Tag Archives: tommy oliver

Super7 Mighty Morphin Power Rangers Ultimate Green Ranger

There’s a new Green Ranger in town.

We continue to finally offload some long standing preorders this year and up next is Mighty Morphin Power Rangers from Super7. It was June 2021 when these figures were announced to the surprise of many. Why? Because Power Rangers are now owned by Hasbro, probably the biggest toy producer in the world who has its own line of action figures to sell. This has become somewhat the norm though as Hasbro has licensed out both Transformers and G.I. Joe for action figure lines, both to Super7. Is Super7 just paying a tidy sum that Hasbro is happy to take? Or is it that Hasbro just doesn’t view anything that Super7 could produce as actual competition to what they’re doing? That’s probably likely as Super7 deals in a different MSRP from what Hasbro does and is going for a different aesthetic. Well, sort of. With Transformers, Super7 is doing figures based on the cartoon that don’t transform. Hasbro probably knows that Transformers fans aren’t going to stop buying Transformers that actually transform, so have at it, Super7! With G.I. Joe, Hasbro has the Classified line which is somewhat of a reimaging for the franchise. It’s also in the 20-25 dollar range and sold everywhere. Super7’s G.I. Joe figures are based on the cartoon, in a different scale, and cost roughly twice what Hasbro is putting out so it seems easy to see where the confidence is coming from. With Power Rangers though, that’s a bit more confusing. Super7 is, so far, just doing the Mighty Morphin era of the show, by far the most popular. The figures are 7″ scale and, like the comparison with G.I. Joe, basically double the price of Hasbro’s figures. Conceptually though, they’re not much different since both companies want to mimic the show. The larger scale, more paint, and more accessories also have a chance to make Super7’s offering look a lot better than what Hasbro is doing. About the only restriction it would seem placed on the Super7 version is there’s no combing zords. Or Super7 doesn’t have interest in doing those. Either way, out of all of the Hasbro properties Super7 has started making action figures for, this is the one that seems most likely to negatively impact Hasbro’s sales of its own line. As long as it’s good.

The Super7 packaging we all know…and love?

It took awhile, but Super7’s first wave of MMPR figures is here. When the line was first unveiled, I wasn’t sure where my money would go. During the great lockdown that was 2020, I started buying a lot more action figures. One line I dabbled in was the Lightning Collection. At first, I just wanted the Green Ranger as that was the character I liked the most. Toys for MMPR were insanely hard to track down in 93-94 and that toyline from Bandai is one of the black holes of my youth. Also not helping matters was the odd space the show occupied. As a 4th grader when it premiered, I wasn’t sure if I was too old for it. It debuted at the tail end of summer vacation where I lived, so kids like me got to decide if we liked it largely free of peer pressure before school started back up. At that point, it became clear the consensus was that MMPR was a baby show, you would be ridiculed for admitting you liked it, even though it was the highest rated children’s show on Fox so likely everyone was watching it and just lying about it. At any rate, the only figure I would ever own of a Power Ranger as a kid was the auto-morphing Green Ranger and I only got it because we happened upon a fresh case at the store. I was with my grandmother, who was usually good for a toy or something on an outing, but even she was excited by this as she had tried in vain to score Power Ranger toys for my sister and I with little success so she eagerly shoveled out the cash for a pair of figures for the two of us. Had one of my friends been there though when that happened, I may have had to pass out of peer pressure. It was such a conundrum and I hated the pressure to outgrow toys.

It is time for morphing.

I’m only sharing those details to enforce that I have a special attraction to the Green Ranger as a toy because of the scarcity and pressure to not even like the show as a kid. During 2020, I also finally acquired a vintage Bandai Green Ranger and Dragonzord and that was the gateway to get into Lightning Collection. I eventually added the entire MMPR team, but since then, I’ve been able to avoid adding more (not counting the TMNT crossover figures). The first wave from Super7 would contain the Green Ranger, Yellow Ranger, Goldar, Putty, and Tyranosaurus Zord. Goldar had some appeal as I didn’t care for the Hasbro offering, and the T-Rex looked cool, but did I need another set of Rangers? No, but I obviously gave in for my boy Tommy. There was some temptation to just wait it out as Super7 figures have mostly hit clearance at some point, but my will wasn’t strong enough to wait.

Nice knife.

The Green Ranger comes in the standard Ultimates! packaging. There’s a green slipcover, which is consistent across the line and not a Green Ranger thing, and once removed you get a nice window box and a bio on the back. The Green Ranger stands at 6.5″ and it’s likely all of the male Rangers to follow will be featured on this same mold. The body is of a lean man which is consistent with the in-suit performer of the show. The shade of green in use for the costume is a more olive green than the brighter color Hasbro used for its figure. There’s really no sculpted folds in the green and the presentation comes across as very clean, and maybe a touch minimalist. That’s not necessarily a bad thing. I suppose Super7 could have attempted to add that sheen the spandex suits seemed to possess, or even dirty up the boots and gloves, but simple was apparently the approach. The dragon shield is the Japanese version that the character was most often shown in as opposed to the frumpy, shiny, one used for the scenes shot in the US. The gold is a somewhat matte, yet metallic, finish and it’s a good approximation for how it looked on TV. There’s some black paint around the diamond and it’s cleanly applied. The helmet has a glossy appearance which also matches up with the show. The paint of the red diamond in the center and the teeth around the visor looks good.

Cool sword, but what is with that massive handle?

Other areas where the paint looks nice is the black trim of the belt and the morpher in the center. The words “Power Rangers” are even legible on the morpher which is impressive. Areas where the paint isn’t so great is the gold trim on the gloves and some of the green triangles on the gloves and boots as well. The right forearm on mine has one triangle that stopped short so there’s a gap of white between it and the gold band. On the left forearm, some of them just weren’t applied with enough opacity, or a residue of some kind got onto it after the fact. I left it in place for the images here, but after completing them I actually swapped the forearm on my left arm with the alternate left arm that comes in the box (we’ll get to that in the accessories). I’m tempted to do the same for the right arm, but my alternate right forearm doesn’t have great paint either. Aside from those issues, I do think he looks rather sharp. This shade of green just does something for me and it was the main driver of why I decided to get this figure. He does have his show accurate, black, holster for the Dragon Dagger on his left hip and all of the details of the gloves and boots are in place. There is one line missing from the helmet that should come out from the diamond and I’m torn on if I wish there was some black linework added there. Would it be too much, or would it add more pop to the presentation? It also looks like the red diamond should be outlined in gold and not the silver Super7 went with. One thing this figure does have over the Hasbro one though is that the white diamonds on the costume are painted on as opposed to ignored. Overall, I think I like the presentation of this figure vs the Lightning Collection offering, but concede it may fall short for those who want a more “stepped out of the TV” version of the character.

This sword is less impressive.

Because this is a Super7 Ultmates! release, we get a whole bunch of accessories. Tommy has a set of fist hands, gripping hands with a vertical hinge, gripping hands with a horizontal hinge, open/clenchy hands, a flute playing right hand, and a two-finger gesture left hand that I think is also intended for the flute. The Green Ranger’s signature weapon is his Dragon Dagger and Super7 included a damn fine representation of that weapon. The sculpt looks great and the paint is super impressive. I like that the center button on the handle is depressed so it slots into his special right hand very well. You could also have him wield it with his standard gripping hands too, but that’s not as fun. If you think the Green Ranger needs something more impressive to wield, he does come with the Sword of Darkness. It’s well-sculpted though the paint isn’t as crisp as it is on the dagger. I don’t like the very chunky handle which I’m assuming is show accurate, but maybe a little creative license could have helped here. It does have a real tassel tied to the end which is a nice touch and at least it isn’t warped and bent like the Hasbro version. If you don’t like it though, there’s also the Sword of Power. I don’t remember this thing, but it’s a big, black and gold sword that honestly I think looks stupid, but maybe I’m in the minority. He also has a gun which the internet tells me is the Mega Heater. I don’t remember it at all. It looks rather goofy, a very DIY type of thing made-up for the show, but if you like it you have it.

