Tag Archives: action figures

Super7 Ultimates! Ghost – Papa Emeritus I

Lucifer! We are here!

I feel like I have a pretty interesting relationship with the band Ghost. They came to my attention in 2010 with their album Opus Eponymous and came at the recommendation of one of my friends. It wasn’t so much a recommendation based on quality, but more of a “You have to hear this,” because it was so out there. I grew up with heavy metal and it’s been my genre of choice since I was a pre-teen so Satanic metal was nothing new (have you seen the amount of Danzig shit I’ve posted?!), but it had been awhile since I heard something quite like Ghost. Ignoring the content of the material, Ghost sounded like a throwback to the 70s. The somewhat high-voiced vocals of Papa Emeritus I mingled with sludgy riffs and driving percussion. It wasn’t the blast beasts, grunts, screams, and such of black metal or death metal, the subgenre most associated with Satanism these days, and instead was more in-line with originators like Black Sabbath. Only there was little subtlety to what Ghost was singing about which added a different kind of entertainment value. Shock value? I suppose, but at the end of the day it’s all entertainment.

Super7 can be criticized for a lot of things, but presentation is rarely one of them.

Ghost was next on my radar due to the band’s placement on the Hunter/Heritage tour, a co-headlining affair between the then more established Mastodon and Opeth. That was a show I had to see, and if Ghost was on the undercard then yeah, I wanted to see them too. Only I ended up missing their performance that night. It would be years later when the band opened for Iron Maiden that I found myself with tickets once again to see Ghost. That time, I really wanted to make sure I saw them and so did my cousin who I was attending the show with, but the evening traffic of Massachusetts had other plans in mind. We got to the show just after Iron Maiden took the stage, so naturally, we missed Ghost. Again.

An action figure that comes with not one, but two, thuribles is something I never thought I’d see.

This year, I came out of my COVID cocoon to attend a live event in the form of Nightwish. It was after that show that my cousin told me Ghost was coming around later in the year and he really wanted to see them this time. I had kind of lost touch with the band, but my cousin swore by the new album so I followed his advice and grabbed Impera. I loved it. It’s more poppy than the first two albums, which were the only ones I owned before 2022, but the hooks were great and the band had definitely evolved more of an arena sound which has apparently suited it very well considering the venues they now headline. I grabbed the other albums I had overlooked and also enjoyed them. What I couldn’t have predicted was how much my kids would like the band. My daughter, especially, loves Ghost now. She has a Frozen karaoke machine she’d rather sing Ghost songs through. And my son’s favorite song is “Year Zero.” It amuses me to no end.

For those wondering what’s under the robe.

Given that, of course I had to go grab the Super7 figure of Papa Emeritus I! Papa Emeritus I is the frontman for Ghost’s first album before being replaced by the logically named Papa Emeritus II. He’s essentially a Satanic version of the pope as he’s clad in the long robes and features the tall, funny, hat (I’m told it’s called a mitre), but his clothing is adorned with inverted crosses and his face painted sort of like a skull. It’s a look, for sure, and it’s not a surprise to see it converted to plastic and soft goods. Super7 has a track record for working with punk and classic metal acts and some contemporary musicians. Ghost seems to almost check all of those boxes to some degree, the music may not be “punk,” but there’s a punk attitude in place. Super7 also employs Kyle Wlodyga to spearhead some of their brands and he LOVES Ghost so the company has partnered with the band to produce not just Ultimates!, but ReAction sets as well.

The second head is the same sculpt, but with a different deco. Mine has a little color bleed on the black which is unfortunate.

The Ultimates! Papa Emeritus I comes in the standard Super7 Ultimates! style packaging. It’s a slipcover over a window box and it’s tailored to the band’s aesthetic. We have a white slipcover with the band’s logo on the front embossed in a metallic material, a G mixed with an inverted cross, with the rear featuring the band’s name in their stylized font. The logos are both really cool as the metallic portion plays with light. Sometimes it looks like a traditional steel color and other times it looks almost gold. The inner window box presents the figure with arms outstretched in a “T” shape with the cardboard over the window evoking the image of a stained glass pattern, though absent any color. On the back is a bio for the first Papa Emeritus and speaks of him in the past tense, which makes sense given this came out last year.

He looks positively resplendent in white and gold!

Presentation is nice and all, but I want the figure! Papa Emeritus comes wearing his signature black pallium with crimson trim. There’s inverted crosses up and down both sides and the face is painted up to resemble the actual character. The mitre is non-removable, but true to the band’s presentation as it’s largely silver and black (is he a Raiders fan?) with the logo on the front. Twin tassels (I’m sure they have a proper name, but I don’t know it) come off the back of the mitre and are sculpted in a soft plastic and possess some flex. The actual pallium is all soft goods with black on the outside and red on the inside. It possesses Velcro on the inside so that it holds together and the only actual hole in the robe is one for the head. There are two sleeves inside to help keep it in place as well. The outer edge is wired so it can be posed to your liking. The hands are really the only parts of the figure visible aside from the head and they’re sculpted in black. It’s a striking look and I’m very impressed with the quality of the soft goods. The head looks pretty good, but does have some paint imperfections, though probably not so bad that they’re noticeable from a shelf.

“Ugh, dude, we mostly just sing about pizza.”

Under the robe, we have the figure itself which is cast entirely in black plastic. Papa is wearing a black, three-piece, suit underneath this thing. It’s mostly stiff plastic, save for the coat. I have no idea if this is accurate to the actual performer, but it makes sense for future releases in the line as far as reuse goes and it looks better than just a blank body, which is what I initially expected. I’m guessing no one will actually display the figure without a robe, but it’s nice to know the option exists. And the suit looks good, it’s just on the bland side since it’s entirely black. It is more matte than I would have expected with the only real shiny spot being the shoes, which are likely supposed to have a hit of gloss. I’m interested in seeing what Super7 does with the body down the road as I think it would look pretty good with some paint.

Oh shit, he’s made his way into the Dream House!

Papa Emeritus, when in his robes, probably doesn’t need to do a whole lot, but he does have some articulation we can talk about. The head is on a ball-peg and it rotates as far as the tassels on the rear of the head will let him. He looks down all right, but not much up because of those tassels. The shoulders are ball-hinged and raise out to the side just fine and rotate all around. The single-hinged elbows go a little past 90 degrees, which is good, and they swivel. The wrists rotate and hinge horizontally. Vertical hinges probably would have been better for the gripping hands, but oh well. The torso has an ab crunch and it works okay, plus it doesn’t look bad. The hips are on ball-pegs and Papa can do full splits and kick forward pretty far. The knees bend at 90 degrees with a swivel and the ankles hinge and rock side-to-side. It’s all pretty good, though some of it is hard to take advantage of with the robe on, but an unrobed Papa can certainly perform like a dynamic frontman should.

The corruption is even affecting princesses!

Papa Emeritus also has some accessories to speak of. He comes with open hands in the box, but also has two sets of gripping hands with one looser than the other and a set of fists in case he needs to punch someone. He also has a silver thurible, the incense holder priests swing around at funerals, that slips onto his open hands. It’s made of real chains with plastic pieces and is a really cool accessory. He also has a black microphone and a microphone stand, since he is a vocalist, after all. And if that’s not good enough, he has a complete second outfit. This one features a head with a white and gold mitre and a robe to match. He even has a second, gold, thurible to complete the look. I’m torn on which one I prefer. The second head has a slightly cleaner paintjob, but also has some color bleed under the nose and left eye. The pattern of the black is also slightly different with a smoother approach to the lips. Neither one actually matches the promotional shots of the figure and it looks like they opted for a less ambitious pattern. Right now, I’m displaying the original look, but maybe I’ll swap to the white in the near future. Maybe for Christmas?

I don’t know if I’m going to be able to get him out of there at this point.

This is a pretty specialized figure, even more so than the usual Super7 products. If you like Ghost and you like action figures, then this is for you! It’s not cheap as it will set you back $55, but I feel better about this figure than some of the other Super7 products I’ve purchased. And obviously, I’m having quite a bit of fun with it if you’ve been paying attention to these pictures. And I feel good about this one mostly because I have no issues with the sculpt and articulation, it all functions well and looks good. The accessories accommodate it very well and are well done. The only thing I’m less impressed with is the paint job on the face. It’s not horrible, but it could be better and considering the head is basically the only part of the figure that’s painted I think it should be a lot better. Is it bad enough for me to consider passing on this figure’s eventual successor? No, probably not, though I have yet to order it because I don’t know that it’s different enough to warrant a purchase. There are other looks for the Ghost frontman that interest me more that I’ll definitely be interested in when and if Super7 gets there. For now, we only know that Papa Emeritus II is on the water for delivery to Super7’s warehouse and a Papa Emeritus III has yet to be shown. I suppose if I want more, I should get on that, but maybe I’ll leave the second one dangling out there in case my kids want to get me something evil for Christmas.


The Robot Spirits MS-07B-3 Gouf Custom (VER A.N.I.M.E.)

Norris is back and he has a new toy.

It’s time to take a look at one of my most anticipated releases in Bandai’s The Robot Spirits line based on the anime Mobile Suit Gundam: The 08th MS Team. And that figure is the Gouf Custom which was piloted by Colonel Norris Packard during the climactic battle at the end of that series. The Gouf is basically a Zeon mobile suit that’s pretty similar to the Zaku which we already looked at. It’s just got a cooler design and a different weapons loadout. My expectation was this figure would be very similar and share some parts with that previous release, but to my surprise, it does not. Is that a good thing? Well, the Zaku is a terrific action figure so if another figure to follow was going to imitate it then that would be fine by me, but who also doesn’t love a figure that’s unique on their shelf?

The Gouf Custom comes in the standard window box this series is known for. The window is tiny and just gives a peek at the figure and it’s adorned with product shots that are probably renders as opposed to actual photography. It’s easily resealable and the tray that holds the figure in the box just slides out. There are no tie-downs, which feels like a god-send given the amount of those things that wind up in my carpet.

That is a lot of hardware for one arm.

Once removed from the packaging, the Gouf is quite familiar in size and build quality. It’s only around 5″ tall not including the fin on the helmet so it’s a quaint little guy. The Gouf follows a lot of the same design elements as the Zaku with the single-camera “eye” and various hoses along the body. The shoulder pauldrons are horned for added menace, but unlike the Zaku, both shoulders feature the same design. The legs are similar, but different, as far as the molds used go. There’s really not much reuse here, maybe the hands or the rear skirt piece, as the Gouf is just different enough to necessitate it’s own molds. The main difference between the two is the color palette. The Zaku goes for that traditional, military, olive drab while the Gouf opts for a rather pleasant sky blue. The torso is a darker blue-gray and there’s some black on the knees and feet, but the dominant color is clearly the blue. And I like blue, so I’m just naturally drawn to this one. And like most releases in the line, there’s very little paint. It’s mostly limited to the eye and some red on the chest. Otherwise, we’re mostly dealing with colored plastic and it looks okay, but a paint wash wouldn’t hurt.

Similar, but different.
He can handle that massive amount of plastic on his arm, but add an effect part…

Since this figure required extensive new tooling, it also differs when it comes to the articulation. The head still sits on a ball peg and the base of the neck can hinge back allowing the Gouf to look up. It’s limited in looking down, and the top of the head is removable to allow for the eye to be re-positioned. The shoulders are pegged in and the joint it pegs into moves a bit for mostly nuance posing. The pauldrons peg in as well and they’re going to get in the way. The Gouf can’t quite raise its arms out to the side, but can get reasonably far. The arm rotates just fine, and there’s a pseudo-butterfly joint in the torso that affords some minor movement there. There’s a biceps swivel, but surprisingly just a single hinge at the elbow. The Gouf can just about hit a 90 degree bend, but I’m surprised it can’t go farther. The hands are on ball pegs, per usual, and the tolerance is just okay. I wish they were tighter, but we’ll talk more about that later. The torso has a ball-joint and hinge in the diaphragm that lets it tilt side-to-side a little. He can bend back just a tiny amount, but not forward at all because of the design of the chest. Once you engage the hinge, however, you can make this thing bend back really far, but it exposes a giant gap. It does provide some clearance though for the front, diamond-like, piece on the chest to slip behind the lower torso to get some better ab crunch. There’s a waist twist below that, but the hoses that wrap around the figure restrict the movement there quite a bit. At the hips, we have some big old balls that peg into a really small piece of plastic which looks a bit scary. The Gouf can’t quite do full splits due to the skirt pieces, but it does kick forward very far and back a little. The knees are double-jointed and there are no issues there nor are there any issues with the thigh twist. The ankles are surrounded by a lot of plastic, but the feet hinge forward and back and you get a little rocker action. They also have that joint in the middle of the foot that allows for more bend in the same style as a toe hinge, only it mostly provides range down as opposed to up so I don’t know that it’s very useful for standing. Lastly, there’s two thrusters on the rear of the figure on ball hinges for some directional posing when using effect parts.

If I so much as breath on this guy right now that arm is falling down.
If I’m going to display this guy utilizing the blast effect, I think I’ll go with the smaller gun because the figure can handle that.

The Gouf moves just okay. Part of that is due to the hoses around the body of the figure which didn’t allow for much. Bandai could have tried adding some sliding pieces there to allow for more movement, but that would come at the cost of some of the aesthetic. I’m more disappointed in the elbows and wrists. I keep checking out the elbows thinking I’m missing something, but they really are single-hinged. The wrists feature fine range, but like some of the other figures I have from this line, they’re too weak. This guy has trouble holding heavier weapons which happens to matter quite a bit if you want to hand it a Zaku bazooka. As we’ll see shortly, at least the weaponry the figure comes packaged with matters more for the shoulder joint than the wrist, but that’s also a problem as the shoulder joint could stand to be tighter.

The heat wire is neat, but did it have to be this long?
Now he’s like Batman!

The Gouf comes with the standard assortment of hands and a tree to place them on when not in use. They are: gripping, trigger, slightly wider gripping, open, and style posed. His melee weapon of choice is the heat saber which is just a sword. The blade is done in gray, but with a nice, graphite, finish and the hilt is a blue-gray piece of unpainted plastic. He has a three-barrel gatling gun that clips onto the left wrist with an effects part that can be affixed to any barrel (a special three-barrel effect part is coming in a new options set next year). On top of that, a shield can be affixed which is on a hinge piece like the Gundam Ground Type so it can be raised off of the figure’s arm which is necessary to make use of the effect part. When stored flat, the heat saber can slide behind the shield and a massive gatling gun can fit over that. This gun can accept the effect part plus an added burst effect as well, but doing so creates a lot of weight on the figure’s left arm and it’s rather cumbersome to pose. The last weapon is the heat wire which clips into a peg hole on the right arm. There’s a tiny plug that has to be removed first which is a nice bit of accuracy, but also a touch impractical since it’s hard to get it out and easy to lose. The wire itself is bendy so you can do some fun stuff with it and topped with a grappling hook. It’s also around ten inches in length so you have a lot to play with, almost too much. If you want it to just be firing in a straight line it looks kind of ridiculous and can’t support its own weight. I much prefer a coiled look, but I don’t think that’s anime accurate. The last two accessories are thrust effects that can be used on the jetpack or the feet. Like all figures in this line, it can accept a flight stand so opting for a flying pose is possible if you so desire. The effect parts are the superior ball-hinged variety so positioning them is quite easy. Bandai also included an extra fin piece for the head in case one gets lost or breaks. It does pop out very easily.

Maybe I’ll display him flying with all of that stuff on his arm just for the sheer lunacy of the visual.

The Gouf Custom looks the part and comes with enough stuff to really outfit it for battle, but I do find myself a little disappointed with this one compared with the other releases in this line. It’s design makes posing it less fun than the others, and the cumbersome accessories add to that frustration. It basically looks cool in a vanilla pose, but struggles with the more dynamic stuff. It also has a more fragile feel to it which just adds a layer of anxiety to the experience that isn’t much fun. And given that most places price this figure at around $80, it makes it harder to recommend. On one hand, if you’re really into The 08th MS Team it’s hard not to include the Gouf Custom, but on the other hand if you’re more interested in just having a figure or two from the line then it might be easy to just skip this one. If I was only getting one enemy mobile suit, I think I’d go with the Zaku over this which is not what I expected going into this review, but it is what I got.


Super7 TMNT Ultimates! Sewer Samurai Leonardo

He’s traded in the shadows to learn the ways of the samurai.

