Category Archives: Television

Batman: The Animated Series – “Off Balance”

Off_Balance-Title_CardEpisode Number:  50

Original Air Date:  November 23, 1992

Directed by:  Kevin Altieri

Written by:  Len Wein

First Appearance(s):  Talia, Vertigo, Ra’s al Ghul (unnamed)

 

With “Off Balance” we have reached what feels like a fairly significant milestone. We’re now 50 episodes deep and we’ve also passed the one year mark for this little feature at this blog. You may be wondering why we’re not at 52 or 53 episodes if a year has passed, but that’s due to this feature pausing for the big Christmas advent calendar that goes on around here in December (expect more of the same this year). We’re also at some pretty notable and important debuts. Ra’s al Ghul, who feels like possibly the biggest break-out villain from this series, makes a brief appearance at the end of this episode. He’ll play a pivotal role in episodes to come, though it surprised me that when I looked back on it he only actually appears in five episodes, one of which is a two-parter and his true debut, “The Demon’s Quest.” He did cross-over into Superman and also shows up in Batman Beyond. Also debuting is his daughter, Talia, who is almost immediately cast as a potential love interest for our protagonist. Surprisingly, the least important debut is that of the actual villain of the episode, Vertigo, who appears to be based off of an old Green Arrow villain. This episode is actually his only appearance in the show and he never made the leap to other DC Animated Universe shows, to my knowledge. This episode is also a mostly direct adaptation of a story from the comics, in this case “Into the Den of the Death-Dealers” by Dennis O’Neil from Detective Comics #411.

Thugs_Suicide

It’s so creepy until you learn they’re not actually killing themselves.

The episode opens with Batman meeting an informant who goes by the name of Twitch (Chick Vennera) on what is apparently the Gotham version of The Statue of Liberty. Batman is seeking information on the Society of Shadows, and the appropriately named Twitch seems pretty jumpy when speaking about them. He can only offer Batman a little information, but is at least able to tell them they follow a guy by the name of Vertigo. Before Batman can get anymore info out of him, a ninja emerges from behind to strike. His attack is apparently just a feint, as a second ninja pops up behind Twitch and tosses him off the structure to the waters below. Batman, seemingly thinking Twitch is likely dead, is enraged and goes after the two ninjas. They manage to repel down from the statue’s torch to the crown where Batman catches up with them. Seeing no way to escape, they praise the Society of Shadows before activating what appears to be suicide gas in their masks. Batman removes the mask from one to see a face frozen in death while a dark-clad woman looks on from the shore.

Or that’s how it appeared. Batman soon drops in on Commissioner Gordon who is alone at the Gotham PD’s firing range. Gordon remarks that Twitch got away, seeming to suggest he either survived that fall or the police just haven’t turned up anything on him (he probably should be dead, this is clearly to please the censors). Batman also reveals that the gas activated by those ninjas wasn’t a suicide, but a special gas that erases one’s memory. Again, this was likely something they had to add in to please Standards and Practices, which stinks because this story really started off with a very high-stakes feel to it. Batman did learn from Twitch that the Society is planning on swiping some new high-tech weapon, and Batman is aware of such a weapon arriving by train that night to Wayne Enterprises.

vertigo

Say hello to Vertigo, just don’t get too attached.

The weapon in question is an ultrasonic drill. Because it’s associated with Wayne, we’re to believe this thing is only supposed to be used for benign purposes, hence why it’s called a drill and not a gun, but it’s capable of so much more. When the weapon arrives there are many on hand to oversee it including Detective Bullock and Wayne Enterprises own Lucius Fox. Vertigo (Michael York) soon appears though and demonstrates how he got that name. He wears a funky eyepatch with a swirling design on it, from which he can emit waves of radiation that cause those it touches to experience extreme vertigo thus disabling them. Batman shows up to see this for himself and also experience it. Batman is unable to do anything about it as the same mysterious woman appears again, only it would seem she’s there to fire at Vertigo. He and his men escape, forcing Batman to retreat to the Batcave and determine his next move.

At the Batcave, Alfred is polishing the enormous penny seen in “Almost Got ‘Im” while Batman busies himself at his computer recounting the events of the night to his trusty butler. We get another stupid Batman “eureka!” moment that is pretty much a carbon copy of a previous one involving Alfred (“Alfred, you’re brilliant!”) as Batman relies on a throw-away line from Vertigo about the tolling of the hour and realizes he fled to a place with a giant bell tower. He pulls up potential locations in his super computer, and settles on the one that looks like the type of place you would expect to find a super villain’s hideout. Especially a Batman super villain.

Batman wastes no time in heading out to this place and arrives to see the shadowy woman get attacked by some ninjas. Batman joins the fun and demonstrates he’s an amateur at playful banter (“Looks like you could use a hand,”) while the woman seems to welcome the help. One ninja successfully cuts off Batman’s prized utility belt without Batman noticing, while two more emerge on a plateau armed with the sonic drill. They fire not at Batman and the woman, but at the ground beneath them causing a huge chasm to open that both fall into.

Talia_unmasks

“No! My face! Not like this!”

Batman awakens some time later to find the woman washing the purple welts on his face. On his face! She’s removed his mask! He panics while she soothes him and urges him to be quiet before he can say his real name out loud. Batman gathers himself and puts his mask back on, only to then realize he’s without his belt. The two are in a locked room, seemingly dumped there by the bad guys. The woman, who reveals her name as Talia (Helen Slater), produces a hairpin as all women seem to carry and unlocks the door. From there the two escape and she takes lead, obviously knowing her way around the place as she mentions they need to get to the lab up ahead. Batman quizzes her on what her connection to the Society of Shadows is. She only offers up that she was sent here by her father to prevent Vertigo from stealing the sonic drill. Vertigo once worked for her old man, but once he saw the blackness in his soul, he cast him aside. When Batman asks why her father would care if Vertigo were successful she responds that he cares for all humanity.

offbalance

We have ourselves a team-up.

The two arrive at the lab and find it unlocked, indicating a trap is ahead which Talia points out. When they enter they’re confronted by Vertigo himself who reveals the whole room is rigged with his special vertigo effect. He flees with the drill, leaving the two helpless in a booby-trapped room. Batman urges Talia to take his hand and trust him to lead her through the room. She does and the two have a really corny face to face exchange before getting to the task at hand. Batman walks her slowly through the room, seemingly anticipating every trap that is sprung. When they finally emerge outside of the room Batman reveals he simply closed his eyes to prevent the vertigo effect from disabling him. He simply had to rely on his other senses to avoid the traps. Oh yes, Batman, very simple indeed to blindly avoid flying knives and spikes that shoot up from the floor.

As Vertigo is about to escape in a very odd-looking airplane with a helicopter propeller on top of it, Batman shouts at him from below. They’re running up the bell tower, and I guess Batman feared Vertigo would escape if he hadn’t shouted because otherwise it was a foolish move. Vertigo simply activates his eyepatch and then takes fire with the sonic drill from above them. He takes out the stairs ahead of Batman and Talia as well as behind, stranding them in place. Seeing no other way out, Talia jumps and grabs onto the ropes that run up to the many bells above. As they start clanging away, Vertigo loses his own balance and drops the drill which Batman jumps off the stairs to catch. It would seem letting it fall and break apart would have solved his problem, but it wouldn’t have looked as cool. It also would have screwed up the episode’s ending, which we’ll get to.

talia betrayal

Just when you started to like her…

Vertigo didn’t just lose his grip on the drill, he also lost his own footing and falls from the tower. The shot of him falling feels like an obvious homage to the film that bares his name, Vertigo. There’s water below, because there has to be in a cartoon, but Vertigo will not be heard from again so it’s safe to say this fall was fatal. Back at ground level, Batman and Talia are shown walking from the monastery lair with Batman having regained his utility belt and carrying the sonic drill. As the two bid farewell, Talia pulls a total dick move and draws a gun on Batman. It turns out she’s in league with the Society of Shadows and her father wants the drill. Batman is forced to angrily hand it over, but before he does he pulls some tiny, very specific looking device from his belt and inserts it into the tip of the drill. He warns Talia that this is not over, as the same weird-looking airplane returns to pick her up. Once high above Batman, she speaks over a video monitor to her father who is in a lair of his own somewhere. He congratulates her on a successful mission and then orders her to test the weapon. When she goes to fire it she realizes it’s been compromised by Batman, and drops it in a fit of rage. Her father closes the video link and turns to the camera repeating Batman’s own words toward it that this is not over.

Talia-with-Mustache

This image is important because it reveals that Talia does, in fact, possess a left eye.

“Off Balance” is definitely a setup episode, but that doesn’t mean it needs to be bad. Penned by legendary comic book writer Len Wein, it tries to be a little bit noir thriller and a little bit spy story. A ninja-like group of villains sounds like something that should be really cheesy, but the serious approach at the episode’s opening with the suicide gas and the taking out of informants works to make this one feel convincing. The mild undermining of the opening events in the next scene hurt, but don’t completely erase the feelings of that opening. Unfortunately what follows feels more like typical cartoon corn. It’s not always convincing to see Batman coolly figure out a villain’s motives and where their base of operations is, but the eureka moments are arguably worse. The episode also tries really hard to play up some sexual tension between Batman and Talia but the chemistry isn’t there. It feels really forced and amateurish, and Batman’s supernatural ability to avoid the many traps in Vertigo’s lab also didn’t sit well with me.

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He’s coming.

What the episode does get right though is its introduction of Ra’s al Ghul. If you were watching this for the first time and with no knowledge of who he is you would be left wondering quite a lot, as was the case for me when I saw it back in 92. He’s not named, but his apparent status as the leader of the Society of Shadows makes him very intriguing. His look is a bit goofy – a balding, older man, with a giant green cape, but he’s able to pull it off. A lot of that is due to the work of voice actor David Warner whose voice could make anything sound sinister and lethal without even trying. I’m a little less receptive to the Talia character, but that’s almost entirely due to the poorly constructed banter between she and Batman. Ignoring that, she’s portrayed as a capable spy herself and it seems like she didn’t need Batman’s help at all. How much of what transpired is staged and what isn’t is unknown since she too is a member of the Society. Vertigo’s betrayal was real and he likely had some loyal followers, but were the many ninjas encountered working for him or working for Talia and her father? I also really enjoy the voice work of Helen Slater as Talia. One odd thing though about her voice is that she has an accent (Austrian? I’m not good with accents) while her father doesn’t seem to have one. That might be explained in a later episode though. Vertigo himself, though he’s not really in much of the episode, is fun and I enjoyed his portrayal. I suppose Batman figuring out how to counter-act his device means he wouldn’t have been an interesting return villain so I’m fine with his apparent death.

As a setup episode, “Off Balance” does succeed in making me want to see what’s next. When Ra’s sees his scheme thwarted by Batman he doesn’t react with anger, but with a quiet admiration. There’s obvious unfinished business and this show isn’t really known for such teasing preferring to let the majority of episodes exist on their own. Removing that component, which granted is impossible, reduces this to an average or below average episode. It’s disappointing given the strong opening, but I guess they can’t all be winners.


Previously on X-Men: The Making of an Animated Series

previously

by Eric Lewald, published by Jacobs Brown Media Group LLC

A lot of cartoons made an impact on me as a child. My first love was The Real Ghostbusters. Its goofy cast of characters and excitement were plenty of fun and there were interesting toys to supplement the series with, which was pretty much the goal of all cartoons in the 80s. The Teenage Mutant Ninja Turtles would come along and supplant Ghostbusters for me. For several years I was all about the Turtles, with a flirtation with Bucky O’Hare mixed in, though sadly the funky fresh rabbit never made it past 13 episodes.

In 1992 things changed, in more ways than one. My family had just been uprooted moving from the cozy confines of New Hampshire to what felt like a different world down in Virginia. For the first time ever, I was a fish out of water. As I was gearing up to start 3rd grade in a new state, a new town, a new school, I would be tasked with forming all new friendships either at school or in my new neighborhood. It’s not a task I’ve ever been particularly good at. Shy and a tad awkward, I wasn’t outgoing, nor was I particularly talented in anything so I had few ways of attracting people. As a result, my television was sort of my best friend for a time and thankfully I had a new friend in Batman who had just debuted on week day afternoons on Fox Kids, a network I really only knew of thanks to The Simpsons. Batman was all fine and good, and I consumed every episode as it aired (and have since gone on to write about, if you hadn’t noticed), but it never hooked me like Teenage Mutant Ninja Turtles, even though that was a program I found myself outgrowing. What did resonate with me almost immediately though was the cartoon that premiered not long after Batman, I’m talking about X-Men.

