Mezco One:12 Collective Mighty Morphin Power Rangers Green Ranger

Say it with me: “It’s morphin’ time!”

Remember San Diego Comic Con? That event back in July? Well, it turns out people are still waiting on product tied to that event. It’s become such a huge event in the world of collecting that most companies that attend have some sort of event exclusive to either sell or give-away. The action figure producers of the world all go about distributing those in different ways. Some companies strictly sell product at the event on a first come first serve basis. Others like to make the product available online too for non-attendees. Some setup preorders that ship after the event while others open preorders for a future production run. In short, the whole concept of an “exclusive” is barely hanging on, but no one cares because if a company has a neat figure ticketed for the show then most would like to be able to buy it without going to San Diego.

The Green Ranger is only my second figure from Mezco joining the 1989 edition of Batman.

For Mezco, one of their exclusives this year was the Green Ranger from Mighty Morphin Power Rangers. Mezco opted to sell the figure at the event and also allow fans to preorder one before the event which would ship once the event was concluded. NECA did the same thing and I got their set several weeks back. Mezco took their sweet time though and even though the event ended nearly two months ago, I’m just now getting my Green Ranger I paid for back in June. And that was after it sat in “label created” purgatory for a month in the FedEx app. Speed is clearly not Mezco’s strong suit. This figure, after all, was first unveiled more than 2 years ago. At least with this one Mezco didn’t put it up for preorder and take everyone’s money back in 2021, lord knows it was a long wait for Batman. Making the most popular Power Ranger a convention exclusive though was surprising, but maybe Hasbro limited the distribution. Either way, the figure is out and in people’s hands now and I’m here to tell you if it was worth the wait.

I’m not a huge fan of soft goods costumes on figures, which is why most of what Mezco puts out doesn’t appeal to me, but this figure works with about the only eyesore being this seam on the rear of the figure.

My experience with Mezco is very limited which I detailed in my Batman ’89 review not that long ago. In short, most Mezco figures don’t appeal to me. Their bread and butter is soft goods clothing and most of my interests are taken from animation or comics and soft goods on most superhero bodies just look frumpy and bad, to me. I wouldn’t pay 10 bucks for most Mezco figures, let alone the $95 and up many go for. Where Mezco’s strength lies with me is in live action properties. I got the Batman figure because it was based on a live-action movie and I wanted a figure that looked like it stepped off of the big screen, but at a smaller scale than what Hot Toys provides. Mighty Morphin Power Rangers fits that aesthetic very well. Plus, it gets to compete with other versions of the characters released in just plastic. It’s apparently quite challenging to get these simple designs to translate well to plastic making the soft goods approach very intriguing. When Mezco first showed off its render of the Green Ranger, I knew I wanted it because it looked almost perfect. I’m basically a casual fan of MMPR, but I’ll grab a Green Ranger when it’s interesting or otherwise just looks good and I can be happy with just that. Mezco’s offering figured to be the most expensive Green Ranger I’d ever get, but it also looked like a safe bet to be the best.

The Lightning Collection (left) might be closer to true 1:12 scale. The Super7 version (right) is supposed to be 1:10.

The Green Ranger comes in the standard One:12 Collective box with insert tray inside. There’s some artwork on the front of the character which is repeated on the back. There are no product shots and no window, but since it was sold only at a convention where one was on display or online I guess it doesn’t matter. The figure comes covered with bits of plastic to protect the paint and soft goods, but isn’t otherwise held down by anything in the tray which is nice. Once placed on a surface, the figure cuts a pretty nice profile, though Mezco clearly took some liberties with the design. The figure is a little bulkier than the actors who played the character on television as well as taller. I mentioned this in my Batman review, but I find it amusing that an action figure line that lists the scale right in the name seems to play fast and loose when it comes to scale. Jason David Frank (R.I.P.), who played Tommy the Green Ranger in the American broadcast, was only 5’11” but this figure is about 6.5″ making it half an inch too tall. And if you’re thinking maybe Mezco was trying to match the height of the Japanese broadcast, that actor was actually a touch shorter. The scale isn’t really a huge concern for me as this is a one-off in my collection, but it might bother some.

“How dare you exclude The Shredder from the comparison shot?!”

The figure itself is quite impressive in hand. The helmet looks to be pretty spot on to the show, including sculpted seams and belt buckles on the rear. The helmet is a very saturated shade of green with a bit of a matte finish. Some may have preferred a glossy finish, but I really like how this turned out. There’s plenty of gloss on the visor and the painted details like the red diamond and silver dragon teeth are cleanly applied. The only detail it appears to lack are the nostrils for the dragon portion. The Dragon Shield is modeled after the Japanese costume and is painted gold with a slight pearl finish to give it that shine it had on television. The black is cleanly applied in the center and the arm bands match the finish of the shield. The Power Morpher is glued down to the belt and has all of the right details in place. The paint there is terrific, as is the black linework on the belt itself.

It would be great if the suit didn’t have this lined texture, but on a shelf it won’t be as visible.

The soft goods costume is stretchy and feels almost like a nylon material. The texture is a bit off from the show, but that’s going to happen at this scale. It also lacks that silk-like shine the material in the show had, but that would have likely been quite hard to duplicate and on a shelf this is going to look pretty damn good. You do have to accept that there are going to be seams in the costume, but most can be posed away. Where the suit is sewn shut on the rear of the figure’s torso is a bit ugly, but it’s also on the back and should be out of sight. The only real nitpick I have for the appearance is that the green triangles on the gloves and boots don’t quite fill the area carved out for the paint. Aside from that though, the presentation is terrific right down to the zipper placement on the gloves and boots. The white diamonds are present on the shirt portion and they’re printed on. The shield is removable (I have yet to remove mine as it looks like a pain to get back on) as well should you wish to display your Green Ranger without it. The arm bands are floating, but in order to remove them you would likely need to remove the entire glove first and I don’t know if they’re designed to come off.

Mezco went for a different look with the unmasked portrait. I don’t hate it, but I’ll also never use it.
In terms of capturing the Jason David Frank likeness, I might give the edge to Hasbro.

This figure comes loaded with accessories, many of which will feel familiar to those who purchased the Super7 Green Ranger. I suppose that’s because there aren’t a whole lot of obvious accessories for a Green Ranger figure, so companies end up doing the same thing. We do get a non-helmeted head featuring the likeness of the late Jason David Frank from his first appearance on the show when he had long hair held back by a green sweatband. The green is a dingey green and it has some brown paint over it to make it look dirty. He’s sporting a cocky expression that’s at least different from what we’ve seen out of other toy makers, but the likeness isn’t quite there for me. It’s not terrible though and the portrait is well-painted. Even if it was perfect, it’s not something I’d ever use for a display.

He has the required Dragon Dagger and the hands to “play” it, but getting him to pose with it is trickier than I’d like.
It is possible to fake it, but as you can see, the button pressing hand won’t actually be on the dagger. The button pressing hand also doesn’t actually grip the dagger so you can’t just do a one-handed pose with it.

The Green Ranger also comes with an assortment of hands. Out of the box, the figure features fists, but he also has five other sets of hands to choose from: clenching, gripping, trigger finger, open, and a set of flute/Dragon Dagger playing hands where the right hand is posed as if it’s pressing the buttons while the left is a gripping hand with two fingers extended. They obviously pair with the Dragon Dagger which looks fantastic. The little, gold, buttons on it are separate pieces though and I’ve read reports of them popping off for some folks so do be gentle when trying to slot the dagger into one of the hands. It pairs with the included black holster that just clips onto the belt. It has a strap on it that’s designed to come off to allow the dagger to slide in, but it’s really stubborn and took some courage to pry open.

Does the Green Ranger really need a Blade Blaster? No, but I’ll take it.
And it even converts into “pew pew” mode!

If you don’t want to display the black holster on the figure’s hip, there’s also a white holster which is what the other Rangers use to carry their Blade Blaster. The Green Ranger only used a Blade Blaster once, that I can recall, and it was when he was a villain, but Mezco still included one anyway. It’s pretty neat because it actually functions like the one on the show with just one alteration. That means it can convert from pistol to dagger mode and the only cheat is that the blade portion is a separate piece that pegs in. Everyone else who does Power Rangers at this scale or near it just does multiple pieces for the Blade Blaster so it’s pretty cool that Mezco was able to do one that works. The paint is also pretty nice on it. I normally would never consider displaying a Green Ranger with a Blade Blaster, but Mezco did such a nice job that I’m really tempted to.

Did you want the Sword of Power? No? Too bad!
Now that’s the sword you want! And it should probably go without saying, but this version is far better than the Hasbro or Super7 one.

And that’s not all as we have three more weapons to talk about. All three were also included with Super7’s Green Ranger (I bet they’re happy they managed to beat Mezco to market) and they are the Sword of Darkness, the Sword of Power, and the Mega Heater. The Sword of Darkness is the best version of this weapon we’ve ever received. The sculpt is perfect, there’s no bending or warping like there was with the Hasbro version, and the tassel was done with a black wire so it can be posed. The paint is also very nice and, once again, I’ll be really tempted to use it in my display because I just always loved the look of this blade. The Sword of Power is fine, but I don’t like the look of this weapon so it will never see action for me. The Mega Heater also looks like it should and this figure can hold it with both hands. It’s fine, but it’s just not as interesting to me as the other weapons available.

It’s lightning time!
There’s also some bigger lightning.
Blade lolly!

To spruce things up with said weapons are some effect parts. For the Dragon Dagger, we get two, green, lightning effects with one being shorter than the other. They can slot over the blade and add a little drama to your posing. You can also attach them to the clenchy hands, if you wish, which I think he did when he was evil in the show, but I could be mistaken. Both parts are done with translucent, green, plastic and have some bend to them, but they’re not so soft that they can’t hold their shape. There’s also a green wave type of effect that the Dragon Dagger slots into. I don’t recall this from the show and I also don’t think it looks particularly good. It just makes the Dragon Dagger look like an oddly shaped lollypop. Your mileage may vary.

Here we have the little blast.
And here’s the big blast! These things actually make the Mega Heater worth displaying.

For the Blade Blaster and Mega Heater we get some blast effects. They’re done in traparent plastic and painted red. The smallest, and thinnest, of the three is intended for the Blade Blaster when in gun mode. It does not slot in very easily, but I was able to get it in there. These pieces are a bit brittle feeling so you’ll want to be careful not to snap them. There is a little flex towards the end, but not where the peg is. My small one is slightly warped too, but it looks okay in the weapon. The other two blasts are for the Mega Heater. One is long with a more pronounced muzzle flash while the other is shorter and seems to get thicker as it stretches out from the gun. I definitely prefer the longer one, but both definitely enhance the otherwise ho-hum Mega Heater for me to the point where I could talk myself into using it at some point. Lastly, we have the traditional Mezco stand which has three hinges in the armature and ends in a rotating claw. The base is black with the Dragon coin painted on in gold and it looks fine. It also gets the job done for more dramatic poses or serves as a base.

And lets not forget the stand. It can be used as a foot peg stand, or you can attach the armature for something more dynamic.

That’s a whole lot of stuff in the box, but can the figure make much use of it with its articulation? Figures in soft goods are always limited to some degree when it comes to articulation because clothing over plastic is going to be more cumbersome than bare plastic. That’s just a fact. It doesn’t mean the figure needs to be articulated poorly though. The head is on a double-ball peg and it can look up and down a bit with plenty of room for nuance posing. The shoulders are likely just ball-hinged joints that can’t quite come out to a horizontal position. There’s forward and back rotation, but given the soft goods, you probably shouldn’t try to rotate all the way around. There is a biceps swivel and the arm bands slide out of the way easily to access that. Following that is a double-jointed elbow which bends past 90 degrees smoothly. The forearms swivel where the glove meets the arm and the hands are on ball-hinges so they have all of the movement they’ll need.

Did the Green Ranger ever make lightning snap from his hands? I feel like he did.

In the torso, it feels like a ball-joint in the diaphragm area. Tommy can arch back and forward some, though the Dragon Shield will get in the way a bit if it’s on. It also rotates just fine and bends to the side nicely. At the waist, it feels like there may be a twist, but it’s very tight and I don’t want to force it. The hips can go out to the side almost to a full split, but don’t quite hit 90 degrees kicking forward. There’s no range kicking back, but there is a thigh swivel under the clothes. The knees are double-jointed and bend well past 90 degrees and there’s a boot swivel below that. The ankles hinge forward and back an acceptable amount while the ankle rocker is pretty limited rotating in. It actually has more range going out which is a bit odd and not really useful.

If you don’t care about screen accuracy then you can have your Green Ranger play the flute one-handed.

Mezco’s Green Ranger, in some respects, moves better than I expected. The shoulders are a bit finicky, but the rest is all nice and smooth. There’s some trepidation that comes with the design because if that costume rips it’s game over, but it’s very stretchy so it’s not as scary to move as it could be. I probably wouldn’t leave it in too stressful a pose, but most should be fine. Really, the only thing I don’t care for is that this figure still can’t really play the Dragon Dagger. It can get close, and if you force it the dagger can reach the helmet’s lips, but once you stop forcing it the arms will snap back into place. It’s definitely easier to fake it with this figure than it was the others, but for $95 I feel like we shouldn’t have to. The Dragon Shield is pretty stiff and rigid, but it doesn’t appear to be causing any issues. The figure probably just needed a butterfly joint to really be able to pull it off, but Mezco declined to include such.

I bought this with the expectation being that it would be the best Green Ranger figure in this scale out there and I do believe it has delivered on that. I don’t begrudge those who wish to spend less and feel happy with one of these other two though.

That $95 price tag is really the biggest negative about this figure. Especially since most are going to have to pay a shipping charge to get it, unless you happened to get it at San Diego Comic Con. And since the item is waitlisted it may cost even more to acquire at this point. I don’t know if any figure in this scale should cost that much, but at least with this figure I feel like we have the best Green Ranger figure to date. And that goes for larger scales as well. It’s not a perfect 1:1 likeness to what was on television screens in 1993, but it’s 95% of the way there and the only differences seem to exist for the figure’s benefit. He’s not as skinny as he could be, but not jacked like some of the other action figures released. The soft goods give it a close to screen accurate look without the overly sculpted wrinkles and such we’ve seen from Hasbro. All of the little details are there and you’ll be hard pressed to want any additional accessories. Maybe the green candle?