The figure comes with 3 different heads, but when two of them are this bad do they even count?

If you prefer your Rangers un-morphed and therefore unmighty, there’s a pair of unmasked heads. These are supposed to resemble the late Jason David Frank, but the likeness is terrible. Not helping things is that the paint is also poor. It’s not that it’s sloppy, it’s just unimaginative. The face is a solid color with no shading and the sculpt is too soft to create natural shading so it looks like a blob of nothing. One head features Tommy with a ponytail and the other he has the headband and a more tortured expression as it’s supposed to be Tommy from when he was under the control of Rite Repulsa. If you do happen to like these heads though, swapping them is pretty painless. You also get an activated morpher he can hold which is just as well-painted as the one on the belt. Sure, it makes no sense for him to be already in costume while in the process of morphing, but Super7 apparently felt like it had to include a morpher with each figure. The handle on it can slot onto either the gripping hands or even the clenching hands. It is pretty tiny though, so good luck in not losing it.

Shiny shields and one-color accessories, if that’s how you want to roll.

Lastly, we get some vintage toy inspired accessories. The Green Ranger comes with a shiny, vac-metal, dragon shield that can replace the show-accurate one he comes wearing. This shinier shield is a callback to the 8″ Bandai figure as well as the auto-morphing one and it snaps together in pretty much the same manner. To complete the look we also get a set of spare arms that lack the gold bands around the bicep. The old toys didn’t bother with that detail. They also didn’t have the gold trim on the boots and gloves or the green triangles instead of diamonds, but Super7 can only give you so much. Plus, the extra arms allow you to display your Green Ranger “naked” without the shield as he did pass it off to the Red Ranger on at least one occasion in the show (though I think the gold bands stayed on his arms when he did, but I could be wrong). I doubt many will want to display their figure in that way, but at least Super7 gives you the option. More likely is that some fans will want to buy doubles of the Red and Black Rangers to display with and without the shield. If Super7 had wanted to juice sales of this guy, they would have made the shield specific to him, but it looks like that’s not the case. Lastly, this figure also comes with two vintage style weapons in the form of a gray dragon dagger and a white blade blaster in gun mode. The dragon dagger is a replica of the one that came with the auto-morphing figure while the blade blaster came with the larger scale figure. It’s possible it came with the auto-morphing one too and I’m forgetting it. I don’t have that figure anymore though so I can’t comment on how well they nailed that weapon’s likeness, but the blade blaster is pretty spot-on to the one I have. I don’t know why anyone would ever use it, but it’s here.

I guess the gun is okay, but do we really need it?

The last thing we need to talk about with this figure is articulation. Being that this is a character from a martial arts-based show, he needs to move pretty well. Unfortunately, that has never been Super7’s strong suit. They openly dislike things like double-joints and seem loathe to break-up their sculpts in other ways. They did try something new with this figure, but in general, articulation is the one area where Hasbro’s Lightning Collection is always going to win out. One joint that it does have in common with that line though is the ball-hinged neck. I don’t know why Super7 went in this direction and away from double-ball pegs, but it is what it is. This figure looks up and down pretty well and you get full rotation, but there’s no nuance posing afforded by this design. The helmeted head doesn’t want to slide around on that ball at all. The shoulders are the usual ball-hinge design and they get full rotation while also being able to raise out to the side. The hinge feels tight, maybe due to how the arms had to be designed to be removable easily, while the rotation is pretty loose, but not so loose that he can’t hold a pose. Both style of arms feature a biceps swivel which looks better on the arms without the gold bands, but there’s not much Super7 could do there. The elbows are single-hinged and they do rotate at the joint as well while the wrists swivel and hinge and get plenty of range.

Maybe Super7 includes stuff like this to remind us of how far things have come?

In the torso, we get a joint I absolutely hate. Super7 felt the need to add an ab crunch to these figures and I think that’s fine. With the women Rangers, it’s a diaphragm joint that’s on a ball or double ball peg, but the males get this hinged ab crunch that looks awful. It’s basically an inverted design compared to what most companies will do where the hinge in the middle of the abdomen is the thin portion. Most companies will thicken that part to make it less noticeable and they also often have some chiseled abs to work around that this design wasn’t going to benefit from. Still, what Hasbro did looks much nicer while this looks awful. I continue to be shocked that a company that thinks a double-jointed elbow is too ugly to feature on one of their toys would okay this thing. Just do ball-pegs like the women! To add insult to injury, the joint doesn’t even work that well. The figure bends back a decent amount, but going forward is just so-so. Plus, this figure has the shield to contend with most of the time (though that also helps to hide the joint too) so the joint is largely just an eyesore and they would have been better off skipping it entirely. Below that is a waist twist, which is just a basic waist twist, so it’s fine.

“Oh man, I feel so naked!”

For the hips, Super7 is using a hinged-ball peg that goes into the crotch. Going out to the side, the figure can basically hit a split, or at least it would if the scabbard wasn’t in the way of the left leg. There is a thigh twist there, but it doesn’t have much range and might only get you about 45 degrees rotation going out away from the center of the figure. Kicking forward, the figure can basically do 90 degrees and it can kick back maybe half that, more if you want to really flex the diaper piece that is over the crotch. The knees are single-hinged and can bend back about 90 degrees. There’s a little shimmy to them, but I don’t think it’s truly intentional as the knees are cut in such a way as to prevent rotation. It’s not needed anyway as there’s a boot cut below that and the ankles are the traditional hinged and ankle rocker setup. They work fine as they go back pretty far and the rocker has generous range to help keep the figure’s feet flat on whatever surface you place it on.

You can sort of fake a playing pose with the dagger, but it’s a lie and you’ll always know it’s a lie.

In terms of posing, the figure is okay. He’s best suited to stand in a ready position with a weapon in-hand. He’s not going to be very good at kicking poses or sword-swinging ones either. The lack of butterfly joints also means he can’t do a proper morphing pose with the Power Morpher, but considering he’s not un-costumed I don’t think that’s a terrible loss. What is borderline unforgivable is that this guy can’t play the Dragon Dagger. With some forced perspective type shots, you could fake it for a photo, but that won’t do you much good for the shelf. Id you don’t need him actually squeezing the buttons then you can get the mouthpiece to the mask, but in order to do so I had to make the figure grip the very end of the dagger and it looks pretty silly. Limitations aside, the joints at least feel solid. The only loose ones are the shoulders, but they’re not giving me problems. The hinge in the head is also very loose, but again, it’s keeping the head where I want it so it’s not an issue at the moment. The figure does possess somewhat of a cheap feel to it, though it’s not awful. It’s mostly with the arms which again I think is a symptom of the removable design. The floppy hinge joint in the neck looks awful, but that’s only apparent when the figure has no head.

“Ha ha! Foolish Ranger! I am so much more ‘premium’ than you!”

