NECA Gargoyles Vows Goliath and Demona

Vows will be broken.

It’s been awhile since I last took a look at a Gargoyles release from NECA and there’s a good reason for that. While I was super pumped when NECA announced it had acquired the license for Gargoyles back in 2021, I found the figures to be a case of diminishing returns. Goliath, the first figure released, was promising, but had some notable flaws. The flaws would then be shared by just about every figure to follow and while fans practically begged NECA to address the main issue, the company failed to do so. Instead, it quietly cancelled the line after releasing over a dozen characters and a few variants. What was that issue? Wings. Big, honkin’, wings. These things came packaged with their wings spread wide open sucking up tremendous shelf space. The only solution NECA came up with was to include the caped or folded wings with other releases. To get Goliath’s, you had to get Bronx. Brooklyn’s came with Elisa while Demona’s were packaged with Xanatos. If you wanted Broadway’s you had to re-buy Broadway in his detective guise and if you wanted the same for Angela, Hudson, or Thailog, well – you were just plain out of luck as none of them received the wings they were looking for.

Is that why the line came to a premature end? I don’t know. Sales initially were said to be hot. NECA boasted that its Goliath was one of the fastest selling figures they ever had for a new product line. Things must have cooled following that. Perhaps momentum was stunted a bit when the second figure was Thailog, essentially a Goliath repaint. Demona and Bronx followed roughly six months later as part of the inaugrual Target Haulathon which made the pair perhaps harder to acquire than it should have been. They eventually made it to other retailers and by the end of the year we had Hudson. There was a pretty wide gap in releases between Hudson and Brooklyn/Broadway who arrived basically at the same time. Did that slow sales down? Maybe, only NECA knows. The property was untested in this collector space and it’s possible a lot of folks were just happy to get Goliath and didn’t necessarily need anymore. Maybe they didn’t like Goliath after they got him and dropped the line? There weren’t any drastic quality control changes and most of the figures turned out roughly the same. Deciding which figure was best ended up being a fairly subjective exercise. There were a lot of unique sculpts so it wasn’t a low cost line. The boxes were fairly large as well and swallowed up almost as much retail shelf space as they did collector shelf space. Allegedly, Walmart was the first to sour on the brand and stopped ordering it and I guess other retailers must have followed suit. This means the other figures shown off – Coldstone, MacBeth, and Gabriel, are likely to never see the light of day which is a shame.

If you were curious what a Best Buy Open Box item might refer to, this seems to be the extent of it.

For me, my number one issue definitely were those wings. The wide open wings were the most dramatic, but not practical. The caped wings solved the space issue, but their design really hinders articulation and posing too. What I really wanted were just some relaxed wings. Collectors started referring to them as the A wings since they kind of make an A shape when at rest. They didn’t have to be articulated, just more manageable. In addition to that though was the articulation in general. NECA rarely prioritizes articulation with its figures. They tend to have an acceptable amount of articulation points and styles, but NECA is very much an aesthetics forward company. And the gargoyles are basically big, naked, monsters so they don’t present too much options for hiding articulation as well. Even so, almost all of them have their necks at a forward angle that really limits how their heads can be positioned. The torso joints offer little and these guys can’t hit most of their signature poses. Plus you add in their anatomy which makes them hard to stand to begin with and you can see how we might have some issues. My collection is largely a bunch of characters in vanilla poses as a result. They’re not very fun to handle and as a result I kind of stopped wanting to talk about them. I didn’t even review every figure I have for that reason.

With the line’s cancellation, it has me rethinking where I left off. When I found myself losing interest in the line it made it easier to pass on some releases, especially variants. I passed on the Steel Clan and instead just got the armored Xanatos. I passed on the video game variant of Goliath as well as the Detective Broadway. I also passed on the subject of today’s post (I swear I’m getting to it), the Goliath and Demona two-pack, but when a Best Buy open box option popped up I decided to grab it since it was nearly 50% off.

This set, dubbed Vows, contains the same figures we’ve already looked at before of Goliath and Demona, but with one change. That change rests solely with Goliath who has had his head replaced with two new hairsculpts that function like Demona’s. The original release of Goliath just had two portraits with the same hairsculpt: neutral and angry. This one makes use of swap-able face plates so you end up with four expressions and two stylized pieces of hair giving you eight total display options. It’s the approach I thought NECA would have taken from the start and I’m surprised they didn’t, but at least it’s been remedied here. And the expressions packaged in this set for Goliath feel a little more alive to me and more evocative of what we saw out of the character in the show. There’s a stern expression that’s pretty much the same as the one that came in the first release, a smile, a teeth baring expression, and an angry yell. The yell doesn’t feature the whited out eyes so he’s not on the attack rather he’s probably pleading with Demona to not do something evil. His default hair sculpt is the same as the original release and it’s basically his normal look. The second has the hair more spread out and over his shoulders. It’s not exactly wind blown, but it’s a little messy. I call it his sexy hair.

The Phoenix Gate is sort of the main attraction as far as the accessories go.

As for Demona, she is also the same figure as before. And since she already had the face plate technology, there’s basically no change to her. We don’t even get another hair piece. What we do get are more expressions. Her default one is the same as the default one from before, but she adds to it a surprised look, a smile where her teeth are visible, and an angry look that also has a hint of surprise to it. It sort of looks like she smelled a fart. I like them, though the surprised face features a right eye that’s not in alignment with the left. It’s a little higher and tilted which is a bummer because I kind of like this expression the best. Since it’s an issue with the sculpt I’m assuming they’re all like this too.

Demona! No!

The rest of the accessories contain the usual mix of hands and a couple of unique items. For both we get fists and open hands. Both also have a gripping right hand and a trigger right hand. Demona also has a clawing left hand. I think of it as a spell-casting hand or a gesture where she’s reaching for something. Goliath’s gripping hand seems to be intended to work with the mace he comes with. I’m assuming this is another throwback accessory to the original Kenner line since the first Goliath didn’t feature such an item (Broadway, Brooklyn, and Lexington all did), or it’s the mace used to smash the gargoyles in the first or second episode. That would truly be a morbid inclusion. Demona has a new laser rifle that’s mostly blue plastic with a little black paint. It’s probably a direct pull from the show, but I don’t recognize it immediately. I was hoping the effect part that came with Xanatos would work with it, but the opening is too small. They also come with two versions of the Phoenix Gate item from the show: one fully formed and one broken in half. That’s where the whole vows theme comes into play as they each took half of the magical artifact for safekeeping when the two trusted each other. My how times have changed.

Goliath gets a mace, even though he has no real need for one.

What I have not yet mentioned are wings and with this set each figure comes with the caped wings and that’s all. It’s an odd choice because this set came out so long after the single releases of each character. Why wouldn’t NECA include both wing options? It seemed like this was a way to get newcomers to the line to jump on with two of the most popular characters in the franchise, but to not include the other wings is an odd choice. I do realize I spent quite a bit of time complaining about those wings, but my issue isn’t with the wings themself, just that they’re the only default option for every character. At the time this set came out, both Demona and Goliath were still fairly easy to come by. It wasn’t like they had sold out and become sought after by newcomers to the line. NECA gave the fanbase that had been collecting this whole time little incentive to double dip here. The accessories are fine, I like the new portraits, but enough to rebuy the pair? Goliath’s caped wings also came with Bronx, a character I doubt many would pass on. Demona’s previously came with Xanators and I guess some collectors may have passed on him if they were only interested in the gargoyles. I didn’t review that figure, but I did buy it, so I had no need for either wings in this set.

Demona has some new firepower which is always appreciated.

Is all of that enough? Bare in mind that I didn’t even mention the MSRP on this set yet. This thing was $70. Gargoyles fans were expected to drop seventy bucks for a few new portraits and the Phoenix Gate. That’s nuts. I don’t know what NECA was thinking with this one. Yes, it’s reuse of existing molds so that naturally makes the cost lower, but who did they think would buy this? I got it for $40 and honestly that’s even too much considering I already owned both figures and the wing options within. I only was willing to do it for a few reasons. One, I did like the new expressions. I’ve never been satisfied with Goliath’s default expressions and these seemed much better. Two, my original Demona wasn’t great. Her wings were floppy and the factory didn’t paint the claws on her right foot. And, after a few years standing on my shelf, her shin has become warped and I was hoping this one would be less gummy. And three, we never got caped wings for Angela. She and Demona share the same body and can share the same wings. Of course, Angela is shaped like Demona, but colored like Goliath, so I’m going to have to try to paint a set of wings to match. I honestly don’t know if I’m up to the task, but I have two sets of caped Demona wings so I might as well try.

These wings should work fine with the Angela figure, provided they’re re-painted.

As for the figures themself, they’re exactly the same as before. Same pros, same cons. Goliath is hard to pose, but with his tail he’s not that hard to stand at least. The caped wings mean his arms can’t do much though so he’s just going to stand there. The open wings work fine as well, provided you have them. Demona is also the same. Her caped wings really don’t want to plug into her back, or rather, the right peg doesn’t want to. I can probably get it in if I heat it up, but I have yet to try. I didn’t have any issues with the other caped wings and my first release. Demona is still really frustrating though because she’s basically always looking down slightly. I wish NECA had given her a second hair sculpt with her ponytail up or articulated or something. The angle of her face just drives me crazy. She’s also hard to stand because female gargoyles in the show keep their knees straight and stand on their toes while the males bend at the knees, making weight distribution simpler. A stand for the women would have been nice. These figures also really needed a neck joint or alternate portraits that allowed them to look forward while flying gliding parallel with the ground. NECA got some great sculpts out of Djordje Djokovic, but they really needed their engineers to do something more with them. They probably thought they were doing him a favor by not cutting them up more, but really they did him a disservice since these things just don’t pose well.

And the old wings will work just fine as well.

Should you buy this set? No, probably not. If you have been admiring the line from afar and want to try and get into it before it disappears forever, then I guess, yeah, this is probably preferable to buying the figures individually. It’s $70 and Demona alone costs $36 while Goliath was $32, I want to say. I think NECA charged a little less with him on purpose to lure fans in. Right now on Big Bad Toy Store, you can get Goliath for $26 and Demona for $42. They also have the Vows set, but priced at $80 which is crazy. If that set came with both sets of wings then I could see going for that, but you can also find it cheaper. It mostly comes down to preference. If you prefer these caped wings then definitely go Vows. If you like the big, open, dramatic wings then get the individual releases. You’ll get more expressions with this set though. For Goliath, I don’t think anyone is really missing the book and jalapeno pepper, though the first Demona had two guns that turned out pretty nice plus her grimoire. She’s a bit more of a toss-up. Wouldn’t it have been nice if NECA just made this two-pack the ultimate release of both characters like the box suggests? There’s a balancing act to doing reissues like this where you want to put enough new in the box to entice existing customers, but also make it a good jumping on point for newcomers. I don’t think NECA satisfied either group here which seems like a shorthand way to describe the Gargoyles line in general – so close to being great, but oh so painfully short.

“How dare you turn our daughter against me, Goliath!”

If you’re curious what I thought of these figures the first time around see below:

NECA Gargoyles – Ultimate Goliath

It was nearly 6 months ago that NECA unveiled one of its newest licenses for 2021: Gargoyles! I was incredibly pumped at the time to see that NECA had acquired Gargoyles because the license had so much potential. The show was basically a cult hit in the 90s often characterized as Disney’s answer to Batman:…

NECA Gargoyles – Ultimate Demona

When NECA launched it’s line of action figures based on Disney’s Gargoyles, it seemed to imply that Demona would be figure number 2. She was not. That honor went to Thailog, the Goliath clone, and that might have had something to do with the many factory delays and shipping woes that were impacting the entire…

NECA Gargoyles – Ultimate Bronx

Well, here’s something different. Bronx, the good gargoyle dog, is NECA’s fourth entry in its relatively young line of action figures based on the beloved Disney Afternoon series Gargoyles. And not only is Bronx here all on his own, he’s also got something for his buddy Goliath that collectors of this line have been begging…


Super7 TMNT Ultimates! Foot Soldier (Battle Damaged)

Clean-up on aisle F.

The last Super7 review I did was for the wave of Teenage Mutant Ninja Turtles based on the 2003 cartoon and I concluded it by speculating it would be awhile before I found a reason to review another figure from Super7. That turned out to be a lie. With it being revealed that Super7 has put its TMNT action figure line “on pause” that references the vintage, Playmates, toy line it left me in a reflective mood. I have not been a completist with this line and I’d say I average about two figures per wave that comes out. Most of the figures I have I paid full price for, but I have a growing collection of those that I did not. I looked over my collection and the stuff I didn’t have and considered if there were any holes I wanted to fill, and there’s a couple of characters I had some interest in. One of them was the more recently released battle damaged Foot Soldier variant. It came as part of wave 11 with Rat King, Rapper Mike, and Ninja Nomad Leonardo. The figure looked good, but it wasn’t something I needed. Now that the line may be dead, it had me looking at current prices online. I found one for $40, and figured “Why not?”

He’s got some size to him.

The Foot Soldier figure from Super7 originally arrived as part of the very first wave back in 2020 alongside Raphael, Baxter Stockman, and Splinter. It was a very faithful recreation of the Playmates figure and its accessories with the much welcomed addition of modern articulation so the character wasn’t always in its weird gorilla pose. Working against it at the time was the asking price and the fact that most collectors will want more than one. I wasn’t interested in army-building $45 figures. Plus, I saw numerous accounts of quality control issues with this one where the elbow joints were snapping and I just didn’t want to bother. The figure was re-released along with the rest of wave 1 within a year and I don’t know if the quality control was improved or not. The memory of that issue was part of the reason why I was able to pass on this battle damaged variant (there has also been a glow-in-the-dark variant of the original figure) and did I really need a $55 Foot Soldier? I guess at $40 the answer is, “Yes.”

