Tag Archives: teenage mutant ninja turtles

NECA TMNT Adventures Cryin’ Houn’

Can the turtles hope to withstand the might of Cryin’ Houn’?!

I’ve said it before and I’ll probably say it again, but no toy collector enjoys hearing the phrase “Walmart Exclusive.” Such was the case for today’s figure, and many others, around the time of San Diego Comic Con. Walmart had their own collector con which is just a marketing way to say that a bunch of exclusives and first run figures would be made available on their website. It got off to a rocky start as the listings went up hours before they were supposed to causing them to switch to “Sold Out.” Naturally, a lot of people took to social media to vent their frustrations, but when the actual, intended, sale time came all of those items went back up. All in all, it actually ended up being fairly smooth with lots of actual exclusives lasting into the weekend. Some even beyond that! I personally wasn’t after much, but one figure I did want to get was NECA’s take on Cryin’ Houn’, an intergalactic four-armed dog from the pages of Teenage Mutant Ninja Turtles Adventures. He wasn’t a true exclusive, just a first available type of deal (you can now buy the figure at Target as well as Walmart), so I wouldn’t have been bothered much had I missed out. I didn’t though, and since we have now examined the Stump Wrestling turtles, it’s time to look at their chief rival in the squared circle.

He’s not so much tall as he is chunky when compared to other figures in the line.
And we’ll throw in a comparison with a pretty standard sized Marvel Legends figure and a 1:10 Super7 figure.

Cryin’ Houn’ debuted in issue number seven of the Archie TMNT Adventures line of comics. I’ve never actually read the issue (I know, I need to get on that), but I’ve been familiar with the character for a long time since the cover image is pretty iconic for the line. Cryin’ Houn’ took on all four members of the Teenage Mutant Ninja Turtles at the same time because he has four arms. Never mind that collectively the turtles have eight, but we’ll go with it. The TMNT wiki website has him listed at 7′ 16″ which I don’t know if that’s a typo or a goof on how wrestlers overstate their height routinely. He’s also listed at 275lbs so if this beast is really over eight feet tall then he’s actually a bit light for his size. Especially considering how bulky he is.

The sledgehammer is probably a sound strategy, Michelangelo.

Cryin’ Houn’ comes in the standard TMNT Adventures box with new artwork from Ken Mitchroney, only the box is noticeably larger than most. It’s probably similar in size to the Man Ray box, but deeper. Cryin’ Houn’ was sculpted by Tony Cipriano with Kushwara Studios also credited. I need to find out what the role of Kushwara is in the sculpt, I’m guessing they’re responsible for creating the physical sculpt from a digital file created by the sculptor, but I don’t know that for certain. Paint is credited to Geoff Trapp and Mike Puzzo.

A super kick, on the other hand, doesn’t seem to phase him.
Nor does whatever this is by Raphael.

Cryin’ Houn’ follows the apparent rules of this subline of TMNT figures from NECA. He stands at approximately 7.125″ to the top of his head and about 7.5″ to the top of what I assume are his ears. Cryin’ Houn’ is a dog-like creature that would look at home among the Beagle Boys of the Disney comics, save for the whole four-armed thing. He’s painted all over with liberal use of black lines near his muscles and in the folds of his wrestling uniform. I like the contrasting colors as his flesh, or fur (there’s no fur texture), is a muted brown while the uniform is a bright pink with purple striping. The black and white wrestling boots look nice and he has a logo on his abdominal region that appears to be a skeletal cat. His eyes are outlined all in black which helps them stand out and his face is sporting a cocky smirk. The paint is all really clean with the only problem area being right where the boots meet the calves. It’s very minimal though. I also have a dot of light brown around the chin that’s barely noticeable. Unlike the turtles, this figure does feature pins in the knee, but NECA painted over the pins so they don’t stand out so bad.

A chop block? That seems more likely to work.

Cryin’ Houn’ is a chunky sculpt. He is heavy in the hand and quite a bit of fun to behold. And it’s important that you like the sculpt because it’s the main selling point. He’s not a figure that does much or comes with a lot. The articulation is very basic and also pretty limited. The head is on a double ball joint, but this is one of those characters where the neck is basically coming out of the top of the chest as opposed to sitting on top of the body. That means he can look side to side well enough, but he can’t really look up or down much. And the tilt afforded by the joint isn’t the most useful. He does indeed possess four arms and all four are attached to the body by a simple hinged ball. Rotation is fine at all four shoulders, but the hinge range is maybe 45 degrees at all four spots. There is no biceps swivel and all of the elbows are a simple pegged hinge. Because of how the back of the elbow is sculpted, the figure can’t quite straighten its arms out all the way, but the elbow hinge will allow for a 90 degree bend. And since it’s a peg, there’s a swivel there as well, but the cut of the joint isn’t the prettiest so the swivel has limited use. All of the hands rotate and feature a standard horizontal hinge.

Oh but it didn’t. Now Cryin’ Houn’ has poor Donatello setup for the Doggy Bomb.

The torso does feature some kind of ball joint in the diaphragm, but it’s of limited use. The singlet the character is wearing was done with an overlay so there’s no cut going through it. Forward and back at the joint is functionally useless and really it just provides for a minor amount of rotation, though the singlet will raise up when doing so and might not be as visually appealing. If there’s a waist joint it’s rendered totally useless by the overlay. The hips connect via a ball and socket joint and since the character design here calls for a huge upper body with comparatively tiny legs, the range is pretty limited. He kicks back a little, and forward just a little. I don’t think he can even kick 45 degrees forward. The legs will go out to the side a bit, but not enough for splits. There is a little twist at the thigh for adjustment posing. The knees are double-jointed, but they’re only going to bend about 90 degrees. The ankles are one of the few places not compromised by the sculpt as they’ll hinge forward and back a generous amount with a solid ankle rocker.

The impact was brutal, but at least our turtle friend has a sense of humor about it.

Cryin’ Houn’ is not going to do much on your shelf beside stand there and look imposing. As such, he’s like a true monster wrestler, the sort of big man that really didn’t do a whole lot in the ring either. He’s meant to remain vertical when going on the offensive with punches, elbows, some eye pokes, and little else. He can’t even get his leg up for an effective big boot and his arms can’t cross his chest at all so no chokeslams. I guess he can do a one-handed chokeslam. He’s also not designed to take abuse either so he’s basically one of those big guys who doesn’t sell his opponent’s offense. A tough draw for the turtles.

Now he’s just showboating.

If you were looking for Cryin’ Houn’ to feature some accessories to make up for the lack of articulation, well then I’m afraid you’re going to be let down again. This figure just comes with some alternate hands. In total, he has a set of open hands, fists, clenching hands, hang 10 hands, and a lone devil horns hand and an “Ok” hand. I would have liked to have seen some pointing hands or maybe even thumb’s up hands, but otherwise I’m fine with the selection. What I really miss is an alternate portrait. An angry one would have been nice for when he’s engaged with an opponent or something fun like a portrait with swirling eyes in case you want him on your shelf getting obliterated by a steel chair. Mostly though, I wish we got some more wrestling accessories. How about a championship belt? If one didn’t exist in the pages on Archie comics then another chair would have been nice. Some different refuse for the ring like what the turtles came with, a ring mic, or just some other kind of wrestling weapon. Only hands is just a bit of a letdown.

When all else fails, hit him with the chair!

And that letdown stems in part from the list price of this guy. Cryin’ Houn’ will set you back 50 bucks which is pretty steep. That’s close to the price of a NECA TMNT two-pack. Is there a two-pack’s worth of value in this box? Certainly not. There’s a lot less in the package than what came with a figure like REX-1 and this one is set to be sold in more places than that figure. Plus, just like REX-1, NECA already has plans to reuse the tools created for this figure to do an El Mysterio, a masked version of Cryin’ Houn’ who showed up later in the comics.

Now that’s more like it!

At the end of the day, I don’t have any real insight into the economics of toy production. I can only judge a product like this one against others being sold by NECA or by other toy companies. And that comparison has this figure coming up short. Given the articulation limits and the lack of accessories, Cryin’ Houn’ is a tough recommend at 50 bucks. And that’s coming from someone who is content to own this figure. I think he’ll look good in my makeshift ring display with the other Stump characters, I just wish I didn’t have to pay 50 bucks to add him to the collection.

I may need a bigger “ring.”

We have plenty more reviews from NECA’s TMNT Adventures line of toys:

NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…


NECA TMNT Adventures Stump Wrestling Four-Pack

Coming to a Monday night near you!

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when I was a kid, we also had an old hunting camp in my family for hunting and fishing. It was purchased by my great grandfather in the 1940s and it was basically a two-room dwelling not much better than a shack, but I was a kid and liked smelly, dirty, places where I could pee off the porch so it was awesome! My dad would take me up on occasion and when he would it often meant stopping at a convenience store where I was allowed to pick out snacks and such. On one occasion, my dad let me get a comic book too and I selected TMNT Adventures #10. Being that I wasn’t a comic reader, I was really confused when I opened it up and saw Raph in an all black costume. It would be years later that I would find out this costume was a wrestling costume the character just chose to keep wearing. It was cool though and something I wanted in toy form almost immediately.

These new Archie turtles share nothing in common with the toon line.

Last summer, NECA unveiled their take on the Stump Wrestling turtles from the pages of Teenage Mutant Ninja Turtles Adventures. They looked great even though they were just early paint masters. No articulation, just sculpts and paint. At the time of showing, I wanted them and figured it wouldn’t be too long, but that wait turned into 13 months. Now hitting Targets, this four-pack features all four turtles from issue 7 in their wrestling attire. No surprise, they look great, but they also feature some surprises too.

Check it out, dudes, new shells!

I think when NECA started wading into the Archie universe most assumed the turtles would come and when they did they would feature some similarities with the cartoon turtles. We were wrong. These first Archie turtles are entirely new sculpts. Nothing has been recycled from those cartoon turtles which are coming up on being ten years old going back to their original release. They have featured some modifications along the way, but it’s always fun to get new stuff. Especially as NECA seems more interested in wading into more stylized interpretations of the licenses they hold. These turtles, which are based on the artwork of Ken Mitchroney (who also supplied art for the box), look like they stepped right off the page. Assuming, of course, that page was illustrated by Mitchroney. Other artists worked on the book and while they all went for a toon aesthetic, they also all had their own signature look. I love Mitchroney’s work so these look terrific to me and the paint applications (credited to Geoff Trapp and Mike Puzzo) really bring them to life.

“This is some bullshit right here, turtle!”

For these new Archie turtles, NECA turned to the team of Tony Cipriano, Tomasz Rozejowski, and Kushwara Studios to craft the sculpt. That’s a pretty big deal for all involved because these figures will likely be repeated again and again for other versions of the characters. In comparing them to the toon figures, these Archie ones are noticeably chunkier. They stand right around 5.75″ which makes them just a hair taller than the original toon figures. What stands out more is that the proportions are different as they have bigger hands and feet than the toon figures. The headshape is different and the shell is very different. There is more of a horizontal approach to the panels on the shell where the toon guys have a shell composed around a center hexagon. The plastron doesn’t have that little, center, diamond and the limbs are also thicker. I like the toon turtles, but these new Archie figures probably do a better job of really capturing the style of the source material. They’re just fun to look at, and it doesn’t hurt that they have some pretty interesting attire.