The big question with this release, and it’s often the case with Super7, is the figure worth the $55 asking price? It’s a bit of a hard sell at that price and some of the other figures in the line aren’t really helping the cause. It’s a 6.5″ figure with okay paint for the most part, a decent sculpt, mediocre articulation, and a bunch of accessories. This is one of those Super7 figures that feels like it started with a price of $55 and then someone had to get the final product up from a much smaller cost to justify the price. And that’s apparent in the abundance of accessories that no one is really asking for. The vintage inspired stuff is cute, but how many people are actually going to use that stuff? The heat gun, the Sword of Power – these are all things I can do without and would actually prefer to not have around if it meant the price could come down. Super7 seems to have this thing where every figure in the line has to be $55, but other figures can certainly top that, but that $55 is a hard floor and in some cases it does the product no favors. More people would buy this if it were $40 and it wouldn’t look silly beside the likes of Goldar and the T-Rex zord. From Super7’s perspective, it makes people who buy the more impressive looking items feel better about that price, but I don’t know if it works that way. And it could be, and quite likely is, that Super7 would argue those other figures should be priced higher than what they are and maybe that’s true. All I know is, I’d like this figure a lot more at a cheaper price. I still willingly paid $55 for it and I don’t hate myself for it, but the pragmatist in me would advise others to wait for a sale. It’s the Green Ranger, he’s popular and not going out of stock anytime soon so there’s no harm in waiting. Where the price really hurts is that I’m only willing to get my favorite Power Ranger at $55 and he’s likely to be lonely on my shelf as a result. He’s just going to have to make due with being placed beside his Bandai and Hasbro counterparts.

Is Tommy Oliver your favorite Power Ranger too? Maybe you would like to check these out too:

Hasbro Lightning Collection Mighty Morphin Green Ranger

In the early days of the ongoing Covid-19 Pandemic I found myself filling the social hole in my heart with toys. That has continued, but in the earliest days I went backwards. I grabbed some toys that I had wanted as a kid, but never got, and I talked about them here. One such toy…

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Bandai Mighty Morphin Power Rangers Dragonzord

So a week ago I did a post that I titled The Toys that Got Away. It was about toys that I had pined for as a child, but for one reason or another, was unable to ever acquire. It wasn’t intended to be a sympathy piece or anything, because I had an awesome childhood…

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Hasbro Power Rangers x TMNT – Tommy and Raphael

When Mighty Morphin Power Rangers arrived on Fox Kids in 1993 it quickly became a ratings juggernaut. It was the hottest property around aimed at kids and seemingly everything got knocked down a peg as a result. By contrast, Teenage Mutant Ninja Turtles was embarking on its downturn. The third film wasn’t nearly as successful…

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Hasbro Power Rangers x TMNT – Tommy and Raphael

Well here’s an interesting pairing.

When Mighty Morphin Power Rangers arrived on Fox Kids in 1993 it quickly became a ratings juggernaut. It was the hottest property around aimed at kids and seemingly everything got knocked down a peg as a result. By contrast, Teenage Mutant Ninja Turtles was embarking on its downturn. The third film wasn’t nearly as successful as the first two and the toyline was starting to show its age as it went into a lot of wacky offshoots. The Power Rangers formula became the new thing to imitate. Footage of martial arts shows from Japan edited into something American kids could identify with was both cheap and effective. And given that TMNT had already been successful in live-action before, it’s perhaps not surprising that Saban made one of the first attempts at reinvigorating the franchise with The Next Mutation.

The Next Mutation ended up being a flop. Either kids were sick of TMNT, disliked the cheap costumes, or failed to gravitate towards the new characters. No one can be certain, but during the show’s lone season it did cross over with Power Rangers. Of course, by then the Mighty Morphin era was over so kids who loved TMNT and then jumped to Mighty Morphin had little reason to enjoy the crossover. It wasn’t their preferred take on either franchise, and it seemingly failed to do much to boost either property.

Looks like we have ourselves a Foot Soldier, or do we?!

Eventually the turtles would come back to animation, and now more than 30 years removed form the cartoon’s debut it’s a supremely nostalgic, and profitable, property once again. Power Rangers, for its part, has never truly gone away though it has changed hands a few times. Now a Hasbro property, the Power Rangers can still be found on television and there’s always rumors of another movie. And in the pages of Boom! comics, the Mighty Morphin team can seemingly live forever! It was in those comics that the crossover fans wanted to happen finally did. The turtles, basically as seen in the pages of IDW, met-up with the Mighty Morphin Power Rangers. I don’t know why or what the big threat was that caused it to happen, but it did lead to some slick designs which are now being immortalized in toy form by Hasbro.

No way! It’s Tommy!

Hasbro has been around for ages, but it’s never been able to get its hands on Teenage Mutant Ninja Turtles. I’m not sure if the company has ever put forth a strong bid for the property when it has come up for sale. It seems most times this happens the franchise is in a dry spell which has probably made it easy for Playmates to retain ownership. That ownership has been tested over the years though as we’ve seen TMNT product from NECA, Super7, and even DC Collectibles. Now it’s Hasbro’s turn, but they’re giving us something pretty different.

Ninja Tommy!

Released as part of its Lightning Collection, the new Power Rangers x Teenage Mutant Ninja Turtles line is being released as three two-packs and a single carded figure. Each two-pack contains one or two of the turtles as they appear in the comics when morphed. Yes, the turtles become Power Rangers and the end result is pretty cool. Their limbs are pretty much the same as the regular rangers, just beefier, but they seem to all gain the Dragon Shield in the form of a gold shell. The front of which contains the signature white diamond, while the rear looks almost like a sunburst. The helmets are largely the same though, just form-fitted for a turtle head. They also gain red eye-slits in the visors for some reason.

The first two-pack I was able to get my hands on is the Tommy Oliver as Foot Soldier with Raphael as the Red Ranger. When it came to crossing the two franchises, Boom! had to decide what was more important: color or weapon of choice. If going by weapon, Leonardo should have been the Red Ranger since both wield a sword and are the leader, but you can’t make Leonardo red. Instead, Raphael gets the nod here and his sai are just given a Power Sword makeover. As for Tommy, it’s my understanding he goes undercover as a Foot Soldier in the story, but the figure basically doubles as a generic Foot Soldier as well. It’s just a shame he’s sold in a two-pack since some collectors would likely buy multiples. Instead, it’s Shredder as the Green Ranger that gets the solo treatment.

Cool sword, bro.

I think most are going to be interested in these sets for the turtles, but lets get Tommy out of the way. He’s basically a standard Lightning Collection release. I believe most of this body is reused from the Putty figure, but I don’t have that figure to say for certain. It’s fairly similar to the Ranger body from the Lightning Collection and contains all of the same articulation points. The Foot Soldier head is obviously new and contains some nice, subtle, details on it to show how the mask separates. I wish there was some dry brushing on it to bring it out, but Hasbro isn’t one for paint. Most of the figure is just cast in colored plastic: purple and gray, with some shiny, steel, bits on the forearms and rear of the hands. It’s a new look for the Foot Soldier, but it’s also pretty obviously a Foot Soldier to anyone familiar with TMNT. It’s solid, though a bit underwhelming. The alternate Tommy head appears to be the same one that came with the Green Ranger figure, but with the bandana tails coming straight off the back of the head and painted purple. There’s also very little paint on it so it doesn’t have the more matte appearance of the Green Ranger release.

The man…turtle of the hour.