Well, after looking at the Wave 6 Slash a couple of weeks ago we can now finally turn our attention to a Wave 5 release from Super7’s line of Teenage Mutant Ninja Turtles Ultimates! series of figures: Sewer Samurai Leonardo. The thing with TMNT is, you have the four good guys, a few core allies, and then a whole bunch of bad guys or one-off guests. In the show, there was a constant presence from Shredder and his associates, but also often a mutant of the week as Shredder would enlist someone’s aid or create a new monster to throw at the turtles. This worked well for toys as Playmates always had new designs to work with. And they didn’t usually wait on the show anyway as the toyline seemed to introduce new characters more often than not with the show to follow. The only issue there is die hard fans are buying them all, but there’s also a ton of casual fans or kids that just bounce from one thing to the other and they only tend to recognize the good guys. What’s a toy company to do in order to sell more turtles? The answer is variants.

It was a long wait, but he’s finally here!

Playmates kept the original four turtles in circulation for much of the toy line. They’re technically still releasing them to this day. To keep the line interesting though, the company would take those characters and do something different several times a year. This first took place with the Wacky Action series in 1989. Those were new sculpts with wind-up features which is a fairly typical variant for a toyline to introduce. After that, Playmates started doing more “weird” versions of the turtles to the point where it’s one of the often cited things about the line today as people remember seeing Leonardo as a life guard and Raphael as a magician which is pretty damn goofy when you think about it. The variants started off a little more straight-forward though with the 1990 Disguised series. That line consisted of Raph the Space Cadet, Mike the Sewer Surfer, Don the Undercover Turtle, and Leo the Sewer Samurai. Of the four, I’d say only Raph as an astronaut seems particularly odd. Mikey was using surfer lingo in the show and Donatello was just sporting the disguise look from the same show. Leonardo as a samurai also felt pretty normal as the turtles often do feel more like samurai than ninja, so why not depict the stoic leader as a ronin? And now that Super7 has released all four base turtles, they too are turning to the variants and up first is Sewer Samurai Leonardo.

This guy has swords to spare.

Leonardo comes in Super7’s typical Ultimates! packaging with a green slipcover on the front that features an original logo for the figure and the classic logo on the rear. The shade of green on the slipcover this time seems just a touch more saturated than the others I have, but otherwise everything is pretty familiar. Inside is the same sewer deco with the figure behind a window box. First of all, I should say I am a big fan of the Playmates original for this figure. Leonardo was my favorite as a kid, so naturally, this was my favorite figure from the Disguise series. I don’t believe there is a Leonardo variant in that line that I enjoyed more than this one. Tragically, I no longer have that figure and I contemplated buying one just to have on-hand for when this came out. I obviously didn’t or I wouldn’t bothered to have mentioned that, but I am predisposed to like this figure and I’m going to do my best to be objective here, because subjectively I am practically bursting with glee just looking at him in the box.

He lacks a toe hinge, but you can still point him up on his toes if you desire.

This design for Leo is indeed samurai inspired, but he’s pretty garish. I don’t know if any real world samurai ever had this kind of color combo, but that’s part of what makes this line fun. First of all, we have this gold, open-faced, helmet which is non-removable. The portrait of the vintage figure was basically Raphael from the first wave. Playmates basically switched up the expressions for this line for variety (Donatello had Leo’s old facial expression and Raph had Donatello’s while Mikey was all new), but Super7’s looks more like the Wave 2 Leo’s mouth, but with Raph’s eyes. It’s slightly different, which also makes it more it’s own thing. I’m not bothered by it, but some might be if they want this to look exactly like the vintage toy. The chest plastron is armored and painted gold. It’s not a very shiny, or metallic, gold. It’s definitely less lustrous than the original and less than Super7’s Metalhead, but I don’t dislike it. I like the finish, but I know many others don’t.

These boxy sandals also help him to balance on one foot, though you’ll have to fight with his torso to keep him this way.

Beneath that armor, this figure is sporting sculpted chainmail which is where things get kind of weird because it’s blue. It works for a ninja turtle, but for an actual samurai would come across as pretty baffling. I love this shade though as it’s basically the same as Leonardo’s bandana. The sculpt itself though is pretty soft and I wish there was more detail. There’s some blue piping on the gloves and feet too and I like how that plays off of the torso. The pants and sleeves are black which creates a nice contrast with the blue and gold. The hands are now just sculpted hands with black rope over them where as the old figure had a bug or something sculpted onto one. I’m fine with that omission. Where the presentation does take a bit of a hit for me is with the red shoulder pauldrons and thigh guards. They’re sculpted and look nice, but there’s zero paint on them. They just stand out as plain, lumps, of red plastic. And it’s a soft red that reminds me of lipstick. I basically had the same issue with Slash and I don’t know why Super7 seems to refuse to paint shoulder parts on their figures because it’s an area that stands out, so why not make it look good? There’s also minor paint slop here and there, like on the neck and the red straps could have been hit with another coat as the black plastic shows through a bit. It’s the type of stuff you notice when looking the figure over, but not something that shows on a shelf save for a black smudge on my figure’s left, gripping, hand. I’ll probably try to take that off with a magic eraser since the only painted part of the hands is the black rope as Super7 has seemingly stopped painting the finger and toenails.

I love this blue trim on the shell and the belt is soft and pliable so it’s easy to stash additional weapons in it.

The thing I really liked about this figure as a kid were the accessories and the options for weapon storage. The original figure had a belt loop on the rear that was really intended for his banner, but could also store his sword. He also had a loop on the side of his belt to store his katana like a traditional samurai would. And on top of that, he also had a scabbard he could put it in and sling over a shoulder. This figure does the same and you actually have three standard swords and one short sword. Now the odd thing is the swords here look more like a ninja-to, or ninjatō, which is basically what Leonardo often has. They were always listed as katanas, but in actuality he almost never wielded swords that looked like a true katana. The Wave 2 Leonardo from Super7 gave him actual katanas, but this one has swords that look better suited for that figure. It’s bizarre. Now, there’s three of them here so one could take two and give them to the old Leo and keep one for this Leo (and he only needs one), so that might be intentional on Super7’s part since they do hear the criticisms out there. As for what we do have here, the swords are painted well and have a green accent, likely an homage to the original figure coming with all green weapons and accessories (and yes, you do get a green, unpainted, sprue with all of the weapons on it). I think they work for this figure, but I’m not sure I like the green with the prior figure. They’re also soft and some arrived warped which I do not like, but I hope to straighten them with some heat.

He doesn’t grip the kunai very well, but they can slot between his fingers.

In addition to the swords, Leonardo comes with a trio of kunai that are nicely painted with a steel and green finish. There are two throwing stars which are a different design from the Wave 2 figure. He also has a set of “Samurai claws” which he can hold in his gripping hands or the more style posed hands and they basically turn him into Wolverine. They too have the green accents, but also a hit of blue and blend in quite nice. These were not featured on the vintage release. His banner returns and it looks like bamboo held together by wrappings. It can fit in a loop on the figure’s belt and be displayed as so. The banner itself is soft goods and looks okay. It’s not the highest quality print, but better than a sticker like the old figure. His shield returns which is now fully painted. It’s gold with green, red, and blue on the front and it’s the only place on this figure where I think this color combo doesn’t work. I think I would drop the red, and maybe the blue, if I could. There’s a slice of pizza in case Leo gets hungry which has a sardine, or anchovy, on it to distinguish it from other slices we’ve seen. The fish has this really nice metallic blue paint on it and I kind of want to see how that would look for a blade. He also has his scabbard which now features an actual, nylon, string instead of a soft plastic loop so it’s easy to slip on and off, but the plainness of the string doesn’t look great going across his chest. He also has a second head, and this one is a unique creation for the figure that features a mask on the front. It’s pretty cool looking, though swapping heads is harder than I would like. The default one comes off and on fine, but the masked head looks to have a smaller indentation for the ball peg so it’s really hard to snap into place. It does further the trend though of the original portraits included with these figures being really tempting. I think I’m going to stick with the vintage look, but I bet I switch it up from time to time.

He comes with a solid assortment of hands, but lacks the ones I really want. They’re also so hard to swap, due to the combination of the new ribs added to the pegs and the softness of the plastic, that I don’t plan to ever remove the gripping hands which is a shame.

Not mentioned in that list of things are the hands, because I wanted to talk about that separately. This figure comes with 4 sets of hands: open, gripping, style posed, and fists. Out of the box, he has open hands and they’re really hard to get off the figure. I’ve never had this issue with a Super7 figure before, but definitely be careful. A lot of folks resorted to heating the forearm, myself included, out of fear of breaking the peg or even the hinge. You may think that since it’s just a peg that if you don’t exert any bending pressure that you’ll be fine, but sometimes the hinge can break in the hand leaving the peg stuck inside the arm. The other thing that sucks about these hands though is that we have 4 sets, but we don’t get the set that is most appropriate and that would be gripping hands with vertical hinges. The prior Leonardo came with such hands, all of the turtles did, and so did Slash and probably some others. Vertical hinges work best for melee weapons, and even guns for that matter. The horizontal hinge is useless and I’m shocked that’s what we got. I just figured that was something Super7 was sensitive to and when I saw the solicitation image that featured just the one set of gripping hands I assumed we were just getting vertical hinges, or a set was left out mistakenly. I was wrong, obviously, and it’s a disappointment and I wish that’s where the disappointment ended. To rub salt in the wound, the fists have vertical hinges, which is pretty useless for a fist. I think this was an error at the factory and they messed up which hinge went with which set of hands, but it either wasn’t caught during the approval process or Super7 (or the factory) declined to correct the error for one reason or another (likely cost).

The heads are also tough to swap, but not as bad as the hands. This new portrait certainly gives the figure a whole different vibe.

This figure was manufactured out of a factory in Vietnam. That’s not a good or bad thing on its own, but I think it’s worth pointing out for what’s to follow. My Wave 6 Slash came out of a factory in China and I was very happy with the articulation. And as far as I know, every Super7 figure I own was made in China. Given the pandemic, it’s not at all surprising to see that Super7 enlisted the help of a Vietnamese factory. We’ve seen Bandai do it as well, and it makes further sense since Waves 5 and 6 essentially arrived at the same time indicating they were made at different factories. I don’t know if Super7 used this factory for anything else, but the end result for the articulation is not good.

“Back off bub, that’s gimmick infringement!”

In general, this guy moves the same as past characters, but I’ll run it down here. We have a head on a ball peg that can rotate, look down, up, and has some room for nuance posing. The shoulders are ball-hinged and can raise out to the side until the shoulder pads get in the way. For some reason, the right shoulder pad on mine likes to curl under the shell when moving it and some red has transferred to the blue trim of the shell, so be careful with that area. I wish they had done what they did with Slash and actually pinned the pauldron to the bicep and not the shoulder as that allows Slash to move the shoulder pad out of the way via the swivel point. In addition to the biceps swivel, there’s a single-hinge at the elbow and a swivel point that’s fairly useless. This turtle doesn’t have elbow pads so he should be able to bend his elbows better than the others, but he still can’t quite hit 90 degrees. The wrists rotate and I already mentioned the horizontal hinges. I wish he had a forearm swivel so we could re-position the forearm guards, but that didn’t happen. In the torso, there’s a diaphragm joint that’s not very functional given the turtle design, but you get a little range. The hips peg in and hinge and he can raise them out for near splits and swivel at the ball joint. The knees are single-hinged and can’t quite hit 90, they also pivot, but the range is pretty poor. The ankles are hinged and can go forward and back, plus rock side-to-side.

In the battle of samurai vs ninja, who will emerge victorious?!

All of that is largely as expected. Super7 is what it is at this point and expecting double-jointed elbows is basically a fool’s game at this point. The articulation is always going to feel somewhat like an afterthought. What’s not acceptable is the tolerance. I already mentioned how swapping the hands and heads are a pain, but the joint in the torso and at other spots are far too loose. They’re awful, and really, they’re unacceptably bad given that this is actually the first wave of TMNT Ultimates! at the higher MSRP of $55 a piece. This guy is as floppy as it gets in the torso and it’s a damn shame. This has been a problem going all the way back to wave 1 that appeared to be steadily getting better. Each turtle since then has been a little bit better than the previous one. None of the four were perfect, but definitely better. This is absolutely a step back and should not have made it out of the factory in this condition. These are premium, collector-grade, action figures. This can’t keep happening. And I personally hate that it happened to the figure I was looking forward to the most, not just this wave, but this entire line up to this point. It’s bad enough that I’m not actually angry, I’m just really downhearted and bummed out about it. I got this figure direct from Super7, which I can’t recommend going that route anymore because of the cost and the fact that other retailers seem to get this stuff in first, and I probably could attempt an exchange, but I have no reason to think the replacement would be any better. I checked out other reviews and impressions and this seems to be a widespread issue not just with Leo, but Wave 5 as a whole. His upper body just wants to flop around and within the hips are slip points so as you widen his stance he starts to slide at certain points. The wrist hinge on my left gripping hand is also really loose and can’t support the weight of the shield. It’s just such a bummer especially because that torso joint brings so little to the table. If they can’t get it right they should just scrap it all together.

We’ll end with a weapon swap shot. I’m honestly leaning towards keeping them like this. The only thing I don’t love is the green trim on the classic Leo, but the Wave 2 katana works really well with the Samurai Leo’s color scheme.

How does one review such an experience? I think the sculpt on this guy turned out great, I’m largely content with the paint excepting the shoulders, and he has plenty of accessories including stuff the old toy didn’t even come with. On the other hand, we have a design omission when it comes to the missing hands that should never have happened. I just personally don’t get how that could unless the factory screwed it up and Super7 didn’t want to spend the money to redo them. The bigger issue for most though will be the unstable joints. This guy is tough to pose as a result. Once he’s standing he seems okay, but he’s limited to narrow stances and wide open stances with little in-between because the hips can’t stay in place and the torso keeps tilting to one side or the other. The hands and head are problematic to swap so you end up with a figure that can look passable on the shelf, but isn’t fun to mess around with because of the frustrations. For some, that’s fine because they’ll set it and forget it. I like to repose and mess around with my figures from time-to-time so it really bums me out when I want very little to do with that part of a figure. As a result, I can’t recommend this one to everybody. If you’re in love with the old toy as much as I am, then maybe you can justify adding it to your collection. For that person, they probably feel like this is a necessity for their collection. For anybody else, I say don’t bother. At least wait until it hits clearance and can be had for less than $55 because right now I can’t honestly say it’s worth the price and that really bums me out.

All right, one more for the road.

TMNT Loot Crate Series 2 Vol. 4 – Donnie Batman and the Bat Guy (Bats!)

The Dark Turtle and Bat Boy have arrived! Is this the best Loot Crate yet?!

It’s been a little more than 3 months since our last dance with Loot Crate. If you’re new to the experience, it has been quite a drag. Crates that were supposed to ship a year ago are still outstanding, communication has been poor, rumors have painted a dire picture of the company’s finances, and the actual quality of the product has taken a hit as well. Since we last looked at one of these, someone decided they were so fed up with the experience that they doxed NECA director or product Randy Falk which he was understandably not happy about. That was a dick move on the part of whoever did that and anyone who actually took the time to call Randy on his cell phone or shared that info is a grade A asshole. That’s the type of entitlement that makes me embarrassed to be a part of this hobby.

Well, it’s more full than last time.

Ugliness aside, Randy didn’t deserve that. Saying that doesn’t mean we’re letting Loot Crate off the hook though. They’ve been pretty terrible, but I don’t feel the need to get into that once again. If you want more of a rant, check out the last entry on the subject, for the rest of this one I’m just going to talk about the contents of the latest crate.

The TMNT pin-collecting community has just been dying to get their hands on this Triceraton pin!

And this latest crate is the fourth one which is themed around the 1987 cartoon series. What happened to crate #2? Nobody knows, but it was skipped in favor of crate #3 and now we’re onto #4. I guess they’ll come back to it, hopefully in another 3 months or less. The toon one, being the fourth one, comes with a bonus figure as well so we have a lot to talk about. When consumers had the option to subscribe to this service, they could either purchase individual crates or all 4. Those that bought all four were to receive a bonus figure, Scrag, one of the gang members from the original mini series who hung out and committed crimes with Bebop and Rocksteady. He had his own little arc in that mini series. Despite never being named, or having a line to speak, we saw him go from punker, to mutant bat, back to punker again. After that, he went away and was never heard from again.

Oh boy, it’s an apron!

We’ll do Scrag last, but for now lets get the other junk out of the way. The Loot Crate model is to take something people want, like a NECA figure, up-charge it and toss in some junk to make it seem like it’s worth the $50 price tag. Obviously, it’s not or else they wouldn’t do things this way, but it’s always going to be a case of “your mileage may vary.” The bonus figure is another added layer of grift since you may not care about one of the other crates, but if you care about Scrag, you have to buy them. NECA and Loot Crate will point to eBay sales as a way to suggest you’re not being taken advantage of, but again, if they actually had that much faith in the product they’d just put them up for sale and let you buy what you want.

