Tag Archives: master roshi

S.H.Figuarts Juckie-Chun/Jackie Chun

It was about a week ago in my write-up on the Dragon Stars World Martial Arts playset that I bemoaned my decision to pass on the S.H.Figuarts release of Jackie Chun and I hypothesized I might rectify that. Well, it didn’t take me long to make up my mind as here I am to tell you all about Jackie Chun! The martial arts master and winner of the 21st World Martial Arts Tournament has been cast in plastic and is ready to join my humble Dragon Ball collection. What motivated me to finally pull the trigger on this guy was largely my completist nature. The Dragon Ball set from Bandai is pretty small when compared with the assortment of Dragon Ball Z figures, so why not get them all? I have the first Bulma Bandai released in my Pile of Loot at Big Bad Toy Store so the only one I’m missing now is kid Chi-Chi. I can’t get past her costume though, so I don’t know if I’ll ever pickup that particular figure.

“Boy, you sure do look familiar!”

The reason I initially passed on Jackie is because he’s very similar to Master Roshi. Not only do they look strikingly similar, they’re literally the same figure. For the most part. The only difference in terms of sculpting is the head and lower leg area, but the torso is the same. Jackie just dresses all in a deep navy blue, almost black, as opposed to Master Roshi’s much more colorful attire. And if you didn’t notice right away that they’re essentially the same, the give away rests on the back of the figure where Bandai just glued in the plug piece intended to seal the peg hole for Master Roshi’s turtle shell accessory. It’s a minor eyesore on Jackie, but the figure is helped out by the fact that we’re dealing in dark colors here and it is on the back of the shirt. At the same time, it’s a bit annoying since the shirt is in three separate pieces and one has to wonder how much money was really saved by not redoing it. At least he has a peg hole if you want to utilize a more dynamic stand.

He can pose.

Being that he’s essentially the same figure as Roshi, the articulation is also the same. That figure had some good and bad to him, and a lot that has to do with the clothing. The shoulders flare out and the wrist area is surrounded by large cuffs so it all limits the articulation a bit. The shirt is also intended to be a long martial arts uniform, and since Bandai doesn’t utilize cloth goods, the only way to properly articulate that is to “scallop” the sculpt and insert a series of ball-pegs into the torso. It’s not the cleanest sculpt in the torso as a result, but it’s not truly an eyesore either. Again, the dark color of Jackie works to the figure’s advantage in hiding this somewhat, but I do wonder how he’d have come out with a cloth robe.

He can siiiiiiiiing!

Bandai doesn’t use much paint with its S.H.Figuarts line, and it is a common complaint I hear from other collectors. Jackie is no except as he’s mostly just colored plastic. The only paint on the body of the figure is the white stripe and black fasteners down the center of the shirt and the gray soles of the shoes. The rest is reserved for the head and face where the eyes and eyebrows are well-painted. There may be a touch of a wash in the hair and beard as well which helps bring out the sculpted details and looks pretty sharp. His hair color has a gray to it, unlike Master Roshi’s all-white beard, which helps distinguish him further. The choice of doing the figure in a very dark blue as opposed to black is a little curious. As far as I can tell, his outfit is sheer black in the anime. And unlike many comic books, there’s no blue shading to speak of. I don’t know if this was based on information from Toei, or if Bandai just made an artistic decision not to go full black. As a result, under some light he looks a little blue and others a little gray, but always pretty dark. It’s not something that bothers me, I just find it curious. The finish is at least fairly matte which cuts down on the plastic sheen some figures in this line feature. Ultimately, the likeness is pretty on point and the sacrifices the figure makes in the sculpt to accommodate the articulation are worth it in the end.

