Tag Archives: mighty bebop

NECA TMNT Cartoon Super Bebop and Mighty Rocksteady

The moronic duo gets an upgrade in every place except the one that matters most: the brain.

2021 introduced a lot of good things for collectors of NECA’s Teenage Mutant Ninja Turtles line of action figures based on the classic cartoon. The toy maker still kept the line a Target exclusive when it came to brick and mortar, but it also started selling a lot of it online to coincide with each new release. Sure, you still had some folks out there complaining about having to pay NECA’s $15 shipping charge, but to skip the aggravation of the hunt seemed like a worthwhile trade-off for me!

2022 has not started off that way. Well, it has and it hasn’t. The past few weeks have seen NECA post several products on their site as preorders to be delivered later this year, and some of those look pretty damn awesome. At the same time, they’ve also launched Haulathon – a “collector” event in coordination with Target that sees a lot of the first run of sought after items (as well as restocks of past items, so it’s not all bad) head to either Target’s stores, website, or both. And one of those exclusives is the two-pack of Super Bebop and Mighty Rocksteady. Or, is it Super Rocksteady and Mighty Bebop? The box and the episode title from which these two came say one thing, but Shredder and Krang say another in episode. I suppose it doesn’t matter as most just likely remember them as the robot versions of everyone’s favorite pair of dim-witted mutants.

Robot Rocksteady is packing a lot of heat.

Like a lot of characters from this era, Bebop and Rocksteady had toy versions that depicted them as robots, but they looked nothing like the characters from the show. For that reason, I consider these the first true depictions in classic for the robotic duo. They’ve been high on my own personal “Wants” list when it comes to this line for awhile, so I was thrilled to see the images leak online of the pair and even more thrilled to get them in-hand. Special thanks are reserved for a fellow local collector, @JoePoppingOn, who helped me in finding a set. Without his help, I’d still be on the hunt for these rad dudes.

These shoulder turrets are pretty cool, but sadly are non-articulated.

We’ve had three iterations of Bebop and Rocksteady from NECA at this point, but unlike those previous sets, these two are all new sculpts. There’s really nothing one can salvage from the other figures when trying to create the robot versions as they have an all-together different shape and the show made sure to put some kind of robot detailing on basically every surface. In addition to that, the two are pretty different from each other so NECA couldn’t even have them share too many parts. From what I can tell, the only parts shared between the two are the shoulders, biceps, hands, thighs, and lower leg. The forearms, torso, head, and feet are unique to each character and both feature extra additions like Rocksteady’s forearm mounted laser and Bebop’s shoulder guns. More importantly, they look just as they do in the show from the colors to the individual details. I love that Rocksteady appears to have a tape deck in his stomach while the Play and Stop buttons appear to be on Bebop’s belt. There’s little to no paint slop on my set and everything just looks terrific.

The parking meter will likely be the favorite accessory of many collectors who pick this set up.

These are big, chunky, boys that come in at around 6.5″ with Bebop’s mohawk and overall higher sitting head pushing him slightly beyond that. They basically articulate in the same manner as well. Both articulate at the head where they can swivel with some slight tilt. Rocksteady can look up pretty well, but Bebop not so well, and neither can really look down. Both have hinged jaws which work fine. At the shoulders are standard ball hinges, but both figures have stuff to maneuver around. For Bebop, it’s the shoulder pads which are connected to his vest. If you bring his arms up too quickly or forcefully you could risk popping them off so it’s best to be gentle. Rocksteady has these coils extending over his shoulders which creates a similar impediment, with more limitations on raising the arms out to the side. The biceps swivel and the double-jointed elbows work fine, as do the hands which swivel and feature a horizontal hinge. I’ll add that every joint is on these guys is tight, but not too tight, with none that I’d describe as loose. I did not have to heat up anything to get it working.

“What do you suppose this is for?” “I don’t know. Bowling?”

