Tag Archives: teenage mutant ninja turtles

NECA TMNT Toon Granny Bebop and Baby Rocksteady

So it’s come to this…

When 2025 is all said and done I think we’ll look back on it in the Teenage Mutant Ninja Turtles collector sphere as the year the NECA toon toyline started showing its age. For some, that probably already happened. Jersey Red, Chakahachi, Lotus Blossom – who the heck are these characters? They are pretty deep cuts, but they are unique characters with unique sculpts, at least. This year, there have been new deep cuts like Creepy Eddie and Tattoo, but also a what-if Leonardo and beach variations on the turtles – twice! And now we have maybe the silliest release of all: Granny Bebop and Baby Rocksteady.

NECA tends to scale these guys up. I don’t think Shredder was shorter than them in the show.

Bebop and Rocksteady have been NECA’s go-to characters when they want to do something offbeat. And it’s easy to see why as the pair were comic relief in the cartoon series. They did a lot of dumb stuff and had different looks. We’ve seen them as superheroes, rabbits, vacationers, and robots. Now, we have Bebop in drag and Rocksteady in a giant diaper. It’s ludicrous, but when I look back on the original TMNT cartoon it’s the silly stuff that I recall most easily. The show was dumb, and if I’m being honest, kind of bad, but I loved it! I don’t know how many hours I spent watching it as a kid, but it never felt like enough in the moment. A lot of the silly looks from the show I actually wanted to see in the companion toyline and now NECA is making that a reality.

Light accessory load-out for this pair.

Bebop and Rocksteady, being a mutated warthog and rhinoceros, couldn’t just walk into a public place and not freak people out so they needed disguises. One such disguise was Bebop as a grandmother and Rocksteady as his baby. It obviously made no sense since it’s pretty obvious that they’re still a warthog and rhinoceros, but that was the show. And now it’s immortalized in plastic. These two guys are pretty familiar if you’ve purchased others in the past, but there’s new stuff here. Rocksteady stands about 6.5″ to the top of his head while Bebop is about 6.75″ to about where the top of his head should be under that wig.

“Hey, big boy!”

The pair share a lot of the same parts with only slight modifications. They have the same arms and legs as far as I can tell with Rocksteady just having ruffled socks and Bebop open sleeves by his wrists. The torso on both is done with an overlay, NECA’s modus operandi when it comes to this pair, and I’d suspect whatever is under that is the same. Hands appear to be recycled from the vacation set while both figures have new feet and new heads. There are similarities with the rest of the limbs compared with the vacation set only this time around everything is pin-less. They may have began life as the same digital mold and were just recut for tooling. The box lists three sculptors on this set: Brodie Perkins, Tony Cipriano, and Tomasz Rozejowski. Usually, that seems to happen when pieces from past sets are utilized along with new parts.

“You’ve made me the happiest warthog – I mean, woman alive!”

Regardless of how these two came together, both certainly look the part. The paint is clean and there’s plenty of linework emphasized with the paint job by Geoff Trapp and Mike Puzzo. It’s very clean on both figures even in tight places like the teeth or Rocksteady’s safety pin. Bebop does utilize some soft goods for his skirt and it looks okay. It’s not the nicest material, but they at least included a purple hem at the bottom. There’s some loose threads on mine right at the waist that are kind of annoying. The skirt is glued into place so I can’t just take it off and either trim them or push them behind the skirt. I’ll have to see if I can snip them. I like how they managed to sneak some lipstick onto Bebop and I like that his ponytail is sticking out as well. Like other recent releases in the line, there’s no cel-shading on the backs of these figures. I guess that’s out with the line, but Panda Khan had it so who can know for sure?

“Hey toitle! Check my diapy!

Accessories for this set are pretty light. Each character gets 3 sets of hands: fists, open, gripping. Rocksteady also has a pacifier which can fit in between his teeth or be held with a gripping hand. Bebop has a green purse which is made from a soft plastic and does open, though he doesn’t have anything to put inside it. The main accessory is the baby carriage which is pretty big for a baby carriage, but still not big enough for Rocksteady. It’s simply painted and does feature real wheels on it. Rocksteady can be placed in it and made to look pretty damn ridiculous which helps sell the comedic angle of the set. The handle is a very rigid ABS plastic that won’t easily slide into Bebop’s gripping hand. It almost certainly be done, but you will want to heat the hand up first or else risk snapping the thing.

“Somebody save my baby!”

Articulation for these guys is super basic and pretty standard for the line and these characters. Both feature a ball jointed head with a hinged jaw. You’ll get some nuance posing and rotation, but not much up and down. The shoulders are ball-hinged with a bicep swivel, double-jointed elbows, wrist swivels and hinge. A ball joint at the waist allows for rotation and some tilt, but little in the way of forward and back. Ball-socket hips will basically go as far as the skirt and diaper will allow on each, which is short of splits and 90 degree kicks. You can roll up the skirt for more range on Bebop, if you desire. There is a thigh swivel at the joint as well as double-jointed knees, ankle hinge, and ankle rocker. Bebop, being that he is in heels, will be a bit difficult to stand, but not impossible. There are no loose joints on either while some of the elbows and knees were pretty tight. The bicep swivels can be tricky to get moving as well due to the shoulders moving so freely. It looks like they were lubricated at the shoulder so getting the leverage needed to break the seal on the bicep took some effort.

Things are getting silly.

These two aren’t going to do anything spectacular on your shelf and they’re not really designed to. Rocksteady is meant to go in the stroller and to do that he doesn’t need to do much. Bebop just needs to stand behind it either pushing it or doing very little. They’re capable of doing as much and anyone who sees your collection is probably going to ask about them because they look so stupid. That’s basically the joke and the whole reason to get this one. If you think it’s funny then you’ll probably be happy. If the idea of these two in these outfits just seems too dumb to spend money on then it probably is. It doesn’t help that they’re sold exclusively at Target for $65. That’s a steep price. I was able to knock 10 bucks off with a current promotion going on at Target which may or may not still be active when you’re reading this. I think it’s stupid and funny so I probably would have paid full price, but I’m definitely happy to not have. They don’t appear to be shipping in big numbers, but these variant sets have a tendency to hang around either way so you could always wait for the next deal. My local store also had them in their inventory, which usually doesn’t happen with NECA unless Target is stocking them. I don’t know if that is the case or not, but if it is, then there’s a slim chance they go on sale if Target can’t unload them. With the holiday shopping season upon us, that seems unlikely.

At this point, there’s enough releases in NECA’s TMNT line for it to be a Bebop and Rocksteady line:

NECA TMNT Toon Vacation Bebop and Vacation Rocksteady

Pack your bags and grab the sunscreen because today we’re heading to Florida! It’s vacation time folks, and even the bad guys deserve a little fun in the sun sometimes. Coming from NECA Toys we have another fun variant of the duo Bebop and Rocksteady. Always more comic relief than true threat, the boys come…

NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each…

NECA Cartoon TMNT Mighty Hog and Rhino-Man

We did it! We finally made it to the end of the Haulathon releases from NECA Toys and we may have saved the best for last. Back in early 2020, I made a wish list for what I wanted from NECA and Teenage Mutant Ninja Turtles. It was only 10 deep, though there were some…


NECA 1990 TMNT Movie 1/4 Scale Baby Turtles Accessory Set

Four baby turtles!

When NECA released their first set of Teenage Mutant Ninja Turtles action figures based on their appearance in issue number 1 of the Mirage Studios comics I was a day one buyer. Even though NECA is riding high with TMNT these days, that initial set wasn’t the catalyst for it. Those figures came and went and came again in black and white, but they didn’t launch a whole new toy line for NECA. Some of that had to do with interference from master license holder Playmates Toys, but also NECA conceded that they weren’t big sellers. At the time, the company concluded that the comic book versions of the characters weren’t that popular and it would take awhile for them to get into that sweet, sweet, cartoon gravy.

In my opinion, what really got things going with NECA and TMNT was the unveiling of the quarter scale action figures based on the 1990 movie. I am not a big quarter scale collector, but those turtles are some of my favorite possessions because they turned out so damn lifelike. Collecting them was pretty fun too as they were pretty much released on a quarterly schedule initially with the first one out the door being Donatello in time for Christmas 2016. I loved it and I made sure to get each of the next offerings to assemble a full squad of turtles. I was going to go deeper initially and had a Shredder preordered at one point, but once NECA revealed the 1:10 toy line based on the movie I decided to go without the villain. They take up a lot of space and aren’t exactly cheap.

Four babies and a pizza box.

One item I was tempted by, but never pulled the trigger on, was the Baby Turtle Accessory Set. I don’t remember what it cost originally, but it felt too steep for what it was. As the name implies, the set centered on baby versions of the turtles as seen during the flashback scene pretty early in the film. To make it an accessory set, a pizza box and four additional slices were to be included which, together with the four pizza slices included with the figures, made for a whole pie. There was also a bag of corn chips in the same style as the pork rinds which came with Michelangelo, but the thing that really tempted me was an additional accessory for Mikey: his spinning nunchaku effect.

The scale seems reasonable to me.

One of my favorite scenes in the film as a kid is the “‘Chuk-Off” between Mikey and an unnamed Foot ninja. I originally saw the film on the big screen when it came out, but most of my viewings of the movie were on VHS. There, the dark, grainy, picture always made it look like the scene ended with Michelangelo just spinning his nunchaku like he often did by holding one end and twirling it over his head. It didn’t make sense to me, but I thought it was funny like he was clowning on the guy. Only when I got the movie on DVD many years later could I see the scene for what it was: Mikey balancing the weapon at the center of the ropes and twirling the whole thing like helicopter blades. It makes no sense, which is why the Foot look absolutely stunned by what they’re seeing and it remains a favorite scene of mine. The real question was, did I want to pay $60 or whatever just to get an extra hand and effect part?

At least the big boys have a full pie now.

No. I passed, but I’ve kept my eye on the damn set all these years hoping to score a break. I even tried buying just the accessory I wanted secondhand, but never could find one worth the price. The set finally was discounted recently on Amazon, but only slightly. Ten bucks off making the set $50. For all I know, the set originally was that or even less considering the quarter scale figures used to be around $100 but now cost anywhere from $130 to $150. I was kind of sick of looking though so I just went and did it. Was it stupid? Probably. After all, I’m really only interested in the nunchaku part. The rest of the box isn’t worthless, but not exactly appealing either. Time to see if I’m mistaken.

The box this thing comes in is pretty nice. It’s a big window with the film’s theatrical poster adapted for the art. Mine did arrive damaged with the window cracked and broken. Could I have complained and got a few bucks refunded? Maybe, but I don’t really care about the box so I can’t in good conscience get worked up about it. The part I wanted was actually flopping around loose in the box, but since it’s just a hand it was fine. It’s a pointing finger hand with a hole drilled into the tip of the index finger. The color seems a little lighter shade of green compared to my quarter scale set. This is likely a production variation as I’m guessing this thing has been in and out of production over the years. Had I bought it when it was originally made available then maybe it would match better. Even so, it’s not really noticeable and the nunchaku part pegs into it effortlessly. It can then spin freely – wee! It does what it’s supposed to do, but I do wonder if it would look better as a sculpted, whirling, effect? We’ve seen NECA do that with the toon line, but this being live action probably made them just go with the real deal and you can spin it if you want. It might have been nice to get both though.

The pizza box and food items are what they are. The box is designed to look like a Domino’s box, but it’s parody. The grease marks inside are convincing and I like that the price is listed as $13. The four slices of pizza are actually different sculpts from what came with the turtles. That’s pretty cool as it gives a more realistic look, but also probably wasn’t necessary. The new slices appear a little darker than what came with the boys, but it will work. The toppings at least match. The corn chips are done just like the pork rinds so it’s a foil bag sealed at both ends. There’s probably a little piece of a spongey material inside to give it some volume, but it probably could have done with a touch more. The turtles can grip it easily and that little scene with Mikey and Don at the table was perhaps the one my sister and I recreated the most as kids, though always with potato chips as we never had pork rinds.

They can just barely hold a slice.

