. It loses me in the final act, but it’s not bad and a sad story about a dog at Christmas is sure to bring about some Christmas feels.

120 – Doug – Doug’s Secret Christmas

That’s right, not one, two Dougs!

I didn’t know how to separate these two, so I didn’t! This episode comes from Disney’s take on Doug which is largely viewed as inferior to the Nickelodeon years. I mostly subscribe to that notion, but I honestly didn’t keep up with the Disney version. I am by no means the authority on Doug, but I did enjoy this episode just a little more than the first one. The plot is Doug’s family is preparing for a new baby and that basically consumes his parents at Christmas time. His dad is apparently afraid to leave the house or has money concerns with a new kid on the way so the Funnie family won’t be buying anything or doing anything this Christmas. Doug hates this lack of Christmas spirit so he and Porkchop vow to have their own, secret, Christmas up in his room. It honestly takes up only a few minutes of the episode’s duration as most is devoted to Doug navigating the holiday and then the final act is all about the baby. It’s charming though and the final act hits better than the first Christmas special.

119 – Justice League – Comfort and Joy

Cheer up, Flash, he’ll fix your poopy duck toy.

The DC Animated Universe has made a few attempts at Christmas episodes, but I don’t think any are really a home run. This is the one from the ensemble show which brings its own challenges, but also opportunity to view the holiday through different perspectives. Writer Paul Dini attempts that with “Comfort and Joy” and the results are just decent as opposed to a Christmas classic. I think I enjoyed the more offbeat plot between Flash and Ultra-Humanite the most. It had some solid humor and I like the depiction of Ultra-Humanite. The Martian Manhunter plot is the one that I think the episode wants us to be moved by, but it’s pretty conventional “Guy goes to small town and finds the Christmas spirit,” plot. It’s fine, but it’s been done before. And the Hawkgirl and Green Lantern plot is a waste of time. No Batman and no Wonder Woman so if you wanted to see them you were let down. Considering Batman has already taken a go at Christmas, it’s not a big loss. I guess I would have liked to see what Wonder Woman was up to, but at least she wasn’t shoehorned into one of the other plots which were crowded enough.

118 – Bedtime for Sniffles

Santa always wins.

If you want a brief, Christmas, short that looks pretty cozy then have I got the cartoon for you. Bedtime for Sniffles is a Chuck Jones directed Warner Bros. cartoon starring the mouse in his cute days. Sniffles would evolve into more of a pest since his cartoons weren’t funny enough, but here he’s just a sweet character trying to stay awake on Christmas Eve. There’s some visual humor, but nothing outlandish. This is Jones really trying to audition for Disney as the look of this one is very evocative of a Mickey Mouse short with realistic and well-detailed backgrounds and a character that emotes in the cutest way possible. It’s harmless fluff and better than a lot of other Looney Tunes/Merrie Melodies Christmas specials.

117 – Bobby’s World – Miracle on 34th Street and Rural Route 1

Bobby – slamming doors in the face of carolers since 1995.

More cutesy stuff as we’re onto the Fox Kids series Bobby’s World. This was a Howie Mandel creation back when it felt like a lot of comedians were getting opportunities in television. We had Camp Candy, Little Rosie, and Life with Louie among others. Bobby’s World felt like an early breakout hit for the Fox Kids Network on its march towards Saturday morning dominance. Bobby was pretty wholesome, but the show was also a comedy so there’s plenty of silly stuff to entertain the kids. For this one, Bobby travels to see his grandparents and engage with his extended family. He wants a video game for Christmas really bad, but he’s going to have to learn the Christmas spirit instead because everything goes wrong. It’s solid, though I did kind of hate the resolution. It’s worth watching and you could really put together a solid viewing party of Christmas specials from Fox Kids if that was your goal.

116 – Yes, Virginia

My mom loves the kid on the left so much she named her cat after him.

Boy, did this one take a tumble since I first mentioned it? This one was part of my initial list of my 25 favorite Christmas specials which I compiled back in 2015. Then, I had it ranked all the way up at number 16! There may have been some recency bias at play for even though this special debuted in 2009 I think I had seen it for the first time fairly recently in 2015. Back then, I mostly stuck to “the classics” when it came to my Christmas viewing and it was doing this blog that really caused me to both branch out and to rediscover Christmas specials I had not seen in years. Yes, Virginia suffered as a result, but it’s still plenty fine. It might have worked a little better as a shorter subject as it is a little slow, but I enjoy the story which is loosely based on reality. In it, Virginia is a believer in Santa, but she’s at that age where her peers stop believing and she’s getting left behind. Her dad has a saying that “If it’s in The Sun, it’s true,” referring to the local paper so Virginia decides to write to the paper asking if Santa Claus is real. And wouldn’t you know, they print a reply that says “Yes, Virginia, there is a Santa Claus!” It’s a great climax, it just takes a bit to get there and some of the stuff along the way is less fun. Plus, it revolves around mostly adult characters who dismiss the idea of Santa which limits the special’s reach with kids. I never liked showing my kids stuff that might create doubt about Santa so maybe this is more of a special for kids in Virginia’s age range. They do sneak in a real Santa at the end, but I don’t know how reassuring that is. By far though, the real reason why this has dropped so much is it is ugly to look at. Cheap, 2000’s, CG has not aged gracefully and maybe that’s why it’s no longer on TV? There are other versions of this story out there which I should check out, but even though I no longer have this one in my top 20, I still think it’s worth watching provided you’re not bothered by the Santa stuff I already mentioned.

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 11 – Mickey’s Good Deed (1932)

This year we’re doing not one, but two classic Mickey Mouse shorts set at Christmas time. The first one, Mickey’s Orphans, was a cartoon I had failed to mention years ago when doing a scattershot look at Mickey-related Christmas specials. Today’s subject, Mickey’s Good Deed, was mentioned in that post and is the second Mickey…

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Dec. 11 – Be Cool, Scooby-Doo! – “Scary Christmas”

I don’t think there’s much debate that the most popular and enduring character churned out by the Hanna-Barbera factory during its hey-day is none other than Scooby Doo. About the only franchise that even competes with the big dog is The Flintstones, which hasn’t been relevant for ages. Scoob has basically had an omnipresence ever…

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Dec. 11 – The Berenstain Bears’ Christmas Tree

When I was a kid growing up in the 80s The Berenstain Bears was a popular series of books that usually imparted a simple, clear, message. I seem to recall a fire safety book being a go-to in school for fire safety week and I know I got a copy of one about not eating…

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Dec. 2 – The Nostalgia Spot Christmas Special Countdown #199-190

Sorry folks, but today’s gifts are stinkers.

Today, we move on with our Ultimate Christmas Special Rankings starting with number 199. As you can probably guess, we’re going to generally stick to 10 a day in order to have this neatly conclude on Christmas, but we’ll have a couple spots where we’ll have to do more. This isn’t one of those spots as you just get 10 today. Like yesterday, these specials are what I would consider to be genuinely bad, for the most part, but we’re working our way to the “meh” part of the rankings. We’re also going to kick things off with one I probably dislike more than most. There is a part of me that feels like I’m being unreasonable, but I pretty much loathe number 199.

199 – Ice Age: A Mammoth Christmas

Hah! It’s a snowman with a nut right where…his nuts…you know…

The Ice Age franchise had a nice run for itself, commercially speaking, during the 2000s. I can’t say I really loved any of it, but my memory of the movies I did see are that they were fine. Decent family entertainment that I never have to see again. For some reason, I hate this Christmas special. Maybe I was just in a bad mood when I went back to it last year for the countdown, but I just hate-watched the damn thing. Every plot point irritated me, it was so predictable, cliche, and talked down to the viewer. The attempts at humor were supremely irritating. I think this style of humor just didn’t age well. The competent CG doesn’t come close to rescuing it and I get no feels from it other than white, hot, rage. I honestly expect most people to see my take and not quite get it. Most probably see this as a pretty by the numbers, ho-hum, Christmas special. Let’s move on though as I’m already sick of talking about Ice Age.

198 – We Wish You a Turtle Christmas

Good God that’s terrifying!

Okay, this is a bad Christmas special. Very bad. It’s also entertainingly bad and it helps that I didn’t make my parents spend $30 on a VHS of this thing when I was a kid. It’s brief which helps. If this was your more typical hour long special then it would likely be intolerable. The only bummer for me with this one is that it’s the only Teenage Mutant Ninja Turtles Christmas special from this era. The ’87 cartoon had an episode where the turtles met the freakin’ Easter Bunny, but no Christmas episode. Instead we got this: repurposed live show costumes with unrecognizable voices and actors. It’s bad, and the budget must have been almost nothing. The songs suck in such a way that they’re funny, and the special is so well known now that we even got some NECA toys last year based on it. What a time to be alive.

197 – Super Mario World – The Night Before Cave Christmas

He’s laughing, but there’s nothing funny about this one.

This one is barely a Christmas episode as it’s a made-up version of the holiday by Mario to supplicate some cave people he deems as lesser than him. Poor, misguided, cave, people, if only they had a holiday to believe in? Mario the missionary brings them Christmas and it just turns one cave person, Oogtar, into a spoiled brat. He almost ruins Fake Christmas, that little Ratgoo, but everything turns out fine in the end. It’s just phenomenally stupid and the Super Mario World cartoon was pretty terrible. There’s a reason why Nintendo wants nothing to do with it or its predecessors these days.

196 – The Smurfs Christmas Special

In this holiday special, the Smurfs are tasked with saving some kids from Satan. Yes, you read that correctly.

Oh boy, this one took a pretty surprising turn. The Smurfs holiday themed episodes manages to be both forgettable and also get mixed up in my brain. The other Smurfs holiday episode I covered is a better Christmas special, but so unmemorable. This one? This is the one where the Smurfs have to take down the god damn devil! What other conclusion is there to draw from the villain? Every other plot point here is pure corn, just garbage, Christmas, stuff. The Smurfs are a pretty terrible franchise that has somehow endured – I guess people really like little, blue, men?