He’s pretty similar to the wave one figure (that I don’t own), just now charred and slashed.

The battle damaged Foot Soldier sources a lot of parts from the wave one figure as well as introduces a smattering of new ones. Some of this figure’s design can be credited to Super7, while a lot of it rests with the cartoon and Playmates. The figure stands right around that 7″ mark giving it some pretty decent size compared with the turtles. The figure is taller, but slighter, and the colors and designs are pulled right from that Playmates original. That means this is a Foot Soldier with a purple mask, gray tunic, and blue pants. It was a design the animated series carried over almost exactly except switching the colors to black and purple. The sculpt, which the original figure was handled by Four Horsemen, features some nice details with lots of creasing and folds in the material and texturing to the wraps on the shins and forearm straps.

When it comes to differences with the original release, Super7 sculpted some new parts here and there. The bottom of the cowl is now tattered at the edges while the right shoulder, torso, and left shin are new. For those, Super7 sculpted in the battle damage which consists of the material being torn and the bionic insides exposed. The metal innards are painted a nice, lustrous, silver with black detail work. The torso is really well-defined and I like the little screws present on the shin. The forearm piece for the left arm is also sculpted to be broken. The rest of the battle damage is done with paint with most of it reduced to a black overspray indicating this guy was in a firefight. I suppose it’s unusual considering the turtles fight with martial weapons, but maybe other Foot Soldiers were exploding around this one. There’s also some silver slashes painted on which look okay. From a shelf, this will get the job done, but in-hand it looks a little silly to not have these slashes sculpted in.

I maintain that army builder types should have alternate looks packaged into the box to encourage multiple purchases and here Super7 satisfies that request. The first Foot Soldier had just the one head while this one has three. It has a new neck joint, from what I understand, so I’m not sure if these new ones would work on the old release since I don’t have that one. The default head is the same portrait as the old one with just new paint effects to imply battle damage. The second one has been freed from the bonds of its hood. This sculpt is pulled from the Playmates mutating Foot Soldier action figure only now it’s presented in silver instead of gold. He has these evil looking eyes that are all red with yellow dots in the middle and the foot logo is raised on its forehead behind where it would appear on the hood. I like the look of this one which is decidedly far more frightening than the normal look. The wires sculpted in are all painted red and if I have one criticism it’s that the sculpt work on the neck is a bit soft. And if you want to nitpick this head it’s also a little bigger than the default one so it would never fit under that hood.

The third head is inspired by the cartoon series and the Alpha-1 character. That was a foot soldier that was damaged causing the face underneath the hood to be exposed. It gained sentience in the repair process and rose up to challenge Shredder’s authority over the Foot. Super7 also utilized this look for the ReAction version of this character. It looks fine and features some more silver paint which adds some color. If you have a bunch of Foot Soldiers already and want them to have a leader then this head will definitely have some appeal. I much prefer the other battle damaged head to this one so I can’t see myself using it, but as an alternate head it makes sense to include.

The other accessories include the usual alternate hands and weapons. Returning from the original release are gripping hands, fists, chop hands, and a two-finger point gesture. Other releases had some wide gripping hands which have been dropped in favor of two new ones: a right, gloveless hand and a left stump. The stump could actually be used on either side and it looks like a collection of wires and metal with some silver, red, and gold paint. It looks like his hand was bashed more than slashed, but it gets the job done and adds to the battle damaged theme. The right, gloveless hand is basically your typical Terminator style sculpt. It’s painted silver and looks okay, but the sculpt is a little soft. There should be spaces between the fingers, but they’re just filled with silver. I wish they had picked a different gesture if they didn’t want to carve out those gaps. It’s in a relaxed position with some of the fingers curled so it’s purely a style posed hand as it can’t handle anything.

This rifle is in need of more paint.

For weapons, the Foot has some reused ones and one that’s sort-of new. Returning from the first release are the rifle, pistol, and twin shurikens. The shurikens are painted silver while the pistol is just all black now (the old one is gray). It looks a lot like the pistol Shredder and his goons would wield in the show which was often white with black or gray detailing. I think this one is supposed to have been charred, though it’s just bare plastic. The rifle is gray, but the end of the barrel has been hit with a black spray like it was caught in a blast. It’s an okay effect, but the rest of the gun looks cheap since it’s unpainted. It’s basically not an improvement over what Playmates did over 30 years ago. The knife returns and that at least has some silver painted onto the blade while the end of the knife has also been charred. And borrowed from Leonardo (and I think Shredder) are two katana. For the Foot, the hilt is purple and black and the blade matches the knife in terms of paint job. The second katana is broken about halfway along the blade which is an economical way to incorporate more battle damage. Unfortunately, the figure only has gripping hands so no trigger hands and they’re very stiff so you may need to heat them up to get a good grip on anything.

“All right, robot, hit them toitles with that grenade!”

If you’ve handled a Super7 Ultimates! figure before, then you probably know the articulation is fairly basic for a modern toy line. Comparing it with Playmates, it’s a noticeable improvement and I think that’s what Super7 has always counted on. The head articulates above and below the neck, but the lower joint does the heavy lifting. Despite the hunched posture, the Foot Soldier can look up and down just fine and gets good range all around. Shoulders are ball-hinged and can raise out to a horizontal position and rotate just fine. There is a bicep swivel, hinged elbow, swivel at the elbow, and wrist swivel and hinge. All of the hands feature a horizontal hinge so no vertical hinges for the sword wielding Foot. Elbows seem fine this time around. In the torso is just a waist twist while the ball-hinged hips provide for full splits and a leg that can kick forward better than 90 degrees, but little back. There is a thigh twist, but it’s pretty limited. The knees are single-hinged and bend just shy of 90 degrees. There’s also a swivel at the knee and the ankles hinge forward and back and also rock side-to-side.

“You piece of junk! You’re supposed to throw it!”

It’s a satisfactory spread of articulation and by the standards of the line this is probably one of the better figures in that regard. I’m also happy to report that nothing is loose and floppy nor is anything overly tight. Whatever issues the original release may have had the factory ironed out. My only gripe is the lack of a forearm swivel. This design has exaggerated forearms that are really long and I’d like to be able to better position the armor present there. The straps on the forearms mean there was an easy place to sneak it in. The elbow swivel doesn’t function as a substitute, in this case. And, of course, the lack of the proper wrist hinge is annoying. It’s also surprising since they made sure to include such with the turtles so I don’t know why that didn’t extend that to the Foot. They also overlooked the same with Baxter back in the first wave. It’s just a shame they didn’t fix it with one of the re-releases or introduce proper trigger hands.

“Hmm…fascinating design, despite its ineffectiveness.”

This isn’t a perfect release, but the battle damaged Foot Soldier from Super7 is a pretty good one. I don’t know if it’s $55 good, but it is $40 good so if you can find a similar discount then I suggest grabbing it. And if price isn’t an issue and you were just concerned with the quality of the figure then I can safely recommend this one. Adding this figure to a collection of other Foot (Feet?) will help introduce some variety into your display and the different heads and hands will help set it apart. I’m glad I went back and picked this one up. I don’t know if I’ll get any other ones as nothing really stands out for me as a necessity. Or, in the case of a figure like Slam-Dunkin’ Don, I doubt the companion figures will ever happen and I don’t want an incomplete set. For now, I guess my Super7 TMNT collection is basically complete. Until I change my mind again.

If you’re interested in more Super7 or Foot Soldier action figures then check these out:

Super7 TMNT Ultimates! Teenage Mutant Ninja Turtles (2003)

Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely…

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Super7 TMNT Ultimates! Rat King

When Super7 unveiled their tenth wave of Ultimates! action figures for Teenage Mutant Ninja Turtles they learned an important lesson: don’t mess with the classics. For years, Super7’s line of figures has essentially focused on remaking the vintage figures first released by Playmates Toys in a new scale with updated articulation, sculpting, and paint. Fans…

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NECA TMNT “Trouble’s Afoot” Deluxe Foot Soldier

I’m back after a much needed break, and wouldn’t ya know, I’m back with another NECA toy review from its mega popular line of Teenage Mutant Ninja Turtles action figures! Today’s subject may not be the sexiest release from this line, but it’s one that is still worth talking about. The lowly Foot Soldier from…

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JoyToy TMNT Krang

Large, but not necessarily in charge.

The surprise line of the past year has unleashed perhaps its very best with Krang. Krang dates back to the 1987 cartoon series Teenage Mutant Ninja Turtles. Because that show became such a household name, it’s sometimes easy to lose sight of just how insane a character design Krang is. Krang was created by David Wise who, by far, wrote the most episodes of that cartoon series. I’ve seen some people share online in the TMNT community that Wise claims to have come up with Krang all on his own. If so, I’m calling bullshit on that claim because TMNT co-creators Kevin Eastman and Peter Laird came up with the Utrom, a race of aliens that basically resemble brains with faces who ride around in the abdominal cavities of android bodies. Krang (who was brought to life by Pat Fraley, who is integral to the character’s longevity) is an alien that resembles a brain with a face who also rides around in the abdominal cavity of an android body.

And that is a crazy concept for a character. An alien brain with tentacles and teeth from another dimension who needs a robot body to get around. He could have resided in the head, or maybe even in the chest like a Gundam, but no, Krang sits right in the belly of his body. In the cartoon, Vernon calls attention to the absurdity when he first lays eyes on the gargantuan Krang and, honestly, without that I may have never given it much thought. I was a kid, a lot of cartoons had weird looking characters in them, so I thought nothing of it. Now, I appreciate the lunacy of the whole thing. And the fact that his body looks like a bald, potato-headed, pasty man in red underwear and suspenders just makes it even more funny. This thing is goofy, to put it mildly. I wonder if Playmates first saw this concept and thought no way would any kid want such a figure?

JoyToy’s take on Krang is pretty big by the line’s standards, but comes up short against the NECA beast.

We’re almost 40 years removed from that debut so the design of Krang has been immortalized and normalized. He’s essential to the TMNT story especially if you’re referencing that original show so I wasn’t the least bit surprised to see that JoyToy was adding him to their assortment of 1:18 turtle figures. And the second I saw him I wanted him. JoyToy’s line has been a real joy to collect so far. It’s a bit of a pain to get ahold of, and the tariff situation in this country hasn’t made it any easier, but it’s been well worth it. The aesthetics of the line have been this mix of the ’87 show, the 2003 show, and a dash of realism and reimagining. Krang follows that same path, and since he basically only exists in the 1987show, the figure draws from that design quite liberally while adding a few new flourishes to the mix.

I do wonder what that handle is for. And that port.

The JoyToy line may be the smallest of the modern TMNT action figure lines, but that doesn’t mean Krang is a little guy. Krang, in his body, stands at a height of about 6.5″ making him by far the tallest figure in the line so far. This is a 1:18 scale line so that makes the character 9.75′ tall which is pretty damn massive. He was pretty damn big in the show, but probably not quite that big. Shredder, at 4.5″, is nearly 7′ himself so it’s probably safe to say that JoyToy is fudging things a bit, but there’s no getting around that this is a big figure amongst the rest.

Before we dive into it, we should probably talk about the actual character that is Krang. Krang is obviously a little guy since he fits in the stomach of the body, but he’s hardly tiny. He’s about the size of Shredder’s torso and he’s been given an appropriately grumpy face sculpt. He’s molded in pink with a liberal amount of dry brushing over him to take off some of that plastic sheen and help him blend stylistically with the rest of the line. I love his expression and his little teeth and eyes are painted very well. He has his two tentacles which are ball-jointed so there’s a little bit of posing there, but otherwise it’s a slug figure which is about all anyone expected out of Krang. He’s quite possibly the most on-model character from the show, aside from maybe the Mousers, and that makes sense since there’s not a whole lot JoyToy could do with this design. And there isn’t really anything I’d personally want them to do. They could have tried to make him look grosser with veins or even a sheen like he’s wet, but considering he’s going to spend most of his days inside another figure I think this is plenty good.

Krang actually comes with two modes of transportation. The less interesting of the two is what most refer to as Krang’s bubble walker. I think part of the reason why it earned such a name is because other versions had a dome on it, but this one does not. It’s basically a small, bipedal, mode of transportation. It has a very utilitarian look to it as it’s a brushed steel color with exposed rivets. There’s some piping of gold around the compartment and hits of red where I assume lights would be as well as a metallic blue for I guess more lights on the back. The sculpt is a little soft in the legs, but still detailed. The legs contain hinge joints at the top, the knee, and the ankle, sort of like the Mousers. There’s also a twin turret below the bubble portion that swivels. Krang just sits in this thing, there’s no little trick to make his tentacles poke out of it or any flourishes like that. The dangly bits on his chin make it so he needs to sit pretty far forward in the walker if you want him flush with the seat. It’s fine, but I’m guessing most won’t display the character in this fashion.

The turtles will have their hands full with this guy.

And that’s because we have the big boy for Krang to ride around in. We already mentioned the size of this guy, but now we get to talk about the sculpt. If you have some reference art from the show, or maybe the NECA figure of the same, you’ll notice that a lot of the details made it into the JoyToy version. He has the big shoulder pads, the suspenders, the red undies, the vents on his chest, the handle on his lower back, that oddly placed port in the middle of his ass, and even that tuning fork on his head. The flesh tone is rather warm in appearance while the metallic parts have been given a metallic coat of paint. The character on the show had a lot of black linework which would outline certain areas, like the knees and these patches on his thighs. For those, JoyToy decided to fill them in with silver paint to give the character a slightly more mechanical look. There’s also some sculpt work over his spine that looks like an external skeleton and they also added a little gray to the edges of his trunks, which I think looks pretty sharp. The proportions are also less humorous compared with the show design. He has appropriately long legs and there’s even some muscle tone there and with his arms. He’s still a big, mostly naked, guy in suspenders and trunks, but he’s ever so less dorky than his ’87 counterpart.