This one is expensive, but damn does it look good.

Mezco’s Green Ranger was a long time coming, but it was worth the wait. If you have the spare coin and a love for Power Rangers, then give this one a look. I think it’s an easier sell when you’re like me and don’t need the whole team because that’s a serious investment. As a one-off splurge, this figure is quite a treat. If you think getting it will tempt you to get the other five then I guess make sure you’re prepared for such an expense.

Interested in more Mezco or perhaps you want more detail on past Green Rangers?

Mezco One:12 Collective Batman (1989)

When it comes to the world of more high end action figure collectibles, I’ve been able to get my hands on a few. Some rather prominent companies have yet to cross my path though, and it’s not really for any reason other than they either don’t make what I like or I don’t really like…

Keep reading

Super7 Mighty Morphin Power Rangers Ultimate Green Ranger

We continue to finally offload some long standing preorders this year and up next is Mighty Morphin Power Rangers from Super7. It was June 2021 when these figures were announced to the surprise of many. Why? Because Power Rangers are now owned by Hasbro, probably the biggest toy producer in the world who has its…

Keep reading

Hasbro Lightning Collection Mighty Morphin Green Ranger

In the early days of the ongoing Covid-19 Pandemic I found myself filling the social hole in my heart with toys. That has continued, but in the earliest days I went backwards. I grabbed some toys that I had wanted as a kid, but never got, and I talked about them here. One such toy…

Keep reading



Danzig – MGM Music Hall at Fenway Boston, MA 9/11/2023

The dark one embarks on his final tour?

It’s 2023 and I’ve lost track of how many last Danzig shows I’ve seen. I want to say it was around 2005 following the release of Circle of Snakes where Glenn Danzig first started talking about hanging it up when it came to touring. It wasn’t hard to see why someone who had been in the music business for over 30 years would grow weary of life on the road in a tour bus. Especially since back then Danzig was relegated to playing small venues and had been doing so the last three albums and tours. It’s not that he and the band would hate playing in such venues, it’s just the reality of a tour that when your band is in smaller places you’re probably not dropping a bunch of money on nice hotels. Sleeping on a bus sucks, every day feels the same, and after decades of doing so it’s long since become charming.

Obviously, such notions didn’t stick. While Danzig has gone long stretches without proper tours, there’s been plenty of opportunities to see the act. I know I saw the band on the 20th anniversary tour for the first album, Danzig, as well as in support of albums to follow. When I saw the special Danzig Legacy show in New York, I thought that might be it. And if it was, I was content to let that be my last Danzig experience. It wasn’t, because a few years later more litigation between the two co-founders of The Misfits, Glenn Danzig and Jerry Only, lead to the long awaited (and logical) resolution to just reunite, play a few shows, and cash some checks. The Original Misfits started as a gig at Riotfest in Chicago, and soon expanded from there. While never embarking on a true tour, the reunion group has played several shows at this point and I kind of assumed all parties were content to just do that. By playing shows here and there, the demand remains strong and it probably ends up being a nice pay day for all involved. Danzig did do some one-off Danzig Sings Elvis shows out west which definitely felt like they were being done for Glenn as something he just wanted to do. Another Danzig tour? Aside from the occasional festival gig, I had completely written off the idea, but old Glenn surprised me once again.

“Old School” could describe much of this tour as a lot of old designs came back, including the infamous “God Don’t Like It” shirt.

I don’t know why it came about, but apparently Danzig got the itch to hit the road one more time. And it being 2023, the easy and logical selling point was to make it a 35th anniversary of Danzig tour and play the entire first album as part of the set. It started as a pair of festival gigs back in June in Finland and Poland, and then turned into a full US tour. The US leg started on September 1st, and on the eleventh it rolled into Boston, Massachusetts. At first, I wasn’t sure if I would even attend. The show was at a venue I had never been to, MGM Music Hall at Fenway, and as the name suggests it’s located in the Fenway neighborhood of Boston. The problem with the show arriving on the eleventh was that right across the street at Fenway Park the Boston Red Sox were set to host the New York Yankees. Neither baseball team is really any good in 2023, but the century old rivalry still puts butts in seats so the scene was likely to be a zoo. Did I feel like fighting the Boston traffic, hunting for parking, and likely dealing with public transportation just to see Danzig one more time? After some hemming and hawing on my part, it turns out that I was willing to do that. There are songs on the setlist I’ve always wanted to see the band perform and this is likely the last time I’ll get to do so. I’d hate to have to regret missing out so I grabbed a general admission ticket and made my way into Boston.

Midnight had the honor of going first this night.

Touring in support of Danzig is the trio of Behemoth, Twin Temple, and Midnight. Going into the evening, I was familiar with both Behemoth and Midnight. I think I’ve even seen Behemoth as an opener before, but I’m not a fan of the band or of Midnight. I’ve never actively disliked either act, I’ve just never been compelled to go deeper with them following my limited exposure. Midnight hit the stage at 6:30, or shortly after. I actually missed a sizable chunk of their set getting there and then hitting the merch table (which is loaded with classic t-shirt designs for those who missed out or need to replace a vintage one), but was able to catch the last two songs. Midnight has a bit of an old school slant to them and sounded great live. The venue was nice, spacious, and best of all, comfortable. I’ve seen Danzig (and numerous other metal acts) many times at the Worcester Palladium and that place always has muddy acoustics and atrocious ventilation so this is a major step up. Drink prices were outrageous and there wasn’t any real food to partake, but that stuff is both expected and secondary for me when attending a show as I’d rather just take it all in and not have to visit the restroom between acts.

I wouldn’t go so far as to say Twin Temple stole the show, but they certainly made an impression.

Twin Temple was the second to take the stage and that is one memorable act. I had checked the band out before heading to the show so I knew what was coming, but it was still pretty damn wild to see. Twin Temple is like if Sun Records had a Satanic act on their label as the music is 50’s inspired and the lead singer is a woman with a giant beehive hairdo. She looks like a sinister Marge Simpson. I can see Twin Temple not being everyone’s cup of tea, especially if you were there for the much heavier Behemoth and Midnight, but I was very much entertained by their schtick. The band sounded good, which included keys and a saxophone, and the theatrics certainly added to the night. I was not at all surprised to see they had opened for the band Ghost in the past.

When the fog rolls in it can only mean one thing…

Behemoth took the stage as the penultimate act. They possess plenty of theatrics as well, but it’s more traditional black metal stuff. They played fast, loud, and heavy for their 40 minutes or so that was allotted to them. There were few pauses for banter with the crowd as the band was clearly more interested in letting the music speak for itself. I ended their set liking the band more than I did going in, though I concede they’re sound is one I would have been far likely to embrace 20 years than ago than I am now. I’m getting softer in my old age.

Glenn Danzig flanked by an assortment of skulls. Surprisingly, Danzig was easily the least satanic act of the night.

With the opening acts concluded, it was time for Danzig to take the stage. The band did so around 10 PM and it seems like things had fallen behind schedule at some point during the night. It was a long wait for the main event, but the crowd was ready when “Overture of the Rebel Angels” ended and Glenn and the boys ripped into “Twist of Cain.” The band was here to celebrate the release of the first album 35 years ago and the intent was to play the entire album in order, with one notable alteration. The script was flipped a bit when for the third song Glenn called for “Am I Demon” instead of “She Rides.” There appeared to be some confusion among the bandmates, and a couple of songs later a stagehand could be seen running out with setlists to tape down on the stage. I don’t know for sure, but I think they forgot to put them out to start and Glenn forgot the proper song order. No matter, it meant those of us in attendance got to experience a re-arranged version of the first album and I think it actually suited the live vibe quite well to not go into the slower “She Rides” quite so early in the set.

Joining Glenn on stage for this tour are the two mainstays of the band since 2010 – Tommy Victor on guitar and Steve Zing on bass. Karl Rosqvist is the drummer for this tour and he performed great. He easily had the tiniest kit of the four bands this evening, but you wouldn’t know it by how he sounded. He also got to play atop the classic skull-riser which will likely return to retirement following this tour. Victor is plenty capable of handling the axe and his tones were more matched for the first album than the more recent ones this time around. Zing continues to be up to the task of bass duties and always brings great energy to the stage. I remain happy that Glenn brought the ex-Samhain drummer back into the fold. A humorous moment occurred later in the set when Glenn started announcing the other members of the band. He introduced Karl, and then went on to introduce the next song and Tommy chimed in to remind him he forgot to introduce him and Zing which Glenn could only laugh at himself over. He and the band were in great spirits all night and appeared to be having fun on stage.

Glenn was not afraid to cut loose tonight.

The set for the first album concluded with “Mother” as it made sense to bump the band’s most popular song to the end. They weren’t done though as Glenn reminded us early they missed Boston when they were touring in support of Lucifuge a couple of years ago so they planned to hit on that album tonight. I was kind of hoping they’d dust off a song or two they hadn’t been playing from that album this tour, but I’m guessing having a relatively new drummer in the fold may have limited what they could do. They did do “Tired of Being Alive” and followed it up with “Her Black Wings,” but after that Glenn gave the audience a choice between Danzig II or III and, a bit to my surprise, the crowd enthusiastically chose III which took us into “Dirty Black Summer.” At this point, the band was running up against the venue’s 11:30 curfew so there was only time left for “How the Gods Kill” and “Long Way Back from Hell” before a quick break lead to an encore of “Do You Wear the Mark?” A quick glance at other shows on the tour suggest we may have missed out on “Snakes of Christ” or “Bringer of Death” or both, but it was hard to feel cheated after this one.

The bands all sounded great, and it was especially true for Danzig. This may have been the best I’ve ever heard Glenn sound and I’ve been seeing him in action for over 20 years. His voice was strong and he didn’t hold back at all. The band sounded great too with the only hiccup being “Possession” which sounded a little off. That was another moment where the set list confusion seeped in as everyone was waiting for Karl to count them off while he seemed to think whatever was next was one for Tommy or Steve to begin. Seeing this show reenforced my belief that the recording for the first Danzig album was a bit restrained and I’ve always attributed that to Rick Rubin’s influence. Live, these songs take on a new dimension and serve the atmosphere so well. A song like “Not of This World” always felt like filler to me on the album, but live it’s a true banger and the type of song I never want to see removed from the set list. “End of Time” is a song Glenn acknowledged on stage they basically never play, and like “Not of This World,” it’s so much more engaging live than it is on the record. And the song I was most excited to hear live, “Soul on Fire,” was fantastic. That one had been briefly added to the set some 15 years or so ago, but it was on the tour where Glenn fell off a stage in Maryland (I want to say) and broke his arm forcing them to cancel the Massachusetts show the next night. I still remember getting ready to leave work early for that one, only to get the unfortunate text from the venue that the show was off. Finally, I got to see and experience one of my favorite cuts and it lived up to the hype and then some.

Last song of the evening was played just as fast as the first.

With Glenn Danzig being 68 now, it should go without saying that if you’ve been holding off on catching Danzig live you might want to rethink that. I still see a lot of people asking on social media if more tours will happen and it would be foolish to assume so. Despite his age, Glenn still bounces around that stage like a man possessed with the only difference these days is maybe he takes an extra breather or two between songs. I was getting tired just watching him so there’s no doubt in my mind that he can keep on performing as long as he wants to, and I think he does, he just doesn’t want to deal with all of the other stuff that a tour brings. At the end of the night, I left that venue feeling really happy about what I just saw and if it’s the last time I see Danzig then it was a fitting end. On the other hand, if they want to celebrate 30 years of Danzig IV you can bet your ass I’ll be there!

There’s plenty more Danzig coverage where that came from:

The Misfits Come Home – Newark, NJ 5/19/2018

The Misfits originally existed from 1977 to 1983. Formed by Glenn Danzig and Jerry Only our of Lodi, NJ, the band cycled through guitarists and drummers for much of its existence before finally disbanding. By then, Only’s younger brother Doyle was a fixture on guitar and the two represented the visual core of the band…

Keep reading

Danzig Legacy – The TV Taping

It’s been almost three years since Glenn Danzig, Doyle, Steve Zing, Tommy Victor and London May joined up with director Mark Brooks to shoot a live performance of the Legacy Tour in the same style as the Elvis ’68 TV Special (hence why it was referred to as a TV taping, even though it has…

Keep reading

Danzig Legacy 10/29/2011 NYC

You may be wondering how a self-professed giant fan of Glenn Danzig could sit on writing a review for perhaps the greatest show a Danzig fan could ever hope to attend for a week.  Well, thank mother nature for that one for knocking out my power for 5 days immediately following the show.  Do you…

Keep reading

S.H.Figuarts Dragon Ball Super: Super Hero Son Gohan Beast

Unleash your inner beast.

Last summer, fans of Dragon Ball were treated to a new movie: Dragon Ball Super: Super Hero. The intended purpose of the movie seemed to be to take two somewhat forgotten characters in Piccolo and Gohan and give them a makeover. The manga and anime Dragon Ball Super has basically been a story about Goku and Vegeta gaining power and fighting off the bad guys of the universe. Every other prior hero has essentially been knocked down not just a peg, but several. That’s not exactly a surprise as Dragon Ball has pretty much always operated like that with Goku gaining a rival and then leaving said rival in the dust. Really, only Vegeta has managed to hang around and even he’s usually clearly the second best, but after the events of Super Hero there just may be a new strongest in the universe: Gohan.

Looks like Bandai has discovered overlay pieces for their action figures.

Ever since his debut, Gohan has always been the character with the potential to be the strongest fighter in the universe. It’s just his main character trait, and the one that distinguishes him most from his father, is that he doesn’t desire to be the strongest. He doesn’t even like fighting. For him, it’s a means to an end. Originally, Dragon Ball Z was to end with Gohan stepping up and essentially taking over for his dad as the savior of Earth. Economics being what they are, series creator Akira Toriyama was convinced to continue on with his manga and Goku was reestablished as the best of the best. Some fans have always hated what became of Gohan following the Cell saga, but for me, that was always Gohan’s logical progression. With no danger present to force him to keep up, he was going to slip back into his lifestyle and pursue his passion of being a scholar. Ever since the series came back as Dragon Ball Super, Gohan has had to go back and forth between his pursuits as a scholar (and now husband and father) and the universe needing him. After getting smoked by a resurrected Frieza, he’s convinced he needs to at least keep up with his training to some degree and it pays off in the final chapter of the anime, but we don’t really know what he’s up to in the manga as that has (predictably) focused on Goku and Vegeta.

