Tag Archives: TMNT

NECA 1/4 Scale TMNT Movie Raphael

1200x-Raph9-It took awhile, but I finally have my hands on the second turtle from NECA’s 1/4 scale series of Teenage Mutant Ninja Turtles based on the original film. Raphael was released back in February, but I left the preordering of this series to my wife who saw them as gifts for basically the coming year for me. My wife, bless her, is not someone who normally orders such things and she ordered from a site I had never heard of that ended up not getting Raph in when they were supposed to, so what was originally planned as a Valentine’s Day present turned into a June birthday gift. Fear not though, I have since clued her in to better vendors so my actual birthday present (Leonardo) should be arriving soon, as I know you are all waiting with bated breath for my reviews.

If you read my review for Donatello way back in January, then you should already be pretty familiar with Raph. Structurally, he’s essentially the same figure as Don as both make use of the same parts. This is both good and bad as it means the things that are great about Don are shared by Raph, and the not so great things are as well. That’s sort of the “curse” of being a TMNT collector as you basically buy the same figure four times, but it’s hard to argue against the practicality of the release.

 

Let’s get the bad stuff out of the way before getting to the good. This is a big figure, being 1/4 scale, so he’s also pretty heavy. Being heavy means he needs tough joints or else his arms and legs would be too flimsy for posing. This also means some of the joints are really hard to work, and the cumbersome nature of a turtle shell doesn’t make things any easier. My Raph has a particularly troublesome left shoulder that’s hard to get the socket to work right so that he can lift his arm. There’s definitely some “breaking-in” required for these figures, but since they’ll end up running you over $100, there’s a reluctance to work the joints too hard out of fear of breaking them. While Raph possesses an abundance of articulation, it’s not the most functional articulation out there and the pictures you see in this post are essentially the only poses I was comfortable creating.

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Hey, brother!

These figures are also somewhat minimalist when it comes to included accessories. Raph, by virtue of having two weapons, actually has one more accessory than his brother Don. Don came with five extra hands, a canister of ooze, and a slice of pizza in addition to his bo staff. Raph comes with six extra hands and a slice of pizza to go with his twin sai. Strangely, one set of extra hands is identical to his stock hands so I guess you can break and/or lose a set before you’ll be missing anything. Raph has one unique hand gesture compared with Don, a finger-pointing left hand that can be used to hold his sai in a unique way or use as a gesture. He famously gestures to his holstered sai when confronting a pair of muggers in the film, though sadly his range of motion can’t quite recreate that one. This is consistent with Don who has a thumb’s up hand gesture that Raph does not. The slice of pizza included with Raph is the same as the one Don came with, right down to the placement of the black olives. Laying them side by side, it looks like we’ll need four additional pieces to make a complete pizza so I wonder if Mikey will come with some extra slices when he’s released this fall. The missing accessory here is obviously Raph’s trench coat, hat, and backpack he sports in the film when he heads out to a movie. I can understand why NECA didn’t include such as it would probably be a substantial cost addition, but that doesn’t mean I don’t miss it.

 

Raph primarily differentiates himself from Don with his head sculpt. One my favorite aspects of the original film is how the costume designers, the without peer Jim Henson’s Creature Shop, made sure each turtle looked unique. It was really the first time you could tell the turtles apart without their weapons or colored masks, even though they never remove their masks in the film. NECA did a great job with Don, and maybe a better job with Raph. His facial expression perfectly captures his beady eyes and that tough, but sympathetic, aspect of his character. A more serious expression works better for Raph than it did the more jokey Donatello, so it was probably easy for NECA to settle on a facial expression than it was Don. The “tails” on Raph’s mask are also of the same cloth-like material used for Don’s. The color matching between the tails and sculpted plastic of the mask is well done and it’s a nice, authentic, shade of red. The material adds a little personality to the ends of the mask that sculpted plastic can’t replicate. As I mentioned before, aside from the head sculpt the body is basically the same as Don’s. The freckles are different, and I don’t know if they’re just randomized for each turtle or if they match to the actual costumes in the film. Raph’s shell also sports significantly more ware and tear than Don’s, implying he’s probably been in more fights than his brother which certainly fits with his character. The musculature of his limbs is the same though, with an added vein here and there. His belt rides lower, as it did in the film, and the sai fit off to the side just fine, though I find angling them in the same manner as they are on the back of his box a little tricky. And that box, which resembles the original movie poster and VHS release of the film, is a nice way to display the figure for those who do not like to open their toys. I also love how the NECA logo on the rear of the box resembles the old f.h.e. logo of the home video release of the old cartoon.

 

NECA’s Raphael is every bit as good as Donatello which came first and which figure is better is probably determined by personal preference for the characters. Raphael was basically the star of the first film, and it’s great to see him brought to life like this. The 1/4 scale may not be for everyone (he stands over 16″ tall), but it’s hard to deny the level of detail the format allows. Licensing agreements with Nickelodeon and Playmates, who has held the main TMNT toy license since the cartoon was launched, prevent NECA from doing what they want with the license, but it’s clear the company has a love for the franchise. The price, which basically starts at $99.99 but is sometimes priced higher by other merchants, is also steep, but at least the release of each turtle has been spread out to help minimize the impact of such an expensive purchase. The figures are impractical, but if you loved the original film as much as I did, then you can probably talk yourself into collecting this line.


NECA Teenage Mutant Ninja Turtles Movie Donatello

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“Ohhh pizza! I need it!”

2016 did something I never expected (well, it did many things I never expected); it brought me back to the action figure. And in particular, it brought me back to Teenage Mutant Ninja Turtles action figures. First, it was Bandai with its line based on the animated series from the 1980s, then NECA finally released its own take on The Shredder from the original comic (I never reviewed it here because I decided to keep it in box). Now, NECA has done it again with its 1/4th scale Donatello based on the original Teenage Mutant Ninja Turtles movie.

And my reaction to this figure could be summed up in two words:  Holy shit!

I’ve been collection action figures off and on since I was a kid, going on probably 25 years. It started with toys I would play with that most kids my age had, and then became more for a hobby with toys that would just sit on a shelf, desk, or other surface. In that time, I’ve acquired some pretty awesome toys. I’ve got a Hot Toys Batman based on The Dark Knight film that is incredible to behold, and was also incredibly expensive. In its short existence, Irwin Toys made some premium scale Dragon Ball Z figures that look excellent, and Toy Biz did the same with the Marvel properties in its Legends and Icons line. Nothing I’ve acquired though has nailed a likeness as well as Neca has with its movie-inspired Donatello.

For starters, this is a quarter-scale figure so he’s big, and the size means he should be highly detailed. I don’t typically dig figures of this size, especially now with my house becoming cluttered with the toys of small children, but I made an exception for this figure. The source material, as mentioned previously, is the original 1990 film which is by far the best film based on the Teenage Mutant Ninja Turtles. It might actually be the best thing based on the franchise excluding the original comic. This is actually pretty unique as no action figures before have really strived to capture the look of that first film. That’s partly due to the sequel, The Secret of the Ooze, being fast-tracked to theaters to strike before the fad died out. The sequel was probably more popular due to its lighter tone and more playful nature, making it more reminiscent of the cartoon. Playmates, the master license holder for toys based on the property, didn’t believe the first film would be a success so it passed on producing toys for it. Even the newer lines done by Playmates based on the films are clearly more influenced by the sequel than the original, so right off the bat, Neca has done something no other toy company has done before.