195 – Sonic Christmas Blast

That’s Santa Sonic, if you please.

Another video game mascot with a Christmas special, and it’s not much better. This is a cheaply thrown together episode of The Adventures of Sonic the Hedgehog, the wacky cartoon and not the more serious Saturday morning one. I hate the visual style and the plot is nonsense, plus an unspeaking Sally Acorn role? They did her wrong. It just manages to be memorable because of the wild turn at the end. Spoilers if you haven’t seen it, but Santa Claus retires! Yes, the big man hangs them up, but don’t worry as he has a successor ready: Sonic the Hedgehog. In the world of Sonic, he is now Santa Claus. It’s canon and I’ll hear no argument against it, I’m just patiently waiting for one of the video games to acknowledge this fact.

194 – The Super Mario Bros. Super Show – Koopa Klaus

And I bet you thought Frosty was the fastest.

Pretty convenient all of these video game cartoons landed so close together, eh? It’s by design. This list has a subjective element to it where I did try to group things together to some degree. Especially when it comes to kids specials and the more subversive adult comedy ones. And spoiler alert, tomorrow very much has a theme to it. Anyway, this is another lousy Super Mario Bros. cartoon that takes place during Christmas and this one has a more conventional holiday plot. Koopa is out to take over Christmas and Mario and the gang have to save Santa. Toad learns a lesson and Luigi gets to help out. It’s all pretty conventional. There’s some awful animation and if you watch the full episode this is from you get some live-action stuff that has nothing to do with Christmas. Seriously, what a wasted opportunity. The only redeeming element to this one is basically the same as the Super Mario World cartoon: Koopa. I find him entertaining. Oh, and it’s also really short.

193 – Mighty Morphin Power Rangers – I’m Dreaming of a White Ranger

This is the extent of the action in this one.

The Mighty Morphin Power Rangers had one Christmas episode and it came during the White Ranger era post the departure of the original red, yellow, and black rangers. In other words, it’s from an era of the show I didn’t watch as I fell off during the second season. I came back for the White Ranger mini series falling for the hype, but didn’t stick around. This one is pretty damn stupid. The Rangers have to go to the North Pole and stop the forces of Lord Zed who have taken it over. It’s an episode that was clearly conceived of on the US side because we don’t get a single shot of the Rangers in action. They stay in their teen persona so there’s very little action. Instead, there’s lots of bad acting that wouldn’t even be passable for a soap opera. The storyline back at Angel Grove with the sad kid or whatever? Terrible – no one cares. I wanted to see the Megazord slice and dice some massive reindeer monster or something and this did not deliver.

192 – Krazy Kat – Krazy’s Krismas

These are some ugly-ass character designs.

I have to admit, I don’t remember anything about this one. Or rather I didn’t until I went back to it before writing this. And yeah, it’s not very memorable. It’s from an era of cartoons on television where budgets were very small and the animation was very limited. This thing is capital U Ugly and I find nothing charming about the character designs. The audio quality is poor as well, though that may be a preservation problem and not something that was apparent at the start. It’s very similar in tone and quality to Tennessee Tuxedo, but shorter and therefore better. And for a character named Krazy Kat, she’s not very crazy. The craziest thing about her is her choice in grammar.

191 – Extreme Dinosaurs – Holiday on Ice

It’s big, beefy, dino-men in Santa hats – did you expect something else?

When it comes to cartoon dreck, there isn’t much lower than the direct-to-syndication cartoon that only exists to sell toys. And it gets even worse when that toyline is just a blatant rip-off of a more popular one. That’s Extreme Dinosaurs for you, which was an extension of Street Sharks. It’s terrible. It is the sort of cartoon where it can look okay in still shots because the character designs are big and colorful, but once things start moving around it turns to shit. I hate all of the attempts at “extreme” language or whatever and this is the sort of show that somehow makes dinosaurs seem lame. As for a Christmas special, it’s another let’s help Santa plot. Not a full-on The Santa Clause, but yeah, dinosaurs are going to help save Christmas.

190 – Mickey’s Christmas Chaos

Mickey does not subscribe to the whole “love thy neighbor” thing.

Around the turn of the millennium, Mickey Mouse tried to make it again in shorts and the results were mixed at best. Mickey’s Christmas Chaos is one of those shorts and it’s tonally kind of a mess. Mickey behaves more like a Warner Bros. character here as he goes to war with his neighbor Mortimer as each tries to one-up the other with their Christmas decorating. The animation is so flat that it limits the impact the gags can have. Plus, there’s really nothing new here. There are no pieces of physical comedy that feel original or offer a new twist on an old concept. I get trying to redefine Mickey or show a different side of him, but this isn’t it. Paul Rudish would figure it out much later. At least this one has a nice ending for best boy Pluto, and if you’re someone who disagrees and actually likes this one then good news! There are a pair of Christmas episodes from the House of Mouse series full of crap like this!

That’s all for now. Come back tomorrow as we move into the bland and the meh that also happen to be free and easy to view. We’re going into the public domain, folks!

Can’t wait until tomorrow for more Christmas? Check out what we had to say on this day last year and beyond:

Dec. 2 – Dinosaurs – “Refrigerator Day”

Nothing puts one in the Christmas Spirit like carols about the refrigerator. Or so Dinosaurs would have you believe. Not that Christmas is actually mentioned at all in today’s special because it takes place in a setting on Earth millions of years before the Christ in Christmas was born. Back then, the sentient beings of…

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Dec. 2 – Justice League – “Comfort and Joy”

In 1995, Warner Bros felt it was a big enough entity that it could launch its own broadcast television network. Dubbed The WB, it would try to compete with the big four of ABC, CBS, NBC, and Fox, but never really achieved that level of success which is why it no longer exists. The strategy…

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NECA TMNT 2012 Raphael

He’s got the most attitude on the team.

We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his comic book portrayal where he was emotional, easily angered, and often confrontational not just with his enemies, but even his family. That Raphael was immortalized on the big screen and seemed to convert a lot of viewers into Raph fans. Perhaps that’s why his personality has mostly been kept the same for future iterations of the character, though with both Rise of the Teenage Mutant Ninja Turtles and Mutant Mayhem, his character has once again seen a softening.

Sort of like Wolverine, Raph is a bit of a short king.

For the 2012 show, Raphael was confidently in angry teen mode. He could clash with his brothers, in particular Leonardo, and was often irritated by Mikey, but his love for them is never in doubt. And since it was a Nickelodeon show, he had to keep the potty mouth in check. NECA’s take on the character is another sculpt by May Thamtarana with paint by Geoff Trapp and Mike Puzzo. Box art is by Ciro Nieli and Raph is number 3 in the wave making him the first being reviewed by me in proper order. Out of the box, Raph stands at about 5.375″ and unlike the previous two he’s sporting his non battle mode portrait, though since it’s Raph it still presents as a scowl.

As good as he looks, something’s off with that green.

Raph is another excellent sculpt by Thamtarana. His proportions are well captured as are the little details that make Raph, Raph. His neck and limbs are just slightly larger than his brothers as he is the more brawny turtle. There are some harder edges to the shape of his thighs and biceps and his wrist and foot wraps are the proper color. Like Donatello, there appears to be no shared parts between Raph and Leonardo, or Raph and Don for that matter. The only parts the turtles continue to share are hands. Raph has a more battle-damaged shell and his plastron has that lightning bolt like crack in the top left. He looks great, except for one thing.

Raphael is just not the correct shade of green. He’s a deep green similar to his Playmates counterpart. In the show, his complexion was far more pale and hued very close to Michelangelo. This darker green appears to be more common in licensing art and some of the offshoots of the show, like the Half Shell Heroes. The question here is did NECA have this color forced upon them based on the reference material Viacom supplied? Or did they just mess it up? Considering how detail-focused director Trevor Zammit is with the ’87 toon line it’s hard to imagine him not knowing what color Raphael is supposed to be. And if your first thought is, “Well, since it’s a newer show maybe he’s not that familiar with it,” know that he is on record as saying the 2012 series is his favorite depiction of the turtles. The prototypes on display at New York Toy Fair showed the same so the only thing I’m willing to rule out is that this wasn’t a factory error NECA had to roll with. It just is what it is and collectors will have to decide for themselves if it’s a deal breaker or not.

Obviously, for me Raph’s complexion was not a deal breaker since I bought it knowing full well it was wrong. I can’t say I dislike this color, but I would have definitely preferred him to be screen accurate. To go along with the figure we get a secondary portrait featuring his whited-out eyes and a yell. For hands, we get the usual gripping hands, fists, and a set of the relaxed open hands Leo came with. Raph also has the slice of pizza, smoke bomb, and T-phone. For unique accessories, there’s Chompy, the baby space turtle Raph took in for a little while. You may be wondering why he didn’t come with Spike, his first pet turtle, but he’s coming with someone else. Raph also comes with his nemesis: a tiny cockroach with a tracking device. Raph hates cockroaches and this little guy would go on to become the Cockroach Terminator. He looks good, but there’s almost too much paint and it gets a little messy. Lastly, Raph has his trusty sai. They’re very thin and rigid with zero give so they’re a little scary. Do be careful with them. Because of the thinness, you may be tempted to try and fit them into the tight gripping hands, but I would still advise to just play it safe and heat those hands first. He has his weapon storage on the rear of his shell which works well.

Raph’s articulation is exactly the same as Leonardo and Donatello. His range is no better or worse than either as well, though Donnie’s thinner arms seem to get a little more range at the elbow. Like Donatello, my Raph did not have any stuck or stubborn joints. He has been pretty free and easy since coming out of his box. He does present his own frustrations, but they’re not really articulation related. The sai handles are so thin that he doesn’t get a great grip on them. They won’t really fall out, but they’ll spin around a lot when handling him. And if you’re the sort who likes to have their Raph hold his sai with the middle blade between his fingers then you will definitely want to heat the hands first. And I would reheat them to remove the sai as well. It certainly looks cool to display him this way, but I’m hesitant to leave him for too long like this out of fear it might warp the sai.

