We are onto the third member of the Teenage Mutant Ninja Turtles and its everyone’s favorite hot head. Raphael got softened for the 1987 cartoon series to make him sarcastic and a bit of a goof-off. He didn’t take anything too seriously and had a certain dry wit about him. It’s quite different from his comic book portrayal where he was emotional, easily angered, and often confrontational not just with his enemies, but even his family. That Raphael was immortalized on the big screen and seemed to convert a lot of viewers into Raph fans. Perhaps that’s why his personality has mostly been kept the same for future iterations of the character, though with both Rise of the Teenage Mutant Ninja Turtles and Mutant Mayhem, his character has once again seen a softening.
Sort of like Wolverine, Raph is a bit of a short king.
For the 2012 show, Raphael was confidently in angry teen mode. He could clash with his brothers, in particular Leonardo, and was often irritated by Mikey, but his love for them is never in doubt. And since it was a Nickelodeon show, he had to keep the potty mouth in check. NECA’s take on the character is another sculpt by May Thamtarana with paint by Geoff Trapp and Mike Puzzo. Box art is by Ciro Nieli and Raph is number 3 in the wave making him the first being reviewed by me in proper order. Out of the box, Raph stands at about 5.375″ and unlike the previous two he’s sporting his non battle mode portrait, though since it’s Raph it still presents as a scowl.
As good as he looks, something’s off with that green.
Raph is another excellent sculpt by Thamtarana. His proportions are well captured as are the little details that make Raph, Raph. His neck and limbs are just slightly larger than his brothers as he is the more brawny turtle. There are some harder edges to the shape of his thighs and biceps and his wrist and foot wraps are the proper color. Like Donatello, there appears to be no shared parts between Raph and Leonardo, or Raph and Don for that matter. The only parts the turtles continue to share are hands. Raph has a more battle-damaged shell and his plastron has that lightning bolt like crack in the top left. He looks great, except for one thing.
I thought it might help to get an array of Raphs to illustrate my point as well as a picture from the source material.
Raphael is just not the correct shade of green. He’s a deep green similar to his Playmates counterpart. In the show, his complexion was far more pale and hued very close to Michelangelo. This darker green appears to be more common in licensing art and some of the offshoots of the show, like the Half Shell Heroes. The question here is did NECA have this color forced upon them based on the reference material Viacom supplied? Or did they just mess it up? Considering how detail-focused director Trevor Zammit is with the ’87 toon line it’s hard to imagine him not knowing what color Raphael is supposed to be. And if your first thought is, “Well, since it’s a newer show maybe he’s not that familiar with it,” know that he is on record as saying the 2012 series is his favorite depiction of the turtles. The prototypes on display at New York Toy Fair showed the same so the only thing I’m willing to rule out is that this wasn’t a factory error NECA had to roll with. It just is what it is and collectors will have to decide for themselves if it’s a deal breaker or not.
Raph comes with a buddy and a not-buddy.
Obviously, for me Raph’s complexion was not a deal breaker since I bought it knowing full well it was wrong. I can’t say I dislike this color, but I would have definitely preferred him to be screen accurate. To go along with the figure we get a secondary portrait featuring his whited-out eyes and a yell. For hands, we get the usual gripping hands, fists, and a set of the relaxed open hands Leo came with. Raph also has the slice of pizza, smoke bomb, and T-phone. For unique accessories, there’s Chompy, the baby space turtle Raph took in for a little while. You may be wondering why he didn’t come with Spike, his first pet turtle, but he’s coming with someone else. Raph also comes with his nemesis: a tiny cockroach with a tracking device. Raph hates cockroaches and this little guy would go on to become the Cockroach Terminator. He looks good, but there’s almost too much paint and it gets a little messy. Lastly, Raph has his trusty sai. They’re very thin and rigid with zero give so they’re a little scary. Do be careful with them. Because of the thinness, you may be tempted to try and fit them into the tight gripping hands, but I would still advise to just play it safe and heat those hands first. He has his weapon storage on the rear of his shell which works well.
“Want this last slice I found under my bed?”Weapon storage.
Raph’s articulation is exactly the same as Leonardo and Donatello. His range is no better or worse than either as well, though Donnie’s thinner arms seem to get a little more range at the elbow. Like Donatello, my Raph did not have any stuck or stubborn joints. He has been pretty free and easy since coming out of his box. He does present his own frustrations, but they’re not really articulation related. The sai handles are so thin that he doesn’t get a great grip on them. They won’t really fall out, but they’ll spin around a lot when handling him. And if you’re the sort who likes to have their Raph hold his sai with the middle blade between his fingers then you will definitely want to heat the hands first. And I would reheat them to remove the sai as well. It certainly looks cool to display him this way, but I’m hesitant to leave him for too long like this out of fear it might warp the sai.
Too bad Leo has to remain eyes-out.
Raph is another solid entry in NECA’s 2012 Teenage Mutant Ninja Turtles toy line. He is structurally the same as his brothers so if you like them you’re probably going to enjoy Raphael as well. He just comes with the unfortunate caveat that he’s not the right shade of green. And we’re not talking about a minor difference here, but a pretty obvious one. Like I said in the write-up, if that doesn’t bother you then you’re sure to like this figure. If it does, well, it might be the only thing you can see. I confess, it does bother me and it’s in the back of my mind every time I look at the figure, but I wasn’t going to not get Raphael. This isn’t a line I plan to go deep on with variants and such, but if NECA ever does a corrected Raph I might have to bite at that.
Miss any of our TMNT 2012 coverage? Check these out:
We were able to get through some of the logistics of this line with Leonardo, so for this second review we can just get right to it. One of the best decisions the 2012 iteration of Teenage Mutant Ninja Turtles made was bringing back veteran voice actor Rob Paulsen. He’s voiced countless characters over the…
We’re going to start this one off with a question: When you order directly from a producer, do you expect to be first in line for product? NECA’s recent launch of its Teenage Mutant Ninja Turtles action figure line based on the 2012 Nickelodeon series raised this question. On September 16, NECA launched the line…
Playmates Toys has been the master toy license holder for Teenage Mutant Ninja Turtles for as long as I’ve been aware of TMNT. In the 80s, the toy line produced by Playmates was excellent: fun sculpts, imaginative characters, crazy set pieces, and tons of vehicles. It was a great companion to the animated series airing…
Technically a blast from the past, but these designs still feel new to me.
Who isn’t making Teenage Mutant Ninja Turtles action figures these days? It’s becoming a far easier thing to keep track of than just who is making them. For years, it was the domain of Playmates Toys and only Playmates Toys. NECA tried to get in on that TMNT action in 2008 and it ended prematurely either due to poor sales or because Playmates killed it. That is no longer the case as I sit in my toy room and look around I see TMNT figures made by Joy Toy, Bandai, Hasbro, Mattel, and Super7 to go along with an expansive collection of TMNT by NECA Toys. That, however, doesn’t mean the Playmates influence is dead.
There’s definitely some interesting stuff going on here.
When Super7 secured a license to produce TMNT toys around 2019, the company decided the brand would be a perfect fit for its young Ultimates! line of figures. These approximately 1:10 scale figures were created with a goal of mixing modern production methods with an old school aesthetic. For TMNT, that manifested as basically an upscaled recreation of the vintage Playmates line with more articulation, more paint, and more accessories (and more money). If you thought it seemed weird that Super7 could basically just recreate the work of another company then apparently your intuition was right. This business model worked for a time, but Playmates reportedly wasn’t crazy about it and as the master license holder for TMNT they have quite a bit of sway. For whatever reason, that influence didn’t really begin to manifest until somewhat recently, but it’s prevented Super7 from following the blueprint it crafted at the onset which is how we ended up where we are today.
The 2003 version of TMNT had previously only been brought to plastic by Playmates (right).
Perhaps Super7 saw just how many companies were getting in on the action where TMNT is concerned that they decided to be proactive. If the Playmates thing was going to create a significant barrier to creating more TMNT Ultimates!, then Super7 would need a new subject. In 2003, Teenage Mutant Ninja Turtles as a brand was on life support. The fad so many adults predicted would be over in a year or so had finally come to an end. Co-creator Kevin Eastman had moved on leaving Peter Laird to carry the torch. For Laird, this wasn’t necessarily a bad thing as it presented an opportunity to start over. He was able to find some willing partners in 4kids Entertainment and the Fox Kids Network to craft a new entry point for the franchise in the form of a new cartoon series. The show, simply titled Teenage Mutant Ninja Turtles, had the freedom to be a little edgier than the silly former cartoon. It stayed much closer in spirit to the original comics by Eastman and Laird while also doing its own thing. The art style was more mature and more evocative of modern comics and really the only obvious step back was the bland theme song.
New line means new packaging.
The 2003 version of the show was a success. Maybe not the success of the ’87 series, but successful enough to run for years and 155 episodes plus a TV movie. For fans who had enjoyed the original cartoon series, it represented one of that generation’s earliest forms of nostalgia while new kids were able to start from the beginning. The show is remembered fondly in the TMNT fanbase and it’s no surprise that a company like Super7 would want to make action figures based on it. It’s one of the few eras of the turtles to not get a modern action figure as really the only plastic representation out there is the original Playmates companion line. And with Super7 simply basing their figures on the animation, there is basically nothing Playmates can do about it other than keep them out of the toy aisle at Walmart. The fact that Super7 landed this “license” and not NECA came as a bit of a surprise, but apparently it was Viacom that proposed the idea to Super7. Maybe they were sick of managing the Playmates/Super7 relationship and wanted to give Super7 something else to do. Plus it probably came about as the show turned 20.
I think of these as the more heroic of the turtles.
Super7’s inaugural wave of 2003 TMNT figures went up for preorder last spring and are just now making their way out to customers. The first wave is both a surprise and predictable as it contains the characters Leonardo, Donatello, Michelangelo, and Raphael. Yes, all four turtles are being offered right out of the gate as opposed to the one per wave approach Super7 initially took with the license. Perhaps with this aspect of the franchise being untested Super7 felt they needed to show fans that they would get all four turtles and have a complete set. They could have split them up, but maybe they feared customers would doubt their ability to deliver additional waves (and they’d be forgiven for such since Super7 has run into that problem a lot lately) and hold out until all four brothers were available. This approach undoubtedly worked to extract the maximum amount of interest they’re likely to see. Hopefully the drop-off for wave two (Splinter, Casey Jones, Shredder, and a Foot Ninja) wasn’t precipitous.
These new ones are just a touch smaller than the original turtles by Super7.
Lead designer at Super7 for the TMNT license is Kyle Wlodyga who explained in various interviews that these are the turtles he grew up with and thus some care has been taken to get these figures to match the visual style of the show. He gets into it in great detail in this interview posted by the show Turtle Tracks. And it appears that’s the approach as they look to be pretty screen accurate. This contrasts slightly with the companion art for the show and some of the more lavish sequences created for the show’s intro. In both, the turtles had a more traditional superhero shape to their body with a torso that tapers in towards the abdominal region and limbs that appear a bit longer than usual. The turtles of the show were more stocky, like most iterations of the characters, with rounded shells. They all have blank, white, eyes like the comics, but feature unique skin tones like the Playmates toys (though the colors aren’t the same) and their expected colored bandanas. The elbow and kneepads are brown like the turtles from the big screen, so we really do have a mix of influences coming together to create these new (old) look turtles.
The rear of each turtle features a hard, bulbous, green shell. It’s not super shiny, but it does cheapen the look.
Packaging for this wave is pretty typical of the Ultimates! brand with a big window box adorned with artwork of the characters and a bio on the back. The brown shipper also made its return to better protect the contents. It’s a bit evocative of the Playmates blister card, which may have been the one minor hurdle to getting these figures to market. The artwork across the front and back looks to be stock licensing art for the show. There’s also no longer any sort of bio on the back while the plastic for the window feels thinner than usual. The style for each box is the same from turtle to turtle while the insert is color-coded for each brother. If you’re an in-box collector then this is probably fine, though they still take up quite a bit of space. And if you’re an opener like me, these boxes aren’t so nice that you will feel compelled to keep them. Plus the blisters inside are so damn tight you’re likely to mangle them getting the figures and their accessories out.
As is commonplace these days, Michelangelo does have real chain link ‘chuks.
Once freed from their rather tight confines, the turtles will stand around 5.75″ on whatever surface you place them on. They’re actually a smidge shorter than the other Super7 turtles, but I have no idea how tall Super7 envisioned those characters to be. Super7 kind of did its own thing with that line. These new turtles do look a lot different though as they’re bulkier which makes them look stockier. They have smaller heads by comparison, but those older turtles have some pretty large domes. Aside from something very obvious that we’ll get to in a bit, the approach Super7 took is still pretty consistent. These new figures are mostly bare plastic with just a touch of shading applied to the green. It helps to cut down on that plastic sheen, but it also draws attention to the areas of the figures where no shading exists like the kneepads. The rear of the shell is the biggest offender as it’s just a light shade of green. It’s also very bulbous, but this is pretty screen accurate. It’s the most plastic looking of the figures and looks very cheap by comparison. It is on the rear of the figure, but these are premium collectibles and it’s definitely an eyesore. The figures at least appear to have a matte clear coat applied to the entirety of the figures. Strangely, it doesn’t come across as well in pictures. I tried going with a low light setup as harsh lighting can make them shine more than they will in natural light.