I’m not sure I trust the health of my hands when handling hot items to Loot Crate.

The model for these crates has been to include a t-shirt, some pins, and a few extras. Maybe a keychain, a sticker sheet, whatever. The first wave of crates definitely had more, while this current wave has had severely less. And this crate has the distinction of being the first without a t-shirt. I thought these things were advertised to always have a shirt, you even select a size when subscribing, but I haven’t looked up the actual solicitation so maybe that wasn’t the case. It’s certainly an expectation that one will be included. Instead of a shirt though, we get an apron. It has a Ninja Pizza logo printed on it which is taken from the show, but is otherwise just an off-white apron. Do people still use aprons? It being October, I just re-watched Beetlejuice once again and thought how old-fashioned Geena Davis looked sporting an apron at the film’s start. I have aprons in my house as they tend to be something you acquire through things like a bridal shower, but I don’t think I’ve ever used one. And I don’t recall ever seeing my mom or dad wear one. Same for grandparents. And when I go to my local pizza shop, few of them wear one. And if they do, they don’t bother with the top. Maybe they were more popular when washing machines were less common? Now if I’m cooking I just change my clothes if they get dirty in the process. I guess I’m just saying a novelty apron is not something I’ll ever use or know what to do with. It’s not that I need more t-shirts either, my dresser is bursting with them, but I at least wear them.

The license plate is stupid, but at least it’s “fun” stupid.

What pairs well with an apron? How about some oven mitts! We get a pair of pizza monster oven mitts. They’re yellow and they have a face on them so they look like cheap puppets. They’re a bit thin and are only rated for temperatures up to 392 degrees Fahrenheit which seems pointless since most pizza is cooked at a temperature above that. There goes my master plan of preparing pizza in my Ninja Pizza apron and pizza monster oven mitts. We also have the customary pin, this time it’s the head of a Triceraton from the cartoon. Lastly, we get a novelty license plate. It’s yellow and green with the Statue of Liberty in the center like an actual New York plate and it reads “PRTY WGN.” Cute. I’ll probably display the license plate in some fashion, but the rest will probably live in a drawer somewhere.

What everyone really paid for.

Let’s get to the main event, or the first main event, which is Donatello as The Dark Turtle. Dark Turtle has been on my wish list for a couple of years now. He’s from the same episode of the show as the Triceratons (“Night of the Dark Turtle”) and I just think he looks neat. In the episode, Donatello gets electrocuted and basically becomes a parody of Michael Keaton’s Batman. I’ve always liked the look of the character because the costume is a great Batman knock-off and the character looks really interesting because the artists cheat with him. They basically give Donatello a superhero-type body and ignore the fact that he’s a turtle. He still has the rear shell hidden under his cape, but the torso where the plastron should be just looks like a muscular dude bod. It makes no sense, but it looks cool.

“Do I know you?”
Wired capes rule. I see you down there, Rat Vernon…

NECA’s approach to the figure is basically the same as the artists who designed the character. They didn’t just take their existing turtle body and re-paint it, they actually did a new torso. If they reused it from another figure, I can’t easily tell, though most of the figures in the line also feature an overlay of some kind so maybe this body is underneath another piece of plastic somewhere on my shelf. Either way, it looks cool. He looks very close to the character in the show. He might be a little more squat and chunky, but essentially looks the part. His face is sporting a yelling expression, but it’s also the same engineering used in the Turtles in Disguise set so you can swap his mouth piece out in favor of another expression if you have that set. The costume is done in a gray with shading on the sides and rear and I love how the belt and chest insignia came out. Best of all, the cape is wired so this guy can really hit some dramatic poses. He looks great and whatever corners may have been cut for a Loot Crate release do not come through in the quality department.

What doesn’t rule are NECA flight stands.

The paint job on The Dark Turtle looks pretty nice. The main color is gray, and NECA shaded it slightly differently from other figures as they included it on the sides of the torso. I wish they continued it just a little further and under the pectorals, but what they have here adds some nice definition to the figure. On the arms and legs, it’s more of the same with light gray on the front and dark on the back. There’s plenty of line work throughout the figure and the trim of the gloves and boots features some purple, a nice touch since this is Donatello, after all. I love how the belt came out which features three holstered turtle bombs that are probably glued on. The cape is pinned into his chest via the insignia on the front and it too is likely glue down. The cowl on the head is cast in black and the eyes are painted. Lastly, we have the cape which is black on the outside and purple on the inside. It’s all quite neat and clean and the only blemish on mine is a little black mark on the stomach. If I can get a magic eraser in there I might be able to take it off. I think he turned out well though and NECA didn’t take any shortcuts with the costume in making it screen accurate which is nice to see.

Watch out! He has a turtle-shaped smoke bomb and he knows how to use it!

The cuts they did have to take will come through in the accessories. That’s been the case for all of the figures released this way and Dark Turtle is no different. He comes with gripping hands in the box, but also has a right pointing hand, and left open hand. Unlike the mouth, you can’t technically use hands from other sets with this figure because he wears black gloves. I think it’s a bummer they just didn’t give us a set of fists, a set of open hands, and maybe one pointing hand. Tossing in an already tooled accessory like a hand adds minimal cost, but obviously it wasn’t a cost NECA was willing to absorb. Dark Turtle does at least come with one accessory, his turtle smoke bomb. It’s a newly tooled accessory, so that’s cool, and it’s well-painted. It would have been nice to get another Turtle Hook accessory, but I wasn’t expecting one and I definitely wasn’t expecting a tooled version of Dark Turtle’s unique grappling hook.

“Hold it right there, Shredder! This ends now!” “Who is this psychopath?!”
He might have to live up here in my display because this just looks too cool.

Dark Turtle is mostly reuse from the other turtles, and as a result largely moves the same. The head is still on a double-ball and the base of the neck articulates as well. He can look up and down just fine with plenty of nuance posing available as well. The shoulders are just ball-hinged and he can raise his arms out to the side, rotate, and so forth until he hits the rear shell. The left shoulder hinge on mine is pretty stuck and I haven’t been able to get much movement out of it, which is a bummer. There’s a biceps swivel after that and the elbows are still single-hinged with rotation and they bend pretty close to 90 degrees. At the wrist we have swivels and horizontal hinges. The torso is the big change as we have this big diaphragm joint. It feels like a ball peg, but we get some twist and tilt plus a little crunch forward, but not a lot. There’s basically no rear movement because of the shell, but it’s cool to have something here for a change on a turtle. At the waist, there’s a twist, but you get less than you do with the standard turtles because he’s wearing a black “diaper” piece. The hips are ball and socket joints and he can nearly do a full split. He kicks forward just fine, though not back due to the shell. There is a thigh pivot and the knees are double-jointed and bend past 90. At the ankles, we have the hinge and rocker combination that works well. He’s pretty decent for this line, and technically a little better than most since he does have some posing in the chest, but it’s so limited that it’s hardly worth celebrating. I just wish mine didn’t have the frozen shoulder joint. I’ve tried hot water, but I don’t want to risk breaking it so I might just have to live with it as-is.

The many expressions of The Dark Turtle.

The last thing I want to talk about with Dark Turtle is the face-swapping. Just like the other turtles from the Turtles in Disguise set, Dark Turtle’s mouth can separate from the top of the head so you can mix and match expressions. The top piece even features a little tab on the rear to cover the cut-out for the bandana knots on the mouth pieces. He comes with a yelling expression, but he looks good with basically all of the other mouths. He’s always going to be frowning so any smile gives him a real sinister vibe. This figure is done in a matte style, so the glossy first-run set of the Turtles in Disguise do look a bit jarring on him. I have since picked up a matte version and I like the look of those much better. Also of note, the mouth on Dark Turtle is a newly tooled piece. The prior yell mouths NECA did were glued together from the top and the seam lines stood out. This one is glued together from the bottom and just looks much cleaner. I didn’t get the style guide four-pack so I don’t know if that change was done there, but it’s nice to see NECA continue to refine their product when the opportunity arises.

“You lookin’ for me?!”

That’s a rather positive review of The Dark Turtle, but now lets turn out attention to Scrag. Scrag is an interesting character in that he just appears in the original mini series and then is never heard from again. For me, he was always the most recognizable of Bebop and Rocksteady’s original gang. We even see him before we meet the turtles! In the show, he’s never named and speaks no lines of dialogue. He just joins in on some vandalism and the whole threatening of April before getting experimented on by Shredder. For some reason, Shredder didn’t think much of the rest of Bebop and Rocksteady’s gang and only chose to keep those two. If they were the best that gang had to offer then the others must have been pretty terrible. Scrag is shown on a monitor when Shredder makes a comment to Krang about experimenting on the punks, and when that happens, we see he’s become a bat (some supplemental material even gave him the name Bat Boy). There’s a quick shot later of the punks locked up in a cell, but Scrag’s final appearance comes in the fifth episode (the final of the original mini series) where Shredder uses him to demonstrate a reverse mutation ray which restores his original, human, look. After that, who knows what became of old Scrag? Presumably Shredder didn’t waste more mutagen on him to re-mutate him so he was either disposed of or allowed to leave. Shredder and Krang weren’t really portrayed as killers, so my guess who be they opened a portal and just chucked him somewhere and had a good laugh about it later.

I wouldn’t say the gang’s all here, but it’s more of it than we’ve ever had.

For a figure of Scrag, NECA turned to their Vernon body. We’ve seen that one reused before for Ace Duck and here it’s going serve us well as Scrag. And that’s because it will allow Scrag to be displayed in human or mutated form, but first let’s talk about human Scrag. Scrag stands a bit over 6″ and sports a black trench coat, purple shirt, and blue jeans. The main part of the coat is an overlay, as is the shirt, while the sculpted parts are basically all from Vernon including the neck piece. He has different shoes, which are just all black, and features these silly looking Mickey Mouse styled gloves. The head is the most obvious new piece and he looks pretty damn good. Some have been disappointed that the head-sculpts for this figure appeared to change noticeably from the initial solicitation, but I think both were changed to better reflect the source material. I suppose if you prefer one over the other that’s subjective, but as far as accuracy goes, this head-sculpt looks great. He has his unique hairstyle with hot pink painted on top and black on the underside plus his recognizable shades which feature one, continuous, lens, surrounded by a yellow frame. The only room for criticism I find with this guy is that just by virtue of sharing a body with Vernon he’s not exactly an impressive, physical, specimen. Scrag probably would have benefitted from some more mass, but the coat helps and I’m not surprised they went in this direction.

Scrag is also packing heat.

The paint on Scrag is less ambitious than what we saw with Dark Turtle, but still looks solid. The coat is all one color, save for the little logo on the chest that looks like a Pokémon, which is black so NECA didn’t bother shading it. And since it covers the shirt, they didn’t shade that either. There is shading on the pants with blue on the front and a dark blue on the back, but that’s it. The head is painted very clean though and there’s still plenty of painted black linework to be found on this guy. The white gloves are painted, but also appear to be cast in white plastic and they look fine, but will also transfer some of that white paint to anything he holds which is a bummer. I normally talk about accessories separately, but for the bat head I will say the paint looks awesome on it. There’s some nice linework inside the ears and his nose and teeth are painted cleanly. The frames of his glasses have a little gray sneaking onto them so that could have been cleaner, but it is what it is. It’s a tough spot and if it came out perfect I would be praising it, but since it didn’t, I have to mention it even if it’s understandable for this type of figure.

A bat holding a bat; now I’ve seen everything.

The articulation on Scrag is basically the same as Vernon only now we have a big overcoat to contend with. Both heads on this guy are pretty tight on the neck, but the base of the neck is articulated so I don’t have much trouble getting him to look up and down or rotate. And at least with it being tight, the front of the throat stays in-line with the chin on the un-mutated head. The shoulders are ball-hinged and oddly they’re very “clicky,” almost like they’re ratcheted. Maybe that was to help keep them in place since people will be tugging on the forearms to swap out parts? I don’t know, but by being this way it means you lose some nuance as the arm moves from click-to-click. They raise out to the side just fine and the elbows are the goofy NECA double-elbows with two swivels and two hinges, but they look okay on jacketed figures. The forearm rotates where it meets the sleeve and at the wrist the hands rotate and hinge in and out. There’s a diaphragm joint in this guy, but the overlay makes it useless. The waist rotates on a ball so you do get some nuance posing there as well. The hips are ball and socket joints and, like Vernon, are looser than I would like. He seems to stand better than either Vernon I have, but any wide stance would probably start to slide on its own after awhile. There is a slight thigh twist and the knees are double-jointed. The feet peg into the legs so you do get rotation, but it was very tight on mine. I only know it’s there because my figure’s toes were not in-line with the knees so I had to rotate them into place which took some force. After that though they move quite freely so I must have just needed to break up some paint. The ankles also hinge and rock side-to-side.

This is basically the only thing mutated Scrag did in the show – get shot.

Scrag moves as expected. There’s some room for more dynamic shots, but mostly he’s just going to stand around and try to look intimidating on your shelf. To help him do so he comes with a pair of weapons. Up first is a mallet. To my surprise, it’s not a repeat of the mallet that came with Casey Jones. I don’t know if it will show up somewhere else, but it looks fine. The handle is just a light brown while the head is sculpted to resemble an actual mallet, as opposed to just a rectangular cube, and it’s fine. The hands will likely transfer paint onto it though if you’re not careful. The other weapon is a revolver. It’s surprisingly not the same as the one that came with Ace Duck and it’s painted gray with a dark gray handle and some black linework. To wield these he has a right trigger finger hand and a left gripping hand. The trigger finger is subtle enough that it can work as just a gripping hand with the mallet. Both are hard plastic though and to get the weapons into his hands as clean as possible you may want to heat them up first. Especially if you want the trigger finger in the proper spot on the revolver. I plan to heat that hand to get the revolver on then just leave it.

How it might have looked if Scrag had been accepted into the mutant gang.

Lastly, Scrag has his optional bat parts. I already mentioned that the head is well-sculpted and pretty well-painted, so I don’t have much to add there. The forearms have fur sculpted onto them so they’re not just gray and the cuffs of the gloves are sculpted on as well so they’re not just taken from Vernon. The hands are these somewhat relaxed gripping hands which is a bit of an odd choice. You can swap the hands between the two sets of forearms, which is why I would have preferred something more dramatic, I suppose, for the bat arms. Or maybe just fists? These wide hands can’t hold either weapon, but I suppose could hold some of the stuff Bebop and Rocksteady came with in the Premonition of a Premutation four-pack. I’d try a spray paint can, but I don’t want the white paint to transfer. As far as swapping the parts goes, only the right arm was easy on mine. Getting the left arm off was easy, but the bat arm didn’t want to go on (and taking off is no picnic either). I had to heat that up. The head also didn’t want to come off so I heated that as well. I probably could have forced the issue, but I was afraid of the head coming off of the neck joint which would have been a pain to correct for. The hot water worked fine though and ultimately I’m not sure how I want to display this guy. I think his human form will work a little better in my display since he can go with the pre-mutated Bebop and Rocksteady. I also think the human form looks just a little bit better as the bat head sits really low on the shoulders. It doesn’t look bad or anything, but another half-centimeter on the neck might have helped.

I like the look of Bat-Scrag, but I think this is how he’s going to live on my shelf for now.

As is the case with all of these Loot Crates, how much you like this one will largely depend on how you feel about the included action figures. And in this case, I think we may have received the best ones yet. Dark Turtle was a figure high on my wants list and I think he turned out awesome. Scrag is another figure I wanted because he’s never had a figure before and he has a memorable look and he turned out just fine. And the fact that both came with this crate makes it feel like a good value. Of course, that part is purely subjective. Each crate costs 50 bucks so if you want to you can rationalize it as paying 25 each for Scrag and Dark Turtle, which is below MSRP these days at retail. On the other hand, you had to buy the other 3 crates too to get Scrag so it’s more like the price for that figure is spread amongst the others. Again, it’s all in how you want to rationalize it for yourself. The other stuff included really adds little or no value for me. I said I’m likely to display the vanity plate, but had that been sold separately it’s not something I would have purchased. Ultimately, we got two new figures for the toon line and I’m pretty happy with them.

That leaves one crate outstanding. The supposed crate #2 features Armaggon and is video game themed. We know the figure has been done for months and I believe even Randy at NECA confirmed it’s on US soil as well so something else is holding it up. My hope is it gets shipped soon so we can put this Loot Crate nonsense behind us. It sounds like there’s very little enthusiasm on NECA’s part to continue with this release model, but nothing has been confirmed. NECA has even shown off prototypes for the rest of Bebop and Rocksteady’s gang so we know they’re on the way, we just don’t know how NECA plans to release them. The very fact that they’ve been shown is a good indicator that they won’t have anything to do with Loot Crate so that’s a plus. Hopefully they’re not part of this NFT garbage the company recently unveiled through Walmart as that is a non-starter for me thus far. Whenever that crate gets shipped though, rest assured I will be here to tell you all about it.