The X-Men were known to me in basic terms before the animated series premiered on Fox. About a year prior to the show debuting Marvel had launched a toyline complete with TV spots, even though there was no companion television series to pair it with. I suppose the toys could have been developed in conjunction with the Pryde of the X-Men pilot that had premiered and failed in 1989. The roster was pretty similar, though then relative newcomer Archangel replaced Dazzler in that initial run of toys. Aside from that though, I don’t think I had ever picked up an X-Men comic book and I may or may not have played the side-scrolling beat-’em-up arcade game that was also based on Pryde of the X-Men. And I didn’t even actually catch the sneak peek preview, which aired on Halloween of 1992. I had seen all of the television spots leading up to it and was very interested in the show, but I had tricks or treats to get and wasn’t good at working a VCR.

X-men_pryde_of_the_x-men_cover

The first attempt at bringing the X-Men to television did not go very well.

At school, I would hear about it though. They had cool powers, but people hated them. Why? It seemed like such a foreign concept. One character got arrested and another died! Wow! Perhaps morbidly, I really wanted to see that character death, whom I’d come to know as Morph. Frustratingly, it would be awhile before I finally saw it. Somehow, whenever “Night of the Sentinels:  Part 2” was aired on television I would miss it. I wasn’t allowed to stay home alone, since I was only 8, so if my family had plans on Saturday morning I had little say. My mom even enrolled me in CCD, or church school, which convened at 11 on Saturdays, much to my horror. I think I only went to two of those classes before my mom got sick of the revolt each Saturday, finally freeing me to enjoy my new favorite program in relative peace.

In no time I was obsessed, and X-Men was my favorite show for basically as long as it aired. I still have the many toys I amassed during that period in my life, and though I no longer read the comics, I still enjoy revisiting this cartoon. It’s why when I heard that showrunner Eric Lewald was releasing a book all about his experience in making the show and bringing it to television that I had to get a copy. I received a copy last November, and I’m a bit disappointed in myself since it took me this long to finally finish it and get to writing this post, but life is hectic.

Previously on X-Men is an account of how this unlikely hit came to be. When Fox premiered X-Men and Batman it was still a fledgling network. The Tracey Ullman Show and Married… With Children got the network its initial audience, and The Simpsons would then establish it as a viable alternative to the big 3:  ABC, CBS, and NBC. It was still struggling during the other parts of the day with programming often ending before 11 PM. Recognizing that there was a place for children’s programming, Fox brought together a web of studios and producers in a mostly haphazard manner that somehow led to network dominance. Shows like Bobby’s World and Attack of the Killer Tomatoes were filling out the kids portion of the programming early on, and while it sounds like they did okay numbers, they weren’t going to raise the network’s profile much. It would fall to the superheroes to do that.

lewaldscelebrating_orig

Julia and Eric Lewald

Lewald’s book does a great job in capturing those early days while also contrasting X-Men with its daily counterpart Batman. Batman was a show with tremendous financial muscle behind it in the form of Warner Bros. and DC. It was coming off two successful Tim Burton movies and featured a character recognized around the globe. As a result, it was largely an internal production at Warner and Fox got to enjoy the benefits. And then there was X-Men, the troubled property that seemingly no one believed in. Thanks to so many television failures by Marvel in the past, there was almost zero enthusiasm for a show based on the property. Margaret Loesch, who formerly headed-up television at Marvel and was hired away to run Fox Kids, was one of the few who believed in it. Having failed to get the show going while at Marvel, she knew a producer who she had hired and fired on more than one occasion that could handle the task. That man was Sidney Iwanter, and he produced the show along with many others for Fox Kids. Citing a belief that kids were smarter than network executives gave them credit for, he demanded excellence from the writing staff of X-Men, who were overseen by Lewald. These three probably deserve the most credit in getting X-Men to television and for it being the number one kid’s show when it finally did get there.

haim-saban

Haim Saban, who is both a hero and a villain in this story.

The first 200 pages of the 400 page book are devoted to the development process and it’s a fascinating read. Lewald, who had no experience with the X-Men before getting hired to run the show, was entrusted with those initial 13 episodes. He had people at Marvel he could go to with questions, but in a pre-internet world that meant a phone call, fax, or worse. It wasn’t like there was a Google equivalent in 1992. Artist Larry Houston is credited with the look of the series, as he was one of the few onboard who was a fan of the comic. Also the Edens brothers, Michael and Mark, were Lewald’s main contributors in the writing department. Lewald’s wife Julia was also a part in the initial season and contributed to the book as well. It’s very interesting to read as Lewald takes the reader through that initial writing process, and it’s easily the most captivating section of the book. Their approach to character showed in the episodes, so a lot of what is said here was previously assumed. Such as the belief that killing off poor Morph in the second episode would create stakes and pull the viewer in.

fox kids

The early days of Fox Kids.

If there is an MVP character for the book though it just might be Haim Saban. Saban was a newcomer to television when Fox Kids partnered with him to bring the X-Men to air. Saban collected a fee for those first 13 episodes, but then it was on him to pay the writers and editors. Graz handled the art, while AKOM was contracted to do the animation. Saban is a notoriously cheap man, and reading about all of the accounts of his cheapness is both hilarious and frustrating. It’s well known now, but bares repeating to emphasize how cheap he was that Saban docked the pay for all of the returning writers for season 2. His reasoning? The show was a success, so now more people would want to write for it and therefore he could pay them less. The man is now a billionaire, so obviously he’s pretty good at making money, though he’s also a reminder of a lot of what’s wrong with modern capitalism. The second half of the book is comprised of interviews with the cast, writers, producers, and other executives and almost all of them have a comment about how cheap Saban was, and likely still is.

Many battles took place to bring X-Men to Saturday morning. Some I knew about before reading this book, and others I did not. It’s probably common knowledge that the first episode from AKOM was utter garbage in terms of animation quality. It’s a big reason why the show had to premiere as a sneak preview because the studio couldn’t get the episodes ready to premiere in the normal Fall window due to all of the animation fixes that needed to take place. A lot of money was spent getting it right, and it almost blew everything up. The original voice cast also had to re-do the initial episodes because the first takes were so bad. Saban, in order to save money, hired Canadian actors to voice the show because they were famously non-union, so casting, supervising, and ultimately editing the audio for the show was cumbersome. Having to send individuals up to Canada in order to re-dub the initial episodes was obviously time consuming as well.

X-Men (FOX) [1992-1997]Shown from left: Wolverine, Morph, Beast

Oh Morph, I still mourn for thee.

And then there was Stan Lee. Stan Lee is a pretty famous guy. I’m not sure if he’s today more known for all of the comic characters he had a hand in creating or if he’s more famous for being that old guy who cameos in every Marvel film. Stan Lee created the X–Men alongside Jack Kirby in the 60s, but after that initial unsuccessful run, he turned it over to other writers and artists so he could focus on other things. As a result, come 1992 he basically knew nothing about the modern X-Men and yet he insisted he knew what was right for the show. Lewald and Iwanter had to fight with Stan on everything in those developmental days. He insisted on narrating the episodes, as he had done with previous Marvel television shows, and his approach was entirely wrong for the show they were trying to create. Supposedly, he even proposed the premise of the show should be a few members of the team driving around and solving mysteries. Imagine Wolverine in the role of Scooby Doo? Who would Shaggy be – Gambit?! They somehow managed to placate him, without really giving him a voice in the show, and eventually he went away as the show moved along through its first season and became a smash hit. The frustration in having to deal with Lee, and the many other challenges, is felt in reading this and I ached for Lewald even though he’s more than 25 years removed from this aggravation.

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The success of X-Men helped pave the way for more Marvel cartoons like Spider-Man.

That first season was only 13 episodes, a far cry from the 65 episode order Batman received. Fox was so unsure about the property that it wouldn’t commit beyond that, forcing basically everyone involved to move onto other shows. Lewald went on to helm Exosquad with the Edens, and thankfully that too only received a 13 episode order so he was available to return to X-Men when it finally received the full episode order. Others did not, because that’s how television works. If a show isn’t in production, you’re not getting paid. That first season’s decision to present itself in a serialized fashion also presented problems for the network, as production delays on one episode messed up the order of everything. As a result, the network demanded that season 2 be more episodic, but Lewald and his talented team of writers still managed to give it a serialized feel with The Savage Land segments and reoccurring villains like Mr. Sinister and The Friends of Humanity. A wise move, since the serialized nature of that first season is a big reason why it’s so special.

Nightcrawler (1)

“Nightcrawler” is frequently cited as a favorite episode of many of the creators involved with the show. The book also contains a deep dive into its creation.

Like the show itself, which I think produced its best work in those first two seasons, the book somewhat suffers from a strong first half that isn’t matched by the second. The many interviews that span roughly 200 pages are informative, but some more than others. The voice cast mostly repeats itself with remarks about how it was fun to work on something that felt different and how they came to understand their roles. The actual writers and producers offer the more interesting nuggets. There’s a lot of praise thrown around which might get tiresome for readers, though they all have reason to praise each other since it’s easy to forget how successful this show was. Especially when taken alongside the production and development hurdles. Of the interviews, I think I actually enjoyed the executive ones the most. Loesch and Iwanter were candid and did a great job of transporting me back to the early 90s and the hurdles they faced in backing this show. It’s fun to read about how close these people were with these characters that meant so much to me as a child. They cared about them, which is ultimately why the show ended up being as successful as it was.

X-Men-92

Marvel has resurrected the 92 X-Men for its comics line, but the results weren’t enjoyed by this blogger.

It should come as no surprise that, as a longtime fan of the show, I fully recommend Previously on X-Men to other fans of the show. Even if you were only a casual fan, but tuned into the animated scene at the time, you might enjoy reading this one. It’s fun to read the comparisons of how this show came to be with the experiences these people had with other shows. X-Men was a production mess, a wonderful, beautiful, mess. It was still garnering good numbers when it was cancelled, and one has to assume it was due to costs. By then, Saban had Power Rangers and was able to bring more stuff in house. X-Men had all kinds of hands on it so a lot of people had to get paid, and as we already covered, Saban wasn’t a fan of paying people. Even so, it’s hard to argue that the show was cut-down in its prime or anything, but reading this book and revisiting the show really made me realize how much I’d love to come back to this world. Marvel did launch an X-Men ’92 comic, but it did not satisfy me nor did it read like an episode of the beloved cartoon, rather it felt more like a parody. Marvel is now under the gigantic Disney umbrella and its films basically print money. With the Fox acquisition though, suddenly the X-Men are back in play. Marvel hasn’t bothered with animated films in awhile, though it’s sort of bringing that back with Into the Spider-Verse. Maybe a direct to video follow-up for the 92 X-Men could one day be in play. Pretty please? At the very least, how about a Blu Ray collection with episode commentaries, Disney? The people who created this wonderful show obviously wish to talk about it and they still have a lot to say.


Batman: The Animated Series – “I Am The Night”

I_Am_the_Night-Title_CardEpisode Number:  49

Original Air Date:  November 9, 1992

Directed by:  Boyd Kirkland

Written by:  Michael Reaves

First Appearance(s):  The Jazzman

“I Am The Night” is perhaps our most introspective episode thus far. It borrows its title from the “catch phrase” Batman used to psyche himself up and overcome The Scarecrow’s fear toxin way back in episode 3. It’s a very melodramatic episode where Batman, facing a crisis, ponders his own worth. Should he let the past murder of his parents dictate his life? Is he really making a difference in Gotham by being Batman? Because it’s so heavily focused on the Batman character, this is an episode that doesn’t need a big name villain, so we get The Jazzman (Brian George) instead. He’s pretty much a run-of-the-mill Gotham City gangster type. He doesn’t have an outlandish gimmick, though he is fond of music puns. The episode also returns both Leslie Thompkins (Diana Muldaur) and Barbara Gordon (Melissa Gilbert), with the latter showing further signs of the woman she will become.

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A tired Batman.