“Ka…”

If you wish to know precisely how he’s articulated, I’ll run it down for you here. If you’re familiar with the Master Roshi figure, then skip ahead. Jackie has a ball peg at the head and base of the neck and he has some pretty solid range. Surprisingly, he can look down quite well despite the presence of the beard, it’s looking up that he’s not great at. At the shoulders we have ball-hinges with a butterfly joint. He can raise his arms out to the side better than expected and the butterfly joint allows him to achieve his Kamehameha pose fairly convincingly. There’s a biceps swivel below that and single-hinged elbows. The elbow is probably the least impressive part of this figure as they’re on these big ball-hinges that look funny from some angles. They also can’t achieve a 90 degree bend due to the way the sleeves flare out. It’s close, but not quite there. At the wrist are ball-joints which is a good choice since the sleeve works to conceal the ball-hinge which can be unsightly on other figures. In the diaphragm is a ball-hinge mechanism that mostly affords tilt and twist. Twist too far though and you end up with some ugly gapping. The hinge allows the upper body to lift up and crunch forward, but the shirt doesn’t seem to want to cooperate. A lot of rubbing occurs and I worry about smudging if utilized too much. Below that is another ball-peg at the waist allowing him to rotate and tilt. At the hips he can kick forward about 90 degrees and spread his legs out to the side almost into a split. He kicks back a little bit and the double-hinged knees basically give him 90 at the knee. There are thigh swivels and the feet are on ball-pegs. They’re not great, but the cuffs at the end of the pants were going to limit him anyway. There is a toe hinge as well.

“…ha!”

Jackie-Chun should be able to get into the poses he needs to be able to get into. Martial arts posing and energy blasting all are achievable. Helping him to do all of that are the loads of extra parts Bandai tossed in. Probably as a make-up for him containing a ton of parts reuse, Bandai made sure to give him an array of hands and facial expressions. He has the one head, but three separate faces. And like Master Roshi, you can swap the mouth and beard piece between the faces to mix and match expressions. You basically get angry eyes, serious eyes, and excited eyes to go along with a closed mouth, an angry yell, and a surprising, or singing, open mouth. That last one pairs with a microphone stick, as is the case with many Dragon Ball characters, there’s a serious side and a playful side to Jackie which this figure seeks to capture. As far as hands go, he comes with two crane pose hands which are unique as the peg basically goes into the underside of them to achieve the proper the shape. He also has two Kamehameha hands which are essentially the opposite as they peg into what I would call the top of the hands. He also has a set of peace sign hands, some chop hands, fists, martial arts pose hands, splayed open hands, and one gripping, right, hand for the microphone. Unique to Jackie are also swappable forearms. These are present so that he can roll up his sleeves. The arms separate below the elbow and the new ones just peg in. They don’t appear to be designated as left or right so either side works. They allow for more freedom with the hand articulation since this eliminates the cuffs from play, though another point of the figure that can come apart means there will be times you pull the arm off when you don’t intend to. A minor annoyance for an interesting feature. Lastly, there’s a 3 star Dragon Ball. This one has a pearl finish to it as I believe Bandai has already released seven standard balls so this new finish is being applied to the line going forward.

“No, Goku!”

Posing and utilizing these parts is all pretty painless. The hands pop on and off with minimal fuss, though the left arm of mine features a loose forearm connection so often the whole thing comes off when I’m just trying to swap the hand. The extra forearm doesn’t seem to peg in snug either so it becomes a balancing act posing him with the sleeves up. Unlike with Master Roshi, I don’t feel like we’re missing any expressions as far as the hands go, though a “drunken master” face would have been excellent. What’s really missing though is an energy effect. A charging one would have been nice, or just a Kamehameha attack since this guy is the master of that technique. I am guessing Bandai wants to do a Kamehameha Master Roshi that’s all bulked up and that’s why we don’t have that here. At least this time we have the hands.

Jackie Chun looks pretty good opposite the kid figures when placed on the World Martial Arts Tournament set. He is, more or less, in scale with them. It’s not perfect, but that’s more of a critique of the kid characters which were sized-up for the figure release. Bandai seemed to prioritize scaling Master Roshi, and Jackie Chun as a result, with Kid Goku and Krillin so he looks kind of silly next to Bulma, who is just way too small. King Piccolo towers over him well enough, though that figure should probably be bigger than he actually is. Scale is a limitation of this line in general and Bandai just seems to approximate it as opposed to trying to make it totally accurate.

I couldn’t quite get them into the double kick pose from the anime.

