Super7 TMNT Ultimates! Triceraton

Dinosaurs from space – what’s not to like?

My summer of discounts continues today with yet another Super7 Ultimates! release. Back when wave 7 of Super7’s line of Teenage Mutant Ninja Turtles was unveiled I quickly locked in a preorder for three figures: Punker Don, Robotic Bebop, and Triceraton. By the time the line released way, way, late, I only ended up with two of those three figures. That’s because as product was coming out and impressions and images were being shared online, there was one figure in that set I wasn’t willing to drop $55 on: Triceraton. Triceraton was one of my favorites in the vintage Playmates line. I got him along with Slash and for me the two were a pair of intergalactic do-badders. The figure was on my short list of wants from Super7 so I didn’t cancel that preorder hastily, but I did. Now that I’ve been able to get the figure for considerably less, the hope here is that I’ll be way more happy now than I would have been had I spent $55 on it.

For a big boy, he sure comes with a lot of stuff.

Super7 used to have a pretty good thing going. It got to take action figures that were 30 years old, upscale them, cut in some more articulation, and call it a day. It was a simple business model that seemed to please TMNT collectors. Who it didn’t please was Playmates. And as much as it annoys me that Super7 has seemingly been forced to cancel its vintage-inspired line of TMNT figures, I also get it. Triceraton is a perfect example of the basic approach the company was taking in that this is barely any different from the figure released back in the day. He’s just bigger. There’s a bit more paint, there’s some more joints, and the accessories are all painted now. There are some new accessories as well, but this thing is not much of a departure from the Playmates original. Considering how much I like that old figure, I’m happy with the approach here. Some figures I’ve wanted Super7 to make more alterations to, but this isn’t one of them.

Triceraton comes in the old style of Ultimates! box complete with a purple, personalized, slip-cover. The figure is a beast at just about 8″ to the top of whatever that ridge is on the back of the head of a triceratops. He’s not just tall, but chunky, and there’s some weight to this boy. Shockingly, he might be the third biggest figure in the wave he was a part of thanks to Robotic Bebop and the massive Guerilla Gorilla. Like I said, the design does not stray from what Playmates did before. The skin is orange, there’s still the blue around the eyes, the right horn is wrapped in green, and he’s got that weird, blue, abdomen. The base color for most of the figure is orange, but Super7 elected to apply a wash to the skin which really adds some depth. It’s fully textured too and the finish is really strong. The armor on the torso is a lustrous silver and they nailed the shade of blue Playmates used for its own figure. The belt is now fully painted with brown and silver and the rats dangling from the belt are also fully painted. The silver and purple on the forearms is painted cleanly as is the fingerless glove on the right hand. The only painted part that looks off is the exposed flesh on the legs which is orange painted over green and it’s pretty obvious. That’s kind of it though as this is a strong looking action figure and it’s easily the figure’s best selling point.

The figure also comes pretty loaded with accessories. We don’t get a second head, but we get three sets of hands: gripping, fists, and a clenching/style posed hand. He also has updated versions of his old guns. There’s the one that looks like a machine gun and one that looks like some laser or something. They’re both done on silver plastic, but hit with a spray of light, metallic, blue paint that looks really cool. That’s the old stuff, for new stuff we get a pair of canister grenades. They’re the same style that’s molded on the belt of the current and vintage version so it’s cool to get some as actual accessories. They’re also painted silver and they fit well in the clenching hands. We also get two wrist accessories. The first one appears to fit on the right forearm and has a communicator or something on it. It flips open and it’s all silver. It would have been neat if the screen was painted a different color, but it’s cool, though a little tough to get the clasps in place. For the left forearm, there’s a strap-on energy sword. It’s basically all silver with the blade done in translucent green. It’s very fitting for the line and looks pretty bad ass though it too is a bit of a pain to get strapped into place. Triceraton also has a respirator since Earth’s oxygen levels are poisonous to him. It’s done with a gummy plastic that’s very pliable. The mask and hose are transparent with the straps brown. It’s connected to a monitor that’s silver and clips onto his belt. It’s very easy to get onto the figure and I think it looks great, though like the wrist communicator, I wish the monitor had more detailed paint work. Lastly, there’s a third rat for him to snack on or you can just add it to Rat King, but he might not appreciate that it’s dead.

“What’s wrong? Can’t look up?”

The figure looks great and comes with a lot of stuff. The old accessories are here and the new ones are actually pretty awesome, so why didn’t I want to pay full price? It all comes down to articulation. And not just how much the figure moves, but what some of the articulation choices did to the look of the figure. This guy is has more points of articulation than the original, but functionally there isn’t much of an upgrade here. For joints, we get head, shoulders, biceps, elbows, wrist, waist, hips, knees, ankles, and tail. Of those, the ones that function only as a swivel joint include the head, waist, and tail. If the head is on a ball joint, it’s not getting any benefit from it. The elbows and knees swivel, but the hinge joint is useless in both places. For elbow, the range of motion is maybe 30 degrees. It’s almost nothing. The bicep swivel basically doesn’t work. The wrists rotate and hinge fine, but the hinge for the gripping hands is the wrong hinge. The hips and ankles are pretty much the only joints that work well.

And there’s the knees. The hinge joint has decent range. It’s less than 90 degrees, but it’s what we’ve come to expect from this line. The aesthetics though are trash. This is a character with holes in his pants over his knees and Super7 did not consider that when cutting in the articulation. It can bend only a minimal amount before exposing the big, green, hinge right in the middle of that patch of orange “flesh.” It looks so hideous that I honestly can’t imagine ever posing this guy with his knees bent which sucks. Why they didn’t just confine the openings in the pants to be above the joint is beyond me. That would have been the simplest solution. Or they could have done an overlay for the pants. I get why they didn’t just use an orange hinge as then there would be an ugly orange block of plastic on the back of the knee and it too would look stupid. You could argue it would be better to have the eyesore on the back of the figure as opposed to the front, but Super7 seems to always prioritize a neutral pose and that’s their right. It’s just another example of Super7 encountering a problem during the engineering process of an action figure and having no answer. And rather than try to come up with one, they just say “screw it.”

At least these guys look pretty good together.

This figure is a glorified 5 POA figure. You will get rotation at the head, shoulders, wrists, and waist. The hips articulation is only so useful without knee articulation and that’s a shame. A ball-joint at the waist would have been nice and another joint in the diaphragm too. The design of the figure seems accommodating for such with the chest armor and the divided abdomen thanks to the blue coloring. Super7 opted not to cut it up though which would be defensible if we were getting better articulation out of the joints already present. The head being just a swivel is pretty terrible too. The NECA Triceraton is a very similar sculpt and that guy can look straight up. There’s really no excuse for what’s present.

I think they’re going to need some help taking this guy down.

And that’s why I refused to pay full price for Super7’s Triceraton. There’s a lot I like about this figure and a lot that just drives me crazy. It’s a very good microcosm of the Super7 experience: it’s big, it looks good, it moves like shit, and costs too damn much. For $55, I obviously can’t recommend it which is why I didn’t buy it. For $32, which is what I paid for it, I think it’s acceptable. I have a big, orange, dinosaur that’s going to look cool in my TMNT collection and it only cost 2 dollars more than those silly vintage style figures Super7 does. He’s not going to be fun to play with and pose, but at least he has enough stuff that he can have his look changed up to some degree (though I’m probably going to just keep everything on him). And for $32 I think that’s good enough, but only just barely. I got mine from Big Bad Toy Store where the figure is still priced at $32 so if you want him, go get him.

Check out some more Super7 discount all-stars:

Super7 TMNT Ultimates! Wingnut & Screwloose

Late in 2023, Super7 started shipping the ninth wave of its line of Teenage Mutant Ninja Turtles Ultimates! action figures. I bought none. It was a wave with no compelling characters for me as it contained Slam Dunkin’ Donatello, Scumbug, Wingnut & Screwloose, Zak the Neutrino, and a flocked Master Splinter variant. Scumbug had been…

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The last Super7 review I did was for the wave of Teenage Mutant Ninja Turtles based on the 2003 cartoon and I concluded it by speculating it would be awhile before I found a reason to review another figure from Super7. That turned out to be a lie. With it being revealed that Super7 has…

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Super7 TMNT Ultimates! Mutagen Ooze Leonardo (now with the rest!)

If you’re into collecting action figures then you’re likely familiar with the concept of a variant. Tooling action figures, the process of cutting steel into molds in which plastic is inserted to create the figure, is the most expensive part of creating an action figure. That’s why it’s in the manufacturer’s best interest to get…

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Storm Arena Street Fighter Alpha 3 Ken

Who’s cooler than Ryu? Ken!

One of my most anticipated releases of 2025 came out of no where. I was a kid during the early 90s and into video games so I know a thing or two about Street Fighter. Street Fighter II was everywhere and is pretty much the reason why the one-on-one fighting game became a huge genre for arcades and home consoles. I actually never owned a copy of that game which kind of surprises me to this day, but it’s mostly because I always had access to it via cousins and friends. Plus, not long after the game took off the copycats started showing up and I found myself lured in by the violence on display in Mortal Kombat. That ended up being my fighting game franchise of choice until later in the decade when I found myself the unexpected owner of a Sony PlayStation. A lot of the franchises I had grown up with in gaming just weren’t available on Sony’s machine early on, but Street Fighter was. Street Fighter Alpha ended up being the third game I’d get for my PlayStation (after Doom and Twisted Metal) and thus it became my most played game in the franchise so these character designs stand out for me the most. Still, I didn’t think I’d be all that interested in an action figure line should one surface.

Ken comes with a solid spread of accessories for the price.

The past couple of years, Jada has been making waves with its figures based on Ultra Street Fighter II. I’ve basically admired them from afar, but otherwise haven’t been that tempted to dive-in because I just don’t need that kind of collection in my life. Then along came Storm Collectibles and its Storm Arena line. Storm was known to me for its many video game-based toy lines, but they were always in a weird scale and pretty damn expensive. Still, they looked so good that I’ve considered getting one just to basically try them out, but I’ve never pulled the trigger. The Arena line is a new one for them and it’s more of a true 1:12 scale line. Their own lines were always billed as 1:12, but they were way bigger. For the Arena line, Storm secured the Street Fighter license from Capcom and went with looks based on Street Fighter Alpha 3, which was pretty much the same as the first Alpha game. And the best part of all was the price of $26. I may not have benefitted directly in buying a Jada figure, but I have to believer their line and pricing are huge reasons why this line from Storm is being priced so low.

I suspect Marvel vs Capcom fans will have real interest in this line.

Ken is the first release in the line which works for me as I always preferred him to Ryu. At least stylistically, Ryu’s hyper Hadoken super move was definitely way easier to pull-off than Ken’s Shoryuken based super, but not without its uses. Packaging for the line is very similar to most import offerings like S.H.Figuarts and MAFEX as it’s a window box with some game art. There is a lot of plastic used to protect the figure inside so the window is obscured, but I’ll take it over a figure with smeared paint. Ken stands at about 6.125″ to the top of his head which is a pretty decent height for what is probably the most basic sized character in the line. I’m fairly certain this same body is used for Ryu and it might be in use for the upcoming Dan.

I’ve always gotten the impression that Ken is one cocky S.O.B.

Ken is very true to his appearance in the Alpha series. There is more an anime look to the design and he has his long hair which is tied off with a red ribbon. The gi is pretty much the same as his look in other games as it’s red with a black belt. It’s also sleeveless and he wears some yellow gloves. The basic design for these figures is colored plastic throughout, a soft, rubber, overlay for the torso, a soft rubber overlay for the upper part of the gi, and soft, rubbery, hands and hair. Paint is mostly reserved for the face and gloves, but there’s also some light shading all throughout the red. The gi is also textured and Storm did a nice job of matching the shades of red between the mixed media. The figure absorbs light well despite not having a real painted finish. It doesn’t have a plastic look and does have a more premium look than something like Marvel Legends despite basically being the same price.

If you’re of a Hadoken person you’ll need to get Ryu.