Too bad Leo has to remain eyes-out.

Raph is another solid entry in NECA’s 2012 Teenage Mutant Ninja Turtles toy line. He is structurally the same as his brothers so if you like them you’re probably going to enjoy Raphael as well. He just comes with the unfortunate caveat that he’s not the right shade of green. And we’re not talking about a minor difference here, but a pretty obvious one. Like I said in the write-up, if that doesn’t bother you then you’re sure to like this figure. If it does, well, it might be the only thing you can see. I confess, it does bother me and it’s in the back of my mind every time I look at the figure, but I wasn’t going to not get Raphael. This isn’t a line I plan to go deep on with variants and such, but if NECA ever does a corrected Raph I might have to bite at that.

Miss any of our TMNT 2012 coverage? Check these out:

NECA TMNT 2012 Donatello

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…

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NECA TMNT 2012 Leonardo

We’re going to start this one off with a question: When you order directly from a producer, do you expect to be first in line for product? NECA’s recent launch of its Teenage Mutant Ninja Turtles action figure line based on the 2012 Nickelodeon series raised this question. On September 16, NECA launched the line…

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NECA TMNT 2012 Donatello

He has a way with machines.

We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the years, but many know him as Raphael from the original TMNT cartoon. For the 2012 show, the decision was made to have Paulsen play a different turtle: Donatello. It made sense to move him off Raph who is almost never portrayed in the same manner as he was in that cartoon. He’s more aggressive, frequently angry, and not the wise-cracking fellow from the old show. Not that Paulsen couldn’t adapt to a different style, but hearing his take on another turtle was an opportunity for something different.

It felt like it made sense to show Donnie with the shortest and tallest figures from wave one.

Donatello in the 2012 show is similar to past versions of the character. He’s the brains, able to come up with clever gadgets and such, but he’s also pretty introspective, insecure, and about as confused about his place in the world as most teenagers. It was fun seeing an episode where Donatello questions the worth of his bo staff. As a kid, I always saw that weapon as decidedly lame compared with what the other turtles had. Combine that with the more feminine purple of his bandana and it made Donatello the lamest turtle to my six-year-old brain. This Donatello is one I can appreciate and he has more nuance than perhaps any of his brothers. His affection for April is a long-running story and a bit tragic in some ways.

NECA’s interpretation of Donatello comes courtesy of sculptor May Thamtarana with paint by Geoff Trapp and Mike Puzzo. Ciro Nieli did the illustrations on the box just as they did for Leonardo. Donatello stands a tick under 5.875″ giving him considerable height over his brothers, but leaving him shorter than Shredder. As the tallest turtle in the show, this strikes me as appropriate. His sculpt is almost entirely different from Leonardo’s and that’s going to be true of his brothers as well. From what I can tell, the only parts shared between the turtles are the hands. Everything else is unique which is pretty impressive and can also be a sign of variants to come.

Donatello is very well built for not only is he taller his proportions are pretty on-model. His limbs are longer and compared to some of his brothers thicker, or thinner, depending on the turtle. His belt and plastron have the same weathered approach as Leonardo and by default he’s sporting his battle portrait. NECA and Thamtarana really nailed the shape of Donnie’s head which is smaller and rounder than the others and sits pretty high. Like Leo, he’s the most on-model interpretation of this character we have seen yet cast in plastic. He also comes with some minor assembly required. The holster for his bo is a separate piece which plugs into his shell. There’s a hole in the shoulder strap to accommodate this. The actual part is a softer plastic than basically everything else in the box and I saw some people express frustration with getting it in place. Mine went in without issue, but I also got to it shortly after it was delivered in a fairly cool climate which may have helped. If it were warm and more pliable it might have been a different story.

“Having a chicken around really pays off!”

Donatello comes with gripping hands by default as well as a set of open hands and a set of pointing hands. The right open hand is more of a C-grip hand and I assume it’s for his other accessories. He does have an alternate portrait with his pupils visible and a big, open-mouthed, smile which exposes the gap between his front teeth, a hallmark of the character. It’s a great likeness and it’s exactly the kind of portrait we want to see with these figures. He also has his trusty bo staff which can separate at the tape. This makes it a little easier to slot into his holster, but also allows for it to be switched with the included bladed end creating a naginata. Donnie’s lame weapon got a little upgrade in the show. He also has more unique accessories in the form of his microscope goggles and a homemade tracking device that appears to be made out of a Game Boy and egg beater. The goggles don’t get a snug fit on either head, but will probably stay if placed on a shelf. Donnie also has the same T-phone, smoke bomb, and pizza slice as the rest. His last accessory is Dr. Cluckenstein, the big-brained chicken. She looks good, though is just a slug figure with no articulation. Mine also came with one of the toes broken off which is a bummer. It’s the only real quality control issue I had with the wave.

Donatello has the same articulation as Leonardo with the only difference being his shape provides for more range in places. He can look up much better than Leo and his shoulders are easier to engage with. He’s also the figure I had the least amount of issues with out of the box as far as stuck joints are concerned. Knees and elbows all worked fine as well as the ankles. He has the same horizontal wrist hinges as Leonardo, though it’s less of an issue with his chosen melee weapon. His gripping hands are just as rigid though so you’ll want to heat them up before trying to get him to hold his staff. Even the C-grip hand isn’t particularly good for anything without some heat if you want him to actually grip something with any authority. I did have issues swapping heads again, though in this case the default portrait came off fine, it’s just the alternate didn’t want to go on. I just heated it up and that was that.

They’re a lovable bunch.

Donatello is an overall better release than Leonardo and might be the best in the line. I’ll reserve judgement for that until I’ve spent more time with the rest of wave one, but I think he just comes together in a nicer package. His articulation is slightly more forgiving, his accessories more purposeful, and best of all he has two worthy portraits for your display. He’s still not as articulated as he could be, but if you just want an on-model Donatello from the 2012 series you’ll be hard pressed to do better than this.

We have plenty more from Teenage Mutant Ninja Turtles to refer you to:

NECA TMNT 2012 Leonardo

We’re going to start this one off with a question: When you order directly from a producer, do you expect to be first in line for product? NECA’s recent launch of its Teenage Mutant Ninja Turtles action figure line based on the 2012 Nickelodeon series raised this question. On September 16, NECA launched the line…

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NECA TMNT Toon Donatello’s Portable Portal Generator

Is this it? Have I finally hit the point where my Teenage Mutant Ninja Turtle toy collecting is out of control? It just might be, for today we have Donatello’s Portable Portal Generator, the latest piece from NECA’s line of toys based on the vintage cartoon series. And it’s not that this is a bad…

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NECA TMNT 2012 Leonardo

He’s the leader in blue.

We’re going to start this one off with a question: When you order directly from a producer, do you expect to be first in line for product? NECA’s recent launch of its Teenage Mutant Ninja Turtles action figure line based on the 2012 Nickelodeon series raised this question. On September 16, NECA launched the line on its own webstore where their fans could purchase the four turtles as a bundle. If they wanted to add Shredder, then the order would qualify for free shipping. It seemed like a solid deal. Then on September 28th, the same selection of characters appeared on Walmart’s website as in-stock. Those who took advantage of the NECA sale were still waiting for their order to ship, but someone who waited it out could order from Walmart that weekend and get their figures a few days later. A bit of a raw deal, but it’s just toys, right?

It’s another installment of turtles from NECA.

It gets a little more complicated when the reality that NECA fulfills all its own orders is introduced. In other words, whether you order through NECA direct or Walmart, you’re just ordering from NECA. It all gets packaged and shipped by NECA, and even though the people who ordered directly from them were charged upfront, the people who ordered through Walmart essentially jumped the line. And then following that came the shipping woes. Numerous reports of wrong orders, wrong tracking numbers, duplicate tracking numbers, and partial shipments. Several people who ordered from NECA ended up getting shipments of just Michelangelo and Shredder with an assurance the rest would ship later. This on top of NECA’s well publicized shipping woes of the prior year just added to an overall bad experience. I got my set through NECA. I ordered on the 16th of September and didn’t receive a partial shipment. I got the whole thing on October 29th. I don’t really care about when I get stuff, as long as I get it, but it is annoying to see the same company prioritize different orders. Just better communication would solve most of the issues, but apparently that’s too hard.

The likeness is pretty damn good here.

It’s a shame there was such consternation in the collector sphere for this line because I think it had a lot of positive buzz leading up to release. The Teenage Mutant Ninja Turtles Nickelodeon show was a hit both commercially and critically. It’s held in high regard by old and new TMNT fans for its successful melding of the classic comic book tales and some new stuff. It’s really one of, if not the, best takes on the franchise. As part of the 40th anniversary, Nickelodeon wanted to celebrate a lot of eras of TMNT and do so by merchandizing the hell out of it. Super7 had the 2003 cartoon shopped to them while NECA got 2012. And while I grew up on the 87 toon, the 2012 series was the one I watched with my kids. They loved it and for them it’s “their” Teenage Mutant Ninja Turtles so this franchise holds a special place in my heart. When NECA announced they were doing figures from this show I was very much onboard.

He comes with a decent assortment of stuff, but I’m guessing most will just rock the swords.

And up first is the leader in blue – Leonardo. Unlike other iterations of the turtles, this is a property that can’t get by with one sculpt for four boys. The turtles from this show all had a unique appearance. It wasn’t just a different colored bandana or a belt with a shoulder strap. As a result, it feels more appropriate to give each turtle his own review. I did get Shredder as well, so we’re going to have a lot of TMNT content for a little while. I’m not sure how quickly I’ll get these reviews out because we also have Christmas to talk about, but we’ll see how it goes.

I don’t really know what these hands are for, but he comes with them.