I don’t remember Donatello having a birth mark.
Even though paint is kept to a minimum, what little is there can still be messed up. My Donatello has a big, green, spot on the side of his face that I may reach out to Super7 about. That’s the worst looking part, but the paint around the bandanas on all of the heads leaves a little something to be desired. Michelangelo also has a speck of white on one of his cheeks. Normally, I’d get out the Magic Eraser to try to get rid of such, but I’m worried it will mess up the clear coat. Instead, I’ll either learn to live with the shortcomings or just go with the neatest head for each figure and call it a day.
Those who bought all four from Super7 got a bonus head pack on a blister card.
These versions of the turtles are quite chunky, more so than I remembered. It presents a tough order for a sculptor as there’s an inelegance to the silhouette that belies the fact that these characters are trained martial artists. It’s something that can thankfully be posed away, but just standing straight up and down they look awkward. The turtles do share the same body across all four figures with the only differences being the heads and belts. Leo has his scabbards and Donatello his loop for his bo staff while Raph and Mikey are just supposed to cram their weapons into the sides of their belts. These guys also dropped the belt buckles in favor of plain knots which makes it even easier on Super7 when it comes to molds.
None of these heads are bad, but there sure could have been more variety. Two of Leonardo’s you need to really look close to notice a difference.
The default portraits across the four are pretty typical for the characters and each comes with a secondary option. Leonardo has a smirk and a teeth-baring smirk that reminds me of the Playmates figure. Donatello has an old school TMNT expression with his teeth showing on both sides of his beak as well as a smiling portrait. Michelangelo has a very similar smile to Donnie as well as an open mouthed smile embodying his party boy nature. Raph is the only one who doesn’t get to be happy as he has a pair of angry portraits. One features him baring his teeth while the other is a yell. That one is one of the best of the bunch as one eye is noticeably larger, and rounder, than the other which adds some more personality to the mix. And if you purchased direct from Super7, you got a bonus pack of heads with the following expressions: Leonardo (smile), Raphael ( full teeth gritting), Michelangelo (winking and smiling), and Donatello (a side smile taken from when he mugs for the camera in the show’s intro, also very similar to his Playmates counterpart). The extras are all fine in their own way, but there’s a severe lack of imagination on display. Why does Leonardo have 3 smiling portraits? Raph is all angry, which I guess is on brand, while Michelangelo is also nothing but happy. I would have liked a grim expression for Leo and a smile for Raph, even if it was more of a sinister one. Donatello is the only turtle who gets a wide range of emotions.
The Shell Cell is a downgrade from the Turtle Com.
For additional accessories the turtles share a lot of stuff plus feature their own weapons. For hands we have a set of fists, gripping, and open hands. Each turtle also has a Turtle Com or “Shell Cell.” It’s a bit of a throwaway accessory as the turtles can’t hold it convincingly. It’s in an open state too and it would have been more interesting to get an opened and a closed one. Donatello also comes with a set of goggles. They’re a little tricky to get on either head, but they also look a bit cheap so I’m not sure it’s worth it. This was kind of the start of Donatello always getting headgear of some kind which I’ve never been a fan of.
Donatello comes with some headgear. It’s nothing special, but better than what Leo and Raph get (which is nothing).
The rest of the accessories are the weapons and they’re what you would expect: swords for Leo, sai for Raph, a bo staff for Donnie, and nunchaku for Michelangelo. These versions of the turtles may have ditched the initialed belt buckles, but they did like color-coded weapons. This means colored wraps for Leo, Raph, and Mikey on the handles of their weapons while Donatello has purple tape in the middle of his bo. Unfortunately, this represents most of the paint on the weapons as the steel portions for Leo and Raph were left as bare plastic. The plastic is a very pale gray with the the sais almost looking slightly transparent and milky. As a result, their weapons look very cheap especially compared with past offerings from Super7. Raph’s sais are also puny and I can’t find any art, be it key art or from the show itself, backing this up. When stored his sai in his belt they tended to shrink, but in hand they look to be much bigger. Mikey does have real chain on his ‘chuks so they look fine while the brown plastic of Donnie’s staff looks more convincing. Michelangelo apparently was the favorite turtle at Super7 because he also gets effect parts. Like the NECA Michelangelo, you can detach one handle of his nunchaku from the chain and replace it with a whirling effect. He gets one for each weapon and it looks great, I just wish the other turtles received a similar effect part for their weapons like we saw with JoyToy.
A gathering of RaphsA sai comparison (left to right): NECA ’08, NECA toon, Super7 2k3, JoyToy 1:18 scale, Super7 original, NECA Mirage (Lawson)Raph got short-changed when it comes to sai size.
When these figures were announced last year the big talking point was double knees and elbows. For the first time in the line, Super7 decided to give the turtles double-joints at both spots. In the past, Super7 co-founder Brian Flynn has expressed a dislike for the aesthetic qualities of such joints. His background seems to largely be in soft vinyl figures and retro stuff so it’s not that surprising he’d feel that way. I think most modern collectors are fine with the trade-off and have always been since we’ve had double joints since the Toy Biz Marvel days. Super7 decided to change things up here, either because they felt the kids who grew up on this version of the turtles wouldn’t accept single joints, or because they caved to pressure that was both internal and external. Whatever the reason, the joints are here and they’re fine. Both are pin-less, but both also need to contend with what all turtle figures have to contend with and that’s the knee and elbow pads. To combat this, Super7 used a style of joint similar to what NECA used to use on some figures where you have a hinge ball above and below the joint. This creates two additional pivot points as well as the double-hinged bend. It works okay and certainly better than what we had. The aesthetics are a downgrade, but probably worth the trade-off to most.
Sais does matter.
Aside from that, most of the articulation should seem familiar. The head is on a double-ball peg and there’s also a ball joint at the base of the neck. These turtles have good range, but the shell prevents them from looking up effortlessly. The shoulders feature ball hinges and we have bicep swivels, the double elbows, and wrists that hinge and swivel. The gripping hands feature the proper hinge orientation for melee wielders while the elbows will bend past 90 degrees, but not far beyond that. There is a waist joint under the shell that mostly works as a pivot point than a full rotation. Hips are still ball-hinges, but the hinge seems much bigger and sturdier than typical Ultimates! figures. There’s a thigh swivel, double knees, and ankles that hinge and rock side to side. The knees bend past 90 degrees and the hip range out to the side allows for full splits. Kicking forward is a little limited since the shell forces the leg out to the side, but the range is there.
We’ll have Mikey demonstrate the new elbow and knee range.
Perhaps most important to all who have interest in this line is that the joints are all nice and tight. That doesn’t mean it’s all sunshine and roses though. While I wouldn’t say any joints are too tight, there is an issue with binding and scraping. The hinges in both the shoulders and hips function like ratcheted joints. There’s no smoothness to them at all. Most of these figures are also composed of a very soft plastic, but at the joints we have hard plastic. This causes scraping, cutting, and scuffing even if you’re careful. You’re also bound to have a stuck joint or two across the four figures in either the elbows or knees. The rotation in these double knees can aid in posing, but also drive you nuts as they keep spinning out of position during handling and become misaligned for using the hinge. The design and approach isn’t terrible, and this is better than the often floppy hips we get from Super7, but it still needed another pass before going into production. It feels like Super7 just looks at a test shot once and thinks they don’t need to review anything again or something. Hinged shoulders and hips aren’t anything knee and lots of companies do them without issue, but Super7 would have you believe those toys are freakin’ miracles. Or they could just finally ditch the hinged hips and go with ball sockets. That would make me happy, though I’m sure there would be growing pains there as well.
Splits are also on the table.
Perhaps this is all coming to a head. I do not like to kick someone when they’re down, but things have not been great for Super7 of late. Some of their lines appear to be dead, licenses have been pulled, and a major release like the Cat’s Lair was plagued with quality control issues that Super7 had to rectify at some cost to the company. And now we have tariffs to deal with. This wave apparently arrived at port during that brief window when tariffs on products imported from China were at 140%. In response, Super7 laid off about half of its workforce including 75% of the designers they employed. Among them was Kyle Wlodyga who has been the head designer for Teenage Mutant Ninja Turtles and other licenses and was responsible for some really terrific stuff. I’ve always assumed TMNT was one of Super7’s best performing licenses so to see him laid off came as a shock. He also was vocally pushing for the company to tackle 2003 TMNT for awhile, but they didn’t do it until Viacom basically forced their hand. And what do you know, it was a big seller! At least, according to Super7. How shitty is that? The guy pushed for this, it finally happens, it’s a success, and he’s the one who gets shit-canned? Something smells there.
Thanks, Mikey – have a slice!
While I have sympathy for those at Super7 and I don’t want to see the company fold, as a reviewer, I’m not going to tell you to go out and buy an inferior product out of the kindness of your heart. I have to review these action figures as they are independent of the climate surrounding them and I’m forced to conclude that they’re just not worth the asking price. Super7 wants $55 each for these figures, perhaps more now that tariffs are involved, and they just don’t measure up to other figures in that price range. The appearance is too cheap in places and the articulation can literally damage your figures. They also don’t come with much and look especially light when compared with the other turtle figures Super7 has released over the years. If these were $35 then I could overlook most of that. The quality control would still be unacceptable to some degree, but also easier to swallow at that price.
These guys are a mixed bag, but if your standards are simply that you want something that looks like the show for your shelf then you’ll probably be content.
Objectively, I can say these figures aren’t worth the ask, but subjectively I can also say I don’t hate them. I don’t even dislike them. These are solid representations for an underserved era of Teenage Mutant Ninja Turtles. If you want a set of 2k3 turtles for your shelf you’ll probably be content with these once they’re in place. I do wonder how deep Super7 can go with this line. Personally, I’m in for Shredder out of wave two, but no one else. If Super7 wants to give me Christmas variants I’d be interested in that, but I don’t plan on going deep at all on 2k3. Unfortunately, it sounds like Super7 is. In another interview with Turtle Tracks posted at the same time, Wlodyga said the vintage-inspired stuff was “on pause.” Rarely does “on pause” ever mean anything good. That’s really frustrating as we’re still missing key figures in that line, most notably Undercover Don and Heavy Metal Raph, two figures keeping collectors from a complete set of Playmates remakes. Even if Viacom is really pushing for Super7 to move away from that stuff, the company should go to bat for its consumer and tell Viacom that people really want and expect those figures from them. They basically did it for Rat King, they can do it again. I’m so irritated by that decision that it makes me want to boycott the 2003 subline. I guess don’t expect a ton of Super7 stuff from me going forward.
We may be light on Super7 coverage from here on out, but there’s no shortage of historical coverage:
Is Super7 going to finish a set of variant Teenage Mutant Ninja Turtles?! Maybe, as we’re now three-fourths of the way through the rock n’ roll turtles as released by Playmates. Punker Don, Classic Rock Leo, and now Rapper Mike make 3 with only Heavy Metal Raph remaining. As of this writing, Raph hasn’t been…
It’s been awhile since we last took a look at a figure from a wave of Super7 Teenage Mutant Ninja Turtles Ultimates! It was back in July 2024 that I gave a rather glowing review of the first of a presumed four turtle figures based on the old Playmates Rock n’ Roll Turtles – Classic…
When I was a kid, I had parents with divergent musical tastes. Dad likes oldies from the 50s and 60s while mom was more into modern rock (then 80s). One area where their tastes overlapped was Bruce Springsteen. We had several of his records in my house and I distinctly remember that cover to Born…
JoyToy is coming in hot at the end of the year with its take on TMNT.
It’s been said before and it will be said again: everyone is making Ninja Turtles. It feels like the list of companies not making Teenage Mutant Ninja Turtles is smaller than the list of those who are. Viacom has not been shy about licensing the brand out to toy makers and it’s reaching a point where there isn’t much for companies new to the brand to do. How does one stand out? There’s been different versions of the gang throughout the years, but even the hideous Christmas turtles received figures this year. We’ve got toys based on the old cartoon, the kind of old cartoon, the cartoon that feels new (but is actually a dozen years old), movies, old comics, new comics, toys of toys and did I mention the ugly Christmas turtles? Yeah, it’s crazy, and I guess we’re in the midst of a new golden age when it comes to TMNT action figures, but one aspect of the brand that has not been tackled much is a smaller scale. Specifically, 1:18.
These turtles are pretty little. Left is a Super7 Ultimates, right is a Playmates Raphael.
The 1:18 scale basically owes itself to Kenner and its original Star Wars line. Kenner wanted to be able to sell action figures of characters like Luke Skywalker and Han Solo, but also their spaceships. Prior to that, most figures were pretty damn big. Think classic G.I. Joe. If your figure is 8″ tall well then the spaceship he rides in is going to be both massive and expensive. When Kenner did its Star Wars line there really wasn’t a science to it they just arbitrarily settled on 3.75″ for the figures. It’s basically been retrofitted as 1:18 scale and after the success Kenner had Hasbro would follow suit with the original action figure, G.I. Joe. Over the years, scale has become more uniform. Or at least, close to it. Most figure lines (and collectors) seem to prefer 1:12 or six inch scale for their figures. Of course, there’s “import 1:12” and “Marvel Legends 1:12” so nothing is completely scientific. There’s also a tendency for taller characters to get shrunk a little and smaller ones made bigger to find a middle ground of sorts. Usually there’s an anchor character and others are supposed to scale off of that character. And often times we’re talking scale with characters that don’t physically exist and different artists draw them differently. It’s very much an inexact science.