The episode opens in the Batcave. A weary Batman is seated staring down at his feet as Alfred enters the picture with a newspaper and what looks to be coffee. Batman remarks he’s tired, and not just physically as Alfred comments on how little he’s slept in recent days. The newspaper brings more depressing news. The Penguin, presumably caught doing something illegal by Batman, has had his conviction overturned and will be set free. Batman angrily tosses the paper aside while questioning if he’s making a difference. Alfred is reassuring, but apparently not convincing. He hands over “it” which Batman had requested – a long yellow box.

Jazzman

Our villain of the day is the Jazzman. You don’t need to know anything about him.

Our attention shifts to some kid working a street corner. His street name is Wizard (voiced by a teenaged Seth Green) and he’s conning folks for spare change under the guise of needing bus faire to get home. The camera pans on a gift shop selling Batman merchandise that Wizard scoffs at. We’re also shown that Commissioner Gordon and Detective Bullock are positioned outside a building with a bunch of armed cops. The Jazzman is inside apparently conducting a big time drug deal and they’re just waiting on Batman, but he’s occupied. It’s the anniversary of the murder of the Waynes, and Dr. Thompkins is at the scene waiting for Batman. When he arrives he confesses he wonders each year if he should be doing this, if this year should be the last. It’s a similar conversation to the one he had with Alfred. And like Alfred, Thompkins is reassuring, though I’m a little surprised that as a friend to Bruce’s parents she doesn’t try to persuade him to hang up the tights.

As Batman finishes up his ritual of laying a pair of roses at the spot of the crime, a commotion gets his attention. Wizard is being accosted by a couple of thugs. Apparently, they allow him to work that little corner for money, but he’s supposed to pay up. Things are about to get out of hand when Batman steps in and puts a stop to it. Wizard is not impressed, but Batman grabs him by the collar and asks Leslie if there’s room for one more at the house she works at.

gordon shot better

This is hardly the time for a nap, Jim.

Meanwhile, the bust has taken a turn. Jazzman was setting up the police as he’s got a vendetta against Gordon for a prior arrest. He and his associates open fire on police, and things are getting out of hand. Batman finally shows up, striking a rather impressive pose atop the building the Jazzman is occupying. Using one of his many ropes, he runs alongside the building tossing tear gas into the windows. This flushes out the bad guys and Bullock and the police are able to apprehend the Jazzman. When he turns to celebrate with Gordon, we get our second “Oh, my God,” of the series as Bullock sees Gordon lying face down on the ground. Batman sees it too, and the look of shock on his face is surprisingly emotive for a man in a mask.

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Paying a visit to a fallen friend.

Gordon is rushed to a nearby hospital and stabilized. A news report is played to relay just what happened. They never actually say Gordon was shot, but they mention removing a bullet from him that was matched to the weapon the Jazzman was using. Gordon is placed in the ICU, and Batman soon pays a visit. It’s surprisingly easy for Batman to enter through the window even though an armed guard has been placed outside Gordon’s door. He apologizes to the unconscious Gordon and blames himself. Barbara Gordon emerges from the shadows to console Batman and assure him it isn’t his fault. Bullock bursts in with the opposite opinion. He berates Batman, blaming him for not sniffing out the setup to begin with and for being late to the action. He screams at him, and Batman offers only a small amount of resistance before leaving out the window he came in while Bullock hollers challenges at him.

Batman returns to the Batcave and does what every protagonist in a melodrama would do – he smashes stuff. Alfred apparently knew to stay away as he never interrupts. The Jazzman is then shown being ordered held without bail, but at a prison outside of Gotham due to overcrowding. He quickly puts a plan into motion that allows him to escape. Apparently jails around Gotham suffer from the same problems as the ones in Gotham. He’s not satisfied with wounding Gordon and wants to “send him to Harpland,” so he’s hellbent on returning to Gotham to finish the job.

17

Man wasn’t supposed to live in darkness, Bruce.

Dick enters the Batcave at Alfred’s insistence in hopes of cheering up Bruce. He’s been down in the cave for days. Dick finds him, still in costume, and the two rehash what happened. Like the others, Dick tries to assure Bruce of his worth, but he won’t hear it. He sneaks in the tidbit that Gordon is the same age as his father, adding a little gravitas to the situation and hinting that Bruce looks to Jim as a father figure. Dick is about as successful as the others, or perhaps even less so as the scene ends with Bruce denouncing Batman and tossing his mask down a chasm seemingly giving it all up.

Dick is then shown paying a visit to Gordon. For the first time, Dick and Barbara share a scene together. It’s not explained why the two would be friendly, but I think it’s mentioned in another episode that they attend the same university and know each other through that. Barbara bemoans that she can’t do more (foreshadowing!). They know the Jazzman has escaped from prison, and she’s certain he’ll be returning to finish what he started. Dick then returns to Wayne Manor to try and convince Bruce to put the tights back on and get out there. Bruce just sits quietly at a desk in his pajamas as Dick declares that if Bruce won’t stop the Jazzman, then he will. The scene cuts to the Batcave with Robin heading for one of the Batcycles when a gloved hand clamps down on his shoulder. Batman declares this is his hunt, and we’re off!

I_am_the_night_friends

Crisis averted.

True to his word, the Jazzman is found at the hospital. He takes out a window washer and begins using his equipment to scale the side of the building to get to Gordon’s room. How he knew which room Gordon was in is not explained, nor is it explained how Gotham PD could be so foolish as to allow window washing in the area. Jazzman raises the scaffolding up to Gordon’s room and produces a handgun. He takes aim intending to shoot through the window when Batman swoops in at the last second to redirect the shot. The commotion gets the attention of Bullock, who was at ground level, and he races back inside. Batman is left hanging from the scaffolding as the Jazzman tries to knock him off, but he ends up going through the window. A guard bursts in, but Jazzman slams the door on him causing him to drop his weapon. Jazzman is able to gain possession of the weapon and take aim at Gordon as Barbara screams and throws herself onto her father. Batman recovers outside the window and lets loose a shuriken as Jazzman fires. The projectile flies true and sticks into the end of the barrel of the gun, causing it to backfire. Bullock bursts in and Jazzman is apprehended once again.

As the commotion dies down, Gordon wakes up to see Batman and Barbara at his bed side. He offers words of encouragement, first making sure the bust was a success. He then expresses his admiration for Batman, who in turn encourages him to get some rest. As Batman swings away, he settles in on a rooftop and notices the kid from earlier, Wizard, picking up an unattended suitcase by a bus stop. He swoops in, questioning who’s briefcase he stole, only to find out he misread the situation. Wizard tells him it’s his, then says he was hoping he’d run into Batman. He explains he’s been to many halfway houses before and heard the same schtick about getting on the right track and how it never worked. This time though, it did. He offers Batman the two words he needs most right now, “Thank you.” Wizard then hops on the bus intending to head home. Batman looks a bit stunned at first, then smiles as he heads back for the rooftops. The camera lingers on his face as the episode closes – still smiling.

wizard

The kid with the stupid name telling Batman exactly what he needs to hear.

“I Am The Night” is a pretty weighty episode. There’s a lot to unpack with this one. It tiptoes around the theme of escalation a bit and how Batman could potentially be doing more harm than good, though it doesn’t really go too far down that road. Really, it focuses its attention on Batman himself and how easy it would be for a guy in his situation to feel depressed. As viewers, we look to Batman as a hero and this series presents him in that light in an unquestioning manner without ever really stopping to show us how Batman might view himself. Many episodes are even light on Batman as the villains absorb a tremendous amount of the spotlight. As such, it’s nice to see an episode focus almost entirely on Batman for a change. This episode also deals with consequences in a manner many children’s shows of its ilk ignore. For once, someone actually got caught in a hail of gunfire and we’re reminded of the stakes. While I don’t think anyone really felt that Commissioner Gordon would die, the image of him lying there in the street and the genuine look of fear on both Batman and Bullock is affecting.

The joyless portrayal of Batman in this episode comes across as more authentic than many of the others. Batman isn’t effortlessly fighting off bad guys or solving riddles. He’s tangling with something more human that probably anyone can relate to. Because of this, “I Am The Night” probably isn’t a favored episode for many children especially since it doesn’t feature a noteworthy criminal. For adult viewers though, it’s hard to deny that this one isn’t one of the better episodes. It toes the line of melodrama and corn, but I don’t think it ever goes over it. If you want to nitpick the episode you could certainly mock it for how easy it is for Jazzman to escape prison or how quickly Bruce goes from his pajamas to Batman. I definitely can suggest that naming a street kid Wizard was an odd move. This is a pretty intense episode though and one I enjoy. It also helps that it looks pretty great with several shots of Batman really standing out. His dejected mood at the episode’s beginning, his heroic pose from the top of the building the Jazzman was hiding in, the way he runs across the wall, it’s all very dynamic. Sunrise handled this one and they did a good job. About the only thing I don’t like is the slow-mo when Jazzman is about to shoot Gordon and that Batman can toss a throwing star into the barrel of a handgun. Even for a cartoon, that seems implausible. This is a good one though even with the nitpicks. I take him for granted, but lastly I should say this is Kevin Conroy’s best performance to date in the role of Batman. It’s hard to imagine anyone else being able to capture the humanity of the character the way he did in this episode.


Batman: The Animated Series – “What Is Reality?”

What_is_RealityEpisode Number:  48

Original Air Date:  November 24, 1992

Directed by:  Dick Sebast

Written by:  Marty Isenberg, Robert N. Skir

First Appearance(s):  None

After having escaped both Batman and the Gotham PD, The Riddler (John Glover) is back to erase his criminal history and likely get some measure of revenge against Batman and Robin for ruining his prior plans. It’s a rare example of the show having a direct follow-up to a prior episode as villains are often captured and released from Arkham or jail offscreen. It’s not often we have a villain escape and then make reference to their fugitive state, but that’s what we have here in what is only the second appearance of the quite popular Riddler character.

The episode opens with a jogger running through the Gotham night. He decides to withdraw some money from an ATM only to find it’s spitting out riddles instead of cash. Not only that, it shows his balance as zero which enrages the man. The scene jumps to Gotham’s version of Wall Street where investors are being taunted by the scroll not by failing prices, but by riddles. We then see the Gotham Department of Motor Vehicles suffer a similar fate as Dick and Alfred wait in line to dispute a ticket of some sort. All of this brings us to Gotham PD where Batman and Gordon are discussing the obvious – this is the work of Edward Nygma, aka The Riddler. He’s been on the run ever since the events of “If You’re So Smart Why Aren’t You Rich?” and has so far managed to illude capture. Gordon then notices that all online records of Nygma’s very existence are being deleted at an alarming pace to make it appear like he does not, and has never, exist. Before Batman can ask about the hard copies of his records, they’re informed that a package has arrived at headquarters and it’s ticking.

riddlers console

The shipping on that must have cost a fortune.

Gordon is apparently comfortable with letting Batman and Robin handle this potential explosive device as the two are seen examining the rather large package. Robin notes that the blocky structure is a puzzle and boasts that he was able to complete a Baxter’s Box puzzle in record time, so this should be no problem. A Baxter’s Box, as best as I can tell, is this world’s version of a Rubik’s Cube. I guess even referencing that famous toy could fall into a copyright area? Robin is able to get the box to open and inside they find a large console complete with a monitor, two seats, a massive keyboard, and a pair of headsets. Not knowing what to immediately make of it, Batman leaves Robin to check it out. Meanwhile, some cops have stolen the hard copies of Nygma’s records and are shown delivering them to Nygma himself who is watching all of this via a monitor in an undisclosed location.

Batman looks to the various riddles that Nygma left behind via the ATM, stock market, and DMV. They’re simple riddles, so Alfred and he deduce they should focus on the numbers contained in the riddles, which when translated to roman numerals, leads Batman to the DMV. There he finds some goons accessing the hard copy records there, likely searching for Nygma’s files. Batman engages them which leads to the action spilling outside where a Riddler Van tries to run down the caped crusader. When Batman winds up on the hood of the vehicle, he finds it’s being driven by a robot with a camera for a head. Nygma is able to taunt him as well, and points out the vast amounts of explosives in the back of the van. Batman is able to avoid a rather explosive demise, but not without detonating the van making quite the mess. Riddler is able to leave him another clue though, because that’s what he does, about where to turn his attention to next.

batman chess

Riddler’s virtual world.

