Tag Archives: teenage mutant ninja turtles

Super7 TMNT Ultimates! Teenage Mutant Ninja Turtles (2003)

Technically a blast from the past, but these designs still feel new to me.

Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely either due to poor sales or because Playmates killed it. That is no longer the case as I sit in my toy room and look around I see TMNT figures made by Joy Toy, Bandai, Hasbro, Mattel, and Super7 to go along with an expansive collection of TMNT by NECA Toys. That, however, doesn’t mean the Playmates influence is dead.

There’s definitely some interesting stuff going on here.

When Super7 secured a license to produce TMNT toys around 2019, the company decided the brand would be a perfect fit for its young Ultimates! line of figures. These approximately 1:10 scale figures were created with a goal of mixing modern production methods with an old school aesthetic. For TMNT, that manifested as basically an upscaled recreation of the vintage Playmates line with more articulation, more paint, and more accessories (and more money). If you thought it seemed weird that Super7 could basically just recreate the work of another company then apparently your intuition was right. This business model worked for a time, but Playmates reportedly wasn’t crazy about it and as the master license holder for TMNT they have quite a bit of sway. For whatever reason, that influence didn’t really begin to manifest until somewhat recently, but it’s prevented Super7 from following the blueprint it crafted at the onset which is how we ended up where we are today.

The 2003 version of TMNT had previously only been brought to plastic by Playmates (right).

Perhaps Super7 saw just how many companies were getting in on the action where TMNT is concerned that they decided to be proactive. If the Playmates thing was going to create a significant barrier to creating more TMNT Ultimates!, then Super7 would need a new subject. In 2003, Teenage Mutant Ninja Turtles as a brand was on life support. The fad so many adults predicted would be over in a year or so had finally come to an end. Co-creator Kevin Eastman had moved on leaving Peter Laird to carry the torch. For Laird, this wasn’t necessarily a bad thing as it presented an opportunity to start over. He was able to find some willing partners in 4kids Entertainment and the Fox Kids Network to craft a new entry point for the franchise in the form of a new cartoon series. The show, simply titled Teenage Mutant Ninja Turtles, had the freedom to be a little edgier than the silly former cartoon. It stayed much closer in spirit to the original comics by Eastman and Laird while also doing its own thing. The art style was more mature and more evocative of modern comics and really the only obvious step back was the bland theme song.

New line means new packaging.

The 2003 version of the show was a success. Maybe not the success of the ’87 series, but successful enough to run for years and 155 episodes plus a TV movie. For fans who had enjoyed the original cartoon series, it represented one of that generation’s earliest forms of nostalgia while new kids were able to start from the beginning. The show is remembered fondly in the TMNT fanbase and it’s no surprise that a company like Super7 would want to make action figures based on it. It’s one of the few eras of the turtles to not get a modern action figure as really the only plastic representation out there is the original Playmates companion line. And with Super7 simply basing their figures on the animation, there is basically nothing Playmates can do about it other than keep them out of the toy aisle at Walmart. The fact that Super7 landed this “license” and not NECA came as a bit of a surprise, but apparently it was Viacom that proposed the idea to Super7. Maybe they were sick of managing the Playmates/Super7 relationship and wanted to give Super7 something else to do. Plus it probably came about as the show turned 20.

I think of these as the more heroic of the turtles.

Super7’s inaugural wave of 2003 TMNT figures went up for preorder last spring and are just now making their way out to customers. The first wave is both a surprise and predictable as it contains the characters Leonardo, Donatello, Michelangelo, and Raphael. Yes, all four turtles are being offered right out of the gate as opposed to the one per wave approach Super7 initially took with the license. Perhaps with this aspect of the franchise being untested Super7 felt they needed to show fans that they would get all four turtles and have a complete set. They could have split them up, but maybe they feared customers would doubt their ability to deliver additional waves (and they’d be forgiven for such since Super7 has run into that problem a lot lately) and hold out until all four brothers were available. This approach undoubtedly worked to extract the maximum amount of interest they’re likely to see. Hopefully the drop-off for wave two (Splinter, Casey Jones, Shredder, and a Foot Ninja) wasn’t precipitous.

These new ones are just a touch smaller than the original turtles by Super7.

Lead designer at Super7 for the TMNT license is Kyle Wlodyga who explained in various interviews that these are the turtles he grew up with and thus some care has been taken to get these figures to match the visual style of the show. He gets into it in great detail in this interview posted by the show Turtle Tracks. And it appears that’s the approach as they look to be pretty screen accurate. This contrasts slightly with the companion art for the show and some of the more lavish sequences created for the show’s intro. In both, the turtles had a more traditional superhero shape to their body with a torso that tapers in towards the abdominal region and limbs that appear a bit longer than usual. The turtles of the show were more stocky, like most iterations of the characters, with rounded shells. They all have blank, white, eyes like the comics, but feature unique skin tones like the Playmates toys (though the colors aren’t the same) and their expected colored bandanas. The elbow and kneepads are brown like the turtles from the big screen, so we really do have a mix of influences coming together to create these new (old) look turtles.

The rear of each turtle features a hard, bulbous, green shell. It’s not super shiny, but it does cheapen the look.

Packaging for this wave is pretty typical of the Ultimates! brand with a big window box adorned with artwork of the characters and a bio on the back. The brown shipper also made its return to better protect the contents. It’s a bit evocative of the Playmates blister card, which may have been the one minor hurdle to getting these figures to market. The artwork across the front and back looks to be stock licensing art for the show. There’s also no longer any sort of bio on the back while the plastic for the window feels thinner than usual. The style for each box is the same from turtle to turtle while the insert is color-coded for each brother. If you’re an in-box collector then this is probably fine, though they still take up quite a bit of space. And if you’re an opener like me, these boxes aren’t so nice that you will feel compelled to keep them. Plus the blisters inside are so damn tight you’re likely to mangle them getting the figures and their accessories out.

As is commonplace these days, Michelangelo does have real chain link ‘chuks.

Once freed from their rather tight confines, the turtles will stand around 5.75″ on whatever surface you place them on. They’re actually a smidge shorter than the other Super7 turtles, but I have no idea how tall Super7 envisioned those characters to be. Super7 kind of did its own thing with that line. These new turtles do look a lot different though as they’re bulkier which makes them look stockier. They have smaller heads by comparison, but those older turtles have some pretty large domes. Aside from something very obvious that we’ll get to in a bit, the approach Super7 took is still pretty consistent. These new figures are mostly bare plastic with just a touch of shading applied to the green. It helps to cut down on that plastic sheen, but it also draws attention to the areas of the figures where no shading exists like the kneepads. The rear of the shell is the biggest offender as it’s just a light shade of green. It’s also very bulbous, but this is pretty screen accurate. It’s the most plastic looking of the figures and looks very cheap by comparison. It is on the rear of the figure, but these are premium collectibles and it’s definitely an eyesore. The figures at least appear to have a matte clear coat applied to the entirety of the figures. Strangely, it doesn’t come across as well in pictures. I tried going with a low light setup as harsh lighting can make them shine more than they will in natural light.

I don’t remember Donatello having a birth mark.

Even though paint is kept to a minimum, what little is there can still be messed up. My Donatello has a big, green, spot on the side of his face that I may reach out to Super7 about. That’s the worst looking part, but the paint around the bandanas on all of the heads leaves a little something to be desired. Michelangelo also has a speck of white on one of his cheeks. Normally, I’d get out the Magic Eraser to try to get rid of such, but I’m worried it will mess up the clear coat. Instead, I’ll either learn to live with the shortcomings or just go with the neatest head for each figure and call it a day.

Those who bought all four from Super7 got a bonus head pack on a blister card.

These versions of the turtles are quite chunky, more so than I remembered. It presents a tough order for a sculptor as there’s an inelegance to the silhouette that belies the fact that these characters are trained martial artists. It’s something that can thankfully be posed away, but just standing straight up and down they look awkward. The turtles do share the same body across all four figures with the only differences being the heads and belts. Leo has his scabbards and Donatello his loop for his bo staff while Raph and Mikey are just supposed to cram their weapons into the sides of their belts. These guys also dropped the belt buckles in favor of plain knots which makes it even easier on Super7 when it comes to molds.

The default portraits across the four are pretty typical for the characters and each comes with a secondary option. Leonardo has a smirk and a teeth-baring smirk that reminds me of the Playmates figure. Donatello has an old school TMNT expression with his teeth showing on both sides of his beak as well as a smiling portrait. Michelangelo has a very similar smile to Donnie as well as an open mouthed smile embodying his party boy nature. Raph is the only one who doesn’t get to be happy as he has a pair of angry portraits. One features him baring his teeth while the other is a yell. That one is one of the best of the bunch as one eye is noticeably larger, and rounder, than the other which adds some more personality to the mix. And if you purchased direct from Super7, you got a bonus pack of heads with the following expressions: Leonardo (smile), Raphael ( full teeth gritting), Michelangelo (winking and smiling), and Donatello (a side smile taken from when he mugs for the camera in the show’s intro, also very similar to his Playmates counterpart). The extras are all fine in their own way, but there’s a severe lack of imagination on display. Why does Leonardo have 3 smiling portraits? Raph is all angry, which I guess is on brand, while Michelangelo is also nothing but happy. I would have liked a grim expression for Leo and a smile for Raph, even if it was more of a sinister one. Donatello is the only turtle who gets a wide range of emotions.

The Shell Cell is a downgrade from the Turtle Com.

For additional accessories the turtles share a lot of stuff plus feature their own weapons. For hands we have a set of fists, gripping, and open hands. Each turtle also has a Turtle Com or “Shell Cell.” It’s a bit of a throwaway accessory as the turtles can’t hold it convincingly. It’s in an open state too and it would have been more interesting to get an opened and a closed one. Donatello also comes with a set of goggles. They’re a little tricky to get on either head, but they also look a bit cheap so I’m not sure it’s worth it. This was kind of the start of Donatello always getting headgear of some kind which I’ve never been a fan of.

The rest of the accessories are the weapons and they’re what you would expect: swords for Leo, sai for Raph, a bo staff for Donnie, and nunchaku for Michelangelo. These versions of the turtles may have ditched the initialed belt buckles, but they did like color-coded weapons. This means colored wraps for Leo, Raph, and Mikey on the handles of their weapons while Donatello has purple tape in the middle of his bo. Unfortunately, this represents most of the paint on the weapons as the steel portions for Leo and Raph were left as bare plastic. The plastic is a very pale gray with the the sais almost looking slightly transparent and milky. As a result, their weapons look very cheap especially compared with past offerings from Super7. Raph’s sais are also puny and I can’t find any art, be it key art or from the show itself, backing this up. When stored his sai in his belt they tended to shrink, but in hand they look to be much bigger. Mikey does have real chain on his ‘chuks so they look fine while the brown plastic of Donnie’s staff looks more convincing. Michelangelo apparently was the favorite turtle at Super7 because he also gets effect parts. Like the NECA Michelangelo, you can detach one handle of his nunchaku from the chain and replace it with a whirling effect. He gets one for each weapon and it looks great, I just wish the other turtles received a similar effect part for their weapons like we saw with JoyToy.

When these figures were announced last year the big talking point was double knees and elbows. For the first time in the line, Super7 decided to give the turtles double-joints at both spots. In the past, Super7 co-founder Brian Flynn has expressed a dislike for the aesthetic qualities of such joints. His background seems to largely be in soft vinyl figures and retro stuff so it’s not that surprising he’d feel that way. I think most modern collectors are fine with the trade-off and have always been since we’ve had double joints since the Toy Biz Marvel days. Super7 decided to change things up here, either because they felt the kids who grew up on this version of the turtles wouldn’t accept single joints, or because they caved to pressure that was both internal and external. Whatever the reason, the joints are here and they’re fine. Both are pin-less, but both also need to contend with what all turtle figures have to contend with and that’s the knee and elbow pads. To combat this, Super7 used a style of joint similar to what NECA used to use on some figures where you have a hinge ball above and below the joint. This creates two additional pivot points as well as the double-hinged bend. It works okay and certainly better than what we had. The aesthetics are a downgrade, but probably worth the trade-off to most.

Sais does matter.

Aside from that, most of the articulation should seem familiar. The head is on a double-ball peg and there’s also a ball joint at the base of the neck. These turtles have good range, but the shell prevents them from looking up effortlessly. The shoulders feature ball hinges and we have bicep swivels, the double elbows, and wrists that hinge and swivel. The gripping hands feature the proper hinge orientation for melee wielders while the elbows will bend past 90 degrees, but not far beyond that. There is a waist joint under the shell that mostly works as a pivot point than a full rotation. Hips are still ball-hinges, but the hinge seems much bigger and sturdier than typical Ultimates! figures. There’s a thigh swivel, double knees, and ankles that hinge and rock side to side. The knees bend past 90 degrees and the hip range out to the side allows for full splits. Kicking forward is a little limited since the shell forces the leg out to the side, but the range is there.

Perhaps most important to all who have interest in this line is that the joints are all nice and tight. That doesn’t mean it’s all sunshine and roses though. While I wouldn’t say any joints are too tight, there is an issue with binding and scraping. The hinges in both the shoulders and hips function like ratcheted joints. There’s no smoothness to them at all. Most of these figures are also composed of a very soft plastic, but at the joints we have hard plastic. This causes scraping, cutting, and scuffing even if you’re careful. You’re also bound to have a stuck joint or two across the four figures in either the elbows or knees. The rotation in these double knees can aid in posing, but also drive you nuts as they keep spinning out of position during handling and become misaligned for using the hinge. The design and approach isn’t terrible, and this is better than the often floppy hips we get from Super7, but it still needed another pass before going into production. It feels like Super7 just looks at a test shot once and thinks they don’t need to review anything again or something. Hinged shoulders and hips aren’t anything knee and lots of companies do them without issue, but Super7 would have you believe those toys are freakin’ miracles. Or they could just finally ditch the hinged hips and go with ball sockets. That would make me happy, though I’m sure there would be growing pains there as well.