The Kaioken aura seems like the only one that could kind of work with this version of Gohan.

Not to spoil a year old movie, but Goku and Vegeta aren’t around in Super Hero forcing Piccolo and Gohan to defend the Earth against a new threat. And that threat is one that’s possibly even more powerful than our favorite Saiyan duo. We’ll talk about Piccolo’s journey in a month or so, but for Gohan his power-up is what is now called Gohan Beast. In a scene that’s nearly a 1:1 recreation of Gohan’s Super Saiyan 2 transformation, Gohan is able to tap into a new level of power that basically mimics that of Super Saiyan 2, only his hair is even longer, silver, and his cracking energy is red instead of blue. His eyes go red as well making this a more primal take on the Super Saiyan look. It remains to be seen how Toriyama explains this in the manga (if he even does, though I consider that unlikely), but my interpretation is this is the new form Gohan vowed to achieve in Super. A form of his own creation, and perhaps it’s something born from him being mixed race. Either way, it’s more than enough to win the day and Gohan’s new form just may mean he’s the new strongest in the universe.

There’s definitely some shared parts with the Ultimate Gohan figure, but that torso is quite different.

Gohan Beast was going to be a major want from fans of Bandai’s action figure line, so it was hardly a surprise to see him go up for sale via the Premium Bandai website. Actually, I suppose I’m a little surprised this wasn’t a general release, but Bandai could always revisit it after the manga debut. Maybe without battle damage or something. The figure itself is very similar to the Ultimate Gohan Super Hero released a year ago, but also more different than I expected. It comes in the standard window box packaging with gold backdrop and was manufactured in China.

“So where’s your ultimate form, Piccolo?!” “Shut up – it’s coming.”

Gohan Beast stands at around 5.5″ to the top of his face making him basically the same as the previous Gohan figure. He’s still in his purple gi with boxy, brown, shoes only now there’s battle damage throughout in the form of hash lines sculpted in and some torn parts in the pants and top. The arms, crotch, and feet are pretty much the only parts repurposed from the older figure as the battle damage necessitated some new sculpting. The main difference is with the torso where Bandai opted to replace the sculpted-on gi with a rubbery overlay. This is true of the torso overlay and the sleeves which appear to peg-in somewhere inside the body. I’ll have more to say about it in the articulation, but from a presentation standpoint it’s an improvement as it allows the chest to be sculpted plastic and removes the challenge of painting it to match the sculpted color of the neck. The faces all look fantastic in keeping with what Bandai has been doing for the past year or so with its face printing and the hair is really well sculpted. It’s super spiky and a bit unpleasant to handle as a result. There isn’t really any shading on it though which is a bummer, especially for a “premium” release. The only thing I don’t care for when it comes to the presentation are the sideburns which are separate from the hair. They’re just a touch darker than the hair and the seam line is a bit annoying. There’s not much that could be done about it though unless they could have made them part of the hair, but maybe that would have looked worse or proven too delicate.

Once again, Lightning Collection effect parts come in handy for Dragon Ball figures.

As for paint, it’s mostly kept to the face. The wristbands are painted and the flesh in the torn pieces on Gohan’s pants had to be painted as well. The color used for those bits is probably just a touch darker than the sculpted flesh tone, but it’s not particularly noticeable since there’s plenty of clothing separating them. The red sash around the waist appears to have a paint wash applied to it and the front of the pants look like they’ve been hit with a matte clear coat. It’s especially noticeable near the cuffs of the pants as the factory didn’t quite hit the whole area leaving the sides of the pants shiny by comparison. The matte finish at least matches the top of the gi and I would say that, overall, this version of Gohan presents rather well. Especially if you like the look of this form.

The way the sleeves are connected to the body really limits the shoulder articulation.

Where things get iffy with this figure is with the articulation. The addition of an overlay for the top is going to cause some issues, and for some, the presentation trade-off Bandai made might not be for everyone. The head is on a double ball peg allowing for rotation and tilt. The hair prevents the figure from looking up, and the head gets some range looking down. There’s a ball joint in the base of the neck which, when used in conjunction with the joint at the head, allows Gohan to look down quite a bit, and you get a little range looking up, but not enough for a straight-ahead flying pose. The shoulders are on a hinged ball peg which is connected via another ball peg inside the shoulder affixed to a butterfly joint. This lets the shoulder move up and down and forward and back, but the range forward and back is quite limited. The hinge in its default, high, position won’t allow Gohan to raise his arms out to the side in a full, horizontal, position, but if you slide the shoulder down first then you should be able to achieve that. The issue preventing a lot of range is the cuff of the gi which is done in a rubbery material and is connected to the body basically in between the shoulder and butterfly joint. At any rate, it’s not a floating piece like it was with Super Hero Gohan. I suppose one could separate it by carefully slicing it with a blade, but it’s unfortunate collectors need to cut up their figure to get the range of motion they’re accustomed to. And I don’t know if this piece would float properly if one were to do that, it might just slide down the arm and require further modification.

Gohan can manage a Kamehameha pose all right…

After the shoulder, there’s the usual biceps swivel and double-jointed elbow. The hands are connected via ball pegs and work fine. In the torso, there may be a ball joint of some kind in the diaphragm, but again, the overly is going to get in the way. If it’s there then it’s basically useless, and I only even suspect it’s there because Bandai basically always includes such a joint and I think I can see one when pulling back on the shirt. There’s a ball joint at the waist and that’s where you’ll get your rotation and tilt, but there’s little in the way of forward or rear “crunch” in the abdominal area. The legs are the exact same as Super Hero Gohan, so the range there is as expected and the only limitations are with the ankles as a result of the more boxy shoe design.

…but the Masenko presents problems.

It’s a bummer to see the shoulders and abdomen so restricted here with Gohan. The prior Gohan released had a fully sculpted gi so there’s an ab joint that works fine. The only eyesore associated with that is the cut across the gi and the fact that Bandai had to match paint to plastic when it painted the bare portion of the figure’s chest. The overlay approach is unquestionably the more aesthetically pleasing way to do it, but is that upgrade enough to warrant a reduction in articulation? In my opinion, the answer is an emphatic “No.” I expect this to be a highly articulated line and I want that extra range. I don’t care about the visual joint, because at the end of the day this is an action figure and action figures have joints on them. It’s fine. I suspect though this was done as much as a cost saving than an improvement. Doing things this way, Bandai doesn’t have to worry about the color of the inner joints for the butterfly mechanism as we so often saw. It may also be easier to assemble and reduce labor costs and it certainly reduces the need for paint hits on characters with this, basic, look. At this stage in the line, I’d like to see the figures getting better at a standard Kamehameha pose, not worse.

Because apparently every figure needs to come with more Ultimate Gohan parts, we get a new face plate with this release.

The articulation may not be up to par, but Bandai is probably hoping that fans will be happy with the accessory load-out, and for the most part, I think they will be. For faces, we get a pretty standard allotment: stoic, smirk, teeth-gritting, yelling. There is a bonus fifth face plate for Gohan Super Hero that features an angry expression with red-rimmed pupils which I assume is intended to be a pre-transformation expression. It’s done well, but I can’t see many actually displaying that figure with it, it’s almost strictly for those who like to photograph their figures. For hands, we also get a pretty standard allotment: fists, open, clenching, martial arts posed, and a two-finger right hand. That’s basically all Gohan calls for as you have hands for the Masenko, Kamehameha, and the two finger posed hand can be used for the Special Beam Canon he apparently taught himself.

Yeah, I can’t make use of this. Even the Ultimate Gohan figure’s arms won’t come apart to give it a shot.

To go with that usual assortment, we get one extra display piece and an effect part. Gohan Beast gets a crossed-arms piece which I suppose could be used with Super Hero Gohan as well. I don’t know how well it works with Gohan Beast though as I can’t get his arms to come apart at the bicep where it’s supposed to. I think this is a byproduct of these arms not really being intended to be utilized in such a manner originally as every other figure I’ve had with one of these pieces has come apart easily. When I try to tug on the arm, the whole butterfly joint tends to slide and I’m afraid the arm will come detached from within the torso before it comes apart at the bicep. The pieces are small, but even when I manage to get a good grip on a shoulder and start working the bicep it shows no sign of loosening. I wasn’t planning on displaying the figure with that piece on so I’m not going to force it, but it sucks when a figure can’t really use an accessory like this.

It’s pretty crazy that Gohan got a part like this before Piccolo.

The last accessory is a Special Beam Canon blast effect. It’s likely an acrylic piece done in translucent blue plastic. There’s a touch of white paint at the tip and it looks pretty good, but there may be some cloudy portions in the sculpt (I have one right in the middle). The spiral effect is a separate piece and it’s glued into the “missile” portion of the blast and back by the fingers. There’s a two finger posed hand sculpted onto it as well which had to be painted to match the figure. It’s not perfect, as painting acrylic to match is certainly not easy, but it’s not so off that it’s likely to discourage folks from using it. There is also a stand included that pegs into the end of the blast because otherwise this would be too heavy for the figure to properly wield. The bigger question with it concerns that hand piece as I’m not convinced they needed to sculpt the hand onto it. It creates problems because acrylic is not as forgiving as PVC so getting the hand on and off the figure is harder than it needs to be. The first time I tried to remove the part, it wouldn’t come off and the peg going into the figure’s forearm came loose before the peg in the hand. It’s also a delicate piece and my spiral part has already separated from the main blast back by the hand. It doesn’t really change the look of the piece, but I can also see people accidentally cracking this thing or snapping it trying to get it on and off. The shoulder range being so limited also prevents the figure from being able to grasp a bicep or forearm with the left hand, as Gohan might do when firing this blast. Even the post on the front of the box is proving really hard to duplicate.

I like this thing, but finding room to display it is going to be a challenge.

For collectors of this line looking for a good representation of Gohan’s new power-up from the movie this figure gets the job done. It just doesn’t earn an A. It’s more like a B- as the frustrations I ran into swapping some of the parts and the limited articulation were real bummers. They give the figure a bit of a “janky” quality which is not a way I would describe most S.H.Figuarts releases. I’m used to smooth articulation, good range of motion, and a painless integration process when it comes to the extra stuff. A lot of the issues I experienced with this figure were self-inflicted as the overlay harmed the function and the extra parts could have been done in a different manner as to minimize any issues. Why not have the blast effect just slot into a hand piece rather than make the hand part of it? Or have the fingers slide into the blast? It doesn’t need to be a tight fit, it just needs some stability at that end.

Do The Mario!

If you are interested in acquiring this version of Gohan then you’re unfortunately going to have to seek it out on the secondary market. This was a Premium Bandai release which is like a made-to-order item and orders closed awhile ago. The figure retailed for $65 and I would guess the aftermarket price is likely close to double that right now. Gohan is a popular character so it’s possible another version sees release at some point, especially as the manga moves into this part of the story. I wouldn’t bank on a re-release though if it’s something you really want.

Did you like Dragon Ball Super: Super Hero and want to check out more figures from the movie?

S.H.Figuarts Dragon Ball Super: Super Hero Gamma 1 and Gamma 2

Last year saw the release of a brand new film in the Dragon Ball franchise: Dragon Ball Super: Super Hero. The mouthful of a title was a bit of a throwback affair. It seemed that Toei and series creator Akira Toriyama wanted to use the film to return the spotlight to Gohan and Piccolo, two…

Keep reading

S.H.Figuarts Dragon Ball Super – Ultimate Gohan Super Hero

As part of the promotion for the film Dragon Ball Super – Super Hero, Bandai released a wave of action figures from its S.H. Figuarts brand of characters from the film. The neat thing was, these releases were actually really cheap relative to other SHF releases with a MSRP of just $35. Of the four,…

Keep reading

S.H.Figuarts Dragon Ball Super Son Goku Super Hero

Back in the early 2000s I was a collector of Irwin Toys’ Dragon Ball Z line of action figures. When I started collecting that line, I just focused on my favorite characters which were primarily Vegeta, Trunks, and Piccolo. Gradually, the collector impulse took over and I started buying entire waves as they came out…

Keep reading

NECA Misfits Ultimate Fiend Action Figure

The Fiend is back in Ultimate form.

When Glenn Danzig and Jerry Only reached a settlement over who owned the rights to The Misfits in the mid 90s (resolution: they both did), it set off a wave of new merchandise plus a new version of the band. What had once been a logo found mostly at punk and metal shows, the visage of the Crimson Ghost began showing up at malls all across the country. And not just on t-shirts, but shoelaces, lunchboxes, and even light switch covers. Within the anti-establishment culture of punk rock, this type of merchandizing could be seen as selling out. “Sell out” was the dirty name artists didn’t want to hear coming from its fanbase, but it almost always followed when a small act jumped from an indie label to a major one and started putting its name on everything and anything. Old fans mocked and looked down on the new ones, but usually the money would keep on rolling in so it’s hard to say if any of this licensing actually hurt a band’s reputation.

As a teenager, I would fall into those traps and look down on the “Newfits” fans with their American Psycho t-shirts and Jerry Only dolls. Not that it bothered me to buy a Misfits shirt with Glenn Danzig’s evilive logo in the fine print or a skull-printed wallet. I was applying a double standard at the time, one I can freely admit to now because as one gets older they tend to care less and less about that stuff. A guy’s gotta eat, and if your fanbase wants shoelaces and light switch covers with your band on it then why not give it to them? For a price, of course. And today, The Original Misfits is now a cash a cow for Danzig and Only. They can sell out a few large venues each year, play for a couple of hours, and laugh all the way to the bank until they’re ready to do it again. By not doing full tours, they even get to avoid waring out their welcome. I get the impression that once (if?) the well starts to run dry and these Misfits shows can’t support a large venue anymore then they’ll stop and I don’t begrudge them that at all.

The retro cloth is in a different scale, so while some parts look similar, they at least had to be re-tooled to make them smaller.