The price of admission may be relatively cheap, but that doesn’t mean Storm is skimping on accessories. Ken comes with two portraits – neutral and a smirk. The neutral expression has almost a hint of a smile and exudes cockiness, which feels appropriate for Ken. The smirk is a nice companion, though mine had a black dot on the chin. I normally leave my set as-is for my reviews, but I was so annoyed by it that I’ve already fixed it (a Magic Eraser sheet did the job). For hands, Ken has a set of fists, Hadoken posed, a right peace gesture, and a left “come here” gesture. There’s also an effect piece for his Shoryuken attack. It’s an acrylic piece that fits over his fist and has a nice yellow to orange to red gradient. If you want the Hadoken you have to get Ryu. I wouldn’t be surprised if alternate colorways crop up with different effect parts. There’s also an included stand, though it’s not a great one. It’s a disc with a post that plugs in and on that post is a sliding piece that’s ratcheted. The sliding piece can accept an acrylic clamp that’s similar to a doll stand. It works off of pressure as the further you slide it into the holster the tighter the clamp. There’s also a black, metal, version included though I’m not sure what advantage that offers over the plastic one. Mine also has a rubber piece over one side of the clamp, but not the other. I’ve hear some people didn’t get the black piece at all. The stand works, but it can be a challenge to balance. I’ve had Ken take a couple of tumbles because the weight wasn’t distributed properly. The base could stand to be heavier or bigger.

The stand can be a little tricky to balance, but it works.

Criticisms of the stand aside, it is still a stand that works and it’s included along with an alternate portrait, two extra sets of hands, and an effect part all for $26. Most Marvel Legends only come with an extra set of hands and maybe another head. This is a nice spread for the price and Storm is giving collectors pretty much all that they need for a Ken display. A Hadoken would have been nice, but that would also mean we would need another stand for that. They did opt to make the hair non-removable from the heads so if there’s one critique it could be that one of the heads could have had a different shape to the hair and if they were interchangeable it would add to the display options.

The look and accessories are great, but the real selling point of a Storm figure for me is the articulation. Storm has a good reputation in this area and it’s what I was most excited to test out with this figure. The articulation points are even more than what one would expect of a super articulated line: double ball peg head, ball neck, hinged ball shoulders, butterfly, bicep swivel, double-elbows, ball-hinged wrists, diaphragm ball joint, waist ball, ab crunch, ball and socket drop-down hips, thigh swivel, double knees, ankle swivel, ankle hinge, ankle rocker, toe hinge. Range everywhere is pretty damn good. The head can’t look up as well as maybe some would want, but it’s because of the long hair. Storm took advantage of the character to design to get as much articulation into the figure as possible. The ab crunch is an example as it would be pretty ugly on a shirt-less figure, but with Ken it’s a non-issue. They actually were going to use it on the famously shirtless Sagat, but scrapped it because fans thought it was ugly. The gi is removable on Ken which will allow you to really push some of the joints to the extreme, but again, Storm took advantage of the design to make it work as best as it could with the gi on. Taking it off reveals an odd sculpt that tapers in dramatically at the waist to make sure the figure isn’t overly bulky with it on. You can do it, but it will look kind of stupid. I had a tough time with it so I didn’t end up taking any shirtless pics of Ken, but you can certainly find them in other reviews if you wish.

What are you doing? You’re both Capcom, you need to unite against the Marvel!

The articulation is as advertised. Ken can hit all of his signature poses without much of an issue. The classic Hadoken pose does require some fiddling, but it is doable. He can also kick super high and hit the splits. The drop-down hips are on a big hinge and there’s no looseness. I don’t know that it adds much, but it’s not as annoying as other drop-down hips nor does it feel fragile like some other figures in my collection. This guy feels very sturdy and the joints are all smooth. There’s no looseness anywhere and nothing was even remotely stuck on mine. The aesthetics of the joints are all plus with perhaps the only thing close to an eyesore being the feet. There’s a little gap between the ankle and feet which provides for excellent range on the hinge, but might be too much of a gap for some. I’m personally okay with it, but the cut-up look of the bare feet in general might turn some off.

This won’t be my last purchase in this line.

I find it hard to believe though that the feet would be a dealbreaker for anyone. I can’t think of anything with this figure that would be a deal breaker for an action figure collector. If you don’t care about Ken or Street Fighter Alpha then, yeah, you probably won’t feel compelled to buy this. Or maybe you will? I thought I didn’t care enough to take a look, but the allure of this one was too strong. This is a really well-constructed action figure at an incredible price. The price has ticked up since it was originally announced, but not substantially. I think Big Bad Toy Store has it for $28 now because of rising costs associated with tariffs and other such nonsense. Hopefully it doesn’t get worse and hopefully this isn’t some introductory price to lure us in. Sagat is more expensive, but he’s substantially larger and that’s the same sort of thing Jada does with its line too. This figure really is a contender for figure of the year. I don’t think Storm could have done much better, or any other company. I’m not all-in on this line, but I’m definitely getting Ryu and Sagat and I’ll keep my eyes on it. I’d love to see Akuma, Blanka, and some others and I’m sure they’ll be announced at some point. Dan is currently up for preorder and we’ve seen Charlie and Chun-Li as well. If Storm can deliver on this level of quality at this price with the rest I don’t see many other toy lines beating it.

This Ken figure may be from Street Fighter Alpha 3, but I think Marvel vs Capcom fans will be very interested as well:

Jada Toys Mega Man

We just had 11 consecutive weeks of action figure reviews on Super7’s line of figures based on The Simpsons. Things were getting pretty negative in that sphere as that line went out with a whimper. I don’t like reviewing bad figures and it’s mostly because everything I review here I buy for my own collection.…

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90’s nostalgia has taken me on a ride of late. I could blame X-Men ’97, but it could just be me getting older and having more fondness for the decades that have come and gone. It’s not a bad thing, but it can be bad for the wallet. Lately, I started looking at my somewhat…

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NECA TMNT Mirage Studios Elite Foot Assassin

There’s a doings a-foot.

NECA has gradually built out the ranks for Shredder’s Foot Clan via its line of action figures based on the pages of Teenage Mutant Ninja Turtles as published by Mirage Studios. The clan got started way back in 2016 with a box set released in conjunction with New York Comic Con. That set featured Shredder, two Foot ninja, and a Foot Elite ninja. The sculpts were based on the original Eastman and Laird intended one-shot that became anything but. As the comic went on, the look of just about every character changed. Kevin Eastman and Peter Laird grew as artists and refined some of the looks they had devised initially. Once TMNT became a marketing juggernaut, the pair stepped back allowed other artists such as Jim Lawson to work on the books which further moved the characters away from their initial looks. NECA has marked that with its re-release of the turtles which emulate the work of Lawson and now we’ve moved onto other characters like the Foot Elite Assassin.

He’s far more intimidating than the old Foot Elite.

I’m not sure if the Elite Assassin was ever intended to be different from the old Foot Elite. With Shredder dead, these guys basically assumed leadership of the Foot Clan and they were depicted as bigger and badder than what NECA gave us back in 2016. The design is more or less the same though as a regular Foot ninja with a faceguard like Shredder, a round hat resembling a conical sedge hat, and the remnants of a cape or cloak. Where this guy differs from the old look is in the proportions and overall size. He comes in at just about a full 7″ to the top of his head. His chest is much broader and there’s more meat front to back as well. His arms and legs are equally beefy, though not on the same level as the Foot Enforcer. He’s overall just way more imposing and shares none of his parts with the old figure.

He also has some size on the turtles.

The version of the figure I’m looking at today is the standard colors one. We already have seen two other colorways with the first one being an all red and black edition. I think that one is based on the IDW reissues, but there’s also a black and white one which was released around the same time as this standard one. The standard one follows the basic Foot coloring with a brownish-red tunic, gray pants, and brown wraps on the forearms and shins. There’s a big brown sash across the midsection and from the hat drapes a red hood of sorts that leaves the face visible. For the face, we have the faceguard which is done in silver and the flesh is painted all in shadow with two, beady, white eyes peering through. The hat can be removed and the red hood is attached to it. Doing so reveals a somewhat comically small head, but if the head was made any bigger it would probably look a little too big with the added hood. Plus, it’s not meant to be displayed without the hat since it leaves a big peg hole in the top of the head sort of like a Lego mini figure.

If you don’t like the cape it can easily be removed.

The paint is fairly simple, but clean, and has the usual NECA comic embellishments. There’s a lot of linework the emphasize the muscles and to outline all of the wraps. There it’s remarkably clean though if you get in close you’re likely to find some places where the linework doesn’t precisely match the carved-out groove. The faceguard is a nice, metallic, silver and the forearm armor contains a hit of light blue shading at the edges to create the illusion of a metallic surface. It’s a nice effect and so simple which makes it a shame that other companies don’t do the same with their figures often opting to just use bare, gray, plastic for metal parts. I do very much like the proportions on this guy so a tip of the hat to sculptor Gurjeet Singh. Nicole Falk is also credited, though I see her name most often credited with “fabrication” which makes me think she handled the cloak, which is also well-tailored and looks fabulous. Geoffrey Trapp and Mike Puzzo handled the paint for this guy.

The Elite Assassin comes with a fair amount of weapons and other assorted parts to do some assassinating. The hands available include sets of fists, gripping, chop, and open/style-posed hands. He also has an alternate portrait with no faceguard. According to the box, the face is supposed to be a clean-shaven face and there’s some shading applied to the lips, but some wires were crossed at the factory and the lip shading turned into a mustache. I’ll never use it so I don’t care, but it is kind of funny. For weapons, we have a short sword, a handheld sickle, a longer sword with a ball and chain attached to the hilt, and everyone’s favorite weapon, a pair of gray sticks. These guys may have been drawn with such weapons in a comic somewhere, but I don’t think it’s something we really need. He also has a time bomb which I’m sure is from the comics and it’s well sculpted and painted. The bladed weapons are all silver with some blue applied and it looks nice, though different from how they do metal with the turtles. For some reason the Foot get silver and the turtles get white. Makes sense to me!

“I’m not exactly feeling intimidated here, dude.”

Articulation is where these NECA figures often come up short and the Elite Assassin is no different. He does some things well, and some things not so well. The head is the unusual setup of a ball peg because the head is so small. This is the type of joint a lot of import companies utilize for wrists, too bad NECA doesn’t do the same. As a joint for a head, it’s fine, but the hood is going to limit rotation quite a bit. Shoulders are conventional hinged ball joints and we have bicep swivels, double elbows, and swivel and hinge wrists. The bicep swivels on mine are tight and when they do move they feel like they’re binding more than rotating as the bicep wants to kick back to where it was. Definitely something to be careful with. The hands all have a horizontal hinge, including the gripping hands, which is unfortunate and honestly quite annoying at this point. I’m thinking of just boycotting NECA figures that don’t come with the proper wrist articulation at this point because they’re so, maddeningly, inconsistent with it.

He’s not a total stiff, but some waist articulation would have really helped out.

The only articulation in the torso is a ball-joint in the upper diaphragm. It kicks forward and back a suitable amount and will rotate some as well. It’s not going to provide a true ab crunch though, but it would have with a ball-jointed waist. Given the large sash around the waist I don’t know why NECA didn’t just do this. A ball joint there would give him some nice forward and back and provide for more natural rotation. Hips are the typical ball and socket with a thigh swivel built in. There’s double-jointed knees and ankle hinges and rockers that work fine. Missing is a boot swivel and forearm swivel, even though there are natural places for such to exist. It’s annoying with the forearms since the armor continues onto the back of the hands so rotating the hands breaks that up. Lastly, we have a nice wire going through the cape which does allow for some dynamic posing of that.

This is a solid figure that’s so close to being a great figure. The missing waist articulation is more of an annoyance for me than the wrists and I don’t know why NECA didn’t put that in. If he had that he’d move pretty damn well. I think much of this figure is utilized for the new Shredder currently available in a two-pack. I don’t know if that one has waist articulation and I don’t plan on finding out until it’s available as a single-packed figure (or it hits deep discount). And for an assassin, I do think this guy should have some kind of a ranged weapon. The sword with the ball and chain is pretty cool, but doesn’t seem very practical for an assassin. He looks cool though and isn’t a total stiff so if this is something you’re interested in based on the look of it you’ll probably be content. I found this guy at Target where it only set me back $35. He’ll probably be available in various other places eventually if he’s not already, though probably at a small markup.

If you feel like your Foot Elite Assassin needs some companions then these might interest you:

NECA TMNT Mirage Studios Karai as The Shredder

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to…

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NECA TMNT Mirage Foot Enforcer

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often…

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Mondo The Real Ghostbusters Peter Venkman and Samhain

Does bustin’ still make me feel good 40 years later? Let’s find out!

I didn’t do a big 2024 wrap-up type of post like I sometimes do, but if I did I would have awarded toy producer Mondo with the biggest reveal of the year when they debuted their line of action figures based on The Real Ghostbusters. The Real Ghostbusters was one of many 80s properties to have its moment in the sun when it came to toys, but ever since the original Kenner line ended in 1991 little has been produced based on the property. Diamond Select gave it a shot, Mego did as well, and current license holder Hasbro has dabbled in re-releases of the old Kenner toyline. What has alluded collectors and fans of the old cartoon and toyline is a truly dedicated, collector-friendly, line of modern action figures that better match the style of the show. Not to be denied, action figure sculptor and designer Alex Brewer made his own digital mock-ups of what he thought a modern line would look like and shared his work on social media. The response was pretty big and it helped get his employer, Mondo, to kick the tires on bringing his vision to life.