Splits are also on the table.

Perhaps this is all coming to a head. I do not like to kick someone when they’re down, but things have not been great for Super7 of late. Some of their lines appear to be dead, licenses have been pulled, and a major release like the Cat’s Lair was plagued with quality control issues that Super7 had to rectify at some cost to the company. And now we have tariffs to deal with. This wave apparently arrived at port during that brief window when tariffs on products imported from China were at 140%. In response, Super7 laid off about half of its workforce including 75% of the designers they employed. Among them was Kyle Wlodyga who has been the head designer for Teenage Mutant Ninja Turtles and other licenses and was responsible for some really terrific stuff. I’ve always assumed TMNT was one of Super7’s best performing licenses so to see him laid off came as a shock. He also was vocally pushing for the company to tackle 2003 TMNT for awhile, but they didn’t do it until Viacom basically forced their hand. And what do you know, it was a big seller! At least, according to Super7. How shitty is that? The guy pushed for this, it finally happens, it’s a success, and he’s the one who gets shit-canned? Something smells there.

Thanks, Mikey – have a slice!

While I have sympathy for those at Super7 and I don’t want to see the company fold, as a reviewer, I’m not going to tell you to go out and buy an inferior product out of the kindness of your heart. I have to review these action figures as they are independent of the climate surrounding them and I’m forced to conclude that they’re just not worth the asking price. Super7 wants $55 each for these figures, perhaps more now that tariffs are involved, and they just don’t measure up to other figures in that price range. The appearance is too cheap in places and the articulation can literally damage your figures. They also don’t come with much and look especially light when compared with the other turtle figures Super7 has released over the years. If these were $35 then I could overlook most of that. The quality control would still be unacceptable to some degree, but also easier to swallow at that price.

These guys are a mixed bag, but if your standards are simply that you want something that looks like the show for your shelf then you’ll probably be content.

Objectively, I can say these figures aren’t worth the ask, but subjectively I can also say I don’t hate them. I don’t even dislike them. These are solid representations for an underserved era of Teenage Mutant Ninja Turtles. If you want a set of 2k3 turtles for your shelf you’ll probably be content with these once they’re in place. I do wonder how deep Super7 can go with this line. Personally, I’m in for Shredder out of wave two, but no one else. If Super7 wants to give me Christmas variants I’d be interested in that, but I don’t plan on going deep at all on 2k3. Unfortunately, it sounds like Super7 is. In another interview with Turtle Tracks posted at the same time, Wlodyga said the vintage-inspired stuff was “on pause.” Rarely does “on pause” ever mean anything good. That’s really frustrating as we’re still missing key figures in that line, most notably Undercover Don and Heavy Metal Raph, two figures keeping collectors from a complete set of Playmates remakes. Even if Viacom is really pushing for Super7 to move away from that stuff, the company should go to bat for its consumer and tell Viacom that people really want and expect those figures from them. They basically did it for Rat King, they can do it again. I’m so irritated by that decision that it makes me want to boycott the 2003 subline. I guess don’t expect a ton of Super7 stuff from me going forward.

We may be light on Super7 coverage from here on out, but there’s no shortage of historical coverage:

Super7 TMNT Ultimates! Rapper Mike

Is Super7 going to finish a set of variant Teenage Mutant Ninja Turtles?! Maybe, as we’re now three-fourths of the way through the rock n’ roll turtles as released by Playmates. Punker Don, Classic Rock Leo, and now Rapper Mike make 3 with only Heavy Metal Raph remaining. As of this writing, Raph hasn’t been…

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Super7 TMNT Ultimates! Punker Don

It’s been awhile since we last took a look at a figure from a wave of Super7 Teenage Mutant Ninja Turtles Ultimates! It was back in July 2024 that I gave a rather glowing review of the first of a presumed four turtle figures based on the old Playmates Rock n’ Roll Turtles – Classic…

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Super7 TMNT Ultimates! Classic Rocker Leonardo

When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…

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NECA TMNT Toon “Crouching Panda, Hidden Turtles” Ultimate Panda Khan

Remember Panda Khan? Well he’s back – in toon form!

I encounter the sentiment often that the majority of Teenage Mutant Ninja Turtles fans in my age group (the over 40 club) associate the property with the vintage toyline first and foremost. The cartoon was a big hit, but it could only appear for a half an hour at a time where as the toys were always there and always willing to go on adventures. That is why when it comes to characters in the TMNT universe, most seem to think of the toy first, toon second. NECA is well aware of this and has seen from afar that just making modern action figures based on the old toys is a tough road to travel if Super7 is any indication. And while many characters from the toyline did eventually make the jump to animation, not all of them did. To get around this technicality, NECA has decided to make toon versions of those characters as basically a What-if? homage and it’s how we got ourselves a NECA Panda Khan.

Panda Khan has a little bit of size to him.

Panda Khan is a character that exists outside of TMNT media. If all you knew of him was the old Playmates toy, then that was probably not something you were aware of. The character was created by Monica Sharp and Dave Garcia and appeared in his own comic as well as some published by Mirage Studios. The character is actually named Li Yang, but goes by Panda Khan and he was essentially setup for the same deal as Stan Sakai’s samurai rabbit, which turtle fans know as Usagi Yojimbo. For one reason or another, Panda Khan’s appearance in the cartoon never happened and he forever remained one of those characters who existed for TMNT fans in toy form, but no where else. The character is now owned by Gaelstone Media who cut a deal with NECA for Panda Khan to appear in their toyline. The figure was unveiled last summer and can now be found at Target as part of this spring’s edition of Haulathon.

Samurai troopers assemble!

Panda Khan in the Playmates line was basically a samurai Panda and not much has changed over the 30+ years. NECA has taken the same, basic, approach to the character, but livened it up with colors most would associate with the cartoon. The character is a solo release and comes in the same f.h.e. style packaging as other ultimate or deluxe releases in the line with artwork by Aaron Hazouri. There’s a rather elaborate (by modern toy packaging standards) bio on the back that’s basically a setup for an episode of the show that never came to be and is rather clever. The front fifth panel is held in place by Velcro and behind it is a nice window box to see the figure. If you wanted to keep this guy in-box, it would display pretty well, but this isn’t the sort of place that leaves a toy in its box.

One irksome paint defect with my figure is this black line on his teeth.

Panda Khan stands roughly 7″ to the tops of his ears giving him some decent size for NECA’s toon line. More so than the height is the heft. This is a chunky figure with a satisfying in-hand feel. The upper body is dominated by shades of blue as he’s sporting a light blue kimono with a dark blue vest over it. Clashing with that are the bright green pants, but with TMNT designs it often feels like the clashing is the point. On his shins, forearms, and shoulders are armored bits which are a darker shade of light blue rimmed with yellow and studded with red. He also has skirt armor with a similar approach and all of these panels are held in place by sculpted-in red straps which match nicely with the red bandana across his brow and sash around his waist. It’s a nice design and it pairs well with both Usagi and the samurai Michelangelo released previously. I do find the choice to have an armored skirt with no torso armor a little odd, but I guess they didn’t want to come too close in design to the Playmates release. The kimono looks like it should continue past the belt, but I guess he tucks it into his pants? I personally would not have gone with the green pants either, but I suppose it’s more interesting than black or blue.

If you want a more primal arsenal.

The cartoon styling for the face is very evocative of the Usagi Yojimbo design. The default portrait is a classic TMNT teeth gritting pose and he also has a more stern expression to swap to. I like the look of both, but the paint on the teeth of mine is sloppy on one side which is a bummer. For that reason, I’ll probably stick with the stern expression, but I also find it fits the look of the show a little better (the teeth-gritting expression is something I associate with the toys more than the show). The alternate head also has an added ponytail which is a bit interesting. I think it’s a NECA touch as I didn’t encounter any images online from the comics of Panda Khan with a ponytail. If you like it (or don’t) NECA has you covered too because the top of the head is removable and interchangeable between the two portraits so you can mix and match as you see fit. NECA is always doing small, clever, things like that which I really appreciate. The paint on the teeth is the only negative I can find with the presentation here as the rest is pretty clean and crisp. This is another Tomasz Rozejowski sculpt and he really nailed it.

You can fit the claws in here, but probably not much else.

In addition to the extra portrait, Panda Khan comes with the usual assortment of hands: fists, open, and two sets of gripping hands. I suppose that part is unusual as Panda Khan’s gripping hands are the same size, but one set features a horizontal hinge while the other features the melee appropriate vertical hinge, a practice I’m happy to see NECA start paying more attention to. For those gripping hands, Panda Khan has his trusty blade: the Morning Qi. The old Playmates figure featured a sword that resembled a rather conventional katana while this one has a bit more of a squared-off design to the blade. There’s a sculpted Yin Yang near the hilt and the weapon is painted very well. The hilt is pretty thick, but the figure can grip it just fine. There is a little give to the fingers of the gripping hand, but perhaps not enough to alleviate any fears of paint rub. If you miss the the old school katana of the original figure, you could always hand him one of Samurai Michelangelo’s blades, though it might look pretty small in his hands. If you have the Super7 Leonardo then you may prefer the look of one of his katana. As for me, I’m pretty content with Morning Qi here.

If you want something more like a katana, the Super7 Leonardo swords work all right.

The sword and the appropriate hands to wield it are probably all most would need, but NECA included a few more accessories in this package to better outfit this warrior panda. We have some optional equipment in the form of a bamboo hat and backpack. The hat plugs into the top of his in place of his ears and also includes a chin strap. It looks nice and the plug was a good choice to help keep the hat in place, though part of me feels like a toon version of the character would have impossibly had his ears poking through the hat. It might have looked kind of funny if NECA had done the same. The backpack can slide onto his arms pretty easily and even features a removable lid. The interior of the backpack isn’t very large, but it can store his other weapons which are two bladed instruments that slide over the fingers of either the gripping hands or the open ones. These claws give him a more primal method of attack since they’re reminiscent of actual panda claws. They’re neat, though probably too violent for a cartoon unless he’s being unleashed on robots. I do wish NECA had made the backpack just a little bit bigger so we could have fit the extra hands in it as well, but at least it’s not entirely useless. There’s no weapon storage for the sword though, but I guess you could wedge it between the backpack and the figure’s back or have it sticking out of the backpack itself.

And this brings us to the portion of the review that’s often the least fun to talk about: articulation. I’ve said it before, and I’ll say it again, the NECA toon TMNT toyline is an aesthetics forward line where articulation is not quite an afterthought, but certainly not a priority. Panda Khan for sure embodies this approach as the articulation present is super basic. The double-ball joint at the head allows for swivel and tilt, but no range looking up. Being a tall character, he can at least look down. The ball-hinged shoulders are basic while the pauldrons will impede range going out to the side. They and the other armored pieces do flex, but you probably wouldn’t want to push it and leave them in such a state. The double-jointed elbows are pin-less and the range is quite good, but the joint is not very aesthetically pleasing. There is a bicep swivel, but the range in the arms is not sufficient enough for a two-handed sword pose, unfortunately. The waist twist barely moves while the hips are severely restricted in all directions. The single-jointed knees can swivel, but they don’t bend 90 degrees. He’s one of those characters that also is always semi-crouched as his legs can’t be just straight. The hinge at the ankle is limited while the ankle rocker is fine.

Those robots sure do cut nice and clean.

Panda Khan is a figure that can’t do much. Even expecting that of a bigger and bulkier character, I still can’t stress enough how limited the figure is. There’s no reason for the head to not work better and I wish they had made it a priority to allow the figure to grip the sword convincingly with two hands. Especially since that’s how they chose to depict him on the box art. There’s just a lot of stuff getting in the way when it comes to the numerous overlays on the torso and in the hip area. No one expects anything too crazy out of a giant panda, but he is supposed to be a samurai and should be capable of more.

If you’re a regular NECA TMNT collector, none of that is a surprise. The figure at least does look pretty good and I continue to be impressed with how clean the paint job is given the abundance of it. The only visual things about this guy that let me down is the sloppy paint on the teeth of the default portrait and I don’t like how those elbows look. They have a very McFarlane appearance to them as a lot has been chopped out. NECA is still new to the pin-less approach so perhaps it’s something that needs more refinement. They can get away with it on the turtles who feature elbow pads, but figures like Panda Khan aren’t able to do the same. And as always, your enjoyment of this guy will come down to how you think it looks. If you like the look of this one and don’t think it needs to pose all that well then it’s actually a pretty easy recommend. At $35, it’s a bigger character with plenty of accessories that features a ton of paint. With prices expected to rise in the very near feature, Panda Khan may soon feel like a bargain. And it should be pretty easy to track down. The figure is available online at Target.com and also being stocked in-store. I got mine via the website and wish I had waited for an in-store figure so that I could have perhaps landed a better paint job. I’d encourage anyone else interested in Panda Khan to do the same.

We have plenty more NECA Teenage Mutant Ninja Turtles for your to peruse:

NECA TMNT Toon “Start Shredding the News!” Ultimate Shredder

I am back! If you’re a regular reader then you probably didn’t notice much as far as content goes, but I’ve been out of commission for weeks now due to my laptop crashing. I was able to fix it, but it took some time to get around to it and it’s been a really long…

NECA TMNT Toon Samurai Adventure Michelangelo and Space Adventure Donatello

I think most people understand that when it comes to a toy line the most popular figures are of the most popular characters. The problem is, what do you do when everyone has the most popular characters? You make them again, but different! That’s sort of the genesis of the variant action figure of a…

NECA Cartoon TMNT The Tale of Usagi Yojimbo

The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated…


NECA TMNT Mirage Studios April (Version 2) with Professor Obligado

Say “Hello” to her little friend.