Because of my one-time avoidance and outright disdain for anything Misfits-related released by Jerry Only’s Cyclopian Music, I never acquired much in the way of toys and such baring the likeness of the band’s mascot: the Crimson Ghost. Or is it The Fiend? Or, as Danzig referred to it, simply the Misfits Ghost? Only goes with The Fiend, and I guess neither uses the character’s original name of The Crimson Ghost for legal reasons, even though there’s likely little chance of a lawsuit at this point. The character is from an old film serial shot in black and white, hence why it’s often shown as a black-robed skeleton, though in reality the robe was crimson and the face was more of a blue. I’m not sure if it was blue for stylistic reasons, or just to get it to show better on film. Regardless, most fans of the band were introduced to the character via the Horror Business 7″ which featured that smiling, skull, face with arms folded across its chest. From there, its appeared on other records and inserts and has been a major part of the band’s marketing and presentation.

Sometimes he get a little “stabby.”

NECA has done multiple versions of the character as an action figure, but up until now, they’ve been in the company’s retro cloth line. The retro cloth, as the name implies, is basically a throwback brand similar to Mego figures sporting soft goods clothing. Two standard versions of The Fiend (we’re going to go with that name for the rest of this post since that’s what is on the box) were released: one in black and one in red. I passed on both as the retro cloth line isn’t really my thing, but I could not resist the third version which was a Christmas variant with Santa hat and sack. It’s a fun display piece, though the quality of the figure did nothing to sell me on the retro cloth line. After only a year of owning the figure, displaying it Christmas time then putting it back into its box for the rest of the year, the ball joint in the neck basically deteriorated and crumbled like Play-Doh left out in the sun. It was bizarre, and the head just fell off when I put the figure out last Christmas. I glued it back on, but it was a bummer and now I’m afraid to touch it.

Other times he just needs the knife to feel safe when the power goes out.

NECA apparently decided that another retro cloth release would no longer suit the property, so it gave the figure an upgrade. NECA’s Ultimate line of action figures is basically their flagship format. A five-panel window box, upgraded articulation, and lots of accessories and optional parts. That was the format chosen for this new take on The Fiend and I figured I’d give it a whirl. It comes in a simple, but attractive, black box with the skull face dominating the front. The band’s logo plus The Fiend from the Horror Business cover are on both spines with product shots on the back and inner flap. The figure is viewable through the window as well as the accessories included. Did fans of the character need yet another version in plastic? Time to find out.

The head sits real low and it’s due to the jaw being far below the opening for the ball joint.

The Fiend stands a tick over 7″ and sports a soft goods hood and robe. The robe is sleeveless as the arms of the figure feature sculpted sleeves. The legs are sculpted to feature work pants and shoes while the torso is completely blank since its always hidden by the robe. The hood clasps under the figure’s chin and it’s a bit of a pain to undo, so I wouldn’t bother. By keeping the hood separate from the robe, it’s easy enough to pop the head off and remove it from the hood if desired. The hood and the material extended off of it that drapes over the shoulders is wired and poseable as is the hem of the robe. It feels like good quality soft goods, but is a bit frumpy. I don’t think anything is reused from the retro cloth figure, so it’s not an issue of NECA shoe-horning old soft goods to suit this figure, but the robes are so frumpy that the figure basically loses its neck. He looks like a shriveled up old guy, and maybe that’s what NECA was going for since it is a skeleton, but I wish the head appeared to sit higher.

The shaded portrait is basically the same as the retro cloth one, only smaller.

As for the face, NECA opted to exercise some of its creative license. They basically did it a full skull and retained the eyes recessed deep in the sockets. It’s scratched up and dingy looking and sculpted in a bone white covered in gray paint with a black wash. It’s certainly not bad looking, and the teeth and “smile” basically match the source material, but this is very much a “what would this character look like if it was real?” It juxtaposes with the hands, which still look like black gloves with bones painted on them, and I don’t know that this is the approach I wanted. As an alternate head – sure, but for a standard head I’d have preferred the retro cloth approach which is a black head with the face painted on in white. And if they were going for this more realistic approach, why not include boney hands? And it may only be me, but for some reason, when I look at this face I see Rudy Giuliani. I think it’s the eyes, I don’t know, but if you see it now then I apologize because what has been seen cannot be unseen.

There are additional heads and accessories to play off of them. The second head, is basically the same as the first, but with the eyes shifted to the right. It’s fine, but I’ll never use it. The third head is closer to what I wanted, but has some weird shading on it that ruins it for me. It’s very similar to the retro cloth head that came with the Christmas figure I have, just smaller to suit the scale of this release. It’s all black and the face is painted on with white, but it has gray and crimson shading over the left eye and in the teeth. I’d use it if it wasn’t for the shading which does nothing for me. The whole appeal of the character, for me, is how the white face appears to be floating in darkness in the hood and obscuring the face with shading destroys it. If you like it though, then it’s here.

“You’re getting a little too close to my likeness with that face paint, Papa!”

For hands, we get two sets: relaxed and gripping. The gripping hands have the superior vertical hinge which comes in handy for the two daggers included. The daggers are identical, except that one has some blood painted onto the tip. The blood is basically just there, it doesn’t stand out on a shelf, and I’m left wishing they had included a dripping effect piece instead. There’s also a lit candlelabra which looks fine, but it strikes me as a nod to American Psycho and I could not care less. Mine is also slightly warped, though I bet I could straighten it out with some hot water. The flames are painted on and I think it would have looked better if done with translucent plastic. We also get a tombstone with the Fiend’s face on it and the band’s logo plus their born year and Lodi, NJ. No death year yet. It’s fine, though it looks and feels like a 3D print so it feels a bit cheap in hand.

Who could have anticipated some cardboard inclusions would steal the show?

By far, the best accessories included with this figure are the LPs. NECA included three, cardstock, LPs that I guess The Fiend can just hold and admire. They are based on actual releases by the band and include Horror Business, Earth A.D./Wolfsblood, and Die Die My Darling. As a longtime fan of the band, I do feel it is my duty to point out that the Horror Business here is inaccurate. That was never released in a 12″ format, but I’m going to give NECA a pass because doing an in-scale 7″ jacket would be a lot harder. And what they did here turned out way better than I could have expected. The track-listing is even readable on the rear of the release and the little details pass the eye test. The only thing missing are the actual records which would have really put them over the top. Even without that, I still dig these and they render the other accessories irrelevant for me because there is no way my figure isn’t going to be holding one, or all, of these in my display.

By moving The Fiend to the Ultimate format, we should see a benefit to the articulation and that’s mostly true here. The head is on a double ball peg, and even with the hood, there’s little in the way of restrictions there. You won’t get a ton of range up and down, but there’s probably enough. The shoulders are hinged ball pegs and since the robe lacks sleeves they’re not hindered by the soft goods. The elbows are NECA’s special, unusual, double hinged peg that swivels above and below the elbow. They bend past 90, but the figure does lack the range in the arms to do a proper arms-crossed pose. I feel like that pose is so iconic and important to the character that NECA should have found a way to make that happen, maybe with a separate arms piece like the cross-arms pose we get from Bandai all of the time.

This is the shot you came here for.

The torso of the figure features a diaphragm joint that basically just allows for some rotation. Strangely, there’s no waist joint of any kind. The hips are ball and socket joints and since there is no need for a diaper piece the range is terrific and your Fiend can kick forward, back, and do splits. There’s a thigh twist as well and at the knees we get a single hinged joint that can swivel a bit. I have no idea why they decided not to use a double-joint. Is it something we’ll need? Probably not, but why not have it anyway? The ankles hinge and there is a rocker so standing this guy is easy enough. And we do have the aforementioned wired robe which does work well.

I don’t know if this figure is worthy of the term “ultimate,” but it sure isn’t bad.

Is NECA’s Ultimate take on The Fiend a much needed upgrade over the retro cloth release? Yes and no. I prefer this action figure to the Christmas one I have in almost every way, but I have to concede, if you just want a Fiend that looks like the character depicted on the box art then you may be better off with the retro cloth version. That’s entirely due to the approach taken with the figure’s head. It’s a shame NECA didn’t account for this. We get three heads, but not one of them is just a simple black and white? That aspect of the figure annoys me, but doesn’t entirely ruin it. It’s possible this is just capitalism at work and NECA plans on including such a visage with the next version of the figure that is almost guaranteed to come. It will probably have a red robe and maybe it will come with different record jackets. I don’t really want a red-robed version, but would I get one if it came with the accessory I want? That remains to be seen. For now, we have this one and it’s okay. To my surprise, I find myself liking the Super7 Ultimates! release of Papa Emeritus a little more so now I’m wondering if Super7 will give The Fiend the same treatment. At least this one is cheaper at around $36-$38 so even if Super7 does give it a shot, I don’t feel confident they’ll get $55 out of me.

Interested in more NECA or rock n’ roll stuff?

Misfits Holiday Fiend Figure from NECA

2020 will be remembered for a lot of things, many of them not good. One non-negative aspect of 2020 that will be memorable for me was that it was the year I really got back into toy collecting. Most of that was courtesy of NECA toys and their various Teenage Mutant Ninja Turtles lines. Those…

Keep reading

Super7 Ultimates! Ghost – Papa Emeritus I

I feel like I have a pretty interesting relationship with the band Ghost. They came to my attention in 2010 with their album Opus Eponymous and came at the recommendation of one of my friends. It wasn’t so much a recommendation based on quality, but more of a “You have to hear this,” because it…

Keep reading

The Misfits – Ultimate Song Ranking

Happy Halloween! I don’t know about you, but for me Halloween is synonymous with The Misfits – the horror punk band out of New Jersey fronted by Glenn Danzig from approximately 1977-1983. It has been that way ever since I discovered the band when I was in middle school thanks to a revival in the…

Keep reading

Super7 Mighty Morphin Power Rangers Ultimate Dragonzord

The mighty Dragonzord is here!

After a long delay, wave one of Super7’s Mighty Morphin Power Rangers line arrived earlier this year. And after a delay of basically just as long, wave two is now upon us. For the first wave, we took a look at three figures: Green Ranger, Goldar, and the Tyrannosaurus zord. For wave two, it’s just one: the Dragonzord. I’m not all-in on this line, clearly, because I’m a pretty casual fan of MMPR. I’m basically a Green Ranger guy, but where I see room to supplement the small collection I have, I’ll pounce. And being a Green Ranger guy, I had to get the Dragonzord.

You’re going to need a deep shelf for this guy as this is as far as the tail will bend.
He’s got fists, but no reach.

Super7’s take on the Dragonzord should feel pretty familiar to those who purchased the Tyrannosaurus zord. This is a line where the zords are non-combining so it’s strictly an action figure. Super7 seems to see this as an opportunity to make their figures look more like the actual suit costumes in the show. It’s a freeing approach and it allows Super7 to make these things big and chunky. No need for hollow plastic to hide parts or anything like that. The figure comes in a massive version of the Super7 Ultimates! box that’s probably close to the same size as the T-Rex zord’s box. I’d tell you how it compares, but I didn’t keep that box and I don’t plan on keeping this one either. Unlike that figure though, this one was made in China as opposed to Vietnam. I’m not opposed to figures being produced in Vietnam, but we’ve seen a lower quality product out of that factory compared with the stuff out of China.

I wish the head/neck better matched this image from the box.

The Dragonzord stands at approximately 9″ in height. It’s a little fungible as this is one of those characters intended to stand with its legs bent, but 9″ is close enough. The tail is around the same length as the heigh of the figure so this guy takes up a lot of real estate on a shelf. In terms of likeness to the show, there’s good and bad here. There’s quite a bit of paint and the parts that should be shiny are, and the ones that should be more matte are as well. There are spots here and there where it could be better. The red lights on the chest are slightly off and there’s some scuff marks in various spots on my figure. They’re things only apparent when handling the figure and not the type of thing that will show on a shelf. The painted patterns on the figure match the show as opposed to the vintage Bandai figure which basically did its own thing when it came to decals. I like the big, chunky, feet on this guy and the segmented tail with drill tip. There aren’t any missing paint apps that I can see, which wasn’t the case with the Tyrannosaurus zord.

The new one is actually a little smaller than the vintage release.

The big thing people are likely to note with this figure is the head. It’s just not accurate to the show. It’s much too wide and stocky with the black frame around the face too thick. The head should taper in towards the top, but here it’s more like a square. The brow also extends further down than it should basically touching the snout. And if you’re not sure how off it is, Super7 included a handy-dandy image of the actual Dragonzord on the back of the box for you to compare it to. Probably not the best idea. From the side, it looks fine, but it’s bizarre to see it look so obviously off when viewing the figure from the front. With this line, I sometimes get the feeling that Super7 is trying to match the show while also being an homage to the old toyline. If that’s the case, they still missed the mark as the original Bandai Dragonzord has a completely different head shape than this. Am I nitpicking? Perhaps, but it’s a pretty important detail and this isn’t a $25 figure, after all. Whether or not it matters to you is more subjective.

The old one may be taller, but it’s probably going to have some tail envy.

It’s important for this figure to nail the likeness because it’s not going to articulate well. I wasn’t expecting much out of it, because the suit from the show doesn’t offer a whole lot in that department, but even with those low expectations I was still let down a bit. The torso, which includes the head, neck, shoudlers, and diaphragm, is one solid piece. You get nothing except jaw articulation. The waist is on a ball peg so the figure can roll around on that part. You won’t get much forward and back, but you get plenty of rotation and tilt. The arms are essentially just forearms which attach to the torso via hinged ball pegs. They do next to nothing. You get maybe 45 degrees of up and down via that hinge, but rotation is basically nil. If you’ve seen the solicitation images for this figure, there’s one image where the Dragonzord’s arms are out to the side a bit firing missiles from its hands. This figure cannot do that which is a bummer because it should. At the hands, we get more hinged pegs. They rotate fine, but they’re recessed pretty far into the wrist area so the hinge is of little use. You can pull them out a bit though to get better range there.

Probably the comparison people are going to care about most. The two are about the same, though the Dragonzord should be taller.

Below the waist there isn’t a whole lot to speak of. The legs connect via big hinged ball pegs. They can kick out to the side a little bit, but there’s basically no forward and back range. The thigh twist there works okay though and below that is another hinged peg for the knee. The range on that hinge is maybe 25 degrees, it’s basically just enough to give the figure that crouched stance. You can rotate there, though it’s more like a pivot. The ankles work okay though as they hinge forward and back a reasonable amount and there is an ankle rocker. For the tail, we get a segmented approach just the like the Tyrannosaurus zord before it. I think it’s a bunch of hinged pegs so you get some play throughout. It’s not as robust as a bendy tail, but it at least looks good. It’s just not terribly functional. The drill tip at least rotates.

