Tag Archives: teenage mutant ninja turtles

Playmates Teenage Mutant Ninja Turtles 2012 Turtle Figures Collection 6-Pack

I guess it’s been a long time coming that I touch some 2012 TMNT action figures.

Playmates Toys has been the master toy license holder for Teenage Mutant Ninja Turtles for as long as I’ve been aware of TMNT. In the 80s, the toy line produced by Playmates was excellent: fun sculpts, imaginative characters, crazy set pieces, and tons of vehicles. It was a great companion to the animated series airing on television five days a week and it was a huge reason the TMNT franchise became as big as it did. As the property cooled off and moved on from the old show, Playmates was the one constant that remained. When the turtles jumped to live-action for The Next Mutation, Playmates went with them. When they came back in 2003 with a new animated series, so did Playmates. And it’s been that way for over 30 years now with no end in sight.

Right now in 2022 we’re living through a dry spell for TMNT multimedia. The comics are still going strong, but there are no new episodes of a TV show airing on television and no feature film is set to hit theaters this year. Often times when a toy maker enters into an agreement to be the master license holder for a property there are various stipulations in the agreement that need to be satisfied in order for the agreement to remain valid. One such common stipulation is that new product has to be shipped at set intervals since whoever actually owns the property (in this case, Viacom) stands to make money on units sold and wants its property to remain in the spotlight with consumers. I don’t know if such a clause exists in the license that Playmates holds, but it would certainly explain the vast amount of reissues that have been shipping over the past two years. Rereleases of the vintage figures showed up at Walmart last year while new variations on the Classic Collection figures from 2012 have been available at comic shops and as part of some bizarre two-packs with Cobra Kai. For fans and collectors, some of these reissues have been welcomed, but some have not. The quality has been suspect at times while other releases have left fans scratching their heads wondering just who actually wants some of this stuff?

If you like gimmicky packaging then Playmates has you covered.

I’m mostly in the camp that doesn’t place much value in the recent Playmates releases, but one such bundle did finally get me to pull the trigger. The 2012 animated series that aired on Nickelodeon is one of the blind spots for me as a toy collector. Prior to that series, I had dabbled in basically every line Playmates released. I also watched that 2012 series as it aired and really came to love it. I saw the toys on shelves at various big box retailers and I thought they looked fine, but I just never felt compelled enough to pull the trigger. It was a line aimed at kids, and the Classic Collection did arrive that same year and largely scratched my itch for new TMNT product, so I felt comfortable passing on it. Now though I’m re-watching the series with my kids and I’m being reminded how good it is and Playmates made it really easy to grab some of what I had missed.

6 figures for 50 bucks – can’t argue with the value!

The latest bundle of figures from Playmates centers on the 2012 series. For 50 bucks you get a fancy box decked out to resemble the Shellraiser from the show that contains six, carded, action figures inside. If you’ve been following the Playmates reissues this kind of packaging has become common as they’ve done movie turtles, toon turtles, and even sports turtles in this same style. Once I saw these sets arriving in the hands of collectors I felt comfortable to grab one myself. Some of the others have been rather lackluster, like Bebop having solid black legs and the movie turtle reissues lacking the soft, rubbery, form of the vintage versions so it was hard to predict just what the 2012 reissues would look like. And in general – they’re fine. They’re pretty standard reissues and largely get the job done, but they do have their issues as well.

First of all, the box is pretty neat. It comes in a rather plain, white, slipcase with green font and a Playmates logo on it that basically just exists to protect the inner box. The interior box is fairly sturdy and the art looks great. There’s a turtle on 3 of the sides while Donnie is on top in the gunner position. The turtles are designed to resemble the toys and not the show and there’s even a handle on top of it should you feel the need to bring this to your buddy’s house. Each end is taped closed so you’ll have to break out a knife to get into it if you don’t want to rip tape off. Once opened, the figures can be found stacked 3×3 with some tissue paper wrapped around them. All 6 cards arrived in good condition. They’re the standard blisters from the line sold at retail only the cross-sell on the back has been updated to feature just the six figures in this set: Leonardo, Donatello, Raphael, Michelangelo, Splinter, and Shredder.

While I had to warm up to the look of the CG in the show, the actual designs for these turtles clicked with me right from the start.

Let’s talk about the turtles first. They were the main reason why I decided to grab this as the other two figures were almost irrelevant to me. Like past Playmates lines, these turtle figures are more inspired-by the show they hail from and are not aiming to be true recreations. They’re all generally much rounder in appearance and each turtle is a unique shade of green, as Playmates often does. Leo strikes me as the most neutral as far as his shading goes while Raph is definitely the darkest of the four as his shade of green skews more blue. Michelangelo has a lot more yellow mixed into his coloring while Donnie comes across as more pale. Each turtle has their own unique mask with the traditional color assignments while the kneepads and elbow pads are brown. There is an ever so slight variation to the shade of brown for each turtle and each one also features athletic tape around the wrists, hands, fingers, and feet. Leo’s tape is an off-white while the other three brothers all have brown tape, except the hand tape which is the same across all four. Raph and Mikey’s tape is a pretty close match in shade to their knee and elbow pads, while Donnie’s is noticeably lighter. Each turtle also has a unique belt for storing their weapons with both Leo and Donnie having a shoulder strap.

I’m not going to display them with the box, but I suppose I could.

These versions of the turtles are actually not the 2012 releases, but the updated 2016 reissues. The main difference between the two is that Playmates re-sculpted the feet to resemble the show. These turtles have the all-white eyes of the 2012 release, but the eyes are painted to be much larger and extend outside of the actual sculpted portion. They don’t look as clean, and the paint in general isn’t great. There’s a lot of slop around the masks on my Leo and Donnie while Mikey’s doesn’t appear to be painted all the way to the edge of the sculpted part of the mask. Mikey also has some of the white from the teeth on his chin. Donnie is by far the worst of the four though as his mask was not painted well at all. The rear of the mask is almost all green plastic with much of the purple applied to the top of his head by mistake. It’s a bummer. To my surprise, the gold on his belt buckle is rather clean so he at least looks passable from the front.

That is a brutal attempt at painting Donnie’s bandana.

I never expected the paint to be much to write home about as it’s the sculpt that interests me most with these guys. It’s a very fun look for the turtles and it’s a look I much prefer to that of the actual show which tended to give the characters these blocky looking muscles. Each turtle is individually sculpted which is actually pretty standard for Playmates. They probably expect to sell so many of the base turtles that they’re willing to sink more money into each one. The texture of the turtle flesh is well done with some featuring bumps, scaling, and cross-hatching to add a touch of realism to otherwise unrealistic designs. Somewhat unique to this iteration of the turtles at the time is the fact that each turtle had a distinct shape. Donnie is the tallest at about 4.625″ with Mikey the shortest at an even 4″. Donnie’s head also has an egg shape to it (fitting) with Raph being close to his shape while Leo and Mikey have comparably wide heads. Raph also has a unique crack in the plastron of his shell near his left shoulder. Donnie is the only turtle with a closed mouth expression which is a bit of a surprise since his model in the show had a gapped-tooth smile. They’re all good sculpts and I’m very charmed by them. The only thing holding them back is the paint and some of the materials as the belts have a very plastic look to them and the accessories do as well, which we’ll get to.

I would caution against storing Mikey’s weapons in such a fashion.

One thing Playmates has never been known for is articulation, and these guys are mostly more of the same. They’re certainly more articulated than some of the past iterations of the brothers, but obviously way less than the Classic Collection. Each turtle has the same articulation: ball-head, shoulder ball-hinge, elbow hinge and swivel, wrist swivel, thigh ball-hinge, knee hinge and swivel. What is present at least works all right. The elbows bend about 90 degrees while the ball-hinges at the shoulders and thighs allow for a wide range at both. The only thing I don’t like is the peg in that shoulder hinge which is pretty ugly and really odd. I also wish they had articulation in the ankles as that would really help in posing, but I’m also not surprised to see such a thing missing.

Everyone comes with extra, unpainted, weapons because that’s how Playmates likes to roll.

The accessories for these guys are also pretty standard. Each turtle comes with his signature weapons: swords for Leo, sai for Raph, bo staff for Donnie, and nunchaku for Michelangelo. The weapons are cast in colored plastic. Leo and Raph’s weapons are gray while Donnie’s is brown and Mikey’s is a more orange-brown. They look okay, but it would have been nice to see some paint. Mikey’s ‘chuks are also all plastic, and while they are flexible, stress marks will quickly form on the chain portion if they’re bent and stored in his belt. All four turtles store their weapons on the rear of their shell and it works fine excepting the issues with Mikey’s ‘chuks. Raph’s right hand also features a wider gap between his fingers so he can do the sai grip with the blade between his fingers just fine. In addition to the standard weapons, each turtle also has a weapon rack with extra stuff. Leo has a much longer, tachi-like blade here while Mikey has his chained sickle offshoot which his nunchaku basically transformed into in the show. Donnie has the bladed variant of his bo here as well and Raph has some strange, broken, sai where each is missing one of the side points. Raph also has some hooked weapons, Donnie a chained weapon, Leo various kunai, and Mikey multiple styles of shuriken. The other three also have their own shurikens and Leo also has what looks like a chisel or something. I like the variant weapons that Don and Mikey feature, while the extra large sword for Leo is cool too. Mostly though I assume people display their turtles with their traditional weapons and that’s probably what I will do as well.

Oh yeah, can’t forget about the other two…

If this contained just the four turtles, I’d be fine with it. 50 bucks for four figures in a specialty box is a decent value in 2022, but we do have two other figures to talk about. First up is Master Splinter. Unlike the turtles, he is a straight re-release of the 2012 figure and he basically looks the same. He’s about 4.5″ tall so he’s a little shorter than Donnie despite being taller in the show. He’s also pre-posed like the classic figures with knees bent so he’s actually taller, but functionally not. He’s also way more basic than the turtles. Remember how I said Playmates seemed inclined to sink more money into their turtles? Well, they’re definitely not for the supporting characters as Splinter is barely more engineered than his vintage counterpart. He just swivels at the neck and elbows with ball-hinges at the shoulders and thighs. There are no knee or elbow hinges or even wrist swivels. He does have one additional point of articulation and that’s a swivel at the tail which comes unassembled in the box.

I guess he’s just always going to be looking up.

If Splinter is to be a statue then he’s going to have to make up for it with the paint and sculpt, and unfortunately that’s really not the case. The paint is fairly clean on this guy, but I’ve never liked the mix of white, brown, and black on his face. His legs and body are also gray which seems odd, but they’re not really visible so I guess it doesn’t matter. His left eye doesn’t appear to be aligned properly so he’s a bit goofy looking. I also wish Playmates used a different shade of white for his exposed teeth as they just blend in with the white fur around his mouth. He does have wraps on his forearms which are gray while the exposed fingers and tail are pink. He has one arched foot which is annoying, but he at least can use his tail as a third leg. The kimono is soft plastic, but aside from the black buckle there’s no paint on it which is a bummer. He looks like a toy wrapped in a fruit rollup. His lone accessory is his walking stick which is cast in a semi-translucent green plastic so it at least looks interesting. Otherwise though, he’s a dud and not something I would have bought outside of this set.

Eh, I guess he kind of scales with the turtles.

Our last figure is the sworn enemy of Splinter and the turtles: The Shredder. He’s better than Splinter, but not as good as the turtles. Like Splinter, he’s a 2012 reissue which is a bit of a bummer because Playmates would do a version 2 that was much better. He is at least sized appropriately at a tick over 5″ and his chest is broad and barrel shaped. He’s also fairly on-model with the show. Like the rest, the paint isn’t great. The chest, sleeves, thighs, belt and part of the boots are painted and it’s all fairly uneven. His eyes are also painted white and look pretty terrible. The armor bits not painted are cast in gray plastic and they look fine. The forearm blades are retracted and Playmates declined to include an extended variation which is also a bummer, but true of the 2012 release as well. I do like this look for Shredder as he’s quite menacing, this just isn’t a great interpretation of it.