Each turtle is sold as an “Ultimate” version with the standard five-panel packaging. It’s adorned with artwork by Ciro Nieli. The sculpt is by a name new to me, May Thamtarana, with paint by the usual NECA duo Geoff Trapp and Mike Puzzo. There’s no photography on the box which is a bit unusual, but it does have some spine art which will create a mural for those saving boxes. Leonardo, despite being the leader, is actually numbered 4 in the series which is just wrong. Everyone knows it goes Leonardo, Donatello, Raphael, then Michelangelo. That’s the only order I’ll accept.

Scale on this line is going to be pretty interesting.

Leonardo stands at right around 5.5″. If you’re curious about scale, that would put him at a height of 5’6″ in 1:12 scale, 4’7″ in 1:10 scale. I think it’s safe to say that NECA is going for 1:12 with this line based on that. I tried to find an official height chart for the show, but came up empty. I saw lots of unsourced claims that Leonardo is supposed to be between 5’4″ and 5’6″ with one outlier saying he was a mere 5’1″. I did see one piece of production art for Leatherhead that placed Michelangelo at an even 5′ while NECA has the figure at about 5.125″ tall. In other words, I think this is close enough.

He has a gun. Cool?

What is going to be this line’s strong suit is the overall look and proportions of these characters. From the unique proportions to the shape of the limbs it’s all very evocative of the show. NECA, as usual, utilized a liberal amount of paint to bring Leo to life. The body may be molded in green plastic, but it’s coated with paint as well to give it a rich, matte, finish. There’s some nice dry-brushing on the wraps present on the wrists and ankles and some weathering to the shell. He comes ready for battle with whited-out eyes and a little slit of teeth visible which was applied cleanly. The only shortcoming I’m noticing in the presentation department are the knee pads, which while textured very nicely, do give off a shiny appearance like they’re not painted. The right-most scabbard also has some sloppy, white, paint inside it and I’m not sure why they bothered as it seems to interfere with the swords as well. On one hand, it’s some nice attention to detail if that was always visible in the show, but I’d also rather be able to insert a sword into it easily.

If it wasn’t already useless, I can’t even get this alternate head onto the figure because the ball joint keeps popping out of the neck.

Where we are going to run into some issues is with the accessory load-out. When NECA debuted these figures at Toy Fair earlier this year each turtle appeared to have the battle portrait and a more casual one. When it came time to ship them, that was still true of 3 of the 4 turtles, but not Leonardo. His alternate portrait has his eyes closed like he’s meditating. I know there was a storyline where he was unconscious a few episodes, but literally no one wanted this portrait in place of one where his eyes are open with visible pupils. It’s either really bad judgement on NECA’s part or a naked attempt at making a future accessory pack or variant figure more enticing. I usually have to reserve this mini rant for Super7, but if NECA is going to call this the “Ultimate” Leonardo figure, then he needs a portrait where his damn eyes are open. As for the portrait itself – it’s fine. If that’s what you want for your Leonardo. I can’t see myself ever using it and that’s especially true since I can’t get his default head off without having the neck joint come out with it.

This scabbard keeps falling off, which is really annoying.

Aside from that major boner, the rest of what’s in the box is pretty solid. Leonardo has his two katana, and in keeping true to the show, one is shorter than the other. Maybe it’s hard to find matching swords when you live in a sewer? It’s funny that they bothered to add this detail to the show since it’s not an obvious or dramatic difference, but it’s represented here. The swords are well-painted, but the hands he has to hold them are extremely rigid. Heat them up, don’t try to shove them into his hands, no good will come of that. In addition to those gripping hands, Leo also has a set of fists, relaxed open hands, and these odd looking hands that kind of look like a “hang loose” gesture. He also comes with a smoke bomb (basically a little egg), T-phone, and a slice of pepperoni pizza. Those three things are included with each turtle. His unique accessory is a gun that I think he acquires from The Kraang in an episode. I don’t remember it, and NECA doesn’t list out the accessories on the box, but it looks pretty cool. It’s just as hard for him to hold as his swords if you don’t heat up a hand, but he can support it with an open hand for a two-handed pose.

Everybody comes with a T-Phone, pizza, and smoke bomb.

I was curious how these turtles would pose given their more slender profile vs other iterations of the gang. For the most part though, these are NECA figures and they handle like NECA figures. The head is a double ball-joint with decent range. The neck is angled though so Leo doesn’t look up very well, but aiding that is a diaphragm joint that basically just allows the entire shoulder and neck area to rock back and forth a bit. It’s not dramatic, but it’s also not nothing. Arms are fairly basic: shoulder ball-hinge, bicep swivel, double elbows, wrist swivel and hinge. The gripping hinge is the wrong one as once again NECA failed to provide a vertical hinge for a sword-wielding character. It’s perhaps my biggest pet peeve with the company as they’re incredibly inconsistent about it. Most of the Ultimate releases in the toon get the correct hands, but we’re starting off on the wrong foot with the 2012 line. Seriously, I’d trade the stupid gun for better hands. Or a better alternate portrait.

You can pose him with the smoke bomb if you really want to.

The rest of the articulation is also pretty standard. There’s a waist twist, but the shell really limits it. The side panels seem to extend a lot lower than usual too which cuts it off further. Ball-socket hips, thigh swivel, double-jointed knees, and ankle hinges and rocker round it out. The shell/plastron interferes with range at the hips. The plastron is soft, but not that soft. He won’t kick out a full 90 degrees nor can he do splits. The ankle rockers gave me some trouble out of the box, but I seem to have them moving now without having to heat them up. I didn’t have any issues with the usual trouble spots of knees and elbows, but the shoulders are pretty tight. And since the arms are so thin, they can be a bit harrowing to manipulate. It’s hard to engage the shoulder hinge without putting strain on the bicep peg. If you’re used to NECA articulation, then I don’t think he’s necessarily much better or worse than we typically see. I do wish we would get some real innovation at this point when it comes to TMNT figures because the same old articulation schemes are getting hold. I feel like we should have ab crunches by now. If Hasbro can make a Hulk clap than surely someone can make a turtle bend over.

To match eyes or not?

Leonardo isn’t the lead-off homerun I was hoping for with NECA’s new TMNT 2012 toyline. He looks great, but the little issues with things like his scabbard, the way too tight gripping hands, the wrong hinge articulation, and that lame alternate portrait really put a damper on him. He’s also the only figure in this first wave, including Shredder, to not come with a little buddy character and that’s a bummer. The gun accessory is really well done for what it is, but it’s just so useless. I’ll never display Leonardo with a gun, which just puts more of a spotlight on what’s missing. He’s the best looking 2012 Leonardo we’ve received provided you want to display him in battle mode and that’s going to have to be good enough if you’re into this version of the franchise.

We don’t have a lot of TMNT 2012 toy talk here, but we have some plus a lot of Leonardo:

Super7 TMNT Ultimates! Classic Rocker Leonardo

When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…

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JoyToy Teenage Mutant Ninja Turtles

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…

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Super7 TMNT Ultimates! Guerrilla Gorilla

Pictured: Not Sergeant Bananas, but also Sergeant Bananas.

It feels like the last few times I’ve made a Super7 Teenage Mutant Ninja Turtles post I’ve wondered if it’s my last one so I’m going to stop trying to predict that. This one comes courtesy of Big Bad Toy Store and their generous summer of deals. I wasn’t going to pick up this particular action figure because it came at a pretty large MSRP, but when it was slashed nearly 50% I decided to bite so here we are to talk about Guerilla Gorilla.

Someone at Super7 must have loved Sergeant Bananas. Their love for that ape in a banana-print onesie apparently was so vast that they could not take “No” for an answer. It’s pretty surprising. I’ve never met a TMNT fan who loved Sgt. Bananas. I had the figure as a kid and he was fine. I liked his little buddy, Larry the Lemur, quite a bit, but Sgt. Bananas was one of those characters who never made the leap from figure to cartoon. He never even showed up in the Archie books. And therein lies the problem for Super7. Looking back on it, this figure is where we should have been clued into the fact that Super7 was having some issues getting stuff approved because of Playmates Toys. Originally, some just thought Sgt. Bananas must be independently owned, but he was likely created by the team at Mirage Studios for the toy line which means he’s owned by Paramount as they got everything with the purchase of the franchise. The problem for Super7 is that Playmates was able to exercise control over the characters that only appeared in their toyline when it comes to Super7’s. Making a series of vinyl blind box toys? Sgt. Bananas is on the table! Making a Playmates homage toyline though, well, you’re going to have to do without.

Between height and heft, the addition of Guerilla Gorilla is the largest one yet to the line.

And that’s how Super7 landed on Guerrilla Gorilla. The company so badly wanted to make Sgt. Bananas that it instead pivoted to this similar character who appeared in an issue of Teenage Mutant Ninja Turtles Magazine. I was pretty tapped into TMNT during this time, but I had no idea there was a magazine. I’m not surprised since pretty much everything that was popular had a magazine. Guerrilla Gorilla debuted in issue number 4 titled Bungle in the Jungle. The issue is by Ryan Brown with art by Jim Lawson. In it, the turtles meet Guerrilla who is basically a freedom fighter out to protect the jungle from deforestation. According to Turtlepedia, he and Sgt. Bananas are the same character and there is some sort of legal distinction needed. They’re both mutant gorillas with an army motif, but they don’t look all that similar aside from that. Sgt. Bananas had the pretty goofy banana print uniform while Guerrilla is more understated, generic, army ape with an olive vest and camo pants. If you’re asking me to pick a design then, yeah, I’ll take Guerrilla Gorilla, but I’m not married to either one.

He even makes Bebop and Rocksteady look slight.