I have a pretty good memory, but I can’t reliably recall my life before The Real Ghostbusters. It was my first love when it came to action figures. I liked Matchbox and Tonka products prior to, but no figure line captivated me like The Real Ghostbusters. I have no idea how I was introduced to the property or what my first toy was from the series. I can’t remember getting the iconic firehouse playset or the Ecto-1, my memory basically starts with them in my possession. I can remember getting excited for the Ecto-3 and the tie-in products with the release of Ghostbusters II. I had some roleplay items including the trap, and in general I just had an awesome time playing with my Ghostbusters toys and watching the cartoon every afternoon.

Mondo also threw-in some cardboard standees of popular ghosts from the Kenner line.

Then came the Teenage Mutant Ninja Turtles. For a little while, the two co-existed, but eventually The Real Ghostbusters were phased out by the turtles, Bucky O’Hare, and eventually X-Men. Most of my toys would be sold in yard sales, though somehow my fright features Peter Venkman survived. I don’t think it was for any particular reason even though he was always my favorite, I think he just got misplaced. As an adult collector, I have wanted to reconnect with my former love, but no one was offering up the right product. Sure, I enjoy the theatrical version of these characters, but I don’t associate it with toys so I’ve never felt much of a compulsion to collect any of those outside of a pair of Venkmans. The Kenner reissues also don’t really do anything for me and I’m actually much happier with the Lego stuff I have, but The Real Ghostbusters? That’s the stuff I really want, so I was pretty damn excited when Mondo unveiled Peter and the best ghost from the show, Samhain. What I was not happy about was the price, and we’ll get to that, but as far as what Mondo was doing I was more than pleased and pretty damn excited to get my hands on them.

The first set has taken awhile to get here, but it’s finally here. Originally expected to arrive in May, the circus that is the current United States government messed things up with its tariff policy and the elimination of the de minimis shipping exemption. Mondo used to ship directly from the factory to your door, but the cost to do so increased overnight and made that impossible. They had to scuttle their whole operation and the result is a delay of about 3 months. The good news is we still received Pete and Samhain before the fall season hits as I suspect a lot of folks would like to have them on display for Halloween. The set was sold exclusively last fall on Mondo’s website as a two-pack while Peter was sold individually in all of the usual places. It came packaged in a huge box that recreates the front door of the firehouse and there’s artwork on the back which lists out all of the people responsible for the set’s creation. The front opens in the middle and is held fast by magnets revealing a window display behind it, though there’s so much tissue paper over the figures to protect them that it’s not very useful. My box also arrived pretty banged-up, but since it’s intended purpose is to protect the figures inside I can say it at least accomplished its goal.

Mondo typically lives in the scale of 1:6, but this line is its first foray into 1:12. Peter stands at around 6.5″ tall so I’m not entirely sure if its true 1:12 scale or not. That would make Pete 6.5′ tall and while he might be, I can’t say I ever thought of him as especially tall. The only thing he has to scale with is Samhain, Slimer, and the other Ghostbusters so I can’t say I’m all that concerned by it. Out of the box, he’s sporting a bit of a smirk with a raised left eyebrow which captures Peter’s personality well. He’s in his classic brown jumpsuit with teal color, black boots, and gray belt. There are some sculpted accessories attached to his belt that jump right off the screen. I have no idea what this yellow hook is or this thing that looks like a tape measure is or does, but I recognize them from the show. The paint is super crisp and matte. This figure has all of the detail work one would expect from Mondo’s sixth scale figures, but at a smaller scale.

What really stands out is Peter’s proton pack. Brewer and painter Mark Bristow must have studied countless frames of animation to make sure everything is just right. It has all of the little details one would expect and yet there’s a simplicity to it which reflects the animation. The paint is pristine with little or no slop anywhere on the pack itself and the wand. The neutrona wand is connected via a very pliable, plastic, hose that does not detach from either the wand or the pack so there’s nothing to fiddle with. It’s plenty long so it won’t get stressed by placing it in the figure’s hands or when it’s holstered. Equally detailed is the included trap accessory. It looks fantastic and has a bendy wire that connects to the plastic foot pedal. The trap can be hung from the side of the pack just like it was on the show and there’s another hook for the bendy wire to be wrapped around. I was mildly concerned with the durability of the wire, but it seems strong and I don’t see any cracking of the plastic around it. The pack itself is a fairly light, but hard, plastic including the holster for the wand. That part is a little scary as it takes some mild effort to click the handle of the wand into place. It’s the part to be most mindful of as it doesn’t feel like it would take much to snap it. The pack goes on over Peter’s head pretty easily and the belt tabs into the back of the pack. It’s not the easiest thing to snap into place, but it also doesn’t really need to be secured for it to stay in place either (because it’s reenforced with a magnet, which I didn’t realize until after this review went live) so don’t stress yourself out if it doesn’t seem like it’s pushed in all the way.

Peter’s other accessories include a set of black hands for the few times he wore gloves in the show. There are cuffs for the gloves that slide over his forearms to complete the look. He also has an alternate, angry, expression which is appropriate for when he’s busting ghosts or annoyed with Slimer. Speaking of, we get a Slimer! He looks to be 100% on-model to the point where the resemblance is borderline mystifying. This is one of the most fun characters I’ve ever had the privilege of just holding in my hand and looking at – he looks that good. He has his own translucent, green, stand and if I have one complaint it’s that he doesn’t have a taller stand. This one puts the top of his head at Peter’s mid-thigh level when it would be great to get him up to eye level. Slimer is minimally articulated with swivels at the shoulders. There’s also a simple disc stand for Peter, but he doesn’t seem to need it. It’s not decorative or anything so it’s likely to stay in the box. Mondo also tossed in some cardboard ghosts and standees which was an unadvertised bonus item. It’s kind of fun, but I don’t see myself ever punching them out of the cardboard.

Even though Slimer is more of the friendly ghost variety, Peter does need to but ghosts from time to time. To do so he has a blast effect for his proton pack. It’s a clear plastic with just a hint of blue in it. It’s subtle, some would probably argue too subtle, but it’s a reasonable facsimile of what we used to see in the show. It slides onto the wand’s tip and doesn’t disrupt the weight of the figure any. He also has an accessory for the trap. The inner yellow doors of the trap are separate piece – a brick of plastic than can slide out. You can replace it with a set of open doors with lightning streaking out and the ghost, Samhain, getting pulled in. It’s a really fun idea and is also included with the standard version of Peter so those who skipped the ghost still have something they can bust.

And speaking of, we get Samhain! He’s much taller than Peter coming it at around 9″ tall. He’s a pretty simple design with a purplish robe and a jack-o-lantern head. Since he doesn’t have feet, he’s very easy to stand and is unlikely to ever tumble off your shelf. His default portait features narrow, black, eyes and a menacing grin. He also has two additional portraits both featuring his yellow eyes which I think we saw more of in his second appearance in the show. One alternate portrait features a toothy grin while the other an angry howl. He’s appropriately creepy, and like Slimer, really on-model. He also has an extra set of hands. His default ones are these curling, gesture, hands and he has an optional open right hand and a clawing left hand.

Where both figures are going to come up short is in the articulation department. Samhain is extremely limited as he just has head, diaphragm, shoulder, elbow, and wrist articulation. He’s basically all about presence, but at least what’s there works fine. Peter has a double ball joint at the head, hinged-ball shoulders, single elbows, ball-hinge wrists, waist cut, ball-socket hips, single knees, and ankles that hinge and rock. There’s an attempt at something of a butterfly joint at the shoulders, but it really doesn’t do anything. The elbows will bend 90 degrees, but the knees come up short. You do get a little rotation at both the knee and elbow, and the ankles and wrists work fine. The head really can’t look up or down and the tilt is pretty minimal. The hips are a bit tight and probably only go out to the side 45 degrees or so and do not kick forward and back effortlessly or with much range. He can get both hands onto his wand, and the hands are soft and pliable to minimize paint rub, but he can’t point it out straight from his body with two hands on it. Basically, when you want him to look like he’s shooting at a ghost, he needs to hold the wand across his belly or chest. It’s certainly not the most convincing thing and to really, properly, wield his proton pack he probably needs a more effective butterfly joint, but Mondo was clearly prioritizing the sculpt over articulation.

Which brings us to the final negative we need to talk about: the price. This set retailed for $202 with free shipping in the US. If you want just Peter, the price is $101. Why so high? Well, some of that is due to Hasbro. They hold the master toy license for Ghostbusters which Mondo had to work around with the licensee, Sony. Unlike a Paramount and Playmates situation with TMNT, Hasbro is a toy giant and not likely to get pushed around. Mondo hasn’t gone into the specifics, but they did cite that as an issue and expressed that this isn’t the price they wanted. It is assumed that in order for them to be compliant with the license, any 1:12 scale Ghostbusters toy had to be more than $100 and probably had some restrictions on where it could be sold and that sucks for us collectors. On the other hand, Mondo may not have been able to dictate the price as freely as it wanted to, but the company could have made the set feel a bit more value-friendly. One extra portrait and one extra set of hands (which is basically duplicative since they’re more gripping hands) is pretty slight. Peter, at a minimum, should have another portrait that’s probably a scared one or a slimed one. Some expressive hands, maybe emulating their dance during the ending credits, would have also been welcomed. If he’s not holding something his hands look silly. They may not have wanted to give Slimer more articulation and break-up his sculpt, but he could have had another set of arms. And for Samhain, maybe an effect part of his own? Something like the aura effects Bandai does for its Dragon Ball figures would have looked cool.

What I’m basically getting to is that this set isn’t really worth the asking price. It wasn’t going to be and I knew that when I placed my order. It’s also why I’ve passed on the other ghosts and am just getting the remaining Ghostbusters to round out my collection. That doesn’t mean I’m unhappy to have this. One can dislike the price and feel like they’re being overcharged while still enjoying the finished product. I’ve certainly paid for plenty of meals, drinks, and entertainment and felt like I was getting a bad deal, but still enjoyed what I paid for. I mean, I have been to Disney World many times. These figures aren’t perfect, but they look great. I’ll likely never have need of another set of figures based on The Real Ghostbusters when all is said and done. And considering how long I’ve had to wait for them, I’m okay with paying a little extra. If you loved the show and the old toyline, chances are you’ll be okay with it too.

Yeah, bustin’ still makes me feel good.

Interested in more Ghostbusters posts? Check these out including a very festive version of gang:

Ghostbusters Plasma Series: Venkman

Bill Murray is the greatest actor of all time. If you want to disagree with me, that’s fine, just know that you’re wrong. Because of my love of toys and Mr. Murray, I’ve always wanted a Bill Murray action figure. It might sound like a weird want to most people, but to a toy enthusiast…

Dec. 9 – The Real Ghostbusters – “Xmas Marks the Spot”

  The 1980s sometimes feel like they belonged to the Ghostbusters. That’s because, for me, the Ghostbusters were always around. The film came out when I was but a wee baby, but by the time I had a real interest in television The Real Ghostbusters (not to be confused with the Filmation series) was airing…

Ghostbusters: Afterlife

For many years, one of the most talked about subjects in the world of movie sequels was the prospect of a Ghostbusters 3. The original film was released back in 1984 and a cultural phenomenon was born. It was a huge hit for both its comedic acting and for the (at the time) incredible special…


S.H.Figuarts Deadpool & Wolverine Wolverine

Another figure from last summer’s blockbuster. We like to stay current here.

It feels like a theme this summer for me is buying action figures I previously deemed unworthy of my money as they go on clearance. Sometimes that’s a dumb thing to do. If I didn’t want something six months ago why should I want it now just because it’s cheaper? In the case of today’s review, the answer is because I think it’s a good figure. The S.H.Figuarts Wolverine from the movie Deadpool & Wolverine is probably the best figure yet of the character from that film, with the caveat it’s the most expensive and technically isn’t from the film. Both of those aspects of the figure is why I cancelled my original preorder, but when I saw I could get the figure for 40% off I decided that was good enough to get this imperfect representation of Wolverine.

Probably the best figure from the movie so far, even if he never looked like this in the movie.