For a first figure (naturally, the other turtles are on the way) in the line, Donatello is a great choice because he, more than the others, had a distinct look in the first film not captured by the second. His face is a little scrunched, his beak kind of pointy, and the ends of his mouth curl in a way the other turtles don’t. He’d sport a more rounded look in the sequel, and was noticeably taller too. This version of Donatello was always my favorite though. And a really unsung aspect of that original film is how all four turtles had a unique look. If viewed in black and white, it was still easy to point out which turtle was which because they each had their own face and proportions, like people.

This Donatello though, is so spot-on it continues to amaze me every time I look at him. The head sculpt is dead-on and his eyes are expressive and life-like. The shape of his bandana is perfect, and the ends of which are fabric and have enough weight that they hang just as they do in the film. The skin texture is also perfect and captures the look of the film so wonderfully. For me as a kid, that was the biggest difference in going from cartoon to live action as the cartoon never caused me to wonder how the turtles would really look in the real world. The faux leather of the belt and various pads looks superb, and the wash on his shell and chest captures the griminess of the film. This is, after all, a character who resides in a sewer. I had some minor concerns about the look of the figure when looking at the promotional images, but in person it looks great. Part of the disconnect, I think, is due to the characters almost always being in darkness in the film and rarely in a warmly lit location. When I walk into the room I keep this figure in at dusk and I see him it’s like he’s just jumping right out of one of those scenes.

Even though Donatello is huge (roughly 16″), he still sports basically the same articulation as Neca’s smaller figures. There’s still the issue of a bulky shell to work around, so there’s going to be some limitations inherent in a TMNT figure, but you still get double-elbows, ball joints everywhere, and ankle swivels. There is an ab crunch hidden behind that shell which allows for some upper body movement, and the bulky elbow pads do hinder articulation some, but for the most part the figure is pretty solid in that regard. Neca used ratchet joints in places to help the figure support its own weight. This does mean he’s a little hard to pose right out of the box, requiring some play, but it also means he can stand on one foot if you so desire.

Neca also saw fit to include some accessories with our dear friend Donnie. Mostly, these take the form of extra hands, seven total. He’s got hands for holding his bo staff, an open hand for Cowabunga, and twin thumbs-up. He’s got another slightly open hand for holding his other accessories: a slice of pizza and a canister of ooze. The pizza looks good enough to eat, and even resembles the pizza Mikey orders early in the movie. The ooze canister has a small crack, as opposed to being broken in two, making it very specific to the first film (in the second, it’s in two pieces and reads TGRI instead of TCRI, as it does here). Of course, Donatello comes with his signature bo staff which he can hold pretty effortlessly and also has holsters for on his belt. Really, the only thing missing is an extra head with his open smile from the cover of the VHS box. With that, he’d be able to properly do his “Excellent!” pose from the beginning. It’s understandable that Neca only did one head for each turtle given it would probably add considerable cost, but it would have been awesome if they found a way.

In short, if it isn’t already apparent, I love this toy. It might be my new favorite (until the Leonardo one comes out anyways) as it’s just so perfect. I do wish Neca could have achieved the same in a smaller scale, but apparently that’s impossible due to how their license is constructed. Maybe that won’t be true always, but I’d be really hesitant about holding out for a smaller scale and risk missing out on these figures. The price is steep ($100 MSRP) compared to other Neca products, though far less than what Hot Toys and other premium action figures cost despite being of basically the same quality. I am definitely all-in on this series and can’t wait to complete the quartet.


Bandai SH Figuarts Teenage Mutant Ninja Turtles Raphael

img_0717A couple of months ago I posted about the Bandai SH Figuarts release of Leonardo and Donatello from their new line based on the Teenage Mutant Ninja Turtles cartoon from the late 80’s/early 90’s. Well, now I’m back to tell you about the next mutant to be released:  Raphael.

Everyone’s favorite wise-crackin’ turtle was the one to see the biggest change in personality between the comics and cartoon. Where Raph was a hot-tempered and moody character in print, he was more jokey and sarcastic in the cartoon. And really, this version of Raph only exists in the old cartoon which makes him rather unique among the four turtles, who mostly are depicted the same across all mediums. His personality may have been different, but his other traits were kept intact. He’s the only turtle to sport a red bandana no matter where he’s found and he is armed with his customary sai.

Raphael’s action figure in the Figuarts line is pretty much in line with what we saw out of Leonardo and Donatello. He comes with four sets of hands: closed fists, closed fists with holes for his weapons, partially closed fists with space between the index finger and thumb, and open hands. He has two heads, the grim, serious expression both Leo and Dona featured, and a unique head where his mouth is open. He comes with two additional accessories unique to Raph:  a kunai and shuriken. Raph’s construction is the same as well, featuring a plastic body with die cast shins and feet. His chest is soft plastic so it has some given when posing, and his belt buckle also happens to be die cast. He also has the same swappable belt piece feature on the back of his shell so his holsters for his sai appear as needed, just as they did on television.

img_0715Since this sure is essentially the same as the Leo and Don ones, just with different accessories, it should come as no surprise to read here that he’s of excellent quality. There’s virtually no paint slop to be found anywhere or chipping of any kind. Everything is clean and tidy. He has lots of pose-ability, though the shell will always limit any TMNT figure when compared with something like Batman or Spider-Man. For my particular figure, his belt piece fits quite snug and there’s no fear of it falling (unlike my Donatello). The sai sit in the holsters loosely, probably to prevent stripping of the paint when inserting and removing them. The bandana knot that’s swappable between head pieces is especially tight on my Raph and I did worry I was going to damage it when inserting it into the yelling head. The sai and kunai fit in both the closed fist and the partially closed fit hands, though the shuriken can only be held in the partially closed hand.

Raphael is a fine figure, but there’s also room for improvement. I’m a little disappointed with the unique head sculpt. His mouth opening almost looks like a smile, but his eyes are in a scowl indicating to me this is supposed to be an aggressive position. Sure, Raph and all of the other turtles sported a look like this at one point or another, but something that captured his more easy-going nature would have felt better. I’m also disappointed in the accessories. I understand the shuriken, but I can’t recall ever seeing any of the turtles use a kunai in the cartoon. Maybe one appeared in the background, and Splinter or Shredder may have produced one on a rare occasion, but I don’t think Raph ever did. Donatello came with a pizza slice, and Leonardo a manhole cover, so Bandai hasn’t exactly impressed in this department, unfortunately. I suppose in that sense, Raph’s accessories are better than Leo’s, but that’s not something to boast about.

Raphael obviously makes three, so we’re one turtle away from a full set. Michelangelo was expected to release in November, so I would guess he’s not too far from release at this point. Criticisms aside, this is the best set of turtles based on the original cartoon we’ve ever seen and it will take quite an effort to top them. I look forward to completing my set.

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Teenage Mutant Ninja Turtles: The Ultimate Collection Vol. 4

1336705It’s been hard for me to find the time to sit down at the computer and contribute to this blog since becoming a dad in the spring of 2015. It has become especially hard as my offspring has learned to crawl, and then walk. Even so, that event occurred well after I posted my review of Teenage Mutant Ninja Turtles:  The Ultimate Collection Vol. 3 in January 2013. Hopefully, no one has been sitting around waiting for this post since then, but at long last, I’m finally getting around to reviewing volume 4 of The Ultimate Collection.