The whole thing becomes a little crazy to me when we start talking price. Despite the character looking to be only slightly larger than the turtles in the magazine, Super7 decided Guerrilla Gorilla needed to be massive in comparison. And that uptick in size meant an uptick in price all the way up to an MSRP of $75. That seems nuts to me for Super7 to essentially ask TMNT fans to pay that kind of dough for a character they’ve probably never even heard of. That seems to be part of the Super7 brand though – we make the stuff no one else would, or something like that. I think they like to be perceived as a little “out there” and their co-founder Brian Flynn is quite fond of tossing around the word “bonkers” to describe a lot of what they do. I just don’t think it makes much business sense, and if the quality isn’t there then people start to get pissed. It doesn’t seem like a company on great footing these days, but what do I know? I’m just a dude with a blog.

He comes with a ton of stuff, and each banana in the bandolier is removable, but how useable is it all?

Guerrilla Gorilla comes in the standard Ultimates! style packaging including the now discarded slipcover. It’s probably the biggest box yet in the TMNT line, though it’s not as big as some of the Power Rangers stuff I’ve received. Out of the box, our ape friend stands around 8.5″ to the top of his crew cut. More than just the height though is the sheer mass of this thing. This is a heavy toy. You could probably really hurt someone with this thing if wielding it like a club. And it might even hold up pretty well too because it’s quite solid. For more dimensions, each arm on this guy is about 6″ long. His wingspan is around 15″ – this is a big, freaking, action figure for 1:10 scale. Stick a turtle next to him and they’re going to look puny. Even the bigger characters in the line look a little small when they’re next to this guy. Of the figures I have, the only one similar in terms of height and mass is the Triceraton, but Guerrilla has him beat. If you’re of the opinion that size matters then you’ll probably be pleased with this one.

He’s a big guy so he needs a big knife.

Size is but one aspect of presentation, the rest is devoted to sculpt and paint. As far as sculpt goes, this guy seems fine. I like his portrait and there’s solid texture on the furry parts without being too overdone or realistic for the line. He’s mostly molded in brown plastic, but there’s paint applied to give it some definition. The skin portions are a little bland by comparison and come across as a little plasticky, but it’s not bad. Super7 continues to do a solid job with jackets as his vest looks really nice and I like the shade of green in use here. The gold of the zipper is painted well. The camo pants are just okay. There’s nothing wrong with them, the pattern is just a little on the minimal side. If they were fully painted I think they’d look a lot better and it’s the unpainted stuff that just brings this one down a smidge because the area is just so damn big. There’s no hiding it.

He can get down into some gorilla type poses, but don’t expect too much beyond that.

The articulation, on the other hand, is a bit of a stumbling block. It tends to always be the case with Super7 and I’m at least happy to report this guy isn’t a floppy mess. Loose joints would absolutely sink him at this size and weight so Super7 seemed to take extra care to make sure everything is tight. The factory applied shock oil in places to help lubricate joints including the elbows and wrists and it does help, but he’s also really stiff. Swapping parts is not fun. As of this writing, I haven’t been able to get his right hand removed though I’m assuming I’ll be able to with some heat. I was able to remove the left and it takes some effort to insert another one. The default head came off, but I had to kind of snap it back. There’s a chip missing from the double ball peg inside and I don’t know if I did that or if it’s just a factory thing. I could not get his alternate head on, but I’m assuming some heat will do the trick as the opening doesn’t look any smaller with the naked eye. It’s just that this plastic has zero give. There’s no flex at all.

I mentioned the double ball head already, but you also get ball-hinged shoulders, biceps, single elbows, wrist hinge and swivel, diaphragm joint, waist cut, ball-hinge hips, thigh swivel, single knees, ankle hinge and rocker. The head sits real low so it’s not going to do a ton while the shoulders are extremely tight. They’ll move, but it takes some force and there’s no smoothness to the hinge so it basically behaves like a ratcheted joint. The bicep swivel appears to be like a sleeve over a post so it moves independent of the forearm. Most import toys do something similar and we saw the same with the recently released Gamerverse Wolverine by Hasbro. The elbows swivel too and the range is fine. I’ve found the wrists and ankles to work pretty well as do the hips. The knees start off slightly bent, but will form a 90 degree angle when bent all the way. The diaphragm joint has really no forward and back range and is basically another swivel point. He can stand upright, or be pitched forward with knuckles on the ground. He’s stable, but obviously he’s not going to do a whole heck of a lot. With all of the plastic here, and the jacket overlay, I do wish they tried working a butterfly joint into this guy as that would have helped with the weapons, but that’s also not Super7’s style.

Super7 could have just stopped at “Giant Monkey Man,” but they decided he also needed to come with a ton of stuff. I guess they really took the whole “Ultimates!” moniker to heart here as there’s not much else Guerrilla Gorilla could come with. For starters, he has 10 available hands. I don’t even know how to describe most of them as they’re just different levels of gripping hands plus the customary fists and open variety. There is one that’s an obvious trigger finger hand and it has the preferred vertical hinge. There’s an opposite hand with a less pronounced trigger finger that also has the proper hinge. He also has the yelling head as an alternate portrait and it looks good. The helmet also fits on it just fine. He has a set of sunglasses and they fit the standard, smiling, portrait better than the yelling one, but you can fudge it if you’re determined. He comes wearing an empty bandolier and there are seven bananas to slot into the openings on it. In case he gets hungry, or maybe they’re ammo? I don’t know with this guy. He also has three grenades, a big ass knife, a machine gun, and a bazooka.

I don’t know if you can get a trigger finger into there. If so, it’s going to take a lot of heat.

The machinegun is painted silver with a plain, black, painted handle and it has sculpted vines on it that basically serve as a sling. He can wear the gun over his shoulder if he wants and it will stay in place rather well. The bazooka has no potential for weapon storage (you can slide the knife and grenades under the bandolier if you so desire) and he basically has to hold that one. It comes with a gigantic banana sticking out of the end which can be removed and replaced with a coconut. A coconut makes more sense as a projectile, but when have TMNT weapons ever made sense? The issue with basically all of the weapons, and especially the guns, is that the hands offer zero give. If you want him to hold anything, you’re going to have to heat these hands up to get them nice and pliable. Otherwise you’re just going to strip paint or worse. He can hold the grenades and bananas just fine while you should probably heat up a gripping hand if you want him to hold the knife.

You can finagle some weapon storage out of this guy.

Posing him with the weapons is another story. I kind of hate how they designed this bazooka. It looks fine, the silly premise suits the line, but it has a handle and trigger on it set way back. If your ape holds it as intended it looks more like he’s holding a small gun. It doesn’t rest on his shoulder. I tried using an open hand to just balance it on his shoulder with the hand on top, but that didn’t really work either. The machine gun works only slightly better. The hard plastic vines sculpted to it means it looks a little ridiculous. I wish he could hold it in a firing pose with the vine around his shoulder. The vine really needed to be a separate piece like a true strap so it could be soft and pliable. Then it probably would work the way I want it to. I also can’t envision getting a trigger finger onto the actual trigger with it. It, like everything, is super rigid with no pliability so the end result would probably be a busted trigger guard or worse if I tried to force the issue.

Guerrilla Gorilla is, in many ways, a great encapsulation of the Super7 experience. They got so excited and gung-ho about making a massive gorilla figure that they didn’t really stop and take the time to envision a more practical build. It’s great that the figure is so big and has this shelf presence about it by virtue of its size, but it doesn’t do a lot of the little things well as a result. And it never needed to be this big. Would anyone care if he was the same size or even a little smaller than Bebop? I know I wouldn’t. The incredibly tight hands and some of the joints suck a lot of the fun out of handling this thing. I’ve seen many people who claim Super7 is really a company for in-box collectors and this Guerrilla Gorilla figure makes them look right. That said, it’s not an awful release. If you’re the one weirdo out there who wanted this character as a figure then you’re probably really happy. And you may have even been happy to drop $75 on it. I did not care one bit about the character or his more famous version so it was a nonstarter at that price. Given the size and amount of stuff in the box, the MSRP really isn’t all that bad. For $40? Yeah, I went in on that to see how it was and to add a unique piece to the Turtle shelf. I’m content with him, warts and all, at that price provided I don’t shear his hand off trying to swap stuff. I have a feeling we’ll never see another Guerrilla Gorilla from anyone else so if you ever had an interest in the character now is probably the time to get on it. Even though the figure is just okay, I would not be shocked if a couple of years from now he’s a bit expensive on the aftermarket because he’s such an oddball character. That’s a dumb reason to buy a toy, but all I’m saying is if you think you may want him in your collection best to do it now while you can score one on clearance rather than later when $75 might look like a good deal.

The Super7 Ultimates! line may be winding down for TMNT, but we’ve already taken a look at quite a few here:

Super7 TMNT Ultimates! Triceraton

My summer of discounts continues today with yet another Super7 Ultimates! release. Back when wave 7 of Super7’s line of Teenage Mutant Ninja Turtles was unveiled I quickly locked in a preorder for three figures: Punker Don, Robotic Bebop, and Triceraton. By the time the line released way, way, late, I only ended up with…

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Super7 TMNT Ultimates! Foot Soldier (Battle Damaged)

The last Super7 review I did was for the wave of Teenage Mutant Ninja Turtles based on the 2003 cartoon and I concluded it by speculating it would be awhile before I found a reason to review another figure from Super7. That turned out to be a lie. With it being revealed that Super7 has…

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Super7 TMNT Ultimates! Teenage Mutant Ninja Turtles (2003)

Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely…

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NECA TMNT Adventures Wingnut and Screwloose

More characters for your Mighty Mutanimals display have arrived courtesy of NECA Toys.

NECA started down the Archie-verse of Teenage Mutant Ninja Turtles in 2022 with the Mighty Mutanimals-adjacent Slash. For most, The Mighty Mutanimals team of heroes consists of Man-Ray, Jagwar, Leatherhead, Dreadmon, Mondo Gecko, Wingnut, and Screwloose. For those folks, NECA began that team in 2023 releasing the trio of Man-Ray, Jagwar, and Dreadmon all within about a month of each other. Following that, the team has been slow to complete as 2024 saw only the release of Mondo Gecko and 2025 will only be adding the subject of today’s post, Wingnut and Screwloose.