“He’s got evil intentions with that sledgehammer!”

But wait! There’s more! This may be a detail more interesting for characters going forward, but NECA is making some engineering changes on their end in a lot of the waves they work on. And as far as I know, these new turtles are just the start. These figures are pin-less at the elbows and knees which also means these turtles also feature double-jointed elbows, something the toon turtles lack. Pin-less joints have become something that toy collectors pay a lot more attention to these days as Hasbro made it a selling point of their Marvel Legends line. Most import companies have been doing them a lot longer. They’re technically not pin-less, the pins just aren’t visible which is the whole point. For me personally, I don’t care that much as long as the visible portion of the pin doesn’t create an eyesore. For Hasbro, that happened a lot with Spider-Man as the outer arm and inner arm are different colors which meant the pin was often red giving him a red dot in the middle of a sea of blue. With the turtles, it’s never been an issue since they’re green so the pin could be green. Pin-less joints can also create an eyesore all their own because the joining piece for the knees and elbows is often cast in a firmer plastic which can lead to discoloration. With these figures, it’s fine and this may be less an issue with NECA since they paint everything. Hasbro does not, so it’s not uncommon to end up with shiny knees or elbows that are a different color from the rest of the arm.

Yes, that is Donatello on the left.

This post is already getting long so let’s get into it since we have four figures to talk about. To no one’s surprise, the base figure is essentially the same across all four turtles with only minor differences. They have different overlays and heads and share most of the accessories as well. It’s also a fun set to show someone who is not familiar with this version of the turtles because they may have a hard time figuring out who is who. Donatello is especially confusing since he’s wearing a mask that’s mostly red with some yellow. His knee pads and elbow pads are also yellow and if you were playing arcade games in the 80s then you know Michelangelo often ended up being yellow for some reason. Leonardo and Michelangelo feature their signature colors while Raph is in his all-black. The all-black looks really cool as it’s a matte finish with blue highlights. The paint across all four is really clean. The only issues I have is Michelangelo has a green dot on the wraps of his right forearm and there’s a little bit of paint rub/stick around Leonardo’s knees related to the kneepads he has on.

These guys are going to pose better than any of your other NECA turtles.

We’ll talk articulation now and my demo figure for this is going to be Raph because he’s essentially a blank body. The others have some impediments, but stuff like Leo’s shoulder pads is designed to move out of the way, but there’s no denying that Raph is going to have the absolute most range because he’s basically naked. The head is on a double ball peg with a ball joint at the base of neck. This gives you basically all of the range you could want at the head. Going back, the head will eventually hit the shell, but they’re still capable of looking up. The shoulders and hips are the same as the toons and have about the same range as well. The new double-jointed elbows look solid and will bend past 90 degrees. Not way past, but it’s an improvement. There is a diaphragm joint and the plastron is glued in around the pectoral region so the bottom will move out of the way. This mostly allows for rotation, but there is a little crunch forward and back. The other joints work as expected. Some of the knees and elbows will probably be stuck at one hinge or another, but I was able to free them all up without heat. The figures feel sturdy.

I guess you have to have a ring bell and fire extinguisher.

A box set of turtles styled around pro wrestling should lend itself well to accessories. For starters, we get some hands. All of the turtles come with gripping hands by default which, unfortunately, have horizontal hinges. For the brothers in green, we get a set of pointing hands, thumb’s up hands, flat hands, and wider gripping hands. For Raph, he has some open, style posed hands and a set of fists. We also get some things for the characters to wield. Up first is a sledgehammer which looks like a sledgehammer. There’s a fire extinguisher that appears to be a new sculpt when compared with past fire extinguishers (we’ve had a few at this point across various lines). The nozzle is hard plastic so it sadly can’t be articulated, but it looks fine. There’s also an ice cream cone, a can of not Pepsi, and a red cup with a straw. I guess this is stuff for the audience to throw at the boys in displeasure?

Lining him up…

Two items that are very much in the world of pro wrestling include the ring bell and a chair. The ring bell features a little dinosaur guy who I assume is the one who strikes the bell in the comic. It’s a very Flintstones-esque design. He doesn’t move or anything so it’s more for show. The folding chair is definitely more of a true weapon. It can open and close if your turtles need a seat, but it’s better utilized as a weapon. It’s a worthy addition and by far the best accessory of the bunch. Of note is what’s not included which would be the signature weapons of the turtles themselves. The larger hands mean that the older weapons from the toon line won’t work quite as well here, but I assume NECA is just delaying a set of Archie weapons until they do more generic turtles. I really only miss them with Raph since he would wear this costume for several issues so a set of sai would have been nice. An alternate portrait for each turtle would have been nice too.

Good God, almighty!

Which takes us to probably the only major negative here – the price. This set retails for $150 at Target. Based on how last year’s Mirage Turtles were sold, it’s entirely possible these guys get broken up into single releases for a wider distribution. Though given that they’re variants, maybe they won’t? I’ve often said that NECA puts a “Turtle Tax” on all of their actual turtle figures. Two-packs typically cost between $55-$60 and single, “ultimate,” releases are hovering around $36 now. The Pizza Club single toon turtles were priced at $38 and included less stuff than a typical ultimate figure. This is now the fourth or fifth four-pack to go for $150 so it’s not a surprise anymore, but it’s a bit of a bummer that these things seem to be coming with less and less.

This Stump Wrestling mini-universe is going to get even bigger!

If the price doesn’t bother you then I can give these figures a hearty recommend. I am having a lot of fun with them in a way I never did with the toon ones. They’re just fun to hold and pose. NECA is also really building out this Stump Wrestling setting with a lot of characters so these guys figure to occupy a space in one’s collection all their own. If you like turtles and have ever been amused by the world of pro wrestling then you’ll probably like these whether you read the comics or not. I’m pretty much all-in and this Archie subline is becoming my new favorite so expect plenty more from me.

Here’s more from the world of NECA and TMNT Adventures:

NECA TMNT Adventures Jagwar

The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…

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NECA TMNT Adventures Man Ray

Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…

Keep reading

NECA TMNT Adventures Dreadmon

We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…

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MOTU Turtles of Grayskull Splinter-Skull

Things are getting out of hand so here comes Splinter to lay down the law.

A couple week back I bemoaned the Walmart exclusive Krang from Mattel’s Masters of the Universe Origins – Turtles of Grayskull line for being particularly troublesome to track down. I couldn’t even find one in store or online to purchase at MSRP and had to buy it from a third party – on Walmart’s website no less. Contrast that to today’s review of the Splinter-Skull figure (from here on just referred to as Splinter) that’s exclusive to Target. It went up for preorder probably six or eight weeks ago with an actual release date. I missed the preorder, but when release date rolled around there it was online and in-store. No problem.

There’s a lot more sculpted detail than usual with this figure.

Splinter is the third deluxe figure in this line released at Target. The deluxe tag doesn’t really refer to the figure itself, more the fact that it comes with a build-a-figure part for Metal-Boto, the Metalhead Roboto mashup. Aside from that, Splinter is not much different from the rest of the line in that you get a figure and an accessory. The difference with Splinter is while he’s on the MOTU Origins body, he’s a rat so he needs a little added texture. I don’t think what’s here is anything new, there are other beast men in this line that likely benefited from a furry sculpt, but it is new to me.

If you want something closer to a vintage Splinter you can ditch the cape and even the harness.

Splinter is basically the sensei we know and love from TMNT crossed with King Grayskull. That means he gets to wear a harness over his usual kimono and has a big, fur-trimmed, cape and spear. The head portrait seems to very much be drawing from the classic Playmates Splinter as he has a very large nose with his teeth poking out. The kimono is in the same color as it was in the ’87 animated series and is done with soft plastic that clasps in the front. The torso piece is separate from the portion that covers his thighs which is basically done as a belt. The cape is cumbersome, but stays on. It just clips around his neck somewhat loosely, but certainly adds a regal quality to the presentation. Splinter is also rocking some braids this time and the typical MOTU bracers and leg wraps.

Welcome to Hot Rat Summer.

What really stands out though is the physique. We’re just not used to seeing Splinter as anything but a somewhat frail, old, rat-man. This Splinter is positively jacked and it’s almost funny to behold. He looks great and Splinter can be a big, tough, guy if he wants, but it is very different for the character. I don’t know if that is something that will bother anyone, but it’s the first thing I see when I look at him. He’s a big, beefy, rat boy and I’m tempted to display him shirtless for maximum effect.

“Whoa Sensei, have you been workin’ out?”

Splinter actually comes with two accessories: a spear and an extra hand. The extra hand is a left hand and it’s in a clawing pose, I suppose. The default hands are standard gripping hands. The spear has a translucent blue tip and bronze handle. It feels just a tad short and I wish there was an extra half inch to the handle, but it’s fine. The spearhead can separate from the handle and be held like a sword as well, if you so choose. Articulation for Splinter is the same as always with the only addition here being the tail which connects via a hinged ball peg. It’s slightly preposed to begin with so it has limited use. A bendy wire would have been neat, but I wasn’t expecting one either.

Some assembly required.

The other accessories are the build-a-figure pieces. Splinter comes with the torso and shell of Metal-Boto which is welcomed since we previously received the right arm, hips, thighs, and head. Now we have something to connect those stray parts to and the only pieces missing now are both feet and the left arm. He also has a few more weapons expected too. Since this is a modular line, you can assemble the figure with parts from other previously released characters for a Frankenstein approach. Before, that couldn’t be done because the head joint is unique in that it has an action feature. Turning Metal-Boto at the waist causes the red cover for the jaw to move up and down. It’s kind of cool, I guess. The rest of the figure will be included with the upcoming Two-Bopsteady expected in October.

It’s not hard to find some parts to make this guy both complete and creepy.

Splinter is a figure I wasn’t that excited for initially and was only planning on buying to get the Metal-Boto pieces. I’m happy to say I have been pleasantly surprised by what Mattel did here. I dig this look for Splinter and there’s enough of the original character preserved in this version to make him feel familiar as well. His weapon is more interesting than most and his armor pieces have actual utility. I think this figure looks pretty cool with everything on or everything off and even some mix in between. He’s a nice addition to the collection and I’m really looking forward to assembling Metal-Boto in the near future.

And this will continue to go on forever.

Check out more from Mattel’s MOTU Origins Turtles of Grayskull line:

MOTU – Turtles of Grayskull Shredder

For today’s latest Turtle Tuesday action figure review, I think we can go a little light. That’s because I am looking at yet another action figure release from the Mattel Masters of the Universe Origins – Turtles of Grayskull crossover line between the heroes and villains of MOTU and those of Teenage Mutant Ninja Turtles.…

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MOTU Turtles of Grayskull Krang

Two words that are much hated in the toy collecting community are “Store Exclusive.” Add a “Walmart” in front of that phrase and you get something akin to a worst nightmare. The world of “collectibles” has always relied on same degree of scarcity. The 90s saw a collector boom across various mediums which created a…

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MOTU – Turtles of Grayskull Skeletor

When it’s come to the Turtles of Grayskull line by Mattel, I have mostly stayed in the Teenage Mutant Ninja Turtles side of the pool. I have all four turtle boys plus Sla’ker, who is more Slash than Faker if you ask me. The one exception has been Mouse-Jaw, but the classic Masters of the…

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Transformers x Teenage Mutant Ninja Turtles Party Wallop

A collaboration 40 years in the making.