The head is where I see the most change with this look. The cartoon featured a head that was barely human. This version maintains that same, basic, potato shape, but the facial details are far more realistic. He has a pronounced nose and his mouth is curled into a sour expression like he’s either mad about something or just smelled a particularly ripe fart. It’s not the vacant expression of the old body as, even though his eyes are covered by the glasses, this one almost looks like it would have its own personality. The antenna on his head also doesn’t move or come off, so don’t try anything with it or else it will end like many a Playmates Krang back in the day.

He even makes Bebop and Rocksteady look small.

There’s quite a bit of paint here and even some shading. There’s warm tones on the arms and legs which helped evoke that realistic feeling while there also appears to be some black wash added to grime him up a little. On the chest, it borders a little bit on sloppy as it got a little heavy around those vents. There’s even a black dot on mine right beside the left suspenders. The compartment that Krang sits in is painted a metallic gold with green and red lights and it looks pretty clean. Most of the detail work is very sharp as well. If you get in real close you find an edge here and there that’s not as crisp as it could be, but nothing stands out as sloppy in that regard. The only real criticism I have for the paint is it feels like the shoes need a little something. They’re just red plastic with some design work sculpted in. The hands feature silver knuckles and it just feels like the feet needed something similar. Some silver trim would have looked nice, but maybe they blew the budget on the rest of the figure.

He may be as tall or taller than some figures in larger scales, but playing Krang beside such highlights that there’s more to scale than just height.

I’m going to jump to the articulation now as it does impact the accessories we have to talk about. Krang isn’t usually a character known for having great articulation, but JoyToy is apparently trying to change that perception. The head is fairly basic. As a man with no neck, this guy can only really turn, look down, and can only look up if turned to the side first. The shoulders are typical hinged balls, but they go up beyond your conventional T pose. The elbows are single-hinged with a swivel in place of a true bicep swivel. They’ll bend about 90 degrees. Wrists are ball-hinged so they’ll go in whatever direction you want, but he does have these big cuffs on his wrists that do limit things. They are removable, but he looks kind of dumb without them.

It’s too bad there wasn’t more tension at the arm end for swinging poses.

In the torso, the plate on the front is removable which allows Krang to be slotted inside with ease, but there’s no articulation there. The only joint is a ball joint at the waist which mostly allows for rotation, but there’s a little tilt in all directions as well. The hips are where things get really interesting. Krang has a double-ball peg setup for his hips which I don’t know that I’ve ever seen that before. Plenty of figures connect the to the thigh with a ball socket, but few then connect to the pelvis with another ball socket. Also of note, the double ball (or dumbbell joint) is metal. I don’t know why JoyToy felt the need to use metal here, but it does make for a really smooth joint. And by putting a double-ball peg here, it’s basically like creating a drop-down hinge function. I’ve never really liked drop-down hips because they can be both finicky and feel fragile. If you’re going to do one though, this is definitely the optimal way. It’s easy to work with and the hips don’t look ridiculous in the down position. If you just want a teeny bit more height out of your Krang you can certainly do so with this joint. He doesn’t kick that far forward no matter what you do though, but he can almost hit splits out to the side. The leg will also move on that ball like a swivel and given that it’s metal you’re not likely to ever break it.

This gun attachment might be my favorite.

Beyond the hips, we have a pretty standard allotment. There is a thigh cut if you feel you can’t get enough swivel at the ball joint. The sculpt does feature some sculpted-in linework down the outside of the leg so using the swivel breaks that up, but it’s there if you want it. The knees are double-jointed and will bend past 90 degrees. They get a little gappy, especially below the kneecap if you do push it past 90, but that maybe that can be excused since he is a robot. The ankle features a hinge and ankle rocker. The hinge goes forward a little and back almost all the way. The ankle rocker is a bit steep, but functional. I haven’t had any issues getting him to stand and stay standing and I’m glad he doesn’t have little tiny feet like the NECA version.

He’s a robot TMNT villain: gotta have a drill and axe!

The articulation on Krang isn’t amazing, but it’s better than I anticipated. His accessories are also pretty damn generous. In some way, the figure itself is an accessory since Krang is just the little guy inside. We already mentioned the walker, while the body comes with a whole bunch of hand attachments. For actual hands, there’s a set of fists and a set of open hands. They connect to a hinged ball peg which is connected to the arm via another straight peg. Normally, one of these would have a mushroomed end to keep them in place, either in the hand or the forearm, but Krang features neither. That’s because you need to pull the whole joint out if you want to use one of the other weapon attachments. This is thankfully not as hard as it could have been and removing the cuff makes it a lot easier to grab the ball and pull.

Watch out for the saw blade, Raph!

The weapon attachments should seem pretty familiar if you have the NECA figure. First up is an axe head that is surprisingly ornate. This looks like a ceremonial axe from a D&D game or something. It’s painted a metallic silver and it snaps into place easily. He also has a drill bit attachment, because everyone does with TMNT for some reason, and that looks fine. For something a bit more violent, there’s the circular saw attachment with actual spinning blade. There’s not a battery or anything so you have to manually spin it, but it still looks pretty neat and it’s very similar to the circular saw attachment the NECA Krang came with. There’s also a hit of blue paint on it which breaks up the all silver and gray look. There’s a laser canon, or minigun, attachment. It doesn’t move or feature any blast effects, but it can separate in the middle if you want, though there’s no real reason to do so that I can see. Lastly, there’s the old spiked ball and chain. JoyToy went with a solid plastic chain and it almost works really well. The ball just hooks onto the end and it’s nice and snug so you can kind of pose it. Unfortunately, the other end that hooks onto the peg is very loose. If it was as snug as the ball end then you’d be able to position this for more dynamic poses. Instead, it hangs there limp like an actual chain would which is a bummer.

Oof! I guess it’s time for a new strategy.

The somewhat limited articulation combined with the unique proportions of the character does make posing the weapons a little difficult. If you want Krang to look like he’s really swinging that axe it’s going to be rather hard. His arms are short for his body and there’s not enough range in the torso for him to be almost striking the ground, for instance. He can certainly jab at turtles with the drill bit or just stand there looking menacing with the circular saw. The arm cannon is easy to pose as well while the ball and chain is about as useful as similar accessories with other Krang figures. That’s not the end of what’s in the box though. Krang also has his own circular Foot stand with the 2003 symbol on it. And since he’s such a big fella, he comes with all four pieces of the villains diorama stand. That’s the white brick version with a manhole cover in the middle. JoyToy didn’t need to do that, but it’s pretty cool.

The only thing left to say is that this Krang figure from JoyToy is awesome. He looks great, moves about as well as he could, and he comes loaded with extra goodies. The fact that we got the walker and body in the same package is pretty incredible. As far as I know, that’s never happened with a Krang before. And he doesn’t have all that much of a markup compared with the rest of the figures in the line. I got this figure for $45 while the other figures are often available for $40, give or take a buck or two. That’s an incredible value. There’s also quite a few places with this one in stock that do ship to the US. I am not affiliated with any of them, but I have purchased JoyToy from both LT Cave and Cool Toys Club and had great experiences with both. I wasn’t hit with a surprise tariff charge or anything so at least, for now, you should be able to buy with relative confidence. This has become one of my favorite lines to collect. I enjoyed this Krang so much that I went back and grabbed Slash and Tokka. I was originally planning to be done at Krang, but they pulled me back in. Look for reviews on those turtle boys in the coming weeks!

The world is better with more Krang in it:

MOTU Turtles of Grayskull Krang

Two words that are much hated in the toy collecting community are “Store Exclusive.” Add a “Walmart” in front of that phrase and you get something akin to a worst nightmare. The world of “collectibles” has always relied on same degree of scarcity. The 90s saw a collector boom across various mediums which created a…

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NECA TMNT Cartoon The Wrath of Krang!

We’re back for 2021, and right now it looks like a lot like 2020 as we have a new Teenage Mutant Ninja Turtles action figure to talk about – Android Krang! Hopefully, this doesn’t mean 2021 is a lot like 2020 going forward, but if it’s going to copy anything from 2020 then let it…

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JoyToy TMNT Shredder

Every hero needs a villain, and for the Teenage Mutant Ninja Turtles that number one villain is The Shredder. Setup as a foil in his original appearance, Shredder really became the main guy when the cartoon series was put into development. That show needed a villain who was always around and Shredder was the best…

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S.H.Figuarts Dragon Ball Daima Goku (Mini)

Goku is back for a new adventure which includes a literal downgrade for him.

When Akira Toriyama sadly passed away in 2024 it shocked the world of manga and anime. While his passing was sudden to those confined to the fandom, he at least had one more adventure to deliver in the world of Dragon Ball that would be unveiled later in the year: Dragon Ball Daima. I’ll talk more about the series when I finally finish it (I had to wait for the English dub so I could enjoy it with my kids), but I definitely don’t need to see it all before I can talk about the toys. Daima figures were unveiled well before the series debuted and some of them have actually been out for a little while. I wasn’t sure how deep I wanted to go with the toy line, but when I saw the subject of today’s post on sale at a discount I figured “Why not?”

He’s a little fella.

The only thing you need to know about Dragon Ball Daima to enjoy this figure of a wee little Goku is that in the very first episode a wish is made that turns all of the main cast into children. If it sounds a little like the beginning of Dragon Ball GT then just you wait until you get deeper into the series. The inaugural wave of figures from the show in the Bandai/Tamashii Nations S.H.Figuarts line is three of the main characters in child form: Goku, Vegeta, and Piccolo. The Saiyan boys were released at the wallet-friendly price of $35 while Piccolo was a much more expensive $60 (I guess that’s one expensive cape he’s wearing). I was pretty smitten with the Goku, but not entirely sure I needed it. I figured I’d hold out for Bandai to revisit Dragon Ball era Goku with a similar approach as this new figure is far more appropriate in size, but obviously things changed.

This version of Goku is titled Goku (Mini) and he sure lives up to it. He comes in a standard sized box and there’s a lot of blank space around him. Take him out and he stands at approximately 2.75″ to the top of where his head likely is and only stretches to about 3.325 at the highest point of his hair. This is a little guy, but make no mistake about it this is still an SHF release. The styling is very much evocative of Daima so if you did want this Goku for a Dragon Ball display it won’t exactly work unless you’re willing to overlook the differences. His gi is a pale orange and the top extends past the sash in the middle which is atypical for Goku (his end of Z attire is similar, but that’s in blue and gray). The boots are a bit simplified as well as they’re now all blue with rope around the lower part which is now white instead of red. The faces in the show are illustrated in a slightly different style. To me, it looks more like a conventional “toon” approach and the figure reflects that. All in all, it’s a fine looking figure it’s just very much pulled from Dragon Ball Daima so if you’re not into the look of that series then it might not do much for you.

I love this little scrunched up expression. He looks like a toddler who just had his juice supply cut-off.

In typical Bandai fashion, paint is kept to a minimum with Goku. It’s basically reserved for the details of the face, the blue undershirt, the blue wristbands, the white ropes on the boots, and the soles of the boots. The paint is cleanly applied and the blue painted parts match well with the blue plastic parts. There’s no shading on any of the orange parts of the figure. While that does mimic the show fairly well which is bright in its approach, it can’t hide the fact that the orange plastic has a cheap appearance to it. Now, maybe one might argue that it should since this is a relatively inexpensive action figure for the line, but a low price does not mean it need look like a cheap product. It would be nice if they just hit the figure with a matte coat to cut down on that plastic look. The boots have a nice, almost satin, finish and if the pants did too that might improve the look of the figure. Given that it’s so small, the cheap appearance isn’t as detrimental as it would be on a five or six inch figure, but it’s not something that’s completely unnoticeable.

The power pole is back!

The low price point does not equate to a low accessory count. And even though this Goku is quite tiny, he has some pretty familiar accessories when it comes to the hands. Goku has a set of fists, gripping, martial arts posed, and Kamehameha hands. They may be tiny, but they aren’t hard to swap, just don’t drop one on a carpeted floor or you may have a hard time finding it. Goku also has four different portraits to swap between: smile, yelling, side eyed teeth gritting, and a frowny face that is kind of adorable. In atypical fashion, this Goku also comes with a second hair piece. He has his default look and a wind swept look which is becoming a little more common. Super Saiyan Gohan came packed with the same, though he wasn’t $35, and the new Lowest Born Saiyan Goku also has a windswept option. Since Goku goes back to his roots, so to speak, with Daima he also decided he needs to arm himself with his trusty Power Pole once again. Similar to the Dragon Ball Goku figures, this one comes with a sling and holster for the Power Pole that can be easily equipped. He also has a little nub of the power pole to slot into the holster, or you can remove it and arm him with an extended version. It’s shorter than previous Power Pole accessories and is kind of cheap looking since it’s just a red cylinder of plastic, but it gets the job done. It’s about 3″ and I think it could stand to be a bit longer, but I guess he can always wield an older model if you have one. Lastly, there’s an optional lower shirt piece that’s more dynamic and should give the hips more range when it comes to articulation.

The accessories are plentiful and Tamashii Nations also tried to make sure the articulation was up to par as well. Mini Goku has the standard double-ball setup in the head that lets him look around in all directions except for up. This is a bit of an issue for a little guy and it’s one largely caused by his hair. The shoulders are done pretty well as they’re ball pegs inside the figure giving him a butterfly joint then the usual ball-hinge on the outside. The small torso means the butterfly works pretty well and it also looks good as it’s similar to how they did Krillin and Super Hero Gohan. There’s a bicep swivel at the end of the sleeve and then single-hinged elbows that bend a little past 90 degrees with typical SHF ball-hinge wrists.