The main attraction here is obviously the baby turtles. These guys are about 4″ tall and are articulated at the head, jaw, and shoulders. They’re all identical and while they look pretty good, I was surprised at the lack of articulation in the legs. They do a solid job of resembling the puppets in the film, though if I am to nitpick I think the beak could be sharper and more yellow. One of them appeared to have a bandage on their face in the movie (I assume Raph since he has a scar on his cheek) and NECA included an optional sticker sheet if you want. It has two Band Ade style bandages and two that look more like wraps. I’m not sure if I’ll bother as stickers have a tendency to curl and come off eventually and my collection is kept in my basement where it can get a little humid. If one is supposed to have a bandaged face then NECA should have just sculpted it.

Well, they’re here to stay.

Did I just pay 50 bucks so my Michelangelo figure could spin a nunchuk on his finger? Yeah, pretty much. The little guys aren’t terrible, but they don’t add much to the display for me. They can at least hold a pizza slice, but the articulation is so minimal that there isn’t much they can do. I think I like the pizza box and corn chips more than the baby turtles. If this set included more food items like soda cans, juice boxes, and Raph’s apple then I’d probably like it a lot more. Or if it just had most of the stuff the 1:10 scale accessory set wound up coming with (a set I passed on, but probably should not have). This one is very light and retails for $60. I don’t feel great about my purchasing decision, but I wanted that stupid effect part and now I have it. In time, I’ll forget about the cost and just enjoy seeing Mikey spinning his weapon on my shelf so I guess that will just have to be good enough.

These reviews are old as hell and I’m reluctant to link to them, but if you want to read my thoughts on the quarter scale line here you go:

Neca 1/4 Scale TMNT Movie Michelangelo

The good thing about NECA’s Michelangelo, the final turtle to be released from their quarter-scale line of action figures based on the 1990 film, is that it’s just like the previous three turtles to be released. The bad thing about it is that it’s just like the previous three turtles to be released. Let’s start…

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Neca 1/4 Scale TMNT Movie Leonardo

NECA is now 3/4 of the way through the release schedule of their TMNT 1990 movie line with the release of Leonardo – the REAL leader of the group. And like Donatello and Raphael before him, he’s a pretty impressive specimen. The original 1990 movie impossibly never had dedicated action figures. Playmates half-assed a line…

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NECA 1/4 Scale TMNT Movie Raphael

It took awhile, but I finally have my hands on the second turtle from NECA’s 1/4 scale series of Teenage Mutant Ninja Turtles based on the original film. Raphael was released back in February, but I left the preordering of this series to my wife who saw them as gifts for basically the coming year…

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JoyToy TMNT Groundchuck

Good luck stopping this guy.

Last week we had ourselves a look at Dirtbag from JoyToy’s line of 1:18 scale Teenage Mutant Ninja Turtles action figures. As most probably expected, we’re back this week with a look at his buddy Groundchuck, the mutant bull that could have very easily been named Bull’s Eye, but maybe Playmates felt that was too on the nose. Groundchuck debuted alongside Dirtbag in the vintage toy line back in the early 90s, but wasn’t originally conceived as an affiliated mutant. Dirtbag was going to be a foil for Splinter while Groundchuck was just your standard TMNT enemy. The cartoon made them a pair and it feels like that’s how they’re remembered now. Both also showed up in the video Teenage Mutant Ninja Turtles III for the Nintendo Entertainment System as boss characters of their own stage and as a proper duo in the more recent Shredder’s Revenge.

Groundchuck is another stout release from JoyToy standing at approximately 5″ to the top of his head and slightly taller to the highest point of his horns. The only characters in the line who can claim to be taller are Rahzar and Krang while his pal Dirtbag is more full of figure. Groundchuck, being a bull, is appropriately beefy with a barrel chest and meaty biceps and thighs. Like Dirtbag, he’s basically a recreation of the Playmates look which was also featured in the cartoon. He’s colored bright red and I’ve always loved the juxtaposition it creates with the tattered blue shirt and the cybernetic parts featured on his person. A portion of his head appears to be mechanical, including his right eye, as well as the entirety of his right leg and a chunk of his left thigh. The cattle motif is seen in the horned skull belt buckle and a similar one featured on his right pauldron while the bull’s eye appears over his right eye, upon his chest, and as a knee pad on his left leg (plus a brand on his left bicep).

Like Dirtbag, there’s a paint wash applied to the fur which imparts a grimy feeling to the character. A lot of the add-ons like the belts and pauldrons have a distressed element to them via the sculpt and their own respective paint effects. I like the gold bits reflected in the many bull’s eye pieces as well as the more ornate left shoulder pauldron. The painted elements are done very clean including the face where his eyes and nose loop really pop. The only element about the presentation I’m left a little underwhelmed by are those cybernetic parts, namely the right leg. For those, JoyToy went with a pale gray plastic with a black wash over them. There are some bolts sculpted into places and those are hit with a metallic silver. I wish the entirety of the leg was done in that color with those bolts and the anklet done in a gun metal. I think the figure stands out on a shelf as-is, but would really demand attention with a shinier approach to the metal. Even so, Groundchuck has always been one of my favorite designs from the vintage toy line and JoyToy did the design justice here by basically not changing a thing and just upping the sculpt and paint.

Just so much stuff.

We talked about Dirtbag as being especially plentiful when it came to accessories, but Groundchuck may have him beat. The beast comes with four sets of hands: fists, gripping, trigger, and open. He has the same white marble chunk of a base and a City Sewer stand as Dirtbag. From there, we get a whole bunch of weapons and other assorted goodies. In the area of odd, there’s a crushed, red, can. I assume this is a Red Bull pun? It otherwise isn’t of great note, but if you want him to join the likes of Slash, Tokka, and Rahzar in a food-centric display it works. It’s probably the accessory of least interest, but not without purpose. On his belt is also a grenade which is easy to overlook. It’s green and gray and it will happily remain on the belt if you wish, or Groundchuck can hold it. For more ambiance, I suppose, there’s also a loop of rope with a gold grappling hook on the end. It’s molded plastic so it doesn’t do anything, but Groundchuck has a hook on the left side of his belt it can dangle from, just set it when you’re done posing him or else it will drive you nuts with how often it falls off.

Those are the basic items added in by JoyToy while most of the rest are reserved for fire power! Groundchuck comes with a reimagined version of his cattle prod gun the old Playmates toy came with. It’s colored in earthy tones of steel and brown with the twisting prod extending from the end. I’ve seen some shots of the figure with the prod removed leaving behind something that resembles a small bazooka or something, but it doesn’t seem to want to pop out of mine. Groundchuck also has his cross bow from the old figure and this time around it mounts onto a gun that resembles an assault rifle. The rifle works with or without the crossbow affixed to the top, but why not utilize it for double the firepower? Hailing from the cartoon is Groundchuck’s stylish pistol with bull horns at the end of the muzzle. It looks like it should be thought of as a taser rather than an actual pistol, but it’s good to see a nod to the cartoon version of the character. And if you know him primarily from the NES video game, Groundchuck also has a big hunk of pipe which his character wields as a weapon in that game. There’s a C-hook on the back of his belt that seems to be made for this item as well, though the fit is pretty loose. It will stay in place if left alone, but might fall out if you pick the figure up. There’s also what appears to be a matador’s cape or flag. It’s on a gold post and the flag itself is red, naturally. Mine has some black gunk on it that I’ll have to try and wash off. There’s a little hook by the C-hook on his back that the post of the flag can snap into. It’s not the most secure thing, but works to a point.

Those are just the weapons, but to really make Groundchuck feel special JoyToy threw in a bunch of effect parts. It’s a bit of a surprise as we don’t have many, if any, effect parts included with the other figures and here’s Groundchuck with four of them. They’re all pretty interchangeable, but as best I can tell the gold, lightning, effect is intended for the bull horn taser. The color is a little dingy, I can’t tell if that’s on purpose or not, but it looks okay. Acrylic might have been better though. For the rifle, a simple red blast effect is included that clips into the front. There’s also a second one with a multi-part effect at the base implying muzzle flash that looks a little better, in my opinion. It’s possible that’s the one intended for the assault rifle, and the more simple one is intended for the opening on the heel of his cybernetic foot. I assume that’s intended to be a rocket propulsion system and either effect can slot into it. We also get a small missile effect with a long plume of smoke extended out the back. It’s a mix of red and gray and I think this is intended for his horn. Yes, the cybernetic horn contains missiles. I think this is from the video games, but to take advantage of that there’s an optional right horn that has the tip bent back to reveal a hole for the missile to fly from. You just pop off the standard horn and replace it with this one. As is the case with all of these weapons, the missile can go with any weapon so if you want Groundchuck to blast missiles from his rifle and lightning from his horn – go for it. It’s your figure to do as you please.

“Whoa, dude! Chill out!”

Articulation for Groundchuck is standard for the line and very much the same as Dirtbag. You get head, jaw, shoulder, elbow, wrist, diaphragm, waist, hip, thigh, knee, and ankle articulation. There’s not a ton of room for the jaw to open, but it works to add a little personality. The elbows are single hinges and will swivel as well as bend close to 90 degrees. The wrists use a double ball peg setup like Dirtbag’s, and while the optional hands can be a bitch to get on, they’ll go. Range at the hips remains mediocre and forcing the figure into something close to a split will cause the abdomen to pop off the ball joint there. The double-jointed knees are pretty much only good for a 90 degree bend and do get gappy at the bottom of the joint. For the feet, JoyToy cheated a bit with the hooves and basically added a heel to the sculpt of the right foot which makes the figure easy to stand. The hoof for the left leg is also generously sized even without a heel. He also has a tail which has a swivel joint. I think I see a hinge in there too, but it’s pretty limited as the tail goes through the soft plastic loincloth.

They’re kind of like the upgrade to Bebop and Rocksteady.

Groundchuck is going to move about as well as Dirtbag, Bebop, and Rocksteady. He does have a lot of stuff added to his sculpt that can get in the way as everything is an overlay including the shirt. All of it is removable if you find it too obstructive. It would require some effort to get all of it off and would likely require the removal of the arms. I like all of it so I won’t be trying to do that. The appeal of Groundchuck for me has always been the colors and the design where he’s just fully kitted-out with equipment. I think he was envisioned as something of a merc for hire, a marksman, or bounty hunter type and the look certainly fits that characterization. It’s that over-the-top look to the character that gets me and characters like Groundchuck are the first that come to mind for me when I reflect back on what Playmates did back in the 80s and 90s.

This one is just a ton of fun.

If that’s not an obvious endorsement for what JoyToy has done then let me say it in plainer terms: Groundchuck is the best release so far in this line. He’s honestly fantastic. The look, the stuff, he’s just perfectly realized for this line. There’s a nice balance of that realism JoyToy aims for with some of its sculpts as well as the toony origins of the character. There are a few shortcomings here and there and I wish the metallic parts were all shiny and chromed out, but I’m also just really happy with this one. Admittedly, I’ve always been a fan of this character so your mileage may vary, but if you’re collecting this JoyToy line and were considering passing on Groundchuck I would strongly advise you reconsider. I got my figure, as well as Rahzar and Dirtbag, from LT Cave. The price and shipping was all very reasonable and I paid around $40 for each figure. Obviously, the situation seems to always be evolving when it comes to tariffs and imports so I don’t know how things are going to be when this goes live, but I do vouch for that e-tailer. There are others that will ship to the US as well so you do have options if you’re based in North America and want to collect this line. It’s definitely in contention for best line of 2025.

In case you’ve been sleeping on one of 2025’s best toy lines, here’s some reviews to get you caught up:

JoyToy TMNT Dirtbag

Today for Turtle Tuesday we continue our look at Wave 6 (I think?) of JoyToy’s 1:18 scale Teenage Mutant Ninja Turtles line of action figures with a character who should be familiar to long-time fans of the franchise: Dirtbag. Dirtbag first showed up as part of the Playmates toyline in 1991 before making the leap…

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JoyToy TMNT Rahzar

JoyToy is back with their latest wave of 1/18 scale action figures based on Teenage Mutant Ninja Turtles and with a character I think we all assumed was on the way. You don’t do a figure of Tokka, the mutated snapping turtle, and not also do a figure of his best buddy, Rahzar. The two…

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JoyToy TMNT Slash and Tokka

I have a couple of turtles to look at for #TurtleTuesday and these guys come courtesy of JoyToy. Slash and Tokka don’t usually associate with each other, but JoyToy doesn’t think that should be the case and I tend to agree.