The list of properties the Teenage Mutant Ninja Turtles haven’t crossed over with gets shorter by the day. When I look back to the 1980s, I view the big action figure lines as Star Wars, Masters of the Universe, Transformers, The Real Ghostbusters, and Teenage Mutant Ninja Turtles. TMNT has crossed over with Ghostbusters in the past and we’ve covered much of the current TMNT x MOTU releases from the past year as well. We also know, thanks to the book Rad Plastic, that Playmates wanted to do a TMNT x Star Wars line, but it didn’t come to fruition. They did get to touch on Star Trek, and the turtles have also had releases with the likes of Batman, Stranger Things, Cobra Kai and Street Fighter.

Now the turtles can aid the Autobots in their never-ending fight against the Decepticons. And I guess save Christmas.

Well, scratch another off the list as 2024 is the year that TMNT and Transformers got together to make a baby. A robot baby. Transformers are no stranger to a bit of cross-promotion. That franchise has collaborated with Back to the Future and Ghostbusters as well as current Hasbro property G.I. Joe. Transformers has even collaborated with Pepsi and Target, so that’s a brand that’s pretty much up for anything. It’s actually surprising that it’s taken this long for TMNT to get the Transformers treatment. Hasbro already did some work with the brand via the Power Rangers cross-over so a relationship was already established. Plus, the turtles have their own iconic vehicle to contribute to Transformers just like BTTF and Ghostbusters which is precisely why we have Party Wallop.

Turtle Vans – Assemble!

TMNT fans know that the turtles drive around in a battle van of sorts. In the 1987 animated series, it’s known as the Turtle Van. When it made the jump to toys, it became the Party Wagon though the name was never altered in the cartoon. The two are similar, but different. The Party Wagon is a little closer in style to a VW Microbus without being so close to it that a license was required. The Turtle Van is more of its own thing. It’s armored and boxy while both incarnations of the vehicle include a turtle shell pattern on the roof, twin laser canons, a spare tire on the front with the group’s logo, and a front bumper fashioned to resemble a turtle beak. For the Transformers collaboration, Hasbro (or Takara, I don’t know who makes the call) opted to match the look of the vehicle from the show, while referencing the Party Wagon name via the robot’s name of Party Wallop. There’s a TMNT x Transformers logo on the packaging which uses an image of the Party Wagon, so if you’re confused I guess you have every right to be.

Of course, he’s not going to be to scale with your 1:12 or 1:10 figures.

Party Wallop comes in a somewhat complicated blister package. It’s adorned with licensing art from the TMNT franchise and the Transformers logo across the top. There’s images of the toy in both vehicle and robot mode on the back as well as a call out to the fact that this toy can function as a robot version of each of the four turtles so make sure you go out and buy 3 more. There’s also a call-out to how both franchises are celebrating 40 years this year so I guess 2024 was just the perfect time for this collaboration to happen.

Party Wallop can resemble whichever turtle you please, like the best turtle: Leonardo.

Full disclosure, I am not a big Transformers fan. I think they’re wonderful toys, it’s just a rabbit hole I never went down wholeheartedly. I had maybe one or two toys from Gen 1, and a few from Gen 2. On this blog, I’ve looked at the RED Soundwave, the Super7 Optimus Prime, and the Christmas themed Optimus Prime released in 2022. Of those three, only the Christmas figure is one that actually transforms. I do have the first Masterpiece Optimus Prime and Megatron because when they came out I was flush with money from graduating college and needed something dumb to spend it on. I missed my window to sell both as there are better Transformers toys out there now. All this is to say that I don’t know the ins and outs of Transformers. I can’t speak to how complicated this figure is compared to others or if the quality is noticeably better or worse.

If it needs to do machines, there’s Donatello.

Party Wallop, in robot mode, stands right around 6.5″ to the top of its head and 7″ to the top of its “shell.” The figure is primarily constructed in colored plastic featuring yellow, green, and gray. The painted areas are sparse. There’s the teeth on the robot’s head and the dark green linework on the rear of the shell. The front of the crotch is painted yellow and it’s over a hard plastic that I initially mistook for diecast. The plastron, or chest, is also painted a slightly darker yellow than the colored parts. There’s blue paint for the windows of the vehicle and some other minor paint hits for metallic parts and lights. The paint is all applied well, it’s just limited, but that makes sense for a complex, transforming, action figure such as this one.

When Party Wallop is feeling rude, there’s Raph!

As for the actual look of the figure, it’s pretty solid. It looks like a robotic turtle and the designers did a good job of incorporating some finer details into this figure. The head of the figure by default is just a generic turtle head, though shaped like a Teenage Mutant Ninja Turtle head. The figure also comes with four extra skull tops that feature a colored bandana for each turtle. You simply pop one off to slide your preferred turtle into place. The front belt buckle also folds down and can rotate to display either a blank, gray, circle or a circle with the initial of your chosen turtle. The chest looks like a Ninja Turtle chest, or you can clip-on the front of the Turtle Van for a different look, or have that clipped to a forearm like a shield. The proportioning is good with full formed arms and legs.

And when it’s time to party, there’s Michelangelo.

Aspects of the presentation that don’t work quite as well is just the overall look of the mostly plastic approach. There’s no getting around how a lot of the yellow and gray plastic imparts a cheap look to what is not exactly a cheap figure ($50 MSRP). There’s not a whole lot that can be done to change that though, yellow plastic especially has a tendency to not look premium, but you’re not going to fully paint a transforming toy. It would just be a mess after a few transformations because of all of the parts rubbing together. The shell, which is basically the roof of the Turtle Van, is a little awkward looking too. From the front, it’s fine, but from the side it’s clear that the figure has no back. It’s just an open cavity that the shell is supposed to hide, but since the shell isn’t curved, it doesn’t really accomplish that as well as it could. The one thing that does bother me that probably could have been fixed are the tires. They’re done with hollow, plastic, wheels and they just look like crap. Some actual rubber tires would have been nice, but I’m guessing such things aren’t as common today as they were 35-40 years ago when it comes to a Transformers toy.

Every turtle, robot or organic, requires pizza.

Party Wallop does come with a few accessories. Out of the box, the spoiler of the vehicle needs to be attached along with the front of the van. The nose of the van is basically an accessory too as it’s removable and the reverse side features a pizza pattern. Do robots eat pizza? This one does, apparently. Also included are the weapons you would expect: twin katana, nunchaku, sai, and a single bo staff. The weapons are done in gray plastic with the nunchaku being connected by actual chain links, though they’re made of plastic. They’ve been redesigned to have a more techno appearance befitting that of a Transformer. There’s also storage for the weapons and extra head-toppers on the figure which is appreciated. There are slots on the underside of the shell for the heads and bo (which has two hinges in it so it can collapse into a rectangle) while the other weapons all have tabs on them to slot onto the hips, the sides of the shell, and under the shoulder pads.

As an action figure, Party Wallop articulates rather well. I am used to older Transformers that basically swiveled at the head and shoulder and often not much else, but this figure can do quite a bit. It has a ball-jointed head so there’s tilt and some rotation with a little up and down. The shoulders rotate and go out to the side just fine while the elbows bend a full 90 degrees. The wrists can tilt in like a horizontal hinge and they also rotate. There is a waist twist, and the hips go out to the side almost all the way for splits while kicking forward and back a full 90 degrees. The knees bend 90 degrees and there is a thigh swivel. The ankles can pivot in and can hinge up as well, but not back. The shell is basically on an armature so you can move and position that if you need to, mostly for adjustment posing. It’s a pretty damn good spread though and all that’s truly missing is an ab crunch or butterfly shoulders. Having that ankle rocker is a pretty big deal for stances all by itself.

Party Wallop has a twenty step transformation process to convert it into the Turtle Van. For someone who doesn’t buy a lot of these, I found the process almost intuitive enough to transform it without referring to the instructions. And most of the stuff I did have to turn to the instructions for was just to confirm I was doing it right as the joints are all very tight and I didn’t want to break something. It does not feel fragile though, it’s just firm to prevent loosening overtime. There are portions that need to clip together and those can be a pain, but I didn’t find it overly annoying.

If you have some TMNT minifigures (I don’t) in need of a Turtle Van, this might work okay.

The completed Turtle Van looks the part in that no one would mistake it for something else. No one is also likely to confuse it for a non-Transformer as there are some unsightly seam lines on it, mostly on the side windows. I guess that couldn’t be avoided. I also wish the shell lines on the nose of the vehicle were painted like they are on the roof because that piece looks especially cheap. There are also two large hinges on the side of the vehicle that are unsightly, but also somewhat blend in with the texture of the van. In order for the front plate to function as a shield for the robot, the rear windows required peg holes for it to slot into and they look awful. I feel like they could have figured out a better way to do that which didn’t require unnecessary holes. The weapon storage for the sai and swords also switch to the bottom of the vehicle. The sai work fine, but the katana (if you can even get them into the slot properly) stick out of the front of the vehicle a little and it looks silly. They were so close to getting it right with the storage options – oh well.

As a vehicle for your Teenage Mutant Ninja Turtles display, this Turtle Van won’t scale with anything. It’s way too small to fit in with any prior toy line. I suppose if you bought a set of those World’s Smallest Toys Turtles they would scale okay. It’s almost big enough that you could fake it with some Lego turtles, but probably still a tad undersized for that. That’s, of course, fine as this isn’t designed to scale with anything other than Transformers. Compared with my Christmas Prime, it seems fine so if you are someone who just collects these Transformers collaborations and prefers to display them in alt mode it should hopefully work out okay. I am guessing most will display it in robot mode though as their chosen turtle.

Party on, dudes.

For someone who is not really into Transformers toys, I do like this figure. I think it achieved what it wanted to do in creating a robot version of a Ninja Turtle that transforms into the Turtle Van. The details are all there and the van is fairly on model. If you’re someone who has a whole bunch of Turtle Vans at this point, it’s fun to slot into a collection as it’s bigger than both Hot Wheels versions, but smaller than the Jada one (which I don’t have). Having the robot be able to represent whichever turtle one chooses is a genius idea. It adds a fun factor to the package and also encourages people to buy multiples. At $50 a pop, I don’t have any desire to buy more than one, but it was a nice try on Hasbro’s part. If you’re into these Transformers collaborations then I don’t see any reason why you wouldn’t find enjoyment with this release too. And if you’re a TMNT collector primarily, this is a unique item to add to the collection.

If you read and enjoyed this review then here’s some other items you may want to check out:

Rad Plastic

I think it was during the summer of 2020 while spending one of the many days of that year inside and isolated that I stumbled upon a Twitter post about an upcoming book titled Rad Plastic. I believe the tweet was from the account The Toys That Made Us, which is (was?) a Netflix series…

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Transformers R.E.D. Generation 1 Soundwave

Full disclosure here: I’m not much of a Transformers guy. Transformers took off when I was a wee one and I kind of missed the boat. I had some friends and cousins really into it, and I even had a few myself that were gifted to me, but it was nothing I gravitated towards. And…

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Transformers Generations Holiday Optimus Prime

We interrupt our regularly scheduled holiday posts with something very familiar to this blog: a toy review! Yes, we have ourselves another Christmas toy to talk about and it too comes from Hasbro. We already looked at a Star Wars toy at the end of November, and now we’re turning to what I suppose is…

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MOTU – Turtles of Grayskull Shredder

Shredder has entered the fray.