Shredder at least has some size, but those statue-like legs are just so bland.

The articulation for Shredder is also lacking. His head is locked down to just a swivel while the shoulders and thighs are the same ball-hinge joint the turtles have. He also has hinged elbows and a swivel at the wrist and waist but nothing at the knees. It’s odd to not have at least have a boot cut and I feel like with better articulated legs I could deem this one acceptable. I do applaud Playmates for putting the shoulder pauldrons on hinges so that Shredder has more range at the shoulder, but that’s about it. He doesn’t make up for the lack of articulation with his accessories either as he just comes with a sword and a pair of shuriken. The sword fits rather loosely in his hands which drives me nuts, plus I don’t know if he ever used a sword in the show. I’d much rather he just have extendable blades for his forearms. The updated Shredder Playmates released had a removable helmet, cape, and hinged knees and the forearm blades were sculpted to be extended. He couldn’t retract them, but I’d rather they be extended than not.

Let’s sneak in a comparison before we put a bow on this one. Everyone likes to compare to the ’88 figures, so I’ll switch things up by comparing 2012 Leo to 2003 Leo (left) and 2007 Leo (right). It’s a shame that when Playmates added painted weapons to the 2k3 line that it didn’t become standard for all future lines.

This boxed set of Teenage Mutant Ninja Turtles figures mostly does what I want it to do. I don’t particularly care for Shredder and Splinter, but at least Shredder has decent shelf presence. I mostly just wanted the turtles and I do like these sculpts and designs, I just wish my Donatello in particular had been painted better. I’m torn on if I prefer the 2012 versions to the updated 2016 ones too. I like the new feet, but dislike the wider eyes on these ones. Still, it probably would cost me more than 50 bucks to acquire a set of 2012 releases so I’ll take the trade-off. By getting these I’m also more likely to dig out more of my vintage stuff to better display my collection. As for the rest of this line, I don’t know if I’ll add to it. I do like the Metalhead that was released, but nothing else comes to mind. Maybe I can talk myself into that 2.0 Shredder. Otherwise, I’m content to let it be unless NECA or someone else wants to take a whack at the 2012 series with more of a collector mindset. I would certainly welcome an alternative to the Revoltech releases, but for now, this should suffice.


NECA Cartoon TMNT Mousers Pack

I hope you have plenty of rats, because these Mousers brought their appetite.

It’s been a little while since we had a Turtle Tuesday around here. NECA was keeping me quite busy in March with release after release and really putting a hurting on my wallet. Not only were sets hitting stores, but items were going up on NECA’s website for preorder, all of which require payment upfront. It almost became exhausting especially since the capper on all of that was a Turtle Van in April, and as you can probably guess, that thing ain’t cheap!

One of the surprise solicitations of 2021 was for a set of Mousers. The Mousers are from the comic and made the jump to animation pretty early in the show’s life. They have since appeared in nearly every iteration of the Teenage Mutant Ninja Turtles to follow. In most versions, if not all, the Mousers are an invention of Baxter Stockman and are intended to solve New York City’s rat problem, but they often hide a more nefarious purpose. Being that the turtles are lead by a mutated rat, it’s pretty easy to see how the Mousers can work their way into a story for the series. And most of the toy-lines have sought to introduce them as well to varying degrees. The original Playmates line featured an oversized Mouser as part of the wacky action line of figures, while the 2003 line made them a pack-in accessory and portrayed them at the appropriate size. Pretty much ever since this line took-off, collectors have wanted to see NECA introduce the Mousers. They previously did some for the Mirage line as a convention exclusive and their April figure came with a pair, and NECA has finally come through.

A familiar box, but much smaller.

The Mousers from NECA come in a small, toon-style box, that reminds me a bit of the boxes the bunny Bebop and Rocksteady came in for Loot Crate. It’s just a lot smaller in comparison with the NECA two-packs since Mousers aren’t exactly big. This set was retailed for $40 and is a NECA website exclusive, but individual Mousers are likely to be worked into the retail line as accessories (this year’s San Diego Comic Con set includes Baxter Stockman and a Mouser). It’s great to see NECA just come right out with a pack like this as if they had released a Baxter with a Mouser or two people would be trying to army build Mousers while getting stuck with multiple Baxters. Even Super7 has made collectors wait a couple of years after including their, lone, Mouser in the first wave of Super7 Ultimates! as they have a Mouser pack due to arrive at some point this year.

Look at all the tiny robots!

With this set, NECA is providing each buyer an assortment of Mousers. There’s enough here that many collectors will probably be satisfied with just one, but others can likely easily talk themselves into multiples since the variety is done well. So what’s in the box? Well, each box comes with four, complete, unblemished, Mousers. Their design matches the toon as they have a slight curve to their head as opposed to the more rounded look of the comic version. They’re painted white and gray, with the gray acting as the “toon” shading and the proportions look spot-on. They’re over 2″ tall, but they’re construction affords a range of posing in which they can be more upright or hunched over. They’re quite bird-like in their design with thin legs, clawed feet, and “knees” that can bend forward or back. There’s a single stripe of red for the glowing “eye” on the head, and the interior of the mouth is sculpted and painted a slate gray. There’s black on the joints too and gray on the “neck” of the robots. The sculpt is basically perfect. It’s not a demanding design, but credit where credit is due. The paint job is also nice and free from slop. There’s a little excess black on the hip of one of mine, but otherwise the set is pristine.

The battle damaged ones are pretty damn fun.

Now, four Mousers is nice, but not 10 bucks a piece nice, so it’s good that there’s more! There’s an additional, complete, Mouser with a bashed-up head. It’s lovingly dented and scratched and the red light has been extinguished on this one because it has a hole going through the top of the head that can accommodate Raph’s sai. Both pieces of the head are re-sculpted for this and the mouth hinge still works while the body is the same as the others. The sixth Mouser is more destroyed as it has a bashed head that’s a different sculpt from the other bashed Mouser. The neck is extended to imply the cable has been forced out and there’s a new body as well. It’s nicely dented and even features an adorable mouse popping out of a hole in it along with some wiring. There’s an added, non-removable, cap on the bottom which does look a little odd since it’s not on the others, but maybe it’s there for a reason I forgot. One leg is the same, while the other is a new piece that has a frozen knee joint and the foot is broken off. Lastly, we have a completely smashed Mouser that’s in three pieces: head, neck, and the rest. There’s sculpted wiring in the husk of the body with more sticking out of the neck of the headpiece. Between the battle damaged and the non, this is quite a little collection of Mousers and certainly strikes me as enough for a display.

Poor Splinter. He used to be displayed enjoying a nice book, now he has to deal with these things.

I touched on it a little already, but I should take some time to rundown how much articulation is in these little guys. Each Mouser has an articulated jaw, even the busted ones, which opens quite far. They’ll have no problem gobbling up rats or latching onto a turtle limb. The head is on a ball joint, and the neck too is connected to the torso via a ball joint basically making it a double-ball-peg joint. They can look up and down and get some nice nuance in the tilt. The only thing they can’t do well is look to the side. They can a little, but probably not as much as the robots in the show. The hips are just simple swivel points. It would have been nice to get some rotation out of there, but it’s suitable for what these need to do. The knee is a hinge that goes in both directions and there’s an ankle hinge as well. An ankle rocker would have been cool, but I can see why NECA went with the hinge as it’s much closer to the design in the show. Plus, without a ball joint at the hip there’s little need for an ankle pivot. It’s a neat and tidy assortment of articulation which definitely prioritizes the aesthetics of the sculpt, but also doesn’t really feel like any sacrifices were made so overall a good job.

Mousers need rats, and rats demand cheese and pizza. Not sure who requested the VHS tape, but it’s delightfully nostalgic!

To sweeten the package, NECA did toss in a bunch of extras. These are mostly limited to the various rats we’ve seen bundled with figures like the Rat King previously as well as the sitting rat that came with Splinter. There are 6 rats in total, three are reissues of the ones that came with Rat King but painted in a light gray with a brown tail. The sitting rat from the Splinter/Baxter set also has lighter fur and a re-colored tail and NECA painted the feet gray instead of brown. There are two, new, rats in this set: one on all fours and one that’s on its hind legs with the forelegs against its chest. That one is the cutest one yet and while it’s good to have rats with Mousers, I may take the Rat King re-issues and add them to him since they have the coiled tails. Also included is a wedge of cheese the sitting rat can hold, the VHS tape that came with Ace Duck previously (only now with a little blue paint on the label area), a slice of pizza that we’ve seen before, and a little drone robot that looks like a fly. It’s another Baxter invention and something to hide in a display. I’m curious if the controller for it has been released or will be in the future to pair with the Baxter figure.

With the Super7 version. That one is a little bigger and is colored to be in-line with the Playmates figure, but it has way less articulation..

The accessories are fine, and even though I don’t know that I need so many rats, I can’t deny the wisdom of including them here. Plus there’s not a lot that can be released alongside Mousers. Another controller maybe? A new panel for the street diorama with a hole munched through it? That would obviously be more ambitious than what is here, but I can’t say we’re truly missing anything.

And Rat King gets some new rats out of this set, what’s not to love?

NECA’s Mousers set is a solid addition for those who want Mousers in their TMNT display. For 40 bucks, it’s not hard to see the value here as the small army of damaged and undamaged Mousers is sure to eat up some shelf space and there’s some extra rats to keep them busy too. And most importantly, the actual figures turned out very well and I think fans will be quite pleased. Unfortunately, this was offered only through NECA’s webstore and isn’t coming to retail. Several have made it onto AliExpress for basically MSRP so check there if you missed out or if you just want more. The mere fact that they’re available there means these weren’t made-to-order so it’s possible that NECA ordered extra and might make them available again at a later date. And as mentioned earlier, we’re likely to see these guys pop-up here and there as an accessory in other releases. If you want this specific set though I’d suggest you act fast as this is one likely to rise in value on the after-market since collectors love army builders.


Teenage Mutant Ninja Turtles – The Last Ronin #5

After lending Tuesday to the gargoyles for one week, the turtles are back on Turtle Tuesday and this time it’s for the latest (and final) issue in the The Last Ronin storyline. The Last Ronin is a concept for the final story of the Teenage Mutant Ninja Turtles dating back to the days of Eastman and Laird. It was decided in 2020, after issue #100 of the modern IDW series, that the time was right to tell this story. Despite being only five issues, it took awhile for the series to finish as multiple episodes were delayed with the final issue being the longest such delay. If it’s done to tell the best story though, then who cares? It’s here, and now I’m ready to talk about it.

The Last Ronin tells the tale of the last of the Ninja Turtles. The first issue introduced this dreary future where New York is controlled by a descendent of Oroku Saki and times are bad. We get to see the last turtle on a suicide mission that’s basically a failure, since the villain isn’t toppled and the turtle isn’t dead! Over the next three issues, the plot advances quite slowly as Ronin (yes, I’m still committed to not spoiling anything) acquires some allies, but we also see lengthy flashbacks detailing how each of the brothers fell and the present came to be. The violence is not gratuitous, so while seeing our beloved childhood heroes actually dying is uncomfortable, it wasn’t exploitive in any way. The flashbacks are over though, and the stage is set for the final confrontation.

From that perspective, issue 5 delivers. We see Ronin go after the big, bad, guy of the series with the intent being to kill him or die trying. There is a B plot to the story as well, so it isn’t just straight action, but it’s not the most compelling of B plots. It’s merely a plot device to keep Ronin isolated from his allies. Otherwise, this is a brisk read as it reads almost like how a video game plays with Ronin dispatching of the fodder with minimal challenge before getting to the boss. Roughly half of the book is reserved for that battle and there is a wrinkle tossed in that Ronin needs to overcome in order to actually inflict damage upon his foe, but otherwise it’s pretty straight-forward.

Ronin being so sick of the guilt and grief associated with his past trauma that he wants to banish his brothers forever is an interesting plot device that could have been expanded upon.