Kicks are a bit of a challenge since we’re dealing with tiny parts here.

The torso is where the figure feels more limited. Goku has a ball peg at the waist that lets him rock back a little, but not much forward. You also won’t get much tilt, but it rotates freely. The hips are ball pegs and even with the more dynamic lower shirt piece the figure can’t go out to the side for full splits. He is largely unimpeded kicking forward and back while the single-hinged knees allow for a 90 degree bend. The ankles have the hinge and ankle rocker combo we’re used to seeing on newer figures from Bandai. The hinge is pretty restricted, especially going forward, but the ankle rocker is surprisingly generous. There’s also a toe hinge for good measure.

He’s surprisingly easy to stand even with these tiny feet.

The articulation is probably enough. The single-hinged joints in the knees and elbows are not as restricting as one may expect and they do come with the added benefit of being more aesthetically pleasing than most double joints. I do wish the figure could look up better and I don’t see a good reason as to why it can’t raise the legs out to the side all the way. The shirt hides the hips so the designers were able to go bare bones in that region and yet the articulation is still impeded somewhat. A little tweaking there to give the figure more dynamic kicks would have really helped sell this one, but even so, it’s pretty good.

This is a fun little figure, I just wish I didn’t have to buy Goma to get Goku’s power pole effect piece.

Goku (Mini) is a fun little figure to mess with. It comes with a lot for the price point and those who like Daima and want a kid Goku from the show will likely be pretty content here. I do think some articulation tweaks would have gone a long way, and given that he’s so small, a flight stand feels almost like a necessity. If you want him posed on your shelf fighting adults or larger beings you’re going to need to get him on a stand. Given the $35 price tag, I’m not surprised at the lack of a stand, but I would have paid another 5 bucks to get one. Or rather, I wouldn’t have waited for a discount. Like I said though at the start, my initial pass on the figure wasn’t because I thought it was a bad deal, I just wasn’t sure if I needed anything from Daima. What i really want is an updated kid Goku from Dragon Ball as the ones Bandai already released are just way too big. A new one in this size with some styling evocative of the original manga/anime is quickly shooting up to the top of my personal “Most Wanted” list. Even if that never comes to be, this tidy Goku figure is still pretty damn good all on its own.

There’s plenty more Dragon Ball around these parts if you’re interested:

SH Figuarts Kid Goku

I was so happy with my Super Saiyan Vegeta from SH Figuarts that the very next day I purchased a second figure:  Kid Goku. Now I’ve mentioned more than once here that I prefer Dragon Ball to Dragon Ball Z. It’s just a tighter and more fun series with better action sequences. The characters become…

S.H.Figuarts Dragon Ball Z Krillin – Earth’s Strongest Man

My Dragon Ball collecting was once simply focused on the original series, Dragon Ball, but has been expanding over the years. I’ve definitely leaned more towards Dragon Ball Super of late, but one of my Dragon Ball Z purchases last year was the event exclusive Nappa. I don’t know why I like Nappa so much.…

S.H.Figuarts Super Saiyan Son Gohan – The Fighter Who Surpassed Goku

When Goku shattered his ceiling and became the Super Saiyan of legend to topple the seemingly unbeatable Frieza, the story could have come to an end. Where could the hero go after attaining this awesome power and vanquishing the ultimate evil? The being responsible for not just the death of his father, but the destruction…


Super7 TMNT Ultimates! Teenage Mutant Ninja Turtles (2003)

Technically a blast from the past, but these designs still feel new to me.

Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely either due to poor sales or because Playmates killed it. That is no longer the case as I sit in my toy room and look around I see TMNT figures made by Joy Toy, Bandai, Hasbro, Mattel, and Super7 to go along with an expansive collection of TMNT by NECA Toys. That, however, doesn’t mean the Playmates influence is dead.

There’s definitely some interesting stuff going on here.

When Super7 secured a license to produce TMNT toys around 2019, the company decided the brand would be a perfect fit for its young Ultimates! line of figures. These approximately 1:10 scale figures were created with a goal of mixing modern production methods with an old school aesthetic. For TMNT, that manifested as basically an upscaled recreation of the vintage Playmates line with more articulation, more paint, and more accessories (and more money). If you thought it seemed weird that Super7 could basically just recreate the work of another company then apparently your intuition was right. This business model worked for a time, but Playmates reportedly wasn’t crazy about it and as the master license holder for TMNT they have quite a bit of sway. For whatever reason, that influence didn’t really begin to manifest until somewhat recently, but it’s prevented Super7 from following the blueprint it crafted at the onset which is how we ended up where we are today.

The 2003 version of TMNT had previously only been brought to plastic by Playmates (right).

Perhaps Super7 saw just how many companies were getting in on the action where TMNT is concerned that they decided to be proactive. If the Playmates thing was going to create a significant barrier to creating more TMNT Ultimates!, then Super7 would need a new subject. In 2003, Teenage Mutant Ninja Turtles as a brand was on life support. The fad so many adults predicted would be over in a year or so had finally come to an end. Co-creator Kevin Eastman had moved on leaving Peter Laird to carry the torch. For Laird, this wasn’t necessarily a bad thing as it presented an opportunity to start over. He was able to find some willing partners in 4kids Entertainment and the Fox Kids Network to craft a new entry point for the franchise in the form of a new cartoon series. The show, simply titled Teenage Mutant Ninja Turtles, had the freedom to be a little edgier than the silly former cartoon. It stayed much closer in spirit to the original comics by Eastman and Laird while also doing its own thing. The art style was more mature and more evocative of modern comics and really the only obvious step back was the bland theme song.

New line means new packaging.

The 2003 version of the show was a success. Maybe not the success of the ’87 series, but successful enough to run for years and 155 episodes plus a TV movie. For fans who had enjoyed the original cartoon series, it represented one of that generation’s earliest forms of nostalgia while new kids were able to start from the beginning. The show is remembered fondly in the TMNT fanbase and it’s no surprise that a company like Super7 would want to make action figures based on it. It’s one of the few eras of the turtles to not get a modern action figure as really the only plastic representation out there is the original Playmates companion line. And with Super7 simply basing their figures on the animation, there is basically nothing Playmates can do about it other than keep them out of the toy aisle at Walmart. The fact that Super7 landed this “license” and not NECA came as a bit of a surprise, but apparently it was Viacom that proposed the idea to Super7. Maybe they were sick of managing the Playmates/Super7 relationship and wanted to give Super7 something else to do. Plus it probably came about as the show turned 20.

I think of these as the more heroic of the turtles.

Super7’s inaugural wave of 2003 TMNT figures went up for preorder last spring and are just now making their way out to customers. The first wave is both a surprise and predictable as it contains the characters Leonardo, Donatello, Michelangelo, and Raphael. Yes, all four turtles are being offered right out of the gate as opposed to the one per wave approach Super7 initially took with the license. Perhaps with this aspect of the franchise being untested Super7 felt they needed to show fans that they would get all four turtles and have a complete set. They could have split them up, but maybe they feared customers would doubt their ability to deliver additional waves (and they’d be forgiven for such since Super7 has run into that problem a lot lately) and hold out until all four brothers were available. This approach undoubtedly worked to extract the maximum amount of interest they’re likely to see. Hopefully the drop-off for wave two (Splinter, Casey Jones, Shredder, and a Foot Ninja) wasn’t precipitous.

These new ones are just a touch smaller than the original turtles by Super7.

Lead designer at Super7 for the TMNT license is Kyle Wlodyga who explained in various interviews that these are the turtles he grew up with and thus some care has been taken to get these figures to match the visual style of the show. He gets into it in great detail in this interview posted by the show Turtle Tracks. And it appears that’s the approach as they look to be pretty screen accurate. This contrasts slightly with the companion art for the show and some of the more lavish sequences created for the show’s intro. In both, the turtles had a more traditional superhero shape to their body with a torso that tapers in towards the abdominal region and limbs that appear a bit longer than usual. The turtles of the show were more stocky, like most iterations of the characters, with rounded shells. They all have blank, white, eyes like the comics, but feature unique skin tones like the Playmates toys (though the colors aren’t the same) and their expected colored bandanas. The elbow and kneepads are brown like the turtles from the big screen, so we really do have a mix of influences coming together to create these new (old) look turtles.

The rear of each turtle features a hard, bulbous, green shell. It’s not super shiny, but it does cheapen the look.

Packaging for this wave is pretty typical of the Ultimates! brand with a big window box adorned with artwork of the characters and a bio on the back. The brown shipper also made its return to better protect the contents. It’s a bit evocative of the Playmates blister card, which may have been the one minor hurdle to getting these figures to market. The artwork across the front and back looks to be stock licensing art for the show. There’s also no longer any sort of bio on the back while the plastic for the window feels thinner than usual. The style for each box is the same from turtle to turtle while the insert is color-coded for each brother. If you’re an in-box collector then this is probably fine, though they still take up quite a bit of space. And if you’re an opener like me, these boxes aren’t so nice that you will feel compelled to keep them. Plus the blisters inside are so damn tight you’re likely to mangle them getting the figures and their accessories out.

As is commonplace these days, Michelangelo does have real chain link ‘chuks.

Once freed from their rather tight confines, the turtles will stand around 5.75″ on whatever surface you place them on. They’re actually a smidge shorter than the other Super7 turtles, but I have no idea how tall Super7 envisioned those characters to be. Super7 kind of did its own thing with that line. These new turtles do look a lot different though as they’re bulkier which makes them look stockier. They have smaller heads by comparison, but those older turtles have some pretty large domes. Aside from something very obvious that we’ll get to in a bit, the approach Super7 took is still pretty consistent. These new figures are mostly bare plastic with just a touch of shading applied to the green. It helps to cut down on that plastic sheen, but it also draws attention to the areas of the figures where no shading exists like the kneepads. The rear of the shell is the biggest offender as it’s just a light shade of green. It’s also very bulbous, but this is pretty screen accurate. It’s the most plastic looking of the figures and looks very cheap by comparison. It is on the rear of the figure, but these are premium collectibles and it’s definitely an eyesore. The figures at least appear to have a matte clear coat applied to the entirety of the figures. Strangely, it doesn’t come across as well in pictures. I tried going with a low light setup as harsh lighting can make them shine more than they will in natural light.

I don’t remember Donatello having a birth mark.

Even though paint is kept to a minimum, what little is there can still be messed up. My Donatello has a big, green, spot on the side of his face that I may reach out to Super7 about. That’s the worst looking part, but the paint around the bandanas on all of the heads leaves a little something to be desired. Michelangelo also has a speck of white on one of his cheeks. Normally, I’d get out the Magic Eraser to try to get rid of such, but I’m worried it will mess up the clear coat. Instead, I’ll either learn to live with the shortcomings or just go with the neatest head for each figure and call it a day.

Those who bought all four from Super7 got a bonus head pack on a blister card.

These versions of the turtles are quite chunky, more so than I remembered. It presents a tough order for a sculptor as there’s an inelegance to the silhouette that belies the fact that these characters are trained martial artists. It’s something that can thankfully be posed away, but just standing straight up and down they look awkward. The turtles do share the same body across all four figures with the only differences being the heads and belts. Leo has his scabbards and Donatello his loop for his bo staff while Raph and Mikey are just supposed to cram their weapons into the sides of their belts. These guys also dropped the belt buckles in favor of plain knots which makes it even easier on Super7 when it comes to molds.

The default portraits across the four are pretty typical for the characters and each comes with a secondary option. Leonardo has a smirk and a teeth-baring smirk that reminds me of the Playmates figure. Donatello has an old school TMNT expression with his teeth showing on both sides of his beak as well as a smiling portrait. Michelangelo has a very similar smile to Donnie as well as an open mouthed smile embodying his party boy nature. Raph is the only one who doesn’t get to be happy as he has a pair of angry portraits. One features him baring his teeth while the other is a yell. That one is one of the best of the bunch as one eye is noticeably larger, and rounder, than the other which adds some more personality to the mix. And if you purchased direct from Super7, you got a bonus pack of heads with the following expressions: Leonardo (smile), Raphael ( full teeth gritting), Michelangelo (winking and smiling), and Donatello (a side smile taken from when he mugs for the camera in the show’s intro, also very similar to his Playmates counterpart). The extras are all fine in their own way, but there’s a severe lack of imagination on display. Why does Leonardo have 3 smiling portraits? Raph is all angry, which I guess is on brand, while Michelangelo is also nothing but happy. I would have liked a grim expression for Leo and a smile for Raph, even if it was more of a sinister one. Donatello is the only turtle who gets a wide range of emotions.

The Shell Cell is a downgrade from the Turtle Com.

For additional accessories the turtles share a lot of stuff plus feature their own weapons. For hands we have a set of fists, gripping, and open hands. Each turtle also has a Turtle Com or “Shell Cell.” It’s a bit of a throwaway accessory as the turtles can’t hold it convincingly. It’s in an open state too and it would have been more interesting to get an opened and a closed one. Donatello also comes with a set of goggles. They’re a little tricky to get on either head, but they also look a bit cheap so I’m not sure it’s worth it. This was kind of the start of Donatello always getting headgear of some kind which I’ve never been a fan of.