For today’s latest Turtle Tuesday action figure review, I think we can go a little light. That’s because I am looking at yet another action figure release from the Mattel Masters of the Universe Origins – Turtles of Grayskull crossover line between the heroes and villains of MOTU and those of Teenage Mutant Ninja Turtles. These figures are essentially all the same. They have the same build, engineering, and some even have the same weapons. The differences are mainly in the head sculpts and whatever additional clip-on armor is provided. And for today’s release we are looking at the chief villain of TMNT: The Shredder!

Looks like this Shredder chooses to bring an axe to a sword fight.

When I first saw this MOTU-ified Shredder I wasn’t 100% sold on it. Even though Shredder figures are usually among my favorite in a given TMNT line, this one wasn’t an instant hit. It evokes memories of the original Playmates Shredder, one of the few Shredder figures I don’t care for, with its bare chested approach and black pants. It is, of course, on a MOTU Origins body so it’s not in that ridiculous preposed position of that figure, nor does it have any soft goods or blue metal. Instead, we have Shredder with a full helm and a Shredder/Foot-themed harness across his chest with a blue, plastic, cape affixed to it. The promo images made the armored pieces on his arms, shins, and helm look very plasticky. I am happy to say that in-hand it looks noticeably better.

I suppose he looks menacing enough.

That’s not to say I’m in love with what I see here. And it starts with the helm. Mattel gave Shredder a full helm that basically just has some eye holes in it. The eyes are red with black surrounding them. The fins atop the helm are a little different in that the two going around the helm connect in the back, which looks fine. It’s textured like crudely smithed steel with impact marks and the rear of the helmet which surrounds the head has a texture similar to that of movie Shredder, specifically Secret of the Ooze just without the gold coloring. That stuff is all fine, but what I don’t really care for is the face. Mattel sculpted the mouth area like it has an actual opening mechanism. And the shape of that mouth is like that of a crudely made robot with a severe underbite. I don’t like it and it makes him look like a dinosaur to me.

This duo looks rather formidable.

The rest of the figure is mostly fine. The pauldrons at the shoulders and forearm guards basically slide on while the shin armor clips on. It’s all snug and stays in place and it all has the same color and dented texture of the helm. What I don’t like is that the blades which go on the backs of Shredder’s hands are part of the forearm piece. You basically position that armor so that it appears to be affixed to the back of his hand. It probably would have been too cumbersome to have the blades slide onto the hands, but I think this is the rare spot were uniquely sculpted hands were called for.

I’m told this is a Horde Crossbow.

And speaking of hands, Shredder features one gripping hand and one open hand, which is pretty unique from my limited interactions with this line. It’s just like the old Playmates figure with the right hand for gripping and the left open and I’m guessing it’s a nod to that figure, because why else would Shredder need an open hand? For slapping jerks? The gripping hand is useful for his included axe accessory. It appears to be new since it has a 2003 era Foot symbol stamped into it. It has a serrated edge and looks pretty nasty, though it’s just the one color which matches the other “metal” parts of the figure. Shredder’s other weapon is a crossbow which can snap onto a forearm. It’s a dark gray with what I guess is a dragon head in the center of the bow itself? There are two tabs inside the apparatus that look like they have a purpose, but I don’t know what that could be. It’s possible this weapon is reused from some other release that had a clip-on arrow or something for it that is not included here.

He has enough articulation to, more or less, achieve his “classic” pose.

Articulation for Shredder is exactly like the other figures in the line so there’s not much to discuss. The added armor at the shoulders doesn’t hinder movement there, nor do the armored parts on his forearms and shins. The ankle rocker continues to be a sore spot with this line. I felt it worked fine with the turtles, but most of the other figures have more of a swivel than a true ankle rocker. The angle of the pin going into the foot isn’t severe enough for it to function properly which is a bummer. Shredder at least has fairly wide feet relative to his body and even with the added weight of the cape coming off of his back he’s fairly painless to stand, unlike Skeletor which has fallen over multiple times since entering my shelf space.

“You guys look like a couple of dorks.”

This Shredder is fine. Nothing really spectacular going on here or anything unbecoming of the character. It’s a fairly unimaginative take on Shredder and the few, subtle, changes made to his design to fit into this MOTU aesthetic offer little. The axe accessory, while a little unusual for Shredder, is at least fine and looks pretty violent. The crossbow kind of sucks though. At the end of the day, I bought this figure because he is Shredder and my Turtles of Grayskull collection is large enough that Shredder felt like a necessity. He’ll likely end up being one of my least favorites though and I’m holding out hope for a Super Shredder deluxe figure to make up for this one (Note: since writing this Mattel has shown off a mutated, snake, Shredder for this line that might be interesting).

Shredder vs Splinter. The cosmic ballet goes on.

Check out these other reviews from Mattel’s Turtles of Grayskull line:

MOTU – Turtles of Grayskull Deluxe Sla’ker

It’s a Tuesday, and I have a new Turtles product to talk about, so let’s make it another Turtle Tuesday! And today brings us the second in the line of deluxe Masters of the Universe Origins – Turtles of Grayskull line exclusive to Target – Sla’ker: The evil cybernetic snapping turtle! This is Slash, the…

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MOTU – Turtles of Grayskull Skeletor

When it’s come to the Turtles of Grayskull line by Mattel, I have mostly stayed in the Teenage Mutant Ninja Turtles side of the pool. I have all four turtle boys plus Sla’ker, who is more Slash than Faker if you ask me. The one exception has been Mouse-Jaw, but the classic Masters of the…

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MOTU Turtles of Grayskull Krang

Two words that are much hated in the toy collecting community are “Store Exclusive.” Add a “Walmart” in front of that phrase and you get something akin to a worst nightmare. The world of “collectibles” has always relied on same degree of scarcity. The 90s saw a collector boom across various mediums which created a…

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NECA Teenage Mutant Ninja Turtles (1990) Tatsu Ultimate Action Figure

“I, Tatsu, now lead! Let any who challenge, step forward…”

NECA’s line of action figures based on the 1990 film Teenage Mutant Ninja Turtles might be my favorite part of my collection. The figures have just been so good at capturing the likeness of a film that is my favorite iteration of the beloved franchise. Over the years, we’ve received lots of action figures from this line including the turtles, April, multiple versions of Casey, Shredder, and more. It’s a nice selection of characters from the film, but one guy has been missing. Well, NECA kept at it and almost stealthily released the latest addition to the film toy line in the form of Master Tatsu.

Looks like he was worth the wait.

Tatsu, portrayed on the screen by Toshishiro Obata (with Michael McConnohie providing the voice for some reason), was Shredder’s right hand man and field general for the Foot. He was an all new creation for the film as in the comics Shredder didn’t really have a named lieutenant and in the cartoon there was an assortment of characters that would not have fit in with the spirit of that film. There wasn’t a whole lot to Tatsu’s character. He mostly stalked around and grunted often sporting an expression like he just smelled a fart. In short bursts we saw he was tolerant of the children around him, but also vicious in the dojo. He seemed like a tough, capable, guy for the job, but he took Casey lightly and took a driver to the face on account of that. In the sequel film, things went even worse for him and following that he was never heard from again.

Tatsu may lead the Foot into battle, but he’s also in charge of the clan’s laundry.

Tatsu may not have been a superstar in the films, but he played a large enough role that his absence from the toy line has been felt. He’s been the missing link, but despite repeated attempts, it seemed like NECA was never going to be able to get Obata onboard. I don’t know what changed, but obviously something did and now we finally have Tatsu in all his glory. My assumption is this version of the character is based on his appearance in the first movie, though I don’t think there was much difference in his costume for the sequel. The sculpt and fabrication of the figure is credited to some new names for me in May Thamtarana and Trevor Grove. If they do sculpts for NECA’s other lines I don’t know, but it’s always nice to see new names on the box.

Tatsu comes with a bunch of stuff, but he may just look to be at his best when armed only with his fists.

Tatsu stands at approximately 6.5″ tall. His default portrait is that scowl we all know and love from the film and it’s quite a good likeness for Obata. The body is an interesting mixture of sculpted and soft goods. That “flap” over his shoulders with his insignia on the back is plastic, while he has soft goods for his robes which he wears underneath. There’s a sculpted sash across the waist with the usual (for this line) spandex belt for weapon storage. The pants Velcro in the back and I suppose the soft goods could be removed if you were determined, but I’m content to leave as-is. The body is sculpted underneath and he appears to have black pants and boots similar to that of the Foot Soldier, though I don’t think the parts have been reused. The arms are bare so it’s possible you could create a bare-chested Tatsu if you wished, though he may not have any sculpt in his abdomen. I suppose it’s possible the torso is reused from the Shadow Warriors set, though I didn’t inspect it close enough to determine that for certain.

Channeling his inner Steve Blackman.

We’ll jump to the articulation as there’s always a concern there when it comes to soft goods. I’m happy to say that the pants and sleeves are pretty loose-fitting and don’t hinder the articulation much. The head is on a double-ball joint and works fine while the arms can raise out to the side without hindrance. Rotation will be a little bit of an issue with the soft goods, but probably not to the degree where it will prevent you from achieving a certain pose. The elbows are just single-hinges with a swivel and the wrists swivel and hinge. All are horizontal, which is a bummer. There is a joint in the torso, but it’s limited as it is with most of the figures in this line. There’s a waist twist and ball-socket hips which work well for splits, but kicking forward will be a small issue with the soft goods, though it can be worked around. The knees are double-jointed and the ankles hinge and rock very well. He’s pretty much standard for the line. Could it be better? Yes, but there’s nothing surprising here for good or bad.

I kind of like the fan, though I concede it doesn’t really fit his character.

Tatsu does have quite a bit of stuff in the box which is amusing since he didn’t wield weapons in the films. For hands, Tatsu has a set of fists, chop, and gripping hands. There’s also an additional right gripping hand that’s in more of a pinching gesture. It seems intended to work with his fan, of which he has two. One is open and one is closed. The closed fan is a pretty boring accessory since it’s just a black stick with a little white paint, but the open one looks nice. I believe it’s from a Tatsu trading card associated with the movie and was a prop that never made it to screen. I think the same may be true for the red, demon, mask he comes with. There was a version of Tatsu in the 2012 series that wore one so it could be a reference to that. It’s really well painted and looks awesome, but I don’t know what to do with it. Tatsu can wear it if his mug upsets you, but this may upset you more.

I don’t know why this is here, but it looks pretty cool.
Swing and a miss.

Tatsu does have an extra portrait which is him yelling. It’s not great. The scowl face is great and the perfect expression for the character so I don’t know if there’s a portrait I’d have wanted over it, but this yelling one is poor. I’ll never display it. Tatsu can just look grumpy as he wields his other weapons which include a katana and a kendo stick. The katana looks lovely and has a sheath with some ties on it. It also slides into the elastic sash with little effort. The kendo stick is well-sculpted and painted just as well. I don’t know what to do with it, but it looks nice. Tatsu also has a Foot mask if you want to recreate the scene where he passes it on to Shredder for a graduation ceremony. It’s all sculpted plastic so it’s not an actual makes any character can wear. It’s fine, but it’s pretty odd that Tatsu doesn’t come with the one weapon we see him brandish in the film – a knife. At least Shredder came with one, though the handle is so thin that the gripping hands won’t work with it very well.