Let’s cut to the chase – this figure is not really from the movie. It depicts Wolverine in full costume which includes the mask and the sleeves. At no point in the movie did we see Wolverine look like this. By the time he put the mask on he had ditched the sleeves. Unfortunately, Bandai didn’t base their figure on this look nor did they include an unmasked head like the Marvel Legends release. There could be reasons for that which are perfectly valid. Bandai may have been going off of concept art released to them by Disney which is probably the most likely reason. They may have also not wanted to pay for the actor likeness to include a Hugh Jackman head which would make them cheap. It would have been nice if such could be included, or if there were bare arms also included (or just made the default look), but we can only judge the figure on what is present and what it’s trying to achieve. It just meant that it wasn’t worth $85 to me. As imperfect as the Legends release is, I was mostly sated in having it, but the lure of a better price has brought me here today.

And for those wondering, no, you can’t use the Legends unmasked head with this one.

Wolverine stands at approximately 6″ to the top of his head, or just a little taller. Hugh Jackman is 6′ 2″ so that little tick over the 6″ mark basically puts him at an accurate 1:12 scale, assuming the boots he wore in the film didn’t add an inch or two. He is shorter than the Legends version which I had at 6.5″, but that’s pretty consistent for Legends which tends to run a little bigger than true 1:12 scale. He seems a little shorter than the SHF Deadpool though that seems to mostly be in the head. That Deadpool has an oversized melon that becomes more apparent when placed with this figure (for the record, Jackman and Reynolds are both listed as being 6’2″). The costume is textured all over like the one from the film and it’s comprised mostly of colored plastic. The yellow is a pale yellow, especially compared with the more saturated Legends release that is more like honey colored. This shade looks more accurate to my eye. The blue and black is what’s painted, as well as the tiny silver buttons, and everything is pretty clean. The finish is nice and on the blue of the gloves, boots, and shoulder pads there’s a bit of a glossy finish which reflects the look of the film as well. The claws are a nice, metallic, silver and quite pointy. Be careful swapping hands as those claws are rigid and will hurt if you’re not careful.

What stands out the most with this release vs the Legends ones are the proportions. The head size, shoulder width, and leg length all look pretty accurate to the film. The Legends one was pretty stumpy despite being a taller figure and it was my main peeve with that release. There’s a solid amount of mass as well in the torso, legs, and arms, though I would have liked the chest to be pumped out just a little more, but that’s more of a nitpick. The details of the costume are all captured well and I like how they did the folds of the neck portion. The Jackman likeness also looks fine to me. Granted, it’s just the area around his mouth, but the paint is clean where it could have easily gone off the rails with all of the facial hair. The fins on the head are also a rigid plastic which likely helped keep their shape in transit whereas the Legends one is a little warped.

He comes with three sets of non-clawed hands, but I bet most will never use them.

Wolverine is much lighter than his co-star when it comes to accessories, but he also doesn’t demand the sort of weaponry that Deadpool does. For portraits we get two: neutral and teeth gritting. I like the personality of the teeth gritting head more, but both are fine. For hands, we get fists, open, and relaxed hands. For clawed hands, there are fists and open and that ends the accessories. It’s light, but in terms of hands I’d say we’re set. Yes, we should have bare arms and an unmasked head and that’s a shortcoming of the figure. If they couldn’t give us an unmasked head they could have given us a yelling one. It was five dollars cheaper than Deadpool so at least that appears to be reflected in the price, but it’s still an $85 figure so if you wanted more from it then I think you’re entitled to such feelings.

If you find fists boring there’s these hands.

Since this is a SHF release it should also make this Wolverine the best articulated figure of this version of the character and for the most part it is. The head and neck work together allowing Wolverine to look up and down, but maybe not down as much as some would want. It has all of the rotation and nuance you would expect of a SHF setup. The butterfly at the shoulders doesn’t allow for much, but the figure can do the claws across the chest pose. The shoulder pads are pegged into the front of the shoulder and can be moved out of the way. The shoulder can raise a little past 90 degrees and it rotates fine. The double-jointed elbows and knees bend past 90, and the wrists, thigh swivels, and toe hinge do what they’re supposed to.

The articulation isn’t amazing, but is probably good enough for this version of Wolverine.

The torso is a little more mixed. There’s a ball joint in the center which allows for some forward and back. In conjunction with the ball-jointed waist, the figure can bend forward a decent amount, but it adds nothing going back. There’s no rotation in that upper torso joint, but there is tilt. The waist is where the rotation comes from and even more side-to-side tilt. The hips go out to the side almost to full splits, but kick forward a tick shy of 90 degrees and have no range going back. The ankles can go back a little ways, but have little to no forward movement. The ankle rocker works fine at least, but there’s no boot swivel or swivel at the glove. In terms of visuals, none of the joints are ugly. The thigh swivel is pretty apparent, but not to the degree it has been on some of Bandai’s Dragon Ball figures. The elbow joints stand out a little because they are a slightly brighter yellow and bending them all the way will produce small gaps. The same is true of the knees.

It’s not the Wolverine I want, but it is pretty fun to have.

This Wolverine from the film is basically what I expected of the figure. It’s articulated reasonably well and for the look it’s going for it pretty much nails it. It’s just not the look I wanted and wasn’t willing to buy for full price. And that was my mind set when I cancelled my original preorder: why buy something I really don’t want? I want a sleeveless Wolverine. If he was that way and still lacked the unmasked portrait I would have paid full price. Ideally, we’d get a figure that comes with both. In a way, I place almost no value on the sleeved look. I’d happily ditch those arms in favor of the bare arms look and that’s how I felt with the Legends figure as well. I just think the costume looks better that way. At a reduced price though, this is fine. It’s very functional and I’ve had him on my desk for about a month and I mess around with him when I have some downtime. He’ll look good with my Deadpool, and if Bandai comes back with the version I want I’ll have to consider that one was as well. Since they’ve apparently had trouble moving this one though I’m not holding my breath. If this is the look you want for Wolverine on your shelf, then you’ll probably be satisfied with this release provided you feel it’s worth it vs the cheaper Legends release. And since basically everyone seems to have this one on sale, you probably won’t have to pay full price for the pleasure of finding out for yourself.

Here are all of the other Deadpool & Wolverine reviews we’ve done up to now:

S.H.Figuarts Deadpool & Wolverine Deadpool

Despite the fact that I own dozens of them, I don’t really consider myself a fan of Hasbro’s Marvel Legends series of action figures. They largely are able to get a purchase out of me thanks to Hasbro’s exclusivity agreement with Marvel/Disney which basically makes them the only game in town. Despite that, I will…

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Marvel Legends Deadpool & Wolverine Wolverine

It might be hard for the young folk to believe, but once upon a time movies based on comic book characters were treated like box office poison. Unless you were Superman or Batman, you just didn’t belong in cinema. Even those characters weren’t bulletproof. Superman had a nice run, but fizzled out with the fourth…

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Marvel Legends Deadpool & Wolverine Deadpool

Despite the amount of reviews presents on this blog, I still do not consider myself a Marvel Legends collector. That’s because my interests are somewhat narrow when it comes to the Marvel brand. Over the years I’ve developed a fondness for Deadpool as depicted on film by Ryan Reynolds. I think the comic book character…

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NECA TMNT Toon SDCC 2025 Exclusive Bodacious Beach Bro Turtles

For the second time, we’ve got a set of convention exclusive toon turtles with art by Ken Mitchroney!

2025 was almost an end of an era for me. After being a regular buyer of NECA’s convention exclusive Teenage Mutant Ninja Turtles action figures since 2017, I found myself passing on such a set. If you’re new to the exclusive game, each year for San Diego Comic Con NECA makes an exclusive set of TMNT figures to sell at the convention, but also online before the event takes place. Usually the sale is spread over three days and sell-outs are guaranteed to happen, you just don’t know how fast. Some years it’s practically instantaneous, other years it may take a half hour to an hour, it depends on the set. This used to be the only way NECA was allowed to sell TMNT action figures, but ever since the license was freed up some by Paramount it’s been less essential for collectors to snag every last exclusive NECA comes up with.

This year’s exclusive came from the toon subline based on the old Fred Wolf cartoon. It depicted the four brothers in beach attire which was all taken from different episodes of the show and paired them up with surfboards and a giant wave accessory. The sculpts looked to be new and more in-line with what we’ve seen from the Archie subline, but aside from that detail there wasn’t much to get excited about. It’s a fine looking set, I just never had beach turtles on my wants list when it came to the property. Four packs start at $150 and I was curious if this one would go higher since it was an exclusive. It can only be bought by non-attendees on NECA’s store and they did away with their flat-rate shipping a year or two ago so the price was expected to be substantial when all things were considered. When the item went up for sale, I took a look and found it would cost about $190 for me and I just wasn’t feeling it. Maybe I’m finally growing up, but I was able to walk away and break my streak of TMNT exclusives from NECA.

The main event with new sculpts by Tomasz Rozejowski.

Apparently, I wasn’t the only one. The set hung around for an hour, then another, and it became clear that this wasn’t the most sought after exclusive NECA ever came up with. This was day one of a three day sale, mind you, so it certainly looked like NECA was going to have more than enough product to meet demand this go-around. Perhaps that made the company nervous? How else can one explain NECA out of no where sending a coupon out that evening for forty bucks off the set? They’ve never done that before and called it a loyalty deal. Supposedly, if you had bought a lot of TMNT product from them you got the email with the coupon code. I have bought a ton of TMNT stuff from NECA over the years, but not everything, and I didn’t get it. It didn’t matter though since it was a simple coupon code that was quickly shared online. Everyone who had already ordered had the code automatically applied to their order and for me it brought my total down almost to MSRP at $154 after shipping and all fees (yes, there is a tariff fee). It was enough to get me to pull the trigger and the set eventually sold out that day. I don’t know how it did the following days or what NECA charged at their booth, but it ended up being slightly less than what I would have paid at a retail store for a NECA four-pack.

There’s quite a bit of stuff in the box.

The price may have been right, but it was still a set that I wasn’t exactly jazzed about getting and my hope was that once in-hand I’d sing a different tune. The box it comes in is pretty massive as it’s basically a four-pack that you would find at Target, but it also goes deeper because of the giant wave accessory. The wave is in its own box that has the same colorway as everything else NECA does for this line, but doesn’t feature any graphics. Coincidentally, it’s one of two NECA convention exclusives this year to feature a wave effect and NECA also revealed a beach Slash that should pair nicely with this set. The figures themselves are all new sculpts that resemble the pin-less, Archie sculpts. Per Trevor Zammit at NECA, these are pretty much the new default turtles going forward so if you didn’t want this set don’t fret, I would expect more evergreen turtles to follow at some point on these bodies. Each turtle is in beach clothing taken from the show, though not all the same episode. It’s also a mix of materials as Leo, Raph, and Donatello have plastic shirts and soft goods shorts while Mikey just has soft goods shorts. Donatello and Leonardo also have ridiculous top hats while Raph has a more conventional baseball style hat. Mikey is hat-less and can easily be converted to a base Michelangelo if you so desire while the other three can’t without considerable work.

A new take on an old design.

When I first took these boys out of the box I expected to find some mix of old and new. I took Michelangelo, being the most basic of the four, and compared him with the Stump Wrestling Raph since he’s practically a naked sculpt. To my surprise, these figures do not appear to share any parts. They may share some internals, basically what’s hidden by the shell and plastron, but that’s it. I figured the hands would be the same and the new ones even have that same, rounded, quality to them the Archie figures possess, but they’re all new as well. The Archie turtles appear to be just a touch bigger than these new toon bodies which in turn are bulkier than the old toon turtle body, but not really any taller. I’m not sure how I feel about this new look. There’s certainly a pleasing, toon, quality to these sculpts, but if anything I’ve felt the turtles were a little oversized for the line. They look too big mixed with the human characters, in particular. NECA basically fixed this with Shredder at least by giving us a new, bulkier, version of the villain. Do they intend to do more new sculpts of Casey, April, and others? Maybe. I guess these new ones help make Zach seem smaller.

The figures also feature a much darker green for the skin. It’s definitely a lot closer to the Pizza Club reissues we saw a year ago or the Punk Turtles from that four-pack, but perhaps darker than both. We did just establish these are new sculpts, but if you were still hoping to mix and match with the old figures that’s not going to work. The colors will be off, plus the old hands are too small and the heads are as well even though they feature the same expression swapping tech. It’s an odd choice as I think the color of the turtles has always been pretty screen accurate. I know there are episodes where they’re darker, that’s just what happens with multiple studios working a show that’s trying to pump out as many episodes as it can in a short amount of time, but this does feel less accurate. I’m left to assume there is more of a subjective element at play here and NECA feels that these just look better with this shade of green. I did see someone speculate that maybe they’re darker since they’re at the beach and I suppose that’s possible too. Whenever new base turtles arrive we’ll dive into this more then, but for now I’m a little conflicted on where NECA is going with the turtles.