These two have a very similar feel, though I think the Dragonzord turned out just a tiny bit better as the black plastic just looks nicer than the red.

The figure is severely limited when it comes to articulation and that largely can be attributed to the design of the suit from the show. What’s more of a Super7 problem is the looseness. This is a heavy figure with heavy limbs and some of the joints just aren’t up to task. The waist and hips especially are pretty floppy. The heavy tail is constantly pulling back on the torso so it can be hard to get the figure in a forward hunch. The joint where the tail meets the body is also pretty loose further limiting how you can pose the tail. It’s a consistent problem with Super7, but the saving grace here is the big feet and that tail mean this figure is easy to stand. No shelf diving here unless you do something crazy, but it should be better.

Careful, it’s loaded!
The clear best accessory in the box. And obviously I’m talking about the tiny Green Ranger on its shoulder.

The Dragonzord isn’t a character that really cries out for accessories, but it does come with a few. Mainly, they’re alternate hands. The figure comes with open hands, but it also has a set of fists, flat hands with the missiles poking out of the fingers, and the missile firing effect hands. The open hands are the only ones with horizontal hinges while the rest have vertical ones, which is fine. I’m not sure the fists needed vertical hinges, but I don’t think it really matters. The red tips on the missile-ready hands could be better, but they’re fine. The effect hands are probably the ones most are likely to use because they are pretty damn fun. It looks like the smoke trails are done with translucent, yellow, plastic that’s been airbrushed. The only other accessories is a tiny, in-scale, Green Ranger playing his flute and an actual power coin with the Dragonzord logo on one side and the zord symbol on the reverse. The little Green Ranger is okay, the painted shield makes it looks better than the Red Ranger that came with the Tyrannosaurus zord, but it’s nothing special. The coin is what it is. As far as novelty coins go, it’s well done, but I don’t know that it’s really necessary. On the other hand, we’re not missing anything. Maybe some arms that could swap in that are angled so it can fake some better range there?

There’s also a coin, if that’s something you value.
A less important comparison, but why not?

Super7’s take on the Dragonzord is not without its flaws, but it’s also pretty much as expected. This is a what you see is what you get, as long as you’re not looking at that image where the arms are going out to the side. It’s a chunky, solid, beast of an action figure. It won’t do much on your shelf, but it’s default look isn’t really lacking in shelf presence as it is. The effect hands really help sell the figure as it allows for something a bit more dynamic. Is it a package that’s worth $55 though? If you can overlook the inaccuracies with the head, I think so. The market has come towards Super7 making the price tag not as egregious as it was when this figure went up for preorder more than 2 years ago. If it were solicited today, I bet Super7 would have charged $65 for it like they did with the gold and black variant recently sold at San Diego Comic Con. I’m not saying that makes this one a bargain, but it’s definitely a better value than a lot of Super7 releases. If you’re all-in on this line, then you likely already have this. If you’re picking and choosing I think this is a solid addition to your zord shelf provided you have room. I’m curious to see if Super7 comes back and does a Battle Mode or Fighting Mode Dragonzord in the next wave (the White Tigerzord failed to get enough orders to go into production – ouch!). That one isn’t as fun looking as the standard version, but it would probably move better. They’d also get to recycle the Megazord legs so why not do it?

Suck it, Goldar!

Interested in reading about more Super7 offerings from the world of Power Rangers?

Super7 Mighty Morphin Power Rangers Ultimate Goldar

Last week, when we took a look at the first Power Ranger in Super7’s line of Ultimates! action figures based on Mighty Morphin Power Rangers I expressed some surprise that Hasbro would license out this brand since it competes with their own Lighting Collection. I do feel like the actual Rangers are pretty safe. People…

Keep reading

Super7 Mighty Morphin Power Rangers Ultimate Green Ranger

We continue to finally offload some long standing preorders this year and up next is Mighty Morphin Power Rangers from Super7. It was June 2021 when these figures were announced to the surprise of many. Why? Because Power Rangers are now owned by Hasbro, probably the biggest toy producer in the world who has its…

Keep reading


Saurozoic Warriors Range Brakhion

A new toyline has entered the game!

These days, the buzz word in the entertainment industry is “content.” Everyone wants content, especially streamers. It all goes back to the value of intellectual property. It’s costly and difficult to turn a new product into a popular one. It’s far easier, and less risky, to just throw money at an existing brand and create new content off of that. It’s true even in the world of action figures where the big companies with the deepest pockets shell out money for the likes of Marvel, DC, and whatever movie is looking hot these days. It’s almost rare to browse an action figure aisle at a big box store and find figures of something that never existed before, even though several beloved toy properties today began life as such.

Boss Fight Studio is a small, independent, toy producer based in Massachusetts. It got started largely doing its own thing creating its own products, though they were steeped in mythology and not entirely unfamiliar to toy buyers. Boss Fight would branch out to licensed products, first with Bucky O’Hare and later adding the likes of Popeye, Strawberry Shortcake, and many others. Unfortunately, the company lost the Bucky O’Hare license when the licensor decided it didn’t want to remain in the toy business. I’m not sure if it’s related to the toy we’re looking at today, but that 90s throwback line’s exit did create a gap in the release calendar and perhaps that was the opening that allowed the Saurozoic Warriors to rise.

I’m not sure what the official scale is for this line, so here he is with a variety of stuff both old and new.

Saurozoic Warriors is Boss Fight’s own, internal, IP turned action figure. The series is based around anthropomorphic dinosaurs which naturally has invited comparisons to Dinosaucers, one of the few 80s properties to not get a second chance at life in this day and age. The aesthetic is a one part barbarian, but also one part cyberpunk as characters are armed with melee weapons, but also sport blasters and other interesting accessories. What really caught my eye though was the color palette in play. These guys look ripped from a late 80s/early 90s guidebook to what’s cool. Neon blues and greens, hot pink, leather jackets – there’s attitude to spare here and it comes across as both earnest and charming. This is just a line of cool designs for people who lived through that era and I was pretty smitten upon the reveal.

This guy has weapon storage for the knife and axe, but the axe is so heavy that it doesn’t work especially well. You can also finagle the rifle into this same slot if you just want a place to store it.

Wave 1 of Saurozoic Warriors has recently landed and I knew it was only a matter of time until I ended up with one, or all four, of my own. Toy collecting is expensive and I’ve been trying to figure out where these would fit in my collection which is why I didn’t jump on a preorder. I was also hoping to buy them from Boss Fight in person since I reside in the same state, but COVID forced them to convert their retail space into office space so that was no longer an option. I planned to order them from their website at some point, but recently I went into my local comic book store to grab some new issues and there they were on the shelf. Well, three of them, but the one I coveted most was among the three. I wanted to buy direct from Boss Fight because I assume they make more money off of direct sales, but buying it off of a local comic book shop has plenty of benefit too as that’s a business I want to support so I pivoted from my plan and grabbed a figure: Range Brakhion.

If you want to know more about the IP, Boss Fight does have a free digital comic on its website. I haven’t checked it out, because I mostly don’t care. This just looks cool and I am here for it. The figure comes in a large window box with original artwork by Robert Wilson IV. And when I say large window box, I mean the window itself is basically the entire front of the box. If you want packaging to give you a good look at the figure you’re buying then Boss Fight should please you. It’s almost too big as the figure looks pretty small in it, but it certainly showcases it well.

“So…you’re what Boss Fight Studio is up to these days.”

Range Brakhion is a bipedal brachiosaurus with a barbarian motif. He stands a shade under 6.5″ making him one of the tallest figures from Boss Fight I own. The neck is bent like an inverted “L” with his face forward while the rest of the body is basically that of a well-muscled dude who wouldn’t look out of place among the folks in Masters of the Universe. The sculpt is well done as the skin has a cracked texture to it with the occasional wart-like bump. He has flat teeth, befitting his species, and the head has a plated quality to it on the top which I like. The armor he sports is mostly done with separate pieces. He has this harness that criss-crosses his chest and back and includes the large shoulder pad over his left shoulder. The loincloth is a separate piece which floats and also doubles as a way to hide the crotch articulation without the need for a cumbersome “diaper” overlay. The wrist gauntlets look to be separate pieces that might be keyed in or even glued. The boots are sculpted pieces.

“I should have never played around with super-science!”

What makes Range Brakhion shine though, is with the choice of colors. There’s not a ton of paint, but there doesn’t need to be. The body is done in a bright blue, an electric blue, with a hit of purple airbrush that’s mostly concentrated on the front of the neck. The armor bits are done with hot pink and a fluorescent orangey-pink that play well off of each other. The rest of the paint is mostly reserved for the facial details, the pink rim on the top of the head, and the gauntlets. And those applications are just okay. He has a little skull on his left wrist and the straps holding it on are a little messy in places. There’s a stripe of pink on his snout that could be darker, the paint around the teeth could be sharper, and there’s some paint slop on the back of his belt. If this were a $60 figure, I might be harder on the paint, but at $30 from a small toy company I think it’s okay. The color combo is what’s going to make him pop on your shelf and the paint issues aren’t enough to dampen that.

“Hmm…I like the cut of your jib, long-neck.”

Range Brakhion also comes with a trio of weapons. He has what Boss Fight calls a rocket axe, which is just a giant axe that has some machinery fastened to the end of it. It’s bound to the blade with straps through a skull. The only paint is on the axe blade itself and the skull which is an off-white. The rest is sculpted in hot pink which matches his armor rather well. The detail on all of the machine bits is really well done so I’m a little disappointed that it’s not fully painted, but I also think Boss Fight is intentionally going for a bit of an old school aesthetic with the weapons. It’s a big, heavy, weapon though that’s best held with two hands when posing the figure. There is a slot on the back of his harness for it when it’s not in use, but the heft of the weapon can make it tricky to keep it in there.

Range Brakhion also has a blaster rifle which is also molded in hot pink and has a touch of silver on the muzzle. It’s another great sculpt as the rifle looks to be held together in places by tape. There’s etchings indicating the character’s kills (13, if you’re curious) and there’s a scope, bullet ribbon, and what looks to be a collapsible stand on the front which is non-functioning. The handle of the weapon is a bit thin so the figure doesn’t get as tight a grip on it as I’d like. It also has a loop at the back end that almost looks like it’s intended to go somewhere, but I don’t see anywhere to store it on the figure. You can kind of shove it into the same holster as the axe, or you could try to sneak it under the straps if you were willing to risk breaking them. Lastly, there’s his poison-tipped knife which is just a big ole knife with spiked handguard. It utilizes the same silver and hot pink combo and has a sheath to slide into when not in use that’s on the front of the chest harness and looks pretty cool. Those are the only accessories. If you were hoping for extra hands there are none to be found. I would have liked a trigger finger hand, but the gun doesn’t really have a trigger on it anyway so it’s not a huge loss.

“At long last, the Triceratons have a new leader!”

Articulation for a Boss Fight figure is usually on the basic side by modern toy standards and this figure seems to embody that. The head is on a double ball peg so it can rotate around, tilt, and look down. There’s no range up. You get an articulated jaw as well which can get a little a loose if you’re manipulating the head a lot, but that’s just because the head is working it’s way off of the ball peg so you just have to push it back to tighten it up. The base of the neck is on a ball joint so that rotates fine and allows the character to look down further, but it has no range going back. It might have been fun to get an interchangeable neck that was in a different shape, but this bend they went with is probably the best move absent that.

I thought he might look cool with two bladed weapons. Thankfully, Super7’s Slash has the same taste in colors as this fella.

The shoulders are on a hinged ball-peg and the figure can raise its arms out past horizontal and rotate around just fine. The elbows are single-hinged and will give you 90 degrees with swivel. The hands are hinged pegs and will mostly just rotate as the hinge is pretty well buried in the gauntlets. They are horizontal hinges, but you won’t get much movement out of them anyway. The waist is just a ball joint so the figure can rotate fine and gets some tilt in all directions. It’s not a tremendous amount of range, but it’s not nothing either. The hips are simple ball sockets and since the joint is all exposed under his loincloth you’ll get pretty good range out of them. He can do splits, kick forward, back, and gets a little swivel on the ball joint. The knees are single-hinged like the elbows, but they won’t give you a full 90 degree bend. They do swivel and at the ankle there’s a hinge and rocker which both work fine.

He certainly looks at home with Boss Fight’s Bucky O’Hare figures. He may just live here.

Range Brakhion has just enough articulation. Could it be better? Sure. I’d have loved usable wrist hinges and if he could get both hands on his rifle that would have been great too, but that would have required something more drastic. I understand Boss Fight not wanting to cut into the sculpt further for something like a butterfly joint. I like the chunky sculpt in the chest and wouldn’t want anything taken away from it. Since he is a character created to be a toy, maybe they could have designed the rifle to be held in two hands instead? Boss Fight definitely isn’t going for super-articulated here and I think they’ve done a good enough job.

That’s all of the objective things I can say about this release from Boss Fight Studio, so all that’s left is the subjective and I love this figure! He just looks so fun via the sculpt, design, and those wonderful colors. This is a fun IP from the folks at Boss Fight Studio and I plan on getting more. When? I’m not sure, but I don’t plan on being one and done with this line. I don’t know that I’ll be a completist, especially as I search for a place to put this guy, but I know that I like other figures in Wave 1 and some of the designs in Wave 2 look fantastic. Boss Fight is onto something here and I hope it pays off for them. If this looks like something you would be entertained by then I definitely encourage you to take the plunge and give this line a shot!

If you enjoyed this entry about a Boss Fight Studio project then maybe you will like one of these:

Boss Fight Studio Sam & Max

Sometimes a toy comes along that I just can’t ignore. There’s just something neat about it, or the aesthetic so on point, that I want to own it even if I have little or no attachment to the source material. Such is the case with the Boss Fight Studio release of Sam & Max. I…

Keep reading

Boss Fight Studio Corsair Canard Dead-Eye Duck

It’s been awhile since we’ve had some new Bucky O’Hare stuff to talk about from Boss Fight Studio, but the wait is over and BFS is setting us up for a nice exit to 2018. Up first, is the variant Corsair Canard Dead-Eye Duck. This action figure is a re-paint of the Series 2 Dead-Eye…

Keep reading

Star Wars: The Vintage Collection Boba Fett (Vintage Comic Art)

Make way for the Fett man!