Super7 TMNT Ultimates! Slash

The evil, pizza-hating, mutant turtle from Dimension X has arrived!

It’s been over 9 months since I last reviewed a figure from Super7’s line of Teenage Mutant Ninja Turtles action figures. That figure was Muckman, and I actually waited on that one a little while because I ordered through Big Bad Toy Store and wanted my pile of loot to fill up a bit. Had I ordered directly from Super7 or had it shipped immediately from Big Bad, that month count might be 10! COVID has been crazy, obviously, and it’s caused a lot of delays. I think when I got that Wave 4 Muckman I was hopeful that Wave 5 would follow closer to the original plan of a 3-4 month lag in between. That obviously didn’t happen as we’re here in September ready to talk about the latest and greatest from Super7: Slash!

Slash is the first figure I’ve received from Wave 5 of TMNT…wait! This isn’t a wave 5 release! Slash is wave 6! Yup, I don’t know what’s going on, but somehow Big Bad Toy Store received Wave 6 before Wave 5. Super7 sent out review samples around a month ago for Wave 5 to the usual places, but as far as I know, still hasn’t shipped Wave 5 to any non-reviewers. They haven’t shown up at other retailers either, but here we are with a Wave 6 figure. And the interesting thing about Wave 5 for me is I ordered from both Super7 direct and Big Bad and still haven’t seen a whiff of either (I did get a “pre-order processing” soon for Leatherhead, so maybe the wait is almost over).

I no longer have my original Slash, but here he is with vintage Tokka who utilized the same mold as that old figure.

It doesn’t make much sense, but I suppose it doesn’t matter so lets just talk about Slash. Slash is billed as the evil mutant from Dimension X and he’s one of the characters associated with TMNT that has had a lot of different looks. He originated in the pages of Archie’s TMNT books where he’s a good guy. He still looks rather menacing, but he’s not an enemy of the turtles and will end up a member of The Mighty Mutanimals. When he went to the cartoon, he was made to be Bebop’s pet who gets mutated just like the other turtles. He’s pretty dumb, and gets outfitted with some random tech around the Technodrome and doesn’t really resemble any other iteration of the character. In between both appearances we had the action figure from Playmates which decided he was some evil character. He partly resembled the character from Archie, though they darkened his skin and added some additional details to basically make him fit in with that toy line. He was pretty squat in appearance and came with an arsenal of wicked looking weapons. Since this is how most fans were introduced to the character, it’s often the first thing that comes to mind when someone brings up the topic of Slash. And it was the toy version of the character that was added to the Super Nintendo port of Turtles in Time.

Slash doesn’t have a ton of height, but he does have a lot of bulk.

Because the old toy of Slash is so beloved, this was a figure pretty high on my personal list of wants from Super7. I’m a little surprised we had to wait until Wave 6 considering how popular the figure is, but it’s not like the past waves were full of duds and unpopular releases. And it could be worse since Super7 have revealed 8 waves and still no Rat King! Slash comes in the standard Ultimates! window box with the purple slipcover over it, because he’s a bad guy. The figure is a very faithful recreation of the Playmates original and that’s evident in just looking at it through the packaging, but like the other releases in this line, this new approach should do wonders for the detailing.

A meeting of Slash. I actually forgot how much I liked that video game Slash until picking it up for this shot.

Out of the box, Slash stands just a little over 6″. This makes him not much taller than the hero turtles, but he’s far more bulkier. And like the old toy, his head sits low so he has this crouched appearance to his posture. Handling him though is a trip down memory lane. I didn’t retain my original Slash figure, unfortunately, but this one helps me to remember every nook and cranny on that guy. I really like that old figure, though I hated his belt which never wanted to stay on, and my collection of Super7 figures would not be complete without him. His face perfectly captures the maniacal grin of the old figure with one eye being larger than the other. The teeth are well-painted, though I’m torn on if I like how they just filled his mouth with plastic or if I would have preferred to see it sculpted out. At this scale, it just stands out in a way it doesn’t on a 4″ figure. The skin has a nice, weathered, texture to it that’s consistent throughout the sculpt and Super7 added a wash to the figure to really bring those details out. I love what they did with the belt, going with a black and pink combo (the original was all black and a pink version followed later), and it’s great to finally see him with painted blades on his hands. The only thing I’m not crazy about are the shoulder pauldrons. They’re fully sculpted, like the vintage toy, but also like the vintage toy they’re unpainted. I feel like a major selling point of this line is to get all of the detail of the original toys, but now painted to bring them out, so when something so visible is missed it really stands out.

The belt is cast in hot pink, but parts of it are painted black. He also has some weapon storage on this thing.

The big talking point with this line since the first wave was delivered has concerned the articulation. Specifically, joint tolerance. Lets just get right down to it since that’s what people are most curious about. Slash is pretty good. The hips don’t flop around on this guy like they have on other figures and they stay where they’re supposed to when he’s standing on a shelf. The torso joint also doesn’t wiggle around which I think is a source of the problem on some of the other figures, but hopefully this is a good sign for the rest of Wave 6 (the early returns on Wave 5 paint the opposite picture, unfortunately) as it would be nice to put that issue to bed. Considering their production runs must have essentially been back-to-back, I’m not super optimistic.

The shurikens that were sculpted into the belt on the old figure are now removable which is pretty neat.

The hips are fine, and the rest of the articulation is basically what one would expect of this line. Super7, probably more than most, prioritizes the aesthetic over basically anything else. Their founder, Brian Flynn, is even on camera saying he thinks most collectors just place their toys on the shelf in a fairly neutral pose so that gives you some idea of where their thinking comes from. For Slash, we have a figure understandably limited by the fact that he’s a giant turtle, but it’s also limited because not much effort was made to do anything different with it. The head is on a double-ball-peg that is useful mostly for nuance posing since his head essentially juts forward and to the sides. He can look up a bit, but has basically no range looking down. The shoulders are ball-hinged and he can just about raise his arms out to the side, but those pauldrons get in the way. The arms rotate forward just fine and there’s a biceps swivel past that. The shoulder pauldrons actually pin into the biceps which is smart because it allows you to manipulate them out of the way where the shoulder is concerned. The elbow is single-hinged with a swivel, but because of the elbow pad he can’t quite achieve a 90 degree bend. The wrists rotate and he has both vertical and horizontal gripping hands for his weapons, so that’s a big plus. There is a joint in the torso, but it’s functionally useless and there’s no waist swivel nor is his tail articulated. The legs can go out to the side better than 45 degrees and the thigh twist works fine. The knees are single-hinged with a swivel, and like the elbows, the kneepad prevents a true 90 degree bend. The ankles hinge and rock pretty well and he’s a fairly easy figure to stand as a result.

Donnie is finding out that Slash is a lot to handle.

Slash basically is a what you see is what you get kind of release as he looks to only facilitate simple posing, and that’s basically true. It would have been nice to get a better waist twist like the other turtles, but that’s probably the only thing I miss. I don’t think they could have sculpted the neck in a way that would have let him stand up totally straight and still preserve the look of the original figure. It would have been nice to see the shoulders given more range via a ball-peg or butterfly joint, because he has room for one, but I’m not surprised that Super7 didn’t try this. And I would have liked to have seen the tail get some articulation because it’s current placement is a bit…phallic. At least the belt obscures it a bit.

He still has this wild looking nunchaku.

One thing we can count on when it comes to Super7 Ultimates! is that there will be no shortage of accessories and Slash is true of that. Slash actually has more stuff than the vintage figure and he even has some sculpted pieces from before turned into accessories this time. First of all, we get some extra parts. Slash comes with vertical gripping hands in the box, but if you want horizontal hinges he has those in the box too. He also has a set of fists and a set of style pose hands in the same style as the turtles. They can be used to hold larger objects or to just embellish a pose. All of the hands are sculpted and painted well and the blades are consistent from hand-to-hand which is nice. Slash also has a secondary head, and also like the turtles, it feels like a slightly more realistic interpretation of the character, but in a comic book sense. The expression is also very similar to a lot of the comic art as he has exposed teeth on each side of his mouth. It’s well-painted and looks really nice and, once again, I don’t know which head I like best. The default head is more of a maniacal expression, while this one with the more grimace expression and narrow eye has a whole different vibe. This one makes him look dangerous and sinister and it’s really cool. All of the hands and the two heads are also easy to swap.

Check out the new mug on Slash!

Slash also comes loaded with weapons to slice, chop, and bludgeon the turtles. The old toy featured ninja stars molded onto Slash’s belt and now those have been turned into weapons that peg onto the belt. There are two curved stars and one that’s more traditional. They don’t feel secure when pegging them on, but they also haven’t fallen off my figure so I guess the effect works fine. It’s the type of thing I like to see with these new figures so I like the approach. Slash also has two hand grenades and they have this metallic finish to them that looks really cool. The style pose hands can hold them all right and you can hook them onto the belt if you so desire.

He even brought some grenades!

The other weapons should seem more familiar as most of them are from the vintage release. Slash, being the anti-ninja turtle, basically came with a twisted version of the weapons featured by the heroic turtles. He has his spiked nunchaku with features studs on the handles and spiked chain. It’s done entirely in plastic as I’m guessing Super7 had no idea how to do it with real chain and preserve the look, but it is bendy, it just doesn’t hold a pose. Slash also has his trademarked crooked sai which can slide into the pink loop on his belt. There’s his giant, serrated, knife with a handguard and that too has a slot on the rear of his belt where it can be stored. He also has his club, which features black wrapping and a spiked ball at the top. I think I used to store this weapon on the rear of my old toy, but Super7 cast the black wrappings at the end in a hard plastic so there’s basically no way to get it into the belt without a lot of heat, and then getting it out would require the same. Lastly, we have a new weapon which is a crooked sword. I think the nunchaku, sai, and club are like the twisted versions of Mikey, Raph, and Donatello’s signature weapons while the giant knife is more its own thing. The crooked sword draws a more obvious parallel to Leonardo and it definitely looks like it belongs here. Lastly, we have the unpainted weapons sprue which is massive for Slash. I think these are on the way out, so enjoy them while you can. The club, knife, and nunchaku feature the hot pink color scheme with painted silver and black details while the sai and knife are black and silver. I feel like the hot pink might not be an exact match to the old toy, but it’s not something I care about personally, but it’s something I felt I should point out.

Look who has a sword now, Leo!

Super7’s take on Slash is mostly what one would expect. It takes that old Playmates figure and ups the scale while also taking advantage of modern sculpting and paint applications to really make this figure look as good as it can be. The engineering and paint applications help push this release to among the best in the line so far. There will always be room for criticism when it comes to Super7’s articulation choices, but aside from that, my only criticism is I wish the shoulder pauldrons were painted. They’re sculpted to look like wood planks held together by rope and just look like something that should have been painted, but wasn’t (to clarify, the renders featured unpainted shoulder pauldrons too so I’m not suggesting it’s an error). Aside from that, nearly every part of the figure has some kind of paint wash applied which really helps to reduce that “plastic” look some of the other figures in the line possess. He may not pose super well, but he at least has enough stuff to provide variety for your display. In short, this is one of the best releases by Super7 I own and if you’re collecting this line then you owe it to yourself to add Slash to the display.


Marvel Legends X-Men Animated Series Morph

It’s everyone’s favorite mutant back in plastic!

This is it! This is the big one! Back on Halloween of 1992 Fox premiered X-Men and we were introduced to a character named Morph. For comic readers, it was a bit of a re-introduction as Morph was based on the character Changeling, but for copywrite reasons, had to undergo a name change. Changeling wasn’t a popular character and was only briefly considered a member of the X-Men, but he was somewhat famous for basically one reason: he died. Comics, like soap operas, tend to feature death that is rarely permanent. Characters either die or appear to die, but often return and usually with some new threads! Changeling was a bit unique because he died and stayed dead and that’s what made him appealing to the writers of the show.

When the team headed up by writer Eric Lewald got settled in to write X-Men they really keyed in on the social commentary that was present in the story. A group of individuals are outcast due to no fault of their own while one of their chief villains is a survivor of the Holocaust. It was very easy to draw a straight line from the civil rights movement to what was going on in X-Men. Because of that, even though they were writing a TV show that would primarily be watched by children, they felt it needed to be grounded and also needed some real stakes. Taking a character and killing him off in the second episode was a way to create such stakes. In hindsight, the death of Morph should have been easy to see coming. He was modeled on a dead character from the books and he wasn’t even included in the show’s intro. We don’t learn anything about him during his brief stay on the show, he’s just there to be likable and make others laugh via his unique shape-shifting powers.

“Wolverine! Fall back!” (I had to do it)

And yet, we loved him. When you present something to a child and then tell them they can’t have it, it tends to create even more desire for it. That was the case with Morph. He seemed fun enough, but had he been a character like any other it’s quite possible he would have been one of the least favorites on the show. Because he was killed though, it’s totally different. We may not have known him very well, but we did get to see how his death impacted those we would get to know which made it resonate even more. The network would go on to claim that he ended up being the stated favorite character of the majority of kids who chose to write-in and share their thoughts on the show. There was enough of such letters that the network convinced Lewald to bring him back, even though he had intended for Morph to die and stay dead. He eventually agreed, but on the condition that he come back as a villain. You can’t just have someone die and come back all sunshine and flowers, they’re going to be pretty affected by such a traumatic thing, which is how we got Evil Morph in Season Two.

Because Morph is viewed as a unique creation for the show it was assumed that he would show up in this line of action figures from Hasbro eventually. And apparently some of those child letter writers from the 90s are still among us as there’s been a lot of support for a Morph figure based on his toon appearance for years. As a result, it was expected that this figure of Morph would have appeal outside of the line and those who aren’t interested in cel-shaded X-Men would cave for a Morph figure. Which is why it was hardly a surprise to see Morph unveiled as the line’s sixth release. We knew he was coming, it was just a matter of when. I thought maybe they would save him for a convention or maybe even as a tie-in for the show’s 30th anniversary, but he was just tossed out there in May and made available for pre-order shortly there-after. I have not been shy about my displeasure with the quality of this line and the shortcuts Hasbro has been willing to take. My hope has always been that the budget on some figures was lower than others so resources could be put towards a proper Morph because, perhaps more than any other, this figure needs to be good because this is THE character from the show and unlikely to see another release. And in some ways, my faith was rewarded, but in others not so much. Reader beware, I have a lot to say about this figure and it might come across as nit-picky so if you just want a fluff piece this won’t be it.

No one left you behind this time, Morph. And take that Cyclops, Morph is here before you!

Morph comes in the same VHS styled packaging with art by Dan Veesenmeyer as the rest of the line. It looks nice and we have a joyful looking Morph running from the Mutant Control headquarters just as he did in the show before tragedy struck. The figure itself is contained within and comes in a little bag. Many collectors hate this approach, but I can’t say it’s really done any harm yet as all of the figures I’ve received have been fine. Once free, Morph stands around 6.5″ and is depicted in his blue and yellow costume with the flight jacket. Morph is a slightly tricky release because for a character with just a handful of appearances in the show, he did have some different looks. We saw him with the jacket and without as well as with yellow gloves and without. He also switched from black to brown hair in his later appearances which is what the old Toy Biz figure went with in the vintage line. He’s probably a bit oversized as represented here, but not egregiously so.

Why can’t his face just look like the reference art?!

Let’s first talk about this head. Like most figures in the Marvel Legends line, we have a lot of reuse here, but the head is unique. For it, Hasbro tapped the excellent Paul Harding to sculpt it. Harding is one of the best out there and we’ve already looked at some of the stuff he’s done for NECA’s Teenage Mutant Ninja Turtles line. A sculptor can only do as directed though, and for this figure Harding was instructed to do Morph, but make him in the “Marvel Legends style.” That style is to take a character from a comic, or in this case cartoon, and up the realism. Make them look believable. Unfortunately, I strongly disagree with this approach. You’re making a line of toys based on a cartoon specifically to match that look. We have Wolverine, Storm, Jubilee, etc in these costumes already in Marvel Legends, why do animated versions of them if they’re going to just be in the same style? It’s pointless! And it’s confusing, because we already received Wolverine and Hasbro gave him a new head that looks like the cartoon. Hasbro has done figures based on properties like Into the Spider-Verse within Marvel Legends which took a screen accurate approach, why not here?