We’ll just stick with this face.

How do we feel about having Tatsu finally in the collection? Pretty damn good, if you ask me. I think as a figure, it looks great. I was surprised by the soft goods, but they seem to work fine. A more cut-up, all sculpted, Tatsu might have looked unsightly so I get why NECA chose this route. The likeness is terrific where the standard head is concerned and there’s certainly plenty in the box. Is it anything you’re likely to display Tatsu with? That I don’t know since I’m used to just seeing him stand around looking pissed. NECA did a good job, and I credit Trevor Zammit with this, of digging for some worthwhile accessories to fill the box. The fan is a fun cut, and I love how the Oni mask turned out even if I’ll never place it on the figure. It makes me wish we learned a little bit more about Tatsu in the films. We were deprived of him having some crazy alter ego or something.

He may be armed with sports equipment, Tatsu, but I’m betting a driver to the noggin doesn’t feel very good.

If you would like to add Tatsu to your collection, he’s currently shipping out to Walmart. Some people have been able to get him off the website, but I had no such luck. Finding nothing but empty pegs all over my area, a fellow collector stepped in to help so a very special shout out of thanks to fellow Danzig fan @adamoverboard who sent me this figure all the way from Texas. Without his help, I’d still be making too many fruitless trips to Walmart, which I’m still doing anyway since I know other people still on the hunt and I’d love to pay it forward. Hopefully, Walmart gets more stock soon or NECA just puts this guy on their website. Too many people have been waiting a long time for Tatsu and it would be nice to see everyone be able to get him without much fuss. It does leave me wondering though if this is it for the 1990 movie line for me? I don’t need a Charles or Chief Stearns and I’m really happy with the figures we already have. I’m sure NECA will find something to do that will give me pause (there appears to be a new Casey in Foot disguise on the way), but if my collection ends here then I won’t be disappointed.

Some parting words of advice from Master Tatsu: Never lower your eyes to an enemy.

We have plenty more figure reviews from NECA’s TMNT movie line:

NECA 1990 TMNT Movie SDCC Set

For the past several years, the folks over at NECA have been making San Diego Comic Con an annual event for fans of the Teenage Mutant Ninja Turtles. I mean, it’s always an event, but it’s been especially fun for TMNT fans because NECA has been able to release limited action figure sets based on…

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NECA TMNT Secret of the Ooze Ultimate Shredder

For the first time in a long time we went a week without a blog entry here. That’s because I took a much needed vacation and didn’t schedule anything. I’ll probably be backing off a little bit as we dig deeper into 2022 since there’s a certain holiday I need to get crackin’ on if…

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NECA TMNT Secret of the Ooze Keno and Foot Soldier

I’ve been spending parts of the past month or so ducking in and out of any Walmart I come across in search of the Masters of the Universe Origins Turtles of Grayskull Krang. You see, it’s a store exclusive and if you know anything about toy collecting it’s that toy collectors hate store exclusives. Especially…

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NECA Mirage TMNT – The First Turtles SDCC 2024 40th Anniversary Edition

Today belongs to the originals.

As the story goes, one night Kevin Eastman was drawing with his friend and partner-in-comics Peter Laird when the idea to doodle a ninja, anthropomorphized, turtle entered his brain. Laird was so amused by this drawing that he too drew his own take on it. What was done just to amuse each other eventually turned into something that would change both of their lives as well as the lives of many others.

Kevin Eastman was commissioned to do the packaging and it’s appropriately “special.”

In 1984, the first issue of Mirage Studios’ Teenage Mutant Ninja Turtles hit shelves and became an indie darling. That comic would go on to inspire a toyline, which beget a cartoon series, and a phenom was born. The Teenage Mutant Ninja Turtles, once thought of as a fad, are still relevant today now more than 40 years from their inauspicious beginnings. To celebrate the milestone, NECA partnered with co-creator Kevin Eastman to create an action figure two-pack of those inaugural turtles. Sculpted by Paul Harding with paint by Geoff Trapp and Mike Puzzo, the set was sold as a two-pack at San Diego Comic Con as well as a presale on NECA’s own website. The First Turtles are just the latest in what are sure to be more celebratory figures to come. It’s on the heels of Playmates’ own Original Sketch Turtles which can currently be found at Target and on Amazon. Those turtles were the more refined, second pass, versions of the characters which bare a strong resemblance to what would be featured in that first comic, where as these originals are quite crude by comparison.

The original Eastman pose, as best as I can recreate it here.

The set sold by NECA comes in a rather large box adorned with new artwork by Eastman. It also features a lenticular slipcover depicting the drawings changing from black and white to color. The rear of the slipcover is almost bare white as the idea here was for convention goers to be able to have Eastman sign or even doodle on the box for them. I suppose that is still possible for other convention appearances to come. The interior box is a fairly typical NECA window box that displays both figures and their accessories quite well. The only thing missing is the actual original drawings which I’m surprised by, but maybe there were legal reasons. This really is a pretty nice display item, but I’m no in-box collector so let’s rip into this one.

And the original Laird pose.

First of all, the figures here are presented fully painted in color that’s basically a match for what NECA did with the Jim Lawson turtles released in 2023. The original drawings were never colored by Eastman and Laird, but since Eastman worked closely with NECA on this release it can be assumed that this is how he and Peter likely would color them today. We also don’t really know how tall they envisioned these guys to be or if any consideration was really given. Eastman probably had input there, but I don’t know if Laird had any involvement (he’s essentially retired after having sold the property to Viacom over a decade ago). Based on interviews Trevor Zammit of NECA has given, it sounds like NECA had some freedom to figure out how to present these two. Eastman’s turtle, which was really more tortoise-like in some respects, was made bigger and chunkier while the more lithe version Laird came up with is shorter and thinner.

These pair pretty well with the Playmates Original Sketch Turtles, which were like the second version of the property.

We might as well discuss the Eastman turtle first since it was the one said to be created first. The figure stands roughly 5.75″ to the top of its head. He may not be the tallest figure in the line, but he’s definitely a big boy. This turtle is quite chunky and there’s a nice heft to the figure. The shell is quite large and another area where NECA had to exercise some creative freedom since the drawing depicted the character from the front. Now, these turtles are not intended to be any, one, turtle from what followed. This isn’t Michelangelo or Raphael, it’s just a ninja turtle. Still, he has some recognizable traits from the turtles that followed. He’s sporting the red bandana along with brown elbow and knee pads and wrist wraps. There is no belt, but there is a tail. The original turtle also did not hold any weapons, but did have nunchaku affixed to both forearms which this figure does as well. The weapons are fused together, but do have real chain links affixed to them. They tab into a slot on the inner wrist band and are quite easy to work with.

A little too Raph.

What really stands out about the first turtle is the portrait and proportions. The head is more egg-shaped with barely any sort of beak. The eyes also feature pupils and areas of green around the eyes are visible through the eyeholes on the bandana. The hands and feet are large and more closely match that of an actual turtle. The hands look more like flippers for swimming through the water while the feet are quite tortoise-like. He has five digits on each limb as opposed to the three and two that would follow. The paint job is truly exquisite as there is tons of black hatch lines all over. The articulation cuts are not very prominent making this figure look almost like a statue. While subjectively many may find this turtle to be crude and even a bit ugly, objectively the figure is nothing short of a work of art when compared with the original sketch.

A lot of Michelangelo can be found in these original designs.

The same is true of the Laird turtle. This one clocks in at around 5.375″ and is far less substantial in mass when compared to the Eastman turtle. Laird’s turtle is similar to Eastman’s in style, but different. There’s a mask in place, but on this turtle it extends over a pronounced beak essentially wrapping around where the nose would be. It does feature the nunchaku on the forearms, but there are no chain links present this time and the straps holding them on are the only other garments on the turtle. There are no pads or belts, and the hands and feet feature four digits instead of five. He still is more turtle-like than the finished design, but the leaner proportions make him a bit more convincing as a ninja, even if still comically implausible. The paint job here is just as good as it is on the Eastman turtle, and despite the smaller size, this figure still has substantial weight to it.

The Lawson turtles were like the advancement of the original Mirage style.

Where the two figures also differ concerns the articulation. The more slender Laird turtle was likely easier to work with and articulates slightly better than the Eastman variety, though neither turtle is intended to be placed in poses many would consider “dynamic.” Both feature neck and head articulation with basic arm articulation. There are no double joints on either figure and the range at the hinge joints is probably going to be less than 90 degrees for most. The bandana knot and tail swivel while the hips are ball sockets with thigh swivels engineered into them. Neither turtle is going to be able to hit a split or kick forward all that far. The Laird turtle gets to have hinges at the knees and ankles with an ankle rocker. The Eastman turtle, who has big stumps for legs, just has one set of hinges below the kneepads. There is basically no ankle to be found on this guy so that’s it.

And, of course, it was the ’87 version of the property that launched a phenomenon.

Safe to say, if it’s articulation that you prioritize in your action figures then these are not for you. I think for most, they’ll pose them like the original drawing and call it a day. And that’s definitely a viable display option, but it would mean ignoring all of the goodies in the box. NECA decided to load this pair up with all of the weapons you would expect and more. That means we get a set of katana, nunchaku, sai, and a bo staff. There’s also a nunchaku with a whirling effect that even spins and looks really nice. There’s a tonfa as well if you prefer more of a Last Ronin vibe. All of the weapons are fully painted and look great. There’s a slight crudeness baked into some of them as well such as a chip in the blades of the katana and the wraps of the bo being off-center. They also appear to be based off of the original sketch of the four that followed which, if so, is a logical choice.

The tonfa has to nod to this guy, right?

In order to properly wield such weapons each turtle comes with an alternate set of gripping hands. The standard hands are an open style and the gripping are just that. They feature horizontal hinges, unfortunately, but at least they work with the clip-on nunchaku just fine. Both turtle can adequately wield any of the included, though aside from those clip-on ‘chuks there’s no weapon storage to be found. NECA also decided to give each figure one optional portrait. The default ones from the drawings are what I would deem stoic, while the alternate ones are angrier and feature exposed teeth, something we would be most accustomed to seeing out of the TMNT. It’s an appropriate alternate, for sure.

A fun set that feels like a real piece of TMNT history. Track it down if that’s something that appeals to you.

NECA’s send-up to the origin of the Teenage Mutant Ninja Turtles is a worthy inclusion in the year-long 40th anniversary celebration. It’s cool to see both of the co-creator’s original vision celebrated here in action figure form. While they don’t exactly put the “action” in action figure, they make for a great display piece and it’s something that I think diehard TMNT collectors will want to add. Since this was a San Diego Comic Con exclusive, it’s now unfortunately sold out and only available on the after market. NECA sometimes sells remaining stock online and at future conventions, but the likely easiest path to owning this set for those that missed out is to keep an eye on retail. It’s expected that some stores are going to be home to an another version of this set where the figures will be painted in black and white, but with red bandanas and weapon handles. It looks like it’s going to contain everything from this set as well, though the slipcover will probably be dropped. The SDCC version was priced at $70 so expect something similar for the retail version. Listings for it have already been spotted at Walmart, but NECA’s own solicitation did not mention any store by name so I don’t think this will be exclusive to Walmart. Needless to say, I really dig this set for what it is and I think every TMNT collector should try to pick up the version they like best.