And here is Leo with some other dainty figures (left to right): Vintage Collection Boba Fett, ReAction Michelangelo, Plunderling
With Teenage Mutant Ninja Turtles, the original Playmates line didn’t really have a scale. Characters were all pretty close in height and the taller guys would be sculpted all hunched over and such. Modern lines have adopted more of a scale with NECA hitting something close to 1:12 with its toon line and 1:10 with its movie figures. Super7 goes for 1:10, Mezco 1:12, and so on. No one is doing 1:18 though unless you count Super7’s ReAction figures, but they’re more like the old Kenner stuff in that there isn’t really a scale.
JoyToy took an interesting approach to the shells.
When I was a kid, I can remember my mom telling me that Burger King was going to have Ninja Turtles in its kid’s meals soon. I was excited because I liked Burger King and I loved TMNT. In my head, they were going to be mini figures similar what I already had, just on a smaller scale. In reality, they were badges and pretty lame. That idea of small TMNT figures never left my brain though and was something I wanted. I kind of liked neat, tidy, things. I didn’t really associate size with value unless we were talking about “deluxe” sized figures like the 12″ stuff. And as an adult, I collect mostly 1:12 and 1:10 rarely dipping into the larger or smaller scales, but that’s not because I dislike either. I think the 1:18 Star Wars figures are actually pretty cool, I’m just not that into Star Wars. When I saw a company was doing 1:18 turtles, I immediately took notice, even though I had never heard of the company before.
Everybody gets a skateboard, some pizza, and a Turtlecom.
And that company is JoyToy. They’re a Chinese toy producer that seems to be mostly known for Warhammer stuff. I took a look at some of the stuff they’ve done, thought it looked pretty cool, then searched for a place I could buy these things. I’m guessing that JoyToy only has a license to distribute these in Asia because a lot of the usual places aren’t carrying them. I ended up ordering from 5k Toys, a vendor I’ve heard a lot of good things about, but never used myself. The figures were around 30 bucks a piece so not cheap, but not as high as some other figure lines I buy. I had to wait a bit, but they arrived eventually right around Thanksgiving. It’s taken me while to get to talking about them because of Christmas and all, but now I’m ready to and I have a lot of good things to say.
These figures don’t really need it, but they do each come with a small logo stand.
The JoyToy turtles all come in their own window box with modern logos printed on. These are official products, just not made for distribution in the US. The turtles are almost comically small inside these boxes which are bigger than most S.H.Figuarts boxes I have, but they do offer a good look at the product inside. The turtles are all a unique design, but it’s a design that’s a bit familiar. They all feature the standard colored masks and pads, but they also have tape around the wrists and ankles which is similar to the 2012 Turtles. I get a DreamEx vibe from them, a company that made TMNT figures several years back, and also a bit of a Mortal Kombat one. It’s mixed with a touch of the 2003 turtles which I see in the faces. The whited-out eyes with smiles (for Mikey and Donnie, at least) are the biggest contributors to that impression.
JoyToy’s approach to the belts has stirred some controversy in the TMNT community.
Each turtle is the same shade of green which is a fairly dark, saturated, green. It’s very close to what I think of as the default Leonardo green in a lot of TMNT media. There’s liberal use of paint washes on them, but there is also a glossy quality to the green. It’s almost like they’re sculpted out of hard candy. It’s weird since typically one associates shiny figures with cheapness, but these don’t look cheap. The plastron has a more scalloped appearance than is typical and it’s partly due to the articulation cut. All of the turtles also have a chest strap. In an odd quirk, the belts do not continue onto the shell, but behind it. For weapon holsters, Leo and Donnie have sheaths bolted onto their shells. Raph has a spiked piece of steel while Mikey has a license plate, for some reason. He’s also the only one lacking weapon storage options, which is odd. There’s a chain on the license plate that you can finagle his weapons into, but it’s a curious choice to make.
These effect weapons are pretty rad. Raph’s is probably the worst of the four as there isn’t an obvious effect for a sai.
All of the figures seem to utilize the same body. The chest and heads are the only different parts as they all have a different chest strap. Leo’s is just a basic belt, Donnie’s has a pouch sculpted in, Raph has some kunai, and Mikey has what looks like an old iPod sculpted onto his. Portraits are obviously different which is often the case for TMNT. Leo has a scowl on his face with a slightly pointed beak. Donnie has a wry smile while Mikey is showing some teeth. Raph has the classic Turtle grimace with exposed teeth on each side of his mouth. With these heads, I’d say the beaks are slightly understated, but the overall shape is still pretty much traditional TMNT. The elbow and knee pads have more of a standard sports equipment look to them with some nice texture. They’re also floating and each turtle has a different piece of thigh armor. Leo has these studded thigh pads on both legs while the other turtles only have one. And they’re different for each with Donnie having more pouches, Raph more knives, and Mikey some spray paint canisters (non-removable). Donatello also gets a satchel that appears to be a med kit which he can remove if you like. I suppose the thigh parts are also removable, but you would have to pop the legs off in order to get at them.
Like the 2012 versions of the characters, Mikey gets the shortest bandana tails.
And then there’s the size. These turtle boys stand pretty much right at the 4″ mark. A four inche turtle in true 1:18 scale would come out to these being 6′ tall in “real life.” That’s big for a ninja turtle who typically are much closer to 5′, but this is also JoyToy doing their own thing. Proportionally speaking, they look like taller turtles. The torso is longer and more like a typical comic book super hero. It will be interesting to see how other characters in the line scale with them. I’d prefer Shredder, for example, be at least a little taller. I guess we’ll see. In terms of actual height, they’re not much smaller than vintage Playmates figures, but one look at the proportions tells you this is a totally different scale as they’re not nearly as chunky. And if you’re going to do TMNT in this scale I think it makes sense to go a little bigger. If these were much smaller they might not look or function as well as they do.
These guys pose pretty well with nice, tight, joints.
And function is certainly what JoyToy is going for. These maybe something closer to Kenner sized, but they’re far from Kenner articulated. Each turtle articulates about the same and they feature double-ball pegged heads, shoulder hinges, single elbows, double-ball peg wrists, ball-jointed diaphragm, ball-jointed waist, ball-socket hips with thigh swivel, double-jointed knees, and hinged ankles that also feature an ankle rocker. The biggest limitations are found at the elbows, hips, and knees. Elbows will only bend 90 degrees while the knees will get just better than 90 as the kneepads seem to impede the range. The hips are a bit puzzling. They only go out to about 45 degrees which is disappointing. The thigh armor gets in the way, but even on the legs without they still don’t go much farther. It seems the thigh swivel catches on the belt and they basically all have pouches on their belts which get in the way. They also can’t kick forward 90 degrees and it just seems like something is off with how the joint was engineered. It’s easily the weakest aspect for these guys. The added joints in the torso also aren’t going to really deliver a proper ab crunch, but they will allow for swivel and tilt points.
Each figures comes with a quadrant of the below manhole cover diorama which can be snapped together.
The accessory load-out for these guys is pretty similar from turtle to turtle. You’re going to get hands, weapons, effect weapons, a skateboard, and something unique. For hands, each turtle has gripping hands, fists, open hands, and tighter gripping hands. Getting them on and off was okay for 3 of my 4. Raph was the troublemaker and the double-ball peg for the wrist kept popping out of the arm on me, but a little dunk in hot water fixed that. Some hands also won’t go on nicely the first time and may also need a dip. Each turtle has a chunk of road with a piece of a manhole cover on it that can go together to form a little diorama. There’s a single foot peg on each piece too which is kind of cool. If that’s too cumbersome, there’s also an included disc stand with the TMNT logo on it. The skateboard is the same across all four, it’s just painted slightly different to match each turtle. There’s a foot peg and real wheels and it’s fine, if you want a skateboard. Each turtle comes with an open Turtle-Com. It’s painted pretty well and resembles the old cartoon, it’s just pretty big for a 1:18 scale version. It’s almost the size of their entire forearm, but I guess cell phones were pretty big in the 80s. Each turtle also has a pizza slice in some state of consumption. It too is pretty big so I guess these are those massive New York style slices. Paint isn’t great though as the yellow cheese has a green tint to it. I’m guessing it’s molded in green and painted over. I can’t see myself using them.
There’s a foot peg for each turtle on this thing once assembled plus plenty of room in the middle.
Each turtle comes with the weapon you would expect. And like the 2k3 series, they’re colored as well to match each turtle. Leo has his twin katana, Donnie his bo staff, Raph a pair of sai, and Mikey his nunchaku. The nunchaku are all plastic, no chains, and one is slightly open and the other features the handles closer together. Donatello also has the previously mentioned satchel and he also has a wrench, for some reason. It can fit onto a loop on the med kit, but it’s not that secure. Each turtle also has effect weapons and these are pretty cool. They’re done with translucent, blue, plastic. For Leo, it’s done like an afterimage effect with his swinging katana. They’re painted really well and the effect is awesome. Donatello has a spinning bo, though it doesn’t actually spin unless you spin his hand at the wrist. Mikey has two, whirling, nunchaku and they too don’t spin, but still look awesome. Raph has a thrusting effect that makes me think of video game moves or something. One of them has some yellow paint on the translucent section which sucks. I’ll have to see if it will rub off with a Magic Eraser. All of the effect weapons are self-contained, they’re not effects that clip onto the normal weapons, and they all look terrific. I honestly can’t see myself displaying these figures without them in most cases. Raph’s are the least dramatic, but still useful. I’m in love with the Leonardo sword effects. Other companies need to rip those off.
Of course, we can’t forget about the pizza. Raph’s kind of looks like an alien profile.
What I haven’t really mentioned is the feel these figures possess in-hand. Despite their small size, they’re sturdy. Joints are pretty smooth, but also tight. I’ve had Mikey in a running post on my desk for weeks where only one foot is on the surface and he hasn’t fallen over. He looks so awesome in this pose that I don’t even want to move him for pictures, but obviously I’ll have to. These are great desk buddies as they’re just fun to mess with. They come with useful hands and extra stuff, but I’ll be unlikely to swap out their gripping hands because I like my turtles with weapons in hand. The only negative is that the hips suck. If JoyToy could fix those then these would be even better. An extra portrait for each turtle would have been cool too, or the ability to swivel the bandana knots, but those are nitpicks. I’m pretty happy with the look of each turtle as-is.
Be sure to check back because we’re not done with JoyToy yet!
I think JoyToy is onto something here with TMNT in this scale. It’s too bad they’re a little harder to come by in the US, but not impossible. There are plenty of retailers selling them and with reasonable shipping to the US. Big Bad Toy Store did list the Bebop and Rocksteady from this line for a little while, but have since taken them down which makes me think they won’t be carrying any product from this line likely due to distribution issues. I reached out to them to see if the figures were still coming and they just said they were working out some details with the manufacturer and that they’d be back on the site soon. That was weeks ago so I’m guessing if I want that duo then I’ll have to go elsewhere. By the time this goes up I should have Shredder and hopefully that review isn’t too far away. These are great though. They aren’t perfect, but I quite like them and they’re among my favorite toys of 2024. If you like the look of these turtles and are interested in a smaller scale then I definitely recommend checking them out.
We have other TMNT reviews and even some 1:18 stuff if you haven’t had your fill yet:
If you know anything about me then you probably know that I like collecting Teenage Mutant Ninja Turtles action figures and I like Christmas. Strangely, those two things have not come together all that often. Most of the television shows featuring the famed four opted not to feature the holiday in an episode. And without…
I’ve been collecting action figures in some capacity for my whole life, and it occurred to me now that I’ve never owned the Fett man. That’s Boba Fett, who is one of the most iconic characters from Star Wars and also pretty noteworthy in the world of action figures. I am not the place for…
Pack your bags and grab the sunscreen because today we’re heading to Florida! It’s vacation time folks, and even the bad guys deserve a little fun in the sun sometimes. Coming from NECA Toys we have another fun variant of the duo Bebop and Rocksteady. Always more comic relief than true threat, the boys come…
If you know anything about me then you probably know that I like collecting Teenage Mutant Ninja Turtles action figures and I like Christmas. Strangely, those two things have not come together all that often. Most of the television shows featuring the famed four opted not to feature the holiday in an episode. And without much Christmas stuff to go off of, the toys have not broached the subject all that often. There have been a few instances though and one infamous example is the 1994 release We Wish You a Turtle Christmas. Utilizing assets from the stage show that had been touring the country, the direct-to-video special saw the Teenage Mutant Ninja Turtles prepare for the holiday while seeking out a gift for Splinter. It was a musical event and one I never watched as a kid. Sure, I saw the tape available for rent, but those hideous costumes were a huge turn-off. Plus, by 1994 I had moved off of TMNT and onto Marvel and video games. There was no going back.
It’s a logical way to reuse these ugly, old, turtles.
In 2020, NECA Toys released a set of action figures based on the old stage show. They called the Musical Mutagen Tour and it brought those ugly ass turtles to the world of plastic in a rather convincing manner. It was a convention exclusive that was also made available at Target since it was the summer of 2020 and conventions weren’t happening. Ever since that release though I had wondered if a set of figures based on that terrible Christmas special were in the cards. NECA likes to do holiday themed releases and we’ve seen Gremlins get more than a couple. They’ve also done Misfits and Elvira and there’s probably more I’m forgetting or choosing not to remember. TMNT is their biggest seller these days and it was dying for a Christmas release of some kind and 2024 ended up being the time for it.