I’ve been collecting action figures in some capacity for my whole life, and it occurred to me now that I’ve never owned the Fett man. That’s Boba Fett, who is one of the most iconic characters from Star Wars and also pretty noteworthy in the world of action figures. I am not the place for Star Wars history, but it’s my understanding that the original Boba Fett figure was hard to come by as safety standards prevented its release because of the missile firing action it possessed. Or it was released, then recalled, something like that. Needless to say, that original Boba Fett is a prized possession for vintage Star Wars collectors and the notoriety surrounding it has only added to the character’s popularity.

I didn’t collect the original Kenner line of Star Wars toys, but I did get into The Power of the Force which debuted in the 90s. My interest in it was somewhat of a passing one. I think I got a bunch of money for a birthday to do as I pleased and saw it as the right time to build up a Star Wars collection. Following that, it didn’t move much farther so I had plenty of gaps in my collection (the only Han Solo I had was the mail-away one in Storm Trooper armor you could get via Froot Loops), but the only one I was a little bothered by was my lack of Boba Fett. He just wasn’t in stock that day, and really, not a ton was as I ended up with quite a few figures from the Shadows of the Empire line. I would have opportunities to get Boba Fett later, and his spaceship, but when push came to shove I just didn’t want it enough.

I’m guessing a lot of folks leave these on card because it does display well.

As an adult, I don’t buy many Star Wars figures, but I do have a trio from The Vintage Collection. This is the Kenner homage line, but with more articulation and more paint. I liked the Mandalorian I picked up, but I really didn’t care for the Dark Trooper. I was so unimpressed with that figure that when I went to post my review I couldn’t be bothered to retake my photos which had come out rather blurry. I almost didn’t post it, but I took the time to write it so I let it slip through. I thought I was done with The Vintage Collection, but then I came across this Boba Fett the other day. I had previously considered getting the Kenner colors version of basically the same figure a few months back, but Hasbro wanted $26 for it so I wasn’t all that tempted. For some reason, $20 felt that much better when it came to this new one so let’s talk about it.

I just find the little guy charming and he does kind of fit in with the Christmas figures.

This Boba Fett is labeled as the Vintage Comic Art variant. As far as I know, the sculpt is 100% reuse from past Boba Fett figures and it’s part of a wave of Fett variants because the guy sells. This one is exclusive to Target which is where I found it. For some reason, it didn’t scan when I tried to buy it, but it wasn’t due to a register lock, so an associate just entered a price for me. I got it for $20, which is actually a buck cheaper than it’s supposed to be (thanks Target employee!) so I guess I have a tiny bit of surplus value in it. I’ve actually had that happen a couple of times at Target where I tell the associate the right price and they give it to me for less anyway. One older woman let me have a $4 Hot Wheel for a buck because I think she just felt that’s what it was worth which amused me.

Just look at that guy – such a bad ass!

Anyway, I don’t know where this look for Boba Fett comes from, but I’m going to assume it’s from a comic book adaptation of The Empire Strikes Back since that’s what’s listed on it. Again, other places could better inform you on the history of this thing, but what attracted me to it was the colors. This figure is cast mostly in a rich, dark, green with mostly red and white mixed in. Maybe it’s my love of Christmas influencing me a bit, but this color scheme works for me. It just pops, and I like where the red is utilized. What really works though is the helmet which has this blue shading on it between the black and white. And that little dot of white on the top of the helmet is just – chef’s kiss! It looks great! And I found myself taking it to the register against my better judgement. I think what also works in its favor is the size. As an homage line, we’re talking about a 3.75″ figure, give or take, where that colored plastic look comes off better. On the few Black Series figures I have, the red plastic in particular comes across as cheap, but it’s not as noticeable in a smaller scale.

I’m not in love with the soft goods or the appearance of the jetpack, but it’s not like they’re displayed prominently.

The presentation is rather lovely for this scale and the figure also comes with a couple of accessories. There’s a non-removable soft goods cape affixed to the back of the figure’s left shoulder. It has some holes in it so that it looks weathered, I suppose, though it does throw off the look of the figure a little bit. On the other hand, the plastic cape on the Din Djarin figure is a bit of a pain to deal with so I can’t say I mind too much. On the figure’s back is the jetpack with a non-removable missile, which is a little disappointing. The paint on it isn’t super detailed, but I’m guessing it wasn’t in the comic it’s based on too.

“Stick ’em up, unless you can tell me where I can stick this handgun then please help me!”

For weapons, Boba Fett gets a sidearm and a short rifle with a sling on it. The handgun is basically cast all in a light blue, while the rifle is solid purple. It’s an interesting look, for sure, and it works for me as a toy. There are no optional hands, but both hands are trigger-finger hands so he can hold a weapon in either hand. He can casually hold the rifle in two hands, the classic Boba Fett pose, though he can’t aim it with two hands. I like both, but I’m disappointed that he doesn’t have a holster for the sidearm. Now, he doesn’t have one on the card art, but maybe just give him one anyway? Or find a way to include one on his back or something. I feel like he has to be displayed holding the handgun or else it will get lost. The rifle at least has the sling so it can go over a shoulder, but the handgun has to be just shoved somewhere it’s not supposed to go if you want to store it.

Articulation is just okay. It’s a bit of a bummer that he can’t really do a two-handed, gun-firing, sort of pose.

The articulation on this guy is exactly the same as Din Djarin. I’m guessing some of the parts are the same, but there’s plenty that isn’t. This figure is going to pose much better than those old Kenner figures and really about as well as The Black Series. The limitations the Holiday Mandalorian I have possesses are pretty much the same here. It’s the torso that’s limiting since Fett wears armor so you don’t get anything in the diaphragm. The lack of butterfly joints at the shoulder prevent some of those gun holding poses you would like to have and the knees and elbows are single-hinged. The only joints I don’t like really are the hips, which are hinged ball pegs. Ball and socket joints would work better and I don’t see how they would cost anymore other than the expense of switching from one thing to another. The feet are a little on the small side so this guy might fall over here and there, but once you find a pose it seems to be fine.

The big thing with this series and figure is just the cost versus what you get. Should a 3.75″ figure cost over 20 bucks? I think in the minds of most the answer is “No.” I do wish we got a little more for our buck like maybe an effect part for the jetpack. This one doesn’t even have holes to accept the effect parts that came with the Dark Trooper which did bum me out a bit. A removable missile or a blasting missile effect would have been awesome too. I’d have taken that over the sidearm. My feeling with a lot of what Hasbro is doing (and it’s worse in the Marvel Legends line) with its prices is that they’re going up without the consumer feeling like they’re getting something extra. In fact, they seem to be cutting back on a lot of paint apps, accessories, etc. This one isn’t that bad as we at least get two guns and a fun paint job, but there’s no way to really downplay that the asking price is more than we’re used to.

At least he can handle this pose.

As someone who never owned a Boba Fett before, I’m happy with this being my first. I think he looks cool, he looks fun, and he adds something to my modest nook of Star Wars figures. It’s the appearance that sells this, so if you like it go out and grab one. If you’re not a completist though, maybe double-check and make sure you don’t prefer a different variant as there’s no shortage of Boba Fett these days. This figure is exclusive to Target in the US and my store at least got a whole bunch so I don’t think it will be super hard to find, but it might be the type of release where if you wait too long you could miss your chance.

If you would like to read more Star Wars toy reviews, I’ve got a few more you can check out:

Star Wars: The Vintage Collection Dark Trooper

I’m back with another Star Wars action figure review! Actually, I don’t do these very often. This is only the third such review out of me because I usually don’t collect Star Wars. Sure, I think the franchise is fine and I did collect figures as a kid, but it’s not something I’m drawn to…

Keep reading

Star Wars The Black Series Mandalorian Warrior (Holiday Edition)

We’re getting to Christmas coverage at The Nostalgia Spot one day early this year with this look at one of the latest in the Holiday Collection from Hasbro’s Star Wars line of action figures referred to as The Black Series. I have previously looked at a figure from the very popular streaming show The Mandalorian…

Keep reading

Twisted Metal (2023)

When I was a kid, Christmas was a big deal. Obviously, it’s a big deal for any kid that celebrates it, but it was an especially big deal for my grandmother on my mother’s side (Grandma). I wasn’t really aware of it, but she felt like she was in competition to get my sister and I the best stuff when it came to the holiday. It’s what she looked forward to the most. Unbeknownst to me at the time, but in the summer of 1995 my Nana, that’s my grandmother on my dad’s side, was already planning on giving me my own television for Christmas. Now, my mom has just one sibling, but my dad has eight. Nana had to figure out her own system for the holidays because she had nearly 20 grandkids to buy presents for. It kind of went when you’re little you get toys, and when you’re a teen, you get cash. It was that sweet spot in the middle where she tried to get you something nice, and in 1995, getting a TV was pretty damn nice even if it was a modest 13″ device. And because of the expense of the holiday, Nana had to plan that stuff out all year so she was in position to get the best deals she could.

To bring this on topic, me getting a TV meant Grandma had to really step up her game so the second the Sears Wish Book started showing up she had me seated at a table picking through it looking for the best possible item. I was pointing to little things here and there and I could tell she was getting uncharacteristically frustrated at my modest selections. She prodded me for something “big,” and in my memory, right after she said that I flipped the page and saw it staring right at me: the Sony PlayStation. At that point, PlayStation was brand new and retailed for $300. My mom immediately said “No,” but Grandma was quiet. I could tell the wheels were turning as she stared at that glossy print. Then came the bargaining. “Well,” she started, “between clothes and toys that’s probably pretty close to what I spend on each grandchild at Christmas.” Right then and there, I knew it was locked-in. Grandma had made up her mind and my mother was not going to talk her out of it. It would be the only thing I got that Christmas that came from a store. Grandma did knit me a blanket and I still have that blanket to this very day even though I haven’t had a grandma for over 10 years. And that PlayStation? Yeah, I still have that too.

Twisted Metal, the show, has settled on John Doe as its lead – a goofball smuggler who has somehow survived 20 years in this hellscape.

The funny thing about that PlayStation is, in my mind, it was an unattainable thing like a NeoGeo or a Sega CD. I never thought I’d have one prior to that day, so I didn’t even know what games were really on it. I asked “Santa,” even though I had long outgrown that, for Doom because I had played it a bit at a friend’s house on his PC and GamePro gave it a perfect score. Outside of that, I was clueless. When I did get that PlayStation, I was surprised to see it came with a demo disc. It had a few playable demos on it – I recall Jumping Flash having a level and you could try and three fighters from Battle Arena Toshinden could be tried out. In addition to those, there were video demos and one of those was Twisted Metal. It turns out, I’m not that into Doom, so I quickly spent whatever money I had collected between report cards and the holidays to get another game and Twisted Metal was the one I settled on. I loved it! And I loved the sequel even more when it came out. Twisted Metal Black is one of my all-time favorites, so yeah, you can consider me a fan of the series.

The uneasy relationship between John and Quiet is going to be relied upon as the pairing that anchors the show.

And since I’m such a fan, you would think I would have been excited when it was announced that the video game was being adapted for television. Truth be told, I could not have cared less. I assumed it would be hot garbage. How do you turn a glorified demolition derby into compelling television without it being just that – a glorified, now scripted, demolition derby? I’m no poet or anything, but at the height of my fandom in middle school I even tried turning the first game into a story and gave up. Even I, who enjoyed doing all kinds of fanfic and stuff like that, couldn’t make it work for an audience of one. There are definitely some colorful characters associated with the franchise and the story mode in Twisted Metal Black was fairly entertaining, but I just didn’t see how it could work.

Then it got some decent names attached to it. The game was adapted for television by the team of Rhett Reese, Paul Wernick, and Michael Jonathan Smith. Reese and Wernick have worked together on films such as Zombieland, Deadpool, and their respective sequels. Reese even got started working with Disney writing films like Dinosaur and Monsters, Inc. That’s a pretty interesting resume, and Zombieland certainly feels like it might work with cars. Anthony Mackie was attached to star and the supporting cast was announced to include Stephanie Beatriz, Thomas Haden Church, Neve Campbell, and the duo of Joe Seanoa (better known to wrestling fans as Samoa Joe) and Will Arnett as Sweet Tooth with Arnett providing the voice for the character. I was forced to admit that I was intrigued, so when the show dropped on Peacock this summer I decided to take it for a spin.

Twisted Metal is set 20 years after the Apocalypse. The show doesn’t go into great detail about what happened, but essentially there was a massive failure in the power grid. I don’t know if it was a global catastrophe, or just related to the United States, but essentially everything went to Hell. Cities were sectioned off and the presumably wealthy and powerful remained inside the walled off municipalities while the rest of humanity was left to fight over the scraps. John Doe (Mackie) is a milk man. He basically does deliveries of various products between cities which makes him a target for vandals and such. It’s not an easy life, but it’s the only one he knows as he’s been doing it since he was a kid. He has no memory of his family or who he is, he just has a partially burnt picture to remind him of the life he once had.

Neve Campbell plays the mysterious Raven, who like a lot of characters in this show, seems to just be borrowing the name of someone from the games without being a true adaptation.

In the very first episode, John is given a special task by Raven (Neve Campbell), the head of the San Francisco city, to retrieve an item for her in New Chicago. The journey is essentially a suicide mission, but if John pulls it off in 10 days he’ll be invited inside to live out the rest of his days in relative peace. He gets a little taste of life on the inside as a show of sorts before accepting the job and we’re off and running. Along the way, he’ll meet Quiet (Stephanie Beatriz), a mute woman who was previously traveling with her brother until they ran afoul of Agent Stone (Thomas Haden Church). He’s the self-appointed lawman that’s going to bring the country back to law and order and his methods are brutal and fascist. He’s been able to amass a following though, which includes the duo of Mike (Tahj Vaughans) and Stu (Mike Mitchell). And then, of course, there’s Sweet Tooth who resides in Vegas and is someone no one wants to cross paths with.

Thomas Haden Church gives one of the best performances in the series as the uncompromising lawman Agent Stone.

Through circumstance, John and Quiet are going to end up an unlikely duo and that’s the foundation of the show. It’s basically an odd couple pairing that’s also a bit like a buddy cop road trip. Quiet and John are going to clash. John is a rather cheerful sort who wants everyone to like him, while Quiet is…quiet. She would rather not speak, though we’ll quickly learn that’s by choice. She’s had a tough go of things so it’s understandable that she would have a hard time relating to John, but she has her own priorities as well. And since our co-leads are male and female, there’s going to be some sexual tension to play up as well. It’s all very conventional, which is the show’s greatest failing. The dialogue is not nearly as inventive as we’ve seen in other projects by Reese and Wernick. Maybe that’s because the actors in those films did more ad-libbing? They want there to be a lot of jokes and witty remarks from our leads, but it all feels contrived. There’s not a natural chemistry between our leads, but it does at least get better. Oddly, the tipping point for me was the show’s eighth episode which is all about John’s car – go figure.