We’ll continue with the body talk here and just jump to articulation. If you have those Stump turtles then you know what to expect as the setup is basically the same. There’s a ball joint at the head and neck, hinged-ball shoulders, waist twist, diaphragm, bicep swivel, double-jointed elbows, wrists, ball-socket hips with thigh twist, double-jointed knees, and ankles that hinge and pivot. Because they’re turtles, the diaphragm joint is pretty useless. They also have elbow pads and knee pads which hinder the range at the elbows and knees. They go past 90 in both spots, but not to the degree you may expect. The hinge on the gripping hands is a horizontal one and not the preferred vertical, weapon-wielding orientation. Since these guys don’t come with any weapons, it’s not that big of a deal at the moment, but I hope it’s not indicative of what’s to come. There’s also a noticeable gap between the top of the thigh and the sidewall, if you will, on the shell with Michelangelo. The same gap is present on the old toon bodies as well as the Archie ones, but not to this degree. I wonder if there’s going to be a filler piece here like the plastic “diaper” on the Mirage Jim Lawson turtles? NECA may have skipped it since Michelangelo’s shorts hide it, but if so that’s kind of a cheap tactic. It probably does give him better range at the hips where full splits and high kicks are possible so I guess that could be their excuse. I do think most would have preferred this to just be a standard Mikey with soft goods pants though.

The shirts look good, but I do wish they were removable. The same is true of the hats and glasses.

For Leo, Raph, and Don, we have a soft plastic overlay in place of the shell and plastron. The shoulder is also a different piece as it’s a sculpted sleeve. The arm plugs into that and you get your bicep swivel inside the sleeve so the articulation is essentially the same as it is with Michelangelo. The shirts are designed to seem big like they’re hiding a shell underneath. There’s even some of the plastron sculpted into the piece at the collar. Because it’s soft and there is no hard plastic underneath, these guys do move a little better at the waist as they can actually pivot some in addition to rotating. I still can’t get the diaphragm joint to do anything though even though I can see it at least. The hats are also pegged onto the head and appear to be further secured with glue as they don’t want to spin. They’re soft and it’s easy to peel them back some to see there’s a big peg sticking out of the top of the head so even if you could get them off it would look hideous. It sure would have been nice if NECA just made them separate. Leonardo also has sunglasses and they’re glued to his head like the ones with the Punk Turtles. While the plastic shirts help give a more toon appearance, I do find they clash a bit with the soft goods shorts. And I probably speak for most when I say I wish they went with soft goods all over so we could convert this whole group into a standard look, but then we wouldn’t buy the eventual four-pack release that’s sure to come, right?

I can’t tell if Raph is happy.

The paint across all four is mostly good. The cel-shading is gone as that appears to be a thing of the past now and instead they’re the same shade of green all over. The patterns on the shirts are handled very well and there’s some black linework painted onto the sculpts. Basically, NECA is taking the same approach now with this line as it does the Archie one when it comes to paint. These turtles do have massive pupils now and it’s a bit weird looking. Their eyes almost look dialated. Raph also seems kind of pissed, but maybe he didn’t pick the outfit? He also has some black linework on his hat that basically just goes from one “ear” (I realize they don’t have any, I just mean where an ear would be) over the top of the hat to the other. There’s a sculpted shape to the top of the hat though and I almost wonder if the line was supposed to follow that because it looks weird to see that left unpainted. I do have a couple of paint dots on the forearms of all but Leonardo. They’re very small and in the color of the turtle’s elbow pads. I’m not sure if it will come off, or if it would just be easier to go over it with a little dab of green paint.

The only picture I took of my original set: Mikey’s broken bicep.

Unfortunately, I do have a quality control issue right out of the box. Michelangelo’s left arm is barely hanging on at the bicep. The peg looks to have split as I can see right into it. It was obvious to my eye just looking at him. Had it not been I probably would have twisted the arm right off. In addition to that, Raph’s left shoulder won’t budge at the hinge and his arm has some wiggle at the bicep as well. It’s possible it just isn’t seated perfectly in the joint or it could also be defective, but just not to the extent of Michelangelo’s arm. Some hot water would likely free up that shoulder, but with Michelangelo basically broken I didn’t want to try without first reaching out to NECA. I emailed them after 5 PM on a Thursday and they got back to me before 9 AM the next day with a shipping label for me to return the entire package. Thankfully, I had only removed the turtles from the box so it was pretty easy to put everything back in its place and ship it out. NECA did say they would send me a replacement if one was available. Since it is a Comic Con exclusive, it’s possible they don’t have any to replace it with and if that’s the case they’ll refund me. It’s kind of annoying that they couldn’t commit as maybe I’d elect to keep it if I couldn’t get a replacement? At any rate, I’m writing this in between shipping the set back and receiving a new one from NECA so if it all went according to plan then you’ve seen a bunch of pictures and the review can continue on from here. And if not…

After just over a week after receiving the first set from NECA I had a new one. Michelangelo is now fine and the Raphael appears to be an improvement as well. The only new issue is my Raph has a little blemish on his nose. It’s not really visible because of the darkness of the skin, but can be felt. All in all though, a good customer service experience and no complaints from me. Now we can move onto the other stuff in the box.

For hands, these turtles each have a set of gripping hands, fists, open, and thumbs up hands. We also get one extra set of open hands for good measure, I guess. Every hand as a horizontal hinge which is unfortunate for both the gripping and thumbs up gesture. Hopefully this doesn’t mean the eventual standard turtles aren’t missing the vertical gripping hand. Each turtle also comes with a surfboard. They’re not really color-coded to the turtles as we get a purple one with shell pattern, orange with a shell tamp, pink with red stripe, and a solid purple board with an attachable orange sail. These are all almost certainly taken from the cartoon, but it was still surprising to see we don’t have a simple blue, red, orange, purple pattern. The sail plugs into the purple board rather snugly. It won’t even rotate once inserted so maybe make sure it goes in the way you want it to because getting it out could be tricky. It’s hard plastic and probably would be easy to snap. The boards also need their fins attached to the underside and each comes with a clear, acrylic, stand like the old Turtles in Time figures NECA put out. Three of my stands work fine while the fourth is too loose. I’ll have to modify it so the boards can fit snug onto it. Right now, the board just tilts all the way back until the fin hits the surface it’s on.

That sure is a wave.

The big accessory, and what is probably the selling point, is the wave and fifth surfboard. The wave is done in translucent, blue, plastic, with white paint for the crest. There’s a black ball peg towards the front and that’s for the yellow board to plug into. The wave is about 8″ long and the board 11″ (the other boards are close to 9″) and once plugged in it will get your turtles about 4″ off of the surface it’s placed on. There’s some nice weight to the accessory and it does what it’s supposed to do. The board has no pegs on it for added stability, but does feature a rough surface which may help with grip. You can fit all four turtles onto it, though it gets pretty crowded. It completes the look and when all is said and done I’m guessing this thing is the only aspect of this set that will remain exclusive to it, but who knows? Maybe it will even show up in another line?

The only other accessories in the box are three pizzas and two pizza boxes that just say “Pizza” on them. They are the hinged style, so I guess that’s good. Is that enough? Considering it’s a convention exclusive and the figures are all new (though destined to be reused many times over) sculpts I think it feels about right. The only real negative for me is that the figures can’t just be converted to regular turtles. Michelangelo might be, but the rest aren’t and none of the old expressions work here. Considering the change in skin-tone it’s not as big of a loss as it would have been, but it’s still annoying to go from a solid assortment of expressions to just what we have here. I’ll withhold final judgement on the sculpts as far as their appropriateness for the source and as replacements of the old ones. I have felt for awhile that the turtles have fallen behind some of the more on-model sculpts we’ve seen in the line over the past few years so I wanted new ones, I just don’t know how much of an improvement these are.

What day at the beach would be complete without pizza?

That’s a discussion for another day, as for this one, should you get it? Only if you love the concept. If you never wanted and still don’t want beach turtles after reading this then feel free to skip it. Yes, it’s a little exciting to get your hands on new turtle sculpts a bit early, but we’ll get the real thing eventually. If on the other hand you really like the look of this one then, sure, go for it. Assuming it’s not now overpriced. I have a feeling demand was soft and that NECA still has a bunch of these. Will they put them back up for sale? Probably, though with these things they usually first do it as booth exclusives at later shows. If they go up on a website it probably won’t be for a little while and without fanfare. Costumes.com was the website that would get that stuff in the past and it might in the future. Convention goers looking to flip this for a quick buck probably won’t find many takers so if you play the waiting game on eBay you may eventually find people looking to just offload this one at cost, especially if they were able to take advantage of the $40 off promotion. We also know these figures are going to get two-pack releases in a different colorway eventually so, as I said before, the only real exclusive here may just be the wave. As for me, I’ll probably make these guys a summer time decoration and that’s all. It will help make them kind of fun, but it’s not a set I’ll likely do much playing with. Hopefully, I can get them back into the box without too much fuss, though I also kind of want to get rid of it since it’s so damn big. Ultimately, it’s a good convention exclusive because it has a theme, it’s executed pretty well, and it’s not something everyone needs.

The Bodacious Beach Bros. are just the latest in a long line of NECA convention exclusives:

NECA Teenage Mutant Ninja Turtles III SDCC Four-Pack

2023 marked the 30th anniversary of the much maligned third entrant in the Teenage Mutant Ninja Turtles film franchise and you just had to know that NECA Toys would mark the occasion. It was almost too obvious that I thought maybe the company would zig when everyone was expecting a zag, but they didn’t and…

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NECA Cartoon TMNT Premonition of a Premutation SDCC 4-Pack

It was a little over a month ago that San Diego Comic Con occurred, in person, for the first time since 2019. This was cause for a celebration, even if for those of us who take in the convention from the comfort of our homes saw little change. Even without the event taking place the…

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The Fantastic Four: First Steps

As a kid, I did a lot of my comic reading in the early 90s and as a kid in the early 90s that largely meant X-Men. The X-Men were the “it” team of the moment and seemed so far and above the rest of the pack in terms of coolness. Batman was still in style on the strength of the Burton films and the animated series and Spider-Man (and Venom) was also pretty hot. When it came to comic and comic card trading with friends, those all commanded top dollar. One franchise that did not was The Fantastic Four.

It could have just been my little corner of the world, but The Fantastic Four were regarded as your dad’s comic book franchise. They were pretty lame. If you went to Toys R Us hoping to score a Venom, Spider-Man, or Punisher action figure there was a decent chance you would have to settle for the Fantastic Four instead. I personally never settled, though I was a little interested in The Human Torch. Even though I didn’t particularly care about the franchise, my earliest Cartoon Network memory is becoming aware of the channel by seeing a listing for a Fantastic Four cartoon in TV Guide airing on the network. We didn’t have access to the channel in my market, but it was about a year later that we did and I wanted to check out that damn cartoon. Too bad it was pretty bad, but not as bad as those lone cartoons based on The Thing where the character was a kid who activated his Thing power via a magic ring: Thing Ring do your thing!

I will say they have a good tailor.

Despite my feelings on The Fantastic Four growing up, it’s hard to argue that they’re not Marvel royalty. Created by Jack Kirby and Stan Lee, the group is one of the oldest superhero teams with a memorable rogues gallery headlined by Dr. Doom. When comic book movies exploded in popularity, 20th Century Fox threw The Fantastic Four into the mix with a pair of films in the 2000s that made money, but didn’t seem to make a huge cultural impact. Fox decided a reboot was necessary and the franchise returned in 2015. Again, it made money, but not the kind of money that gets studio executives excited. Fox was reportedly still kicking the tires on more movies, but the acquisition of 20th Century Fox by Disney in 2019 put an end to that. Now, Marvel and Disney are back with what it hopes will be the definitive take on the franchise in film. Ever since Avengers: Endgame basically put a bow on the massive story begun with 2007’s Iron Man, Marvel has been searching for that massive hit that catapults them into the next big event film. Attempts via Disney+ and other films have been met with mixed results, but can The Fantastic Four get audiences as hyped as Avengers did back in 2012?

The setting is practically a character on its own.