“Hey dudes! You wanna sing carols about pizza?!”
The Dimension X-Mas Vacation is that set. It may not say it on the box due to licensing, but this is basically We Wish You a Turtle Christmas the action figures. It’s NECA repurposing assets from its movie line of TMNT figures along with the heads of those Musical Mutagen Tour figures. Joining the package are some accessories pulled from that special and it’s all presented in a very lovely package meant to simulate a VHS release. There’s even a new story created for this non-existent special that’s summarized on the box itself and it sounds rather plausible for a TMNT release of that era. The set was kept under wraps until San Diego Comic Con of this year and has been made available through Walmart for the not so low price of $150. Because of that price and the niche appeal here, this is probably going to appeal to a smaller audience than usual, but I am most definitely that audience.
The packaging is pretty cool.
This set features figures of the turtles: Leonardo, Donatello, Raphael, and Michelangelo, as they were depicted in We Wish You a Turtle Christmas. It’s basically four identical figures where the only difference is the color of the bandanas. They’re all “naked” as compared with the tour turtles save for their usual belts, pads, and shoes. Yes, shoes, as these costumes decided making turtle feet was way too hard so they have black sneakers and leg warmers. It’s ridiculous. They also each come with a Santa hat which gently rests on the bandana knot on the back of their head. There are two styles of Santa hats between the four turtles and the only difference is which way the pom pom is going: 2 left and 2 right.
“Leo! You’re supposed to put the lights on the tree! On the tree!”
Most of the components of the bodies are reused from the prior tour set which means this is the dated 1990 movie body. The hips are the old pin joints, which is the main tell. The elbows are NECA’s own double-jointed setup and these ones were clearly cut to accommodate the much larger elbow pads of the Musical Mutagen Tour set. Here, they cut for the pad is too generous resulting in uglier looking elbows. The shell and plastron are new though and a better match for the source material compared with the other releases of these bodies. I’m not sure why we couldn’t get updated hips, but it is what it is. Paint across the board is mostly fine. The white of the Santa hats features numerous blemishes across the four while the bodies themselves are pretty clean. There is an overall harder plastic feel to these guys compared with other movie figures. Making use of the gripping hands is going to be harder than usual and there’s some flashing in the elbow joints. It gives the figures a slightly cheaper feel. These costumes are supposed to look cheap, but the figures don’t need to be. The paint around the teeth is at least an improvement over the tour turtles I have with less bleeding of the pink paint onto the teeth.
“Check it out – a tree stand!” “Donnie, this ain’t your best work.”
Articulation for these guys is essentially the same as the tour turtles, which is to say it’s basic. The articulated jaw is a welcomed edition and one of the aspects of these designs that stands out the most in my memory. They’re so ugly and NECA really captured that. Most of the joints are pretty stiff, some almost to a worrisome degree. These guys aren’t going to pose all that well to begin with so I’d advise not forcing anything if it’s fighting you. A hair dryer or hot water will be your friend. The shoulders and hips are especially tight for me while the elbows varied from figure to figure. The elbow joint almost looks like it wants to split which obviously isn’t good, but I haven’t had any breaks. I’ve also been pretty gentile. The ankles are also pretty useless so it’s too bad they didn’t figure out a better way to do the sneakers. The ankle joint really just needs to be visible with this design and it’s not the case. I’m sure the soft goods leg warmers aren’t helping.
“Come on, Mikey, no peeking!”
These turtles aren’t intended to mix it up with the Foot and instead are supposed to just look ugly and festive on your shelf. And to do so NECA included a bunch of Christmas themed accessories. In addition to the hats, each turtle also has a scarf. It’s a soft goods, white, fabric with a wire running through it so it can be posed rather well. One of the four in my set is frayed a bit, which sucks. There’s also a string of Christmas lights to drape over the head of one turtle. They’re sculpted in a soft plastic so it works reasonably well and makes your chosen turtle look like some sort of hideous Christmas tree. There’s also the framed pizza from the special which is just a plastic square with a pizza in the center. The lack of a glass pane means it’s also pretty easy to have a turtle hold it even with the really tight hands. There’s a little hand bell and also a manhole cover, because every TMNT universe needs one, I guess. There’s a skateboard with moving wheels and a nice deco on it and then we also get a whole bunch of presents. They all feature different wrapping paper and help fill out the display. To round out the release there’s also the customary set of optional hands. Each turtle comes with gripping hands, then we get a set of open, thumbs up, pointing, and loose gripping hands for the four to share. I wish we could get a full complement of at least the open and loose hands for the turtles, but this selection is pretty standard at this point.
“Check it out dude, the perfect gift for Splinter!”
Since these are the singing and dancing turtles from a Christmas special, we definitely did not need the usual weapons so NECA did not include them. What I think we definitely did need though is a tree! No Christmas tree in the set makes it feel pretty light. For my pics, I used the Figura Obscura tree, but since it’s not decorated it only works so well. And at $150, that’s unfortunate. There’s a lot of reuse here as well as some reuse potential with the gifts considering all of the Christmas stuff NECA does. For all I know, some of these gifts could even be from other sets, just not ones I have. I like the hats and I like the scarves. I’m a bit torn on if I would have preferred soft goods Santa hats to the molded ones we got. Normally, I’m for molded stuff, but since these were live action characters I think soft goods might have worked. We could have also got a stocking for each turtle. It feels like we should have got more and I question how well this thing will sell because it’s already pretty niche and the price won’t attract many impulse purchases.
“Whoa! No way! He does exist!”
“Huh? I thought I heard something…”
Criticisms aside, if you want some Christmas themed TMNT figures your options are pretty slim. It’s basically the ReAction figures Super7 did a few years back (which I have, but kept on card) or the Christmas plush of Raphael from back in the day. Maybe we’ll get a figure in the future from NECA based on the Michelangelo one-shot which took place at Christmas. And since Super7 is going down the 2k3 rabbit hole, maybe we can get Christmas turtles from the episode of the show based on that one-shot. What I’m saying is this set is fine, but we need more Christmas turtles! And while I think this set is too expensive for what it is, I am glad it exists. Figures based on an obscure and pretty terrible Christmas special is something I find fun and action figures should be fun. Now, if you’ll excuse me Christmas is coming and I need to deck the halls with pepperoni.
“Check it out Santa-dude, something way better than milk and cookies!”
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Awhile back, I decided to rank the various incarnations of the Teenage Mutant Ninja Turtles from worst to best. Occupying that dubious last place spot were the Turtles featured in The Coming Out of Their Shells tour. That may sound like the title of a TMNT sex tape, but it was something else entirely. If…
Several months ago, I reviewed a product called The Musical Mutagen Tour Action Figure Set. It was a set of toys based on the Teenage Mutant Ninja Turtles stage show, Coming Out of Their Shells, from 1990. Back then, the Turtles were so unbelievably hot that they could sell out a terrible stage show in…
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It’s the last Turtle Tuesday before Halloween, so this calls for something a bit spooky and what better way than to take a look at two figures from NECA Toys’ line of Teenage Mutant Ninja Turtles x Universal Monsters figure line? I haven’t been collecting this one because one; I have tons of TMNT stuff already to collect and two; I’m not a fan of the Universal Monsters. I think they’re fine, but I’ve just never been drawn to those movies or really cared about them. I didn’t even get a single release from the vintage Playmates line when they started this whole business that NECA has continued. I did get the Michelangelo as The Mummy because I just thought he looked cool so I have always been at least open to adding more to my Halloween TMNT display. It was just a matter of waiting for the right figure and at the right price.
Raphael and Leonardo have the honor of being the only turtles so far in this line to get a second figure. Both had a figure debut before these two with Raph cosplaying as Frankenstein’s monster and Leo going as Ygor from the same film. I don’t think anyone was complaining about Raph getting the Frankie treatment, but I definitely saw more than a few people who felt perplexed by the first Leo. Maybe this one makes up for that? For these figures, NECA has turned to two more recognizable monsters: The Wolfman and The Creature from the Black Lagoon. Interestingly, Leonardo already portrayed The Creature for Playmates making him the first repeat pairing in this line (for a turtle, April got to be The Bride in both as well) as it felt like NECA was actively avoiding the same pairings as Playmates. Leo also got to portray The Wolfman in that line so we’re looking at two characters who have been played by Leonardo in the past and now the present which is something that might be of interest only to me, noted Leonardo super fan.
The shells on these guys are pretty gnarly.
If you’re new to this line, this is basically what you expect. The only wrinkle that NECA has tossed into the gimmick is that the turtles are based on their look from the 1990 movie making this like an offshoot of NECA’s movie line. I feel that aspect is quite evident in the portrayal of Raph, but less so Leonardo, but that has more to do with the Creature’s facial features than anything. The line is definitely going for that NECA realism they like to put on a lot of their figures. These figures possess intricate sculpts and a lot of paint while making some sacrifices where articulation is concerned. Both come in the standard Ultimates style of packaging NECA is known for with new artwork on the front by Daniel Horne. The sculpts on both are by Tony Cipriano with contributions from Kushwara Studios and the paint is provided by Geoffrey Trapp and Mike Puzzo.
The sound of a wolf howling in New York is strange enough, but what’s really odd is some claim the wolf is howling, “DAAAAAAAMN!”
We’ll talk Raph first since he came out first. Raph as The Wolfman is about what you would expect. He’s clad in the familiar olive green shirt, but it’s been torn up along with his trousers. The head very much looks like Raph, but just covered in fur. He still has his pads and bandana and his hands and feet follow turtle anatomy rules, they’re just combined with a canine aesthetic. He has two portraits, one that’s neutral and one that’s in a yell. The yell is certainly the more fearsome of the two with the teeth prominent and well painted. The neutral expression is a lot of fun because it has an undeniable Muppet quality to it which I very much like since it was the Jim Henson Company that designed these original suits for the film. The most interesting part of the sculpt for me was the shell. NECA opted to cover even that in fur which certainly makes a statement. I suppose I never gave much thought to how the shell would be represented, but I was a bit surprised and amused by the decision. The detailing is all very nice though and the paint exceptional. The only downer with the presentation was the very sticky texture my figure possessed out of the box. In particular, the hands and belt. I’ve had this figure for months actually just letting it air out and it’s now finally reached the point where most of the tackiness is gone, but it was certainly unpleasant at first and I considered returning it.
I don’t think a mother could even love that face. Now, a giant sewer rat? Maybe.
Raph’s sculpt and paint are certainly nice, but the aesthetic of The Wolfman feels almost basic compared with The Creature. This is a true overhaul for Leonardo and one of the busiest sculpts I can recall ever owning. Every millimeter on this guy is textured. The scales form plates all over the figure’s body with lots of bony protusions on the limbs. The hands are webbed, there’s gills and fins aplenty, the weird fish lips, and the TMNT stuff like elbow pads and knee pads. Leonardo forgoes the belt in favor of netting which is done with soft plastic and draped over his torso. There’s also an extra rope with optional hooks and bobbers that he can wear. There’s a little shine to portions of the paint giving the figure a glistening quality like it’s an actual fish-man, err, turtle. There’s a gradient to the paint with dark green in the crevices giving way to a more yellow-green while the fins are almost bronze. The fins are very rigid so do take care to make sure this guy doesn’t take any shelf dives on you since I fear they’d chip easily. This figure is beautifully ugly. It’s an amazing sculpt and paint job, but also an off-putting one which I’m assuming is exactly what they were going for.
Raph has some bone sai and a fun “Muppet” head.
While these figures may carry a double licensing fee, NECA still finds a way to include enough stuff in the box to make them feel like a complete release. I already mentioned the second portrait for Raph, but both figures come with three sets of hands. For Raph, they’re gripping, fists, and open hands. For Leo, he has gripping, somewhat relaxed hands, and splayed open hands. Both figures also come with their signature weapons. For Raph, he has a pair of sai made from bone and the remnants of Talbot’s cane in the film. They look appropriately feral and Raph has storage for them on his belt. For Leonardo, he has two harpoons that are fashioned to resemble his katana. There’s rope wrapped around them in places and there’s a nice wood grain texture here. One harpoon also features a speared piranha which looks neat, though it would have been better if it was removable. He also lacks any weapon storage which is a bummer. I suppose you could thread the “swords” through his netting, and there are even some larger openings in it that may be intended for just that, but it’s awkward and I’d worry about it stretching over time.
That looks like it would hurt.
After the weapons and extra parts, Raph has just one more accessory in the form of a bear trap. It’s sculpted and painted really well to create the illusion of a rusted, steel, contraption and it does have real chain affixed to it. The trap can open and close as well. As for Leonardo, he has a bone forearm attachment which the box labels as a “fossil.” It clips onto the wrist and extends beyond his hand like a weapon. It’s very rigid though and a little hard to get in place, but it looks cool. He also has the necklace I mentioned with the optional hooks and bobbers, but no secondary portrait which might be a bummer for some. Lastly, Leonardo comes with a little tortoise buddy. It’s a slug figure that’s well textured and the paint is solid. He’s got a bit of a smile to his beak which makes him almost appear cartoony. It’s kind of a weird inclusion considering we didn’t get an extra portrait.