For the uninitiated, The Ultimate Collection is a five volume set of hardcover, oversized comic book compilations chronicling the early years for the TMNT and collecting only the works of their original creators:  Kevin Eastman and Peter Laird. The comics are presented in their original black and white with new cover art and liner notes by both creators. As someone who primarily experienced the Turtles as a kid via the cartoon and the films, I wanted to get this collection to experience firsthand the genesis of the original Teenage Mutant Ninja Turtles.

If you go back and read my review of Volume 3, you will notice I apparently took a long time in getting to that one as well. That was due to my lack of enthusiasm towards the product. For Volume 4, much is the same, unfortunately. Though I should point out right off the bat that Volume 4 is a better read than 3 as it compiles the last major arc of the original run:  City at War. Volume 3 concluded with the re-death of The Shredder and Volume 4 picks up right where that one left off with the two-part Shades of Gray plot commencing in Issue 48. This volume runs in perfect continuity as it contains issues 48-55 as it represents a point in time where Eastman and Laird both had a renewed interest in the comic and a desire to put a finishing touch, of sorts, on everything before going their separate ways.

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This encounter ends up making a large impact on Casey Jones.

Shades of Gray focuses on the Return to New York fallout and takes stock of where all of the main characters are presently at, in terms of their frame of mine. The Turtles return back to North Hampton but intend to return to New York after consulting with Splinter. Splinter is not coming with them, and Donatello wrestles with where his place is. Meanwhile, Casey is returning to his vigilante routes and accidentally takes a life in self defense, which gets the attention of Nobody, another vigilante introduced in the Tales of TMNT stories. Casey is spared, with some help from the Turtles, but is a wreck in the aftermath. April is also shown as lost and decides she needs to leave, especially with Casey being so distant. There’s some nice attention paid to Donatello as the story succeeds in giving his character a little more color than usual and he and Casey have a poignant encounter in the woods nearby.

Shades of Gray is basically a setup for City at War as it sets all of the characters out in new directions. April, searching for a fresh start, heads west to LA where her older sister Robyn resides. The Turtles head to New York, and Casey resolves to go after April after he clears his head. City at War also welcomes back Eastman and Laird to the artist’s chair for issue 1. Aside from that though, all of the pencils are handled by Jim Lawson in this collection. Eastman and Laird’s crowded, cross-hatching heavy art lends itself well to the congested city setting and their take on the Turtles is a welcomed return. Their still pretty amateurish when it comes to illustrating the human characters, in particular April, but overall I enjoy their artwork the most in this collection. It’s a shame it’s only for one issue.

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City at War Part 1 marks the return of Eastman and Laird as artists.

The City at War arc is primarily focused on the Turtles and their place in the New York community. They take on a Batman like role upon their initial return which frustrates Raph. The other brothers confide in one another that they’re unsure of what their place is and Leo has the hardest time with it and struggles with his role as leader for much of the collection. Meanwhile, the Foot Clan is in disarray and has splintered off into multiple factions. We see a rag-tag group of the ninjas mostly making trouble, but also a more sophisticated faction that targets the others financially via cyber warfare. And then there’s the Japan faction which is teased throughout the entire collection. They’re lead by Karai, who finally reaches New York by issue 55, but her presence isn’t felt until Volume 5. The Foot Elite are also around making trouble, and their allegiance is unclear. One encounter seems to place their allegiance still firmly with their deceased master making them a chaotic force simply out for revenge. It’s also unclear how large their numbers are, but considering they’re the elite force, probably few.

April’s adventures in LA are shown and they’re dull by comparison. Her scenarios often retread familiar ground as she still feels lost and without a home even with her sister and her sister’s young son. Robyn is the foil who tries to get April to loosen up, have fun, meet a guy, and so on. She humors her sister, to a point, and shows some genuine enthusiasm in the upcoming Christmas celebration she’ll be able to share with her sister, but not a lot happens.

Casey, on the other hand, gets sidetracked out in New Mexico when his truck gets stolen. He falls in with a waitress named Gabby, and the two quickly become an item. When Gabby confesses to Casey that she’s four months pregnant, he seems to find some new purpose for himself. The scenes between the two are hard to get a read on as Casey becomes consumed by this new role for himself. Does he genuinely have feelings for Gabby or is he too just looking for some new purpose for himself? Someone to take care of and protect?

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AC Fairly handles the covers and he prefers a “chunky” kind of turtle that I’m not particularly fond of.

It hurts that Eastman and Laird aren’t the most gifted storytellers or script writers. There’s a lot of groan-inducing dialogue, some intentional as Casey is basically a lunkhead, throughout the two more grounded arcs. The parts with the Turtles have minimal dialogue at times. It is frustrating to see, that after such a strong character-driven opening with Shades of Gray, that the Turtles mostly return to their personality-less roles for City at War. Only Leo and Raph are given room to show-off their personalities, which has become a reoccurring problem for the books as a whole. Mikey is the most criminally overlooked as his comic book counterpart has almost no defining characteristics beyond his weapons. Perhaps it was an unintentional reaction to his oversized personality everywhere else that Eastman and Laird chose to keep the spotlight away from him.

Not to be forgotten, is the Splinter arc which is mostly small, but contains a nice reveal at its end in this collection. Another Tales of TMNT character makes their main-line debut and one that is familiar to longtime TMNT fans. The setup is done well and I really enjoyed the brief depiction of this character. Hopefully it pays off in Volume 5.

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Lawson’s version of the Turtles is not one of my favorites.

As I mentioned before, Jim Lawson handles almost all of the pencils in this collection and it was the reason I grew so disinterested in the volume to begin with. I do not enjoy his take on the Turtles. They’re blocky and his art is sometimes sloppy. I’m mostly okay with his April, even if she seems to not have any of the physical traits of the Eastman and Laird version, and his Casey is fine. His backgrounds are a lot less crowded which works for some of the action scenes but sometimes there’s an emptiness to them. Perhaps the over-sized format draws more attention to all of the white space. He does have some awkward transitions where he tries to convey too much motion on one page, but at least he’s not beholden to the traditional panel approach. There’s also an overuse of splash pages in issues 54 and 55 that feel like filler. Even Laird admits in the liner notes he’s not sure why they went with so many. Lawson’s art does shine some in issue 54 when he gets to depict a cloaked Mikey in the snow. For some reason, the snow is abandoned in the following issue. I guess they had a heat wave.

The cover art and some of the interior art is new and handled by Eastman. It’s in line with the other collections, though not my favorite. I think the back cover would have been better off as the front as it depicts the Turtles surrounded by Foot Ninjas which is a nice representation of what’s contained inside. Otherwise though, it’s fine. The liner notes feel more substantial here as well, especially from Laid. Eastman is still too in love with everything they did while Laird is a little more critical. The quality of the set is once again very high and there’s little to complain about there. The pages are nice and thick and the whole set has a nice weight to it.

Teenage Mutant Ninja Turtles continues to be a mostly action-oriented affair. The attempts at actual story-telling work better here than they did in some of the other issues, but a lot of it is also cliche and amateurish. No one picks up a TMNT comic expecting Shakespeare though, and there are some genuinely good bits of character development contained in these issues. I just wish they had a better artist.


Bandai SH Figuarts Teenage Mutant Ninja Turtles: Leonardo and Donatello

img_0505Over the years I’ve been able to shake my compulsion to collect action figures. I went nuts with it in my late teens and into my early twenties. Outside of a couple of purchases here and there (actually, mainly the TMNT Classics line a few years back) I’ve stayed out of it for almost ten years. For whatever reason, I have a weakness for the Teenage Mutant Ninja Turtles. I think it’s because they were my first love. Prior to the Turtles I had Ghostbusters, but I never went nuts with Ghostbusters like I did TMNT. Had Bucky O’Hare managed to hang around, he may have joined them and the X-Men would replace them. I obsessed over the Turtles though in a way only a young kid can. And as much as I loved the toys, it did always bother me how inaccurate they were or how little they resembled the show.