More from the world of Teenage Mutant Ninja Turtles:

Playmates TMNT Original Sketch Turtles

Last week we took a Turtle Tuesday off which feels like a rarity for this blog. And that’s because there seems to be new stuff featuring the Teenage Mutant Ninja Turtles branding coming out all of the time. And it’s only going to become more plentiful as the franchise celebrates its 40th anniversary this year.…

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NECA Mirage Studios Teenage Mutant Ninja Turtles 4-Pack

When it comes to the popularity of Teenage Mutant Ninja Turtles a lot of the credit goes to Playmates Toys. Kevin Eastman and Peter Laird created the characters born out of a joke. Credit them for having the vision to think this joke had appeal beyond their small circle as they self-published Teenage Mutant Ninja…

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Super7 TMNT Ultimates! Classic Rocker Leonardo

When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…

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MOTU Turtles of Grayskull Krang

Krang decided his body should be all naked and muscley too.

Two words that are much hated in the toy collecting community are “Store Exclusive.” Add a “Walmart” in front of that phrase and you get something akin to a worst nightmare. The world of “collectibles” has always relied on same degree of scarcity. The 90s saw a collector boom across various mediums which created a mindset in producers that scarcity was good. Scarcity is what the public wanted. Scarcity was fun! In reality, most collectors aren’t buying because they want to make an investment. Sure, some do, but most collect for the enjoyment of it. The idea of an exclusive is just a barrier of entry and it’s frustrating for those who just want to buy some toys.

If you want him to have normal proportions you will want to forego the Krang Kave.

With the rise of online sales and the decline of brick and mortar, stores are more desperate than ever to drive foot traffic. In the eyes of retailers, exclusives will bring in people that might not otherwise set foot in the store and the big toy producers like getting the big retailers to pay for exclusive merch. With Mattel and its Turtles of Grayskull subline of Masters of the Universe Origins, the company was able to strike a deal with both Target and Walmart. At Target, the deluxe figures that include a build-a-figure part have remained exclusive to that retailer. I have so far reviewed those two releases and I plan to review them all. I’ve been able to find them in-store with no issues, and failing that, online has worked fine. With Walmart, Mattel has released a different set of deluxe figures that seem to be a little more involved than what’s at Target, but doesn’t have a build-a-figure. And even calling them “more involved” might be a stretch so I don’t know where the extra money is going, but they’re $25 as well. Only with Walmart, tracking them down has been a problem, at least for me in the north east. Not only have I not seen a single store exclusive at various Walmart stores spread across Massachusetts, New Hampshire, and Maine, I haven’t seen a single Masters of the Universe figure at all! It’s like they don’t even carry the brand any longer.

He’s so widdle and cute!

What’s a guy to do when he can’t find something at retail? Regrettably, I turned to a third party seller. It’s great that Walmart can’t sell its own product on its website to people that want it, so they let others use their website to sell their wares at inflated prices – awesome! In this case, I purchased today’s figure from someone charging $41. Whoever this person is presumably paid $25 for this thing and then had to cover shipping and whatever fees Walmart charges those who sell through their website to sell me this thing. What did they actually make on it? Ten bucks? Eight bucks? I guess from Walmart’s perspective it’s a win-win. They sold this person a toy, then got to take a piece of the resale as well – it’s like selling it twice! If you ever wondered why Walmart essentially condones the practice of scalping on their own website, well now you know.

“Mondo bizarro!”

Unfortunately, I felt like I had to have this figure of Krang so hopefully it’s worth the extra fifteen bucks or so. Krang has always been an absurd character design. As Vernon put it, it’s a guy with his brain in his stomach. If you’re a toy designer at Mattel and you just received word that the company acquired the Teenage Mutant Ninja Turtles license to mash-up with Masters of the Universe then Krang had to be at the top of the list of characters that would be the most fun to design. And for Krang, they settled on a mash-up with Megator, a big, green, ogre of sorts. He’s packaged in a window box with new artwork all over that looks great. And this Krang certainly takes up a lot of real estate in that box.

The “deluxe” villains.

Krang, like Sla’ker, utilized the oversized Origins body to add some considerable size. To the top of his head, he’s around 6.875″ and to the top of the tuft of hair he’s 7.5″. That’s not where it ends though, because Krang needs to occupy the center of this body as God intended. Since this toyline is modular by nature, the way to accomplish this is simply to create a little Krang prison that fits in between the waist and abdomen. Once that is in place he balloons to about 7.75″ to the top of the head and 8.25″ to the top of the hair. He’s a big boy and he looks pretty good. The figure is primarily green with light red, almost pinkish, accents. The head is shaped like the classic, Playmates, android body only the antenna has been replaced by a topknot of hair and he has a helmet and protruding sharp teeth. The helmet is red with spikes on the side and a metallic plate on the front which covers the eyes and nose. The red slits of the eyes look like they’re set too high on the sculpt. The artwork on the box has them angled so it works better, but the figure didn’t carry that over.

“Use this stuff if you want to be a true master of the universe!”

For the body, Krang is wearing this breastplate with a skull on it held to the body by two, bronze, chains. These go over the shoulders and match the color of the cavity for Krang. Below that he has a black loincloth and belt, but the only part painted is some more bronze chains. Krang himself, the little brain with a face, is quite tiny. He’s almost cute. It’s a soft rubbery plastic with painted eyes and teeth and the portrait here is very close to the 1987 TV series interpretation of the character. He locks into place in the body and there’s a little grate that closes over him. The tentacles are designed to stick out and I think it’s quite entertaining to look at. If you’re particularly concerned with scale then it might annoy you that Krang is way smaller here than he’s been in the past. They could have made him bigger, but that would have required a larger compartment. One drawback to this design is that Krang’s body has very short arms since they’re designed to scale with the body without the middle insert. If it were any larger it would look really goofy.

It’s a Krang comparison. I forgot how big the NECA one is.
Real chains are pretty cool, but they need some help to pose well.

Krang does come with a pair of accessories to add some value here. Both come in the form of weapon add-ons. Krang can remove his hands and swap them with either an axe or a ball and chain. The axe can function has a handheld weapon too and it’s cast in a grayish plastic with some decent sculpt work. The ball and chain is done in the same bronze plastic as the chains on the body of the figure with a gray, spiked, ball at the end. Like Michelangelo’s nunchaku, the chains are all plastic, but are actual links. It’s pretty damn long and looks cool, though I’m always a little remiss that accessories like this don’t have a fixed chain for posing, but this line gets away with it by being an homage line to actual toys that are meant to be played with. It’s an odd space where it’s a collector line done as-if it were a line made for children. The articulation is also exactly the same as Sla’ker, right down to the poor ankle rocker. The peg hole in the foot isn’t done at enough of an angle for the ankle rocker to be useful.

“It would appear that we are evenly matched.”

Is Krang worthy of your $25? If you can find him at that price, then definitely. Is it worth north of $40? No, probably not, but that’s what a potential hole in the collection will do to a collector. That’s not the figure’s fault though, it’s on Walmart. For the line, this is one of the best figures so far. Maybe even the best. I like the design quite a bit, it’s fun to behold, and it works as a combination of two famous properties. If you’re into this line and come upon this figure in your travels then I highly recommend you pick it up.

It takes a lot of turtles to topple a Krang.

Check out more from Masters of The Universe – Turtles of Grayskull:

MOTU – Turtles of Grayskull Deluxe Sla’ker

It’s a Tuesday, and I have a new Turtles product to talk about, so let’s make it another Turtle Tuesday! And today brings us the second in the line of deluxe Masters of the Universe Origins – Turtles of Grayskull line exclusive to Target – Sla’ker: The evil cybernetic snapping turtle! This is Slash, the…

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MOTU – Turtles of Grayskull Deluxe Mouse-Jaw

Nothing can be simple in this day and age of retail toy sales which is why the new mash-up of Masters of the Universe and Teenage Mutant Ninja Turtles toyline features ostensibly 3 SKUs: standard, deluxe, and deluxe with build-a-figure parts. The standard releases are, as you may have expected, released abroad and you can…

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MOTU – Turtles of Grayskull Skeletor

When it’s come to the Turtles of Grayskull line by Mattel, I have mostly stayed in the Teenage Mutant Ninja Turtles side of the pool. I have all four turtle boys plus Sla’ker, who is more Slash than Faker if you ask me. The one exception has been Mouse-Jaw, but the classic Masters of the…

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Super7 TMNT Ultimates! Classic Rocker Leonardo

It’s a one-turtle show today.

When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born in the USA with the butt of The Boss on proud display clad in denim with a handkerchief sticking out of the pocket. And as a kid, I tended to like whatever my parents liked though I definitely preferred my mother’s taste more so than my father’s and I liked that record. Years later, when I first laid eyes on the Classic Rocker Leonardo action figure from Playmates Toys with its black vest, handkerchief clad head, and denim pants that cover of Born in the USA immediately came to mind.

My vintage figure needs a good cleaning.

Classic Rocker Leonardo was part of the Rock ‘N Rollin’ Turtles subline of figures released by Playmates in 1991. Whenever these variants came about I pretty much always got the Leonardo and seldom the rest because I couldn’t afford to be a completist. Leonardo was the most appealing from the set because he was my favorite turtle, but also because he most fit my image of a rock star. Torn jeans, black vest, and a guitar. It ended up being one of my favorites and it’s one of the few figures that managed to survive all these years and that I still possess. He did lose all of his accessories except the one that matters: his guitar.

I miss the pattern on the bandana and the rhinestone messaging.

Because of my fondness for this iteration of Leonardo, Classic Rocker Leo has been on my want list from Super7 pretty much right from the get-go. When Wave 7 was solicited with Punker Donatello in it I was tickled because it meant Leonardo was on the table. At the same time, I was confused and a little irritated since we all were expecting Undercover Donatello to complete that set. Wave 8 followed with Space Cadet Raph and then Wave 9 was revealed to contain Slam Dunkin’ Don – what?! Was Classic Rocker Leonardo no longer on the table? What was Super7 doing going from the disguise series, to the music one, and then to the sports themed wave?

What’s better than one guitar?

Turns out, my fears were unfounded and I didn’t have to wait much longer to see Classic Rocker Leo revealed as part of Wave10. Yes, ladies and gentlemen, we have arrived at the tenth wave (ignoring the fact that Wave 7 still hasn’t shipped) of Super7’s line of Teenage Mutant Ninja Turtles Ultimates! It’s pretty crazy and I’m guessing this line has exceeded Super7’s expectations to go this deep. It’s also arrived at a bit of a crossroads as Playmates has made it a lot harder for Super7 to simply reproduce their work. These Rock N’ Rollin’ Turtles apparently skated by because there’s promotional artwork from the 90s depicting them so these designs weren’t solely confined to the toys. Or maybe Playmates has no intention of re-releasing them so they didn’t make a fuss. I don’t know, I’m just glad it’s here as it’s the only figure in the tenth wave that is based on a vintage figure. The others – Ninja Newscaster April, Casey Jones (Mirage colors), and Karai are new to the line. April did have a similar figure in the old line, but the design of this one is almost completely different. This was also the wave that was supposed to include Rat King, but the design Super7 came up with was so different from the Playmates figure that the collectors basically revolted. It was pulled, replaced with Karai, and moved to the eleventh wave where it will have a more vintage toy-inspired design.