Leo comes with a friend.
Articulation for both figures is pretty basic and also limited. Both figures feature a ball-jointed head and neck with ball-hinges at the shoulders. They have the NECA double-jointed elbows that swivel above and below the elbow and they’ll struggle to hit a 90 degree bend because of the elbow pads. Wrists swivel and all hinge horizontally. There is a ball joint in the torso, but it’s pretty much worthless because of the shells. The hips are ball sockets and they go out to the side almost for splits, but forward and back is almost nonexistent. Especially for Leo who has fins on the back of his thighs that get in the way. The knees are double-jointed, and like the elbows, the kneepads will interfere. Raph has digitigrade feet so he gets an extra hinge joint in the ankle and one in the toe region while Leo’s feet are the usual hinge and rocker which offer little because of the sculpt.
He’s a happy little tortoise.
Of the two, Raph articulates a little bit better, but his digitigrade feet make him harder to stand. Leo’s sculpt is a massive hindrance to almost everything he can do. The shoulders and wrists are about the only things not impacted by the sculpt or an accessory. His hips and ankles are almost worthless. I’m surprised he didn’t get an articulated mouth, especially in light of the fact that he doesn’t have an extra head, but I’m not particularly bothered by it. Raph may move better, but he doesn’t articulate well. Both figures are very statue-like and aren’t going to be posed doing anything crazy. The sculpt and paint is what’s being counted on to sell these so if you’re a fan of the look that’s going to really be the determining factor on if you like these or not.
The best thing about this line is it creates a way for the turtles to hang around your Halloween decorations.
Raph and Leo are both sold in various places for around $35 a piece. I got Raph over the summer and held off on reviewing him until the timing made more sense while Leo is a figure I only acquired recently. I was leaning towards passing on him since I know even less about The Creature than I do The Wolfman, but Walmart had him on sale for $25 which was low enough to get me to bite. Hopefully he’s still on sale for those also interested in such a price. NECA is also doing black and white releases of all of the Universal Monster Turtles if that’s more to your liking. There’s a two-pack of Leo and Raph (Ygor and Wolfman) and a four-pack featuring the remaining four turtles which is a clever way to get both versions of Leo and Raph out there in black and white. Or it’s a terrible way to do it if you only want one. According to NECA, these repaints are also a bit of a stalling tactic as they work on more new sculpts for the line. With Leo and Raph getting two figures, it would stand to reason that Mikey and Donnie will follow suit and we still haven’t seen a Dracula in the line yet. Surely, NECA would not let the line end before getting to such a heavy hitter, it’s just a question of who is the most appropriate for such a prestigious character? And since I have three of the four turtles now, I suppose I’ll need to add Donatello. While I have actually been tempted by his Invisible Man mash-up, I might as well wait and see what his other figure turns out to be in case I prefer it. Maybe by next Halloween we’ll know what direction I went in.
Looking to add more action figures to your Halloween decorating? Here’s a few suggestions:
As the toyline and cartoon series started to go long, Playmates Toys turned to other ideas to keep the good times rolling on the Teenage Mutant Ninja Turtles. Long thought to just be some quick fad, the turtles outlived all expectations into the 90s spawning multiple films and video games and a cartoon series that…
When Glenn Danzig and Jerry Only reached a settlement over who owned the rights to The Misfits in the mid 90s (resolution: they both did), it set off a wave of new merchandise plus a new version of the band. What had once been a logo found mostly at punk and metal shows, the visage…
Happy Halloween, my fellow action figure enthusiasts! It’s a day for mischief, a day for candy, and a day to laugh at Death. Today, we’re laughing at a special kind of death, a robot death, and it comes courtesy of Super7’s in-house brand The Worst. The Worst is a line of action figures that’s basically…
When I was a kid, I didn’t really get a lot of comic books. I most often would encounter them at the grocery store and I always hoped my mom would end up in the check-out aisle with the comics instead of candy so I could maybe convince her to get me one. And when I was a kid, we also had an old hunting camp in my family for hunting and fishing. It was purchased by my great grandfather in the 1940s and it was basically a two-room dwelling not much better than a shack, but I was a kid and liked smelly, dirty, places where I could pee off the porch so it was awesome! My dad would take me up on occasion and when he would it often meant stopping at a convenience store where I was allowed to pick out snacks and such. On one occasion, my dad let me get a comic book too and I selected TMNT Adventures #10. Being that I wasn’t a comic reader, I was really confused when I opened it up and saw Raph in an all black costume. It would be years later that I would find out this costume was a wrestling costume the character just chose to keep wearing. It was cool though and something I wanted in toy form almost immediately.
These new Archie turtles share nothing in common with the toon line.
Last summer, NECA unveiled their take on the Stump Wrestling turtles from the pages of Teenage Mutant Ninja Turtles Adventures. They looked great even though they were just early paint masters. No articulation, just sculpts and paint. At the time of showing, I wanted them and figured it wouldn’t be too long, but that wait turned into 13 months. Now hitting Targets, this four-pack features all four turtles from issue 7 in their wrestling attire. No surprise, they look great, but they also feature some surprises too.
Check it out, dudes, new shells!
I think when NECA started wading into the Archie universe most assumed the turtles would come and when they did they would feature some similarities with the cartoon turtles. We were wrong. These first Archie turtles are entirely new sculpts. Nothing has been recycled from those cartoon turtles which are coming up on being ten years old going back to their original release. They have featured some modifications along the way, but it’s always fun to get new stuff. Especially as NECA seems more interested in wading into more stylized interpretations of the licenses they hold. These turtles, which are based on the artwork of Ken Mitchroney (who also supplied art for the box), look like they stepped right off the page. Assuming, of course, that page was illustrated by Mitchroney. Other artists worked on the book and while they all went for a toon aesthetic, they also all had their own signature look. I love Mitchroney’s work so these look terrific to me and the paint applications (credited to Geoff Trapp and Mike Puzzo) really bring them to life.
“This is some bullshit right here, turtle!”
For these new Archie turtles, NECA turned to the team of Tony Cipriano, Tomasz Rozejowski, and Kushwara Studios to craft the sculpt. That’s a pretty big deal for all involved because these figures will likely be repeated again and again for other versions of the characters. In comparing them to the toon figures, these Archie ones are noticeably chunkier. They stand right around 5.75″ which makes them just a hair taller than the original toon figures. What stands out more is that the proportions are different as they have bigger hands and feet than the toon figures. The headshape is different and the shell is very different. There is more of a horizontal approach to the panels on the shell where the toon guys have a shell composed around a center hexagon. The plastron doesn’t have that little, center, diamond and the limbs are also thicker. I like the toon turtles, but these new Archie figures probably do a better job of really capturing the style of the source material. They’re just fun to look at, and it doesn’t hurt that they have some pretty interesting attire.
“He’s got evil intentions with that sledgehammer!”
But wait! There’s more! This may be a detail more interesting for characters going forward, but NECA is making some engineering changes on their end in a lot of the waves they work on. And as far as I know, these new turtles are just the start. These figures are pin-less at the elbows and knees which also means these turtles also feature double-jointed elbows, something the toon turtles lack. Pin-less joints have become something that toy collectors pay a lot more attention to these days as Hasbro made it a selling point of their Marvel Legends line. Most import companies have been doing them a lot longer. They’re technically not pin-less, the pins just aren’t visible which is the whole point. For me personally, I don’t care that much as long as the visible portion of the pin doesn’t create an eyesore. For Hasbro, that happened a lot with Spider-Man as the outer arm and inner arm are different colors which meant the pin was often red giving him a red dot in the middle of a sea of blue. With the turtles, it’s never been an issue since they’re green so the pin could be green. Pin-less joints can also create an eyesore all their own because the joining piece for the knees and elbows is often cast in a firmer plastic which can lead to discoloration. With these figures, it’s fine and this may be less an issue with NECA since they paint everything. Hasbro does not, so it’s not uncommon to end up with shiny knees or elbows that are a different color from the rest of the arm.
Yes, that is Donatello on the left.
This post is already getting long so let’s get into it since we have four figures to talk about. To no one’s surprise, the base figure is essentially the same across all four turtles with only minor differences. They have different overlays and heads and share most of the accessories as well. It’s also a fun set to show someone who is not familiar with this version of the turtles because they may have a hard time figuring out who is who. Donatello is especially confusing since he’s wearing a mask that’s mostly red with some yellow. His knee pads and elbow pads are also yellow and if you were playing arcade games in the 80s then you know Michelangelo often ended up being yellow for some reason. Leonardo and Michelangelo feature their signature colors while Raph is in his all-black. The all-black looks really cool as it’s a matte finish with blue highlights. The paint across all four is really clean. The only issues I have is Michelangelo has a green dot on the wraps of his right forearm and there’s a little bit of paint rub/stick around Leonardo’s knees related to the kneepads he has on.
These guys are going to pose better than any of your other NECA turtles.
We’ll talk articulation now and my demo figure for this is going to be Raph because he’s essentially a blank body. The others have some impediments, but stuff like Leo’s shoulder pads is designed to move out of the way, but there’s no denying that Raph is going to have the absolute most range because he’s basically naked. The head is on a double ball peg with a ball joint at the base of neck. This gives you basically all of the range you could want at the head. Going back, the head will eventually hit the shell, but they’re still capable of looking up. The shoulders and hips are the same as the toons and have about the same range as well. The new double-jointed elbows look solid and will bend past 90 degrees. Not way past, but it’s an improvement. There is a diaphragm joint and the plastron is glued in around the pectoral region so the bottom will move out of the way. This mostly allows for rotation, but there is a little crunch forward and back. The other joints work as expected. Some of the knees and elbows will probably be stuck at one hinge or another, but I was able to free them all up without heat. The figures feel sturdy.
I guess you have to have a ring bell and fire extinguisher.
A box set of turtles styled around pro wrestling should lend itself well to accessories. For starters, we get some hands. All of the turtles come with gripping hands by default which, unfortunately, have horizontal hinges. For the brothers in green, we get a set of pointing hands, thumb’s up hands, flat hands, and wider gripping hands. For Raph, he has some open, style posed hands and a set of fists. We also get some things for the characters to wield. Up first is a sledgehammer which looks like a sledgehammer. There’s a fire extinguisher that appears to be a new sculpt when compared with past fire extinguishers (we’ve had a few at this point across various lines). The nozzle is hard plastic so it sadly can’t be articulated, but it looks fine. There’s also an ice cream cone, a can of not Pepsi, and a red cup with a straw. I guess this is stuff for the audience to throw at the boys in displeasure?
Lining him up…
Two items that are very much in the world of pro wrestling include the ring bell and a chair. The ring bell features a little dinosaur guy who I assume is the one who strikes the bell in the comic. It’s a very Flintstones-esque design. He doesn’t move or anything so it’s more for show. The folding chair is definitely more of a true weapon. It can open and close if your turtles need a seat, but it’s better utilized as a weapon. It’s a worthy addition and by far the best accessory of the bunch. Of note is what’s not included which would be the signature weapons of the turtles themselves. The larger hands mean that the older weapons from the toon line won’t work quite as well here, but I assume NECA is just delaying a set of Archie weapons until they do more generic turtles. I really only miss them with Raph since he would wear this costume for several issues so a set of sai would have been nice. An alternate portrait for each turtle would have been nice too.
Good God, almighty!
Which takes us to probably the only major negative here – the price. This set retails for $150 at Target. Based on how last year’s Mirage Turtles were sold, it’s entirely possible these guys get broken up into single releases for a wider distribution. Though given that they’re variants, maybe they won’t? I’ve often said that NECA puts a “Turtle Tax” on all of their actual turtle figures. Two-packs typically cost between $55-$60 and single, “ultimate,” releases are hovering around $36 now. The Pizza Club single toon turtles were priced at $38 and included less stuff than a typical ultimate figure. This is now the fourth or fifth four-pack to go for $150 so it’s not a surprise anymore, but it’s a bit of a bummer that these things seem to be coming with less and less.
This Stump Wrestling mini-universe is going to get even bigger!
If the price doesn’t bother you then I can give these figures a hearty recommend. I am having a lot of fun with them in a way I never did with the toon ones. They’re just fun to hold and pose. NECA is also really building out this Stump Wrestling setting with a lot of characters so these guys figure to occupy a space in one’s collection all their own. If you like turtles and have ever been amused by the world of pro wrestling then you’ll probably like these whether you read the comics or not. I’m pretty much all-in and this Archie subline is becoming my new favorite so expect plenty more from me.
Here’s more from the world of NECA and TMNT Adventures:
The next figure in NECA’s line based on the Teenage Mutant Ninja Turtles Adventures comic series is a much anticipated one for fans of those books and its spin-off The Mighty Mutanimals. And that’s because this character is making his debut in plastic. Previously, we looked at Slash who has been pretty well-represented in some…
Back when Teenage Mutant Ninja Turtles ruled the world, there was a lot of brand synergy between all of the various media being generated by this one mega popular piece of intellectual property. The comics came first followed by a toyline which necessitated the creation of an animated mini series to basically serve as a…
We’re almost done with all of these NECA Haulathon drops from March and up today is the last of the single-packed figures, the Mighty Mutanimal Dreadmon! Technically, he’s the third figure in NECA’s line of figures from the pages of Teenage Mutant Ninja Turtles Adventures since he’s listed as number 3 on the box. However,…
Last week we took a Turtle Tuesday off which feels like a rarity for this blog. And that’s because there seems to be new stuff featuring the Teenage Mutant Ninja Turtles branding coming out all of the time. And it’s only going to become more plentiful as the franchise celebrates its 40th anniversary this year. I’ve made quite a few TMNT purchases already this year, but this is the first featuring a 40th anniversary logo and it’s appropriate that it comes from Playmates Toys.