And if that’s all you wanted, you’re probably happy. For me, I found the first issue very intriguing, but every following issue was less interesting. The gravitas of this story demanded something a bit more epic, but we don’t get that. We don’t really get much character development either, only finally getting a glimpse of such at the start of this issue as Ronin tries to banish the “ghosts” of his brothers once and for all. It’s assumed they’re a figment of his imagination, but it was interesting to see how Ronin feels each brother views him. It might be something more interesting for me as someone who has not read the IDW series as I don’t know if it’s a lot of re-tread, but for me, it was the best part of the finale. The ending was very predictable. That’s not necessarily a weakness as many stories have obvious outcomes, but there wasn’t anything special tacked-on to that end to earn it.

What largely remained a strength of the book for all five issues was the artwork within. The Escorza brothers brought it, and not just in a technical sense. I really enjoyed the look of a lot of the characters in this series. The flashback turtles had a neat construction about them that was a bit more modern, but also implied a grizzled lifestyle of battling crime. I love the look of Ronin, and the action in this was easy to follow. The only thing I didn’t care for was the battle armor of the ultimate foe, who looked like the Shredder crossed with a costume from Tron. Eastman gets an art credit as well, though this time it’s not obvious to me which section. It’s possible that credit is just there because some of the variant issues feature a cover by Eastman.

If you were just looking for some action from a cool looking turtle then you are probably quite content with The Last Ronin.

Were my expectations unreasonable? Perhaps. It’s possible they always intended for this to be a very straight-forward tale for how the turtles could end up. There are certainly a lot of similar stories in cinema and television that are much celebrated, but I think all of those do a better job of developing the characters. I’m just left feeling like this could have been one issue, and considering the impact that first issue had, maybe that would have been the way to go? It’s possible I’m in the minority as well. I just wanted this story to elevate itself above other TMNT stories similar to how Logan elevated itself above other X-Men films. It’s certainly not a bad read or anything, it just doesn’t leave a mark on the franchise or the main character. Hopefully for IDW I’m in the minority as the issue ends with a “To be continued…” The story of The Last Ronin is complete after this issue, so I’m left to assume any future stories will center on his allies. Personally, I’m not interested, but others might be.

The Last Ronin #5 is currently on-sale at your local comic book stores. If supplies have already been depleted, rest assured there will likely be a trade paperback collecting all five issues. It also looks like there may be future director’s cut styled issues to come as well. Needless to say, you shouldn’t have to pay 20 bucks or something on the secondary market to experience this issue.


NECA TMNT Mirage Studios Fugitoid

I’m having a hard time coming up with an action figure line that has had retail releases separated by more than a decade. I don’t mean long-running lines of figures like G.I. Joe or Marvel Legends which have been around for decades, I mean a line that was started, ended, then re-started like NECA’s line of Teenage Mutant Ninja Turtles action figures based on the work of Mirage Studios. That source is the original incarnation of the green machine made famous in the late 80s by a cartoon, video games, toys and movies. The Eastman and Laird turtles were of a different mold: more violent, less polished, and with less color. If you’ve ever been into TMNT then you likely know all of that already as it’s pretty well-covered at this point.

It’s pretty cool to see Kevin Eastman’s art on an action figure box in 2022.

When NECA first got permission to do figures based on Teenage Mutant Ninja Turtles, it was via a deal they struck with Peter Laird and Mirage Studios to bring the original turtles from issue #1 to comic book shops. It was in 2008 when those figures hit stores, and they would be followed-up with a black and white variant as well as an April O’Neil. After that, things came to a halt. NECA unveiled a Shredder, but it was cancelled. It’s unclear if the line was ended because the sales weren’t there (NECA’s Randy Falk has indicated in the past that consumers aren’t that interested in pre-toon TMNT) or if Playmates had something to do with it being that they held the master toy license and had really never been challenged on it. Playmates definitely wasn’t happy, and would remain a challenge to getting non-Playmates TMNT toys to retail for awhile longer, but I suppose it doesn’t matter as the line did indeed come to an end.

This paint job is amazing.

Since then, things have obviously become better for NECA where TMNT is concerned. The company has been able to branch out while turtle nostalgia has taken off. Once Laird sold the property to Viacom, it seemed to open the door for non-Playmates action figures, likely because Viacom is big enough to toss its weight around if Playmates starts threatening legal action or something. NECA was able to find a loophole that allowed it to produce TMNT action figures as convention exclusives, and in 2016 the company finally got that Shredder out they had unveiled nearly a decade earlier. And he came with a trio of henchmen too making the Mirage subline feel relatively complete. As things progressed and NECA brought TMNT to retail, there wasn’t room for more Mirage Studios figures, until now.

And unlike some companies, NECA doesn’t cheap out on the paint when it comes to the rear of the figure.

Relaunching the Mirage Studios line in 2022 is Fugitoid, a character arguably made famous by Teenage Mutant Ninja Turtles, but who actually came first. Fugitoid is an interesting character when you factor in that the Mirage version of the TMNT are often associated with violence as Fugitoid is a noted pacifist. Not that it stopped NECA from including a small arsenal with their figure. He’s the displaced Professor Honeycutt who after an accident found his mind transferred to the body of his loyal, robot, sidekick. He never made the jump to animation in the original cartoon series, but still received an action figure from Playmates. He would show up in later iterations, and in future toy-lines, but the Mirage original has been waiting on the sidelines (like just about every Mirage version of a classic character).

The articulation on this guy is a bit weird. That’s probably as steep an angle you’re going to get for an “elbow.”
Looks like he’s giving up on pacificism.

Despite all of my talk about Fugitoid being the next figure in a long dead line, he is numbered 1 for this relaunch. While there are likely more fan-favorite characters out there, and there’s certainly a lot of collectors out there that missed out on the previously released figures, I would say Fugitoid is a worthy figure to kick things off. He’s certainly an interesting one and I’m curious how much of a reflection this figure is of what’s to come. From a packaging standpoint, I’m guessing he’s very indicative as he comes in a window box adorned with artwork by co-creator Kevin Eastman. It’s an attractive box, but not so attractive that I am tempted to keep it (the best kind of packaging). There are three editions of the figure released to retail : standard with black font, signature edition with blue font, and signature edition with black font. The standard edition is self-explanatory, while both signature editions come with a little piece of card art signed by Eastman. The black font variant is either an error or was originally planned to be a surprise. Fugitoid is being released via NECA’s Haulathon event which was originally advertised as featuring surprise variants at retail. Perhaps that was nixed in favor of just charging extra as the standard version is $32 while the signature version is $100. Even though the black version of the signature variant looks like the standard version, the UPC is correct if you find it at Target which has probably caused some confusion at the register. I also saw more than one confused collector who received a black version via Target.com and thought they were sent the wrong one. You can see the art card behind Fugitoid in the box, in case you’re confused about which version you may be staring at.

I do not have a specific memory for the pistols, but I know this one comes from the Triceratons.

I, being an opener and not really interested in Kevin Eastman’s signature (no offense, Kev), went with the standard version. Fugitoid is a very unique entry in this line, or any NECA TMNT line, because of his design and construction. First of all, he’s cast in gray plastic and stands around 5.5″, but the deco designed by Geoffrey Trapp and Mike Puzzo aims to recreate the character’s look in the comic. It’s a very aggressive approach, and I have seen some turn up their nose at it, but I for one love it. He looks like he stepped out of a comic book and the shading really matches the unique look of the Mirage books, something natural lighting just can’t reproduce. He looks perfect and while Fugitoid is not my favorite design from the world of TMNT, it wouldn’t be hard to make the argument that his likeness is the best yet from any TMNT line by NECA.

The little guy doesn’t even know what to do with this one.

Where things might change for people is how the figure is constructed and articulated. Fugitoid is basically a head, body, hands, and feet, joined by cables. He reminds me a lot of Blinky from Bucky O’Hare, and like the Blinky figure released by Hasbro in 1991, Fugitoid features bendy wires for his limbs. There’s no elbow or knee articulation, just bendy wire coated in plastic. It looks good, but you’re never going to get the same kind of posing out of this approach as you would plastic joints. Aesthetically though, it’s hard to imagine NECA finding a better solution. Where things are a bit more confusing is in the choice to go with just swivels at the shoulders and hips. NECA probably opted for that approach to preserve the aesthetic as much as possible, or perhaps there were issues with having the wired limb end at a ball hinge. Whatever the reason, it’s disappointing as I think a ball hinge in both spots would have been fine from a visual perspective, and it would have given the figure much better range. At the head you have what is likely a ball joint that works just fine to let the character look up, down, and all around. The feet feel like they have a joint in there as they turn just fine and the hands can rotate. The upper torso can tilt and move forward and back slightly as well. Fugitoid is not going to be very dynamic, but it’s obvious that NECA opted for aesthetics over articulation and it’s hard to disagree with their choices here (excepting the lack of ball joints at the hips and shoulders).

Always remember to secure your turtles.

Fugitoid does come with a lot of stuff, most of which isn’t really for him. He almost feels like an accessory pack as a result. He does have three sets of hands which just plug into the ends of his arms rather easily. He has just three fingers composed of coils that just sort of pop out of the ends of his arms. He has two sets of gripping hands, one tighter than the other, and a set of “open” hands. They’re more of a style pose hand, I guess, but quite suitable for the character. He also comes with four different guns all sourced from the comics: two blue pistols, one Triceraton pistol, and a blue, long, rifle. I don’t know exactly what issue each comes from, but they all look great as they have a similar deco to the figure. If guns aren’t your thing, he also has a set of Triceraton “handcuffs.” It’s a big lump of plastic that the hands are designed to go into. It can fit on Fugitoid, but is likely intended to be worn by a turtle. The other gun is definitely for the turtles as it’s from the Donatello one-shot. It’s a forearm canon that fits over the forearm and it’s really cool. I put it on my Donnie immediately and I don’t plan on taking it off. As for the other guns, I don’t know what I’ll do with them. It feels wrong to have Fugitoid posed with a weapon, but also equally wrong to put a gun in the hands of the turtles. I like the look of all of them, but I don’t know what to do with them.

Best accessory in the set? This one!

NECA’s return to Mirage Studios is a welcomed thing and Fugitoid is a character worthy of getting things restarted. I wish he wasn’t exclusive to Target as the line had been billed as something for comic shops and specialty retail, but I suspect that’s where he’s headed once this Haulathon nonsense is over. He doesn’t seem terribly hard to find as I was able to get mine online, but also came upon sets at physical locations too. I think he looks great and his price-point is on the low end (provided you’re not talking about the signature version) for stand-alone NECA releases these days. Especially considering the tooling for this guy is unlikely to bare fruit elsewhere. The articulation is not great, and while the accessories are plentiful, they’re not all particularly useful. At the same time, what else is there to include for a Fugitoid? He’s not missing anything, so I’m fine with the accessory loadout. And more importantly, I love how the figure is presented. That deco is fantastic and I’m excited to see the line move forward. We’ve seen two of the next three releases: an Utrom body and Renet. The third is probably the one people are most excited for, Casey Jones, who has yet to have a full reveal. And it’s a given that the turtles are coming back too and it sounds like in a new form. Those old figures are great, but would merit updates in 2022. Plus they’ve been bootlegged to hell and back and it’s been rumored that the tools were actually stolen so it’s unclear if NECA could re-release them if they wanted to. My guess is we’ll see the new ones around San Diego Comic Con time. For now, I’m going to enjoy what we have and wonder about what other exciting plans are in-store for this line. It’s great to be a TMNT fan!

The days of this shelf being able to hold all of my Mirage figures may be coming to an end.

Hasbro MMPR x TMNT Shredder

Now you face the morphed Shredder!

We’ve looked at the two-packs from Hasbro’s Mighty Morphin Power Rangers x Teenage Mutant Ninja Turtles line of action figures based on the comic book crossover, but have we saved the best for last? Coming in on his own is the arch nemesis for the turtles: The Shredder! And since this is a line specializing in combining the two properties, he can’t just be regular old Shredder, he needs to be something more! Now, maybe there was a thought to having Shredder somehow acquire Lord Zed’s staff or even Rita Repulsa’s magic (imagine Shredder in a Rita costume), but rather than do that they just gave him the powers of the former evil Power Ranger, Tommy, and his Dragonzord coin.