The Fantastic Four: First Steps is a film that has been in the works basically ever since Disney acquired 20th Century Fox. It took some time to get right, but once it did we ended up with a picture helmed by Matt Shakman with a screenplay by Josh Friedman, Eric Pearson, Jeff Kaplan, and Ian Springer. The film stars Pedro Pascal as Reed Richards/Mr. Fantastic, Vanessa Kirby as Sue Storm/The Invisible Woman, Joseph Quinn as Johnny Storm/The Human Torch, and Ebon Moss-Bachrach as Ben Grimm/The Thing. The film is set in 1964, but a futuristic take on the era. This is a world where technology has advanced by leaps and bounds thanks to incredibly smart people like Richards. When we find him early in the film he’s working on teleportation just to give you an idea where we are as a society. As such, it doesn’t look like 1964 other than some design cues and the setting is really it’s own character. The closest example I can think of is Batman (1989) and it’s not 1940s setting that also kind of looks like 1940s America.

She does not bring tidings of great joy.

When we meet The Fantastic Four we’re informed right away that this film starts with their fourth anniversary as a team. Their origin is relayed via montage delivered by an in-universe television special and includes some cameos of their more famous adversaries though with one notable omission. When we actually meet the team, we learn right away that Sue and Reed are expecting a child, something they had been trying for with little success for years. This also sets off massive amounts of anxiety for the father-to-be who can’t help but wonder what effect their cosmic-induced mutations will have on his unborn child. Concerns have to be dismissed for an unusual individual soon reveals themself to the world: Shalla-Bal (Julia Garner), aka The Silver Surfer. She comes baring the unfortunate news that Galactus (Ralph Ineson) has marked Earth for consumption. This naturally comes as a surprise to all involved and it falls on The Fantastic Four to journey into space and barter with the world-devouring entity in hopes of sparing the Earth. They do manage to make it all the way to where Galactus dwells for a face-to-face with the massive entity and find a being who actually is willing to make a deal. The only problem is Galactus desires but one thing: the unborn son of Reed and Sue.

The shadow of Galactus looms large.

That becomes the central conflict of the film: would a parent give away their own child to save the world? It’s a pretty unfair question to ask, but I’m sure you can guess what Reed and Sue want to do and also guess that the rest of the world has a different opinion. The film mostly keeps its focus on that, but also finds time to show Ben trying to find his place in the world and Johnny’s obsession with trying to uncover more information on Shalla-Bal. The film is a tidy 114 minutes and never loses sight of the fact that this is The Fantastic Four’s film. It sounds cliche, but they do a great job of maintaining that family element without resorting to terrible sitcom tropes. This isn’t Full House, but it’s also not some anti-Full House either. There’s conflict between members of the family, but it’s organic. These characters know each other extremely well and love each other. They can annoy each other, but they also rely on each other. And I like that the film remembers that these are all super smart astronauts. Johnny isn’t some dumb jock spending all of his time trying to pick up chicks and The Thing isn’t a big grump who just wants to smash stuff. There’s nuance to all of them and I found it really gratifying to see them rally around a young Franklin Richards (Ada Scott and what Wikipedia refers to as “several other babies”) because that’s what The Fantastic Four should do.

Putting young Franklin at the center of the plot works well for a film emphasizing the family element.

When you have a cast that includes a rock man, a silver woman, and a planet devouring god-being you’re going to need some special effects. Marvel Studios does a solid job bringing characters like The Thing to life. You’re not going to forget that he’s a CGi being, but he doesn’t look out of place. Silver Surfer is also handled rather well and the film is pretty confident about placing this ridiculous being into the film and not making a big deal out of it. Galactus hews pretty close to his classic design with some modern embellishments, but the film definitely doesn’t shy away from showing the being. The colors are muted, but not removed or replaced and I suppose he looks as good as he probably could. The sets look like real sets in many places which is a nice touch over the green screen sets the MCU traditionally relies upon. H.E.R.B.I.E., the resident helper robot, looks like a mix of practical and CG elements and will likely be a crowd pleaser. Maybe not on the same level as Krypto, but kids will enjoy the little robot.

Your kids are going to want one of these.

The film does move fast which may have some questioning if it should have been longer. It’s a bit of a double-edged sword as I think audiences have superhero fatigue and the two and a half hour movies have become exhausting. I very much like how the film gives you the cliff notes version of the origin, though I can also understand some people wondering just what exactly Sue Storm’s powers are? Mr. Fantastic doesn’t get to show off his powers much and the crew really doesn’t get to engage with villains for much of the film. It’s a more procedural film with most of the action reserved for the last act. For action buffs, that’s a bad thing. For me personally, I wasn’t bothered by it. I think it helps set The Fantastic Four apart from more action-heavy franchises. I’m interested in these characters more as characters than as superheroes. It’s an approach that I think will serve the X-Men well whenever they finally get to run wild over the MCU.

The film decided to go the CG route for The Thing and the results are mostly fine.

One final point of criticism I have for the film resides with the ending. If you want zero spoilers about that ending (i.e. when we can expect to see The Fantastic Four again) then skip the rest of this paragraph as I’m going to talk about the mid-credits stinger. Yes, this film has a scene during the credits meant to hype the next adventure. Throughout the film I was quite content with how contained it was. There wasn’t any homework and I didn’t feel like Marvel was setting up another movie. Nothing felt sacrificed or incomplete for the sake of a larger narrative. Then came that mid-credits scene. I won’t actually spoil wht happens in the scene, but it concludes with “The Fantastic Four will return in Avengers: Dooms Day.” I don’t know if I let out an audible groan, but I felt like it. This film did such a good job of making me care about these characters that I don’t want to see them quickly thrust into an even larger ensemble. Now, the scene did follow a “Four years later,” message so it gives Marvel Studios a chunk of unexplored time they can go back to for later films, if they want, but I’d much rather see another Fantastic Four film before seeing them integrated with the Avengers. I know this Dooms Day thing is what the studio is hoping will do Infinity War/Endgame dollars, but I think Marvel and Disney are chasing a dragon there.

Hopefully we get to see a lot more from this group. There are always issues for The Fantastic Four to deal with.

Such concerns could be all for nothing. We’ll see. It also doesn’t really harm First Steps as a movie experience which is one I had a lot of fun with. I don’t think it’s in contention for best comic book adaptation or anything, but it’s a solid B+ theater experience. For the first time in my life I actually care about The Fantastic Four. I want to see more of these characters, this cast, and this really fun setting. Hopefully we do get more of that and hopefully this movie kicks off a new era for The Fantastic Four. The devoted fans have certainly waited a long time for this.

To my surprise, I don’t have any MCU reviews on this blog so here’s the best I can do for related posts:

Superman (2025)

James Gunn’s highly anticipated Superman has finally arrived in theaters. Is this the film Superman fans have been waiting for? The start of a mega franchise executives are hoping for? Or is it just a nice movie about a super guy and his super dog? Read on to find out!

Dark Phoenix (2019)

What is it with the X-Men film franchise and its aversion to simple titles? We couldn’t just have X-Men 2, we had to have X2. The third film was billed as X-Men: The Last Stand in some places, but the theatrical poster seemed to imply it was X3: The Last Stand. At least the reboot…

Spider-Man: Into the Spider-Verse

Over the years, the comic book movie has changed immeasurably. Prior to the year 2000, you could basically count the successful superhero movies on one hand and the only heroes able to really break through were Superman and Batman. This meant Marvel was completely shut out despite feeling like the hotter publication for a long…


Marvel Legends Professor X (Savage Land)

You can’t wear a business suit for every occasion.

It feels like lately I’ve been getting swayed by clearance and discounts when it comes to my action figure purchases. Such is the case for today’s post on Professor X from the Marvel Legends line of action figures. Target had an exclusive version of Xavier featuring the character in his jumpsuit which showed up in the spring. Having recently purchased a different, more traditional version of the professor it wasn’t something I felt I needed. I wasn’t entirely satisfied with that figure though, so I was a little interested in this new one. Plus, the jumpsuit look feels like it’s pulled straight from the old animated series as this was the look Xavier sported for the entirety of the second season. And in that season, he and Magneto found themselves stranded in the Savage Land where a device Mr. Sinister had negated mutant powers, but somehow managed to cure a paraplegic like Charles Xavier. Of course, the X-Men destroy the machine to get their powers back thus dooming the world’s paraplegics to a life of paralysis. Seriously guys, you probably should have thought that one through a little better. I know this outfit showed up in the comics as well, but the combination of the look plus Hasbro’s decision to release it on a retro card definitely has me thinking X-Men ’92.

When I buy one version of a character that I’m not crazy about I hate to compound the issue by buying another version of the same character. Especially when I don’t love that other version either. And with this Xavier it’s the face I don’t love. Xavier is often illustrated with pronounced cheek bones, but in three dimensions that makes for a bit of a lumpy appearance. Hasbro has also introduced more detailed face printing in recent years and sometimes they overdo it. That strikes me as the case here with Chuck as his eyes are rimmed with black and his lips are painted. The shade is almost like a slightly metallic peach and doesn’t look like a natural lip shade to me. It actually reminds me of a shade of lipstick my grandmother used to wear. I feel like he’s a wig away from being able to cosplay as a Golden Girl. This is in contrast to what I would want him to look like which is the animated series which took a very plain look to its character designs with mostly smooth features and no shading for the lips.

Some like this face, some don’t, but all can agree that Chuck has some crazy eyebrows.

Basically what I’m saying is that, apart from the bald head and the pronounced eyebrows, this portrait doesn’t scream Xavier to me. As for the rest of the sculpt – it’s fine. I think this body is reused from a past release, but I can’t be certain. The legs may be from Wonder Man though I’m not sure about the arms and torso. I don’t have enough Legends figures to know. Whether they are or are not, it doesn’t matter so long as they work for this figure and in this case I would say that they do. Most of the figure is colored plastic with paint reserved for the black undershirt and the belt. There are some black buttons painted onto the shirt and the rolled up sleeves were painted a lighter shade of green from the rest which is a nice touch. And we get some X logos printed on the shoulders. The greens are mostly consistent, but the legs and arms appear to have a touch more yellow to them than the torso. The knees and elbows are also a little off which is typical of these pin-less joints from Hasbro. This figure is not the worst offender in that regard and the difference is pretty subtle.

He’s got the helmet, even though he’s not supposed to have his powers in this state.

Xavier comes with just a few accessories, which is often the case for Legends these days. He has two sets of hands: fists and trigger hands. I have no idea why Professor X would come with trigger finger hands, but I guess if you want him to wield a gun he can. He also has a fifth hand which is a two-finger pointing left hand for doing mental power poses. It actually has some sculpted in lines to make it look like an actual glove which is surprising. It may be the same hand that came with the Age of Apocalypse Gambit so that may be how they justified the tooling cost. Chuck also comes with a new Cerebro helmet. At least, I think it’s new. It’s different from the one that came with hoverchair Charlie and it’s fine. It’s that swirly, gray, plastic Hasbro favors over shiny paint for metallic objects and it fits on his head just fine. There’s a hole on the back which had me thinking that was for X-Men ’97 Jean’s ponytail, but the helmet really doesn’t fit on her head because of her hair.

Xavier’s articulation is pretty standard Legends fair, though it has its own quirks. The head is a double ball peg and it’s actually the best double ball peg setup I’ve seen from Hasbro. The lower ball isn’t as deep as it normally is in the neck and he gets good range looking up, down, and tilt thanks to another joint at the base of the neck. Of course, the lack of any hair to work around is playing a role, but good is good. From there we have typical shoulder ball pegs, bicep swivel, double-jointed elbows, wrists, ab crunch, waist twist, hip, thigh, double-jointed knees, boot cut, and ankle hinges and rockers. The range on the ab crunch is pretty poor going forward and back, but aside from that the other joints are fine. The two-finger pointing hand and the trigger hands all have vertical hinges which is interesting. Not so much the trigger hands, but the two-finger gesture is an odd choice. I’m not sure which direction I’d want the hinge to go in this case. The waist twist being above the sculpted belt is a bit unfortunate because it’s ugly. If they could have set it inside the belt it would have looked better, but also cost more.

In the chair where he belongs.

The articulation is fine and it’s probably plenty for Charles Xavier, a guy who traditionally doesn’t walk. The figure also can fit into the hoverchair if you wish and he did sport that look in the show as well. This is a pretty fine Marvel Legends figure. If I liked the portrait sculpt then I’d be pretty happy here and probably would have paid full price. Since I don’t, I still question my decision to buy it as I don’t think it’s an improvement over the other Xavier I have. At any rate, he’s another addition to the animated shelf and he won’t look awful. And if I display him with the helmet I’ll probably barely notice the face. Plus, the new X-Men ’97 Morph is coming with a head for Henry Gyrich and even the Legends team had that head on the hoverchair Xavier body. Perhaps I’ll do the same eventually leaving this as my default Xavier. Even though this has been discounted for a couple of weeks now, I still see this one at Target so you may be able to find it if you’re interested. I paid $17 for it, but if they keep lingering maybe they’ll go even lower? That might be a gamble worth taking.