Adding Jackie Chun to my collection allows for me to pose him opposite Goku or Krillin, leaving Master Roshi to be more of a goof off to the side. I like that Jackie has the singing face and microphone for when I don’t want him on the battlefield, or I could just let him be the stern, wise, old, master watching silently. I liked the Master Roshi figure so it stands to reason I like this one. Is he essential for a Dragon Ball collection? Probably not, but it’s not as-if the character isn’t memorable. I hope Bandai continues to release more dedicated Dragon Ball figures so my display can continue to grow. They have Lunch/Launch coming this summer, but nothing has been announced beyond her. There’s still Pilaf and his gang, end of Dragon Ball Goku and Chi-Chi, Tien, and plenty more. I’d be interested in basically all of them, so hopefully Bandai comes through. Right now though, I have a fun little collection that’s pretty nice to have all on its own.

Yes, this’ll do nicely.

S.H. Figuarts Dragon Ball Kame-Sennin (Master Roshi)

The legendary martial arts master has arrived!

Collecting certainly has a gambling component to it. Sometimes, when a new action figure is released it can pay off to wait a bit and see if the price comes down or a retailer has a sale. Other times, that strategy can completely backfire. Such was the case with the S.H. Figuarts release of Kame-Sennin, better known to westerners as Master Roshi from Dragon Ball. A couple of years ago I started my Dragon Ball figure collection with a Goku from this line. Seeing how readily available he continued to be gave me confidence that a character like Master Roshi, a less popular though still much beloved figure from the anime, would play out the same way. It did not. Maybe Bandai had less confidence in the figure than it does some others, or maybe it had something to do with western distribution seemingly picking up after the figure’s release, but this guy came and went pretty fast. Subsequent figures have not, and I scored several this past summer on a sale, but Master Roshi was seemingly lost.

Well, I finally gave up. When Bandai released a Jackie Chun figure, which is basically Master Roshi in black and with a wig in place of his glasses, I figured that closed the door on a re-release. And thus I was forced to turn to the secondary market. To lessen the blow, I actually sold some figures from my collection that weren’t going to see a shelf which essentially paid for this one, but it still stings to know I could have had this figure for considerably less had I acted sooner. Is there a lesson here or did I simply just play the game and have it go against me? If there is one, it’s simply make sure you get the figures you don’t want to live without. I can have a Dragon Ball collection without a kid Chi Chi and be content, or without a version of Bulma that only appeared in the show’s ending credits. I cannot have one without Master Roshi though.

Master Roshi comes well equipped to add some sizzle to your display.

For this figure, Bandai opted to present Master Roshi in his somewhat official outfit: his orange and blue martial arts uniform. He has quite a few different looks in the manga and anime that are a bit more casual, and if I’m being honest that’s how I tend to picture him in my head, but by going in this direction it gives the figure a bit more versatility. You can go for a comic pose, pose him with his shell, or display him ready for a fight. He can’t do his bulked up Kamehameha pose, but that’s to be expected as it basically requires a whole new sculpt. The figure stands right around the 5 and a half inch mark which allows him to scale pretty well with the rest of the line. His trademarked red and green sunglasses are removable and fit on both of his heads and they rest well on the figure. The orange and blue are both plenty vibrant and it’s mostly just colored plastic. There’s no real paint flourishes on display here which is par for the course. Bandai certainly could have opted for something here to bring out the folds in the shirt, but it’s really not supposed to possess many as it hangs long and loose on the character in the show. I think it looks fine, but I know some others out there wish there was a little more flair to these figures as far as paint is concerned.

Note the plug inserted into the figure’s back to fill the peg hold needed for the turtle shell.

Master Roshi comes loaded with the usual assortment of articulation. It’s certainly needed to get him into various martial arts poses, but with this figure the articulation does detract some from the sculpt. The issue lies with the shirt which is very large relative to the figure. Bandai obviously felt it couldn’t do something like a soft rubber piece over an articulated figure and have it work, and they’re probably right. Instead, a lot of the joints have to be baked into the shirt and it does give it this choppy, scalloped, look. It’s unfortunate as it’s a bit of an eyesore, but ultimately, I think Bandai made the right call since the alternative would be to have very little articulation in the torso and arms. Perhaps soft goods could have been utilized, but that would have been just as, if not more, controversial a choice. The only area of the sculpt that does sort of bother me resides in the character’s elbows. There’s a big, circular, component that just jumps out and looks unnatural. The good thing is, simply posing him with bent elbows largely conceals this. Roshi does have a peg hole on his back to keep his shell sturdy, but if you don’t want to display him with that on, Bandai provided a little, orange, peg to fit into that hole to cover it up. Considering the hole is on the figure’s back, this really wasn’t something Bandai had to do, but it’s pretty cool that it did.