Is it just me or does he look huge in the box?

Shredder as the Green Ranger is a design unique to him. There’s obviously elements of both the traditional Power Ranger costume and Shredder’s, and the design is involved enough that he couldn’t be directly lifted from an existing figure. That is likely why this figure did not arrive in a two-pack but as a single carded figure with the MSRP of around $30. He comes in an oversized Lightning Collection box with new art and he looks sort of massive from the outside, though he’s not demonstrably larger than other figures in the line standing right around seven inches. Some of the body here is likely recycled from other figures in the line, or from other Hasbro lines in general, but there is quite a bit that’s new for us to dig into.

There’s a lot of good here, but some not so good.

First off is the head sculpt. Shredder comes with his helmet permanently affixed to his head, which is often the right way to do a proper Shredder. The base look of this Shredder gives me strong 2003 vibes as his face is all black with red pupils and the mouth guard is painted silver. It makes him look pretty bad ass, but also accomplishes the task of merging the helmet with the Green Ranger helmet since having his exposed flesh painted black conforms to there being a visor there. Atop the helmet is the Green Ranger’s dragon theme with the red eyes and ridge in the center. The center diamond is there as well and then it’s rimmed with the silver “tines” customary to Shredder helmets. The sides are silver and they’re staggered in the design resembling blades one after the other. It’s a very striking Shredder design and I think the artists involved did a great job blending it with that of the Green Ranger. Unfortunately, the same can’t be said of the factory as the main head and the top of the helmet are separate pieces glued together. The top of the helmet is on crooked and set back too far on my figure and looks terrible. He should look like the box art with the center of the top piece lining up with the center of the mouthguard and the two should nearly touch. It’s not terrible enough for me to attempt an exchange or try to order from somewhere else, but terrible enough to drive me nuts. I’m very tempted to try to pry it off and re-attach it because it really does ruin what is otherwise a solid sculpt.

That mis-aligned helmet is driving me nuts. Even more so than the yellow knees.

Below the head we have the customary Dragon Shield. Shredder’s version of it is a bit weathered looking with sculpted spikes near the shoulders. They’re less pronounced than the comic art, but it’s still cool that Hasbro sculpted a new Dragon Shield. His arms are bare and end with his Shredder gauntlets, only now they’re gold with the actual blades on the back of his hands in silver. His belt is a purple sash and the Power Morpher is off-center, which is a nice touch to differentiate Shredder from the others, and he’s sporting a soft goods, purple, tattered, cape. It would have been cool if it was a wired cape, but it has some personality by virtue of the holes cut into. The only thing, design wise, I’m not crazy about with this figure is below the waist. He has the same gold and silver combo for the greaves on his shins, but the knee portion is a separate piece so there’s visible green in-between the knee and boot. From what I can tell, this isn’t the case in the book either and it’s supposed to be one piece. I’m not sure why Hasbro did it this way as they didn’t have to and it wouldn’t have cost any more money. And they also sculpted the kneepad in gold which creates unsightly gold lumps of plastic above the knee on the joint. The better move would be to simply paint the kneepad, especially since it’s actually the top of the boot, but Hasbro likes to cut paints apps wherever possible.

I always like open hands with Shredder, even going back to the Playmates original.

The boots and misaligned helmet are the only true eyesore to be found on this guy from a design point of view. The straps on his forearm gauntlets aren’t painted, so on the open hands he has “flesh-colored” straps that look kind of dumb, but not as bad as the knees or helmet. Those looking for true comic accuracy will likely be a little disappointed that the blades aren’t more pronounced, but this is a toy intended for a mass market release so some safety measures likely play a role. Aside from that though, the only other issue from a presentation is one also found on the standard Green Ranger and it’s the omission of the white diamonds on the shirt. On the Green Ranger, Hasbro kept the white pieces for the butterfly joint so he had a hint of the side diamonds, but with Shredder they just ignored them all together. This is fairly common with Hasbro and the manner in which they cut costs as they often eliminate painted details. It’s been acceptable for the company when their prices made them perhaps the best bargain in the hobby, but with their prices creeping up into NECA territory it’s becoming a problem. I’ll have more to say on that subject in the not-too-distant-future. Here, it’s relatively minor though I do think a little dash of white on the torso would have done the figure well.

Go ahead, Tommy, try and take back your Dragon coin.

This guy commanding a premium price might have lead you to believe he’d come with a bunch of stuff, but that’s really not the case. He comes with open hands in the box and a set of fist hands. The claws were straight on 3 of the 4 hands I got, with the open right hand being bent in the package. It’s nothing a little hot water can’t remedy though. He also has a pair of effects pieces. I guess they’re an energy effect or something? The claws slide into them and they’re a translucent blue. They actually can poke all the way through as there are slits on both sides so you can adjust the effect as you see fit. You could also have them shooting forward from the blade, but I think they’re intended to be more of a slashing effect and that’s how it’s depicted on the box. They’re fine, though personally I would have gone with more of a lightning look as the flame look Hasbro appears to be going for makes them look like water. One of mine also has some black flakes of plastic within it, which is a bit of a bummer, but honestly only noticeable from up close. That’s it though. No sword, no alternate head, just two sets of hands and two effects parts. It’s not terrible, but not exactly overwhelming either.

Shredder triumphant!

The articulation on Shredder is mostly as expected. If you’ve handled a Lightning Collection Ranger or a Marvel Legend then you should know what to expect. He has a ball hinged-head and probably some articulation at the base of the neck, but if so, it’s useless given the cape and Dragon Shield. He’s able to rotate and look up and down fairly well with basically no tilt due to the size of the helmet. His shoulders are ball-hinges with a butterfly joint. The spiked pauldron is pinned above the actual shoulder so it moves with the butterfly joint and doesn’t really interfere all that much with the range. It’s quite good and the cape and shield help hide any gaps left behind when the butterfly joint is fully extended. The left shoulder on my figure is really tight and hard to rotate, but I don’t feel like I’m going to break it, it just needs more breaking in. He has a biceps swivel and double-jointed elbows that give you about a 90 degree bend. No forearm swivel which stinks because the gauntlets are frozen in place which makes posing a bit annoying at times. The hands peg in, per usual, and can rotate and also feature a horizontal hinge.

There are some out there who wish the green on Shredder was a bit more like the Green Ranger, but I enjoy the muted shade.

In the torso, we have a diaphragm joint that’s pretty floppy. I don’t really like it as a result, but you can swivel there and get Shredder to bend forward and back an acceptable amount. He has an ab crunch below that, but the sash gets in the way so it doesn’t offer a ton. It’s a floating belt, but it’s way too tight. There also appears to be a seem underneath it that might be a waist twist, but I can’t get him to go. At the hips we have the standard ball pegs with thigh cuts below them. He can kick forward to about horizontal, but his cheeks prevent his leg from going back. The knees are double-jointed and work fine, which is good since I already mentioned they’re ugly. He does have a boot cut and at the ankle we have hinges and a rocker. The rocker works fine, though it’s a little loose while the hinges appear to be ratcheted. They’re annoying though because I can’t quite get the feet into a neutral position. The toe seems to always be pointed up a little, or down. I guess it’s not a huge problem as it just makes the most vanilla of posing difficult, but it is odd. I don’t have too much trouble getting him to stand even with the loose rockers. The only hindrance, really, is the floppy upper torso as he tends to bend back after being set down.

I think they scale pretty well. Shredder is taller and leaner, but still pretty damn beefy.

What we have with Shredder is what should be the best figure in this line if not for a few errors. I genuinely like the color palette on this guy as the muted green contrasts well with the bright Turtle Rangers and original Green Ranger. The gold paint and texture of the metallic parts of the armor look awesome, which is why the gold plastic knees really stand out as an eye sore. That torso really could stand to be tightened up though as I don’t like it. I’m more forgiving when it comes to the ankle hinges as I’m sure they had to use that ratcheted design for a reason and a standard one probably would have been too loose. The low accessory count is a bit of a bummer, but he does look great just armed with his claws and, even though it isn’t wired, I think the cape turned out very well. He’s a striking figure, but he is sold at what is a premium price for a Hasbro figure so I do think some of the flaws should not be readily overlooked. At the same time, he looks a million times better than the monsters released in the Lightning Collection so at least he has that going for him.

Group shot!

Shredder is the final figure in this line and is currently still available for preorder at various online stores. Gamestop is stocking this line as well and they can be found both online and in-store while supplies last. I would say normally if a line like this is a success then it will likely get reissued, but I have no idea what kind of arrangement Hasbro made with Viacom when it comes to the TMNT license so it’s possible they’ll be one and done. I wouldn’t wait on it if you’re interested. Given how terrible the helmet turned out on my figure, I would say take a look locally if you can to make sure the one you’re buying looks okay, but I suspect most will have to resort to online orders and hope for the best.


NECA Cartoon TMNT Tokka and Rahzar

Memorable mutants from their not so memorable role.

There is certainly a lot of Teenage Mutant Ninja Turtles product flying around these days, but I would guess collectors and fans of the property are paying the most attention to two toy makers in particular: NECA and Super7. One search for “NECA” on this blog will reveal that the company has produced a ton of TMNT action figures based on various iterations of the characters be it movies, television, or comics. As for Super7, their output is much slower and more specific, though they still have released 16 figures thus far and a handful of variants and have three additional waves already solicited. Super7’s approach is to essentially reproduce what Playmates made 30 years ago at a new scale and with modern technology. Both NECA and Super7 basically received permission to go full tilt on TMNT at the same time, and both have said they basically sat down at Toy Fair, explained the direction they were each going in, and basically have a handshake agreement to not step on each other’s toes which has held up just fine.

Sometimes though, multiple iterations of the property intersect. Playmates very much did its own thing when it came to characters and designs, and for awhile, the cartoon did as well. As the show went on though, the writers, artists, and so on started to just lift more from existing sources probably because it gets hard to keep coming up with new ideas for a show that’s pretty formulaic and largely exists just to sell toys. And since it’s a glorified commercial, why not just include the toys in the show directly?

Stop me if you’ve heard this before about this line, but these guys look like they jumped right off of the screen.

When it came time to make a sequel to the Teenage Mutant Ninja Turtles 1990 film, the writers wanted to include some mutant henchmen for Shredder. When Kevin Eastman and Peter Laird balked at including the cartoony Bebop and Rocksteady, new mutants were created in Tokka and Rahzar. Playmates foolishly felt the first movie would be a massive flop and did not support it with toys, but after it was a success, they were ready for the sequel and produced figures on several characters including the newly created mutants. Playmates wasn’t going to match the look of the costumes in the film, and it’s likely things were being worked on simultaneously, so their take on Tokka and Rahzar turned out a little different from how they appeared in the film. The film was another hit and the characters proved popular, so to no one’s surprise, Tokka and Rahzar made the jump to television. And since it was likely far easier to model them on the toys, that’s what the show did. All of this is to say I feel a little bad for Super7 since NECA has essentially provided us a set of figures that are based on the cartoon, which was based on the toys. It’s basically the same deal as what we saw with Antrax and Scumbug earlier this year.

Let’s just jump right to the comparisons! Left to right: Playmates Tokka (first run), NECA toon, and NECA movie.

Tokka and Rahzar come in the standard window box packaging we’re all used to at this point. They were initially offered as part of NECA’s Haulathon event and in a confusing fashion as they were sold on costumes.com. Apparently, it would have cost too much to create a new website. That website was also supposed to be for international customers only, but no one configured the site to actually lock out US residents so it ended up being a free-for-all when everything went up on March 18th. This set was said to be open to all in some places, but it was all terribly communicated and a lot of confusion was out there. I placed an order on that site, and a set arrived less than 2 weeks later even though product wasn’t supposed to ship until April (I’m not complaining). These guys are going to Target, and maybe online too, and it’s possible by the time this post actually goes live that all of this has been sorted out. For now, it’s a mess, but I got some toys out of it.