Let me be clear, cel-shading on action figures is a good thing. It can really capture a certain aesthetic. Hasbro’s attempt at cel-shading is not. Why does the shading just stop at the shoulder, but pick up again after the bicep? Make it make sense!

As a result, this head-sculpt that comes on Morph leaves a lot to be desired. He’s very square-jawed when the show Morph had a very pointed chin and sunken cheeks. The extra detail on the face and painted lips (again, something Hasbro didn’t do with the animated Wolverine) further take away from the animated aesthetic had it been allowed to exist. They also did his hair in a dark brown. It’s too light to be the black-haired Morph we saw in seasons one and two, but too dark to be the brown-haired version we saw in “Courage” and later appearances. His expression is also very bland. It’s stoic, when anyone who has seen the show thinks of Morph in the same way he’s presented on the box art: with a smile. He’s a goof, that’s his defining characteristic. Practically every line out of his in the first episode is intended to make someone laugh, and if no one is around, he’s trying to make himself laugh as we saw when he’s watching TV. This head is so inappropriate for this character and release that I find it almost completely useless.

“I found your lifeless body…”

The rest of the figure is a mix of old and new. As far as I know, the entire upper body is recycled from a prior Cyclops release in a flight jacket. The main portion of the jacket is a soft plastic and features sculpted pockets and a zipper which looks fine, though the zipper is unpainted. The sleeves are molded, hard, plastic so the jacket is non-removable. The legs are new, and the floating X-Men belt might actually be new too. The legs are new so that they could make the thigh straps part of the sculpt which is a good move because they looked horrible on the old Cyclops figures. Some feel Hasbro placed them too high on the thigh, but I think they look fine and they’re obviously there to hide the thigh cut. And when I say “part of the sculpt,” I actually mean they sculpted out room for the straps on the legs as it still appears that the straps are a separate piece of plastic slid over the leg and glued in place. The knees are pin-less, and the straps above the boots are also sculpted in yellow plastic like the thigh straps. The body looks okay, maybe a little too thick for Morph, but not horribly out of place or anything. His hands do seem really large, but that’s a minor complaint. The neck is also inaccurate as there’s no end to Morph’s costume. Pretty much all of Morph’s neck is visible in the show, but here he has a turtleneck. Hasbro just had to paint the neck, but chose not to. And the paint in general is not great. The cel-shading is barely present on the jacket. There’s a swath of dark brown starting on the figure’s right collar going to the shoulder where it just stops for some reason, bypasses the biceps area, and then resumes at the elbow. On the figure’s left arm, it just starts at the biceps. There’s no shading on the front of the jacket at all and just a little under the pecs underneath. There’s a little hit of it on the belt which carries down to the trunks and one minor hit on each thigh and boot. Once again, Hasbro is using a mustard color to shade yellow which doesn’t look great, and for some reason the shading on his right boot is in a wavy line and mostly looks bad. Hasbro, if you’re going to do this bad of a job with cel-shading then why bother doing it at all?

“You will listen to me, Morph!”

It was my hope that Hasbro would go all out with Morph and really make him feel like an “ultimate” version of the character because how likely are we to see future Morph figures? Hasbro could have done so with accessories, but Hasbro declined to do much in that area. Morph comes with two heads: standard and evil. The Evil Morph head turned out rather well. He has a more gaunt appearance and the hair is a little darker. It’s also a little messy and he has the dark shading around his eyes as he has a hit of purple under the eye and black over it. Technically, his skin should be paler with a touch of yellow, but I’m not surprised to see Hasbro ignore that since then they would have had to do good and evil versions of his hands. Even ignoring that inaccuracy, it’s so much more livelier and on-model when compared with the standard head that I suspect most are going to display him as Evil Morph. Aside from that though, we get just two sets of hands: fists and open. Why not do a third head so we can have a brown haired option and a black haired one for standard Morph? Or a “Wolverine! Fall back!” expression? Why not a set of gripping hands, or at least one, so he can wield a gun like he did in the show? And how about said gun?! I personally would have loved a second set of arms to do a coat on or off look, but I didn’t actually expect that. I did expect more though and it’s a shame this is all we received. I really wanted Hasbro to go all-out for Morph, even if it meant tacking on a higher cost to purchase him, but they barely did half-ass.

Yeah, evil head all the way.

The articulation for Morph is basically what you expect out of Marvel Legends. He has the ball-hinged head that provides for good range, though looks “broken” from some angles. Even with the collar on the coat, he can still look up pretty well and range isn’t an issue. The ball-hinged shoulders let him get his arms out to the sides and rotate. There’s a biceps swivel, and single-hinged elbows that also swivel plus wrists that swivel and hinge. He does have a butterfly joint in the shoulders as well, but it’s functionally useless because of the jacket. The torso features an ab crunch that works fine though you have to work around the coat when bending backwards. The waist rotates and the hips go out to the side better than 45 degrees, but short of a full split. The legs kick forward to not quite horizontal and only kick back a touch since he has a sculpted bum. There’s a thigh swivel above the strap, so it’s well-hidden. The knees are double-jointed and work fine. There’s a boot cut below the straps and the ankles hinge and rock side-to-side and also work fine. It’s all pretty standard stuff and one of the things you can count on with Marvel Legends, be it the good parts or bad. I would like to see double-jointed elbows, but even without them his elbow can bend a little past 90 degrees and the aesthetic does at least look fine.

I don’t have any Marvel Legends hands to source, but a NECA TMNT Foot Soldier hand can work for Morph if you want him to wield a gun. The tone is slightly different since NECA paints it’s hands, but if you don’t pose it by his head like I’m doing here it probably looks fine on a shelf. The gun is from the Marvel Legends MCU Deadpool.

Morph is not the homerun I was hoping for, but he’s also not the dud that Jean was. The things holding him back are Hasbro’s direction and cheapness. I wish his standard portrait looked more like the show. I understand why it doesn’t, but I don’t agree with the approach. I don’t know who is responsible for the choice of expression on that head, but I also dislike that aspect of it. I also wish he had more stuff and that the cel-shading was better applied. One of those things is dictated by cost, the other by effort, and that’s a shame. No gripping hands is borderline unforgivable though. How much would that have cost? Twenty cents? Molds already exist for un-gloved gripping hands so it’s literally just the cost of plastic. If you don’t want to give us a gun, fine, but at least give us the hands so he can hold one from another figure. Mystique is on-deck, after all, and she has two guns! I could easily give one to Morph if he could only hold it. That’s less of an issue for those who are deep into Marvel Legends since they likely have some extra hands at their disposal, but I am not so lucky. If you’re collecting this line or have affection for the cartoon, you’re probably getting this figure no matter what I say. It’s an okay release, probably not worth the price Hasbro is charging these days, but most will be reasonably satisfied. It’s a shame that’s all we can seemingly hope for with this line, but it is what it is.

“Leaving without saying ‘goodbye?'” “Goodbye.”


NECA TMNT x Universal Monsters Michelangelo as The Mummy

Grrr….pizza….

As the toyline and cartoon series started to go long, Playmates Toys turned to other ideas to keep the good times rolling on the Teenage Mutant Ninja Turtles. Long thought to just be some quick fad, the turtles outlived all expectations into the 90s spawning multiple films and video games and a cartoon series that would total nearly 200 episodes. Such longevity was basically unheard of for such a blatant kid’s property and I have to think some of it is due to the creativity of Playmates. There were lots of variants of the turtles starting with different costumes and the introduction of action features into the toyline. Playmates would double-down on wacky variants with some featuring action features, like the sports turtles, or different gimmicks all-together like the beach turtles that could spit water. Talking turtles, mutating turtles, boxing turtles – basically everything was on the table. And when that started to run dry, Playmates turned to another tool: the brand mash-up.

In 1993 Playmates introduced the Teenage Mutant Ninja Turtles as Universal Monsters line. It featured Michelangelo as Frankenstein’s monster, Leonardo as The Wolfman, Donatello as Dracula, and Raphael as The Mummy. It was apparently successful enough that Playmates would come back with a second wave the following year. Playmates would also combine TMNT with Star Trek and make an effort to cross-brands with various properties at Lucasfilm including Star Wars and Indiana Jones. In later years, there were other mash-ups with the likes of Ghostbusters and WWE so there is apparently an appetite among TMNT fans to see their favorite heroes combined with various other brands. It’s become a recognizable aspect of the IP to the point that when NECA announced it had acquired the Universal Monsters license basically everyone and their mother started asking “So, are you going to do TMNT X Universal Monsters?”

Mummy ninja pose.

NECA initially responded to such questions in a non-committal fashion, but it’s now clear that was always on their mind because it didn’t take long for NECA to unveil Raphael as Frankenstein’s Monster. Other reveals, and releases, have followed and NECA’s approach to the famous combination has become clear. It should be noted, that when both NECA and Super7 were awarded a license for Teenage Mutant Ninja Turtles the two individuals most in-charge of the direction of the lines, NECA’s Randy Falk and Super7’s Brian Flynn, got together to get a sense of where each company was going with the line. When NECA said it wanted to do toys based on the cartoons and movies, Super7 was delighted because their aim was to basically re-create the vintage toyline. It could be that gentlemen’s agreement between the two that is the reason why we’re not seeing the same turtle and monster combinations in NECA’s line as Super7 also has a Universal Monsters license and might recreate those old toys. Or, it could simply be NECA’s desire to do their own thing that is driving the creative process with this line.

Mikey found someone to help him strengthen his impressions.

And that process is to take the designs and likenesses from the first Teenage Mutant Ninja Turtles film and combine those with the film depictions of the Universal Monsters. It’s a great idea on paper as it takes a realistic depiction of the turtles and combines them with a realistic depiction of the monsters. The past versions of these figures (and Playmates revisited it in the 2012 line) were all cartoon-based and the realistic visual fits NECA’s strong suit when it comes to their Ultimates line of figures. It also opens the door for a version of April to feature the likeness of actress Judith Hoag and if any other human characters are featured it’s assumed they too will feature an actor’s likeness. NECA also seems to have deliberately avoided the past turtle and monster pairings. For the first time Raph got to play Frankenstein, Leonardo is Ygor the Hunchback (a character previously unexplored by Playmates), Donatello will be the Invisible Man, and Michelangelo the Mummy. Splinter is also onboard to play Van Helsing, and April has the distinction of being the only repeat pairing as she is once again the Bride of Frankenstein. More figures are expected and it will be interesting to see if NECA doubles-down on the turtles and gives everyone a repeat release as a different monster. There are certainly plenty of unexplored monsters by NECA and plenty of opportunities for more figures.

Now I personally am not a big fan of the Universal Monsters. I never bought any of the Playmates figures, and I wasn’t sure with this new line. When NECA announced Raph, I did pre-order it immediately, but I would eventually cancel it. I didn’t have an obvious place for it in my collection and I was certainly helped by my favorite turtle, Leonardo, having an unappealing mash-up. I have seen all of the released figures so far in stores and I think they look fantastic for what they’re going for, it just wasn’t something I felt I needed. Until I came across Michelangelo.

There’s some nice sculpt work on the shell, though the turtle glyph on the right is unpainted and I have to assume it’s a factory error.

I already said I’m not much of a fan of Universal Monsters, but if I had to pick a favorite it would be The Wolfman. That was the only figure I was tempted by back in the 90s since it was my preferred monster with my favorite turtle, but ultimately I decided I could do without. I don’t know where I’d rank The Mummy amongst the other monsters, but definitely more towards the bottom than the top so it’s a bit of a surprise that this is the one figure that moved me to make a purchase. It’s also just a testament of how good it turned out. Taking the 90’s costume for Michelangelo and dirtying it up with a mummy aesthetic is surprisingly brilliant. This figure looks amazing.

For starters, the textures achieved by sculptor Tony Cipriano looks incredible. The many wraps that adorn Mikey look like they could be soft goods to the point that it’s almost jarring to actually handle the figure and feel that they’re made of plastic. The texture of the skin on Mikey’s head has this very dried out and weathered appearance. His lips are cracked, there’s creases in the forehead, and various warts mar the skin. The bandana has a dark wash over it making it appear dirty and old and he has one eye that’s closed, or possibly missing, and another looking off into nowhere. It’s important the face capture an unsettling expression since Michelangelo is typically the comic relief and least threatening of the four turtles. The shell of the figure has more of a wood look to it as it’s washed out. It’s also adorned with various carvings like a couple of turtles, a Foot logo, ninja stars, and what might be a reference to the ooze canister. What’s visible of the plastron on the front is very cracked and weathered, but it’s mostly covered in wraps. The belt has a nice leather look to it with a gold scarab on the buckle. It’s sculpted throughout with more glyphs and weathering and looks terrific. The elbow and knee pads from the film are present and look as good as ever. They look a little bigger and bulkier when compared with the movie releases, but it’s also possible these will be on the Secret of the Ooze figures to come.

How ’bout a kiss, cobra?

Michelangelo looks amazing. I can’t get over how well this figure came out. If this were a 60 dollar boutique release I think I would still be satisfied, but it’s a $36 or $37 figure from Target which is mind blowing. There’s really nothing for me to complain about when it comes to the sculpt and overall look for this figure. What nitpicks I can come up with are basically paint-related. There’s a spot at the top of the wrap on the right thigh where the beige paint bled over to the skin. There’s a little of that down by the knee of the same leg as well. In the hands or around the heel there are small spots where the paint for the wraps was missed, but it’s all in areas that are only noticeable when you’re looking for such things. Since there is a wash on basically every spot of this figure there may be some figures where that’s missed or too heavy. There’s one glyph on the shell that’s missing the wash, but from what I have seen around the web, this is an error on all of the figures. The wraps inside the shell don’t feature a wash, but they’re areas that really aren’t visible unless you’re holding the figure in-hand and really inspecting it. The small paint imperfections seem acceptable to me at this price-point. The only cause for concern I see is that this is a complex figure and paint job so it might suffer from inconsistencies from figure to figure, but that’s not something I can predict with any degree of certainty and it’s personally not something I would be concerned with. Plus, that’s what window boxes are for!

“Whoa dude, I’m going to have to recommend you don’t smile.”

The Mummy is basically known for one pose: a shuffling walk with arms outstretched. Because of that, it would have been reasonable to assume NECA would not prioritize the articulation on this guy, and while NECA definitely does indeed prioritize aesthetic, this figure still moves pretty well. The head is on a double-ball and has good range in basically all directions. The bandana knot just pegs into the head so you can rotate it if need be to help the figure look up. The default head is a little loose fitting on mine, but holds a pose. The neck is independently articulated as well, but mostly just helps the figure look down. The shoulders are ball-hinged and can raise out to the side just fine. The shell is going to get in the way a bit with rotation, but that’s nothing unfamiliar for TMNT fans. There’s no biceps swivel, and instead the figure has NECA’s double-jointed elbows with the hinge and swivel above and below the elbow. Because of the elbow pad, he can just barely bend the arms 90 degrees, but the swivel works fine. The hands swivel and hinge horizontally. At the waist, there is a twist, but it barely does anything. The hips are ball and socket joints and come out to the side for splits, but kick out and to the side when coming forward because of the plastron. The knees are double-jointed, but because of the knee pad, can’t quite hit 90 degrees. There is a swivel above the knee and the thigh also swivels, but just barely. At the ankle we have a hinge and rocker which works fine. It’s basically the same articulation as the movie figures, only with the double elbows. It’s not the thing the figure does best, but if you want your mummy in more “ninja” poses it’s certainly feasible.

You may think a mummy doesn’t need much in the way of accessories, but NECA apparently feels differently. For starters, Mikey comes with three sets of hands: “mummy” pose hands, gripping hands, and fists. The default, mummy, hands are basically posed how one would associate the mummy when it’s walking and reaching out towards a victim. They’re kind of curled and misshapen and since the thumb is under the fingers they can be considered loose, gripping, hands if you wish. As for what he has to hold, we have a set of nunchaku. Only now, the handles are gold-painted ankhs with brown tape around the handles. They have real chains, and there’s a gap on each side of the shell between the belt and shell they can be forced into if you like weapon storage. Mikey also has two pre-posed wraps that can be clipped onto a leg or arm for a little added effect. There’s a giant cobra which has a bendy wire through it that Mikey can hold, or have draped over his shoulders, or just have hanging around nearby. It’s in a hissing pose like it’s ready to strike.

The cobra makes me think of the Playmates figures and their “buddy characters” that can with so many figures.