Expect to see that 40th logo on many more TMNT products going forward.
Most likely know by now that the Teenage Mutant Ninja Turtles were co-created by Peter Laird and Kevin Eastman as basically a gag amongst the two. They gave birth to this franchise, but perhaps the entity most responsible for a little comic book becoming a global phenomenon is Playmates. Those toys released in 1988 set the world on fire in their target demographic. Playmates was basically a doll maker before it decided to take a chance on TMNT after more noteworthy action figure producers had said “No thanks.” And even though it seems like everyone is making TMNT toys these days, it’s still Playmates that is the primary master license holder when it comes to TMNT.
The original sketches are featured rather prominently on the packaging.
The legend goes, that one night while drawing together in Dover, New Hampshire, Kevin Eastman came up with the idea of a ninja turtle. He passed the doodle onto his partner in art, Peter Laird, who was amused enough by the concept to do his own interpretation. Sometime later, the idea of a group of four anthropomorphic, ninja, turtles was fleshed out in greater detail and committed to paper. This version of the turtles is now referred to as the “Original Sketch” turtles. Truthfully, I had never heard of this image referred to in that way until recently. The actual image has been less celebrated than the original drawings and the Mirage Studios version that followed for Teenage Mutant Ninja Turtles #1. Playmates has chosen to celebrate this sketch in action figure form. It makes sense since the original drawings were of a singular turtle which most resembled Michelangelo. Playmates has already made Mirage versions of the characters and even recently re-released them. This set of sketch turtles is basically untapped, but I doubt it will be the last we see of them.
Weapon storage, baby!
Shipping now to Target stores, the original sketch turtles come in window boxes adorned with recreations of original Eastman and Laird TMNT art. It has a black and white deco for the most part with a green “The Teenage Mutant Ninja Turtles” logo in a font similar to the original sketch. On the top flap and rear of the box are Laird and Eastman’s original take on a ninja turtle as well as a print of the original sketch itself. There’s a brief blurb about the origin of these fighting teens and the sides of the box are reserved for images of the toys themselves.
Each turtle comes with an ooze canister which doubles as a standee for the original sketch recreation.
Each turtle is released separately and in the box you will find a turtle, a broken canister of ooze, weapons, holsters (if necessary) and a piece of a diorama to recreate the original sketch posing when all are purchased. Each character retails for $15, though I was able to take advantage of a sale going on at Target and got them for around $10.50 a piece. There was only one of each character and they were stocked in the toy aisle with the other Playmates products. Some Targets appear to be stocking them towards the back of the store with the collectibles so you may have to hunt them down. It does seem like stores are only getting one set initially, but since it’s a Target exclusive item there are likely to be restocks. So far there has been no online drop, but one could still come.
You also get a street diorama piece with each figure. Mikey also comes with the detachable box and board.
Even though the original sketch was in black and white, these turtles are depicted in their Playmates colors. That means a different shade of green (or brown, in the case of Donatello) for each turtle plus colored bandanas and pads. These are basically prototype turtles so they look just as funky as the original art. They’re more like tortoises, and if Cecil from Looney Tunes got together with three of his buddies to cosplay as ninjas they might look something like these guys. As expected, there’s a lot of shared parts between the four brothers, but also more differences than folks are accustomed to. A lot of that is due to the four not having a uniform look to start. Leonardo, for example, is the only turtle with kneepads while Michelangelo doesn’t even have a belt. They’re little guys too standing at about 4.5″ in height. The bodies are practically spherical while the legs widen as they go ending in rather large feet. Leo and Donnie feature expressions that are mirror images of each other while Raph and Mikey use the same portrait.
The hollow feet are definitely not great.
The round body on these guys might be fairly hollow, but there’s a nice weight to each figure. The paint is sparse, but where it’s applied it’s fairly clean. It looks nice around the bandanas and it’s pretty good on the elbow pads. Michelangelo and Leonardo both have a blemish on their right eye, while Mikey’s paint at the elbow pads is noticeably sloppy compared with his brothers. If this were a $35 turtle I’d be more critical, but at this price range it’s acceptable. The black linework in the teeth is a surprising touch and there are a few painted hashmarks on the plastrons of each figure. Someone willing to fully paint these to tone down that plastic sheen could probably make these look really impressive. The only other thing about them I don’t care for are the hollow feet. Sure, you can’t see such a detail when they’re on a shelf so long as both feet are on the surface, but it looks pretty cheap and does remove the option for kick displays.
These turtles are quite diminutive, but not really out of place with other Playmates turtles.
As expected, each turtle comes with their signature weapons. Even in this early stage, Eastman and Laird knew how they wanted to arm their creations, with only one slight change. Donatello is the skimpiest since he has just his bo staff. It’s fine. The wraps are painted and there’s a little blackwash so it’s about as nice as a bo can look at this price range. Leonardo has two katana and they feature wavy, distorted, handles and blades. This is in-line with the original sketch and not a defect of the product. He has two detachable sheaths which plug into the rear of his belt. The sketch has them going sideways, but they’re on pegs so you can orientate them however you wish. Mikey has his two nunchaku and they’re done with real chains. In a departure from most versions of the character, his weapons storage is on his forearms. The handles of the ‘chuks slot into them and it’s something I think Mikey should do more often. Raph has his sai and I like the shape of them compared with most versions of the character. He also has a sword because the original depiction of the character had one. He comes with the same sheath as Leo and it plugs into the rear of his belt. The weapons are all either painted or make use of colored plastic so they look rather nice and the figures have no trouble holding them.
Of course, they look downright tiny beside a Super7 turtle.
You can probably take one look at these guys and figure that articulation isn’t going to be anything special, and you would be right. It’s pretty much standard Playmates for their modern TMNT toy lines. Hinged pegs are used for the neck, shoulders, elbows, knees, and hips and they get solid range, but I personally hate the approach for hips. The shoulders actually have really good range because of where they’re placed. There’s no ankle articulation and the wrists just swivel. Some of the joints are a little tight, but nothing is loose. They can basically do the poses they’re supposed to so you can recreate the original sketch or do your own thing. My only real gripe is I wish the wrist cut could have been better blended into the sculpt and the same is true for the knee. Leo has the benefit of knee pads to hide the knee cut, but none of the others do.
It’s getting a little nuts how many versions of these characters we’ve seen over the years.
Each turtle also comes with a diorama piece and the previously mentioned ooze canister. The canister is broken and there’s a sculpted puddle to go with it. It’s not something that was present in the original picture, but it’s obviously a big part of the origin story of the turtles. It looks okay with the canister bits painted. It serves another purpose though as there’s a slot in it to hold the included image of the original sketch. It’s printed on a thick piece of cardstock and it works as intended. A fun inclusion and it comes with each figure. The diorama pieces are part of a city street. Leonardo’s piece includes a manhole cover that is non-removable while Mikey also comes with a box and board so he can be positioned above his brothers to recreate the sketch. The board and box are surprisingly nice with a little dry-brushing on them. Raph and Donatello come with the same piece and all four can clip together to form a display. It’s fun, and better yet, it works as these guys can basically nail the pose from the drawing. The only shortcoming is Mikey was depicted spinning one of his ‘chuks, but Playmates didn’t include a spinning accessory. It’s the one detail I feel like they missed.
There are numerous ways to display these boys, but obviously this is the money shot. It’s not a perfect 1:1 recreation, but it’s pretty damn neat.
For 10-15 bucks, depending on your luck with Target sales, these are pretty solid and fun figures to own. No one has done turtles based on this sketch before and it’s cool to see Playmates tackle it. I’m sure others will follow and we already know that NECA is at least planning on doing the original two turtle sketches in figure form, though neither has been formally announced as of this writing. This is likely just the first of many 40th anniversary celebrations for Teenage Mutant Ninja Turtles and it’s something I think most fans will want to add to their collection. It’s presently only available at Target, but Playmates stuff seems to rarely stay exclusive. I would not be surprised to see it offered later at online shops, or maybe even as a black and white variant (you know that’s coming) so don’t fret if you’re having a hard time tracking it down. Patience will be rewarded in the end.
Want to keep celebrating TMNT’s big milestone? Look no further:
With a new Teenage Mutant Ninja Turtles movie on the way this week that can only mean one thing: new action figures from Playmates Toys! With the license to produce toys based on TMNT becoming easier to obtain in recent years, Playmates has become a bit of a punching bag in the toy community. Some…
A dozen years ago, toy company NECA dipped its toe into the world of Teenage Mutant Ninja Turtles for the first time, and shockingly it failed to stick around. That’s incredible to hear for collectors currently chasing down Bebop and Rocksteady at Target, but it’s the truth. There are a lot of folks at NECA…
Playmates Toys has been the master toy license holder for Teenage Mutant Ninja Turtles for as long as I’ve been aware of TMNT. In the 80s, the toy line produced by Playmates was excellent: fun sculpts, imaginative characters, crazy set pieces, and tons of vehicles. It was a great companion to the animated series airing…
They call themselves punks, but look more like poseurs.
Another year, another Haulathon. Haulathon, and the very similar Fall Geek Out, have become basically the only instances each year where NECA releases Target exclusive Teenage Mutant Ninja Turtles merchandise as well as non-exclusive merchandise. It’s honestly not a lot of fun as it just creates a frenzy of panic where collectors aren’t sure what to expect. Will there be enough stock? Will any of this ever come back? Can I afford to miss out? Can I afford to not miss out?! I think last year I dropped over 400 bucks for this thing as there was something in the neighborhood of five two-packs, an accessory set, and some solo figures. You have to play the game though if you want to stay up-to-date with your collection, and after many trips to Target this past week I was at least able to land perhaps the most sought after this season: the Punk Disguise Turtles four-pack.
The spread. Only items not pictured are the extra hands.
The “punk” turtles is the name attached to the boys when they opt to go with leather jackets and sunglasses as a disguise over their traditional trench coats and fedoras. They popped up in the first mini series, albeit in different colors from what this box set represents. They showed up again for Usagi Yojimbo’s debut episode and it’s those outfits that NECA decided to go with. That means a black leather jacket for Leonardo, a dark gray leather jacket for Michelangelo, a brown leather jacket for Raphael, and a brown bomber jacket for Donatello. All four sport color-coded sunglasses with no bandana underneath and some fashionable high top sneakers. Going back to when I was a kid, I always thought this was a profoundly goofy look for the turtles. How on earth is this an actual disguise? Anyone who would see them would not be fooled at all. And why is it that adding a jacket makes them look even more naked than usual? It’s funny, and the whole show was pretty goofy so I am down for these types of releases from NECA that highlight just how goofy the show could get.
What kind of grocery store lets pants-less turtles in to do their shopping?
The four-pack is just that, a four pack of the turtles in these goofy attires. It comes in the now standard window box with toy photography on the sides and rear as well as a cross-sell of other figures. No flap or original artwork this time which is kind of nice since I won’t be tempted to save yet another box. These figures were sculpted by Josh Sutton and Tomasz Rozejowski. I don’t have a box from the Turtles in Disguise set handy and I’m curious if that’s where Sutton’s credit comes from as there are some parts shared. Then again, the hands in this set go way back to Trevor Zammit’s sculpts and he doesn’t get a credit. Either way, I do know that Rozejowski did a lot of the sculpting for this set which is mostly new stuff. Basically the neck, hands, and thighs are reuse. The bits inside the figures are likely reused as well, but the arms, torso overlays, shins, and shoes are new. The plastron is either new or heavily modified for the overlays which glue into the spot where the belt buckle normally would be. The back is hollow so these guys lack a shell, but there is a piece of the shell visible where the jackets end and that’s new.
The Turtle Van has plenty of room for groceries. It’s the ultimate Mom-mobile.
Obviously, the heads are all new and we basically get 3 identical ones and one unique head. The identical ones are all maskless and feature a large smile. The sunglasses peg into the sides of the head and have been glued in place, all except for the right side of my Raphael. It’s a good turtle likeness and I kind of wish the sunglasses were removable. These heads do not separate so what you see is what you get and they’re not compatible with the Turtles in Disguise heads. Michelangelo gets his own, unique, expression which is a big, toothy, grin. I do wish there was more variety here, even if it was just one more unique portrait to break up the display.
At least Usagi has sense enough to conceal his whole body, these dorks are going to blow his cover.
In true NECA fashion just about everything is painted. Even the parts molded in green plastic have some kind of overcoat to create a matte finish. It’s pretty clean too. Careful inspection of the shoes or the kneepads will turn up a blemish here or there, but nothing extreme. There’s a liberal amount of black linework on these figures throughout both the jacket and the physical anatomy. What’s not present is the usual two-tone approach to cel-shading NECA often goes with. It’s a feature of the line that is growing inconsistent the further we go. I’m not necessarily bothered by the omission so long as NECA keeps up the matte appearance and linework, but it may bother some people if they were expecting it.