In the year 2016, accuracy is almost spot-on when it comes to action figures. I’ll walk through a comic shop and look at the new stuff just to amuse myself and it blows my mind how amazing toys look today (and how expensive they are, more on that to follow). Have you seen the new Batman The Animated Series toys? They look just like the show. Admittedly, it’s not a hard art style to translate, but it’s still miles ahead of the toys they had for the same show in the 90s. When Playmates released their TMNT Classics line in 2012 I bought them because it was as close to the old show as any toy had come. And while I think they’re mostly good, there was no denying that the accuracy was less than perfect. And in a way, it was intentional as Playmates tried to pay homage to both the show and the original action figures. If my love for the Turtles was confined to the original black and white comics by Kevin Eastman and Peter Laird then I’d already be satisfied as NECA’s figures based on those old comics are perfection.

Enter Bandai and its SH Figuarts line. Bandai has acquired the license to the classic Turtles, something NECA never had any luck obtaining, and has released the first two of their planned four turtles:  Leonardo and Donatello. When I first saw the promotional images for this line I knew I had to have it no matter the expense. These, in my estimation, are as close to the old cartoon as we’re going to get. There’s always the chance another company could get closer (Revoltech did an amazing job with the new TMNT from Nickelodeon), but these ones look great enough that I feel comfortable in saying I won’t need another set of four turtles based on the classic cartoon.

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Donatello, waiting to be freed.

Bandai doesn’t just want to make these figures look awesome, the company also made sure they’re fun. Both characters come with four sets of hands, two heads, two interchangeable belt pieces, an accessory, and their respective weapons. It should be noted, that the weapons count is also toon accurate so Donny comes with one lone bo staff instead of the usual two his figures often come with. Both figures are primarily plastic, but have die cast for their belt buckle and their lower legs. Why die cast below the knee? To give the figure a low center of gravity, and it works remarkably well. I don’t know how much this design adds to the retail cost, but the die cast portion is indistinguishable from the last and the paint isn’t flaky or anything. The included instructions indicate to handle these parts carefully as the paint could be rub off, so you have been warned.

The figures themselves are loaded with articulation, perhaps too much. The front chest part of the shell is a nice, soft plastic that doesn’t hinder movement. The joints are tight, and the various armbands and knee pads are separate pieces of floating plastic. They’d probably break if put in the hands of children, but for an adult collector they should hold up fine. I did find that my Leo’s right bicep is rather weak and detaches too easily when trying to pose his arm. This is the type of thing that tends to happen with these figures that are loaded with articulation. Coincidentally, my NECA Leo’s left hand seems to always fall off with light posing. It must be a curse of the character.

Each character comes with three sets of identical hands, but also one set unique to each figure. For both, there’s a closed fist, fist with a hole through the middle to hold a weapon, and an open hand. Leo’s fourth set is a partially closed fist that can also hold a weapon, while Don comes with hands that can handle his included slice of pizza. The pizza slice is appropriate for any turtle, though if it was only to come with one it’s surprising Bandai chose Don and not Mike. It looks like Mike’s unique accessory is going to be the Turtle Hook weapon he used past season 2, and yeah that’s probably the right choice. It seems like Raph could have handled the pizza (he comes with a ninja star and dagger), and Don should have come with a Turtle-com or something “science.” Leo’s accessory is a rather boring one: a manhole cover. I don’t think I ever need another toy manhole cover given how many have come with TMNT toys over the years (ditto for cans of mutagen, or ooze).  As for the heads, both come with a serious facial expression and a unique one. Leo’s unique one is an angry expression that reminds me of his original action figure. Don’s is more of a smile as he’s getting ready to take down that slice. I find the serious head sculpt works for both, and while I like Leo’s angry expression, I do wish he had a smile as well since a lot of the show featured the Turtles in pretty light-hearted moments. Don’s smile is probably just a touch too “toony” for my taste. Maybe a mouth closed smile would have been more suitable.

My fear with figures like these ones are almost entirely centered on the durability. While I love having tons of accessories like interchangeable hands and so forth, I’m always afraid of snapping a peg or joint when switching them. The little time I’ve spent doing so with these have been mostly okay. The head comes off and goes on nice and easy, but the hands are tricky. Getting them off is no problem, but putting others on is a bit stressful as the peg wants to move all over the place. I’m terrified of breaking my toys so I probably won’t switch them up too often, but they do seem fairly sturdy. The bandana knot comes off the head and needs to be moved to whichever head is currently on the figure. It goes on and off very easily, but also sits snug enough that it’s not going to fall. Again, if these were in the hands of children then the knot would probably fall off a lot. The rear part of the belt has a removable piece as well. Often in the show, if the Turtles were holding their weapons then their belt looked like any old belt (just with a big buckle on the front for their first initial), but if their weapons were holstered then magically the belt grew little sheaths for them to go in. Bandai decided to mimic that by having a flat belt piece for the rear shell, and a separate one with holsters. It’s a pretty cool idea and shows a nice attention to detail. Getting the flat piece off though is a little tricky. It sits very snug, but there is a small opening on the bottom just wide enough for a fingernail. It will come off, but I’m afraid repeated removals could eventually chip the paint. The piece with the holsters come off almost too easily, by contrast. Donatello’s in particular required minimal effort to remove, and I even knocked it off by mistake when trying to slide his bo staff into it.

img_0513

Die cast lower legs means Leo can achieve poses like this one.

I must say, these toys are pretty bad ass. While not 100% accurate, I’d say they’re around 95% and the look seems to capture the season two look from the show. There’s drawbacks to everything though. For these two, stylistically there’s not too much to complain about. I think the accessories could have been better, but the weapons look great. Donatello’s staff isn’t painted though, which seems like a really odd oversight. Leo’s katana look great, which is a tough thing to pull off as his weapons were easily the most inconsistent in the show often changing shape and length from episode to episode. The shoulders and neck area of the figures do seem a little off from certain angles. Bandai made little effort to hide the shoulder ball-joints and I think the head could have sat maybe a millimeter higher. It’s a fine line. The biggest, and most obvious, negative with these figures is the cost. At over $60 a piece, these are pricey additions to one’s collection. There are more expensive toys out there for sure, but it’s a far cry from the four bucks I paid for my Leo and Don back in 88 (it just so happens my very first TMNT action figures were also Leo and Don, plus Krang) and it will cost more than $250 for a set of four turtles. I’m all in though, so hopefully Mikey and Raph turn out well too.

Bandai has said the company is committed to this line of classic TMNT and intends for it to continue for at least a little while. In other words, they plan on making a Shredder though they also added in the caveat that the line needs to make them money, which is a given. After ten years, NECA is finally releasing its Shredder this fall in a box set exclusive to Comic Con, apparently the only way around the licensing issues with Playmates that has prevented them from putting him out this long. Playmates, for its part, never released its Shredder for the TMNT Classics line. I just want the essential characters, so Bandai, please, do right by fans and finish this line properly. I’d honestly settle for the four turtles and Shredder, but I would also love a Bebop and Rocksteady too. And if done well, a Master Splinter and Krang in his android body. At $60 a pop, I can probably do without a generic foot soldier and I honestly don’t care if I get an April, Casey, Irma, etc. No company has ever put out a solid Shredder from the cartoon, and that really needs to change.