“Boooorn in the sewers, yeah!”

Whatever the politics are behind the scenes, I’m just happy that Leo is here. Classic Rocker Leonardo arrives in the standard Super7 box only now sans a slipcover. He stands around 5.5″ and is basically in-line with the other Leonardo figures from Super7. His design is almost an exact recreation of the Playmates figure and it’s definitely a lot easier to cite the differences than what’s the same. And those differences are limited to the red bandana on top of his head which no longer has any sort of pattern on it. I’m not sure why and I do miss it, but it isn’t something that truly bothers me. The “Turtle Rocks” on the t-shirt is in a different font and the colors have been inverted. The straps on his boots are no longer painted all silver but are black straps with silver studs and the message on the back of the vest has been altered. On the original, it read “Rock N’ Roll” and it was done in silver rhinestones. Now, it says “Rock N’ Out” in a blue font. I don’t mind the change in messaging, but I do kind of miss the tackiness of the rhinestones. His belt buckle has been changed from a peace sign to a shuriken and the harmonica in his vest pocket is now all silver rather brown and silver. It’s kind of odd that this detail seems more simply painted than the original, but it’s fine.

He still has his fretboard swords. Not sure how effective they would be as weapons, but okay.

The differences are few and largely inconsequential and are likely done just to give this figure a slightly different flair than the old, even if there’s no mistaking what’s going on here. And from a sculpt and paint perspective, it’s a pretty nice figure. There’s an ample amount of paint to bring the figure to life and it’s nice to see the rip on his left thigh finally painted when compared with the vintage release. The torso feels like it’s mostly a rubbery overlay, but it’s still painted like it’s hard plastic. The vest is part of the sculpt so you can’t take it off or even look under it at all. The green flesh has a nice matte look though I don’t think it’s painted. If you get in real close you’ll fine some uneven lines in the paint here and there, but it’s nothing that will show at a normal distance. The only paint issue I have is there is a small dot of blue at the top of the right eye. Since it’s blue on white, it stands out more than I like. Overall though I’m happy with the sculpt and paint and this is a nice update over the original.

“You mean they gave you real blades?!”

Where this figure differentiates itself from the vintage the most is with the accessories. The original figure came with a guitar, two guitar fret swords, and some plastic records. This new version has a lot of the same, but different. For hands, we get a set of fists and gripping hands. The gripping hands have vertical hinges for sword and “axe” wielding while the fists have the standard horizontal ones. He also has a right hand that’s pinching a blue guitar pick, a left hand where the fingers are positioned in such a way that it looks like he’s squeezing a fret board, and a pointing gesture left hand for when he needs to point out bootleggers in the crowd.

Feel the music, Leo.

Those guitar playing hands are here to handle Leonardo’s new, double, guitar. It still has a turtle shell pattern, but with silver pickups and white plating which makes it resemble a Fender Stratocaster. There’s a soft, rubbery, strap for it that’s done in blue with silver clasps. It slots onto it just as it would a real guitar and works pretty well. The two fret boards are actually removable and feature blue, katana-like, handles so this version of Classic Rocker Leo still has his unusual swords. The connection is fairly loose, but the frets won’t fall out or anything. I think it’s done this way so as not to disturb the paintjob, which is excellent. The detail work and paint on this accessory looks great. This is one of my all-time favorite accessories I think I’ve ever received with an action figure because it looks so convincing as just a miniature version of a real thing. Some may be disappointed in the change from a more traditional guitar to a double one, but the absurdity of the double guitar (in both real life and toy) works for this line and it’s an easy way to take the old figure and turn it up to 11.

Can’t forget about the pizza!

Also included with Leonardo is a microphone stand. It’s black and gray with a hinge for the mic and blue wrappings on the stand. It doesn’t telescope and the mic is non-removable, but I suppose a guitar player doesn’t need to hold his mic. It’s at the right height and it’s a nice touch if you want your Leo to be the lead singer of his group or prepared to sing backup. There’s also the requisite slice of pizza which appears to include clams this time and Leo gets a pair of round shades. They don’t fit all that well, but they’re slightly transparent and done well enough. They may make more sense to use with Leonardo’s alternate portrait, which is just a regular Leo head, but with his eyes closed like he’s really feeling a guitar solo. It’s a good idea for a second portrait, and if you don’t want him to have closed eyes then the sunglasses hide that detail well enough. Swapping hands with this figure is also pretty easy, but getting the default head off required some heat.

If you don’t want his eyes closed you could always hide them behind the shades.

All of that fun stuff would be no good if Leonardo couldn’t even be posed with his instrument properly, but fear not, this figure should deliver well enough on the articulation front. He’s pretty typical of the line with a double-ball joint at the head, hinged shoulder pegs, biceps swivels, single-jointed elbows, and wrist hinge and swivels. I do like that Super7 hid the biceps swivel behind the rolled up part of the t-shirt so it looks good. The head joint is the same as the other turtles, which is lacking. It’s seated way too deep in the head and since there’s no joint at the base of the neck the range is pretty limited. Nothing in the torso, and the hips are the old hinged peg setup, but this time at least they’re not loose. A thigh twist follows with single-jointed knees that also swivel, hinged ankles, and an ankle rocker. Range at the knee is less than 90 degrees which is, again, typical of a Super7 turtle. The ankles are the best part and at least the elbows can hit a 90 degree bend.

He can play and that’s probably good enough for most.

Leonardo is limited, though obviously more articulated than his vintage counterpart. The range in the arms is enough that he can mime playing his guitar. He can’t really get his pick all the way down to the bottom pickups, but you could still pose him with his right arm raised or something. He can stand on one leg to imitate Angus Young and he can do jump kicks or stomp around like the guys from Iron Maiden. He can’t really be posed on his knees unfortunately and it’s too bad they didn’t take advantage of all the clothing to sneak some articulation into the torso. With a soft enough overlay they could have snuck in an ab crunch or at least a twist. Even without that stuff, the figure should be up to the task of posing, your imagination will just be limited some by it.

Looks like we’ve got a new band leader!

Classic Rocker Leonardo is not the best figure Super7 has made, but it might be my favorite. I am obviously biased because I adored the original so I was going to like this so long as it wasn’t butchered (like Sewer Samurai Leo). The figure looks great, the accessories are a ton of fun, and the new additions to the package are worthy additions indeed. This is basically what I want Super7’s line for this brand to be and I’m glad we know that at least two of the remaining three turtles from this subline are on the way. The only one unconfirmed right now is Heavy Metal Raph, but if he’s not part of Wave 13 (Rappin’ Mike is in Wave 11 while Wave 12 is dedicated to the 2003 Turtles) I’ll personally be surprised (and irritated). The four don’t exactly combine to make a cohesive band, but it’s okay and maybe Super7 will do an original design of Casey the drummer or something. Classic Rocker Leonardo should be available now or very soon from your favorite retailer where he’ll set you back $55. It’s a steep price, it always is with Super7, but at least for me it’s definitely worth it.

“Can I play too? I brought a kazoo!”

Interested in more of Super7’s TMNT offerings?

Super7 TMNT Ultimates! Wingnut & Screwloose

Late in 2023, Super7 started shipping the ninth wave of its line of Teenage Mutant Ninja Turtles Ultimates! action figures. I bought none. It was a wave with no compelling characters for me as it contained Slam Dunkin’ Donatello, Scumbug, Wingnut & Screwloose, Zak the Neutrino, and a flocked Master Splinter variant. Scumbug had been…

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Super7 TMNT Ultimates! Mutagen Ooze Leonardo (now with the rest!)

If you’re into collecting action figures then you’re likely familiar with the concept of a variant. Tooling action figures, the process of cutting steel into molds in which plastic is inserted to create the figure, is the most expensive part of creating an action figure. That’s why it’s in the manufacturer’s best interest to get…

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Super7 TMNT Ultimates! Sewer Samurai Leonardo

Well, after looking at the Wave 6 Slash a couple of weeks ago we can now finally turn our attention to a Wave 5 release from Super7’s line of Teenage Mutant Ninja Turtles Ultimates! series of figures: Sewer Samurai Leonardo. The thing with TMNT is, you have the four good guys, a few core allies,…

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Super7 TMNT Ultimates! Wingnut & Screwloose

The crime fighting duo you were expecting?

Late in 2023, Super7 started shipping the ninth wave of its line of Teenage Mutant Ninja Turtles Ultimates! action figures. I bought none. It was a wave with no compelling characters for me as it contained Slam Dunkin’ Donatello, Scumbug, Wingnut & Screwloose, Zak the Neutrino, and a flocked Master Splinter variant. Scumbug had been on my list of wants from the line, but when NECA released their version of the character in its TMNT Animated line it scratched that itch since the character model was practically a 1:1 recreation of the vintage action figure. Wingnut was tempting, but Super7 wanted $75 for the figure and that was too rich for my blood. The rest I had little to no interest in. The Slam Dunkin’ Donatello even irritated me by simply existing since it was Super7 starting yet another variant line of turtles without finishing any of the ones they had already started to begin with (the disguise turtles and the music ones). Eventually, I would happen upon these figures in my travels at local comic book stores and I was really impressed with Wingnut, in particular, just not enough to meet the asking price of Super7 (or the comic book store markup on top of that) so I played the waiting game. I was okay if I never got the figure, and if it ever did get marked down then I’d be happy to pounce. That day finally came via Amazon, and while their discounted price only amounted to around 12 dollars, it was enough for me.

I no longer have the vintage version of this duo so this comparison with NECA will have to do.

The ninth wave of TMNT Ultimates! is the last to make use of the traditional slipcover style packaging, if that matters to you. Wingnut gets the green slipcover with his own, custom, manhole decal on the front and the figure is presented in a window box behind it. Thankfully, I’m an opener because my Screwloose was not secured in the plastic bubble and flopping around inside. If you only remember Wingnut from the cartoon, then you’re probably surprised to see he gets the green “Good Guy” slipcover instead of the villainous purple one. According to the lore of the original Playmates figure, Wingnut is indeed a good guy alien who has a vendetta against Krang. The character is best known as a member of Archie’s Mighty Mutanimals comic book series where Wingnut is a hero. He actually first debuted in Ralston-Purina cereal comics where he was indeed a villain and not aligned with Screwloose. His creation is credited to Ryan Brown and in basically every iteration of the character he’s a Batman parody of some kind and the design that would become the Playmates toy very much drives that point home.

Wingnut is pretty big, but in more a chunky sense like the previously released Muckman.