Professor X isn’t much on his own, so here’s some other figures that might catch your fancy:

Marvel Legends Professor X with Hoverchair

Most view superheroes as idealized versions of people. Superman has all the power he needs to mete out justice as he sees fit. He’s a man who is super fast, super strong, basically invulnerable, and he even has laser eyes for good measure. Not every character can be Superman though and as the stable of…

Marvel Legends X-Men ’97 Magneto

It was two years ago that Hasbro made the announcement that it was wading into the weeds of X-Men, the cartoon series that aired on the Fox Kids Network from 1992-1997. The line was released across eight installments in 2022 (plus a ninth if you include the obviously animated-inspired Apocalypse released on a retro card)…

Marvel Legends X-Men Animated Series Mr. Sinister

This week, the long wait for an in-person San Diego Comic Con comes to an end. For the first time since 2019, attendees, creators, and the like will be invited back into the city of San Diego for a celebration of all things comics, movies, and general “nerd” culture. One of the many panels this…


NECA TMNT Toon Tattoo and Wyrm

A bit of an odd pairing today.

Recently on #TurtleTuesday, I talked about a set of figures from JoyToy that lured me in just by being good toys. This week, it’s a two-pack that got me in spite of my feelings on the product in part via that annoying drive to have a complete collection and by retail’s favorite trick to lure in extra purchases: the discount. Target recently had a promotion on toys that meant consumers could get ten bucks off any toy purchase over $40. What’s a toy that is over $40 and in my line of sight? NECA Teenage Mutant Ninja Turtles two-packs!

This past spring, Haulathon returned to Target which meant more NECA TMNT figures based on the original cartoon series. Among those was a two-pack featuring the classic characters Tattoo and Wyrm. Yes, that “classic” is meant to be sarcastic as neither character fits that descriptor. Both were featured in the original toy line by Playmates, but I don’t recall either being a fan-favorite. Tattoo was perhaps one of the most boring releases in the entire line. He was simply a sumo wrestler who came with a bunch of stick-on tattoos you could apply in any which way you wanted to the actual figure. Wyrm was more typical of the line and a gross-out, mutated, worm. If any of these two were more beloved than the other it was probably Wyrm. For me, I owned neither as a kid. Tattoo didn’t interest me and Wyrm may have been a little too gross. Truth be told, I don’t remember ever passing him up at the store so had I been given a chance to buy Wyrm maybe I would have done so, but just because I can’t remember it doesn’t mean it never happened. Plus, he’s a mutant earth worm. That’s definitely not as cool as a wolf or a snapping turtle.

Not a ton in the box for this set.

Tattoo made his small screen debut in “Planet of the Turtleoids Part 1,” which was the closest thing to an event moment the cartoon series had. He’s a bit of a throw-away villain who opens act 1 and is dealt with pretty quickly. As for Wyrm, he actually never appeared in the show so why is NECA able to include him in the toy line? In addition to NECA embarking on more “What If?” type releases as seen with Panda Kahn, Wyrm did appear in animated form during the 90s, it just wasn’t the show. He was featured as an animated character in a commercial for the action figure alongside Chrome Dome, Dirtbag, and Groundchuck. The other three made their television debut during the Planet of the Turtleoids arc which makes one wonder if Playmates thought the same would be true for Wyrm? Or maybe it’s just coincidence? Wyrm would finally get to appear in the 2012 series, but he never did officially appear in the 1987 one.

Tattoo is more round than tall.

We might as well start by talking about Tattoo since his name comes first on the box and he’s the least interesting of the two. Tattoo is a big, chunky, figure and what you see is pretty much what you get. He stands about 6.25″ to the top of his head and he’s literally a big guy in sumo gear. The show did adopt some of his tattoos for animation like a black widow on his stomach and a lightning bolt on his leg, but they kept it pretty simple for animation. As is typical of the line, everything is painted on Tattoo even if the bare plastic underneath is the same color. You do have to watch out for the joints as they are painted over and that type of plastic won’t hold the paint. That means the elbows, especially, will flake off after repeating use. As has been the case for a few releases now, the old bisected shading with the dark on back and light on front is no longer in use here. Paint is mostly clean, though the right shoulder on my figure has some weird scuffing. It looks similar to a situation I had with the Neutrino Zak and I was able to get that off with a Magic Eraser. Hopefully it works here.

This blemish above the shoulder is a bit of a bummer.

Tattoo looks fine, it’s just that he’s not a very interesting design. I didn’t really want him, but if I wanted Wyrm I had to buy him. For accessories, he just comes with a set of clenching hands and a set of gripping hands. He also has a really large hamster which is technically himself. That’s because in the show this hamster, or gerbil, somehow was mutated into Tattoo. Yeah, it was pretty bizarre and is easily his most noteworthy fact. The articulation for Tattoo is poor. His head, being set forward and not on top of a neck, just pivots. His has articulation at the ponytail, shoulder ball hinges, bicep swivels, double-jointed elbows, swivel and hinged wrists, a diaphragm joint, a waist swivel, ball-socket hips, single hinged knees, and ankle hinges with rockers. The range of motion everywhere is pretty limited save for maybe the diaphragm, though even that just rotates. The elbows are pin-less, but also pretty ugly once bent. The left one is fused on my figure, but I don’t know if I’ll even bother to heat it up. He stands in a semi crouch which means his hips and knees do almost nothing. The range at the knees is probably less than 45 degrees, and since the joints will flake it makes this the sort of figure that is just begging you not to mess with it.

Not the nicest looking elbow joint.

Wyrm, by contrast, is far more of a typical design for the old Playmates line. NECA adapting him for this toon line actually means he’s a little more striking than a lot of the figures in the line since so many of those toy designs had to be toned down for animation. With Wyrm, you’re really just getting an updated version of that old toy as there isn’t much separating the two. He has some size to him as he’s about 6.25″ from the bottom of his booted foot to roughly the top of his head. He’s another character with a head that slopes forward and he has hair and a hat on top of his head to make it a bit more subjective just how tall this one is. He’s very bright though as the flesh is this royal blue while his outfit is basically a neon green onesie. In looking over my toon collection, I can say there isn’t much of either shade within it so this guy should pop. There’s obviously a lot of green in the display, but nothing as bright as this shade with the closest being Zork. The blue also stands out as it’s more saturated than Chakahachi or Rex-1. If you want to slot him in with the Night of the Rogues grouping, he’ll stand out amongst them. He feels like he belongs with the likes of Scumbug and Antrax.

Wyrm fits the aesthetic of the line much better than Tattoo.

Wyrm, as the name implies, is a mutated worm. And since he’s from the old toy line, he contains a lot of hallmarks one remembers from the line. The designers (who were mostly Mirage Studios artists) loved asymmetry with their mutants and that shows up here with Wyrm sporting a blue glove on his left hand and a red one on his right. It also shows up where it most often did: the feet. Or rather in this case, a foot and a tentacle. Wyrm’s left leg is fairly humanoid. It ends in a red boot with the toe ripped open exposing his digits of which he has only four to go with five digits on his hands. The right leg is basically a tentacle or worm tail. It’s blue on the outside and yellow on the inner part with little green and black suckers. It’s the most memorable aspect of the character’s design and I’m surprised he doesn’t have a tentacle left arm, though this is probably more manageable from a play point of view.

Donatello is right to be scared.

The design plus NECA’s ability to execute when it comes to the sculpt and the paint is what is going to sell Wyrm to most people. I suppose now is as good a time as any to list the credits which include Tony Cipriano and Kushwara Studios for the sculpt and the duo of Geoff Trapp and Mike Puzzo on paint. The detail work is all nice, but not overdone since this is supposed to be Wyrm as a cartoon. Still, animators would have hated this guy with his tattered clothes and this pattern of suckers on the inner, right, leg. He has a few bumps on his flesh and also what appear to be leaches in certain places. I think he’s supposed to be an earth worm, but he’s more like a tentacle monster. The eyes are bulgey and veiny and rimmed with dark green slime (I guess?) which helps make them stand out. The teeth and the green sludge in his mouth are all painted well and there’s a suitable abundance of black linework and detailing throughout. Like Tattoo, the toon shading is not in effect here and the approach is basically no different from what we’ve seen out of NECA’s Archie line. My assumption is that’s the approach we can expect going forward and I don’t hate it.

This mallet has been used to commit crimes.

Wyrm comes with a lot more stuff than Tattoo. He does equal the big guy in the hand department as he has just two sets: gripping and open. The right gripping hand is much tighter and I think it’s so he can get a solid grip on the included monkey wrench. The wrench is a salmon color with tape around the handle. It doesn’t articulate or anything and it’s just a wrench. The vintage toy came with the same, but it had some kind of rodent attached to it as well. The other weapon is a big old mallet and it fits into the slightly wider left gripping hand rather well. It has a wood grain texture and sculpted worms throughout it, or just one really long worm. Both ends of the head are covered in red slime. I guess it’s supposed to be blood? The shade of red is a little light, but what else could it be? It’s certainly one of the most gruesome accessories in the line up to this point.

NECA came up with a genius idea to replicate the original toy’s action feature.

That’s not all though, as Wyrm has a couple more extra parts he can utilize. The old toy had an action feature which was bug-out eyes and these little worms in his mouth that would pop out. NECA isn’t going to include an action figure on a line aimed at adults, but it can simulate the effect with optional parts. Wyrm comes with a second set of eyes which are elongated. To use them, you simply pop out the stock ones and pop these ones in. They’re keyed in such a way that you can’t mix them up and that green goop behind his eyes doubles as an easy way to find some leverage to pop them out. For the worms, NECA included a bonus tongue. You open Wyrm’s mouth as far as it will go and just lay this one over the sculpted tongue inside his mouth. This new one has the worms sculpted onto it and they’re done in a soft plastic so they feel similar to bristles on a toothbrush, just much thicker. It’s a clever way to simulate the effects on the old figure and I’m left surprised NECA was able to get away with reproducing it here when Super7 has run into so many issues with their Playmates homage line. I guess you get more leeway from the licensor when you’re bringing in more money for them.

“Dude, you are one big rodent.”

It’s a good thing that Wyrm comes with so much stuff and looks so good, because he articulates about as poorly as the worst of this line. There’s not much he can do as we have articulation at the head, jaw, neck, shoulders, elbows, wrists, waist, hips, thighs, knee, and ankle. The elbows are single-jointed so that also serves as the bicep swivel. The gripping hands at least have a vertical hinge so that’s okay. The head is fairly restricted by the placement and shape and there’s no articulation in the torso aside from what ends up being a basic waist twist despite the fact that it’s a double ball peg (it’s way too deep in the chest and the base of it is in a sculpted out cone of plastic so it can’t go anywhere – I took it apart to see). The knee is double-jointed, but that left leg isn’t very useful because we have to contend with the right one. For that, NECA went with a rubber tentacle over a heavy gauge wire. It will bend, but getting Wyrm to stand is a chore. I can get him standing, but it never seems to last long. This is a figure that ever since I got him I find toppled over every morning. The old figure went with a plastic, pre-posed, right leg which actually made him fairly easy to stand. NECA’s approach here is fun, but what good is the bendy wire? It’s just kind of a pain in the ass. I’ll probably bust out a disc stand for this guy and see if that helps keep him standing.

Also scary is Tattoo.

Wyrm’s articulation is obviously better than the old figure, but it’s so limited that functionally it’s not that much different. The range at his elbows is mediocre so you’re mostly going to post his arms with his shoulders and the swivel point. The legs need to be in a specific position to keep him standing if you’re not using a stand so he almost feels like a 5 POA style figure. We’re used to articulation in this line taking a back seat to the aesthetics, but in the case of Wyrm it’s more noticeable than most. He also will have the same paint-flaking issues as Tattoo, though it’s only really noticeable on the back of the left knee.

This is a set of what you see is what you get. If you like the look of Tattoo and Wyrm and want them in your collection then that should be the motivating factor. The accessories for Wyrm do make things a bit more interesting and I definitely enjoy his look far more than I do Tattoo’s. The real problem here is the asking price of $65. That’s at the high end for NECA two-packs (though there’s the threat of price increases looming meaning this could be the new floor) and thus a harder sell. This set isn’t nearly as good as the similarly priced Antrax and Scumbug or even some of the cheaper sets like Space Don and Samurai Mikey. This may be the first two-pack where I really notice the budget as it feels like Tattoo was only bundled with Wyrm because he could be done a bit cheaper. Just one extra set of hands and a slug figure so Wyrm could get extra stuff and a unique bendy wire leg. There’s also nothing unifying the two characters aside from the fact that both were featured in the vintage toy line. In the circles I frequent, I found most people were only interested in one half of this set with most favoring Wyrm but there were a few only interested in Tattoo. Maybe that can create some opportunities for folks to split a set? They’d almost have to be local though with the cost of shipping these days.