Teenage Mutant Ninja Turtles (Nickelodeon) Season 2

TMNTThe resurgence of the Teenage Mutant Ninja Turtles has been one of the more fun story lines from pop culture for me over the past two years. With an all new comic line, cartoon, and feature film, the TMNT are almost as relevant today as they were in 1990. Considering other old properties from the 80’s have been successfully resurrected recently, perhaps it’s not all that surprising the Turtles were able to accomplish the same. What has been surprising though is how successful the relaunch has been from an artistic standpoint. The general consensus for the vast majority of new films based on properties from the 80’s is that the material has been lacking. While no one can dispute how commercially successful a franchise like the Transformers has been for Hollywood, the movies themselves come across as overstuffed toy commercials. Like the Transformers, the return to the big screen for the Turtles was decidedly lacking when the new film was released in 2014 (I’d call the film trash but I personally have not watched it and don’t plan to). However, the comic book line launched in 2012 has been pretty well-received while the television show has been a smashing success.

When the cartoon was announced by Nickelodeon I was not optimistic about its chances at success. I was borderline indifferent, but my past romance with the Turtles was enough to make me curious. I set the DVR to record season one, and by its end, I was a fan. The show is witty, action-packed, and stuffed with enough in-jokes and material to appeal to 30-somethings who grew up with the Turtles. The cartoon successfully melds the old cartoon with the comic books while also taking its own path. The 2003 cartoon attempted the same, but was probably too reliant on the original Mirage comics. The old comics are an entertaining read, though nothing magical, but they do not possess an energy that lends itself well to animation. While on the other hand, the original cartoon was set on creating a fun series that appealed only to children. It never put the characters in any real danger and would eventually lose its audience as it grew up and acquired an appetite for more mature material. When the show finally made an attempt at change, it was too late.

What's old is new.

What’s old is new.

Like with season one, season two of Teenage Mutant Ninja Turtles opts for a more serialized nature with plots carrying over from one episode into another with few stand-alone episodes and characters. When a stand-alone episode does pop up, it serves as a palette cleanser from the main plot and is often a more offbeat episode. Most of these episodes are packed with humor with season two’s “Mazes & Mutants” topping the list of funniest TMNT episodes so far. The writers have found a nice balance in the humor for the show with it coming up at opportune times and resisting the urge to go for the easiest joke or pun. The show is genuinely funny, but it also knows when to let up on the humor and isn’t overly-reliant on the Michelangelo character.

Season two picks up right where season one left off with The Kraang being beaten back temporarily. Shredder and The Kraang have appeared to have forged an alliance, and an early mishap with a canister of mutagen mutates April’s father, Kirby, into a bat monster causing tension between the Turtles and their lone human friend. Meanwhile, Splinter (and this is a spoiler for those who missed season one) is coming to terms with the fact that his daughter is alive and well but has been brainwashed by the Shredder into believing she is actually the daughter of the Foot Clan’s leader and not Splinter. These two threads, April’s distrust of the Turtles and Karai’s lineage, are major plot points for the bulk of season two. The Karai plot twist could be seen coming from a mile away, but it was still effective as the writers handle it well. Karai naturally does not react well when the truth is first presented to her, and her response to it is complicated and appropriately remains unresolved for several episodes. The Kraang maintain a healthy presence throughout the season as well, often playing a role in a small way in most of the episodes. The season concludes with another big face-off between the Turtles and Kraang and it would seem the alien race will not be going anywhere anytime soon.

Casey Jones and Raph team-up yet again.

Casey Jones and Raph team-up yet again.

Season two introduces several characters, old and new. As was revealed in press kits, Casey Jones made his series debut in season two. Like April, he has been aged-down for the show from his original depiction but remains a vigilante of sorts. And like the Casey of old, he forms a bond with Raph pretty quickly and the two are a crime-fighting duo in some episodes. And as predicted by me (and likely many others), Casey forms the third corner of a pseudo love triangle with Donatello over April. Naturally, April is more taken with the human and this creates tension between Don and Casey that is sometimes entertaining, and sometimes feels a little stuffy, but is one of the ongoing aspects of the show that serves to remind the audience that these characters are, in fact, teenagers after all. Other characters familiar to fans of the old show that make their debut in season two include Slash, Mutagen Man, and Pizza Face while other characters are obvious references to old ones (Kirby bares an uncanny resemblance to Wingnut, for example). The show also does a good job of hinting at future characters. When a thief with a purple mohawk shows up it’s only natural for fans of the old show to assume this character has a date with a warthog and some mutagen in his future.

Don't be surprised if Kirby's Party Wagon gets a make-over in season 3.

Don’t be surprised if Kirby’s Party Wagon gets a make-over in season 3.

My main point of criticism with the show early on was for its lifeless take on the city of New York, and while the show has done a better job of making it look like people actually inhabit this city, it’s still a relevant criticism for season two. The character designs though have improved. Some of the villains in season one were pretty boring to look at, and that has mostly been remedied (though some are underwhelming, I’m looking at you Tiger Claw). There’s very little for me to complain about when it comes to this show. The writers have also wisely made the Foot Clan robots in season two (and not just randomly, it’s explained in an episode) so the Turtles are free to user their weapons against them. The more graphic violence is handled offscreen, but the consequences are shown. When Leonardo gets isolated from his brothers in the season finale and beat-up by Shredder, we don’t see any of Shredder’s bladed strikes landing. However, when an unconscious Leo is tossed through the window in April’s apartment where the other turtles are holed up (awesome reference to the comic and original film, by the way) his body is cut and bruised.

Just like with season one, season two does a great job of tossing in winks and nods to the old material that came before it. They’re sometimes hidden in the background and other times in your face (the party wagon!). Shredder remains a credible threat to the Turtles throughout the season and is a more than competent ass-kicker when pressed into battle. And while the April plot is resolved during the season, the other big ones are still open heading into season three. The season concluded with an hour long special that was perhaps the best in the show’s short existence thus far. It was satisfying on an emotional level while also delivering the humor and action the show has become known for. I’m even more enthusiastic for the show’s third season than I was the second (aside from the fact that Seth Green is set to takeover the voice-acting duties for Leonardo). If you were a fan of the Turtles in your youth and still have a fondness for them residing somewhere inside of you then you should be watching this show.


Teenage Mutant Ninja Turtles (4Kids): The Christmas Aliens

images-166In 2003, Fox and 4Kids Entertainment launched a brand new Teenage Mutant Ninja Turtles cartoon series.  This series was the first re-launch for the TMNT after a long hiatus from both film and television and was an attempt at introducing the Turtles to a whole new generation.  One of the consultants for the show was TMNT co-creator Peter Laird and his Mirage Studios.  Something everyone seemed to be in agreement on was that this new show would borrow more heavily from the original comic book run of the Turtles while still keeping a general audience in mind.  This is, of course, in stark contrast to the original cartoon which all but abandoned the comics as both Laird and Kevin Eastman felt it was impossible to adapt that for a children’s show.  It would be easy to point to that decision as a mistake, but really that original show gave the world a whole separate take on the Turtles that proved endearing, if nothing else.