Back in 2008, when NECA was planning out a line of Teenage Mutant Ninja Turtles action figures that they hoped would run for a long time, they turned to the turtles’ most trusted ally when it came time to do a fifth figure. The line wasn’t long for this world, and that figure of April O’Neil from issue two of the Mirage Studios run of comics ended up as a convention exclusive. She had a couple of variants, and came packaged with Mousers as well, but she was also the end of the line. Be it poor sales or issues with the master license holder, NECA’s Mirage run of turtles was brief, but has since been resurrected. We’re almost nearing a point where it feels like NECA, not Playmates, is releasing more unique sculpts per year when it comes to this franchise and it’s no surprise that in 2025, in the month of April no less, NECA has decided to return to the character once looked to as the most logical release after the turtles themselves.

An updated April for your updated turtles and newish Casey.

Version 2 of April is presently shipping as part of the Target Haulathon, that oh so expensive time of year for those who collect NECA TMNT. The old figure is one I never bought. April was a little rough in her debut appearance and creators Kevin Eastman and Peter Laird were not too proud to admit that it took them awhile to really learn how to draw April. That figure fits in well with those early TMNT figures NECA produced as they’re based on the first issue, but for those looking for an April that vibes with the more recent output from NECA a new figure was needed. For inspiration, NECA turned to issue #11 which has become somewhat infamous online over the years. Namely, for those who want to champion that April was originally conceived as being black or at least mixed race. While it was true that her name came from April Fisher, a woman who is of a mixed race, Eastman and Laird have always been pretty clear over the years they envisioned her as a white woman. In issue 4, she received a new hair style – a perm. Combine that with the name thing and the fact that Eastman and Laird often used people in their orbit to base April’s looks on and you can see why this became such a big thing.

Apparently, Eastman has at least embraced this retcon of sorts as this new April from NECA depicts her as a black woman. And why not? NECA already did a white April (well, many if you count the cartoon and movie lines) and people seem to like this idea. Some don’t, which is often the case when you start talking about race because there are racist assholes out there, but this is Kevin and Peter’s baby and if they like this depiction of April then that’s good enough for me. We know Kevin at least does since he did the artwork for the box. I guess Peter could hate it, or he could be fine, or indifferent, it doesn’t matter. It’s an April action figure and all that really matters to most would be is it any good?

“You know, I’m something of an artist myself.”

April is a figure sculpted by Richard Force and Tim Miller. Or I should say, April and her boxmate are sculpted by the duo. I’m not sure if one sculpted April and one sculpted her pack-in, but at least we know they both contributed where as most toy companies don’t give us that much info. Paint is credited to Geoff Trapp, Mike Puzzo, and Holly Knevelbaard. April stands at around 6″ to the top of her hair. She’s depicted in her outfit from issue 4 of a pink shirt, blue jeans, sneakers, and a brown jacket. At least those were the colors in the earliest color versions I have seen, though for me I’m most accustomed to seeing April and everyone else in black and white.

Not a figure made for the classic (and probably sexist) female pose.

The presentation for April is fairly basic. That’s not necessarily a negative, it’s just the reality of an action figure based on a normal woman. There’s no crazy super powers to capture or outlandish costume, it’s just a woman in casual attire. She has her poofy hair which is done in brown with some light brown brushed over it. Her expression is serious, but fairly neutral. There’s some linework on her cheekbones and her lips are red and outlined in black. She has a simple gold necklace sculpted around her neck and some big hoop earrings which appear to be part of the sculpt for the hair. The jacket and shirt feel like they’re an overlay, but the material is more firm than usual. There’s a lot of black linework on the clothing and the paint job on the sneakers is pretty complex and mostly clean. The paint is sharp and the appearance of the figure is too. My only critiques would be it looks like they missed a paint app on the zipper of her coat as it’s just left brown. They also gave April a serious case of “flat butt,” why did you do her dirty like that NECA?

This little guy gets all the stuff.

April comes with three sets of hands: open, fists, and gripping. That’s it. I wish we got a second portrait from the panel where she shows off her new haircut as she just looks really happy in that shot and it would be nice to give her the option of being happy on the shelf. Her articulation is pretty basic for the line as well. If you have Kirby or Baxter then you should have a pretty good idea of how April moves. Her hair really limits the range at the head to basically a swivel. The shoulders, elbows, wrists, and knees all work well and as expected. The range at the hips is good, but she can’t quite hit a split. Ankles are a bit limited and for some reason the left ankle on mine doesn’t want to pivot (it’s gummy and just snaps back into a neutral position). The waist is a ball joint, but it just swivels for the most part because of the size of the overlay. The torso isn’t going to do anything and the gripping hands have the wrong hinge, not that she has anything to hold. Her feet being relatively small, she can be a deceptively difficult figure to stand. I’ve had her topple over numerous times already in the short while I’ve had her.

That’s April, but she’s technically not alone. Joining her is Professor Obligado, an Utrom ally with a series of short stories by Stephen Murphy. He’s very similar to other Utrom characters we’ve received in that he’s a little more than a slug figure as he has two articulated tentacles. He also gets the bulk of the accessories as he has a fedora, pipe, pick axe, paint brush, can of ink, and two extra tentacles one of which has a can of some spray molded to it. He looks fine and the swapping features are fun, but I would have liked something for April. It’s almost like NECA saw doing another April as an obligation, but rather than make her as much fun as they could, they threw in another character after doing the bare minimum.

At least Casey has weapons to spare.

This review has taken on a negative tone, but I should stress that this figure of April isn’t a bad one. It’s just fine. There’s nothing special about it, it does what you would expect, and the execution when it comes to the sculpt and paint is up to NECA’s standards. The articulation isn’t great, but still what one would expect of the line. It just lacks imagination. Obligado is fine, and those who really dig the Utrom characters will enjoy adding him to the mix. That doesn’t shake the feeling that I only bought this figure because I want an April and I would have bought anything. At least she turned out far better than the cartoon one. If you’re feeling inclined to pick this one up, April sold out online, but can be found at Target. If you don’t want to shop there for any reason, know that she’ll eventually show up elsewhere, but with the current state of things who knows what she’ll cost? Right now, the MSRP is $35 and hopefully it stays that way.

There are plenty more heroes and villains from NECA’s TMNT line of figures based on the original comics:

NECA TMNT Mirage Studios Karai as The Shredder

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to…

NECA TMNT Mirage Studios Rat King

Rats! Is what Charlie Brown would say at the sight of today’s subject, the almighty king of the rats himself, the Rat King. Rat King has always been a favorite of mine when it comes to Teenage Mutant Ninja Turtles villains. Like a great many, I was introduced to the character via the cartoon series…

NECA TMNT Mirage Studios Kirby

Say the name “The King” to a comic book fan and they will immediately know of whom you speak. Jack Kirby is a titan in the world of comics. Creator or co-creator of a great many characters known throughout the world today, it’s hard to imagine what a comic book would look like without his…


JoyToy TMNT April O’Neil

We’ve got another April, is this one worth getting excited over?

The JoyToy line of 1:18 scale Teenage Mutant Ninja Turtles has been a, well, joy to collect! We’ve talked about the turtles, their chief adversary the Shredder, and his two cronies Bebop and Rocksteady. Now, just in time for the month of April, is their friend and liaison to the human world April O’Neil herself. April has seemingly always had a bit of a rough go of things when it comes to toys. The old Playmates figures were a bad fit, stylistically speaking. Most of those sculpts were detailed and a bit gross where as April was basically a Fujiko style bombshell in the cartoon. Playmates tried a few different things including even taking something of a Barbie or She-Ra approach to the character, but few would cite an April figure as their favorite. To I think everyone’s surprise, even NECA’s entry in its toon line was kind of bad. I felt it was the worst figure in an otherwise stellar line when it dropped back in 2020 and it seemed like April was just a character that was always going to be snakebit.

She’s tiny, but feisty.

When I saw that JoyToy was turning its gaze towards the ravishing reporter I was a little skeptical of how it would turn out. April has been a tough nut to crack and it would seem a smaller scale would only add to the challenge. I’m happy to report my fears were unfounded as JoyToy’s take on the ’87 version of the character just might be the best April figure that’s ever been brought into being.

She seems to be sized okay when compared with the rest.

April is packaged in the same window box as all of the rest with a few product shots around the box. She also comes with the same sewer street scene base that the turtles came with as well as a logo disc stand. The direction of the character is clearly inspired by the 1987 cartoon series. This line, so far, has been an interesting mix of the 87 looks and the 2003 looks and if I had to predict what direction JoyToy was going to go with I would have probably thought 2k3. Or something all its own. This April is instead very much an ’87 version as she features the same haircut, the yellow jumpsuit, white boots, and comes packaged with Channel 6 equipment. The only deviation from the cartoon with this figure is that her jacket is open revealing a black t-shirt underneath which matches some black gloves she’s sporting as well. The ’87 look is probably the most iconic for April so it makes sense to see JoyToy adopt it here.

This April also works for Channel 6.

April also appears to be pretty true to her proportions from the cartoon as well. She’s fairly tall for a woman and the figure checks in at right around the 4″ mark. If you do the math, that would make April a 6′ tall woman. That might be a little overboard, but she is wearing healed boots. What’s more important is how she scales with the rest of the line. With the turtles, she’s about the same height, and if anything she’s just a touch taller. These turtles seem to exist in their own universe where they’re depicted as much taller than is typical for them. Against Shredder, she’s noticeably shorter, but not by a whole lot which basically conforms to the cartoon scaling. What is more noticeable is she’s far more slender than the very chunky turtles and muscular Shredder. She is long of leg and certainly has hips. Her sometimes much celebrated curves from the show have been toned down to a more realistic bust as well, but she’s hardly what I would call petite in that area so put down your pitchforks, fellas. If you consider the ’87 version to be the source material for this one then it’s pretty damn true to the source in terms of her shape and height.

The accurate proportions mean a pretty nice sculpt, all in all. The face has a hint of a smirk like she’s fearlessly pursuing a hot story with no regard for the danger it may be putting her in. The jumpsuit is loaded with detail in the form of seams and wrinkles. There’s a pack going around her torso which is a separate piece and the pocket on her right thigh is no longer a pocket, but a pouch held on by straps which could be slipped off if you so desired. Maybe JoyToy felt that yellow would clash too much on the shelf so they covered this one with a black wash. The jumpsuit has a dingy appearance as a result and even the boots are dirty. This is apparently a reporter who prefers to be behind the camera instead of in front of it. There’s also a wash applied to the hair which helps take away that plastic look. My only criticism would be that I think the boots would have popped rather nicely without the wash, but I understand why it’s here and I think it’s part of the character they’re trying to get across. The details on the face are handled well, though the printing for the eyes came out quite glossy. It almost looks like she has tears in her eyes. I found it distracting out of the box, but the longer I have this figure the less I notice it.

I very much like the look of this one and I’m happy to report that it moves perhaps better than any other figure in the line. The head may be the most limited as the collar of her coat plus the sculpt of her hair prevents the figure from looking up, but the range otherwise is solid. She has a butterfly joint at the shoulders which may be a first for the line (I skipped the Foot) and it gives her a little range going forward and back which will come in handy later. She has a bicep swivel plus a swivel at the elbow which can bend a little past 90 degrees. The ball hinges at the wrists work well, though they are more exposed than the wrists on the other figures in the line (but also move better). There’s a ball joint in the diaphragm and at the waist so she can bend forward and back and rotate at both places. Legs go out to the side almost to splits and kick forward just fine and there’s the usual thigh swivel. The double-jointed knees work as expected while the ankles hinge allow the feet to move forward and back a generous amount. The only spot that I’m less than satisfied with is the ankle rocker which barely moves. If you push the foot forward as far as it can go you can eek out a bit more from the rocker, but it definitely could be better.

Aside from those ankle rockers, April can basically do what most will probably want her to do. I don’t find myself fighting with this one as I pose her which I had to do to some degree with the other figures in the line. Nothing was stuck or loose and the figure can do cool ninja poses or reporter stuff – it’s your call. Some people may not like how exposed the wrist joints are, but they don’t bother me and since they work fine I’m not going to complain about them. Who would have predicted that an April figure would be the most fun to mess with in a TMNT action figure line?

She don’t need no stinkin’ turtles to save her.

April also comes with a generous selection of accessories. For hands, we have a set of gripping hands, open hands, a right trigger finger hand, a left wide gripping hand, and a left “peace” hand gesture. She also has a set of red boxing gloves if you want your April to mix it up or maybe just be trained by Splinter or the turtles. She has one alternate head, a first for the line, which features a surprised expression. It looks fine, but has the same glossy eyes of the default portrait. For her hands, she has an assortment of reporter equipment. There’s a microphone with a Channel 6 logo on it. The logo is fairly plain, but I suppose it gets the job done. She also has two cameras: a handheld 8mm and a larger camcorder. The camcorder works well with the trigger hand or she can carry it via the handle on top. Lastly, she has her Turtle-Com which is in an open position. Nothing on the accessories articulates so the handle on the camcorder can’t be folded in nor can the Turtle-Com be closed. They are pretty well painted though which is impressive for such a small scale.

These are our smallest Mousers yet (I think, maybe the 2k3 Playmates ones are smaller). Left to right: Mattel Mouse, JoyToy, NECA, JoyToy.