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JoyToy TMNT Dirtbag

Time to do some spelunking!

Today for Turtle Tuesday we continue our look at Wave 6 (I think?) of JoyToy’s 1:18 scale Teenage Mutant Ninja Turtles line of action figures with a character who should be familiar to long-time fans of the franchise: Dirtbag. Dirtbag first showed up as part of the Playmates toyline in 1991 before making the leap to cartoon and video games like many before him. The mutant mole was billed as an adversary of Splinter on the cardback, but as far as I know that character trait never manifested outside of that blurb. He would instead be featured in the Planet of the Turtleloids story arc as yet another minion of the Shredder, albeit a reluctant one. He was paired up with Groundchuck, the mutant bull who also had an action figure released around the same time, and the two have felt interconnected ever since despite being largely confined to that ’87 edition of the franchise.

I don’t have the vintage figure for a comparison, but I do have the NECA one!

Even though his appearances have been kept to a relative minimum, Dirtbag is still pretty well remembered because probably millions of kids were exposed to him at the height of Turtle-mania. The fact that he’s being featured in JoyToy’s line comes as no surprise and his status as a miner means there’s a lot of accessories one can pull from such a background. JoyToy loves nothing more than cramming their packages full of bits and bobs to make their characters feel complete and Dirtbag really ups the ante here in unexpected ways.

Standing at pretty much exactly 5″, Dirtbag has got some size to him.

Dirtbag’s appearance is kept pretty faithful to his original design. He’s a gray-ish colored mole with a stocky build. To achieve the color, JoyToy molded the figure in white plastic and applied some gray dry-brushing over his exposed fur. The fur is a great deal more defined than it was on the old toy or in the cartoon and the dry-brush approach does give him a more grimy appearance befitting a miner. His outfit is more or less the same with a green shirt and dark, gray, shorts to go along with a fetching red hard hat. He keeps the asymmetrical feet which Playmates loved to utilize as one is bare and the one is booted, but his toes are poking through given his pretty sharp looking claws. He has picked up some chromed-out kneepads and spiked shoulder pauldrons and he still retains his useful backpack and elegant, red, ascot. I like that JoyToy retained his beady, little, yellow, eyes and the way his ears poke out from under his helmet is, dare I say, adorable. There’s a grittiness to the character design brought on by the paint and numerous spiked surfaces, but he is almost cute in appearance so you would be forgiven if you assumed he were an ally as opposed to an enemy of the turtles.

He is the king of removable stuff.

As is the case with many JoyToy products, a lot of the embellishments on the figure are removable. The pauldrons, backpack, ascot, belt, and knife holster could all be removed if you so desired. The figure comes apart relatively easily at the waist (some would argue too easily, which we’ll get to) making removal of the belt a synch. The other parts take a bit more effort if you want to go that route, but since the limbs attach via either a ball socket or a peg it probably isn’t as hard as you might think. The backpack is, sadly, not functional, but it does have two straps on the bottom that can hold some of his items in place. He also has a tail which needs to be inserted out of the box, but it goes onto the ball peg with minimal effort. The figure looks quite nice with clean paint applications. If there’s one thing about the aesthetics some might not enjoy it’s the very mechanical appearance of the knees, but only when viewed from the back. The actual joint is basically silver and dark gray, a pretty unnatural color combination for the back of one’s knees even if that one is a mutated mole.

So many choices…

Dirtbag’s accessories start before you take a single item out of the box. The backpack is already in place and on it is a red monkey wrench in a slot on the side. It can come out and become a weapon with ease, or remain on the pack. On his left thigh is a knife sheath with a white-handled knife inside. There’s a nice, metallic, finish to the blade and the white handle almost gives off the impression of bone which is pretty cool. On his belt is some dynamite, but these sticks are non-removable. To make up for that, Dirtbag does come with a bundle of dynamite as well.

For hands, Dirtbag has sets of gripping, relaxed, wide gripping, and trigger finger hands. The wide gripping hands work well with the bundle of dynamite while the trigger finger hands are intended for his rail gun. This thing has some nice detail and paint work and my only critique is I wish it had an optional hose to run to his backpack so we could assume an air compressor was in there. Technically speaking, I don’t think this weapon could actually fire as presented. If that bothers you then you can just hand Dirtbag some of the melee weapons which could also double as just tools if you don’t think he’s such a bad guy. There’s an axe, pick axe, and a shovel and all of them have a nice, distressed, look to the sculpt like they’ve been used over and over. The axe looks especially nice as it has some big gouges in the metal portion and tape wrapped around the handle.

By far the craziest accessory though is Dirtbag’s wheel barrow. I don’t recall any past versions of the mole featuring one, but this gave me a chuckle. As far as toy, 1:18 scale wheel barrows go this thing looks pretty great. It has two handles and a nice, deep, “barrow” with a working wheel. It’s such a large and specific accessory to include with a figure that I am left to conclude that the designers over at JoyToy are a bunch of maniacs. It’s great though and it’s another way to store all of Dirtbag’s stuff. In addition to the tools, Dirtbag also comes with another piece of the white base and a disc stand featuring the City Sewer design. I’m a little surprised he didn’t come with a Foot logo stand, but it’s also not something he needs.

Dirtbag, being a chunky and cumbersome design, likely won’t wow anyone with his articulation. For a JoyToy release, he’s pretty much par for the course. We have a double-ball at the head, hinged jaw, ball-hinged shoulders, single hinged elbows, double ball wrists, diaphragm ball joint, waist ball joint, ball-socket hips, thigh swivel, double-jointed knees, hinge and rocker ankles. The tail is also on a double-ball peg and has a bendy wire in it as well, though the bend is fairly limited. Range at his joints is acceptable. The single-hinged elbows also swivel so that is essentially your bicep swivel. The diaphragm joint is pretty nice when it comes to tilt and swivel, but it and the waist offer little in the way of crunch. He’ll also pop apart at the waist easily like Bebop and Rocksteady when kicking the legs out to the side. There just isn’t much room in the crotch area and what happens is the thighs literally force the abdomen off of the ball joint there. It’s not a hard piece to put back together or anything, but it can get annoying. I wish they would lengthen the peg that the ball is molded onto so that it would prevent that from happening as easily in the future. The knees are also gappy, which is a trend with JoyToy and their double-knees. The gap is usually at the very bottom of the joint and there aren’t many poses where this will be visible, but it’s still avoidable with a little more thoughtful engineering.

I don’t think he looks like such a bad guy.

Those critiques are fairly minor as this miner is going to pose probably as well as most would ask of him. He can handle all of his weapons just fine and also the wheel barrow. Dirtbag was the figure in this bundle of three that makes up Wave 6 I was least excited for, but now that he’s in-hand I’ve really come to appreciate him. He has so much stuff, but it all feels useful and purposeful. Well, maybe not the wheel barrow, but it’s so damn wild that they gave him one that I can’t help but love it. Will I actually display it is the real question as that’s quite a bit of shelf real estate, but I think I’m going to have to bring it into the display from time-to-time. In an age where we as tool collectors often obsess over things like mold reuse, it’s awesome seeing a company say “screw that,” and deliver some very specific parts. Dirtbag is a pretty cool release. If you have fond memories of the old toy or the character from the show or video games then you’ll probably enjoy what JoyToy has done with him. He along with his buddy Groundchuck have almost muscled their way into essential territory for me when it comes to TMNT collections to the point where I’m surprised they really haven’t shown up more often. And speaking of, you can probably guess who will be featured here next week so be sure to come back if you want to hear about the cybernetic bull with lethal accuracy!

The JoyToy TMNT collection continues to grow:

JoyToy TMNT Krang

The surprise line of the past year has unleashed perhaps its very best with Krang. Krang dates back to the 1987 cartoon series Teenage Mutant Ninja Turtles. Because that show became such a household name, it’s sometimes easy to lose sight of just how insane a character design Krang is. Krang was created by David…

JoyToy TMNT Slash and Tokka

I have a couple of turtles to look at for #TurtleTuesday and these guys come courtesy of JoyToy. Slash and Tokka don’t usually associate with each other, but JoyToy doesn’t think that should be the case and I tend to agree.

JoyToy TMNT Rahzar

JoyToy is back with their latest wave of 1/18 scale action figures based on Teenage Mutant Ninja Turtles and with a character I think we all assumed was on the way. You don’t do a figure of Tokka, the mutated snapping turtle, and not also do a figure of his best buddy, Rahzar. The two…


JoyToy TMNT Rahzar

Rahzar is back and this time he’s packing heat!

JoyToy is back with their latest wave of 1/18 scale action figures based on Teenage Mutant Ninja Turtles and with a character I think we all assumed was on the way. You don’t do a figure of Tokka, the mutated snapping turtle, and not also do a figure of his best buddy, Rahzar. The two debuted in the franchise’s second film, The Secret of the Ooze, and made the jump to the cartoon series later on. Because a lot of kids saw that movie and had the old Playmates toys the duo have had pretty strong staying power even if the kids of 1991 were disappointed to not see the familiar Bebop and Rocksteady in the film. JoyToy’s take on the Teenage Mutant Ninja Turtles has largely been a mix of the cartoon and vintage toy line with a sprinkling of 2003 and even 2012. With Tokka, we got what was actually more of a unique take on the character as he had a pirate theme going on. It left me curious what JoyToy would do when it got to Rahzar, but now we have our answer.

He’s not the biggest boy, but he is a pretty big boy.

JoyToy’s Rahzar is actually quite similar to his appearance in the film. He’s a big ugly wolf decked out in refuse salvaged at a scrap yard. A lot of what’s featured on his person is pretty much a 1:1 match with that film with only minimal differences. One such difference is the grill that he wears on his chest has been given a skeletal appearance instead of gold chrome. The forearm and thigh armor has a silver color palette to it as well. And that’s kind of it. The coloring of Rahzar is a very pale brown for his flesh with a darker brown for his patches of fur. There’s a redness to it, almost like rust, which plays off of the junkyard aesthetic pretty well. I think I would have preferred a little more fur to his look, but the costume in the movie wasn’t completely covered in fur either.

The main difference between this version of Rahzar and the movie is the portrait. There’s a touch more cartoon to the character here as he looks like a conventional toon wolf. It’s the only bit of the cartoon version of the character that I see in this sculpt. The film version is quite unique with a wide snout and lots of teeth poking out. He still has visible teeth, but it’s a much cleaner presentation. The one thing about the face I’m not sold on are his eyes. They’re white with slits for the pupils that start off really thick and thin out as they go down. The angle is a little weird as they don’t follow the curve of the eye. He reminds me of the Disney take on the Big Bad Wolf. It’s a minor critique as overall I do like the look of Rahzar. The paint is clean and the sculpt has a lot of detail. He also has some size at a tick over 5″ making him a little bigger than Bebop and Rocksteady, but obviously not as big as Krang (and probably the Triceratons, who I didn’t get).

As so often is the case, JoyToy packed a ton into this box.

Rahzar comes with a plethora of accessories, most of which aren’t really based on anything from his past appearances. For hands, he has a set of open hands, gripping hands, as well as a right trigger hand and a left fist. I wish we got a set of fist and trigger hands, but it is what it is. Calling back to his appearance in the film, Rahzar comes with a beat-up truck door that he can wield as a shield. It has an old fashioned look to it with a lever door handle and a dented, rusty, paint job. It’s not a very realistic paint job, but it’s probably good enough. The reverse side is surprisingly fully sculpted with a strap to slide over his forearm and a handle he can grab onto. It’s probably easier to pop the hand off first to get it in place. I like that he can duck behind it, but also look through the window, which works well in conjunction with his included firearms.