Come one, give us more of the clown!

What might frustrate viewers is the character of Sweet Tooth. He’s basically the star of the video game franchise and he’s introduced quickly in this show, but then disappears for long stretches. He’ll eventually get a pairing of his own (and I’m not talking about Harold, though he’s here too) that actually does work. I don’t want to spoil anything, but he finds himself riding with a character he plays off of well. Sweet Tooth is an aspiring performer and if people respond in an inauthentic way to his art he, well, kills them. He’s the type of character that others need to walk around on eggshells with even if he appears to be friendly with them. It’s pretty conventional stuff, but it works to create tension and at least with him I wasn’t always certain what was going to come next. The portrayal is great, there just isn’t enough of it.

As for the rest, there’s not a ton from the video games for viewers to latch onto. And that’s a good thing, as a direct adaptation would have failed spectacularly. There are plenty of references and even characters from the games, but they’re all changed-up quite a bit. They play more like homages, and in some cases the connection is little more than a name (wait till you see why they call him Mr. Slam). John Doe could be the same John Doe that’s in Twisted Metal Black, but his backstory is completely different. His car, which he named Evelyn, vaguely resembles some of the Roadkill vehicles from the series, but he’s basically a brand new character. As for Quiet, I’m not sure if she is modeled after anyone. If she is, it’s not obvious. Along the way, there are other vehicles that will certainly remind viewers of the same from the games. The show doesn’t just stick to the games most fans view favorably, meaning you will see some references to the 989 games so I suppose that’s good for those who grew up with Twisted Metal 3 and 4.

The presumed wealthy have been able to wall themselves off from the rest of the world and inside it’s basically like nothing happened.

The look of the show is very much in-line with other post-apocalyptic films and TV shows, though it’s merely window-dressing. This setting appears to have plenty of gas available and the characters have little issue finding food. They didn’t want it to be play like a survival genre show like The Last of Us, so I get it, but for some it may be irritating. It appears to have a solid budget as most episodes take place in a completely different location from the previous one. For a show based on a video game about car combat, there isn’t a ton of that throughout, but they did save some fireworks for the finale. And when it wants to, it can be a pretty cool exhibition of stunt driving and practical effects. Explosions, flipped cars, plenty of gruesome kills. You’re going to see a lot of people get killed in various and bloody ways. It’s all done with a pretty light tone which is what one would expect from Reese and Wernick. There’s a lot of jokes, many of which are of the obvious variety, but some genuine laughs can be found too. It’s probably not a great ratio though as I’d say 1 out of 4 one-liners land as intended. Some of the corny remarks are certainly intended to be just that, but plenty are not and will likely induce a groan or two.

Mike Mitchell’s Stu is perhaps the most sympathetic character of the first season and the one that’s easiest to root for. He was great.

Twisted Metal is definitely a show that’s probably better than it has any reason to be, but is it good? I waffled on that one as I watched each of the 10 episodes over the course of two weeks. Rarely when an episode ended did I feel compelled to jump into the next one, which is how I was able to spread it out. I can’t tell if the actors were just handed subpar material to work with, or if they’re just not getting it. I poked fun at the humor elements, but even the dramatic stuff can fall flat. It did at least get better and I was satisfied with where it ended up. Outside of the Sweet Tooth stuff, it just took until really that 8th episode before it became something I wanted to watch as opposed to something I was just killing time with. There’s one episode that’s essentially a bottle episode where John and Quiet are stuck inside a fast food joint for the entire duration of the episode. I felt like that was supposed to be the most important episode of the season, but it just didn’t land, and again, it’s because the leads just didn’t gel in a satisfying manner. There’s a way too on the nose metaphor about letting go in that episode that is supposed to land as a poignant moment, but for me it just looked like amateur hour. And even after 10 episodes, I’m still not sure if I’m sold on the John/Quiet pairing. And while I liked the performance of Beatriz probably more than any other actor in the show, I felt Quiet too often changed gears. She went from angry, tortured, woman who refused to speak to a quip-machine way too quickly and often for me. It’s like the show was only interested in the opposites attract aspect of their leads for a little while and then decided they should both essentially be the same and bounce one-liners off each other.

If there is a second season, it sounds like we’re for more of this and less ball pit shenanigans.

The first season ends with a setup for a second season. And if that second season comes to fruition, it looks like it could be more like the video games than this season. I don’t know if that’s necessarily a good thing, but I suppose they’ve earned the right to try. Per Peacock, where this show is streaming, it supposedly had a strong debut and the critical reception seems to be at an acceptable level. The budget for the first season was around $45 million and unless Peacock locked-in the cost for a second season with the talent involved, it stands to reason a season two will cost a little more than that. Is it enough? I have no idea as I don’t think anyone can figure out what streaming shows merit additional seasons and what don’t. And presently there are some pretty big strikes taking place over that issue so who knows? If you want some light entertainment (with gory violence) or are just curious to see how Twisted Metal could work as a show it’s probably worth a look. With each episode being about a half hour, it doesn’t take long to get through it. It just sucks that it takes a while to get going so some may not see it through to the end. As for me, I don’t regret spending approximately five hours of my life in this world and there was some enjoyment in spotting the references. It’s probably about as good as an adaption of the game could be and I think it does a reasonable job of finding the game’s ton as something between the wackiness of Twisted Metal 2 and the dark and grim Black. I’m not really that curious on where the show goes from here, but it definitely left me wanting a new, and good, Twisted Metal video game. Make it happen, Sony!

If you’d like to read some dated thoughts on Twisted Metal, or maybe a Twisted Metal-adjacent toy review, then check these out:

Greatest Games: Twisted Metal Black

The vehicular combat genre of games has been around for almost as long as video games have.  They either take the form of a more traditional tank battle or a more outlandish game of chicken with machine guns and rocket launchers.  As such, tracing its origins proves quite difficult.  For me, the vehicular combat genre…

Keep reading

Twisted Metal (2012)

If you frequent this blog you may have noticed that I do not post many negative reviews.  That’s because, for the most part, I’d rather talk about things I like and enjoy and not things that irritate me or make me mad.  There have been some exceptions.  I set out to review all of the…

Keep reading

Marvel Legends Deadpool 2 Two-Pack

Look through my various toy reviews and you’ll probably notice that I’m not much of a Marvel guy. That wasn’t always the case for me though as I was huge into Marvel Legends once upon a time. I basically stopped around the time Hasbro was awarded the Marvel license. I felt there was a dip…

Keep reading

S.H.Figuarts Dragon Ball Z Super Saiyan Trunks – The Boy from the Future

He didn’t exactly travel through time to get here, but he did have to cross an ocean.

The most captivating character in all of Dragon Ball Z for me back in the 90s was unquestionably Trunks. The offspring of Bulma and Vegeta who traveled back in time to warn the heroes of the day about impending doom on the horizon was unique for many reasons. For one, he actually looks like a normal person. Or rather, his hair does when compared with the likes of Goku and Vegeta. He wields a sword which is pretty different, and he sports some sort of half-jacket or 3/4 jacket that, while nothing I’d wear, he’s able to pull off. Mostly though, he was captivating to me because he was a character I knew was coming, but since the english dub of the show was stuck in Namek for so many years, he remained a mystery. And when FUNimation finally resumed dubbing DBZ when it became popular via Cartoon Network I finally got to see what all the fuss was about. It turns out Trunks is pretty okay. A tragic backstory, a determined will, and who is pure of heart – what’s not to like? Plus, he shows up and absolutely dominates Frieza, the enemy Goku spent somewhere in the neighborhood of 25 episodes fighting, dispatched in mere moments. Pretty bad ass stuff.

When it comes to Future Trunks, I definitely needed an upgrade. And Bandai, please, pretty please, re-issue the Dragon Ball Super Future Trunks!

Trunks, as one of the more involved character designs on the show, has always made for a rather desirable action figure. His figure in the old Bandai Super Battle Collection was, for me, one of the few worth getting. When Irwin Toys started making their own sculpts, a Trunks figure arrived before even Goku or Vegeta (actually, light praise since the same could be said of Yajirobe and King Kai) with a Super Saiyan version not far behind in their action feature subline. For a character with comparatively few episodes compared with the main cast, the show did get a lot of looks out of him which allows toy companies to do the same when it comes to figures.

We’re all in agreement, right? Trunks is cool because he has a sword.

When I got back into DBZ toy collecting, a Trunks figure was on my short list of figures I wanted. I almost picked up the battle armor version of Super Saiyan Trunks in the waning days of Toys R’ Us. A store near me had one with liquidation pricing, but it was still over 40 bucks and I just wasn’t that into the figure. It turns out, I was playing the long game as a better version of that figure is getting re-released later this year at the budget price of $35. I win again, universe! The real version of Trunks I wanted though was his first appearance. That’s the blue jacket, sword, short hair, look. Preferably, a Super Saiyan portrait, but it’s always nice to get both. My patience has paid off as recently released (okay, well, a few months ago because this sat in my Pile of Loot for a bit at Big Bad Toy Store) is a new version of Trunks from his debut episode. It is, as far as I know, an all new sculpt from an earlier version of the same which is why it doesn’t get the budget pricing (unlike Vegeta, who was released alongside him). That’s fine though as I don’t want a dated figure, just a good one. It’s a popular character we’re dealing with and did Bandai do Trunks justice?

Was this the last thing Frieza saw before he kicked the bucket?

Trunks arrives in the standard window box packaging for the S.H.Figuarts line. Out of the box, he stands approximately 5.25″ not counting the hair. As is often the case with this line, much of the figure is done with molded, colored, plastic with little in the way of paint hits. His jacket is a soft rubber with a very matte appearance while the sleeves are part of the arm’s sculpt. They’re a touch glossy when compared with the jacket so it’s not the most uniform look. The Capsule Corp. logo on the left bicep is more gray than white, but the opacity is at least appropriate. There’s a touch of paint at the ends of the sleeves where some gold buttons are featured, but that’s it for paint on the coat. The chest is painted flesh-color and it matches the neck, which is unpainted, better than some of the other figures I have. It’s not, however, especially clean as the left side is pretty rough looking where the flesh meets the shirt. There’s a little paint on the belt and boots and that is at least cleanly applied. The pants feature no shading that I can tell, and the plastic in his crotch region is more glossy than the pant legs which is a bit of a bummer.

Or maybe this was the last thing Frieza saw? He seems to be able to survive when in pieces.

What does look great though is the face. Bandai has really upped their game when it comes to their face-printing and Trunks is no exception. The linework around the eyes is sharp and clean and I like the little paint hits on the creases of his skin and at the ends of his eyebrows. The Super Saiyan hair is cast in a pale yellow, but with a kiss of light orange paint in the center. I honestly think they could have gone a touch heavier with the shading, but I’m glad to see it’s here. This is probably the approach to Super Saiyan hair I like the most. The translucent hair is a bit fun, but not really screen accurate, and the gold color they sometimes use is overkill. And then there’s the Super Saiyan Gohan head which is just pale yellow with no shading which was definitely lacking.

No energy effects, so I had to improvise.

In terms of the accessories, this is one of the most complete Bandai releases I can think of. Trunks comes with two heads and five faceplates. Four of the faceplates are for his Super Saiyan look. We get a neutral expression, yelling, teeth gritting, and a side eye. For that look, he also has two pieces for his bangs, one that’s basically neutral and another for when he’s powering up that’s pointed skyward. The second head is a base Trunks head with his very 90s haircut in molded, purple, plastic. He has one faceplate for this hair and it’s a neutral one. If you’re only going to have one, then it makes sense for it to be neutral. I’m a little disappointed that the upcoming Trunks in the battle armor doesn’t come with another base Trunks face as it would have been a clever way to expand both figures, but that’s not a shortcoming of this release. The base head is nice to have though, but it looks a bit off to me. The hair sits rather high, and while I’m happy the figure can be both super and non, I do wonder if I’ll ever really use this one. To go with the faces, Trunks has six sets of hands: fists, gripping, clenching, open, flat palm, and a more nuanced gripping hand. The extra gripping hands are kind of unnecessary, but I do like that his right hand and left can have a different grip which is kind of neat.

He looks pretty great with this aura effect. I’m going to have to make some room for it.

And Trunks needs those gripping hands because his signature accessory is his sword. The blade comes with its own scabbard which looks to be sculpted in a silver and then painted brown with light blue straps. I’m not sure if this brown is from the manga or something or just an error as it was more of a red-orange in the anime. The paint isn’t perfect on the straps, but it’s featured on the figure’s back so it’s not going to be displayed prominently in most cases. It slings over the figure’s shoulder via a strap done in a soft plastic. It’s painted well enough and seems to stay in place just fine. When posing the figure the strap might pop off and it is annoying, but it’s easy to work with, at least. The sword itself is sculpted in the same silver and the handle is painted brown. I like the shape of the blade and it comes to a nice point, something the old Irwin toy couldn’t do because of safety standards. The pommel of the sword is removable which is how you’re supposed to slide the handle into one of the gripping hands, which is a nice idea. The pommel does pop off rather easily though, so do be careful as it would be an easy thing to lose given its size.

Here comes the Burning Attack, or whatever he calls it.

Trunks comes with everything he needs (save for a blast effect), but does he have the articulation to wield it all properly? The head is on the usual double ball peg, though the hair covers the back of his neck enough to limit the figure’s ability to look up. Looking down isn’t a problem and the ball peg at the base of the neck enhances that range. Otherwise, you get rotation and plenty of nuance posing there. The shoulders are hinged ball pegs which fit into a socket attached to a butterfly joint. Trunks can raise his arms out to the side past a horizontal pose, rotate all around, and the butterfly has quite good range. It comes with a visual trade-off though in that Bandai did the rear of the jacket in segments. I don’t know that they needed to. On one hand, it’s on the rear of the figure and is also further obscured by the scabbard if that’s in place. On the other, it’s pretty ugly and visually unappealing. We also have a biceps swivel and the left one, for some reason, has a tendency to pop off. It’s easily popped back into place, but can be annoying. The double-jointed elbows bend well past 90 degrees and the wrists use the usual ball peg setup. They’re recessed quite deep in the cuffs of the jacket though so the range isn’t as robust as usual.