Lastly, April also comes with a pair of buddies. Or rather, a pair of foes. Joining April in what is a bit of a throwback to her Mirage origins are two Mousers. These little guys follow the same basic design as the comic and the cartoon of this almost bird-like posture with a big, chomping, head. The sculpt is on point while paint is kind of minimal. The main body is just white plastic with a few hits of black at the hips, toes, and the jaw hinge. There’s a red stripe where the “eye” is assumed to be as well. Articulation for these little guys is pretty much the same as the Mousers we got from NECA. The head rotates and can look up and down. The jaw opens and closes while there’s another joint at the base of the neck for added nuance. The hips are simple swivel joints while the knees and ankles are hinges. It’s literally the exact same setup as the NECA versions and the only real difference is the scale and the eye appears to be bigger relative to the rest of the body. And these little guys are great, it’s an awesome pack-in accessory and I love that we got two of them.

Now the turtles have someone to document their epic confrontations.

I can’t believe I’m saying this, but this April figure is my new favorite in this line. And I’ve really enjoyed the other figures to come out. It’s a terrific take on the 87 version of the character, and as much as I enjoy this scale, I do wish I could blow it up into a 1:12 version for my toon collection. The NECA April redo was better, but still hardly what I’d call perfect. This one gets all of the details right and she comes with plenty of stuff and can move pretty well. We in the toy collecting world call that the total package. The only real negative here is the same as the major one with the rest of the line: she’s not for sale in the US. That doesn’t mean she’s unobtainable for those in the west, but your options are limited. And with all of the tariff business going on these days, it may get harder to import this one before it gets easier. I purchased my figure from LT Cave for about 40 bucks. That’s fairly steep for this scale, but compared with a Star Wars Vintage Collection figure which may run you $25 these days it feels like a good deal. I’m also willing to spend a little extra on a toyline that has an endpoint for me. April was released alongside Splinter, but I wasn’t really into the look they came up with for the character. JoyToy has also shown a Slash, Tokka, and Casey, but I’m good. The one I do really want though is Krang and I placed a preorder for that one which may do it for me. I’m sure I’d be happy with the other figures as well, but I don’t need them and this is going to be an awesome little collection when all is said and done. If you do decide to undertake the hassle of importing these then I think you’ll come away impressed just like I have.

There’s plenty of stories out there.

Missed our coverage of the other JoyToy TMNT figures?

JoyToy TMNT Rocksteady and Beebop

No, that is not a typo you see in the title of this entry. This is a review of the JoyToy versions of classic Teenage Mutant Ninja Turtles henchmen Beebop and Rocksteady. I don’t know why it says Beebop on the box, but this is a Chinese company and English is probably not the primary…

Keep reading

JoyToy TMNT Shredder

Every hero needs a villain, and for the Teenage Mutant Ninja Turtles that number one villain is The Shredder. Setup as a foil in his original appearance, Shredder really became the main guy when the cartoon series was put into development. That show needed a villain who was always around and Shredder was the best…

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JoyToy Teenage Mutant Ninja Turtles

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…

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NECA TMNT Toon “Start Shredding the News!” Ultimate Shredder

Shredder is back, but is he better than ever?

I am back! If you’re a regular reader then you probably didn’t notice much as far as content goes, but I’ve been out of commission for weeks now due to my laptop crashing. I was able to fix it, but it took some time to get around to it and it’s been a really long time (for me) since I’ve talked about toys. I’ve been going a little crazy not being able to do so because it’s a compulsion – I like to voice my opinions on the stuff I buy. I wasn’t sure where to start when it came time to finally making a new entry, but I figured I should make it as topical as possible and talk about a new NECA drop from its mega popular Teenage Mutant Ninja Turtles line and that’s Ultimate Shredder.

Original NECA Shredder on the left with the new Archie Shredder on the right.

Shredder was included as part of the inaugural release for this line way back at San Diego Comic Con 2017. That Shredder was a reworked version of the original Mirage Shredder that was cancelled (but eventually released) and then repurposed for a set based on the 1989 arcade game. Because of that, the likeness to the cartoon version of the character wasn’t perfect, but it was still far and away the best representation of the character ever committed to plastic. Not that the competition was stiff. I didn’t go back and re-read my thoughts on the figure (I think I will after I write this), but I’m pretty sure I was pretty happy with it. It’s a very good representation of the character from the show and it was done with a level of quality we hadn’t seen before. In 2025, the figure is certainly showing some age, but it’s still not even close to being a bad figure. The thing that stands out the most to me when I look at it is just the torso. It’s lacking in articulation and the figure doesn’t have the same amount of paint figures in the line are prone to contain so it looks a little cheaper.

He scales pretty well with the good guys.

NECA seemed to think that was enough to warrant a redo. And since Shredder is THE villain from the show, it makes sense. Revealed last year is this “Ultimate” take on the character. It’s a noticeably chunkier Shredder that largely corrects all of the aspects of the original release that were inaccurate to the source material. And as I theorized when I looked at the recent Archie Shredder, it contains some of the parts used to craft that figure (but probably not as many as you would have expected). And by and large, it’s an improvement. If you opened this review wanting to know if this Shredder is better than the old one then the answer is yes, in almost every way. The real question when it concerns this figure is will most want to spend $35 on another Shredder?

And he fits in pretty well with his crew.

Shredder comes in the Ultimate style packaging designed to mimic the old f.h.e. home video releases. Titled “Start Shredding the News!”, this is a figure sculpted by Tomasz Rozejowski with a credit also going to Kushwara Studios. Paint was handled by the frequent duo of Geoff Trapp and Mike Puzzo and Susan Capone is credited with tailoring. The artwork for the box was done by Aaron Hazouri and it’s a fun image of Shredder in front of several villains from the show all of whom have been captured in plastic by NECA save for Mr. Ogg (and I’m fine if he never gets a figure). There are product shots of the figure and it’s all pretty nice. I will say that Shredder looks off model to me, but I also don’t save the packaging so it’s not something I care about. And if you enjoy reading the little blurbs they put on the boxes, then you’ll probably get a kick out of this one.

Many plots in 80s and 90s cartoons revolved around a very important floppy disc.

Shredder stands at approximately 6.875″ tall to the tip-top of his helmet. If we bring in the old Shredder, we find he’s closer to 6.5″ while Archie Shredder is basically right at 7″. I do like this height differential when we bring in a turtle. More than the height though, this Shredder is chunkier, thicker, and it fits in better with the turtles than the slender old one. The wraps on the forearms are now accurate to the show as are the spikes on the shoulder pauldrons. The sculpt is all new compared with the original so there’s not much else to compare aside from the paint job and overall approach. That original Shredder had some embellishments on it to give it a gritty feel. Maybe it was a holdover from the Mirage take, but he has little scuffs and marks on his armor. The blades are also painted gray where as they’re white on the new Shredder which is more in-line with the show.

“For book club this month, we have this diary by the Kojima brothers. No, Rocksteady, not the guy who created Metal Gear…”

The paint is what stands out the most as a change. The paint on the original Shredder has cel-shading with grays and blues on the armored parts. On this new Shredder it’s all light gray with white blades. There is no cel-shading. There’s black linework throughout, but not shading like we saw with most of the line. I’ve always been kind of torn when it comes to NECA’s cel-shading. I don’t think it’s bad, it’s just not that ambitious and the black outlines and such seem good enough to me. I do wish this new Shredder had some shading on the helmet, at least. Just a little hit of white in places would help to create that illusion of steel the cartoon often utilized. A black line in the center of the faceguard might have worked well too, but that’s something that may have been tried and was nixed because it didn’t look right. Both the old and new have a soft approach to the chest in contrast with the Archie Shredder which is pretty faithful to the show. NECA reused the abs from the Archie Shredder which isn’t accurate, but it doesn’t look bad. I would have preferred total accuracy, and maybe just not doing the black lines for the abs would have done it, but it’s not ruining my enjoyment of the figure or anything.

What is not different across all three figures is the cape and this cape kind of sucks. It’s a very cheap looking material and it’s an almost shiny purple. The cartoon Shredder had a softer purple color to his cape and the way this one bunches up around the neck also doesn’t look great. We should be able to see his neck, but it’s all swallowed up by the cape. And there’s no wire in it. There’s some tailoring around the neck to keep it in control, but it’s nothing extravagant. Capes are a weak area for this line with only Dark Turtle having a good one. It’s a shame that the big villain of the series couldn’t get a comparable one to the Loot Crate figure.

This Shredder comes with a whole bunch of new stuff as is befitting the Ultimate release model. For hands, we get fists, gripping, open, and a left hand with a tight grip. That hand is designed to hold some of his smaller accessories like a wad of bills which appear to be Shredder bucks and a little blue floppy disk. He also has an amulet which he can hold in that tighter hand or with basically any hand since it’s a necklace. The gripping hands are for use with the Medi-Laser, an item from the first episode of the third season. It’s a gun that heals things, so not exactly a dastardly villain weapon, but Shredder stole it in the episode so that’s why it’s here. And it’s a new sculpt. It’s painted really well and looks pretty nice. The gray piece in the handle is also removable which I think is intentional because it was pulled out in the episode as a way to deactivate the gun. It’s tiny, so don’t lose it, but that’s a cool touch. Shredder also has a yellow book which is the diary of the Kojima brothers. It’s from a season 5 episode and Shredder used the book to summon some dead guys. Shredder also comes with a picture of his mother (aww!) which is in the same style as other pictures in frames we’ve seen before. The image inside is a render of the character and it looks okay, but it’s obviously not a figure and I wouldn’t hold my breath on one coming in the future.

Lastly, we’ve got some extra heads to talk about. Shredder’s default portrait is what you would expect, but it has the creative inclusion of being able to remove the crest. This is useful for the other helmeted head which doesn’t have a faceguard. but has the crest with the completed Eye of Sarnath from the season two episode “Curse of the Evil Eye.” The face sculpt and paint looks nice and the crests swap easily so you can power-up Shredder if you want. It unfortunately doesn’t swap with the Baxter Stockman head with Shredder’s helm and I’m surprised the Eye wasn’t on that Baxter head. Removing the crest on either head allows for the use of the included chef’s hat. I think this is from “Pizza by the Shred” and it’s the kind of silly, goofy, inclusion I like. We need a proper delivery boy Michelangelo now. Lastly, there’s a completely unhelmeted head which is very well done. Swapping heads is, unfortunately, just as difficult with this release as it was with the Archie Shredder. Use heat and I guess try to keep the cape dry if using water. If you wanted to, you could also probably use any of these heads with the Archie Shredder, but I can’t get the head off of mine and I don’t want to heat it up and find out. The hands, at least, are pretty painless to work with. One note with my figure is the right gripping hand is really loose. All of the other hands are find, save for that one. A little coating of super glue on the post could possibly remedy that.

Shredder looks pretty good and he comes with a lot of stuff, but can the thing move? As is often the case with NECA, the answer is “Ehh, for the most part.” NECA never sells out for articulation and this Shredder is basically the same as the Archie one when it comes to articulation. It’s completely pinless and the elbows and knees were lubricated at the factory so they move pretty freely. Nothing is loose or overly tight. With Archie Shredder, I couldn’t get the waist to do anything, but this one has a waist swivel that is unencumbered and moves fine, but it’s just a swivel. There’s no ball peg so all of your crunch is going to come from the diaphragm joint, and like Archie Shredder, it’s not very effective. It rotates and tilts a bit, but it barely moves forward and back. The posing is very basic. It’s better than the original Shredder from 2017, but not by a lot. It did drop the toe joint though, but since that old Shredder has a bad toe joint I don’t consider it a loss.

And that’s NECA’s “Ultimate” take on the Shredder. Does it live up to that name? For the most part. It looks like the character from the show which is what the line places the greatest amount of importance on. There’s no real quality control issues and it comes with a lot of stuff for $35. I have seen some people complaining that he doesn’t come with a sword and I suppose that’s valid. If you have been collecting this line for awhile then you probably have no shortage of swords laying around so I don’t personally care, but if you’re going to call a Shredder release the ultimate version then I don’t blame you for thinking it should have a sword. The same could be said of the lack of a communicator, but again, that’s another thing I personally don’t need more of. My only real complaint is just the cape. I don’t like this cape, I’ve never liked it, and I know NECA can do better.

The battle that will never end.

If this release is something that interests you then you can currently find this guy at Target stores. As of this writing, the first online drop has not happened and I don’t know when Shredder is going to be made available there. I found this guy in stores and there were a lot of them. It’s part of yet another Haulathon and this time the figures are being stocked in a cardboard display stand which, from my experience, could be literally anywhere. I nearly missed it in my store because it was in a little opening between sporting equipment and home lighting. Yeah, really odd placement. He was stocked with Dark Leonardo, Hunter Leonardo, and the Mirage Battle Damaged Shredder. This is the only release I personally wanted and I’m not sure how much I’ll be buying from this latest round of releases (a pair of two-packs are expected, Panda Khan, and more Mirage figures), but this is the one I had to have. And since it’s Shredder, I’m guessing it will be the most sought after, but also the most plentiful so don’t panic if you haven’t found it yet and keep looking out. And help each other out, if need be. Good luck!

If you’re interested in more Shredders and all things turtles, we got you covered:

NECA TMNT Adventures Shredder

Conventions are always a great time, even from home, because lots of toy companies use them to show off their latest and greatest. Last year had a number of surprises from NECA where Teenage Mutant Ninja Turtles were concerned. And some of those surprises were pretty damn big. When those conventions end, it’s always fun…

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NECA Cartoon TMNT Accessory Set

We’re well into the cold of winter and spring feels like it’s just around the corner which means it must be time for another NECA Haulathon. Haulathon, if you don’t recall from last year, is basically a tandem promotion between NECA and Target which was just an excuse to get NECA some more visibility in…

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NECA TMNT Secret of the Ooze Keno with Scooter

Pizza’s here!