In the torso, we have the usual diaphragm joint. And as per usual with this line, it offers very little. With Bebop, he has a bandolier and a vest layered over it which makes it hard to get at. With Rocksteady, there’s really nothing in the way so you get good rotation there, but very little in terms of the ability to crunch forward and back. You also need to be mindful of the paint on his torso as I would hate to see anyone scratch it. Below the abdomen is a waist twist and below that is something we’ve all long been waiting for with a Bebop and Rocksteady set: ball-jointed hips! Yes, the old design which was a pin and ratchet combo is gone and these ball joints work great. They can’t do full splits, but the joint has solid tolerance and you get a thigh twist out of it too. The knees are double-jointed, and at the ankles we get a hinge and rocker which work great. The boxy design of their feet also makes standing these guys pretty painless, which is necessary because a lot of the accents on their sculpts (in particular Rocksteady) are made of hard plastic and likely wouldn’t handle a shelf dive too well. Overall, the pair don’t articulate all that well, but that’s par for the course with this line which prioritizes the aesthetics of the figure over pose-ability. I’d argue they have enough, but your mileage may vary.

More handheld gizmos to add to the collection.

In true NECA fashion we also get a generous assortment of “stuff” with this pair. There are two sets of the following styles of hands: fists, open hands, and gripping hands. For the gripping hands, the left hand is a standard “C” grip while the right hand has a trigger finger grip. A small nitpick for me is I wish we got a left and right trigger hand just to make the two look different, but it’s a minor complaint. We also get two new guns: a long rifle machine gun and a shorter machine gun with drill tip. They’re all new and are basically chunkier versions of the other guns we’ve seen for the duo. I love the sculpting on both of them, especially the long rifle, which has a scope and sight at the end. There’s also a busted parking meter for one to smash turtles with, and a pair of cartoon specific accessories to round things out. There’s the polarity deflector from “Return of the Technodrome”, and a cartoony, round, bomb with red and yellow wires sculpted on. Surprisingly, the bomb is here and not the Mezmerizer, which is a similar item from the episode they’re in, but I always enjoy a good bomb accessory. It’s from the episode “Mister Ogg Goes to Town,” Mister Ogg being one of the few characters I have zero interest in NECA tackling. The weapons are painted, and the hands pretty stiff, so you do need to take care when wedging the items in there because there probably will be some paint rub. The open hands are suitable for holding both the polarity thing and bomb, the latter of which has a flat, bottom, so it sits just fine on a surface. I personally wouldn’t try to get them to hold the polarity deflector with their gripping hands as I’m pretty sure that will lead to paint rub, but it’s your call. As always, if you’re nervous about it just run the hand under hot tap water for a few seconds and that should make them more pliable.

“At last! I have henchmen worthy of my stature!”

These guys are just great. They both look fine right out of the box as Rocksteady has his forearm blaster and a pair of guns on his shoulders as well. If I have a minor critique, it’s that those two guns on his back aren’t articulated at all as it would have been neat if they were on ball joints. Bebop also has his two “stock” guns in his shoulder pads, but they appear more decorative than anything as I can’t imagine it’s easy to aim a gun attached to the top of one’s shoulder. That’s what the accessories are for though and I’m torn on how to display them. I kind of wish I could just stick the parking meter into a slot on the street diorama, but sadly, there appears to be no way to do that.

“Hey, can you play this?”

These are good problems to have when it comes to toys, and this is a set that I hope all collectors have an easy time tracking down. Very few sets in this line have remained exclusive to Target stores, so once this Haulathon event is over there’s a reasonable chance that NECA makes them available directly through their store. It might be in the form of a preorder, so there would be a lengthy wait attached to it, but it’s better than not getting them. They were available on Target.com last Friday, but I assume by the time this goes live they will have sold out. The set retails for $60 too, which is becoming the standard for two-packs in this line that feature a lot of new sculpting that won’t likely translate to other figures. For now, we only have the hunt so keep an eye on your local Targets and coordinate with other collectors out there. Together, we can beat the scalpers!

Here’s a photo dump to end on:

“I don’t see what’s so great about this guy? He doesn’t even have a TV!”
“You call that a mohawk?”
“Well, at least it isn’t the meter maid.”
“Foul robot! Prepare to be destroyed!”

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