The figure also comes with a base head, if you want that.

In the torso, the usual ball-jointed diaphragm is present. There’s no hinge that I can see, and it mostly provides some lean to each side and rotation. The range back and forward is minimal, and if you turn too far you will expose some gaps on both the side of the torso or on the back and front. The waist is ball-jointed as well and it’s actually elevated more than usual. This is because the floating belt obscures the gap and it does let the figure bend forward and back quite a bit. Plus, it provides the customary swivel and a little tilt. The hips will allow the figure to do splits and also kick forward about 90 degrees. The range going back is minimal, and there’s a thigh swivel as well. The look of this joint is a little ugly though as they felt it necessary to have the paints continue up the side of the thigh all the way to the hip and I don’t know why. Or maybe they shouldn’t have the cut-out in the crotch, but it looks goofy. This is also the lone loose joint on my figure. It will hold a pose, but it’s a little floppy which is unusual for a S.H.Figuarts release. The knees are double-jointed and will go a bit past 90 degrees. There’s no boot swivel, and the ankle joint will bend back pretty far, but has almost zero range going forward. The ankle rocker is just okay and there’s a toe hinge, if you want it.

Trunks has great range in the shoulders, but it does come with this wonky setup with the jacket.

The articulation on Trunks is mostly good. I like the range in the shoulders and torso as he can hit a variety of sword poses. He can easily grip the sword with both hands or just one and he can also grip the handle while it’s sheathed, a favorite of mine. I don’t really like the hips though. The range there is great, but the looseness is unpleasant. This one was made in the Vietnam factory and it has that cheaper feel to it some of the figures out of that factory have possessed. Most of my nitpicks though are with the presentation. The jacket is over-engineered and the hips as well. I don’t like that there’s a sizable gap between the base of the neck and chest, but at least the strap on the scabbard can obscure that. The paint could also be better and the boots stick out to me as looking especially cheap. They need a wash or something to just class it up a bit. This is, after all, not one of the $35 efforts.

“Wait! Your dad’s Vegeta, and your mom is an inventor who knows me…?!”

Presentation nitpicks aside, where Trunks flourishes is with the display options. The faces all look so good that picking just one is a challenge. Maybe I would have traded the side-eye one for a smirk, but I also do like that one. The only accessories that could have made this release better is the usual blast effect, which most figures forego, or optional bare arms so he could have his end of arc look. That would have caused problems with the butterfly joint though which is done in blue. They would have had to include some caps or floating pieces to obscure that in addition to the arms, so I get why they didn’t pursue that further. Plus, I prefer the jacketed look more and I wouldn’t want that to be compromised at all to make way for such a thing.

These Super Saiyans practically grow on trees.

Trunks is one of the most popular characters in Dragon Ball Z and I think anyone who collects this line should probably grab this figure. It’s not perfect, but it looks nice on a shelf. I just hope we get more Trunks from Bandai down the road. We’re getting the battle armor reissue which features Trunks as a Super Saiyan with his hair tied back, but I’d really love a bulked-up Super Saiyan Trunks from when he challenges Cell. Yeah, it ended up being a bad form for fighting, but damn did it look cool!

Interested in more Dragon Ball action figure reviews? Here’s a few to check out:

SH Figuarts Super Saiyan Vegeta

He’s the Prince of all Saiyans. The last survivor to have laid eyes on Planet Vegeta, home world of the mighty warriors and birthplace of the legendary Goku. And he’s also a pretty fine toy. Vegeta, arguably the most popular character to emerge from Dragon Ball Z, has seen his likeness cast in numerous forms…

Keep reading

Bandai Dragon Stars Super Saiyan Trunks

Dragon Ball Super did to me what basically every cartoon/anime does:  it made me want toys based on it. It’s a compulsion I’ve never outgrown, apparently, and Bandai has made it fairly easy (but not cheap) to get what I want. Months ago I did an entry on the SH Figuarts Super Saiyan Vegeta. That…

Keep reading

S.H.Figuarts Dragon Ball Super: Super Hero Gamma 1 and Gamma 2

Last year saw the release of a brand new film in the Dragon Ball franchise: Dragon Ball Super: Super Hero. The mouthful of a title was a bit of a throwback affair. It seemed that Toei and series creator Akira Toriyama wanted to use the film to return the spotlight to Gohan and Piccolo, two…

Keep reading

NECA TMNT The Last Ronin Best Buy Exclusive Synja Patrol Bot

He’s here to…patrol, and stuff.

I thought the string of Turtle Tuesday posts was going to end with last week’s item, but then I got a surprise email from Best Buy. The Synja Patrol Bot I had preordered months ago was actually getting moved up instead of bumped out, and to my surprise, it was going to be delivered in two days! I was pretty skeptical, but sure enough, two days later I had my action figure before I had even finished my morning coffee.

The Synja Patrol Bot is like the Foot ninja of The Last Ronin, the comic story about the very last Teenage Mutant Ninja Turtle from IDW Publishing. These are the guys the titular character has to deal with upon his return to New York and they seem a bit more formidable than its predecessors. I read those books over a year ago at this point so my memory is a bit fuzzy, but I think they’re cybernetically enhanced humans. Either way, they have an aesthetic that I really like of the techy ninja. Think the Cyborg Ninja character from Metal Gear Solid. I’ve always liked that look, and since these guys have a blue and gray color scheme to them it makes me like them all the more.

Army builders need heads, and this figure has you covered. Plus it has this weird, white, robot, thing.

This figure is essentially an army builder and it’s the first release for this mold. There is a second on the way that’s mostly black and white and I’m not sure what the plan on that is as far as release goes. This one is exclusive to Best Buy and it’s one of three that went up in the spring. The other being Michelangelo as “The Wanderer” and a three-pack of IDW re-colored Shredder clones. I have never bought an action figure from Best Buy prior to today and I would have to say the experience is a bit mixed. On one hand, the order was fulfilled and in a very timely fashion which is better than some big box retailers. And then on the other hand, the box came smashed to shit. It was one oversized, empty, cardboard box and the figure was inside that without anything else. I am not an in-box collector, but if I was I’d be pretty unhappy because the figure box was beat up pretty well. If you are an in-box collector, I guess buyer beware.

Ninjas don’t always stick with swords.

The patrol bot was sculpted by Paul Harding and comes in NECA’s Ultimates packaging with artwork from IDW’s Ben Bishop. The box is numbered “6” though this is the third figure based on The Last Ronin to see release thus far. Out of the box, the figure stands at approximately 6.375″ in height. The sculpt is largely a mixture of turquoise and black plastic with gray and silver paint as needed. There’s also a lot of black paint to fill some of the gaps in the character’s circuitry and linework customary of NECA’s comic-inspired offerings. It’s a very nice sculpt all around with lots of detail and great proportioning. The paint is applied fairly well, though there’s some spots here and there that are imperfect. The only one that bothers me is this tiny dot of silver almost dead center on the figure’s chest. There’s also a little scuff mark on the front flap which covers the crotch, but overall it feels acceptable for a mass-produced item.

“He killed my buddy!”

The accessory load-out with this figure makes it clear that NECA wants you to buy more than one. The default head features a metallic visor with a red grill over the mouth. I’m not certain on the hierarchy of the patrol bots, but there’s another head that features a large, red, visor and antennae. Both look pretty nice and the paint is quite sharp. I love the lens flash on the antennae head, though that head is really hard to get onto the ball joint and will require heat. There’s also a third head that’s a battle-damaged version of the default head. It has an exposed, left, eye and the look of shock implies this guy has taken his last breath. Part of the skull is also missing exposing some wiring and what appears to be a socket of some kind. It comes in the box affixed to a stump of a neck with wiring hanging out of the bottom of it. Getting the head off of such a small piece was a little bit of a challenge, but do-able. And since it came on a ball socket of its own, getting it onto the figure is a piece of cake. To further differentiate any additional patrol bots you may add to your collection, NECA also included a small sticker sheet. It has just two stickers and they both appear to be a badge or symbol signifying rank. They go on the left breast, if you want to use them. I’m not sure that I will.

I don’t know if I’ll use the stickers, but this is from the back of the box and shows you where they go. Photo by Stephen Mazurek.

In addition to the heads and stickers, the patrol bot also comes with three sets of hands and a pair of weapons. For hands, we get these open, clenching, hands by default plus a pair of fists and trigger/gripping hands. The clenching hands are a bit odd as they don’t really work with anything. He can hold one of the extra heads with it to a point, but they’re mostly of the style-posed variety. The trigger hands are intended to be used with the included handgun and sword. The handgun is painted with a gun metal finish and looks pretty nice and slots into the hands easily or can be stored on the right thigh. The sword comes with a scabbard that plugs into a peg hole on the left shoulder blade. The blade has a metallic finish and the handle is done in gray with a little black paint on the design. The black isn’t the cleanest, but it’s not terribly applied either. Lastly, we get this creepy looking head that looks like an evil version of the Fugitoid. I don’t really remember it, but the Baxter Stockman of this universe made more than just Mousers so I think it’s something like that. It’s all white with red eyes and some black linework. There is a peg hole on the underside so maybe it will have a use down the road. I don’t know what to do with it though, and I imagine it’s the one accessory army-builders won’t be excited about.

He can kick high, though his slender feet mean you’ll probably need a stand of some kind to keep him upright in such a pose.

For articulation, the Synja does some things different, and some things as expected. The head is on a double-ball peg so you get plenty of range there, especially because the neck is on a ball peg as well. The shoulders are the standard hinged-ball pegs and they rotate fine, but can’t quite hit a horizontal pose out to the side without some help. That’s because the shoulder pads get in the way, but you can pop the arms off relatively easily and re-insert the peg so that the shoulder pad is tucked into the shoulder joint to get that full “T” pose, if you desire. There’s a biceps swivel and single jointed elbows, which is a bummer. You will get a 90 degree bend out of the joint, plus a swivel, but I don’t know why NECA felt like it couldn’t do a double-joint here. The wrists swivel and hinge and, unfortunately, all of the wrist hinges are of the horizontal variety. The gripping hands, at least, should have vertical hinges. This is a freaking ninja robot that also has a sidearm, it’s begging for vertical hinges!

The diaphragm joint allows for some nice nuance.

In the diaphragm, we have a double-ball peg setup. It allows the figure to rotate there as well as bend forward and back and get some side-to-side tilt as well. The amount it bends forward isn’t terrific, but it’s better than we’re used to with NECA. It does get gappy though. At the waist is a standard swivel joint which is a little bit of a bummer. Another ball peg here would probably give us that forward and back crunch we’re really looking for, but oh well. The hips are the ball and socket joints NECA is known for and since NECA decided to forego a “diaper” piece over the crotch we get some nice, unobstructed, range here. Full splits and the ability to kick forward and back. The little flap in the front hanging off of the belt as well as the butt cheeks on the rear are both soft plastic that don’t offer much resistance at all, a very wise decision on NECA’s part. There’s a full thigh swivel on this guy where the ball pegs into the thigh and double-jointed knees below that. The knees are a tad gummy though and getting both hinges to work is more challenging than it should be, but get them both going and you will get better than a 90 degree bend. Be warned, it looks like the hinge is turquoise plastic painted black so it will probably flake eventually, though it’s holding better than usual on my figure. It’s also possible the turquoise I’m seeing is paint rub from the kneecap. At the ankles, we have a hinged ball peg which pegs into the shin. This lets you rotate at the joint as well as make use of the hinge which has good range going forward and back. There’s also a rocker which works great.

A vertical wrist hinge would help a whole lot even with the sidearm.
Even with some of the figure’s limitations, two-handed sword poses are still possible.

You’re not going to confuse the Synja Patrol Bot with an S.H.Figuarts release, but it does articulate better than most NECA releases. I really like how the diaphragm joint turned out, and even though I wish it had double elbows, it is possible to get the figure to grip the sword with both hands. The lower half is pretty fantastic with my only issue there being the overall gummy feel to the knees. If this figure had a ball-jointed waist it would really take it up a notch, and the missing vertical hinges at the wrists continue to be a sore spot for me when it comes to NECA’s TMNT releases.

Sorry pal, but you’re on your own.

The Synja Patrol Bot is a nice release from NECA. It’s definitely going for that army builder crowd with the extra heads and even the added stickers to differentiate the figures from each other in your display. The only slip-up there might be with the included white, Mouser, thing, head as another battle-damaged part would have been more useful for the army builder crowd. For those who want even more variety though, the white version will provide for that. As for me, I don’t intend to get more than one. I sort of forgot I had even pre-ordered this figure and since doing so I’ve come to the decision that I’m likely not going to continue with The Last Ronin. The figures are great and all, it’s just an issue of resources. And it’s not just the money needed to acquire the whole collection, it’s the space. I’m not the type who wants to just buy stuff and toss it in a closet. I want it out and in the open, but that’s just not possible with so much TMNT coming from not just NECA, but other places as well. The figure of the Last Ronin is a great stand-alone piece and now it has a friend too. I still intend to continue buying the toon, Mirage, and even the Archie stuff so rest assured there will be no shortage of TMNT on this blog.

Interested in more Last Ronin coverage? Look no further:

NECA The Last Ronin (Armored)

When it comes to multimedia based on the Teenage Mutant Ninja Turtles, we find ourselves in a rare dry spell when it comes to television and movies. The final episode of Rise of the Teenage Mutant Ninja Turtles aired in 2020 with no new television series announced since. The show did receive a long-delayed finale…

Keep reading

Playmates TMNT The Last Ronin PX Previews Exclusive (Chase)

A few years ago, Mattel launched a new subline of action figures based on their most famous IP: Masters of the Universe. The subline was titled Origins and it basically took the vintage toys of the 80s and updated them with more modern articulation while still preserving that vintage aesthetic. And ever since then, collectors…

Keep reading

Teenage Mutant Ninja Turtles – The Last Ronin

I don’t read a lot of comics these days. Actually, I suppose I never truly read a lot of comics even when I was very much into X-Men and Spider-Man. Back in the 90s, I received most of my comic lore from trading cards. They were cheaper and fun to collect. When it came to…

Keep reading