Rahzar isn’t really thought of as a gun-wielding character, but JoyToy apparently doesn’t care. Rahzar comes with a pump-action, police style, shotgun. The pump doesn’t actually function, but he can hold the weapon one-handed or two-handed without issue. It looks pretty nice and has some decent paint. My only critique here is that it doesn’t have enough of an opening at the end of the barrel to accept an effect part, not that he comes with any. If the shotgun seems too small in his hands, Rahzar also has a bazooka. He can hold it with ease over his shoulder or he can carry it by the handle if he wishes. There’s a sight on it that can line-up with his line of sight pretty well too. And it comes with a missile to plug into the front of it. And that missile is…Rahzar’s head with his tongue hanging out? It’s pretty weird, definitely very cartoony. I’m not sure if Wile E. Coyote would even go for something like this. If you think it’s too goofy you obviously don’t have to use it, but it’s certainly a memorable item.

This missile is ludicrous.

Rahzar also has some handheld items to turn to if guns aren’t your thing. Similar to Slash and Tokka, he has some bladed weapons he can grip. They have a curved blade on one side and more of a spearhead on the front. On the other side is a small tooth-like point. He also has a massive, spiked, staff that reminds me of the big, padded, weapons you would see during an episode of American Gladiators. It’s got some nice silver paint and it can snap into the back hook on Rahzar’s harness. Lastly, we have two items that are more of a callback to his animated appearance. There’s a big old hunk of bone in meat with a massive bite removed as well as a kebob. The kebob is on a giant skewer and the food can actually be removed if you want. There’s also a pretty massive, chocolate-frosted, pre-fight donut. I guess this one would be called a Texas donut. If you prefer your Rahzar to be more of a food monster than a violent enemy, you have your options. There’s also a chunk of the white stone base included and a circular disc stand with the city sewer pattern printed on.

Rahzar is about as well articulated as most of the figures we’ve seen in the line up to now. And like most, he’s also rather bulky because of all of the optional pieces tacked onto him in the form of thigh guards, shoulder pads, and his loincloth. The head is a double ball peg with a hinged jaw. It looks down, but not really up. From there we have hinged-ball shoulders, bicep swivels, double elbows, double ball wrists, ball jointed diaphragm, ball waist, steel double ball hips (like Krang), thigh swivels, double-jointed knees, ball-jointed ankles. He gets plus range at the knees, elbows, and hips with those steel joints doing a really nice job. The thigh swivel is built into the hip joint so it’s not a cut meaning it won’t have the same range, but it looks nicer. The torso is really limited though owing to the grill on the front. The left shoulder on mine also has this annoying tendency to pop out of the socket, while the right seems fine. The shoulder pauldrons are attached via a loop that goes over the shoulder peg so it’s not particularly restricting. The way the upper body is sculpted is what forces the arm to an angle and I think that’s what makes the arm want to pop out on me. It goes back in without any fuss.

“Mama!”

Rahzar will have enough articulation for most. I wish his head had a little more range and that JoyToy did something to make the diaphragm work better. Putting the grill on a swivel or hinge might have accomplished that. He certainly looks cool though and he can wield his various weapons and accessories convincingly. Rahzar will fit in with Tokka and maybe they’ll even invite Slash to join him since those two have been hanging out together while I waited for Rahzar’s arrival. I don’t think Rahzar is my favorite design in the line so far, but he does handle nicely and feels good. I wish all of the figures could have this hip setup, but I’m guessing it’s a lot more expensive than an all plastic approach. It has one seemingly major advantage though which will be discussed in the reviews to come as Rahzar is the only figure in this wave with the steel hips. If you’re in on this line, get Rahzar. You won’t be disappointed.

The JoyToy line is really filling out:

JoyToy TMNT Slash and Tokka

I have a couple of turtles to look at for #TurtleTuesday and these guys come courtesy of JoyToy. Slash and Tokka don’t usually associate with each other, but JoyToy doesn’t think that should be the case and I tend to agree.

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JoyToy TMNT Krang

The surprise line of the past year has unleashed perhaps its very best with Krang. Krang dates back to the 1987 cartoon series Teenage Mutant Ninja Turtles. Because that show became such a household name, it’s sometimes easy to lose sight of just how insane a character design Krang is. Krang was created by David…

Keep reading

JoyToy TMNT Rocksteady and Beebop

No, that is not a typo you see in the title of this entry. This is a review of the JoyToy versions of classic Teenage Mutant Ninja Turtles henchmen Beebop and Rocksteady. I don’t know why it says Beebop on the box, but this is a Chinese company and English is probably not the primary…

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Super7 TMNT Ultimates! Triceraton

Dinosaurs from space – what’s not to like?

My summer of discounts continues today with yet another Super7 Ultimates! release. Back when wave 7 of Super7’s line of Teenage Mutant Ninja Turtles was unveiled I quickly locked in a preorder for three figures: Punker Don, Robotic Bebop, and Triceraton. By the time the line released way, way, late, I only ended up with two of those three figures. That’s because as product was coming out and impressions and images were being shared online, there was one figure in that set I wasn’t willing to drop $55 on: Triceraton. Triceraton was one of my favorites in the vintage Playmates line. I got him along with Slash and for me the two were a pair of intergalactic do-badders. The figure was on my short list of wants from Super7 so I didn’t cancel that preorder hastily, but I did. Now that I’ve been able to get the figure for considerably less, the hope here is that I’ll be way more happy now than I would have been had I spent $55 on it.

For a big boy, he sure comes with a lot of stuff.

Super7 used to have a pretty good thing going. It got to take action figures that were 30 years old, upscale them, cut in some more articulation, and call it a day. It was a simple business model that seemed to please TMNT collectors. Who it didn’t please was Playmates. And as much as it annoys me that Super7 has seemingly been forced to cancel its vintage-inspired line of TMNT figures, I also get it. Triceraton is a perfect example of the basic approach the company was taking in that this is barely any different from the figure released back in the day. He’s just bigger. There’s a bit more paint, there’s some more joints, and the accessories are all painted now. There are some new accessories as well, but this thing is not much of a departure from the Playmates original. Considering how much I like that old figure, I’m happy with the approach here. Some figures I’ve wanted Super7 to make more alterations to, but this isn’t one of them.

Triceraton comes in the old style of Ultimates! box complete with a purple, personalized, slip-cover. The figure is a beast at just about 8″ to the top of whatever that ridge is on the back of the head of a triceratops. He’s not just tall, but chunky, and there’s some weight to this boy. Shockingly, he might be the third biggest figure in the wave he was a part of thanks to Robotic Bebop and the massive Guerilla Gorilla. Like I said, the design does not stray from what Playmates did before. The skin is orange, there’s still the blue around the eyes, the right horn is wrapped in green, and he’s got that weird, blue, abdomen. The base color for most of the figure is orange, but Super7 elected to apply a wash to the skin which really adds some depth. It’s fully textured too and the finish is really strong. The armor on the torso is a lustrous silver and they nailed the shade of blue Playmates used for its own figure. The belt is now fully painted with brown and silver and the rats dangling from the belt are also fully painted. The silver and purple on the forearms is painted cleanly as is the fingerless glove on the right hand. The only painted part that looks off is the exposed flesh on the legs which is orange painted over green and it’s pretty obvious. That’s kind of it though as this is a strong looking action figure and it’s easily the figure’s best selling point.

The figure also comes pretty loaded with accessories. We don’t get a second head, but we get three sets of hands: gripping, fists, and a clenching/style posed hand. He also has updated versions of his old guns. There’s the one that looks like a machine gun and one that looks like some laser or something. They’re both done on silver plastic, but hit with a spray of light, metallic, blue paint that looks really cool. That’s the old stuff, for new stuff we get a pair of canister grenades. They’re the same style that’s molded on the belt of the current and vintage version so it’s cool to get some as actual accessories. They’re also painted silver and they fit well in the clenching hands. We also get two wrist accessories. The first one appears to fit on the right forearm and has a communicator or something on it. It flips open and it’s all silver. It would have been neat if the screen was painted a different color, but it’s cool, though a little tough to get the clasps in place. For the left forearm, there’s a strap-on energy sword. It’s basically all silver with the blade done in translucent green. It’s very fitting for the line and looks pretty bad ass though it too is a bit of a pain to get strapped into place. Triceraton also has a respirator since Earth’s oxygen levels are poisonous to him. It’s done with a gummy plastic that’s very pliable. The mask and hose are transparent with the straps brown. It’s connected to a monitor that’s silver and clips onto his belt. It’s very easy to get onto the figure and I think it looks great, though like the wrist communicator, I wish the monitor had more detailed paint work. Lastly, there’s a third rat for him to snack on or you can just add it to Rat King, but he might not appreciate that it’s dead.

“What’s wrong? Can’t look up?”

The figure looks great and comes with a lot of stuff. The old accessories are here and the new ones are actually pretty awesome, so why didn’t I want to pay full price? It all comes down to articulation. And not just how much the figure moves, but what some of the articulation choices did to the look of the figure. This guy is has more points of articulation than the original, but functionally there isn’t much of an upgrade here. For joints, we get head, shoulders, biceps, elbows, wrist, waist, hips, knees, ankles, and tail. Of those, the ones that function only as a swivel joint include the head, waist, and tail. If the head is on a ball joint, it’s not getting any benefit from it. The elbows and knees swivel, but the hinge joint is useless in both places. For elbow, the range of motion is maybe 30 degrees. It’s almost nothing. The bicep swivel basically doesn’t work. The wrists rotate and hinge fine, but the hinge for the gripping hands is the wrong hinge. The hips and ankles are pretty much the only joints that work well.

And there’s the knees. The hinge joint has decent range. It’s less than 90 degrees, but it’s what we’ve come to expect from this line. The aesthetics though are trash. This is a character with holes in his pants over his knees and Super7 did not consider that when cutting in the articulation. It can bend only a minimal amount before exposing the big, green, hinge right in the middle of that patch of orange “flesh.” It looks so hideous that I honestly can’t imagine ever posing this guy with his knees bent which sucks. Why they didn’t just confine the openings in the pants to be above the joint is beyond me. That would have been the simplest solution. Or they could have done an overlay for the pants. I get why they didn’t just use an orange hinge as then there would be an ugly orange block of plastic on the back of the knee and it too would look stupid. You could argue it would be better to have the eyesore on the back of the figure as opposed to the front, but Super7 seems to always prioritize a neutral pose and that’s their right. It’s just another example of Super7 encountering a problem during the engineering process of an action figure and having no answer. And rather than try to come up with one, they just say “screw it.”

At least these guys look pretty good together.

This figure is a glorified 5 POA figure. You will get rotation at the head, shoulders, wrists, and waist. The hips articulation is only so useful without knee articulation and that’s a shame. A ball-joint at the waist would have been nice and another joint in the diaphragm too. The design of the figure seems accommodating for such with the chest armor and the divided abdomen thanks to the blue coloring. Super7 opted not to cut it up though which would be defensible if we were getting better articulation out of the joints already present. The head being just a swivel is pretty terrible too. The NECA Triceraton is a very similar sculpt and that guy can look straight up. There’s really no excuse for what’s present.

I think they’re going to need some help taking this guy down.

And that’s why I refused to pay full price for Super7’s Triceraton. There’s a lot I like about this figure and a lot that just drives me crazy. It’s a very good microcosm of the Super7 experience: it’s big, it looks good, it moves like shit, and costs too damn much. For $55, I obviously can’t recommend it which is why I didn’t buy it. For $32, which is what I paid for it, I think it’s acceptable. I have a big, orange, dinosaur that’s going to look cool in my TMNT collection and it only cost 2 dollars more than those silly vintage style figures Super7 does. He’s not going to be fun to play with and pose, but at least he has enough stuff that he can have his look changed up to some degree (though I’m probably going to just keep everything on him). And for $32 I think that’s good enough, but only just barely. I got mine from Big Bad Toy Store where the figure is still priced at $32 so if you want him, go get him.