Lastly, we have the best accessory: Mikey’s decaying, alternate, head. An image of a decaying Leonardo mask from the third TMNT movie has been floating around online for years, if not a decade. I believe it originated from an auction and it’s pretty damn hideous. Other images of decaying turtle costumes have followed, but that one is the most memorable and widely seen. Mikey’s alternate head is a clear homage to that one as the lips have been rotted away revealing two rows of big, flat, teeth. The flesh around the eyes has also receded leaving the face wide-eyed and a bit crazy looking. There are also chunks missing from other parts of the head and the bandana tails are a bit more wild looking. I don’t know if you’re supposed to be able to swap the knot between the heads, but as far as I can tell, they just peg into the head so it’s theoretically possible. The alternate head fits a little more snug than the default one and swapping them is pretty painless. It’s really hard to settle on one, though I feel like this alternate head captures a little bit of that Mikey humor inherent in the character and it might be the look I go with.

This figure actually presents a lot of display options. Classic Mummy pose? A Mikey nunchaku pose? Something with the snake? Default head or crazy, rotting, head? I’m planning on making Mikey a Halloween decoration that may live in his box (which I didn’t even talk about, but it’s beautiful) 10 months out of the year so it will be impossible to get all of these display options into one season. Maybe I’ll just need to find a place for him a little out of the way for the rest of the year. If you can’t tell, I love this figure and I absolutely recommend it. I don’t think it’s convinced me to buy the rest of the line, but if they hit clearance maybe I’ll reconsider. I think this guy displays just fine on his own, and if anything I’m more likely to invest in the accessory set for The Mummy than more TMNT x Universal Monsters figures.

Now the only thing left is to figure how to pose this guy on the shelf.

This figure was part of the Fall Geek Out event at Target. It was online as well, but I’m guessing that by the time this post goes live it will no longer be available there. This is the one and only Mummy Mike I saw in-store so it doesn’t look like he’s being shipped in the same vast quantities as the Leonardo figure from this line, but I could be wrong. If you missed the Target release, don’t fret. This figure is available to preorder in many of the usual places online and should be showing up in those same places eventually. Hopefully in time for Halloween.


NECA Cartoon TMNT Zach the Fifth Turtle and Smash

A bit of an odd duo today.

It happens often with children’s programming where someone, somewhere, gets the idea that the show needs an audience surrogate. That is often true of a show where the main cast is older than the target demographic, which was the case with the cartoon Teenage Mutant Ninja Turtles. As the name implies, all of the characters are at least teens or older where as the show’s audience was probably something like ages 4-10. I don’t know if that’s why we got a character like Zach, but it seems like a pretty safe hypothesis. What kid watching didn’t want to battle the forces of evil alongside their heroes? What would that look like if a random kid from the audience dressed up like a Teenage Mutant Ninja Turtle with stuff they found around the house and ran off to fight crime? Zach is the answer to that question and he’s profoundly lame.

This kid’s a total geek.

Yes, even when I was a kid, I did not have any affection for Zach, the so-called fifth turtle. He showed up for the first time in the season 3 episode “The Fifth Turtle” and I thought it was preposterous. Sort of how I had a negative opinion of the Crooked Ninja Turtle Gang, I felt like I was watching a very serious confrontation when I tuned into Teenage Mutant Ninja Turtles every afternoon. If it weren’t for the turtles and the events I was seeing on television, Shredder and Krang would be ruling the world! I’m supposed to accept some dumb kid with a hockey stick could render aid to the Teenage Mutant Ninja Turtles? I don’t think so.

Cool man, you got a rock.

Unlike my feelings for the Crooked Ninja Turtle Gang, my feelings for Zach haven’t exactly softened over the years. He’s a dumb part of a mostly dumb cartoon that I liked as a kid. He was a character I had no intention of ever purchasing, but lo and behold here we are. NECA bundled him with Smash, the leader of the Crooked Ninja Turtle Gang, a figure I felt the opposite about. And my collection of toon Teenage Mutant Ninja Turtles figures is pretty damn complete so I’m not going to pass on a new character. I’m just going to have to find things about Zach to like.

I can’t imagine this sight frightens Shredder all that much.

In truth, the general aesthetic for Zach is not unpleasant. He really does look like a cosplay any kid could come up with. He’s got the bandana, and since he’s not a green-skinned turtle he could go with the color green for his mask, though he’s got a red sweatband over it. To simulate a shell he’s got a green trashcan lid which is about as good as a kid can do there and it’s attached via a belt and also goes over his backpack, which is just plain useful to have. Oddly, he went with a turtleneck for his shirt. Well, the choice of a turtleneck makes perfect sense, it’s that he went with yellow instead of green. Maybe to simulate the plastron of turtles? Also, he’s from a season 3 episode and the Crooked Ninja Turtle Gang was already a thing so a green shirt with something on the front would have probably looked too similar. After all, when I was a kid I had a DIY Halloween costume that was a green turtleneck with a plastron crafted out of brown paper bags, which is basically what the CNT Gang rolled with. For pants, Zach’s got olive drab cargo pants which is as good as anything, plus some fashionable red and white sneakers that are pretty similar to the ones Bebop wears. Maybe they shop at the same place?

Hockey stick users – unite!

For the figure, NECA basically nailed it once again. To the top of his head, Zach is about 4.75″ and to the top of his hair around 5.125″ which feels pretty good for the line. I actually wish Baxter Stockman had this kid’s legs. They did a good job of reproducing Zach’s “costume” and even preserved the ability for the figure to wear the backpack with the trashcan lid over it. It’s a little tricky getting it all on, but not too bad and the belt on the trashcan lid feels very sturdy. He’s got his big, goofy, flock of blond hair which survived the transition from 2D to 3D just fine. I like how there’s a sweatband texture to his sweatband and the shirt and pants feature the usual two-tone approach to the paint. In terms of criticisms, I really only have two. For one, his face looks a little too full to be Zach. It’s really distracting because he looks like a kid I used to know. It’s not terrible or anything, it could just be better. Also, the paint on his bandana could be cleaner, though my other main criticism resides with the sneakers. The bottom of the shoe is cast in white, but painted red, so when that paint inevitably flakes off of the hinge it leaves behind white plastic. I hate when NECA does that and it’s something they’ve been better at avoiding of late, but apparently not here.

Nobody wanted to be Zach back in 1990, but we all wanted to be Kid Vid.

The aesthetic is good enough, and the articulation is pretty much as expected, though not without its flaws. Zach’s head sits on a little double ball peg and I’m happy to report the peg stays in place when popping off his head, unlike Usagi. He’s got good range there and there isn’t really anything to get in the way, which is nice. There’s no joint at the base of the neck. At the shoulders, we have hinged ball joints and he can raise his arms out just past horizontal, so that’s good. At the elbows, we have the controversial NECA double elbows with a hinged ball joint above and below the elbow. NECA likes these on sleeved arms and they’re okay. The range allows the character to bend past 90 degrees, but it looks awkward. I still prefer this to the single hinge and swivel though. No biceps swivel and the wrists rotate and feature a horizontal hinge. Again, vertical hinges would be better on the gripping hands, but that hasn’t been a priority for NECA. At the waist is a ball-joint that largely lets the figure swivel with little else. The hips are ball and socket joints and Zach can almost do splits, which is enough. He cannot kick back, and kicking forward causes the leg to want to go out to the side because the “diaper” piece gets in the way. There’s a slight thigh twist there and at the knees we have standard double-hinged joints. On my figure they are super gummy to the point where the joiner piece wants to flex as opposed to the hinges actually working. Definitely be very careful as you don’t want to shear that piece. No boot swivel, but the ankles hinge and have an ankle rocker, just be careful if you like that red paint on the hinge.

Considering how cool a flip phone could make you in 2000, this thing must have done wonders for his popularity in 1990.

The articulation is largely acceptable and Zach can do what he needs to do. The only sore spot for me are those knees as they shouldn’t be that gummy. I wish they would use a firmer plastic for the joining piece because what’s there just feels too soft. The range though is pretty standard stuff for this line which is to say it’s adequate, but not impressive, and that’s okay. NECA clearly prioritizes the aesthetic when it comes to this line and I’m more than okay with that.

Zach is one of those figures that comes loaded with accessories. I’m surprised by the volume here especially because Zach appears to be mostly new tooling. He shares hands with the Neutrino men and some of the internals on the torso could be the same as well, but I think that’s it. The only place they saved some money is in some repeat accessories, but even they’re slightly different. Zach has his blue backpack which is a soft plastic that fits over his arms. It unfortunately does not open, but it has a tiny peg on the back of it that is removable and almost will surely be lost by many who own this figure. The peg is removable so that the trashcan lid can plug into it. The belt is glued to the lid and I found sliding it over his legs to be the easiest way to get it on. I don’t think it necessarily needs to plug into the backpack, but it does secure it a little better. I just wish that pack could open.

You will lose this peg. Just accept it.

Zach also has his Turtlecom, one opened and one closed. It has a hole in the bottom of it and a purple, plastic, hose that plugs into it. The other end is intended to plug into the bottom of the backpack because it did that in the show for some reason. If you want that look for Zach on your shelf, definitely plug that sucker into the backpack before putting the trashcan lid on because it’s a pain otherwise. Zach also has a big, blue, diamond that I only vaguely remember from one of his episodes and a shard of a crystal, again, something I only vaguely recall. He also has his hockey stick, which is painted gray and actually is different from the one that came with Casey Jones. He also has an assortment of hands including gripping, fists, open, and an extra right gripping hand. The two right gripping hands appear to be exactly the same. Maybe the factory was supposed to duplicate one of the other Neutrino hands and messed up? Or NECA just tossed in an extra since they’re so small and could potentially be lost. Zach also has a second, mask-less, head and a pair of goggles that can be worn with it. The goggles make him look like Burger King’s Kid Vid, but he was the best member of the BK Kid’s Club so I get why Zach would want to look like him.

A look at the new Chrome Dome head compared with the old one. Note the different paint job on the eyes to indicate that the new one is powered down. The jumper cable doesn’t work very well, but you get the idea. Good look with that dumbbell joint, it sucks!

Perhaps the oddest accessory is Chrome Dome’s head. It looks just like the head that came with the figure only now there’s a hinged piece on the forehead that can be flipped up to expose some of Chrome Dome’s “guts.” The eyes are also painted differently to indicate that the unit isn’t turned on. There’s also what looks like a jumper cable as there are two, white, alligator clips on each end of a gray-black cord. Unfortunately, the clips do not function and are just frozen in place, but in the episode “Night of the Rogues” Zach was able to hook up to Chrome Dome to reprogram him. You’re basically intended to use the cable with the computer that came with Chrome Dome, though there’s no place to clip it to so you have to just finagle it somehow. The clip can kind of attach to the innards of Chrome Dome’s head, but it’s prone to popping off. The head can also be swapped with the original head if you have the figure. I actually had two Chrome Domes so this was ideal for me. Unfortunately, Chrome Dome’s head probably wasn’t designed to be removed with ease because getting it off sucks. It’s connected via a double-ball peg and I couldn’t get the head to come off with the peg staying in it. It took me awhile to get it out of the head utilizing a couple different sets of pliers and a lot of hot water. As a tip, the old head is hollow so when you get it nice and hot you can basically squeeze it which helped me get the ball-peg out. I was also lucky in that I didn’t necessarily care if I damaged the head since I have two. That crown piece is definitely fragile so be careful. It would have been nice if NECA just included a second dumbbell joint with this one since that would likely cost pennies and save some aggravation. And if you’re thinking of just replacing the old head, note that the hinged piece doesn’t quite sit flush on the head so it’s definitely not seamless, plus the hinge is visible. Neat idea, it’s the execution that could be better.

The leader of the Crooked Ninja Turtle Gang has appeared!

That was way more words than I ever though I’d devote to a character like Zach, so lets now pivot to his box-mate: Smash. Smash is the leader of the Crooked Ninja Turtle Gang and runs the Slash for Cash dojo. He’s depicted here in his CNTG attire which is the same as the goon, minus the paper bag hat. Smash instead feels secure just going with the red bandana and feels no need to cover his face. The body here is largely reused from Burne, which we most recently saw repurposed for human Rocksteady. The torso is definitely different though as Smash is noticeably taller than both. The upper arms are the same, but needed different forearms to account for the elbow pads and wrist straps. The thighs are probably the same as Burne’s, but the lower leg is different since Smash has pants that end above the ankles (he ready for a flood?!). He then has the same style shoes as the goon, but bigger. The head is obviously different and since he’s much bigger, and stockier, than the CNTG goon the overlay is different too so it’s actually surprising how much new tooling is here. I was expecting Smash to be much more in-line with the prior figures.

“Who’s the blond pipsqueak?”

And it’s good that NECA did that. I felt they should have with Rocksteady because he is just so small. Smash looks much better as a result, though he still has one issue in common and that’s those elbows. The hinge is above the elbow, so it looks stupid and I don’t know why they did it that way since his elbow only bends 90 degrees anyway. Just put the elbow pad where it should be. Aside from that, the aesthetics are solid here. The proportions for this body are still a little odd. I think maybe the head could be smaller or the shoulders broader, but it’s good enough. The paint is nice and clean on my figure with the only area being a little iffy is the mask. Some of the linework could be better there, but it’s still what I would consider good enough as that’s a delicate area. I still really like how this goofy costume turned out and Smash looks great with the rest of the gang.

The articulation isn’t great, but Smash can balance on one foot.

As for articulation, we already know that isn’t the strong suit of this base figure. Smash does at least one thing better, but for the most part he’s as expected. His head is on a double-ball and works great, no complaints there. The shoulders are ball-hinged and they’re okay. He can’t quite do horizontal, which is a bummer, but rotation is fine and not hindered by the shirt. The aforementioned elbows are not great, they swivel and hinge to about 90 degrees, and I already said what I said about the aesthetic. The wrists rotate and hinge and, again, all of the hinges on the various hands are horizontal hinges which is a bummer. There’s a ball-joint at the waist for swivel and he gets a little tilt in all directions as well. The hips are ball and socket joints and Smash can nearly do a split, but kicking forward and back is not a strength and he only gets a little rotation at the thigh. The knees are double-jointed and can bend past 90 degrees. The feet have the usual hinge and rocker combo and the one thing this figure does better than Burne/Rocksteady is that his feet are big enough to allow for one-footed stances. There are no surprises here, good or bad, so Smash is as expected. He’s not one of the better articulated figures in the line, one could argue he should be better, but it’s not terrible. We pretty much know what we’re getting at this point.

Mostly, Smash is likely to just be posed in a battle ready stance.
For those who prefer their Smash unmasked.

Like his underlings, Smash comes with a variety of weapons at his disposal. For hands, he has fists, gripping, and chop hands. He also has four different melee weapons: a hand axe, a knife, a kama, and a crooked dagger that looks pretty wicked. He also has a grappling hook with a yellow rope attached to it which is pretty neat. There’s also a second head included that features a yelling expression and no mask. It’s nice to have, but I can’t see myself ever using it. Swapping heads is at least easy as the double-ball is buried in that neck and isn’t likely to come out.

He does have a grappling hook, in case he ever wants to be Batman.

The Zach and Smash two-pack ended up being a pretty solid release. It’s a no-brainer if you grabbed the previous set, and if you happen to like Zach well then you have to get him. And if you’re like me and have a dislike for Zach, you can still talk yourself into it given that it’s a pretty well done set. This set is currently hitting Target stores as part of the Fall Geek Out event and should be available online as well. If you’re like me, then you preordered this sucker directly from NECA so no hunting required. Because it was already offered on NECA’s website, it’s unlikely a restock will happen anytime soon so get it now if you want it. I doubt it will be a much in-demand set, but you never know. And for now, this actually closes out the NECA preorders slated to arrive in 2022 for me. It’s kind of a weird feeling to have the year be “over” already. Other figures and sets have been revealed that I assume are coming later this year, but for now, I’m all caught up and it feels odd.

At long last, the Crooked Ninja Turtle Gang lives again!

NECA Cartoon TMNT Crooked Ninja Turtle Gang and Rock Soldier Two-Pack

They’re a bit of an odd couple.

When NECA launched its line of action figures based on the 80s-90s cartoon Teenage Mutant Ninja Turtles, I had no idea how deep I’d want it to go. I’m pretty sure I even made an offhand comment regarding the Crooked Ninja Turtle Gang as a jumping off point, because who has been sitting here for the past 30+ years yearning for action figures based on those guys? Well, here we are. I long ago lost count of how many figures I have in this line and my list of wants is pretty damn small at this point so it’s time for me to tell you all about the Crooked Ninja Turtle Gang. Oh, and we have some rock soldiers too.