At Gotham PD, Robin has discovered that the console delivered there is actually a virtual reality machine. He demonstrates how it works to Gordon before taking off for a snack leaving Gordon plugged into the machine. Once gone, Riddler appears in the virtual world and is able to trap Gordon. When Robin returns, he receives an electrical shock from Gordon’s headset when he tries to remove it. Batman soon arrives as Riddler’s most recent riddle directed him to Gotham PD headquarters. Robin gives him the rundown and Batman is left with no alternative but to enter the VR machine and rescue Gordon. Riddler has placed Gordon in a high velocity device within the world similar to what astronauts use to train for the force of space travel. Riddler claims Gordon’s heart can’t last in the machine indefinitely injecting a time component into the situation. Robin warns Batman that he’s basically entering a world controlled entirely by The Riddler which prompts Batman to insert an ear piece into one ear so he can maintain a link with Robin while inside the game. Robin is also able to watch what is going on via the rather large monitor Riddler included.

batman dark knight

If you’re going to call yourself the Dark Knight then you should look the part.

Once in the world, the episode’s perspective shifts to that. It’s mostly a world depicted in shades of red not unlike a Virtual Boy, but with some black and white as well. Riddler pushes Batman along via clues which leads him to a chessboard. Batman is forced to literally adopt his Dark Knight persona to sneak past which just leads to a constellation based puzzle for him to solve, with Robin’s help (he’s big on astronomy apparently). Eventually, Batman finds himself face to face with The Riddler and a giant version of a Baxter’s Cube. Not wanting to waste more time in figuring out the puzzle, Batman realizes he has some control over himself in this virtual world and imagines he has mallets instead of hands. He bashes the cube, which just prompts the Riddler to attack. He splits himself into multiple Riddlers, and Batman responds by doing the same. As they engage in a competition of who can create more versions of themself, Batman points out how hard it must be for Riddler to maintain control over his virtual world when splitting his focus amongst the many duplicates he’s made. Just pointing this out causes the world to collapse, and the Baxter’s Cube breaks away revealing Gordon.

many riddlers

Well this presents a problem.

Batman and Gordon are able to escape the virtual world. Once outside, The Riddler returns to the monitor to taunt them and leave them one final clue about where he could be. Just after doing so, he lets out a horrible scream indicating he’s in some trouble. His clue was enough for Batman to figure out his location, and when Batman, Robin, and Gordon find the Riddler he’s still connected to his game unable to remove himself much in the same manner as Gordon previously. Batman remarks getting him out of there may be a riddle no one can solve (spoiler: this isn’t the last we’ll see of The Riddler!) as the credits roll.

“What is Reality?” is a decent follow-up the The Riddler’s debut. It doubles-down on Riddler’s fascination with video games and virtual worlds, which is an interesting take on the character, and one that feels very of the times. I mentioned previously how I liked that this episode directly deals with the fallout of the previous one, even though it isn’t a two-parter. The writers seemed to not want to really bother with riddles this time around though, opting to deliberately have The Riddler use simple riddles but with a bit of a convoluted message hidden in each one. I’m not particularly good at riddles so I feel a little uncomfortable for criticizing the episode for going easy on them, but maybe they should have hired somebody who could craft a good riddle? As a result, The Riddler seems rather stupid as his efforts are not even remotely challenging for Batman to figure out. Batman also easily bringing an end to the VR world is rather underwhelming, but maybe they wrote themselves into a corner since they gave Riddler complete control over the world. The ending is kind of chilling though. After almost rooting for The Riddler in his debut he’s a bit more of a conventional villain here, but his actions never make us desire a fate like that for him.

riddler trapped

Riddler’s in a rather sorry state at the episode’s conclusion, but he’ll bounce back.

This episode marks the final contribution from Akom Productions. They were let go after the some-what disastrous “Joker’s Wild” episode. Perhaps because of this they did an especially careful job with this episode. It looks fine and I have no complaints about the animation. There are some very minor errors, but most episodes contain one or two. It’s not a hugely ambitious episode, though some fun things were done with the virtual world. I’m glad only a few minutes are spent there though as that red palette gets kind of irritating to look at.

This isn’t the last we’ll see of The Riddler, which I can’t imagine comes as a surprise to anyone. It is the last we’ll see of him for a while though and his last appearance of season one. Unfortunately, his next appearance doesn’t mirror this one by dealing with the fallout. He’ll just be his normal self leaving us to wonder how he extricated himself from the VR world. I guess for them not to tell us means it wasn’t a very interesting story. I bet they just unplugged the thing, that seems to be the solution for most electronic mishaps.


DuckTales Season One Review

ducktales newRebooting an old cartoon property has its pluses and minuses. On the one hand, reviving an old brand means the core of what you’re trying to build is already in place. Characters, relationships, stories, even music can all be mined from the old and adapted for the new. There are often tweaks made to the look of the show, new voices to cast, and a whole new team to assemble, but it’s undoubtedly easier and less expensive than starting from scratch. And it also allows a new generation of creators to take something they enjoyed as youngsters and mold it into something else. It also comes with risks, and as we’ve seen all too often recently there is an aspect of fandom that is, well, toxic to say the least. Take She-Ra, for example. Originally conceived as a way to market action figures to girls, She-Ra was integrated into He-Man and the Masters of the Universe, itself a show designed simply to sell toys to boys, and the backlash was swift and quick. Even those behind the creation of He-Man looked down on She-Ra and blamed her for hastening the decline of the franchise as a whole, “Now my sister wants to play with me? Gross!” This is all captured quite well in the documentary series The Toys That Made Us, if you want to know more.

She-Ra, I’m sure, had fans of her own, but they definitely were small in numbers, relatively speaking. Rarely did I ever hear anyone in conversation bring her up in a positive light and I literally met no one pining for a reboot in the same mold as He-Man himself. And yet, when a new concept was recently unveiled for She-Ra online the He-Man fandom and nerd culture as a whole was swift to pounce on it. Blaming it for ruining the character or for unoriginally adhering to the “CalArts style,” these fans were loud and largely obnoxious. It was similar to the backlash towards a new ThunderCats show that has yet to air. Did you ever watch ThunderCats back when it was originally aired? That show, just like She-Ra and He-Man and countless other programs, was terrible. It’s fine to be nostalgic for them because you grew up with them. I certainly watched a lot of crappy cartoons, but I don’t want to subject my kids to the same. If there are to be new versions of these shows I want them to be good! Not some 23 minute toy commercial. Fans should be happy these things still exist for a new audience. And the beauty of it all is, if you don’t like what’s new, you still have what’s old. It doesn’t go away or vanish the moment a new version shows up.

scrooge winter

The cast is much larger, but many episodes still revolve around Scrooge and his nephews (plus Webby).

It’s interesting that one of the companies behind the pivot from making shows that sell toys to just making good animated programming was Disney with its Disney Afternoon programming block. The original Disney Afternoon toon was Adventures of the Gummi Bears, but the show most associate with the block is none other than DuckTales. Basically a loose adaptation of the Carl Barks comics for television, DuckTales centered not around Donald Duck but around his rich Uncle Scrooge McDuck. He was partnered with his grand nephews Huey, Duey, and Louie along with his personal pilot Launchpad. Together they went on grand adventures searching for treasure. They wouldn’t just travel to far away places, but backwards and even forward in time! It was memorable for its lavish animation that went far beyond the likes of Dic and Hanna-Barbera. Not to mention for its incredibly catchy theme song.

As such, it seems appropriate that when it came time for Disney to adapt DuckTales for a new audience it largely escaped the internet backlash that had befallen other properties. Oh, I’m sure there are detractors that do not like the new visual style or the Felicia Barton sung intro, but by and large the response I have seen online and in person has been overwhelmingly positive. DuckTales just concluded its first season. Commercially, I have no idea how well the show has done, though it’s done well enough to receive a second season. It’s hard to judge that sort of thing in this day and age when ratings mean almost nothing thanks to streaming options and DVR. There hasn’t even been a tie-in toy-line until very recently so sales of that aren’t going to offer much of a measure. Creatively though, it’s hard to think of a cartoon reboot that has been more successful than DuckTales. The Teenage Mutant Ninja Turtles come close with their 2012 reboot, and really that ThunderCats reboot of a few years ago was miles ahead of the original, though it did not last very long. DuckTales is on another level though, and there are a lot of reasons why.

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After mostly chilling on the sidelines in the original series, Donald is a part of the main cast this time around. He doesn’t get to relax as much as this image suggests.

First and foremost, the work of Carl Barks has not been ignored. Scrooge is back to his red overcoat and he’s partnered with all of his nephews this time – including Donald Duck! Back when the original Disney Afternoon was conceived, Disney was hesitant about letting any of its big stars headline a show. Landing Donald for the few episodes he was in was a huge get, as characters like Mickey, Minnie, and Goofy were completely shut-out at the onset. That stigma has long since passed allowing Donald to finally star alongside his uncle as he should. Huey, Dewey, Louie are still around and now they have distinct looks and personalities all to themselves. The prior nephews in basically every iteration were interchangeable. It was part of their charm, but also pretty limiting from a character perspective. Now they’re free to be themselves and the writers are allowed to explore each individual duckling. Huey is the closest to the original mold, the burgeoning Junior Woodchuck. Louie is more slothful and laid back while Dewey embodies the adventurous spirit of his great-uncle with perhaps a touch too much enthusiasm. Webby is also back and she’s no longer the little girl who seems to get in the way, rather she’s an adventurer herself who looks upon the likes of Scrooge and Donald as something close to legendary figures. She’s good-natured, and her grannie Mrs. Beakly is still around to look after her. Oh, and Mrs. Beakly is no longer the meek maid to Scrooge but a former covert agent herself with a rather massive and intimidating physique.

beakley

One of the more radical redesigns is that of Mrs. Beakley, who went from doting old maid to a tank-like brawler who still has a soft touch.

The show’s approach is similar to the original DuckTales, take Scrooge and the gang on adventures to fantastic worlds with treasures to uncover and villains to foil. Since the cast is larger, episodes will often pairs things down to just a handful and save the full cast for the most important episodes. It also includes more structured story-telling and the first season revolves around a character we’ve only ever seen mentioned, and rarely at that – Della Duck. Della is the sister to Donald and the mother to the boys, and at the end of the second episode (aired as one long episode for the premiere) the boys uncover a painting that depicts her alongside her brother and uncle. Della previously was basically only mentioned in the cartoon short “Donald’s Nephews” with Donald shown reading a letter from her asking her to watch her kids. She’s basically never been mentioned again and never seen, as far as I can recall. The boys start off knowing something happened to her and it may or may not have led to a falling out between Scrooge and Donald. The first episode deals with Donald reluctantly going to his uncle for help in watching the boys so he can go on a job interview, and that arch ends with Donald and the boys moving in as Donald seems to understand its best for his nephews (plus his house boat was destroyed in the process). The boys spend parts of the first season secretly investigating what happened to Della, and the mystery is unraveled slowly and takes some twists and turns. It even threatens to split the brothers apart as Dewey discovers something and decides to keep it from his brothers. Things come to a head in the penultimate episode leaving the finale, which just aired this past Saturday, to deal with the fall-out.

lena and webby

Lena and Webby’s friendship is one of the main plot points weaved throughout the first season.

The other big teaser throughout the first season revolves around Scrooge’s old enemy – Magica De Spell (Catherine Tate)! She was a frequent foil in the original series so naturally she’s back. As basically the big baddie of the whole thing, it’s a lot of fun to see the show treat her as such. When the season begins she’s magically sealed away and only able to interact with the world through her niece Lena (Kimiko Glenn) who poses as a friendly sort in order to gain the trust of Scrooge and thus somehow free Magica from whatever keeps her sealed away. To do so she gets close to Webby and the two become best friends. Throughout much of the second half of the season we get to see Lena being pulled between the two forces in her life; her friendship with Webby and her loyalty to Magica. It’s nothing new, but it’s handled well and there are some genuinely emotional moments that come of this and there’s a lot of payoff in the end. Plus, the animators used this really creepy effect where Lena’s eyes turn black and “spill” shadows to form Magica. It’s genuinely unsettling.