And now for the wolf. Same arrangement as before. I think my vintage Rahzar is the first run which had red paint around the eyes in error. Later releases featured black like the toon version.

As mentioned before, Tokka and Rahzar are based on their appearance in the episode of Teenage Mutant Ninja Turtles “Dirk Savage: Mutant Hunter!” and the designs for the characters are clearly based on their action figure counterparts from Playmates. It came pretty late in the cartoon’s life, episode 166 out of 193, so several people collecting this line barely remember their appearance. I personally was still watching, but I’d drop off the following season when the “Red Sky” era began and the show underwent a soft reboot of sorts. I remember being quite surprised to see this pair show up though, and even more surprised when they were intelligent creatures. Aside from resembling the movie characters to a certain degree, the pair are pretty damn different. They’re a bit morally ambiguous and largely out to satisfy their stomachs. Rahzar makes it very clear to Tokka that he’s his only friend in the world, which is about the only character development they really get. Rahzar seems to dislike everyone, but Tokka, and he does make some comment about no one being able to stop them so I guess they’re villains? Tokka is mostly useless though as he’s easily subdued and just exists to make Rahzar mad when something unfortunate befalls him. He gets captured by the mutant racist Dirk Savage, leading to a showdown between Savage and Rahzar that’s just a set piece for the turtles to save Savage and have him realize the errors of his ways. That’s the cure for racism in Hollywood, you just need to have the party the individual is racist towards save them. Problem solved! Tokka and Rahzar’s story just sort of ends there and they never show up again.

“All right son, I’ll take you to the dog park.”

Rahzar is obviously the larger of the two standing at around 7.25″ to the top of his hair. Tokka, is much shorter and chunkier coming in at around 5.25″. Both were sculpted by Paul Harding who has already made a mark on this line with expressive sculpts of Dirtbag and Groundchuck and it looks like NECA was so pleased with Tokka that they’re prepping the figure for a re-release as an Archie Slash, which makes sense since the Playmates Slash was repurposed into Tokka! Both figures are impressively sculpted. Rahzar has a lot of extra parts added to him like the broken shackles, forearm and thigh pads, and that grill on his chest. Tokka has various warts and similar blemishes on his body to go with a spiked shell that’s a dead-ringer for the old toy. He has elbow and knee pads plus those spiked shoulder pauldrons. I love the detail on both and the paint is what is expected of this line. The black linework is clean and really causes the pair to “pop” and we get that bisected shading as well with light on the front and dark on the back. The only overlay in use here is the green “diaper” on Rahzar so it’s hard to say if NECA expects to get much reuse out of his mold. If not, I love to see the commitment on display here from NECA to make the best possible versions of these characters uncompromised by cost-cutting measures.

Tokka’s shell features the same arrangement as the old toy for the spikes. There’s even the same linework on the center nubs.

When it comes to shortcomings from a presentation perspective, there’s very little to complain about here. We’re basically down to nitpicks as the paint around the spikes on Tokka’s shell is a little sloppy around the edges, but it’s pretty minor. The shurikens on his belt also have a soft appearance in the paint department, but again, it’s a nitpick. The only real blemish on either figure is with Rahzar’s right shackle. There’s a sizable blob of gray paint on it from the forearm guard that’s a bit of a bummer. The shackle is a separate piece that can come right off once the hand is popped off so, if I want to, I could easily take it off and try to touch it up. It’s tough to paint white over a dark color though so I don’t know that I’ll bother, but that really is it as far as issues. This is a very clean set.

These guys just want to eat and hang out, and honestly, I can relate.

Since our boys here only showed up in one episode, they didn’t really get to do much aside from eat and get captured by Savage. Given that, NECA included a bunch of food! There’s a turkey platter with about half of a bird on it, some sliced potatoes, and a big slab of salami, I think. There’s also a turkey leg and some bone-in-meat plus a whole fish which was something actually used as a weapon against Rahzar. There’s also yet another handheld, control, device that looks like a fancy adding machine. It’s the controller to the control cuff that actually came with the Mondo Gecko figure so, little by little, we’re building the arsenal of Dirk Savage (the foot trap that came with the Punk Frogs also belongs to Savage). Each figure also comes with a set of gripping hands and a set of open hands. I’m a little surprised there are no fists, but I don’t know that I actually miss them. The accessories are all painted very nicely, and even though I’m not sure what I’ll do with a big turkey platter, I’m happy to have it.

“Hey, gimme a bit of that.” “No.”

This line is certainly an appearance first, articulation second, sort of line, but these two boys move pretty well. We’ll start with Rahzar first who has a ball-jointed head. It feels like it might be a double-ball peg as he can look up very well, and bury his chin with rotation and tilt. There’s also a hinged jaw to add personality and it works very well. He’s most limited at the shoulders where traditional ball-hinges are hampered by the shoulder pads. The pads can slide a little, but he can’t really lift his arms out to the side much. He can rotate just fine though, and he has a biceps swivel, double-jointed elbows that get you 90 degrees or better, and wrist swivels with horizontal hinges. In the diaphragm is a ball joint that will mostly let the figure rotate, but you get some tilt and he can arch back and crunch forward a little bit. The hips are on ball-sockets and are nice and firm. You get a thigh twist there to go with double-jointed knees and the standard hinge and rocker combo at the ankles. All of those joints work quite well and I love that he has big feet because he’s easy to pose and stand. There were no stuck joints and they’re all cast in the most appropriate color of plastic too.

They seem to scale just fine with the turtles.

Tokka is similar, but being another turtle character, he has some limitations of his own. His head basically sits forward on the sculpt so he’s more limited in the up and down department, but he does have a really nice jaw hinge to make up for it. This dude can open wide! Like Rahzar, he has shoulder pads too that prevent him from bringing his arms out to the side, but he gets good range out of the double-elbows despite the elbow pads (why can’t we get these on the hero turtles?) and has a biceps swivel and standard wrist articulation. Like the turtles, he appears to have some joints in the torso, but unlike the turtles, it’s pretty useless. I can’t get any twist out of them, but braver folks than me might be more willing to really crank on that joint. The hips are ball and socket joints and he has the same thigh twist, double knees, and ankle articulation as Rahzar. Tokka’s feet are really impressive as he can bend each one back all the way so the foot lines up with the leg and he can bend it really far forward. It gives the figure a great base and I’ll definitely be happy to have a Slash with this kind of articulation later this year.

“Tokka, you and I are all we got!” “Have you been watching those Fast and Furious movies again?”

I feel like I’ve been saying this with a lot of the two-packs of late, but this set is another contender for best in the line. I’m partial to the bugs from a design standpoint, but I can’t imagine these two turning out any better than they did. These guys are picture perfect recreations of their animated look and the sculpt, paint, and articulation really comes together nicely. I suppose the accessories aren’t the most exciting we’ve seen, but it’s not as if there was much in the show associated with them. I guess we should be mad at the designers of the toon for not giving them some of their action figure accessories.

Tokka and Rahzar have started off as another Haulathon exclusive, but I suspect NECA will make every effort to get these figures into as many hands as possible so if you missed the initial drop keep your eyes open. Basically every set these days to hit Target brick and mortar has been relatively easy to get ahold of, excepting maybe the turtles themselves. I’m willing to bet Tokka and Rahzar will follow a similar pattern and hang around for a bit. Maybe I’m underestimating their popularity due to their appearance in The Secret of the Ooze, but that remains to be seen. If you can’t tell, I definitely give these guys a strong recommend so get out there and hunt these bad boys down like you’re Dirk Savage himself, just don’t be a racist!


NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

The moronic duo gets an upgrade in every place except the one that matters most: the brain.

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each new release. Sure, you still had some folks out there complaining about having to pay NECA’s $15 shipping charge, but to skip the aggravation of the hunt seemed like a worthwhile trade-off for me!

2022 has not started off that way. Well, it has and it hasn’t. The past few weeks have seen NECA post several products on their site as preorders to be delivered later this year, and some of those look pretty damn awesome. At the same time, they’ve also launched Haulathon – a “collector” event in coordination with Target that sees a lot of the first run of sought after items (as well as restocks of past items, so it’s not all bad) head to either Target’s stores, website, or both. And one of those exclusives is the two-pack of Super Bebop and Mighty Rocksteady. Or, is it Super Rocksteady and Mighty Bebop? The box and the episode title from which these two came say one thing, but Shredder and Krang say another in episode. I suppose it doesn’t matter as most just likely remember them as the robot versions of everyone’s favorite pair of dim-witted mutants.

Robot Rocksteady is packing a lot of heat.

Like a lot of characters from this era, Bebop and Rocksteady had toy versions that depicted them as robots, but they looked nothing like the characters from the show. For that reason, I consider these the first true depictions in classic for the robotic duo. They’ve been high on my own personal “Wants” list when it comes to this line for awhile, so I was thrilled to see the images leak online of the pair and even more thrilled to get them in-hand. Special thanks are reserved for a fellow local collector, @JoePoppingOn, who helped me in finding a set. Without his help, I’d still be on the hunt for these rad dudes.

These shoulder turrets are pretty cool, but sadly are non-articulated.

We’ve had three iterations of Bebop and Rocksteady from NECA at this point, but unlike those previous sets, these two are all new sculpts. There’s really nothing one can salvage from the other figures when trying to create the robot versions as they have an all-together different shape and the show made sure to put some kind of robot detailing on basically every surface. In addition to that, the two are pretty different from each other so NECA couldn’t even have them share too many parts. From what I can tell, the only parts shared between the two are the shoulders, biceps, hands, thighs, and lower leg. The forearms, torso, head, and feet are unique to each character and both feature extra additions like Rocksteady’s forearm mounted laser and Bebop’s shoulder guns. More importantly, they look just as they do in the show from the colors to the individual details. I love that Rocksteady appears to have a tape deck in his stomach while the Play and Stop buttons appear to be on Bebop’s belt. There’s little to no paint slop on my set and everything just looks terrific.

The parking meter will likely be the favorite accessory of many collectors who pick this set up.

These are big, chunky, boys that come in at around 6.5″ with Bebop’s mohawk and overall higher sitting head pushing him slightly beyond that. They basically articulate in the same manner as well. Both articulate at the head where they can swivel with some slight tilt. Rocksteady can look up pretty well, but Bebop not so well, and neither can really look down. Both have hinged jaws which work fine. At the shoulders are standard ball hinges, but both figures have stuff to maneuver around. For Bebop, it’s the shoulder pads which are connected to his vest. If you bring his arms up too quickly or forcefully you could risk popping them off so it’s best to be gentle. Rocksteady has these coils extending over his shoulders which creates a similar impediment, with more limitations on raising the arms out to the side. The biceps swivel and the double-jointed elbows work fine, as do the hands which swivel and feature a horizontal hinge. I’ll add that every joint is on these guys is tight, but not too tight, with none that I’d describe as loose. I did not have to heat up anything to get it working.

“What do you suppose this is for?” “I don’t know. Bowling?”

In the torso, we have the usual diaphragm joint. And as per usual with this line, it offers very little. With Bebop, he has a bandolier and a vest layered over it which makes it hard to get at. With Rocksteady, there’s really nothing in the way so you get good rotation there, but very little in terms of the ability to crunch forward and back. You also need to be mindful of the paint on his torso as I would hate to see anyone scratch it. Below the abdomen is a waist twist and below that is something we’ve all long been waiting for with a Bebop and Rocksteady set: ball-jointed hips! Yes, the old design which was a pin and ratchet combo is gone and these ball joints work great. They can’t do full splits, but the joint has solid tolerance and you get a thigh twist out of it too. The knees are double-jointed, and at the ankles we get a hinge and rocker which work great. The boxy design of their feet also makes standing these guys pretty painless, which is necessary because a lot of the accents on their sculpts (in particular Rocksteady) are made of hard plastic and likely wouldn’t handle a shelf dive too well. Overall, the pair don’t articulate all that well, but that’s par for the course with this line which prioritizes the aesthetics of the figure over pose-ability. I’d argue they have enough, but your mileage may vary.

More handheld gizmos to add to the collection.