It was a little less than two years ago that NECA unveiled not one, but two, Teenage Mutant Ninja Turtles exclusive items for San Diego Comic Con. One of those, the four pack of turtles from the movie Teenage Mutant Ninja Turtles III, I purchased and reviewed in this space as I often do. The other, the first ever action figure of Ernie Reyes Jr. as Keno from the movie Teenage Mutant Ninja Turtles II: The Secret of the Ooze, I passed on. Not because I disliked the release or was limiting myself to only one item, but because NECA wanted 100 bucks for it. I have said in this space before that I do not like the second movie in the TMNT film franchise. I found it enjoyable as a kid, but it’s a bad movie. Reyes Jr. gives a fine performance as Keno and he’s not the reason the movie is bad, it’s a lot of things. Still, I was interested in adding a Keno to my figure shelf because he was a part of it and a part of my childhood. And if I was going to add a Keno, a Keno from the beginning of the movie where he’s delivering pizzas is my ideal Keno. I’m just not willing to spend 100 bucks on it.

I guess two Kenos are better than one?

Driving the price of Keno was the inclusion of his scooter, but driving the price even higher was a bunch of swag being tossed in. If you ever purchased one of the NECA themed Loot Crates then you know what I’m talking about. You get an action figure that’s worth maybe half the value of the total package while the rest is made up of a t-shirt, keychain, and other assorted junk. It was all stuff I didn’t want and didn’t want to pay roughly 40 bucks for. The following summer, NECA released a Keno and Foot two-pack that I did end up getting. It depicted Keno from his test with the Foot Clan as he was trying to gain admission. Again, not my preferred Keno, but I figured why not? Maybe a month or so ago we found out that Keno and his scooter were coming back. NECA didn’t say how or when, just that it was happening. Fast forward another couple weeks, and he’s a surprise inclusion at Walmart Collector Con. Best of all, he retails for the now standard two-pack price of $60. Waiting almost two years got me the price I wanted, but it also got me to buy a different Keno set I might have passed on had I just spent the 100 bucks in the first place so I’m actually out $120, but I have two Kenos. And a scooter. And a plus-sized Foot ninja. Win?

“Hey! It’s that kid we’re friends with for one movie!”

The Keno and scooter set is exactly the same as the one sold for Comic Con. As far as I know, there was no stamp or sticker or anything put on the box of that release, it was just the extra stuff that ended up being exclusive. The figure, accessories, and the deco all appear to be identical. This is Keno from his first appearance as a delivery boy for Roy’s Pizza. He’s in his long-sleeved shirt and jeans and has the scooter and other equipment to make sure those pizzas arrive fast and hot. The figure is the exact same height as the training Keno at roughly 6.3″, but by default this one has a unique portrait with a very wide smile. He looks ready to laugh and it’s not a very good likeness. His forehead seems huge and there’s just these deep grooves around the mouth area that really makes it protrude almost like a feline. The sculpt for Keno’s signature mullet looks fine, but the paint around it is sloppy. It looks like they would have been better off doing the head in two pieces so the hair didn’t need to be painted as carefully. It’s not typical NECA quality.

I do not care for this portrait.

The sculpt for the rest of the body is mostly fine. The shirt is done with an overlay for the torso while the sleeves are molded as part of the arms. There is a disconnect between the painted red on the overlay and the rest plastic used for the arms with the sleeves being noticeably darker. Again, an unusual issue for NECA since they tend to just paint over everything anyway, but they apparently opted not to with the arms. The white portions of the shirt are covered in tiny spots to simulate dirt and grim, I suppose. I honestly didn’t notice it in the promo shots and thought my figure might be defective. I then thought that maybe these new splatters were an update to differentiate it from the first release, but nope, both have it and once I saw it on the figure I started noticing it in the photography. The shirt is greasy and gross in the movie, but it looks more authentic for someone handling greasy pizza. Here it looks more like he was riding his bike behind a truck in a rainstorm.

Back to work, kid!

I mentioned my dislike for the default portrait so it’s probably a good thing that Keno comes with an alternate head. This is the same head that’s included with the training Keno set and it’s a more subtle smile. This one looks like Reyes Jr. to me so it’s the one I’ll rock. And it also works out that I had the more intense head on my training Keno so I won’t have to display them with the same head (you can also use that head on this figure, if you were wondering). For hands, we get a set of fists, gripping, and open hands. And since he is a pizza delivery boy, he comes with the warming sleeve or whatever those things are called for the pizza box to go into. And yes, there is a pizza box as well. To my surprise, there’s no actual pizza in the box, but that’s probably because they would have had to sculpt a newer, smaller, pizza because this box is tiny compared to what came with the turtles. I think the thickness of the sleeve forced them to go smaller because the scale looks fine, but maybe it too is a little small. It’s hard to say. It’s also possible the pizza box that came with the turtles isn’t in proper scale.

“All right! Keno with the hook-up!”

Articulation for Keno is fairly basic. We get a double-ball peg at the head which works fine, but the hair will limit posing somewhat. Shoulders are ball-hinged, elbows are single hinges with a swivel, wrists rotate and there is a hinge. NECA gave Keno’s gripping hands a vertical hinge which is normally the preferred way to go, but since he has them to primarily grip handle bars, it’s actually not the best choice. I usually find myself complaining about the lack of vertical hinged gripping hands when it comes to NECA figures, but here we have the opposite. There is a diaphragm joint in this guy, but the overlay makes it functionally useless. Waist does rotate and there are ball-socket hips that swivel. He can kick forward all right and almost hit splits, but again, the overlay causes problems. If one were to cut the slits already present in the side of the shirt it might allow him to hit full splits, if you care. The knees are double-jointed and they’re the kind with the peg and hinge at the top and bottom so you get a little swivel out of the top of the knee as well, if you want. Ankles hinge forward and back and rock side-to-side.

“What the hell is this, man? You think this little thing is going to feed the four of us?! He’s holding out on us!”

Keno can hit some of his martial arts poses from the film, but nothing crazy. He does have one real flaw when it comes to articulation and it concerns the other half of this release: the scooter. The scooter is basically being priced like a stand-alone figure. It’s made up of a fairly hard plastic and has actual rubber tires. The handle bars rotate and rotating them does cause the front wheel to turn with them which is cool. There isn’t much detail on the dash, but the entire body of the scooter looks pretty convincing. The plastic has a little shine to it which works for a motor vehicle. The headlights are non-functioning, but they’re at least cast in translucent plastic. The scooter even has accessories of sorts, or you could just think of it as some assembly required. The carrying case for the pizza goes on the back and the frame for it has to be plugged into the scooter first. After that, it just tabs on and looks good. Best of all, it’s fairly lightweight and the scooter has no issues supporting the weight of the case with or without the pizza pocket inside it. There’s also a kickstand to keep the bike upright, though it’s a little loose and I found it giving out on me a lot when trying to pose Keno with the bike.

And that’s the inherent flaw with this set: Keno cannot sit on this thing convincingly. He just doesn’t have the range of motion in his torso to get hunched over properly. Or, the scale is messed up and he just can’t reach the handlebars in a normal, seated, position. He’s always going to look a little goofy and unnatural on this thing. The best pose is probably to have him in the process of getting on or off the bike or it’s to just have him stand beside it. It’s a real bummer because if you’re going to put out a figure and vehicle combo then you should make sure the two are truly compatible. If it’s the torso range that’s the cause, then NECA should have gone soft goods with the shirt. We see Batman figures come with cloth capes for that very reason when they’re being paired with a Batmobile. Or they should have gone back to the drawing board if it was a matter of scale and figured something out. Either way, it’s a bummer.

Maybe he’s just better suited to do martial arts stuff instead of deliver pizza?

To summarize, we have a figure of Keno with a sloppy paint job and iffy likeness with at least one of the heads. He comes with an out of scale pizza box, but at least it can be hidden in the pizza warmer thing. He also has a scooter that looks great, but doesn’t really work with the figure. And this package will set you back 60 bucks. Is it worth it? On the surface, a 1:10 scale action figure and vehicle combo at 60 bucks is a pretty good deal. There are not a lot of figure and vehicles out there in this scale for cheaper. On the other hand, it’s an imperfect figure that doesn’t work well with said vehicle. And it’s a part of NECA’s movie subline of Teenage Mutant Ninja Turtles which actually has a pretty sterling reputation. These are some of the best figures NECA has ever done, but unfortunately, Keno lowers that bar. He doesn’t lower it as much as Danny did, but he’s not the equal of the turtles or even the other Keno which I enjoyed quite a bit. This is an underwhelming release and I’m glad I didn’t pay 100 bucks for it in 2023 because then I might have been kind of pissed. Now I’m just disappointed. I like that I have a Roy’s Pizza Keno in my collection, but that’s where my enthusiasm ends. If you want to pick this up and sort out your own feelings on the subject, Keno is currently exclusive to Walmart like most of the movie collection. As of this writing it is still in stock on Walmart’s website (fulfilled by NECA) and I assume it will start showing up in stores as well.

Did I mention I blog a lot about TMNT? Here’s a few other relevant reviews you might find interesting:

NECA TMNT Secret of the Ooze Keno and Foot Soldier

I’ve been spending parts of the past month or so ducking in and out of any Walmart I come across in search of the Masters of the Universe Origins Turtles of Grayskull Krang. You see, it’s a store exclusive and if you know anything about toy collecting it’s that toy collectors hate store exclusives. Especially…

NECA TMNT Secret of the Ooze 4-Pack and Accessory Set

It’s that time of year when a lot of folks are reflecting on the past year and all of the things that happened. This usually coincides with list-making for favorites and worst of the year in basically every category you can dream of. And for action figure enthusiasts, there’s definitely a lot of list making.…

NECA TMNT Secret of the Ooze Ultimate Shredder

For the first time in a long time we went a week without a blog entry here. That’s because I took a much needed vacation and didn’t schedule anything. I’ll probably be backing off a little bit as we dig deeper into 2022 since there’s a certain holiday I need to get crackin’ on if…


NECA TMNT Adventures Shredder

Shredder and Krang together at last!

Conventions are always a great time, even from home, because lots of toy companies use them to show off their latest and greatest. Last year had a number of surprises from NECA where Teenage Mutant Ninja Turtles were concerned. And some of those surprises were pretty damn big. When those conventions end, it’s always fun to rearrange the list in my head of what I’m looking forward to the most. Vaulting to near the top of that list was a figure I hadn’t even really considered would be shown: Shredder. Not just any Shredder, but the Shredder from the Archie Comics run of Teenage Mutant Ninja Turtles Adventures.

I have detailed in several of these figure reviews that I wasn’t a regular reader of the Archie run of TMNT. I should rectify that some day, but I had honestly forgotten what Shredder looked like in those books. I mostly saw those issues via the covers and covers alone and on those he was often depicted as he was in the cartoon. In the books themselves, Shredder was usually colored with a blue body suit and purple cape. The metallic portions of his traditional outfit was colored white with blue highlights. This isn’t that unusual as if you take a look at just about any depiction of Wolverine in a comic his claws are often white. We know they’re steel and probably wouldn’t be white in reality, but that’s comic book coloring logic. The cartoon went with gray for Shredder with minimal shading. The toy went with blue. Shredder was all over the place, but this white and blue look was certainly unique and something about it works. It’s classy!

I could have easily filled this with a bunch of NECA Shredders, but most probably just want to compare this one to the toon Shredder.

NECA is rounding out its line of TMNT Adventures slowly but surely. There’s basically a three-issue arc or so in the comic that NECA has focused on. In it, we meet Slash who comes into contact with Krang. They meet Bellybomb and he in turn helps Krang take over Shredder’s body. Yeah, it’s a bit weird, but since Krang is a brain I guess it makes sense that he can take over the body of other people. He doesn’t have to always ride around in an android’s stomach. That’s why if you come cross this Shredder in a store you may be surprised to see Krang on his shoulders. This figure is Krang as Shredder (Kredder?), but NECA wisely included a traditional Shredder head in the box. It’s a little more eye-catching with Krang in place and likely to get some double-takes by people unfamiliar with this depiction. I suppose NECA is taking a risk with impulse buyers in that the Shredder head isn’t front and center, but I’m guessing most people into this line basically know what they’re in for.

“There, there, Krang, you’ll have a body some day. Just not mine!”

This Shredder, or Krang, comes in the same style of window box as other figures in the line. It’s adorned with original artwork by Ken Mitchroney which all features the Krang head in place. The figure is an entirely new sculpt by Tomasz Rozejowski with a credit to Kushwara Studios. Paint is once again handled by the duo of Geoff Trapp and Mike Puzzo. And following in the footsteps of the Stump Wrestling turtles, this Shredder is pinless. NECA is gradually making the move to a pinless approach with the elbows and knees of its future figures and the results have been smooth. I’m not exactly offended by the presence of pins, but the ones NECA has used in the past can be a bit on the large side. They’re usually good about using the proper color and painting over them when necessary, but there have been a few where they stick out a bit too much (mostly their Bebop and Rocksteady figures, for some reason) so I’m happy to see them gone. Especially because we’re not losing any function, and as we’ll see when we get to the articulation, we’re not running into any new issues either.

Shredder has enough chunk to compete with the turtles.