Wingnut has some decent size to him. As for Screwloose, well he’s a little guy.

Wingnut had an inglorious debut in the companion comic to the Teenage Mutant Ninja Turtles cereal. At least, it feels like an inglorious debut, but how many kids bought a box of cereal and saw him vs how many may have picked up the Playmates toy or an issue of Teenage Mutant Ninja Turtles Adventures? I’m willing to bet Ralston-Purina sold a whole bunch of cereal boxes that year. Wingnut was a villain there and he’d be a villain (along with Screwloose) in the cartoon series, but in the Archie books he and Screwloose are heroes with an obvious Batman and Robin motif. They’re aliens and hail from a world that Krang has destroyed making them both the last of their kind. Their creation is credited to Ryan Brown, and like a lot of the Archie versions of toyline characters, their appearance here is stylistically pretty different from other sources even if the same, general, vibe remains the same.

I never thought I’d have this many versions of this duo.

NECA’s version of Wingnut and Screwloose comes courtesy of sculptors Tomasz Rozejowski and Brodie Perkins. Paint, as always, is credited to the duo of Geoff Trapp and Mike Puzzo and the box art is by TMNT veteran artist Ken Mitchroney. The duo has that Batman and Robin vibe most are looking for, but the dominant color with Wingnut is purple. Most of his body is a dark purple while his gloves, boots, and thigh straps are a lighter, more red, purple. He has some gray armor on his chest and shoulders and the ever-present Not Batman logo in yellow on the chest. The combo of yellow and purple makes me think of ’66 Batgirl more than Batman. He has a big, yellow, utility, belt and his mechanical wings. Unlike every other Wingnut figure I own or have owned, there are no tiny, organic, wings present in the mechanical ones. I don’t know if he lacked them or if they’re inside these ones. These wings do give him even more of a Batman silhouette because of the shape.

That is some nose you’ve got there, Wingnut.

The sculpt and the paint is the star of the show here. Wingnut has a wild expression on his face with his saliva-coated tongue flailing about. There’s some black on the top of his head which plays off of the deep purple and the pink of his inner ears very well. The sculpt is very much reminiscent of an actual bat, but there’s a slight softening to it via the more cartoonish approach of the design vs what Playmates did with the vintage figure. He does retain that…unfortunate…nose shape and it’s big, veiny, and gross. There’s some nice details sculpted and painted into the shoulder pauldrons as well as the wings. There’s the usual abundance of black linework that helps make the figure “pop” with nary a touch of paint slop.

“I got a guitar!” “I got a gun!” “I got a rock…”

The accessory load-out for Wingnut is a bit on the minimal side, especially if you’re used to this character coming with a bunch of Batman-like gadgets. There is no alternate portrait, but we do get three sets of hands: fists, gripping, and open. There’s also an extra right hand with a much wider grip so he can hold his lone weapon: a rock. It is a pretty big rock. I’m sure it would hurt, especially if thrown from above. Wingnut’s number one accessory though is Screwloose. Sculpt and paint-wise, Screwloose is every bit as good as Wingnut just much smaller. He stands a little over 3″ which feels about right and has a maroon and green color scheme with his usual black mask. He’s minimally articulated with a swivel at the head, ball-hinge shoulders, wrist swivels, ball-jointed waist, ball-socket hips, ankle hinge, ankle rocker, and ball-jointed wings. He also has his own accessory in the form of a swappable lower half. It’s permanently molded in a sitting position so he can sit in the little seat built into the back of Wingnut’s wings. His tail pokes through the seat and kind of locks him in place. Separating him at the waist is a bit tricky and required some heat to accomplish. I may have been able to force it without heating, but there’s not a lot of room to grip this little guy and I was worried about breaking the wings in the process.

Screwloose is the rare character who can smell his own ass.

Wingnut’s articulation is fairly standard for the line. You get a ball-jointed head, ball-hinge shoulders, bicep, double-elbows, wrist hinge and swivel, diaphragm joint, waist swivel, ball-socket hips, thigh swivel, double-jointed knees, and ankle hinge and rocker. The pain points continue to pretty much be the same from release-to-release with NECA. The range at the head looking up is only okay, but the diaphragm joint doesn’t help the situation really at all as it doesn’t go forward and back much. At least with this figure, the point of the armor stops it form going forward so there’s an obvious obstruction one can see that would have been hard to work around where as Archie Shredder just kind of sucked at that joint “just because.” With Wingnut, it’s just unfortunate because if you want to have him flying parallel with the ground he won’t be able to look forward. He just doesn’t have the required range to do it. He can grip the handles on his wings, though it’s a little tricky since the wings don’t always want to stay in place. The right handle popped off on mine trying to get him in place, but it appears to be engineered to do. Though I think it’s supposed to be glued. The elbows and knees were pretty tight out of the box, but I didn’t have to heat anything. And the joints are pin-less, if that’s something you value.

With Wingnut and Screwloose it’s pretty simple: NECA is killing it with the sculpt and overall presentation. We miss out a little when it comes to articulation as a result, and while I’d like to see them make more of an effort in that area, Wingnut is not their biggest offender. He does come at an inflated price-point of $45 currently. Thus far, he’s only been solicited at Walmart so he may even go up when offered by online retailers. It’s not a great price, but we’re also entering a world of $30 Marvel Legends figures so at least from that standpoint it certainly could be worse. I’d have liked to see NECA include a flight stand with this release since he so clearly needs it, but aside from that I’m largely okay with what we got. This release features all unique and purposeful tooling with no obvious reuse potential available. Maybe there are different colorways they can do? Perhaps a Tournament Fighters edition? NECA has mostly abandoned the video game stuff, but that would be an easy re-release. He certainly looks good on the shelf along with Screwloose and the rest of the Mutanimals. Now we just need Leatherhead and the team will largely be complete. Perhaps in 2026?

Just missing Leatherhead now.

Looking to assemble your own Mighty Mutanimals shelf? Here’s a few reviews you may have missed:

NECA TMNT Adventures Mondo Gecko

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the…

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NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…

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NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Toon Granny Bebop and Baby Rocksteady

So it’s come to this…

When 2025 is all said and done I think we’ll look back on it in the Teenage Mutant Ninja Turtles collector sphere as the year the NECA toon toyline started showing its age. For some, that probably already happened. Jersey Red, Chakahachi, Lotus Blossom – who the heck are these characters? They are pretty deep cuts, but they are unique characters with unique sculpts, at least. This year, there have been new deep cuts like Creepy Eddie and Tattoo, but also a what-if Leonardo and beach variations on the turtles – twice! And now we have maybe the silliest release of all: Granny Bebop and Baby Rocksteady.

NECA tends to scale these guys up. I don’t think Shredder was shorter than them in the show.

Bebop and Rocksteady have been NECA’s go-to characters when they want to do something offbeat. And it’s easy to see why as the pair were comic relief in the cartoon series. They did a lot of dumb stuff and had different looks. We’ve seen them as superheroes, rabbits, vacationers, and robots. Now, we have Bebop in drag and Rocksteady in a giant diaper. It’s ludicrous, but when I look back on the original TMNT cartoon it’s the silly stuff that I recall most easily. The show was dumb, and if I’m being honest, kind of bad, but I loved it! I don’t know how many hours I spent watching it as a kid, but it never felt like enough in the moment. A lot of the silly looks from the show I actually wanted to see in the companion toyline and now NECA is making that a reality.

Light accessory load-out for this pair.

Bebop and Rocksteady, being a mutated warthog and rhinoceros, couldn’t just walk into a public place and not freak people out so they needed disguises. One such disguise was Bebop as a grandmother and Rocksteady as his baby. It obviously made no sense since it’s pretty obvious that they’re still a warthog and rhinoceros, but that was the show. And now it’s immortalized in plastic. These two guys are pretty familiar if you’ve purchased others in the past, but there’s new stuff here. Rocksteady stands about 6.5″ to the top of his head while Bebop is about 6.75″ to about where the top of his head should be under that wig.

“Hey, big boy!”

The pair share a lot of the same parts with only slight modifications. They have the same arms and legs as far as I can tell with Rocksteady just having ruffled socks and Bebop open sleeves by his wrists. The torso on both is done with an overlay, NECA’s modus operandi when it comes to this pair, and I’d suspect whatever is under that is the same. Hands appear to be recycled from the vacation set while both figures have new feet and new heads. There are similarities with the rest of the limbs compared with the vacation set only this time around everything is pin-less. They may have began life as the same digital mold and were just recut for tooling. The box lists three sculptors on this set: Brodie Perkins, Tony Cipriano, and Tomasz Rozejowski. Usually, that seems to happen when pieces from past sets are utilized along with new parts.

“You’ve made me the happiest warthog – I mean, woman alive!”

Regardless of how these two came together, both certainly look the part. The paint is clean and there’s plenty of linework emphasized with the paint job by Geoff Trapp and Mike Puzzo. It’s very clean on both figures even in tight places like the teeth or Rocksteady’s safety pin. Bebop does utilize some soft goods for his skirt and it looks okay. It’s not the nicest material, but they at least included a purple hem at the bottom. There’s some loose threads on mine right at the waist that are kind of annoying. The skirt is glued into place so I can’t just take it off and either trim them or push them behind the skirt. I’ll have to see if I can snip them. I like how they managed to sneak some lipstick onto Bebop and I like that his ponytail is sticking out as well. Like other recent releases in the line, there’s no cel-shading on the backs of these figures. I guess that’s out with the line, but Panda Khan had it so who can know for sure?

“Hey toitle! Check my diapy!