In true NECA fashion we also get a generous assortment of “stuff” with this pair. There are two sets of the following styles of hands: fists, open hands, and gripping hands. For the gripping hands, the left hand is a standard “C” grip while the right hand has a trigger finger grip. A small nitpick for me is I wish we got a left and right trigger hand just to make the two look different, but it’s a minor complaint. We also get two new guns: a long rifle machine gun and a shorter machine gun with drill tip. They’re all new and are basically chunkier versions of the other guns we’ve seen for the duo. I love the sculpting on both of them, especially the long rifle, which has a scope and sight at the end. There’s also a busted parking meter for one to smash turtles with, and a pair of cartoon specific accessories to round things out. There’s the polarity deflector from “Return of the Technodrome”, and a cartoony, round, bomb with red and yellow wires sculpted on. Surprisingly, the bomb is here and not the Mezmerizer, which is a similar item from the episode they’re in, but I always enjoy a good bomb accessory. It’s from the episode “Mister Ogg Goes to Town,” Mister Ogg being one of the few characters I have zero interest in NECA tackling. The weapons are painted, and the hands pretty stiff, so you do need to take care when wedging the items in there because there probably will be some paint rub. The open hands are suitable for holding both the polarity thing and bomb, the latter of which has a flat, bottom, so it sits just fine on a surface. I personally wouldn’t try to get them to hold the polarity deflector with their gripping hands as I’m pretty sure that will lead to paint rub, but it’s your call. As always, if you’re nervous about it just run the hand under hot tap water for a few seconds and that should make them more pliable.

“At last! I have henchmen worthy of my stature!”

These guys are just great. They both look fine right out of the box as Rocksteady has his forearm blaster and a pair of guns on his shoulders as well. If I have a minor critique, it’s that those two guns on his back aren’t articulated at all as it would have been neat if they were on ball joints. Bebop also has his two “stock” guns in his shoulder pads, but they appear more decorative than anything as I can’t imagine it’s easy to aim a gun attached to the top of one’s shoulder. That’s what the accessories are for though and I’m torn on how to display them. I kind of wish I could just stick the parking meter into a slot on the street diorama, but sadly, there appears to be no way to do that.

“Hey, can you play this?”

These are good problems to have when it comes to toys, and this is a set that I hope all collectors have an easy time tracking down. Very few sets in this line have remained exclusive to Target stores, so once this Haulathon event is over there’s a reasonable chance that NECA makes them available directly through their store. It might be in the form of a preorder, so there would be a lengthy wait attached to it, but it’s better than not getting them. They were available on Target.com last Friday, but I assume by the time this goes live they will have sold out. The set retails for $60 too, which is becoming the standard for two-packs in this line that feature a lot of new sculpting that won’t likely translate to other figures. For now, we only have the hunt so keep an eye on your local Targets and coordinate with other collectors out there. Together, we can beat the scalpers!

Here’s a photo dump to end on:

“I don’t see what’s so great about this guy? He doesn’t even have a TV!”
“You call that a mohawk?”
“Well, at least it isn’t the meter maid.”
“Foul robot! Prepare to be destroyed!”

Hasbro MMPR x TMNT April O’Neil and Michelangelo

The end of the road…for now.

We have arrived at the last two-pack in the Mighty Morphin Power Rangers x Teenage Mutant Ninja Turtles line of action figures from Hasbro and it’s that bodacious dude, Michelangelo, along with the ravishing reporter April O’Neil. There’s not going to be a whole lot to say about these figures at this point as, if you read last week’s review of Leonardo and Donatello, then you know that the turtles in this line are all essentially the same figure. And when it comes to April, she’s basically just a standard Lightning Collection pink ranger with some minor differences.

The two best Starburst flavors.

Michelangelo, like Donatello, has to assume a different preferred color and for him it’s yellow. This isn’t completely foreign to Mikey as the original arcade game had him as yellow instead of orange for some reason, and even the follow-up, Turtles in Time, kept the yellow buttons and joystick (though his character sprite was corrected to feature the orange pads and mask). Mikey is the standard turtle ranger body sharing more similarities with Raph due to both having a belt without a shoulder strap. His weapon slots on the belt are unique to him as is his helmet, which takes the form of the sabretooth tiger from MMPR. Mikey can actually claim to being the best looking ranger in this set since it’s very easy to paint white over yellow. He’s a very a bright yellow and the white paint on his gloves covers up the yellow plastic quite well. Unfortunately, the yellow diamonds on his boots are painted terribly because nothing can be perfect. He also has a red spec under the tiger nose on his helmet that I’ve been trying to scratch away. There’s also still a lack of paint, in particular with the helmet, but that’s par for the course with Hasbro. The lower part of the shell does stick out more with my figure. One could attribute that to Michelangelo’s almost exclusive all pizza diet, but it does look like the tab underneath the gold piece isn’t seated properly and it doesn’t seem to want to go in. It’s a minor imperfection, but an imperfection nonetheless. His articulation is exactly the same as his brothers, so I don’t feel a need to go over it a third time. It’s good though.

Not sure about that effect piece for Mikey.

For April, she is essentially just the pink Power Ranger with one obvious difference: no skirt piece. I don’t know why that was eliminated, but it appears to be consistent with the comic. I don’t mind as the skirt is just a restrictive piece when it comes to articulation and doesn’t really add much to the look of the character. In comparing her with my Lightning Collection Kimberly, I do notice a new helmet design. This one is noticeably taller and not nearly as long when viewing it from the side. I don’t know if this was a running change for the pink ranger figures or if it’s just more accurate to the source material for this comic. I am surprised that Hasbro would re-sculpt it though and I do think it’s more pleasing to look at. Otherwise, her shade of pink is also noticeably brighter. Her torso is still a darker shade of pink than the rest of the figure, but it’s less noticeable here and at least the limbs, diamonds, and the pink portion of the helmet look to be a similar shade of pink. The prior figure was all over the place and my pick for worst in the line, so at least if Hasbro is making me rebuy it, it looks better. The only thing that looks worse is the morpher on the belt as Hasbro omitted the silver paint, as it did for the turtles as well. Her articulation is the same as the previously released yellow and pink ranger so if you want a complete rundown check out that review.

It’s so hard to get April into a good bow pose.

The accessory loadout is also quite familiar here as both figures come with extra hands, an alternate portrait, weapons, and an effect piece. Unlike the last set, we do have some extra stuff which I’ll get to. First though, let’s talk about Mikey who has fists, gripping hands, and open hands. These are the same hands released in the other sets, only Mikey can actually benefit from the wide-fingered sai grip hands as his weapon can fit between the fingers. And his weapon is a mash-up of the power dagger and nunchaku. Basically, he has four daggers instead of two and they’re joined by a chain. The chain is sculpted plastic, which I’m kind of torn on. I like the look of real chain, but that sucks for posing and would look terrible in the combined blaster (not that these look much better). The plastic chain here though is just boring gray with no paint applied to even simulate steel. They’re also not very long so most classic, Mikey, two-handed poses are unachievable. I also wish the chains were bendy to the point that they held their shape for better swinging poses. There’s a purple effects piece that doesn’t look great because it’s hard to come up with a convincing swinging pose. Even the box art just kind of gave up and depicts Mikey just standing there with the piece dangling. It’s a good concept for a weapon, it’s just the execution that’s cheap. The dagger portions of each ‘chuk also key together which looks better on the combined weapon and when inserting them into his holsters. His weapons are the toughest to holster, though rather, getting them in isn’t too hard, but getting them out can be a pain. I feel like I’m going to break them every time so I’ll probably refrain from doing it too much.

Go Team Yellow!
Hasbro at least improved the coloring on the pink ranger body.

As for April, she comes with the weapons one would expect, plus some extra stuff. She has a pair of gripping hands out of the box, and strangely, Hasbro didn’t include Kimberly’s arrow nocking right hand which works much better with the included arrow than the standard gripping hand. She also has a left fist and right open, chop, hand. As for weapons, she has the same as Kimberly including the line’s only blade blaster. It has the white and red deco as opposed to the silver Kimberly’s came with, but is otherwise the same. The bow is now silver instead of white and the included arrow is a hot pink that basically matches her costume as opposed to Kimberly’s gray. She also has the translucent, pink, blast effect arrow that is slightly darker than Kimberly’s. Since this is April, to make her feel more like that character Hasbro included a stick microphone and camcorder. The mic has a white, triangular, box on it, but there’s no graphic for the station April works for so it looks kind of stupid. The camcorder is a shoulder-mounted design and it’s fine. It’s just black, molded, plastic and the only paint is on the lens. I get why she comes with this stuff, but I don’t know if I’ll actually use it. I’d definitely trade the microphone for a proper collapsed blade blaster she could holster, but that’s a criticism I have of the Lightning Collection as a whole.

That’s not an ugly portrait, but it doesn’t look like April.
This portrait, on the other hand…

Like the other figures, these two come with an unmasked portrait. Michelangelo’s is a wild, open-mouthed, expression that’s befitting of the character, but could use more paint. Hasbro painted his tongue and teeth, but left the rest of his inner mouth green which is a bit odd. Maybe it’s the expression, but this one looks especially goofy on the turtle body. As for April, it looks like Hasbro recycled the Evangeline Lily head from its MCU line for her and stuck a different hair sculpt on it. It doesn’t look bad, but it also doesn’t look anything like the character from the comic so I suppose that does make it kind of bad. It at least looks better on April’s body given she’s better proportioned, but I doubt I’ll use it since I plan to keep the turtles with their helmets on.

Mikey’s daggers peg into each other to at least keep them tidy on here (or when holstered), but they still look goofy.

As promised, I will mention the combining effect that’s available to all who collect the entire line. Just like with the standard Lightning Collection releases, the weapons can combine to form the giant, blaster, the Power Rangers are fond of using. The turtle version is mostly the same, and yet not as fun. The bow and power axe are exactly the same so they combine in the same manner. One of Raph’s sais slots into the top where the power sword goes, but it’s not as long as said sword so it doesn’t look quite as neat. Leo’s swords and Mikey’s dagger-chuks clip underneath the bow and this is where it starts to look dumb. Because Leo’s swords tab together to form a lance, only one actually has a hole on the bottom to resemble a gun barrel with the other having a plastic tab. Mikey’s chuks apparently go in chain forward which just looks ridiculous. I mean, the whole thing is supposed to look ridiculous by nature, but this takes it further with the weapons appearing to not even be able to fire. If the chains could detach on at least one set of the ‘chuks that would be fine, but Hasbro didn’t want to go that route. This could also be comic accurate, for all I know, and if so then this is a criticism of the design and not the toy. It’s still a fun novelty, but it’s not as neat looking as the MMPR version.

Group shot!

That’s it though. Again, if you have enjoyed the prior two-packs then you’ll like this one. This might be my least favorite of the three though as Mikey’s weapons aren’t as fun to mess around with and April is just a basic Power Ranger, with an odd, unmasked, head sculpt. I’m at least relieved to see that Hasbro made some improvements to the Kimberly figure I was so down on, but it also could have been improved further given her torso is still an odd color. Hasbro also did a comic shaded variant of the pink ranger which might have made more sense for this line, though she would have clashed with the other releases so I get why they didn’t go that route.

Lets bring Tommy in.

This may be the last of the two-packs for this line, but it’s not the last release. That honor falls to Shredder as the green ranger. I haven’t been able to get my hands on that one yet, but rest assured, when I do I’ll be back to tell you all about it.

And now with the OG team. Billy’s back there, I swear.

Hasbro Power Rangers x TMNT Donatello and Leonardo

Donatello and Leonardo are here to join the team.

It’s been a minute, but we’re back with another two-pack from Hasbro’s Power Rangers x Teenage Mutant Ninja Turtles line of action figures. If you’re unfamiliar, this series is born from the Boom! comics crossover in which the Mighty Morphin Power Rangers meet the turtles and somehow their powers end up getting handed over to them. I haven’t read the story, so I don’t know why any of that took place, but it did lead to some cool character designs and that’s why we’re here.