Raphael, on the other hand, is basically all new. His body is of the pinless variety, so no pins in the elbows or the knees which is definitely welcomed. The red is basically all colored plastic so there aren’t any harsh variances like there were with the Jason figure I looked at. The joining pieces for the elbows and knees do appear to be a slightly paler red. I don’t really notice it on the knees, but I can see it on the elbows when inspecting the figure closely. It’s no where near as bad as it was with the Jason figure, but still a bummer. The ends of the gloves are painted white with the red diamonds which are pretty clean, but there is some chipped paint near the wrist on mine. The hands, which are cast in white plastic, are also a touch more off-white than the paint which is a little annoying. There’s also some chipped paint on the gold armbands. It’s pretty standard stuff for a Hasbro figure, but still worth pointing out.

A Power Ranger that actually looks intimidating.
The rear of the shell is pretty neat.

The sculpt on Raph is pretty cool though. He’s quite bulky and his limbs are longer than usual. He stands a full six inches putting him on par with Tommy so this is definitely a taller turtle than we’re used to seeing. The change in proportions does give him an undersized head as well. It doesn’t bother me with the helmeted look, but it stands out when swapped with the turtle head (which we’ll get to). I do like how the shell was designed, and since these proportions are more human, it probably shouldn’t come as a surprise that the rear of the shell is a bit more sleek than usual. The white belt is still a floating piece and it has the morpher on the front and a place to store his sai. He doesn’t have a power blaster, but I don’t know if they used them in the books.

Raph passes the old one foot test.

As for articulation, both figures are the same, but different. Tommy, as noted, is pretty basic Lightning Collection stuff. He’s got a ball peg in his neck that lets him look up, down, swivel, and tilt. The Tommy head has less range due to the hair, especially if you add in the cowl. The shoulders are ball-hinges with butterfly joints. They go back pretty far, but not forward much which is weird as one would prefer the range be reversed. The elbows are double-jointed and go past 90 degrees. There’s a biceps swivel and the wrists swivel and hinge. The hinges are vertical, which earns Hasbro a big thumb’s up! In the diaphragm is what’s probably a double ball peg. It doesn’t go back really at all, but it does allow the figure to crunch forward a bit, rotate, and tilt. Combine it with the ab crunch though, and you get a lot more forward and back. The legs are on ball pegs and allow the figure to almost do a full split. He can kick forward too, but not back because his buttcheeks get in the way. The thigh can swivel on that ball peg and also below it as there is a thigh cut. The knees are double-jointed and go past 90 there and there’s a boot cut and hinged ankles with good rockers.

Tommy can also serve as just a generic Foot Soldier for Raph to beat on.

As for Raph, he has all of the same including the vertical hinges on his gripping hands. The only differences are his butterfly joints are basically useless and he has a joint in the base of the neck so his up and down range at the head is quite good. He also has no diaphragm joint given that he’s a turtle and all. Hasbro did give him a waist cut which splits the shell in the front. It’s basically just what you see below the belt, and while it does look a little funky to have a turtle in a pose that results in his shell not lining up, it’s worth it to have that extra articulation. Likely owing to his more bulky design, Raph also doesn’t get much out of his double-jointed elbows. He can basically just do 90, and go no farther whether you’re bending with the top hinge or the bottom one. On the plus side, nothing was stuck on my figures and they seem to pose reasonably well. Raph is a bit harder to stand, likely because of the shell, but with a little patience I’ve been able to get him into some dynamic stances.

Yes, they do come with weapons.

On the accessory front, things were a bit surprising. The few Hasbro figures I buy seem to be of the bare bones variety, but maybe since half of this release is an in-house brand it helped to get more accessories into the box. For Tommy, we get the Foot head and the Tommy head. The Tommy head also has two extra pieces, a cowl to go around his neck and a facemask that can slide over his chin and mouth creating a cool look. He has gripping hands equipped in the box and a set of fists to swap to. He has a katana which can slot into his belt or be gripped in either hand. There’s also not one, but two, effects pieces. A translucent, blue, punch effect and a translucent, yellow, lightning effect for the sword. You could give the lightning effect to Raph too, if you prefer, though the blue punch is tough to get on Raph’s hands.

I suppose you could display him like this if you want to.

As for Raph, he has three sets of hands: gripping, fists, and open. The open hands are great for posing or for holding his helmet and I do wish Tommy had a set as well. The gripping hands have the correct hinges, as noted before, and are also just barely wide enough for Raph to grip his sai with the center blade through his fingers. If you’re worried about paint rub, warming Raph’s hand first makes it even easier to achieve such a pose. As for the sai, they’re pretty cool and look just like mini Power Swords, but with extra blades. They slot into his belt just fine and the sculpt and paint look pretty terrific. There’s a yellow slashing effect piece that can fit onto the center blade of one which looks decent. If you wish, you could give that to Tommy, but it looks a little silly on his much longer blade. Lastly, we have the unmasked head which features a battle ready expression from Raph. On its own, it looks fine, but on the figure it creates a real pinhead situation. It’s not as bad looking as the promo images made it seem, but I’m still never going to use it. I want to display these guys in morphed mode so even if I loved the alternate head I likely still would never use it.

Group shot! I used the flash to accentuate the contrast between Raph and Jason’s chosen shade of red.

Overall, this is a pretty solid two-pack. Admittedly, I don’t care that much about Tommy and if Hasbro had just paired the turtles up across two two-packs then I’d probably skip Tommy (and April, who comes with Michelangelo). Having him in hand though takes away some of that sting as he’s a solid release. It would have been awesome if he could have been given pin-less arms and legs, as the elbow joints are my lone sore spot with the figure, but it’s not a big deal to me. Raph is the real star though and I’m pretty happy with how he turned out, which is definitely a good thing since the other turtles figure to be the same figure just in different colors. Better yet, I got these guys from GameStop where they were on sale for $42, which is a very nice price in 2021 for an action figure two-pack. Now my real problem is figuring out where the hell I’m going to put these guys until the rest show up.

A little too Raph?

Hasbro Lightning Collection Mighty Morphin White Ranger

Looks like I bought another Power Ranger…

A couple of months ago, I purchased a Green Ranger from Hasbro’s Power Rangers Lightning Collection line of figures. The intent was to sort of replace my vintage Bandai Green Ranger following an unfortunate encounter with my children. I never intended to assemble a full team of Rangers on my shelf, but I am a fool. I was mostly impressed with that Green Ranger figure, and after weeks of seeing him all by himself on my shelf I found myself getting the urge to find him some company. Soon enough, I found myself scrambling to assemble the entire team of Mighty Morphin Power Rangers, the only incarnation of the show I watched as a kid. And while I enjoyed the show, I lusted after the toys which were supremely difficult to track down and I never had a full team. I had a head-flipping Green Ranger and my sister had the Pink Ranger and I honestly can’t remember if we got anymore. Now some 30 years later I have the means to assemble a team and Hasbro is willing to throw this line out there for folks like me with arrested development.

No one wants to be lonely.

That original team of Power Rangers consisted of the following colors: red, blue, black, yellow, and pink. The Green Ranger was added shortly after the show started as a villain, who would soon become an ally. You’re probably aware at this point about the show’s unusual development. It’s a Japanese show called Super Sentai and what Saban, the production company with distribution rights outside of Japan, did was cast American actors to play the alter egos of the Power Rangers. They’d shoot that stuff in the US, and then just splice in footage of the rangers in action from the Japanese program and overdub the voices. Since all of the Power Rangers wore helmets, it was easy to dub. The problem with this format is that once you run out of footage you’re kind of screwed, and that’s basically what happened with the Green Ranger. To fix this, they wrote him out of the show by having him lose his powers. They then brought back the character of Tommy Oliver (played by Jason David Frank) as a new Power Ranger: the White Ranger! Only this was even weirder as the White Ranger was from a different iteration of Super Sentai so he looked quite different from the others and often found himself taking on the minions of Lord Zed by himself. This was all stuff I was not aware of as a kid or even noticed, but as an adult it’s kind of fun to go back and watch this stuff with that knowledge.