This Shredder is a much beefier version of the character than we’ve received in the past. The NECA Shredder mold is getting quite long in the tooth. It’s been used for multiple versions of the Mirage Shredder as well as toon and video game versions. It’s not terrible, but it’s a very lanky Shredder. This new sculpt is likely also the base for the new Ultimate Toon Shredder that should start showing up any day now (unless it’s being held back for another Target event that everyone will surely love) and I think fans are going to be pleased. He’s big in the arms and broad in the chest and stands at a commanding 6.75″ and should look formidable beside the turtles. The sculpt has that slightly soft, rounded, but muscled look to it that was featured in the comics. The body is a dark, flat, blue with basically all of the muscles outlined with black. The details on the white portions of the costume are also brought out with black linework with a hit of light blue for shading. The face guard is dark blue with a nice swash of white and the visible portion of his face is a warm flesh tone and the detail work is impressive.

“Ha! You may have fancy black pajamas, but no weapons to save you!”

There’s almost nothing for me to critique when it comes to the presentation, but I’ll do my best. The linework is exceptionally clean. Given the presence of white surfaces, it could have gone off the rails in places, but it does not. I had to hunt for paint imperfections and I found one, black, speck on the right forearm band. That’s basically it. Aside from that, my criticisms are more subjective. There’s a cut in the abdomen that goes through the top of Shredder’s abs. I wish the cut went above the abs instead and followed the rib cage, but maybe that wouldn’t move as well. He also still has a soft goods cape that’s very basic. I’m fine with the choice of soft goods over plastic, but it’s very thin and there’s no wire. It’s basically the same cape as what’s included with the toon Shredder which is a pretty basic cape with just some minor tailoring around the neck. With the exception of Dark Turtle, capes in the toon TMNT line have been pretty weak and that has apparently carried over to the Archie line.

We now have two Archie Krangs. Left is old, right is new.

This edition of Shredder has a pretty solid assortment of accessories. I’ve been reviewing this as if it’s a Shredder, but the actual, default, head is Krang. Krang follows the same styling as the one included with Bellybomb only this time he has an angrier expression. Or rather, he’s showing more teeth and his eyes aren’t as asymmetrical as the prior one. His tentacles are on little ball joints so they can move a little bit, but he plugs onto the ball joint like any other portrait would. Which is why it’s a shame that the Krang that came with Bellybomb wasn’t equipped to do the same. Did they not want to tip their hand that this was coming? Maybe, but that’s a silly reason not to do it. It would have been a great way to get multiple portraits for Krang into the mix so it feels like a missed opportunity. Krang is very well painted though and if you’re only going to have one Krang head for a figure at least it’s a good one. You may notice there are no pictures of Shredder with Krang for a head. That’s because once I swapped heads I couldn’t get the Shredder one off. I actually had the whole neck apparatus come out, and since I’m not going to display this figure as Krang, I wasn’t going to go through the trouble of getting this head off.

This polearm looks like it would hurt.

The rest of the accessories are a mix of obvious and perhaps not so obvious. For hands, Shredder has a set of fists, open, gripping, and fists with his signature blades on them. The blades kind of come and go in the comics and it was pretty important to have an array of hands without them. Still, I do wish we got a set of open and gripping hands with the blades in place too. For the gripping hands, Shredder has this big poleaxe of sorts. It basically looks like a bo staff topped with a bladed head that’s serrated on one side while the other side almost looks like a giant bottle opener. It’s cool though and I like the size. It’s also pulled right from the comic and if this Shredder was only going to have one weapon then they picked the right one. Shredder also has his little banzai tree which, sort of like Slash from the cartoon and his “binky,” is an important item to Shredder so it’s a fun thing to have even if it’s not the most exciting. It’s really well painted and I might just keep it on my desk.

Now Shredder has his own binky.

Shredder features a new articulation scheme in some respects, but the end result is mostly the same as usual. He has a double ball joint for his head, hinged shoulder pegs, bicep swivels, double-jointed elbows, forearm swivel, wrist swivel and hinge, diaphragm ball joint, ball-socket hips, swivels at the hips, double-jointed knees, shin swivels, hinged ankles and an ankle rocker. The elbows and knees both have no trouble bending past 90. They’re a little stiff out of the box, but not exceptionally so and I didn’t have to heat anything with this figure. The diaphragm joint swivels side to side with a decent arch back and a slight crunch forward. There’s no waist articulation, which is odd, but maybe it’s not present because the oversized sash would negate its use. The forearm and shin swivels are really well integrated into the sculpt to basically be seamless. At first, I couldn’t even tell where the shin was swiveling as it’s not at the very top of the boot. The gripping hands also feature vertical hinges, finally, which is great to see. More of that please, NECA. Though it is a bit ironic that the pole weapon doesn’t get much use out of them, but if you want to give him a sword or gun it will work well. Nothing is loose, nothing is floppy, and nothing was so tight I felt like it was going to break. The only joint that’s being stubborn for me is the right shin swivel. The factory generously lubricated the elbows and knees, which I’ve actually never seen before, and it certainly seemed to help.

“You freaks will never have my body!”

This Shredder is just a fantastic figure to behold. I just keep finding my eyes drawn to this guy and he’s been on my desk for weeks because I don’t want to place him on my shelf and then rarely touch him. If this is how the new toon Shredder is going to turn out, then folks are going to be very happy. I doubt it tops this one though because I just love this color combo. The white and dark blue just pop well and in such a different manner than other figures in the line. I’ve grown accustomed to a lot of bright colors with this group, but Shredder proves you can pop with dark. This Archie line has really become the most exciting TMNT line for me. Maybe NECA’s 2012 line will top it eventually, but for now I am far more excited to see what’s next from TMNT Adventures than I am from the cartoon or comic lines. Only thing we really need now are proper Archie turtles. Those wrestling ones are great fun and were maybe the best figures I got in 2024, but I think the people want some more conventional looks as well. I’m sure they’re coming, as are more Mutanimals and familiar foes and they’ll all have a hard time topping this Shredder. If you’re looking to add him to your collection, he’s currently shipping to Walmart stores in the US. Since it’s TMNT Adventures, he should eventually make his way to other places, but if you don’t want to wait you’ll have to brave your nearest Walmart. Good luck!

Check out these other figures from NECA’s line of figures based on TMNT Adventures:

NECA TMNT Adventures Bellybomb

Sometimes, a character design so fun and outrageous can be enough to motivate one into dropping $35 on an action figure. Such was the case with NECA Toys’ Bellybomb figure from its subline of Teenage Mutant Ninja Turtles action figures based on the characters from the Archie Comics series. Of course, in this case it…

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NECA TMNT Adventures Mondo Gecko

.The NECA Cowbunga Collection is a content creator’s dream. Here we are deep into October still talking about figures that dropped in August. This time it’s another Teenage Mutant Ninja Turtles Adventures action figure and it’s fan-favorite Mondo Gecko. Most TMNT fans probably know Mondo from the Playmates action figure line. He also made the…

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NECA TMNT Adventures Stump Wrestling Four-Pack

When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when…

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Super7 TMNT Ultimates! Rat King

Born on the 21st of May.

When Super7 unveiled their tenth wave of Ultimates! action figures for Teenage Mutant Ninja Turtles they learned an important lesson: don’t mess with the classics. For years, Super7’s line of figures has essentially focused on remaking the vintage figures first released by Playmates Toys in a new scale with updated articulation, sculpting, and paint. Fans have come to expect that when a new figure is revealed in the line, it’s going to harken back to those old figures. When Super7 messed with expectations and revealed a Rat King that did not much resemble that old toy, the Internet revolted! After what must have been a sizable amount of backlash, Super7 relented. They pulled their new Rat King, which fans dubbed Hot Rat King because of his lovely cheekbones and smile, and replaced him with Karai, a character never released in the vintage line who was essentially immune to backlash. Rat King was retooled to better fit that vintage aesthetic and moved to wave 11 where he has now seen release.

Internet rage accomplished something by making sure this figure never came to be.

In truth, the original take on Rat King Super7 first sent out there wasn’t exactly the company trying to do something different. Rather, it was forced upon them. Ever since this line gained steam it has been at odds with what Playmates is doing. That company still holds the master toy license for TMNT and because of that has a lot of influence with Viacom, who owns TMNT. Even though Viacom owns all of the designs, the company is sensitive to the relationship it has with Playmates and is at least willing to hear them out when it comes to what Super7 is doing. They got Super7 to ditch the weapon sprues that used to come with all of their figures and has also been able to extract some meaningful change. Playmates is protective of what it sees as being unique to the figures it still controls, and since they started re-releasing much of these old toys (including Rat King), they actually do have a leg to stand on. Super7 hasn’t come out and said just what orders they’re receiving from Viacom, but it sure seems like if a look only existed in the toyline then it’s no longer fair game. Since that Playmates Rat King is pretty unique, Super7 must have felt like they couldn’t really do it justice so instead they based their version of the character off of his appearance in the video game Shredder’s Revenge. He had a bit of anime styling, a pipe, but was still recognizable as the character from the cartoon. Fans, apparently, just weren’t interested.

No stupid, sexy, Rat Kings here.

To their credit, Viacom listened to both the fans and Super7 and allowed the company to do a more faithful recreation of Rat King from his Playmates days. And by faithful I mean they pretty much let Super7 just redo that old figure. When I heard he was getting a redo, I just figured it would mean a new head or two that better reflected that ugly, old, design. I was not expecting to get a figure that had all of the little sculpted oddities of that old one. The new Rat King is barely different from what Playmates did. He has the same face, same rats, same odd yellow bones, and giant centipede all sculpted into the body. The only real differences that I can easily spot are that Super7 did not include the pair of black bugs on the figure’s lower half (though they did retain the one on the headwrap) and they adjusted the placement of the rat who was on the original figure’s left foot. There, the change wasn’t to appease anybody, it was just to move the rat up so it wouldn’t interfere with the ankle joint.

The Super7 Rat King takes the title of tallest Rat King at 7.75″

Aside from those minor changes, this really is the upscaled and modernized version of the Playmates figure most fans wanted. Rat King is still an ugly dude with red eyes, missing teeth, missing patches of hair, and this weird, patchwork, suit of unknown origin. The centipede on the chest is now painted black, but the rest is basically the same. The rats are still essentially one color and the stitches in the suit are unpainted. The texture of the shirt has also been changed. On the original it’s dimpled, but here there’s just a lot of linework giving it a rough appearance. I always assumed it was fashioned out of many, many, rat pelts or perhaps the pelts of those who threaten the rats. Either way, it probably smells horrible. The figure is pretty well painted as there are numerous wraps of green, white, and brown on the figure and everything is covered in a dark wash to really give Rat King a grimy appearance. This is a dude who lives in a sewer surrounded by rats and he very much looks the part. This is a figure I can almost smell.

Unfortunately, I don’t have a Super7 Splinter to pose him with.

This is a figure who is impressively ugly. That’s a compliment to whoever sculpted Rat King. His face is covered in scars like maybe he was a burn victim and every bit of this thing is textured. His clawed hands can be painful to work with because they’re so pointy as is the hair in some places. It’s a figure that takes me back as I used to love looking over those Playmates figures to see what I could find hidden in the sculpt. I know we started this thing off by pointing out how Super7 got into trouble by deviating too much from the old toy, but I almost wish they sculpted more weird stuff into the figure to give us some more stuff to look for. The only other criticism I could levy at the sculpt is I wish the chest was just a little broader. He’s got these big arms, but comparatively small chest. At least it’s not really noticeable when he’s wearing all of his stuff.

The original solicitation was pretty light on accessories limiting Rat King to a single instrument, some rats, and extra heads and hands. This one really outfits the Rat King with weapons some of which call back to the vintage figure. It would seem that was the line Super7 was given by Viacom: you can recreate the old figure, but you need to do something new for accessories. The most memorable accessory from that vintage figure is the dead cat belt. Rather, it’s actually a snake that serves as the belt, but it had a dead cat draped over the front like a loincloth. It was cartoony which is how Playmates was able to get away with packaging a dead cat with its figure, and I’m sure Super7 felt like they had to pay tribute to that very odd attire. And they did, only it’s no longer a belt but a bandolier. The snake is gone and it’s just a dead cat that fits over the should and there’s a rat biting its tail to complete the circuit. It’s all orange with a black wash and the teeth and X eyes are painted. It’s a good way to meet the fans and Playmates halfway. I’m pretty sure it’s intended to go over the chest of Rat King, but you can also drape it over him reverse which looks just as good if not better since the cat is pretty cumbersome. Especially if one makes use of the weapon storage built in.

This is a Rat King who likes to get stabby.

In what is likely a reference to the toon version of Rat King, the bandolier has what appears to be the remnants of soda scans built into the front. These act as holsters for Rat King’s three, primary, accessories. The first is a crudely fashions knife. It’s a serrated blade jammed into a piece of pipe and then bound with the same green material Rat King uses to fashion that attractive diaper he features. The blade looks dented and dulled and you know anyone who gets stabbed by this thing better be up to date on their tetanus shot. The middle holster is for Rat King’s scepter. Not much of that old figure really played into the fact that this guy thought of himself as a king so this accessory is a pretty thoughtful one. It’s just a seated rat and the handle of the scepter is his tail. He has a gold crown atop his head and it leads me to wonder who the real king of rats is: the Rat King, or this little guy. The third holster is for his pipe. It’s usually referred to as a flute and it’s something that appeared in the cartoon, though it resembles a clarinet more than anything. It’s all yellow with a green wrap on it and it’s basically the only remnant of the Shredder’s Revenge version of the figure that was scrapped.

“Me know not how play ‘dis ding.