Accessories for this set are pretty light. Each character gets 3 sets of hands: fists, open, gripping. Rocksteady also has a pacifier which can fit in between his teeth or be held with a gripping hand. Bebop has a green purse which is made from a soft plastic and does open, though he doesn’t have anything to put inside it. The main accessory is the baby carriage which is pretty big for a baby carriage, but still not big enough for Rocksteady. It’s simply painted and does feature real wheels on it. Rocksteady can be placed in it and made to look pretty damn ridiculous which helps sell the comedic angle of the set. The handle is a very rigid ABS plastic that won’t easily slide into Bebop’s gripping hand. It almost certainly be done, but you will want to heat the hand up first or else risk snapping the thing.

“Somebody save my baby!”

Articulation for these guys is super basic and pretty standard for the line and these characters. Both feature a ball jointed head with a hinged jaw. You’ll get some nuance posing and rotation, but not much up and down. The shoulders are ball-hinged with a bicep swivel, double-jointed elbows, wrist swivels and hinge. A ball joint at the waist allows for rotation and some tilt, but little in the way of forward and back. Ball-socket hips will basically go as far as the skirt and diaper will allow on each, which is short of splits and 90 degree kicks. You can roll up the skirt for more range on Bebop, if you desire. There is a thigh swivel at the joint as well as double-jointed knees, ankle hinge, and ankle rocker. Bebop, being that he is in heels, will be a bit difficult to stand, but not impossible. There are no loose joints on either while some of the elbows and knees were pretty tight. The bicep swivels can be tricky to get moving as well due to the shoulders moving so freely. It looks like they were lubricated at the shoulder so getting the leverage needed to break the seal on the bicep took some effort.

Things are getting silly.

These two aren’t going to do anything spectacular on your shelf and they’re not really designed to. Rocksteady is meant to go in the stroller and to do that he doesn’t need to do much. Bebop just needs to stand behind it either pushing it or doing very little. They’re capable of doing as much and anyone who sees your collection is probably going to ask about them because they look so stupid. That’s basically the joke and the whole reason to get this one. If you think it’s funny then you’ll probably be happy. If the idea of these two in these outfits just seems too dumb to spend money on then it probably is. It doesn’t help that they’re sold exclusively at Target for $65. That’s a steep price. I was able to knock 10 bucks off with a current promotion going on at Target which may or may not still be active when you’re reading this. I think it’s stupid and funny so I probably would have paid full price, but I’m definitely happy to not have. They don’t appear to be shipping in big numbers, but these variant sets have a tendency to hang around either way so you could always wait for the next deal. My local store also had them in their inventory, which usually doesn’t happen with NECA unless Target is stocking them. I don’t know if that is the case or not, but if it is, then there’s a slim chance they go on sale if Target can’t unload them. With the holiday shopping season upon us, that seems unlikely.

At this point, there’s enough releases in NECA’s TMNT line for it to be a Bebop and Rocksteady line:

NECA TMNT Toon Vacation Bebop and Vacation Rocksteady

Pack your bags and grab the sunscreen because today we’re heading to Florida! It’s vacation time folks, and even the bad guys deserve a little fun in the sun sometimes. Coming from NECA Toys we have another fun variant of the duo Bebop and Rocksteady. Always more comic relief than true threat, the boys come…

NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

NECA Cartoon TMNT Mighty Hog and Rhino-Man

We did it! We finally made it to the end of the Haulathon releases from NECA Toys and we may have saved the best for last. Back in early 2020, I made a wish list for what I wanted from NECA and Teenage Mutant Ninja Turtles. It was only 10 deep, though there were some…


NECA 1990 TMNT Movie 1/4 Scale Baby Turtles Accessory Set

Four baby turtles!

When NECA released their first set of Teenage Mutant Ninja Turtles action figures based on their appearance in issue number 1 of the Mirage Studios comics I was a day one buyer. Even though NECA is riding high with TMNT these days, that initial set wasn’t the catalyst for it. Those figures came and went and came again in black and white, but they didn’t launch a whole new toy line for NECA. Some of that had to do with interference from master license holder Playmates Toys, but also NECA conceded that they weren’t big sellers. At the time, the company concluded that the comic book versions of the characters weren’t that popular and it would take awhile for them to get into that sweet, sweet, cartoon gravy.

In my opinion, what really got things going with NECA and TMNT was the unveiling of the quarter scale action figures based on the 1990 movie. I am not a big quarter scale collector, but those turtles are some of my favorite possessions because they turned out so damn lifelike. Collecting them was pretty fun too as they were pretty much released on a quarterly schedule initially with the first one out the door being Donatello in time for Christmas 2016. I loved it and I made sure to get each of the next offerings to assemble a full squad of turtles. I was going to go deeper initially and had a Shredder preordered at one point, but once NECA revealed the 1:10 toy line based on the movie I decided to go without the villain. They take up a lot of space and aren’t exactly cheap.

Four babies and a pizza box.

One item I was tempted by, but never pulled the trigger on, was the Baby Turtle Accessory Set. I don’t remember what it cost originally, but it felt too steep for what it was. As the name implies, the set centered on baby versions of the turtles as seen during the flashback scene pretty early in the film. To make it an accessory set, a pizza box and four additional slices were to be included which, together with the four pizza slices included with the figures, made for a whole pie. There was also a bag of corn chips in the same style as the pork rinds which came with Michelangelo, but the thing that really tempted me was an additional accessory for Mikey: his spinning nunchaku effect.

The scale seems reasonable to me.

One of my favorite scenes in the film as a kid is the “‘Chuk-Off” between Mikey and an unnamed Foot ninja. I originally saw the film on the big screen when it came out, but most of my viewings of the movie were on VHS. There, the dark, grainy, picture always made it look like the scene ended with Michelangelo just spinning his nunchaku like he often did by holding one end and twirling it over his head. It didn’t make sense to me, but I thought it was funny like he was clowning on the guy. Only when I got the movie on DVD many years later could I see the scene for what it was: Mikey balancing the weapon at the center of the ropes and twirling the whole thing like helicopter blades. It makes no sense, which is why the Foot look absolutely stunned by what they’re seeing and it remains a favorite scene of mine. The real question was, did I want to pay $60 or whatever just to get an extra hand and effect part?

At least the big boys have a full pie now.

No. I passed, but I’ve kept my eye on the damn set all these years hoping to score a break. I even tried buying just the accessory I wanted secondhand, but never could find one worth the price. The set finally was discounted recently on Amazon, but only slightly. Ten bucks off making the set $50. For all I know, the set originally was that or even less considering the quarter scale figures used to be around $100 but now cost anywhere from $130 to $150. I was kind of sick of looking though so I just went and did it. Was it stupid? Probably. After all, I’m really only interested in the nunchaku part. The rest of the box isn’t worthless, but not exactly appealing either. Time to see if I’m mistaken.

The box this thing comes in is pretty nice. It’s a big window with the film’s theatrical poster adapted for the art. Mine did arrive damaged with the window cracked and broken. Could I have complained and got a few bucks refunded? Maybe, but I don’t really care about the box so I can’t in good conscience get worked up about it. The part I wanted was actually flopping around loose in the box, but since it’s just a hand it was fine. It’s a pointing finger hand with a hole drilled into the tip of the index finger. The color seems a little lighter shade of green compared to my quarter scale set. This is likely a production variation as I’m guessing this thing has been in and out of production over the years. Had I bought it when it was originally made available then maybe it would match better. Even so, it’s not really noticeable and the nunchaku part pegs into it effortlessly. It can then spin freely – wee! It does what it’s supposed to do, but I do wonder if it would look better as a sculpted, whirling, effect? We’ve seen NECA do that with the toon line, but this being live action probably made them just go with the real deal and you can spin it if you want. It might have been nice to get both though.

The pizza box and food items are what they are. The box is designed to look like a Domino’s box, but it’s parody. The grease marks inside are convincing and I like that the price is listed as $13. The four slices of pizza are actually different sculpts from what came with the turtles. That’s pretty cool as it gives a more realistic look, but also probably wasn’t necessary. The new slices appear a little darker than what came with the boys, but it will work. The toppings at least match. The corn chips are done just like the pork rinds so it’s a foil bag sealed at both ends. There’s probably a little piece of a spongey material inside to give it some volume, but it probably could have done with a touch more. The turtles can grip it easily and that little scene with Mikey and Don at the table was perhaps the one my sister and I recreated the most as kids, though always with potato chips as we never had pork rinds.

They can just barely hold a slice.

The main attraction here is obviously the baby turtles. These guys are about 4″ tall and are articulated at the head, jaw, and shoulders. They’re all identical and while they look pretty good, I was surprised at the lack of articulation in the legs. They do a solid job of resembling the puppets in the film, though if I am to nitpick I think the beak could be sharper and more yellow. One of them appeared to have a bandage on their face in the movie (I assume Raph since he has a scar on his cheek) and NECA included an optional sticker sheet if you want. It has two Band Ade style bandages and two that look more like wraps. I’m not sure if I’ll bother as stickers have a tendency to curl and come off eventually and my collection is kept in my basement where it can get a little humid. If one is supposed to have a bandaged face then NECA should have just sculpted it.

Well, they’re here to stay.

Did I just pay 50 bucks so my Michelangelo figure could spin a nunchuk on his finger? Yeah, pretty much. The little guys aren’t terrible, but they don’t add much to the display for me. They can at least hold a pizza slice, but the articulation is so minimal that there isn’t much they can do. I think I like the pizza box and corn chips more than the baby turtles. If this set included more food items like soda cans, juice boxes, and Raph’s apple then I’d probably like it a lot more. Or if it just had most of the stuff the 1:10 scale accessory set wound up coming with (a set I passed on, but probably should not have). This one is very light and retails for $60. I don’t feel great about my purchasing decision, but I wanted that stupid effect part and now I have it. In time, I’ll forget about the cost and just enjoy seeing Mikey spinning his weapon on my shelf so I guess that will just have to be good enough.