This is the standard packaging release. There’s also the slightly more fancy “spectrum” packaging sold at Target, but the contents are the same.

In order to assemble a team of Power Rangers on my shelf, you could argue I don’t need both the White and Green Ranger. Well, the White Ranger was one of the easiest to find on store shelves and I do like his design and I’m profoundly weak, so here we are! This figure is quite similar to the Green Ranger as they basically all use the same body as the base of the figure. Hasbro then gives each character a unique headsculpt and weapon while also modifying the sculpt where necessary. For the White Ranger, that means sculpting new forearms and boots as his gloves and boots feature gold cuffs that require new sculpting. He also has gold armbands that are different enough from the Green Ranger that he needs some new tooling there as well. The black and gold vest he wears is a soft plastic addition that just fits over the main body of the figure. He also has a distinct belt and scabbard for his sword making him the figure with probably the most unique tooling in the line as far as the Mighty Morphin brand is concerned.

Ready to throw down.

From a purely aesthetic point of view, Hasbro absolutely nailed this one. Even more so than they did the Green Ranger, who I felt looked pretty damn good as well. For starters, the helmet looks great. There’s a lot of fine detail on it and it would not have surprised me to find paint slop in this area, but it’s all really clean. It’s striking, and I like how his head sits on the body in tandem with the vest, or shield, or whatever that thing is. With the Green Ranger, I felt his head sat a bit too low and his torso looked a little too long, but I think that was caused by the presence of his shield and the White Ranger’s vest mitigates those problems. The sculpting and detail on the vest looks terrific as does the belt and other gold accents on the costume. The hands and boots both feature the same sculpting as the Green Ranger as do the other parts of the body so he has some folds and creases which really bring out that authentic look. The only visual flaw with my figure is the presence of a smudge or scuff on the lower, right, side of his vest that’s barely visible because it’s all black. I did see several of these figures at the store and not all of them were as clean looking as this one, so definitely try to pick him up in person if you want this thing rather than order online. Overall though, I’m quite pleased with how he turned out.

Can he stand on one foot? Hell yeah he can!

While the White Ranger’s sculpt may differ a bit from his green predecessor, his articulation does not. This figure features the same articulation as that figure, but I won’t make you go back and read that review to get a rundown. His head is on a ball-joint and he can look up, down, rotate, and tilt a little. The shoulders are ball-hinged and also possess a butterfly joint which the vest works really well to conceal. There’s a biceps swivel above that gold armband and double-jointed elbows. The hands swivel and have horizontal hinges, which we’ll talk about in a minute. There’s a ball-joint inside the torso that provides great tilt and range of motion and there’s an ab crunch below it if you really want this guy to lurch forward. There’s no waist swivel, but that diaphragm joint works pretty well and I don’t really miss it. You have ball-hinges at the thigh with a thigh swivel just below on each leg. The knees are double-jointed and you get a boot cut as well above the gold cuff. The ankles are hinged and also have terrific “rocker” action as they pivot easily from side-to-side. Really, the only thing I miss is a set of vertical hinged hands, or even just one hand, for proper sword wielding. That’s a fault with the entire line though and not something unique to the White Ranger.

The problem with a talking sword is you never know how to hold it.

The White Ranger comes with a few accessories, but a little less than what the Green Ranger came with. He has his trusty sword at his side, Saba, the weird, talking, tiger thing. It’s his signature accessory and really the only one he actually needs, but it might bug some purists when they find out that Hasbro took some liberties with it. The shape of it looks fine and is largely as I remember, but rather than have a white, tiger, face on the hilt Hasbro chose to paint it all silver. It’s cast in white plastic so maybe someone felt it looked too boring being in white, but it doesn’t really bother me. Again, I’m not a Power Rangers super fan or anything, so others may be bothered by it. The stripes are painted black and are relatively clean. One side of his face is gold, while the other is left silver. I think both sides should be gold and, but I don’t believe this is an error on mine as a quick search of other reviews seems to produce the same thing. I think it would have looked cool if they added a little red to his eyes. I think they would glow in the show, or maybe I just wanted them to. Overall though, it looks okay and it fits in his scabbard if you’re a monster and actually want to pose this guy without the sword in his hand.

He also has this thing for the end of his sword. Is it an energy effect that didn’t exist in the show or just supposed to mimic light shining off his blade? I don’t know.

Aside from Saba, the White Ranger just comes with some additional hands, head, and an effects piece. Out of the box he comes with a right gripping hand and a left karate chop hand. In the box you will find a set of fists. It’s weird that he doesn’t have a left gripping hand, but I guess Tommy was a righty. Since he needs to be able to hold his sword, I doubt most will make use of that right fist, but it’s there if you want it. And it’s good that I’m lukewarm on it because the right hand snapped out of the hinge joint when I tried to remove it. The break was clean and I was actually able to get the hand back into the the joint, but it was a bummer. The second head is an unmasked one, as is the case with all of the figures in this line. It’s Tommy, but with a pony tail which is appropriate for this era. I believe this head was also released with the first Green Ranger Hasbro did, but was then replaced with a more appropriate head in the single release from late last year. The likeness on it is fine, but I’ll never use it once this review is done. I also had trouble getting the helmeted head off of the figure, and after what transpired with the hand, I just cut my losses and let it be. This line is technically for ages 4 and up, so it’s probably cool for kids to have the second head as they play, provided they can actually get the other one off. Lastly, White Ranger has this blue effects piece. It’s very spiky and the plastic is translucent and it has a little slit in it so you can stick it on the end of the sword. I guess it’s supposed to be a shimmering effect? I think that’s what they were going for, but it doesn’t quite work.

Everyone does the pose with the unmasked Ranger holding their helmeted head, but how many do the opposite? This is the content you come here for.

The White Ranger is a pretty fine release. It’s a twenty dollar figure that has mostly great paint, solid articulation, an attractive sculpt, and enough accessories to make him feel like a complete release. If I’m being objective, this is probably a better release than the Green Ranger I reviewed last year, but I’m partial to that character so I don’t know that I enjoy this one more than the other. Basically, I think Hasbro could have done a little better with the hands and effects piece, but otherwise this figure checks all the right boxes. My only real complaint is a lack of a vertically hinged sword hand. I think that’s a problem for the entire line though, so for whatever reason, Hasbro just doesn’t like vertically hinged hands. And then of course the quality control issue I had with the hand is not ideal. The pegs connecting the hands to the forearm are almost needlessly long and in this case the hinge gave out before the peg could be freed. It surprised me because this guy had been out of his box for nearly a week before I really messed with him so he had plenty of time to warm up. I’m tempted to return this one for another, but the hand went back on fine and the hinge is functional so I’ll probably just keep it considering the paint app was solid. This guy is not exclusive to any retailer though and should be pretty easy to get ahold of if you’re looking for him, so get get him if Power Rangers are your thing.