The rest of the accessories are the weapons and they’re what you would expect: swords for Leo, sai for Raph, a bo staff for Donnie, and nunchaku for Michelangelo. These versions of the turtles may have ditched the initialed belt buckles, but they did like color-coded weapons. This means colored wraps for Leo, Raph, and Mikey on the handles of their weapons while Donatello has purple tape in the middle of his bo. Unfortunately, this represents most of the paint on the weapons as the steel portions for Leo and Raph were left as bare plastic. The plastic is a very pale gray with the the sais almost looking slightly transparent and milky. As a result, their weapons look very cheap especially compared with past offerings from Super7. Raph’s sais are also puny and I can’t find any art, be it key art or from the show itself, backing this up. When stored his sai in his belt they tended to shrink, but in hand they look to be much bigger. Mikey does have real chain on his ‘chuks so they look fine while the brown plastic of Donnie’s staff looks more convincing. Michelangelo apparently was the favorite turtle at Super7 because he also gets effect parts. Like the NECA Michelangelo, you can detach one handle of his nunchaku from the chain and replace it with a whirling effect. He gets one for each weapon and it looks great, I just wish the other turtles received a similar effect part for their weapons like we saw with JoyToy.

When these figures were announced last year the big talking point was double knees and elbows. For the first time in the line, Super7 decided to give the turtles double-joints at both spots. In the past, Super7 co-founder Brian Flynn has expressed a dislike for the aesthetic qualities of such joints. His background seems to largely be in soft vinyl figures and retro stuff so it’s not that surprising he’d feel that way. I think most modern collectors are fine with the trade-off and have always been since we’ve had double joints since the Toy Biz Marvel days. Super7 decided to change things up here, either because they felt the kids who grew up on this version of the turtles wouldn’t accept single joints, or because they caved to pressure that was both internal and external. Whatever the reason, the joints are here and they’re fine. Both are pin-less, but both also need to contend with what all turtle figures have to contend with and that’s the knee and elbow pads. To combat this, Super7 used a style of joint similar to what NECA used to use on some figures where you have a hinge ball above and below the joint. This creates two additional pivot points as well as the double-hinged bend. It works okay and certainly better than what we had. The aesthetics are a downgrade, but probably worth the trade-off to most.

Sais does matter.

Aside from that, most of the articulation should seem familiar. The head is on a double-ball peg and there’s also a ball joint at the base of the neck. These turtles have good range, but the shell prevents them from looking up effortlessly. The shoulders feature ball hinges and we have bicep swivels, the double elbows, and wrists that hinge and swivel. The gripping hands feature the proper hinge orientation for melee wielders while the elbows will bend past 90 degrees, but not far beyond that. There is a waist joint under the shell that mostly works as a pivot point than a full rotation. Hips are still ball-hinges, but the hinge seems much bigger and sturdier than typical Ultimates! figures. There’s a thigh swivel, double knees, and ankles that hinge and rock side to side. The knees bend past 90 degrees and the hip range out to the side allows for full splits. Kicking forward is a little limited since the shell forces the leg out to the side, but the range is there.

Perhaps most important to all who have interest in this line is that the joints are all nice and tight. That doesn’t mean it’s all sunshine and roses though. While I wouldn’t say any joints are too tight, there is an issue with binding and scraping. The hinges in both the shoulders and hips function like ratcheted joints. There’s no smoothness to them at all. Most of these figures are also composed of a very soft plastic, but at the joints we have hard plastic. This causes scraping, cutting, and scuffing even if you’re careful. You’re also bound to have a stuck joint or two across the four figures in either the elbows or knees. The rotation in these double knees can aid in posing, but also drive you nuts as they keep spinning out of position during handling and become misaligned for using the hinge. The design and approach isn’t terrible, and this is better than the often floppy hips we get from Super7, but it still needed another pass before going into production. It feels like Super7 just looks at a test shot once and thinks they don’t need to review anything again or something. Hinged shoulders and hips aren’t anything knee and lots of companies do them without issue, but Super7 would have you believe those toys are freakin’ miracles. Or they could just finally ditch the hinged hips and go with ball sockets. That would make me happy, though I’m sure there would be growing pains there as well.

Splits are also on the table.

Perhaps this is all coming to a head. I do not like to kick someone when they’re down, but things have not been great for Super7 of late. Some of their lines appear to be dead, licenses have been pulled, and a major release like the Cat’s Lair was plagued with quality control issues that Super7 had to rectify at some cost to the company. And now we have tariffs to deal with. This wave apparently arrived at port during that brief window when tariffs on products imported from China were at 140%. In response, Super7 laid off about half of its workforce including 75% of the designers they employed. Among them was Kyle Wlodyga who has been the head designer for Teenage Mutant Ninja Turtles and other licenses and was responsible for some really terrific stuff. I’ve always assumed TMNT was one of Super7’s best performing licenses so to see him laid off came as a shock. He also was vocally pushing for the company to tackle 2003 TMNT for awhile, but they didn’t do it until Viacom basically forced their hand. And what do you know, it was a big seller! At least, according to Super7. How shitty is that? The guy pushed for this, it finally happens, it’s a success, and he’s the one who gets shit-canned? Something smells there.

Thanks, Mikey – have a slice!

While I have sympathy for those at Super7 and I don’t want to see the company fold, as a reviewer, I’m not going to tell you to go out and buy an inferior product out of the kindness of your heart. I have to review these action figures as they are independent of the climate surrounding them and I’m forced to conclude that they’re just not worth the asking price. Super7 wants $55 each for these figures, perhaps more now that tariffs are involved, and they just don’t measure up to other figures in that price range. The appearance is too cheap in places and the articulation can literally damage your figures. They also don’t come with much and look especially light when compared with the other turtle figures Super7 has released over the years. If these were $35 then I could overlook most of that. The quality control would still be unacceptable to some degree, but also easier to swallow at that price.

These guys are a mixed bag, but if your standards are simply that you want something that looks like the show for your shelf then you’ll probably be content.

Objectively, I can say these figures aren’t worth the ask, but subjectively I can also say I don’t hate them. I don’t even dislike them. These are solid representations for an underserved era of Teenage Mutant Ninja Turtles. If you want a set of 2k3 turtles for your shelf you’ll probably be content with these once they’re in place. I do wonder how deep Super7 can go with this line. Personally, I’m in for Shredder out of wave two, but no one else. If Super7 wants to give me Christmas variants I’d be interested in that, but I don’t plan on going deep at all on 2k3. Unfortunately, it sounds like Super7 is. In another interview with Turtle Tracks posted at the same time, Wlodyga said the vintage-inspired stuff was “on pause.” Rarely does “on pause” ever mean anything good. That’s really frustrating as we’re still missing key figures in that line, most notably Undercover Don and Heavy Metal Raph, two figures keeping collectors from a complete set of Playmates remakes. Even if Viacom is really pushing for Super7 to move away from that stuff, the company should go to bat for its consumer and tell Viacom that people really want and expect those figures from them. They basically did it for Rat King, they can do it again. I’m so irritated by that decision that it makes me want to boycott the 2003 subline. I guess don’t expect a ton of Super7 stuff from me going forward.

We may be light on Super7 coverage from here on out, but there’s no shortage of historical coverage:

Super7 TMNT Ultimates! Rapper Mike

Is Super7 going to finish a set of variant Teenage Mutant Ninja Turtles?! Maybe, as we’re now three-fourths of the way through the rock n’ roll turtles as released by Playmates. Punker Don, Classic Rock Leo, and now Rapper Mike make 3 with only Heavy Metal Raph remaining. As of this writing, Raph hasn’t been…

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Super7 TMNT Ultimates! Punker Don

It’s been awhile since we last took a look at a figure from a wave of Super7 Teenage Mutant Ninja Turtles Ultimates! It was back in July 2024 that I gave a rather glowing review of the first of a presumed four turtle figures based on the old Playmates Rock n’ Roll Turtles – Classic…

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Super7 TMNT Ultimates! Classic Rocker Leonardo

When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…

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Jakks Pacific The Simpsons – The Rest of Wave 1 and Wave 2

Lets blast through some new(ish) Simpsons figures!

Back in October, we took a look at the very first wave of action figures from Jakks Pacific based on The Simpsons. At the time, I only had two figures from that inaugural wave: Homer and Bart. It was a series of great interest to myself and other Simpsons fans since it’s existence basically meant that other recent Simpsons figures from Super7 were coming to an inglorious end. My feelings on Super7’s output was mixed, at best. Some of those figures I really like and some were really bad. I wish the two could have coexisted, but that was not to be. Jakks Pacific, for their part, crafts far more affordable action figures and also makes them available at standard retail outlets like Target and Walmart. While I don’t love giving either store my money, at least it means it’s possible to find these things somewhere nearby for visual inspection before buying. At the time of my first review, I wasn’t sure if I was going to continue reviewing the line since it is fairly basic, but now that I have quite a bit more I felt like it warranted a follow-up to see how things are going in Simpsons Land.

If you’re new to the Jakks experience, The Simpsons is split between 3 figure lines: 2.5″, 5″, and Deluxe. The primary line is that 5″ one which boasts the most articulation while the smaller line is centered around playsets which the smaller scale makes far more feasible. The deluxe figures are so far limited to three: Count Burns, Homer as the Incredible Bulk, and Radioactive Man. These figures have a bit more paint, but also a built-in gimmick. Radioactive Man has a light-up chest while Burns pops out of a coffin or something. I’m actually not sure what Homer does, but he by far has the most elaborate paint job of the lot seeing that he’s splotched with green and yellow flesh. They retail for 20-25 bucks depending on where you find them and are a curious set. The gimmick takes away from the presentation and makes them seem more like kids toys, but the deluxe price point does not. I’ve ignored them thus far. Burns has some appeal for me being that he’s a Treehouse of Horror character, but he honestly looks pretty cheap. Homer is all right, but I’m not paying that to get him.

I’ve basically stuck with the 5″ stuff though I’ve dabbled in the 2.5″ as well since they’re so cheap and at least two characters make a whole lot of sense for that scale. Since my initial review, I’ve managed to acquire the rest of the first wave as well as all of wave 2, save for the Homer repeat. I also grabbed 2.5″ Bart and Lisa to see how they scaled with 5″ Homer as well as the Walmart exclusive Bartman.

Let’s start with Bartman since he’s the most familiar. This is basically the same Bart figure from the first wave, but with a new head, cape, and slingshot. He’s sporting the blue t-shirt which is what Bartman usually was drawn with as he was more of a licensing art character than a show one. The new head has a scowl on it befitting the character and it looks like it’s molded in two main pieces: the cowl and the lower head. Jakks sticks with colored plastic and avoids paint which is true of Bartman. His left hand has also been replaced with a fist when compared to regular Bart which helps to sell the illusion that he’s drawing his slingshot (which is held in his canonically correct right hand as Bart is a lefty). The cape is just plastic, but looks okay. You just can’t position it at all which kind of stinks since he does come with a skateboard. And that skateboard is the exact same one that comes with regular Bart. If you like that Bart then you’ll probably like Bartman. He has all the pluses and minuses of that release, but with a cool superhero motif.

Rounding out wave one is the duo of Groundskeeper Willie and early season star Otto Mann, the bus driver and local burn-out. Otto features a somewhat involved sculpt, especially when compared to Homer and Bart. He’s sporting his hat, headphones, Walkman, and bracelet on his right wrist. His big hair is present which limits the posing of his head to essentially nothing. He looks pretty on-model though with his partially closed eyes and trademark overbite. Paint is sparse as even the headphones look like they’re composed of different colored plastic. The tape deck is painted as are the black lines on his shoes. Otto’s sole accessory is Bart’s left-handed guitar. The sculpt is nice, but the lack of paint is a detraction as it’s just a red brick for the body and a light brown for the neck and fretboard. It also lacks a strap, but it’s light enough that Otto can hold it without much trouble. He looks nice and if I had one nitpick about the sculpt it’s that he should be slouched a little more, but overall it’s solid.

Willie is another involved sculpt and a damn good one at that. He’s probably my favorite of the first wave. And even though, at a distance, it looks like he’d require more paint, it’s still mostly colored plastic. Even the green overalls are molded and laid into the gray undershirt. All of the red for his hair is separate and the only obvious paint is the white for his teeth and the black hair on his arms. He has an open mouthed expression like he’s possibly yelling at someone, but it also works with his bagpipes accessory. It too is mostly colored plastic and Jakks went to great lengths to not have to paint the red pattern, though they did paint the end of one of the horns with a metallic gold which was an unexpected flourish. Willie’s other accessory is a shovel which is comparatively plain and not likely to see much use as a result, but it’s still nice to see a figure with two accessories instead of one. Unlike Otto, Willie does have pretty bad posture which is appropriate for him. I’m not really getting into articulation because it’s basically all the same, but it’s good enough here that Willie can handle his bagpipes in a convincing manner.

So many scales going on here.

That concludes wave one, but before we move onto wave 2 I’ll mention the 2.5″ Lisa and Bart I picked up. I grabbed them thinking they may actually scale better with the adults than the 5″ line’s version, but as expected, they’re just too small. They don’t move much either and each has one accessory: Bart his skateboard and Lisa her saxophone. They look okay so if the smaller scale is more your thing you may like it, just don’t expect much.

The second wave of 5″ figures consists of Krusty the Clown, Lisa Simpson, Moe the bartender, and Homer again. The Homer is the same as the wave one figure so evidently Jakks felt it needed to make sure it kept shipping the Simpson family figures to keep them in a state of constant availability. And from what I’ve seen, you can walk into pretty much any store that carries this line and find a Homer and a Bart on the pegs, but not in huge numbers so I guess it’s working. We’ll start with Lisa since she’s a member of the titular family. Like Bart, she’s oversized for proper scale standing at about 3.25″. And it’s not so much that she’s too tall, she’s too big proportionately speaking. Her head looks huge compared with Homer’s. She’s also the worst articulated figure in the line so far since her skirt means that she can’t do much with her legs. She comes with her saxophone, which is a solid chunk of gold plastic, which she struggles to wield properly. A little hand was sculpted onto it as a cheat, but her tiny hands still struggle to hang on. You may need to heat it, shove it on, and forget about it.