The original DuckTales cartoon dealt with plots that continued from one episode into the other. There were even changes to the main cast as was the case with the introduction of Bubba and Gizmoduck. Those storyline pay-offs though were not on the equal with the new show. The main theme of family is at the core of this new show and it never strays too far from that. Very few of the episodes in the first season felt like filler as all seemed to serve some purpose. Either a character learns something about themself or their relationship to the others or something else happens to move the overall story along. It’s a great way to structure a show and I always love seeing what is primarily children’s programming take this sort of risk. There will always be television executives who look down on children and think the simpler the better, but trust me, kids notice this stuff and appreciate it when a show doesn’t treat them like brainless buffoons.

magica

Many of Scrooge’s old villains have returned.

Additional challenges arise when creating a new version of a 30-year-old show. Namely, the voice talent available isn’t the same anymore. Alan Young, who provided the voice of Scrooge for decades, is no longer with us. And since it was decided that the nephews would be approached differently this time around, the talents of Russi Taylor were declined and instead each was given a unique voice. These changes are often the hardest for the old fans since not only do these characters barely resemble what we fell in love with as children, but they also sound very different. Once you get past that change though, it’s hard to say bad things about this cast. David Tennant is a great Scrooge with a natural Scottish accent. He brings everything you need from a voice actor to the character. He can be gentle, intimidating, enthusiastic, and even sad. It was hard to say good-bye to Young, but Tennant has done a remarkable job in his first season at the helm. The nephews are voiced by Danny Pudi (Huey), Ben Schwartz (Dewey) and Bobby Moynihan (Louie) and they all impart their own personality on the characters. If there is one negative to this season, it’s that Dewey definitely feels more developed than the other two and thus Schwartz shines brighter than the others, but season 2 could easily rectify that. Kate Micucci is Webby and she was perfect in the role while Toks Olagundoye voices her grandmother Beakley. Beck Bennett plays a more aloof Launchpad, but otherwise kind of sounds like he’s trying to do Terry McGovern which is a little sad because I know McGovern really wanted the part. If you’re feeling uncomfortable with all of the newness in the cast then at least you have Tony Anselmo reprising his role as Donald Duck, as it should be.

The new visual style of the show is bright and expressive. It’s a bit flat, which seems to be a trend in 2D digital animation, but it has its own look which helps differentiate it from the original series. The look of the old series just can’t be duplicated in today’s environment, so the show was smart to not even try. I really like the new look for Scrooge and Donald and feel it suits them well. The nephews have taken some getting used to as they have really large heads and in some respects resemble chickens more than ducks. The backgrounds are all really well done and there’s plenty of variety to be found from suburban settings to creepy castles. There’s also more imaginative and fantastic settings to be found and the show does an admirable job of mixing things up. It does the same with the villains and guest spots and virtually everyone you know and love from the original series makes an appearance or two here. There are also a few new characters thrown around, some inconsequential and some rather imaginative (I’m looking at you statue-headed horse) and almost all have some pay-off.

gizmoduck

And many old allies are back as well.

Of the first season’s 23 episodes (25 if you count the premier and finale as two episodes) it’s hard to pick a favorite. The first episode, “Woo-oo” was wonderful for its patient and rewarding reintroduction of these timeless characters. Any episode that pits Scrooge against Glomgold was usually humorous and entertaining to watch and the episode “Beware the B.U.D.D.Y. System” was equally humorous for its focus on Launchpad, plus it had Gizmoduck! Some of the episodes have some rather delightful Easter Eggs in them. You have undoubtedly seen or heard about the numerous Darkwing Duck ones, and the finale included one Easter Egg from the old NES game. And it’s really hard for me to not just pick the last three episodes as my favorites. They’re the most weighty with the biggest emotional moments in the whole season. I even get a lump in my throat just thinking about them.

As I said earlier, it’s hard to imagine a reboot having as successful a reintroduction as DuckTales did in 2017 and into 2018. The new show proves the old comics and original series still have legs, their foundation was one that can anchor any show in any era. This is the rare reboot that should have little trouble appealing to the old fans while also being something new for a younger generation that may never have even heard of DuckTales before 2017. If nothing else, my own children have proven to me time and again that the old theme song will never go out of style as the two will happily sing it at the dinner table, from their car seats, or while they play. It’s really rewarding as a parent to see your children embrace something you loved as a kid yourself, even if it’s not the same and in a new form. I have no doubt that DuckTales is in good hands right now and I look forward to watching the second season with my kids, or even on my own after they go to bed (it can be hard to focus on these things with a pair of short-attention span toddlers).


Batman: The Animated Series – “Birds of a Feather”

Birds_of_a_FeatherEpisode Number:  47

Original Air Date:  February 8, 1993

Directed by:  Frank Paur

Written by:  Chuck Menville, Brynne Stephens

First Appearance(s):  Veronica Vreeland, The Duck Boat

 

It would seem the writers of Batman:  The Animated Series had the hardest time with the two primary antagonists from the then recently released Batman Returns:  Catwoman and The Penguin. We’ve seen Catwoman portrayed as a cat burglar with a heart of gold, but following her debut she’s been in flux relegated to damsel in distress and sometimes vigilante. With The Penguin, he debuted in the divisive “I’ve Got Batman in my Basement” in which he’s outwitted by a bunch of kids. Because it was so obviously pandering to its young audience, that episode is often cited as one of the worst in the series, but since it was effective at that pandering, there seem to be an equal amount of folks who really enjoyed it. Since that episode though, The Penguin has been more of a side character as he was in “The Strange Secret of Bruce Wayne” and “Almost Got ‘Im.” We haven’t seen The Penguin in another solo outing, until now that is. And even here, we have an atypical episode as it’s not focused on Penguin’s next scheme, but on his reform. In that, it is somewhat similar to Batman Returns because we’re going to see Penguin engage with high society and try to find social acceptance among the elite, only to be humiliated and lash out in only a way a super villain can.

veronica

Prepare to meet Veronica Vreeland.

The episode opens with Penguin (Paul Williams) robbing a museum. In a bid to remain classy, he probably dilly-dallies too long trying to impress the guards giving Batman time to show up and put a stop to the robbery. Penguin is sent off to prison, since he’s not considered insane and thus not bound for Arkham Asylum, and it’s there he serves out his sentence to the end. At which point he declares himself reformed, and whether or not he’s sincere is unknown. He expects his old entourage to arrive with a limo to pick him up, but when no one shows he’s forced to ride the bus in disgrace. He has the bus drop him off at his penthouse where he walks in expecting to find a party celebrating his release. He even indicates he expects the other various rogues to be present like Joker and Two-Face, but instead he finds an empty home with sheets draped over the furniture. Penguin isn’t alone though as Batman is there to remind him that he’ll be keeping an eye on him. Penguin asserts that he’s reformed, but Batman doesn’t seem convinced, though he leaves him be.

Pan03-3

Not the entourage Penguin was expecting.

Elsewhere, socialite Veronica Vreeland (Marilu Henner) is bemoaning her plummeting social status to her associate Pierce (Sam McMurray) who suggests she throw a party to improve her reputation. She seems skeptical, but when he reminds her how another individual saw their reputation skyrocket following The Joker crashing her party, she starts to warm to the idea of a party. Pierce waves the front page of the local newspaper to her declaring The Penguin has been released, and we have our plot.

penguin laugh

Veronica, obviously charmed.

The Penguin is more than enthusiastic about dinner with Vreeland, who takes him to a fancy restaurant where he dines on sardines or whole fish of some kind. His presence is found to be a major turn-off for the other patrons, partly because of his grotesque eating habits and probably also because he’s a known criminal. Penguin is enjoying the dinner regardless, but he’s suspicious of Vreeland who insists she just wants to get to know him. Satisfied, he requests the check but the waiter tells him the meal is free if he leaves now. Thinking this is an acknowledgement of his high society status, Penguin happily leaves with Vreeland on his arm. Outside the restaurant, the two are accosted by a trio of muggers. Penguin looks the part of hero as he fights them off, but Batman shows up to clean up the mess. He grabs Penguin and assumes he was robbing Vreeland, but she steps in to correct him giving Penguin a moment to admonish Batman which he seems to enjoy. Just before the mugging, Penguin was invited to the party Vreeland is planning and he accepted, making this quite the night for the portly little fellow.

penguin reformed

Penguin showing off his heroic side. Never mug a man with an umbrella.

Veronica and Pierce are then shown discussing the events of the evening. Pierce finds The Penguin laughable and seems to think this party will be a huge hit at Penguin’s expense. Veronica though demonstrates that she may be warming to the former criminal as she found his behaviour with the thugs charming and sweet. Bruce Wayne interrupts their conversation and asks whom they’re discussing. Pierce spills the beans that Veronica is dating The Penguin as a publicity stunt, which concerns Bruce, naturally. He leaves them with a warning about The Penguin, but it doesn’t seem likely that they’ll actually take it to heart. That night, she and Penguin attend an opera and she’s obviously not taken by his horrid singing. She still doesn’t let her revulsion seem obvious when he turns to her and even permits him to lay a smooch on her hand. Bruce is there as well, being kind of a creeper, but he seems to notice that Penguin is genuinely showing affection for Veronica which only worries him more.

scheme revealed

Penguin looking dejected as he finds out he’s been played a fool.

Presumably the next night, Veronica’s party is underway. The Penguin feels he’s in his own element schmoozing with Gotham’s wealthy socialites, cracking witty jokes and attempting charming behaviour. He’s oblivious to the fact that everyone else is seemingly appalled by his appearance and is making jokes at his expense whenever he moves onto another conversation. Pierce is especially enjoying this, while Veronica is clearly feeling guilty. When Penguin steps out onto a balcony for a few quiet moments, he’s joined by Bruce Wayne. Penguin shows him a special brooch he plans to gift Veronica, and Bruce looks nearly distraught as he knows what’s going on. When Penguin heads back inside, he overhears Pierce and Veronica talking about what’s going on. Realizing he’s been played a fool, he lashes out blasting them in the face with knock-out gas from his umbrella (apparently he wasn’t reformed enough to cease carrying armed umbrellas). Bruce tries to intervene, but he’s unable to stop Penguin from kidnapping Vreeland.

BF_23_-_Duck_Boat

It’s the duck boat!

Pierce is forced to head to the police where our always right Commissioner Gordon is correct in placing much of the blame for the current circumstances on he and Vreeland. Even so, it doesn’t excuse the fact that The Penguin has unlawfully abducted a woman ending his short-lived reform. Pierce is also a total jerk to Gordon, which is what prompted Gordon’s dressing him down. They soon receive a ransome note from The Penguin, and it demands that Pierce has to deliver the ransom of one million dollars personally. When the police bring Pierce to the drop-off location they find a pay phone and Penguin promptly calls him on it instructing him to head to a new spot without company. The new spot is a trap, of course, and Pierce finds himself dumped into the sewers where he lands on a big, yellow, duck boat! Yes, the very same one from Batman Returns, though this one looks a bit angrier.

BF_23.2_-_Trap

Not a place you want to find yourself.

The boat takes Pierce to a new location, and upon ascending some stairs, he finds himself in an opera house. There he finds Veronica chained to a chandelier. She pleads with Penguin to free her, and even confesses she was growing fond of him, but he doesn’t believe her. He’s too far gone now. Pierce is chained to a platform below the chandelier, and Penguin rummages threw the money and discovers a Bat-tracer (really, Batman, be more discrete). Enraged, Penguin goes to cut the rope on the chandelier which will surely kill both Vreeland and Pierce. She tries to talk him out of it, once more claiming to have grown fond of him, but it’s no good. Batman shows up to prevent the double homicide. Since Penguin can’t go one on one with Batman, he hops on a dragon prop that also apparently breathes fire. In what is possibly the most ludicrous visual we’ve seen on this show, Penguin flies around on this dragon with a viking helmet and sword. Batman has seen worse, and he takes the bird-boy down and frees the two wealthy jerks.

BF_25_-_Viking_Penguin

Now here’s something you don’t see every day.

As the cops lead Penguin away, Veronica once again approaches him and tells him that she was really growing fond of him. Penguin, with perhaps a touch of sadness, rebuffs her once more, “I suppose it’s true what they say; society is to blame. High society.” Batman also looks on with no indication of satisfaction over what he’s seen. This one has no happy ending for anyone.

Birds_of_a_Feather_Over

Normally a triumphant scene, but here there’s a somber air over Penguin being lead away in handcuffs.