Bandai Mighty Morphin Power Rangers Dragonzord

So a week ago I did a post that I titled The Toys that Got Away. It was about toys that I had pined for as a child, but for one reason or another, was unable to ever acquire. It wasn’t intended to be a sympathy piece or anything, because I had an awesome childhood and rarely was left wanting, and was intended to be a shared experience piece as everyone can likely recall a toy or other item that they wanted really bad at one point in time, but never attained. Well, the thing with toys is that they never go away. Sure, they disappear from store shelves (and in the case of toy stores, sometimes the very shelves disappear) and eventually go out of production, but there’s almost always a robust after-market for even the most obscure of toys. And once a kid becomes an adult, they usually have access to more money and that’s certainly the case for me so after making that post I went out and did the predictable: I bought a Dragonzord.

Back in 93, I found myself a fan of the show Mighty Morphin Power Rangers. Many kids at the time could claim the same and Bandai was unprepared for the show’s popularity. And that’s important because Bandai handled the distribution of toys which meant that come Christmas 1993 a lot of kids wondered why there were no Power Rangers under the tree. I was definitely one of those kids, to a point, but I think my fandom took hold more in 1994. That’s when I found a flyer for the Dragonzord which came bundled with an 8″ Green Ranger action figure. I hung onto that advertisement for months telling anyone who would listen that I wanted that for my birthday when the summer came around. I figured that was enough time for my mom or grandmother to find it somewhere, but alas I was wrong. I couldn’t tell you what I did get, probably some Genesis games, maybe some X-Men toys, but I did not get a Dragonzord.

It’s been 26 years and I’ve hung onto that. Not that it has haunted me or anything, but any time I encounter the Power Rangers franchise I inevitably think about those old toys I was unable to acquire. Recently, I’ve started watching the original series on Netflix with my own kids and they seem to like it. The show is just as insane as I remember and it often feels like it’s making up the rules of the setting as it goes along. As an adult, it’s really easy to now notice when the old footage from Japan is spliced into the American production. It’s still pretty fun, in a good-bad way, but more than anything it just constantly reminds me how much I felt I had missed out when it came to the toys.

After doing some light research, I decided to just go for it. Going after a Dragonzord in 2020 presents more options. Bandai reissued the big guy as part of its Legacy line and Tamashii Nations has also released one semi-recently as part of its Soul of Chogokin premium collector line. There’s even a mini-one from a separate line of model kits that was really tempting, but in the end I felt I had to just get the one I had wanted as a kid. Maybe I’ll be tempted to upgrade at a later date with a more modern one, but I feel like I’d be doing my inner child a disservice by not getting the one I had wanted all those years ago.

I was able to score a Dragonzord complete in box on eBay along with the coveted Green Ranger (aka the best Ranger). I feel a little crazy in doing it since I don’t consider myself a Power Rangers fan. I have no idea where I’ll end up putting this thing, but I finally have a Dragonzord.

Before this guy arrived I tried to keep my expectations in check. This is, after all, a toy from the early 90s and it’s not going to compare to what I’m used to buying these days. It’s also the Dragonzord, a character that was pretty stationary in the show. He’s got stubby arms and basically no neck. He can kind of walk and has a tail with a drill-bit at the end, but mostly he’s supposed to just stand there and look cool (unless you have a Megazord to combine him with). And then there’s also the fact that this is a used toy with stickers that have already been applied that likely aren’t going to look great now.

The box the figures come in is pretty intense looking. Mine, being used and supposedly stashed in an attic, is pretty beat-up, but the graphics are all intact. There’s even some bios on the side of the box and, of course, advertisements for the rest of the line on the rear. It’s a pseudo-window box release as there’s a space for the Green Ranger to peek through, so buyers knew they were getting the figure as well. To see the main event though, you have to open the box up.

The Dragonzord comes packaged without his chest piece and everything is housed tightly in styrofoam. There are instructions for how to piece the thing together and also how to integrate it with other sets. There would have been a sticker sheet as well, but that’s not the case with a used set. His tail is in one pice, and there’s also a stand, base, and handle for the Power Lance for use when combined with the Megazord set. The Green Ranger comes with his golden shield on so he looks cool in the box. I assume his blade-blaster was holstered as well originally.

The Green Ranger stands a little over eight inches tall – let’s call it eight and a quarter. In 1994 this line represented a new era in terms of articulation, though by today’s standards it’s not quite as good. Tommy is articulated with a balljoint at the neck that actually sits below the neckline and in the figure’s chest. Mine is a little loose, but he holds a pose no problem and has a good range of motion there. His shoulders, on the other hand, are nice and tight and they’re on balljoints as well. He has a bicep swivel, and hinges at the elbows, wrist, and knuckles. The thumbs are frozen in place, and the index finger on each hand is a separate piece to give him trigger-finger poses. His legs are on balljoints with swivels above the knee. The knee is a standard hinge joint and there’s a hinge joint at the ankle as well. Excepting the neck, all of the joints are good and tight on my figure so he can hold any pose I can put him in. He doesn’t have quite enough articulation to achieve a wealth of posing options as he’s really harmed by the lack of waist and torso articulation, but if I had a team of Rangers I could probably get a decent display out of them.

The sculpt for this figure is the same sculpt Bandai used for all of Rangers. For the males, it’s fine, but for the females it looked worse. He’s got some bulk to him, but nothing outlandish. A lot of the figure is molded plastic, save for the white diamonds on the body and the green ones on the gloves and boots. The only other paint is reserved for the helmet and it’s nice and clean. The shield is a hard, light, plastic and it clasps together at the top seam. It can easily be removed and if done so the chest features a power coin design, something Bandai did with all of these figures even though no such design is featured in the show. For the Green Ranger, the coin image also looks like Titanus for some reason, as opposed to the Dragonzord or the emblem he has in the show. Students of the show will also notice that the Green Ranger isn’t 100% accurate as he’s missing the gold bands around his biceps, and his gloves and boots should have gold trim. The green diamonds should also be triangles. This is Bandai just being cheap as they copied the same design as the other Rangers, just switching in green. Even still, he looks the part enough and is an attractive piece. The only other negative is those hands are a bit annoying. Articulated fingers were a bad idea, but we didn’t know it at the time. It can be more challenging than it should be to get the blaster into one of the hands and have it look right. The blaster is also unpainted, but that was pretty common of accessories back in the 90s. Also of note, there’s no dragon dagger! Oh well.

Now lets talk about the big guy. The Dragonzord is only slightly taller than the Green Ranger as he’s just a tick under eleven inches. Future zords in this line would come with tiny representations of the Ranger pilot, which actually would have made a lot of sense for this figure had Bandai thought of it since the Green Ranger sometimes stood on the Dragonzord’s head. The Dragonzord has a lot of stickers that I thankfully did not have to put on. Some have taken a beating and could use some glue, but all in all this guy looks pretty nice for an almost 30 year old toy. As anticipated, there isn’t a whole lot of articulation to speak of. He basically can move his legs only. The drill-tip of the tail can spin, and if you disengage the arms from the body you can kind of gain a little articulation there, but that’s pretty much it. The horn on his head can also slide back and forth as I think it’s supposed to position straight-up for the fighting mode transformation. He’s basically a dragon-shaped tank so he’s not supposed to do much aside from just stand there and look cool.