The old man can still move.
Though this requires little in the way of dexterity.

Master Roshi’s shirt may look a bit odd, but at least it does deliver in making this figure fully articulated. His head has the usual range of motion expected of this line. He can look up, but not down much as his beard hinders him a bit. There’s a joint at the base of the neck, but the head moves so smoothly that it’s hard to move the neck without taking the head off completely. The shoulders have terrific range and are also butterfly-jointed with that part of the articulation being completely hidden by the shirt which is pretty cool. There’s a bicept swivel and the elbows are single-jointed with his hands are on ball joints. They are buried a little in the sleeves so the range might not be as great as other figures in this line, but it’s fine. In the torso there’s a lot going on with upper torso articulation and waist articulation. The upper torso basically just allows him to pivot a bit without full rotation. The waist is similar though you could probably get him to turn all the way around if you were determined, but I wouldn’t advise it. The legs are on ball joints and swivel just below that joint. He has double-jointed knees and terrific range at the ankle with rotation and rocker action. Lastly, we have the toe hinge for when he needs to get a little taller, maybe to sneak his perverted, old, man eyes over a window sill or something.

It really is a nice looking shell.
Can’t forget about the Dragon Ball!

Master Roshi has a solid assortment of accessories and interchangeable parts. For starters, he has an optional head that’s basically his pervert face. It works with or without his glasses and it’s not hard to imagine many fans posing him in such a position. Only thing missing is a way to make it look like his nose is gushing blood. You can also swap the bearded portion on each head in effect doubling your range of available expressions. He also has five sets of hands to go along with the fists he comes packaged with. He has gripping hands for his staff, a set of pointing/pinching hands, a set of martial arts styled hands, an open left gripping hand for use with the Dragon Ball, a left hand making a “peace” symbol, a relaxed open palm left hand, and a firm open palm right hand. He has his trusty staff or cudgel and his three-star Dragon Ball. And then, of course, he has his big old turtle shell. It clips into his back and it also has straps that can pop in to make it look like it’s something the character simply slipped his arms through. The peg on the back of the figure makes it sit nice and I really like the sculpt of this thing. It has that very “Dragon Ball” look to it as far as the texture goes with lots of line work and I do enjoy the almost lilac color it has. Bandai even saw fit to make the middle panel of the shell removable so you can still use the action stand with the figure, whether he’s wearing the shell or not. Lastly, Bandai included an action stand for him which is always appreciated. It’s a real nice allotment of stuff that Master Roshi comes packed with. If anything is missing, I guess it would be Turtle? That’s probably asking too much though since he would require quite a bit of plastic. The only other obvious omission is the lack of Kamehameha style hands. I guess Bandai didn’t see the point since he can’t bulk up, or maybe they figured they’d include those hands with the Jackie Chun release. I can’t say I miss them since I wouldn’t pose him like that, but I can see that being a disappointment for some. Especially Dragon Ball Z collectors who may have wanted to line up all of the Z fighters performing Master Roshi’s signature technique.

Look who decided to join the party.
Of course, we have to bring in Goku too. These three look pretty great together.

Making use of Roshi’s accessories is not quite as smooth as it is with other figures. His head pops on and off just fine, though you do have to make sure the ball-joint is orientated properly. The hands are a bit trickier though. The cuffs of the shirt mean the pegs are recessed and they want to move all over the place when pressing a hand onto them. I don’t feel like I’m ever in danger of breaking anything, but it is annoying. The straps on the shell are also a bit troublesome. I find it’s easier to insert the top peg first on each strap before putting it on Roshi’s back. Then you have to kind of finesse the bottom pegs into their respective hole. It at least doesn’t need to be real snug, but if you don’t have patience for such things it could drive you mad. Once you have the setup you want, the hands at least all function the way they should. He can hold his staff with either gripping hand with no problem and the Dragon Ball rests in the open hand just fine. He also stands well with or without the shell on his back making the action stand Bandai included feel unnecessary which can free it up for another figure in your display, should you desire such.