“Birds of a Feather” is a pretty weird episode for what is ostensibly a kid’s show. A reformed criminal trying to ingratiate himself into a wealthy circle, only to find he can never hope to fit in where he feels he belongs most. Thus, he turns back to crime and is reformed no more. It’s a very mature storyline, which I suppose he was owed after his debut. Kids are capable of empathy though, and I think this episode successfully makes Penguin out to be a sympathetic figure similar to what happened with The Riddler. Only in this case, The Penguin doesn’t get to escape in the end. He’s returned to jail, and the next time we see him he’s back to his old ways as he’s apparently abandoned all notions of reform. Vreeland will return as well as mostly the same character we see here, so she has apparently learned nothing in the end.

PierceChapman

We’ll see more of Vreeland, but Pierce and his smug, stupid, face are confined to just this episode.

This episode is one of the few that seems to successfully merge the classic portrayal of The Penguin, as an odd-looking but refined criminal, with the grotesque one from Batman Returns. He’s always been deformed in this show, but it’s never been a focal point as he mostly embodies the characteristics of the comic book character. In the restaurant scene we get a glimpse at the more monstrous side and Veronica is obviously grossed out by his appearance. The other wealthy characters poke fun at his appearance as well behind his back. There is humor though in seeing him try to fit in, especially when he, at the party, advises the manager of a bank he knocked off in the past to bolster security. His speech patterns and mannerisms embody the role he’s trying to play, but the subject matter is obviously inappropriate for the setting. Those little bits of humor play well and are needed since most of the episode is uncomfrotable to watch. We know The Penguin is being played, and he seems genuine in his attempt at reforming, but he’s also bound to find out he’s being made fun of and won’t respond well. The duck boat is a nice callback to the movie as well, and I can’t remember if it makes another appearance or not.

“Birds of a Feather” is an overlooked episode, but it’s also probably the best Penguin episode. I never count it among the show’s best, but whenever I sit down to watch it I’m entertained and pulled in by the story. It’s light on action, but the character development and setup is well done. It helps that it doesn’t need a lot of screentime to develop a character like Vreeland or Pierce,  and they’re not short-shrifted at all. It’s a dense episode and it makes good use of what time it has. There’s not a lot of Batman, but the episode doesn’t need it and his presence is still felt throughout. I really like how the episode is able to get the audience to turn on Batman in some respects, as I recall watching this as a kid and being irritated with Batman for going after Penguin when he had done nothing wrong. Then I ultimately felt conflicts when Penguin did do something wrong, but still felt like he was justified in his actions. The episode needed to have him basically attempt murder in order to make it acceptable to see him sent off to jail in the end. If this is an episode you’ve either slept on or forgotten about, give it a look. And if it’s one you may not have liked much as a kid, you may find it more enjoyable as an adult. This isn’t the last we’ll see of The Penguin bringing Batman Returns to the small screen, but it was the most well done.

 

 


Batman: The Animated Series – “Almost Got ‘Im”

200px-AlmostgotimEpisode Number:  46

Original Air Date:  November 10, 1992

Directed by:  Eric Radomski

Written by:  Paul Dini

First Appearance(s):  None

It’s quite silly how excited I get when we’re coming up on a favorite episode of mine from this series. Nothing is stopping me from watching episodes like “Almost Got ‘Im” basically whenever I want, but for some reason this feature makes me feel like I’m being given permission to go watch these all over again. “Almost Got ‘Im” is a Paul Dini episode, and his tend to be pretty good. It’s a great concept for an episode that may or may not have been influenced by a series of comics in 1977 entitled “Where Were You on the Night Batman Was Killed?” Basically, we have a group of villains all hanging out and sharing a personal story about a time when they almost killed Batman and rid Gotham of him once and for all. We’re treated to numerous flashbacks recalling these moments (though this isn’t a clip show, these stories are all new) before everything comes together in the end to further a story in the present. Even though it’s an episode light on Batman, since we’re almost always looking at him from a villain’s perspective, I loved this one even as a kid and I still do today.

bar scene

When the girl walks in…

The episode opens over a game of poker. All we see are the hands of some recognizable villains from the show as they shoot the breeze and make plays. The players are Joker (Mark Hamill), Two-Face (Richard Moll), Penguin (Paul Williams), and Killer Croc (Aron Kincaid). The camera lingers on their hands, from the point of view of the person those hands belong to, and there’s some nice little touches adhering to the personalities of each guy. Joker, for instance, is shown pulling cards out of his sleeve while Two-Face discards two low number cards, but elects to hang onto a deuce (I love this). They’re ribbing each other for the most part, in particular Joker is pretty much all over Two-Face with several puns on his name. They appear to be in some kind of bar, but everything around them is covered in shadows. Soon Poison Ivy (Diane Pershing) comes strolling in and takes a seat at the table and that’s when the conversation turns to Batman.

ivy pumpkin

Joker mocker Ivy for her exploding pumpkins, and yet voice actor Mark Hamill would go on to voice the Hobgoblin who, wouldn’t you know, wields exploding pumpkins.

Poison Ivy is the first to tell her little tale about the time she almost got Batman. Of all of the tales, hers is probably the least interesting as it’s basically just her gassing Batman with a jack-o-lantern. It’s most interesting contribution is a self-driving Batmobile segment and I’ve been a sucker for those ever since Batman ’89. Two-Face is up next, and his tale is a partial adaptation of a story from the comics in which Batman and Robin were tied to a giant penny. It’s a rather fun segment, but since we’ve got a bunch to get through, none are long so we’re mostly going for visual flair. Perhaps best of all, the giant penny in this flashback is going to remain a fixture in the Batcave in later shots as Batman was allowed to keep it for some reason.

Killer Croc is up next and his story is brief and makes me laugh every time. I don’t want to spoil it so I’ll say nothing further on the subject. Penguin goes after him after all the villains seem to agree to ignore Croc from here on out. Penguin’s story takes place in an aviary and involves attack hummingbirds. It’s preposterous, but what isn’t where this show is concerned? Penguin actually escapes at the conclusion of this tale, indicating he hasn’t faced any consequences.

Almost_Got_Im_Joker

Not a good predicament for our hero.

Saving the best for last is Joker. He actually insisted on going last and he does have a good reason for that. His story is typical Joker – he’s taken the Gotham airwaves hostage and setup Batman in a game show. The game in this case is to make the audience laugh which will cause Batman to be electrocuted. Did I mention Batman was strapped into an electric chair? The story of how he ended up in such a predicament is probably a good one, but apparently not deemed worth retelling by The Joker. Joker first tries to get the audience to laugh via threats, but it doesn’t produce great laughter. His next idea then is to simply fill the studio with laughing gas while Harley (Arleen Sorkin) reads the phone book. It proves effective, but before Batman can be fried to a crisp Catwoman (Adrienne Barbeau) barges in and saves him. Unfortunately for her though, while chasing Joker she’s attacked from behind by Harley and incapacitated. We then jump back to the card game where Joker reveals this all happened last night. He may not have got Batman, but he still has Catwoman and she’s currently about to be made into cat food and served to the cats of Gotham – ha ha ha!

Almost_Got_'Im

This is actually a good time to be committing petty crimes in Gotham since both Batman and the entire Gotham PD are apparently in this one bar.

It’s at this point one of our villains is revealed to be none other than Batman in disguise. He infiltrated this little game to presumably to find out what Joker had done with Catwoman. And he didn’t come alone as all of the patrons in the bar turn out to be undercover cops. With the villains all taken care of, Batman is free to go after Catwoman. Lucky for her, Harley has been waiting for Mr. J’s arrival before turning on the conveyor belt that will carry Catwoman into a vicious looking grinder. When Batman shows up instead, she does the old ploy of turning on the machine and taking off forcing Batman to choose between saving Catwoman or apprehending her. Batman, it turns out, can do both and it’s actually kind of funny. With that out of the way, Batman and Catwoman share a moment on the rooftop of the factory. When Catwoman tries to go in for a kiss, she’s distracted momentarily by the goings-on at ground level giving Batman an opening to take off on her. As he swings away Catwoman looks on with a wry smile and gives us the line of the show, “Almost got ‘im.”

Catwoman_in_danger

This seems like a real messy way to make cat food.

This episode is just fun. There’s tons of little details, mostly in the beginning of the episode, that add personality to our rogues gallery. I also really like that there’s an acknowledgement of Two-Face and Ivy’s previous relationship and their shared lines are some-what tense. It’s just a great framing device for an episode to have a bunch of interesting characters just hanging out and shooting the breeze. There are also loads of fantastic one-liners or little dialogue bits in this one.

btas-almost-got-im-catwoman

Not really sure why you’re running from this one, Batman. Maybe those trunks he wears doesn’t hide much?

Where the episode does come up short is mostly nitpicking. Once more we have Catwoman just in a weird spot. What is she? A villain or is she now a vigilante? I think clearly she was used in place of Robin to setup that little bit on the rooftop at the end, but it does feel off. She also should have been able to escape from Harley since she was just tied up and placed on a conveyor belt. Nothing that I can see was stopping her from just rolling off. I also wish the episode played with the concept of the unreliable narrator more. All of these stories are being told from the point of view of the villains and some embellishment on their part would have been fun. Especially since the format of the episode forces those flashbacks to be quite brief. And lastly, this is another episode where a character is probably way too good at being disguised, but that’s nothing new.

batman_ag_cg_productshot

This episode is popular enough to have spawned its own card game.

My issues with the episode are rather minor. This is one of my favorites, though I’ve never given it much thought beyond that. Is it in my personal top 25? Top 10? Top 3?! I’m not sure, but I’m at least leaning towards Top 10 and I’d have to do some more work to determine if I’d go further than that. Maybe that’s a feature for when this is all said and done, but we have a long way to go before we’re out of episodes.


Ranking the Many Versions of The Teenage Mutant Ninja Turtles

Turtles in TimeWith Rise of the Teenage Mutant Ninja Turtles hitting the airwaves, it felt like a good time to sit down and take a look at the various incarnations of the Teenage Mutant Ninja Turtles. As you are likely aware, the TMNT got started back in 1984 when writer/artists Peter Laird and Kevin Eastman created their debut comic. Since then the four have become international superstars and seen their likeness adapted for television, film, a stage tour, and other comics over the years. Across these many mediums we’ve seen the four brothers sport many different looks, display different personality traits, while mostly adhering to the core of being mutated turtles that practice ninjitsu taught to them by their surrogate father – a rat named Splinter.

Whenever a new show based on an old property is unveiled, there’s almost always an immediate backlash by a certain portion of the fan base. It doesn’t even matter if the fanbase is inconsequential or even non-existent, as was seen recently with the She-Ra images unveiled, there will always be those who hate the new and prefer the old. And who am I to say they’re wrong? Hate it all you want, but you’ll always have what came before. I draw the line when folks say “they’re ruining my childhood” because that’s preposterous. Your childhood came and went, it’s history, there’s nothing to ruin. I’d encourage everyone to be open-minded and don’t be a slave to nostalgia because you’ll ultimately find more things in life to enjoy with such a mindset, but to each their own.

For this ranking, I am weighing the general design heavily above all others. This ranking is subjective and largely about how appealing I find the design of the four turtles to be. I am also giving a little added weight to the quality of the medium as well – does it hold up? Is it entertaining for children? All ages? And so on. I’m also just sticking to the comics, television, film, and stage show and not video games or toys. Most of the video games were based on one of those other things or strongly resemble another and the same is true for the toys. I don’t want things to get too unmanageable, so some of this may feel a little condensed, but you’ll see what I mean when we get to each one as I’ll note if there are any deviations. With that said, most of these all have some aesthetic charm to them, with only the very back-end of this ranking being particularly poor. Let’s get to it then, shall we?

TMNT_rock_band

What have we unleashed upon the world?

13. Coming Out of Their Shells Turtles

I ended up with 13 distinct flavors of Teenage Mutant Ninja Turtles, and by far the most dreadful would be the stage show Turtles from the Coming Out of Their Shells Tour. If you weren’t alive in 1990, basically the brand was on fire. No one could really explain it, and still can’t since the premise is so preposterous, but everyone was pretty sure it wouldn’t last much longer. Anyone with a financial interest in the TMNT was rushing product to shelves to capitalize as quickly as possible and someone thought a live show was a worthwhile endeavor. Utilizing two sets of costumes, the Turtles would appear on stage in some radical threads and would sing, dance, and mime fights with the bad guys from the cartoon. There were also backstage segments that were pre-taped featuring more conventional play style sequences for plot points. These costumes weren’t really meant to be seen up close since they were for the stage, and it shows. There’s no nuance to their mechanical mouths which just flap around. They have these crazy wide-eyed expressions and the added clothing items just look dorky, to put it simply. What was crazy though, is that these costumes weren’t confined to a live show. They had them appear on Oprah and in home videos so you could see just how terrible they looked. The home video and Christmas Special probably came out after the money had been made on the actual tour, but the Oprah thing still blows my mind.