The 2003 series was more mature, but still pretty much directed at kids.  It took a lot from the old comics but also did its own thing.  Eventually, it would more or less go off on its own, especially once it hit the Fast Forward seasons towards the end of its run.  I can’t pretend to be an expert on the series as I really only watched the first season before eventually losing interest.  The show seemed to be fairly successful, though not a huge hit, with kids.  There was a new toy line and I’m sure the show’s success had some part in the decision to do the feature-length TMNT film.

The source material for this episode.

The source material for this episode.

Something unique to this series is that it contains what is, so far, the only animated Christmas special the Turtles have ever done.  It seems crazy to me that there was a never a Christmas episode during the original cartoon run, but I checked, and there isn’t!  The new series has also yet to do one, but it wouldn’t shock me to see one pop up eventually.  The only Christmas special featuring the TMNT so far is the live-action “We Wish You a Turtle Christmas” and if you’ve never seen it, DON’T WATCH IT!  The 4Kids series decided for its third season to adapt the Michelangelo (then Michaelangelo) Micro Series story for its first episode, “The Christmas Aliens.”  Having read that issue, I was interested in checking this episode out as that story is one of my favorites from the comics as it puts Michelangelo in the starring role as he attempts to make sure a donation of Christmas toys gets to a local orphanage.

Each episode of the series opens with a scene from later on in the episode, usually with a turtle or turtles in some kind of trouble.  This one opens with Michelangelo driving a truck as he’s being chased by some crooks before the opening credits hit.  The opening song for this show is one of its weak points.  I don’t care for the song on the new series, but it’s at least a throwback to the old series so I give it some points.  This one is just lazy.  When we get to the episode it shows Michelangelo strolling through the park on Christmas Eve.  The other guys are back at home in the sewer decorating for the evening’s festivities while Mike befriends some kids in the park and finds a stray kitten he dubs Klunk.  It doesn’t take long for Mikey to stumble upon a toy store that’s in the process of being robbed.  Apparently, this season’s hottest toy is a Christmas Alien doll (I believe in the comics it was intended to be a parody of the then mega-popular Cabbage Patch Kids) and it’s sold out everywhere.  A delivery truck loaded with them is the target of the thieves, but Mikey overhears the truck driver tell the crooks it’s intended for a local orphanage.  The crooks obviously don’t care as they make off with the truck and Mikey feels compelled to stop them.

That's one weird looking Santa.  I can't imagine he smells all that great as well.

That’s one weird looking Santa. I can’t imagine he smells all that great as well.

At the lair, various other characters start piling in.  I actually can’t name any of them since I didn’t watch the show regularly, except for Usagi Yojimbo who arrives with two other characters via some kind of portal.  All of the Turtles’ friends are here though to celebrate Christmas and some mischief is made.  Casey tries in vain to score a kiss under the mistletoe from April, while everyone tries their luck at beating the resident superhero in an arm-wrestling contest.  Everything has to be put on hold though as they all wait for Michelangelo to get home.

Meanwhile, Michelangelo has to contend with a bunch of crooks and even the police as he overtakes the delivery truck and heads for the orphanage.  The majority of the episode is a chase sequence, first with Mikey hanging onto the truck as he tries to take it over, then with more bad guys, and eventually the police.  The animation shows its limitations here as the truck looks extremely heavy.  It strikes parked cars and other moving vehicles and goes right through them without even the slightest wobble.  It’s an okay sequence, but not a very exciting one.  The Michelangelo character in this series is enjoyable though, and Klunk is supremely cute as he hides in Mike’s coat and pops his head out to take a look.

Michelangelo is eventually able to lose his pursuers and wind up back at the lair.  Everyone is ready to scold him for being late, but he of course explains himself and everyone heads to the orphanage.  The Turtles don elf costumes while Splinter goes as Santa and all the kids get their alien dolls.  We get a final lesson on giving, and everyone feels like a good person in the end.

Elf Mike and Klunk.

Elf Mike and Klunk.

As Christmas specials go, this is a solid entry.  It’s not too sentimental, there’s no silly drama, and everyone ends up with a good feeling when all is said and done.  There’s some light humor that is, while not inventive, at least amusing.  Michelangelo is a good choice for the lead role in this one as he’s always been the one that’s easiest to relate to.  His child-like state of mind doesn’t need to be exaggerated any further to make the story work.  In the comics, Klunk stayed around and would show up in future issues.  I don’t know if that was the case here or not but I never mind the addition of a kitten to story.  This episode was released on DVD as a Michelangelo’s Christmas Rescue and if you stumble upon it in your travels it wouldn’t be a horrible pick-up.  The running time is only around 22 minutes so definitely don’t pay too much should you come across it.  Since Nickelodeon launched the new series last year, episodes from this show are no longer on television so don’t expect to find it airing on any channels this season.  As always, there’s youtube if you really want to watch it.


Teenage Mutant Ninja Turtles: The Ultimate Collection Vol. 3

Wrap-around cover of Volume 3, notice the little robots holding the black space where the barcode goes.  Nice touch!

Wrap-around cover of Volume 3, notice the little robots holding the black space where the barcode goes. Nice touch!

I’ve been rather slow lately when it comes to posts, and especially so with getting to this one in particular.  I can’t even remember when volume 3 of the Teenage Mutant Ninja Turtles Ultimate Collection arrived at my front door but I do know it was several months ago.  I’ve put off posting on it in part because I made a couple of other Turtles related posts in the interim and just plain laziness.

I suppose it would be fair to say that had I been blown away by what I saw and read in volume 3 that I would have posted sooner.  Volume 3 is a bit of a mixed bag and not as strong as the two preceding it.  The collection contains issues 12, 14, 15, 17, and 19-21.  The first four are one-shot stories that Eastman and Laird were involved with to varying degrees while the last three cover the “Return to New York” plot jointly worked on by the two.  At this point, the TMNT franchise was much bigger elsewhere and the original comics were starting to feel like an afterthought.  Playmates and the networks that aired the cartoon probably weren’t crazy about the idea of kids (and parents) stumbling onto these more violent turtles while the creators were suffering from turtle-induced burnout.  Simply put, the money wasn’t in the comics and it was in part out of obligation that Eastman and Laird continued with them.  Their working relationship had also soured, meaning they worked on few issues together and instead relied on the talents of guys like Jim Lawson and Steve Lavigne.  If you’re wondering why there appears to be some missing issues in this collection, it’s because Eastman and Laird didn’t work on them at all.  This Ultimate Collection represents the Eastman/Laird era and is set to conclude with volume 5, which will presumably arrive in the fall (volume 4 is currently scheduled to start shipping at the end of March).

The one-shots in volume 2 really made the set.  The individual micro series issues that focused on a sole turtle were among my favorites and succeeded in distinguishing each turtle from one-another.  In this volume the opposite seems to be the case as the one shots are lacking in focus and creativity.  The first one, “Survivalists,” is a Laird story and places our heroes out in the country with Master Splinter where they encounter an outlaw group fixing to steal a nuclear bomb.  It’s rather absurd, even for a TMNT story, but does feature Splinter in some action scenes which is always nice to see.  What follows is “The Unmentionables,” an Eastman story that puts Casey Jones in detective mode as he looks to solve the mystery of a stolen landmark.  The setting takes place in a small town and it’s genuinely interesting to read the notes following the story from Eastman and Laird about the real-life connections of the fictional town to the real town (Northampton, MA), but aside from that I found the story to be poorly paced and dull.

The original cover for "Dome Doom" was made to look like an old, beat-up comic.

The original cover for “Dome Doom” was made to look like an old, beat-up comic.