I don’t think anyone outside of Super7 or Viacom knows what the true constraints of this line are, but it’s nice to see that Wingnut is, more or less, a recreation of the vintage toy. Super7 has acknowledged that Playmates has expressed frustrations with the company essentially copying their figures for their Ultimates! line and Viacom has acquiesced to those concerns. As best as we know, Super7 can no longer recreate those old toys if that’s the only way they’ve existed. That’s basically a mandate from Viacom, legally it would appear Playmates doesn’t have a ton of standing, as we saw when the fans roundly rejected the Super7 Rat King concept solicited for Wave 10. Super7 was able to leverage those complaints with Viacom to get permission to more closely design their version of the character to match the vintage toy. And with the music turtles, it would seem those designs were used for some stickers and other ephemera back in the day and that’s enough to give Super7 access to those. With Wingnut, I’m not sure where this design comes from. He looked quite different in both Archie and the Ralston-Purina comic, but given he was a somewhat popular action figure it wouldn’t shock me if he showed up elsewhere. Maybe the cartoon featuring a near spot-on likeness to the figure is enough even if the toon is NECA’s domain.

When the wings don’t work you make them work.

Whatever the reason, I’m happy to see this approach to Wingnut taken by Super7. I think fans want to see a lot of those Playmates features incorporated into the same characters released in this line, just bigger, more detailed, and more painted. Like most of the old toys, I no longer have my original Wingnut. I suppose I could have purchased the somewhat recent reissue, but those can’t be trusted as Playmates often omits accessories and skimps on paint. From what I remember, this figure embodies a lot of the same features. He has his tongue sticking out, the belly of the shirt is ripped open, his tiny wings are incorporated into the mechanical features, and he has a gaudy, bat-head, belt buckle. The costume is clearly inspired by the classic Batman costume with a gray body suit and blue cowl, gloves, and boots. He’s only different in that he has some armored bits on his shoulders, biceps, and thighs. His fingers and toes are also exposed and then, of course, there’s the wings.

“You better have a good lawyer.”

The base figure isn’t changed much from the Playmates release save for the addition of the cape. That was basically the one missing ingredient from the Batman parody, but perhaps no one felt the cape was necessary back then because he had actual wings. Super7 included a blue cape with “W” logo buckles that connects to the shoulder pads. It’s tattered and torn to match with the aesthetic of the figure as a whole and it is a really nice addition. It provides for display options as you can include it with or without the wings and really lean hard into the Batman parody. There’s also a secondary portrait that’s also more Batman inspired as it features a closed mouth and whited-out eyes rimmed with black paint. It’s a good look for the character and it’s reminiscent of the actual turtle releases in this line which featured vintage-inspired heads as well as new interpretations that work just as well. Options are certainly nice to have, especially at this price point.

Wingnut will look pretty big mixed in with the turtles.

Super7 charges a premium for this figure likely because of its size and paint. In terms of height, Wingnut is around 7″ to the top of his head and around 7.75″ to the tips of his ears. He’s one of those characters that’s always hunched over though so he’s taller than the figure stands. He’s also long-limbed and the wings add considerable depth and width to the display giving him a rather imposing presence on the shelf even beside other larger figures. He’s most similar to Muckman as they both have poor posture, but also feature a ton of paint. There’s a nice Kevlar-like texture to a lot of the armored portions of the costume and all of the straps and panels are well painted. The facial details are also clean and there’s a nice gloss applied to the exposed gums and tongue of the default portrait. The tiny, atrophied, wings are painted brown with a black wash over them to distinguish them from the metallic, armored, portions. The “W” logo in the chest is a painted feature too where as the vintage figure came with stickers. The only disappointing aspect of the paint concerns the belt. Super7 has a bad habit of only partially painting certain features of its toys. Some of the gear that’s part of the belt’s sculpt (dynamite, walkie-talkie, flashlight) have been painted and painted very well and look great. Other items, basically most of the stuff on the rear of the belt, were left bare plastic. They come so close to giving us what we want, but then step back from the edge.

Those details at least aren’t enough to ruin what is otherwise a terrific displaying action figure. And it’s certainly true that Super7 leans more into that display than it does articulation. Wingnut is pretty basic for a modern action figure in that regard and his somewhat unusual shape won’t lend itself well to posing. We do get a ball-jointed neck with a double-ball peg for the heads. This lets him swing his head left and right pretty well with some up and down and then the head joint provides for even more range. I don’t think it works as well as it does with Muckman, the ball joint is situated a little too deep in the neck and is prone to popping off, but it’s solid. The shoulder hinges provide surprisingly good range given the shoulder pads and the single-jointed elbows will provide swivel and a 90 degree bend. There is a ball joint at the waist which allows for a little tilt in all directions and plenty of swivel, but it’s in the legs where sacrifices are made. The Super7 standard hinged-peg hips go out to the side plenty far, but are very limited going forward and back. Because his neutral pose features bended knees, there’s little play there as well. Basically, he can crouch or go into a deeper crouch. The ankles hinge forward, but going back they’ll bump up against the dewclaws. The ankle rocker works fine as do the thigh and knee swivels but this is a figure that’s designed to basically have its legs in only one pose only allowing for minor adjustments. He also has a tail which is on a ball peg that mostly rotates. The wings are on hinged pegs so they move up and down as well as in and out some. The cape is also wired and can be posed fairly well.

Does a winged guy really need a grappling hook?

I don’t think anyone will be surprised by the articulation of Wingnut. He’s not exactly a joy to pose, but it’s also not hard to find a pose that looks good. The various spikes and such can make it a painful exercise though and there is a fiddly nature to the figure. The wings pop off rather easily and can become cumbersome when trying to find a good pose. The inner wing on my figure’s right wing is also prone to popping off the peg it’s on which is really annoying. You can essentially remove the armored parts of the wings if you want to as it’s just that peg and a plastic clasp that holds them on. I’ll never do that though so I’m tempted to glue the inner wing to the armor instead. The cape also pops off way too easily as it just pegs through some clasps on the armor. It’s not a tight fit at all and the cape basically just rests in those ports. The head also comes off too easily when trying to pose it. At the same time, at least nothing is getting stressed and looks like it will break. Most of the joints are tight without being overly so. The only exception are those damn Super7 hips. I wouldn’t call Wingnut loose there, but he’s looser than I’d like. He stands fine though and I credit that to his massive feet.

He’s got a few toys and can store most of them on his person too.

Where this figure improves upon Muckman (and is perhaps where it tries to justify its value) is with its accessories. I already mentioned the two portraits, the optional wings and cape, but he also has weapons and some additional hands. For said hands we get a set of fists, open hands, a trigger finger right hand, and a pointing/gripping left hand. The two gripping hands feature vertical wrist hinges which is certainly appreciated. The trigger right hand works well with Wingnut’s gas gun. If you’re going to be a Batman knock-off, then you need a means of firing a grappling hook (even if you’re a character with wings). The gun itself looks like a stylized revolver with a W logo on one side and a bat head over the muzzle. Wingnut holds it well, or it can be pegged onto one of his wings. There’s an included grappling hook which slots into the muzzle, but no included rope or blast effect to capture it in a mid-firing pose. It’s done up all in a nice, metallic, silver. Wingnut also has his own “Batarang” which looks like an actual bat. As a kid, I never knew if this was supposed to be a metallic weapon or just a dead bat he throws at people. Super7 chromed it up so it’s clearly a weapon as opposed to something morbid. The pointing or trigger hand work okay to hold this one or you can wedge it between the fingers of the open hands. Sadly, there’s no way to peg it to the wings or utility belt. I guess you could stuff it in-between the belt and figure, but it’s pretty big and looks a bit silly.

Also included are more vintage-inspired accessories. There are four grenades that are all silver like the other weapons. Wingnut can palm them or store them on either his belt or wings. The canisters feature peg holes and there’s one peg on each wing. He also has two open loops on his belt for storage. I’m left wishing he just had four loops, but it’s all right. Lastly, he has his trusty radar dish. Does his own inner radar not work very well? It’s silver and looks almost like a repurposed colander. There is a bit of red paint on the tip. It has a long post, or handle, which Wingnut can’t hold very well. Both wings feature shallow holes though and they can accommodate this dish to a point. It will stay, but the slightest breeze will knock it out. I wish they gave us one wing hole that just went all the way through for a more secure attachment as it certainly feels like this is an item meant to go on his wings.

And who could forget dear mosquito boy?

Of course, we can’t end this review without talking about the other figure in the box – Wingnut’s trusty sidekick Screwloose! I think Wingnut was the first figure in the original line that I got that came with a little buddy character. Lots of figures would follow with the little guys always being a slug figure that was one color. Now, through the magic of Super7, we get to see Screwloose all painted up. Which is to say he looks a lot like his cartoon version, only with one obvious distinction. First of all, Screwloose stands a shade under 4″ and like his vintage counterpart he’s molded in yellow. His tank top has been painted orange and his pants green while his shoes are black. It’s, more or less, a Robin color scheme which is driven home by the inclusion of a black domino mask. I wish I had my old figure as I can’t remember if that had a sculpted mask or not on it. I want to say it did and it was something I noticed after I had owned the figure a long time making it a sort of “Eureka!” moment where it finally clicked that he was a Robin parody. The painted details are done well, including the eyes, teeth, and tongue. I think the exposed limbs could have used a wash or something to liven them up, but he looks fine.

Where Screwloose isn’t much of an improvement over the old one is with the articulation. He has some, so by default it’s better, but I think Super7 could have done a little better considering this guy is presumably part of the reason why this figure costs 20 dollars more than most. The head is likely on a big, ball, socket, but it can only rotate a little. Each of the four arms are on hinged pegs which move okay while the tail just swivels. The wings, done with transparent plastic, attach to ball sockets and really only swivel. Try to move them out from the body any and they’re likely to just pop off. There’s no articulation in the body of the figure itself, including the legs. His legs are preposed like the vintage figure and he can at least stand fine, but that’s it. He can’t do any flying poses and since the wrists aren’t articulated you can’t swap hands. This is annoying because his lower, right, arm is in a pointing gesture and I’d love to move that hand to the upper arm. I suppose I could try to pull the arms out at the shoulder socket, but I also don’t want to break it. As an accessory, Screwloose is fine. As a figure, he’s rather poor. If he could at least get into a flying pose I’d have been more than content.

This franchise loves Batman parodies.

In terms of visual quality, Wingnut and Screwloose are among Super7’s best. The paint is exceptional and they nailed the look of both characters. There’s a lot of the vintage toy here and a lot of it has been improved upon through both the sculpt and paint. There’s also a little new and what’s been added is just as good and gives the figure multiple display options. Really, the only true downside with this figure is the price. Asking $75 is just too much, especially with the hit or miss approach Super7 has had of late across its lines. Super7’s business model is heavily dependent on preorders, but they haven’t earned that level of trust to commit to pay sight unseen. If money isn’t a deterrent, then I think you’ll like this figure. There’s very little not to like. If the price is a turn-off, then maybe do what I did and wait for a sale. This wave is already seeing some discounting (especially Scumbug who was down in the 30’s off an inflated MSRP of $65) so keep your eyes peeled. I think if you can get this down closer to the standard price of the line then it’s definitely worth it. I feel fine paying around $62 for it and I’m happy to have it as I liked the vintage toy. Hopefully Super7 is able to continue making vintage-inspired figures because it would be a shame if this guy represents an end of an era for the line.

If you want to check out more Ultimates! or TMNT stuff there’s certainly plenty of that around here:

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