These reviews are old as hell and I’m reluctant to link to them, but if you want to read my thoughts on the quarter scale line here you go:

Neca 1/4 Scale TMNT Movie Michelangelo

The good thing about NECA’s Michelangelo, the final turtle to be released from their quarter-scale line of action figures based on the 1990 film, is that it’s just like the previous three turtles to be released. The bad thing about it is that it’s just like the previous three turtles to be released. Let’s start…

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Neca 1/4 Scale TMNT Movie Leonardo

NECA is now 3/4 of the way through the release schedule of their TMNT 1990 movie line with the release of Leonardo – the REAL leader of the group. And like Donatello and Raphael before him, he’s a pretty impressive specimen. The original 1990 movie impossibly never had dedicated action figures. Playmates half-assed a line…

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NECA 1/4 Scale TMNT Movie Raphael

It took awhile, but I finally have my hands on the second turtle from NECA’s 1/4 scale series of Teenage Mutant Ninja Turtles based on the original film. Raphael was released back in February, but I left the preordering of this series to my wife who saw them as gifts for basically the coming year…

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JoyToy TMNT Groundchuck

Good luck stopping this guy.

Last week we had ourselves a look at Dirtbag from JoyToy’s line of 1:18 scale Teenage Mutant Ninja Turtles action figures. As most probably expected, we’re back this week with a look at his buddy Groundchuck, the mutant bull that could have very easily been named Bull’s Eye, but maybe Playmates felt that was too on the nose. Groundchuck debuted alongside Dirtbag in the vintage toy line back in the early 90s, but wasn’t originally conceived as an affiliated mutant. Dirtbag was going to be a foil for Splinter while Groundchuck was just your standard TMNT enemy. The cartoon made them a pair and it feels like that’s how they’re remembered now. Both also showed up in the video Teenage Mutant Ninja Turtles III for the Nintendo Entertainment System as boss characters of their own stage and as a proper duo in the more recent Shredder’s Revenge.

Groundchuck is another stout release from JoyToy standing at approximately 5″ to the top of his head and slightly taller to the highest point of his horns. The only characters in the line who can claim to be taller are Rahzar and Krang while his pal Dirtbag is more full of figure. Groundchuck, being a bull, is appropriately beefy with a barrel chest and meaty biceps and thighs. Like Dirtbag, he’s basically a recreation of the Playmates look which was also featured in the cartoon. He’s colored bright red and I’ve always loved the juxtaposition it creates with the tattered blue shirt and the cybernetic parts featured on his person. A portion of his head appears to be mechanical, including his right eye, as well as the entirety of his right leg and a chunk of his left thigh. The cattle motif is seen in the horned skull belt buckle and a similar one featured on his right pauldron while the bull’s eye appears over his right eye, upon his chest, and as a knee pad on his left leg (plus a brand on his left bicep).

Like Dirtbag, there’s a paint wash applied to the fur which imparts a grimy feeling to the character. A lot of the add-ons like the belts and pauldrons have a distressed element to them via the sculpt and their own respective paint effects. I like the gold bits reflected in the many bull’s eye pieces as well as the more ornate left shoulder pauldron. The painted elements are done very clean including the face where his eyes and nose loop really pop. The only element about the presentation I’m left a little underwhelmed by are those cybernetic parts, namely the right leg. For those, JoyToy went with a pale gray plastic with a black wash over them. There are some bolts sculpted into places and those are hit with a metallic silver. I wish the entirety of the leg was done in that color with those bolts and the anklet done in a gun metal. I think the figure stands out on a shelf as-is, but would really demand attention with a shinier approach to the metal. Even so, Groundchuck has always been one of my favorite designs from the vintage toy line and JoyToy did the design justice here by basically not changing a thing and just upping the sculpt and paint.

Just so much stuff.

We talked about Dirtbag as being especially plentiful when it came to accessories, but Groundchuck may have him beat. The beast comes with four sets of hands: fists, gripping, trigger, and open. He has the same white marble chunk of a base and a City Sewer stand as Dirtbag. From there, we get a whole bunch of weapons and other assorted goodies. In the area of odd, there’s a crushed, red, can. I assume this is a Red Bull pun? It otherwise isn’t of great note, but if you want him to join the likes of Slash, Tokka, and Rahzar in a food-centric display it works. It’s probably the accessory of least interest, but not without purpose. On his belt is also a grenade which is easy to overlook. It’s green and gray and it will happily remain on the belt if you wish, or Groundchuck can hold it. For more ambiance, I suppose, there’s also a loop of rope with a gold grappling hook on the end. It’s molded plastic so it doesn’t do anything, but Groundchuck has a hook on the left side of his belt it can dangle from, just set it when you’re done posing him or else it will drive you nuts with how often it falls off.

Those are the basic items added in by JoyToy while most of the rest are reserved for fire power! Groundchuck comes with a reimagined version of his cattle prod gun the old Playmates toy came with. It’s colored in earthy tones of steel and brown with the twisting prod extending from the end. I’ve seen some shots of the figure with the prod removed leaving behind something that resembles a small bazooka or something, but it doesn’t seem to want to pop out of mine. Groundchuck also has his cross bow from the old figure and this time around it mounts onto a gun that resembles an assault rifle. The rifle works with or without the crossbow affixed to the top, but why not utilize it for double the firepower? Hailing from the cartoon is Groundchuck’s stylish pistol with bull horns at the end of the muzzle. It looks like it should be thought of as a taser rather than an actual pistol, but it’s good to see a nod to the cartoon version of the character. And if you know him primarily from the NES video game, Groundchuck also has a big hunk of pipe which his character wields as a weapon in that game. There’s a C-hook on the back of his belt that seems to be made for this item as well, though the fit is pretty loose. It will stay in place if left alone, but might fall out if you pick the figure up. There’s also what appears to be a matador’s cape or flag. It’s on a gold post and the flag itself is red, naturally. Mine has some black gunk on it that I’ll have to try and wash off. There’s a little hook by the C-hook on his back that the post of the flag can snap into. It’s not the most secure thing, but works to a point.

Those are just the weapons, but to really make Groundchuck feel special JoyToy threw in a bunch of effect parts. It’s a bit of a surprise as we don’t have many, if any, effect parts included with the other figures and here’s Groundchuck with four of them. They’re all pretty interchangeable, but as best I can tell the gold, lightning, effect is intended for the bull horn taser. The color is a little dingy, I can’t tell if that’s on purpose or not, but it looks okay. Acrylic might have been better though. For the rifle, a simple red blast effect is included that clips into the front. There’s also a second one with a multi-part effect at the base implying muzzle flash that looks a little better, in my opinion. It’s possible that’s the one intended for the assault rifle, and the more simple one is intended for the opening on the heel of his cybernetic foot. I assume that’s intended to be a rocket propulsion system and either effect can slot into it. We also get a small missile effect with a long plume of smoke extended out the back. It’s a mix of red and gray and I think this is intended for his horn. Yes, the cybernetic horn contains missiles. I think this is from the video games, but to take advantage of that there’s an optional right horn that has the tip bent back to reveal a hole for the missile to fly from. You just pop off the standard horn and replace it with this one. As is the case with all of these weapons, the missile can go with any weapon so if you want Groundchuck to blast missiles from his rifle and lightning from his horn – go for it. It’s your figure to do as you please.

“Whoa, dude! Chill out!”

Articulation for Groundchuck is standard for the line and very much the same as Dirtbag. You get head, jaw, shoulder, elbow, wrist, diaphragm, waist, hip, thigh, knee, and ankle articulation. There’s not a ton of room for the jaw to open, but it works to add a little personality. The elbows are single hinges and will swivel as well as bend close to 90 degrees. The wrists use a double ball peg setup like Dirtbag’s, and while the optional hands can be a bitch to get on, they’ll go. Range at the hips remains mediocre and forcing the figure into something close to a split will cause the abdomen to pop off the ball joint there. The double-jointed knees are pretty much only good for a 90 degree bend and do get gappy at the bottom of the joint. For the feet, JoyToy cheated a bit with the hooves and basically added a heel to the sculpt of the right foot which makes the figure easy to stand. The hoof for the left leg is also generously sized even without a heel. He also has a tail which has a swivel joint. I think I see a hinge in there too, but it’s pretty limited as the tail goes through the soft plastic loincloth.

They’re kind of like the upgrade to Bebop and Rocksteady.

Groundchuck is going to move about as well as Dirtbag, Bebop, and Rocksteady. He does have a lot of stuff added to his sculpt that can get in the way as everything is an overlay including the shirt. All of it is removable if you find it too obstructive. It would require some effort to get all of it off and would likely require the removal of the arms. I like all of it so I won’t be trying to do that. The appeal of Groundchuck for me has always been the colors and the design where he’s just fully kitted-out with equipment. I think he was envisioned as something of a merc for hire, a marksman, or bounty hunter type and the look certainly fits that characterization. It’s that over-the-top look to the character that gets me and characters like Groundchuck are the first that come to mind for me when I reflect back on what Playmates did back in the 80s and 90s.

This one is just a ton of fun.

If that’s not an obvious endorsement for what JoyToy has done then let me say it in plainer terms: Groundchuck is the best release so far in this line. He’s honestly fantastic. The look, the stuff, he’s just perfectly realized for this line. There’s a nice balance of that realism JoyToy aims for with some of its sculpts as well as the toony origins of the character. There are a few shortcomings here and there and I wish the metallic parts were all shiny and chromed out, but I’m also just really happy with this one. Admittedly, I’ve always been a fan of this character so your mileage may vary, but if you’re collecting this JoyToy line and were considering passing on Groundchuck I would strongly advise you reconsider. I got my figure, as well as Rahzar and Dirtbag, from LT Cave. The price and shipping was all very reasonable and I paid around $40 for each figure. Obviously, the situation seems to always be evolving when it comes to tariffs and imports so I don’t know how things are going to be when this goes live, but I do vouch for that e-tailer. There are others that will ship to the US as well so you do have options if you’re based in North America and want to collect this line. It’s definitely in contention for best line of 2025.

In case you’ve been sleeping on one of 2025’s best toy lines, here’s some reviews to get you caught up:

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