I am so sorry, Bulma.
Maybe I should look into acquiring Lunch so he has someone of-age to menace.

Master Roshi fits in well with the other Dragon Ball releases so far. I maintain that the kid versions of Goku and Krillin are a bit too big, but it doesn’t stand out as much with Master Roshi as it does with Bulma. She’s still the odd one of the bunch though as she should probably be taller than Master Roshi, but instead she’s pretty close in height. It almost looks like he’s designed to scale to Goku and Krillin, with Bulma and the others scaling better with each other. The only other disappointing aspect of the display is just in the choice of attire. Roshi mostly wore this get-up during the training sequences where Krillin wore his yellow gi and Goku sported his blue pants and white tank top look. By the time the two get their Turtle School gi, they’re at the World Martial Arts Tournament where Roshi is in a formal, black, suit. Oh well. I’m definitely glad this version isn’t in the black suit, but I am still partial to his beach bum look when Goku and Bulma first meet the old man.

Yes, I realize I need a dedicated shelf for my Dragon Ball guys.

Acquiring this figure of Master Roshi more or less finishes off my humble Dragon Ball collection from Bandai. The only other figures released in the line include an alternate version of Bulma, Jackie Chun, Lunch, and kid Chi Chi. I don’t really feel a need to grab any of those, though if Jackie and Lunch ever make it to a sale I could be persuaded. The big omission so far is a Dragon Ball version of Yamcha and I would like to have him. Tien, Chiaotzu, Grandpa Gohan, Adult Goku, and Piccolo Jr. would all be intriguing as well. And if they could get an Oolong into one of those releases that would also be great. At least with Master Roshi in the fold I no longer feel like I have a major hole in my collection. He looks awesome and he really is one of my favorite characters from the show. Hopefully he won’t be my last acquisition from this line.


Dragon Ball Z: The World’s Strongest

t89266p8t02Japanese Title:  The Strongest Guy in the World

Original Release Date:  March 10, 1990

English Release:  May 26, 1998 (Pioneer/Ocean Productions), November 14, 2006 (Funimation)

Directed by:  Daisuke Nishio

Screenplay by:  Takao Koyama

Running time:  58 minutes

In some ways, The World’s Strongest is perhaps the most unique of the 13 original Dragon Ball Z movies. It has a very sci-fi feel to it with some obvious design nods to classic tropes of the genre like 2001:  A Space Odyssey which gives the villains of the picture a very Dragon Ball feel to them. Think Red Ribbon Army era of Dragon Ball. It’s still also very much a DBZ film in how it’s setup and progresses. Released after the Saiyan Saga had just concluded on Japanese television (after episode 39, before episode 40), it contains a Goku who has been powered-up by King Kai and a battle-tested Gohan while Piccolo has also been softened and isn’t out to kill Goku any longer (though they’re still not exactly chummy). Like Dead Zone, The World’s Strongest was originally dubbed for english speaking audiences by Pioneer/Ocean and it was shown several times on Cartoon Network. Funimation re-dubbed it in 2006 without making any changes to the actual script, but at least it sounds like the rest of the series now.

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Oolong and Gohan are on a Dragon Ball hunt when our movie begins.

The film opens almost exactly like Dead Zone with Piccolo (Christopher Sabat) off by himself doing some training only this time we find him in an arctic climate. Meanwhile, Oolong (Brad Jackson) and Gohan (Stephanie Nadolny) are apparently somewhere nearby as they’re scaling a snowy mountain. Oolong has coerced Gohan into coming with him to find the Dragon Balls. He had been messing around with Bulma’s dragon radar back at the Kame House and noticed a bunch of the Dragon Balls had already been collected. Eying an opportunity to swipe-in and make a wish for himself (for women’s underwear, of course), he somehow convinced Gohan into tagging along to help him get the last few, but while in the arctic, Oolong is able to see that someone beat them to it via the radar.

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Piccolo vs the Saiba-I mean, Biomen.