We next turn to Krusty who’s depicted in his standard attire. Like Homer, he suffers a bit from a bland expression. It’s a neutral one which just doesn’t work all that well for Krusty. I think of him as either “On” (Hey! Hey!) or miserable. This face just lacks any and all emotion. The pupils on mine also seem to be misplaced slightly so he’s kind of looking up all the time. The rest of the sculpt is fine though and captures all of the details one would expect. He has his huge clown shoes which makes him relatively painless to stand and they also feature the most generous ankle rocker in the line so far. The rest of the articulation is basically the same as Homer, though my figure’s knees were really stuck out of the box. For an accessory, he has a microphone and stand which is fine. I prefer it to a pie. It’s just too bad his mouth is closed so it doesn’t look like he’s actually speaking into his lone accessory.

Our last character of wave two is the bartender Moe, inventor of the Flaming Moe. He is what you would expect and it’s kind of eerie how similar the figure looks to the Super7 one. Almost like it’s the same mold scaled down. The apron he wears is an overlay that can be removed if you want. It’s buttoned in the back, but I haven’t taken it off out of fear it might be hard to get back on. With it on, it severely limits the movement in his legs, but it is somewhat soft so it’s not impossible to move his legs if you’re determined. He has a neutral expression which works for Moe and he comes with two accessories: his rag and his phone. The rag is exactly like the Super7 version as it’s a piece of molded plastic so that it can hang from his fingers. The phone is slightly more elaborate as it features a removable receiver, also just like the Super7 accessory. I love these old phone accessories for some reason so I like it here, but it could use an angry head to go with it.

These miscreants can’t do much, but they look pretty good doing nothing.

I have two more characters to highlight before we’re done and they come from the 2.5″ line: Itchy and Scratchy. These little guys feel right at home in the smaller scale so much that I don’t think I have any interest in 5″ versions. They have the same limitations as Bart and Lisa which is no elbow articulation, knee, wrist, waist, and their legs move as one piece. Still, the sculpt looks great on both and they actually feature a solid amount of paint. Itchy comes with a club while Scratchy comes with a mallet. The limited articulation means they can’t do much with their accessories, but they look good in a pretty vanilla pose. It would be awesome if at least Scratchy could be pulled apart with gruesome wounds left behind, but Jakks is probably hoping to court some kids with this line so I get why that isn’t the case.

Death to Poochie!

The Jakks Pacific Simpsons line keeps on chugging and it’s hard to find fault with much of what’s here. My main gripe still remains the scaling between the adults and kid characters as well as Jakks’ utter avoidance of painted parts. Still, the figures are about 13 bucks in most places with the 2.5″ figures retailing for $5. Of the line so far, I think Willie is my favorite, but I also really like how Moe turned out. My only other gripe is just availability. These figures have been the kind that you can’t pass up. While I did eventually see Otto and Willie get restocked in a few places, I’ve never come across Moe and Krusty more than once. The 2.5″ are just as bad as I only saw Itchy once and could not find a Scratchy for the life of me. A fellow collector helped me out with him which was greatly appreciated. I assume they’ll be restocked at some point since the demand is obviously there, but Jakks has been slow to course correct so far.

If you do like this line, you can find it almost everywhere action figures are sold. Bartman is exclusive to Walmart and, at the time, was easy to track down. I’m not sure if that is still the case. I’ve found not many Walmarts around me carry the line. Most Target stores seem to stock it, but only at a case at a time so they go fast. They can also be found at Gamestop and the 2.5″ line has also shown up at Five Below. Online retailers do carry the 5″ line, but some force you to purchase by set or by case which is unfortunate. They also tend to add a buck or two onto the price and if shipping is a factor that can drive the price up. This isn’t a line that would survive at 20 bucks a figure because the quality isn’t there. They’re not terrible and look fine as-is, but a 20 dollar figure carries different expectations. Though in all honesty they’re not far off from your typical Marvel Legends figure when it comes to paint and accessories. I just wish Jakks made the parts on these guys easily swappable so we could get different portraits, but we’ll speak more on that when we take a look at wave three.

Jakks Pacific The Simpsons Homer and Bart

I think it was early this year that we found out Super7’s line of ReAction and Ultimates! action figures based on The Simpsons was ending after just a couple of years. That meant Super7 was done after four waves of Ultimates! and four waves of ReAction figures. We had seen figures for a possible fifth…

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Super7 The Simpsons Ultimates! Moe

Our first two looks at the inaugural wave of Ultimates! from Super7 based on The Simpsons have been two very episode specific takes. One was Deep Space Homer from the episode of the same name where Homer went to space and the figure presents the character in his space suit. The second figure was Poochie,…

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Super7 The Simpsons Ultimates! Krusty the Clown

If you’ve been following along with my reviews on the second wave of Super7’s The Simpsons Ultimates!, then you will have noted that I’ve had a bit of a love/hate relationship with this wave. For the most part, the sculpts and deco have been on point, it’s some of the little things that have been…

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NECA TMNT Toon “Crouching Panda, Hidden Turtles” Ultimate Panda Khan

Remember Panda Khan? Well he’s back – in toon form!

I encounter the sentiment often that the majority of Teenage Mutant Ninja Turtles fans in my age group (the over 40 club) associate the property with the vintage toyline first and foremost. The cartoon was a big hit, but it could only appear for a half an hour at a time where as the toys were always there and always willing to go on adventures. That is why when it comes to characters in the TMNT universe, most seem to think of the toy first, toon second. NECA is well aware of this and has seen from afar that just making modern action figures based on the old toys is a tough road to travel if Super7 is any indication. And while many characters from the toyline did eventually make the jump to animation, not all of them did. To get around this technicality, NECA has decided to make toon versions of those characters as basically a What-if? homage and it’s how we got ourselves a NECA Panda Khan.

Panda Khan has a little bit of size to him.

Panda Khan is a character that exists outside of TMNT media. If all you knew of him was the old Playmates toy, then that was probably not something you were aware of. The character was created by Monica Sharp and Dave Garcia and appeared in his own comic as well as some published by Mirage Studios. The character is actually named Li Yang, but goes by Panda Khan and he was essentially setup for the same deal as Stan Sakai’s samurai rabbit, which turtle fans know as Usagi Yojimbo. For one reason or another, Panda Khan’s appearance in the cartoon never happened and he forever remained one of those characters who existed for TMNT fans in toy form, but no where else. The character is now owned by Gaelstone Media who cut a deal with NECA for Panda Khan to appear in their toyline. The figure was unveiled last summer and can now be found at Target as part of this spring’s edition of Haulathon.

Samurai troopers assemble!

Panda Khan in the Playmates line was basically a samurai Panda and not much has changed over the 30+ years. NECA has taken the same, basic, approach to the character, but livened it up with colors most would associate with the cartoon. The character is a solo release and comes in the same f.h.e. style packaging as other ultimate or deluxe releases in the line with artwork by Aaron Hazouri. There’s a rather elaborate (by modern toy packaging standards) bio on the back that’s basically a setup for an episode of the show that never came to be and is rather clever. The front fifth panel is held in place by Velcro and behind it is a nice window box to see the figure. If you wanted to keep this guy in-box, it would display pretty well, but this isn’t the sort of place that leaves a toy in its box.

One irksome paint defect with my figure is this black line on his teeth.

Panda Khan stands roughly 7″ to the tops of his ears giving him some decent size for NECA’s toon line. More so than the height is the heft. This is a chunky figure with a satisfying in-hand feel. The upper body is dominated by shades of blue as he’s sporting a light blue kimono with a dark blue vest over it. Clashing with that are the bright green pants, but with TMNT designs it often feels like the clashing is the point. On his shins, forearms, and shoulders are armored bits which are a darker shade of light blue rimmed with yellow and studded with red. He also has skirt armor with a similar approach and all of these panels are held in place by sculpted-in red straps which match nicely with the red bandana across his brow and sash around his waist. It’s a nice design and it pairs well with both Usagi and the samurai Michelangelo released previously. I do find the choice to have an armored skirt with no torso armor a little odd, but I guess they didn’t want to come too close in design to the Playmates release. The kimono looks like it should continue past the belt, but I guess he tucks it into his pants? I personally would not have gone with the green pants either, but I suppose it’s more interesting than black or blue.

If you want a more primal arsenal.

The cartoon styling for the face is very evocative of the Usagi Yojimbo design. The default portrait is a classic TMNT teeth gritting pose and he also has a more stern expression to swap to. I like the look of both, but the paint on the teeth of mine is sloppy on one side which is a bummer. For that reason, I’ll probably stick with the stern expression, but I also find it fits the look of the show a little better (the teeth-gritting expression is something I associate with the toys more than the show). The alternate head also has an added ponytail which is a bit interesting. I think it’s a NECA touch as I didn’t encounter any images online from the comics of Panda Khan with a ponytail. If you like it (or don’t) NECA has you covered too because the top of the head is removable and interchangeable between the two portraits so you can mix and match as you see fit. NECA is always doing small, clever, things like that which I really appreciate. The paint on the teeth is the only negative I can find with the presentation here as the rest is pretty clean and crisp. This is another Tomasz Rozejowski sculpt and he really nailed it.

You can fit the claws in here, but probably not much else.

In addition to the extra portrait, Panda Khan comes with the usual assortment of hands: fists, open, and two sets of gripping hands. I suppose that part is unusual as Panda Khan’s gripping hands are the same size, but one set features a horizontal hinge while the other features the melee appropriate vertical hinge, a practice I’m happy to see NECA start paying more attention to. For those gripping hands, Panda Khan has his trusty blade: the Morning Qi. The old Playmates figure featured a sword that resembled a rather conventional katana while this one has a bit more of a squared-off design to the blade. There’s a sculpted Yin Yang near the hilt and the weapon is painted very well. The hilt is pretty thick, but the figure can grip it just fine. There is a little give to the fingers of the gripping hand, but perhaps not enough to alleviate any fears of paint rub. If you miss the the old school katana of the original figure, you could always hand him one of Samurai Michelangelo’s blades, though it might look pretty small in his hands. If you have the Super7 Leonardo then you may prefer the look of one of his katana. As for me, I’m pretty content with Morning Qi here.

If you want something more like a katana, the Super7 Leonardo swords work all right.

The sword and the appropriate hands to wield it are probably all most would need, but NECA included a few more accessories in this package to better outfit this warrior panda. We have some optional equipment in the form of a bamboo hat and backpack. The hat plugs into the top of his in place of his ears and also includes a chin strap. It looks nice and the plug was a good choice to help keep the hat in place, though part of me feels like a toon version of the character would have impossibly had his ears poking through the hat. It might have looked kind of funny if NECA had done the same. The backpack can slide onto his arms pretty easily and even features a removable lid. The interior of the backpack isn’t very large, but it can store his other weapons which are two bladed instruments that slide over the fingers of either the gripping hands or the open ones. These claws give him a more primal method of attack since they’re reminiscent of actual panda claws. They’re neat, though probably too violent for a cartoon unless he’s being unleashed on robots. I do wish NECA had made the backpack just a little bit bigger so we could have fit the extra hands in it as well, but at least it’s not entirely useless. There’s no weapon storage for the sword though, but I guess you could wedge it between the backpack and the figure’s back or have it sticking out of the backpack itself.

And this brings us to the portion of the review that’s often the least fun to talk about: articulation. I’ve said it before, and I’ll say it again, the NECA toon TMNT toyline is an aesthetics forward line where articulation is not quite an afterthought, but certainly not a priority. Panda Khan for sure embodies this approach as the articulation present is super basic. The double-ball joint at the head allows for swivel and tilt, but no range looking up. Being a tall character, he can at least look down. The ball-hinged shoulders are basic while the pauldrons will impede range going out to the side. They and the other armored pieces do flex, but you probably wouldn’t want to push it and leave them in such a state. The double-jointed elbows are pin-less and the range is quite good, but the joint is not very aesthetically pleasing. There is a bicep swivel, but the range in the arms is not sufficient enough for a two-handed sword pose, unfortunately. The waist twist barely moves while the hips are severely restricted in all directions. The single-jointed knees can swivel, but they don’t bend 90 degrees. He’s one of those characters that also is always semi-crouched as his legs can’t be just straight. The hinge at the ankle is limited while the ankle rocker is fine.

Those robots sure do cut nice and clean.

Panda Khan is a figure that can’t do much. Even expecting that of a bigger and bulkier character, I still can’t stress enough how limited the figure is. There’s no reason for the head to not work better and I wish they had made it a priority to allow the figure to grip the sword convincingly with two hands. Especially since that’s how they chose to depict him on the box art. There’s just a lot of stuff getting in the way when it comes to the numerous overlays on the torso and in the hip area. No one expects anything too crazy out of a giant panda, but he is supposed to be a samurai and should be capable of more.

If you’re a regular NECA TMNT collector, none of that is a surprise. The figure at least does look pretty good and I continue to be impressed with how clean the paint job is given the abundance of it. The only visual things about this guy that let me down is the sloppy paint on the teeth of the default portrait and I don’t like how those elbows look. They have a very McFarlane appearance to them as a lot has been chopped out. NECA is still new to the pin-less approach so perhaps it’s something that needs more refinement. They can get away with it on the turtles who feature elbow pads, but figures like Panda Khan aren’t able to do the same. And as always, your enjoyment of this guy will come down to how you think it looks. If you like the look of this one and don’t think it needs to pose all that well then it’s actually a pretty easy recommend. At $35, it’s a bigger character with plenty of accessories that features a ton of paint. With prices expected to rise in the very near feature, Panda Khan may soon feel like a bargain. And it should be pretty easy to track down. The figure is available online at Target.com and also being stocked in-store. I got mine via the website and wish I had waited for an in-store figure so that I could have perhaps landed a better paint job. I’d encourage anyone else interested in Panda Khan to do the same.