The Crooked Ninja Turtle Gang debuted in the first episode of the second season, “Return of the Shredder.” In the episode, a gym leader named Smash is hired by Shredder and trained in the ways of the Foot and then sent out in the city to commit crimes. While doing so, Smash and his goons were to dress-up as the Ninja Turtles which meant green t-shirts and red elbow and knee pads. Smash wore a red bandana mask and positioned himself as the leader, while his various lackeys wore green paper bags over their heads. The imagery was ridiculous, but it worked, and the citizens of New York City actually confused this gang of ninja thieves with the Ninja Turtles. As a kid, it was not a favorite episode of mine. Season 2 was repeated a lot so I got to see it a lot and to me they just looked like lame villains. Of course, they were supposed to and the absurdity of the situation should have been read as comedy, but I was a kid and I took my turtles seriously. Now I look at these guys and they make me laugh. They’re ridiculous, so of course I want them on my shelf!

They’re proud representatives of the Slash For Cash dojo.

Last spring, NECA made the Crooked Ninja Turtle Gang and the Rock Soldier two-pack available on their website for pre-order along with another two-pack (don’t worry, I’ll get to it). They have now started shipping out while also showing up at Target as part of that store’s Fall Geek Out event. Previously, all of the preorders NECA sold on their website were basically guaranteed to arrive in the hands of collectors well before showing up at Target. These ones technically hit Target first, but for most the difference is about a week. I literally found them last Friday, and my order arrived Saturday. That’s fine, but I know some were a little irritated that the orders they prepaid for weren’t given more priority and I’m not going to tell people how they should feel about that: you’re either bothered by it or not. We can talk more about that when the Secret of the Ooze turtles start shipping.

They’re ninjas. Not particularly good ninjas, but ninjas nonetheless.

This two-pack is the line’s third “army builder” set. Army builder sets feature figures that were just generic fodder for the turtles to beat on. Collectors can be happy to have just one figure to represent the design from the show, while others are able to buy multiple sets to create an army just like on television. As such, I ended up buying three of these so I could have a full Crooked Ninja Turtle Gang of four once paired with Smash. It’s definitely cool to be able to do so, but like the Deluxe Foot Soldier, it also means ending up with a ton of accessories. It makes me wish they did different SKUs where you could buy a set of just figures and hands because there are enough weapons in one two-pack to outfit the whole gang. I guess it’s better to have too much than too little, so I’m not complaining, but if I could shave off 5 bucks or something I’d have been interested.

Those bag heads are pretty damn amusing to me.

Since this write-up has been so Crooked Ninja Turtle Gang focused we might as well start there. The CNT goon, or just goon from here on out, stands at around 5.875″ and is a mix of old and new parts, but appears to largely be new. The head is obviously new as he has the sculpted paper bag with the bandana sculpted on as well. He has a classic TMNT gritted teeth look painted on and the green is done with a more saturated green on the front and a paler green on the back. I love how these two shades of green play off of each other and it makes me wish the turtles followed this scheme. The bag is his actual head so there’s no portrait underneath it or anything and I think that’s fine as the proportions look terrific. His shirt is an overlay and the plastron on the front and shell on the back is sculpted in and it looks so good. I love the depth it adds and this costume basically looks better than what was worn on the show. The shirt is in two pieces with the bottom being like a skirt piece. The belt is sculpted onto that and this guy has his own unique feet as he’s basically wearing turtle slippers. He probably shares parts with Vernon, such as the neck and whatever is under the shirt. The thighs could be the same too, but I’m not positive. Either way, it doesn’t matter as what’s present is appropriate and what’s new looks excellent. The paint on all three of my figures is also very well done with the only blemish being a paint chip on the rear of the right elbow pad of one of the figures.

“Get a load of these clowns!”

It feels like the figures we’ve looked at of late haven’t had to do much as far as articulation goes. This guy is a ninja, be it a poorly trained one, but a ninja nonetheless so he needs to move. Thankfully, the articulation here is solid and for this line even good. The head is on a double-ball peg and the neck is on a ball peg as well so you get lots of range up there. He’s a little limited looking up and down, but that’s due to his head being a literal box shape. There’s a ton of nuance up there though and I think most will be pleased. The shoulders are ball-hinged and not restricted by the shirt as his arms can come up to a horizontal position and rotate around. The elbows are single-hinged with a swivel, but thankfully NECA sculpted and painted the point of the elbow above the joint, which was an issue with the SDCC four-pack reviewed recently. He can bend slightly past 90 and it’s acceptable. The hands swivel, and my one main complaint with the articulation is that all of the hands have a horizontal hinge when the gripping hands, at least, should feature a vertical one. That is an area NECA could stand to improve upon. At the waist there’s a ball joint that really just allows for rotation. The hips go out to the side quite far and there’s a thigh twist there as well. The knees are double-jointed and bend past 90 degrees. There’s a twist in the shin where the pants end and the feet have a hinge and ankle rocker. The rocker doesn’t work as well here as it does on some other figures due to the shape of the foot, but it provides for some nuance. Overall, probably adequate by the standards of modern action figures, but for this line it’s better than average.

All right, now we move onto accessories and this guy comes loaded. For starters, we have fist hands, gripping hands, chop hands, and splayed hands. There is a sword that appears to be a new sculpt which has a nice, wide, blade. There’s a spear weapon that looks like a longer version of those pokers some use to pick up trash. It’s just gray with a white tip, but it’s new so that’s cool. There’s one set of nunchaku and another flail type weapon that has a gray ball on one end. The handles of the nunchaku and flail are new pieces and not reused from Michelangelo, which is a surprise. There are also two shuriken weapons, one that is seven-pointed with a hole in the middle and another that has four points and has the silhouette of a fireball or something. As I said before, you basically get enough weapons in just one box for an entire display, but having multiples does allow you to display someone dual-wielding the swords or nunchaku. I’m quite happy with the selection here, I just wish there was a way to store weapons on the goons since there’s just so much.

We’re going to need some ground support, here.

Ok, time to talk about rocks. The rock soldiers were Krang’s army of bad guys from Dimension X. Mostly, we just saw General Traag from time-to-time, but there were a few episodes where Krang had a full-on army. Sometimes those armies just looked like Traag, but gray, and other times they were unique. They were more slender, possibly taller, and had an “X” on their chest. There was a red version and a gray one, and I honestly can’t remember if the turtles ever had to fight them or if they were just shown as some threat about to enter a portal that was ultimately closed. For me, they’re definitely not as memorable as the Crooked Ninja Turtle Gang and I did not even recall the specifics of their design until re-watching the show as an adult. I remembered there being generic rock soldiers, but I couldn’t have drawn one from memory.

They come with more mutagen canisters because you can’t have enough of the stuff.

The rock soldier included in this set is the red/brown version. It stands at about 7″, maybe a tick over, and certainly looks the part. The sculpt and paint scheme is very similar to Traag with the dominant color being the pale red-brown that was used for shading with Traag. The figure doesn’t follow that bisected approach of most figures in the line instead relying on patches of different colors to simulate the cel-shading which honestly is the better approach. There’s a dark brown and a more red/brown in use with a lot of black linework to help really give this one some pop. Curiously, there are parts where the black linework just seems to stop, but it appears to be deliberate given that it’s present on all three figures I own. The “X” on the chest is raised and the whole body has a nice texture to it. The paint application being more complex than usual does mean there are more blemishes here and there, but nothing egregious. About the only thing I wish NECA did differently is put some shading on the head and helmet as there’s none. Even Traag and Granitor have some on their helmets. To my surprise, there’s almost no parts reuse from that set. Just the lower torso and maybe the elbows, otherwise this is an all new sculpt.

This pistol is one of the few things reused from the past rock dudes set. Unfortunately, it doesn’t work too well with this trigger hand.

Given that we have a big, chunky, guy here this is definitely a figure that doesn’t call for as much articulation as the goon, but what we have is again pretty solid. The head is on a double-ball peg with a ball-peg at the base of the neck. Since he’s basically a pinhead, he gets fantastic range. The shoulders are just ball-hinges and the boxy nature of them means he can’t raise his arms out to the side completely, but probably enough for most poses. The elbows are the weird NECA double-joints, so you get a swivel and a hinge above and below the elbow. Since it’s sculpted for the rock aesthetic, it looks just fine and provides for great range, he just lacks a true biceps swivel. The hands rotate and hinge horizontally. The diaphragm features a ball joint which mostly allows for rotation as there’s very little tilt in any direction. The waist does swivel and it was stuck on all three of my figures, but a firm twist is all it took to loosen it up. At the hips, we have the ball joints with a swivel point. The legs don’t go out to the side very far, but he can kick forward all the way and go back a touch. The knees are surprisingly single-jointed and can’t quite hit 90 while the ankles feature a hinge and rocker combo that gets the job done. There is a swivel point at the knee to make up for that, but it barely moves given the sculpt. To my surprise, one of my figures has a stuck, left, hip. I have never encountered a stuck joint there since NECA switched to the ball and socket hips, but that sucker does not want to move.

Excluding the hip issue with one figure, I would say the rock soldier articulates well enough. He can hold a rifle with two hands, assume walking poses, and there’s enough adjustment areas to create some variety. His proportions are also much nicer than Traag and Granitor who are a bit too short for my liking. I’m definitely glad they did not reuse those legs. There is one instance of a painted joint on this figure that doesn’t match the base color, but it’s on the rear of the knees so it’s not much of an eyesore. The paint will flake off there though, so be wary if that’s an issue for you.

I honestly can’t recall if the turtles ever had to actually fight the rock soldiers.

The rock soldier also has some accessories for us to talk about, but not as many as the goon. This guy has just four hands at his disposal: a set of fists, a trigger right hand, and a half open left hand. The partly open left hands is almost like a loose, two-finger, trigger pose and I think it’s primarily in this shape so that the figure can handle the included weather bomb accessory. That’s the accessory I wanted Traag to come with way back when and it’s from the show’s fourth episode. It’s just a little, black, ball with gray indentations on it. There’s a sculpted button and what would be the screen. I wish we had an effect to make it look like it was active, or that it could split in half, but oh well. It can be held in that left hand though and is fairly sturdy. For the right hand, we have a pistol that’s the exact same mold as what came with Traag and Granitor only now it’s painted gray and black. Unfortunately, the rock soldier does not have a holster for it and the trigger finger is extended too far to actually rest on the trigger. We also have two rifles. It’s painted gray with dark gray parts. The eyepiece on the scope is painted purple while the muzzle has some red in it. It’s fine and it fits snugly into the rock soldier’s trigger hand. I’m guessing we get two in case you want to give one to Traag or Granitor. Lastly, we have a blue mutagen canister. It’s the updated two-piece version and the contents are painted green. This one is only painted in one shade of blue with black linework and doesn’t feature the shading of past versions, but it’s cool to get a blue version of the two-piece one.

Traag seems happy to have an actual squadron at his command.

All in all, this isn’t a two-pack of characters people have been begging for nor is it the type that’s going to knock anyone’s socks off. It is, however, very good for what it is and it’s hard to imagine NECA doing a better job with either character. What complaints I have are pretty minor, and I’m quite impressed by the amount of new sculpting in place here and the amount of paint is typical NECA, which is to say it’s a lot and it’s impressive. This line continues to be a tremendous value and anyone looking to amass a small army of rock soldiers and get the gang together should be plenty satisfied with this one. The one stuck hip in my set is slightly concerning, but it is one of three figures and it’s not an issue I’ve seen with that style of joint so I feel pretty confident that I just got a bad one and it’s not giving me much pause for concern. I would say buy with confidence. This set is presently being shipped out to Target stores and should be on shelves now. As of this writing it’s also available online at Target’s website and retails for $55 making this one of the easiest sets to acquire yet.


NECA Cartoon TMNT Premonition of a Premutation SDCC 4-Pack

Straight from San Diego Comic Con 2022, it’s another NECA 4-pack of action figures from the classic cartoon series Teenage Mutant Ninja Turtles.

It was a little over a month ago that San Diego Comic Con occurred, in person, for the first time since 2019. This was cause for a celebration, even if for those of us who take in the convention from the comfort of our homes saw little change. Even without the event taking place the past two years, it didn’t stop most companies from saving announcements for the summer time to get all of those who are into the sort of subject matter featured at the convention worked up into a frenzy. It also didn’t stop those same companies from making convention exclusives.

NECA has been in the business of making con exclusive sets for years now. And unlike some companies, they have always made sure to include those who couldn’t make it in on the fun. This would often mean selling the exclusives on their website during the convention, or shortly before, which was often quite successful, but also lead to sell-outs and some hurt feelings along the way. With the convention getting cancelled, the exclusives were shifted to retail, but this year marked the return of the NECA webstore sale. And going back several years now, one of the pillars of con season for NECA has been Teenage Mutant Ninja Turtles. With the brand becoming the most popular thing NECA makes product for, the company has made sure to make a lot of stock available when it comes to these exclusives. And just like with 2021, NECA has turned to its toon subline of TMNT for another convention four-pack: Premonition of a Premutation.

It’s the figures you always wanted as a kid! Okay, well maybe not every body. Left to right: Baxter Stockman, Hamato Yoshi, Bebop, and Rocksteady.

As the name implies, this is a four-pack of popular characters from the show in their less celebrated pre-mutation forms. They are: Baxter Stockman, Hamato Yoshi, Bebop, and Rocksteady. Fans have been asking for these versions of the characters for years now and most knew it was only a matter of time given how popular the line is. Plus, the company already unveiled Scrag, one of the seldom seen gang members associated with Bebop and Rocksteady in the show’s earliest days, as a figure for Loot Crate that NECA swears will see the light of day some day. Obviously, even as a limited release item, NECA isn’t going to make Scrag and not the more popular punkers. Hamato Yoshi also felt like a given and we saw Baxter teased via the packaging on the Turtles in Disguise set last year. The only real surprise is that they were reserved for a convention exclusive four-pack, but given how easy it was to secure a set, this doesn’t seem like a bad thing. It only stinks for those who were only interested in one or two figures in the set and not all four since it wasn’t exactly cheap at $150 plus shipping. We also had to pay upfront and wait awhile if ordering online. I paid for this item on June 3rd and it was supposed to ship after the convention concluded on July 24th and I didn’t end up receiving it until August 24th. That was definitely a longer wait than usual for these convention exclusives, but it’s here now so let’s talk about it.

“Has anyone seen my glasses?!”

The set comes housed in the now standard NECA four-pack setup. It’s a long box with a front flap that’s secured by Velcro. All around the box is new artwork based on the cartoon featuring the characters and likely a few hints here and there about what could possibly be on the way. There are product shots on the rear, and the front flap lifts up to reveal the figures inside. They’re packaged all in a row with some of their accessories visible, and more behind them (basically just the optional hands). My box arrived in good shape and would have been suitable as a mint-in-box item, thought I did have one issue which we’ll get to momentarily.

He may have a net, but what he really needs is a fly swatter.

For me, and I think most collectors, the character I most wanted from this set has been Baxter Stockman so I’m going to start with him. Baxter made his debut in the show’s second episode as the inventor of the Mousers which would soon terrorize the turtles and especially their master, Splinter. It was fitting he debuted in the show’s second episode since he made his original debut in the second issue of the comic, though he looked much different. Baxter would become a lackey for Shredder, sort of a right-hand man, and he remained in that role into the show’s second season where he underwent his mutation into a fly at about the midpoint of that season. As a kid, I remember waiting for that to happen since I knew there was a mutant fly toy with the same name as the character I was seeing on television and I was pretty excited when that day finally arrived. NECA delivered the fly version of the character awhile ago now, which is kind of funny when one considers that the human version of Baxter appeared in the show more often than the fly one, but we all remember and love the old toy so it’s easily the dominant image when one conjures up the name Baxter Stockman. Baxter is also the only figure in this set to not get a figure in his human form back in the old Playmates days. The other 3 were all featured in the Mutations subline, so while not stand-alone figures, their human forms were at least represented in some fashion.

“Baxter! You’re of no use to me at this height!”

Let’s get it out of the way upfront: this figure is too short. A lot of this set contains reused parts from previously released figures to keep costs down. That’s fine when the reuse makes sense, but in the case of Baxter it really doesn’t. NECA reused most of the parts from the fly version, but when Baxter was mutated he also shrunk. In the show, he was shorter than Shredder, but about as tall as the turtles. Scale was not the show’s strong point, but it was fairly accurate in those first five episodes where Baxter debuted and I maintain that, whenever possible, that original mini series should be the go-to when it comes to character designs and scaling. Unfortunately, Baxter is about 4.25″ tall to the top of his head, a little taller when factoring in the hair, and when placed beside Shredder he looks ridiculous. He looks like some sort of goblin or something. He barely looks human because the scale is just so goofy and it really does drive me nuts. It’s probably not something that will bother everyone, but it does me. My figure also has another big problem: no glasses! They’re supposed to be attached to his head in the box and when I got my set I was surprised to see them missing, but figured they must have fallen off during transport and were in there somewhere. Nope, no glasses to be found. I emailed NECA right away and around 24 hours later received a response that said a replacement head will be shipped to me as soon as possible. We shall see, but I’ll certainly update this post should that happen.