On old man (Troy Baker) is shown summoning Shenron (Christopher Sabat), The Eternal Dragon, in the same snowy, mountainous area as the others. He wishes for Shenron to release a lab containing a Dr. Wheelo (R Bruce Elliott) to be unfrozen and made accessible once again. The dragon does as requested and vanishes in a blaze of light as the ice begins to rumble and crack. Gohan and Oolong arrive to see the dragon leave and are soon attacked by the old man’s Biomen. The little blue creatures are basically Saibamen without faces (Toei probably saw an easy way to save a few bucks) and they swarm around Gohan and Oolong. Piccolo senses the fighting nearby and swoops in to dispatch of the little creatures in short order. Gohan, who adorably refers to Piccolo as Mr. Piccolo, is delighted to see his friend, but Piccolo sternly sends the two home while he plans on investigating what’s going on. As the two leave, Piccolo is confronted by three other fighters that must be working with the old man. Piccolo is overwhelmed and we’re kept in the dark as to how the fight unfolded.

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After dispatching of the Biomen, Roshi is confronted by the old man who has a proposition for him.

Back at the Kame House, the little blue Biomen make another appearance along with the old man. They’re there for Master Roshi (Mike McFarland), who’s a bit confused but willing to fight. When the old man reveals that his minions have cornered Bulma (Tiffany Vollmer), Roshi is forced to go along with their wishes and accompanies them to the arctic. Oolong, who had already returned from his own little adventure with Gohan, saw the whole thing and feels pretty guilty. He and Gohan had agreed to not tell anyone about their unsuccessful Dragon Ball hunt, Oolong fearing retribution from Bulma for swiping her radar and Gohan fearing what his mother would do to him. Oolong now realizes that’s probably not realistic and he sets out to Goku’s house where the two come clean about what happened. Goku (Sean Schemmel) is concerned, and sets out alone to find Master Roshi and Bulma while Gohan is to be punished.

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Goku fights the big, yellow, stretchy, scrotum monster.

At the lab of Dr. Wheelo, Master Roshi is forced to fight the same Biomen that apparently defeated Piccolo. He holds his own for a short while, but eventually they’re able to overwhelm him with their superior numbers. Roshi is defeated, but not dead, while Bulma is forced to look on. She lashes out at the old man, who finally comes clean about who he is. His name is Dr. Kochin, and he and his partner Dr. Wheelo were apparently some scientists known around the globe. Dr. Wheelo especially was considered brilliant, but they did some experiments considered unethical and were forced to retreat to the remote mountainous area they currently occupy where an avalanche apparently sealed their fate some 50 years ago. Bulma, being a scientist herself, knew of them and is astounded to see they’re still alive – sort of. Dr. Kochin appears to be just really old, but Dr. Wheelo’s body was destroyed. Kochin was able to save him by preserving his brain and placing it in a machine. He can communicate via traditional speech through the machine, despite having no mouth, and it’s revealed that they seek the strongest fighter in the world to place Dr. Wheelo’s brain in creating the ultimate being. Not surprisingly, they seek world domination, because who isn’t?

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Dr. Wheelo’s existence seems pretty boring.

Unfortunately for them, their knowledge of the strongest fighters in the world is rather dated considering their 50 year exile. Bulma lets them know that Roshi has long been supplanted and spills the beans that Goku is the strongest fighter in the world. Conveniently enough, he happens to be on his way and Dr. Wheelo demonstrates that he can actually sense the approaching fighter. He quickly realizes that Goku possesses the body that he wants.

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Goku has some new moves to show-off in this one.

Goku finds the massive laboratory deep in the arctic. Even though he knew he was heading for a cold climate, Goku neglected to change out of his traditional orange gi and into something warmer. As he is confronted by a bulbous yellow Bioman, he finds it difficult to power-up due to the extreme cold. He flees into the lab, where he then takes on the monster who has a really stretchy exterior. Impervious to pain, Goku is forced to use his Kaio-Ken technique to blast right through him, similar to how he dispatched of King Piccolo. He heads into the next area, giving this progression a real video game feel, to take on the next foe. There’s a rather stylized and humorous confrontation that makes it seem like the battle will be brief, but Kochin’s bio-monsters apparently can take a beating. The remaining two gang up on Goku. One possesses a Superman like frost breath attack while the other, a demonic looking fellow with arms protruding wires, has an electric attack.

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Crap, looks like Piccolo is evil again.