We have plenty more NECA Teenage Mutant Ninja Turtles for your to peruse:

NECA TMNT Toon “Start Shredding the News!” Ultimate Shredder

I am back! If you’re a regular reader then you probably didn’t notice much as far as content goes, but I’ve been out of commission for weeks now due to my laptop crashing. I was able to fix it, but it took some time to get around to it and it’s been a really long…

NECA TMNT Toon Samurai Adventure Michelangelo and Space Adventure Donatello

I think most people understand that when it comes to a toy line the most popular figures are of the most popular characters. The problem is, what do you do when everyone has the most popular characters? You make them again, but different! That’s sort of the genesis of the variant action figure of a…

NECA Cartoon TMNT The Tale of Usagi Yojimbo

The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated…


Super7 Vintage Collection Glenn Danzig – Samhain and Danzig era

I’ve got a couple Danzigs coming at you today.

For a guy as tied into comic books and the properties associated with them, Glenn Danzig has had a lot of disinterest when it comes to toys based on his own likeness. It was about 20 years ago that musician and publisher of his own books partnered with Medicom to produce a trio of vinyl figures of his own likeness from his time with The Misfits, Samhain, and the band that bares his namesake. Those figures were very stylized and not exactly what one would call an action figure. It was mostly in-line with the snippets of Glenn’s own collection of toys that are floating around on the internet which seems to focus on Japanese properties and soft vinyl. This approach is in contrast with what his former and now current bandmate Jerry Only has done who had a doll of himself (and then Misfits guitarist Doyle) sold in the early 2000s and has partnered with Super7 to produce a ReAction figure of himself. He also went the Medicom route as well with a figure stylistically the same as what the company did with Glenn.

Previously, the only Danzig toy of any kind I’ve had is this big fella on the left from Medicom. There was a Samhain and a Misfits version of that guy as well.

I don’t know if Glenn Danzig has ever said specifically why there aren’t more toys of him out there. I’m sure he doesn’t mind the income that comes with such deals, but I know he did throw some shade at Jerry for those dolls that wound up in Hot Topic’s clearance section eventually. It was awhile ago, but NECA’s Randy Falk, in response to a question from another user on social media, mentioned he had been trying to get Glenn onboard with the company to do a figure of him, but the singer always brushed him off. NECA tends to do realistic portrayals of music personalities which leads me to think that Glenn just isn’t interested in such a thing. We saw similar sentiment out of actor Elias Koteas when NECA was trying to secure his likeness to do a Casey Jones figure and, for him, he indicated it just seemed weird that people would want a tiny version of himself to mess around with. Maybe Glenn feels similarly about the whole thing, or maybe he knows the internet or a show like Robot Chicken would have too much fun at his expense if such a thing existed?

The style of these Danzig figures is clearly based off of the old Masters of the Universe line. Since I don’t have any of those, here’s an Origins He-Man for comparison.

That hypothesis seems to track with what Super7 has recently released. Brian Flynn of Super7 teased a deal with Danzig years ago in a conversation with The Fwoosh. I didn’t try and look it up again, but I want to say it was in either 2020 or 2021 and may have been part of the San Diego Comic Con at home thing. That deal was apparently not an easy one and Super7 never elaborated on what they were doing, but it turns out they had Danzig in mind for a new line they wanted to launch. It’s possible Glenn said “No,” to ReAction and Ultimates and this came about as a compromise – who knows? Super7 calls the line it’s Vintage line and it’s heavily inspired by the original Masters of the Universe toyline from Mattel. And by inspired by, I mean it’s basically the same thing. They’re 5.5″ figures with super basic articulation in a preposed stance. Glenn was obviously onboard with this depiction of him in plastic, though it still came with more controversy. It was sometime last year that retailers abruptly cancelled the line indicating that word came down from Super7 that they weren’t happening. Super7 blamed it on retailers auto-cancelling items that have been outstanding for too long, which makes no sense since I’ve had stuff on preorder from the same retailers for Super7 product that literally took years to deliver. Danzig, for his part, seemed to be confused by the whole thing so he wasn’t expecting it. The Jerry and Misfits Fiend figures in the same style were not cancelled, so it was definitely an issue with Glenn and Super7. Was the company having an issue with approvals and playing hardball or something? I don’t know, but something fishy was going on. Either way, the figures went back up for preorder eventually and started rolling out at the end of 2024.

The first two figures in this line to arrive are figures of Glenn based on his appearance with Samhain and one based on his early 90s Danzig look. They’re packaged on a cardback the exact same dimensions as a MOTU figure. There’s even a castle, but instead of it being Castle Grayskull it’s a castle sporting the Samhain/Danzig/Golden demon skull. The Samhain figure, based on the album cover for Initium, has a blister bubble with the shape of a skull blown in while the Danzig one has an inverted cross. The castle on the Initium card is also bloodied. It’s a thin card so it’s not the most sturdy, but I suspect the packaging is nice enough that many will just leave this on card.

On second thought, maybe don’t fuck with He-Man?

And that’s because the figures themselves are not the most interesting to handle. These are faithful interpretations of the MOTU style which is a mold that is over 40 years old at this point. Those figures were designed during a time when action figures were almost exclusively the domain of children. They were engineered to be durable and functional first and foremost. The form was also still really new so there hadn’t been much in the way of innovation beyond some swivel joints. They were also designed for maximum profit so the molds were just used over and over recolored and joined with new accessories and new heads to flesh out the cast of characters.

And that brings me to the subject of vintage inspired releases. Super7 very clearly wants to be as faithful as it can to the old toys in this style at the expense of perhaps even saving a few bucks. There is really nothing modern about these Danzig figures, but the molds are not exactly the same. The torso is the only intended shared part between these two. Samhain Danzig has fingerless gloves on while Danzig era Glenn has just wristbands. Since the arms are one piece, that’s an entire new mold. Samhain Glenn also has boots with buckles on them while Danzig era Glenn has long pants that go over his boots. Or he’s supposed to, but my figure has the correct right leg, but the wrong left leg which is the Initium figure’s leg.

I find Super7’s approach here kind of interesting, and a bit frustrating. The company could have saved itself some money if its molds for the legs and arms ended at the boot and wrist. This would have also given us another point of articulation if the hands and feet were separate pieces, but then that would break with the original line’s articulation which is just a swivel at the head, shoulders, and waist and a ball-hinge at the hips. How much does the consumer value this slavish adherence to a format from the early 80s? I don’t think many care and would happily trade the inaccuracy for a couple of swivel points. You may be thinking that a wrist swivel or a boot swivel won’t do much, but these guys are packaged with microphones that they can only hold in their right hand and not turn towards their face. It’s kind of dumb looking.

Those are my thoughts on the approach here, as for the figures themselves they look about as good as you could get out of this form factor. These are exaggerated, hulked-up, takes on Glenn Danzig from two different points in his life. The Initium head has the old devilock hairstyle which obscures the face while the Danzig era figure has the side part long hair and sideburns. The face on the Danzig era figure does look like Glenn, albeit it looks more like an older Glen to me than an early 90s one. He’s got some of that modern grump to him. The Samhain Glenn has no facial features to really take in. Even his eyes are unpainted. His selling point is the blood paint job which does look pretty damn cool. Both also feature Glenn’s tattoo on his left bicep. I’m honestly not sure if it was finished when the Initium album cover was shot, but I don’t really care. The batwings on the Fiend in the middle is a little smooshed looking, but it’s fine considering the size we’re dealing with. I think he also had some other skulls added to it for Unholy Passion and November Coming Fire. I don’t know when they were added, but they’re featured on the Medicom figure.

The only accessory each figure comes with is a microphone that has a bit of wire trailing off of it. The Danzig era figure does have the skull-cross pendant which is affixed via a plastic wire. It’s not a bendy wire and has a tendency to want to float. I’m curious if I heat it up if I can get it to lay flat on his chest, but I think it’s just not heavy enough. That figure also has the skull belt buckle which is painted silver and looks decent enough. The presentation across both figures is pretty clean and the paint kept to a minimum. I wish the Samhain figure had a little paint on the buckles of his boots or something, but I’m definitely not surprised by the omission.

“Hey man, what’s up with the bear?” “I vibe with this bear.”

Are these stylized takes on Glenn Danzig worth adding to your collection? I guess it all depends on what your initial reaction to them is. If your first thought is “These look pretty cool,” then you’ll probably like them. If you’re buying them to keep on card then you’ll be even more pleased since they don’t really do much out of the box. I personally wish they were engineered like a MOTU Origins figure, but that’s just me. These will set you back about $30 so they’re not exactly cheap. A MOTU Origins figure is about half that and a much better figure, but none of them are Glenn Danzig. For the price, I do wish they had more stuff. Maybe a dagger for Danzig era Glenn and that weird mask he sometimes wore for Samhain performances? The mic makes sense, but is kind of lame. That said, I have a rather extensive Danzig collection so I had to add these and I’ll be adding the Misfits ones soon as well. If I have anything to say about them you know I’ll say it here, but I could have saved myself a lot of words by just saying what you see is what you get. If you like it then cool, and if you don’t you probably won’t regret passing on them.

Here’s a look at some related figures you may find interesting:

NECA Misfits Ultimate Fiend Action Figure

When Glenn Danzig and Jerry Only reached a settlement over who owned the rights to The Misfits in the mid 90s (resolution: they both did), it set off a wave of new merchandise plus a new version of the band. What had once been a logo found mostly at punk and metal shows, the visage…

Super7 Ultimates! Ghost Papa Emeritus IV

If you’re reading this the day it went up then you should know April 25, 2025 as Skeleta day! This is the day that Ghost unleashed its latest album upon the masses and there’s a lot of hype surrounding this one. It’s arguably the band’s first release since it saw its popularity explode in recent…

MOTU – Turtles of Grayskull Skeletor

When it’s come to the Turtles of Grayskull line by Mattel, I have mostly stayed in the Teenage Mutant Ninja Turtles side of the pool. I have all four turtle boys plus Sla’ker, who is more Slash than Faker if you ask me. The one exception has been Mouse-Jaw, but the classic Masters of the…


NECA TMNT Mirage Studios April (Version 2) with Professor Obligado

Say “Hello” to her little friend.

Back in 2008, when NECA was planning out a line of Teenage Mutant Ninja Turtles action figures that they hoped would run for a long time, they turned to the turtles’ most trusted ally when it came time to do a fifth figure. The line wasn’t long for this world, and that figure of April O’Neil from issue two of the Mirage Studios run of comics ended up as a convention exclusive. She had a couple of variants, and came packaged with Mousers as well, but she was also the end of the line. Be it poor sales or issues with the master license holder, NECA’s Mirage run of turtles was brief, but has since been resurrected. We’re almost nearing a point where it feels like NECA, not Playmates, is releasing more unique sculpts per year when it comes to this franchise and it’s no surprise that in 2025, in the month of April no less, NECA has decided to return to the character once looked to as the most logical release after the turtles themselves.

An updated April for your updated turtles and newish Casey.

Version 2 of April is presently shipping as part of the Target Haulathon, that oh so expensive time of year for those who collect NECA TMNT. The old figure is one I never bought. April was a little rough in her debut appearance and creators Kevin Eastman and Peter Laird were not too proud to admit that it took them awhile to really learn how to draw April. That figure fits in well with those early TMNT figures NECA produced as they’re based on the first issue, but for those looking for an April that vibes with the more recent output from NECA a new figure was needed. For inspiration, NECA turned to issue #11 which has become somewhat infamous online over the years. Namely, for those who want to champion that April was originally conceived as being black or at least mixed race. While it was true that her name came from April Fisher, a woman who is of a mixed race, Eastman and Laird have always been pretty clear over the years they envisioned her as a white woman. In issue 4, she received a new hair style – a perm. Combine that with the name thing and the fact that Eastman and Laird often used people in their orbit to base April’s looks on and you can see why this became such a big thing.

Apparently, Eastman has at least embraced this retcon of sorts as this new April from NECA depicts her as a black woman. And why not? NECA already did a white April (well, many if you count the cartoon and movie lines) and people seem to like this idea. Some don’t, which is often the case when you start talking about race because there are racist assholes out there, but this is Kevin and Peter’s baby and if they like this depiction of April then that’s good enough for me. We know Kevin at least does since he did the artwork for the box. I guess Peter could hate it, or he could be fine, or indifferent, it doesn’t matter. It’s an April action figure and all that really matters to most would be is it any good?

“You know, I’m something of an artist myself.”

April is a figure sculpted by Richard Force and Tim Miller. Or I should say, April and her boxmate are sculpted by the duo. I’m not sure if one sculpted April and one sculpted her pack-in, but at least we know they both contributed where as most toy companies don’t give us that much info. Paint is credited to Geoff Trapp, Mike Puzzo, and Holly Knevelbaard. April stands at around 6″ to the top of her hair. She’s depicted in her outfit from issue 4 of a pink shirt, blue jeans, sneakers, and a brown jacket. At least those were the colors in the earliest color versions I have seen, though for me I’m most accustomed to seeing April and everyone else in black and white.

Not a figure made for the classic (and probably sexist) female pose.

The presentation for April is fairly basic. That’s not necessarily a negative, it’s just the reality of an action figure based on a normal woman. There’s no crazy super powers to capture or outlandish costume, it’s just a woman in casual attire. She has her poofy hair which is done in brown with some light brown brushed over it. Her expression is serious, but fairly neutral. There’s some linework on her cheekbones and her lips are red and outlined in black. She has a simple gold necklace sculpted around her neck and some big hoop earrings which appear to be part of the sculpt for the hair. The jacket and shirt feel like they’re an overlay, but the material is more firm than usual. There’s a lot of black linework on the clothing and the paint job on the sneakers is pretty complex and mostly clean. The paint is sharp and the appearance of the figure is too. My only critiques would be it looks like they missed a paint app on the zipper of her coat as it’s just left brown. They also gave April a serious case of “flat butt,” why did you do her dirty like that NECA?