If you think these guys look cool and you’re okay with the price, go for it. This stuff almost never hits clearance as it is.

If you want this set your only option right now is Target. They’ve been in-stock on the website for some time, but may be gone by the time this goes live. They should be sold in stores as well, though I personally have yet to see either Haulathon two-pack show up on shelves. International buyers should be able to get these on the Haulathon website. The set gets a tepid endorsement by me. The quality is there relative to the rest of the line and I do genuinely like the look of Wyrm. Tattoo may be boring, but he looks the part of the character from the show, he’s just severely lacking in the accessory department. He should have slapping hands and a yelling portrait, at least. Wyrm looks great, it’s just a problem of cost. Even at the discounted price I got this set at, I still feel like I paid $55 for Wyrm and that’s a terrible deal. I definitely envy those who look at this set and see two characters they need in their collection.

We have plenty more thoughts on NECA’s line of TMNT Toon figures for you:

NECA TMNT Cartoon Antrax and Scumbug

I’ve been looking forward to this one for awhile. Antrax and Scumbug only appeared in the cartoon series Teenage Mutant Ninja Turtles once, but like last week’s figure review, they were present in the toy line long before their animated debut. And these later period episodes, such as “Night of the Rogues,” tended to just…

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San Diego Comic Con 2025 is in the books!

San Diego Comic Con is always an exciting time of year for toy collectors. Even for someone like me who has never considered actually going to the event, I get up for it because I know the coverage is going to be coming fast and furious. Some years are bigger than others, but for me I think I can say that the 2025 edition has been the most surprising. I went into it with certain expectations some of which were met, but some were not and that’s not unusual. What was unusual for me is that some of the things I basically considered a “lock” did not come to pass and I left the event being perhaps most excited about a company and a product line I definitely didn’t see coming. Let’s start with the familiar though and my bread and butter franchise: Teenage Mutant Ninja Turtles

TMNT

NECA is heading down the 2012 TMNT rabbit hole this fall.

As has been the case most years, the Teenage Mutant Ninja Turtles had no shortage of coverage this year at the convention. There was even a dedicated brand panel that covered releases from several companies. We still have Playmates for vintage re-releases and some modern takes, NECA is hitting on the toon, Archie, and Mirage, Super7 has the 2003 edition of the show, and now we have Mondo doing sixth scale stuff. Mondo’s line is their own take on a post 1990 film franchise and it looks interesting, but isn’t really on my radar for the time being. I don’t have the space or funds for another Mondo sixth scale franchise. Super7 also reaffirmed its commitment to 2k3 by unveiling silhouettes for the next wave which will include Hun, April, and a motorcycle Raphael and Shell Cycle. This would seem to be the nail in the coffin for the vintage inspired figures Super7 started off with which is really frustrating considering the figures missing (topped by Heavy Metal Raph). I’m done with the 2k3 series after Shredder, and possibly done with Super7 after that as well.

NECA has been the company at the forefront for TMNT the past several years, but their showing was surprisingly light. They did announce a line of turtles based on their appearance in the game Fortnite, but that might have been the most noteworthy. There was a leak the week before SDCC of one of their reveals for the toon line, granny Bebop and baby Rocksteady, though that release wasn’t going to blow anyone away (even if it is entertaining). The only new figure shown for the toon line otherwise was a beach Slash. There was also no big display with dioramas and such, just figures in a case. It’s pretty clear that NECA wasn’t going all out for SDCC. Is that a shift in strategy? It certainly costs money to put these big displays up and staff a booth plus rental space isn’t cheap. Are they going to pivot more to social media for reveals? Is New York Comic Con considered their flagship event? Or did the reappearance of Toy Fair earlier this year just mean all of the stuff that would have been revealed at SDCC was instead shown there?

NECA didn’t have a lot of surprised in their booth, but this certainly was the most standout one.

I don’t know the answer to any of those questions, but I was very surprised at the lack of Tempestra. She has become the biggest missing piece for the toon line, even if she is very much a B-tier character in her own right. I’m not sure why they’re slow-walking that one. They mocked up an arcade cabinet accessory for a still unreleased movie April variant more than two years ago that most assumed was really made for a Tempestra. What I did like, even though none of the figures shown were new reveals, was how the 2012 TMNT line is shaping up. The sculpts look fantastic and they’re all dated for this year and will be sold as single releases so no four or two packs. I don’t think it’s been confirmed where we’ll be able to buy them, but they’re among my most anticipated releases for the second half of 2025. The only other showing that excited me was Garfello, i.e. Garfied cos-playing as a ninja turtle, which was unexpected. It looks great and comes with Odie and is the sort of silly release I’m very likely to get.

As for the rest, there wasn’t much to be excited by. Playmates is re-releasing its remastered turtles minus the bumpy texture a lot of people didn’t like. We actually knew about that going into SDCC, but that was basically the official launch. Mezco also showed off 1990 movie turtles for its One:12 line. They look worse than the NECA releases (which are coincidentally being re-released in single packs this year), but will probably cost more than twice as much.

Mondo

No one does animated X-Men better than Mondo.

We’ll pivot from an IP to a company here as Mondo had a lot to show off. Perhaps more than any other company, though I confess I’m not interested in everything they do (like Masters of the Universe and ThunderCats). What gets my attention first and foremost when it comes to Mondo are their plans for their X-Men animated line of sixth scale figures. It’s a line that is becoming much harder to collect because of the tariff situation in the country, but I’m in too deep to dump it. Heading into the event, we knew the next figure to be solicited was likely to be Mr. Sinister who had already been shown. There was also the reveal of an event exclusive Savage Land Rogue which went up for preorder before the show. They were both at the event along with the next figure: Storm. She looks awesome and was my guess for next up. It didn’t end there though as we also got to see concept art for the next figure and it’s Beast! I’m glad he’s a little ways off since he might be an expensive one. Perhaps things can improve economically before going up for order, though there’s always the chance things get worse. Little is likely to change before Sinister goes up though which is happening in August. I love the look of the figure and he’s an A-list villain from the show, but I do not look forward to the sticker with that one.

That was a hoot!

That’s the only sixth scale line I’m in, but Mondo did reveal more Marvel and DC figures (Superman, Two-Face, Dr. Doom, Lizard) in their other lines which all seemed solid. What really caught my eye though were their Mondo Squads which are more statuesque figures with swappable parts and sold in bundles of characters. Previously, they had done a set of characters from the Nicktoon Aaahh!!! Real Monsters and now they’re moving onto Rocko’s Modern Life. I love Rocko and this set of the titular character plus his mates Heffer and Filbert is pretty much an automatic buy from me. We don’t have a lot of Rocko merch out there so the scarcity will help. Also shown is a squad of Beavis and Butt-Head with their couch and the four fellows from King of the Hill (Hank, Bill, Dale, Boomhauer). Similar to Rocko, I may have to get King of the Hill since there’s so little out there for the franchise that I have really grown to love in recent years after previously dropping off around Season 5. Mondo also teased future squads based on Rugrats and The Ren & Stimpy Show.

The last of the real Ghostbusters makes his debut in Ray.

Mondo is also heavily invested in The Real Ghostbusters, which was probably the biggest reveal of the 2024 show. We’re still waiting on the first release to drop (once again, thank you tariffs), but we have now seen all four of the busters and their companion ghosts. And, to no one’s surprise, everything looks great. I still have reservations about the price, but it is what it is and we’ll talk more about that when Peter finally arrives (hopefully sometime in August). Mondo also revealed that Janine will follow the boys and she’ll be in her more traditional secretary attire. To sweeten the package, she’ll come with her desk and an alternate lower half for a clean cross-legged sitting position. I’m guessing all of this extra stuff means she’s going to retail for $202 like the Ghostbuster + Ghost package we’ve seen up until now, but maybe that won’t be the case. That will be a tall ask and is probably something I won’t be interested in.

Marvel Legends

It’s all X-Men ’97!

I knew Hasbro would have some X-Men ’97 stuff for us, but I wasn’t prepared for just how much and how much I’d like it. We learned what wave three will be and those figures were all on-hand for folks to gawk at: Morph, Jubilee (final suit), Sunspot (final suit), Emma Frost, Cable (first outfit), Wolverine (classic civilian clothes). All of them looked pretty damn good. I’m mostly looking to supplement my ’92 display with these so Cable and Wolverine were locks. My dissatisfaction with the ’92 Jubilee puts the ’97 one on my radar, though I’m disappointed she’s in her black jumpsuit. Maybe I’ll swap heads with the ’92 one? Maybe even arms and coat? Emma just looks great though a classic take on the White Queen was enough to get me to put in a preorder and I love Morph so I’m in for the ’97 version. The only one I didn’t preorder was Sunspot. Nothing against the figure, I just don’t really care about Sunspot.

Gambit, what did they do to you?!

That wasn’t all though as we got a nice look at the made-to-order Sentinel which went up last year and there were some two-packs announced. We can look forward to a finale Cyclops and Jean (Marvel Girl), finale Wolverine and Storm, and a pairing of Rogue and Gambit from their basketball scene in the first episode. None are essentials for me and I don’t think I’ll be getting any, but I love to see how all-in Hasbro is with X-Men ’97. The one set that I would have had the most interest in is the basketball two-pack, but it is unfortunately the worst looking set of the two. That’s because it looks like Hasbro repurposed its Starting Lineup body of NBA players for its shirtless Gambit. That sculpt has a very unpleasant looking ab crunch in the middle of it. It worked okay for Starting Lineup because all of those figures had a jersey. Gambit doesn’t have that luxury and it looks terrible. It’s honestly one of those “How did this get approved?” moments that comes along once in awhile.

Aside from that, I had little to be critical of with Hasbro’s panel. They also revealed their next made-to-order figure: Mephisto. Mephisto was previously released many moons ago by Diamond in their Diamond Select line. Marvel Legends has not touched him though because he’s basically Marvel Satan and not afraid to show it. There was going to be one attached to the Engine of Vengeance HasLab if it hit a certain number of orders, but that product didn’t even fund. The Legends team had previously stated Mephisto could not be released any other way, but there was almost certainly some gamesmanship in those statements. Something obviously changed and now Mephisto is on the way, though he won’t be showing up at Walmart or Target. He is coming with his own throne and this thing sure looks familiar.

Hey! I know that skull!

Crystar fans can probably spot where this thing is from and the Legends team was not shy about stating it’s based on the cover of issue 8 by artist Michael Golden. We’ve covered that issue here and that’s because it’s also the cover musician Glenn Danzig stole from to come up with a logo for his band Samhain which then became the logo for the band Danzig. The Legends team, once again, was not at all shy about pointing that out and might even be hoping for some cross-sale appeal with that fanbase. As for Danzig, no comment has been made. The item was shared in the official Danzig fan group on Facebook and has since been removed so either he’s not happy or the moderators for that group think he would not be happy to see it. Fans have frequently traded and sold issues of Crystar there so it’s not like the group hides from the connection, but maybe he’s salty that he won’t get a cut? He probably thinks he made the image famous, and he probably did, but he has also made a lot of money off of art he never owned so I think we can call it square on this one, Mr. Danzig. Especially if Marvel never came looking for a cut of those t-shirts. Either way, the throne looks awesome and yes, I’m buying it. I don’t even care about Mephisto, but this thing looks too good to pass up. It’s an open preorder that closes August 26th and will set you back $80 when it ships next year.

As for other odds and ends, I continue to be impressed with the offerings from Jada Toys, even if the IPs they traffic in have little or no appeal to me. Except for Frosty the Snowman, I will get that. Big Bad Workshop had a variant of its upcoming action figure of The Tick on display and he might already be my most anticipated for next year. I love The Tick and it’s been at the top of my most wanted for a few years now and I hope the line is a success. We also know who will be the next character: Chairface Chippendale. The Naughty or Nice collection is also continuing and we’re finally getting a Mrs. Claus. I assume she will go up for preorder around Christmas time and hopefully will fund. She’s not the design I would have gone with, but I’ll be happy to have a Mrs. Claus join Santa on my shelf some day.

And that’s a wrap! Thanks to all of the people who cover this event every year and whose videos I snipped screen grabs from: Pixel Dan, Toy Anxiety, Robo Don’t Know. Toyark.com also has some great coverage if you prefer still shots. All of the folks involved help people like me who can’t make it to the con enjoy from my home or wherever I happen to be.

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