Things start to get a bit more interesting with “Dome Doom,” a story inspired by silver age comics.  It’s the type of story that a lot of modern comics have utilized where the current heroes are paired up with the heroes of a prior generation.  In this one, the TMNT help the retired Justice Force take down an old foe.  The plot is ludicrously corny, but I think that was intentional, and also seems to be a response to claims that Eastman and Laird are now sell-outs for licensing the TMNT (the retired Justice Force all sold their likenesses for millions in the comic’s plot).  This is some of Laird’s best artwork and I enjoyed the design of the little dome robots.  The story is kind of a throw-away, but I had some fun with the issue.  “Distractions” seems to take place in the far east sometime in the past with a TMNT-like protagonist helping out a damsel in distress that looks a lot like April.  It contains some samurai story cliches and all seems kind of corny, at which point the story ends and we find out it’s source is Mikey as he’s trying to write his own comic.  The artwork (by Eric Talbot) saves the day here with some really cool shading and a lot of violence.  I like this feudal looking turtle and I’m surprised he wasn’t made into an action figure (or maybe he was and I just forgot).  I could have done without the dinosaur though.

Most people who pick this volume up will do so for the “Return to New York” arc which features the return of a very popular villain.  “Return to New York” captures the spirit of the first issue of TMNT with a slightly more advanced approach.  There’s actual character development this time around and we finally get some good Leo vs Raph moments, including an all out brawl in issue 19.  The fight is pretty vicious considering it pits brother vs brother and ends up being really satisfying.  Unfortunately, the black and white nature of the comic makes it really hard to distinguish between which one is Raph and which one is Leo throughout much of the fight.  The first issue ends up dealing with the notion of teamwork and captures a lot of the same messages contained in the first two Turtle films.  It’s a bit of a re-tread, but this is also the type of story the TMNT are good at telling.

Look who's back!

Look who’s back!

The rest of the story revolves around the return of the Foot clan, and of course, the Shredder.  Shredder was famously slain in the first issue by Leonardo, but he’s back from the dead through odd means.  I didn’t quite get it, he’s composed by worms or something weird, but didn’t really care.  It’s basically all action as the Turtles storm the Foot’s base (with an unlikely ally too) and the whole thing builds towards a Leonardo vs Shredder re-match.  The fight is a vicious one that goes back and forth, but I don’t think it’s spoiling much to say that the heroes prevail.  The battle serves as a bit of redemption for Leo and Raph too, as Raph was able to pull out a victory in his one-on-one battle with Leo but was unable to take down the Shredder by himself.  Laird and Eastman actually take the time to show that Raph’s headstrong mentality can work for him in certain settings, but not all.

As was the case with the previous volumes, this one contains new artwork by Kevin Eastman on the cover.  It’s a mash-up of the stories contained within.  The notes from both of the creators are quite extensive and genuinely fun to read.  The interior art is presented in its original black and white and is enlarged to fit this over-sized format.  The quality is top-notch, and this is still a nice piece for any TMNT collector out there.


Teenage Mutant Ninja Turtles: The Complete Series

The Complete Series!

Ask most any guy my age what their favorite television show was when they were in elementary school and I be the most popular answer will be Teenage Mutant Ninja Turtles.  The heroes in a half shell were on weekday afternoons and then eventually Saturday morning from 1987 to 1996.  Their popularity was at its highest during the first three years or so but during their run they managed to rack up a total of 193 episodes.  The show was a merchandising behemoth, just look at a list for the action figures alone!  There were also clothes, toothbrushes, cereal bowls, pillows, and on and on.  You name it, and the Turtles were on it.  To a kid, they were a lot of fun and my days revolved around their television show, so when it was announced that the full series was getting released (housed in a replica Turtle Van, no less) I was all over it.

Packaging rear.

The DVDs have been receiving a steady release for awhile now, but they were always on the cheap.  Not cheap in terms of price, but light on episodes and content.  I have the first two volumes, but stopped there.  The show is pretty much as a I remembered.  It’s pretty silly and full of bad jokes but there are some worthwhile ones sprinkled in here and there.  I remember the characters broke the fourth well quite regularly, but what I didn’t remember was how often the show seems to poke fun at itself.  It’s probably something that disappoints those who want a show to take itself seriously, but come on, this is Teenage Mutant Ninja Turtles!  How could anyone take a show like that seriously?  Livening things up are numerous cameos (got to sell more action figures) on both the side of the Turtles and as antagonists.  I always liked the show’s take on Baxter Stockman, and the Rat King was also a personal favorite.

A look at the discs.

Those who have kept up with the show throughout the DVD releases are well aware of the fact that Lionsgate missed some episodes along the way, specifically “Planet of the Turtleoids and “Once Upon a Time Machine,” which have finally been released alongside season 10 as bonus features.  The complete series collection is just a collection of all of the previously released discs, so it does not correct the continuity issues, but does include everything.  This also means that if you’ve purchased every DVD along the way that this set probably isn’t for you, unless you really love the packaging.

The packaging is definitely the selling point for this set.  The Turtle Van (or Party Wagon, as it was called on the packaging of the toy release) is a pretty solid likeness of the old toy.  It’s missing the bells and whistles like guns and so forth, but does feature rolling wheels.  The interior contains a green Styrofoam mold that the discs slide into.  It can be a bit tricky to get the discs lined up properly so I wonder how well it will take care of them, but it works.  There’s a booklet too with a full episode list by disc, but that’s it.  One pet peeve of mine is the sticker on the front of the van features the Turtles as if they’re riding in it, but the side window stickers don’t.

And lastly, an unboxed view of the complete van.

If you’re looking for a great show, this isn’t it.  This collection is strictly for the collector who can’t say “No” to things from his or her childhood.  For what it is, it’s a cool set and I fully intend on watching each disc.  I outgrew the Turtles before the show ended its original run so I’m kind of looking forward to watching more of the “Red Sky” episodes from the show’s final seasons that I missed out on.  If you’re a fan like me that has yet to get the DVDs then this is a worthwhile set for you.


Teenage Mutant Ninja Turtles – Nick Series Episode 1

You can’t keep a good turtle down.

When I was younger I don’t think I ever expected the shows and properties I was into at the time to still be popular when I was an adult.  I had a similar conversation with a cousin of mine who happens to be the father of a five-year-old boy.  We were talking about how it was kind of funny you could replace one of our childhood birthday or Christmas gift wish lists with one of his and not notice.  His list was full of Transformers, Spider-Man, Star Wars, and so on.  Some things are expected to stand the test of time, like Spider-Man and Star Wars, but intellectual properties like the Transformers and The Teenage Mutant Ninja Turtles?  Those were kind of unexpected.

The Teenage Mutant Ninja Turtles have sometimes struggled to stay relevant.  After the bubble burst on the 80’s and early 90’s hysteria they kind of went away.  There was a television show on Fox Kids called The Next Mutation that only last one season and that show was the first attempt at bringing them back.  It was live action and since the budget was so low compared to the popular films it wasn’t received too well by older fans and the younger kids who had missed out didn’t seem to care for it.  After that failure, TMNT co-creator Peter Laird kept the franchise on life support with hopes of bringing the boys into the world of CGI.  I was unable to find anything on the internet, but I recall seeing some rather ugly mock-ups for it on ninjaturtles.com (now owned by Nick) back around 2000 or so.

There’s lots of little 2D visual effects in the show like stars or anime styled throbbing veins and such.