Check out some more Super7 discount all-stars:

Super7 TMNT Ultimates! Wingnut & Screwloose

Late in 2023, Super7 started shipping the ninth wave of its line of Teenage Mutant Ninja Turtles Ultimates! action figures. I bought none. It was a wave with no compelling characters for me as it contained Slam Dunkin’ Donatello, Scumbug, Wingnut & Screwloose, Zak the Neutrino, and a flocked Master Splinter variant. Scumbug had been…

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Super7 TMNT Ultimates! Foot Soldier (Battle Damaged)

The last Super7 review I did was for the wave of Teenage Mutant Ninja Turtles based on the 2003 cartoon and I concluded it by speculating it would be awhile before I found a reason to review another figure from Super7. That turned out to be a lie. With it being revealed that Super7 has…

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Super7 TMNT Ultimates! Mutagen Ooze Leonardo (now with the rest!)

If you’re into collecting action figures then you’re likely familiar with the concept of a variant. Tooling action figures, the process of cutting steel into molds in which plastic is inserted to create the figure, is the most expensive part of creating an action figure. That’s why it’s in the manufacturer’s best interest to get…

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NECA TMNT Mirage Studios Elite Foot Assassin

There’s a doings a-foot.

NECA has gradually built out the ranks for Shredder’s Foot Clan via its line of action figures based on the pages of Teenage Mutant Ninja Turtles as published by Mirage Studios. The clan got started way back in 2016 with a box set released in conjunction with New York Comic Con. That set featured Shredder, two Foot ninja, and a Foot Elite ninja. The sculpts were based on the original Eastman and Laird intended one-shot that became anything but. As the comic went on, the look of just about every character changed. Kevin Eastman and Peter Laird grew as artists and refined some of the looks they had devised initially. Once TMNT became a marketing juggernaut, the pair stepped back allowed other artists such as Jim Lawson to work on the books which further moved the characters away from their initial looks. NECA has marked that with its re-release of the turtles which emulate the work of Lawson and now we’ve moved onto other characters like the Foot Elite Assassin.

He’s far more intimidating than the old Foot Elite.

I’m not sure if the Elite Assassin was ever intended to be different from the old Foot Elite. With Shredder dead, these guys basically assumed leadership of the Foot Clan and they were depicted as bigger and badder than what NECA gave us back in 2016. The design is more or less the same though as a regular Foot ninja with a faceguard like Shredder, a round hat resembling a conical sedge hat, and the remnants of a cape or cloak. Where this guy differs from the old look is in the proportions and overall size. He comes in at just about a full 7″ to the top of his head. His chest is much broader and there’s more meat front to back as well. His arms and legs are equally beefy, though not on the same level as the Foot Enforcer. He’s overall just way more imposing and shares none of his parts with the old figure.

He also has some size on the turtles.

The version of the figure I’m looking at today is the standard colors one. We already have seen two other colorways with the first one being an all red and black edition. I think that one is based on the IDW reissues, but there’s also a black and white one which was released around the same time as this standard one. The standard one follows the basic Foot coloring with a brownish-red tunic, gray pants, and brown wraps on the forearms and shins. There’s a big brown sash across the midsection and from the hat drapes a red hood of sorts that leaves the face visible. For the face, we have the faceguard which is done in silver and the flesh is painted all in shadow with two, beady, white eyes peering through. The hat can be removed and the red hood is attached to it. Doing so reveals a somewhat comically small head, but if the head was made any bigger it would probably look a little too big with the added hood. Plus, it’s not meant to be displayed without the hat since it leaves a big peg hole in the top of the head sort of like a Lego mini figure.

If you don’t like the cape it can easily be removed.

The paint is fairly simple, but clean, and has the usual NECA comic embellishments. There’s a lot of linework the emphasize the muscles and to outline all of the wraps. There it’s remarkably clean though if you get in close you’re likely to find some places where the linework doesn’t precisely match the carved-out groove. The faceguard is a nice, metallic, silver and the forearm armor contains a hit of light blue shading at the edges to create the illusion of a metallic surface. It’s a nice effect and so simple which makes it a shame that other companies don’t do the same with their figures often opting to just use bare, gray, plastic for metal parts. I do very much like the proportions on this guy so a tip of the hat to sculptor Gurjeet Singh. Nicole Falk is also credited, though I see her name most often credited with “fabrication” which makes me think she handled the cloak, which is also well-tailored and looks fabulous. Geoffrey Trapp and Mike Puzzo handled the paint for this guy.

The Elite Assassin comes with a fair amount of weapons and other assorted parts to do some assassinating. The hands available include sets of fists, gripping, chop, and open/style-posed hands. He also has an alternate portrait with no faceguard. According to the box, the face is supposed to be a clean-shaven face and there’s some shading applied to the lips, but some wires were crossed at the factory and the lip shading turned into a mustache. I’ll never use it so I don’t care, but it is kind of funny. For weapons, we have a short sword, a handheld sickle, a longer sword with a ball and chain attached to the hilt, and everyone’s favorite weapon, a pair of gray sticks. These guys may have been drawn with such weapons in a comic somewhere, but I don’t think it’s something we really need. He also has a time bomb which I’m sure is from the comics and it’s well sculpted and painted. The bladed weapons are all silver with some blue applied and it looks nice, though different from how they do metal with the turtles. For some reason the Foot get silver and the turtles get white. Makes sense to me!

“I’m not exactly feeling intimidated here, dude.”

Articulation is where these NECA figures often come up short and the Elite Assassin is no different. He does some things well, and some things not so well. The head is the unusual setup of a ball peg because the head is so small. This is the type of joint a lot of import companies utilize for wrists, too bad NECA doesn’t do the same. As a joint for a head, it’s fine, but the hood is going to limit rotation quite a bit. Shoulders are conventional hinged ball joints and we have bicep swivels, double elbows, and swivel and hinge wrists. The bicep swivels on mine are tight and when they do move they feel like they’re binding more than rotating as the bicep wants to kick back to where it was. Definitely something to be careful with. The hands all have a horizontal hinge, including the gripping hands, which is unfortunate and honestly quite annoying at this point. I’m thinking of just boycotting NECA figures that don’t come with the proper wrist articulation at this point because they’re so, maddeningly, inconsistent with it.

He’s not a total stiff, but some waist articulation would have really helped out.

The only articulation in the torso is a ball-joint in the upper diaphragm. It kicks forward and back a suitable amount and will rotate some as well. It’s not going to provide a true ab crunch though, but it would have with a ball-jointed waist. Given the large sash around the waist I don’t know why NECA didn’t just do this. A ball joint there would give him some nice forward and back and provide for more natural rotation. Hips are the typical ball and socket with a thigh swivel built in. There’s double-jointed knees and ankle hinges and rockers that work fine. Missing is a boot swivel and forearm swivel, even though there are natural places for such to exist. It’s annoying with the forearms since the armor continues onto the back of the hands so rotating the hands breaks that up. Lastly, we have a nice wire going through the cape which does allow for some dynamic posing of that.

This is a solid figure that’s so close to being a great figure. The missing waist articulation is more of an annoyance for me than the wrists and I don’t know why NECA didn’t put that in. If he had that he’d move pretty damn well. I think much of this figure is utilized for the new Shredder currently available in a two-pack. I don’t know if that one has waist articulation and I don’t plan on finding out until it’s available as a single-packed figure (or it hits deep discount). And for an assassin, I do think this guy should have some kind of a ranged weapon. The sword with the ball and chain is pretty cool, but doesn’t seem very practical for an assassin. He looks cool though and isn’t a total stiff so if this is something you’re interested in based on the look of it you’ll probably be content. I found this guy at Target where it only set me back $35. He’ll probably be available in various other places eventually if he’s not already, though probably at a small markup.

If you feel like your Foot Elite Assassin needs some companions then these might interest you:

NECA TMNT Mirage Studios Karai as The Shredder

Where do you take your heroic comic book franchise when you kill your main villain in the first issue? Well, you first undo that rash decision by bringing him back! Teenage Mutant Ninja Turtles co-creators Kevin Eastman and Peter Laird famously killed The Shredder in the first issue of their comic. They never intended to…

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NECA TMNT Mirage Foot Enforcer

When a regular Foot Ninja just won’t cut it, The Shredder has to turn to the Foot Enforcer. This brute of a specimen is bigger, stronger, and comes packed to the gills with an assortment of weapons designed to reduce the turtles into a pile of flesh and shell. And they’re needed, because how often…

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NECA TMNT Toon SDCC 2025 Exclusive Bodacious Beach Bro Turtles

For the second time, we’ve got a set of convention exclusive toon turtles with art by Ken Mitchroney!

2025 was almost an end of an era for me. After being a regular buyer of NECA’s convention exclusive Teenage Mutant Ninja Turtles action figures since 2017, I found myself passing on such a set. If you’re new to the exclusive game, each year for San Diego Comic Con NECA makes an exclusive set of TMNT figures to sell at the convention, but also online before the event takes place. Usually the sale is spread over three days and sell-outs are guaranteed to happen, you just don’t know how fast. Some years it’s practically instantaneous, other years it may take a half hour to an hour, it depends on the set. This used to be the only way NECA was allowed to sell TMNT action figures, but ever since the license was freed up some by Paramount it’s been less essential for collectors to snag every last exclusive NECA comes up with.

This year’s exclusive came from the toon subline based on the old Fred Wolf cartoon. It depicted the four brothers in beach attire which was all taken from different episodes of the show and paired them up with surfboards and a giant wave accessory. The sculpts looked to be new and more in-line with what we’ve seen from the Archie subline, but aside from that detail there wasn’t much to get excited about. It’s a fine looking set, I just never had beach turtles on my wants list when it came to the property. Four packs start at $150 and I was curious if this one would go higher since it was an exclusive. It can only be bought by non-attendees on NECA’s store and they did away with their flat-rate shipping a year or two ago so the price was expected to be substantial when all things were considered. When the item went up for sale, I took a look and found it would cost about $190 for me and I just wasn’t feeling it. Maybe I’m finally growing up, but I was able to walk away and break my streak of TMNT exclusives from NECA.

The main event with new sculpts by Tomasz Rozejowski.

Apparently, I wasn’t the only one. The set hung around for an hour, then another, and it became clear that this wasn’t the most sought after exclusive NECA ever came up with. This was day one of a three day sale, mind you, so it certainly looked like NECA was going to have more than enough product to meet demand this go-around. Perhaps that made the company nervous? How else can one explain NECA out of no where sending a coupon out that evening for forty bucks off the set? They’ve never done that before and called it a loyalty deal. Supposedly, if you had bought a lot of TMNT product from them you got the email with the coupon code. I have bought a ton of TMNT stuff from NECA over the years, but not everything, and I didn’t get it. It didn’t matter though since it was a simple coupon code that was quickly shared online. Everyone who had already ordered had the code automatically applied to their order and for me it brought my total down almost to MSRP at $154 after shipping and all fees (yes, there is a tariff fee). It was enough to get me to pull the trigger and the set eventually sold out that day. I don’t know how it did the following days or what NECA charged at their booth, but it ended up being slightly less than what I would have paid at a retail store for a NECA four-pack.

There’s quite a bit of stuff in the box.

The price may have been right, but it was still a set that I wasn’t exactly jazzed about getting and my hope was that once in-hand I’d sing a different tune. The box it comes in is pretty massive as it’s basically a four-pack that you would find at Target, but it also goes deeper because of the giant wave accessory. The wave is in its own box that has the same colorway as everything else NECA does for this line, but doesn’t feature any graphics. Coincidentally, it’s one of two NECA convention exclusives this year to feature a wave effect and NECA also revealed a beach Slash that should pair nicely with this set. The figures themselves are all new sculpts that resemble the pin-less, Archie sculpts. Per Trevor Zammit at NECA, these are pretty much the new default turtles going forward so if you didn’t want this set don’t fret, I would expect more evergreen turtles to follow at some point on these bodies. Each turtle is in beach clothing taken from the show, though not all the same episode. It’s also a mix of materials as Leo, Raph, and Donatello have plastic shirts and soft goods shorts while Mikey just has soft goods shorts. Donatello and Leonardo also have ridiculous top hats while Raph has a more conventional baseball style hat. Mikey is hat-less and can easily be converted to a base Michelangelo if you so desire while the other three can’t without considerable work.