The Dragonzord disassembles pretty easily, and I presume attaching him to the Megazord components would be just as easy. Everything clicks together in a very satisfying manner, and the designer took care to make sure parts can only go in a certain way to keep things simple. Popping off the tail is a cinch and from there the whole body basically splits in two with the chest piece sliding out from there. The chest piece is battery operated and is supposed to blink and make Dragonzord sounds, but mine arrived with two batteries that long ago burst inside it so mine does not function. With the chest piece out, you can also drop open the Dragonzord’s mouth to reveal a robotic face underneath for when it’s combined with some of the Megazord parts to go into its fighting mode. It’s in that mode that it’s supposed to use the Power Lance, which is just the chestpiece affixed to a separate part and the tail attaches to the top. It’s a very cumbersome-looking weapon, but it’s still pretty cool. The whole unit has some nice weight to it. It’s a bit creaky, but doesn’t feel cheap.

That’s a big lance.

As a toy in 2020, this thing is actually still pretty cool. There’s not a whole lot that can be done to improve the Dragonzord. The tail isn’t entirely accurate as it’s supposed to be longer with more segmented parts, but then the Power Lance would look even more ridiculous. Modern toys basically just include extra pieces for the tail that get discarded when the lance is formed, but Bandai was likely looking to keep the extra pieces at a minimum since kids tend to lose them (plus they add cost). Some of the sculpting could be better, like the hands of the Dragonzord which feature stickers for the missile portions. For the most part though, this looks like the thing from my television so there’s little to nitpick. The Green Ranger could obviously have better articulation and a paint-job that better matches the show, but even he still looks pretty cool. Never underestimate the appeal of a shiny, golden, shield.

As a result, I have no regrets about picking this guy up. I do wish I had inquired with the seller regarding the electronics as that wasn’t disclosed in the listing, but I honestly don’t know if it would have stopped me from buying it. I could always buy another chest piece as loose parts show up on eBay from time to time anyway. And since this is an old toy, I don’t feel as much anxiety when I let my kids play with it. The only worry I have is that shield on the Green Ranger getting broken. Mostly, now I just wish I had a Megazord to combine with this one!


Dec. 8 – Mighty Morphin Power Rangers – “I’m Dreaming of a White Ranger”

 

dreaming of white ranger

Original air date November 25, 1995.

Late in the summer of 1993 the Mighty Morphin Power Rangers (MMPR) were unleashed upon the world. The build-up had been going on all summer with the Fox Kids Network running promos and print ads steadily to build-up momentum, and like a good little consumer, I was there for the premiere. The show became an immediate hit and soon supplanted X-Men as Fox’s highest rated children’s program. In my network, it first started airing weekday mornings which was a trying time to watch television as getting ready for school took precedent over everything. It eventually was moved to afternoons in the coveted after school timeslot and would also be shown Saturday mornings as well.

At this point, the story of the Power Rangers is probably well-known, but lets recap, shall we? Haim Saban is known for being notoriously cheap when it comes to television production, but he’s also been incredibly successful when it comes to children’s programming. Power Rangers is like the perfect Saban show because he owned the property and was able to create episodes on the cheap by splicing in footage from the Toei produced Super Sentai series, as well as other Japanese productions. Basically, there was footage of characters battling monsters in brightly colored costumes which was largely the domain of the Super Sentai program. And then you had the teens portrayed by American actors who were canonically the heroes under the masks. Except they weren’t. Their stuff was newly shot in the US and done on the cheap. It was so bad that three of the original cast members were let go when they stood up for higher wages with the original Red Ranger, Austin St. John, winding up homeless for a time shortly after leaving the show.

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Mighty Morphin Power Rangers was inescapable in 1993.

As the show became hugely successful, the budget expanded, though still few extra dollars went to the non-union, agent-less, young actors playing the main characters. Instead, they were able to reshoot some of the stuff produced in Japan so that characters like the villainous Rita Repulsa could appear alongside the American actors and even have her mouth movements better sync with the English dub of her voice. The main series ran for three seasons and included a brand new feature film as well before the show spun-off into new iterations like Power Rangers Zeo and Power Rangers Lightspeed Rescue, among others. It’s still ongoing with over 800 episodes produced thus far.

When the show arrived, it largely caught my attention due to the intense marketing. Leading up to it, I had formed expectations for the show which it did not meet. I remember thinking the main characters, who received their powers via dinosaurs, would be part dino when in their ranger form. I had visions of a Power Ranger losing his or her helmet at some point to reveal some hybrid dino-human visage beneath it, so I was a little disappointed to see the show was just a campy martial arts thing. I still found it captivating, especially the Green Ranger arc. More than the actual show though were the toys. Produced by Bandai, the Power Rangers action figures were huge at about 9″ tall. They were the first toys I ever saw with finger articulation, and the assortment of monstrous bad guys were pretty fun too. Best of all, was the Megazord which consisted of five prehistoric robotic beasts that combined into one robot, similar to Voltron.

Liking the Power Rangers quickly became taboo in my age group. It’s rather funny to look back on because the show was hugely successful and likely everyone at school claiming the show was for losers were all going home and watching it. As a result, I rarely discussed the property with friends in a sincere fashion and did so only to make fun of it. And for kids that didn’t watch it, my friends all had strangely specific critiques and jokes to make at the show’s expense.

The toys were so popular they were nearly impossible to find. I know I requested a bunch for Christmas of 1993, but ended up with nothing. Not that I’m complaining, as that was the year I got a Sega Genesis and Mortal Kombat, but I never did get much for Power Rangers stuff. I remember being immensely excited when I found one, lone, villain at Toys R Us. It was some kind of mouse-rhinoceros hybrid. It was pretty lame, but being the only toy I saw in person I had to have it. Eventually, I would have luck finding the morphing action figures (which have been re-released recently) which were neat, but not as cool as the large-scale figures. I never did get that Megazord, or the Dragonzord, which is what I really wanted. I carried around a clipping of an advertisement for it from some catalog for months, but it was to no avail.

As for the show itself, I actually was somewhat honest when I told my friends I wasn’t into it. I didn’t watch it regularly, but certain arcs would pull me back in like when the show introduced the White Ranger. I think I rented the movie, which was probably my last real experience with the show. It was usually on a little early on Saturday, and I liked my sleep.

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Tommy calls upon the power of Christmas to make this little girl happy.

“I’m Dreaming of a White Ranger” arrived as part of the show’s third season when I wasn’t a regular viewer. I’m pretty sure I never saw it before watching it for this post, but I was looking forward to doing so very much. MMPR is super campy and corny with fun martial arts sequences and some pretty kick-ass costumes. I was willing to embrace the corn and was looking forward to just going with it, but unfortunately the Christmas episode is apparently not the best way to jump back into the show. I suppose I should have seen it coming since Christmas tends to bring out the side of a children’s show that is extremely cheesy. Sentimental, sweet, with usually some sort of lesson to impart – that’s a Christmas episode in a nutshell.

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A hopeful misery has taken over the group at the start.

The episode opens at the youth center or whatever the main hangout is referred to as. Kimberly (Amy Jo Johnson) and Aisha (Karan Ashley) are leading a bunch of children in singing Christmas carols. Aisha is the choir coach while Kimberly plays guitar. It’s a nice way to kill some time for a Christmas episode. When the song ends, we get all of our plot setup in rapid succession, while also making time for some Hanukkah music too. Kimberly is sad she isn’t spending Christmas with her mom while a little girl named Becky (uncredited role) is blue because she misses her dad. Tommy (Jason David Frank) tries to raise her spirits and everyone wears looks of concern. Our other Power Rangers, just to get it out of the way, are Billy (David Yost), Rocky (Steve Cardenas), and Adam (Johnny Yong Bosch). Of which, only Billy is really called on to deliver much in the way of lines. Poor Rocky hardly gets to say or do anything.