The CG proposal was never picked up, but the Turtles did resurface in 2003 with a new traditionally animated show put out by Fox and 4 Kids Entertainment.  Much like the first film, the new show combined the origins of the comic Turtles with the cartoon series adored by millions to create something that was both respectful to the origins but kept the kids in mind.  I only watched the first season but remember it being a fairly entertaining show.  Certainly if I were a parent I wouldn’t mind sitting thru it with my kid.  It kept the tone some-what serious with comedic breaks to liven the mood, most involving Michelangelo.  From what I could gather from a distance, the show would eventually splinter off away from any of the older versions of the Turtles and establish its own sense of self.  There was even a series titled Flash Forward that took place in the future.  The success of the show, though never approaching the height of Turtle-Mania, probably helped get the 2007 film, TMNT, made.  That’s when the Turtles finally got their CG debut and the results were mixed.  Financially, it did all right but the plot was rather poor and the Turtles looked more like frogs than turtles.  It did have its moments, but no new films in the series (TMNT was a sequel to Teenage Mutant Ninja Turtles III) were planned and if a Turtles film is ever produced expect it to be a reboot.

Anyone who has kept up with the Turtles knows by now that a new film was in the works.  Titled Ninja Turtles, it was going to be a Michael Bay production and was likely to be a major reboot for the franchise with the Turtles actually being aliens or something.  Intense negative reactions on the internet and a reportedly terrible script got the project put on indefinite hold.  Alongside it, a new television show and comic book series have been in the works.  The various mediums are not related other than the source material, but it was likely hoped that all of this cross-promotion would really help invigorate the franchise.  The comic has been out for about a year now and is okay, from what I’ve heard, and the television show premiered this morning.

There’s a blockiness, as seen in Leo’s shoulder, to the design of the Turtles that I find off-putting.

Teenage Mutant Ninja Turtles (Nick Turtles?) is the CG series that never was from the past.  The Turtles have been given a modified look and the show is separate from other incarnation of the Turtles.  One of the larger changes resides in the April O’Neil character who is now a teenaged ally of the Turtles.  For the most part, it’s pretty standard.  We have four teenaged turtles living in the sewer with their sensei, Splinter, who once was a man named Hamato Yoshi.  The Shredder is back as the main villain, and so is Krang who hasn’t been heard from in a long time.  The tone of the show is definitely reminiscent of the old cartoon as this is aimed primarily at kids new to the property.  One actual throwback to the old show for older viewers is the use of voice actor Rob Paulsen who was the original voice of Raphael but will now be handling the Donatello duties.

Visually these turtles look a lot like the ones from the 2003 cartoon.  Each turtle retains his trademarked mask but features brown pads everywhere else.  Their skin tone varies slightly from turtle to turtle and some have freckles while Don even sports a gap in his teeth.  Each one has extra bandages for some reason, I guess to make them look edgier, and retains their standard weapons.  In comparison to the CG film, these turtles are less frog-like but since it’s television the quality is lower.  They’re kind of blocky looking and sometimes they get these weird flat “panels” on their skin that seems inconsistent from shot to shot.  It makes me think of the old 32 bit video games when developers were first getting their feet wet with 3D.  The overall design is fine, but does leave something to be desired.  Splinter has often been portrayed either gray or brown, but in this one he’s multi-colored.  He’s also much taller than the Turtles this time around, which is a departure for the character, and he’s less feeble looking.

The first episode, which was an hour long, serves as the introduction for the Turtles.  Right from the start we’re shown who the dominant turtle is (Raph) and also given a glimpse of their individual personalities.  Nothing surprising here, though each turtle is a little sillier than how they’re usually portrayed, including Mike who’s not only the party dude but also a moron.  Their origin is relayed and it’s fairly close to the one from the old animated series only this time it was Hamato Yoshi carrying the bowl full of turtles and he got into a scuffle with the holders of the ooze, or mutagen, that would come into contact with our protagonists.  The flashback, and others in this episode, are told via hand drawn stills with minimal animation which was kind of a fun break from the CG.  Later in the episode we’re told that Yoshi had a wife and daughter and lost both to the Shredder.  He confirms his wife is dead but uses the word “lost” when speaking of his daughter so expect her to surface at some point (perhaps as Kiara?).

Expect to see more of this guy in future episodes.

The animation is better than I expected.  The Turtles and other inhabitants of the world move well enough and it’s on par with the best CG one can find on television.  There is a bit of a disconnect between the Turtles and their environment that may or may not be apparent to all viewers.  Most of the backgrounds are fairly dark as well to probably make it easier on the artists.  Sometimes this leads to backgrounds that are mostly black which doesn’t look good on TV.  The music is mostly a collection of electronic instruments, the only notable moment for me was the chase sequence about halfway thru.  The new theme song is basically a hip hop remake of the original television theme.  The less said the better.

The tone of the show reminds me more of the ’07 film than the animated series.  It’s light on one-liners but definitely aims to keep things upbeat.  When the fighting starts the Turtles do get serious, to a point, and a visual cue kicks in where their eyes become completely white.  It’s kind of interesting, but also kind of odd.  They’ll still pause during battle though at inappropriate times to make a humorous observation.  At first the Turtles appear to subsist on traditional turtle food, but early on in the episode are introduced to pizza and are hooked instantly.  They’re shown to have a television (and Leonardo appears to model himself after a Captain Kirk like TV character) but appear mostly ignorant to the outside world.  Either they don’t watch much TV or they just don’t pay attention.

The show itself introduces us to the Utroms of this universe.  When I said Krang was coming back I may have spoke too soon as the Utroms are now called Krangs.  They operate in the same way but are depicted as villains.  They kidnap April and her scientist father, which is how the Turtles meet her.  Donatello is instantly smitten with her, so we’ll have to see where that goes, but the Krangs are the primary antagonist for this hour of the show.  Shredder is only shown in a cameo, but we can see he’s still the leader of the Foot (unless they choose to rename it) and it appears his head and face has been severely burnt (probably as a result of his last encounter with Yoshi).

This is definitely a kid’s show and older viewers should not expect this program to elevate itself beyond that.  I kind of wish I had watched it with a kid to see how they would have reacted to the jokes and visual gags, most of which are standard kids show clichés.  For me, none of it was very funny but the plot surprised me in that it kept me interested for an hour.  I expected worse, but it seems like the Turtles have a legitimate chance to recapture the hearts of kids once again.  I’ll probably tune in to a couple more of the episodes just to see what other characters from the past return but it’s not something I plan on sticking with.

Post script:  I would categorize my early impressions of this show as tempered enthusiasm.  I expected it would succeed at hitting its target audience but probably not those who grew up with the original cartoon series.  I may have been wrong.  I watched the first few episodes out of sheer curiosity, but now find myself watching them out of sheer enjoyment.  The show is a lot wittier than I could have ever expected.  Some of the Mikey humor is still a little much for adult tastes, but a lot of it is pretty clever and dialogue driven.  The action pieces have also exceeded expectations.  And the many nods to the old series (such as the ringtone on each turtle’s cell phone) is much appreciated.  A lot of my early criticisms about the show’s visuals still remain and it’s become obvious the show doesn’t have the budget to create a thriving New York (seriously, there’s almost no traffic in the city when the turtles are out and about) but that should be expected given this is television and not a feature film.  In short, this show is genuinely enjoyable and I have yet to view an episode that I did not enjoy on some level.  That may not always be the case, but so far so good.

Teenage Mutant Ninja Turtles airs at 11 AM Saturdays on Nick.