The first set I received was the Raphael and Tommy Oliver two-pack which was my introduction to this morphed turtle character sculpt. Because of that, this set is pretty damn familiar because, like many TMNT toy lines, the sculpt for each turtle is essentially the same. The only differences separating the turtles in this line are the unique, unmasked, head sculpts and the belts and weapons. And the other major difference is just the color scheme. With this set, Leonardo is logically the blue ranger, but since there is no purple ranger, Donatello had to take the black. It might have been kind of fun if the black ranger simply became the purple ranger in the hands of Donatello, but this is fine and I don’t fault Boom! for sticking with the traditional colors for MMPR.

It’s morphin’ time…dudes!

If you read my review of Raph and Tommy, then you know that I generally like this ranger turtle sculpt. It’s chunky and embodies enough of what makes the turtles unique while also mixing it with the classic MMPR look. For turtle fans, the biggest change from what we’re accustomed to is in the scale and proportions. These guys are big when the turtles are traditionally on the shorter side. They make Tommy look like a chump as they’re about the same height (six inches), but far more muscular. April, who is in the other two-pack I haven’t reviewed, is a little shorter than the turtles this time. The other big change is in the proportions as it relates to the head. The turtles usually have pretty big domes relative to their body, but here they’re much smaller and closer to more human proportions. It’s not something that I really notice with the masked heads, but swap to the unmasked ones and the contrast becomes obvious. Hasbro has to go off of the art, but I do think they could have gone a little bigger. Aside from that, the sculpt is fine and captures the fun mash-up this crossover embodies.

Both turtles get alternate methods of utilizing their weapons. For Leo, that means his swords combine, but for Donnie he just has a separate, standard, power axe.

Leonardo and Donatello, as mentioned before, are the same as Raphael. The only difference is they feature the chest strap on their belt (just like the vintage toys) which contains the center diamond. On Raph, that diamond is glued into the chest, but on Leo and Don it just pegs in as part of the belt and can be pulled off. Leonardo’s belt crosses over his left shoulder while Donnie’s comes over his right. The insignia on the morpher is unique to each turtle: triceratops for Leo and mastodon for Don. The holster on the rear of the belt is also unique as it’s catered to the weapon of choice for each turtle. Donnie’s is interesting because we’re accustomed to companies making a tube on his back, but Hasbro chose to do the same, but with a slit through the side. Instead of jamming the staff portion of his weapon through one end and out the other, you can just push it in through the slit which is made of a soft plastic. It doesn’t look as neat, but it is easy and there would be less of a chance of paint rub with this design, though his weapon isn’t painted on the staff portion.

If you want, they can go mask-less, though I don’t know how many would want to do that.

The body of each turtle is essentially three colors: white, gold, and the primary color. Hasbro is able to engineer these guys in a way that allows them to use mostly colored, unpainted, plastic. The only paint appears to be the gold bands on the arms, the white on the forearms, and the diamonds on the gloves and boots. On Donatello, the white isn’t really opaque enough on the forearms so the black plastic shows through a bit. It contrasts with the white plastic hands which have a slight off-white hue. By contrast, the boots are quite clean, but that’s because Hasbro was able to do them in white plastic. Oddly, the knees and elbows are an ever so slightly different shade of black. Since they’re a joiner for the articulation it could be they’re a different type of plastic. It was more noticeable on Raph, but with Don it’s probably only apparent to me because I’m looking for it. On Leo, it’s slightly more uniform than Raph, with the exception of his left knee which looks darker than the rest. His forearms at least look a little better, but there’s more paint slop in general on him than Don as well as mold release imperfections on his limbs.

Weapon storage!

On the helmets, we have a little more going on. There we get some silver for the mouth guard and some of the features like the triceratops horns and mastodon tusks. Maybe it’s the shape of the turtle head, but Leo’s helmet comes across a little plain. He still has the black visor with red eyes inside as well as the yellow triceratops eyes on the side, but it feels like there could be a little more going on here. It could also be just the shiny, blue, plastic which gives off a cheap look. Donatello’s helmet is a bit better as the mastodon design has more linework. None of it is painted though so it’s not as striking as the black ranger figure from the Lightning Collection nor does it look like the art on the packaging. The silver paint on his mouth guard also isn’t as clean. Both come with an unmasked option which look okay. The design for these turtles is a bit more froggy than I personally like, and the heads look really small on the body. Leo gets a stoic expression while Don has a traditional turtle mouth and features goggles and a skull cap instead of the standard mask. I’ll probably never use these heads in my display, but I like that Hasbro gives collectors options.

There’s a very different approach to the shade of blue used when it comes to Leo vs Billy.

On the accessory front, we have weapons, effects, and hands. Like Raph, Leo and Don each come with a set of gripping hands, fists, and open hands. The gripping hands are the same from turtle to turtle so they have a vertical hinge and a wide gap between the fingers to accommodate Raph’s sai grip. That’s not really useful for the other turtles, and the grip isn’t perfect for Leo which is on the loose side. I love the vertical hinge, though I wish Hasbro had cut out a bit more room for it as there isn’t a ton of range there. For weapons, the blue ranger’s lance has been split into two, short, swords. They can connect like the lance to form basically a really dangerous looking weapon, but I suspect most will have Leo dual wield swords, per usual. Donatello gets two versions of the power axe. One is basically the standard axe, only the quality is less than what was released previously as it’s very soft and gummy and I had a hard time getting the “pump” action to work. Trying to move it just caused the entire barrel to bend, but some hot water freed it up, though it’s still not a smooth action. He also has a pole axe version which is what fits into his belt. It’s kind of neat, though the paint job on it isn’t terrific. The bulky turtle hands also don’t grip the standard axe very well in a firing pose. They also each get an effect part. Donatello has a green, flame, effect while Leonardo has a blue lightning effect that’s very similar to what the blue ranger came with. I don’t know if I’ll use either, but I’d rather have them than not. And there isn’t really anything missing, just shortcuts taken to keep costs down that harm the figures in a mild fashion. I’d rather have better gripping hands than what was packaged with Raph, but it’s more of a nitpick than a true criticism.

The power axe mold is unchanged from the black ranger release, just the paint and overall quality is different, which means the blast effect from the prior release works with this one as well.

The articulation for both turtles is the same as what we saw with Raph, which is mostly very good. The pin-less engineering on the double knees and elbows works very well as they look nice and the range is better than 90 degrees in both places. The range in the ankle pivots helps to make standing them fairly easy, though the shell does add weight to the rear of the figure making it a little tricky to do just a standard, vanilla, upright pose. They have articulation in the torso, but the shell limits it to basically just a waist twist. Hasbro did cut the bottom of the front of the shell in two to better facilitate this. The joints are all pretty tight, but not to the point where I needed to heat anything. The only joints that don’t really work are the butterfly joints in the shoulders. There’s just no clearance because of the shell on both sides, so I don’t know why it’s here. Even with that limitation, these are some of the most dynamic Teenage Mutant Ninja Turtles ever produced, probably surpassed only by the S.H.Figuarts versions. Obviously, the costume makes these almost a completely different animal in terms of aesthetics, but I can see why some people are interested in seeing what Hasbro would do with a proper line of TMNT figures.

For a ninja, balance is key.

Reviewing this set is pretty easy after having reviewed the Raph and Tommy set. If you liked what you saw there, then you’ll be pleased with what’s present here. Hasbro does skimp on the paint, but the sculpts are interesting and the figures are pretty well engineered. It all comes down to style: do you like this mashup of Mighty Morphin Power Rangers with Teenage Mutant Ninja Turtles? If so, then you’ll enjoy what Hasbro has put together. I think these make for a fun display whether you’re more of a MMPR fan or a TMNT one, and if you happen to like both, well then this was practically made for you. And I do like how Leo and Don turned out especially. The black and gold color scheme just works, while I’ve always been partial to Leonardo. I like the lance/katana cross more than Raph’s sai/power sword combo (it helps that Leo’s weapons are painted better) and I definitely like the versatility of both weapons here. Even though this two-pack is essentially the same figure times two, I think I like it a little more than the Raph and Tommy set. Sorry Tommy, you’re just not nearly as interesting as a turtle in a Power Rangers costume. Check back next week when we take a look at the final two-pack in this series: Michelangelo and April O’Neil.

Come back next week and I’ll tell you all about how the weapons combine!

Let’s Rank the NECA Cartoon TMNT Figures…Again!

My oh my how the collection has grown!

It’s the first Turtle Tuesday in a little while that I don’t have some new TMNT review to post. Given that, I think it’s time to revisit the rankings I did last year for NECA’s toon line of action figures. This has become NECA’s most popular line, and while it has cooled a bit since last year, that also could just be due to better distribution making it easier for collectors to get their hands on these things. NECA has done preorders and direct sales going back to April of last year and it’s made a world of difference. And it’s a great thing to be able to simply enjoy this line for what it is and not be frustrated with how hard it can be to get some of these.

Last year, I had 21 distinct rankings for this list and now a little more than a year later it’s doubled! The amount of figures has actually more than doubled as we’ve seen some variants come out and some figures I’ll rank together (like the frogs and various Foot Soldiers). It was a very busy year for the line and it’s pretty damn impressive how many new releases made it out given the ongoing global shipping and factory issues.

Forty-two is a lot of figures to rank so let’s not waste any more time. Where a figure is a repeat from last year, I’ll include the prior ranking. The order for those older releases is largely the same, but there were some changes here and there as certain figures have fallen out of favor a bit, or I’ve gained new appreciation for. There are no rules here aside from this is how I feel right now in this moment. Some of these are rather fluid, though I feel pretty good about my number 1, and about my number 42…

April O’Neil (21) – She’s still in last place because her sculpt just isn’t great. She’s also still hard to get, but NECA is prepping an update for 2022 so stay tuned.

Krang (Bubble Walker)(20) – Also still in second to last place, just not a fun release, and not really one that could be. It’s very much limited by the design, and the walker itself looks fine, but has a cheap feel. It could have used real knee joints and ball-joints where the legs meet the “bubble.”

“Hello, I’m Kerma. I’ll trade you this lizard if you’ll come with me to my home planet and save it. And if not, I’ll just blow you up with this bomb!”

Kerma – Figure or accessory? He’s just enough of his own thing that I gave him a ranking. He looks great, but he doesn’t articulate much because he was released as an accessory. I do draw a distinction between him and Joey Eyeball though, who won’t be ranked.

Turtles (Style Guide)(19) – The original turtles are a bit dated and these ones are colored to resemble licensing artwork. You either like them, or you don’t. Still the only release I entirely passed on in this line.

Roadkill Rodney (18) – This one’s fine, but there’s not much to him. A perfect example of how just because something is ranked near the bottom of this list doesn’t mean it isn’t worth owning.

Cat April – The good news is the body on the previously released April looks fine, it’s just too small. Cat April recycles that body and includes a new head that’s better proportioned for said body. It’s April mutated as a cat though, so it has limited appeal, hence why it was supposed to be a convention exclusive. She also doesn’t stand well and there’s just something missing here.

It’s sort of weird to feel excited about getting the receptionist from a 30 year old cartoon, but here we are.

Irma – Similar to the Roadkill Rodney, this is a figure that looks good, but is limited by the design. In this case, it’s Irma’s skirt which basically makes her a glorified statue as her leg articulation is useless. The optional rat parts are kind of fun though.

Foot Soldier (All versions) (17) – The Foot have been released in standard and two separate battle damaged variants as well as a deluxe option in 2021. The deluxe one is probably the best as it has updated lower leg articulation and a ton of accessories (including the ability to create a new character, the Alpha Foot), but it does suffer a bit from loose hips syndrome. It’s a good all-purpose army builder though and gets the job done.

Burne – April’s blowhard boss, Burne is an essential character to the show who doesn’t exactly translate well to the world of action figures because there’s just not much for Burne to do besides stand there and look pissed. Or smug, depending on your mood. As a short, squat, guy he doesn’t articulate very well, but we needed a Burne in the line and he’s solid.

Fly away, mutant mosquito! Or was it actually alien?