A new take on an old design.

When I first took these boys out of the box I expected to find some mix of old and new. I took Michelangelo, being the most basic of the four, and compared him with the Stump Wrestling Raph since he’s practically a naked sculpt. To my surprise, these figures do not appear to share any parts. They may share some internals, basically what’s hidden by the shell and plastron, but that’s it. I figured the hands would be the same and the new ones even have that same, rounded, quality to them the Archie figures possess, but they’re all new as well. The Archie turtles appear to be just a touch bigger than these new toon bodies which in turn are bulkier than the old toon turtle body, but not really any taller. I’m not sure how I feel about this new look. There’s certainly a pleasing, toon, quality to these sculpts, but if anything I’ve felt the turtles were a little oversized for the line. They look too big mixed with the human characters, in particular. NECA basically fixed this with Shredder at least by giving us a new, bulkier, version of the villain. Do they intend to do more new sculpts of Casey, April, and others? Maybe. I guess these new ones help make Zach seem smaller.

The figures also feature a much darker green for the skin. It’s definitely a lot closer to the Pizza Club reissues we saw a year ago or the Punk Turtles from that four-pack, but perhaps darker than both. We did just establish these are new sculpts, but if you were still hoping to mix and match with the old figures that’s not going to work. The colors will be off, plus the old hands are too small and the heads are as well even though they feature the same expression swapping tech. It’s an odd choice as I think the color of the turtles has always been pretty screen accurate. I know there are episodes where they’re darker, that’s just what happens with multiple studios working a show that’s trying to pump out as many episodes as it can in a short amount of time, but this does feel less accurate. I’m left to assume there is more of a subjective element at play here and NECA feels that these just look better with this shade of green. I did see someone speculate that maybe they’re darker since they’re at the beach and I suppose that’s possible too. Whenever new base turtles arrive we’ll dive into this more then, but for now I’m a little conflicted on where NECA is going with the turtles.

We’ll continue with the body talk here and just jump to articulation. If you have those Stump turtles then you know what to expect as the setup is basically the same. There’s a ball joint at the head and neck, hinged-ball shoulders, waist twist, diaphragm, bicep swivel, double-jointed elbows, wrists, ball-socket hips with thigh twist, double-jointed knees, and ankles that hinge and pivot. Because they’re turtles, the diaphragm joint is pretty useless. They also have elbow pads and knee pads which hinder the range at the elbows and knees. They go past 90 in both spots, but not to the degree you may expect. The hinge on the gripping hands is a horizontal one and not the preferred vertical, weapon-wielding orientation. Since these guys don’t come with any weapons, it’s not that big of a deal at the moment, but I hope it’s not indicative of what’s to come. There’s also a noticeable gap between the top of the thigh and the sidewall, if you will, on the shell with Michelangelo. The same gap is present on the old toon bodies as well as the Archie ones, but not to this degree. I wonder if there’s going to be a filler piece here like the plastic “diaper” on the Mirage Jim Lawson turtles? NECA may have skipped it since Michelangelo’s shorts hide it, but if so that’s kind of a cheap tactic. It probably does give him better range at the hips where full splits and high kicks are possible so I guess that could be their excuse. I do think most would have preferred this to just be a standard Mikey with soft goods pants though.

The shirts look good, but I do wish they were removable. The same is true of the hats and glasses.

For Leo, Raph, and Don, we have a soft plastic overlay in place of the shell and plastron. The shoulder is also a different piece as it’s a sculpted sleeve. The arm plugs into that and you get your bicep swivel inside the sleeve so the articulation is essentially the same as it is with Michelangelo. The shirts are designed to seem big like they’re hiding a shell underneath. There’s even some of the plastron sculpted into the piece at the collar. Because it’s soft and there is no hard plastic underneath, these guys do move a little better at the waist as they can actually pivot some in addition to rotating. I still can’t get the diaphragm joint to do anything though even though I can see it at least. The hats are also pegged onto the head and appear to be further secured with glue as they don’t want to spin. They’re soft and it’s easy to peel them back some to see there’s a big peg sticking out of the top of the head so even if you could get them off it would look hideous. It sure would have been nice if NECA just made them separate. Leonardo also has sunglasses and they’re glued to his head like the ones with the Punk Turtles. While the plastic shirts help give a more toon appearance, I do find they clash a bit with the soft goods shorts. And I probably speak for most when I say I wish they went with soft goods all over so we could convert this whole group into a standard look, but then we wouldn’t buy the eventual four-pack release that’s sure to come, right?

I can’t tell if Raph is happy.

The paint across all four is mostly good. The cel-shading is gone as that appears to be a thing of the past now and instead they’re the same shade of green all over. The patterns on the shirts are handled very well and there’s some black linework painted onto the sculpts. Basically, NECA is taking the same approach now with this line as it does the Archie one when it comes to paint. These turtles do have massive pupils now and it’s a bit weird looking. Their eyes almost look dialated. Raph also seems kind of pissed, but maybe he didn’t pick the outfit? He also has some black linework on his hat that basically just goes from one “ear” (I realize they don’t have any, I just mean where an ear would be) over the top of the hat to the other. There’s a sculpted shape to the top of the hat though and I almost wonder if the line was supposed to follow that because it looks weird to see that left unpainted. I do have a couple of paint dots on the forearms of all but Leonardo. They’re very small and in the color of the turtle’s elbow pads. I’m not sure if it will come off, or if it would just be easier to go over it with a little dab of green paint.

The only picture I took of my original set: Mikey’s broken bicep.

Unfortunately, I do have a quality control issue right out of the box. Michelangelo’s left arm is barely hanging on at the bicep. The peg looks to have split as I can see right into it. It was obvious to my eye just looking at him. Had it not been I probably would have twisted the arm right off. In addition to that, Raph’s left shoulder won’t budge at the hinge and his arm has some wiggle at the bicep as well. It’s possible it just isn’t seated perfectly in the joint or it could also be defective, but just not to the extent of Michelangelo’s arm. Some hot water would likely free up that shoulder, but with Michelangelo basically broken I didn’t want to try without first reaching out to NECA. I emailed them after 5 PM on a Thursday and they got back to me before 9 AM the next day with a shipping label for me to return the entire package. Thankfully, I had only removed the turtles from the box so it was pretty easy to put everything back in its place and ship it out. NECA did say they would send me a replacement if one was available. Since it is a Comic Con exclusive, it’s possible they don’t have any to replace it with and if that’s the case they’ll refund me. It’s kind of annoying that they couldn’t commit as maybe I’d elect to keep it if I couldn’t get a replacement? At any rate, I’m writing this in between shipping the set back and receiving a new one from NECA so if it all went according to plan then you’ve seen a bunch of pictures and the review can continue on from here. And if not…

After just over a week after receiving the first set from NECA I had a new one. Michelangelo is now fine and the Raphael appears to be an improvement as well. The only new issue is my Raph has a little blemish on his nose. It’s not really visible because of the darkness of the skin, but can be felt. All in all though, a good customer service experience and no complaints from me. Now we can move onto the other stuff in the box.

For hands, these turtles each have a set of gripping hands, fists, open, and thumbs up hands. We also get one extra set of open hands for good measure, I guess. Every hand as a horizontal hinge which is unfortunate for both the gripping and thumbs up gesture. Hopefully this doesn’t mean the eventual standard turtles aren’t missing the vertical gripping hand. Each turtle also comes with a surfboard. They’re not really color-coded to the turtles as we get a purple one with shell pattern, orange with a shell tamp, pink with red stripe, and a solid purple board with an attachable orange sail. These are all almost certainly taken from the cartoon, but it was still surprising to see we don’t have a simple blue, red, orange, purple pattern. The sail plugs into the purple board rather snugly. It won’t even rotate once inserted so maybe make sure it goes in the way you want it to because getting it out could be tricky. It’s hard plastic and probably would be easy to snap. The boards also need their fins attached to the underside and each comes with a clear, acrylic, stand like the old Turtles in Time figures NECA put out. Three of my stands work fine while the fourth is too loose. I’ll have to modify it so the boards can fit snug onto it. Right now, the board just tilts all the way back until the fin hits the surface it’s on.

That sure is a wave.

The big accessory, and what is probably the selling point, is the wave and fifth surfboard. The wave is done in translucent, blue, plastic, with white paint for the crest. There’s a black ball peg towards the front and that’s for the yellow board to plug into. The wave is about 8″ long and the board 11″ (the other boards are close to 9″) and once plugged in it will get your turtles about 4″ off of the surface it’s placed on. There’s some nice weight to the accessory and it does what it’s supposed to do. The board has no pegs on it for added stability, but does feature a rough surface which may help with grip. You can fit all four turtles onto it, though it gets pretty crowded. It completes the look and when all is said and done I’m guessing this thing is the only aspect of this set that will remain exclusive to it, but who knows? Maybe it will even show up in another line?

The only other accessories in the box are three pizzas and two pizza boxes that just say “Pizza” on them. They are the hinged style, so I guess that’s good. Is that enough? Considering it’s a convention exclusive and the figures are all new (though destined to be reused many times over) sculpts I think it feels about right. The only real negative for me is that the figures can’t just be converted to regular turtles. Michelangelo might be, but the rest aren’t and none of the old expressions work here. Considering the change in skin-tone it’s not as big of a loss as it would have been, but it’s still annoying to go from a solid assortment of expressions to just what we have here. I’ll withhold final judgement on the sculpts as far as their appropriateness for the source and as replacements of the old ones. I have felt for awhile that the turtles have fallen behind some of the more on-model sculpts we’ve seen in the line over the past few years so I wanted new ones, I just don’t know how much of an improvement these are.

What day at the beach would be complete without pizza?

That’s a discussion for another day, as for this one, should you get it? Only if you love the concept. If you never wanted and still don’t want beach turtles after reading this then feel free to skip it. Yes, it’s a little exciting to get your hands on new turtle sculpts a bit early, but we’ll get the real thing eventually. If on the other hand you really like the look of this one then, sure, go for it. Assuming it’s not now overpriced. I have a feeling demand was soft and that NECA still has a bunch of these. Will they put them back up for sale? Probably, though with these things they usually first do it as booth exclusives at later shows. If they go up on a website it probably won’t be for a little while and without fanfare. Costumes.com was the website that would get that stuff in the past and it might in the future. Convention goers looking to flip this for a quick buck probably won’t find many takers so if you play the waiting game on eBay you may eventually find people looking to just offload this one at cost, especially if they were able to take advantage of the $40 off promotion. We also know these figures are going to get two-pack releases in a different colorway eventually so, as I said before, the only real exclusive here may just be the wave. As for me, I’ll probably make these guys a summer time decoration and that’s all. It will help make them kind of fun, but it’s not a set I’ll likely do much playing with. Hopefully, I can get them back into the box without too much fuss, though I also kind of want to get rid of it since it’s so damn big. Ultimately, it’s a good convention exclusive because it has a theme, it’s executed pretty well, and it’s not something everyone needs.

The Bodacious Beach Bros. are just the latest in a long line of NECA convention exclusives:

NECA Teenage Mutant Ninja Turtles III SDCC Four-Pack

2023 marked the 30th anniversary of the much maligned third entrant in the Teenage Mutant Ninja Turtles film franchise and you just had to know that NECA Toys would mark the occasion. It was almost too obvious that I thought maybe the company would zig when everyone was expecting a zag, but they didn’t and…

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NECA Cartoon TMNT Premonition of a Premutation SDCC 4-Pack

It was a little over a month ago that San Diego Comic Con occurred, in person, for the first time since 2019. This was cause for a celebration, even if for those of us who take in the convention from the comfort of our homes saw little change. Even without the event taking place the…

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NECA TMNT Toon Tattoo and Wyrm

A bit of an odd pairing today.