In order for Rat King to utilize his toys, he’s going to need some hands. And for Rat King we get a set of fists, open, gripping, and a set of pipe playing hands. These hands are kind of pinched in the middle like he’s making a “Too Sweet” gesture as made famous by the nWo in WCW in the mid 90s. The instrument can slot into these hands just fine, but the articulation makes holding it in a convincing manner a tad cumbersome. He also doesn’t really have a portrait intended for playing this thing. For heads, we get the vintage inspired head as well as an alternate expression where he’s yelling. For the third head we get the Hot Rat King. For the few who were looking forward to that figure, Super7 included one of the heads. It’s the smiling portrait and the sculpt certainly presents a far more attractive version of the character. It’s not painted as well as the other heads though as it looks like they didn’t paint the skin tone on and instead hit it with a wash. He’s got a bit of a jaundiced look going on as a result when I would have preferred a warmer complexion, not that I plan to use this head (sorry, Hot Rat King). The final accessory is a little bit of a callback to the original figure. That one came with a rat grappling hook and this Rat King has his own version of the same. The old one was comprised of two rats while this is just a single rat with a really long tail and some mighty incisors to serve as the hook. It’s all sculpted plastic so it can’t really do much and I don’t see a storage spot for it on the bandolier, which is a bummer. I suppose you could loop it basically anywhere, it’s just a tad tricky figuring out how to make it look like it’s hanging naturally.

That’s all the stuff that comes in the box, but one pressing question remains: can he articulate worth shit? Articulation is not this line’s strong suit as I would describe it as an aesthetics forward line. And Super7 has some antiquated views on what articulation is needed and what isn’t. In the case of Rat King, the articulation is about what is expected of this line. It’s mostly basic stuff: double ball-jointed head, shoulder-hinged arms, bicep swivel, single-jointed elbows, swivel and hinge wrists, ball-jointed waist, pin and hinge hips with a thigh swivel, single-hinged knees, and ankles that hinge and feature an ankle rocker. All of the wrist hinges are horizontal which is disappointing as even the pipe hands would be better with vertical hinges. The waist joint, despite being a ball-joint, is basically a swivel only point as there’s no real forward and back motion. The right shoulder on my release is very tight at the hinge. Rotation is fine, but that hinge sucks to move every time. It looks a little funky, like it was miscut at the factory, so maybe that’s only a problem with my figure. The left wrist is also a little tight in that it’s hard to get the hands to seat all the way into the joint. There’s a slight gap which honestly isn’t the worst thing in the world as it comes out easy enough. Rat King also has floating wrist straps that can slide over the joints, if need be.

“Your place or mine?”

By far, the best thing about the articulation with Rat King is that there’s no looseness. My wave 11 Rapper Mike was pretty floppy in the hips, but Rat King does not suffer from the same fate. The range there is also pretty nice as he can kick forward about 90 degrees and perform some splits out to the side. The knees and elbows won’t give you 90 though, but that’s become expected of this line. I’m just happy that the exposed knee on the figure’s left leg is not broken up by the articulation so it looks fine even when bent because they painted the exposed part. The previously released Triceraton unfortunately can’t say the same thing. I do wish there was a joint in the abdomen, but then they would have had to move the centipede (so what?) and it’s a shame he can’t convincingly play his pipe, but since that thing is really here for Hot Rat King then I guess who cares?

“The sewers belong to me now, reptile!”

Rat King is not a perfect action figure, but he is a damn good one. For a Super7 Ultimates! release, the usual caveats apply where articulation is concerned, but aside from that there’s little to complain about and plenty to praise. The sculpt is what most TMNT fans want – a highly detailed throwback to the vintage Playmates figure with lots of paint. I love the gross factor added by the wash and the new open mouth portrait especially looks terrific. The accessories are appropriately themed for Rat King and I enjoy the new take on the cat belt and its available weapon storage. The only thing missing that somewhat surprises me are some stand-alone rats, but considering he has three on his person plus three more across the accessories then I guess we’re doing fine when it comes to meeting the rat quota. Mostly, Rat King is exactly what fans of this line want. He’s well-executed and is a figure that earns its $55 asking price. There are no wait for a discount encouragements here this time. If you’re a fan of Rat King and that old Playmates release then I think you’ll enjoy this one. And if you’re one of the few bummed out that Hot Rat King was scrapped, at least you get a head with this package. Hot Rat King may be gone, but he hasn’t been forgotten.

The King of Rats is well-represented in action figure form:

NECA TMNT Mirage Studios Rat King

Rats! Is what Charlie Brown would say at the sight of today’s subject, the almighty king of the rats himself, the Rat King. Rat King has always been a favorite of mine when it comes to Teenage Mutant Ninja Turtles villains. Like a great many, I was introduced to the character via the cartoon series…

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NECA TMNT Cartoon Rat King vs Vernon

When I last reviewed a NECA Teenage Mutant Ninja Turtles two-pack it was the Splinter vs Baxter Stockman set and I referred to it as potentially the last essential set for some. The key word there being “some” as I am not “some” and didn’t consider myself “some” when I wrote that, for there are…

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Super7 TMNT Ultimates! Robotic Bebop

Robotic Bebop might be the reason, or one of the reasons, why wave 7 of Super7’s line of Teenage Mutant Ninja Turtles Ultimates! figures was so delayed. If you recall, this was put up for order back in the winter of 2022. Robotic Rocksteady, who we reviewed here back in November of 2023, was supposed…

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Super7 TMNT Ultimates! Rapper Mike

“The name’s Michelangelo and I’m here to say, I like pizza in a radical way!”

Is Super7 going to finish a set of variant Teenage Mutant Ninja Turtles?! Maybe, as we’re now three-fourths of the way through the rock n’ roll turtles as released by Playmates. Punker Don, Classic Rock Leo, and now Rapper Mike make 3 with only Heavy Metal Raph remaining. As of this writing, Raph hasn’t been shown or even really teased. I only bring it up because Super7 has given us 3 of the 4 disguise turtles – Sewer Samurai Leonardo, Sewer Surfer Mike, and Raph the Space Cadet with Undercover Don left out in the cold. Seemingly in lieu of that figure, we received Slam Dunkin’ Don as part of the ninth wave with no indication that more sports turtles are on the way. I guess what I am saying is don’t expect anything or purchase any of these figures with the expectation that you’ll eventually get a complete set.

A lot of the sculpted elements of the old figure have been turned into accessories, but not these speakers on the back.

Rapper Mike was previously released as Rappin’ Mike in the Playmates line. Unlike Punker Don, I have no issues with pairing Michelangelo up with hip hop. It makes sense for him, the party dude, though he could be melded with other genres without much issue. He was also a figure I had as a kid, but since I wasn’t much of a hip hop fan, he wasn’t among my favorites so he’s been lost to time. And personally, I really like the other three figures from this set so I’m mostly getting Michelangelo here for the sake of completion. That doesn’t mean he can’t be a good figure though, and like the prior two in this set, he’s a pretty faithful recreation of the Playmates figure. The head, creative, person on the line at Super7, Kyle Wlodyga, sat down for a pretty expansive talk with Nick of the Robo Don’t Know YouTube channel and discussed some of the design choices with this figure. He sometimes has to dance around issues where it’s obvious Playmates is exerting some influence over Viacom when it comes to approving Super7 releases, but I didn’t pick up on any of that with this figure. It sounds like most of the changes were made voluntarily.

He may be an MC, but he still needs some ‘chuks!

And there aren’t many changes. Mike still has his white tank and green hat with what I guess are intended to be MC Hammer style parachute pants. He still has the usual arm bands and knee pads to go along with a big, toothy, grin. The biggest changes may just be taking what was previously a sculpted element and turning it into an accessory with the giant clock necklace and pink sunglasses. One highlighted change by Kyle was the choice to change the message on his brass knuckles from Mike Raps to Mike (sic) Drop. The old figure also had a chunky turntable on the front of his belt which has been removed. The belt is a little different, since it’s now more visible, and the shoes have a slightly different deco. The sculpt of the shoes is largely the same, but before they were all green and now they’re painted green and white. When I look at this one I do find him a little less interesting than Don and Leo, but is that just my bias against the genre showing through? I do think Super7 should stay close to the Playmates designs because I think that’s what their customer wants more than anything. Maybe a big, soft goods, coat that rips off the old Starter jackets would have made for a fun addition? I do wish the design was a little louder, but that’s partly the fault of the original figure.

This paint hit under the arm is an odd choice that I can only assume was either an error or a budget one.

Paint across the board with Mikey is a step up from Punker Don. The shoes, especially, look clean and the linework on the face is pretty nice, all things considered. The printing on his pants now reads “Shell Shock” and it’s styled reasonably well. The two speakers on the rear of his belt are fully painted as are the audio cables attached to them. The painted elements and different materials give the figure a nice finish, though it clashes slightly with the soft, orange, plastic used for the elbow and kneepads. They just come off a little cheap in comparison. There’s also a paint error where the under arms are painted this sort of cream color which matches the visible portion of plastron. On all other turtles, this part of the shell is green so it’s pretty odd looking. I went back to where I bought the figure, Big Bad Toy Store, to check the glamour shots to see what it was colored then, but they removed those images. Super7 still has them up, but they’re inconclusive. There’s also a minor defect with my figure where the portion of the overlay that’s supposed to connect at the crotch is disconnected. I’m guessing it was supposed to be glued. It’s an easy fix, but it might be something that impacts other figures or just mine.

These two ends tab together, but not securely since the plastic is soft. I’m guessing there was supposed to be a hit of glue applied.

Articulation for Mikey is pretty standard for a Super7 turtle: double-ball head, hinged balls at the shoulder, single hinge and pin at the elbow, swivel and hinge at the wrist, waist twist, ball-hinged hips, pin and hinge knees, ankle hinges and rockers. Punker Don was a floppy mess while Classic Rock Leo was damn near perfect. Mike slots somewhere in between. He’s not as floppy in the hips as Donnie, but he’s also not as tight and smooth as Leonardo. It’s frustrating that Super7 still struggles with this joint in what is now the 11th wave of the line, but it is what it is. Maybe we’ll finally see a big change with the 2003 turtles due up next? Some of the other joints are pretty tight too and in particular the left knee of my figure. It will need heat to function. Mikey does have one extra articulation feature and it resides under his hat. The old figure wore his hat backwards, but this one spins so you can have him wear it however you wish. It’s a good idea and a fun addition. It does mean that the hat doesn’t work with the other portrait, but that doesn’t strike me as a big deal.

Evil doers beware, getting punched by Rapper Mike is going to both hurt and leave behind a pun.

The accessory load-out here is pretty solid, but also mostly unique when compared with the vintage figure. The optional sunglasses and necklace are here to mostly complete the old look. The sunglasses are like other glasses accessories in this line in that they don’t plug in or anything, but they’ll stay in place on your shelf well enough and better than the sunglasses for Sewer Surfer Mike. The big necklace is gold and contains a new pattern on it. Instead of a clock, it’s like a bronzed pizza which I guess is fine. I prefer the clock, but maybe they feared a lawsuit from Flava Flav? There’s also a second gold chain provided. It’s a bit cumbersome to feature both at the same time so you may prefer to prioritize one over the other, but as you can see from my pictures it is possible to get both on. The optional hands are all unique to this figure since they need to feature the brass knuckles. They include fists, gripping, open, and what I guess are meant to be turntable hands that could also serve as a pointing gesture.

The old figure came with this turntable on a strap that Mike wore around his neck and the device was held out in front like an actual table. Super7 opted to alter this one so that it’s now a turntable and boom box all in one. On one side, you have the boom box which looks pretty nice and it’s painted well. There’s an articulated handle on the top and Mikey can carry it or put it up on his shoulder reasonably well. The reverse side is where the turntable is found and it looks fine, but is harder to pose the figure with. It lacks a strap to have it draped on the figure like the old one and since it isn’t an actual table it can’t be setup in front of the figure. Super7 really should have included an optional stand. Just a cheap piece of folding plastic or just optional legs that could be plugged in. This limitation means it’s likely to remain a boom box for me, but you can kind of get it in place if you slot the handle over the hands. It just won’t look like a practical way to manipulate a turntable. And in order to sing along, Mikey has some nunchaku where each handle has been replaced with a microphone. This is a recreation of a vintage accessory and it’s a welcomed inclusion. The real chain is almost a gold color which adds a nice splash of color on the shelf.

This extra head could have been so cool.

The last accessories are an alternate portrait and some headphones. Since the alternate portrait lacks the hat, the turtle shell themed headphones fit better on this head than they do the default one. This extra head though was of real interest to me going back to the solicitation. When it’s come to Michelangelo figures from Super7, I haven’t been too impressed with their portraits. The alternate head on the original is just odd looking and the Sewer Surfer portraits are large and cartoony. Even so, I’ve been using one of those heads for my Wave 3 Michelangelo, but this new one looked like a real upgrade. Unfortunately, it wasn’t meant to be. Like the other variants, the proportions aren’t a match for the original turtle figures Super7 made. The heads are slightly larger and if you can manage to get this onto your figure (it was tight, though getting the old head off was really the hard part) it may look too much like a bobblehead for your taste. Worse though is the color difference. Rapper Mike has a skin tone that’s close to a green-blue where as the original figure is what Crayola probably described as a forest green. It’s not going to look very good as a result and combine that with the oversized nature compared with the other brothers and it’s an all around failure of something that could have been awesome. It’s just a shame because I really like the look of the sculpt. It fits in very well aesthetically with the alternate portraits of the other guys, but Super7 went and Super7’d it up.

I probably won’t be sticking with this display.