I wish they had gone with the same grin he’s sporting on the box. This expression is just puzzling.

Aside from the height and glasses issues, the figure does do a decent job of recreating Baxter’s look. He has the same torso as the fly version which features the now black vest and yellow bowtie. The lab coat has been added and is fairly flexible and he has his sneakers instead of ugly, purple, feet. The head is okay, though a little oversized for the body in some respects. He has a somewhat neutral expression though his mouth is contorted in such a way that maybe he’s a little angry or in thought? He has his wild hair and it’s well-painted and fits the character. The face looks off-model from certain angles and might be due to how his nose angles up a bit. I think he looks better from the side than the front, but it’s not as-if he’s unrecognizable. It’s a decent depiction of the character, just not the homerun some of other figures in this line have been. Of course, mine has some ugly holes in the temples where his glasses should plug-in, but hopefully that’s only temporary.

“Good boy!”

As for his articulation, it’s about what one would expect. His head is surprisingly not impacted much by the hair. He basically can look in all directions and the only one that’s limited is looking up. The shoulders are standard ball-hinges and they raise out to the side almost horizontal and rotate. NECA used their controversial double-elbow with this guy which they do a lot for human characters in jackets or sleeves so you get rotation above and below the elbow and the bend goes past 90 degrees, it just looks weird because the piece in the middle is fairly long so rather than the elbow coming to a point when bent, it’s squared-off. The hands rotate and feature a horizontal hinge. The waist is connected via a ball-peg, but it basically only offers rotation as the torso is covered up by the plastic overlay for the shirt. The legs are ball-sockets and come out to about 45 degrees and he can kick forward enough and kick back just a little before the “diaper” piece gets in the way. The knees are double-jointed and work fine while the ankles feature the standard hinge and rocker combo. The cuffs of the pants get in the way a bit, but this isn’t a guy who will be doing much posing and what we have here is fine. The left foot on mine falls off frequently as I think they missed some glue at the factory, but that’s probably not a common occurrence.

Baxter has a tiny set of turtles that may be sparsely painted, but are still pretty cool nonetheless.

As for the paint, Baxter looks pretty good. The lab coat is a mix of white on the front and a light blue on the read and inside. There’s a lot of black linework and I really like how the front pockets turned out. The line work on his face is very clean, as is the black on the shoes. There’s a very light scuff on part of the jacket and some parts where the paint came out a touch thick, but that’s only noticeable upon really close inspection. Some of the joints will flake, but they all appear to be painted in the appropriate color so it’s just a mild annoyance. Overall, the paint application is easily the strong point of the figure and I have no complaints with it.

Wise human Hamato Yoshi.

Our next figure is Hamato Yoshi, the man who would one day become Splinter the rat and mentor to the Teenage Mutant Ninja Turtles (he seriously calls them that in the first episode, it’s so silly). Unlike Baxter, Yoshi does not reuse any parts from his previously released mutated form. Even the kimono is new as NECA chose to sculpt it rather than utilize soft goods. He stands a tick under 5.5″ to the top of his hair and basically looks the part. NECA did a good job with the facial likeness as Yoshi had a fairly unique look to him in the show. He wears his kimono more like a shirt in his human form with it tucked into some striped pants and fixed in place with a black belt. Curiously, there’s no shading on the pants, but the black lines are painted very well. There’s still shading on the top, but that’s it aside from the shading in the hair (which looks really good). I’ll just say the paint is well done with him, rather than devote an entire paragraph to it, and he definitely looks more on-model than Baxter.

“Life as a rat isn’t so bad, you get used to eating out of the trash.”

As for articulation, we would like a ninja master such as Hamato Yoshi to move better than Baxter and he does in some respects, but not in others. His head is on a double-ball-peg and gets good range of motion. There’s no joint at the base of the neck so he doesn’t look down super far, but far enough. The shoulders are ball-hinged and he can raise his arms out to the side okay while the shoulders of the kimono piece need to be worked around when rotating. It’s at the elbow where NECA made an odd choice to go with a single hinge and swivel. The biceps piece is cut at an angle and it makes it look like his arms are slightly bent all of the time. The puffy nature of the sleeves must have convinced NECA to do it this way, but he can just barely hit 90 degrees at the hinge and the swivel only works a little bit as it throws off the sculpt in most, non-neutral, positions. The wrists rotate and feature horizontal hinges and he has the same limited ball-joint at the waist as Baxter. At the hips, he can almost do full splits. He can’t really kick back though and kicking forward only goes so far until the legs want to shoot out to the side. The knees are double-jointed and NECA continued the paint on the top piece so they don’t look bad when bent, not on the bottom. He can bend his knees past 90 though and it looks okay. Above the ankle is a swivel point and below that we get the usual hinge and rock combo which works fine. One thing I wish he could do better than he does is sit, but otherwise he moves around fine.

Bebop sure had style back before he got mutated.

Next up is the tallest figure in the box and it’s Bebop. Bebop is also the first black character in the line and might end up being the only one as I can’t recall many others from the old show. He too also doesn’t reuse anything from his mutated counterpart, but he does appear to share some parts with Vernon. He stands around 6.25″ to the top of his head, and nearly a full 7″ when you factor in the mohawk. He’s pretty lanky looking, which seems close enough to the source material. He has the big red jacket and purple mohawk and matching glasses and the paint is all really well done. There’s shading on the torso, but not on the pants as they’re all black. I think I like the facial likeness on this guy the best out of all of the figures in the set and he may be my favorite overall.

Bebop looks pretty good, but these elbows are weird.

The articulation with Bebop is a bit similar to Yoshi in that I’m not crazy about the elbows. The head and neck are articulation via ball pegs and they work very well. He can even look up quite far with that mohawk of his so long as you turn the head first to avoid his giant collar. The ball-hinges at the shoulders allow the arms to be raised out to the side, but again NECA went with a simple hinge and swivel for the elbows. Bebop’s arms basically can’t be positioned straight and will always have a slight bend to them. When bent, you basically get 90 degrees out of it, but it looks odd because the actual hinge is above the elbow, which is sculpted and painted. They don’t make visual sense when bent and I wish I could say it was less noticeable than it really is, but he basically always looks “off” to a certain degree unless his arms are left in a neutral position. He has the same waist joint as the others and the hips are fine as he has the most range of anyone kicking forward and back in this set. He can almost do splits too, not that he needs to. This is also as good a time as any to say the hips are all nice and snug in this set, which is a noted improvement over some past releases. The knees are double-jointed and they work fine while the ankles are hinged and rock. There’s no boot swivel so don’t try to crank on those parts.

We might as well call him Mr. Big Head.

Lastly, we have Rocksteady who features a lot of parts reuse, but not from the rhino version of the character. Like Bebop, Rocksteady gets his parts from a member of the Channel 6 News Crew, in his case it’s Burne. This means Rocksteady is pretty short coming in at 5.5″. He’s probably a bit undersized compared with his character model, but not as severely as Baxter. His proportions are also a little odd as Burne featured a pretty big melon so Rocksteady does as well. His head was not this massive compared with his body in the show, but he’s at least still clearly Rocksteady and wouldn’t be mistaken for someone else. And since he’s based on Burne, he has another oddity in that he has two belts. The overlay on his torso features a belt sculpted onto the bottom while the pants on Burne featured a sculpted belt on the hips piece. It’s only noticeable if you’re looking for it, but it is odd. The paint on him is pretty good though with the pants and vest both featuring the usual shading, though the sleeves of his t-shirt are not shaded. There are some scuff marks on the rear my figure concerning the pants, but the front looks fine. The linework is all done really well, but overall I think he might be the weakest of the set. The giant head just bothers me more than Baxter’s shortness (I’m disregarding the missing glasses since that’s likely a me issue) and he’s another one I’d consider acceptable, but definitely not a strength of the line.

“Hey! Don’t even think about touching my soup, Ugly!”

Burne is possibly the worst articulated figure in the line so unfortunately that’s going to extend to Rocksteady as well. The head is on a ball-peg and that’s fine as he’s not restricted by the sculpt at all and can look in all directions. The shoulders are ball-hinged and they can get out to the side, but his elbows are terrible. They’re always bent a little bit, and more-so than we saw with Bebop. There’s just one hinge and when bent fully gets to about 90 degrees, but since the neutral pose is already bent you’re only getting a range of motion here of about 45 degrees. He also has the same issue as Bebop where the elbows are painted and shaped to be below the hinge and it just looks really weird. The hands rotate and hinge horizontally and the waist joint is a ball-peg that just basically allows for a twist with very little forward and back or side-to-side. The legs do not kick out very far, but he can almost do a split. The knees are double-jointed, but very tight. I can get the top hinge to work okay, but the bottom is fairly stubborn. Ideally, if only one worked you’d prefer it be the bottom so the kneecap stays in place. He can bend past 90 degrees though. There’s no boot cut and the ankles do the same thing all of the others do. Overall, he might be the worst articulated, though Baxter does have the long coat to contend with, but the only part I’m really disappointed with are those elbows.

Rocksteady’s elbows might be worse than Bebop’s.

Okay, that was a lot of words on some figures so now lets spend some more on accessories! Each character comes with a set of fist hands in the package and some additional ones to swap to. Baxter has a set of gripping hands with the left hand being looser than the right. He also has a more open, but still clenching, left hand and a right pointing hand. Hamato Yoshi has a set of gripping hands, karate chop hands, and a loose gripping left hand. Bebop has a gripping right hand, an open, but clenchy right hand, and two left loose gripping hands. Those two look almost the same, but I think one is slightly more closed than the other. Functionally, they’re almost the same though and I don’t understand why he doesn’t have a tight, gripping, left hand to pair with the right one. Rocksteady has a set of gripping hands and a set of open hands. The open hands are the same ones that Burne came with and they’re oddly shaped like maybe to be used as typing hands with the computer he came with? They’re weird and probably useless with Rocksteady.

“Hey Bebop! Get a load of these pipsqueaks!” “Yeah, they sure are ugly! Not as pretty as we are.”

In addition to hands, we have a whole bunch of other stuff too. Baxter comes with another Mouser and its the same as the one from the set released earlier this year. He also has the jeweled tracking device for some special crystal from a Season Two episode and there’s another tracking device that almost looks like it has a turtle shell in the center. They’re both painted very well and give Baxter something to hold onto. He also comes with a net for catching tiny turtles which are also here and come housed in a jar. The turtles are removable, but they’re one piece sculpted together and the only paint is green and yellow. They still look pretty neat and it’s certainly a fun accessory. The sculpt on the tiny turtles is also pretty damn impressive, as far as I can tell. The net is fairly basic and the actual net portion is soft plastic. I’m surprised they didn’t go for the real thing, but maybe that would have cost too much. Baxter Stockman is definitely well-stocked, pun intended, though and about the only thing missing is the remote for the Mousers. I’m seriously shocked that hasn’t been included with something yet.

These baby turtles are pretty damn great.

Hamato Yoshi is comparably much lighter in the accessory department than Baxter, but he has a few things. For one, he has a bo staff to arm himself with. It has some sculpted lines to simulate wood grain, but is otherwise very basic and just painted brown. He also comes with a translucent fishbowl and four baby turtles. They’re pretty damn cute and painted rather well considering how small they are. The only thing that stinks about them is it’s really hard to get them to stand on all fours inside the bowl. I’d probably have to get tweezers to do it properly. It would have been nice to get just a blob of mutagen for them to stand on outside of the bowl, and maybe one to go on the back of a shell, but this is fine.

Sometimes you just need some good tunes when committing acts of vandalism.

Bebop and Rocksteady essentially have a bunch of stuff they can share. Rocksteady has his stick that sort of resembles a baseball bat, but not quite. It’s a light brown with some black linework and certainly looks the part. There’s also a baseball bat if you prefer the real thing and it’s a very light brown with white tape painted onto the handle, but surprisingly no wood grain. It’s also not the same bat included with Casey Jones as this one is slightly smaller, so that’s also a surprise. There’s also a gray crowbar and an actual chain since I think it was Bebop who did sport one in the show. They also come with two cans of spray paint and the sculpt on these is really fun. It would have been cool if they could have attached the nozzles via small ball-pegs similar to the controls in Krang’s body, but they look cool. One is painted blue with a green, wavy, line across the center while the other is purple with the same green line. Rocksteady really can’t hold them though, but Bebop’s slightly wider clenched hand holds them well. Lastly, we get a new boom box which is different from the one included with the Turtles in Disguise set. It has a fairly simple design, but it’s painted well enough. The accessories are often a strong point with these four-packs, and with this set, that’s pretty much the case. What’s missing amounts to nitpicks, and it’s great to be able to add yet another Mouser to the family.

These two feel right at home in a darkened alley.

Overall, this a solid release from NECA. Compared with last year’s convention exclusive, I might like this one just a little bit more because we’re getting four, distinct, characters where as last year’s included another Vernon and Cat April wasn’t particularly high on my wants list. Plus, I can only get so excited for the news crew, even if I did want all of those characters on my shelf. With these four, I did want to add them all. The one I was probably least interested in is Hamato Yoshi, but a TMNT collection should include him so it’s not like I’m disappointed. He also arguably turned out the best out of all of the figures in this set. It’s really between him and Bebop, who would be perfect if not for the elbows. Baxter and Rocksteady are the two most off-model, and my Baxter obviously has the missing glasses which is a real bummer. I’m not one to complain as everyone makes mistakes and all products have a fail rate, but it does irritate me that two out of the past five shipments I’ve received from NECA featured an obvious defect readily apparently to anyone who would have looked at it. A missing accessory stored under the tray would be one thing, but the glasses are supposed to be right on the figure’s face! Does anyone inspect the product before shipping it?

Criticisms aside, this Rocksteady is certainly an improvement over the old one. I don’t have Bebop from that line, but if memory serves they made him white and I’m fairly positive the new one is an improvement. Same for Yoshi.

Frustrations aside, if you wanted human versions of these characters in your collection then this set should scratch that itch. Yes, two out of the four figures could have been better from a likeness point-of-view, but they’re not hideous or anything. They just aren’t as good as some of the other releases we’ve seen of late. None are threatening April for worst in the line, but none are challenging the likes of Chrome Dome for the top spot either. They’re merely adequate, but they didn’t really need to do much more than that. If you missed out on the web sales or the convention itself then you may be out of luck when it comes to this set. The after-market will definitely have some and it might not be the type of set that’s super sought after. There is no retail release planned though, but convention exclusives from NECA’s past have shown up recently on costumes.com so maybe keep an eye out there. It’s entirely possible that NECA didn’t sell every set and the extra will show up there or maybe even at Target? In other words, it might pay off to be patient, but it could also mean missing out completely. If this is a set you think your collection will be incomplete without, then it might make more sense to act now rather than chance it. Hopefully, your Baxter will have glasses.

That’s better.

UPDATE: NECA did indeed come through for me, albeit, it took awhile and repeated emails, but I did finally receive a replacement Baxter head on May 20th. That’s about 9 months from when the set was shipped to me. I had “played it cool” and didn’t even follow-up with my initial request until October and, despite politely asking if there was an estimated timeframe for when the replacement might be sent out, I was basically scolded for not being patient. Lovely. I wouldn’t follow-up again until February and I didn’t receive a response. A similar follow-up in April yielded the same, but maybe that one put me back on their radar since it wasn’t that much longer until the replacement was sent out from NECA’s headquarters in New Jersey. I was irritated by the experience as NECA has continued to sell this four-pack at other conventions. They had sets on-hand they could have exchanged mine out with, but chose not to. I don’t think they’ve done another production run and my guess is someone was told to just pull a head out of an existing set or maybe they had already opened one to replace another part/figure for someone else. Either way, they did come through and to some that’s all that matters, but NECA could stand to do better. Hopefully, the other orders I have with them go much smoother.

NECA and TMNT are no strangers to Comic Con as you can see here:

NECA TMNT Cartoon Channel 6 Newsroom SDCC Exclusive Set

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NECA TMNT Musical Mutagen Tour SDCC Set

Awhile back, I decided to rank the various incarnations of the Teenage Mutant Ninja Turtles from worst to best. Occupying that dubious last place spot were the Turtles featured in The Coming Out of Their Shells tour. That may sound like the title of a TMNT sex tape, but it was something else entirely. If…

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NECA 1990 TMNT Movie SDCC Set

For the past several years, the folks over at NECA have been making San Diego Comic Con an annual event for fans of the Teenage Mutant Ninja Turtles. I mean, it’s always an event, but it’s been especially fun for TMNT fans because NECA has been able to release limited action figure sets based on…

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