Recently on #TurtleTuesday, I talked about a set of figures from JoyToy that lured me in just by being good toys. This week, it’s a two-pack that got me in spite of my feelings on the product in part via that annoying drive to have a complete collection and by retail’s favorite trick to lure in extra purchases: the discount. Target recently had a promotion on toys that meant consumers could get ten bucks off any toy purchase over $40. What’s a toy that is over $40 and in my line of sight? NECA Teenage Mutant Ninja Turtles two-packs!

This past spring, Haulathon returned to Target which meant more NECA TMNT figures based on the original cartoon series. Among those was a two-pack featuring the classic characters Tattoo and Wyrm. Yes, that “classic” is meant to be sarcastic as neither character fits that descriptor. Both were featured in the original toy line by Playmates, but I don’t recall either being a fan-favorite. Tattoo was perhaps one of the most boring releases in the entire line. He was simply a sumo wrestler who came with a bunch of stick-on tattoos you could apply in any which way you wanted to the actual figure. Wyrm was more typical of the line and a gross-out, mutated, worm. If any of these two were more beloved than the other it was probably Wyrm. For me, I owned neither as a kid. Tattoo didn’t interest me and Wyrm may have been a little too gross. Truth be told, I don’t remember ever passing him up at the store so had I been given a chance to buy Wyrm maybe I would have done so, but just because I can’t remember it doesn’t mean it never happened. Plus, he’s a mutant earth worm. That’s definitely not as cool as a wolf or a snapping turtle.

Not a ton in the box for this set.

Tattoo made his small screen debut in “Planet of the Turtleoids Part 1,” which was the closest thing to an event moment the cartoon series had. He’s a bit of a throw-away villain who opens act 1 and is dealt with pretty quickly. As for Wyrm, he actually never appeared in the show so why is NECA able to include him in the toy line? In addition to NECA embarking on more “What If?” type releases as seen with Panda Kahn, Wyrm did appear in animated form during the 90s, it just wasn’t the show. He was featured as an animated character in a commercial for the action figure alongside Chrome Dome, Dirtbag, and Groundchuck. The other three made their television debut during the Planet of the Turtleoids arc which makes one wonder if Playmates thought the same would be true for Wyrm? Or maybe it’s just coincidence? Wyrm would finally get to appear in the 2012 series, but he never did officially appear in the 1987 one.

Tattoo is more round than tall.

We might as well start by talking about Tattoo since his name comes first on the box and he’s the least interesting of the two. Tattoo is a big, chunky, figure and what you see is pretty much what you get. He stands about 6.25″ to the top of his head and he’s literally a big guy in sumo gear. The show did adopt some of his tattoos for animation like a black widow on his stomach and a lightning bolt on his leg, but they kept it pretty simple for animation. As is typical of the line, everything is painted on Tattoo even if the bare plastic underneath is the same color. You do have to watch out for the joints as they are painted over and that type of plastic won’t hold the paint. That means the elbows, especially, will flake off after repeating use. As has been the case for a few releases now, the old bisected shading with the dark on back and light on front is no longer in use here. Paint is mostly clean, though the right shoulder on my figure has some weird scuffing. It looks similar to a situation I had with the Neutrino Zak and I was able to get that off with a Magic Eraser. Hopefully it works here.

This blemish above the shoulder is a bit of a bummer.

Tattoo looks fine, it’s just that he’s not a very interesting design. I didn’t really want him, but if I wanted Wyrm I had to buy him. For accessories, he just comes with a set of clenching hands and a set of gripping hands. He also has a really large hamster which is technically himself. That’s because in the show this hamster, or gerbil, somehow was mutated into Tattoo. Yeah, it was pretty bizarre and is easily his most noteworthy fact. The articulation for Tattoo is poor. His head, being set forward and not on top of a neck, just pivots. His has articulation at the ponytail, shoulder ball hinges, bicep swivels, double-jointed elbows, swivel and hinged wrists, a diaphragm joint, a waist swivel, ball-socket hips, single hinged knees, and ankle hinges with rockers. The range of motion everywhere is pretty limited save for maybe the diaphragm, though even that just rotates. The elbows are pin-less, but also pretty ugly once bent. The left one is fused on my figure, but I don’t know if I’ll even bother to heat it up. He stands in a semi crouch which means his hips and knees do almost nothing. The range at the knees is probably less than 45 degrees, and since the joints will flake it makes this the sort of figure that is just begging you not to mess with it.

Not the nicest looking elbow joint.

Wyrm, by contrast, is far more of a typical design for the old Playmates line. NECA adapting him for this toon line actually means he’s a little more striking than a lot of the figures in the line since so many of those toy designs had to be toned down for animation. With Wyrm, you’re really just getting an updated version of that old toy as there isn’t much separating the two. He has some size to him as he’s about 6.25″ from the bottom of his booted foot to roughly the top of his head. He’s another character with a head that slopes forward and he has hair and a hat on top of his head to make it a bit more subjective just how tall this one is. He’s very bright though as the flesh is this royal blue while his outfit is basically a neon green onesie. In looking over my toon collection, I can say there isn’t much of either shade within it so this guy should pop. There’s obviously a lot of green in the display, but nothing as bright as this shade with the closest being Zork. The blue also stands out as it’s more saturated than Chakahachi or Rex-1. If you want to slot him in with the Night of the Rogues grouping, he’ll stand out amongst them. He feels like he belongs with the likes of Scumbug and Antrax.

Wyrm fits the aesthetic of the line much better than Tattoo.

Wyrm, as the name implies, is a mutated worm. And since he’s from the old toy line, he contains a lot of hallmarks one remembers from the line. The designers (who were mostly Mirage Studios artists) loved asymmetry with their mutants and that shows up here with Wyrm sporting a blue glove on his left hand and a red one on his right. It also shows up where it most often did: the feet. Or rather in this case, a foot and a tentacle. Wyrm’s left leg is fairly humanoid. It ends in a red boot with the toe ripped open exposing his digits of which he has only four to go with five digits on his hands. The right leg is basically a tentacle or worm tail. It’s blue on the outside and yellow on the inner part with little green and black suckers. It’s the most memorable aspect of the character’s design and I’m surprised he doesn’t have a tentacle left arm, though this is probably more manageable from a play point of view.

Donatello is right to be scared.

The design plus NECA’s ability to execute when it comes to the sculpt and the paint is what is going to sell Wyrm to most people. I suppose now is as good a time as any to list the credits which include Tony Cipriano and Kushwara Studios for the sculpt and the duo of Geoff Trapp and Mike Puzzo on paint. The detail work is all nice, but not overdone since this is supposed to be Wyrm as a cartoon. Still, animators would have hated this guy with his tattered clothes and this pattern of suckers on the inner, right, leg. He has a few bumps on his flesh and also what appear to be leaches in certain places. I think he’s supposed to be an earth worm, but he’s more like a tentacle monster. The eyes are bulgey and veiny and rimmed with dark green slime (I guess?) which helps make them stand out. The teeth and the green sludge in his mouth are all painted well and there’s a suitable abundance of black linework and detailing throughout. Like Tattoo, the toon shading is not in effect here and the approach is basically no different from what we’ve seen out of NECA’s Archie line. My assumption is that’s the approach we can expect going forward and I don’t hate it.

This mallet has been used to commit crimes.

Wyrm comes with a lot more stuff than Tattoo. He does equal the big guy in the hand department as he has just two sets: gripping and open. The right gripping hand is much tighter and I think it’s so he can get a solid grip on the included monkey wrench. The wrench is a salmon color with tape around the handle. It doesn’t articulate or anything and it’s just a wrench. The vintage toy came with the same, but it had some kind of rodent attached to it as well. The other weapon is a big old mallet and it fits into the slightly wider left gripping hand rather well. It has a wood grain texture and sculpted worms throughout it, or just one really long worm. Both ends of the head are covered in red slime. I guess it’s supposed to be blood? The shade of red is a little light, but what else could it be? It’s certainly one of the most gruesome accessories in the line up to this point.

NECA came up with a genius idea to replicate the original toy’s action feature.

That’s not all though, as Wyrm has a couple more extra parts he can utilize. The old toy had an action feature which was bug-out eyes and these little worms in his mouth that would pop out. NECA isn’t going to include an action figure on a line aimed at adults, but it can simulate the effect with optional parts. Wyrm comes with a second set of eyes which are elongated. To use them, you simply pop out the stock ones and pop these ones in. They’re keyed in such a way that you can’t mix them up and that green goop behind his eyes doubles as an easy way to find some leverage to pop them out. For the worms, NECA included a bonus tongue. You open Wyrm’s mouth as far as it will go and just lay this one over the sculpted tongue inside his mouth. This new one has the worms sculpted onto it and they’re done in a soft plastic so they feel similar to bristles on a toothbrush, just much thicker. It’s a clever way to simulate the effects on the old figure and I’m left surprised NECA was able to get away with reproducing it here when Super7 has run into so many issues with their Playmates homage line. I guess you get more leeway from the licensor when you’re bringing in more money for them.

“Dude, you are one big rodent.”

It’s a good thing that Wyrm comes with so much stuff and looks so good, because he articulates about as poorly as the worst of this line. There’s not much he can do as we have articulation at the head, jaw, neck, shoulders, elbows, wrists, waist, hips, thighs, knee, and ankle. The elbows are single-jointed so that also serves as the bicep swivel. The gripping hands at least have a vertical hinge so that’s okay. The head is fairly restricted by the placement and shape and there’s no articulation in the torso aside from what ends up being a basic waist twist despite the fact that it’s a double ball peg (it’s way too deep in the chest and the base of it is in a sculpted out cone of plastic so it can’t go anywhere – I took it apart to see). The knee is double-jointed, but that left leg isn’t very useful because we have to contend with the right one. For that, NECA went with a rubber tentacle over a heavy gauge wire. It will bend, but getting Wyrm to stand is a chore. I can get him standing, but it never seems to last long. This is a figure that ever since I got him I find toppled over every morning. The old figure went with a plastic, pre-posed, right leg which actually made him fairly easy to stand. NECA’s approach here is fun, but what good is the bendy wire? It’s just kind of a pain in the ass. I’ll probably bust out a disc stand for this guy and see if that helps keep him standing.

Also scary is Tattoo.

Wyrm’s articulation is obviously better than the old figure, but it’s so limited that functionally it’s not that much different. The range at his elbows is mediocre so you’re mostly going to post his arms with his shoulders and the swivel point. The legs need to be in a specific position to keep him standing if you’re not using a stand so he almost feels like a 5 POA style figure. We’re used to articulation in this line taking a back seat to the aesthetics, but in the case of Wyrm it’s more noticeable than most. He also will have the same paint-flaking issues as Tattoo, though it’s only really noticeable on the back of the left knee.

This is a set of what you see is what you get. If you like the look of Tattoo and Wyrm and want them in your collection then that should be the motivating factor. The accessories for Wyrm do make things a bit more interesting and I definitely enjoy his look far more than I do Tattoo’s. The real problem here is the asking price of $65. That’s at the high end for NECA two-packs (though there’s the threat of price increases looming meaning this could be the new floor) and thus a harder sell. This set isn’t nearly as good as the similarly priced Antrax and Scumbug or even some of the cheaper sets like Space Don and Samurai Mikey. This may be the first two-pack where I really notice the budget as it feels like Tattoo was only bundled with Wyrm because he could be done a bit cheaper. Just one extra set of hands and a slug figure so Wyrm could get extra stuff and a unique bendy wire leg. There’s also nothing unifying the two characters aside from the fact that both were featured in the vintage toy line. In the circles I frequent, I found most people were only interested in one half of this set with most favoring Wyrm but there were a few only interested in Tattoo. Maybe that can create some opportunities for folks to split a set? They’d almost have to be local though with the cost of shipping these days.

If you think these guys look cool and you’re okay with the price, go for it. This stuff almost never hits clearance as it is.