Oh crap, I think I pissed them off with that “dorks” comment. Well, except Michelangelo who is apparently indulging in his favorite plant.
One of the big selling points for this set outside of the funny disguises are the alternate portraits. Each turtle comes with a more “punk” option that is an optional head with angry eyes and a mohawk. Once again, Michelangelo is the odd duck as he has these drowsy eyes (I’m sure other people will refer to these eyes as something else) with some vegetation on his head. This is from an episode where Michelangelo had to dress up like a plant to lure in a Seymour-like carnivorous plant. Maybe we’ll get the rest of the outfit in another set? The punk looks are from a European Tour episode, if I’m not mistaken. I don’t really remember them personally, but they look fun. And best of all, these ones are compatible with past sets as they separate below the bandana making these mouth options available for your other figures. At least, in theory they do, but these won’t work very well with any of the past versions of the Turtles in Disguise. I have both a matte set and a glossy one and I can say the full head-swap to these punk options look okay, but mixing the old eye parts with the new mouth parts looks pretty bad. The new Pizza Club editions of the turtles (single packed turtles being sold at Target now) should match them perfectly, but I’m personally not buying yet another set of turtles just to do that.
It’s great that the extra heads separate below the bandana for extra display options, but you’re not going to get much utility out of them unless you get the new “Pizza Club” release of the turtle figures.
The old mouth parts also aren’t going to work very well. They also don’t really fit on these new bodies because they’re too big.
The extra heads are, by far, the best included accessories, but we do have some more stuff. This set doesn’t seem as packed as that old Turtles in Disguise set and is more in-line with the recent four-packs. We get the standard assortment of hands: finger pointing, sai-gripping, open palms, and thumbs up hands. The four turtles all have to share those sets. Each turtle is equipped with gripping hands out of the box with Michelangelo and Donatello having the horizontal hinged hands and Leonardo and Raphael the vertical hinge. We also get two bags of groceries. They’re in brown paper bags and contain different contents. The items inside are fully sculpted and painted, but nothing is removable. One bag appears to contain food while the other stuff for Donatello’s lab. It’s a bit odd seeing the turtles purchasing so many vegetables, but this was the Usagi episode after all. Maybe they were for him?
Oh look, another skateboard and boom box…
At least this little robot dude is new.
We also get yet another skateboard. This one is a bit smaller than the last and has a more weathered appearance to it. It also rolls and I suppose it’s the best looking skateboard we’ve received so far. Speaking of things we probably didn’t need more of, there’s a pizza. No box or pan on this one, just toppings that appear to be pepperoni, mushroom, black olives, and banana peppers? Pretty tame by the show’s standards. Did you say you wanted another boom box for your turtles? Well you’re in luck because we got another one! I think this is the third one and it’s much smaller. It appears to be of the dual cassette variety and the turtles can hold it on their shoulder which they really need to be able to do in order to complete the look. Also included is a little ray gun with a red star on the handle. I have no idea where this is from, but it’s certainly from an episode. Lastly, is a little toy robot who is in a static pose like it’s running away from something or someone. It’s cute, though it’s another pull from the show I don’t have a specific memory of.
Even though these are the more “matte” Turtles in Disguise, you can still see how the punk turtles have a much darker shade of green for their skin tone.
Despite that, I think the new heads on the old bodies look okay. Just don’t try mixing and matching mouth and bandana parts.
The articulation this time around is a little different, but still pretty familiar. The head, neck, hips, and knees are all standard stuff from NECA TMNT releases of yonder while the big change is the inclusion of double-jointed elbows. Since these arms needed to be sleeved, it meant redoing the old single-jointed elbows with something better. I don’t know why they didn’t redo the elbows years ago for the regular turtles, and had they done so for the new Pizza Club versions they may have suckered me in once more, but it’s nice to have. I will say that I had a hard time initially with the thigh swivel on these figures. I had to invert them to get the proper leverage to loosen it up and they’re still pretty tight. I also wish there was a swivel at the ankle, but it looks like they just glued the feet onto the stumps of their shins. The ankles are not good as the range on both the hinge and rocker is pretty poor. And because of that, these figures can be more challenging to stand than expected. I’ll also add that my Donatello’s sunglasses head is pretty loose on the ball peg, though the alt head snaps on fine. Leonardo has a peg protruding from his left thigh that I’ll have to try and work deeper into the thigh with some heat. Otherwise, these are NECA TMNT figures. They’re going to move okay, but they’re hardly what one would consider super-articulated.
While a flying V guitar doesn’t strike me as punk rock, it’s certainly better than a keytar.
The one old figure that can make use of these new mouth parts.
This set of action figures is basically an expensive gag. If you are like me and always wanted to have these versions of the turtles on your shelf then you’re probably going to want this set. If they look too stupid to you though then I would say don’t bother. The extra mouth parts aren’t work the asking price of $150, especially since they’re not truly compatible with the old figures. I feel like NECA puts a Turtle Tax on all of their TMNT four packs and this one is no exception. The value is pretty poor as it’s putting each turtle at 37.50 a piece. If you parsed this set out into four separate releases there’s no way you’d find that much value in each one considering each figure only has one extra set of hands, one extra portrait, and an accessory or two. For the price, I feel like we should have got more extra parts to use with the other turtles or the two jackets seen in Season One which were red and white. With a modified approach, the jackets and arms could have been swappable pieces on at least Leo and Raph. If the mohawks and Mikey’s floral arrangement plugged into the bandana knot somehow that also would have given the new heads more utility. It is what it is though and that’s basically the going rate for a NECA four-pack feature the turtles. And if you’re curious, the new Pizza Club releases are $37 a piece and each only has one head, so I guess this four-pack is a better value?
Pay no attention to the Michelangelo driving the van…
If you’re looking to score a set for yourself then keep checking Target. These guys were part of the first week of Haulathon which seemed to have an unannounced street date of March 29th. It’s expected they’ll be shipping again during April so if you missed the initial drop it’s not too late. There will also be online drops on Fridays in April and this set should be a part of that as well. And if after that you’re still missing out, I’d say keep an eye on NECA’s webstore as they tend to make the turtle four-packs available through there as part of a second run. You’ll have to wait longer and pay their sometimes awful shipping fees (the flat rate option appears to be dead), but at least you should be able to get this set without having to resort to the secondary market. Unless you’re reading this in 2030, then you’re pretty well screwed.
When NECA started on this journey into the Teenage Mutant Ninja Turtles cartoon it first began with a video game. An adaptation of a video game, to be more precise. The 2016 San Diego Comic Con exclusive contained a four pack of the famous, green, pizza destroyers in a pixel deco. They were the first…
We’re well into the cold of winter and spring feels like it’s just around the corner which means it must be time for another NECA Haulathon. Haulathon, if you don’t recall from last year, is basically a tandem promotion between NECA and Target which was just an excuse to get NECA some more visibility in…
The early issues of Teenage Mutant Ninja Turtles released by Mirage Studios include a few guest stars here and there. One of them comes from the pages of Usagi Yojimbo, the samurai rabbit by the name of Miyamoto Usagi. The pairing of samurai rabbit and ninja turtles was a big enough success that it migrated…
It feels like it’s been awhile since we had a proper Turtle Tuesday around here, but today that streak ends. It also feels like a long time since we had a new wave TMNT Ultimates! from Super7 to talk about – and that’s because it has! Not including the glow-in-the-dark variant of Leonardo I looked at over the summer, the last figure in this line reviewed by me was posted on November 22, 2022. Who knows when I actually wrote that one, I’m guessing I had the figure in early November. At any rate, it’s now November 2023 so it’s been nearly a year. I don’t know why that is, or why we’re talking about a figure from Wave 8 while Wave 7 is scheduled to release in May of 2024, but it is what it is.
Looks like we’re just missing Donnie, but for some reason his disguise figure hasn’t even been solicited, but Punk Rock Don and Slam Dunkin’ Don have.
Space Cadet Raphael is the third Super7 reproduction of the 1990 Turtles in Disguise wave by Playmates Toys following in the footsteps of Sewer Samurai Leonardo and Michelangelo the Sewer Surfer. Raph is stepping out of the sewers and into the vastness of space as he’s apparently decided to become an astronaut. I’m not sure what about Raphael’s personality made him the most likely to do so (seems more like a Donatello thing), but I guess that’s not important. For me, the vintage version of this figure (which I sadly no longer possess) was one of my favorites. I don’t really know why, I just kind of liked how it was all put together. And I liked it even more after the release of Space Usagi because it meant Raph had a buddy to take with him on his expeditions. Because of my fondness for that figure, I was really looking forward to this update from Super7. Tempering my enthusiasm though was the fact that Wave 5 in this line was a mess. Wave 6 was better, but the repeated delays didn’t exactly add to my confidence – quite the opposite actually, so how did this one turn out? In many ways, I would say as expected, but that’s not exactly a good thing. Read on for more!
He’s in a bulky spacesuit, and yet he seems smaller than the other Raphs. That astronaut diet must be something.
Space Cadet Raphael stands at roughly 6″ in height. This puts him right in-line with the Wave 1 release of Raphael, which seems right, but then you factor in that this Raph is in a space suit and it makes less sense. Perhaps that’s a nitpick, but what’s not is that he has noticeably less mass than his naked counterpart. How does a bulky space suit make one smaller? It obviously doesn’t, but in the case of the figure I think it’s because most of what you see on the torso is an overlay. And underneath that overlay is just the basic “skeleton” of a Super7 figure, not a bulky turtle shell. Is it a big deal? I don’t know that it is. It’s likely something that will vary from person to person, but I personally liked how the previous Turtles in Disguise releases appeared slightly larger than the standard versions and I wish that were true of Raph.
I do like the almost quilted texture of the shell.
The sculpt on this figure is probably the thing people are likely to be most pleased with. The head is in-line with the vintage version, stylistically. The paint around the edges could be better, but it’s probably good enough. The suit has a lot of sculpted detail on it and most of those details are painted. The body is cast in a shade of white that has a slight blue tone to it. There’s blue air-brushing over it which I think helps to minimize that plastic look present on Deep Space Homer. There are yellow zippers along the side that are painted as well as a blue harness. The tanks on his back are a nice metallic silver with black straps painted on as well. The elbow and knee pads are red plastic and don’t quite match the finish of the painted parts so they stick out in a bad way. There’s also a couple of pouches sculpted on that aren’t painted either and they detract from the look of the figure. Super7 did add a wrist communicator though that’s a metallic silver and it flips open. Inside is a decal of Fugitoid so that’s pretty neat. The front of the torso is not a big sticker, but some kind of print. The flatness of it makes it look a little cheap, but it would look worse if it was a sticker.
“What’s up, Fugitoid?”
Raph’s got a new helmet this time around which some are referring to as a Storm Trooper helmet. I can see it, but I’m not convinced that was the intent.
Super7 usually goes big on accessories, and with this figure they went further than some. Raph comes with 4 sets of hands: open, fists, gripping, and trigger finger hands. They peg in pretty easily and come out almost too easily, but we’ll speak more on that when we go over the articulation. He has his standard head and the plastic dome to go over it. It’s a nice, clear, plastic or acrylic, but the way it was molded left this big, ugly, “nipple” in the middle of the top that sucks. Maybe the factory they used didn’t know how to do such a piece and do it right, but I have a Mr. Freeze figure with basically the same feature and his dome features no such imperfection. There’s also an alternate head and it’s basically Raph with a full astronaut helmet. It turned out pretty well. While I am loathe to go against the vintage original, I will say the new look is tempting.
Yuck. I don’t know what went wrong here.
For weapons, Raph has the same ones the vintage came with and then some. He has his laser pistol which is done in a metallic plastic and it includes a hose in the same color. It’s very flexible as there’s no wire inside and kind of feels like an old payphone chord. It plugs onto the handle of the gun and then connects to a port on the torso of the figure on the right side. The port on mine was barely open out of the box to the point where I couldn’t even tell it was a hole until I stuck something else in there. I had to widen it with a screw to get the hose to fit, but now it’s fine. Raph also has his “space sword” which has a design that appears to be close to the vintage figure’s, but also has a new, translucent, red, handle. It’s pretty cool, though I never think of Raph as a sword guy. Apparently Super7 doesn’t either as they also gave him a pair of sai. They’re sort of like the lightsaber equivalent of a sai as the bladed portion is in the same red, translucent, plastic that the sword’s handle features. Super7 must love this stuff because they also gave Raph some goggles made of the same plastic, though it also has a silver mouthpiece. Lastly, there’s a slice of pizza in a silver, vacuum, sealed pouch that looks pretty neat. The little green alien that was part of the vintage figure’s sculpt is also present, but now he’s a little buddy figure. He has an articulated head, but otherwise is just a slug figure, but a neat idea nonetheless.
I assume Raph never leaves home without his trusty sai, so it did seem odd that Playmates would send him into space without.