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These are definitely the kind of cops that will help you finish a six-pack rather than confiscate it.

Bulk (Paul Schrier) and Skull (Jason Narvy) enter the scene and they’re now police officers. I vaguely recall this being a development on the show as the two first started off as a dimwitted duo of bullies. They’re still pretty slow and everyone should probably be terrified they’re able to meet the standards of Angel Grove’s police force. They’re here to supervise and apparently play Santa and helper later.

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Zedd be scheming because villains never take off at Christmas.

Elsewhere, the evil Lord Zedd (Ed Neil, Robert Axelrod as the voice) has decided he hates Christmas (I assume this isn’t a new development for him). He and his minions have a crazy new plan to ruin Christmas for everyone that involves sending the evil Rito Revolto (Danny Wayne, Bob Pappenbrook voice), who looks like he was ripped from a Megadeth album cover, to Santa’s work shop and take it over. Meanwhile, the rangers are all farting around and being mopey about their situations. Tommy helps Kimberly hang some mistletoe, and Skull takes the opportunity to smooch her. That’s some pretty shitty behavior for a cop.

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Santa has been laying off the cookies this year.

Revolto does as he’s commanded and storms the North Pole. There, a rather skinny Santa (Robert von Fliss) is the overlord to a bunch of little people, only one of which gets any lines (Romy J. Sharf, though dubbed by Wendee Lee). They meet virtually no resistance from Santa and his followers, aside from the customary pointing out of their presence on the naughty list. Zedd apparently intends to have the gifts switched and this will somehow lead him to gain control of the world’s children. He doesn’t go into great detail and he really doesn’t need to.

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It’s nice to see Alpha decorated the place for Christmas.

Tommy gets a notification from Zordon (David J. Fielding, Robert Manahan voice) that something is up, and everyone gets to look serious and dramatic. They head to Zordon’s base where Alpha 5 (Donene Kistler, voiced by Richard Steven Horvitz) is busy getting all flustered and the floating head of Zordon gives the rangers an update on what Zedd has done at the north pole. He also introduces an interesting wrinkle. Santa’s workshop possesses some kind of magic around it that will negate their ability to use their morphing powers. If you think something like that is going to stop the Power Rangers though, you’re sorely mistaken.

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A real convincing looking north pole.

The plain-clothed rangers head to the north pole and scope out the situation. Amongst a set that looks like something you would find at a mall, they spy from the door way Revolto and his forces. They reason that since their powers won’t work here that Revolto’s probably won’t as well. Even assuming that, they still reason storming the work shop could put Santa and the elves in danger so it’s agreed that stealth is probably the way to go.

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All right, so stealth isn’t their strong suit.

Kimberly and Aisha are then shown to have snuck into the work shop and are hiding behind some presents. They get the attention of the head elf and pull her aside to let her know help is here and to get the lowdown on the operation. They then just throw themselves out there and get Revolto to chase them outside. There they join up with the rest of the Power Rangers and gang up on Revolto, who is disappointed to find his powers aren’t working. Zedd sends Goldar (Kerrigan Mahan) to assist, but he just walks into an ambush. No powers, no problem, as the Rangers demonstrate they are true ninjas and a master of their environment, so naturally they turn to snowballs. Goldar and Revolto are forced to retreat, but the elves have some Home Alone-inspired traps awaiting them as they trip on some trimmings. The weird bird monsters Revolto brought with him are felled by marbles and the elves seem quite proud of themselves to have contributed in some way.

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Take that, evil-doers!

The bad guys get warped back to Zedd and Rita (Carla Perez, Barbara Goodson voice) by Alpha 5 in a pretty bundle for him to get upset over. At the youth center, Bulk and Skull have taken on new personas as Santa and his reindeer helper. Bulk, who’s fake beard is full of candy canes, is thoroughly miserable while Skull doesn’t seem to mind the gig too much. He hauls the next kid to Bulk over his shoulder and it gives me a real A Christmas Story vibe given how rough the two are with these kids. The kid unfurls a comically long list for “Santa,” and it’s a bit funny because all of the stuff he’s reading aloud to Bulk is clearly not written on the list. Zedd and the gang also partially get into the spirit when a gift shows up from Santa. It’s filled with old junk he had either withheld from them years ago, or stuff he took from them? I don’t know, but Revolto gets into the spirit by giving Goldar a present. They seem to be enjoying themselves, but Zedd and Rita react as if they’re about to get violently ill.

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A neat little package to wrap things up.

At the north pole, Santa needs some help to avoid a full-blown Christmas catastrophe. The rangers are happy to pitch in wrapping toys and everything seems to have come together in time. Santa then gives the rangers a big old sack of toys to bring to the youth center. They warp in, which is pretty bold of them if they’re trying to conceal their identities. The kids descend upon the sack of toys like a pack of wild animals. Becky is cheered up to see Kimberly has returned and didn’t abandon her. We then get to wrap up those plots from earlier in predictable fashion. Becky, who just wanted her dad for Christmas, gets her wish as her dad shows up. And as a result, she wants nothing else from Santa so she gets to thank him (Bulk, that is) instead allowing Bulk to finally understand the meaning of Christmas. Kimberly’s family shows up too, because Christmas, and she and Tommy finally get to share a kiss under the mistletoe. The choir is reconvened for some more singing, and the whole gang delivers a hearty “Merry Christmas!” to end the episode. And then during the credits, a bonus scene between Revolto and the elves is shown where it’s questioned if he has the capacity for goodness inside of him, and it’s determined he does not.

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How cute.

“I’m Dreaming of a White Ranger” is a pretty by the numbers Christmas special for Mighty Morphin Power Rangers. Despite the pun in the title, there is no White Ranger, or any actual ranger, in this one at all. This episode was possibly entirely shot for the show and perhaps that’s why the morphing powers were explained away since they didn’t have a good chunk of battle footage to drop in that would make sense given the different settings included here. Which is disappointing for someone like me who wanted to just jump-in for a nostalgic blast of MMPR, but all I got was the corny stuff and none of the action.

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These kids are monsters.

It’s not a total loss though. I found the character of Rito Revolto to be pretty entertaining. He also looks cool as his costume is pretty interesting, though I don’t know why half of him is camouflaged. The stuff with Zedd and the villains was also amusing in a silly sort of way. They’re classic inept villains that revel in doing evil which rarely fails to amuse me on a surface level. Everything involving the actual Power Rangers is pretty dull though. It’s clear to me that they’re the worst part of this show. Bulk and Skull are fine and I didn’t mind my time spent with them, but the kids add nothing.

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This thing wraps up with the only way it can.

In spite of that less than glowing review, should you still wish to partake in this one you have quite a few options. By far the most accessible is via Netflix which has the entire MMPR era of the show available to stream. The quality isn’t very good, but this is a show that’s never been known for having much money spent on it. The series is also available via physical media DVD and a cursory look online suggests getting Season 3 used won’t set you back much. If you want it new, then you’ll have to pay a bit. You can also buy the individual episode on Amazon for 2 bucks. If you just want to indulge a bit in the show though, I wouldn’t recommend this particular episode. There are also free means out there as well that aren’t hard to find, and serve as a nice way to take some screen captures since Netflix makes that hard. If you’re a big Power Rangers fan, you’ll probably watch this during the holiday season, and if you’re not then you probably won’t and you won’t be missing out on much if that’s the case.


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