Bay TMNT

These guys smell.

12. The Michael Bay Turtles (2014 Film)

I know I look like some old curmudgeon for sticking one of the most recent incarnations in the 12th spot, but I can’t help it – I really hate these guys. It wasn’t a surprise to see the newest films opt for CG over costumes, even if it was still disappointing, nor was it a surprise to see a new look for the gang green. However, could they have made these guys look any uglier? They’re a monstrous mess, just a pile of weapons, belts, and clothing. They embody the same personalities we’ve known for years and yet feel so lifeless. Even only four years after the first film, and a mere two after its sequel, these guys already feel forgotten and that doesn’t bother me one bit. I really have nothing nice to say about them. I guess Bebop and Rocksteady were cool?

tmnt03e

Talk about a downgrade.

11. All Effects Turtles (Teenage Mutant Ninja Turtles III)

The third film in four years for TMNT was the abysmal Teenage Mutant Ninja Turtles III. I liked it well enough as a kid I suppose, though it definitely was my least favorite of the trilogy. As an adult I find it mostly unwatchable. I suppose it can be laughed at in a manner befitting only bad movies, but my word do those costumes look awful. The first two films featured costumes designed by the Jim Henson Company and were remarkable for the time. For the third film, Golden Harvest and New Line Cinema contracted All Effects and the results were less than spectacular. The main bodies of each turtle looks fairly similar, but with less texture. They clearly looked like rubber suits. The heads though were awful. The dynamic expressions of the earlier costumes were gone replaced with something more static and soulless. I am not certain, but my guess is All Effects just went with one head design for its costumes as opposed to Henson’s multi-head approach. These ones are a bit more frog-like and just off-putting. Making these worse, the personalities of the Turtles were also less defined. Corey Feldman reprised his role as Donatello from the first film and apparently was considered the star as his character had way more lines. Everyone was kind of jokey and just along for the ride with only Mikey displaying much range. A very unsatisfying end to the trilogy. The feudal costumes at least looked kind of neat.

next mutation

They kind of look like they’re melting.

10. The Saban Turtles (The Next Mutation)

It feels like I’m picking on the live-action costumes in the early going, but I guess it’s to be expected with such outlandish characters that originated in print. And it also has to do with money. The third Turtles film was produced on the cheap, and the stage show certainly was as well relative to a film budget, and if you know much about TV cartoon development in the 90s then you know Saban is notorious for being cheap. Saban is most famous for bringing us Mighty Morphin Power Rangers which took film from the Japanese show Super Sentai and dubbed it for American audiences as something different. That’s about as cheap as it gets for show creation. It’s actually a surprise that the company even wanted to do a live-action series of TMNT in 1997 well after the franchise’s peak years. Titled Ninja Turtles:  The Next Mutation, it required all new costumes and sets and must have been rather expensive relative to other Saban entertainment. Even so, there was no way it was going to match the costumes from the film series, and while you could argue these are worse than what All Effects gave us, at least they tried to change things up. This show also famously added a fifth turtle, Venus de Milo, and it sort of followed the continuity of the other live-action heroes. It was pretty hokey and more than a bit cheesy, but I suppose it has its fans.

TMNT 2007

Passable, but also forgettable.

9. Imagi Turtles (TMNT 2007 film)

In what was a bit of a surprise, Warner Bros. tried bringing back the Turtles with a CG sequel to Teenage Mutant Ninja Turtles III 14 years after that film had been released. In truth, audiences didn’t need to know much about those previous movies to see this, just a general knowledge of who the Turtles were since a lot of time had passed in universe as well. The movie was okay, not bad but not exactly good either, and the CG was befitting that of a major studio. The characters mostly embodied the archetypes established in the first film, but the visual style was very different. The Turtles were more rounded with squished faces. Their skin was smooth and mostly free of any texture. They looked slippery and ever more frog-like than what we saw in the third film. It animated well, but the stills are some-what lackluster. It’s not the design I would have picked, but it was fine and not really noteworthy as this film is easily the most forgettable of the first four.

Rise TMNT

I don’t hate this.

8. The Flying Bark Turtles (Rise of the Teenage Mutant Ninja Turtles)

It seems premature to even include the newest version in these rankings, but here we are. I said a lot about them in my write-up for the first episode, but as designs go I don’t hate these. I appreciate the willingness of the producers and the animators at Flying Bark to try something pretty new. There are elements of the older designs in the new ones, but with this show the brothers are, for the first time, different subspecies of turtles. Even though I didn’t much care for the show, I can at least appreciate what it’s trying to do. And if we’re just going by looks, it’s definitely got more personality than what was ranked behind it.

4Kids TMNT

A lot more menacing than that old cartoon.

7. The 4Kids Turtles (2003 Cartoon)

We have arrived at what is perhaps our first controversial ranking. The 2003 series produced by 4Kids Entertainment is well-regarded. It came at a time when the kids who had grown up on the TMNT were willing to embrace something that had grown up with them while a new generation was also willing to dive into a show about mutated ninja turtles. The show was a back to basics, taking a lot of the material from the original Mirage Comics run and adapting it for television in a kid-friendly manner without pandering. The old chunky designs were replaced with sleek, muscular, frames and the skin tones of the old Playmates toy line was essentially made canon as each turtle was a slightly different shade of green. The personalities were a bit of an amalgamation of the old cartoon and comic, with Raph, Leo, and Donatello being pretty close to the source while Mikey was a bit more like the old cartoon character. Where this one sort of stumbles for me is with the decision to go with the blank eyed look from the comics and toys. It makes the characters look pretty cool in a still frame, but when they had to emote it looks awkward. A future series would integrate this better. Don’t mistake this ranking as an endorsement of the 87 cartoon over this one as I’d much prefer to watch this series over that one any day.

TMNT 1987

Regardless of your feelings on this show, you can’t deny this is still what most folks picture when you say Teenage Mutant Ninja Turtles.

6. The Fred Wolf Turtles (1987 Cartoon Series)

Here is where we get to the big one, the most recognizable brand of the Teenage Mutant Ninja Turtles and the one most responsible for the popularity of the franchise. These turtles actually had four some-what distinct looks, but we’ll get to that. In general though, the makers of the cartoon took the designs from Mirage and mostly added color and personality. The Mirage TMNT looked cool, but aside from Raph they didn’t offer much personality. They also looked the same and had those blank eyes which wouldn’t play well on television. To make up for that, the cartoon introduced the colored bandanas and pads unique to each turtle while also giving them actual eyes. Raph was toned down from a hot-tempered malcontent to a sarcastic prankster while Leo mostly retained his super serious persona. Donatello was made a genius, and Mikey a surfer dude. Oh, and they all loved pizza. Like, really loved pizza. It’s stuff you know all about now, and even though the cartoon basically existed to sell toys it at least looked pretty good. The first season, at least. In that one, the Turtles were a more muted shade of green with more musculature and a hint of a beak. Come the second season they were a bit brighter and more rounded. Weapons were de-emphasized and animators saw little need in actually showing their weapons holstered and so forth. By the final season though, they received a fairly radical redesign that introduced more blacks and a more angular shape. It was trying too hard to make the Turtles seem “dark” and “cool” and didn’t really play well. In Japan, a pair of OVAs were released that mostly featured the standard look of this serious, but gave the Turtles crazy transformation powers. You may remember seeing the toys for these on store shelves and wondered where they came from, well there’s your answer. I didn’t think either was really worth devoting a separate ranking to, but felt they were worth mentioning.

TMNT Archie

The storylines in the pages of Archie’s TMNT weren’t much better than the cartoon, but the artwork was a ton of fun.

5. The Archie Turtles (Archie Comics)

Alongside the original cartoon series was the Archie Comics series. This series basically captured the look and feel of the cartoon, but did at least experiment with making things a little more mature. I basically only decided to give the Archie Turtles their own entry because of what they did with Raph. Still keeping him mostly in-line with his cartoon counterpart, he was also made the loner or black sheep of the family and he wore all black for a while. It was confusing for me as a kid and I probably didn’t care for it, but now I look back and give Archie credit for not just adapting episodes of the cartoon into printed form.

Mirage TMNT

I’m guessing you’ve seen this image before, and probably not on the cover of a comic book.

4. Mirage Comics

All style, no substance. That’s pretty much the Mirage Turtles in a nut-shell, or should I say half-shell? While they did get better, initially the four characters were interchangeable. Chunky, but muscular, they were depicted in black and white and were only distinguishable by their weapons. Eventually, the personality of Raphael would be added and he was given a foil in Leonardo and a kindred spirit in Casey Jones. Leonardo would be made the stoic leader, while Donatello the introverted tech-nerd. Mikey never really morphed into the character we’ve seen elsewhere and he’s kind of hard to get a read on. Eastman and Laird’s artwork also improved along the way and their version of the Turtles from say issue 4 on is pretty damn good. Eventually, other artists were brought in to work on the books and you could do a separate listing on the various different takes they had on the characters, but for the purpose of this ranking I’m basically just going with the Eastman/Laird take. The peak of their art is probably best reflected, and most can recall it from the cover art to the first NES game. It confused the Hell out of me to see all four of the Turtles wearing red, but I sure thought it looked pretty bad ass.

Nick TMNT

The show that made April and Casey adolescents and made it work.

3. The Nick Turtles (2012 TV series)

It took some time, but the 2012 version of the characters seen in Teenage Mutant Ninja Turtles did eventually grow on me. As far as personality and so forth was concerned, I was pretty much hooked from the start. The same archetypes were followed that we’re used to, but they felt more malleable and sincere. Leonardo wasn’t just some goody-two-shoes, he often struggled with being a surrogate Splinter when out on the town. Raph was a bit of a hot-head, but he didn’t strike me as being confrontational just for the sake of it. Donatello was a brain, but an insecure one. Mikey was still juvenile and mostly care free, but without being too over-exposed. This show pretty much nailed it as far as that goes. From a looks perspective, they basically went with the first movie, but with colored masks. The Turtles also featured three toes for the first time, an odd choice, but largely inconsequential. They wore wraps on their feet too which was different, but it made sense (those other turtles must have had some serious blisters) and added a little personality. About the only thing I didn’t like was the sometimes boxy-looking anatomy. Their shoulder muscles looked practically square, but it became less noticeable the more I was exposed to it. I loved that each turtle had his own body type and you could tell them apart by that alone. I also liked the little touch of making their eyes go blank when in combat. Definitely a move that’s all style and has no practical explanation in-universe, but it’s a cartoon so who cares? Have fun with it! This television series should be the new measuring stick for any future incarnation of the TMNT. That doesn’t mean they all should take the same approach, but strive for the same level of quality.

IDW TMNT

Maybe the coolest looking version of the TMNT yet.

2. The IDW Turtles (IDW Comics)

Alongside the 2012 reboot came a reboot in printed form. Kevin Eastman returned to the franchise alongside IDW Comics and presented a new version of the TMNT. It basically takes the tone of the original Mirage Comics, while also adding in the more developed personalities that would follow. The artwork is largely great, and the Turtles are back to wearing all red (they would eventually gain some color). If you’re an adult fan still mad about the new cartoon, well just head to a comic shop and read this series. This is the version of the TMNT made for those who out-grew the franchise, and from that perspective it’s pretty good. The Turtles will never be high art, and there’s tons of fan-service plots in this series, but in general it’s what most TMNT fans over 30 probably want.

Henson TMNT

I love these guys.