If you want this set your only option right now is Target. They’ve been in-stock on the website for some time, but may be gone by the time this goes live. They should be sold in stores as well, though I personally have yet to see either Haulathon two-pack show up on shelves. International buyers should be able to get these on the Haulathon website. The set gets a tepid endorsement by me. The quality is there relative to the rest of the line and I do genuinely like the look of Wyrm. Tattoo may be boring, but he looks the part of the character from the show, he’s just severely lacking in the accessory department. He should have slapping hands and a yelling portrait, at least. Wyrm looks great, it’s just a problem of cost. Even at the discounted price I got this set at, I still feel like I paid $55 for Wyrm and that’s a terrible deal. I definitely envy those who look at this set and see two characters they need in their collection.

We have plenty more thoughts on NECA’s line of TMNT Toon figures for you:

NECA TMNT Cartoon Antrax and Scumbug

I’ve been looking forward to this one for awhile. Antrax and Scumbug only appeared in the cartoon series Teenage Mutant Ninja Turtles once, but like last week’s figure review, they were present in the toy line long before their animated debut. And these later period episodes, such as “Night of the Rogues,” tended to just…

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San Diego Comic Con 2025 is in the books!

San Diego Comic Con is always an exciting time of year for toy collectors. Even for someone like me who has never considered actually going to the event, I get up for it because I know the coverage is going to be coming fast and furious. Some years are bigger than others, but for me I think I can say that the 2025 edition has been the most surprising. I went into it with certain expectations some of which were met, but some were not and that’s not unusual. What was unusual for me is that some of the things I basically considered a “lock” did not come to pass and I left the event being perhaps most excited about a company and a product line I definitely didn’t see coming. Let’s start with the familiar though and my bread and butter franchise: Teenage Mutant Ninja Turtles

TMNT

NECA is heading down the 2012 TMNT rabbit hole this fall.

As has been the case most years, the Teenage Mutant Ninja Turtles had no shortage of coverage this year at the convention. There was even a dedicated brand panel that covered releases from several companies. We still have Playmates for vintage re-releases and some modern takes, NECA is hitting on the toon, Archie, and Mirage, Super7 has the 2003 edition of the show, and now we have Mondo doing sixth scale stuff. Mondo’s line is their own take on a post 1990 film franchise and it looks interesting, but isn’t really on my radar for the time being. I don’t have the space or funds for another Mondo sixth scale franchise. Super7 also reaffirmed its commitment to 2k3 by unveiling silhouettes for the next wave which will include Hun, April, and a motorcycle Raphael and Shell Cycle. This would seem to be the nail in the coffin for the vintage inspired figures Super7 started off with which is really frustrating considering the figures missing (topped by Heavy Metal Raph). I’m done with the 2k3 series after Shredder, and possibly done with Super7 after that as well.

NECA has been the company at the forefront for TMNT the past several years, but their showing was surprisingly light. They did announce a line of turtles based on their appearance in the game Fortnite, but that might have been the most noteworthy. There was a leak the week before SDCC of one of their reveals for the toon line, granny Bebop and baby Rocksteady, though that release wasn’t going to blow anyone away (even if it is entertaining). The only new figure shown for the toon line otherwise was a beach Slash. There was also no big display with dioramas and such, just figures in a case. It’s pretty clear that NECA wasn’t going all out for SDCC. Is that a shift in strategy? It certainly costs money to put these big displays up and staff a booth plus rental space isn’t cheap. Are they going to pivot more to social media for reveals? Is New York Comic Con considered their flagship event? Or did the reappearance of Toy Fair earlier this year just mean all of the stuff that would have been revealed at SDCC was instead shown there?

NECA didn’t have a lot of surprised in their booth, but this certainly was the most standout one.

I don’t know the answer to any of those questions, but I was very surprised at the lack of Tempestra. She has become the biggest missing piece for the toon line, even if she is very much a B-tier character in her own right. I’m not sure why they’re slow-walking that one. They mocked up an arcade cabinet accessory for a still unreleased movie April variant more than two years ago that most assumed was really made for a Tempestra. What I did like, even though none of the figures shown were new reveals, was how the 2012 TMNT line is shaping up. The sculpts look fantastic and they’re all dated for this year and will be sold as single releases so no four or two packs. I don’t think it’s been confirmed where we’ll be able to buy them, but they’re among my most anticipated releases for the second half of 2025. The only other showing that excited me was Garfello, i.e. Garfied cos-playing as a ninja turtle, which was unexpected. It looks great and comes with Odie and is the sort of silly release I’m very likely to get.

As for the rest, there wasn’t much to be excited by. Playmates is re-releasing its remastered turtles minus the bumpy texture a lot of people didn’t like. We actually knew about that going into SDCC, but that was basically the official launch. Mezco also showed off 1990 movie turtles for its One:12 line. They look worse than the NECA releases (which are coincidentally being re-released in single packs this year), but will probably cost more than twice as much.

Mondo

No one does animated X-Men better than Mondo.

We’ll pivot from an IP to a company here as Mondo had a lot to show off. Perhaps more than any other company, though I confess I’m not interested in everything they do (like Masters of the Universe and ThunderCats). What gets my attention first and foremost when it comes to Mondo are their plans for their X-Men animated line of sixth scale figures. It’s a line that is becoming much harder to collect because of the tariff situation in the country, but I’m in too deep to dump it. Heading into the event, we knew the next figure to be solicited was likely to be Mr. Sinister who had already been shown. There was also the reveal of an event exclusive Savage Land Rogue which went up for preorder before the show. They were both at the event along with the next figure: Storm. She looks awesome and was my guess for next up. It didn’t end there though as we also got to see concept art for the next figure and it’s Beast! I’m glad he’s a little ways off since he might be an expensive one. Perhaps things can improve economically before going up for order, though there’s always the chance things get worse. Little is likely to change before Sinister goes up though which is happening in August. I love the look of the figure and he’s an A-list villain from the show, but I do not look forward to the sticker with that one.

That was a hoot!

That’s the only sixth scale line I’m in, but Mondo did reveal more Marvel and DC figures (Superman, Two-Face, Dr. Doom, Lizard) in their other lines which all seemed solid. What really caught my eye though were their Mondo Squads which are more statuesque figures with swappable parts and sold in bundles of characters. Previously, they had done a set of characters from the Nicktoon Aaahh!!! Real Monsters and now they’re moving onto Rocko’s Modern Life. I love Rocko and this set of the titular character plus his mates Heffer and Filbert is pretty much an automatic buy from me. We don’t have a lot of Rocko merch out there so the scarcity will help. Also shown is a squad of Beavis and Butt-Head with their couch and the four fellows from King of the Hill (Hank, Bill, Dale, Boomhauer). Similar to Rocko, I may have to get King of the Hill since there’s so little out there for the franchise that I have really grown to love in recent years after previously dropping off around Season 5. Mondo also teased future squads based on Rugrats and The Ren & Stimpy Show.

The last of the real Ghostbusters makes his debut in Ray.

Mondo is also heavily invested in The Real Ghostbusters, which was probably the biggest reveal of the 2024 show. We’re still waiting on the first release to drop (once again, thank you tariffs), but we have now seen all four of the busters and their companion ghosts. And, to no one’s surprise, everything looks great. I still have reservations about the price, but it is what it is and we’ll talk more about that when Peter finally arrives (hopefully sometime in August). Mondo also revealed that Janine will follow the boys and she’ll be in her more traditional secretary attire. To sweeten the package, she’ll come with her desk and an alternate lower half for a clean cross-legged sitting position. I’m guessing all of this extra stuff means she’s going to retail for $202 like the Ghostbuster + Ghost package we’ve seen up until now, but maybe that won’t be the case. That will be a tall ask and is probably something I won’t be interested in.

Marvel Legends

It’s all X-Men ’97!

I knew Hasbro would have some X-Men ’97 stuff for us, but I wasn’t prepared for just how much and how much I’d like it. We learned what wave three will be and those figures were all on-hand for folks to gawk at: Morph, Jubilee (final suit), Sunspot (final suit), Emma Frost, Cable (first outfit), Wolverine (classic civilian clothes). All of them looked pretty damn good. I’m mostly looking to supplement my ’92 display with these so Cable and Wolverine were locks. My dissatisfaction with the ’92 Jubilee puts the ’97 one on my radar, though I’m disappointed she’s in her black jumpsuit. Maybe I’ll swap heads with the ’92 one? Maybe even arms and coat? Emma just looks great though a classic take on the White Queen was enough to get me to put in a preorder and I love Morph so I’m in for the ’97 version. The only one I didn’t preorder was Sunspot. Nothing against the figure, I just don’t really care about Sunspot.

Gambit, what did they do to you?!

That wasn’t all though as we got a nice look at the made-to-order Sentinel which went up last year and there were some two-packs announced. We can look forward to a finale Cyclops and Jean (Marvel Girl), finale Wolverine and Storm, and a pairing of Rogue and Gambit from their basketball scene in the first episode. None are essentials for me and I don’t think I’ll be getting any, but I love to see how all-in Hasbro is with X-Men ’97. The one set that I would have had the most interest in is the basketball two-pack, but it is unfortunately the worst looking set of the two. That’s because it looks like Hasbro repurposed its Starting Lineup body of NBA players for its shirtless Gambit. That sculpt has a very unpleasant looking ab crunch in the middle of it. It worked okay for Starting Lineup because all of those figures had a jersey. Gambit doesn’t have that luxury and it looks terrible. It’s honestly one of those “How did this get approved?” moments that comes along once in awhile.

Aside from that, I had little to be critical of with Hasbro’s panel. They also revealed their next made-to-order figure: Mephisto. Mephisto was previously released many moons ago by Diamond in their Diamond Select line. Marvel Legends has not touched him though because he’s basically Marvel Satan and not afraid to show it. There was going to be one attached to the Engine of Vengeance HasLab if it hit a certain number of orders, but that product didn’t even fund. The Legends team had previously stated Mephisto could not be released any other way, but there was almost certainly some gamesmanship in those statements. Something obviously changed and now Mephisto is on the way, though he won’t be showing up at Walmart or Target. He is coming with his own throne and this thing sure looks familiar.

Hey! I know that skull!

Crystar fans can probably spot where this thing is from and the Legends team was not shy about stating it’s based on the cover of issue 8 by artist Michael Golden. We’ve covered that issue here and that’s because it’s also the cover musician Glenn Danzig stole from to come up with a logo for his band Samhain which then became the logo for the band Danzig. The Legends team, once again, was not at all shy about pointing that out and might even be hoping for some cross-sale appeal with that fanbase. As for Danzig, no comment has been made. The item was shared in the official Danzig fan group on Facebook and has since been removed so either he’s not happy or the moderators for that group think he would not be happy to see it. Fans have frequently traded and sold issues of Crystar there so it’s not like the group hides from the connection, but maybe he’s salty that he won’t get a cut? He probably thinks he made the image famous, and he probably did, but he has also made a lot of money off of art he never owned so I think we can call it square on this one, Mr. Danzig. Especially if Marvel never came looking for a cut of those t-shirts. Either way, the throne looks awesome and yes, I’m buying it. I don’t even care about Mephisto, but this thing looks too good to pass up. It’s an open preorder that closes August 26th and will set you back $80 when it ships next year.

As for other odds and ends, I continue to be impressed with the offerings from Jada Toys, even if the IPs they traffic in have little or no appeal to me. Except for Frosty the Snowman, I will get that. Big Bad Workshop had a variant of its upcoming action figure of The Tick on display and he might already be my most anticipated for next year. I love The Tick and it’s been at the top of my most wanted for a few years now and I hope the line is a success. We also know who will be the next character: Chairface Chippendale. The Naughty or Nice collection is also continuing and we’re finally getting a Mrs. Claus. I assume she will go up for preorder around Christmas time and hopefully will fund. She’s not the design I would have gone with, but I’ll be happy to have a Mrs. Claus join Santa on my shelf some day.

And that’s a wrap! Thanks to all of the people who cover this event every year and whose videos I snipped screen grabs from: Pixel Dan, Toy Anxiety, Robo Don’t Know. Toyark.com also has some great coverage if you prefer still shots. All of the folks involved help people like me who can’t make it to the con enjoy from my home or wherever I happen to be.

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