When it seems like Goku might have a problem on his hands, the cavalry arrives. Gohan, who was actually shone leaving his home via airplane in defiance of his mother, arrives with Krillin (Sonny Strait) to help out. They’re able to take out the remaining bio-monsters only to find out that Dr. Kochin has a surprise in store for them – a mind-controlled Piccolo! We get a taste of the fight we were denied in Dead Zone as Goku and Piccolo duke it out. Gohan is really bothered to see his father and his mentor fighting each other and turns his attention to the brain in the wall. He has his meltdown moment, as he often does during this era of DBZ, and the force is enough to free Piccolo of the mind control device on his head and convince Dr. Wheelo that he needs to take care of things himself.

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Dr. Wheelo’s surprise.

By now, Dr. Kochin has revealed he’s in fact a cyborg of some kind by transforming his arm into a canon to attack the heroes. Dr. Wheelo also reveals that his brain isn’t just fixed in some wall-mounted container, but actually part of a giant mech that emerges from the wall. Master Roshi, Goku, and Krillin combine to do a triple Kamehameha attack but it’s not enough. Dr. Wheelo is quite powerful, and it quickly becomes apparent it will take everything our heroes have to take him out.

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Well isn’t this cute.

The battle starts off as a collective effort, but it becomes a Goku vs. Dr. Wheelo battle soon enough. It becomes apparent to Goku that he’s going to need to use his newest technique, The Spirit Bomb, if he wants to defeat Dr. Wheelo for good. The Spirit Bomb makes its film debut, and it will become kind of a trope in subsequent films, but at least here it’s new and fresh. Forming the attack takes time, so the others have to help out if Goku is going to be successful with his attack. It’s a pretty spectacular battle that takes place in the earth’s atmosphere, with lots of effects and attacks with few false finishes, as those can get annoying. The film will actually end, after all is said and done with the enemies of the film, on a joke that actually lands. It’s at Master Roshi’s expense, and he’s always easy to craft jokes for. The film is a tidy 58 minutes, a great deal longer than Dead Zone and it makes good use of it.

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As is often the case, it all comes down to Goku vs the big bad guy in the end.

Dr. Wheelo and Dr. Kochin are an interesting pair. They’re very different from the usual villains in design since they’re not super-powered beings. Instead their essentially androids, or cyborgs if you want to get technical, though they’re not really anything like the other androids from the show. Dr. Wheelo has a real Metal Gear vibe to him, and it’s just kind of cool seeing Goku and company battle a giant metal monstrosity like him. They’re so different though that it does make them feel less credible because it feels like Goku should be able to rip through a metal body. Ignoring that, it does end up being a satisfying confrontation, but I would understand if some don’t really care for Dr. Wheelo and Kochin.

Krilling_Dodging_Bullets_(World's_Strongest)

One of my favorite smaller moments from the film is this bit where Krillin runs along a wall to avoid getting whacked.

Aside from the “main event,” the other action bits throughout the feature are actually really fun. There seems to be a bit more money behind The World’s Strongest than Dead Zone and it shows in the fights. The icey landscape also looks great, and while the enemy designs aren’t as fun as Dead Zone, they’re still satisfying and at least each enemy has something unique to them that works in animation. I like that Goku has the King Kai insignia on his back and that Gohan is in his Piccolo attire as well and we even got to see Oolong, who I’ve always enjoyed. Some of the big moments from the concluding battle are a bit derivative of Goku’s battle with Vegeta, but it was probably a neat novelty to see it played out in a movie theater as opposed to a television set back in 1990.

So far, the Dragon Ball Z films are demonstrating a nice progression. Dead Zone was perfectly fine, but I do feel that The World’s Strongest is the better film. It’s longer, but well-paced, with some great action bits and a nice setting. I like the setup of a dormant, out of touch villain seeking out Master Roshi thinking he’s the strongest fighter in the world. The sort-of Dragon Ball feel the film possesses definitely appeals to me, though I bet the average Dragon Ball Z fan probably is a little down on the villains presented here. The formula for these films is also still young here, and eventually our characters are going to get quite super-powered and things will feel less fresh. I kind of wish we had more movies set before the Frieza Saga, but it’s also been about 20 years since I’ve seen these things so I’m curious to see how my opinions change as I re-watch all of these. For now, The World’s Strongest is the best of the Dragon Ball Z movies, but I suspect that will change.


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