1.The Henson Turtles (Teenage Mutant Ninja Turtles/Teenage Mutant Ninja Turtles II:  The Secret of the Ooze)

Could there be anything else? The 1990 movie is still the best adaption of any kind of the Teenage Mutant Ninja Turtles. Taking the Mirage look, adding in the colored masks from the cartoon, and also its own creative liberties resulted in a near perfect take on this green team. The four brothers all look different, all act different, and all go through their own ups and downs along the way. They have distinct personalities and challenges to face, and most of all the costumes created for these two movies are fantastic. I prefer the more realistic approach of the first film. That one was less intimidated by showing these characters for what they are, while the second one brightened things up and made them a little more appealing to look at from a practical sense. In other words, the Turtles of the first film looked like they lived in a sewer, while the ones in the second looked like they lived in an upscale apartment in Manhattan (which they did for a time). The first film is also very different in terms of style and tone, but the Jim Henson Company worked on both. The costumes received mostly minor tweaks between films, though Donatello looks almost completely different (he also had the biggest personality change as well, I guess because Feldman left the franchise). Both films entertained me a lot as a kid, but of the two, only the first one actually holds up. The second is basically a live-action version of the cartoon, though Raph still gets to inject a bit of conflict into the group dynamics. That first film is the best though. It hits the sweet spot between the gritty violence of the Mirage source material and the playful banter of the cartoon. It’s unlikely we’ll ever receive a better version of these characters, but maybe someone out there is just waiting to prove me wrong. I hope they’re successful.


Batman: The Animated Series – “Terror in the Sky”

terror in the skyEpisode Number:  45

Original Air Date:  November 12, 1992

Directed by:  Boyd Kirkland

Written by:  Steve Perry, Mark Saraceni

First Appearance(s):  None

We’re checking in on a bunch of faces from the debut episode this week. Once again, the Man-Bat is terrorizing Gotham and it’s up to Batman to uncover the identity of this creature and put a stop to it. It’s yet another tale of a human being mutated into an animal hybrid and mercifully the last for awhile. It’s weird that 3 out of 4 episodes ended up with a similar plot device, but production order doesn’t dictate air date order. And yet, these actually did all air pretty close together so I guess Fox Kids didn’t really care one way or another.

batcycle snow

I’m a sucker for these wintery settings.

The episode opens on a wintery evening at a loading dock when our old friend the Man-Bat attacks. It wrecks up the place and gives the workers there a good fright before fleeing. The episode cuts to Dr. Kirk Langstrom (Marc Singer) waking up in a cold sweat. His wife Francine (Meredith McRae) wakes up and encourages him to go back to sleep, but he’s obviously shaken up about something. Was what we just saw a dream of some kind?

she-bat

The Man-Bat has returned with some new threads.

We soon learn it was not, as the Gotham PD are on the scene. Batman is lurking in the shadows and hears enough to know he needs to go straight to Langstrom. He arrives, irate, to find a disheveled Langstrom in his lab. Batman accuses him of taking the serum once again to turn into the bat, but Langstrom insists he has done no such thing and it’s Batman’s antidote that is responsible for the creature’s return. Francine overhears everything and becomes angered herself. She takes Batman at his word, and storms off, while Batman is at least open to the possibility of his antidote being a failure. He takes a DNA sample from Langstrom to go analyze back at the Bat Cave and leaves Langstrom to repair his marriage.

Outside, Batman is ambushed by the Man-Bat as he’s mounting his motorcycle. The Man-Bat is a little different this time sporting torn up pink trousers with the remnants of a white blouse hanging around its neck. Batman tangles with the creature and is then forced to chase after it atop his motorcycle. The only thing Batman gets out of that is a busted bike when he runs afoul of a train and the Man-Bat escapes.

x1080-hHO

Batman gets knocked around pretty well in this one.

Back at his home, Dr. Langstrom is trying desperately to track down his wife who has run off. He’s able to discover she’s currently at the airport ready to flee the city to get away from him. Batman drops in to let Langstrom know he’s run some tests and he found no trace of the bat DNA in his system. Someone else is the Man-Bat this time. An overjoyed Kirk takes off to go chase down his wife, while Batman turns his attention to another.

Batman drops in on Dr. March (Rene Auberjonois), Francine’s father and the one who originally created the serum. He’s working late and not at all happy to see Batman drop-in. Seeing him sifting through his files, March pulls a gun on Batman though he mentions it’s full of tranquilizers for some reason. Batman, hardly intimidated, disarms the doctor and demands answers. It turns out, March has remained obsessed with bats even after what transpired back in episode one. He’s continued his research in secret, though he insists he would never experiment on himself. He then recalls an incident a few days prior where Francine interrupted his work. Startled, he dropped a beaker containing his new formula on the floor causing it to shatter and create quite the mess. Francine helped him clean it up and cut her finger in the process and we have our Man-Bat. Or should I say She-Bat?

Francine_transforms

Mid-transformation shots are always a personal favorite.

Francine has successfully boarded an airplane and is suddenly not feeling so well. As the flight attendant heads off to retrieve some aspirin, Kirk makes his move. He apparently got there in time to board the plane and he tells Francine what Batman told him – he’s cured. Francine and he share a happy moment, before Francine heads off to the latrine to gather herself. It’s there the bat inside of her is unleashed, and after scaring the crap out of the passengers on the plane, she bursts through the hull.

Batman arrives piloting his trusty Batwing, and after saving the flight attendant in a rather ridiculous manner, he turns his sights on the She-Bat. Langstrom had been sucked out of the plane as well, but the She-Bat was able to snatch him out of the air. She takes off for Gotham and sets down on-top of the Gotham bridge. Batman catches up with the pair and hops out of the Batwing armed with the antidote. The only problem is getting it into Francine. The two fight and Batman is able to hit her not once, but twice with the antidote eventually bringing her back to her normal self. Miraculously, the tattered remnants of her shirt reform so she’s properly attired, and after a brief scare, her husband snatches her from the ledge to prevent her from falling. The two embrace and Batman leaves them. Stranded on top of a giant bridge.

Langstroms_reunited

It all ends with a hug.

“Terror in the Sky” is basically “On Leather Wings Part Two.” The story moves at a similar pace just with the players in the game re-arranged slightly. It’s a bit fun shifting the bat persona to Francine, though the attire of the She-Bat gives it away pretty quickly. There’s some nice sound effects on the She-Bat and some neat point-of-view shots as well. The animation holds up rather well throughout most of the episode, with only few instances of ugly frames. In particular, Batman is knocked aside by the She-Bat on the bridge and he takes on a rather peculiar shape. I kind of hate that Dr. Langstrom has to save his wife at the very end from falling off of the bridge – why did we need to make this guy the hero? It just rubbed me the wrong way.

Ultimately, this is a fine episode of Batman much like its predecessor. I don’t think anyone needed another Man-Bat story, but it’s nice when a new episode contains a clear call-back to another since so much of the show’s episodes are independent of one another. Likewise, I don’t think anyone needs a part 3 either, and we won’t be getting one. Maybe there could have been another story here, especially since Dr. March is probably owed some comeuppance. I like to think his daughter disowned him and he went off somewhere to die. Oh well, we’re finally past all of these mutant episodes and next week is one of my favorites so don’t miss it!


Bandai Dragon Stars Super Saiyan Trunks

IMG_2529Dragon Ball Super did to me what basically every cartoon/anime does:  it made me want toys based on it. It’s a compulsion I’ve never outgrown, apparently, and Bandai has made it fairly easy (but not cheap) to get what I want. Months ago I did an entry on the SH Figuarts Super Saiyan Vegeta. That line is like the premium action figure line for Dragon Ball Z (as well as other franchises) and a single figure from that line routinely sells for over $50. Not all fans are into 6″ figures at such a price point, and even though I have two such figures I can’t say I’m really into it myself, and for those fans Bandai has its Dragon Stars brand. These action figures are more in-line with what you would get from Hasbro. They’re super articulated figures that run for around $20, which is sadly the going rate for such toys in this day and age. They often have a few interchangeable parts and also come bundled with a piece of another figure. Collect the whole line and you can assemble a sort of bonus figure. Back in the days of ToyBiz and its Marvel Legends line that bonus figure was often a giant figure twice the size of a standard one, but in today’s world it’s just a standard sized figure.

The Dragon Stars line has produced a few waves at this point. The first was basically a Dragon Ball Z wave, but the second was all about Dragon Ball Super. When I was really into DBZ and collecting toys from Irwin, I always found the majority of Future Trunks figures a bit underwhelming. When I saw the Future Trunks from the Dragon Stars line it immediately caught my eye because it felt like a figure that had eluded me for years. Even so, I passed on it several times before it finally won me over and I’m sure that was at least due in part to the Future Trunks arc airing on television from Dragon Ball Super. Eventually, I caved, picking this guy up at my local GameStop and now I’m going to tell you all about it.

Trunks stands roughly 6″ with the tips of his hair taking him a little beyond that. He’s more or less in scale with the other figures in the line (from what I can tell) and he even looks fine with the Figuarts Vegeta next to him. Since this is from Dragon Ball Super, he’s in his attire from that show which doesn’t differentiate much from his look in DBZ. He still sports charcoal gray pants and yellowish boots, the main difference being now he has a denim coat that actually fits properly and he’s tossed in a red ascot for good measure. His clothing is torn in places reflecting the harsh life he’s had to live in his future battling the likes of Goku Black. He’s in his boosted Super Saiyan form from later in the arc, which is kind of like Super Saiyan 2 in terms of looks only Trunks is way more powerful. The show never gave this form a proper name, but Wikipedia refers to it as Super Saiyan Rage. He’s armed with his trusty sword once more and his figure actually comes with two: an unsheathed sword to swing around and a sheathed one that pops into his back. He comes packaged with a pair of fists, but he also has a pair of hands that can hold the sword and a pair of open hands in a Gallick Gun/Burning Attack position. Lastly, he comes with the head of Fused Zamasu which looks pretty awesome and does kind of make me want to collect all six figures in the wave to complete the figure.

Trunks’ range of motion is pretty typical of a modern action figure. He has ball joints virtually everywhere and his hands pop off and on easily enough. His head is really limited though and I think it’s due to the collar on his jacket. He’s kind of always looking down slightly. His arms are also hindered a bit and he doesn’t possess as much range of motion there as one would think. For instance, he can’t really do a proper Gallick Gun pose or really cross his arms. The cuffs on his sleeves also prevent his hands from pivoting back much. The legs on my figure are also a little loose, but not enough to make it hard to pose or stand him. In the end, he can do just enough to make it interesting to mess around with him on a shelf, but I can see feeling a bit let down as far as the articulation is concerned.

When a figure feels a bit lacking in the pose department, I often turn to the sculpt for value. In truth, the sculpt is the most important part for me since my figures just end up on a shelf. In the case of Trunks, the sculpt is pretty good for the price. If this were a $60 figure, I’d probably be disappointed, but as a $20 he’s solid. The hair looks good and it’s a nice, vibrant, yellow. He has a determined, serious, expression on his face which is befitting the character. The jacket and pants look good with enough little texture details to make them interesting. The sculpt also hides the articulation well giving him a clean look. The boots, oddly enough, are perhaps my favorite part as there’s some nice detail here. His sword and scabbard also look nice and clean. I’m guessing Bandai opted for this approach over a traditional sword that fits into a scabbard so that it didn’t have to compromise on the actual size of the sword. Cartoon swords tend to be illustrated much larger than the actual scabbard they’re supposed to fit into so I consider it a nice touch.

So what’s missing? Well, in addition to the articulation shortcomings it should be pointed out that this figure could have wowed in other ways. Not having a non Super Saiyan head is kind of a disappointment considering it doesn’t look like we’ll get a figure of that down the line. It’s not even really a cost issue as he has a second head, it’s just not a second Trunks head. It also would have been neat to see him come with his Hope Sword, but it also wasn’t something I expected.

Considering this is the first Dragon Stars action figure I purchased, did it sell me on the line? Yeah, it kind of did. I don’t really want to get too far down the line with another series of figures, preferring to stay in my lane of TMNT and Bucky O’Hare, but I could see myself getting a few more. The other five figures in this wave were mostly good, the only one I did not care for was Super Saiyan Blue Vegeta who has a weird face sculpt. These things tend to sell out though, so I don’t expect to run across any in a discount bin other than maybe Zamasu or Hit. I do like this look for Trunks though, and I really enjoyed his arc in Dragon Ball Super. I enjoyed it so much that I’m really tempted by the upcoming SH Figuarts version of this same figure due out later this year. That one actually has the things I would have loved out of this figure including a normal head and the Hope Sword. About the only thing it lacks is a standard Super Saiyan 1 head and an affordable price. At $65, it may just be too rich for me, but at least I have this one which is pretty good on its own.