Screwloose – Screwloose was just an accessory in the Playmates line, but NECA made him his own thing. He looks pretty good, but he essentially comes with no accessories (aside from a flight stand) and has limited articulation when compared with other small fries Baxter and Splinter. Fine, but unremarkable.

Vernon/Vernon 1.1 – Vernon received not one, but two figures in 2021! Both are the same sculpt aside from the portrait, though the convention exclusive Vernon had slightly modified colors. That one came with my favorite expression for the character, scared, but the two-pack version came with the mutated rat parts so it’s hard to choose a favorite here. I’m just glad to have both because now I can display rat Vernon and normal Vernon.

The Punk Frogs – Finally, all four frogs have been released in figure form! The vintage line famously only did two, and one of them did not look a thing like the cartoon version. These four are definitely toon accurate, but they have the worst ball-socket hips in the line with some barely able to stand because of how loose they are. NECA also only did two different expressions so they’re a bit boring. A case where NECA did the minimum and did that well, but skimped on any extra bells and whistles to make them special.

Mutagen Man is not my favorite figure in this line, but he is the most unique.

Mutagen Man – He’s certainly one of the most unique characters from the show and toyline, he’s just not one of the most fun to actually handle. He’s pretty limited, and my version of the figure has a hose that won’t stay inserted in the tank which drives me crazy. The head-swap trick is pretty ingenious though and I definitely like having this guy in my display.

Triceraton Infantry (16) – This guy was pretty solid when he came out, and he’s still pretty solid more than a year later. A good representation of the character in toon form. My only complaint is the lack of a hinged jaw which the other Triceratons received, but the grunt did not.

First Edition Turtles (15) – The original four. NECA nailed the coloring, the head-sculpts were a little iffy, but acceptable. The articulation is dated though and there’s no reason for the company to revisit them now that we have the new four-pack.

Zarax (14) – The Triceraton leader, as far as we know. He looks cool and has unique, bladed, weapons. I liked him when I got him, and I feel the same way about him then as I do now.

Zork (13) – Same as above, minus the blades, and green!

Slash (12) – The controversial toon design of Slash. He actually received a running change in 2021 swapping out that mediocre hip connection for the new ball-peg design and the new ankles. It’s a change that’s for the better, though not enough to seek out if you have the first one. I have always liked the goofy toon Slash so I like this guy. I wish he used a different body from the turtles as he should be chunkier, but he’s good as-is.

He may not have been the best Muckman released in 2021, but he’s still damn good.

Muckman and Joe Eyeball – Our first, true, deluxe figure on the list, Muckman is plenty good. No, his toon design isn’t as fun and crazy as the old toy, but that’s animation for you. This guy is still cool and his sculpt is pretty damn impressive. The only downers with Muckman is he’s very light on accessories considering the gun he comes with isn’t even his. Joe Eyeball is cool though, but what he really needed was some muck effects parts to hold since that’s how he attacked in the show. His chunky design also isn’t fun to pose so he basically just stands there on my shelf.

Wingnut – The Batman parody turned out pretty fun, but similar to Muckman, he’s a chunky guy who doesn’t pose well. The sculpt though, especially the little wings inside the big ones, is terrific. The only negative really is he has those weird double-elbows and basically every figure of him I’ve seen has a crappy paint job when it comes to the fangs. Still a fun figure though.

Granitor (10) – I was a bit high on the rock soldiers last year, maybe too high. Granitor is a good figure, though his utilizing the same body as Traag means his proportions are not toon accurate. This set was also light on accessories so it’s basically you either love the sculpt, or you don’t. I very much like it, I just like others more.

Ace Duck – Ace Duck in figure form is about as good as he can be. His articulation is solid, he has plenty of accessories, and NECA was wise to make the beak removable so he has more variety than most in this line. He’s just Ace Duck who isn’t one of my favorite characters and he was barely in the show so my affection is limited.

Let’s shred!

Mondo Gecko – A character I had a tremendous amount of affection for as a kid is Mondo Gecko. The skateboarding lizard was designed to be cool, and he mostly is. NECA’s version is also just fine: good sculpt, has skateboard, solid accessories. The paint is a little iffy as NECA did that annoying thing where it painted the joints after not casting them in the right color plastic, but that’s pretty much the only negative wit this guy aside from the sort of steep cost ($40). He does come with Kerma, and apparently it was the board that knocked the costs out of whack, so it is what it is.

Shredder (9) – Shredder is a great sculpt that’s just becoming a bit dated at this point. The articulation is not terrific, and there are some little inaccuracies here and there when compared with the toon. Still, I’m not sure it’s dated enough that we need a new Shredder. Some torso articulation and better legs would certainly improve the figure, but I don’t know if it would be enough to get me to buy a new one. Maybe if they tossed in a wired cape?

Casey Jones (11) – I was a little hard on Casey last year. He’s not without some issues as he has the painted joints eyesore and there’s a gummy quality to the plastic on him that I don’t like. On the other hand, he looks terrific, has a bunch of weapons, and poses reasonably well. If he could stand a bit better and didn’t have the painted joints issue, he’d rank higher for me. And maybe NECA will fix those problems because he’s due for a re-release. He and April are basically the only characters not to be re-released at this point and there are a bunch of collectors who are missing out.

Traag (7) – Traag succeeds much better than Granitor at matching the source material. He’s still lacking in accessories, but if you got Muckman then at least you picked up a new gun for him.

A worthwhile update for the flagship line. We can’t have the turtles be upstaged by all of these rogues, can we?

Turtles in Disguise – A four-pack of the turtles with new head-sculpts that can separate at the bandana to create multiple expressions, plus they have better leg articulation and a ton of extra stuff. Want the turtles to go full disguise with those creepy masks? Go for it. I still think the heads need some tweaking, they’re very wide, but the expressions are more faithful to the cartoon than what we had previously which felt more like Playmates homages. The only downside is the glossy finish on the figures which really stands out as basically every other release in the line has a matte appearance. NECA reissued the set with a matte paint job on the head pieces, but the some of the bodies still appear glossy, while some don’t. And since they come wearing their disguises, you basically have no idea what you’re getting until you open the set making it hard to commit to a repurchase.

Bunny Bebop and Rocksteady – I had no idea where to rank these guys. The Loot Crate figures are essentially the same, only one has a Bebop head and one a Rocksteady head. They came with some extra hands, Easter baskets, and a little remote weapon. I love them. The engineering on the legs is unfortunately no different from the regular Bebop and Rocksteady, but otherwise these look terrific. And they make me smile. Your mileage may vary, but I am very much charmed by this duo.

Splinter (8) – What can I say? NECA nailed Splinter. He looks fantastic. He’s not exactly a blast to pose, but I don’t care, I wouldn’t change a thing.

Leatherhead (4) – Leatherhead is great, I’m just less forgiving of this body now than I was in 2021. He has terrible hips and ankles and I do wish his head had more range. Otherwise, he looks the part and he doesn’t need to pose much to be fun as a result.

This is one expressive figure.

Pizza Monster – The giant pizza monster is a terrific sculpt with some poor quality control when it comes to the ankles. Many a collector has broken them, and one of mine even arrived broken in the box. It’s enough of an issue that I basically just leave them alone. It makes him harder to stand, and those hips are too loose, but get him in a good pose and he’s a lot of fun to look at.

Rocksteady (3) – Same as Leatherhead. Rocksteady looks fantastic and I love how NECA was able to give him a paunch. I do wish he had a removable helmet, but that’s about it. This is mostly just a reaction to the lousy lower half and fragile hips. Mine has not broken, but I know many have. What’s disappointing is that NECA has re-released he and Bebop, but has yet to replace the leg system.

Dirtbag – One of the star two-packs of 2021, Dirtbag is the preferred figure in the set of many, but I lean Groundchuck. Dirtbag looks every bit as awesome, his design is just more conventional. He does have the added perk of being able to separate at the torso to simulate him emerging from the ground, but his articulation is a bit limited particularly in the head area. Obviously, it’s not enough to really damage the experience considering how high I have him ranked.

These guys are like a traditional, wrestling, stable.

Krang (Android) (5) – The mighty Krang is mighty impressive. Really, the only shortcomings with this figure is the pose-ability. What can you really do with this design? He’s a top-heavy dude with tiny feet. I do kind of wish the ball and chain weapon had plastic, pre-posed, chains as they just don’t look great on the shelf. I’ve basically gone with a standard hand and one gun hand ever since I got him. Also, his entire body is painted and prone to chipping which makes handling him a bit stressful. Still, I think he’s as good as can be and is an essential release in the line.

Baxter (2) – Was I a bit generous with Baxter a year ago? He was very new, so maybe a recency bias was in play, though really it just came down to him looking like he should. Baxter in his fly form looks terrific, and he came with a bunch of stuff and NECA jammed a ton of articulation into that little body. I have no bad things to say about this figure, and I also always loved the character’s design.

Antrax – The executioner! And one of the newest, and greatest, figures in this line. His negatives can be summed as a lack of vertical gripping hands and a lack of just extra hands. Maybe you can nitpick the posing too, but otherwise, the sculpt and paint are fantastic and he has a bunch of weapons. The character design is fun, and the figure equals that. A homerun for NECA.

Trying not to overload this post with pictures, so we’ll let Dirtbag get in here too.

Groundchuck – With this one, I maybe letting my affection for the vintage toy play too great a role in my ranking, but I don’t care. It’s my list and I’ll rank ’em accordingly. He’s a terrific figure though and that design; bright red-orange, metal bits here and there, it’s just cool. Or it was cool to me as a kid, and I’m sticking with it. He’s got the ridiculous, personalized, cattle gun too and I just have fun posing him and looking at him.

Bebop (1) – Formerly my number 1, Bebop is exactly what I want him to be from a likeness perspective. It’s just all in that old engineering that made me rethink my ranking of him. Plus, 3 of the last 4 on my list are all newer releases so I really only moved one figure ahead of him. Fix those damn legs and he’s back in contention for number 1.

Rat King is here to torture poor Vernon.

Rat King – The sewer dweller was part of the first set released after my last ranking post and the fact that I still think this highly of him more than a year later is testament to how good he is. In short, his sculpt is perfect and the paint on my figure is exquisite. I love all of the stuff he comes with and just the presence he has on the shelf. The only negative with this guy is that crotch overlay which is prone to flaking. Newer versions of the figure supposedly corrected that, but I have been unable to confirm that for myself. If you got a good one out of the box, as in one that didn’t already chip, and you knew of the issue, then your figure is probably fine. It only happens when really flexing that piece. It limits the posing to a degree, but not as much as you think.

With a name like Metalhead how can I not love him?

Metalhead (6) – I don’t know why I had Metalhead at six when I think he’s damn near perfect. He looks the part, he’s big, and chunky, and has some fun accessories. He was the first deluxe release, and he’s still one of the best. I love this guy!

Who would have predicted that two of the best figures in this line would be a pair of one-off bugs?

Scumbug – Yeah, the moment I saw the solicitation for this one I knew I was going to be over the moon with him. Scumbug looks like an updated version of the Playmates toy with some richer colors and a slightly more chunky appearance. He is awesome, but if you don’t like the character’s design then you probably aren’t as high on him as I am. I loved the old toy, so I think he’s terrific. And he has enough stuff and articulation to make him the second best figure in the line. Who would have thought that was possible a year ago?!

This guy is just the best.

Chrome Dome – The biggest figure in the line is also the best. Chrome Dome is impressive. He’s huge, he’s well-articulated, and his paint applications are exactly what I want from this line. And to my surprise, NECA loaded him up with a bunch of extra hands and accessories and still managed to keep the price tag at 40 bucks. He’s not only the best figure in the line, he’s the best value in the line! I just think about some of the figures I’ve spent 50, 60, 100 bucks on that aren’t as impressive as Chrome Dome. NECA has a way of putting out exceptional figures at crazy prices. Maybe no one wants to hear that in the current climate of rapidly rising prices, but it’s the truth. Don’t sleep on Chrome Dome because it’s hard to imagine anyone being let down by this guy.