This little guy gets all the stuff.

April comes with three sets of hands: open, fists, and gripping. That’s it. I wish we got a second portrait from the panel where she shows off her new haircut as she just looks really happy in that shot and it would be nice to give her the option of being happy on the shelf. Her articulation is pretty basic for the line as well. If you have Kirby or Baxter then you should have a pretty good idea of how April moves. Her hair really limits the range at the head to basically a swivel. The shoulders, elbows, wrists, and knees all work well and as expected. The range at the hips is good, but she can’t quite hit a split. Ankles are a bit limited and for some reason the left ankle on mine doesn’t want to pivot (it’s gummy and just snaps back into a neutral position). The waist is a ball joint, but it just swivels for the most part because of the size of the overlay. The torso isn’t going to do anything and the gripping hands have the wrong hinge, not that she has anything to hold. Her feet being relatively small, she can be a deceptively difficult figure to stand. I’ve had her topple over numerous times already in the short while I’ve had her.

That’s April, but she’s technically not alone. Joining her is Professor Obligado, an Utrom ally with a series of short stories by Stephen Murphy. He’s very similar to other Utrom characters we’ve received in that he’s a little more than a slug figure as he has two articulated tentacles. He also gets the bulk of the accessories as he has a fedora, pipe, pick axe, paint brush, can of ink, and two extra tentacles one of which has a can of some spray molded to it. He looks fine and the swapping features are fun, but I would have liked something for April. It’s almost like NECA saw doing another April as an obligation, but rather than make her as much fun as they could, they threw in another character after doing the bare minimum.

At least Casey has weapons to spare.

This review has taken on a negative tone, but I should stress that this figure of April isn’t a bad one. It’s just fine. There’s nothing special about it, it does what you would expect, and the execution when it comes to the sculpt and paint is up to NECA’s standards. The articulation isn’t great, but still what one would expect of the line. It just lacks imagination. Obligado is fine, and those who really dig the Utrom characters will enjoy adding him to the mix. That doesn’t shake the feeling that I only bought this figure because I want an April and I would have bought anything. At least she turned out far better than the cartoon one. If you’re feeling inclined to pick this one up, April sold out online, but can be found at Target. If you don’t want to shop there for any reason, know that she’ll eventually show up elsewhere, but with the current state of things who knows what she’ll cost? Right now, the MSRP is $35 and hopefully it stays that way.

There are plenty more heroes and villains from NECA’s TMNT line of figures based on the original comics:

NECA TMNT Mirage Studios Karai as The Shredder

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to…

NECA TMNT Mirage Studios Rat King

Rats! Is what Charlie Brown would say at the sight of today’s subject, the almighty king of the rats himself, the Rat King. Rat King has always been a favorite of mine when it comes to Teenage Mutant Ninja Turtles villains. Like a great many, I was introduced to the character via the cartoon series…

NECA TMNT Mirage Studios Kirby

Say the name “The King” to a comic book fan and they will immediately know of whom you speak. Jack Kirby is a titan in the world of comics. Creator or co-creator of a great many characters known throughout the world today, it’s hard to imagine what a comic book would look like without his…


Marvel Legends Professor X with Hoverchair

All right kids, back in your seats. Teacher is here.

Most view superheroes as idealized versions of people. Superman has all the power he needs to mete out justice as he sees fit. He’s a man who is super fast, super strong, basically invulnerable, and he even has laser eyes for good measure. Not every character can be Superman though and as the stable of superheroes increased over the years there was more room for nuance. I’m sure some folks in marketing at Marvel Comics scoffed at the idea of a team of superheroes being led by a middle aged paraplegic, but that’s the direction Stan Lee and Jack Kirby went in when they created the X-Men. That team was founded by Professor Charles Xavier, a powerful, telepathic, mutant (which is basically used to mean a superhero born with their powers) who just so happens to be confined to a wheelchair. Unlike a character like Daredevil, a blind superhero whose enhanced, super, senses essentially negate his disability, Xavier’s powers do not help him walk. Sure, some writers have played around with that over the years, but at his core Professor X is a man with a disability able to thrive in a world of super powered individuals.

He’s a bit of a little guy.

I don’t know for certain, but in a world where even female characters were treated like radioactive material, I can imagine folks at Toy Biz not being too excited about doing a Professor X figure. It took a little while for the head man to make his debut in that old toy line, but I was honestly pumped when he did. I think he may have been the final character from the cartoon series X-Men to be released and complete the team. I know we had to wait awhile for Beast and Morph, but I can recall getting those two figures on Christmas (1994, I want to say) and the following Easter Chuck was sitting beside my Easter basket (along with Ahab, a figure not exactly high on my wants list). And aside from having a blue suit instead of green, he was pretty faithfully depicted as he was in the show complete with his 90s, stylish, hoverchair. Because of the cartoon and Jim Lee’s run on X-Men, it’s the hoverchair I most often associate with Xavier. Hasbro certainly knows that’s the case for many which is probably why they released Xavier in a deluxe package with his famous chair.

Hope you like this gesture, because it’s kind of all he can do.

This figure was released a few years ago, but in 2024 Hasbro made it available once again to preorder. Having since acquired several characters from the cartoon in Marvel Legends form, I felt like I needed Xavier to pull it all together. The addition of the chair does make for additional cost. This thing was a whopping 50 bucks, by far the most I have ever spent on a Marvel Legends figure. I was pretty skeptical it would be worth that in the end, but when you’re basically one figure short of a full squad it’s the kind of thing one will extend themselves on. Toy companies are aware of this phenomenon, which is why I fully expect Xavier to be the last release in Mondo’s very awesome, but very expensive, line of X-Men figures. Trying to imagine what a sixth scale Xavier in his hoverchair will set me back is already giving me anxiety.

His chair comes loaded with a TV and some games so he doesn’t get bored.

That is a topic for another day, today we’re in the more familiar realm of 1:12, or there about. Xavier comes in an oversized window box and is featured prominently in the center. His chair is amusingly split in half so we can see one half of the chair on each side of the figure. The backdrop contains artwork of the entire, animated, team in a style that resembles the cartoon. Beast, for example, has pupils. It displays well, but I could not care less about that fact. Once removed, the chair requires some assembly. There are four pieces to it: each side, a backrest, and a cushion. The backrest slides onto either half while the cushion plugs into a slot in the center of one of the pieces. Then you just push it together. It’s pretty intuitive and most probably won’t need to consult any instructions. Not that there is any. I’m surprised they didn’t print some on an inside flap of the box.

I like the thought of this base, but not so much the execution.

The chair looks pretty good from a sculpting standpoint. It’s not painted though, so you get some of that swirly plastic effect Hasbro seems to love when it’s trying to create the illusion of a metal material. There is a big seam down the middle which is unfortunate. It makes me wish that at least the front was a third piece that snapped over the assembled halves, essentially the same concept as the backrest, to at least get rid of the seam there. On each armrest there’s a control panel that slides out. One has a monitor while the other a keyboard and at least those two parts are painted. Even though the artwork seems to be evocative of the cartoon, the design of the chair is from the comic. The most obvious distinction is the shape of the front and lack of headlights. The chair sits fine as-is, but there’s also an included base. It’s a white post with a transparent piece of plastic over it in the shape of smoke, I guess? The transparent portion is frosted over with white paint and the plumes are pointed so, to me, it looks more like ice. I don’t think ice is what they’re going for here, but it gives the figure a little height.

Cool hat, bro.

As for Xavier himself, he’s depicted in his green suit with white shirt and blue and black tie. He has a very serious expression on his face with his signature, arched, eyebrows. His right hand is in a two-finger gesture while his left hand is open, but curled. He has no extra hands which is unfortunate. He should at least come with another right hand so he doesn’t always have to be making this very specific gesture. And because the damn thing cost 50 bucks – throw in some hands! Outside the chair, Charles stands just a tick over 6″. He has a slight build with a very big head relative to his body. It strikes me as a little off as Xavier from this era was usually portrayed as being rather broad shouldered. This figure makes him look like a weenie. Most of the figure is colored plastic with the belt and tie being where the most paint is utilized. The jacket portion of the torso is an overlay while the sleeves are part of the sculpt. This is pretty standard, but the small shoulders means some white sticks through the gap between the arms and jacket. There is also a slight discoloration to the arms vs the shoulders with the shoulders being noticeably darker and shinier. This is an older figure so it does feature pins in the joints. I don’t find them particularly distracting, but there must have been suit guys made over the past few years on pin-less bodies, no? I’m surprised he didn’t get a minor cosmetic upgrade as a result.

Hey professor, you got some…ugh…stuff…squirting out of the back of your head.

Articulation for Charlie is pretty typical stuff for Legends. We have: ball hinge neck, ab crunch, ball-hinged shoulders, biceps swivels, wrist swivels and hinges, waist swivel, ball-socket hips, thigh swivel, ankle hinge and rocker, double-jointed elbows and knees. Range at the hips and shoulders is mediocre and the ankles are pretty limited too, though I guess that doesn’t matter much for a character who will be seated. He’s going to do what you need him to do, but if that’s something you want him to do is outside Professor X’s typical wheelhouse then you won’t be impressed. Like standing. This guy is really hard to stand because the range on the ankle hinged is poor and his feet are tiny. Again, for this guy it doesn’t matter, but if you wanted to swap in a different Xavier and use this body as a custom for someone else you may be disappointed.

If you’re curious, it can kind of fit the head of the X-Men ’97 Jean.

I have critiques for the presentation and articulation on this set, but the bulk of my criticism is going to reside with the accessories. I suppose one could consider the hoverchair itself an accessory, but since this is a set that’s double the price of a typical Legends release I think of it more like a two-pack where the hoverchair is almost like its own thing. And the hoverchair has the effect part stand and also a little blankie that can go over the lap of its occupant. That’s all fine, but for Xavier himself the accessory count is slight. He has his Cerebro helmet which is more of a classic design than one that’s evocative of the 90s or animated series (if you want a more TV helmet, the new Target exclusive Savage Land Xavier comes with one). It fits on his head fine though you may have to mess with it to get it aligned just right. It also has an effect part that plugs into the back. Its done in white plastic with a pearlescent coating. The shape is like a splatter effect and it’s supposed to represent his psychic powers which are sometimes illustrated with such a shape. For me, I think of them as being colored pink or blue (even the box art opts for pink), though I’m sure someone colored them white at some point in the comics. It’s just this color and this shape make it look like he’s getting hit in the back of the head with a balloon filled with milk, or a substance that’s much more disgusting.

Obviously, this is how everyone is going to display this guy.

For optional parts, we have the head of the Shadow King. Your mileage may vary, but for me, the Shadow King was always one of the lamest characters associated with X-Men. I loathe his episodes from the show so this isn’t an accessory that’s going to appeal to me. That being said, the sculpt and paint on the head is fine. There’s more paint on this thing than probably on the entirety of the rest of the set. It’s also just a head and it’s not meant for this figure. My understanding is that this head is designed to fit on the Kingpin body so if you want to create a Shadow King for your collection you need to go out and get yourself another Kingpin. Which is fine as a throw-in if they had room in the budget, but this head is the only other accessory in the box. We don’t get a second portrait for Charles, we don’t even get any extra hands! I wish he had some neutral hands for just when he’s sitting in his chair or at least one alternative to the pointing fingers hand. A portrait where he’s calling out commands to his X-Men would be appreciated too and I would happily trade this Shadow King head for accessories for Xavier that flesh him out. That’s the character I want. That’s what’s driving my purchasing decision. Not a random part that’s only useful if I go out and buy a whole other figure.

This set may be more expensive than your typical Legends release, but the end result is pretty much the same. This Charles Xavier figure is what you buy if you have a collection of Marvel Legends X-Men and you just want an Xavier. It’s going to slot into your display and anyone who sees it will know that’s Professor X. It’s not going to “wow” anybody though and there are a lot of shortcomings. The actual figure strikes me as a better representation of a 60s and 70s Xavier who was drawn more like an older guy. As a 90s Chuck, this guy is too small and slight. The chair looks fine, but the lack of paint also makes it look cheap. And if they had just done the thing in three pieces where the front portion that covers the characters legs was one piece it would have cut out that hideous seam right down the middle. The accessories are a bummer because the figure feels underbaked, and given that this is a re-release it’s an added bummer because they could have improved the figure at no added expense. There are better suit-guy molds at Hasbro they could have used or just more hands. It’s almost like they want you to go out and buy that Savage Land Xavier in the flight suit if you’re unsatisfied with this one and toss him in the chair instead. I prefer my Xavier in his green suit though, and I don’t like the portrait of that new Xavier. Plus, his assortment of hands are almost as bad as they are here (he comes with trigger finger hands – why would Xavier need trigger finger hands?!).

Obligatory, “To me, my X-Men,” shot.

Should you get this one? I don’t know. It’s really just to fill out a collection which is honestly the worst reason to buy something. I try not to do it because money and space are precious resources and I don’t like wasting either on something I don’t love. And to get this guy into your display it’s going to take some work since he does demand quite a bit of shelf space. It looks okay, so I don’t hate it. I would like it a whole lot more if it were $35 instead of $50 so maybe I should have held out for a sale. One may come, one may not, as X-Men are pretty hot right now thanks to X-Men ’97 so anyone waiting for a sale somewhere is probably taking a risk.

There are more reviews here of X-Men action figures if you’re looking to fill out a shelf:

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