You won’t find me complaining about the accessories with Raph, but you will find me complaining about the articulation. Never the line’s strong suit, Raph is still disappointing even by those low standards. The head is on the usual double ball peg that’s really long. It works and works well as far as range of motion goes, but does leave a sizable gap where the neck meets that head. The shoulders are hinged ball pegs, but because Raph’s suit has these black cuffs at the shoulder, his arms only go out to the side about 45 degrees. They rotate fine, and the biceps swivel is acceptable as well, though a little tight. The elbows though are atrocious. I don’t think this figure even gets 45 degrees of bend there as the elbow pads are over the hinge. His elbows might be worse than Super7’s Optimus Prime – they’re that bad. It’s just a baffling design error. Why not just sculpt the elbow pad onto the figure? We know Super7 will never do a double joint for an elbow, even though they work best with characters like the turtles who have elbow pads, but doing it this way is unacceptable. It’s just dumb and it makes me question who approves this stuff over there. An action figure that can’t bend its elbows? It’s ludicrous. The wrists swivel and all of the hands have horizontal hinges, another mess-up that shouldn’t be as the trigger and gripping hands would be improved with vertical hinges. Super7 is usually good about that, but not here. The hands are also set too deep in the forearm so the hinge is almost useless. Try to bend the open hands into more of a cupping position (since you can’t get that our of the elbows) and they’ll just pop out. It almost feels like nothing is holding those hands in place and swapping weapons is a frustrating experience. Just take the hands out first and do it that way. Posing will also drive you crazy as if you go to bend the elbows or even rotate at the shoulder you’re liable to accidentally knock a hand out of place. This is not a well-thought out action figure.
This is as far as the elbows can bend.
Ranged or melee? He can do both.
In the torso is a waist twist, but because we’re dealing with a giant turtle here, it’s more like a pivot point. The legs connect via hinged ball pegs so Raph can just about do a full split as well as kick forward and back a decent amount. There’s rotation there as well so you get some thigh pivot, but it’s a bit tight. The knees, like the elbows, are single-hinged and feature kneepads to contend with. Raph can bend his knees better than he can his elbows, but still can’t do a full 90 degrees. The lower leg can also rotate on that joint. The feet have little range hinging forward and back. They basically behave like a ratcheted joint with only 3 positions. The ankle rocker works well though and is probably the most consistent joint from figure to figure in this line.
Can’t forget the pizza.
Like a lot of figures in this line, Space Cadet Raphael is a figure that looks reasonably good on a shelf, but isn’t that fun to handle. And it’s all a result of just bad design. It’s not cheap, it’s just incompetence. Why are things like the elbows getting worse as we go deeper into the line and not better? The original turtles can at least bend their elbows and the design is basically the same, but this one can’t. I also think the figure should be bulkier than it is since we are talking about a turtle in a spacesuit here. I didn’t mention it when going over the accessories, but a little more ingenuity with the sculpt to add some weapon storage also would have been appreciated. This figure comes with a lot, it’s the figure’s greatest strength, but he has no where to put any of it when he’s not holding onto it. A holster for the gun, some loops for the sai, anything would have been better than nothing. Again, this isn’t stuff that would have cost Super7 more money, it just requires more thought.
Raph, you’re gonna need a bigger gun.
“I can’t believe NASA put this guy on my crew.”
This figure is basically relying on nostalgia to sell you on it. And with me, it got me. I know preordering a Super7 figure is a risky proposition, but I did it anyway. I have more on preorder, but I’ve mostly stopped doing so until I can see the finished product. Had I known what I was getting going into with this one, would I have still bought it? Not at the MSRP of $55. This isn’t worth it. It’s not the trainwreck that Sewer Samurai Leonardo was and it looks better than April or Shredder, but it’s not exactly a strong addition to the line. I think on clearance this one has value, maybe at $35 or so, but it has too many problems to be a recommend at $55. I hope Super7 takes such criticism to heart as I certainly don’t want to dislike their products. I have liked many of them in the past and I will have some a review very soon at that. It’s just frustrating to see a company keep making stupid mistakes with a property that should be a homerun.
Want to see what I thought of the other Turtles in Disguise or maybe you’re curious about that Optimus Prime I mentioned:
Well, after looking at the Wave 6 Slash a couple of weeks ago we can now finally turn our attention to a Wave 5 release from Super7’s line of Teenage Mutant Ninja Turtles Ultimates! series of figures: Sewer Samurai Leonardo. The thing with TMNT is, you have the four good guys, a few core allies,…
We are back with one more look at Wave 6 of Super7’s Teenage Mutant Ninja Turtles line of Ultimates! action figures: Sewer Surfer Mike. This, like every figure in the line so far, is a recreation of a Playmates Toys figure from the vintage line of TMNT action figures, and in this case it’s of…
I think we’re over discussing the merits of non-transforming Transformers, right? It’s been done for a long time, but was really pushed to the forefront with the Hasbro RED series in 2020 and while there will always be a section of the fanbase that wants nothing to do with such a concept, it’s still an…
A new set of turtles are ready to rock the town without being seen.
With a new Teenage Mutant Ninja Turtles movie on the way this week that can only mean one thing: new action figures from Playmates Toys! With the license to produce toys based on TMNT becoming easier to obtain in recent years, Playmates has become a bit of a punching bag in the toy community. Some of that is justified, but some of it really isn’t as Playmates has primarily been a company making toys for kids to play with. Sure, they’ve made attempts at collector grade stuff over the years with varying levels of success, but the company’s bread and butter is making toys that kids can beat up and parents can acquire at an affordable price. There’s room in the world for such an approach, especially in light of the loosening licensing restrictions, and Playmates does it pretty well.
Because the company is focused on non-collector action figures, I’m usually able to ignore whatever Playmates is putting out. It’s stuff that’s just not for me. Even their vintage reissues aren’t really on my radar as I lived that already, but whenever a new version of the turtles shows up the temptation to add them to the ever growing collection is often there. I sometimes resist the pull as I did for the Bay turtles and the Rise ones, but when the toys come out and are pretty cheap it’s hard to ignore.
Playmates will apparently never get sick of the weapon sprue.
And that is the case with the new lineup of figures based on the upcoming Mutant Mayhem film. That movie features the four heroes with a newish look. They’re instantly recognizable as the four turtles, but they’ve been altered enough to have their own flavor. And overall I would say those designs are fine. Yeah, there are things I like and don’t like (which we’ll get into when we talk about the figures), but they’re not repulsive like some other versions of the turtles have been. They’re also not and likely never will be my favorite interpretation, but the 2012 turtles weren’t either and yet that show is one of the best TMNT things ever!
The sprues feature very similar accessories to what came with the 2012 turtles.
The inaugural wave of Teenage Mutant Ninja Turtles for the new film started showing up at retail a few weeks ago. Because of my insistence on only posting TMNT stuff on Tuesdays, this post is a little dated, but I’m guessing these figures will be shipping all summer long. The figures come on blister cards with artwork from the film on the front and even on the cross-sell on the back. You still get a little I.D. card for each character that can be snipped from the back and really not much has changed when it comes to the approach. The inaugural wave contains the four turtles, Splinter, and some baddies, but I only went with the turtles. Maybe I’ll come back for more after seeing the film in August, but probably not.
Weapon storage is mostly the same as always, but Raph lost his pizza holder.
The line is basically a 5″ scale toy line where the characters really don’t even scale with each other. This is in keeping with what Playmates typically does so if you’re after a line with a true scale, this isn’t it. There also looks to be a little more effort put into the actual turtles, maybe because Playmates views them as the figures that will make or break the line, and they’re at least not all the exact same height. The shortest is Mikey who stands at a tick over 4.25″, next is Leo and Donnie at 4.5″, and finally Raph at 4.75″ is the tallest of the four. The main driver of their look would appear to be the classic animated series. All of the turtles wear colored bandanas and various pads and wraps. The belts are black with an initial on the buckle and weapon storage as well. Leonardo is the only one that gets a shoulder strap and each turtle is colored with a different shade of green with Donatello being the palest and Mikey the darkest.
These guys are pretty little.
Where things are changed is really the general shape and accents. These turtles are fairly lean and not as chunky as many of their predecessors. In terms of shape, they feel most like the 2007 turtles from the film TMNT, but with each turtle having a different head shape. Michelangelo’s is the most extreme, as the film’s trailer points out it looks like a watermelon. There are other little differences as well. Leo has some sculpted ninja stars on his belt while Donnie is adorned in “techy” stuff. He has a fanny pack and cell phone slung around his waist plus some glasses and headphones he can either wear or just have dangle around his neck. Raph has the full skull cap which is reminiscent of his Rise persona and he even gets some 90s inspired pouches on his belt. Mikey’s design is the most straight-forward as his only real embellishment is a painted belt buckle. He should have braces, but Playmates opted not to attempt them for some reason.
They’re little, but not much different from past Playmates offerings. That 2007 TMNT line sure stands out though.
The sculpts overall are pretty solid. There doesn’t appear to be much of any reuse between the four as there are lots of subtle differences. Raph is the most chunky which appears to be accurate to the film. His chunk is mostly in the torso, but the arms and lower legs are a bit thicker too. Playmates opted to outline the eyes and mouths on each figure in black which really helps to make them pop. Aside from that, paint hits are kept to a minimum and are limited to the various pads and painted details of the belt. Would these look better with fully-painted bodies? Sure, but it’s not what they’re going for. I do wish the plastron on each turtle had some paint, especially Raph’s with its scarred portion, but the presentation is solid. They might be the best looking set of turtles Playmates has done since the originals.
Articulation-wise, these guys are very similar to what Playmates has been doing since the 2012 toy line. It’s basic, but certainly better than the vintage line or the comparably more expensive Super7 ReAction brand. The head is on a ball peg and each turtle can look up, rotate, and tilt there with basically no room to look down. The shoulders are ball-hinged and can raise out to the side past horizontal and rotate around at an angle due to the shell. The elbows are also hinged-pegs so they swivel a bit and bend about 90 degrees. The wrists just peg in and swivel. At the hips, more ball-hinges which I really don’t like for hip joints, but they work okay. They swivel and will kick out to whatever the direction the hinge is facing. They don’t go very far though as the peg is too far up into the shell so no splits and no 90 degree kicks. The knees are hinged-pegs like the elbows so they swivel and bend pretty close to 90 degrees. At the ankles, just swivels like the wrists. In short, it’s decent for the price range, but ball-socket hips would have been better and likely would have cost the same. Hinges at the wrists and rockers at the ankles would be pretty nice to have as well, but again, it’s a budget line. It does make me wonder if just a ball-socket ankle would work better though, but maybe they’d be prone to separating too easily for a line aimed at children.
Four baby turtles!
The accessories for these guys should feel pretty similar to longtime TMNT fans. Each figure comes with his signature weapons: sai for Raph, katana for Leo, nunchaku for Mikey, and a bo staff for Donnie. Only Donnie gets one weapon with the others being dual-wielders and I’m happy to say we get some paint on all except Donnie’s staff. It’s not amazing, but it’s better than the often monochrome approach and it’s basically just to differentiate the metal and wooden portions of the weapons. The belts all have weapon storage as well that’s easy to use with only Mikey’s being tricky. That’s primarily due to the pre-posed nature of his ‘chuks which seem to work best if you alternate the slots on his back. Of the four, I do like the nunchaku the least and it’s just because the shape is not ideal.
There may be little “wow” factor here, but you can’t beat the price.
In addition to those weapons, each figure also comes with a classic weapons rack. They’re in two different shades as Mikey and Donnie’s are the wood color while Raph and Leo’s the metallic color. Raph, Mikey, and Leo have broken canisters of ooze on theirs with Donnie coming with the intact canister. Each figure gets a different throwable weapon and pizza slice and then a unique set of weapons. Mikey has some microphone ‘chuks and Donnie his bladed staff and some other stuff that’s pretty familiar compared with the 2012 line. It’s probably fun for kids, but for me I’ll probably just leave the sprues intact. Collectors interested in painting these things will probably have more fun with them though. Lastly, each figure comes with a pre-mutated version of himself. It’s a little slug figure colored all in the shade of green used for the character. To my surprise, the little turtles are all unique sculpts. It’s a fun little throw-in.
These turtles are pretty fun to look at and handle. They won’t blow anyone away, but I can’t imagine anyone declaring them trash. And I haven’t even mentioned the best part: they’re only 10 bucks! Yes, that’s right, for less than the cost of one Super7 turtle you can get all four. That’s an incredible deal in today’s market and hopefully it leads to good things for Playmates and the TMNT franchise. I’d love it if either of my kids threw these guys on their Christmas lists, though it’s probably not happening in my house, but not for lack of trying. There are some shortcomings with the figures: the articulation is so-so, the opacity on the whites could be better, and Mikey’s weapons also aren’t optimal. If you want better paint, there are special editions of each figure that are painted-up to look more like the film, but they’ll cost you triple what these do. The issues are easy to overlook at this price though and these guys will look great with your other Playmates figures. Hopefully the movie is just as good!
Interested in what else Playmates has put out there for TMNT?
A few years ago, Mattel launched a new subline of action figures based on their most famous IP: Masters of the Universe. The subline was titled Origins and it basically took the vintage toys of the 80s and updated them with more modern articulation while still preserving that vintage aesthetic. And ever since then, collectors…
Playmates Toys has been the master toy license holder for Teenage Mutant Ninja Turtles for as long as I’ve been aware of TMNT. In the 80s, the toy line produced by Playmates was excellent: fun sculpts, imaginative characters, crazy set pieces, and tons of vehicles. It was a great companion to the animated series airing…
I’ve been out of the toy collecting game for several years now. I used to enjoy it as a hobby and it was a nice way to link my childhood to my adult life as I pursued action figures of characters I loved as a kid. It became a compulsion eventually. I started off just…