Rapper Mike is largely more of the same, which is both good and bad. I think the sculpt turned out pretty well and Super7 did a good job of keeping what made the original fun while also adding a few new elements. The paint is an improvement over Punker Don and the accessories are fine, it’s just that it has too much of that Super7 feel to it. And if you have handled many of their figures, you might know what I’m talking about. Despite looking pretty good, and costing quite a lot relatively speaking, the feel in-hand just isn’t there. Mikey feels clunky and some of that is definitely owed to the floppy hips. As I said above, they’re not as bad as Donnie’s, but that doesn’t make them good. They don’t feel nice when moved almost like the figure doesn’t want you to mess with it. The stubborn knees, subpar range at the elbows, and little imperfections just add up.

It’s going to be a long while before this band is complete.

In the end, Rapper Mike is another figure from Super7 that struggles to really earn its $55 price tag. From the shelf, I’m generally happy with what is here, but there are enough faults and the in-hand experience is lacking enough that I don’t feel great about it. I absolutely love the vintage set of four so I’m attached from the onset when it comes to the Super7 versions. I just remain disappointed that Classic Rock Leo, the first in the set released, wasn’t a sign of things to come. If you love those old figures and are happy with Leo and especially Don, then you might as well go ahead and add Rapper Mike to the band. If Punker Don was a bad experience that you aren’t sure if you want to repeat, then approach with caution. For the other fence sitters, the usual Super7 caveat largely applies here where you may feel a lot better about your purchasing decision if you can score it on discount somewhere down the road. And with 2003 turtles on-deck for the next two waves from Super7, don’t expect a confirmation on Heavy Metal Raph anytime soon. We won’t see him until 2026 at the earliest, and maybe even longer since Super7 has cut way back on their preorders. We know 2003 is Wave 13 because they showed off a teaser back at San Diego, but it has not gone up for preorder yet with Wave 12 due in June right now. If they’re waiting for that wave to deliver before solicitation, then we won’t even see Wave 14 solicited until 2026 and that, ultimately, kind of sucks.

Check out these other rock n’ roll turtles from Super7 and some more Mikey:

Super7 TMNT Ultimates! Classic Rocker Leonardo

When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…

Super7 TMNT Ultimates! Punker Don

It’s been awhile since we last took a look at a figure from a wave of Super7 Teenage Mutant Ninja Turtles Ultimates! It was back in July 2024 that I gave a rather glowing review of the first of a presumed four turtle figures based on the old Playmates Rock n’ Roll Turtles – Classic…

Super7 TMNT Ultimates! Sewer Surfer Mike

We are back with one more look at Wave 6 of Super7’s Teenage Mutant Ninja Turtles line of Ultimates! action figures: Sewer Surfer Mike. This, like every figure in the line so far, is a recreation of a Playmates Toys figure from the vintage line of TMNT action figures, and in this case it’s of…


JoyToy TMNT Rocksteady and Beebop

The henchmen have arrived!

No, that is not a typo you see in the title of this entry. This is a review of the JoyToy versions of classic Teenage Mutant Ninja Turtles henchmen Beebop and Rocksteady. I don’t know why it says Beebop on the box, but this is a Chinese company and English is probably not the primary language of many involved in this project. Viacom, as licensor, must not be a huge stickler for packaging on product made for an overseas market. Maybe Bebop is always spelled as Beebop in China? I don’t know, but for the rest of this entry he will be referred to as Bebop as I’m not relearning a spelling I’ve known for over 35 years.

They may be small by conventional standards, but Bebop and Rocksteady should look big beside the other figures in this line.

JoyToy’s take on TMNT in its 1:18 scale has been delightful to experience. I’ve taken a look at the turtles and Shredder so far so you must have suspected that I was going in for Bebop and Rocksteady. The henchmen crafted for the ’87 cartoon series have wormed their way into the hearts of turtle fans over the decades. They had to fight and claw to get out of that cartoon as TMNT co-creators Kevin Eastman and Peter Laird were dead set on keeping them out of the movies. When the turtles rebooted in 2003, the idea of including the pair wasn’t even really considered. They did get to shine a bit in the 2012 series with an all new take on the pair, and they also showed up in that Michael Bay movie I pretend doesn’t exist. They’ve probably shown up elsewhere and it’s escaping my mind at the moment, but the point of this preamble is that the two are most associated with the ’87 series and its toy line. This JoyToy line having a more mature take on the property is a bit of an odd fit for Bebop and Rocksteady. It doesn’t feel like they belong here, but I’m glad JoyToy disagreed.

Bigger isn’t always better.

The JoyToy approach for Bebop and Rocksteady is a little like Super7’s. They seem to think these guys should be big and intimidating. They’re not just some comic relief, but actual physical forces the heroes need to deal with. Both stand around the 4.625″ mark to the top of the head and both get close to a full 5″ when factoring in Rocksteady’s head gear and Bebop’s mohawk. This makes the pair a little taller than both Shredder and the turtles, but more than height is the added chunk both possess. These are beefy figures as everything about them is more substantial: biceps, hands, feet, heads, etc. Just sizing them up, it looks like four turtles would be needed to take down these two. The attire both possess are very much in-line with the ’88 Playmates figures and the ’87 cartoon looks. Rocksteady more than Bebop leans into the toon as he has cargo pants and a yellow tank. Bebop has his patchwork pants, left knee brace, red vest, and a lot of the little details you probably remember from the old toy. The logo on the back of his vest has been tweaked. It’s still a weird looking skull, but has been updated with paint and a message that reads Turtle Hunter.

There’s a nice blend of toon and old toy with these guys.

The differences between the designs and old looks are pretty minimal. Most of which can be summed up as the characters looking a tad more realistic. Rocksteady has what looks to be an actual snapping turtle shell on his belt while Bebop’s shoulder pads are relatively unchanged. He does get some sweet mutton chops though and they’re purple to match his mohawk and rat tail. The blue glasses are pegged into the head and can be flipped up to expose some blank, white, eyes which look pretty menacing. Rocksteady’s pants are also an olive drab as opposed to brown and he has some off-white kneepads. Both characters make liberal use of colored plastics, but there’s also a heavy wash applied which helps to add some grime. It feels like if the ’88 toy line were restarted today with a collector focus that the characters would look something like this as there’s really no trace of the dimwitted duo from the toon.

No paint in the mouth is a bit of a bummer.

What surprised me about this pair is that there’s very little parts reuse between the two. I think it’s basically just the hands and maybe the forearms. The rest is all unique, but the proprtions and construction is close enough that the articulation is basically the same. We have heads on a double-ball peg which has decent range. Bebop’s rat tail being curled up helps to allow his head to look up as far as the joint will go. Rocksteady has his helmet glued to his head and it also has goggles that can be lowered over his eyes which is a nice touch. Both feature a hinged jaw and one of the few eyesores about these two is that the inner portion of the mouth was left unpainted. Shoulders are hinged balls with single-jointed elbows that peg into the bicep to allow for rotation. Unlike Shredder, these two go with the double-ball peg setup for the wrists and the range is pretty good. They work better here than they did with the turtles.

Rocksteady’s rear knife is finally removable and Bebop’s logo (?) has been expanded upon.

In the torso, we have a double-ball setup in the diaphragm. This allows for some forward and back and rotation. Bebop, because of his vest, is a little trickier to bend back, but the jacket is soft so it’s possible to get something there. His joint is prone to popping apart, but since it’s a ball joint the figure goes back together with relative ease. The waist is another ball joint and between the two both characters get some solid crunch forward. Hips are ball sockets and both characters can nearly perform splits going out to the side, but kicking forward is still mediocre. Bebop can kick forward a little better than Rocksteady, but it needs improvement. There’s a thigh twist and double-jointed knees which work just fine. Ankles feature the usual hinge and rocker and these two also have an added toe hinge. It’s not a great toe hinge, but if you don’t like it then you don’t have to use it. It’s a pretty solid assortment of range for these bulky boys and I don’t think the limitations will be a problem for most.

Rocksteady has stuff, but not as much as Bebop.

In terms of accessories, one of these guys got a little more love than the other. Let’s start with Rocksteady. He comes with two sets of hands: gripping and trigger finger. He has one of each on by default and swapping hands is actually pretty easy. The opening for the ball peg looks small, but the hands are soft enough that getting them on is easy enough, just watch for the bracelets flying off. He does have some accessories on him in the form of a grenade and bundle of dynamite. They’re pegged onto his belts and can be removed, if you so desire. Otherwise, the accessories in the box include his rifle, sewer lid shield, and his big knife. All of these are from the vintage Playmates release just spruced up with better paint. It’s a real nice brushed, gun, metal, finish. The knife slots into the back of Rocksteady’s chest strap like it did on the old cartoon (and was almost never removed). Rocksteady also comes with a boom box as JoyToy really wanted to embrace the musical component to their names. This boom box is also a rocket launcher in disguise. There’s a fold-out handle on the bottom and the side panel pops off to reveal an opening. There’s a missile included which fits in here, though it doesn’t click in or anything. If you push it in too far it practically disappears. Still, it’s a fun addition and I like the creativity.

Bebop has a lot to be excited about.

As for Bebop, I think someone over at JoyToy really likes the big guy because he comes with a bunch of stuff. Some expected, and some that came out of left field. We’ll start with the hands. Bebop has gripping hands, trigger hands, a devil’s horns left hand, a very specific gestured right hand that we’ll get to, and fists that each sport some spiked, brass, knuckles. That’s pretty rad as normally I’m not that into fists for my action figures, especially ones that have other accessories, but put some brass knucks on them and it’s a lot cooler. Like Rocksteady, the hands are pretty soft and come off and go on pretty easily. He does have a bracelet on each hand so, as was the case with Rocksteady, try not to send them flying.

The brass knucks are a nice touch.

As for weapons, well Bebop has some stuff you probably expected. He has his drill gun, which basically looks like a conventional electric drill. I only call it a drill gun because this thing did shoot lasers in the cartoon. It looks great and follows the same style as the weapons with Rocksteady. He also has a machinegun which is very similar to an early gun he used in the cartoon. It’s also basically the same gun that came with the Playmates Triceraton as well as the NECA Triceraton so if you want a more conventional looking gun this is the one for you. He also has his trash can lid shield, which…looks like a trash can lid. The only weapon he doesn’t carry over from his Playmates days is his knife. Instead, Bebop gets a lead pipe to crack some shells with. It’s fine and it’s sculpted to look a little beat up which is a nice touch.

Bebop has been held down too long, it’s time he realizes his dream.

The accessory that stands out though is the double guitar. Technically, it’s a double bass as it only has four strings on each instrument. It’s this black, stylized, guitar with flames painted onto the upper body. It has a real Guitar Hero vibe to it, though it very much is sculpted to look like a real instrument and it’s pretty damn cool. I’m real impressed with the sculpt and paint on this thing as it’s pretty damn small compared with the Super7 Classic Rocker Leo. The strap for the guitar is also lined with bullets so it doubles as a bandolier. It can’t connect to itself though so in order for Bebop to brandish it as a bandolier he has to wear the guitar. That other gesture hand appears to be a picking hand, though he doesn’t have a pick. I guess if this is a bass then that makes sense since many bass players just use their fingers. The trigger hand seems to work the best as a way to grab the neck, but it would have been cool if he received a dedicated fretting hand. As far as I can tell, there’s no hidden weapon here like there is with Rocksteady’s boom box. This is just a double bass guitar for rockin’ out and apparently that’s something Bebop likes to do.

“Donnie, you sure about this guy?” “Hey, we needed a bass player and I got us a bass player.”

Both figures also come with a disc stand and a portion of a base. The disc stand looks like a manhole cover and if you’re looking for a little added stability it will probably get the job done. The base is the same piece that came with Shredder. It’s that white stone with a portion of a manhole cover in the middle. This piece is also included with the Foot Soldiers so if you have one of them plus Shredder then you’ll be able to assemble it. I passed on the Feet so I just have the three. I did preorder April so if she comes with one I’ll be able to assemble a full base, but I don’t remember which piece she comes with.

Unlike their toon counterparts, these two seem like they may be up to the task of taking on the turtles.

Both figures come with what you need and a lot of what you don’t so that’s pretty great. Rocksteady does come up short in the hand department and there may be some who wish Bebop had his knife, but I’m pretty content with what’s here. The only thing I really wish came with Rocksteady was a blast effect for that rocket launcher. That would have been cool and really added a little something extra to the package. Aside from that, it kind of sucks that the tongues aren’t painted on either figure, but I’m struggling to find real faults here. These two figures are great and if you’re into what JoyToy is doing then you’re going to enjoy these figures. They’re a little tricky to track down because you have to import them, but it’s not too hard and each one is going to run you around 40 bucks. I got mine from Cool Toys Club and have no complaints about my experience. There is at least one seller on Amazon that has these going in and out stock and I know some people got them from LT Cave. If they sold out just keep checking because JoyToy may produce more. I’m not all-in on this line, but I am excited for more because this is a toy line I never knew I wanted, but is one I’m really enjoying.

We have more from JoyToy below as well as plenty of Bebop and Rocksteady reviews:

JoyToy TMNT Shredder

Every hero needs a villain, and for the Teenage Mutant Ninja Turtles that number one villain is The Shredder. Setup as a foil in his original appearance, Shredder really became the main guy when the cartoon series was put into development. That show needed a villain who was always around and Shredder was the best…

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JoyToy Teenage Mutant Ninja Turtles

It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point…

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NECA TMNT Toon Vacation Bebop and Vacation Rocksteady

Pack your bags and grab the sunscreen because today we’re heading to Florida! It’s vacation time folks, and even the bad guys deserve a little fun in the sun sometimes. Coming from NECA Toys we have another fun variant of the duo Bebop and Rocksteady. Always more comic relief than true threat, the boys come…

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